M2K2: Metroid Prime 2 Wiki https://www.metroid2002.com/prime2/index.php?title=Main_Page MediaWiki 1.23.9 first-letter Media Special Talk User User talk M2K2: Metroid Prime 2 Wiki M2K2: Metroid Prime 2 Wiki talk File File talk MediaWiki MediaWiki talk Template Template talk Help Help talk Category Category talk "Kip Dash" 0 1221 3504 2006-06-26T17:43:56Z SheeEttin 242 "Kip Dash" moved to Kip dash wikitext text/x-wiki #REDIRECT [[Kip dash]] 2bcba8c481643a0e2326e3f13521e205589c9c2b "Where's Chykka?" 0 778 3173 2194 2005-07-23T20:37:14Z Doninss 217 Removed dead link, added link to /echoes pages wikitext text/x-wiki ''Discovered by:'' Kip There's something rather odd that can occur during the Chykka Larva fight. The problem is that it seems to be rather useless, as if you leave during the fight and return, Chykka's gone MIA without leaving you the Dark Visor. To do it, before the fight starts, shoot down 3 of the targets binding Chykka, then get in the dark water and shoot down the last one. If you're in the water at the time the cutscene starts, try jumping after the cutscene ends and see if you go higher. By watching the video, you'll see Chykka Larva's energy meter disappear when Kip triggers the bomb slot, and when he came back from taking the Temple's energy in the middle of the fight, Chykka was gone, and Kip was stuck because there was no Dark Visor. Tim did some experimenting and found that you can't reproduce this once the Larva is dead, as even if you're on the balcony when Chykka dies, the next battle resets you onto one of the platforms around the room. The trick to keeping this seems to be not falling in water (good luck not getting whacked by Chykka at some point), but regardless of your performance, you get to keep the jump after beating Chykka. Aside from your desire to leave Torvus Bog by taking an elevator or falling into some other kind of water (dark or normal), you'll get to keep it and play around with it. Also, if you save and then re-load, the floaty jump doesn't carry over. Overall, it seems this is just one of those interesting tricks that can kill the game, much like the [http://www.metroid2002.com/version_differences_artifact_of_warrior.php glitch with leaving without the Artifact of Warrior] from the first game. Maybe you could get the Torvus Plaza tank without spider or something... like that's so great anyway. So unless someone finds a way to use this and still get the Dark Visor, it seems relatively useless. '''Other notes:''' * If you lose the floaty attribute while fighting Chykka, you can't get it back by being in dark water when the end of larva form cutscene is played. * Grapples and dashes are somewhat floaty, but bomb jumps are not (doubt it can be used for a one bomb at a time ibj or anything). * Midair morphs seem to be improved by it. * Terminal Falls don't affect the use of it. See the /echoes pages for videos of the floaty jump in action: http://www.metroid2002.com/echoes/early_tank_meditation_vista.php http://www.metroid2002.com/echoes/early_tank_torvus_plaza.php df2f67887f6b8556e3e31a5df6b37058da3f9efa 2194 1550 2005-03-18T06:11:48Z Tim 21 wikitext text/x-wiki ''Discovered by:'' Kip [http://www.metroid2002.com/tim/video/mp2/kip_chykka_glitch.avi Watch a video of this baffling... thing]. There's something rather odd that can occur during the Chykka Larva fight. The problem is that it seems to be rather useless, as if you leave during the fight and return, Chykka's gone MIA without leaving you the Dark Visor. To do it, before the fight starts, shoot down 3 of the targets binding Chykka, then get in the dark water and shoot down the last one. If you're in the water at the time the cutscene starts, try jumping after the cutscene ends and see if you go higher. By watching the video, you'll see Chykka Larva's energy meter disappear when Kip triggers the bomb slot, and when he came back from taking the Temple's energy in the middle of the fight, Chykka was gone, and Kip was stuck because there was no Dark Visor. Tim did some experimenting and found that you can't reproduce this once the Larva is dead, as even if you're on the balcony when Chykka dies, the next battle resets you onto one of the platforms around the room. The trick to keeping this seems to be not falling in water (good luck not getting whacked by Chykka at some point), but regardless of your performance, you get to keep the jump after beating Chykka. Aside from your desire to leave Torvus Bog by taking an elevator or falling into some other kind of water (dark or normal), you'll get to keep it and play around with it. Also, if you save and then re-load, the floaty jump doesn't carry over. Overall, it seems this is just one of those interesting tricks that can kill the game, much like the [http://www.metroid2002.com/version_differences_artifact_of_warrior.php glitch with leaving without the Artifact of Warrior] from the first game. Maybe you could get the Torvus Plaza tank without spider or something... like that's so great anyway. So unless someone finds a way to use this and still get the Dark Visor, it seems relatively useless. '''Other notes:''' * If you lose the floaty attribute while fighting Chykka, you can't get it back by being in dark water when the end of larva form cutscene is played. * Grapples and dashes are somewhat floaty, but bomb jumps are not (doubt it can be used for a one bomb at a time ibj or anything). * Midair morphs seem to be improved by it. * Terminal Falls don't affect the use of it. b39543d079330fafbc54c57294f02321509b48c8 1550 411 2004-12-07T04:32:15Z Tim 21 wikitext text/x-wiki ''Discovered by:'' Kip [http://www.metroid2002.com/tim/video/mp2/kip_chykka_glitch.avi Watch a video of this baffling... thing]. There's something rather odd that can occur during the Chykka Larva fight (this needs to be tested during the Larva Death cutscene). The problem is that it seems to be rather useless, as if you leave during the fight and return, Chykka's gone MIA without leaving you the Dark Visor. To do it, before the fight starts, shoot down 3 of the targets binding Chykka, then get in the dark water and shoot down the last one. If you're in the water at the time the cutscene starts, try jumping after the cutscene ends and see if you go higher. By watching the video, you'll see Chykka Larva's energy meter disappear when Kip triggers the bomb slot, and when he came back from taking the Temple's energy in the middle of the fight, Chykka was gone, and Kip was stuck because there was no Dark Visor. Tim did some experimenting and found that you can't reproduce this once the Larva is dead, as even if you're on the balcony when Chykka dies, the next battle resets you onto one of the platforms around the room. The trick to keeping this seems to be not falling in water (good luck not getting whacked by Chykka at some point), but regardless of your performance, you get to keep the jump after beating Chykka. Aside from your desire to leave Torvus Bog by taking an elevator or falling into some other kind of water (dark or normal), you'll get to keep it and play around with it. Also, if you save and then re-load, the floaty jump doesn't carry over. Overall, it seems this is just one of those interesting tricks that can kill the game, much like the [http://www.metroid2002.com/version_differences_artifact_of_warrior.php glitch with leaving without the Artifact of Warrior] from the first game. Maybe you could get the Torvus Plaza tank without spider or something... like that's so great anyway. So unless someone finds a way to use this and still get the Dark Visor, it seems relatively useless. '''Other notes:''' * If you lose the floaty attribute while fighting Chykka, you can't get it back by being in dark water when the end of larva form cutscene is played (not sure about his death cutscene). * Grapples and dashes are somewhat floaty, but bomb jumps are not (doubt it can be used for a one bomb at a time ibj or anything). * Midair morphs seem to be improved by it. * Terminal Falls don't affect the use of it. e41a1049df96c5e8db5313e7db75518a14e92377 411 157 2004-11-30T05:29:19Z Tim 21 wikitext text/x-wiki ''Discovered by:'' Kip [http://www.metroid2002.com/tim/video/mp2/kip_chykka_glitch.avi Watch a video of this baffling... thing]. There's something rather odd that can occur during the Chykka Larva fight (this needs to be tested during the Larva Death cutscene). The problem is that it seems to be rather useless, as if you leave during the fight and return, Chykka's gone MIA without leaving you the Dark Visor. To do it, before the fight starts, shoot down 3 of the targets binding Chykka, then get in the dark water and shoot down the last one. If you're in the water at the time the cutscene starts, try jumping after the cutscene ends and see if you go higher. By watching the video, you'll see Chykka Larva's energy meter disappear when Kip triggers the bomb slot, and when he came back from taking the Temple's energy in the middle of the fight, Chykka was gone, and Kip was stuck because there was no Dark Visor. Tim did some experimenting and found that you can't reproduce this once the Larva is dead, as even if you're on the balcony when Chykka dies, the next battle resets you onto one of the platforms around the room. The trick to keeping this seems to be not falling in water (good luck not getting whacked by Chykka at some point), but regardless of your performance, you get to keep the jump after beating Chykka. Aside from your desire to leave Torvus Bog by taking an elevator or falling into some other kind of water (dark or normal), you'll get to keep it and play around with it. Also, if you save and then re-load, the floaty jump doesn't carry over. Overall, it seems this is just one of those interesting tricks that can kill the game, much like the [http://www.metroid2002.com/version_differences_artifact_of_warrior.php glitch with leaving without the Artifact of Warrior] from the first game. Maybe you could get the Torvus Plaza tank without spider or something... like that's so great anyway. So unless someone finds a way to use this and still get the Dark Visor, it seems relatively useless. '''Other notes:''' * If you lose the floaty attribute while fighting Chykka, you can't get it back by being in dark water when the end of larva form cutscene is played (not sure about his death cutscene). * Grapples and dashes are somewhat floaty, but bomb jumps are not (doubt it can be used for a one bomb at a time ibj or anything). * Midair morphs seem to be improved by it. * It's unknown whether or not Terminal Falls get rid of it. ff41f1f8161fde052c62580e735776ab67f92efa 157 156 2004-11-30T05:11:14Z Tim 21 wikitext text/x-wiki ''Discovered by:'' Kip [http://www.metroid2002.com/tim/video/mp2/kip_chykka_glitch.avi Watch a video of this baffling... thing]. There's something rather odd that can occur during the Chykka Larva fight (this needs to be tested during the Larva Death cutscene). The problem is that it seems to be rather useless, as if you leave during the fight and return, Chykka's gone MIA without leaving you the Dark Visor. To do it, before the fight starts, shoot down 3 of the targets binding Chykka, then get in the dark water and shoot down the last one. If you're in the water at the time the cutscene starts, try jumping after the cutscene ends and see if you go higher. As you can see from the video, I went and got the temple's energy in the middle of the fight, but Chykka was nowhere to be found when I came back. I couldn't progress, and there was no dark visor to pick up, so I'm not sure if this can be used to skip Chykka for a time save (I left during the larva form; something may be different if you leave during the adult form). Regardless, you keep the floaty attribute if you beat Chykka. Aside from taking an elevator to another area, you lose it by touching water (dark or normal), so you have to beat Chykka without touching the dark water in his room. You also don't keep it if you save the game and reload the file. Overall, unless it's possible to take this to another area somehow (or skip Chykka's adult form and go on with the game normally), it's useless. Maybe you could get the Torvus Plaza tank without spider or something... like that's so great anyway. So unless someone finds a way to use this and still get the Dark Visor, it seems relatively useless. '''Other notes:''' * if you lose the floaty attribute while fighting Chykka, you can't get it back by being in dark water when the end of larva form cutscene is played (not sure about his death cutscene) * grapples and dashes are somewhat floaty, but bomb jumps are not (doubt it can be used for a one bomb at a time ibj or anything) * midair morph seems to be improved by it * unknown whether terminal falls get rid of it 4744b6d0955f7a88f183c6dc31440ddac3faf743 156 109 2004-11-30T01:48:54Z Yoshi348 11 Major problem: Can't link to a file with a " ' " in it. wikitext text/x-wiki '''Where's Chykka?''' ''Discovered by:'' Kip Video of this baffling trick: <nowiki>http://www.metroid2002.com/kip/where's_chykka.avi</nowiki> -Yoshi: Wiki doesn't like the ' character in links. If you want to link to it, you'll have to rename it. There's something rather odd that can occur during the Chykka Larva fight. You can temporarily gain a sort of "floating" attribute to your jumps that can possibly be of some use, but it's unknown yet. To do it, before the fight starts, shoot down 3 of the targets binding Chykka, then get in the dark water and shoot down the last one. If you're in the water at the time the cutscene starts, try jumping after the cutscene ends and see if you go higher. As you can see from the video, I went and got the temple's energy in the middle of the fight, but Chykka was nowhere to be found when I came back. I couldn't progress, and there was no dark visor to pick up, so I'm not sure if this can be used to skip Chykka for a time save (I left during the larva form; something may be different if you leave during the adult form). Regardless, you keep the floaty attribute if you beat Chykka. Aside from taking an elevator to another area, you lose it by touching water (dark or normal), so you have to beat Chykka without touching the dark water in his room. You also don't keep it if you save the game and reload the file. Overall, unless it's possible to take this to another area somehow (or skip Chykka's adult form and go on with the game normally), it's useless. Maybe you could get the Torvus Plaza tank without spider or something... like that's so great anyway. So unless someone finds a way to use this and still get the Dark Visor, it seems relatively useless. '''Other notes:''' * if you lose the floaty attribute while fighting Chykka, you can't get it back by being in dark water when the end of larva form cutscene is played (not sure about his death cutscene) * grapples and dashes are somewhat floaty, but bomb jumps are not (doubt it can be used for a one bomb at a time ibj or anything) * midair morph seems to be improved by it * unknown whether terminal falls get rid of it a0b53e0eab8a0127fb7fed9b35c4de38fa619f31 109 108 2004-11-30T01:47:03Z Yoshi348 11 Is it right now? wikitext text/x-wiki '''Where's Chykka?''' ''Discovered by:'' Kip Video of this baffling trick: http://www.metroid2002.com/kip/where's_chykka.avi There's something rather odd that can occur during the Chykka Larva fight. You can temporarily gain a sort of "floating" attribute to your jumps that can possibly be of some use, but it's unknown yet. To do it, before the fight starts, shoot down 3 of the targets binding Chykka, then get in the dark water and shoot down the last one. If you're in the water at the time the cutscene starts, try jumping after the cutscene ends and see if you go higher. As you can see from the video, I went and got the temple's energy in the middle of the fight, but Chykka was nowhere to be found when I came back. I couldn't progress, and there was no dark visor to pick up, so I'm not sure if this can be used to skip Chykka for a time save (I left during the larva form; something may be different if you leave during the adult form). Regardless, you keep the floaty attribute if you beat Chykka. Aside from taking an elevator to another area, you lose it by touching water (dark or normal), so you have to beat Chykka without touching the dark water in his room. You also don't keep it if you save the game and reload the file. Overall, unless it's possible to take this to another area somehow (or skip Chykka's adult form and go on with the game normally), it's useless. Maybe you could get the Torvus Plaza tank without spider or something... like that's so great anyway. So unless someone finds a way to use this and still get the Dark Visor, it seems relatively useless. '''Other notes:''' * if you lose the floaty attribute while fighting Chykka, you can't get it back by being in dark water when the end of larva form cutscene is played (not sure about his death cutscene) * grapples and dashes are somewhat floaty, but bomb jumps are not (doubt it can be used for a one bomb at a time ibj or anything) * midair morph seems to be improved by it * unknown whether terminal falls get rid of it e62549a71446e92639113e41f5d9ff80452b66e9 108 107 2004-11-30T01:46:45Z Yoshi348 11 wikitext text/x-wiki '''Where's Chykka?''' ''Discovered by:'' Kip Video of this baffling trick: [http://www.metroid2002.com/kip/where's_chykka.avi http://www.metroid2002.com/kip/where's_chykka.avi] There's something rather odd that can occur during the Chykka Larva fight. You can temporarily gain a sort of "floating" attribute to your jumps that can possibly be of some use, but it's unknown yet. To do it, before the fight starts, shoot down 3 of the targets binding Chykka, then get in the dark water and shoot down the last one. If you're in the water at the time the cutscene starts, try jumping after the cutscene ends and see if you go higher. As you can see from the video, I went and got the temple's energy in the middle of the fight, but Chykka was nowhere to be found when I came back. I couldn't progress, and there was no dark visor to pick up, so I'm not sure if this can be used to skip Chykka for a time save (I left during the larva form; something may be different if you leave during the adult form). Regardless, you keep the floaty attribute if you beat Chykka. Aside from taking an elevator to another area, you lose it by touching water (dark or normal), so you have to beat Chykka without touching the dark water in his room. You also don't keep it if you save the game and reload the file. Overall, unless it's possible to take this to another area somehow (or skip Chykka's adult form and go on with the game normally), it's useless. Maybe you could get the Torvus Plaza tank without spider or something... like that's so great anyway. So unless someone finds a way to use this and still get the Dark Visor, it seems relatively useless. '''Other notes:''' * if you lose the floaty attribute while fighting Chykka, you can't get it back by being in dark water when the end of larva form cutscene is played (not sure about his death cutscene) * grapples and dashes are somewhat floaty, but bomb jumps are not (doubt it can be used for a one bomb at a time ibj or anything) * midair morph seems to be improved by it * unknown whether terminal falls get rid of it 2344d1f461fa4f8ccacd191282d35c8de6c92064 107 106 2004-11-30T01:46:07Z Yoshi348 11 Don't use [[ ]] except for internal links... it doesn't work. wikitext text/x-wiki '''Where's Chykka?''' ''Discovered by:'' Kip Video of this baffling trick: [http://www.metroid2002.com/kip/where's_chykka.avi] There's something rather odd that can occur during the Chykka Larva fight. You can temporarily gain a sort of "floating" attribute to your jumps that can possibly be of some use, but it's unknown yet. To do it, before the fight starts, shoot down 3 of the targets binding Chykka, then get in the dark water and shoot down the last one. If you're in the water at the time the cutscene starts, try jumping after the cutscene ends and see if you go higher. As you can see from the video, I went and got the temple's energy in the middle of the fight, but Chykka was nowhere to be found when I came back. I couldn't progress, and there was no dark visor to pick up, so I'm not sure if this can be used to skip Chykka for a time save (I left during the larva form; something may be different if you leave during the adult form). Regardless, you keep the floaty attribute if you beat Chykka. Aside from taking an elevator to another area, you lose it by touching water (dark or normal), so you have to beat Chykka without touching the dark water in his room. You also don't keep it if you save the game and reload the file. Overall, unless it's possible to take this to another area somehow (or skip Chykka's adult form and go on with the game normally), it's useless. Maybe you could get the Torvus Plaza tank without spider or something... like that's so great anyway. So unless someone finds a way to use this and still get the Dark Visor, it seems relatively useless. '''Other notes:''' * if you lose the floaty attribute while fighting Chykka, you can't get it back by being in dark water when the end of larva form cutscene is played (not sure about his death cutscene) * grapples and dashes are somewhat floaty, but bomb jumps are not (doubt it can be used for a one bomb at a time ibj or anything) * midair morph seems to be improved by it * unknown whether terminal falls get rid of it 1b9e3d82b9580a1f722b759ec480e160c77f5dc9 106 2004-11-29T23:48:20Z Tim 21 wikitext text/x-wiki '''Where's Chykka?''' ''Discovered by:'' Kip Video of this baffling trick: [[http://www.metroid2002.com/kip/where's_chykka.avi]] There's something rather odd that can occur during the Chykka Larva fight. You can temporarily gain a sort of "floating" attribute to your jumps that can possibly be of some use, but it's unknown yet. To do it, before the fight starts, shoot down 3 of the targets binding Chykka, then get in the dark water and shoot down the last one. If you're in the water at the time the cutscene starts, try jumping after the cutscene ends and see if you go higher. As you can see from the video, I went and got the temple's energy in the middle of the fight, but Chykka was nowhere to be found when I came back. I couldn't progress, and there was no dark visor to pick up, so I'm not sure if this can be used to skip Chykka for a time save (I left during the larva form; something may be different if you leave during the adult form). Regardless, you keep the floaty attribute if you beat Chykka. Aside from taking an elevator to another area, you lose it by touching water (dark or normal), so you have to beat Chykka without touching the dark water in his room. You also don't keep it if you save the game and reload the file. Overall, unless it's possible to take this to another area somehow (or skip Chykka's adult form and go on with the game normally), it's useless. Maybe you could get the Torvus Plaza tank without spider or something... like that's so great anyway. So unless someone finds a way to use this and still get the Dark Visor, it seems relatively useless. '''Other notes:''' * if you lose the floaty attribute while fighting Chykka, you can't get it back by being in dark water when the end of larva form cutscene is played (not sure about his death cutscene) * grapples and dashes are somewhat floaty, but bomb jumps are not (doubt it can be used for a one bomb at a time ibj or anything) * midair morph seems to be improved by it * unknown whether terminal falls get rid of it 42f0266cef841e701beec8bb34c65b8a2604954f "Where's the Room?" Glitch 0 798 3192 1256 2005-02-11T03:53:14Z Flamancipator 69 wikitext text/x-wiki <center> <h2>"Where's the Room?" Glitch</h2> ''Discovered By'': <b>MMcLean54</b></center> <ul>This is a strange glitch, involving the '''Service Access''' and the '''Meeting Grounds''', both in the '''Temple Grounds'''. Start in the '''SA''' by standing directly in front of the door, facing towards '''MG'''. Open the door, and then lock your view upwards. Jump so that your head hits the '''Morph Ball''' track lining above you. When you come back down, you will see the '''Temple Grounds''' background through the door. You can walk very slightly into the room, just enough so that it looks like you're floating in mid-air. Once the game recognizes that you're in the '''MG''' and not in the '''SA''', everything will come back to normal. This glitch is simple and useless, but entertaining.</ul> '''Other notes:''' *I'm not sure if this trick works in other places. I have, however, tried the trick in the same room, facing the opposite room, where there was a track above me, but it was covered by a thick wall. This glitch did not occur. It is possible that you have to touch the track or just get close enough to the '''Morph Ball''' tunnel door so that it has the ability to open, while still staying close to the original door so that it doesn't close. Flamancipator's edit: I made a little video of this glitch, just to show you how interesting it looks. http://www.samus.co.uk/flamy/roomglitch.avi Flamancipator's Edit #2: It turns out that this isn't the only place in the game where you can see into a room without its graphics loaded. Phendrana Metroid first encountered this one, thinking that he had stumbled into a Secret World. Alas, when you do this little glitch, you're still on dry ground, so no Secret World title. Interesting to watch and try, because it's as close as you can come to a Secret World without ever actually being in one. http://www.samus.co.uk/flamy/wherestheroom2.avi b8e80efa8efc0cb495816d440c6ec82720b93f6e 1256 1153 2005-01-27T06:50:38Z Flamancipator 69 wikitext text/x-wiki <center> <h2>"Where's the Room?" Glitch</h2> ''Discovered By'': <b>MMcLean54</b></center> <ul>This is a strange glitch, involving the '''Service Access''' and the '''Meeting Grounds''', both in the '''Temple Grounds'''. Start in the '''SA''' by standing directly in front of the door, facing towards '''MG'''. Open the door, and then lock your view upwards. Jump so that your head hits the '''Morph Ball''' track lining above you. When you come back down, you will see the '''Temple Grounds''' background through the door. You can walk very slightly into the room, just enough so that it looks like you're floating in mid-air. Once the game recognizes that you're in the '''MG''' and not in the '''SA''', everything will come back to normal. This glitch is simple and useless, but entertaining.</ul> '''Other notes:''' *I'm not sure if this trick works in other places. I have, however, tried the trick in the same room, facing the opposite room, where there was a track above me, but it was covered by a thick wall. This glitch did not occur. It is possible that you have to touch the track or just get close enough to the '''Morph Ball''' tunnel door so that it has the ability to open, while still staying close to the original door so that it doesn't close. Flamancipator's edit: I made a little video of this glitch, just to show you how interesting it looks. http://www.samus.co.uk/flamy/roomglitch.avi 8b93132e591875ce5ee0154f0b7f5045f0d61b5d 1153 1039 2005-01-20T22:03:41Z MMcLean54 34 lil' test nothing changed wikitext text/x-wiki <center> <h2>"Where's the Room?" Glitch</h2> ''Discovered By'': <b>MMcLean54</b></center> <ul>This is a strange glitch, involving the '''Service Access''' and the '''Meeting Grounds''', both in the '''Temple Grounds'''. Start in the '''SA''' by standing directly in front of the door, facing towards '''MG'''. Open the door, and then lock your view upwards. Jump so that your head hits the '''Morph Ball''' track lining above you. When you come back down, you will see the '''Temple Grounds''' background through the door. You can walk very slightly into the room, just enough so that it looks like you're floating in mid-air. Once the game recognizes that you're in the '''MG''' and not in the '''SA''', everything will come back to normal. This glitch is simple and useless, but entertaining.</ul> '''Other notes:''' *I'm not sure if this trick works in other places. I have, however, tried the trick in the same room, facing the opposite room, where there was a track above me, but it was covered by a thick wall. This glitch did not occur. It is possible that you have to touch the track or just get close enough to the '''Morph Ball''' tunnel door so that it has the ability to open, while still staying close to the original door so that it doesn't close. a2957f6b2edc3fcbf91d5528d8fc245e933c6135 1039 1038 2005-01-20T22:03:13Z MMcLean54 34 wikitext text/x-wiki <center> <h2>"Where's the Room?" Glitch</h2> ''Discovered By'': <b>MMcLean54</b></center> <ul>This is a strange glitch, involving the '''Service Access''' and the '''Meeting Grounds''', both in the '''Temple Grounds'''. Start in the '''SA''' by standing directly in front of the door, facing towards '''MG'''. Open the door, and then lock your view upwards. Jump so that your head hits the '''Morph Ball''' track lining above you. When you come back down, you will see the '''Temple Grounds''' background through the door. You can walk very slightly into the room, just enough so that it looks like you're floating in mid-air. Once the game recognizes that you're in the '''MG''' and not in the '''SA''', everything will come back to normal. This glitch is simple and useless, but entertaining.</ul> '''Other notes:''' *I'm not sure if this trick works in other places. I have, however, tried the trick in the same room, facing the opposite room, where there was a track above me, but it was covered by a thick wall. This glitch did not occur. It is possible that you have to touch the track or just get close enough to the '''Morph Ball''' tunnel door so that it has the ability to open, while still staying close to the original door so that it doesn't close. --[[User:MMcLean54|MMcLean54]] 16:03, 20 Jan 2005 (CST) 89f325c82be5a7dd29e1a733fe8e6bed5750a0a0 1038 395 2004-12-06T19:50:34Z MMcLean54 34 wikitext text/x-wiki <center> <h2>"Where's the Room?" Glitch</h2> ''Discovered By'': <b>MMcLean54</b></center> <ul>This is a strange glitch, involving the '''Service Access''' and the '''Meeting Grounds''', both in the '''Temple Grounds'''. Start in the '''SA''' by standing directly in front of the door, facing towards '''MG'''. Open the door, and then lock your view upwards. Jump so that your head hits the '''Morph Ball''' track lining above you. When you come back down, you will see the '''Temple Grounds''' background through the door. You can walk very slightly into the room, just enough so that it looks like you're floating in mid-air. Once the game recognizes that you're in the '''MG''' and not in the '''SA''', everything will come back to normal. This glitch is simple and useless, but entertaining.</ul> '''Other notes:''' *I'm not sure if this trick works in other places. I have, however, tried the trick in the same room, facing the opposite room, where there was a track above me, but it was covered by a thick wall. This glitch did not occur. It is possible that you have to touch the track or just get close enough to the '''Morph Ball''' tunnel door so that it has the ability to open, while still staying close to the original door so that it doesn't close. a2957f6b2edc3fcbf91d5528d8fc245e933c6135 395 368 2004-12-06T01:00:09Z MMcLean54 34 wikitext text/x-wiki <center> <h2>"Where's the Room?" Glitch</h2> ''Discovered by'': <b>MMcLean54</b></center> <ul>This is a strange glitch, involving the '''Service Access''' and the '''Meeting Grounds''', both in the '''Temple Grounds'''. Start in the '''SA''' by standing directly in front of the door, facing towards '''MG'''. Open the door, and then lock your view upwards. Jump so that your head hits the '''Morph Ball''' track lining above you. When you come back down, you will see the '''Temple Grounds''' background through the door. You can walk very slightly into the room, just enough so that it looks like you're floating in mid-air. Once the game recognizes that you're in the '''MG''' and not in the '''SA''', everything will come back to normal. This glitch is simple and useless, but entertaining.</ul> '''Other notes:''' *I'm not sure if this trick works in other places. I have, however, tried the trick in the same room, facing the opposite room, where there was a track above me, but it was covered by a thick wall. This glitch did not occur. It is possible that you have to touch the track or just get close enough to the '''Morph Ball''' tunnel door so that it has the ability to open, while still staying close to the original door so that it doesn't close. 851a2549afe5e62fc5c210282220eda1bc3f08b8 368 367 2004-12-06T00:57:48Z MMcLean54 34 wikitext text/x-wiki <center> <h2>"Where's the Room?" Glitch</h2> ''Discovered by'': <b>MMcLean54</b></center> <ul>This is a strange glitch, involving the <b><font color="blue">Service Access</font></b> and the <b><font color="red">Meeting Grounds</font></b>, both in the <b><font color="brown">Temple Grounds</font></b>. Start in the <b><font color="blue">SA</font></b> by standing directly in front of the door, facing towards <b><font color="red">MG</font></b>. Open the door, and then lock your view upwards. Jump so that your head hits the '''Morph Ball''' track lining above you. When you come back down, you will see the <font color="brown">'''Temple Grounds'''</font> background through the door. You can walk very slightly into the room, just enough so that it looks like you're floating in mid-air. Once the game recognizes that you're in the <b><font color="red">MG</font></b> and not in the <b><font color="blue">SA</font></b>, everything will come back to normal. This glitch is simple and useless, but entertaining.</ul> '''Other notes:''' *I'm not sure if this trick works in other places. I have, however, tried the trick in the same room, facing the opposite room, where there was a track above me, but it was covered by a thick wall. This glitch did not occur. It is possible that you have to touch the track or just get close enough to the '''Morph Ball''' tunnel door so that it has the ability to open, while still staying close to the original door so that it doesn't close. e2f8c244822cfc016345839bdcbae6a6ce5004f6 367 350 2004-12-05T21:41:41Z MMcLean54 34 "Where's the Room?" Glitch wikitext text/x-wiki <center> <h2>"Where's the Room?" Glitch</h2> ''Discovered by'': <b>MMcLean54</b></center> <ul> This is a strange glitch, involving the <b><font color="blue">Service Access</font></b> and the <b><font color="red">Meeting Grounds</font></b>, both in the <b><font color="brown">Temple Grounds</font></b>. Start in the <b><font color="blue">SA</font></b> by standing directly in front of the door, facing towards <b><font color="red">MG</font></b>. Open the door, and then lock your view upwards. Jump so that your head hits the Morph Ball track lining above you. When you come back down, you will see the Temple Grounds background through the door. You can walk very slightly into the room, just enough so that it looks like you're floating in mid-air. Once the game recognizes that you're in the <b><font color="red">MG</font></b> and not in the <b><font color="blue">SA</font></b>, everything will come back to normal. This glitch is simple and useless, but entertaining.</ul> '''Other notes:''' *I'm not sure if this trick works in other places. I have, however, tried the trick in the same room, facing the opposite room, where there was a track above me, but it was covered by a thick wall. This glitch did not occur. It is possible that you have to touch the track or just get close enough to the Morph Ball tunnel door so that it has the ability to open, while still staying close to the original door so that it doesn't close. 4cf5677e564efe6518efca1c453ddd30995cec69 350 349 2004-12-05T21:41:16Z MMcLean54 34 "Where's the Room?" Glitch wikitext text/x-wiki <center> <h2>"Where's the Room?" Glitch</h2> <b>''Discovered by'': MMcLean54</b></center> <ul> This is a strange glitch, involving the <b><font color="blue">Service Access</font></b> and the <b><font color="red">Meeting Grounds</font></b>, both in the <b><font color="brown">Temple Grounds</font></b>. Start in the <b><font color="blue">SA</font></b> by standing directly in front of the door, facing towards <b><font color="red">MG</font></b>. Open the door, and then lock your view upwards. Jump so that your head hits the Morph Ball track lining above you. When you come back down, you will see the Temple Grounds background through the door. You can walk very slightly into the room, just enough so that it looks like you're floating in mid-air. Once the game recognizes that you're in the <b><font color="red">MG</font></b> and not in the <b><font color="blue">SA</font></b>, everything will come back to normal. This glitch is simple and useless, but entertaining.</ul> '''Other notes:''' *I'm not sure if this trick works in other places. I have, however, tried the trick in the same room, facing the opposite room, where there was a track above me, but it was covered by a thick wall. This glitch did not occur. It is possible that you have to touch the track or just get close enough to the Morph Ball tunnel door so that it has the ability to open, while still staying close to the original door so that it doesn't close. 31e47f92633458de456042eeb48134c9da6d65bb 349 348 2004-12-05T21:40:49Z MMcLean54 34 "Where's the Room?" Glitch wikitext text/x-wiki <center> <h2>"Where's the Room?" Glitch</h2> <b>''Discovered by'': MMcLean54<b></center> <ul> This is a strange glitch, involving the <b><font color="blue">Service Access</font></b> and the <b><font color="red">Meeting Grounds</font></b>, both in the <b><font color="brown">Temple Grounds</font></b>. Start in the <b><font color="blue">SA</font></b> by standing directly in front of the door, facing towards <b><font color="red">MG</font></b>. Open the door, and then lock your view upwards. Jump so that your head hits the Morph Ball track lining above you. When you come back down, you will see the Temple Grounds background through the door. You can walk very slightly into the room, just enough so that it looks like you're floating in mid-air. Once the game recognizes that you're in the <b><font color="red">MG</font></b> and not in the <b><font color="blue">SA</font></b>, everything will come back to normal. This glitch is simple and useless, but entertaining.</ul> '''Other notes:''' *I'm not sure if this trick works in other places. I have, however, tried the trick in the same room, facing the opposite room, where there was a track above me, but it was covered by a thick wall. This glitch did not occur. It is possible that you have to touch the track or just get close enough to the Morph Ball tunnel door so that it has the ability to open, while still staying close to the original door so that it doesn't close. 6cdbe5c31785eeb61629152ead273dfc492c42a9 348 347 2004-12-05T21:40:02Z MMcLean54 34 "Where's the Room?" Glitch wikitext text/x-wiki <center> <h2>"Where's the Room?" Glitch</h2> ''Discovered by'': MMcLean54</center> <ul> This is a strange glitch, involving the <b><font color="blue">Service Access</font></b> and the <b><font color="red">Meeting Grounds</font></b>, both in the <b><font color="brown">Temple Grounds</font></b>. Start in the <b><font color="blue">SA</font></b> by standing directly in front of the door, facing towards <b><font color="red">MG</font></b>. Open the door, and then lock your view upwards. Jump so that your head hits the Morph Ball track lining above you. When you come back down, you will see the Temple Grounds background through the door. You can walk very slightly into the room, just enough so that it looks like you're floating in mid-air. Once the game recognizes that you're in the <b><font color="red">MG</font></b> and not in the <b><font color="blue">SA</font></b>, everything will come back to normal. This glitch is simple and useless, but entertaining.</ul> '''Other notes:''' *I'm not sure if this trick works in other places. I have, however, tried the trick in the same room, facing the opposite room, where there was a track above me, but it was covered by a thick wall. This glitch did not occur. It is possible that you have to touch the track or just get close enough to the Morph Ball tunnel door so that it has the ability to open, while still staying close to the original door so that it doesn't close. 28cfd5dc1953a069c6fa8f0b6d0bd625ca3c1cb7 347 346 2004-12-05T21:39:50Z MMcLean54 34 "Where's the Room?" Glitch wikitext text/x-wiki <center> <h6>"Where's the Room?" Glitch</h6> ''Discovered by'': MMcLean54</center> <ul> This is a strange glitch, involving the <b><font color="blue">Service Access</font></b> and the <b><font color="red">Meeting Grounds</font></b>, both in the <b><font color="brown">Temple Grounds</font></b>. Start in the <b><font color="blue">SA</font></b> by standing directly in front of the door, facing towards <b><font color="red">MG</font></b>. Open the door, and then lock your view upwards. Jump so that your head hits the Morph Ball track lining above you. When you come back down, you will see the Temple Grounds background through the door. You can walk very slightly into the room, just enough so that it looks like you're floating in mid-air. Once the game recognizes that you're in the <b><font color="red">MG</font></b> and not in the <b><font color="blue">SA</font></b>, everything will come back to normal. This glitch is simple and useless, but entertaining.</ul> '''Other notes:''' *I'm not sure if this trick works in other places. I have, however, tried the trick in the same room, facing the opposite room, where there was a track above me, but it was covered by a thick wall. This glitch did not occur. It is possible that you have to touch the track or just get close enough to the Morph Ball tunnel door so that it has the ability to open, while still staying close to the original door so that it doesn't close. 9460f0e0bb815ea86936820266c3f2d6eab68757 346 345 2004-12-05T21:39:29Z MMcLean54 34 "Where's the Room?" Glitch wikitext text/x-wiki <center> <h5>"Where's the Room?" Glitch</h5> ''Discovered by'': MMcLean54</center> <ul> This is a strange glitch, involving the <b><font color="blue">Service Access</font></b> and the <b><font color="red">Meeting Grounds</font></b>, both in the <b><font color="brown">Temple Grounds</font></b>. Start in the <b><font color="blue">SA</font></b> by standing directly in front of the door, facing towards <b><font color="red">MG</font></b>. Open the door, and then lock your view upwards. Jump so that your head hits the Morph Ball track lining above you. When you come back down, you will see the Temple Grounds background through the door. You can walk very slightly into the room, just enough so that it looks like you're floating in mid-air. Once the game recognizes that you're in the <b><font color="red">MG</font></b> and not in the <b><font color="blue">SA</font></b>, everything will come back to normal. This glitch is simple and useless, but entertaining.</ul> '''Other notes:''' *I'm not sure if this trick works in other places. I have, however, tried the trick in the same room, facing the opposite room, where there was a track above me, but it was covered by a thick wall. This glitch did not occur. It is possible that you have to touch the track or just get close enough to the Morph Ball tunnel door so that it has the ability to open, while still staying close to the original door so that it doesn't close. cb3685eca143061544f4f2d85608baf763b83165 345 344 2004-12-05T21:37:34Z MMcLean54 34 wikitext text/x-wiki <center> == "Where's the Room?" Glitch == ''Discovered by'': MMcLean54</center> <ul> This is a strange glitch, involving the <b><font color="blue">Service Access</font></b> and the <b><font color="red">Meeting Grounds</font></b>, both in the <b><font color="brown">Temple Grounds</font></b>. Start in the <b><font color="blue">SA</font></b> by standing directly in front of the door, facing towards <b><font color="red">MG</font></b>. Open the door, and then lock your view upwards. Jump so that your head hits the Morph Ball track lining above you. When you come back down, you will see the Temple Grounds background through the door. You can walk very slightly into the room, just enough so that it looks like you're floating in mid-air. Once the game recognizes that you're in the <b><font color="red">MG</font></b> and not in the <b><font color="blue">SA</font></b>, everything will come back to normal. This glitch is simple and useless, but entertaining.</ul> '''Other notes:''' *I'm not sure if this trick works in other places. I have, however, tried the trick in the same room, facing the opposite room, where there was a track above me, but it was covered by a thick wall. This glitch did not occur. It is possible that you have to touch the track or just get close enough to the Morph Ball tunnel door so that it has the ability to open, while still staying close to the original door so that it doesn't close. d9e2302bec93521dca5e8616700af48e73fbfa4c 344 343 2004-12-05T21:37:21Z MMcLean54 34 wikitext text/x-wiki <center>== "Where's the Room?" Glitch == ''Discovered by'': MMcLean54</center> <ul> This is a strange glitch, involving the <b><font color="blue">Service Access</font></b> and the <b><font color="red">Meeting Grounds</font></b>, both in the <b><font color="brown">Temple Grounds</font></b>. Start in the <b><font color="blue">SA</font></b> by standing directly in front of the door, facing towards <b><font color="red">MG</font></b>. Open the door, and then lock your view upwards. Jump so that your head hits the Morph Ball track lining above you. When you come back down, you will see the Temple Grounds background through the door. You can walk very slightly into the room, just enough so that it looks like you're floating in mid-air. Once the game recognizes that you're in the <b><font color="red">MG</font></b> and not in the <b><font color="blue">SA</font></b>, everything will come back to normal. This glitch is simple and useless, but entertaining.</ul> '''Other notes:''' *I'm not sure if this trick works in other places. I have, however, tried the trick in the same room, facing the opposite room, where there was a track above me, but it was covered by a thick wall. This glitch did not occur. It is possible that you have to touch the track or just get close enough to the Morph Ball tunnel door so that it has the ability to open, while still staying close to the original door so that it doesn't close. c9d2eb91c072222f58e1aec9ae83a628839bf788 343 342 2004-12-05T21:35:24Z MMcLean54 34 wikitext text/x-wiki <center>=="Where's the Room?" Glitch== ''Discovered by'': MMcLean54</center> <ul> This is a strange glitch, involving the <b><font color="blue">Service Access</font></b> and the <b><font color="red">Meeting Grounds</font></b>, both in the <b><font color="brown">Temple Grounds</font></b>. Start in the <b><font color="blue">SA</font></b> by standing directly in front of the door, facing towards <b><font color="red">MG</font></b>. Open the door, and then lock your view upwards. Jump so that your head hits the Morph Ball track lining above you. When you come back down, you will see the Temple Grounds background through the door. You can walk very slightly into the room, just enough so that it looks like you're floating in mid-air. Once the game recognizes that you're in the <b><font color="red">MG</font></b> and not in the <b><font color="blue">SA</font></b>, everything will come back to normal. This glitch is simple and useless, but entertaining.</ul> '''Other notes:''' *I'm not sure if this trick works in other places. I have, however, tried the trick in the same room, facing the opposite room, where there was a track above me, but it was covered by a thick wall. This glitch did not occur. It is possible that you have to touch the track or just get close enough to the Morph Ball tunnel door so that it has the ability to open, while still staying close to the original door so that it doesn't close. d2d3269f28d59b1a281382c167c0457f336ee597 342 341 2004-12-05T21:34:05Z MMcLean54 34 wikitext text/x-wiki <center>''Discovered by'': MMcLean54</center> <ul> This is a strange glitch, involving the <b><font color="blue">Service Access</font></b> and the <b><font color="red">Meeting Grounds</font></b>, both in the <b><font color="brown">Temple Grounds</font></b>. Start in the <b><font color="blue">SA</font></b> by standing directly in front of the door, facing towards <b><font color="red">MG</font></b>. Open the door, and then lock your view upwards. Jump so that your head hits the Morph Ball track lining above you. When you come back down, you will see the Temple Grounds background through the door. You can walk very slightly into the room, just enough so that it looks like you're floating in mid-air. Once the game recognizes that you're in the <b><font color="red">MG</font></b> and not in the <b><font color="blue">SA</font></b>, everything will come back to normal. This glitch is simple and useless, but entertaining.</ul> '''Other notes:''' *I'm not sure if this trick works in other places. I have, however, tried the trick in the same room, facing the opposite room, where there was a track above me, but it was covered by a thick wall. This glitch did not occur. It is possible that you have to touch the track or just get close enough to the Morph Ball tunnel door so that it has the ability to open, while still staying close to the original door so that it doesn't close. cced24b9a575f9072fb99cd1cc029f4f550db445 341 340 2004-12-05T21:33:41Z MMcLean54 34 wikitext text/x-wiki <center>''Discovered by'': MMcLean54</center> <ul> This is a strange glitch, involving the <b><font color="blue">Service Access</font></b> and the <b><font color="red">Meeting Grounds</font></b>, both in the <b><font color="brown">Temple Grounds</font></b>. Start in the <b><font color="blue">SA</font></b> by standing directly in front of the door, facing towards <b><font color="red">MG</font></b>. Open the door, and then lock your view upwards. Jump so that your head hits the Morph Ball track lining above you. When you come back down, you will see the Temple Grounds background through the door. You can walk very slightly into the room, just enough so that it looks like you're floating in mid-air. Once the game recognizes that you're in the <b><font color="red">MG</font></b> and not in the <b><font color="blue">SA</font></b>, everything will come back to normal. This glitch is simple and useless, but entertaining.</ul></p> '''Other notes:''' *<p>I'm not sure if this trick works in other places. I have, however, tried the trick in the same room, facing the opposite room, where there was a track above me, but it was covered by a thick wall. This glitch did not occur. It is possible that you have to touch the track or just get close enough to the Morph Ball tunnel door so that it has the ability to open, while still staying close to the original door so that it doesn't close. 6465540415d41cb2fd1e591f2fa36c68ce1c085d 340 339 2004-12-05T21:33:04Z MMcLean54 34 wikitext text/x-wiki <center>''Discovered by'': MMcLean54</center> <p><ul>This is a strange glitch, involving the <b><font color="blue">Service Access</font></b> and the <b><font color="red">Meeting Grounds</font></b>, both in the <b><font color="brown">Temple Grounds</font></b>. Start in the <b><font color="blue">SA</font></b> by standing directly in front of the door, facing towards <b><font color="red">MG</font></b>. Open the door, and then lock your view upwards. Jump so that your head hits the Morph Ball track lining above you. When you come back down, you will see the Temple Grounds background through the door. You can walk very slightly into the room, just enough so that it looks like you're floating in mid-air. Once the game recognizes that you're in the <b><font color="red">MG</font></b> and not in the <b><font color="blue">SA</font></b>, everything will come back to normal. This glitch is simple and useless, but entertaining.</ul></p> '''Other notes:''' *<p>I'm not sure if this trick works in other places. I have, however, tried the trick in the same room, facing the opposite room, where there was a track above me, but it was covered by a thick wall. This glitch did not occur. It is possible that you have to touch the track or just get close enough to the Morph Ball tunnel door so that it has the ability to open, while still staying close to the original door so that it doesn't close.</p> db992ad995f86bcef3ac9e64f4b5636b14da3cc9 339 338 2004-12-05T21:32:23Z MMcLean54 34 wikitext text/x-wiki <font face="courier new"><center>''Discovered by'': MMcLean54</center> <p><ul>This is a strange glitch, involving the <b><font color="blue">Service Access</font></b> and the <b><font color="red">Meeting Grounds</font></b>, both in the <b><font color="brown">Temple Grounds</font></b>. Start in the <b><font color="blue">SA</font></b> by standing directly in front of the door, facing towards <b><font color="red">MG</font></b>. Open the door, and then lock your view upwards. Jump so that your head hits the Morph Ball track lining above you. When you come back down, you will see the Temple Grounds background through the door. You can walk very slightly into the room, just enough so that it looks like you're floating in mid-air. Once the game recognizes that you're in the <b><font color="red">MG</font></b> and not in the <b><font color="blue">SA</font></b>, everything will come back to normal. This glitch is simple and useless, but entertaining.</ul></p> '''Other notes:''' *<p>I'm not sure if this trick works in other places. I have, however, tried the trick in the same room, facing the opposite room, where there was a track above me, but it was covered by a thick wall. This glitch did not occur. It is possible that you have to touch the track or just get close enough to the Morph Ball tunnel door so that it has the ability to open, while still staying close to the original door so that it doesn't close.</p></font> c6d83fdcaaaac53fe3c7537c5a135899162891a0 338 337 2004-12-05T21:25:49Z MMcLean54 34 wikitext text/x-wiki <font face="courier new"><center>''Discovered by'': MMcLean54</center> <justify><ul>This is a strange glitch, involving the <b><font color="blue">Service Access</font></b> and the <b><font color="red">Meeting Grounds</font></b>, both in the <b><font color="brown">Temple Grounds</font></b>. Start in the <b><font color="blue">SA</font></b> by standing directly in front of the door, facing towards <b><font color="red">MG</font></b>. Open the door, and then lock your view upwards. Jump so that your head hits the Morph Ball track lining above you. When you come back down, you will see the Temple Grounds background through the door. You can walk very slightly into the room, just enough so that it looks like you're floating in mid-air. Once the game recognizes that you're in the <b><font color="red">MG</font></b> and not in the <b><font color="blue">SA</font></b>, everything will come back to normal. This glitch is simple and useless, but entertaining.</ul><justify> '''Other notes:''' *I'm not sure if this trick works in other places. I have, however, tried the trick in the same room, facing the opposite room, where there was a track above me, but it was covered by a thick wall. This glitch did not occur. It is possible that you have to touch the track or just get close enough to the Morph Ball tunnel door so that it has the ability to open, while still staying close to the original door so that it doesn't close.</font> 88c37662d0efc60435710bdaa453d0a91f281574 337 336 2004-12-05T21:25:27Z MMcLean54 34 wikitext text/x-wiki <font face="courier new"><center>''Discovered by'': MMcLean54</center> <align><ul>This is a strange glitch, involving the <b><font color="blue">Service Access</font></b> and the <b><font color="red">Meeting Grounds</font></b>, both in the <b><font color="brown">Temple Grounds</font></b>. Start in the <b><font color="blue">SA</font></b> by standing directly in front of the door, facing towards <b><font color="red">MG</font></b>. Open the door, and then lock your view upwards. Jump so that your head hits the Morph Ball track lining above you. When you come back down, you will see the Temple Grounds background through the door. You can walk very slightly into the room, just enough so that it looks like you're floating in mid-air. Once the game recognizes that you're in the <b><font color="red">MG</font></b> and not in the <b><font color="blue">SA</font></b>, everything will come back to normal. This glitch is simple and useless, but entertaining.</ul><align> '''Other notes:''' *I'm not sure if this trick works in other places. I have, however, tried the trick in the same room, facing the opposite room, where there was a track above me, but it was covered by a thick wall. This glitch did not occur. It is possible that you have to touch the track or just get close enough to the Morph Ball tunnel door so that it has the ability to open, while still staying close to the original door so that it doesn't close.</font> 4a84a2c640ceb63ec5272ae5213e1218ee83c2fe 336 335 2004-12-05T21:23:37Z MMcLean54 34 wikitext text/x-wiki <font face="courier new"><center>''Discovered by'': MMcLean54</center> <ul>This is a strange glitch, involving the <b><font color="blue">Service Access</font></b> and the <b><font color="red">Meeting Grounds</font></b>, both in the <b><font color="brown">Temple Grounds</font></b>. Start in the <b><font color="blue">SA</font></b> by standing directly in front of the door, facing towards <b><font color="red">MG</font></b>. Open the door, and then lock your view upwards. Jump so that your head hits the Morph Ball track lining above you. When you come back down, you will see the Temple Grounds background through the door. You can walk very slightly into the room, just enough so that it looks like you're floating in mid-air. Once the game recognizes that you're in the <b><font color="red">MG</font></b> and not in the <b><font color="blue">SA</font></b>, everything will come back to normal. This glitch is simple and useless, but entertaining.</ul> '''Other notes:''' *I'm not sure if this trick works in other places. I have, however, tried the trick in the same room, facing the opposite room, where there was a track above me, but it was covered by a thick wall. This glitch did not occur. It is possible that you have to touch the track or just get close enough to the Morph Ball tunnel door so that it has the ability to open, while still staying close to the original door so that it doesn't close.</font> 3f5c407666784cfe36d29e3a765214481217cdd1 335 334 2004-12-05T21:23:06Z MMcLean54 34 wikitext text/x-wiki <font face="courier new"><center>''Discovered by'': MMcLean54</center> <ul>This is a strange glitch, involving the <b><font color="blue">Service Access</font></b> and the <b><font color="red">Meeting Grounds</font></b>, both in the <b><font color="brown">Temple Grounds</font><b>. Start in the <b><font color="blue">SA</font></b> by standing directly in front of the door, facing towards <b><font color="red">MG</font></b>. Open the door, and then lock your view upwards. Jump so that your head hits the Morph Ball track lining above you. When you come back down, you will see the Temple Grounds background through the door. You can walk very slightly into the room, just enough so that it looks like you're floating in mid-air. Once the game recognizes that you're in the <b><font color="red">MG</font></b> and not in the <b><font color="blue">SA</font></b>, everything will come back to normal. This glitch is simple and useless, but entertaining.</ul> '''Other notes:''' *I'm not sure if this trick works in other places. I have, however, tried the trick in the same room, facing the opposite room, where there was a track above me, but it was covered by a thick wall. This glitch did not occur. It is possible that you have to touch the track or just get close enough to the Morph Ball tunnel door so that it has the ability to open, while still staying close to the original door so that it doesn't close.</font> a609f180b182f423babd95087643bb9d8cf21026 334 333 2004-12-05T21:19:13Z MMcLean54 34 wikitext text/x-wiki <font face="courier new"><center><h4>''Discovered by'':</h4><br> <h5>MMcLean54</h5></center> <ul>This is a strange glitch, involving the <font color="blue">Service Access</font> and the <font color="red">Meeting Grounds</font>, both in the <Temple Grounds. Start in the <font color="blue">SA</font> by standing directly in front of the door, facing towards <font color="red">MG</font>. Open the door, and then lock your view upwards. Jump so that your head hits the Morph Ball track lining above you. When you come back down, you will see the Temple Grounds background through the door. You can walk very slightly into the room, just enough so that it looks like you're floating in mid-air. Once the game recognizes that you're in the <font color="red">MG</font> and not in the <font color="blue">SA</font>, everything will come back to normal. This glitch is simple and useless, but entertaining.</ul> '''Other notes:''' *I'm not sure if this trick works in other places. I have, however, tried the trick in the same room, facing the opposite room, where there was a track above me, but it was covered by a thick wall. This glitch did not occur. It is possible that you have to touch the track or just get close enough to the Morph Ball tunnel door so that it has the ability to open, while still staying close to the original door so that it doesn't close.</font> 8c8dd8b40ae4339909119a11afc9948b54c601ab 333 332 2004-12-05T21:18:37Z MMcLean54 34 wikitext text/x-wiki <font face="courier new"><h4>''Discovered by'':</h4><br><br> <h5>MMcLean54</h5> <ul>This is a strange glitch, involving the <font color="blue">Service Access</font> and the <font color="red">Meeting Grounds</font>, both in the <Temple Grounds. Start in the <font color="blue">SA</font> by standing directly in front of the door, facing towards <font color="red">MG</font>. Open the door, and then lock your view upwards. Jump so that your head hits the Morph Ball track lining above you. When you come back down, you will see the Temple Grounds background through the door. You can walk very slightly into the room, just enough so that it looks like you're floating in mid-air. Once the game recognizes that you're in the <font color="red">MG</font> and not in the <font color="blue">SA</font>, everything will come back to normal. This glitch is simple and useless, but entertaining.</ul> '''Other notes:''' *I'm not sure if this trick works in other places. I have, however, tried the trick in the same room, facing the opposite room, where there was a track above me, but it was covered by a thick wall. This glitch did not occur. It is possible that you have to touch the track or just get close enough to the Morph Ball tunnel door so that it has the ability to open, while still staying close to the original door so that it doesn't close.</font> 1f2a5e5c399179cb06b23e14e73a7ce2019bc8e8 332 330 2004-12-05T21:09:46Z MMcLean54 34 "Where's the Room?" Glitch wikitext text/x-wiki <font face="courier new">''Discovered by'': MMcLean54 <ul>This is a strange glitch, involving the Service Access and the Meeting Grounds, both in the Temple Grounds. Start in the <font color="blue">SA</font> by standing directly in front of the door, facing towards <font color="red">MG</font>. Open the door, and then lock your view upwards. Jump so that your head hits the morph ball track lining. When you come back down, you will see the Temple Grounds background through the door. You can walk very slightly into the room, just enough so that it looks like you're floating in mid-air. Once the game recognizes that you're in the <font color="red">MG</font> and not in the SA, everything will come back to normal. This glitch is simple and useless, but entertaining.</ul> '''Other notes:''' *I'm not sure if this trick works in other places. I have, however, tried the trick in the same room, facing the opposite room, where there was a track above me, but it was covered by a thick wall. This glitch did not occur. It is possible that you have to touch the track or just get close enough to the Morph Ball tunnel door so that it has the ability to open, while still staying close to the original door so that it doesn't close.</font> 162b44228588d33325ccba53d1024e2f6480c10b 330 329 2004-12-05T21:09:20Z MMcLean54 34 wikitext text/x-wiki <font face="courier new"> =="Where's the Room?" Glitch== ''Discovered by'': MMcLean54 <ul>This is a strange glitch, involving the Service Access and the Meeting Grounds, both in the Temple Grounds. Start in the <font color="blue">SA</font> by standing directly in front of the door, facing towards <font color="red">MG</font>. Open the door, and then lock your view upwards. Jump so that your head hits the morph ball track lining. When you come back down, you will see the Temple Grounds background through the door. You can walk very slightly into the room, just enough so that it looks like you're floating in mid-air. Once the game recognizes that you're in the <font color="red">MG</font> and not in the SA, everything will come back to normal. This glitch is simple and useless, but entertaining.</ul> '''Other notes:''' *I'm not sure if this trick works in other places. I have, however, tried the trick in the same room, facing the opposite room, where there was a track above me, but it was covered by a thick wall. This glitch did not occur. It is possible that you have to touch the track or just get close enough to the Morph Ball tunnel door so that it has the ability to open, while still staying close to the original door so that it doesn't close.</font> 10d46ccf4f52789feb639c2052735f3559c5f2e5 329 328 2004-12-05T21:08:59Z MMcLean54 34 wikitext text/x-wiki <font face="courier new">=="Where's the Room?" Glitch== ''Discovered by'': MMcLean54 <ul>This is a strange glitch, involving the Service Access and the Meeting Grounds, both in the Temple Grounds. Start in the <font color="blue">SA</font> by standing directly in front of the door, facing towards <font color="red">MG</font>. Open the door, and then lock your view upwards. Jump so that your head hits the morph ball track lining. When you come back down, you will see the Temple Grounds background through the door. You can walk very slightly into the room, just enough so that it looks like you're floating in mid-air. Once the game recognizes that you're in the <font color="red">MG</font> and not in the SA, everything will come back to normal. This glitch is simple and useless, but entertaining.</ul> '''Other notes:''' *I'm not sure if this trick works in other places. I have, however, tried the trick in the same room, facing the opposite room, where there was a track above me, but it was covered by a thick wall. This glitch did not occur. It is possible that you have to touch the track or just get close enough to the Morph Ball tunnel door so that it has the ability to open, while still staying close to the original door so that it doesn't close.</font> 9a59a5df37e930508cc507e33a9f55b86f4c9101 328 327 2004-12-05T21:02:00Z MMcLean54 34 wikitext text/x-wiki =="Where's the Room?" Glitch== ''Discovered by'': MMcLean54 <ul>This is a strange glitch, involving the Service Access and the Meeting Grounds, both in the Temple Grounds. Start in the SA by standing directly in front of the door, facing towards MG. Open the door, and then lock your view upwards. Jump so that your head hits the morph ball track lining. When you come back down, you will see the Temple Grounds background through the door. You can walk very slightly into the room, just enough so that it looks like you're floating in mid-air. Once the game recognizes that you're in the MG and not in the SA, everything will come back to normal. This glitch is simple and useless, but entertaining.</ul> '''Other notes:''' *I'm not sure if this trick works in other places. I have, however, tried the trick in the same room, facing the opposite room, where there was a track above me, but it was covered by a thick wall. This glitch did not occur. It is possible that you have to touch the track or just get close enough to the Morph Ball tunnel door so that it has the ability to open, while still staying close to the original door so that it doesn't close. 8c6d531dee66d25bbb0a7926880a462b4abbeb4e 327 326 2004-12-05T21:01:25Z MMcLean54 34 "Where's the Room" Glitch wikitext text/x-wiki =="Where's the Room" Glitch== ''Discovered by'': MMcLean54 This is a strange glitch, involving the Service Access and the Meeting Grounds, both in the Temple Grounds. Start in the SA by standing directly in front of the door, facing towards MG. Open the door, and then lock your view upwards. Jump so that your head hits the morph ball track lining. When you come back down, you will see the Temple Grounds background through the door. You can walk very slightly into the room, just enough so that it looks like you're floating in mid-air. Once the game recognizes that you're in the MG and not in the SA, everything will come back to normal. This glitch is simple and useless, but entertaining. '''Other notes:''' *I'm not sure if this trick works in other places. I have, however, tried the trick in the same room, facing the opposite room, where there was a track above me, but it was covered by a thick wall. This glitch did not occur. It is possible that you have to touch the track or just get close enough to the Morph Ball tunnel door so that it has the ability to open, while still staying close to the original door so that it doesn't close. a3800228d53544e763b59bb1addf4b593aa49400 326 325 2004-12-05T20:59:38Z MMcLean54 34 wikitext text/x-wiki <ul>''Discovered by'': MMcLean54</ul> <ul>This is a strange glitch, involving the Service Access and the Meeting Grounds, both in the Temple Grounds. Start in the SA by standing directly in front of the door, facing towards MG. Open the door, and then lock your view upwards. Jump so that your head hits the morph ball track lining. When you come back down, you will see the Temple Grounds background through the door. You can walk very slightly into the room, just enough so that it looks like you're floating in mid-air. Once the game recognizes that you're in the MG and not in the SA, everything will come back to normal. This glitch is simple and useless, but entertaining.</ul> <ul>'''Other notes:'''</ul> <ul>*I'm not sure if this trick works in other places. I have, however, tried the trick in the same room, facing the opposite room, where there was a track above me, but it was covered by a thick wall. This glitch did not occur. It is possible that you have to touch the track or just get close enough to the Morph Ball tunnel door so that it has the ability to open, while still staying close to the original door so that it doesn't close.</ul> 5f60d97b0c64ce51dd9b4b1b194f209ceb52a1f7 325 281 2004-12-02T19:53:17Z MMcLean54 34 wikitext text/x-wiki <i>Discovered by</i>: MMcLean54 This is a strange glitch, involving the Service Access and the Meeting Grounds, both in the Temple Grounds. Start in the SA by standing directly in front of the door, facing towards MG. Open the door, and then lock your view upwards. Jump so that your head hits the morph ball track lining. When you come back down, you will see the Temple Grounds background through the door. You can walk very slightly into the room, just enough so that it looks like you're floating in mid-air. Once the game recognizes that you're in the MG and not in the SA, everything will come back to normal. This glitch is simple and useless, but entertaining. '''Other notes:''' *I'm not sure if this trick works in other places. I have, however, tried the trick in the same room, facing the opposite room, where there was a track above me, but it was covered by a thick wall. This glitch did not occur. It is possible that you have to touch the track or just get close enough to the Morph Ball tunnel door so that it has the ability to open, while still staying close to the original door so that it doesn't close. 887d2b8da449db86388e6f5038059362a5a41a45 281 229 2004-12-01T19:35:54Z MMcLean54 34 wikitext text/x-wiki <i>Discovered by</i>: MMcLean54 This is a strange glitch, involving the Service Access and the Meeting Grounds, both in the Temple Grounds. Start in the SA by standing directly in front of the door, facing towards MG. Open the door, and then lock your view upwards. Jump so that your head hits the morph ball track lining. When you come back down, you will see the Temple Grounds background through the door. You can walk very slightly into the room, just enough so that it looks like you're floating in mid-air. Once the game recognizes that you're in the MG and not in the SA, everything will come back to normal. This glitch is simple and useless, but entertaining. - Other notes: I'm not sure if this trick works in other places. I have, however, tried the trick in the same room, facing the opposite room, where there was a track above me, but it was covered by a thick wall. This glitch did not occur. It is possible that you have to touch the track or just get close enough to the Morph Ball tunnel door so that it has the ability to open, while still staying close to the original door so that it doesn't close. b2a4a1d8806168b983e7a7c2aa67cc6bc733f999 229 191 2004-11-30T22:35:46Z Njahnke 1 wikitext text/x-wiki <i>Discovered by</i>: MMcLean54 This is a strange glitch, involving the Service Access and the Meeting Grounds, both in the Temple Grounds. Start in the SA by standing directly in front of the door. Open the door, and then lock your view upwards. Jump so that your head hits the morph ball track lining. When you come back down, you will see the Temple Grounds background through the door. You can walk very slightly into the room, just enough so that it looks like you're floating in mid-air. Once the game recognizes that you're in the MG and not in the SA, everything will come back to normal. This glitch is simple and useless, but entertaining. - Other notes: I'm not sure if this works in other places. I have, however, tried it when there was a track above me, but it was covered by a thick wall, and it did not work. It is possible that you do have to touch the track or just get close enough to the Morph Ball tunnel door so that it has the ability to open, while still staying close to the original door so that it doesn't close. 4d538794a66071022889f053ef8e83a7e1608328 191 190 2004-11-30T22:35:21Z Njahnke 1 wikitext text/x-wiki <i>Dicovered by</i>: MMcLean54 This is a strange glitch, involving the Service Access and the Meeting Grounds, both in the Temple Grounds. Start in the SA by standing directly in front of the door. Open the door, and then lock your view upwards. Jump so that your head hits the morph ball track lining. When you come back down, you will see the Temple Grounds background through the door. You can walk very slightly into the room, just enough so that it looks like you're floating in mid-air. Once the game recognizes that you're in the MG and not in the SA, everything will come back to normal. This glitch is simple and useless, but entertaining. - Other notes: I'm not sure if this works in other places. I have, however, tried it when there was a track above me, but it was covered by a thick wall, and it did not work. It is possible that you do have to touch the track or just get close enough to the Morph Ball tunnel door so that it has the ability to open, while still staying close to the original door so that it doesn't close. afc5bffc2ab2d81ac4aa054cc4c1837ded5e695a 190 187 2004-11-30T22:16:29Z MMcLean54 34 wikitext text/x-wiki <i>Dicovered by</i>: MMcLean54 This is a strange glitch, involving the Sevice Access and the Meeting Grounds, both in the Temple Grounds. Start in the SA by standing directly in front of the door. Open the door, and then lock your view upwards. Jump so that your head hits the morph ball track lining. When you come back down, you will see the Temple Grounds background through the door. You can walk very slightly into the room, just enough so that it looks like you're floating in mid-air. Once the game recognizes that you're in the MG and not in the SA, everything will come back to normal. This glitch is simpe and useless, but entertaining. - Other notes: I'm not sure if this works in other places. I have, however tried it when there was a track above me, but it was covered by a thick wall, and it did not work. It is possible that you do have to touch the track or just get close enough to the Morph Ball tunnel door so that it has the ability to open, while still staying close to the original door so that it doesn't close. ade1d82c850accf0c910f835ad92b5d4738d255d 187 182 2004-11-30T21:20:23Z MMcLean54 34 wikitext text/x-wiki <i>Dicovered by</i>: MMcLean54 This is a strange glitch, involving the Sevice Access and the Meeting Grounds, both in the Temple Grounds. Start in the SA by standing directly in front of the door. Open the door, and then lock your view upwards. Jump so that your head hits the morph ball track lining. When you come back down, you will see the Temple Grounds background through the door. You can walk very slightly into the room, just enough so that it looks like you're floating in mid-air. Once the game recognizes that you're in the MG and not in the SA, everything will come back to normal. This glitch is useless, but entertaining. - Other notes: I'm not sure if this works in other places. I have, however tried it when there was a track above me, but it was covered by a thick wall, and it did not work. It is possible that you do have to touch the track or just get close enough to the Morph Ball tunnel door so that it has the ability to open, while still staying close to the original door. 2ee053a6e2a0616f6c882440b7941fca5c3a9c60 182 181 2004-11-30T21:19:58Z MMcLean54 34 wikitext text/x-wiki <i>Dicovered by</i>: MMcLean54 This is a strange glitch, involving the Sevice Access and the Meeting Grounds, both in the Temple Grounds. Start in the SA by standing directly in front of the door. Open the door, and then lock your view upwards. Jump so that your head hits the morph ball track lining. When you come back down, you will see the Temple Grounds background through the door. You can walk very slightly into the room, just enough so that it looks like you're floating in mid-air. Once the game recognizes that you're in the MG and not in the SA, everything will come back to normal. This glitch is useless, but entertaining. - Other notes: I'm not sure if this works in other places. I have, however tried it when there was a track above me, but it was covered by a thick wall, and it did not work. It is possible that you do have to touch the track or just get close enough to the Morph Ball tunnel door so that it has the ability to open, while still staying close to the original door. 80d8f20bbe4798671e6d11e919e9d9dd66bc3958 181 180 2004-11-30T21:19:29Z MMcLean54 34 wikitext text/x-wiki <i>Dicovered by</i>: MMcLean54 This is a strange glitch, involving the Sevice Access and the Meeting Grounds, both in the Temple Grounds. Start in the SA by standing directly in front of the door. Open the door, and then lock your view upwards. Jump so that your head hits the morph ball track lining. When you come back down, you will see the Temple Grounds background through the door. You can walk very slightly into the room, just enough so that it looks like you're floating in mid-air. Once the game recognizes that you're in the MG and not in the SA, everything will come back to normal. This glitch is useless, but entertaining. -Other notes: I'm not sure if this works in other places. I have, however tried it when there was a track above me, but it was covered by a thick wall, and it did not work. It is possible that you do have to touch the track or just get close enough to the Morph Ball tunnel door so that it has the ability to open, while still staying close to the original door. 1e186896afe6fadae5b28d91bc6c23dee7f10832 180 179 2004-11-30T20:39:43Z MMcLean54 34 wikitext text/x-wiki <i>Dicovered by</i>: MMcLean54 -This is a strange glitch, involving the Sevice Access and the Meeting Grounds, both in the Temple Grounds. Start in the SA by standing directly in front of the door. Open the door, and then lock your view upwards. Jump so that your head hits the morph ball track lining. When you come back down, you will see the Temple Grounds background. Once you walk (or roll) a little bit into the room, teverything will come back to normal. On a side note, this is useless, but entertaining. Other notes: I'm not sure if this works in other places. I have, however tried it when there was a track above me, but it was covered by a thick wall, and it did not work. It is possible that you do have to touch the track or just get close enough to the Morph Ball tunnel door so that it has the ability to open, while still staying close to the original door. 53ac7f5dabe7398c3886566eb6cc7a16c62833fe 179 178 2004-11-30T20:36:29Z MMcLean54 34 wikitext text/x-wiki <i>Dicovered by</i>: MMcLean54 -This is a strange glitch, involving the Sevice Access and the Meeting Grounds, both in the Temple Grounds. Start in the SA by standing directly in front of the door. Open the door, and then lock your view upwards. Jump so that your head hits the morph ball track lining. When you come back down, you will see the Temple Grounds background. Once you walk (or roll) a little bit into the room, teverything will come back to normal. On a side note, this is useless, but entertaining. b774822e6d5d202b8ecc35ae4fc3d64ef9fab866 178 2004-11-30T20:33:23Z MMcLean54 34 wikitext text/x-wiki Dicovered by MMcLean54 -This is a strange glitch, involving the Sevice Access and the Meeting Grounds, both in the Temple Grounds. Start in the SA by standing directly in front of the door. Open the door, and then lock your view upwards. Jump so that your head hits the morph ball track lining. When you come back down, you will see the Temple Grounds background. Once you walk (or roll) a little bit into the room, teverything will come back to normal. On a side note, this is useless, but entertaining. cca739ee699e46fc6d32f1ae0ca70ed3b35df928 1% DJ Grenola 0 1093 3492 2005-04-24T15:43:42Z Copperandterence 225 wikitext text/x-wiki Completed with 1% on 200XXXXX by DJ Grenola 1. The Beginning 2. GFMC Compound 3. To Alpha Splinter 4. Alpha Splinter 5. To Bomb Guardian 6. Bomb Guardian 944310ae660a040801b4e0ebaebfa41377d3d871 100% Tricks 0 1176 3550 2005-05-26T01:59:27Z BombR 249 wikitext text/x-wiki [[Aerie TRHbj]] [[Hall of Honored Dead TRHbj]] [[Sanctum TRHbj]] cd26ac0d7b14f5f9c6c204c021cd59172baf73e3 101% Collection Rate 0 956 3353 2062 2005-05-22T17:23:45Z Radix 8 revert wikitext text/x-wiki '''Discovered by''' BoostR, Thomaz<br> [http://www.metroid2002.com/maur/gfmc_double_missile.avi video] <ul><li>Right when you enter the GFMC Compound at the beginning of the game, it's possible to [[ghetto jump]] up to the Missile door area without triggering the cutscene. If you blow up the box, grab the Missile Launcher, and activate the cutscene afterwards, the box respawns with another Missile Launcher. This allows for 2% from one item, as well as obtaining 10 Missiles instead of 5. If all the items are collected, it's possible to grab a total of 101% items, but the Missile counter cannot reach over 255. The SDA does allow this glitch, but does not allow it for 100% completion unless you obtain 101% (so you can't skip a random item and claim 100%).<br><br> <li>It seems you can also do this trick using a dash (found by kip):<br><br> ''"If anybody hates the 101% jump (like me), but isn't so bad at dashing, you can do it with a dash. It seems to be a bit faster also."''<br><br> [http://www.metroid2002.com/kip/gfmc_dash.avi DivX video (kip)]<br><br> ''"Walk to the end of the starting ledge with the ship in your view, then use it to scan dash diagonally up-left just before you fall off. The tough part is not hitting the wall to your left. I'm not sure what to do about that, but if you're too far to the right when you dash, I don't think you can land on the ledge. I don't think you can be anywhere past the center.''<br><br> ''You can lock on the ship before you reach the end if you want, or wait until the exact moment you have to do the dash to lock on."''<br><br></ul> <b>UPDATE:</b> I, (Dwaggie Dragonite) have sent in videos of the ending sequence & images of the 101% pause screen and game-load screen. (I asked Nate to host them in his directory, to save more being created...this will most likely be the only upload I give to the site, because I'm *NOT* a good metroid player...at least, to the ranks of Kip, Nolan, Radix, and the rest). Linked below:<br> [http://nate.metroid2002.com/Dwaggie_101_HardMode_01.jpg DWAGGIE'S IMAGE #1 - This is the screen where you load the game. Shows 101%]<br> [http://nate.metroid2002.com/Dwaggie_101_HardMode_02.jpg DWAGGIE'S IMAGE #2 - This is an in-game image, showing 101% on the pause screen.]<br> [http://nate.metroid2002.com/Dwaggie_101_HardMode_Finish_Sequence.avi DWAGGIE'S VIDEO CLIP #1 - 19 seconds long. 2.82mb. Shows Samus in her hot blue skin-tight clothing. Nice blonde hair-flick too. Unfortunately, as you can see, nothing special for getting *over* 100% :(]<br> [http://nate.metroid2002.com/Dwaggie_101_HardMode_101_End_Sequence.avi DWAGGIE'S VIDEO CLIP #2 - 9 seconds long. 1.35mb. This shows the normal ending sequence for 100%. However, I zoomed the camera in to show that I had collected 101% of items.]<br><br> Also, I'm sorry about the wobbly video, I was using a small digital camera that can only film a maximum of 20 seconds per file, and I was also trying to keep it steady. Heh. Also, it was played on a 50hertz television, thus the red line/faded lines being seen on the video clips, because of the different framerate refresh of the television and the camera. Oh well, it's the best I could do. Hope this helps!<br><br> c46f9b8a4ee6f480d4172b6755e6d71398049569 2062 2054 2005-05-22T17:02:41Z JumpR 248 wikitext text/x-wiki '''Discovered by''' BoostR, Thomaz, Metronome'd<br> [http://www.metroid2002.com/maur/gfmc_double_missile.avi video] <ul><li>Right when you enter the GFMC Compound at the beginning of the game, it's possible to [[ghetto jump]] up to the Missile door area without triggering the cutscene. If you blow up the box, grab the Missile Launcher, and activate the cutscene afterwards, the box respawns with another Missile Launcher. This allows for 2% from one item, as well as obtaining 10 Missiles instead of 5. If all the items are collected, it's possible to grab a total of 101% items, but the Missile counter cannot reach over 255. The SDA does allow this glitch, but does not allow it for 100% completion unless you obtain 101% (so you can't skip a random item and claim 100%).<br><br> <li>It seems you can also do this trick using a dash (found by kip):<br><br> ''"If anybody hates the 101% jump (like me), but isn't so bad at dashing, you can do it with a dash. It seems to be a bit faster also."''<br><br> [http://www.metroid2002.com/kip/gfmc_dash.avi DivX video (kip)]<br><br> ''"Walk to the end of the starting ledge with the ship in your view, then use it to scan dash diagonally up-left just before you fall off. The tough part is not hitting the wall to your left. I'm not sure what to do about that, but if you're too far to the right when you dash, I don't think you can land on the ledge. I don't think you can be anywhere past the center.''<br><br> ''You can lock on the ship before you reach the end if you want, or wait until the exact moment you have to do the dash to lock on."''<br><br></ul> <b>UPDATE:</b> I, (Dwaggie Dragonite) have sent in videos of the ending sequence & images of the 101% pause screen and game-load screen. (I asked Nate to host them in his directory, to save more being created...this will most likely be the only upload I give to the site, because I'm *NOT* a good metroid player...at least, to the ranks of Kip, Nolan, Radix, and the rest). Linked below:<br> [http://nate.metroid2002.com/Dwaggie_101_HardMode_01.jpg DWAGGIE'S IMAGE #1 - This is the screen where you load the game. Shows 101%]<br> [http://nate.metroid2002.com/Dwaggie_101_HardMode_02.jpg DWAGGIE'S IMAGE #2 - This is an in-game image, showing 101% on the pause screen.]<br> [http://nate.metroid2002.com/Dwaggie_101_HardMode_Finish_Sequence.avi DWAGGIE'S VIDEO CLIP #1 - 19 seconds long. 2.82mb. Shows Samus in her hot blue skin-tight clothing. Nice blonde hair-flick too. Unfortunately, as you can see, nothing special for getting *over* 100% :(]<br> [http://nate.metroid2002.com/Dwaggie_101_HardMode_101_End_Sequence.avi DWAGGIE'S VIDEO CLIP #2 - 9 seconds long. 1.35mb. This shows the normal ending sequence for 100%. However, I zoomed the camera in to show that I had collected 101% of items.]<br><br> Also, I'm sorry about the wobbly video, I was using a small digital camera that can only film a maximum of 20 seconds per file, and I was also trying to keep it steady. Heh. Also, it was played on a 50hertz television, thus the red line/faded lines being seen on the video clips, because of the different framerate refresh of the television and the camera. Oh well, it's the best I could do. Hope this helps!<br><br> 0e6cd0edea2e61c7bf8782c106302d78d860c81c 2054 1571 2005-03-28T21:36:26Z DJGrenola 26 added kip's dash method, cleaned some stuff up wikitext text/x-wiki '''Discovered by''' BoostR, Thomaz<br> [http://www.metroid2002.com/maur/gfmc_double_missile.avi video] <ul><li>Right when you enter the GFMC Compound at the beginning of the game, it's possible to [[ghetto jump]] up to the Missile door area without triggering the cutscene. If you blow up the box, grab the Missile Launcher, and activate the cutscene afterwards, the box respawns with another Missile Launcher. This allows for 2% from one item, as well as obtaining 10 Missiles instead of 5. If all the items are collected, it's possible to grab a total of 101% items, but the Missile counter cannot reach over 255. The SDA does allow this glitch, but does not allow it for 100% completion unless you obtain 101% (so you can't skip a random item and claim 100%).<br><br> <li>It seems you can also do this trick using a dash (found by kip):<br><br> ''"If anybody hates the 101% jump (like me), but isn't so bad at dashing, you can do it with a dash. It seems to be a bit faster also."''<br><br> [http://www.metroid2002.com/kip/gfmc_dash.avi DivX video (kip)]<br><br> ''"Walk to the end of the starting ledge with the ship in your view, then use it to scan dash diagonally up-left just before you fall off. The tough part is not hitting the wall to your left. I'm not sure what to do about that, but if you're too far to the right when you dash, I don't think you can land on the ledge. I don't think you can be anywhere past the center.''<br><br> ''You can lock on the ship before you reach the end if you want, or wait until the exact moment you have to do the dash to lock on."''<br><br></ul> <b>UPDATE:</b> I, (Dwaggie Dragonite) have sent in videos of the ending sequence & images of the 101% pause screen and game-load screen. (I asked Nate to host them in his directory, to save more being created...this will most likely be the only upload I give to the site, because I'm *NOT* a good metroid player...at least, to the ranks of Kip, Nolan, Radix, and the rest). Linked below:<br> [http://nate.metroid2002.com/Dwaggie_101_HardMode_01.jpg DWAGGIE'S IMAGE #1 - This is the screen where you load the game. Shows 101%]<br> [http://nate.metroid2002.com/Dwaggie_101_HardMode_02.jpg DWAGGIE'S IMAGE #2 - This is an in-game image, showing 101% on the pause screen.]<br> [http://nate.metroid2002.com/Dwaggie_101_HardMode_Finish_Sequence.avi DWAGGIE'S VIDEO CLIP #1 - 19 seconds long. 2.82mb. Shows Samus in her hot blue skin-tight clothing. Nice blonde hair-flick too. Unfortunately, as you can see, nothing special for getting *over* 100% :(]<br> [http://nate.metroid2002.com/Dwaggie_101_HardMode_101_End_Sequence.avi DWAGGIE'S VIDEO CLIP #2 - 9 seconds long. 1.35mb. This shows the normal ending sequence for 100%. However, I zoomed the camera in to show that I had collected 101% of items.]<br><br> Also, I'm sorry about the wobbly video, I was using a small digital camera that can only film a maximum of 20 seconds per file, and I was also trying to keep it steady. Heh. Also, it was played on a 50hertz television, thus the red line/faded lines being seen on the video clips, because of the different framerate refresh of the television and the camera. Oh well, it's the best I could do. Hope this helps!<br><br> c46f9b8a4ee6f480d4172b6755e6d71398049569 1571 1254 2005-02-11T02:03:36Z Jason 158 both links pointed to the same image wikitext text/x-wiki '''Discovered by''' BoostR, Thomaz [http://www.metroid2002.com/maur/gfmc_double_missile.avi video] <br><br> <b>11th Feb 2005 UPDATE:</b> I, (Dwaggie Dragonite) have sent in videos of the ending sequence & images of the 101% pause screen and game-load screen. (I asked Nate to host them in his directory, to save more being created...this will most likely be the only upload I give to the site, because I'm *NOT* a good metroid player...at least, to the ranks of Kip, Nolan, Radix, and the rest). Linked below:<br> [http://nate.metroid2002.com/Dwaggie_101_HardMode_01.jpg DWAGGIE'S IMAGE #1 - This is the screen where you load the game. Shows 101%]<br> [http://nate.metroid2002.com/Dwaggie_101_HardMode_02.jpg DWAGGIE'S IMAGE #2 - This is an in-game image, showing 101% on the pause screen.]<br> [http://nate.metroid2002.com/Dwaggie_101_HardMode_Finish_Sequence.avi DWAGGIE'S VIDEO CLIP #1 - 19 seconds long. 2.82mb. Shows Samus in her hot blue skin-tight clothing. Nice blonde hair-flick too. Unfortunately, as you can see, nothing special for getting *over* 100% :(]<br> [http://nate.metroid2002.com/Dwaggie_101_HardMode_101_End_Sequence.avi DWAGGIE'S VIDEO CLIP #2 - 9 seconds long. 1.35mb. This shows the normal ending sequence for 100%. However, I zoomed the camera in to show that I had collected 101% of items.]<br><br> Also, I'm sorry about the wobbly video, I was using a small digital camera that can only film a maximum of 20 seconds per file, and I was also trying to keep it steady. Heh. Also, it was played on a 50hertz television, thus the red line/faded lines being seen on the video clips, because of the different framerate refresh of the television and the camera. Oh well, it's the best I could do. Hope this helps!<br><br> <li>Right when you enter the GFMC Compound at the beginning of the game, it's possible to [[ghetto jump]] up to the Missile door area without triggering the cutscene. <li>If you blow up the box, grab the Missile Launcher, and activate the cutscene afterwards, the box respawns with another Missile Launcher. This allows for 2% from one item, as well as obtaining 10 Missiles instead of 5. If all the items are collected, it's possible to grab a total of 101% items, but the Missile counter cannot reach over 255. <li>The SDA does allow this glitch, but does not allow it for 100% completion unless you obtain 101% (so you can't skip a random item and claim 100%). a3661289de42ac78c0f9f9f3028331d51cb1f429 1254 1253 2005-02-11T01:53:57Z SamusAranLuver 111 wikitext text/x-wiki '''Discovered by''' BoostR, Thomaz [http://www.metroid2002.com/maur/gfmc_double_missile.avi video] NOTE:ether these something wrong with my computer or these links both have the same image. <br><br> <b>11th Feb 2005 UPDATE:</b> I, (Dwaggie Dragonite) have sent in videos of the ending sequence & images of the 101% pause screen and game-load screen. (I asked Nate to host them in his directory, to save more being created...this will most likely be the only upload I give to the site, because I'm *NOT* a good metroid player...at least, to the ranks of Kip, Nolan, Radix, and the rest). Linked below:<br> [http://nate.metroid2002.com/Dwaggie_101_HardMode_01.jpg DWAGGIE'S IMAGE #1 - This is the screen where you load the game. Shows 101%]<br> [http://nate.metroid2002.com/Dwaggie_101_HardMode_01.jpg DWAGGIE'S IMAGE #2 - This is an in-game image, showing 101% on the pause screen.]<br> [http://nate.metroid2002.com/Dwaggie_101_HardMode_Finish_Sequence.avi DWAGGIE'S VIDEO CLIP #1 - 19 seconds long. 2.82mb. Shows Samus in her hot blue skin-tight clothing. Nice blonde hair-flick too. Unfortunately, as you can see, nothing special for getting *over* 100% :(]<br> [http://nate.metroid2002.com/Dwaggie_101_HardMode_101_End_Sequence.avi DWAGGIE'S VIDEO CLIP #2 - 9 seconds long. 1.35mb. This shows the normal ending sequence for 100%. However, I zoomed the camera in to show that I had collected 101% of items.]<br><br> Also, I'm sorry about the wobbly video, I was using a small digital camera that can only film a maximum of 20 seconds per file, and I was also trying to keep it steady. Heh. Also, it was played on a 50hertz television, thus the red line/faded lines being seen on the video clips, because of the different framerate refresh of the television and the camera. Oh well, it's the best I could do. Hope this helps!<br><br> <li>Right when you enter the GFMC Compound at the beginning of the game, it's possible to [[ghetto jump]] up to the Missile door area without triggering the cutscene. <li>If you blow up the box, grab the Missile Launcher, and activate the cutscene afterwards, the box respawns with another Missile Launcher. This allows for 2% from one item, as well as obtaining 10 Missiles instead of 5. If all the items are collected, it's possible to grab a total of 101% items, but the Missile counter cannot reach over 255. <li>The SDA does allow this glitch, but does not allow it for 100% completion unless you obtain 101% (so you can't skip a random item and claim 100%). 0c7be4b5267d1b2185ea7c341293960854b74921 1253 1252 2005-02-11T01:51:32Z SamusAranLuver 111 wikitext text/x-wiki '''Discovered by''' BoostR, Thomaz [http://www.metroid2002.com/maur/gfmc_double_missile.avi video] NOTE:ether these something wrong with my computer or these links both of the image links are the same! <br><br> <b>11th Feb 2005 UPDATE:</b> I, (Dwaggie Dragonite) have sent in videos of the ending sequence & images of the 101% pause screen and game-load screen. (I asked Nate to host them in his directory, to save more being created...this will most likely be the only upload I give to the site, because I'm *NOT* a good metroid player...at least, to the ranks of Kip, Nolan, Radix, and the rest). Linked below:<br> [http://nate.metroid2002.com/Dwaggie_101_HardMode_01.jpg DWAGGIE'S IMAGE #1 - This is the screen where you load the game. Shows 101%]<br> [http://nate.metroid2002.com/Dwaggie_101_HardMode_01.jpg DWAGGIE'S IMAGE #2 - This is an in-game image, showing 101% on the pause screen.]<br> [http://nate.metroid2002.com/Dwaggie_101_HardMode_Finish_Sequence.avi DWAGGIE'S VIDEO CLIP #1 - 19 seconds long. 2.82mb. Shows Samus in her hot blue skin-tight clothing. Nice blonde hair-flick too. Unfortunately, as you can see, nothing special for getting *over* 100% :(]<br> [http://nate.metroid2002.com/Dwaggie_101_HardMode_101_End_Sequence.avi DWAGGIE'S VIDEO CLIP #2 - 9 seconds long. 1.35mb. This shows the normal ending sequence for 100%. However, I zoomed the camera in to show that I had collected 101% of items.]<br><br> Also, I'm sorry about the wobbly video, I was using a small digital camera that can only film a maximum of 20 seconds per file, and I was also trying to keep it steady. Heh. Also, it was played on a 50hertz television, thus the red line/faded lines being seen on the video clips, because of the different framerate refresh of the television and the camera. Oh well, it's the best I could do. Hope this helps!<br><br> <li>Right when you enter the GFMC Compound at the beginning of the game, it's possible to [[ghetto jump]] up to the Missile door area without triggering the cutscene. <li>If you blow up the box, grab the Missile Launcher, and activate the cutscene afterwards, the box respawns with another Missile Launcher. This allows for 2% from one item, as well as obtaining 10 Missiles instead of 5. If all the items are collected, it's possible to grab a total of 101% items, but the Missile counter cannot reach over 255. <li>The SDA does allow this glitch, but does not allow it for 100% completion unless you obtain 101% (so you can't skip a random item and claim 100%). 46d5a2f4f66a664a0ceea8019925e0c9c02b57a8 1252 1251 2005-02-11T00:55:27Z Dwaggie Dragonite 190 wikitext text/x-wiki '''Discovered by''' BoostR, Thomaz [http://www.metroid2002.com/maur/gfmc_double_missile.avi video] <br><br> <b>11th Feb 2005 UPDATE:</b> I, (Dwaggie Dragonite) have sent in videos of the ending sequence & images of the 101% pause screen and game-load screen. (I asked Nate to host them in his directory, to save more being created...this will most likely be the only upload I give to the site, because I'm *NOT* a good metroid player...at least, to the ranks of Kip, Nolan, Radix, and the rest). Linked below:<br> [http://nate.metroid2002.com/Dwaggie_101_HardMode_01.jpg DWAGGIE'S IMAGE #1 - This is the screen where you load the game. Shows 101%]<br> [http://nate.metroid2002.com/Dwaggie_101_HardMode_01.jpg DWAGGIE'S IMAGE #2 - This is an in-game image, showing 101% on the pause screen.]<br> [http://nate.metroid2002.com/Dwaggie_101_HardMode_Finish_Sequence.avi DWAGGIE'S VIDEO CLIP #1 - 19 seconds long. 2.82mb. Shows Samus in her hot blue skin-tight clothing. Nice blonde hair-flick too. Unfortunately, as you can see, nothing special for getting *over* 100% :(]<br> [http://nate.metroid2002.com/Dwaggie_101_HardMode_101_End_Sequence.avi DWAGGIE'S VIDEO CLIP #2 - 9 seconds long. 1.35mb. This shows the normal ending sequence for 100%. However, I zoomed the camera in to show that I had collected 101% of items.]<br><br> Also, I'm sorry about the wobbly video, I was using a small digital camera that can only film a maximum of 20 seconds per file, and I was also trying to keep it steady. Heh. Also, it was played on a 50hertz television, thus the red line/faded lines being seen on the video clips, because of the different framerate refresh of the television and the camera. Oh well, it's the best I could do. Hope this helps!<br><br> <li>Right when you enter the GFMC Compound at the beginning of the game, it's possible to [[ghetto jump]] up to the Missile door area without triggering the cutscene. <li>If you blow up the box, grab the Missile Launcher, and activate the cutscene afterwards, the box respawns with another Missile Launcher. This allows for 2% from one item, as well as obtaining 10 Missiles instead of 5. If all the items are collected, it's possible to grab a total of 101% items, but the Missile counter cannot reach over 255. <li>The SDA does allow this glitch, but does not allow it for 100% completion unless you obtain 101% (so you can't skip a random item and claim 100%). 3596090df7a80c5bf4fc497470c6b39c468b5ad5 1251 1250 2005-02-11T00:55:03Z Dwaggie Dragonite 190 wikitext text/x-wiki '''Discovered by''' BoostR, Thomaz [http://www.metroid2002.com/maur/gfmc_double_missile.avi video] <br><br> <b>11th Feb 2005 UPDATE:</b> I, (Dwaggie Dragonite) have sent in videos of the ending sequence & images of the 101% pause screen and game-load screen. (I asked Nate to host them in his directory, to save more being created...this will most likely be the only upload I give to the site, because I'm *NOT* a good metroid player...at least, to the ranks of Kip, Nolan, Radix, and the rest). Linked below:<br> [http://nate.metroid2002.com/Dwaggie_101_HardMode_01.jpg DWAGGIE'S IMAGE #1 - This is the screen where you load the game. Shows 101%]<br> [http://nate.metroid2002.com/Dwaggie_101_HardMode_01.jpg DWAGGIE'S IMAGE #2 - This is an in-game image, showing 101% on the pause screen.]<br> [http://nate.metroid2002.com/Dwaggie_101_HardMode_Finish_Sequence.avi DWAGGIE'S VIDEO CLIP #1 - 19 seconds long. 2.82mb. Shows Samus in her hot blue skin-tight clothing. Nice blonde hair-flick too. Unfortunately, as you can see, nothing special for getting *over* 100% :(]<br> <br> [http://nate.metroid2002.com/Dwaggie_101_HardMode_101_End_Sequence.avi DWAGGIE'S VIDEO CLIP #2 - 9 seconds long. 1.35mb. This shows the normal ending sequence for 100%. However, I zoomed the camera in to show that I had collected 101% of items.]<br><br> Also, I'm sorry about the wobbly video, I was using a small digital camera that can only film a maximum of 20 seconds per file, and I was also trying to keep it steady. Heh. Also, it was played on a 50hertz television, thus the red line/faded lines being seen on the video clips, because of the different framerate refresh of the television and the camera. Oh well, it's the best I could do. Hope this helps!<br><br> <li>Right when you enter the GFMC Compound at the beginning of the game, it's possible to [[ghetto jump]] up to the Missile door area without triggering the cutscene. <li>If you blow up the box, grab the Missile Launcher, and activate the cutscene afterwards, the box respawns with another Missile Launcher. This allows for 2% from one item, as well as obtaining 10 Missiles instead of 5. If all the items are collected, it's possible to grab a total of 101% items, but the Missile counter cannot reach over 255. <li>The SDA does allow this glitch, but does not allow it for 100% completion unless you obtain 101% (so you can't skip a random item and claim 100%). a8c119e26ffae3c5627560bd802b93ce41b9b3fd 1250 1249 2005-02-11T00:54:05Z Dwaggie Dragonite 190 wikitext text/x-wiki '''Discovered by''' BoostR, Thomaz [http://www.metroid2002.com/maur/gfmc_double_missile.avi video] <br><br> <b>11th Feb 2005 UPDATE:</b> I, (Dwaggie Dragonite) have sent in videos of the ending sequence & images of the 101% pause screen and game-load screen. (I asked Nate to host them in his directory, to save more being created...this will most likely be the only upload I give to the site, because I'm *NOT* a good metroid player...at least, to the ranks of Kip, Nolan, Radix, and the rest). Linked below:<br> [http://nate.metroid2002.com/Dwaggie_101_HardMode_01.jpg This is the screen where you load the game. Shows 101%]<br> [http://nate.metroid2002.com/Dwaggie_101_HardMode_01.jpg This is an in-game image, showing 101% on the pause screen.]<br> [http://nate.metroid2002.com/Dwaggie_101_HardMode_Finish_Sequence.avi 19 seconds long. 2.82mb. Shows Samus in her hot blue skin-tight clothing. Nice blonde hair-flick too. Unfortunately, as you can see, nothing special for getting *over* 100% :(]<br> <br> [http://nate.metroid2002.com/Dwaggie_101_HardMode_101_End_Sequence.avi 9 seconds long. 1.35mb. This shows the normal ending sequence for 100%. However, I zoomed the camera in to show that I had collected 101% of items.]<br><br> Also, I'm sorry about the wobbly video, I was using a small digital camera that can only film a maximum of 20 seconds per file, and I was also trying to keep it steady. Heh. Also, it was played on a 50hertz television, thus the red line/faded lines being seen on the video clips, because of the different framerate refresh of the television and the camera. Oh well, it's the best I could do. Hope this helps!<br><br> <li>Right when you enter the GFMC Compound at the beginning of the game, it's possible to [[ghetto jump]] up to the Missile door area without triggering the cutscene. <li>If you blow up the box, grab the Missile Launcher, and activate the cutscene afterwards, the box respawns with another Missile Launcher. This allows for 2% from one item, as well as obtaining 10 Missiles instead of 5. If all the items are collected, it's possible to grab a total of 101% items, but the Missile counter cannot reach over 255. <li>The SDA does allow this glitch, but does not allow it for 100% completion unless you obtain 101% (so you can't skip a random item and claim 100%). fb6488cd61b0d42dca33039feedd5f873198d3da 1249 1248 2005-02-11T00:51:49Z Dwaggie Dragonite 190 wikitext text/x-wiki '''Discovered by''' BoostR, Thomaz <br><br> <b>11th Feb 2005 UPDATE:</b> I, (Dwaggie Dragonite) have sent in videos of the ending sequence & images of the 101% pause screen and game-load screen. (I asked Nate to host them in his directory, to save more being created...this will most likely be the only upload I give to the site, because I'm *NOT* a good metroid player...at least, to the ranks of Kip, Nolan, Radix, and the rest). Linked below:<br> [[http://nate.metroid2002.com/Dwaggie_101_HardMode_01.jpg]]This is the screen where you load the game. Shows 101%<br> [[http://nate.metroid2002.com/Dwaggie_101_HardMode_01.jpg]]This is an in-game image, showing 101% on the pause screen.<br> [[http://nate.metroid2002.com/Dwaggie_101_HardMode_Finish_Sequence.avi]]<br> - 19 seconds long. 2.82mb. Shows Samus in her hot blue skin-tight clothing. Nice blonde hair-flick too. Unfortunately, as you can see, nothing special for getting *over* 100% :(<br> [[http://nate.metroid2002.com/Dwaggie_101_HardMode_101_End_Sequence.avi"]]9 seconds long. 1.35mb. This shows the normal ending sequence for 100%. However, I zoomed the camera in to show that I had collected 101% of items.<br><br> Also, I'm sorry about the wobbly video, I was using a small digital camera that can only film a maximum of 20 seconds per file, and I was also trying to keep it steady. Heh. Also, it was played on a 50hertz television, thus the red line/faded lines being seen on the video clips, because of the different framerate refresh of the television and the camera. Oh well, it's the best I could do. Hope this helps!<br><br> [http://www.metroid2002.com/maur/gfmc_double_missile.avi video] <li>Right when you enter the GFMC Compound at the beginning of the game, it's possible to [[ghetto jump]] up to the Missile door area without triggering the cutscene. <li>If you blow up the box, grab the Missile Launcher, and activate the cutscene afterwards, the box respawns with another Missile Launcher. This allows for 2% from one item, as well as obtaining 10 Missiles instead of 5. If all the items are collected, it's possible to grab a total of 101% items, but the Missile counter cannot reach over 255. <li>The SDA does allow this glitch, but does not allow it for 100% completion unless you obtain 101% (so you can't skip a random item and claim 100%). 90e6998001ca14ac1cc94c3d31b4a6d75f459343 1248 1247 2005-02-11T00:50:41Z Dwaggie Dragonite 190 wikitext text/x-wiki '''Discovered by''' BoostR, Thomaz <br> <b>11th Feb 2005 UPDATE:</b> I, (Dwaggie Dragonite) have sent in videos of the ending sequence & images of the 101% pause screen and game-load screen. (I asked Nate to host them in his directory, to save more being created...this will most likely be the only upload I give to the site, because I'm *NOT* a good metroid player...at least, to the ranks of Kip, Nolan, Radix, and the rest). Linked below:<br> [[Image:http://nate.metroid2002.com/Dwaggie_101_HardMode_01.jpg]]This is the screen where you load the game. Shows 101%<br> [[Image:http://nate.metroid2002.com/Dwaggie_101_HardMode_01.jpg]]This is an in-game image, showing 101% on the pause screen.<br> [[http://nate.metroid2002.com/Dwaggie_101_HardMode_Finish_Sequence.avi]]<br> - 19 seconds long. 2.82mb. Shows Samus in her hot blue skin-tight clothing. Nice blonde hair-flick too. Unfortunately, as you can see, nothing special for getting *over* 100% :(<br> [[http://nate.metroid2002.com/Dwaggie_101_HardMode_101_End_Sequence.avi"]]9 seconds long. 1.35mb. This shows the normal ending sequence for 100%. However, I zoomed the camera in to show that I had collected 101% of items.<br><br> Also, I'm sorry about the wobbly video, I was using a small digital camera that can only film a maximum of 20 seconds per file, and I was also trying to keep it steady. Heh. Also, it was played on a 50hertz television, thus the red line/faded lines being seen on the video clips, because of the different framerate refresh of the television and the camera. Oh well, it's the best I could do. Hope this helps!<br><br> [http://www.metroid2002.com/maur/gfmc_double_missile.avi video] <li>Right when you enter the GFMC Compound at the beginning of the game, it's possible to [[ghetto jump]] up to the Missile door area without triggering the cutscene. <li>If you blow up the box, grab the Missile Launcher, and activate the cutscene afterwards, the box respawns with another Missile Launcher. This allows for 2% from one item, as well as obtaining 10 Missiles instead of 5. If all the items are collected, it's possible to grab a total of 101% items, but the Missile counter cannot reach over 255. <li>The SDA does allow this glitch, but does not allow it for 100% completion unless you obtain 101% (so you can't skip a random item and claim 100%). 2e1c938a3cd4573a1fb36b99b1ac1fbb2371428f 1247 1246 2005-02-11T00:46:19Z Dwaggie Dragonite 190 wikitext text/x-wiki '''Discovered by''' BoostR, Thomaz [http://www.metroid2002.com/maur/gfmc_double_missile.avi video] <li>Right when you enter the GFMC Compound at the beginning of the game, it's possible to [[ghetto jump]] up to the Missile door area without triggering the cutscene. <li>If you blow up the box, grab the Missile Launcher, and activate the cutscene afterwards, the box respawns with another Missile Launcher. This allows for 2% from one item, as well as obtaining 10 Missiles instead of 5. If all the items are collected, it's possible to grab a total of 101% items, but the Missile counter cannot reach over 255. <li>The SDA does allow this glitch, but does not allow it for 100% completion unless you obtain 101% (so you can't skip a random item and claim 100%). 437b41da3985241dcee7f7db5382581b0759c633 1246 1245 2005-02-11T00:42:49Z Dwaggie Dragonite 190 wikitext text/x-wiki '''Discovered by''' BoostR, Thomaz [http://www.metroid2002.com/maur/gfmc_double_missile.avi video] <br> <b>11th Feb 2005 UPDATE:</b> I, (Dwaggie Dragonite) have sent in videos of the ending sequence & images of the 101% pause screen and game-load screen. (I asked Nate to host them in his directory, to save more being created...this will most likely be the only upload I give to the site, because I'm *NOT* a good metroid player...at least, to the ranks of Kip, Nolan, Radix, and the rest). Linked below:<br> <img src="http://nate.metroid2002.com/Dwaggie_101_HardMode_01.jpg" width=40%>This is the screen where you load the game. Shows 101%</a><br> <img src="http://nate.metroid2002.com/Dwaggie_101_HardMode_02.jpg" width=40%>This is an in-game image, showing 101% on the pause screen.</a><br> <a href="http://nate.metroid2002.com/Dwaggie_101_HardMode_Finish_Sequence.avi">19 seconds long. 2.82mb. Shows Samus in her hot blue skin-tight clothing. Nice blonde hair-flick too. Unfortunately, as you can see, nothing special for getting *over* 100% :(</a><br> <a href="http://nate.metroid2002.com/Dwaggie_101_HardMode_101_End_Sequence.avi">9 seconds long. 1.35mb. This shows the normal ending sequence for 100%. However, I zoomed the camera in to show that I had collected 101% of items.</a><br><br> Also, I'm sorry about the wobbly video, I was using a small digital camera that can only film a maximum of 20 seconds per file, and I was also trying to keep it steady. Heh. Also, it was played on a 50hertz television, thus the red line/faded lines being seen on the video clips, because of the different framerate refresh of the television and the camera. Oh well, it's the best I could do. Hope this helps!<br><br> <li>Right when you enter the GFMC Compound at the beginning of the game, it's possible to [[ghetto jump]] up to the Missile door area without triggering the cutscene. <li>If you blow up the box, grab the Missile Launcher, and activate the cutscene afterwards, the box respawns with another Missile Launcher. This allows for 2% from one item, as well as obtaining 10 Missiles instead of 5. If all the items are collected, it's possible to grab a total of 101% items, but the Missile counter cannot reach over 255. <li>The SDA does allow this glitch, but does not allow it for 100% completion unless you obtain 101% (so you can't skip a random item and claim 100%). 5355d593709b048b26f3935e1a86bab9d02db569 1245 1244 2005-02-11T00:42:02Z Dwaggie Dragonite 190 wikitext text/x-wiki '''Discovered by''' BoostR, Thomaz [http://www.metroid2002.com/maur/gfmc_double_missile.avi video] <br> <b>11th Feb 2005 UPDATE:</b> I, (Dwaggie Dragonite) have sent in videos of the ending sequence & images of the 101% pause screen and game-load screen. (I asked Nate to host them in his directory, to save more being created...this will most likely be the only upload I give to the site, because I'm *NOT* a good metroid player...at least, to the ranks of Kip, Nolan, Radix, and the rest). Linked below:<br> <a href="http://nate.metroid2002.com/Dwaggie_101_HardMode_01.jpg">This is the screen where you load the game. Shows 101%</a><br> <a href="http://nate.metroid2002.com/Dwaggie_101_HardMode_02.jpg">This is an in-game image, showing 101% on the pause screen.</a><br> <a href="http://nate.metroid2002.com/Dwaggie_101_HardMode_Finish_Sequence.avi">19 seconds long. 2.82mb. Shows Samus in her hot blue skin-tight clothing. Nice blonde hair-flick too. Unfortunately, as you can see, nothing special for getting *over* 100% :(</a><br> <a href="http://nate.metroid2002.com/Dwaggie_101_HardMode_101_End_Sequence.avi">9 seconds long. 1.35mb. This shows the normal ending sequence for 100%. However, I zoomed the camera in to show that I had collected 101% of items.</a><br><br> Also, I'm sorry about the wobbly video, I was using a small digital camera that can only film a maximum of 20 seconds per file, and I was also trying to keep it steady. Heh. Also, it was played on a 50hertz television, thus the red line/faded lines being seen on the video clips, because of the different framerate refresh of the television and the camera. Oh well, it's the best I could do. Hope this helps!<br><br> <li>Right when you enter the GFMC Compound at the beginning of the game, it's possible to [[ghetto jump]] up to the Missile door area without triggering the cutscene. <li>If you blow up the box, grab the Missile Launcher, and activate the cutscene afterwards, the box respawns with another Missile Launcher. This allows for 2% from one item, as well as obtaining 10 Missiles instead of 5. If all the items are collected, it's possible to grab a total of 101% items, but the Missile counter cannot reach over 255. <li>The SDA does allow this glitch, but does not allow it for 100% completion unless you obtain 101% (so you can't skip a random item and claim 100%). b85bd8b634b4d14ebd21e442cf197a951c03031c 1244 1234 2005-02-08T06:05:30Z Ekarderif 4 wikitext text/x-wiki '''Discovered by''' BoostR, Thomaz [http://www.metroid2002.com/maur/gfmc_double_missile.avi video] Attention: Someone should make a video (or screenshot but video is preferable) of the 101% end screen. <li>Right when you enter the GFMC Compound at the beginning of the game, it's possible to [[ghetto jump]] up to the Missile door area without triggering the cutscene. <li>If you blow up the box, grab the Missile Launcher, and activate the cutscene afterwards, the box respawns with another Missile Launcher. This allows for 2% from one item, as well as obtaining 10 Missiles instead of 5. If all the items are collected, it's possible to grab a total of 101% items, but the Missile counter cannot reach over 255. <li>The SDA does allow this glitch, but does not allow it for 100% completion unless you obtain 101% (so you can't skip a random item and claim 100%). 19d96227af7288c571ff6fcb26c2d83acc512c97 1234 1028 2005-01-20T18:48:20Z Ekarderif 4 wikitext text/x-wiki '''Discovered by''' BoostR, Thomaz [http://www.metroid2002.com/maur/gfmc_double_missile.avi video] Attention: Someone should make a video (or screenshot but video is preferable) of the 101% end screen. <li>Right when you enter the GFMC Compound at the beginning of the game, it's possible to [[ghetto jump]] up to the Missile door area without triggering the cutscene. <li>If you blow up the box, grab the Missile Launcher, and activate the cutscene afterwards, the box respawns with another Missile Launcher. This allows for 2% from one item, as well as obtaining 10 Missiles instead of 5. If all the items are collected, it's possible to grab a total of 101% items, but the Missile counter cannot reach over 255. <li>The SDA does allow this glitch, but does not allow it for 100% completion unless you obtain 101% (so you can't skip a random item and claim 100%). ----- Ya beat me too it !! LOL , i was just about to post this - found it a while ago but anyway its quite cool isnt it :P. $hadow 892da9636cb1eb3c106280f0753cb909683cdef9 1028 1023 2005-01-20T14:07:03Z $hadow 145 wikitext text/x-wiki '''Discovered by''' BoostR, Thomaz [http://www.metroid2002.com/maur/gfmc_double_missile.avi video] <li>Right when you enter the GFMC Compound at the beginning of the game, it's possible to [[ghetto jump]] up to the Missile door area without triggering the cutscene. <li>If you blow up the box, grab the Missile Launcher, and activate the cutscene afterwards, the box respawns with another Missile Launcher. This allows for 2% from one item, as well as obtaining 10 Missiles instead of 5. If all the items are collected, it's possible to grab a total of 101% items, but the Missile counter cannot reach over 255. <li>The SDA does allow this glitch, but does not allow it for 100% completion unless you obtain 101% (so you can't skip a random item and claim 100%). ----- Ya beat me too it !! LOL , i was just about to post this - found it a while ago but anyway its quite cool isnt it :P. $hadow 2819790903fbe0658dac3816ed7c0264f3e5c9f8 1023 1021 2005-01-20T08:27:26Z Ekarderif 4 wikitext text/x-wiki '''Discovered by''' BoostR, Thomaz [http://www.metroid2002.com/maur/gfmc_double_missile.avi video] <li>Right when you enter the GFMC Compound at the beginning of the game, it's possible to [[ghetto jump]] up to the Missile door area without triggering the cutscene. <li>If you blow up the box, grab the Missile Launcher, and activate the cutscene afterwards, the box respawns with another Missile Launcher. This allows for 2% from one item, as well as obtaining 10 Missiles instead of 5. If all the items are collected, it's possible to grab a total of 101% items, but the Missile counter cannot reach over 255. <li>The SDA does allow this glitch, but does not allow it for 100% completion unless you obtain 101% (so you can't skip a random item and claim 100%). e8c925fcca96c3369f6f27c33173910717ce99d0 1021 1020 2005-01-20T08:26:16Z Ekarderif 4 wikitext text/x-wiki '''Discovered by''' BoostR, Thomaz [http://www.metroid2002.com/maur/gfmc_double_missile.avi video] Right when you enter the GFMC Compound at the beginning of the game, it's possible to [[ghetto jump]] up to the Missile door area without triggering the cutscene. If you blow up the box, grab the Missile Launcher, and activate the cutscene afterwards, the box respawns with another Missile Launcher. This allows for 2% from one item, as well as obtaining 10 Missiles instead of 5. If all the items are collected, it's possible to grab a total of 101% items, but the Missile counter cannot reach over 255. As currently, SDA does allow this glitch, but does not allow it for 100% completion unless you obtain 101%. f7fa1617740485e62fc9f42d3bfe3182cfd0e996 1020 1019 2005-01-20T08:26:08Z Ekarderif 4 wikitext text/x-wiki '''Discovered by''' BoostR, Thomaz [http://www.metroid2002.com/maur/gfmc_double_missile.avi video] Right when you enter the GFMC Compound at the beginning of the game, it's possible to [[ghetto jump]] up to the Missile door area without triggering the cutscene. If you blow up the box, grab the Missile Launcher, and activate the cutscene afterwards, the box respawns with another Missile Launcher. This allows for 2% from one item, as well as obtaining 10 Missiles instead of 5. If all the items are collected, it's possible to grab a total of 101% items, but the Missile counter cannot reach over 255. As currently, SDA does allow this glitch, but does not allow it for 100% completion unless you obtain 101%. f8ad4dd3d2e7ec462fdf53180e038fe07f6b0ffe 1019 1018 2005-01-20T08:26:01Z Ekarderif 4 wikitext text/x-wiki '''Discovered by''' BoostR, Thomaz [http://www.metroid2002.com/maur/gfmc_double_missile.avi video] Right when you enter the GFMC Compound at the beginning of the game, it's possible to [[ghetto jump]] up to the Missile door area without triggering the cutscene. If you blow up the box, grab the Missile Launcher, and activate the cutscene afterwards, the box respawns with another Missile Launcher. This allows for 2% from one item, as well as obtaining 10 Missiles instead of 5. If all the items are collected, it's possible to grab a total of 101% items, but the Missile counter cannot reach over 255. As currently, SDA does allow this glitch, but does not allow it for 100% completion unless you obtain 101%. 1051cf3e63f7183da4db5b06125bd7a7f1352f02 1018 2005-01-20T08:25:42Z Ekarderif 4 wikitext text/x-wiki '''Discovered by''' BoostR, Thomaz [http://www.metroid2002.com/maur/gfmc_double_missile.avi video] Right when you enter the GFMC Compound at the beginning of the game, it's possible to [[ghetto jump]] up to the Missile door area without triggering the cutscene. If you blow up the box, grab the Missile Launcher, and activate the cutscene afterwards, the box respawns with another Missile Launcher. This allows for 2% from one item, as well as obtaining 10 Missiles instead of 5. If all the items are collected, it's possible to grab a total of 101% items, but the Missile counter cannot reach over 255. As currently, SDA does allow this glitch, but does not allow it for 100% completion unless you obtain 101%. 7c726ac15c115661cc8545569097d627c0d9f1f0 3 v.s. 1 0 905 3299 2376 2006-06-13T07:33:34Z TechnoMan 102 wikitext text/x-wiki '''Discoved By SAL''' ''Contributors: The Wong&Yum Bros, Dark Samus'' Whenever all your friends, family or whoever is teaming up on you and they are all convinently standing all in the same spot, you then first: <li> Locate their position; <li> Get Power Bombs; <li> Boost near them and drop a Power Bomb. Triple kill.</li> Line them up and use regular Light Beam shots, Super Missles or a charged Light Beam shot without locking on. If they have the Annihilator beam, run away. e7fbad0a352130c9453b9e37c5d1e6eb57765991 2376 2375 2006-06-13T07:33:01Z TechnoMan 102 wikitext text/x-wiki '''Discoved By SAL''' ''Contributors: The Wong&Yum Bros, Dark Samus'' Whenever all your friends, family or whoever is teaming up on you and they are all convinently standing all in the same spot, you then first: <li> Locate their position; <li> Get Power Bombs; <li> Boost near them and drop a Power Bomb. Triple kill. Line them up and use regular Light Beam shots, Super Missles or a charged Light Beam shot without locking on. If they have the Annihilator beam, run away. 47e8ebf8d6a3b109a17f8b66ee7177e22492a41a 2375 1694 2005-04-17T23:29:03Z Dark Samus 238 wikitext text/x-wiki Discoved By SAL Contributetors:The Wong&Yum Bros When ever all your friends family is teaming up on you and they are all convinently standing all in the same spots you then first <li> See where they are <li> Get PowerBombs <li> then boost into all of them at the same time activate PB and then BOOM there all gone! Added By Dark Samus line them up and use regualar light beam shots or simply use super missles if they are clumped or a charged Light beam shot w/o locking on. What's that? the enemy has an Annihilator beam? boost away ASAP! be8b55fbe3d8462f2c79adb7f606a303fd814da1 1694 1693 2005-04-17T23:28:18Z Dark Samus 238 wikitext text/x-wiki Discoved By SAL Contributetors:The Wong&Yum Bros When ever all your friends family is teaming up on you and they are all convinently standing all in the same spots you then first <li> See where they are <li> Get PowerBombs <li> then boost into all of them at the same time activate PB and then BOOM there all gone! line them up and use regualar light beam shots or simply use super missles if they are clumped or a charged Light beam shot w/o locking on. What's that? the enemy has an Annihilator beam? boost away ASAP! 712355879ff94da03c49d60d331e036c7d6592d0 1693 1404 2005-02-27T22:24:53Z SamusAranLuver 111 changed the by line wikitext text/x-wiki Discoved By SAL Contributetors:The Wong&Yum Bros When ever all your friends family is teaming up on you and they are all convinently standing all in the same spots you then first <li> See where they are <li> Get PowerBombs <li> then boost into all of them at the same time activate PB and then BOOM there all gone! 2ac2c5c634f3188ab72178929362c95c3daa7790 1404 777 2004-12-27T04:02:21Z SamusAranLuver 111 wikitext text/x-wiki Discoved By The Wong&Yum Bros Contributetors:SamusAranLuver,my anyoing brother Elston Wong,Arnold Yum,and Lionel Yum When ever all your friends family is teaming up on you and they are all convinently standing all in the same spots you then first <li> See where they are <li> Get PowerBombs <li> then boost into all of them at the same time activate PB and then BOOM there all gone! f5c2feca7126618049253b4fdfd47f97f759cdd8 777 2004-12-27T04:00:20Z SamusAranLuver 111 wikitext text/x-wiki When ever all your friends family is teaming up on you and they are all convinently standing all in the same spots you then first <li> See where they are <li> Get PowerBombs <li> then boost into all of them at the same time activate PB and then BOOM there all gone! 9216d558820e2d96d5d765d0432dad77c6ba3082 3bj 0 773 3167 839 2004-12-29T18:56:55Z GSGold 24 wikitext text/x-wiki ''Discovered by: Solr_Flare, Kip, Sess, others'' The 3bj is one of the few surviving advanced bomb techniques from the original Metroid Prime that is present in Echoes. It was born initially out of the search for a way to complete the Geothermal room in Metroid Prime without Space Jump. The bomb jump works by using the physics of the Metroid Prime games to "build momentum" with additional bomb explosions. The best way to describe a 3bj is its a double bomb jump with an extra bomb and different timing to place the second bomb. Here is how its done: # Place the first bomb on the ground.<br> # The instant the first bomb goes off place the second bomb.<br> # Near the height of your jump place the third, then fouth bombs.<br> # You will then fall down as the second bomb goes off, sending you up into the third then fourth bombs as they go off. Basically it makes it into a dbj only you have 2 bombs in the air instead of one. So you get a little bit of an extra push. Also, like most bomb jumps, the 3bj can be done as a [[Morphed Bomb Jump]] and/or a [[Laddered Bomb Jump]]. A variation of the 3bj is the [[TRHbj]] which involves different timing for placing the bombs. [http://trh.metroid2002.com/vids/echoes/2tbj_tbj_comparison.avi A video demonstration of a Morphed 3bj followed by a morphed TRHbj] 007f5ca835dd8a4747f2347eef827b9245c139cf 839 94 2004-11-29T22:47:38Z Solr Flare 5 wikitext text/x-wiki ''Discovered by: Solr_Flare, Kip, Sess, others'' The 3bj is one of the few surviving advanced bomb techniques from the original Metroid Prime that is present in Echoes. It was born initially out of the search for a way to complete the Geothermal room in Metroid Prime without Space Jump. The bomb jump works by using the physics of the Metroid Prime games to "build momentum" with additional bomb explosions. The best way to describe a 3bj is its a double bomb jump with an extra bomb and different timing to place the second bomb. Here is how its done: 1) Place the first bomb on the ground. 2) The instant the first bomb goes off place the second bomb. 3) Near the height of your jump place the third, then fouth bombs. 4) You will then fall down as the second bomb goes off, sending you up into the third then fourth bombs as they go off. Basically it makes it into a dbj only you have 2 bombs in the air instead of one. So you get a little bit of an extra push. Also, like most bomb jumps, the 3bj can be done as a [[Morphed Bomb Jump]] and/or a [[Laddered Bomb Jump]]. A variation of the 3bj is the [[TRHbj]] which involves different timing for placing the bombs. [http://trh.metroid2002.com/vids/echoes/2tbj_tbj_comparison.avi A video demonstration of a Morphed 3bj followed by a morphed TRHbj] 0c1e1fda2177cd312dd28d0fa905e7ca277fb6bf 94 92 2004-11-29T22:45:59Z Solr Flare 5 wikitext text/x-wiki ''Discovered by: Solr_Flare, Kip, Sess, others'' The 3bj is one of the few surviving advanced bomb techniques from the original Metroid Prime that is present in Echoes. It was born initially out of the search for a way to complete the Geothermal room in Metroid Prime without Space Jump. The bomb jump works by using the physics of the Metroid Prime games to "build momentum" with additional bomb explosions. The best way to describe a 3bj is its a double bomb jump with an extra bomb and different timing to place the second bomb. Here is how its done: 1) Place the first bomb on the ground. 2) The instant the first bomb goes off place the second bomb. 3) Near the height of your jump place the third, then fouth bombs. 4) You will then fall down as the second bomb goes off, sending you up into the third then fourth bombs as they go off. Basically it makes it into a dbj only you have 2 bombs in the air instead of one. So you get a little bit of an extra push. Also, like most bomb jumps, the 3bj can be done as a [[Morphed Bomb Jump]] and/or a [[Laddered Bomb Jump]]. A variation of the 3bj is the [[TRHbj]] which involves different timing for placing the bombs. Here is a video demonstration of the 3bj followed by the TRHbj: [http://trh.metroid2002.com/vids/echoes/2tbj_tbj_comparison.avi] 8ba473a1df79742904a118b1e368735c851716d7 92 2004-11-29T22:26:09Z Solr Flare 5 wikitext text/x-wiki ''Discovered by: Solr_Flare, Kip, Sess, others'' The 3bj is one of the few surviving advanced bomb techniques from the original Metroid Prime that is present in Echoes. It was born initially out of the search for a way to complete the Geothermal room in Metroid Prime without Space Jump. The bomb jump works by using the physics of the Metroid Prime games to "build momentum" with additional bomb explosions. The best way to describe a 3bj is its a double bomb jump with an extra bomb and different timing to place the second bomb. Here is how its done: 1) Place the first bomb on the ground. 2) The instant the first bomb goes off place the second bomb. 3) Near the height of your jump place the third, then fouth bombs. 4) You will then fall down as the second bomb goes off, sending you up into the third then fourth bombs as they go off. Basically it makes it into a dbj only you have 2 bombs in the air instead of one. So you get a little bit of an extra push. Also, like most bomb jumps, the 3bj can be done as a [[Morphed Bomb Jump]] and/or a [[Laddered Bomb Jump]]. c65387364af0d9d6aeb048284b548009a1dea53b 4bj 0 1106 3356 1782 2005-04-25T00:42:05Z Copperandterence 225 wikitext text/x-wiki Discovered by: Several people The 4bj is one of the few surviving advanced bomb techniques from the original Metroid Prime that is present in Echoes. It was born initially out of the search for a way to complete the Geothermal room in Metroid Prime without Space Jump. The bomb jump works by using the physics of the Metroid Prime games to "build momentum" with additional bomb explosions. The best way to describe a 3bj is its a double bomb jump with an extra bomb and different timing to place the second bomb. Here is how its done: Place the first bomb on the ground. The instant the first bomb goes off place the second bomb. Near the height of your jump place the third, then fouth bombs. Near the height of your jump place the fifth bomb. You will then fall down as the second bomb goes off, sending you up into the third then fourth bombs as they go off. Basically it makes it into a dbj only you have 2 bombs in the air instead of one. So you get a little bit of an extra push. Also, like most bomb jumps, the 4bj can be done as a Morphed Bomb Jump and/or a Laddered Bomb Jump. A variation of the 4bj is the TRHbj which involves different timing for placing the bombs. A video demonstration of a Morphed 4bj followed by a morphed TRHbj (http://trh.metroid2002.com/vids/echoes/2tbj_tbj_comparison.avi) 5a8cd4d98991c2027691c232a646bdf377172fc2 1782 2005-04-25T00:41:26Z Copperandterence 225 wikitext text/x-wiki Discovered by: Several people The 3bj is one of the few surviving advanced bomb techniques from the original Metroid Prime that is present in Echoes. It was born initially out of the search for a way to complete the Geothermal room in Metroid Prime without Space Jump. The bomb jump works by using the physics of the Metroid Prime games to "build momentum" with additional bomb explosions. The best way to describe a 3bj is its a double bomb jump with an extra bomb and different timing to place the second bomb. Here is how its done: Place the first bomb on the ground. The instant the first bomb goes off place the second bomb. Near the height of your jump place the third, then fouth bombs. Near the height of your jump place the fifth bomb. You will then fall down as the second bomb goes off, sending you up into the third then fourth bombs as they go off. Basically it makes it into a dbj only you have 2 bombs in the air instead of one. So you get a little bit of an extra push. Also, like most bomb jumps, the 3bj can be done as a Morphed Bomb Jump and/or a Laddered Bomb Jump. A variation of the 3bj is the TRHbj which involves different timing for placing the bombs. A video demonstration of a Morphed 3bj followed by a morphed TRHbj (http://trh.metroid2002.com/vids/echoes/2tbj_tbj_comparison.avi) c3548fe3ac092c3d3c0870b495f6d9ead6ca435f 5bj 0 1141 3539 1985 2005-05-07T02:47:02Z MMcLean54 34 Deleted unneeded link (Linked to same page) wikitext text/x-wiki Discovered by: Several people The 5bj is one of the few surviving advanced bomb techniques from the original Metroid Prime that is present in Echoes. It was born initially out of the search for a way to complete the Geothermal room in Metroid Prime without Space Jump. The bomb jump works by using the physics of the Metroid Prime games to "build momentum" with additional bomb explosions. The best way to describe a 5bj is its a double bomb jump with an extra bomb and different timing to place the second bomb. Here is how its done: Place the first bomb on the ground. The instant the first bomb goes off place the second bomb. Near the height of your jump place the third, then fouth bombs. Near the height of your jump place the fifth bomb. You will then fall down as the second bomb goes off, sending you up into the third then fourth bombs as they go off. Basically it makes it into a dbj only you have 2 bombs in the air instead of one. So you get a little bit of an extra push. Also, like most bomb jumps, the 4bj can be done as a Morphed Bomb Jump and/or a Laddered Bomb Jump. A variation of the 5bj is the TRHbj which involves different timing for placing the bombs. A video demonstration of a Morphed 5bj followed by a morphed TRHbj (http://trh.metroid2002.com/vids/echoes/2tbj_tbj_comparison.avi) f32808d944ffb268ae4802da7a80385dbb2671b6 1985 2005-05-05T18:28:46Z Copperandterence 225 wikitext text/x-wiki Discovered by: Several people The 5bj is one of the few surviving advanced bomb techniques from the original Metroid Prime that is present in Echoes. It was born initially out of the search for a way to complete the Geothermal room in Metroid Prime without Space Jump. The bomb jump works by using the physics of the Metroid Prime games to "build momentum" with additional bomb explosions. The best way to describe a 5bj is its a double bomb jump with an extra bomb and different timing to place the second bomb. Here is how its done: Place the first bomb on the ground. The instant the first bomb goes off place the second bomb. Near the height of your jump place the third, then fouth bombs. Near the height of your jump place the fifth bomb. You will then fall down as the second bomb goes off, sending you up into the third then fourth bombs as they go off. Basically it makes it into a dbj only you have 2 bombs in the air instead of one. So you get a little bit of an extra push. Also, like most bomb jumps, the 4bj can be done as a Morphed Bomb Jump and/or a Laddered Bomb Jump. A variation of the 5bj is the TRHbj which involves different timing for placing the bombs. A video demonstration of a Morphed 5bj followed by a morphed TRHbj (http://trh.metroid2002.com/vids/echoes/2tbj_tbj_comparison.avi) Retrieved from "http://www.metroid2002.com/prime2/index.php/5bj" 3a2534eb778b21fe4161e6a6431454b05c0ef0e1 Abandoned Base SW 0 2040 4955 4954 2007-05-12T06:58:19Z Doninss 217 wikitext text/x-wiki '''Secret World 41''' '''Discovered by:''' The Pizza Boy '''Description:''' Space jump up onto the edge of the transport floor. Then up onto the frame, and then onto the top. Space jump over the wall and into the secret world proper. '''Video:''' [http://www.genericgamer.com/MP2/Wiki/AbandonedBaseSW.mp4 SW 41 entrance] (Outside link, AVC (h.264) encoded mp4) ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''[[Secret Worlds]]''' |- bgcolor=#f8f8ff |'''Abandoned Base SW''' |} 4ecaf2efde9c46e9304ee4cafff952d257ba79cc 4954 4953 2007-05-12T06:57:31Z Doninss 217 wikitext text/x-wiki '''Secret World 41''' '''Discovered by:''' The Pizza Boy '''Description:''' Space jump up onto the edge of the transport floor. Then up onto the frame, and then onto the top. Space jump over the wall and into the secret world proper. '''Video:''' [http://www.genericgamer.com/MP2/Wiki/AbandonedBaseSW.mp4 SW 41 entrance (outside)] (Outside link, AVC (h.264) encoded mp4) ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''[[Secret Worlds]]''' |- bgcolor=#f8f8ff |'''Abandoned Base SW''' |} 2b74a6a47e1d7b1d50d12aad207cf8bf76883b90 4953 2007-05-12T06:55:14Z Doninss 217 new page wikitext text/x-wiki '''Secret World 30''' '''Discovered by:''' The Pizza Boy '''Description:''' Space jump up onto the edge of the transport floor. Then up onto the frame, and then onto the top. Space jump over the wall and into the secret world proper. '''Video:''' [http://www.genericgamer.com/MP2/Wiki/AbandonedBaseSW.mp4 SW 30 entrance (outside)] (Outside link, AVC (h.264) encoded mp4) ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''[[Secret Worlds]]''' |- bgcolor=#f8f8ff |'''Abandoned Base SW''' |} 7b93c1cf4621cc4819c576780728a9d7e482d678 Abandoned Worksite 0 1072 3472 1658 2005-04-11T00:37:34Z Doninss 217 wikitext text/x-wiki Discovered by: ''bartendorsparky'' When entering from Forgotten Bridge, the [[Langle_Jump|langle jump]] can be used to get the missile expansion early (pre-Grapple). - [http://www.metroid2002.com/forum/viewtopic.php?p=40952&highlight=abandoned+worksite+missile#40952 bartendorsparky's post (and link to vid)] Added by: ''doninss'' When entering from Great Bridge, the [[BSJ]] can be used to get the expansion early. - [http://www.geocities.com/doninss/AWmissile_DivX.avi Vid (outside link)] 52e26a83aadc3c10d9d4a047a228001fce91dce3 1658 2005-04-11T00:27:17Z Doninss 217 New Page wikitext text/x-wiki Discovered by: ''bartendorsparky'' When entering from Forgotten Bridge, the [[Langle_Jump|langle jump]] can be used to get the missile expansion early (pre-Grapple). - [http://www.metroid2002.com/forum/viewtopic.php?p=40952&highlight=abandoned+worksite+missile#40952 bartendorsparky's post (and link to vid)]. Added by: ''doninss'' When entering from Great Bridge, the [[BSJ]] can be used to get the expansion early. - [http://www.geocities.com/doninss/AWmissile_DivX.avi Vid (outside link)] 2c558fc387f70c629ea1eb12c034a186545020e3 Abandoned Worksite SW 0 2048 5019 4978 2007-05-13T22:29:27Z Doninss 217 wikitext text/x-wiki '''Secret World 30''' '''Discovered by:''' elementboarder05 '''Main Items Required:''' Screw Attack '''Description:''' Jump off the ledge to initiate a low enough screw attack to enter the morphball tunnel (either end). '''Video:''' [http://www.genericgamer.com/MP2/Wiki/AbandonedWorksiteSW.mp4 SW 30 entrance (SA)] (Outside link, AVC (h.264) encoded mp4) ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''[[Secret Worlds]]''' |- bgcolor=#f8f8ff |'''Abandoned Worksite SW''' |} 705053c0bf06ba2e40f8346eac52987f61cd07a6 4978 4977 2007-05-13T04:23:12Z Doninss 217 wikitext text/x-wiki '''Secret World 30''' '''Discovered by:''' elementboarder05 '''Main Items Required:''' Screw Attack '''Description:''' Jump off the ledge to initiate a low enough screw attack to enter the morphball tunnel (either end). '''Video:''' [http://www.genericgamer.com/MP2/Wiki/AbandonedWorksiteSW.mp4 SW 30 entrance] (Outside link, AVC (h.264) encoded mp4) ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''[[Secret Worlds]]''' |- bgcolor=#f8f8ff |'''Abandoned Worksite SW''' |} 5f52812151f42b89f83494760704e0d05fa2b9f3 4977 2007-05-13T04:22:20Z Doninss 217 new page wikitext text/x-wiki '''Secret World 30''' '''Discovered by:''' elementboarder05 '''Main Items Required:''' Screw Attack '''Description:''' Jump off the ledge to initiate a low enough screw attack to enter the morphball tunnel (either end). '''Video:''' [http://www.genericgamer.com/MP2/Wiki/GreatBridgeSW.mp4 SW 29 entrance] (Outside link, AVC (h.264) encoded mp4) ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''[[Secret Worlds]]''' |- bgcolor=#f8f8ff |'''Abandoned Worksite SW''' |} 80cdb4530d8cf721b7e1e95c2463f3e928509e41 Accursed Lake SW 0 2066 5172 2007-05-18T02:50:42Z Doninss 217 new page wikitext text/x-wiki '''Secret World 124''' '''Main Items Required:''' Screw Attack '''Description:''' Use a canceled screw attack at the slight pinch-point formed by the Ingclaw and wall (alcove near water level with three Ingclaws). '''Video:''' [http://www.genericgamer.com/MP2/Wiki/Accursed_Lake_SW.mp4 SW 124 entrance] (Outside link, AVC (h.264) encoded mp4) ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''[[Secret Worlds]]''' |- bgcolor=#f8f8ff |'''Accursed Lake SW''' |} 870fe94bf96877b9c22d0000d91e8d84011b9733 Action Replay Glitches 0 1151 3544 2005-05-22T16:57:02Z JumpR 248 wikitext text/x-wiki [[Main Research Caretaker Screw-up]] [[Chykka Escape]] [[Escape without Seeker Missiles]] 0a172f25fac05962cb088e9f7a25f7780345faf6 Action Replay Mini-games 0 1023 3452 1388 2005-02-25T21:27:49Z Sethboy2 196 wikitext text/x-wiki These are some "extra games" (sorta) that you can play with action replay. I only know for sure that thay work with US A.R. '''First, a list of codes:''' Unlimited Energy, Max Energy tanks, Any wepons, perferably LightBeam, DarkBeam, AnnihilatorBeam, Power bomb(gives you unlimited), Screw Attack, Unlimited/max missiles, either DarkBurst/SunBurst/SonicBoom or super missile, BeamAmmo(gives you an infanate 15 DarkBeam Ammo) ScanVisor(useless- doesn't even let you hack!) EchoVisor, seeker missiles(doesn't work well with SuperMissiles) Light suit & Dark suit. '''ASASSIN: 2 player''' '''nessasary A.R. codes''': Unlimited Energy, Max Energy tanks '''Optional A.R. codes''': any wepons, perferably LB, DB, AB, Power bomb, Screw Attack, Unlimited/max missiles, either DarkBurst/SunBurst/SonicBoom or super missile, BeamAmmo, etc. (KILLS:10, TIME: 10-20) '''Discription:'''This is pretty much a one sided battle, with Player 1 being the "ASASSIN:" His only purpose being to kill the 2 player. Player 2 simply has to survive. the catch is that P2 can't kill P1 exept hrough instint-death things & When P1 is in the Cannon. How ever, if P2 ''does'' manage to kill P1, P2 instantly wins. P1 starts with 14 energy tanks and all the power- ups, but no infinate nuthin'. Once P2 dies, He will start normaly, no A.R. perks. The winner is obveously the winner. (more to follow) 7ba0bfc1966d4a09a6569a104b81309c0f437f5d 1388 2005-02-25T21:26:42Z Sethboy2 196 wikitext text/x-wiki These are some "extra games" (sorta) that you can play with action replay. I only know for sure that thay work with US A.R. First, a list of codes: Unlimited Energy, Max Energy tanks, Any wepons, perferably LightBeam, DarkBeam, AnnihilatorBeam, Power bomb(gives you unlimited), Screw Attack, Unlimited/max missiles, either DarkBurst/SunBurst/SonicBoom or super missile, BeamAmmo(gives you an infanate 15 DarkBeam Ammo) ScanVisor(useless- doesn't even let you hack!) EchoVisor, seeker missiles(doesn't work well with SuperMissiles) Light suit & Dark suit. '''ASASSIN: 2 player''' '''nessasary A.R. codes''': Unlimited Energy, Max Energy tanks '''Optional A.R. codes''': any wepons, perferably LB, DB, AB, Power bomb, Screw Attack, Unlimited/max missiles, either DarkBurst/SunBurst/SonicBoom or super missile, BeamAmmo, etc. (KILLS:10, TIME: 10-20) '''Discription:'''This is pretty much a one sided battle, with Player 1 being the "ASASSIN:" His only purpose being to kill the 2 player. Player 2 simply has to survive. the catch is that P2 can't kill P1 exept hrough instint-death things & When P1 is in the Cannon. How ever, if P2 ''does'' manage to kill P1, P2 instantly wins. P1 starts with 14 energy tanks and all the power- ups, but no infinate nuthin'. Once P2 dies, He will start normaly, no A.R. perks. The winner is obveously the winner. (more to follow) 3b07db946d0c210889b83e4a89405a8ed8a8e614 Aerie Crash 0 941 3336 1873 2005-04-29T22:13:51Z MMcLean54 34 Mine! Seriously though, I did discover it. wikitext text/x-wiki ''Encountered By: MMcLean54'' In the Aerie, run off the ledge next to the shattered glass. Notes: I have not been able to reproduce this glitch. I was normally playing the game. After I defeated Dark Samus 2, I started messing around and jumping off the ledges to see where the Screw Attack boundaries were. Then on one of the Terminal Falls, I experienced my first crash, at the exact moment where I lost 10 energy and made the grunting noise. I have no explanation, other than that it was either a bug (Like in Metroid Prime) or it was just pure chance. e851ebaad169d94da9d37bd3698ba074255ed595 1873 1871 2005-04-29T21:18:27Z Copperandterence 225 wikitext text/x-wiki ''Encountered By: MMcLean54, Several people'' In the Aerie, run off the ledge next to the shattered glass. Notes: I have not been able to reproduce this glitch. I was normally playing the game. After I defeated Dark Samus 2, I started messing around and jumping off the ledges to see where the Screw Attack boundaries were. Then on one of the Terminal Falls, I experienced my first crash, at the exact moment where I lost 10 energy and made the grunting noise. I have no explanation, other than that it was either a bug (Like in Metroid Prime) or it was just pure chance. ab082290b27d23540287b0d2ec1097a54b19c01c 1871 1841 2005-04-29T17:26:21Z SheeEttin 242 wikitext text/x-wiki ''Encountered By: MMcLean54'' In the Aerie, run off the ledge next to the shattered glass. Notes: I have not been able to reproduce this glitch. I was normally playing the game. After I defeated Dark Samus 2, I started messing around and jumping off the ledges to see where the Screw Attack boundaries were. Then on one of the Terminal Falls, I experienced my first crash, at the exact moment where I lost 10 energy and made the grunting noise. I have no explanation, other than that it was either a bug (Like in Metroid Prime) or it was just pure chance. e851ebaad169d94da9d37bd3698ba074255ed595 1841 1068 2005-01-23T17:23:06Z MMcLean54 34 caps & bold wikitext text/x-wiki ''Encountered By'': '''MMcLean54''' *In '''Aerie''', run off the ledge right next to the shattered glass. '''Notes''': *I have not been able to reproduce this glitch. I was normally playing the game. After I defeated '''Dark Samus 2''', I started messing around and jumping off the ledges to see where the '''Screw Attack''' boundaries were. Then on one of the '''Terminal Falls''', I experienced my first crash, at the exact moment where I lost 10 energy and made the grunting noise. I have no explanation other than that it was either a bug in the game (Like in '''Metroid Prime''') or it was just pure chance. c6a390f1b2cf4c3ba357b4a8108a76f1972debda 1068 932 2005-01-10T08:58:50Z GSGold 24 Whoops forgot to remove a tag. wikitext text/x-wiki ''Encountered By'': '''MMcLean54''' *In '''Aerie''', run off the ledge right next to the shattered glass. '''Notes''': *I have not been able to reproduce this glitch. I was normally playing the game. After I defeated '''Dark Samus 2''', I started messing around and jumping off the ledges to see where the screw attack boundaries were. Then on one of the '''Terminal Falls''', I experienced my first crash, at the exact moment where I lost 10 energy and made the grunting noise. I have no explanation other than that it was either a bug in the game (Like in '''Metroid Prime''') or it was just pure chance. 3e228a23db69e5c2a18106a7e3a0df69c7c7b1f5 932 931 2005-01-10T08:58:32Z GSGold 24 Large text was not necessary. wikitext text/x-wiki ''Encountered By'': '''MMcLean54'''</center> *In '''Aerie''', run off the ledge right next to the shattered glass. '''Notes''': *I have not been able to reproduce this glitch. I was normally playing the game. After I defeated '''Dark Samus 2''', I started messing around and jumping off the ledges to see where the screw attack boundaries were. Then on one of the '''Terminal Falls''', I experienced my first crash, at the exact moment where I lost 10 energy and made the grunting noise. I have no explanation other than that it was either a bug in the game (Like in '''Metroid Prime''') or it was just pure chance. dd352d5681666bcc88faa6d4cbed97b4566611d2 931 927 2005-01-09T20:05:27Z MMcLean54 34 Fixed some redundancy and other stuff. wikitext text/x-wiki <center><h2>Aerie Crash</h2> ''Encountered By'': '''MMcLean54'''</center> *In '''Aerie''', run off the ledge right next to the shattered glass. '''Notes''': *I have not been able to reproduce this glitch. I was normally playing the game. After I defeated '''Dark Samus 2''', I started messing around and jumping off the ledges to see where the screw attack boundaries were. Then on one of the '''Terminal Falls''', I experienced my first crash, at the exact moment where I lost 10 energy and made the grunting noise. I have no explanation other than that it was either a bug in the game (Like in '''Metroid Prime''') or it was just pure chance. a72bc80716b693a13685fd0305e0461d226a8056 927 917 2005-01-08T00:51:01Z MMcLean54 34 spelling wikitext text/x-wiki <center><h2>Aerie Crash</h2> ''Encountered By'': '''MMcLean54'''</center> *In '''Aerie''', run off the ledge. '''Notes''': *I have not been able to reproduce this glitch. I was normally playing the game, not trying to mess it up or anything. After I defeated '''Dark Samus 2''', I started messing around and jumping off the ledges and whatnot. Then on the '''Terminal Fall''', I experienced my first crash. I have no explanation other than that it was either a bug in the game like as in '''Metroid Prime''' or it was just one of those chance deals. I haven't been able to reproduce this. bf547832408b6dc1009c5d6b2fe12dc1bb152cfc 917 2005-01-08T00:50:30Z MMcLean54 34 wikitext text/x-wiki <center><h2>Aerie Crash</h2> ''Encountered By'': '''MMcLean54''' *In '''Aerie'', run off the ledge. '''Notes''': *I have not been able to reproduce this glitch. I was normally playing the game, not trying to mess it up or anything. After I defeated '''Dark Samus 2''', I started messing around and jumping off the ledges and whatnot. Then on the '''Terminal Fall''', I experienced my first crash. I have no explanation other than that it was either a bug in the game like as in '''Metroid Prime''' or it was just one of those chance deals. I haven't been able to reproduce this. f8015f209c58f8c3e412947a8094b7d3275a9386 AfD 0 1223 3413 2006-06-26T17:58:59Z SheeEttin 242 Created list wikitext text/x-wiki #[[Um Emperor Ing im not the wall...]] #[[Read Error]] #[[Technical Demonstration]] #[[The Lazy Programmer Page]] #[[Weird in portal]] #[[Whatisthat]] #[[Cutscene Death]] 30bb52fd07ee758bc903eef6c1b25a31e73e1d7a Agon Map Station SW 0 1194 5046 5045 2007-05-14T17:31:34Z Doninss 217 wikitext text/x-wiki '''Secret World 35''' '''Discovered by:''' SkippyJr '''Main Items Required:''' Screw Attack '''Description:''' Start fairly close to the tunnel opening. Space jump then initiate a fizzled (single button press) screw attack near the floor. With a little luck, you'll slide on in. '''Video:''' [http://www.genericgamer.com/MP2/Wiki/AgonMapStationSWentrance.mp4 SW 35 entrance (SA)] (Outside link, AVC (h.264) encoded mp4) '''Note:''' Mr Potter uses this secret world entrance in his max% no-space-jump speedrun to retrieve the energy tank in Mining Plaza. [http://www.youtube.com/view_play_list?p=88C19806665F2651 Max% noSJ] (Outside link) ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''[[Secret Worlds]]''' |- bgcolor=#f8f8ff |'''Agon Map Station SW''' |} 4a30a0e632b09e29656c617845832c988f8b9e8b 5045 5033 2007-05-14T17:31:06Z Doninss 217 wikitext text/x-wiki '''Secret World 35''' '''Discovered by:''' SkippyJr '''Main Items Required:''' Screw Attack '''Description:''' Start fairly close to the tunnel opening. Space jump then initiate a fizzled (single button press) screw attack near the floor. With a little luck, you'll slide on in. '''Video:''' [http://www.genericgamer.com/MP2/Wiki/AgonMapStationSWentrance.mp4 SW 35 entrance (SA)] (Outside link, AVC (h.264) encoded mp4) '''Note:''' Mr Potter uses this secret world entrance in his max% no-space-jump speedrun to retrive the energy tank in Mining Plaza. [http://www.youtube.com/view_play_list?p=88C19806665F2651 Max% noSJ] (Outside link) ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''[[Secret Worlds]]''' |- bgcolor=#f8f8ff |'''Agon Map Station SW''' |} 82e43861bd5e0de1691202000f41866414dad4fa 5033 5032 2007-05-14T01:28:14Z Doninss 217 wikitext text/x-wiki '''Secret World 35''' '''Discovered by:''' SkippyJr '''Main Items Required:''' Screw Attack '''Description:''' Start fairly close to the tunnel opening. Space jump then initiate a fizzled (single button press) screw attack near the floor. With a little luck, you'll slide on in. '''Video:''' [http://www.genericgamer.com/MP2/Wiki/AgonMapStationSWentrance.mp4 SW 35 entrance (SA)] (Outside link, AVC (h.264) encoded mp4) '''Note:''' Mr Potter uses this secret world entrance in his max% no-space-jump speedrun to retrive the energy tank in Mining Plaza. [http://www.youtube.com/profile_videos?user=MrP0tter Max% noSJ] (Outside link) ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''[[Secret Worlds]]''' |- bgcolor=#f8f8ff |'''Agon Map Station SW''' |} 853d79804e3b6b43b1a82ad7d02d05d026f8d65d 5032 5031 2007-05-14T01:27:06Z Doninss 217 wikitext text/x-wiki '''Secret World 35''' '''Discovered by:''' SkippyJr '''Main Items Required:''' Screw Attack '''Description:''' Start fairly close to the tunnel opening. Space jump then initiate a fizzled (single button press) screw attack near the floor. With a little luck, you'll slide on in. '''Video:''' [http://www.genericgamer.com/MP2/Wiki/AgonMapStationSWentrance.mp4 SW 35 entrance (SA)] (Outside link, AVC (h.264) encoded mp4) '''Note:''' Mr Potter uses this secret world entrance in his max% no-space-jump speedrun to retrive the energy tank in Mining Plaza. [http://www.youtube.com/profile_videos?user=MrP0tter max% noSJ] (Outside link) ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''[[Secret Worlds]]''' |- bgcolor=#f8f8ff |'''Agon Map Station SW''' |} 48f13d2ed4527f0f36150a7dbba205e3f74d55b4 5031 5024 2007-05-14T01:25:48Z Doninss 217 added link wikitext text/x-wiki '''Secret World 35''' '''Discovered by:''' SkippyJr '''Main Items Required:''' Screw Attack '''Description:''' Start fairly close to the tunnel opening. Space jump then initiate a fizzled (single button press) screw attack near the floor. With a little luck, you'll slide on in. '''Video:''' [http://www.genericgamer.com/MP2/Wiki/AgonMapStationSWentrance.mp4 SW 35 entrance (SA)] (Outside link, AVC (h.264) encoded mp4) '''Note:''' Mr Potter uses this secret world entrance in his max% no-space-jump speedrun. [http://www.youtube.com/profile_videos?user=MrP0tter max% noSJ] (Outside link) ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''[[Secret Worlds]]''' |- bgcolor=#f8f8ff |'''Agon Map Station SW''' |} 14886025f53d4c3bb2ce544f942457317571d9bc 5024 4962 2007-05-13T22:32:46Z Doninss 217 wikitext text/x-wiki '''Secret World 35''' '''Discovered by:''' SkippyJr '''Main Items Required:''' Screw Attack '''Description:''' Start fairly close to the tunnel opening. Space jump then initiate a fizzled (single button press) screw attack near the floor. With a little luck, you'll slide on in. '''Video:''' [http://www.genericgamer.com/MP2/Wiki/AgonMapStationSWentrance.mp4 SW 35 entrance (SA)] (Outside link, AVC (h.264) encoded mp4) ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''[[Secret Worlds]]''' |- bgcolor=#f8f8ff |'''Agon Map Station SW''' |} 2f703e8f0805772c6c544442e698a1fe3dfe500c 4962 4886 2007-05-13T01:54:50Z Doninss 217 wikitext text/x-wiki '''Secret World 35''' '''Discovered by:''' SkippyJr '''Main Items Required:''' Screw Attack '''Description:''' Start fairly close to the tunnel opening. Space jump then initiate a fizzled (single button press) screw attack near the floor. With a little luck, you'll slide on in. '''Video:''' [http://www.genericgamer.com/MP2/Wiki/AgonMapStationSWentrance.mp4 SW 35 entrance] (Outside link, AVC (h.264) encoded mp4) ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''[[Secret Worlds]]''' |- bgcolor=#f8f8ff |'''Agon Map Station SW''' |} ecf4344dca349e70e301172870d75642bfa6c0bd 4886 4862 2007-04-10T02:47:30Z Doninss 217 wikitext text/x-wiki '''Secret World 35''' '''Discovered by:''' SkippyJr '''Main Items Required:''' Screw Attack '''Description:''' Start fairly close to the tunnel opening. Space jump then initiate a fizzled (single button press) screw attack near the floor. With a little luck, you'll slide on in. '''Video:''' [http://www.genericgamer.com/MP2/Wiki/AgonMapStationSWentrance.mp4 SW 35 entrance (SA)] (Outside link, AVC (h.264) encoded mp4) ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''[[Secret Worlds]]''' |- bgcolor=#f8f8ff |'''Agon Map Station SW''' |} 2f703e8f0805772c6c544442e698a1fe3dfe500c 4862 4861 2007-04-10T01:09:17Z Doninss 217 wikitext text/x-wiki '''Secret World 35''' '''Discovered by:''' SkippyJr '''Main Items Required:''' Screw Attack '''Description:''' Start fairly close to the tunnel opening. Space jump then initiate a fizzled (single button press) screw attack near the floor. With a little luck, you'll slide on in. '''Video:''' [http://www.genericgamer.com/MP2/Wiki/AgonMapStationSWentrance.mp4 SW 35 entrance] (Outside link) The video is an AVC (h.264) encoded mp4. QuickTime 7, VLC (recent build), Media Player Classic + ffdshow (recent build), etc required to play them. ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''[[Secret Worlds]]''' |- bgcolor=#f8f8ff |'''Agon Map Station SW''' |} 7aca32a6754874b267dd627ac95f57a8f2b3213d 4861 4718 2007-04-10T01:08:18Z Doninss 217 wikitext text/x-wiki '''Secret World 35''' '''Discovered by:''' SkippyJr '''Main Items Required:''' Screw Attack '''Description:''' Start fairly close to the tunnel opening. Space jump then initiate a fizzled (single button press) screw attack near the floor. With a little luck, you'll slide on in. '''Video:''' [http://www.genericgamer.com/MP2/Wiki/AgonMapStationSWentrance.mp4 SW 35 entrance] (Outside link) This vid is an AVC (h.264) encoded mp4. QuickTime 7, VLC (recent build), Media Player Classic + ffdshow (recent build), etc required to play them. ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''[[Secret Worlds]]''' |- bgcolor=#f8f8ff |'''Agon Map Station SW''' |} b5e67815f25f3fbee6f589d149a060fecc3a92f6 4718 4654 2007-03-26T00:49:57Z Doninss 217 wikitext text/x-wiki '''Secret World 35''' '''Discovered by:''' SkippyJr '''Main Items Required:''' Screw Attack '''Description:''' Start fairly close to the tunnel opening. Space jump then initiate a fizzled (single button press) screw attack near the floor. With a little luck, you'll slide on in. '''Video:''' [http://www.genericgamer.com/MP2/Wiki/AgonMapStationSWentrance.mp4 SW 35 entrance] (Outside link) '''Note:''' This vid is an AVC (h.264) encoded mp4. QuickTime 7, VLC (recent build), Media Player Classic + ffdshow (recent build), etc required to play them. ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''[[Secret Worlds]]''' |- bgcolor=#f8f8ff |'''Agon Map Station SW''' |} 63283a25f9c3f4033c6b03c26f41114f0e9b0e8a 4654 3560 2007-03-22T18:42:31Z Doninss 217 wikitext text/x-wiki '''Secret World 35''' '''Discovered by:''' SkippyJr '''Main Items Required:''' Screw Attack '''Description:''' Start fairly close to the tunnel opening. Space jump then initiate SA near the floor. With a little luck, you'll slide on in. '''Video:''' [http://www.genericgamer.com/MP2/Wiki/AgonMapStationSWentrance.mp4 SW 35 entrance] (Outside link) '''Note:''' This vid is an AVC (h.264) encoded mp4. QuickTime 7, VLC (recent build), Media Player Classic + ffdshow (recent build), etc required to play them. ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''[[Secret Worlds]]''' |- bgcolor=#f8f8ff |'''Agon Map Station SW''' |} 7d72d5562928f8c38f7dc15544c8f9d5a82c9f85 3560 2316 2006-04-15T02:20:15Z Doninss 217 wikitext text/x-wiki <center><H2>Secret World 35</H2></center> '''Discovered by:''' SkippyJr '''Main Items Required:''' Screw Attack '''Description:''' Start fairly close to the tunnel opening. Space jump then initiate SA near the floor. With a little luck, you'll slide on in. *'''Video:''' [http://www.genericgamer.com/MP2/Wiki/AgonMapStationSWentrance.mp4 SW 35 entrance] (Outside link) <ul>'''Note:''' This vid is an AVC (h.264) encoded mp4. QuickTime 7, VLC (recent build), Media Player Classic + ffdshow (recent build), etc required to play them.</ul> {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''[[Secret Worlds]]''' |- bgcolor=#f8f8ff |'''Agon Map Station SW''' |} 9516dda105cc7da7b826b79c9838aeeefae16936 2316 2311 2006-04-15T02:01:48Z Doninss 217 wikitext text/x-wiki <center><H2>Secret World 35</H2></center> '''Discovered by:''' SkippyJr '''Main Items Required:''' Screw Attack '''Description:''' Start fairly close to the tunnel opening. Space jump then initiate SA near the floor. With a little luck, you'll slide on in. *'''Video:''' [http://www.genericgamer.com/MP2/Wiki/AgonMapStationSWentrance.mp4 SW 35 entrance] <ul>'''Note:''' This vid is an AVC (h.264) encoded mp4. QuickTime 7, VLC (recent build), Media Player Classic + ffdshow (recent build), etc required to play them.</ul> {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''[[Secret Worlds]]''' |- bgcolor=#f8f8ff |'''Agon Map Station SW''' |} 0cabb713e94df0f0661c4698e1b2d91bd0f4759f 2311 2292 2006-04-15T01:03:46Z Doninss 217 wikitext text/x-wiki <center><H2>Secret World 35</H2></center> '''Discovered by:''' SkippyJr '''Main Items Required:''' Screw Attack '''Description:''' Start fairly close to the tunnel opening. Space jump then initiate SA near the floor. With a little luck, you'll slide on in. *'''Video:''' [http://www.genericgamer.com/MP2/Wiki/AgonMapStationSWentrance.mp4 SW 35] <ul>'''Note:''' This vid is an AVC (h.264) encoded mp4. QuickTime 7, VLC (recent build), Media Player Classic + ffdshow (recent build), etc required to play them.</ul> {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''[[Secret Worlds]]''' |- bgcolor=#f8f8ff |'''Agon Map Station SW''' |} 856dc825c0c9ea887e955c850542580f59b4fe42 2292 2291 2006-04-15T01:01:40Z Doninss 217 wikitext text/x-wiki <center><H2>Secret World 35</H2></center> '''Discovered by:''' SkippyJr '''Main Items Required:''' Screw Attack '''Description:''' Start fairly close to the tunnel opening. Space jump then initiate SA near the floor. With a little luck, you'll slide on in. *'''Video:''' [http://www.genericgamer.com/MP2/Wiki/AgonMapStationSWentrance.mp4 SW 35] '''Note:''' This vid is an AVC (h.264) encoded mp4. QuickTime 7, VLC (recent build), Media Player Classic + ffdshow (recent build), etc required to play them. {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''[[Secret Worlds]]''' |- bgcolor=#f8f8ff |'''Agon Map Station SW''' |} 93bd796e6169e5a8a39774629764a511710b83b1 2291 2290 2006-04-15T01:01:03Z Doninss 217 wikitext text/x-wiki <center><H2>Secret World 35</H2></center> '''Discovered by:''' SkippyJr '''Main Items Required:''' Screw Attack '''Description:''' Start fairly close to the tunnel opening. Space jump then initiate SA near the floor. With a little luck, you'll slide on in. *'''Video:''' [http://www.genericgamer.com/MP2/Wiki/AgonMapStationSWentrance.mp4 SW 35] '''Note:''' These vids are AVC (h.264) encoded mp4's. QuickTime 7, VLC (recent build), Media Player Classic + ffdshow (recent build), etc required to play them. {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''[[Secret Worlds]]''' |- bgcolor=#f8f8ff |'''Agon Map Station SW''' |} cf843e00726663ea7e5239cba851035b9059eea6 2290 2289 2006-04-15T00:59:35Z Doninss 217 wikitext text/x-wiki <center><H2>Secret World 35</H2></center> '''Discovered by:''' SkippyJr '''Main Items Required:''' Screw Attack '''Description:''' Start fairly close to the tunnel opening. Space jump then initiate SA near the floor. With a little luck, you'll slide on in. *'''Video:''' [http://www.genericgamer.com/MP2/Wiki/AgonMapStationSWentrance.mp4 SW 35] (SA) '''Note:''' These vids are AVC (h.264) encoded mp4's. QuickTime 7, VLC (recent build), Media Player Classic + ffdshow (recent build), etc required to play them. {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''[[Secret Worlds]]''' |- bgcolor=#f8f8ff |'''Agon Map Station SW''' |} 81e69b22c5d6e3067294937118f22b8277cd949d 2289 2288 2006-04-15T00:58:57Z Doninss 217 wikitext text/x-wiki <center><H2>Secret World 35</H2></center> '''Discovered by:''' SkippyJr '''Main Items Required:''' Screw Attack '''Description:''' Start fairly close to the tunnel opening. Space jump then initiate SA near the floor. With a little luck, you'll slide on in. *'''Video:''' [http://www.genericgamer.com/MP2/Wiki/AgonMapStationSWentrance.mp4 SW entrance 35] (SA) '''Note:''' These vids are AVC (h.264) encoded mp4's. QuickTime 7, VLC (recent build), Media Player Classic + ffdshow (recent build), etc required to play them. {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''[[Secret Worlds]]''' |- bgcolor=#f8f8ff |'''Agon Map Station SW''' |} 910134ab486570a58c14427c4206cece4cc3e67d 2288 2006-04-15T00:58:04Z Doninss 217 New pge wikitext text/x-wiki <center><H2>Secret World 35</H2></center> '''Discovered by:''' SkippyJr '''Main Items Required:''' Screw Attack '''Description:''' Start fairly close to the tunnel opening. Space jump then initiate SA near the floor. With a little luck, you'll slide on in. *'''Video:''' [http://www.genericgamer.com/MP2/Wiki/AgonMapStationSWentrance.mp4 SW 35 entrance] (SA) '''Note:''' These vids are AVC (h.264) encoded mp4's. QuickTime 7, VLC (recent build), Media Player Classic + ffdshow (recent build), etc required to play them. {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''[[Secret Worlds]]''' |- bgcolor=#f8f8ff |'''Agon Map Station SW''' |} 42414e4c964863e41d42d687273dee72e6f2dab7 Agon Temple SW 0 1203 5062 4838 2007-05-14T18:25:17Z Doninss 217 wikitext text/x-wiki '''Secret World 84''' '''Note:''' This is an alternate method. '''Main Items Required:''' Screw Attack '''Description:''' SJ up onto the fence near the entrance (slight ghetto, see video), and jump over to the left side of the opening to the arena. Jump up onto the curved standard, and from there onto the narrow ledge on the spire. After making sure you are on the lowest part of the ledge, line up on the reference in the video. Use the cross-hair to move to the highest part of the ledge (again, use the visual reference in the video). Turn to face the crane-like structure and start a long lazy Screw Attack. Start the last leg of the SA as to land on (or at least touch) the top edge of the structure base. Drop down inside to fall into the secret world. This is a hard SW to enter. '''Video:''' [http://www.genericgamer.com/MP2/Wiki/AgonTempleSWentrance.mp4 SW 84 entrance] (Outside link, AVC (h.264) encoded mp4) ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''[[Secret Worlds]]''' |- bgcolor=#f8f8ff |'''Agon Temple SW''' |} 5525ddc1095f3d2537e92351419d14b2457c66bd 4838 4672 2007-04-09T05:22:18Z Doninss 217 speeling wikitext text/x-wiki '''Secret World 84''' '''Note:''' This is an alternate method. '''Main Items Required:''' Screw Attack '''Description:''' SJ up onto the fence near the entrance (slight ghetto, see video), and jump over to the left side of the opening to the arena. Jump up onto the curved standard, and from there onto the narrow ledge on the spire. After making sure you are on the lowest part of the ledge, line up on the reference in the video. Use the cross-hair to move to the highest part of the ledge. Turn to face the crane-like structure and start a long lazy Screw Attack. Start the last leg of the SA as to land on (or at least touch) the top edge of the structure base. Drop down inside to fall into the secret world. This is a hard SW to enter. '''Video:''' [http://www.genericgamer.com/MP2/Wiki/AgonTempleSWentrance.mp4 SW 84 entrance] (Outside link) '''Note:''' This vid is an AVC (h.264) encoded mp4. QuickTime 7, VLC (recent build), Media Player Classic + ffdshow (recent build), etc required to play them. ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''[[Secret Worlds]]''' |- bgcolor=#f8f8ff |'''Agon Temple SW''' |} 416db3d9f535a43b380825244a23133b887dfde6 4672 3569 2007-03-22T19:42:10Z Doninss 217 wikitext text/x-wiki '''Secret World 84''' '''Note:''' This is an alternate method. '''Main Items Required:''' Screw Attack '''Description:''' SJ up onto the fence near the entrance (slight ghetto, see video), and jump over to the left side of the opening to the arena. Jump up onto the curved standard, and from there onto the narrow ledge on the spire. After making sure you are on the lowest part of the legde, line up on the reference in the video. Use the cross-hair to move to the highest part of the ledge. Turn to face the crane-like structure and start a long lazy Screw Attack. Start the last leg of the SA as to land on (or at least touch) the top edge of the structure base. Drop down inside to fall into the secret world. This is a hard SW to enter. '''Video:''' [http://www.genericgamer.com/MP2/Wiki/AgonTempleSWentrance.mp4 SW 84 entrance] (Outside link) '''Note:''' This vid is an AVC (h.264) encoded mp4. QuickTime 7, VLC (recent build), Media Player Classic + ffdshow (recent build), etc required to play them. ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''[[Secret Worlds]]''' |- bgcolor=#f8f8ff |'''Agon Temple SW''' |} b14605a2a46b056aa3af93d1eeb62cab4c5fdeaa 3569 2006-04-15T03:53:38Z Doninss 217 new page wikitext text/x-wiki <center><H2>Secret World 84</H2></center> '''Note:''' This is an alternate method. '''Main Items Required:''' Screw Attack '''Description:''' SJ up onto the fence near the entrance (slight ghetto, see video), and jump over to the left side of the opening to the arena. Jump up onto the curved standard, and from there onto the narrow ledge on the spire. After making sure you are on the lowest part of the legde, line up on the reference in the video. Use the cross-hair to move to the highest part of the ledge. Turn to face the crane-like structure and start a long lazy Screw Attack. Start the last leg of the SA as to land on (or at least touch) the top edge of the structure base. Drop down inside to fall into the secret world. This is a hard SW to enter. *'''Video:''' [http://www.genericgamer.com/MP2/Wiki/AgonTempleSWentrance.mp4 SW 84 entrance] (Outside link) <ul>'''Note:''' This vid is an AVC (h.264) encoded mp4. QuickTime 7, VLC (recent build), Media Player Classic + ffdshow (recent build), etc required to play them.</ul> {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''[[Secret Worlds]]''' |- bgcolor=#f8f8ff |'''Agon Temple SW''' |} 25008816ea7d1a0c827c0a0fc9f36d63211b254e Agon Wastes 0 962 3363 1137 2005-01-26T01:37:13Z Metroix 173 wikitext text/x-wiki [[Transport Center]] [[Bioenergy Production]] f9c830f1dfa85a3a0d729be0890e55323528de23 1137 2005-01-23T00:20:16Z Shinin 162 wikitext text/x-wiki [[Transport Center]] 850c38a33011cbf203d821fd63b02e865d916226 Agon Wastes: Bioenergy Production to Storage C 0 812 3207 879 2005-01-03T16:24:57Z Tim 21 wikitext text/x-wiki Video needed Discovered by: ''Frozen Mr. Toastbrot'' Once you got the Screw Attack you can get to Storage C without raising the platforms and without using the Spider Ball tracks. This way you can save a lot of time in a 100% game. Notes: * Jump onto the panel that is used to lower the platforms near the door to Security Station A. * Space jump onto the platform above the panel where the block with Spider Ball track is. * Jump onto the next level of that platform and position yourself left of the Spider Ball track. * When you face the door to Storage C you should only see the lower half of the door. The upper half of the door can't be seen because of a huge tube on the ceiling. * Do your first jump to start a Screw Attack to the door. * Try to hit the ceiling after the second jump. This way you'll avoid hitting the tube. * Do the third jump to start the Screw Attack in the moment the tube goes out of the top of the sreen. * Proceed Screw Attacking to get to the door leading to Storage C. ---- ''Morgenstern'' <ul>Don't know if this way is any easier, it's how I got there. Set the blocks to be three high on the door side(should already be there from the first time through), stand on the blocks next to the door and you can Screw Attack from there to the door.</ul> ---- ''Tim'' <ul>Slight addition to the above description - Space Jump to the highest of the blocks, stand on the far-right edge, then jump out, curving the second jump in mid-air before starting the Screw Attack. Keep cranking left on the control stick to slightly alter your trajectory and you'll land on the ledge very easily. c4b0554b76422a796abc1588aef7e7e939854235 879 655 2004-12-17T15:41:47Z Morgenstern 61 wikitext text/x-wiki Video needed Discovered by: ''Frozen Mr. Toastbrot'' Once you got the Screw Attack you can get to Storage C without raising the platforms and without using the Spider Ball tracks. This way you can save a lot of time in a 100% game. Notes: * Jump onto the panel that is used to lower the platforms near the door to Security Station A. * Space jump onto the platform above the panel where the block with Spider Ball track is. * Jump onto the next level of that platform and position yourself left of the Spider Ball track. * When you face the door to Storage C you should only see the lower half of the door. The upper half of the door can't be seen because of a huge tube on the ceiling. * Do your first jump to start a Screw Attack to the door. * Try to hit the ceiling after the second jump. This way you'll avoid hitting the tube. * Do the third jump to start the Screw Attack in the moment the tube goes out of the top of the sreen. * Proceed Screw Attacking to get to the door leading to Storage C. ---- ''Morgenstern'' <ul>Don't know if this way is any easier, it's how I got there. Set the blocks to be three high on the door side(should already be there from the first time through), stand on the blocks next to the door and you can Screw Attack from there to the door.</ul> 099c2f2bd92b9af22d03c5cab56b52df3be6a192 655 413 2004-12-07T13:59:10Z Morgenstern 61 wikitext text/x-wiki Video needed Discovered by: ''Frozen Mr. Toastbrot'' Once you got the Screw Attack you can get to Storage C without raising the platforms and without using the Spider Ball tracks. This way you can save a lot of time in a 100% game. Notes: * Jump onto the panel that is used to lower the platforms near the door to Security Station A. * Space jump onto the platform above the panel where the block with Spider Ball track is. * Jump onto the next level of that platform and position yourself left of the Spider Ball track. * When you face the door to Storage C you should only see the lower half of the door. The upper half of the door can't be seen because of a huge tube on the ceiling. * Do your first jump to start a Screw Attack to the door. * Try to hit the ceiling after the second jump. This way you'll avoid hitting the tube. * Do the third jump to start the Screw Attack in the moment the tube goes out of the top of the sreen. * Proceed Screw Attacking to get to the door leading to Storage C. ---- ''Morgenstern'' <ul>Don't know if this way is any easier, it's how I got there. Set the blocks to be three high on the door side(should already be there from the first time through), stand on the blocks next to the door and you can Space Jump from there to the door.</ul> 802bcbeed0f85c91ba17fc1ba56cab8025d10d83 413 412 2004-12-07T13:58:51Z Morgenstern 61 wikitext text/x-wiki Video needed Discovered by: ''Frozen Mr. Toastbrot'' Once you got the Screw Attack you can get to Storage C without raising the platforms and without using the Spider Ball tracks. This way you can save a lot of time in a 100% game. Notes: * Jump onto the panel that is used to lower the platforms near the door to Security Station A. * Space jump onto the platform above the panel where the block with Spider Ball track is. * Jump onto the next level of that platform and position yourself left of the Spider Ball track. * When you face the door to Storage C you should only see the lower half of the door. The upper half of the door can't be seen because of a huge tube on the ceiling. * Do your first jump to start a Screw Attack to the door. * Try to hit the ceiling after the second jump. This way you'll avoid hitting the tube. * Do the third jump to start the Screw Attack in the moment the tube goes out of the top of the sreen. * Proceed Screw Attacking to get to the door leading to Storage C. ---- ''Morgenstern'' <ul>Don't know if thise way is any easier, it's how I got there. Set the blocks to be three high on the door side(should already be there from the first time through), stand on the blocks next to the door and you can Space Jump from there to the door.</ul> bb1513e6d27b95c425e844004d4163fb841d2bb2 412 228 2004-12-01T19:30:41Z Frozen Mr. Toastbrot 19 wikitext text/x-wiki Video needed Discovered by: ''Frozen Mr. Toastbrot'' Once you got the Screw Attack you can get to Storage C without raising the platforms and without using the Spider Ball tracks. This way you can save a lot of time in a 100% game. Notes: * Jump onto the panel that is used to lower the platforms near the door to Security Station A. * Space jump onto the platform above the panel where the block with Spider Ball track is. * Jump onto the next level of that platform and position yourself left of the Spider Ball track. * When you face the door to Storage C you should only see the lower half of the door. The upper half of the door can't be seen because of a huge tube on the ceiling. * Do your first jump to start a Screw Attack to the door. * Try to hit the ceiling after the second jump. This way you'll avoid hitting the tube. * Do the third jump to start the Screw Attack in the moment the tube goes out of the top of the sreen. * Proceed Screw Attacking to get to the door leading to Storage C. d8e0d977003655b312aa6a6d0cde41c983fc32d8 228 225 2004-12-01T16:25:13Z Frozen Mr. Toastbrot 19 wikitext text/x-wiki Video needed Discovered by: ''Frozen Mr. Toastbrot'' Once you got the Screw Attack you can get to Storage C without raising the platforms and without using the Spider Ball tracks. Notes: * Jump onto the panel that is used to lower the platforms near the door to Security Station A. * Space jump onto the platform above the panel where the block with Spider Ball track is. * Jump onto the next level of that platform and position yourself left of the Spider Ball track. * When you face the door to Storage C you should only see the lower half of the door. The upper half of the door can't be seen because of a huge tube on the ceiling. * Do your first jump to start a Screw Attack to the door. * Try to hit the ceiling after the second jump. This way you'll avoid hitting the tube. * Do the third jump to start the Screw Attack in the moment the tube goes out of the top of the sreen. * Proceed Screw Attacking to get to the door leading to Storage C. ff2a7dfa70aaa1921e9e83c9014576093fc3bb03 225 224 2004-12-01T16:24:20Z Frozen Mr. Toastbrot 19 wikitext text/x-wiki Video needed Discovered by: ''Frozen Mr. Toastbrot'' Once you got the Screw Attack you can get to Storage C without raising the platforms and without using the Spider Ball tracks. Notes: * Jump onto the panel that is used to lower the platforms near the door to Security Station A * Space jump onto the platform above the panel where the block with Spider Ball track is. * Jump onto the next level of that platform and position yourself left of the Spider Ball track. * When you face the door to Storage C you should only see the lower half of the door. The upper half can't be seen because of a huge tube on the ceiling. * Do your first jump to start a Screw Attack to the door. * Try to hit the ceiling after the second jump. This way you'll avoid hitting the tube. * Do the third jump to start the Screw Attack in the moment the tube goes out of the top of the sreen. * Proceed Screw Attacking to get to the door leading to Storage C. 2d235bbd227c2e0055f6f7697f5fedbf81e51daa 224 2004-12-01T16:21:59Z Frozen Mr. Toastbrot 19 wikitext text/x-wiki Video needed Discovered by: ''Frozen Mr. Toastbrot'' Once you got the Screw Attack you can get to Storage C without raising the platforms and without using the Spider Ball. Notes: * Jump onto the panel that is used to lower the platforms near the door to Security Station A * Space jump onto the platform above the panel where the block with Spider Ball track is. * Jump onto the next level of that platform and position yourself left of the Spider Ball track. * When you face the door to Storage C you should only see the lower half of the door. The upper half can't be seen because of a huge tube on the ceiling. * Do your first jump to start a Screw Attack to the door. * Try to hit the ceiling after the second jump. This way you'll avoid hitting the tube. * Do the third jump to start the Screw Attack in the moment the tube goes out of the top of the sreen. * Proceed Screw Attacking to get to the door leading to Storage C. 6e9f58704912903663cc99d4d007a3884c4e6cdb Agon Wastes: Central Mining Station 0 2078 5255 5254 2007-05-31T18:27:29Z Doninss 217 wikitext text/x-wiki '''Discovered by:''' bartendorsparky '''Note:''' This is an alternate method for the second part of the trick. The main method (and first part of the trick) is described and demonstrated on the site [http://www.metroid2002.com/echoes/speed_tricks_central_mining_station.php main Echoes page]. '''Main Items Required:''' Space Jump '''Description:''' Jump just onto the narrow ledge to the right of the post, then ghetto jump across the gap to the ledge with the morphball tunnel. See the video. '''Notes:''' The ghetto effect is from a tiny bump on the ledge. If you jump too late, you may notice hitting the bump before you jump. In this case you probably won't make it. The jump must be initiated just before the bump. You won't see the bump, but you will probably make it to the ledge. (Assuming an efficient jump.) '''Video:''' [http://www.genericgamer.com/MP2/CMSghetto.mp4 ghetto jump] (Outside link, AVC (h.264) encoded mp4) ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Speed Tricks]]''' |- bgcolor=#f8f8ff |'''Agon Wastes: Central Mining Station''' |} 95de58b160ecdb1cfcf98e2d711112422eea5fb7 5254 5253 2007-05-30T18:32:42Z Doninss 217 wikitext text/x-wiki '''Discovered by:''' bartendorsparky '''Note:''' This is an alternate method for the second part of the trick. The main method (and first part of the trick) is described and demonstrated on the site [http://www.metroid2002.com/echoes/speed_tricks_central_mining_station.php main Echoes page]. '''Main Items Required:''' Space Jump '''Description:''' Jump just onto the narrow ledge to the right of the post, then ghetto jump across the gap to the ledge with the morphball tunnel. See the video. '''Notes:''' The ghetto effect is from a tiny bump on the ledge. If you jump too late, you may notice hitting the bump before you jump. In this case you won't make it. The jump must be initiated just before the bump. You won't see the bump, but you will probably make it to the ledge. (Assuming an efficient jump.) '''Video:''' [http://www.genericgamer.com/MP2/CMSghetto.mp4 ghetto jump] (Outside link, AVC (h.264) encoded mp4) ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Speed Tricks]]''' |- bgcolor=#f8f8ff |'''Agon Wastes: Central Mining Station''' |} 78a8f91e7e28d978b6abde9bdd5de36b7fd0ffbb 5253 5252 2007-05-30T17:50:50Z Doninss 217 wikitext text/x-wiki '''Discovered by:''' bartendorsparky '''Main Items Required:''' Space Jump '''Description:''' Jump just onto the narrow ledge to the right of the post, then ghetto jump across the gap to the ledge with the morphball tunnel. See video. '''Note:''' This is an alternate method for the second part of the trick. The main method (and first part of the trick) is described and demonstrated on the site [http://www.metroid2002.com/echoes/speed_tricks_central_mining_station.php main Echoes page]. '''Video:''' [http://www.genericgamer.com/MP2/CMSghetto.mp4 ghetto jump] (Outside link, AVC (h.264) encoded mp4) ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Speed Tricks]]''' |- bgcolor=#f8f8ff |'''Agon Wastes: Central Mining Station''' |} 10a92c43ac245d766e5925f4620f1fd45e0d5d4c 5252 2007-05-30T17:50:04Z Doninss 217 new page wikitext text/x-wiki '''Discovered by:''' bartendorsparky '''Main Items Required:''' Space Jump '''Description:''' Jump just onto the narrow ledge to the right of the post, then ghetto jump across the gap to the ledge with the morphball tunnel. See video. '''Note:''' This is an alternate method for the second part of the trick. The main method (and first part of the trick) is desribed and demonstrated on the site [http://www.metroid2002.com/echoes/speed_tricks_central_mining_station.php main Echoes page]. '''Video:''' [http://www.genericgamer.com/MP2/CMSghetto.mp4 ghetto jump] (Outside link, AVC (h.264) encoded mp4) ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Speed Tricks]]''' |- bgcolor=#f8f8ff |'''Agon Wastes: Central Mining Station''' |} 0323da1a36cf3b37e9f3812e834109f967882bd5 Agon Wastes: Command Center 0 841 3238 2004-12-05T21:17:03Z Maur 25 wikitext text/x-wiki ''Discovered by Maur'' [http://www.metroid2002.com/maur/command_center.avi vid here] Jump onto the hidden ledge in the blast door, then space jump to the upper level. 3f2687aa9f574f7a7d5ffd8bdc2e15dda716f63b Agon Wastes: Hydrodynamo 0 835 3233 319 2004-12-05T17:39:51Z BoostR 27 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 319 2004-12-05T17:30:28Z Frozen Mr. Toastbrot 19 wikitext text/x-wiki Discoverd by 'Matt' An easy method to get to the light and dark beam doors was discovered by Matt. * Original text previously found in [[Underwater Dash]] Stand on the ring and look down, facing the door you want to get to (light or dark). Jump backwards off the ledge, then when you start to go below the ledge, jump again while holding forward, B&R and you'll go flying forward. If you don't go forward far enough, you jumped too soon. [http://radix.metroid2002.com/UnderwaterJump.avi video] - note that platforms were already extended... oh well. 4e0dc605eb69d4994f8c85b44b11441868d714e6 Agon Wastes: Hydrodynamo Station 0 839 3236 2004-12-05T19:50:59Z Radix 8 Agon Wastes: Hydrodynamo Station moved to Torvus Bog: Hydrodynamo Station wikitext text/x-wiki #REDIRECT [[Torvus Bog: Hydrodynamo Station]] d8a5515c67a1de69da79b2b80774ff015840c97c Agon Wastes: Main Reactor Missile Expansion 0 937 3332 908 2005-01-07T00:13:38Z Baby Sheegoth 79 wikitext text/x-wiki ''Discovered by'' Ummeiko Requirements: Screw Attack, Spider Ball Here is a method primarily for 100% runs that allows you to skip most of the spiderball tracks en route to the missile expansion. A video might be helpful if someone with the means to do so wants to make one. <ul><li>Start at the upper level of the room, with your back to the dark door. There is a hole in the glass.</li> <li>Space jump to the top of the large cylinder in the middle of the room. It helps to be slightly to one side when you jump through the glass, otherwise you will hit a small pice of rock in the ceiling and won't make it to the cylinder.</li> <li>Look towards the second piston/spiderball track from the right (it dips down lower than the two tracks on either side. Screw Attack into the cage area around this piston.</li> <li>You will take damage from the phazon at the bottom of this cage area, but if you are quick, you won't take too much. Go into morphball mode and do a Double Bomb Jump, while holding R to use spider ball to attatch to the piston. The piston must be at its lowermost point to reach it.</li> <li>Boost onto the last piston and then to the missile expansion as usual.</li> <li><i>Note that it is possible to screw attack into the rightmost piston cage, but a dbj isn't high enough to reach either the piston or the gap that leads to the missile expansion. Someone with knowledge of a [[TRHbj]] or other advanced bomb technique might be able to make it over.</i></li></ul> By bartendorsparky: you could also screw attack right into the little hole to the right, where you would normally exit. b425a762ba542fa689860a129b11d3bc7c5b2847 908 903 2005-01-06T19:29:19Z Bartendorsparky 90 wikitext text/x-wiki ''Discovered by'' Ummeiko Requirements: Screw Attack, Spider Ball Here is a method primarily for 100% runs that allows you to skip most of the spiderball tracks en route to the missile expansion. A video might be helpful if someone with the means to do so wants to make one. <ul><li>Start at the upper level of the room, with your back to the dark door. There is a hole in the glass.</li> <li>Space jump to the top of the large cylinder in the middle of the room. It helps to be slightly to one side when you jump through the glass, otherwise you will hit a small pice of rock in the ceiling and won't make it to the cylinder.</li> <li>Look towards the second piston/spiderball track from the right (it dips down lower than the two tracks on either side. Screw Attack into the cage area around this piston.</li> <li>You will take damage from the phazon at the bottom of this cage area, but if you are quick, you won't take too much. Go into morphball mode and do a Double Bomb Jump, while holding R to use spider ball to attatch to the piston. The piston must be at its lowermost point to reach it.</li> <li>Boost onto the last piston and then to the missile expansion as usual.</li> <li><i>Note that it is possible to screw attack into the rightmost piston cage, but a dbj isn't high enough to reach either the piston or the gap that leads to the missile expansion. Someone with knowledge of a tbj or other advanced bomb technique might be able to make it over.</i></li></ul> By bartendorsparky: you could also screw attack right into the little hole to the right, where you would normally exit. f7aea6fb7ddb31dbd5752c0a903644cc88bedcb2 903 2005-01-05T21:16:58Z Ummeiko 15 wikitext text/x-wiki ''Discovered by'' Ummeiko Requirements: Screw Attack, Spider Ball Here is a method primarily for 100% runs that allows you to skip most of the spiderball tracks en route to the missile expansion. A video might be helpful if someone with the means to do so wants to make one. <ul><li>Start at the upper level of the room, with your back to the dark door. There is a hole in the glass.</li> <li>Space jump to the top of the large cylinder in the middle of the room. It helps to be slightly to one side when you jump through the glass, otherwise you will hit a small pice of rock in the ceiling and won't make it to the cylinder.</li> <li>Look towards the second piston/spiderball track from the right (it dips down lower than the two tracks on either side. Screw Attack into the cage area around this piston.</li> <li>You will take damage from the phazon at the bottom of this cage area, but if you are quick, you won't take too much. Go into morphball mode and do a Double Bomb Jump, while holding R to use spider ball to attatch to the piston. The piston must be at its lowermost point to reach it.</li> <li>Boost onto the last piston and then to the missile expansion as usual.</li> <li><i>Note that it is possible to screw attack into the rightmost piston cage, but a dbj isn't high enough to reach either the piston or the gap that leads to the missile expansion. Someone with knowledge of a tbj or other advanced bomb technique might be able to make it over.</i></li></ul> a387930eed5c49a1a36b5cb299237e222518a72f Agon Wastes: Mining Plaza 0 927 3323 861 2004-12-31T10:47:45Z True Diehard Gamer 13 wikitext text/x-wiki ''Discovered by True Diehard Gamer'' http://www.metroid2002.com/truediehardgamer/mp2/before_morph_bomb_ghetto_in_mining_plaza.avi If your first two saves are before the splinter battle and the dark samus fight, then there's a ghetto jump in the Mining Plaza that you can use to save a few seconds, allowing you to get to the ledges faster. To perform, stand on the raised ground in front of the left wall as you enter into the Mining Plaza, then jump and aim for the slanted part to reach the surface above. 14c168c0abc599c5cee911283fde7108cd33d2df 861 2004-12-31T10:46:57Z True Diehard Gamer 13 wikitext text/x-wiki ''Discovered by True Diehard Gamer'' http://www.metroid2002.com/truediehardgamer/mp2/before_morph_bomb_ghetto_in_mining_plaza.avi If your first two saves are before the splinter battle and the dark samus fight, then there's a ghetto in the Mining Plaza that you can use to save a few seconds, allowing you to get to the ledges faster. To perform, stand on the raised ground in front of the left wall as you enter into the Mining Plaza, then jump and aim for the slanted part to reach the surface above. 51589d132c93689a346d0c58e6006023a003998f Agon Wastes: Mining Station B 0 797 3191 2204 2005-08-13T03:39:22Z Doninss 217 wikitext text/x-wiki [http://www.metroid2002.com/trh/vids/echoes/mining_station_b.avi video here] Discovered by ''Red Scarlet'' Red Scarlet's own description: Alright, woot. As you know, to get the Darkburst, you are supposed to get that helicopter blade started after doing the morph ball timed puzzle, then somehow (I forget the normal way) get to the portal above it, then take the portal, then go through 2 rooms in Dark Aether, then take a portal to Light Aether, and then go back through those 2 rooms to grab the Darkburst. Well, that isn't necessary. After doing my ghetto jump to get on top of the blade (on the end away from the portal by like jumping left into those rocks, then up), don't go into the portal. Instead, if facing the portal, the Darkburst is on your left. See that bar on the "tower" thing the blade is connected to? Well, face the Dark Beam and ghetto jump the bigger metal part and the very top thing (goes outward), and try to Screw Attack at the very peak of your jump. What's strange is when you get the Darkburst this way, the little "ooh new toy" cinema wasn't even shown, nor was "Darkburst Acquired!" It seems like a real pain to get off, but it's extremely worth it; it saves going to the portal, through Trial Grounds, through the Dark Transit Station, using the portal in Duelling Range to get behind those bars in Mining Plaza, and going through Transit station to pick the Darkburst up, probably saving about 2 minutes. I did record myself getting it, so it's all good...and I picked up 5 items on the way before I saved, including Darkburst, and went from 71%-76%, so it still counts and stuff. You still have to do the 2 bomb slots puzzle though, so the blade is raised high enough. <hr> You can also skip the dark world part of the puzzle without Screw Attack. Raise the blade by setting off both bomb slots. Stand on the blade on the side with the bars in the wall. L-jump up to a standable spot against the second thin bar to the right. Now simply space jump to the platform sticking out of the wall and then to the DarkBurst. [http://math.utoledo.edu/~dgajews/sw35/DarkBurst_SJ_only.avi Video here] Aside: You can reach a ledge leading to the tunnel to the blade from above by a single bomb BS jump if you don't have Boostball. [http://math.utoledo.edu/~dgajews/sw35/MiningStationB_no_Boost_BSJ.avi Video here] Description and videos by ''SkippyJr'' <hr> Discovered by ''bartendorsparky'' By far the fastest method is the one used by Sparky in his world record 100% speed run. It consists of screw attacking off a 3bsj to the Darkburst ledge (from the unraised blade). See segment 22 of his run for video. http://speeddemosarchive.com/demo.pl?MetroidEchoes_100p_225 f7ce6789e348a87ebc582b512d79255dc2186e51 2204 2203 2005-08-07T15:21:51Z Doninss 217 reworded intro to SkippyJr method wikitext text/x-wiki [http://www.metroid2002.com/trh/vids/echoes/mining_station_b.avi video here] Discovered by ''Red Scarlet'' Red Scarlet's own description: Alright, woot. As you know, to get the Darkburst, you are supposed to get that helicopter blade started after doing the morph ball timed puzzle, then somehow (I forget the normal way) get to the portal above it, then take the portal, then go through 2 rooms in Dark Aether, then take a portal to Light Aether, and then go back through those 2 rooms to grab the Darkburst. Well, that isn't necessary. After doing my ghetto jump to get on top of the blade (on the end away from the portal by like jumping left into those rocks, then up), don't go into the portal. Instead, if facing the portal, the Darkburst is on your left. See that bar on the "tower" thing the blade is connected to? Well, face the Dark Beam and ghetto jump the bigger metal part and the very top thing (goes outward), and try to Screw Attack at the very peak of your jump. What's strange is when you get the Darkburst this way, the little "ooh new toy" cinema wasn't even shown, nor was "Darkburst Acquired!" It seems like a real pain to get off, but it's extremely worth it; it saves going to the portal, through Trial Grounds, through the Dark Transit Station, using the portal in Duelling Range to get behind those bars in Mining Plaza, and going through Transit station to pick the Darkburst up, probably saving about 2 minutes. I did record myself getting it, so it's all good...and I picked up 5 items on the way before I saved, including Darkburst, and went from 71%-76%, so it still counts and stuff. You still have to do the 2 bomb slots puzzle though, so the blade is raised high enough. <hr> You can also skip the dark world part of the puzzle without Screw Attack. Raise the blade by setting off both bomb slots. Stand on the blade on the side with the bars in the wall. L-jump up to a standable spot against the second thin bar to the right. Now simply space jump to the platform sticking out of the wall and then to the DarkBurst. [http://math.utoledo.edu/~dgajews/sw35/DarkBurst_SJ_only.avi Video here] Aside: You can reach a ledge leading to the tunnel to the blade from above by a single bomb BS jump if you don't have Boostball. [http://math.utoledo.edu/~dgajews/sw35/MiningStationB_no_Boost_BSJ.avi Video here] Videos by ''SkippyJr'' <hr> Discovered by ''bartendorsparky'' By far the fastest method is the one used by Sparky in his world record 100% speed run. It consists of screw attacking off a 3bsj to the Darkburst ledge (from the unraised blade). See segment 22 of his run for video. http://speeddemosarchive.com/demo.pl?MetroidEchoes_100p_225 e2f12e0251cd12bc7e56ebb141236ead9b0672b3 2203 2193 2005-07-23T19:52:30Z Doninss 217 wikitext text/x-wiki [http://www.metroid2002.com/trh/vids/echoes/mining_station_b.avi video here] Discovered by ''Red Scarlet'' Red Scarlet's own description: Alright, woot. As you know, to get the Darkburst, you are supposed to get that helicopter blade started after doing the morph ball timed puzzle, then somehow (I forget the normal way) get to the portal above it, then take the portal, then go through 2 rooms in Dark Aether, then take a portal to Light Aether, and then go back through those 2 rooms to grab the Darkburst. Well, that isn't necessary. After doing my ghetto jump to get on top of the blade (on the end away from the portal by like jumping left into those rocks, then up), don't go into the portal. Instead, if facing the portal, the Darkburst is on your left. See that bar on the "tower" thing the blade is connected to? Well, face the Dark Beam and ghetto jump the bigger metal part and the very top thing (goes outward), and try to Screw Attack at the very peak of your jump. What's strange is when you get the Darkburst this way, the little "ooh new toy" cinema wasn't even shown, nor was "Darkburst Acquired!" It seems like a real pain to get off, but it's extremely worth it; it saves going to the portal, through Trial Grounds, through the Dark Transit Station, using the portal in Duelling Range to get behind those bars in Mining Plaza, and going through Transit station to pick the Darkburst up, probably saving about 2 minutes. I did record myself getting it, so it's all good...and I picked up 5 items on the way before I saved, including Darkburst, and went from 71%-76%, so it still counts and stuff. You still have to do the 2 bomb slots puzzle though, so the blade is raised high enough. <hr> You can get the DarkBurst without Screw Attack (and without going though the dark world). Raise the blade by setting off both bomb slots. Stand on the blade on the side with the bars in the wall. L-jump up to a standable spot against the second thin bar to the right. Now simply space jump to the platform sticking out of the wall and then to the DarkBurst. [http://math.utoledo.edu/~dgajews/sw35/DarkBurst_SJ_only.avi Video here] Aside: You can reach a ledge leading to the tunnel to the blade from above by a single bomb BS jump if you don't have Boostball. [http://math.utoledo.edu/~dgajews/sw35/MiningStationB_no_Boost_BSJ.avi Video here] Videos by ''SkippyJr'' <hr> Discovered by ''bartendorsparky'' By far the fastest method is the one used by Sparky in his world record 100% speed run. It consists of screw attacking off a 3bsj to the Darkburst ledge (from the unraised blade). See segment 22 of his run for video. http://speeddemosarchive.com/demo.pl?MetroidEchoes_100p_225 312110850e02b050eb1c52aea2b03aacd41cbf52 2193 2192 2005-07-23T19:51:57Z Doninss 217 wikitext text/x-wiki [http://www.metroid2002.com/trh/vids/echoes/mining_station_b.avi video here] Discovered by ''Red Scarlet'' Red Scarlet's own description: Alright, woot. As you know, to get the Darkburst, you are supposed to get that helicopter blade started after doing the morph ball timed puzzle, then somehow (I forget the normal way) get to the portal above it, then take the portal, then go through 2 rooms in Dark Aether, then take a portal to Light Aether, and then go back through those 2 rooms to grab the Darkburst. Well, that isn't necessary. After doing my ghetto jump to get on top of the blade (on the end away from the portal by like jumping left into those rocks, then up), don't go into the portal. Instead, if facing the portal, the Darkburst is on your left. See that bar on the "tower" thing the blade is connected to? Well, face the Dark Beam and ghetto jump the bigger metal part and the very top thing (goes outward), and try to Screw Attack at the very peak of your jump. What's strange is when you get the Darkburst this way, the little "ooh new toy" cinema wasn't even shown, nor was "Darkburst Acquired!" It seems like a real pain to get off, but it's extremely worth it; it saves going to the portal, through Trial Grounds, through the Dark Transit Station, using the portal in Duelling Range to get behind those bars in Mining Plaza, and going through Transit station to pick the Darkburst up, probably saving about 2 minutes. I did record myself getting it, so it's all good...and I picked up 5 items on the way before I saved, including Darkburst, and went from 71%-76%, so it still counts and stuff. You still have to do the 2 bomb slots puzzle though, so the blade is raised high enough. <hr> You can get the DarkBurst without Screw Attack (and without going though the dark world). Raise the blade by setting off both bomb slots. Stand on the blade on the side with the bars in the wall. L-jump up to a standable spot against the second thin bar to the right. Now simply space jump to the platform sticking out of the wall and then to the DarkBurst. [http://math.utoledo.edu/~dgajews/sw35/DarkBurst_SJ_only.avi Video here] Aside: You can reach a ledge leading to the tunnel to the blade from above by a single bomb BS jump if you don't have Boostball. [http://math.utoledo.edu/~dgajews/sw35/MiningStationB_no_Boost_BSJ.avi Video here] Videos by ''SkippyJr'' <hr> Discovered by ''bartendorsparky'' By far the fastest method is the one used by Sparky in his world record 100% speed run. It consists of screw attacking off a 3bsj to the Darkburst ledge (from the unraised blade). See segment 22 of his run for video. http://speeddemosarchive.com/demo.pl?MetroidEchoes_100p_225 2720763e2e5d666c87a6912b2a50dc4e881c67d9 2192 2191 2005-07-23T19:49:43Z Doninss 217 Added Sparky's method wikitext text/x-wiki [http://www.metroid2002.com/trh/vids/echoes/mining_station_b.avi video here] Discovered by ''Red Scarlet'' Red Scarlet's own description: Alright, woot. As you know, to get the Darkburst, you are supposed to get that helicopter blade started after doing the morph ball timed puzzle, then somehow (I forget the normal way) get to the portal above it, then take the portal, then go through 2 rooms in Dark Aether, then take a portal to Light Aether, and then go back through those 2 rooms to grab the Darkburst. Well, that isn't necessary. After doing my ghetto jump to get on top of the blade (on the end away from the portal by like jumping left into those rocks, then up), don't go into the portal. Instead, if facing the portal, the Darkburst is on your left. See that bar on the "tower" thing the blade is connected to? Well, face the Dark Beam and ghetto jump the bigger metal part and the very top thing (goes outward), and try to Screw Attack at the very peak of your jump. What's strange is when you get the Darkburst this way, the little "ooh new toy" cinema wasn't even shown, nor was "Darkburst Acquired!" It seems like a real pain to get off, but it's extremely worth it; it saves going to the portal, through Trial Grounds, through the Dark Transit Station, using the portal in Duelling Range to get behind those bars in Mining Plaza, and going through Transit station to pick the Darkburst up, probably saving about 2 minutes. I did record myself getting it, so it's all good...and I picked up 5 items on the way before I saved, including Darkburst, and went from 71%-76%, so it still counts and stuff. You still have to do the 2 bomb slots puzzle though, so the blade is raised high enough. <hr> You can get the DarkBurst without Screw Attack (and without going though the dark world). Raise the blade by setting off both bomb slots. Stand on the blade on the side with the bars in the wall. L-jump up to a standable spot against the second thin bar to the right. Now simply space jump to the platform sticking out of the wall and then to the DarkBurst. [http://math.utoledo.edu/~dgajews/sw35/DarkBurst_SJ_only.avi Video here] Aside: You can reach a ledge leading to the tunnel to the blade from above by a single bomb BS jump if you don't have Boostball. [http://math.utoledo.edu/~dgajews/sw35/MiningStationB_no_Boost_BSJ.avi Video here] Videos by ''SkippyJr'' <hr> Discovered by ''bartendorsparky'' By far the fastest method (for a 100% run) is the one used by Sparky in his world record run. It consists of screw attacking off a 3bsj to the Darkburst ledge (from the unraised blade). See segment 22 of his run for video. http://speeddemosarchive.com/demo.pl?MetroidEchoes_100p_225 c62fd924f46fe860a6b4047d8b8bfddaf5f91f26 2191 2177 2005-07-15T03:42:21Z Doninss 217 Changed video labels to reflect the existing page style ;| wikitext text/x-wiki [http://www.metroid2002.com/trh/vids/echoes/mining_station_b.avi video here] Discovered by ''Red Scarlet'' Red Scarlet's own description: Alright, woot. As you know, to get the Darkburst, you are supposed to get that helicopter blade started after doing the morph ball timed puzzle, then somehow (I forget the normal way) get to the portal above it, then take the portal, then go through 2 rooms in Dark Aether, then take a portal to Light Aether, and then go back through those 2 rooms to grab the Darkburst. Well, that isn't necessary. After doing my ghetto jump to get on top of the blade (on the end away from the portal by like jumping left into those rocks, then up), don't go into the portal. Instead, if facing the portal, the Darkburst is on your left. See that bar on the "tower" thing the blade is connected to? Well, face the Dark Beam and ghetto jump the bigger metal part and the very top thing (goes outward), and try to Screw Attack at the very peak of your jump. What's strange is when you get the Darkburst this way, the little "ooh new toy" cinema wasn't even shown, nor was "Darkburst Acquired!" It seems like a real pain to get off, but it's extremely worth it; it saves going to the portal, through Trial Grounds, through the Dark Transit Station, using the portal in Duelling Range to get behind those bars in Mining Plaza, and going through Transit station to pick the Darkburst up, probably saving about 2 minutes. I did record myself getting it, so it's all good...and I picked up 5 items on the way before I saved, including Darkburst, and went from 71%-76%, so it still counts and stuff. You still have to do the 2 bomb slots puzzle though, so the blade is raised high enough. <hr> You can get the DarkBurst without Screw Attack and without going though the dark world. Raise the blade by setting off both bomb slots. Stand on the blade on the side with the bars in the wall. L-jump up to a standable spot against the second thin bar to the right. Now simply space jump to the platform sticking out of the wall and then to the DarkBurst. [http://math.utoledo.edu/~dgajews/sw35/DarkBurst_SJ_only.avi Video here] Aside: You can reach a ledge leading to the tunnel to the blade from above by a single bomb BS jump if you don't have Boostball. [http://math.utoledo.edu/~dgajews/sw35/MiningStationB_no_Boost_BSJ.avi Video here] Videos by ''SkippyJr'' bafab49754898f37f29014af70feb6b5692cc9d9 2177 2176 2005-07-15T02:43:01Z Doninss 217 Removed credit (SkippyJr) as per Skippy's request. Added links to Skippy's videos of the methods. wikitext text/x-wiki [http://www.metroid2002.com/trh/vids/echoes/mining_station_b.avi video here] Discovered by ''Red Scarlet'' Red Scarlet's own description: Alright, woot. As you know, to get the Darkburst, you are supposed to get that helicopter blade started after doing the morph ball timed puzzle, then somehow (I forget the normal way) get to the portal above it, then take the portal, then go through 2 rooms in Dark Aether, then take a portal to Light Aether, and then go back through those 2 rooms to grab the Darkburst. Well, that isn't necessary. After doing my ghetto jump to get on top of the blade (on the end away from the portal by like jumping left into those rocks, then up), don't go into the portal. Instead, if facing the portal, the Darkburst is on your left. See that bar on the "tower" thing the blade is connected to? Well, face the Dark Beam and ghetto jump the bigger metal part and the very top thing (goes outward), and try to Screw Attack at the very peak of your jump. What's strange is when you get the Darkburst this way, the little "ooh new toy" cinema wasn't even shown, nor was "Darkburst Acquired!" It seems like a real pain to get off, but it's extremely worth it; it saves going to the portal, through Trial Grounds, through the Dark Transit Station, using the portal in Duelling Range to get behind those bars in Mining Plaza, and going through Transit station to pick the Darkburst up, probably saving about 2 minutes. I did record myself getting it, so it's all good...and I picked up 5 items on the way before I saved, including Darkburst, and went from 71%-76%, so it still counts and stuff. You still have to do the 2 bomb slots puzzle though, so the blade is raised high enough. <hr> You can get the DarkBurst without Screw Attack and without going though the dark world. Raise the blade by setting off both bomb slots. Stand on the blade on the side with the bars in the wall. L-jump up to a standable spot against the second thin bar to the right. Now simply space jump to the platform sticking out of the wall and then to the DarkBurst. [http://math.utoledo.edu/~dgajews/sw35/DarkBurst_SJ_only.avi Video] Aside: You can reach a ledge leading to the tunnel to the blade from above by a single bomb BS jump if you don't have Boostball. [http://math.utoledo.edu/~dgajews/sw35/MiningStationB_no_Boost_BSJ.avi Video] Videos by ''SkippyJr'' 3d18fd947eaa37f72e2f1124659aa0a9591750a6 2176 2171 2005-07-10T21:46:25Z Doninss 217 speeling wikitext text/x-wiki [http://www.metroid2002.com/trh/vids/echoes/mining_station_b.avi video here] Discovered by ''Red Scarlet'' Red Scarlet's own description: Alright, woot. As you know, to get the Darkburst, you are supposed to get that helicopter blade started after doing the morph ball timed puzzle, then somehow (I forget the normal way) get to the portal above it, then take the portal, then go through 2 rooms in Dark Aether, then take a portal to Light Aether, and then go back through those 2 rooms to grab the Darkburst. Well, that isn't necessary. After doing my ghetto jump to get on top of the blade (on the end away from the portal by like jumping left into those rocks, then up), don't go into the portal. Instead, if facing the portal, the Darkburst is on your left. See that bar on the "tower" thing the blade is connected to? Well, face the Dark Beam and ghetto jump the bigger metal part and the very top thing (goes outward), and try to Screw Attack at the very peak of your jump. What's strange is when you get the Darkburst this way, the little "ooh new toy" cinema wasn't even shown, nor was "Darkburst Acquired!" It seems like a real pain to get off, but it's extremely worth it; it saves going to the portal, through Trial Grounds, through the Dark Transit Station, using the portal in Duelling Range to get behind those bars in Mining Plaza, and going through Transit station to pick the Darkburst up, probably saving about 2 minutes. I did record myself getting it, so it's all good...and I picked up 5 items on the way before I saved, including Darkburst, and went from 71%-76%, so it still counts and stuff. You still have to do the 2 bomb slots puzzle though, so the blade is raised high enough. <hr> Discovered by ''SkippyJr'' You can get the DarkBurst without Screw Attack and without going though the dark world. Raise the blade by setting off both bomb slots. Stand on the blade on the side with the bars in the wall. L-jump up to a standable spot against the second thin bar to the right. Now simply space jump to the platform sticking out of the wall and then to the DarkBurst. Aside: You can reach a ledge leading to the tunnel to the blade from above by a single bomb BS jump if you don't have Boostball. c502e67f3b200c645d78626308e3b81980cb0562 2171 2168 2005-07-03T21:39:34Z SamusAranLuver 111 of coures you can get it with out the Screw attack. wikitext text/x-wiki [http://www.metroid2002.com/trh/vids/echoes/mining_station_b.avi video here] Discovered by ''Red Scarlet'' Red Scarlet's own description: Alright, woot. As you know, to get the Darkburst, you are supposed to get that helicopter blade started after doing the morph ball timed puzzle, then somehow (I forget the normal way) get to the portal above it, then take the portal, then go through 2 rooms in Dark Aether, then take a portal to Light Aether, and then go back through those 2 rooms to grab the Darkburst. Well, that isn't necessary. After doing my ghetto jump to get on top of the blade (on the end away from the portal by like jumping left into those rocks, then up), don't go into the portal. Instead, if facing the portal, the Darkburst is on your left. See that bar on the "tower" thing the blade is connected to? Well, face the Dark Beam and ghetto jump the bigger metal part and the very top thing (goes outward), and try to Screw Attack at the very peak of your jump. What's strange is when you get the Darkburst this way, the little "ooh new toy" cinema wasn't even shown, nor was "Darkburst Acquired!" It seems like a real pain to get off, but it's extremely worth it; it saves going to the portal, through Trial Grounds, through the Dark Transit Station, using the portal in Duelling Range to get behind those bars in Mining Plaza, and going through Transit station to pick the Darkburst up, probably saving about 2 minutes. I did record myself getting it, so it's all good...and I picked up 5 items on the way before I saved, including Darkburst, and went from 71%-76%, so it still counts and stuff. You still have to do the 2 bomb slots puzzle though, so the blade is raised high enough. <hr> Discovered by ''SkippyJr'' You can get the DarkBurst without Screw Attack and with out going though the dark world. Raise the blade by setting off both bomb slots. Stand on the blade on the side with the bars in the wall. L-jump up to a standable spot against the second thin bar to the right. Now simply space jump to the platform sticking out of the wall and then to the DarkBurst. Aside: You can reach a ledge leading to the tunnel to the blade from above by a single bomb BS jump if you don't have Boostball. c6d3ba79745ef4475552a885295c9991864bf861 2168 2167 2005-07-02T06:49:57Z Doninss 217 Added SkippyJr's method wikitext text/x-wiki [http://www.metroid2002.com/trh/vids/echoes/mining_station_b.avi video here] Discovered by ''Red Scarlet'' Red Scarlet's own description: Alright, woot. As you know, to get the Darkburst, you are supposed to get that helicopter blade started after doing the morph ball timed puzzle, then somehow (I forget the normal way) get to the portal above it, then take the portal, then go through 2 rooms in Dark Aether, then take a portal to Light Aether, and then go back through those 2 rooms to grab the Darkburst. Well, that isn't necessary. After doing my ghetto jump to get on top of the blade (on the end away from the portal by like jumping left into those rocks, then up), don't go into the portal. Instead, if facing the portal, the Darkburst is on your left. See that bar on the "tower" thing the blade is connected to? Well, face the Dark Beam and ghetto jump the bigger metal part and the very top thing (goes outward), and try to Screw Attack at the very peak of your jump. What's strange is when you get the Darkburst this way, the little "ooh new toy" cinema wasn't even shown, nor was "Darkburst Acquired!" It seems like a real pain to get off, but it's extremely worth it; it saves going to the portal, through Trial Grounds, through the Dark Transit Station, using the portal in Duelling Range to get behind those bars in Mining Plaza, and going through Transit station to pick the Darkburst up, probably saving about 2 minutes. I did record myself getting it, so it's all good...and I picked up 5 items on the way before I saved, including Darkburst, and went from 71%-76%, so it still counts and stuff. You still have to do the 2 bomb slots puzzle though, so the blade is raised high enough. <hr> Discovered by ''SkippyJr'' You can get the DarkBurst without Screw Attack. Raise the blade by setting off both bomb slots. Stand on the blade on the side with the bars in the wall. L-jump up to a standable spot against the second thin bar to the right. Now simply space jump to the platform sticking out of the wall and then to the DarkBurst. Aside: You can reach a ledge leading to the tunnel to the blade from above by a single bomb BS jump if you don't have Boostball. fc38d4ef99328dc4de2149c5b281d8fbd7f21a3c 2167 1235 2005-02-08T06:15:46Z Ekarderif 4 wikitext text/x-wiki [http://www.metroid2002.com/trh/vids/echoes/mining_station_b.avi video here] Discovered by ''Red Scarlet'' Red Scarlet's own description: Alright, woot. As you know, to get the Darkburst, you are supposed to get that helicopter blade started after doing the morph ball timed puzzle, then somehow (I forget the normal way) get to the portal above it, then take the portal, then go through 2 rooms in Dark Aether, then take a portal to Light Aether, and then go back through those 2 rooms to grab the Darkburst. Well, that isn't necessary. After doing my ghetto jump to get on top of the blade (on the end away from the portal by like jumping left into those rocks, then up), don't go into the portal. Instead, if facing the portal, the Darkburst is on your left. See that bar on the "tower" thing the blade is connected to? Well, face the Dark Beam and ghetto jump the bigger metal part and the very top thing (goes outward), and try to Screw Attack at the very peak of your jump. What's strange is when you get the Darkburst this way, the little "ooh new toy" cinema wasn't even shown, nor was "Darkburst Acquired!" It seems like a real pain to get off, but it's extremely worth it; it saves going to the portal, through Trial Grounds, through the Dark Transit Station, using the portal in Duelling Range to get behind those bars in Mining Plaza, and going through Transit station to pick the Darkburst up, probably saving about 2 minutes. I did record myself getting it, so it's all good...and I picked up 5 items on the way before I saved, including Darkburst, and went from 71%-76%, so it still counts and stuff. You still have to do the 2 bomb slots puzzle though, so the blade is raised high enough. f0bbbca6252b2658be8e51fefac9d1b3ceef5b09 1235 176 2004-11-30T20:23:18Z Maur 25 wikitext text/x-wiki vid needed. Discovered by ''Red Scarlet'' Red Scarlet's own description: Alright, woot. As you know, to get the Darkburst, you are supposed to get that helicopter blade started after doing the morph ball timed puzzle, then somehow (I forget the normal way) get to the portal above it, then take the portal, then go through 2 rooms in Dark Aether, then take a portal to Light Aether, and then go back through those 2 rooms to grab the Darkburst. Well, that isn't necessary. After doing my ghetto jump to get on top of the blade (on the end away from the portal by like jumping left into those rocks, then up), don't go into the portal. Instead, if facing the portal, the Darkburst is on your left. See that bar on the "tower" thing the blade is connected to? Well, face the Dark Beam and ghetto jump the bigger metal part and the very top thing (goes outward), and try to Screw Attack at the very peak of your jump. What's strange is when you get the Darkburst this way, the little "ooh new toy" cinema wasn't even shown, nor was "Darkburst Acquired!" It seems like a real pain to get off, but it's extremely worth it; it saves going to the portal, through Trial Grounds, through the Dark Transit Station, using the portal in Duelling Range to get behind those bars in Mining Plaza, and going through Transit station to pick the Darkburst up, probably saving about 2 minutes. I did record myself getting it, so it's all good...and I picked up 5 items on the way before I saved, including Darkburst, and went from 71%-76%, so it still counts and stuff. You still have to do the 2 bomb slots puzzle though, so the blade is raised high enough. 915630dea3bf1c30883a773ab07de9b00a9c1238 176 2004-11-30T20:21:53Z Maur 25 wikitext text/x-wiki Discovered by Red Scarlet Red Scarlet's own description: Alright, woot. As you know, to get the Darkburst, you are supposed to get that helicopter blade started after doing the morph ball timed puzzle, then somehow (I forget the normal way) get to the portal above it, then take the portal, then go through 2 rooms in Dark Aether, then take a portal to Light Aether, and then go back through those 2 rooms to grab the Darkburst. Well, that isn't necessary. After doing my ghetto jump to get on top of the blade (on the end away from the portal by like jumping left into those rocks, then up), don't go into the portal. Instead, if facing the portal, the Darkburst is on your left. See that bar on the "tower" thing the blade is connected to? Well, face the Dark Beam and ghetto jump the bigger metal part and the very top thing (goes outward), and try to Screw Attack at the very peak of your jump. What's strange is when you get the Darkburst this way, the little "ooh new toy" cinema wasn't even shown, nor was "Darkburst Acquired!" It seems like a real pain to get off, but it's extremely worth it; it saves going to the portal, through Trial Grounds, through the Dark Transit Station, using the portal in Duelling Range to get behind those bars in Mining Plaza, and going through Transit station to pick the Darkburst up, probably saving about 2 minutes. I did record myself getting it, so it's all good...and I picked up 5 items on the way before I saved, including Darkburst, and went from 71%-76%, so it still counts and stuff. You still have to do the 2 bomb slots puzzle though, so the blade is raised high enough. fc52e6c32eafc608ed8c1cf76386764eee911496 Agon Wastes: Portal Terminal 0 887 3278 673 2004-12-20T21:48:56Z True Diehard Gamer 13 wikitext text/x-wiki ''Discovered by True Diehard Gamer'' http://www.metroid2002.com/truediehardgamer/mp2/speed_trick_in_portal_terminal.avi - Activate the bomb slot and go up the morph ball elevator like normal, until you get to the first block that you're supposed to bomb. You want to push yourself up against it while rolling out of the tunnel, aiming for the ledge below, while unmorphing during the fall. Then from there jump over to the morph ball tunnel while holding L. You should be standing on the side of the tunnel. Now jump toward the the block you bomb, but not too close. You should be standing pretty close to the block. From there push up against the wall while moving forward. Now begin to morph and start bombing before you fall completely. If done right, you should have blown up the block and triggered the cutscene. Notes: I tried going through the puzzle backwards for a faster time with a diagonal dbjm, and regular dbj up the chute, but apparently Retro made it where you can't bomb the blocks from the back, only the front. 77f09d0a7d78600dd5f233a7eddf9496a289444f 673 2004-12-17T21:25:43Z True Diehard Gamer 13 wikitext text/x-wiki ''Discovered by True Diehard Gamer'' http://www.metroid2002.com/TrueDiehardGamer/Speed_Trick_In_Portal_Terminal.avi - Activate the bomb slot and go up the morph ball elevator like normal, until you get to the first block that you're suppose to bomb. You want to push yourself up against it while rolling out of the tunnel, aiming for the ledge below, while unmorphing during the fall. Then from there just jump over to the ledge that leads you to the third part of the puzzle, and complete it like you would normally. Notes: I tried going through the puzzle backwards for a faster time with a diagonal dbjm, and regular dbj up the chute, but apparently Retro made it where you can't bomb the blocks from the back, only the front. 41e2097b3bd6ca49f5535a6198eb76872b0910a0 Alpha Blogg 0 802 3196 2196 2005-07-30T20:31:47Z Doninss 217 wikitext text/x-wiki '''Quick Strategies for Alpha Blogg''' Discovered by: BoostR <ul> <li>When the Alpha Blogg gets stuck in the wall after dashing, fire a charged shot at him (while locked on). This will cause him to dash again as soon as he escapes.</li> <li>Shoot it with a charged shot, then immediately start charging again and fire a super missile as fast as you can at his mouth, after a few he's dead.</li> <li>Remember to strafe away right before he hits you or you'll be a sitting duck. <li> Alpha Blogg seems to have a major weakness to the Darkburst; one shot will take away a lot of health if you hit at the right time. It moves quite fast though, so it's hard. </ul> '''How to skip the Alpha Blogg''' NOTE:A video would be nice. Discovered by: Tim/Matt/Ekarderif The [[LOL Jump]] can be applied in a very difficult manner (harder, I think, than ghetto'ing in Industrial Site, but oh well) to actually skip the Alpha Blogg fight altogether, saving at the very least a minute or so. To do it, solve the puzzles like normal and go get the Gravity Boost, then go and enter the fight. After that, do these things: <ul> <li> Lock on and stay behind or to the side of the Blogg, if you can. You want to be in a position where he can't easily turn and fire sonic blasts, or charge.</li> <li> Press Z to locate the exit door, or look around for the ledge high on the wall.</li> <li> You want to LOL Jump off the Alpha Blogg when it's to the side of this ledge; do it while it's swimming under the ledge, and chances are you won't be able to recover in time to not bonk your head.</li> <li> This is where it gets very tricky. Doing this jump off of stationary objects is easy, but the Alpha Blogg is a fairly quick creature, and you have to time it exactly right. If your Visor doesn't tilt down like you're moving over the boss, your jump won't carry you high enough to pull this off.</li> <li> If you successfully can manage this jump, use your added boost (try to time it yourself; when you start to settle back down, quickly punch B to activate your hover), and float up to the ledge. From there, float to the next highest ledge and exit.</li> </ul> Now continue on like normal. Skipping Alpha Blogg has no adverse effects on the game (it did lock up once for me inside Sanctuary Fortress, but I don't think this was a result of the skip), as I completed a full 100% game with the boss skip. Added by: ''doninss'' The A-Blogg skip can also be done using the... [[BSJ]]. It's quick, and fairly easy (single bomb BSJ). You can also use it to just ammo up. ;] The fight doesn't end (A-Blogg health meter) until you use the portal, or get half-way to the door to Hydro Shaft. The A-Blogg then appears back in his original pen. - [http://www.geocities.com/doninss/ABskipBSJ.avi Vid (outside link)] I should mention that I was trying to get a video of the LoL jump method above (and failing) when I noticed a bsj might accomplish the same end. I doubt I'd have made the connection otherwise. ---- If you're planning on spending as little time as possible down here, I recommend scanning the AB ''before'' the battle, when he's inside his little cage. It's in the room above, in the center. That thing that you go around while climbing the "stairs"? That's it. --[[User:SheeEttin|SheeEttin]] 10:17, 19 Jul 2005 (CDT) Oh, and can anyone do a little research for me? Find out if it's possible to leave the room before getting the GB, by climbing up the center thing the AB breaks when it enters. you can stand on each of the segments individually. c3415d3b7883dc020e04eec8bdcee255a7f41280 2196 2188 2005-07-19T15:17:48Z SheeEttin 242 Tip wikitext text/x-wiki '''Quick Strategies for Alpha Blogg''' Discovered by: BoostR <ul> <li>When the Alpha Blogg gets stuck in the wall after dashing, fire a charged shot at him (while locked on). This will cause him to dash again as soon as he escapes.</li> <li>Shoot it with a charged shot, then immediately start charging again and fire a super missile as fast as you can at his mouth, after a few he's dead.</li> <li>Remember to strafe away right before he hits you or you'll be a sitting duck. <li> Alpha Blogg seems to have a major weakness to the Darkburst; one shot will take away a lot of health if you hit at the right time. It moves quite fast though, so it's hard. </ul> '''How to skip the Alpha Blogg''' NOTE:A video would be nice. Discovered by: Tim/Matt/Ekarderif The [[LOL Jump]] can be applied in a very difficult manner (harder, I think, than ghetto'ing in Industrial Site, but oh well) to actually skip the Alpha Blogg fight altogether, saving at the very least a minute or so. To do it, solve the puzzles like normal and go get the Gravity Boost, then go and enter the fight. After that, do these things: <ul> <li> Lock on and stay behind or to the side of the Blogg, if you can. You want to be in a position where he can't easily turn and fire sonic blasts, or charge.</li> <li> Press Z to locate the exit door, or look around for the ledge high on the wall.</li> <li> You want to LOL Jump off the Alpha Blogg when it's to the side of this ledge; do it while it's swimming under the ledge, and chances are you won't be able to recover in time to not bonk your head.</li> <li> This is where it gets very tricky. Doing this jump off of stationary objects is easy, but the Alpha Blogg is a fairly quick creature, and you have to time it exactly right. If your Visor doesn't tilt down like you're moving over the boss, your jump won't carry you high enough to pull this off.</li> <li> If you successfully can manage this jump, use your added boost (try to time it yourself; when you start to settle back down, quickly punch B to activate your hover), and float up to the ledge. From there, float to the next highest ledge and exit.</li> </ul> Now continue on like normal. Skipping Alpha Blogg has no adverse effects on the game (it did lock up once for me inside Sanctuary Fortress, but I don't think this was a result of the skip), as I completed a full 100% game with the boss skip. Added by: ''doninss'' The A-Blogg skip can also be done using the... [[BSJ]]. It's quick, and fairly easy (single bomb BSJ). You can also use it to just ammo up. ;] The fight doesn't end (A-Blogg health meter) until you use the portal, or get half-way to the door to Hydro Shaft. The A-Blogg then appears back in his original pen. - [http://www.geocities.com/doninss/ABskipBSJ.avi Vid (outside link)] ---- If you're planning on spending as little time as possible down here, I recommend scanning the AB ''before'' the battle, when he's inside his little cage. It's in the room above, in the center. That thing that you go around while climbing the "stairs"? That's it. --[[User:SheeEttin|SheeEttin]] 10:17, 19 Jul 2005 (CDT) Oh, and can anyone do a little research for me? Find out if it's possible to leave the room before getting the GB, by climbing up the center thing the AB breaks when it enters. you can stand on each of the segments individually. 6f609efd7a19801eac4a2803bc2c2fee9a767b14 2188 1654 2005-04-11T00:03:28Z Doninss 217 wikitext text/x-wiki '''Quick Strategies for Alpha Blogg''' Discovered by: BoostR <ul> <li>When the Alpha Blogg gets stuck in the wall after dashing, fire a charged shot at him (while locked on). This will cause him to dash again as soon as he escapes.</li> <li>Shoot it with a charged shot, then immediately start charging again and fire a super missile as fast as you can at his mouth, after a few he's dead.</li> <li>Remember to strafe away right before he hits you or you'll be a sitting duck. <li> Alpha Blogg seems to have a major weakness to the Darkburst; one shot will take away a lot of health if you hit at the right time. It moves quite fast though, so it's hard. </ul> '''How to skip the Alpha Blogg''' NOTE:A video would be nice. Discovered by: Tim/Matt/Ekarderif The [[LOL Jump]] can be applied in a very difficult manner (harder, I think, than ghetto'ing in Industrial Site, but oh well) to actually skip the Alpha Blogg fight altogether, saving at the very least a minute or so. To do it, solve the puzzles like normal and go get the Gravity Boost, then go and enter the fight. After that, do these things: <ul> <li> Lock on and stay behind or to the side of the Blogg, if you can. You want to be in a position where he can't easily turn and fire sonic blasts, or charge.</li> <li> Press Z to locate the exit door, or look around for the ledge high on the wall.</li> <li> You want to LOL Jump off the Alpha Blogg when it's to the side of this ledge; do it while it's swimming under the ledge, and chances are you won't be able to recover in time to not bonk your head.</li> <li> This is where it gets very tricky. Doing this jump off of stationary objects is easy, but the Alpha Blogg is a fairly quick creature, and you have to time it exactly right. If your Visor doesn't tilt down like you're moving over the boss, your jump won't carry you high enough to pull this off.</li> <li> If you successfully can manage this jump, use your added boost (try to time it yourself; when you start to settle back down, quickly punch B to activate your hover), and float up to the ledge. From there, float to the next highest ledge and exit.</li> </ul> Now continue on like normal. Skipping Alpha Blogg has no adverse effects on the game (it did lock up once for me inside Sanctuary Fortress, but I don't think this was a result of the skip), as I completed a full 100% game with the boss skip. Added by: ''doninss'' The A-Blogg skip can also be done using the... [[BSJ]]. It's quick, and fairly easy (single bomb BSJ). You can also use it to just ammo up. ;] The fight doesn't end (A-Blogg health meter) until you use the portal, or get half-way to the door to Hydro Shaft. The A-Blogg then appears back in his original pen. - [http://www.geocities.com/doninss/ABskipBSJ.avi Vid (outside link)] 46a07cc75de15ded50b2c0f6755d0fed56137b57 1654 1652 2005-04-10T23:29:05Z Doninss 217 Added alternative method wikitext text/x-wiki '''Quick Strategies for Alpha Blogg''' Discovered by: BoostR <ul> <li>When the Alpha Blogg gets stuck in the wall after dashing, fire a charged shot at him (while locked on). This will cause him to dash again as soon as he escapes.</li> <li>Shoot it with a charged shot, then immediately start charging again and fire a super missile as fast as you can at his mouth, after a few he's dead.</li> <li>Remember to strafe away right before he hits you or you'll be a sitting duck. <li> Alpha Blogg seems to have a major weakness to the Darkburst; one shot will take away a lot of health if you hit at the right time. It moves quite fast though, so it's hard. </ul> '''How to skip the Alpha Blogg''' NOTE:A video would be nice. Discovered by: Tim/Matt/Ekarderif The [[LOL Jump]] can be applied in a very difficult manner (harder, I think, than ghetto'ing in Industrial Site, but oh well) to actually skip the Alpha Blogg fight altogether, saving at the very least a minute or so. To do it, solve the puzzles like normal and go get the Gravity Boost, then go and enter the fight. After that, do these things: <ul> <li> Lock on and stay behind or to the side of the Blogg, if you can. You want to be in a position where he can't easily turn and fire sonic blasts, or charge.</li> <li> Press Z to locate the exit door, or look around for the ledge high on the wall.</li> <li> You want to LOL Jump off the Alpha Blogg when it's to the side of this ledge; do it while it's swimming under the ledge, and chances are you won't be able to recover in time to not bonk your head.</li> <li> This is where it gets very tricky. Doing this jump off of stationary objects is easy, but the Alpha Blogg is a fairly quick creature, and you have to time it exactly right. If your Visor doesn't tilt down like you're moving over the boss, your jump won't carry you high enough to pull this off.</li> <li> If you successfully can manage this jump, use your added boost (try to time it yourself; when you start to settle back down, quickly punch B to activate your hover), and float up to the ledge. From there, float to the next highest ledge and exit.</li> </ul> Now continue on like normal. Skipping Alpha Blogg has no adverse effects on the game (it did lock up once for me inside Sanctuary Fortress, but I don't think this was a result of the skip), as I completed a full 100% game with the boss skip. Added by: '''doninss''' The A-Blogg skip can also be done using the... [[BSJ]]. It's quick, and fairly easy (single bomb BSJ). You can also use it to just ammo up. ;] The fight doesn't end (A-Blogg health meter) until you use the portal, or get half-way to the door to Hydro Shaft. The A-Blogg then appears back in his original pen. - [http://www.geocities.com/doninss/ABskipBSJ.avi Vid (outside link)] eb4ab0dabcfcd76973ccd18d63e7746961c37033 1652 1236 2005-02-09T05:19:31Z Tim 21 wikitext text/x-wiki '''Quick Strategies for Alpha Blogg''' Discovered by: BoostR <ul> <li>When the Alpha Blogg gets stuck in the wall after dashing, fire a charged shot at him (while locked on). This will cause him to dash again as soon as he escapes.</li> <li>Shoot it with a charged shot, then immediately start charging again and fire a super missile as fast as you can at his mouth, after a few he's dead.</li> <li>Remember to strafe away right before he hits you or you'll be a sitting duck. <li> Alpha Blogg seems to have a major weakness to the Darkburst; one shot will take away a lot of health if you hit at the right time. It moves quite fast though, so it's hard. </ul> '''How to skip the Alpha Blogg''' NOTE:A video would be nice. Discovered by: Tim/Matt/Ekarderif The [[LOL Jump]] can be applied in a very difficult manner (harder, I think, than ghetto'ing in Industrial Site, but oh well) to actually skip the Alpha Blogg fight altogether, saving at the very least a minute or so. To do it, solve the puzzles like normal and go get the Gravity Boost, then go and enter the fight. After that, do these things: <ul> <li> Lock on and stay behind or to the side of the Blogg, if you can. You want to be in a position where he can't easily turn and fire sonic blasts, or charge.</li> <li> Press Z to locate the exit door, or look around for the ledge high on the wall.</li> <li> You want to LOL Jump off the Alpha Blogg when it's to the side of this ledge; do it while it's swimming under the ledge, and chances are you won't be able to recover in time to not bonk your head.</li> <li> This is where it gets very tricky. Doing this jump off of stationary objects is easy, but the Alpha Blogg is a fairly quick creature, and you have to time it exactly right. If your Visor doesn't tilt down like you're moving over the boss, your jump won't carry you high enough to pull this off.</li> <li> If you successfully can manage this jump, use your added boost (try to time it yourself; when you start to settle back down, quickly punch B to activate your hover), and float up to the ledge. From there, float to the next highest ledge and exit.</li> </ul> Now continue on like normal. Skipping Alpha Blogg has no adverse effects on the game (it did lock up once for me inside Sanctuary Fortress, but I don't think this was a result of the skip), as I completed a full 100% game with the boss skip. b9a8a26920758aa75dbc96bf608062384f0b4ca4 1236 1011 2005-01-19T21:36:59Z SamusAranLuver 111 we need a vid wikitext text/x-wiki '''Quick Strategies for Alpha Blogg''' Discovered by: BoostR <ul> <li>When the Alpha Blogg gets stuck in the wall after dashing, fire a charged shot at him (while locked on). This will cause him to dash again as soon as he escapes.</li> <li>Shoot it with a charged shot, then immediately start charging again and fire a super missile as fast as you can at his mouth, after a few he's dead.</li> <li>Remember to strafe away right before he hits you or you'll be a sitting duck. <li> Alpha Blogg seems to have a major weakness to the Darkburst; one shot will take away a lot of health if you hit at the right time. It moves quite fast though, so it's hard. </ul> '''How to skip the Alpha Blogg''' NOTE:A video would be nice. Discovered by: Tim/Matt/Ekarderif The [[LOL Jump]] can be applied in a very difficult manner (harder, I think, than ghetto'ing in Industrial Site, but oh well) to actually skip the Alpha Blogg fight altogether, saving at the very least a minute or so. To do it, solve the puzzles like normal and go get the Gravity Boost, then go and enter the fight. After that, do these things: <ul> <li> Lock on and stay behind or to the side of the Blogg, if you can. You want to be in a position where he can't easily turn and fire sonic blasts, or charge.</li> <li> Press Z to locate the exit door, or look around for the ledge high on the wall.</li> <li> You want to LOL Jump off the Alpha Blogg when it's to the side of this ledge; do it while it's swimming under the ledge, and chances are you won't be able to recover in time to not bonk your head.</li> <li> This is where it gets very tricky. Doing this jump off of stationary objects is easy, but the Alpha Blogg is a fairly quick creature, and you have to time it exactly right. If your Visor doesn't tilt down like you're moving over the boss, your jump won't carry you high enough to pull this off.</li> <li> If you successfully can manage this jump, use your added boost (try to time it yourself; when you start to settle back down, quickly punch B to activate your hover), and float up to the ledge. From there, float to the next highest ledge and exit.</li> </ul> Now continue on like normal. At present, I've only gone far enough to defeat Chykka, so please, if others replicate this move and encounter glitches, edit this page. 65f9c14d96c78f4e213c764af50010fc554bc2f6 1011 1008 2005-01-19T07:08:15Z Tim 21 added Ekar to credits (oops) wikitext text/x-wiki '''Quick Strategies for Alpha Blogg''' Discovered by: BoostR <ul> <li>When the Alpha Blogg gets stuck in the wall after dashing, fire a charged shot at him (while locked on). This will cause him to dash again as soon as he escapes.</li> <li>Shoot it with a charged shot, then immediately start charging again and fire a super missile as fast as you can at his mouth, after a few he's dead.</li> <li>Remember to strafe away right before he hits you or you'll be a sitting duck. <li> Alpha Blogg seems to have a major weakness to the Darkburst; one shot will take away a lot of health if you hit at the right time. It moves quite fast though, so it's hard. </ul> '''How to skip the Alpha Blogg''' Discovered by: Tim/Matt/Ekarderif The [[LOL Jump]] can be applied in a very difficult manner (harder, I think, than ghetto'ing in Industrial Site, but oh well) to actually skip the Alpha Blogg fight altogether, saving at the very least a minute or so. To do it, solve the puzzles like normal and go get the Gravity Boost, then go and enter the fight. After that, do these things: <ul> <li> Lock on and stay behind or to the side of the Blogg, if you can. You want to be in a position where he can't easily turn and fire sonic blasts, or charge.</li> <li> Press Z to locate the exit door, or look around for the ledge high on the wall.</li> <li> You want to LOL Jump off the Alpha Blogg when it's to the side of this ledge; do it while it's swimming under the ledge, and chances are you won't be able to recover in time to not bonk your head.</li> <li> This is where it gets very tricky. Doing this jump off of stationary objects is easy, but the Alpha Blogg is a fairly quick creature, and you have to time it exactly right. If your Visor doesn't tilt down like you're moving over the boss, your jump won't carry you high enough to pull this off.</li> <li> If you successfully can manage this jump, use your added boost (try to time it yourself; when you start to settle back down, quickly punch B to activate your hover), and float up to the ledge. From there, float to the next highest ledge and exit.</li> </ul> Now continue on like normal. At present, I've only gone far enough to defeat Chykka, so please, if others replicate this move and encounter glitches, edit this page. 594dfdc01e500db387116cf67272fa1fd37e5a81 1008 1007 2005-01-19T07:06:37Z Tim 21 added strat for skipping the Alpha Blogg wikitext text/x-wiki '''Quick Strategies for Alpha Blogg''' Discovered by: BoostR <ul> <li>When the Alpha Blogg gets stuck in the wall after dashing, fire a charged shot at him (while locked on). This will cause him to dash again as soon as he escapes.</li> <li>Shoot it with a charged shot, then immediately start charging again and fire a super missile as fast as you can at his mouth, after a few he's dead.</li> <li>Remember to strafe away right before he hits you or you'll be a sitting duck. <li> Alpha Blogg seems to have a major weakness to the Darkburst; one shot will take away a lot of health if you hit at the right time. It moves quite fast though, so it's hard. </ul> '''How to skip the Alpha Blogg''' Discovered by: Tim/Matt The [[LOL Jump]] can be applied in a very difficult manner (harder, I think, than ghetto'ing in Industrial Site, but oh well) to actually skip the Alpha Blogg fight altogether, saving at the very least a minute or so. To do it, solve the puzzles like normal and go get the Gravity Boost, then go and enter the fight. After that, do these things: <ul> <li> Lock on and stay behind or to the side of the Blogg, if you can. You want to be in a position where he can't easily turn and fire sonic blasts, or charge.</li> <li> Press Z to locate the exit door, or look around for the ledge high on the wall.</li> <li> You want to LOL Jump off the Alpha Blogg when it's to the side of this ledge; do it while it's swimming under the ledge, and chances are you won't be able to recover in time to not bonk your head.</li> <li> This is where it gets very tricky. Doing this jump off of stationary objects is easy, but the Alpha Blogg is a fairly quick creature, and you have to time it exactly right. If your Visor doesn't tilt down like you're moving over the boss, your jump won't carry you high enough to pull this off.</li> <li> If you successfully can manage this jump, use your added boost (try to time it yourself; when you start to settle back down, quickly punch B to activate your hover), and float up to the ledge. From there, float to the next highest ledge and exit.</li> </ul> Now continue on like normal. At present, I've only gone far enough to defeat Chykka, so please, if others replicate this move and encounter glitches, edit this page. 796a3a4e76119175c738177460b6a675d11e0ded 1007 958 2005-01-14T11:28:57Z Panichurtz 154 Alpha Blogg's weakness wikitext text/x-wiki ''Discovered by'' BoostR <ul> <li>When the Alpha Blogg gets stuck in the wall after dashing, fire a charged shot at him (while locked on). This will cause him to dash again as soon as he escapes.</li> <li>Shoot it with a charged shot, then immediately start charging again and fire a super missile as fast as you can at his mouth, after a few he's dead.</li> <li>Remember to strafe away right before he hits you or you'll be a sitting duck. <li> Alpha Blogg seems to have a major weakness to the Darkburst; one shot will take away a lot of health if you hit at the right time. It moves quite fast though, so it's hard. </ul> 34e4e5e64d016681f62c241582ef7128fca96d3a 958 492 2004-12-09T12:26:19Z Zxcvbnm 75 wikitext text/x-wiki ''Discovered by'' BoostR <ul> <li>When the Alpha Blogg gets stuck in the wall after dashing, fire a charged shot at him (while locked on). This will cause him to dash again as soon as he escapes.</li> <li>Shoot it with a charged shot, then immediately start charging again and fire a super missile as fast as you can at his mouth, after a few he's dead.</li> <li>Remember to strafe away right before he hits you or you'll be a sitting duck. </ul> 2255246d783bee32f3edbc692626891e62608794 492 461 2004-12-08T01:48:36Z Yoshi348 11 html fix0r, even though I don't KNOW HTML... :) wikitext text/x-wiki ''Discovered by'' BoostR <ul> <li>When the Alpha Blogg gets stuck in the wall after dashing, fire a charged shot at him (while locked on). This will cause him to dash again as soon as he escapes.</li> <li>Shoot it with a charged shot, then immediately start charging again and fire a super missile as fast as you can at his mouth, after a few he's dead.</li> </ul> b8e9eb63989aea43b754a42fb4735e8fdfc81450 461 451 2004-12-08T01:17:40Z Zxcvbnm 75 wikitext text/x-wiki ''Discovered by'' BoostR <ul> <li>When the Alpha Blogg gets stuck in the wall after dashing, fire a charged shot at him (while locked on). This will cause him to dash again as soon as he escapes.</li> </ul> <li>Shoot it with a charged shot, then immediately start charging again and fire a super missile as fast as you can at his mouth, after a few he's dead. 61318279694238132f9766ebc76e335c306e16c4 451 203 2004-12-01T00:52:49Z BoostR 27 wikitext text/x-wiki ''Discovered by'' BoostR <ul> <li>When the Alpha Blogg gets stuck in the wall after dashing, fire a charged shot at him (while locked on). This will cause him to dash again as soon as he escapes.</li> </ul> a06ddb564b7fa4f90e7ddb568d2d5453112ea618 203 202 2004-12-01T00:52:30Z BoostR 27 wikitext text/x-wiki ''Discovered by'' BoostR <ul> <li>When the Alpha Blogg gets stuck in the wall after dashing, fire a charged shot at him. This will cause him to dash again as soon as he escapes.</li> </ul> 61fb572a83194aa7196d88269915dea1648daa78 202 201 2004-12-01T00:52:16Z BoostR 27 wikitext text/x-wiki ''Discovered by'' BoostR <ul> <li>When the Alpha Blogg gets stuck in the wall after dashing, fire a charged shot at him. This will cause him to dash again as soon as he escapes.</li> </ul> 05f5f7318eb380864f1377f3df76d450a43c0070 201 200 2004-12-01T00:52:05Z BoostR 27 wikitext text/x-wiki ''Discovered by'' BoostR <ul> <li>When the Alpha Blogg gets stuck in the wall after dashing, fire a charged shot at him. This will cause him to dash again as soon as he escapes.</li> </ul> 861a0a42fca3ab8833b8d77f203ac7c15439bb02 200 2004-12-01T00:51:03Z BoostR 27 wikitext text/x-wiki ''Discovered by'' BoostR When the Alpha Blogg gets stuck in the wall after dashing, fire a charged shot at him. This will cause him to dash again as soon as he escapes. 3eb17b50ca6258174a51943b358838e60f6163fd Alpha Blogg Escape 0 1090 3490 2104 2005-05-26T02:43:42Z Radix 8 Reverted edit of JumpR, changed back to last version by Copperandterence wikitext text/x-wiki Discovered by: Several people The [[LOL Jump]] can be applied in a very difficult manner (harder, I think, than ghetto'ing in Industrial Site, but oh well) to actually skip the [[Alpha Blogg]] fight altogether, saving at the very least a minute or so. To do it, solve the puzzles like normal and go get the Gravity Boost, then go and enter the fight. After that, do these things: Lock on and stay behind or to the side of the Blogg, if you can. You want to be in a position where he can't easily turn and fire sonic blasts, or charge. Press Z to locate the exit door, or look around for the ledge high on the wall. You want to LOL Jump off the Alpha Blogg when it's to the side of this ledge; do it while it's swimming under the ledge, and chances are you won't be able to recover in time to not bonk your head. This is where it gets very tricky. Doing this jump off of stationary objects is easy, but the Alpha Blogg is a fairly quick creature, and you have to time it exactly right. If your Visor doesn't tilt down like you're moving over the boss, your jump won't carry you high enough to pull this off. If you successfully can manage this jump, use your added boost (try to time it yourself; when you start to settle back down, quickly punch B to activate your hover), and float up to the ledge. From there, float to the next highest ledge and exit. Now continue on like normal. Skipping Alpha Blogg has no adverse effects on the game (it did lock up once for me inside Sanctuary Fortress, but I don't think this was a result of the skip), as I completed a full 100% game with the boss skip. 1cf250f8d2303d0bb71f3ab9d67a6a7e2ff10e15 2104 2060 2005-05-22T17:12:31Z JumpR 248 wikitext text/x-wiki Discovered by: EscapeR '''(and possibly many others too.)''' The [[LOL Jump]] can be applied in a very difficult manner (harder, I think, than ghetto'ing in Industrial Site, but oh well) to actually skip the [[Alpha Blogg]] fight altogether, saving at the very least a minute or so. To do it, solve the puzzles like normal and go get the Gravity Boost, then go and enter the fight. After that, do these things: Lock on and stay behind or to the side of the Blogg, if you can. You want to be in a position where he can't easily turn and fire sonic blasts, or charge. Press Z to locate the exit door, or look around for the ledge high on the wall. You want to LOL Jump off the Alpha Blogg when it's to the side of this ledge; do it while it's swimming under the ledge, and chances are you won't be able to recover in time to not bonk your head. This is where it gets very tricky. Doing this jump off of stationary objects is easy, but the Alpha Blogg is a fairly quick creature, and you have to time it exactly right. If your Visor doesn't tilt down like you're moving over the boss, your jump won't carry you high enough to pull this off. If you successfully can manage this jump, use your added boost (try to time it yourself; when you start to settle back down, quickly punch B to activate your hover), and float up to the ledge. From there, float to the next highest ledge and exit. Now continue on like normal. Skipping Alpha Blogg has no adverse effects on the game (it did lock up once for me inside Sanctuary Fortress, but I don't think this was a result of the skip), as I completed a full 100% game with the boss skip. aa9eb4b6a8e355606ca545aac7588766c662a44e 2060 1794 2005-04-26T10:28:49Z Copperandterence 225 wikitext text/x-wiki Discovered by: Several people The [[LOL Jump]] can be applied in a very difficult manner (harder, I think, than ghetto'ing in Industrial Site, but oh well) to actually skip the [[Alpha Blogg]] fight altogether, saving at the very least a minute or so. To do it, solve the puzzles like normal and go get the Gravity Boost, then go and enter the fight. After that, do these things: Lock on and stay behind or to the side of the Blogg, if you can. You want to be in a position where he can't easily turn and fire sonic blasts, or charge. Press Z to locate the exit door, or look around for the ledge high on the wall. You want to LOL Jump off the Alpha Blogg when it's to the side of this ledge; do it while it's swimming under the ledge, and chances are you won't be able to recover in time to not bonk your head. This is where it gets very tricky. Doing this jump off of stationary objects is easy, but the Alpha Blogg is a fairly quick creature, and you have to time it exactly right. If your Visor doesn't tilt down like you're moving over the boss, your jump won't carry you high enough to pull this off. If you successfully can manage this jump, use your added boost (try to time it yourself; when you start to settle back down, quickly punch B to activate your hover), and float up to the ledge. From there, float to the next highest ledge and exit. Now continue on like normal. Skipping Alpha Blogg has no adverse effects on the game (it did lock up once for me inside Sanctuary Fortress, but I don't think this was a result of the skip), as I completed a full 100% game with the boss skip. 1cf250f8d2303d0bb71f3ab9d67a6a7e2ff10e15 1794 1785 2005-04-25T00:47:42Z Copperandterence 225 wikitext text/x-wiki Discovered by: Several people Use the [[LOL Jump]] to escape from [[http://www.metroid2002.com/prime2/index.php/Alpha_Blogg Alpha Blogg]] e845bfa6261163d46b7cbc4f12b585aa37e9e363 1785 2005-04-24T15:03:18Z Copperandterence 225 wikitext text/x-wiki Discovered by: Several people Use the [[LOL Jump]] to escape from Alpha Blogg 9758c92fbe45ed8854bd87b281940adade2614b9 Alternate Ghetto 0 1034 5240 3453 2007-05-26T22:15:49Z Doninss 217 debunk wikitext text/x-wiki Discovered by supuh there is an alternate way to [[ghetto jump]] that gains just as much height! just hit B twice at the beginning of a jump, and youll hear the sound effect twice, when you do the space (2nd) jump, you will shoot up heigher than normal, resulting in an alternate ghetto. Strangly, you cannot do a screw attack in the same jump, but underwater you can do a gravity boost (kind of strange really)and the best part is, you dont have to be next to a wall to use it! Note: you DO NOT hold L or R when you do this, holding L will do a L-Lock jump or Langle, and R does nothing! NOTE:this trick needs further testing and a video show that it has much height as [[ghetto jump]]. '''Note:''' Tested. This trick does not give any extra height. d35c558ddc22d7b3d9a36bbdd94234b1383764d9 3453 1476 2005-03-10T20:55:42Z SamusAranLuver 111 wikitext text/x-wiki Discovered by supuh there is an alternate way to [[ghetto jump]] that gains just as much height! just hit B twice at the beginning of a jump, and youll hear the sound effect twice, when you do the space (2nd) jump, you will shoot up heigher than normal, resulting in an alternate ghetto. Strangly, you cannot do a screw attack in the same jump, but underwater you can do a gravity boost (kind of strange really)and the best part is, you dont have to be next to a wall to use it! Note: you DO NOT hold L or R when you do this, holding L will do a L-Lock jump or Langle, and R does nothing! NOTE:this trick needs further testing and a video show that it has much height as [[ghetto jump]]. 6278f202302b85b6d675068e79ec1bb3e0fe0602 1476 1475 2005-03-10T20:54:59Z SamusAranLuver 111 wikitext text/x-wiki Discovered by supuh there is an alternate way to [[ghetto jump]] that gains just as much height! just hit B twice at the beginning of a jump, and youll hear the sound effect twice, when you do the space (2nd) jump, you will shoot up heigher than normal, resulting in an alternate ghetto. Strangly, you cannot do a screw attack in the same jump, but underwater you can do a gravity boost (kind of strange really)and the best part is, you dont have to be next to a wall to use it! Note: you DO NOT hold L or R when you do this, holding L will do a L-Lock jump or Langle, and R does nothing! NOTE:this trick needs further testing and a video show that it has much height as [[ghetto jump]]. {{stub}} fb53d45b3f79a669252c29bd538cba3c4c8d7413 1475 1474 2005-03-10T20:51:45Z SamusAranLuver 111 wikitext text/x-wiki Discovered by supuh there is an alternate way to [[ghetto jump]] that gains just as much height! just hit B twice at the beginning of a jump, and youll hear the sound effect twice, when you do the space (2nd) jump, you will shoot up heigher than normal, resulting in an alternate ghetto. Strangly, you cannot do a screw attack in the same jump, but underwater you can do a gravity boost (kind of strange really)and the best part is, you dont have to be next to a wall to use it! Note: you DO NOT hold L or R when you do this, holding L will do a L-Lock jump or Langle, and R does nothing! NOTE:this trick needs further testing and a video show that it has much height as [[ghetto jump]]. 6278f202302b85b6d675068e79ec1bb3e0fe0602 1474 1446 2005-03-01T22:48:46Z Supuh 192 just added a note wikitext text/x-wiki Discovered by supuh there is an alternate way to [[ghetto jump]] that gains just as much height! just hit B twice at the beginning of a jump, and youll hear the sound effect twice, when you do the space (2nd) jump, you will shoot up heigher than normal, resulting in an alternate ghetto. Strangly, you cannot do a screw attack in the same jump, but underwater you can do a gravity boost (kind of strange really)and the best part is, you dont have to be next to a wall to use it! Note: you DO NOT hold L or R when you do this, holding L will do a L-Lock jump or Langle, and R does nothing! c416ccc7fe2c702a5954cb9f8b86006c9e768453 1446 1438 2005-03-01T12:16:41Z Supuh 192 minor grammer edit wikitext text/x-wiki Discovered by supuh there is an alternate way to [[ghetto jump]] that gains just as much height! just hit B twice at the beginning of a jump, and youll hear the sound effect twice, when you do the space (2nd) jump, you will shoot up heigher than normal, resulting in an alternate ghetto. Strangly, you cannot do a screw attack in the same jump, but underwater you can do a gravity boost (kind of strange really)and the best part is, you dont have to be next to a wall to use it! fe4eed0f96a4d3b13f8d2b586f04e6aed991093e 1438 1437 2005-03-01T12:16:09Z Supuh 192 added something i found wikitext text/x-wiki Discovered by supuh there is an alternate way to [[ghetto jump]] that gains just as much height! just hit B twice at the beginning of a jump, and youll hear the sound effect twice, when you do the space (2nd) jump, you will shoot up heigher than normal, resulting in an alternate ghetto. Strangly, you cannot do a screw attack in the same jump, but underwater you can do a gravity boost (kind of strange really)and the best part is, you dont have to be next ti a wall to use it! ad2837d12e4ba51b6981d7f4a9749f1cb53232af 1437 1433 2005-03-01T02:50:20Z SamusAranLuver 111 added link wikitext text/x-wiki Discovered by supuh there is an alternate way to [[ghetto jump]] that gains just as much height! just hit B twice at the beginning of a jump, and youll hear the sound effect twice, when you do the space (2nd) jump, you will shoot up heigher than normal, resulting in an alternate ghetto. Strangly, you cannot do a screw attack in the same jump, but underwater you can do a gravity boost (kind of strange really) 4490738cbb8da3cd97059802d6821b7494337b2e 1433 2005-03-01T01:55:20Z Supuh 192 put stuff into my topic wikitext text/x-wiki Discovered by supuh there is an alternate way to ghetto jump that gains just as much height! just hit B twice at the beginning of a jump, and youll hear the sound effect twice, when you do the space (2nd) jump, you will shoot up heigher than normal, resulting in an alternate ghetto. Strangly, you cannot do a screw attack in the same jump, but underwater you can do a gravity boost (kind of strange really) 4ebe8bdf0a9d371b06e155a1c7cb1d6b2c56b743 Ambush Spots 0 1125 3522 1929 2005-05-03T14:36:24Z Silver Falcon 241 /* Headline text */ wikitext text/x-wiki '''Bold text''' == Ambush areas == Awsome Ambush Spots There is a spot in sidehopper station where you can easily ambush any idiot that comes up. Go to one of the hallways that leads to the room with a boost thing for the MB. Get on it and fly up. Space Jump out and onto the top of the station. Turn completely around and walk to the center of the station. There is an area here that you can get on. there is a box, a missile refill, tons of energy, and the Super Missile. The box usually contains Power Bombs or the dark beam, and if you get a power bomb, wait by one of the entrance areas and wait. When some one comes up, lay the power bomb. Awsome ambush! 0b202ff9e886cd53f0380716417a01e7442f5b55 1929 2005-05-03T14:35:57Z Silver Falcon 241 wikitext text/x-wiki '''Bold text''' == Headline text == Awsome Ambush Spots There is a spot in sidehopper station where you can easily ambush any idiot that comes up. Go to one of the hallways that leads to the room with a boost thing for the MB. Get on it and fly up. Space Jump out and onto the top of the station. Turn completely around and walk to the center of the station. There is an area here that you can get on. there is a box, a missile refill, tons of energy, and the Super Missile. The box usually contains Power Bombs or the dark beam, and if you get a power bomb, wait by one of the entrance areas and wait. When some one comes up, lay the power bomb. Awsome ambush! 1c89959fb7b7fd9672af70618131448470aa7517 Amorbis 0 781 3176 1149 2005-01-26T18:10:24Z Flyfunner 40 wikitext text/x-wiki ''Discovered by'' Prime Hunter If you fire a charged light beam shot at him while in either form, it takes him out all of the way. Basically, if you hit him during the tunneling phase, it knocks off his armor entirely, instead of having to pump missiles and charged power beams into him. Then, when he's attatched to the ball, if you hit him again the armor on his head is destroyed, immediately letting you get inside him. (The whole sucking you in sequence) Use a normal bomb to blow him up while inside. If I counted right, you can eliminate Amorbis completely with about 60 light beam ammo, if you hit every single time with the charged shot. You may need to hit him more if your shots aren't entirely accurate. If you are having trouble, stay in the light crystal areas and watch the dirt trails. ''Discovered by'' Hex Bombs placed outside of Amorbis during his stunned 2nd form works just as well as laying them in his stomach. It seems that any bombs placed on a line will damage Amorbis, not just near his mouth. ''Further testing is necessary to confirm what exactly damages his mouth.'' ''Discovered by'' Flyfunner If you want to scan Amorbis, you can do it without loosing any time. Just shoot him the first time wth a charged light beam to knock of his armor, then scan him. While you're scanning him he will go down again, dont stop pressing L, hold it, your visor will turn down and scan something under the ground. It's Dark Amorbis! You have enough time to scan him completely and charge the light beam until he's finished with his "transformation". In the next round you just have to scan the normal amorbis again for 1 second or something. 986e410908811d644290915e6286adc2cda804ba 1149 651 2004-12-16T09:01:17Z Ekarderif 4 wikitext text/x-wiki ''Discovered by'' Prime Hunter If you fire a charged light beam shot at him while in either form, it takes him out all of the way. Basically, if you hit him during the tunneling phase, it knocks off his armor entirely, instead of having to pump missiles and charged power beams into him. Then, when he's attatched to the ball, if you hit him again the armor on his head is destroyed, immediately letting you get inside him. (The whole sucking you in sequence) Use a normal bomb to blow him up while inside. If I counted right, you can eliminate Amorbis completely with about 60 light beam ammo, if you hit every single time with the charged shot. You may need to hit him more if your shots aren't entirely accurate. If you are having trouble, stay in the light crystal areas and watch the dirt trails. ''Discovered by'' Hex Bombs placed outside of Amorbis during his stunned 2nd form works just as well as laying them in his stomach. It seems that any bombs placed on a line will damage Amorbis, not just near his mouth. ''Further testing is necessary to confirm what exactly damages his mouth.'' d75e8315e962c065a206e57fcb2c019a0059342d 651 650 2004-12-16T08:54:15Z Ekarderif 4 wikitext text/x-wiki ''Discovered by'' Prime Hunter If you fire a charged light beam shot at him while in either form, it takes him out all of the way. Basically, if you hit him during the tunneling phase, it knocks off his armor entirely, instead of having to pump missiles and charged power beams into him. Then, when he's attatched to the ball, if you hit him again the armor on his head is destroyed, immediately letting you get inside him. (The whole sucking you in sequence) Use a normal bomb to blow him up while inside. If I counted right, you can eliminate Amorbis completely with about 60 light beam ammo, if you hit every single time with the charged shot. You may need to hit him more if your shots aren't entirely accurate. If you are having trouble, stay in the light crystal areas and watch the dirt trails. ''Discovered by'' Hex, Ekarderif Bombs placed outside of Amorbis during his stunned 2nd form works just as well as laying them in his stomach. It seems that any bombs placed on a line will damage Amorbis, not just near his mouth. ''Further testing is necessary to confirm what exactly damages his mouth.'' e17171b88114c0e6fd488d0c97860b89d356b01c 650 443 2004-12-07T23:54:39Z Zxcvbnm 75 wikitext text/x-wiki ''Discovered by'' Prime Hunter If you fire a charged light beam shot at him while in either form, it takes him out all of the way. Basically, if you hit him during the tunneling phase, it knocks off his armor entirely, instead of having to pump missiles and charged power beams into him. Then, when he's attatched to the ball, if you hit him again the armor on his head is destroyed, immediately letting you get inside him. (The whole sucking you in sequence) Use a normal bomb to blow him up while inside. If I counted right, you can eliminate Amorbis completely with about 60 light beam ammo, if you hit every single time with the charged shot. You may need to hit him more if your shots aren't entirely accurate. If you are having trouble, stay in the light crystal areas and watch the dirt trails. 3850e1884cc3889bfa5866204f865c35c7904211 443 126 2004-11-30T02:42:52Z Prime Hunter 20 wikitext text/x-wiki ''Discovered by'' Prime Hunter If you fire a charged light beam shot at him while in either form, it takes him out all of the way. Basically, if you hit him during the tunneling phase, it knocks off his armor entirely, instead of having to pump missiles and charged power beams into him. Then, when he's attatched to the ball, if you hit him again the armor on his head is destroyed, immediately letting you get inside him. (The whole sucking you in sequence) If I counted right, you can eliminate Amorbis completely with about 60 light beam ammo, if you hit every single time with the charged shot. You may need to hit him more if your shots aren't entirely accurate. dd2e06906595504ccebf783a40729880e33d556b 126 2004-11-30T02:28:07Z Prime Hunter 20 wikitext text/x-wiki ''Discovered by'' Prime Hunter If you fire a charged light beam shot at him while in either form, it takes him out all of the way. Basically, if you hit him during the tunneling phase, it knocks off his armor entirely, instead of having to pump missiles and charged power beams into him. Then, when he's attatched to the ball, if you hit him again the armor on his head is destroyed, immediately letting you get inside him. (The whole sucking you in sequence) If I counted right, you can eliminate Amorbis completely with about 60 light beam ammo, if you hit every single time with the charged shot. You may need to hit him more if your shots aren't entirely accurate. 2d6b29827a59149390d90b73f88ad94b1ff8508e BSJ 0 890 3281 2181 2005-07-19T04:28:57Z Tjp7154 226 removed my video link wikitext text/x-wiki Discovered by: LOLaFOL The ultimate fusion of bomb and jump techniques, the BSJ allows you to effectively gain an extra jump's worth of height. To perform a BSJ: 1) Do a [[Morphed Bomb Jump]] 2) When you unmorph in mid air after the bomb jump it must be an "instant unmorph" which immediately puts you into first person instead of zooming in from 3rd person view. 3) If you get an instant unmorph, then you can immediately perform any jump technique as if you were standing on the ground. The end result is you get about an extra jump's worth of height before you even start jumping. Making a space jump 3 jumps high, a screw attack jump 4 jumps high, etc. [http://www.metroid2002.com/bartendorsparky/mp2/ing_hive_gate.avi A video of Sparky using the BSJ to bypass the ing hive key gate] -- Note by tjp7154: The instant unmorph can be reliably produced (at least for me) with the following steps: 1) Walk backwards into any wall or object that's reasonably high and that's mostly vertical. The wall should be roughly high enough so that you can't space jump onto it. If the wall is slanted or has a lot of bumps, the trick might not work. Make sure your back is up against the wall/object OR close to it. 2) Tap forward and X at the same time. Samus will unmorph, but instead of the camera moving to the left or right as it normally does when you're up against a wall/object, it will remain above and close behind you. This is essential to do the trick. 3) Do a [[Morphed Bomb Jump]], but jump backwards toward the camera, so that the morph ball is centered on the screen. 4) At the peak of the jump, unmorph and you should get an instant unmorph. 35cb13d5b366ed88e8a2dbc0995aef927ebb2c38 2181 1791 2005-04-25T23:26:12Z Tjp7154 226 wikitext text/x-wiki Discovered by: LOLaFOL The ultimate fusion of bomb and jump techniques, the BSJ allows you to effectively gain an extra jump's worth of height. To perform a BSJ: 1) Do a [[Morphed Bomb Jump]] 2) When you unmorph in mid air after the bomb jump it must be an "instant unmorph" which immediately puts you into first person instead of zooming in from 3rd person view. 3) If you get an instant unmorph, then you can immediately perform any jump technique as if you were standing on the ground. The end result is you get about an extra jump's worth of height before you even start jumping. Making a space jump 3 jumps high, a screw attack jump 4 jumps high, etc. [http://www.metroid2002.com/bartendorsparky/mp2/ing_hive_gate.avi A video of Sparky using the BSJ to bypass the ing hive key gate] -- Note by tjp7154: The instant unmorph can be reliably produced (at least for me) with the following steps: 1) Walk backwards into any wall or object that's reasonably high and that's mostly vertical. The wall should be roughly high enough so that you can't space jump onto it. If the wall is slanted or has a lot of bumps, the trick might not work. Make sure your back is up against the wall/object OR close to it. 2) Tap forward and X at the same time. Samus will unmorph, but instead of the camera moving to the left or right as it normally does when you're up against a wall/object, it will remain above and close behind you. This is essential to do the trick. 3) Do a [[Morphed Bomb Jump]], but jump backwards toward the camera, so that the morph ball is centered on the screen. 4) At the peak of the jump, unmorph and you should get an instant unmorph. [http://www.geocities.com/tjp7154/archives/InstantUnmorph.MOV Video of using Instant Unmorph for BSJ] (QuickTime required to view the video) 7f1427292abe09451def8599c061b3748b906c56 1791 1790 2005-04-25T22:28:09Z Tjp7154 226 wikitext text/x-wiki Discovered by: LOLaFOL The ultimate fusion of bomb and jump techniques, the BSJ allows you to effectively gain an extra jump's worth of height. To perform a BSJ: 1) Do a [[Morphed Bomb Jump]] 2) When you unmorph in mid air after the bomb jump it must be an "instant unmorph" which immediately puts you into first person instead of zooming in from 3rd person view. 3) If you get an instant unmorph, then you can immediately perform any jump technique as if you were standing on the ground. The end result is you get about an extra jump's worth of height before you even start jumping. Making a space jump 3 jumps high, a screw attack jump 4 jumps high, etc. [http://www.metroid2002.com/bartendorsparky/mp2/ing_hive_gate.avi A video of Sparky using the BSJ to bypass the ing hive key gate] -- Note by tjp7154: The instant unmorph can be reliably produced (at least for me) with the following steps: 1) Walk backwards into any wall or object that's reasonably high and that's mostly vertical. The wall should be roughly high enough so that you can't space jump onto it. If the wall is slanted or has a lot of bumps, the trick might not work. Make sure your back is up against the wall/object OR close to it. 2) Tap forward and X at the same time. Samus will unmorph, but instead of the camera moving to the left or right as it normally does when you're up against a wall/object, it will remain above and close behind you. This is essential to do the trick. 3) Do a [[Morphed Bomb Jump]], but jump backwards toward the camera, so that the morph ball is centered on the screen. 4) At the peak of the jump, unmorph and you should get an instant unmorph. Video coming hopefully soon. 0885ace35d73560e57c79f23e6623bad323bcddc 1790 1719 2005-04-22T23:42:13Z Tjp7154 226 wikitext text/x-wiki Discovered by: LOLaFOL The ultimate fusion of bomb and jump techniques, the BSJ allows you to effectively gain an extra jump's worth of height. To perform a BSJ: 1) Do a [[Morphed Bomb Jump]] 2) When you unmorph in mid air after the bomb jump it must be an "instant unmorph" which immediately puts you into first person instead of zooming in from 3rd person view. 3) If you get an instant unmorph, then you can immediately perform any jump technique as if you were standing on the ground. The end result is you get about an extra jump's worth of height before you even start jumping. Making a space jump 3 jumps high, a screw attack jump 4 jumps high, etc. [http://www.metroid2002.com/bartendorsparky/mp2/ing_hive_gate.avi A video of Sparky using the BSJ to bypass the ing hive key gate] -- Note by tjp7154: The instant unmorph can be reliably produced (at least for me) with the following steps: 1) Walk backwards into any wall or object that's reasonably high and that's mostly vertical. The wall should be roughly high enough so that you can't space jump onto it. If the wall is slanted or has a lot of bumps, the trick might not work. Make sure your back is right up against the wall/object. 2) Tap forward and X at the same time. Samus will unmorph, but instead of the camera moving to the left or right as it normally does when you're up against a wall/object, it will remain above and close behind you. This is essential to do the trick. 3) Do a [[Morphed Bomb Jump]], but jump backwards toward the camera, so that the morph ball is centered on the screen. 4) At the peak of the jump, unmorph and you should get an instant unmorph. Video coming hopefully soon. -- 6fc4318f862d059aa7ddc08e83b7cc66d2d876cc 1719 1718 2005-04-22T22:46:29Z Tjp7154 226 wikitext text/x-wiki Discovered by: LOLaFOL The ultimate fusion of bomb and jump techniques, the BSJ allows you to effectively gain an extra jump's worth of height. To perform a BSJ: 1) Do a [[Morphed Bomb Jump]] 2) When you unmorph in mid air after the bomb jump it must be an "instant unmorph" which immediately puts you into first person instead of zooming in from 3rd person view. 3) If you get an instant unmorph, then you can immediately perform any jump technique as if you were standing on the ground. The end result is you get about an extra jump's worth of height before you even start jumping. Making a space jump 3 jumps high, a screw attack jump 4 jumps high, etc. [http://www.metroid2002.com/bartendorsparky/mp2/ing_hive_gate.avi A video of Sparky using the BSJ to bypass the ing hive key gate] Note by tjp7154: The instant unmorph can be reliably produced with the following steps: 1) Walk backwards into any wall or object that's reasonably high. The wall should be roughly high enough so that you can't double jump onto it. Make sure your back is right up against the wall. 2) Tap forward and X at the same time. Samus will unmorp, but instead of the camera moving to the left or right as it normally does when you're up against a wall, it will remain behind you. This is essential to do the trick. 3) Do a [[Morphed Bomb Jump]], but jump backwards toward the camera, right in the middle of the screen. 4) At the peak of the jump, unmorph and you should get an instant unmorph. 66df81f96dbc5ef78edc2a0de62183836f651500 1718 836 2004-12-29T18:53:55Z GSGold 24 wikitext text/x-wiki Discovered by: LOLaFOL The ultimate fusion of bomb and jump techniques, the BSJ allows you to effectively gain an extra jump's worth of height. To perform a BSJ: 1) Do a [[Morphed Bomb Jump]] 2) When you unmorph in mid air after the bomb jump it must be an "instant unmorph" which immediately puts you into first person instead of zooming in from 3rd person view. 3) If you get an instant unmorph, then you can immediately perform any jump technique as if you were standing on the ground. The end result is you get about an extra jump's worth of height before you even start jumping. Making a space jump 3 jumps high, a screw attack jump 4 jumps high, etc. [http://www.metroid2002.com/bartendorsparky/mp2/ing_hive_gate.avi A video of Sparky using the BSJ to bypass the ing hive key gate] 4c5d32da6dd3c0907d37f728c56b8ead0e8e704f 836 2004-12-21T02:57:51Z Solr Flare 5 wikitext text/x-wiki '''Bomb-Space Jump(BSJ)''' ''Discovered by: "That new dude with 2 posts" aka LOLaFOL'' The ultimate fusion of bomb and jump techniques, the BSJ allows you to effectively gain an extra jump's worth of height. To perform a BSJ: 1) Do a [[Morphed Bomb Jump]] 2) When you unmorph in mid air after the bomb jump it must be an "instant unmorph" which immediately puts you into first person instead of zooming in from 3rd person view. 3) If you get an instant unmorph, then you can immediately perform any jump technique as if you were standing on the ground. The end result is you get about an extra jump's worth of height before you even start jumping. Making a space jump 3 jumps high, a screw attack jump 4 jumps high, etc. [http://www.metroid2002.com/bartendorsparky/mp2/ing_hive_gate.avi A video of Sparky using the BSJ to bypass the ing hive key gate] 156ee2efb2e3a79db4cb8ad01d3b2f859ea5553c BSJ Theory 0 938 3333 2005-01-05T22:27:55Z Baby Sheegoth 79 wikitext text/x-wiki you'd think Retro would fix this in the later versions of the game…… 429734f22005071056c33d0bc2325c5435b25a5a Battleground SW 0 2053 5280 5227 2008-04-23T16:00:38Z Doninss 217 wikitext text/x-wiki '''Secret World 108''' '''Discovered by:''' Samus Rox '''Main Items Required:''' Screw Attack '''Description:''' Theory. [[Ghetto Jump]] onto the Flying Ing Cache (confirmed). Screw attack from atop the cache to bounce off the wall and land on a tiny ledge atop a splooge (ledge existence confirmed with AR moonjump). Space jump over the wall and into the secret world (confirmed). '''Video:''' Uncomfirmed. (Your video here.) '''Notes:''' You can shoot the cache once to expose it. (It will start moving.) Or you can use the Dark Visor, and ghetto jump onto it. (No ghetto is necessary once it's moving) It is much harder to aim the screw attack with the cache moving. (You have to move with the cache or you'll fall off.) The original discovery post by Samus Rox described a moving cache however. If a ghetto off the wall before the screw attack initiation could be performed, it might make reaching the ledge much easier. The cache is prone to glitching also ([[Freeze a Flying Ing Cache]]). A [[BSJ|bsj]] is then possible (one or two tries only though). A bsj may give enough additional height to make getting to the ledge easier. Videos: [http://www.genericgamer.com/MP2/Wiki/SW108_DVraw.mp4 DV near miss], [http://www.genericgamer.com/MP2/Wiki/SW108_raw.mp4 moving cache not so near miss], [http://www.genericgamer.com/MP2/Wiki/SW108_SJraw.mp4 space jump from splooge], [http://www.genericgamer.com/MP2/Wiki/SW108_BSJaw.mp4 bsj on cache], [http://www.genericgamer.com/MP2/Wiki/SW108_ghetto.mp4 ghetto to SA] '''Alternate Method''' '''Main Items Required:''' Screw Attack Turns out a multi-bomb [[BSJ|bsj]] gives enough height to reach the ledge without screw attack bounce. '''Video:''' [http://www.genericgamer.com/MP2/Wiki/Battleground_SW.mp4 SW 108] (Outside link, AVC (h.264) encoded mp4) ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''[[Secret Worlds]]''' |- bgcolor=#f8f8ff |'''Battleground SW''' |} 3d5275dfa69b99c3ae2db3bdae508997e2667f28 5227 5226 2007-05-22T03:34:50Z Doninss 217 wikitext text/x-wiki '''Secret World 108''' '''Discovered by:''' Samus Rox '''Main Items Required:''' Screw Attack '''Description:''' Theory. [[Ghetto Jump]] onto the Flying Ing Cache (confirmed). Screw attack from atop the cache to bounce off the wall and land on a tiny ledge atop a splooge (ledge existence confirmed with AR moonjump). Space jump over the wall and into the secret world (confirmed). '''Video:''' Uncomfirmed. (Your video here.) '''Notes:''' You can shoot the cache once to expose it. (It will start moving.) Or you can use the Dark Visor, and ghetto jump onto it. (No ghetto is necessary once it's moving) It is much harder to aim the screw attack with the cache moving. (You have to move with the cache or you'll fall off.) The original discovery post by Samus Rox described a moving cache however. If a ghetto off the wall before the screw attack initiation could be performed, it might make reaching the ledge much easier. The cache is prone to glitching also ([[Freeze a Flying Ing Cache]]). A [[BSJ|bsj]] is then possible (one or two tries only though). A bsj may give enough additional height to make getting to the ledge easier. Videos: [http://www.genericgamer.com/MP2/Wiki/SW108_DVraw.mp4 DV near miss], [http://www.genericgamer.com/MP2/Wiki/SW108_raw.mp4 moving cache not so near miss], [http://www.genericgamer.com/MP2/Wiki/SW108_SJraw.mp4 space jump from splooge], [http://www.genericgamer.com/MP2/Wiki/SW108_BSJaw.mp4 bsj on cache], [http://www.genericgamer.com/MP2/Wiki/SW108_ghetto.mp4 ghetto to SA] Turns out a multi-bomb [[BSJ|bsj]] gives enough height to reach the ledge without screw attack bounce. '''Video:''' [http://www.genericgamer.com/MP2/Wiki/Battleground_SW.mp4 SW 108] (Outside link, AVC (h.264) encoded mp4) ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''[[Secret Worlds]]''' |- bgcolor=#f8f8ff |'''Battleground SW''' |} 931e21e39316e8cf08111843b8003ada3a900374 5226 5205 2007-05-22T03:34:20Z Doninss 217 added video wikitext text/x-wiki '''Secret World 108''' '''Discovered by:''' Samus Rox '''Main Items Required:''' Screw Attack '''Description:''' Theory. [[Ghetto Jump]] onto the Flying Ing Cache (confirmed). Screw attack from atop the cache to bounce off the wall and land on a tiny ledge atop a splooge (ledge existence confirmed with AR moonjump). Space jump over the wall and into the secret world (confirmed). '''Video:''' Uncomfirmed. (Your video here.) '''Notes:''' You can shoot the cache once to expose it. (It will start moving.) Or you can use the Dark Visor, and ghetto jump onto it. (No ghetto is necessary once it's moving) It is much harder to aim the screw attack with the cache moving. (You have to move with the cache or you'll fall off.) The original discovery post by Samus Rox described a moving cache however. If a ghetto off the wall before the screw attack initiation could be performed, it might make reaching the ledge much easier. The cache is prone to glitching also ([[Freeeze a Flying Ing Cache]]). A [[BSJ|bsj]] is then possible (one or two tries only though). A bsj may give enough additional height to make getting to the ledge easier. Videos: [http://www.genericgamer.com/MP2/Wiki/SW108_DVraw.mp4 DV near miss], [http://www.genericgamer.com/MP2/Wiki/SW108_raw.mp4 moving cache not so near miss], [http://www.genericgamer.com/MP2/Wiki/SW108_SJraw.mp4 space jump from splooge], [http://www.genericgamer.com/MP2/Wiki/SW108_BSJaw.mp4 bsj on cache], [http://www.genericgamer.com/MP2/Wiki/SW108_ghetto.mp4 ghetto to SA] Turns out a multi-bomb [[BSJ|bsj]] gives enough height to reach the ledge without screw attack bounce. '''Video:''' [http://www.genericgamer.com/MP2/Wiki/Battleground_SW.mp4 SW 108] (Outside link, AVC (h.264) encoded mp4) ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''[[Secret Worlds]]''' |- bgcolor=#f8f8ff |'''Battleground SW''' |} 7bc1f1c8a4e91271cc5c80a44e2d95c22f900cef 5205 5113 2007-05-19T22:23:29Z Doninss 217 wikitext text/x-wiki '''Secret World 108''' '''Discovered by:''' Samus Rox '''Main Items Required:''' Screw Attack '''Description:''' Theory. [[Ghetto Jump]] onto the Flying Ing Cache (confirmed). Screw attack from atop the cache to bounce off the wall and land on a tiny ledge atop a splooge (ledge existence confirmed with AR moonjump). Space jump over the wall and into the secret world (confirmed). '''Video:''' Uncomfirmed. (Your video here.) '''Notes:''' You can shoot the cache once to expose it. (It will start moving.) Or you can use the Dark Visor, and ghetto jump onto it. (No ghetto is necessary once it's moving) It is much harder to aim the screw attack with the cache moving. (You have to move with the cache or you'll fall off.) The original discovery post by Samus Rox described a moving cache however. If a ghetto off the wall before the screw attack initiation could be performed, it might make reaching the ledge much easier. The cache is prone to glitching also (far from an easily repeatable glitch unfortunately) . If hit with a glancing screw attack it sometimes stops moving. It may disappear, but reappears upon scanning. A [[BSJ|bsj]] is then possible (one or two tries only though). A bsj may give enough additional height to make getting to the ledge easier. Videos: [http://www.genericgamer.com/MP2/Wiki/SW108_DVraw.mp4 DV near miss], [http://www.genericgamer.com/MP2/Wiki/SW108_raw.mp4 moving cache not so near miss], [http://www.genericgamer.com/MP2/Wiki/SW108_SJraw.mp4 space jump from splooge], [http://www.genericgamer.com/MP2/Wiki/SW108_BSJaw.mp4 bsj on cache], [http://www.genericgamer.com/MP2/Wiki/SW108_ghetto.mp4 ghetto to SA] ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''[[Secret Worlds]]''' |- bgcolor=#f8f8ff |'''Battleground SW''' |} 7fa4ee94f1985a447557ed90833b85b07cab040c 5113 5112 2007-05-15T18:33:19Z Doninss 217 added vid wikitext text/x-wiki '''Secret World 108''' '''Discovered by:''' Samus Rox '''Main Items Required:''' Screw Attack '''Description:''' Theory. [[Ghetto Jump]] onto the Flying Ing Cache (confirmed). Screw attack from atop the cache to bounce off the wall and land on a tiny ledge atop a splooge (ledge existence confirmed with AR moonjump). Space jump over the wall and into the secret world (confirmed). '''Video:''' Uncomfirmed. (Your video here.) Notes: You can shoot the cache once to expose it. (It will start moving.) Or you can use the Dark Visor, and ghetto jump onto it. (No ghetto is necessary once it's moving) It is much harder to aim the screw attack with the cache moving. (You have to move with the cache or you'll fall off.) The original discovery post by Samus Rox described a moving cache however. If a ghetto off the wall before the screw attack initiation could be performed, it might make reaching the ledge much easier. The cache is prone to glitching also (far from an easily repeatable glitch unfortunately) . If hit with a glancing screw attack it sometimes stops moving. It may disappear, but reappears upon scanning. A [[BSJ|bsj]] is then possible (one or two tries only though). A bsj may give enough additional height to make getting to the ledge easier. Videos: [http://www.genericgamer.com/MP2/Wiki/SW108_DVraw.mp4 DV near miss], [http://www.genericgamer.com/MP2/Wiki/SW108_raw.mp4 moving cache not so near miss], [http://www.genericgamer.com/MP2/Wiki/SW108_SJraw.mp4 space jump from splooge], [http://www.genericgamer.com/MP2/Wiki/SW108_BSJaw.mp4 bsj on cache], [http://www.genericgamer.com/MP2/Wiki/SW108_ghetto.mp4 ghetto to SA] ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''[[Secret Worlds]]''' |- bgcolor=#f8f8ff |'''Battleground SW''' |} c0a7fc384d50bd22440ac79b2d297f89e5012af1 5112 5111 2007-05-15T05:53:12Z Doninss 217 wikitext text/x-wiki '''Secret World 108''' '''Discovered by:''' Samus Rox '''Main Items Required:''' Screw Attack '''Description:''' Theory. [[Ghetto Jump]] onto the Flying Ing Cache (confirmed). Screw attack from atop the cache to bounce off the wall and land on a tiny ledge atop a splooge (ledge existence confirmed with AR moonjump). Space jump over the wall and into the secret world (confirmed). '''Video:''' Uncomfirmed. (Your video here.) Notes: You can shoot the cache once to expose it. (It will start moving.) Or you can use the Dark Visor, and ghetto jump onto it. (No ghetto is necessary once it's moving) It is much harder to aim the screw attack with the cache moving. (You have to move with the cache or you'll fall off.) The original discovery post by Samus Rox described a moving cache however. If a ghetto off the wall before the screw attack initiation could be performed, it might make reaching the ledge much easier. The cache is prone to glitching also. If hit with a glancing screw attack it sometimes stops moving. It may disappear, but reappear upon scanning. A [[BSJ|bsj]] is then possible (one or two tries only though). A bsj may give enough additional height to make getting to the ledge easier. Videos: [http://www.genericgamer.com/MP2/Wiki/SW108_DVraw.mp4 DV near miss], [http://www.genericgamer.com/MP2/Wiki/SW108_raw.mp4 moving cache not so near miss], [http://www.genericgamer.com/MP2/Wiki/SW108_SJraw.mp4 space jump from splooge], [http://www.genericgamer.com/MP2/Wiki/SW108_BSJaw.mp4 bsj on cache] ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''[[Secret Worlds]]''' |- bgcolor=#f8f8ff |'''Battleground SW''' |} 637a425893a07eb5573a590ad5ee5710ee8505da 5111 5110 2007-05-15T05:51:43Z Doninss 217 wikitext text/x-wiki '''Secret World 108''' '''Discovered by:''' Samus Rox '''Main Items Required:''' Screw Attack '''Description:''' Theory. [[Ghetto Jump]] onto the Flying Ing Cache (confirmed). Screw attack from atop the cache to bounce off the wall and land on a tiny ledge atop a splooge (ledge existence confirmed with AR moonjump). Space jump over the wall and into the secret world (confirmed). '''Video:''' Uncomfirmed. (Your video here.) Notes: You can shoot the cache once to expose it. (It will start moving.) Or you can use the Dark Visor, and ghetto jump onto it. (No ghetto is necessary once it's moving) It is much harder to aim the screw attack with the cache moving. (You have to move with the cache or you'll fall off.) The original discovery post by Samus Rox described a moving cache however. If a ghetto off the wall before the screw attack iniation could be performed, it might make reaching the ledge much easier. The cache is prone to glitching also. If hit with a glancing screw attack it sometimes stops moving. It may disappear, but reappear upon scanning. A [[BSJ|bsj]] is then possible (one or two tries only though). A bsj may give enough additional height to make getting to the ledge easier. Videos: [http://www.genericgamer.com/MP2/Wiki/SW108_DVraw.mp4 DV near miss], [http://www.genericgamer.com/MP2/Wiki/SW108_raw.mp4 moving cache not so near miss], [http://www.genericgamer.com/MP2/Wiki/SW108_SJraw.mp4 space jump from splooge], [http://www.genericgamer.com/MP2/Wiki/SW108_BSJaw.mp4 bsj on cache] ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''[[Secret Worlds]]''' |- bgcolor=#f8f8ff |'''Battleground SW''' |} fe2f92e499aea806a9c1ed74a6fcb691b7d8f07d 5110 5109 2007-05-15T05:48:41Z Doninss 217 addws vid, note wikitext text/x-wiki '''Secret World 108''' '''Discovered by:''' Samus Rox '''Main Items Required:''' Screw Attack '''Description:''' Theory. Ghetto onto the Flying Ing Cache (confirmed). Screw attack from atop the cache to bounce off the wall and land on a tiny ledge atop a splooge (ledge existence confirmed with AR moonjump). Space jump over the wall and into the secret world (confirmed). '''Video:''' Uncomfirmed. (Your video here.) Notes: You can shoot the cache once to expose it. (It will start moving.) Or you can use the Dark Visor, and [[Ghetto Jump|ghetto jump]] onto it. (No ghetto is necessary with DV.) It is much harder to aim the screw attack with the cache moving. (You have to move with the cache or you'll fall off.) The original discovery post by Samus Rox described a moving cache however. If a ghetto off the wall before the screw attack iniation could be performed, it might make reaching the ledge much easier. The cache is prone to glitching also. If hit with a glancing screw attack it sometimes stops moving. It may disappear, but reappear upon scanning. A [[BSJ|bsj]] is then possible (one or two tries only though). A bsj may give enough additional height to make getting to the ledge easier. Videos: [http://www.genericgamer.com/MP2/Wiki/SW108_DVraw.mp4 DV near miss], [http://www.genericgamer.com/MP2/Wiki/SW108_raw.mp4 moving cache not so near miss], [http://www.genericgamer.com/MP2/Wiki/SW108_SJraw.mp4 space jump from splooge], [http://www.genericgamer.com/MP2/Wiki/SW108_BSJaw.mp4 bsj on cache] ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''[[Secret Worlds]]''' |- bgcolor=#f8f8ff |'''Battleground SW''' |} c3f01cb5f65a99e227c5d9ec0a52a2ad57f31d1b 5109 5108 2007-05-15T05:25:57Z Doninss 217 added notes, vids wikitext text/x-wiki '''Secret World 108''' '''Discovered by:''' Samus Rox '''Main Items Required:''' Screw Attack '''Description:''' Theory. Ghetto onto the Flying Ing Cache (confirmed). Screw attack from atop the cache to bounce off the wall and land on a tiny ledge atop a splooge (ledge existence confirmed with AR moonjump). Space jump over the wall and into the secret world (confirmed). '''Video:''' Uncomfirmed. (Your video here.) Notes: You can shoot the cache once to expose it. (It will start moving.) Or you can use the Dark Visor, and [[Ghetto Jump|ghetto jump]] onto it. (No ghetto is necessary with DV.) It is much harder to aim the screw attack with the cache moving. (You have to move with the cache or you'll fall off.) The original discovery post by Samus Rox described a moving cache however. If a ghetto off the wall before the screw attack iniation could be performed, it might make reaching the ledge much easier. Videos: [http://www.genericgamer.com/MP2/Wiki/SW108_DVraw.mp4 DV near miss], [http://www.genericgamer.com/MP2/Wiki/SW108_raw.mp4 moving cache not so near miss], [http://www.genericgamer.com/MP2/Wiki/SW108_SJraw.mp4 space jump from splooge] ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''[[Secret Worlds]]''' |- bgcolor=#f8f8ff |'''Battleground SW''' |} 9af370cee87a22fabd364eaf0849565e6fd9381f 5108 2007-05-15T03:25:27Z Doninss 217 new page wikitext text/x-wiki '''Secret World 108''' '''Discovered by:''' Samus Rox '''Main Items Required:''' Screw Attack '''Description:''' Theory. Ghetto onto the Flying Ing Cache (confirmed). Screw attack from atop the cache to bounce off the wall and land on a tiny ledge (ledge existence confirmed with AR moonjump). Space jump over the wall and into the secret world (confirmed). '''Video:''' Uncomfirmed. (Your video here.) ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''[[Secret Worlds]]''' |- bgcolor=#f8f8ff |'''Battleground SW''' |} a535b3755410b5d373f10354074fcd26b300bc74 Beam Switch 0 886 3248 645 2004-12-16T06:48:05Z Ekarderif 4 wikitext text/x-wiki When obtaining a new beam, there's a time period between actually getting it and the cutscene playing. It's possible to switch to that beam during the transition and thus having the new beam equipped when the cutscene is over, saving a couple of seconds. 7852dd22b63cccc51737368f4628435dcfcefb45 645 2004-12-16T06:47:36Z Ekarderif 4 wikitext text/x-wiki ''Discovered by too many people'' When obtaining a new beam, there's a time period between actually getting it and the cutscene playing. It's possible to switch to that beam during the transition and thus having the new beam equipped when the cutscene is over, saving a couple of seconds. f70d6c85d5e159f1769e561ba6ca3a82b8399637 Bioenergy Production 0 981 3379 1141 2005-01-26T02:13:22Z Metroix 173 wikitext text/x-wiki ''Discovered by'' Metroix All right, I'll say it now, maybe it wasn't discovered by me, but if it isn't, it's because I haven't saw it, or I'd haven't wrote this, so, sorry for the one who maybe wrote this before me. At least the page can be erased. Sorry because I don't have video, I don't have the material to record this, or I have it and it's because I dunno how to record the sequences, so if somebody can tell me... -So, it starts here: First Power-up the elevator system in the Bioenergy production, then, the left elevator has to have 2 racks on the floor, and the one in the middle has to have all racks on the floor. -Then jump on the gamma power storage rack position monitor(scan), at least on the panel. Then look in the ai at your left and locate the spider ball track, under it you see a little grey platform, space jump on it. -Now face the door that leads to the security station A(by going on the edge of it).Scan it and make a dash jump toward the left rack. -Then jump on the one that is on the middle. -Finally, simply L jump toward the door that leads to the reserve. ''Note'' : It was already discovered by Frozen Mr. Toastbrot but in this you don't need the screw attack, exept that it's much longer. d0eebb8644ff0bae53167bad6fab46329f6a69c6 1141 2005-01-26T02:01:58Z Metroix 173 wikitext text/x-wiki ''Discovered by'' Metroix All right, I'll say it now, maybe it wasn't discovered by me, but if it isn't, it's because I haven't saw it, or I'd haven't wrote this, so, sorry for the one who maybe wrote this before me. At least the page can be erased. Sorry because I don't have video, I don't have the material to record this, or I have it and it's because I dunno how to record the sequences, so if somebody can tell me... -So, it starts here: First Power-up the elevator system in the Bioenergy production, then, the left elevator has to have 2 racks on the floor, and the one in the middle has to have all racks on the floor. -Then jump on the gamma power storage rack position monitor(scan), at least on the panel. Then look in the ai at your left and locate the spider ball track, under it you see a little grey platform, space jump on it. -Now face the door that leads to the security station A(by going on the edge of it).Scan it and make a dash jump toward the left rack. -Then jump on the one that is on the middle. -Finally, simply L jump toward the door that leads to the reserve. 2e82b4025770277770bd0ed0770052eae20dd67b Bionenergy Production SW 0 2026 5122 5061 2007-05-15T21:53:59Z Doninss 217 wikitext text/x-wiki '''Secret World 83''' '''Discovered by:''' Metronome'd '''Main Items Required:''' Screw Attack '''Description:''' After using the spider track to get into the wide morphball tunnel, roll out and unmorph just as the morphball drops from view for an instant unmorph. Immediately initiate a screw attack into the wide morphball tunnel ahead. '''Video:''' [http://www.genericgamer.com/MP2/Wiki/sw83_bioenergy_production.avi SW 86 entrance (SA)] (Outside link, DivX encoded avi, no sound) '''Video credit:''' Flamancipator You can also use a [[BSJ|bsj]] to gain the height necessary to screw attack into one of the tunnels. '''Video:''' [http://www.genericgamer.com/MP2/Wiki/SW83alt_bioeneregy_production.mp4 SW 86 entrance (SA)] (Outside link, AVC (h.264) encoded mp4) ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''[[Secret Worlds]]''' |- bgcolor=#f8f8ff |'''Bionenergy Production SW''' |} f0728e30172aeac55d7c09dfc994917a3c1c34f8 5061 5060 2007-05-14T18:04:58Z Doninss 217 added to desriptions wikitext text/x-wiki '''Secret World 83''' '''Discovered by:''' Metronome'd '''Main Items Required:''' Screw Attack '''Description:''' After using the spider track to get into the wide morphball tunnel, roll out and unmorph just as the morphball drops from view for an instant unmorph. Immediately initiate a screw attack into the wide morphball tunnel ahead. '''Video:''' [http://www.genericgamer.com/MP2/Wiki/sw83_bioenergy_production.avi SW 86 entrance (SA)] (Outside link, DivX encoded avi, no sound) '''Video credit:''' Flamancipator You can also use a [[BSJ|bsj]] to gain the height necassary to screw attack into one of the tunnels. '''Video:''' [http://www.genericgamer.com/MP2/Wiki/SW83alt_bioeneregy_production.mp4 SW 86 entrance (SA)] (Outside link, AVC (h.264) encoded mp4) ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''[[Secret Worlds]]''' |- bgcolor=#f8f8ff |'''Bionenergy Production SW''' |} 9b666b79e1b824771b0d435fe9eb4360ee4b0562 5060 4933 2007-05-14T18:04:22Z Doninss 217 added to desriptions wikitext text/x-wiki '''Secret World 83''' '''Discovered by:''' Metronome'd '''Main Items Required:''' Screw Attack '''Description:''' After using the spider track to get into the wide morphball tunnel, roll out and unmorph just as the morphball drops from view, for an instant unmorph. Immediately initiate a screw attack into the wide morphball tunnel ahead. '''Video:''' [http://www.genericgamer.com/MP2/Wiki/sw83_bioenergy_production.avi SW 86 entrance (SA)] (Outside link, DivX encoded avi, no sound) '''Video credit:''' Flamancipator You can also use a [[BSJ|bsj]] to gain the height necassary to screw attack into one of the tunnels. '''Video:''' [http://www.genericgamer.com/MP2/Wiki/SW83alt_bioeneregy_production.mp4 SW 86 entrance (SA)] (Outside link, AVC (h.264) encoded mp4) ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''[[Secret Worlds]]''' |- bgcolor=#f8f8ff |'''Bionenergy Production SW''' |} a04c6092264975f7bcdec4c8e7bd96c1250876e5 4933 4926 2007-05-11T01:41:46Z Doninss 217 wikitext text/x-wiki '''Secret World 83''' '''Discovered by:''' Metronome'd '''Main Items Required:''' Screw Attack '''Description:''' Unmorph just as the morphball drops from view, for an instant unmorph. Immediately initiate a screw attack into the wide morphball tunnel ahead. '''Video:''' [http://www.genericgamer.com/MP2/Wiki/sw83_bioenergy_production.avi SW 86 entrance] (Outside link, DivX encoded avi, no sound) '''Video credit:''' Flamancipator You can also use a [[BSJ|bsj]] to get in. '''Video:''' [http://www.genericgamer.com/MP2/Wiki/SW83alt_bioeneregy_production.mp4 SW 86 entrance] (Outside link, AVC (h.264) encoded mp4) ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''[[Secret Worlds]]''' |- bgcolor=#f8f8ff |'''Bionenergy Production SW''' |} 391ce4dbe2cf011897a66cb9825cd717caaa0b4a 4926 2007-05-11T00:29:36Z Doninss 217 new page wikitext text/x-wiki '''Secret World 83''' '''Discovered by:''' Metronome'd '''Main Items Required:''' Screw Attack '''Description:''' Unmorph just as the morphball drops from view, for an instant unmorph. Immediately initiate a screw attack into the wide morphball tunnel ahead. '''Video:''' [http://www.genericgamer.com/MP2/Wiki/sw83_bioenergy_production.avi SW 86 entrance] (Outside link, DivX encoded avi, no sound) '''Video credit:''' Flamancipator You can also use a [[BSJ|bsj]] to get in. '''Video:''' [http://www.genericgamer.com/MP2/Wiki/SW83alt_bioeneregy_production.mp4 SW 86 entrance] (Outside link, AVC (h.264) encoded mp4) ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''[[Secret Worlds]]''' |- bgcolor=#f8f8ff |'''Bionenergy Production SW''' |} f1121c592f172c0866aaec89f58f517b00e4cf81 Biostorage Station SW 0 2025 5211 4924 2007-05-20T06:07:47Z Doninss 217 wikitext text/x-wiki '''Secret World 94''' '''Discovered by:''' Master ZED '''Main Items Required:''' Screw Attack '''Description:''' From the ledge above the clock on the metroid tank, screw attack (canceled) through the opening in the ceiling. Timing can be tight and you'll need to hit the top edge of the wall to finish the screw attack cancel. '''Video:''' [http://www.genericgamer.com/MP2/Wiki/SW94_BiostorageStation.mp4 SW 94 entrance] (Outside link, AVC (h.264) encoded mp4) ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''[[Secret Worlds]]''' |- bgcolor=#f8f8ff |'''Biostorage Station SW |} e7aa9e5d47106d48ea1c22b581bfc3fb35746712 4924 2007-05-10T23:06:16Z Doninss 217 new page wikitext text/x-wiki '''Secret World 94''' '''Discovered by:''' Master ZED '''Main Items Required:''' Screw Attack '''Description:''' From the ledge above the clock on the metroid tank, screw attack (canceled) through the opening in the ceiling. Timing can be tight and you'll need to hit the top edge of the wall to finish the screw attack cancel. '''Video:''' [http://www.genericgamer.com/MP2/Wiki/SW94_BiostorageStation.mp4 SW 70 entrance] (Outside link, AVC (h.264) encoded mp4) ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''[[Secret Worlds]]''' |- bgcolor=#f8f8ff |'''Biostorage Station SW |} 7f938750c3f20c5a834734e2dd459079523cf4be Bitter Well SW 0 2060 5150 5149 2007-05-16T01:43:26Z Doninss 217 wikitext text/x-wiki '''Secret World 74''' '''Discovered by:''' Master ZED '''Main Items Required:''' Screw Attack '''Description:''' Similar to [[Ventilation Area B SW]], but start the screw attack from the descending elevator instead of the movable block. '''Video:''' [http://www.genericgamer.com/MP2/Wiki/Bitter_Well_SW.mp4 SW 74 entrance (SA)] (Outside link, AVC (h.264) encoded mp4) ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''[[Secret Worlds]]''' |- bgcolor=#f8f8ff |'''Bitter Well SW''' |} 8c1cf182015957842767d303b941bfa17c3602ba 5149 2007-05-16T01:41:56Z Doninss 217 new page wikitext text/x-wiki '''Secret World 74''' '''Discovered by:''' Master ZED '''Main Items Required:''' Screw Attack '''Description:''' Similar to [[Sand Processing SW]], but start the screw attack from the descending elevator instead of the movable block. '''Video:''' [http://www.genericgamer.com/MP2/Wiki/Bitter_Well_SW.mp4 SW 74 entrance (SA)] (Outside link, AVC (h.264) encoded mp4) ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''[[Secret Worlds]]''' |- bgcolor=#f8f8ff |'''Bitter Well SW''' |} 5299af1ceb1b4df835c32e6f466f2aa2aefcf58b Blogg Morph Ball Glitch 0 1015 3444 1837 2005-04-29T17:13:45Z SheeEttin 242 wikitext text/x-wiki If you shoot a missile at a Blogg, then turn into Morph Ball mode, the Blogg will grab you and you will lose a bunch of health. This is not unusual. However, if you freak out and drop a Power Bomb in its mouth, It will be destroyed, drop you and you will look just fine. You can drop bombs, PBs, and boost. But you may notice '''YOU CAN'T UNMORPH.''' You will have to reset the game. My guess is this is because the game thinks you're still in its mouth and therefore disallows unmorphs. 280ed9c40f3527a2364f557e31aa384d8768c5ee 1837 1366 2005-02-23T00:08:40Z Jason 158 wikitext text/x-wiki If you shoot a missile at a Blogg, then turn into Morph Ball mode, the Blogg will grab you and you will lose a bunch of health. This is not unusual. However, if you freak out and drop a Power Bomb in its mouth, It will be destroyed, drop you and you will look just fine. You can drop bombs, PBs, and boost. But you may notice '''YOU CAN'T STAND UP.''' You will have to restart the game. My guess is this is because the game still thinks your in its mouth and therefore, you can't use the X button. 97123d3ab1c55d8797350e13397b2b4b0f91358e 1366 2005-02-21T03:32:08Z Sethboy2 196 wikitext text/x-wiki If you shoot a missel at a Blorgg, then turn into Morph Ball mode, the Blorgg will grab you and you will lose a bunch of health. This is not unusual. How ever, if you freak out and drop a Power Bomb in its mouth, It will be destroyed, drop you and you will look just fine. You can drop bombs, PBs, and boost. But you may notice '''YOU CAN'T STAND UP.''' You will have to restart the game. My guess is this is because the game still thinks your in it's mouth and there for, You can't use the X button. a20e80c42d807950452aff296cf7ac462112ae3d Blorgg Morph Ball Glitch 0 1019 3448 2005-02-23T00:07:31Z Jason 158 Blorgg Morph Ball Glitch moved to Blogg Morph Ball Glitch wikitext text/x-wiki #REDIRECT [[Blogg Morph Ball Glitch]] ae2832f88577bf8142cb7e169aa3c58a43483996 Bomb Guardian 0 736 3130 1079 2005-01-23T23:28:26Z InuYasha 171 /* Boss Tricks: Bomb Guardian */ wikitext text/x-wiki == Boss Tricks: Bomb Guardian == ''Discovered by'': Kip Attention: Doesn't Kip have a vid of this uploaded somewhere? Needs linkz0rz. Notes: <ul><li> By shooting the Bomb Guardian with six regular Power Beam shots and <b><i>then</i></b> shooting it with a charged Power Beam, you can destroy it in three "rounds," instead of the normal four.<li>The same principle is used in Super Metroid to defeat Phantoon in only three rounds.</li></ul> ---- ''Discovered by'': InuYasha You can actually kill the Bomb Guardian in two rounds. If you're fast enough, you can fire one partially charged shot and a fully charged shot. This knocks off half it's life. Repeat the strategy a second time to kill it in two rounds. I don't have a video showing it though, sorry. 81286ff9d06924178021893d14a4044ec31fa95f 1079 252 2004-12-02T05:45:40Z Yoshi348 11 /* Boss Tricks: Bomb Guardian */ wikitext text/x-wiki == Boss Tricks: Bomb Guardian == ''Discovered by'': Kip Attention: Doesn't Kip have a vid of this uploaded somewhere? Needs linkz0rz. Notes: <ul><li> By shooting the Bomb Guardian with six regular Power Beam shots and <b><i>then</i></b> shooting it with a charged Power Beam, you can destroy it in three "rounds," instead of the normal four.<li>The same principle is used in Super Metroid to defeat Phantoon in only three rounds.</li></ul> 2c7666018be7e636f1e1506e4ba6c75bc02e8eb8 252 234 2004-12-01T21:20:50Z MMcLean54 34 wikitext text/x-wiki == Boss Tricks: Bomb Guardian == ''Discovered by'': Kip Attention: Doesn't Kip have a vid of this uploaded somewhere? Needs linkz0rz. Notes: <ul><li> By shooting the Bomb Guardian with six regular Power Beam shots and <b><i>then</i></b> shooting it with a charged Power Beam, you can destroy it in three "rounds," instead of the normal four.<li>The same principle is used in Super Metroid when defeating Phantoon in only three rounds.</li></ul> 394a1e0108eeacb5faa72fef5589d55cf3d01569 234 233 2004-12-01T21:19:14Z MMcLean54 34 wikitext text/x-wiki == Boss Tricks: Bomb Guardian == ''Discovered by'': Kip Attention: Doesn't Kip have a vid of this uploaded somewhere? Needs linkz0rz. Notes: <ul><li> By shooting the Bomb Guardian with six regular Power Beam shots and <i>then</i> shooting it with a charged Power Beam, you can destroy it in three "rounds," instead of the normal four.<li>The same principle is behind the three round Phantoon battle in Super Metroid.</li></ul> 707a6faff3842583f9b5ed768d6291cbb8d541dc 233 232 2004-12-01T21:18:33Z MMcLean54 34 wikitext text/x-wiki == Boss Tricks: Bomb Guardian == ''Discovered by'' Kip Attention: Doesn't Kip have a vid of this uploaded somewhere? Needs linkz0rz. Notes: <ul><li> By shooting the Bomb Guardian with six regular Power Beam shots and <i>then</i> shooting it with a charged Power Beam, you can destroy it in three "rounds," instead of the normal four. The same principle is behind the three round Phantoon battle in Super Metroid.</li></ul> 6a07eac076b81fd0446dae70eb797d6cc94acb5a 232 55 2004-11-29T06:19:59Z Yoshi348 11 /* Boss Tricks: Bomb Guardian */ wikitext text/x-wiki == Boss Tricks: Bomb Guardian == ''Discovered by'' Kip Attention: Doesn't Kip have a vid of this uploaded somewhere? Needs linkz0rz. Notes: <ul><li> If you shoot the Bomb Guardian with about 6 Power Beam shots before the actual fully charged shots, you can take it out in 3 rounds instead of 4. This is the same principle behind the 3 round Phantoon battle in Super; (insert better explanation than I can make here)</li></ul> cdbefbaca061456e73fdc4737c9fb629bd408242 55 13 2004-11-29T03:09:23Z Ajbolt89 2 /* Boss Tricks: Bomb Guardian */ wikitext text/x-wiki == Boss Tricks: Bomb Guardian == ''Discovered by'' Kip Attention: Doesn't Kip have a vid of this uploaded somewhere? Needs linkz0rz. Notes: <ul><li> If you shoot the Bomb Guardian with about 6 Power Beam shots before the actual fully charged shots, you can take it out in 3 rounds instead of 4.</li></ul> 3c43840fe92bb1cbdd89c517fa85b7a66c0a194e 13 2004-11-29T03:09:01Z Ajbolt89 2 Boss Tricks: Bomb Guardian wikitext text/x-wiki == Boss Tricks: Bomb Guardian == ''Discovered by'' Kip Attention: Doesn't Kip have a vid of this uploaded somewhere? Needs linkz0rz. Notes: <ul><li> If you shoot the Bomb Guardian with about 6 Power Beam shots before the actual fully charged shots, you can take it out in 3 rounds instead of 4.</li></ul 46480942bc18229c081efb88cdfa3b861782f975 Boost Guardian 0 796 3190 1078 2005-01-23T20:49:47Z Edward Tohr 169 Made my post less confusing. wikitext text/x-wiki These tricks also work on Hard Mode. -Anytime Boost Guardian is in Boost Ball mode, if you can hit him with a bomb, he will immediately revert to his vulnerable "red puddle" form. Since there's so little of him to hit, however, you either have to get dangerously close or have excellent timing, as only the "bomb jump" point of the blast will count. Otherwise just hit him with bombs once he reverts to the puddle and chases you. In normal mode exactly nine bombs will disable him. -If Boost Guardian rams into one of the four pillars in the room, he will destroy it, reverting to the red puddle and leaving behind an Ultra Energy pickup. Stay behind one to stay safe, get health, or catch him off guard. -in Boost Mode, the guardian tends to travel in complete triangular paths. Knowing this, you can get a good sense of where to be in order to not get rammed. -Charged Light Shots are faster and ultimately more effective than Super Missiles, especially in Hard Mode. -If you want to get a Logbook Scan, wait until you've killed him. When he begins his death animation you'll have just enough time to get a complete scan. --[[User:Dart Zaidyer|Dart Zaidyer]] 09:55, 30 Nov 2004 (CST) Also, positioning yourself so there is a pilliar between the Boost Guardian and you will protect you, and possibly get you an ultra energy. I have found this way an easy way to beat him (2 tries) --USBCD36 22:39, 26 Dec 2004 (CST) Kinda useful trick submitted by Edward Tohr, but discovered by his friend: Any time the Boost Guardian is in his Solid form puddle mode (Black puddle), you can still hit him. This may be able to reduce the number of times he goes into boost mode, which is always a good thing. c004cc3937835bb2c4720cd6c9cf81a0a495dab3 1078 1047 2005-01-22T07:28:27Z Edward Tohr 169 wikitext text/x-wiki These tricks also work on Hard Mode. -Anytime Boost Guardian is in Boost Ball mode, if you can hit him with a bomb, he will immediately revert to his vulnerable "red puddle" form. Since there's so little of him to hit, however, you either have to get dangerously close or have excellent timing, as only the "bomb jump" point of the blast will count. Otherwise just hit him with bombs once he reverts to the puddle and chases you. In normal mode exactly nine bombs will disable him. -If Boost Guardian rams into one of the four pillars in the room, he will destroy it, reverting to the red puddle and leaving behind an Ultra Energy pickup. Stay behind one to stay safe, get health, or catch him off guard. -in Boost Mode, the guardian tends to travel in complete triangular paths. Knowing this, you can get a good sense of where to be in order to not get rammed. -Charged Light Shots are faster and ultimately more effective than Super Missiles, especially in Hard Mode. -If you want to get a Logbook Scan, wait until you've killed him. When he begins his death animation you'll have just enough time to get a complete scan. --[[User:Dart Zaidyer|Dart Zaidyer]] 09:55, 30 Nov 2004 (CST) Also, positioning yourself so there is a pilliar between the Boost Guardian and you will protect you, and possibly get you an ultra energy. I have found this way an easy way to beat him (2 tries) --USBCD36 22:39, 26 Dec 2004 (CST) Kinda useful trick submitted by Edward Tohr, but discovered by his friend: Any time the Boost Guardian is in his non-red puddle mode, you can still hit him. This could lessen the number of times he goes into boost mode, which can make things a lot easier. 717acc53daffe45317ebe75eb15d8df5910c2038 1047 771 2004-12-26T22:39:47Z Usbcd36 120 wikitext text/x-wiki These tricks also work on Hard Mode. -Anytime Boost Guardian is in Boost Ball mode, if you can hit him with a bomb, he will immediately revert to his vulnerable "red puddle" form. Since there's so little of him to hit, however, you either have to get dangerously close or have excellent timing, as only the "bomb jump" point of the blast will count. Otherwise just hit him with bombs once he reverts to the puddle and chases you. In normal mode exactly nine bombs will disable him. -If Boost Guardian rams into one of the four pillars in the room, he will destroy it, reverting to the red puddle and leaving behind an Ultra Energy pickup. Stay behind one to stay safe, get health, or catch him off guard. -in Boost Mode, the guardian tends to travel in complete triangular paths. Knowing this, you can get a good sense of where to be in order to not get rammed. -Charged Light Shots are faster and ultimately more effective than Super Missiles, especially in Hard Mode. -If you want to get a Logbook Scan, wait until you've killed him. When he begins his death animation you'll have just enough time to get a complete scan. --[[User:Dart Zaidyer|Dart Zaidyer]] 09:55, 30 Nov 2004 (CST) Also, positioning yourself so there is a pilliar between the Boost Guardian and you will protect you, and possibly get you an ultra energy. I have found this way an easy way to beat him (2 tries) --USBCD36 22:39, 26 Dec 2004 (CST) 94e4a7b0dc271432e0ecdc5932a122854d373917 771 770 2004-12-26T22:39:28Z Usbcd36 120 wikitext text/x-wiki These tricks also work on Hard Mode. -Anytime Boost Guardian is in Boost Ball mode, if you can hit him with a bomb, he will immediately revert to his vulnerable "red puddle" form. Since there's so little of him to hit, however, you either have to get dangerously close or have excellent timing, as only the "bomb jump" point of the blast will count. Otherwise just hit him with bombs once he reverts to the puddle and chases you. In normal mode exactly nine bombs will disable him. -If Boost Guardian rams into one of the four pillars in the room, he will destroy it, reverting to the red puddle and leaving behind an Ultra Energy pickup. Stay behind one to stay safe, get health, or catch him off guard. -in Boost Mode, the guardian tends to travel in complete triangular paths. Knowing this, you can get a good sense of where to be in order to not get rammed. -Charged Light Shots are faster and ultimately more effective than Super Missiles, especially in Hard Mode. -If you want to get a Logbook Scan, wait until you've killed him. When he begins his death animation you'll have just enough time to get a complete scan. --[[User:Dart Zaidyer|Dart Zaidyer]] 09:55, 30 Nov 2004 (CST) Also, positioning yourself so there is a pilliar between the Boost Guardian and you will protect you, and possibly get you an ultra energy. I have found this way an easy way to beat him (2 tries) --USBCD36 22:36, 26 Dec 2004 (CST) be8c357c731df8bb89bd9b2390786c1edf609456 770 769 2004-12-26T22:38:55Z Usbcd36 120 wikitext text/x-wiki These tricks also work on Hard Mode. -Anytime Boost Guardian is in Boost Ball mode, if you can hit him with a bomb, he will immediately revert to his vulnerable "red puddle" form. Since there's so little of him to hit, however, you either have to get dangerously close or have excellent timing, as only the "bomb jump" point of the blast will count. Otherwise just hit him with bombs once he reverts to the puddle and chases you. In normal mode exactly nine bombs will disable him. -If Boost Guardian rams into one of the four pillars in the room, he will destroy it, reverting to the red puddle and leaving behind an Ultra Energy pickup. Stay behind one to stay safe, get health, or catch him off guard. -in Boost Mode, the guardian tends to travel in complete triangular paths. Knowing this, you can get a good sense of where to be in order to not get rammed. -Charged Light Shots are faster and ultimately more effective than Super Missiles, especially in Hard Mode. -If you want to get a Logbook Scan, wait until you've killed him. When he begins his death animation you'll have just enough time to get a complete scan. --[[User:Dart Zaidyer|Dart Zaidyer]] 09:55, 30 Nov 2004 (CST) Also, positioning yourself so there is a pilliar between the Boost Guardian and you will protect you, and possibly get you an ultra energy. I have found this way an easy way to beat him (2 tries) --USBCD36 17:36, 26 Dec 2004 (EST) eed39be1842438f7a27b85e1b5ba96f07e5caa59 769 450 2004-12-08T01:15:53Z Zxcvbnm 75 wikitext text/x-wiki These tricks also work on Hard Mode. -Anytime Boost Guardian is in Boost Ball mode, if you can hit him with a bomb, he will immediately revert to his vulnerable "red puddle" form. Since there's so little of him to hit, however, you either have to get dangerously close or have excellent timing, as only the "bomb jump" point of the blast will count. Otherwise just hit him with bombs once he reverts to the puddle and chases you. In normal mode exactly nine bombs will disable him. -If Boost Guardian rams into one of the four pillars in the room, he will destroy it, reverting to the red puddle and leaving behind an Ultra Energy pickup. Stay behind one to stay safe, get health, or catch him off guard. -in Boost Mode, the guardian tends to travel in complete triangular paths. Knowing this, you can get a good sense of where to be in order to not get rammed. -Charged Light Shots are faster and ultimately more effective than Super Missiles, especially in Hard Mode. -If you want to get a Logbook Scan, wait until you've killed him. When he begins his death animation you'll have just enough time to get a complete scan. --[[User:Dart Zaidyer|Dart Zaidyer]] 09:55, 30 Nov 2004 (CST) 156f4c12907caae389e1fec4b2e96e720355bb75 450 449 2004-12-08T01:14:24Z Zxcvbnm 75 wikitext text/x-wiki These tricks also work on Hard Mode. -Anytime Boost Guardian is in Boost Ball mode, if you can hit him with a bomb, he will immediately revert to his vulnerable "red puddle" form. Since there's so little of him to hit, however, you either have to get dangerously close or have excellent timing, as only the "bomb jump" point of the blast will count. Otherwise just hit him with bombs once he reverts to the puddle and chases you. -If Boost Guardian rams into one of the four pillars in the room, he will destroy it, reverting to the red puddle and leaving behind an Ultra Energy pickup. Stay behind one to stay safe, get health, or catch him off guard. -in Boost Mode, the guardian tends to travel in complete triangular paths. Knowing this, you can get a good sense of where to be in order to not get rammed. -Charged Light Shots are faster and ultimately more effective than Super Missiles, especially in Hard Mode. -If you want to get a Logbook Scan, wait until you've killed him. When he begins his death animation you'll have just enough time to get a complete scan. --[[User:Dart Zaidyer|Dart Zaidyer]] 09:55, 30 Nov 2004 (CST) dac2ef0598495b1587705f8c2e538777b12f82f2 449 2004-11-30T15:55:42Z Dart Zaidyer 7 wikitext text/x-wiki These tricks also work on Hard Mode. -Anytime Boost Guardian is in Boost Ball mode, if you can hit him with a bomb, he will immediately revert to his vulnerable "red puddle" form. Since there's so little of him to hit, however, you either have to get dangerously close or have excellent timing, as only the "bomb jump" point of the blast will count. -If Boost Guardian rams into one of the four pillars in the room, he will destroy it, reverting to the red puddle and leaving behind an Ultra Energy pickup. -in Boost Mode, the guardian tends to travel in complete triangular paths. Knowing this, you can get a good sense of where to be in order to not get rammed. -Charged Light Shots are faster and ultimately more effective than Super Missiles, especially in Hard Mode. -If you want to get a Logbook Scan, wait until you've killed him. When he begins his death animation you'll have just enough time to get a complete scan. --[[User:Dart Zaidyer|Dart Zaidyer]] 09:55, 30 Nov 2004 (CST) b2b030702cb6d6203d82bc245c1a64c49474c19c Boss Tricks 0 730 3124 1965 2005-05-04T23:51:37Z Jason 158 I'm tired of doing this, so I'll stop for now wikitext text/x-wiki [[Bomb Guardian]] [[Jump Guardian]] [[Dark Samus 1]] [[Amorbis]] [[Dark Missile Trooper]] [[Boost Guardian]] [[Alpha Blogg]] [[Grapple Guardian]] [[Chykka]] [[Spider Guardian]] [[Power Bomb Guardian]] [[Dark Samus 2]] [[Quadraxis]] [[Emperor Ing]] [[Dark Samus 3 & 4]] fac408b00183c6f91365274fecff969f82233a72 1965 1750 2005-04-24T15:06:04Z Copperandterence 225 wikitext text/x-wiki [[Dark Alpha Splinter]] [[Bomb Guardian]] [[Jump Guardian]] [[Dark Samus 1]] [[Amorbis]] [[Dark Missile Trooper]] [[Boost Guardian]] [[Alpha Blogg]] [[Grapple Guardian]] [[Chykka]] [[Spider Guardian]] [[Power Bomb Guardian]] [[Dark Samus 2]] [[Quadraxis]] [[Emperor Ing]] [[Dark Samus 3 & 4]] 15a0415b96f5438d2c49f960b7dc808d3926d074 1750 595 2004-12-14T03:40:05Z Prime Hunter 20 Just a bit of organization wikitext text/x-wiki [[Bomb Guardian]] [[Jump Guardian]] [[Dark Samus 1]] [[Amorbis]] [[Dark Missile Trooper]] [[Boost Guardian]] [[Alpha Blogg]] [[Grapple Guardian]] [[Chykka]] [[Spider Guardian]] [[Power Bomb Guardian]] [[Dark Samus 2]] [[Quadraxis]] [[Emperor Ing]] [[Dark Samus 3 & 4]] fac408b00183c6f91365274fecff969f82233a72 595 589 2004-12-13T19:58:48Z MMcLean54 34 wikitext text/x-wiki [[Bomb Guardian]] [[Jump Guardian]] [[Dark Samus 1]] [[Amorbis]] [[Boost Guardian]] [[Power Bomb Guardian]] [[Alpha Blogg]] [[Grapple Guardian]] [[Chykka]] [[Dark Missile Trooper]] [[Spider Guardian]] [[Dark Samus 2]] [[Quadraxis]] [[Emperor Ing]] [[Dark Samus 3 & 4]] 567766e73024e5fc65754ff7663ea2ce9370e9d2 589 272 2004-12-02T19:26:09Z Zell99 3 wikitext text/x-wiki [[Bomb Guardian]] [[Jump Guardian]] [[Dark Samus 1]] [[Amorbis]] [[Boost Guardian]] [[Alpha Blogg]] [[Grapple Guardian]] [[Chykka]] [[Dark Missile Trooper]] [[Spider Guardian]] [[Dark Samus 2]] [[Quadraxis]] [[Emperor Ing]] [[Dark Samus 3 & 4]] 59ac766e81dc133180ce77e202cf449dad5fcbce 272 209 2004-12-01T01:55:13Z Solr Flare 5 wikitext text/x-wiki [[Bomb Guardian]] [[Jump Guardian]] [[Dark Samus 1]] [[Amorbis]] [[Boost Guardian]] [[Alpha Blogg]] [[Grapple Guardian]] [[Chykka]] [[Dark Missile Trooper]] [[Dark Samus 2]] [[Quadraxis]] [[Emperor Ing]] [[Dark Samus 3 & 4]] bd856a89f274223130c09f9b18abe41fb24c774f 209 204 2004-12-01T00:53:41Z BoostR 27 wikitext text/x-wiki [[Bomb Guardian]] [[Jump Guardian]] [[Dark Samus 1]] [[Amorbis]] [[Boost Guardian]] [[Chykka]] [[Dark Missile Trooper]] [[Dark Samus 2]] [[Quadraxis]] [[Emperor Ing]] [[Dark Samus 3 & 4]] [[Alpha Blogg]] [[Grapple Guardian]] f8aa0acb1b7db41eedba56fb8c9f74920b689359 204 199 2004-12-01T00:48:52Z BoostR 27 wikitext text/x-wiki [[Bomb Guardian]] [[Jump Guardian]] [[Dark Samus 1]] [[Amorbis]] [[Boost Guardian]] [[Chykka]] [[Dark Missile Trooper]] [[Dark Samus 2]] [[Quadraxis]] [[Emperor Ing]] [[Dark Samus 3 & 4]] [[Alpha Blogg]] 09a72d95866bc9e02ed124d3717ad6bd760763e7 199 164 2004-11-30T15:45:43Z Dart Zaidyer 7 wikitext text/x-wiki [[Bomb Guardian]] [[Jump Guardian]] [[Dark Samus 1]] [[Amorbis]] [[Boost Guardian]] [[Chykka]] [[Dark Missile Trooper]] [[Dark Samus 2]] [[Quadraxis]] [[Emperor Ing]] [[Dark Samus 3 & 4]] 48202a11b2d2d580fb6fc1533538bb2f5e70a13f 164 116 2004-11-30T02:29:25Z Prime Hunter 20 wikitext text/x-wiki [[Bomb Guardian]] [[Jump Guardian]] [[Dark Samus 1]] [[Amorbis]] [[Chykka]] [[Dark Missile Trooper]] [[Dark Samus 2]] [[Quadraxis]] [[Emperor Ing]] [[Dark Samus 3 & 4]] 2227877bc7c8c3376a515585ddde1f07a09cd540 116 115 2004-11-30T02:24:57Z Prime Hunter 20 wikitext text/x-wiki [[Bomb Guardian]] [[Jump Guardian]] [[Dark Samus 1]] [[Amorbis]] [[Chykka]] [[Dark Missile Trooper]] [[Dark Samus 2]] [[Emperor Ing]] [[Dark Samus 3 & 4]] [[Quadraxis]] 8fa210e087023ced0b85e1a8a97bf458eeeb0a99 115 114 2004-11-30T02:23:03Z BoostR 27 wikitext text/x-wiki [[Bomb Guardian]] [[Jump Guardian]] [[Dark Samus 1]] [[Chykka]] [[Dark Missile Trooper]] [[Dark Samus 2]] [[Emperor Ing]] [[Dark Samus 3 & 4]] [[Quadraxis]] cecbfd269c147abd9c2996b33ff93bc23d0034dd 114 98 2004-11-29T22:50:38Z Maur 25 added chykka, someone still needs to do the larva wikitext text/x-wiki [[Bomb Guardian]] [[Jump Guardian]] [[Dark Samus 1]] [[Chykka]] [[Dark Missile Trooper]] [[Dark Samus 2]] [[Emperor Ing]] [[Dark Samus 3 & 4]] fd545b2d15a713bcc93a6eeba46d2399d9fc5c98 98 76 2004-11-29T19:53:52Z Prime Hunter 20 wikitext text/x-wiki [[Bomb Guardian]] [[Jump Guardian]] [[Dark Samus 1]] [[Dark Missile Trooper]] [[Dark Samus 2]] [[Emperor Ing]] [[Dark Samus 3 & 4]] fced65a04f57d6ded3af0ca3975bb73504618b8a 76 75 2004-11-29T19:53:31Z Prime Hunter 20 wikitext text/x-wiki [[Bomb Guardian]] [[Jump Guardian]] [[Dark Samus 1]] [[Dark Samus 2]] [[Dark Missile Trooper]] [[Emperor Ing]] [[Dark Samus 3 & 4]] 5174c3e768b8e5de62cda4edad340191d9bb56f7 75 19 2004-11-29T03:20:51Z Ajbolt89 2 wikitext text/x-wiki [[Bomb Guardian]] [[Jump Guardian]] [[Dark Samus 1]] [[Dark Missile Trooper]] [[Emperor Ing]] [[Dark Samus 3 & 4]] 29fc94103d1361f3301c006558284484f7e21e48 19 17 2004-11-29T03:17:03Z Ajbolt89 2 wikitext text/x-wiki [[Bomb Guardian]] [[Jump Guardian]] [[Dark Samus 1]] [[Missile Trooper]] [[Emperor Ing]] [[Dark Samus 3 & 4]] d6e4b9024435d2ec360aece95a2e0d3c6a7a27a7 17 16 2004-11-29T03:16:48Z Ajbolt89 2 wikitext text/x-wiki [[Bomb Guardian]] [[Jump Guardian]] [[Dark Samus 1]] [[Dark Missile Trooper]] [[Emperor Ing]] [[Dark Samus 3 & 4]] 29fc94103d1361f3301c006558284484f7e21e48 16 15 2004-11-29T03:14:02Z Ajbolt89 2 Added Missile Trooper to list. wikitext text/x-wiki [[Bomb Guardian]] [[Jump Guardian]] [[Dark Samus 1]] [[Missile Trooper]] [[Emperor Ing]] [[Dark Samus 3 & 4]] d6e4b9024435d2ec360aece95a2e0d3c6a7a27a7 15 14 2004-11-29T03:10:17Z Solr Flare 5 wikitext text/x-wiki [[Bomb Guardian]] [[Jump Guardian]] [[Dark Samus 1]] [[Emperor Ing]] [[Dark Samus 3 & 4]] 60a6e32e288b969c446514d27048a9422c6e6e43 14 12 2004-11-29T03:04:06Z Ajbolt89 2 Added bomb guardian to page. wikitext text/x-wiki [[Bomb Guardian]] [[Jump Guardian]] [[Dark Samus 1]] [[Emperor Ing]] c4c5e42361c12fd9f4f8811a774d04aeed64a229 12 11 2004-11-29T02:49:55Z Solr Flare 5 wikitext text/x-wiki [[Jump Guardian]] [[Dark Samus 1]] [[Emperor Ing]] 466b7795fceb1ecbb0b2166c863ceeba016cb720 11 10 2004-11-29T02:48:29Z Ajbolt89 2 wikitext text/x-wiki [[Jump Guardian]] [[Dark Samus 1]] bb725659be881e82bea27f1433be734d66e7a799 10 6 2004-11-29T02:22:01Z Ajbolt89 2 wikitext text/x-wiki [[Jump Guardian]] 276bf6cbdc8adf313ed3faa14b224107e54c5bdf 6 2004-11-29T02:21:19Z Njahnke 1 wikitext text/x-wiki [[example boss trick]] 7e0ea3d86a561872d62ff069ec7b6f6df7f905bb Brooding Ground SW 0 2054 5115 5114 2007-05-15T21:24:10Z Doninss 217 wikitext text/x-wiki '''Secret World 47''' '''Discovered by:''' Master ZED '''Main Items Required:''' Screw Attack '''Description:''' See [[Abandoned Worksite SW]]. Room geometry is similar. '''Video:''' See [[Abandoned Worksite SW]]. ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''[[Secret Worlds]]''' |- bgcolor=#f8f8ff |'''Brooding Ground SW''' |} 0e7334ef1b6ba8078fcbc92edf1010244b8cc49a 5114 2007-05-15T19:45:47Z Doninss 217 new page wikitext text/x-wiki '''Secret World 46''' '''Discovered by:''' Master ZED '''Main Items Required:''' Screw Attack '''Description:''' See [[Abandoned Worksite SW]]. Room geometry is similar. '''Video:''' See [[Abandoned Worksite SW]]. ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''[[Secret Worlds]]''' |- bgcolor=#f8f8ff |'''Brooding Ground SW''' |} 0bb70bc9671e699a38802ecf0716152c5e6f7604 Bubble Portal 0 1050 3394 2005-03-16T19:56:01Z SamusAranLuver 111 wikitext text/x-wiki Posted by: SAL discovered by MY little bro. Since I never let my brother play with metroid prime single player cause im too afraid he might srew up my memorie card again he bouth a memory card. As I was wacthing him play In case he accidentally discovers something with out knowing it. WELL HE did! Right after talking to U mos for the first time going some where after you might encounter a spinter battle. In that battle you will see a dark portal opening up. Right be fore the portal infects them you blast them to obviliion(if that even how you spell it).and the portal will be there they do nothing but there just there if you blast them they will explode into little bubles! bdaee70da687dfaf0bd2900a93dd5fd485945a27 Bubble portal 0 1051 3395 2005-03-16T20:07:27Z MMcLean54 34 Bubble portal moved to Bubble Portal wikitext text/x-wiki #REDIRECT [[Bubble Portal]] df6b12be63c9c45a2994de02203a8fad28d0e948 Catacombs SW 0 2080 5264 5263 2007-11-30T18:44:53Z Doninss 217 Modified description. wikitext text/x-wiki '''Secret World 118''' '''Discovered by:''' Master ZED '''Main Items Required:'''None '''Description:''' Another "morph" secret world entrance. See [[Dynamo_Access_SW|SW 116]] for a general description of morph secret world entrances. The [["Where's the Room?" Glitch]] seems to facilitate easier entry into this secret world. The 'right spot' is slightly away from the wall when using "Where's the Room?". '''Video:''' [http://www.genericgamer.com/MP2/Wiki/SW118_Catacombs_b.mp4 SW 118 entrance] (Outside link, AVC (h.264) encoded mp4) '''Video:''' [http://www.genericgamer.com/MP2/Wiki/SW118_Catacombs.mp4 SW 118 entrance (Where's the Room?)] (Outside link, AVC (h.264) encoded mp4) ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''[[Secret Worlds]]''' |- bgcolor=#f8f8ff |'''Catacombs SW''' |} 48d5c8dfc779ef5611d20a49a8e2cf702e7974d5 5263 5262 2007-11-30T18:40:12Z Doninss 217 Swapped link URLs wikitext text/x-wiki '''Secret World 118''' '''Discovered by:''' Master ZED '''Main Items Required:'''None '''Description:''' Another "morph" secret world entrance. See [[Dynamo_Access_SW|SW 116]] for a general description of morph secret world entrances. The 'right spot' is slightly away from the wall on this one. The [["Where's the Room?" Glitch]] seems to facilitate easier entry into this secret world. '''Video:''' [http://www.genericgamer.com/MP2/Wiki/SW118_Catacombs_b.mp4 SW 118 entrance] (Outside link, AVC (h.264) encoded mp4) '''Video:''' [http://www.genericgamer.com/MP2/Wiki/SW118_Catacombs.mp4 SW 118 entrance (Where's the Room?)] (Outside link, AVC (h.264) encoded mp4) ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''[[Secret Worlds]]''' |- bgcolor=#f8f8ff |'''Catacombs SW''' |} f39e1d482ba9ad05471b2f8fbbc475a955c56a77 5262 2007-11-30T18:30:17Z Doninss 217 New page. wikitext text/x-wiki '''Secret World 118''' '''Discovered by:''' Master ZED '''Main Items Required:'''None '''Description:''' Another "morph" secret world entrance. See [[Dynamo_Access_SW|SW 116]] for a general description of morph secret world entrances. The 'right spot' is slightly away from the wall on this one. The [["Where's the Room?" Glitch]] seems to facilitate easier entry into this secret world. '''Video:''' [http://www.genericgamer.com/MP2/Wiki/SW118_Catacombs.mp4 SW 118 entrance] (Outside link, AVC (h.264) encoded mp4) '''Video:''' [http://www.genericgamer.com/MP2/Wiki/SW118_Catacombs_b.mp4 SW 118 entrance (Where's the Room?)] (Outside link, AVC (h.264) encoded mp4) ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''[[Secret Worlds]]''' |- bgcolor=#f8f8ff |'''Catacombs SW''' |} e51c2a01bc1313d015a8c1e621b8fa51946deae9 Central Area Transport West 0 892 3283 1840 2005-04-29T17:23:16Z SheeEttin 242 wikitext text/x-wiki ''This happened to Walter Mitty after he hadn't saved for an hour (>_<)'' If you enter this elevator without having the Echo Visor, do not shoot the area in the room where you would normally see the drone via the visor or the game will crash and reset. You would normally not be able to enter this room without getting the Echo Visor, but you can when you get the Screw Attack early. be11927995e2f38f47ef1ffb1cd1e2c7b24fa018 1840 694 2004-12-21T05:41:54Z Walter Mitty 107 wikitext text/x-wiki ''this happened to Walter Mitty after he hadn't saved for an hour (>_<)'' If you enter this elevator without having the Echo Visor, do not shoot the area in the room where you would normally see the drone via the visor or the game will crash and reset. You would normally not be able to enter this room without having used the Echo Visor to open the door to the portal in Main Research, but having the screw attack early allows you to. cdc6edeff19027af65e7e5314d9019fc3c8414d0 694 2004-12-21T05:37:06Z Walter Mitty 107 wikitext text/x-wiki If you enter this elevator without having the Echo Visor, do not shoot the area in the room where you would normally see the drone via the visor or the game will crash and reset. You would normally not be able to enter this room without having used the Echo Visor to open the door to the portal in Main Research, but having the screw attack early allows you to. 9372597eac635d998f06907cd73092a769b01680 Central Area Transport West SW 0 1202 5125 4674 2007-05-15T21:59:47Z Doninss 217 wikitext text/x-wiki '''Secret World 91''' '''Discovered by:''' Metronome'd '''Main Items Required:''' Screw Attack '''Description:''' Use a fizzled (single button press) Screw Attack to get into the morphball tunnel. Turn left to face the center of the maze. Back up for room to work and center yourself. Perform a low space jump and near the bottom of it ''tap'' the stick forward and hit jump to initiate Screw Attack. Hit jump and press the stick forward again just before you hit the floor. If the timing is perfect, you'll bounce off the upper corner of the tunnel you're facing and into the tunnel behind you. Holding R, turn to face the center of the room and jump backwards into the SW proper. '''Video:''' [http://www.genericgamer.com/MP2/Wiki/CentralAreaTransportWestSWentranceSA.mp4 SW 91 entrance (SA)] (Outside link, AVC (h.264) encoded mp4) ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''[[Secret Worlds]]''' |- bgcolor=#f8f8ff |'''Central Area Transport West SW''' |} 2b0c77ed0d0ea218b887d4660cb3ce4f69636c97 4674 3568 2007-03-22T19:45:13Z Doninss 217 wikitext text/x-wiki '''Secret World 91''' '''Discovered by:''' Metronome'd '''Main Items Required:''' Screw Attack '''Description:''' Use a fizzled (single button press) Screw Attack to get into the morphball tunnel. Turn left to face the center of the maze. Back up for room to work and center yourself. Perform a low space jump and near the bottom of it ''tap'' the stick forward and hit jump to initiate Screw Attack. Hit jump and press the stick forward again just before you hit the floor. If the timing is perfect, you'll bounce off the upper corner of the tunnel you're facing and into the tunnel behind you. Holding R, turn to face the center of the room and jump backwards into the SW proper. '''Video:''' [http://www.genericgamer.com/MP2/Wiki/CentralAreaTransportWestSWentranceSA.mp4 SW 91 entrance] (Outside link) '''Note:''' This vid is an AVC (h.264) encoded mp4. QuickTime 7, VLC (recent build), Media Player Classic + ffdshow (recent build), etc required to play them. ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''[[Secret Worlds]]''' |- bgcolor=#f8f8ff |'''Central Area Transport West SW''' |} 61bbd1228a4a82f34f9494cc3228d658e3c3174f 3568 2006-04-15T03:41:56Z Doninss 217 new page wikitext text/x-wiki <center><H2>Secret World 91</H2></center> '''Discovered by:''' Metronome'd '''Main Items Required:''' Screw Attack '''Description:''' Use a fizzled (single button press) Screw Attack to get into the morphball tunnel. Turn left to face the center of the maze. Back up for room to work and center yourself. Perform a low space jump and near the bottom of it ''tap'' the stick forward and hit jump to initiate Screw Attack. Hit jump and press the stick forward again just before you hit the floor. If the timing is perfect, you'll bounce off the upper corner of the tunnel you're facing and into the tunnel behind you. Holding R, turn to face the center of the room and jump backwards into the SW proper. *'''Video:''' [http://www.genericgamer.com/MP2/Wiki/CentralAreaTransportWestSWentranceSA.mp4 SW 91 entrance] (Outside link) <ul>'''Note:''' This vid is an AVC (h.264) encoded mp4. QuickTime 7, VLC (recent build), Media Player Classic + ffdshow (recent build), etc required to play them.</ul> {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''[[Secret Worlds]]''' |- bgcolor=#f8f8ff |'''Central Area Transport West SW''' |} dd7467b36617e950091b839a6e8094f25d3e9780 Central Mining Station 0 850 4716 4715 2007-03-26T00:22:51Z Doninss 217 Added note, vids wikitext text/x-wiki ''Discovered by Kahrain, Ekarderif'' Videos [http://www.metroid2002.com/ekarderif/early_ammo1.avi here] and [http://www.metroid2002.com/ekarderif/early_ammo2.avi here]. ''Someone should make one continuous video that doesn't show my (Ekarderif's) sloppiness.'' *This trick allows you to grab a Beam Ammo Expansion without either the Light or Dark Beams. This does not allow you to use them so it's more of a novelty than anything else. *There's a bug (or a feature) that prevents the turrets from working the first time you walk into the room so you'll have to reload the room after the Space Pirate battle first. *Next to the cylindrical structures that house the turrets are slanted pillars. Simply [[ghetto jump]] up one of them onto the top platform (easier said than done). Once up top, simply blow up the three areas (left of the forcefield, the right wall, and the box on the left) and claim your prize. I believe that you can also [[TRHbj]] up there. ''Addition by Frozen Mr. Toastbrot'' There is actually no need to reload the room and use the turrets to get the Beam Ammo Expansion. You can easily [[ghetto jump]] onto the plattform on the right side where one of the first Space Pirates is located by jumping up the left side of the slanted part of the plattform. You'll take some damage from the fire though. '''Note: '''A [[BSJ]] will work in place of either of the above ghettos. [http://www.geocities.com/doninss/CMSbsj2_DivX.avi Turret Vid (outside link)] [http://www.geocities.com/doninss/CMSbsj1_DivX.avi Platform Vid (outside link)] ---- == Secret World == ''Discovered by PirateMetroid'' Videos: [http://www.ivanced.com/userfiles/PirateMetroid/CentralMiningStationPart1.wmv How To Get There] and [http://www.ivanced.com/userfiles/PirateMetroid/CentralMiningStationPart2.wmv Video Of The Secret World] First use Spider Ball to get to the Turret platform. Then go in the middle of the Turret Platform and jump on the fence. Then aim at the Morph Ball tunnel. Then start to Screw Attack to the Morph Ball tunnel. If you did it right you'r Screw Attack would end right in the mouth of the Morph Ball tunnel and you would see through the Morph Ball tunnel wall. Then Space Jump to the left and then you should drop to the Secret World. (If you don't understand how to do it watch the first video) What can or can't you do in the Secret World: *So far, there's no way out of the Secret World, since most of the time, you fall down right away (Post if you've found a way to do so, please) cbe01beab95b2d09bd94b37aa630c79f1a2f0343 4715 4713 2007-03-26T00:19:23Z Doninss 217 Removed all my edits (and copperandterrences as well) wikitext text/x-wiki ''Discovered by Kahrain, Ekarderif'' Videos [http://www.metroid2002.com/ekarderif/early_ammo1.avi here] and [http://www.metroid2002.com/ekarderif/early_ammo2.avi here]. ''Someone should make one continuous video that doesn't show my (Ekarderif's) sloppiness.'' *This trick allows you to grab a Beam Ammo Expansion without either the Light or Dark Beams. This does not allow you to use them so it's more of a novelty than anything else. *There's a bug (or a feature) that prevents the turrets from working the first time you walk into the room so you'll have to reload the room after the Space Pirate battle first. *Next to the cylindrical structures that house the turrets are slanted pillars. Simply [[ghetto jump]] up one of them onto the top platform (easier said than done). Once up top, simply blow up the three areas (left of the forcefield, the right wall, and the box on the left) and claim your prize. I believe that you can also [[TRHbj]] up there. ''Addition by Frozen Mr. Toastbrot'' There is actually no need to reload the room and use the turrets to get the Beam Ammo Expansion. You can easily [[ghetto jump]] onto the plattform on the right side where one of the first Space Pirates is located by jumping up the left side of the slanted part of the plattform. You'll take some damage from the fire though. ---- == Secret World == ''Discovered by PirateMetroid'' Videos: [http://www.ivanced.com/userfiles/PirateMetroid/CentralMiningStationPart1.wmv How To Get There] and [http://www.ivanced.com/userfiles/PirateMetroid/CentralMiningStationPart2.wmv Video Of The Secret World] First use Spider Ball to get to the Turret platform. Then go in the middle of the Turret Platform and jump on the fence. Then aim at the Morph Ball tunnel. Then start to Screw Attack to the Morph Ball tunnel. If you did it right you'r Screw Attack would end right in the mouth of the Morph Ball tunnel and you would see through the Morph Ball tunnel wall. Then Space Jump to the left and then you should drop to the Secret World. (If you don't understand how to do it watch the first video) What can or can't you do in the Secret World: *So far, there's no way out of the Secret World, since most of the time, you fall down right away (Post if you've found a way to do so, please) a5d56f771bc8bb875fad3a200240b59996f74787 4713 3246 2007-03-25T23:32:46Z Doninss 217 Removed secret world stuff - to new page wikitext text/x-wiki ''Discovered by Kahrain, Ekarderif'' Videos [http://www.metroid2002.com/ekarderif/early_ammo1.avi here] and [http://www.metroid2002.com/ekarderif/early_ammo2.avi here]. ''Someone should make one continuous video that doesn't show my (Ekarderif's) sloppiness.'' *This trick allows you to grab a Beam Ammo Expansion without either the Light or Dark Beams. This does not allow you to use them so it's more of a novelty than anything else. *There's a bug (or a feature) that prevents the turrets from working the first time you walk into the room so you'll have to reload the room after the Space Pirate battle first. *Next to the cylindrical structures that house the turrets are slanted pillars. Simply [[ghetto jump]] up one of them onto the top platform (easier said than done). Once up top, simply blow up the three areas (left of the forcefield, the right wall, and the box on the left) and claim your prize. I believe that you can also [[TRHbj]] up there. ''Addition by Frozen Mr. Toastbrot'' There is actually no need to reload the room and use the turrets to get the Beam Ammo Expansion. You can easily [[ghetto jump]] onto the plattform on the right side where one of the first Space Pirates is located by jumping up the left side of the slanted part of the plattform. You'll take some damage from the fire though. '''Note: '''A [[BSJ]] will work in place of either of the above ghettos. [http://www.geocities.com/doninss/CMSbsj2_DivX.avi Turret Vid (outside link)] [http://www.geocities.com/doninss/CMSbsj1_DivX.avi Platform Vid (outside link)] ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Sequence Breaking]]''' |- bgcolor=#f8f8ff |'''[[Early Beam Ammo Expansions]]''' |- bgcolor=#f8f8ff |'''Central Mining Station''' |} 311cc0235696b87162637082486a35185d6a7751 3246 2335 2006-04-16T00:03:04Z Doninss 217 wikitext text/x-wiki ''Discovered by Kahrain, Ekarderif'' Videos [http://www.metroid2002.com/ekarderif/early_ammo1.avi here] and [http://www.metroid2002.com/ekarderif/early_ammo2.avi here]. ''Someone should make one continuous video that doesn't show my (Ekarderif's) sloppiness.'' *This trick allows you to grab a Beam Ammo Expansion without either the Light or Dark Beams. This does not allow you to use them so it's more of a novelty than anything else. *There's a bug (or a feature) that prevents the turrets from working the first time you walk into the room so you'll have to reload the room after the Space Pirate battle first. *Next to the cylindrical structures that house the turrets are slanted pillars. Simply [[ghetto jump]] up one of them onto the top platform (easier said than done). Once up top, simply blow up the three areas (left of the forcefield, the right wall, and the box on the left) and claim your prize. I believe that you can also [[TRHbj]] up there. ''Addition by Frozen Mr. Toastbrot'' There is actually no need to reload the room and use the turrets to get the Beam Ammo Expansion. You can easily [[ghetto jump]] onto the plattform on the right side where one of the first Space Pirates is located by jumping up the left side of the slanted part of the plattform. You'll take some damage from the fire though. '''Note: '''A [[BSJ]] will work in place of either of the above ghettos. [http://www.geocities.com/doninss/CMSbsj2_DivX.avi Turret Vid (outside link)] [http://www.geocities.com/doninss/CMSbsj1_DivX.avi Platform Vid (outside link)] ---- <center><H2>Secret World 25</H2></center> '''Note:''' This is an alternate method. ''Discovered by PirateMetroid'' First use Spider Ball to get to the Turret platform. Then go in the middle of the Turret Platform and jump on the fence. Then aim at the Morph Ball tunnel. Then start to Screw Attack to the Morph Ball tunnel. If you did it right you'r Screw Attack would end right in the mouth of the Morph Ball tunnel and you would see through the Morph Ball tunnel wall. Then Space Jump to the left and then you should drop to the Secret World. (If you don't understand how to do it watch the first video) What can or can't you do in the Secret World: *So far, there's no way out of the Secret World, since most of the time, you fall down right away (Post if you've found a way to do so, please) *New video: [http://www.genericgamer.com/MP2/Wiki/CentralMiningStationSWentrance_alt.mp4 SW 25 entrance (alt)] (Outside link) *Video of original method ('''Discovered by:''' The Pizza Boy): [http://www.genericgamer.com/MP2/Wiki/CentralMiningStationSWentrance.mp4 SW 25 entrance] (Outside link) <ul>'''Note:''' These vids are AVC (h.264) encoded mp4's. QuickTime 7, VLC (recent build), Media Player Classic + ffdshow (recent build), etc required to play them.</ul> {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Sequence Breaking]]''' - '''[[Other]]''' |- bgcolor=#f8f8ff |'''[[Early Beam Ammo Expansions]]''' - '''[[Secret Worlds]]''' |- bgcolor=#f8f8ff |'''Central Mining Station''' |} d0ad04063701c47dbd32348cd8b4920f568a4373 2335 2309 2006-04-15T01:59:21Z Doninss 217 wikitext text/x-wiki ''Discovered by Kahrain, Ekarderif'' Videos [http://www.metroid2002.com/ekarderif/early_ammo1.avi here] and [http://www.metroid2002.com/ekarderif/early_ammo2.avi here]. ''Someone should make one continuous video that doesn't show my (Ekarderif's) sloppiness.'' *This trick allows you to grab a Beam Ammo Expansion without either the Light or Dark Beams. This does not allow you to use them so it's more of a novelty than anything else. *There's a bug (or a feature) that prevents the turrets from working the first time you walk into the room so you'll have to reload the room after the Space Pirate battle first. *Next to the cylindrical structures that house the turrets are slanted pillars. Simply [[ghetto jump]] up one of them onto the top platform (easier said than done). Once up top, simply blow up the three areas (left of the forcefield, the right wall, and the box on the left) and claim your prize. I believe that you can also [[TRHbj]] up there. ''Addition by Frozen Mr. Toastbrot'' There is actually no need to reload the room and use the turrets to get the Beam Ammo Expansion. You can easily [[ghetto jump]] onto the plattform on the right side where one of the first Space Pirates is located by jumping up the left side of the slanted part of the plattform. You'll take some damage from the fire though. '''Note: '''A [[BSJ]] will work in place of either of the above ghettos. [http://www.geocities.com/doninss/CMSbsj2_DivX.avi Turret Vid (outside link)] [http://www.geocities.com/doninss/CMSbsj1_DivX.avi Platform Vid (outside link)] ---- <center><H2>Secret World 25</H2></center> '''Note:''' This is an alternate method. ''Discovered by PirateMetroid'' First use Spider Ball to get to the Turret platform. Then go in the middle of the Turret Platform and jump on the fence. Then aim at the Morph Ball tunnel. Then start to Screw Attack to the Morph Ball tunnel. If you did it right you'r Screw Attack would end right in the mouth of the Morph Ball tunnel and you would see through the Morph Ball tunnel wall. Then Space Jump to the left and then you should drop to the Secret World. (If you don't understand how to do it watch the first video) What can or can't you do in the Secret World: *So far, there's no way out of the Secret World, since most of the time, you fall down right away (Post if you've found a way to do so, please) *New '''video:''' [http://www.genericgamer.com/MP2/Wiki/CentralMiningStationSWentrance_alt.mp4 SW 25 entrance (alt)] (Outside link) *'''Video''' of original method ('''Discovered by:''' The Pizza Boy): [http://www.genericgamer.com/MP2/Wiki/CentralMiningStationSWentrance.mp4 SW 25 entrance] (Outside link) <ul>'''Note:''' These vids are AVC (h.264) encoded mp4's. QuickTime 7, VLC (recent build), Media Player Classic + ffdshow (recent build), etc required to play them.</ul> {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Sequence Breaking]]''' - '''[[Other]]''' |- bgcolor=#f8f8ff |'''[[Early Beam Ammo Expansions]]''' - '''[[Secret Worlds]]''' |- bgcolor=#f8f8ff |'''Central Mining Station''' |} c888e56d50770ffee1a0e58ed326f3c2d2ccc0bd 2309 2308 2006-04-15T01:56:38Z Doninss 217 wikitext text/x-wiki ''Discovered by Kahrain, Ekarderif'' Videos [http://www.metroid2002.com/ekarderif/early_ammo1.avi here] and [http://www.metroid2002.com/ekarderif/early_ammo2.avi here]. ''Someone should make one continuous video that doesn't show my (Ekarderif's) sloppiness.'' *This trick allows you to grab a Beam Ammo Expansion without either the Light or Dark Beams. This does not allow you to use them so it's more of a novelty than anything else. *There's a bug (or a feature) that prevents the turrets from working the first time you walk into the room so you'll have to reload the room after the Space Pirate battle first. *Next to the cylindrical structures that house the turrets are slanted pillars. Simply [[ghetto jump]] up one of them onto the top platform (easier said than done). Once up top, simply blow up the three areas (left of the forcefield, the right wall, and the box on the left) and claim your prize. I believe that you can also [[TRHbj]] up there. ''Addition by Frozen Mr. Toastbrot'' There is actually no need to reload the room and use the turrets to get the Beam Ammo Expansion. You can easily [[ghetto jump]] onto the plattform on the right side where one of the first Space Pirates is located by jumping up the left side of the slanted part of the plattform. You'll take some damage from the fire though. '''Note: '''A [[BSJ]] will work in place of either of the above ghettos. [http://www.geocities.com/doninss/CMSbsj2_DivX.avi Turret Vid (outside link)] [http://www.geocities.com/doninss/CMSbsj1_DivX.avi Platform Vid (outside link)] ---- <center><H2>Secret World 25</H2></center> '''Note:''' This is an alternate method. ''Discovered by PirateMetroid'' First use Spider Ball to get to the Turret platform. Then go in the middle of the Turret Platform and jump on the fence. Then aim at the Morph Ball tunnel. Then start to Screw Attack to the Morph Ball tunnel. If you did it right you'r Screw Attack would end right in the mouth of the Morph Ball tunnel and you would see through the Morph Ball tunnel wall. Then Space Jump to the left and then you should drop to the Secret World. (If you don't understand how to do it watch the first video) What can or can't you do in the Secret World: *So far, there's no way out of the Secret World, since most of the time, you fall down right away (Post if you've found a way to do so, please) *New video: [http://www.genericgamer.com/MP2/Wiki/CentralMiningStationSWentrance_alt.mp4 SW 25 entrance (alt)] (Outside link) *Video of original method ('''Discovered by:''' The Pizza Boy) [http://www.genericgamer.com/MP2/Wiki/CentralMiningStationSWentrance.mp4 SW 25 entrance] (Outside link) <ul>'''Note:''' These vids are AVC (h.264) encoded mp4's. QuickTime 7, VLC (recent build), Media Player Classic + ffdshow (recent build), etc required to play them.</ul> {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Sequence Breaking]]''' - '''[[Other]]''' |- bgcolor=#f8f8ff |'''[[Early Beam Ammo Expansions]]''' - '''[[Secret Worlds]]''' |- bgcolor=#f8f8ff |'''Central Mining Station''' |} 44f804e22ba6a7f9d6bc010fad0ee06cd51a940c 2308 2298 2006-04-15T01:15:33Z Doninss 217 Added vid wikitext text/x-wiki ''Discovered by Kahrain, Ekarderif'' Videos [http://www.metroid2002.com/ekarderif/early_ammo1.avi here] and [http://www.metroid2002.com/ekarderif/early_ammo2.avi here]. ''Someone should make one continuous video that doesn't show my (Ekarderif's) sloppiness.'' *This trick allows you to grab a Beam Ammo Expansion without either the Light or Dark Beams. This does not allow you to use them so it's more of a novelty than anything else. *There's a bug (or a feature) that prevents the turrets from working the first time you walk into the room so you'll have to reload the room after the Space Pirate battle first. *Next to the cylindrical structures that house the turrets are slanted pillars. Simply [[ghetto jump]] up one of them onto the top platform (easier said than done). Once up top, simply blow up the three areas (left of the forcefield, the right wall, and the box on the left) and claim your prize. I believe that you can also [[TRHbj]] up there. ''Addition by Frozen Mr. Toastbrot'' There is actually no need to reload the room and use the turrets to get the Beam Ammo Expansion. You can easily [[ghetto jump]] onto the plattform on the right side where one of the first Space Pirates is located by jumping up the left side of the slanted part of the plattform. You'll take some damage from the fire though. '''Note: '''A [[BSJ]] will work in place of either of the above ghettos. [http://www.geocities.com/doninss/CMSbsj2_DivX.avi Turret Vid (outside link)] [http://www.geocities.com/doninss/CMSbsj1_DivX.avi Platform Vid (outside link)] ---- <center><H2>Secret World 25</H2></center> '''Note:''' This is an alternate method. ''Discovered by PirateMetroid'' First use Spider Ball to get to the Turret platform. Then go in the middle of the Turret Platform and jump on the fence. Then aim at the Morph Ball tunnel. Then start to Screw Attack to the Morph Ball tunnel. If you did it right you'r Screw Attack would end right in the mouth of the Morph Ball tunnel and you would see through the Morph Ball tunnel wall. Then Space Jump to the left and then you should drop to the Secret World. (If you don't understand how to do it watch the first video) What can or can't you do in the Secret World: *So far, there's no way out of the Secret World, since most of the time, you fall down right away (Post if you've found a way to do so, please) *New video: [http://www.genericgamer.com/MP2/Wiki/CentralMiningStationSWentrance_alt.mp4 SW 25 entrance] (alt) *Video of original method ('''Discovered by:''' The Pizza Boy) [http://www.genericgamer.com/MP2/Wiki/CentralMiningStationSWentrance.mp4 SW 25 entrance] <ul>'''Note:''' These vids are AVC (h.264) encoded mp4's. QuickTime 7, VLC (recent build), Media Player Classic + ffdshow (recent build), etc required to play them.</ul> {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Sequence Breaking]]''' - '''[[Other]]''' |- bgcolor=#f8f8ff |'''[[Early Beam Ammo Expansions]]''' - '''[[Secret Worlds]]''' |- bgcolor=#f8f8ff |'''Central Mining Station''' |} b7bba72b76d3ed14435ec13c388e229b876e5212 2298 2297 2006-04-15T01:10:28Z Doninss 217 wikitext text/x-wiki ''Discovered by Kahrain, Ekarderif'' Videos [http://www.metroid2002.com/ekarderif/early_ammo1.avi here] and [http://www.metroid2002.com/ekarderif/early_ammo2.avi here]. ''Someone should make one continuous video that doesn't show my (Ekarderif's) sloppiness.'' *This trick allows you to grab a Beam Ammo Expansion without either the Light or Dark Beams. This does not allow you to use them so it's more of a novelty than anything else. *There's a bug (or a feature) that prevents the turrets from working the first time you walk into the room so you'll have to reload the room after the Space Pirate battle first. *Next to the cylindrical structures that house the turrets are slanted pillars. Simply [[ghetto jump]] up one of them onto the top platform (easier said than done). Once up top, simply blow up the three areas (left of the forcefield, the right wall, and the box on the left) and claim your prize. I believe that you can also [[TRHbj]] up there. ''Addition by Frozen Mr. Toastbrot'' There is actually no need to reload the room and use the turrets to get the Beam Ammo Expansion. You can easily [[ghetto jump]] onto the plattform on the right side where one of the first Space Pirates is located by jumping up the left side of the slanted part of the plattform. You'll take some damage from the fire though. '''Note: '''A [[BSJ]] will work in place of either of the above ghettos. [http://www.geocities.com/doninss/CMSbsj2_DivX.avi Turret Vid (outside link)] [http://www.geocities.com/doninss/CMSbsj1_DivX.avi Platform Vid (outside link)] ---- <center><H2>Secret World 25</H2></center> '''Note:''' This is an alternate method. ''Discovered by PirateMetroid'' First use Spider Ball to get to the Turret platform. Then go in the middle of the Turret Platform and jump on the fence. Then aim at the Morph Ball tunnel. Then start to Screw Attack to the Morph Ball tunnel. If you did it right you'r Screw Attack would end right in the mouth of the Morph Ball tunnel and you would see through the Morph Ball tunnel wall. Then Space Jump to the left and then you should drop to the Secret World. (If you don't understand how to do it watch the first video) What can or can't you do in the Secret World: *So far, there's no way out of the Secret World, since most of the time, you fall down right away (Post if you've found a way to do so, please) *New video: [http://www.genericgamer.com/MP2/Wiki/CentralMiningStationSWentrance_alt.mp4 SW 25 entrance] (alt) '''Note:''' This vid is an AVC (h.264) encoded mp4. QuickTime 7, VLC (recent build), Media Player Classic + ffdshow (recent build), etc required to play them. {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Sequence Breaking]]''' - '''[[Other]]''' |- bgcolor=#f8f8ff |'''[[Early Beam Ammo Expansions]]''' - '''[[Secret Worlds]]''' |- bgcolor=#f8f8ff |'''Central Mining Station''' |} ac4ce998cf7b1fe092e672160564803bc894b166 2297 2276 2006-04-13T05:13:09Z Doninss 217 Pruned dead links, added fresh vid link, added nav aid wikitext text/x-wiki ''Discovered by Kahrain, Ekarderif'' Videos [http://www.metroid2002.com/ekarderif/early_ammo1.avi here] and [http://www.metroid2002.com/ekarderif/early_ammo2.avi here]. ''Someone should make one continuous video that doesn't show my (Ekarderif's) sloppiness.'' *This trick allows you to grab a Beam Ammo Expansion without either the Light or Dark Beams. This does not allow you to use them so it's more of a novelty than anything else. *There's a bug (or a feature) that prevents the turrets from working the first time you walk into the room so you'll have to reload the room after the Space Pirate battle first. *Next to the cylindrical structures that house the turrets are slanted pillars. Simply [[ghetto jump]] up one of them onto the top platform (easier said than done). Once up top, simply blow up the three areas (left of the forcefield, the right wall, and the box on the left) and claim your prize. I believe that you can also [[TRHbj]] up there. ''Addition by Frozen Mr. Toastbrot'' There is actually no need to reload the room and use the turrets to get the Beam Ammo Expansion. You can easily [[ghetto jump]] onto the plattform on the right side where one of the first Space Pirates is located by jumping up the left side of the slanted part of the plattform. You'll take some damage from the fire though. '''Note: '''A [[BSJ]] will work in place of either of the above ghettos. [http://www.geocities.com/doninss/CMSbsj2_DivX.avi Turret Vid (outside link)] [http://www.geocities.com/doninss/CMSbsj1_DivX.avi Platform Vid (outside link)] ---- == Secret World == '''Note:''' This is an alternate method. ''Discovered by PirateMetroid'' First use Spider Ball to get to the Turret platform. Then go in the middle of the Turret Platform and jump on the fence. Then aim at the Morph Ball tunnel. Then start to Screw Attack to the Morph Ball tunnel. If you did it right you'r Screw Attack would end right in the mouth of the Morph Ball tunnel and you would see through the Morph Ball tunnel wall. Then Space Jump to the left and then you should drop to the Secret World. (If you don't understand how to do it watch the first video) What can or can't you do in the Secret World: *So far, there's no way out of the Secret World, since most of the time, you fall down right away (Post if you've found a way to do so, please) *New video: [http://www.genericgamer.com/MP2/Wiki/CentralMiningStationSWentrance_alt.mp4 SW 25] (alt) '''Note:''' This vid is an AVC (h.264) encoded mp4. QuickTime 7, VLC (recent build), Media Player Classic + ffdshow (recent build), etc required to play them. {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Sequence Breaking]]''' - '''[[Other]]''' |- bgcolor=#f8f8ff |'''[[Early Beam Ammo Expansions]]''' - '''[[Secret Worlds]]''' |- bgcolor=#f8f8ff |'''Central Mining Station''' |} f987b73ac6a3d658dadd3302796546f77dc02614 2276 1959 2005-05-04T23:33:58Z Jason 158 wikitext text/x-wiki ''Discovered by Kahrain, Ekarderif'' Videos [http://www.metroid2002.com/ekarderif/early_ammo1.avi here] and [http://www.metroid2002.com/ekarderif/early_ammo2.avi here]. ''Someone should make one continuous video that doesn't show my (Ekarderif's) sloppiness.'' *This trick allows you to grab a Beam Ammo Expansion without either the Light or Dark Beams. This does not allow you to use them so it's more of a novelty than anything else. *There's a bug (or a feature) that prevents the turrets from working the first time you walk into the room so you'll have to reload the room after the Space Pirate battle first. *Next to the cylindrical structures that house the turrets are slanted pillars. Simply [[ghetto jump]] up one of them onto the top platform (easier said than done). Once up top, simply blow up the three areas (left of the forcefield, the right wall, and the box on the left) and claim your prize. I believe that you can also [[TRHbj]] up there. ''Addition by Frozen Mr. Toastbrot'' There is actually no need to reload the room and use the turrets to get the Beam Ammo Expansion. You can easily [[ghetto jump]] onto the plattform on the right side where one of the first Space Pirates is located by jumping up the left side of the slanted part of the plattform. You'll take some damage from the fire though. '''Note: '''A [[BSJ]] will work in place of either of the above ghettos. [http://www.geocities.com/doninss/CMSbsj2_DivX.avi Turret Vid (outside link)] [http://www.geocities.com/doninss/CMSbsj1_DivX.avi Platform Vid (outside link)] ---- == Secret World == ''Discovered by PirateMetroid'' Videos: [http://www.ivanced.com/userfiles/PirateMetroid/CentralMiningStationPart1.wmv How To Get There] and [http://www.ivanced.com/userfiles/PirateMetroid/CentralMiningStationPart2.wmv Video Of The Secret World] First use Spider Ball to get to the Turret platform. Then go in the middle of the Turret Platform and jump on the fence. Then aim at the Morph Ball tunnel. Then start to Screw Attack to the Morph Ball tunnel. If you did it right you'r Screw Attack would end right in the mouth of the Morph Ball tunnel and you would see through the Morph Ball tunnel wall. Then Space Jump to the left and then you should drop to the Secret World. (If you don't understand how to do it watch the first video) What can or can't you do in the Secret World: *So far, there's no way out of the Secret World, since most of the time, you fall down right away (Post if you've found a way to do so, please) cbe01beab95b2d09bd94b37aa630c79f1a2f0343 1959 1727 2005-04-23T23:27:11Z Copperandterence 225 wikitext text/x-wiki ''Discovered by Flyfunner, Kahrain, Ekarderif, Several people'' Videos [http://www.metroid2002.com/ekarderif/early_ammo1.avi here] and [http://www.metroid2002.com/ekarderif/early_ammo2.avi here]. ''Someone should make one continuous video that doesn't show my (Ekarderif's) sloppiness.'' *This trick allows you to grab a Beam Ammo Expansion without either the Light or Dark Beams. This does not allow you to use them so it's more of a novelty than anything else. *There's a bug (or a feature) that prevents the turrets from working the first time you walk into the room so you'll have to reload the room after the Space Pirate battle first. *Next to the cylindrical structures that house the turrets are slanted pillars. Simply [[ghetto jump]] up one of them onto the top platform (easier said than done). Once up top, simply blow up the three areas (left of the forcefield, the right wall, and the box on the left) and claim your prize. I believe that you can also [[TRHbj]] up there. ''Addition by Frozen Mr. Toastbrot'' There is actually no need to reload the room and use the turrets to get the Beam Ammo Expansion. You can easily [[ghetto jump]] onto the plattform on the right side where one of the first Space Pirates is located by jumping up the left side of the slanted part of the plattform. You'll take some damage from the fire though. '''Note: '''A [[BSJ]] will work in place of either of the above ghettos. [http://www.geocities.com/doninss/CMSbsj2_DivX.avi Turret Vid (outside link)] [http://www.geocities.com/doninss/CMSbsj1_DivX.avi Platform Vid (outside link)] ---- == Secret World == ''Discovered by PirateMetroid, Several people'' Videos: [http://www.ivanced.com/userfiles/PirateMetroid/CentralMiningStationPart1.wmv How To Get There] and [http://www.ivanced.com/userfiles/PirateMetroid/CentralMiningStationPart2.wmv Video Of The Secret World] First use Spider Ball to get to the Turret platform. Then go in the middle of the Turret Platform and jump on the fence. Then aim at the Morph Ball tunnel. Then start to Screw Attack to the Morph Ball tunnel. If you did it right you'r Screw Attack would end right in the mouth of the Morph Ball tunnel and you would see through the Morph Ball tunnel wall. Then Space Jump to the left and then you should drop to the Secret World. (If you don't understand how to do it watch the first video) What can or can't you do in the Secret World: *So far, there's no way out of the Secret World, since most of the time, you fall down right away (Post if you've found a way to do so, please) c6e40e62bab0a6d31e2810bbb6289c551a295710 1727 1726 2005-04-23T23:26:38Z Copperandterence 225 /* Secret World */ wikitext text/x-wiki ''Discovered by Kahrain, Ekarderif'' Videos [http://www.metroid2002.com/ekarderif/early_ammo1.avi here] and [http://www.metroid2002.com/ekarderif/early_ammo2.avi here]. ''Someone should make one continuous video that doesn't show my (Ekarderif's) sloppiness.'' *This trick allows you to grab a Beam Ammo Expansion without either the Light or Dark Beams. This does not allow you to use them so it's more of a novelty than anything else. *There's a bug (or a feature) that prevents the turrets from working the first time you walk into the room so you'll have to reload the room after the Space Pirate battle first. *Next to the cylindrical structures that house the turrets are slanted pillars. Simply [[ghetto jump]] up one of them onto the top platform (easier said than done). Once up top, simply blow up the three areas (left of the forcefield, the right wall, and the box on the left) and claim your prize. I believe that you can also [[TRHbj]] up there. ''Addition by Frozen Mr. Toastbrot'' There is actually no need to reload the room and use the turrets to get the Beam Ammo Expansion. You can easily [[ghetto jump]] onto the plattform on the right side where one of the first Space Pirates is located by jumping up the left side of the slanted part of the plattform. You'll take some damage from the fire though. '''Note: '''A [[BSJ]] will work in place of either of the above ghettos. [http://www.geocities.com/doninss/CMSbsj2_DivX.avi Turret Vid (outside link)] [http://www.geocities.com/doninss/CMSbsj1_DivX.avi Platform Vid (outside link)] ---- == Secret World == ''Discovered by PirateMetroid, Several people'' Videos: [http://www.ivanced.com/userfiles/PirateMetroid/CentralMiningStationPart1.wmv How To Get There] and [http://www.ivanced.com/userfiles/PirateMetroid/CentralMiningStationPart2.wmv Video Of The Secret World] First use Spider Ball to get to the Turret platform. Then go in the middle of the Turret Platform and jump on the fence. Then aim at the Morph Ball tunnel. Then start to Screw Attack to the Morph Ball tunnel. If you did it right you'r Screw Attack would end right in the mouth of the Morph Ball tunnel and you would see through the Morph Ball tunnel wall. Then Space Jump to the left and then you should drop to the Secret World. (If you don't understand how to do it watch the first video) What can or can't you do in the Secret World: *So far, there's no way out of the Secret World, since most of the time, you fall down right away (Post if you've found a way to do so, please) b8dce2aede239330e287077baff8937c2639da25 1726 1635 2005-04-08T03:41:05Z Doninss 217 Added note, and 2 vids (outside links) wikitext text/x-wiki ''Discovered by Kahrain, Ekarderif'' Videos [http://www.metroid2002.com/ekarderif/early_ammo1.avi here] and [http://www.metroid2002.com/ekarderif/early_ammo2.avi here]. ''Someone should make one continuous video that doesn't show my (Ekarderif's) sloppiness.'' *This trick allows you to grab a Beam Ammo Expansion without either the Light or Dark Beams. This does not allow you to use them so it's more of a novelty than anything else. *There's a bug (or a feature) that prevents the turrets from working the first time you walk into the room so you'll have to reload the room after the Space Pirate battle first. *Next to the cylindrical structures that house the turrets are slanted pillars. Simply [[ghetto jump]] up one of them onto the top platform (easier said than done). Once up top, simply blow up the three areas (left of the forcefield, the right wall, and the box on the left) and claim your prize. I believe that you can also [[TRHbj]] up there. ''Addition by Frozen Mr. Toastbrot'' There is actually no need to reload the room and use the turrets to get the Beam Ammo Expansion. You can easily [[ghetto jump]] onto the plattform on the right side where one of the first Space Pirates is located by jumping up the left side of the slanted part of the plattform. You'll take some damage from the fire though. '''Note: '''A [[BSJ]] will work in place of either of the above ghettos. [http://www.geocities.com/doninss/CMSbsj2_DivX.avi Turret Vid (outside link)] [http://www.geocities.com/doninss/CMSbsj1_DivX.avi Platform Vid (outside link)] ---- == Secret World == ''Discovered by PirateMetroid'' Videos: [http://www.ivanced.com/userfiles/PirateMetroid/CentralMiningStationPart1.wmv How To Get There] and [http://www.ivanced.com/userfiles/PirateMetroid/CentralMiningStationPart2.wmv Video Of The Secret World] First use Spider Ball to get to the Turret platform. Then go in the middle of the Turret Platform and jump on the fence. Then aim at the Morph Ball tunnel. Then start to Screw Attack to the Morph Ball tunnel. If you did it right you'r Screw Attack would end right in the mouth of the Morph Ball tunnel and you would see through the Morph Ball tunnel wall. Then Space Jump to the left and then you should drop to the Secret World. (If you don't understand how to do it watch the first video) What can or can't you do in the Secret World: *So far, there's no way out of the Secret World, since most of the time, you fall down right away (Post if you've found a way to do so, please) cbe01beab95b2d09bd94b37aa630c79f1a2f0343 1635 1223 2005-02-06T17:13:54Z MMcLean54 34 whoops...same concept as edit # 1 also worth noting, doors can be opened and you can jump. wikitext text/x-wiki ''Discovered by Kahrain, Ekarderif'' Videos [http://www.metroid2002.com/ekarderif/early_ammo1.avi here] and [http://www.metroid2002.com/ekarderif/early_ammo2.avi here]. ''Someone should make one continuous video that doesn't show my (Ekarderif's) sloppiness.'' *This trick allows you to grab a Beam Ammo Expansion without either the Light or Dark Beams. This does not allow you to use them so it's more of a novelty than anything else. *There's a bug (or a feature) that prevents the turrets from working the first time you walk into the room so you'll have to reload the room after the Space Pirate battle first. *Next to the cylindrical structures that house the turrets are slanted pillars. Simply [[ghetto jump]] up one of them onto the top platform (easier said than done). Once up top, simply blow up the three areas (left of the forcefield, the right wall, and the box on the left) and claim your prize. I believe that you can also [[TRHbj]] up there. ''Addition by Frozen Mr. Toastbrot'' There is actually no need to reload the room and use the turrets to get the Beam Ammo Expansion. You can easily [[ghetto jump]] onto the plattform on the right side where one of the first Space Pirates is located by jumping up the left side of the slanted part of the plattform. You'll take some damage from the fire though. ---- == Secret World == ''Discovered by PirateMetroid'' Videos: [http://www.ivanced.com/userfiles/PirateMetroid/CentralMiningStationPart1.wmv How To Get There] and [http://www.ivanced.com/userfiles/PirateMetroid/CentralMiningStationPart2.wmv Video Of The Secret World] First use Spider Ball to get to the Turret platform. Then go in the middle of the Turret Platform and jump on the fence. Then aim at the Morph Ball tunnel. Then start to Screw Attack to the Morph Ball tunnel. If you did it right you'r Screw Attack would end right in the mouth of the Morph Ball tunnel and you would see through the Morph Ball tunnel wall. Then Space Jump to the left and then you should drop to the Secret World. (If you don't understand how to do it watch the first video) What can or can't you do in the Secret World: *So far, there's no way out of the Secret World, since most of the time, you fall down right away (Post if you've found a way to do so, please) a5d56f771bc8bb875fad3a200240b59996f74787 1223 1222 2005-02-06T17:11:27Z MMcLean54 34 Nothing there was new wikitext text/x-wiki ''Discovered by Kahrain, Ekarderif'' Videos [http://www.metroid2002.com/ekarderif/early_ammo1.avi here] and [http://www.metroid2002.com/ekarderif/early_ammo2.avi here]. ''Someone should make one continuous video that doesn't show my (Ekarderif's) sloppiness.'' *This trick allows you to grab a Beam Ammo Expansion without either the Light or Dark Beams. This does not allow you to use them so it's more of a novelty than anything else. *There's a bug (or a feature) that prevents the turrets from working the first time you walk into the room so you'll have to reload the room after the Space Pirate battle first. *Next to the cylindrical structures that house the turrets are slanted pillars. Simply [[ghetto jump]] up one of them onto the top platform (easier said than done). Once up top, simply blow up the three areas (left of the forcefield, the right wall, and the box on the left) and claim your prize. I believe that you can also [[TRHbj]] up there. ''Addition by Frozen Mr. Toastbrot'' There is actually no need to reload the room and use the turrets to get the Beam Ammo Expansion. You can easily [[ghetto jump]] onto the plattform on the right side where one of the first Space Pirates is located by jumping up the left side of the slanted part of the plattform. You'll take some damage from the fire though. ---- == Secret World == ''Discovered by PirateMetroid'' Videos: [http://www.ivanced.com/userfiles/PirateMetroid/CentralMiningStationPart1.wmv How To Get There] and [http://www.ivanced.com/userfiles/PirateMetroid/CentralMiningStationPart2.wmv Video Of The Secret World] First use Spider Ball to get to the Turret platform. Then go in the middle of the Turret Platform and jump on the fence. Then aim at the Morph Ball tunnel. Then start to Screw Attack to the Morph Ball tunnel. If you did it right you'r Screw Attack would end right in the mouth of the Morph Ball tunnel and you would see through the Morph Ball tunnel wall. Then Space Jump to the left and then you should drop to the Secret World. (If you don't understand how to do it watch the first video) What can or can't you do in the Secret World? *You can walk away of the Central Mining Station *You can't jump (Atleast I haven't found a place where you can jump) *If you go to Morp Ball you will begin to drop and it wont stop (Seen in the second video). When you Unmorph the falling will stop *You can't get out of the Secret World (If you find a way to get out feel free to say it) 98111be2cb2f1f9e442bd93c70e68f176b8eed03 1222 1220 2005-02-06T14:01:55Z PirateMetroid 188 wikitext text/x-wiki ''Discovered by Kahrain, Ekarderif'' Videos [http://www.metroid2002.com/ekarderif/early_ammo1.avi here] and [http://www.metroid2002.com/ekarderif/early_ammo2.avi here]. ''Someone should make one continuous video that doesn't show my (Ekarderif's) sloppiness.'' *This trick allows you to grab a Beam Ammo Expansion without either the Light or Dark Beams. This does not allow you to use them so it's more of a novelty than anything else. *There's a bug (or a feature) that prevents the turrets from working the first time you walk into the room so you'll have to reload the room after the Space Pirate battle first. *Next to the cylindrical structures that house the turrets are slanted pillars. Simply [[ghetto jump]] up one of them onto the top platform (easier said than done). Once up top, simply blow up the three areas (left of the forcefield, the right wall, and the box on the left) and claim your prize. I believe that you can also [[TRHbj]] up there. ''Addition by Frozen Mr. Toastbrot'' There is actually no need to reload the room and use the turrets to get the Beam Ammo Expansion. You can easily [[ghetto jump]] onto the plattform on the right side where one of the first Space Pirates is located by jumping up the left side of the slanted part of the plattform. You'll take some damage from the fire though. ---- == Secret World == ''Discovered by PirateMetroid'' Videos: [http://www.ivanced.com/userfiles/PirateMetroid/CentralMiningStationPart1.wmv How To Get There] and [http://www.ivanced.com/userfiles/PirateMetroid/CentralMiningStationPart2.wmv Video Of The Secret World] First use Spider Ball to get to the Turret platform. Then go in the middle of the Turret Platform and jump on the fence. Then aim at the Morph Ball tunnel. Then start to Screw Attack to the Morph Ball tunnel. If you did it right you'r Screw Attack would end right in the mouth of the Morph Ball tunnel and you would see through the Morph Ball tunnel wall. Then Space Jump to the left and then you should drop to the Secret World. (If you don't understand how to do it watch the first video) What can or can't you do in the Secret World? *You can shoot through the floor and destroy crates. *You can shoot the doors but they don't open *You can walk away of the Central Mining Station *You can't jump (Atleast I haven't found a place where you can jump) *If you go to Morp Ball you will begin to drop and it wont stop (Seen in the second video). When you Unmorph the falling will stop *You can't get out of the Secret World (If you find a way to get out feel free to say it) 874309b5eb57b5e94a08b4ed1a28768cfcbae0cc 1220 522 2004-12-10T19:38:25Z Frozen Mr. Toastbrot 19 wikitext text/x-wiki ''Discovered by Kahrain, Ekarderif'' Videos [http://www.metroid2002.com/ekarderif/early_ammo1.avi here] and [http://www.metroid2002.com/ekarderif/early_ammo2.avi here]. ''Someone should make one continuous video that doesn't show my (Ekarderif's) sloppiness.'' *This trick allows you to grab a Beam Ammo Expansion without either the Light or Dark Beams. This does not allow you to use them so it's more of a novelty than anything else. *There's a bug (or a feature) that prevents the turrets from working the first time you walk into the room so you'll have to reload the room after the Space Pirate battle first. *Next to the cylindrical structures that house the turrets are slanted pillars. Simply [[ghetto jump]] up one of them onto the top platform (easier said than done). Once up top, simply blow up the three areas (left of the forcefield, the right wall, and the box on the left) and claim your prize. I believe that you can also [[TRHbj]] up there. ''Addition by Frozen Mr. Toastbrot'' There is actually no need to reload the room and use the turrets to get the Beam Ammo Expansion. You can easily [[ghetto jump]] onto the plattform on the right side where one of the first Space Pirates is located by jumping up the left side of the slanted part of the plattform. You'll take some damage from the fire though. 179d4e72883a668798c91d07e10b181607db8d4b 522 521 2004-12-10T19:37:57Z Frozen Mr. Toastbrot 19 wikitext text/x-wiki ''Discovered by Kahrain, Ekarderif'' Videos [http://www.metroid2002.com/ekarderif/early_ammo1.avi here] and [http://www.metroid2002.com/ekarderif/early_ammo2.avi here]. ''Someone should make one continuous video that doesn't show my (Ekarderif's) sloppiness.'' *This trick allows you to grab a Beam Ammo Expansion without either the Light or Dark Beams. This does not allow you to use them so it's more of a novelty than anything else. *There's a bug (or a feature) that prevents the turrets from working the first time you walk into the room so you'll have to reload the room after the Space Pirate battle first. *Next to the cylindrical structures that house the turrets are slanted pillars. Simply [[ghetto jump]] up one of them onto the top platform (easier said than done). Once up top, simply blow up the three areas (left of the forcefield, the right wall, and the box on the left) and claim your prize. I believe that you can also [[TRHbj]] up there. ''Addition by Frozen Mr. Toastbrot'' There is actually no need to reload the room and use the turrets to get the Beam Ammo Expansion. You can easily [[ghetto jump]] onto the plattform on the right side where one of the first Space Pirates is located by jumping up the left side of the slanted part of the plattform. You'll take some damage from the fire though. b6d9076224d10e2bf3e75cbc3dc65637c6b3adc9 521 491 2004-12-09T02:44:02Z Yoshi348 11 link wikitext text/x-wiki ''Discovered by Kahrain, Ekarderif'' Videos [http://www.metroid2002.com/ekarderif/early_ammo1.avi here] and [http://www.metroid2002.com/ekarderif/early_ammo2.avi here]. ''Someone should make one continuous video that doesn't show my (Ekarderif's) sloppiness.'' *This trick allows you to grab a Beam Ammo Expansion without either the Light or Dark Beams. This does not allow you to use them so it's more of a novelty than anything else. *There's a bug (or a feature) that prevents the turrets from working the first time you walk into the room so you'll have to reload the room after the Space Pirate battle first. *Next to the cylindrical structures that house the turrets are slanted pillars. Simply [[ghetto jump]] up one of them onto the top platform (easier said than done). Once up top, simply blow up the three areas (left of the forcefield, the right wall, and the box on the left) and claim your prize. I believe that you can also [[TRHbj]] up there. 24bbe28784be463423854f5f9db80cb3760406e7 491 488 2004-12-09T02:27:36Z Baby Sheegoth 79 wikitext text/x-wiki ''Discovered by Kahrain, Ekarderif'' Videos [http://www.metroid2002.com/ekarderif/early_ammo1.avi here] and [http://www.metroid2002.com/ekarderif/early_ammo2.avi here]. ''Someone should make one continuous video that doesn't show my (Ekarderif's) sloppiness.'' *This trick allows you to grab a Beam Ammo Expansion without either the Light or Dark Beams. This does not allow you to use them so it's more of a novelty than anything else. *There's a bug (or a feature) that prevents the turrets from working the first time you walk into the room so you'll have to reload the room after the Space Pirate battle first. *Next to the cylindrical structures that house the turrets are slanted pillars. Simply [[ghetto jump]] up one of them onto the top platform (easier said than done). Once up top, simply blow up the three areas (left of the forcefield, the right wall, and the box on the left) and claim your prize. I believe that you can also TRHbj up there. 6091870a595246712bc349da091ca57ac0130855 488 487 2004-12-09T02:27:16Z Baby Sheegoth 79 wikitext text/x-wiki ''Discovered by Kahrain, Ekarderif'' Videos [http://www.metroid2002.com/ekarderif/early_ammo1.avi here] and [http://www.metroid2002.com/ekarderif/early_ammo2.avi here]. ''Someone should make one continuous video that doesn't show my (Ekarderif's) sloppiness.'' *This trick allows you to grab a Beam Ammo Expansion without either the Light or Dark Beams. This does not allow you to use them so it's more of a novelty than anything else. *There's a bug (or a feature) that prevents the turrets from working the first time you walk into the room so you'll have to reload the room after the Space Pirate battle first. *Next to the cylindrical structures that house the turrets are slanted pillars. Simply [[ghetto jump]] up one of them onto the top platform (easier said than done). Once up top, simply blow up the three areas (left of the forcefield, the right wall, and the box on the left) and claim your prize. I believe that you can also TRHbj up there 0a3162acea4e15f4e9a9d2c080ed80289acc3d30 487 473 2004-12-08T19:23:43Z Jhsa 65 URL correction for second video wikitext text/x-wiki ''Discovered by Kahrain, Ekarderif'' Videos [http://www.metroid2002.com/ekarderif/early_ammo1.avi here] and [http://www.metroid2002.com/ekarderif/early_ammo2.avi here]. ''Someone should make one continuous video that doesn't show my (Ekarderif's) sloppiness.'' *This trick allows you to grab a Beam Ammo Expansion without either the Light or Dark Beams. This does not allow you to use them so it's more of a novelty than anything else. *There's a bug (or a feature) that prevents the turrets from working the first time you walk into the room so you'll have to reload the room after the Space Pirate battle first. *Next to the cylindrical structures that house the turrets are slanted pillars. Simply [[ghetto jump]] up one of them onto the top platform (easier said than done). Once up top, simply blow up the three areas (left of the forcefield, the right wall, and the box on the left) and claim your prize. e4cdf7735ba7d0abd585a94e6931a4328a0c7dbc 473 397 2004-12-06T19:58:14Z Ekarderif 4 Sparky's video does not show the early Beam Ammo Expansion wikitext text/x-wiki ''Discovered by Kahrain, Ekarderif'' Videos [http://www.metroid2002.com/ekarderif/early_ammo1.avi here] and [http://www.metroid2002.com/ekarderif/early_ammo1.avi here]. ''Someone should make one continuous video that doesn't show my (Ekarderif's) sloppiness.'' *This trick allows you to grab a Beam Ammo Expansion without either the Light or Dark Beams. This does not allow you to use them so it's more of a novelty than anything else. *There's a bug (or a feature) that prevents the turrets from working the first time you walk into the room so you'll have to reload the room after the Space Pirate battle first. *Next to the cylindrical structures that house the turrets are slanted pillars. Simply [[ghetto jump]] up one of them onto the top platform (easier said than done). Once up top, simply blow up the three areas (left of the forcefield, the right wall, and the box on the left) and claim your prize. 6464978690860110e17f73fce7a7e4e510867764 397 396 2004-12-06T19:51:53Z Ekarderif 4 wikitext text/x-wiki ''Discovered by Kahrain, Ekarderif'' Video [http://www.metroid2002.com/bartendorsparky/mp2/central_mining_station_ammo.avi here] *This trick allows you to grab a Beam Ammo Expansion without either the Light or Dark Beams. This does not allow you to use them so it's more of a novelty than anything else. *There's a bug (or a feature) that prevents the turrets from working the first time you walk into the room so you'll have to reload the room after the Space Pirate battle first. *Next to the cylindrical structures that house the turrets are slanted pillars. Simply [[ghetto jump]] up one of them onto the top platform (easier said than done). Once up top, simply blow up the two areas (left of the forcefield and the box on the left) and claim your prize. 609ea0f7b20c270f76b102970835c2e84c9bb793 396 387 2004-12-06T16:16:58Z BoostR 27 Replaced Ekarderif's two (sloppy) vids with Sparky's speedy vid :) wikitext text/x-wiki ''Discovered by Kahrain, Ekarderif'' Video [http://www.metroid2002.com/bartendorsparky/mp2/central_mining_station_ammo.avi here] *This trick allows you to grab a Beam Ammo Expansion without either the Light or Dark Beams. This does not allow you to use them so it's more of a novelty than anything else. *There's a bug (or a feature) that prevents the turrets from working the first time you walk into the room so you'll have to reload the room after the Space Pirate battle first. *Next to the cylindrical structures that house the turrets are slanted pillars. Simply [[ghetto jump]] up one of them onto the top platform (easier said than done). Once up top, simply blow up the three areas (left of the forcefield, the right wall, and the box on the left) and claim your prize. 67ff830acbae07658ec14175f22a8c3e04fa4a9e 387 2004-12-06T15:08:54Z Ekarderif 4 wikitext text/x-wiki ''Discovered by Kahrain, Ekarderif'' Videos [http://www.metroid2002.com/ekarderif/early_ammo1.avi here] and [http://www.metroid2002.com/ekarderif/early_ammo1.avi here]. ''Someone should make one continuous video that doesn't show my (Ekarderif's) sloppiness.'' *This trick allows you to grab a Beam Ammo Expansion without either the Light or Dark Beams. This does not allow you to use them so it's more of a novelty than anything else. *There's a bug (or a feature) that prevents the turrets from working the first time you walk into the room so you'll have to reload the room after the Space Pirate battle first. *Next to the cylindrical structures that house the turrets are slanted pillars. Simply [[ghetto jump]] up one of them onto the top platform (easier said than done). Once up top, simply blow up the three areas (left of the forcefield, the right wall, and the box on the left) and claim your prize. 6464978690860110e17f73fce7a7e4e510867764 Central Mining Station SW 0 1997 5026 5013 2007-05-13T23:00:37Z Doninss 217 wikitext text/x-wiki '''Secret World 25''' '''Discovered by:''' The Pizza Boy, PirateMetroid (Independently) '''Description:''' From the raised area near the ammo upgrade, screw attack into the morphball tunnel. Jump up and away from the tunnel to enter the SW proper. Or, from inside the ammo upgrade alcove, use a fizzled (single button press) screw attack to enter the morphball tunnel. '''Video:''' [http://www.genericgamer.com/MP2/Wiki/CentralMiningStationSWentrance_alt.mp4 SW 25 entrance (outside, SA)] (Outside link, AVC (h.264) encoded mp4) '''Video:''' [http://www.genericgamer.com/MP2/Wiki/CentralMiningStationSWentrance.mp4 SW 25 entrance (inside, SA)] (Outside link, AVC (h.264) encoded mp4) '''Note:''' This SW is also listed on the [[Central Mining Station]] page. ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''[[Secret Worlds]]''' |- bgcolor=#f8f8ff |'''Central Mining Station SW''' |} ac9a1ce56b3ed755855f1730b599f641254a3a1b 5013 4881 2007-05-13T22:22:32Z Doninss 217 wikitext text/x-wiki '''Secret World 25''' '''Discovered by:''' The Pizza Boy, PirateMetroid (Independently) '''Description:''' From the raised area near the ammo upgrade, screw attack into the morphball tunnel. Jump up and away from the tunnel to enter the SW proper. Or, from inside the ammo upgrade alcove, use a fizzled (single button press) screw attack to enter the morphball tunnel. '''Video:''' [http://www.genericgamer.com/MP2/Wiki/CentralMiningStationSWentrance_alt.mp4 SW 25 entrance (outside, (SA))] (Outside link, AVC (h.264) encoded mp4) '''Video:''' [http://www.genericgamer.com/MP2/Wiki/CentralMiningStationSWentrance.mp4 SW 25 entrance (inside, (SA))] (Outside link, AVC (h.264) encoded mp4) '''Note:''' This SW is also listed on the [[Central Mining Station]] page. ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''[[Secret Worlds]]''' |- bgcolor=#f8f8ff |'''Central Mining Station SW''' |} 9b8a96d54b0b30602edd666fb97791ca8c9c5771 4881 4857 2007-04-10T02:25:03Z Doninss 217 wikitext text/x-wiki '''Secret World 25''' '''Discovered by:''' The Pizza Boy, PirateMetroid (Independently) '''Description:''' From the raised area near the ammo upgrade, screw attack into the morphball tunnel. Jump up and away from the tunnel to enter the SW proper. Or, from inside the ammo upgrade alcove, use a fizzled (single button press) screw attack to enter the morphball tunnel. '''Video:''' [http://www.genericgamer.com/MP2/Wiki/CentralMiningStationSWentrance_alt.mp4 SW 25 entrance (outside)] (Outside link, AVC (h.264) encoded mp4) '''Video:''' [http://www.genericgamer.com/MP2/Wiki/CentralMiningStationSWentrance.mp4 SW 25 entrance (inside)] (Outside link, AVC (h.264) encoded mp4) '''Note:''' This SW is also listed on the [[Central Mining Station]] page. ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''[[Secret Worlds]]''' |- bgcolor=#f8f8ff |'''Central Mining Station SW''' |} c669fc87bda34d14da87e46daba6cfb021b32f88 4857 4856 2007-04-10T00:58:32Z Doninss 217 wikitext text/x-wiki '''Secret World 25''' '''Discovered by:''' The Pizza Boy, PirateMetroid (Independently) '''Description:''' From the raised area near the ammo upgrade, screw attack into the morphball tunnel. Jump up and away from the tunnel to enter the SW proper. Or, from inside the ammo upgrade alcove, use a fizzled (single button press) screw attack to enter the morphball tunnel. '''Video:''' [http://www.genericgamer.com/MP2/Wiki/CentralMiningStationSWentrance_alt.mp4 SW 25 entrance (outside)] (Outside link) '''Video:''' [http://www.genericgamer.com/MP2/Wiki/CentralMiningStationSWentrance.mp4 SW 25 entrance (inside)] (Outside link) The vids are AVC (h.264) encoded mp4's. QuickTime 7, VLC (recent build), Media Player Classic + ffdshow (recent build), etc required to play them. '''Note:''' This SW is also listed on the [[Central Mining Station]] page. ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''[[Secret Worlds]]''' |- bgcolor=#f8f8ff |'''Central Mining Station SW''' |} 0d8b7e5507b9b4a3a3a83edce23f2504e599b3f2 4856 4842 2007-04-10T00:56:42Z Doninss 217 wikitext text/x-wiki '''Secret World 25''' '''Discovered by:''' The Pizza Boy, PirateMetroid (Independently) '''Description:''' From the raised area near the ammo upgrade, screw attack into the morphball tunnel. Jump up and away from the tunnel to enter the SW proper. Or, from inside the ammo upgrade alcove, use a fizzled (single button press) screw attack to enter the morphball tunnel. '''Video:''' [http://www.genericgamer.com/MP2/Wiki/CentralMiningStationSWentrance_alt.mp4 SW 25 entrance (outside)] (Outside link) '''Video:''' [http://www.genericgamer.com/MP2/Wiki/CentralMiningStationSWentrance.mp4 SW 25 entrance (inside)] (Outside link) '''Note:''' These vids are AVC (h.264) encoded mp4's. QuickTime 7, VLC (recent build), Media Player Classic + ffdshow (recent build), etc required to play them. '''Note:''' This SW is also listed on the [[Central Mining Station]] page. ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''[[Secret Worlds]]''' |- bgcolor=#f8f8ff |'''Central Mining Station SW''' |} 15f762364f8cb217b2dc4f0f9aabcff527625c89 4842 4717 2007-04-09T21:23:39Z Doninss 217 added credit wikitext text/x-wiki '''Secret World 25''' '''Discovered by:''' The Pizza Boy, PirateMetroid (separately) '''Description:''' From the raised area near the ammo upgrade, screw attack into the morphball tunnel. Jump up and away from the tunnel to enter the SW proper. Or, from inside the ammo upgrade alcove, use a fizzled (single button press) screw attack to enter the morphball tunnel. '''Video:''' [http://www.genericgamer.com/MP2/Wiki/CentralMiningStationSWentrance_alt.mp4 SW 25 entrance (outside)] (Outside link) '''Video:''' [http://www.genericgamer.com/MP2/Wiki/CentralMiningStationSWentrance.mp4 SW 25 entrance (inside)] (Outside link) '''Note:''' These vids are AVC (h.264) encoded mp4's. QuickTime 7, VLC (recent build), Media Player Classic + ffdshow (recent build), etc required to play them. '''Note:''' This SW is also listed on the [[Central Mining Station]] page. ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''[[Secret Worlds]]''' |- bgcolor=#f8f8ff |'''Central Mining Station SW''' |} acbab78c087cc8f1fa7409b5ce84ff2aa5622ec6 4717 4714 2007-03-26T00:41:58Z Doninss 217 Revise wikitext text/x-wiki '''Secret World 25''' '''Discovered by:''' The Pizza Boy '''Description:''' From the raised area near the ammo upgrade, screw attack into the morphball tunnel. Jump up and away from the tunnel to enter the SW proper. Or, from inside the ammo upgrade alcove, use a fizzled (single button press) screw attack to enter the morphball tunnel. '''Video:''' [http://www.genericgamer.com/MP2/Wiki/CentralMiningStationSWentrance_alt.mp4 SW 25 entrance (outside)] (Outside link) '''Video:''' [http://www.genericgamer.com/MP2/Wiki/CentralMiningStationSWentrance.mp4 SW 25 entrance (inside)] (Outside link) '''Note:''' These vids are AVC (h.264) encoded mp4's. QuickTime 7, VLC (recent build), Media Player Classic + ffdshow (recent build), etc required to play them. '''Note:''' This SW is also listed on the [[Central Mining Station]] page. ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''[[Secret Worlds]]''' |- bgcolor=#f8f8ff |'''Central Mining Station SW''' |} 2cdc681678217ca75f9a5e79b5d33e1768f6db72 4714 2007-03-26T00:00:52Z Doninss 217 New page wikitext text/x-wiki '''Secret World 25''' '''Discovered by:''' The Pizza Boy '''Description:''' From inside the ammo upgrade alcove, use a fizzled (single button press) screw attack to enter the morphball tunnel. '''Video:''' [http://www.genericgamer.com/MP2/Wiki/CentralMiningStationSWentrance.mp4 SW 25 entrance] (Outside link) '''Alternate Method''' '''Discovered by:''' PirateMetroid '''Description:''' From the raised area near the ammo upgrade, screw attack into the morphball tunnel. Jump up and away from the tunnel to enter the SW proper. '''Video:''' [http://www.genericgamer.com/MP2/Wiki/CentralMiningStationSWentrance_alt.mp4 SW 25 entrance (alt)] (Outside link) '''Note:''' These vids are AVC (h.264) encoded mp4's. QuickTime 7, VLC (recent build), Media Player Classic + ffdshow (recent build), etc required to play them. ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''[[Secret Worlds]]''' |- bgcolor=#f8f8ff |'''Central Mining Station''' |} a8471d8e4e446e4fe1386a1ddf9f1c090d42bc9a Chykka 0 777 3171 1255 2005-02-11T02:08:42Z SamusAranLuver 111 wikitext text/x-wiki '''Chykka Larva''' ''By Sparky'' 1) Break the coccoon, and get [[Floaty Jump]]. 2) Scan it at the beginning. 3) Immediately after scanning, missile the dark spinners, and charge the light beam. 4) Track chykka until he goes under water, then prepare to fire the charge when he rises. You should hit with all 5 parts of the beam if you are close enough. 5) Then charge power and super missile when he jumps in the air. 6) Charge power again and search for chykka. He should rise a little at some point, so shoot him with the charge then switch to light and wait for him to go under and then up again. 7) Shoot him with light now only this time, however, he tongues. While he is reeling you in, blast his face off. It's fastest to hit him with two charge lights, plus a few normal lights to stun him, and then super him. He's also vulnerable while he's going under so fire away. 8) Repeat that second part for the next two phases. he jumps the third time, and tongues the fourth. This really doesnt save too much time; but, it is easy anyway, so why not use it. The time it saves comes from the third phase. If done normally, Chykka Larva would jump twice, but you would have a four round battle anyway. This time it only jumps once. If you have it tongue you twice, it could be a three round battle... VERY IMPORTANT: Stay near the water (and Chykka) to have Chykka tongue you more! '''Chykka Adult''' <ul><li>On the Chykka Adult's light form, jump out into the water and fire normal dark shots at point-blank. It only takes 3-4 to stun it. <i>Discovered by Red Scarlet</i> <li>Once the adult is stunned, seeker missile its back. It takes two missiles to break each target - that's two rounds you have to stun him, instead of the normal 4. <li>On dark chykka, simply nail it's eggsac with charged light shots. If need be, shoot the Chykklings with the dark beam to get light ammo. </ul> Notes: <ul><li>For pointless fun with Chykka, see [["Where's Chykka?"]]</li></ul> SAL:this is pointless but if you come back to the dark temple later chykka will just be lying there on the floor dead just shoot him or something for fun lol. 2f3aee95de0c15d1fd4e850ee216f87e6efca462 1255 503 2004-12-09T21:52:09Z Zxcvbnm 75 wikitext text/x-wiki '''Chykka Larva''' ''By Sparky'' 1) Break the coccoon, and get [[Floaty Jump]]. 2) Scan it at the beginning. 3) Immediately after scanning, missile the dark spinners, and charge the light beam. 4) Track chykka until he goes under water, then prepare to fire the charge when he rises. You should hit with all 5 parts of the beam if you are close enough. 5) Then charge power and super missile when he jumps in the air. 6) Charge power again and search for chykka. He should rise a little at some point, so shoot him with the charge then switch to light and wait for him to go under and then up again. 7) Shoot him with light now only this time, however, he tongues. While he is reeling you in, blast his face off. It's fastest to hit him with two charge lights, plus a few normal lights to stun him, and then super him. He's also vulnerable while he's going under so fire away. 8) Repeat that second part for the next two phases. he jumps the third time, and tongues the fourth. This really doesnt save too much time; but, it is easy anyway, so why not use it. The time it saves comes from the third phase. If done normally, Chykka Larva would jump twice, but you would have a four round battle anyway. This time it only jumps once. If you have it tongue you twice, it could be a three round battle... VERY IMPORTANT: Stay near the water (and Chykka) to have Chykka tongue you more! '''Chykka Adult''' <ul><li>On the Chykka Adult's light form, jump out into the water and fire normal dark shots at point-blank. It only takes 3-4 to stun it. <i>Discovered by Red Scarlet</i> <li>Once the adult is stunned, seeker missile its back. It takes two missiles to break each target - that's two rounds you have to stun him, instead of the normal 4. <li>On dark chykka, simply nail it's eggsac with charged light shots. If need be, shoot the Chykklings with the dark beam to get light ammo. </ul> Notes: <ul><li>For pointless fun with Chykka, see [["Where's Chykka?"]]</li></ul> 6419c1a96015e7779b01cd1fd49bfcd332c5b48b 503 498 2004-12-09T15:59:38Z Yoshi348 11 That information was actually already there. wikitext text/x-wiki '''Chykka Larva''' ''By Sparky'' 1) Break the coccoon, and get [[Floaty Jump]]. 2) Scan it at the beginning. 3) Immediately after scanning, missile the dark spinners, and charge the light beam. 4) Track chykka until he goes under water, then prepare to fire the charge when he rises. You should hit with all 5 parts of the beam if you are close enough. 5) Then charge power and super missile when he jumps in the air. 6) Charge power again and search for chykka. He should rise a little at some point, so shoot him with the charge then switch to light and wait for him to go under and then up again. 7) Shoot him with light now only this time, however, he tongues. Afaik, it's fastest to hit him with two charge lights, plus a few normal lights to stun him, and then super him. 8) Repeat that second part for the next two phases. he jumps the third time, and tongues the fourth. This really doesnt save too much time; but, it is easy anyway, so why not use it. The time it saves comes from the third phase. If done normally, Chykka Larva would jump twice, but you would have a four round battle anyway. This time it only jumps once. However, if it did somehow jump twice (which I have never gotten), it could be a three round battle... VERY IMPORTANT: Stay near the water (and Chykka) to have Chykka tongue you more! '''Chykka Adult''' <ul><li>On the Chykka Adult's light form, jump out into the water and fire normal dark shots at point-blank. It only takes 3-4 to stun it. <i>Discovered by Red Scarlet</i> <li>Once the adult is stunned, seeker missile its back. It takes two missiles to break each target - that's two rounds you have to stun him, instead of the normal 4. <li>On dark chykka, simply nail it's eggsac with charged light shots. If need be, shoot the Chykklings with the dark beam to get light ammo. </ul> Notes: <ul><li>For pointless fun with Chykka, see [["Where's Chykka?"]]</li></ul> d236132984b915225f45d60eceef944dbde71aef 498 496 2004-12-09T13:04:50Z Baby Sheegoth 79 wikitext text/x-wiki '''Chykka Larva''' ''By Sparky'' 1) Break the coccoon, and get [[Floaty Jump]]. 2) Scan it at the beginning. 3) Immediately after scanning, missile the dark spinners, and charge the light beam. 4) Track chykka until he goes under water, then prepare to fire the charge when he rises. You should hit with all 5 parts of the beam if you are close enough. 5) Then charge power and super missile when he jumps in the air. 6) Charge power again and search for chykka. He should rise a little at some point, so shoot him with the charge then switch to light and wait for him to go under and then up again. 7) Shoot him with light now only this time, however, he tongues. Afaik, it's fastest to hit him with two charge lights, plus a few normal lights to stun him, and then super him. 8) Repeat that second part for the next two phases. he jumps the third time, and tongues the fourth. This really doesnt save too much time; but, it is easy anyway, so why not use it. The time it saves comes from the third phase. If done normally, Chykka Larva would jump twice, but you would have a four round battle anyway. This time it only jumps once. However, if it did somehow jump twice (which I have never gotten), it could be a three round battle... VERY IMPORTANT: Stay near the water (and Chykka) to have Chykka tongue you more! '''Chykka Adult''' <ul><li>On the Chykka Adult's light form, jump out into the water and fire normal dark shots at point-blank. It only takes 3-4 to stun it. <i>Discovered by Red Scarlet</i> <li>Once the adult is stunned, seeker missile its back. It takes two missiles to break each target - that's two rounds you have to stun him, instead of the normal 4. <li>On dark chykka, simply nail it's eggsac with charged light shots. If need be, shoot the Chykklings with the dark beam to get light ammo. </ul> Notes: <ul><li>For pointless fun with Chykka, see [["Where's Chykka?"]]</li></ul> <ul><li>It helps it you get [[Floaty Jump]] then use it to dodge Chykka Larva's rings of Dark water.</li></ul> 4fb9a2c78f6bd8df66c2dab085792a28d30c7899 496 495 2004-12-09T13:04:16Z Baby Sheegoth 79 wikitext text/x-wiki '''Chykka Larva''' ''By Sparky'' 1) Break the coccoon, and get [[Floaty Jump]]. 2) Scan it at the beginning. 3) Immediately after scanning, missile the dark spinners, and charge the light beam. 4) Track chykka until he goes under water, then prepare to fire the charge when he rises. You should hit with all 5 parts of the beam if you are close enough. 5) Then charge power and super missile when he jumps in the air. 6) Charge power again and search for chykka. He should rise a little at some point, so shoot him with the charge then switch to light and wait for him to go under and then up again. 7) Shoot him with light now only this time, however, he tongues. Afaik, it's fastest to hit him with two charge lights, plus a few normal lights to stun him, and then super him. 8) Repeat that second part for the next two phases. he jumps the third time, and tongues the fourth. This really doesnt save too much time; but, it is easy anyway, so why not use it. The time it saves comes from the third phase. If done normally, Chykka Larva would jump twice, but you would have a four round battle anyway. This time it only jumps once. However, if it did somehow jump twice (which I have never gotten), it could be a three round battle... VERY IMPORTANT: Stay near the water (and Chykka) to have Chykka tongue you more! '''Chykka Adult''' <ul><li>On the Chykka Adult's light form, jump out into the water and fire normal dark shots at point-blank. It only takes 3-4 to stun it. <i>Discovered by Red Scarlet</i> <li>Once the adult is stunned, seeker missile its back. It takes two missiles to break each target - that's two rounds you have to stun him, instead of the normal 4. <li>On dark chykka, simply nail it's eggsac with charged light shots. If need be, shoot the Chykklings with the dark beam to get light ammo. </ul> Notes: <ul><li>For pointless fun with Chykka, see [["Where's Chykka?"]]</li></ul> <ul><li>It helps it you get [[Floaty Jump]] then use it to dodge Chykka's rings of Dark water.</li></ul> ab4fe3ed9d7a144f83215616de3be6d4071c233e 495 470 2004-12-08T12:08:44Z Zxcvbnm 75 wikitext text/x-wiki '''Chykka Larva''' ''By Sparky'' 1) Break the coccoon, and get [[Floaty Jump]]. 2) Scan it at the beginning. 3) Immediately after scanning, missile the dark spinners, and charge the light beam. 4) Track chykka until he goes under water, then prepare to fire the charge when he rises. You should hit with all 5 parts of the beam if you are close enough. 5) Then charge power and super missile when he jumps in the air. 6) Charge power again and search for chykka. He should rise a little at some point, so shoot him with the charge then switch to light and wait for him to go under and then up again. 7) Shoot him with light now only this time, however, he tongues. Afaik, it's fastest to hit him with two charge lights, plus a few normal lights to stun him, and then super him. 8) Repeat that second part for the next two phases. he jumps the third time, and tongues the fourth. This really doesnt save too much time; but, it is easy anyway, so why not use it. The time it saves comes from the third phase. If done normally, Chykka Larva would jump twice, but you would have a four round battle anyway. This time it only jumps once. However, if it did somehow jump twice (which I have never gotten), it could be a three round battle... VERY IMPORTANT: Stay near the water (and Chykka) to have Chykka tongue you more! '''Chykka Adult''' <ul><li>On the Chykka Adult's light form, jump out into the water and fire normal dark shots at point-blank. It only takes 3-4 to stun it. <i>Discovered by Red Scarlet</i> <li>Once the adult is stunned, seeker missile its back. It takes two missiles to break each target - that's two rounds you have to stun him, instead of the normal 4. <li>On dark chykka, simply nail it's eggsac with charged light shots. If need be, shoot the Chykklings with the dark beam to get light ammo. </ul> Notes: <ul><li>For pointless fun with Chykka, see [["Where's Chykka?"]]</li></ul> d236132984b915225f45d60eceef944dbde71aef 470 249 2004-12-02T02:55:01Z Maur 25 removed stub tag wikitext text/x-wiki '''Chykka Larva''' ''By Sparky'' 1) Break the coccoon, and get [[Floaty Jump]]. 2) Scan it at the beginning. 3) Immediately after scanning, missile the dark spinners, and charge the light beam. 4) Track chykka until he goes under water, then prepare to fire the charge when he rises. You should hit with all 5 parts of the beam if you are close enough. 5) Then charge power and super missile when he jumps in the air. 6) Charge power again and search for chykka. He should rise a little at some point, so shoot him with the charge then switch to light and wait for him to go under and then up again. 7) Shoot him with light now only this time, however, he tongues. Afaik, it's fastest to hit him with two charge lights, plus a few normal lights to stun him, and then super him. 8) Repeat that second part for the next two phases. he jumps the third time, and tongues the fourth. This really doesnt save too much time; but, it is easy anyway, so why not use it. The time it saves comes from the third phase. If done normally, Chykka Larva would jump twice, but you would have a four round battle anyway. This time it only jumps once. However, if it did somehow jump twice (which I have never gotten), it could be a three round battle... '''Chykka Adult''' <ul><li>On the Chykka Adult's light form, jump out into the water and fire normal dark shots at point-blank. It only takes 3-4 to stun it. <i>Discovered by Red Scarlet</i> <li>Once the adult is stunned, seeker missile its back. It takes two missiles to break each target - that's two rounds you have to stun him, instead of the normal 4. <li>On dark chykka, simply nail it's eggsac with charged light shots. If need be, shoot the Chykklings with the dark beam to get light ammo. </ul> Notes: <ul><li>For pointless fun with Chykka, see [["Where's Chykka?"]]</li></ul> 32caaa6f2e7eb77c12fd96e4d275f57354cfa08c 249 211 2004-12-01T02:06:08Z Solr Flare 5 wikitext text/x-wiki '''Chykka Larva''' ''By Sparky'' 1) Break the coccoon, and get [[Floaty Jump]]. 2) Scan it at the beginning. 3) Immediately after scanning, missile the dark spinners, and charge the light beam. 4) Track chykka until he goes under water, then prepare to fire the charge when he rises. You should hit with all 5 parts of the beam if you are close enough. 5) Then charge power and super missile when he jumps in the air. 6) Charge power again and search for chykka. He should rise a little at some point, so shoot him with the charge then switch to light and wait for him to go under and then up again. 7) Shoot him with light now only this time, however, he tongues. Afaik, it's fastest to hit him with two charge lights, plus a few normal lights to stun him, and then super him. 8) Repeat that second part for the next two phases. he jumps the third time, and tongues the fourth. This really doesnt save too much time; but, it is easy anyway, so why not use it. The time it saves comes from the third phase. If done normally, Chykka Larva would jump twice, but you would have a four round battle anyway. This time it only jumps once. However, if it did somehow jump twice (which I have never gotten), it could be a three round battle... '''Chykka Adult''' <ul><li>On the Chykka Adult's light form, jump out into the water and fire normal dark shots at point-blank. It only takes 3-4 to stun it. <i>Discovered by Red Scarlet</i> <li>Once the adult is stunned, seeker missile his back. It takes two missiles to break each target - that's two rounds only, instead of four. <li>On dark chykka, simply nail it's eggsac with charged light shots. If need be, shoot the Chykklings with the dark beam to get light ammo. </ul> Notes: <ul><li>For pointless fun with Chykka, see [["Where's Chykka?"]]</li></ul> {{stub}} c1a6136a2c96b7d22563ded700cbfc0dd81837e1 211 208 2004-12-01T01:37:53Z Yoshi348 11 wikitext text/x-wiki '''Chykka Larva''' someone do it... please :( '''Chykka Adult''' <ul><li>On the Chykka Adult's light form, jump out into the water and fire normal dark shots at point-blank. It only takes 3-4 to stun it. <i>Discovered by Red Scarlet</i> <li>Once the adult is stunned, seeker missile his back. It takes two missiles to break each target - that's two rounds only, instead of four. <li>On dark chykka, simply nail it's eggsac with charged light shots. If need be, shoot the Chykklings with the dark beam to get light ammo. </ul> Notes: <ul><li>For pointless fun with Chykka, see [["Where's Chykka?"]]</li></ul> {{stub}} 03295a086a5c0873fd00944616c63453473eabef 208 192 2004-11-30T22:53:38Z Maur 25 added stub tag, link to kip's floaty jump wikitext text/x-wiki '''Chykka Larva''' someone do it... please :( '''Chykka Adult''' <ul><li>On the Chykka Adult's light form, jump out into the water and fire normal dark shots at point-blank. It only takes 3-4 to stun it. <i>Discovered by Red Scarlet</i> <li>Once the adult is stunned, seeker missile his back. It takes two missiles to break each target - that's two rounds only, instead of four. <li>On dark chykka, simply nail it's eggsac with charged light shots. If need be, shoot the Chykklings with the dark beam to get light ammo. </ul> Notes: <ul><li>[["Where's Chykka?"]]</li></ul> {{stub}} d9b072c1ffe0e7fdad73572ca302977a58852daa 192 2004-11-29T22:54:28Z Maur 25 chykka adult is mostly done, but someone needs to do the larva wikitext text/x-wiki '''Chykka Larva''' someone do it... please :( '''Chykka Adult''' <ul><li>On the Chykka Adult's light form, jump out into the water and fire normal dark shots at point-blank. It only takes 3-4 to stun it. <i>Discovered by Red Scarlet</i> <li>Once the adult is stunned, seeker missile his back. It takes two missiles to break each target - that's two rounds only, instead of four. <li>On dark chykka, simply nail it's eggsac with charged light shots. If need be, shoot the Chykklings with the dark beam to get light ammo. </ul> 49fa2000578bacd58ca1380e60720397dfb7c444 Collapsed Tunnel SW 0 2041 5007 4959 2007-05-13T22:17:03Z Doninss 217 wikitext text/x-wiki '''Secret World 18''' '''Discovered by:''' TrueDiehardGamer '''Main Items Required:''' Screw attack '''Description:''' Use a fizzled (single button press) screw attack to slip into the morphball tunnel. '''Video:''' [http://www.genericgamer.com/MP2/Wiki/CollapsedTunnelSW.mp4 SW 23 entrance (SA)] (Outside link, AVC (h.264) encoded mp4) ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''[[Secret Worlds]]''' |- bgcolor=#f8f8ff |'''Collapsed Tunnel SW''' |} 908b5a13dcdd86dc5f196c464812d672ec3c138f 4959 4957 2007-05-12T21:26:48Z Doninss 217 new description wikitext text/x-wiki '''Secret World 18''' '''Discovered by:''' TrueDiehardGamer '''Main Items Required:''' Screw attack '''Description:''' Use a fizzled (one button press) screw attack to slip into the morphball tunnel. '''Video:''' [http://www.genericgamer.com/MP2/Wiki/CollapsedTunnelSW.mp4 SW 23 entrance] (Outside link, AVC (h.264) encoded mp4) ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''[[Secret Worlds]]''' |- bgcolor=#f8f8ff |'''Collapsed Tunnel SW''' |} 1e3628822ea84f7434fd80c642b4b134ebf53b3d 4957 2007-05-12T21:20:03Z Doninss 217 new page wikitext text/x-wiki '''Secret World 18''' '''Discovered by:''' TrueDiehardGamer '''Main Items Required:''' Screw attack '''Description:''' Screw attack into the wide morphball tunnel (sand falls) near the save station. '''Video:''' [http://www.genericgamer.com/MP2/Wiki/CollapsedTunnelSW.mp4 SW 23 entrance] (Outside link, AVC (h.264) encoded mp4) ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''[[Secret Worlds]]''' |- bgcolor=#f8f8ff |'''Collapsed Tunnel SW''' |} 15a4f6049b8f36cf5a3ea4afc58cebe2b2098c58 Color in Portal 0 996 3423 1557 2005-03-21T03:15:11Z Tim 21 wikitext text/x-wiki When you enter a portal with Varia Suit, Samus will end up in some sort small balls or something ( Can´t really say what it is.) The balls are the colors of Varia Suit, and the funny is when you enter the portal with Dark- or Light Suit the ball is still the same color as it were from the Varia Suit. I think Retro did a little wrong here, or they didn´t even think about it. From Tim This happens in every portal animation; I think it only checks to see what suit you're wearing, and changes only that graphic. If you notice, the Annihilator Beam (I think...) is the ONLY one that will show up as such during a portal animation; if you go in with Light or Dark, your cannon shows up as the Power Beam. *shrug* 71ef774d55417ceca0045e035c025aea332597ab 1557 1556 2005-03-21T03:15:04Z Tim 21 wikitext text/x-wiki When you enter a portal with Varia Suit, Samus will end up in some sort small balls or something ( Can´t really say what it is.) The balls are the colors of Varia Suit, and the funny is when you enter the portal with Dark- or Light Suit the ball is still the same color as it were from the Varia Suit. I think Retro did a little wrong here, or they didn´t even think about it. From Tim This happens in every portal animation; I think it only checks to see what suit you're wearing, and changes only that graphic. If you notice, the Annihilator Beam (I think...) is the ONLY one that will show up as such during a portal animation; if you go in with Light or Dark, your cannon shows up as the Power Beam. *shrug* 48f2eeedea594147315886ec2762c3b730eb40b7 1556 1555 2005-03-21T03:14:52Z Tim 21 wikitext text/x-wiki When you enter a portal with Varia Suit, Samus will end up in some sort small balls or something ( Can´t really say what it is.) The balls are the colors of Varia Suit, and the funny is when you enter the portal with Dark- or Light Suit the ball is still the same color as it were from the Varia Suit. I think Retro did a little wrong here, or they didn´t even think about it. From Tim This happens in every portal animation; I think it only checks to see what suit you're wearing, and changes only that graphic. If you notice, the Annihilator Beam (I think...) is the ONLY one that will show up as such during a portal animation; if you go in with Light or Dark, your cannon shows up as the Power Beam. *shrug* 3309a54689d9977e4f0dcf09f3bef639080a87da 1555 2005-02-11T15:03:46Z Trickfinder 185 wikitext text/x-wiki When you enter a portal with Varia Suit, Samus will end up in some sort small balls or something ( Can´t really say what it is.) The balls are the colors of Varia Suit, and the funny is when you enter the portal with Dark- or Light Suit the ball is still the same color as it were from the Varia Suit. I think Retro did a little wrong here, or they didn´t even think about it. 4eae07999c400f23a279f1b50da2fd8f0c12d7c8 Command Center Access SW 0 2012 5123 4773 2007-05-15T21:55:10Z Doninss 217 wikitext text/x-wiki '''Secret World 90''' '''Discovered by:''' Metronome'd '''Main Items Required:''' Screw Attack '''Description:''' Use a fizzled (single button press) Screw Attack to get into the morphball tunnel. The ceiling is quite low, it can be tough to initiate screw attack. Try a tap... (stick forward) tap, tap rhythm. Try to match the alignment, and landing position shown in the video. Use L-lock jumps to get free of the tunnel and into the secret world proper. This can be a hard secret world to enter. '''Video:''' [http://www.genericgamer.com/MP2/Wiki/SW90CommandCenterAccess.mp4 SW 90 entrance (SA)] (Outside link, AVC (h.264) encoded mp4) ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''[[Secret Worlds]]''' |- bgcolor=#f8f8ff |'''Command Center Access SW''' |} 9232355d5c1b54b59b7ba4066a919c3b848aabdc 4773 2007-03-30T23:05:53Z Doninss 217 New page :D (hard one) wikitext text/x-wiki '''Secret World 90''' '''Discovered by:''' Metronome'd '''Main Items Required:''' Screw Attack '''Description:''' Use a fizzled (single button press) Screw Attack to get into the morphball tunnel. The ceiling is quit low, it can be tough to initiate screw attack. Try a tap... (stick forward) tap, tap rhythm. Try to match the alignment, and landing position shown in the video. Use L-lock jumps to get free of the tunnel and into the secret world proper. This can be a hard secret world to enter. '''Video:''' [http://www.genericgamer.com/MP2/Wiki/SW90CommandCenterAccess.mp4 SW 90 entrance] (Outside link) '''Note:''' This vid is an AVC (h.264) encoded mp4. QuickTime 7, VLC (recent build), Media Player Classic + ffdshow (recent build), etc required to play them. ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''[[Secret Worlds]]''' |- bgcolor=#f8f8ff |'''Command Center Access SW''' |} 1c19de1b5cc73bf411e439ca3be097548194e1f0 Command Chamber 0 1134 3531 2005-05-04T01:55:30Z Copperandterence 225 wikitext text/x-wiki No explanation for this crash is currently known. 76655ae9160dd102e07d648132232a46b8d3cbe9 Communication Area 0 1135 3532 2005-05-04T01:55:40Z Copperandterence 225 wikitext text/x-wiki No explanation for this crash is currently known. 76655ae9160dd102e07d648132232a46b8d3cbe9 Controller Access SW 0 2070 5215 2007-05-20T06:25:25Z Doninss 217 new page wikitext text/x-wiki '''Secret World 96''' '''Discovered by:''' Master ZED '''Main Items Required:''' Space Jump ([[Floaty Jump]]) '''Description:''' See [[Dark Controller Access SW]]. Room geometry is similar. '''Video:''' See [[Dark Controller Access SW]]. ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''[[Secret Worlds]]''' |- bgcolor=#f8f8ff |'''Controller Access SW''' |} 437a2db8a3f3dba1d1962172b2b93685efe0ae9e Controller tricks 0 1058 3400 1916 2005-05-02T01:03:27Z SamusAranLuver 111 thats not a controller trick so why are you adding it for?!? wikitext text/x-wiki Discoverd by SAL If you charged a beam that cost ammo and you have to use another one don't fire it! you can do the following depending on the situation your in. A. morph and the beam will be saved or B.use any finger u wish and while still holding the buttons go underneat tit and swich sorry im in a rush but more will come! ---- Um I don't think this section has anything to do with controllers. Underneath... tit? You can simply switch to another beam. <br><br>Here's a rare (but neat) little trick: <br>Say you're in Dark Aether, and you need to go to Aether. YOu have plenty of Light Ammo, and you're out of Dark Ammo. YOu want to be very conservative, and not use up your Light Ammo. What do you do? Switch to the A-Beam, charge, and fire. You don't lose any ammo, and the portal opens! (You can also do this the other way around, Aether to Dark Aether) --''[[User:SheeEttin|SheeEttin]] 5e09540744619d58bb5b671b2c0acb68d5d9791a 1916 1900 2005-04-30T17:10:10Z SheeEttin 242 Added thing. wikitext text/x-wiki Discoverd by SAL If you charged a beam that cost ammo and you have to use another one don't fire it! you can do the following depending on the situation your in. A. morph and the beam will be saved or B.use any finger u wish and while still holding the buttons go underneat tit and swich sorry im in a rush but more will come! ---- Underneath... tit? You can simply switch to another beam. <br><br>Here's a rare (but neat) little trick: <br>Say you're in Dark Aether, and you need to go to Aether. YOu have plenty of Light Ammo, and you're out of Dark Ammo. YOu want to be very conservative, and not use up your Light Ammo. What do you do? Switch to the A-Beam, charge, and fire. You don't lose any ammo, and the portal opens! (You can also do this the other way around, Aether to Dark Aether) --''[[User:SheeEttin|SheeEttin]] e066ff2d0954829955e194446e6dbd3788fa32e5 1900 2005-03-17T19:42:52Z SamusAranLuver 111 wikitext text/x-wiki Discoverd by SAL If you charged a beam that cost ammo and you have to use another one don't fire it! you can do the following depending on the situation your in. A. morph and the beam will be saved or B.use any finger u wish and while still holding the buttons go underneat tit and swich sorry im in a rush but more will come! f62e0a2df4524b2c9cdb7c0d484281ec29b0f36a Controller type 0 1056 3398 2114 2005-05-29T00:11:01Z Shinin 162 Just corrected spelling & grammar. Also added a small thing about a controller. wikitext text/x-wiki Posted by: SAL! There are many controllers for the Nintendo Gamecube system but I use two of them. If you use one please post a summary of it and the name of it here. Some of these controllers might change the game play. Further research still needs to be done but this is all I have for now. PLEASE ADD MORE STUFF and controllers thanks! '''Standrad nintendo game cube controller''' I think its the best on cause is big enough to hold and is small enough to carry around. Good for rapid fire too. '''SuperPad''' My favorite preferiblr one is the super pad controller. Pros: biger and buttons are more big so you can press all buttons easly. Cons:Too big for portable use and some buttons don't exactally work as well as the original standard game cube controller. Recomened for biger hand people but still wouldn't preferit for other people. '''MAD CAT MiRoCon''' This controller is my least favorite but fav for my bro cause he has little fingers Pros: light and very portable nad has micro so u don't prees the buttons wher u don't need to. Cons: buttons are small and too close together and can easly cause pressing more that two buttons and for some reson theres an extra button M like the Z but on the opposite side.eg pressing all the buttons such as Y, A, B, and X and L+M, and R+Z. But this is only recomended for smaller hand player which I don't think there are alot. '''All Turbo Controllers''' If you have a controller that is always set to turbo (some have a button on the L button side where the Z button would be instead of having it always on), you will not be able to use the charge beam because when you hold down A to charge, the turbo function will cause you to just use rapid fire the beam (or do the effect of pressing the button very fast many times in a row). So beware. 619eead98bec7c449e78e1a3da7e34343e19eaca 2114 1539 2005-03-17T19:35:56Z SamusAranLuver 111 wikitext text/x-wiki posted by: SAL! There are many controllers for the nintendo game cube system but I use two of them if you use any one please post here a please name the type.some of these controllers might change the game play.Futher Reseach still needs to be done but this is all I have for now .PLEASE ADD MORE STUFF and controllers thanks! '''Standrad nintendo game cube controller''' I think its the best on cause is big enough to hold and is small enough to carry around. Good for rapid fire too. '''SuperPad''' My favorite preferiblr one is the super pad controller. Pros: biger and buttons are more big so you can press all buttons easly. Cons:Too big for portable use and some buttons don't exactally work as well as the original standard game cube controller. Recomened for biger hand people but still wouldn't preferit for other people. '''MAD CAT MiRoCon''' This controller is my least favorite but fav for my bro cause he has little fingers Pros: light and very portable nad has micro so u don't prees the buttons wher u don't need to. Cons: buttons are small and too close together and can easly cause pressing more that two buttons and for some reson theres an extra button M like the Z but on the opposite side.eg pressing all the buttons such as Y, A, B, and X and L+M, and R+Z. But this is only recomended for smaller hand player which I don't think there are alot. 3893250c79a38f609ca6a9a1fc0a71433a58af9e 1539 1538 2005-03-17T19:34:10Z SamusAranLuver 111 wikitext text/x-wiki posted by: SAL! There are many controllers for the nintendo game cube system but I use two of them if you use any one please post here a please name the type.some of these controllers might change the game play.Futher Reseach still needs to be done but this is all I have for now .PLEASE ADD MORE STUFF and controllers thanks! '''Standrad nintendo game cube controller''' I think its the best on cause is big enough to hold and is small enough to carry around. '''SuperPad''' My favorite preferiblr one is the super pad controller. Pros: biger and buttons are more big so you can press all buttons easly. Cons:Too big for portable use and some buttons don't exactally work as well as the original standard game cube controller. Recomened for biger hand people but still wouldn't preferit for other people. '''MAD CAT MiRoCon''' This controller is my least favorite but fav for my bro cause he has little fingers Pros: light and very portable nad has micro so u don't prees the buttons wher u don't need to. Cons: buttons are small and too close together and can easly cause pressing more that two buttons and for some reson theres an extra button M like the Z but on the opposite side.eg pressing all the buttons such as Y, A, B, and X and L+M, and R+Z. But this is only recomended for smaller hand player which I don't think there are alot. 65fe264a279a26740aeb236218a441d3d7ef3b43 1538 2005-03-17T19:33:51Z SamusAranLuver 111 wikitext text/x-wiki posted by: SAL! There are many controllers for the nintendo game cube system but I use two of them if you use any one please post here a please name the type.some of these controllers might change the game play.Futher Reseach still needs to be done but this is all I have for now .PLEASE ADD MORE STUFF and controllers thanks! '''Standrad nintendo game cube controller''' I think its the best on cause is big enough to hold and is small enough to carry around. '''SuperPad''' My favorite preferiblr one is the super pad controller. Pros: biger and buttons are more big so you can press all buttons easly. Cons:Too big for portable use and some buttons don't exactally work as well as the original standard game cube controller. Recomened for biger hand people but still wouldn't preferit for other people. '''MAD CAT MiRoCon''' This controller is my least favorite but fav for my bro cause he has little fingers Pros: light and very portable nad has micro so u don't prees the buttons wher u don't need to. Cons: buttons are small and too close together and can easly cause pressing more that two buttons and for some reson theres an extra button M like the Z but on the opposite side.eg pressing all the buttons such as Y, A, B, and X and L+M, and R+Z. But this is only recomended for smaller hand player which I don't think there are alot. 4b52f1adc11f0da2da50e5fbe2564c01df6980b6 Corner-Crawl 0 1079 3480 2232 2006-01-20T23:12:54Z Cr@73n 237 wikitext text/x-wiki ''Discovered by: '' at least ''tjp7154'' Throughout the game, there are some corners you get stuck in if you jump into them and hold the L button down and the control stick forward. If you release the L button, press R button, or move away from the corner, Samus will fall back down. BUT, if you continue holding the control stick forward toward the corner, Samus will SLOWLY rise. One example is in Bioenergy Production. It is located at the entrance to the spider ball track by the Gamma power storage rack position monitor. Right next to the left of the track is a little gap that has such a corner. You need QuickTime to view the video: [http://www.geocities.com/tjp7154/archives/CornerCrwl.MOV Video(-LOW- quality)] I apologize if this is hard to understand. It's actually easier than I make it sound... Flamancipator's edit: This idea is used for SW66, Transport to Temple Grounds (Sanctuary Fortress) where you push yourself into two bars running upwards and you'll slowly float upwards, out into the Secret World. Cr@73n's edit: Just a thought. I think this technique makes you rise because you're far enough through the wall for the game to consider you in a secret world. If you're just messing around sometime and you get into a secret world, try getting a pretty good distance from the room and just leaving the game for about 10 minutes. You'll find yourself a lot higher than when you started. That's also one way to get back into the room after you get a power bomb right after space jump. Note: If you're not far enough from the room, you'll just float up a certain distance and fall back down. You sorta have to experiment to find a good place to do it. b92a996780447518f3359a7135d86e270a598171 2232 1742 2005-04-24T00:56:45Z Tjp7154 226 wikitext text/x-wiki ''Discovered by: '' at least ''tjp7154'' Throughout the game, there are some corners you get stuck in if you jump into them and hold the L button down and the control stick forward. If you release the L button, press R button, or move away from the corner, Samus will fall back down. BUT, if you continue holding the control stick forward toward the corner, Samus will SLOWLY rise. One example is in Bioenergy Production. It is located at the entrance to the spider ball track by the Gamma power storage rack position monitor. Right next to the left of the track is a little gap that has such a corner. You need QuickTime to view the video: [http://www.geocities.com/tjp7154/archives/CornerCrwl.MOV Video(-LOW- quality)] I apologize if this is hard to understand. It's actually easier than I make it sound... Flamancipator's edit: This idea is used for SW66, Transport to Temple Grounds (Sanctuary Fortress) where you push yourself into two bars running upwards and you'll slowly float upwards, out into the Secret World. 50de3fed4f7b0805835cce8d456a2ab1e1311737 1742 1709 2005-04-20T22:47:33Z Tjp7154 226 wikitext text/x-wiki ''Discovered by: '' at least ''tjp7154'' Throughout the game, there are some corners you get stuck in if you jump into them and hold the L button down and the control stick forward. If you release the L button, press R button, or move away from the corner, Samus will fall back down. BUT, if you continue holding the control stick forward toward the corner, Samus will SLOWLY rise. One example is in Bioenergy Production. It is located at the entrance to the spider ball track by the Gamma power storage rack position monitor. Right next to the left of the track is a little gap that has such a corner. [http://www.geocities.com/tjp7154/archives/cornercrawl.JPG Diagram] I apologize if this is hard to understand. It's actually easier than I make it sound... Flamancipator's edit: This idea is used for SW66, Transport to Temple Grounds (Sanctuary Fortress) where you push yourself into two bars running upwards and you'll slowly float upwards, out into the Secret World. ''tjp7154''- Well now, there you have it. 98c459cc02a08fa5c3b6284e47e316e7c0009a69 1709 1708 2005-04-20T11:16:04Z Flamancipator 69 wikitext text/x-wiki ''Discovered by: '' at least ''tjp7154'' Throughout the game, there are some corners you get stuck in if you jump into them and hold the L button down and the control stick forward. If you release the L button, press R button, or move away from the corner, Samus will fall back down. BUT, if you continue holding the control stick forward toward the corner, Samus will SLOWLY rise. One example is in Bioenergy Production. It is located at the entrance to the spider ball track by the Gamma power storage rack position monitor. Right next to the left of the track is a little gap that has such a corner. [http://www.geocities.com/tjp7154/archives/cornercrawl.JPG Diagram] I apologize if this is hard to understand. It's actually easier than I make it sound... Flamancipator's edit: This idea is used for SW66, Transport to Temple Grounds (Sanctuary Fortress) where you push yourself into two bars running upwards and you'll slowly float upwards, out into the Secret World. aaeb59c2949dea22b05e22f5f1ee678a71f91267 1708 1701 2005-04-19T00:37:35Z Tjp7154 226 wikitext text/x-wiki ''Discovered by: '' at least ''tjp7154'' Throughout the game, there are some corners you get stuck in if you jump into them and hold the L button down and the control stick forward. If you release the L button, press R button, or move away from the corner, Samus will fall back down. BUT, if you continue holding the control stick forward toward the corner, Samus will SLOWLY rise. One example is in Bioenergy Production. It is located at the entrance to the spider ball track by the Gamma power storage rack position monitor. Right next to the left of the track is a little gap that has such a corner. [http://www.geocities.com/tjp7154/archives/cornercrawl.JPG Diagram] I apologize if this is hard to understand. It's actually easier than I make it sound... 702a4c06c872d22e0902b773e6eb7c81b860a75d 1701 1700 2005-04-19T00:28:14Z Tjp7154 226 wikitext text/x-wiki ''Discovered by: '' at least ''tjp7154'' Throughout the game, there are some corners you get stuck in if you jump into them and hold the L button down and the control stick forward. If you release the L button, press R button, or move away from the corner, Samus will fall back down. BUT, if you continue holding the control stick forward toward the corner, Samus will SLOWLY rise. One example is in Bioenergy Production. It is located at the entrance to the spider ball track by the Gamma power storage rack position monitor. Right next to the left of the track is a little gap that has such a corner. | |-------| | | |-------| | | |-------| | 1 - the corner you can use | |-------| | |1 |-------| | | |-------| | | |-------| | | |-------| | ^ ^ | spider ball track | little gap I apologize if this is hard to understand. It's actually easier than I make it sound... 39d7e3f55e7b4d6f9884c2b5e89d254132ba4679 1700 2005-04-19T00:26:21Z Tjp7154 226 wikitext text/x-wiki ''Discovered by: '' at least ''tjp7154'' Throughout the game, there are some corners you get stuck in if you jump into them and hold the L button down and the control stick forward. If you release the L button, press R button, or move away from the corner, Samus will fall back down. BUT, if you continue holding the control stick forward toward the corner, Samus will SLOWLY rise. One example is in Bioenergy Production. It is located at the entrance to the spider ball track by the Gamma power storage rack position monitor. Right next to the left of the track is a little gap that has such a corner. | |19:26, 18 Apr 2005 (CDT)| | | |19:26, 18 Apr 2005 (CDT)| | | |19:26, 18 Apr 2005 (CDT)| | 1 - the corner you can use | |19:26, 18 Apr 2005 (CDT)| | |1 |19:26, 18 Apr 2005 (CDT)| | | |19:26, 18 Apr 2005 (CDT)| | | |19:26, 18 Apr 2005 (CDT)| | | |19:26, 18 Apr 2005 (CDT)| | ^ ^ | spider ball track | little gap I apologize if this is hard to understand. It's actually easier than I make it sound... 8d1de5b4bf5d81afe2b831bcbea334fa3dbb90a3 Crap in the hall of honored dead 0 858 3255 2004-12-07T20:29:57Z DGlitch89 71 Crap in the hall of honored dead moved to The Hall of Honored Dead wikitext text/x-wiki #REDIRECT [[The Hall of Honored Dead]] afd7b601a89f7585567a6b446d06b20ecb3c5865 Crash 0 1131 3528 2005-05-04T01:43:10Z Copperandterence 225 wikitext text/x-wiki [[GFMC Compound]] [[Hall of Honored Dead]] [[Command Chamber]] [[Communication Area]] [[Portal to Dark World]] b148b19c74f4087f01531070df1de91a5a5585bf Crossfire Chaos 0 911 3305 1887 2005-04-30T14:41:14Z SheeEttin 242 Edited. wikitext text/x-wiki ''Posted By:'' SamusAranLuver ''Discovered by:'' ??? ''Edited by:'' SheeEttin You can blast walls open in the Randomizer rooms. Note: Looks very funny when firing the Power Beam rapidly at the wall beacause it flashes red, like you're fighting an enemy wall. 41dee5436e33f171e8288f2493de26107e999a82 1887 811 2004-12-28T17:29:02Z Baby Sheegoth 79 wikitext text/x-wiki Posted By : SamusAranLuver Discovered by: ( ) You can blast walls open in the radomnizer rooms. Note:Looks very funny when shooting power beam rapidly at the wall beacause its flashing red like your figthing an enemy wall or something.. 53a7cfdd552ce32402587617b8e17ceb3a350c8f 811 800 2004-12-27T22:34:05Z SamusAranLuver 111 wikitext text/x-wiki Posted By : SamusAranLuver Discovered by: Im Sure Lots Of people have discovered this already You can blast walls open in the radomnizer rooms. Note:Looks very funny when shooting power beam rapidly at the wall beacause its flashing red like your figthing an enemy wall or something.. 4daf6b4f46753599f866cd148b97d02505597d18 800 2004-12-27T04:45:34Z SamusAranLuver 111 wikitext text/x-wiki NOTE:Please Add Someting You discovered about the Arena a86f845ffb578854c2ee0d3238400ed47290f8b8 Crossfire Chaos SW 0 2011 5064 5063 2007-05-14T18:28:22Z Doninss 217 wikitext text/x-wiki '''Secret World 85''' '''Discovered by:''' Master ZED '''Main Items Required:''' N/A '''Description:''' Use a [[BSJ]] to get over a notch in the wall. '''Video:''' [http://www.genericgamer.com/MasterZED/SW85_Crossfire_Chaos.avi SW 85 entrance] (Outside link, DivX encoded avi) '''Video credit:''' Master ZED ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''[[Secret Worlds]]''' |- bgcolor=#f8f8ff |'''Crossfire Chaos SW''' |} d5b275b3590563fc8255de305416928beb6990a7 5063 4770 2007-05-14T18:27:34Z Doninss 217 wikitext text/x-wiki '''Secret World 85''' '''Discovered by:''' Master ZED '''Main Items Required:''' N/A '''Description:''' Use a [[BSJ]] to get over a notch in the wall. '''Video:''' [http://www.genericgamer.com/MasterZED/SW85_Crossfire_Chaos.avi SW 85 entrance] (Outside link) '''Video credit:''' Master ZED '''Note:''' This vid is an DivX encoded avi. ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''[[Secret Worlds]]''' |- bgcolor=#f8f8ff |'''Crossfire Chaos SW''' |} 602b5c31cb1c035ff90f679f9fa4dd02fec32057 4770 2007-03-28T03:05:46Z Doninss 217 new page wikitext text/x-wiki '''Secret World 85''' '''Discovered by:''' Master ZED '''Main Items Required:''' N/A '''Description:''' Use a [[BSJ]] to get over a notch in the wall. '''Video:''' [http://www.genericgamer.com/MasterZED/SW85_Crossfire_Chaos.avi SW 85 entrance] (Outside link) '''Video credit:''' Master ZED '''Note:''' This vid is an XviD encoded avi. ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''[[Secret Worlds]]''' |- bgcolor=#f8f8ff |'''Crossfire Chaos SW''' |} 9abc0dc4f972aa98371e6ac44c13b79cfcbdc474 Culling Chamber SW 0 2031 5005 4938 2007-05-13T22:13:21Z Doninss 217 wikitext text/x-wiki '''Secret World 14''' '''Discovered by:''' LeCoureur103 '''Main Items Required:''' Screw Attack '''Description:''' See [[Hall of Combat Mastery SW|SW 15]]. (Room geometry is similar.) '''Video:''' See [[Hall of Combat Mastery SW|SW 15]] ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''[[Secret Worlds]]''' |- bgcolor=#f8f8ff |'''Culling Chamber SW''' |} 01375d2da64d8da0aeddf4411fcf3920e4bdf003 4938 2007-05-11T04:02:49Z Doninss 217 new page wikitext text/x-wiki '''Secret World 14''' '''Discovered by:''' LeCoureur103 '''Main Items Required:''' Screw Attack '''Description:''' See [[Hall of Combat Mastery SW|SW 15]] (Room geometry is similar.) '''Video:''' See [[Hall of Combat Mastery SW|SW 15]] ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''[[Secret Worlds]]''' |- bgcolor=#f8f8ff |'''Culling Chamber SW''' |} 7e3810d97f6dc857bace4cea3d29c56d0676017c Current Lowest % and Requirements 0 756 3150 2369 2006-06-12T16:51:04Z XtraX 243 wikitext text/x-wiki '''Current Lowest % Completion Possible:''' 16% '''Requirements:''' 1)missile launcher 2)violet translator 3)morph ball bomb 4)amber translator 5)space jump boots 6)dark beam 7)light beam 8)dark suit (or Annihilator ?) 9)super missile or an early PowerBomb expansion 10)boost ball 11)seeker launcher 12)dark visor 13)spider ball 14) main power bomb 15)screw attack 16)light suit The possible run (if you're hosting it on SDA) is 21% Because they don't let you go in SW's. Skipping Gravity Boost requires floating, skipping Super Missiles might not, so lowest speedrunable % is either 16% or 17% a075c38147ce26a23ec020172f54a722715c59b4 2369 2024 2005-05-15T23:29:25Z MissileWaster 138 Grapple Beam has been skipped! wikitext text/x-wiki '''Current Lowest % Completion Possible:''' 19% (Almost 16%!!) '''Requirements:''' 1) Missile Launcher 2) Super Missiles 3) Seekers 4) Light Beam 5) Dark Beam 6) Annihilator Beam (Barely) 7) Dark Visor 8) Bombs 9) Power Bombs 10) Boost Ball (Barely) 11) Spider ball 12) Screw Attack 13) Gravity Boost (Barely) 14) Space Jump 15) Dark Suit (It's pointless because you need 4 E-tanks instead of 0) 16) Light Suit 17-19) 3 Translator Modules for 1% each Translator The possible run (if you're hosting it on SDA) is still 22% Because the don't let you go in SW's. fca56a19685c26d1bedd57a86081fdd58be0070c 2024 1051 2005-01-22T19:11:27Z Gendreavus 50 Changed the 'lowest %' thing at the top to read 20% wikitext text/x-wiki '''Current Lowest % Completion Possible:''' 20% (Almost 16%!!) '''Requirements:''' 1) Missile Launcher 2) Super Missiles 3) Seekers 4) Light Beam 5) Dark Beam 6) Annihilator Beam (Barely) 7) Dark Visor 8) Bombs 9) Power Bombs 10) Boost Ball (Barely) 11) Spider ball 12) Screw Attack 13) Gravity Boost (Barely) 14) Space Jump 15) Grapple (Barely) 16) Dark Suit (It's pointless because you need 4 E-tanks instead of 0) 17) Light Suit 18-20) 3 Translator Modules for 1% each Translator The possible run (if you're hosting it on SDA) is still 22% Because the don't let you go in SW's. 4ae5a5294d72d14f5ea423c311804d2e8f139c7a 1051 1050 2005-01-22T19:04:01Z Baby Sheegoth 79 wikitext text/x-wiki '''Current Lowest % Completion Possible:''' 21% (Almost 16%!!) '''Requirements:''' 1) Missile Launcher 2) Super Missiles 3) Seekers 4) Light Beam 5) Dark Beam 6) Annihilator Beam (Barely) 7) Dark Visor 8) Bombs 9) Power Bombs 10) Boost Ball (Barely) 11) Spider ball 12) Screw Attack 13) Gravity Boost (Barely) 14) Space Jump 15) Grapple (Barely) 16) Dark Suit (It's pointless because you need 4 E-tanks instead of 0) 17) Light Suit 18-20) 3 Translator Modules for 1% each Translator The possible run (if you're hosting it on SDA) is still 22% Because the don't let you go in SW's. 7c8502181ba990178b7a3d879c99966510efc02c 1050 862 2004-12-31T19:44:08Z Baby Sheegoth 79 wikitext text/x-wiki '''Current Lowest % Completion Possible:''' 21% (Almost 16%!!) '''Requirements:''' 1) Missile Launcher 2) Super Missiles 3) Seekers 4) Light Beam 5) Dark Beam 6) Annihilator Beam (Barely) 7) Dark Visor 8) Bombs 9) Power Bombs 10) Boost Ball (Barely) 11) Spider ball 12) Screw Attack 13) Gravity Boost (Barely) 14) Space Jump 15) Grapple (Barely) 16) Dark Suit (It's pointless because you need 4 E-tanks instead of 0) 17) Light Suit 18-21) 4 Translator Modules for 1% each Translator The possible run (if you're hosting it on SDA) is still 22% Because the don't let you go in SW's. 7446567627654c3ae8709ce6b4027c7be00cf536 862 848 2004-12-30T19:04:34Z Baby Sheegoth 79 wikitext text/x-wiki '''Current Lowest % Completion Possible:''' 21% '''Requirements:''' 1) Missile Launcher 2) Super Missiles 3) Seekers 4) Light Beam 5) Dark Beam 6) Annihilator Beam 7) Dark Visor 8) Bombs 9) Power Bombs 10) Boost 11) Spider ball 12) Screw Attack 13) Gravity Boost 14) Space Jump 15) Grapple 16) Dark Suit 17) Light Suit 18-21) 4 translator modules for 1% each translator The possible run (if you're hosting it on SDA) is still 22% Because the don't let you go in SW's. 628b5cad426ce5917a8b129eb003d5af39d2ba26 848 2004-11-29T05:55:31Z Solr Flare 5 wikitext text/x-wiki '''Current Lowest % Completion Possible:''' 22% '''Requirements:''' 1) Missile Launcher 2) Super Missiles 3) Seekers 4) Light Beam 5) Dark Beam 6) Annihilator Beam 7) Dark Visor 8) Echo Visor 9) Bombs 10) Power Bombs 11) Boost 12) Spider ball 13) Screw Attack 14) Gravity Boost 15) Space Jump 16) Grapple 17) Dark Suit 18) Light Suit 19-22) 4 translator modules for 1% each translator 15af9c84c79b0afe1c61d4adff9de4ed56dbee3a Current Obstacles to Skipping Items 0 875 3270 2380 2006-06-26T16:54:39Z SheeEttin 242 major reformatting wikitext text/x-wiki ''Last Updated 06/26/06''<br /><br /> __TOC__ == Unskippable Items == === Light/Dark Beams, PBs, Missiles, Bombs, Light Suit === :All needed in multiple locations. Chance of skipping these is likely 0. === Screw Attack === :Needed in Ing Hive Temple (a non-SA-SW in the Ing Hive Energy controller room would solve this) :Needed to reach Emperor Ing === Seeker Missiles === :One sky Temple key prevents this skip. A SW in the Dark Plain of Worship would solve this. === Boost Ball === :Needed for getting Seeker Missiles :Needed for beating the Spider Guardian :Needed for getting Screw Attack === Spiderball === :Needed for Emperor Ing II === Amber Translator === :Needed to escape Agon Temple after aquiring Bombs. Only a Secret World in the accessable rooms which requires Bombs would allow skipping of this item. === Violet Translator === :Required for entering/leaving Agon == Items which can be skipped, but not for low % == === Space Jump === :This may not be unskippable, but skipping it seems unlikely. === Dark Suit === :The Dark Suit is required to skip the Annihilator beam. === Dark Suit and Annihilator === :Though it has yet to be proven, it might be possible to skip Dark Suit instead of Annihilator using MBI. :Boost Guardian can be beaten using an early Power Bomb, so this would require skipping the Super Missile. :Quadraxis has yet to be tested. === Gravity Boost, early Power Bomb and Super Missiles === :It is possible to skip Gravity Boost; Power Bombs are not required to do so. :It is possible to get a Power Bomb expansion quite early. :It seems possible to skip the Super Missiles, but has not yet been done. :Skipping the Super Missiles requires an early Power Bomb to get the Lower Torvus key. :It is necessary to get the main Power Bomb to have the Sky Temple key in Dark Oasis spawn, making it impossible to get a lower percentage this way. :It is possible to get the Main Power Bomb early, but only after killing Chykka. == Notes == :Skippable Items are: *Grapple Beam *Space Jump *Annihilator beam *Gravity boost *Dark Suit *Super Missiles *Echo Visor *Cobalt Translator *Emerald Translator :Amorbis, and therefore the Dark Agon keys, can be skipped when skipping the Dark Suit. :Returning the energy to Agon and Torvus can be skipped (but not Sanctuary; that triggers the Light Suit). :The keys for the Ing Hive can be skipped by getting over the Ing Hive key gate blocking you from Quadraxis. ''(see [[Skipping the Ing Hive Keys]])'' :The Caretaker Drone can be skipped by getting the [[Early Screw Attack|Screw Attack early]]. 113712fae138e39ab11687784fc4b0f73ce26812 2380 2379 2006-06-13T10:26:03Z XtraX 243 wikitext text/x-wiki ''Last Updated 06/12/06'' '''Unskippable Items''' '''Light/Dark Beams, PBs, Missiles, Bombs, Light Suit, Dark Visor''' - All needed in multiple locations. Chance of skipping these is likely 0. '''Screw Attack''' - Needed in Ing Hive Temple (a non-SA-SW in the Ing Hive Energy controller room would solve this) -Needed to reach Emperor Ing '''Seeker Missiles''' - One sky Temple key prevents this skip. A SW in the Dark Plain of Worship would solve this. '''Boost Ball''' -Needed for getting Seeker Missiles -Needed for beating the Spider Guardian -Needed for getting Screw Attack '''Spiderball''' -Needed for Emperor Ing II '''Amber Translator''' Needed to escape Agon Temple after aquiring Bombs. A Secret World in the acessable rooms which requires Bombs only would skip this item. '''Violet Translator''' Required for entering/leaving Agon '''Items which can be skipped, but not for low %''' '''Space Jump''' I don't know where this would be required, but skipping it with all these other items seems unlikely... '''Dark Suit''' -The Dark Suit is required for the Annihilator skip. '''Dark Suit and Annihilator''' -Though it has to be proven yet, it might be possible to skip Dark Suit instead of Annihilator using MBI. -Boost Guardian can be beaten using an early Power Bomb, so this would require skipping the Super Missile. -Quadraxis has to be tested yet. '''Gravity Boost, early Power Bomb and Super Missiles''' -It is possible to skip Gravity Boost; Power Bombs are not required to do so. -It is possible to get a Power Bomb expansion quite early. -It is seemingly possible to skip Super Missiles, but it hasn't been done yet, because everybody hates Echoes. -Skipping Super Missiles requires an early Power Bomb to get the Lower Torvus key. -It is necessary to get the Main Power Bomb to have the Sky Temple key in Dark Oasis spawn. So skipping Super Missile doesn't lower the lowest %. -It is possible to get the Main Power Bomb early, but that's only after killing Chykka. '''Notes:''' - Skippable Items are '''Grapple Beam, Space Jump, Annihilator, Gravity boost, Dark Suit, Super Missiles, Echo Visor, Cobalt Translator, Emerald Translator''' - Amorbis, and therefore the Dark Agon keys can be skipped when skipping the Dark Suit. - Returning the energy to Agon and Torvus can be skipped (but not Sanctuary, for that triggers Light Suit). - The keys for the Ing Hive can be skipped by getting over the Ing Hive key gate blocking you from Quadraxis. See [[Skipping the Ing Hive Keys]]. - The Caretaker Drone can be skipped by getting [[Early Screw Attack|Screw Attack early]]. ab635a87b8a6245a7184d44221be8e8c37f3dba2 2379 2368 2006-06-12T16:37:48Z XtraX 243 wikitext text/x-wiki ''Last Updated 06/12/06'' '''Unskippable Items''' '''Light/Dark Beams, PBs, Missiles, Bombs, Light Suit, Dark Visor''' - All needed in multiple locations. Chance of skipping these is likely 0. '''Screw Attack''' - Needed in Ing Hive Temple (a non-SA-SW in the Ing Hive Energy controller room would solve this) -Needed to reach Emperor Ing '''Seeker Missiles''' - One sky Temple key prevents this skip. A SW in the Dark Plain of Worship would solve this. '''Boost Ball''' -Needed for getting Seeker Missiles -Needed for beating the Spider Guardian -Needed for getting Screw Attack '''Spiderball''' -Needed for Emperor Ing II '''Amber Translator''' Needed to escape Agon Temple after aquiring Bombs. A Secret World in the acessable rooms which requires Bombs only would skip this item. '''Violet Translator''' Required for entering/leaving Agon '''Items which can be skipped, but not for low %''' '''Space Jump''' I don't know where this would be required, but skipping it with all these other items seems unlikely... '''Dark Suit''' -The Dark Suit is required for the Annihilator skip. '''Dark Suit and Annihilator''' -Though it has to be proven yet, it might be possible to skip Dark Suit instead of Annihilator using MBI. -Boost Guardian can be beaten using an early Power Bomb, so this would require skipping the Super Missile. -Quadraxis has to be tested yet. '''Gravity Boost, early Power Bomb and Super Missiles''' -It is possible to skip Gravity Boost; Power Bombs are not required to do so. -It is possible to get a Power Bomb expansion quite early. -It is seemingly possible to skip Super Missiles, but it hasn't been done yet, because everybody hates Echoes. -Skipping Super Missiles requires an early Power Bomb to get the Lower Torvus key. -It is necessary to get the Main Power Bomb to have the Sky Temple key in Dark Oasis spawn. So skipping Super Missile doesn't lower the lowest %. -It is possible to get the Main Power Bomb early, but that's only after killing Chykka. '''Notes:''' - Skippable Items are '''Grapple Beam, Space Jump, Annihilator, Super Missiles, Gravity boost, Dark Suit, Super Missiles, Echo Visor, Cobalt Translator, Emerald Translator''' - Amorbis, and therefore the Dark Agon keys can be skipped when skipping the Dark Suit. - Returning the energy to Agon and Torvus can be skipped (but not Sanctuary, for that triggers Light Suit). - The keys for the Ing Hive can be skipped by getting over the Ing Hive key gate blocking you from Quadraxis. See [[Skipping the Ing Hive Keys]]. - The Caretaker Drone can be skipped by getting [[Early Screw Attack|Screw Attack early]]. 31c36f4de35900ac84151b0054dfdecd76e267ab 2368 2158 2005-06-11T14:12:15Z Doninss 217 Clarified update. wikitext text/x-wiki ''Last Updated 05/05/05'' '''Grapple Beam''' <s>- Only needed for the room prior to the Vault (room you get Screw Attack in). Methods have been found to bypass all other grapple points. - Alternatively, figure out how to skip Screw Attack (as described below) and solve reaching the Energy Controller room in Sanctuary Temple.</s> ''update:'' Grapple Beam has now been skipped by robot jumping by kip. '''Screw Attack''' - Needed in Ing Hive Temple, <s>to obtain an Ing Hive Key</s>, to obtain the Sky Temple Key in Ing Hive Entrance, and to reach Emperor Ing. '''Gravity Boost''' - Dark Tovus Key 2 prevents this skip. Either reaching Sanctuary early, defeating the PB Guardian without Spider Ball, reaching the Dark World portal without Gravity Boost then leaving Light Torvus without Gravity Boost, or secret worlding to the key are the only known possible and plausible solutions to reaching the key without Gravity Boost. ''update:'' PB after Dark Suit is now possible using a Secret World in Feeding pit. It is still too early to tell, but Grav Boost can be likely skipped this way. But not for lower % due to the nature of needing the main PB expansion (see below) and extra e-tanks. '''Seeker Missiles''' - Gates blocking the path from Torvus to Sanctuary. These include Sacred Bridge, and the second room past Sanctuary Entrance. You can not see the seeker targets for these gates without Dark Visor; however, you can damage seeker targets without Dark Visor on. - Accursed Lake and Reliquary Sky Temple Keys '''Boost Ball''' - Needed to enter Sanctuary (1st room in Sanc.) We might be able to get the early PBs in feeding pit early then use it to to get into sanc early w/o Boost Ball? (VIA Agon Temple Light Beam door) '''Annihilator Beam''' - Only the doors in Ing Hive temple prevent this item from being skipped. However, bypassing them will likely only be possible via secret worlds. '''Spiderball''' - Needed for various rooms still, PB Guardian, and potentially Emperor Ing form 2. Not needed for Quadraxis. Not needed for Dynamo Access (stand on rim of pole on either side, space jump up through spiderball track, Babie Sheegoth for that one) ''update''<br>Okay, so I was messing around on my AR with the moonjump and Infinite health/ammo codes to figure out what could and couldn't be skipped when I found out the hard way that the spiderball cannot be skipped. I had been playing for about an hour without saving when I just beat Quadraxis and was about to leave the sanctuary when I thought, maybe I should get the Sky Temple keys first. So I went through the spider ball boss sequence, didn't pick up the item, and power bombed the door to enter the dark world in order to get the sky temple key. Got the key and came back when I realized:<br>1. The spider ball pickup was gone and:<br>2. All of the energy thingys the spider guardian had destroyed were back, thus blocking my exit. <br>I'm not sure if this would have been different if I had left the room out the entrance before I opened the power bomb door, but I'm almost positive that this spells the end for any possibility of skipping the spider ball...<br> <vanishes to attempt to make up an hour's worth of lost work> ''update''<br>I entered the spider puzzle from the back side (moonjump) before entering Main Gyro. There were no "energy things", and no Spidey. I had no dark visor, but I entered the room with the key, then returned to the light world. Still no Spidey or puzzle. When I entered Main Gyro then returned to Dynamo Works, the energy things had appeared.<br> '''Dark Visor''' - Needed to see and damage Ing Hive Caches holding sky temple keys. Summised they only exist when the dark visor is on in a manner akin to how Omega Pirate is only damagable when X-ray is on in Metroid Prime 1. - Also needed for Seekers to lock on to Dark World viewable Seeker targets. '''Light/Dark Beams, PBs, Super Missiles, Missiles, Bombs, Space Jump, Light Suit''' - All needed in multiple locations. Chance of skipping these is likely 0. '''Translator Doors''' - Great Temple, Agon, and Torvus translators required to reach later areas. Sanctuary Translator can be skipped using a series of Secret Worlds. '''Notes:''' - The only known "skippable" required items (that counts as %) are the Echo Visor, the Grapple Beam, and the Dark Suit but the Dark Suit requires additional energy tank pickups to complete the game. Thus, higher percent completion when skipped. See [[Light Suit without Dark Suit]] - Amorbis, and therefore the Dark Agon keys can be skipped when skipping the Dark Suit. - Returning the energy to Agon and Torvus can be skipped (but not Sanctuary, for that triggers Light Suit). - The keys for the Ing Hive can be skipped by getting over the Ing Hive key gate blocking you from Quadraxis. See [[Skipping the Ing Hive Keys]]. - The Caretaker Drone can be skipped by getting [[Early Screw Attack|Screw Attack early]]. - The PB Guardian can be put off till later if you get Screw Attack and therefore a [[Early Power Bomb Expansion|early PB expansion]], but it must be beaten eventually to have the Sky Temple key in Dark Oasis spawn. ''update:'' same rule should apply to Feeding Pit expansion obtained after Dark Suit via secret worlds. e09cba4bde6b9ab4e96bf83ca32ba5675a25933e 2158 2157 2005-06-11T05:02:52Z Doninss 217 Spider ball update wikitext text/x-wiki ''Last Updated 05/05/05'' '''Grapple Beam''' <s>- Only needed for the room prior to the Vault (room you get Screw Attack in). Methods have been found to bypass all other grapple points. - Alternatively, figure out how to skip Screw Attack (as described below) and solve reaching the Energy Controller room in Sanctuary Temple.</s> ''update:'' Grapple Beam has now been skipped by robot jumping by kip. '''Screw Attack''' - Needed in Ing Hive Temple, <s>to obtain an Ing Hive Key</s>, to obtain the Sky Temple Key in Ing Hive Entrance, and to reach Emperor Ing. '''Gravity Boost''' - Dark Tovus Key 2 prevents this skip. Either reaching Sanctuary early, defeating the PB Guardian without Spider Ball, reaching the Dark World portal without Gravity Boost then leaving Light Torvus without Gravity Boost, or secret worlding to the key are the only known possible and plausible solutions to reaching the key without Gravity Boost. ''update:'' PB after Dark Suit is now possible using a Secret World in Feeding pit. It is still too early to tell, but Grav Boost can be likely skipped this way. But not for lower % due to the nature of needing the main PB expansion (see below) and extra e-tanks. '''Seeker Missiles''' - Gates blocking the path from Torvus to Sanctuary. These include Sacred Bridge, and the second room past Sanctuary Entrance. You can not see the seeker targets for these gates without Dark Visor; however, you can damage seeker targets without Dark Visor on. - Accursed Lake and Reliquary Sky Temple Keys '''Boost Ball''' - Needed to enter Sanctuary (1st room in Sanc.) We might be able to get the early PBs in feeding pit early then use it to to get into sanc early w/o Boost Ball? (VIA Agon Temple Light Beam door) '''Annihilator Beam''' - Only the doors in Ing Hive temple prevent this item from being skipped. However, bypassing them will likely only be possible via secret worlds. '''Spiderball''' - Needed for various rooms still, PB Guardian, and potentially Emperor Ing form 2. Not needed for Quadraxis. Not needed for Dynamo Access (stand on rim of pole on either side, space jump up through spiderball track, Babie Sheegoth for that one) ''update''<br>Okay, so I was messing around on my AR with the moonjump and Infinite health/ammo codes to figure out what could and couldn't be skipped when I found out the hard way that the spiderball cannot be skipped. I had been playing for about an hour without saving when I just beat Quadraxis and was about to leave the sanctuary when I thought, maybe I should get the Sky Temple keys first. So I went through the spider ball boss sequence, didn't pick up the item, and power bombed the door to enter the dark world in order to get the sky temple key. Got the key and came back when I realized:<br>1. The spider ball pickup was gone and:<br>2. All of the energy thingys the spider guardian had destroyed were back, thus blocking my exit. <br>I'm not sure if this would have been different if I had left the room out the entrance before I opened the power bomb door, but I'm almost positive that this spells the end for any possibility of skipping the spider ball...<br> <vanishes to attempt to make up an hour's worth of lost work> ''update''<br>I entered the spider puzzle from the back side (moonjump) before entering Main Gyro. There were no energy things, and no Spidey. I had no dark visor, but I entered the room with the key, then returned to the light world. Still no Spidey or puzzle.<br> '''Dark Visor''' - Needed to see and damage Ing Hive Caches holding sky temple keys. Summised they only exist when the dark visor is on in a manner akin to how Omega Pirate is only damagable when X-ray is on in Metroid Prime 1. - Also needed for Seekers to lock on to Dark World viewable Seeker targets. '''Light/Dark Beams, PBs, Super Missiles, Missiles, Bombs, Space Jump, Light Suit''' - All needed in multiple locations. Chance of skipping these is likely 0. '''Translator Doors''' - Great Temple, Agon, and Torvus translators required to reach later areas. Sanctuary Translator can be skipped using a series of Secret Worlds. '''Notes:''' - The only known "skippable" required items (that counts as %) are the Echo Visor, the Grapple Beam, and the Dark Suit but the Dark Suit requires additional energy tank pickups to complete the game. Thus, higher percent completion when skipped. See [[Light Suit without Dark Suit]] - Amorbis, and therefore the Dark Agon keys can be skipped when skipping the Dark Suit. - Returning the energy to Agon and Torvus can be skipped (but not Sanctuary, for that triggers Light Suit). - The keys for the Ing Hive can be skipped by getting over the Ing Hive key gate blocking you from Quadraxis. See [[Skipping the Ing Hive Keys]]. - The Caretaker Drone can be skipped by getting [[Early Screw Attack|Screw Attack early]]. - The PB Guardian can be put off till later if you get Screw Attack and therefore a [[Early Power Bomb Expansion|early PB expansion]], but it must be beaten eventually to have the Sky Temple key in Dark Oasis spawn. ''update:'' same rule should apply to Feeding Pit expansion obtained after Dark Suit via secret worlds. a176c49512d6871b0b336c1a29c4cf9c52a16090 2157 1987 2005-05-07T05:23:12Z Edward Tohr 169 Added Grapple beam to skippable items section wikitext text/x-wiki ''Last Updated 05/05/05'' '''Grapple Beam''' <s>- Only needed for the room prior to the Vault (room you get Screw Attack in). Methods have been found to bypass all other grapple points. - Alternatively, figure out how to skip Screw Attack (as described below) and solve reaching the Energy Controller room in Sanctuary Temple.</s> ''update:'' Grapple Beam has now been skipped by robot jumping by kip. '''Screw Attack''' - Needed in Ing Hive Temple, <s>to obtain an Ing Hive Key</s>, to obtain the Sky Temple Key in Ing Hive Entrance, and to reach Emperor Ing. '''Gravity Boost''' - Dark Tovus Key 2 prevents this skip. Either reaching Sanctuary early, defeating the PB Guardian without Spider Ball, reaching the Dark World portal without Gravity Boost then leaving Light Torvus without Gravity Boost, or secret worlding to the key are the only known possible and plausible solutions to reaching the key without Gravity Boost. ''update:'' PB after Dark Suit is now possible using a Secret World in Feeding pit. It is still too early to tell, but Grav Boost can be likely skipped this way. But not for lower % due to the nature of needing the main PB expansion (see below) and extra e-tanks. '''Seeker Missiles''' - Gates blocking the path from Torvus to Sanctuary. These include Sacred Bridge, and the second room past Sanctuary Entrance. You can not see the seeker targets for these gates without Dark Visor; however, you can damage seeker targets without Dark Visor on. - Accursed Lake and Reliquary Sky Temple Keys '''Boost Ball''' - Needed to enter Sanctuary (1st room in Sanc.) We might be able to get the early PBs in feeding pit early then use it to to get into sanc early w/o Boost Ball? (VIA Agon Temple Light Beam door) '''Annihilator Beam''' - Only the doors in Ing Hive temple prevent this item from being skipped. However, bypassing them will likely only be possible via secret worlds. '''Spiderball''' - Needed for various rooms still, PB Guardian, and potentially Emperor Ing form 2. Not needed for Quadraxis. Not needed for Dynamo Access (stand on rim of pole on either side, space jump up through spiderball track, Babie Sheegoth for that one) ''update''<br>Okay, so I was messing around on my AR with the moonjump and Infinite health/ammo codes to figure out what could and couldn't be skipped when I found out the hard way that the spiderball cannot be skipped. I had been playing for about an hour without saving when I just beat Quadraxis and was about to leave the sanctuary when I thought, maybe I should get the Sky Temple keys first. So I went through the spider ball boss sequence, didn't pick up the item, and power bombed the door to enter the dark world in order to get the sky temple key. Got the key and came back when I realized:<br>1. The spider ball pickup was gone and:<br>2. All of the energy thingys the spider guardian had destroyed were back, thus blocking my exit. <br>I'm not sure if this would have been different if I had left the room out the entrance before I opened the power bomb door, but I'm almost positive that this spells the end for any possibility of skipping the spider ball...<br> <vanishes to attempt to make up an hour's worth of lost work> '''Dark Visor''' - Needed to see and damage Ing Hive Caches holding sky temple keys. Summised they only exist when the dark visor is on in a manner akin to how Omega Pirate is only damagable when X-ray is on in Metroid Prime 1. - Also needed for Seekers to lock on to Dark World viewable Seeker targets. '''Light/Dark Beams, PBs, Super Missiles, Missiles, Bombs, Space Jump, Light Suit''' - All needed in multiple locations. Chance of skipping these is likely 0. '''Translator Doors''' - Great Temple, Agon, and Torvus translators required to reach later areas. Sanctuary Translator can be skipped using a series of Secret Worlds. '''Notes:''' - The only known "skippable" required items (that counts as %) are the Echo Visor, the Grapple Beam, and the Dark Suit but the Dark Suit requires additional energy tank pickups to complete the game. Thus, higher percent completion when skipped. See [[Light Suit without Dark Suit]] - Amorbis, and therefore the Dark Agon keys can be skipped when skipping the Dark Suit. - Returning the energy to Agon and Torvus can be skipped (but not Sanctuary, for that triggers Light Suit). - The keys for the Ing Hive can be skipped by getting over the Ing Hive key gate blocking you from Quadraxis. See [[Skipping the Ing Hive Keys]]. - The Caretaker Drone can be skipped by getting [[Early Screw Attack|Screw Attack early]]. - The PB Guardian can be put off till later if you get Screw Attack and therefore a [[Early Power Bomb Expansion|early PB expansion]], but it must be beaten eventually to have the Sky Temple key in Dark Oasis spawn. ''update:'' same rule should apply to Feeding Pit expansion obtained after Dark Suit via secret worlds. 9cb4c729565aeccaf3d86a12db450f73cf0d824a 1987 1984 2005-05-06T19:34:35Z MMcLean54 34 Should we completely eliminate the Grapple Beam section of this page? wikitext text/x-wiki ''Last Updated 05/05/05'' '''Grapple Beam''' <s>- Only needed for the room prior to the Vault (room you get Screw Attack in). Methods have been found to bypass all other grapple points. - Alternatively, figure out how to skip Screw Attack (as described below) and solve reaching the Energy Controller room in Sanctuary Temple.</s> ''update:'' Grapple Beam has now been skipped by robot jumping by kip. '''Screw Attack''' - Needed in Ing Hive Temple, <s>to obtain an Ing Hive Key</s>, to obtain the Sky Temple Key in Ing Hive Entrance, and to reach Emperor Ing. '''Gravity Boost''' - Dark Tovus Key 2 prevents this skip. Either reaching Sanctuary early, defeating the PB Guardian without Spider Ball, reaching the Dark World portal without Gravity Boost then leaving Light Torvus without Gravity Boost, or secret worlding to the key are the only known possible and plausible solutions to reaching the key without Gravity Boost. ''update:'' PB after Dark Suit is now possible using a Secret World in Feeding pit. It is still too early to tell, but Grav Boost can be likely skipped this way. But not for lower % due to the nature of needing the main PB expansion (see below) and extra e-tanks. '''Seeker Missiles''' - Gates blocking the path from Torvus to Sanctuary. These include Sacred Bridge, and the second room past Sanctuary Entrance. You can not see the seeker targets for these gates without Dark Visor; however, you can damage seeker targets without Dark Visor on. - Accursed Lake and Reliquary Sky Temple Keys '''Boost Ball''' - Needed to enter Sanctuary (1st room in Sanc.) We might be able to get the early PBs in feeding pit early then use it to to get into sanc early w/o Boost Ball? (VIA Agon Temple Light Beam door) '''Annihilator Beam''' - Only the doors in Ing Hive temple prevent this item from being skipped. However, bypassing them will likely only be possible via secret worlds. '''Spiderball''' - Needed for various rooms still, PB Guardian, and potentially Emperor Ing form 2. Not needed for Quadraxis. Not needed for Dynamo Access (stand on rim of pole on either side, space jump up through spiderball track, Babie Sheegoth for that one) ''update''<br>Okay, so I was messing around on my AR with the moonjump and Infinite health/ammo codes to figure out what could and couldn't be skipped when I found out the hard way that the spiderball cannot be skipped. I had been playing for about an hour without saving when I just beat Quadraxis and was about to leave the sanctuary when I thought, maybe I should get the Sky Temple keys first. So I went through the spider ball boss sequence, didn't pick up the item, and power bombed the door to enter the dark world in order to get the sky temple key. Got the key and came back when I realized:<br>1. The spider ball pickup was gone and:<br>2. All of the energy thingys the spider guardian had destroyed were back, thus blocking my exit. <br>I'm not sure if this would have been different if I had left the room out the entrance before I opened the power bomb door, but I'm almost positive that this spells the end for any possibility of skipping the spider ball...<br> <vanishes to attempt to make up an hour's worth of lost work> '''Dark Visor''' - Needed to see and damage Ing Hive Caches holding sky temple keys. Summised they only exist when the dark visor is on in a manner akin to how Omega Pirate is only damagable when X-ray is on in Metroid Prime 1. - Also needed for Seekers to lock on to Dark World viewable Seeker targets. '''Light/Dark Beams, PBs, Super Missiles, Missiles, Bombs, Space Jump, Light Suit''' - All needed in multiple locations. Chance of skipping these is likely 0. '''Translator Doors''' - Great Temple, Agon, and Torvus translators required to reach later areas. Sanctuary Translator can be skipped using a series of Secret Worlds. '''Notes:''' - The only known "skippable" required items (that counts as %) are the Echo Visor and the Dark Suit but the Dark Suit requires additional energy tank pickups to complete the game. Thus, higher percent completion when skipped. See [[Light Suit without Dark Suit]] - Amorbis, and therefore the Dark Agon keys can be skipped when skipping the Dark Suit. - Returning the energy to Agon and Torvus can be skipped (but not Sanctuary, for that triggers Light Suit). - The keys for the Ing Hive can be skipped by getting over the Ing Hive key gate blocking you from Quadraxis. See [[Skipping the Ing Hive Keys]]. - The Caretaker Drone can be skipped by getting [[Early Screw Attack|Screw Attack early]]. - The PB Guardian can be put off till later if you get Screw Attack and therefore a [[Early Power Bomb Expansion|early PB expansion]], but it must be beaten eventually to have the Sky Temple key in Dark Oasis spawn. ''update:'' same rule should apply to Feeding Pit expansion obtained after Dark Suit via secret worlds. fcb8f94eda2122f7cf6ff281f4c02ef84035c4f5 1984 1941 2005-05-04T20:02:15Z Skreemaster 213 Added Grapple skip wikitext text/x-wiki ''Last Updated 12/21/2004'' '''Grapple Beam''' - Only needed for the room prior to the Vault (room you get Screw Attack in). Methods have been found to bypass all other grapple points. - Alternatively, figure out how to skip Screw Attack (as described below) and solve reaching the Energy Controller room in Sanctuary Temple. ''update:'' Grapple Beam has now been skipped by robot jumping by kip. '''Screw Attack''' - Needed in Ing Hive Temple, <s>to obtain an Ing Hive Key</s>, to obtain the Sky Temple Key in Ing Hive Entrance, and to reach Emperor Ing. '''Gravity Boost''' - Dark Tovus Key 2 prevents this skip. Either reaching Sanctuary early, defeating the PB Guardian without Spider Ball, reaching the Dark World portal without Gravity Boost then leaving Light Torvus without Gravity Boost, or secret worlding to the key are the only known possible and plausible solutions to reaching the key without Gravity Boost. ''update:'' PB after Dark Suit is now possible using a Secret World in Feeding pit. It is still too early to tell, but Grav Boost can be likely skipped this way. But not for lower % due to the nature of needing the main PB expansion (see below) and extra e-tanks. '''Seeker Missiles''' - Gates blocking the path from Torvus to Sanctuary. These include Sacred Bridge, and the second room past Sanctuary Entrance. You can not see the seeker targets for these gates without Dark Visor; however, you can damage seeker targets without Dark Visor on. - Accursed Lake and Reliquary Sky Temple Keys '''Boost Ball''' - Needed to enter Sanctuary (1st room in Sanc.) We might be able to get the early PBs in feeding pit early then use it to to get into sanc early w/o Boost Ball? (VIA Agon Temple Light Beam door) '''Annihilator Beam''' - Only the doors in Ing Hive temple prevent this item from being skipped. However, bypassing them will likely only be possible via secret worlds. '''Spiderball''' - Needed for various rooms still, PB Guardian, and potentially Emperor Ing form 2. Not needed for Quadraxis. Not needed for Dynamo Access (stand on rim of pole on either side, space jump up through spiderball track, Babie Sheegoth for that one) ''update''<br>Okay, so I was messing around on my AR with the moonjump and Infinite health/ammo codes to figure out what could and couldn't be skipped when I found out the hard way that the spiderball cannot be skipped. I had been playing for about an hour without saving when I just beat Quadraxis and was about to leave the sanctuary when I thought, maybe I should get the Sky Temple keys first. So I went through the spider ball boss sequence, didn't pick up the item, and power bombed the door to enter the dark world in order to get the sky temple key. Got the key and came back when I realized:<br>1. The spider ball pickup was gone and:<br>2. All of the energy thingys the spider guardian had destroyed were back, thus blocking my exit. <br>I'm not sure if this would have been different if I had left the room out the entrance before I opened the power bomb door, but I'm almost positive that this spells the end for any possibility of skipping the spider ball...<br> <vanishes to attempt to make up an hour's worth of lost work> '''Dark Visor''' - Needed to see and damage Ing Hive Caches holding sky temple keys. Summised they only exist when the dark visor is on in a manner akin to how Omega Pirate is only damagable when X-ray is on in Metroid Prime 1. - Also needed for Seekers to lock on to Dark World viewable Seeker targets. '''Light/Dark Beams, PBs, Super Missiles, Missiles, Bombs, Space Jump, Light Suit''' - All needed in multiple locations. Chance of skipping these is likely 0. '''Translator Doors''' - Great Temple, Agon, and Torvus translators required to reach later areas. Sanctuary Translator can be skipped using a series of Secret Worlds. '''Notes:''' - The only known "skippable" required items (that counts as %) are the Echo Visor and the Dark Suit but the Dark Suit requires additional energy tank pickups to complete the game. Thus, higher percent completion when skipped. See [[Light Suit without Dark Suit]] - Amorbis, and therefore the Dark Agon keys can be skipped when skipping the Dark Suit. - Returning the energy to Agon and Torvus can be skipped (but not Sanctuary, for that triggers Light Suit). - The keys for the Ing Hive can be skipped by getting over the Ing Hive key gate blocking you from Quadraxis. See [[Skipping the Ing Hive Keys]]. - The Caretaker Drone can be skipped by getting [[Early Screw Attack|Screw Attack early]]. - The PB Guardian can be put off till later if you get Screw Attack and therefore a [[Early Power Bomb Expansion|early PB expansion]], but it must be beaten eventually to have the Sky Temple key in Dark Oasis spawn. ''update:'' same rule should apply to Feeding Pit expansion obtained after Dark Suit via secret worlds. 5ce6527e24e251d5204eecaeb0e9f3164285dbeb 1941 1644 2005-04-09T19:18:44Z Baby Sheegoth 79 wikitext text/x-wiki ''Last Updated 12/21/2004'' '''Grapple Beam''' - Only needed for the room prior to the Vault (room you get Screw Attack in). Methods have been found to bypass all other grapple points. - Alternatively, figure out how to skip Screw Attack (as described below) and solve reaching the Energy Controller room in Sanctuary Temple. '''Screw Attack''' - Needed in Ing Hive Temple, <s>to obtain an Ing Hive Key</s>, to obtain the Sky Temple Key in Ing Hive Entrance, and to reach Emperor Ing. '''Gravity Boost''' - Dark Tovus Key 2 prevents this skip. Either reaching Sanctuary early, defeating the PB Guardian without Spider Ball, reaching the Dark World portal without Gravity Boost then leaving Light Torvus without Gravity Boost, or secret worlding to the key are the only known possible and plausible solutions to reaching the key without Gravity Boost. ''update:'' PB after Dark Suit is now possible using a Secret World in Feeding pit. It is still too early to tell, but Grav Boost can be likely skipped this way. But not for lower % due to the nature of needing the main PB expansion (see below) and extra e-tanks. '''Seeker Missiles''' - Gates blocking the path from Torvus to Sanctuary. These include Sacred Bridge, and the second room past Sanctuary Entrance. You can not see the seeker targets for these gates without Dark Visor; however, you can damage seeker targets without Dark Visor on. - Accursed Lake and Reliquary Sky Temple Keys '''Boost Ball''' - Needed to enter Sanctuary (1st room in Sanc.) We might be able to get the early PBs in feeding pit early then use it to to get into sanc early w/o Boost Ball? (VIA Agon Temple Light Beam door) '''Annihilator Beam''' - Only the doors in Ing Hive temple prevent this item from being skipped. However, bypassing them will likely only be possible via secret worlds. '''Spiderball''' - Needed for various rooms still, PB Guardian, and potentially Emperor Ing form 2. Not needed for Quadraxis. Not needed for Dynamo Access (stand on rim of pole on either side, space jump up through spiderball track, Babie Sheegoth for that one) ''update''<br>Okay, so I was messing around on my AR with the moonjump and Infinite health/ammo codes to figure out what could and couldn't be skipped when I found out the hard way that the spiderball cannot be skipped. I had been playing for about an hour without saving when I just beat Quadraxis and was about to leave the sanctuary when I thought, maybe I should get the Sky Temple keys first. So I went through the spider ball boss sequence, didn't pick up the item, and power bombed the door to enter the dark world in order to get the sky temple key. Got the key and came back when I realized:<br>1. The spider ball pickup was gone and:<br>2. All of the energy thingys the spider guardian had destroyed were back, thus blocking my exit. <br>I'm not sure if this would have been different if I had left the room out the entrance before I opened the power bomb door, but I'm almost positive that this spells the end for any possibility of skipping the spider ball...<br> <vanishes to attempt to make up an hour's worth of lost work> '''Dark Visor''' - Needed to see and damage Ing Hive Caches holding sky temple keys. Summised they only exist when the dark visor is on in a manner akin to how Omega Pirate is only damagable when X-ray is on in Metroid Prime 1. - Also needed for Seekers to lock on to Dark World viewable Seeker targets. '''Light/Dark Beams, PBs, Super Missiles, Missiles, Bombs, Space Jump, Light Suit''' - All needed in multiple locations. Chance of skipping these is likely 0. '''Translator Doors''' - Great Temple, Agon, and Torvus translators required to reach later areas. Sanctuary Translator can be skipped using a series of Secret Worlds. '''Notes:''' - The only known "skippable" required items (that counts as %) are the Echo Visor and the Dark Suit but the Dark Suit requires additional energy tank pickups to complete the game. Thus, higher percent completion when skipped. See [[Light Suit without Dark Suit]] - Amorbis, and therefore the Dark Agon keys can be skipped when skipping the Dark Suit. - Returning the energy to Agon and Torvus can be skipped (but not Sanctuary, for that triggers Light Suit). - The keys for the Ing Hive can be skipped by getting over the Ing Hive key gate blocking you from Quadraxis. See [[Skipping the Ing Hive Keys]]. - The Caretaker Drone can be skipped by getting [[Early Screw Attack|Screw Attack early]]. - The PB Guardian can be put off till later if you get Screw Attack and therefore a [[Early Power Bomb Expansion|early PB expansion]], but it must be beaten eventually to have the Sky Temple key in Dark Oasis spawn. ''update:'' same rule should apply to Feeding Pit expansion obtained after Dark Suit via secret worlds. 4fea0e34630f406ae6980214d8720e43c28205fb 1644 1351 2005-02-21T00:13:47Z MMcLean54 34 wikitext text/x-wiki ''Last Updated 12/21/2004'' '''Grapple Beam''' - Only needed for the room prior to the Vault (room you get Screw Attack in). Methods have been found to bypass all other grapple points. - Alternatively, figure out how to skip Screw Attack (as described below) and solve reaching the Energy Controller room in Sanctuary Temple. '''Screw Attack''' - Needed in Ing Hive Temple, <s>to obtain an Ing Hive Key</s>, to obtain the Sky Temple Key in Ing Hive Entrance, and to reach Emperor Ing. '''Gravity Boost''' - Dark Tovus Key 2 prevents this skip. Either reaching Sanctuary early, defeating the PB Guardian without Spider Ball, reaching the Dark World portal without Gravity Boost then leaving Light Torvus without Gravity Boost, or secret worlding to the key are the only known possible and plausible solutions to reaching the key without Gravity Boost. ''update:'' PB after Dark Suit is now possible using a Secret World in Feeding pit. It is still too early to tell, but Grav Boost can be likely skipped this way. But not for lower % due to the nature of needing the main PB expansion (see below) and extra e-tanks. '''Seeker Missiles''' - Gates blocking the path from Torvus to Sanctuary. These include Sacred Bridge, and the second room past Sanctuary Entrance. You can not see the seeker targets for these gates without Dark Visor; however, you can damage seeker targets without Dark Visor on. - Accursed Lake and Reliquary Sky Temple Keys '''Boost Ball''' - Needed to enter Sanctuary (1st room in Sanc.) We might be able to get the early PBs in feeding pit early then use it to to get into sanc early w/o Boost Ball? (VIA Agon Temple Light Beam door) '''Annihilator Beam''' - Only the doors in Ing Hive temple prevent this item from being skipped. However, bypassing them will likely only be possible via secret worlds. '''Spiderball''' - Needed for various rooms still, PB Guardian, and potentially Emperor Ing form 2. Not needed for Quadraxis. Not needed for Dynamo Access (stand on rim of pole on either side, space jump up through spiderball track) ''update''<br>Okay, so I was messing around on my AR with the moonjump and Infinite health/ammo codes to figure out what could and couldn't be skipped when I found out the hard way that the spiderball cannot be skipped. I had been playing for about an hour without saving when I just beat Quadraxis and was about to leave the sanctuary when I thought, maybe I should get the Sky Temple keys first. So I went through the spider ball boss sequence, didn't pick up the item, and power bombed the door to enter the dark world in order to get the sky temple key. Got the key and came back when I realized:<br>1. The spider ball pickup was gone and:<br>2. All of the energy thingys the spider guardian had destroyed were back, thus blocking my exit. <br>I'm not sure if this would have been different if I had left the room out the entrance before I opened the power bomb door, but I'm almost positive that this spells the end for any possibility of skipping the spider ball...<br> <vanishes to attempt to make up an hour's worth of lost work> '''Dark Visor''' - Needed to see and damage Ing Hive Caches holding sky temple keys. Summised they only exist when the dark visor is on in a manner akin to how Omega Pirate is only damagable when X-ray is on in Metroid Prime 1. - Also needed for Seekers to lock on to Dark World viewable Seeker targets. '''Light/Dark Beams, PBs, Super Missiles, Missiles, Bombs, Space Jump, Light Suit''' - All needed in multiple locations. Chance of skipping these is likely 0. '''Translator Doors''' - Great Temple, Agon, and Torvus translators required to reach later areas. Sanctuary Translator can be skipped using a series of Secret Worlds. '''Notes:''' - The only known "skippable" required items (that counts as %) are the Echo Visor and the Dark Suit but the Dark Suit requires additional energy tank pickups to complete the game. Thus, higher percent completion when skipped. See [[Light Suit without Dark Suit]] - Amorbis, and therefore the Dark Agon keys can be skipped when skipping the Dark Suit. - Returning the energy to Agon and Torvus can be skipped (but not Sanctuary, for that triggers Light Suit). - The keys for the Ing Hive can be skipped by getting over the Ing Hive key gate blocking you from Quadraxis. See [[Skipping the Ing Hive Keys]]. - The Caretaker Drone can be skipped by getting [[Early Screw Attack|Screw Attack early]]. - The PB Guardian can be put off till later if you get Screw Attack and therefore a [[Early Power Bomb Expansion|early PB expansion]], but it must be beaten eventually to have the Sky Temple key in Dark Oasis spawn. ''update:'' same rule should apply to Feeding Pit expansion obtained after Dark Suit via secret worlds. 7c4f936152ebc15cf86bc0cfbdeeae7a6782c35e 1351 1119 2005-01-25T06:05:28Z Flamancipator 69 wikitext text/x-wiki ''Last Updated 12/21/2004'' '''Grapple Beam''' - Only needed for the room prior to the Vault (room you get Screw Attack in). Methods have been found to bypass all other grapple points. - Alternatively, figure out how to skip Screw Attack (as described below) and solve reaching the Energy Controller room in Sanctuary Temple. '''Screw Attack''' - Needed in Ing Hive Temple, <s>to obtain an Ing Hive Key</s>, to obtain the Sky Temple Key in Ing Hive Entrance, and to reach Emperor Ing. '''Gravity Boost''' - Dark Tovus Key 2 prevents this skip. Either reaching Sanctuary early, defeating the PB Guardian without Spider Ball, reaching the Dark World portal without Gravity Boost then leaving Light Torvus without Gravity Boost, or secret worlding to the key are the only known possible and plausible solutions to reaching the key without Gravity Boost. ''update:'' PB after Dark Suit is now possible using a Secret World in Feeding pit. It is still too early to tell, but Grav Boost can be likely skipped this way. But not for lower % due to the nature of needing the main PB expansion (see below) and extra e-tanks. '''Seeker Missiles''' - Gates blocking the path from Torvus to Sanctuary. These include Sacred Bridge, and the second room past Sanctuary Entrance. You can not see the seeker targets for these gates without Dark Visor; however, you can damage seeker targets without Dark Visor on. - Accursed Lake and Reliquary Sky Temple Keys '''Boost Ball''' - Needed to enter Sanctuary (1st room in Sanc.) We might be able to get the early PBs in feeding pit early then use it to to get into sanc early w/o Boost Ball? (VIA Agon Temple Light Beam door) '''Annihilator Beam''' - Only the doors in Ing Hive temple prevent this item from being skipped. However, bypassing them will likely only be possible via secret worlds. '''Spiderball''' - Needed for various rooms still, PB Guardian, and potentially Emperor Ing form 2. Not needed for Quadraxis. ''update''<br>Okay, so I was messing around on my AR with the moonjump and Infinite health/ammo codes to figure out what could and couldn't be skipped when I found out the hard way that the spiderball cannot be skipped. I had been playing for about an hour without saving when I just beat Quadraxis and was about to leave the sanctuary when I thought, maybe I should get the Sky Temple keys first. So I went through the spider ball boss sequence, didn't pick up the item, and power bombed the door to enter the dark world in order to get the sky temple key. Got the key and came back when I realized:<br>1. The spider ball pickup was gone and:<br>2. All of the energy thingys the spider guardian had destroyed were back, thus blocking my exit. <br>I'm not sure if this would have been different if I had left the room out the entrance before I opened the power bomb door, but I'm almost positive that this spells the end for any possibility of skipping the spider ball...<br> <vanishes to attempt to make up an hour's worth of lost work> '''Dark Visor''' - Needed to see and damage Ing Hive Caches holding sky temple keys. Summised they only exist when the dark visor is on in a manner akin to how Omega Pirate is only damagable when X-ray is on in Metroid Prime 1. - Also needed for Seekers to lock on to Dark World viewable Seeker targets. '''Light/Dark Beams, PBs, Super Missiles, Missiles, Bombs, Space Jump, Light Suit''' - All needed in multiple locations. Chance of skipping these is likely 0. '''Translator Doors''' - Great Temple, Agon, and Torvus translators required to reach later areas. Sanctuary Translator can be skipped using a series of Secret Worlds. '''Notes:''' - The only known "skippable" required items (that counts as %) are the Echo Visor and the Dark Suit but the Dark Suit requires additional energy tank pickups to complete the game. Thus, higher percent completion when skipped. See [[Light Suit without Dark Suit]] - Amorbis, and therefore the Dark Agon keys can be skipped when skipping the Dark Suit. - Returning the energy to Agon and Torvus can be skipped (but not Sanctuary, for that triggers Light Suit). - The keys for the Ing Hive can be skipped by getting over the Ing Hive key gate blocking you from Quadraxis. See [[Skipping the Ing Hive Keys]]. - The Caretaker Drone can be skipped by getting [[Early Screw Attack|Screw Attack early]]. - The PB Guardian can be put off till later if you get Screw Attack and therefore a [[Early Power Bomb Expansion|early PB expansion]], but it must be beaten eventually to have the Sky Temple key in Dark Oasis spawn. ''update:'' same rule should apply to Feeding Pit expansion obtained after Dark Suit via secret worlds. c12a62a3b7398b79ede7b802da8090a9818251b1 1119 867 2005-01-01T23:22:37Z Baby Sheegoth 79 wikitext text/x-wiki ''Last Updated 12/21/2004'' '''Grapple Beam''' - Only needed for the room prior to the Vault (room you get Screw Attack in). Methods have been found to bypass all other grapple points. - Alternatively, figure out how to skip Screw Attack (as described below) and solve reaching the Energy Controller room in Sanctuary Temple. '''Screw Attack''' - Needed in Ing Hive Temple, <s>to obtain an Ing Hive Key</s>, to obtain the Sky Temple Key in Ing Hive Entrance, and to reach Emperor Ing. '''Gravity Boost''' - Dark Tovus Key 2 prevents this skip. Either reaching Sanctuary early, defeating the PB Guardian without Spider Ball, reaching the Dark World portal without Gravity Boost then leaving Light Torvus without Gravity Boost, or secret worlding to the key are the only known possible and plausible solutions to reaching the key without Gravity Boost. ''update:'' PB after Dark Suit is now possible using a Secret World in Feeding pit. It is still too early to tell, but Grav Boost can be likely skipped this way. But not for lower % due to the nature of needing the main PB expansion (see below) and extra e-tanks. '''Seeker Missiles''' - Gates blocking the path from Torvus to Sanctuary. These include Sacred Bridge, and the second room past Sanctuary Entrance. You can not see the seeker targets for these gates without Dark Visor; however, you can damage seeker targets without Dark Visor on. - Accursed Lake and Reliquary Sky Temple Keys '''Boost Ball''' - Needed to enter Sanctuary (1st room in Sanc.) We might be able to get the early PBs in feeding pit early then use it to to get into sanc early w/o Boost Ball? (VIA Agon Temple Light Beam door) '''Annihilator Beam''' - Only the doors in Ing Hive temple prevent this item from being skipped. However, bypassing them will likely only be possible via secret worlds. '''Spiderball''' - Needed for various rooms still, PB Guardian, and potentially Emperor Ing form 2. Not needed for Quadraxis. ''update''<br>Okay, so I was messing around on my AR with the moonjump and Infinite health/ammo codes to figure out what could and couldn't be skipped when I found out the hard way that the spiderball cannot be skipped. I had been playing for about an hour without saving when I just beat Quadraxis and was about to leave the sanctuary when I thought, maybe I should get the Sky Temple keys first. So I went through the spider ball boss sequence, didn't pick up the item, and power bombed the door to enter the dark world in order to get the sky temple key. Got the key and came back when I realized:<br>1. The spider ball pickup was gone and:<br>2. All of the energy thingys the spider guardian had destroyed were back, thus blocking my exit. <br>I'm not sure if this would have been different if I had left the room out the entrance before I opened the power bomb door, but I'm almost positive that this spells the end for any possibility of skipping the spider ball...<br> <vanishes to attempt to make up an hour's worth of lost work> '''Dark Visor''' - Needed to see and damage Ing Hive Caches holding sky temple keys. Summised they only exist when the dark visor is on in a manner akin to how Omega Pirate is only damagable when X-ray is on in Metroid Prime 1. - Also needed for Seekers to lock on to Dark World viewable Seeker targets. '''Light/Dark Beams, PBs, Super Missiles, Missiles, Bombs, Space Jump, Light Suit''' - All needed in multiple locations. Chance of skipping these is likely 0. '''Translator Doors''' - Great Temple, Agon, and Torvus translators required to reach later areas. Sanctuary Translator currently needed to reach Spiderball region. '''Notes:''' - The only known "skippable" required items (that counts as %) are the Echo Visor and the Dark Suit but the Dark Suit requires additional energy tank pickups to complete the game. Thus, higher percent completion when skipped. See [[Light Suit without Dark Suit]] - Amorbis, and therefore the Dark Agon keys can be skipped when skipping the Dark Suit. - Returning the energy to Agon and Torvus can be skipped (but not Sanctuary, for that triggers Light Suit). - The keys for the Ing Hive can be skipped by getting over the Ing Hive key gate blocking you from Quadraxis. See [[Skipping the Ing Hive Keys]]. - The Caretaker Drone can be skipped by getting [[Early Screw Attack|Screw Attack early]]. - The PB Guardian can be put off till later if you get Screw Attack and therefore a [[Early Power Bomb Expansion|early PB expansion]], but it must be beaten eventually to have the Sky Temple key in Dark Oasis spawn. ''update:'' same rule should apply to Feeding Pit expansion obtained after Dark Suit via secret worlds. 4f46c60fde611f1d77db0a5f79c7628772e9b46e 867 854 2004-12-30T23:46:10Z Gendreavus 50 added Echo Visor to the only know skippable items wikitext text/x-wiki ''Last Updated 12/21/2004'' '''Grapple Beam''' - Only needed for the room prior to the Vault (room you get Screw Attack in). Methods have been found to bypass all other grapple points. - Alternatively, figure out how to skip Screw Attack (as described below) and solve reaching the Energy Controller room in Sanctuary Temple. '''Screw Attack''' - Needed in Ing Hive Temple, <s>to obtain an Ing Hive Key</s>, to obtain the Sky Temple Key in Ing Hive Entrance, and to reach Emperor Ing. '''Gravity Boost''' - Dark Tovus Key 2 prevents this skip. Either reaching Sanctuary early, defeating the PB Guardian without Spider Ball, reaching the Dark World portal without Gravity Boost then leaving Light Torvus without Gravity Boost, or secret worlding to the key are the only known possible and plausible solutions to reaching the key without Gravity Boost. ''update:'' PB after Dark Suit is now possible using a Secret World in Feeding pit. It is still too early to tell, but Grav Boost can be likely skipped this way. But not for lower % due to the nature of needing the main PB expansion (see below) and extra e-tanks. '''Seeker Missiles''' - Gates blocking the path from Torvus to Sanctuary. These include Sacred Bridge, and the second room past Sanctuary Entrance. You can not see the seeker targets for these gates without Dark Visor; however, you can damage seeker targets without Dark Visor on. - Accursed Lake and Reliquary Sky Temple Keys '''Boost Ball''' - Needed to enter Sanctuary (1st room in Sanc.) We might be able to get the early PBs in feeding pit early then use it to to get into sanc early w/o Boost Ball? '''Annihilator Beam''' - Only the doors in Ing Hive temple prevent this item from being skipped. However, bypassing them will likely only be possible via secret worlds. '''Spiderball''' - Needed for various rooms still, PB Guardian, and potentially Emperor Ing form 2. Not needed for Quadraxis. ''update''<br>Okay, so I was messing around on my AR with the moonjump and Infinite health/ammo codes to figure out what could and couldn't be skipped when I found out the hard way that the spiderball cannot be skipped. I had been playing for about an hour without saving when I just beat Quadraxis and was about to leave the sanctuary when I thought, maybe I should get the Sky Temple keys first. So I went through the spider ball boss sequence, didn't pick up the item, and power bombed the door to enter the dark world in order to get the sky temple key. Got the key and came back when I realized:<br>1. The spider ball pickup was gone and:<br>2. All of the energy thingys the spider guardian had destroyed were back, thus blocking my exit. <br>I'm not sure if this would have been different if I had left the room out the entrance before I opened the power bomb door, but I'm almost positive that this spells the end for any possibility of skipping the spider ball...<br> <vanishes to attempt to make up an hour's worth of lost work> '''Dark Visor''' - Needed to see and damage Ing Hive Caches holding sky temple keys. Summised they only exist when the dark visor is on in a manner akin to how Omega Pirate is only damagable when X-ray is on in Metroid Prime 1. - Also needed for Seekers to lock on to Dark World viewable Seeker targets. '''Light/Dark Beams, PBs, Super Missiles, Missiles, Bombs, Space Jump, Light Suit''' - All needed in multiple locations. Chance of skipping these is likely 0. '''Translator Doors''' - Great Temple, Agon, and Torvus translators required to reach later areas. Sanctuary Translator currently needed to reach Spiderball region. '''Notes:''' - The only known "skippable" required items (that counts as %) are the Echo Visor and the Dark Suit but the Dark Suit requires additional energy tank pickups to complete the game. Thus, higher percent completion when skipped. See [[Light Suit without Dark Suit]] - Amorbis, and therefore the Dark Agon keys can be skipped when skipping the Dark Suit. - Returning the energy to Agon and Torvus can be skipped (but not Sanctuary, for that triggers Light Suit). - The keys for the Ing Hive can be skipped by getting over the Ing Hive key gate blocking you from Quadraxis. See [[Skipping the Ing Hive Keys]]. - The Caretaker Drone can be skipped by getting [[Early Screw Attack|Screw Attack early]]. - The PB Guardian can be put off till later if you get Screw Attack and therefore a [[Early Power Bomb Expansion|early PB expansion]], but it must be beaten eventually to have the Sky Temple key in Dark Oasis spawn. ''update:'' same rule should apply to Feeding Pit expansion obtained after Dark Suit via secret worlds. 402c24e24128d5b0069bbc3dcb101cef9c519d6a 854 853 2004-12-30T22:41:24Z Baby Sheegoth 79 wikitext text/x-wiki ''Last Updated 12/21/2004'' '''Grapple Beam''' - Only needed for the room prior to the Vault (room you get Screw Attack in). Methods have been found to bypass all other grapple points. - Alternatively, figure out how to skip Screw Attack (as described below) and solve reaching the Energy Controller room in Sanctuary Temple. '''Screw Attack''' - Needed in Ing Hive Temple, <s>to obtain an Ing Hive Key</s>, to obtain the Sky Temple Key in Ing Hive Entrance, and to reach Emperor Ing. '''Gravity Boost''' - Dark Tovus Key 2 prevents this skip. Either reaching Sanctuary early, defeating the PB Guardian without Spider Ball, reaching the Dark World portal without Gravity Boost then leaving Light Torvus without Gravity Boost, or secret worlding to the key are the only known possible and plausible solutions to reaching the key without Gravity Boost. ''update:'' PB after Dark Suit is now possible using a Secret World in Feeding pit. It is still too early to tell, but Grav Boost can be likely skipped this way. But not for lower % due to the nature of needing the main PB expansion (see below) and extra e-tanks. '''Seeker Missiles''' - Gates blocking the path from Torvus to Sanctuary. These include Sacred Bridge, and the second room past Sanctuary Entrance. You can not see the seeker targets for these gates without Dark Visor; however, you can damage seeker targets without Dark Visor on. - Accursed Lake and Reliquary Sky Temple Keys '''Boost Ball''' - Needed to enter Sanctuary (1st room in Sanc.) We might be able to get the early PBs in feeding pit early then use it to to get into sanc early w/o Boost Ball? '''Annihilator Beam''' - Only the doors in Ing Hive temple prevent this item from being skipped. However, bypassing them will likely only be possible via secret worlds. '''Spiderball''' - Needed for various rooms still, PB Guardian, and potentially Emperor Ing form 2. Not needed for Quadraxis. ''update''<br>Okay, so I was messing around on my AR with the moonjump and Infinite health/ammo codes to figure out what could and couldn't be skipped when I found out the hard way that the spiderball cannot be skipped. I had been playing for about an hour without saving when I just beat Quadraxis and was about to leave the sanctuary when I thought, maybe I should get the Sky Temple keys first. So I went through the spider ball boss sequence, didn't pick up the item, and power bombed the door to enter the dark world in order to get the sky temple key. Got the key and came back when I realized:<br>1. The spider ball pickup was gone and:<br>2. All of the energy thingys the spider guardian had destroyed were back, thus blocking my exit. <br>I'm not sure if this would have been different if I had left the room out the entrance before I opened the power bomb door, but I'm almost positive that this spells the end for any possibility of skipping the spider ball...<br> <vanishes to attempt to make up an hour's worth of lost work> '''Dark Visor''' - Needed to see and damage Ing Hive Caches holding sky temple keys. Summised they only exist when the dark visor is on in a manner akin to how Omega Pirate is only damagable when X-ray is on in Metroid Prime 1. - Also needed for Seekers to lock on to Dark World viewable Seeker targets. '''Light/Dark Beams, PBs, Super Missiles, Missiles, Bombs, Space Jump, Light Suit''' - All needed in multiple locations. Chance of skipping these is likely 0. '''Translator Doors''' - Great Temple, Agon, and Torvus translators required to reach later areas. Sanctuary Translator currently needed to reach Spiderball region. '''Notes:''' - The only known "skippable" required item (that counts as %) is the Dark Suit but requires additional energy tank pickups to complete the game. Thus, higher percent completion when skipped. See [[Light Suit without Dark Suit]] - Amorbis, and therefore the Dark Agon keys can be skipped when skipping the Dark Suit. - Returning the energy to Agon and Torvus can be skipped (but not Sanctuary, for that triggers Light Suit). - The keys for the Ing Hive can be skipped by getting over the Ing Hive key gate blocking you from Quadraxis. See [[Skipping the Ing Hive Keys]]. - The Caretaker Drone can be skipped by getting [[Early Screw Attack|Screw Attack early]]. - The PB Guardian can be put off till later if you get Screw Attack and therefore a [[Early Power Bomb Expansion|early PB expansion]], but it must be beaten eventually to have the Sky Temple key in Dark Oasis spawn. ''update:'' same rule should apply to Feeding Pit expansion obtained after Dark Suit via secret worlds. 76dbe1524bcf0822b7a4cc6d2ac5b30bbff61a42 853 847 2004-12-30T19:04:29Z Baby Sheegoth 79 wikitext text/x-wiki ''Last Updated 12/21/2004'' '''Grapple Beam''' - Only needed for the room prior to the Vault (room you get Screw Attack in). Methods have been found to bypass all other grapple points. - Alternatively, figure out how to skip Screw Attack (as described below) and solve reaching the Energy Controller room in Sanctuary Temple. '''Screw Attack''' - Needed in Ing Hive Temple, <s>to obtain an Ing Hive Key</s>, to obtain the Sky Temple Key in Ing Hive Entrance, and to reach Emperor Ing. '''Gravity Boost''' - Dark Tovus Key 2 prevents this skip. Either reaching Sanctuary early, defeating the PB Guardian without Spider Ball, reaching the Dark World portal without Gravity Boost then leaving Light Torvus without Gravity Boost, or secret worlding to the key are the only known possible and plausible solutions to reaching the key without Gravity Boost. ''update:'' PB after Dark Suit is now possible using a Secret World in Feeding pit. It is still too early to tell, but Grav Boost can be likely skipped this way. But not for lower % due to the nature of needing the main PB expansion (see below) and extra e-tanks. '''Seeker Missiles''' - Gates blocking the path from Torvus to Sanctuary. These include Sacred Bridge, and the second room past Sanctuary Entrance. You can not see the seeker targets for these gates without Dark Visor; however, you can damage seeker targets without Dark Visor on. - Accursed Lake and Reliquary Sky Temple Keys '''Boost Ball''' - Needed to enter Sanctuary (1st room in Sanc.) and break the window to reach the Echo Visor/Dark Samus 2 fight. '''Annihilator Beam''' - Only the doors in Ing Hive temple prevent this item from being skipped. However, bypassing them will likely only be possible via secret worlds. '''Spiderball''' - Needed for various rooms still, PB Guardian, and potentially Emperor Ing form 2. Not needed for Quadraxis. ''update''<br>Okay, so I was messing around on my AR with the moonjump and Infinite health/ammo codes to figure out what could and couldn't be skipped when I found out the hard way that the spiderball cannot be skipped. I had been playing for about an hour without saving when I just beat Quadraxis and was about to leave the sanctuary when I thought, maybe I should get the Sky Temple keys first. So I went through the spider ball boss sequence, didn't pick up the item, and power bombed the door to enter the dark world in order to get the sky temple key. Got the key and came back when I realized:<br>1. The spider ball pickup was gone and:<br>2. All of the energy thingys the spider guardian had destroyed were back, thus blocking my exit. <br>I'm not sure if this would have been different if I had left the room out the entrance before I opened the power bomb door, but I'm almost positive that this spells the end for any possibility of skipping the spider ball...<br> <vanishes to attempt to make up an hour's worth of lost work> '''Dark Visor''' - Needed to see and damage Ing Hive Caches holding sky temple keys. Summised they only exist when the dark visor is on in a manner akin to how Omega Pirate is only damagable when X-ray is on in Metroid Prime 1. - Also needed for Seekers to lock on to Dark World viewable Seeker targets. '''Light/Dark Beams, PBs, Super Missiles, Missiles, Bombs, Space Jump, Light Suit''' - All needed in multiple locations. Chance of skipping these is likely 0. '''Translator Doors''' - Great Temple, Agon, and Torvus translators required to reach later areas. Sanctuary Translator currently needed to reach Spiderball region. '''Notes:''' - The only known "skippable" required item (that counts as %) is the Dark Suit but requires additional energy tank pickups to complete the game. Thus, higher percent completion when skipped. See [[Light Suit without Dark Suit]] - Amorbis, and therefore the Dark Agon keys can be skipped when skipping the Dark Suit. - Returning the energy to Agon and Torvus can be skipped (but not Sanctuary, for that triggers Light Suit). - The keys for the Ing Hive can be skipped by getting over the Ing Hive key gate blocking you from Quadraxis. See [[Skipping the Ing Hive Keys]]. - The Caretaker Drone can be skipped by getting [[Early Screw Attack|Screw Attack early]]. - The PB Guardian can be put off till later if you get Screw Attack and therefore a [[Early Power Bomb Expansion|early PB expansion]], but it must be beaten eventually to have the Sky Temple key in Dark Oasis spawn. ''update:'' same rule should apply to Feeding Pit expansion obtained after Dark Suit via secret worlds. a288c87b227cc546c3d63aab3e4352e82816f93f 847 747 2004-12-24T15:34:06Z Frozen Mr. Toastbrot 19 wikitext text/x-wiki ''Last Updated 12/21/2004'' '''Grapple Beam''' - Only needed for the room prior to the Vault (room you get Screw Attack in). Methods have been found to bypass all other grapple points. - Alternatively, figure out how to skip Screw Attack (as described below) and solve reaching the Energy Controller room in Sanctuary Temple. '''Screw Attack''' - Needed in Ing Hive Temple, <s>to obtain an Ing Hive Key</s>, to obtain the Sky Temple Key in Ing Hive Entrance, and to reach Emperor Ing. '''Gravity Boost''' - Dark Tovus Key 2 prevents this skip. Either reaching Sanctuary early, defeating the PB Guardian without Spider Ball, reaching the Dark World portal without Gravity Boost then leaving Light Torvus without Gravity Boost, or secret worlding to the key are the only known possible and plausible solutions to reaching the key without Gravity Boost. ''update:'' PB after Dark Suit is now possible using a Secret World in Feeding pit. It is still too early to tell, but Grav Boost can be likely skipped this way. But not for lower % due to the nature of needing the main PB expansion (see below) and extra e-tanks. '''Seeker Missiles''' - Gates blocking the path from Torvus to Sanctuary. These include Sacred Bridge, and the second room past Sanctuary Entrance. You can not see the seeker targets for these gates without Dark Visor; however, you can damage seeker targets without Dark Visor on. - Accursed Lake and Reliquary Sky Temple Keys '''Echo Visor''' - Needed only to disable the sonic locks enroute to Quadraxis. Quadraxis, Dark Samus 3/4, and the Ing Hive key in watch station can all be reached/beaten without using echo visor. - Note: Echo Visor seems to be skippable with the use of a Secret World if there is not an important item that does not appear without Echo Visor. '''Boost Ball''' - Needed to enter Sanctuary (1st room in Sanc.) and break the window to reach the Echo Visor/Dark Samus 2 fight. '''Annihilator Beam''' - Only the doors in Ing Hive temple prevent this item from being skipped. However, bypassing them will likely only be possible via secret worlds. '''Spiderball''' - Needed for various rooms still, PB Guardian, and potentially Emperor Ing form 2. Not needed for Quadraxis. ''update''<br>Okay, so I was messing around on my AR with the moonjump and Infinite health/ammo codes to figure out what could and couldn't be skipped when I found out the hard way that the spiderball cannot be skipped. I had been playing for about an hour without saving when I just beat Quadraxis and was about to leave the sanctuary when I thought, maybe I should get the Sky Temple keys first. So I went through the spider ball boss sequence, didn't pick up the item, and power bombed the door to enter the dark world in order to get the sky temple key. Got the key and came back when I realized:<br>1. The spider ball pickup was gone and:<br>2. All of the energy thingys the spider guardian had destroyed were back, thus blocking my exit. <br>I'm not sure if this would have been different if I had left the room out the entrance before I opened the power bomb door, but I'm almost positive that this spells the end for any possibility of skipping the spider ball...<br> <vanishes to attempt to make up an hour's worth of lost work> '''Dark Visor''' - Needed to see and damage Ing Hive Caches holding sky temple keys. Summised they only exist when the dark visor is on in a manner akin to how Omega Pirate is only damagable when X-ray is on in Metroid Prime 1. - Also needed for Seekers to lock on to Dark World viewable Seeker targets. '''Light/Dark Beams, PBs, Super Missiles, Missiles, Bombs, Space Jump, Light Suit''' - All needed in multiple locations. Chance of skipping these is likely 0. '''Translator Doors''' - Great Temple, Agon, and Torvus translators required to reach later areas. Sanctuary Translator currently needed to reach Spiderball region. '''Notes:''' - The only known "skippable" required item (that counts as %) is the Dark Suit but requires additional energy tank pickups to complete the game. Thus, higher percent completion when skipped. See [[Light Suit without Dark Suit]] - Amorbis, and therefore the Dark Agon keys can be skipped when skipping the Dark Suit. - Returning the energy to Agon and Torvus can be skipped (but not Sanctuary, for that triggers Light Suit). - The keys for the Ing Hive can be skipped by getting over the Ing Hive key gate blocking you from Quadraxis. See [[Skipping the Ing Hive Keys]]. - The Caretaker Drone can be skipped by getting [[Early Screw Attack|Screw Attack early]]. - The PB Guardian can be put off till later if you get Screw Attack and therefore a [[Early Power Bomb Expansion|early PB expansion]], but it must be beaten eventually to have the Sky Temple key in Dark Oasis spawn. ''update:'' same rule should apply to Feeding Pit expansion obtained after Dark Suit via secret worlds. 966498030a44e7a061fdd6cea26768f9207ce8c9 747 735 2004-12-23T22:05:44Z Gendreavus 50 grammer error wikitext text/x-wiki ''Last Updated 12/21/2004'' '''Grapple Beam''' - Only needed for the room prior to the Vault (room you get Screw Attack in). Methods have been found to bypass all other grapple points. - Alternatively, figure out how to skip Screw Attack (as described below) and solve reaching the Energy Controller room in Sanctuary Temple. '''Screw Attack''' - Needed in Ing Hive Temple, <s>to obtain an Ing Hive Key</s>, to obtain the Sky Temple Key in Ing Hive Entrance, and to reach Emperor Ing. '''Gravity Boost''' - Dark Tovus Key 2 prevents this skip. Either reaching Sanctuary early, defeating the PB Guardian without Spider Ball, reaching the Dark World portal without Gravity Boost then leaving Light Torvus without Gravity Boost, or secret worlding to the key are the only known possible and plausible solutions to reaching the key without Gravity Boost. ''update:'' PB after Dark Suit is now possible using a Secret World in Feeding pit. It is still too early to tell, but Grav Boost can be likely skipped this way. But not for lower % due to the nature of needing the main PB expansion (see below) and extra e-tanks. '''Seeker Missiles''' - Gates blocking the path from Torvus to Sanctuary. These include Sacred Bridge, and the second room past Sanctuary Entrance. You can not see the seeker targets for these gates without Dark Visor; however, you can damage seeker targets without Dark Visor on. - Accursed Lake and Reliquary Sky Temple Keys '''Echo Visor''' - Needed only to disable the sonic locks enroute to Quadraxis. Quadraxis, Dark Samus 3/4, and the Ing Hive key in watch station can all be reached/beaten without using echo visor. '''Boost Ball''' - Needed to enter Sanctuary (1st room in Sanc.) and break the window to reach the Echo Visor/Dark Samus 2 fight. '''Annihilator Beam''' - Only the doors in Ing Hive temple prevent this item from being skipped. However, bypassing them will likely only be possible via secret worlds. '''Spiderball''' - Needed for various rooms still, PB Guardian, and potentially Emperor Ing form 2. Not needed for Quadraxis. ''update''<br>Okay, so I was messing around on my AR with the moonjump and Infinite health/ammo codes to figure out what could and couldn't be skipped when I found out the hard way that the spiderball cannot be skipped. I had been playing for about an hour without saving when I just beat Quadraxis and was about to leave the sanctuary when I thought, maybe I should get the Sky Temple keys first. So I went through the spider ball boss sequence, didn't pick up the item, and power bombed the door to enter the dark world in order to get the sky temple key. Got the key and came back when I realized:<br>1. The spider ball pickup was gone and:<br>2. All of the energy thingys the spider guardian had destroyed were back, thus blocking my exit. <br>I'm not sure if this would have been different if I had left the room out the entrance before I opened the power bomb door, but I'm almost positive that this spells the end for any possibility of skipping the spider ball...<br> <vanishes to attempt to make up an hour's worth of lost work> '''Dark Visor''' - Needed to see and damage Ing Hive Caches holding sky temple keys. Summised they only exist when the dark visor is on in a manner akin to how Omega Pirate is only damagable when X-ray is on in Metroid Prime 1. - Also needed for Seekers to lock on to Dark World viewable Seeker targets. '''Light/Dark Beams, PBs, Super Missiles, Missiles, Bombs, Space Jump, Light Suit''' - All needed in multiple locations. Chance of skipping these is likely 0. '''Translator Doors''' - Great Temple, Agon, and Torvus translators required to reach later areas. Sanctuary Translator currently needed to reach Spiderball region. '''Notes:''' - The only known "skippable" required item (that counts as %) is the Dark Suit but requires additional energy tank pickups to complete the game. Thus, higher percent completion when skipped. See [[Light Suit without Dark Suit]] - Amorbis, and therefore the Dark Agon keys can be skipped when skipping the Dark Suit. - Returning the energy to Agon and Torvus can be skipped (but not Sanctuary, for that triggers Light Suit). - The keys for the Ing Hive can be skipped by getting over the Ing Hive key gate blocking you from Quadraxis. See [[Skipping the Ing Hive Keys]]. - The Caretaker Drone can be skipped by getting [[Early Screw Attack|Screw Attack early]]. - The PB Guardian can be put off till later if you get Screw Attack and therefore a [[Early Power Bomb Expansion|early PB expansion]], but it must be beaten eventually to have the Sky Temple key in Dark Oasis spawn. ''update:'' same rule should apply to Feeding Pit expansion obtained after Dark Suit via secret worlds. 38ec379cfc9dc71adcb68244281434bead8bde63 735 728 2004-12-23T02:39:24Z Gendreavus 50 Spider ball unskipable wikitext text/x-wiki ''Last Updated 12/21/2004'' '''Grapple Beam''' - Only needed for the room prior to the Vault (room you get Screw Attack in). Methods have been found to bypass all other grapple points. - Alternatively, figure out how to skip Screw Attack (as described below) and solve reaching the Energy Controller room in Sanctuary Temple. '''Screw Attack''' - Needed in Ing Hive Temple, <s>to obtain an Ing Hive Key</s>, to obtain the Sky Temple Key in Ing Hive Entrance, and to reach Emperor Ing. '''Gravity Boost''' - Dark Tovus Key 2 prevents this skip. Either reaching Sanctuary early, defeating the PB Guardian without Spider Ball, reaching the Dark World portal without Gravity Boost then leaving Light Torvus without Gravity Boost, or secret worlding to the key are the only known possible and plausible solutions to reaching the key without Gravity Boost. ''update:'' PB after Dark Suit is now possible using a Secret World in Feeding pit. It is still too early to tell, but Grav Boost can be likely skipped this way. But not for lower % due to the nature of needing the main PB expansion (see below) and extra e-tanks. '''Seeker Missiles''' - Gates blocking the path from Torvus to Sanctuary. These include Sacred Bridge, and the second room past Sanctuary Entrance. You can not see the seeker targets for these gates without Dark Visor; however, you can damage seeker targets without Dark Visor on. - Accursed Lake and Reliquary Sky Temple Keys '''Echo Visor''' - Needed only to disable the sonic locks enroute to Quadraxis. Quadraxis, Dark Samus 3/4, and the Ing Hive key in watch station can all be reached/beaten without using echo visor. '''Boost Ball''' - Needed to enter Sanctuary (1st room in Sanc.) and break the window to reach the Echo Visor/Dark Samus 2 fight. '''Annihilator Beam''' - Only the doors in Ing Hive temple prevent this item from being skipped. However, bypassing them will likely only be possible via secret worlds. '''Spiderball''' - Needed for various rooms still, PB Guardian, and potentially Emperor Ing form 2. Not needed for Quadraxis. ''update''<br>Okay, so I was messing around on my AR with the moonjump and Infinite health/ammo codes to figure out what could and couldn't be skipped when I found out the hard way that the spiderball cannot be skipped. I had been playing for about an hour without saving when I just beat Quadraxis and was about to leave the sanctuary when I thought, maybe I should get the Sky Temple keys first. So I went through the spider ball boss sequence, didn't pick up the item, and power bombed the door to enter the dark world in order to get the sky temple key. Got the key and came back when I realized:<br>1. The spider ball pickup was gone and:<br>2. All of the energy thingys the spider guardian had destroyed were back, thus blocking my exit. <br>I'm not sure if this would have been different if I had left the room out the entrance before I opened the power bomb door, but I'm almost positive that this spells the end for any possibility of skipping the spider ball...<br> <vanishes to attempt to make up an hours worth of lost work> '''Dark Visor''' - Needed to see and damage Ing Hive Caches holding sky temple keys. Summised they only exist when the dark visor is on in a manner akin to how Omega Pirate is only damagable when X-ray is on in Metroid Prime 1. - Also needed for Seekers to lock on to Dark World viewable Seeker targets. '''Light/Dark Beams, PBs, Super Missiles, Missiles, Bombs, Space Jump, Light Suit''' - All needed in multiple locations. Chance of skipping these is likely 0. '''Translator Doors''' - Great Temple, Agon, and Torvus translators required to reach later areas. Sanctuary Translator currently needed to reach Spiderball region. '''Notes:''' - The only known "skippable" required item (that counts as %) is the Dark Suit but requires additional energy tank pickups to complete the game. Thus, higher percent completion when skipped. See [[Light Suit without Dark Suit]] - Amorbis, and therefore the Dark Agon keys can be skipped when skipping the Dark Suit. - Returning the energy to Agon and Torvus can be skipped (but not Sanctuary, for that triggers Light Suit). - The keys for the Ing Hive can be skipped by getting over the Ing Hive key gate blocking you from Quadraxis. See [[Skipping the Ing Hive Keys]]. - The Caretaker Drone can be skipped by getting [[Early Screw Attack|Screw Attack early]]. - The PB Guardian can be put off till later if you get Screw Attack and therefore a [[Early Power Bomb Expansion|early PB expansion]], but it must be beaten eventually to have the Sky Temple key in Dark Oasis spawn. ''update:'' same rule should apply to Feeding Pit expansion obtained after Dark Suit via secret worlds. 049a853301cebc2515490396cfdd1977de0affac 728 727 2004-12-23T02:36:18Z Gendreavus 50 wikitext text/x-wiki ''Last Updated 12/21/2004'' '''Grapple Beam''' - Only needed for the room prior to the Vault (room you get Screw Attack in). Methods have been found to bypass all other grapple points. - Alternatively, figure out how to skip Screw Attack (as described below) and solve reaching the Energy Controller room in Sanctuary Temple. '''Screw Attack''' - Needed in Ing Hive Temple, <s>to obtain an Ing Hive Key</s>, to obtain the Sky Temple Key in Ing Hive Entrance, and to reach Emperor Ing. '''Gravity Boost''' - Dark Tovus Key 2 prevents this skip. Either reaching Sanctuary early, defeating the PB Guardian without Spider Ball, reaching the Dark World portal without Gravity Boost then leaving Light Torvus without Gravity Boost, or secret worlding to the key are the only known possible and plausible solutions to reaching the key without Gravity Boost. ''update:'' PB after Dark Suit is now possible using a Secret World in Feeding pit. It is still too early to tell, but Grav Boost can be likely skipped this way. But not for lower % due to the nature of needing the main PB expansion (see below) and extra e-tanks. '''Seeker Missiles''' - Gates blocking the path from Torvus to Sanctuary. These include Sacred Bridge, and the second room past Sanctuary Entrance. You can not see the seeker targets for these gates without Dark Visor; however, you can damage seeker targets without Dark Visor on. - Accursed Lake and Reliquary Sky Temple Keys '''Echo Visor''' - Needed only to disable the sonic locks enroute to Quadraxis. Quadraxis, Dark Samus 3/4, and the Ing Hive key in watch station can all be reached/beaten without using echo visor. '''Boost Ball''' - Needed to enter Sanctuary (1st room in Sanc.) and break the window to reach the Echo Visor/Dark Samus 2 fight. '''Annihilator Beam''' - Only the doors in Ing Hive temple prevent this item from being skipped. However, bypassing them will likely only be possible via secret worlds. '''Spiderball''' - Needed for various rooms still, PB Guardian, and potentially Emperor Ing form 2. Not needed for Quadraxis. ''update''<br>Okay, so I was messing around on my AR with the moonjump and Infinite health/ammo codes to figure out what could and couldn't be skipped when I found out the hard way that the spiderball cannot be skipped. I had been playing for about an hour without saving when I just beat Quadraxis and was about to leave the sanctuary when I thought, maybe I should get the Sky Temple keys first. So I went through the spider ball boss sequence, didn't pick up the item, and power bombed the door to enter the dark world in order to get the sky temple key. Got the key and came back when I realized:<br>1. The spider ball pickup was gone and:<br>2. All of the energy thingys the spider guardian had destroyed were back, thus blocking my exit.<br>I'm not sure if this would have been different if I had left the room out the entrance before I opened the power bomb door, but I'm almost positive that this spells the end for any possibility of skipping the spider ball...<br> <vanishes to attempt to make up an hours worth of lost work> '''Dark Visor''' - Needed to see and damage Ing Hive Caches holding sky temple keys. Summised they only exist when the dark visor is on in a manner akin to how Omega Pirate is only damagable when X-ray is on in Metroid Prime 1. - Also needed for Seekers to lock on to Dark World viewable Seeker targets. '''Light/Dark Beams, PBs, Super Missiles, Missiles, Bombs, Space Jump, Light Suit''' - All needed in multiple locations. Chance of skipping these is likely 0. '''Translator Doors''' - Great Temple, Agon, and Torvus translators required to reach later areas. Sanctuary Translator currently needed to reach Spiderball region. '''Notes:''' - The only known "skippable" required item (that counts as %) is the Dark Suit but requires additional energy tank pickups to complete the game. Thus, higher percent completion when skipped. See [[Light Suit without Dark Suit]] - Amorbis, and therefore the Dark Agon keys can be skipped when skipping the Dark Suit. - Returning the energy to Agon and Torvus can be skipped (but not Sanctuary, for that triggers Light Suit). - The keys for the Ing Hive can be skipped by getting over the Ing Hive key gate blocking you from Quadraxis. See [[Skipping the Ing Hive Keys]]. - The Caretaker Drone can be skipped by getting [[Early Screw Attack|Screw Attack early]]. - The PB Guardian can be put off till later if you get Screw Attack and therefore a [[Early Power Bomb Expansion|early PB expansion]], but it must be beaten eventually to have the Sky Temple key in Dark Oasis spawn. ''update:'' same rule should apply to Feeding Pit expansion obtained after Dark Suit via secret worlds. 677209255d5e500ae251c70c043d38b0a274adc6 727 681 2004-12-21T00:15:33Z Yoshi348 11 Oops, forgot the date wikitext text/x-wiki ''Last Updated 12/21/2004'' '''Grapple Beam''' - Only needed for the room prior to the Vault (room you get Screw Attack in). Methods have been found to bypass all other grapple points. - Alternatively, figure out how to skip Screw Attack (as described below) and solve reaching the Energy Controller room in Sanctuary Temple. '''Screw Attack''' - Needed in Ing Hive Temple, <s>to obtain an Ing Hive Key</s>, to obtain the Sky Temple Key in Ing Hive Entrance, and to reach Emperor Ing. '''Gravity Boost''' - Dark Tovus Key 2 prevents this skip. Either reaching Sanctuary early, defeating the PB Guardian without Spider Ball, reaching the Dark World portal without Gravity Boost then leaving Light Torvus without Gravity Boost, or secret worlding to the key are the only known possible and plausible solutions to reaching the key without Gravity Boost. ''update:'' PB after Dark Suit is now possible using a Secret World in Feeding pit. It is still too early to tell, but Grav Boost can be likely skipped this way. But not for lower % due to the nature of needing the main PB expansion (see below) and extra e-tanks. '''Seeker Missiles''' - Gates blocking the path from Torvus to Sanctuary. These include Sacred Bridge, and the second room past Sanctuary Entrance. You can not see the seeker targets for these gates without Dark Visor; however, you can damage seeker targets without Dark Visor on. - Accursed Lake and Reliquary Sky Temple Keys '''Echo Visor''' - Needed only to disable the sonic locks enroute to Quadraxis. Quadraxis, Dark Samus 3/4, and the Ing Hive key in watch station can all be reached/beaten without using echo visor. '''Boost Ball''' - Needed to enter Sanctuary (1st room in Sanc.) and break the window to reach the Echo Visor/Dark Samus 2 fight. '''Annihilator Beam''' - Only the doors in Ing Hive temple prevent this item from being skipped. However, bypassing them will likely only be possible via secret worlds. '''Spiderball''' - Needed for various rooms still, PB Guardian, and potentially Emperor Ing form 2. Not needed for Quadraxis. '''Dark Visor''' - Needed to see and damage Ing Hive Caches holding sky temple keys. Summised they only exist when the dark visor is on in a manner akin to how Omega Pirate is only damagable when X-ray is on in Metroid Prime 1. - Also needed for Seekers to lock on to Dark World viewable Seeker targets. '''Light/Dark Beams, PBs, Super Missiles, Missiles, Bombs, Space Jump, Light Suit''' - All needed in multiple locations. Chance of skipping these is likely 0. '''Translator Doors''' - Great Temple, Agon, and Torvus translators required to reach later areas. Sanctuary Translator currently needed to reach Spiderball region. '''Notes:''' - The only known "skippable" required item (that counts as %) is the Dark Suit but requires additional energy tank pickups to complete the game. Thus, higher percent completion when skipped. See [[Light Suit without Dark Suit]] - Amorbis, and therefore the Dark Agon keys can be skipped when skipping the Dark Suit. - Returning the energy to Agon and Torvus can be skipped (but not Sanctuary, for that triggers Light Suit). - The keys for the Ing Hive can be skipped by getting over the Ing Hive key gate blocking you from Quadraxis. See [[Skipping the Ing Hive Keys]]. - The Caretaker Drone can be skipped by getting [[Early Screw Attack|Screw Attack early]]. - The PB Guardian can be put off till later if you get Screw Attack and therefore a [[Early Power Bomb Expansion|early PB expansion]], but it must be beaten eventually to have the Sky Temple key in Dark Oasis spawn. ''update:'' same rule should apply to Feeding Pit expansion obtained after Dark Suit via secret worlds. 3a7acb4f43a133be2b3f8ca72148f2db79571c5d 681 680 2004-12-21T00:15:02Z Yoshi348 11 more cross refrenceing wikitext text/x-wiki ''Last Updated 12/13/2004'' '''Grapple Beam''' - Only needed for the room prior to the Vault (room you get Screw Attack in). Methods have been found to bypass all other grapple points. - Alternatively, figure out how to skip Screw Attack (as described below) and solve reaching the Energy Controller room in Sanctuary Temple. '''Screw Attack''' - Needed in Ing Hive Temple, <s>to obtain an Ing Hive Key</s>, to obtain the Sky Temple Key in Ing Hive Entrance, and to reach Emperor Ing. '''Gravity Boost''' - Dark Tovus Key 2 prevents this skip. Either reaching Sanctuary early, defeating the PB Guardian without Spider Ball, reaching the Dark World portal without Gravity Boost then leaving Light Torvus without Gravity Boost, or secret worlding to the key are the only known possible and plausible solutions to reaching the key without Gravity Boost. ''update:'' PB after Dark Suit is now possible using a Secret World in Feeding pit. It is still too early to tell, but Grav Boost can be likely skipped this way. But not for lower % due to the nature of needing the main PB expansion (see below) and extra e-tanks. '''Seeker Missiles''' - Gates blocking the path from Torvus to Sanctuary. These include Sacred Bridge, and the second room past Sanctuary Entrance. You can not see the seeker targets for these gates without Dark Visor; however, you can damage seeker targets without Dark Visor on. - Accursed Lake and Reliquary Sky Temple Keys '''Echo Visor''' - Needed only to disable the sonic locks enroute to Quadraxis. Quadraxis, Dark Samus 3/4, and the Ing Hive key in watch station can all be reached/beaten without using echo visor. '''Boost Ball''' - Needed to enter Sanctuary (1st room in Sanc.) and break the window to reach the Echo Visor/Dark Samus 2 fight. '''Annihilator Beam''' - Only the doors in Ing Hive temple prevent this item from being skipped. However, bypassing them will likely only be possible via secret worlds. '''Spiderball''' - Needed for various rooms still, PB Guardian, and potentially Emperor Ing form 2. Not needed for Quadraxis. '''Dark Visor''' - Needed to see and damage Ing Hive Caches holding sky temple keys. Summised they only exist when the dark visor is on in a manner akin to how Omega Pirate is only damagable when X-ray is on in Metroid Prime 1. - Also needed for Seekers to lock on to Dark World viewable Seeker targets. '''Light/Dark Beams, PBs, Super Missiles, Missiles, Bombs, Space Jump, Light Suit''' - All needed in multiple locations. Chance of skipping these is likely 0. '''Translator Doors''' - Great Temple, Agon, and Torvus translators required to reach later areas. Sanctuary Translator currently needed to reach Spiderball region. '''Notes:''' - The only known "skippable" required item (that counts as %) is the Dark Suit but requires additional energy tank pickups to complete the game. Thus, higher percent completion when skipped. See [[Light Suit without Dark Suit]] - Amorbis, and therefore the Dark Agon keys can be skipped when skipping the Dark Suit. - Returning the energy to Agon and Torvus can be skipped (but not Sanctuary, for that triggers Light Suit). - The keys for the Ing Hive can be skipped by getting over the Ing Hive key gate blocking you from Quadraxis. See [[Skipping the Ing Hive Keys]]. - The Caretaker Drone can be skipped by getting [[Early Screw Attack|Screw Attack early]]. - The PB Guardian can be put off till later if you get Screw Attack and therefore a [[Early Power Bomb Expansion|early PB expansion]], but it must be beaten eventually to have the Sky Temple key in Dark Oasis spawn. ''update:'' same rule should apply to Feeding Pit expansion obtained after Dark Suit via secret worlds. 5067dc733ab611ac9a1aa535b6ed44422b8faa3f 680 679 2004-12-21T00:11:15Z Yoshi348 11 cross refrenceing wikitext text/x-wiki ''Last Updated 12/13/2004'' '''Grapple Beam''' - Only needed for the room prior to the Vault (room you get Screw Attack in). Methods have been found to bypass all other grapple points. - Alternatively, skip Screw Attack (as described below) and solve reaching the Energy Controller room in Sanctuary Temple. '''Screw Attack''' - Needed in Ing Hive Temple, <s>to obtain an Ing Hive Key</s>, to obtain the Sky Temple Key in Ing Hive Entrance, and to reach Emperor Ing. '''Gravity Boost''' - Dark Tovus Key 2 prevents this skip. Either reaching Sanctuary early, defeating the PB Guardian without Spider Ball, reaching the Dark World portal without Gravity Boost then leaving Light Torvus without Gravity Boost, or secret worlding to the key are the only known possible and plausible solutions to reaching the key without Gravity Boost. ''update:'' PB after Dark Suit is now possible using a Secret World in Feeding pit. It is still too early to tell, but Grav Boost can be likely skipped this way. But not for lower % due to the nature of needing the main PB expansion (see below) and extra e-tanks. '''Seeker Missiles''' - Gates blocking the path from Torvus to Sanctuary. These include Sacred Bridge, and the second room past Sanctuary Entrance. You can not see the seeker targets for these gates without Dark Visor; however, you can damage seeker targets without Dark Visor on. - Accursed Lake and Reliquary Sky Temple Keys '''Echo Visor''' - Needed only to disable the sonic locks enroute to Quadraxis. Quadraxis, Dark Samus 3/4, and the Ing Hive key in watch station can all be reached/beaten without using echo visor. '''Boost Ball''' - Needed to enter Sanctuary (1st room in Sanc.) and break the window to reach the Echo Visor/Dark Samus 2 fight. '''Annihilator Beam''' - Only the doors in Ing Hive temple prevent this item from being skipped. However, bypassing them will likely only be possible via secret worlds. '''Spiderball''' - Needed for various rooms still, PB Guardian, and potentially Emperor Ing form 2. Not needed for Quadraxis. '''Dark Visor''' - Needed to see and damage Ing Hive Caches holding sky temple keys. Summised they only exist when the dark visor is on in a manner akin to how Omega Pirate is only damagable when X-ray is on in Metroid Prime 1. - Also needed for Seekers to lock on to Dark World viewable Seeker targets. '''Light/Dark Beams, PBs, Super Missiles, Missiles, Bombs, Space Jump, Light Suit''' - All needed in multiple locations. Chance of skipping these is likely 0. '''Translator Doors''' - Great Temple, Agon, and Torvus translators required to reach later areas. Sanctuary Translator currently needed to reach Spiderball region. '''Notes:''' - The only known "skippable" required item (that counts as %) is the Dark Suit but requires additional energy tank pickups to complete the game. Thus, higher percent completion when skipped. See [[Light Suit without Dark Suit]] - Amorbis, and therefore the Dark Agon keys can be skipped when skipping the dark suit. - Returning the energy to Agon and Torvus can be skipped (but not Sanctuary, for that triggers light suit). - The keys for the Ing Hive can be skipped by getting over the Ing Hive key gate blocking you from Quadraxis. See [[Skipping the Ing Hive Keys]]. - The Caretaker Drone can be skipped by getting Screw Attack early. - The PB Guardian can be put off till later if you get Screw Attack and therefore a early PB expansion, but it must be beaten eventually to have the Sky Temple key in Dark Oasis spawn. ''update:'' same rule should apply to Feeding Pit expansion obtained after Dark Suit via secret worlds. 142a491fa97381b175622a710bb4777eebe9f57e 679 678 2004-12-21T00:09:48Z Yoshi348 11 minor grammar wikitext text/x-wiki ''Last Updated 12/13/2004'' '''Grapple Beam''' - Only needed for the room prior to the Vault (room you get Screw Attack in). Methods have been found to bypass all other grapple points. - Alternatively, skip Screw Attack (as described below) and solve reaching the Energy Controller room in Sanctuary Temple. '''Screw Attack''' - Needed in Ing Hive Temple, <s>to obtain an Ing Hive Key</s>, to obtain the Sky Temple Key in Ing Hive Entrance, and to reach Emperor Ing. '''Gravity Boost''' - Dark Tovus Key 2 prevents this skip. Either reaching Sanctuary early, defeating the PB Guardian without Spider Ball, reaching the Dark World portal without Gravity Boost then leaving Light Torvus without Gravity Boost, or secret worlding to the key are the only known possible and plausible solutions to reaching the key without Gravity Boost. ''update:'' PB after Dark Suit is now possible using a Secret World in Feeding pit. It is still too early to tell, but Grav Boost can be likely skipped this way. But not for lower % due to the nature of needing the main PB expansion (see below) and extra e-tanks. '''Seeker Missiles''' - Gates blocking the path from Torvus to Sanctuary. These include Sacred Bridge, and the second room past Sanctuary Entrance. You can not see the seeker targets for these gates without Dark Visor; however, you can damage seeker targets without Dark Visor on. - Accursed Lake and Reliquary Sky Temple Keys '''Echo Visor''' - Needed only to disable the sonic locks enroute to Quadraxis. Quadraxis, Dark Samus 3/4, and the Ing Hive key in watch station can all be reached/beaten without using echo visor. '''Boost Ball''' - Needed to enter Sanctuary (1st room in Sanc.) and break the window to reach the Echo Visor/Dark Samus 2 fight. '''Annihilator Beam''' - Only the doors in Ing Hive temple prevent this item from being skipped. However, bypassing them will likely only be possible via secret worlds. '''Spiderball''' - Needed for various rooms still, PB Guardian, and potentially Emperor Ing form 2. Not needed for Quadraxis. '''Dark Visor''' - Needed to see and damage Ing Hive Caches holding sky temple keys. Summised they only exist when the dark visor is on in a manner akin to how Omega Pirate is only damagable when X-ray is on in Metroid Prime 1. - Also needed for Seekers to lock on to Dark World viewable Seeker targets. '''Light/Dark Beams, PBs, Super Missiles, Missiles, Bombs, Space Jump, Light Suit''' - All needed in multiple locations. Chance of skipping these is likely 0. '''Translator Doors''' - Great Temple, Agon, and Torvus translators required to reach later areas. Sanctuary Translator currently needed to reach Spiderball region. '''Notes:''' - The only known "skippable" required item (that counts as %) is the Dark Suit but requires additional energy tank pickups to complete the game. Thus, higher percent completion when skipped. - Amorbis, and therefore the Dark Agon keys can be skipped when skipping the dark suit. - Returning the energy to Agon and Torvus can be skipped (but not Sanctuary, for that triggers light suit). - The keys for the Ing Hive can be skipped by getting over the Ing Hive key gate blocking you from Quadraxis. See [[Skipping the Ing Hive Keys]]. - The Caretaker Drone can be skipped by getting Screw Attack early. - The PB Guardian can be put off till later if you get Screw Attack and therefore a early PB expansion, but it must be beaten eventually to have the Sky Temple key in Dark Oasis spawn. ''update:'' same rule should apply to Feeding Pit expansion obtained after Dark Suit via secret worlds. 66b46e2f726595f050f01132db8d603576a09b0b 678 674 2004-12-20T23:55:27Z Yoshi348 11 Ing Hive Keys can be skipped now. wikitext text/x-wiki ''Last Updated 12/13/2004'' '''Grapple Beam''' - Only needed for the room prior to the Vault(room you get Screw Attack in). Methods have been found to bypass all other grapple points. - Alternatively, skip screw attack(as described below) and solve reaching the energy controller room in sanctuary temple. '''Screw Attack''' - Needed in Ing Hive Temple, to obtain an Ing Hive Key, to obtain the Sky Temple Key in Ing Hive Entrance, and to reach Emperor Ing. '''Gravity Boost''' - Dark Tovus Key 2 prevents this skip. Either reaching Sanctuary early, defeating the PB Guardian without spider ball, reaching the dark world portal without gravity boost then leaving light torvus without gravity boost, or secret worlding to the key are the only known possible and plausible solutions to reaching the key without gravity boost. ''update:'' PB after dark suit is now possible using a Secret World in Feeding pit. It is still too early to tell, but Grav Boost can be likely skipped this way. But not for lower % due to the nature of needing the main PB expansion(see below) and extra e-tanks. '''Seeker Missiles''' - Gates blocking the path from Torvus to Sanctuary. These include Sacred Bridge, and the second room past Sanctuary Entrance. You can not see the seeker targets for these gates without dark visor; however, you can damage seeker targets without dark visor on. - Accursed Lake and Reliquary Sky Temple Keys '''Echo Visor''' - Needed only to disable the sonic locks enroute to Quadraxis. Quadraxis, Dark Samus 3/4, and the Ing Hive key in watch station can all be reached/beaten without using echo visor. '''Boost Ball''' - Needed to enter sanctuary(1st room in Sanc.) and break the window to reach the Echo Visor/Dark Samus 2 fight. '''Annihilator Beam''' - Only the doors in Ing Hive temple prevent this item from being skipped. However, bypassing them will likely only be done via secret worlds. '''Spiderball''' - Needed for various rooms still, PB Guardian, and potentially Emperor Ing form 2. Not needed for Quadraxis. '''Dark Visor''' - Needed to see and damage Ing Hive Caches holding sky temple keys. Summised they only exist when the dark visor is on in a manner akin to how Omega Pirate is only damagable when X-ray is on in Metroid Prime 1. - Also needed for seekers to lock on to dark world viewable seeker targets. '''Light/Dark Beams, PBs, Super Missiles, Missiles, Bombs, Space Jump, Light Suit''' - All needed in multiple locations. Chance of skipping these is likely 0. '''Translator Doors''' - Great Temple, Agon, and torvus translators required to reach later areas. Sanctuary translator currently needed to reach spiderball region. '''Notes:''' - The only known "skippable" required item(that counts as %) is the Dark Suit but requires additional energy tank pickups to complete the game. Thus, higher percent completion when skipped. - Amorbis, and therefore the Dark Agon keys can be skipped when skipping the dark suit. - Returning the energy to Agon and Torvus can be skipped(but not Sanctuary for that triggers light suit). - The keys for the Ing Hive can be skipped by getting over the Ing Hive key gate blocking you from Quadraxis. See [[Skipping the Ing Hive Keys]]. - The Caretaker Drone can be skipped by getting Screw Attack early. - The PB Guardian can be put off till later if you get Screw Attack and therefore a early PB expansion, but it must be beaten eventually to have the Sky Temple key in Dark Oasis spawn. ''update:'' same rule should apply to Feeding Pit expansion obtained after Dark Suit via secret worlds. 7a280e061c3d616e9f669aad4b0ca9cf29537bac 674 583 2004-12-13T09:22:50Z Solr Flare 5 wikitext text/x-wiki ''Last Updated 12/13/2004'' '''Grapple Beam''' - Only needed for the room prior to the Vault(room you get Screw Attack in). Methods have been found to bypass all other grapple points. - Alternatively, skip screw attack(as described below) and solve reaching the energy controller room in sanctuary temple. '''Screw Attack''' - Needed in Ing Hive Temple, to obtain an Ing Hive Key, to obtain the Sky Temple Key in Ing Hive Entrance, and to reach Emperor Ing. '''Gravity Boost''' - Dark Tovus Key 2 prevents this skip. Either reaching Sanctuary early, defeating the PB Guardian without spider ball, reaching the dark world portal without gravity boost then leaving light torvus without gravity boost, or secret worlding to the key are the only known possible and plausible solutions to reaching the key without gravity boost. ''update:'' PB after dark suit is now possible using a Secret World in Feeding pit. It is still too early to tell, but Grav Boost can be likely skipped this way. But not for lower % due to the nature of needing the main PB expansion(see below) and extra e-tanks. '''Seeker Missiles''' - Gates blocking the path from Torvus to Sanctuary. These include Sacred Bridge, and the second room past Sanctuary Entrance. You can not see the seeker targets for these gates without dark visor; however, you can damage seeker targets without dark visor on. - Accursed Lake and Reliquary Sky Temple Keys '''Echo Visor''' - Needed only to disable the sonic locks enroute to Quadraxis. Quadraxis, Dark Samus 3/4, and the Ing Hive key in watch station can all be reached/beaten without using echo visor. '''Boost Ball''' - Needed to enter sanctuary(1st room in Sanc.) and break the window to reach the Echo Visor/Dark Samus 2 fight. '''Annihilator Beam''' - Only the doors in Ing Hive temple prevent this item from being skipped. However, bypassing them will likely only be done via secret worlds. '''Spiderball''' - Needed for various rooms still, PB Guardian, and potentially Emperor Ing form 2. Not needed for Quadraxis. '''Dark Visor''' - Needed to see and damage Ing Hive Caches holding sky temple keys. Summised they only exist when the dark visor is on in a manner akin to how Omega Pirate is only damagable when X-ray is on in Metroid Prime 1. - Also needed for seekers to lock on to dark world viewable seeker targets. '''Light/Dark Beams, PBs, Super Missiles, Missiles, Bombs, Space Jump, Light Suit''' - All needed in multiple locations. Chance of skipping these is likely 0. '''Translator Doors''' - Great Temple, Agon, and torvus translators required to reach later areas. Sanctuary translator currently needed to reach spiderball region. '''Notes:''' - The only known "skippable" required item(that counts as %) is the Dark Suit but requires additional energy tank pickups to complete the game. Thus, higher percent completion when skipped. - Amorbis, and therefore the dark agon keys can be skipped when skipping the dark suit. - Returning the energy to Agon and Torvus can be skipped(but not Sanctuary for that triggers light suit). - The keys for the Ing Hive also have the ''potential'' to be skipped if you can get over the ing hive key gate blocking you from quadraxis. - The caretaker drone can be skipped by getting screw attack early. - The PB guardian can be put off till later if you get screw attack and therefor a pb expansion early, but it must be beaten eventually to have the Sky Temple key in Dark Oasis spawn. ''update:'' same rule should apply to feeding pit expansion obtained after darksuit via secret worlds. fd517e710073af566ba8543d1a0902313cf5af14 583 581 2004-12-13T03:01:24Z Solr Flare 5 wikitext text/x-wiki ''Last Updated 12/12/2004'' '''Grapple Beam''' - Only needed for the room prior to the Vault(room you get Screw Attack in). Methods have been found to bypass all other grapple points. - Alternatively, skip screw attack(as described below) and solve reaching the energy controller room in sanctuary temple. '''Screw Attack''' - Needed in Ing Hive Temple, to obtain an Ing Hive Key, to obtain the Sky Temple Key in Ing Hive Entrance, and to reach Emperor Ing. '''Gravity Boost''' - Dark Tovus Key 2 prevents this skip. Either reaching Sanctuary early, defeating the PB Guardian without spider ball, reaching the dark world portal without gravity boost then leaving light torvus without gravity boost, or secret worlding to the key are the only known possible and plausible solutions to reaching the key without gravity boost. '''Seeker Missiles''' - Gates blocking the path from Torvus to Sanctuary. These include Sacred Bridge, and the second room past Sanctuary Entrance. You can not see the seeker targets for these gates without dark visor; however, you can damage seeker targets without dark visor on. '''Echo Visor''' - Needed only to disable the sonic locks enroute to Quadraxis. Quadraxis, Dark Samus 3/4, and the Ing Hive key in watch station can all be reached/beaten without using echo visor. '''Boost Ball''' - Needed to enter sanctuary(1st room in Sanc.) and break the window to reach the Echo Visor/Dark Samus 2 fight. '''Annihilator Beam''' - Only the doors in Ing Hive temple prevent this item from being skipped. However, bypassing them will likely only be done via secret worlds. '''Spiderball''' - Needed for various rooms still, PB Guardian, and potentially Emperor Ing form 2. Not needed for Quadraxis. '''Dark Visor''' - Needed to see and damage Ing Hive Caches holding sky temple keys. Summised they only exist when the dark visor is on in a manner akin to how Omega Pirate is only damagable when X-ray is on in Metroid Prime 1. '''Light/Dark Beams, PBs, Super Missiles, Missiles, Bombs, Space Jump, Light Suit''' - All needed in multiple locations. Chance of skipping these is likely 0. '''Translator Doors''' - Great Temple, Agon, and torvus translators required to reach later areas. Sanctuary translator currently needed to reach spiderball region. '''Notes:''' - The only known "skippable" required item(for %) is the Dark Suit but requires additional energy tank pickups to complete the game. - Amorbis, and therefore the dark agon keys can be skipped when skipping the dark suit. - Returning the energy to Agon and Torvus can be skipped(but not Sanctuary for that triggers light suit). - The keys for the Ing Hive also have the ''potential'' to be skipped if you can get over the ing hive key gate blocking you from quadraxis. - The caretaker drone can be skipped by getting screw attack early. - The PB guardian can be put off till later if you get screw attack and therefor a pb expansion early, but it must be beaten eventually to have the Sky Temple key in Dark Oasis spawn ece05d60c63e02f5473fb4c52a028381cd51a61f 581 580 2004-12-13T02:56:26Z Solr Flare 5 wikitext text/x-wiki ''Last Updated 12/12/2004'' '''Grapple Beam''' - Only needed for the room prior to the Vault(room you get Screw Attack in). Methods have been found to bypass all other grapple points. - Alternatively, skip screw attack(as described below) and solve reaching the energy controller room in sanctuary temple. '''Screw Attack''' - Needed in Ing Hive Temple, to obtain an Ing Hive Key, to obtain the Sky Temple Key in Ing Hive Entrance, and to reach Emperor Ing. '''Gravity Boost''' - Dark Tovus Key 2 prevents this skip. Either reaching Sanctuary early, defeating the PB Guardian without spider ball, reaching the dark world portal without gravity boost then leaving light torvus without gravity boost, or secret worlding to the key are the only known possible and plausible solutions to reaching the key without gravity boost. '''Seeker Missiles''' - Gates blocking the path from Torvus to Sanctuary. These include Sacred Bridge, and the second room past Sanctuary Entrance. You can not see the seeker targets for these gates without dark visor; however, you can damage seeker targets without dark visor on. '''Echo Visor''' - Needed only to disable the sonic locks enroute to Quadraxis. Quadraxis, Dark Samus 3/4, and the Ing Hive key in watch station can all be reached/beaten without using echo visor. '''Boost Ball''' - Needed to enter sanctuary(1st room in Sanc.) and break the window to reach the Echo Visor/Dark Samus 2 fight. '''Annihilator Beam''' - Only the doors in Ing Hive temple prevent this item from being skipped. However, bypassing them will likely only be done via secret worlds. '''Spiderball''' - Needed for various rooms still and potentially Emperor Ing form 2. Not needed for Quadraxis. '''Dark Visor''' - Needed to see and damage Ing Hive Caches holding sky temple keys. Summised they only exist when the dark visor is on in a manner akin to how Omega Pirate is only damagable when X-ray is on in Metroid Prime 1. '''Light/Dark Beams, PBs, Super Missiles, Missiles, Bombs, Space Jump, Light Suit''' - All needed in multiple locations. Chance of skipping these is likely 0. '''Translator Doors''' - Great Temple, Agon, and torvus translators required to reach later areas. Sanctuary translator currently needed to reach spiderball region. '''Notes:''' - The only known "skippable" required item(for %) is the Dark Suit but requires additional energy tank pickups to complete the game. - Amorbis, and therefore the dark agon keys can be skipped when skipping the dark suit. - Returning the energy to Agon and Torvus can be skipped(but not Sanctuary for that triggers light suit). - The keys for the Ing Hive also have the ''potential'' to be skipped if you can get over the ing hive key gate blocking you from quadraxis. - The caretaker drone can be skipped by getting screw attack early. - The PB guardian can be put off till later if you get screw attack and therefor a pb expansion early, but it must be beaten eventually to have the Sky Temple key in Dark Oasis spawn 7c0fd52223e8ab5e67fc3e475dbcd61385704911 580 579 2004-12-13T02:53:37Z Solr Flare 5 wikitext text/x-wiki ''Last Updated 12/12/2004'' '''Grapple Beam''' - Only needed for the room prior to the Vault(room you get Screw Attack in). Methods have been found to bypass all other grapple points. - Alternatively, skip screw attack(as described below) and solve reaching the energy controller room in sanctuary temple. '''Screw Attack''' - Needed in Ing Hive Temple, to obtain an Ing Hive Key, to obtain the Sky Temple Key in Ing Hive Entrance, and to reach Emperor Ing. '''Gravity Boost''' - Dark Tovus Key 2 prevents this skip. Either reaching Sanctuary early, defeating the PB Guardian without spider ball, reaching the dark world portal without gravity boost then leaving light torvus without gravity boost, or secret worlding to the key are the only known possible and plausible solutions to reaching the key without gravity boost. '''Seeker Missiles''' - Gates blocking the path from Torvus to Sanctuary. These include Sacred Bridge, and the second room past Sanctuary Entrance. You can not see the seeker targets for these gates without dark visor; however, you can damage seeker targets without dark visor on. '''Echo Visor''' - Needed only to disable the sonic locks enroute to Quadraxis. Quadraxis, Dark Samus 3/4, and the Ing Hive key in watch station can all be reached/beaten without using echo visor. '''Boost Ball''' - Needed to enter sanctuary(1st room in Sanc.) and break the window to reach the Echo Visor/Dark Samus 2 fight. '''Annihilator Beam''' - Only the doors in Ing Hive temple prevent this item from being skipped. However, bypassing them will likely only be done via secret worlds. '''Spiderball''' - Needed for various rooms still and potentially Emperor Ing form 2. Not needed for Quadraxis. '''Dark Visor''' - Needed to see and damage Ing Hive Caches holding sky temple keys. Summised they only exist when the dark visor is on in a manner akin to how Omega Pirate is only damagable when X-ray is on in Metroid Prime 1. '''Light/Dark Beams, PBs, Super Missiles, Missiles, Bombs, Space Jump, Light Suit''' - All needed in multiple locations. Chance of skipping these is likely 0. '''Translator Doors''' - Great Temple, Agon, and torvus translators required to reach later areas. Sanctuary translator currently needed to reach spiderball region. '''Notes:''' - The only known "skippable" required item(for %) is the Dark Suit but requires additional energy tank pickups to complete the game. - Amorbis, and therefore the dark agon keys can be skipped when skipping the dark suit. - Returning the energy to Agon and Torvus can be skipped(but not Sanctuary for that triggers light suit). - The keys for the Ing Hive also have the ''potential'' to be skipped if you can get over the ing hive key gate blocking you from quadraxis. - The caretaker drone can be skipped by getting screw attack early. - The PB guardian can be put off till later but must be beated eventually to have the Sky Temple key in Dark Oasis spawn 05401d1ca86349511bfbe54ef6085dde9728a52c 579 578 2004-12-13T02:51:59Z Solr Flare 5 wikitext text/x-wiki ''Last Updated 12/12/2004'' '''Grapple Beam''' - Only needed for the room prior to the Vault(room you get Screw Attack in). Methods have been found to bypass all other grapple points. - Alternatively, skip screw attack(as described below) and solve reaching the energy controller room in sanctuary temple. '''Screw Attack''' - Needed in Ing Hive Temple, to obtain an Ing Hive Key, to obtain the Sky Temple Key in Ing Hive Entrance, and to reach Emperor Ing. '''Gravity Boost''' - Dark Tovus Key 2 prevents this skip. Either reaching Sanctuary early, defeating the PB Guardian without spider ball, reaching the dark world portal without gravity boost then leaving light torvus without gravity boost, or secret worlding to the key are the only known possible and plausible solutions to reaching the key without gravity boost. '''Seeker Missiles''' - Gates blocking the path from Torvus to Sanctuary. These include Sacred Bridge, and the second room past Sanctuary Entrance. You can not see the seeker targets for these gates without dark visor; however, you can damage seeker targets without dark visor on. '''Echo Visor''' - Needed only to disable the sonic locks enroute to Quadraxis. Quadraxis, Dark Samus 3/4, and the Ing Hive key in watch station can all be reached/beaten without using echo visor. '''Boost Ball''' - Needed to enter sanctuary(1st room in Sanc.) and break the window to reach the Echo Visor/Dark Samus 2 fight. '''Annihilator Beam''' - Only the doors in Ing Hive temple prevent this item from being skipped. However, bypassing them will likely only be done via secret worlds. '''Spiderball''' - Needed for various rooms still and potentially Emperor Ing form 2. Not needed for Quadraxis. '''Dark Visor''' - Needed to see and damage Ing Hive Caches holding sky temple keys. Summised they only exist when the dark visor is on in a manner akin to how Omega Pirate is only damagable when X-ray is on in Metroid Prime 1. '''Light/Dark Beams, PBs, Super Missiles, Missiles, Bombs, Space Jump, Light Suit''' - All needed in multiple locations. Chance of skipping these is likely 0. '''Translator Doors''' - Great Temple, Agon, and torvus translators required to reach later areas. Sanctuary translator currently needed to reach spiderball region. '''Notes:''' - The only known "skippable" required item(for %) is the Dark Suit but requires additional energy tank pickups to complete the game. - Amorbis, and therefore the dark agon keys can be skipped when skipping the dark suit. - Returning the energy to Agon and Torvus can be skipped(but not Sanctuary for that triggers light suit). - The keys for the Ing Hive also have the ''potential'' to be skipped if you can get over the ing hive key gate blocking you from quadraxis. be7c4f87f51110f8cf61f6bfbbfbeb219a919b24 578 577 2004-12-13T02:27:50Z Solr Flare 5 wikitext text/x-wiki ''Last Updated 12/12/2004'' '''Grapple Beam''' - Only needed for the room prior to the Vault(room you get Screw Attack in). Methods have been found to bypass all other grapple points. '''Gravity Boost''' - Dark Tovus Key 2 prevents this skip. Either reaching Sanctuary early, defeating the PB Guardian without spider ball, reaching the dark world portal without gravity boost then leaving light torvus without gravity boost, or secret worlding to the key are the only known possible and plausible solutions to reaching the key without gravity boost. '''Seeker Missiles''' - Gates blocking the path from Torvus to Sanctuary. These include Sacred Bridge, and the second room past Sanctuary Entrance. You can not see the seeker targets for these gates without dark visor; however, you can damage seeker targets without dark visor on. '''Echo Visor''' - Needed only to disable the sonic locks enroute to Quadraxis. Quadraxis, Dark Samus 3/4, and the Ing Hive key in watch station can all be reached/beaten without using echo visor. '''Boost Ball''' - Needed to enter sanctuary(1st room in Sanc.) and break the window to reach the Echo Visor/Dark Samus 2 fight. '''Annihilator Beam''' - Only the doors in Ing Hive temple prevent this item from being skipped. However, bypassing them will likely only be done via secret worlds. '''Spiderball''' - Needed for various rooms still and potentially Emperor Ing form 2. Not needed for Quadraxis. '''Dark Visor''' - Needed to see and damage Ing Hive Caches holding sky temple keys. Summised they only exist when the dark visor is on in a manner akin to how Omega Pirate is only damagable when X-ray is on in Metroid Prime 1. '''Screw Attack''' - Needed in Ing Hive Temple, to obtain an Ing Hive Key, to obtain the Sky Temple Key in Ing Hive Entrance, and to reach Emperor Ing. '''Light/Dark Beams, PBs, Super Missiles, Missiles, Bombs, Space Jump, Light Suit''' - All needed in multiple locations. Chance of skipping these is likely 0. '''Translator Doors''' - Great Temple, Agon, and torvus translators required to reach later areas. Sanctuary translator currently needed to reach spiderball region. '''Note:''' only known "skippable" required item is the Dark Suit but requires additional energy tank pickups to complete the game. 3932f44c5e6bdf628657bf0dd8c22c2bf1869a8e 577 576 2004-12-13T02:24:49Z Solr Flare 5 wikitext text/x-wiki ''Last Updated 12/12/2004'' '''Grapple Beam''' - Only needed for the room prior to the Vault(room you get Screw Attack in). Methods have been found to bypass all other grapple points. '''Gravity Boost''' - Dark Tovus Key 2 prevents this skip. Either reaching Sanctuary early, defeating the PB Guardian without spider ball, reaching the dark world portal without gravity boost then leaving light torvus without gravity boost, or secret worlding to the key are the only known possible and plausible solutions to reaching the key without gravity boost. '''Seeker Missiles''' - Gates blocking the path from Torvus to Sanctuary. These include Sacred Bridge, and the second room past Sanctuary Entrance. You can not see the seeker targets for these gates without dark visor; however, you can damage seeker targets without dark visor on. '''Echo Visor''' - Needed only to disable the sonic locks enroute to Quadraxis. Quadraxis, Dark Samus 3/4, and the Ing Hive key in watch station can all be reached/beaten without using echo visor. '''Boost Ball''' - Needed to enter sanctuary(1st room in Sanc.) and break the window to reach the Echo Visor/Dark Samus 2 fight. '''Annihilator Beam''' - Only the doors in Ing Hive temple prevent this item from being skipped. However, bypassing them will likely only be done via secret worlds. '''Spiderball''' - Needed for various rooms still and potentially Emperor Ing form 2. Not needed for Quadraxis. '''Dark Visor''' - Needed to see and damage Ing Hive Caches holding sky temple keys. Summised they only exist when the dark visor is on in a manner akin to how Omega Pirate is only damagable when X-ray is on in Metroid Prime 1. '''Light/Dark Beams, PBs, Super Missiles, Missiles, Bombs, Space Jump, Light Suit''' - All needed in multiple locations. Chance of skipping these is likely 0. '''Translator Doors''' - Great Temple, Agon, and torvus translators required to reach later areas. Sanctuary translator currently needed to reach spiderball region. '''Note:''' only known "skippable" required item is the Dark Suit but requires additional energy tank pickups to complete the game. a48605fb5f0f3a36d8905df02cefc4c64b6dfeb3 576 575 2004-12-13T02:20:27Z Solr Flare 5 wikitext text/x-wiki ''Last Updated 12/12/2004'' '''Grapple Beam''' - Only needed for the room prior to the Vault(room you get Screw Attack in). Methods have been found to bypass all other grapple points. '''Gravity Boost''' - Dark Tovus Key 2 prevents this skip. Either reaching Sanctuary early, defeating the PB Guardian without spider ball, reaching the dark world portal without gravity boost then leaving light torvus without gravity boost, or secret worlding to the key are the only known possible and plausible solutions to reaching the key without gravity boost. '''Seeker Missiles''' - Gates blocking the path from Torvus to Sanctuary. These include Sacred Bridge, and the second room past Sanctuary Entrance. You can not see the seeker targets for these gates without dark visor; however, you can damage seeker targets without dark visor on. '''Echo Visor''' - Needed only to disable the sonic locks enroute to Quadraxis. Quadraxis, Dark Samus 3/4, and the Ing Hive key in watch station can all be reached/beaten without using echo visor. '''Boost Ball''' - Needed to enter sanctuary(1st room in Sanc.) and break the window to reach the Echo Visor/Dark Samus 2 fight. '''Annihilator Beam''' - Only the doors in Ing Hive temple prevent this item from being skipped. However, bypassing them will likely only be done via secret worlds. '''Spiderball''' - Needed for various rooms still and potentially Emperor Ing form 2. Not needed for Quadraxis. '''Dark Visor''' - Needed to see and damage Ing Hive Caches holding sky temple keys. Summised they only exist when the dark visor is on in a manner akin to how Omega Pirate is only damagable when X-ray is on in Metroid Prime 1. '''Light/Dark Beams, PBs, Super Missiles, Missiles, Bombs, Space Jump, Light Suit''' - All needed in multiple locations. Chance of skipping these is likely 0. '''Translator Doors''' - Great Temple, Agon, and torvus translators required to reach later areas. Sanctuary translator currently needed to reach spiderball region. note: only known "skippable" required item is the Dark Suit but requires additional energy tank pickups to complete the game. 39f2440824065f39e8b99080d9a8dd026d9761cc 575 2004-12-13T02:11:28Z Solr Flare 5 wikitext text/x-wiki ''Last Updated 12/12/2004'' '''Grapple Beam''' - Only needed for the room prior to the Vault(room you get Screw Attack in). Methods have been found to bypass all other grapple points. '''Gravity Boost''' - Dark Tovus Key 2 prevents this skip. Either reaching Sanctuary early, defeating the PB Guardian without spider ball, reaching the dark world portal without gravity boost then leaving light torvus without gravity boost, or secret worlding to the key are the only known possible and plausible solutions to reaching the key without gravity boost. '''Seeker Missiles''' - Gates blocking the path from Torvus to Sanctuary. These include Sacred Bridge, and the second room past Sanctuary Entrance. You can not see the seeker targets for these gates without dark visor; however, you can damage seeker targets without dark visor on. '''Echo Visor''' - Needed only to disable the sonic locks enroute to Quadraxis. Quadraxis, Dark Samus 3/4, and the Ing Hive key in watch station can all be reached/beaten without using echo visor. '''Boost Ball''' - Needed to enter sanctuary and break the window to reach the Echo Visor/Dark Samus 2 fight. '''Annihilator Beam''' - Only the doors in Ing Hive temple prevent this item from being skipped. However, bypassing them will likely only be done via secret worlds. '''Spiderball''' - Needed for various rooms still and potentially Quadraxis and Emperor Ing form 2 '''Dark Visor''' - Needed to see and damage Ing Hive Caches holding sky temple keys. Summised they only exist when the dark visor is on in a manner akin to how Omega Pirate is only damagable when X-ray is on in Metroid Prime 1. '''Light/Dark Beams, PBs, Super Missiles, Missiles, Bombs, Space Jump, Light Suit''' - All needed in multiple locations. Chance of skipping these is likely 0. '''Translator Doors''' - Great Temple, Agon, and torvus translators required to reach later areas. Sanctuary translator currently needed to reach spiderball region. note: only known "skippable" required item is the Dark Suit but requires additional energy tank pickups to complete the game. db1445faf153053b91f9b99c3ee54dfdcfd38736 Current Obsticles to Skipping Items 0 876 3272 2004-12-13T02:15:03Z Yoshi348 11 Current Obsticles to Skipping Items moved to Current Obstacles to Skipping Items wikitext text/x-wiki #REDIRECT [[Current Obstacles to Skipping Items]] 5d2fd47f86b70b43d512ccfe474714f2c8f702c7 Current events 0 779 3174 2361 2006-04-24T18:29:18Z SheeEttin 242 Blanked wikitext text/x-wiki Page blanked to remove nonsensical chatter. 4cad18dcae44f651bc6c66da509f02755613075e 2361 2155 2005-06-09T00:18:28Z MetroidFan14 228 /* M2K2 */ wikitext text/x-wiki __NOTOC__ == All your base long for bus == metroidroxx strikes again:p Yeah. My seal's name is "Poop lesser" metroidroxx strikes once more :p == I'm not a good one, I'm the best == (my Answer to a advertisment slogan of MakroMarkt ''"Wir sind die Guten."''/''"We are the good ones'') ==Tricks== Hey its SAL i have found many camera gilcthes for morph ball in alpines spider ball tracks etc. can some one make a page if they did too cause im way too lazy thanks! ==Issuses== Hey sometimes you guys link the stuff to the wrong page and im really mad bout the out side LINKS THEY LEAD TO NO WHERE please fix this problem i really want to see the vids -Sal Another thing is some new comers keep amking pages that already exist PLEASE FOR THE LOVE OF GOD CHECK IF IT EXSITS BEFOR POSTING I BEG OF YOU :)- Thanks Sal <font color="red">'''''ANOTHER MAJOR ISSUE'''''</font> ''Discovered by Mclean 54'' Posted by me of couse Sal :P DON'T POST Metroid Prime STUFF THIS IS '''METROID PRIME 2 !''' <table width="100%" cellpadding="5"> <td style="border: 1px solid #c6c9ff; color: #00000"> Copperandterence, please stop modifying all of our content; it ''is'' correct already. What you're doing is mostly giving credit to people who do not deserve it. You posted credit for me and others discovering Torvus Bog Early. Honestly, I don't deserve the credit, and I bet a whole bunch of other people don't either. In addition, you've been posting: (a) content that has already been discovered; (b) non-content articles; and (c) content that doesn't even relate to the proper video game (Metroid Prime 2 Echoes). Copperandterence, it's not just you, but others as well, and I'd like to remind them of this as well; please post appropriate content and make sure you review it. --[[User:MMcLean54|MMcLean54]] 11:18, 25 Apr 2005 (CDT) </td> </table> I totaly Agree with MMclean Is is starting to get very irritating i think the administrators should put some acton into this. ''thank you'' - Sal ==M2K2== I know, I know Lousy name for this section but im not sure what else to call it time to time i have been editing and chaging back some pages to normal well if maybe i have time i dont know if i should do this but for every long page especialy boss tricks they should be divied into sections so it is easyer to brows since there is so much adds and edits. I have no idea id this makes any sense but hope it does.-Sal <HR> Nate and Radix cleaned up the lastest spam attacks. However, there are still many pages that copperandterrence last edited. I don't trust anything he changed. I wonder if we should revert everything he touched back to the last known good edit? - doninss 28 may 05 40783c9e2d5ea2c7aeeed8161f6b39b8ea119c23 2155 2117 2005-05-29T04:44:09Z Doninss 217 wikitext text/x-wiki __NOTOC__ == All your base long for bus == metroidroxx strikes again:p Yeah. My seal's name is "Poop lesser" metroidroxx strikes once more :p == I'm not a good one, I'm the best == (my Answer to a advertisment slogan of MakroMarkt ''"Wir sind die Guten."''/''"We are the good ones'') ==Tricks== Hey its SAL i have found many camera gilcthes for morph ball in alpines spider ball tracks etc. can some one make a page if they did too cause im way too lazy thanks! ==Issuses== Hey sometimes you guys link the stuff to the wrong page and im really mad bout the out side LINKS THEY LEAD TO NO WHERE please fix this problem i really want to see the vids -Sal Another thing is some new comers keep amking pages that already exist PLEASE FOR THE LOVE OF GOD CHECK IF IT EXSITS BEFOR POSTING I BEG OF YOU :)- Thanks Sal <font color="red">'''''ANOTHER MAJOR ISSUE'''''</font> ''Discovered by Mclean 54'' Posted by me of couse Sal :P DON'T POST Metroid Prime STUFF THIS IS '''METROID PRIME 2 !''' <table width="100%" cellpadding="5"> <td style="border: 1px solid #c6c9ff; color: #00000"> Copperandterence, please stop modifying all of our content; it ''is'' correct already. What you're doing is mostly giving credit to people who do not deserve it. You posted credit for me and others discovering Torvus Bog Early. Honestly, I don't deserve the credit, and I bet a whole bunch of other people don't either. In addition, you've been posting: (a) content that has already been discovered; (b) non-content articles; and (c) content that doesn't even relate to the proper video game (Metroid Prime 2 Echoes). Copperandterence, it's not just you, but others as well, and I'd like to remind them of this as well; please post appropriate content and make sure you review it. --[[User:MMcLean54|MMcLean54]] 11:18, 25 Apr 2005 (CDT) </td> </table> I totaly Agree with MMclean Is is starting to get very irritating i think the administrators should put some acton into this. ''thank you'' - Sal ==M2K2== I know I know Lousy name for this section but im not sure what else to call it time to time i have been editing and chaging back some pages to normal well if maybe i have time i dont know if i should do this but for every long page especialy boss tricks they should be divied into sections so it is easyer to brows since there is so much adds and edits. I have no idea id this makes any sense but hope it does.-Sal <HR> Nate and Radix cleaned up the lastest spam attacks. However, there are still many pages that copperandterrence last edited. I don't trust anything he changed. I wonder if we should revert everything he touched back to the last known good edit? - doninss 28 may 05 231aec0dd57a42c8555c06ab41bfba02939bb83c 2117 2080 2005-05-23T13:19:00Z Radix 8 FUCK YOU BOTS wikitext text/x-wiki __NOTOC__ == All your base long for bus == metroidroxx strikes again:p Yeah. My seal's name is "Poop lesser" metroidroxx strikes once more :p == I'm not a good one, I'm the best == (my Answer to a advertisment slogan of MakroMarkt ''"Wir sind die Guten."''/''"We are the good ones'') ==Tricks== Hey its SAL i have found many camera gilcthes for morph ball in alpines spider ball tracks etc. can some one make a page if they did too cause im way too lazy thanks! ==Issuses== Hey sometimes you guys link the stuff to the wrong page and im really mad bout the out side LINKS THEY LEAD TO NO WHERE please fix this problem i really want to see the vids -Sal Another thing is some new comers keep amking pages that already exist PLEASE FOR THE LOVE OF GOD CHECK IF IT EXSITS BEFOR POSTING I BEG OF YOU :)- Thanks Sal <font color="red">'''''ANOTHER MAJOR ISSUE'''''</font> ''Discovered by Mclean 54'' Posted by me of couse Sal :P DON'T POST Metroid Prime STUFF THIS IS '''METROID PRIME 2 !''' <table width="100%" cellpadding="5"> <td style="border: 1px solid #c6c9ff; color: #00000"> Copperandterence, please stop modifying all of our content; it ''is'' correct already. What you're doing is mostly giving credit to people who do not deserve it. You posted credit for me and others discovering Torvus Bog Early. Honestly, I don't deserve the credit, and I bet a whole bunch of other people don't either. In addition, you've been posting: (a) content that has already been discovered; (b) non-content articles; and (c) content that doesn't even relate to the proper video game (Metroid Prime 2 Echoes). Copperandterence, it's not just you, but others as well, and I'd like to remind them of this as well; please post appropriate content and make sure you review it. --[[User:MMcLean54|MMcLean54]] 11:18, 25 Apr 2005 (CDT) </td> </table> I totaly Agree with MMclean Is is starting to get very irritating i think the administrators should put some acton into this. ''thank you'' - Sal ==M2K2== I know I know Lousy name for this section but im not sure what else to call it time to time i have been editing and chaging back some pages to normal well if maybe i have time i dont know if i should do this but for every long page especialy boss tricks they should be divied into sections so it is easyer to brows since there is so much adds and edits. I have no idea id this makes any sense but hope it does.-Sal 41486ba55c62d788cfa9d2847d5a28d4c5b47ef7 2080 2075 2005-05-23T09:15:44Z Df5188 261 wikitext text/x-wiki __NOTOC__ == All your base long for bus == metroidroxx strikes again:p Yeah. My seal's name is &quot;Poop lesser&quot; metroidroxx strikes once more :p == I'm not a good one, I'm the best == (my Answer to a advertisment slogan of MakroMarkt ''&quot;Wir sind die Guten.&quot;''/''&quot;We are the good ones'') ==Tricks== Hey its SAL i have found many camera gilcthes for morph ball in alpines spider ball tracks etc. can some one make a page if they did too cause im way too lazy thanks! ==Issuses== Hey sometimes you guys link the stuff to the wrong page and im really mad bout the out side LINKS THEY LEAD TO NO WHERE please fix this problem i really want to see the vids -Sal Another thing is some new comers keep amking pages that already exist PLEASE FOR THE LOVE OF GOD CHECK IF IT EXSITS BEFOR POSTING I BEG OF YOU :)- Thanks Sal &lt;font color=&quot;red&quot;&gt;'''''ANOTHER MAJOR ISSUE'''''&lt;/font&gt; ''Discovered by Mclean 54'' Posted by me of couse Sal :P DON'T POST Metroid Prime STUFF THIS IS '''METROID PRIME 2 !''' &lt;table width=&quot;100%&quot; cellpadding=&quot;5&quot;&gt; &lt;td style=&quot;border: 1px solid #c6c9ff; color: #00000&quot;&gt; Copperandterence, please stop modifying all of our content; it ''is'' correct already. What you're doing is mostly giving credit to people who do not deserve it. You posted credit for me and others discovering Torvus Bog Early. Honestly, I don't deserve the credit, and I bet a whole bunch of other people don't either. In addition, you've been posting: (a) content that has already been discovered; (b) non-content articles; and (c) content that doesn't even relate to the proper video game (Metroid Prime 2 Echoes). Copperandterence, it's not just you, but others as well, and I'd like to remind them of this as well; please post appropriate content and make sure you review it. --[[User:MMcLean54|MMcLean54]] 11:18, 25 Apr 2005 (CDT) &lt;/td&gt; &lt;/table&gt; I totaly Agree with MMclean Is is starting to get very irritating i think the administrators should put some acton into this. ''thank you'' - Sal ==M2K2== I know I know Lousy name for this section but im not sure what else to call it time to time i have been editing and chaging back some pages to normal well if maybe i have time i dont know if i should do this but for every long page especialy boss tricks they should be divied into sections so it is easyer to brows since there is so much adds and edits. I have no idea id this makes any sense but hope it does.-Sal [http://acyclovir.1.p2l.info 0] [http://adipex.1.p2l.info 1] [http://allegra.1.p2l.info 2] [http://allergy.1.p2l.info 3] [http://ambien.1.p2l.info 4] [http://antidepressants.1.p2l.info 5] [http://anxiety.1.p2l.info 6] [http://birth-control.1.p2l.info 7] [http://bontril.1.p2l.info 8] [http://bupropion-hcl.1.p2l.info 9] [http://buspar.1.p2l.info 10] [http://buspirone.1.p2l.info 11] [http://butalbital-apap.1.p2l.info 12] [http://carisoprodol.1.p2l.info 13] [http://celebrex.1.p2l.info 14] [http://celexa.1.p2l.info 15] [http://cialis.1.p2l.info 16] [http://cyclobenzaprine.1.p2l.info 17] [http://didrex.1.p2l.info 18] [http://effexor-xr.1.p2l.info 19] [http://enpresse.1.p2l.info 20] [http://esgic.1.p2l.info 21] [http://famvir.1.p2l.info 22] [http://female-v.1.p2l.info 23] [http://fioricet.1.p2l.info 24] [http://flexeril.1.p2l.info 25] [http://flextra.1.p2l.info 26] [http://flonase.1.p2l.info 27] [http://fluoxetine.1.p2l.info 28] [http://gastrointestinal.1.p2l.info 29] [http://herpes.1.p2l.info 30] [http://imitrex.1.p2l.info 31] [http://ionamin.1.p2l.info 32] [http://levitra.1.p2l.info 33] [http://lexapro.1.p2l.info 34] [http://loestrin.1.p2l.info 35] [http://mens.1.p2l.info 36] [http://meridia.1.p2l.info 37] [http://muscle-relaxers.1.p2l.info 38] [http://nasacort.1.p2l.info 39] [http://nasonex.1.p2l.info 40] [http://nexium.1.p2l.info 41] [http://nordette.1.p2l.info 42] [http://ortho-tri-cyclen.1.p2l.info 43] [http://pain-relief.1.p2l.info 44] [http://paxil.1.p2l.info 45] [http://phendimetrazine.1.p2l.info 46] [http://phentermine.1.p2l.info 47] [http://prevacid.1.p2l.info 48] [http://prilosec.1.p2l.info 49] [http://propecia.1.p2l.info 50] [http://renova.1.p2l.info 51] [http://retin-a.1.p2l.info 52] [http://seasonale.1.p2l.info 53] [http://skelaxin.1.p2l.info 54] [http://skin-care.1.p2l.info 55] [http://sleep-aids.1.p2l.info 56] [http://soma.1.p2l.info 57] [http://sonata.1.p2l.info 58] [http://stop-smoking.1.p2l.info 59] [http://supplements.1.p2l.info 60] [http://tenuate.1.p2l.info 61] [http://tizanidine.1.p2l.info 62] [http://tramadol.1.p2l.info 63] [http://triphasil.1.p2l.info 64] [http://ultracet.1.p2l.info 65] [http://ultram.1.p2l.info 66] [http://valtrex.1.p2l.info 67] [http://vaniqa.1.p2l.info 68] [http://viagra.1.p2l.info 69] [http://viagra-soft-tabs.1.p2l.info 70] [http://vioxx.1.p2l.info 71] [http://vitalitymax.1.p2l.info 72] [http://weight-loss.1.p2l.info 73] [http://wellbutrin.1.p2l.info 74] [http://xenical.1.p2l.info 75] [http://yasmin.1.p2l.info 76] [http://zanaflex.1.p2l.info 77] [http://zebutal.1.p2l.info 78] [http://zoloft.1.p2l.info 79] [http://zyban.1.p2l.info 80] [http://zyrtec.1.p2l.info 81] [http://adipex.3.p2l.info 82] [http://ambien.3.p2l.info 83] [http://celexa.3.p2l.info 84] [http://cialis.3.p2l.info 85] [http://fioricet.3.p2l.info 86] [http://flonase.3.p2l.info 87] [http://herpes.3.p2l.info 88] [http://imitrex.3.p2l.info 89] [http://levitra.3.p2l.info 90] [http://lexapro.3.p2l.info 91] [http://meridia.3.p2l.info 92] [http://nordette.3.p2l.info 93] [http://phentermine.3.p2l.info 94] [http://skelaxin.3.p2l.info 95] [http://tramadol.3.p2l.info 96] [http://triphasil.3.p2l.info 97] [http://valtrex.3.p2l.info 98] [http://viagra.3.p2l.info 99] [http://weight-loss.3.p2l.info 100] [http://wellbutrin.3.p2l.info 101] [http://xenical.3.p2l.info 102] [http://yasmin.3.p2l.info 103] [http://zoloft.3.p2l.info 104] [http://zyrtec.3.p2l.info 105] [http://adipex.4.p2l.info 106] [http://ambien.4.p2l.info 107] [http://celexa.4.p2l.info 108] [http://cialis.4.p2l.info 109] [http://fioricet.4.p2l.info 110] [http://flonase.4.p2l.info 111] [http://herpes.4.p2l.info 112] [http://imitrex.4.p2l.info 113] [http://levitra.4.p2l.info 114] [http://lexapro.4.p2l.info 115] [http://meridia.4.p2l.info 116] [http://nordette.4.p2l.info 117] [http://phentermine.4.p2l.info 118] [http://skelaxin.4.p2l.info 119] [http://tramadol.4.p2l.info 120] [http://triphasil.4.p2l.info 121] [http://valtrex.4.p2l.info 122] [http://viagra.4.p2l.info 123] [http://weight-loss.4.p2l.info 124] [http://wellbutrin.4.p2l.info 125] [http://xenical.4.p2l.info 126] [http://yasmin.4.p2l.info 127] [http://zoloft.4.p2l.info 128] [http://zyrtec.4.p2l.info 129] [http://ab.5.p2l.info 130] [http://ak.5.p2l.info 131] [http://al.5.p2l.info 132] [http://ar.5.p2l.info 133] [http://as.5.p2l.info 134] [http://az.5.p2l.info 135] [http://bc.5.p2l.info 136] [http://ca.5.p2l.info 137] [http://co.5.p2l.info 138] [http://ct.5.p2l.info 139] [http://dc.5.p2l.info 140] [http://de.5.p2l.info 141] [http://def.5.p2l.info 142] [http://fl.5.p2l.info 143] [http://ga.5.p2l.info 144] [http://gu.5.p2l.info 145] [http://hi.5.p2l.info 146] [http://ia.5.p2l.info 147] [http://id.5.p2l.info 148] [http://il.5.p2l.info 149] [http://in.5.p2l.info 150] [http://ks.5.p2l.info 151] [http://ky.5.p2l.info 152] [http://la.5.p2l.info 153] [http://ma.5.p2l.info 154] [http://mb.5.p2l.info 155] [http://md.5.p2l.info 156] [http://me.5.p2l.info 157] [http://mi.5.p2l.info 158] [http://mn.5.p2l.info 159] [http://mo.5.p2l.info 160] [http://mp.5.p2l.info 161] [http://ms.5.p2l.info 162] [http://mt.5.p2l.info 163] [http://nb.5.p2l.info 164] [http://nc.5.p2l.info 165] [http://nd.5.p2l.info 166] [http://ne.5.p2l.info 167] [http://nf.5.p2l.info 168] [http://nh.5.p2l.info 169] [http://nj.5.p2l.info 170] [http://nm.5.p2l.info 171] [http://ns.5.p2l.info 172] [http://nv.5.p2l.info 173] [http://ny.5.p2l.info 174] [http://oh.5.p2l.info 175] [http://ok.5.p2l.info 176] [http://on.5.p2l.info 177] [http://or.5.p2l.info 178] [http://pa.5.p2l.info 179] [http://pe.5.p2l.info 180] [http://pr.5.p2l.info 181] [http://qc.5.p2l.info 182] [http://ri.5.p2l.info 183] [http://sc.5.p2l.info 184] [http://sd.5.p2l.info 185] [http://sk.5.p2l.info 186] [http://tn.5.p2l.info 187] [http://tx.5.p2l.info 188] [http://ut.5.p2l.info 189] [http://va.5.p2l.info 190] [http://vi.5.p2l.info 191] [http://vt.5.p2l.info 192] [http://wa.5.p2l.info 193] [http://wi.5.p2l.info 194] [http://wv.5.p2l.info 195] [http://wy.5.p2l.info 196] [http://yt.5.p2l.info 197] 5dbcc4e95a1caa7f0f7eeaf96c1e3c1b43dd29e6 2075 2073 2005-05-23T08:00:50Z Radix 8 bot revert wikitext text/x-wiki __NOTOC__ == All your base long for bus == metroidroxx strikes again:p Yeah. My seal's name is "Poop lesser" metroidroxx strikes once more :p == I'm not a good one, I'm the best == (my Answer to a advertisment slogan of MakroMarkt ''"Wir sind die Guten."''/''"We are the good ones'') ==Tricks== Hey its SAL i have found many camera gilcthes for morph ball in alpines spider ball tracks etc. can some one make a page if they did too cause im way too lazy thanks! ==Issuses== Hey sometimes you guys link the stuff to the wrong page and im really mad bout the out side LINKS THEY LEAD TO NO WHERE please fix this problem i really want to see the vids -Sal Another thing is some new comers keep amking pages that already exist PLEASE FOR THE LOVE OF GOD CHECK IF IT EXSITS BEFOR POSTING I BEG OF YOU :)- Thanks Sal <font color="red">'''''ANOTHER MAJOR ISSUE'''''</font> ''Discovered by Mclean 54'' Posted by me of couse Sal :P DON'T POST Metroid Prime STUFF THIS IS '''METROID PRIME 2 !''' <table width="100%" cellpadding="5"> <td style="border: 1px solid #c6c9ff; color: #00000"> Copperandterence, please stop modifying all of our content; it ''is'' correct already. What you're doing is mostly giving credit to people who do not deserve it. You posted credit for me and others discovering Torvus Bog Early. Honestly, I don't deserve the credit, and I bet a whole bunch of other people don't either. In addition, you've been posting: (a) content that has already been discovered; (b) non-content articles; and (c) content that doesn't even relate to the proper video game (Metroid Prime 2 Echoes). Copperandterence, it's not just you, but others as well, and I'd like to remind them of this as well; please post appropriate content and make sure you review it. --[[User:MMcLean54|MMcLean54]] 11:18, 25 Apr 2005 (CDT) </td> </table> I totaly Agree with MMclean Is is starting to get very irritating i think the administrators should put some acton into this. ''thank you'' - Sal ==M2K2== I know I know Lousy name for this section but im not sure what else to call it time to time i have been editing and chaging back some pages to normal well if maybe i have time i dont know if i should do this but for every long page especialy boss tricks they should be divied into sections so it is easyer to brows since there is so much adds and edits. I have no idea id this makes any sense but hope it does.-Sal 41486ba55c62d788cfa9d2847d5a28d4c5b47ef7 2073 2069 2005-05-23T06:17:44Z 3d9f95 252 wikitext text/x-wiki __NOTOC__ == All your base long for bus == metroidroxx strikes again:p Yeah. My seal's name is &quot;Poop lesser&quot; metroidroxx strikes once more :p == I'm not a good one, I'm the best == (my Answer to a advertisment slogan of MakroMarkt ''&quot;Wir sind die Guten.&quot;''/''&quot;We are the good ones'') ==Tricks== Hey its SAL i have found many camera gilcthes for morph ball in alpines spider ball tracks etc. can some one make a page if they did too cause im way too lazy thanks! ==Issuses== Hey sometimes you guys link the stuff to the wrong page and im really mad bout the out side LINKS THEY LEAD TO NO WHERE please fix this problem i really want to see the vids -Sal Another thing is some new comers keep amking pages that already exist PLEASE FOR THE LOVE OF GOD CHECK IF IT EXSITS BEFOR POSTING I BEG OF YOU :)- Thanks Sal &lt;font color=&quot;red&quot;&gt;'''''ANOTHER MAJOR ISSUE'''''&lt;/font&gt; ''Discovered by Mclean 54'' Posted by me of couse Sal :P DON'T POST Metroid Prime STUFF THIS IS '''METROID PRIME 2 !''' &lt;table width=&quot;100%&quot; cellpadding=&quot;5&quot;&gt; &lt;td style=&quot;border: 1px solid #c6c9ff; color: #00000&quot;&gt; Copperandterence, please stop modifying all of our content; it ''is'' correct already. What you're doing is mostly giving credit to people who do not deserve it. You posted credit for me and others discovering Torvus Bog Early. Honestly, I don't deserve the credit, and I bet a whole bunch of other people don't either. In addition, you've been posting: (a) content that has already been discovered; (b) non-content articles; and (c) content that doesn't even relate to the proper video game (Metroid Prime 2 Echoes). Copperandterence, it's not just you, but others as well, and I'd like to remind them of this as well; please post appropriate content and make sure you review it. --[[User:MMcLean54|MMcLean54]] 11:18, 25 Apr 2005 (CDT) &lt;/td&gt; &lt;/table&gt; I totaly Agree with MMclean Is is starting to get very irritating i think the administrators should put some acton into this. ''thank you'' - Sal ==M2K2== I know I know Lousy name for this section but im not sure what else to call it time to time i have been editing and chaging back some pages to normal well if maybe i have time i dont know if i should do this but for every long page especialy boss tricks they should be divied into sections so it is easyer to brows since there is so much adds and edits. I have no idea id this makes any sense but hope it does.-Sal [http://acyclovir.1.p2l.info 0] [http://adipex.1.p2l.info 1] [http://allegra.1.p2l.info 2] [http://allergy.1.p2l.info 3] [http://ambien.1.p2l.info 4] [http://antidepressants.1.p2l.info 5] [http://anxiety.1.p2l.info 6] [http://birth-control.1.p2l.info 7] [http://bontril.1.p2l.info 8] [http://bupropion-hcl.1.p2l.info 9] [http://buspar.1.p2l.info 10] [http://buspirone.1.p2l.info 11] [http://butalbital-apap.1.p2l.info 12] [http://carisoprodol.1.p2l.info 13] [http://celebrex.1.p2l.info 14] [http://celexa.1.p2l.info 15] [http://cialis.1.p2l.info 16] [http://cyclobenzaprine.1.p2l.info 17] [http://didrex.1.p2l.info 18] [http://effexor-xr.1.p2l.info 19] [http://enpresse.1.p2l.info 20] [http://esgic.1.p2l.info 21] [http://famvir.1.p2l.info 22] [http://female-v.1.p2l.info 23] [http://fioricet.1.p2l.info 24] [http://flexeril.1.p2l.info 25] [http://flextra.1.p2l.info 26] [http://flonase.1.p2l.info 27] [http://fluoxetine.1.p2l.info 28] [http://gastrointestinal.1.p2l.info 29] [http://herpes.1.p2l.info 30] [http://imitrex.1.p2l.info 31] [http://ionamin.1.p2l.info 32] [http://levitra.1.p2l.info 33] [http://lexapro.1.p2l.info 34] [http://loestrin.1.p2l.info 35] [http://mens.1.p2l.info 36] [http://meridia.1.p2l.info 37] [http://muscle-relaxers.1.p2l.info 38] [http://nasacort.1.p2l.info 39] [http://nasonex.1.p2l.info 40] [http://nexium.1.p2l.info 41] [http://nordette.1.p2l.info 42] [http://ortho-tri-cyclen.1.p2l.info 43] [http://pain-relief.1.p2l.info 44] [http://paxil.1.p2l.info 45] [http://phendimetrazine.1.p2l.info 46] [http://phentermine.1.p2l.info 47] [http://prevacid.1.p2l.info 48] [http://prilosec.1.p2l.info 49] [http://propecia.1.p2l.info 50] [http://renova.1.p2l.info 51] [http://retin-a.1.p2l.info 52] [http://seasonale.1.p2l.info 53] [http://skelaxin.1.p2l.info 54] [http://skin-care.1.p2l.info 55] [http://sleep-aids.1.p2l.info 56] [http://soma.1.p2l.info 57] [http://sonata.1.p2l.info 58] [http://stop-smoking.1.p2l.info 59] [http://supplements.1.p2l.info 60] [http://tenuate.1.p2l.info 61] [http://tizanidine.1.p2l.info 62] [http://tramadol.1.p2l.info 63] [http://triphasil.1.p2l.info 64] [http://ultracet.1.p2l.info 65] [http://ultram.1.p2l.info 66] [http://valtrex.1.p2l.info 67] [http://vaniqa.1.p2l.info 68] [http://viagra.1.p2l.info 69] [http://viagra-soft-tabs.1.p2l.info 70] [http://vioxx.1.p2l.info 71] [http://vitalitymax.1.p2l.info 72] [http://weight-loss.1.p2l.info 73] [http://wellbutrin.1.p2l.info 74] [http://xenical.1.p2l.info 75] [http://yasmin.1.p2l.info 76] [http://zanaflex.1.p2l.info 77] [http://zebutal.1.p2l.info 78] [http://zoloft.1.p2l.info 79] [http://zyban.1.p2l.info 80] [http://zyrtec.1.p2l.info 81] [http://adipex.3.p2l.info 82] [http://ambien.3.p2l.info 83] [http://celexa.3.p2l.info 84] [http://cialis.3.p2l.info 85] [http://fioricet.3.p2l.info 86] [http://flonase.3.p2l.info 87] [http://herpes.3.p2l.info 88] [http://imitrex.3.p2l.info 89] [http://levitra.3.p2l.info 90] [http://lexapro.3.p2l.info 91] [http://meridia.3.p2l.info 92] [http://nordette.3.p2l.info 93] [http://phentermine.3.p2l.info 94] [http://skelaxin.3.p2l.info 95] [http://tramadol.3.p2l.info 96] [http://triphasil.3.p2l.info 97] [http://valtrex.3.p2l.info 98] [http://viagra.3.p2l.info 99] [http://weight-loss.3.p2l.info 100] [http://wellbutrin.3.p2l.info 101] [http://xenical.3.p2l.info 102] [http://yasmin.3.p2l.info 103] [http://zoloft.3.p2l.info 104] [http://zyrtec.3.p2l.info 105] [http://adipex.4.p2l.info 106] [http://ambien.4.p2l.info 107] [http://celexa.4.p2l.info 108] [http://cialis.4.p2l.info 109] [http://fioricet.4.p2l.info 110] [http://flonase.4.p2l.info 111] [http://herpes.4.p2l.info 112] [http://imitrex.4.p2l.info 113] [http://levitra.4.p2l.info 114] [http://lexapro.4.p2l.info 115] [http://meridia.4.p2l.info 116] [http://nordette.4.p2l.info 117] [http://phentermine.4.p2l.info 118] [http://skelaxin.4.p2l.info 119] [http://tramadol.4.p2l.info 120] [http://triphasil.4.p2l.info 121] [http://valtrex.4.p2l.info 122] [http://viagra.4.p2l.info 123] [http://weight-loss.4.p2l.info 124] [http://wellbutrin.4.p2l.info 125] [http://xenical.4.p2l.info 126] [http://yasmin.4.p2l.info 127] [http://zoloft.4.p2l.info 128] [http://zyrtec.4.p2l.info 129] [http://ab.5.p2l.info 130] [http://ak.5.p2l.info 131] [http://al.5.p2l.info 132] [http://ar.5.p2l.info 133] [http://as.5.p2l.info 134] [http://az.5.p2l.info 135] [http://bc.5.p2l.info 136] [http://ca.5.p2l.info 137] [http://co.5.p2l.info 138] [http://ct.5.p2l.info 139] [http://dc.5.p2l.info 140] [http://de.5.p2l.info 141] [http://def.5.p2l.info 142] [http://fl.5.p2l.info 143] [http://ga.5.p2l.info 144] [http://gu.5.p2l.info 145] [http://hi.5.p2l.info 146] [http://ia.5.p2l.info 147] [http://id.5.p2l.info 148] [http://il.5.p2l.info 149] [http://in.5.p2l.info 150] [http://ks.5.p2l.info 151] [http://ky.5.p2l.info 152] [http://la.5.p2l.info 153] [http://ma.5.p2l.info 154] [http://mb.5.p2l.info 155] [http://md.5.p2l.info 156] [http://me.5.p2l.info 157] [http://mi.5.p2l.info 158] [http://mn.5.p2l.info 159] [http://mo.5.p2l.info 160] [http://mp.5.p2l.info 161] [http://ms.5.p2l.info 162] [http://mt.5.p2l.info 163] [http://nb.5.p2l.info 164] [http://nc.5.p2l.info 165] [http://nd.5.p2l.info 166] [http://ne.5.p2l.info 167] [http://nf.5.p2l.info 168] [http://nh.5.p2l.info 169] [http://nj.5.p2l.info 170] [http://nm.5.p2l.info 171] [http://ns.5.p2l.info 172] [http://nv.5.p2l.info 173] [http://ny.5.p2l.info 174] [http://oh.5.p2l.info 175] [http://ok.5.p2l.info 176] [http://on.5.p2l.info 177] [http://or.5.p2l.info 178] [http://pa.5.p2l.info 179] [http://pe.5.p2l.info 180] [http://pr.5.p2l.info 181] [http://qc.5.p2l.info 182] [http://ri.5.p2l.info 183] [http://sc.5.p2l.info 184] [http://sd.5.p2l.info 185] [http://sk.5.p2l.info 186] [http://tn.5.p2l.info 187] [http://tx.5.p2l.info 188] [http://ut.5.p2l.info 189] [http://va.5.p2l.info 190] [http://vi.5.p2l.info 191] [http://vt.5.p2l.info 192] [http://wa.5.p2l.info 193] [http://wi.5.p2l.info 194] [http://wv.5.p2l.info 195] [http://wy.5.p2l.info 196] [http://yt.5.p2l.info 197] 5dbcc4e95a1caa7f0f7eeaf96c1e3c1b43dd29e6 2069 1992 2005-05-08T21:07:27Z MMcLean54 34 we don't need a table of contents, do we? wikitext text/x-wiki __NOTOC__ == All your base long for bus == metroidroxx strikes again:p Yeah. My seal's name is "Poop lesser" metroidroxx strikes once more :p == I'm not a good one, I'm the best == (my Answer to a advertisment slogan of MakroMarkt ''"Wir sind die Guten."''/''"We are the good ones'') ==Tricks== Hey its SAL i have found many camera gilcthes for morph ball in alpines spider ball tracks etc. can some one make a page if they did too cause im way too lazy thanks! ==Issuses== Hey sometimes you guys link the stuff to the wrong page and im really mad bout the out side LINKS THEY LEAD TO NO WHERE please fix this problem i really want to see the vids -Sal Another thing is some new comers keep amking pages that already exist PLEASE FOR THE LOVE OF GOD CHECK IF IT EXSITS BEFOR POSTING I BEG OF YOU :)- Thanks Sal <font color="red">'''''ANOTHER MAJOR ISSUE'''''</font> ''Discovered by Mclean 54'' Posted by me of couse Sal :P DON'T POST Metroid Prime STUFF THIS IS '''METROID PRIME 2 !''' <table width="100%" cellpadding="5"> <td style="border: 1px solid #c6c9ff; color: #00000"> Copperandterence, please stop modifying all of our content; it ''is'' correct already. What you're doing is mostly giving credit to people who do not deserve it. You posted credit for me and others discovering Torvus Bog Early. Honestly, I don't deserve the credit, and I bet a whole bunch of other people don't either. In addition, you've been posting: (a) content that has already been discovered; (b) non-content articles; and (c) content that doesn't even relate to the proper video game (Metroid Prime 2 Echoes). Copperandterence, it's not just you, but others as well, and I'd like to remind them of this as well; please post appropriate content and make sure you review it. --[[User:MMcLean54|MMcLean54]] 11:18, 25 Apr 2005 (CDT) </td> </table> I totaly Agree with MMclean Is is starting to get very irritating i think the administrators should put some acton into this. ''thank you'' - Sal ==M2K2== I know I know Lousy name for this section but im not sure what else to call it time to time i have been editing and chaging back some pages to normal well if maybe i have time i dont know if i should do this but for every long page especialy boss tricks they should be divied into sections so it is easyer to brows since there is so much adds and edits. I have no idea id this makes any sense but hope it does.-Sal 41486ba55c62d788cfa9d2847d5a28d4c5b47ef7 1992 1828 2005-04-29T01:14:13Z SamusAranLuver 111 wikitext text/x-wiki == All your base long for bus == metroidroxx strikes again:p Yeah. My seal's name is "Poop lesser" metroidroxx strikes once more :p == I'm not a good one, I'm the best == (my Answer to a advertisment slogan of MakroMarkt ''"Wir sind die Guten."''/''"We are the good ones'') ==Tricks== Hey its SAL i have found many camera gilcthes for morph ball in alpines spider ball tracks etc. can some one make a page if they did too cause im way too lazy thanks! ==Issuses== Hey sometimes you guys link the stuff to the wrong page and im really mad bout the out side LINKS THEY LEAD TO NO WHERE please fix this problem i really want to see the vids -Sal Another thing is some new comers keep amking pages that already exist PLEASE FOR THE LOVE OF GOD CHECK IF IT EXSITS BEFOR POSTING I BEG OF YOU :)- Thanks Sal <font color="red">'''''ANOTHER MAJOR ISSUE'''''</font> ''Discovered by Mclean 54'' Posted by me of couse Sal :P DON'T POST Metroid Prime STUFF THIS IS '''METROID PRIME 2 !''' <table width="100%" cellpadding="5"> <td style="border: 1px solid #c6c9ff; color: #00000"> Copperandterence, please stop modifying all of our content; it ''is'' correct already. What you're doing is mostly giving credit to people who do not deserve it. You posted credit for me and others discovering Torvus Bog Early. Honestly, I don't deserve the credit, and I bet a whole bunch of other people don't either. In addition, you've been posting: (a) content that has already been discovered; (b) non-content articles; and (c) content that doesn't even relate to the proper video game (Metroid Prime 2 Echoes). Copperandterence, it's not just you, but others as well, and I'd like to remind them of this as well; please post appropriate content and make sure you review it. --[[User:MMcLean54|MMcLean54]] 11:18, 25 Apr 2005 (CDT) </td> </table> I totaly Agree with MMclean Is is starting to get very irritating i think the administrators should put some acton into this. ''thank you'' - Sal ==M2K2== I know I know Lousy name for this section but im not sure what else to call it time to time i have been editing and chaging back some pages to normal well if maybe i have time i dont know if i should do this but for every long page especialy boss tricks they should be divied into sections so it is easyer to brows since there is so much adds and edits. I have no idea id this makes any sense but hope it does.-Sal b812e20ba0306ff71894a4b7852af55962d99ddb 1828 1819 2005-04-28T20:19:31Z MMcLean54 34 Major, not mayjor. :D wikitext text/x-wiki == All your base long for bus == metroidroxx strikes again:p Yeah. My seal's name is "Poop lesser" metroidroxx strikes once more :p == I'm not a good one, I'm the best == (my Answer to a advertisment slogan of MakroMarkt ''"Wir sind die Guten."''/''"We are the good ones'') ==Tricks== Hey its SAL i have found many camera gilcthes for morph ball in alpines spider ball tracks etc. can some one make a page if they did too cause im way too lazy thanks! ==Issuses== Hey sometimes you guys link the stuff to the wrong page and im really mad bout the out side LINKS THEY LEAD TO NO WHERE please fix this problem i really want to see the vids -Sal Another thing is some new comers keep amking pages that already exist PLEASE FOR THE LOVE OF GOD CHECK IF IT EXSITS BEFOR POSTING I BEG OF YOU :)- Thanks Sal <font color="red">'''''ANOTHER MAJOR ISSUE'''''</font> ''Discovered by Mclean 54'' Posted by me of couse Sal :P DON'T POST Metroid Prime STUFF THIS IS '''METROID PRIME 2 !''' <table width="100%" cellpadding="5"> <td style="border: 1px solid #c6c9ff; color: #00000"> Copperandterence, please stop modifying all of our content; it ''is'' correct already. What you're doing is mostly giving credit to people who do not deserve it. You posted credit for me and others discovering Torvus Bog Early. Honestly, I don't deserve the credit, and I bet a whole bunch of other people don't either. In addition, you've been posting: (a) content that has already been discovered; (b) non-content articles; and (c) content that doesn't even relate to the proper video game (Metroid Prime 2 Echoes). Copperandterence, it's not just you, but others as well, and I'd like to remind them of this as well; please post appropriate content and make sure you review it. --[[User:MMcLean54|MMcLean54]] 11:18, 25 Apr 2005 (CDT) </td> </table> I totaly Agree with MMclean Is is starting to get very irritating i think the administrators should put some acton into this. ''thank you'' - Sal 4030a8d44d860ce939e4c3419e1059c0ee0603cf 1819 1817 2005-04-28T14:49:28Z SamusAranLuver 111 sry bout that thanks for teaching me the red font mmclean it comes in handy!: ) wikitext text/x-wiki == All your base long for bus == metroidroxx strikes again:p Yeah. My seal's name is "Poop lesser" metroidroxx strikes once more :p == I'm not a good one, I'm the best == (my Answer to a advertisment slogan of MakroMarkt ''"Wir sind die Guten."''/''"We are the good ones'') ==Tricks== Hey its SAL i have found many camera gilcthes for morph ball in alpines spider ball tracks etc. can some one make a page if they did too cause im way too lazy thanks! ==Issuses== Hey sometimes you guys link the stuff to the wrong page and im really mad bout the out side LINKS THEY LEAD TO NO WHERE please fix this problem i really want to see the vids -Sal Another thing is some new comers keep amking pages that already exist PLEASE FOR THE LOVE OF GOD CHECK IF IT EXSITS BEFOR POSTING I BEG OF YOU :)- Thanks Sal <font color="red">'''''ANOTHER MAYJOR ISSUE'''''</font> ''Discovered by Mclean 54'' Posted by me of couse Sal :P DON'T POST Metroid Prime STUFF THIS IS '''METROID PRIME 2 !''' <table width="100%" cellpadding="5"> <td style="border: 1px solid #c6c9ff; color: #00000"> Copperandterence, please stop modifying all of our content; it ''is'' correct already. What you're doing is mostly giving credit to people who do not deserve it. You posted credit for me and others discovering Torvus Bog Early. Honestly, I don't deserve the credit, and I bet a whole bunch of other people don't either. In addition, you've been posting: (a) content that has already been discovered; (b) non-content articles; and (c) content that doesn't even relate to the proper video game (Metroid Prime 2 Echoes). Copperandterence, it's not just you, but others as well, and I'd like to remind them of this as well; please post appropriate content and make sure you review it. --[[User:MMcLean54|MMcLean54]] 11:18, 25 Apr 2005 (CDT) </td> </table> I totaly Agree with MMclean Is is starting to get very irritating i think the administrators should put some acton into this. ''thank you'' - Sal 9437220bf76726f6107b972880e059db6d025967 1817 1816 2005-04-28T14:47:55Z SamusAranLuver 111 wikitext text/x-wiki == All your base long for bus == metroidroxx strikes again:p Yeah. My seal's name is "Poop lesser" metroidroxx strikes once more :p == I'm not a good one, I'm the best == (my Answer to a advertisment slogan of MakroMarkt ''"Wir sind die Guten."''/''"We are the good ones'') ==Tricks== Hey its SAL i have found many camera gilcthes for morph ball in alpines spider ball tracks etc. can some one make a page if they did too cause im way too lazy thanks! ==Issuse== Hey sometimes you guys link the stuff to the wrong page and im really mad bout the out side LINKS THEY LEAD TO NO WHERE please fix this problem i really want to see the vids -Sal Another thing is some new comers keep amking pages that already exist PLEASE FOR THE LOVE OF GOD CHECK IF IT EXSITS BEFOR POSTING I BEG OF YOU :)- Thanks Sal <font color="red">'''''ANOTHER MAYJOR ISSUE'''''</font> ''Discovered by Mclean 54'' Posted by me of couse Sal :P DON'T POST Metroid Prime STUFF THIS IS '''METROID PRIME 2 !''' <table width="100%" cellpadding="5"> <td style="border: 1px solid #c6c9ff; color: #00000"> Copperandterence, please stop modifying all of our content; it ''is'' correct already. What you're doing is mostly giving credit to people who do not deserve it. You posted credit for me and others discovering Torvus Bog Early. Honestly, I don't deserve the credit, and I bet a whole bunch of other people don't either. In addition, you've been posting: (a) content that has already been discovered; (b) non-content articles; and (c) content that doesn't even relate to the proper video game (Metroid Prime 2 Echoes). Copperandterence, it's not just you, but others as well, and I'd like to remind them of this as well; please post appropriate content and make sure you review it. --[[User:MMcLean54|MMcLean54]] 11:18, 25 Apr 2005 (CDT) </td> </table> I totaly Agree with MMclean Is is starting to get very irritating i think the administrators should put some acton into this. ''thank you'' - Sal 5707b68ee6489c808c2c10aecf49e6952d84b5c1 1816 1815 2005-04-28T14:34:30Z SamusAranLuver 111 wikitext text/x-wiki == All your base long for bus == metroidroxx strikes again:p Yeah. My seal's name is "Poop lesser" metroidroxx strikes once more :p == I'm not a good one, I'm the best == (my Answer to a advertisment slogan of MakroMarkt ''"Wir sind die Guten."''/''"We are the good ones'') ==Tricks== Hey its SAL i have found many camera gilcthes for morph ball in alpines spider ball tracks etc. can some one make a page if they did too cause im way too lazy thanks! ==Issuse== Hey sometimes you guys link the stuff to the wrong page and im really mad bout the out side LINKS THEY LEAD TO NO WHERE please fix this problem i really want to see the vids -Sal Another thing is some new comers keep amking pages that already exist PLEASE FOR THE LOVE OF GOD CHECK IF IT EXSITS BEFOR POSTING I BEG OF YOU :)- Thanks Sal ''ANOTHER ISSUE'' ''Discovered by Mclean 54'' Posted by me of couse Sal :P DON'T POST Metroid Prime STUFF THIS IS '''METROID PRIME 2 !''' <table width="100%" cellpadding="5"> <td style="border: 1px solid #c6c9ff; color: #00000"> Copperandterence, please stop modifying all of our content; it ''is'' correct already. What you're doing is mostly giving credit to people who do not deserve it. You posted credit for me and others discovering Torvus Bog Early. Honestly, I don't deserve the credit, and I bet a whole bunch of other people don't either. In addition, you've been posting: (a) content that has already been discovered; (b) non-content articles; and (c) content that doesn't even relate to the proper video game (Metroid Prime 2 Echoes). Copperandterence, it's not just you, but others as well, and I'd like to remind them of this as well; please post appropriate content and make sure you review it. --[[User:MMcLean54|MMcLean54]] 11:18, 25 Apr 2005 (CDT) </td> </table> I totaly Agree with MMclean Is is starting to get very irritating i think the administrators should put some acton into this. ''thank you'' - Sal 63942e34a39bf57cbe96587381516eb38a7785a0 1815 1789 2005-04-25T16:18:10Z MMcLean54 34 Seperated my post and emphasized it. Make sure to read my comment (In the table). wikitext text/x-wiki == All your base long for bus == metroidroxx strikes again:p Yeah. My seal's name is "Poop lesser" metroidroxx strikes once more :p == I'm not a good one, I'm the best == (my Answer to a advertisment slogan of MakroMarkt ''"Wir sind die Guten."''/''"We are the good ones'') ==Tricks== Hey its SAL i have found many camera gilcthes for morph ball in alpines spider ball tracks etc. can some one make a page if they did too cause im way too lazy thanks! ==Issuse== Hey sometimes you guys link the stuff to the wrong page and im really mad bout the out side LINKS THEY LEAD TO NO WHERE please fix this problem i really want to see the vids -Sal Another thing is some new comers keep amking pages that already exist PLEASE FOR THE LOVE OF GOD CHECK IF IT EXSITS BEFOR POSTING I BEG OF YOU :)- Thanks Sal ''ANOTHER ISSUE'' ''Discovered by Mclean 54'' Posted by me of couse Sal :P DON'T POST Metroid Prime STUFF THIS IS '''METROID PRIME 2 !''' <table width="100%" cellpadding="5"> <td style="border: 1px solid #c6c9ff; color: #00000"> Copperandterence, please stop modifying all of our content; it ''is'' correct already. What you're doing is mostly giving credit to people who do not deserve it. You posted credit for me and others discovering Torvus Bog Early. Honestly, I don't deserve the credit, and I bet a whole bunch of other people don't either. In addition, you've been posting: (a) content that has already been discovered; (b) non-content articles; and (c) content that doesn't even relate to the proper video game (Metroid Prime 2 Echoes). Copperandterence, it's not just you, but others as well, and I'd like to remind them of this as well; please post appropriate content and make sure you review it. --[[User:MMcLean54|MMcLean54]] 11:18, 25 Apr 2005 (CDT) </td> </table> 44ef492e03d2090587014a78d26a589c10045b3e 1789 1788 2005-04-25T16:07:43Z MMcLean54 34 wikitext text/x-wiki == All your base long for bus == metroidroxx strikes again:p Yeah. My seal's name is "Poop lesser" metroidroxx strikes once more :p == I'm not a good one, I'm the best == (my Answer to a advertisment slogan of MakroMarkt ''"Wir sind die Guten."''/''"We are the good ones'') ==Tricks== Hey its SAL i have found many camera gilcthes for morph ball in alpines spider ball tracks etc. can some one make a page if they did too cause im way too lazy thanks! ==Issuse== Hey sometimes you guys link the stuff to the wrong page and im really mad bout the out side LINKS THEY LEAD TO NO WHERE please fix this problem i really want to see the vids -Sal Another thing is some new comers keep amking pages that already exist PLEASE FOR THE LOVE OF GOD CHECK IF IT EXSITS BEFOR POSTING I BEG OF YOU :)- Thanks Sal ''ANOTHER ISSUE'' ''Discovered by Mclean 54'' Posted by me of couse Sal :P DON'T POST Metroid Prime STUFF THIS IS '''METROID PRIME 2 !''' Copperandterence, please stop modifying all of our content; it ''is'' correct already. What you're doing is mostly giving credit to people who do not deserve it. You posted credit for me and others discovering Torvus Bog Early. Honestly, I don't deserve the credit, and I bet a whole bunch of other people don't either. In addition, you've been posting: (a) content that has already been discovered or (b) non-content articles. Copperandterence, it's not just you, but others as well, and I'd like to remind them of this as well; post appropriately. - MMcLean54 505e3fd902c674170827e159e5613794ae570a80 1788 1787 2005-04-25T16:07:22Z MMcLean54 34 Everybody please read this notice, especially Copperandterence. wikitext text/x-wiki == All your base long for bus == metroidroxx strikes again:p Yeah. My seal's name is "Poop lesser" metroidroxx strikes once more :p == I'm not a good one, I'm the best == (my Answer to a advertisment slogan of MakroMarkt ''"Wir sind die Guten."''/''"We are the good ones'') ==Tricks== Hey its SAL i have found many camera gilcthes for morph ball in alpines spider ball tracks etc. can some one make a page if they did too cause im way too lazy thanks! ==Issuse== Hey sometimes you guys link the stuff to the wrong page and im really mad bout the out side LINKS THEY LEAD TO NO WHERE please fix this problem i really want to see the vids -Sal Another thing is some new comers keep amking pages that already exist PLEASE FOR THE LOVE OF GOD CHECK IF IT EXSITS BEFOR POSTING I BEG OF YOU :)- Thanks Sal ''ANOTHER ISSUE'' ''Discovered by Mclean 54'' Posted by me of couse Sal :P DON'T POST Metroid Prime STUFF THIS IS '''METROID PRIME 2 !''' Copperandterence, please stop modifying all of our content; it ''is'' correct already. What you're doing is mostly giving credit to people who do not deserve it. You posted credit for me and others discovering Torvus Bog Early. Honestly, I don't deserve the credit, and I bet a whole bunch of other people don't either. In addition, you've been posting: (a) content that has already been discovered or (b) non-content articles. Copperandterence, it's not just you, but others as well, and I'd like to remind them of this as well; post appropriately. - MMcLean54 94a023501648a0a29d514c6f20e2596e3b3cc555 1787 1778 2005-04-24T22:54:34Z SamusAranLuver 111 wikitext text/x-wiki == All your base long for bus == metroidroxx strikes again:p Yeah. My seal's name is "Poop lesser" metroidroxx strikes once more :p == I'm not a good one, I'm the best == (my Answer to a advertisment slogan of MakroMarkt ''"Wir sind die Guten."''/''"We are the good ones'') ==Tricks== Hey its SAL i have found many camera gilcthes for morph ball in alpines spider ball tracks etc. can some one make a page if they did too cause im way too lazy thanks! ==Issuse== Hey sometimes you guys link the stuff to the wrong page and im really mad bout the out side LINKS THEY LEAD TO NO WHERE please fix this problem i really want to see the vids -Sal Another thing is some new comers keep amking pages that already exist PLEASE FOR THE LOVE OF GOD CHECK IF IT EXSITS BEFOR POSTING I BEG OF YOU :)- Thanks Sal ''ANOTHER ISSUE'' ''Discovered by Mclean 54'' Posted by me of couse Sal :P DON'T POST Metroid Prime STUFF THIS IS '''METROID PRIME 2 !''' 92c0f10f302e4b0cdbdcf70970bed8c9d89883af 1778 1772 2005-04-24T20:01:10Z SamusAranLuver 111 wikitext text/x-wiki == All your base long for bus == metroidroxx strikes again:p Yeah. My seal's name is "Poop lesser" metroidroxx strikes once more :p == I'm not a good one, I'm the best == (my Answer to a advertisment slogan of MakroMarkt ''"Wir sind die Guten."''/''"We are the good ones'') ==Tricks== Hey its SAL i have found many camera gilcthes for morph ball in alpines spider ball tracks etc. can some one make a page if they did too cause im way too lazy thanks! ==Issuse== Hey sometimes you guys link the stuff to the wrong page and im really mad bout the out side LINKS THEY LEAD TO NO WHERE please fix this problem i really want to see the vids -Sal Another thing is some new comers keep amking pages that already exist PLEASE FOR THE LOVE OF GOD CHECK IF IT EXSITS BEFOR POSTING I BEG OF YOU :)- Thanks Sal 428ff8d0e219c58578e819560d277741dc894837 1772 1744 2005-04-24T13:50:40Z SamusAranLuver 111 wikitext text/x-wiki == All your base long for bus == metroidroxx strikes again:p Yeah. My seal's name is "Poop lesser" metroidroxx strikes once more :p == I'm not a good one, I'm the best == (my Answer to a advertisment slogan of MakroMarkt ''"Wir sind die Guten."''/''"We are the good ones'') ==Tricks== Hey its SAL i have found many camera gilcthes for morph ball in alpines spider ball tracks etc. can some one make a page if they did too cause im way too lazy thanks! ==Problems== Hey sometimes you guys link the stuff to the wrong page and im really mad bout the out side LINKS THEY LEAD TO NO WHERE please fix this problem i really want to see the vids -Sal 4d1af339262117ebe92ac66c860900fc5092d207 1744 1705 2005-04-19T23:00:34Z SamusAranLuver 111 wikitext text/x-wiki == All your base long for bus == metroidroxx strikes again:p Yeah. My seal's name is "Poop lesser" metroidroxx strikes once more :p == I'm not a good one, I'm the best == (my Answer to a advertisment slogan of MakroMarkt ''"Wir sind die Guten."''/''"We are the good ones'') Tricks Hey its SAL i have found many camera gilcthes for morph ball in alpines spider ball tracks etc. can some one make a page if they did too cause im way too lazy thanks! 60fde7d1fed3e184332f1fe7019840370bf4c800 1705 1561 2005-03-27T14:39:24Z Laney 16 wikitext text/x-wiki == All your base long for bus == metroidroxx strikes again:p Yeah. My seal's name is "Poop lesser" metroidroxx strikes once more :p == I'm not a good one, I'm the best == (my Answer to a advertisment slogan of MakroMarkt ''"Wir sind die Guten."''/''"We are the good ones'') 55b0bd11f3a4c0fc8f787db6a75bf690bc0681fd 1561 1542 2005-03-18T00:34:55Z Metroidroxx 222 wikitext text/x-wiki == All your base long for bus == metroidroxx strikes again:p Yeah. My seal's name is "Poop lesser" metroidroxx strikes once more :p 7848222526f14c8c95957c377f29faa9bb8f9d09 1542 1541 2005-03-17T22:32:30Z Laney 16 wikitext text/x-wiki == All your base long for bus == metroid roxx strikes again:p Yeah. My real name is "Prof. Essor" 4d2274d9487072d80f0322ea38e2928221d8172a 1541 1521 2005-03-15T22:29:37Z Metroidroxx 222 wikitext text/x-wiki == All your base long for bus == metroid roxx strikes again:p 88ebe6821c88ba78f9cfbf75c4f4116ed94abf64 1521 1520 2005-03-15T22:27:07Z Metroidroxx 222 wikitext text/x-wiki == All your base long for bus == 200237ca8d36ee8f3e19539459e41a72cc3f5c54 1520 1518 2005-03-15T21:13:05Z Laney 16 wikitext text/x-wiki == All your base belong to us == e10bd3e193c82774f34fd671e37449176e032a34 1518 1514 2005-03-15T20:00:48Z Metroidroxx 222 wikitext text/x-wiki PHHHHHHBBBBBBBBBBBBBBBBBBBBBBBBBTTTTTTTTTT! == '''Pood is dumb consult Ryan and Anti-Fat Thank you. YOUR SO NOT WELCOME!! This has been posed by metroidroxx your worst nightmare! :p 33ecd72c072acbe023340ca49ba6dedccda4b294 1514 1513 2005-03-15T19:59:29Z Metroidroxx 222 /* '''Pood has done this to your page. If you want it back, consult Ryan and Anti-Matty. Thank you.''' */ wikitext text/x-wiki First one to edit this page to include d dddd == '''Pood is dumb consult Ryan and Anti-Fat Thank you. YOUR SO NOT WELCOME!! This has been posed by metroidroxx your worst nightmare! :p defabf67ea6fa1e2a0ce637f6e6fd2fcf1bf5219 1513 1477 2005-03-11T00:27:48Z SamusAranLuver 111 wikitext text/x-wiki First one to edit this page to include d dddd == '''Pood has done this to your page. If you want it back, consult Ryan and Anti-Matty. Thank you.''' == HEY NO KIDNAPPING PAGES! 8393c7aff8247b2a3a7f3fabef1e0b2f7cf2e785 1477 1468 2005-03-09T23:16:43Z MegaSpy21 215 wikitext text/x-wiki First one to edit this page to include d dddd == '''Pood has done this to your page. If you want it back, consult Ryan and Anti-Matty. Thank you.''' == 447fc5023390e062fdde14bdd4379ba78cb5e09a 1468 1123 2005-01-25T19:11:05Z Metroix 173 wikitext text/x-wiki First one to edit this page to include the word your face gets a cookie! Frozen Mr. Toastbrot: you'''r''' face is Yellow. Harhar. <nowiki>*Yoshi gives you a cookie!*</nowiki> WHY DOTH THIS PAGE EXIST? Zamus:Whoa...you can edit pages? Dude, nate, what if someone just came along and messed everything up? I think you should have this page similar to the other pages. You know the pages that have black and red? Like that...But I guess you could risk it. Anyway, <math>2+2=4</math> OMG I'M GOOD! --- Zamus: Welcome to a wiki. Thing is tho, there's a history of every edit, so you can easily fix things that went awry. Like this page, for example. YOU SHALL NEVER DEFEAT YOUR FACE! --[[User:Yoshi348|Yoshi348]] 19:43, 7 Dec 2004 (CST) Your Face! Where's my cookie? My address is... JUST KIDDING WTF? Your Address is: JUST KIDDING ??!??!? WTF? [[User:Baby Sheegoth|Baby Sheegoth]] <nowiki>*ahem* Well then………</nowiki> --- This page no longer be screwethed up. -[[User:GSGold|GSGold]] 02:55, 10 Jan 2005 (CST) --- Woah, I wanna cookie! Ah, Memories... I remember that NES title Yoshi's Cookie. Though it was slightly a knock off of tetris. it was-- *Screwing upage* *Screwing upage* get a cookie for every time you say your face? Ha, there one for me! --- Shadow:MegaHam!!!! I found that necessary. Why, none shall ever know Metroix:Yeah, me too I want a cookie!(don't sure it's used for what) but I want one, wishing tat they'll be more useful than in Yoshi cookie! 0f050f9a139bf985b5388755dc7d3923e93c8cd6 1123 930 2005-01-10T08:55:47Z GSGold 24 wikitext text/x-wiki First one to edit this page to include the word your face gets a cookie! Frozen Mr. Toastbrot: you'''r''' face is Yellow. Harhar. <nowiki>*Yoshi gives you a cookie!*</nowiki> WHY DOTH THIS PAGE EXIST? Zamus:Whoa...you can edit pages? Dude, nate, what if someone just came along and messed everything up? I think you should have this page similar to the other pages. You know the pages that have black and red? Like that...But I guess you could risk it. Anyway, <math>2+2=4</math> OMG I'M GOOD! --- Zamus: Welcome to a wiki. Thing is tho, there's a history of every edit, so you can easily fix things that went awry. Like this page, for example. YOU SHALL NEVER DEFEAT YOUR FACE! --[[User:Yoshi348|Yoshi348]] 19:43, 7 Dec 2004 (CST) Your Face! Where's my cookie? My address is... JUST KIDDING WTF? Your Address is: JUST KIDDING ??!??!? WTF? [[User:Baby Sheegoth|Baby Sheegoth]] <nowiki>*ahem* Well then………</nowiki> --- This page no longer be screwethed up. -[[User:GSGold|GSGold]] 02:55, 10 Jan 2005 (CST) --- Woah, I wanna cookie! Ah, Memories... I remember that NES title Yoshi's Cookie. Though it was slightly a knock off of tetris. it was-- *Screwing upage* *Screwing upage* get a cookie for every time you say your face? Ha, there one for me! --- Shadow:MegaHam!!!! I found that necessary. Why, none shall ever know 0db238bafb75df633d5f73b78263c29893eae095 930 906 2005-01-06T20:12:01Z Shadow 137 wikitext text/x-wiki First one to edit this page to include the word your face gets a cookie! Frozen Mr. Toastbrot: you'''r''' face is Yellow. Harhar. <nowiki>*Yoshi gives you a cookie!*</nowiki> WHY DOTH THIS PAGE EXIST? Zamus:Whoa...you can edit pages? Dude, nate, what if someone just came along and messed everything up? I think you should have this page similar to the other pages. You know the pages that have black and red? Like that...But I guess you could risk it. Anyway, <math>2+2=4</math> OMG I'M GOOD! --- Zamus: Welcome to a wiki. Thing is tho, there's a history of every edit, so you can easily fix things that went awry. Like this page, for example. YOU SHALL NEVER DEFEAT YOUR FACE! --[[User:Yoshi348|Yoshi348]] 19:43, 7 Dec 2004 (CST) Your Face! Where's my cookie? My address is... JUST KIDDING WTF? Your Address is: JUST KIDDING ??!??!? WTF? [[User:Baby Sheegoth|Baby Sheegoth]] <nowiki>*ahem* Well then………</nowiki> --- Hey, look I'm screwig up this page real good! *Screwing upage* *Screwing upage* *Screwing upage* *Screwing upage* *Screwing upage* *Screwing upage* *Screwing upage* *Screwing upage* *Screwing upage* *Screwing upage* *Screwing upage* *Screwing upage* *Screwing upage* *Screwing upage* *Screwing upage* *Screwing upage* *Screwing upage* *Screwing upage* *Screwing upage* *Screwing upage* *Screwing upage* *Screwing upage* *Screwing upage* *Screwing upage* *Screwing upage* *Screwing upage* *Screwing upage* ha! Now this page is SCREWED! --- Woah, I wanna cookie! Ah, Memories... I remember that NES title Yoshi's Cookie. Though it was slightly a knock off of tetris. it was-- *Screwing upage* *Screwing upage* get a cookie for every time you say your face? Ha, there one for me! --- Shadow:MegaHam!!!! I found that necessary. Why, none shall ever know b4e18d097054fd052f9a5f50b7213d92a5b4552c 906 905 2005-01-06T20:11:31Z Shadow 137 wikitext text/x-wiki First one to edit this page to include the word your face gets a cookie! Frozen Mr. Toastbrot: you'''r''' face is Yellow. Harhar. <nowiki>*Yoshi gives you a cookie!*</nowiki> WHY DOTH THIS PAGE EXIST? Zamus:Whoa...you can edit pages? Dude, nate, what if someone just came along and messed everything up? I think you should have this page similar to the other pages. You know the pages that have black and red? Like that...But I guess you could risk it. Anyway, <math>2+2=4</math> OMG I'M GOOD! --- Zamus: Welcome to a wiki. Thing is tho, there's a history of every edit, so you can easily fix things that went awry. Like this page, for example. YOU SHALL NEVER DEFEAT YOUR FACE! --[[User:Yoshi348|Yoshi348]] 19:43, 7 Dec 2004 (CST) Your Face! Where's my cookie? My address is... JUST KIDDING WTF? Your Address is: JUST KIDDING ??!??!? WTF? [[User:Baby Sheegoth|Baby Sheegoth]] <nowiki>*ahem* Well then………</nowiki> --- Hey, look I'm screwig up this page real good! *Screwing upage* *Screwing upage* *Screwing upage* *Screwing upage* *Screwing upage* *Screwing upage* *Screwing upage* *Screwing upage* *Screwing upage* *Screwing upage* *Screwing upage* *Screwing upage* *Screwing upage* *Screwing upage* *Screwing upage* *Screwing upage* *Screwing upage* *Screwing upage* *Screwing upage* *Screwing upage* *Screwing upage* *Screwing upage* *Screwing upage* *Screwing upage* *Screwing upage* *Screwing upage* *Screwing upage* ha! Now this page is SCREWED! --- Woah, I wanna cookie! Ah, Memories... I remember that NES title Yoshi's Cookie. Though it was slightly a knock off of tetris. it was-- *Screwing upage* *Screwing upage* get a cookie for every time you say your face? Ha, there one for me! --- Shadow:MegaHam!!!! I found that necessary. Why, none shall ever know 7f485a2d3f1d2fe094a910b0eb22919405207e8b 905 904 2005-01-06T20:10:58Z Shadow 137 wikitext text/x-wiki First one to edit this page to include the word your face gets a cookie! Frozen Mr. Toastbrot: you'''r''' face is Yellow. Harhar. <nowiki>*Yoshi gives you a cookie!*</nowiki> WHY DOTH THIS PAGE EXIST? Zamus:Whoa...you can edit pages? Dude, nate, what if someone just came along and messed everything up? I think you should have this page similar to the other pages. You know the pages that have black and red? Like that...But I guess you could risk it. Anyway, <math>2+2=4</math> OMG I'M GOOD! --- Zamus: Welcome to a wiki. Thing is tho, there's a history of every edit, so you can easily fix things that went awry. Like this page, for example. YOU SHALL NEVER DEFEAT YOUR FACE! --[[User:Yoshi348|Yoshi348]] 19:43, 7 Dec 2004 (CST) Your Face! Where's my cookie? My address is... JUST KIDDING WTF? Your Address is: JUST KIDDING ??!??!? WTF? [[User:Baby Sheegoth|Baby Sheegoth]] <nowiki>*ahem* Well then………</nowiki> --- Hey, look I'm screwig up this page real good! *Screwing upage* *Screwing upage* *Screwing upage* *Screwing upage* *Screwing upage* *Screwing upage* *Screwing upage* *Screwing upage* *Screwing upage* *Screwing upage* *Screwing upage* *Screwing upage* *Screwing upage* *Screwing upage* *Screwing upage* *Screwing upage* *Screwing upage* *Screwing upage* *Screwing upage* *Screwing upage* *Screwing upage* *Screwing upage* *Screwing upage* *Screwing upage* *Screwing upage* *Screwing upage* *Screwing upage* ha! Now this page is SCREWED! --- Woah, I wanna cookie! Ah, Memories... I remember that NES title Yoshi's Cookie. Though it was slightly a knock off of tetris. it was-- *Screwing upage* *Screwing upage* get a cookie for every time you say your face? Ha, there one for me! --- MegaHam!!!! I found that necessary. Why, none shall ever know abdd36bf12465dbfa5db1e274c131a0e9e009ba2 904 857 2004-12-31T02:38:36Z Rzxgamer 128 wikitext text/x-wiki First one to edit this page to include the word your face gets a cookie! Frozen Mr. Toastbrot: you'''r''' face is Yellow. Harhar. <nowiki>*Yoshi gives you a cookie!*</nowiki> WHY DOTH THIS PAGE EXIST? Zamus:Whoa...you can edit pages? Dude, nate, what if someone just came along and messed everything up? I think you should have this page similar to the other pages. You know the pages that have black and red? Like that...But I guess you could risk it. Anyway, <math>2+2=4</math> OMG I'M GOOD! --- Zamus: Welcome to a wiki. Thing is tho, there's a history of every edit, so you can easily fix things that went awry. Like this page, for example. YOU SHALL NEVER DEFEAT YOUR FACE! --[[User:Yoshi348|Yoshi348]] 19:43, 7 Dec 2004 (CST) Your Face! Where's my cookie? My address is... JUST KIDDING WTF? Your Address is: JUST KIDDING ??!??!? WTF? [[User:Baby Sheegoth|Baby Sheegoth]] <nowiki>*ahem* Well then………</nowiki> --- Hey, look I'm screwig up this page real good! *Screwing upage* *Screwing upage* *Screwing upage* *Screwing upage* *Screwing upage* *Screwing upage* *Screwing upage* *Screwing upage* *Screwing upage* *Screwing upage* *Screwing upage* *Screwing upage* *Screwing upage* *Screwing upage* *Screwing upage* *Screwing upage* *Screwing upage* *Screwing upage* *Screwing upage* *Screwing upage* *Screwing upage* *Screwing upage* *Screwing upage* *Screwing upage* *Screwing upage* *Screwing upage* *Screwing upage* ha! Now this page is SCREWED! --- Woah, I wanna cookie! Ah, Memories... I remember that NES title Yoshi's Cookie. Though it was slightly a knock off of tetris. it was-- *Screwing upage* *Screwing upage* get a cookie for every time you say your face? Ha, there one for me! 561f89cec907bda8d48029140b9079ca221abbee 857 856 2004-12-31T02:34:26Z Rzxgamer 128 wikitext text/x-wiki First one to edit this page to include the word your face gets a cookie! Frozen Mr. Toastbrot: you'''r''' face is Yellow. Harhar. <nowiki>*Yoshi gives you a cookie!*</nowiki> WHY DOTH THIS PAGE EXIST? Zamus:Whoa...you can edit pages? Dude, nate, what if someone just came along and messed everything up? I think you should have this page similar to the other pages. You know the pages that have black and red? Like that...But I guess you could risk it. Anyway, <math>2+2=4</math> OMG I'M GOOD! --- Zamus: Welcome to a wiki. Thing is tho, there's a history of every edit, so you can easily fix things that went awry. Like this page, for example. YOU SHALL NEVER DEFEAT YOUR FACE! --[[User:Yoshi348|Yoshi348]] 19:43, 7 Dec 2004 (CST) Your Face! Where's my cookie? My address is... JUST KIDDING WTF? Your Address is: JUST KIDDING ??!??!? WTF? [[User:Baby Sheegoth|Baby Sheegoth]] <nowiki>*ahem* Well then………</nowiki> --- Hey, look I'm screwig up this page real good! *Screwing upage* *Screwing upage* *Screwing upage* *Screwing upage* *Screwing upage* *Screwing upage* *Screwing upage* *Screwing upage* *Screwing upage* *Screwing upage* *Screwing upage* *Screwing upage* *Screwing upage* *Screwing upage* *Screwing upage* *Screwing upage* *Screwing upage* *Screwing upage* *Screwing upage* *Screwing upage* *Screwing upage* *Screwing upage* *Screwing upage* *Screwing upage* *Screwing upage* *Screwing upage* *Screwing upage* ha! Now this page is SCREWED! 73631ff7097d263a05dd9077f94d3d11f37ddc9e 856 667 2004-12-19T23:53:32Z Baby Sheegoth 79 wikitext text/x-wiki First one to edit this page to include the word your face gets a cookie! Frozen Mr. Toastbrot: you'''r''' face is Yellow. Harhar. <nowiki>*Yoshi gives you a cookie!*</nowiki> WHY DOTH THIS PAGE EXIST? Zamus:Whoa...you can edit pages? Dude, nate, what if someone just came along and messed everything up? I think you should have this page similar to the other pages. You know the pages that have black and red? Like that...But I guess you could risk it. Anyway, <math>2+2=4</math> OMG I'M GOOD! --- Zamus: Welcome to a wiki. Thing is tho, there's a history of every edit, so you can easily fix things that went awry. Like this page, for example. YOU SHALL NEVER DEFEAT YOUR FACE! --[[User:Yoshi348|Yoshi348]] 19:43, 7 Dec 2004 (CST) Your Face! Where's my cookie? My address is... JUST KIDDING WTF? Your Address is: JUST KIDDING ??!??!? WTF? [[User:Baby Sheegoth|Baby Sheegoth]] <nowiki>*ahem* Well then………</nowiki> c98b76e7a04bbda5e9b5150bbea7ca09e4db8775 667 643 2004-12-16T04:07:18Z Yoshi348 11 WTF? wikitext text/x-wiki First one to edit this page to include the word your face gets a cookie! Frozen Mr. Toastbrot: you face is Yellow. Harhar. <nowiki>*Yoshi gives you a cookie!*</nowiki> WHY DOTH THIS PAGE EXIST? Zamus:Whoa...you can edit pages? Dude, nate, what if someone just came along and messed everything up? I think you should have this page similar to the other pages. You know the pages that have black and red? Like that...But I guess you could risk it. Anyway, <math>2+2=4</math> OMG I'M GOOD! --- Zamus: Welcome to a wiki. Thing is tho, there's a history of every edit, so you can easily fix things that went awry. Like this page, for example. YOU SHALL NEVER DEFEAT YOUR FACE! --[[User:Yoshi348|Yoshi348]] 19:43, 7 Dec 2004 (CST) Your Face! Where's my cookie? My address is... JUST KIDDING f08f161581a34bbd1b76ea97a56ccf6d42e4bd92 643 633 2004-12-15T15:21:57Z XMURDERx 95 wikitext text/x-wiki First one to edit this page to include the word your face gets a cookie! Frozen Mr. Toastbrot: you face is Yellow. Harhar. <nowiki>*Yoshi gives you a cookie!*</nowiki> WHY DOTH THIS PAGE EXIST? Zamus:Whoa...you can edit pages? Dude, nate, what if someone just came along and messed everything up? I think you should have this page similar to the other pages. You know the pages that have black and red? Like that...But I guess you could risk it. Anyway, <math>2+2=4</math> OMG I'M GOOD! --- Zamus: Welcome to a wiki. Thing is tho, there's a history of every edit, so you can easily fix things that went awry. Like this page, for example. YOU SHALL NEVER DEFEAT YOUR FACE! --[[User:Yoshi348|Yoshi348]] 19:43, 7 Dec 2004 (CST) Your Face! Where's my cookie? My address is... JUST KIDDING ---- LOL. I just joined like 5 minutes ago, and now i can screw around with any page I want to just like I changed a few things on this page... lol. Isnt it awesome. can you also add swears... Dont worry I wont find out... This is awesome. == bye == --[[User:XMURDERx|U-Mos]] 19:15, 14 Dec 2004 (CST) Ur an asshole Radix. I spent at least an hour on that, when did I say it HAD to be hosted on this page. I was just looking for people who might want to help me. This seemed like the perfect place. No one reads my forums. And even if they did I wouldnt want to re-type that entire thing again. Is there any way to undo that last delete, I understand that this is an informational site, and ill delete it after I copy and paste the information. I just thought it would be pretty cool to have a game like that. Im sorry but ur still an asshole. If you dont want people making pages like that, maybe you should just get rid of the whole thing. 65492803f2b0150efc7c93d997b8d830e14797c9 633 630 2004-12-15T06:58:42Z Gendreavus 50 wikitext text/x-wiki First one to edit this page to include the word your face gets a cookie! Frozen Mr. Toastbrot: you face is Yellow. Harhar. <nowiki>*Yoshi gives you a cookie!*</nowiki> WHY DOTH THIS PAGE EXIST? Zamus:Whoa...you can edit pages? Dude, nate, what if someone just came along and messed everything up? I think you should have this page similar to the other pages. You know the pages that have black and red? Like that...But I guess you could risk it. Anyway, <math>2+2=4</math> OMG I'M GOOD! --- Zamus: Welcome to a wiki. Thing is tho, there's a history of every edit, so you can easily fix things that went awry. Like this page, for example. YOU SHALL NEVER DEFEAT YOUR FACE! --[[User:Yoshi348|Yoshi348]] 19:43, 7 Dec 2004 (CST) Your Face! Where's my cookie? My address is... JUST KIDDING ---- LOL. I just joined like 5 minutes ago, and now i can screw around with any page I want to just like I changed a few things on this page... lol. Isnt it awesome. can you also add swears... Dont worry I wont find out... This is awesome. == bye == --[[User:XMURDERx|U-Mos]] 19:15, 14 Dec 2004 (CST) <_<<br>>_><br>Your Mom's face! OOOOOHhhhhhh, beat that!<br><vanishes in victory> b7ff1e8761b34e67729a485a3a795b516da8602d 630 629 2004-12-15T06:58:17Z Gendreavus 50 wikitext text/x-wiki First one to edit this page to include the word your face gets a cookie! Frozen Mr. Toastbrot: you face is Yellow. Harhar. <nowiki>*Yoshi gives you a cookie!*</nowiki> WHY DOTH THIS PAGE EXIST? Zamus:Whoa...you can edit pages? Dude, nate, what if someone just came along and messed everything up? I think you should have this page similar to the other pages. You know the pages that have black and red? Like that...But I guess you could risk it. Anyway, <math>2+2=4</math> OMG I'M GOOD! --- Zamus: Welcome to a wiki. Thing is tho, there's a history of every edit, so you can easily fix things that went awry. Like this page, for example. YOU SHALL NEVER DEFEAT YOUR FACE! --[[User:Yoshi348|Yoshi348]] 19:43, 7 Dec 2004 (CST) Your Face! Where's my cookie? My address is... JUST KIDDING ---- LOL. I just joined like 5 minutes ago, and now i can screw around with any page I want to just like I changed a few things on this page... lol. Isnt it awesome. can you also add swears... Dont worry I wont find out... This is awesome. == bye == --[[User:XMURDERx|U-Mos]] 19:15, 14 Dec 2004 (CST) <_<<br>>_>Your Mom's face! OOOOOHhhhhhh, beat that!<br><vanishes in victory> 34c60ce363877ca26ad06327f87a7d5aab657be9 629 628 2004-12-15T06:57:43Z Gendreavus 50 wikitext text/x-wiki First one to edit this page to include the word your face gets a cookie! Frozen Mr. Toastbrot: you face is Yellow. Harhar. <nowiki>*Yoshi gives you a cookie!*</nowiki> WHY DOTH THIS PAGE EXIST? Zamus:Whoa...you can edit pages? Dude, nate, what if someone just came along and messed everything up? I think you should have this page similar to the other pages. You know the pages that have black and red? Like that...But I guess you could risk it. Anyway, <math>2+2=4</math> OMG I'M GOOD! --- Zamus: Welcome to a wiki. Thing is tho, there's a history of every edit, so you can easily fix things that went awry. Like this page, for example. YOU SHALL NEVER DEFEAT YOUR FACE! --[[User:Yoshi348|Yoshi348]] 19:43, 7 Dec 2004 (CST) Your Face! Where's my cookie? My address is... JUST KIDDING ---- LOL. I just joined like 5 minutes ago, and now i can screw around with any page I want to just like I changed a few things on this page... lol. Isnt it awesome. can you also add swears... Dont worry I wont find out... This is awesome. == bye == --[[User:XMURDERx|U-Mos]] 19:15, 14 Dec 2004 (CST) <_< >_> Your Mom's face! OOOOOHhhhhhh, beat that! <vanishes in victory> 96fa95fafd1a5df209aa5c87fedcf62252e46ff5 628 626 2004-12-15T03:42:12Z Bladegash 12 wikitext text/x-wiki First one to edit this page to include the word your face gets a cookie! Frozen Mr. Toastbrot: you face is Yellow. Harhar. <nowiki>*Yoshi gives you a cookie!*</nowiki> WHY DOTH THIS PAGE EXIST? Zamus:Whoa...you can edit pages? Dude, nate, what if someone just came along and messed everything up? I think you should have this page similar to the other pages. You know the pages that have black and red? Like that...But I guess you could risk it. Anyway, <math>2+2=4</math> OMG I'M GOOD! --- Zamus: Welcome to a wiki. Thing is tho, there's a history of every edit, so you can easily fix things that went awry. Like this page, for example. YOU SHALL NEVER DEFEAT YOUR FACE! --[[User:Yoshi348|Yoshi348]] 19:43, 7 Dec 2004 (CST) Your Face! Where's my cookie? My address is... JUST KIDDING ---- LOL. I just joined like 5 minutes ago, and now i can screw around with any page I want to just like I changed a few things on this page... lol. Isnt it awesome. can you also add swears... Dont worry I wont find out... This is awesome. == bye == --[[User:XMURDERx|U-Mos]] 19:15, 14 Dec 2004 (CST) 6a90d578a9efde5bf62cb65c40890769f8d5ca1f 626 614 2004-12-15T02:18:21Z XMURDERx 95 wikitext text/x-wiki First one to edit this page to include the word your face gets a cookie! Frozen Mr. Toastbrot: you face is Yellow. Harhar. <nowiki>*Yoshi gives you a cookie!*</nowiki> WHY DOTH THIS PAGE EXIST? Zamus:Whoa...you can edit pages? Dude, nate, what if someone just came along and messed everything up? I think you should have this page similar to the other pages. You know the pages that have black and red? Like that...But I guess you could risk it. Anyway, <math>2+2=4</math> OMG I'M GOOD! --- Zamus: Welcome to a wiki. Thing is tho, there's a history of every edit, so you can easily fix things that went awry. Like this page, for example. YOU SHALL NEVER DEFEAT YOUR FACE! --[[User:Yoshi348|Yoshi348]] 19:43, 7 Dec 2004 (CST) Your Face! Where's my cookie? My address is... JUST KIDDING ---- LOL. I just joined like 5 minutes ago, and now i can screw around with any page I want to just like I changed a few things on this page... lol. Isnt it awesome. can you also add swears... Dont worry I wont find out... This is awesome. == bye == --[[User:XMURDERx|U-Mos]] 19:15, 14 Dec 2004 (CST) ---- Im also adding a new page. For those of you who want to go its right here. '''[[Aether RPG]]''' This is... Well I want it to be a game. I need help on it thought. Go to the page for more details. 0f26fa4ba79780ce17f27c48b9fabe8e5067e9d1 614 605 2004-12-15T01:45:34Z XMURDERx 95 wikitext text/x-wiki First one to edit this page to include the word your face gets a cookie! Frozen Mr. Toastbrot: you face is Yellow. Harhar. <nowiki>*Yoshi gives you a cookie!*</nowiki> WHY DOTH THIS PAGE EXIST? Zamus:Whoa...you can edit pages? Dude, nate, what if someone just came along and messed everything up? I think you should have this page similar to the other pages. You know the pages that have black and red? Like that...But I guess you could risk it. Anyway, <math>2+2=4</math> OMG I'M GOOD! --- Zamus: Welcome to a wiki. Thing is tho, there's a history of every edit, so you can easily fix things that went awry. Like this page, for example. YOU SHALL NEVER DEFEAT YOUR FACE! --[[User:Yoshi348|Yoshi348]] 19:43, 7 Dec 2004 (CST) Your Face! Where's my cookie? My address is... JUST KIDDING ---- LOL. I just joined like 5 minutes ago, and now i can screw around with any page I want to just like I changed a few things on this page... lol. Isnt it awesome. can you also add swears... Dont worry I wont find out... This is awesome. == bye == --[[User:XMURDERx|U-Mos]] 19:15, 14 Dec 2004 (CST) ---- Im also adding a new page. For those of you who want to go its right here. '''[[Light/Dark]]''' This is... Well I want it to be a game. I need help on it thought. Go to the page for more details. fd5bbe011571a4705a5bfa7c6e58a0a4881f90e9 605 604 2004-12-15T01:15:55Z XMURDERx 95 /* Headline text */ wikitext text/x-wiki First one to edit this page to include the word your face gets a cookie! Frozen Mr. Toastbrot: you face is Yellow. Harhar. <nowiki>*Yoshi gives you a cookie!*</nowiki> WHY DOTH THIS PAGE EXIST? Zamus:Whoa...you can edit pages? Dude, nate, what if someone just came along and messed everything up? I think you should have this page similar to the other pages. You know the pages that have black and red? Like that...But I guess you could risk it. Anyway, <math>2+2=4</math> OMG I'M GOOD! --- Zamus: Welcome to a wiki. Thing is tho, there's a history of every edit, so you can easily fix things that went awry. Like this page, for example. YOU SHALL NEVER DEFEAT YOUR FACE! --[[User:Yoshi348|Yoshi348]] 19:43, 7 Dec 2004 (CST) Your Face! Where's my cookie? My address is... JUST KIDDING ---- LOL. I just joined like 5 minutes ago, and now i can screw around with any page I want to just like I changed a few things on this page... lol. Isnt it awesome. can you also add swears... Dont worry I wont find out... This is awesome. == bye == --[[User:XMURDERx|U-Mos]] 19:15, 14 Dec 2004 (CST) ---- 8d234249600f953a6f5832c9d930b125114c266b 604 603 2004-12-15T01:15:30Z XMURDERx 95 wikitext text/x-wiki First one to edit this page to include the word your face gets a cookie! Frozen Mr. Toastbrot: you face is Yellow. Harhar. <nowiki>*Yoshi gives you a cookie!*</nowiki> WHY DOTH THIS PAGE EXIST? Zamus:Whoa...you can edit pages? Dude, nate, what if someone just came along and messed everything up? I think you should have this page similar to the other pages. You know the pages that have black and red? Like that...But I guess you could risk it. Anyway, <math>2+2=4</math> OMG I'M GOOD! --- Zamus: Welcome to a wiki. Thing is tho, there's a history of every edit, so you can easily fix things that went awry. Like this page, for example. YOU SHALL NEVER DEFEAT YOUR FACE! --[[User:Yoshi348|Yoshi348]] 19:43, 7 Dec 2004 (CST) Your Face! Where's my cookie? My address is... JUST KIDDING ---- LOL. I just joined like 5 minutes ago, and now i can screw around with any page I want to just like I changed a few things on this page... lol. Isnt it awesome. can you also add swears... Dont worry I wont find out... This is awesome. == Headline text == I can do anything i want --[[User:XMURDERx|U-Mos]] 19:15, 14 Dec 2004 (CST) ---- 2fbfd9026a11cc5804a9322ec1d511ff15217453 603 467 2004-12-08T02:53:12Z Zxcvbnm 75 wikitext text/x-wiki First one to edit this page to include the word P**achu gets a cookie! Frozen Mr. Toastbrot: Pikachu is Yellow. Harhar. <nowiki>*Yoshi gives you a cookie!*</nowiki> WHY DOTH THIS PAGE EXIST? Zamus:Whoa...you can edit pages? Dude, nate, what if someone just came along and messed everything up? I think you should have this page similar to the other pages. You know the pages that have black and red? Like that...But I guess you could risk it. Anyway, <math>2+2=4</math> OMG I'M GOOD! --- Zamus: Welcome to a wiki. Thing is tho, there's a history of every edit, so you can easily fix things that went awry. Like this page, for example. YOU SHALL NEVER DEFEAT THE PIKACHU! --[[User:Yoshi348|Yoshi348]] 19:43, 7 Dec 2004 (CST) PIKACHU! Where's my cookie? My address is... JUST KIDDING 939930a90c8c4d816c007350672c531fb09bc83b 467 458 2004-12-08T01:43:04Z Yoshi348 11 wikitext text/x-wiki First one to edit this page to include the word P**achu gets a cookie! Frozen Mr. Toastbrot: Pikachu is Yellow. Harhar. <nowiki>*Yoshi gives you a cookie!*</nowiki> WHY DOTH THIS PAGE EXIST? Zamus:Whoa...you can edit pages? Dude, nate, what if someone just came along and messed everything up? I think you should have this page similar to the other pages. You know the pages that have black and red? Like that...But I guess you could risk it. Anyway, <math>2+2=4</math> OMG I'M GOOD! --- Zamus: Welcome to a wiki. Thing is tho, there's a history of every edit, so you can easily fix things that went awry. Like this page, for example. YOU SHALL NEVER DEFEAT THE PIKACHU! --[[User:Yoshi348|Yoshi348]] 19:43, 7 Dec 2004 (CST) 24dc3d2d0473926efc45bac532d59e22a3160cb9 458 457 2004-12-08T01:42:52Z Yoshi348 11 wikitext text/x-wiki First one to edit this page to include the word P**achu gets a cookie! Frozen Mr. Toastbrot: Pikachu is Yellow. Harhar. <nowiki>*Yoshi gives you a cookie!*</nowiki> WHY DOTH THIS PAGE EXIST? Zamus:Whoa...you can edit pages? Dude, nate, what if someone just came along and messed everything up? I think you should have this page similar to the other pages. You know the pages that have black and red? Like that...But I guess you could risk it. Anyway, <math>2+2=4</math> OMG I'M GOOD! --- Zamus: Welcome to a wiki. Thing is tho, there's a history of every edit, so you can easily fix things that went awry. Like this page, for example. YOU SHALL NEVER DEFEAT THE PIKACHU! bf3cf29d345e9146d02f5f35cdd4031d6f755b9a 457 454 2004-12-08T01:25:22Z Zxcvbnm 75 wikitext text/x-wiki THERE ARE NONE!?!? oh wait MP2 came out but you already knew that bd3c3e326298aa3207d847760993305df9ad50e9 454 453 2004-12-08T01:24:43Z Zxcvbnm 75 wikitext text/x-wiki THERE ARE NONE!?!? 6ffa3bab0904f6657ce0fa607e92cd02bce61dde 453 434 2004-12-07T21:24:38Z Zamus 73 wikitext text/x-wiki First one to edit this page to include the word P**achu gets a cookie! Frozen Mr. Toastbrot: Pikachu is Yellow. Harhar. <nowiki>*Yoshi gives you a cookie!*</nowiki> WHY DOTH THIS PAGE EXIST? Zamus:Whoa...you can edit pages? Dude, nate, what if someone just came along and messed everything up? I think you should have this page similar to the other pages. You know the pages that have black and red? Like that...But I guess you could risk it. Anyway, <math>2+2=4</math> OMG I'M GOOD! 433eb83c01260628698521fd04de5007ab521e18 434 433 2004-12-07T21:21:51Z Zamus 73 wikitext text/x-wiki First one to edit this page to include the word P**achu gets a cookie! Frozen Mr. Toastbrot: Pikachu is Yellow. Harhar. <nowiki>*Yoshi gives you a cookie!*</nowiki> WHY DOTH THIS PAGE EXIST? Zamus:Whoa...you can edit pages? Dude, nate, what if someone just came along and messed everything up? I think you should have this page similar to the other pages. d252c3dcfb4d5d7c30da9cd5aa2e84e7444803ab 433 430 2004-12-07T21:18:20Z Zamus 73 wikitext text/x-wiki First one to edit this page to include the word P**achu gets a cookie! Frozen Mr. Toastbrot: Pikachu is Yellow. Harhar. <nowiki>*Yoshi gives you a cookie!*</nowiki> WHY DOTH THIS PAGE EXIST? Zamus:Uh....... da9c511947283bd40830cbc798944fdcdc0fd83f 430 298 2004-12-04T18:46:02Z ShadowMan 56 wikitext text/x-wiki First one to edit this page to include the word P**achu gets a cookie! Frozen Mr. Toastbrot: Pikachu is Yellow. Harhar. <nowiki>*Yoshi gives you a cookie!*</nowiki> WHY DOTH THIS PAGE EXIST? 795a3a4b651f9ba00ea12b5560e1510866abc62f 298 163 2004-11-30T15:42:34Z Yoshi348 11 wikitext text/x-wiki First one to edit this page to include the word P**achu gets a cookie! Frozen Mr. Toastbrot: Pikachu is Yellow. Harhar. <nowiki>*Yoshi gives you a cookie!*</nowiki> 48419158967245c9b5adef31c38f7747c01564f9 163 162 2004-11-30T15:42:09Z Yoshi348 11 wikitext text/x-wiki First one to edit this page to include the word P**achu gets a cookie! Frozen Mr. Toastbrot: Pikachu is Yellow. Harhar. *Yoshi gives you a cookie!* 7574944e05ac6a23fac9f163adac8b9ec8e13dff 162 161 2004-11-30T14:26:11Z Frozen Mr. Toastbrot 19 wikitext text/x-wiki First one to edit this page to include the word P**achu gets a cookie! Frozen Mr. Toastbrot: Pikachu is Yellow. Harhar. 23085efb1bd5c364163030d69de4b9a585a0ef83 161 2004-11-30T02:14:24Z Yoshi348 11 wikitext text/x-wiki First one to edit this page to include the word P**achu gets a cookie! 33e3563139e4366f96fdcfe7c7d5baa4108b6de7 Damage, Regeneration, and Effect Durations 0 919 3319 815 2004-12-28T22:53:41Z Ummeiko 15 wikitext text/x-wiki [[Weapon Damages and Refill Values]] [[Item Regeneration and Hologram Effect Times]] 25cb1111afe28e3ee101ddde8a17731397b51855 815 2004-12-28T22:27:29Z Ummeiko 15 wikitext text/x-wiki [[Weapon Damages]] [[Refill Values]] [[Item Regeneration and Hologram Effect Times]] 4d0938b3d832ba76c27cb551f4554e3b791926eb Dark Agon Temple SW 0 1199 5140 4682 2007-05-15T22:26:32Z Doninss 217 wikitext text/x-wiki '''Secret World 114''' '''Main Items Required:''' Screw Attack '''Description:''' [[Ghetto Jump]] up onto the tip of curved standard at the main entryway to the arena (left side as you enter). Turn and jump around the right side of the spire to land on a narrow ledge. Back into the ledge to move to the left side of it. Use the visual reference as in the video to strafe right to the highest spot without falling off. Turn to line up the cross-hair on the far structure (as in the vid). Perform a long lazy screw attack, but put in the final button push early so as to just clear the top of the structure wall. (You don't want to bounce off the back wall of the room.) You will probably land stuck in the SA unmorphing position. Wait for a few seconds to see if the corner pops you free. Morph and bomb jump to the left. Bomb-jump unmorph forward to move through the hole in the wall and into the secret world. '''Video:''' [http://www.genericgamer.com/MP2/Wiki/DarkAgonTemple_SWentrance.mp4 SW 114 entrance] (Outside link, AVC (h.264) encoded mp4) ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''[[Secret Worlds]]''' |- bgcolor=#f8f8ff |'''Dark Agon Temple SW''' |} 6a47622dbb382754ccea77d6bfe4e742b901362e 4682 4630 2007-03-22T20:32:35Z Doninss 217 wikitext text/x-wiki '''Secret World 114''' '''Main Items Required:''' Screw Attack '''Description:''' Ghetto up onto the tip of curved standard at the main entryway to the arena (left side as you enter). Turn and jump around the right side of the spire to land on a narrow ledge. Back into the ledge to move to the left side of it. Use the visual reference as in the video to strafe right to the highest spot without falling off. Turn to line up the cross-hair on the far structure (as in the vid). Perform a long lazy screw attack, but put in the final button push early so as to just clear the top of the structure wall. (You don't want to bounce off the back wall of the room.) You will probably land stuck in the SA unmorphing position. Wait for a few seconds to see if the corner pops you free. Morph and bomb jump to the left. Bomb-jump unmorph forward to move through the hole in the wall and into the secret world. '''Video:''' [http://www.genericgamer.com/MP2/Wiki/DarkAgonTemple_SWentrance.mp4 SW 114 entrance] (Outside link) '''Note:''' This vid is an AVC (h.264) encoded mp4. QuickTime 7, VLC (recent build), Media Player Classic + ffdshow (recent build), etc required to play them. ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''[[Secret Worlds]]''' |- bgcolor=#f8f8ff |'''Dark Agon Temple SW''' |} 564a126c8dbad7d357ce2a7608e779a9bb172fe1 4630 3565 2007-03-22T17:43:14Z Doninss 217 wikitext text/x-wiki <center><H2>Secret World 114</H2></center> '''Main Items Required:''' Screw Attack '''Description:''' Ghetto up onto the tip of curved standard at the main entryway to the arena (left side as you enter). Turn and jump around the right side of the spire to land on a narrow ledge. Back into the ledge to move to the left side of it. Use the visual reference as in the video to strafe right to the highest spot without falling off. Turn to line up the cross-hair on the far structure (as in the vid). Perform a long lazy screw attack, but put in the final button push early so as to just clear the top of the structure wall. (You don't want to bounce off the back wall of the room.) You will probably land stuck in the SA unmorphing position. Wait for a few seconds to see if the corner pops you free. Morph and bomb jump to the left. Bomb-jump unmorph forward to move through the hole in the wall and into the secret world. *'''Video:''' [http://www.genericgamer.com/MP2/Wiki/DarkAgonTemple_SWentrance.mp4 SW 114 entrance] (Outside link) <ul>'''Note:''' This vid is an AVC (h.264) encoded mp4. QuickTime 7, VLC (recent build), Media Player Classic + ffdshow (recent build), etc required to play them.</ul> {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''[[Secret Worlds]]''' |- bgcolor=#f8f8ff |'''Dark Agon Temple SW''' |} adf6ee5935362bd8a5e004015a371e22d2e71acd 3565 2006-04-15T03:02:54Z Doninss 217 new page wikitext text/x-wiki <center><H2>Secret World 114</H2></center> '''Main Items Required:''' Screw Attack '''Description:''' Ghetto up onto the tip of curved standard at the main entryway to the arena (left side as you enter). Turn and jump around the right side of the spire to land on a narrow ledge. Back into the ledge to move to the left side of it. Use the visual reference as in the video to strafe right to the highest spot without falling off. Turn to line up the crosshair on the far structure (as in the vid). Perform a long lazy screw attack, but put in the final button push early so as to just clear the top of the structure wall. (You don't want to bounce off the back wall of the room.) You will probably land stuck in the SA unmorphing position. Wait for a few seconds to see if the corner pops you free. Morph and bomb jump to the left. Bomb-jump unmorph forward to move through the hole in the wall and into the secret world. *'''Video:''' [http://www.genericgamer.com/MP2/Wiki/DarkAgonTemple_SWentrance.mp4 SW 114 entrance] (Outside link) <ul>'''Note:''' This vid is an AVC (h.264) encoded mp4. QuickTime 7, VLC (recent build), Media Player Classic + ffdshow (recent build), etc required to play them.</ul> {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''[[Secret Worlds]]''' |- bgcolor=#f8f8ff |'''Dark Agon Temple SW''' |} 3260a5ec271f08ad5e18280a9a3b1a735f76942e Dark Agon Wastes: Battleground 0 804 3198 874 2005-01-02T02:22:42Z Ummeiko 15 wikitext text/x-wiki ''Discovered By'' Darth Nat Jump on the Ingclaw to the right of the green door. From here, look up and jump to the ledge with two Ing guys. Then just Screw Attack on over to the Flying Ing Cache's ledge, and kill him to claim the Sky Temple Key. This lets you bypass all the floating platforms. ''Althernate Route Discovered by'' Ummeiko <ul><li>Stand in the light bubble in the center, look to the door leading to Double Path.</li> <li>About 45º to the right are two bladepods. Jump on top of them and then jump up to the higher level (still facing Double Path). Then turn around to face Warrior's Walk (and where the Ing Cache is).</li> <li>On the right side of the room is a ledge. You would land on it if you took the floating platforms as well. Anyway, screw attack and land on it.</li> <li>Screw Attack to the ledge with the Cache is to collect your key.</li></ul> 63aec156d0757690b7456faf3eb7f39668df4922 874 216 2004-12-01T03:24:32Z BoostR 27 wikitext text/x-wiki ''Discovered By'' Darth Nat Jump on the Ingclaw to the right of the green door. From here, look up and jump to the ledge with two Ing guys. Then just Screw Attack on over to the Flying Ing Cache's ledge, and kill him to claim the Sky Temple Key. This lets you bypass all the floating platforms. 77579a7b8a0f821ababc6f8377cb0b98f006f2da 216 2004-12-01T01:03:28Z BoostR 27 wikitext text/x-wiki ''Discovered By'' Darth Nat Jump on the Ingclaw to the right of the green door. From here, look up and jump to the ledge with two Ing guys. Then just jump on over to the Flying Ing Cache's ledge, and kill him to claim the Sky Temple Key. This lets you bypass all of those floating platforms. 2508fce1b259ee27b61b8527dcb778118a739fef Dark Alpha Splinter 0 1091 3491 1751 2005-04-24T15:07:36Z Copperandterence 225 wikitext text/x-wiki Discovered by: Amasawa, SuikunRules, SkedarHunter, Several people Use the Power Beam rapidly at Dark Alpha Splinter. c19d7eab7b450c165bf828a8165e129d3d19b74e 1751 2005-04-24T15:07:20Z Copperandterence 225 wikitext text/x-wiki Discovered by: Amasawa, SuikunRules, SkedarHunter, Several People Use the Power Beam rapidly at Dark Alpha Splinter. c9bff3c99d19af72329726ebbb77a6e27b3863ef Dark Arena Tunnel SW 0 2019 5189 5082 2007-05-19T21:51:45Z Doninss 217 wikitext text/x-wiki '''Secret World 31''' '''Discovered by:''' Arrow '''Main Items Required:''' Screw Attack '''Description:''' Use a fizzled (single button press) screw attack to enter the morphball tunnel (either end). '''Video:''' [http://www.genericgamer.com/MP2/Wiki/DarkArenaTunnelSW.mp4 SW 31 entrance (SA)] (Outside link, AVC (h.264) encoded mp4) '''Alternate method (FJ)''' '''Main Items Required:''' Space Jump ([[Floaty Jump]] glitch) '''Description:''' See [[Plaza Access SW]]. (Room geometry is the same.) '''Video:''' See [[Plaza Access SW]] ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''[[Secret Worlds]]''' |- bgcolor=#f8f8ff |'''Dark Arena Tunnel SW''' |} 2ecdb5816ea101060ecaf8ea4671ddbbd5bb7aa5 5082 5020 2007-05-14T19:26:18Z Doninss 217 wikitext text/x-wiki '''Secret World 31''' '''Discovered by:''' Arrow '''Main Items Required:''' Screw Attack '''Description:''' Use a fizzled (single button press) screw attack to enter the morphball tunnel (either end). '''Video:''' [http://www.genericgamer.com/MP2/Wiki/DarkArenaTunnelSW.mp4 SW 31 entrance (SA)] (Outside link, AVC (h.264) encoded mp4) '''Alternate method (FJ)''' '''Main Items Required:''' Space Jump ([[Floaty Jump]] glitch) '''Description:''' See [[Plaza Access SW]]. (Room geometry is the same.) '''Video:''' See [[Plaza Access SW]] ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''[[Secret Worlds]]''' |- bgcolor=#f8f8ff |'''Dark Arena Tunnel SW''' |} e49c29330f446c1b770ec08bf12b7ae03d231b0f 5020 4982 2007-05-13T22:30:04Z Doninss 217 wikitext text/x-wiki '''Secret World 31''' '''Discovered by:''' Arrow '''Main Items Required:''' Screw Attack '''Description:''' Use a fizzled (single button press) screw attack to enter the morphball tunnel (either end). '''Video:''' [http://www.genericgamer.com/MP2/Wiki/DarkArenaTunnelSW.mp4 SW 31 entrance (SA)] (Outside link, AVC (h.264) encoded mp4) '''Alternate method.''' '''Main Items Required:''' Space Jump ([[Floaty Jump]] glitch) '''Description:''' See [[Plaza Access SW]]. (Room geometry is the same.) '''Video:''' See [[Plaza Access SW]] ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''[[Secret Worlds]]''' |- bgcolor=#f8f8ff |'''Dark Arena Tunnel SW''' |} fa738f9cbaef6773e51a5e14e3b923772b3f66d1 4982 4830 2007-05-13T19:43:23Z Doninss 217 added main method wikitext text/x-wiki '''Secret World 31''' '''Discovered by:''' Arrow '''Main Items Required:''' Screw Attack '''Description:''' Use a fizzled (single button press) screw attack to enter the morphball tunnel (either end). '''Video:''' [http://www.genericgamer.com/MP2/Wiki/DarkArenaTunnelSW.mp4 SW 31 entrance] (Outside link, AVC (h.264) encoded mp4) '''Alternate method.''' '''Main Items Required:''' Space Jump ([[Floaty Jump]] glitch) '''Description:''' See [[Plaza Access SW]] (Room geometry is the same.) '''Video:''' See [[Plaza Access SW]] ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''[[Secret Worlds]]''' |- bgcolor=#f8f8ff |'''Dark Arena Tunnel SW''' |} 442e92f99174fba0ea67d3d739de1b0bcd3b6eef 4830 2007-04-08T05:58:09Z Doninss 217 New page wikitext text/x-wiki '''Secret World 31''' '''Note:''' This is an alternate method. '''Main Items Required:''' Space Jump ([[Floaty Jump]] glitch) '''Description:''' See [[Plaza Access SW]] (Room geometry is the same.) '''Video:''' See [[Plaza Access SW]] ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''[[Secret Worlds]]''' |- bgcolor=#f8f8ff |'''Dark Arena Tunnel SW''' |} 0ee2e461e453ceceaaf4a36a1c6a4e8a432d1b55 Dark Controller Access SW 0 2067 5210 2007-05-20T06:06:08Z Doninss 217 new page wikitext text/x-wiki '''Secret World 95''' '''Discovered by:''' Master ZED '''Main Items Required:''' Space Jump ([[Floaty Jump]]) '''Description:''' Jump onto the MB slot statue, then space jump through the hole near the top of the room. After landing, jump out into the secret world proper. '''Video:''' [http://www.genericgamer.com/MP2/Wiki/Dark_Controller_Access_SW.mp4 SW 95 entrance] (Outside link, AVC (h.264) encoded mp4) ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''[[Secret Worlds]]''' |- bgcolor=#f8f8ff |'''Dark Controller Access SW''' |} 32c7bd8b1129c90d8b1763831fd2edd9c2982f98 Dark Falls SW 0 2071 5216 2007-05-20T06:27:08Z Doninss 217 new page wikitext text/x-wiki '''Secret World 96''' '''Discovered by:''' Master ZED '''Main Items Required:''' Space Jump ([[Floaty Jump]]) '''Description:''' See [[Grove Access SW]]. Room geometry is similar. '''Video:''' See [[Grove Access SW]]. ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''[[Secret Worlds]]''' |- bgcolor=#f8f8ff |'''Dark Falls SW''' |} 0443c8a96f77281fd7ac01bbe92ba6beeba085d9 Dark Forgotten Bridge SW 0 1205 5288 5287 2010-09-02T17:46:41Z Doninss 217 oops wikitext text/x-wiki '''Secret World 59''' '''Discovered by:''' bartendorsparky '''Main Items Required:''' Screw Attack '''Description:''' See [[Forgotten Bridge SW]]. (Room geometry is very similar.) '''Video:''' See [[Forgotten Bridge SW]] '''Alternate Method (Float)''' '''Main Items Required:''' Space Jump '''Description:''' Use kip's early Boost Ball trick to get onto the fence. Turn, get to the middle of the fence and back up as far as you can. Morph into position and BSJ over the branch and into the secret world. '''Video:''' [http://www.youtube.com/view_play_list?p=83F2B78DADFF0BA9 SW 59 entrance] (Outside link, YouTube (Part 8, ~2:00)) (He jumps onto the fence but not into the SW.) '''Video:''' [http://www.youtube.com/view_play_list?p=83F2B78DADFF0BA9 SW 59 entrance] (Outside link, YouTube (Part 18, ~0:30)) (Jumps onto the fence from the other side, and enters the SW.) '''Alternate Method (FJ)''' '''Main Items Required:''' Space Jump ([[Floaty Jump]] '''Description:''' See [[Forgotten Bridge SW]]. (Alternate Method (FJ), room geometry is very similar.) '''Video:''' See [[Forgotten Bridge SW]] ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''[[Secret Worlds]]''' |- bgcolor=#f8f8ff |'''Dark Forgotten Bridge SW''' |} 3215b3ce981f1778d25293b61c46932d3f717d00 5287 5200 2010-09-02T17:43:06Z Doninss 217 changed vid links wikitext text/x-wiki '''Secret World 59''' '''Discovered by:''' bartendorsparky '''Main Items Required:''' Screw Attack '''Description:''' See [[Forgotten Bridge SW]]. (Room geometry is very similar.) '''Video:''' See [[Forgotten Bridge SW]] '''Alternate Method (Float)''' '''Main Items Required:''' Space Jump '''Description:''' Use kip's early Boost Ball trick to get onto the fence. Turn, get to the middle of the fence and back up as far as you can. Morph into position and BSJ over the branch and into the secret world. '''Video:''' [http://www.youtube.com/view_play_list?p=83F2B78DADFF0BA9 SW 59 entrance] (Outside link, YouTube (Part 8, ~2:00)) (He jumps onto the fence but not into the SW.) '''Video:''' [http://www.youtube.com/view_play_list?p=83F2B78DADFF0BA9 SW 59 entrance] (Outside link, YouTube (Part 18, ~1:50)) (Jumps onto the fence from the other side, and enters the SW.) '''Alternate Method (FJ)''' '''Main Items Required:''' Space Jump ([[Floaty Jump]] '''Description:''' See [[Forgotten Bridge SW]]. (Alternate Method (FJ), room geometry is very similar.) '''Video:''' See [[Forgotten Bridge SW]] ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''[[Secret Worlds]]''' |- bgcolor=#f8f8ff |'''Dark Forgotten Bridge SW''' |} e98387dd9bc9c304c65ee238c0732e0e48663aa9 5200 5103 2007-05-19T22:08:48Z Doninss 217 wikitext text/x-wiki '''Secret World 59''' '''Discovered by:''' bartendorsparky '''Main Items Required:''' Screw Attack '''Description:''' See [[Forgotten Bridge SW]]. (Room geometry is very similar.) '''Video:''' See [[Forgotten Bridge SW]] '''Alternate Method (Float)''' '''Main Items Required:''' Space Jump '''Description:''' Use kip's early Boost Ball trick to get a float going at the fence. Turn to face the wall as in the video to judge where the top of the float will be. (Most of the float is cut from the video.) As the float ends and Samus begins to move, immediately let go of the stick (grabbing R may help). Turn, get to the middle of the fence and back up as far as you can. Morph into position and single BSJ over the branch and into the secret world. '''Video:''' [http://www.genericgamer.com/MP2/Wiki/DarkForgottenBridge_float_SWentrance.mp4 SW 59 entrance] (Outside link, AVC (h.264) encoded mp4) '''Alternate Method (FJ)''' '''Main Items Required:''' Space Jump ([[Floaty Jump]] '''Description:''' See [[Forgotten Bridge SW]]. (Alternate Method (FJ), room geometry is very similar.) '''Video:''' See [[Forgotten Bridge SW]] ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''[[Secret Worlds]]''' |- bgcolor=#f8f8ff |'''Dark Forgotten Bridge SW''' |} 3949cc92b778cfc70eaceec4374510f445047fea 5103 5074 2007-05-14T23:28:48Z Doninss 217 wikitext text/x-wiki '''Secret World 59''' '''Discovered by:''' bartendorsparky '''Main Items Required:''' Screw Attack '''Description:''' See [[Forgotten Bridge SW]]. (Room geometry is very similar.) '''Video:''' See [[Forgotten Bridge SW]] '''Alternate Method (Float)''' '''Main Items Required:''' Space Jump '''Description:''' Use kip's early Boost Ball trick to get a float going at the fence. Turn to face the wall as in the video to judge where the top of the float will be. (Most of the float is cut from the video.) As the float ends and Samus begins to move, immediately let go of the stick (grabbing R may help). Turn, get to the middle of the fence and back up as far as you can. Morph into position and single BSJ over the branch and into the secret world. '''Video:''' [http://www.genericgamer.com/MP2/Wiki/DarkForgottenBridge_float_SWentrance.mp4 SW 59 entrance] (Outside link, AVC (h.264) encoded mp4) '''Alternate Method (FJ)''' '''Main Items Required:''' Space Jump ([[Floaty Jump]] '''Description:''' See [[Forgotten Bridge SW]]. (Alternate Method (FJ), room geometry is very similar.) '''Video:''' See [[Forgotten Bridge SW]] ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''[[Secret Worlds]]''' |- bgcolor=#f8f8ff |'''Dark Forgotten Bridge SW''' |} be6ca7dee6be8ab3ba17b328b735076c2c5fafdc 5074 5073 2007-05-14T18:57:52Z Doninss 217 wikitext text/x-wiki '''Secret World 59''' '''Discovered by:''' bartendorsparky '''Description:''' See [[Forgotten Bridge SW]]. (Room geometry is very similar.) '''Video:''' See [[Forgotten Bridge SW]] '''Alternate Method (Float)''' '''Main Items Required:''' Space Jump '''Description:''' Use kip's early Boost Ball trick to get a float going at the fence. Turn to face the wall as in the video to judge where the top of the float will be. (Most of the float is cut from the video.) As the float ends and Samus begins to move, immediately let go of the stick (grabbing R may help). Turn, get to the middle of the fence and back up as far as you can. Morph into position and single BSJ over the branch and into the secret world. '''Video:''' [http://www.genericgamer.com/MP2/Wiki/DarkForgottenBridge_float_SWentrance.mp4 SW 59 entrance] (Outside link, AVC (h.264) encoded mp4) '''Alternate Method (FJ)''' '''Description:''' See [[Forgotten Bridge SW]]. (Alternate Method (FJ), room geometry is very similar.) '''Video:''' See [[Forgotten Bridge SW]] ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''[[Secret Worlds]]''' |- bgcolor=#f8f8ff |'''Dark Forgotten Bridge SW''' |} eb7eabdbbf2beabdf6afec68039f0d2588bed970 5073 5072 2007-05-14T18:57:06Z Doninss 217 wikitext text/x-wiki '''Secret World 59''' '''Discovered by:''' bartendorsparky '''Description:''' See [[Forgotten Bridge SW]] (room geometry is very similar). '''Video:''' See [[Forgotten Bridge SW]] (room geometry is very similar). '''Alternate Method (Float)''' '''Main Items Required:''' Space Jump '''Description:''' Use kip's early Boost Ball trick to get a float going at the fence. Turn to face the wall as in the video to judge where the top of the float will be. (Most of the float is cut from the video.) As the float ends and Samus begins to move, immediately let go of the stick (grabbing R may help). Turn, get to the middle of the fence and back up as far as you can. Morph into position and single BSJ over the branch and into the secret world. '''Video:''' [http://www.genericgamer.com/MP2/Wiki/DarkForgottenBridge_float_SWentrance.mp4 SW 59 entrance] (Outside link, AVC (h.264) encoded mp4) '''Alternate Method (FJ)''' '''Description:''' See [[Forgotten Bridge SW]]. (Alternate Method (FJ), room geometry is very similar.) '''Video:''' See [[Forgotten Bridge SW]] ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''[[Secret Worlds]]''' |- bgcolor=#f8f8ff |'''Dark Forgotten Bridge SW''' |} a853a2b939926ed19aa8b810bce2933e84b6dfda 5072 5071 2007-05-14T18:56:10Z Doninss 217 wikitext text/x-wiki '''Secret World 59''' '''Discovered by:''' bartendorsparky '''Description:''' See [[Forgotten Bridge SW]] (room geometry is very similar). '''Video:''' See [[Forgotten Bridge SW]] (room geometry is very similar). '''Alternate Method (Float)''' '''Main Items Required:''' Space Jump '''Description:''' Use kip's early Boost Ball trick to get a float going at the fence. Turn to face the wall as in the video to judge where the top of the float will be. (Most of the float is cut from the video.) As the float ends and Samus begins to move, immediately let go of the stick (grabbing R may help). Turn, get to the middle of the fence and back up as far as you can. Morph into position and single BSJ over the branch and into the secret world. '''Video:''' [http://www.genericgamer.com/MP2/Wiki/DarkForgottenBridge_float_SWentrance.mp4 SW 59 entrance] (Outside link, AVC (h.264) encoded mp4) '''Alternate Method (FJ)''' '''Description:''' See [[Forgotten Bridge SW]] (Alternate Method (FJ), room geometry is very similar). '''Video:''' See [[Forgotten Bridge SW]] (Alternate Method (FJ), room geometry is very similar). ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''[[Secret Worlds]]''' |- bgcolor=#f8f8ff |'''Dark Forgotten Bridge SW''' |} 4d4baf239c42d7711749a3d3a28233838c1d5cdf 5071 4906 2007-05-14T18:55:03Z Doninss 217 wikitext text/x-wiki '''Secret World 59''' '''Discovered by:''' bartendorsparky '''Description:''' See [[Forgotten Bridge SW]] (room geometry is very similar). '''Video:''' See [[Forgotten Bridge SW]] (room geometry is very similar). '''Alternate Method''' '''Main Items Required:''' Space Jump '''Description:''' Use kip's early Boost Ball trick to get a float going at the fence. Turn to face the wall as in the video to judge where the top of the float will be. (Most of the float is cut from the video.) As the float ends and Samus begins to move, immediately let go of the stick (grabbing R may help). Turn, get to the middle of the fence and back up as far as you can. Morph into position and single BSJ over the branch and into the secret world. '''Video:''' [http://www.genericgamer.com/MP2/Wiki/DarkForgottenBridge_float_SWentrance.mp4 SW 59 entrance] (Outside link, AVC (h.264) encoded mp4) '''Alternate Method (FJ)''' '''Description:''' See [[Forgotten Bridge SW]] (Alternate Method (FJ), room geometry is very similar). '''Video:''' See [[Forgotten Bridge SW]] (Alternate Method (FJ), room geometry is very similar). ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''[[Secret Worlds]]''' |- bgcolor=#f8f8ff |'''Dark Forgotten Bridge SW''' |} f400f03855df75033f0b5fd3ee7b674ca82aedaa 4906 4905 2007-04-10T05:03:32Z Doninss 217 wikitext text/x-wiki '''Secret World 59''' '''Discovered by:''' bartendorsparky '''Description:''' See [[Forgotten Bridge SW]] (room geometry is very similar). '''Video:''' See [[Forgotten Bridge SW]] (room geometry is very similar). '''Alternate Method''' '''Main Items Required:''' Space Jump '''Description:''' Use kip's early Boost Ball trick to get a float going at the fence. Turn to face the wall as in the video to judge where the top of the float will be. (Most of the float is cut from the video.) As the float ends and Samus begins to move, immediately let go of the stick (grabbing R may help). Turn, get to the middle of the fence and back up as far as you can. Morph into position and single BSJ over the branch and into the secret world. Note: This method will also work in Forgotten Bridge (room geometry is very similar). '''Video:''' [http://www.genericgamer.com/MP2/Wiki/DarkForgottenBridge_float_SWentrance.mp4 SW 59 entrance] (Outside link, AVC (h.264) encoded mp4) '''Alternate Method (FJ)''' '''Description:''' See [[Forgotten Bridge SW]] (Alternate Method (FJ), room geometry is very similar). '''Video:''' See [[Forgotten Bridge SW]] (Alternate Method (FJ), room geometry is very similar). ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''[[Secret Worlds]]''' |- bgcolor=#f8f8ff |'''Dark Forgotten Bridge SW''' |} 11c057721b3c2c55b089eab8d2c7c0a3e343f170 4905 4793 2007-04-10T05:02:23Z Doninss 217 added method wikitext text/x-wiki '''Secret World 59''' '''Discovered by:''' bartendorsparky '''Description:''' See [[Forgotten Bridge SW]] (room geometry is very similar). '''Video:''' See [[Forgotten Bridge SW]] (room geometry is very similar). '''Alternate Method''' '''Main Items Required:''' Space Jump '''Description:''' Use kip's early Boost Ball trick to get a float going at the fence. Turn to face the wall as in the video to judge where the top of the float will be. (Most of the float is cut from the video.) As the float ends and Samus begins to move, immediately let go of the stick (grabbing R may help). Turn, get to the middle of the fence and back up as far as you can. Morph into position and single BSJ over the branch and into the secret world. Note: This method will also work in Forgotten Bridge (room geometry is very similar). '''Video:''' [http://www.genericgamer.com/MP2/Wiki/DarkForgottenBridge_float_SWentrance.mp4 SW 59 entrance (alt)] (Outside link, AVC (h.264) encoded mp4) '''Alternate Method (FJ)''' '''Description:''' See [[Forgotten Bridge SW]] (Alternate Method (FJ), room geometry is very similar). '''Video:''' See [[Alternate Method (FJ), Forgotten Bridge SW]] (room geometry is very similar). ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''[[Secret Worlds]]''' |- bgcolor=#f8f8ff |'''Dark Forgotten Bridge SW''' |} 3a2007ff8faf9a0510a3573174a8955ae299c5c6 4793 4668 2007-04-02T23:02:59Z Doninss 217 add original method wikitext text/x-wiki '''Secret World 59''' '''Discovered by:''' bartendorsparky '''Description:''' See [[Forgotten Bridge SW]] (room geometry is very similar). '''Video:''' See [[Forgotten Bridge SW]] (room geometry is very similar). '''Alternate Method''' '''Main Items Required:''' Space Jump, Morphball bombs '''Description:''' Use kip's early Boost Ball trick to get a float going at the fence. Turn to face the wall as in the video to judge where the top of the float will be. (Most of the float is cut from the video.) As the float ends and Samus begins to move, immediately let go of the stick (grabbing R may help). Turn, get to the middle of the fence and back up as far as you can. Morph into position and single BSJ over the branch and into the secret world. Note: This method will also work in Forgotten Bridge (room geometry is very similar). '''Video:''' [http://www.genericgamer.com/MP2/Wiki/DarkForgottenBridge_float_SWentrance.mp4 SW 59 entrance (alt)] (Outside link) '''Note:''' This video is an AVC (h.264) encoded mp4. QuickTime 7, VLC (recent build), Media Player Classic + ffdshow (recent build), etc required to play them. ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''[[Secret Worlds]]''' |- bgcolor=#f8f8ff |'''Dark Forgotten Bridge SW''' |} 6c16336be00a914ef2577a33dfdbf61b0994e029 4668 3570 2007-03-22T19:34:25Z Doninss 217 wikitext text/x-wiki '''Secret World 59''' '''Note:''' This is an alternate method. '''Main Items Required:''' Space Jump, Morphball bombs '''Description:''' Use kip's early Boost Ball trick to get a float going at the fence. Turn to face the wall as in the video to judge where the top of the float will be. (Most of the float is cut from the video.) As the float ends and Samus begins to move, immediately let go of the stick (grabbing R may help). Turn, get to the middle of the fence and back up as far as you can. Morph into position and single BSJ over the branch and into the secret world. Note: This method will also work in Forgotten Bridge. '''Video:''' [http://www.genericgamer.com/MP2/Wiki/DarkForgottenBridge_float_SWentrance.mp4 SW 59 entrance (alt)] (Outside link) '''Note:''' This vid is an AVC (h.264) encoded mp4. QuickTime 7, VLC (recent build), Media Player Classic + ffdshow (recent build), etc required to play them. ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''[[Secret Worlds]]''' |- bgcolor=#f8f8ff |'''Dark Forgotten Bridge SW''' |} 81f45411a5111532d245284bbedcb3825685413b 3570 2334 2006-04-16T00:01:19Z Doninss 217 wikitext text/x-wiki <center><H2>Secret World 59</H2></center> '''Note:''' This is an alternate method. '''Main Items Required:''' Space Jump, Morphball bombs '''Description:''' Use kip's early Boost Ball trick to get a float going at the fence. Turn to face the wall as in the video to judge where the top of the float will be. (Most of the float is cut from the video.) As the float ends and Samus begins to move, immediately let go of the stick (grabbing R may help). Turn, get to the middle of the fence and back up as far as you can. Morph into position and single BSJ over the branch and into the secret world. Note: This method will also work in Forgotten Bridge. *Video: [http://www.genericgamer.com/MP2/Wiki/DarkForgottenBridge_float_SWentrance.mp4 SW 59 entrance (alt)] (Outside link) <ul>'''Note:''' This vid is an AVC (h.264) encoded mp4. QuickTime 7, VLC (recent build), Media Player Classic + ffdshow (recent build), etc required to play them.</ul> {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''[[Secret Worlds]]''' |- bgcolor=#f8f8ff |'''Dark Forgotten Bridge SW''' |} e58610519911df1703d446668a96c26a90f5c29a 2334 2333 2006-04-16T00:00:50Z Doninss 217 wikitext text/x-wiki <center><H2>Secret World 59</H2></center> '''Note:''' This is an alternate method. '''Main Items Required:''' Space Jump, Morphball bombs '''Description:''' Use kip's early Boost Ball trick to get a float going at the fence. Turn to face the wall as in the video to judge where the top of the float will be. (Most of the float is cut from the video.) As the float ends and Samus begins to move, immediately let go of the stick (grabbing R may help). Turn, get to the middle of the fence and back up as far as you can. Morph into position and single BSJ over the branch and into the secret world. Note: This method will also work in Forgotten Bridge. *Video: [http://www.genericgamer.com/MP2/Wiki/DarkForgottenBridge_float_SWentrance.mp4 SW 59 entrance (alt)] (Outside link) <ul>'''Note:''' This vid is an AVC (h.264) encoded mp4. QuickTime 7, VLC (recent build), Media Player Classic + ffdshow (recent build), etc required to play them.</ul> {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''[[Secret Worlds]]''' |- bgcolor=#f8f8ff |'''Dark Forgotten Bridge SW''' |} af57bb992045ab6dcafb1d0bd9a789f58987cbfa 2333 2006-04-15T18:18:07Z Doninss 217 new page wikitext text/x-wiki <center><H2>Secret World 59</H2></center> '''Note:''' This is an alternate method. '''Main Items Required:''' Space Jump, Morphball bombs '''Description:''' Use kip's early Boost Ball trick to get a float going at the fence. Turn to face the wall as in the video to judge where the top of the float will be. (Most of the float is cut from the video.) As the float ends and Samus begins to move, immediately let go of the stick (grabbing R may help). Turn, get to the middle of the fence and back up as far as you can. Morph into position and single BSJ over the branch and into the secret world. *Video: [http://www.genericgamer.com/MP2/Wiki/DarkForgottenBridge_float_SWentrance.mp4 SW 59 entrance (alt)] (Outside link) <ul>'''Note:''' This vid is an AVC (h.264) encoded mp4. QuickTime 7, VLC (recent build), Media Player Classic + ffdshow (recent build), etc required to play them.</ul> {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''[[Secret Worlds]]''' |- bgcolor=#f8f8ff |'''Dark Forgotten Bridge SW''' |} 4089e76e07e336f1e0600befea2ded3f601869fe Dark Missile Trooper 0 738 3132 528 2004-12-11T03:59:10Z Zxcvbnm 75 wikitext text/x-wiki == ---- Tricks: Dark Missile Trooper == ''Discovered by'' Kip ATTENTION: I dunno if this one needs a vid either, really simple. Whateva. Notes: <ul><li> Instead of fighting the Dark Missile Trooper like you would a normal enemy, try using a charged Dark Beam shot and a missile. Instant kill.</li></ul> <ul><li> It isn't a boss, it's a mini-mini-boss. You only need to fight it if you're getting 100% or you feel like getting another missile tank. The hardest part is getting out of the compound after the fight, it takes FOREVER.... speed runners not reccomended!!! e84b92f7c509bad5104792aff3b4be23d55f4d27 528 20 2004-11-29T03:21:00Z Xin 6 wikitext text/x-wiki == ---- Tricks: Dark Missile Trooper == ''Discovered by'' Kip ATTENTION: I dunno if this one needs a vid either, really simple. Whateva. Notes: <ul><li> Instead of fighting the Dark Missile Trooper like you would a normal enemy, try using a charged Dark Beam shot and a missile. Instant kill.</li></ul> e81c10bd45333cd066da52c56c4663b055663a33 20 2004-11-29T03:15:29Z Ajbolt89 2 Tricks: Missile Trooper wikitext text/x-wiki == ---- Tricks: Missile Trooper == ''Discovered by'' Kip ATTENTION: I dunno if this one needs a vid either, really simple. Whateva. Notes: <ul><li> Instead of fighting the Missile Trooper like you would a normal enemy, try using a charged Dark Beam shot and a missile. Instant kill.</li></ul> 8c6a573a68de097309133d99f0a5a574fdd2c043 Dark Samus 1 0 735 3129 1831 2005-04-29T16:53:59Z SheeEttin 242 wikitext text/x-wiki == Boss Tricks: Dark Samus 1 == ''Discovered by'' Ajbolt89, Several people Attention: Does this really need a video, or do you think it's self-explanatory enough? :\ Notes: <ul><li> When she starts her shinespark-esque attack, if you Space Jump high enough with your back against the wall, she'll hit the wall instead of the floor, and she won't have to recover. This is much faster than the normal way of doing this.</li> <li> When she starts her "Phazon Ball Attack," go behind a pillar. She'll slam into it, making her vulnerable. Be careful, because she may go through the pillar and into you.</li> ''Added by MissileWaster'' <li>If you fire a missile at her, that will cancel out any attack that she was about to do. It works because she goes into her shield instead of the attack, thus cancelling out the attack.</li> ''Added by Vincent Core'' <li>Different from the above tactic, if you can hit Dark Samus with a missile while she is firing at you (during her first phase when she doesn't hover to fire) she will be damaged and knocked back, thus ending her attack before it begins.</li></ul> ''Added by Dark Samus'' The only weapon you really need to use the whole fight is the charge beam. [<< What's with this guy?] You can have as much as 3 energy tanks[vital repuirment] and 55 missles but you actually only need 20-35. 844790f987c47842c7fd82e924e02a772ad57521 1831 1728 2005-04-23T23:32:26Z Copperandterence 225 /* Boss Tricks: Dark Samus 1 */ wikitext text/x-wiki == Boss Tricks: Dark Samus 1 == ''Discovered by'' Ajbolt89, Several people Attention: Does this really need a video, or do you think it's self-explanatory enough? :\ Notes: <ul><li> When she starts her shinespark-esque attack, if you spacejump high enough with your back against the wall, she'll hit the wall instead of the floor, and won't have to recover. This is much faster than the normal way of doing this.</li> <li> When she starts her "Phazon Ball Attack," go behind a pillar. She'll slam into it, making her vulnerable.</li> ''Added by MissileWaster'' <li>If you fire a missile at her, that will cancel out any attack that she was about to do. It works because she goes into her shield instead of the attack, thus cancelling out the attack.</li> ''Added by Vincent Core'' <li> When DS 1 dies you get he Dark Beam ''Added by Several people'' <li>Different from the above tactic, if you can hit Dark Samus with a missile while she is firing at you (during her first phase when she doesn't hover to fire) she will be damaged and knocked back, thus ending her attack before it begins.</li></ul> added by Dark Samus The only weapon you really need to use the whole fihgt is the charge beam. you can have as much as 3 energy tanks[vital repuirment] and 55 missles but you actualy only need 20-35 4de7af743196efc03e8ff991b478dd5613d12814 1728 1683 2005-04-16T11:56:14Z Dark Samus 238 wikitext text/x-wiki == Boss Tricks: Dark Samus 1 == ''Discovered by'' Ajbolt89 Attention: Does this really need a video, or do you think it's self-explanatory enough? :\ Notes: <ul><li> When she starts her shinespark-esque attack, if you spacejump high enough with your back against the wall, she'll hit the wall instead of the floor, and won't have to recover. This is much faster than the normal way of doing this.</li> <li> When she starts her "Phazon Ball Attack," go behind a pillar. She'll slam into it, making her vulnerable.</li> ''Added by MissileWaster'' <li>If you fire a missile at her, that will cancel out any attack that she was about to do. It works because she goes into her shield instead of the attack, thus cancelling out the attack.</li> ''Added by Vincent Core'' <li>Different from the above tactic, if you can hit Dark Samus with a missile while she is firing at you (during her first phase when she doesn't hover to fire) she will be damaged and knocked back, thus ending her attack before it begins.</li></ul> added by Dark Samus The only weapon you really need to use the whole fihgt is the charge beam. you can have as much as 3 energy tanks[vital repuirment] and 55 missles but you actualy only need 20-35 cd9a36166649a9aa8a35ef2ff87fe9f110b61f36 1683 945 2005-01-11T23:59:32Z Vincent Core 142 /* Boss Tricks: Dark Samus 1 */ wikitext text/x-wiki == Boss Tricks: Dark Samus 1 == ''Discovered by'' Ajbolt89 Attention: Does this really need a video, or do you think it's self-explanatory enough? :\ Notes: <ul><li> When she starts her shinespark-esque attack, if you spacejump high enough with your back against the wall, she'll hit the wall instead of the floor, and won't have to recover. This is much faster than the normal way of doing this.</li> <li> When she starts her "Phazon Ball Attack," go behind a pillar. She'll slam into it, making her vulnerable.</li> ''Added by MissileWaster'' <li>If you fire a missile at her, that will cancel out any attack that she was about to do. It works because she goes into her shield instead of the attack, thus cancelling out the attack.</li> ''Added by Vincent Core'' <li>Different from the above tactic, if you can hit Dark Samus with a missile while she is firing at you (during her first phase when she doesn't hover to fire) she will be damaged and knocked back, thus ending her attack before it begins.</li></ul> e012a0e0291d716c110ab72ad117b69bc88a6190 945 941 2005-01-11T05:24:25Z Vincent Core 142 /* Boss Tricks: Dark Samus 1 */ wikitext text/x-wiki == Boss Tricks: Dark Samus 1 == ''Discovered by'' Ajbolt89 Attention: Does this really need a video, or do you think it's self-explanatory enough? :\ Notes: <ul><li> When she starts her shinespark-esque attack, if you spacejump high enough with your back against the wall, she'll hit the wall instead of the floor, and won't have to recover. This is much faster than the normal way of doing this.</li> <li> When she starts her "Phazon Ball Attack," go behind a pillar. She'll slam into it, making her vulnerable.</li> ''Added by MissileWaster'' <li>If you fire a missile at her, that will cancel out any attack that she was about to do. It works because she goes into her shield instead of the attack, thus cancelling out the attack.</li> ''Added by Vincent Core'' <li>Different from the above tactic, if you can hit Dark Samus with a missile (during her first phase when she doesn't hover to fire) she will be damaged and knocked back, thus ending her attack before it begins.</li></ul> 6fd1fbf4bce2a532d993e82276a526ad78d873db 941 938 2005-01-11T02:47:26Z MissileWaster 138 /* Boss Tricks: Dark Samus 1 */ wikitext text/x-wiki == Boss Tricks: Dark Samus 1 == ''Discovered by'' Ajbolt89 Attention: Does this really need a video, or do you think it's self-explanatory enough? :\ Notes: <ul><li> When she starts her shinespark-esque attack, if you spacejump high enough with your back against the wall, she'll hit the wall instead of the floor, and won't have to recover. This is much faster than the normal way of doing this.</li> <li> When she starts her "Phazon Ball Attack," go behind a pillar. She'll slam into it, making her vulnerable.</li> ''Added by MissileWaster'' <li>If you fire a missile at her, that will cancel out any attack that she was about to do. It works because she goes into her shield instead of the attack, thus cancelling out the attack.</li></ul> 299447fba6cf38bbf941afd646a207c3712f5b1e 938 462 2004-12-08T01:49:44Z Yoshi348 11 wikitext text/x-wiki == Boss Tricks: Dark Samus 1 == ''Discovered by'' Ajbolt89 Attention: Does this really need a video, or do you think it's self-explanatory enough? :\ Notes: <ul><li> When she starts her shinespark-esque attack, if you spacejump high enough with your back against the wall, she'll hit the wall instead of the floor, and won't have to recover. This is much faster than the normal way of doing this.</li> <li> When she starts her "Phazon Ball Attack," go behind a pillar. She'll slam into it, making her vulnerable.</li></ul> 57d73a71eb76210ab561eeec10a1a3d0fb82353c 462 456 2004-12-08T01:42:40Z Zxcvbnm 75 wikitext text/x-wiki == Boss Tricks: Dark Samus 1 == ''Discovered by'' Ajbolt89 Attention: Does this really need a video, or do you think it's self-explanatory enough? :\ Notes: <ul><li> When she starts her shinespark-esque attack, if you spacejump high enough with your back against the wall, she'll hit the wall instead of the floor, and won't have to recover. This is much faster than the normal way of doing this.</li></ul> <li> When she starts her "Phazon Ball Attack," go behind a pillar. She'll slam into it, making her vulnerable. d3324d47c1ebd09ddd6791770bc9c4efef171a92 456 2004-11-29T02:53:09Z Ajbolt89 2 Boss Tricks: Dark Samus 1 wikitext text/x-wiki == Boss Tricks: Dark Samus 1 == ''Discovered by'' Ajbolt89 Attention: Does this really need a video, or do you think it's self-explanatory enough? :\ Notes: <ul><li> When she starts her shinespark-esque attack, if you spacejump high enough with your back against the wall, she'll hit the wall instead of the floor, and won't have to recover. This is much faster than the normal way of doing this.</li></ul> 1d63e5ba37da8bd7bee4aa17621d5fa6d6d0b8e9 Dark Samus 2 0 768 3162 1663 2005-04-13T23:03:34Z Dark Samus 238 wikitext text/x-wiki ''Discovered by'' Prime Hunter (No vids of this however) I found that if you use Charged Dark Beam shots on her, the amount of damage dealt is a whole lot more than if you use Super Missiles or the Light Beam (Strange that the Dark Beam is very effective against Dark Samus, but... this proves that DS is a light/dark being hybrid!) I used almost my entire 100 ammo, but the battle was very quick this way (On normal difficulty). PROTIP: More damaged is done by Charged Dark Beam, if DS2 is standing still. Charged Dark Beam sends out little bubbles that follow the target and do damage when they actually are touching the target. If DS2 moves, the bubbles will have to move to catch up to her/him/it and thus less damage will be done. ''Discovered by'' Zxcvbnm If you stay near the wall at all times you can see all DS2's attacks and dodge them, most notably the Boost Ball Attack. It's fun to sit there while DS ricochets all over the place. If it comes near you just double jump and strafe along the wall to shoot DS. To buy you time to get away from DS if it comes too close just shoot individual missiles, she'll block them with a shield as you get away. ''Discovered by'' lots of people probably, but LeCoureur103 is posting it If you shoot DS2 while she is doing her Boost Ball Attack, she will STOP boosting. This is in stark contrast to the actual Boost Guardian, who does NOT stop boosting if you shoot him. ''Discovered by'' Dark Samus having 150 beam ammo helps ALOT in hard mode. But in either case, the Darkburst is very effective and does alot of damage[especially in normal mode in which case ou will instantly be at the top of the aerie] but be absolutly SURE that you will hit her or you will waste 30 beam ammo[and no one wants that]. Only charged beams will force her out of the boost ball so use the light beam for this purpose attack damage/name: Phazon Laser:20 spreadshot beam:3-85[it can hit multiple times] super missle:165 head smash:140 Phazon spreader[this is very similar to the ice spreader in mp1]*:153 missle:30 boost ball:56 Phazon pillar[shield]:30 * she only uses this after a boost ball or when she de-forms[invisible] cd18b1a690e681c68b920a0b1afb8f6dea4bbf6c 1663 1062 2005-01-23T01:22:57Z Shinin 162 wikitext text/x-wiki ''Discovered by'' Prime Hunter (No vids of this however) I found that if you use Charged Dark Beam shots on her, the amount of damage dealt is a whole lot more than if you use Super Missiles or the Light Beam (Strange that the Dark Beam is very effective against Dark Samus, but... this proves that DS is a light/dark being hybrid!) I used almost my entire 100 ammo, but the battle was very quick this way (On normal difficulty). PROTIP: More damaged is done by Charged Dark Beam, if DS2 is standing still. Charged Dark Beam sends out little bubbles that follow the target and do damage when they actually are touching the target. If DS2 moves, the bubbles will have to move to catch up to her/him/it and thus less damage will be done. ''Discovered by'' Zxcvbnm If you stay near the wall at all times you can see all DS2's attacks and dodge them, most notably the Boost Ball Attack. It's fun to sit there while DS ricochets all over the place. If it comes near you just double jump and strafe along the wall to shoot DS. To buy you time to get away from DS if it comes too close just shoot individual missiles, she'll block them with a shield as you get away. ''Discovered by'' lots of people probably, but LeCoureur103 is posting it If you shoot DS2 while she is doing her Boost Ball Attack, she will STOP boosting. This is in stark contrast to the actual Boost Guardian, who does NOT stop boosting if you shoot him. 84f39c2c3aaa6818b8c76f0db01e8de8e2914bc4 1062 766 2004-12-26T19:45:41Z LeCoureur103 42 wikitext text/x-wiki ''Discovered by'' Prime Hunter (No vids of this however) I found that if you use Charged Dark Beam shots on her, the amount of damage dealt is a whole lot more than if you use Super Missiles or the Light Beam (Strange that the Dark Beam is very effective against Dark Samus, but...) I used almost my entire 100 ammo, but the battle was very quick this way (On normal difficulty). PROTIP: More damaged is done by Charged Dark Beam, if DS2 is standing still. Charged Dark Beam sends out little bubbles that follow the target and do damage when they actually are touching the target. If DS2 moves, the bubbles will have to move to catch up to her/him/it and thus less damage will be done. ''Discovered by'' Zxcvbnm If you stay near the wall at all times you can see all DS2's attacks and dodge them, most notably the Boost Ball Attack. It's fun to sit there while DS ricochets all over the place. If it comes near you just double jump and strafe along the wall to shoot DS. To buy you time to get away from DS if it comes too close just shoot individual missiles, she'll block them with a shield as you get away. ''Discovered by'' lots of people probably, but LeCoureur103 is posting it If you shoot DS2 while she is doing her Boost Ball Attack, she will STOP boosting. This is in stark contrast to the actual Boost Guardian, who does NOT stop boosting if you shoot him. 63aeec67c685ce2b9e1ed83950857f4a5211ba12 766 494 2004-12-09T12:32:31Z Zxcvbnm 75 wikitext text/x-wiki ''Discovered by'' Prime Hunter (No vids of this however) I found that if you use Charged Dark Beam shots on her, the amount of damage dealt is a whole lot more than if you use Super Missiles or the Light Beam (Strange that the Dark Beam is very effective against Dark Samus, but...) I used almost my entire 100 ammo, but the battle was very quick this way (On normal difficulty). ''Discovered by'' Zxcvbnm If you stay near the wall at all times you can see all DS2's attacks and dodge them, most notably the Boost Ball Attack. It's fun to sit there while DS ricochets all over the place. If it comes near you just double jump and strafe along the wall to shoot DS. To buy you time to get away from DS if it comes too close just shoot individual missiles, she'll block them with a shield as you get away. 897c2578a2fc734872a6098c3329ca428b34c76e 494 493 2004-12-09T12:31:19Z Zxcvbnm 75 wikitext text/x-wiki ''Discovered by'' Prime Hunter (No vids of this however) I found that if you use Charged Dark Beam shots on her, the amount of damage dealt is a whole lot more than if you use Super Missiles or the Light Beam (Strange that the Dark Beam is very effective against Dark Samus, but...) I used almost my entire 100 ammo, but the battle was very quick this way (On normal difficulty). ''Discovered by'' Zxcvbnm If you stay near the wall at all times you can see all DS2's attacks and dodge them, most notably the Boost Ball Attack. It's fun to sit there while DS ricochets all over the place. If it comes near you just double jump and strafe along the wall to shoot DS. e05923eea87e15eab0669c276e60c17bd0521804 493 2004-11-29T19:48:18Z Prime Hunter 20 wikitext text/x-wiki ''Discovered by'' Prime Hunter (No vids of this however) I found that if you use Charged Dark Beam shots on her, the amount of damage dealt is a whole lot more than if you use Super Missiles or the Light Beam (Strange that the Dark Beam is very effective against Dark Samus, but...) I used almost my entire 100 ammo, but the battle was very quick this way (On normal difficulty). 4ed99e2d7088aede5b2bb45753bdfbba89c31202 Dark Samus 3 & 4 0 742 3136 1930 2005-05-03T14:44:21Z Silver Falcon 241 wikitext text/x-wiki <center> Dark Samus 3 & 4 Strategy ''By Solr_Flare'' ''Contributors: Solr_Flare, Prime Hunter, a multitude of others'' '''Dark Samus 3:''' Weapon of Choice: Annihilator 1) To get from DS3 to DS4, you must first take off 1/4 of DS's life bar. Do not hold back because you don't need beam ammo for DS4. 2) The ideal weapon to use is Annihilator as it does significant damage. But if you are out of one or both ammo types, any other beam/charged beam will work. Annihilator regular shots can drop her to 75% health in about 10 seconds though. 3) Be sure not to attempt to damage her when she has a glowing "blue shield" around her, as you will not be able to hit her. Easiest is when she is stealthed and only visable via the echo visor. Missiles won't work, so save them for DS4. ==''Added by Prime Hunter''== Also, when Dark Samus goes into the floating mode where she fires the phazon-like beam at you, I found that you can pretty much stand under her and not get hit by this: Easier to do than trying to dodge it in my opinion =="Added by Enddor"== To defeat her very easily, just use a sonic boom, instant change to Dark Samus 4. It is the best to use it when she gets closer to you (almost point blank), then it will hit easily. 'Note' you have to have the ammo! Also, you can save lots of time on Dark Samus 4 by doing lots of damage (enough so that it will not change to Dark Samus 4), then using a sonic boom. ==''Added by MissileWaster''== Once, on my first time fighting him/her/it, I took away 75% of it's health before it turned into DS4. I have no idea how or why this happened, but I know it did because I turned on my scan visor when it lost 25% of it's health and it was still DS3. =='''Dark Samus 4'''== Weapon of Choice: Charged Power Beam, Super Missiles 1) DS has two different phases in this form: "Bubble mode" and "Not in Bubble mode" 2) Bubble Mode consists of 2 different attacks - giant blue/white homing phazon particles that she randomly shoots - small blue/white snowflakes that she shoots out of the top of the bubble towards you whenever her bubble '''expands''' 3) When she is in bubble mode, there is one wall in the room that does not have phazon against it. Back yourself up against the wall to give yourself room. 4) Begin charging your power beam while she is in bubble mode. Strafe to the left or right to easily dodge the large phazon particles she shoots at you. 5) When she unleashes the "snowflakes" in bubble mode, you must suck 3 in like a vaccuum with your charging power beam. 6) Once you have 3 snowflakes sucked in, your charge will glow blue and sparkle. '''Quickly''' shoot that at Dark Samus to damage her lifebar. 7) Eventually her bubble will shrink and she will float to the ground. The instant she begins to stand up from her crouch, fire a Super missile at close range. This will instantly force her back into bubble mode. 8) Should you miss with the super missile when she lands, damage from any beam(annihilator prefered) can force her back into bubble mode again. Now repeat this until you finally beat her. It takes approximately 5 to 6 snowflake powered charge beams in bubble mode to finish her on normal difficulty. ==''Added by Prime Hunter''== When she is in the "bubble" mode, I also noticed that if you move inward towards her when she fires the large phazon particles (You need to be pretty close to her for this to work), you can easily avoid them. Just be sure to move back off a bit after it hits. This is so that when she expands the bubble for the "snowflakes", the expansion doesn't collide with you. And one minor note here: When she fires the snowflakes out at you, be sure to manually aim at them instead of continuing to lock onto Dark Samus: Trust me on this one... ==''Added by MegaSpy21''== Just a minor note: Those super missiles she shoots in bubble mode are the easiest things in the world to dodge. You don't need to strafe dash to avoid them, or back against a wall for that matter. All you have to do is lock on to her and slowly strafe a few inches to the side as the thing is flying at you. It will fly right past you. ==''Added by Zxcvbnm''== If you turn the sound on, you can hear an audio cue before DS fires a homing missile as opposed to Phazon "snowflakes," and dodge it. The missile is much louder and more mechanical-sounding. ==''Added by SamusAranLuver''== ''Discovered by: my cousin Arnold Yum'' When DS is about to fire a missile the phazon bubble around her is normal, but when Ds is about to fire phazon snow flakes at you the phazon bubble enlarges. You can use both my stratige or Zxcvbnm's to predict DS's next Attack. ==''Added by Kirzath''== While trying to grab the Phazon "snowflakes", jump while doing so, so if you miss one, it does not dammage you and make you have to wait for DS to launch more Phazon "snowflakes" ==''Added by DJ Grenola''== While DS is not in bubble mode, her only means of attack is a melee-style phazon shield attack. You can prevent this easily just by space jumping backwards as she approaches (useful in a no-energy tank game). ==''Added by SamusAranLuver''== This is a funny trick but rather useless or might be use full in a no E-tank game. When DS fires a missile just walk left and walk forward then right and back again to dodge the missile(while locked on trust me).(also can be used by moving in the opposite directions.) ==''Added by Edward Tohr''== Everyone probabally knows this already, but if you suck in more than three snowflakes, your 'Phazon Missile' does more damage. ==''Added by SamusAranLuver''== This might be usefull on speed runs. I'm not sure when this happens but.. stand as far away from ds4 as possible if your lucky then she will use phazon snow flakes the she will go back to the ground.Well absrob the snow flakes then bring it to the next round or force her back up with it.Well if you chose to bring it to the next round then when her bubble exspands shoot the phazon beam at her then IMEDITLY chrage and get another phzon beam, but if your lucky you might be able to get 4 rounds of phazon snow flakes in one round. SO in totaly thats 5 phazon chage beam attacks and depending on how much damage you did to her when she was ds3 you might be able to kill her before she even comes back to the floor.So probly i'm estemating about 4,5 charged phazon beams will kill her. NOTE:if you get hit by a missile its all ruined so dont mess up ==''Added by Tim''== Ekarderif suggested this, and amazingly it works. Instead of charging the Power Beam during the Snowflake part, charge the Dark Beam. Knock off the shot the same as normal, and the dark energy will envelop DS just like in the DS2 fight, and it'll cause more damage. ''' Silver's Way''' -------------------------------------------------------- There is an extremely easy way to make DS seem like the first boss you ever face, but it involves some time. ''Requirements'' -Super Missiles/Sonic Bang -At least 6 e-tanks -Pacients(spl?) Blast DS with a Super Missile or Sonic Bang. Then, use a charged beam. This will send her into the invisible mode. Blast her with a super missile. Then, do the grab Phazon with your gun thing. but, when she comes down, blast her with a Sonic Bang. You'll beat her in no time. [[#top|Return to the Top]] 5a0c728f09aae4ccee7af40ae85217715885ecd5 1930 1825 2005-04-29T00:55:28Z SamusAranLuver 111 do you think this is a good idea for the boss tricks section ? centering and making sections just makes it easyer for me to look at but correct me if im wrong wikitext text/x-wiki <center> Dark Samus 3 & 4 Strategy ''By Solr_Flare'' ''Contributors: Solr_Flare, Prime Hunter, a multitude of others'' '''Dark Samus 3:''' Weapon of Choice: Annihilator 1) To get from DS3 to DS4, you must first take off 1/4 of DS's life bar. Do not hold back because you don't need beam ammo for DS4. 2) The ideal weapon to use is Annihilator as it does significant damage. But if you are out of one or both ammo types, any other beam/charged beam will work. Annihilator regular shots can drop her to 75% health in about 10 seconds though. 3) Be sure not to attempt to damage her when she has a glowing "blue shield" around her, as you will not be able to hit her. Easiest is when she is stealthed and only visable via the echo visor. Missiles won't work, so save them for DS4. ==''Added by Prime Hunter''== Also, when Dark Samus goes into the floating mode where she fires the phazon-like beam at you, I found that you can pretty much stand under her and not get hit by this: Easier to do than trying to dodge it in my opinion =="Added by Enddor"== To defeat her very easily, just use a sonic boom, instant change to Dark Samus 4. It is the best to use it when she gets closer to you (almost point blank), then it will hit easily. 'Note' you have to have the ammo! Also, you can save lots of time on Dark Samus 4 by doing lots of damage (enough so that it will not change to Dark Samus 4), then using a sonic boom. ==''Added by MissileWaster''== Once, on my first time fighting him/her/it, I took away 75% of it's health before it turned into DS4. I have no idea how or why this happened, but I know it did because I turned on my scan visor when it lost 25% of it's health and it was still DS3. =='''Dark Samus 4'''== Weapon of Choice: Charged Power Beam, Super Missiles 1) DS has two different phases in this form: "Bubble mode" and "Not in Bubble mode" 2) Bubble Mode consists of 2 different attacks - giant blue/white homing phazon particles that she randomly shoots - small blue/white snowflakes that she shoots out of the top of the bubble towards you whenever her bubble '''expands''' 3) When she is in bubble mode, there is one wall in the room that does not have phazon against it. Back yourself up against the wall to give yourself room. 4) Begin charging your power beam while she is in bubble mode. Strafe to the left or right to easily dodge the large phazon particles she shoots at you. 5) When she unleashes the "snowflakes" in bubble mode, you must suck 3 in like a vaccuum with your charging power beam. 6) Once you have 3 snowflakes sucked in, your charge will glow blue and sparkle. '''Quickly''' shoot that at Dark Samus to damage her lifebar. 7) Eventually her bubble will shrink and she will float to the ground. The instant she begins to stand up from her crouch, fire a Super missile at close range. This will instantly force her back into bubble mode. 8) Should you miss with the super missile when she lands, damage from any beam(annihilator prefered) can force her back into bubble mode again. Now repeat this until you finally beat her. It takes approximately 5 to 6 snowflake powered charge beams in bubble mode to finish her on normal difficulty. ==''Added by Prime Hunter''== When she is in the "bubble" mode, I also noticed that if you move inward towards her when she fires the large phazon particles (You need to be pretty close to her for this to work), you can easily avoid them. Just be sure to move back off a bit after it hits. This is so that when she expands the bubble for the "snowflakes", the expansion doesn't collide with you. And one minor note here: When she fires the snowflakes out at you, be sure to manually aim at them instead of continuing to lock onto Dark Samus: Trust me on this one... ==''Added by MegaSpy21''== Just a minor note: Those super missiles she shoots in bubble mode are the easiest things in the world to dodge. You don't need to strafe dash to avoid them, or back against a wall for that matter. All you have to do is lock on to her and slowly strafe a few inches to the side as the thing is flying at you. It will fly right past you. ==''Added by Zxcvbnm''== If you turn the sound on, you can hear an audio cue before DS fires a homing missile as opposed to Phazon "snowflakes," and dodge it. The missile is much louder and more mechanical-sounding. ==''Added by SamusAranLuver''== ''Discovered by: my cousin Arnold Yum'' When DS is about to fire a missile the phazon bubble around her is normal, but when Ds is about to fire phazon snow flakes at you the phazon bubble enlarges. You can use both my stratige or Zxcvbnm's to predict DS's next Attack. ==''Added by Kirzath''== While trying to grab the Phazon "snowflakes", jump while doing so, so if you miss one, it does not dammage you and make you have to wait for DS to launch more Phazon "snowflakes" ==''Added by DJ Grenola''== While DS is not in bubble mode, her only means of attack is a melee-style phazon shield attack. You can prevent this easily just by space jumping backwards as she approaches (useful in a no-energy tank game). ==''Added by SamusAranLuver''== This is a funny trick but rather useless or might be use full in a no E-tank game. When DS fires a missile just walk left and walk forward then right and back again to dodge the missile(while locked on trust me).(also can be used by moving in the opposite directions.) ==''Added by Edward Tohr''== Everyone probabally knows this already, but if you suck in more than three snowflakes, your 'Phazon Missile' does more damage. ==''Added by SamusAranLuver''== This might be usefull on speed runs. I'm not sure when this happens but.. stand as far away from ds4 as possible if your lucky then she will use phazon snow flakes the she will go back to the ground.Well absrob the snow flakes then bring it to the next round or force her back up with it.Well if you chose to bring it to the next round then when her bubble exspands shoot the phazon beam at her then IMEDITLY chrage and get another phzon beam, but if your lucky you might be able to get 4 rounds of phazon snow flakes in one round. SO in totaly thats 5 phazon chage beam attacks and depending on how much damage you did to her when she was ds3 you might be able to kill her before she even comes back to the floor.So probly i'm estemating about 4,5 charged phazon beams will kill her. NOTE:if you get hit by a missile its all ruined so dont mess up ==''Added by Tim''== Ekarderif suggested this, and amazingly it works. Instead of charging the Power Beam during the Snowflake part, charge the Dark Beam. Knock off the shot the same as normal, and the dark energy will envelop DS just like in the DS2 fight, and it'll cause more damage. [[#top|Return to the Top]] 38e6f83a1e5b1e0268861eb0a7bfd522e9d96da1 1825 1640 2005-04-08T19:21:14Z MMcLean54 34 wikitext text/x-wiki Dark Samus 3 & 4 Strategy ''By Solr_Flare'' ''Contributors: Solr_Flare, Prime Hunter, a multitude of others'' '''Dark Samus 3:''' Weapon of Choice: Annihilator 1) To get from DS3 to DS4, you must first take off 1/4 of DS's life bar. Do not hold back because you don't need beam ammo for DS4. 2) The ideal weapon to use is Annihilator as it does significant damage. But if you are out of one or both ammo types, any other beam/charged beam will work. Annihilator regular shots can drop her to 75% health in about 10 seconds though. 3) Be sure not to attempt to damage her when she has a glowing "blue shield" around her, as you will not be able to hit her. Easiest is when she is stealthed and only visable via the echo visor. Missiles won't work, so save them for DS4. ''Added by Prime Hunter'' Also, when Dark Samus goes into the floating mode where she fires the phazon-like beam at you, I found that you can pretty much stand under her and not get hit by this: Easier to do than trying to dodge it in my opinion "Added by Enddor" To defeat her very easily, just use a sonic boom, instant change to Dark Samus 4. It is the best to use it when she gets closer to you (almost point blank), then it will hit easily. 'Note' you have to have the ammo! Also, you can save lots of time on Dark Samus 4 by doing lots of damage (enough so that it will not change to Dark Samus 4), then using a sonic boom. ''Added by MissileWaster'' Once, on my first time fighting him/her/it, I took away 75% of it's health before it turned into DS4. I have no idea how or why this happened, but I know it did because I turned on my scan visor when it lost 25% of it's health and it was still DS3. '''Dark Samus 4''' Weapon of Choice: Charged Power Beam, Super Missiles 1) DS has two different phases in this form: "Bubble mode" and "Not in Bubble mode" 2) Bubble Mode consists of 2 different attacks - giant blue/white homing phazon particles that she randomly shoots - small blue/white snowflakes that she shoots out of the top of the bubble towards you whenever her bubble '''expands''' 3) When she is in bubble mode, there is one wall in the room that does not have phazon against it. Back yourself up against the wall to give yourself room. 4) Begin charging your power beam while she is in bubble mode. Strafe to the left or right to easily dodge the large phazon particles she shoots at you. 5) When she unleashes the "snowflakes" in bubble mode, you must suck 3 in like a vaccuum with your charging power beam. 6) Once you have 3 snowflakes sucked in, your charge will glow blue and sparkle. '''Quickly''' shoot that at Dark Samus to damage her lifebar. 7) Eventually her bubble will shrink and she will float to the ground. The instant she begins to stand up from her crouch, fire a Super missile at close range. This will instantly force her back into bubble mode. 8) Should you miss with the super missile when she lands, damage from any beam(annihilator prefered) can force her back into bubble mode again. Now repeat this until you finally beat her. It takes approximately 5 to 6 snowflake powered charge beams in bubble mode to finish her on normal difficulty. ''Added by Prime Hunter'' When she is in the "bubble" mode, I also noticed that if you move inward towards her when she fires the large phazon particles (You need to be pretty close to her for this to work), you can easily avoid them. Just be sure to move back off a bit after it hits. This is so that when she expands the bubble for the "snowflakes", the expansion doesn't collide with you. And one minor note here: When she fires the snowflakes out at you, be sure to manually aim at them instead of continuing to lock onto Dark Samus: Trust me on this one... ''Added by MegaSpy21'' Just a minor note: Those super missiles she shoots in bubble mode are the easiest things in the world to dodge. You don't need to strafe dash to avoid them, or back against a wall for that matter. All you have to do is lock on to her and slowly strafe a few inches to the side as the thing is flying at you. It will fly right past you. ''Added by Zxcvbnm'' If you turn the sound on, you can hear an audio cue before DS fires a homing missile as opposed to Phazon "snowflakes," and dodge it. The missile is much louder and more mechanical-sounding. ''Added by SamusAranLuver'' ''Discovered by: my cousin Arnold Yum'' When DS is about to fire a missile the phazon bubble around her is normal, but when Ds is about to fire phazon snow flakes at you the phazon bubble enlarges. You can use both my stratige or Zxcvbnm's to predict DS's next Attack. ''Added by Kirzath'' While trying to grab the Phazon "snowflakes", jump while doing so, so if you miss one, it does not dammage you and make you have to wait for DS to launch more Phazon "snowflakes" ''Added by DJ Grenola'' While DS is not in bubble mode, her only means of attack is a melee-style phazon shield attack. You can prevent this easily just by space jumping backwards as she approaches (useful in a no-energy tank game). ''Added by SamusAranLuver'' This is a funny trick but rather useless or might be use full in a no E-tank game. When DS fires a missile just walk left and walk forward then right and back again to dodge the missile(while locked on trust me).(also can be used by moving in the opposite directions.) ''Added by Edward Tohr'' Everyone probabally knows this already, but if you suck in more than three snowflakes, your 'Phazon Missile' does more damage. ''Added by SamusAranLuver'' This might be usefull on speed runs. I'm not sure when this happens but.. stand as far away from ds4 as possible if your lucky then she will use phazon snow flakes the she will go back to the ground.Well absrob the snow flakes then bring it to the next round or force her back up with it.Well if you chose to bring it to the next round then when her bubble exspands shoot the phazon beam at her then IMEDITLY chrage and get another phzon beam, but if your lucky you might be able to get 4 rounds of phazon snow flakes in one round. SO in totaly thats 5 phazon chage beam attacks and depending on how much damage you did to her when she was ds3 you might be able to kill her before she even comes back to the floor.So probly i'm estemating about 4,5 charged phazon beams will kill her. NOTE:if you get hit by a missile its all ruined so dont mess up ''Added by Tim'' Ekarderif suggested this, and amazingly it works. Instead of charging the Power Beam during the Snowflake part, charge the Dark Beam. Knock off the shot the same as normal, and the dark energy will envelop DS just like in the DS2 fight, and it'll cause more damage. [[#top|Return to the Top]] 13ca38b26fcb93c9df40f3f527b67b00d8e6b144 1640 1576 2005-03-31T01:16:51Z Tim 21 wikitext text/x-wiki Dark Samus 3 & 4 Strategy ''By Solr_Flare'' ''Contributors: Solr_Flare, Prime Hunter, a multitude of others'' '''Dark Samus 3:''' Weapon of Choice: Annihilator 1) To get from DS3 to DS4, you must first take off 1/4 of DS's life bar. Do not hold back because you don't need beam ammo for DS4. 2) The ideal weapon to use is Annihilator as it does significant damage. But if you are out of one or both ammo types, any other beam/charged beam will work. Annihilator regular shots can drop her to 75% health in about 10 seconds though. 3) Be sure not to attempt to damage her when she has a glowing "blue shield" around her, as you will not be able to hit her. Easiest is when she is stealthed and only visable via the echo visor. Missiles won't work, so save them for DS4. ''Added by Prime Hunter'' Also, when Dark Samus goes into the floating mode where she fires the phazon-like beam at you, I found that you can pretty much stand under her and not get hit by this: Easier to do than trying to dodge it in my opinion "Added by Enddor" To defeat her very easily, just use a sonic boom, instant change to Dark Samus 4. It is the best to use it when she gets closer to you (almost point blank), then it will hit easily. 'Note' you have to have the ammo! Also, you can save lots of time on Dark Samus 4 by doing lots of damage (enough so that it will not change to Dark Samus 4), then using a sonic boom. ''Added by MissileWaster'' Once, on my first time fighting him/her/it, I took away 75% of it's health before it turned into DS4. I have no idea how or why this happened, but I know it did because I turned on my scan visor when it lost 25% of it's health and it was still DS3. '''Dark Samus 4''' Weapon of Choice: Charged Power Beam, Super Missiles 1) DS has two different phases in this form: "Bubble mode" and "Not in Bubble mode" 2) Bubble Mode consists of 2 different attacks - giant blue/white homing phazon particles that she randomly shoots - small blue/white snowflakes that she shoots out of the top of the bubble towards you whenever her bubble '''expands''' 3) When she is in bubble mode, there is one wall in the room that does not have phazon against it. Back yourself up against the wall to give yourself room. 4) Begin charging your power beam while she is in bubble mode. Strafe to the left or right to easily dodge the large phazon particles she shoots at you. 5) When she unleashes the "snowflakes" in bubble mode, you must suck 3 in like a vaccuum with your charging power beam. 6) Once you have 3 snowflakes sucked in, your charge will glow blue and sparkle. '''Quickly''' shoot that at Dark Samus to damage her lifebar. 7) Eventually her bubble will shrink and she will float to the ground. The instant she begins to stand up from her crouch, fire a Super missile at close range. This will instantly force her back into bubble mode. 8) Should you miss with the super missile when she lands, damage from any beam(annihilator prefered) can force her back into bubble mode again. Now repeat this until you finally beat her. It takes approximately 5 to 6 snowflake powered charge beams in bubble mode to finish her on normal difficulty. ''Added by Prime Hunter'' When she is in the "bubble" mode, I also noticed that if you move inward towards her when she fires the large phazon particles (You need to be pretty close to her for this to work), you can easily avoid them. Just be sure to move back off a bit after it hits. This is so that when she expands the bubble for the "snowflakes", the expansion doesn't collide with you. And one minor note here: When she fires the snowflakes out at you, be sure to manually aim at them instead of continuing to lock onto Dark Samus: Trust me on this one... ''Added by MegaSpy21'' Just a minor note: Those super missiles she shoots in bubble mode are the easiest things in the world to dodge. You don't need to strafe dash to avoid them, or back against a wall for that matter. All you have to do is lock on to her and slowly strafe a few inches to the side as the thing is flying at you. It will fly right past you. ''Added by Zxcvbnm'' If you turn the sound on, you can hear an audio cue before DS fires a homing missile as opposed to Phazon "snowflakes," and dodge it. The missile is much louder and more mechanical-sounding. ''Added by SamusAranLuver'' ''Discovered by: my cousin Arnold Yum'' When DS is about to fire a missile the phazon bubble around her is normal, but when Ds is about to fire phazon snow flakes at you the phazon bubble enlarges. You can use both my stratige or Zxcvbnm's to predict DS's next Attack. ''Added by Kirzath'' While trying to grab the Phazon "snowflakes", jump while doing so, so if you miss one, it does not dammage you and make you have to wait for DS to launch more Phazon "snowflakes" ''Added by DJ Grenola'' While DS is not in bubble mode, her only means of attack is a melee-style phazon shield attack. You can prevent this easily just by space jumping backwards as she approaches (useful in a no-energy tank game). ''Added by SamusAranLuver'' This is a funny trick but rather useless or might be use full in a no E-tank game. When DS fires a missile just walk left and walk forward then right and back again to dodge the missile(while locked on trust me).(also can be used by moving in the opposite directions.) ''Added by Edward Tohr'' Everyone probabally knows this already, but if you suck in more than three snowflakes, your 'Phazon Missile' does more damage. ''Added by SamusAranLuver'' This might be usefull on speed runs. I'm not sure when this happens but.. stand as far away from ds4 as possible if your lucky then she will use phazon snow flakes the she will go back to the ground.Well absrob the snow flakes then bring it to the next round or force her back up with it.Well if you chose to bring it to the next round then when her bubble exspands shoot the phazon beam at her then IMEDITLY chrage and get another phzon beam, but if your lucky you might be able to get 4 rounds of phazon snow flakes in one round. SO in totaly thats 5 phazon chage beam attacks and depending on how much damage you did to her when she was ds3 you might be able to kill her before she even comes back to the floor.So probly i'm estemating about 4,5 charged phazon beams will kill her. NOTE:if you get hit by a missile its all ruined so dont mess up ''Added by Tim'' Ekarderif suggested this, and amazingly it works. Instead of charging the Power Beam during the Snowflake part, charge the Dark Beam. Knock off the shot the same as normal, and the dark energy will envelop DS just like in the DS2 fight, and it'll cause more damage. e860022cc857cde0728b85a87afd10dc1b7746d0 1576 1470 2005-03-09T23:19:04Z MegaSpy21 215 wikitext text/x-wiki Dark Samus 3 & 4 Strategy ''By Solr_Flare'' ''Contributors: Solr_Flare, Prime Hunter, a multitude of others'' '''Dark Samus 3:''' Weapon of Choice: Annihilator 1) To get from DS3 to DS4, you must first take off 1/4 of DS's life bar. Do not hold back because you don't need beam ammo for DS4. 2) The ideal weapon to use is Annihilator as it does significant damage. But if you are out of one or both ammo types, any other beam/charged beam will work. Annihilator regular shots can drop her to 75% health in about 10 seconds though. 3) Be sure not to attempt to damage her when she has a glowing "blue shield" around her, as you will not be able to hit her. Easiest is when she is stealthed and only visable via the echo visor. Missiles won't work, so save them for DS4. ''Added by Prime Hunter'' Also, when Dark Samus goes into the floating mode where she fires the phazon-like beam at you, I found that you can pretty much stand under her and not get hit by this: Easier to do than trying to dodge it in my opinion "Added by Enddor" To defeat her very easily, just use a sonic boom, instant change to Dark Samus 4. It is the best to use it when she gets closer to you (almost point blank), then it will hit easily. 'Note' you have to have the ammo! Also, you can save lots of time on Dark Samus 4 by doing lots of damage (enough so that it will not change to Dark Samus 4), then using a sonic boom. ''Added by MissileWaster'' Once, on my first time fighting him/her/it, I took away 75% of it's health before it turned into DS4. I have no idea how or why this happened, but I know it did because I turned on my scan visor when it lost 25% of it's health and it was still DS3. '''Dark Samus 4''' Weapon of Choice: Charged Power Beam, Super Missiles 1) DS has two different phases in this form: "Bubble mode" and "Not in Bubble mode" 2) Bubble Mode consists of 2 different attacks - giant blue/white homing phazon particles that she randomly shoots - small blue/white snowflakes that she shoots out of the top of the bubble towards you whenever her bubble '''expands''' 3) When she is in bubble mode, there is one wall in the room that does not have phazon against it. Back yourself up against the wall to give yourself room. 4) Begin charging your power beam while she is in bubble mode. Strafe to the left or right to easily dodge the large phazon particles she shoots at you. 5) When she unleashes the "snowflakes" in bubble mode, you must suck 3 in like a vaccuum with your charging power beam. 6) Once you have 3 snowflakes sucked in, your charge will glow blue and sparkle. '''Quickly''' shoot that at Dark Samus to damage her lifebar. 7) Eventually her bubble will shrink and she will float to the ground. The instant she begins to stand up from her crouch, fire a Super missile at close range. This will instantly force her back into bubble mode. 8) Should you miss with the super missile when she lands, damage from any beam(annihilator prefered) can force her back into bubble mode again. Now repeat this until you finally beat her. It takes approximately 5 to 6 snowflake powered charge beams in bubble mode to finish her on normal difficulty. ''Added by Prime Hunter'' When she is in the "bubble" mode, I also noticed that if you move inward towards her when she fires the large phazon particles (You need to be pretty close to her for this to work), you can easily avoid them. Just be sure to move back off a bit after it hits. This is so that when she expands the bubble for the "snowflakes", the expansion doesn't collide with you. And one minor note here: When she fires the snowflakes out at you, be sure to manually aim at them instead of continuing to lock onto Dark Samus: Trust me on this one... ''Added by MegaSpy21'' Just a minor note: Those super missiles she shoots in bubble mode are the easiest things in the world to dodge. You don't need to strafe dash to avoid them, or back against a wall for that matter. All you have to do is lock on to her and slowly strafe a few inches to the side as the thing is flying at you. It will fly right past you. ''Added by Zxcvbnm'' If you turn the sound on, you can hear an audio cue before DS fires a homing missile as opposed to Phazon "snowflakes," and dodge it. The missile is much louder and more mechanical-sounding. ''Added by SamusAranLuver'' ''Discovered by: my cousin Arnold Yum'' When DS is about to fire a missile the phazon bubble around her is normal, but when Ds is about to fire phazon snow flakes at you the phazon bubble enlarges. You can use both my stratige or Zxcvbnm's to predict DS's next Attack. ''Added by Kirzath'' While trying to grab the Phazon "snowflakes", jump while doing so, so if you miss one, it does not dammage you and make you have to wait for DS to launch more Phazon "snowflakes" ''Added by DJ Grenola'' While DS is not in bubble mode, her only means of attack is a melee-style phazon shield attack. You can prevent this easily just by space jumping backwards as she approaches (useful in a no-energy tank game). ''Added by SamusAranLuver'' This is a funny trick but rather useless or might be use full in a no E-tank game. When DS fires a missile just walk left and walk forward then right and back again to dodge the missile(while locked on trust me).(also can be used by moving in the opposite directions.) ''Added by Edward Tohr'' Everyone probabally knows this already, but if you suck in more than three snowflakes, your 'Phazon Missile' does more damage. ''Added by SamusAranLuver'' This might be usefull on speed runs. I'm not sure when this happens but.. stand as far away from ds4 as possible if your lucky then she will use phazon snow flakes the she will go back to the ground.Well absrob the snow flakes then bring it to the next round or force her back up with it.Well if you chose to bring it to the next round then when her bubble exspands shoot the phazon beam at her then IMEDITLY chrage and get another phzon beam, but if your lucky you might be able to get 4 rounds of phazon snow flakes in one round. SO in totaly thats 5 phazon chage beam attacks and depending on how much damage you did to her when she was ds3 you might be able to kill her before she even comes back to the floor.So probly i'm estemating about 4,5 charged phazon beams will kill her. NOTE:if you get hit by a missile its all ruined so dont mess up 51160b4c33c97c249ff82868c2b6feb35a297dc2 1470 1184 2005-02-01T02:08:45Z MissileWaster 138 wikitext text/x-wiki Dark Samus 3 & 4 Strategy ''By Solr_Flare'' ''Contributors: Solr_Flare, Prime Hunter, a multitude of others'' '''Dark Samus 3:''' Weapon of Choice: Annihilator 1) To get from DS3 to DS4, you must first take off 1/4 of DS's life bar. Do not hold back because you don't need beam ammo for DS4. 2) The ideal weapon to use is Annihilator as it does significant damage. But if you are out of one or both ammo types, any other beam/charged beam will work. Annihilator regular shots can drop her to 75% health in about 10 seconds though. 3) Be sure not to attempt to damage her when she has a glowing "blue shield" around her, as you will not be able to hit her. Easiest is when she is stealthed and only visable via the echo visor. Missiles won't work, so save them for DS4. ''Added by Prime Hunter'' Also, when Dark Samus goes into the floating mode where she fires the phazon-like beam at you, I found that you can pretty much stand under her and not get hit by this: Easier to do than trying to dodge it in my opinion "Added by Enddor" To defeat her very easily, just use a sonic boom, instant change to Dark Samus 4. It is the best to use it when she gets closer to you (almost point blank), then it will hit easily. 'Note' you have to have the ammo! Also, you can save lots of time on Dark Samus 4 by doing lots of damage (enough so that it will not change to Dark Samus 4), then using a sonic boom. ''Added by MissileWaster'' Once, on my first time fighting him/her/it, I took away 75% of it's health before it turned into DS4. I have no idea how or why this happened, but I know it did because I turned on my scan visor when it lost 25% of it's health and it was still DS3. '''Dark Samus 4''' Weapon of Choice: Charged Power Beam, Super Missiles 1) DS has two different phases in this form: "Bubble mode" and "Not in Bubble mode" 2) Bubble Mode consists of 2 different attacks - giant blue/white homing phazon particles that she randomly shoots - small blue/white snowflakes that she shoots out of the top of the bubble towards you whenever her bubble '''expands''' 3) When she is in bubble mode, there is one wall in the room that does not have phazon against it. Back yourself up against the wall to give yourself room. 4) Begin charging your power beam while she is in bubble mode. Strafe to the left or right to easily dodge the large phazon particles she shoots at you. 5) When she unleashes the "snowflakes" in bubble mode, you must suck 3 in like a vaccuum with your charging power beam. 6) Once you have 3 snowflakes sucked in, your charge will glow blue and sparkle. '''Quickly''' shoot that at Dark Samus to damage her lifebar. 7) Eventually her bubble will shrink and she will float to the ground. The instant she begins to stand up from her crouch, fire a Super missile at close range. This will instantly force her back into bubble mode. 8) Should you miss with the super missile when she lands, damage from any beam(annihilator prefered) can force her back into bubble mode again. Now repeat this until you finally beat her. It takes approximately 5 to 6 snowflake powered charge beams in bubble mode to finish her on normal difficulty. ''Added by Prime Hunter'' When she is in the "bubble" mode, I also noticed that if you move inward towards her when she fires the large phazon particles (You need to be pretty close to her for this to work), you can easily avoid them. Just be sure to move back off a bit after it hits. This is so that when she expands the bubble for the "snowflakes", the expansion doesn't collide with you. And one minor note here: When she fires the snowflakes out at you, be sure to manually aim at them instead of continuing to lock onto Dark Samus: Trust me on this one... ''Added by CtrlAltDestroy'' Just a minor note: Those super missiles she shoots in bubble mode are the easiest things in the world to dodge. You don't need to strafe dash to avoid them, or back against a wall for that matter. All you have to do is lock on to her and slowly strafe a few inches to the side as the thing is flying at you. It will fly right past you. ''Added by Zxcvbnm'' If you turn the sound on, you can hear an audio cue before DS fires a homing missile as opposed to Phazon "snowflakes," and dodge it. The missile is much louder and more mechanical-sounding. ''Added by SamusAranLuver'' ''Discovered by: my cousin Arnold Yum'' When DS is about to fire a missile the phazon bubble around her is normal, but when Ds is about to fire phazon snow flakes at you the phazon bubble enlarges. You can use both my stratige or Zxcvbnm's to predict DS's next Attack. ''Added by Kirzath'' While trying to grab the Phazon "snowflakes", jump while doing so, so if you miss one, it does not dammage you and make you have to wait for DS to launch more Phazon "snowflakes" ''Added by DJ Grenola'' While DS is not in bubble mode, her only means of attack is a melee-style phazon shield attack. You can prevent this easily just by space jumping backwards as she approaches (useful in a no-energy tank game). ''Added by SamusAranLuver'' This is a funny trick but rather useless or might be use full in a no E-tank game. When DS fires a missile just walk left and walk forward then right and back again to dodge the missile(while locked on trust me).(also can be used by moving in the opposite directions.) ''Added by Edward Tohr'' Everyone probabally knows this already, but if you suck in more than three snowflakes, your 'Phazon Missile' does more damage. ''Added by SamusAranLuver'' This might be usefull on speed runs. I'm not sure when this happens but.. stand as far away from ds4 as possible if your lucky then she will use phazon snow flakes the she will go back to the ground.Well absrob the snow flakes then bring it to the next round or force her back up with it.Well if you chose to bring it to the next round then when her bubble exspands shoot the phazon beam at her then IMEDITLY chrage and get another phzon beam, but if your lucky you might be able to get 4 rounds of phazon snow flakes in one round. SO in totaly thats 5 phazon chage beam attacks and depending on how much damage you did to her when she was ds3 you might be able to kill her before she even comes back to the floor.So probly i'm estemating about 4,5 charged phazon beams will kill her. NOTE:if you get hit by a missile its all ruined so dont mess up 15cec442701d136f9d84f87415deb9927f1bbf9f 1184 1172 2005-01-30T13:55:57Z SamusAranLuver 111 YES YES I GOT IT TO WORK! wikitext text/x-wiki Dark Samus 3 & 4 Strategy ''By Solr_Flare'' ''Contributors: Solr_Flare, Prime Hunter, a multitude of others'' '''Dark Samus 3:''' Weapon of Choice: Annihilator 1) To get from DS3 to DS4, you must first take off 1/4 of DS's life bar. Do not hold back because you don't need beam ammo for DS4. 2) The ideal weapon to use is Annihilator as it does significant damage. But if you are out of one or both ammo types, any other beam/charged beam will work. Annihilator regular shots can drop her to 75% health in about 10 seconds though. 3) Be sure not to attempt to damage her when she has a glowing "blue shield" around her, as you will not be able to hit her. Easiest is when she is stealthed and only visable via the echo visor. Missiles won't work, so save them for DS4. ''Added by Prime Hunter'' Also, when Dark Samus goes into the floating mode where she fires the phazon-like beam at you, I found that you can pretty much stand under her and not get hit by this: Easier to do than trying to dodge it in my opinion "Added by Enddor" To defeat her very easily, just use a sonic boom, instant change to Dark Samus 4. It is the best to use it when she gets closer to you (almost point blank), then it will hit easily. 'Note' you have to have the ammo! Also, you can save lots of time on Dark Samus 4 by doing lots of damage (enough so that it will not change to Dark Samus 4), then using a sonic boom. '''Dark Samus 4''' Weapon of Choice: Charged Power Beam, Super Missiles 1) DS has two different phases in this form: "Bubble mode" and "Not in Bubble mode" 2) Bubble Mode consists of 2 different attacks - giant blue/white homing phazon particles that she randomly shoots - small blue/white snowflakes that she shoots out of the top of the bubble towards you whenever her bubble '''expands''' 3) When she is in bubble mode, there is one wall in the room that does not have phazon against it. Back yourself up against the wall to give yourself room. 4) Begin charging your power beam while she is in bubble mode. Strafe to the left or right to easily dodge the large phazon particles she shoots at you. 5) When she unleashes the "snowflakes" in bubble mode, you must suck 3 in like a vaccuum with your charging power beam. 6) Once you have 3 snowflakes sucked in, your charge will glow blue and sparkle. '''Quickly''' shoot that at Dark Samus to damage her lifebar. 7) Eventually her bubble will shrink and she will float to the ground. The instant she begins to stand up from her crouch, fire a Super missile at close range. This will instantly force her back into bubble mode. 8) Should you miss with the super missile when she lands, damage from any beam(annihilator prefered) can force her back into bubble mode again. Now repeat this until you finally beat her. It takes approximately 5 to 6 snowflake powered charge beams in bubble mode to finish her on normal difficulty. ''Added by Prime Hunter'' When she is in the "bubble" mode, I also noticed that if you move inward towards her when she fires the large phazon particles (You need to be pretty close to her for this to work), you can easily avoid them. Just be sure to move back off a bit after it hits. This is so that when she expands the bubble for the "snowflakes", the expansion doesn't collide with you. And one minor note here: When she fires the snowflakes out at you, be sure to manually aim at them instead of continuing to lock onto Dark Samus: Trust me on this one... ''Added by CtrlAltDestroy'' Just a minor note: Those super missiles she shoots in bubble mode are the easiest things in the world to dodge. You don't need to strafe dash to avoid them, or back against a wall for that matter. All you have to do is lock on to her and slowly strafe a few inches to the side as the thing is flying at you. It will fly right past you. ''Added by Zxcvbnm'' If you turn the sound on, you can hear an audio cue before DS fires a homing missile as opposed to Phazon "snowflakes," and dodge it. The missile is much louder and more mechanical-sounding. ''Added by SamusAranLuver'' ''Discovered by: my cousin Arnold Yum'' When DS is about to fire a missile the phazon bubble around her is normal, but when Ds is about to fire phazon snow flakes at you the phazon bubble enlarges. You can use both my stratige or Zxcvbnm's to predict DS's next Attack. ''Added by Kirzath'' While trying to grab the Phazon "snowflakes", jump while doing so, so if you miss one, it does not dammage you and make you have to wait for DS to launch more Phazon "snowflakes" ''Added by DJ Grenola'' While DS is not in bubble mode, her only means of attack is a melee-style phazon shield attack. You can prevent this easily just by space jumping backwards as she approaches (useful in a no-energy tank game). ''Added by SamusAranLuver'' This is a funny trick but rather useless or might be use full in a no E-tank game. When DS fires a missile just walk left and walk forward then right and back again to dodge the missile(while locked on trust me).(also can be used by moving in the opposite directions.) ''Added by Edward Tohr'' Everyone probabally knows this already, but if you suck in more than three snowflakes, your 'Phazon Missile' does more damage. ''Added by SamusAranLuver'' This might be usefull on speed runs. I'm not sure when this happens but.. stand as far away from ds4 as possible if your lucky then she will use phazon snow flakes the she will go back to the ground.Well absrob the snow flakes then bring it to the next round or force her back up with it.Well if you chose to bring it to the next round then when her bubble exspands shoot the phazon beam at her then IMEDITLY chrage and get another phzon beam, but if your lucky you might be able to get 4 rounds of phazon snow flakes in one round. SO in totaly thats 5 phazon chage beam attacks and depending on how much damage you did to her when she was ds3 you might be able to kill her before she even comes back to the floor.So probly i'm estemating about 4,5 charged phazon beams will kill her. NOTE:if you get hit by a missile its all ruined so dont mess up 3b2f19192f1329f1d970f41bbbfd5c7ef1c8fb63 1172 1171 2005-01-30T04:29:19Z SamusAranLuver 111 wikitext text/x-wiki Dark Samus 3 & 4 Strategy ''By Solr_Flare'' ''Contributors: Solr_Flare, Prime Hunter, a multitude of others'' '''Dark Samus 3:''' Weapon of Choice: Annihilator 1) To get from DS3 to DS4, you must first take off 1/4 of DS's life bar. Do not hold back because you don't need beam ammo for DS4. 2) The ideal weapon to use is Annihilator as it does significant damage. But if you are out of one or both ammo types, any other beam/charged beam will work. Annihilator regular shots can drop her to 75% health in about 10 seconds though. 3) Be sure not to attempt to damage her when she has a glowing "blue shield" around her, as you will not be able to hit her. Easiest is when she is stealthed and only visable via the echo visor. Missiles won't work, so save them for DS4. ''Added by Prime Hunter'' Also, when Dark Samus goes into the floating mode where she fires the phazon-like beam at you, I found that you can pretty much stand under her and not get hit by this: Easier to do than trying to dodge it in my opinion "Added by Enddor" To defeat her very easily, just use a sonic boom, instant change to Dark Samus 4. It is the best to use it when she gets closer to you (almost point blank), then it will hit easily. 'Note' you have to have the ammo! Also, you can save lots of time on Dark Samus 4 by doing lots of damage (enough so that it will not change to Dark Samus 4), then using a sonic boom. '''Dark Samus 4''' Weapon of Choice: Charged Power Beam, Super Missiles 1) DS has two different phases in this form: "Bubble mode" and "Not in Bubble mode" 2) Bubble Mode consists of 2 different attacks - giant blue/white homing phazon particles that she randomly shoots - small blue/white snowflakes that she shoots out of the top of the bubble towards you whenever her bubble '''expands''' 3) When she is in bubble mode, there is one wall in the room that does not have phazon against it. Back yourself up against the wall to give yourself room. 4) Begin charging your power beam while she is in bubble mode. Strafe to the left or right to easily dodge the large phazon particles she shoots at you. 5) When she unleashes the "snowflakes" in bubble mode, you must suck 3 in like a vaccuum with your charging power beam. 6) Once you have 3 snowflakes sucked in, your charge will glow blue and sparkle. '''Quickly''' shoot that at Dark Samus to damage her lifebar. 7) Eventually her bubble will shrink and she will float to the ground. The instant she begins to stand up from her crouch, fire a Super missile at close range. This will instantly force her back into bubble mode. 8) Should you miss with the super missile when she lands, damage from any beam(annihilator prefered) can force her back into bubble mode again. Now repeat this until you finally beat her. It takes approximately 5 to 6 snowflake powered charge beams in bubble mode to finish her on normal difficulty. ''Added by Prime Hunter'' When she is in the "bubble" mode, I also noticed that if you move inward towards her when she fires the large phazon particles (You need to be pretty close to her for this to work), you can easily avoid them. Just be sure to move back off a bit after it hits. This is so that when she expands the bubble for the "snowflakes", the expansion doesn't collide with you. And one minor note here: When she fires the snowflakes out at you, be sure to manually aim at them instead of continuing to lock onto Dark Samus: Trust me on this one... ''Added by CtrlAltDestroy'' Just a minor note: Those super missiles she shoots in bubble mode are the easiest things in the world to dodge. You don't need to strafe dash to avoid them, or back against a wall for that matter. All you have to do is lock on to her and slowly strafe a few inches to the side as the thing is flying at you. It will fly right past you. ''Added by Zxcvbnm'' If you turn the sound on, you can hear an audio cue before DS fires a homing missile as opposed to Phazon "snowflakes," and dodge it. The missile is much louder and more mechanical-sounding. ''Added by SamusAranLuver'' ''Discovered by: my cousin Arnold Yum'' When DS is about to fire a missile the phazon bubble around her is normal, but when Ds is about to fire phazon snow flakes at you the phazon bubble enlarges. You can use both my stratige or Zxcvbnm's to predict DS's next Attack. ''Added by Kirzath'' While trying to grab the Phazon "snowflakes", jump while doing so, so if you miss one, it does not dammage you and make you have to wait for DS to launch more Phazon "snowflakes" ''Added by DJ Grenola'' While DS is not in bubble mode, her only means of attack is a melee-style phazon shield attack. You can prevent this easily just by space jumping backwards as she approaches (useful in a no-energy tank game). ''Added by SamusAranLuver'' This is a funny trick but rather useless or might be use full in a no E-tank game. When DS fires a missile just walk left and walk forward then right and back again to dodge the missile(while locked on trust me).(also can be used by moving in the opposite directions.) ''Added by Edward Tohr'' Everyone probabally knows this already, but if you suck in more than three snowflakes, your 'Phazon Missile' does more damage. ''Added by SamusAranLuver'' This might be usefull on speed runs. I'm not sure when this happens but.. stand as far away from ds4 as possible if your lucky then she will use phazon snow flakes the she will go back to the ground.Well absrob the snow flakes then bring it to the nexy round or force her back up with it.Well if you chose to bring it to the next round then when her bubble exspands shoot the phazon beam at her the IMEDITLY chrage and get another phzon beam, but if your lucky you might be able to get 4 rounds of phazon snow flakes in one round. SO in totaly thats 5 phazon chage beam attacks and depending on how much damage you did to her you might be able to kill her be fore she even comes bakc to the floor.So probly im estemating about 4,5 charged phazon beams will kill her.Note for eveyone thats reading my post please help me theres something wrong with my key board i can't retype my mistakes so please edit ti for me thankyou. NOTE if you get hit by a missle its all ruined so dont mess up 66225ab418b00db22c4bf70bdc5f1769ee1466da 1171 1170 2005-01-30T04:27:55Z SamusAranLuver 111 um some one please edit my post theres something wrong with it i cant retype any thing so uh fix it wikitext text/x-wiki Dark Samus 3 & 4 Strategy ''By Solr_Flare'' ''Contributors: Solr_Flare, Prime Hunter, a multitude of others'' '''Dark Samus 3:''' Weapon of Choice: Annihilator 1) To get from DS3 to DS4, you must first take off 1/4 of DS's life bar. Do not hold back because you don't need beam ammo for DS4. 2) The ideal weapon to use is Annihilator as it does significant damage. But if you are out of one or both ammo types, any other beam/charged beam will work. Annihilator regular shots can drop her to 75% health in about 10 seconds though. 3) Be sure not to attempt to damage her when she has a glowing "blue shield" around her, as you will not be able to hit her. Easiest is when she is stealthed and only visable via the echo visor. Missiles won't work, so save them for DS4. ''Added by Prime Hunter'' Also, when Dark Samus goes into the floating mode where she fires the phazon-like beam at you, I found that you can pretty much stand under her and not get hit by this: Easier to do than trying to dodge it in my opinion "Added by Enddor" To defeat her very easily, just use a sonic boom, instant change to Dark Samus 4. It is the best to use it when she gets closer to you (almost point blank), then it will hit easily. 'Note' you have to have the ammo! Also, you can save lots of time on Dark Samus 4 by doing lots of damage (enough so that it will not change to Dark Samus 4), then using a sonic boom. '''Dark Samus 4''' Weapon of Choice: Charged Power Beam, Super Missiles 1) DS has two different phases in this form: "Bubble mode" and "Not in Bubble mode" 2) Bubble Mode consists of 2 different attacks - giant blue/white homing phazon particles that she randomly shoots - small blue/white snowflakes that she shoots out of the top of the bubble towards you whenever her bubble '''expands''' 3) When she is in bubble mode, there is one wall in the room that does not have phazon against it. Back yourself up against the wall to give yourself room. 4) Begin charging your power beam while she is in bubble mode. Strafe to the left or right to easily dodge the large phazon particles she shoots at you. 5) When she unleashes the "snowflakes" in bubble mode, you must suck 3 in like a vaccuum with your charging power beam. 6) Once you have 3 snowflakes sucked in, your charge will glow blue and sparkle. '''Quickly''' shoot that at Dark Samus to damage her lifebar. 7) Eventually her bubble will shrink and she will float to the ground. The instant she begins to stand up from her crouch, fire a Super missile at close range. This will instantly force her back into bubble mode. 8) Should you miss with the super missile when she lands, damage from any beam(annihilator prefered) can force her back into bubble mode again. Now repeat this until you finally beat her. It takes approximately 5 to 6 snowflake powered charge beams in bubble mode to finish her on normal difficulty. ''Added by Prime Hunter'' When she is in the "bubble" mode, I also noticed that if you move inward towards her when she fires the large phazon particles (You need to be pretty close to her for this to work), you can easily avoid them. Just be sure to move back off a bit after it hits. This is so that when she expands the bubble for the "snowflakes", the expansion doesn't collide with you. And one minor note here: When she fires the snowflakes out at you, be sure to manually aim at them instead of continuing to lock onto Dark Samus: Trust me on this one... ''Added by CtrlAltDestroy'' Just a minor note: Those super missiles she shoots in bubble mode are the easiest things in the world to dodge. You don't need to strafe dash to avoid them, or back against a wall for that matter. All you have to do is lock on to her and slowly strafe a few inches to the side as the thing is flying at you. It will fly right past you. ''Added by Zxcvbnm'' If you turn the sound on, you can hear an audio cue before DS fires a homing missile as opposed to Phazon "snowflakes," and dodge it. The missile is much louder and more mechanical-sounding. ''Added by SamusAranLuver'' ''Discovered by: my cousin Arnold Yum'' When DS is about to fire a missile the phazon bubble around her is normal, but when Ds is about to fire phazon snow flakes at you the phazon bubble enlarges. You can use both my stratige or Zxcvbnm's to predict DS's next Attack. ''Added by Kirzath'' While trying to grab the Phazon "snowflakes", jump while doing so, so if you miss one, it does not dammage you and make you have to wait for DS to launch more Phazon "snowflakes" ''Added by DJ Grenola'' While DS is not in bubble mode, her only means of attack is a melee-style phazon shield attack. You can prevent this easily just by space jumping backwards as she approaches (useful in a no-energy tank game). ''Added by SamusAranLuver'' This is a funny trick but rather useless or might be use full in a no E-tank game. When DS fires a missile just walk left and walk forward then right and back again to dodge the missile(while locked on trust me).(also can be used by moving in the opposite directions.) ''Added by Edward Tohr'' Everyone probabally knows this already, but if you suck in more than three snowflakes, your 'Phazon Missile' does more damage. ''Added by SamusAranLuver'' This might be usefull on speed runs. I'm not sure when this happens but.. stand as far away from ds4 as possible if your lucky then she will use phazon snow flakes the she will go back to the ground.Well absrob the snow flakes then bring it to the nexy round or force her back up with it.Well if you chose to bring it to the next round then when her bubble exspands shoot the phazon beam at her the IMEDITLY chrage and get another phzon beam, but if your lucky you might be able to get 4 rounds of phazon snow flakes in one round. SO in totaly thats 5 phazon chage beam attacks and depending on how much damage you did to her you might be able to kill her be fore she even comes bakc to the floor.So probly im estemating about 4,5 charged phazon beams will kill her.Note for eveyone thats reading my post please help me theres something wrong with my key board i can't retype my mistakes so please edit ti for me thankyou. 2397acc1db26005205515e4edce15712f30bb14f 1170 1048 2005-01-22T07:32:06Z Edward Tohr 169 wikitext text/x-wiki Dark Samus 3 & 4 Strategy ''By Solr_Flare'' ''Contributors: Solr_Flare, Prime Hunter, a multitude of others'' '''Dark Samus 3:''' Weapon of Choice: Annihilator 1) To get from DS3 to DS4, you must first take off 1/4 of DS's life bar. Do not hold back because you don't need beam ammo for DS4. 2) The ideal weapon to use is Annihilator as it does significant damage. But if you are out of one or both ammo types, any other beam/charged beam will work. Annihilator regular shots can drop her to 75% health in about 10 seconds though. 3) Be sure not to attempt to damage her when she has a glowing "blue shield" around her, as you will not be able to hit her. Easiest is when she is stealthed and only visable via the echo visor. Missiles won't work, so save them for DS4. ''Added by Prime Hunter'' Also, when Dark Samus goes into the floating mode where she fires the phazon-like beam at you, I found that you can pretty much stand under her and not get hit by this: Easier to do than trying to dodge it in my opinion "Added by Enddor" To defeat her very easily, just use a sonic boom, instant change to Dark Samus 4. It is the best to use it when she gets closer to you (almost point blank), then it will hit easily. 'Note' you have to have the ammo! Also, you can save lots of time on Dark Samus 4 by doing lots of damage (enough so that it will not change to Dark Samus 4), then using a sonic boom. '''Dark Samus 4''' Weapon of Choice: Charged Power Beam, Super Missiles 1) DS has two different phases in this form: "Bubble mode" and "Not in Bubble mode" 2) Bubble Mode consists of 2 different attacks - giant blue/white homing phazon particles that she randomly shoots - small blue/white snowflakes that she shoots out of the top of the bubble towards you whenever her bubble '''expands''' 3) When she is in bubble mode, there is one wall in the room that does not have phazon against it. Back yourself up against the wall to give yourself room. 4) Begin charging your power beam while she is in bubble mode. Strafe to the left or right to easily dodge the large phazon particles she shoots at you. 5) When she unleashes the "snowflakes" in bubble mode, you must suck 3 in like a vaccuum with your charging power beam. 6) Once you have 3 snowflakes sucked in, your charge will glow blue and sparkle. '''Quickly''' shoot that at Dark Samus to damage her lifebar. 7) Eventually her bubble will shrink and she will float to the ground. The instant she begins to stand up from her crouch, fire a Super missile at close range. This will instantly force her back into bubble mode. 8) Should you miss with the super missile when she lands, damage from any beam(annihilator prefered) can force her back into bubble mode again. Now repeat this until you finally beat her. It takes approximately 5 to 6 snowflake powered charge beams in bubble mode to finish her on normal difficulty. ''Added by Prime Hunter'' When she is in the "bubble" mode, I also noticed that if you move inward towards her when she fires the large phazon particles (You need to be pretty close to her for this to work), you can easily avoid them. Just be sure to move back off a bit after it hits. This is so that when she expands the bubble for the "snowflakes", the expansion doesn't collide with you. And one minor note here: When she fires the snowflakes out at you, be sure to manually aim at them instead of continuing to lock onto Dark Samus: Trust me on this one... ''Added by CtrlAltDestroy'' Just a minor note: Those super missiles she shoots in bubble mode are the easiest things in the world to dodge. You don't need to strafe dash to avoid them, or back against a wall for that matter. All you have to do is lock on to her and slowly strafe a few inches to the side as the thing is flying at you. It will fly right past you. ''Added by Zxcvbnm'' If you turn the sound on, you can hear an audio cue before DS fires a homing missile as opposed to Phazon "snowflakes," and dodge it. The missile is much louder and more mechanical-sounding. ''Added by SamusAranLuver'' ''Discovered by: my cousin Arnold Yum'' When DS is about to fire a missile the phazon bubble around her is normal, but when Ds is about to fire phazon snow flakes at you the phazon bubble enlarges. You can use both my stratige or Zxcvbnm's to predict DS's next Attack. ''Added by Kirzath'' While trying to grab the Phazon "snowflakes", jump while doing so, so if you miss one, it does not dammage you and make you have to wait for DS to launch more Phazon "snowflakes" ''Added by DJ Grenola'' While DS is not in bubble mode, her only means of attack is a melee-style phazon shield attack. You can prevent this easily just by space jumping backwards as she approaches (useful in a no-energy tank game). ''Added by SamusAranLuver'' This is a funny trick but rather useless or might be use full in a no E-tank game. When DS fires a missile just walk left and walk forward then right and back again to dodge the missile(while locked on trust me).(also can be used by moving in the opposite directions.) ''Added by Edward Tohr'' Everyone probabally knows this already, but if you suck in more than three snowflakes, your 'Phazon Missile' does more damage. 25fad665f7fe700c51c8159a46ff99dd0bd3d84e 1048 1004 2005-01-19T02:26:44Z SamusAranLuver 111 wikitext text/x-wiki Dark Samus 3 & 4 Strategy ''By Solr_Flare'' ''Contributors: Solr_Flare, Prime Hunter, a multitude of others'' '''Dark Samus 3:''' Weapon of Choice: Annihilator 1) To get from DS3 to DS4, you must first take off 1/4 of DS's life bar. Do not hold back because you don't need beam ammo for DS4. 2) The ideal weapon to use is Annihilator as it does significant damage. But if you are out of one or both ammo types, any other beam/charged beam will work. Annihilator regular shots can drop her to 75% health in about 10 seconds though. 3) Be sure not to attempt to damage her when she has a glowing "blue shield" around her, as you will not be able to hit her. Easiest is when she is stealthed and only visable via the echo visor. Missiles won't work, so save them for DS4. ''Added by Prime Hunter'' Also, when Dark Samus goes into the floating mode where she fires the phazon-like beam at you, I found that you can pretty much stand under her and not get hit by this: Easier to do than trying to dodge it in my opinion "Added by Enddor" To defeat her very easily, just use a sonic boom, instant change to Dark Samus 4. It is the best to use it when she gets closer to you (almost point blank), then it will hit easily. 'Note' you have to have the ammo! Also, you can save lots of time on Dark Samus 4 by doing lots of damage (enough so that it will not change to Dark Samus 4), then using a sonic boom. '''Dark Samus 4''' Weapon of Choice: Charged Power Beam, Super Missiles 1) DS has two different phases in this form: "Bubble mode" and "Not in Bubble mode" 2) Bubble Mode consists of 2 different attacks - giant blue/white homing phazon particles that she randomly shoots - small blue/white snowflakes that she shoots out of the top of the bubble towards you whenever her bubble '''expands''' 3) When she is in bubble mode, there is one wall in the room that does not have phazon against it. Back yourself up against the wall to give yourself room. 4) Begin charging your power beam while she is in bubble mode. Strafe to the left or right to easily dodge the large phazon particles she shoots at you. 5) When she unleashes the "snowflakes" in bubble mode, you must suck 3 in like a vaccuum with your charging power beam. 6) Once you have 3 snowflakes sucked in, your charge will glow blue and sparkle. '''Quickly''' shoot that at Dark Samus to damage her lifebar. 7) Eventually her bubble will shrink and she will float to the ground. The instant she begins to stand up from her crouch, fire a Super missile at close range. This will instantly force her back into bubble mode. 8) Should you miss with the super missile when she lands, damage from any beam(annihilator prefered) can force her back into bubble mode again. Now repeat this until you finally beat her. It takes approximately 5 to 6 snowflake powered charge beams in bubble mode to finish her on normal difficulty. ''Added by Prime Hunter'' When she is in the "bubble" mode, I also noticed that if you move inward towards her when she fires the large phazon particles (You need to be pretty close to her for this to work), you can easily avoid them. Just be sure to move back off a bit after it hits. This is so that when she expands the bubble for the "snowflakes", the expansion doesn't collide with you. And one minor note here: When she fires the snowflakes out at you, be sure to manually aim at them instead of continuing to lock onto Dark Samus: Trust me on this one... ''Added by CtrlAltDestroy'' Just a minor note: Those super missiles she shoots in bubble mode are the easiest things in the world to dodge. You don't need to strafe dash to avoid them, or back against a wall for that matter. All you have to do is lock on to her and slowly strafe a few inches to the side as the thing is flying at you. It will fly right past you. ''Added by Zxcvbnm'' If you turn the sound on, you can hear an audio cue before DS fires a homing missile as opposed to Phazon "snowflakes," and dodge it. The missile is much louder and more mechanical-sounding. ''Added by SamusAranLuver'' ''Discovered by: my cousin Arnold Yum'' When DS is about to fire a missile the phazon bubble around her is normal, but when Ds is about to fire phazon snow flakes at you the phazon bubble enlarges. You can use both my stratige or Zxcvbnm's to predict DS's next Attack. ''Added by Kirzath'' While trying to grab the Phazon "snowflakes", jump while doing so, so if you miss one, it does not dammage you and make you have to wait for DS to launch more Phazon "snowflakes" ''Added by DJ Grenola'' While DS is not in bubble mode, her only means of attack is a melee-style phazon shield attack. You can prevent this easily just by space jumping backwards as she approaches (useful in a no-energy tank game). ''Added by SamusAranLuver'' This is a funny trick but rather useless or might be use full in a no E-tank game. When DS fires a missile just walk left and walk forward then right and back again to dodge the missile(while locked on trust me).(also can be used by moving in the opposite directions.) 3b858e8cb9bfb44251366ae89a03a0d6b474e822 1004 928 2005-01-09T22:09:52Z Gendreavus 50 Fixed #4 on DS4 to say 'strafe' instead of 'dash jump', as dash jumping does not work 100% wikitext text/x-wiki Dark Samus 3 & 4 Strategy ''By Solr_Flare'' ''Contributors: Solr_Flare, Prime Hunter, a multitude of others'' '''Dark Samus 3:''' Weapon of Choice: Annihilator 1) To get from DS3 to DS4, you must first take off 1/4 of DS's life bar. Do not hold back because you don't need beam ammo for DS4. 2) The ideal weapon to use is Annihilator as it does significant damage. But if you are out of one or both ammo types, any other beam/charged beam will work. Annihilator regular shots can drop her to 75% health in about 10 seconds though. 3) Be sure not to attempt to damage her when she has a glowing "blue shield" around her, as you will not be able to hit her. Easiest is when she is stealthed and only visable via the echo visor. Missiles won't work, so save them for DS4. ''Added by Prime Hunter'' Also, when Dark Samus goes into the floating mode where she fires the phazon-like beam at you, I found that you can pretty much stand under her and not get hit by this: Easier to do than trying to dodge it in my opinion "Added by Enddor" To defeat her very easily, just use a sonic boom, instant change to Dark Samus 4. It is the best to use it when she gets closer to you (almost point blank), then it will hit easily. 'Note' you have to have the ammo! Also, you can save lots of time on Dark Samus 4 by doing lots of damage (enough so that it will not change to Dark Samus 4), then using a sonic boom. '''Dark Samus 4''' Weapon of Choice: Charged Power Beam, Super Missiles 1) DS has two different phases in this form: "Bubble mode" and "Not in Bubble mode" 2) Bubble Mode consists of 2 different attacks - giant blue/white homing phazon particles that she randomly shoots - small blue/white snowflakes that she shoots out of the top of the bubble towards you whenever her bubble '''expands''' 3) When she is in bubble mode, there is one wall in the room that does not have phazon against it. Back yourself up against the wall to give yourself room. 4) Begin charging your power beam while she is in bubble mode. Strafe to the left or right to easily dodge the large phazon particles she shoots at you. 5) When she unleashes the "snowflakes" in bubble mode, you must suck 3 in like a vaccuum with your charging power beam. 6) Once you have 3 snowflakes sucked in, your charge will glow blue and sparkle. '''Quickly''' shoot that at Dark Samus to damage her lifebar. 7) Eventually her bubble will shrink and she will float to the ground. The instant she begins to stand up from her crouch, fire a Super missile at close range. This will instantly force her back into bubble mode. 8) Should you miss with the super missile when she lands, damage from any beam(annihilator prefered) can force her back into bubble mode again. Now repeat this until you finally beat her. It takes approximately 5 to 6 snowflake powered charge beams in bubble mode to finish her on normal difficulty. ''Added by Prime Hunter'' When she is in the "bubble" mode, I also noticed that if you move inward towards her when she fires the large phazon particles (You need to be pretty close to her for this to work), you can easily avoid them. Just be sure to move back off a bit after it hits. This is so that when she expands the bubble for the "snowflakes", the expansion doesn't collide with you. And one minor note here: When she fires the snowflakes out at you, be sure to manually aim at them instead of continuing to lock onto Dark Samus: Trust me on this one... ''Added by CtrlAltDestroy'' Just a minor note: Those super missiles she shoots in bubble mode are the easiest things in the world to dodge. You don't need to strafe dash to avoid them, or back against a wall for that matter. All you have to do is lock on to her and slowly strafe a few inches to the side as the thing is flying at you. It will fly right past you. ''Added by Zxcvbnm'' If you turn the sound on, you can hear an audio cue before DS fires a homing missile as opposed to Phazon "snowflakes," and dodge it. The missile is much louder and more mechanical-sounding. ''Added by SamusAranLuver'' ''Discovered by: my cousin Arnold Yum'' When DS is about to fire a missile the phazon bubble around her is normal, but when Ds is about to fire phazon snow flakes at you the phazon bubble enlarges. You can use both my stratige or Zxcvbnm's to predict DS's next Attack. ''Added by Kirzath'' While trying to grab the Phazon "snowflakes", jump while doing so, so if you miss one, it does not dammage you and make you have to wait for DS to launch more Phazon "snowflakes" ''Added by DJ Grenola'' While DS is not in bubble mode, her only means of attack is a melee-style phazon shield attack. You can prevent this easily just by space jumping backwards as she approaches (useful in a no-energy tank game). 1973ae98d30c700e660a4b4ec095c098ada8c99b 928 926 2005-01-09T18:46:14Z DJGrenola 26 added quick note about DS4 melee attack wikitext text/x-wiki Dark Samus 3 & 4 Strategy ''By Solr_Flare'' ''Contributors: Solr_Flare, Prime Hunter, a multitude of others'' '''Dark Samus 3:''' Weapon of Choice: Annihilator 1) To get from DS3 to DS4, you must first take off 1/4 of DS's life bar. Do not hold back because you don't need beam ammo for DS4. 2) The ideal weapon to use is Annihilator as it does significant damage. But if you are out of one or both ammo types, any other beam/charged beam will work. Annihilator regular shots can drop her to 75% health in about 10 seconds though. 3) Be sure not to attempt to damage her when she has a glowing "blue shield" around her, as you will not be able to hit her. Easiest is when she is stealthed and only visable via the echo visor. Missiles won't work, so save them for DS4. ''Added by Prime Hunter'' Also, when Dark Samus goes into the floating mode where she fires the phazon-like beam at you, I found that you can pretty much stand under her and not get hit by this: Easier to do than trying to dodge it in my opinion "Added by Enddor" To defeat her very easily, just use a sonic boom, instant change to Dark Samus 4. It is the best to use it when she gets closer to you (almost point blank), then it will hit easily. 'Note' you have to have the ammo! Also, you can save lots of time on Dark Samus 4 by doing lots of damage (enough so that it will not change to Dark Samus 4), then using a sonic boom. '''Dark Samus 4''' Weapon of Choice: Charged Power Beam, Super Missiles 1) DS has two different phases in this form: "Bubble mode" and "Not in Bubble mode" 2) Bubble Mode consists of 2 different attacks - giant blue/white homing phazon particles that she randomly shoots - small blue/white snowflakes that she shoots out of the top of the bubble towards you whenever her bubble '''expands''' 3) When she is in bubble mode, there is one wall in the room that does not have phazon against it. Back yourself up against the wall to give yourself room. 4) Begin charging your power beam while she is in bubble mode. Use dash jumps to the left and right to easily dodge the large phazon particles she shoots at you. 5) When she unleashes the "snowflakes" in bubble mode, you must suck 3 in like a vaccuum with your charging power beam. 6) Once you have 3 snowflakes sucked in, your charge will glow blue and sparkle. '''Quickly''' shoot that at Dark Samus to damage her lifebar. 7) Eventually her bubble will shrink and she will float to the ground. The instant she begins to stand up from her crouch, fire a Super missile at close range. This will instantly force her back into bubble mode. 8) Should you miss with the super missile when she lands, damage from any beam(annihilator prefered) can force her back into bubble mode again. Now repeat this until you finally beat her. It takes approximately 5 to 6 snowflake powered charge beams in bubble mode to finish her on normal difficulty. ''Added by Prime Hunter'' When she is in the "bubble" mode, I also noticed that if you move inward towards her when she fires the large phazon particles (You need to be pretty close to her for this to work), you can easily avoid them. Just be sure to move back off a bit after it hits. This is so that when she expands the bubble for the "snowflakes", the expansion doesn't collide with you. And one minor note here: When she fires the snowflakes out at you, be sure to manually aim at them instead of continuing to lock onto Dark Samus: Trust me on this one... ''Added by CtrlAltDestroy'' Just a minor note: Those super missiles she shoots in bubble mode are the easiest things in the world to dodge. You don't need to strafe dash to avoid them, or back against a wall for that matter. All you have to do is lock on to her and slowly strafe a few inches to the side as the thing is flying at you. It will fly right past you. ''Added by Zxcvbnm'' If you turn the sound on, you can hear an audio cue before DS fires a homing missile as opposed to Phazon "snowflakes," and dodge it. The missile is much louder and more mechanical-sounding. ''Added by SamusAranLuver'' ''Discovered by: my cousin Arnold Yum'' When DS is about to fire a missile the phazon bubble around her is normal, but when Ds is about to fire phazon snow flakes at you the phazon bubble enlarges. You can use both my stratige or Zxcvbnm's to predict DS's next Attack. ''Added by Kirzath'' While trying to grab the Phazon "snowflakes", jump while doing so, so if you miss one, it does not dammage you and make you have to wait for DS to launch more Phazon "snowflakes" ''Added by DJ Grenola'' While DS is not in bubble mode, her only means of attack is a melee-style phazon shield attack. You can prevent this easily just by space jumping backwards as she approaches (useful in a no-energy tank game). 4f843b926faa173d3d0186b139716ed5efcce97f 926 762 2004-12-25T18:44:47Z SamusAranLuver 111 wikitext text/x-wiki Dark Samus 3 & 4 Strategy ''By Solr_Flare'' ''Contributors: Solr_Flare, Prime Hunter, a multitude of others'' '''Dark Samus 3:''' Weapon of Choice: Annihilator 1) To get from DS3 to DS4, you must first take off 1/4 of DS's life bar. Do not hold back because you don't need beam ammo for DS4. 2) The ideal weapon to use is Annihilator as it does significant damage. But if you are out of one or both ammo types, any other beam/charged beam will work. Annihilator regular shots can drop her to 75% health in about 10 seconds though. 3) Be sure not to attempt to damage her when she has a glowing "blue shield" around her, as you will not be able to hit her. Easiest is when she is stealthed and only visable via the echo visor. Missiles won't work, so save them for DS4. ''Added by Prime Hunter'' Also, when Dark Samus goes into the floating mode where she fires the phazon-like beam at you, I found that you can pretty much stand under her and not get hit by this: Easier to do than trying to dodge it in my opinion "Added by Enddor" To defeat her very easily, just use a sonic boom, instant change to Dark Samus 4. It is the best to use it when she gets closer to you (almost point blank), then it will hit easily. 'Note' you have to have the ammo! Also, you can save lots of time on Dark Samus 4 by doing lots of damage (enough so that it will not change to Dark Samus 4), then using a sonic boom. '''Dark Samus 4''' Weapon of Choice: Charged Power Beam, Super Missiles 1) DS has two different phases in this form: "Bubble mode" and "Not in Bubble mode" 2) Bubble Mode consists of 2 different attacks - giant blue/white homing phazon particles that she randomly shoots - small blue/white snowflakes that she shoots out of the top of the bubble towards you whenever her bubble '''expands''' 3) When she is in bubble mode, there is one wall in the room that does not have phazon against it. Back yourself up against the wall to give yourself room. 4) Begin charging your power beam while she is in bubble mode. Use dash jumps to the left and right to easily dodge the large phazon particles she shoots at you. 5) When she unleashes the "snowflakes" in bubble mode, you must suck 3 in like a vaccuum with your charging power beam. 6) Once you have 3 snowflakes sucked in, your charge will glow blue and sparkle. '''Quickly''' shoot that at Dark Samus to damage her lifebar. 7) Eventually her bubble will shrink and she will float to the ground. The instant she begins to stand up from her crouch, fire a Super missile at close range. This will instantly force her back into bubble mode. 8) Should you miss with the super missile when she lands, damage from any beam(annihilator prefered) can force her back into bubble mode again. Now repeat this until you finally beat her. It takes approximately 5 to 6 snowflake powered charge beams in bubble mode to finish her on normal difficulty. ''Added by Prime Hunter'' When she is in the "bubble" mode, I also noticed that if you move inward towards her when she fires the large phazon particles (You need to be pretty close to her for this to work), you can easily avoid them. Just be sure to move back off a bit after it hits. This is so that when she expands the bubble for the "snowflakes", the expansion doesn't collide with you. And one minor note here: When she fires the snowflakes out at you, be sure to manually aim at them instead of continuing to lock onto Dark Samus: Trust me on this one... ''Added by CtrlAltDestroy'' Just a minor note: Those super missiles she shoots in bubble mode are the easiest things in the world to dodge. You don't need to strafe dash to avoid them, or back against a wall for that matter. All you have to do is lock on to her and slowly strafe a few inches to the side as the thing is flying at you. It will fly right past you. ''Added by Zxcvbnm'' If you turn the sound on, you can hear an audio cue before DS fires a homing missile as opposed to Phazon "snowflakes," and dodge it. The missile is much louder and more mechanical-sounding. ''Added by SamusAranLuver'' ''Discovered by: my cousin Arnold Yum'' When DS is about to fire a missile the phazon bubble around her is normal, but when Ds is about to fire phazon snow flakes at you the phazon bubble enlarges. You can use both my stratige or Zxcvbnm's to predict DS's next Attack. ''Added by Kirzath'' While trying to grab the Phazon "snowflakes", jump while doing so, so if you miss one, it does not dammage you and make you have to wait for DS to launch more Phazon "snowflakes" f6125d01274691270a47c7d84e29873400de3e82 762 756 2004-12-25T00:22:56Z SamusAranLuver 111 wikitext text/x-wiki Dark Samus 3 & 4 Strategy ''By Solr_Flare'' ''Contributors: Solr_Flare, Prime Hunter, a multitude of others'' '''Dark Samus 3:''' Weapon of Choice: Annihilator 1) To get from DS3 to DS4, you must first take off 1/4 of DS's life bar. Do not hold back because you don't need beam ammo for DS4. 2) The ideal weapon to use is Annihilator as it does significant damage. But if you are out of one or both ammo types, any other beam/charged beam will work. Annihilator regular shots can drop her to 75% health in about 10 seconds though. 3) Be sure not to attempt to damage her when she has a glowing "blue shield" around her, as you will not be able to hit her. Easiest is when she is stealthed and only visable via the echo visor. Missiles won't work, so save them for DS4. ''Added by Prime Hunter'' Also, when Dark Samus goes into the floating mode where she fires the phazon-like beam at you, I found that you can pretty much stand under her and not get hit by this: Easier to do than trying to dodge it in my opinion "Added by Enddor" To defeat her very easily, just use a sonic boom, instant change to Dark Samus 4. It is the best to use it when she gets closer to you (almost point blank), then it will hit easily. 'Note' you have to have the ammo! Also, you can save lots of time on Dark Samus 4 by doing lots of damage (enough so that it will not change to Dark Samus 4), then using a sonic boom. '''Dark Samus 4''' Weapon of Choice: Charged Power Beam, Super Missiles 1) DS has two different phases in this form: "Bubble mode" and "Not in Bubble mode" 2) Bubble Mode consists of 2 different attacks - giant blue/white homing phazon particles that she randomly shoots - small blue/white snowflakes that she shoots out of the top of the bubble towards you whenever her bubble '''expands''' 3) When she is in bubble mode, there is one wall in the room that does not have phazon against it. Back yourself up against the wall to give yourself room. 4) Begin charging your power beam while she is in bubble mode. Use dash jumps to the left and right to easily dodge the large phazon particles she shoots at you. 5) When she unleashes the "snowflakes" in bubble mode, you must suck 3 in like a vaccuum with your charging power beam. 6) Once you have 3 snowflakes sucked in, your charge will glow blue and sparkle. '''Quickly''' shoot that at Dark Samus to damage her lifebar. 7) Eventually her bubble will shrink and she will float to the ground. The instant she begins to stand up from her crouch, fire a Super missile at close range. This will instantly force her back into bubble mode. 8) Should you miss with the super missile when she lands, damage from any beam(annihilator prefered) can force her back into bubble mode again. Now repeat this until you finally beat her. It takes approximately 5 to 6 snowflake powered charge beams in bubble mode to finish her on normal difficulty. ''Added by Prime Hunter'' When she is in the "bubble" mode, I also noticed that if you move inward towards her when she fires the large phazon particles (You need to be pretty close to her for this to work), you can easily avoid them. Just be sure to move back off a bit after it hits. This is so that when she expands the bubble for the "snowflakes", the expansion doesn't collide with you. And one minor note here: When she fires the snowflakes out at you, be sure to manually aim at them instead of continuing to lock onto Dark Samus: Trust me on this one... ''Added by CtrlAltDestroy'' Just a minor note: Those super missiles she shoots in bubble mode are the easiest things in the world to dodge. You don't need to strafe dash to avoid them, or back against a wall for that matter. All you have to do is lock on to her and slowly strafe a few inches to the side as the thing is flying at you. It will fly right past you. ''Added by Zxcvbnm'' If you turn the sound on, you can hear an audio cue before DS fires a homing missile as opposed to Phazon "snowflakes," and dodge it. The missile is much louder and more mechanical-sounding. ''Added by SamusAranLuver'' ''Discovered by: my cousin Arnold Yum'' When DS is about to fire a missile the phazon bubble around her is normal, but when Ds is about to fire phazon snow flakes at you the phazon bubble enlarges. You can use both my stratige or Zxcvbnm's to predict DS's next Attack. ''Added by Kirzath'' While trying to grab the Phazon "snowflakes", jump while doing so, so if you miss one, it does not dammage you and make you have to wait for DS to launch more Phazon "snowflakes" 3188d5bc8e040ccd2a5d9e443a842c7d9ace8257 756 755 2004-12-25T00:20:54Z SamusAranLuver 111 wikitext text/x-wiki Dark Samus 3 & 4 Strategy ''By Solr_Flare'' ''Contributors: Solr_Flare, Prime Hunter, a multitude of others'' '''Dark Samus 3:''' Weapon of Choice: Annihilator 1) To get from DS3 to DS4, you must first take off 1/4 of DS's life bar. Do not hold back because you don't need beam ammo for DS4. 2) The ideal weapon to use is Annihilator as it does significant damage. But if you are out of one or both ammo types, any other beam/charged beam will work. Annihilator regular shots can drop her to 75% health in about 10 seconds though. 3) Be sure not to attempt to damage her when she has a glowing "blue shield" around her, as you will not be able to hit her. Easiest is when she is stealthed and only visable via the echo visor. Missiles won't work, so save them for DS4. ''Added by Prime Hunter'' Also, when Dark Samus goes into the floating mode where she fires the phazon-like beam at you, I found that you can pretty much stand under her and not get hit by this: Easier to do than trying to dodge it in my opinion "Added by Enddor" To defeat her very easily, just use a sonic boom, instant change to Dark Samus 4. It is the best to use it when she gets closer to you (almost point blank), then it will hit easily. 'Note' you have to have the ammo! Also, you can save lots of time on Dark Samus 4 by doing lots of damage (enough so that it will not change to Dark Samus 4), then using a sonic boom. '''Dark Samus 4''' Weapon of Choice: Charged Power Beam, Super Missiles 1) DS has two different phases in this form: "Bubble mode" and "Not in Bubble mode" 2) Bubble Mode consists of 2 different attacks - giant blue/white homing phazon particles that she randomly shoots - small blue/white snowflakes that she shoots out of the top of the bubble towards you whenever her bubble '''expands''' 3) When she is in bubble mode, there is one wall in the room that does not have phazon against it. Back yourself up against the wall to give yourself room. 4) Begin charging your power beam while she is in bubble mode. Use dash jumps to the left and right to easily dodge the large phazon particles she shoots at you. 5) When she unleashes the "snowflakes" in bubble mode, you must suck 3 in like a vaccuum with your charging power beam. 6) Once you have 3 snowflakes sucked in, your charge will glow blue and sparkle. '''Quickly''' shoot that at Dark Samus to damage her lifebar. 7) Eventually her bubble will shrink and she will float to the ground. The instant she begins to stand up from her crouch, fire a Super missile at close range. This will instantly force her back into bubble mode. 8) Should you miss with the super missile when she lands, damage from any beam(annihilator prefered) can force her back into bubble mode again. Now repeat this until you finally beat her. It takes approximately 5 to 6 snowflake powered charge beams in bubble mode to finish her on normal difficulty. ''Added by Prime Hunter'' When she is in the "bubble" mode, I also noticed that if you move inward towards her when she fires the large phazon particles (You need to be pretty close to her for this to work), you can easily avoid them. Just be sure to move back off a bit after it hits. This is so that when she expands the bubble for the "snowflakes", the expansion doesn't collide with you. And one minor note here: When she fires the snowflakes out at you, be sure to manually aim at them instead of continuing to lock onto Dark Samus: Trust me on this one... ''Added by CtrlAltDestroy'' Just a minor note: Those super missiles she shoots in bubble mode are the easiest things in the world to dodge. You don't need to strafe dash to avoid them, or back against a wall for that matter. All you have to do is lock on to her and slowly strafe a few inches to the side as the thing is flying at you. It will fly right past you. ''Added by Zxcvbnm'' If you turn the sound on, you can hear an audio cue before DS fires a homing missile as opposed to Phazon "snowflakes," and dodge it. The missile is much louder and more mechanical-sounding. ''Added by SamusAranLuver'' Discovered by my cousin Arnold Yum When DS is about to fire a missile the phazon bubble around her is normal, but when Ds is about to fire phazon snow flakes at you the phazon bubble enlarges. You can use both my stratige or Zxcvbnm's to predict DS's next Attack. ''Added by Kirzath'' While trying to grab the Phazon "snowflakes", jump while doing so, so if you miss one, it does not dammage you and make you have to wait for DS to launch more Phazon "snowflakes" e9bdb5f9464ecd15e1c1387a8306c4e24449c0ee 755 754 2004-12-25T00:20:47Z SamusAranLuver 111 wikitext text/x-wiki Dark Samus 3 & 4 Strategy ''By Solr_Flare'' ''Contributors: Solr_Flare, Prime Hunter, a multitude of others'' '''Dark Samus 3:''' Weapon of Choice: Annihilator 1) To get from DS3 to DS4, you must first take off 1/4 of DS's life bar. Do not hold back because you don't need beam ammo for DS4. 2) The ideal weapon to use is Annihilator as it does significant damage. But if you are out of one or both ammo types, a 85763cb8bb7b8c8518cff08b35b0f5acb292af49 754 751 2004-12-25T00:04:20Z SamusAranLuver 111 wikitext text/x-wiki Dark Samus 3 & 4 Strategy ''By Solr_Flare'' ''Contributors: Solr_Flare, Prime Hunter, a multitude of others'' '''Dark Samus 3:''' Weapon of Choice: Annihilator 1) To get from DS3 to DS4, you must first take off 1/4 of DS's life bar. Do not hold back because you don't need beam ammo for DS4. 2) The ideal weapon to use is Annihilator as it does significant damage. But if you are out of one or both ammo types, any other beam/charged beam will work. Annihilator regular shots can drop her to 75% health in about 10 seconds though. 3) Be sure not to attempt to damage her when she has a glowing "blue shield" around her, as you will not be able to hit her. Easiest is when she is stealthed and only visable via the echo visor. Missiles won't work, so save them for DS4. ''Added by Prime Hunter'' Also, when Dark Samus goes into the floating mode where she fires the phazon-like beam at you, I found that you can pretty much stand under her and not get hit by this: Easier to do than trying to dodge it in my opinion "Added by Enddor" To defeat her very easily, just use a sonic boom, instant change to Dark Samus 4. It is the best to use it when she gets closer to you (almost point blank), then it will hit easily. 'Note' you have to have the ammo! Also, you can save lots of time on Dark Samus 4 by doing lots of damage (enough so that it will not change to Dark Samus 4), then using a sonic boom. '''Dark Samus 4''' Weapon of Choice: Charged Power Beam, Super Missiles 1) DS has two different phases in this form: "Bubble mode" and "Not in Bubble mode" 2) Bubble Mode consists of 2 different attacks - giant blue/white homing phazon particles that she randomly shoots - small blue/white snowflakes that she shoots out of the top of the bubble towards you whenever her bubble '''expands''' 3) When she is in bubble mode, there is one wall in the room that does not have phazon against it. Back yourself up against the wall to give yourself room. 4) Begin charging your power beam while she is in bubble mode. Use dash jumps to the left and right to easily dodge the large phazon particles she shoots at you. 5) When she unleashes the "snowflakes" in bubble mode, you must suck 3 in like a vaccuum with your charging power beam. 6) Once you have 3 snowflakes sucked in, your charge will glow blue and sparkle. '''Quickly''' shoot that at Dark Samus to damage her lifebar. 7) Eventually her bubble will shrink and she will float to the ground. The instant she begins to stand up from her crouch, fire a Super missile at close range. This will instantly force her back into bubble mode. 8) Should you miss with the super missile when she lands, damage from any beam(annihilator prefered) can force her back into bubble mode again. Now repeat this until you finally beat her. It takes approximately 5 to 6 snowflake powered charge beams in bubble mode to finish her on normal difficulty. ''Added by Prime Hunter'' When she is in the "bubble" mode, I also noticed that if you move inward towards her when she fires the large phazon particles (You need to be pretty close to her for this to work), you can easily avoid them. Just be sure to move back off a bit after it hits. This is so that when she expands the bubble for the "snowflakes", the expansion doesn't collide with you. And one minor note here: When she fires the snowflakes out at you, be sure to manually aim at them instead of continuing to lock onto Dark Samus: Trust me on this one... ''Added by CtrlAltDestroy'' Just a minor note: Those super missiles she shoots in bubble mode are the easiest things in the world to dodge. You don't need to strafe dash to avoid them, or back against a wall for that matter. All you have to do is lock on to her and slowly strafe a few inches to the side as the thing is flying at you. It will fly right past you. ''Added by Zxcvbnm'' If you turn the sound on, you can hear an audio cue before DS fires a homing missile as opposed to Phazon "snowflakes," and dodge it. The missile is much louder and more mechanical-sounding. ''Added by SamusAranLuver'' When DS is about to fire a missile the phazon bubble around her is normal, but when Ds is about to fire phazon snow flakes at you the phazon bubble enlarges. You can use both my stratige or Zxcvbnm's to predict DS's next Attack. ''Added by Kirzath'' While trying to grab the Phazon "snowflakes", jump while doing so, so if you miss one, it does not dammage you and make you have to wait for DS to launch more Phazon "snowflakes" d1771a237c28afeedaddae5596b6e94cb5dd3d24 751 745 2004-12-24T06:14:48Z Kirzath 118 wikitext text/x-wiki Dark Samus 3 & 4 Strategy ''By Solr_Flare'' ''Contributors: Solr_Flare, Prime Hunter, a multitude of others'' '''Dark Samus 3:''' Weapon of Choice: Annihilator 1) To get from DS3 to DS4, you must first take off 1/4 of DS's life bar. Do not hold back because you don't need beam ammo for DS4. 2) The ideal weapon to use is Annihilator as it does significant damage. But if you are out of one or both ammo types, any other beam/charged beam will work. Annihilator regular shots can drop her to 75% health in about 10 seconds though. 3) Be sure not to attempt to damage her when she has a glowing "blue shield" around her, as you will not be able to hit her. Easiest is when she is stealthed and only visable via the echo visor. Missiles won't work, so save them for DS4. ''Added by Prime Hunter'' Also, when Dark Samus goes into the floating mode where she fires the phazon-like beam at you, I found that you can pretty much stand under her and not get hit by this: Easier to do than trying to dodge it in my opinion "Added by Enddor" To defeat her very easily, just use a sonic boom, instant change to Dark Samus 4. It is the best to use it when she gets closer to you (almost point blank), then it will hit easily. 'Note' you have to have the ammo! Also, you can save lots of time on Dark Samus 4 by doing lots of damage (enough so that it will not change to Dark Samus 4), then using a sonic boom. '''Dark Samus 4''' Weapon of Choice: Charged Power Beam, Super Missiles 1) DS has two different phases in this form: "Bubble mode" and "Not in Bubble mode" 2) Bubble Mode consists of 2 different attacks - giant blue/white homing phazon particles that she randomly shoots - small blue/white snowflakes that she shoots out of the top of the bubble towards you whenever her bubble '''expands''' 3) When she is in bubble mode, there is one wall in the room that does not have phazon against it. Back yourself up against the wall to give yourself room. 4) Begin charging your power beam while she is in bubble mode. Use dash jumps to the left and right to easily dodge the large phazon particles she shoots at you. 5) When she unleashes the "snowflakes" in bubble mode, you must suck 3 in like a vaccuum with your charging power beam. 6) Once you have 3 snowflakes sucked in, your charge will glow blue and sparkle. '''Quickly''' shoot that at Dark Samus to damage her lifebar. 7) Eventually her bubble will shrink and she will float to the ground. The instant she begins to stand up from her crouch, fire a Super missile at close range. This will instantly force her back into bubble mode. 8) Should you miss with the super missile when she lands, damage from any beam(annihilator prefered) can force her back into bubble mode again. Now repeat this until you finally beat her. It takes approximately 5 to 6 snowflake powered charge beams in bubble mode to finish her on normal difficulty. ''Added by Prime Hunter'' When she is in the "bubble" mode, I also noticed that if you move inward towards her when she fires the large phazon particles (You need to be pretty close to her for this to work), you can easily avoid them. Just be sure to move back off a bit after it hits. This is so that when she expands the bubble for the "snowflakes", the expansion doesn't collide with you. And one minor note here: When she fires the snowflakes out at you, be sure to manually aim at them instead of continuing to lock onto Dark Samus: Trust me on this one... ''Added by CtrlAltDestroy'' Just a minor note: Those super missiles she shoots in bubble mode are the easiest things in the world to dodge. You don't need to strafe dash to avoid them, or back against a wall for that matter. All you have to do is lock on to her and slowly strafe a few inches to the side as the thing is flying at you. It will fly right past you. ''Added by Zxcvbnm'' If you turn the sound on, you can hear an audio cue before DS fires a homing missile as opposed to Phazon "snowflakes," and dodge it. The missile is much louder and more mechanical-sounding. ''Added by Kirzath'' While trying to grab the Phazon "snowflakes", jump while doing so, so if you miss one, it does not dammage you and make you have to wait for DS to launch more Phazon "snowflakes" 655464bf29d56d96f6921c549f9d2495f699c361 745 474 2004-12-08T22:56:26Z Zxcvbnm 75 wikitext text/x-wiki Dark Samus 3 & 4 Strategy ''By Solr_Flare'' ''Contributors: Solr_Flare, Prime Hunter, a multitude of others'' '''Dark Samus 3:''' Weapon of Choice: Annihilator 1) To get from DS3 to DS4, you must first take off 1/4 of DS's life bar. Do not hold back because you don't need beam ammo for DS4. 2) The ideal weapon to use is Annihilator as it does significant damage. But if you are out of one or both ammo types, any other beam/charged beam will work. Annihilator regular shots can drop her to 75% health in about 10 seconds though. 3) Be sure not to attempt to damage her when she has a glowing "blue shield" around her, as you will not be able to hit her. Easiest is when she is stealthed and only visable via the echo visor. Missiles won't work, so save them for DS4. ''Added by Prime Hunter'' Also, when Dark Samus goes into the floating mode where she fires the phazon-like beam at you, I found that you can pretty much stand under her and not get hit by this: Easier to do than trying to dodge it in my opinion "Added by Enddor" To defeat her very easily, just use a sonic boom, instant change to Dark Samus 4. It is the best to use it when she gets closer to you (almost point blank), then it will hit easily. 'Note' you have to have the ammo! Also, you can save lots of time on Dark Samus 4 by doing lots of damage (enough so that it will not change to Dark Samus 4), then using a sonic boom. '''Dark Samus 4''' Weapon of Choice: Charged Power Beam, Super Missiles 1) DS has two different phases in this form: "Bubble mode" and "Not in Bubble mode" 2) Bubble Mode consists of 2 different attacks - giant blue/white homing phazon particles that she randomly shoots - small blue/white snowflakes that she shoots out of the top of the bubble towards you whenever her bubble '''expands''' 3) When she is in bubble mode, there is one wall in the room that does not have phazon against it. Back yourself up against the wall to give yourself room. 4) Begin charging your power beam while she is in bubble mode. Use dash jumps to the left and right to easily dodge the large phazon particles she shoots at you. 5) When she unleashes the "snowflakes" in bubble mode, you must suck 3 in like a vaccuum with your charging power beam. 6) Once you have 3 snowflakes sucked in, your charge will glow blue and sparkle. '''Quickly''' shoot that at Dark Samus to damage her lifebar. 7) Eventually her bubble will shrink and she will float to the ground. The instant she begins to stand up from her crouch, fire a Super missile at close range. This will instantly force her back into bubble mode. 8) Should you miss with the super missile when she lands, damage from any beam(annihilator prefered) can force her back into bubble mode again. Now repeat this until you finally beat her. It takes approximately 5 to 6 snowflake powered charge beams in bubble mode to finish her on normal difficulty. ''Added by Prime Hunter'' When she is in the "bubble" mode, I also noticed that if you move inward towards her when she fires the large phazon particles (You need to be pretty close to her for this to work), you can easily avoid them. Just be sure to move back off a bit after it hits. This is so that when she expands the bubble for the "snowflakes", the expansion doesn't collide with you. And one minor note here: When she fires the snowflakes out at you, be sure to manually aim at them instead of continuing to lock onto Dark Samus: Trust me on this one... ''Added by CtrlAltDestroy'' Just a minor note: Those super missiles she shoots in bubble mode are the easiest things in the world to dodge. You don't need to strafe dash to avoid them, or back against a wall for that matter. All you have to do is lock on to her and slowly strafe a few inches to the side as the thing is flying at you. It will fly right past you. ''Added by Zxcvbnm'' If you turn the sound on, you can hear an audio cue before DS fires a homing missile as opposed to Phazon "snowflakes," and dodge it. The missile is much louder and more mechanical-sounding. cb1932c0aab9485749c59d54cf6eb792882394b6 474 452 2004-12-08T01:20:42Z Zxcvbnm 75 wikitext text/x-wiki Dark Samus 3 & 4 Strategy ''By Solr_Flare'' ''Contributors: Solr_Flare, Prime Hunter, a multitude of others'' '''Dark Samus 3:''' Weapon of Choice: Annihilator 1) To get from DS3 to DS4, you must first take off 1/4 of DS's life bar. 2) The ideal weapon to use is Annihilator as it does significant damage. But if you are out of one or both ammo types, any other beam/charged beam will work. Annihilator regular shots can drop her to 75% health in about 10 seconds though. 3) Be sure not to attempt to damage her when she has a glowing "blue shield" around her, as you will not be able to hit her. Easiest is when she is stealthed and only visable via the echo visor. ''Added by Prime Hunter'' Also, when Dark Samus goes into the floating mode where she fires the phazon-like beam at you, I found that you can pretty much stand under her and not get hit by this: Easier to do than trying to dodge it in my opinion "Added by Enddor" To defeat her very easily, just use a sonic boom, instant change to Dark Samus 4. It is the best to use it when she gets closer to you (almost point blank), then it will hit easily. 'Note' you have to have the ammo! Also, you can save lots of time on Dark Samus 4 by doing lots of damage (enough so that it will not change to Dark Samus 4), then using a sonic boom. '''Dark Samus 4''' Weapon of Choice: Charged Power Beam, Super Missiles 1) DS has two different phases in this form: "Bubble mode" and "Not in Bubble mode" 2) Bubble Mode consists of 2 different attacks - giant blue/white homing phazon particles that she randomly shoots - small blue/white snowflakes that she shoots out of the top of the bubble towards you whenever her bubble '''expands''' 3) When she is in bubble mode, there is one wall in the room that does not have phazon against it. Back yourself up against the wall to give yourself room. 4) Begin charging your power beam while she is in bubble mode. Use dash jumps to the left and right to easily dodge the large phazon particles she shoots at you. 5) When she unleashes the "snowflakes" in bubble mode, you must suck 3 in like a vaccuum with your charging power beam. 6) Once you have 3 snowflakes sucked in, your charge will glow blue and sparkle. '''Quickly''' shoot that at Dark Samus to damage her lifebar. 7) Eventually her bubble will shrink and she will float to the ground. The instant she begins to stand up from her crouch, fire a Super missile at close range. This will instantly force her back into bubble mode. 8) Should you miss with the super missile when she lands, damage from any beam(annihilator prefered) can force her back into bubble mode again. Now repeat this until you finally beat her. It takes approximately 5 to 6 snowflake powered charge beams in bubble mode to finish her on normal difficulty. ''Added by Prime Hunter'' When she is in the "bubble" mode, I also noticed that if you move inward towards her when she fires the large phazon particles (You need to be pretty close to her for this to work), you can easily avoid them. Just be sure to move back off a bit after it hits. This is so that when she expands the bubble for the "snowflakes", the expansion doesn't collide with you. And one minor note here: When she fires the snowflakes out at you, be sure to manually aim at them instead of continuing to lock onto Dark Samus: Trust me on this one... ''Added by CtrlAltDestroy'' Just a minor note: Those super missiles she shoots in bubble mode are the easiest things in the world to dodge. You don't need to strafe dash to avoid them, or back against a wall for that matter. All you have to do is lock on to her and slowly strafe a few inches to the side as the thing is flying at you. It will fly right past you. ''Added by Zxcvbnm'' If you turn the sound on, you can hear an audio cue before DS fires a homing missile as opposed to Phazon "snowflakes," and dodge it. The missile is much louder and more mechanical-sounding. a8945b3b5166ba88cdd023ec0dcaea3fde17183c 452 440 2004-12-07T23:04:38Z Enddor 51 wikitext text/x-wiki Dark Samus 3 & 4 Strategy ''By Solr_Flare'' ''Contributors: Solr_Flare, Prime Hunter, a multitude of others'' '''Dark Samus 3:''' Weapon of Choice: Annihilator 1) To get from DS3 to DS4, you must first take off 1/4 of DS's life bar. 2) The ideal weapon to use is Annihilator as it does significant damage. But if you are out of one or both ammo types, any other beam/charged beam will work. Annihilator regular shots can drop her to 75% health in about 10 seconds though. 3) Be sure not to attempt to damage her when she has a glowing "blue shield" around her, as you will not be able to hit her. Easiest is when she is stealthed and only visable via the echo visor. ''Added by Prime Hunter'' Also, when Dark Samus goes into the floating mode where she fires the phazon-like beam at you, I found that you can pretty much stand under her and not get hit by this: Easier to do than trying to dodge it in my opinion "Added by Enddor" To defeat her very easily, just use a sonic boom, instant change to Dark Samus 4. It is the best to use it when she gets closer to you (almost point blank), then it will hit easily. 'Note' you have to have the ammo! Also, you can save lots of time on Dark Samus 4 by doing lots of damage (enough so that it will not change to Dark Samus 4), then using a sonic boom. '''Dark Samus 4''' Weapon of Choice: Charged Power Beam, Super Missiles 1) DS has two different phases in this form: "Bubble mode" and "Not in Bubble mode" 2) Bubble Mode consists of 2 different attacks - giant blue/white homing phazon particles that she randomly shoots - small blue/white snowflakes that she shoots out of the top of the bubble towards you whenever her bubble '''expands''' 3) When she is in bubble mode, there is one wall in the room that does not have phazon against it. Back yourself up against the wall to give yourself room. 4) Begin charging your power beam while she is in bubble mode. Use dash jumps to the left and right to easily dodge the large phazon particles she shoots at you. 5) When she unleashes the "snowflakes" in bubble mode, you must suck 3 in like a vaccuum with your charging power beam. 6) Once you have 3 snowflakes sucked in, your charge will glow blue and sparkle. '''Quickly''' shoot that at Dark Samus to damage her lifebar. 7) Eventually her bubble will shrink and she will float to the ground. The instant she begins to stand up from her crouch, fire a Super missile at close range. This will instantly force her back into bubble mode. 8) Should you miss with the super missile when she lands, damage from any beam(annihilator prefered) can force her back into bubble mode again. Now repeat this until you finally beat her. It takes approximately 5 to 6 snowflake powered charge beams in bubble mode to finish her on normal difficulty. ''Added by Prime Hunter'' When she is in the "bubble" mode, I also noticed that if you move inward towards her when she fires the large phazon particles (You need to be pretty close to her for this to work), you can easily avoid them. Just be sure to move back off a bit after it hits. This is so that when she expands the bubble for the "snowflakes", the expansion doesn't collide with you. And one minor note here: When she fires the snowflakes out at you, be sure to manually aim at them instead of continuing to lock onto Dark Samus: Trust me on this one... ''Added by CtrlAltDestroy'' Just a minor note: Those super missiles she shoots in bubble mode are the easiest things in the world to dodge. You don't need to strafe dash to avoid them, or back against a wall for that matter. All you have to do is lock on to her and slowly strafe a few inches to the side as the thing is flying at you. It will fly right past you. 9eb8f80753344010c80a76565d59ee984f2ed3b6 440 409 2004-12-07T04:10:45Z Enddor 51 wikitext text/x-wiki Dark Samus 3 & 4 Strategy ''By Solr_Flare'' ''Contributors: Solr_Flare, Prime Hunter, a multitude of others'' '''Dark Samus 3:''' Weapon of Choice: Annihilator 1) To get from DS3 to DS4, you must first take off 1/4 of DS's life bar. 2) The ideal weapon to use is Annihilator as it does significant damage. But if you are out of one or both ammo types, any other beam/charged beam will work. Annihilator regular shots can drop her to 75% health in about 10 seconds though. 3) Be sure not to attempt to damage her when she has a glowing "blue shield" around her, as you will not be able to hit her. Easiest is when she is stealthed and only visable via the echo visor. ''Added by Prime Hunter'' Also, when Dark Samus goes into the floating mode where she fires the phazon-like beam at you, I found that you can pretty much stand under her and not get hit by this: Easier to do than trying to dodge it in my opinion "Added by Enddor" To defeat her very easily, just use a sonic boom, instant change to Dark Samus 4. It is the best to use it when she gets closer to you (almost point blank), then it will hit easily. 'Note' you have to have the ammo! '''Dark Samus 4''' Weapon of Choice: Charged Power Beam, Super Missiles 1) DS has two different phases in this form: "Bubble mode" and "Not in Bubble mode" 2) Bubble Mode consists of 2 different attacks - giant blue/white homing phazon particles that she randomly shoots - small blue/white snowflakes that she shoots out of the top of the bubble towards you whenever her bubble '''expands''' 3) When she is in bubble mode, there is one wall in the room that does not have phazon against it. Back yourself up against the wall to give yourself room. 4) Begin charging your power beam while she is in bubble mode. Use dash jumps to the left and right to easily dodge the large phazon particles she shoots at you. 5) When she unleashes the "snowflakes" in bubble mode, you must suck 3 in like a vaccuum with your charging power beam. 6) Once you have 3 snowflakes sucked in, your charge will glow blue and sparkle. '''Quickly''' shoot that at Dark Samus to damage her lifebar. 7) Eventually her bubble will shrink and she will float to the ground. The instant she begins to stand up from her crouch, fire a Super missile at close range. This will instantly force her back into bubble mode. 8) Should you miss with the super missile when she lands, damage from any beam(annihilator prefered) can force her back into bubble mode again. Now repeat this until you finally beat her. It takes approximately 5 to 6 snowflake powered charge beams in bubble mode to finish her on normal difficulty. ''Added by Prime Hunter'' When she is in the "bubble" mode, I also noticed that if you move inward towards her when she fires the large phazon particles (You need to be pretty close to her for this to work), you can easily avoid them. Just be sure to move back off a bit after it hits. This is so that when she expands the bubble for the "snowflakes", the expansion doesn't collide with you. And one minor note here: When she fires the snowflakes out at you, be sure to manually aim at them instead of continuing to lock onto Dark Samus: Trust me on this one... ''Added by CtrlAltDestroy'' Just a minor note: Those super missiles she shoots in bubble mode are the easiest things in the world to dodge. You don't need to strafe dash to avoid them, or back against a wall for that matter. All you have to do is lock on to her and slowly strafe a few inches to the side as the thing is flying at you. It will fly right past you. 867c4ab18f1c3f70683fa44775085303b70380aa 409 408 2004-12-07T04:08:10Z Enddor 51 wikitext text/x-wiki Dark Samus 3 & 4 Strategy ''By Solr_Flare'' ''Contributors: Solr_Flare, Prime Hunter, a multitude of others'' '''Dark Samus 3:''' Weapon of Choice: Annihilator 1) To get from DS3 to DS4, you must first take off 1/4 of DS's life bar. 2) The ideal weapon to use is Annihilator as it does significant damage. But if you are out of one or both ammo types, any other beam/charged beam will work. Annihilator regular shots can drop her to 75% health in about 10 seconds though. 3) Be sure not to attempt to damage her when she has a glowing "blue shield" around her, as you will not be able to hit her. Easiest is when she is stealthed and only visable via the echo visor. ''Added by Prime Hunter'' Also, when Dark Samus goes into the floating mode where she fires the phazon-like beam at you, I found that you can pretty much stand under her and not get hit by this: Easier to do than trying to dodge it in my opinion "Added by Enddor" To do this very easily, just use a sonic boom, instant change to Dark Samus 4. '''Dark Samus 4''' Weapon of Choice: Charged Power Beam, Super Missiles 1) DS has two different phases in this form: "Bubble mode" and "Not in Bubble mode" 2) Bubble Mode consists of 2 different attacks - giant blue/white homing phazon particles that she randomly shoots - small blue/white snowflakes that she shoots out of the top of the bubble towards you whenever her bubble '''expands''' 3) When she is in bubble mode, there is one wall in the room that does not have phazon against it. Back yourself up against the wall to give yourself room. 4) Begin charging your power beam while she is in bubble mode. Use dash jumps to the left and right to easily dodge the large phazon particles she shoots at you. 5) When she unleashes the "snowflakes" in bubble mode, you must suck 3 in like a vaccuum with your charging power beam. 6) Once you have 3 snowflakes sucked in, your charge will glow blue and sparkle. '''Quickly''' shoot that at Dark Samus to damage her lifebar. 7) Eventually her bubble will shrink and she will float to the ground. The instant she begins to stand up from her crouch, fire a Super missile at close range. This will instantly force her back into bubble mode. 8) Should you miss with the super missile when she lands, damage from any beam(annihilator prefered) can force her back into bubble mode again. Now repeat this until you finally beat her. It takes approximately 5 to 6 snowflake powered charge beams in bubble mode to finish her on normal difficulty. ''Added by Prime Hunter'' When she is in the "bubble" mode, I also noticed that if you move inward towards her when she fires the large phazon particles (You need to be pretty close to her for this to work), you can easily avoid them. Just be sure to move back off a bit after it hits. This is so that when she expands the bubble for the "snowflakes", the expansion doesn't collide with you. And one minor note here: When she fires the snowflakes out at you, be sure to manually aim at them instead of continuing to lock onto Dark Samus: Trust me on this one... ''Added by CtrlAltDestroy'' Just a minor note: Those super missiles she shoots in bubble mode are the easiest things in the world to dodge. You don't need to strafe dash to avoid them, or back against a wall for that matter. All you have to do is lock on to her and slowly strafe a few inches to the side as the thing is flying at you. It will fly right past you. 8f36c5dee0bbe84bf88e4abb2fa49cb3897dfdc4 408 282 2004-12-02T21:56:15Z Prime Hunter 20 Minor spelling error wikitext text/x-wiki Dark Samus 3 & 4 Strategy ''By Solr_Flare'' ''Contributors: Solr_Flare, Prime Hunter, a multitude of others'' '''Dark Samus 3:''' Weapon of Choice: Annihilator 1) To get from DS3 to DS4, you must first take off 1/4 of DS's life bar. 2) The ideal weapon to use is Annihilator as it does significant damage. But if you are out of one or both ammo types, any other beam/charged beam will work. Annihilator regular shots can drop her to 75% health in about 10 seconds though. 3) Be sure not to attempt to damage her when she has a glowing "blue shield" around her, as you will not be able to hit her. Easiest is when she is stealthed and only visable via the echo visor. ''Added by Prime Hunter'' Also, when Dark Samus goes into the floating mode where she fires the phazon-like beam at you, I found that you can pretty much stand under her and not get hit by this: Easier to do than trying to dodge it in my opinion '''Dark Samus 4''' Weapon of Choice: Charged Power Beam, Super Missiles 1) DS has two different phases in this form: "Bubble mode" and "Not in Bubble mode" 2) Bubble Mode consists of 2 different attacks - giant blue/white homing phazon particles that she randomly shoots - small blue/white snowflakes that she shoots out of the top of the bubble towards you whenever her bubble '''expands''' 3) When she is in bubble mode, there is one wall in the room that does not have phazon against it. Back yourself up against the wall to give yourself room. 4) Begin charging your power beam while she is in bubble mode. Use dash jumps to the left and right to easily dodge the large phazon particles she shoots at you. 5) When she unleashes the "snowflakes" in bubble mode, you must suck 3 in like a vaccuum with your charging power beam. 6) Once you have 3 snowflakes sucked in, your charge will glow blue and sparkle. '''Quickly''' shoot that at Dark Samus to damage her lifebar. 7) Eventually her bubble will shrink and she will float to the ground. The instant she begins to stand up from her crouch, fire a Super missile at close range. This will instantly force her back into bubble mode. 8) Should you miss with the super missile when she lands, damage from any beam(annihilator prefered) can force her back into bubble mode again. Now repeat this until you finally beat her. It takes approximately 5 to 6 snowflake powered charge beams in bubble mode to finish her on normal difficulty. ''Added by Prime Hunter'' When she is in the "bubble" mode, I also noticed that if you move inward towards her when she fires the large phazon particles (You need to be pretty close to her for this to work), you can easily avoid them. Just be sure to move back off a bit after it hits. This is so that when she expands the bubble for the "snowflakes", the expansion doesn't collide with you. And one minor note here: When she fires the snowflakes out at you, be sure to manually aim at them instead of continuing to lock onto Dark Samus: Trust me on this one... ''Added by CtrlAltDestroy'' Just a minor note: Those super missiles she shoots in bubble mode are the easiest things in the world to dodge. You don't need to strafe dash to avoid them, or back against a wall for that matter. All you have to do is lock on to her and slowly strafe a few inches to the side as the thing is flying at you. It will fly right past you. 34a6bdec0d7d139b31b1aaddb32bb08ac0e33e92 282 255 2004-12-02T07:57:55Z CtrlAltDestroy 44 Added small note about dodging projectiles. wikitext text/x-wiki Dark Samus 3 & 4 Strategy ''By Solr_Flare'' ''Contributors: Solr_Flare, Prime Hunter, a multitude of others'' '''Dark Samus 3:''' Weapon of Choice: Annihilator 1) To get from DS3 to DS4, you must first take off 1/4 of DS's life bar. 2) The ideal weapon to use is Annihilator as it does significant damage. But if you are out of one or both ammo types, any other beam/charged beam will work. Annihilator regular shots can drop her to 75% health in about 10 seconds though. 3) Be sure not to attempt to damage her when she has a glowing "blue shield" around her, as you will not be able to hit her. Easiest is when she is stealthed and only visable via the echo visor. ''Added by Prime Hunter'' Also, when Dark Samus goes into the floating mode where she fires the phazon-like beam at you, I found that you can pretty much stand under her and not get hit by this: Easier to do than trying to dogde it in my opinion '''Dark Samus 4''' Weapon of Choice: Charged Power Beam, Super Missiles 1) DS has two different phases in this form: "Bubble mode" and "Not in Bubble mode" 2) Bubble Mode consists of 2 different attacks - giant blue/white homing phazon particles that she randomly shoots - small blue/white snowflakes that she shoots out of the top of the bubble towards you whenever her bubble '''expands''' 3) When she is in bubble mode, there is one wall in the room that does not have phazon against it. Back yourself up against the wall to give yourself room. 4) Begin charging your power beam while she is in bubble mode. Use dash jumps to the left and right to easily dodge the large phazon particles she shoots at you. 5) When she unleashes the "snowflakes" in bubble mode, you must suck 3 in like a vaccuum with your charging power beam. 6) Once you have 3 snowflakes sucked in, your charge will glow blue and sparkle. '''Quickly''' shoot that at Dark Samus to damage her lifebar. 7) Eventually her bubble will shrink and she will float to the ground. The instant she begins to stand up from her crouch, fire a Super missile at close range. This will instantly force her back into bubble mode. 8) Should you miss with the super missile when she lands, damage from any beam(annihilator prefered) can force her back into bubble mode again. Now repeat this until you finally beat her. It takes approximately 5 to 6 snowflake powered charge beams in bubble mode to finish her on normal difficulty. ''Added by Prime Hunter'' When she is in the "bubble" mode, I also noticed that if you move inward towards her when she fires the large phazon particles (You need to be pretty close to her for this to work), you can easily avoid them. Just be sure to move back off a bit after it hits. This is so that when she expands the bubble for the "snowflakes", the expansion doesn't collide with you. And one minor note here: When she fires the snowflakes out at you, be sure to manually aim at them instead of continuing to lock onto Dark Samus: Trust me on this one... ''Added by CtrlAltDestroy'' Just a minor note: Those super missiles she shoots in bubble mode are the easiest things in the world to dodge. You don't need to strafe dash to avoid them, or back against a wall for that matter. All you have to do is lock on to her and slowly strafe a few inches to the side as the thing is flying at you. It will fly right past you. 36b70534cb9d90dfde4c188fdd02b0312a0af19b 255 219 2004-12-01T05:09:51Z BoostR 27 wikitext text/x-wiki Dark Samus 3 & 4 Strategy ''By Solr_Flare'' ''Contributors: Solr_Flare, Prime Hunter, a multitude of others'' '''Dark Samus 3:''' Weapon of Choice: Annihilator 1) To get from DS3 to DS4, you must first take off 1/4 of DS's life bar. 2) The ideal weapon to use is Annihilator as it does significant damage. But if you are out of one or both ammo types, any other beam/charged beam will work. Annihilator regular shots can drop her to 75% health in about 10 seconds though. 3) Be sure not to attempt to damage her when she has a glowing "blue shield" around her, as you will not be able to hit her. Easiest is when she is stealthed and only visable via the echo visor. ''Added by Prime Hunter'' Also, when Dark Samus goes into the floating mode where she fires the phazon-like beam at you, I found that you can pretty much stand under her and not get hit by this: Easier to do than trying to dogde it in my opinion '''Dark Samus 4''' Weapon of Choice: Charged Power Beam, Super Missiles 1) DS has two different phases in this form: "Bubble mode" and "Not in Bubble mode" 2) Bubble Mode consists of 2 different attacks - giant blue/white homing phazon particles that she randomly shoots - small blue/white snowflakes that she shoots out of the top of the bubble towards you whenever her bubble '''expands''' 3) When she is in bubble mode, there is one wall in the room that does not have phazon against it. Back yourself up against the wall to give yourself room. 4) Begin charging your power beam while she is in bubble mode. Use dash jumps to the left and right to easily dodge the large phazon particles she shoots at you. 5) When she unleashes the "snowflakes" in bubble mode, you must suck 3 in like a vaccuum with your charging power beam. 6) Once you have 3 snowflakes sucked in, your charge will glow blue and sparkle. '''Quickly''' shoot that at Dark Samus to damage her lifebar. 7) Eventually her bubble will shrink and she will float to the ground. The instant she begins to stand up from her crouch, fire a Super missile at close range. This will instantly force her back into bubble mode. 8) Should you miss with the super missile when she lands, damage from any beam(annihilator prefered) can force her back into bubble mode again. Now repeat this until you finally beat her. It takes approximately 5 to 6 snowflake powered charge beams in bubble mode to finish her on normal difficulty. ''Added by Prime Hunter'' When she is in the "bubble" mode, I also noticed that if you move inward towards her when she fires the large phazon particles (You need to be pretty close to her for this to work), you can easily avoid them. Just be sure to move back off a bit after it hits. This is so that when she expands the bubble for the "snowflakes", the expansion doesn't collide with you. And one minor note here: When she fires the snowflakes out at you, be sure to manually aim at them instead of continuing to lock onto Dark Samus: Trust me on this one... 6811e57b28dd8e69a4f2329fdf676655bb8ede34 219 172 2004-11-30T20:01:55Z Prime Hunter 20 wikitext text/x-wiki Dark Samus 3 & 4 Strategy ''By Solr_Flare'' ''Contributors: Solr_Flare, a multitude of others'' '''Dark Samus 3:''' Weapon of Choice: Annihilator 1) To get from DS3 to DS4, you must first take off 1/4 of DS's life bar. 2) The ideal weapon to use is Annihilator as it does significant damage. But if you are out of one or both ammo types, any other beam/charged beam will work. Annihilator regular shots can drop her to 75% health in about 10 seconds though. 3) Be sure not to attempt to damage her when she has a glowing "blue shield" around her, as you will not be able to hit her. Easiest is when she is stealthed and only visable via the echo visor. ''Added by Prime Hunter'' Also, when Dark Samus goes into the floating mode where she fires the phazon-like beam at you, I found that you can pretty much stand under her and not get hit by this: Easier to do than trying to dogde it in my opinion '''Dark Samus 4''' Weapon of Choice: Charged Power Beam, Super Missiles 1) DS has two different phases in this form: "Bubble mode" and "Not in Bubble mode" 2) Bubble Mode consists of 2 different attacks - giant blue/white homing phazon particles that she randomly shoots - small blue/white snowflakes that she shoots out of the top of the bubble towards you whenever her bubble '''expands''' 3) When she is in bubble mode, there is one wall in the room that does not have phazon against it. Back yourself up against the wall to give yourself room. 4) Begin charging your power beam while she is in bubble mode. Use dash jumps to the left and right to easily dodge the large phazon particles she shoots at you. 5) When she unleashes the "snowflakes" in bubble mode, you must suck 3 in like a vaccuum with your charging power beam. 6) Once you have 3 snowflakes sucked in, your charge will glow blue and sparkle. '''Quickly''' shoot that at Dark Samus to damage her lifebar. 7) Eventually her bubble will shrink and she will float to the ground. The instant she begins to stand up from her crouch, fire a Super missile at close range. This will instantly force her back into bubble mode. 8) Should you miss with the super missile when she lands, damage from any beam(annihilator prefered) can force her back into bubble mode again. Now repeat this until you finally beat her. It takes approximately 5 to 6 snowflake powered charge beams in bubble mode to finish her on normal difficulty. ''Added by Prime Hunter'' When she is in the "bubble" mode, I also noticed that if you move inward towards her when she fires the large phazon particles (You need to be pretty close to her for this to work), you can easily avoid them. Just be sure to move back off a bit after it hits. This is so that when she expands the bubble for the "snowflakes", the expansion doesn't collide with you. And one minor note here: When she fires the snowflakes out at you, be sure to manually aim at them instead of continuing to lock onto Dark Samus: Trust me on this one... 6a386ad66edd715000837fd3c7a8a9f1769c09a2 172 171 2004-11-30T20:00:49Z Prime Hunter 20 wikitext text/x-wiki Dark Samus 3 & 4 Strategy ''By Solr_Flare'' ''Contributors: Solr_Flare, a multitude of others'' '''Dark Samus 3:''' Weapon of Choice: Annihilator 1) To get from DS3 to DS4, you must first take off 1/4 of DS's life bar. 2) The ideal weapon to use is Annihilator as it does significant damage. But if you are out of one or both ammo types, any other beam/charged beam will work. Annihilator regular shots can drop her to 75% health in about 10 seconds though. 3) Be sure not to attempt to damage her when she has a glowing "blue shield" around her, as you will not be able to hit her. Easiest is when she is stealthed and only visable via the echo visor. ''Added by Prime Hunter'' Also, when Dark Samus goes into the floating mode where she fires the phazon-like beam at you, I found that you can pretty much stand under her and not get hit by this: Easier to do than trying to dogde it in my opinion '''Dark Samus 4''' Weapon of Choice: Charged Power Beam, Super Missiles 1) DS has two different phases in this form: "Bubble mode" and "Not in Bubble mode" 2) Bubble Mode consists of 2 different attacks - giant blue/white homing phazon particles that she randomly shoots - small blue/white snowflakes that she shoots out of the top of the bubble towards you whenever her bubble '''expands''' 3) When she is in bubble mode, there is one wall in the room that does not have phazon against it. Back yourself up against the wall to give yourself room. 4) Begin charging your power beam while she is in bubble mode. Use dash jumps to the left and right to easily dodge the large phazon particles she shoots at you. 5) When she unleashes the "snowflakes" in bubble mode, you must suck 3 in like a vaccuum with your charging power beam. 6) Once you have 3 snowflakes sucked in, your charge will glow blue and sparkle. '''Quickly''' shoot that at Dark Samus to damage her lifebar. 7) Eventually her bubble will shrink and she will float to the ground. The instant she begins to stand up from her crouch, fire a Super missile at close range. This will instantly force her back into bubble mode. 8) Should you miss with the super missile when she lands, damage from any beam(annihilator prefered) can force her back into bubble mode again. Now repeat this until you finally beat her. It takes approximately 5 to 6 snowflake powered charge beams in bubble mode to finish her on normal difficulty. ''Added by Prime Hunter'' When she is in the "bubble" mode, I also noticed that if you move inward towards her when she fires the large phazon particles (You need to be pretty close for to her for this to work), you can easily avoid them. Just be sure to move back off a bit after it hits. This is so that when she expands the bubble for the "snowflakes", the expansion doesn't collide with you. And one minor note here: When she fires the snowflakes out at you, be sure to manually aim at them instead of continuing to lock onto Dark Samus: Trust me on this one... faa757d334cb8c3bdcc064e3bff2abffc7712586 171 170 2004-11-30T19:59:52Z Prime Hunter 20 wikitext text/x-wiki Dark Samus 3 & 4 Strategy ''By Solr_Flare'' ''Contributors: Solr_Flare, a multitude of others'' '''Dark Samus 3:''' Weapon of Choice: Annihilator 1) To get from DS3 to DS4, you must first take off 1/4 of DS's life bar. 2) The ideal weapon to use is Annihilator as it does significant damage. But if you are out of one or both ammo types, any other beam/charged beam will work. Annihilator regular shots can drop her to 75% health in about 10 seconds though. 3) Be sure not to attempt to damage her when she has a glowing "blue shield" around her, as you will not be able to hit her. Easiest is when she is stealthed and only visable via the echo visor. ''Added by Prime Hunter'' Also, when Dark Samus goes into the floating mode where she fires the phazon-like beam at you, I found that you can pretty much stand under her and not get hit by this: Easier to do than trying to dogde it in my opinion '''Dark Samus 4''' Weapon of Choice: Charged Power Beam, Super Missiles 1) DS has two different phases in this form: "Bubble mode" and "Not in Bubble mode" 2) Bubble Mode consists of 2 different attacks - giant blue/white homing phazon particles that she randomly shoots - small blue/white snowflakes that she shoots out of the top of the bubble towards you whenever her bubble '''expands''' 3) When she is in bubble mode, there is one wall in the room that does not have phazon against it. Back yourself up against the wall to give yourself room. 4) Begin charging your power beam while she is in bubble mode. Use dash jumps to the left and right to easily dodge the large phazon particles she shoots at you. 5) When she unleashes the "snowflakes" in bubble mode, you must suck 3 in like a vaccuum with your charging power beam. 6) Once you have 3 snowflakes sucked in, your charge will glow blue and sparkle. '''Quickly''' shoot that at Dark Samus to damage her lifebar. 7) Eventually her bubble will shrink and she will float to the ground. The instant she begins to stand up from her crouch, fire a Super missile at close range. This will instantly force her back into bubble mode. 8) Should you miss with the super missile when she lands, damage from any beam(annihilator prefered) can force her back into bubble mode again. Now repeat this until you finally beat her. It takes approximately 5 to 6 snowflake powered charge beams in bubble mode to finish her on normal difficulty. ''Added by Prime Hunter'' When she is in the "bubble" mode, I also noticed that if you move inward towards her when she fires the large phazon particles, you can easily avoid them. Just be sure to move back off a bit after it hits. This is so that when she expands the bubble for the "snowflakes", the expansion doesn't collide with you. And one minor note here: When she fires the snowflakes out at you, be sure to manually aim at them instead of continuing to lock onto Dark Samus: Trust me on this one... 40f14d894c0ad6910ec48c9d360371f8f721a5e3 170 101 2004-11-29T23:21:49Z Solr Flare 5 wikitext text/x-wiki Dark Samus 3 & 4 Strategy ''By Solr_Flare'' ''Contributors: Solr_Flare, a multitude of others'' '''Dark Samus 3:''' Weapon of Choice: Annihilator 1) To get from DS3 to DS4, you must first take off 1/4 of DS's life bar. 2) The ideal weapon to use is Annihilator as it does significant damage. But if you are out of one or both ammo types, any other beam/charged beam will work. Annihilator regular shots can drop her to 75% health in about 10 seconds though. 3) Be sure not to attempt to damage her when she has a glowing "blue shield" around her, as you will not be able to hit her. Easiest is when she is stealthed and only visable via the echo visor. '''Dark Samus 4''' Weapon of Choice: Charged Power Beam, Super Missiles 1) DS has two different phases in this form: "Bubble mode" and "Not in Bubble mode" 2) Bubble Mode consists of 2 different attacks - giant blue/white homing phazon particles that she randomly shoots - small blue/white snowflakes that she shoots out of the top of the bubble towards you whenever her bubble '''expands''' 3) When she is in bubble mode, there is one wall in the room that does not have phazon against it. Back yourself up against the wall to give yourself room. 4) Begin charging your power beam while she is in bubble mode. Use dash jumps to the left and right to easily dodge the large phazon particles she shoots at you. 5) When she unleashes the "snowflakes" in bubble mode, you must suck 3 in like a vaccuum with your charging power beam. 6) Once you have 3 snowflakes sucked in, your charge will glow blue and sparkle. '''Quickly''' shoot that at Dark Samus to damage her lifebar. 7) Eventually her bubble will shrink and she will float to the ground. The instant she begins to stand up from her crouch, fire a Super missile at close range. This will instantly force her back into bubble mode. 8) Should you miss with the super missile when she lands, damage from any beam(annihilator prefered) can force her back into bubble mode again. Now repeat this until you finally beat her. It takes approximately 5 to 6 snowflake powered charge beams in bubble mode to finish her on normal difficulty. def6ef47db7a66621f82d3ab7ef335ef0333c6ef 101 100 2004-11-29T23:21:17Z Solr Flare 5 wikitext text/x-wiki Dark Samus 3 & 4 Strategy ''By Solr_Flare'' ''Contributors: Solr_Flare, Milzy'' '''Dark Samus 3:''' Weapon of Choice: Annihilator 1) To get from DS3 to DS4, you must first take off 1/4 of DS's life bar. 2) The ideal weapon to use is Annihilator as it does significant damage. But if you are out of one or both ammo types, any other beam/charged beam will work. Annihilator regular shots can drop her to 75% health in about 10 seconds though. 3) Be sure not to attempt to damage her when she has a glowing "blue shield" around her, as you will not be able to hit her. Easiest is when she is stealthed and only visable via the echo visor. '''Dark Samus 4''' Weapon of Choice: Charged Power Beam, Super Missiles 1) DS has two different phases in this form: "Bubble mode" and "Not in Bubble mode" 2) Bubble Mode consists of 2 different attacks - giant blue/white homing phazon particles that she randomly shoots - small blue/white snowflakes that she shoots out of the top of the bubble towards you whenever her bubble '''expands''' 3) When she is in bubble mode, there is one wall in the room that does not have phazon against it. Back yourself up against the wall to give yourself room. 4) Begin charging your power beam while she is in bubble mode. Use dash jumps to the left and right to easily dodge the large phazon particles she shoots at you. 5) When she unleashes the "snowflakes" in bubble mode, you must suck 3 in like a vaccuum with your charging power beam. 6) Once you have 3 snowflakes sucked in, your charge will glow blue and sparkle. '''Quickly''' shoot that at Dark Samus to damage her lifebar. 7) Eventually her bubble will shrink and she will float to the ground. The instant she begins to stand up from her crouch, fire a Super missile at close range. This will instantly force her back into bubble mode. 8) Should you miss with the super missile when she lands, damage from any beam(annihilator prefered) can force her back into bubble mode again. Now repeat this until you finally beat her. It takes approximately 5 to 6 snowflake powered charge beams in bubble mode to finish her on normal difficulty. 5a21b5af1ed64912183ecd06df5b3ac82717f666 100 33 2004-11-29T03:43:30Z Solr Flare 5 wikitext text/x-wiki Dark Samus 3 & 4 Strategy ''By Solr_Flare'' ''Contributors: Solr_Flare, Miles'' '''Dark Samus 3:''' Weapon of Choice: Annihilator 1) To get from DS3 to DS4, you must first take off 1/4 of DS's life bar. 2) The ideal weapon to use is Annihilator as it does significant damage. But if you are out of one or both ammo types, any other beam/charged beam will work. Annihilator regular shots can drop her to 75% health in about 10 seconds though. 3) Be sure not to attempt to damage her when she has a glowing "blue shield" around her, as you will not be able to hit her. Easiest is when she is stealthed and only visable via the echo visor. '''Dark Samus 4''' Weapon of Choice: Charged Power Beam, Super Missiles 1) DS has two different phases in this form: "Bubble mode" and "Not in Bubble mode" 2) Bubble Mode consists of 2 different attacks - giant blue/white homing phazon particles that she randomly shoots - small blue/white snowflakes that she shoots out of the top of the bubble towards you whenever her bubble '''expands''' 3) When she is in bubble mode, there is one wall in the room that does not have phazon against it. Back yourself up against the wall to give yourself room. 4) Begin charging your power beam while she is in bubble mode. Use dash jumps to the left and right to easily dodge the large phazon particles she shoots at you. 5) When she unleashes the "snowflakes" in bubble mode, you must suck 3 in like a vaccuum with your charging power beam. 6) Once you have 3 snowflakes sucked in, your charge will glow blue and sparkle. '''Quickly''' shoot that at Dark Samus to damage her lifebar. 7) Eventually her bubble will shrink and she will float to the ground. The instant she begins to stand up from her crouch, fire a Super missile at close range. This will instantly force her back into bubble mode. 8) Should you miss with the super missile when she lands, damage from any beam(annihilator prefered) can force her back into bubble mode again. Now repeat this until you finally beat her. It takes approximately 5 to 6 snowflake powered charge beams in bubble mode to finish her on normal difficulty. d627997103454e0c97d8d9a4d6249f5990e14d0f 33 24 2004-11-29T03:25:19Z Solr Flare 5 wikitext text/x-wiki Dark Samus 3 & 4 Strategy ''By Solr_Flare'' ''Contributors: Solr_Flare, Miles'' '''Dark Samus 3:''' Weapon of Choice: Annihilator 1) To get from DS3 to DS4, you must first take off 1/4 of DS's life bar. 2) The ideal weapon to use is Annihilator as it does significant damage. But if you are out of one or both ammo types, any other beam/charged beam will work. Annihilator regular shots can drop her to 75% health in about 10 seconds though. 3) Be sure not to attempt to damage her when she has a glowing "blue shield" around her, as you will not be able to hit her. Easiest is when she is stealthed and only visable via the echo visor. '''Dark Samus 4''' Weapon of Choice: Charged Power Beam, Super Missiles 1) DS has two different phases in this form: "Bubble mode" and "Not in Bubble mode" 2) Bubble Mode consists of 2 different attacks - giant blue/white homing phazon particles that she randomly shoots - small blue/white snowflakes that she shoots out of the top of the bubble towards you whenever her bubble '''expands''' 3) When she is in bubble mode, there is one wall in the room that does not have phazon against it. Back yourself up against the wall to give yourself room. 4) Begin charging your power beam while she is in bubble mode. Use dash jumps to the left and right to easily dodge the large phazon particles she shoots at you. 5) When she unleashes the "snowflakes" in bubble mode, you must suck 3 in like a vaccuum with your charging power beam. 6) Once you have 3 snowflakes sucked in, your charge will glow blue and sparkle. '''Quickly''' shoot that at Dark Samus to damage her lifebar. 7) Eventually her bubble will shrink and she will float to the ground. The instant she begins to stand up from her crouch, fire a Super missile at close range. This will instantly force her back into bubble mode. 8) Should you miss with the super missile when she lands, damage from any beam(annihilator prefered) can force her back into bubble mode again. Now repeat this until you finally beat her. It takes approximately 5 to 6 snowflake powered charge beams in bubble mode to finish her on normal difficulty. 6107191696b9d21d202ebce223c602a2ec093169 24 2004-11-29T03:24:10Z Solr Flare 5 wikitext text/x-wiki Dark Samus 3 & 4 Strategy ''By Solr_Flare'' '''Dark Samus 3:''' Weapon of Choice: Annihilator 1) To get from DS3 to DS4, you must first take off 1/4 of DS's life bar. 2) The ideal weapon to use is Annihilator as it does significant damage. But if you are out of one or both ammo types, any other beam/charged beam will work. Annihilator regular shots can drop her to 75% health in about 10 seconds though. 3) Be sure not to attempt to damage her when she has a glowing "blue shield" around her, as you will not be able to hit her. Easiest is when she is stealthed and only visable via the echo visor. '''Dark Samus 4''' Weapon of Choice: Charged Power Beam, Super Missiles 1) DS has two different phases in this form: "Bubble mode" and "Not in Bubble mode" 2) Bubble Mode consists of 2 different attacks - giant blue/white homing phazon particles that she randomly shoots - small blue/white snowflakes that she shoots out of the top of the bubble towards you whenever her bubble '''expands''' 3) When she is in bubble mode, there is one wall in the room that does not have phazon against it. Back yourself up against the wall to give yourself room. 4) Begin charging your power beam while she is in bubble mode. Use dash jumps to the left and right to easily dodge the large phazon particles she shoots at you. 5) When she unleashes the "snowflakes" in bubble mode, you must suck 3 in like a vaccuum with your charging power beam. 6) Once you have 3 snowflakes sucked in, your charge will glow blue and sparkle. '''Quickly''' shoot that at Dark Samus to damage her lifebar. 7) Eventually her bubble will shrink and she will float to the ground. The instant she begins to stand up from her crouch, fire a Super missile at close range. This will instantly force her back into bubble mode. 8) Should you miss with the super missile when she lands, damage from any beam(annihilator prefered) can force her back into bubble mode again. Now repeat this until you finally beat her. It takes approximately 5 to 6 snowflake powered charge beams in bubble mode to finish her on normal difficulty. 3a055f9370a7ced8e96aeff69d351e1198912899 Dark Splinters 0 950 3348 1010 2005-01-19T20:20:10Z Usbcd36 120 wikitext text/x-wiki <center><i>''Discovered By''</i>:<br>'''MMcLean54''' (and possibly many others)</center> Notes: *In any room with a '''Terminal Fall''' and '''Dark Splinters''', you can destroy them without them leaping at you. Simply stand next to the Terminal Fall so that if the Dark Splinters were to leap at you, they would fall off and never been seen again. Now, you can freely shoot at them without worry, as appearantly, they are intelligent enough to not leap and put their lives at risk. They won't attack you, and they will stay their distance. It is unknown whether '''Splinters''' act like Dark Splinters in this case. *'''GFMC Compound''' is a great starting room to use this trick. 2d5fc5e9ce1c5f75afc799937c273eb03a9fea09 1010 979 2005-01-17T00:12:52Z MMcLean54 34 spelling errors (lives instead of lived) :) wikitext text/x-wiki <center><i>''Discovered By''</i>:<br>'''MMcLean54''' (and possibly many others)</center> Notes: *In any room with a '''Terminal Fall''' and '''Dark Splinters''', you can destroy them without them leaping at you. Simply stand next to the Terminal Fall so that if the Dark Splinters were to leap at you, they would fall off and never been seen again. Now, you can freely shoot at them without worry, as appearantly, they are intelligent enough to not leap and put their lives at risk. They won't attack you, and they will stay their distance. It is unknown whether '''Splinters''' act like Dark Splinters in this case. *'''GMCF Compound''' is a great starting room to use this trick. c07c49c04a7958c94dd277877fbd2d5b7cc1a739 979 978 2005-01-17T00:10:28Z MMcLean54 34 dots wikitext text/x-wiki <center><i>'''Discovered By'''</i>:<br>'''MMcLean54''' (and possibly many others)</center> Notes: *In any room with a '''Terminal Fall''' and '''Dark Splinters''', you can destroy them without them leaping at you. Simply stand next to the Terminal Fall so that if the Dark Splinters were to leap at you, they would fall off and never been seen again. Now, you can freely shoot at them without worry, as appearantly, they are intelligent enough to not leap and put their lived at risk. They won't attack you, and they will stay their distance. It is unknown whether '''Splinters''' act like Dark Splinters in this case. *'''GMCF Compound''' is a great starting room to use this trick. b8a3db9a48f6dbd48ff882239d5511410be7e98a 978 977 2005-01-17T00:09:25Z MMcLean54 34 Fixed some lines. wikitext text/x-wiki <center><i>'''Discovered By'''</i>:<br>'''MMcLean54''' (and possibly many others)</center> In any room with a '''Terminal Fall''' and '''Dark Splinters''', you can destroy them without them leaping at you. Simply stand next to the Terminal Fall so that if the Dark Splinters were to leap at you, they would fall off and never been seen again. Now, you can freely shoot at them without worry, as appearantly, they are intelligent enough to not leap and put their lived at risk. They won't attack you, and they will stay their distance. It is unknown whether '''Splinters''' act like Dark Splinters in this case. '''GMCF Compound''' is a great starting room to use this trick. d2e992aaba503465189bab9514856aa63ed5efbe 977 976 2005-01-17T00:07:15Z MMcLean54 34 wikitext text/x-wiki <center><i>'''Discovered By''':</i> '''MMcLean54''' (and possibly many others)</center> In any room with a '''Terminal Fall''' and '''Dark Splinters''', you can destroy them without them leaping at you. Simply stand next to the Terminal Fall so that if the Dark Splinters were to leap at you, they would fall off and never been seen again. Now, you can freely shoot at them without worry, as appearantly, they are intelligent enough to not leap and put their lived at risk. They won't attack you, and they will stay their distance. It is unknown whether '''Splinters''' act like Dark Splinters in this case. '''GMCF Compound''' is a great starting room to use this trick. 5716e0c9b84af4b0b82e8da3bcd35273f5506e48 976 2005-01-17T00:06:54Z MMcLean54 34 wikitext text/x-wiki <center><i>'''Discovered By'''</i> '''MMcLean54''' (and possibly many others)</center> In any room with a '''Terminal Fall''' and '''Dark Splinters''', you can destroy them without them leaping at you. Simply stand next to the Terminal Fall so that if the Dark Splinters were to leap at you, they would fall off and never been seen again. Now, you can freely shoot at them without worry, as appearantly, they are intelligent enough to not leap and put their lived at risk. They won't attack you, and they will stay their distance. It is unknown whether '''Splinters''' act like Dark Splinters in this case. '''GMCF Compound''' is a great starting room to use this trick. 0440871cb9533c9929087e3d18df948d64df3ea1 Dark Torvus Arena SW 0 2052 5021 4983 2007-05-13T22:30:30Z Doninss 217 wikitext text/x-wiki '''Secret World 32''' '''Discovered by:''' Arrow '''Main Items Required:''' Screw Attack '''Description:''' Use a fizzled (single button press) screw attack to enter the morphball tunnel (half-pipe end). '''Video:''' [http://www.genericgamer.com/MP2/Wiki/Dark_Torvus_Arena_SW.mp4 SW 32 entrance (SA)] (Outside link, AVC (h.264) encoded mp4) ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''[[Secret Worlds]]''' |- bgcolor=#f8f8ff |'''Dark Torvus Arena SW''' |} d5a527a929b63b6a59a7fbe2969d4ad52290529c 4983 2007-05-13T20:03:47Z Doninss 217 new page wikitext text/x-wiki '''Secret World 32''' '''Discovered by:''' Arrow '''Main Items Required:''' Screw Attack '''Description:''' Use a fizzled (single button press) screw attack to enter the morphball tunnel (half-pipe end). '''Video:''' [http://www.genericgamer.com/MP2/Wiki/Dark_Torvus_Arena_SW.mp4 SW 32 entrance] (Outside link, AVC (h.264) encoded mp4) ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''[[Secret Worlds]]''' |- bgcolor=#f8f8ff |'''Dark Torvus Arena SW''' |} 45a3e3e9a0574293ee45af7a75dab78bb4ad461b Dark Torvus Bog: Crypt 0 801 3195 1551 2005-03-18T17:52:56Z SamusAranLuver 111 fixed ghetto jumping link wikitext text/x-wiki [http://www.metroid2002.com/maur/crypt_ghetto.avi video] Discovered by: ''Several people (all seperately)'' [[Ghetto jump]] on the cord that runs up the laser cannon in the Crypt and stand on top of the laser. From there, jump to the door to skip the entire go to gathering hall -> open portal in gathering hall -> return to crypt and raise platforms sequence. Notes: <ul><li>Touching the top of the light world laser hurts you. You can't stand on it either. :(</li></ul> That's suspicious……Maybe Retro WANTS us finding SB's. Hmm… <ul><li>Actually you CAN stand on the one in the light world =P</li></ul> '''From Tim''' This has probably been found before, but I never have seen it here, so nyah. I'll make a video of it tomorrow, I hope. Anyway, instead of [[Ghetto Jump]]ing on the cord, do this. From the safe zone, head right and jump onto the short raised platform. SJ again to land by the Spinner. Activate it so that the laser switches position in the Light World, then SJ back so you land on top of the "hanging cage" of the platform below you; so that you're standing against the bars suspending this thing from the ceiling. From where you are, you should be able to turn back around and simple Space Jump to land on top of the laser emitter, without having to waste a few tries [[Ghetto Jump]]ing up there. 4ac3935c87691ccaf692340c76f72cf291618c72 1551 1547 2005-03-18T04:47:28Z Tim 21 wikitext text/x-wiki [http://www.metroid2002.com/maur/crypt_ghetto.avi video] Discovered by: ''Several people (all seperately)'' [[Ghetto jump]] on the cord that runs up the laser cannon in the Crypt and stand on top of the laser. From there, jump to the door to skip the entire go to gathering hall -> open portal in gathering hall -> return to crypt and raise platforms sequence. Notes: <ul><li>Touching the top of the light world laser hurts you. You can't stand on it either. :(</li></ul> That's suspicious……Maybe Retro WANTS us finding SB's. Hmm… <ul><li>Actually you CAN stand on the one in the light world =P</li></ul> '''From Tim''' This has probably been found before, but I never have seen it here, so nyah. I'll make a video of it tomorrow, I hope. Anyway, instead of [[Ghetto jumping]] on the cord, do this. From the safe zone, head right and jump onto the short raised platform. SJ again to land by the Spinner. Activate it so that the laser switches position in the Light World, then SJ back so you land on top of the "hanging cage" of the platform below you; so that you're standing against the bars suspending this thing from the ceiling. From where you are, you should be able to turn back around and simple Space Jump to land on top of the laser emitter, without having to waste a few tries [[Ghetto jumping]] up there. 7f271210ad6ad2b3b1ab7c457cbde984f3466632 1547 1546 2005-03-18T04:47:15Z Tim 21 wikitext text/x-wiki [http://www.metroid2002.com/maur/crypt_ghetto.avi video] Discovered by: ''Several people (all seperately)'' [[Ghetto jump]] on the cord that runs up the laser cannon in the Crypt and stand on top of the laser. From there, jump to the door to skip the entire go to gathering hall -> open portal in gathering hall -> return to crypt and raise platforms sequence. Notes: <ul><li>Touching the top of the light world laser hurts you. You can't stand on it either. :(</li></ul> That's suspicious……Maybe Retro WANTS us finding SB's. Hmm… <ul><li>Actually you CAN stand on the one in the light world =P</li></ul> '''From Tim''' This has probably been found before, but I never have seen it here, so nyah. I'll make a video of it tomorrow, I hope. Anyway, instead of [[Ghetto jumping]] on the cord, do this. From the safe zone, head right and jump onto the short raised platform. SJ again to land by the Spinner. Activate it so that the laser switches position in the Light World, then SJ back so you land on top of the "hanging cage" of the platform below you; so that you're standing against the bars suspending this thing from the ceiling. From where you are, you should be able to turn back around and simple Space Jump to land on top of the laser emitter, without having to waste a few tries [[Ghetto jumping]] up there. ee5e61ed46420eca887ea5371b93ac192182ff67 1546 1545 2005-03-18T04:47:01Z Tim 21 wikitext text/x-wiki [http://www.metroid2002.com/maur/crypt_ghetto.avi video] Discovered by: ''Several people (all seperately)'' [[Ghetto jump]] on the cord that runs up the laser cannon in the Crypt and stand on top of the laser. From there, jump to the door to skip the entire go to gathering hall -> open portal in gathering hall -> return to crypt and raise platforms sequence. Notes: <ul><li>Touching the top of the light world laser hurts you. You can't stand on it either. :(</li></ul> That's suspicious……Maybe Retro WANTS us finding SB's. Hmm… <ul><li>Actually you CAN stand on the one in the light world =P</li></ul> '''From Tim''' This has probably been found before, but I never have seen it here, so nyah. I'll make a video of it tomorrow, I hope. Anyway, instead of [[Ghetto jumping]] on the cord, do this. From the safe zone, head right and jump onto the short raised platform. SJ again to land by the Spinner. Activate it so that the laser switches position in the Light World, then SJ back so you land on top of the "hanging cage" of the platform below you; so that you're standing against the bars suspending this thing from the ceiling. From where you are, you should be able to turn back around and simple Space Jump to land on top of the laser emitter, without having to waste a few tries [[Ghetto jumping]] up there. 4d90378ebff4438f9d3f516207d37855d1b57906 1545 765 2004-12-26T19:37:30Z LeCoureur103 42 wikitext text/x-wiki [http://www.metroid2002.com/maur/crypt_ghetto.avi video] Discovered by: ''Several people (all seperately)'' [[Ghetto jump]] on the cord that runs up the laser cannon in the Crypt and stand on top of the laser. From there, jump to the door to skip the entire go to gathering hall -> open portal in gathering hall -> return to crypt and raise platforms sequence. Notes: <ul><li>Touching the top of the light world laser hurts you. You can't stand on it either. :(</li></ul> That's suspicious……Maybe Retro WANTS us finding SB's. Hmm… <ul><li>Actually you CAN stand on the one in the light world =P</li></ul> ebc3ef4f77f5e92ec61c715dcf35b0bb813fa533 765 499 2004-12-09T16:00:37Z Yoshi348 11 wikitext text/x-wiki [http://www.metroid2002.com/maur/crypt_ghetto.avi video] Discovered by: ''Several people (all seperately)'' [[Ghetto jump]] on the cord that runs up the laser cannon in the Crypt and stand on top of the laser. From there, jump to the door to skip the entire go to gathering hall -> open portal in gathering hall -> return to crypt and raise platforms sequence. Notes: <ul><li>Touching the top of the light world laser hurts you. You can't stand on it either. :(</li></ul> That's suspicious……Maybe Retro WANTS us finding SB's. Hmm… 2aa2ec788241f4ffa5388099602410b71c47988c 499 497 2004-12-09T13:30:53Z Baby Sheegoth 79 wikitext text/x-wiki [http://www.metroid2002.com/maur/crypt_ghetto.avi video] Discovered by: ''Several people (all seperately)'' Ghetto jump on the cord that runs up the laser cannon in the Crypt and stand on top of the laser. From there, jump to the door to skip the entire go to gathering hall -> open portal in gathering hall -> return to crypt and raise platforms sequence. Notes: <ul><li>Touching the top of the light world laser hurts you. You can't stand on it either. :(</li></ul> That's suspicious……Maybe Retro WANTS us finding SB's. Hmm… a329c1bbc8e12e26b8b19dab311abb8e2cfbcca5 497 384 2004-12-06T06:36:25Z Spell 64 wikitext text/x-wiki [http://www.metroid2002.com/maur/crypt_ghetto.avi video] Discovered by: ''Several people (all seperately)'' Ghetto jump on the cord that runs up the laser cannon in the Crypt and stand on top of the laser. From there, jump to the door to skip the entire go to gathering hall -> open portal in gathering hall -> return to crypt and raise platforms sequence. Notes: <ul><li>Touching the top of the light world laser hurts you. You can't stand on it either. :(</li></ul> 41c1e78b3f540dbdd97523fbf5d1884fdce3d1e2 384 302 2004-12-04T23:28:24Z BoostR 27 wikitext text/x-wiki [http://www.metroid2002.com/maur/crypt_ghetto.avi video] Discovered by: ''Several people (all seperately)'' Ghetto jump on the cord that runs up the laser cannon in the Crypt and stand ontop of the laser. From there, jump to the door to skip the entire goto gathering hall -> open portal in gathering hall -> return to crypt and raise platforms sequence. Notes: <ul><li>Touching the top of the light world laser hurts you. You can't stand on it either. :(</li></ul> 5d19136c9b278f4cf96f9311cd8abb685ab0c2b0 302 301 2004-12-04T19:49:48Z BoostR 27 Gave credit to Nate/Sparky, who also found this. (Seperately) wikitext text/x-wiki [http://www.metroid2002.com/maur/crypt_ghetto.avi video] Discovered by: ''LeCoureur103, Nate, Sparky (all seperately)'' Ghetto jump on the cord that runs up the laser cannon in the Crypt and stand ontop of the laser. From there, jump to the door to skip the entire goto gathering hall -> open portal in gathering hall -> return to crypt and raise platforms sequence. Notes: <ul><li>Touching the top of the light world laser hurts you. You can't stand on it either. :(</li></ul> 1cfe3e26bdfa8b467a83caaaaebcddeac343cb8a 301 193 2004-11-30T22:56:59Z Maur 25 wikitext text/x-wiki [http://www.metroid2002.com/maur/crypt_ghetto.avi video] Discovered by: ''LeCoureur103'' Ghetto jump on the cord that runs up the laser cannon in the Crypt and stand ontop of the laser. From there, jump to the door to skip the entire goto gathering hall -> open portal in gathering hall -> return to crypt and raise platforms sequence. Notes: <ul><li>Touching the top of the light world laser hurts you. You can't stand on it either. :(</li></ul> eda06f7100e0aa82bb130823f0bf696025fb52ab 193 2004-11-30T22:18:42Z Maur 25 wikitext text/x-wiki [http://www.metroid2002.com/maur/crypt_ghetto.avi video] Discovered by: ''LeCoureur103'' Ghetto jump on the cord that runs up the laser cannon in the Crypt and stand ontop of the laser. From there, jump to the door to skip the entire get grav boost -> open portal in gathering hall -> return to crypt and raise platforms sequence. Notes: <ul><li>Touching the top of the light world laser hurts you. You can't stand on it either. :(</li></ul> f87d9c7b71c98d67a998b4c2722fb9dc7e694f15 Dark Torvus Bog: Dark Falls 0 799 3193 195 2004-11-30T23:23:33Z Maur 25 wikitext text/x-wiki This is the save room before the boost guardian, btw. Remember a save in the middle of a small pond of dark water, with a round path going up the side? yeah, you do. So easy, no vid needed. Discovered by ''many people. :P'' Jump atop the save and jump to the door. 78cbdb379e0564f2a93b708da46be7bf37b7cbd3 195 194 2004-11-30T23:23:20Z Maur 25 wikitext text/x-wiki This is the save room before the boost guardian, btw. Remember a save in the middle of a small pond of dark water, with a round path going up the side? yeah, you do. So easy, no vid needed. Discovered by ''Many people. :P'' Jump atop the save and jump to the door. 53f8e6e232968028d48f622185667dfd95e10268 194 2004-11-30T21:01:52Z Maur 25 wikitext text/x-wiki This is the save room before the boost guardian, btw. Remember a save in the middle of a small pond of dark water, with a round path going up the side? yeah, you do. So easy, no vid needed. Discovered by ''Many people. :P'' Jump atop the save and jump to the door. 5cdab40b088a776857f983242d1f9815d2fb99e2 Dark Torvus Bog: Poisoned Bog 0 939 3334 914 2005-01-07T22:41:29Z Baby Sheegoth 79 wikitext text/x-wiki Discovered by: Baby Sheegoth (and others <_< >_>) (With Grapple) If you shoot the liftvine with light beam SJ at the grapple point then grapple to Key 3. ---- Discovered by: Baby Sheegoth, Kip, Bartendorsparky, Trebor?, Xin? (Without Grapple) Jump on the Ing Cache then [[L Jump]] over to Key 3 Theroy by: Baby Sheegoth (Without Grapple) when on the opposite part of Key 3 do a [["Kip Dash"]] of the Light Crystal to Key 3 4c767cbfa7c9a92dbfbed892b33727301ab0f681 914 913 2005-01-07T22:41:07Z Baby Sheegoth 79 wikitext text/x-wiki Discovered by: Baby Sheegoth (and others <_< >_>) (With Grapple) If you shoot the liftvine with light beam SJ at the grapple point then grapple to Key 3. ---- Discovered by: Baby Sheegoth, Kip, Bartendorsparky, Trebor?, Xin? (Without Grapple) Jump on the Ing Cache then [[L Jump]] over to Key 3 Theroy by: Baby Sheegoth (Without Grapple) when on the opposite part of Key 3 do a [[Kip Dash]] of the Light Crystal to Key 3 ee36d7421328a8990e703574b21cc33119f8ab67 913 2005-01-07T22:25:18Z Baby Sheegoth 79 wikitext text/x-wiki Discovered by: Baby Sheegoth (and others <_< >_>) (with Grapple)If you shoot the liftvine with light beam SJ at the grapple point then grapple to Key 3 261fa423bf1ece966bb5c74920f8161dd85c4b6e Dark Torvus Bog: Undertemple Shaft 0 1038 3357 2005-03-02T08:48:04Z DJGrenola 26 page created. wikitext text/x-wiki Discovered By: ''DJ Grenola'' You can save messing about with the morph ball slot in Undertemple Shaft en route to the Grapple Guardian by using an [[R-Dash]] to the platform to your left. [http://grenola.metroid2002.com/fast_undertemple_shaft__divx.avi DivX video (DJ Grenola)] 723872fae95734303a5deef42d42d4ce18c4b504 Dark Torvus Bog: Venomous Pond 0 948 3345 1524 2005-03-16T15:46:27Z Ghost 29 wikitext text/x-wiki Discovered by: Baby Sheegoth (and others <_< >_>) (With Grapple) If you shoot the liftvine with light beam SJ at the grapple point then grapple to Key 3. ---- Discovered by: Baby Sheegoth, Kip, Bartendorsparky, Trebor?, Xin? Ghost (Without Grapple) Jump on the Ing Cache then [[L Jump]] over to Key 3 Theroy by: Baby Sheegoth (Without Grapple) when on the opposite part of Key 3 do a [["Kip Dash"]] of the Light Crystal to Key 3 3da5eae9025b53323eed6a401e8464efc21ffe80 1524 1512 2005-03-15T19:32:57Z Doninss 217 wikitext text/x-wiki Discovered by: Baby Sheegoth (and others <_< >_>) (With Grapple) If you shoot the liftvine with light beam SJ at the grapple point then grapple to Key 3. ---- Discovered by: Baby Sheegoth, Kip, Bartendorsparky, Trebor?, Xin? (Without Grapple) Jump on the Ing Cache then [[L Jump]] over to Key 3. Theory by: Baby Sheegoth (Without Grapple) when on the opposite part of Key 3 do a [["Kip Dash"]] of the Light Crystal to Key 3. 73057de96ab0ef0c8b7513ed106ecef243cca257 1512 2005-01-15T12:58:47Z Baby Sheegoth 79 wikitext text/x-wiki Discovered by: Baby Sheegoth (and others <_< >_>) (With Grapple) If you shoot the liftvine with light beam SJ at the grapple point then grapple to Key 3. ---- Discovered by: Baby Sheegoth, Kip, Bartendorsparky, Trebor?, Xin? (Without Grapple) Jump on the Ing Cache then [[L Jump]] over to Key 3 Theroy by: Baby Sheegoth (Without Grapple) when on the opposite part of Key 3 do a [["Kip Dash"]] of the Light Crystal to Key 3 4c767cbfa7c9a92dbfbed892b33727301ab0f681 Dark Torvus Temple Access SW 0 2035 5001 4946 2007-05-13T22:07:57Z Doninss 217 wikitext text/x-wiki '''Secret World 8''' '''Discovered by:''' Darth Nat '''Main Items Required:''' Screw Attack '''Description:''' See [[Temple Access SW|SW 7]]. (Room geometry is the same.) '''Video:''' See [[Temple Access SW|SW 7]]. ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''[[Secret Worlds]]''' |- bgcolor=#f8f8ff |'''Dark Torvus Temple Access SW''' |} 1723b38cc07581c490f426bd12b4273cd88af7fd 4946 2007-05-11T05:09:17Z Doninss 217 new page wikitext text/x-wiki '''Secret World 8''' '''Discovered by:''' Darth Nat '''Main Items Required:''' Screw Attack '''Description:''' See [[Temple Access SW|SW 7]] (Room geometry is the same.) '''Video:''' See [[Temple Access SW|SW 7]] ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''[[Secret Worlds]]''' |- bgcolor=#f8f8ff |'''Dark Torvus Temple Access SW''' |} 81252ce467e3c168457bc1c4a0d312173db725e5 Dark Torvus Temple SW 0 2032 4939 2007-05-11T04:21:11Z Doninss 217 new page wikitext text/x-wiki '''Secret World 76''' '''Discovered by:''' MMcLean54 '''Main Items Required:''' Screw Attack '''Description:''' See [[Torvus Temple SW|SW 13]] (Room geometry is similar.) '''Video:''' See [[Torvus Temple SW|SW 13]] ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''[[Secret Worlds]]''' |- bgcolor=#f8f8ff |'''Dark Torvus Temple SW''' |} 97342528a831c85b224509122e1749e3ad81ccf8 Dark Transit Station SW 0 2036 5040 4947 2007-05-14T17:22:12Z Doninss 217 wikitext text/x-wiki '''Secret World 46''' '''Discovered by:''' Master ZED '''Main Items Required:''' Screw Attack '''Description:''' Room is slightly different than the light world version. Still a screw attack into the morphball tunnel though (far end). '''Video:''' [http://www.genericgamer.com/MP2/Wiki/DarkTransitStationSW.mp4 SW 46 entrance (SA)] (Outside link, AVC (h.264) encoded mp4) ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''[[Secret Worlds]]''' |- bgcolor=#f8f8ff |'''Dark Transit Station SW''' |} eff2f6d880344e8a9c858672be1bd4a7a9dbd453 4947 2007-05-12T05:00:51Z Doninss 217 new page wikitext text/x-wiki '''Secret World 46''' '''Discovered by:''' Master ZED '''Main Items Required:''' Screw Attack '''Description:''' Room is slightly different than the light world version. Still a screw attack into the morphball tunnel (far end). '''Video:''' [http://www.genericgamer.com/MP2/Wiki/DarkTransitStationSW.mp4 SW 46 entrance] (Outside link, AVC (h.264) encoded mp4) ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''[[Secret Worlds]]''' |- bgcolor=#f8f8ff |'''Dark Transit Station SW''' |} 9446f8632db7c2c1f3f421476d48997fd5553301 Death ball 0 1018 3447 2005-02-22T06:51:27Z Muffin Lord Of The Universe 203 wikitext text/x-wiki If you get the death ball upgrade and get shot out of one of the nearby kinetic orb cannons, the floor on the tunnel you enter will break, causing you to fall and the whole thing will be pointless. Also, anyone else who tries to enter there will fall. 656ea26784037b0336b286c247c7780ddfb7b9c3 Death hole 0 1021 4594 3450 2006-08-22T15:44:42Z Baby Sheegoth 79 Im not… wikitext text/x-wiki Discovered by: SAL Edited by: SheeEttin Near one of the Kinetic Orb Cannons near the Randomizers: if your opponent is trying to get away and you happen to be on the first floor, then lock on to them the when they're in the cannon. Fire a missle and when they arrive on the upper floor, the floor will break and the your opponent will drop down, making an easy target. Baby Sheegoth: If your opponent isn't stupid he/she will go to the edge so that doesnt happen<br> Yes, but most players ''are'' that stupid. --[[User:SheeEttin|SheeEttin]] 09:12, 11 Nov 2005 (CST)<br> Baby Sheegoth: Well, I'm not… 61301c11fdcf52723e259c652a1c82e860e2ed39 3450 2216 2005-11-11T15:14:36Z SheeEttin 242 Mistake. Corrected. wikitext text/x-wiki Discovered by: SAL Edited by: SheeEttin Near one of the Kinetic Orb Cannons near the Randomizers: if your opponent is trying to get away and you happen to be on the first floor, then lock on to them the when they're in the cannon. Fire a missle and when they arrive on the upper floor, the floor will break and the your opponent will drop down, making an easy target. BB Shee: if your opponent isnt stupid he/she will go to the edge so that doesnt happen<br> Yes, but most players ''are'' that stupid. --[[User:SheeEttin|SheeEttin]] 09:12, 11 Nov 2005 (CST) 3df59134ce0058328bc5bc9b7876f6b7245ae4f6 2216 2214 2005-11-11T15:12:03Z SheeEttin 242 Edited and commented. wikitext text/x-wiki Discovered by: SAL Edited by: SheeEttin Near one of the Kinetic Orb Cannons near the Randomizers: if your opponent is trying to get away and you happen to be on the first floor, then lock on to them the when they're in the cannon. Fire a missle and when they arrive on the upper floor, the floor will break and the your opponent will drop down, making an easy target. BB Shee: if your opponent isnt stupid he/she will go to the edge so that doesnt happen Yes, but most players ''are'' that stupid. --[[User:SheeEttin|SheeEttin]] 09:12, 11 Nov 2005 (CST) 1ca35b0bc5ce05fa0720b34ca7be2f6f05dad442 2214 2165 2005-06-16T21:23:36Z Baby Sheegoth 79 wikitext text/x-wiki Discovered by: SAL Near one of the morph ball cannons near the upgrade: if your opponent is trying to get away and you happen to be in the first floor then lock on the when there on the cannon quickly lock ong and fire a missle and then the floor will break and the your opponent will be on the same level as you and the you can kill them. BB Shee: if your opponent isnt stupid he/she will go to the edge so that doesnt happen 80b7f3909041377e3456a086b403a36b30f8dd98 2165 1371 2005-02-24T15:06:26Z Sethboy2 196 wikitext text/x-wiki Discovered by: SAL Near one of the morph ball cannons near the upgrade: if your opponent is trying to get away and you happen to be in the first floor then lock on the when there on the cannon quickly lock ong and fire a missle and then the floor will break and the your opponent will be on the same level as you and the you can kill them. d162ef5f0c59a592e0f8a9fbbee53f6f7bdd832c 1371 2005-02-23T21:37:20Z SamusAranLuver 111 plese edit my grammar is crap wikitext text/x-wiki Discovered by: SAL Near one of the morth ball cannons near the up grade if your oppent is trying to get away and you happen to be in the first floor then lock on the when there on the cannon quickly lock ong and fire a missle and then the floor will break and the your oppenet will be on the same level as you and the you can kill them. 60a230371074a510df6b7af8cf819ec35fd00962 Disappearing Dark Bloggs 0 930 3325 1870 2005-04-29T21:16:30Z Copperandterence 225 wikitext text/x-wiki Encountered by: Tim, SheeEttin NOTE: requires Gravity Boost, and possibly Spider Ball - it depends on whether or not you can reach the Bomb Slot without using the magnetic rail (See [[Torvus Bog: Training Chamber]] for a description of the ghetto jump required). I don't know if other people have discovered this or not, but it struck me as just a bit odd. When in Training Chamber, and the Dark Bloggs spawn, you can get them to completely vanish by activating the statue (that in turn reveals the Missile Expansion). I've tried it three times, and all three times after bombing the Slot, the Dark Bloggs completely vanished (no death sound effect or anything - just *poof*). If you hate fighting them, then I guess this is pretty useful. I guess it has something to do with the statue resetting the room, much like [[Skipping Energy Controllers]]. Edit by Tim: Note that this only works the first time through, because the Dark Bloggs will respawn if you leave and come back, so I guess don't use this unless you're getting the Missile Expansion and heading to Sanctuary *shrug* from MetroidObserver: I saw, in the same room, when you reenter it after getting grapple beam (i belive)and can encounter the dark bloggs for the first time, if you kill the larva off from behind one of the mesh screens then jump over, the ing possesiion thing will come in and possess: thin air :) 43fabbce3f04bd86f9e230ac2bf043c130e4a27a 1870 984 2005-01-17T06:28:16Z Tim 21 wikitext text/x-wiki Encountered by: Tim NOTE: requires Gravity Boost, and possibly Spider Ball - it depends on whether or not you can reach the Bomb Slot without using the magnetic rail (See [[Torvus Bog: Training Chamber]] for a description of the ghetto jump required). I don't know if other people have discovered this or not, but it struck me as just a bit odd. When in Training Chamber, and the Dark Bloggs spawn, you can get them to completely vanish by activating the statue (that in turn reveals the Missile Expansion). I've tried it three times, and all three times after bombing the Slot, the Dark Bloggs completely vanished (no death sound effect or anything - just *poof*). If you hate fighting them, then I guess this is pretty useful. I guess it has something to do with the statue resetting the room, much like [[Skipping Energy Controllers]]. Edit by Tim: Note that this only works the first time through, because the Dark Bloggs will respawn if you leave and come back, so I guess don't use this unless you're getting the Missile Expansion and heading to Sanctuary *shrug* from MetroidObserver: I saw, in the same room, when you reenter it after getting grapple beam (i belive)and can encounter the dark bloggs for the first time, if you kill the larva off from behind one of the mesh screens then jump over, the ing possesiion thing will come in and possess: thin air :) 6b7ca03e6be5f9bfd82b786326c106823d035fd3 984 893 2005-01-04T23:07:34Z MetroidObserver 139 wikitext text/x-wiki Encountered by: Tim NOTE: requires Gravity Boost, and possibly Spider Ball - it depends on whether or not you can reach the Bomb Slot without using the magnetic rail (See [[Torvus Bog: Training Chamber]] for a description of the ghetto jump required). I don't know if other people have discovered this or not, but it struck me as just a bit odd. When in Training Chamber, and the Dark Bloggs spawn, you can get them to completely vanish by activating the statue (that in turn reveals the Missile Expansion). I've tried it three times, and all three times after bombing the Slot, the Dark Bloggs completely vanished (no death sound effect or anything - just *poof*). If you hate fighting them, then I guess this is pretty useful. I guess it has something to do with the statue resetting the room, much like [[Skipping Energy Controllers]]. from MetroidObserver: I saw, in the same room, when you reenter it after getting grapple beam (i belive)and can encounter the dark bloggs for the first time, if you kill the larva off from behind one of the mesh screens then jump over, the ing possesiion thing will come in and possess: thin air :) aa3ca753c37b78dab420b8850d977375f47d9df1 893 892 2005-01-04T23:06:54Z MetroidObserver 139 wikitext text/x-wiki Encountered by: Tim NOTE: requires Gravity Boost, and possibly Spider Ball - it depends on whether or not you can reach the Bomb Slot without using the magnetic rail (See [[Torvus Bog: Training Chamber]] for a description of the ghetto jump required). I don't know if other people have discovered this or not, but it struck me as just a bit odd. When in Training Chamber, and the Dark Bloggs spawn, you can get them to completely vanish by activating the statue (that in turn reveals the Missile Expansion). I've tried it three times, and all three times after bombing the Slot, the Dark Bloggs completely vanished (no death sound effect or anything - just *poof*). If you hate fighting them, then I guess this is pretty useful. I guess it has something to do with the statue resetting the room, much like [[Skipping Energy Controllers]]. from MetroidObserver I saw, in the same room, when you reenter it after getting grapple beam (i belive)and can encounter the dark bloggs for the first time, if you kill the larva off from behind one of the mesh screens then jump over, the ing possesiion thing will come in and possess: thin air :) 654986570adac34d6c1e65e6e8a2c89dc13ef5ee 892 885 2005-01-03T23:13:45Z Random Zelda Person 37 wikitext text/x-wiki Encountered by: Tim NOTE: requires Gravity Boost, and possibly Spider Ball - it depends on whether or not you can reach the Bomb Slot without using the magnetic rail (See [[Torvus Bog: Training Chamber]] for a description of the ghetto jump required). I don't know if other people have discovered this or not, but it struck me as just a bit odd. When in Training Chamber, and the Dark Bloggs spawn, you can get them to completely vanish by activating the statue (that in turn reveals the Missile Expansion). I've tried it three times, and all three times after bombing the Slot, the Dark Bloggs completely vanished (no death sound effect or anything - just *poof*). If you hate fighting them, then I guess this is pretty useful. I guess it has something to do with the statue resetting the room, much like [[Skipping Energy Controllers]]. 51c290d27a24d4c7e0d347133968e814fdf7bc5a 885 884 2005-01-03T17:35:17Z Tim 21 wikitext text/x-wiki Encountered by: Tim NOTE: requires Gravity Boost, and possibly Spider Ball - it depends on whether or not you can reach the Bomb Slot without using the magnetic rail ([http://www.metroid2002.com/prime2/index.php/Torvus_Bog:_Training_Chamber see description of Ghetto Jump tactic here]). I don't know if other people have discovered this or not, but it struck me as just a bit odd. When in Training Chamber, and the Dark Bloggs spawn, you can get them to completely vanish by activating the statue (that in turn reveals the Missile Expansion). I've tried it three times, and all three times after bombing the Slot, the three Dark Bloggs completely vanished (no death sound effect or anything - just *poof*). If you hate fighting them, then I guess this is pretty useful. I guess it has something to do with the statue resetting the room, much like [http://www.metroid2002.com/prime2/index.php/Skipping_Energy_Controllers skipping the Torvus energy controller]. e33f31d203687b2dc5daebc5c897c041da7d2fe7 884 883 2005-01-03T17:34:20Z Tim 21 wikitext text/x-wiki Encountered by: Tim NOTE: requires Gravity Boost, and possibly Spider Ball - it depends on whether or not you can reach the Bomb Slot without using the magnetic rail ([http://www.metroid2002.com/prime2/index.php/Torvus_Bog:_Training_Chamber see description of Ghetto Jump tactic here]). I don't know if other people have discovered this or not, but it struck me as just a bit odd. When in Training Chamber, and the Dark Bloggs spawn, you can get them to completely vanish by activating the statue (that in turn reveals the Missile Expansion). I've tried it three times, and all three times after bombing the Slot, the three Dark Bloggs completely vanished (no death sound effect or anything - just *poof*). If you hate fighting them, then I guess this is pretty useful. I guess it has something to do with the statue resetting the room, much like skipping Torvus' energy controller. 77bcc366049854fe9bd22709d47d95386c901bbf 883 882 2005-01-03T17:32:26Z Tim 21 wikitext text/x-wiki Encountered by: Tim NOTE: requires Gravity Boost, and possibly Spider Ball - it depends on whether or not you can reach the Bomb Slot without using the magnetic rail ([http://www.metroid2002.com/prime2/index.php/Torvus_Bog:_Training_Chamber see description of Ghetto Jump tactic here]). I don't know if other people have discovered this or not, but it struck me as just a bit odd. When in Training Chamber, and the Dark Bloggs spawn, you can get them to completely vanish by activating the statue (that in turn reveals the Missile Expansion). I've tried it three times, and all three times after bombing the Slot, the three Dark Bloggs completely vanished (no death sound effect or anything - just *poof*). If you hate fighting them, then I guess this is pretty useful. 6a1ba23959546ca5069023b970db2bbfbd0d9bc9 882 881 2005-01-03T17:32:06Z Tim 21 wikitext text/x-wiki Encountered by: Tim NOTE: requires Gravity Boost, and possibly Spider Ball - it depends on whether or not you can reach the Bomb Slot without using the magnetic rail [http://www.metroid2002.com/prime2/index.php/Torvus_Bog:_Training_Chamber see description of Ghetto Jump tactic here]. I don't know if other people have discovered this or not, but it struck me as just a bit odd. When in Training Chamber, and the Dark Bloggs spawn, you can get them to completely vanish by activating the statue (that in turn reveals the Missile Expansion). I've tried it three times, and all three times after bombing the Slot, the three Dark Bloggs completely vanished (no death sound effect or anything - just *poof*). If you hate fighting them, then I guess this is pretty useful. 0d3797c86bc4d141510db5b564d7699e16b22def 881 2005-01-03T17:30:40Z Tim 21 wikitext text/x-wiki Encountered by: Tim NOTE: requires Gravity Boost, and possibly Spider Ball - it depends on whether or not you can reach the Bomb Slot without using the magnetic rail. I don't know if other people have discovered this or not, but it struck me as just a bit odd. When in Training Chamber, and the Dark Bloggs spawn, you can get them to completely vanish by activating the statue (that in turn reveals the Missile Expansion). I've tried it three times, and all three times after bombing the Slot, the three Dark Bloggs completely vanished (no death sound effect or anything - just *poof*). If you hate fighting them, then I guess this is pretty useful. 5e37247f7f953c3d47ec2c800a2cb927e00589c8 Double Missile 0 1096 3495 2005-04-24T19:35:49Z Copperandterence 225 wikitext text/x-wiki Discovered by BoostR, Thomaz, Several people Right when you enter the GFMC Compound at the beginning of the game, it's possible to ghetto jump up to the Missile door area without triggering the cutscene. If you blow up the box, grab the Missile Launcher, and activate the cutscene afterwards, the box respawns with another Missile Launcher. This allows for 2% from one item, as well as obtaining 10 Missiles instead of 5. If all the items are collected, it's possible to grab a total of 101% items, but the Missile counter cannot reach over 255. The SDA does allow this glitch, but does not allow it for 100% completion unless you obtain 101% (so you can't skip a random item and claim 100%). It seems you can also do this trick using a dash (found by kip): "If anybody hates the 101% jump (like me), but isn't so bad at dashing, you can do it with a dash. It seems to be a bit faster also." "Walk to the end of the starting ledge with the ship in your view, then use it to scan dash diagonally up-left just before you fall off. The tough part is not hitting the wall to your left. I'm not sure what to do about that, but if you're too far to the right when you dash, I don't think you can land on the ledge. I don't think you can be anywhere past the center. You can lock on the ship before you reach the end if you want, or wait until the exact moment you have to do the dash to lock on." af6e5716b0e4b4d48af76e12088382a470bc9e44 Dynamo Access SW 0 1212 5207 5143 2007-05-19T22:26:06Z Doninss 217 wikitext text/x-wiki '''Secret World 116''' '''Discovered by:''' Master ZED '''Main Items Required:'''None '''Description:''' Simplest SW method in the game, just morph in the right spot. Ease into Dynamo Access from Dynamo Works. (Ease around the right side of the door frame just into the room.) Move along the wall to the corner (hug the wall). Your map should show you still in Dyno Works. (The map must be in the wrong room for this to work.) Back-up toward the door a bit (see video, use the cross-hair as a reference) and morph. The right spot is extremely small. It may take a try or two to find it. Unmorphing immediately and L-lock strafing away from the room and into the aether can avoid much of the fall. '''Video:''' [http://www.genericgamer.com/MasterZED/SW116a.avi SW 116 entrance] (Outside link, DivX encoded avi) '''Alternate Method''' '''Discovered by:''' OnceForgotten '''Main Items Required:''' None '''Description:''' One of the more esoteric secret worlds, a cross between a wormhole secret world ([[Mining Plaza SW]]) and a morph secret world (above). (Or a variation of a morph secret world if you prefer.) As with a wormhole, the method depends on an enemy attacking in just the right way while you are in just the right spot. '''Video:''' [http://www.genericgamer.com/MasterZED/SW116_Dynamo_Access_alt.mpg SW 116 entrance] (Outside link) '''Video Credit:''' Master ZED ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''[[Secret Worlds]]''' |- bgcolor=#f8f8ff |'''Dynamo Access SW''' |} 229e3a2ce4bd2f246537b35efb5efe5b74b86cf9 5143 5142 2007-05-15T22:37:32Z Doninss 217 wikitext text/x-wiki '''Secret World 116''' '''Discovered by:''' Master ZED '''Main Items Required:'''None '''Description:''' Simplest SW method in the game, just morph in the right spot. Ease into Dynamo Access from Dynamo Works. (Ease around the right side of the door frame just into the room.) Move along the wall to the corner (hug the wall). Your map should show you still in Dyno Works. (The map must be in the wrong room for this to work.) Back-up toward the door a bit (see video, use the cross-hair as a reference) and morph. The right spot is extremely small. It may take a try or two to find it. Unmorphing immediately and L-lock strafing away from the room and into the aether can avoid much of the fall. '''Video:''' [http://www.genericgamer.com/MasterZED/SW116a.avi SW 116 entrance] (Outside link, DivX encoded avi) '''Alternate Method''' '''Discovered by:''' OnceForgotten '''Main Items Required:''' None '''Description:''' One of the more esoteric secret worlds, a cross between a wormhole secret world ([[Mining Plaza SW]]) and a morph secret world (above). (Or a variation of a morph secret world if you prefer.) As with a wormhole, the method depends on an enemy attacking in just the right way while you are in just the right spot. '''Video:''' [http://www.genericgamer.com/MasterZED/SW116_Dynamo_Access_alt.mpg SW 116 entrance] (Outside link) '''Video Credit:''' Master ZED ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''[[Secret Worlds]]''' |- bgcolor=#f8f8ff |'''Dynamo Access SW''' |} 34ca91bf935f5433ef1a696422a8ed9d218386f2 5142 4827 2007-05-15T22:35:49Z Doninss 217 wikitext text/x-wiki '''Secret World 116''' '''Discovered by:''' Master ZED '''Main Items Required:'''None '''Description:''' Simplest SW method in the game, just morph in the right spot. Ease into Dynamo Access from Dynamo Works. (Ease around the right side of the door frame just into the room.) Move along the wall to the corner (hug the wall). Your map should show you still in Dyno Works. (The map must be in the wrong room for this to work.) Back-up toward the door a bit (see video, use the cross-hair as a reference) and morph. The right spot is extremely small. It may take a try or two to find it. Unmorphing immediately and L-lock strafing away from the room and into the aether can avoid much of the fall. '''Video:''' [http://www.genericgamer.com/MasterZED/SW116a.avi SW 116 entrance] (Outside link, XviD encoded avi) '''Alternate Method''' '''Discovered by:''' OnceForgotten '''Main Items Required:''' None '''Description:''' One of the more esoteric secret worlds, a cross between a wormhole secret world ([[Mining Plaza SW]]) and a morph secret world (above). (Or a variation of a morph secret world if you prefer.) As with a wormhole, the method depends on an enemy attacking in just the right way while you are in just the right spot. '''Video:''' [http://www.genericgamer.com/MasterZED/SW116_Dynamo_Access_alt.mpg SW 116 entrance] (Outside link) '''Video Credit:''' Master ZED ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''[[Secret Worlds]]''' |- bgcolor=#f8f8ff |'''Dynamo Access SW''' |} 7edefa7dc0756aa7ef9685bc54db01da6d5f904d 4827 4736 2007-04-08T05:44:36Z Doninss 217 removed quote (it's on the main SW page now) wikitext text/x-wiki '''Secret World 116''' '''Discovered by:''' Master ZED '''Main Items Required:'''None '''Description:''' Simplest SW method in the game, just morph in the right spot. Ease into Dynamo Access from Dynamo Works. (Ease around the right side of the door frame just into the room.) Move along the wall to the corner (hug the wall). Your map should show you still in Dyno Works. (The map must be in the wrong room for this to work.) Back-up toward the door a bit (see video, use the cross-hair as a reference) and morph. The right spot is extremely small. It may take a try or two to find it. Unmorphing immediately and L-lock strafing away from the room and into the aether can avoid much of the fall. '''Video:''' [http://www.genericgamer.com/MasterZED/SW116a.avi SW 116 entrance] (Outside link) '''Note:''' This vid is an XviD encoded avi. '''Alternate Method''' '''Discovered by:''' OnceForgotten '''Main Items Required:''' None '''Description:''' One of the more esoteric secret worlds, a cross between a wormhole secret world ([[Mining Plaza SW]]) and a morph secret world (above). (Or a variation of a morph secret world if you prefer.) As with a wormhole, the method depends on an enemy attacking in just the right way while you are in just the right spot. '''Video:''' [http://www.genericgamer.com/MasterZED/SW116_Dynamo_Access_alt.mpg SW 116 entrance] (Outside link) '''Video Credit:''' Master ZED ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''[[Secret Worlds]]''' |- bgcolor=#f8f8ff |'''Dynamo Access SW''' |} d4dc6a83e9992c7de9e99feca7f3ae79c5b7a89b 4736 4684 2007-03-27T17:29:31Z Doninss 217 Added method, changed vid for original method wikitext text/x-wiki '''Secret World 116''' '''Discovered by:''' Master ZED '''Main Items Required:'''None '''Description:''' Simplest SW method in the game, just morph in the right spot. Ease into Dynamo Access from Dynamo Works. (Ease around the right side of the door frame just into the room.) Move along the wall to the corner (hug the wall). Your map should show you still in Dyno Works. (The map must be in the wrong room for this to work.) Back-up toward the door a bit (see video, use the cross-hair as a reference) and morph. The right spot is extremely small. It may take a try or two to find it. Unmorphing immediately and L-lock strafing away from the room and into the aether can avoid much of the fall. '''Video:''' [http://www.genericgamer.com/MasterZED/SW116a.avi SW 116 entrance] (Outside link) '''Note:''' This vid is an XviD encoded avi. '''Alternate Method''' '''Discovered by:''' OnceForgotten '''Main Items Required:''' None '''Description:''' One of the more esoteric secret worlds, a cross between a wormhole secret world ([[Mining Plaza SW]]) and a morph secret world (above). (Or a variation of a morph secret world if you prefer.) As with a wormhole, the method depends on an enemy attacking in just the right way while you are in just the right spot. To quote Master ZED (who confirmed the SW): "All it requires is that you lean up against a hollow door ring (the same rings that can be found in Morph SW rooms) and let a Quad MB kick or shove you through. It's a random and untrustworthy method." '''Video:''' [http://www.genericgamer.com/MasterZED/SW116_Dynamo_Access_alt.mpg SW 116 entrance] (Outside link) '''Video Credit:''' Master ZED ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''[[Secret Worlds]]''' |- bgcolor=#f8f8ff |'''Dynamo Access SW''' |} 6ac3b363493962f30ed911cba3c0a37d03b836ef 4684 4607 2007-03-22T20:38:05Z Doninss 217 wikitext text/x-wiki '''Secret World 116''' '''Discovered by:''' Master ZED '''Main Items Required:'''None '''Description:''' Simplest SW method in the game, just morph in the right spot. Ease into Dynamo Access from Dynamo Works. (Ease around the right side of the door frame just into the room.) Move along the wall to the corner (hug the wall). Your map should show you still in Dyno Works. (The map must be in the wrong room for this to work.) Back-up toward the door a bit (see video, use the cross-hair as a reference) and morph. The right spot is extremely small. It may take a try or two to find it. '''Video:''' [http://www.genericgamer.com/MP2/Wiki/DynamoAccess_morphSWentrance.mp4 SW 116 entrance] (Outside link) '''Note:''' This vid is an AVC (h.264) encoded mp4. QuickTime 7, VLC (recent build), Media Player Classic + ffdshow (recent build), etc required to play them. ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''[[Secret Worlds]]''' |- bgcolor=#f8f8ff |'''Dynamo Access SW''' |} 374bd133d666e6acb44588d6382ab96e60271722 4607 4606 2006-10-27T23:28:37Z Doninss 217 wikitext text/x-wiki <center><H2>Secret World 116</H2></center> '''Discovered by:''' Master ZED '''Main Items Required:'''None '''Description:''' Simplest SW method in the game, just morph in the right spot. Ease into Dynamo Access from Dynamo Works. (Ease around the right side of the door frame just into the room.) Move along the wall to the corner (hug the wall). Your map should show you still in Dyno Works. (The map must be in the wrong room for this to work.) Back-up toward the door a bit (see video, use the cross-hair as a reference) and morph. The right spot is extremely small. It may take a try or two to find it. *'''Video:''' [http://www.genericgamer.com/MP2/Wiki/DynamoAccess_morphSWentrance.mp4 SW 116 entrance] (Outside link) <ul>'''Note:''' This vid is an AVC (h.264) encoded mp4. QuickTime 7, VLC (recent build), Media Player Classic + ffdshow (recent build), etc required to play them.</ul> {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''[[Secret Worlds]]''' |- bgcolor=#f8f8ff |'''Dynamo Access SW''' |} a6082a6bcba30c689f84cbe9d57650e46b62b58c 4606 3577 2006-10-27T23:26:57Z Doninss 217 wikitext text/x-wiki <center><H2>Secret World 116</H2></center> '''Discovered by:''' Master ZED '''Main Items Required:'''None '''Description:''' Simplest SW method in the game, just morph in the right spot. Ease into Dynamo Access from Dynamo Works. (Ease around the right side of the door frame just into the room.) Move along the wall to the corner (hug the wall). Your map should show you still in Dyno Works. (The map must be in the wrong room for this to work.) Back-up toward the door a bit (see video, use the cross-hair as a reference) and morph. The right spot is extremely small. It may take a try or two to find it. *'''Video:''' [http://www.genericgamer.com/MP2/Wiki/DynamoAccess_morphSWentrance.mp4 SW 116 entrance] (Outside link) '''Note:''' This vid is an AVC (h.264) encoded mp4. QuickTime 7, VLC (recent build), Media Player Classic + ffdshow (recent build), etc required to play them. {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''[[Secret Worlds]]''' |- bgcolor=#f8f8ff |'''Dynamo Access SW''' |} 5743c87f3a4f8fa0721edb6ebda0d203a764a027 3577 2006-04-18T01:46:46Z Doninss 217 new page wikitext text/x-wiki <center><H2>Secret World 116</H2></center> '''Discovered by:''' Master ZED '''Main Items Required:'''None '''Description:''' Simplest SW method in the game, just morph in the right spot. Ease into Dynamo Access from Dynamo Works. (Ease around the right side of the door frame just into the room.) Move along the wall to the corner (hug the wall). Your map should show you still in Dyno Works. (The map must be in the wrong room for this to work.) Back-up toward the door a bit (see video, use the cross-hair as a reference) and morph. The right spot is extremely small. It may take a try or two to find it. *'''Video:''' [http://www.genericgamer.com/MP2/Wiki/DynamoAccess_morphSWentrance.mp4 SW 116 entrance] (Outside link) '''Note:''' This vid is an AVC (h.264) encoded mp4. QuickTime 7, VLC (recent build), Media Player Classic + ffdshow (recent build), etc required to play them. {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''[[Secret Worlds]]''' |- bgcolor=#f8f8ff |'''Dynamo Access SW''' |} e9d86f21e0f735cb97fbce3432b371545371841d Dynamo Access mechlops glitch 0 1220 3516 2365 2006-05-07T03:20:25Z Doninss 217 wikitext text/x-wiki <center><H2>Mechlops Glitch</H2></center> '''Discovered By:''' Unknown (gameFAQs boards) '''Description:''' Tapping the B button repeatedly will cause the mechlops to drop the morphball in disgust. In rare circumstances it will drop you inside of the column. A reset is the only escape. *Video: [http://www.geriatricgamer.com/mp2/wiki/mechlops_glitch.mp4 Mechlops glitch] (Outside link) '''Note:''' This vid is an AVC (h.264) encoded mp4. QuickTime 7, VLC (recent build), Media Player Classic + ffdshow (recent build), etc required to play them. ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Game Breaker Glitches]]''' |- bgcolor=#f8f8ff |'''Dynamo Access mechlops glitch''' |} 499d5aa19085c1103be52af0a4331a6354da95f7 2365 2364 2006-05-06T21:00:31Z Doninss 217 wikitext text/x-wiki <center><H2>Mechlops Glitch</H2></center> '''Discovered By:''' Unknown (gameFAQs boards) '''Description:''' Tapping the B button repeatedly will cause the mechlops to drop the morphball in disgust. In rare circumstances it will drop you inside of the column. A reset is the only escape. *Video: [http://www.geriatricgamer.com/mp2/wiki/mechlops_glitch.mp4 Mechlops glitch] (Outside link) '''Note:''' These vids are AVC (h.264) encoded mp4's. QuickTime 7, VLC (recent build), Media Player Classic + ffdshow (recent build), etc required to play them. ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Game Breaker Glitches]]''' |- bgcolor=#f8f8ff |'''Dynamo Access mechlops glitch''' |} b7a90e2a8001907524bc4a8235f44138a60d34ff 2364 2006-05-06T20:17:07Z Doninss 217 New page wikitext text/x-wiki <center><H2>Mechlops Glitch</H2></center> '''Discovered By:''' Unknown (gameFAQs boards) '''Description:''' Tapping the B button repeatedly will cause the mechlops to drop the morphball in disgust. In rare circumstances it will drop you inside of the column. A reset is the only escape. *Video: [http://www.geriatricgamer.com/mp2/wiki/mechlops_glitch.mp4 SW 24 entrance (SA)] (Outside link) '''Note:''' These vids are AVC (h.264) encoded mp4's. QuickTime 7, VLC (recent build), Media Player Classic + ffdshow (recent build), etc required to play them. ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Game Breaker Glitches]]''' |- bgcolor=#f8f8ff |'''Dynamo Access mechlops glitch''' |} 0caef15cba2ec6fc2bca24826c4ba65c63eeb35a Dynamo Works SW 0 2003 5185 5066 2007-05-19T21:46:08Z Doninss 217 wikitext text/x-wiki '''Secret World 22''' '''Discovered by:''' TrueDiehardGamer '''Main Items Required:''' Screw attack '''Description:''' Use a fizzled (single button press) screw attack to enter the morphball tunnel (either end). '''Video:''' [http://www.genericgamer.com/MP2/Wiki/Dynamo_Works_SW_SA.mp4 SW 22 entrance (SA)] (Outside link, AVC (h.264) encoded mp4) '''Note:''' The Cobalt skip (using this secret world entrance) is performed in DJGrenola's 20% speedrun. [http://www.archive.org/details/MetroidEchoes_20p_244 20% @ Archive.org] (Outside link) (His latest low% run uses a new method.) There is also a description and video in the ''Phase Two'' portion of the [[Skipping the Cobalt Translator]] article. '''Alternate method''' '''Discovered by:''' Master ZED '''Main Items Required:''' Screw Attack '''Description:''' Screw attack into the pinch-point in the corner past the dead Luminoth warrior. '''Video:''' [http://www.genericgamer.com/MasterZED/SW22_Dynamo_Works_alt.avi SW 22 entrance (SA)] (Outside link, DivX encoded avi) '''Video credit:''' Master ZED ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''[[Secret Worlds]]''' |- bgcolor=#f8f8ff |'''Dynamo Works SW''' |} f4c1f03f74e5e0a6a8324ea3d87b923f17a7d673 5066 5065 2007-05-14T18:37:08Z Doninss 217 wikitext text/x-wiki '''Secret World 22''' '''Discovered by:''' TrueDiehardGamer '''Main Items Required:''' Screw attack '''Description:''' Use a fizzled (single button press) screw attack to enter the morphball tunnel (either end). '''Video:''' [http://www.genericgamer.com/MP2/Wiki/Dynamo_Works_SW_SA.mp4 SW 22 entrance (SA)] (Outside link, AVC (h.264) encoded mp4) '''Note:''' The Cobalt skip (using this secret world entrance) is performed in DJGrenola's 20% speedrun. [http://www.archive.org/details/MetroidEchoes_20p_244 20% @ Archive.org] (Outside link) (His latest low% run uses a new method.) There is also a description and video in the ''Phase Two'' portion of the [[Skipping the Cobalt Translator]] article. '''Alternate method''' '''Discovered by:''' Master ZED '''Main Items Required:''' Screw Attack '''Description:''' Screw attack into the pinch-point in the corner past the dead Luminoth warrior. '''Video:''' [http://www.genericgamer.com/MasterZED/SW22_Dynamo_Works_alt.avi SW 22 entrance (SA)] (Outside link, DivX encoded avi) '''Video credit:''' Master ZED ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''[[Secret Worlds]]''' |- bgcolor=#f8f8ff |'''Dynamo Works SW''' |} 294c64c0d0940212e741966cc5ebb0753968f142 5065 5010 2007-05-14T18:33:20Z Doninss 217 wikitext text/x-wiki '''Secret World 22''' '''Discovered by:''' TrueDiehardGamer '''Main Items Required:''' Screw attack '''Description:''' Use a fizzled (single button press) screw attack to enter the morphball tunnel (either end). '''Video:''' [http://www.genericgamer.com/MP2/Wiki/Dynamo_Works_SW_SA.mp4 SW 22 entrance (SA)] (Outside link, AVC (h.264) encoded mp4) '''Video:''' See the video linked to at the very end of ''Phase Two'' of [[Skipping the Cobalt Translator]]. '''Note:''' The Cobalt skip (using this secret world entrance) is performed in DJGrenola's 20% speedrun. [http://www.archive.org/details/MetroidEchoes_20p_244 20% @ Archive.org] (Outside link) (His latest low% run uses a new method.) '''Alternate method''' '''Discovered by:''' Master ZED '''Main Items Required:''' Screw Attack '''Description:''' Screw attack into the pinch-point in the corner past the dead Luminoth warrior. '''Video:''' [http://www.genericgamer.com/MasterZED/SW22_Dynamo_Works_alt.avi SW 22 entrance (SA)] (Outside link, DivX encoded avi) '''Video credit:''' Master ZED ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''[[Secret Worlds]]''' |- bgcolor=#f8f8ff |'''Dynamo Works SW''' |} 368f54ad1c6ce24b0c6953f5a83c301ffbf262b5 5010 4991 2007-05-13T22:19:50Z Doninss 217 wikitext text/x-wiki '''Secret World 22''' '''Discovered by:''' TrueDiehardGamer '''Main Items Required:''' Screw attack '''Description:''' Use a fizzled (single button press) screw attack to enter the morphball tunnel (either end). '''Video:''' [http://www.genericgamer.com/MP2/Wiki/Dynamo_Works_SW_SA.mp4 SW 22 entrance (SA)] (Outside link, AVC (h.264) encoded mp4) '''Video:''' See the video linked to at the very end of ''Phase Two'' of [[Skipping the Cobalt Translator]]. '''Note:''' The Cobalt skip (using this secret world entrance) is performed in DJGrenola's 20% speedrun. [http://www.archive.org/details/MetroidEchoes_20p_244 20% @ Archive.org] (Outside link) (His latest low% run uses a new method.) '''Alternate method''' '''Discovered by:''' Master ZED '''Main Items Required:''' Screw Attack '''Description:''' Screw attack into the pinch-point in the corner past the dead Luminoth warrior. '''Video:''' [http://www.genericgamer.com/MasterZED/SW22_Dynamo_Works_alt.avi SW 22 entrance (SA)] (Outside link) ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''[[Secret Worlds]]''' |- bgcolor=#f8f8ff |'''Dynamo Works SW''' |} 1859039e1d8e944043974f4ddbc63a99366ec2f4 4991 4990 2007-05-13T21:23:18Z Doninss 217 Added main method wikitext text/x-wiki '''Secret World 22''' '''Discovered by:''' TrueDiehardGamer '''Main Items Required:''' Screw attack '''Description:''' Use a fizzled (single button press) screw attack to enter the morphball tunnel (either end). '''Video:''' [http://www.genericgamer.com/MP2/Wiki/Dynamo_Works_SW_SA.mp4 SW 22 entrance] (Outside link, AVC (h.264) encoded mp4) '''Video:''' See the video linked to at the very end of ''Phase Two'' of [[Skipping the Cobalt Translator]]. '''Note:''' The Cobalt skip (using this secret world entrance) is performed in DJGrenola's 20% speedrun. [http://www.archive.org/details/MetroidEchoes_20p_244 20% @ Archive.org] (Outside link) (His latest low% run uses a new method.) '''Alternate method''' '''Discovered by:''' Master ZED '''Main Items Required:''' Screw Attack '''Description:''' Screw attack into the pinch-point in the corner past the dead Luminoth warrior. '''Video:''' [http://www.genericgamer.com/MasterZED/SW22_Dynamo_Works_alt.avi SW 22 entrance (SA)] (Outside link) ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''[[Secret Worlds]]''' |- bgcolor=#f8f8ff |'''Dynamo Works SW''' |} b861bc7e96ca144db7f27f14a351d2de8888e5dc 4990 4989 2007-05-13T21:22:33Z Doninss 217 Added main method wikitext text/x-wiki '''Secret World 22''' '''Discovered by:''' TrueDiehardGamer '''Main Items Required:''' Screw attack '''Description:''' Use a fizzled (one button press) screw attack to enter the morphball tunnel (either end). '''Video:''' [http://www.genericgamer.com/MP2/Wiki/Dynamo_Works_SW_SA.mp4 SW 22 entrance] (Outside link, AVC (h.264) encoded mp4) '''Video:''' See the video linked to at the very end of ''Phase Two'' of [[Skipping the Cobalt Translator]]. '''Note:''' The Cobalt skip (using this secret world entrance) is performed in DJGrenola's 20% speedrun. [http://www.archive.org/details/MetroidEchoes_20p_244 20% @ Archive.org] (Outside link) (His latest low% run uses a new method.) '''Alternate method''' '''Discovered by:''' Master ZED '''Main Items Required:''' Screw Attack '''Description:''' Screw attack into the pinch-point in the corner past the dead Luminoth warrior. '''Video:''' [http://www.genericgamer.com/MasterZED/SW22_Dynamo_Works_alt.avi SW 22 entrance (SA)] (Outside link) ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''[[Secret Worlds]]''' |- bgcolor=#f8f8ff |'''Dynamo Works SW''' |} f273223478b5413e2709cd532fa395df1eecca06 4989 4878 2007-05-13T21:21:51Z Doninss 217 Added main method wikitext text/x-wiki '''Secret World 22''' '''Discovered by:''' TrueDiehardGamer '''Main Items Required:''' Screw attack '''Description:''' Use a fizzled (one button press) screw attack to enter the morphball tunnel (either end). '''Video:''' [http://www.genericgamer.com/MP2/Wiki/Dynamo_Works_SW_SA.mp4 SW 21 entrance] (Outside link, AVC (h.264) encoded mp4) '''Video:''' See the video linked to at the very end of ''Phase Two'' of [[Skipping the Cobalt Translator]]. '''Note:''' The Cobalt skip (using this secret world entrance) is performed in DJGrenola's 20% speedrun. [http://www.archive.org/details/MetroidEchoes_20p_244 20% @ Archive.org] (Outside link) (His latest low% run uses a new method.) '''Alternate method''' '''Discovered by:''' Master ZED '''Main Items Required:''' Screw Attack '''Description:''' Screw attack into the pinch-point in the corner past the dead Luminoth warrior. '''Video:''' [http://www.genericgamer.com/MasterZED/SW22_Dynamo_Works_alt.avi SW 22 entrance (SA)] (Outside link) ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''[[Secret Worlds]]''' |- bgcolor=#f8f8ff |'''Dynamo Works SW''' |} f5678a8df4a5a8f4a117b5fad8a152e662c6129b 4878 4742 2007-04-10T02:19:40Z Doninss 217 wikitext text/x-wiki '''Secret World 22''' '''Note:''' This is an alternate method. '''Discovered by:''' Master ZED '''Main Items Required:''' Screw Attack '''Description:''' Screw attack into the pinch-point in the corner past the dead Luminoth warrior. '''Video:''' [http://www.genericgamer.com/MasterZED/SW22_Dynamo_Works_alt.avi SW 22 entrance (SA)] (Outside link) ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''[[Secret Worlds]]''' |- bgcolor=#f8f8ff |'''Dynamo Works SW''' |} 32f73cbee8799766b39f7e5822fbea3a0f0059c7 4742 4741 2007-03-27T18:18:57Z Doninss 217 wikitext text/x-wiki '''Secret World 22''' '''Note:''' This is an alternate method. '''Discovered by:''' Master ZED '''Main Items Required:''' Screw Attack '''Description:''' Screw attack into the pinch-point in the corner past the dead Luminoth warrior. '''Video:''' [http://www.genericgamer.com/MasterZED/SW22_Dynamo_Works_alt.avi SW 22 entrance (alt)] (Outside link) ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''[[Secret Worlds]]''' |- bgcolor=#f8f8ff |'''Dynamo Works SW''' |} 97b1e6f9329ec68c0ea781f1b867aa6f00441f52 4741 2007-03-27T18:17:11Z Doninss 217 New page wikitext text/x-wiki '''Secret World 22''' '''Note:''' This is an alternate method. '''Discovered by:''' Master ZED '''Main Items Required:''' Screw Attack '''Description:''' Screw attack into the pinch point in the corner past the dead Luminoth warrior. '''Video:''' [http://www.genericgamer.com/MasterZED/SW22_Dynamo_Works_alt.avi SW 22 entrance (alt)] (Outside link) ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''[[Secret Worlds]]''' |- bgcolor=#f8f8ff |'''Dynamo Works SW''' |} 85215eb76c536609ed66aecc2fea5737066e1a9e Early Beam Ammo Expansions 0 849 3245 2004-12-06T14:54:31Z Ekarderif 4 wikitext text/x-wiki [[Central Mining Station]] 38632d4d4ebea102e495350e0e98d1179ea040ed Early Dark Torvus Bog key 0 977 3378 1527 2005-03-16T19:36:43Z MMcLean54 34 fixed some stuff...very minor edit wikitext text/x-wiki Discovered by Ghost: In Venomous Pond, there is a Dark Temple Key that you "need" Grapple Beam to get... Bzzt. Wrong! Near the Save Station there are 3 Ingsphere Caches. You will need to practice L-Lock Jumping before doing this simple trick succesfully. After looking as far down as you can, hop onto the biggest cache, and just jump to the key. c5e1b84557aed98522eb717573cb05f8d6a743f9 1527 1525 2005-03-16T15:47:09Z Ghost 29 wikitext text/x-wiki Discovered by Ghost: In Venomous Pond, there is a Dark Temple Key that you 'need' Grapple Beam to get... Bzzt. Wrong! Near the Save Station there are 3 Ingsphere Caches. You will need to practice L-Lock Jumping before doin' this simple trick succesfully. After looking as far down as you can, hop onto the Biggest cache, and just jump to the key. db3705503bd520f8ed05522ecfd3470a3ee63e1b 1525 1310 2005-02-14T17:20:36Z Ghost 29 wikitext text/x-wiki In Venomous Pond, there is a Dark Temple Key that you 'need' Grapple Beam to get... Bzzt. Wrong! Near the Save Station there are 3 Ingsphere Caches. You will need to practice L-Lock Jumping before doin' this simple trick succesfully. After looking as far down as you can, hop onto the Biggest cache, and just jump to the key. 15e4fcd3be0ece7edb1901d8bf93e650c2d44616 1310 1208 2005-02-04T22:21:45Z DJGrenola 26 moved content from sequence breaking->possible leads onto this page wikitext text/x-wiki ''Found by: Countless People'' In Venomous Pond, there is a Dark Temple Key that you 'need' Grapple Beam to get... Bzzt. Wrong! Near the Save Station there are 3 Ingsphere Caches. You will need to practice L-Lock Jumping before doin' this simple trick succesfully. After looking as far down as you can, hop onto the Biggest cache, and just jump to the key. 09750879d4a29b9c2afb94dd13e94f0ba257a143 1208 1135 2005-01-26T01:35:21Z Metroix 173 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 1135 1134 2005-01-26T01:19:46Z Metroix 173 wikitext text/x-wiki ''Added by DJGrenola'': this is a) useless unless grapple is skipped, b) already documented in [[Possible Leads]] (admittedly not the best place for it), c) so old it's growing a beard. This page ought to be deleted, or its contents replaced with the [[Possible Leads]] page's contents. --- ''Discovered by'' Metroix I discovered it when I was searching for a key, I wasn't founding the grapple beam, anyway, I'll tell how to get this one. -First, go to the venomous pond in the Dark aether where U need the grapple beam to reach the key, then jump on the biggest Ingsphere cache on the ground above the platorm where the key is, then jump on the plant, and space jump toward the key to get it. f0672b35ee33d0b544bdc45522ecec9605e3af7b 1134 1127 2005-01-25T20:13:39Z DJGrenola 26 information already exists in 'Possible Leads' wikitext text/x-wiki ''Added by DJGrenola'': this is a) useless unless grapple is skipped, b) already documented in [[Possible Leads]] (admittedly not the best place for it), c) so old it's growing a beard. This page ought to be deleted, or its contents replaced with the [[Possible Leads]] page's contents. --- ''Discovered by'' Metroix I discovered it when I was searching fora key, I wasn't founding the grapple beam, anyway, I'll tell how to get this one. -First, go to the room(I'll search it) where U need the grapple beam to reach the key, then jump on the biggest plant on the ground above the platorm where the key is, then jump on the plant, and space jump toward the key to get it. (I don't remember those names and the room, I'll write them soon!)+ d1568ebf7a5405d7468f2335872f7bda19d83054 1127 1126 2005-01-25T19:46:39Z DJGrenola 26 added note about the complete pointlessness of this page wikitext text/x-wiki ''Added by DJGrenola'': this is a) useless unless grapple is skipped, b) already documented in [[Possible Leads]], c) so old it's growing a beard. This page ought to be deleted. --- ''Discovered by'' Metroix I discovered it when I was searching fora key, I wasn't founding the grapple beam, anyway, I'll tell how to get this one. -First, go to the room(I'll search it) where U need the grapple beam to reach the key, then jump on the biggest plant on the ground above the platorm where the key is, then jump on the plant, and space jump toward the key to get it. (I don't remember those names and the room, I'll write them soon!)+ d3d57482cb5ca530f7e75165d67c710c397553a8 1126 2005-01-25T19:29:44Z Metroix 173 wikitext text/x-wiki ''Discovered by'' Metroix I discovered it when I was searching fora key, I wasn't founding the grapple beam, anyway, I'll tell how to get this one. -First, go to the room(I'll search it) where U need the grapple beam to reach the key, then jump on the biggest plant on the ground above the platorm where the key is, then jump on the plant, and space jump toward the key to get it. (I don't remember those names and the room, I'll write them soon!)+ 83cc8fa4f1688116de9ff3597abd9aa529ce5769 Early Energy Tanks 0 860 3257 1610 2005-04-04T06:44:08Z Doninss 217 Added link to early tank wikitext text/x-wiki [[Temple Grounds: Storage Cavern B]] [[Temple Grounds: Windchamber Gateway]] [[Sanctuary Fortress: Watch Station Access]] [[Sanctuary Fortress: Reactor Core]] 55db64e58d70e8b92c37bd5e7bb22745b477cce6 1610 713 2004-12-22T04:55:41Z LeCoureur103 42 wikitext text/x-wiki [[Temple Grounds: Storage Cavern B]] [[Temple Grounds: Windchamber Gateway]] [[Sanctuary Fortress: Watch Station Access]] 96a4984dd2b191d9fbed4f7c89593fb79633be7b 713 546 2004-12-12T02:08:41Z BoostR 27 Added Windchamber Gateway wikitext text/x-wiki [[Temple Grounds: Storage Cavern B]] [[Temple Grounds: Windchamber Gateway]] d6439df82572463dabc89712691e115dd64db9d7 546 545 2004-12-12T02:08:17Z BoostR 27 wikitext text/x-wiki [[Temple Grounds: Storage Cavern B]] [[Temple Grounds: Windchamber Gateway]] 27f458ecbdfaeda92364ec83802d15d00beb3a9d 545 2004-12-07T22:02:39Z Frozen Mr. Toastbrot 19 wikitext text/x-wiki [[Temple Grounds: Storage Cavern B]] 4ce693d740cf7f8b4233c3aa38da5ebe3c904a63 Early Missile Expansions 0 842 3240 1450 2005-03-02T20:11:48Z Vincent Core 142 Added "Sanctuary Fortress" wikitext text/x-wiki [[Torvus Bog]] [[Temple Grounds]] [[Agon Wastes]] [[Sanctuary Fortress]] 68f299fc52c26cd34a1c75593b7acfb562c798c6 1450 1059 2005-01-23T00:18:56Z Shinin 162 wikitext text/x-wiki [[Torvus Bog]] [[Temple Grounds]] [[Agon Wastes]] 0162b0d31388044393ee56361341741c72f534a3 1059 382 2004-12-06T06:07:25Z Madrox 54 wikitext text/x-wiki [[Torvus Bog]] [[Temple Grounds]] 12d71f1d1792cd03bfdaa49980b6667dfefa5625 382 381 2004-12-06T06:06:57Z Madrox 54 wikitext text/x-wiki [[Torvus Bog]] [[Temple Grounds]] f001cf048206e4e18cd7e370b66b74100373320f 381 356 2004-12-06T00:25:15Z MMcLean54 34 wikitext text/x-wiki [[Torvus Bog]] ed4f3a8e028f2d51b93635c6fea4b1f4ccbc08a7 356 355 2004-12-06T00:24:59Z MMcLean54 34 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 355 2004-12-06T00:24:31Z MMcLean54 34 wikitext text/x-wiki [[Training Chamber]] d7864a8f8397ab7b18bc867cfaead1c79189e5e7 Early Power Bomb Expansion 0 874 3271 2169 2005-07-10T21:33:13Z Doninss 217 removed dead link, added link to Echoes pages wikitext text/x-wiki ''Discovered by: Zell(concept), Sparky(triggers needed/path), Kip(accomplishing with early screw)'' Requirements: [[Early Screw Attack]] and Spiderball. 1) Get both the Spiderball and [[Early Screw Attack]]. 2) Now go to Sanctuary entrance(where Dark Samus destroys the bridge). 3) Jump on the crate to your right when facing away from sanctuary. 4) Now jump on the pole to your left when facing away from sanctuary. 5) Screw attack to the platform below the turret. 6) Jump up into the Spiderball glass ring below the turret. 7) Screw attack back towards sanctuary and into the glass room with the scan pole(this is the room you would normally access by breaking the glass with a powerbomb). 8) Scan the pole, jump onto it, then jump out of the glass room. 9) Use the morph ball cannon to shoot back up and reach the turret to the right of the bridge. 10) Now proceed as you normally would: destroy the rock wall above sanctuary and above the door on the other side, and the debris to the right of sanctuary's entrance. Then Drop down, spider up to the top of Sanctuary, and screw attack or morph ball cannon across to get the expansion. ---- ''Another way to get early PB without Spider Ball discovered by Frozen Mr. Toastbrot'' Requirements: [[Early Screw Attack]] 1) Activate the turret as described above (Step 2-8). 2) Get to the Spiderball glass ring again. 3) Turn around to see the metal tower of the bridge and jump onto one of the "arms" of the tower. 4) Look at the floating platform with the turret again and Screw Attack over to it. 5) Once on the upper part of the platform use the turret to destroy the stone in front of the PB Expansion. 6) Screw Attack to the slightly slanted part behind the blue cylinder above the Spider Ball track. 7) Space Jump around the cylinder and start a Screw Attack to the red edge above the door to Power Junction. Delay each jump of the Screw Attack as long as possible, to get the distance needed to reach the red edge. 8) Screw Attack over to the PB Expansion as usual. - See main Echoes pages for video. http://www.metroid2002.com/echoes/ ---- Important notes (for both methods): - Getting the PB expansion only gives you 1 power bomb - You still must defeat the PB guardian and obtain the main PB expansion later on for the sky temple key in Dark Agon: Dark Oasis to appear. This trick is still handy for getting PB's early and avoid backtracking until sky temple key collection. ---- ''I thought this would work, but it currently doesnt, Maybe you can use it for ideas...'' :::Who is the author of this?::: ''Note by zell99: That was my original idea of which you can get a video [http://membres.lycos.fr/zell99/mp2/zell_mp2_earlypb.WMV here] but Red Scarlet confirmed that the pole needed to be scanned and nobody found a way over the glass except with early screw.'' Requirements: '''Spider Ball''' I thought I found a way to get the PB expansion w/o the screw attack and only the spider ball. Only one thing hindered this process. i still need to scan the module inside of the place that you blow up /w the power bomb. In the other ways you use the screw attack to do that. But what I did was after Dark Samus destroys the bridge, you have to 1) This is the part I havnt figured out... of course its the most important part too. you have to find a way inside of the glass cage and scan the pole. If you want to take up this task, (I highly doubt it) than you can try to do it w/o the screw attack. Im not too good with [[ghetto jump]]s and scan dashes, so you may want to try those. 2) After scanning the cage, proceed the way you normally would to get to the transport chamber. (spiderballing up the track) 3) After you boost to the other side dont bomb jump up. roll back slightly until you are over the lip in the track. Keep holding R while pressing X to get up from the Spider Ball. 4) If you are moving back in small enough increments, eventually if you are going slow enough, you will stand up, and not fall back. 5) Space jump over to the lower platform, and then spider ball up to the cannon. 6) While writing this I just realized that in order to activate the cannon, you have to scan the pole. While doing this it conveniantly activates the orb cannon, bringing you right to the big cannon. I completely overlooked this. But I am going to leave it up because it might help you in some of your other sequence breaking things. If it serves no purpose, just delete it. Maybe you can get across using a kip dash similar to [[Early Screw Attack]] to get over in the cage (by Going into the Abyss beside it.) ---- [[Early_Power_Bomb_Expansions|Back to '''Early Power Bomb Expansions''']] [[Sequence_Breaking|Back to '''Sequence Breaking''']] 2fa8adb8df46c36e08810bc2572514c7d6400abe 2169 2144 2005-06-05T15:41:01Z Doninss 217 Added "back" links. wikitext text/x-wiki ''Discovered by: Zell(concept), Sparky(triggers needed/path), Kip(accomplishing with early screw)'' Requirements: [[Early Screw Attack]] and Spiderball. 1) Get both the Spiderball and [[Early Screw Attack]]. 2) Now go to Sanctuary entrance(where Dark Samus destroys the bridge). 3) Jump on the crate to your right when facing away from sanctuary. 4) Now jump on the pole to your left when facing away from sanctuary. 5) Screw attack to the platform below the turret. 6) Jump up into the Spiderball glass ring below the turret. 7) Screw attack back towards sanctuary and into the glass room with the scan pole(this is the room you would normally access by breaking the glass with a powerbomb). 8) Scan the pole, jump onto it, then jump out of the glass room. 9) Use the morph ball cannon to shoot back up and reach the turret to the right of the bridge. 10) Now proceed as you normally would: destroy the rock wall above sanctuary and above the door on the other side, and the debris to the right of sanctuary's entrance. Then Drop down, spider up to the top of Sanctuary, and screw attack or morph ball cannon across to get the expansion. [http://www.metroid2002.com/kip/sanctuary_entrance.avi A demonstration of obtaining the PB expansion early by Kip] ---- ''Another way to get early PB without Spider Ball discovered by Frozen Mr. Toastbrot'' Requirements: [[Early Screw Attack]] 1) Activate the turret as described above (Step 2-8). 2) Get to the Spiderball glass ring again. 3) Turn around to see the metal tower of the bridge and jump onto one of the "arms" of the tower. 4) Look at the floating platform with the turret again and Screw Attack over to it. 5) Once on the upper part of the platform use the turret to destroy the stone in front of the PB Expansion. 6) Screw Attack to the slightly slanted part behind the blue cylinder above the Spider Ball track. 7) Space Jump around the cylinder and start a Screw Attack to the red edge above the door to Power Junction. Delay each jump of the Screw Attack as long as possible, to get the distance needed to reach the red edge. 8) Screw Attack over to the PB Expansion as usual. - Video Needed ---- Important notes (for both methods): - Getting the PB expansion only gives you 1 power bomb - You still must defeat the PB guardian and obtain the main PB expansion later on for the sky temple key in Dark Agon: Dark Oasis to appear. This trick is still handy for getting PB's early and avoid backtracking until sky temple key collection. ---- ''I thought this would work, but it currently doesnt, Maybe you can use it for ideas...'' :::Who is the author of this?::: ''Note by zell99: That was my original idea of which you can get a video [http://membres.lycos.fr/zell99/mp2/zell_mp2_earlypb.WMV here] but Red Scarlet confirmed that the pole needed to be scanned and nobody found a way over the glass except with early screw.'' Requirements: '''Spider Ball''' I thought I found a way to get the PB expansion w/o the screw attack and only the spider ball. Only one thing hindered this process. i still need to scan the module inside of the place that you blow up /w the power bomb. In the other ways you use the screw attack to do that. But what I did was after Dark Samus destroys the bridge, you have to 1) This is the part I havnt figured out... of course its the most important part too. you have to find a way inside of the glass cage and scan the pole. If you want to take up this task, (I highly doubt it) than you can try to do it w/o the screw attack. Im not too good with [[ghetto jump]]s and scan dashes, so you may want to try those. 2) After scanning the cage, proceed the way you normally would to get to the transport chamber. (spiderballing up the track) 3) After you boost to the other side dont bomb jump up. roll back slightly until you are over the lip in the track. Keep holding R while pressing X to get up from the Spider Ball. 4) If you are moving back in small enough increments, eventually if you are going slow enough, you will stand up, and not fall back. 5) Space jump over to the lower platform, and then spider ball up to the cannon. 6) While writing this I just realized that in order to activate the cannon, you have to scan the pole. While doing this it conveniantly activates the orb cannon, bringing you right to the big cannon. I completely overlooked this. But I am going to leave it up because it might help you in some of your other sequence breaking things. If it serves no purpose, just delete it. Maybe you can get across using a kip dash similar to [[Early Screw Attack]] to get over in the cage (by Going into the Abyss beside it.) ---- [[Early_Power_Bomb_Expansions|Back to '''Early Power Bomb Expansions''']] [[Sequence_Breaking|Back to '''Sequence Breaking''']] 888e565490d22b5086b35d4454652379b3fa1071 2144 2142 2005-06-05T02:30:18Z Doninss 217 Deleted Flamy's description and link (It now has it's own page) wikitext text/x-wiki ''Discovered by: Zell(concept), Sparky(triggers needed/path), Kip(accomplishing with early screw)'' Requirements: [[Early Screw Attack]] and Spiderball. 1) Get both the Spiderball and [[Early Screw Attack]]. 2) Now go to Sanctuary entrance(where Dark Samus destroys the bridge). 3) Jump on the crate to your right when facing away from sanctuary. 4) Now jump on the pole to your left when facing away from sanctuary. 5) Screw attack to the platform below the turret. 6) Jump up into the Spiderball glass ring below the turret. 7) Screw attack back towards sanctuary and into the glass room with the scan pole(this is the room you would normally access by breaking the glass with a powerbomb). 8) Scan the pole, jump onto it, then jump out of the glass room. 9) Use the morph ball cannon to shoot back up and reach the turret to the right of the bridge. 10) Now proceed as you normally would: destroy the rock wall above sanctuary and above the door on the other side, and the debris to the right of sanctuary's entrance. Then Drop down, spider up to the top of Sanctuary, and screw attack or morph ball cannon across to get the expansion. [http://www.metroid2002.com/kip/sanctuary_entrance.avi A demonstration of obtaining the PB expansion early by Kip] ---- ''Another way to get early PB without Spider Ball discovered by Frozen Mr. Toastbrot'' Requirements: [[Early Screw Attack]] 1) Activate the turret as described above (Step 2-8). 2) Get to the Spiderball glass ring again. 3) Turn around to see the metal tower of the bridge and jump onto one of the "arms" of the tower. 4) Look at the floating platform with the turret again and Screw Attack over to it. 5) Once on the upper part of the platform use the turret to destroy the stone in front of the PB Expansion. 6) Screw Attack to the slightly slanted part behind the blue cylinder above the Spider Ball track. 7) Space Jump around the cylinder and start a Screw Attack to the red edge above the door to Power Junction. Delay each jump of the Screw Attack as long as possible, to get the distance needed to reach the red edge. 8) Screw Attack over to the PB Expansion as usual. - Video Needed ---- Important notes (for both methods): - Getting the PB expansion only gives you 1 power bomb - You still must defeat the PB guardian and obtain the main PB expansion later on for the sky temple key in Dark Agon: Dark Oasis to appear. This trick is still handy for getting PB's early and avoid backtracking until sky temple key collection. ---- ''I thought this would work, but it currently doesnt, Maybe you can use it for ideas...'' :::Who is the author of this?::: ''Note by zell99: That was my original idea of which you can get a video [http://membres.lycos.fr/zell99/mp2/zell_mp2_earlypb.WMV here] but Red Scarlet confirmed that the pole needed to be scanned and nobody found a way over the glass except with early screw.'' Requirements: '''Spider Ball''' I thought I found a way to get the PB expansion w/o the screw attack and only the spider ball. Only one thing hindered this process. i still need to scan the module inside of the place that you blow up /w the power bomb. In the other ways you use the screw attack to do that. But what I did was after Dark Samus destroys the bridge, you have to 1) This is the part I havnt figured out... of course its the most important part too. you have to find a way inside of the glass cage and scan the pole. If you want to take up this task, (I highly doubt it) than you can try to do it w/o the screw attack. Im not too good with [[ghetto jump]]s and scan dashes, so you may want to try those. 2) After scanning the cage, proceed the way you normally would to get to the transport chamber. (spiderballing up the track) 3) After you boost to the other side dont bomb jump up. roll back slightly until you are over the lip in the track. Keep holding R while pressing X to get up from the Spider Ball. 4) If you are moving back in small enough increments, eventually if you are going slow enough, you will stand up, and not fall back. 5) Space jump over to the lower platform, and then spider ball up to the cannon. 6) While writing this I just realized that in order to activate the cannon, you have to scan the pole. While doing this it conveniantly activates the orb cannon, bringing you right to the big cannon. I completely overlooked this. But I am going to leave it up because it might help you in some of your other sequence breaking things. If it serves no purpose, just delete it. Maybe you can get across using a kip dash similar to [[Early Screw Attack]] to get over in the cage (by Going into the Abyss beside it.) c8cf3230d45f65ecb5d98dede89da4095d563e7f 2142 2137 2005-06-02T23:49:56Z Flamancipator 69 wikitext text/x-wiki ''Discovered by: Zell(concept), Sparky(triggers needed/path), Kip(accomplishing with early screw)'' Requirements: [[Early Screw Attack]] and Spiderball. 1) Get both the Spiderball and [[Early Screw Attack]]. 2) Now go to Sanctuary entrance(where Dark Samus destroys the bridge). 3) Jump on the crate to your right when facing away from sanctuary. 4) Now jump on the pole to your left when facing away from sanctuary. 5) Screw attack to the platform below the turret. 6) Jump up into the Spiderball glass ring below the turret. 7) Screw attack back towards sanctuary and into the glass room with the scan pole(this is the room you would normally access by breaking the glass with a powerbomb). 8) Scan the pole, jump onto it, then jump out of the glass room. 9) Use the morph ball cannon to shoot back up and reach the turret to the right of the bridge. 10) Now proceed as you normally would: destroy the rock wall above sanctuary and above the door on the other side, and the debris to the right of sanctuary's entrance. Then Drop down, spider up to the top of Sanctuary, and screw attack or morph ball cannon across to get the expansion. [http://www.metroid2002.com/kip/sanctuary_entrance.avi A demonstration of obtaining the PB expansion early by Kip] ---- ''Another way to get early PB without Spider Ball discovered by Frozen Mr. Toastbrot'' Requirements: [[Early Screw Attack]] 1) Activate the turret as described above (Step 2-8). 2) Get to the Spiderball glass ring again. 3) Turn around to see the metal tower of the bridge and jump onto one of the "arms" of the tower. 4) Look at the floating platform with the turret again and Screw Attack over to it. 5) Once on the upper part of the platform use the turret to destroy the stone in front of the PB Expansion. 6) Screw Attack to the slightly slanted part behind the blue cylinder above the Spider Ball track. 7) Space Jump around the cylinder and start a Screw Attack to the red edge above the door to Power Junction. Delay each jump of the Screw Attack as long as possible, to get the distance needed to reach the red edge. 8) Screw Attack over to the PB Expansion as usual. - Video Needed ---- Important notes (for both methods): - Getting the PB expansion only gives you 1 power bomb - You still must defeat the PB guardian and obtain the main PB expansion later on for the sky temple key in Dark Agon: Dark Oasis to appear. This trick is still handy for getting PB's early and avoid backtracking until sky temple key collection. ---- ''I thought this would work, but it currently doesnt, Maybe you can use it for ideas...'' :::Who is the author of this?::: ''Note by zell99: That was my original idea of which you can get a video [http://membres.lycos.fr/zell99/mp2/zell_mp2_earlypb.WMV here] but Red Scarlet confirmed that the pole needed to be scanned and nobody found a way over the glass except with early screw.'' Requirements: '''Spider Ball''' I thought I found a way to get the PB expansion w/o the screw attack and only the spider ball. Only one thing hindered this process. i still need to scan the module inside of the place that you blow up /w the power bomb. In the other ways you use the screw attack to do that. But what I did was after Dark Samus destroys the bridge, you have to 1) This is the part I havnt figured out... of course its the most important part too. you have to find a way inside of the glass cage and scan the pole. If you want to take up this task, (I highly doubt it) than you can try to do it w/o the screw attack. Im not too good with [[ghetto jump]]s and scan dashes, so you may want to try those. 2) After scanning the cage, proceed the way you normally would to get to the transport chamber. (spiderballing up the track) 3) After you boost to the other side dont bomb jump up. roll back slightly until you are over the lip in the track. Keep holding R while pressing X to get up from the Spider Ball. 4) If you are moving back in small enough increments, eventually if you are going slow enough, you will stand up, and not fall back. 5) Space jump over to the lower platform, and then spider ball up to the cannon. 6) While writing this I just realized that in order to activate the cannon, you have to scan the pole. While doing this it conveniantly activates the orb cannon, bringing you right to the big cannon. I completely overlooked this. But I am going to leave it up because it might help you in some of your other sequence breaking things. If it serves no purpose, just delete it. Maybe you can get across using a kip dash similar to [[Early Screw Attack]] to get over in the cage (by Going into the Abyss beside it.) ---- ''Discovered by: ??? Video by: Flamancipator'' This is the early power bomb expansion that can be acquired as soon as you've got Space Jump. Using the Secret World in Temple Assembly Site, you can wallcrawl to obtain the expansion from the next room in Secret World state, as shown in this video: http://www.samus.co.uk/flamy/earlypowerbomb.avi This is currently being considered for different speed usage capabilities and possibly a no-Gravity Boost game. For low% purposes, it does nothing since the Ing Cache in Dark Oasis (I believe it's called) will not appear until you pick up the main Power Bomb upgrade from Power Bomb Guardian. The video has been edited to include an exit method. It's quite unique and takes probably a few dozen seconds less than the door warping method. Overall this trick takes 2 minutes or so, and I definitely believe this is viable in a speed run using alternate routes. d6751467131623118702e83c8919570e6312f1c2 2137 2136 2005-06-02T04:42:31Z Flamancipator 69 wikitext text/x-wiki ''Discovered by: Zell(concept), Sparky(triggers needed/path), Kip(accomplishing with early screw)'' Requirements: [[Early Screw Attack]] and Spiderball. 1) Get both the Spiderball and [[Early Screw Attack]]. 2) Now go to Sanctuary entrance(where Dark Samus destroys the bridge). 3) Jump on the crate to your right when facing away from sanctuary. 4) Now jump on the pole to your left when facing away from sanctuary. 5) Screw attack to the platform below the turret. 6) Jump up into the Spiderball glass ring below the turret. 7) Screw attack back towards sanctuary and into the glass room with the scan pole(this is the room you would normally access by breaking the glass with a powerbomb). 8) Scan the pole, jump onto it, then jump out of the glass room. 9) Use the morph ball cannon to shoot back up and reach the turret to the right of the bridge. 10) Now proceed as you normally would: destroy the rock wall above sanctuary and above the door on the other side, and the debris to the right of sanctuary's entrance. Then Drop down, spider up to the top of Sanctuary, and screw attack or morph ball cannon across to get the expansion. [http://www.metroid2002.com/kip/sanctuary_entrance.avi A demonstration of obtaining the PB expansion early by Kip] ---- ''Another way to get early PB without Spider Ball discovered by Frozen Mr. Toastbrot'' Requirements: [[Early Screw Attack]] 1) Activate the turret as described above (Step 2-8). 2) Get to the Spiderball glass ring again. 3) Turn around to see the metal tower of the bridge and jump onto one of the "arms" of the tower. 4) Look at the floating platform with the turret again and Screw Attack over to it. 5) Once on the upper part of the platform use the turret to destroy the stone in front of the PB Expansion. 6) Screw Attack to the slightly slanted part behind the blue cylinder above the Spider Ball track. 7) Space Jump around the cylinder and start a Screw Attack to the red edge above the door to Power Junction. Delay each jump of the Screw Attack as long as possible, to get the distance needed to reach the red edge. 8) Screw Attack over to the PB Expansion as usual. - Video Needed ---- Important notes (for both methods): - Getting the PB expansion only gives you 1 power bomb - You still must defeat the PB guardian and obtain the main PB expansion later on for the sky temple key in Dark Agon: Dark Oasis to appear. This trick is still handy for getting PB's early and avoid backtracking until sky temple key collection. ---- ''I thought this would work, but it currently doesnt, Maybe you can use it for ideas...'' :::Who is the author of this?::: ''Note by zell99: That was my original idea of which you can get a video [http://membres.lycos.fr/zell99/mp2/zell_mp2_earlypb.WMV here] but Red Scarlet confirmed that the pole needed to be scanned and nobody found a way over the glass except with early screw.'' Requirements: '''Spider Ball''' I thought I found a way to get the PB expansion w/o the screw attack and only the spider ball. Only one thing hindered this process. i still need to scan the module inside of the place that you blow up /w the power bomb. In the other ways you use the screw attack to do that. But what I did was after Dark Samus destroys the bridge, you have to 1) This is the part I havnt figured out... of course its the most important part too. you have to find a way inside of the glass cage and scan the pole. If you want to take up this task, (I highly doubt it) than you can try to do it w/o the screw attack. Im not too good with [[ghetto jump]]s and scan dashes, so you may want to try those. 2) After scanning the cage, proceed the way you normally would to get to the transport chamber. (spiderballing up the track) 3) After you boost to the other side dont bomb jump up. roll back slightly until you are over the lip in the track. Keep holding R while pressing X to get up from the Spider Ball. 4) If you are moving back in small enough increments, eventually if you are going slow enough, you will stand up, and not fall back. 5) Space jump over to the lower platform, and then spider ball up to the cannon. 6) While writing this I just realized that in order to activate the cannon, you have to scan the pole. While doing this it conveniantly activates the orb cannon, bringing you right to the big cannon. I completely overlooked this. But I am going to leave it up because it might help you in some of your other sequence breaking things. If it serves no purpose, just delete it. Maybe you can get across using a kip dash similar to [[Early Screw Attack]] to get over in the cage (by Going into the Abyss beside it.) ---- ''Discovered by: ??? Video by: Flamancipator'' This is the early power bomb expansion that can be acquired as soon as you've got Space Jump. Using the Secret World in Temple Assembly Site, you can wallcrawl to obtain the expansion from the next room in Secret World state, as shown in this video: http://www.samus.co.uk/flamy/earlypowerbomb.avi This is currently being considered for different speed usage capabilities and possibly a no-Gravity Boost game. For low% purposes, it does nothing since the Ing Cache in Dark Oasis (I believe it's called) will not appear until you pick up the main Power Bomb upgrade from Power Bomb Guardian. In order to get back onto dry land, it's easiest to door warp back into the room with the energy tank protected by a red door in Temple Assembly Site. I will make a video of doing that as soon as I can. 5d4c375949c95cb86d1a103740400055e9eee0bc 2136 873 2005-01-02T02:14:25Z Frozen Mr. Toastbrot 19 wikitext text/x-wiki ''Discovered by: Zell(concept), Sparky(triggers needed/path), Kip(accomplishing with early screw)'' Requirements: [[Early Screw Attack]] and Spiderball. 1) Get both the Spiderball and [[Early Screw Attack]]. 2) Now go to Sanctuary entrance(where Dark Samus destroys the bridge). 3) Jump on the crate to your right when facing away from sanctuary. 4) Now jump on the pole to your left when facing away from sanctuary. 5) Screw attack to the platform below the turret. 6) Jump up into the Spiderball glass ring below the turret. 7) Screw attack back towards sanctuary and into the glass room with the scan pole(this is the room you would normally access by breaking the glass with a powerbomb). 8) Scan the pole, jump onto it, then jump out of the glass room. 9) Use the morph ball cannon to shoot back up and reach the turret to the right of the bridge. 10) Now proceed as you normally would: destroy the rock wall above sanctuary and above the door on the other side, and the debris to the right of sanctuary's entrance. Then Drop down, spider up to the top of Sanctuary, and screw attack or morph ball cannon across to get the expansion. [http://www.metroid2002.com/kip/sanctuary_entrance.avi A demonstration of obtaining the PB expansion early by Kip] ---- ''Another way to get early PB without Spider Ball discovered by Frozen Mr. Toastbrot'' Requirements: [[Early Screw Attack]] 1) Activate the turret as described above (Step 2-8). 2) Get to the Spiderball glass ring again. 3) Turn around to see the metal tower of the bridge and jump onto one of the "arms" of the tower. 4) Look at the floating platform with the turret again and Screw Attack over to it. 5) Once on the upper part of the platform use the turret to destroy the stone in front of the PB Expansion. 6) Screw Attack to the slightly slanted part behind the blue cylinder above the Spider Ball track. 7) Space Jump around the cylinder and start a Screw Attack to the red edge above the door to Power Junction. Delay each jump of the Screw Attack as long as possible, to get the distance needed to reach the red edge. 8) Screw Attack over to the PB Expansion as usual. - Video Needed ---- Important notes (for both methods): - Getting the PB expansion only gives you 1 power bomb - You still must defeat the PB guardian and obtain the main PB expansion later on for the sky temple key in Dark Agon: Dark Oasis to appear. This trick is still handy for getting PB's early and avoid backtracking until sky temple key collection. ---- ''I thought this would work, but it currently doesnt, Maybe you can use it for ideas...'' :::Who is the author of this?::: ''Note by zell99: That was my original idea of which you can get a video [http://membres.lycos.fr/zell99/mp2/zell_mp2_earlypb.WMV here] but Red Scarlet confirmed that the pole needed to be scanned and nobody found a way over the glass except with early screw.'' Requirements: '''Spider Ball''' I thought I found a way to get the PB expansion w/o the screw attack and only the spider ball. Only one thing hindered this process. i still need to scan the module inside of the place that you blow up /w the power bomb. In the other ways you use the screw attack to do that. But what I did was after Dark Samus destroys the bridge, you have to 1) This is the part I havnt figured out... of course its the most important part too. you have to find a way inside of the glass cage and scan the pole. If you want to take up this task, (I highly doubt it) than you can try to do it w/o the screw attack. Im not too good with [[ghetto jump]]s and scan dashes, so you may want to try those. 2) After scanning the cage, proceed the way you normally would to get to the transport chamber. (spiderballing up the track) 3) After you boost to the other side dont bomb jump up. roll back slightly until you are over the lip in the track. Keep holding R while pressing X to get up from the Spider Ball. 4) If you are moving back in small enough increments, eventually if you are going slow enough, you will stand up, and not fall back. 5) Space jump over to the lower platform, and then spider ball up to the cannon. 6) While writing this I just realized that in order to activate the cannon, you have to scan the pole. While doing this it conveniantly activates the orb cannon, bringing you right to the big cannon. I completely overlooked this. But I am going to leave it up because it might help you in some of your other sequence breaking things. If it serves no purpose, just delete it. Maybe you can get across using a kip dash similar to [[Early Screw Attack]] to get over in the cage (by Going into the Abyss beside it.) c8cf3230d45f65ecb5d98dede89da4095d563e7f 873 723 2004-12-22T16:58:37Z Zell99 3 wikitext text/x-wiki ''Discovered by: Zell(concept), Sparky(triggers needed/path), Kip(accomplishing with early screw)'' Requirements: [[Early Screw Attack]] and Spiderball. 1) Get both the Spiderball and [[Early Screw Attack]]. 2) Now go to Sanctuary entrance(where Dark Samus destroys the bridge). 3) Jump on the crate to your right when facing away from sanctuary. 4) Now jump on the pole to your left when facing away from sanctuary. 5) Screw attack to the platform below the turret. 6) Jump up into the Spiderball glass ring below the turret. 7) Screw attack back towards sanctuary and into the glass room with the scan pole(this is the room you would normally access by breaking the glass with a powerbomb). 8) Scan the pole, jump onto it, then jump out of the glass room. 9) Use the morph ball cannon to shoot back up and reach the turret to the right of the bridge. 10) Now proceed as you normally would: destroy the rock wall above sanctuary and above the door on the other side, and the debris to the right of sanctuary's entrance. Then Drop down, spider up to the top of Sanctuary, and screw attack or morph ball cannon across to get the expansion. [http://www.metroid2002.com/kip/sanctuary_entrance.avi A demonstration of obtaining the PB expansion early by Kip] ---- ''Another way to get early PB without Spider Ball discovered by Frozen Mr. Toastbrot'' Requirements: [[Early Screw Attack]] 1) Activate the turret as described above (Step 1-8). 2) Get to the Spiderball glass ring again. 3) Turn around to see the metal tower of the bridge and jump onto one of the "arms" of the tower. 4) Look at the floating platform with the turret again and Screw Attack over to it. 5) Once on the upper part of the platform use the turret to destroy the stone in front of the PB Expansion. 6) Screw Attack to the slightly slanted part behind the blue cylinder above the Spider Ball track. 7) Space Jump around the cylinder and start a Screw Attack to the red edge above the door to Power Junction. Delay each jump of the Screw Attack as long as possible, to get the distance needed to reach the red edge. 8) Screw Attack over to the PB Expansion as usual. - Video Needed ---- Important notes (for both methods): - Getting the PB expansion only gives you 1 power bomb - You still must defeat the PB guardian and obtain the main PB expansion later on for the sky temple key in Dark Agon: Dark Oasis to appear. This trick is still handy for getting PB's early and avoid backtracking until sky temple key collection. ---- ''I thought this would work, but it currently doesnt, Maybe you can use it for ideas...'' :::Who is the author of this?::: ''Note by zell99: That was my original idea of which you can get a video [http://membres.lycos.fr/zell99/mp2/zell_mp2_earlypb.WMV here] but Red Scarlet confirmed that the pole needed to be scanned and nobody found a way over the glass except with early screw.'' Requirements: '''Spider Ball''' I thought I found a way to get the PB expansion w/o the screw attack and only the spider ball. Only one thing hindered this process. i still need to scan the module inside of the place that you blow up /w the power bomb. In the other ways you use the screw attack to do that. But what I did was after Dark Samus destroys the bridge, you have to 1) This is the part I havnt figured out... of course its the most important part too. you have to find a way inside of the glass cage and scan the pole. If you want to take up this task, (I highly doubt it) than you can try to do it w/o the screw attack. Im not too good with [[ghetto jump]]s and scan dashes, so you may want to try those. 2) After scanning the cage, proceed the way you normally would to get to the transport chamber. (spiderballing up the track) 3) After you boost to the other side dont bomb jump up. roll back slightly until you are over the lip in the track. Keep holding R while pressing X to get up from the Spider Ball. 4) If you are moving back in small enough increments, eventually if you are going slow enough, you will stand up, and not fall back. 5) Space jump over to the lower platform, and then spider ball up to the cannon. 6) While writing this I just realized that in order to activate the cannon, you have to scan the pole. While doing this it conveniantly activates the orb cannon, bringing you right to the big cannon. I completely overlooked this. But I am going to leave it up because it might help you in some of your other sequence breaking things. If it serves no purpose, just delete it. Maybe you can get across using a kip dash similar to [[Early Screw Attack]] to get over in the cage (by Going into the Abyss beside it.) fa1592c3620907c8a9c4a7cdffa30366dba08ea9 723 709 2004-12-21T21:16:21Z Baby Sheegoth 79 wikitext text/x-wiki ''Discovered by: Zell(concept), Sparky(triggers needed/path), Kip(accomplishing with early screw)'' Requirements: [[Early Screw Attack]] and Spiderball. 1) Get both the Spiderball and [[Early Screw Attack]]. 2) Now go to Sanctuary entrance(where Dark Samus destroys the bridge). 3) Jump on the crate to your right when facing away from sanctuary. 4) Now jump on the pole to your left when facing away from sanctuary. 5) Screw attack to the platform below the turret. 6) Jump up into the Spiderball glass ring below the turret. 7) Screw attack back towards sanctuary and into the glass room with the scan pole(this is the room you would normally access by breaking the glass with a powerbomb). 8) Scan the pole, jump onto it, then jump out of the glass room. 9) Use the morph ball cannon to shoot back up and reach the turret to the right of the bridge. 10) Now proceed as you normally would: destroy the rock wall above sanctuary and above the door on the other side, and the debris to the right of sanctuary's entrance. Then Drop down, spider up to the top of Sanctuary, and screw attack or morph ball cannon across to get the expansion. [http://www.metroid2002.com/kip/sanctuary_entrance.avi A demonstration of obtaining the PB expansion early by Kip] ---- ''Another way to get early PB without Spider Ball discovered by Frozen Mr. Toastbrot'' Requirements: [[Early Screw Attack]] 1) Activate the turret as described above (Step 1-8). 2) Get to the Spiderball glass ring again. 3) Turn around to see the metal tower of the bridge and jump onto one of the "arms" of the tower. 4) Look at the floating platform with the turret again and Screw Attack over to it. 5) Once on the upper part of the platform use the turret to destroy the stone in front of the PB Expansion. 6) Screw Attack to the slightly slanted part behind the blue cylinder above the Spider Ball track. 7) Space Jump around the cylinder and start a Screw Attack to the red edge above the door to Power Junction. Delay each jump of the Screw Attack as long as possible, to get the distance needed to reach the red edge. 8) Screw Attack over to the PB Expansion as usual. - Video Needed ---- Important notes (for both methods): - Getting the PB expansion only gives you 1 power bomb - You still must defeat the PB guardian and obtain the main PB expansion later on for the sky temple key in Dark Agon: Dark Oasis to appear. This trick is still handy for getting PB's early and avoid backtracking until sky temple key collection. ---- ''I thought this would work, but it currently doesnt, Maybe you can use it for ideas...'' Requirements: '''Spider Ball''' I thought I found a way to get the PB expansion w/o the screw attack and only the spider ball. Only one thing hindered this process. i still need to scan the module inside of the place that you blow up /w the power bomb. In the other ways you use the screw attack to do that. But what I did was after Dark Samus destroys the bridge, you have to 1) This is the part I havnt figured out... of course its the most important part too. you have to find a way inside of the glass cage and scan the pole. If you want to take up this task, (I highly doubt it) than you can try to do it w/o the screw attack. Im not too good with [[ghetto jump]]s and scan dashes, so you may want to try those. 2) After scanning the cage, proceed the way you normally would to get to the transport chamber. (spiderballing up the track) 3) After you boost to the other side dont bomb jump up. roll back slightly until you are over the lip in the track. Keep holding R while pressing X to get up from the Spider Ball. 4) If you are moving back in small enough increments, eventually if you are going slow enough, you will stand up, and not fall back. 5) Space jump over to the lower platform, and then spider ball up to the cannon. 6) While writing this I just realized that in order to activate the cannon, you have to scan the pole. While doing this it conveniantly activates the orb cannon, bringing you right to the big cannon. I completely overlooked this. But I am going to leave it up because it might help you in some of your other sequence breaking things. If it serves no purpose, just delete it. Maybe you can get across using a kip dash similar to [[Early Screw Attack]] to get over in the cage (by Going into the Abyss beside it.) 19ea296bb93269daa91311e3528d8328c2de9dca 709 661 2004-12-17T22:45:54Z XMURDERx 95 wikitext text/x-wiki ''Discovered by: Zell(concept), Sparky(triggers needed/path), Kip(accomplishing with early screw)'' Requirements: [[Early Screw Attack]] and Spiderball. 1) Get both the Spiderball and [[Early Screw Attack]]. 2) Now go to Sanctuary entrance(where Dark Samus destroys the bridge). 3) Jump on the crate to your right when facing away from sanctuary. 4) Now jump on the pole to your left when facing away from sanctuary. 5) Screw attack to the platform below the turret. 6) Jump up into the Spiderball glass ring below the turret. 7) Screw attack back towards sanctuary and into the glass room with the scan pole(this is the room you would normally access by breaking the glass with a powerbomb). 8) Scan the pole, jump onto it, then jump out of the glass room. 9) Use the morph ball cannon to shoot back up and reach the turret to the right of the bridge. 10) Now proceed as you normally would: destroy the rock wall above sanctuary and above the door on the other side, and the debris to the right of sanctuary's entrance. Then Drop down, spider up to the top of Sanctuary, and screw attack or morph ball cannon across to get the expansion. [http://www.metroid2002.com/kip/sanctuary_entrance.avi A demonstration of obtaining the PB expansion early by Kip] ---- ''Another way to get early PB without Spider Ball discovered by Frozen Mr. Toastbrot'' Requirements: [[Early Screw Attack]] 1) Activate the turret as described above (Step 1-8). 2) Get to the Spiderball glass ring again. 3) Turn around to see the metal tower of the bridge and jump onto one of the "arms" of the tower. 4) Look at the floating platform with the turret again and Screw Attack over to it. 5) Once on the upper part of the platform use the turret to destroy the stone in front of the PB Expansion. 6) Screw Attack to the slightly slanted part behind the blue cylinder above the Spider Ball track. 7) Space Jump around the cylinder and start a Screw Attack to the red edge above the door to Power Junction. Delay each jump of the Screw Attack as long as possible, to get the distance needed to reach the red edge. 8) Screw Attack over to the PB Expansion as usual. - Video Needed ---- Important notes (for both methods): - Getting the PB expansion only gives you 1 power bomb - You still must defeat the PB guardian and obtain the main PB expansion later on for the sky temple key in Dark Agon: Dark Oasis to appear. This trick is still handy for getting PB's early and avoid backtracking until sky temple key collection. ---- ''I thought this would work, but it currently doesnt, Maybe you can use it for ideas...'' Requirements: '''Spider Ball''' I thought I found a way to get the PB expansion w/o the screw attack and only the spider ball. Only one thing hindered this process. i still need to scan the module inside of the place that you blow up /w the power bomb. In the other ways you use the screw attack to do that. But what I did was after Dark Samus destroys the bridge, you have to 1) This is the part I havnt figured out... of course its the most important part too. you have to find a way inside of the glass cage and scan the pole. If you want to take up this task, (I highly doubt it) than you can try to do it w/o the screw attack. Im not too good with [[ghetto jump]]s and scan dashes, so you may want to try those. 2) After scanning the cage, proceed the way you normally would to get to the transport chamber. (spiderballing up the track) 3) After you boost to the other side dont bomb jump up. roll back slightly until you are over the lip in the track. Keep holding R while pressing X to get up from the Spider Ball. 4) If you are moving back in small enough increments, eventually if you are going slow enough, you will stand up, and not fall back. 5) Space jump over to the lower platform, and then spider ball up to the cannon. 6) While writing this I just realized that in order to activate the cannon, you have to scan the pole. While doing this it conveniantly activates the orb cannon, bringing you right to the big cannon. I completely overlooked this. But I am going to leave it up because it might help you in some of your other sequence breaking things. If it serves no purpose, just delete it. ---- 5cbf3ff93c48390936ba65fbfcc724fac77320e8 661 660 2004-12-17T22:40:15Z XMURDERx 95 wikitext text/x-wiki ''Discovered by: Zell(concept), Sparky(triggers needed/path), Kip(accomplishing with early screw)'' Requirements: [[Early Screw Attack]] and Spiderball. 1) Get both the Spiderball and [[Early Screw Attack]]. 2) Now go to Sanctuary entrance(where Dark Samus destroys the bridge). 3) Jump on the crate to your right when facing away from sanctuary. 4) Now jump on the pole to your left when facing away from sanctuary. 5) Screw attack to the platform below the turret. 6) Jump up into the Spiderball glass ring below the turret. 7) Screw attack back towards sanctuary and into the glass room with the scan pole(this is the room you would normally access by breaking the glass with a powerbomb). 8) Scan the pole, jump onto it, then jump out of the glass room. 9) Use the morph ball cannon to shoot back up and reach the turret to the right of the bridge. 10) Now proceed as you normally would: destroy the rock wall above sanctuary and above the door on the other side, and the debris to the right of sanctuary's entrance. Then Drop down, spider up to the top of Sanctuary, and screw attack or morph ball cannon across to get the expansion. [http://www.metroid2002.com/kip/sanctuary_entrance.avi A demonstration of obtaining the PB expansion early by Kip] ---- ''Another way to get early PB without Spider Ball discovered by Frozen Mr. Toastbrot'' Requirements: [[Early Screw Attack]] 1) Activate the turret as described above (Step 1-8). 2) Get to the Spiderball glass ring again. 3) Turn around to see the metal tower of the bridge and jump onto one of the "arms" of the tower. 4) Look at the floating platform with the turret again and Screw Attack over to it. 5) Once on the upper part of the platform use the turret to destroy the stone in front of the PB Expansion. 6) Screw Attack to the slightly slanted part behind the blue cylinder above the Spider Ball track. 7) Space Jump around the cylinder and start a Screw Attack to the red edge above the door to Power Junction. Delay each jump of the Screw Attack as long as possible, to get the distance needed to reach the red edge. 8) Screw Attack over to the PB Expansion as usual. - Video Needed ---- Important notes (for both methods): - Getting the PB expansion only gives you 1 power bomb - You still must defeat the PB guardian and obtain the main PB expansion later on for the sky temple key in Dark Agon: Dark Oasis to appear. This trick is still handy for getting PB's early and avoid backtracking until sky temple key collection. ---- ''I thought this would work, but it currently doesnt, Maybe you can use it for ideas...'' Requirements: '''Spider Ball''' I thought I found a way to get the PB expansion w/o the screw attack and only the spider ball. Only one thing hindered this process. i still need to scan the module inside of the place that you blow up /w the power bomb. In the other ways you use the screw attack to do that. But what I did was after Dark Samus destroys the bridge, you have to 1) This is the part I havnt figured out... of course its the most important part too. you have to find a way inside of the glass cage and scan the pole. If you want to take up this task, (I highly doubt it) than you can try to do it w/o the screw attack. Im not too good with ghetto jumps and scan dashes, so you may want to try those. 2) After scanning the cage, proceed the way you normally would to get to the transport chamber. (spiderballing up the track) 3) After you boost to the other side dont bomb jump up. roll back slightly until you are over the lip in the track. Keep holding R while pressing X to get up from the Spider Ball. 4) If you are moving back in small enough increments, eventually if you are going slow enough, you will stand up, and not fall back. 5) Space jump over to the lower platform, and then spider ball up to the cannon. 6) While writing this I just realized that in order to activate the cannon, you have to scan the pole. While doing this it conveniantly activates the orb cannon, bringing you right to the big cannon. I completely overlooked this. But I am going to leave it up because it might help you in some of your other sequence breaking things. If it serves no purpose, just delete it. ---- d88da37219cec8f21d699b6b492cc20d3f5df536 660 659 2004-12-17T22:35:30Z XMURDERx 95 wikitext text/x-wiki ''Discovered by: Zell(concept), Sparky(triggers needed/path), Kip(accomplishing with early screw)'' Requirements: [[Early Screw Attack]] and Spiderball. 1) Get both the Spiderball and [[Early Screw Attack]]. 2) Now go to Sanctuary entrance(where Dark Samus destroys the bridge). 3) Jump on the crate to your right when facing away from sanctuary. 4) Now jump on the pole to your left when facing away from sanctuary. 5) Screw attack to the platform below the turret. 6) Jump up into the Spiderball glass ring below the turret. 7) Screw attack back towards sanctuary and into the glass room with the scan pole(this is the room you would normally access by breaking the glass with a powerbomb). 8) Scan the pole, jump onto it, then jump out of the glass room. 9) Use the morph ball cannon to shoot back up and reach the turret to the right of the bridge. 10) Now proceed as you normally would: destroy the rock wall above sanctuary and above the door on the other side, and the debris to the right of sanctuary's entrance. Then Drop down, spider up to the top of Sanctuary, and screw attack or morph ball cannon across to get the expansion. [http://www.metroid2002.com/kip/sanctuary_entrance.avi A demonstration of obtaining the PB expansion early by Kip] ---- ''Another way to get early PB without Spider Ball discovered by Frozen Mr. Toastbrot'' Requirements: [[Early Screw Attack]] 1) Activate the turret as described above (Step 1-8). 2) Get to the Spiderball glass ring again. 3) Turn around to see the metal tower of the bridge and jump onto one of the "arms" of the tower. 4) Look at the floating platform with the turret again and Screw Attack over to it. 5) Once on the upper part of the platform use the turret to destroy the stone in front of the PB Expansion. 6) Screw Attack to the slightly slanted part behind the blue cylinder above the Spider Ball track. 7) Space Jump around the cylinder and start a Screw Attack to the red edge above the door to Power Junction. Delay each jump of the Screw Attack as long as possible, to get the distance needed to reach the red edge. 8) Screw Attack over to the PB Expansion as usual. - Video Needed ---- Important notes (for both methods): - Getting the PB expansion only gives you 1 power bomb - You still must defeat the PB guardian and obtain the main PB expansion later on for the sky temple key in Dark Agon: Dark Oasis to appear. This trick is still handy for getting PB's early and avoid backtracking until sky temple key collection. ---- ''I thought this would work, but it currently doesnt, Maybe you can use it for ideas...'' Requirements: Spider Ball I thought I found a way to get the PB expansion w/o the screw attack and only the spider ball. Only one thing hindered this process. i still need to scan the module inside of the place that you blow up /w the power bomb. In the other ways you use the screw attack to do that. But what I did was after Dark Samus destroys the bridge, you have to 1) This is the part I havnt figured out... of course its the most important part too. you have to find a way inside of the glass cage and scan the pole. If you want to take up this task, (I highly doubt it) than you can try to do it w/o the screw attack. Im not too good with ghetto jumps and scan dashes, so you may want to try those. 2) After scanning the cage, proceed the way you normally would to get to the transport chamber. (spiderballing up the track) 3) After you boost to the other side dont bomb jump up. roll back slightly until you are over the lip in the track. Keep holding R while pressing X to get up from the Spider Ball. 4) If you are moving back in small enough increments, eventually if you are going slow enough, you will stand up, and not fall back. 5) Space jump over to the lower platform, and then spider ball up to the cannon. 6) While writing this I just realized that in order to activate the cannon, you have to scan the pole. While doing this it conveniantly activates the orb cannon, bringing you right to the big cannon. I completely overlooked this. But I am going to leave it up because it might help you in some of your other sequence breaking things. If it serves no purpose, just delete it. ---- 631e1ddf98a9f8ec68255b51d702ad7a82942b61 659 658 2004-12-17T22:33:08Z XMURDERx 95 wikitext text/x-wiki ''Discovered by: Zell(concept), Sparky(triggers needed/path), Kip(accomplishing with early screw)'' Requirements: [[Early Screw Attack]] and Spiderball. 1) Get both the Spiderball and [[Early Screw Attack]]. 2) Now go to Sanctuary entrance(where Dark Samus destroys the bridge). 3) Jump on the crate to your right when facing away from sanctuary. 4) Now jump on the pole to your left when facing away from sanctuary. 5) Screw attack to the platform below the turret. 6) Jump up into the Spiderball glass ring below the turret. 7) Screw attack back towards sanctuary and into the glass room with the scan pole(this is the room you would normally access by breaking the glass with a powerbomb). 8) Scan the pole, jump onto it, then jump out of the glass room. 9) Use the morph ball cannon to shoot back up and reach the turret to the right of the bridge. 10) Now proceed as you normally would: destroy the rock wall above sanctuary and above the door on the other side, and the debris to the right of sanctuary's entrance. Then Drop down, spider up to the top of Sanctuary, and screw attack or morph ball cannon across to get the expansion. [http://www.metroid2002.com/kip/sanctuary_entrance.avi A demonstration of obtaining the PB expansion early by Kip] ---- ''Another way to get early PB without Spider Ball discovered by Frozen Mr. Toastbrot'' Requirements: [[Early Screw Attack]] 1) Activate the turret as described above (Step 1-8). 2) Get to the Spiderball glass ring again. 3) Turn around to see the metal tower of the bridge and jump onto one of the "arms" of the tower. 4) Look at the floating platform with the turret again and Screw Attack over to it. 5) Once on the upper part of the platform use the turret to destroy the stone in front of the PB Expansion. 6) Screw Attack to the slightly slanted part behind the blue cylinder above the Spider Ball track. 7) Space Jump around the cylinder and start a Screw Attack to the red edge above the door to Power Junction. Delay each jump of the Screw Attack as long as possible, to get the distance needed to reach the red edge. 8) Screw Attack over to the PB Expansion as usual. - Video Needed ---- Important notes (for both methods): - Getting the PB expansion only gives you 1 power bomb - You still must defeat the PB guardian and obtain the main PB expansion later on for the sky temple key in Dark Agon: Dark Oasis to appear. This trick is still handy for getting PB's early and avoid backtracking until sky temple key collection. ---- I thought I found a way to get the PB expansion w/o the screw attack and only the spider ball. Only one thing hindered this process. i still need to scan the module inside of the place that you blow up /w the power bomb. In the other ways you use the screw attack to do that. But what I did was after Dark Samus destroys the bridge, you have to 1) This is the part I havnt figured out... of course its the most important part too. you have to find a way inside of the glass cage and scan the pole. If you want to take up this task, (I highly doubt it) than you can try to do it w/o the screw attack. Im not too good with ghetto jumps and scan dashes, so you may want to try those. 2) After scanning the cage, proceed the way you normally would to get to the transport chamber. (spiderballing up the track) 3) After you boost to the other side dont bomb jump up. roll back slightly until you are over the lip in the track. Keep holding R while pressing X to get up from the Spider Ball. 4) If you are moving back in small enough increments, eventually if you are going slow enough, you will stand up, and not fall back. 5) Space jump over to the lower platform, and then spider ball up to the cannon. 6) While writing this I just realized that in order to activate the cannon, you have to scan the pole. While doing this it conveniantly activates the orb cannon, bringing you right to the big cannon. I completely overlooked this. But I am going to leave it up because it might help you in some of your other sequence breaking things. If it serves no purpose, just delete it. ---- 65c582bb940f7cc3dc29f80141a956ca9be62f80 658 652 2004-12-16T22:47:10Z Frozen Mr. Toastbrot 19 wikitext text/x-wiki ''Discovered by: Zell(concept), Sparky(triggers needed/path), Kip(accomplishing with early screw)'' Requirements: [[Early Screw Attack]] and Spiderball. 1) Get both the Spiderball and [[Early Screw Attack]]. 2) Now go to Sanctuary entrance(where Dark Samus destroys the bridge). 3) Jump on the crate to your right when facing away from sanctuary. 4) Now jump on the pole to your left when facing away from sanctuary. 5) Screw attack to the platform below the turret. 6) Jump up into the Spiderball glass ring below the turret. 7) Screw attack back towards sanctuary and into the glass room with the scan pole(this is the room you would normally access by breaking the glass with a powerbomb). 8) Scan the pole, jump onto it, then jump out of the glass room. 9) Use the morph ball cannon to shoot back up and reach the turret to the right of the bridge. 10) Now proceed as you normally would: destroy the rock wall above sanctuary and above the door on the other side, and the debris to the right of sanctuary's entrance. Then Drop down, spider up to the top of Sanctuary, and screw attack or morph ball cannon across to get the expansion. [http://www.metroid2002.com/kip/sanctuary_entrance.avi A demonstration of obtaining the PB expansion early by Kip] ---- ''Another way to get early PB without Spider Ball discovered by Frozen Mr. Toastbrot'' Requirements: [[Early Screw Attack]] 1) Activate the turret as described above (Step 1-8). 2) Get to the Spiderball glass ring again. 3) Turn around to see the metal tower of the bridge and jump onto one of the "arms" of the tower. 4) Look at the floating platform with the turret again and Screw Attack over to it. 5) Once on the upper part of the platform use the turret to destroy the stone in front of the PB Expansion. 6) Screw Attack to the slightly slanted part behind the blue cylinder above the Spider Ball track. 7) Space Jump around the cylinder and start a Screw Attack to the red edge above the door to Power Junction. Delay each jump of the Screw Attack as long as possible, to get the distance needed to reach the red edge. 8) Screw Attack over to the PB Expansion as usual. - Video Needed ---- Important notes (for both methods): - Getting the PB expansion only gives you 1 power bomb - You still must defeat the PB guardian and obtain the main PB expansion later on for the sky temple key in Dark Agon: Dark Oasis to appear. This trick is still handy for getting PB's early and avoid backtracking until sky temple key collection. 885abb3ef38ab20ce5d9de8619f6dac5052271a6 652 637 2004-12-15T20:36:03Z Frozen Mr. Toastbrot 19 easier method to reach red edge wikitext text/x-wiki ''Discovered by: Zell(concept), Sparky(triggers needed/path), Kip(accomplishing with early screw)'' Requirements: [[Early Screw Attack]] and Spiderball. 1) Get both the Spiderball and [[Early Screw Attack]]. 2) Now go to Sanctuary entrance(where Dark Samus destroys the bridge). 3) Jump on the crate to your right when facing away from sanctuary. 4) Now jump on the pole to your left when facing away from sanctuary. 5) Screw attack to the platform below the turret. 6) Jump up into the Spiderball glass ring below the turret. 7) Screw attack back towards sanctuary and into the glass room with the scan pole(this is the room you would normally access by breaking the glass with a powerbomb). 8) Scan the pole, jump onto it, then jump out of the glass room. 9) Use the morph ball cannon to shoot back up and reach the turret to the right of the bridge. 10) Now proceed as you normally would: destroy the rock wall above sanctuary and above the door on the other side, and the debris to the right of sanctuary's entrance. Then Drop down, spider up to the top of Sanctuary, and screw attack or morph ball cannon across to get the expansion. Important notes: - Getting the PB expansion only gives you 1 power bomb - You still must defeat the PB guardian and obtain the main PB expansion later on for the sky temple key in Dark Agon: Dark Oasis to appear. This trick is still handy for getting PB's early and avoid backtracking until sky temple key collection. [http://www.metroid2002.com/kip/sanctuary_entrance.avi A demonstration of obtaining the PB expansion early by Kip] ---- ''Another way to get early PB without Spider Ball discovered by Frozen Mr. Toastbrot'' Requirements: [[Early Screw Attack]] 1) Activate the turret as described above (Step 1-8). 2) Get to the Spiderball glass ring again. 3) Turn around to see the metal tower of the bridge and jump onto one of the "arms" of the tower. 4) Look at the floating platform with the turret again and Screw Attack over to it. 5) Once on the upper part of the platform use the turret to destroy the stone in front of the PB Expansion. 6) Screw Attack to the slightly slanted part behind the blue cylinder above the Spider Ball track. 7) Space Jump around the cylinder and start a Screw Attack to the red edge above the door to Power Junction. Delay each jump of the Screw Attack as long as possible, to get the distance needed to reach the red edge. 8) Screw Attack over to the PB Expansion as usual. Notes: - Video needed 26cb630b18de10bece226b16ede4b7228b254ea8 637 631 2004-12-15T14:10:54Z Frozen Mr. Toastbrot 19 easier way to get to the turret without spider wikitext text/x-wiki ''Discovered by: Zell(concept), Sparky(triggers needed/path), Kip(accomplishing with early screw)'' Requirements: [[Early Screw Attack]] and Spiderball. 1) Get both the Spiderball and [[Early Screw Attack]]. 2) Now go to Sanctuary entrance(where Dark Samus destroys the bridge). 3) Jump on the crate to your right when facing away from sanctuary. 4) Now jump on the pole to your left when facing away from sanctuary. 5) Screw attack to the platform below the turret. 6) Jump up into the Spiderball glass ring below the turret. 7) Screw attack back towards sanctuary and into the glass room with the scan pole(this is the room you would normally access by breaking the glass with a powerbomb). 8) Scan the pole, jump onto it, then jump out of the glass room. 9) Use the morph ball cannon to shoot back up and reach the turret to the right of the bridge. 10) Now proceed as you normally would: destroy the rock wall above sanctuary and above the door on the other side, and the debris to the right of sanctuary's entrance. Then Drop down, spider up to the top of Sanctuary, and screw attack or morph ball cannon across to get the expansion. Important notes: - Getting the PB expansion only gives you 1 power bomb - You still must defeat the PB guardian and obtain the main PB expansion later on for the sky temple key in Dark Agon: Dark Oasis to appear. This trick is still handy for getting PB's early and avoid backtracking until sky temple key collection. [http://www.metroid2002.com/kip/sanctuary_entrance.avi A demonstration of obtaining the PB expansion early by Kip] ---- ''Another way to get early PB without Spider Ball discovered by Frozen Mr. Toastbrot'' Requirements: [[Early Screw Attack]] 1) Activate the turret as described above (Step 1-8). 2) Get to the Spiderball glass ring again. 3) Turn around to see the metal tower of the bridge and jump onto one of the "arms" of the tower. 4) Look at the floating platform with the turret again and Screw Attack over to it. 5) Once on the upper part of the platform use the turret to destroy the stone in front of the PB Expansion. 6) Look the platform with the red egdes above the door to Power Junction. Jump onto the fence and do a Screw Attack over to the platform. You'll need to get a maximum of height for the Screw Attack, otherwise you'll bounce of and fall. If you did it correctly, you'll hit the edge of the platform and slip onto it. ''Landing on the platform will hardly ever be the case. Don't try to get there unless you have a lot of patience.'' 7) Screw Attack over to the PB Expansion as usual. Notes: - Video needed 9a1b4bbfa5a77ab5b7f70aa8eca4877c5e897a06 631 600 2004-12-14T19:47:34Z Frozen Mr. Toastbrot 19 wikitext text/x-wiki ''Discovered by: Zell(concept), Sparky(triggers needed/path), Kip(accomplishing with early screw)'' Requirements: [[Early Screw Attack]] and Spiderball. 1) Get both the Spiderball and [[Early Screw Attack]]. 2) Now go to Sanctuary entrance(where Dark Samus destroys the bridge). 3) Jump on the crate to your right when facing away from sanctuary. 4) Now jump on the pole to your left when facing away from sanctuary. 5) Screw attack to the platform below the turret. 6) Jump up into the Spiderball glass ring below the turret. 7) Screw attack back towards sanctuary and into the glass room with the scan pole(this is the room you would normally access by breaking the glass with a powerbomb). 8) Scan the pole, jump onto it, then jump out of the glass room. 9) Use the morph ball cannon to shoot back up and reach the turret to the right of the bridge. 10) Now proceed as you normally would: destroy the rock wall above sanctuary and above the door on the other side, and the debris to the right of sanctuary's entrance. Then Drop down, spider up to the top of Sanctuary, and screw attack or morph ball cannon across to get the expansion. Important notes: - Getting the PB expansion only gives you 1 power bomb - You still must defeat the PB guardian and obtain the main PB expansion later on for the sky temple key in Dark Agon: Dark Oasis to appear. This trick is still handy for getting PB's early and avoid backtracking until sky temple key collection. [http://www.metroid2002.com/kip/sanctuary_entrance.avi A demonstration of obtaining the PB expansion early by Kip] ---- ''Another way to get early PB without Spider Ball discovered by Frozen Mr. Toastbrot'' Requirements: [[Early Screw Attack]] 1) Activate the turret as described above (Step 1-8). 2) Get to the Spiderball glass ring again. 3) Look at the door leading to Temple Transport Access. There is a tall rock left of it, with a plain surface and some mechanical stuff left of it. Screw Attack onto that rock and face the floating platform again. 4) Use the mechanical stuff next to the rock to get a ghetto effect for the space jump before starting a Screw Attack to the upper part of the floating platform. If you're lucky, you'll make it onto the floating platform. 5) Once on the upper part of the platform use the turret to destroy the stone in front of the PB Expansion. 6) Look the platform with the red egdes above the door to Power Junction. Jump onto the fence and do a Screw Attack over to the platform. You'll need to get a maximum of height for the Screw Attack, otherwise you'll bounce of and fall. If you did it correctly, you'll hit the edge of the platform and slip onto it. 7) Screw Attack over to the PB Expansion as usual. Notes: - Video needed d4aaf68e73dc06237112fd3f6a586f575ff99938 600 599 2004-12-14T19:46:35Z Frozen Mr. Toastbrot 19 wikitext text/x-wiki ''Discovered by: Zell(concept), Sparky(triggers needed/path), Kip(accomplishing with early screw)'' Requirements: [[Early Screw Attack]] and Spiderball. 1) Get both the Spiderball and [[Early Screw Attack]]. 2) Now go to Sanctuary entrance(where Dark Samus destroys the bridge). 3) Jump on the crate to your right when facing away from sanctuary. 4) Now jump on the pole to your left when facing away from sanctuary. 5) Screw attack to the platform below the turret. 6) Jump up into the Spiderball glass ring below the turret. 7) Screw attack back towards sanctuary and into the glass room with the scan pole(this is the room you would normally access by breaking the glass with a powerbomb). 8) Scan the pole, jump onto it, then jump out of the glass room. 9) Use the morph ball cannon to shoot back up and reach the turret to the right of the bridge. 10) Now proceed as you normally would: destroy the rock wall above sanctuary and above the door on the other side, and the debris to the right of sanctuary's entrance. Then Drop down, spider up to the top of Sanctuary, and screw attack or morph ball cannon across to get the expansion. Important notes: - Getting the PB expansion only gives you 1 power bomb - You still must defeat the PB guardian and obtain the main PB expansion later on for the sky temple key in Dark Agon: Dark Oasis to appear. This trick is still handy for getting PB's early and avoid backtracking until sky temple key collection. [http://www.metroid2002.com/kip/sanctuary_entrance.avi A demonstration of obtaining the PB expansion early by Kip] ---- ''Another way to get early PB without Spider Ball discovered by Frozen Mr. Toastbrot'' Requirements: [[Early Screw Attack]] 1) Activate the turret as described above. 2) Get to the Spiderball glass ring again. 3) Look at the door leading to Temple Transport Access. There is a tall rock left of it, with a plain surface and some mechanical stuff left of it. Screw Attack onto that rock and face the floating platform again. 4) Use the mechanical stuff next to the rock to get a ghetto effect for the space jump before starting a Screw Attack to the upper part of the floating platform. If you're lucky, you'll make it onto the floating platform. 5) Once on the upper part of the platform use the turret to destroy the stone in front of the PB Expansion. 6) Look the platform with the red egdes above the door to Power Junction. Jump onto the fence and do a Screw Attack over to the platform. You'll need to get a maximum of height for the Screw Attack, otherwise you'll bounce of and fall. If you did it correctly, you'll hit the edge of the platform and slip onto it. 7) Screw Attack over to the PB Expansion as usual. Notes: - Video needed 3616f7c2f06773e06131d9773045e7925a74dd30 599 598 2004-12-14T18:26:12Z Frozen Mr. Toastbrot 19 turret does work without ds destroying the bridge. note deleted wikitext text/x-wiki ''Discovered by: Zell(concept), Sparky(triggers needed/path), Kip(accomplishing with early screw)'' Requirements: [[Early Screw Attack]] and Spiderball. 1) Get both the Spiderball and [[Early Screw Attack]]. 2) Now go to Sanctuary entrance(where Dark Samus destroys the bridge). 3) Jump on the crate to your right when facing away from sanctuary. 4) Now jump on the pole to your left when facing away from sanctuary. 5) Screw attack to the platform below the turret. 6) Jump up into the Spiderball glass ring below the turret. 7) Screw attack back towards sanctuary and into the glass room with the scan pole(this is the room you would normally access by breaking the glass with a powerbomb). 8) Scan the pole, jump onto it, then jump out of the glass room. 9) Use the morph ball cannon to shoot back up and reach the turret to the right of the bridge. 10) Now proceed as you normally would: destroy the rock wall above sanctuary and above the door on the other side, and the debris to the right of sanctuary's entrance. Then Drop down, spider up to the top of Sanctuary, and screw attack or morph ball cannon across to get the expansion. Important notes: - Getting the PB expansion only gives you 1 power bomb - You still must defeat the PB guardian and obtain the main PB expansion later on for the sky temple key in Dark Agon: Dark Oasis to appear. This trick is still handy for getting PB's early and avoid backtracking until sky temple key collection. [http://www.metroid2002.com/kip/sanctuary_entrance.avi A demonstration of obtaining the PB expansion early by Kip] ---- ''Another way to get early PB without Spider Ball discovered by Frozen Mr. Toastbrot'' -Video needed To get to the PB Expansion is somehow tricky, as you need to get a maximum height for some Screw Attacks. Anyway here's how I did it. First activate the turret. Then Screw Attack onto the floating platform with the morph ball cannon and space jump onto the upper ring again. Now look at the door leading to the elevator. There is a tall rock left of it, with a plain surface and some mechanical stuff left of it. Screw Attack onto that rock and face the floating platform again. Now is where the fun begins. Use the mechanical stuff next to the rock to get a ghetto effect for the space jump before starting a screw attack to the upper part of the floating platform. If you're very lucky, you'll make it onto the floating platform. If you're not that lucky, you'll hit the "fence" of the platform, fall down and respawn at the top part of the plattform. If you're not lucky at all, you'll respawn at the lower part of the platform. Once on the upper part of the platform use the turret to destroy the stone in front of the PB Expansion. Then turn to see the platform with the dead Luminoth. Jump onto the fence and do a Screw Attack over to the platform. You'll need to get a maximum of height out of the Screw Attack, otherwise you'll bounce of and fall. If you did it correctly, you'll hit the edge of the platform and slip over it. Now you can Screw Attack over to the PB Expansion. f68b032766b1e337c761942fcb08d4893f6569ab 598 587 2004-12-13T18:40:24Z Solr Flare 5 wikitext text/x-wiki ''Discovered by: Zell(concept), Sparky(triggers needed/path), Kip(accomplishing with early screw)'' Requirements: [[Early Screw Attack]] and Spiderball. 1) Get both the Spiderball and [[Early Screw Attack]]. 2) Now go to Sanctuary entrance(where Dark Samus destroys the bridge). 3) Jump on the crate to your right when facing away from sanctuary. 4) Now jump on the pole to your left when facing away from sanctuary. 5) Screw attack to the platform below the turret. 6) Jump up into the Spiderball glass ring below the turret. 7) Screw attack back towards sanctuary and into the glass room with the scan pole(this is the room you would normally access by breaking the glass with a powerbomb). 8) Scan the pole, jump onto it, then jump out of the glass room. 9) Use the morph ball cannon to shoot back up and reach the turret to the right of the bridge. 10) Now proceed as you normally would: destroy the rock wall above sanctuary and above the door on the other side, and the debris to the right of sanctuary's entrance. Then Drop down, spider up to the top of Sanctuary, and screw attack or morph ball cannon across to get the expansion. Important notes: - Getting the PB expansion only gives you 1 power bomb - You still must defeat the PB guardian and obtain the main PB expansion later on for the sky temple key in Dark Agon: Dark Oasis to appear. This trick is still handy for getting PB's early and avoid backtracking until sky temple key collection. [http://www.metroid2002.com/kip/sanctuary_entrance.avi A demonstration of obtaining the PB expansion early by Kip] ---- ''Another way to get early PB without Spider Ball discovered by Frozen Mr. Toastbrot'' -Video needed To get to the PB Expansion is somehow tricky, as you need to get a maximum height for some Screw Attacks. Anyway here's how I did it. First activate the turret. Then Screw Attack onto the floating platform with the morph ball cannon and space jump onto the upper ring again. Now look at the door leading to the elevator. There is a tall rock left of it, with a plain surface and some mechanical stuff left of it. Screw Attack onto that rock and face the floating platform again. Now is where the fun begins. Use the mechanical stuff next to the rock to get a ghetto effect for the space jump before starting a screw attack to the upper part of the floating platform. If you're very lucky, you'll make it onto the floating platform. If you're not that lucky, you'll hit the "fence" of the platform, fall down and respawn at the top part of the plattform. If you're not lucky at all, you'll respawn at the lower part of the platform. Once on the upper part of the platform use the turret to destroy the stone in front of the PB Expansion. Then turn to see the platform with the dead Luminoth. Jump onto the fence and do a Screw Attack over to the platform. You'll need to get a maximum of height out of the Screw Attack, otherwise you'll bounce of and fall. If you did it correctly, you'll hit the edge of the platform and slip over it. Now you can Screw Attack over to the PB Expansion. '''''Note:''''' You will still need to get the spiderball first before attempting this alternate method as the turret is only active when DS destroys the bridge, which is triggered by getting spiderball. 2593f57a354d7eceaf924c11642d0392b3ecf838 587 586 2004-12-13T12:59:19Z Frozen Mr. Toastbrot 19 added a way to get PB without spider ball wikitext text/x-wiki ''Discovered by: Zell(concept), Sparky(triggers needed/path), Kip(accomplishing with early screw)'' Requirements: [[Early Screw Attack]] and Spiderball. 1) Get both the Spiderball and [[Early Screw Attack]]. 2) Now go to Sanctuary entrance(where Dark Samus destroys the bridge). 3) Jump on the crate to your right when facing away from sanctuary. 4) Now jump on the pole to your left when facing away from sanctuary. 5) Screw attack to the platform below the turret. 6) Jump up into the Spiderball glass ring below the turret. 7) Screw attack back towards sanctuary and into the glass room with the scan pole(this is the room you would normally access by breaking the glass with a powerbomb). 8) Scan the pole, jump onto it, then jump out of the glass room. 9) Use the morph ball cannon to shoot back up and reach the turret to the right of the bridge. 10) Now proceed as you normally would: destroy the rock wall above sanctuary and above the door on the other side, and the debris to the right of sanctuary's entrance. Then Drop down, spider up to the top of Sanctuary, and screw attack or morph ball cannon across to get the expansion. Important notes: - Getting the PB expansion only gives you 1 power bomb - You still must defeat the PB guardian and obtain the main PB expansion later on for the sky temple key in Dark Agon: Dark Oasis to appear. This trick is still handy for getting PB's early and avoid backtracking until sky temple key collection. [http://www.metroid2002.com/kip/sanctuary_entrance.avi A demonstration of obtaining the PB expansion early by Kip] ---- ''Another way to get early PB without Spider Ball discovered by Frozen Mr. Toastbrot'' -Video needed To get to the PB Expansion is somehow tricky, as you need to get a maximum height for some Screw Attacks. Anyway here's how I did it. First activate the turret. Then Screw Attack onto the floating platform with the morph ball cannon and space jump onto the upper ring again. Now look at the door leading to the elevator. There is a tall rock left of it, with a plain surface and some mechanical stuff left of it. Screw Attack onto that rock and face the floating platform again. Now is where the fun begins. Use the mechanical stuff next to the rock to get a ghetto effect for the space jump before starting a screw attack to the upper part of the floating platform. If you're very lucky, you'll make it onto the floating platform. If you're not that lucky, you'll hit the "fence" of the platform, fall down and respawn at the top part of the plattform. If you're not lucky at all, you'll respawn at the lower part of the platform. Once on the upper part of the platform use the turret to destroy the stone in front of the PB Expansion. Then turn to see the platform with the dead Luminoth. Jump onto the fence and do a Screw Attack over to the platform. You'll need to get a maximum of height out of the Screw Attack, otherwise you'll bounce of and fall. If you did it correctly, you'll hit the edge of the platform and slip over it. Now you can Screw Attack over to the PB Expansion. f68b032766b1e337c761942fcb08d4893f6569ab 586 582 2004-12-13T03:36:08Z Solr Flare 5 wikitext text/x-wiki ''Discovered by: Zell(concept), Sparky(triggers needed/path), Kip(accomplishing with early screw)'' Requirements: [[Early Screw Attack]] and Spiderball. 1) Get both the Spiderball and [[Early Screw Attack]]. 2) Now go to Sanctuary entrance(where Dark Samus destroys the bridge). 3) Jump on the crate to your right when facing away from sanctuary. 4) Now jump on the pole to your left when facing away from sanctuary. 5) Screw attack to the platform below the turret. 6) Jump up into the Spiderball glass ring below the turret. 7) Screw attack back towards sanctuary and into the glass room with the scan pole(this is the room you would normally access by breaking the glass with a powerbomb). 8) Scan the pole, jump onto it, then jump out of the glass room. 9) Use the morph ball cannon to shoot back up and reach the turret to the right of the bridge. 10) Now proceed as you normally would: destroy the rock wall above sanctuary and above the door on the other side, and the debris to the right of sanctuary's entrance. Then Drop down, spider up to the top of Sanctuary, and screw attack or morph ball cannon across to get the expansion. Important notes: - Getting the PB expansion only gives you 1 power bomb - You still must defeat the PB guardian and obtain the main PB expansion later on for the sky temple key in Dark Agon: Dark Oasis to appear. This trick is still handy for getting PB's early and avoid backtracking until sky temple key collection. [http://www.metroid2002.com/kip/sanctuary_entrance.avi A demonstration of obtaining the PB expansion early by Kip] 025f3245bbcfe6ace61f6bae6df6281c97326534 582 569 2004-12-13T01:19:42Z Solr Flare 5 wikitext text/x-wiki ''Discovered by: Sparky, Kip'' Requirements: [[Early Screw Attack]] and Spiderball. 1) Get both the Spiderball and [[Early Screw Attack]]. 2) Now go to Sanctuary entrance(where Dark Samus destroys the bridge). 3) Jump on the crate to your right when facing away from sanctuary. 4) Now jump on the pole to your left when facing away from sanctuary. 5) Screw attack to the platform below the turret. 6) Jump up into the Spiderball glass ring below the turret. 7) Screw attack back towards sanctuary and into the glass room with the scan pole(this is the room you would normally access by breaking the glass with a powerbomb). 8) Scan the pole, jump onto it, then jump out of the glass room. 9) Use the morph ball cannon to shoot back up and reach the turret to the right of the bridge. 10) Now proceed as you normally would: destroy the rock wall above sanctuary and above the door on the other side, and the debris to the right of sanctuary's entrance. Then Drop down, spider up to the top of Sanctuary, and screw attack or morph ball cannon across to get the expansion. Important notes: - Getting the PB expansion only gives you 1 power bomb - You still must defeat the PB guardian and obtain the main PB expansion later on for the sky temple key in Dark Agon: Dark Oasis to appear. This trick is still handy for getting PB's early and avoid backtracking until sky temple key collection. [http://www.metroid2002.com/kip/sanctuary_entrance.avi A demonstration of obtaining the PB expansion early by Kip] 176d7ac4d5d060f30aca9cde14944ec59ac49e3f 569 2004-12-13T01:19:12Z Solr Flare 5 wikitext text/x-wiki ''Discovered by: Sparky, Kip'' Requirements: [[Early Screw Attack]] and Spiderball. 1) Get both the Spiderball and [[Early Screw Attack]]. 2) Now go to Sanctuary entrance(where Dark Samus destroys the bridge). 3) Jump on the crate to your right when facing away from sanctuary. 4) Now jump on the pole to your left when facing away from sanctuary. 5) Screw attack to the platform below the turret. 6) Jump up into the Spiderball glass ring below the turret. 7) Screw attack back towards sanctuary and into the glass room with the scan pole(this is the room you would normally access by breaking the glass with a powerbomb). 8) Scan the pole, jump onto it, then jump out of the glass room. 9) Use the morph ball cannon to shoot back up and reach the turret to the right of the bridge. 10) Now proceed as you normally would: destroy the rock wall above sanctuary and above the door on the other side, and the debris to the right of sanctuary's entrance. Then Drop down, spider up to the top of Sanctuary, and screw attack or morph ball cannon across to get the expansion. Important notes: - Getting the PB expansion only gives you 1 power bomb - You still must defeat the PB guardian and obtain the main PB expansion later on for the sky temple key in Dark Agon: Dark Oasis to appear. This trick is still handy for getting PB's early and avoid backtracking until sky temple key collection. [http://www.metroid2002.com/kip/sanctuary_entrance.avi A demonstration of obtaining the PB expansion early by Kip] a38fc58bae9fdbedd0265ee78782e58b37b5956b Early Power Bomb Expansions 0 1187 4806 4804 2007-04-03T03:47:05Z Doninss 217 link change to new page wikitext text/x-wiki [[Sanctuary Entrance early PBX|Santuary Entrance]] [[Temple Assembly Site early PBX|Temple Assembly Site]] [[Great Bridge early PBX|Great Bridge]] ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Sequence Breaking]]''' |- bgcolor=#f8f8ff |'''Early Power Bomb Expansions''' |} a43f75142dad6ce58fa172d2428378178342592f 4804 4786 2007-04-03T03:44:37Z Doninss 217 new page link wikitext text/x-wiki [[Sanctuary Entrance]] [[Temple Assembly Site early PBX|Temple Assembly Site]] [[Great Bridge early PBX|Great Bridge]] ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Sequence Breaking]]''' |- bgcolor=#f8f8ff |'''Early Power Bomb Expansions''' |} cf8c5c62c6805b61bae004135bf4d601b732f41d 4786 4782 2007-04-02T06:19:05Z Doninss 217 add nav wikitext text/x-wiki [[Sanctuary Entrance]] [[Temple Assembly Site SW|Temple Assembly Site]] [[Great Bridge early PBX|Great Bridge]] ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Sequence Breaking]]''' |- bgcolor=#f8f8ff |'''Early Power Bomb Expansions''' |} 13cf8a66d1bbdcead5d84ebbc7d7c1462bff9d4c 4782 4781 2007-04-02T05:05:11Z Doninss 217 wikitext text/x-wiki [[Sanctuary Entrance]] [[Temple Assembly Site SW|Temple Assembly Site]] [[Great Bridge early PBX|Great Bridge]] f3d57587eb77d497f0c2a90c1394fc1762b965be 4781 3554 2007-04-02T05:02:35Z Doninss 217 Added page link (no page yet), removed unnecessary underscores wikitext text/x-wiki [[Sanctuary Entrance]] [[Temple Assembly Site SW]] [[Great Bridge early PBX]] 18ec90596b0c30f69287ffb8c6ae102c2d5611c1 3554 2005-06-05T02:07:05Z Doninss 217 wikitext text/x-wiki [[Temple_Assembly_Site_SW]] [[Sanctuary_Entrance]] aac812a3fba21dab76375fdfdea36262ec550ee4 Early Sanctuary Fortress 0 1095 3494 1861 2005-04-29T21:01:26Z Copperandterence 225 wikitext text/x-wiki Use the [http://www.metroid2002.com/prime2/index.php/%22Kip_Dash%22 "Kip Dash"] or the [http://www.metroid2002.com/prime2/index.php/L_dash L dash] to get to Sanctuary Fortress Early. Go through all of the paths until you reach a dead end in Sanctuary Fortress. Simply switch to Morph Ball mode and roll into the Spinner. There you go! You're stuck and you have no way out, because you don't have the Morph Ball Bombs yet! ATTENTION: A video would be nice THANK YOU : ) 3114f6ece50e1d28e9f96ef3e338bd16570712cc 1861 1765 2005-04-24T16:28:49Z Copperandterence 225 wikitext text/x-wiki Use the [http://www.metroid2002.com/prime2/index.php/%22Kip_Dash%22 "Kip Dash"] or the [http://www.metroid2002.com/prime2/index.php/L_Dash L Dash] to get to Sanctuary Fortress Early. Go through all of the paths until you reach a dead end in Sanctuary Fortress. Simply switch to Morph Ball mode and roll into the Spinner. There you go! You're stuck and you have no way out, because you don't have the Morph Ball Bombs yet! ATTENTION: A video would be nice THANK YOU : ) 7a1f9f50eb11354a00807ec7568b8da44ab0181a 1765 1764 2005-04-24T16:16:40Z Copperandterence 225 wikitext text/x-wiki Use the [http://www.metroid2002.com/prime2/index.php/%22Kip_Dash%22 "Kip Dash"] or the [http://www.metroid2002.com/prime2/index.php/L_Dash L Dash] to get to Sanctuary Fortress Early. Use the Morph Ball to roll in the Spinner. They're You Go, You don't have Morph Ball Bombs yet. 14a8e548ed0c380fd76361b587a1069f4e0256de 1764 1763 2005-04-24T16:14:09Z Copperandterence 225 wikitext text/x-wiki Use the [http://www.metroid2002.com/prime2/index.php/Kip_Dash Kip Dash] or the [http://www.metroid2002.com/prime2/index.php/L_Dash L Dash] to get to Sanctuary Fortress Early. Use the Morph Ball to roll in the Spinner. They're You Go, You don't have Morph Ball Bombs yet. 0b64390f82897a96d83b2b312be751ddda3ed273 1763 1762 2005-04-24T16:12:34Z Copperandterence 225 wikitext text/x-wiki Use the [[http://www.metroid2002.com/prime2/index.php/Kip_Dash Kip Dash]] or the [http://www.metroid2002.com/prime2/index.php/L_Dash L Dash] to get to Sanctuary Fortress Early. Use the Morph Ball to roll in the Spinner. They're You Go, You don't have Morph Ball Bombs yet. f9b40f250d1807778c2f2c3e73baf20904be878a 1762 1761 2005-04-24T16:07:35Z Copperandterence 225 wikitext text/x-wiki Use the [[http://www.metroid2002.com/prime2/index.php/Kip_Dash Kip Dash]] or the http://www.metroid2002.com/prime2/index.php/L_Dash L Dash]] to get to Sanctuary Fortress Early. Use the Morph Ball to roll in the Spinner. They're You Go, You don't have Morph Ball Bombs yet. 088e788cb12d0240879eec6e9959dc6e0a564eec 1761 2005-04-24T16:05:30Z Copperandterence 225 wikitext text/x-wiki Use the [[Kip Dash]] or the [[L Dash]] to get to Sanctuary Fortress Early. Use the Morph Ball to roll in the Spinner. They're You Go, You don't have Morph Ball Bombs yet. 8eb54cf81dd31ac83292c0eca118f6b4bc4305fd Early Sanctuary Fortress from first GFMC Compound Visit 0 1067 3409 2185 2005-07-19T14:54:53Z SheeEttin 242 Observation wikitext text/x-wiki Using the technique from the 101% Collection Rate diddy, in the GFMC Compound early in the game, you can go to the Sanctuary Fortress door instead of getting the missile launcher and activating the cut-scene. The gate blocking the door isn't there, so you can just go through it. You can't get very far, though. -tjp7154 You can get a few scans early. Isn't that a bonus? Anyway. Immediately after the cutscene when Samus bends down to touch the trooper's helmet, if you hold left and look for the Translator door, it doesn't appear until a second after. I'm assuming that this means the Missile Launcher, Map Station doors, or Kinetic Orb Cannon and little friend the scan post don't appear until after, either. --[[User:SheeEttin|SheeEttin]] 09:54, 19 Jul 2005 (CDT) fc6eff84a2c9e84b5f716ae017dd92577465df3d 2185 2005-03-24T04:48:13Z Tjp7154 226 wikitext text/x-wiki Using the technique from the 101% Collection Rate diddy, in the GFMC Compound early in the game, you can go to the Sanctuary Fortress door instead of getting the missile launcher and activating the cut-scene. The gate blocking the door isn't there, so you can just go through it. You can't get very far, though. -tjp7154 5cfb744ed96da945f1fc3d7b5566640d61a92986 Early Screw Attack 0 873 5244 5243 2007-05-26T23:10:52Z Doninss 217 wikitext text/x-wiki ''Discovered by: Kip'' 1) Go to "Watch Station Access" in Sanctuary at any time. 2) Perform a [["Kip Dash"]] to cross the gap and spawn on the opposite ledge. 2a) Perform a roll jump or [[Strawberry Surprise]] to cross the gap and spawn on the opposite ledge. (See the [http://www.metroid2002.com/echoes/ Echoes main pages] for a description of the roll jump.) '''''Note:''''' The exact distance Samus must physically cross to terminal fall onto the opposite ledge is anywhere beyond the grapple point on the opposite ledge(this holds true if going back the opposite way). This works out to having to cross roughly 3/4 of the distance across the pit. The time at which the game records how far you made it, is when the little tiny white crosshairs disappear on the screen, not when the white flash happens(the crosshairs disappear slightly less than a second before the white flash of the TF) '''''Second Note:'''''You can pinpoint Samus's *exact* location on the map by looking at the green arrow. Samus is physically in the very center of the arrow. IE if you drew a line from the tip of the arrow to the flat of the tail, she would be in the exact middle of that line. 3) You can now proceed to Watch Station and the Screw Attack. Note: If you do this before Spiderball, you must use a technique discovered by Sparky to bypass Watch Station. You can stand on a Rezbit when their shields are active. Use this to jump up to the spider ball track. One the very left of the lower track, you can stand on the lower portion. Then jump to the higher track to the right, and face the room with your back to the wall. Jump backwards towards the morph ball slot and MAM(mid-air morph) into the slot. If you get spiderball before screw attack, simply proceed as normal once you enter watch station. (You can also face the bomb slot and jump forwards, then MAM) There is also an alternative but slower way of doing this which does not utilise a rezbit jump, discovered by Flamancipator: [http://grenola.metroid2002.com/ws_no_spider_no_rezbit__divx.avi DivX video (DJ Grenola)] This is necessary for the skip of the cobalt translator using secret worlds, as in this case screw attack is needed to reach the spider guardian. c789a354b65e0442451cb23ca42dc6e888a24236 5243 3205 2007-05-26T23:09:44Z Doninss 217 added method wikitext text/x-wiki ''Discovered by: Kip'' 1) Go to "Watch Station Access" in Sanctuary at any time. 2) Perform a [["Kip Dash"]] to cross the gap and spawn on the opposite ledge. 2a) Perform a roll jump or [["Strawberry Surprise"]] to cross the gap and spawn on the opposite ledge. (See the [http://www.metroid2002.com/echoes/ Echoes main pages] for a description of the roll jump.) '''''Note:''''' The exact distance Samus must physically cross to terminal fall onto the opposite ledge is anywhere beyond the grapple point on the opposite ledge(this holds true if going back the opposite way). This works out to having to cross roughly 3/4 of the distance across the pit. The time at which the game records how far you made it, is when the little tiny white crosshairs disappear on the screen, not when the white flash happens(the crosshairs disappear slightly less than a second before the white flash of the TF) '''''Second Note:'''''You can pinpoint Samus's *exact* location on the map by looking at the green arrow. Samus is physically in the very center of the arrow. IE if you drew a line from the tip of the arrow to the flat of the tail, she would be in the exact middle of that line. 3) You can now proceed to Watch Station and the Screw Attack. Note: If you do this before Spiderball, you must use a technique discovered by Sparky to bypass Watch Station. You can stand on a Rezbit when their shields are active. Use this to jump up to the spider ball track. One the very left of the lower track, you can stand on the lower portion. Then jump to the higher track to the right, and face the room with your back to the wall. Jump backwards towards the morph ball slot and MAM(mid-air morph) into the slot. If you get spiderball before screw attack, simply proceed as normal once you enter watch station. (You can also face the bomb slot and jump forwards, then MAM) There is also an alternative but slower way of doing this which does not utilise a rezbit jump, discovered by Flamancipator: [http://grenola.metroid2002.com/ws_no_spider_no_rezbit__divx.avi DivX video (DJ Grenola)] This is necessary for the skip of the cobalt translator using secret worlds, as in this case screw attack is needed to reach the spider guardian. 64e52dec5ab94f664a86d09b98a2212c35b6f799 3205 1257 2005-02-11T13:25:37Z DJGrenola 26 added no-rezbit method and a video wikitext text/x-wiki ''Discovered by: Kip'' 1) Go to "Watch Station Access" in Sanctuary at any time. 2) Perform a [["Kip Dash"]] to cross the gap and spawn on the opposite ledge. '''''Note:''''' The exact distance Samus must physically cross to terminal fall onto the opposite ledge is anywhere beyond the grapple point on the opposite ledge(this holds true if going back the opposite way). This works out to having to cross roughly 3/4 of the distance across the pit. The time at which the game records how far you made it, is when the little tiny white crosshairs disappear on the screen, not when the white flash happens(the crosshairs disappear slightly less than a second before the white flash of the TF) '''''Second Note:'''''You can pinpoint Samus's *exact* location on the map by looking at the green arrow. Samus is physically in the very center of the arrow. IE if you drew a line from the tip of the arrow to the flat of the tail, she would be in the exact middle of that line. 3) You can now proceed to Watch Station and the Screw Attack. Note: If you do this before Spiderball, you must use a technique discovered by Sparky to bypass Watch Station. You can stand on a Rezbit when their shields are active. Use this to jump up to the spider ball track. One the very left of the lower track, you can stand on the lower portion. Then jump to the higher track to the right, and face the room with your back to the wall. Jump backwards towards the morph ball slot and MAM(mid-air morph) into the slot. If you get spiderball before screw attack, simply proceed as normal once you enter watch station. (You can also face the bomb slot and jump forwards, then MAM) There is also an alternative but slower way of doing this which does not utilise a rezbit jump, discovered by Flamancipator: [http://grenola.metroid2002.com/ws_no_spider_no_rezbit__divx.avi DivX video (DJ Grenola)] This is necessary for the skip of the cobalt translator using secret worlds, as in this case screw attack is needed to reach the spider guardian. a33ba13f36a232a9d5e03c818fa6dea7ad00bc39 1257 649 2004-12-16T07:57:01Z Solr Flare 5 wikitext text/x-wiki ''Discovered by: Kip'' 1) Go to "Watch Station Access" in Sanctuary at any time. 2) Perform a [["Kip Dash"]] to cross the gap and spawn on the opposite ledge. '''''Note:''''' The exact distance Samus must physically cross to terminal fall onto the opposite ledge is anywhere beyond the grapple point on the opposite ledge(this holds true if going back the opposite way). This works out to having to cross roughly 3/4 of the distance across the pit. The time at which the game records how far you made it, is when the little tiny white crosshairs disappear on the screen, not when the white flash happens(the crosshairs disappear slightly less than a second before the white flash of the TF) '''''Second Note:'''''You can pinpoint Samus's *exact* location on the map by looking at the green arrow. Samus is physically in the very center of the arrow. IE if you drew a line from the tip of the arrow to the flat of the tail, she would be in the exact middle of that line. 3) You can now proceed to Watch Station and the Screw Attack. Note: If you do this before Spiderball, you must use a technique discovered by Sparky to bypass Watch Station. You can stand on a Rezbit when their shields are active. Use this to jump up to the spider ball track. One the very left of the lower track, you can stand on the lower portion. Then jump to the higher track to the right, and face the room with your back to the wall. Jump backwards towards the morph ball slot and MAM(mid-air morph) into the slot. If you get spiderball before screw attack, simply proceed as normal once you enter watch station. (You can also face the bomb slot and jump forwards, then MAM) 97594bc82f859f1665f4424df8fa645b92be21f3 649 648 2004-12-16T07:53:46Z Solr Flare 5 wikitext text/x-wiki ''Discovered by: Kip'' 1) Go to "Watch Station Access" in Sanctuary at any time. 2) Perform a [["Kip Dash"]] to cross the gap and spawn on the opposite ledge. '''''Note:''''' The exact distance Samus must physically cross to terminal fall onto the opposite ledge is anywhere beyond the grapple point on the opposite ledge(this holds true if going back the opposite way). This works out to having to cross roughly 3/4 of the distance across the pit. The time at which the game records how far you made it, is when the little tiny white crosshairs disappear on the screen, not when the white flash happens(the crosshairs disappear slightly less than a second before the white flash of the TF) '''''Second Note:'''''You can pinpoint Samus's *exact* location on the map by looking that the green arrow. Samus is physically in the very center of the arrow. IE if you drew a line from the tip of the arrow to the flat of the tail, she would be in the exact middle of that line. 3) You can now proceed to Watch Station and the Screw Attack. Note: If you do this before Spiderball, you must use a technique discovered by Sparky to bypass Watch Station. You can stand on a Rezbit when their shields are active. Use this to jump up to the spider ball track. One the very left of the lower track, you can stand on the lower portion. Then jump to the higher track to the right, and face the room with your back to the wall. Jump backwards towards the morph ball slot and MAM(mid-air morph) into the slot. If you get spiderball before screw attack, simply proceed as normal once you enter watch station. (You can also face the bomb slot and jump forwards, then MAM) 3e84416a4faa5195e8d2da2e8de7a33a557c02a3 648 647 2004-12-16T07:51:36Z Solr Flare 5 wikitext text/x-wiki ''Discovered by: Kip'' 1) Go to "Watch Station Access" in Sanctuary at any time. 2) Perform a [["Kip Dash"]] to cross the gap and spawn on the opposite ledge. '''''Note:''''' The exact distance Samus must physically cross to terminal fall onto the opposite ledge is anywhere beyond the grapple point on the opposite ledge(this holds true if going back the opposite way). This works out to having to cross roughly 3/4 of the distance across the pit. '''''Second Note:'''''You can pinpoint Samus's *exact* location on the map by looking that the green arrow. Samus is physically in the very center of the arrow. IE if you drew a line from the tip of the arrow to the flat of the tail, she would be in the exact middle of that line. 3) You can now proceed to Watch Station and the Screw Attack. Note: If you do this before Spiderball, you must use a technique discovered by Sparky to bypass Watch Station. You can stand on a Rezbit when their shields are active. Use this to jump up to the spider ball track. One the very left of the lower track, you can stand on the lower portion. Then jump to the higher track to the right, and face the room with your back to the wall. Jump backwards towards the morph ball slot and MAM(mid-air morph) into the slot. If you get spiderball before screw attack, simply proceed as normal once you enter watch station. (You can also face the bomb slot and jump forwards, then MAM) 8529849d263c3b17fa44762e8abd3d9ecf7abe8c 647 646 2004-12-16T07:50:37Z Solr Flare 5 wikitext text/x-wiki ''Discovered by: Kip'' 1) Go to "Watch Station Access" in Sanctuary at any time. 2) Perform a [["Kip Dash"]] to cross the gap and spawn on the opposite ledge. '''''Note:''''' The exact distance Samus must physically cross to terminal fall onto the opposite ledge is anywhere beyond the grapple point on the opposite ledge(this holds true if going back the opposite way). This works out to having to cross roughly 3/4 of the distance across the pit. You can pinpoint Samus's *exact* location on the map by looking that the green arrow. Samus is physically in the very center of the arrow. IE if you drew a line from the tip of the arrow to the flat of the tail, she would be in the exact middle of that line. 3) You can now proceed to Watch Station and the Screw Attack. Note: If you do this before Spiderball, you must use a technique discovered by Sparky to bypass Watch Station. You can stand on a Rezbit when their shields are active. Use this to jump up to the spider ball track. One the very left of the lower track, you can stand on the lower portion. Then jump to the higher track to the right, and face the room with your back to the wall. Jump backwards towards the morph ball slot and MAM(mid-air morph) into the slot. If you get spiderball before screw attack, simply proceed as normal once you enter watch station. (You can also face the bomb slot and jump forwards, then MAM) e18d8e05f5ec4b8aab924d19f43e5c856cb34f3b 646 601 2004-12-14T20:06:58Z Frozen Mr. Toastbrot 19 wikitext text/x-wiki ''Discovered by: Kip'' 1) Go to "Watch Station Access" in Sanctuary at any time. 2) Perform a [["Kip Dash"]] to cross the gap and spawn on the opposite ledge. 3) You can now proceed to Watch Station and the Screw Attack. Note: If you do this before Spiderball, you must use a technique discovered by Sparky to bypass Watch Station. You can stand on a Rezbit when their shields are active. Use this to jump up to the spider ball track. One the very left of the lower track, you can stand on the lower portion. Then jump to the higher track to the right, and face the room with your back to the wall. Jump backwards towards the morph ball slot and MAM(mid-air morph) into the slot. If you get spiderball before screw attack, simply proceed as normal once you enter watch station. (You can also face the bomb slot and jump forwards, then MAM) 1b127a490d78d7418f40cf0e737e383ca8502326 601 585 2004-12-13T12:29:34Z Bartendorsparky 90 wikitext text/x-wiki ''Discovered by: Kip'' 1) Go to "Watch Station Access" in Sanctuary at any time. 2) Perform a [["Kip Dash"]] to cross the gap and spawn on the opposite ledge. 3) You can now proceed to Watch Station and the Screw Attack. Note: If you do this before Spiderball, you must use a technique discovered by Sparky to bypass Watch Station. You can stand on a Rezbit when their shields are active. Use this to jump up to the spider ball track. One the very left of the lower track, you can stand on the lower portion. Then jump to the higher track to the right, and face the room with your back to the wall. Jump backwards towards the morph ball slot and MAM(mid-air morph) into the slot. If you get spiderball before screw attack, simply proceed as normal once you enter watch station. 467bb01c00bcf253040b6271a9b4b580036fbc47 585 567 2004-12-13T01:05:56Z Solr Flare 5 wikitext text/x-wiki ''Discovered by: Kip'' 1) Go to "Watch Station Access" in Sanctuary at any time. 2) Perform a [["Kip Dash"]] to cross the gap and spawn on the opposite ledge. 3) You can now proceed to Watch Station and the Screw Attack. Note: If you do this before Spiderball, you must use a technique discovered by Sparky to bypass Watch Station. You can stand on a Rezbit when their shields are active. Use this to jump up to the morph ball slot and MAM(mid-air morph) into the slot. If you get spiderball before screw attack, simply proceed as normal once you enter watch station. 7597fabe1cbae26f6a2a268a80619b25d94ee200 567 2004-12-13T01:05:24Z Solr Flare 5 wikitext text/x-wiki ''Discovered by: Kip'' 1) Go to "Watch Station Access" in Sanctuary at any time. 2) Perform a [[Kip Dash]] to cross the gap and spawn on the opposite ledge. 3) You can now proceed to Watch Station and the Screw Attack. Note: If you do this before Spiderball, you must use a technique discovered by Sparky to bypass Watch Station. You can stand on a Rezbit when their shields are active. Use this to jump up to the morph ball slot and MAM(mid-air morph) into the slot. If you get spiderball before screw attack, simply proceed as normal once you enter watch station. a3d5a28f02e080b095e47e17ff58d63c758bc3b7 Echo Visor Glitch 0 1104 3390 1880 2005-04-30T00:57:59Z Copperandterence 225 wikitext text/x-wiki Discovered by: Thomaz, Amasawa, SukunRules, SkedarHunter Observed by: BoostR, Metronome'd, Zanapher, TrueDiehardGamer Edited by: Banks, DEVILBIT, z0idi [http://www.metroid2002.com/prime2/index.php/Ghetto_Jump Ghetto Jump] from U-Mos to the Secret World (Main Energy Controller) 0ec3ea0941e120299309f45044b5f9eab80bcabd 1880 1801 2005-04-26T14:28:01Z Copperandterence 225 wikitext text/x-wiki Discovered by: Thomaz, Amasawa, SukunRules, SkedarHunter Observed by: BoostR, Metronome'd, Zanapher, TrueDiehardGamer [http://www.metroid2002.com/prime2/index.php/Ghetto_Jump Ghetto Jump] from U-Mos to the Secret World (Main Energy Controller) e9defafe4c3a4b2f7804d724fe88989fa34a3d75 1801 1800 2005-04-26T14:27:36Z Copperandterence 225 wikitext text/x-wiki Discovered by: Thomaz, Amasawa, SukunRules, SkedarHunter Observed by: BoostR, Metronome'd, Zanapher, TrueDiehardGamer Use the [[http://www.metroid2002.com/prime2/index.php/Ghetto_Jump Ghetto Jump]] from U-Mos to the Secret World (Main Energy Controller) 160af2b9ef0af26fc2d1dabd728fc30436fb4d29 1800 2005-04-25T00:31:42Z Copperandterence 225 wikitext text/x-wiki Discovered by: Thomaz, Amasawa, SukunRules, SkedarHunter Observed by: BoostR, Metronome'd, Zanapher, TrueDiehardGamer Use the [[Ghetto Jump]] from U-Mos to the Secret World (Main Energy Controller) b3cba34508deeb869230c8b21c2f0d634bc23b68 Emperor Ing 0 737 3131 2381 2006-06-26T17:36:05Z SheeEttin 242 Major reformatting wikitext text/x-wiki == First form == Weapons of choice: Power Bomb, Light Beam, Super Missile #As soon as the fight begins, morph. #When the tentacles get near you (ideal is when swatting or spinning) use a Power Bomb to instantly destroy 80% to all of the tentacles. #Unmorph and finish off any remaining tentacles with single shots of light beam or missiles. Each tentacle can be destroyed with one Light Beam shot or two Missiles. If he is charging a dark ball, you can prevent it from being shot at you if you destroy all his tentacles. #Begin charging your Power Beam as the core unfolds. #Using careful timing, fire a Super Missile into the gap of the core. If this is too difficult, use charged light beam shots; but beware, this takes much longer. #Carefully strafing to avoid being hit by the red laser, continue to fire super missiles into the core. It takes 4 Super Missiles to the core to destroy form 1. If you are fast, this can be done in the first round. If you can't squeeze 4 in, repeat steps 1 through 6 until its dead. == Second form == Weapons of choice: Power Bomb and Morph Ball Bomb. #Immediately spider onto the cocoon (scan first if desired) and look for tentacles coming out of golden triangular areas on the body. #When a tentacle exposes itself (black smoke will come out immediately before one is exposed), use a Power Bomb to instantly destroy it. Ideally, you should take out 2 or 3 tentacles per Power Bomb. If you run out, switch to normal bombs and use those. Be careful of the Inglet puddles clinging to the body as well. These can be destroyed via normal/Power Bombs. If you are low on health, stay toward the top and kill the puddles as they appear. == Third form == Weapons of choice: Annihilator Beam and Missiles or Light Beam The third form has 4 different forms of attack: *Ing Laser Barrage (strafe to avoid) *Dark Energy Freeze (strafe to avoid) *Shock wave Jump (dash jump to avoid then Space Jump above the shockwave) *Charge Attack (morph and boost under his feet) The third form has a Light- or Dark-aligned core, covered by a shield. #Shield: use Missiles or the Light Beam to destroy the shield. #Light or Dark core: use Annihilator Beam shots. #You can only hit the mouth when it is opened (he randomly will close it), thus a good seeking weapon does ideal damage for the speed. In this case, the Annihilator Beam does best. #If form 3 charges you and you boost under to avoid it, you will have a brief window of opportunity to lock on and fire the appropriate weapon into a small gap in his shell. If you feel lucky enough, a direct hit with a Screw Attack will cause large amounts of damage. #Should you run out of ammo, the Emperor Ing will sometimes makes a cloud of Nightbarbs. If you destroy this cloud, it will drop about 40 to 60 light ammo. (There is a corresponding cloud of white orbs that drop Dark ammo.) This allows you to resupply quickly and switch back to the Annihilator. == Emperor Ing (hard mode) tips == NOTE: this is written under the assumption you have collected 100% items. Form 3 is very difficult on hard mode if Light/Dark Beam Ammo is not conserved. Therefore, do not use any Light/Dark Beam Ammo until Form 3. === Fist form === When the tentacles are above you, use Super Missles to destroy them as long as they are not whipping around violently (which prevents the Missile's seeking capability from working). This form doesn't deal too much damage, and life can be obtained in Form 2. Just dodge to the best of your ability without moving too much; stay on one of the circle emblems on the floor. This allows you to pick off the tentacles quickly. When you destroy the tentacles, lock on to the eye, get as close as possible, and use Super Missles. Being close lowers your chance of missing, but make sure to strafe to avoid the beam. Also note that after every hit, the eye changes its direction of rotation. === Second form === Use Power Pombs to destroy all of the tentacles except one. Be sure to avoid the Inglets. When there is one tentacle remaining, go around to the opposite side. Stay here and let the Inglets come to you. This allows you to get energy and Missles back. Move to the top when the toxic gas rises, but continue to destroy Inglets. When the gas recedes, move back down. Repeat until your life is full and you have 100 or more Missiles, then destroy the last tentacle. Note that you can only gather life for several cycles of the toxic gas rising and receding; after a while, the gas will envelop the whole area, and you will be forced to destroy the last tentacle. === Third form === Keep your distance, and use Super Missles to attack the shield. 2-3 of them should destroy it. Switch to the Annihilator Beam and mash the A button. Stop shooting and take the appropriate action if: *The mouth closes, *The Emperor Ing starts shuffling his legs, or *The shield reappers. As on Normal, if you run out of ammo, the Emperor Ing will spew a cloud of Nightbarbs or a swarm of Light orbs. == External Links == [http://img438.imageshack.us/img438/9726/dcp024955qb.jpg An image of the gap in the Emperor Ing's shell]<!-- THIS SECTION HAS BEEN COMMENTED OUT. It is because I think it can be merged into what there is above, but I am not willing to do all of it. Emperor Ing's 3rd form is divided into 4 distinct phases. You can detect a phase change when Emp is in Light/Dark mode, you hit him, and he suddenly closes his mouth (with a reving sound in the background), shakes around the closed mouth, and opens it up. The energy ball inside will be bigger. Most phase changes will allow him to use more attacks. In Phase 1, he uses the Ing Laser Barrage (like Warrior Ing, only with many more shots), and the Shockwave Jump. During Phase 1, his front leg's knee will frequently be between you and his mouth. Getting Super Missile shots to hit is somewhat difficult, so rely on rapid-fire Power Beam or Annihilator shots. In Phase 2, he adds the Dark Energy Freeze attack as well as the Light Energy attack. The dark one is more feared, as it freezes you temporarily. The Light one knocks out your gun for a time. He will only do these attacks when his mouth is light or dark, and then only the appropriate one for the color. Also, he adds a move where he rears back and charges you by running towards you. Avoiding this attack is somewhat difficult, but it does present a quick opportunity to slip in a Super Missile (before the charge, when he's rearing back). Otherwise, you should still rely on the Power Beam or the Annihilator. In Phase 3, he adds a second charge attack. Note that this is different from his running charge. It is a sliding charge attack. It is signaled by the same rearing back animation as the running charge. However, once this animation is finished, he will rear up twice, each time turning to face you (whether you're straifing out of the way or not), then charge you. When he executes this kind of charge, he will pause with his front facing the wall for a few seconds. During this time, feel free to shoot any and all kinds of attacks at the hole in his back; this will still damage him. His rearing up to face you beforehand makes it very easy to sidestep his charge, thus putting you in prime position to charge up all kinds of beam attack (and possibly a beam combo). Because he is relying on more attacks, and less dancing back and forth, hitting him with Super Missiles is much easier now. Especially during the time when he is preparing for his charging attack. Phase 4 adds no new attacks, though he seems to become a bit more aggressive. Avoiding his attacks is a bit more difficult, but actually landing blows is easier than Phase 1 or 2. I'm not entirely sure, but there may also be some kind of attack using his front leg, where he charges it with dark energy and shoves it into the ground in front of him. It's rarely used and I've never been hit with it. Because of this, I can't tell which phase it starts in, or how to counter it. But, from the few times I've seen it, it seems to leave him open to all kinds of attacks. On his Shockwave Jump, if you are too close to him after it lands, he will use a melee attack on you. He can do this regardless of whether the jump hurt you or not. Keep jumping backwards to avoid it, though a sideways dash jump may avoid it as well. --> 205ed614be2800358317a354aa5ba167779bf181 2381 2372 2006-06-13T07:21:59Z TechnoMan 102 wikitext text/x-wiki Emperor Ing Strategy ''by Solr_Flare'' ''Contributors: Solr_Flare, Sparky, and others.'' '''Form 1:''' Weapons of choice: Power Bomb, Light Beam, Super Missile 1) As soon as the fight begins, morph. 2) When the tentacles get near you (ideal is when swatting or spinning) use a Power Bomb to instantly destroy 80% to all of the tentacles. 3) Unmorph and finish off any remaining tentacles with single shots of light beam or missiles. Each tentacle can be destroyed with one light beam shot or two missile shots. If the Emperor is charging a dark ball, you can prevent it from being shot at you if you destroy all his tentacles. 4) Begin charging your Power Beam as the core unfolds. 5) Using careful timing, fire a Super Missile into the gap of the core. If you suck at aiming use charged light beam shots, but beware, this takes much longer. It is almost impossible to hit it with a sunburst, so that is just a waste of ammo. 6) Carefully strafing to avoid being hit by the red laser, continue to fire super missiles into the core. It takes 4 Super Missiles to the core to destroy form 1. If you are fast, this can be done in the first round. If you can't squeeze 4 in, repeat steps 1 through 6 until its dead. '''Form 2:''' Weapons of choice: Power Bomb, Morph Ball Bomb. 1) Immediately spider onto the cocoon and look for yellowish orange tentacles coming out of golden triangular "spots" on the body. 2) When a tentacle exposes itself(black smoke will bubble out prior to one exposing itself) use a Power Bomb to instantly destroy it. Ideally you can take out 2 or 3 tentacles per power bomb. If you run out, switch to normal bombs and use those. Be careful of the inglet puddles clinging to the body as well. Those can be destroyed via normal/power bombs. To regain health, stay near the top and kill the puddles as they appear. '''Form 3:''' Weapons of choice: Annihilator Beam, Missiles/Light Beam 1) Form 3 has 4 different forms of attack - Ing Laser Barrage (strafe to avoid); - Dark Energy Freeze (strafe to avoid); - Shockwave Jump (dash jump to avoid then Space Jump above the shockwave); - Charge Attack (morph and boost under his feet). 2) Form 3 has 3 different colored "mouths". These cycle regularly. - Red Mouth: use regular missiles/light beam to force this to the other mouth colors; - White/Light Mouth: damage with regular annihilator beam shots; - Purple/Dark Mouth: damage with regular annihilator beam shots. 3) You can only hit the mouth when it is opened (he randomly will close it), thus a good seeking weapon does ideal damage for the speed. In this case it is the Annihilator Beam and Missiles. 4) If form 3 charges you and you boost under to avoid it, you will have a brief window of opportunity to lock on and fire the appropriate weapon for the mouth color into a small "hole" in his backside. Yes, I know what you are thinking, but it is correct... you can indeed shoot him up the asshole. It gives you a chance to deal some extra damage. 5) Should you run out of light/dark ammo, emperor ing will sometimes makes a cloud of Nightbarbs when you damage him with another weapon/beam. If you shoot this cloud, it wil spew out about 40 to 60 light and dark ammo. Letting you resupply quickly and switch back to annihilator. 6) Also worth noting: you can only damage his "life bar" when he is in light/dark mouth mode. This is why missiles are best during orange mouth because they seek very well and can quickly force him to another mouth color. '''Emperor Ing (hard mode) tips ''' ''by ricod'' ''Contributor: ricod'' This is under the assumption you have 100% items. Form 3 is very difficult on hard mode if Light/Dark Beam Ammo is not conserved. Therefore, do not use any Light/Dark Beam Ammo until Form 3. '''Form 1 tentacles''': When the tentacles are above you, use super missles to destroy them as long as they are not flipping around violently (preventing missle heat seeking from working). This form doesn't damage Samus too much, and life can be obtained in Form 2. Just dodge the best you can without moving around; stay on one of the circle emblems on the floor. This allows you to pick off the tentacles quickly. '''Form 1 eye''': Lock on to the eye and get as close as possible. Use Super Missles. It takes about 4-5. Being close lowers your chance of missing. Make sure to strafe around the eye to avoid the beam. Also note that after every beam shot, the eye changes its direction of rotation. '''Form 2''': Use power bombs to destroy all of the targets except 1. Power bombs will only destroy the targets if the purple dark matter is coming out of them or if tentacles are coming out of them. Be sure to avoid the Inglets. When down to the last target, find the big open area on one side. Stay here and let the Inglets come to you and destroy them with bombs. This is where you will get Energy and missles back. Move to the top when the toxic gas rises. Keep killing Inglets up there. When the gas recedes, go back to the open area. Repeat until your life is full, and you have enough missles (100 or more should be good), then kill the last target. Note that you can only gather life for several cycles of the toxic gas rising and receding. After a while (a long while) the gas will envelop the whole area, and you are essentially forced to kill the last target. '''Form 3''': Get ready for fun. Keep your distance, and use super missles to hit the orange heart when it is in sight. 2-3 of them should get the heart to change color to purple or white. Switch to the Annihilator Beam and shoot away (best if you get closer for this). Stop shooting if the mouth closes, the Emperor starts shuffling his legs, or if the heart changes back to Orange. If it changes back to Orange go back to the Super Missiles, get further away, and repeat. I always ran out of Dark Beam ammo, so I dodged and Super Missile'd until the heart turned purple and used charged light shots unless I got more Dark Ammo and I switched back to the Annihilator. Note that the white-heart form will spew out white ingstorms that you can shoot for ammo and energy, and the dark-heart form will spew out nightbarbs for the same purpose. Of course, make sure you dodge the emperor's attacks as best as possible during the above. I didn't get a chance to pull it off, but the Emperor slides and stays against the wall with it's back turned for a few seconds, you may be able to get a Sonic Boom off in the hole on it's back. This takes off the most life, but it difficult to hit him with and it takes a lot of ammo. Good Luck! '''faster way to kill form 1''' ''by Flyfunner'' ''Contributor: Flyfunner'' Super Missiles doesnt make that much damage as the Sonic Boom does. If you can evade his laser you can easily kill him in 1 round. The Sonic Boom makes a bit more damage and you can shoot it faster then Super Missiles '''Seeker missles can work well on form 1''' ''by ricod'' ''Contributor: ricod'' If trying to avoid damage, Seeker missles can be great if playing the game on normal. Seeker missles can all be shot at one tentacle or multiple tentacles, depending on your situation. Locking on with one tentacle left and shooting a couple of missles is a quick way to get the eye to show. It's best to charge the seekers when jumping over the tentacles during the circular sweep(s). When the sweep finishes, just look up to your right and start targeting. '''Additional way to kill form 3''' ''by TheOldeKnight'' ''Contributor: TheOldeKnight'' The easiest and fastest way to kill the final form of the emperor ing 1) Make sure you have at least 150-250 both light and dark beam ammo 2)Lock on to the emperor ing and rapidly fire the annilator beam at him, no matter what color his mouth is, after the first few shots with the beam his body will start flashing yellow with each shot, and then it will take serious damage. All you have to do is fire the annihilator beam as fast as you can at him, and his health will just drop. '''Another additional way to kill form 3''' ''by TechnoMan'' ''Contributor: TechnoMan'' This is similar to Meta-Ridley's Boost Ball trick from MP1. You can remove 3/4 of Emperor Ing's life bar in a single hit. To do so, you must: - As he jumps to do his shockwave attack, try to Screw Attack it while it's jumping above you (or right as he starts to jump). The hard thing is to predict when he's going to jump. You should see that it lost a lot of life, or a little. It depends on how timed you are when you screw attack it. The more quick you are, the better (not too much though). Normally, it should lose up to 3/4 of it's bar. You can also mix up TheOldeKnight's strategy while he's not jumping. This will save you some time and energy. Another thing, Screw Attacking it while it's swinging his claws at you will make you bounce very high, probably high enough to reach an edge where you can shoot from. I can't say this is really safe, but it's a whole safer than being down there. You can't get to the door of the room, since there's is an invisible wall installed. You might want to master the Screw Attack before attempting to do that trick. '''Another additional way to kill form 3''' ''SamusAranLuver'' ''Contributor:SamusAranLuver'' Sometimes after when Emperor Ing Charges at you he will face the wall for few seconds. I discovered there was a colored crystal on his back that was the same color as the mouth. You can rapidly shoot Annihilator Beam or whatever beam you are suppose to shot at him for a few seconds before he turns around again.(You wont have to worrie about missing when you are locked on because there are no legs or any thing blocking his back unlike the front.) http://img438.imageshack.us/img438/9726/dcp024955qb.jpg http://img438.imageshack.us/img438/9495/emperoringjpg1zo.jpg Added by :SamusAranLuver(if you ran out of light beam ammo that dark charge attack opens a portal where(cant rember the name) thoses bat thingy appears and you can shoot them for ammo this also happens if you ran out of dark ammo when EI is in light mode he will spit out these flys and you can kill them for ammo)(spiting out flys is rather disgusting but what can i say he's a monster) '''Detailed info for Emperor Ing, form 3''' ''by Korval'' ''Contributor: Korval'' Emperor Ing's 3rd form is divided into 4 distinct phases. You can detect a phase change when Emp is in Light/Dark mode, you hit him, and he suddenly closes his mouth (with a reving sound in the background), shakes around the closed mouth, and opens it up. The energy ball inside will be bigger. Most phase changes will allow him to use more attacks. In Phase 1, he uses the Ing Laser Barrage (like Warrior Ing, only with many more shots), and the Shockwave Jump. During Phase 1, his front leg's knee will frequently be between you and his mouth. Getting Super Missile shots to hit is somewhat difficult, so rely on rapid-fire Power Beam or Annihilator shots. In Phase 2, he adds the Dark Energy Freeze attack as well as the Light Energy attack. The dark one is more feared, as it freezes you temporarily. The Light one knocks out your gun for a time. He will only do these attacks when his mouth is light or dark, and then only the appropriate one for the color. Also, he adds a move where he rears back and charges you by running towards you. Avoiding this attack is somewhat difficult, but it does present a quick opportunity to slip in a Super Missile (before the charge, when he's rearing back). Otherwise, you should still rely on the Power Beam or the Annihilator. In Phase 3, he adds a second charge attack. Note that this is different from his running charge. It is a sliding charge attack. It is signaled by the same rearing back animation as the running charge. However, once this animation is finished, he will rear up twice, each time turning to face you (whether you're straifing out of the way or not), then charge you. When he executes this kind of charge, he will pause with his front facing the wall for a few seconds. During this time, feel free to shoot any and all kinds of attacks at the hole in his back; this will still damage him. His rearing up to face you beforehand makes it very easy to sidestep his charge, thus putting you in prime position to charge up all kinds of beam attack (and possibly a beam combo). Because he is relying on more attacks, and less dancing back and forth, hitting him with Super Missiles is much easier now. Especially during the time when he is preparing for his charging attack. Phase 4 adds no new attacks, though he seems to become a bit more aggressive. Avoiding his attacks is a bit more difficult, but actually landing blows is easier than Phase 1 or 2. I'm not entirely sure, but there may also be some kind of attack using his front leg, where he charges it with dark energy and shoves it into the ground in front of him. It's rarely used and I've never been hit with it. Because of this, I can't tell which phase it starts in, or how to counter it. But, from the few times I've seen it, it seems to leave him open to all kinds of attacks. On his Shockwave Jump, if you are too close to him after it lands, he will use a melee attack on you. He can do this regardless of whether the jump hurt you or not. Keep jumping backwards to avoid it, though a sideways dash jump may avoid it as well. '''Form 1 Tentacle Glitch''' ''by TechnoMan'' ''Contributor: TechnoMan'' When he warps his tentacles around in portals, try to destroy them while they swing at you. If you've done this correctly, you'll notice that the tentacle portal will stay open and will remain open even in the other forms. There's nothing really interesting to do with that, since you can't enter it, open it with the beams or anything else. It's only a weird glitch, yet interesting. '''Quickly kill the tentacles''' ''by TrickFinder'' ''Contributor: TrickFinder'' ''Added by: Dark Samus'' If you have problems with the tentacles just use one regular light shot to kill one tentacle ( on normal ). And when he is charging something at you charge a light shot and let it go! Possible instant change to the eye. '''Form 1''' ''by Anonymous'' ''Contributor: Anonymous'' ''Edited by: TechnoMan'' You should use Seeker Missiles for the tentacles, but make sure you have over 195 missiles or you will run out of them pretty quickly. For the eye, shoot Super Missiles. [[#top|Return to the Top]] 1934618e37a3f6d8ba7de1d31dad9ed04e3973bc 2372 2371 2006-06-13T07:09:47Z TechnoMan 102 wikitext text/x-wiki Emperor Ing Strategy ''by Solr_Flare'' ''Contributors: Solr_Flare, Sparky, some others <.< '' '''Form 1:''' Weapons of choice: Power bombs, normal light beam, super missiles 1) As soon as the fight begins, morph. 2) When the tentacles get near you(ideal is when swatting or spinning) use a powerbomb to instantly destroy 80% to all of the tentacles. 3) Unmorph and finish off any remaining tentacles with single shots of light beam or missiles. Each tentacle can be destroyed with ONE light beam or TWO missile shots. If the Emperor is charging a dark ball, it won't shoot it if you destroy all tentacles first. 4) Begin charging your power beam as the core unfolds. 5) Using careful timing, fire a super missile into the unshielded gap of the core. If you are less accurate use charged light beams, but beware, this takes longer. It is almost impossible to hit it with a sunburst, so that is just a waste of ammo. 6) Carefully strafing to avoid being hit by the red laser, continue to fire super missiles into the core. It takes 4 super missiles to the core to destroy form 1. If you are fast, this can be done in the first round. If you can't squeeze 4 in, repeat steps 1 through 6 until its dead. '''Form 2:''' Weapons of choice: power bombs, regular bombs 1) Immediately spider onto the cocoon and look for yellowish orange tentacles coming out of golden triangular "spots" on the body. 2) When a tentacle exposes itself(black smoke will bubble out prior to one exposing itself) use a powerbomb to instantly destroy it. Ideally you can take out 2 or 3 tentacles per power bomb. If you run out, switch to normal bombs and use those. Be careful of the inglet puddles clinging to the body as well. Those can be destroyed via normal/power bombs. To regain health, stay near the top and kill the puddles as they appear. '''Form 3:''' Weapons of choice: Annihilator, regular missiles/light beam 1) Form 3 has 4 different forms of attack - Laser barrage(strafe to avoid) - Dark Energy Freeze(strafe to avoid) - Shockwave Jump(dash jump to avoid then space jump the shockwave) - Charge attack(morph and boost under his feet) 2) Form 3 has 3 different colored "mouths". These cycle regularly. - Red mouth: use regular missiles/light beam to force this to the other mouth colors. - White/Light mouth: damage with regular annihilator beam shots - Purple/Dark mouth: damage with regular annihilator beam shots 3) You can only hit the mouth when it is open(he randomly will close it), thus a good seeking weapon does ideal damage for the speed. In this case it is the annihilator and regular missiles. 4) If form 3 charges you and you boost under to avoid it, you will have a brief window of opportunity to lock on and fire the appropriate weapon for the mouth color into a small "hole" in his backside. Yes I know what you are thinking, but it is correct...you can indeed shoot him up the arse. It gives you a chance to deal some extra damage. 5) Should you run out of light/dark ammo, emperor ing will sometimes makes a cloud of Nightbarbs when you damage him with another weapon/beam. If you shoot this cloud, it wil spew out about 40 to 60 light and dark ammo. Letting you resupply quickly and switch back to annihilator. 6) Also worth noting: you can only damage his "life bar" when he is in light/dark mouth mode. This is why missiles are best during orange mouth because they seek very well and can quickly force him to another mouth color. '''Emperor Ing (hard mode) tips ''' ''by ricod'' ''Contributor: ricod'' This is under the assumption you have 100% items. Form 3 is very difficult on hard mode if Light/Dark Beam Ammo is not conserved. Therefore, do not use any Light/Dark Beam Ammo until Form 3. '''Form 1 tentacles''': When the tentacles are above you, use super missles to destroy them as long as they are not flipping around violently (preventing missle heat seeking from working). This form doesn't damage Samus too much, and life can be obtained in Form 2. Just dodge the best you can without moving around; stay on one of the circle emblems on the floor. This allows you to pick off the tentacles quickly. '''Form 1 eye''': Lock on to the eye and get as close as possible. Use Super Missles. It takes about 4-5. Being close lowers your chance of missing. Make sure to strafe around the eye to avoid the beam. Also note that after every beam shot, the eye changes its direction of rotation. '''Form 2''': Use power bombs to destroy all of the targets except 1. Power bombs will only destroy the targets if the purple dark matter is coming out of them or if tentacles are coming out of them. Be sure to avoid the Inglets. When down to the last target, find the big open area on one side. Stay here and let the Inglets come to you and destroy them with bombs. This is where you will get Energy and missles back. Move to the top when the toxic gas rises. Keep killing Inglets up there. When the gas recedes, go back to the open area. Repeat until your life is full, and you have enough missles (100 or more should be good), then kill the last target. Note that you can only gather life for several cycles of the toxic gas rising and receding. After a while (a long while) the gas will envelop the whole area, and you are essentially forced to kill the last target. '''Form 3''': Get ready for fun. Keep your distance, and use super missles to hit the orange heart when it is in sight. 2-3 of them should get the heart to change color to purple or white. Switch to the Annihilator Beam and shoot away (best if you get closer for this). Stop shooting if the mouth closes, the Emperor starts shuffling his legs, or if the heart changes back to Orange. If it changes back to Orange go back to the Super Missiles, get further away, and repeat. I always ran out of Dark Beam ammo, so I dodged and Super Missile'd until the heart turned purple and used charged light shots unless I got more Dark Ammo and I switched back to the Annihilator. Note that the white-heart form will spew out white ingstorms that you can shoot for ammo and energy, and the dark-heart form will spew out nightbarbs for the same purpose. Of course, make sure you dodge the emperor's attacks as best as possible during the above. I didn't get a chance to pull it off, but the Emperor slides and stays against the wall with it's back turned for a few seconds, you may be able to get a Sonic Boom off in the hole on it's back. This takes off the most life, but it difficult to hit him with and it takes a lot of ammo. Good Luck! '''faster way to kill form 1''' ''by Flyfunner'' ''Contributor: Flyfunner'' Super Missiles doesnt make that much damage as the Sonic Boom does. If you can evade his laser you can easily kill him in 1 round. The Sonic Boom makes a bit more damage and you can shoot it faster then Super Missiles '''Seeker missles can work well on form 1''' ''by ricod'' ''Contributor: ricod'' If trying to avoid damage, Seeker missles can be great if playing the game on normal. Seeker missles can all be shot at one tentacle or multiple tentacles, depending on your situation. Locking on with one tentacle left and shooting a couple of missles is a quick way to get the eye to show. It's best to charge the seekers when jumping over the tentacles during the circular sweep(s). When the sweep finishes, just look up to your right and start targeting. '''Additional way to kill form 3''' ''by TheOldeKnight'' ''Contributor: TheOldeKnight'' The easiest and fastest way to kill the final form of the emperor ing 1) Make sure you have at least 150-250 both light and dark beam ammo 2)Lock on to the emperor ing and rapidly fire the annilator beam at him, no matter what color his mouth is, after the first few shots with the beam his body will start flashing yellow with each shot, and then it will take serious damage. All you have to do is fire the annihilator beam as fast as you can at him, and his health will just drop. '''Another additional way to kill form 3''' ''by TechnoMan'' ''Contributor: TechnoMan'' This is similar to Meta-Ridley's Boost Ball trick from MP1. You can remove 3/4 of Emperor Ing's life bar in a single hit. To do so, you must: - As he jumps to do his shockwave attack, try to Screw Attack it while it's jumping above you (or right as he starts to jump). The hard thing is to predict when he's going to jump. You should see that it lost a lot of life, or a little. It depends on how timed you are when you screw attack it. The more quick you are, the better (not too much though). Normally, it should lose up to 3/4 of it's bar. You can also mix up TheOldeKnight's strategy while he's not jumping. This will save you some time and energy. Another thing, Screw Attacking it while it's swinging his claws at you will make you bounce very high, probably high enough to reach an edge where you can shoot from. I can't say this is really safe, but it's a whole safer than being down there. You can't get to the door of the room, since there's is an invisible wall installed. You might want to master the Screw Attack before attempting to do that trick. '''Another additional way to kill form 3''' ''SamusAranLuver'' ''Contributor:SamusAranLuver'' Sometimes after when Emperor Ing Charges at you he will face the wall for few seconds. I discovered there was a colored crystal on his back that was the same color as the mouth. You can rapidly shoot Annihilator Beam or whatever beam you are suppose to shot at him for a few seconds before he turns around again.(You wont have to worrie about missing when you are locked on because there are no legs or any thing blocking his back unlike the front.) http://img438.imageshack.us/img438/9726/dcp024955qb.jpg http://img438.imageshack.us/img438/9495/emperoringjpg1zo.jpg Added by :SamusAranLuver(if you ran out of light beam ammo that dark charge attack opens a portal where(cant rember the name) thoses bat thingy appears and you can shoot them for ammo this also happens if you ran out of dark ammo when EI is in light mode he will spit out these flys and you can kill them for ammo)(spiting out flys is rather disgusting but what can i say he's a monster) '''Detailed info for Emperor Ing, form 3''' ''by Korval'' ''Contributor: Korval'' Emperor Ing's 3rd form is divided into 4 distinct phases. You can detect a phase change when Emp is in Light/Dark mode, you hit him, and he suddenly closes his mouth (with a reving sound in the background), shakes around the closed mouth, and opens it up. The energy ball inside will be bigger. Most phase changes will allow him to use more attacks. In Phase 1, he uses the Ing Laser Barrage (like Warrior Ing, only with many more shots), and the Shockwave Jump. During Phase 1, his front leg's knee will frequently be between you and his mouth. Getting Super Missile shots to hit is somewhat difficult, so rely on rapid-fire Power Beam or Annihilator shots. In Phase 2, he adds the Dark Energy Freeze attack as well as the Light Energy attack. The dark one is more feared, as it freezes you temporarily. The Light one knocks out your gun for a time. He will only do these attacks when his mouth is light or dark, and then only the appropriate one for the color. Also, he adds a move where he rears back and charges you by running towards you. Avoiding this attack is somewhat difficult, but it does present a quick opportunity to slip in a Super Missile (before the charge, when he's rearing back). Otherwise, you should still rely on the Power Beam or the Annihilator. In Phase 3, he adds a second charge attack. Note that this is different from his running charge. It is a sliding charge attack. It is signaled by the same rearing back animation as the running charge. However, once this animation is finished, he will rear up twice, each time turning to face you (whether you're straifing out of the way or not), then charge you. When he executes this kind of charge, he will pause with his front facing the wall for a few seconds. During this time, feel free to shoot any and all kinds of attacks at the hole in his back; this will still damage him. His rearing up to face you beforehand makes it very easy to sidestep his charge, thus putting you in prime position to charge up all kinds of beam attack (and possibly a beam combo). Because he is relying on more attacks, and less dancing back and forth, hitting him with Super Missiles is much easier now. Especially during the time when he is preparing for his charging attack. Phase 4 adds no new attacks, though he seems to become a bit more aggressive. Avoiding his attacks is a bit more difficult, but actually landing blows is easier than Phase 1 or 2. I'm not entirely sure, but there may also be some kind of attack using his front leg, where he charges it with dark energy and shoves it into the ground in front of him. It's rarely used and I've never been hit with it. Because of this, I can't tell which phase it starts in, or how to counter it. But, from the few times I've seen it, it seems to leave him open to all kinds of attacks. On his Shockwave Jump, if you are too close to him after it lands, he will use a melee attack on you. He can do this regardless of whether the jump hurt you or not. Keep jumping backwards to avoid it, though a sideways dash jump may avoid it as well. '''Form 1 Tentacle Glitch''' ''by TechnoMan'' ''Contributor: TechnoMan'' When he warps his tentacles around in portals, try to destroy them while they swing at you. If you've done this correctly, you'll notice that the tentacle portal will stay open and will remain open even in the other forms. There's nothing really interesting to do with that, since you can't enter it, open it with the beams or anything else. It's only a weird glitch, yet interesting. '''Quickly kill the tentacles''' ''by TrickFinder'' ''Contributor: TrickFinder'' ''Added by: Dark Samus'' If you have problems with the tentacles just use one regular light shot to kill one tentacle ( on normal ). And when he is charging something at you charge a light shot and let it go! Possible instant change to the eye. '''Form 1''' ''by Anonymous'' ''Contributor: Anonymous'' ''Edited by: TechnoMan'' You should use Seeker Missiles for the tentacles, but make sure you have over 195 missiles or you will run out of them pretty quickly. For the eye, shoot Super Missiles. [[#top|Return to the Top]] e68bc743b5ca96e6c8a193703f30d22e67b85087 2371 2370 2006-06-13T07:08:21Z TechnoMan 102 wikitext text/x-wiki Emperor Ing Strategy ''by Solr_Flare'' ''Contributors: Solr_Flare, Sparky, some others <.< '' '''Form 1:''' Weapons of choice: Power bombs, normal light beam, super missiles 1) As soon as the fight begins, morph. 2) When the tentacles get near you(ideal is when swatting or spinning) use a powerbomb to instantly destroy 80% to all of the tentacles. 3) Unmorph and finish off any remaining tentacles with single shots of light beam or missiles. Each tentacle can be destroyed with ONE light beam or TWO missile shots. If the Emperor is charging a dark ball, it won't shoot it if you destroy all tentacles first. 4) Begin charging your power beam as the core unfolds. 5) Using careful timing, fire a super missile into the unshielded gap of the core. If you are less accurate use charged light beams, but beware, this takes longer. It is almost impossible to hit it with a sunburst, so that is just a waste of ammo. 6) Carefully strafing to avoid being hit by the red laser, continue to fire super missiles into the core. It takes 4 super missiles to the core to destroy form 1. If you are fast, this can be done in the first round. If you can't squeeze 4 in, repeat steps 1 through 6 until its dead. '''Form 2:''' Weapons of choice: power bombs, regular bombs 1) Immediately spider onto the cocoon and look for yellowish orange tentacles coming out of golden triangular "spots" on the body. 2) When a tentacle exposes itself(black smoke will bubble out prior to one exposing itself) use a powerbomb to instantly destroy it. Ideally you can take out 2 or 3 tentacles per power bomb. If you run out, switch to normal bombs and use those. Be careful of the inglet puddles clinging to the body as well. Those can be destroyed via normal/power bombs. To regain health, stay near the top and kill the puddles as they appear. '''Form 3:''' Weapons of choice: Annihilator, regular missiles/light beam 1) Form 3 has 4 different forms of attack - Laser barrage(strafe to avoid) - Dark Energy Freeze(strafe to avoid) - Shockwave Jump(dash jump to avoid then space jump the shockwave) - Charge attack(morph and boost under his feet) 2) Form 3 has 3 different colored "mouths". These cycle regularly. - Red mouth: use regular missiles/light beam to force this to the other mouth colors. - White/Light mouth: damage with regular annihilator beam shots - Purple/Dark mouth: damage with regular annihilator beam shots 3) You can only hit the mouth when it is open(he randomly will close it), thus a good seeking weapon does ideal damage for the speed. In this case it is the annihilator and regular missiles. 4) If form 3 charges you and you boost under to avoid it, you will have a brief window of opportunity to lock on and fire the appropriate weapon for the mouth color into a small "hole" in his backside. Yes I know what you are thinking, but it is correct...you can indeed shoot him up the arse. It gives you a chance to deal some extra damage. 5) Should you run out of light/dark ammo, emperor ing will sometimes makes a cloud of Nightbarbs when you damage him with another weapon/beam. If you shoot this cloud, it wil spew out about 40 to 60 light and dark ammo. Letting you resupply quickly and switch back to annihilator. 6) Also worth noting: you can only damage his "life bar" when he is in light/dark mouth mode. This is why missiles are best during orange mouth because they seek very well and can quickly force him to another mouth color. '''Emperor Ing (hard mode) tips ''' ''by ricod'' ''Contributor: ricod'' This is under the assumption you have 100% items. Form 3 is very difficult on hard mode if Light/Dark Beam Ammo is not conserved. Therefore, do not use any Light/Dark Beam Ammo until Form 3. '''Form 1 tentacles''': When the tentacles are above you, use super missles to destroy them as long as they are not flipping around violently (preventing missle heat seeking from working). This form doesn't damage Samus too much, and life can be obtained in Form 2. Just dodge the best you can without moving around; stay on one of the circle emblems on the floor. This allows you to pick off the tentacles quickly. '''Form 1 eye''': Lock on to the eye and get as close as possible. Use Super Missles. It takes about 4-5. Being close lowers your chance of missing. Make sure to strafe around the eye to avoid the beam. Also note that after every beam shot, the eye changes its direction of rotation. '''Form 2''': Use power bombs to destroy all of the targets except 1. Power bombs will only destroy the targets if the purple dark matter is coming out of them or if tentacles are coming out of them. Be sure to avoid the Inglets. When down to the last target, find the big open area on one side. Stay here and let the Inglets come to you and destroy them with bombs. This is where you will get Energy and missles back. Move to the top when the toxic gas rises. Keep killing Inglets up there. When the gas recedes, go back to the open area. Repeat until your life is full, and you have enough missles (100 or more should be good), then kill the last target. Note that you can only gather life for several cycles of the toxic gas rising and receding. After a while (a long while) the gas will envelop the whole area, and you are essentially forced to kill the last target. '''Form 3''': Get ready for fun. Keep your distance, and use super missles to hit the orange heart when it is in sight. 2-3 of them should get the heart to change color to purple or white. Switch to the Annihilator Beam and shoot away (best if you get closer for this). Stop shooting if the mouth closes, the Emperor starts shuffling his legs, or if the heart changes back to Orange. If it changes back to Orange go back to the Super Missiles, get further away, and repeat. I always ran out of Dark Beam ammo, so I dodged and Super Missile'd until the heart turned purple and used charged light shots unless I got more Dark Ammo and I switched back to the Annihilator. Note that the white-heart form will spew out white ingstorms that you can shoot for ammo and energy, and the dark-heart form will spew out nightbarbs for the same purpose. Of course, make sure you dodge the emperor's attacks as best as possible during the above. I didn't get a chance to pull it off, but the Emperor slides and stays against the wall with it's back turned for a few seconds, you may be able to get a Sonic Boom off in the hole on it's back. This takes off the most life, but it difficult to hit him with and it takes a lot of ammo. Good Luck! '''faster way to kill form 1''' ''by Flyfunner'' ''Contributor: Flyfunner'' Super Missiles doesnt make that much damage as the Sonic Boom does. If you can evade his laser you can easily kill him in 1 round. The Sonic Boom makes a bit more damage and you can shoot it faster then Super Missiles '''Seeker missles can work well on form 1''' ''by ricod'' ''Contributor: ricod'' If trying to avoid damage, Seeker missles can be great if playing the game on normal. Seeker missles can all be shot at one tentacle or multiple tentacles, depending on your situation. Locking on with one tentacle left and shooting a couple of missles is a quick way to get the eye to show. It's best to charge the seekers when jumping over the tentacles during the circular sweep(s). When the sweep finishes, just look up to your right and start targeting. '''Additional way to kill form 3''' ''by TheOldeKnight'' ''Contributor: TheOldeKnight'' The easiest and fastest way to kill the final form of the emperor ing 1) Make sure you have at least 150-250 both light and dark beam ammo 2)Lock on to the emperor ing and rapidly fire the annilator beam at him, no matter what color his mouth is, after the first few shots with the beam his body will start flashing yellow with each shot, and then it will take serious damage. All you have to do is fire the annihilator beam as fast as you can at him, and his health will just drop. '''Another additional way to kill form 3''' ''by TechnoMan'' ''Contributor: TechnoMan'' This is similar to Meta-Ridley's Boost Ball trick from MP1. You can remove 3/4 of Emperor Ing's life bar in a single hit. To do so, you must: - As he jumps to do his shockwave attack, try to Screw Attack it while it's jumping above you (or right as he starts to jump). The hard thing is to predict when he's going to jump. You should see that it lost a lot of life, or a little. It depends on how timed you are when you screw attack it. The more quick you are, the better (not too much though). Normally, it should lose up to 3/4 of it's bar. You can also mix up TheOldeKnight's strategy while he's not jumping. This will save you some time and energy. Another thing, Screw Attacking it while it's swinging his claws at you will make you bounce very high, probably high enough to reach an edge where you can shoot from. I can't say this is really safe, but it's a whole safer than being down there. You can't get to the door of the room, since there's is an invisible wall installed. You might want to master the Screw Attack before attempting to do that trick. '''Another additional way to kill form 3''' ''SamusAranLuver'' ''Contributor:SamusAranLuver'' Sometimes after when Emperor Ing Charges at you he will face the wall for few seconds. I discovered there was a colored crystal on his back that was the same color as the mouth. You can rapidly shoot Annihilator Beam or whatever beam you are suppose to shot at him for a few seconds before he turns around again.(You wont have to worrie about missing when you are locked on because there are no legs or any thing blocking his back unlike the front.) http://img438.imageshack.us/img438/9726/dcp024955qb.jpg http://img438.imageshack.us/img438/9495/emperoringjpg1zo.jpg Added by :SamusAranLuver(if you ran out of light beam ammo that dark charge attack opens a portal where(cant rember the name) thoses bat thingy appears and you can shoot them for ammo this also happens if you ran out of dark ammo when EI is in light mode he will spit out these flys and you can kill them for ammo)(spiting out flys is rather disgusting but what can i say he's a monster) '''Detailed info for Emperor Ing, form 3''' ''by Korval'' ''Contributor: Korval'' Emperor Ing's 3rd form is divided into 4 distinct phases. You can detect a phase change when Emp is in Light/Dark mode, you hit him, and he suddenly closes his mouth (with a reving sound in the background), shakes around the closed mouth, and opens it up. The energy ball inside will be bigger. Most phase changes will allow him to use more attacks. In Phase 1, he uses the Ing Laser Barrage (like Warrior Ing, only with many more shots), and the Shockwave Jump. During Phase 1, his front leg's knee will frequently be between you and his mouth. Getting Super Missile shots to hit is somewhat difficult, so rely on rapid-fire Power Beam or Annihilator shots. In Phase 2, he adds the Dark Energy Freeze attack as well as the Light Energy attack. The dark one is more feared, as it freezes you temporarily. The Light one knocks out your gun for a time. He will only do these attacks when his mouth is light or dark, and then only the appropriate one for the color. Also, he adds a move where he rears back and charges you by running towards you. Avoiding this attack is somewhat difficult, but it does present a quick opportunity to slip in a Super Missile (before the charge, when he's rearing back). Otherwise, you should still rely on the Power Beam or the Annihilator. In Phase 3, he adds a second charge attack. Note that this is different from his running charge. It is a sliding charge attack. It is signaled by the same rearing back animation as the running charge. However, once this animation is finished, he will rear up twice, each time turning to face you (whether you're straifing out of the way or not), then charge you. When he executes this kind of charge, he will pause with his front facing the wall for a few seconds. During this time, feel free to shoot any and all kinds of attacks at the hole in his back; this will still damage him. His rearing up to face you beforehand makes it very easy to sidestep his charge, thus putting you in prime position to charge up all kinds of beam attack (and possibly a beam combo). Because he is relying on more attacks, and less dancing back and forth, hitting him with Super Missiles is much easier now. Especially during the time when he is preparing for his charging attack. Phase 4 adds no new attacks, though he seems to become a bit more aggressive. Avoiding his attacks is a bit more difficult, but actually landing blows is easier than Phase 1 or 2. I'm not entirely sure, but there may also be some kind of attack using his front leg, where he charges it with dark energy and shoves it into the ground in front of him. It's rarely used and I've never been hit with it. Because of this, I can't tell which phase it starts in, or how to counter it. But, from the few times I've seen it, it seems to leave him open to all kinds of attacks. On his Shockwave Jump, if you are too close to him after it lands, he will use a melee attack on you. He can do this regardless of whether the jump hurt you or not. Keep jumping backwards to avoid it, though a sideways dash jump may avoid it as well. '''Form 1 Tentacle Glitch''' ''by TechnoMan'' ''Contributor: TechnoMan'' When he warps his tentacles around in portals, try to destroy them while they swing at you. If you've done this correctly, you'll notice that the tentacle portal will stay open and will remain open even in the other forms. There's nothing really interesting to do with that, since you can't enter it, open it with the beams or anything else. It's only a weird glitch, yet interesting. '''Quickly kill the tentacles''' ''by TrickFinder'' ''Contributor: TrickFinder'' If you have problems with the tentacles just use one regular light shot to kill one tentacle ( on normal ). And when he is charging something at you charge a light shot and let it go! Possible instant change to the eye. added by Dark Samus '''Form 1''' You should use Seeker Missiles for the tentacles, but make sure you have over 195 missiles or you will run out of them pretty quickly. For the eye, shoot Super Missiles. [[#top|Return to the Top]] ea87a785c2d89bb6d191d3b5deefffaf64df698e 2370 2222 2005-12-10T19:16:54Z SamusAranLuver 111 added image that took me 2 years to figure out. wikitext text/x-wiki Emperor Ing Strategy ''by Solr_Flare'' ''Contributors: Solr_Flare, Sparky, some others <.< '' '''Form 1:''' Weapons of choice: Power bombs, normal light beam, super missiles 1) As soon as the fight begins, morph. 2) When the tentacles get near you(ideal is when swatting or spinning) use a powerbomb to instantly destroy 80% to all of the tentacles. 3) Unmorph and finish off any remaining tentacles with single shots of light beam or missiles. Each tentacle can be destroyed with ONE light beam or TWO missile shots. If the Emperor is charging a dark ball, it won't shoot it if you destroy all tentacles first. 4) Begin charging your power beam as the core unfolds. 5) Using careful timing, fire a super missile into the unshielded gap of the core. If you are less accurate use charged light beams, but beware, this takes longer. It is almost impossible to hit it with a sunburst, so that is just a waste of ammo. 6) Carefully strafing to avoid being hit by the red laser, continue to fire super missiles into the core. It takes 4 super missiles to the core to destroy form 1. If you are fast, this can be done in the first round. If you can't squeeze 4 in, repeat steps 1 through 6 until its dead. '''Form 2:''' Weapons of choice: power bombs, regular bombs 1) Immediately spider onto the cocoon and look for yellowish orange tentacles coming out of golden triangular "spots" on the body. 2) When a tentacle exposes itself(black smoke will bubble out prior to one exposing itself) use a powerbomb to instantly destroy it. Ideally you can take out 2 or 3 tentacles per power bomb. If you run out, switch to normal bombs and use those. Be careful of the inglet puddles clinging to the body as well. Those can be destroyed via normal/power bombs. To regain health, stay near the top and kill the puddles as they appear. '''Form 3:''' Weapons of choice: Annihilator, regular missiles/light beam 1) Form 3 has 4 different forms of attack - Laser barrage(strafe to avoid) - Dark Energy Freeze(strafe to avoid) - Shockwave Jump(dash jump to avoid then space jump the shockwave) - Charge attack(morph and boost under his feet) 2) Form 3 has 3 different colored "mouths". These cycle regularly. - Red mouth: use regular missiles/light beam to force this to the other mouth colors. - White/Light mouth: damage with regular annihilator beam shots - Purple/Dark mouth: damage with regular annihilator beam shots 3) You can only hit the mouth when it is open(he randomly will close it), thus a good seeking weapon does ideal damage for the speed. In this case it is the annihilator and regular missiles. 4) If form 3 charges you and you boost under to avoid it, you will have a brief window of opportunity to lock on and fire the appropriate weapon for the mouth color into a small "hole" in his backside. Yes I know what you are thinking, but it is correct...you can indeed shoot him up the arse. It gives you a chance to deal some extra damage. 5) Should you run out of light/dark ammo, emperor ing will sometimes makes a cloud of Nightbarbs when you damage him with another weapon/beam. If you shoot this cloud, it wil spew out about 40 to 60 light and dark ammo. Letting you resupply quickly and switch back to annihilator. 6) Also worth noting: you can only damage his "life bar" when he is in light/dark mouth mode. This is why missiles are best during orange mouth because they seek very well and can quickly force him to another mouth color. '''Emperor Ing (hard mode) tips ''' ''by ricod'' ''Contributor: ricod'' This is under the assumption you have 100% items. Form 3 is very difficult on hard mode if Light/Dark Beam Ammo is not conserved. Therefore, do not use any Light/Dark Beam Ammo until Form 3. '''Form 1 tentacles''': When the tentacles are above you, use super missles to destroy them as long as they are not flipping around violently (preventing missle heat seeking from working). This form doesn't damage Samus too much, and life can be obtained in Form 2. Just dodge the best you can without moving around; stay on one of the circle emblems on the floor. This allows you to pick off the tentacles quickly. '''Form 1 eye''': Lock on to the eye and get as close as possible. Use Super Missles. It takes about 4-5. Being close lowers your chance of missing. Make sure to strafe around the eye to avoid the beam. Also note that after every beam shot, the eye changes its direction of rotation. '''Form 2''': Use power bombs to destroy all of the targets except 1. Power bombs will only destroy the targets if the purple dark matter is coming out of them or if tentacles are coming out of them. Be sure to avoid the Inglets. When down to the last target, find the big open area on one side. Stay here and let the Inglets come to you and destroy them with bombs. This is where you will get Energy and missles back. Move to the top when the toxic gas rises. Keep killing Inglets up there. When the gas recedes, go back to the open area. Repeat until your life is full, and you have enough missles (100 or more should be good), then kill the last target. Note that you can only gather life for several cycles of the toxic gas rising and receding. After a while (a long while) the gas will envelop the whole area, and you are essentially forced to kill the last target. '''Form 3''': Get ready for fun. Keep your distance, and use super missles to hit the orange heart when it is in sight. 2-3 of them should get the heart to change color to purple or white. Switch to the Annihilator Beam and shoot away (best if you get closer for this). Stop shooting if the mouth closes, the Emperor starts shuffling his legs, or if the heart changes back to Orange. If it changes back to Orange go back to the Super Missiles, get further away, and repeat. I always ran out of Dark Beam ammo, so I dodged and Super Missile'd until the heart turned purple and used charged light shots unless I got more Dark Ammo and I switched back to the Annihilator. Note that the white-heart form will spew out white ingstorms that you can shoot for ammo and energy, and the dark-heart form will spew out nightbarbs for the same purpose. Of course, make sure you dodge the emperor's attacks as best as possible during the above. I didn't get a chance to pull it off, but the Emperor slides and stays against the wall with it's back turned for a few seconds, you may be able to get a Sonic Boom off in the hole on it's back. This takes off the most life, but it difficult to hit him with and it takes a lot of ammo. Good Luck! '''faster way to kill form 1''' ''by Flyfunner'' ''Contributor: Flyfunner'' Super Missiles doesnt make that much damage as the Sonic Boom does. If you can evade his laser you can easily kill him in 1 round. The Sonic Boom makes a bit more damage and you can shoot it faster then Super Missiles '''Seeker missles can work well on form 1''' ''by ricod'' ''Contributor: ricod'' If trying to avoid damage, Seeker missles can be great if playing the game on normal. Seeker missles can all be shot at one tentacle or multiple tentacles, depending on your situation. Locking on with one tentacle left and shooting a couple of missles is a quick way to get the eye to show. It's best to charge the seekers when jumping over the tentacles during the circular sweep(s). When the sweep finishes, just look up to your right and start targeting. '''Additional way to kill form 3''' ''by TheOldeKnight'' ''Contributor: TheOldeKnight'' The easiest and fastest way to kill the final form of the emperor ing 1) Make sure you have at least 150-250 both light and dark beam ammo 2)Lock on to the emperor ing and rapidly fire the annilator beam at him, no matter what color his mouth is, after the first few shots with the beam his body will start flashing yellow with each shot, and then it will take serious damage. All you have to do is fire the annihilator beam as fast as you can at him, and his health will just drop. '''Another additional way to kill form 3''' ''by TechnoMan'' ''Contributor: TechnoMan'' This is similar to Meta-Ridley's Boost Ball trick from MP1. You can remove 3/4 of Emperor Ing's life bar in a single hit. To do so, you must: - As he jumps to do his shockwave attack, try to Screw Attack it while it's jumping above you (or right as he starts to jump). The hard thing is to predict when he's going to jump. You should see that it lost a lot of life, or a little. It depends on how timed you are when you screw attack it. The more quick you are, the better (not too much though). Normally, it should lose up to 3/4 of it's bar. You can also mix up TheOldeKnight's strategy while he's not jumping. This will save you some time and energy. Another thing, Screw Attacking it while it's swinging his claws at you will make you bounce very high, probably high enough to reach an edge where you can shoot from. I can't say this is really safe, but it's a whole safer than being down there. You can't get to the door of the room, since there's is an invisible wall installed. You might want to master the Screw Attack before attempting to do that trick. '''Another additional way to kill form 3''' ''SamusAranLuver'' ''Contributor:SamusAranLuver'' Sometimes after when Emperor Ing Charges at you he will face the wall for few seconds. I discovered there was a colored crystal on his back that was the same color as the mouth. You can rapidly shoot Annihilator Beam or whatever beam you are suppose to shot at him for a few seconds before he turns around again.(You wont have to worrie about missing when you are locked on because there are no legs or any thing blocking his back unlike the front.) http://img438.imageshack.us/img438/9726/dcp024955qb.jpg http://img438.imageshack.us/img438/9495/emperoringjpg1zo.jpg Added by :SamusAranLuver(if you ran out of light beam ammo that dark charge attack opens a portal where(cant rember the name) thoses bat thingy appears and you can shoot them for ammo this also happens if you ran out of dark ammo when EI is in light mode he will spit out these flys and you can kill them for ammo)(spiting out flys is rather disgusting but what can i say he's a monster) '''Detailed info for Emperor Ing, form 3''' ''by Korval'' ''Contributor: Korval'' Emperor Ing's 3rd form is divided into 4 distinct phases. You can detect a phase change when Emp is in Light/Dark mode, you hit him, and he suddenly closes his mouth (with a reving sound in the background), shakes around the closed mouth, and opens it up. The energy ball inside will be bigger. Most phase changes will allow him to use more attacks. In Phase 1, he uses the Ing Laser Barrage (like Warrior Ing, only with many more shots), and the Shockwave Jump. During Phase 1, his front leg's knee will frequently be between you and his mouth. Getting Super Missile shots to hit is somewhat difficult, so rely on rapid-fire Power Beam or Annihilator shots. In Phase 2, he adds the Dark Energy Freeze attack as well as the Light Energy attack. The dark one is more feared, as it freezes you temporarily. The Light one knocks out your gun for a time. He will only do these attacks when his mouth is light or dark, and then only the appropriate one for the color. Also, he adds a move where he rears back and charges you by running towards you. Avoiding this attack is somewhat difficult, but it does present a quick opportunity to slip in a Super Missile (before the charge, when he's rearing back). Otherwise, you should still rely on the Power Beam or the Annihilator. In Phase 3, he adds a second charge attack. Note that this is different from his running charge. It is a sliding charge attack. It is signaled by the same rearing back animation as the running charge. However, once this animation is finished, he will rear up twice, each time turning to face you (whether you're straifing out of the way or not), then charge you. When he executes this kind of charge, he will pause with his front facing the wall for a few seconds. During this time, feel free to shoot any and all kinds of attacks at the hole in his back; this will still damage him. His rearing up to face you beforehand makes it very easy to sidestep his charge, thus putting you in prime position to charge up all kinds of beam attack (and possibly a beam combo). Because he is relying on more attacks, and less dancing back and forth, hitting him with Super Missiles is much easier now. Especially during the time when he is preparing for his charging attack. Phase 4 adds no new attacks, though he seems to become a bit more aggressive. Avoiding his attacks is a bit more difficult, but actually landing blows is easier than Phase 1 or 2. I'm not entirely sure, but there may also be some kind of attack using his front leg, where he charges it with dark energy and shoves it into the ground in front of him. It's rarely used and I've never been hit with it. Because of this, I can't tell which phase it starts in, or how to counter it. But, from the few times I've seen it, it seems to leave him open to all kinds of attacks. On his Shockwave Jump, if you are too close to him after it lands, he will use a melee attack on you. He can do this regardless of whether the jump hurt you or not. Keep jumping backwards to avoid it, though a sideways dash jump may avoid it as well. '''Form 1 Tentacle Glitch''' ''by TechnoMan'' ''Contributor: TechnoMan'' When he warps his tentacles around in portals, try to destroy them while they swing at you. If you've done this correctly, you'll notice that the tentacle portal will stay open and will remain open even in the other forms. There's nothing really interesting to do with that, since you can't enter it, open it with the beams or anything else. It's only a weird glitch, yet interesting. '''Quickly kill the tentacles''' ''by TrickFinder'' ''Contributor: TrickFinder'' This maybe is writed down on this page but I write it anyway. If you have problems with the tentacles just use one regular light shot to kill one tentacle ( on normal ). And when he is charging something at you charge a light shot and let it go! Instant change to the eye or something. added by Dark Samus '''Form 1''' seeker missles for the tentacles but make sure you hav 195+ missles or ou will run out quik. for the eye you should use super missles [[#top|Return to the Top]] 1f327204235e38e93c15d2a18c2d34036c40f5fe 2222 2221 2005-12-10T19:15:01Z SamusAranLuver 111 wikitext text/x-wiki Emperor Ing Strategy ''by Solr_Flare'' ''Contributors: Solr_Flare, Sparky, some others <.< '' '''Form 1:''' Weapons of choice: Power bombs, normal light beam, super missiles 1) As soon as the fight begins, morph. 2) When the tentacles get near you(ideal is when swatting or spinning) use a powerbomb to instantly destroy 80% to all of the tentacles. 3) Unmorph and finish off any remaining tentacles with single shots of light beam or missiles. Each tentacle can be destroyed with ONE light beam or TWO missile shots. If the Emperor is charging a dark ball, it won't shoot it if you destroy all tentacles first. 4) Begin charging your power beam as the core unfolds. 5) Using careful timing, fire a super missile into the unshielded gap of the core. If you are less accurate use charged light beams, but beware, this takes longer. It is almost impossible to hit it with a sunburst, so that is just a waste of ammo. 6) Carefully strafing to avoid being hit by the red laser, continue to fire super missiles into the core. It takes 4 super missiles to the core to destroy form 1. If you are fast, this can be done in the first round. If you can't squeeze 4 in, repeat steps 1 through 6 until its dead. '''Form 2:''' Weapons of choice: power bombs, regular bombs 1) Immediately spider onto the cocoon and look for yellowish orange tentacles coming out of golden triangular "spots" on the body. 2) When a tentacle exposes itself(black smoke will bubble out prior to one exposing itself) use a powerbomb to instantly destroy it. Ideally you can take out 2 or 3 tentacles per power bomb. If you run out, switch to normal bombs and use those. Be careful of the inglet puddles clinging to the body as well. Those can be destroyed via normal/power bombs. To regain health, stay near the top and kill the puddles as they appear. '''Form 3:''' Weapons of choice: Annihilator, regular missiles/light beam 1) Form 3 has 4 different forms of attack - Laser barrage(strafe to avoid) - Dark Energy Freeze(strafe to avoid) - Shockwave Jump(dash jump to avoid then space jump the shockwave) - Charge attack(morph and boost under his feet) 2) Form 3 has 3 different colored "mouths". These cycle regularly. - Red mouth: use regular missiles/light beam to force this to the other mouth colors. - White/Light mouth: damage with regular annihilator beam shots - Purple/Dark mouth: damage with regular annihilator beam shots 3) You can only hit the mouth when it is open(he randomly will close it), thus a good seeking weapon does ideal damage for the speed. In this case it is the annihilator and regular missiles. 4) If form 3 charges you and you boost under to avoid it, you will have a brief window of opportunity to lock on and fire the appropriate weapon for the mouth color into a small "hole" in his backside. Yes I know what you are thinking, but it is correct...you can indeed shoot him up the arse. It gives you a chance to deal some extra damage. 5) Should you run out of light/dark ammo, emperor ing will sometimes makes a cloud of Nightbarbs when you damage him with another weapon/beam. If you shoot this cloud, it wil spew out about 40 to 60 light and dark ammo. Letting you resupply quickly and switch back to annihilator. 6) Also worth noting: you can only damage his "life bar" when he is in light/dark mouth mode. This is why missiles are best during orange mouth because they seek very well and can quickly force him to another mouth color. '''Emperor Ing (hard mode) tips ''' ''by ricod'' ''Contributor: ricod'' This is under the assumption you have 100% items. Form 3 is very difficult on hard mode if Light/Dark Beam Ammo is not conserved. Therefore, do not use any Light/Dark Beam Ammo until Form 3. '''Form 1 tentacles''': When the tentacles are above you, use super missles to destroy them as long as they are not flipping around violently (preventing missle heat seeking from working). This form doesn't damage Samus too much, and life can be obtained in Form 2. Just dodge the best you can without moving around; stay on one of the circle emblems on the floor. This allows you to pick off the tentacles quickly. '''Form 1 eye''': Lock on to the eye and get as close as possible. Use Super Missles. It takes about 4-5. Being close lowers your chance of missing. Make sure to strafe around the eye to avoid the beam. Also note that after every beam shot, the eye changes its direction of rotation. '''Form 2''': Use power bombs to destroy all of the targets except 1. Power bombs will only destroy the targets if the purple dark matter is coming out of them or if tentacles are coming out of them. Be sure to avoid the Inglets. When down to the last target, find the big open area on one side. Stay here and let the Inglets come to you and destroy them with bombs. This is where you will get Energy and missles back. Move to the top when the toxic gas rises. Keep killing Inglets up there. When the gas recedes, go back to the open area. Repeat until your life is full, and you have enough missles (100 or more should be good), then kill the last target. Note that you can only gather life for several cycles of the toxic gas rising and receding. After a while (a long while) the gas will envelop the whole area, and you are essentially forced to kill the last target. '''Form 3''': Get ready for fun. Keep your distance, and use super missles to hit the orange heart when it is in sight. 2-3 of them should get the heart to change color to purple or white. Switch to the Annihilator Beam and shoot away (best if you get closer for this). Stop shooting if the mouth closes, the Emperor starts shuffling his legs, or if the heart changes back to Orange. If it changes back to Orange go back to the Super Missiles, get further away, and repeat. I always ran out of Dark Beam ammo, so I dodged and Super Missile'd until the heart turned purple and used charged light shots unless I got more Dark Ammo and I switched back to the Annihilator. Note that the white-heart form will spew out white ingstorms that you can shoot for ammo and energy, and the dark-heart form will spew out nightbarbs for the same purpose. Of course, make sure you dodge the emperor's attacks as best as possible during the above. I didn't get a chance to pull it off, but the Emperor slides and stays against the wall with it's back turned for a few seconds, you may be able to get a Sonic Boom off in the hole on it's back. This takes off the most life, but it difficult to hit him with and it takes a lot of ammo. Good Luck! '''faster way to kill form 1''' ''by Flyfunner'' ''Contributor: Flyfunner'' Super Missiles doesnt make that much damage as the Sonic Boom does. If you can evade his laser you can easily kill him in 1 round. The Sonic Boom makes a bit more damage and you can shoot it faster then Super Missiles '''Seeker missles can work well on form 1''' ''by ricod'' ''Contributor: ricod'' If trying to avoid damage, Seeker missles can be great if playing the game on normal. Seeker missles can all be shot at one tentacle or multiple tentacles, depending on your situation. Locking on with one tentacle left and shooting a couple of missles is a quick way to get the eye to show. It's best to charge the seekers when jumping over the tentacles during the circular sweep(s). When the sweep finishes, just look up to your right and start targeting. '''Additional way to kill form 3''' ''by TheOldeKnight'' ''Contributor: TheOldeKnight'' The easiest and fastest way to kill the final form of the emperor ing 1) Make sure you have at least 150-250 both light and dark beam ammo 2)Lock on to the emperor ing and rapidly fire the annilator beam at him, no matter what color his mouth is, after the first few shots with the beam his body will start flashing yellow with each shot, and then it will take serious damage. All you have to do is fire the annihilator beam as fast as you can at him, and his health will just drop. '''Another additional way to kill form 3''' ''by TechnoMan'' ''Contributor: TechnoMan'' This is similar to Meta-Ridley's Boost Ball trick from MP1. You can remove 3/4 of Emperor Ing's life bar in a single hit. To do so, you must: - As he jumps to do his shockwave attack, try to Screw Attack it while it's jumping above you (or right as he starts to jump). The hard thing is to predict when he's going to jump. You should see that it lost a lot of life, or a little. It depends on how timed you are when you screw attack it. The more quick you are, the better (not too much though). Normally, it should lose up to 3/4 of it's bar. You can also mix up TheOldeKnight's strategy while he's not jumping. This will save you some time and energy. Another thing, Screw Attacking it while it's swinging his claws at you will make you bounce very high, probably high enough to reach an edge where you can shoot from. I can't say this is really safe, but it's a whole safer than being down there. You can't get to the door of the room, since there's is an invisible wall installed. You might want to master the Screw Attack before attempting to do that trick. '''Another additional way to kill form 3''' ''SamusAranLuver'' ''Contributor:SamusAranLuver'' Sometimes after when Emperor Ing Charges at you he will face the wall for few seconds. I discovered there was a colored crystal on his back that was the same color as the mouth. You can rapidly shoot Annihilator Beam or whatever beam you are suppose to shot at him for a few seconds before he turns around again.(You wont have to worrie about missing when you are locked on because there are no legs or any thing blocking his back unlike the front.) http://img438.imageshack.us/img438/9726/dcp024955qb.jpg Added by :SamusAranLuver(if you ran out of light beam ammo that dark charge attack opens a portal where(cant rember the name) thoses bat thingy appears and you can shoot them for ammo this also happens if you ran out of dark ammo when EI is in light mode he will spit out these flys and you can kill them for ammo)(spiting out flys is rather disgusting but what can i say he's a monster) '''Detailed info for Emperor Ing, form 3''' ''by Korval'' ''Contributor: Korval'' Emperor Ing's 3rd form is divided into 4 distinct phases. You can detect a phase change when Emp is in Light/Dark mode, you hit him, and he suddenly closes his mouth (with a reving sound in the background), shakes around the closed mouth, and opens it up. The energy ball inside will be bigger. Most phase changes will allow him to use more attacks. In Phase 1, he uses the Ing Laser Barrage (like Warrior Ing, only with many more shots), and the Shockwave Jump. During Phase 1, his front leg's knee will frequently be between you and his mouth. Getting Super Missile shots to hit is somewhat difficult, so rely on rapid-fire Power Beam or Annihilator shots. In Phase 2, he adds the Dark Energy Freeze attack as well as the Light Energy attack. The dark one is more feared, as it freezes you temporarily. The Light one knocks out your gun for a time. He will only do these attacks when his mouth is light or dark, and then only the appropriate one for the color. Also, he adds a move where he rears back and charges you by running towards you. Avoiding this attack is somewhat difficult, but it does present a quick opportunity to slip in a Super Missile (before the charge, when he's rearing back). Otherwise, you should still rely on the Power Beam or the Annihilator. In Phase 3, he adds a second charge attack. Note that this is different from his running charge. It is a sliding charge attack. It is signaled by the same rearing back animation as the running charge. However, once this animation is finished, he will rear up twice, each time turning to face you (whether you're straifing out of the way or not), then charge you. When he executes this kind of charge, he will pause with his front facing the wall for a few seconds. During this time, feel free to shoot any and all kinds of attacks at the hole in his back; this will still damage him. His rearing up to face you beforehand makes it very easy to sidestep his charge, thus putting you in prime position to charge up all kinds of beam attack (and possibly a beam combo). Because he is relying on more attacks, and less dancing back and forth, hitting him with Super Missiles is much easier now. Especially during the time when he is preparing for his charging attack. Phase 4 adds no new attacks, though he seems to become a bit more aggressive. Avoiding his attacks is a bit more difficult, but actually landing blows is easier than Phase 1 or 2. I'm not entirely sure, but there may also be some kind of attack using his front leg, where he charges it with dark energy and shoves it into the ground in front of him. It's rarely used and I've never been hit with it. Because of this, I can't tell which phase it starts in, or how to counter it. But, from the few times I've seen it, it seems to leave him open to all kinds of attacks. On his Shockwave Jump, if you are too close to him after it lands, he will use a melee attack on you. He can do this regardless of whether the jump hurt you or not. Keep jumping backwards to avoid it, though a sideways dash jump may avoid it as well. '''Form 1 Tentacle Glitch''' ''by TechnoMan'' ''Contributor: TechnoMan'' When he warps his tentacles around in portals, try to destroy them while they swing at you. If you've done this correctly, you'll notice that the tentacle portal will stay open and will remain open even in the other forms. There's nothing really interesting to do with that, since you can't enter it, open it with the beams or anything else. It's only a weird glitch, yet interesting. '''Quickly kill the tentacles''' ''by TrickFinder'' ''Contributor: TrickFinder'' This maybe is writed down on this page but I write it anyway. If you have problems with the tentacles just use one regular light shot to kill one tentacle ( on normal ). And when he is charging something at you charge a light shot and let it go! Instant change to the eye or something. added by Dark Samus '''Form 1''' seeker missles for the tentacles but make sure you hav 195+ missles or ou will run out quik. for the eye you should use super missles [[#top|Return to the Top]] 497af200d39ba0f2f2632f760aa21d9035876da9 2221 2220 2005-12-10T19:13:45Z SamusAranLuver 111 wikitext text/x-wiki Emperor Ing Strategy ''by Solr_Flare'' ''Contributors: Solr_Flare, Sparky, some others <.< '' '''Form 1:''' Weapons of choice: Power bombs, normal light beam, super missiles 1) As soon as the fight begins, morph. 2) When the tentacles get near you(ideal is when swatting or spinning) use a powerbomb to instantly destroy 80% to all of the tentacles. 3) Unmorph and finish off any remaining tentacles with single shots of light beam or missiles. Each tentacle can be destroyed with ONE light beam or TWO missile shots. If the Emperor is charging a dark ball, it won't shoot it if you destroy all tentacles first. 4) Begin charging your power beam as the core unfolds. 5) Using careful timing, fire a super missile into the unshielded gap of the core. If you are less accurate use charged light beams, but beware, this takes longer. It is almost impossible to hit it with a sunburst, so that is just a waste of ammo. 6) Carefully strafing to avoid being hit by the red laser, continue to fire super missiles into the core. It takes 4 super missiles to the core to destroy form 1. If you are fast, this can be done in the first round. If you can't squeeze 4 in, repeat steps 1 through 6 until its dead. '''Form 2:''' Weapons of choice: power bombs, regular bombs 1) Immediately spider onto the cocoon and look for yellowish orange tentacles coming out of golden triangular "spots" on the body. 2) When a tentacle exposes itself(black smoke will bubble out prior to one exposing itself) use a powerbomb to instantly destroy it. Ideally you can take out 2 or 3 tentacles per power bomb. If you run out, switch to normal bombs and use those. Be careful of the inglet puddles clinging to the body as well. Those can be destroyed via normal/power bombs. To regain health, stay near the top and kill the puddles as they appear. '''Form 3:''' Weapons of choice: Annihilator, regular missiles/light beam 1) Form 3 has 4 different forms of attack - Laser barrage(strafe to avoid) - Dark Energy Freeze(strafe to avoid) - Shockwave Jump(dash jump to avoid then space jump the shockwave) - Charge attack(morph and boost under his feet) 2) Form 3 has 3 different colored "mouths". These cycle regularly. - Red mouth: use regular missiles/light beam to force this to the other mouth colors. - White/Light mouth: damage with regular annihilator beam shots - Purple/Dark mouth: damage with regular annihilator beam shots 3) You can only hit the mouth when it is open(he randomly will close it), thus a good seeking weapon does ideal damage for the speed. In this case it is the annihilator and regular missiles. 4) If form 3 charges you and you boost under to avoid it, you will have a brief window of opportunity to lock on and fire the appropriate weapon for the mouth color into a small "hole" in his backside. Yes I know what you are thinking, but it is correct...you can indeed shoot him up the arse. It gives you a chance to deal some extra damage. 5) Should you run out of light/dark ammo, emperor ing will sometimes makes a cloud of Nightbarbs when you damage him with another weapon/beam. If you shoot this cloud, it wil spew out about 40 to 60 light and dark ammo. Letting you resupply quickly and switch back to annihilator. 6) Also worth noting: you can only damage his "life bar" when he is in light/dark mouth mode. This is why missiles are best during orange mouth because they seek very well and can quickly force him to another mouth color. '''Emperor Ing (hard mode) tips ''' ''by ricod'' ''Contributor: ricod'' This is under the assumption you have 100% items. Form 3 is very difficult on hard mode if Light/Dark Beam Ammo is not conserved. Therefore, do not use any Light/Dark Beam Ammo until Form 3. '''Form 1 tentacles''': When the tentacles are above you, use super missles to destroy them as long as they are not flipping around violently (preventing missle heat seeking from working). This form doesn't damage Samus too much, and life can be obtained in Form 2. Just dodge the best you can without moving around; stay on one of the circle emblems on the floor. This allows you to pick off the tentacles quickly. '''Form 1 eye''': Lock on to the eye and get as close as possible. Use Super Missles. It takes about 4-5. Being close lowers your chance of missing. Make sure to strafe around the eye to avoid the beam. Also note that after every beam shot, the eye changes its direction of rotation. '''Form 2''': Use power bombs to destroy all of the targets except 1. Power bombs will only destroy the targets if the purple dark matter is coming out of them or if tentacles are coming out of them. Be sure to avoid the Inglets. When down to the last target, find the big open area on one side. Stay here and let the Inglets come to you and destroy them with bombs. This is where you will get Energy and missles back. Move to the top when the toxic gas rises. Keep killing Inglets up there. When the gas recedes, go back to the open area. Repeat until your life is full, and you have enough missles (100 or more should be good), then kill the last target. Note that you can only gather life for several cycles of the toxic gas rising and receding. After a while (a long while) the gas will envelop the whole area, and you are essentially forced to kill the last target. '''Form 3''': Get ready for fun. Keep your distance, and use super missles to hit the orange heart when it is in sight. 2-3 of them should get the heart to change color to purple or white. Switch to the Annihilator Beam and shoot away (best if you get closer for this). Stop shooting if the mouth closes, the Emperor starts shuffling his legs, or if the heart changes back to Orange. If it changes back to Orange go back to the Super Missiles, get further away, and repeat. I always ran out of Dark Beam ammo, so I dodged and Super Missile'd until the heart turned purple and used charged light shots unless I got more Dark Ammo and I switched back to the Annihilator. Note that the white-heart form will spew out white ingstorms that you can shoot for ammo and energy, and the dark-heart form will spew out nightbarbs for the same purpose. Of course, make sure you dodge the emperor's attacks as best as possible during the above. I didn't get a chance to pull it off, but the Emperor slides and stays against the wall with it's back turned for a few seconds, you may be able to get a Sonic Boom off in the hole on it's back. This takes off the most life, but it difficult to hit him with and it takes a lot of ammo. Good Luck! '''faster way to kill form 1''' ''by Flyfunner'' ''Contributor: Flyfunner'' Super Missiles doesnt make that much damage as the Sonic Boom does. If you can evade his laser you can easily kill him in 1 round. The Sonic Boom makes a bit more damage and you can shoot it faster then Super Missiles '''Seeker missles can work well on form 1''' ''by ricod'' ''Contributor: ricod'' If trying to avoid damage, Seeker missles can be great if playing the game on normal. Seeker missles can all be shot at one tentacle or multiple tentacles, depending on your situation. Locking on with one tentacle left and shooting a couple of missles is a quick way to get the eye to show. It's best to charge the seekers when jumping over the tentacles during the circular sweep(s). When the sweep finishes, just look up to your right and start targeting. '''Additional way to kill form 3''' ''by TheOldeKnight'' ''Contributor: TheOldeKnight'' The easiest and fastest way to kill the final form of the emperor ing 1) Make sure you have at least 150-250 both light and dark beam ammo 2)Lock on to the emperor ing and rapidly fire the annilator beam at him, no matter what color his mouth is, after the first few shots with the beam his body will start flashing yellow with each shot, and then it will take serious damage. All you have to do is fire the annihilator beam as fast as you can at him, and his health will just drop. '''Another additional way to kill form 3''' ''by TechnoMan'' ''Contributor: TechnoMan'' This is similar to Meta-Ridley's Boost Ball trick from MP1. You can remove 3/4 of Emperor Ing's life bar in a single hit. To do so, you must: - As he jumps to do his shockwave attack, try to Screw Attack it while it's jumping above you (or right as he starts to jump). The hard thing is to predict when he's going to jump. You should see that it lost a lot of life, or a little. It depends on how timed you are when you screw attack it. The more quick you are, the better (not too much though). Normally, it should lose up to 3/4 of it's bar. You can also mix up TheOldeKnight's strategy while he's not jumping. This will save you some time and energy. Another thing, Screw Attacking it while it's swinging his claws at you will make you bounce very high, probably high enough to reach an edge where you can shoot from. I can't say this is really safe, but it's a whole safer than being down there. You can't get to the door of the room, since there's is an invisible wall installed. You might want to master the Screw Attack before attempting to do that trick. '''Another additional way to kill form 3''' ''SamusAranLuver'' ''Contributor:SamusAranLuver'' Sometimes after when Emperor Ing Charges at you he will face the wall for few seconds. I discovered there was a colored crystal on his back that was the same color as the mouth. You can rapidly shoot Annihilator Beam or whatever beam you are suppose to shot at him for a few seconds before he turns around again.(You wont have to worrie about missing when you are locked on because there are no legs or any thing blocking his back unlike the front.) [url=http://img438.imageshack.us/my.php?image=dcp024954xt.jpg][img=http://img438.imageshack.us/img438/7306/dcp024954xt.th.jpg][/url] Added by :SamusAranLuver(if you ran out of light beam ammo that dark charge attack opens a portal where(cant rember the name) thoses bat thingy appears and you can shoot them for ammo this also happens if you ran out of dark ammo when EI is in light mode he will spit out these flys and you can kill them for ammo)(spiting out flys is rather disgusting but what can i say he's a monster) '''Detailed info for Emperor Ing, form 3''' ''by Korval'' ''Contributor: Korval'' Emperor Ing's 3rd form is divided into 4 distinct phases. You can detect a phase change when Emp is in Light/Dark mode, you hit him, and he suddenly closes his mouth (with a reving sound in the background), shakes around the closed mouth, and opens it up. The energy ball inside will be bigger. Most phase changes will allow him to use more attacks. In Phase 1, he uses the Ing Laser Barrage (like Warrior Ing, only with many more shots), and the Shockwave Jump. During Phase 1, his front leg's knee will frequently be between you and his mouth. Getting Super Missile shots to hit is somewhat difficult, so rely on rapid-fire Power Beam or Annihilator shots. In Phase 2, he adds the Dark Energy Freeze attack as well as the Light Energy attack. The dark one is more feared, as it freezes you temporarily. The Light one knocks out your gun for a time. He will only do these attacks when his mouth is light or dark, and then only the appropriate one for the color. Also, he adds a move where he rears back and charges you by running towards you. Avoiding this attack is somewhat difficult, but it does present a quick opportunity to slip in a Super Missile (before the charge, when he's rearing back). Otherwise, you should still rely on the Power Beam or the Annihilator. In Phase 3, he adds a second charge attack. Note that this is different from his running charge. It is a sliding charge attack. It is signaled by the same rearing back animation as the running charge. However, once this animation is finished, he will rear up twice, each time turning to face you (whether you're straifing out of the way or not), then charge you. When he executes this kind of charge, he will pause with his front facing the wall for a few seconds. During this time, feel free to shoot any and all kinds of attacks at the hole in his back; this will still damage him. His rearing up to face you beforehand makes it very easy to sidestep his charge, thus putting you in prime position to charge up all kinds of beam attack (and possibly a beam combo). Because he is relying on more attacks, and less dancing back and forth, hitting him with Super Missiles is much easier now. Especially during the time when he is preparing for his charging attack. Phase 4 adds no new attacks, though he seems to become a bit more aggressive. Avoiding his attacks is a bit more difficult, but actually landing blows is easier than Phase 1 or 2. I'm not entirely sure, but there may also be some kind of attack using his front leg, where he charges it with dark energy and shoves it into the ground in front of him. It's rarely used and I've never been hit with it. Because of this, I can't tell which phase it starts in, or how to counter it. But, from the few times I've seen it, it seems to leave him open to all kinds of attacks. On his Shockwave Jump, if you are too close to him after it lands, he will use a melee attack on you. He can do this regardless of whether the jump hurt you or not. Keep jumping backwards to avoid it, though a sideways dash jump may avoid it as well. '''Form 1 Tentacle Glitch''' ''by TechnoMan'' ''Contributor: TechnoMan'' When he warps his tentacles around in portals, try to destroy them while they swing at you. If you've done this correctly, you'll notice that the tentacle portal will stay open and will remain open even in the other forms. There's nothing really interesting to do with that, since you can't enter it, open it with the beams or anything else. It's only a weird glitch, yet interesting. '''Quickly kill the tentacles''' ''by TrickFinder'' ''Contributor: TrickFinder'' This maybe is writed down on this page but I write it anyway. If you have problems with the tentacles just use one regular light shot to kill one tentacle ( on normal ). And when he is charging something at you charge a light shot and let it go! Instant change to the eye or something. added by Dark Samus '''Form 1''' seeker missles for the tentacles but make sure you hav 195+ missles or ou will run out quik. for the eye you should use super missles [[#top|Return to the Top]] c6389d9c8eb58ff3e53a14d4fc1c549ca887f988 2220 1672 2005-04-15T02:24:00Z Dark Samus 238 wikitext text/x-wiki Emperor Ing Strategy ''by Solr_Flare'' ''Contributors: Solr_Flare, Sparky, some others <.< '' '''Form 1:''' Weapons of choice: Power bombs, normal light beam, super missiles 1) As soon as the fight begins, morph. 2) When the tentacles get near you(ideal is when swatting or spinning) use a powerbomb to instantly destroy 80% to all of the tentacles. 3) Unmorph and finish off any remaining tentacles with single shots of light beam or missiles. Each tentacle can be destroyed with ONE light beam or TWO missile shots. If the Emperor is charging a dark ball, it won't shoot it if you destroy all tentacles first. 4) Begin charging your power beam as the core unfolds. 5) Using careful timing, fire a super missile into the unshielded gap of the core. If you are less accurate use charged light beams, but beware, this takes longer. It is almost impossible to hit it with a sunburst, so that is just a waste of ammo. 6) Carefully strafing to avoid being hit by the red laser, continue to fire super missiles into the core. It takes 4 super missiles to the core to destroy form 1. If you are fast, this can be done in the first round. If you can't squeeze 4 in, repeat steps 1 through 6 until its dead. '''Form 2:''' Weapons of choice: power bombs, regular bombs 1) Immediately spider onto the cocoon and look for yellowish orange tentacles coming out of golden triangular "spots" on the body. 2) When a tentacle exposes itself(black smoke will bubble out prior to one exposing itself) use a powerbomb to instantly destroy it. Ideally you can take out 2 or 3 tentacles per power bomb. If you run out, switch to normal bombs and use those. Be careful of the inglet puddles clinging to the body as well. Those can be destroyed via normal/power bombs. To regain health, stay near the top and kill the puddles as they appear. '''Form 3:''' Weapons of choice: Annihilator, regular missiles/light beam 1) Form 3 has 4 different forms of attack - Laser barrage(strafe to avoid) - Dark Energy Freeze(strafe to avoid) - Shockwave Jump(dash jump to avoid then space jump the shockwave) - Charge attack(morph and boost under his feet) 2) Form 3 has 3 different colored "mouths". These cycle regularly. - Red mouth: use regular missiles/light beam to force this to the other mouth colors. - White/Light mouth: damage with regular annihilator beam shots - Purple/Dark mouth: damage with regular annihilator beam shots 3) You can only hit the mouth when it is open(he randomly will close it), thus a good seeking weapon does ideal damage for the speed. In this case it is the annihilator and regular missiles. 4) If form 3 charges you and you boost under to avoid it, you will have a brief window of opportunity to lock on and fire the appropriate weapon for the mouth color into a small "hole" in his backside. Yes I know what you are thinking, but it is correct...you can indeed shoot him up the arse. It gives you a chance to deal some extra damage. 5) Should you run out of light/dark ammo, emperor ing will sometimes makes a cloud of Nightbarbs when you damage him with another weapon/beam. If you shoot this cloud, it wil spew out about 40 to 60 light and dark ammo. Letting you resupply quickly and switch back to annihilator. 6) Also worth noting: you can only damage his "life bar" when he is in light/dark mouth mode. This is why missiles are best during orange mouth because they seek very well and can quickly force him to another mouth color. '''Emperor Ing (hard mode) tips ''' ''by ricod'' ''Contributor: ricod'' This is under the assumption you have 100% items. Form 3 is very difficult on hard mode if Light/Dark Beam Ammo is not conserved. Therefore, do not use any Light/Dark Beam Ammo until Form 3. '''Form 1 tentacles''': When the tentacles are above you, use super missles to destroy them as long as they are not flipping around violently (preventing missle heat seeking from working). This form doesn't damage Samus too much, and life can be obtained in Form 2. Just dodge the best you can without moving around; stay on one of the circle emblems on the floor. This allows you to pick off the tentacles quickly. '''Form 1 eye''': Lock on to the eye and get as close as possible. Use Super Missles. It takes about 4-5. Being close lowers your chance of missing. Make sure to strafe around the eye to avoid the beam. Also note that after every beam shot, the eye changes its direction of rotation. '''Form 2''': Use power bombs to destroy all of the targets except 1. Power bombs will only destroy the targets if the purple dark matter is coming out of them or if tentacles are coming out of them. Be sure to avoid the Inglets. When down to the last target, find the big open area on one side. Stay here and let the Inglets come to you and destroy them with bombs. This is where you will get Energy and missles back. Move to the top when the toxic gas rises. Keep killing Inglets up there. When the gas recedes, go back to the open area. Repeat until your life is full, and you have enough missles (100 or more should be good), then kill the last target. Note that you can only gather life for several cycles of the toxic gas rising and receding. After a while (a long while) the gas will envelop the whole area, and you are essentially forced to kill the last target. '''Form 3''': Get ready for fun. Keep your distance, and use super missles to hit the orange heart when it is in sight. 2-3 of them should get the heart to change color to purple or white. Switch to the Annihilator Beam and shoot away (best if you get closer for this). Stop shooting if the mouth closes, the Emperor starts shuffling his legs, or if the heart changes back to Orange. If it changes back to Orange go back to the Super Missiles, get further away, and repeat. I always ran out of Dark Beam ammo, so I dodged and Super Missile'd until the heart turned purple and used charged light shots unless I got more Dark Ammo and I switched back to the Annihilator. Note that the white-heart form will spew out white ingstorms that you can shoot for ammo and energy, and the dark-heart form will spew out nightbarbs for the same purpose. Of course, make sure you dodge the emperor's attacks as best as possible during the above. I didn't get a chance to pull it off, but the Emperor slides and stays against the wall with it's back turned for a few seconds, you may be able to get a Sonic Boom off in the hole on it's back. This takes off the most life, but it difficult to hit him with and it takes a lot of ammo. Good Luck! '''faster way to kill form 1''' ''by Flyfunner'' ''Contributor: Flyfunner'' Super Missiles doesnt make that much damage as the Sonic Boom does. If you can evade his laser you can easily kill him in 1 round. The Sonic Boom makes a bit more damage and you can shoot it faster then Super Missiles '''Seeker missles can work well on form 1''' ''by ricod'' ''Contributor: ricod'' If trying to avoid damage, Seeker missles can be great if playing the game on normal. Seeker missles can all be shot at one tentacle or multiple tentacles, depending on your situation. Locking on with one tentacle left and shooting a couple of missles is a quick way to get the eye to show. It's best to charge the seekers when jumping over the tentacles during the circular sweep(s). When the sweep finishes, just look up to your right and start targeting. '''Additional way to kill form 3''' ''by TheOldeKnight'' ''Contributor: TheOldeKnight'' The easiest and fastest way to kill the final form of the emperor ing 1) Make sure you have at least 150-250 both light and dark beam ammo 2)Lock on to the emperor ing and rapidly fire the annilator beam at him, no matter what color his mouth is, after the first few shots with the beam his body will start flashing yellow with each shot, and then it will take serious damage. All you have to do is fire the annihilator beam as fast as you can at him, and his health will just drop. '''Another additional way to kill form 3''' ''by TechnoMan'' ''Contributor: TechnoMan'' This is similar to Meta-Ridley's Boost Ball trick from MP1. You can remove 3/4 of Emperor Ing's life bar in a single hit. To do so, you must: - As he jumps to do his shockwave attack, try to Screw Attack it while it's jumping above you (or right as he starts to jump). The hard thing is to predict when he's going to jump. You should see that it lost a lot of life, or a little. It depends on how timed you are when you screw attack it. The more quick you are, the better (not too much though). Normally, it should lose up to 3/4 of it's bar. You can also mix up TheOldeKnight's strategy while he's not jumping. This will save you some time and energy. Another thing, Screw Attacking it while it's swinging his claws at you will make you bounce very high, probably high enough to reach an edge where you can shoot from. I can't say this is really safe, but it's a whole safer than being down there. You can't get to the door of the room, since there's is an invisible wall installed. You might want to master the Screw Attack before attempting to do that trick. '''Another additional way to kill form 3''' ''SamusAranLuver'' ''Contributor:SamusAranLuver'' Sometimes after when Emperor Ing Charges at you he will face the wall for few seconds. I discovered there was a colored crystal on his back that was the same color as the mouth. You can rapidly shoot Annihilator Beam or whatever beam you are suppose to shot at him for a few seconds before he turns around again.(You wont have to worrie about missing when you are locked on because there are no legs or any thing blocking his back unlike the front.) I have a picture but just cant get it on this page someone please help me. Added by :SamusAranLuver(if you ran out of light beam ammo that dark charge attack opens a portal where(cant rember the name) thoses bat thingy appears and you can shoot them for ammo this also happens if you ran out of dark ammo when EI is in light mode he will spit out these flys and you can kill them for ammo)(spiting out flys is rather disgusting but what can i say he's a monster) '''Detailed info for Emperor Ing, form 3''' ''by Korval'' ''Contributor: Korval'' Emperor Ing's 3rd form is divided into 4 distinct phases. You can detect a phase change when Emp is in Light/Dark mode, you hit him, and he suddenly closes his mouth (with a reving sound in the background), shakes around the closed mouth, and opens it up. The energy ball inside will be bigger. Most phase changes will allow him to use more attacks. In Phase 1, he uses the Ing Laser Barrage (like Warrior Ing, only with many more shots), and the Shockwave Jump. During Phase 1, his front leg's knee will frequently be between you and his mouth. Getting Super Missile shots to hit is somewhat difficult, so rely on rapid-fire Power Beam or Annihilator shots. In Phase 2, he adds the Dark Energy Freeze attack as well as the Light Energy attack. The dark one is more feared, as it freezes you temporarily. The Light one knocks out your gun for a time. He will only do these attacks when his mouth is light or dark, and then only the appropriate one for the color. Also, he adds a move where he rears back and charges you by running towards you. Avoiding this attack is somewhat difficult, but it does present a quick opportunity to slip in a Super Missile (before the charge, when he's rearing back). Otherwise, you should still rely on the Power Beam or the Annihilator. In Phase 3, he adds a second charge attack. Note that this is different from his running charge. It is a sliding charge attack. It is signaled by the same rearing back animation as the running charge. However, once this animation is finished, he will rear up twice, each time turning to face you (whether you're straifing out of the way or not), then charge you. When he executes this kind of charge, he will pause with his front facing the wall for a few seconds. During this time, feel free to shoot any and all kinds of attacks at the hole in his back; this will still damage him. His rearing up to face you beforehand makes it very easy to sidestep his charge, thus putting you in prime position to charge up all kinds of beam attack (and possibly a beam combo). Because he is relying on more attacks, and less dancing back and forth, hitting him with Super Missiles is much easier now. Especially during the time when he is preparing for his charging attack. Phase 4 adds no new attacks, though he seems to become a bit more aggressive. Avoiding his attacks is a bit more difficult, but actually landing blows is easier than Phase 1 or 2. I'm not entirely sure, but there may also be some kind of attack using his front leg, where he charges it with dark energy and shoves it into the ground in front of him. It's rarely used and I've never been hit with it. Because of this, I can't tell which phase it starts in, or how to counter it. But, from the few times I've seen it, it seems to leave him open to all kinds of attacks. On his Shockwave Jump, if you are too close to him after it lands, he will use a melee attack on you. He can do this regardless of whether the jump hurt you or not. Keep jumping backwards to avoid it, though a sideways dash jump may avoid it as well. '''Form 1 Tentacle Glitch''' ''by TechnoMan'' ''Contributor: TechnoMan'' When he warps his tentacles around in portals, try to destroy them while they swing at you. If you've done this correctly, you'll notice that the tentacle portal will stay open and will remain open even in the other forms. There's nothing really interesting to do with that, since you can't enter it, open it with the beams or anything else. It's only a weird glitch, yet interesting. '''Quickly kill the tentacles''' ''by TrickFinder'' ''Contributor: TrickFinder'' This maybe is writed down on this page but I write it anyway. If you have problems with the tentacles just use one regular light shot to kill one tentacle ( on normal ). And when he is charging something at you charge a light shot and let it go! Instant change to the eye or something. added by Dark Samus '''Form 1''' seeker missles for the tentacles but make sure you hav 195+ missles or ou will run out quik. for the eye you should use super missles [[#top|Return to the Top]] 845fdc942bd16bea01806d162de184d9e372db1d 1672 1639 2005-04-08T19:20:23Z MMcLean54 34 wikitext text/x-wiki Emperor Ing Strategy ''by Solr_Flare'' ''Contributors: Solr_Flare, Sparky, some others <.< '' '''Form 1:''' Weapons of choice: Power bombs, normal light beam, super missiles 1) As soon as the fight begins, morph. 2) When the tentacles get near you(ideal is when swatting or spinning) use a powerbomb to instantly destroy 80% to all of the tentacles. 3) Unmorph and finish off any remaining tentacles with single shots of light beam or missiles. Each tentacle can be destroyed with ONE light beam or TWO missile shots. If the Emperor is charging a dark ball, it won't shoot it if you destroy all tentacles first. 4) Begin charging your power beam as the core unfolds. 5) Using careful timing, fire a super missile into the unshielded gap of the core. If you are less accurate use charged light beams, but beware, this takes longer. It is almost impossible to hit it with a sunburst, so that is just a waste of ammo. 6) Carefully strafing to avoid being hit by the red laser, continue to fire super missiles into the core. It takes 4 super missiles to the core to destroy form 1. If you are fast, this can be done in the first round. If you can't squeeze 4 in, repeat steps 1 through 6 until its dead. '''Form 2:''' Weapons of choice: power bombs, regular bombs 1) Immediately spider onto the cocoon and look for yellowish orange tentacles coming out of golden triangular "spots" on the body. 2) When a tentacle exposes itself(black smoke will bubble out prior to one exposing itself) use a powerbomb to instantly destroy it. Ideally you can take out 2 or 3 tentacles per power bomb. If you run out, switch to normal bombs and use those. Be careful of the inglet puddles clinging to the body as well. Those can be destroyed via normal/power bombs. To regain health, stay near the top and kill the puddles as they appear. '''Form 3:''' Weapons of choice: Annihilator, regular missiles/light beam 1) Form 3 has 4 different forms of attack - Laser barrage(strafe to avoid) - Dark Energy Freeze(strafe to avoid) - Shockwave Jump(dash jump to avoid then space jump the shockwave) - Charge attack(morph and boost under his feet) 2) Form 3 has 3 different colored "mouths". These cycle regularly. - Red mouth: use regular missiles/light beam to force this to the other mouth colors. - White/Light mouth: damage with regular annihilator beam shots - Purple/Dark mouth: damage with regular annihilator beam shots 3) You can only hit the mouth when it is open(he randomly will close it), thus a good seeking weapon does ideal damage for the speed. In this case it is the annihilator and regular missiles. 4) If form 3 charges you and you boost under to avoid it, you will have a brief window of opportunity to lock on and fire the appropriate weapon for the mouth color into a small "hole" in his backside. Yes I know what you are thinking, but it is correct...you can indeed shoot him up the arse. It gives you a chance to deal some extra damage. 5) Should you run out of light/dark ammo, emperor ing will sometimes makes a cloud of Nightbarbs when you damage him with another weapon/beam. If you shoot this cloud, it wil spew out about 40 to 60 light and dark ammo. Letting you resupply quickly and switch back to annihilator. 6) Also worth noting: you can only damage his "life bar" when he is in light/dark mouth mode. This is why missiles are best during orange mouth because they seek very well and can quickly force him to another mouth color. '''Emperor Ing (hard mode) tips ''' ''by ricod'' ''Contributor: ricod'' This is under the assumption you have 100% items. Form 3 is very difficult on hard mode if Light/Dark Beam Ammo is not conserved. Therefore, do not use any Light/Dark Beam Ammo until Form 3. '''Form 1 tentacles''': When the tentacles are above you, use super missles to destroy them as long as they are not flipping around violently (preventing missle heat seeking from working). This form doesn't damage Samus too much, and life can be obtained in Form 2. Just dodge the best you can without moving around; stay on one of the circle emblems on the floor. This allows you to pick off the tentacles quickly. '''Form 1 eye''': Lock on to the eye and get as close as possible. Use Super Missles. It takes about 4-5. Being close lowers your chance of missing. Make sure to strafe around the eye to avoid the beam. Also note that after every beam shot, the eye changes its direction of rotation. '''Form 2''': Use power bombs to destroy all of the targets except 1. Power bombs will only destroy the targets if the purple dark matter is coming out of them or if tentacles are coming out of them. Be sure to avoid the Inglets. When down to the last target, find the big open area on one side. Stay here and let the Inglets come to you and destroy them with bombs. This is where you will get Energy and missles back. Move to the top when the toxic gas rises. Keep killing Inglets up there. When the gas recedes, go back to the open area. Repeat until your life is full, and you have enough missles (100 or more should be good), then kill the last target. Note that you can only gather life for several cycles of the toxic gas rising and receding. After a while (a long while) the gas will envelop the whole area, and you are essentially forced to kill the last target. '''Form 3''': Get ready for fun. Keep your distance, and use super missles to hit the orange heart when it is in sight. 2-3 of them should get the heart to change color to purple or white. Switch to the Annihilator Beam and shoot away (best if you get closer for this). Stop shooting if the mouth closes, the Emperor starts shuffling his legs, or if the heart changes back to Orange. If it changes back to Orange go back to the Super Missiles, get further away, and repeat. I always ran out of Dark Beam ammo, so I dodged and Super Missile'd until the heart turned purple and used charged light shots unless I got more Dark Ammo and I switched back to the Annihilator. Note that the white-heart form will spew out white ingstorms that you can shoot for ammo and energy, and the dark-heart form will spew out nightbarbs for the same purpose. Of course, make sure you dodge the emperor's attacks as best as possible during the above. I didn't get a chance to pull it off, but the Emperor slides and stays against the wall with it's back turned for a few seconds, you may be able to get a Sonic Boom off in the hole on it's back. This takes off the most life, but it difficult to hit him with and it takes a lot of ammo. Good Luck! '''faster way to kill form 1''' ''by Flyfunner'' ''Contributor: Flyfunner'' Super Missiles doesnt make that much damage as the Sonic Boom does. If you can evade his laser you can easily kill him in 1 round. The Sonic Boom makes a bit more damage and you can shoot it faster then Super Missiles '''Seeker missles can work well on form 1''' ''by ricod'' ''Contributor: ricod'' If trying to avoid damage, Seeker missles can be great if playing the game on normal. Seeker missles can all be shot at one tentacle or multiple tentacles, depending on your situation. Locking on with one tentacle left and shooting a couple of missles is a quick way to get the eye to show. It's best to charge the seekers when jumping over the tentacles during the circular sweep(s). When the sweep finishes, just look up to your right and start targeting. '''Additional way to kill form 3''' ''by TheOldeKnight'' ''Contributor: TheOldeKnight'' The easiest and fastest way to kill the final form of the emperor ing 1) Make sure you have at least 150-250 both light and dark beam ammo 2)Lock on to the emperor ing and rapidly fire the annilator beam at him, no matter what color his mouth is, after the first few shots with the beam his body will start flashing yellow with each shot, and then it will take serious damage. All you have to do is fire the annihilator beam as fast as you can at him, and his health will just drop. '''Another additional way to kill form 3''' ''by TechnoMan'' ''Contributor: TechnoMan'' This is similar to Meta-Ridley's Boost Ball trick from MP1. You can remove 3/4 of Emperor Ing's life bar in a single hit. To do so, you must: - As he jumps to do his shockwave attack, try to Screw Attack it while it's jumping above you (or right as he starts to jump). The hard thing is to predict when he's going to jump. You should see that it lost a lot of life, or a little. It depends on how timed you are when you screw attack it. The more quick you are, the better (not too much though). Normally, it should lose up to 3/4 of it's bar. You can also mix up TheOldeKnight's strategy while he's not jumping. This will save you some time and energy. Another thing, Screw Attacking it while it's swinging his claws at you will make you bounce very high, probably high enough to reach an edge where you can shoot from. I can't say this is really safe, but it's a whole safer than being down there. You can't get to the door of the room, since there's is an invisible wall installed. You might want to master the Screw Attack before attempting to do that trick. '''Another additional way to kill form 3''' ''SamusAranLuver'' ''Contributor:SamusAranLuver'' Sometimes after when Emperor Ing Charges at you he will face the wall for few seconds. I discovered there was a colored crystal on his back that was the same color as the mouth. You can rapidly shoot Annihilator Beam or whatever beam you are suppose to shot at him for a few seconds before he turns around again.(You wont have to worrie about missing when you are locked on because there are no legs or any thing blocking his back unlike the front.) I have a picture but just cant get it on this page someone please help me. Added by :SamusAranLuver(if you ran out of light beam ammo that dark charge attack opens a portal where(cant rember the name) thoses bat thingy appears and you can shoot them for ammo this also happens if you ran out of dark ammo when EI is in light mode he will spit out these flys and you can kill them for ammo)(spiting out flys is rather disgusting but what can i say he's a monster) '''Detailed info for Emperor Ing, form 3''' ''by Korval'' ''Contributor: Korval'' Emperor Ing's 3rd form is divided into 4 distinct phases. You can detect a phase change when Emp is in Light/Dark mode, you hit him, and he suddenly closes his mouth (with a reving sound in the background), shakes around the closed mouth, and opens it up. The energy ball inside will be bigger. Most phase changes will allow him to use more attacks. In Phase 1, he uses the Ing Laser Barrage (like Warrior Ing, only with many more shots), and the Shockwave Jump. During Phase 1, his front leg's knee will frequently be between you and his mouth. Getting Super Missile shots to hit is somewhat difficult, so rely on rapid-fire Power Beam or Annihilator shots. In Phase 2, he adds the Dark Energy Freeze attack as well as the Light Energy attack. The dark one is more feared, as it freezes you temporarily. The Light one knocks out your gun for a time. He will only do these attacks when his mouth is light or dark, and then only the appropriate one for the color. Also, he adds a move where he rears back and charges you by running towards you. Avoiding this attack is somewhat difficult, but it does present a quick opportunity to slip in a Super Missile (before the charge, when he's rearing back). Otherwise, you should still rely on the Power Beam or the Annihilator. In Phase 3, he adds a second charge attack. Note that this is different from his running charge. It is a sliding charge attack. It is signaled by the same rearing back animation as the running charge. However, once this animation is finished, he will rear up twice, each time turning to face you (whether you're straifing out of the way or not), then charge you. When he executes this kind of charge, he will pause with his front facing the wall for a few seconds. During this time, feel free to shoot any and all kinds of attacks at the hole in his back; this will still damage him. His rearing up to face you beforehand makes it very easy to sidestep his charge, thus putting you in prime position to charge up all kinds of beam attack (and possibly a beam combo). Because he is relying on more attacks, and less dancing back and forth, hitting him with Super Missiles is much easier now. Especially during the time when he is preparing for his charging attack. Phase 4 adds no new attacks, though he seems to become a bit more aggressive. Avoiding his attacks is a bit more difficult, but actually landing blows is easier than Phase 1 or 2. I'm not entirely sure, but there may also be some kind of attack using his front leg, where he charges it with dark energy and shoves it into the ground in front of him. It's rarely used and I've never been hit with it. Because of this, I can't tell which phase it starts in, or how to counter it. But, from the few times I've seen it, it seems to leave him open to all kinds of attacks. On his Shockwave Jump, if you are too close to him after it lands, he will use a melee attack on you. He can do this regardless of whether the jump hurt you or not. Keep jumping backwards to avoid it, though a sideways dash jump may avoid it as well. '''Form 1 Tentacle Glitch''' ''by TechnoMan'' ''Contributor: TechnoMan'' When he warps his tentacles around in portals, try to destroy them while they swing at you. If you've done this correctly, you'll notice that the tentacle portal will stay open and will remain open even in the other forms. There's nothing really interesting to do with that, since you can't enter it, open it with the beams or anything else. It's only a weird glitch, yet interesting. '''Quickly kill the tentacles''' ''by TrickFinder'' ''Contributor: TrickFinder'' This maybe is writed down on this page but I write it anyway. If you have problems with the tentacles just use one regular light shot to kill one tentacle ( on normal ). And when he is charging something at you charge a light shot and let it go! Instant change to the eye or something. [[#top|Return to the Top]] 9bfe85f4dbc7e039f732d9a55e2fa1d9ed75bb35 1639 1204 2005-02-04T19:56:34Z Trickfinder 185 wikitext text/x-wiki Emperor Ing Strategy ''by Solr_Flare'' ''Contributors: Solr_Flare, Sparky, some others <.< '' '''Form 1:''' Weapons of choice: Power bombs, normal light beam, super missiles 1) As soon as the fight begins, morph. 2) When the tentacles get near you(ideal is when swatting or spinning) use a powerbomb to instantly destroy 80% to all of the tentacles. 3) Unmorph and finish off any remaining tentacles with single shots of light beam or missiles. Each tentacle can be destroyed with ONE light beam or TWO missile shots. If the Emperor is charging a dark ball, it won't shoot it if you destroy all tentacles first. 4) Begin charging your power beam as the core unfolds. 5) Using careful timing, fire a super missile into the unshielded gap of the core. If you are less accurate use charged light beams, but beware, this takes longer. It is almost impossible to hit it with a sunburst, so that is just a waste of ammo. 6) Carefully strafing to avoid being hit by the red laser, continue to fire super missiles into the core. It takes 4 super missiles to the core to destroy form 1. If you are fast, this can be done in the first round. If you can't squeeze 4 in, repeat steps 1 through 6 until its dead. '''Form 2:''' Weapons of choice: power bombs, regular bombs 1) Immediately spider onto the cocoon and look for yellowish orange tentacles coming out of golden triangular "spots" on the body. 2) When a tentacle exposes itself(black smoke will bubble out prior to one exposing itself) use a powerbomb to instantly destroy it. Ideally you can take out 2 or 3 tentacles per power bomb. If you run out, switch to normal bombs and use those. Be careful of the inglet puddles clinging to the body as well. Those can be destroyed via normal/power bombs. To regain health, stay near the top and kill the puddles as they appear. '''Form 3:''' Weapons of choice: Annihilator, regular missiles/light beam 1) Form 3 has 4 different forms of attack - Laser barrage(strafe to avoid) - Dark Energy Freeze(strafe to avoid) - Shockwave Jump(dash jump to avoid then space jump the shockwave) - Charge attack(morph and boost under his feet) 2) Form 3 has 3 different colored "mouths". These cycle regularly. - Red mouth: use regular missiles/light beam to force this to the other mouth colors. - White/Light mouth: damage with regular annihilator beam shots - Purple/Dark mouth: damage with regular annihilator beam shots 3) You can only hit the mouth when it is open(he randomly will close it), thus a good seeking weapon does ideal damage for the speed. In this case it is the annihilator and regular missiles. 4) If form 3 charges you and you boost under to avoid it, you will have a brief window of opportunity to lock on and fire the appropriate weapon for the mouth color into a small "hole" in his backside. Yes I know what you are thinking, but it is correct...you can indeed shoot him up the arse. It gives you a chance to deal some extra damage. 5) Should you run out of light/dark ammo, emperor ing will sometimes makes a cloud of Nightbarbs when you damage him with another weapon/beam. If you shoot this cloud, it wil spew out about 40 to 60 light and dark ammo. Letting you resupply quickly and switch back to annihilator. 6) Also worth noting: you can only damage his "life bar" when he is in light/dark mouth mode. This is why missiles are best during orange mouth because they seek very well and can quickly force him to another mouth color. '''Emperor Ing (hard mode) tips ''' ''by ricod'' ''Contributor: ricod'' This is under the assumption you have 100% items. Form 3 is very difficult on hard mode if Light/Dark Beam Ammo is not conserved. Therefore, do not use any Light/Dark Beam Ammo until Form 3. '''Form 1 tentacles''': When the tentacles are above you, use super missles to destroy them as long as they are not flipping around violently (preventing missle heat seeking from working). This form doesn't damage Samus too much, and life can be obtained in Form 2. Just dodge the best you can without moving around; stay on one of the circle emblems on the floor. This allows you to pick off the tentacles quickly. '''Form 1 eye''': Lock on to the eye and get as close as possible. Use Super Missles. It takes about 4-5. Being close lowers your chance of missing. Make sure to strafe around the eye to avoid the beam. Also note that after every beam shot, the eye changes its direction of rotation. '''Form 2''': Use power bombs to destroy all of the targets except 1. Power bombs will only destroy the targets if the purple dark matter is coming out of them or if tentacles are coming out of them. Be sure to avoid the Inglets. When down to the last target, find the big open area on one side. Stay here and let the Inglets come to you and destroy them with bombs. This is where you will get Energy and missles back. Move to the top when the toxic gas rises. Keep killing Inglets up there. When the gas recedes, go back to the open area. Repeat until your life is full, and you have enough missles (100 or more should be good), then kill the last target. Note that you can only gather life for several cycles of the toxic gas rising and receding. After a while (a long while) the gas will envelop the whole area, and you are essentially forced to kill the last target. '''Form 3''': Get ready for fun. Keep your distance, and use super missles to hit the orange heart when it is in sight. 2-3 of them should get the heart to change color to purple or white. Switch to the Annihilator Beam and shoot away (best if you get closer for this). Stop shooting if the mouth closes, the Emperor starts shuffling his legs, or if the heart changes back to Orange. If it changes back to Orange go back to the Super Missiles, get further away, and repeat. I always ran out of Dark Beam ammo, so I dodged and Super Missile'd until the heart turned purple and used charged light shots unless I got more Dark Ammo and I switched back to the Annihilator. Note that the white-heart form will spew out white ingstorms that you can shoot for ammo and energy, and the dark-heart form will spew out nightbarbs for the same purpose. Of course, make sure you dodge the emperor's attacks as best as possible during the above. I didn't get a chance to pull it off, but the Emperor slides and stays against the wall with it's back turned for a few seconds, you may be able to get a Sonic Boom off in the hole on it's back. This takes off the most life, but it difficult to hit him with and it takes a lot of ammo. Good Luck! '''faster way to kill form 1''' ''by Flyfunner'' ''Contributor: Flyfunner'' Super Missiles doesnt make that much damage as the Sonic Boom does. If you can evade his laser you can easily kill him in 1 round. The Sonic Boom makes a bit more damage and you can shoot it faster then Super Missiles '''Seeker missles can work well on form 1''' ''by ricod'' ''Contributor: ricod'' If trying to avoid damage, Seeker missles can be great if playing the game on normal. Seeker missles can all be shot at one tentacle or multiple tentacles, depending on your situation. Locking on with one tentacle left and shooting a couple of missles is a quick way to get the eye to show. It's best to charge the seekers when jumping over the tentacles during the circular sweep(s). When the sweep finishes, just look up to your right and start targeting. '''Additional way to kill form 3''' ''by TheOldeKnight'' ''Contributor: TheOldeKnight'' The easiest and fastest way to kill the final form of the emperor ing 1) Make sure you have at least 150-250 both light and dark beam ammo 2)Lock on to the emperor ing and rapidly fire the annilator beam at him, no matter what color his mouth is, after the first few shots with the beam his body will start flashing yellow with each shot, and then it will take serious damage. All you have to do is fire the annihilator beam as fast as you can at him, and his health will just drop. '''Another additional way to kill form 3''' ''by TechnoMan'' ''Contributor: TechnoMan'' This is similar to Meta-Ridley's Boost Ball trick from MP1. You can remove 3/4 of Emperor Ing's life bar in a single hit. To do so, you must: - As he jumps to do his shockwave attack, try to Screw Attack it while it's jumping above you (or right as he starts to jump). The hard thing is to predict when he's going to jump. You should see that it lost a lot of life, or a little. It depends on how timed you are when you screw attack it. The more quick you are, the better (not too much though). Normally, it should lose up to 3/4 of it's bar. You can also mix up TheOldeKnight's strategy while he's not jumping. This will save you some time and energy. Another thing, Screw Attacking it while it's swinging his claws at you will make you bounce very high, probably high enough to reach an edge where you can shoot from. I can't say this is really safe, but it's a whole safer than being down there. You can't get to the door of the room, since there's is an invisible wall installed. You might want to master the Screw Attack before attempting to do that trick. '''Another additional way to kill form 3''' ''SamusAranLuver'' ''Contributor:SamusAranLuver'' Sometimes after when Emperor Ing Charges at you he will face the wall for few seconds. I discovered there was a colored crystal on his back that was the same color as the mouth. You can rapidly shoot Annihilator Beam or whatever beam you are suppose to shot at him for a few seconds before he turns around again.(You wont have to worrie about missing when you are locked on because there are no legs or any thing blocking his back unlike the front.) I have a picture but just cant get it on this page someone please help me. Added by :SamusAranLuver(if you ran out of light beam ammo that dark charge attack opens a portal where(cant rember the name) thoses bat thingy appears and you can shoot them for ammo this also happens if you ran out of dark ammo when EI is in light mode he will spit out these flys and you can kill them for ammo)(spiting out flys is rather disgusting but what can i say he's a monster) '''Detailed info for Emperor Ing, form 3''' ''by Korval'' ''Contributor: Korval'' Emperor Ing's 3rd form is divided into 4 distinct phases. You can detect a phase change when Emp is in Light/Dark mode, you hit him, and he suddenly closes his mouth (with a reving sound in the background), shakes around the closed mouth, and opens it up. The energy ball inside will be bigger. Most phase changes will allow him to use more attacks. In Phase 1, he uses the Ing Laser Barrage (like Warrior Ing, only with many more shots), and the Shockwave Jump. During Phase 1, his front leg's knee will frequently be between you and his mouth. Getting Super Missile shots to hit is somewhat difficult, so rely on rapid-fire Power Beam or Annihilator shots. In Phase 2, he adds the Dark Energy Freeze attack as well as the Light Energy attack. The dark one is more feared, as it freezes you temporarily. The Light one knocks out your gun for a time. He will only do these attacks when his mouth is light or dark, and then only the appropriate one for the color. Also, he adds a move where he rears back and charges you by running towards you. Avoiding this attack is somewhat difficult, but it does present a quick opportunity to slip in a Super Missile (before the charge, when he's rearing back). Otherwise, you should still rely on the Power Beam or the Annihilator. In Phase 3, he adds a second charge attack. Note that this is different from his running charge. It is a sliding charge attack. It is signaled by the same rearing back animation as the running charge. However, once this animation is finished, he will rear up twice, each time turning to face you (whether you're straifing out of the way or not), then charge you. When he executes this kind of charge, he will pause with his front facing the wall for a few seconds. During this time, feel free to shoot any and all kinds of attacks at the hole in his back; this will still damage him. His rearing up to face you beforehand makes it very easy to sidestep his charge, thus putting you in prime position to charge up all kinds of beam attack (and possibly a beam combo). Because he is relying on more attacks, and less dancing back and forth, hitting him with Super Missiles is much easier now. Especially during the time when he is preparing for his charging attack. Phase 4 adds no new attacks, though he seems to become a bit more aggressive. Avoiding his attacks is a bit more difficult, but actually landing blows is easier than Phase 1 or 2. I'm not entirely sure, but there may also be some kind of attack using his front leg, where he charges it with dark energy and shoves it into the ground in front of him. It's rarely used and I've never been hit with it. Because of this, I can't tell which phase it starts in, or how to counter it. But, from the few times I've seen it, it seems to leave him open to all kinds of attacks. On his Shockwave Jump, if you are too close to him after it lands, he will use a melee attack on you. He can do this regardless of whether the jump hurt you or not. Keep jumping backwards to avoid it, though a sideways dash jump may avoid it as well. '''Form 1 Tentacle Glitch''' ''by TechnoMan'' ''Contributor: TechnoMan'' When he warps his tentacles around in portals, try to destroy them while they swing at you. If you've done this correctly, you'll notice that the tentacle portal will stay open and will remain open even in the other forms. There's nothing really interesting to do with that, since you can't enter it, open it with the beams or anything else. It's only a weird glitch, yet interesting. '''Quickly kill the tentacles''' ''by TrickFinder'' ''Contributor: TrickFinder'' This maybe is writed down on this page but I write it anyway. If you have problems with the tentacles just use one regular light shot to kill one tentacle ( on normal ). And when he is charging something at you charge a light shot and let it go! Instant change to the eye or something. 59e87d797860303b8efa096483fba3b5b7057dc2 1204 1052 2005-01-22T20:02:41Z Ricod 167 wikitext text/x-wiki Emperor Ing Strategy ''by Solr_Flare'' ''Contributors: Solr_Flare, Sparky, some others <.< '' '''Form 1:''' Weapons of choice: Power bombs, normal light beam, super missiles 1) As soon as the fight begins, morph. 2) When the tentacles get near you(ideal is when swatting or spinning) use a powerbomb to instantly destroy 80% to all of the tentacles. 3) Unmorph and finish off any remaining tentacles with single shots of light beam or missiles. Each tentacle can be destroyed with ONE light beam or TWO missile shots. If the Emperor is charging a dark ball, it won't shoot it if you destroy all tentacles first. 4) Begin charging your power beam as the core unfolds. 5) Using careful timing, fire a super missile into the unshielded gap of the core. If you are less accurate use charged light beams, but beware, this takes longer. It is almost impossible to hit it with a sunburst, so that is just a waste of ammo. 6) Carefully strafing to avoid being hit by the red laser, continue to fire super missiles into the core. It takes 4 super missiles to the core to destroy form 1. If you are fast, this can be done in the first round. If you can't squeeze 4 in, repeat steps 1 through 6 until its dead. '''Form 2:''' Weapons of choice: power bombs, regular bombs 1) Immediately spider onto the cocoon and look for yellowish orange tentacles coming out of golden triangular "spots" on the body. 2) When a tentacle exposes itself(black smoke will bubble out prior to one exposing itself) use a powerbomb to instantly destroy it. Ideally you can take out 2 or 3 tentacles per power bomb. If you run out, switch to normal bombs and use those. Be careful of the inglet puddles clinging to the body as well. Those can be destroyed via normal/power bombs. To regain health, stay near the top and kill the puddles as they appear. '''Form 3:''' Weapons of choice: Annihilator, regular missiles/light beam 1) Form 3 has 4 different forms of attack - Laser barrage(strafe to avoid) - Dark Energy Freeze(strafe to avoid) - Shockwave Jump(dash jump to avoid then space jump the shockwave) - Charge attack(morph and boost under his feet) 2) Form 3 has 3 different colored "mouths". These cycle regularly. - Red mouth: use regular missiles/light beam to force this to the other mouth colors. - White/Light mouth: damage with regular annihilator beam shots - Purple/Dark mouth: damage with regular annihilator beam shots 3) You can only hit the mouth when it is open(he randomly will close it), thus a good seeking weapon does ideal damage for the speed. In this case it is the annihilator and regular missiles. 4) If form 3 charges you and you boost under to avoid it, you will have a brief window of opportunity to lock on and fire the appropriate weapon for the mouth color into a small "hole" in his backside. Yes I know what you are thinking, but it is correct...you can indeed shoot him up the arse. It gives you a chance to deal some extra damage. 5) Should you run out of light/dark ammo, emperor ing will sometimes makes a cloud of Nightbarbs when you damage him with another weapon/beam. If you shoot this cloud, it wil spew out about 40 to 60 light and dark ammo. Letting you resupply quickly and switch back to annihilator. 6) Also worth noting: you can only damage his "life bar" when he is in light/dark mouth mode. This is why missiles are best during orange mouth because they seek very well and can quickly force him to another mouth color. '''Emperor Ing (hard mode) tips ''' ''by ricod'' ''Contributor: ricod'' This is under the assumption you have 100% items. Form 3 is very difficult on hard mode if Light/Dark Beam Ammo is not conserved. Therefore, do not use any Light/Dark Beam Ammo until Form 3. '''Form 1 tentacles''': When the tentacles are above you, use super missles to destroy them as long as they are not flipping around violently (preventing missle heat seeking from working). This form doesn't damage Samus too much, and life can be obtained in Form 2. Just dodge the best you can without moving around; stay on one of the circle emblems on the floor. This allows you to pick off the tentacles quickly. '''Form 1 eye''': Lock on to the eye and get as close as possible. Use Super Missles. It takes about 4-5. Being close lowers your chance of missing. Make sure to strafe around the eye to avoid the beam. Also note that after every beam shot, the eye changes its direction of rotation. '''Form 2''': Use power bombs to destroy all of the targets except 1. Power bombs will only destroy the targets if the purple dark matter is coming out of them or if tentacles are coming out of them. Be sure to avoid the Inglets. When down to the last target, find the big open area on one side. Stay here and let the Inglets come to you and destroy them with bombs. This is where you will get Energy and missles back. Move to the top when the toxic gas rises. Keep killing Inglets up there. When the gas recedes, go back to the open area. Repeat until your life is full, and you have enough missles (100 or more should be good), then kill the last target. Note that you can only gather life for several cycles of the toxic gas rising and receding. After a while (a long while) the gas will envelop the whole area, and you are essentially forced to kill the last target. '''Form 3''': Get ready for fun. Keep your distance, and use super missles to hit the orange heart when it is in sight. 2-3 of them should get the heart to change color to purple or white. Switch to the Annihilator Beam and shoot away (best if you get closer for this). Stop shooting if the mouth closes, the Emperor starts shuffling his legs, or if the heart changes back to Orange. If it changes back to Orange go back to the Super Missiles, get further away, and repeat. I always ran out of Dark Beam ammo, so I dodged and Super Missile'd until the heart turned purple and used charged light shots unless I got more Dark Ammo and I switched back to the Annihilator. Note that the white-heart form will spew out white ingstorms that you can shoot for ammo and energy, and the dark-heart form will spew out nightbarbs for the same purpose. Of course, make sure you dodge the emperor's attacks as best as possible during the above. I didn't get a chance to pull it off, but the Emperor slides and stays against the wall with it's back turned for a few seconds, you may be able to get a Sonic Boom off in the hole on it's back. This takes off the most life, but it difficult to hit him with and it takes a lot of ammo. Good Luck! '''faster way to kill form 1''' ''by Flyfunner'' ''Contributor: Flyfunner'' Super Missiles doesnt make that much damage as the Sonic Boom does. If you can evade his laser you can easily kill him in 1 round. The Sonic Boom makes a bit more damage and you can shoot it faster then Super Missiles '''Seeker missles can work well on form 1''' ''by ricod'' ''Contributor: ricod'' If trying to avoid damage, Seeker missles can be great if playing the game on normal. Seeker missles can all be shot at one tentacle or multiple tentacles, depending on your situation. Locking on with one tentacle left and shooting a couple of missles is a quick way to get the eye to show. It's best to charge the seekers when jumping over the tentacles during the circular sweep(s). When the sweep finishes, just look up to your right and start targeting. '''Additional way to kill form 3''' ''by TheOldeKnight'' ''Contributor: TheOldeKnight'' The easiest and fastest way to kill the final form of the emperor ing 1) Make sure you have at least 150-250 both light and dark beam ammo 2)Lock on to the emperor ing and rapidly fire the annilator beam at him, no matter what color his mouth is, after the first few shots with the beam his body will start flashing yellow with each shot, and then it will take serious damage. All you have to do is fire the annihilator beam as fast as you can at him, and his health will just drop. '''Another additional way to kill form 3''' ''by TechnoMan'' ''Contributor: TechnoMan'' This is similar to Meta-Ridley's Boost Ball trick from MP1. You can remove 3/4 of Emperor Ing's life bar in a single hit. To do so, you must: - As he jumps to do his shockwave attack, try to Screw Attack it while it's jumping above you (or right as he starts to jump). The hard thing is to predict when he's going to jump. You should see that it lost a lot of life, or a little. It depends on how timed you are when you screw attack it. The more quick you are, the better (not too much though). Normally, it should lose up to 3/4 of it's bar. You can also mix up TheOldeKnight's strategy while he's not jumping. This will save you some time and energy. Another thing, Screw Attacking it while it's swinging his claws at you will make you bounce very high, probably high enough to reach an edge where you can shoot from. I can't say this is really safe, but it's a whole safer than being down there. You can't get to the door of the room, since there's is an invisible wall installed. You might want to master the Screw Attack before attempting to do that trick. '''Another additional way to kill form 3''' ''SamusAranLuver'' ''Contributor:SamusAranLuver'' Sometimes after when Emperor Ing Charges at you he will face the wall for few seconds. I discovered there was a colored crystal on his back that was the same color as the mouth. You can rapidly shoot Annihilator Beam or whatever beam you are suppose to shot at him for a few seconds before he turns around again.(You wont have to worrie about missing when you are locked on because there are no legs or any thing blocking his back unlike the front.) I have a picture but just cant get it on this page someone please help me. Added by :SamusAranLuver(if you ran out of light beam ammo that dark charge attack opens a portal where(cant rember the name) thoses bat thingy appears and you can shoot them for ammo this also happens if you ran out of dark ammo when EI is in light mode he will spit out these flys and you can kill them for ammo)(spiting out flys is rather disgusting but what can i say he's a monster) '''Detailed info for Emperor Ing, form 3''' ''by Korval'' ''Contributor: Korval'' Emperor Ing's 3rd form is divided into 4 distinct phases. You can detect a phase change when Emp is in Light/Dark mode, you hit him, and he suddenly closes his mouth (with a reving sound in the background), shakes around the closed mouth, and opens it up. The energy ball inside will be bigger. Most phase changes will allow him to use more attacks. In Phase 1, he uses the Ing Laser Barrage (like Warrior Ing, only with many more shots), and the Shockwave Jump. During Phase 1, his front leg's knee will frequently be between you and his mouth. Getting Super Missile shots to hit is somewhat difficult, so rely on rapid-fire Power Beam or Annihilator shots. In Phase 2, he adds the Dark Energy Freeze attack as well as the Light Energy attack. The dark one is more feared, as it freezes you temporarily. The Light one knocks out your gun for a time. He will only do these attacks when his mouth is light or dark, and then only the appropriate one for the color. Also, he adds a move where he rears back and charges you by running towards you. Avoiding this attack is somewhat difficult, but it does present a quick opportunity to slip in a Super Missile (before the charge, when he's rearing back). Otherwise, you should still rely on the Power Beam or the Annihilator. In Phase 3, he adds a second charge attack. Note that this is different from his running charge. It is a sliding charge attack. It is signaled by the same rearing back animation as the running charge. However, once this animation is finished, he will rear up twice, each time turning to face you (whether you're straifing out of the way or not), then charge you. When he executes this kind of charge, he will pause with his front facing the wall for a few seconds. During this time, feel free to shoot any and all kinds of attacks at the hole in his back; this will still damage him. His rearing up to face you beforehand makes it very easy to sidestep his charge, thus putting you in prime position to charge up all kinds of beam attack (and possibly a beam combo). Because he is relying on more attacks, and less dancing back and forth, hitting him with Super Missiles is much easier now. Especially during the time when he is preparing for his charging attack. Phase 4 adds no new attacks, though he seems to become a bit more aggressive. Avoiding his attacks is a bit more difficult, but actually landing blows is easier than Phase 1 or 2. I'm not entirely sure, but there may also be some kind of attack using his front leg, where he charges it with dark energy and shoves it into the ground in front of him. It's rarely used and I've never been hit with it. Because of this, I can't tell which phase it starts in, or how to counter it. But, from the few times I've seen it, it seems to leave him open to all kinds of attacks. On his Shockwave Jump, if you are too close to him after it lands, he will use a melee attack on you. He can do this regardless of whether the jump hurt you or not. Keep jumping backwards to avoid it, though a sideways dash jump may avoid it as well. '''Form 1 Tentacle Glitch''' ''by TechnoMan'' ''Contributor: TechnoMan'' When he warps his tentacles around in portals, try to destroy them while they swing at you. If you've done this correctly, you'll notice that the tentacle portal will stay open and will remain open even in the other forms. There's nothing really interesting to do with that, since you can't enter it, open it with the beams or anything else. It's only a weird glitch, yet interesting. c1066fb786de72c917f55ef01bc8cb39cd7674f5 1052 1024 2005-01-20T15:02:03Z Ricod 167 wikitext text/x-wiki Emperor Ing Strategy ''by Solr_Flare'' ''Contributors: Solr_Flare, Sparky, some others <.< '' '''Form 1:''' Weapons of choice: Power bombs, normal light beam, super missiles 1) As soon as the fight begins, morph. 2) When the tentacles get near you(ideal is when swatting or spinning) use a powerbomb to instantly destroy 80% to all of the tentacles. 3) Unmorph and finish off any remaining tentacles with single shots of light beam or missiles. Each tentacle can be destroyed with ONE light beam or TWO missile shots. If the Emperor is charging a dark ball, it won't shoot it if you destroy all tentacles first. 4) Begin charging your power beam as the core unfolds. 5) Using careful timing, fire a super missile into the unshielded gap of the core. If you are less accurate use charged light beams, but beware, this takes longer. It is almost impossible to hit it with a sunburst, so that is just a waste of ammo. 6) Carefully strafing to avoid being hit by the red laser, continue to fire super missiles into the core. It takes 4 super missiles to the core to destroy form 1. If you are fast, this can be done in the first round. If you can't squeeze 4 in, repeat steps 1 through 6 until its dead. '''Form 2:''' Weapons of choice: power bombs, regular bombs 1) Immediately spider onto the cocoon and look for yellowish orange tentacles coming out of golden triangular "spots" on the body. 2) When a tentacle exposes itself(black smoke will bubble out prior to one exposing itself) use a powerbomb to instantly destroy it. Ideally you can take out 2 or 3 tentacles per power bomb. If you run out, switch to normal bombs and use those. Be careful of the inglet puddles clinging to the body as well. Those can be destroyed via normal/power bombs. To regain health, stay near the top and kill the puddles as they appear. '''Form 3:''' Weapons of choice: Annihilator, regular missiles/light beam 1) Form 3 has 4 different forms of attack - Laser barrage(strafe to avoid) - Dark Energy Freeze(strafe to avoid) - Shockwave Jump(dash jump to avoid then space jump the shockwave) - Charge attack(morph and boost under his feet) 2) Form 3 has 3 different colored "mouths". These cycle regularly. - Red mouth: use regular missiles/light beam to force this to the other mouth colors. - White/Light mouth: damage with regular annihilator beam shots - Purple/Dark mouth: damage with regular annihilator beam shots 3) You can only hit the mouth when it is open(he randomly will close it), thus a good seeking weapon does ideal damage for the speed. In this case it is the annihilator and regular missiles. 4) If form 3 charges you and you boost under to avoid it, you will have a brief window of opportunity to lock on and fire the appropriate weapon for the mouth color into a small "hole" in his backside. Yes I know what you are thinking, but it is correct...you can indeed shoot him up the arse. It gives you a chance to deal some extra damage. 5) Should you run out of light/dark ammo, emperor ing will sometimes makes a cloud of Nightbarbs when you damage him with another weapon/beam. If you shoot this cloud, it wil spew out about 40 to 60 light and dark ammo. Letting you resupply quickly and switch back to annihilator. 6) Also worth noting: you can only damage his "life bar" when he is in light/dark mouth mode. This is why missiles are best during orange mouth because they seek very well and can quickly force him to another mouth color. '''faster way to kill form 1''' ''by Flyfunner'' ''Contributor: Flyfunner'' Super Missiles doesnt make that much damage as the Sonic Boom does. If you can evade his laser you can easily kill him in 1 round. The Sonic Boom makes a bit more damage and you can shoot it faster then Super Missiles '''Seeker missles can work well on form 1''' ''by ricod'' ''Contributor: ricod'' Seeker missles can all be shot at one tentacle or multiple tentacles, depending on your situation. Locking on with one tentacle left and shooting 2 (or more, depending on difficulty level) is a quick way to get the eye to show. It's best to charge the seekers when jumping over the tentacles during the circular sweep(s). When the sweep finishes, just look up to your right and start targeting. '''Additional way to kill form 3''' ''by TheOldeKnight'' ''Contributor: TheOldeKnight'' The easiest and fastest way to kill the final form of the emperor ing 1) Make sure you have at least 150-250 both light and dark beam ammo 2)Lock on to the emperor ing and rapidly fire the annilator beam at him, no matter what color his mouth is, after the first few shots with the beam his body will start flashing yellow with each shot, and then it will take serious damage. All you have to do is fire the annihilator beam as fast as you can at him, and his health will just drop. '''Another additional way to kill form 3''' ''by TechnoMan'' ''Contributor: TechnoMan'' This is similar to Meta-Ridley's Boost Ball trick from MP1. You can remove 3/4 of Emperor Ing's life bar in a single hit. To do so, you must: - As he jumps to do his shockwave attack, try to Screw Attack it while it's jumping above you (or right as he starts to jump). The hard thing is to predict when he's going to jump. You should see that it lost a lot of life, or a little. It depends on how timed you are when you screw attack it. The more quick you are, the better (not too much though). Normally, it should lose up to 3/4 of it's bar. You can also mix up TheOldeKnight's strategy while he's not jumping. This will save you some time and energy. Another thing, Screw Attacking it while it's swinging his claws at you will make you bounce very high, probably high enough to reach an edge where you can shoot from. I can't say this is really safe, but it's a whole safer than being down there. You can't get to the door of the room, since there's is an invisible wall installed. You might want to master the Screw Attack before attempting to do that trick. '''Another additional way to kill form 3''' ''SamusAranLuver'' ''Contributor:SamusAranLuver'' Sometimes after when Emperor Ing Charges at you he will face the wall for few seconds. I discovered there was a colored crystal on his back that was the same color as the mouth. You can rapidly shoot Annihilator Beam or whatever beam you are suppose to shot at him for a few seconds before he turns around again.(You wont have to worrie about missing when you are locked on because there are no legs or any thing blocking his back unlike the front.) I have a picture but just cant get it on this page someone please help me. Added by :SamusAranLuver(if you ran out of light beam ammo that dark charge attack opens a portal where(cant rember the name) thoses bat thingy appears and you can shoot them for ammo this also happens if you ran out of dark ammo when EI is in light mode he will spit out these flys and you can kill them for ammo)(spiting out flys is rather disgusting but what can i say he's a monster) '''Detailed info for Emperor Ing, form 3''' ''by Korval'' ''Contributor: Korval'' Emperor Ing's 3rd form is divided into 4 distinct phases. You can detect a phase change when Emp is in Light/Dark mode, you hit him, and he suddenly closes his mouth (with a reving sound in the background), shakes around the closed mouth, and opens it up. The energy ball inside will be bigger. Most phase changes will allow him to use more attacks. In Phase 1, he uses the Ing Laser Barrage (like Warrior Ing, only with many more shots), and the Shockwave Jump. During Phase 1, his front leg's knee will frequently be between you and his mouth. Getting Super Missile shots to hit is somewhat difficult, so rely on rapid-fire Power Beam or Annihilator shots. In Phase 2, he adds the Dark Energy Freeze attack as well as the Light Energy attack. The dark one is more feared, as it freezes you temporarily. The Light one knocks out your gun for a time. He will only do these attacks when his mouth is light or dark, and then only the appropriate one for the color. Also, he adds a move where he rears back and charges you by running towards you. Avoiding this attack is somewhat difficult, but it does present a quick opportunity to slip in a Super Missile (before the charge, when he's rearing back). Otherwise, you should still rely on the Power Beam or the Annihilator. In Phase 3, he adds a second charge attack. Note that this is different from his running charge. It is a sliding charge attack. It is signaled by the same rearing back animation as the running charge. However, once this animation is finished, he will rear up twice, each time turning to face you (whether you're straifing out of the way or not), then charge you. When he executes this kind of charge, he will pause with his front facing the wall for a few seconds. During this time, feel free to shoot any and all kinds of attacks at the hole in his back; this will still damage him. His rearing up to face you beforehand makes it very easy to sidestep his charge, thus putting you in prime position to charge up all kinds of beam attack (and possibly a beam combo). Because he is relying on more attacks, and less dancing back and forth, hitting him with Super Missiles is much easier now. Especially during the time when he is preparing for his charging attack. Phase 4 adds no new attacks, though he seems to become a bit more aggressive. Avoiding his attacks is a bit more difficult, but actually landing blows is easier than Phase 1 or 2. I'm not entirely sure, but there may also be some kind of attack using his front leg, where he charges it with dark energy and shoves it into the ground in front of him. It's rarely used and I've never been hit with it. Because of this, I can't tell which phase it starts in, or how to counter it. But, from the few times I've seen it, it seems to leave him open to all kinds of attacks. On his Shockwave Jump, if you are too close to him after it lands, he will use a melee attack on you. He can do this regardless of whether the jump hurt you or not. Keep jumping backwards to avoid it, though a sideways dash jump may avoid it as well. '''Form 1 Tentacle Glitch''' ''by TechnoMan'' ''Contributor: TechnoMan'' When he warps his tentacles around in portals, try to destroy them while they swing at you. If you've done this correctly, you'll notice that the tentacle portal will stay open and will remain open even in the other forms. There's nothing really interesting to do with that, since you can't enter it, open it with the beams or anything else. It's only a weird glitch, yet interesting. ac4ebff41126edacdfae0d6461780b53a21f363f 1024 998 2005-01-18T16:22:48Z TechnoMan 102 wikitext text/x-wiki Emperor Ing Strategy ''by Solr_Flare'' ''Contributors: Solr_Flare, Sparky, some others <.< '' '''Form 1:''' Weapons of choice: Power bombs, normal light beam, super missiles 1) As soon as the fight begins, morph. 2) When the tentacles get near you(ideal is when swatting or spinning) use a powerbomb to instantly destroy 80% to all of the tentacles. 3) Unmorph and finish off any remaining tentacles with single shots of light beam or missiles. Each tentacle can be destroyed with ONE light beam or TWO missile shots. If the Emperor is charging a dark ball, it won't shoot it if you destroy all tentacles first. 4) Begin charging your power beam as the core unfolds. 5) Using careful timing, fire a super missile into the unshielded gap of the core. If you are less accurate use charged light beams, but beware, this takes longer. It is almost impossible to hit it with a sunburst, so that is just a waste of ammo. 6) Carefully strafing to avoid being hit by the red laser, continue to fire super missiles into the core. It takes 4 super missiles to the core to destroy form 1. If you are fast, this can be done in the first round. If you can't squeeze 4 in, repeat steps 1 through 6 until its dead. '''Form 2:''' Weapons of choice: power bombs, regular bombs 1) Immediately spider onto the cocoon and look for yellowish orange tentacles coming out of golden triangular "spots" on the body. 2) When a tentacle exposes itself(black smoke will bubble out prior to one exposing itself) use a powerbomb to instantly destroy it. Ideally you can take out 2 or 3 tentacles per power bomb. If you run out, switch to normal bombs and use those. Be careful of the inglet puddles clinging to the body as well. Those can be destroyed via normal/power bombs. To regain health, stay near the top and kill the puddles as they appear. '''Form 3:''' Weapons of choice: Annihilator, regular missiles/light beam 1) Form 3 has 4 different forms of attack - Laser barrage(strafe to avoid) - Dark Energy Freeze(strafe to avoid) - Shockwave Jump(dash jump to avoid then space jump the shockwave) - Charge attack(morph and boost under his feet) 2) Form 3 has 3 different colored "mouths". These cycle regularly. - Red mouth: use regular missiles/light beam to force this to the other mouth colors. - White/Light mouth: damage with regular annihilator beam shots - Purple/Dark mouth: damage with regular annihilator beam shots 3) You can only hit the mouth when it is open(he randomly will close it), thus a good seeking weapon does ideal damage for the speed. In this case it is the annihilator and regular missiles. 4) If form 3 charges you and you boost under to avoid it, you will have a brief window of opportunity to lock on and fire the appropriate weapon for the mouth color into a small "hole" in his backside. Yes I know what you are thinking, but it is correct...you can indeed shoot him up the arse. It gives you a chance to deal some extra damage. 5) Should you run out of light/dark ammo, emperor ing will sometimes makes a cloud of Nightbarbs when you damage him with another weapon/beam. If you shoot this cloud, it wil spew out about 40 to 60 light and dark ammo. Letting you resupply quickly and switch back to annihilator. 6) Also worth noting: you can only damage his "life bar" when he is in light/dark mouth mode. This is why missiles are best during orange mouth because they seek very well and can quickly force him to another mouth color. '''faster way to kill form 1''' ''by Flyfunner'' ''Contributor: Flyfunner'' Super Missiles doesnt make that much damage as the Sonic Boom does. If you can evade his laser you can easily kill him in 1 round. The Sonic Boom makes a bit more damage and you can shoot it faster then Super Missiles '''Additional way to kill form 3''' ''by TheOldeKnight'' ''Contributor: TheOldeKnight'' The easiest and fastest way to kill the final form of the emperor ing 1) Make sure you have at least 150-250 both light and dark beam ammo 2)Lock on to the emperor ing and rapidly fire the annilator beam at him, no matter what color his mouth is, after the first few shots with the beam his body will start flashing yellow with each shot, and then it will take serious damage. All you have to do is fire the annihilator beam as fast as you can at him, and his health will just drop. '''Another additional way to kill form 3''' ''by TechnoMan'' ''Contributor: TechnoMan'' This is similar to Meta-Ridley's Boost Ball trick from MP1. You can remove 3/4 of Emperor Ing's life bar in a single hit. To do so, you must: - As he jumps to do his shockwave attack, try to Screw Attack it while it's jumping above you (or right as he starts to jump). The hard thing is to predict when he's going to jump. You should see that it lost a lot of life, or a little. It depends on how timed you are when you screw attack it. The more quick you are, the better (not too much though). Normally, it should lose up to 3/4 of it's bar. You can also mix up TheOldeKnight's strategy while he's not jumping. This will save you some time and energy. Another thing, Screw Attacking it while it's swinging his claws at you will make you bounce very high, probably high enough to reach an edge where you can shoot from. I can't say this is really safe, but it's a whole safer than being down there. You can't get to the door of the room, since there's is an invisible wall installed. You might want to master the Screw Attack before attempting to do that trick. '''Another additional way to kill form 3''' ''SamusAranLuver'' ''Contributor:SamusAranLuver'' Sometimes after when Emperor Ing Charges at you he will face the wall for few seconds. I discovered there was a colored crystal on his back that was the same color as the mouth. You can rapidly shoot Annihilator Beam or whatever beam you are suppose to shot at him for a few seconds before he turns around again.(You wont have to worrie about missing when you are locked on because there are no legs or any thing blocking his back unlike the front.) I have a picture but just cant get it on this page someone please help me. Added by :SamusAranLuver(if you ran out of light beam ammo that dark charge attack opens a portal where(cant rember the name) thoses bat thingy appears and you can shoot them for ammo this also happens if you ran out of dark ammo when EI is in light mode he will spit out these flys and you can kill them for ammo)(spiting out flys is rather disgusting but what can i say he's a monster) '''Detailed info for Emperor Ing, form 3''' ''by Korval'' ''Contributor: Korval'' Emperor Ing's 3rd form is divided into 4 distinct phases. You can detect a phase change when Emp is in Light/Dark mode, you hit him, and he suddenly closes his mouth (with a reving sound in the background), shakes around the closed mouth, and opens it up. The energy ball inside will be bigger. Most phase changes will allow him to use more attacks. In Phase 1, he uses the Ing Laser Barrage (like Warrior Ing, only with many more shots), and the Shockwave Jump. During Phase 1, his front leg's knee will frequently be between you and his mouth. Getting Super Missile shots to hit is somewhat difficult, so rely on rapid-fire Power Beam or Annihilator shots. In Phase 2, he adds the Dark Energy Freeze attack as well as the Light Energy attack. The dark one is more feared, as it freezes you temporarily. The Light one knocks out your gun for a time. He will only do these attacks when his mouth is light or dark, and then only the appropriate one for the color. Also, he adds a move where he rears back and charges you by running towards you. Avoiding this attack is somewhat difficult, but it does present a quick opportunity to slip in a Super Missile (before the charge, when he's rearing back). Otherwise, you should still rely on the Power Beam or the Annihilator. In Phase 3, he adds a second charge attack. Note that this is different from his running charge. It is a sliding charge attack. It is signaled by the same rearing back animation as the running charge. However, once this animation is finished, he will rear up twice, each time turning to face you (whether you're straifing out of the way or not), then charge you. When he executes this kind of charge, he will pause with his front facing the wall for a few seconds. During this time, feel free to shoot any and all kinds of attacks at the hole in his back; this will still damage him. His rearing up to face you beforehand makes it very easy to sidestep his charge, thus putting you in prime position to charge up all kinds of beam attack (and possibly a beam combo). Because he is relying on more attacks, and less dancing back and forth, hitting him with Super Missiles is much easier now. Especially during the time when he is preparing for his charging attack. Phase 4 adds no new attacks, though he seems to become a bit more aggressive. Avoiding his attacks is a bit more difficult, but actually landing blows is easier than Phase 1 or 2. I'm not entirely sure, but there may also be some kind of attack using his front leg, where he charges it with dark energy and shoves it into the ground in front of him. It's rarely used and I've never been hit with it. Because of this, I can't tell which phase it starts in, or how to counter it. But, from the few times I've seen it, it seems to leave him open to all kinds of attacks. On his Shockwave Jump, if you are too close to him after it lands, he will use a melee attack on you. He can do this regardless of whether the jump hurt you or not. Keep jumping backwards to avoid it, though a sideways dash jump may avoid it as well. '''Form 1 Tentacle Glitch''' ''by TechnoMan'' ''Contributor: TechnoMan'' When he warps his tentacles around in portals, try to destroy them while they swing at you. If you've done this correctly, you'll notice that the tentacle portal will stay open and will remain open even in the other forms. There's nothing really interesting to do with that, since you can't enter it, open it with the beams or anything else. It's only a weird glitch, yet interesting. bab8c49626e3b915f2f6fe6365aa79cac82a2778 998 997 2005-01-18T16:21:54Z TechnoMan 102 wikitext text/x-wiki Emperor Ing Strategy ''by Solr_Flare'' ''Contributors: Solr_Flare, Sparky, some others <.< '' '''Form 1:''' Weapons of choice: Power bombs, normal light beam, super missiles 1) As soon as the fight begins, morph. 2) When the tentacles get near you(ideal is when swatting or spinning) use a powerbomb to instantly destroy 80% to all of the tentacles. 3) Unmorph and finish off any remaining tentacles with single shots of light beam or missiles. Each tentacle can be destroyed with ONE light beam or TWO missile shots. If the Emperor is charging a dark ball, it won't shoot it if you destroy all tentacles first. 4) Begin charging your power beam as the core unfolds. 5) Using careful timing, fire a super missile into the unshielded gap of the core. If you are less accurate use charged light beams, but beware, this takes longer. It is almost impossible to hit it with a sunburst, so that is just a waste of ammo. 6) Carefully strafing to avoid being hit by the red laser, continue to fire super missiles into the core. It takes 4 super missiles to the core to destroy form 1. If you are fast, this can be done in the first round. If you can't squeeze 4 in, repeat steps 1 through 6 until its dead. '''Form 2:''' Weapons of choice: power bombs, regular bombs 1) Immediately spider onto the cocoon and look for yellowish orange tentacles coming out of golden triangular "spots" on the body. 2) When a tentacle exposes itself(black smoke will bubble out prior to one exposing itself) use a powerbomb to instantly destroy it. Ideally you can take out 2 or 3 tentacles per power bomb. If you run out, switch to normal bombs and use those. Be careful of the inglet puddles clinging to the body as well. Those can be destroyed via normal/power bombs. To regain health, stay near the top and kill the puddles as they appear. '''Form 3:''' Weapons of choice: Annihilator, regular missiles/light beam 1) Form 3 has 4 different forms of attack - Laser barrage(strafe to avoid) - Dark Energy Freeze(strafe to avoid) - Shockwave Jump(dash jump to avoid then space jump the shockwave) - Charge attack(morph and boost under his feet) 2) Form 3 has 3 different colored "mouths". These cycle regularly. - Red mouth: use regular missiles/light beam to force this to the other mouth colors. - White/Light mouth: damage with regular annihilator beam shots - Purple/Dark mouth: damage with regular annihilator beam shots 3) You can only hit the mouth when it is open(he randomly will close it), thus a good seeking weapon does ideal damage for the speed. In this case it is the annihilator and regular missiles. 4) If form 3 charges you and you boost under to avoid it, you will have a brief window of opportunity to lock on and fire the appropriate weapon for the mouth color into a small "hole" in his backside. Yes I know what you are thinking, but it is correct...you can indeed shoot him up the arse. It gives you a chance to deal some extra damage. 5) Should you run out of light/dark ammo, emperor ing will sometimes makes a cloud of Nightbarbs when you damage him with another weapon/beam. If you shoot this cloud, it wil spew out about 40 to 60 light and dark ammo. Letting you resupply quickly and switch back to annihilator. 6) Also worth noting: you can only damage his "life bar" when he is in light/dark mouth mode. This is why missiles are best during orange mouth because they seek very well and can quickly force him to another mouth color. '''faster way to kill form 1''' ''by Flyfunner'' ''Contributor: Flyfunner'' Super Missiles doesnt make that much damage as the Sonic Boom does. If you can evade his laser you can easily kill him in 1 round. The Sonic Boom makes a bit more damage and you can shoot it faster then Super Missiles '''Additional way to kill form 3''' ''by TheOldeKnight'' ''Contributor: TheOldeKnight'' The easiest and fastest way to kill the final form of the emperor ing 1) Make sure you have at least 150-250 both light and dark beam ammo 2)Lock on to the emperor ing and rapidly fire the annilator beam at him, no matter what color his mouth is, after the first few shots with the beam his body will start flashing yellow with each shot, and then it will take serious damage. All you have to do is fire the annihilator beam as fast as you can at him, and his health will just drop. '''Another additional way to kill form 3''' ''by TechnoMan'' ''Contributor: TechnoMan'' This is similar to Meta-Ridley's Boost Ball trick from MP1. You can remove 3/4 of Emperor Ing's life bar in a single hit. To do so, you must: - As he jumps to do his shockwave attack, try to Screw Attack it while it's jumping above you (or right as he starts to jump). The hard thing is to predict when he's going to jump. You should see that it lost a lot of life, or a little. It depends on how timed you are when you screw attack it. The more quick you are, the better (not too much though). Normally, it should lose up to 3/4 of it's bar. You can also mix up TheOldeKnight's strategy while he's not jumping. This will save you some time and energy. Another thing, Screw Attacking it while it's swinging his claws at you will make you bounce very high, probably high enough to reach an edge where you can shoot from. I can't say this is really safe, but it's a whole safer than being down there. You can't get to the door of the room, since there's is an invisible wall installed. You might want to master the Screw Attack before attempting to do that trick. '''Another additional way to kill form 3''' ''SamusAranLuver'' ''Contributor:SamusAranLuver'' Sometimes after when Emperor Ing Charges at you he will face the wall for few seconds. I discovered there was a colored crystal on his back that was the same color as the mouth. You can rapidly shoot Annihilator Beam or whatever beam you are suppose to shot at him for a few seconds before he turns around again.(You wont have to worrie about missing when you are locked on because there are no legs or any thing blocking his back unlike the front.) I have a picture but just cant get it on this page someone please help me. Added by :SamusAranLuver(if you ran out of light beam ammo that dark charge attack opens a portal where(cant rember the name) thoses bat thingy appears and you can shoot them for ammo this also happens if you ran out of dark ammo when EI is in light mode he will spit out these flys and you can kill them for ammo)(spiting out flys is rather disgusting but what can i say he's a monster) '''Detailed info for Emperor Ing, form 3''' ''by Korval'' ''Contributor: Korval'' Emperor Ing's 3rd form is divided into 4 distinct phases. You can detect a phase change when Emp is in Light/Dark mode, you hit him, and he suddenly closes his mouth (with a reving sound in the background), shakes around the closed mouth, and opens it up. The energy ball inside will be bigger. Most phase changes will allow him to use more attacks. In Phase 1, he uses the Ing Laser Barrage (like Warrior Ing, only with many more shots), and the Shockwave Jump. During Phase 1, his front leg's knee will frequently be between you and his mouth. Getting Super Missile shots to hit is somewhat difficult, so rely on rapid-fire Power Beam or Annihilator shots. In Phase 2, he adds the Dark Energy Freeze attack as well as the Light Energy attack. The dark one is more feared, as it freezes you temporarily. The Light one knocks out your gun for a time. He will only do these attacks when his mouth is light or dark, and then only the appropriate one for the color. Also, he adds a move where he rears back and charges you by running towards you. Avoiding this attack is somewhat difficult, but it does present a quick opportunity to slip in a Super Missile (before the charge, when he's rearing back). Otherwise, you should still rely on the Power Beam or the Annihilator. In Phase 3, he adds a second charge attack. Note that this is different from his running charge. It is a sliding charge attack. It is signaled by the same rearing back animation as the running charge. However, once this animation is finished, he will rear up twice, each time turning to face you (whether you're straifing out of the way or not), then charge you. When he executes this kind of charge, he will pause with his front facing the wall for a few seconds. During this time, feel free to shoot any and all kinds of attacks at the hole in his back; this will still damage him. His rearing up to face you beforehand makes it very easy to sidestep his charge, thus putting you in prime position to charge up all kinds of beam attack (and possibly a beam combo). Because he is relying on more attacks, and less dancing back and forth, hitting him with Super Missiles is much easier now. Especially during the time when he is preparing for his charging attack. Phase 4 adds no new attacks, though he seems to become a bit more aggressive. Avoiding his attacks is a bit more difficult, but actually landing blows is easier than Phase 1 or 2. I'm not entirely sure, but there may also be some kind of attack using his front leg, where he charges it with dark energy and shoves it into the ground in front of him. It's rarely used and I've never been hit with it. Because of this, I can't tell which phase it starts in, or how to counter it. But, from the few times I've seen it, it seems to leave him open to all kinds of attacks. On his Shockwave Jump, if you are too close to him after it lands, he will use a melee attack on you. He can do this regardless of whether the jump hurt you or not. Keep jumping backwards to avoid it, though a sideways dash jump may avoid it as well. '''Form 1 Tentacle Glitch''' ''by TechnoMan'' ''Contributor: TechnoMan'' When he warps his tentacles around in portals, try to destroy it while they swing at you. If you've done this correctly, you'll notice that the tentacle portal will stay open and will remain open even in the open forms. There's nothing really interesting to do with that, since you can't enter it, open it with the beams or anything else. It's only a weird glitch, yet interesting. eaedbbe0fc8abee512142fd61fb4ffb93b658b48 997 937 2005-01-10T22:21:32Z SamusAranLuver 111 wikitext text/x-wiki Emperor Ing Strategy ''by Solr_Flare'' ''Contributors: Solr_Flare, Sparky, some others <.< '' '''Form 1:''' Weapons of choice: Power bombs, normal light beam, super missiles 1) As soon as the fight begins, morph. 2) When the tentacles get near you(ideal is when swatting or spinning) use a powerbomb to instantly destroy 80% to all of the tentacles. 3) Unmorph and finish off any remaining tentacles with single shots of light beam or missiles. Each tentacle can be destroyed with ONE light beam or TWO missile shots. If the Emperor is charging a dark ball, it won't shoot it if you destroy all tentacles first. 4) Begin charging your power beam as the core unfolds. 5) Using careful timing, fire a super missile into the unshielded gap of the core. If you are less accurate use charged light beams, but beware, this takes longer. It is almost impossible to hit it with a sunburst, so that is just a waste of ammo. 6) Carefully strafing to avoid being hit by the red laser, continue to fire super missiles into the core. It takes 4 super missiles to the core to destroy form 1. If you are fast, this can be done in the first round. If you can't squeeze 4 in, repeat steps 1 through 6 until its dead. '''Form 2:''' Weapons of choice: power bombs, regular bombs 1) Immediately spider onto the cocoon and look for yellowish orange tentacles coming out of golden triangular "spots" on the body. 2) When a tentacle exposes itself(black smoke will bubble out prior to one exposing itself) use a powerbomb to instantly destroy it. Ideally you can take out 2 or 3 tentacles per power bomb. If you run out, switch to normal bombs and use those. Be careful of the inglet puddles clinging to the body as well. Those can be destroyed via normal/power bombs. To regain health, stay near the top and kill the puddles as they appear. '''Form 3:''' Weapons of choice: Annihilator, regular missiles/light beam 1) Form 3 has 4 different forms of attack - Laser barrage(strafe to avoid) - Dark Energy Freeze(strafe to avoid) - Shockwave Jump(dash jump to avoid then space jump the shockwave) - Charge attack(morph and boost under his feet) 2) Form 3 has 3 different colored "mouths". These cycle regularly. - Red mouth: use regular missiles/light beam to force this to the other mouth colors. - White/Light mouth: damage with regular annihilator beam shots - Purple/Dark mouth: damage with regular annihilator beam shots 3) You can only hit the mouth when it is open(he randomly will close it), thus a good seeking weapon does ideal damage for the speed. In this case it is the annihilator and regular missiles. 4) If form 3 charges you and you boost under to avoid it, you will have a brief window of opportunity to lock on and fire the appropriate weapon for the mouth color into a small "hole" in his backside. Yes I know what you are thinking, but it is correct...you can indeed shoot him up the arse. It gives you a chance to deal some extra damage. 5) Should you run out of light/dark ammo, emperor ing will sometimes makes a cloud of Nightbarbs when you damage him with another weapon/beam. If you shoot this cloud, it wil spew out about 40 to 60 light and dark ammo. Letting you resupply quickly and switch back to annihilator. 6) Also worth noting: you can only damage his "life bar" when he is in light/dark mouth mode. This is why missiles are best during orange mouth because they seek very well and can quickly force him to another mouth color. '''faster way to kill form 1''' ''by Flyfunner'' ''Contributor: Flyfunner'' Super Missiles doesnt make that much damage as the Sonic Boom does. If you can evade his laser you can easily kill him in 1 round. The Sonic Boom makes a bit more damage and you can shoot it faster then Super Missiles '''Additional way to kill form 3''' ''by TheOldeKnight'' ''Contributor: TheOldeKnight'' The easiest and fastest way to kill the final form of the emperor ing 1) Make sure you have at least 150-250 both light and dark beam ammo 2)Lock on to the emperor ing and rapidly fire the annilator beam at him, no matter what color his mouth is, after the first few shots with the beam his body will start flashing yellow with each shot, and then it will take serious damage. All you have to do is fire the annihilator beam as fast as you can at him, and his health will just drop. '''Another additional way to kill form 3''' ''by TechnoMan'' ''Contributor: TechnoMan'' This is similar to Meta-Ridley's Boost Ball trick from MP1. You can remove 3/4 of Emperor Ing's life bar in a single hit. To do so, you must: - As he jumps to do his shockwave attack, try to Screw Attack it while it's jumping above you (or right as he starts to jump). The hard thing is to predict when he's going to jump. You should see that it lost a lot of life, or a little. It depends on how timed you are when you screw attack it. The more quick you are, the better (not too much though). Normally, it should lose up to 3/4 of it's bar. You can also mix up TheOldeKnight's strategy while he's not jumping. This will save you some time and energy. Another thing, Screw Attacking it while it's swinging his claws at you will make you bounce very high, probably high enough to reach an edge where you can shoot from. I can't say this is really safe, but it's a whole safer than being down there. You can't get to the door of the room, since there's is an invisible wall installed. You might want to master the Screw Attack before attempting to do that trick. '''Another additional way to kill form 3''' ''SamusAranLuver'' ''Contributor:SamusAranLuver'' Sometimes after when Emperor Ing Charges at you he will face the wall for few seconds. I discovered there was a colored crystal on his back that was the same color as the mouth. You can rapidly shoot Annihilator Beam or whatever beam you are suppose to shot at him for a few seconds before he turns around again.(You wont have to worrie about missing when you are locked on because there are no legs or any thing blocking his back unlike the front.) I have a picture but just cant get it on this page someone please help me. Added by :SamusAranLuver(if you ran out of light beam ammo that dark charge attack opens a portal where(cant rember the name) thoses bat thingy appears and you can shoot them for ammo this also happens if you ran out of dark ammo when EI is in light mode he will spit out these flys and you can kill them for ammo)(spiting out flys is rather disgusting but what can i say he's a monster) '''Detailed info for Emperor Ing, form 3''' ''by Korval'' ''Contributor: Korval'' Emperor Ing's 3rd form is divided into 4 distinct phases. You can detect a phase change when Emp is in Light/Dark mode, you hit him, and he suddenly closes his mouth (with a reving sound in the background), shakes around the closed mouth, and opens it up. The energy ball inside will be bigger. Most phase changes will allow him to use more attacks. In Phase 1, he uses the Ing Laser Barrage (like Warrior Ing, only with many more shots), and the Shockwave Jump. During Phase 1, his front leg's knee will frequently be between you and his mouth. Getting Super Missile shots to hit is somewhat difficult, so rely on rapid-fire Power Beam or Annihilator shots. In Phase 2, he adds the Dark Energy Freeze attack as well as the Light Energy attack. The dark one is more feared, as it freezes you temporarily. The Light one knocks out your gun for a time. He will only do these attacks when his mouth is light or dark, and then only the appropriate one for the color. Also, he adds a move where he rears back and charges you by running towards you. Avoiding this attack is somewhat difficult, but it does present a quick opportunity to slip in a Super Missile (before the charge, when he's rearing back). Otherwise, you should still rely on the Power Beam or the Annihilator. In Phase 3, he adds a second charge attack. Note that this is different from his running charge. It is a sliding charge attack. It is signaled by the same rearing back animation as the running charge. However, once this animation is finished, he will rear up twice, each time turning to face you (whether you're straifing out of the way or not), then charge you. When he executes this kind of charge, he will pause with his front facing the wall for a few seconds. During this time, feel free to shoot any and all kinds of attacks at the hole in his back; this will still damage him. His rearing up to face you beforehand makes it very easy to sidestep his charge, thus putting you in prime position to charge up all kinds of beam attack (and possibly a beam combo). Because he is relying on more attacks, and less dancing back and forth, hitting him with Super Missiles is much easier now. Especially during the time when he is preparing for his charging attack. Phase 4 adds no new attacks, though he seems to become a bit more aggressive. Avoiding his attacks is a bit more difficult, but actually landing blows is easier than Phase 1 or 2. I'm not entirely sure, but there may also be some kind of attack using his front leg, where he charges it with dark energy and shoves it into the ground in front of him. It's rarely used and I've never been hit with it. Because of this, I can't tell which phase it starts in, or how to counter it. But, from the few times I've seen it, it seems to leave him open to all kinds of attacks. On his Shockwave Jump, if you are too close to him after it lands, he will use a melee attack on you. He can do this regardless of whether the jump hurt you or not. Keep jumping backwards to avoid it, though a sideways dash jump may avoid it as well. 904ac5fea4cbae580d6c44115ec15fd53b68e715 937 822 2004-12-29T12:56:56Z Korval 121 Moving SamusAranLuver's stuff out of my info. wikitext text/x-wiki Emperor Ing Strategy ''by Solr_Flare'' ''Contributors: Solr_Flare, Sparky, some others <.< '' '''Form 1:''' Weapons of choice: Power bombs, normal light beam, super missiles 1) As soon as the fight begins, morph. 2) When the tentacles get near you(ideal is when swatting or spinning) use a powerbomb to instantly destroy 80% to all of the tentacles. 3) Unmorph and finish off any remaining tentacles with single shots of light beam or missiles. Each tentacle can be destroyed with ONE light beam or TWO missile shots. If the Emperor is charging a dark ball, it won't shoot it if you destroy all tentacles first. 4) Begin charging your power beam as the core unfolds. 5) Using careful timing, fire a super missile into the unshielded gap of the core. If you are less accurate use charged light beams, but beware, this takes longer. It is almost impossible to hit it with a sunburst, so that is just a waste of ammo. 6) Carefully strafing to avoid being hit by the red laser, continue to fire super missiles into the core. It takes 4 super missiles to the core to destroy form 1. If you are fast, this can be done in the first round. If you can't squeeze 4 in, repeat steps 1 through 6 until its dead. '''Form 2:''' Weapons of choice: power bombs, regular bombs 1) Immediately spider onto the cocoon and look for yellowish orange tentacles coming out of golden triangular "spots" on the body. 2) When a tentacle exposes itself(black smoke will bubble out prior to one exposing itself) use a powerbomb to instantly destroy it. Ideally you can take out 2 or 3 tentacles per power bomb. If you run out, switch to normal bombs and use those. Be careful of the inglet puddles clinging to the body as well. Those can be destroyed via normal/power bombs. To regain health, stay near the top and kill the puddles as they appear. '''Form 3:''' Weapons of choice: Annihilator, regular missiles/light beam 1) Form 3 has 4 different forms of attack - Laser barrage(strafe to avoid) - Dark Energy Freeze(strafe to avoid) - Shockwave Jump(dash jump to avoid then space jump the shockwave) - Charge attack(morph and boost under his feet) 2) Form 3 has 3 different colored "mouths". These cycle regularly. - Red mouth: use regular missiles/light beam to force this to the other mouth colors. - White/Light mouth: damage with regular annihilator beam shots - Purple/Dark mouth: damage with regular annihilator beam shots 3) You can only hit the mouth when it is open(he randomly will close it), thus a good seeking weapon does ideal damage for the speed. In this case it is the annihilator and regular missiles. 4) If form 3 charges you and you boost under to avoid it, you will have a brief window of opportunity to lock on and fire the appropriate weapon for the mouth color into a small "hole" in his backside. Yes I know what you are thinking, but it is correct...you can indeed shoot him up the arse. It gives you a chance to deal some extra damage. 5) Should you run out of light/dark ammo, emperor ing will sometimes makes a cloud of Nightbarbs when you damage him with another weapon/beam. If you shoot this cloud, it wil spew out about 40 to 60 light and dark ammo. Letting you resupply quickly and switch back to annihilator. 6) Also worth noting: you can only damage his "life bar" when he is in light/dark mouth mode. This is why missiles are best during orange mouth because they seek very well and can quickly force him to another mouth color. '''faster way to kill form 1''' ''by Flyfunner'' ''Contributor: Flyfunner'' Super Missiles doesnt make that much damage as the Sonic Boom does. If you can evade his laser you can easily kill him in 1 round. The Sonic Boom makes a bit more damage and you can shoot it faster then Super Missiles '''Additional way to kill form 3''' ''by TheOldeKnight'' ''Contributor: TheOldeKnight'' The easiest and fastest way to kill the final form of the emperor ing 1) Make sure you have at least 150-250 both light and dark beam ammo 2)Lock on to the emperor ing and rapidly fire the annilator beam at him, no matter what color his mouth is, after the first few shots with the beam his body will start flashing yellow with each shot, and then it will take serious damage. All you have to do is fire the annihilator beam as fast as you can at him, and his health will just drop. '''Another additional way to kill form 3''' ''by TechnoMan'' ''Contributor: TechnoMan'' This is similar to Meta-Ridley's Boost Ball trick from MP1. You can remove 3/4 of Emperor Ing's life bar in a single hit. To do so, you must: - As he jumps to do his shockwave attack, try to Screw Attack it while it's jumping above you (or right as he starts to jump). The hard thing is to predict when he's going to jump. You should see that it lost a lot of life, or a little. It depends on how timed you are when you screw attack it. The more quick you are, the better (not too much though). Normally, it should lose up to 3/4 of it's bar. You can also mix up TheOldeKnight's strategy while he's not jumping. This will save you some time and energy. Another thing, Screw Attacking it while it's swinging his claws at you will make you bounce very high, probably high enough to reach an edge where you can shoot from. I can't say this is really safe, but it's a whole safer than being down there. You can't get to the door of the room, since there's is an invisible wall installed. You might want to master the Screw Attack before attempting to do that trick. '''Another additional way to kill form 3''' ''SamusAranLuver'' ''Contributor:SamusAranLuver'' Sometimes after when Emperor Ing Charges at you he will face the wall for few seconds. I discovered there was a colored crystal on his back that was the same color as the mouth. You can rapidly shoot Annihilator Beam or whatever beam you are suppose to shot at him for a few seconds before he turns around again.(You wont have to worrie about missing when you are locked on because there are no legs or any thing blocking his back unlike the front.) Added by :SamusAranLuver(if you ran out of light beam ammo that dark charge attack opens a portal where(cant rember the name) thoses bat thingy appears and you can shoot them for ammo this also happens if you ran out of dark ammo when EI is in light mode he will spit out these flys and you can kill them for ammo)(spiting out flys is rather disgusting but what can i say he's a monster) '''Detailed info for Emperor Ing, form 3''' ''by Korval'' ''Contributor: Korval'' Emperor Ing's 3rd form is divided into 4 distinct phases. You can detect a phase change when Emp is in Light/Dark mode, you hit him, and he suddenly closes his mouth (with a reving sound in the background), shakes around the closed mouth, and opens it up. The energy ball inside will be bigger. Most phase changes will allow him to use more attacks. In Phase 1, he uses the Ing Laser Barrage (like Warrior Ing, only with many more shots), and the Shockwave Jump. During Phase 1, his front leg's knee will frequently be between you and his mouth. Getting Super Missile shots to hit is somewhat difficult, so rely on rapid-fire Power Beam or Annihilator shots. In Phase 2, he adds the Dark Energy Freeze attack as well as the Light Energy attack. The dark one is more feared, as it freezes you temporarily. The Light one knocks out your gun for a time. He will only do these attacks when his mouth is light or dark, and then only the appropriate one for the color. Also, he adds a move where he rears back and charges you by running towards you. Avoiding this attack is somewhat difficult, but it does present a quick opportunity to slip in a Super Missile (before the charge, when he's rearing back). Otherwise, you should still rely on the Power Beam or the Annihilator. In Phase 3, he adds a second charge attack. Note that this is different from his running charge. It is a sliding charge attack. It is signaled by the same rearing back animation as the running charge. However, once this animation is finished, he will rear up twice, each time turning to face you (whether you're straifing out of the way or not), then charge you. When he executes this kind of charge, he will pause with his front facing the wall for a few seconds. During this time, feel free to shoot any and all kinds of attacks at the hole in his back; this will still damage him. His rearing up to face you beforehand makes it very easy to sidestep his charge, thus putting you in prime position to charge up all kinds of beam attack (and possibly a beam combo). Because he is relying on more attacks, and less dancing back and forth, hitting him with Super Missiles is much easier now. Especially during the time when he is preparing for his charging attack. Phase 4 adds no new attacks, though he seems to become a bit more aggressive. Avoiding his attacks is a bit more difficult, but actually landing blows is easier than Phase 1 or 2. I'm not entirely sure, but there may also be some kind of attack using his front leg, where he charges it with dark energy and shoves it into the ground in front of him. It's rarely used and I've never been hit with it. Because of this, I can't tell which phase it starts in, or how to counter it. But, from the few times I've seen it, it seems to leave him open to all kinds of attacks. On his Shockwave Jump, if you are too close to him after it lands, he will use a melee attack on you. He can do this regardless of whether the jump hurt you or not. Keep jumping backwards to avoid it, though a sideways dash jump may avoid it as well. 7168360187f0facbf70cad1e128d98c51e568b43 822 801 2004-12-27T22:58:15Z SamusAranLuver 111 (um that charge dark attack actually has some use) wikitext text/x-wiki Emperor Ing Strategy ''by Solr_Flare'' ''Contributors: Solr_Flare, Sparky, some others <.< '' '''Form 1:''' Weapons of choice: Power bombs, normal light beam, super missiles 1) As soon as the fight begins, morph. 2) When the tentacles get near you(ideal is when swatting or spinning) use a powerbomb to instantly destroy 80% to all of the tentacles. 3) Unmorph and finish off any remaining tentacles with single shots of light beam or missiles. Each tentacle can be destroyed with ONE light beam or TWO missile shots. If the Emperor is charging a dark ball, it won't shoot it if you destroy all tentacles first. 4) Begin charging your power beam as the core unfolds. 5) Using careful timing, fire a super missile into the unshielded gap of the core. If you are less accurate use charged light beams, but beware, this takes longer. It is almost impossible to hit it with a sunburst, so that is just a waste of ammo. 6) Carefully strafing to avoid being hit by the red laser, continue to fire super missiles into the core. It takes 4 super missiles to the core to destroy form 1. If you are fast, this can be done in the first round. If you can't squeeze 4 in, repeat steps 1 through 6 until its dead. '''Form 2:''' Weapons of choice: power bombs, regular bombs 1) Immediately spider onto the cocoon and look for yellowish orange tentacles coming out of golden triangular "spots" on the body. 2) When a tentacle exposes itself(black smoke will bubble out prior to one exposing itself) use a powerbomb to instantly destroy it. Ideally you can take out 2 or 3 tentacles per power bomb. If you run out, switch to normal bombs and use those. Be careful of the inglet puddles clinging to the body as well. Those can be destroyed via normal/power bombs. To regain health, stay near the top and kill the puddles as they appear. '''Form 3:''' Weapons of choice: Annihilator, regular missiles/light beam 1) Form 3 has 4 different forms of attack - Laser barrage(strafe to avoid) - Dark Energy Freeze(strafe to avoid) - Shockwave Jump(dash jump to avoid then space jump the shockwave) - Charge attack(morph and boost under his feet) 2) Form 3 has 3 different colored "mouths". These cycle regularly. - Red mouth: use regular missiles/light beam to force this to the other mouth colors. - White/Light mouth: damage with regular annihilator beam shots - Purple/Dark mouth: damage with regular annihilator beam shots 3) You can only hit the mouth when it is open(he randomly will close it), thus a good seeking weapon does ideal damage for the speed. In this case it is the annihilator and regular missiles. 4) If form 3 charges you and you boost under to avoid it, you will have a brief window of opportunity to lock on and fire the appropriate weapon for the mouth color into a small "hole" in his backside. Yes I know what you are thinking, but it is correct...you can indeed shoot him up the arse. It gives you a chance to deal some extra damage. 5) Should you run out of light/dark ammo, emperor ing will sometimes makes a cloud of Nightbarbs when you damage him with another weapon/beam. If you shoot this cloud, it wil spew out about 40 to 60 light and dark ammo. Letting you resupply quickly and switch back to annihilator. 6) Also worth noting: you can only damage his "life bar" when he is in light/dark mouth mode. This is why missiles are best during orange mouth because they seek very well and can quickly force him to another mouth color. '''faster way to kill form 1''' ''by Flyfunner'' ''Contributor: Flyfunner'' Super Missiles doesnt make that much damage as the Sonic Boom does. If you can evade his laser you can easily kill him in 1 round. The Sonic Boom makes a bit more damage and you can shoot it faster then Super Missiles '''Additional way to kill form 3''' ''by TheOldeKnight'' ''Contributor: TheOldeKnight'' The easiest and fastest way to kill the final form of the emperor ing 1) Make sure you have at least 150-250 both light and dark beam ammo 2)Lock on to the emperor ing and rapidly fire the annilator beam at him, no matter what color his mouth is, after the first few shots with the beam his body will start flashing yellow with each shot, and then it will take serious damage. All you have to do is fire the annihilator beam as fast as you can at him, and his health will just drop. '''Another additional way to kill form 3''' ''by TechnoMan'' ''Contributor: TechnoMan'' This is similar to Meta-Ridley's Boost Ball trick from MP1. You can remove 3/4 of Emperor Ing's life bar in a single hit. To do so, you must: - As he jumps to do his shockwave attack, try to Screw Attack it while it's jumping above you (or right as he starts to jump). The hard thing is to predict when he's going to jump. You should see that it lost a lot of life, or a little. It depends on how timed you are when you screw attack it. The more quick you are, the better (not too much though). Normally, it should lose up to 3/4 of it's bar. You can also mix up TheOldeKnight's strategy while he's not jumping. This will save you some time and energy. Another thing, Screw Attacking it while it's swinging his claws at you will make you bounce very high, probably high enough to reach an edge where you can shoot from. I can't say this is really safe, but it's a whole safer than being down there. You can't get to the door of the room, since there's is an invisible wall installed. You might want to master the Screw Attack before attempting to do that trick. '''Another additional way to kill form 3''' ''SamusAranLuver'' ''Contributor:SamusAranLuver'' Sometimes after when Emperor Ing Charges at you he will face the wall for few seconds. I discovered there was a colored crystal on his back that was the same color as the mouth. You can rapidly shoot Annihilator Beam or whatever beam you are suppose to shot at him for a few seconds before he turns around again.(You wont have to worrie about missing when you are locked on because there are no legs or any thing blocking his back unlike the front.) '''Detailed info for Emperor Ing, form 3''' ''by Korval'' ''Contributor: Korval'' Emperor Ing's 3rd form is divided into 4 distinct phases. You can detect a phase change when Emp is in Light/Dark mode, you hit him, and he suddenly closes his mouth (with a reving sound in the background), shakes around the closed mouth, and opens it up. The energy ball inside will be bigger. Most phase changes will allow him to use more attacks. In Phase 1, he uses the Ing Laser Barrage (like Warrior Ing, only with many more shots), and the Shockwave Jump. During Phase 1, his front leg's knee will frequently be between you and his mouth. Getting Super Missile shots to hit is somewhat difficult, so rely on rapid-fire Power Beam or Annihilator shots. In Phase 2, he adds the Dark Energy Freeze attack as well as the Light Energy attack. The dark one is more feared, as it freezes you temporarily. The Light one knocks out your gun for a time. He will only do these attacks when his mouth is light or dark, and then only the appropriate one for the color. Also, he adds a move where he rears back and charges you by running towards you. Avoiding this attack is somewhat difficult, but it does present a quick opportunity to slip in a Super Missile (before the charge, when he's rearing back). Otherwise, you should still rely on the Power Beam or the Annihilator. In Phase 3, he adds a second charge attack. Note that this is different from his running charge. It is a sliding charge attack. It is signaled by the same rearing back animation as the running charge. However, once this animation is finished, he will rear up twice, each time turning to face you (whether you're straifing out of the way or not), then charge you. When he executes this kind of charge, he will pause with his front facing the wall for a few seconds. During this time, feel free to shoot any and all kinds of attacks at the hole in his back; this will still damage him. His rearing up to face you beforehand makes it very easy to sidestep his charge, thus putting you in prime position to charge up all kinds of beam attack (and possibly a beam combo). Because he is relying on more attacks, and less dancing back and forth, hitting him with Super Missiles is much easier now. Especially during the time when he is preparing for his charging attack. Phase 4 adds no new attacks, though he seems to become a bit more aggressive. Avoiding his attacks is a bit more difficult, but actually landing blows is easier than Phase 1 or 2. I'm not entirely sure, but there may also be some kind of attack using his front leg, where he charges it with dark energy and shoves it into the ground in front of him. It's rarely used and I've never been hit with it. Because of this, I can't tell which phase it starts in, or how to counter it. But, from the few times I've seen it, it seems to leave him open to all kinds of attacks. Added by :SamusAranLuver(if you ran out of light beam ammo that dark charge attack opens a portal where(cant rember the name) thoses bat thingy appears and you can shoot them for ammo this also happens if you ran out of dark ammo when EI is in light mode he will spit out these flys and you can kill them for ammo)(spiting out flys is rather disgusting but what can i say he's a monster) On his Shockwave Jump, if you are too close to him after it lands, he will use a melee attack on you. He can do this regardless of whether the jump hurt you or not. Keep jumping backwards to avoid it, though a sideways dash jump may avoid it as well. 70eec9cff4529f7490cc94e93de7cd13bc67cd5c 801 782 2004-12-27T05:32:25Z Korval 121 Added a section describing Emperor Ing's 3rd form in detail. wikitext text/x-wiki Emperor Ing Strategy ''by Solr_Flare'' ''Contributors: Solr_Flare, Sparky, some others <.< '' '''Form 1:''' Weapons of choice: Power bombs, normal light beam, super missiles 1) As soon as the fight begins, morph. 2) When the tentacles get near you(ideal is when swatting or spinning) use a powerbomb to instantly destroy 80% to all of the tentacles. 3) Unmorph and finish off any remaining tentacles with single shots of light beam or missiles. Each tentacle can be destroyed with ONE light beam or TWO missile shots. If the Emperor is charging a dark ball, it won't shoot it if you destroy all tentacles first. 4) Begin charging your power beam as the core unfolds. 5) Using careful timing, fire a super missile into the unshielded gap of the core. If you are less accurate use charged light beams, but beware, this takes longer. It is almost impossible to hit it with a sunburst, so that is just a waste of ammo. 6) Carefully strafing to avoid being hit by the red laser, continue to fire super missiles into the core. It takes 4 super missiles to the core to destroy form 1. If you are fast, this can be done in the first round. If you can't squeeze 4 in, repeat steps 1 through 6 until its dead. '''Form 2:''' Weapons of choice: power bombs, regular bombs 1) Immediately spider onto the cocoon and look for yellowish orange tentacles coming out of golden triangular "spots" on the body. 2) When a tentacle exposes itself(black smoke will bubble out prior to one exposing itself) use a powerbomb to instantly destroy it. Ideally you can take out 2 or 3 tentacles per power bomb. If you run out, switch to normal bombs and use those. Be careful of the inglet puddles clinging to the body as well. Those can be destroyed via normal/power bombs. To regain health, stay near the top and kill the puddles as they appear. '''Form 3:''' Weapons of choice: Annihilator, regular missiles/light beam 1) Form 3 has 4 different forms of attack - Laser barrage(strafe to avoid) - Dark Energy Freeze(strafe to avoid) - Shockwave Jump(dash jump to avoid then space jump the shockwave) - Charge attack(morph and boost under his feet) 2) Form 3 has 3 different colored "mouths". These cycle regularly. - Red mouth: use regular missiles/light beam to force this to the other mouth colors. - White/Light mouth: damage with regular annihilator beam shots - Purple/Dark mouth: damage with regular annihilator beam shots 3) You can only hit the mouth when it is open(he randomly will close it), thus a good seeking weapon does ideal damage for the speed. In this case it is the annihilator and regular missiles. 4) If form 3 charges you and you boost under to avoid it, you will have a brief window of opportunity to lock on and fire the appropriate weapon for the mouth color into a small "hole" in his backside. Yes I know what you are thinking, but it is correct...you can indeed shoot him up the arse. It gives you a chance to deal some extra damage. 5) Should you run out of light/dark ammo, emperor ing will sometimes makes a cloud of Nightbarbs when you damage him with another weapon/beam. If you shoot this cloud, it wil spew out about 40 to 60 light and dark ammo. Letting you resupply quickly and switch back to annihilator. 6) Also worth noting: you can only damage his "life bar" when he is in light/dark mouth mode. This is why missiles are best during orange mouth because they seek very well and can quickly force him to another mouth color. '''faster way to kill form 1''' ''by Flyfunner'' ''Contributor: Flyfunner'' Super Missiles doesnt make that much damage as the Sonic Boom does. If you can evade his laser you can easily kill him in 1 round. The Sonic Boom makes a bit more damage and you can shoot it faster then Super Missiles '''Additional way to kill form 3''' ''by TheOldeKnight'' ''Contributor: TheOldeKnight'' The easiest and fastest way to kill the final form of the emperor ing 1) Make sure you have at least 150-250 both light and dark beam ammo 2)Lock on to the emperor ing and rapidly fire the annilator beam at him, no matter what color his mouth is, after the first few shots with the beam his body will start flashing yellow with each shot, and then it will take serious damage. All you have to do is fire the annihilator beam as fast as you can at him, and his health will just drop. '''Another additional way to kill form 3''' ''by TechnoMan'' ''Contributor: TechnoMan'' This is similar to Meta-Ridley's Boost Ball trick from MP1. You can remove 3/4 of Emperor Ing's life bar in a single hit. To do so, you must: - As he jumps to do his shockwave attack, try to Screw Attack it while it's jumping above you (or right as he starts to jump). The hard thing is to predict when he's going to jump. You should see that it lost a lot of life, or a little. It depends on how timed you are when you screw attack it. The more quick you are, the better (not too much though). Normally, it should lose up to 3/4 of it's bar. You can also mix up TheOldeKnight's strategy while he's not jumping. This will save you some time and energy. Another thing, Screw Attacking it while it's swinging his claws at you will make you bounce very high, probably high enough to reach an edge where you can shoot from. I can't say this is really safe, but it's a whole safer than being down there. You can't get to the door of the room, since there's is an invisible wall installed. You might want to master the Screw Attack before attempting to do that trick. '''Another additional way to kill form 3''' ''SamusAranLuver'' ''Contributor:SamusAranLuver'' Sometimes after when Emperor Ing Charges at you he will face the wall for few seconds. I discovered there was a colored crystal on his back that was the same color as the mouth. You can rapidly shoot Annihilator Beam or whatever beam you are suppose to shot at him for a few seconds before he turns around again.(You wont have to worrie about missing when you are locked on because there are no legs or any thing blocking his back unlike the front.) '''Detailed info for Emperor Ing, form 3''' ''by Korval'' ''Contributor: Korval'' Emperor Ing's 3rd form is divided into 4 distinct phases. You can detect a phase change when Emp is in Light/Dark mode, you hit him, and he suddenly closes his mouth (with a reving sound in the background), shakes around the closed mouth, and opens it up. The energy ball inside will be bigger. Most phase changes will allow him to use more attacks. In Phase 1, he uses the Ing Laser Barrage (like Warrior Ing, only with many more shots), and the Shockwave Jump. During Phase 1, his front leg's knee will frequently be between you and his mouth. Getting Super Missile shots to hit is somewhat difficult, so rely on rapid-fire Power Beam or Annihilator shots. In Phase 2, he adds the Dark Energy Freeze attack as well as the Light Energy attack. The dark one is more feared, as it freezes you temporarily. The Light one knocks out your gun for a time. He will only do these attacks when his mouth is light or dark, and then only the appropriate one for the color. Also, he adds a move where he rears back and charges you by running towards you. Avoiding this attack is somewhat difficult, but it does present a quick opportunity to slip in a Super Missile (before the charge, when he's rearing back). Otherwise, you should still rely on the Power Beam or the Annihilator. In Phase 3, he adds a second charge attack. Note that this is different from his running charge. It is a sliding charge attack. It is signaled by the same rearing back animation as the running charge. However, once this animation is finished, he will rear up twice, each time turning to face you (whether you're straifing out of the way or not), then charge you. When he executes this kind of charge, he will pause with his front facing the wall for a few seconds. During this time, feel free to shoot any and all kinds of attacks at the hole in his back; this will still damage him. His rearing up to face you beforehand makes it very easy to sidestep his charge, thus putting you in prime position to charge up all kinds of beam attack (and possibly a beam combo). Because he is relying on more attacks, and less dancing back and forth, hitting him with Super Missiles is much easier now. Especially during the time when he is preparing for his charging attack. Phase 4 adds no new attacks, though he seems to become a bit more aggressive. Avoiding his attacks is a bit more difficult, but actually landing blows is easier than Phase 1 or 2. I'm not entirely sure, but there may also be some kind of attack using his front leg, where he charges it with dark energy and shoves it into the ground in front of him. It's rarely used and I've never been hit with it. Because of this, I can't tell which phase it starts in, or how to counter it. But, from the few times I've seen it, it seems to leave him open to all kinds of attacks. On his Shockwave Jump, if you are too close to him after it lands, he will use a melee attack on you. He can do this regardless of whether the jump hurt you or not. Keep jumping backwards to avoid it, though a sideways dash jump may avoid it as well. 901a3bfda4a46e78dfe18b57f2321c57ef038dd9 782 753 2004-12-25T00:19:34Z SamusAranLuver 111 wikitext text/x-wiki Emperor Ing Strategy ''by Solr_Flare'' ''Contributors: Solr_Flare, Sparky, some others <.< '' '''Form 1:''' Weapons of choice: Power bombs, normal light beam, super missiles 1) As soon as the fight begins, morph. 2) When the tentacles get near you(ideal is when swatting or spinning) use a powerbomb to instantly destroy 80% to all of the tentacles. 3) Unmorph and finish off any remaining tentacles with single shots of light beam or missiles. Each tentacle can be destroyed with ONE light beam or TWO missile shots. If the Emperor is charging a dark ball, it won't shoot it if you destroy all tentacles first. 4) Begin charging your power beam as the core unfolds. 5) Using careful timing, fire a super missile into the unshielded gap of the core. If you are less accurate use charged light beams, but beware, this takes longer. It is almost impossible to hit it with a sunburst, so that is just a waste of ammo. 6) Carefully strafing to avoid being hit by the red laser, continue to fire super missiles into the core. It takes 4 super missiles to the core to destroy form 1. If you are fast, this can be done in the first round. If you can't squeeze 4 in, repeat steps 1 through 6 until its dead. '''Form 2:''' Weapons of choice: power bombs, regular bombs 1) Immediately spider onto the cocoon and look for yellowish orange tentacles coming out of golden triangular "spots" on the body. 2) When a tentacle exposes itself(black smoke will bubble out prior to one exposing itself) use a powerbomb to instantly destroy it. Ideally you can take out 2 or 3 tentacles per power bomb. If you run out, switch to normal bombs and use those. Be careful of the inglet puddles clinging to the body as well. Those can be destroyed via normal/power bombs. To regain health, stay near the top and kill the puddles as they appear. '''Form 3:''' Weapons of choice: Annihilator, regular missiles/light beam 1) Form 3 has 4 different forms of attack - Laser barrage(strafe to avoid) - Dark Energy Freeze(strafe to avoid) - Shockwave Jump(dash jump to avoid then space jump the shockwave) - Charge attack(morph and boost under his feet) 2) Form 3 has 3 different colored "mouths". These cycle regularly. - Red mouth: use regular missiles/light beam to force this to the other mouth colors. - White/Light mouth: damage with regular annihilator beam shots - Purple/Dark mouth: damage with regular annihilator beam shots 3) You can only hit the mouth when it is open(he randomly will close it), thus a good seeking weapon does ideal damage for the speed. In this case it is the annihilator and regular missiles. 4) If form 3 charges you and you boost under to avoid it, you will have a brief window of opportunity to lock on and fire the appropriate weapon for the mouth color into a small "hole" in his backside. Yes I know what you are thinking, but it is correct...you can indeed shoot him up the arse. It gives you a chance to deal some extra damage. 5) Should you run out of light/dark ammo, emperor ing will sometimes makes a cloud of Nightbarbs when you damage him with another weapon/beam. If you shoot this cloud, it wil spew out about 40 to 60 light and dark ammo. Letting you resupply quickly and switch back to annihilator. 6) Also worth noting: you can only damage his "life bar" when he is in light/dark mouth mode. This is why missiles are best during orange mouth because they seek very well and can quickly force him to another mouth color. '''faster way to kill form 1''' ''by Flyfunner'' ''Contributor: Flyfunner'' Super Missiles doesnt make that much damage as the Sonic Boom does. If you can evade his laser you can easily kill him in 1 round. The Sonic Boom makes a bit more damage and you can shoot it faster then Super Missiles '''Additional way to kill form 3''' ''by TheOldeKnight'' ''Contributor: TheOldeKnight'' The easiest and fastest way to kill the final form of the emperor ing 1) Make sure you have at least 150-250 both light and dark beam ammo 2)Lock on to the emperor ing and rapidly fire the annilator beam at him, no matter what color his mouth is, after the first few shots with the beam his body will start flashing yellow with each shot, and then it will take serious damage. All you have to do is fire the annihilator beam as fast as you can at him, and his health will just drop. '''Another additional way to kill form 3''' ''by TechnoMan'' ''Contributor: TechnoMan'' This is similar to Meta-Ridley's Boost Ball trick from MP1. You can remove 3/4 of Emperor Ing's life bar in a single hit. To do so, you must: - As he jumps to do his shockwave attack, try to Screw Attack it while it's jumping above you (or right as he starts to jump). The hard thing is to predict when he's going to jump. You should see that it lost a lot of life, or a little. It depends on how timed you are when you screw attack it. The more quick you are, the better (not too much though). Normally, it should lose up to 3/4 of it's bar. You can also mix up TheOldeKnight's strategy while he's not jumping. This will save you some time and energy. Another thing, Screw Attacking it while it's swinging his claws at you will make you bounce very high, probably high enough to reach an edge where you can shoot from. I can't say this is really safe, but it's a whole safer than being down there. You can't get to the door of the room, since there's is an invisible wall installed. You might want to master the Screw Attack before attempting to do that trick. '''Another additional way to kill form 3''' ''SamusAranLuver'' ''Contributor:SamusAranLuver'' Sometimes after when Emperor Ing Charges at you he will face the wall for few seconds. I discovered there was a colored crystal on his back that was the same color as the mouth. You can rapidly shoot Annihilator Beam or whatever beam you are suppose to shot at him for a few seconds before he turns around again.(You wont have to worrie about missing when you are locked on because there are no legs or any thing blocking his back unlike the front.) 9742630df3531b73587445b9f0af5a4f78975102 753 672 2004-12-20T13:50:28Z TechnoMan 102 wikitext text/x-wiki Emperor Ing Strategy ''by Solr_Flare'' ''Contributors: Solr_Flare, Sparky, some others <.< '' '''Form 1:''' Weapons of choice: Power bombs, normal light beam, super missiles 1) As soon as the fight begins, morph. 2) When the tentacles get near you(ideal is when swatting or spinning) use a powerbomb to instantly destroy 80% to all of the tentacles. 3) Unmorph and finish off any remaining tentacles with single shots of light beam or missiles. Each tentacle can be destroyed with ONE light beam or TWO missile shots. If the Emperor is charging a dark ball, it won't shoot it if you destroy all tentacles first. 4) Begin charging your power beam as the core unfolds. 5) Using careful timing, fire a super missile into the unshielded gap of the core. If you are less accurate use charged light beams, but beware, this takes longer. It is almost impossible to hit it with a sunburst, so that is just a waste of ammo. 6) Carefully strafing to avoid being hit by the red laser, continue to fire super missiles into the core. It takes 4 super missiles to the core to destroy form 1. If you are fast, this can be done in the first round. If you can't squeeze 4 in, repeat steps 1 through 6 until its dead. '''Form 2:''' Weapons of choice: power bombs, regular bombs 1) Immediately spider onto the cocoon and look for yellowish orange tentacles coming out of golden triangular "spots" on the body. 2) When a tentacle exposes itself(black smoke will bubble out prior to one exposing itself) use a powerbomb to instantly destroy it. Ideally you can take out 2 or 3 tentacles per power bomb. If you run out, switch to normal bombs and use those. Be careful of the inglet puddles clinging to the body as well. Those can be destroyed via normal/power bombs. To regain health, stay near the top and kill the puddles as they appear. '''Form 3:''' Weapons of choice: Annihilator, regular missiles/light beam 1) Form 3 has 4 different forms of attack - Laser barrage(strafe to avoid) - Dark Energy Freeze(strafe to avoid) - Shockwave Jump(dash jump to avoid then space jump the shockwave) - Charge attack(morph and boost under his feet) 2) Form 3 has 3 different colored "mouths". These cycle regularly. - Red mouth: use regular missiles/light beam to force this to the other mouth colors. - White/Light mouth: damage with regular annihilator beam shots - Purple/Dark mouth: damage with regular annihilator beam shots 3) You can only hit the mouth when it is open(he randomly will close it), thus a good seeking weapon does ideal damage for the speed. In this case it is the annihilator and regular missiles. 4) If form 3 charges you and you boost under to avoid it, you will have a brief window of opportunity to lock on and fire the appropriate weapon for the mouth color into a small "hole" in his backside. Yes I know what you are thinking, but it is correct...you can indeed shoot him up the arse. It gives you a chance to deal some extra damage. 5) Should you run out of light/dark ammo, emperor ing will sometimes makes a cloud of Nightbarbs when you damage him with another weapon/beam. If you shoot this cloud, it wil spew out about 40 to 60 light and dark ammo. Letting you resupply quickly and switch back to annihilator. 6) Also worth noting: you can only damage his "life bar" when he is in light/dark mouth mode. This is why missiles are best during orange mouth because they seek very well and can quickly force him to another mouth color. '''faster way to kill form 1''' ''by Flyfunner'' ''Contributor: Flyfunner'' Super Missiles doesnt make that much damage as the Sonic Boom does. If you can evade his laser you can easily kill him in 1 round. The Sonic Boom makes a bit more damage and you can shoot it faster then Super Missiles '''Additional way to kill form 3''' ''by TheOldeKnight'' ''Contributor: TheOldeKnight'' The easiest and fastest way to kill the final form of the emperor ing 1) Make sure you have at least 150-250 both light and dark beam ammo 2)Lock on to the emperor ing and rapidly fire the annilator beam at him, no matter what color his mouth is, after the first few shots with the beam his body will start flashing yellow with each shot, and then it will take serious damage. All you have to do is fire the annihilator beam as fast as you can at him, and his health will just drop. '''Another additional way to kill form 3''' ''by TechnoMan'' ''Contributor: TechnoMan'' This is similar to Meta-Ridley's Boost Ball trick from MP1. You can remove 3/4 of Emperor Ing's life bar in a single hit. To do so, you must: - As he jumps to do his shockwave attack, try to Screw Attack it while it's jumping above you (or right as he starts to jump). The hard thing is to predict when he's going to jump. You should see that it lost a lot of life, or a little. It depends on how timed you are when you screw attack it. The more quick you are, the better (not too much though). Normally, it should lose up to 3/4 of it's bar. You can also mix up TheOldeKnight's strategy while he's not jumping. This will save you some time and energy. Another thing, Screw Attacking it while it's swinging his claws at you will make you bounce very high, probably high enough to reach an edge where you can shoot from. I can't say this is really safe, but it's a whole safer than being down there. You can't get to the door of the room, since there's is an invisible wall installed. You might want to master the Screw Attack before attempting to do that trick. 30c6eaa3241fe3ff99bc11feda51674e2709e86c 672 671 2004-12-20T13:49:39Z TechnoMan 102 wikitext text/x-wiki Emperor Ing Strategy ''by Solr_Flare'' ''Contributors: Solr_Flare, Sparky, some others <.< '' '''Form 1:''' Weapons of choice: Power bombs, normal light beam, super missiles 1) As soon as the fight begins, morph. 2) When the tentacles get near you(ideal is when swatting or spinning) use a powerbomb to instantly destroy 80% to all of the tentacles. 3) Unmorph and finish off any remaining tentacles with single shots of light beam or missiles. Each tentacle can be destroyed with ONE light beam or TWO missile shots. If the Emperor is charging a dark ball, it won't shoot it if you destroy all tentacles first. 4) Begin charging your power beam as the core unfolds. 5) Using careful timing, fire a super missile into the unshielded gap of the core. If you are less accurate use charged light beams, but beware, this takes longer. It is almost impossible to hit it with a sunburst, so that is just a waste of ammo. 6) Carefully strafing to avoid being hit by the red laser, continue to fire super missiles into the core. It takes 4 super missiles to the core to destroy form 1. If you are fast, this can be done in the first round. If you can't squeeze 4 in, repeat steps 1 through 6 until its dead. '''Form 2:''' Weapons of choice: power bombs, regular bombs 1) Immediately spider onto the cocoon and look for yellowish orange tentacles coming out of golden triangular "spots" on the body. 2) When a tentacle exposes itself(black smoke will bubble out prior to one exposing itself) use a powerbomb to instantly destroy it. Ideally you can take out 2 or 3 tentacles per power bomb. If you run out, switch to normal bombs and use those. Be careful of the inglet puddles clinging to the body as well. Those can be destroyed via normal/power bombs. To regain health, stay near the top and kill the puddles as they appear. '''Form 3:''' Weapons of choice: Annihilator, regular missiles/light beam 1) Form 3 has 4 different forms of attack - Laser barrage(strafe to avoid) - Dark Energy Freeze(strafe to avoid) - Shockwave Jump(dash jump to avoid then space jump the shockwave) - Charge attack(morph and boost under his feet) 2) Form 3 has 3 different colored "mouths". These cycle regularly. - Red mouth: use regular missiles/light beam to force this to the other mouth colors. - White/Light mouth: damage with regular annihilator beam shots - Purple/Dark mouth: damage with regular annihilator beam shots 3) You can only hit the mouth when it is open(he randomly will close it), thus a good seeking weapon does ideal damage for the speed. In this case it is the annihilator and regular missiles. 4) If form 3 charges you and you boost under to avoid it, you will have a brief window of opportunity to lock on and fire the appropriate weapon for the mouth color into a small "hole" in his backside. Yes I know what you are thinking, but it is correct...you can indeed shoot him up the arse. It gives you a chance to deal some extra damage. 5) Should you run out of light/dark ammo, emperor ing will sometimes makes a cloud of Nightbarbs when you damage him with another weapon/beam. If you shoot this cloud, it wil spew out about 40 to 60 light and dark ammo. Letting you resupply quickly and switch back to annihilator. 6) Also worth noting: you can only damage his "life bar" when he is in light/dark mouth mode. This is why missiles are best during orange mouth because they seek very well and can quickly force him to another mouth color. '''faster way to kill form 1''' ''by Flyfunner'' ''Contributor: Flyfunner'' Super Missiles doesnt make that much damage as the Sonic Boom does. If you can evade his laser you can easily kill him in 1 round. The Sonic Boom makes a bit more damage and you can shoot it faster then Super Missiles '''Additional way to kill form 3''' ''by TheOldeKnight'' ''Contributor: TheOldeKnight'' The easiest and fastest way to kill the final form of the emperor ing 1) Make sure you have at least 150-250 both light and dark beam ammo 2)Lock on to the emperor ing and rapidly fire the annilator beam at him, no matter what color his mouth is, after the first few shots with the beam his body will start flashing yellow with each shot, and then it will take serious damage. All you have to do is fire the annihilator beam as fast as you can at him, and his health will just drop. '''Another additional way to kill form 3''' ''by TechnoMan'' ''Contributor: TechnoMan'' This is similar to Meta-Ridley's Boost Ball trick from MP1. You can remove 3/4 of Emperor Ing's life bar in a single hit. To do so, you must: - As he jumps to do his shockwave attack, try to Screw Attack it while it's jumping above you (or right as he starts to jump). The hard thing is to predict when he's going to jump. You should see that it lost a lot of life, or a little. It depends on how timed you are when you screw attack it. The more quick you are, the better (not too much though). Normally, it should lose 1/4 to 3/4 of it's bar. You can also mix up TheOldeKnight's strategy while he's not jumping. This will save you some time and energy. Another thing, Screw Attacking it while it's swinging his claws at you will make you bounce very high, probably high enough to reach an edge where you can shoot from. I can't say this is really safe, but it's a whole safer than being down there. You can't get to the door of the room, since there's is an invisible wall installed. You might want to master the Screw Attack before attempting to do that trick. 9136fa5aa373d75089f5209f4b7ab2ff146da298 671 664 2004-12-19T07:53:17Z TechnoMan 102 wikitext text/x-wiki Emperor Ing Strategy ''by Solr_Flare'' ''Contributors: Solr_Flare, Sparky, some others <.< '' '''Form 1:''' Weapons of choice: Power bombs, normal light beam, super missiles 1) As soon as the fight begins, morph. 2) When the tentacles get near you(ideal is when swatting or spinning) use a powerbomb to instantly destroy 80% to all of the tentacles. 3) Unmorph and finish off any remaining tentacles with single shots of light beam or missiles. Each tentacle can be destroyed with ONE light beam or TWO missile shots. If the Emperor is charging a dark ball, it won't shoot it if you destroy all tentacles first. 4) Begin charging your power beam as the core unfolds. 5) Using careful timing, fire a super missile into the unshielded gap of the core. If you are less accurate use charged light beams, but beware, this takes longer. It is almost impossible to hit it with a sunburst, so that is just a waste of ammo. 6) Carefully strafing to avoid being hit by the red laser, continue to fire super missiles into the core. It takes 4 super missiles to the core to destroy form 1. If you are fast, this can be done in the first round. If you can't squeeze 4 in, repeat steps 1 through 6 until its dead. '''Form 2:''' Weapons of choice: power bombs, regular bombs 1) Immediately spider onto the cocoon and look for yellowish orange tentacles coming out of golden triangular "spots" on the body. 2) When a tentacle exposes itself(black smoke will bubble out prior to one exposing itself) use a powerbomb to instantly destroy it. Ideally you can take out 2 or 3 tentacles per power bomb. If you run out, switch to normal bombs and use those. Be careful of the inglet puddles clinging to the body as well. Those can be destroyed via normal/power bombs. To regain health, stay near the top and kill the puddles as they appear. '''Form 3:''' Weapons of choice: Annihilator, regular missiles/light beam 1) Form 3 has 4 different forms of attack - Laser barrage(strafe to avoid) - Dark Energy Freeze(strafe to avoid) - Shockwave Jump(dash jump to avoid then space jump the shockwave) - Charge attack(morph and boost under his feet) 2) Form 3 has 3 different colored "mouths". These cycle regularly. - Red mouth: use regular missiles/light beam to force this to the other mouth colors. - White/Light mouth: damage with regular annihilator beam shots - Purple/Dark mouth: damage with regular annihilator beam shots 3) You can only hit the mouth when it is open(he randomly will close it), thus a good seeking weapon does ideal damage for the speed. In this case it is the annihilator and regular missiles. 4) If form 3 charges you and you boost under to avoid it, you will have a brief window of opportunity to lock on and fire the appropriate weapon for the mouth color into a small "hole" in his backside. Yes I know what you are thinking, but it is correct...you can indeed shoot him up the arse. It gives you a chance to deal some extra damage. 5) Should you run out of light/dark ammo, emperor ing will sometimes makes a cloud of Nightbarbs when you damage him with another weapon/beam. If you shoot this cloud, it wil spew out about 40 to 60 light and dark ammo. Letting you resupply quickly and switch back to annihilator. 6) Also worth noting: you can only damage his "life bar" when he is in light/dark mouth mode. This is why missiles are best during orange mouth because they seek very well and can quickly force him to another mouth color. '''faster way to kill form 1''' ''by Flyfunner'' ''Contributor: Flyfunner'' Super Missiles doesnt make that much damage as the Sonic Boom does. If you can evade his laser you can easily kill him in 1 round. The Sonic Boom makes a bit more damage and you can shoot it faster then Super Missiles '''Additional way to kill form 3''' ''by TheOldeKnight'' ''Contributor: TheOldeKnight'' The easiest and fastest way to kill the final form of the emperor ing 1) Make sure you have at least 150-250 both light and dark beam ammo 2)Lock on to the emperor ing and rapidly fire the annilator beam at him, no matter what color his mouth is, after the first few shots with the beam his body will start flashing yellow with each shot, and then it will take serious damage. All you have to do is fire the annihilator beam as fast as you can at him, and his health will just drop. '''Another additional way to kill form 3''' ''by TechnoMan'' ''Contributor: TechnoMan'' This is similar to Meta-Ridley's Boost Ball trick from MP1. You can remove 3/4 of Emperor Ing's life bar in a single hit. To do so, you must: 1) Switch Emperor Ing's heart to light/dark (not 100% sure about this and you can make it change it's heart by Screw Attacking it's heart). 2*) As he jumps to do his shockwave attack, try to Screw Attack it while it's jumping above you (or right as he starts to jump). The hard thing is to predict when he's going to jump. You should see that it lost a lot of life, or a little. It depends on how timed you are when you screw attack it. The more quick you are, the better (not too much though). Normally, it should lose 1/4 to 3/4 of it's bar. You can also mix up TheOldeKnight's strategy while he's not jumping. This will save you some time and energy. Another thing, Screw Attacking it while he's swinging his claws at you will make you bounce very high, probably high enough to reach the entrance of the room (not very useful though). 2*) You might want to master the Screw Attack before attempting to do that trick. 4ac0c073cb6f614ec96edd4b9444f2b94cd86ce6 664 593 2004-12-14T00:11:36Z Zxcvbnm 75 wikitext text/x-wiki Emperor Ing Strategy ''by Solr_Flare'' ''Contributors: Solr_Flare, Sparky, some others <.< '' '''Form 1:''' Weapons of choice: Power bombs, normal light beam, super missiles 1) As soon as the fight begins, morph. 2) When the tentacles get near you(ideal is when swatting or spinning) use a powerbomb to instantly destroy 80% to all of the tentacles. 3) Unmorph and finish off any remaining tentacles with single shots of light beam or missiles. Each tentacle can be destroyed with ONE light beam or TWO missile shots. If the Emperor is charging a dark ball, it won't shoot it if you destroy all tentacles first. 4) Begin charging your power beam as the core unfolds. 5) Using careful timing, fire a super missile into the unshielded gap of the core. If you are less accurate use charged light beams, but beware, this takes longer. It is almost impossible to hit it with a sunburst, so that is just a waste of ammo. 6) Carefully strafing to avoid being hit by the red laser, continue to fire super missiles into the core. It takes 4 super missiles to the core to destroy form 1. If you are fast, this can be done in the first round. If you can't squeeze 4 in, repeat steps 1 through 6 until its dead. '''Form 2:''' Weapons of choice: power bombs, regular bombs 1) Immediately spider onto the cocoon and look for yellowish orange tentacles coming out of golden triangular "spots" on the body. 2) When a tentacle exposes itself(black smoke will bubble out prior to one exposing itself) use a powerbomb to instantly destroy it. Ideally you can take out 2 or 3 tentacles per power bomb. If you run out, switch to normal bombs and use those. Be careful of the inglet puddles clinging to the body as well. Those can be destroyed via normal/power bombs. To regain health, stay near the top and kill the puddles as they appear. '''Form 3:''' Weapons of choice: Annihilator, regular missiles/light beam 1) Form 3 has 4 different forms of attack - Laser barrage(strafe to avoid) - Dark Energy Freeze(strafe to avoid) - Shockwave Jump(dash jump to avoid then space jump the shockwave) - Charge attack(morph and boost under his feet) 2) Form 3 has 3 different colored "mouths". These cycle regularly. - Red mouth: use regular missiles/light beam to force this to the other mouth colors. - White/Light mouth: damage with regular annihilator beam shots - Purple/Dark mouth: damage with regular annihilator beam shots 3) You can only hit the mouth when it is open(he randomly will close it), thus a good seeking weapon does ideal damage for the speed. In this case it is the annihilator and regular missiles. 4) If form 3 charges you and you boost under to avoid it, you will have a brief window of opportunity to lock on and fire the appropriate weapon for the mouth color into a small "hole" in his backside. Yes I know what you are thinking, but it is correct...you can indeed shoot him up the arse. It gives you a chance to deal some extra damage. 5) Should you run out of light/dark ammo, emperor ing will sometimes makes a cloud of Nightbarbs when you damage him with another weapon/beam. If you shoot this cloud, it wil spew out about 40 to 60 light and dark ammo. Letting you resupply quickly and switch back to annihilator. 6) Also worth noting: you can only damage his "life bar" when he is in light/dark mouth mode. This is why missiles are best during orange mouth because they seek very well and can quickly force him to another mouth color. '''faster way to kill form 1''' ''by Flyfunner'' ''Contributor: Flyfunner'' Super Missiles doesnt make that much damage as the Sonic Boom does. If you can evade his laser you can easily kill him in 1 round. The Sonic Boom makes a bit more damage and you can shoot it faster then Super Missiles '''Additional way to kill form 3''' ''by TheOldeKnight'' ''Contributor: TheOldeKnight'' The easiest and fastest way to kill the final form of the emperor ing 1) Make sure you have at least 150-250 both light and dark beam ammo 2)Lock on to the emperor ing and rapidly fire the annilator beam at him, no matter what color his mouth is, after the first few shots with the beam his body will start flashing yellow with each shot, and then it will take serious damage. All you have to do is fire the annihilator beam as fast as you can at him, and his health will just drop. f10d1a1f49f448daf59aa9744ce558fe0a2cf6ad 593 475 2004-12-08T23:03:18Z Zxcvbnm 75 wikitext text/x-wiki Emperor Ing Strategy ''by Solr_Flare'' ''Contributors: Solr_Flare, Sparky, some others <.< '' '''Form 1:''' Weapons of choice: Power bombs, normal light beam, super missiles 1) As soon as the fight begins, morph. 2) When the tentacles get near you(ideal is when swatting or spinning) use a powerbomb to instantly destroy 80% to all of the tentacles. 3) Unmorph and finish off any remaining tentacles with single shots of light beam or missiles. Each tentacle can be destroyed with ONE light beam or TWO missile shots. If the Emperor is charging a dark ball, it won't shoot it if you destroy all tentacles first. 4) Begin charging your power beam as the core unfolds. 5) Using careful timing, fire a super missile into the unshielded gap of the core. If you are less accurate use charged light beams, but beware, this takes longer. DO NOT USE SUN/DARKBURST! 6) Carefully strafing to avoid being hit by the red laser, continue to fire super missiles into the core. It takes 4 super missiles to the core to destroy form 1. If you are fast, this can be done in the first round. If you can't squeeze 4 in, repeat steps 1 through 6 until its dead. '''Form 2:''' Weapons of choice: power bombs, regular bombs 1) Immediately spider onto the cocoon and look for yellowish orange tentacles coming out of golden triangular "spots" on the body. 2) When a tentacle exposes itself(black smoke will bubble out prior to one exposing itself) use a powerbomb to instantly destroy it. Ideally you can take out 2 or 3 tentacles per power bomb. If you run out, switch to normal bombs and use those. Be careful of the inglet puddles clinging to the body as well. Those can be destroyed via normal/power bombs. To regain health, stay near the top and kill the puddles as they appear. '''Form 3:''' Weapons of choice: Annihilator, regular missiles/light beam 1) Form 3 has 4 different forms of attack - Laser barrage(strafe to avoid) - Dark Energy Freeze(strafe to avoid) - Shockwave Jump(dash jump to avoid then space jump the shockwave) - Charge attack(morph and boost under his feet) 2) Form 3 has 3 different colored "mouths". These cycle regularly. - Red mouth: use regular missiles/light beam to force this to the other mouth colors. - White/Light mouth: damage with regular annihilator beam shots - Purple/Dark mouth: damage with regular annihilator beam shots 3) You can only hit the mouth when it is open(he randomly will close it), thus a good seeking weapon does ideal damage for the speed. In this case it is the annihilator and regular missiles. 4) If form 3 charges you and you boost under to avoid it, you will have a brief window of opportunity to lock on and fire the appropriate weapon for the mouth color into a small "hole" in his backside. Yes I know what you are thinking, but it is correct...you can indeed shoot him up the arse. It gives you a chance to deal some extra damage. 5) Should you run out of light/dark ammo, emperor ing will sometimes makes a cloud of Nightbarbs when you damage him with another weapon/beam. If you shoot this cloud, it wil spew out about 40 to 60 light and dark ammo. Letting you resupply quickly and switch back to annihilator. 6) Also worth noting: you can only damage his "life bar" when he is in light/dark mouth mode. This is why missiles are best during orange mouth because they seek very well and can quickly force him to another mouth color. '''faster way to kill form 1''' ''by Flyfunner'' ''Contributor: Flyfunner'' Super Missiles doesnt make that much damage as the Sonic Boom does. If you can evade his laser you can easily kill him in 1 round. The Sonic Boom makes a bit more damage and you can shoot it faster then Super Missiles '''Additional way to kill form 3''' ''by TheOldeKnight'' ''Contributor: TheOldeKnight'' The easiest and fastest way to kill the final form of the emperor ing 1) Make sure you have at least 150-250 both light and dark beam ammo 2)Lock on to the emperor ing and rapidly fire the annilator beam at him, no matter what color his mouth is, after the first few shots with the beam his body will start flashing yellow with each shot, and then it will take serious damage. All you have to do is fire the annihilator beam as fast as you can at him, and his health will just drop. 4f921e095f61b1100ea002d60c0e10acaf8b7adb 475 472 2004-12-08T12:31:11Z Zxcvbnm 75 wikitext text/x-wiki Emperor Ing Strategy ''by Solr_Flare'' ''Contributors: Solr_Flare, Sparky, some others <.< '' '''Form 1:''' Weapons of choice: Power bombs, normal light beam, super missiles 1) As soon as the fight begins, morph. 2) When the tentacles get near you(ideal is when swatting or spinning) use a powerbomb to instantly destroy 80% to all of the tentacles. 3) Unmorph and finish off any remaining tentacles with single shots of light beam or missiles. Each tentacle can be destroyed with ONE light beam or TWO missile shots. If the Emperor is charging a dark ball, it won't shoot it if you destroy all tentacles first. 4) Begin charging your power beam as the core unfolds. 5) Using careful timing, fire a super missile into the unshielded gap of the core. 6) Carefully strafing to avoid being hit by the red laser, continue to fire super missiles into the core. It takes 4 super missiles to the core to destroy form 1. If you are fast, this can be done in the first round. If you can't squeeze 4 in, repeat steps 1 through 6 until its dead. '''Form 2:''' Weapons of choice: power bombs, regular bombs 1) Immediately spider onto the cocoon and look for yellowish orange tentacles coming out of golden triangular "spots" on the body. 2) When a tentacle exposes itself(black smoke will bubble out prior to one exposing itself) use a powerbomb to instantly destroy it. Ideally you can take out 2 or 3 tentacles per power bomb. If you run out, switch to normal bombs and use those. Be careful of the inglet puddles clinging to the body as well. Those can be destroyed via normal/power bombs. To regain health, stay near the top and kill the puddles as they appear. '''Form 3:''' Weapons of choice: Annihilator, regular missiles/light beam 1) Form 3 has 4 different forms of attack - Laser barrage(strafe to avoid) - Dark Energy Freeze(strafe to avoid) - Shockwave Jump(dash jump to avoid then space jump the shockwave) - Charge attack(morph and boost under his feet) 2) Form 3 has 3 different colored "mouthes". These cycle regularly. - Red mouth: use regular missiles/light beam to force this to the other mouth colors. - White/Light mouth: damage with regular annihilator beam shots - Purple/Dark mouth: damage with regular annihilator beam shots 3) You can only hit the mouth when it is open(he randomly will close it), thus a good seeking weapon does ideal damage for the speed. In this case it is the annihilator and regular missiles. 4) If form 3 charges you and you boost under to avoid it, you will have a brief window of opportunity to lock on and fire the appropriate weapon for the mouth color into a small "hole" in his backside. Yes I know what you are thinking, but it is correct...you can indeed shoot him up the arse. It gives you a chance to deal some extra damage. 5) Should you run out of light/dark ammo, emperor ing will sometimes makes a cloud of Nightbarbs when you damage him with another weapon/beam. If you shoot this cloud, it wil spew out about 40 to 60 light and dark ammo. Letting you resupply quickly and switch back to annihilator. 6) Also worth noting: you can only damage his "life bar" when he is in light/dark mouth mode. This is why missiles are best during orange mouth because they seek very well and can quickly force him to another mouth color. '''faster way to kill form 1''' ''by Flyfunner'' ''Contributor: Flyfunner'' Super Missiles doesnt make that much damage as the Sonic Boom does. If you can evade his laser you can easily kill him in 1 round. The Sonic Boom makes a bit more damage and you can shoot it faster then Super Missiles '''Additional way to kill form 3''' ''by TheOldeKnight'' ''Contributor: TheOldeKnight'' The easiest and fastest way to kill the final form of the emperor ing 1) Make sure you have at least 150-250 both light and dark beam ammo 2)Lock on to the emperor ing and rapidly fire the annilator beam at him, no matter what color his mouth is, after the first few shots with the beam his body will start flashing yellow with each shot, and then it will take serious damage. All you have to do is fire the annihilator beam as fast as you can at him, and his health will just drop. fd39d5faff4319b50a2ac14277f08a5ee5e4f019 472 459 2004-12-08T01:46:33Z Yoshi348 11 wikitext text/x-wiki Emperor Ing Strategy ''by Solr_Flare'' ''Contributors: Solr_Flare, Sparky, some others <.< '' '''Form 1:''' Weapons of choice: Power bombs, normal light beam, super missiles 1) As soon as the fight begins, morph. 2) When the tentacles get near you(ideal is when swatting or spinning) use a powerbomb to instantly destroy 80% to all of the tentacles. 3) Unmorph and finish off any remaining tentacles with single shots of light beam or missiles. Each tentacle can be destroyed with ONE light beam or TWO missile shots. 4) Begin charging your power beam as the core unfolds. 5) Using careful timing, fire a super missile into the unshielded gap of the core. 6) Carefully strafing to avoid being hit by the red laser, continue to fire super missiles into the core. It takes 4 super missiles to the core to destroy form 1. If you are fast, this can be done in the first round. If you can't squeeze 4 in, repeat steps 1 through 6 until its dead. '''Form 2:''' Weapons of choice: power bombs, regular bombs 1) Immediately spider onto the cocoon and look for yellowish orange tentacles coming out of golden triangular "spots" on the body. 2) When a tentacle exposes itself(black smoke will bubble out prior to one exposing itself) use a powerbomb to instantly destroy it. Ideally you can take out 2 or 3 tentacles per power bomb. If you run out, switch to normal bombs and use those. Be careful of the inglet puddles clinging to the body as well. Those can be destroyed via normal/power bombs. To regain health, stay near the top and kill the puddles as they appear. '''Form 3:''' Weapons of choice: Annihilator, regular missiles/light beam 1) Form 3 has 4 different forms of attack - Laser barrage(strafe to avoid) - Dark Energy Freeze(strafe to avoid) - Shockwave Jump(dash jump to avoid then space jump the shockwave) - Charge attack(morph and boost under his feet) 2) Form 3 has 3 different colored "mouthes". These cycle regularly. - Red mouth: use regular missiles/light beam to force this to the other mouth colors. - White/Light mouth: damage with regular annihilator beam shots - Purple/Dark mouth: damage with regular annihilator beam shots 3) You can only hit the mouth when it is open(he randomly will close it), thus a good seeking weapon does ideal damage for the speed. In this case it is the annihilator and regular missiles. 4) If form 3 charges you and you boost under to avoid it, you will have a brief window of opportunity to lock on and fire the appropriate weapon for the mouth color into a small "hole" in his backside. Yes I know what you are thinking, but it is correct...you can indeed shoot him up the arse. It gives you a chance to deal some extra damage. 5) Should you run out of light/dark ammo, emperor ing will sometimes makes a cloud of Nightbarbs when you damage him with another weapon/beam. If you shoot this cloud, it wil spew out about 40 to 60 light and dark ammo. Letting you resupply quickly and switch back to annihilator. 6) Also worth noting: you can only damage his "life bar" when he is in light/dark mouth mode. This is why missiles are best during orange mouth because they seek very well and can quickly force him to another mouth color. '''faster way to kill form 1''' ''by Flyfunner'' ''Contributor: Flyfunner'' Super Missiles doesnt make that much damage as the Sonic Boom does. If you can evade his laser you can easily kill him in 1 round. The Sonic Boom makes a bit more damage and you can shoot it faster then Super Missiles '''Additional way to kill form 3''' ''by TheOldeKnight'' ''Contributor: TheOldeKnight'' The easiest and fastest way to kill the final form of the emperor ing 1) Make sure you have at least 150-250 both light and dark beam ammo 2)Lock on to the emperor ing and rapidly fire the annilator beam at him, no matter what color his mouth is, after the first few shots with the beam his body will start flashing yellow with each shot, and then it will take serious damage. All you have to do is fire the annihilator beam as fast as you can at him, and his health will just drop. c668474d390f0ebc2840de50e7e9473eb2120e06 459 442 2004-12-07T23:52:42Z Zxcvbnm 75 wikitext text/x-wiki Emperor Ing Strategy ''by Solr_Flare'' ''Contributors: Solr_Flare, Sparky, some others <.< '' '''Form 1:''' Weapons of choice: Power bombs, normal light beam, super missiles 1) As soon as the fight begins, morph, or go directly to step 3. 2) When the tentacles get near you(ideal is when swatting or spinning) use a powerbomb to instantly destroy 80% to all of the tentacles. 3) Unmorph and finish off any remaining tentacles with single shots of light beam or missiles. Each tentacle can be destroyed with ONE light beam or TWO missile shots. 4) Begin charging your power beam as the core unfolds. 5) Using careful timing, fire a super missile into the unshielded gap of the core. 6) Carefully strafing to avoid being hit by the red laser, continue to fire super missiles into the core. It takes 4 super missiles to the core to destroy form 1. If you are fast, this can be done in the first round. If you can't squeeze 4 in, repeat steps 1 through 6 until its dead. '''Form 2:''' Weapons of choice: power bombs, regular bombs 1) Immediately spider onto the cocoon and look for yellowish orange tentacles coming out of golden triangular "spots" on the body. 2) When a tentacle exposes itself(black smoke will bubble out prior to one exposing itself) use a powerbomb to instantly destroy it. Ideally you can take out 2 or 3 tentacles per power bomb. If you run out, switch to normal bombs and use those. Be careful of the inglet puddles clinging to the body as well. Those can be destroyed via normal/power bombs. To regain health, stay near the top and kill the puddles as they appear. '''Form 3:''' Weapons of choice: Annihilator, regular missiles/light beam 1) Form 3 has 4 different forms of attack - Laser barrage(strafe to avoid) - Dark Energy Freeze(strafe to avoid) - Shockwave Jump(dash jump to avoid then space jump the shockwave) - Charge attack(morph and boost under his feet) 2) Form 3 has 3 different colored "mouthes". These cycle regularly. - Red mouth: use regular missiles/light beam to force this to the other mouth colors. - White/Light mouth: damage with regular annihilator beam shots - Purple/Dark mouth: damage with regular annihilator beam shots 3) You can only hit the mouth when it is open(he randomly will close it), thus a good seeking weapon does ideal damage for the speed. In this case it is the annihilator and regular missiles. 4) If form 3 charges you and you boost under to avoid it, you will have a brief window of opportunity to lock on and fire the appropriate weapon for the mouth color into a small "hole" in his backside. Yes I know what you are thinking, but it is correct...you can indeed shoot him up the arse. It gives you a chance to deal some extra damage. 5) Should you run out of light/dark ammo, emperor ing will sometimes makes a cloud of Nightbarbs when you damage him with another weapon/beam. If you shoot this cloud, it wil spew out about 40 to 60 light and dark ammo. Letting you resupply quickly and switch back to annihilator. 6) Also worth noting: you can only damage his "life bar" when he is in light/dark mouth mode. This is why missiles are best during orange mouth because they seek very well and can quickly force him to another mouth color. '''faster way to kill form 1''' ''by Flyfunner'' ''Contributor: Flyfunner'' Super Missiles doesnt make that much damage as the Sonic Boom does. If you can evade his laser you can easily kill him in 1 round. The Sonic Boom makes a bit more damage and you can shoot it faster then Super Missiles '''Additional way to kill form 3''' ''by TheOldeKnight'' ''Contributor: TheOldeKnight'' The easiest and fastest way to kill the final form of the emperor ing 1) Make sure you have at least 150-250 both light and dark beam ammo 2)Lock on to the emperor ing and rapidly fire the annilator beam at him, no matter what color his mouth is, after the first few shots with the beam his body will start flashing yellow with each shot, and then it will take serious damage. All you have to do is fire the annihilator beam as fast as you can at him, and his health will just drop. 7c5ced7d428d5587ba720b41e0037f0f59aa7557 442 418 2004-12-07T17:01:43Z Flyfunner 40 wikitext text/x-wiki Emperor Ing Strategy ''by Solr_Flare'' ''Contributors: Solr_Flare, Sparky, some others <.< '' '''Form 1:''' Weapons of choice: Power bombs, normal light beam, super missiles 1) As soon as the fight begins, morph. 2) When the tentacles get near you(ideal is when swatting or spinning) use a powerbomb to instantly destroy 80% to all of the tentacles. 3) Unmorph and finish off any remaining tentacles with single shots of light beam or missiles. 4) Begin charging your power beam as the core unfolds. 5) Using careful timing, fire a super missile into the unshielded gap of the core. 6) Carefully strafing to avoid being hit by the red laser, continue to fire super missiles into the core. It takes 4 super missiles to the core to destroy form 1. If you are fast, this can be done in the first round. If you can't squeeze 4 in, repeat steps 1 through 6 until its dead. '''Form 2:''' Weapons of choice: power bombs, regular bombs 1) Immediately spider onto the cocoon and look for yellowish orange tentacles coming out of golden triangular "spots" on the body. 2) When a tentacle exposes itself(black smoke will bubble out prior to one exposing itself) use a powerbomb to instantly destroy it. Ideally you can take out 2 or 3 tentacles per power bomb. If you run out, switch to normal bombs and use those. Be careful of the inglet puddles clinging to the body as well. Those can be destroyed via normal/power bombs. '''Form 3:''' Weapons of choice: Annihilator, regular missiles 1) Form 3 has 4 different forms of attack - Laser barrage(strafe to avoid) - Dark Energy Freeze(strafe to avoid) - Shockwave Jump(dash jump to avoid then space jump the shockwave) - Charge attack(morph and boost under his feet) 2) Form 3 has 3 different colored "mouthes". These cycle regularly. - Red mouth: use regular missiles to force this to the other mouth colors. - White/Light mouth: damage with regular annihilator beam shots - Purple/Dark mouth: damage with regular annihilator beam shots 3) You can only hit the mouth when it is open(he randomly will close it), thus a good seeking weapon does ideal damage for the speed. In this case it is the annihilator and regular missiles. 4) If form 3 charges you and you boost under to avoid it, you will have a brief window of opportunity to lock on and fire the appropriate weapon for the mouth color into a small "hole" in his backside. Yes I know what you are thinking, but it is correct...you can indeed shoot him up the arse. It gives you a chance to deal some extra damage. 5) Should you run out of light/dark ammo, emperor ing will sometimes make what looks like a cloud of "fireflies" when you damage him with another weapon/beam. If you shoot this cloud, it wil spew out about 40 to 60 light and dark ammo. Letting you resupply quickly and switch back to annihilator. 6) Also worth noting: you can only damage his "life bar" when he is in light/dark mouth mode. This is why missiles are best during orange mouth because they seek very well and can quickly force him to another mouth color. '''faster way to kill form 1''' ''by Flyfunner'' ''Contributor: Flyfunner'' Super Missiles doesnt make that much damage as the Sonic Boom does. If you can evade his laser you can easily kill him in 1 round. The Sonic Boom makes a bit more damage and you can shoot it faster then Super Missiles '''Additional way to kill form 3''' ''by TheOldeKnight'' ''Contributor: TheOldeKnight'' The easiest and fastest way to kill the final form of the emperor ing 1) Make sure you have at least 150-250 both light and dark beam ammo 2)Lock on to the emperor ing and rapidly fire the annilator beam at him, no matter what color his mouth is, after the first few shots with the beam his body will start flashing yellow with each shot, and then it will take serious damage. All you have to do is fire the annihilator beam as fast as you can at him, and his health will just drop. 0ab426fa337156447cdaa51b5dd8312b28823cfa 418 417 2004-12-07T17:01:11Z Flyfunner 40 wikitext text/x-wiki Emperor Ing Strategy ''by Solr_Flare'' ''Contributors: Solr_Flare, Sparky, some others <.< '' '''Form 1:''' Weapons of choice: Power bombs, normal light beam, super missiles 1) As soon as the fight begins, morph. 2) When the tentacles get near you(ideal is when swatting or spinning) use a powerbomb to instantly destroy 80% to all of the tentacles. 3) Unmorph and finish off any remaining tentacles with single shots of light beam or missiles. 4) Begin charging your power beam as the core unfolds. 5) Using careful timing, fire a super missile into the unshielded gap of the core. 6) Carefully strafing to avoid being hit by the red laser, continue to fire super missiles into the core. It takes 4 super missiles to the core to destroy form 1. If you are fast, this can be done in the first round. If you can't squeeze 4 in, repeat steps 1 through 6 until its dead. '''Form 2:''' Weapons of choice: power bombs, regular bombs 1) Immediately spider onto the cocoon and look for yellowish orange tentacles coming out of golden triangular "spots" on the body. 2) When a tentacle exposes itself(black smoke will bubble out prior to one exposing itself) use a powerbomb to instantly destroy it. Ideally you can take out 2 or 3 tentacles per power bomb. If you run out, switch to normal bombs and use those. Be careful of the inglet puddles clinging to the body as well. Those can be destroyed via normal/power bombs. '''Form 3:''' Weapons of choice: Annihilator, regular missiles 1) Form 3 has 4 different forms of attack - Laser barrage(strafe to avoid) - Dark Energy Freeze(strafe to avoid) - Shockwave Jump(dash jump to avoid then space jump the shockwave) - Charge attack(morph and boost under his feet) 2) Form 3 has 3 different colored "mouthes". These cycle regularly. - Red mouth: use regular missiles to force this to the other mouth colors. - White/Light mouth: damage with regular annihilator beam shots - Purple/Dark mouth: damage with regular annihilator beam shots 3) You can only hit the mouth when it is open(he randomly will close it), thus a good seeking weapon does ideal damage for the speed. In this case it is the annihilator and regular missiles. 4) If form 3 charges you and you boost under to avoid it, you will have a brief window of opportunity to lock on and fire the appropriate weapon for the mouth color into a small "hole" in his backside. Yes I know what you are thinking, but it is correct...you can indeed shoot him up the arse. It gives you a chance to deal some extra damage. 5) Should you run out of light/dark ammo, emperor ing will sometimes make what looks like a cloud of "fireflies" when you damage him with another weapon/beam. If you shoot this cloud, it wil spew out about 40 to 60 light and dark ammo. Letting you resupply quickly and switch back to annihilator. 6) Also worth noting: you can only damage his "life bar" when he is in light/dark mouth mode. This is why missiles are best during orange mouth because they seek very well and can quickly force him to another mouth color. '''faster way to kill form 1''' ''by Flyfunner'' ''Contributor: Flyfunner'' Super Missiles doesnt make that much damage as the Sonic Boom does. If you can evade his laser you can easily kill him in 1 round. The Sonic Boom makes a bit more damage and you can shoot it faster then Super Missiles '''Additional way to kill form 3''' ''by TheOldeKnight'' ''Contributor: TheOldeKnight'' The easiest and fastest way to kill the final form of the emperor ing 1) Make sure you have at least 150-250 both light and dark beam ammo 2)Lock on to the emperor ing and rapidly fire the annilator beam at him, no matter what color his mouth is, after the first few shots with the beam his body will start flashing yellow with each shot, and then it will take serious damage. All you have to do is fire the annihilator beam as fast as you can at him, and his health will just drop. f4d1e64d4f5500803895c231a27f96b1acb72d84 417 169 2004-11-30T19:44:50Z TheOldeKnight 32 wikitext text/x-wiki Emperor Ing Strategy ''by Solr_Flare'' ''Contributors: Solr_Flare, Sparky, some others <.< '' '''Form 1:''' Weapons of choice: Power bombs, normal light beam, super missiles 1) As soon as the fight begins, morph. 2) When the tentacles get near you(ideal is when swatting or spinning) use a powerbomb to instantly destroy 80% to all of the tentacles. 3) Unmorph and finish off any remaining tentacles with single shots of light beam or missiles. 4) Begin charging your power beam as the core unfolds. 5) Using careful timing, fire a super missile into the unshielded gap of the core. 6) Carefully strafing to avoid being hit by the red laser, continue to fire super missiles into the core. It takes 4 super missiles to the core to destroy form 1. If you are fast, this can be done in the first round. If you can't squeeze 4 in, repeat steps 1 through 6 until its dead. '''Form 2:''' Weapons of choice: power bombs, regular bombs 1) Immediately spider onto the cocoon and look for yellowish orange tentacles coming out of golden triangular "spots" on the body. 2) When a tentacle exposes itself(black smoke will bubble out prior to one exposing itself) use a powerbomb to instantly destroy it. Ideally you can take out 2 or 3 tentacles per power bomb. If you run out, switch to normal bombs and use those. Be careful of the inglet puddles clinging to the body as well. Those can be destroyed via normal/power bombs. '''Form 3:''' Weapons of choice: Annihilator, regular missiles 1) Form 3 has 4 different forms of attack - Laser barrage(strafe to avoid) - Dark Energy Freeze(strafe to avoid) - Shockwave Jump(dash jump to avoid then space jump the shockwave) - Charge attack(morph and boost under his feet) 2) Form 3 has 3 different colored "mouthes". These cycle regularly. - Red mouth: use regular missiles to force this to the other mouth colors. - White/Light mouth: damage with regular annihilator beam shots - Purple/Dark mouth: damage with regular annihilator beam shots 3) You can only hit the mouth when it is open(he randomly will close it), thus a good seeking weapon does ideal damage for the speed. In this case it is the annihilator and regular missiles. 4) If form 3 charges you and you boost under to avoid it, you will have a brief window of opportunity to lock on and fire the appropriate weapon for the mouth color into a small "hole" in his backside. Yes I know what you are thinking, but it is correct...you can indeed shoot him up the arse. It gives you a chance to deal some extra damage. 5) Should you run out of light/dark ammo, emperor ing will sometimes make what looks like a cloud of "fireflies" when you damage him with another weapon/beam. If you shoot this cloud, it wil spew out about 40 to 60 light and dark ammo. Letting you resupply quickly and switch back to annihilator. 6) Also worth noting: you can only damage his "life bar" when he is in light/dark mouth mode. This is why missiles are best during orange mouth because they seek very well and can quickly force him to another mouth color. '''Additional way to kill form 3''' ''by TheOldeKnight'' ''Contributor: TheOldeKnight'' The easiest and fastest way to kill the final form of the emperor ing 1) Make sure you have at least 150-250 both light and dark beam ammo 2)Lock on to the emperor ing and rapidly fire the annilator beam at him, no matter what color his mouth is, after the first few shots with the beam his body will start flashing yellow with each shot, and then it will take serious damage. All you have to do is fire the annihilator beam as fast as you can at him, and his health will just drop. 2e9eb5bdd0a8677ef1ab61d1e716e8295eb01314 169 168 2004-11-30T19:39:10Z TheOldeKnight 32 wikitext text/x-wiki Emperor Ing Strategy ''by Solr_Flare'' ''Contributors: Solr_Flare, Sparky, some others <.< '' '''Form 1:''' Weapons of choice: Power bombs, normal light beam, super missiles 1) As soon as the fight begins, morph. 2) When the tentacles get near you(ideal is when swatting or spinning) use a powerbomb to instantly destroy 80% to all of the tentacles. 3) Unmorph and finish off any remaining tentacles with single shots of light beam or missiles. 4) Begin charging your power beam as the core unfolds. 5) Using careful timing, fire a super missile into the unshielded gap of the core. 6) Carefully strafing to avoid being hit by the red laser, continue to fire super missiles into the core. It takes 4 super missiles to the core to destroy form 1. If you are fast, this can be done in the first round. If you can't squeeze 4 in, repeat steps 1 through 6 until its dead. '''Form 2:''' Weapons of choice: power bombs, regular bombs 1) Immediately spider onto the cocoon and look for yellowish orange tentacles coming out of golden triangular "spots" on the body. 2) When a tentacle exposes itself(black smoke will bubble out prior to one exposing itself) use a powerbomb to instantly destroy it. Ideally you can take out 2 or 3 tentacles per power bomb. If you run out, switch to normal bombs and use those. Be careful of the inglet puddles clinging to the body as well. Those can be destroyed via normal/power bombs. '''Form 3:''' Weapons of choice: Annihilator, regular missiles 1) Form 3 has 4 different forms of attack - Laser barrage(strafe to avoid) - Dark Energy Freeze(strafe to avoid) - Shockwave Jump(dash jump to avoid then space jump the shockwave) - Charge attack(morph and boost under his feet) 2) Form 3 has 3 different colored "mouthes". These cycle regularly. - Red mouth: use regular missiles to force this to the other mouth colors. - White/Light mouth: damage with regular annihilator beam shots - Purple/Dark mouth: damage with regular annihilator beam shots 3) You can only hit the mouth when it is open(he randomly will close it), thus a good seeking weapon does ideal damage for the speed. In this case it is the annihilator and regular missiles. 4) If form 3 charges you and you boost under to avoid it, you will have a brief window of opportunity to lock on and fire the appropriate weapon for the mouth color into a small "hole" in his backside. Yes I know what you are thinking, but it is correct...you can indeed shoot him up the arse. It gives you a chance to deal some extra damage. 5) Should you run out of light/dark ammo, emperor ing will sometimes make what looks like a cloud of "fireflies" when you damage him with another weapon/beam. If you shoot this cloud, it wil spew out about 40 to 60 light and dark ammo. Letting you resupply quickly and switch back to annihilator. 6) Also worth noting: you can only damage his "life bar" when he is in light/dark mouth mode. This is why missiles are best during orange mouth because they seek very well and can quickly force him to another mouth color. '''Additional way to kill form 3''' ''by TheOldeKnight'' ''Contributor: TheOldeKnight'' The easiest and fastest way to kill the final form of the emperor ing 1) Make sure you have at least 150-250 both light and dark beam ammo 2)Lock on to the emperor ing and rapidly fire the annilator beam at him, no matter what color his mouth is, after the first few shots with the beam it will start turning orange, and then it will take serious damage. All you have to do is fire the annihilator beam as fast as you can at him, and his health will just drop. 2a6f6f9292f9e4a000ad75786a54b7700b40c2b7 168 167 2004-11-30T19:35:51Z TheOldeKnight 32 wikitext text/x-wiki Emperor Ing Strategy ''by Solr_Flare'' ''Contributors: Solr_Flare, Sparky, some others <.< '' '''Form 1:''' Weapons of choice: Power bombs, normal light beam, super missiles 1) As soon as the fight begins, morph. 2) When the tentacles get near you(ideal is when swatting or spinning) use a powerbomb to instantly destroy 80% to all of the tentacles. 3) Unmorph and finish off any remaining tentacles with single shots of light beam or missiles. 4) Begin charging your power beam as the core unfolds. 5) Using careful timing, fire a super missile into the unshielded gap of the core. 6) Carefully strafing to avoid being hit by the red laser, continue to fire super missiles into the core. It takes 4 super missiles to the core to destroy form 1. If you are fast, this can be done in the first round. If you can't squeeze 4 in, repeat steps 1 through 6 until its dead. '''Form 2:''' Weapons of choice: power bombs, regular bombs 1) Immediately spider onto the cocoon and look for yellowish orange tentacles coming out of golden triangular "spots" on the body. 2) When a tentacle exposes itself(black smoke will bubble out prior to one exposing itself) use a powerbomb to instantly destroy it. Ideally you can take out 2 or 3 tentacles per power bomb. If you run out, switch to normal bombs and use those. Be careful of the inglet puddles clinging to the body as well. Those can be destroyed via normal/power bombs. '''Form 3:''' Weapons of choice: Annihilator, regular missiles 1) Form 3 has 4 different forms of attack - Laser barrage(strafe to avoid) - Dark Energy Freeze(strafe to avoid) - Shockwave Jump(dash jump to avoid then space jump the shockwave) - Charge attack(morph and boost under his feet) 2) Form 3 has 3 different colored "mouthes". These cycle regularly. - Red mouth: use regular missiles to force this to the other mouth colors. - White/Light mouth: damage with regular annihilator beam shots - Purple/Dark mouth: damage with regular annihilator beam shots 3) You can only hit the mouth when it is open(he randomly will close it), thus a good seeking weapon does ideal damage for the speed. In this case it is the annihilator and regular missiles. 4) If form 3 charges you and you boost under to avoid it, you will have a brief window of opportunity to lock on and fire the appropriate weapon for the mouth color into a small "hole" in his backside. Yes I know what you are thinking, but it is correct...you can indeed shoot him up the arse. It gives you a chance to deal some extra damage. 5) Should you run out of light/dark ammo, emperor ing will sometimes make what looks like a cloud of "fireflies" when you damage him with another weapon/beam. If you shoot this cloud, it wil spew out about 40 to 60 light and dark ammo. Letting you resupply quickly and switch back to annihilator. 6) Also worth noting: you can only damage his "life bar" when he is in light/dark mouth mode. This is why missiles are best during orange mouth because they seek very well and can quickly force him to another mouth color. '''Additional way to kill form 3''' ''by TheOldeKnight'' ''Contributor: TheOldeKnight'' The easiest and fastest way to kill the final form of the emerpor is. 1) Make sure you have at least 150-250 both light and dark beam ammo, and 2)Lock on to the emperor ing and rapidly fire the annilator beam at him, no matter what color his mouth is, after the first few shots with the beam it will start turning orange, and then it will take serious damage. All you have to do is fire the annihilator beam as fast as you can at him, and his health will just drop. 5cf73044f636bf13c8c1c780c313110f37b826e1 167 166 2004-11-30T19:32:43Z TheOldeKnight 32 Quick way to kill form 3 of emperor ing wikitext text/x-wiki Emperor Ing Strategy ''by Solr_Flare'' ''Contributors: Solr_Flare, Sparky, some others <.< '' '''Form 1:''' Weapons of choice: Power bombs, normal light beam, super missiles 1) As soon as the fight begins, morph. 2) When the tentacles get near you(ideal is when swatting or spinning) use a powerbomb to instantly destroy 80% to all of the tentacles. 3) Unmorph and finish off any remaining tentacles with single shots of light beam or missiles. 4) Begin charging your power beam as the core unfolds. 5) Using careful timing, fire a super missile into the unshielded gap of the core. 6) Carefully strafing to avoid being hit by the red laser, continue to fire super missiles into the core. It takes 4 super missiles to the core to destroy form 1. If you are fast, this can be done in the first round. If you can't squeeze 4 in, repeat steps 1 through 6 until its dead. '''Form 2:''' Weapons of choice: power bombs, regular bombs 1) Immediately spider onto the cocoon and look for yellowish orange tentacles coming out of golden triangular "spots" on the body. 2) When a tentacle exposes itself(black smoke will bubble out prior to one exposing itself) use a powerbomb to instantly destroy it. Ideally you can take out 2 or 3 tentacles per power bomb. If you run out, switch to normal bombs and use those. Be careful of the inglet puddles clinging to the body as well. Those can be destroyed via normal/power bombs. '''Form 3:''' Weapons of choice: Annihilator, regular missiles 1) Form 3 has 4 different forms of attack - Laser barrage(strafe to avoid) - Dark Energy Freeze(strafe to avoid) - Shockwave Jump(dash jump to avoid then space jump the shockwave) - Charge attack(morph and boost under his feet) 2) Form 3 has 3 different colored "mouthes". These cycle regularly. - Red mouth: use regular missiles to force this to the other mouth colors. - White/Light mouth: damage with regular annihilator beam shots - Purple/Dark mouth: damage with regular annihilator beam shots 3) You can only hit the mouth when it is open(he randomly will close it), thus a good seeking weapon does ideal damage for the speed. In this case it is the annihilator and regular missiles. 4) If form 3 charges you and you boost under to avoid it, you will have a brief window of opportunity to lock on and fire the appropriate weapon for the mouth color into a small "hole" in his backside. Yes I know what you are thinking, but it is correct...you can indeed shoot him up the arse. It gives you a chance to deal some extra damage. 5) Should you run out of light/dark ammo, emperor ing will sometimes make what looks like a cloud of "fireflies" when you damage him with another weapon/beam. If you shoot this cloud, it wil spew out about 40 to 60 light and dark ammo. Letting you resupply quickly and switch back to annihilator. 6) Also worth noting: you can only damage his "life bar" when he is in light/dark mouth mode. This is why missiles are best during orange mouth because they seek very well and can quickly force him to another mouth color. Additional way to kill form 3 The easiest and fastest way to kill the final form of the emerpor is 1) Make sure you have at least 150-250 both light and dark beam ammo, and 2)Lock on to the emperor ing and rapidly fire the annilator beam at him, no matter what color his mouth is, after the first few shots with the beam it will start turning orange, and then it will take serious damage. All you have to do is fire the annihilator beam as fast as you can at him, and his health will just drop. 14bb7d4bc506c428875cfeab94613228de724bd8 166 32 2004-11-29T03:42:46Z Solr Flare 5 wikitext text/x-wiki Emperor Ing Strategy ''by Solr_Flare'' ''Contributors: Solr_Flare, Sparky, some others <.< '' '''Form 1:''' Weapons of choice: Power bombs, normal light beam, super missiles 1) As soon as the fight begins, morph. 2) When the tentacles get near you(ideal is when swatting or spinning) use a powerbomb to instantly destroy 80% to all of the tentacles. 3) Unmorph and finish off any remaining tentacles with single shots of light beam or missiles. 4) Begin charging your power beam as the core unfolds. 5) Using careful timing, fire a super missile into the unshielded gap of the core. 6) Carefully strafing to avoid being hit by the red laser, continue to fire super missiles into the core. It takes 4 super missiles to the core to destroy form 1. If you are fast, this can be done in the first round. If you can't squeeze 4 in, repeat steps 1 through 6 until its dead. '''Form 2:''' Weapons of choice: power bombs, regular bombs 1) Immediately spider onto the cocoon and look for yellowish orange tentacles coming out of golden triangular "spots" on the body. 2) When a tentacle exposes itself(black smoke will bubble out prior to one exposing itself) use a powerbomb to instantly destroy it. Ideally you can take out 2 or 3 tentacles per power bomb. If you run out, switch to normal bombs and use those. Be careful of the inglet puddles clinging to the body as well. Those can be destroyed via normal/power bombs. '''Form 3:''' Weapons of choice: Annihilator, regular missiles 1) Form 3 has 4 different forms of attack - Laser barrage(strafe to avoid) - Dark Energy Freeze(strafe to avoid) - Shockwave Jump(dash jump to avoid then space jump the shockwave) - Charge attack(morph and boost under his feet) 2) Form 3 has 3 different colored "mouthes". These cycle regularly. - Red mouth: use regular missiles to force this to the other mouth colors. - White/Light mouth: damage with regular annihilator beam shots - Purple/Dark mouth: damage with regular annihilator beam shots 3) You can only hit the mouth when it is open(he randomly will close it), thus a good seeking weapon does ideal damage for the speed. In this case it is the annihilator and regular missiles. 4) If form 3 charges you and you boost under to avoid it, you will have a brief window of opportunity to lock on and fire the appropriate weapon for the mouth color into a small "hole" in his backside. Yes I know what you are thinking, but it is correct...you can indeed shoot him up the arse. It gives you a chance to deal some extra damage. 5) Should you run out of light/dark ammo, emperor ing will sometimes make what looks like a cloud of "fireflies" when you damage him with another weapon/beam. If you shoot this cloud, it wil spew out about 40 to 60 light and dark ammo. Letting you resupply quickly and switch back to annihilator. 6) Also worth noting: you can only damage his "life bar" when he is in light/dark mouth mode. This is why missiles are best during orange mouth because they seek very well and can quickly force him to another mouth color. e3d791dc7afe65d837ca74b806f61ce3ef3d4788 32 25 2004-11-29T03:26:15Z Solr Flare 5 wikitext text/x-wiki Emperor Ing Strategy ''by Solr_Flare'' ''Contributors: Solr_Flare, Sparky, some others <.< '' '''Form 1:''' Weapons of choice: Power bombs, normal light beam, super missiles 1) As soon as the fight begins, morph. 2) When the tentacles get near you(ideal is when swatting or spinning) use a powerbomb to instantly destroy 80% to all of the tentacles. 3) Unmorph and finish off any remaining tentacles with single shots of light beam or missiles. 4) Begin charging your power beam as the core unfolds. 5) Using careful timing, fire a super missile into the unshielded gap of the core. 6) Carefully strafing to avoid being hit by the red laser, continue to fire super missiles into the core. It takes 4 super missiles to the core to destroy form 1. If you are fast, this can be done in the first round. If you can't squeeze 4 in, repeat steps 1 through 6 until its dead. '''Form 2:''' Weapons of choice: power bombs, regular bombs 1) Immediately spider onto the cocoon and look for yellowish orange tentacles coming out of golden triangular "spots" on the body. 2) When a tentacle exposes itself(black smoke will bubble out prior to one exposing itself) use a powerbomb to instantly destroy it. Ideally you can take out 2 or 3 tentacles per power bomb. If you run out, switch to normal bombs and use those. Be careful of the inglet puddles clinging to the body as well. Those can be destroyed via normal/power bombs. '''Form 3:''' Weapons of choice: Annihilator, regular missiles 1) Form 3 has 4 different forms of attack - Laser barrage(strafe to avoid) - Dark Energy Freeze(strafe to avoid) - Shockwave Jump(dash jump to avoid then space jump the shockwave) - Charge attack(morph and boost under his feet) 2) Form 3 has 3 different colored "mouthes". These cycle regularly. - Red mouth: use regular missiles to force this to the other mouth colors. - White/Light mouth: damage with regular annihilator beam shots - Purple/Dark mouth: damage with regular annihilator beam shots 3) You can only hit the mouth when it is open(he randomly will close it), thus a good seeking weapon does ideal damage for the speed. In this case it is the annihilator and regular missiles. 4) If form 3 charges you and you boost under to avoid it, you will have a brief window of opportunity to lock on and fire the appropriate weapon for the mouth color into a small "hole" in his backside. Yes I know what you are thinking, but it is correct...you can indeed shoot him up the arse. It gives you a chance to deal some extra damage. 5) Should you run out of light/dark ammo, emperor ing will sometimes make what looks like a cloud of "fireflies" when you damage him with another weapon/beam. If you shoot this cloud, it wil spew out about 40 to 60 light and dark ammo. Letting you resupply quickly and switch back to annihilator. 6) Also worth noting: you can only damage his "life bar" when he is in light/dark mouth mode. This is why missiles are best during orange mouth because they seek very well and can quickly force him to another mouth color. cd57c3d5de1297b274d9ee87a1b8916f55866439 25 2004-11-29T03:09:35Z Solr Flare 5 wikitext text/x-wiki Emperor Ing Strategy ''by Solr_Flare'' '''Form 1:''' Weapons of choice: Power bombs, normal light beam, super missiles 1) As soon as the fight begins, morph. 2) When the tentacles get near you(ideal is when swatting or spinning) use a powerbomb to instantly destroy 80% to all of the tentacles. 3) Unmorph and finish off any remaining tentacles with single shots of light beam or missiles. 4) Begin charging your power beam as the core unfolds. 5) Using careful timing, fire a super missile into the unshielded gap of the core. 6) Carefully strafing to avoid being hit by the red laser, continue to fire super missiles into the core. It takes 4 super missiles to the core to destroy form 1. If you are fast, this can be done in the first round. If you can't squeeze 4 in, repeat steps 1 through 6 until its dead. '''Form 2:''' Weapons of choice: power bombs, regular bombs 1) Immediately spider onto the cocoon and look for yellowish orange tentacles coming out of golden triangular "spots" on the body. 2) When a tentacle exposes itself(black smoke will bubble out prior to one exposing itself) use a powerbomb to instantly destroy it. Ideally you can take out 2 or 3 tentacles per power bomb. If you run out, switch to normal bombs and use those. Be careful of the inglet puddles clinging to the body as well. Those can be destroyed via normal/power bombs. '''Form 3:''' Weapons of choice: Annihilator, regular missiles 1) Form 3 has 4 different forms of attack - Laser barrage(strafe to avoid) - Dark Energy Freeze(strafe to avoid) - Shockwave Jump(dash jump to avoid then space jump the shockwave) - Charge attack(morph and boost under his feet) 2) Form 3 has 3 different colored "mouthes". These cycle regularly. - Red mouth: use regular missiles to force this to the other mouth colors. - White/Light mouth: damage with regular annihilator beam shots - Purple/Dark mouth: damage with regular annihilator beam shots 3) You can only hit the mouth when it is open(he randomly will close it), thus a good seeking weapon does ideal damage for the speed. In this case it is the annihilator and regular missiles. 4) If form 3 charges you and you boost under to avoid it, you will have a brief window of opportunity to lock on and fire the appropriate weapon for the mouth color into a small "hole" in his backside. Yes I know what you are thinking, but it is correct...you can indeed shoot him up the arse. It gives you a chance to deal some extra damage. 5) Should you run out of light/dark ammo, emperor ing will sometimes make what looks like a cloud of "fireflies" when you damage him with another weapon/beam. If you shoot this cloud, it wil spew out about 40 to 60 light and dark ammo. Letting you resupply quickly and switch back to annihilator. 6) Also worth noting: you can only damage his "life bar" when he is in light/dark mouth mode. This is why missiles are best during orange mouth because they seek very well and can quickly force him to another mouth color. 0670eb3d598184db58036319f3e101a4ce361e85 Emperor Ing Glitch 0 924 3312 1211 2005-02-05T04:02:47Z SamusAranLuver 111 wikitext text/x-wiki ''Discovered By: SamusAranLuver'' I made a small post on [[Emperor Ing]] about how he faced the wall and you can shoot his back. Please check the link for details. This stange giltch happened to me 4 times but I can't redo it. It happens randomly. When I faced Emperor Ing 3rd form, he charged at me and faced the wall I fired the annilitor beam but he wouldn't turn around. While he was still facing the wall, he did a melee attack. Then he used those lasers that warrior ing uses but on the wall. Eventually, I killed him. [[Not So Majestic Now, Sire]] Heres somthing that happened to DJ Grenola on his 21% game. He has a video of it but i had encounted it with my 75% game. 67ef447bca97c3b40938222c12111c662e6db68f 1211 936 2005-01-10T21:44:18Z SamusAranLuver 111 Some one finally got a vid of it :) wikitext text/x-wiki ''Discovered By: SamusAranLuver'' I made a small post on Emperor Ing http://www.metroid2002.com/prime2/index.php/Emperor_Ing about how he faced the wall and you can shoot his back. Please check the link for details. This stange giltch happened to me 4 times but I can't redo it. It happens randomly. When I faced Emperor Ing 3rd form, he charged at me and faced the wall I fired the annilitor beam but he wouldn't turn around. While he was still facing the wall, he did a melee attack. Then he used those lasers that warrior ing uses but on the wall. Eventually, I killed him. http://www.metroid2002.com/prime2/index.php/Not_So_Majestic_Now%2C_Sire Heres somthing that happened to DJ Grenola on his 21% game. He has a video of it but i had encounted it with my 75% game. 6631d14f05d619ec0ef9b95e07afaf1374bac198 936 935 2005-01-10T21:42:06Z SamusAranLuver 111 wikitext text/x-wiki ''Discovered By: SamusAranLuver'' I made a small post on Emperor Ing http://www.metroid2002.com/prime2/index.php/Emperor_Ing about how he faced the wall and you can shoot his back. Please check the link for details. This stange giltch happened to me 4 times but I can't redo it. It happens randomly. When I faced Emperor Ing 3rd form, he charged at me and faced the wall I fired the annilitor beam but he wouldn't turn around. While he was still facing the wall, he did a melee attack. Then he used those lasers that warrior ing uses but on the wall. Eventually, I killed him.(Sorry, I am not able to make a video of this) If this happens to anybody else please make a video of this rather odd phenomenon.http://www.metroid2002.com/prime2/index.php/Not_So_Majestic_Now%2C_Sire Heres somthing that happened to DJ Grenola on his 21% game. He has a vidoe of it but i had encounted it with my 75% game. 5dce92af56ac1abb25569a94a1d0bd7fcc9a6823 935 2004-12-30T21:36:06Z Teflon 127 wikitext text/x-wiki ''Discovered By: SamusAranLuver'' I made a small post on Emperor Ing http://www.metroid2002.com/prime2/index.php/Emperor_Ing about how he faced the wall and you can shoot his back. Please check the link for details. This stange giltch happened to me 4 times but I can't redo it. It happens randomly. When I faced Emperor Ing 3rd form, he charged at me and faced the wall I fired the annilitor beam but he wouldn't turn around. While he was still facing the wall, he did a melee attack. Then he used those lasers that warrior ing uses but on the wall. Eventually, I killed him.(Sorry, I am not able to make a video of this) If this happens to anybody else please make a video of this rather odd phenomenon. 1eb4fd3dce1175330cbc5d1fc70eaeff06d3c93a Enemy Boost Jump 0 1145 3534 2005-05-17T14:58:55Z Silver Falcon 241 wikitext text/x-wiki ''THE ENEMY BOOST JUMP'' This little trick is somehat useful at times, but still pretty fun to do. Its best done with small enemies such as splinters but any enemy will do. Stad around and wait for an enemy. Jump on top of it if you can. when you do, you'll be boosted off. Use this speed for your second jump to go ''really'' far, ''really'' fast. Not excactly useful, just fun! fcab2b915cdc394fe3bd0cf0df5f424c44af0a79 Energy Weirdness 0 952 3350 986 2005-01-17T06:42:15Z Tim 21 wikitext text/x-wiki Encountered by: Tim, Radix, etc. <ul>The basic thing here is that you can cheat the system into letting you leave a world if you don't return its energy (why you'd want to, I don't know, but anyway). Normally you have telekinetic barriers blocking the entrances and exits to the worlds, and they tell you that the energy cannot leave the world it is bound to. If you wait, and come back to get the Torvus energy later (maybe after getting an early Powerbomb), you can leave via Training Chamber and travel to Sanctuary Fortress. The weird thing is, try and go back to Torvus via the normal entryway (Hall/Path of Eyes), and you can't get in. The door opens, but it's merely an invisible barrier. The other weird part is something I found in Agon Wastes. You can do the same thing here (just leave after getting Dark Suit), and get the energy later, but I found telekinetic locks on all three transports. It struck me as a bit odd that an earlier world would have everything locked up, but a later world wouldn't. No tests have been performed with Sanctuary to see if you can get in/out, and back in or not. A video would be nice, I suppose, but to view the entire Torvus sequence is about 10 minutes. Depends on if anyone feels like recording something like it.</ul> 3986579dc69aececd230ef8edceaf42613a46136 986 2005-01-17T06:41:34Z Tim 21 wikitext text/x-wiki Encountered by: Tim, Radix, etc. <ul>The basic thing here is that you can cheat the system into letting you leave a world if you don't return its energy (why you'd want to, I don't know, but anyway). Normally you have telekinetic barriers blocking the entrances and exits to the worlds, and they tell you that the energy cannot leave the world it is bound to. If you wait, and come back to get the Torvus energy later (maybe after getting an early Powerbomb), you can leave via Training Chamber and travel to Sanctuary Fortress. The weird thing is, try and go back to Torvus via the normal entryway (Hall/Path of Eyes), and you can't get in. The door opens, but it's merely an invisible barrier. The other weird part is something I found in Agon Wastes. You can do the same thing here (just leave after getting Dark Suit), and get the energy later, but I found telekinetic locks on all three transports. It struck me as a bit odd that an earlier world would have everything locked up, but a later world wouldn't. No tests have been performed with Sanctuary to see if you can get in/out, and back in or not. A video would be nice, I suppose, but to view the entire Torvus sequence is about 10 minutes. Depends on if anyone feels like recording something like it.</ul> b0bb07670db687dd21950b8645cd8b503d2946b7 Escape without Seeker Missiles 0 1089 3489 2243 2006-02-04T05:40:44Z Doninss 217 Poked a little fun, and added an alternate method (with vid) wikitext text/x-wiki Discovered by: Ekarderif, Metronome'd, Shadow, EscapeR Use [[TRHbj]] or [[Floaty Jump]] to get out of [[the Hall of Honored Dead]] without using the Seeker Missiles, Too bad this doesn't do anything ... '''Update''' 02/03/06 ^^^ Floaty Jump in Temple Grounds? 0_0 Sparky's BFMAM (resulting in an instant morph) is probably the easiest and quickest way to perform this useless "escape". [http://www.genericgamer.com/MP2/Wiki/HoHD_BFMAM2_Xvid.avi video] (Xvid - outside link) 8c776ce3a8161d126246efe079d0a6d02c89395a 2243 2107 2005-05-26T02:48:14Z Njahnke 1 Reverted edit of BombR, changed back to last version by JumpR wikitext text/x-wiki Discovered by: Ekarderif, Metronome'd, Shadow, EscapeR Use [[TRHbj]] or [[Floaty Jump]] to get out of [[the Hall of Honored Dead]] without using the Seeker Missiles, Too bad this doesn't do anything ... 7ecdebba23de0e34c088462ed146fc90849f961c 2107 2083 2005-05-25T21:55:11Z BombR 249 wikitext text/x-wiki Discovered by: Ekarderif, Metronome'd, Shadow, EscapeR, Kahrain Use [[TRHbj]] or [[Floaty Jump]] to get out of [[the Hall of Honored Dead]] without using the Seeker Missiles, Too bad this doesn't do anything ... c96ea96e95ec7871140cd53469b8a526139bf7fe 2083 2057 2005-05-22T17:09:32Z JumpR 248 wikitext text/x-wiki Discovered by: Ekarderif, Metronome'd, Shadow, EscapeR Use [[TRHbj]] or [[Floaty Jump]] to get out of [[the Hall of Honored Dead]] without using the Seeker Missiles, Too bad this doesn't do anything ... 7ecdebba23de0e34c088462ed146fc90849f961c 2057 2055 2005-05-22T17:06:22Z JumpR 248 wikitext text/x-wiki Discovered by: Ekarderif, Metronome'd, Shadow Use [[TRHbj]] or [[Floaty Jump]] to get out of [[the Hall of Honored Dead]] without using the Seeker Missiles, Too bad this doesn't do anything ... 6b7ce5a50bbae5800f899a29c04992638819718e 2055 1926 2005-05-03T02:12:28Z Copperandterence 225 wikitext text/x-wiki Discovered by: Ekarderif, Metronome'd, Shadow Use [[TRHbj]] to get out of [[the Hall of Honored Dead]] without using the Seeker Missiles, Too bad this doesn't do anything ... 04da593f2013e3cfea64a24478b1eebc7997e77a 1926 1925 2005-05-03T02:11:04Z Copperandterence 225 wikitext text/x-wiki Discovered by: Ekarderif, Metronome'd, Shadow Use [[TRHbj]] to get out of [[the Hall of Honored Dead]], Too bad this doesn't do anything ... d6494120d4bc64e6fcf9ab4fa705fa2e8950e567 1925 1806 2005-04-26T19:59:59Z MMcLean54 34 Fixed links so they're not external. wikitext text/x-wiki Discovered by: Ekarderif, Metronome'd, Shadow Use [[TRHbj]] to get out of [[The Hall of Honored Dead]] Too bad this doesn't do anything ... c85899014fc74e4a003c8739e1a6e951199b98f2 1806 1804 2005-04-26T14:33:16Z Copperandterence 225 wikitext text/x-wiki Discovered by: Ekarderif, Metronome'd, Shadow Use [[http://www.metroid2002.com/prime2/index.php/TRHbj TRHbj]] to get out of [[http://www.metroid2002.com/prime2/index.php/The_Hall_of_Honored_Dead The Hall of Honored Dead]] Too bad this doesn't do anything ... 1af620fcb45eee3886e8554bef17eec1298dc6ad 1804 1803 2005-04-26T14:31:49Z Copperandterence 225 wikitext text/x-wiki Discovered by: Ekarderif, Metronome'd, Shadow Use [[http://www.metroid2002.com/prime2/index.php/TRHbj TRHbj]] to get out of [[http://www.metroid2002.com/prime2/index.php?title=The Hall of Honored Dead.]] Too bad this doesn't do anything ... 4cc481a822a17ed376a30d130c2a4c13ed54271b 1803 1802 2005-04-26T14:31:21Z Copperandterence 225 wikitext text/x-wiki Discovered by: Ekarderif, Metronome'd, Shadow Use [[http://www.metroid2002.com/prime2/index.php/TRHbj TRHbj]] to get out of [[http://www.metroid2002.com/prime2/index.php?title=The Hall of Honored Dead]]. Too bad this doesn't do anything ... 49fe334c9cb0cdd7c6b17731745de13b33b288c4 1802 1748 2005-04-24T14:59:54Z Copperandterence 225 wikitext text/x-wiki Discovered by: Ekarderif, Shadow Use [[3bj]] to get out of the Hall of Honored Dead. Too bad this doesn't do anything ... d365912004b1f2920995acb342e60dbc13f3f02a 1748 1747 2005-04-24T14:55:35Z Copperandterence 225 wikitext text/x-wiki Discovered by: Ekarderif, Shadow Use [[3bj]] to get out of the Hall of Honored Dead. Too bad! it doesn't do anything... f4d3b5134f1191647fb3ec95c8c7eac5848a95b5 1747 1746 2005-04-24T14:54:15Z Copperandterence 225 wikitext text/x-wiki Use [[3bj]] to get out of the Hall of Honored Dead. Too bad! it doesn't do anything... f6c4a1128b76ae35205042ef8f4555b24147e849 1746 2005-04-24T14:53:52Z Copperandterence 225 wikitext text/x-wiki Use 3bj to get out of the Hall of Honored Dead. Too bad! it doesn't do anything... 9345e3318c75908a00ca2db5425f60bcd0903370 Falling Screw Attack 0 1083 3483 1743 2005-04-24T01:09:58Z Tjp7154 226 wikitext text/x-wiki ''Added by: '' ''tjp7154'' The screw attack can be accomplished without actually jumping. To perform it: - Fall off of a ledge (not too short) - As soon as you start to fall, press the jump button 3 times really quickly. This will initiate the screw attack. - After the screw attack animation starts, press the jump button again to start the first screw jump. Note: If you are too late with the jump button, you won't be able to jump (just like the regular screw attack). - The height of the jump is limited to the height you were before the screw attack animation begins. Demonstration (You need QuickTime to view it): [http://www.geocities.com/tjp7154/archives/FallingScrewAttack.MOV Video] 90f60b78969edf653f2ca19db66d830fbe4e3353 1743 1717 2005-04-22T22:18:33Z Tjp7154 226 wikitext text/x-wiki ''Added by: '' ''tjp7154'' The screw attack can be accomplished without actually jumping. To perform it: - Fall off of a ledge (not too short) - As soon as you start to fall, press the jump button 3 times really quickly. This will initiate the screw attack. - After the screw attack animation starts, press the jump button again to start the first screw jump. Note: If you are too late with the jump button, you won't be able to jump (just like the regular screw attack). - The height of the jump is limited to the height you were before the screw attack animation begins. Hopefully video will come soon, but it's relatively easy to do. fdfc84f677742329539ab5b1aeedc106f26683bf 1717 2005-04-22T22:07:04Z Tjp7154 226 wikitext text/x-wiki ''Discovered by: '' ''tjp7154'' The screw attack can be accomplished without actually jumping. To perform it: - Fall off of a ledge (not too short) - As soon as you start to fall, press the jump button 3 times really quickly. This will initiate the screw attack. - After the screw attack animation starts, press the jump button again to start the first screw jump. Note: If you are too late with the jump button, you won't be able to jump (just like the regular screw attack). - The height of the jump is limited to the height you were before the screw attack animation begins. Hopefully video will come soon, but it's relatively easy to do. 542fee87a5a41d8f023d45f678bcba79a3b6c41a Fast Darkburst 0 795 3189 2004-11-30T15:52:44Z Yoshi348 11 wikitext text/x-wiki ''Discovered by'' Red Scarlet Red Scarlet's own description: Alright, woot. As you know, to get the Darkburst, you are supposed to get that helicopter blade started after doing the morph ball timed puzzle, then somehow (I forget the normal way) get to the portal above it, then take the portal, then go through 2 rooms in Dark Aether, then take a portal to Light Aether, and then go back through those 2 rooms to grab the Darkburst. Well, that isn't necessary. After doing my [[ghetto jump]] to get on top of the blade (on the end away from the portal by like jumping left into those rocks, then up), don't go into the portal. Instead, if facing the portal, the Darkburst is on your left. See that bar on the "tower" thing the blade is connected to? Well, face the Dark Beam and [[ghetto jump]] the bigger metal part and the very top thing (goes outward), and try to Screw Attack at the very peak of your jump. What's strange is when you get the Darkburst this way, the little "ooh new toy" cinema wasn't even shown, nor was "Darkburst Acquired!" It seems like a real pain to get off, but it's extremely worth it; it saves going to the portal, through Trial Grounds, through the Dark Transit Station, using the portal in Duelling Range to get behind those bars in Mining Plaza, and going through Transit station to pick the Darkburst up, probably saving about 2 minutes. I did record myself getting it, so it's all good...and I picked up 5 items on the way before I saved, including Darkburst, and went from 71%-76%, so it still counts and stuff. You still have to do the 2 bomb slots puzzle though, so the blade is raised high enough. d41e1bba3f5579463b957e874685c466a64d648e Fastest Run So Far... 0 792 3183 2004-11-30T03:55:13Z Yoshi348 11 Fastest Run So Far... moved to Fastest Runs So Far wikitext text/x-wiki #REDIRECT [[Fastest Runs So Far]] b758c48dbe84cb0cfbed124c1af15e72324d9d4a Fastest Runs So Far 0 789 4608 4601 2006-10-30T01:50:10Z Doninss 217 Added runs, links wikitext text/x-wiki == Any Percent Normal == ''Radix'' [http://www.archive.org/movies/details-db.php?collection=speed_runs&collectionid=MetroidEchoes_211 2:11 (37%) on 12/19/04] ''silent ((((echo))))'' [http://www.archive.org/details/MetroidEchoes_143 1:43 on 8/15/05] == Any Percent Hard == ''kip'' [http://www.archive.org/movies/details-db.php?id=12309 22% (3:37) on 12/4/04] == Any Percent Normal - Single Segment== ''Fox128'' 2:36 (38%) on 01/31/05 ''silent (((((echo)))))'' [http://www.archive.org/details/MetroidEchoes_SS_157 1:57 on 12/21/05] == Any Percent Hard - Single Segment== ''silent (((((echo)))))'' [http://www.archive.org/details/MetroidEchoes_SS_hard_224 2:24 on 12/21/05] == Low Percent Normal == ''Prime Hunter'' 22% (3:23) on 1/13/05 ''Metronome`d'' 21% (5:00) on 2/10/05 ''DJ Grenola'' [http://www.archive.org/details/MetroidEchoes_20p_244 20% (2:44) on 2/25/05] ''DJ Grenola'' [http://www.archive.org/details/MetroidEchoes_17p_155 17% (1:55) on 9/22/06] == Low Percent Hard == ''kip'' [http://www.archive.org/movies/details-db.php?id=12309 22% (3:37) on 12/4/04] == 100% Normal == ''Red Scarlet'' 3:47 on 11/30/04 ''bartendorsparky'' [http://www.archive.org/details/MetroidEchoes_100p_225 2:25 on 3/31/05] == 100% Hard == ''Brassmaster'' 4:34 on 02/26/05 fa4e89d35154d9229310dc80c6db343ffca94bcd 4601 4600 2006-10-27T19:20:38Z Doninss 217 wikitext text/x-wiki == Any Percent Normal == ''Radix'' [http://www.archive.org/movies/details-db.php?collection=speed_runs&collectionid=MetroidEchoes_211 2:11 (37%) on 12/19/04] == Any Percent Hard == ''kip'' [http://www.archive.org/movies/details-db.php?id=12309 22% (3:37) on 12/4/04] == Any Percent Normal - Single Segment== ''Fox128'' 2:36 (38%) on 01/31/05 == Low Percent Normal == ''Prime Hunter'' 22% (3:23) on 1/13/05 ''Metronome`d'' 21% (5:00) on 2/10/05 ''DJ Grenola'' [http://www.archive.org/details/MetroidEchoes_20p_244 20% (2:44) on 2/25/05] ''DJ Grenola'' [http://www.archive.org/details/MetroidEchoes_17p_155 17% (1:55) on 9/22/06] == Low Percent Hard == ''kip'' [http://www.archive.org/movies/details-db.php?id=12309 22% (3:37) on 12/4/04] == 100% Normal == ''Red Scarlet'' 3:47 on 11/30/04 ''bartendorsparky'' [http://www.archive.org/details/MetroidEchoes_100p_225 2:25 on 3/31/05] == 100% Hard == ''Brassmaster'' 4:34 on 02/26/05 ed8379f9a7d96c63697ffc84d7022063a1950260 4600 3185 2006-10-27T19:18:59Z Doninss 217 /* Low Percent Normal */ Added latest low% run wikitext text/x-wiki == Any Percent Normal == ''Radix'' [http://www.archive.org/movies/details-db.php?collection=speed_runs&collectionid=MetroidEchoes_211 2:11 (37%) on 12/19/04] == Any Percent Hard == ''kip'' [http://www.archive.org/movies/details-db.php?id=12309 22% (3:37) on 12/4/04] == Any Percent Normal - Single Segment== ''Fox128'' 2:36 (38%) on 01/31/05 == Low Percent Normal == ''Prime Hunter'' 22% (3:23) on 1/13/05 ''Metronome`d'' 21% (5:00) on 2/10/05 ''DJ Grenola'' [http://www.archive.org/details/MetroidEchoes_20p_244 20% (2:44) on 2/25/05] ''DJ Grenola'' [http://www.archive.org/details/MetroidEchoes_17p_155 17% (1:55) on 9/22/06] == Low Percent Hard == ''kip'' [http://www.archive.org/movies/details-db.php?id=12309 22% (3:37) on 12/4/04] == 100% Normal == ''Red Scarlet'' 3:47 on 11/30/04 ''bartendorsparky'' [http://www.archive.org/details/MetroidEchoes_100p_225 2:25 on 3/31/05] == 100% Hard == ''Brassmaster'' 4:34 on 02/26/05 62bdff05f4308e82de3c2e11bf1b53de28a51351 3185 2190 2005-07-23T19:17:01Z Doninss 217 Added Sparky's 100%, added some white space. wikitext text/x-wiki == Any Percent Normal == ''Radix'' [http://www.archive.org/movies/details-db.php?collection=speed_runs&collectionid=MetroidEchoes_211 2:11 (37%) on 12/19/04] == Any Percent Hard == ''kip'' [http://www.archive.org/movies/details-db.php?id=12309 22% (3:37) on 12/4/04] == Any Percent Normal - Single Segment== ''Fox128'' 2:36 (38%) on 01/31/05 == Low Percent Normal == ''Prime Hunter'' 22% (3:23) on 1/13/05 ''Metronome`d'' 21% (5:00) on 2/10/05 ''DJ Grenola'' [http://www.archive.org/details/MetroidEchoes_20p_244 20% (2:44) on 2/25/05] == Low Percent Hard == ''kip'' [http://www.archive.org/movies/details-db.php?id=12309 22% (3:37) on 12/4/04] == 100% Normal == ''Red Scarlet'' 3:47 on 11/30/04 ''bartendorsparky'' [http://www.archive.org/details/MetroidEchoes_100p_225 2:25 on 3/31/05] == 100% Hard == ''Brassmaster'' 4:34 on 02/26/05 fc0b1c4c0ffd99742b83d3807ffc3e50fa097527 2190 2189 2005-07-23T19:11:15Z Doninss 217 Linked to DJGrenola's run on archive.org wikitext text/x-wiki == Any Percent Normal == ''Radix'' [http://www.archive.org/movies/details-db.php?collection=speed_runs&collectionid=MetroidEchoes_211 2:11 (37%) on 12/19/04] == Any Percent Hard == ''kip'' [http://www.archive.org/movies/details-db.php?id=12309 22% (3:37) on 12/4/04] == Any Percent Normal - Single Segment== ''Fox128'' 2:36 (38%) on 01/31/05 == Low Percent Normal == ''Prime Hunter'' 22% (3:23) on 1/13/05 ''Metronome`d'' 21% (5:00) on 2/10/05 ''DJ Grenola'' [http://www.archive.org/details/MetroidEchoes_20p_244 20% (2:44) on 2/25/05] == Low Percent Hard == ''kip'' [http://www.archive.org/movies/details-db.php?id=12309 22% (3:37) on 12/4/04] == 100% Normal == ''Red Scarlet'' 3:47 on 11/30/04 == 100% Hard == ''Brassmaster'' 4:34 on 02/26/05 0a12595c27a644eb418adea8394a392eef9098c7 2189 1394 2005-02-27T02:59:43Z Brassmaster 178 /* 100% Hard */ wikitext text/x-wiki == Any Percent Normal == ''Radix'' [http://www.archive.org/movies/details-db.php?collection=speed_runs&collectionid=MetroidEchoes_211 2:11 (37%) on 12/19/04] == Any Percent Hard == ''kip'' [http://www.archive.org/movies/details-db.php?id=12309 22% (3:37) on 12/4/04] == Any Percent Normal - Single Segment== ''Fox128'' 2:36 (38%) on 01/31/05 == Low Percent Normal == ''Prime Hunter'' 22% (3:23) on 1/13/05 ''Metronome`d'' 21% (5:00) on 2/10/05 ''DJ Grenola'' 20% (2:44) on 2/25/05 == Low Percent Hard == ''kip'' [http://www.archive.org/movies/details-db.php?id=12309 22% (3:37) on 12/4/04] == 100% Normal == ''Red Scarlet'' 3:47 on 11/30/04 == 100% Hard == ''Brassmaster'' 4:34 on 02/26/05 f97b7a00967a13c459c540f4ba54672fc2c78bdf 1394 1393 2005-02-27T02:48:30Z Radix 8 Removed 200% - nobody will run those seriously and it just confuses random n00bs at gamefaqs. wikitext text/x-wiki == Any Percent Normal == ''Radix'' [http://www.archive.org/movies/details-db.php?collection=speed_runs&collectionid=MetroidEchoes_211 2:11 (37%) on 12/19/04] == Any Percent Hard == ''kip'' [http://www.archive.org/movies/details-db.php?id=12309 22% (3:37) on 12/4/04] == Any Percent Normal - Single Segment== ''Fox128'' 2:36 (38%) on 01/31/05 == Low Percent Normal == ''Prime Hunter'' 22% (3:23) on 1/13/05 ''Metronome`d'' 21% (5:00) on 2/10/05 ''DJ Grenola'' 20% (2:44) on 2/25/05 == Low Percent Hard == ''kip'' [http://www.archive.org/movies/details-db.php?id=12309 22% (3:37) on 12/4/04] == 100% Normal == ''Red Scarlet'' 3:47 on 11/30/04 == 100% Hard == No serious attempts yet. 63665202e123866a215a1346ef9083bf730d04f1 1393 1392 2005-02-26T19:34:48Z DJGrenola 26 added my 20% in 2:44 wikitext text/x-wiki Note: There are very few serious runs here. Expect these times to change... fast. Also, we haven't done any sort of error checking yet due to the above fact. == Any Percent Normal == ''Radix'' [http://www.archive.org/movies/details-db.php?collection=speed_runs&collectionid=MetroidEchoes_211 2:11 (37%) on 12/19/04] == Any Percent Hard == ''kip'' [http://www.archive.org/movies/details-db.php?id=12309 22% (3:37) on 12/4/04] == Any Percent Normal - Single Segment== ''Fox128'' 2:36 (38%) on 01/31/05 == Low Percent Normal == ''Prime Hunter'' 22% (3:23) on 1/13/05 ''Metronome`d'' 21% (5:00) on 2/10/05 ''DJ Grenola'' 20% (2:44) on 2/25/05 == Low Percent Hard == ''kip'' [http://www.archive.org/movies/details-db.php?id=12309 22% (3:37) on 12/4/04] == 100% Normal == ''Red Scarlet'' 3:47 on 11/30/04 == 100% Hard == ''Brassmaster'' 6:43 on 02/12/05 == "200%" Normal == ''jng'' 3:52 on 01/07/05 == "200%" Hard == ''Brassmaster'' 8:22 on 02/13/05 caf746a1af7a9ac94557570a37c703664f144069 1392 1334 2005-02-17T17:13:34Z DJGrenola 26 added metronome`d's 21% in 5:00 wikitext text/x-wiki Note: There are very few serious runs here. Expect these times to change... fast. Also, we haven't done any sort of error checking yet due to the above fact. == Any Percent Normal == ''Radix'' [http://www.archive.org/movies/details-db.php?collection=speed_runs&collectionid=MetroidEchoes_211 2:11 (37%) on 12/19/04] == Any Percent Hard == ''kip'' [http://www.archive.org/movies/details-db.php?id=12309 22% (3:37) on 12/4/04] == Any Percent Normal - Single Segment== ''Fox128'' 2:36 (38%) on 01/31/05 == Low Percent Normal == ''Prime Hunter'' 22% (3:23) on 1/13/05 ''Metronome`d'' 21% (5:00) on 2/10/05 == Low Percent Hard == ''kip'' [http://www.archive.org/movies/details-db.php?id=12309 22% (3:37) on 12/4/04] == 100% Normal == ''Red Scarlet'' 3:47 on 11/30/04 == 100% Hard == ''Brassmaster'' 6:43 on 02/12/05 == "200%" Normal == ''jng'' 3:52 on 01/07/05 == "200%" Hard == ''Brassmaster'' 8:22 on 02/13/05 37bbf1a983351c4a897b48b23ebf8d6d57e4e55a 1334 1298 2005-02-13T14:28:57Z Brassmaster 178 /* "200%" Hard */ wikitext text/x-wiki Note: There are very few serious runs here. Expect these times to change... fast. Also, we haven't done any sort of error checking yet due to the above fact. == Any Percent Normal == ''Radix'' [http://www.archive.org/movies/details-db.php?collection=speed_runs&collectionid=MetroidEchoes_211 2:11 (37%) on 12/19/04] == Any Percent Hard == ''kip'' [http://www.archive.org/movies/details-db.php?id=12309 22% (3:37) on 12/4/04] == Any Percent Normal - Single Segment== ''Fox128'' 2:36 (38%) on 01/31/05 == Low Percent Normal == ''Prime Hunter'' 22% (3:23) on 1/13/05 == Low Percent Hard == ''kip'' [http://www.archive.org/movies/details-db.php?id=12309 22% (3:37) on 12/4/04] == 100% Normal == ''Red Scarlet'' 3:47 on 11/30/04 == 100% Hard == ''Brassmaster'' 6:43 on 02/12/05 == "200%" Normal == ''jng'' 3:52 on 01/07/05 == "200%" Hard == ''Brassmaster'' 8:22 on 02/13/05 e1dc8ab8eef261419adde6b5cd3cf62352b252f5 1298 1297 2005-02-13T14:28:38Z Brassmaster 178 /* "200%" Hard */ wikitext text/x-wiki Note: There are very few serious runs here. Expect these times to change... fast. Also, we haven't done any sort of error checking yet due to the above fact. == Any Percent Normal == ''Radix'' [http://www.archive.org/movies/details-db.php?collection=speed_runs&collectionid=MetroidEchoes_211 2:11 (37%) on 12/19/04] == Any Percent Hard == ''kip'' [http://www.archive.org/movies/details-db.php?id=12309 22% (3:37) on 12/4/04] == Any Percent Normal - Single Segment== ''Fox128'' 2:36 (38%) on 01/31/05 == Low Percent Normal == ''Prime Hunter'' 22% (3:23) on 1/13/05 == Low Percent Hard == ''kip'' [http://www.archive.org/movies/details-db.php?id=12309 22% (3:37) on 12/4/04] == 100% Normal == ''Red Scarlet'' 3:47 on 11/30/04 == 100% Hard == ''Brassmaster'' 6:43 on 02/12/05 == "200%" Normal == ''jng'' 3:52 on 01/07/05 == "200%" Hard == ''Brassmaster'' 8:22 on 02/13/04 72e4c015c2f3c820776f85287309c4e3d40a2814 1297 1278 2005-02-12T22:25:51Z Brassmaster 178 /* 100% Hard */ wikitext text/x-wiki Note: There are very few serious runs here. Expect these times to change... fast. Also, we haven't done any sort of error checking yet due to the above fact. == Any Percent Normal == ''Radix'' [http://www.archive.org/movies/details-db.php?collection=speed_runs&collectionid=MetroidEchoes_211 2:11 (37%) on 12/19/04] == Any Percent Hard == ''kip'' [http://www.archive.org/movies/details-db.php?id=12309 22% (3:37) on 12/4/04] == Any Percent Normal - Single Segment== ''Fox128'' 2:36 (38%) on 01/31/05 == Low Percent Normal == ''Prime Hunter'' 22% (3:23) on 1/13/05 == Low Percent Hard == ''kip'' [http://www.archive.org/movies/details-db.php?id=12309 22% (3:37) on 12/4/04] == 100% Normal == ''Red Scarlet'' 3:47 on 11/30/04 == 100% Hard == ''Brassmaster'' 6:43 on 02/12/05 == "200%" Normal == ''jng'' 3:52 on 01/07/05 == "200%" Hard == ''Flyfunner'' 15:27 on 12/13/04 e799065724957ca17be40e1d9635c4e9dcd2dd83 1278 1175 2005-01-31T01:49:36Z Fox128 152 wikitext text/x-wiki Note: There are very few serious runs here. Expect these times to change... fast. Also, we haven't done any sort of error checking yet due to the above fact. == Any Percent Normal == ''Radix'' [http://www.archive.org/movies/details-db.php?collection=speed_runs&collectionid=MetroidEchoes_211 2:11 (37%) on 12/19/04] == Any Percent Hard == ''kip'' [http://www.archive.org/movies/details-db.php?id=12309 22% (3:37) on 12/4/04] == Any Percent Normal - Single Segment== ''Fox128'' 2:36 (38%) on 01/31/05 == Low Percent Normal == ''Prime Hunter'' 22% (3:23) on 1/13/05 == Low Percent Hard == ''kip'' [http://www.archive.org/movies/details-db.php?id=12309 22% (3:37) on 12/4/04] == 100% Normal == ''Red Scarlet'' 3:47 on 11/30/04 == 100% Hard == ''Flyfunner'' 15:27 ("200%") on 12/13/04 == "200%" Normal == ''jng'' 3:52 on 01/07/05 == "200%" Hard == ''Flyfunner'' 15:27 on 12/13/04 5eb804e0703c555529f697ee62abcf815ea4ddcb 1175 1174 2005-01-31T01:49:16Z Fox128 152 wikitext text/x-wiki Note: There are very few serious runs here. Expect these times to change... fast. Also, we haven't done any sort of error checking yet due to the above fact. == Any Percent Normal == ''Radix'' [http://www.archive.org/movies/details-db.php?collection=speed_runs&collectionid=MetroidEchoes_211 2:11 (37%) on 12/19/04] == Any Percent Hard == ''kip'' [http://www.archive.org/movies/details-db.php?id=12309 22% (3:37) on 12/4/04] == Any Percent Normal - Single Segment== ''Fox128'' 2:36 (38%) on 01/31/05] == Low Percent Normal == ''Prime Hunter'' 22% (3:23) on 1/13/05 == Low Percent Hard == ''kip'' [http://www.archive.org/movies/details-db.php?id=12309 22% (3:37) on 12/4/04] == 100% Normal == ''Red Scarlet'' 3:47 on 11/30/04 == 100% Hard == ''Flyfunner'' 15:27 ("200%") on 12/13/04 == "200%" Normal == ''jng'' 3:52 on 01/07/05 == "200%" Hard == ''Flyfunner'' 15:27 on 12/13/04 f6199bedff52d79c7680a687c8a43cc3637c3be4 1174 957 2005-01-13T23:02:08Z Prime Hunter 20 Woo hoo... (Took 4 mins off of my Low% Normal) wikitext text/x-wiki Note: There are very few serious runs here. Expect these times to change... fast. Also, we haven't done any sort of error checking yet due to the above fact. == Any Percent Normal == ''Radix'' [http://www.archive.org/movies/details-db.php?collection=speed_runs&collectionid=MetroidEchoes_211 2:11 (37%) on 12/19/04] == Any Percent Hard == ''kip'' [http://www.archive.org/movies/details-db.php?id=12309 22% (3:37) on 12/4/04] == Low Percent Normal == ''Prime Hunter'' 22% (3:23) on 1/13/05 == Low Percent Hard == ''kip'' [http://www.archive.org/movies/details-db.php?id=12309 22% (3:37) on 12/4/04] == 100% Normal == ''Red Scarlet'' 3:47 on 11/30/04 == 100% Hard == ''Flyfunner'' 15:27 ("200%") on 12/13/04 == "200%" Normal == ''jng'' 3:52 on 01/07/05 == "200%" Hard == ''Flyfunner'' 15:27 on 12/13/04 f84f91340f0ff997b68731e4c805ba358f7d1b36 957 912 2005-01-07T17:00:08Z Jng 112 /* "200%" Normal */ wikitext text/x-wiki Note: There are very few serious runs here. Expect these times to change... fast. Also, we haven't done any sort of error checking yet due to the above fact. == Any Percent Normal == ''Radix'' [http://www.archive.org/movies/details-db.php?collection=speed_runs&collectionid=MetroidEchoes_211 2:11 (37%) on 12/19/04] == Any Percent Hard == ''kip'' [http://www.archive.org/movies/details-db.php?id=12309 22% (3:37) on 12/4/04] == Low Percent Normal == ''Prime Hunter'' 22% (3:27) on 12/15/04 == Low Percent Hard == ''kip'' [http://www.archive.org/movies/details-db.php?id=12309 22% (3:37) on 12/4/04] == 100% Normal == ''Red Scarlet'' 3:47 on 11/30/04 == 100% Hard == ''Flyfunner'' 15:27 ("200%") on 12/13/04 == "200%" Normal == ''jng'' 3:52 on 01/07/05 == "200%" Hard == ''Flyfunner'' 15:27 on 12/13/04 d3572157b59cfca2361ad53ba244924cb2d3f91c 912 724 2004-12-22T17:08:52Z Zell99 3 wikitext text/x-wiki Note: There are very few serious runs here. Expect these times to change... fast. Also, we haven't done any sort of error checking yet due to the above fact. == Any Percent Normal == ''Radix'' [http://www.archive.org/movies/details-db.php?collection=speed_runs&collectionid=MetroidEchoes_211 2:11 (37%) on 12/19/04] == Any Percent Hard == ''kip'' [http://www.archive.org/movies/details-db.php?id=12309 22% (3:37) on 12/4/04] == Low Percent Normal == ''Prime Hunter'' 22% (3:27) on 12/15/04 == Low Percent Hard == ''kip'' [http://www.archive.org/movies/details-db.php?id=12309 22% (3:37) on 12/4/04] == 100% Normal == ''Red Scarlet'' 3:47 on 11/30/04 == 100% Hard == ''Flyfunner'' 15:27 ("200%") on 12/13/04 == "200%" Normal == ''Radix'' 5:53 on 11/24/04 == "200%" Hard == ''Flyfunner'' 15:27 on 12/13/04 1872e9aff8685c1369af8dfdcf4594bb9acf9fa2 724 668 2004-12-20T03:41:33Z BoostR 27 Replaced my run (any%) w/ Radix's. There's that number 37 again. O_O wikitext text/x-wiki Note: There are very few serious runs here. Expect these times to change... fast. Also, we haven't done any sort of error checking yet due to the above fact. == Any Percent Normal == ''Radix'' 2:11 (37%) on 12/19/04 == Any Percent Hard == ''kip'' [http://www.archive.org/movies/details-db.php?id=12309 22% (3:37) on 12/4/04] == Low Percent Normal == ''Prime Hunter'' 22% (3:27) on 12/15/04 == Low Percent Hard == ''kip'' [http://www.archive.org/movies/details-db.php?id=12309 22% (3:37) on 12/4/04] == 100% Normal == ''Red Scarlet'' 3:47 on 11/30/04 == 100% Hard == ''Flyfunner'' 15:27 ("200%") on 12/13/04 == "200%" Normal == ''Radix'' 5:53 on 11/24/04 == "200%" Hard == ''Flyfunner'' 15:27 on 12/13/04 eca2e77d8b425f299eeb03bc8ebab4cbda94f314 668 642 2004-12-16T03:45:12Z Prime Hunter 20 New Low % Normal Run wikitext text/x-wiki Note: There are very few serious runs here. Expect these times to change... fast. Also, we haven't done any sort of error checking yet due to the above fact. == Any Percent Normal == ''BoostR'' 3:17 (44%) on 12/5/04 == Any Percent Hard == ''kip'' [http://www.archive.org/movies/details-db.php?id=12309 22% (3:37) on 12/4/04] == Low Percent Normal == ''Prime Hunter'' 22% (3:27) on 12/15/04 == Low Percent Hard == ''kip'' [http://www.archive.org/movies/details-db.php?id=12309 22% (3:37) on 12/4/04] == 100% Normal == ''Red Scarlet'' 3:47 on 11/30/04 == 100% Hard == ''Flyfunner'' 15:27 ("200%") on 12/13/04 == "200%" Normal == ''Radix'' 5:53 on 11/24/04 == "200%" Hard == ''Flyfunner'' 15:27 on 12/13/04 d276a5af57d2c4886d2d1c9e7ba1f628394a6632 642 591 2004-12-13T20:40:47Z Flyfunner 40 /* 100% Hard */ wikitext text/x-wiki Note: There are very few serious runs here. Expect these times to change... fast. Also, we haven't done any sort of error checking yet due to the above fact. == Any Percent Normal == ''BoostR'' 3:17 (44%) on 12/5/04 == Any Percent Hard == ''kip'' [http://www.archive.org/movies/details-db.php?id=12309 22% (3:37) on 12/4/04] == Low Percent Normal == ''Prime Hunter'' 23% (3:42) on 12/6/04 == Low Percent Hard == ''kip'' [http://www.archive.org/movies/details-db.php?id=12309 22% (3:37) on 12/4/04] == 100% Normal == ''Red Scarlet'' 3:47 on 11/30/04 == 100% Hard == ''Flyfunner'' 15:27 ("200%") on 12/13/04 == "200%" Normal == ''Radix'' 5:53 on 11/24/04 == "200%" Hard == ''Flyfunner'' 15:27 on 12/13/04 53eb25219e9a1f815c7fc9044705d0d642ca2985 591 590 2004-12-13T20:39:11Z Flyfunner 40 /* "200%" Hard */ wikitext text/x-wiki Note: There are very few serious runs here. Expect these times to change... fast. Also, we haven't done any sort of error checking yet due to the above fact. == Any Percent Normal == ''BoostR'' 3:17 (44%) on 12/5/04 == Any Percent Hard == ''kip'' [http://www.archive.org/movies/details-db.php?id=12309 22% (3:37) on 12/4/04] == Low Percent Normal == ''Prime Hunter'' 23% (3:42) on 12/6/04 == Low Percent Hard == ''kip'' [http://www.archive.org/movies/details-db.php?id=12309 22% (3:37) on 12/4/04] == 100% Normal == ''Red Scarlet'' 3:47 on 11/30/04 == 100% Hard == ''Dragondarch'' 15:48 ("200%") on 11/??/04 == "200%" Normal == ''Radix'' 5:53 on 11/24/04 == "200%" Hard == ''Flyfunner'' 15:27 on 12/13/04 414d5706d8ba64e6cfc12783e5a8f2e99d8f7668 590 479 2004-12-08T23:41:26Z Prime Hunter 20 Low% Hard Counts as Any % Hard Too wikitext text/x-wiki Note: There are very few serious runs here. Expect these times to change... fast. Also, we haven't done any sort of error checking yet due to the above fact. == Any Percent Normal == ''BoostR'' 3:17 (44%) on 12/5/04 == Any Percent Hard == ''kip'' [http://www.archive.org/movies/details-db.php?id=12309 22% (3:37) on 12/4/04] == Low Percent Normal == ''Prime Hunter'' 23% (3:42) on 12/6/04 == Low Percent Hard == ''kip'' [http://www.archive.org/movies/details-db.php?id=12309 22% (3:37) on 12/4/04] == 100% Normal == ''Red Scarlet'' 3:47 on 11/30/04 == 100% Hard == ''Dragondarch'' 15:48 ("200%") on 11/??/04 == "200%" Normal == ''Radix'' 5:53 on 11/24/04 == "200%" Hard == ''Dragondarch'' 15:48 on 11/??/04 532823a138ede251e2821e9770f63106123cc1c5 479 439 2004-12-07T22:21:35Z Radix 8 Added kip's run wikitext text/x-wiki Note: There are very few serious runs here. Expect these times to change... fast. Also, we haven't done any sort of error checking yet due to the above fact. == Any Percent Normal == ''BoostR'' 3:17 (44%) on 12/5/04 == Any Percent Hard == ''Prime Hunter'' 7:01 (51%) on 11/24/04 == Low Percent Normal == ''Prime Hunter'' 23% (3:42) on 12/6/04 == Low Percent Hard == ''kip'' [http://www.archive.org/movies/details-db.php?id=12309 22% (3:37) on 12/4/04] == 100% Normal == ''Red Scarlet'' 3:47 on 11/30/04 == 100% Hard == ''Dragondarch'' 15:48 ("200%") on 11/??/04 == "200%" Normal == ''Radix'' 5:53 on 11/24/04 == "200%" Hard == ''Dragondarch'' 15:48 on 11/??/04 00064f1ce6d8871ee9a077113c31e7bd214689d2 439 405 2004-12-07T01:11:58Z Prime Hunter 20 Low Percent Normal Run wikitext text/x-wiki Note: There are very few serious runs here. Expect these times to change... fast. Also, we haven't done any sort of error checking yet due to the above fact. == Any Percent Normal == ''BoostR'' 3:17 (44%) on 12/5/04 == Any Percent Hard == ''Prime Hunter'' 7:01 (51%) on 11/24/04 == Low Percent Normal == ''Prime Hunter'' 23% (3:42) on 12/6/04 == Low Percent Hard == == 100% Normal == ''Red Scarlet'' 3:47 on 11/30/04 == 100% Hard == ''Dragondarch'' 15:48 ("200%") on 11/??/04 == "200%" Normal == ''Radix'' 5:53 on 11/??/04 == "200%" Hard == ''Dragondarch'' 15:48 on 11/??/04 53070ab451c0b4f540a25f39f182f874c230dc94 405 402 2004-12-06T22:11:17Z Prime Hunter 20 wikitext text/x-wiki Note: There are very few serious runs here. Expect these times to change... fast. Also, we haven't done any sort of error checking yet due to the above fact. == Any Percent Normal == ''BoostR'' 3:17 (44%) on 12/5/04 == Any Percent Hard == ''Prime Hunter'' 7:01 (51%) on 11/24/04 == Low Percent Normal == ''Prime Hunter'' 25% (4:55) on 11/29/04 == Low Percent Hard == == 100% Normal == ''Red Scarlet'' 3:47 on 11/30/04 == 100% Hard == ''Dragondarch'' 15:48 ("200%") on 11/??/04 == "200%" Normal == ''Radix'' 5:53 on 11/??/04 == "200%" Hard == ''Dragondarch'' 15:48 on 11/??/04 18950630a86490be2304a9fe53190826554b2cae 402 399 2004-12-06T19:59:02Z Kimmoto 66 /* Any Percent Hard */ wikitext text/x-wiki Note: There are very few serious runs here. Expect these times to change... fast. Also, we haven't done any sort of error checking yet due to the above fact. == Any Percent Normal == ''BoostR'' 3:17 (44%) on 12/5/04 == Low Percent Normal == ''Prime Hunter'' 25% (4:55) on 11/29/04 == Low Percent Hard == == 100% Normal == ''Red Scarlet'' 3:47 on 11/30/04 == 100% Hard == ''Dragondarch'' 15:48 ("200%") on 11/??/04 == "200%" Normal == ''Radix'' 5:53 on 11/??/04 == "200%" Hard == ''Dragondarch'' 15:48 on 11/??/04 7ac57b19120cc4cfa5477b5a68658e91c2c6b001 399 398 2004-12-06T19:58:30Z Kimmoto 66 /* Any Percent Hard */ wikitext text/x-wiki Note: There are very few serious runs here. Expect these times to change... fast. Also, we haven't done any sort of error checking yet due to the above fact. == Any Percent Normal == ''BoostR'' 3:17 (44%) on 12/5/04 == Any Percent Hard == ''Prime Hunter'' 7:01 (51%) on 11/24/04 hhahaahaha fucking ass fducker == Low Percent Normal == ''Prime Hunter'' 25% (4:55) on 11/29/04 == Low Percent Hard == == 100% Normal == ''Red Scarlet'' 3:47 on 11/30/04 == 100% Hard == ''Dragondarch'' 15:48 ("200%") on 11/??/04 == "200%" Normal == ''Radix'' 5:53 on 11/??/04 == "200%" Hard == ''Dragondarch'' 15:48 on 11/??/04 4c7032ad0a3b2cbab84dd7304f340716f9a76657 398 353 2004-12-05T23:09:30Z Prime Hunter 20 wikitext text/x-wiki Note: There are very few serious runs here. Expect these times to change... fast. Also, we haven't done any sort of error checking yet due to the above fact. == Any Percent Normal == ''BoostR'' 3:17 (44%) on 12/5/04 == Any Percent Hard == ''Prime Hunter'' 7:01 (51%) on 11/24/04 == Low Percent Normal == ''Prime Hunter'' 25% (4:55) on 11/29/04 == Low Percent Hard == == 100% Normal == ''Red Scarlet'' 3:47 on 11/30/04 == 100% Hard == ''Dragondarch'' 15:48 ("200%") on 11/??/04 == "200%" Normal == ''Radix'' 5:53 on 11/??/04 == "200%" Hard == ''Dragondarch'' 15:48 on 11/??/04 70d1ef5781094110e053b186d07a18f4829fce99 353 247 2004-12-02T01:18:48Z Zell99 3 /* 100% Normal */ wikitext text/x-wiki Note: There are very few serious runs here. Expect these times to change... fast. Also, we haven't done any sort of error checking yet due to the above fact. == Any Percent Normal == ''Red Scarlet'' 3:47 (100%) on 11/30/04 == Any Percent Hard == ''Prime Hunter'' 7:01 (51%) on 11/24/04 == Low Percent Normal == ''Prime Hunter'' 25% (4:55) on 11/29/04 == Low Percent Hard == == 100% Normal == ''Red Scarlet'' 3:47 on 11/30/04 == 100% Hard == ''Dragondarch'' 15:48 ("200%") on 11/??/04 == "200%" Normal == ''Radix'' 5:53 on 11/??/04 == "200%" Hard == ''Dragondarch'' 15:48 on 11/??/04 19f453c211c048788894c01b107a874a11ed1735 247 246 2004-12-02T01:18:28Z Zell99 3 /* Any Percent Normal */ wikitext text/x-wiki Note: There are very few serious runs here. Expect these times to change... fast. Also, we haven't done any sort of error checking yet due to the above fact. == Any Percent Normal == ''Red Scarlet'' 3:47 (100%) on 11/30/04 == Any Percent Hard == ''Prime Hunter'' 7:01 (51%) on 11/24/04 == Low Percent Normal == ''Prime Hunter'' 25% (4:55) on 11/29/04 == Low Percent Hard == == 100% Normal == ''Red Scarlet'' 4:51 on 11/??/04 == 100% Hard == ''Dragondarch'' 15:48 ("200%") on 11/??/04 == "200%" Normal == ''Radix'' 5:53 on 11/??/04 == "200%" Hard == ''Dragondarch'' 15:48 on 11/??/04 a56ee35566fccfcd21171555275d98dca07aad27 246 142 2004-11-30T03:28:45Z Prime Hunter 20 wikitext text/x-wiki Note: There are very few serious runs here. Expect these times to change... fast. Also, we haven't done any sort of error checking yet due to the above fact. == Any Percent Normal == ''Red Scarlet'' 4:51 (100%) on 11/??/04 == Any Percent Hard == ''Prime Hunter'' 7:01 (51%) on 11/24/04 == Low Percent Normal == ''Prime Hunter'' 25% (4:55) on 11/29/04 == Low Percent Hard == == 100% Normal == ''Red Scarlet'' 4:51 on 11/??/04 == 100% Hard == ''Dragondarch'' 15:48 ("200%") on 11/??/04 == "200%" Normal == ''Radix'' 5:53 on 11/??/04 == "200%" Hard == ''Dragondarch'' 15:48 on 11/??/04 6e0f599c0333bcf1a4a4077fd0b7fed315c43e56 142 137 2004-11-30T03:23:21Z Prime Hunter 20 wikitext text/x-wiki Note: There are very few serious runs here. Expect these times to change... fast. Also, we haven't done any sort of error checking yet due to the above fact. == Any Percent Normal == ''Red Scarlet'' 4:51 (100%) on 11/??/04 == Any Percent Hard == ''Prime Hunter'' 7:01 (51%) on 11/24/04 == Low Percent Normal == ''Prime Hunter'' 4:55 (25%) on 11/29/04 == Low Percent Hard == == 100% Normal == ''Red Scarlet'' 4:51 on 11/??/04 == 100% Hard == ''Dragondarch'' 15:48 ("200%") on 11/??/04 == "200%" Normal == ''Radix'' 5:53 on 11/??/04 == "200%" Hard == ''Dragondarch'' 15:48 on 11/??/04 01f31cb36cd203e0dd4bd22e8154694cf13ff520 137 136 2004-11-30T03:14:22Z Yoshi348 11 Whoops, missed this. wikitext text/x-wiki Note: There are very few serious runs here. Expect these times to change... fast. Also, we haven't done any sort of error checking yet due to the above fact. == Any Percent Normal == ''Red Scarlet'' 4:51 (100%) on 11/??/04 == Any Percent Hard == ''Prime Hunter'' 7:01 (51%) on 11/??/04 == Low Percent Normal == == Low Percent Hard == == 100% Normal == ''Red Scarlet'' 4:51 on 11/??/04 == 100% Hard == ''Dragondarch'' 15:48 ("200%") on 11/??/04 == "200%" Normal == ''Radix'' 5:53 on 11/??/04 == "200%" Hard == ''Dragondarch'' 15:48 on 11/??/04 1e919cbe9d319c9e974af38f5f5b10264eebadac 136 135 2004-11-30T03:13:32Z Yoshi348 11 Almost forgot... 200% is also 100%. wikitext text/x-wiki Note: There are very few serious runs here. Expect these times to change... fast. Also, we haven't done any sort of error checking yet due to the above fact. == Any Percent Normal == ''Prime Hunter'' 4:55 (25%) on 11/29/04 *Not the fastest time out of all of us, but it's a start == Any Percent Hard == ''Prime Hunter'' 7:01 (51%) on 11/??/04 == Low Percent Normal == == Low Percent Hard == == 100% Normal == ''Red Scarlet'' 4:51 on 11/??/04 == 100% Hard == ''Dragondarch'' 15:48 ("200%") on 11/??/04 == "200%" Normal == ''Radix'' 5:53 on 11/??/04 == "200%" Hard == ''Dragondarch'' 15:48 on 11/??/04 c55b0eb75c6cc46a80f42a4b6b84a95db9dbd9d9 135 134 2004-11-30T03:11:33Z Yoshi348 11 wikitext text/x-wiki Note: There are very few serious runs here. Expect these times to change... fast. Also, we haven't done any sort of error checking yet due to the above fact. == Any Percent Normal == ''Prime Hunter'' 4:55 (25%) on 11/29/04 *Not the fastest time out of all of us, but it's a start == Any Percent Hard == ''Prime Hunter'' 7:01 (51%) on 11/??/04 == Low Percent Normal == == Low Percent Hard == == 100% Normal == ''Red Scarlet'' 4:51 on 11/??/04 == 100% Hard == == "200%" Normal == ''Radix'' 5:53 on 11/??/04 == "200%" Hard == ''Dragondarch'' 15:48 on 11/??/04 eef1abf0e399533fec14e25561f5bb6a3e6cfa66 134 133 2004-11-30T02:59:05Z Prime Hunter 20 wikitext text/x-wiki ''Prime Hunter'' 4:55 (25%, Normal) on 11/29/04 *Not the fastest time out of all of us, but it's a start 6567381d66f6692f01360486486833255baba60b 133 2004-11-30T02:58:15Z Prime Hunter 20 wikitext text/x-wiki ''Prime Hunter'' 4:55 (25% Normal) on 11/29/04 *Not the fastest time out of all of us, but it's a start 9386d645532c3ef11308eb30cf54218b4780e882 Feeding Pit SW 0 1998 5191 5190 2007-05-19T21:56:27Z Doninss 217 wikitext text/x-wiki '''Secret World 37''' '''Discovered by:''' Coco-kun '''Main Items Required:''' Space Jump (Light beam) '''Description:''' From atop the higher lift, shoot the crystal and immediately strafe or dash to the opposite side. (The dash is better if you feel comfortable with it.) Space jump from near the bottom of the sloped edge through the hole in ceiling. (Note the forward movement before the jump in the video.) '''Video:''' [http://www.ali1548.ukshells.co.uk/scu/almost_early_pbx.avi SW 35 entrance] (Outside link, XviD encoded avi) '''Video credit:''' DJGrenola (Demo video of ancient early Power Bomb sequence break.) '''Pic:''' [http://www.ali1548.ukshells.co.uk/scu/feeding_pit_sw_jump_point_real.jpg Jump from close this point.] '''Note:'''If you don't quite make it to the edge before the blocks raises, you may still be able to get to it by carefully sliding around the protrusion in the corner. '''Video:''' [http://www.genericgamer.com/MP2/Wiki/slide2.avi slide around protrusion] (Outside link, XviD encoded avi) '''Alternate Method (SA)''' '''Discovered by:''' tjp7154 '''Main Items Required:''' Screw Attack (but not Space Jump) '''Description:''' From atop the higher lift, shoot the crystal and immediately move forward and left. (You don't need to move nearly as far as with the other method) Move toward the left-front corner (facing crystal) and turn to face the opposite corner. (See video.) Initiate screw attack (quick button presses) then ease forward and jump to pop through the roof. '''Video:''' [http://www.genericgamer.com/MP2/Wiki/FP_SJ.mp4 Secret World 35 entrance (SA)] (Outside link, AVC (h.264) encoded mp4) '''Note:''' Mr Potter uses this secret world entrance in his max% no-space-jump speedrun to to retrieve Sonic Boom. [http://www.youtube.com/view_play_list?p=88C19806665F2651 Max% noSJ] ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''[[Secret Worlds]]''' |- bgcolor=#f8f8ff |'''Feeding Pit SW''' |} 567dbe1384e6a8d8d55f166945dd1844fc4f7343 5190 5036 2007-05-19T21:54:45Z Doninss 217 wikitext text/x-wiki '''Secret World 37''' '''Discovered by:''' Coco-kun '''Main Items Required:''' Space Jump (Light beam) '''Description:''' From atop the higher lift, shoot the crystal and immediately strafe or dash to the opposite side. (The dash is better if you feel comfortable with it.) Space jump from near the bottom of the sloped edge through the hole in ceiling. (Note the forward movement before the jump in the video.) '''Video:''' [http://www.ali1548.ukshells.co.uk/scu/almost_early_pbx.avi SW 35 entrance] (Outside link, XviD encoded avi) '''Video credit:''' DJGrenola (Demo video of ancient early Power Bomb sequence break.) '''Pic:''' [http://www.ali1548.ukshells.co.uk/scu/feeding_pit_sw_jump_point_real.jpg Jump from close this point.] '''Note:'''If you don't quite make it to the edge before the blocks raises, you may still be able to get to it by carefully sliding around the protrusion in the corner. '''Video:''' [http://www.genericgamer.com/MP2/Wiki/slide2.avi slide around protrusion] (Outside link, XviD encoded avi) '''Alternate Method (SA)''' '''Discovered by:''' tjp7154 '''Main Items Required:''' Screw Attack (but not Space Jump) '''Description:''' From atop the higher lift, shoot the crystal and immediately move forward and left. (You don't need to move nearly as far as with the other method) Move toward the left-front corner (facing crystal) and turn to face the opposite corner. (See video.) Initiate screw attack (quick button presses) then ease forward and jump to pop through the roof. '''Video:''' [http://www.genericgamer.com/MP2/Wiki/FP_SJ.mp4 Secret World 35 entrance (SA)] (Outside link, AVC (h.264) encoded mp4) '''Note:''' Mr Potter uses this secret world entrance in his max% no-space-jump speedrun to to retrieve Sonic Boom. [http://www.youtube.com/view_play_list?p=88C19806665F2651 Max% noSJ] ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''[[Secret Worlds]]''' |- bgcolor=#f8f8ff |'''Feeding Pit SW''' |} 079ff48dc7bf7b08303bcde6217afba26d46fb91 5036 5025 2007-05-14T16:59:22Z Doninss 217 added link wikitext text/x-wiki '''Secret World 37''' '''Discovered by:''' Coco-kun '''Main Items Required:''' Space Jump (Light beam) '''Description:''' From atop the higher lift, shoot the crystal and immediately strafe or dash to the opposite side. (The dash is better if you feel comfortable with it.) Space jump from near the bottom of the sloped edge through the hole in ceiling. (Note the forward movement before the jump in the video.) '''Video:''' [http://www.ali1548.ukshells.co.uk/scu/almost_early_pbx.avi SW 35 entrance] (Outside link, XviD encoded avi) '''Video credit:''' DJGrenola (Demo video of ancient early Power Bomb sequence break.) '''Pic:''' [http://www.ali1548.ukshells.co.uk/scu/feeding_pit_sw_jump_point_real.jpg Jump from close this point.] If you don't quite make it to the edge before the blocks raises, you may still be able to get to it by carefully sliding around the protrusion in the corner. '''Video:''' [http://www.genericgamer.com/MP2/Wiki/slide2.avi slide around protrusion] (Outside link, XviD encoded avi) '''Alternate Method''' '''Discovered by:''' tjp7154 '''Main Items Required:''' Screw Attack (but not Space Jump) '''Description:''' From atop the higher lift, shoot the crystal and immediately move forward and left. (You don't need to move nearly as far as with the other method) Move toward the left-front corner (facing crystal) and turn to face the opposite corner. (See video.) Initiate screw attack (quick button presses) then ease forward and jump to pop through the roof. '''Video:''' [http://www.genericgamer.com/MP2/Wiki/FP_SJ.mp4 Secret World 35 entrance (SA)] (Outside link, AVC (h.264) encoded mp4) '''Note:''' Mr Potter uses this secret world entrance in his max% no-space-jump speedrun to to retrieve Sonic Boom. [http://www.youtube.com/view_play_list?p=88C19806665F2651 Max% noSJ] ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''[[Secret Worlds]]''' |- bgcolor=#f8f8ff |'''Feeding Pit SW''' |} d4deafbec0012fe2e94bdc5fa72d771010e2e662 5025 4889 2007-05-13T22:59:17Z Doninss 217 wikitext text/x-wiki '''Secret World 37''' '''Discovered by:''' Coco-kun '''Main Items Required:''' Space Jump (Light beam) '''Description:''' From atop the higher lift, shoot the crystal and immediately strafe or dash to the opposite side. (The dash is better if you feel comfortable with it.) Space jump from near the bottom of the sloped edge through the hole in ceiling. (Note the forward movement before the jump in the video.) '''Video:''' [http://www.ali1548.ukshells.co.uk/scu/almost_early_pbx.avi SW 35 entrance] (Outside link, XviD encoded avi) '''Video credit:''' DJGrenola (Demo video of ancient early Power Bomb sequence break.) '''Pic:''' [http://www.ali1548.ukshells.co.uk/scu/feeding_pit_sw_jump_point_real.jpg Jump from close this point.] If you don't quite make it to the edge before the blocks raises, you may still be able to get to it by carefully sliding around the protrusion in the corner. '''Video:''' [http://www.genericgamer.com/MP2/Wiki/slide2.avi slide around protrusion] (Outside link, XviD encoded avi) '''Alternate Method''' '''Discovered by:''' tjp7154 '''Main Items Required:''' Screw Attack (but not Space Jump) '''Description:''' From atop the higher lift, shoot the crystal and immediately move forward and left. (You don't need to move nearly as far as with the other method) Move toward the left-front corner (facing crystal) and turn to face the opposite corner. (See video.) Initiate screw attack (quick button presses) then ease forward and jump to pop through the roof. '''Video:''' [http://www.genericgamer.com/MP2/Wiki/FP_SJ.mp4 Secret World 35 entrance (SA)] (Outside link, AVC (h.264) encoded mp4) ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''[[Secret Worlds]]''' |- bgcolor=#f8f8ff |'''Feeding Pit SW''' |} 46f8a2ea965b87995c76602b08c87f5f4e9559b2 4889 4888 2007-04-10T02:51:21Z Doninss 217 wikitext text/x-wiki '''Secret World 37''' '''Discovered by:''' Coco-kun '''Main Items Required:''' Space Jump (Light beam) '''Description:''' From atop the higher lift, shoot the crystal and immediately strafe or dash to the opposite side. (The dash is better if you feel comfortable with it.) Space jump from near the bottom of the sloped edge through the hole in ceiling. (Note the forward movement before the jump in the video.) '''Video:''' [http://www.ali1548.ukshells.co.uk/scu/almost_early_pbx.avi SW 35 entrance] (Outside link, XviD encoded avi) '''Video credit:''' DJGrenola (Demo video of ancient early Power Bomb sequence break.) '''Pic:''' [http://www.ali1548.ukshells.co.uk/scu/feeding_pit_sw_jump_point_real.jpg Jump from close this point.] If you don't quite make it to the edge before the blocks raises, you may still be able to get to it by carefully sliding around the protrusion in the corner. '''Video:''' [http://www.genericgamer.com/MP2/Wiki/slide2.avi slide around protrusion] (Outside link, XviD encoded avi) '''Alternate Method''' '''Discovered by:''' tjp7154 '''Description:''' From atop the higher lift, shoot the crystal and immediately move forward and left. (You don't need to move nearly as far as with the other method) Move toward the left-front corner (facing crystal) and turn to face the opposite corner. (See video.) Initiate screw attack (quick button presses) then ease forward and jump to pop through the roof. '''Video:''' [http://www.genericgamer.com/MP2/Wiki/FP_SJ.mp4 Secret World 35 entrance (alt)] (Outside link, AVC (h.264) encoded mp4) ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''[[Secret Worlds]]''' |- bgcolor=#f8f8ff |'''Feeding Pit SW''' |} 3b3aeffd6f18540af8549a4c5e491f3f66cb5e60 4888 4866 2007-04-10T02:50:26Z Doninss 217 wikitext text/x-wiki '''Secret World 37''' '''Discovered by:''' Coco-kun '''Main Items Required:''' Space Jump (Light beam) '''Description:''' From atop the higher lift, shoot the crystal and immediately strafe or dash to the opposite side. (The dash is better if you feel comfortable with it.) Space jump from near the bottom of the sloped edge through the hole in ceiling. (Note the forward movement before the jump in the video.) '''Video:''' [http://www.ali1548.ukshells.co.uk/scu/almost_early_pbx.avi SW 35 entrance] (Outside link) '''Video credit:''' DJGrenola (Demo video of ancient early Power Bomb sequence break.) '''Pic:''' [http://www.ali1548.ukshells.co.uk/scu/feeding_pit_sw_jump_point_real.jpg Jump from close this point.] If you don't quite make it to the edge before the blocks raises, you may still be able to get to it by carefully sliding around the protrusion in the corner. '''Video:''' [http://www.genericgamer.com/MP2/Wiki/slide2.avi slide around protrusion] (Outside link, XviD encoded avi) '''Alternate Method''' '''Discovered by:''' tjp7154 '''Description:''' From atop the higher lift, shoot the crystal and immediately move forward and left. (You don't need to move nearly as far as with the other method) Move toward the left-front corner (facing crystal) and turn to face the opposite corner. (See video.) Initiate screw attack (quick button presses) then ease forward and jump to pop through the roof. '''Video:''' [http://www.genericgamer.com/MP2/Wiki/FP_SJ.mp4 Secret World 35 entrance (alt)] (Outside link, AVC (h.264) encoded mp4) ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''[[Secret Worlds]]''' |- bgcolor=#f8f8ff |'''Feeding Pit SW''' |} 05962c4bff958851b30339232dd1851078f6300c 4866 4733 2007-04-10T01:44:31Z Doninss 217 wikitext text/x-wiki '''Secret World 37''' '''Discovered by:''' Coco-kun '''Main Items Required:''' Space Jump (Light beam) '''Description:''' From atop the higher lift, shoot the crystal and immediately strafe or dash to the opposite side. (The dash is better if you feel comfortable with it.) Space jump from near the bottom of the sloped edge through the hole in ceiling. (Note the forward movement before the jump in the video.) '''Video:''' [http://www.ali1548.ukshells.co.uk/scu/almost_early_pbx.avi SW 35 entrance] (Outside link) '''Video credit:''' DJGrenola (Demo video of ancient early Power Bomb sequence break.) '''Pic:''' [http://www.ali1548.ukshells.co.uk/scu/feeding_pit_sw_jump_point_real.jpg Jump from close this point.] If you don't quite make it to the edge before the blocks raises, you may still be able to get to it by carefully sliding around the protrusion in the corner. '''Video:''' [http://www.genericgamer.com/MP2/Wiki/slide2.avi slide around protrusion] (Outside link) '''Note:''' These vids are an XviD encoded AVIs. '''Alternate Method''' '''Discovered by:''' tjp7154 '''Description:''' From atop the higher lift, shoot the crystal and immediately move forward and left. (You don't need to move nearly as far as with the other method) Move toward the left-front corner (facing crystal) and turn to face the opposite corner. (See video.) Initiate screw attack (quick button presses) then ease forward and jump to pop through the roof. '''Video:''' [http://www.genericgamer.com/MP2/Wiki/FP_SJ.mp4 Secret World 35 entrance (alt)] (Outside link) The video is an AVC (h.264) encoded mp4. QuickTime 7, VLC (recent build), Media Player Classic + ffdshow (recent build), etc required to play them. ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''[[Secret Worlds]]''' |- bgcolor=#f8f8ff |'''Feeding Pit SW''' |} 5c76b07186b232bf2ffe69b83eb2c2caef1f7af8 4733 4722 2007-03-27T01:58:17Z Doninss 217 Added method, speeling wikitext text/x-wiki '''Secret World 37''' '''Discovered by:''' Coco-kun '''Main Items Required:''' Space Jump (Light beam) '''Description:''' From atop the higher lift, shoot the crystal and immediately strafe or dash to the opposite side. (The dash is better if you feel comfortable with it.) Space jump from near the bottom of the sloped edge through the hole in ceiling. (Note the forward movement before the jump in the video.) '''Video:''' [http://www.ali1548.ukshells.co.uk/scu/almost_early_pbx.avi SW 35 entrance] (Outside link) '''Video credit:''' DJGrenola (Demo video of ancient early Power Bomb sequence break.) '''Pic:''' [http://www.ali1548.ukshells.co.uk/scu/feeding_pit_sw_jump_point_real.jpg Jump from close this point.] If you don't quite make it to the edge before the blocks raises, you may still be able to get to it by carefully sliding around the protrusion in the corner. '''Video:''' [http://www.genericgamer.com/MP2/Wiki/slide2.avi slide around protrusion] (Outside link) '''Note:''' These vids are an XviD encoded AVIs. '''Alternate Method''' '''Discovered by:''' tjp7154 '''Description:''' From atop the higher lift, shoot the crystal and immediately move forward and left. (You don't need to move nearly as far as with the other method) Move toward the left-front corner (facing crystal) and turn to face the opposite corner. (See video.) Initiate screw attack (quick button presses) then ease forward and jump to pop through the roof. '''Video:''' [http://www.genericgamer.com/MP2/Wiki/FP_SJ.mp4 Secret World 35 entrance (alt)] (Outside link) ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''[[Secret Worlds]]''' |- bgcolor=#f8f8ff |'''Feeding Pit SW''' |} 7af6f8224f212ad34f9b9a2917424d4b99b53796 4722 4719 2007-03-26T04:41:44Z Doninss 217 wikitext text/x-wiki '''Secret World 37''' '''Discovered by:''' Coco-kun '''Main Items Required:''' Space Jump (Light beam) '''Description:''' From atop the higher lift, shoot the crystal and immediately strafe or dash to the opposite side. (The dash is better if you feel comfortable with it.) Space jump from near the bottom of the sloped edge through the hole in ceiling. (Note the forward movement before the jump in the video.) '''Video:''' [http://www.ali1548.ukshells.co.uk/scu/almost_early_pbx.avi SW 35 entrance] (Outside link) '''Video credit:''' DJGrenola (Demo video of ancient early Power Bomb sequence break.) '''Pic:''' [http://www.ali1548.ukshells.co.uk/scu/feeding_pit_sw_jump_point_real.jpg Jump from close this point.] If you don't quite make it to the edge before the blocks raises, you may still be able to get to it by carefully sliding around the protrusion in the corner. '''Video:''' [http://www.genericgamer.com/MP2/Wiki/slide2.avi slide around protusion] (Outside link) '''Note:''' These vids are an XviD encoded AVIs. ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''[[Secret Worlds]]''' |- bgcolor=#f8f8ff |'''Feeding Pit SW''' |} 4db4f90276d70f82df499fa320dbdf12ce32a4a9 4719 2007-03-26T02:17:41Z Doninss 217 New page wikitext text/x-wiki '''Secret World 37''' '''Discovered by:''' Coco-kun '''Main Items Required:''' Space jump (Light beam) '''Description:''' From atop the higher lift, shoot the crystal and immediately strafe or dash to the opposite side. (The dash is better if you feel comfortable with it.) Space jump from near the bottom of the sloped edge through the hole in ceiling. (Note the forward movement before the jump in the video.) '''Video:''' [http://www.ali1548.ukshells.co.uk/scu/almost_early_pbx.avi SW 35 entrance] (Outside link) '''Video credit:''' DJGrenola (Demo video of ancient early Power Bomb sequence break.) '''Pic:''' [http://www.ali1548.ukshells.co.uk/scu/feeding_pit_sw_jump_point_real.jpg Jump from close this point.] If you don't quite make it to the edge before the blocks raises, you may still be able to get to it by carefully sliding around the protrusion in the corner. '''Video:''' [http://www.genericgamer.com/MP2/Wiki/slide2.avi slide around protusion] (Outside link) '''Note:''' These vids are an XviD encoded AVIs. ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''[[Secret Worlds]]''' |- bgcolor=#f8f8ff |'''Feeding Pit SW''' |} c0eed6a9b5d551817f65180aad62feef26d688a5 Floaty Jump 0 806 3200 841 2004-12-29T18:59:38Z GSGold 24 wikitext text/x-wiki Discovered By: Kip Floaty Jump is the result of a strange glitch Kip uncovered during a fight with Chykka Larva. Floaty Jump gives all your jump techniques a super "floaty" effect to them. It is almost like having an in game AR moonjump. You can jump for incredibly long or high distances. To give yourself "Floaty Jump" do the following: # When going to fight Chykka Larva in Dark Torvus Bog, before you free it's coccoon from the wall, stand in the dark water.<br> # If you are standing in the dark water when you break the final strand holding the coccoon to the wall, you will be granted Floaty Jump. There is a catch however: Floaty Jump will no longer work if you touch regular water, dark water, or take an elevator to other areas. So, it's usefulness is limited at the moment since you are restricted to Torvus and Dark Torvus Bog post Chykka, and you can not touch any water. It is summised at this point that the floaty jump is granted by triggering a cutscene that '''moves you''' when standing in dark water. Something about the repellent effect of dark water before you get the light suit gives you this super jump if you are moved by a scripted cutscene out of dark water. But, so far no other cutscenes, other than the one with Chykka Larva, have been found where you are able to stand in dark water before a cutscene plays. So the assumption of "how" this trick works is thin at best. To see an example of floaty jump in action, refer to [["Where's Chykka?"]] which demonstrates how you can make Chykka disappear by using floaty to leave the room during the boss fight. b2140e9e9eddd2b3f6ae3041fc7f5daedc912e19 841 833 2004-12-29T18:49:29Z GSGold 24 wikitext text/x-wiki Discovered By: Kip Floaty Jump is the result of a strange glitch Kip uncovered during a fight with Chykka Larva. Floaty Jump gives all your jump techniques a super "floaty" effect to them. It is almost like having an in game AR moonjump. You can jump for incredibly long or high distances. To give yourself "Floaty Jump" do the following: 1) When going to fight Chykka Larva in Dark Torvus Bog, before you free it's coccoon from the wall, stand in the dark water. 2) If you are standing in the dark water when you break the final strand holding the coccoon to the wall, you will be granted Floaty Jump. There is a catch however: - Floaty Jump will no longer work if you touch regular water, dark water, or take an elevator to other areas. So, it's usefulness is limited at the moment since you are restricted to Torvus and Dark Torvus Bog post Chykka, and you can not touch any water. It is summised at this point that the floaty jump is granted by triggering a cutscene that '''moves you''' when standing in dark water. Something about the repellent effect of dark water before you get the light suit gives you this super jump if you are moved by a scripted cutscene out of dark water. But, so far no other cutscenes, other than the one with Chykka Larva, have been found where you are able to stand in dark water before a cutscene plays. So the assumption of "how" this trick works is thin at best. To see an example of floaty jump in action, refer to [["Where's Chykka?"]] which demonstrates how you can make Chykka disappear by using floaty to leave the room during the boss fight. cebdbb2a0127fbbbad158b5c5704bc5c4055a6a8 833 829 2004-12-29T18:48:01Z GSGold 24 wikitext text/x-wiki Discovered By: Kip Floaty Jump is the result of a strange glitch Kip uncovered during a fight with Chykka Larva. Floaty Jump gives all your jump techniques a super "floaty" effect to them. It is almost like having an in game AR moonjump. You can jump for incredibly long or high distances. To give yourself "Floaty Jump" do the following: 1) When going to fight Chykka Larva in Dark Torvus Bog, before you free it's coccoon from the wall, stand in the dark water. 2) If you are standing in the dark water when you break the final strand holding the coccoon to the wall, you will be granted Floaty Jump. There is a catch however: - Floaty Jump will no longer work if you touch regular water, dark water, or take an elevator to other areas. So, it's usefulness is limited at the moment since you are restricted to Torvus and Dark Torvus Bog post Chykka, and you can not touch any water. It is summised at this point that the floaty jump is granted by triggering a cutscene that '''moves you''' when standing in dark water. Something about the repellent effect of dark water before you get the light suit gives you this super jump if you are moved by a scripted cutscene out of dark water. But, so far no other cutscenes, other than the one with Chykka Larva, have been found where you are able to stand in dark water before a cutscene plays. So the assumption of "how" this trick works is thin at best. To see an example of floaty jump in action, refer to [["Where's Chykka?"]] which demonstrates how you can make Chykka disapear by using floaty to leave the room during the boss fight. 3c521d6d662f6851149afd4aec0dc05cc5d3b21b 829 214 2004-12-01T02:19:52Z Solr Flare 5 wikitext text/x-wiki ''Discovered By: Kip'' Floaty Jump is the result of a strange glitch Kip uncovered during a fight with Chykka Larva. Floaty Jump gives all your jump techniques a super "floaty" effect to them. It is almost like having an in game AR moonjump. You can jump for incredibly long or high distances. To give yourself "Floaty Jump" do the following: 1) When going to fight Chykka Larva in Dark Torvus Bog, before you free it's coccoon from the wall, stand in the dark water. 2) If you are standing in the dark water when you break the final strand holding the coccoon to the wall, you will be granted Floaty Jump. There is a catch however: - Floaty Jump will no longer work if you touch regular water, dark water, or take an elevator to other areas. So, it's usefulness is limited at the moment since you are restricted to Torvus and Dark Torvus Bog post Chykka, and you can not touch any water. It is summised at this point that the floaty jump is granted by triggering a cutscene that '''moves you''' when standing in dark water. Something about the repellent effect of dark water before you get the light suit gives you this super jump if you are moved by a scripted cutscene out of dark water. But, so far no other cutscenes, other than the one with Chykka Larva, have been found where you are able to stand in dark water before a cutscene plays. So the assumption of "how" this trick works is thin at best. To see an example of floaty jump in action, refer to [["Where's Chykka?"]] which demonstrates how you can make Chykka disapear by using floaty to leave the room during the boss fight. 58bff41ab20d3b10583456502c221afa8647de1a 214 212 2004-12-01T02:15:55Z Solr Flare 5 wikitext text/x-wiki ''Discovered By: Kip'' Floaty Jump is the result of a strange glitch Kip uncovered during a fight with Chykka Larva. Floaty Jump gives all your jump techniques a super "floaty" effect to them. It is almost like having an in game AR moonjump. You can jump for incredibly long or high distances. To give yourself "Floaty Jump" do the following: 1) When going to fight Chykka Larva in Dark Torvus Bog, before you free it's coccoon from the wall, stand in the dark water. 2) If you are standing in the dark water when you break the final strand holding the coccoon to the wall, you will be granted Floaty Jump. There is a catch however: - Floaty Jump will no longer work if you touch regular water, dark water, or take an elevator to other areas. So, it's usefulness is limited at the moment since you are restricted to Torvus and Dark Torvus Bog post Chykka, and you can not touch any water. It is summised at this point that the floaty jump is granted by triggering a cutscene that '''moves you''' when standing in dark water. Something about the repellent effect of dark water before you get the light suit gives you this super jump if you are moved by a scripted cutscene out of dark water. But, so far no other cutscenes other than the one with Chykka Larva have been found, where you are able to stand in dark water and trigger a cutscene. So the assumption of "how" this trick works is thin at best. To see an example of floaty jump in action, refer to [["Where's Chykka?"]] which demonstrates how you can make Chykka disapear by using floaty to leave the room during the boss fight. 73e3cef25b5131eea600a54218ed64e43c612588 212 2004-12-01T02:14:41Z Solr Flare 5 wikitext text/x-wiki ''Discovered By: Kip'' Floaty Jump is the result of a strange glitch Kip uncovered during a fight with Chykka Larva. Floaty Jump gives all your jump techniques a super "floaty" effect to them. It is almost like having an in game AR moonjump. You can jump for incredibly long or high distances. To give yourself "Floaty Jump" do the following: 1) When going to fight Chykka Larva in Dark Torvus Bog, before you free it's coccoon from the wall, stand in the dark water. 2) If you are standing in the dark water when you break the final strand holding the coccoon to the wall, you will be granted Floaty Jump. There is a catch however: - Floaty Jump will no longer work if you touch regular water, dark water, or take an elevator to other areas. So, it's usefulness is limited at the moment since you are restricted to Torvus and Dark Torvus Bog post Chykka, and you can not touch any water. It is summised at this point that the floaty jump is granted by triggering a cutscene that '''moves you''' when standing in dark water. Something about the repellent effect of dark water before you get the light suit gives you this super jump if you are moved by a scripted cutscene out of dark water. But, so far no other cutscenes other than the one with Chykka Larva have been found, where you are able to stand in dark water and trigger a cutscene. So the assumption of "how" this trick works is thin at best. 6b291a8e46c3c2ca2ac4b9be0eb42123d7aa28f1 Forgotten Bridge SW 0 1206 5201 5076 2007-05-19T22:09:21Z Doninss 217 wikitext text/x-wiki '''Secret World 60''' '''Discovered by:''' bartendorsparky '''Description:''' Use a [[BSJ]] near the spinner, then turn and screw attack into the large pipe, to bounce up and out through the hole in the ceiling. The bsj is not the garden variety type. It uses a different method of camera obstruction. (See the video.) You'll need good height off the bsj and the bounce to make it out. It's also tight in here, and the timing required is close. This is one of the harder secret wolds to enter. '''Video:''' [http://www.genericgamer.com/sparky/sw%2060%20-%20forgotten%20bridge.mp4 SW 60 entrance] (Outside link, AVC (h.264) encoded mp4) '''Video credit:''' bartendorsparky '''Alternate Method (Float)''' '''Main Items Required:''' Space Jump '''Description:''' See [[Dark Forgotten Bridge SW]]. Room geometry is similar. '''Video:''' See [[Dark Forgotten Bridge SW]]. '''Alternate Method (FJ)''' '''Main Items Required:''' Space Jump ([[Floaty Jump]] glitch is required.) '''Description:''' Use Floaty Jump to get onto the fence near the door to Plaza Access. From here you can jump up to the skywalk. '''Video:''' See [[Great Bridge early PBX]] ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''[[Secret Worlds]]''' |- bgcolor=#f8f8ff |'''Forgotten Bridge SW''' |} bab2c0d4fb4409afdef34150212e40e0a6925374 5076 5075 2007-05-14T19:03:56Z Doninss 217 wikitext text/x-wiki '''Secret World 60''' '''Discovered by:''' bartendorsparky '''Description:''' Use a [[BSJ]] near the spinner, then turn and screw attack into the large pipe, to bounce up and out through the hole in the ceiling. The bsj is not the garden variety type. It uses a different method of camera obstruction. (See the video.) You'll need good height off the bsj and the bounce to make it out. It's also tight in here, and the timing required is close. This is one of the harder secret wolds to enter. '''Video:''' [http://www.genericgamer.com/sparky/sw%2060%20-%20forgotten%20bridge.mp4 SW 60 entrance] (Outside link, AVC (h.264) encoded mp4) '''Video credit:''' bartendorsparky '''Alternate Method (Float)''' '''Main Items Required:''' Space Jump '''Description:''' See [[Dark Forgotten Bridge SW]]. Room geometry is similar. '''Video:''' See [[Dark Forgotten Bridge SW]]. '''Alternate Method (FJ)''' '''Main Items Required:''' Space Jump ([[Floaty Jump]] glitch is required.) '''Description:''' Use Floaty Jump to get onto the fence near the door to Plaza Access. From here you can jump up to the skywalk. '''Video:''' See [[Great Bridge early PBX]] ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''[[Secret Worlds]]''' |- bgcolor=#f8f8ff |'''Forgotten Bridge SW''' |} 61fbb2ec03a81ccc13d31bb9ff257f51cfdec9cb 5075 4908 2007-05-14T19:03:17Z Doninss 217 wikitext text/x-wiki '''Secret World 60''' '''Discovered by:''' bartendorsparky '''Description:''' Use a [[BSJ]] near the spinner, then turn and screw attack into the large pipe, to bounce up and out through the hole in the ceiling. The bsj is not the garden variety type. It uses a different method of camera obstruction. (See the video.) You'll need good height off the bsj and the bounce to make it out. It's also tight in here, and the timing required is close. This is one of the harder secret wolds to enter. '''Video:''' [http://www.genericgamer.com/sparky/sw%2060%20-%20forgotten%20bridge.mp4 SW 60 entrance] (Outside link, AVC (h.264) encoded mp4) '''Video credit:''' bartendorsparky '''Alternate Method (Float)''' '''Main Items Required:''' See [[Dark Forgotten Bridge SW]]. Room geometry is similar. '''Description:''' See [[Dark Forgotten Bridge SW]]. Room geometry is similar. '''Video:''' See [[Dark Forgotten Bridge SW]]. '''Alternate Method (FJ)''' '''Main Items Required:''' Space Jump ([[Floaty Jump]] glitch is required.) '''Description:''' Use Floaty Jump to get onto the fence near the door to Plaza Access. From here you can jump up to the skywalk. '''Video:''' See [[Great Bridge early PBX]] ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''[[Secret Worlds]]''' |- bgcolor=#f8f8ff |'''Forgotten Bridge SW''' |} b5489a7bb71da9ec73c3f814f12ba7aef5498df4 4908 4792 2007-04-10T05:10:34Z Doninss 217 wikitext text/x-wiki '''Secret World 60''' '''Discovered by:''' bartendorsparky '''Description:''' Use a [[BSJ]] near the spinner, then turn and screw attack into the large pipe, to bounce up and out through the hole in the ceiling. The bsj is not the garden variety type. It uses a different method of camera obstruction. (See the video.) You'll need good height off the bsj and the bounce to make it out. It's also tight in here, and the timing required is close. This is one of the harder secret wolds to enter. Note: This method will also work in Dark Forgotten Bridge (the room geometry is very similar). '''Video:''' [http://www.genericgamer.com/sparky/sw%2060%20-%20forgotten%20bridge.mp4 SW 60 entrance] (Outside link, AVC (h.264) encoded mp4) <BR>'''Video credit:''' bartendorsparky '''Alternate Method (FJ)''' '''Main Items Required:''' Space Jump ([[Floaty Jump]] glitch is required.) '''Description:''' Use Floaty Jump to get onto the fence near the door to Plaza Access. From here you can jump up to the skywalk. Note: This method will also work in Dark Forgotten Bridge (the room geometry is very similar). '''Video:''' See [[Great Bridge early PBX]] ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''[[Secret Worlds]]''' |- bgcolor=#f8f8ff |'''Forgotten Bridge SW''' |} 8c180fe7b6f97079708eab8a977608f773c7e803 4792 4791 2007-04-02T22:57:51Z Doninss 217 wikitext text/x-wiki '''Secret World 60''' '''Discovered by:''' bartendorsparky '''Description:''' Use a [[BSJ]] near the spinner, then turn and screw attack into the large pipe, to bounce up and out through the hole in the ceiling. The bsj is not the garden variety type. It uses a different method of camera obstruction. (See the video.) You'll need good height off the bsj and the bounce to make it out. It's also tight in here, and the timing required is close. This is one of the harder secret wolds to enter. Note: This method will also work in Dark Forgotten Bridge (the room geometry is very similar). '''Video:''' [http://www.genericgamer.com/sparky/sw%2060%20-%20forgotten%20bridge.mp4 SW 60 entrance] (Outside link) '''Video credit:''' bartendorsparky '''Alternate Method''' '''Main Items Required:''' Space Jump ([[Floaty Jump]] glitch is required.) '''Description:''' Use Floaty Jump to get onto the fence near the door to Plaza Access. From here you can jump up to the skywalk. Note: This method will also work in Dark Forgotten Bridge (the room geometry is very similar). '''Video:''' [http://www.genericgamer.com/MP2/Wiki/ForgottenBridgeSWentrance_FJ.mp4 SW 60 entrance (alt)] (Outside link) '''Note:''' These videos are AVC (h.264) encoded mp4s. QuickTime 7, VLC (recent build), Media Player Classic + ffdshow (recent build), etc required to play them. ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''[[Secret Worlds]]''' |- bgcolor=#f8f8ff |'''Forgotten Bridge SW''' |} eca6d4adb3ab841959f084d0802ca98627f34a99 4791 4669 2007-04-02T22:54:47Z Doninss 217 add original method wikitext text/x-wiki '''Secret World 60''' '''Discovered by:''' bartendorsparky '''Description:''' Use a [[BSJ]] near the spinner, then turn and screw attack into the large pipe, to bounce up through the hole in the ceiling. The bsj is not the garden variety type. It uses a different method of camera obstruction. (See the video.) You'll need good height off the bsj and bounce to make it out. It's also tight in here, and the timing required is close. Note: This method will also work in Dark Forgotten Bridge (the room geometry is very similar). '''Video:''' [http://www.genericgamer.com/sparky/sw%2060%20-%20forgotten%20bridge.mp4 SW 60 entrance] (Outside link) '''Video credit:''' bartendorsparky '''Alternate Method''' '''Main Items Required:''' Space Jump ([[Floaty Jump]] glitch is required.) '''Description:''' Use Floaty Jump to get onto the fence near the door to Plaza Access. From here you can jump up to the skywalk. Note: This method will also work in Dark Forgotten Bridge (the room geometry is very similar). '''Video:''' [http://www.genericgamer.com/MP2/Wiki/ForgottenBridgeSWentrance_FJ.mp4 SW 60 entrance (alt)] (Outside link) '''Note:''' These videos are AVC (h.264) encoded mp4s. QuickTime 7, VLC (recent build), Media Player Classic + ffdshow (recent build), etc required to play them. ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''[[Secret Worlds]]''' |- bgcolor=#f8f8ff |'''Forgotten Bridge SW''' |} 1c5ce1bfac5a1bdab0c5293c8aa9cb57eed14376 4669 3571 2007-03-22T19:36:05Z Doninss 217 wikitext text/x-wiki '''Secret World 60''' '''Note:''' This is an alternate method. '''Main Items Required:''' Space Jump ([[Floaty Jump]] glitch is required.) '''Description:''' Use Floaty Jump to get onto the fence near the door to Plaza Access. From here you can jump up to the skywalk. Note: This method will also work in Dark Forgotten Bridge. '''Video:''' [http://www.genericgamer.com/MP2/Wiki/ForgottenBridgeSWentrance_FJ.mp4 SW 60 entrance (alt)] (Outside link) '''Note:''' This vid is an AVC (h.264) encoded mp4. QuickTime 7, VLC (recent build), Media Player Classic + ffdshow (recent build), etc required to play them. ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''[[Secret Worlds]]''' |- bgcolor=#f8f8ff |'''Forgotten Bridge SW''' |} 1f4848fe6c09d18a40773d40e8a054ed7652349e 3571 2006-04-16T00:20:33Z Doninss 217 new page wikitext text/x-wiki <center><H2>Secret World 60</H2></center> '''Note:''' This is an alternate method. '''Main Items Required:''' Space Jump ([[Floaty Jump]] glitch is required.) '''Description:''' Use Floaty Jump to get onto the fence near the door to Plaza Access. From here you can jump up to the skywalk. Note: This method will also work in Dark Forgotten Bridge. *Video: [http://www.genericgamer.com/MP2/Wiki/ForgottenBridgeSWentrance_FJ.mp4 SW 60 entrance (alt)] (Outside link) <ul>'''Note:''' This vid is an AVC (h.264) encoded mp4. QuickTime 7, VLC (recent build), Media Player Classic + ffdshow (recent build), etc required to play them.</ul> {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''[[Secret Worlds]]''' |- bgcolor=#f8f8ff |'''Forgotten Bridge SW''' |} e6359eba4dedf727624d3b04b4b8a8a190c7975d Freeze a Flying Ing Cache 0 2074 5272 5271 2008-03-31T04:36:04Z Doninss 217 wikitext text/x-wiki '''Discovered by:''' Mr Potter '''Main Items Required:''' Screw Attack '''Description:''' Use a single power beam shot to expose a cache. Hit the cache with a glancing screw attack to freeze it. The easiest and most reliable method seems to be to initiate a fizzled (single button press) screw attack after having jumped up against the cache. '''Note:''' The Ing Cache will disappear (but still be targetable). Cycling to Dark Visor and back will expose the cache again. '''Video:''' [http://www.genericgamer.com/MP2/Wiki/FIC_freeze.mp4 FIC freeze] (Outside link, AVC (h.264) encoded mp4) The glitch can be used to enter at least one secret world. [[Battleground_SW]] ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''Freeze a Flying Ing Cache''' |} d97dc9370aa7c6aa569a2d4d4ef4e2e5667ee7e4 5271 5225 2008-03-31T04:35:43Z Doninss 217 added link to SW 108 wikitext text/x-wiki '''Discovered by:''' Mr Potter '''Main Items Required:''' Screw Attack '''Description:''' Use a single power beam shot to expose a cache. Hit the cache with a glancing screw attack to freeze it. The easiest and most reliable method seems to be to initiate a fizzled (single button press) screw attack after having jumped up against the cache. '''Note:''' The Ing Cache will disappear (but still be targetable). Cycling to Dark Visor and back will expose the cache again. '''Video:''' [http://www.genericgamer.com/MP2/Wiki/FIC_freeze.mp4 FIC freeze] (Outside link, AVC (h.264) encoded mp4) The glitch can be used to enter at least one secret world. [[Battleground_SW]] ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''Freeze a Flying Ing Cache''' |} 1710e690f8dc4a0113679127a2efad9a2b67fdd2 5225 5224 2007-05-22T03:18:43Z Doninss 217 added to description wikitext text/x-wiki '''Discovered by:''' Mr Potter '''Main Items Required:''' Screw Attack '''Description:''' Use a single power beam shot to expose a cache. Hit the cache with a glancing screw attack to freeze it. The easiest and most reliable method seems to be to initiate a fizzled (single button press) screw attack after having jumped up against the cache. '''Note:''' The Ing Cache will disappear (but still be targetable). Cycling to Dark Visor and back will expose the cache again. '''Video:''' [http://www.genericgamer.com/MP2/Wiki/FIC_freeze.mp4 FIC freeze] (Outside link, AVC (h.264) encoded mp4) ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''Freeze a Flying Ing Cache''' |} 86123de6595a0d4c599a10a898c30c9650a66c2c 5224 2007-05-22T03:13:04Z Doninss 217 new page wikitext text/x-wiki '''Discovered by:''' Mr Potter '''Main Items Required:''' Screw Attack '''Description:''' Use a single power beam shot to expose a cache. Hit the cache with a glancing screw attack to freeze it. The easiest and most reliable method seems to be to initiate a fizzled (single button press) screw attack after having jumped up against the cache. '''Video:''' [http://www.genericgamer.com/MP2/Wiki/FIC_freeze.mp4 FIC freeze] (Outside link, AVC (h.264) encoded mp4) ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''Freeze a Flying Ing Cache''' |} 31194495f7d38515333bc59333ee926085e634ba Fun Stuff to do 0 1007 3435 2358 2006-04-23T21:32:21Z SheeEttin 242 Re-formatted and adeed Turret Warfare wikitext text/x-wiki Some ideas for miltiplayer battles. *Boost Ball Battles :All players morph and boost into each other. Last one surviving wins. *Grapple Gladiators :All players attach to the same grapple point, and fire the Power Beam like crazy. Last one grappling wins ::Shooting Gallery variation: Have one player man the turret, the rest swing from the grapple point directly in front of it. Give the Turret a limited number of shots. All players on Grapple point win. If none are attached, then the turret person wins. *Cannon Chaos :Go to Sidehopper Station (two players) and each get into the Kinetic Orb Cannons at different times. See how long you can go without dying. *Powerbomb Perfection :In this Fun Thing To Do, simply have another player detonate a Power Bomb (or do it yourself), and try to escape, while sustaining the most damage. Player with lowest health and least number of deaths wins. *Dark Water Disaster :Go to Shooting Gallery, or any other stage with a substance that damages you, and hop into it. Player with least health and deaths wins. Essentially the above except with acidic stuff instead of powerbombs. *Boost Ball Races :Choose a starting point and a finishing point. See ya at the finish line! *Grapple Gladiators II :In Shooting Gallery, have someone go to the end grapples (over the orb cannons), and shoot at each other or defend by swinging side to side. *Morph Ball Races :Instead of a sprint, pick a starting point and a route, and go around the stage multiple times. (If anyone gets killed, just keep going from where you spawn and keep your current number of laps.) *Turret Target Practice :Hit people with the turret only by aiming through small gaps or by aiming as close as possible to corners. *Turret Warfare :Put one person in the turret, and the others anywhere. The opponents come at the person in the turret, and try to kill them. The person that kills the one in the turret gets in, and everyone else goes to the starting places. Continue until game ends. ec221030585ff2f09cb1d5100f87d2920a574ba1 2358 2231 2005-12-31T23:44:51Z SheeEttin 242 Minor edits, added my fun things wikitext text/x-wiki ''Page created by [[User:Edward Tohr|Edward Tohr]], Baby Sheegoth's Fun Things contributed by Baby Sheegoth, and SheeEttin's are obviously SheeEttin's. Some fun stuff to do in multiplayer... ---- ===Edward Tohr's Fun Things=== *Boost Ball Battles. (All players morph and boost into each other. Last one surviving wins.) *Grapple Gladiators. (Yes, I know the name sucks. Anyway, all players attach to the same grapple point, and fire the Power Beam like crazy. Last one grappling wins. ''Shooting Gallery variation: Have one player "wo"man the turret, the rest swing from the grapple point directly in front of it. Give the Turret a limited number of shots. All players on Grapple point win. If none are attached, then the turret person wins.'') *Cannon Chaos. (If you can't tell, I try to make all the names alliterate. Anyway, go to Sidehopper Station, with two people, and each get into the Kinetic Orb Cannons at different times. See how long you can go without dying.) *Powerbomb Perfection. (Is it just me, or do these names get worse as I go? Anyway, in this Fun Thing to do, simply have another player detonate a Power Bomb (or do it yourself), and try to escape, while sustaining the most damage. Player with lowest health and least number of deaths wins.) *Dark Water Disaster. (Hey, this name sounds almost halfway decent! Anyway, go to Shooting Gallery, or any other stage with a substance that damages you, and hop into it. Player with least health and deaths wins. Basically the above except with acidic stuff instead of powerbombs.) ===Baby Sheegoth's Fun Things=== *Boost Ball Races. Choose a starting point and a finishing point, See ya at the finish line!!!!! *Sorta like Grapple Gladiators, in SHOOTING GALLERY have some one go to the end grapples, you know over the orb cannons, and shoot at each other or defend by swinging side to side. ===SheeEttin's Fun Things=== *Morph Ball Races. Instead of a sprint, pick a starting point, a path, and go around the stage multiple times. If anyone gets killed, just keep going from where you spawn and keep your current number of laps. *Turret Target Practice. Hit people only by aiming through small gaps or by aiming as close as possible to corners. 3f4f9c949df45d11a17604d1e317c6599c147be2 2231 2226 2005-12-15T01:47:43Z Edward Tohr 169 Fixed a typo. wikitext text/x-wiki == Fun Multiplayer Stuff == ''Page created by [[User:Edward Tohr|Edward Tohr]], Baby Sheegoth's Fun Things contributed by Baby Sheegoth'' ---- ===Some fun stuff to do in multiplayer...=== ====Edward Tohr's Fun Things==== <li>Boost Ball Battles. (All players morph and boost into each other. Last one surviving wins.)</li> <li> Grapple Gladiators. (Yes, I know the name sucks. Anyway, all players attach to the same grapple point, and fire the Power Beam like crazy. Last one grappling wins. ''Shooting Gallery variation: Have one player "wo"man the turret, the rest swing from the grapple point directly in front of it. Give the Turret a limited number of shots. All players on Grapple point win. If none are attached, then the turret person wins.'')</li> <li>Cannon Chaos. (If you can't tell, I try to make all the names alleriterate. Anyway, go to Sidehopper Station, with two people, and each get into the Kinetic Orb Cannons at different times. See how long you can go without dying.)</li> <li>Powerbomb Perfection. (Is it just me, or do these names get worse as I go? Anyway, in this Fun Thing to do, simply have another player detonate a Powerbomb(or do it yourself), and try to escape, while sustaining the most damage. Player with lowest health and least number of deaths wins.) <li>Dark Water Disaster. (Hey, this name sounds almost halfway decent! Anyway, go to Shooting Gallery, or any other stage with a substance that damages you, and hop into it. Player with least health and deaths wins. Basically the above except with acidic stuff instead of powerbombs.) ====Baby Sheegoth's Fun Things==== <li>Boost Ball Races. Choose a starting point and a finishing point, See ya at the finish line!!!!!</li> <li>Sorta like Grapple Gladiators, in SHOOTING GALLERY have some one go to the end grapples, you know over the orb cannons, and shoot at each other or defend by swinging side to side.</li> bc740cbfa198c8aac84b01b02476d5a22522630e 2226 2225 2005-12-15T01:39:05Z Edward Tohr 169 Slight reformat wikitext text/x-wiki == Fun Multiplayer Stuff == ''Page created by [[User:Edward Tohr|Edward Tohr]], Baby Sheegoth's Fun Things contributed by Baby Sheegoth'' ---- ===Some fun stuff to do in multiplayer...=== ====Edward Tohr's Fun Things==== <li>Boost Ball Battles. (All players morph and boost into each other. Last one surviving wins.)</li> <li> Grapple Gladiators. (Yes, I know the name sucks. Anyway, all players attach to the same grapple point, and fire the Power Beam like crazy. Last one grappling wins. ''Shooting Gallery variation: Have one player "wo"man the turret, the rest swing from the grapple point directly in front of it. Give the Turret a limited number of shots. All players on Grapple point win. If none are attached, then the turret person wins.'')</li> <li>Cannon Chaos. (If you can't tell, I try to make all the names alleriterate. Anyway, go to Sidehopper Station, with two people, and each get into the Kinetic Orb Cannons at different times. See how long you can go without dying.)</li> <li>Powerbomb Perfection. (Is it just me, or do these names get worse as I go? Anyway, in this Fun Thing to do, simply have another player detonate a Powerbomb(or do it yourself), and try to escape, while sustaining the most damage. Player with lowest health and least number of deaths wins.) <li>Dark Water Disaster. (Hey, this nake sounds almost halfway decent! Anyway, go to Shooting Gallery, or any other stage with a substance that damages you, and hop into it. Player with least health and deaths wins. Basically the above except with acidic stuff instead of powerbombs.) ====Baby Sheegoth's Fun Things==== <li>Boost Ball Races. Choose a starting point and a finishing point, See ya at the finish line!!!!! Sorta like Grapple Gladiators, in SHOOTING GALLERY have some one go to the end grapples, you know over the orb cannons, and shoot at each other or defend by swinging side to side. 2f6591c6ca22be7f1cf62c075b4d81bd4ab8957b 2225 2212 2005-09-17T02:30:36Z Edward Tohr 169 A very, very slight grammatical edit. (I added an 's' to Baby Sheegoth's Fun ThingS) wikitext text/x-wiki == Fun Multiplayer Stuff == ''Created by Edward Tohr, Boost Ball Races made by: Baby Sheegoth'' ---- ===Some fun stuff to do in multiplayer...=== ====Edward Tohr's Fun Things==== <li>Boost Ball Battles. (All players morph and boost into each other. Last one surviving wins.)</li> <li> Grapple Gladiators. (Yes, I know the name sucks. Anyway, all players attach to the same grapple point, and fire the Power Beam like crazy. Last one grappling wins. ''Shooting Gallery variation: Have one player "wo"man the turret, the rest swing from the grapple point directly in front of it. Give the Turret a limited number of shots. All players on Grapple point win. If none are attached, then the turret person wins.'')</li> <li>Cannon Chaos. (If you can't tell, I try to make all the names alleriterate. Anyway, go to Sidehopper Station, with two people, and each get into the Kinetic Orb Cannons at different times. See how long you can go without dying.)</li> <li>Powerbomb Perfection. (Is it just me, or do these names get worse as I go? Anyway, in this Fun Thing to do, simply have another player detonate a Powerbomb(or do it yourself), and try to escape, while sustaining the most damage. Player with lowest health and least number of deaths wins.) <li>Dark Water Disaster. (Hey, this nake sounds almost halfway decent! Anyway, go to Shooting Gallery, or any other stage with a substance that damages you, and hop into it. Player with least health and deaths wins. Basically the above except with acidic stuff instead of powerbombs.) ====Baby Sheegoth's Fun Things==== <li>Boost Ball Races. Choose a starting point and a finishing point, See ya at the finish line!!!!! Sorta like Grapple Gladiators, in SHOOTING GALLERY have some one go to the end grapples, you know over the orb cannons, and shoot at each other or defend by swinging side to side. 2668e9981d38c6d9d08548f722a5c94206d44796 2212 2211 2005-09-11T14:02:38Z Baby Sheegoth 79 wikitext text/x-wiki == Fun Multiplayer Stuff == ''Created by Edward Tohr, Boost Ball Races made by: Baby Sheegoth'' ---- ===Some fun stuff to do in multiplayer...=== ====Edward Tohr's Fun Things==== <li>Boost Ball Battles. (All players morph and boost into each other. Last one surviving wins.)</li> <li> Grapple Gladiators. (Yes, I know the name sucks. Anyway, all players attach to the same grapple point, and fire the Power Beam like crazy. Last one grappling wins. ''Shooting Gallery variation: Have one player "wo"man the turret, the rest swing from the grapple point directly in front of it. Give the Turret a limited number of shots. All players on Grapple point win. If none are attached, then the turret person wins.'')</li> <li>Cannon Chaos. (If you can't tell, I try to make all the names alleriterate. Anyway, go to Sidehopper Station, with two people, and each get into the Kinetic Orb Cannons at different times. See how long you can go without dying.)</li> <li>Powerbomb Perfection. (Is it just me, or do these names get worse as I go? Anyway, in this Fun Thing to do, simply have another player detonate a Powerbomb(or do it yourself), and try to escape, while sustaining the most damage. Player with lowest health and least number of deaths wins.) <li>Dark Water Disaster. (Hey, this nake sounds almost halfway decent! Anyway, go to Shooting Gallery, or any other stage with a substance that damages you, and hop into it. Player with least health and deaths wins. Basically the above except with acidic stuff instead of powerbombs.) ====Baby Sheegoth's Fun Thing==== <li>Boost Ball Races. Choose a starting point and a finishing point, See ya at the finish line!!!!! Sorta like Grapple Gladiators, in SHOOTING GALLERY have some one go to the end grapples, you know over the orb cannons, and shoot at each other or defend by swinging side to side. 7a9fc94dd92d2fd4a3d5ddbf7197a4df863710bd 2211 2198 2005-08-03T22:22:59Z Edward Tohr 169 Oops! Fixed a typo wikitext text/x-wiki == Fun Multiplayer Stuff == ''Created by Edward Tohr, Boost Ball Races made by: Baby Sheegoth'' ---- ===Some fun stuff to do in multiplayer...=== ====Edward Tohr's Fun Things==== <li>Boost Ball Battles. (All players morph and boost into each other. Last one surviving wins.)</li> <li> Grapple Gladiators. (Yes, I know the name sucks. Anyway, all players attach to the same grapple point, and fire the Power Beam like crazy. Last one grappling wins. ''Shooting Gallery variation: Have one player "wo"man the turret, the rest swing from the grapple point directly in front of it. Give the Turret a limited number of shots. All players on Grapple point win. If none are attached, then the turret person wins.'')</li> <li>Cannon Chaos. (If you can't tell, I try to make all the names alleriterate. Anyway, go to Sidehopper Station, with two people, and each get into the Kinetic Orb Cannons at different times. See how long you can go without dying.)</li> <li>Powerbomb Perfection. (Is it just me, or do these names get worse as I go? Anyway, in this Fun Thing to do, simply have another player detonate a Powerbomb(or do it yourself), and try to escape, while sustaining the most damage. Player with lowest health and least number of deaths wins.) <li>Dark Water Disaster. (Hey, this nake sounds almost halfway decent! Anyway, go to Shooting Gallery, or any other stage with a substance that damages you, and hop into it. Player with least health and deaths wins. Basically the above except with acidic stuff instead of powerbombs.) ====Baby Sheegoth's Fun Thing==== <li>Boost Ball Races. Choose a starting point and a finishing point, See ya at the finish line!!!!! 03b91a771e5987fad733a582603974dd51cee737 2198 2197 2005-08-03T22:20:56Z Edward Tohr 169 Another Fun Thing, and a major reformat wikitext text/x-wiki == Fun Multiplayer Stuff == ''Created by Edward Tohr, Boost Ball Races made by: Baby Sheegoth'' ---- ===Some fun stuff to do in multiplayer...=== ====Edward Tohr's Fun Things==== <li>Boost Ball Battles. (All players morph and boost into each other. Last one surviving wins.)</li> <li> Grapple Gladiators. (Yes, I know the name sucks. Anyway, all players attach to the same grapple point, and fire the Power Beam like crazy. Last one grappling wins. ''Shooting Gallery variation: Have one player "wo"man the turret, the rest swing from the grapple point directly in front of it. Give the Turret a limited number of shots. All players on Grapple point win. If none are attached, then the turret person wins.'')</li> <li>Cannon Chaos. (If you can't tell, I try to make all the names alleriterate. Anyway, go to Sidehopper Station, with two people, and each get into the Kinetic Orb Cannons at different times. See how long you can go without dying.)</li> <li>Powerbomb Perfection. (Is it just me, or do these names get worse as I go? Anyway, in this Fun Thing to do, simply have another player detonate a Powerbomb(or do it yourself), and try to escape, while sustaining the most damage. Player with lowest health and least number of deaths wins.) <li>Dark Water Disaster. (Hey, this nake sounds almost halfway decent! Anyway, go to Shooting Gallery, or any other stage with a substance that damages you, and hop it. Player with least health and deaths wins. Basically the above except with acidic stuff instead of powerbombs.) ====Baby Sheegoth's Fun Thing==== <li>Boost Ball Races. Choose a starting point and a finishing point, See ya at the finish line!!!!! 05dbd8c50c866356831fd28f976ae9f3a876648b 2197 1940 2005-05-04T19:59:04Z Edward Tohr 169 New Fun Thing! W007N355! wikitext text/x-wiki == Fun Multiplayer Stuff == ''Created by Edward Tohr, Boost Ball Races made by: Baby Sheegoth'' Some fun stuff to do in multiplayer... <li>Boost Ball Battles. (All players morph and boost into each other. Last one surviving wins.)</li> <li> Grapple Gladiators. (Yes, I know the name sucks. Anyway, all players attach to the same grapple point, and fire the Power Beam like crazy. Last one grappling wins. ''Shooting Gallery variation: Have one player "wo"man the turret, the rest swing from the grapple point directly in front of it. Give the Turret a limited number of shots. All players on Grapple point win. If none are attached, then the turret person wins.'')</li> <li>Cannon Chaos. (If you can't tell, I try to make all the names alleriterate. Anyway, go to Sidehopper Station, with two people, and each get into the Kinetic Orb Cannons at different times. See how long you can go without dying.)</li> <li>Powerbomb Perfection. (Is it just me, or do these names get worse as I go? Anyway, in this Fun Thing to do, simply have another player detonate a Powerbomb(or do it yourself), and try to escape, while sustaining the most damage. Player with lowest health and least number of deaths wins.) <li>Boost Ball Races. Choose a starting point and a finishing point, See ya at the finish line!!!!! ef940b6e0870ca3e5f0a64ed5f3d0323f2deba78 1940 1660 2005-04-11T20:10:54Z Edward Tohr 169 Added new Fun Thing to Do! wikitext text/x-wiki == Fun Multiplayer Stuff == ''Created by Edward Tohr, Boost Ball Races made by: Baby Sheegoth'' Some fun stuff to do in multiplayer... <li>Boost Ball Battles. (All players morph and boost into each other. Last one surviving wins.)</li> <li> Grapple Gladiators. (Yes, I know the name sucks. Anyway, all players attach to the same grapple point, and fire the Power Beam like crazy. Last one grappling wins. ''Shooting Gallery variation: Have one player "wo"man the turret, the rest swing from the grapple point directly in front of it. Give the Turret a limited number of shots. All players on Grapple point win. If none are attached, then the turret person wins.'')</li> <li>Cannon Chaos. (If you can't tell, I try to make all the names alleriterate. Anyway, go to Sidehopper Station, with two people, and each get into the Kinetic Orb Cannons at different times. See how long you can go without dying.) <li>Boost Ball Races. Choose a starting point and a finishing point, See ya at the finish line!!!!! 231495e3554987c37f3a4e4d85d5a65b27a7edfc 1660 1485 2005-03-12T07:05:08Z Edward Tohr 169 Fixed grammar, added a variation to a trick wikitext text/x-wiki == Fun Multiplayer Stuff == ''Created by Edward Tohr, Boost Ball Races made by: Baby Sheegoth'' Some fun stuff to do in multiplayer... <li>Boost Ball Battles. (All players morph and boost into each other. Last one surviving wins.)</li> <li> Grapple Gladiators. (Yes, I know the name sucks. Anyway, all players attach to the same grapple point, and fire the Power Beam like crazy. Last one grappling wins. ''Shooting Gallery variation: Have one player "wo"man the turret, the rest swing from the grapple point directly in front of it. Give the Turret a limited number of shots. All players on Grapple point win. If none are attached, then the turret person wins.'')</li> <li>Boost Ball Races. Choose a starting point and a finishing point, See ya at the finish line!!!!! 941c28883a05f2c4782d1b4e0e6cd341d9821a95 1485 1350 2005-02-21T00:06:40Z Baby Sheegoth 79 wikitext text/x-wiki == Fun Multiplayer Stuff == ''Created by Edward Tohr, Boost Ball Races made by: Baby Sheegoth'' Some fun stuff to do in multiplayer... <li>Boost Ball Battles. (All players morph and boost into each other. Last one surviving wins.)</li> <li> Grapple Gladiators. (Yes, I know the name sucks. Anyway, all players attach to the same grapple point, and fire the Power Beam like crazy. Last one grappling wins</li> <li>Boost Ball Races. Choose a starting point and a finishing point, See ya at the finish line!!!!! 6c17d7481d63ddbedcd0f7fe1ac22569d07c278d 1350 2005-02-15T22:48:12Z Edward Tohr 169 Page created wikitext text/x-wiki == Fun Multiplayer Stuff == ''Created by Edward Tohr'' Some fun stuff to do in multiplayer... <li>Boost Ball Battles. (All players morph and boost into each other. Last one surviving wins.)</li> <li> Grapple Gladiators. (Yes, I know the name sucks. Anyway, all players attach to the same grapple point, and fire the Power Beam like crazy. Last one grappling wins</li> 98279e250c38477ce9588ee9d471140a844cb28a GFMC Compound 0 1132 3529 2005-05-04T01:53:49Z Copperandterence 225 wikitext text/x-wiki No explanation for this crash is currently known. 76655ae9160dd102e07d648132232a46b8d3cbe9 GFMC Compound SW 0 2049 5022 4979 2007-05-13T22:31:13Z Doninss 217 wikitext text/x-wiki '''Secret World 33''' '''Discovered by:''' Phazon Eater '''Main Items Required:''' Screw Attack '''Description:''' Use a fizzled (single button press) screw attack to enter the morphball tunnel (light colored end). '''Video:''' [http://www.genericgamer.com/MP2/Wiki/GFMC_CompoundSW.mp4 SW 33 entrance (SA)] (Outside link, AVC (h.264) encoded mp4) ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''[[Secret Worlds]]''' |- bgcolor=#f8f8ff |'''GFMC Compound SW''' |} 6e03126ccb3040ee9a2f6fe98c708e9b109dd395 4979 2007-05-13T05:55:13Z Doninss 217 new page wikitext text/x-wiki '''Secret World 33''' '''Discovered by:''' Phazon Eater '''Main Items Required:''' Screw Attack '''Description:''' Use a fizzled (single button press) screw attack to enter the morphball tunnel (light colored end). '''Video:''' [http://www.genericgamer.com/MP2/Wiki/GFMC_CompoundSW.mp4 SW 33 entrance] (Outside link, AVC (h.264) encoded mp4) ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''[[Secret Worlds]]''' |- bgcolor=#f8f8ff |'''GFMC Compound SW''' |} e55c516155df0ed5bdd4e4853026682943062ded Game Breaker Glitches 0 807 5281 3201 2008-04-23T16:46:40Z Doninss 217 wikitext text/x-wiki Below is a listing of currently known glitches, that can happen accidentally, which may halt your progress and force you to load from a previous save. <center> <table border="1" cellspacing="0" cellpadding="5"> <td align="center" valign="middle" colspan="2"> <b><u>(Sky) Temple Grounds</u></b> </td> <tr cellpadding="10"> <td align="center" valign="middle" colspan="2"> [[U-mos Jump to Oblivion]] </td> </tr> <td align="center" valign="middle"> <b><u>(Dark) Torvus Bog</u></b> </td> <td align="center" valign="middle"> <b><u>Sanctuary Fortress / Ing Hive</u></b> </td> <tr cellpadding="10"> <td align="center" valign="middle"> [[Torvus Grove Double Pirates Crash]] [[Torvus Temple Super Missile Expansion Glitch]] [[Hydrodynamo Screw Attack Glitch]] [[Blogg Morph Ball Glitch]] </td> <td align="center" valign="middle"> [[Spider Guardian Escape]] [[Sanctuary: Main Research Broken Sonic Locks]] [[Main Research Elevator Crash]] [[Central Area Transport West]] [[Aerie Crash]] [[Sanctuary Fortress Prematurely]] [[Dynamo Access mechlops glitch]] </td> </tr> </table> </center> 08cb911ec124a821e9e36e15525e639b8c7e3ceb 3201 2363 2006-05-06T20:02:04Z Doninss 217 Added page link (new page) wikitext text/x-wiki Below is a listing of currently known glitches, that can happen accidentally, which may halt your progress and force you to load from a previous save. <center> <table border="1" cellspacing="0" cellpadding="5"> <td align="center" valign="middle" colspan="2"> <b><u>(Sky) Temple Grounds</u></b> </td> <tr cellpadding="10"> <td align="center" valign="middle" colspan="2"> [[U-mos Jump to Oblivion]] </td> </tr> <td align="center" valign="middle"> <b><u>(Dark) Torvus Bog</u></b> </td> <td align="center" valign="middle"> <b><u>Sanctuary Fortress / Ing Hive</u></b> </td> </tr> <tr cellpadding="10"> <td align="center" valign="middle"> [[Torvus Grove Double Pirates Crash]] [[Torvus Temple Super Missile Expansion Glitch]] [[Hydrodynamo Screw Attack Glitch]] [[Blogg Morph Ball Glitch]] </td> <td align="center" valign="middle"> [[Spider Guardian Escape]] [[Sanctuary: Main Research Broken Sonic Locks]] [[Main Research Elevator Crash]] [[Central Area Transport West]] [[Aerie Crash]] [[Sanctuary Fortress Prematurely]] [[Dynamo Access mechlops glitch]] </td> </tr> </table> </center> 360a6af26761ac0fc13ac2a6a9b3cf3e23e05c58 2363 1958 2005-05-04T23:33:06Z Jason 158 wikitext text/x-wiki Below is a listing of currently known glitches, that can happen accidentally, which may halt your progress and force you to load from a previous save. <center> <table border="1" cellspacing="0" cellpadding="5"> <td align="center" valign="middle" colspan="2"> <b><u>(Sky) Temple Grounds</u></b> </td> <tr cellpadding="10"> <td align="center" valign="middle" colspan="2"> [[U-mos Jump to Oblivion]] </td> </tr> <td align="center" valign="middle"> <b><u>(Dark) Torvus Bog</u></b> </td> <td align="center" valign="middle"> <b><u>Sanctuary Fortress / Ing Hive</u></b> </td> </tr> <tr cellpadding="10"> <td align="center" valign="middle"> [[Torvus Grove Double Pirates Crash]] [[Torvus Temple Super Missile Expansion Glitch]] [[Hydrodynamo Screw Attack Glitch]] [[Blogg Morph Ball Glitch]] </td> <td align="center" valign="middle"> [[Spider Guardian Escape]] [[Sanctuary: Main Research Broken Sonic Locks]] [[Main Research Elevator Crash]] [[Central Area Transport West]] [[Aerie Crash]] [[Sanctuary Fortress Prematurely]] </td> </tr> </table> </center> 3fbe53795251670544811c19d751a8f67ebaaf15 1958 1872 2005-04-29T21:22:35Z Copperandterence 225 wikitext text/x-wiki Below is a listing of currently known glitches, that can happen accidentally, which may halt your progress and force you to load from a previous save. <center> <table border="1" cellspacing="0" cellpadding="5"> <td align="center" valign="middle" colspan="2"> <b><u>(Sky) Temple Grounds</u></b> </td> <tr cellpadding="10"> <td align="center" valign="middle" colspan="2"> [[U-mos Jump to Oblivion]] </td> </tr> <td align="center" valign="middle"> <b><u>(Dark) Torvus Bog</u></b> </td> <td align="center" valign="middle"> <b><u>Sanctuary Fortress / Ing Hive</u></b> </td> </tr> <tr cellpadding="10"> <td align="center" valign="middle"> [[Torvus Grove Double Pirates Crash]] [[Torvus Bog Early]] [[Torvus Temple Super Missile Expansion Glitch]] [[Hydrodynamo Screw Attack Glitch]] [[Alpha Blogg Escape]] [[Blogg Morph Ball Glitch]] </td> <td align="center" valign="middle"> [[Spider Guardian Escape]] [[Sanctuary: Main Research Broken Sonic Locks]] [[Main Research Elevator Crash]] [[Central Area Transport West]] [[Aerie Crash]] [[Sanctuary Fortress Prematurely]] </td> </tr> </table> </center> 722230ce7286e993d8c1703e143771fea7f455fd 1872 1724 2005-04-23T23:14:34Z Copperandterence 225 E5 wikitext text/x-wiki Below is a listing of currently known glitches, that can happen accidentally, which may halt your progress and force you to load from a previous save. <center> <table border="1" cellspacing="0" cellpadding="5"> <td align="center" valign="middle" colspan="2"> <b><u>(Sky) Temple Grounds</u></b> </td> <tr cellpadding="10"> <td align="center" valign="middle" colspan="2"> [[U-mos Jump to Oblivion]] </td> </tr> <td align="center" valign="middle"> <b><u>(Dark) Torvus Bog</u></b> </td> <td align="center" valign="middle"> <b><u>Sanctuary Fortress / Ing Hive</u></b> </td> </tr> <tr cellpadding="10"> <td align="center" valign="middle"> [[Torvus Grove Double Pirates Crash]] [[Torvus Bog Early]] [[Torvus Temple Super Missile Expansion Glitch]] [[Hydrodynamo Screw Attack Glitch]] [[Blogg Morph Ball Glitch]] </td> <td align="center" valign="middle"> [[Spider Guardian Escape]] [[Sanctuary: Main Research Broken Sonic Locks]] [[Main Research Elevator Crash]] [[Central Area Transport West]] [[Aerie Crash]] [[Sanctuary Fortress Prematurely]] </td> </tr> </table> </center> b166b9d2899c067c7fdd50eb82ca59772cc9cd03 1724 1572 2005-03-28T21:37:58Z MMcLean54 34 Table wikitext text/x-wiki Below is a listing of currently known glitches, that can happen accidentally, which may halt your progress and force you to load from a previous save. <center> <table border="1" cellspacing="0" cellpadding="5"> <td align="center" valign="middle" colspan="2"> <b><u>(Sky) Temple Grounds</u></b> </td> <tr cellpadding="10"> <td align="center" valign="middle" colspan="2"> [[U-mos Jump to Oblivion]] </td> </tr> <td align="center" valign="middle"> <b><u>(Dark) Torvus Bog</u></b> </td> <td align="center" valign="middle"> <b><u>Sanctuary Fortress / Ing Hive</u></b> </td> </tr> <tr cellpadding="10"> <td align="center" valign="middle"> [[Torvus Grove Double Pirates Crash]] [[Torvus Temple Super Missile Expansion Glitch]] [[Hydrodynamo Screw Attack Glitch]] [[Blogg Morph Ball Glitch]] </td> <td align="center" valign="middle"> [[Spider Guardian Escape]] [[Sanctuary: Main Research Broken Sonic Locks]] [[Main Research Elevator Crash]] [[Central Area Transport West]] [[Aerie Crash]] [[Sanctuary Fortress Prematurely]] </td> </tr> </table> </center> 3fbe53795251670544811c19d751a8f67ebaaf15 1572 1367 2005-02-23T00:09:07Z Jason 158 wikitext text/x-wiki Below is a listing of currently known glitches, that can happen accidentally, which may halt your progress and force you to load from a previous save. '''Temple/Sky Temple Grounds''' [[U-mos Jump to Oblivion]] '''Torvus/Dark Torvus Bog''' [[Torvus Grove Double Pirates Crash]] [[Torvus Temple Super Missile Expansion Glitch]] [[Hydrodynamo Screw Attack Glitch]] [[Blogg Morph Ball Glitch]] '''Sanctuary/Ing Hive''' [[Spider Guardian Escape]] [[Sanctuary: Main Research Broken Sonic Locks]] [[Main Research Elevator Crash]] [[Central Area Transport West]] [[Aerie Crash]] [[Sanctuary Fortress Prematurely]] 081e9a1ba6ef2e9f44a75f33296db909e96d3fcb 1367 1356 2005-02-21T03:20:57Z Sethboy2 196 wikitext text/x-wiki Below is a listing of currently known glitches, that can happen accidentally, which may halt your progress and force you to load from a previous save. '''Temple/Sky Temple Grounds''' [[U-mos Jump to Oblivion]] '''Torvus/Dark Torvus Bog''' [[Torvus Grove Double Pirates Crash]] [[Torvus Temple Super Missile Expansion Glitch]] [[Hydrodynamo Screw Attack Glitch]] [[Blorgg Morph Ball Glitch]] '''Sanctuary/Ing Hive''' [[Spider Guardian Escape]] [[Sanctuary: Main Research Broken Sonic Locks]] [[Main Research Elevator Crash]] [[Central Area Transport West]] [[Aerie Crash]] [[Sanctuary Fortress Prematurely]] ba652c59640217383591062028f921554f5db27a 1356 1030 2005-01-20T20:07:36Z MMcLean54 34 wikitext text/x-wiki Below is a listing of currently known glitches, that can happen accidentally, which may halt your progress and force you to load from a previous save. '''Temple/Sky Temple Grounds''' [[U-mos Jump to Oblivion]] '''Torvus/Dark Torvus Bog''' [[Torvus Grove Double Pirates Crash]] [[Torvus Temple Super Missile Expansion Glitch]] [[Hydrodynamo Screw Attack Glitch]] '''Sanctuary/Ing Hive''' [[Spider Guardian Escape]] [[Sanctuary: Main Research Broken Sonic Locks]] [[Main Research Elevator Crash]] [[Central Area Transport West]] [[Aerie Crash]] [[Sanctuary Fortress Prematurely]] 5a3d0c0cf7d45f7c3dfe619e92554c66c14d11d9 1030 1029 2005-01-20T20:07:10Z MMcLean54 34 wikitext text/x-wiki Below is a listing of currently known glitches, that can happen accidentally, which may halt your progress and force you to load from a previous save. '''Temple/Sky Temple Grounds''' [[U-mos Jump to Oblivion]] '''Torvus/Dark Torvus Bog''' [[Torvus Grove Double Pirates Crash]] [[Torvus Temple Super Missile Expansion Glitch]] [[Hydrodynamo Screw Attack Glitch]] '''Sanctuary/Ing Hive''' [[Spider Guardian Escape]] [[Sanctuary: Main Research Broken Sonic Locks]] [[Main Research Elevator Crash]] [[Central Area Transport West]] [[Aerie Crash]] [[Sanctuary Fortress Prematurley]] f160291e59bfa142b76d4feba1338ae77758c4b3 1029 969 2005-01-16T02:40:29Z Baby Sheegoth 79 Taking [[Plaza Access Morphball Glitch]] off list (previous note) wikitext text/x-wiki Below is a listing of currently known glitches, that can happen accidentally, which may halt your progress and force you to load from a previous save. '''Temple/Sky Temple Grounds''' [[U-mos Jump to Oblivion]] '''Torvus/Dark Torvus Bog''' [[Torvus Grove Double Pirates Crash]] [[Torvus Temple Super Missile Expansion Glitch]] [[Hydrodynamo Screw Attack Glitch]] '''Sanctuary/Ing Hive''' [[Spider Guardian Escape]] [[Sanctuary: Main Research Broken Sonic Locks]] [[Main Research Elevator Crash]] [[Central Area Transport West]] [[Aerie Crash]] 1405ac1e054a3b06fa506da24dd85bcee0837b3d 969 916 2005-01-08T00:45:29Z MMcLean54 34 wikitext text/x-wiki Below is a listing of currently known glitches, that can happen accidentally, which may halt your progress and force you to load from a previous save. '''Temple/Sky Temple Grounds''' [[U-mos Jump to Oblivion]] '''Torvus/Dark Torvus Bog''' [[Torvus Grove Double Pirates Crash]] [[Torvus Temple Super Missile Expansion Glitch]] [[Hydrodynamo Screw Attack Glitch]] [[Plaza Access Morphball Glitch]] '''Sanctuary/Ing Hive''' [[Spider Guardian Escape]] [[Sanctuary: Main Research Broken Sonic Locks]] [[Main Research Elevator Crash]] [[Central Area Transport West]] [[Aerie Crash]] 168dd86af75cc533cc19600eaea42878ff323292 916 886 2005-01-04T01:35:16Z MissileWaster 138 Added new link wikitext text/x-wiki Below is a listing of currently known glitches, that can happen accidentally, which may halt your progress and force you to load from a previous save. '''Temple/Sky Temple Grounds''' [[U-mos Jump to Oblivion]] '''Torvus/Dark Torvus Bog''' [[Torvus Grove Double Pirates Crash]] [[Torvus Temple Super Missile Expansion Glitch]] [[Hydrodynamo Screw Attack Glitch]] [[Plaza Access Morphball Glitch]] '''Sanctuary/Ing Hive''' [[Spider Guardian Escape]] [[Sanctuary: Main Research Broken Sonic Locks]] [[Main Research Elevator Crash]] [[Central Area Transport West]] f34f43a2bba0c571376942757a487b66402273e0 886 698 2004-12-21T09:08:39Z Walter Mitty 107 wikitext text/x-wiki Below is a listing of currently known glitches, that can happen accidentally, which may halt your progress and force you to load from a previous save. '''Temple/Sky Temple Grounds''' [[U-mos Jump to Oblivion]] '''Torvus/Dark Torvus Bog''' [[Torvus Grove Double Pirates Crash]] [[Torvus Temple Super Missile Expansion Glitch]] [[Hydrodynamo Screw Attack Glitch]] '''Sanctuary/Ing Hive''' [[Spider Guardian Escape]] [[Sanctuary: Main Research Broken Sonic Locks]] [[Main Research Elevator Crash]] [[Central Area Transport West]] 7e5bda5344f6ba0cb8a446e67da5963c043a8307 698 695 2004-12-21T05:45:23Z Walter Mitty 107 wikitext text/x-wiki Below is a listing of currently known glitches, that can happen accidentally, which may halt your progress and force you to load from a previous save. '''Temple/Sky Temple Grounds''' [[U-mos Jump to Oblivion]] '''Torvus/Dark Torvus Bog''' [[Torvus Grove Double Pirates Crash]] [[Torvus Temple Super Missile Expansion Glitch]] [[Hydrodynamo Screw Attack Glitch]] '''Sanctuary/Ing Hive''' [[Sanctuary: Spider Guardian Escape]] [[Sanctuary: Main Research Broken Sonic Locks]] [[Sanctuary: Main Research Elevator Crash]] [[Sanctuary: Central Area Transport West]] 2313631f1856335f5235a7c074325758d799bd15 695 693 2004-12-21T05:33:22Z Walter Mitty 107 wikitext text/x-wiki Below is a listing of currently known glitches, that can happen accidentally, which may halt your progress and force you to load from a previous save. '''Temple/Sky Temple Grounds''' [[U-mos Jump to Oblivion]] '''Torvus/Dark Torvus Bog''' [[Torvus Grove Double Pirates Crash]] [[Torvus Temple Super Missile Expansion Glitch]] [[Hydrodynamo Screw Attack Glitch]] '''Sanctuary/Ing Hive''' [[Spider Guardian Escape]] [[Sanctuary: Main Research Broken Sonic Locks]] [[Main Research Elevator Crash]] [[Central Area Transport West]] 7e5bda5344f6ba0cb8a446e67da5963c043a8307 693 584 2004-12-13T11:26:13Z Solr Flare 5 wikitext text/x-wiki Below is a listing of currently known glitches, that can happen accidentally, which may halt your progress and force you to load from a previous save. '''Temple/Sky Temple Grounds''' [[U-mos Jump to Oblivion]] '''Torvus/Dark Torvus Bog''' [[Torvus Grove Double Pirates Crash]] [[Torvus Temple Super Missile Expansion Glitch]] [[Hydrodynamo Screw Attack Glitch]] '''Sanctuary/Ing Hive''' [[Spider Guardian Escape]] [[Sanctuary: Main Research Broken Sonic Locks]] [[Main Research Elevator Crash]] e124507dc782129849cda417898128019f66feb8 584 549 2004-12-12T02:34:28Z Xin 6 wikitext text/x-wiki Below is a listing of currently known glitches, that can happen accidentally, which may halt your progress and force you to load from a previous save. [[Torvus Grove Double Pirates Crash]] [[U-mos Jump to Oblivion]] [[Sanctuary: Main Research Broken Sonic Locks]] [[Hydrodynamo Screw Attack Glitch]] [[Spider Guardian Escape]] [[Torvus Temple Super Missile Expansion Glitch]] [[Main Research Elevator Crash]] 93c9179f97f9734f48cbcb3849798901bc0fa767 549 515 2004-12-10T03:11:00Z Eruditious 83 wikitext text/x-wiki Below is a listing of currently known glitches, that can happen accidentally, which may halt your progress and force you to load from a previous save. [[Torvus Grove Double Pirates Crash]] [[U-mos Jump to Oblivion]] [[Sanctuary: Main Research Broken Sonic Locks]] [[Hydrodynamo Screw Attack Glitch]] [[Spider Guardian Escape]] [[Torvus Temple Super Missile Expansion Glitch]] 9e20ec432fe128f0effa19baf5506a46a289b847 515 267 2004-12-02T17:46:08Z DJGrenola 26 wikitext text/x-wiki Below is a listing of currently known glitches, that can happen accidentally, which may halt your progress and force you to load from a previous save. [[Torvus Grove Double Pirates Crash]] [[U-mos Jump to Oblivion]] [[Sanctuary: Main Research Broken Sonic Locks]] [[Hydrodynamo Screw Attack Glitch]] [[Spider Guardian Escape]] f40e185e5659beb8f88003566f03b20abc225032 267 245 2004-12-01T23:39:58Z LeCoureur103 42 wikitext text/x-wiki Below is a listing of currently known glitches, that can happen accidentally, which may halt your progress and force you to load from a previous save. [[Torvus Grove Double Pirates Crash]] [[U-mos Jump to Oblivion]] [[Sanctuary: Main Research Broken Sonic Locks]] [[Hydrodynamo Screw Attack Glitch]] aba8a8b0dc89ee213ae6caeb3c301003e4f62847 245 2004-12-01T03:01:56Z Solr Flare 5 wikitext text/x-wiki Below is a listing of currently known glitches, that can happen accidentally, which may halt your progress and force you to load from a previous save. [[Torvus Grove Double Pirates Crash]] [[U-mos Jump to Oblivion]] [[Sanctuary: Main Research Broken Sonic Locks]] 06b29f3064c5bda328960e05588bf8e37f8466bb Gateway Access SW 0 1213 5135 4679 2007-05-15T22:18:45Z Doninss 217 wikitext text/x-wiki '''Secret World 106''' '''Main Items Required:''' Screw Attack '''Description:''' Perform a single bomb [[BSJ]] near the door to Sky Temple Gateway turning to face the door after unmorphing. Press jump once after the space jump to start a self-canceling screw attack. If all goes well, you'll slip through a textured-over hole and into the secret world. (The hole is where the morphball tunnel entered the wall above the door in the light Aether version of the room.) '''Video:''' [http://www.genericgamer.com/MP2/Wiki/GatewayAccessSA_SWentrance.mp4 SW 106 entrance] (Outside link, AVC (h.264) encoded mp4) ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''[[Secret Worlds]]''' |- bgcolor=#f8f8ff |'''Gateway Access SW''' |} 1a4d8301e684aada0818fab99de36ff7bf4f6cdf 4679 4678 2007-03-22T20:21:43Z Doninss 217 wikitext text/x-wiki '''Secret World 106''' '''Main Items Required:''' Screw Attack '''Description:''' Perform a single bomb bsj near the door to Sky Temple Gateway turning to face the door after unmorphing. Press jump once after the space jump to start a self-canceling screw attack. If all goes well, you'll slip through a textured-over hole and into the secret world. (The hole is where the morphball tunnel entered the wall above the door in the light Aether version of the room.) '''Video:''' [http://www.genericgamer.com/MP2/Wiki/GatewayAccessSA_SWentrance.mp4 SW 106 entrance] (Outside link) '''Note:''' This vid is an AVC (h.264) encoded mp4. QuickTime 7, VLC (recent build), Media Player Classic + ffdshow (recent build), etc required to play them. ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''[[Secret Worlds]]''' |- bgcolor=#f8f8ff |'''Gateway Access SW''' |} 0c6cedd9a45a879a6c58bbcba7e338992874b882 4678 3578 2007-03-22T20:19:38Z Doninss 217 wikitext text/x-wiki '''Secret World 106''' '''Main Items Required:''' Screw Attack '''Description:''' Perform a single bomb bsj near the door to Sky Temple Gateway turning to face the door after unmorphing. Press jump once after the space jump to start a self-canceling screw attack. If all goes well, you'll slip through a leftover hole and into the secret world. '''Video:''' [http://www.genericgamer.com/MP2/Wiki/GatewayAccessSA_SWentrance.mp4 SW 106 entrance] (Outside link) '''Note:''' This vid is an AVC (h.264) encoded mp4. QuickTime 7, VLC (recent build), Media Player Classic + ffdshow (recent build), etc required to play them. ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''[[Secret Worlds]]''' |- bgcolor=#f8f8ff |'''Gateway Access SW''' |} 68ab839edef0c2b2550f174a7147de79dc4a101d 3578 2006-04-18T02:08:57Z Doninss 217 new page wikitext text/x-wiki <center><H2>Secret World 106</H2></center> '''Main Items Required:''' Screw Attack '''Description:''' Perform a single bomb bsj near the door to Sky Temple Gateway turning to face the door after unmorphing. Press jump once after the space jump to start a self-canceling screw attack. If all goes well, you'll slip through a leftover hole and into the secret world. *'''Video:''' [http://www.genericgamer.com/MP2/Wiki/GatewayAccessSA_SWentrance.mp4 SW 106 entrance] (Outside link) <ul>'''Note:''' This vid is an AVC (h.264) encoded mp4. QuickTime 7, VLC (recent build), Media Player Classic + ffdshow (recent build), etc required to play them.</ul> {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''[[Secret Worlds]]''' |- bgcolor=#f8f8ff |'''Gateway Access SW''' |} 653b2b6fc481bd3bb6a07963a7f26c89d96aa5d7 Gathering Hall 0 1115 3473 2005-04-30T06:15:08Z Tjp7154 226 wikitext text/x-wiki ''Added by:'' ''tjp7154'' Major items required: Space Jump To get the missile expansion behind the force field, you need to get into the bomb slots located on each side of the room. Instead of using the spider ball: 1. Start at the top-most platform located by the Light Beam door. 2. Go into the morph ball. Note: In the next step, you're aiming for one of the the rotating spider-ball tracks next to the bomb slot at each end of the room. 3. Roll off the edge and do an IMJ, then double jump ON TOP of one of the rotating platforms. You'll have to space out the 2 jumps, or you won't make it to the platform. 4. Once on the platform, position yourself in front of the bomb slot, double jump, then morph into the bomb slot. I say double jump because you don't have much head room on the platform and most of the time you won't be high enough when you morph to attack to the bomb slot. 5. Use the kinetic orb cannon in the room to get back on the original platform and repeat the steps for the other bomb slot. Video hopefully coming soon......... 8251b56bea3012576fa98af3526080391f61d657 General Multiplayer Tricks 0 912 3306 1667 2005-04-14T17:35:22Z Dark Samus 238 wikitext text/x-wiki <I>Discovered by</i> Countless People In levels with grapple hooks (Shooting Gallery and Sidehopper Station), you can reach the grapple hook (and therefore the upper level) by standing under them a little to the front/back, looking up, double jumping. This puts you just within grapple's reach, and is good for nabbing the super missiles that are under some of the grapple hooks or quickly sneaking to the upper level. ---- <I>Posted by</I> Ummeiko (I can't really take credit since it's in the Players guide) If you lay a morph ball bomb under an opponent, it will detonate immediately, instead of the normal delay that you have when laying a bomb. <i>Addition by</i> Vincent Core No matter where you drop a Morph Ball Bomb, it will immediately explode if someone touches it. Thus, dropping Morph Ball Bombs behind oneself while fleeing will not require timing to have the bombs explode at the right time, they will explode when someone touches them. <i>Another addition</i> Also you can roll behind a standing opponent and continually bomb them until they realize what's hitting them. You can also use this to land on their head. ''added Dark Samus'' try sneaking up behind someone and fire a charged Dark beam then fire missles as fast as you can if you got em', Dark beam or annihilator beam if you don't ---- [http://www.metroid2002.com/prime2/index.php/Split_Powerups Glitch] 8d781679ae8e670695c0695945a6ed625f8440b7 1667 1453 2005-03-04T18:08:49Z Muffin Lord Of The Universe 203 wikitext text/x-wiki <I>Discovered by</i> Countless People In levels with grapple hooks (Shooting Gallery and Sidehopper Station), you can reach the grapple hook (and therefore the upper level) by standing under them a little to the front/back, looking up, double jumping. This puts you just within grapple's reach, and is good for nabbing the super missiles that are under some of the grapple hooks or quickly sneaking to the upper level. ---- <I>Posted by</I> Ummeiko (I can't really take credit since it's in the Players guide) If you lay a morph ball bomb under an opponent, it will detonate immediately, instead of the normal delay that you have when laying a bomb. <i>Addition by</i> Vincent Core No matter where you drop a Morph Ball Bomb, it will immediately explode if someone touches it. Thus, dropping Morph Ball Bombs behind oneself while fleeing will not require timing to have the bombs explode at the right time, they will explode when someone touches them. <i>Another addition</i> Also you can roll behind a standing opponent and continually bomb them until they realize what's hitting them. You can also use this to land on their head. ---- [http://www.metroid2002.com/prime2/index.php/Split_Powerups Glitch] 2a72c61104f6e324ab4233f995fc14e27c55559c 1453 910 2005-01-07T00:25:08Z Baby Sheegoth 79 wikitext text/x-wiki <I>Discovered by</i> Countless People In levels with grapple hooks (Shooting Gallery and Sidehopper Station), you can reach the grapple hook (and therefore the upper level) by standing under them a little to the front/back, looking up, double jumping. This puts you just within grapple's reach, and is good for nabbing the super missiles that are under some of the grapple hooks or quickly sneaking to the upper level. ---- <I>Posted by</I> Ummeiko (I can't really take credit since it's in the Players guide) If you lay a morph ball bomb under an opponent, it will detonate immediately, instead of the normal delay that you have when laying a bomb. <i>Addition by</i> Vincent Core No matter where you drop a Morph Ball Bomb, it will immediately explode if someone touches it. Thus, dropping Morph Ball Bombs behind oneself while fleeing will not require timing to have the bombs explode at the right time, they will explode when someone touches them. ---- [http://www.metroid2002.com/prime2/index.php/Split_Powerups Glitch] f3993fe085847b28ec2469e1f4e55bac485a52a7 910 902 2005-01-06T17:51:39Z Vincent Core 142 wikitext text/x-wiki <I>Discovered by</i> Countless People In levels with grapple hooks (Shooting Gallery and Sidehopper Station), you can reach the grapple hook (and therefore the upper level) by standing under them a little to the front/back, looking up, double jumping. This puts you just within grapple's reach, and is good for nabbing the super missiles that are under some of the grapple hooks or quickly sneaking to the upper level. ---- <I>Posted by</I> Ummeiko (I can't really take credit since it's in the Players guide) If you lay a morph ball bomb under an opponent, it will detonate immediately, instead of the normal delay that you have when laying a bomb. <i>Addition by</i> Vincent Core No matter where you drop a Morph Ball Bomb, it will immediately explode if someone touches it. Thus, dropping Morph Ball Bombs behind oneself while fleeing will not require timing to have the bombs explode at the right time, they will explode when someone touches them. ae2939a7a54ee3d9422a84143f425ea34c4de4f9 902 797 2004-12-27T19:46:41Z Baby Sheegoth 79 wikitext text/x-wiki <I>Discovered by</i> Countless People In levels with grapple hooks (Shooting Gallery and Sidehopper Station), you can reach the grapple hook (and therefore the upper level) by standing under them a little to the front/back, looking up, double jumping. This puts you just within grapple's reach, and is good for nabbing the super missiles that are under some of the grapple hooks or quickly sneaking to the upper level. ---- <I>Posted by</I> Ummeiko (I can't really take credit since it's in the Players guide) If you lay a morph ball bomb under an opponent, it will detonate immediately, instead of the normal delay that you have when laying a bomb. c8553e052d655343aff216f7c9bf381250c9b1e3 797 2004-12-27T08:21:14Z Ummeiko 15 wikitext text/x-wiki <I>Discovered by</i> Ummeiko... and probably a few others In levels with grapple hooks (Shooting Gallery and Sidehopper Station), you can reach the grapple hook (and therefore the upper level) by standing under them a little to the front/back, looking up, double jumping. This puts you just within grapple's reach, and is good for nabbing the super missiles that are under some of the grapple hooks or quickly sneaking to the upper level. ---- <I>Posted by</I> Ummeiko (I can't really take credit since it's in the Players guide) If you lay a morph ball bomb under an opponent, it will detonate immediately, instead of the normal delay that you have when laying a bomb. 513543c80c05c72942ee086dbc44c785080aa7eb Get to the roof quickly 0 955 3352 2249 2006-03-27T01:13:48Z Baby Sheegoth 79 wikitext text/x-wiki Method One ''Discovered By'': '''Shadow''' and '''Baby Sheegoth''' Using a perfectly timed Space Jump, you can get onto a small ledge above the entrance to the internal area of the station. From there, jump onto the roof. I beleive this to be the fastest method of getting onto the roof. Method Two ''Discovered By'': '''MMcLean54''' '''Baby Sheegoth''' To make it up to the roof by means of a slower but easier method, simply jump on the rim of the level itself before jumping onto the small ledge above the entrance to the internal area of the station. Method Three ''"Discovered" by: SheeEttin'' You can also shoot out the grating in the hall into the interior, then jumping onto the roof to the sides of the grating. You can shoot the grating out from under your friends for some fun. ;) Also See [[Pointless Tricks]] d6fd11c4559a4c2dabcdb699b6d14beb1f64d4e0 2249 1846 2005-04-29T17:57:46Z SheeEttin 242 Readability edits; new method wikitext text/x-wiki Method One ''Discovered By'': '''Shadow''' and '''Baby Sheegoth''' Using a perfectly timed Space Jump, you can get onto a small ledge above the entrance to the internal area of the station. From there, jump onto the roof. I beleive this to be the fastest method of getting onto the roof. Method Two ''Discovered By'': '''MMcLean54''' To make it up to the roof by means of a slower but easier method, simply jump on the rim of the level itself before jumping onto the small ledge above the entrance to the internal area of the station. Method Three ''"Discovered" by: SheeEttin'' You can also shoot out the grating in the hall into the interior, then jumping onto the roof to the sides of the grating. You can shoot the grating out from under your friends for some fun. ;) Also See [[Pointless Tricks]] 6d53d11d507ee2db25ac033d8ad9fe4d89aaf4d2 1846 1403 2005-02-27T16:04:15Z MMcLean54 34 fixed some stuff and added my own method wikitext text/x-wiki <center>Method One</center> ''Discovered By'': '''Shadow''' and '''Baby Sheegoth''' Using a perfectly timed Space Jump, you can get onto a small ledge above the entrance to the internal area of the station. From there, jump onto the roof. I beleive this to be the fastest method of getting onto the roof. <center>Method Two</center> ''Discovered By'': '''MMcLean54''' To make it up to the roof by means of a slower but easier method, simply jump on the rim of the level itself before jumping onto the small ledge above the entrance to the internal area of the station. <center>Also See</center> [[Pointless Tricks]] 16d7bee756de0aa5e2e859e1fabfffee9d09f8a6 1403 1027 2005-01-20T17:19:03Z Baby Sheegoth 79 wikitext text/x-wiki ''Discovered by Shadow&Baby Sheegoth'' ---- Using a perfectly timed space jump you can get ontoa small ledge above the entrance to the internal area of the and station and from their jump onto the roof. I beleive this to be the fastest method of getting onto the roof. ALA: [[Pointless Tricks]] c425067b27d4b46634adad129df8ef2939d721fb 1027 1026 2005-01-20T17:16:48Z Baby Sheegoth 79 Same method wikitext text/x-wiki ''Discovered by Shadow&Baby Sheegoth'' ---- Using a perfectly timed space jump you can get ontoa small ledge above the entrance to the internal area of the and station and from their jump onto the roof. I beleive this to be the fastest method of getting onto the roof. ALA: [[No Evidence Tricks]] bb445c21dcc8b56cb712b71d05de85f67857fc67 1026 1025 2005-01-20T17:15:55Z Baby Sheegoth 79 Same method wikitext text/x-wiki ''Discovered by Shadow&Baby Sheegoth'' Using a perfectly timed space jump you can get ontoa small ledge above the entrance to the internal area of the and station and from their jump onto the roof. I beleive this to be the fastest method of getting onto the roof. ALA: [[No Evidence Tricks]] 8885ec8771ca324b937e81edcb570f05eebdaeed 1025 2005-01-20T04:16:27Z Shadow 137 wikitext text/x-wiki ''Discovered by Shadow'' Using a perfectly timed space jump you can get ontoa small ledge above the entrance to the internal area of the and station and from their jump onto the roof. I beleive this to be the fastest method of getting onto the roof. fff36ba7d692217a4bc2870676dd6c4f1b9b82a9 Ghetto Jump 0 817 3212 2003 2005-05-09T19:49:14Z MMcLean54 34 made a better hyperlink wikitext text/x-wiki Discovered by: Paratroopa <ul>The '''Ghetto Jump''' (which was named by Kip) is a move used to achieve greater jump heights than usual by means of using a wall and holding L to lock your veiw. When jumping, press against or just barely touch a wall. There are different variations of this jump, such as holding L for a certain amount of time or jumping into a crack to force yourself upwards. It all depends on your surroundings.</ul> '''See Also''': *[http://www.metroid2002.com/techniques_ghetto_jump.php kip's Explanation] 24d27c0d48010c99cb9e01c48fe986ed77238f1e 2003 2001 2005-05-09T02:53:37Z SamusAranLuver 111 NOTHING CHANGED I SWEAR IM JUST TESTINF BOLD LETTERS FOR TENHNIQUES wikitext text/x-wiki Discovered by: Paratroopa <ul>The '''Ghetto Jump''' (which was named by Kip) is a move used to achieve greater jump heights than usual by means of using a wall and holding L to lock your veiw. When jumping, press against or just barely touch a wall. There are different variations of this jump, such as holding L for a certain amount of time or jumping into a crack to force yourself upwards. It all depends on your surroundings.</ul> '''More Information''': *http://www.metroid2002.com/techniques_ghetto_jump.php ba05e88f1aa278895f26950c06b09c76f258e97e 2001 2000 2005-05-09T02:53:05Z SamusAranLuver 111 wikitext text/x-wiki Discovered by: Paratroopa <ul>The '''Ghetto Jump''' (which was named by Kip) is a move used to achieve greater jump heights than usual by means of using a wall and holding L to lock your veiw. When jumping, press against or just barely touch a wall. There are different variations of this jump, such as holding L for a certain amount of time or jumping into a crack to force yourself upwards. It all depends on your surroundings.</ul> '''More Information''': *http://www.metroid2002.com/techniques_ghetto_jump.php , 04bb771aff86c1fce25ea76b303d147c566fc2a8 2000 828 2004-12-29T18:47:30Z GSGold 24 wikitext text/x-wiki Discovered by: Paratroopa <ul>The '''Ghetto Jump''' (which was named by Kip) is a move used to achieve greater jump heights than usual by means of using a wall and holding L to lock your veiw. When jumping, press against or just barely touch a wall. There are different variations of this jump, such as holding L for a certain amount of time or jumping into a crack to force yourself upwards. It all depends on your surroundings.</ul> '''More Information''': *http://www.metroid2002.com/techniques_ghetto_jump.php ba05e88f1aa278895f26950c06b09c76f258e97e 828 823 2004-12-29T18:34:50Z GSGold 24 wikitext text/x-wiki Contributed by: Paratroopa <ul>The '''Ghetto Jump''' (which was named by Kip) is a move used to achieve greater jump heights than usual by means of using a wall and holding L to lock your veiw. When jumping, press against or just barely touch a wall. There are different variations of this jump, such as holding L for a certain amount of time or jumping into a crack to force yourself upwards. It all depends on your surroundings.</ul> '''More Information''': *http://www.metroid2002.com/techniques_ghetto_jump.php ee206618a2e9db6f8e4688ba02dcb94b3aa9e3cb 823 543 2004-12-11T19:56:29Z MMcLean54 34 wikitext text/x-wiki <center><h2>Ghetto Jump</h2> ''Discovered by'': '''Paratroopa''' ''Described by'': '''MMcLean54'''</center> <ul>The '''Ghetto Jump''' (which was named by '''Kip''') is a move used to achieve greater jump heights than usual by means of using a wall and holding '''L''' to lock your veiw. When jumping, press against or just barely touch a wall. There are different variations of this jump, such as holding '''L''' for a certain amount of time or jumping into a crack to force yourself upwards. It all depends on your surroundings.</ul> '''See Also''': *http://www.metroid2002.com/techniques_ghetto_jump.php 81dbdaa6bdf8e26b03d38d49544a4c379f3461e9 543 519 2004-12-10T16:04:57Z MMcLean54 34 wikitext text/x-wiki <center><h2>Ghetto Jump</h2> ''Discovered by'': '''Paratroopa''' ''Described by'': '''MMcLean54'''</center> <ul>The '''Ghetto Jump''' (which was named by '''Kip''') is a move used to achieve greater jump heights than usual by means of using a wall and holding '''L''' to lock your veiw. When jumping, press against or just barely touch a wall. There are different variations of this jump, such as holding '''L''' for a certain amount of time or jumping into a crack to force yourself upwards. It all depends on your surroundings.</ul> '''See Also''': *http://www.metroid2002.com/techniques_ghetto_jump.php 4d5993108c05110fbe7e48de33bfcb219e54d8bf 519 518 2004-12-10T16:04:14Z MMcLean54 34 wikitext text/x-wiki <center><h2>Ghetto Jump</h2> ''Discovered by'': '''Paratroopa''' ''Described by'': '''MMcLean54'''</center> <ul>The '''Ghetto Jump''' (which was named by '''Kip''') is a move used to achieve greater jump heights than usual by means of using a wall and holding '''L''' to lock your veiw. When jumping, press against or just barely touch a wall. There are different variations of this jump, such as holding '''L''' for a certain amount of time or jumping into a crack to force yourself upwards. It all depends on your surroundings. In '''Metroid Prime''' only, the '''Ghetto Jump''' is most noticable when you execute this trick underwater, while still being hindered by the effects of water. Extremely high distances have been recorded. Some hindered single jumps have even matched the height of regular, unhindered space jumps. This strange underwater effect was removed in '''Metroid Prime 2 Echoes'''.</ul> '''See Also''': *http://www.metroid2002.com/techniques_ghetto_jump.php 76e33d4b034fbfa8ceaf4c936dedd41b88d8682a 518 517 2004-12-10T16:03:43Z MMcLean54 34 wikitext text/x-wiki <center><h2>Ghetto Jump</h2> ''Discovered by'': '''Paratroopa''' ''Described by'': '''MMcLean54'''</center> The '''Ghetto Jump''' (which was named by '''Kip''') is a move used to achieve greater jump heights than usual by means of using a wall and holding '''L''' to lock your veiw. When jumping, press against or just barely touch a wall. There are different variations of this jump, such as holding '''L''' for a certain amount of time or jumping into a crack to force yourself upwards. It all depends on your surroundings. In '''Metroid Prime''' only, the '''Ghetto Jump''' is most noticable when you execute this trick underwater, while still being hindered by the effects of water. Extremely high distances have been recorded. Some hindered single jumps have even matched the height of regular, unhindered space jumps. This strange underwater effect was removed in '''Metroid Prime 2 Echoes'''. '''See Also''': *http://www.metroid2002.com/techniques_ghetto_jump.php 36036cc720be111bbfcab58aa9bca3a0c9b012f3 517 376 2004-12-06T01:22:27Z Zen 43 Fixed the affect/effect word use errors. wikitext text/x-wiki <center><h2>Ghetto Jump</h2> ''Discovered by'': '''Paratroopa''' ''Described by'': '''MMcLean54'''</center> The '''Ghetto Jump''' (which was named by '''Kip''') is a move used to achieve greater jump heights than usual by means of using a wall and holding '''L''' to lock your veiw. When jumping, press against or just barely touch a wall. There are different variations of this jump, such as holding '''L''' for a certain amount of time or jumping into a crack to force yourself upwards. It all depends on your surroundings. In '''Metroid Prime''' only, the '''Ghetto Jump''' is most noticable when you execute this trick underwater, while still being hindered by the effects of water. Extremely high distances have been recorded. Some hindered single jumps have even matched the height of regular, unhindered space jumps. This strange underwater effect was removed in '''Metroid Prime 2 Echoes'''. '''See Also''': *http://www.metroid2002.com/techniques_ghetto_jump.php 55ba85d86c6b7dd9eaa18870e59fb753df456977 376 375 2004-12-06T01:12:34Z MMcLean54 34 wikitext text/x-wiki <center><h2>Ghetto Jump</h2> ''Discovered by'': '''Paratroopa''' ''Described by'': '''MMcLean54'''</center> The '''Ghetto Jump''' (which was named by '''Kip''') is a move used to achieve greater jump heights than usual by means of using a wall and holding '''L''' to lock your veiw. When jumping, press against or just barely touch a wall. There are different variations of this jump, such as holding '''L''' for a certain amount of time or jumping into a crack to force yourself upwards. It all depends on your surroundings. In '''Metroid Prime''' only, the '''Ghetto Jump''' is most noticable when you execute this trick underwater, while still being hindered by the affects of water. Extremely high distances have been recorded. Some hindered single jumps have even matched the height of regular, unhindered space jumps. This strange underwater affect was removed in '''Metroid Prime 2 Echoes'''. '''See Also''': *http://www.metroid2002.com/techniques_ghetto_jump.php fade0b256a4b1e18b85b957a9bc8d18730d4bdee 375 374 2004-12-06T01:11:25Z MMcLean54 34 wikitext text/x-wiki <center><h2>Ghetto Jump</h2> ''Discovered by'': '''Paratroopa''' ''Described by'': '''MMcLean54'''</center> The '''Ghetto Jump''' (which was named by Kip) is a move used to achieve greater jump heights than usual by means of using a wall and holding '''L''' to lock your veiw. When jumping, press against or just barely touch a wall. There are different variations of this jump, such as holding '''L''' for a certain amount of time or jumping into a crack to force yourself upwards. It all depends on your surroundings. In '''Metroid Prime''' only, the '''Ghetto Jump''' is most noticable when you execute this trick underwater, while still being hindered by the affects of water. Extremely high distances have been recorded. Some hindered single jumps have even matched the height of regular, unhindered space jumps. This strange underwater affect was removed in '''Metroid Prime 2 Echoes'''. '''See Also''': *http://www.metroid2002.com/techniques_ghetto_jump.php 041476829afb5e9b794e3b188bd6c2215e082f69 374 373 2004-12-06T01:10:25Z MMcLean54 34 wikitext text/x-wiki <center><h2>Ghetto Jump</h2> ''Discovered by'': '''Paratroopa''' ''Described by'': '''MMcLean54'''</center> The '''Ghetto Jump''' (which was named by Kip) is a move used to achieve greater jump heights than usual by means of using a wall and holding '''L''' to lock your veiw. When jumping, press against or just barely touch a wall. There are different variations of this jump, such as holding '''L''' for a certain amount of time or jumping into a crack to force yourself upwards. It all depends on your surroundings. In '''Metroid Prime''' only, the '''Ghetto Jump''' is most noticable when you execute this trick underwater, while still being hindered by the affects of water. Extremely high distances have been recorded. Some hindered single jumps have even matched the height of regular, unhindered space jumps. This strange underwater affect was removed in '''Metroid Prime 2 Echoes'''. <center><h2>See Also</h2></center> *http://www.metroid2002.com/techniques_ghetto_jump.php b73b16beff318a0f6cef5ab82dab86f3f32780bf 373 372 2004-12-06T01:09:55Z MMcLean54 34 wikitext text/x-wiki <center><h2>Ghetto Jump</h2> ''Discovered by'': '''Paratroopa''' ''Described by'': '''MMcLean54'''</center> The '''Ghetto Jump''' (which was named by Kip) is a move used to achieve greater jump heights than usual by means of using a wall and holding '''L''' to lock your veiw. When jumping, press against or just barely touch a wall. There are different variations of this jump, such as holding '''L''' for a certain amount of time or jumping into a crack to force yourself upwards. It all depends on your surroundings. In '''Metroid Prime''' only, the '''Ghetto Jump''' is most noticable when you execute this trick underwater, while still being hindered by the affects of water. Extremely high distances have been recorded. Some hindered single jumps have even matched the height of regular, unhindered space jumps. This strange underwater affect was removed in '''Metroid Prime 2 Echoes'''. <center>==See also==</center> *http://www.metroid2002.com/techniques_ghetto_jump.php 43d2f9cc06ed7612e87504d7edbfa5dd3a8ce64f 372 371 2004-12-06T01:09:24Z MMcLean54 34 wikitext text/x-wiki <center><h2>Ghetto Jump</h2> ''Discovered by'': '''Paratroopa''' ''Described by'': '''MMcLean54'''</center> The '''Ghetto Jump''' (which was named by Kip) is a move used to achieve greater jump heights than usual by means of using a wall and holding '''L''' to lock your veiw. When jumping, press against or just barely touch a wall. There are different variations of this jump, such as holding '''L''' for a certain amount of time or jumping into a crack to force yourself upwards. It all depends on your surroundings. In '''Metroid Prime''' only, the '''Ghetto Jump''' is most noticable when you execute this trick underwater, while still being hindered by the affects of water. Extremely high distances have been recorded. Some hindered single jumps have even matched the height of regular, unhindered space jumps. This strange underwater affect was removed in '''Metroid Prime 2 Echoes'''. ==See also== http://www.metroid2002.com/techniques_ghetto_jump.php 379fc8a767d3a0ef212e74f703d5e249f32fe35f 371 370 2004-12-06T01:08:41Z MMcLean54 34 wikitext text/x-wiki ==See also== http://www.metroid2002.com/techniques_ghetto_jump.php <center><h2>Ghetto Jump</h2> ''Discovered by'': '''Paratroopa''' ''Described by'': '''MMcLean54'''</center> The '''Ghetto Jump''' (which was named by Kip) is a move used to achieve greater jump heights than usual by means of using a wall and holding '''L''' to lock your veiw. When jumping, press against or just barely touch a wall. There are different variations of this jump, such as holding '''L''' for a certain amount of time or jumping into a crack to force yourself upwards. It all depends on your surroundings. In '''Metroid Prime''' only, the '''Ghetto Jump''' is most noticable when you execute this trick underwater, while still being hindered by the affects of water. Extremely high distances have been recorded. Some hindered single jumps have even matched the height of regular, unhindered space jumps. This strange underwater affect was removed in '''Metroid Prime 2 Echoes'''. a06bf57e4dc44c32157e9a5a8e6890b764b77bcc 370 250 2004-12-02T05:40:18Z Radix 8 /* See also */ wikitext text/x-wiki ==See also== http://www.metroid2002.com/techniques_ghetto_jump.php <i>Discovered by</i>: Paratroopa The Ghetto Jump (which was named by Kip) is a move used to achieve greater jump heights than usual by means of using a wall and holding L to lock your veiw. When jumping, press against or just barely touch a wall. There are different variations of this jump, such as holding L for a certain amount of time or jumping into a crack to force yourself upwards. It all depends on your surroundings. In Prime only, the Ghetto Jump is most noticable when you execute this trick underwater, while still being hindered by the affects of water. Extremely high distances have been recorded. Some hindered single jumps have even matched the height of regular, unhindered space jumps. This strange underwater affect was removed in Echoes. 3c480330bd1bf73de45808fd3267019a284622c0 250 2004-12-01T22:40:13Z BoostR 27 wikitext text/x-wiki ==See also== http://www.metroid2002.com/techniques_ghetto_jump.php <i>Discovered by</i>: Paratroopa The Ghetto Jump (which was named by Kip) is a move used to achieve greater jump heights than usual by means of using a wall and holding L to lock your veiw. When jumping, press against or just barely touch a wall. There are different variations of this jump, such as holding L for a certain amount of time or jumping into a crack to force yourself upwards. It all depends on your surroundings. The Ghetto Jump is most noticable when you execute this trick underwater, while still being hindered by the affects of water. Extremely high distances have been recorded. Some hindered single jumps have even matched the height of regular, unhindered space jumps. d4eeae8b2f67d10adacda9351e4b818e4a82837c Ghetto jump 0 761 3155 230 2004-12-01T19:42:36Z MMcLean54 34 wikitext text/x-wiki ==See also== http://www.metroid2002.com/techniques_ghetto_jump.php <i>Discovered by</i>: Paratroopa The Ghetto Jump (which was named by Kip) is a move used to achieve greater jump heights than usual by means of using a wall and holding L to lock your veiw. When jumping, press against or just barely touch a wall. There are different variations of this jump, such as holding L for a certain amount of time or jumping into a crack to force yourself upwards. It all depends on your surroundings. The Ghetto Jump is most noticable when you execute this trick underwater, while still being hindered by the affects of water. Extremely high distances have been recorded. Some hindered single jumps have even matched the height of regular, unhindered space jumps. d4eeae8b2f67d10adacda9351e4b818e4a82837c 230 226 2004-12-01T17:34:32Z MMcLean54 34 wikitext text/x-wiki ==See also== http://www.metroid2002.com/techniques_ghetto_jump.php <i>Discovered by</i>: Paratroopa The Ghetto Jump (which was named by Kip) is a move used to achieve greater jump heights than usual by means of using a wall and holding L to lock the user's veiw. When jumping, press against or just barely touch a wall. There are different variations of this jump, such as holding L for a certain amount of time or jumping into a crack to force yourself upwards. The Ghetto Jump is most noticable when the user executes this trick underwater, while still hindered by the affects of water. Extremely high distances have been recorded. Some single jumps have even matched the height of regular space jumps. b27c821792359e0ec52e6a70b650c214513a9f16 226 66 2004-11-29T16:33:03Z Njahnke 1 wikitext text/x-wiki ==See also== http://www.metroid2002.com/techniques_ghetto_jump.php {{stub}} 99c08dbff843faafc14d792cb7bbe566dd7f6327 66 65 2004-11-29T16:31:57Z Njahnke 1 wikitext text/x-wiki see also http://www.metroid2002.com/techniques_ghetto_jump.php {{stub}} 0ea429643dfec5021ca008c9bc1a1b48a5c40151 65 64 2004-11-29T16:31:06Z Njahnke 1 wikitext text/x-wiki see also http://www.metroid2002.com/techniques_ghetto_jump.php {{stub}} 908e0a43e7b005c8cb1dafc9a2487798057e3060 64 2004-11-29T16:29:19Z Njahnke 1 wikitext text/x-wiki see also http://www.metroid2002.com/techniques_ghetto_jump.php a9fde5acb92cb97c59033b9b1087b9223ead9778 Gloom Vista SW 0 1996 5131 4711 2007-05-15T22:07:43Z Doninss 217 wikitext text/x-wiki '''Secret World 104''' '''Main Items Required:''' Space Jump ([[Floaty Jump]] glitch is required) '''Description:''' See [[Meditation Vista SW]]. (Room geometry is the same.) '''Video:''' See [[Meditation Vista SW]]. ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''[[Secret Worlds]]''' |- bgcolor=#f8f8ff |'''Gloom Vista SW''' |} 93d693f5210ff8241dcb23159583efa13038f605 4711 4710 2007-03-24T02:17:33Z Doninss 217 wikitext text/x-wiki '''Secret World 104''' '''Main Items Required:''' Space Jump ([[Floaty Jump]] glitch is required) (FJ) '''Description:''' See [[Meditation Vista SW]] (Room geometry is the same.) '''Video:''' See [[Meditation Vista SW]] ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''[[Secret Worlds]]''' |- bgcolor=#f8f8ff |'''Gloom Vista SW''' |} 723d979f9186b4c684126380c0b2c259028a8bd7 4710 2007-03-24T02:14:56Z Doninss 217 New page wikitext text/x-wiki '''Secret World 104''' '''Main Items Required:''' '''Description:''' See [[Meditation Vista SW]] (Room geometry is the same.) '''Video:''' See [[Meditation Vista SW]] ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''[[Secret Worlds]]''' |- bgcolor=#f8f8ff |'''Gloom Vista SW''' |} 1c3d0fd97f0d3143aff0c8fea0c9b190fee4a686 Grand Abyss SW 0 2006 4772 4764 2007-03-29T00:02:06Z Doninss 217 Added alternate ending <_< wikitext text/x-wiki '''Secret World 70''' '''Discovered by:''' Master ZED '''Main Items Required:''' Screw Attack '''Description:''' Use a canceled screw attack to land on one of the drones. (See the video for timing, aim, and which drone.) Ride it through the cycle, then turn and screw attack toward the door to Vault. Cancel the SA to land on the small solid section of roof near the door. (Don't expect to get into this SW on your first try.) '''Video:''' [http://www.genericgamer.com/MasterZED/SW70_Grand_Abyss.avi SW 70 entrance] (Outside link) '''Note:''' This vid is an XviD encoded avi. '''Video credit:''' Master ZED Though less useful, you can also space jump off the drone (missing the terminal fall detection) to land in the secret world. '''Video:''' [http://www.genericgamer.com/MP2/Wiki/GA_noTF.mp4 Escape terminal fall] '''Note:''' This vid is an AVC (h.264) encoded mp4. ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''[[Secret Worlds]]''' |- bgcolor=#f8f8ff |'''Grand Abyss SW''' |} b14b8426d5565418d4e9a9f8b1ff3d48ebae70a9 4764 4758 2007-03-28T02:42:36Z Doninss 217 wikitext text/x-wiki '''Secret World 70''' '''Discovered by:''' Master ZED '''Main Items Required:''' Screw Attack '''Description:''' Use a canceled screw attack to land on one of the drones. (See the video for timing, aim, and which drone.) Ride it through the cycle, then turn and screw attack toward the door to Vault. Cancel the SA to land on the small solid section of roof near the door. (Don't expect to get into this SW on your first try.) '''Video:''' [http://www.genericgamer.com/MasterZED/SW70_Grand_Abyss.avi SW 70 entrance] (Outside link) '''Note:''' This vid is an XviD encoded avi. '''Video credit:''' Master ZED ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''[[Secret Worlds]]''' |- bgcolor=#f8f8ff |'''Grand Abyss SW''' |} 9f12bef207f3ee9d610fa78d30d85e382667cf99 4758 4749 2007-03-28T00:13:37Z Doninss 217 wikitext text/x-wiki '''Secret World 70''' '''Discovered by:''' Master ZED '''Main Items Required:''' Screw Attack '''Description:''' Use a canceled screw attack to land on one of the drones. (See the video for timing, aim, and which drone.) Ride it through the cycle, then turn and screw attack toward the door to Vault. Cancel the SA to land on the small solid section of roof near the door. (Don't expect to get into this SW on your first try.) '''Video:''' [http://www.genericgamer.com/MasterZED/SW70_Grand_Abyss.avi SW 70 entrance] (Outside link) '''Note:''' This vid is an XviD encoded avi. ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''[[Secret Worlds]]''' |- bgcolor=#f8f8ff |'''Grand Abyss SW''' |} dbc198e6e799316765afde6b6ad3fc07422ed190 4749 2007-03-27T21:53:18Z Doninss 217 New page wikitext text/x-wiki '''Secret World 70''' '''Discovered by:''' Master ZED '''Main Items Required:''' Screw Attack '''Description:''' Use a canceled screw attack to land on one of the drones. (See the video for timing and aim.) Ride it through the cycle, then turn and screw attack toward the door to Vault. Cancel the SA to land on the solid section of roof near the door. (Don't expect to get this one on your first try.) '''Video:''' [http://www.genericgamer.com/MasterZED/SW70_Grand_Abyss.avi SW 70 entrance] (Outside link) '''Note:''' This vid is an XviD encoded avi. ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''[[Secret Worlds]]''' |- bgcolor=#f8f8ff |'''Grand Abyss SW''' |} fded22c639cb3cd79af8424b9649ea2c1653190d Grapple Glitch 0 1000 3427 1365 2005-02-22T16:23:54Z MMcLean54 34 one more and it should be fine wikitext text/x-wiki First Discovered 1:30pm GMT+12 Sunday Feb 13 2005 first Verified location;<br> Dark Map(light Map)/Ing Hive(sanctuary Fortress)/vault assult portal(vault) Enter Vault From Grand Abyss and fall forward onto Bridge.<br> Turn around and activate Dark portal, going though to dark world/ vault assult portal.<br> once through turn around and reactive portal.<br> trun back around and aim at nearest grapple point.<br> lock onto grapple point and walk backwards into portal+<br> when samus reemerges in the light world her left<br> arm will be the graple beam animation at time of entering portal.<br> if the lockon and portal enter are bang on the same time, samus's are mill be limp<br> as it is just being raised to fire the beam.<br> waiting 200ms longer will result in her arm being<br> less limp and a very short beam barly reaching her fingers.<br> waiting until the beam is actually being fired will result<br> in her arm being out streached and beam being 1 handlegenth from tip of hand.<br> samus arm will remain at the same direction/angle it was when samus comes out of the portal.<br> Unless samus does a screw attack or morphball.<br> If these moves are used her arm will face <br> the direction she is facing when she comes out of these moves.<br> the angle of her arm will also be lowered so that it is at the same angle as her beam.<br> If samus aims the glitch is removed,<br> if samus proforms any idle animations the glithc is mostly removed.<br> except that if the glitch was in the later stages with the beam,<br> the beam will be stuck in space in the exact position<br> it was before the idle animation /aiming occured.<br> the beam will phase in and out of sight.<br> While not entirly sure, Grapple Beam sound may continue playing.(will investigate)<br> the glitch can also be profromed at teh other end of the room using the 2nd portal. at one point i was experimenting and seeing what would<br> happen if i was standing behind the portal and grappled through it,<br> unfourtatly, no new affects occur.<br> In Short;<br> Activate Portal<br> Aim at Nearest Grapple Point and press/hold Down and L.<br> Left arm is Grapple beam animation At time of Portal Entrance<br> ''Discovered By Mirddes'' ''Further Discoveries By'': MMcLean54 If you walk up to ceratin surfaces (such as the Watch Station Dark Portal), the white "bulb" (?) on your hand can become completely black. This can happen normally while Grappling. Check out Watch Station Access for instance. d0678958846bef2bea552de8b42cd7f5b76f8298 1365 1364 2005-02-22T16:23:24Z MMcLean54 34 whoops wikitext text/x-wiki First Discovered 1:30pm GMT+12 Sunday Feb 13 2005 first Verified location;<br> Dark Map(light Map)/Ing Hive(sanctuary Fortress)/vault assult portal(vault) Enter Vault From Grand Abyss and fall forward onto Bridge.<br> Turn around and activate Dark portal, going though to dark world/ vault assult portal.<br> once through turn around and reactive portal.<br> trun back around and aim at nearest grapple point.<br> lock onto grapple point and walk backwards into portal+<br> when samus reemerges in the light world her left<br> arm will be the graple beam animation at time of entering portal.<br> if the lockon and portal enter are bang on the same time, samus's are mill be limp<br> as it is just being raised to fire the beam.<br> waiting 200ms longer will result in her arm being<br> less limp and a very short beam barly reaching her fingers.<br> waiting until the beam is actually being fired will result<br> in her arm being out streached and beam being 1 handlegenth from tip of hand.<br> samus arm will remain at the same direction/angle it was when samus comes out of the portal.<br> Unless samus does a screw attack or morphball.<br> If these moves are used her arm will face <br> the direction she is facing when she comes out of these moves.<br> the angle of her arm will also be lowered so that it is at the same angle as her beam.<br> If samus aims the glitch is removed,<br> if samus proforms any idle animations the glithc is mostly removed.<br> except that if the glitch was in the later stages with the beam,<br> the beam will be stuck in space in the exact position<br> it was before the idle animation /aiming occured.<br> the beam will phase in and out of sight.<br> While not entirly sure, Grapple Beam sound may continue playing.(will investigate)<br> the glitch can also be profromed at teh other end of the room using the 2nd portal. at one point i was experimenting and seeing what would<br> happen if i was standing behind the portal and grappled through it,<br> unfourtatly, no new affects occur.<br> In Short;<br> Activate Portal<br> Aim at Nearest Grapple Point and press/hold Down and L.<br> Left arm is Grapple beam animation At time of Portal Entrance<br> ''Discovered By Mirddes'' ''Further Discoveries By'': MMcLean54 If you walk up to ceratin surfaces (such as the Watch Station Dark Portal), the white "bulb" (?) on your hand can become completely black. This can happen normally while Grappling. Check out Watch Station Access for instance. 329e0a77432e444136ea2612dea6b7bf80ce2f75 1364 1363 2005-02-22T16:22:57Z MMcLean54 34 wikitext text/x-wiki First Discovered 1:30pm GMT+12 Sunday Feb 13 2005 first Verified location;<br> Dark Map(light Map)/Ing Hive(sanctuary Fortress)/vault assult portal(vault) Enter Vault From Grand Abyss and fall forward onto Bridge.<br> Turn around and activate Dark portal, going though to dark world/ vault assult portal.<br> once through turn around and reactive portal.<br> trun back around and aim at nearest grapple point.<br> lock onto grapple point and walk backwards into portal+<br> when samus reemerges in the light world her left<br> arm will be the graple beam animation at time of entering portal.<br> if the lockon and portal enter are bang on the same time, samus's are mill be limp<br> as it is just being raised to fire the beam.<br> waiting 200ms longer will result in her arm being<br> less limp and a very short beam barly reaching her fingers.<br> waiting until the beam is actually being fired will result<br> in her arm being out streached and beam being 1 handlegenth from tip of hand.<br> samus arm will remain at the same direction/angle it was when samus comes out of the portal.<br> Unless samus does a screw attack or morphball.<br> If these moves are used her arm will face <br> the direction she is facing when she comes out of these moves.<br> the angle of her arm will also be lowered so that it is at the same angle as her beam.<br> If samus aims the glitch is removed,<br> if samus proforms any idle animations the glithc is mostly removed.<br> except that if the glitch was in the later stages with the beam,<br> the beam will be stuck in space in the exact position<br> it was before the idle animation /aiming occured.<br> the beam will phase in and out of sight.<br> While not entirly sure, Grapple Beam sound may continue playing.(will investigate)<br> the glitch can also be profromed at teh other end of the room using the 2nd portal. at one point i was experimenting and seeing what would<br> happen if i was standing behind the portal and grappled through it,<br> unfourtatly, no new affects occur.<br> In Short;<br> Activate Portal<br> Aim at Nearest Grapple Point and press/hold Down and L.<br> Left arm is Grapple beam animation At time of Portal Entrance<br> ''Discovered By Mirddes'' ''Further Discoveries By'': MMcLean54 If you walk up to ceratin surfaces (such as the Watch Station Dark Portal), the white "bulb" (?) on your hand can become completely black. This can happen normally while Grappling. Check out Watch Station Access for instance. 8b7f5b0015097d20c5adbd8674d08972fe792cc7 1363 1309 2005-02-14T03:44:28Z Mirddes 195 wikitext text/x-wiki First Discovered 1:30pm GMT+12 Sunday Feb 13 2005 first Verified location;<br> Dark Map(light Map)/Ing Hive(sanctuary Fortress)/vault assult portal(vault) Enter Vault From Grand Abyss and fall forward onto Bridge.<br> Turn around and activate Dark portal, going though to dark world/ vault assult portal.<br> once through turn around and reactive portal.<br> trun back around and aim at nearest grapple point.<br> lock onto grapple point and walk backwards into portal+<br> when samus reemerges in the light world her left<br> arm will be the graple beam animation at time of entering portal.<br> if the lockon and portal enter are bang on the same time, samus's are mill be limp<br> as it is just being raised to fire the beam.<br> waiting 200ms longer will result in her arm being<br> less limp and a very short beam barly reaching her fingers.<br> waiting until the beam is actually being fired will result<br> in her arm being out streached and beam being 1 handlegenth from tip of hand.<br> samus arm will remain at the same direction/angle it was when samus comes out of the portal.<br> Unless samus does a screw attack or morphball.<br> If these moves are used her arm will face <br> the direction she is facing when she comes out of these moves.<br> the angle of her arm will also be lowered so that it is at the same angle as her beam.<br> If samus aims the glitch is removed,<br> if samus proforms any idle animations the glithc is mostly removed.<br> except that if the glitch was in the later stages with the beam,<br> the beam will be stuck in space in the exact position<br> it was before the idle animation /aiming occured.<br> the beam will phase in and out of sight.<br> While not entirly sure, Grapple Beam sound may continue playing.(will investigate)<br> the glitch can also be profromed at teh other end of the room using the 2nd portal. at one point i was experimenting and seeing what would<br> happen if i was standing behind the portal and grappled through it,<br> unfourtatly, no new affects occur.<br> In Short;<br> Activate Portal<br> Aim at Nearest Grapple Point and press/hold Down and L.<br> Left arm is Grapple beam animation At time of Portal Entrance<br> ''Discovered By Mirddes'' 1ae621c48f02b13bff2cefeb89036f055a56956d 1309 1308 2005-02-14T03:39:23Z Mirddes 195 wikitext text/x-wiki First Discovered 1:30pm GMT+12 Sunday Feb 13 2005 first Verified location;<br> Dark Map(light Map)/Ing Hive(sanctuary Fortress)/vault assult portal(vault) Enter Vault From Grand Abyss and fall forward onto Bridge.<br> Turn around and activate Dark portal, going though to dark world/ vault assult portal.<br> once through turn around and reactive portal.<br> trun back around and aim at nearest grapple point.<br> lock onto grapple point and walk backwards into portal+<br> when samus reemerges in the light world her left<br> arm will be the graple beam animation at time of entering portal.<br> if the lockon and portal enter are bang on the same time, samus's are mill be limp<br> as it is just being raised to fire the beam.<br> waiting 200ms longer will result in her arm being<br> less limp and a very short beam barly reaching her fingers.<br> waiting until the beam is actually being fired will result<br> in her arm being out streached and beam being 1 handlegenth from tip of hand.<br> samus arm will remain at the same direction/angle it was when samus comes out of the portal.<br> Unless samus does a screw attack or morphball.<br> If these moves are used her arm will face <br> the direction she is facing when she comes out of these moves.<br> the angle of her arm will also be lowered so that it is at the same angle as her beam.<br> If samus aims the glitch is removed,<br> if samus proforms any idle animations the glithc is mostly removed.<br> except that if the glitch was in the later stages with the beam,<br> the beam will be stuck in space in the exact position<br> it was before the idle animation /aiming occured.<br> the beam will phase in and out of sight.<br> While not entirly sure, Grapple Beam sound may continue playing.(will investigate)<br> the glitch can also be profromed at teh other end of the room using the 2nd portal. In Short;<br> Activate Portal<br> Aim at Nearest Grapple Point and press/hold Down and L.<br> Left arm is Grapple beam animation At time of Portal Entrance<br> ''Discovered By Mirddes'' 5361e8e2627ee372ce01e98c00000c3c6eb83914 1308 1296 2005-02-13T03:51:26Z Mirddes 195 wikitext text/x-wiki First Discovered 1:30pm GMT+12 Sunday Feb 13 2005 first Verified location;<br> Dark Map(light Map)/Ing Hive(sanctuary Fortress)/vault assult portal(vault) Enter Vault From Grand Abyss and fall forward onto Bridge.<br> Turn around and activate Dark portal, going though to dark world/ vault assult portal.<br> once through turn around and reactive portal.<br> trun back around and aim at nearest grapple point.<br> lock onto grapple point and walk backwards into portal+<br> when samus reemerges in the light world her left<br> arm will be the graple beam animation at time of entering portal.<br> if the lockon and portal enter are bang on the same time, samus's are mill be limp<br> as it is just being raised to fire the beam.<br> waiting 200ms longer will result in her arm being<br> less limp and a very short beam barly reaching her fingers.<br> waiting until the beam is actually being fired will result<br> in her arm being out streached and beam being 1 handlegenth from tip of hand.<br> samus arm will remain at the same direction/angle it was when samus comes out of the portal.<br> Unless samus does a screw attack or morphball.<br> If these moves are used her arm will face <br> the direction she is facing when she comes out of these moves.<br> the angle of her arm will also be lowered so that it is at the same angle as her beam.<br> if samus proforms any idle animations the glithc is mostly removed.<br> except that if the glitch was in the later stages with the beam,<br> the beam will be stuck in space in the exact position<br> it was before the idle animation was played.<br> the beam will phase in and out of sight.<br> While not entirly sure, Grapple Beam sound may continue playing.(will investigate)<br> In Short;<br> Activate Portal<br> Aim at Nearest Grapple Point and press/hold Down and L.<br> Left arm is Grapple beam animation At time of Portal Entrance<br> ''Discovered By Mirddes'' 2d430ad9e885262bc78440773c271b490efec7e0 1296 1295 2005-02-13T03:51:11Z Mirddes 195 wikitext text/x-wiki First Discovered 1:30pm GMT+12 Sunday Feb 13 2005 first Verified location;<br> Dark Map(light Map)/Ing Hive(sanctuary Fortress)/vault assult portal(vault) <br> Enter Vault From Grand Abyss and fall forward onto Bridge.<br> Turn around and activate Dark portal, going though to dark world/ vault assult portal.<br> once through turn around and reactive portal.<br> trun back around and aim at nearest grapple point.<br> lock onto grapple point and walk backwards into portal+<br> when samus reemerges in the light world her left<br> arm will be the graple beam animation at time of entering portal.<br> if the lockon and portal enter are bang on the same time, samus's are mill be limp<br> as it is just being raised to fire the beam.<br> waiting 200ms longer will result in her arm being<br> less limp and a very short beam barly reaching her fingers.<br> waiting until the beam is actually being fired will result<br> in her arm being out streached and beam being 1 handlegenth from tip of hand.<br> samus arm will remain at the same direction/angle it was when samus comes out of the portal.<br> Unless samus does a screw attack or morphball.<br> If these moves are used her arm will face <br> the direction she is facing when she comes out of these moves.<br> the angle of her arm will also be lowered so that it is at the same angle as her beam.<br> if samus proforms any idle animations the glithc is mostly removed.<br> except that if the glitch was in the later stages with the beam,<br> the beam will be stuck in space in the exact position<br> it was before the idle animation was played.<br> the beam will phase in and out of sight.<br> While not entirly sure, Grapple Beam sound may continue playing.(will investigate)<br> In Short;<br> Activate Portal<br> Aim at Nearest Grapple Point and press/hold Down and L.<br> Left arm is Grapple beam animation At time of Portal Entrance<br> ''Discovered By Mirddes'' a87aab6dfe1b17030fae029461b066b42715cf6e 1295 1294 2005-02-13T03:49:08Z Mirddes 195 wikitext text/x-wiki First Discovered 1:30pm GMT+12 Sunday Feb 13 2005 first Verified location;<br> Dark Map(light Map)/Ing Hive(sanctuary Fortress)/vault assult portal(vault) Enter Vault From Grand Abyss and fall forward onto Bridge.<br> Turn around and activate Dark portal, going though to dark world/ vault assult portal.<br> once through turn around and reactive portal.<br> trun back around and aim at nearest grapple point.<br> lock onto grapple point and walk backwards into portal+<br> when samus reemerges in the light world her left<br> arm will be the graple beam animation at time of entering portal.<br> if the lockon and portal enter are bang on the same time, samus's are mill be limp<br> as it is just being raised to fire the beam.<br> waiting 200ms longer will result in her arm being<br> less limp and a very short beam barly reaching her fingers.<br> waiting until the beam is actually being fired will result<br> in her arm being out streached and beam being 1 handlegenth from tip of hand.<br> samus arm will remain at the same direction/angle it was when samus comes out of the portal.<br> Unless samus does a screw attack or morphball.<br> If these moves are used her arm will face <br> the direction she is facing when she comes out of these moves.<br> the angle of her arm will also be lowered so that it is at the same angle as her beam.<br> if samus proforms any idle animations the glithc is mostly removed.<br> except that if the glitch was in the later stages with the beam,<br> the beam will be stuck in space in the exact position<br> it was before the idle animation was played.<br> the beam will phase in and out of sight.<br> While not entirly sure, Grapple Beam sound may continue playing.(will investigate)<br> In Short;<br> Activate Portal<br> Aim at Nearest Grapple Point and press/hold Down and L.<br> Left arm is Grapple beam animation At time of Portal Entrance<br> ''Discovered By Mirddes'' 2d430ad9e885262bc78440773c271b490efec7e0 1294 1293 2005-02-13T03:47:42Z Mirddes 195 wikitext text/x-wiki First Discovered 1:30pm GMT+12 Sunday Feb 13 2005 first Verified location; Dark Map/ Ing Hive (sanctuary Fortress) / vault (vault assult portal) Enter Vault From Grand Abyss and fall forward onto Bridge.<br> Turn around and activate Dark portal, going though to dark world/ vault assult portal.<br> once through turn around and reactive portal.<br> trun back around and aim at nearest grapple point.<br> lock onto grapple point and walk backwards into portal+<br> when samus reemerges in the light world her left<br> arm will be the graple beam animation at time of entering portal.<br> if the lockon and portal enter are bang on the same time, samus's are mill be limp<br> as it is just being raised to fire the beam.<br> waiting 200ms longer will result in her arm being<br> less limp and a very short beam barly reaching her fingers.<br> waiting until the beam is actually being fired will result<br> in her arm being out streached and beam being 1 handlegenth from tip of hand.<br> samus arm will remain at the same direction/angle it was when samus comes out of the portal.<br> Unless samus does a screw attack or morphball.<br> If these moves are used her arm will face <br> the direction she is facing when she comes out of these moves.<br> the angle of her arm will also be lowered so that it is at the same angle as her beam.<br> if samus proforms any idle animations the glithc is mostly removed.<br> except that if the glitch was in the later stages with the beam,<br> the beam will be stuck in space in the exact position<br> it was before the idle animation was played.<br> the beam will phase in and out of sight.<br> While not entirly sure, Grapple Beam sound may continue playing.(will investigate)<br> In Short;<br> Activate Portal<br> Aim at Nearest Grapple Point and press/hold Down and L.<br> Left arm is Grapple beam animation At time of Portal Entrance<br> ''Discovered By Mirddes'' 9a1229ceec75900b7c635ae161277c3ba71d70f4 1293 1292 2005-02-13T03:08:35Z Mirddes 195 wikitext text/x-wiki First Discovered 1:30pm GMT+12 Sunday Feb 13 2005 first Verified location; Dark Map/ Ing Hive (sanctuary Fortress) / vault (vault assult portal) Enter Vault From Grand Abyss and fall forward onto Bridge. Turn around and activate Dark portal, going though to dark world/ vault assult portal. once through turn around and reactive portal. trun back around and aim at nearest grapple point. lock onto grapple point and walk backwards into portal+ when samus reemerges in the light world her left arm will be the graple beam animation at time of entering portal. if the lockon and portal enter are bang on the same time, samus's are mill be limp as it is just being raised to fire the beam. waiting 200ms longer will result in her arm being less limp and a very short beam barly reaching her fingers. waiting until the beam is actually being fired will result in her arm being out streached and beam being 1 handlegenth from tip of hand. samus arm will remain at the same direction/angle it was when samus comes out of the portal. Unless samus does a screw attack or morphball. If these moves are used her arm will face the direction she is facing when she comes out of these moves. the angle of her arm will also be lowered so that it is at the same angle as her beam. if samus proforms any idle animations the glithc is mostly removed. except that if the glitch was in the later stages with the beam, the beam will be stuck in space in the exact position it was before the idle animation was played. the beam will phase in and out of sight. While not entirly sure, Grapple Beam sound may continue playing.(will investigate) In Short; Activate Portal Aim at Nearest Grapple Point and press/hold Down and L. Left arm is Grapple beam animation At time of Portal Entrance ''Discovered By Mirddes'' 5288de61c73e6313a32d85248947b6c58fb8413f 1292 2005-02-13T03:05:18Z Mirddes 195 Added Grapple Glitch wikitext text/x-wiki First Discovered 1:30pm GMT+12 Sunday Feb 13 2005 first Verified location; Dark Map/ Ing Hive (sanctuary Fortress) / vault (vault assult portal) Enter Vault From Grand Abyss and fall forward onto Bridge. Turn around and activate Dark portal, going though to dark world/ vault assult portal. once through turn around and reactive portal. trun back around and aim at nearest grapple point. lock onto grapple point and walk backwards into portal+ when samus reemerges in the light world her left arm will be the graple beam animation at time of entering portal. if the lockon and portal enter are bang on the same time, samus's are mill be limp as it is just being raised to fire the beam. waiting 200ms longer will result in her arm being less limp and a very short beam barly reaching her fingers. waiting until the beam is actually being fired will result in her arm being out streached and beam being 1 handlegenth from tip of hand samus arm will remain at the same direction/angle it was when samus comes out of the portal. Unless samus does a screw attack or morphball. If these moves are used her arm will face the direction she is facing when she comes out of these moves. the angle of her arm will also be lowered so that it is at the same angle as her beam. if samus proforms any idle animations the glithc is mostly removed. except that if the glitch was in the later stages with the beam, the beam will be stuck in space in the exact position it was before the idle animation was played. the beam will phase in and out of sight. While not entirly sure, Grapple Beam sound may continue playing. In Short; Activate Portal Aim at Nearest Grapple Point and press/hold Down and L Left arm is Grapple beam animation At time of Portal Entrance 002f4752b3b9b2248a04447e892eeeb651f98c43 Grapple Guardian 0 803 3197 1827 2005-04-29T01:09:36Z SamusAranLuver 111 wikitext text/x-wiki ''Discovered by'' BoostR <ul> <li>Use three uncharged Light Beam shots on the Grapple Guardian's eye to stun him, then fire a charged Light Beam shot into his back (and anything else you can manage to add :). You can use other weapons to stun him if you run out of ammo.</li> <li>When the Guardian tries to grapple you, stand behind a pillar. This will make him grapple the pillar, and allow you to circle around behind him and pump him with charged Light Beam shots.</li> ''Added by SamusAranLuver'' (If You do however get grapped by GG,lock on and blast one lightbeam at him uncharged and he/she/it will let go of you immediately.) <li>If you get hit by the GG stay behind the pillars across from him to regain health indefinitely. <li>Repeat both until he's dead.</li> ''Added by LeCoureur103'' <li>If you are low on Light Beam ammo just before the battle, the hallway before Sacrificial Chamber is full of Ing storage dudes. Shoot them with Dark Beam to score a ton of Light ammo in very little time.</li> ''Added By SamusAranluver'' <li>When you stun him/her/it whatever when you dash to his back 1 or 2 super missiles will break his shell thus making the battle faster might be usefull in speed runs.</li> ''Added By MissileWaster'' <li>Rapid fire the power beam into it eye (you can probobly get a lot in pretty fast). As soon as it starts to grapple, charge up your power beam. When it grapples the piller, launch a super missile into it back. This will deplete it energy fast. When I did it, it had almost no health left (maybe 1/5 or 1/6) before losing it shell.</li> <li>When you get rid of the shell, fire light beam shots (uncharged) into it's eye. It'll get stunned, allowing you to get around it and fire a charged Light Beam shot in the bare back. It'll take a lot of damage from that.</li> ''Added By Baby Sheegoth'' <li>In a Speed Run; getting Grappled by Grapple Guardian saves a fair bit of time of time. 76f4f8c53c548f511e76b421a084fa375cd961f7 1827 1824 2005-04-29T00:48:37Z SamusAranLuver 111 wikitext text/x-wiki <center> ''Discovered by'' BoostR <ul> <li>Use three uncharged Light Beam shots on the Grapple Guardian's eye to stun him, then fire a charged Light Beam shot into his back (and anything else you can manage to add :). You can use other weapons to stun him if you run out of ammo.</li> <li>When the Guardian tries to grapple you, stand behind a pillar. This will make him grapple the pillar, and allow you to circle around behind him and pump him with charged Light Beam shots.</li> ==''Posts by SamusAranLuver''== <li>When you stun him/her/it (whatever) when you dash to his back 1 or 2 super missiles will break his shell thus making the battle faster might be usefull in speed runs.</li> (If You do however get grapped by GG,lock on and blast one lightbeam at him uncharged and he/she/it will let go of you immediately.) <li>If you get hit by the GG stay behind the pillars across from him to regain health indefinitely. <li>Repeat both until he's dead.</li> ==''Added by LeCoureur103''== <li>If you are low on Light Beam ammo just before the battle, the hallway before Sacrificial Chamber is full of Ing storage dudes. Shoot them with Dark Beam to score a ton of Light ammo in very little time.</li> ==''Added By MissileWaster''== <li>Rapid fire the power beam into it eye (you can probobly get a lot in pretty fast). As soon as it starts to grapple, charge up your power beam. When it grapples the piller, launch a super missile into it back. This will deplete it energy fast. When I did it, it had almost no health left (maybe 1/5 or 1/6) before losing it shell.</li> <li>When you get rid of the shell, fire light beam shots (uncharged) into it's eye. It'll get stunned, allowing you to get around it and fire a charged Light Beam shot in the bare back. It'll take a lot of damage from that.</li> ==''Added By Baby Sheegoth''== <li>In a Speed Run; getting Grappled by Grapple Guardian saves a fair bit of time of time. 4ed9741a163e8a31afa76363f55721e5b49b163d 1824 1823 2005-04-29T00:48:24Z SamusAranLuver 111 wikitext text/x-wiki </center> ''Discovered by'' BoostR <ul> <li>Use three uncharged Light Beam shots on the Grapple Guardian's eye to stun him, then fire a charged Light Beam shot into his back (and anything else you can manage to add :). You can use other weapons to stun him if you run out of ammo.</li> <li>When the Guardian tries to grapple you, stand behind a pillar. This will make him grapple the pillar, and allow you to circle around behind him and pump him with charged Light Beam shots.</li> ==''Posts by SamusAranLuver''== <li>When you stun him/her/it (whatever) when you dash to his back 1 or 2 super missiles will break his shell thus making the battle faster might be usefull in speed runs.</li> (If You do however get grapped by GG,lock on and blast one lightbeam at him uncharged and he/she/it will let go of you immediately.) <li>If you get hit by the GG stay behind the pillars across from him to regain health indefinitely. <li>Repeat both until he's dead.</li> ==''Added by LeCoureur103''== <li>If you are low on Light Beam ammo just before the battle, the hallway before Sacrificial Chamber is full of Ing storage dudes. Shoot them with Dark Beam to score a ton of Light ammo in very little time.</li> ==''Added By MissileWaster''== <li>Rapid fire the power beam into it eye (you can probobly get a lot in pretty fast). As soon as it starts to grapple, charge up your power beam. When it grapples the piller, launch a super missile into it back. This will deplete it energy fast. When I did it, it had almost no health left (maybe 1/5 or 1/6) before losing it shell.</li> <li>When you get rid of the shell, fire light beam shots (uncharged) into it's eye. It'll get stunned, allowing you to get around it and fire a charged Light Beam shot in the bare back. It'll take a lot of damage from that.</li> ==''Added By Baby Sheegoth''== <li>In a Speed Run; getting Grappled by Grapple Guardian saves a fair bit of time of time. ecda842061fb6a4b1dfd3a54d26859c506a17585 1823 1822 2005-04-29T00:46:26Z SamusAranLuver 111 wikitext text/x-wiki ''Discovered by'' BoostR <ul> <li>Use three uncharged Light Beam shots on the Grapple Guardian's eye to stun him, then fire a charged Light Beam shot into his back (and anything else you can manage to add :). You can use other weapons to stun him if you run out of ammo.</li> <li>When the Guardian tries to grapple you, stand behind a pillar. This will make him grapple the pillar, and allow you to circle around behind him and pump him with charged Light Beam shots.</li> ''Posts by SamusAranLuver'' <li>When you stun him/her/it (whatever) when you dash to his back 1 or 2 super missiles will break his shell thus making the battle faster might be usefull in speed runs.</li> (If You do however get grapped by GG,lock on and blast one lightbeam at him uncharged and he/she/it will let go of you immediately.) <li>If you get hit by the GG stay behind the pillars across from him to regain health indefinitely. <li>Repeat both until he's dead.</li> ''Added by LeCoureur103'' <li>If you are low on Light Beam ammo just before the battle, the hallway before Sacrificial Chamber is full of Ing storage dudes. Shoot them with Dark Beam to score a ton of Light ammo in very little time.</li> ''Added By MissileWaster'' <li>Rapid fire the power beam into it eye (you can probobly get a lot in pretty fast). As soon as it starts to grapple, charge up your power beam. When it grapples the piller, launch a super missile into it back. This will deplete it energy fast. When I did it, it had almost no health left (maybe 1/5 or 1/6) before losing it shell.</li> <li>When you get rid of the shell, fire light beam shots (uncharged) into it's eye. It'll get stunned, allowing you to get around it and fire a charged Light Beam shot in the bare back. It'll take a lot of damage from that.</li> ''Added By Baby Sheegoth'' <li>In a Speed Run; getting Grappled by Grapple Guardian saves a fair bit of time of time. c63459e16b8a12de12351cdc1286b4274c33c9ab 1822 896 2005-01-05T13:19:45Z Baby Sheegoth 79 wikitext text/x-wiki ''Discovered by'' BoostR <ul> <li>Use three uncharged Light Beam shots on the Grapple Guardian's eye to stun him, then fire a charged Light Beam shot into his back (and anything else you can manage to add :). You can use other weapons to stun him if you run out of ammo.</li> <li>When the Guardian tries to grapple you, stand behind a pillar. This will make him grapple the pillar, and allow you to circle around behind him and pump him with charged Light Beam shots.</li> ''Added by SamusAranLuver'' (If You do however get grapped by GG,lock on and blast one lightbeam at him uncharged and he/she/it will let go of you immediately.) <li>If you get hit by the GG stay behind the pillars across from him to regain health indefinitely. <li>Repeat both until he's dead.</li> ''Added by LeCoureur103'' <li>If you are low on Light Beam ammo just before the battle, the hallway before Sacrificial Chamber is full of Ing storage dudes. Shoot them with Dark Beam to score a ton of Light ammo in very little time.</li> ''Added By SamusAranluver'' <li>When you stun him/her/it whatever when you dash to his back 1 or 2 super missiles will break his shell thus making the battle faster might be usefull in speed runs.</li> ''Added By MissileWaster'' <li>Rapid fire the power beam into it eye (you can probobly get a lot in pretty fast). As soon as it starts to grapple, charge up your power beam. When it grapples the piller, launch a super missile into it back. This will deplete it energy fast. When I did it, it had almost no health left (maybe 1/5 or 1/6) before losing it shell.</li> <li>When you get rid of the shell, fire light beam shots (uncharged) into it's eye. It'll get stunned, allowing you to get around it and fire a charged Light Beam shot in the bare back. It'll take a lot of damage from that.</li> ''Added By Baby Sheegoth'' <li>In a Speed Run; getting Grappled by Grapple Guardian saves a fair bit of time of time. 76f4f8c53c548f511e76b421a084fa375cd961f7 896 891 2005-01-04T22:52:41Z MissileWaster 138 wikitext text/x-wiki ''Discovered by'' BoostR <ul> <li>Use three uncharged Light Beam shots on the Grapple Guardian's eye to stun him, then fire a charged Light Beam shot into his back (and anything else you can manage to add :). You can use other weapons to stun him if you run out of ammo.</li> <li>When the Guardian tries to grapple you, stand behind a pillar. This will make him grapple the pillar, and allow you to circle around behind him and pump him with charged Light Beam shots.</li> ''Added by SamusAranLuver'' (If You do however get grapped by GG,lock on and blast one lightbeam at him uncharged and he/she/it will let go of you immediately.) <li>If you get hit by the GG stay behind the pillars across from him to regain health indefinitely. <li>Repeat both until he's dead.</li> ''Added by LeCoureur103'' <li>If you are low on Light Beam ammo just before the battle, the hallway before Sacrificial Chamber is full of Ing storage dudes. Shoot them with Dark Beam to score a ton of Light ammo in very little time.</li> ''Added By SamusAranluver'' <li>When you stun him/her/it whatever when you dash to his back 1 or 2 super missiles will break his shell thus making the battle faster might be usefull in speed runs.</li> ''Added By MissileWaster'' <li>Rapid fire the power beam into it eye (you can probobly get a lot in pretty fast). As soon as it starts to grapple, charge up your power beam. When it grapples the piller, launch a super missile into it back. This will deplete it energy fast. When I did it, it had almost no health left (maybe 1/5 or 1/6) before losing it shell.</li> <li>When you get rid of the shell, fire light beam shots (uncharged) into it's eye. It'll get stunned, allowing you to get around it and fire a charged Light Beam shot in the bare back. It'll take a lot of damage from that.</li> a26676a92ab0592373d33345bb8c174769c046bf 891 890 2005-01-04T02:04:30Z MissileWaster 138 wikitext text/x-wiki ''Discovered by'' BoostR <ul> <li>Use three uncharged Light Beam shots on the Grapple Guardian's eye to stun him, then fire a charged Light Beam shot into his back (and anything else you can manage to add :). You can use other weapons to stun him if you run out of ammo.</li> <li>When the Guardian tries to grapple you, stand behind a pillar. This will make him grapple the pillar, and allow you to circle around behind him and pump him with charged Light Beam shots.</li> ''Added by SamusAranLuver'' (If You do however get grapped by GG,lock on and blast one lightbeam at him uncharged and he/she/it will let go of you immediately.) <li>If you get hit by the GG stay behind the pillars across from him to regain health indefinitely. <li>Repeat both until he's dead.</li> ''Added by LeCoureur103'' <li>If you are low on Light Beam ammo just before the battle, the hallway before Sacrificial Chamber is full of Ing storage dudes. Shoot them with Dark Beam to score a ton of Light ammo in very little time.</li> ''Added By SamusAranluver'' <li>When you stun him/her/it whatever when you dash to his back 1 or 2 super missiles will break his shell thus making the battle faster might be usefull in speed runs.</li> ''Added By MissileWaster'' <li>Rapid fire the power beam into his/her eye (you can probobly get a lot in pretty fast). As soon as he/she starts to grapple, charge up your power beam. When he/she grapples the piller, launch a super missile into his/her back. This will deplete his/her energy fast and when i did it, he/she had almost no health left (maybe 1/5 or 1/6) before losing his/her shell.</li> bcd99311840e4a1ed7dd31c49d4c14f16e20dddf 890 889 2005-01-04T02:03:55Z MissileWaster 138 wikitext text/x-wiki ''Discovered by'' BoostR <ul> <li>Use three uncharged Light Beam shots on the Grapple Guardian's eye to stun him, then fire a charged Light Beam shot into his back (and anything else you can manage to add :). You can use other weapons to stun him if you run out of ammo.</li> <li>When the Guardian tries to grapple you, stand behind a pillar. This will make him grapple the pillar, and allow you to circle around behind him and pump him with charged Light Beam shots.</li> ''Added by SamusAranLuver'' (If You do however get grapped by GG,lock on and blast one lightbeam at him uncharged and he/she/it will let go of you immediately.) <li>If you get hit by the GG stay behind the pillars across from him to regain health indefinitely. <li>Repeat both until he's dead.</li> ''Added by LeCoureur103'' <li>If you are low on Light Beam ammo just before the battle, the hallway before Sacrificial Chamber is full of Ing storage dudes. Shoot them with Dark Beam to score a ton of Light ammo in very little time.</li> ''Added By SamusAranluver'' <li>When you stun him/her/it whatever when you dash to his back 1 or 2 super missiles will break his shell thus making the battle faster might be usefull in speed runs. ''Added By MissileWaster'' <li>Rapid fire the power beam into his/her eye (you can probobly get a lot in pretty fast). As soon as he/she starts to grapple, charge up your power beam. When he/she grapples the piller, launch a super missile into his/her back. This will deplete his/her energy fast and when i did it, he/she had almost no health left (maybe 1/5 or 1/6) before losing his/her shell. 19d37628a9ab7093f5fd545e98ace0325f9061fe 889 810 2004-12-28T16:50:09Z SamusAranLuver 111 wikitext text/x-wiki ''Discovered by'' BoostR <ul> <li>Use three uncharged Light Beam shots on the Grapple Guardian's eye to stun him, then fire a charged Light Beam shot into his back (and anything else you can manage to add :). You can use other weapons to stun him if you run out of ammo.</li> <li>When the Guardian tries to grapple you, stand behind a pillar. This will make him grapple the pillar, and allow you to circle around behind him and pump him with charged Light Beam shots.</li> ''Added by SamusAranLuver'' (If You do however get grapped by GG,lock on and blast one lightbeam at him uncharged and he/she/it will let go of you immediately.) <li>If you get hit by the GG stay behind the pillars across from him to regain health indefinitely. <li>Repeat both until he's dead.</li> ''Added by LeCoureur103'' <li>If you are low on Light Beam ammo just before the battle, the hallway before Sacrificial Chamber is full of Ing storage dudes. Shoot them with Dark Beam to score a ton of Light ammo in very little time.</li> ''Added By SamusAranluver'' <li>When you stun him/her/it whatever when you dash to his back 1 or 2 super missiles will break his shell thus making the battle faster might be usefull in speed runs. 717e2ec0adf2e7e42a009864750ba316b8e1d56c 810 767 2004-12-26T19:51:17Z LeCoureur103 42 wikitext text/x-wiki ''Discovered by'' BoostR <ul> <li>Use three uncharged Light Beam shots on the Grapple Guardian's eye to stun him, then fire a charged Light Beam shot into his back (and anything else you can manage to add :). You can use other weapons to stun him if you run out of ammo.</li> <li>When the Guardian tries to grapple you, stand behind a pillar. This will make him grapple the pillar, and allow you to circle around behind him and pump him with charged Light Beam shots.</li> ''Added by SamusAranLuver'' (If You do however get grapped by GG,lock on and blast one lightbeam at him uncharged and he/she/it will let go of you immediately.) <li>If you get hit by the GG stay behind the pillars across from him to regain health indefinitely. <li>Repeat both until he's dead.</li> ''Added by LeCoureur103'' <li>If you are low on Light Beam ammo just before the battle, the hallway before Sacrificial Chamber is full of Ing storage dudes. Shoot them with Dark Beam to score a ton of Light ammo in very little time.</li> 7d83e395ec5da1596cefc69009301e2bb95969ef 767 739 2004-12-24T04:29:38Z SamusAranLuver 111 wikitext text/x-wiki ''Discovered by'' BoostR <ul> <li>Use three uncharged Light Beam shots on the Grapple Guardian's eye to stun him, then fire a charged Light Beam shot into his back (and anything else you can manage to add :). You can use other weapons to stun him if you run out of ammo.</li> <li>When the Guardian tries to grapple you, stand behind a pillar. This will make him grapple the pillar, and allow you to circle around behind him and pump him with charged Light Beam shots.</li> "Added by SamusAranLuver" (If You do however get grapped by GG,lock on and blast one lightbeam at him uncharged and he/she/it will let go of you immediately.) <li>If you get hit by the GG stay behind the pillars across from him to regain health indefinitely. <li>Repeat both until he's dead.</li> ed533f68f193482afae3ed4a87310359058102c6 739 734 2004-12-23T15:33:19Z SamusAranLuver 111 wikitext text/x-wiki ''Discovered by'' BoostR <ul> <li>Use three uncharged Light Beam shots on the Grapple Guardian's eye to stun him, then fire a charged Light Beam shot into his back (and anything else you can manage to add :). You can use other weapons to stun him if you run out of ammo.</li> <li>When the Guardian tries to grapple you, stand behind a pillar. This will make him grapple the pillar, and allow you to circle around behind him and pump him with charged Light Beam shots.</li> Discoverd by SamusAranLuver (If You do however get grapped by GG,lock on and blast one lightbeam at him uncharged and he/she/it will let go of you immediately.) <li>If you get hit by the GG stay behind the pillars across from him to regain health indefinitely. <li>Repeat both until he's dead.</li> 5f7313a32bdddf320daf17eeeb6cd870d0d02ce6 734 718 2004-12-22T08:34:19Z Spell 64 wikitext text/x-wiki ''Discovered by'' BoostR <ul> <li>Use three uncharged Light Beam shots on the Grapple Guardian's eye to stun him, then fire a charged Light Beam shot into his back (and anything else you can manage to add :). You can use other weapons to stun him if you run out of ammo.</li> <li>When the Guardian tries to grapple you, stand behind a pillar. This will make him grapple the pillar, and allow you to circle around behind him and pump him with charged Light Beam shots.</li> SamusAranLuver If You do however get grapped by GG,lock on and blast one lightbeam at him uncharged and he will let go immediately. <li>If you get hit by the GG stay behind the pillars across from him to regain health indefinitely. <li>Repeat both until he's dead.</li> a5d7bfba2f7283845fff783c0301436b015fe5e3 718 717 2004-12-22T05:22:55Z SamusAranLuver 111 wikitext text/x-wiki ''Discovered by'' BoostR <ul> <li>Use three uncharged Light Beam shots on the Grapple Guardian's eye to stun him, then fire a charged Light Beam shot into his back (and anything else you can manage to add :). You can use other weapons to stun him if you run out of ammo.</li> <li>When the Guardian tries to grapple you, stand behind a pillar. This will make him grapple the pillar, and allow you to circle around behind him and pump him with charged Light Beam shots.</li> SamusAranLuver If You do however get grapped by GG,lock on and blast one lightbeam at him uncharged and he will let go imedeitly. <li>If you get hit by the GG stay behind the pillars across from him to regain health indefinitely. <li>Repeat both until he's dead.</li> d136e2ff869e37953aa0281c5e06e596b3086b1c 717 716 2004-12-22T05:21:20Z SamusAranLuver 111 wikitext text/x-wiki ''Discovered by'' BoostR <ul> <li>Use three uncharged Light Beam shots on the Grapple Guardian's eye to stun him, then fire a charged Light Beam shot into his back (and anything else you can manage to add :). You can use other weapons to stun him if you run out of ammo.</li> <li>When the Guardian tries to grapple you, stand behind a pillar. This will make him grapple the pillar, and allow you to circle around behind him and pump him with charged Light Beam shots.</li> SamusAranLuver If You do however get grapped by GG,lock on and blast one lightbeam at him uncharged. <li>If you get hit by the GG stay behind the pillars across from him to regain health indefinitely. <li>Repeat both until he's dead.</li> 81b5996d7de566d66ae4cba599afb31d2daa4dc1 716 715 2004-12-22T05:20:55Z SamusAranLuver 111 wikitext text/x-wiki ''Discovered by'' BoostR <ul> <li>Use three uncharged Light Beam shots on the Grapple Guardian's eye to stun him, then fire a charged Light Beam shot into his back (and anything else you can manage to add :). You can use other weapons to stun him if you run out of ammo.</li> <li>When the Guardian tries to grapple you, stand behind a pillar. This will make him grapple the pillar, and allow you to circle around behind him and pump him with charged Light Beam shots.</li> SamusAranLuver If You do however get grapped by GG,lock on and blast one lightbeam at him uncharged. <li>If you get hit by the GG stay behind the pillars across from him to regain health indefinitely. <li>Repeat both until he's dead.</li> db77ebfb35d7287f6770d34b3f7b5d8ae6754cd1 715 714 2004-12-22T05:20:02Z SamusAranLuver 111 wikitext text/x-wiki ''Discovered by'' BoostR <ul> <li>Use three uncharged Light Beam shots on the Grapple Guardian's eye to stun him, then fire a charged Light Beam shot into his back (and anything else you can manage to add :). You can use other weapons to stun him if you run out of ammo.</li> <li>When the Guardian tries to grapple you, stand behind a pillar. This will make him grapple the pillar, and allow you to circle around behind him and pump him with charged Light Beam shots.</li> SamusAranLuver If You do however get grapped by GG,lock on and blast one lightbeam at him uncharged. <li>If you get hit by the GG stay behind the pillars across from him to regain health indefinitely. <li>Repeat both until he's dead.</li> 14714d4cf2dcb8adc86f311c6e61f76337b81901 714 478 2004-12-08T23:34:32Z Zxcvbnm 75 wikitext text/x-wiki ''Discovered by'' BoostR <ul> <li>Use three uncharged Light Beam shots on the Grapple Guardian's eye to stun him, then fire a charged Light Beam shot into his back (and anything else you can manage to add :). You can use other weapons to stun him if you run out of ammo.</li> <li>When the Guardian tries to grapple you, stand behind a pillar. This will make him grapple the pillar, and allow you to circle around behind him and pump him with charged Light Beam shots.</li> <li>If you get hit by the GG stay behind the pillars across from him to regain health indefinitely. <li>Repeat both until he's dead.</li> 6d19b4d11b3851888b3252a6049a065faf689c32 478 380 2004-12-06T03:03:39Z BoostR 27 Faster strat wikitext text/x-wiki ''Discovered by'' BoostR <ul> <li>Use three uncharged Light Beam shots on the Grapple Guardian's eye to stun him, then fire a charged Light Beam shot into his back (and anything else you can manage to add :).</li> <li>When the Guardian tries to grapple you, stand behind a pillar. This will make him grapple the pillar, and allow you to circle around behind him and pump him with charged Light Beam shots.</li> <li>Repeat both until he's dead.</li> b5a73aae0a072468cbe6f63c7988797cab2ba0e1 380 205 2004-12-01T00:56:03Z BoostR 27 wikitext text/x-wiki ''Discovered by'' Many people <ul> <li>Use four missiles on the Grapple Guardian's eye to stun him, then fire a charged Light Beam shot into his back. Repeat until he's dead. </li> 5808c07db48282a66cd21b416d8177820120aa02 205 2004-12-01T00:55:50Z BoostR 27 wikitext text/x-wiki ''Discovered by'' Many people <ul> <ln>Use four missiles on the Grapple Guardian's eye to stun him, then fire a charged Light Beam shot into his back. Repeat until he's dead. </ln> e38cfb621d5a7832dc664297ab923f20ab6610d3 Great Bridge SW 0 2043 5305 5018 2016-05-21T03:28:45Z Doninss 217 description change wikitext text/x-wiki '''Secret World 29''' '''Discovered by:''' elementboarder05 '''Main Items Required:''' Screw Attack '''Description:''' Screw attack, morphball tunnel. '''Video:''' [http://www.genericgamer.com/MP2/Wiki/GreatBridgeSW.mp4 SW 29 entrance (SA)] (Outside link, AVC (h.264) encoded mp4) ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''[[Secret Worlds]]''' |- bgcolor=#f8f8ff |'''Great Bridge SW''' |} e04f43915fa6d6a63c9ecd67bf878075d2fe057a 5018 4961 2007-05-13T22:28:59Z Doninss 217 wikitext text/x-wiki '''Secret World 29''' '''Discovered by:''' elementboarder05 '''Main Items Required:''' Screw Attack '''Description:''' Jump off the bridge to initiate a low enough screw attack to enter the morphball tunnel. '''Video:''' [http://www.genericgamer.com/MP2/Wiki/GreatBridgeSW.mp4 SW 29 entrance (SA)] (Outside link, AVC (h.264) encoded mp4) ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''[[Secret Worlds]]''' |- bgcolor=#f8f8ff |'''Great Bridge SW''' |} 2d053072ac54b819668f4a31d7dfbd7f999cf4fe 4961 4960 2007-05-13T01:54:17Z Doninss 217 wikitext text/x-wiki '''Secret World 29''' '''Discovered by:''' elementboarder05 '''Main Items Required:''' Screw Attack '''Description:''' Jump off the bridge to initiate a low enough screw attack to enter the morphball tunnel. '''Video:''' [http://www.genericgamer.com/MP2/Wiki/GreatBridgeSW.mp4 SW 29 entrance] (Outside link, AVC (h.264) encoded mp4) ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''[[Secret Worlds]]''' |- bgcolor=#f8f8ff |'''Great Bridge SW''' |} 103fa06edf51089b145a337fa5ee9751f55caf96 4960 2007-05-13T01:53:44Z Doninss 217 new page wikitext text/x-wiki '''Secret World 29''' '''Discovered by:''' elementboarder05 '''Main Items Required:''' Screw Attack '''Description:''' Jump off the bridge to initiate a low enough screw attack to enter the morphball tunnel. '''Video:''' [http://www.genericgamer.com/MP2/Wiki/GreatBridgeSW.mp4 SW 29 entrance (SA)] (Outside link, AVC (h.264) encoded mp4) ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''[[Secret Worlds]]''' |- bgcolor=#f8f8ff |'''Great Bridge SW''' |} 2d053072ac54b819668f4a31d7dfbd7f999cf4fe Great Bridge early PBX 0 2013 4909 4814 2007-04-10T05:12:11Z Doninss 217 wikitext text/x-wiki '''Main items required:''' Space Jump (Floaty Jump) '''Description:''' Use floaty to get up to the skywalk in Forgotten Bridge. Crawl to Great Bridge and space jump to the PBX. Jump back onto the roof of secretized Abandoned Worksite, and roof warp in. '''Video:''' [http://www.genericgamer.com/MP2/Wiki/GB_PBearly_a.mp4 to GB EPB] (Outside link, AVC (h.264) encoded mp4) '''Video:''' [http://www.genericgamer.com/MP2/Wiki/GB_PBearly_b.mp4 from GB EPB] (Outside link, AVC (h.264) encoded mp4) '''Note:''' This method uses secret worlds. This method does not facilitate getting the Undertemple Access temple key without Gravity Boost, making it basically pointless. This expansion can also be retrieved without floaty jump using the bsj-float method to enter the [[Forgotten Bridge SW|Forgotten Bridge secret world]]. It's a much slower method, but available earlier (Undertemple Access temple key). Considering the ease and speed of the [[Temple Assembly Site early PBX]] though, this is probably also pointless. ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Sequence Breaking]]''' |- bgcolor=#f8f8ff |'''[[Early Power Bomb Expansions]]''' |- bgcolor=#f8f8ff |'''Great Bridge early PBX''' |} 2bd88fe214302a4add0dabc51b224d4e912342ec 4814 4813 2007-04-03T17:45:29Z Doninss 217 added note wikitext text/x-wiki '''Main items required:''' Space Jump (Floaty Jump) '''Description:''' Use floaty to get up to the skywalk in Forgotten Bridge. Crawl to Great Bridge and space jump to the PBX. Jump back onto the roof of secretized Abandoned Worksite, and roof warp in. '''Video:''' [http://www.genericgamer.com/MP2/Wiki/GB_PBearly_a.mp4 to GB EPB] (Outside link) '''Video:''' [http://www.genericgamer.com/MP2/Wiki/GB_PBearly_b.mp4 from GB EPB] (Outside link) '''Note:''' These videos are AVC (h.264) encoded mp4s. QuickTime 7, VLC (recent build), Media Player Classic + ffdshow (recent build), etc required to play them. '''Note:''' This method uses secret worlds. This method does not facilitate getting the Undertemple Access temple key without Gravity Boost, making it basically pointless. This expansion can also be retrieved without floaty jump using the bsj-float method to enter the [[Forgotten Bridge SW|Forgotten Bridge secret world]]. It's a much slower method, but available earlier (Undertemple Access temple key). Considering the ease and speed of the [[Temple Assembly Site early PBX]] though, this is probably also pointless. ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Sequence Breaking]]''' |- bgcolor=#f8f8ff |'''[[Early Power Bomb Expansions]]''' |- bgcolor=#f8f8ff |'''Great Bridge early PBX''' |} 32c518e9e53e9412bd4c81e9efc7228d84fdadaa 4813 4812 2007-04-03T04:35:44Z Doninss 217 changed link to TAS EPB wikitext text/x-wiki '''Main items required:''' Space Jump (Floaty Jump) '''Description:''' Use floaty to get up to the skywalk in Forgotten Bridge. Crawl to Great Bridge and space jump to the PBX. Jump back onto the roof of secretized Abandoned Worksite, and roof warp in. '''Video:''' [http://www.genericgamer.com/MP2/Wiki/GB_PBearly_a.mp4 to GB EPB] (Outside link) '''Video:''' [http://www.genericgamer.com/MP2/Wiki/GB_PBearly_b.mp4 from GB EPB] (Outside link) '''Note:''' These videos are AVC (h.264) encoded mp4s. QuickTime 7, VLC (recent build), Media Player Classic + ffdshow (recent build), etc required to play them. '''Note:''' This expansion uses secret worlds. This expansion is available much later than [[Temple Assembly Site early PBX|the one in Temple Grounds]]. Also later than the key in Hydro, making it basically worthless. ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Sequence Breaking]]''' |- bgcolor=#f8f8ff |'''[[Early Power Bomb Expansions]]''' |- bgcolor=#f8f8ff |'''Great Bridge early PBX''' |} d57cc9c9fbe476a49f20b93a18ddbf5882f5c43a 4812 4811 2007-04-03T04:34:40Z Doninss 217 wikitext text/x-wiki '''Main items required:''' Space Jump (Floaty Jump) '''Description:''' Use floaty to get up to the skywalk in Forgotten Bridge. Crawl to Great Bridge and space jump to the PBX. Jump back onto the roof of secretized Abandoned Worksite, and roof warp in. '''Video:''' [http://www.genericgamer.com/MP2/Wiki/GB_PBearly_a.mp4 to GB EPB] (Outside link) '''Video:''' [http://www.genericgamer.com/MP2/Wiki/GB_PBearly_b.mp4 from GB EPB] (Outside link) '''Note:''' These videos are AVC (h.264) encoded mp4s. QuickTime 7, VLC (recent build), Media Player Classic + ffdshow (recent build), etc required to play them. '''Note:''' This expansion uses secret worlds. This expansion is available much later than [[Temple Assembly Site SW|the one in Temple Grounds]]. Also later than the key in Hydro, making it basically worthless. ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Sequence Breaking]]''' |- bgcolor=#f8f8ff |'''[[Early Power Bomb Expansions]]''' |- bgcolor=#f8f8ff |'''Great Bridge early PBX''' |} 4aa362853171cb89250ce481641d64ac2f48272e 4811 4790 2007-04-03T04:31:53Z Doninss 217 wikitext text/x-wiki '''Main items required:''' Space Jump (Floaty Jump) '''Description:''' Use floaty to get up to the skywalk in Forgotten Bridge. Crawl to Great Bridge and space jump to the PBX. Jump back onto the roof of secretized Abandoned Worksite, and roof warp in. '''Video:''' [http://www.genericgamer.com/MP2/Wiki/GB_PBearly_a.mp4 to GB EPB] (Outside link) '''Video:''' [http://www.genericgamer.com/MP2/Wiki/GB_PBearly_b.mp4 from GB EPB] (Outside link) '''Note:''' These videos are AVC (h.264) encoded mp4s. QuickTime 7, VLC (recent build), Media Player Classic + ffdshow (recent build), etc required to play them. '''Note:''' This expansion is available much later than [[Temple Assembly Site SW|the one in Temple Grounds]]. Also later than the key in Hydro, making it basically worthless. ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Sequence Breaking]]''' |- bgcolor=#f8f8ff |'''[[Early Power Bomb Expansions]]''' |- bgcolor=#f8f8ff |'''Great Bridge early PBX''' |} 871d3d873cb7462ae242da3d5e3f46917bd5b808 4790 4789 2007-04-02T16:43:51Z Doninss 217 wikitext text/x-wiki '''Main items required:''' Space Jump (Floaty Jump) '''Description:''' Use floaty to get up to the skywalk in Forgotten Bridge. Crawl to Great Bridge and space jump to the PBX. Jump back onto the roof of secretized Abandoned Worksite, and roof warp in. '''Video:''' [http://www.genericgamer.com/MP2/Wiki/GB_PBearly_a.mp4 to GB EPB] (Outside link) '''Video:''' [http://www.genericgamer.com/MP2/Wiki/GB_PBearly_b.mp4 from GB EPB] (Outside link) '''Note:''' These videos are AVC (h.264) encoded mp4s. QuickTime 7, VLC (recent build), Media Player Classic + ffdshow (recent build), etc required to play them. '''Note:''' This expansion is available much later than [[Temple Assembly Site SW|the one in Temple Grounds]]. ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Sequence Breaking]]''' |- bgcolor=#f8f8ff |'''[[Early Power Bomb Expansions]]''' |- bgcolor=#f8f8ff |'''Great Bridge early PBX''' |} 7f6f5f7b5fead30682bb8521984c0d0fea4e30d0 4789 4788 2007-04-02T16:42:18Z Doninss 217 wikitext text/x-wiki '''Main items required:''' Space Jump (Floaty Jump) '''Description:''' Use floaty to get up to the skywalk in Forgotten Bridge. Crawl to Great Bridge and space jump to the PBX. Jump back onto the roof of secretized Abandoned Worksite, and roof warp in. '''Video:''' [http://www.genericgamer.com/MP2/Wiki/GB_PBearly_a.mp4 to GB EPB] (Outside link) '''Video:''' [http://www.genericgamer.com/MP2/Wiki/GB_PBearly_b.mp4 from GB EPB] (Outside link) '''Note:''' These videos are AVC (h.264) encoded mp4s. QuickTime 7, VLC (recent build), Media Player Classic + ffdshow (recent build), etc required to play them. '''Note:''' This expansion is available much later than [[Temple Assembly Site SW|the one in Dynamo Chamber]]. ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Sequence Breaking]]''' |- bgcolor=#f8f8ff |'''[[Early Power Bomb Expansions]]''' |- bgcolor=#f8f8ff |'''Great Bridge early PBX''' |} 0e693eb30b91f087799366f41dc2e6a84583c425 4788 4787 2007-04-02T16:40:41Z Doninss 217 wikitext text/x-wiki '''Main items required:''' Space Jump (Floaty Jump) '''Description:''' Use floaty to get up to the skywalk in Forgotten Bridge. Crawl to Great Bridge and space jump to the PBX. Jump back onto the roof of secretized Abandoned Worksite, and roof warp in. '''Video:''' [http://www.genericgamer.com/MP2/Wiki/GB_PBearly_a.mp4 to GB EPB] (Outside link) '''Video:''' [http://www.genericgamer.com/MP2/Wiki/GB_PBearly_b.mp4 from GB EPB] (Outside link) '''Note:''' These videos are AVC (h.264) encoded mp4s. QuickTime 7, VLC (recent build), Media Player Classic + ffdshow (recent build), etc required to play them. '''Note:''' This expansion is available much later than [[Temple Assembly Site SW|the one in Temple Assembly Site]]. ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Sequence Breaking]]''' |- bgcolor=#f8f8ff |'''[[Early Power Bomb Expansions]]''' |- bgcolor=#f8f8ff |'''Great Bridge early PBX''' |} b7034a83f225c753872e15d5b98cb59afc8bd3b4 4787 4785 2007-04-02T16:38:58Z Doninss 217 wikitext text/x-wiki '''Main items required:''' Space Jump (Floaty Jump) '''Description:''' Use floaty to get up to the skywalk in Forgotten Bridge. Crawl to Great Bridge and space jump to the PBX. Jump back onto the roof of secretized Abandoned Worksite, and roof warp in. '''Video:''' [http://www.genericgamer.com/MP2/Wiki/GB_PBearly_a.mp4 to GB EPB] (Outside link) '''Video:''' [http://www.genericgamer.com/MP2/Wiki/GB_PBearly_b.mp4 from GB EPB] (Outside link) '''Note:''' These videos are AVC (h.264) encoded mp4s. QuickTime 7, VLC (recent build), Media Player Classic + ffdshow (recent build), etc required to play them. '''Note:''' This expansion is available much later than the one in [[Temple Assembly Site SW|Temple Assembly Site]]. ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Sequence Breaking]]''' |- bgcolor=#f8f8ff |'''[[Early Power Bomb Expansions]]''' |- bgcolor=#f8f8ff |'''Great Bridge early PBX''' |} 44cd54e35c8d25a92c621729376a25be89279f5e 4785 4784 2007-04-02T06:17:39Z Doninss 217 wikitext text/x-wiki '''Main items required:''' Space Jump (Floaty Jump) '''Description:''' Use floaty to get up to the skywalk in Forgotten Bridge. Crawl to Great Bridge and space jump to the PBX. Jump back onto the roof of secretized Abandoned Worksite, and roof warp in. '''Video:''' [http://www.genericgamer.com/MP2/Wiki/GB_PBearly_a.mp4 to GB EPB] (Outside link) '''Video:''' [http://www.genericgamer.com/MP2/Wiki/GB_PBearly_b.mp4 from GB EPB] (Outside link) '''Note:''' These videos are AVC (h.264) encoded mp4s. QuickTime 7, VLC (recent build), Media Player Classic + ffdshow (recent build), etc required to play them. '''Note:''' This expansion is available much later than the one in [[Temple Assembly Site SW|Temple Assembly Site]]]. ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Sequence Breaking]]''' |- bgcolor=#f8f8ff |'''[[Early Power Bomb Expansions]]''' |- bgcolor=#f8f8ff |'''Great Bridge early PBX''' |} c1298b22cc4b6cdf8d53edf515c62399e1edc56c 4784 4783 2007-04-02T06:16:47Z Doninss 217 Added nav wikitext text/x-wiki '''Main items required:''' Space Jump (Floaty Jump) '''Description:''' Use floaty to get up to the skywalk in Forgotten Bridge. Crawl to Great Bridge and space jump to the PBX. Jump back onto the roof of secretized Abandoned Worksite, and roof warp in. '''Video:''' [http://www.genericgamer.com/MP2/Wiki/GB_PBearly_a.mp4 to GB EPB] (Outside link) '''Video:''' [http://www.genericgamer.com/MP2/Wiki/GB_PBearly_b.mp4 from GB EPB] (Outside link) '''Note:''' These videos are AVC (h.264) encoded mp4s. QuickTime 7, VLC (recent build), Media Player Classic + ffdshow (recent build), etc required to play them. '''Note:''' This expansion is available much later than the one in [[Temple Assembly Site SW|Temple Assembly Site]]]. ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Sequence Breaking]]''' |- bgcolor=#f8f8ff |'''[[Early Power Bomb Expansions]]''' |- bgcolor=#f8f8ff |'''Great Bridge early PBX''' |} 26b3183d38d51c52c675ddfcc258a25e5a3d1ed0 4783 2007-04-02T06:10:01Z Doninss 217 New page wikitext text/x-wiki '''Main items required:''' Space Jump (Floaty Jump) '''Description:''' Use floaty to get up to the skywalk in Forgotten Bridge. Crawl to Great Bridge and space jump to the PBX. Jump back onto the roof of secretized Abandoned Worksite, and roof warp in. '''Video:''' [http://www.genericgamer.com/MP2/Wiki/GB_PBearly_a.mp4 to GB EPB] (Outside link) '''Video:''' [http://www.genericgamer.com/MP2/Wiki/GB_PBearly_b.mp4 from GB EPB] (Outside link) '''Note:''' These videos are AVC (h.264) encoded mp4s. QuickTime 7, VLC (recent build), Media Player Classic + ffdshow (recent build), etc required to play them. '''Note:''' This expansion is available much later than the one in [[Temple Assembly Site SW|Temple Assembly Site]]]. b3b5ee7e75196cdfb968d9bb2ff15ba6a6cb7628 Grizby 0 976 3377 1139 2005-01-26T02:08:00Z Metroix 173 wikitext text/x-wiki Discovered by Metroix All right, it's pretty similar to the kip dark trooper quick killing technique, but I discovered it myself, ok. -So, if ya see a grizby, charge up the dark beam, and then, be sure that he won't put is shield, and the fire, and after that a missile. -Pretty useful in hard mode. Note: All right, It'll work for both Dark metroids and metroids, but I think I'll write them in the killing enemies faster killing. a31c09fb1486e18a3250ed6e9e38e894e5c67216 1139 1138 2005-01-26T02:07:02Z Metroix 173 wikitext text/x-wiki Discovered by Metroix All right, it's pretty similar to the kip dark trooper quick killing technique, but I discovered it myself, ok. -So, if ya see a grizby, charge up the dark beam, and then, be sure that he won't put is shield, and the fire, and after that a missile. -Pretty useful in hard mode. Note: All right, It'll work for both Dark metroids and metroids, but I think I'll write them in the quick killing enemies killing. ca49e92bcfc5561bc072d3a8273fdf25e9b38cb5 1138 2005-01-25T19:17:46Z Metroix 173 wikitext text/x-wiki Discovered by Metroix All right, it's pretty similar to the kip dark trooper quick killing technique, but I discovered it myself, ok. -So, if ya see a grizby, charge up the dark beam, and then, be sure that he won't put is shield, and the fire, and after that a missile. -Pretty useful in hard mode 9dcbe1363d32475fbac921c04db8d814ad367f6b Ground? 0 857 3254 2004-12-07T19:22:03Z Flyfunner 40 wikitext text/x-wiki ''Discovered by:'' Flyfunner The whole ground in the hall of honored dead which you've had to move for the seekers isnt really there for anything you can shoot. Everything you shoot at the ground will fly through it and hit another ground wich is under the one you stand on. [http://www.8ung.at/flyfunner/ground_glitch.wmv some examples] 97bafbcd5f55587992163842c958b3c5f63da9de Grove Access SW 0 2068 5213 5212 2007-05-20T06:17:04Z Doninss 217 wikitext text/x-wiki '''Secret World 98''' '''Discovered by:''' Master ZED '''Main Items Required:''' Space Jump ([[Floaty Jump]]) '''Description:''' At highest part of the room (near the upper door), space jump onto the ledge with a large pipe. Move onto the pipe and space jump up to the skywalk. '''Video:''' [http://www.genericgamer.com/MP2/Wiki/Grove_Access_SW.mp4 SW 98 entrance] (Outside link, AVC (h.264) encoded mp4) ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''[[Secret Worlds]]''' |- bgcolor=#f8f8ff |'''Grove Access SW''' |} 303c870712709977b90c5a06b179ef0d20b59a70 5212 2007-05-20T06:11:51Z Doninss 217 new page wikitext text/x-wiki '''Secret World 98''' '''Discovered by:''' Master ZED '''Main Items Required:''' Space Jump ([[Floaty Jump]]) '''Description:''' At highest part of the room (near the upper door), space jump up onto the ledge with a large pipe. Move onto the pipe and space jump up to the skywalk. '''Video:''' [http://www.genericgamer.com/MP2/Wiki/Grove_Access_SW.mp4 SW 98 entrance] (Outside link, AVC (h.264) encoded mp4) ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''[[Secret Worlds]]''' |- bgcolor=#f8f8ff |'''Grove Access SW''' |} fe683934fdecc459c6baafc0e881ac8946b22544 Hall of Combat Mastery SW 0 2029 5006 4935 2007-05-13T22:15:07Z Doninss 217 wikitext text/x-wiki '''Secret World 15''' '''Discovered by:''' LeCoureur103 '''Main Items Required:''' Screw Attack '''Description:''' Initiate a screw attack into the spider-track tunnel that leads to the puzzle. '''Video:''' [http://www.genericgamer.com/MP2/Wiki/sw15_hall_of_combat_mastery.avi SW 15 entrance (SA)] (Outside link, DivX encoded avi) '''Video credit:''' Flamancipator You can also use a [[BSJ|bsj]] or [[ghetto jump]] then screw attack to get in to the tunnel near the door to Minigyro Chamber. '''Video:''' [http://www.genericgamer.com/MP2/Wiki/sw15_HoCM_alt.mp4 SW 15 entrance (SA)] (Outside link, AVC (h.264) encoded mp4) The tunnel near the elevator results in a speed-trick/ sequence break rather than a secret world entrance. [http://www.metroid2002.com/forum/viewtopic.php?t=6009 Link to forum topic] ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''[[Secret Worlds]]''' |- bgcolor=#f8f8ff |'''Hall of Combat Mastery SW''' |} 189528a5d8a6fe8f50ca8e263078158daaf2a4e2 4935 4934 2007-05-11T02:56:12Z Doninss 217 wikitext text/x-wiki '''Secret World 15''' '''Discovered by:''' LeCoureur103 '''Main Items Required:''' Screw Attack '''Description:''' Initiate a screw attack into the spider-track tunnel that leads to the puzzle. '''Video:''' [http://www.genericgamer.com/MP2/Wiki/sw15_hall_of_combat_mastery.avi SW 15 entrance] (Outside link, DivX encoded avi) '''Video credit:''' Flamancipator You can also use a [[BSJ|bsj]] or [[ghetto jump]] then screw attack to get in to the tunnel near the door to Minigyro Chamber. '''Video:''' [http://www.genericgamer.com/MP2/Wiki/sw15_HoCM_alt.mp4 SW 15 entrance] (Outside link, AVC (h.264) encoded mp4) The tunnel near the elevator results in a speed-trick/ sequence break rather than a secret world entrance. [http://www.metroid2002.com/forum/viewtopic.php?t=6009 Link to forum topic] ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''[[Secret Worlds]]''' |- bgcolor=#f8f8ff |'''Hall of Combat Mastery SW''' |} f23634b1918a51efed5fdfd8d8310bd0e378a09d 4934 2007-05-11T02:47:43Z Doninss 217 new page wikitext text/x-wiki '''Secret World 15''' '''Discovered by:''' LeCoureur103 '''Main Items Required:''' Screw Attack '''Description:''' Initiate a screw attack into the spider-track tunnel that leads to the puzzle. '''Video:''' [http://www.genericgamer.com/MP2/Wiki/sw15_hall_of_combat_mastery.avi SW 15 entrance] (Outside link, DivX encoded avi) '''Video credit:''' Flamancipator You can also use a [[BSJ|bsj]] or [[ghetto jump]] then screw attack to get in to the tunnel near the door to Minigyro Chamber. '''Video:''' [http://www.genericgamer.com/MP2/Wiki/sw15_HoCM_alt.mp4 SW 15 entrance] (Outside link, AVC (h.264) encoded mp4) The tunnel near the elevator results in a speed-trick/ sequence break rather than a secret world entrance. [http://www.metroid2002.com/forum/viewtopic.php?t=6009 link to forum topic] ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''[[Secret Worlds]]''' |- bgcolor=#f8f8ff |'''Hall of Combat Mastery SW''' |} 6187b26c1e6b998c41e4f8b453c3cc221defd26d Hall of Combat Mastery without Spiderball 0 2076 5238 5237 2007-05-26T21:37:55Z Doninss 217 wikitext text/x-wiki '''Discovered by:''' MASTER-88 '''Main Items required:''' Screw Attack '''Description:''' Use a [[BSJ]] or [[Ghetto Jump|ghetto jump]] to gain extra height, then screw attack through the morphball tunnel. [http://www.metroid2002.com/forum/viewtopic.php?t=6009 Original topic in the forums]. '''Video:''' [http://www.genericgamer.com/MP2/Wiki/hocm_no_spider_alt_bsjSA.mp4 BSJ to SA] (Outside link, AVC (h.264) encoded mp4) '''Video:''' [http://www.genericgamer.com/MP2/Wiki/HoCMno_spider_alt_ghetto.mp4 Ghetto to SA] (Outside link, AVC (h.264) encoded mp4) '''Note:''' This is an alternate method. Slower, but perhaps easier than the method listed on the main site Echoes pages. [http://www.metroid2002.com/echoes/without_spider_hall_of_combat_mastery.php Main method link]. ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Sequence Breaking]]''' |- bgcolor=#f8f8ff |'''Hall of Combat Mastery without Spiderball''' |} 5e3810761937424ea4ae883db96ecd6da92f4325 5237 5236 2007-05-26T21:24:37Z Doninss 217 wikitext text/x-wiki '''Discovered by:''' MASTER-88 '''Main Items required:''' Screw Attack '''Description:''' Use a [[BSJ]] or [[Ghetto Jump|ghetto jump]] to gain extra height, then screw attack through the morphball tunnel. '''Video:''' [http://www.genericgamer.com/MP2/Wiki/hocm_no_spider_alt_bsjSA.mp4 BSJ to SA] (Outside link, AVC (h.264) encoded mp4) '''Video:''' [http://www.genericgamer.com/MP2/Wiki/HoCMno_spider_alt_ghetto.mp4 Ghetto to SA] (Outside link, AVC (h.264) encoded mp4) '''Note:''' This is an alternate method. Slower, but perhaps easier than the method listed on the main site Echoes pages. [http://www.metroid2002.com/echoes/without_spider_hall_of_combat_mastery.php Main method link]. ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Sequence Breaking]]''' |- bgcolor=#f8f8ff |'''Hall of Combat Mastery without Spiderball''' |} 53e98a647ed952c87297d0ad5c0f47c45d52dd45 5236 5235 2007-05-26T21:23:59Z Doninss 217 wikitext text/x-wiki '''Discovered by:''' MASTER-88 '''Main Items required:''' Screw Attack '''Description:''' Use a [[BSJ]] or [[Ghetto Jump|ghetto jump]] to gain extra height, then screw attack through the morphball tunnel. '''Video:''' [http://www.genericgamer.com/MP2/Wiki/hocm_no_spider_alt_bsjSA.mp4 BSJ to SA] (Outside link, AVC (h.264) encoded mp4) '''Video:''' [http://www.genericgamer.com/MP2/Wiki/HoCMno_spider_alt_ghetto.mp4 Ghetto to SA] (Outside link, AVC (h.264) encoded mp4) '''Note:''' This is an alternate method. Slower, but perhaps easier than the main method listed on the main site Echoes pages. [http://www.metroid2002.com/echoes/without_spider_hall_of_combat_mastery.php Main method link]. ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Sequence Breaking]]''' |- bgcolor=#f8f8ff |'''Hall of Combat Mastery without Spiderball''' |} 9e68f501af3760851198b1184d7d2dd6c3975d3a 5235 5234 2007-05-26T21:23:44Z Doninss 217 wikitext text/x-wiki '''Discovered by:''' MASTER-88 '''Main Items required:''' Screw Attack ''''Description:''' Use a [[BSJ]] or [[Ghetto Jump|ghetto jump]] to gain extra height, then screw attack through the morphball tunnel. '''Video:''' [http://www.genericgamer.com/MP2/Wiki/hocm_no_spider_alt_bsjSA.mp4 BSJ to SA] (Outside link, AVC (h.264) encoded mp4) '''Video:''' [http://www.genericgamer.com/MP2/Wiki/HoCMno_spider_alt_ghetto.mp4 Ghetto to SA] (Outside link, AVC (h.264) encoded mp4) '''Note:''' This is an alternate method. Slower, but perhaps easier than the main method listed on the main site Echoes pages. [http://www.metroid2002.com/echoes/without_spider_hall_of_combat_mastery.php Main method link]. ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Sequence Breaking]]''' |- bgcolor=#f8f8ff |'''Hall of Combat Mastery without Spiderball''' |} 0d674dc81f44ee6d45229ba2d41b49a95ebb3e4e 5234 2007-05-26T21:22:57Z Doninss 217 new page wikitext text/x-wiki '''Discovered by:''' MASTER-88 '''Main Items required:''' Sctrew Attack ''''Description:''' Use a [[BSJ]] or [[Ghetto Jump|ghetto jump]] to gain extra height, then screw attack through the morphball tunnel. '''Video:''' [http://www.genericgamer.com/MP2/Wiki/hocm_no_spider_alt_bsjSA.mp4 BSJ to SA] (Outside link, AVC (h.264) encoded mp4) '''Video:''' [http://www.genericgamer.com/MP2/Wiki/HoCMno_spider_alt_ghetto.mp4 Ghetto to SA] (Outside link, AVC (h.264) encoded mp4) '''Note:''' This is an alternate method. Slower, but perhaps easier than the main method listed on the main site Echoes pages. [http://www.metroid2002.com/echoes/without_spider_hall_of_combat_mastery.php Main method link]. ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Sequence Breaking]]''' |- bgcolor=#f8f8ff |'''Hall of Combat Mastery without Spiderball''' |} aca4bafc1643d6d3368375953ae5c64a585aea9d Hall of Honored Dead 0 1133 3530 2005-05-04T01:54:34Z Copperandterence 225 wikitext text/x-wiki No explanation for this crash is currently known. 76655ae9160dd102e07d648132232a46b8d3cbe9 Hall of Honored Dead SW 0 2030 4956 4937 2007-05-12T07:05:07Z Doninss 217 wikitext text/x-wiki '''Secret World 17''' '''Discovered by:''' The Pizza Boy '''Description:''' Screw attack into the morphball tunnel. Jump up and away from the tunnel to enter the SW proper. '''Video:''' [http://www.genericgamer.com/MP2/Wiki/sw17_HotHD.mp4 SW 17 entrance] (Outside link, AVC (h.264) encoded mp4) ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''[[Secret Worlds]]''' |- bgcolor=#f8f8ff |'''Hall of Honored Dead SW''' |} a4583bb538d6555756de730e7a968e976ab3d3de 4937 2007-05-11T03:57:12Z Doninss 217 new page wikitext text/x-wiki '''Secret World 17''' '''Discovered by:''' The Pizza Boy '''Description:''' Screw attack into the morphball tunnel. Jump up and away from the tunnel to enter the SW proper. '''Video:''' [http://www.genericgamer.com/MP2/Wiki/sw17_HotHD.mp4 SW 17 entrance (outside)] (Outside link, AVC (h.264) encoded mp4) ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''[[Secret Worlds]]''' |- bgcolor=#f8f8ff |'''Hall of Honored Dead SW''' |} 39bf9ecc517c8ffe26ab4ccd7c5e44ee7c652e86 Hall of Honored Dead TRHbj 0 1178 3551 2093 2005-05-26T02:04:31Z BombR 249 wikitext text/x-wiki Discovered by: Solr Flare, Amasawa Step 1 Use the [[TRHbj]] to get to the useless portal to dark world. Step 2 Use the [[TRHbj]] to escape from the Hall of Honored Dead without Seeker Missiles. 78683eb4cf9743d98742eec0e59cec42bc499e1e 2093 2005-05-26T02:02:41Z BombR 249 wikitext text/x-wiki Discovered by: Solr Flare, Amasawa Step 1 Use the TRHbj to get to the useless portal to dark world. Step 2 Use the TRHbj to escape from the Hall of Honored Dead without Seeker Missiles. f046c25adfd16143013a90617cd20d1002422159 Hall of Stairs SW 0 2061 5151 2007-05-16T03:04:03Z Doninss 217 new page wikitext text/x-wiki '''Secret World 77''' '''Discovered by:''' Master ZED '''Main Items Required:''' Screw Attack '''Description:''' Shoot the crystal from on top of the lift. Maneuver to the corner shown in the video. Turn to face the opposite corner, and initiate a fizzled screw attack (rapid B-button presses with slight stick forward). With a little luck, you'll be forced through the ceiling. Jump to get completely free. '''Video:''' [http://www.genericgamer.com/MP2/Wiki/Hall_Of_Stairs_SW.mp4 SW 77 entrance] (Outside link, AVC (h.264) encoded mp4) ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''[[Secret Worlds]]''' |- bgcolor=#f8f8ff |'''Hall of Stairs SW''' |} 9e000daddc3808ec4fa55b42c9622a803212e544 Hiding in hard to reach spots 0 916 3315 2213 2005-11-11T15:06:07Z SheeEttin 242 Put space in Power Bomb. wikitext text/x-wiki posted by: SAL ''Discovered and contributed by : The Wong&Yum Bros'' Behind the orb cannon shield there is a small bar which you can stand on if you can space jump on accurately. You can hide from your enemeys. Or if you can be in morth ball mode without falling when your opponent falls you can Power Bomb them. 324fdb22b212b953cf8f35f21d02c36db744babf 2213 1399 2005-02-27T14:19:35Z SamusAranLuver 111 wikitext text/x-wiki posted by: SAL ''Discovered and contributed by : The Wong&Yum Bros'' Behind the orb cannon shield there is a small bar which you can stand on if you can space jump on accurately. You can hide from your enemeys. Or if you can be in morth ball mode without falling when your opponent falls you can PowerBomb them. 18500b0e400d6fc02f1db9b8e59e9eb2e0ffa8b2 1399 1398 2005-02-27T14:19:24Z SamusAranLuver 111 wikitext text/x-wiki posted by: SAL''Discovered and contributed by : The Wong&Yum Bros'' Behind the orb cannon shield there is a small bar which you can stand on if you can space jump on accurately. You can hide from your enemeys. Or if you can be in morth ball mode without falling when your opponent falls you can PowerBomb them. d03fd03f6f9c0e7a76ccbb5bc03f7500b88bb98a 1398 1378 2005-02-24T21:48:17Z SamusAranLuver 111 wikitext text/x-wiki ''Discovered and contributed by : The Wong&Yum Bros'' Behind the orb cannon shield there is a small bar which you can stand on if you can space jump on accurately. You can hide from your enemeys. Or if you can be in morth ball mode without falling when your opponent falls you can PowerBomb them. a5cf0fc320563502b786e54157f54075b92e1193 1378 808 2004-12-28T03:01:32Z SamusAranLuver 111 wikitext text/x-wiki ''Discovered by : The Wong&Yum Bros'' Behind the orb cannon shield there is a small bar which you can stand on if you can space jump on accurately. You can hide from your enemeys. Or if you can be in morth ball mode without falling when your opponent falls you can PowerBomb them. 1e754e7e84eba2b6f83bbda5d4d2428085f93407 808 2004-12-28T02:59:23Z SamusAranLuver 111 wikitext text/x-wiki ''Discovered by : The Wong&Yum Bros'' Behind the orb cannon shield there is a small bar which you can stand on if you can space jump on accurately. You can hide from your enemeys. d668931f18448bbc51dcb33d59d965bf5b6520a0 Hive Ammo Station 0 1014 3439 1353 2005-02-21T00:47:19Z MMcLean54 34 wrong link..should work now wikitext text/x-wiki ''Discovered By'': MMcLean54 Similar to the [[The Hall of Honored Dead]], your beam weapons go straight through the floor and hit a surface much farther down. (See link for details) b975747eb9754e01ef8538e2320f275ec897f8e5 1353 2005-02-21T00:46:41Z MMcLean54 34 wikitext text/x-wiki ''Discovered By'': MMcLean54 Similar to the [[Hall of the Honored Dead]], your beam weapons go straight through the floor and hit a surface much farther down. (See link for details) 72aa8be8aab7680baf865042157146d9aeb4475c Hive Dynamo Access SW 0 1983 5193 5152 2007-05-19T22:00:03Z Doninss 217 wikitext text/x-wiki '''Secret World 40''' '''Discovered by:''' bartendorsparky '''Main Items Required:''' Space Jump '''Description:''' See [[Skipping the Echo Visor]] '''Video:''' [http://www.genericgamer.com/sparky/sw%2040%20-%20hive%20dynamo%20access.avi SW 40 entrance (edited from DJGrenola's speedrun)] (Outside link, DivX encode avi) '''Note:''' The Echo Visor skip (using this secret world entrance) is performed in both of DJGrenola's low% speedruns. [http://www.archive.org/details/MetroidEchoes_20p_244 20% @ Archive.org] , [http://www.archive.org/details/MetroidEchoes_17p_155 17% @ Archive.org] (Outside links) '''Alternate method''' '''Discovered by:''' Master ZED '''Main Items Required:''' None '''Description:''' See [[Dynamo Access SW]]. Room geometry is similar. '''Video:''' See [[Dynamo Access SW]]. ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''[[Secret Worlds]]''' |- bgcolor=#f8f8ff |'''Hive Dynamo Access SW''' |} 750e28918d7cc8a7d371e1a15a527c3b8d783969 5152 4895 2007-05-16T20:04:46Z Doninss 217 added alt method wikitext text/x-wiki '''Secret World 40''' '''Discovered by:''' bartendorsparky '''Main Items Required:''' Space Jump '''Description:''' See [[Skipping the Echo Visor]] '''Video:''' [http://www.genericgamer.com/sparky/sw%2040%20-%20hive%20dynamo%20access.avi SW 40 entrance (edited from DJGrenola's speedrun)] (Outside link, DivX encode avi) '''Note:''' The Echo Visor skip (using this secret world entrance) is performed in both of DJGrenola's low% speedruns. [http://www.archive.org/details/MetroidEchoes_20p_244 20% @ Archive.org] , [http://www.archive.org/details/MetroidEchoes_17p_155 17% @ Archive.org] (Outside links) '''Alternate method''' '''Discovered by:''' Master ZED '''Main Items Required:''' None '''Description:''' See [[Dynamo Access SW]]. Room geometry is similar. '''Video:''' See [[Dynamo Access SW]]. ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''[[Secret Worlds]]''' |- bgcolor=#f8f8ff |'''Hive Dynamo Access SW''' |} 505e908c28e47c96d80e83d89b03e3317b930083 4895 4819 2007-04-10T04:31:18Z Doninss 217 wikitext text/x-wiki '''Secret World 40''' '''Discovered by:''' bartendorsparky '''Main Items Required:''' Space Jump '''Description:''' See [[Skipping the Echo Visor]] '''Video:''' [http://www.genericgamer.com/sparky/sw%2040%20-%20hive%20dynamo%20access.avi SW 40 entrance (edited from DJGrenola's speedrun)] (Outside link, DivX encode avi) '''Note:''' The Echo Visor skip (using this secret world entrance) is performed in both of DJGrenola's low% speedruns. [http://www.archive.org/details/MetroidEchoes_20p_244 20% @ Archive.org] , [http://www.archive.org/details/MetroidEchoes_17p_155 17% @ Archive.org] (Outside links) ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''[[Secret Worlds]]''' |- bgcolor=#f8f8ff |'''Hive Dynamo Access SW''' |} 1465929971d690493cb96fcbce055e3ec7bbca25 4819 4818 2007-04-04T18:08:07Z Doninss 217 wikitext text/x-wiki '''Secret World 40''' '''Discovered by:''' bartendorsparky '''Main Items Required:''' Space Jump '''Description:''' See [[Skipping the Echo Visor]] '''Video:''' [http://www.genericgamer.com/sparky/sw%2040%20-%20hive%20dynamo%20access.avi SW 40 entrance (edited from DJGrenola's speedrun)] (Outside link) '''Note:''' The Echo Visor skip (using this secret world entrance) is performed in both of DJGrenola's low% speedruns. [http://www.archive.org/details/MetroidEchoes_20p_244 20% @ Archive.org] , [http://www.archive.org/details/MetroidEchoes_17p_155 17% @ Archive.org] (Outside links) ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''[[Secret Worlds]]''' |- bgcolor=#f8f8ff |'''Hive Dynamo Access SW''' |} aa99bbfcb049a7bce4073f410e008671b419724c 4818 4817 2007-04-04T18:07:10Z Doninss 217 wikitext text/x-wiki '''Secret World 40''' '''Discovered by:''' bartendorsparky '''Main Items Required:''' Space Jump '''Description:''' See [[Skipping the Echo Visor]] '''Video:''' [http://www.genericgamer.com/sparky/sw%2040%20-%20hive%20dynamo%20access.avi SW 40 entrance (edited from DJGrenola's speedrun)] (Outside link) '''Note:''' The Echo Visor skip (using this secret world entrance) is performed in both of DJGrenola's low% speedruns. [http://www.archive.org/details/MetroidEchoes_20p_244 20% @ Archive.org] [http://www.archive.org/details/MetroidEchoes_17p_155 17% @ Archive.org] (Outside links) ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''[[Secret Worlds]]''' |- bgcolor=#f8f8ff |'''Hive Dynamo Access SW''' |} 07bfd976bdff9f9876fee4afecd48009060353e4 4817 4660 2007-04-04T17:54:50Z Doninss 217 Changed link, added link wikitext text/x-wiki '''Secret World 40''' '''Discovered by:''' bartendorsparky '''Main Items Required:''' Space Jump '''Description:''' See [[Skipping the Echo Visor]] '''Video:''' [http://www.genericgamer.com/sparky/sw%2040%20-%20hive%20dynamo%20access.avi SW 40 entrance (edited from DJGrenola's speedrun)] (Outside link) '''Note:''' The Echo Visor skip (using this secret world entrance) is performed in both of DJGrenola's low% speedruns. [http://www.archive.org/details/MetroidEchoes_20p_244 20% @ Archive.org] (Outside link) [http://www.archive.org/details/MetroidEchoes_17p_155 17% @ Archive.org] (Outside link) ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''[[Secret Worlds]]''' |- bgcolor=#f8f8ff |'''Hive Dynamo Access SW''' |} 8f09c09c768a6961a9b97532a2ee113c2769dad9 4660 4591 2007-03-22T19:04:06Z Doninss 217 wikitext text/x-wiki '''Secret World 40''' '''Discovered by:''' bartendorsparky '''Main Items Required:''' Space Jump '''Description:''' See [[Skipping the Echo Visor]] '''Video:''' [http://www.archive.org/details/MetroidEchoes_20p_244 See segment 26 of DJGrenola's 20% run] (Outside link) ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''[[Secret Worlds]]''' |- bgcolor=#f8f8ff |'''Hive Dynamo Access SW''' |} 50cd513e9e8170b1d26f229e67cd13e1ca3f4a6e 4591 2006-08-20T14:46:54Z Doninss 217 new page, replacing misnamed page (hive dynamo, now orphaned) wikitext text/x-wiki <center><H2>Secret World 40</H2></center> '''Discovered by:''' bartendorsparky '''Main Items Required:''' Space Jump '''Description:''' See [[Skipping the Echo Visor]] *'''Video:''' [http://www.archive.org/details/MetroidEchoes_20p_244 See segment 26 of DJGrenola's 20% run] (Outside link) {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''[[Secret Worlds]]''' |- bgcolor=#f8f8ff |'''Hive Dynamo Access SW''' |} c069ccfee70b7bc27091ed49d69257c33ed5e74d Hive Dynamo SW 0 1217 4589 3582 2006-08-20T14:43:22Z Doninss 217 wikitext text/x-wiki Orphaned page - please delete - naming mistake. ef0abe1674ab4f122942dd214fd302f09d7555e0 3582 2006-04-18T03:21:21Z Doninss 217 new page wikitext text/x-wiki <center><H2>Secret World 40</H2></center> '''Discovered by:''' bartendorsparky '''Main Items Required:''' Space Jump '''Description:''' See [[Skipping the Echo Visor]] *'''Video:''' [http://www.archive.org/details/MetroidEchoes_20p_244 See segment 26 of DJGrenola's 20% run] (Outside link) {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''[[Secret Worlds]]''' |- bgcolor=#f8f8ff |'''Hive Dynamo SW''' |} 3d3d02238faac78e3a2fce1f187e01d5c6f63528 Hive Dynamo Works SW 0 1982 5199 5069 2007-05-19T22:07:37Z Doninss 217 wikitext text/x-wiki '''Secret World 57''' '''Discovered by:''' Flamancipator '''Main Items Required:''' Screw Attack '''Description:''' Screw attack into the tunnel. Move forward a bit to avoid popping back into the room. L-lock jump up then left as the jump is stifled. L-lock jump ''slightly'' left repeatedly to enter the secret world proper. When you escape the tunnel, use the second jump to land on top of it. '''Video:''' [http://www.genericgamer.com/MP2/HDWentrance_c.avi SW 57 entrance (SA)] (Outside link, XviD encoded avi) '''Note:''' The no-space-jump speedruns by tjp7154 and Mr Potter both use this secret world entrance to retrieve the Sky Temple key in Hive Entrance. [http://www.archive.org/details/MetroidEchoes_NoSJ_312 tjp7154's any%], [http://www.youtube.com/view_play_list?p=88C19806665F2651 Mr Potter's max%] (Outside links) '''Alternate method''' '''Discovered by:''' Master ZED '''Main Items Required:''' Screw Attack '''Description:''' From the opposite wall, [[BSJ]] (or [[Ghetto jump]]) for extra height, then initiate and quickly cancel a screw attack into the textured-over hole in Hive Dynamo Works. (The hole is where you would exit the spider ball puzzle in the light Aether version of the room.) The screw attack cancel (a B-button press on the ascending side of a screw attack cycle, or a double press while descending) facilitates hitting the lip of the hole with Samus feet in this narrow room. This is necessary to end the SA animation completely before entering the SW. Failure to do so will usually result in an fall forever (reset) scenario. The cancel also negates the SA bounce effect. '''Video:''' [http://www.genericgamer.com/MP2/Wiki/HDWalt1.mp4 SW 57 entrance] (Outside link, AVC (h.264) encoded mp4) '''Alternate method''' '''Main Items Required:''' Space Jump, Bombs '''Description:''' With your back to the hole mentioned above, [[BSJ]] (or perhaps [[Ghetto jump]]) for extra height, then use an instant morph (bfmam) to get through hole and into the SW. Quickly unmorph to avoid falling too far. '''Video:''' [http://www.genericgamer.com/MP2/Wiki/HDWalt2.mp4 SW 57 entrance] (Outside link, AVC (h.264) encoded mp4) ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''[[Secret Worlds]]''' |- bgcolor=#f8f8ff |'''Hive Dynamo Works SW''' |} dc1f2c77991daefa17d39aa0510eb9db97c21185 5069 5044 2007-05-14T18:46:47Z Doninss 217 wikitext text/x-wiki '''Secret World 57''' '''Discovered by:''' Flamancipator '''Main Items Required:''' Screw Attack '''Description:''' Screw attack into the tunnel. Move forward a bit to avoid popping back into the room. L-lock jump up then left as the jump is stifled. L-lock jump ''slightly'' left repeatedly to enter the secret world proper. When you escape the tunnel, use the second jump to land on top of it. '''Video:''' [http://www.genericgamer.com/MP2/HDWentrance_c.avi SW 57 entrance (SA)] (Outside link, XviD encoded avi) '''Note:''' The no-space-jump speedruns by tjp7154 and Mr Potter both use this secret world entrance to retrieve the Sky Temple key in Hive Entrance. [http://www.archive.org/details/MetroidEchoes_NoSJ_312 tjp7154's any%], [http://www.youtube.com/view_play_list?p=88C19806665F2651 Mr Potter's max%] (Outside links) '''Alternate method''' '''Discovered by:''' Master ZED '''Main Items Required:''' Screw Attack '''Description:''' From the opposite wall, [[BSJ]] (or [[Ghetto jump]]) for extra height, then initiate and quickly cancel a screw attack into the textured-over hole in Hive Dynamo Works. (The hole is where you would exit the spider ball puzzle in the light Aether version of the room.) The screw attack cancel (a B-button press on the ascending side of a screw attack cycle, or a double press while descending) facilitates hitting the lip of the hole with Samus feet in this narrow room. This is necessary to end the SA animation completely before entering the SW. Failure to do so will usually result in an fall forever (reset) scenario. The cancel also negates the SA bounce effect. '''Video:''' [http://www.genericgamer.com/MP2/Wiki/HDWalt1.mp4 SW 57 entrance] (Outside link, AVC (h.264) encoded mp4) '''Alternate method''' '''Main Items Required:''' Space Jump, Bombs '''Description:''' With your back to the hole mentioned above, [[BSJ]] (or perhaps [[Ghetto jump]]) for extra height, then use an instant morph (bfmam) to get through hole and into the SW. Quickly unmorph to avoid falling too far. '''Video:''' [http://www.genericgamer.com/MP2/Wiki/HDWalt2.mp4 SW 57 entrance] (Outside link, AVC (h.264) encoded mp4) ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''[[Secret Worlds]]''' |- bgcolor=#f8f8ff |'''Hive Dynamo Works SW''' |} 75f17a2ed0f1196f95a15d0952b72f2a3df2e7b5 5044 5034 2007-05-14T17:29:33Z Doninss 217 wikitext text/x-wiki '''Secret World 57''' '''Discovered by:''' Flamancipator '''Main Items Required:''' Screw Attack '''Description:''' Screw attack into the tunnel. Move forward a bit to avoid popping back into the room. L-lock jump up then left as the jump is stifled. L-lock jump ''slightly'' left repeatedly to enter the secret world proper. When you escape the tunnel, use the second jump to land on top of it. '''Video:''' [http://www.genericgamer.com/MP2/HDWentrance_c.avi SW 57 entrance (SA)] (Outside link, XviD encoded avi) '''Note:''' The no-space-jump speedruns by tjp7154 and Mr Potter both use this secret world entrance to retrieve the Sky Temple key in Hive Entrance. [http://www.archive.org/details/MetroidEchoes_NoSJ_312 tjp7154's any%], [http://www.youtube.com/view_play_list?p=88C19806665F2651 Mr Potter's max%] (Outside links) '''Alternate method''' '''Discovered by:''' Master ZED '''Main Items Required:''' Screw Attack '''Description:''' From the opposite wall, [[BSJ]] (or [[Ghetto jump]]) for extra height, then initiate and quickly cancel a screw attack into the textured-over hole in Hive Dynamo Works. (The hole is where you would exit the spider ball puzzle in the light Aether version of the room.) The screw attack cancel (a B-button press on the ascending side of a screw attack cycle, or a double press while descending) facilitates hitting the lip of the hole with Samus feet in this narrow room. This is necessary to end the SA animation completely before entering the SW. Failure to do so will usually result in an fall forever (reset) scenario. The cancel also negates the SA bounce effect. '''Video:''' [http://www.genericgamer.com/MP2/Wiki/HDWalt1.mp4 SW 57 entrance] (Outside link) '''Note:''' This vid is h.264 (AVC) encoded. '''Alternate method''' '''Main Items Required:''' Space Jump, Bombs '''Description:''' With your back to the hole mentioned above, [[BSJ]] (or perhaps [[Ghetto jump]]) for extra height, then use an instant morph (bfmam) to get through hole and into the SW. Quickly unmorph to avoid falling too far. '''Video:''' [http://www.genericgamer.com/MP2/Wiki/HDWalt2.mp4 SW 57 entrance] (Outside link) '''Note:''' This vid is h.264 (AVC) encoded. ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''[[Secret Worlds]]''' |- bgcolor=#f8f8ff |'''Hive Dynamo Works SW''' |} 3ffb91f7e1442329f1f9e22c36691dfb98fcb63c 5034 5030 2007-05-14T01:30:41Z Doninss 217 wikitext text/x-wiki '''Secret World 57''' '''Discovered by:''' Flamancipator '''Main Items Required:''' Screw Attack '''Description:''' Screw attack into the tunnel. Move forward a bit to avoid popping back into the room. L-lock jump up then left as the jump is stifled. L-lock jump ''slightly'' left repeatedly to enter the secret world proper. When you escape the tunnel, use the second jump to land on top of it. '''Video:''' [http://www.genericgamer.com/MP2/HDWentrance_c.avi SW 57 entrance (SA)] (Outside link, XviD encoded avi) '''Note:''' The no-space-jump speedruns by tjp7154 and Mr Potter both use this secret world entrance to retrieve the Sky Temple key in Hive Entrance. [http://www.archive.org/details/MetroidEchoes_NoSJ_312 tjp7154's any%], [http://www.youtube.com/profile_videos?user=MrP0tter Mr Potter's max%] (Outside links) '''Alternate method''' '''Discovered by:''' Master ZED '''Main Items Required:''' Screw Attack '''Description:''' From the opposite wall, [[BSJ]] (or [[Ghetto jump]]) for extra height, then initiate and quickly cancel a screw attack into the textured-over hole in Hive Dynamo Works. (The hole is where you would exit the spider ball puzzle in the light Aether version of the room.) The screw attack cancel (a B-button press on the ascending side of a screw attack cycle, or a double press while descending) facilitates hitting the lip of the hole with Samus feet in this narrow room. This is necessary to end the SA animation completely before entering the SW. Failure to do so will usually result in an fall forever (reset) scenario. The cancel also negates the SA bounce effect. '''Video:''' [http://www.genericgamer.com/MP2/Wiki/HDWalt1.mp4 SW 57 entrance] (Outside link) '''Note:''' This vid is h.264 (AVC) encoded. '''Alternate method''' '''Main Items Required:''' Space Jump, Bombs '''Description:''' With your back to the hole mentioned above, [[BSJ]] (or perhaps [[Ghetto jump]]) for extra height, then use an instant morph (bfmam) to get through hole and into the SW. Quickly unmorph to avoid falling too far. '''Video:''' [http://www.genericgamer.com/MP2/Wiki/HDWalt2.mp4 SW 57 entrance] (Outside link) '''Note:''' This vid is h.264 (AVC) encoded. ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''[[Secret Worlds]]''' |- bgcolor=#f8f8ff |'''Hive Dynamo Works SW''' |} e332f11a0d05f2b99046bdccbe5df78a8b10a19a 5030 4987 2007-05-14T01:18:11Z Doninss 217 added links wikitext text/x-wiki '''Secret World 57''' '''Discovered by:''' Flamancipator '''Main Items Required:''' Screw Attack '''Description:''' Screw attack into the tunnel. Move forward a bit to avoid popping back into the room. L-lock jump up then left as the jump is stifled. L-lock jump ''slightly'' left repeatedly to enter the secret world proper. When you escape the tunnel, use the second jump to land on top of it. '''Video:''' [http://www.genericgamer.com/MP2/HDWentrance_c.avi SW 57 entrance (SA)] (Outside link, XviD encoded avi) '''Note:''' The no-space-jump speedruns by tjp7154 and Mr Potter both use this secret world entrance to retrieve the Sky Temple key in Hive Entrance. [http://www.archive.org/details/MetroidEchoes_NoSJ_312 tjp7154's any%], [http://www.youtube.com/profile_videos?user=MrP0tter Mr Potter's max%] '''Alternate method''' '''Discovered by:''' Master ZED '''Main Items Required:''' Screw Attack '''Description:''' From the opposite wall, [[BSJ]] (or [[Ghetto jump]]) for extra height, then initiate and quickly cancel a screw attack into the textured-over hole in Hive Dynamo Works. (The hole is where you would exit the spider ball puzzle in the light Aether version of the room.) The screw attack cancel (a B-button press on the ascending side of a screw attack cycle, or a double press while descending) facilitates hitting the lip of the hole with Samus feet in this narrow room. This is necessary to end the SA animation completely before entering the SW. Failure to do so will usually result in an fall forever (reset) scenario. The cancel also negates the SA bounce effect. '''Video:''' [http://www.genericgamer.com/MP2/Wiki/HDWalt1.mp4 SW 57 entrance] (Outside link) '''Note:''' This vid is h.264 (AVC) encoded. '''Alternate method''' '''Main Items Required:''' Space Jump, Bombs '''Description:''' With your back to the hole mentioned above, [[BSJ]] (or perhaps [[Ghetto jump]]) for extra height, then use an instant morph (bfmam) to get through hole and into the SW. Quickly unmorph to avoid falling too far. '''Video:''' [http://www.genericgamer.com/MP2/Wiki/HDWalt2.mp4 SW 57 entrance] (Outside link) '''Note:''' This vid is h.264 (AVC) encoded. ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''[[Secret Worlds]]''' |- bgcolor=#f8f8ff |'''Hive Dynamo Works SW''' |} 9485ffa33e2e3a8973992d80e79f604d4b95b822 4987 4986 2007-05-13T20:37:33Z Doninss 217 wikitext text/x-wiki '''Secret World 57''' '''Discovered by:''' Flamancipator '''Main Items Required:''' Screw Attack '''Description:''' Screw attack into the tunnel. Move forward a bit to avoid popping back into the room. L-lock jump up then left as the jump is stifled. L-lock jump ''slightly'' left repeatedly to enter the secret world proper. When you escape the tunnel, use the second jump to land on top of it. '''Video:''' [http://www.genericgamer.com/MP2/HDWentrance_c.avi SW 57 entrance] (Outside link) '''Note:''' This vid is XviD encoded. '''Alternate method''' '''Discovered by:''' Master ZED '''Main Items Required:''' Screw Attack '''Description:''' From the opposite wall, [[BSJ]] (or [[Ghetto jump]]) for extra height, then initiate and quickly cancel a screw attack into the textured-over hole in Hive Dynamo Works. (The hole is where you would exit the spider ball puzzle in the light Aether version of the room.) The screw attack cancel (a B-button press on the ascending side of a screw attack cycle, or a double press while descending) facilitates hitting the lip of the hole with Samus feet in this narrow room. This is necessary to end the SA animation completely before entering the SW. Failure to do so will usually result in an fall forever (reset) scenario. The cancel also negates the SA bounce effect. '''Video:''' [http://www.genericgamer.com/MP2/Wiki/HDWalt1.mp4 SW 57 entrance] (Outside link) '''Note:''' This vid is h.264 (AVC) encoded. '''Alternate method''' '''Main Items Required:''' Space Jump, Bombs '''Description:''' With your back to the hole mentioned above, [[BSJ]] (or perhaps [[Ghetto jump]]) for extra height, then use an instant morph (bfmam) to get through hole and into the SW. Quickly unmorph to avoid falling too far. '''Video:''' [http://www.genericgamer.com/MP2/Wiki/HDWalt2.mp4 SW 57 entrance] (Outside link) '''Note:''' This vid is h.264 (AVC) encoded. ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''[[Secret Worlds]]''' |- bgcolor=#f8f8ff |'''Hive Dynamo Works SW''' |} 166fb582596a17b5b7799c65ee1a60fde4a0064f 4986 4967 2007-05-13T20:36:44Z Doninss 217 wikitext text/x-wiki '''Secret World 57''' '''Discovered by:''' Flamancipator '''Main Items Required:''' Screw Attack '''Description:''' Screw attack into the tunnel. Move forward a bit to avoid popping back into the room. L-lock jump up then left as the jump is stifled. L-lock jump ''slightly'' left repeatedly to enter the secret world proper. When you escape the tunnel, use the second jump to land on top of it. '''Video:''' [http://www.genericgamer.com/MP2/HDWentrance_c.avi SW 57 entrance] (Outside link) '''Note:''' This vid is XviD encoded. '''Alternate method''' '''Discovered by:''' Master ZED '''Main Items Required:''' Screw Attack '''Description:''' From the opposite wall, [[BSJ]] (or [[Ghetto jump]]) for extra height, then initiate and quickly cancel a screw attack into the textured-over hole in Hive Dynamo Works. (The hole is where you would exit the spider ball puzzle in the light Aether version of the room.) The screw attack cancel (a B-button press on the ascending side of a screw attack cycle, or a double press when descending) facilitates hitting the lip of the hole with Samus feet in this narrow room. This is necessary to end the SA animation completely before entering the SW. Failure to do so will usually result in an fall forever (reset) scenario. The cancel also negates the SA bounce effect. '''Video:''' [http://www.genericgamer.com/MP2/Wiki/HDWalt1.mp4 SW 57 entrance] (Outside link) '''Note:''' This vid is h.264 (AVC) encoded. '''Alternate method''' '''Main Items Required:''' Space Jump, Bombs '''Description:''' With your back to the hole mentioned above, [[BSJ]] (or perhaps [[Ghetto jump]]) for extra height, then use an instant morph (bfmam) to get through hole and into the SW. Quickly unmorph to avoid falling too far. '''Video:''' [http://www.genericgamer.com/MP2/Wiki/HDWalt2.mp4 SW 57 entrance] (Outside link) '''Note:''' This vid is h.264 (AVC) encoded. ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''[[Secret Worlds]]''' |- bgcolor=#f8f8ff |'''Hive Dynamo Works SW''' |} e641e35e957a6e8facab0c78043a0b74378b3921 4967 4966 2007-05-13T02:13:54Z Doninss 217 wikitext text/x-wiki '''Secret World 57''' '''Discovered by:''' Flamancipator '''Main Items Required:''' Screw Attack '''Description:''' Screw attack into the tunnel. Move forward a bit to avoid popping back into the room. L-lock jump up then left as the jump is stifled. L-lock jump ''slightly'' left repeatedly to enter the secret world proper. When you escape the tunnel, use the second jump to land on top of it. '''Video:''' [http://www.genericgamer.com/MP2/HDWentrance_c.avi SW 57 entrance] (Outside link) '''Note:''' This vid is XviD encoded. '''Alternate method''' '''Discovered by:''' Master ZED '''Main Items Required:''' Screw Attack '''Description:''' From the opposite wall, [[BSJ]] (or [[Ghetto jump]]) for extra height, then initiate and quickly cancel a screw attack into the textured-over hole in Hive Dynamo Works. (The hole is where you would exit the spider ball puzzle in the light Aether version of the room.) The screw attack cancel (a B-button press on the ascending side of a screw attack cycle) facilitates hitting the lip of the hole with Samus feet in this narrow room. This is necessary to end the SA animation completely before entering the SW. Failure to do so will usually result in an fall forever (reset) scenario. The cancel also negates the SA bounce effect. '''Video:''' [http://www.genericgamer.com/MP2/Wiki/HDWalt1.mp4 SW 57 entrance] (Outside link) '''Note:''' This vid is h.264 (AVC) encoded. '''Alternate method''' '''Main Items Required:''' Space Jump, Bombs '''Description:''' With your back to the hole mentioned above, [[BSJ]] (or perhaps [[Ghetto jump]]) for extra height, then use an instant morph (bfmam) to get through hole and into the SW. Quickly unmorph to avoid falling too far. '''Video:''' [http://www.genericgamer.com/MP2/Wiki/HDWalt2.mp4 SW 57 entrance] (Outside link) '''Note:''' This vid is h.264 (AVC) encoded. ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''[[Secret Worlds]]''' |- bgcolor=#f8f8ff |'''Hive Dynamo Works SW''' |} bb7857159a5d3c8f8be2df52ff6b69e3c0c2ab81 4966 4667 2007-05-13T02:12:57Z Doninss 217 wikitext text/x-wiki '''Secret World 57''' '''Discovered by:''' Flamancipator '''Main Items Required:''' Screw Attack '''Description:''' Screw attack into the tunnel. Move forward a bit to avoid popping back into the room. L-lock jump up then left as the jump is stifled. L-lock jump ''slightly'' left repeatedly to enter the secret world proper. When you escape the tunnel, use the second jump to land on top of it. '''Video:''' [http://www.genericgamer.com/MP2/HDWentrance_c.avi SW 57 entrance] (Outside link) '''Note:''' This vid is XviD encoded. '''Alternate method''' '''Discovered by:''' Master ZED '''Main Items Required:''' Screw Attack '''Description:''' From the opposite wall, [[BSJ]] (or [[Ghetto jump]]) for extra height, then initiate and quickly cancel a screw attack into the textured-over hole in Hive Dynamo Works. (The hole is where you would exit the spider ball puzzle in the light Aether version of the room.) The screw attack cancel (a B-button press on the ascending side of a screw attack cycle) facilitates hitting the lip of the hole with Samus feet in this narrow room. This is necessary to end the SA animation completely before entering the SW. Failure to do so will usually result in an fall forever (reset) scenario. The cancel also negates the SA bounce effect. '''Video:''' [http://www.genericgamer.com/MP2/Wiki/HDWalt1.mp4 SW 57 entrance alt] (Outside link) '''Note:''' This vid is h.264 (AVC) encoded. '''Alternate method''' '''Main Items Required:''' Space Jump, Bombs '''Description:''' With your back to the hole mentioned above, [[BSJ]] (or perhaps [[Ghetto jump]]) for extra height, then use an instant morph (bfmam) to get through hole and into the SW. Quickly unmorph to avoid falling too far. '''Video:''' [http://www.genericgamer.com/MP2/Wiki/HDWalt2.mp4 SW 57 entrance alt] (Outside link) '''Note:''' This vid is h.264 (AVC) encoded. ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''[[Secret Worlds]]''' |- bgcolor=#f8f8ff |'''Hive Dynamo Works SW''' |} f435a73598db4a7ed23683f0ca549b40be968b34 4667 4625 2007-03-22T19:32:13Z Doninss 217 wikitext text/x-wiki '''Secret World 57''' '''Discovered by:''' Flamancipator '''Main Items Required:''' Screw Attack '''Description:''' Screw attack into the tunnel. Move forward a bit to avoid popping back into the room. L-lock jump up then left as the jump is stifled. L-lock jump ''slightly'' left repeatedly to enter the secret world proper. When you escape the tunnel, use the second jump to land on top of it. '''Video:''' [http://www.genericgamer.com/MP2/HDWentrance_c.avi SW 57 entrance] (Outside link) '''Note:''' This vid is XviD encoded. '''Alternate method''' '''Discovered by:''' Master ZED '''Main Items Required:''' Screw Attack '''Description:''' From the opposite wall, [[BSJ]] (or [[Ghetto jump]]) for extra height, then initiate and quickly cancel a screw attack into the textured-over hole in Hive Dynamo Works. (The hole is where you would exit the spider ball puzzle in the light Aether version of the room.) The screw attack cancel (a B-button press on the ascending side of a screw attack cycle) facilitates hitting the lip of the hole with Samus feet in this narrow room. This is necessary to end the SA animation completely before entering the SW. Failure to do so will usually result in an fall forever (reset) scenario. The cancel also negates the SA bounce effect. '''Video:''' [http://www.genericgamer.com/MP2/Wiki/HDWalt1.mp4 SW 57 entrance alt (SA)] (Outside link) '''Note:''' This vid is h.264 (AVC) encoded. '''Alternate method''' '''Main Items Required:''' Space Jump, Bombs '''Description:''' With your back to the hole mentioned above, [[BSJ]] (or perhaps [[Ghetto jump]]) for extra height, then use an instant morph (bfmam) to get through hole and into the SW. Quickly unmorph to avoid falling too far. '''Video:''' [http://www.genericgamer.com/MP2/Wiki/HDWalt2.mp4 SW 57 entrance alt (SA)] (Outside link) '''Note:''' This vid is h.264 (AVC) encoded. ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''[[Secret Worlds]]''' |- bgcolor=#f8f8ff |'''Hive Dynamo Works SW''' |} ab14eb7c5606b45b7f452a9324b4182a2fd791c6 4625 4624 2007-03-22T17:30:00Z Doninss 217 Added method. wikitext text/x-wiki <center><H2>Secret World 57</H2></center> '''Discovered by:''' Flamancipator '''Main Items Required:''' Screw Attack '''Description:''' Screw attack into the tunnel. Move forward a bit to avoid popping back into the room. L-lock jump up then left as the jump is stifled. L-lock jump ''slightly'' left repeatedly to enter the secret world proper. When you escape the tunnel, use the second jump to land on top of it. '''Video:''' [http://www.genericgamer.com/MP2/HDWentrance_c.avi SW 57 entrance] (Outside link) '''Note:''' This vid is XviD encoded. <center><H3>Alternate method.</H3></center> '''Discovered by:''' Master ZED '''Main Items Required:''' Screw Attack '''Description:''' From the opposite wall, [[BSJ]] (or [[Ghetto jump]]) for extra height, then initiate and quickly cancel a screw attack into the textured-over hole in Hive Dynamo Works. (The hole is where you would exit the spider ball puzzle in the light Aether version of the room.) The screw attack cancel (a B-button press on the ascending side of a screw attack cycle) facilitates hitting the lip of the hole with Samus feet in this narrow room. This is necessary to end the SA animation completely before entering the SW. Failure to do so will usually result in an fall forever (reset) scenario. The cancel also negates the SA bounce effect. '''Video:''' [http://www.genericgamer.com/MP2/Wiki/HDWalt1.mp4 SW 57 entrance alt (SA)] (Outside link) '''Note:''' This vid is h.264 (AVC) encoded. <center><H3>Alternate method.</H3></center> '''Main Items Required:''' Space Jump, Bombs '''Description:''' With your back to the hole mentioned above, [[BSJ]] (or perhaps [[Ghetto jump]]) for extra height, then use an instant morph (bfmam) to get through hole and into the SW. Quickly unmorph to avoid falling too far. '''Video:''' [http://www.genericgamer.com/MP2/Wiki/HDWalt2.mp4 SW 57 entrance alt (SA)] (Outside link) '''Note:''' This vid is h.264 (AVC) encoded. {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''[[Secret Worlds]]''' |- bgcolor=#f8f8ff |'''Hive Dynamo Works SW''' |} 5da8897448e11d12dc00557759f3a185a4b13b94 4624 4623 2007-03-22T17:01:49Z Doninss 217 wikitext text/x-wiki <center><H2>Secret World 57</H2></center> '''Discovered by:''' Flamancipator '''Main Items Required:''' Screw Attack '''Description:''' Screw attack into the tunnel. Move forward a bit to avoid popping back into the room. L-lock jump up then left as the jump is stifled. L-lock jump ''slightly'' left repeatedly to enter the secret world proper. When you escape the tunnel, use the second jump to land on top of it. '''Video:''' [http://www.genericgamer.com/MP2/HDWentrance_c.avi SW 57 entrance] (Outside link) '''Note:''' This vid is XviD encoded. <center><H3>Alternate method.</H3></center> '''Discovered by:''' Master ZED '''Main Items Required:''' Screw Attack '''Description:''' [[BSJ]] (or [[Ghetto jump]]) for extra height, then initiate and quickly cancel a screw attack into the textured-over hole in the wall. (The hole is where you would exit the spider ball puzzle in the light Aether version of the room.) The screw attack cancel (a B-button press on the ascending side of a screw attack cycle) facilitates hitting the lip of the hole with Samus feet in this narrow room. This is necessary to end the SA animation completely before entering the SW. Failure to do so will usually result in an fall forever (reset) scenario. The cancel also negates the SA bounce effect. '''Video:''' [http://www.genericgamer.com/MP2/Wiki/HDWalt1.mp4 SW 57 entrance alt (SA)] (Outside link) '''Note:''' This vid is h.264 (AVC) encoded. {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''[[Secret Worlds]]''' |- bgcolor=#f8f8ff |'''Hive Dynamo Works SW''' |} ba8e646b867742b99064eb7e08b440bdc14809fa 4623 4622 2007-03-22T16:54:04Z Doninss 217 wikitext text/x-wiki <center><H2>Secret World 57</H2></center> '''Discovered by:''' Flamancipator '''Main Items Required:''' Screw Attack '''Description:''' Screw attack into the tunnel. Move forward a bit to avoid popping back into the room. L-lock jump up then left as the jump is stifled. L-lock jump ''slightly'' left repeatedly to enter the secret world proper. When you escape the tunnel, use the second jump to land on top of it. '''Video:''' [http://www.genericgamer.com/MP2/HDWentrance_c.avi SW 57 entrance] (Outside link) '''Note:''' This vid is XviD encoded. <center><H3>Alternate method.</H3></center> '''Discovered by:''' Master ZED '''Main Items Required:''' Screw Attack '''Description:''' [[BSJ]] (or [[Ghetto jump]]) for extra height, then initiate and quickly cancel a screw attack into the textured-over hole in the wall. (The hole is where you would exit the spider ball puzzle in the light Aether version of the room.) The screw attack cancel (a B-button press on the ascending side of a screw attack cycle) facilitates hitting the lip of the hole with Samus feet. This is necessary to end the SA animation completely before entering the SW. Failure to do so will usually result in an fall forever (reset) scenario. '''Video:''' [http://www.genericgamer.com/MP2/Wiki/HDWalt1.mp4 SW 57 entrance alt (SA)] (Outside link) '''Note:''' This vid is h.264 (AVC) encoded. {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''[[Secret Worlds]]''' |- bgcolor=#f8f8ff |'''Hive Dynamo Works SW''' |} 34b67d57cd5baf8ec96dffbeec67fb0eeddeadf9 4622 4588 2007-03-22T16:43:27Z Doninss 217 Added method wikitext text/x-wiki <center><H2>Secret World 57</H2></center> '''Discovered by:''' Flamancipator '''Main Items Required:''' Screw Attack '''Description:''' Screw attack into the tunnel. Move forward a bit to avoid popping back into the room. L-lock jump up then left as the jump is stifled. L-lock jump ''slightly'' left repeatedly to enter the secret world proper. When you escape the tunnel, use the second jump to land on top of it. '''Video:''' [http://www.genericgamer.com/MP2/HDWentrance_c.avi SW 57 entrance] (Outside link) '''Note:''' This vid is XviD encoded. <center><H3>Alternate method.</H3></center> '''Discovered by:''' Master ZED '''Main Items Required:''' Screw Attack '''Description:''' [[BSJ]] (or [[Ghetto jump]]) for extra height, then initiate and quickly cancel a screw attack into the textured-over hole in the wall. (The hole is where you would exit the spider ball puzzle in the light Aether version of the room.) The screw attack cancel (quick successive B-button presses on the descending side of a screw attack cycle) facilitates hitting the lip of the hole with Samus feet. This is necessary to end the SA animation completely before entering the SW. Failure to do so will usually result in an fall forever (reset) scenario. '''Video:''' [http://www.genericgamer.com/MP2/Wiki/HDWalt1.mp4 SW 57 entrance alt (SA)] (Outside link) '''Note:''' This vid is h.264 (AVC) encoded. {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''[[Secret Worlds]]''' |- bgcolor=#f8f8ff |'''Hive Dynamo Works SW''' |} 2750810b7cb29096364987c7ffd08609dbbd3724 4588 4587 2006-08-20T14:19:34Z Doninss 217 wikitext text/x-wiki <center><H2>Secret World 57</H2></center> '''Discovered by:''' Flamancipator '''Main Items Required:''' Screw Attack '''Description:''' Screw attack into the tunnel. Move forward a bit to avoid popping back into the room. L-lock jump up then left as the jump is stifled. L-lock jump slightly left repeatedly to enter the secret world proper. When you escape the tunnel, use the second jump to land on top of it. *Video: [http://www.genericgamer.com/MP2/HDWentrance_c.avi SW 57 entrance] (Outside link) <ul>'''Note:''' This vid is XviD encoded.</ul> {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''[[Secret Worlds]]''' |- bgcolor=#f8f8ff |'''Hive Dynamo Works SW''' |} fa0622ae55b7e357f30dd890d5af56f66055e71d 4587 4586 2006-08-20T14:18:58Z Doninss 217 wikitext text/x-wiki <center><H2>Secret World 57</H2></center> '''Discovered by:''' Flamancipator '''Main Items Required:''' Screw Attack '''Description:''' Screw attack into the tunnel. Move forward a bit to avoid popping back into the room. L-lock jump up then left as the jump is stifled. L-lock jump slightly left repeatedly to enter the secret world proper. When you escape the tunnel, use the second jump to land on top of it. *Video: [http://www.genericgamer.com/MP2/HDWentrance_c.avi SW 57 entrance] (Outside link) <ul>'''Note:''' This vid is XviD encoded.</ul> {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''[[Secret Worlds]]''' |- bgcolor=#f8f8ff |'''Hive Dynamo Works SW''' |} ad89e885f1e0d95bea46861fae037b846bf019a0 4586 2006-08-20T14:18:00Z Doninss 217 new page wikitext text/x-wiki <center><H2>Secret World 57</H2></center> '''Discovered by:''' Flamancipator '''Main Items Required:''' Screw Attack '''Description:''' Screw attack into the tunnel. Move forward a bit to avoid popping back into the room. L-lock jump up then left as the jump is stifled. L-lock jump slightly left repeatedly to enter the secret world proper. When you escape the tunnel, use the second jump to land on top of it. *Video: [http://www.genericgamer.com/MP2/HDWentrance_c.avi SW 57 alt entrance] (Outside link) <ul>'''Note:''' This vid is XviD encoded.</ul> {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''[[Secret Worlds]]''' |- bgcolor=#f8f8ff |'''Hive Dynamo Works SW''' |} 00ef4ba1e13f8fe0999a10f8f0e93bf35a771730 Hive Energy Controller SW 0 2027 5004 5003 2007-05-13T22:10:53Z Doninss 217 wikitext text/x-wiki '''Secret World 12''' '''Discovered by:''' TrueDiehardGamer '''Main Items Required:''' Screw attack '''Description:''' See [[Sanctuary Energy Controller SW|SW 23]]. (Room geometry is the same.) '''Video:''' See [[Sanctuary Energy Controller SW|SW 23]]. '''Note:''' The Annihilator Beam skip (using this secret world entrance) is performed in DJGrenola's 17% speedrun. [http://www.archive.org/details/MetroidEchoes_17p_155 17% @ Archive.org] (Outside link) ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''[[Secret Worlds]]''' |- bgcolor=#f8f8ff |'''Hive Energy Controller SW''' |} 89b81f6db3e84cd8f87b4d3bd657d092b73cd6ed 5003 4927 2007-05-13T22:10:26Z Doninss 217 wikitext text/x-wiki '''Secret World 12''' '''Discovered by:''' TrueDiehardGamer '''Main Items Required:''' Screw attack '''Description:''' See [[Sanctuary Energy Controller SW|SW 23]]. (Room geometry is the same.) '''Video:''' See [[Sanctuary Energy Controller SW|SW 23]]. '''Note:''' The Annihilator Beam skip (using this secret world entrance) is performed in DJGrenola's 17% speedrun. [http://www.archive.org/details/MetroidEchoes_17p_155 17% @ Archive.org] (Outside link) ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''[[Secret Worlds]]''' |- bgcolor=#f8f8ff |'''Hive Energy Controller SW''' |} 1f0f354baf6e52355bdffd7e04bd8b7c06dcc6f7 4927 2007-05-11T01:15:11Z Doninss 217 new page wikitext text/x-wiki '''Secret World 12''' '''Discovered by:''' TrueDiehardGamer '''Main Items Required:''' Screw attack '''Description:''' See [[Sanctuary Energy Controller SW|SW 23]]. Room geometry is the same. '''Video:''' See [[Sanctuary Energy Controller SW|SW 23]]. Room geometry is the same. '''Note:''' The Annihilator Beam skip (using this secret world entrance) is performed in DJGrenola's 17% speedrun. [http://www.archive.org/details/MetroidEchoes_17p_155 17% @ Archive.org] (Outside link) ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''[[Secret Worlds]]''' |- bgcolor=#f8f8ff |'''Hive Energy Controller SW''' |} fe0f7f705d0ce152ab97b73c0bdecae208fe17b5 Hive Entrance SW 0 1991 5289 4697 2010-09-02T17:58:21Z Doninss 217 wikitext text/x-wiki '''Secret World 112''' '''Main Items Required:''' Screw Attack '''Description:''' See [[Sanctuary Entrance SW]] (Room geometry is the same.) '''Video:''' See [[Sanctuary Entrance SW]] ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''[[Secret Worlds]]''' |- bgcolor=#f8f8ff |'''Hive Entrance SW''' |} b9122e266bd49c1f56471b97579acc9d72c380b1 4697 2007-03-23T20:47:58Z Doninss 217 New page wikitext text/x-wiki '''Secret World 112''' '''Main Items Required:''' none '''Description:''' See [[Sanctuary Entrance SW]] (Room geometry is the same.) '''Video:''' See [[Sanctuary Entrance SW]] ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''[[Secret Worlds]]''' |- bgcolor=#f8f8ff |'''Hive Entrance SW''' |} ad9aa45a902a1b57e91fb03c9e65e58d97a6ae5a Hive Portal Chamber SW 0 2023 5203 5107 2007-05-19T22:13:20Z Doninss 217 wikitext text/x-wiki '''Secret World 75''' '''Discovered by:''' Metronome'd '''Main Items Required:''' Screw Attack '''Description:''' Use the portals to get to the floor height end of the morphball tunnel in the dark world. A fizzled (single button press) screw attack will get you into the tunnel. (Turn right then jump backwards to get into the SW proper.) '''Video:''' [http://www.genericgamer.com/MP2/Wiki/HivePortalChamberSWentrance.mp4 SW 75 entrance (SA)] (Outside link, AVC (h.264) encoded mp4) '''Alternate Method''' '''Discovered by:''' Master ZED '''Main Items Required:''' Screw Attack '''Description:''' See [[Transit Station (Sanctuary Fortress) SW]] (Alternate Method), the room geometry is very similar. (You will have to use the portals to get to the upper alcove.) '''Video:''' [http://www.genericgamer.com/MP2/Wiki/T_Station_dark_SW_entrance.avi SW 75 entrance] (Outside link, XviD encoded avi) ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''[[Secret Worlds]]''' |- bgcolor=#f8f8ff |'''Hive Portal Chamber SW''' |} 3acbceac5de938385424b008d0beb40e4a371ac9 5107 4970 2007-05-14T23:38:33Z Doninss 217 wikitext text/x-wiki '''Secret World 75''' '''Discovered by:''' Metronome'd '''Main Items Required:''' Screw Attack '''Description:''' Use the portals to get to the floor height end of the morphball tunnel in the dark world. A fizzled (single button press) screw attack will get you into the tunnel. (Turn right then jump backwards to get into the SW proper.) '''Video:''' [http://www.genericgamer.com/MP2/Wiki/HivePortalChamberSWentrance.mp4 SW 75 entrance (SA)] (Outside link, AVC (h.264) encoded mp4) '''Alternate Method''' '''Discovered by:''' Master ZED '''Main Items Required:''' Screw Attack '''Description:''' See [[Transit Station (Sanctuary Fortress) SW]] (Alternate Method), the room geometry is very similar. (You will have to use the portals to get to the upper alcove.) '''Video:''' [http://www.genericgamer.com/MP2/Wiki/T_Station_dark_SW_entrance.avi SW 75 entrance] (Outside link, XviD encoded avi) ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''[[Secret Worlds]]''' |- bgcolor=#f8f8ff |'''Hive Portal Chamber SW''' |} b43111c0c6789ff7ad0b0b174f5e88c6b6d2b1e8 4970 4969 2007-05-13T02:30:34Z Doninss 217 wikitext text/x-wiki '''Secret World 75''' '''Discovered by:''' Metronome'd '''Main Items Required:''' Screw Attack '''Description:''' Use the portals to get to the floor height end of the morphball tunnel in the dark world. A fizzled (single button press) screw attack will get you into the tunnel. (Turn right then jump backwards to get into the SW proper.) '''Video:''' [http://www.genericgamer.com/MP2/Wiki/HivePortalChamberSWentrance.mp4 SW 75 entrance] (Outside link, AVC (h.264) encoded mp4) '''Alternate Method''' '''Discovered by:''' Master ZED '''Main Items Required:''' Screw Attack '''Description:''' See [[Transit Station (Sanctuary Fortress) SW]] (Alternate Method), the room geometry is very similar. (You will have to use the portals to get to the upper alcove.) '''Video:''' [http://www.genericgamer.com/MP2/Wiki/T_Station_dark_SW_entrance.avi SW 75 entrance] (Outside link, XviD encoded avi) ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''[[Secret Worlds]]''' |- bgcolor=#f8f8ff |'''Hive Portal Chamber SW''' |} 68f42aca6421bb2f6363e3db56db97cbe6493418 4969 4917 2007-05-13T02:29:06Z Doninss 217 added vid wikitext text/x-wiki '''Secret World 75''' '''Discovered by:''' Metronome'd '''Main Items Required:''' Screw Attack '''Description:''' Use the portals to get to the floor height end of the morphball tunnel in the dark world. A fizzled (single button press) screw attack will get you into the tunnel. (Turn right then jump backwards to get into the SW proper.) '''Video:''' [http://www.genericgamer.com/MP2/Wiki/HivePortalChamberSWentrance.mp4 SW 75 entrance] (Outside link, AVC (h.264) encoded mp4) '''Alternate Method''' '''Discovered by:''' Master ZED '''Main Items Required:''' Screw Attack '''Description:''' See [[Transit Station (Sanctuary Fortress) SW]] (Alternate Method), the room geometry is very similar. (You will have to use the portals to get to the upper alcove.) '''Video:''' [http://www.genericgamer.com/MP2/Wiki/T_Station_dark_SW_entrance.avi (Outside link, XviD encoded avi) ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''[[Secret Worlds]]''' |- bgcolor=#f8f8ff |'''Hive Portal Chamber SW''' |} b7bdc4eaf5edc6aa39b81b4bb591491867730043 4917 2007-04-10T06:32:03Z Doninss 217 added method wikitext text/x-wiki '''Secret World 75''' '''Discovered by:''' Metronome'd '''Main Items Required:''' Screw Attack '''Description:''' Use the portals to get to the floor height end of the morphball tunnel in the dark world. A fizzled (single button press) screw attack will get you into the tunnel. (Turn right then jump backwards to get into the SW proper.) '''Video:''' [http://www.genericgamer.com/MP2/Wiki/HivePortalChamberSWentrance.mp4 SW 75 entrance (SA)] (Outside link, AVC (h.264) encoded mp4) '''Alternate Method''' '''Discovered by:''' Master ZED '''Main Items Required:''' Screw Attack '''Description:''' See [[Transit Station (Sanctuary Fortress) SW]] (Alternate Method), the room geometry is very similar. (You will have to use the portals to get to the upper alcove.) '''Video:''' coming soon (Outside link, AVC (h.264) encoded mp4) ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''[[Secret Worlds]]''' |- bgcolor=#f8f8ff |'''Hive Portal Chamber SW''' |} e96a7a5cb14e6fba4dcbc17552295c13b849e4a0 How to get multiplayer Extras 0 906 3300 794 2004-12-27T18:23:25Z SamusAranLuver 111 wikitext text/x-wiki You can unlock some multiplayer extras in the game by doing certain things. Below is a list of all the multiplayer unlockables and their requirements. <table style="background: #eeeeee;" border="1" cellspacing="0" cellpadding="2"> <tr> <td>Unlockables</td> <td>Requirements</td> </tr> <tr> <td colspan="2">Soundtracks</td> </tr> <tr> <td>Luminoth</td> <td>Talk to U-Mos for the first time</td> </tr> <tr> <td>Pirate Fear</td> <td>Restore Agon Wastes' energy and talk to U-Mos</td> </tr> <tr> <td>Torvus Bog</td> <td>Restore Torvus Bog's energy and talk to U-Mos</td> </tr> <tr> <td>Sanctuary</td> <td>Restore Santuary Fortress' energy and talk to U-Mos</td> </tr> <tr> <td>Darkness</td> <td>Finish the game</td> </tr> <tr> <td>Dark Echoes</td> <td>Finish the game</td> </tr> <tr> <td colspan="2">Arenas</td> </tr> <tr> <td>Pipeline</td> <td>Restore Torvus Bog's energy and talk to U-Mos</td> </tr> <tr> <td>Spires</td> <td>Restore Sanctuary Fortress' energy and talk to U-Mos</td> </tr> </table> 86aed8755793063756cd2cc1355c85b0175ba84f 794 787 2004-12-27T17:00:44Z Frozen Mr. Toastbrot 19 wikitext text/x-wiki You can unlock some multiplayer extras in the game by doing certain things. Below is a list of all the multiplayer unlockables and their requirements. <table style="background: #eeeeee;" border="1" cellspacing="0" cellpadding="2"> <tr> <td>Unlockables</td> <td>Requirements</td> </tr> <tr> <td colspan="2">Soundtracks</td> </tr> <tr> <td>Luminoth</td> <td>Talk to U-Mos for the first time</td> </tr> <tr> <td>Pirate Fear</td> <td>Restore Agon Wastes' energy and talk to U-Mos</td> </tr> <tr> <td>Torvus Bog</td> <td>Restore Torvus Bog's energy and talk to U-Mos</td> </tr> <tr> <td>Sanctuary</td> <td>Restore Santuary Fortress' energy and talk to U-Mos</td> </tr> <tr> <td>Darkness</td> <td>Finish the game</td> </tr> <tr> <td>Dark Echoes</td> <td>Restore Agons energy and talk to U-Mos</td> </tr> <tr> <td colspan="2">Arenas</td> </tr> <tr> <td>Pipeline</td> <td>Restore Torvus Bog's energy and talk to U-Mos</td> </tr> <tr> <td>Spires</td> <td>Restore Sanctuary Fortress' energy and talk to U-Mos</td> </tr> </table> 73fd17fcbe4547e220a161a6a12278ea0c481eaf 787 786 2004-12-27T17:00:07Z Frozen Mr. Toastbrot 19 made it more readable and removed 'discovered by' line (too many people discovered this) wikitext text/x-wiki You can unlock some multiplayer extras in the game by doing certain things. Below is a list of all the multiplayer unlockables and their requirements. <table style="background: #eeeeee;" border="1" cellspacing="0" cellpadding="2"> <tr> <td>Unlockables</td> <td>Requirements</td> </tr> <tr> <td colspan="2">Soundtracks</td> </tr> <tr> <td>Luminoth</td> <td>Talk to U-Mos for the first time</td> </tr> <tr> <td>Pirate Fear</td> <td>Restore Agon Wastes' energy and talk to U-Mos</td> </tr> <tr> <td>Torvus Bog</td> <td>Restore Torvus Bog's energy and talk to U-Mos</td> </tr> <tr> <td>Sanctuary</td> <td>Restore Santuary Fortress' energy and talk to U-Mos</td> </tr> <tr> <td>Darkness</td> <td>Finish the game</td> </tr> <tr> <td>Dark Echoes</td> <td>Restore Agons energy and talk to U-Mos</td> </tr> <tr> <td colspan="2">MP Arenas</td> </tr> <tr> <td>Pipeline</td> <td>Restore Torvus Bog's energy and talk to U-Mos</td> </tr> <tr> <td>Spires</td> <td>Restore Sanctuary Fortress' energy and talk to U-Mos</td> </tr> </table> 8e9ac645552c5cb03d96e6c698a001fd16a72bc6 786 785 2004-12-27T08:28:47Z Gigafrost 122 Arena text fixed wikitext text/x-wiki By SamusAranLuver Discovered By Tim Casey Things in the game triger multiplayer extra and you might not even notice it. Extras____________________Requirements ---- SoundTracks Luminoth__________________Talk to U-Mos For the First time PirateFear________________Restore Energy to Agon Temple and talk to U-Mos Torvus Bog________________Restore Energy to Torvus Temple and talk to U-Mos Santuary__________________Restore Energy to Santuary Temple and talk to U-Mos Darkness__________________Finish the game DarkEchoes________________Finish the game ---- Arenas Pipeline__________________Restore Energy to Torvus Temple and talk to U-Mos Spires____________________Restore Energy to Santuary Temple and talk to U-Mos e7dfba445074a6c77d863dd71da1f5eac2bf2014 785 2004-12-27T04:38:47Z SamusAranLuver 111 wikitext text/x-wiki By SamusAranLuver Discovered By Tim Casey Things in the game triger multiplayer extra and you might not even notice it. Extras____________________Requirements ---- SoundTracks Luminoth__________________Talk to U-Mos For the First time PirateFear________________Restore Energy to Agon Temple and talk to U-Mos Torvus Bog________________Restore Energy to Torvus Temple and talk to U-Mos Santuary__________________Restore Energy to Santuary Temple and talk to U-Mos Darkness__________________Finish the game DarkEchoes________________Finish the game ---- ArenasRestore_____________Energy to Torvus Temple and talk to U-Mos PipelineRestore___________Energy to Santuary Temple and talk to U-Mos Spires 1864e21ac22b6e24b7f204162c2fd869fb4848c1 How to kill Tips 0 1022 3451 1407 2005-02-27T22:35:50Z SamusAranLuver 111 wikitext text/x-wiki [[Killing Your Annoying Siblings or Friends]] [[hiding in hard to reach spots]] [[death ball]] [[Death hole]] [[Mine planting]] c9520f919ff397c6d20854a130a60a59196dd94c 1407 2005-02-24T18:29:25Z Baby Sheegoth 79 wikitext text/x-wiki [[Killing Your Annoying Siblings or Friends]] [[hiding in hard to reach spots]] [[death ball]] [[Death hole]] b90145bfbff45e53b89b72f54878b5617876f3b1 Http://www.metroid2002.com/prime2/something 0 992 3419 2005-02-06T10:30:12Z PirateMetroid 188 wikitext text/x-wiki == '''HELLO!''' == ---- Hello df7fa6b4f2ec44273c1f697117507896284d1d11 Hydrodynamo Screw Attack Glitch 0 818 3213 1836 2005-04-29T17:12:13Z SheeEttin 242 wikitext text/x-wiki Discovered by LeCoureur103, Culex, Amasawa [http://www.metroid2002.com/Snytbaggen/Hydrodynamo_glitch.MOV Video] (.MOV format) In Hydrodynamo Station there is a morph ball cannon that shoots you straight up, from underwater to the top of the room by the save point. If you Screw Attack directly onto the exit of the tube, it will open and you will fall straight down the tube. Once you have scanned the three switches and the floor raises, the morph ball cannon cannot be accessed; as you can only have the Screw Attack after raising the floor (and getting the Gravity Boost and so on), you will be stuck at the bottom of the tunnel until you reset your game if you perform this trick. 21116c08577ecedd38dd7e3c0d11b1eab1ec946f 1836 1835 2005-04-29T17:11:45Z SheeEttin 242 wikitext text/x-wiki Discovered by LeCoureur103, Culex, Amasawa [http://www.metroid2002.com/Snytbaggen/Hydrodynamo_glitch.MOV Video](.MOV format) In Hydrodynamo Station there is a morph ball cannon that shoots you straight up, from underwater to the top of the room by the save point. If you Screw Attack directly onto the exit of the tube, it will open and you will fall straight down the tube. Once you have scanned the three switches and the floor raises, the morph ball cannon cannot be accessed; as you can only have the Screw Attack after raising the floor (and getting the Gravity Booster and so on), you will be stuck at the bottom of the tunnel until you reset your game if you perform this trick. d54c13e561430e83aeb040aee9b51b09b53ff7a5 1835 1723 2005-04-23T23:11:05Z Copperandterence 225 ???? wikitext text/x-wiki Discovered by LeCoureur103, Culex, Amasawa [http://www.metroid2002.com/Snytbaggen/Hydrodynamo_glitch.MOV Video.](You need QuickTime to see the movie) In Hydrodynamo Station there is a morph ball cannon that shoots you straight up, from underwater to the top of the room by the save point. If you Screw Attack directly onto the exit of the tube, it will open and you will fall straight down the tube. Once you have scanned the three switches and the floor raises, the morph ball cannon cannot be accessed; as you can only have the Screw Attack after raising the floor (and getting the Gravity Booster and so on), you will be stuck at the bottom of the tunnel until you reset your game if you perform this trick. 7ed405bd054112e9b2c0211963767a45cf76814a 1723 573 2004-12-13T02:08:37Z Yoshi348 11 wikitext text/x-wiki Discovered by LeCoureur103 [http://www.metroid2002.com/Snytbaggen/Hydrodynamo_glitch.MOV Video.](You need QuickTime to see the movie) In Hydrodynamo Station there is a morph ball cannon that shoots you straight up, from underwater to the top of the room by the save point. If you Screw Attack directly onto the exit of the tube, it will open and you will fall straight down the tube. Once you have scanned the three switches and the floor raises, the morph ball cannon cannot be accessed; as you can only have the Screw Attack after raising the floor (and getting the Gravity Booster and so on), you will be stuck at the bottom of the tunnel until you reset your game if you perform this trick. 818e0aa30f1ec58f5513bbb21ffbfb583776656e 573 560 2004-12-12T16:09:32Z Snytbaggen 31 wikitext text/x-wiki Discovered by LeCoureur103 In Hydrodynamo Station there is a morph ball cannon that shoots you straight up, from underwater to the top of the room by the save point. If you Screw Attack directly onto the exit of the tube, it will open and you will fall straight down the tube. Once you have scanned the three switches and the floor raises, the morph ball cannon cannot be accessed; as you can only have the Screw Attack after raising the floor (and getting the Gravity Booster and so on), you will be stuck at the bottom of the tunnel until you reset your game if you perform this trick. SOMEONE MAKE A VID PLEASE FOR THE LOVE OF GOD ________________________________________________ Edit by Snytbaggen: It's done. [http://www.metroid2002.com/Snytbaggen/Hydrodynamo_glitch.MOV The movie is here.](You need QuickTime to see the movie) --[[User:Snytbaggen|Snytbaggen]] 04:38, 12 Dec 2004 (CST) 5c1d1f17c56738b45e8d6461bc977a568904cfb1 560 559 2004-12-12T16:09:13Z Snytbaggen 31 wikitext text/x-wiki Discovered by LeCoureur103 In Hydrodynamo Station there is a morph ball cannon that shoots you straight up, from underwater to the top of the room by the save point. If you Screw Attack directly onto the exit of the tube, it will open and you will fall straight down the tube. Once you have scanned the three switches and the floor raises, the morph ball cannon cannot be accessed; as you can only have the Screw Attack after raising the floor (and getting the Gravity Booster and so on), you will be stuck at the bottom of the tunnel until you reset your game if you perform this trick. SOMEONE MAKE A VID PLEASE FOR THE LOVE OF GOD ________________________________________________ Edit by Snytbaggen: It's done. [http://www.metroid2002.com/Snytbaggen/Hydrodynamo_glitch.MOV The movie is here.](You need QuickTime to see the movie) --[[User:Snytbaggen|Snytbaggen]] 04:38, 12 Dec 2004 (CST) 7c6cd84f86a6c4b1a1275d4ea8134bf316c2d2fb 559 558 2004-12-12T10:45:08Z Snytbaggen 31 wikitext text/x-wiki Discovered by LeCoureur103 In Hydrodynamo Station there is a morph ball cannon that shoots you straight up, from underwater to the top of the room by the save point. If you Screw Attack directly onto the exit of the tube, it will open and you will fall straight down the tube. Once you have scanned the three switches and the floor raises, the morph ball cannon cannot be accessed; as you can only have the Screw Attack after raising the floor (and getting the Gravity Booster and so on), you will be stuck at the bottom of the tunnel until you reset your game if you perform this trick. SOMEONE MAKE A VID PLEASE FOR THE LOVE OF GOD Edit by Snytbaggen: It's done. [http://www.metroid2002.com/Snytbaggen/Hydrodynamo_glitch.MOV The movie is here.](You need QuickTime to see the movie) --[[User:Snytbaggen|Snytbaggen]] 04:38, 12 Dec 2004 (CST) dab946152b8df0fef3672df35089c541ba0c6f87 558 557 2004-12-12T10:40:46Z Snytbaggen 31 wikitext text/x-wiki Discovered by LeCoureur103 In Hydrodynamo Station there is a morph ball cannon that shoots you straight up, from underwater to the top of the room by the save point. If you Screw Attack directly onto the exit of the tube, it will open and you will fall straight down the tube. Once you have scanned the three switches and the floor raises, the morph ball cannon cannot be accessed; as you can only have the Screw Attack after raising the floor (and getting the Gravity Booster and so on), you will be stuck at the bottom of the tunnel until you reset your game if you perform this trick. SOMEONE MAKE A VID PLEASE FOR THE LOVE OF GOD Edit by Snytbaggen: It's done. [http://www.metroid2002.com/Snytbaggen/Hydrodynamo_glitch.MOV The movie is here.] --[[User:Snytbaggen|Snytbaggen]] 04:38, 12 Dec 2004 (CST) c4a9a7f69e7a6f7c7c6032aa2d2adb390e757208 557 556 2004-12-12T10:39:27Z Snytbaggen 31 wikitext text/x-wiki Discovered by LeCoureur103 In Hydrodynamo Station there is a morph ball cannon that shoots you straight up, from underwater to the top of the room by the save point. If you Screw Attack directly onto the exit of the tube, it will open and you will fall straight down the tube. Once you have scanned the three switches and the floor raises, the morph ball cannon cannot be accessed; as you can only have the Screw Attack after raising the floor (and getting the Gravity Booster and so on), you will be stuck at the bottom of the tunnel until you reset your game if you perform this trick. SOMEONE MAKE A VID PLEASE FOR THE LOVE OF GOD Edit by Snytbaggen: It's done. http://www.metroid2002.com/Snytbaggen/Hydrodynamo_glitch.MOV --[[User:Snytbaggen|Snytbaggen]] 04:38, 12 Dec 2004 (CST) 79b550f8372073046176c2df2ed1da91972c31a9 556 555 2004-12-12T10:38:22Z Snytbaggen 31 wikitext text/x-wiki Discovered by LeCoureur103 In Hydrodynamo Station there is a morph ball cannon that shoots you straight up, from underwater to the top of the room by the save point. If you Screw Attack directly onto the exit of the tube, it will open and you will fall straight down the tube. Once you have scanned the three switches and the floor raises, the morph ball cannon cannot be accessed; as you can only have the Screw Attack after raising the floor (and getting the Gravity Booster and so on), you will be stuck at the bottom of the tunnel until you reset your game if you perform this trick. SOMEONE MAKE A VID PLEASE FOR THE LOVE OF GOD Edit by Snytbaggen: Video at this URL: http://www.metroid2002.com/Snytbaggen/Hydrodynamo_glitch.MOV --[[User:Snytbaggen|Snytbaggen]] 04:38, 12 Dec 2004 (CST) f5d5e6c0e13fe967526c31d22ad43e85eb84f422 555 369 2004-12-06T01:05:38Z MMcLean54 34 wikitext text/x-wiki Discovered by LeCoureur103 In Hydrodynamo Station there is a morph ball cannon that shoots you straight up, from underwater to the top of the room by the save point. If you Screw Attack directly onto the exit of the tube, it will open and you will fall straight down the tube. Once you have scanned the three switches and the floor raises, the morph ball cannon cannot be accessed; as you can only have the Screw Attack after raising the floor (and getting the Gravity Booster and so on), you will be stuck at the bottom of the tunnel until you reset your game if you perform this trick. SOMEONE MAKE A VID PLEASE FOR THE LOVE OF GOD bb157d75d81cb5eb67742a21941d3d8c50af1b86 369 366 2004-12-06T00:56:11Z MMcLean54 34 wikitext text/x-wiki Discovered by LeCoureur103 In Hydrodynamo Chamber there is a morph ball cannon that shoots you straight up, from underwater to the top of the room by the save point. If you Screw Attack directly onto the exit of the tube, it will open and you will fall straight down the tube. Once you have scanned the three switches and the floor raises, the morph ball cannon cannot be accessed; as you can only have the Screw Attack after raising the floor (and getting the Gravity Booster and so on), you will be stuck at the bottom of the tunnel until you reset your game if you perform this trick. SOMEONE MAKE A VID PLEASE FOR THE LOVE OF GOD 90ce504101da99c8b5f5ed91cd18eb2a4eaddf66 366 2004-12-01T23:44:23Z LeCoureur103 42 wikitext text/x-wiki Discovered by LeCoureur103 In HydroDynamo (?) there is a morph ball cannon that shoots you straight up, from underwater to the top of the room by the save point. If you Screw Attack directly onto the exit of the tube, it will open and you will fall straight down the tube. Once you have scanned the three switches and the floor raises, the morph ball cannon cannot be accessed; as you can only have the Screw Attack after raising the floor (and getting the Gravity Booster and so on), you will be stuck at the bottom of the tunnel until you reset your game if you perform this trick. SOMEONE MAKE A VID PLEASE FOR THE LOVE OF GOD 6639b3c3d3cfc0b7475e434677a90af677a9b185 Ing Cache 4 SW 0 2057 5145 2007-05-16T01:23:07Z Doninss 217 new page wikitext text/x-wiki '''Secret World 71''' '''Discovered by:''' Master ZED '''Main Items Required:''' Screw Attack '''Description:''' Use a normal screw attack into the short morphball tunnel. '''Video:''' [http://www.genericgamer.com/MP2/Wiki/Ing_Cache_4_SW.mp4 SW 71 entrance (SA)] (Outside link, AVC (h.264) encoded mp4) ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''[[Secret Worlds]]''' |- bgcolor=#f8f8ff |'''Ing Cache 4 SW''' |} aefad02a3d54d9d4b837f990228edc9cc508c0d2 Ing Hive: Hive Summit 0 743 3138 2206 2005-08-20T00:09:49Z TRH 14 wikitext text/x-wiki == Speed Tricks: Hive Summit == <br> ''Discovered by: TRH'' <br><br>[http://trh.metroid2002.com/vids/echoes/hive_summit_climb.avi Video.] - .avi, 1.24 mb<br><br>A faster way to climb Hive Summit without having to use the morph ball. <br><br> ---- <br> ''Discovered by: LeCoureur103'' ATTENTION: We need a vid of this, it's cool. Notes: <ul><li>Spider Ball up the track until you're at the part where there's a gap between the two tracks (the tracks should be completely horizontal). Do a dbjm while holding forward slightly and you should unmorph and land on the track. From here, hop up to the portal and continue on your way.</li></ul> 8130eb57e2783dc15693ac48ce0e72fb2dea0c11 2206 1164 2005-01-29T01:03:50Z Baby Sheegoth 79 TRH beat me to it :( wikitext text/x-wiki == Speed Tricks: Hive Summit == <br> ''Discovered by: TRH', Baby Sheegoth' <br><br>[http://trh.metroid2002.com/vids/echoes/hive_summit_climb.avi Video.] - .avi, 1.24 mb<br><br>A faster way to climb Hive Summit without having to use the morph ball. <br><br> ---- <br> ''Discovered by: LeCoureur103'' ATTENTION: We need a vid of this, it's cool. Notes: <ul><li>Spider Ball up the track until you're at the part where there's a gap between the two tracks (the tracks should be completely horizontal). Do a dbjm while holding forward slightly and you should unmorph and land on the track. From here, hop up to the portal and continue on your way.</li></ul> 75d01ec6d8c46871324c45ead6cc06898d7633bb 1164 60 2004-11-29T11:17:03Z TRH 14 /* Speed Tricks: Hive Summit */ wikitext text/x-wiki == Speed Tricks: Hive Summit == <br> ''Discovered by: TRH'' <br><br>[http://trh.metroid2002.com/vids/echoes/hive_summit_climb.avi Video.] - .avi, 1.24 mb<br><br>A faster way to climb Hive Summit without having to use the morph ball. <br><br> ---- <br> ''Discovered by: LeCoureur103'' ATTENTION: We need a vid of this, it's cool. Notes: <ul><li>Spider Ball up the track until you're at the part where there's a gap between the two tracks (the tracks should be completely horizontal). Do a dbjm while holding forward slightly and you should unmorph and land on the track. From here, hop up to the portal and continue on your way.</li></ul> 8130eb57e2783dc15693ac48ce0e72fb2dea0c11 60 59 2004-11-29T11:16:47Z TRH 14 /* Speed Tricks: Hive Summit */ wikitext text/x-wiki == Speed Tricks: Hive Summit == <br> ''Discovered by: TRH'' <br><br>[http://trh.metroid2002.com/vids/echoes/hive_summit_climb.avi Video.] - .avi, 1.24 mb<br><br>A faster way to climb Hive Summit without having to use the morph ball. <br><br> ---- <br> ''Discovered by: LeCoureur103'' ATTENTION: We need a vid of this, it's cool and much faster. Notes: <ul><li>Spider Ball up the track until you're at the part where there's a gap between the two tracks (the tracks should be completely horizontal). Do a dbjm while holding forward slightly and you should unmorph and land on the track. From here, hop up to the portal and continue on your way.</li></ul> b2ba81de9636f71426aff722752d602f832b60a0 59 58 2004-11-29T11:12:59Z TRH 14 wikitext text/x-wiki == Speed Tricks: Hive Summit == ''Discovered by'' LeCoureur103, TRH ATTENTION: We need a vid of this, it's cool and much faster. Notes: <ul><li>Spider Ball up the track until you're at the part where there's a gap between the two tracks (the tracks should be completely horizontal). Do a dbjm while holding forward slightly and you should unmorph and land on the track. From here, hop up to the portal and continue on your way.</li></ul> <ul><li>Why not just use the way TRH found? http://trh.metroid2002.com/vids/echoes/hive_summit_climb.avi You don't even have to morph at all.</li></ul> <br> ---- <br> Added an explanation (TRH): '''Hive Summit Climb'''<br><br>''Discovered by: TRH'' <br><br>[http://trh.metroid2002.com/vids/echoes/hive_summit_climb.avi Video.] - .avi, 1.24 mb<br><br>A faster way to climb Hive Summit without having to use the morph ball. e7084bdccc18239ff0672a9f0307e6e60ae465f2 58 50 2004-11-29T05:35:40Z LLCoolDave 9 /* Speed Tricks: Hive Summit */ wikitext text/x-wiki == Speed Tricks: Hive Summit == ''Discovered by'' LeCoureur103, TRH ATTENTION: We need a vid of this, it's cool and much faster. Notes: <ul><li>Spider Ball up the track until you're at the part where there's a gap between the two tracks (the tracks should be completely horizontal). Do a dbjm while holding forward slightly and you should unmorph and land on the track. From here, hop up to the portal and continue on your way.</li></ul> <ul><li>Why not just use the way TRH found? http://trh.metroid2002.com/vids/echoes/hive_summit_climb.avi You don't even have to morph at all.</li></ul> 4c090e07b382481db98063dc2bb7e93baf29d8e0 50 2004-11-29T03:31:25Z Ajbolt89 2 Speed Tricks: Ing Hive: Hive Summit wikitext text/x-wiki == Speed Tricks: Hive Summit == ''Discovered by'' LeCoureur103 ATTENTION: We need a vid of this, it's cool and much faster. Notes: <ul><li>Spider Ball up the track until you're at the part where there's a gap between the two tracks (the tracks should be completely horizontal). Do a dbjm while holding forward slightly and you should unmorph and land on the track. From here, hop up to the portal and continue on your way.</li></ul> e31a04f490fb945046eacce4c76b791a6836b517 Ing Reliquary SW 0 1989 5128 4695 2007-05-15T22:04:23Z Doninss 217 wikitext text/x-wiki '''Secret World 101''' '''Discovered by:''' Master ZED '''Main Items Required:''' Screw Attack '''Description:''' See [[Storage Cavern A SW]]. (Room geometry is the same.) '''Video:''' See [[Storage Cavern A SW]]. ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''[[Secret Worlds]]''' |- bgcolor=#f8f8ff |'''Torvus Grove SW''' |} 1a688e5d390f153cac6164f135d8ba44a5f0c635 4695 2007-03-23T19:59:49Z Doninss 217 New page wikitext text/x-wiki '''Secret World 101''' '''Discovered by:''' Master ZED '''Main Items Required:''' Screw Attack '''Description:''' See [[Storage Cavern A SW]] (Room geometry is the same.) '''Video:''' See [[Storage Cavern A SW]] ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''[[Secret Worlds]]''' |- bgcolor=#f8f8ff |'''Torvus Grove SW''' |} 9d2e8878eb03511bbeb8a01734a68978bf4bab53 Invisible Ledge 0 1087 3487 2385 2006-06-26T18:05:10Z SheeEttin 242 That doesn't work here. wikitext text/x-wiki Shoot the Power Beam rapidly on the invisible ledge. --[[User:Copperandterence|Culex]] 19:48, 23 Apr 2005 (CDT) David Cooper {{stub}} d2fd4222293ff463537c2ab2c5896deb7a49891e 2385 1786 2005-04-25T00:50:29Z Copperandterence 225 wikitext text/x-wiki "Discovered by Goofyman, Shadow, TechnoMan, Several people [[Media:D:/Documents and Settings/Red/Tully's% House/1F/Outdoor Bath (Hot Tub)/Secret Cave/Secret Computer/Secret Lab/InvisibleLedgeGlitch.wmv]] Shoot the Power Beam rapidly on the invisible ledge. --[[User:Copperandterence|Culex]] 19:48, 23 Apr 2005 (CDT)David Cooper 3cb2c1f66d9a3dd126ab942aa86608a41ad5d91b 1786 1741 2005-04-24T00:48:18Z Copperandterence 225 wikitext text/x-wiki "Discovered by Goofyman, Shadow, TechnoMan, Several people file:///D:/Documents%20and%20Settings/Red/Tully's%20House/1F/Outdoor%20Bath%20(Hot%20Tub)/Secret%20Cave/Secret%20Computer/Secret%20Lab/InvisibleLedgeGlitch.wmv Shoot the Power Beam rapidly on the invisible ledge. --[[User:Copperandterence|Culex]] 19:48, 23 Apr 2005 (CDT)David Cooper 6f3496f31b246def1d5cd1b79058e8237dbd3ed1 1741 1740 2005-04-24T00:45:40Z Copperandterence 225 Invisible Ledge Glitch wikitext text/x-wiki "Discovered by Goofyman, Shadow, TechnoMan, Several people [[Media:file:///D:/Documents%20and%20Settings/Red/Tully's%20House/1F/Outdoor%20Bath%20(Hot%20Tub)/Secret%20Cave/Secret%20Computer/Secret%20Lab/InvisibleLedgeGlitch.wmv]] Shoot the Power Beam rapidly on the invisible ledge. 49640fa47a5a846d95b6615308817755310d5033 1740 1739 2005-04-24T00:44:02Z Copperandterence 225 Invisible Ledge Glitch wikitext text/x-wiki "Discovered by Goofyman, Shadow, TechnoMan, Several people [[file:///D:/Documents%20and%20Settings/Red/Tully's%20House/1F/Outdoor%20Bath%20(Hot%20Tub)/Secret%20Cave/Secret%20Computer/Secret%20Lab/InvisibleLedgeGlitch.wmv]] 226a4f805ce99b3f85c9a11ea38ff496d2a7ff3c 1739 1738 2005-04-24T00:43:44Z Copperandterence 225 Invisible Ledge Glitch wikitext text/x-wiki "Discovered by Goofyman, Shadow, TechnoMan, Several people [file:///D:/Documents%20and%20Settings/Red/Tully's%20House/1F/Outdoor%20Bath%20(Hot%20Tub)/Secret%20Cave/Secret%20Computer/Secret%20Lab/InvisibleLedgeGlitch.wmv] b7ff686107ebba6646ad44ebc2092317b92982dc 1738 2005-04-24T00:42:50Z Copperandterence 225 wikitext text/x-wiki "Discovered by Goofyman, Shadow, TechnoMan, Several people [[D:/Documents and Settings/Red/Tully's% House/1F/Outdoor Bath(Hot Tub)/Secret Cave/Secret Computer/Secret Lab/InvisibleLedgeGlitch.wmv Video Preview]] 63a79dfcc0a18ac2e27683b1a82c20d72ccb697b Item Regeneration and Hologram Effect Times 0 922 3322 2004-12-28T23:31:26Z Ummeiko 15 wikitext text/x-wiki <i>Compiled by:</i> Ummeiko <I>A list of time (in seconds) that various items take to regenerate, and duration of effects from holograms. Note that this is approximate and may vary by a few seconds, but each was tested a number of times. Items (except possibly boxes) and hologram fields will regenerate even if you are standing directly where they regenerate.</I> Regeneration Times <table border=0 cellspacing=2> <tr><td><b>Item</b></td><td><b>Regeneration Time</b></td></tr> <tr><td>Energy (red or purple)</td><td>15</td></tr> <tr><td>Missile</td><td>15</td></tr> <tr><td>Boxes</td><td>25</td></tr> <tr><td>Super Missiles+</td><td>15 seconds after use expires</td></tr> <tr><td>Massive Damage Icon (Spider Complex only)</td><td>20</td></tr> <tr><td>Hologram Fields++</td><td>10</td></tr> </table> <i>+Common time is 15 seconds, but have been recorded to take up to 20 seconds. Will investigate further. ++Hologram fields regenerate either 10 seconds after effect wears off, or 30 seconds after effect is activated, whichever comes first.</I> Hologram Effect Duration Times (approximate) <table border=0 cellspacing=2> <tr><td><b>Effect</b></td><td><b>Duration</b></td></tr> <tr><td>Unlimited Beam Ammo</td><td>15</td></tr> <tr><td>Unlimited Missile Ammo</td><td>15</td></tr> <tr><td>Massive Damage</td><td>15</td></tr> <tr><td>Invulnerability</td><td>20</td></tr> <tr><td>Invisibility</td><td>18</td></tr> <tr><td>Death Ball</td><td>18-20</td></tr> <tr><td>Hacker Mode^</td><td>20-25</td></tr></table> <i>^Hacker Mode will end before duration if an opponent is successfully hacked.</i> Other Durations <table border=0 cellspacing=2> <tr><td><b>Weapon/Effect</b></td><td><b>Duration</b></td></tr> <tr><td>Super Missile</td><td>18</td></tr> <tr><td>Massive Damage (pickup in Spider Complex)</td><td>20</td></tr></table> 75f7f55520be179c96d157b2bdaeefdbb6dff8a5 Judgement Drop 0 1047 4907 3430 2007-04-10T05:10:04Z Doninss 217 wikitext text/x-wiki <center><H2>Secret World 35</H2> ''Discovered By'': '''TrueDiehardGamer''' </center> '''Notes''': <ul>The Judgement Drop [[Secret Worlds|Secret World]] is very easy to get into. The only item you'll need is:</ul> *'''Space Jump''' <ul>Begin by facing '''Vault Assault Portal''' from the rim of the opposite ledge. Turn left and jump facing in the direction down the Terminal Fall, making sure to come in contact with the wall. Make sure to hold your position against the wall. When you fall far enough, the game can do one of the following:</ul> *Place you in a Secret World *Place you back at the ledge of where you jumped <ul>Hopefully, you made it. If not, make sure you jump far enough, or else you'll never make it in.</ul> '''Features''': *There are multiple levels, some of which you can safely '''Screw Attack''' on '''Screenshots''': <ul>Currently, there are no Screenshots to view. Please help us by posting some!</ul> '''Videos''': *[http://www.genericgamer.com/MP2/Wiki/JudgementDropSWentrance.mp4 SW 36 entrance] (Outside link, AVC (h.264) encoded mp4) {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''[[Secret Worlds]]''' |- bgcolor=#f8f8ff |'''Judgement Drop''' |} be45ee2ba154785913112a868f8559ffef77078a 3430 2312 2006-04-15T02:03:08Z Doninss 217 wikitext text/x-wiki <center><H2>Secret World 35</H2> ''Discovered By'': '''TrueDiehardGamer''' </center> '''Notes''': <ul>The Judgement Drop [[Secret Worlds|Secret World]] is very easy to get into. The only item you'll need is:</ul> *'''Space Jump''' <ul>Begin by facing '''Vault Assault Portal''' from the rim of the opposite ledge. Turn left and jump facing in the direction down the Terminal Fall, making sure to come in contact with the wall. Make sure to hold your position against the wall. When you fall far enough, the game can do one of the following:</ul> *Place you in a Secret World *Place you back at the ledge of where you jumped <ul>Hopefully, you made it. If not, make sure you jump far enough, or else you'll never make it in.</ul> '''Features''': *There are multiple levels, some of which you can safely '''Screw Attack''' on '''Screenshots''': <ul>Currently, there are no Screenshots to view. Please help us by posting some!</ul> '''Videos''': *[http://www.genericgamer.com/MP2/Wiki/JudgementDropSWentrance.mp4 SW 36 entrance] (Outside link) <ul>'''Note:''' This vid is an AVC (h.264) encoded mp4. QuickTime 7, VLC (recent build), Media Player Classic + ffdshow (recent build), etc required to play them.</ul> {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''[[Secret Worlds]]''' |- bgcolor=#f8f8ff |'''Judgement Drop''' |} c57b2cf3fd7fb6e70872fcbfc6f45acc1c4c0c9f 2312 2303 2006-04-15T01:31:09Z Doninss 217 wikitext text/x-wiki <center><H2>Secret World 35</H2> ''Discovered By'': '''TrueDiehardGamer''' </center> '''Notes''': <ul>The Judgement Drop [[Secret Worlds|Secret World]] is very easy to get into. The only item you'll need is:</ul> *'''Space Jump''' <ul>Begin by facing '''Vault Assault Portal''' from the rim of the opposite ledge. Turn left and jump facing in the direction down the Terminal Fall, making sure to come in contact with the wall. Make sure to hold your position against the wall. When you fall far enough, the game can do one of the following:</ul> *Place you in a Secret World *Place you back at the ledge of where you jumped <ul>Hopefully, you made it. If not, make sure you jump far enough, or else you'll never make it in.</ul> '''Features''': *There are multiple levels, some of which you can safely '''Screw Attack''' on '''Screenshots''': <ul>Currently, there are no Screenshots to view. Please help us by posting some!</ul> '''Videos''': *[http://www.genericgamer.com/MP2/Wiki/JudgementDropSWentrance.mp4 SW 36] (Outside link) <ul>'''Note:''' This vid is an AVC (h.264) encoded mp4. QuickTime 7, VLC (recent build), Media Player Classic + ffdshow (recent build), etc required to play them.</ul> {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''[[Secret Worlds]]''' |- bgcolor=#f8f8ff |'''Judgement Drop''' |} a64e9b033636552763959dfa5a854ebc2ce30d14 2303 2284 2006-04-13T06:44:46Z Doninss 217 speeling wikitext text/x-wiki <center> ''Discovered By'': '''TrueDiehardGamer''' </center> '''Notes''': <ul>The Judgement Drop [[Secret Worlds|Secret World]] is very easy to get into. The only item you'll need is:</ul> *'''Space Jump''' <ul>Begin by facing '''Vault Assault Portal''' from the rim of the opposite ledge. Turn left and jump facing in the direction down the Terminal Fall, making sure to come in contact with the wall. Make sure to hold your position against the wall. When you fall far enough, the game can do one of the following:</ul> *Place you in a Secret World *Place you back at the ledge of where you jumped <ul>Hopefully, you made it. If not, make sure you jump far enough, or else you'll never make it in.</ul> '''Features''': *There are multiple levels, some of which you can safely '''Screw Attack''' on '''Screenshots''': <ul>Currently, there are no Screenshots to view. Please help us by posting some!</ul> '''Videos''': *[http://www.genericgamer.com/MP2/Wiki/JudgementDropSWentrance.mp4 SW 36] (Outside link) <ul>'''Note:''' This vid is an AVC (h.264) encoded mp4. QuickTime 7, VLC (recent build), Media Player Classic + ffdshow (recent build), etc required to play them.</ul> {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''[[Secret Worlds]]''' |- bgcolor=#f8f8ff |'''Judgement Drop''' |} 1947508ea2b772f7ac758ca265b27b03b6f0f5bd 2284 2283 2006-04-13T06:40:04Z Doninss 217 wikitext text/x-wiki <center> ''Discovered By'': '''TrueDiehardGamer''' </center> '''Notes''': <ul>The Judgement Drop [[Secret Worlds|Secret World]] is very easy to get into. The only item you'll need is:</ul> *'''Space Jump''' <ul>Begin by facing '''Vault Assault Portal''' from the rim of the opposite ledge. Turn left and jump facing in the direction down the Terminal Fall, making sure to come in contact with the wall. Make sure to hold your position against the wall. Whne you fall far enough, the game can do one of the following:</ul> *Place you in a Secret World *Place you back at the ledge of where you jumped <ul>Hopefully, you made it. If not, make sure you jump far enough, or else you'll never make it in.</ul> '''Features''': *There are multiple levels, some of which you can safely '''Screw Attack''' on '''Screenshots''': <ul>Currently, there are no Screenshots to view. Please help us by posting some!</ul> '''Videos''': *[http://www.genericgamer.com/MP2/Wiki/JudgementDropSWentrance.mp4 SW 36] (Outside link) <ul>'''Note:''' This vid is an AVC (h.264) encoded mp4. QuickTime 7, VLC (recent build), Media Player Classic + ffdshow (recent build), etc required to play them.</ul> {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''[[Secret Worlds]]''' |- bgcolor=#f8f8ff |'''Judgement Drop''' |} 0ca5ba4f3daaebe2f5a6643c743ecc0838862367 2283 2282 2006-04-13T06:34:00Z Doninss 217 Added vid wikitext text/x-wiki <center> ''Discovered By'': '''TrueDiehardGamer''' </center> '''Notes''': <ul>The Judgement Drop [[Secret Worlds|Secret World]] is very easy to get into. The only item you'll need is:</ul> *'''Space Jump''' <ul>Begin by facing '''Vault Assault Portal''' from the rim of the opposite ledge. Turn left and jump facing in the direction down the Terminal Fall, making sure to come in contact with the wall. Make sure to hold your position against the wall. Whne you fall far enough, the game can do one of the following:</ul> *Place you in a Secret World *Place you back at the ledge of where you jumped <ul>Hopefully, you made it. If not, make sure you jump far enough, or else you'll never make it in.</ul> '''Features''': *There are multiple levels, some of which you can safely '''Screw Attack''' on '''Screenshots''': <ul>Currently, there are no Screenshots to view. Please help us by posting some!</ul> '''Videos''': <ul>[http://www.genericgamer.com/MP2/Wiki/JudgementDropSWentrance.mp4 SW 36]</ul> {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''[[Secret Worlds]]''' |- bgcolor=#f8f8ff |'''Judgement Drop''' |} 60d5b93363beef6d01056f9903abd2df7874cb1a 2282 2278 2006-04-13T05:16:29Z Doninss 217 wikitext text/x-wiki <center> ''Discovered By'': '''TrueDiehardGamer''' </center> '''Notes''': <ul>The Judgement Drop [[Secret Worlds|Secret World]] is very easy to get into. The only item you'll need is:</ul> *'''Space Jump''' <ul>Begin by facing '''Vault Assault Portal''' from the rim of the opposite ledge. Turn left and jump facing in the direction down the Terminal Fall, making sure to come in contact with the wall. Make sure to hold your position against the wall. Whne you fall far enough, the game can do one of the following:</ul> *Place you in a Secret World *Place you back at the ledge of where you jumped <ul>Hopefully, you made it. If not, make sure you jump far enough, or else you'll never make it in.</ul> '''Features''': *There are multiple levels, some of which you can safely '''Screw Attack''' on '''Screenshots''': <ul>Currently, there are no Screenshots to view. Please help us by posting some!</ul> '''Videos''': <ul>Currently, there are no Videos to view. Please help us by posting some!</ul> {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''[[Secret Worlds]]''' |- bgcolor=#f8f8ff |'''Judgement Drop''' |} ecce90d63869033617c79f8b58b3c9e4e11c9ffb 2278 2270 2006-04-12T04:48:43Z Doninss 217 wikitext text/x-wiki <center> ''Discovered By'': '''TrueDiehardGamer''' </center> '''Notes''': <ul>The Judgement Drop [[Secret Worlds|Secret World]] is very easy to get into. The only item you'll need is:</ul> *'''Space Jump''' <ul>Begin by facing '''Vault Assault Portal''' from the rim of the opposite ledge. Turn left and jump facing in the direction down the Terminal Fall, making sure to come in contact with the wall. Make sure to hold your position against the wall. Whne you fall far enough, the game can do one of the following:</ul> *Place you in a Secret World *Place you back at the ledge of where you jumped <ul>Hopefully, you made it. If not, make sure you jump far enough, or else you'll never make it in.</ul> '''Features''': *There are multiple levels, some of which you can safely '''Screw Attack''' on '''Screenshots''': <ul>Currently, there are no Screenshots to view. Please help us by posting some!</ul> '''Videos''': <ul>Currently, there are no Videos to view. Please help us by posting some!</ul> {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''[[Secret Worlds]]''' |- bgcolor=#f8f8ff |'''Torvus Grove SW''' |} f171ada1a13b7a1f701b76bc6f5cc04eca1dc3b8 2270 2263 2006-04-12T04:42:57Z Doninss 217 Nav aid wikitext text/x-wiki <center> ''Discovered By'': '''TrueDiehardGamer''' </center> '''Notes''': <ul>The Judgement Drop [[Secret Worlds|Secret World]] is very easy to get into. The only item you'll need is:</ul> *'''Space Jump''' <ul>Begin by facing '''Vault Assault Portal''' from the rim of the opposite ledge. Turn left and jump facing in the direction down the Terminal Fall, making sure to come in contact with the wall. Make sure to hold your position against the wall. Whne you fall far enough, the game can do one of the following:</ul> *Place you in a Secret World *Place you back at the ledge of where you jumped <ul>Hopefully, you made it. If not, make sure you jump far enough, or else you'll never make it in.</ul> '''Features''': *There are multiple levels, some of which you can safely '''Screw Attack''' on '''Screenshots''': <ul>Currently, there are no Screenshots to view. Please help us by posting some!</ul> '''Videos''': <ul>Currently, there are no Videos to view. Please help us by posting some!</ul> {| align=center |- bgcolor=#f8f8ff |'''[[Main page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''[[Secret Worlds]]''' |- bgcolor=#f8f8ff |'''Torvus Grove SW''' |} df04247ef2a25aa984c10475766e266d241b8071 2263 1685 2005-04-16T16:10:29Z MMcLean54 34 F3AR TH3 MMC13AN 3DIT! wikitext text/x-wiki <center> ''Discovered By'': '''TrueDiehardGamer''' </center> '''Notes''': <ul>The Judgement Drop [[Secret Worlds|Secret World]] is very easy to get into. The only item you'll need is:</ul> *'''Space Jump''' <ul>Begin by facing '''Vault Assault Portal''' from the rim of the opposite ledge. Turn left and jump facing in the direction down the Terminal Fall, making sure to come in contact with the wall. Make sure to hold your position against the wall. Whne you fall far enough, the game can do one of the following:</ul> *Place you in a Secret World *Place you back at the ledge of where you jumped <ul>Hopefully, you made it. If not, make sure you jump far enough, or else you'll never make it in.</ul> '''Features''': *There are multiple levels, some of which you can safely '''Screw Attack''' on '''Screenshots''': <ul>Currently, there are no Screenshots to view. Please help us by posting some!</ul> '''Videos''': <ul>Currently, there are no Videos to view. Please help us by posting some!</ul> 4d54a000d3baec33f1aeba70eab24f3386f970cc 1685 1505 2005-03-14T01:08:14Z MMcLean54 34 sentece? sentence! wikitext text/x-wiki While facing Vault Assault Portal (Dark Aether) from the opposite side of the room, turn left and jump down the Terminal Fall and make sure to hit against the wall. I'm gonna edit this, but for right now, one sentence should do. ebb1f4c86a5dc53193f31c5fcb9c6b9465497a27 1505 2005-03-13T23:02:44Z MMcLean54 34 wikitext text/x-wiki While facing Vault Assault Portal (Dark Aether) from the opposite side of the room, turn left and jump down the Terminal Fall and make sure to hit against the wall. I'm gonna edit this, but for right now, one sentece should do. d6c7e1ddb57e8a5cb93f59617268a4867747863c Judgement Drop SW 0 2022 4887 4865 2007-04-10T02:48:31Z Doninss 217 wikitext text/x-wiki '''Secret World 36''' '''Discovered by:''' TrueDiehardGamer '''Main Items Required:''' Space Jump '''Description:''' Jump from the ledge nearest Aerial Training Site toward the corner. Keep the stick forward to stay against the wall. You'll stop falling at the standard floor (assuming you miss the terminal fall detection). '''Video:''' [http://www.genericgamer.com/MP2/Wiki/JudgementDropSWentrance.mp4 SW 36 entrance] (Outside link, AVC (h.264) encoded mp4) '''Note:''' There is a more detailed description on the old page ([[Judgement Drop]]). ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''[[Secret Worlds]]''' |- bgcolor=#f8f8ff |'''Judgement Drop SW''' |} 3446eeeb544718636f17e82eeaae751bca3e93b3 4865 4864 2007-04-10T01:39:49Z Doninss 217 wikitext text/x-wiki '''Secret World 36''' '''Discovered by:''' TrueDiehardGamer '''Main Items Required:''' Space Jump '''Description:''' Jump from the ledge nearest Aerial Training Site toward the corner. Keep the stick forward to stay against the wall. You'll stop falling at the standard floor (assuming you miss the terminal fall detection). '''Video:''' [http://www.genericgamer.com/MP2/Wiki/JudgementDropSWentrance.mp4 SW 36 entrance] (Outside link) The video is an AVC (h.264) encoded mp4. QuickTime 7, VLC (recent build), Media Player Classic + ffdshow (recent build), etc required to play them. '''Note:''' There is a more detailed description on the old page ([[Judgement Drop]]). ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''[[Secret Worlds]]''' |- bgcolor=#f8f8ff |'''Judgement Drop SW''' |} 8ca278ea1260d5f23e9bb1223971761e42f5b9c8 4864 2007-04-10T01:34:22Z Doninss 217 new page (relacement), linked to old page wikitext text/x-wiki '''Secret World 36''' '''Discovered by:''' TrueDiehardGamer '''Main Items Required:''' Space Jump '''Description:''' Jump from the ledge nearest Aerial Training Site toward the wall (see video for aim). Keep the stick forward to stay against the wall. You'll stop falling at the standard floor (assuming you miss the terminal fall detection). '''Video:''' [http://www.genericgamer.com/MP2/Wiki/JudgementDropSWentrance.mp4 SW 36 entrance] (Outside link) The video is an AVC (h.264) encoded mp4. QuickTime 7, VLC (recent build), Media Player Classic + ffdshow (recent build), etc required to play them. '''Note:''' There is a more detailed description on the old page ([[Judgement Drop]]). ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''[[Secret Worlds]]''' |- bgcolor=#f8f8ff |'''Judgement Drop SW''' |} c80ad8ab4d66dd09f7120dc7d1dfb39510fac1e7 Jump Guardian 0 733 3127 1203 2005-02-04T00:15:58Z Ajbolt89 2 /* Boss Tricks: Jump Guardian */ wikitext text/x-wiki == Boss Tricks: Jump Guardian == ''Discovered by'' Ajbolt89 ATTENTION: POST A VIDEO METROID FANS. Notes: <ul><li> When you enter the Jump Guardian's room (Judgement Pit), don't enter the light sphere in the center of the room. Instead, go around to the far side and dbj up next to the 2 bladepods. Jump to the light beacon off to the right of the door, then aim up toward the Super Missile door across the room.</li><li> Aim at the area in front of the Luminoth statue's face, and begin shooting it like mad. Your shots will be stopped in mid-air by none other than the Jump Guardian. Every shot that hits his invisible form is doing him damage, so feel free to pump him full of charge shots/missiles.</li><li> While it's not possible to actually kill him before fighting him, it's possible to bring his health meter all the way down, so you can kill him with one shot from the Power Beam.</li><li> This works because the way the battle is programmed, when you enter the center sphere of light the Jump Guardian comes from right where you're shooting. He's apparently just hanging out up there, invisible until someone comes in.</li><li> To make it easier on yourself, center the light beacon right in front of yourself so that every power beam shot hits and energizes it.</li></ul> ce29e18ac332755bd129f0bb983ef741ba0f7165 1203 1168 2005-01-29T18:08:55Z Brassmaster 178 wikitext text/x-wiki == Boss Tricks: Jump Guardian == ''Discovered by'' Ajbolt89 ATTENTION: POST A VIDEO METROID FANS. Notes: <ul><li> When you enter the Jump Guardian's room (Judgement Pit), don't enter the light sphere in the center of the room. Instead, go around to the far side and dbj up next to the 2 bladepods. Jump to the light beacon off to the right of the door, then aim up toward the Super Missile door across the room.</li><li> Aim at the area in front of the Luminoth statue's face, and shooting it like mad. Your shots will be stopped in mid-air by non other than the Jump Guardian. Every shot that hits his invisible form is doing him damage, so feel free to pump him full of charge shots/missiles.</li><li> While it's not possible to actually kill him before fighting him, it's possible to bring his health meter all the way down, so you can kill him with one shot from the Power Beam.</li><li> This works because the way the battle is programmed, when you enter the center sphere of light the Jump Guardian comes from right where you're shooting. He's apparently just hanging out up there, invisible until someone comes in.</li><li> To make it easier on yourself, center the light beacon right in front of yourself so that every power beam shot hits and energizes it.</li></ul> 9d1df3e7ef1797fc57681f48146335f274955241 1168 8 2004-11-29T02:41:38Z Ajbolt89 2 /* Boss Tricks: Jump Guardian */ wikitext text/x-wiki == Boss Tricks: Jump Guardian == ''Discovered by'' Ajbolt89 ATTENTION: SOMEONE BETTER RECORD A VIDEO QUICK SO WE CAN LINK IT. THEN WHEN YOU DO, UH, LINK TO IT. Notes: <ul><li> When you enter the Jump Guardian's room (Judgement Pit), don't enter the light sphere in the center of the room. Instead, go around to the far side and dbj up next to the 2 bladepods. Jump to the light beacon off to the right of the door, then aim up toward the Super Missile door across the room.</li><li> Aim at the area in front of the Luminoth statue's face, and shooting it like mad. Your shots will be stopped in mid-air by non other than the Jump Guardian. Every shot that hits his invisible form is doing him damage, so feel free to pump him full of charge shots/missiles.</li><li> While it's not possible to actually kill him before fighting him, it's possible to bring his health meter all the way down, so you can kill him with one shot from the Power Beam.</li><li> This works because the way the battle is programmed, when you enter the center sphere of light the Jump Guardian comes from right where you're shooting. He's apparently just hanging out up there, invisible until someone comes in.</li><li> To make it easier on yourself, center the light beacon right in front of yourself so that every power beam shot hits and energizes it.</li></ul> 42dd998bd629af9e2a320261f2ffcbbb47d17e99 8 2004-11-29T02:38:51Z Ajbolt89 2 Boss Tricks: Jump Guardian wikitext text/x-wiki == Boss Tricks: Jump Guardian == ''Discovered by'' Ajbolt89 ATTENTION: SOMEONE BETTER RECORD A VIDEO QUICK SO WE CAN LINK IT. THEN WHEN YOU DO, UH, LINK TO IT. Notes: <ul><li> When you enter the Jump Guardian's room (Judgement Pit), don't enter the light sphere in the center of the room. Instead, go around to the far side and dbj up next to the 2 bladepods. Jump to the light beacon off to the right of the door, then aim up toward the Super Missile door across the room.</li><li> Aim at the area in front of the Luminoth statue's face, and shooting it like mad. Your shots will be stopped in mid-air by non other than the Jump Guardian.</li><li> This works because the way the battle is programmed, when you enter the center sphere of light the Jump Guardian comes from right where you're shooting. He's apparently just hanging out up there, invisible until someone comes in.</li><li> To make it easier on yourself, center the light beacon right in front of yourself so that every power beam shot hits and energizes it.</li></ul> 32b6104dffd1eb5e0c5f86ed4cf1d00655482b31 Jumping high with out space jump 0 978 3380 1261 2005-02-11T21:52:54Z SamusAranLuver 111 clean ups wikitext text/x-wiki Discovered by:SamusAranLuver Hey Who Needs Spacejump when you got bombs! Just Triple Bomb jump do an instant unmorph and jump like normal hey i know what your thinking not fast enough eh? ah well.... .WARNING: THIS IS THE MOST USLESS TRICK YOU CAN USE ON A SPEED RUN !!!!! USE ONLY IF TIME DOSE NOT COUNT! 896260df6e6733492959c4a6583547dcfb542b9e 1261 1260 2005-02-11T15:12:02Z Trickfinder 185 wikitext text/x-wiki Discovered by:SamusAranLuver Hey Who Needs Spacejump when you got bombs! Just Triple Bomb jump do an instant unmorph and jump like normal hey i know what your thinking not fast enough eh? ah well.... .WARNING: THIS IS THE MOST USLESS TRICK YOU CAN USE ON A SPEED RUN !!!!! USE ONLY IF TIME DOSE NOT COUNT! ---- Assuming it's possible to use Bomb Jumps instead of Space jumping throughout the entire game, there would still be no way to use the Screw Attack. I suggest you should actually ''try'' these things before you simply add them, SAL. --Vincent Core SAL:Well Thats kind of obvious<br> Vincent Core: Then, it should be obvious that Space Jump cannot be skipped. It is completely pointless to have this page called "possible skipped item" when it is completely impossible to skip Space Jump.<br> TrickFinder: You know what it is really useful indeed. But only if you have Space Jump Boots anyway. Make a triplebombjump and then instant unmorph and then space jump and the last thing to do is to use Screw Attack! You will gain a great distance far from where you started. Infact, i don´t think there are any rooms in the whole game big enough for this trick. 442a8e1fdec35846e21fe05a5ca84d683a9527f8 1260 1259 2005-02-11T15:11:13Z Trickfinder 185 wikitext text/x-wiki Discovered by:SamusAranLuver Hey Who Needs Spacejump when you got bombs! Just Triple Bomb jump do an instant unmorph and jump like normal hey i know what your thinking not fast enough eh? ah well.... .WARNING: THIS IS THE MOST USLESS TRICK YOU CAN USE ON A SPEED RUN !!!!! USE ONLY IF TIME DOSE NOT COUNT! ---- Assuming it's possible to use Bomb Jumps instead of Space jumping throughout the entire game, there would still be no way to use the Screw Attack. I suggest you should actually ''try'' these things before you simply add them, SAL. --Vincent Core SAL:Well Thats kind of obvious<br> Vincent Core: Then, it should be obvious that Space Jump cannot be skipped. It is completely pointless to have this page called "possible skipped item" when it is completely impossible to skip Space Jump. TrickFinder: You know what it is really useful indeed. But only if you have Space Jump Boots anyway. Make a triplebombjump and then instant unmorph and then space jump and the last thing to do is to use Screw Attack! You will gain a great distance far from where you started. Infact, i don´t think there are any rooms in the whole game big enough for this trick. 28d39f9b309faac68ee947550a693c97e681f2d7 1259 1130 2005-01-25T21:19:21Z SamusAranLuver 111 wikitext text/x-wiki Discovered by:SamusAranLuver Hey Who Needs Spacejump when you got bombs! Just Triple Bomb jump do an instant unmorph and jump like normal hey i know what your thinking not fast enough eh? ah well.... .WARNING: THIS IS THE MOST USLESS TRICK YOU CAN USE ON A SPEED RUN !!!!! USE ONLY IF TIME DOSE NOT COUNT! ---- Assuming it's possible to use Bomb Jumps instead of Space jumping throughout the entire game, there would still be no way to use the Screw Attack. I suggest you should actually ''try'' these things before you simply add them, SAL. --Vincent Core SAL:Well Thats kind of obvious<br> Vincent Core: Then, it should be obvious that Space Jump cannot be skipped. It is completely pointless to have this page called "possible skipped item" when it is completely impossible to skip Space Jump. 005cf7e9db0fb69b0d6de63e93bd32ed6712de89 1130 2005-01-25T21:18:33Z SamusAranLuver 111 wikitext text/x-wiki Discovered by:SamusAranLuver Hey Who Needs Spacejump when you got bombs! Just Triple Bomb jump and jump like normal hey i know what your thinking not fast enough eh? ah well.... .WARNING: THIS IS THE MOST USLESS TRICK YOU CAN USE ON A SPEED RUN !!!!! USE ONLY IF TIME DOSE NOT COUNT! ---- Assuming it's possible to use Bomb Jumps instead of Space jumping throughout the entire game, there would still be no way to use the Screw Attack. I suggest you should actually ''try'' these things before you simply add them, SAL. --Vincent Core SAL:Well Thats kind of obvious<br> Vincent Core: Then, it should be obvious that Space Jump cannot be skipped. It is completely pointless to have this page called "possible skipped item" when it is completely impossible to skip Space Jump. 5ecd5a5d3a98939ac66fae6a30551c6a6722afee Killing Enemies Faster 0 770 3164 2163 2005-06-14T21:08:09Z SheeEttin 242 Added correction wikitext text/x-wiki == Speed Tricks: Killing Enemies Faster == Notes: <ul> <li> Dark Pirate Commando: Charged Dark Beam + Missile.</li> <li> Grenchler: Power Bomb</li> <li> Ingsmasher: Power Bomb.</li> <li> Pirate Trooper: 4-5 normal Dark Beam shots/Charged Dark Beam.</li> <li> Rezbit: Charged Dark Beam + Missile. (Or, if you have it, Screw Attack)</li> <li> Warrior Ing: Lead near light beacon, then activate it. (Or, use the Annihilator to create a Super Beacon)</li> <li> Pirate Aerotrooper: Super Missile. Barring that, Charged Dark Beam + Missle.</li> <li> Sporb: Morph, unmorph after it opens and then use one or two missiles.</li> <li>Hunter Ing: Screw attack, 2 or 3 charged light beams, or make a Super Beacon.</li> <li> Dark metroid( even if there's no one in our path exept 1 time)Charged Dark beam+ missile or screw attack.<li> ''Added by MissileWaster'' <ul> <li>This works in the room (I forget the name) where the Splinters are possesed w/out the cutscene. If you can shoot fast enough, you can kill them before they are posessed. You then get to see the darkness possesion stuff act up before it disappears. This helps because it takes a large quantity of firepower on the Dark Splinters.</li> </ul> ''Added by USBCD36'' Before you get Power Bombs... Grenchler: shoot ground nearby w/charged Dark beam (entangler blast) to freeze, 2nd charged shot to kill ''Another obvious strategy added by Edward Tohr.'' To quickly kill almost anything, simply use a Power Bomb. If something doesn't die automatically, then... A. It's a boss. B. You missed. C. You got it while it's invulerable. D. The other player boosted away. :P ''Added by Dark Samus'' If somthing is being a VERY big pain in the butt (boss or regular enemy), use a Darkburst. (Note that cannot get this until you beat the Grapple Guardian) ''Corrected by SheeEttin'' You ''can'' get the Darkburst before the Grapple Guardian. You can get it before the Alpha Blogg! All you need is the Seeker Missiles. d637082b3f830da4c7645e1175135f718ccb7ffe 2163 1665 2005-04-13T23:10:21Z Dark Samus 238 wikitext text/x-wiki == Speed Tricks: Killing Enemies Faster == Notes: <ul> <li> Dark Pirate Commando: Charged Dark Beam + Missile.</li> <li> Grenchler: Power Bomb</li> <li> Ingsmasher: Power Bomb.</li> <li> Pirate Trooper: 4-5 normal Dark Beam shots/Charged Dark Beam.</li> <li> Rezbit: Charged Dark Beam + Missile. (Or if you have it, Screw Attack)</li> <li> Warrior Ing: Lead near light beacon, then activate it. (Or use the Annihilator to create a Super Beacon)</li> <li> Pirate Aerotrooper: Super Missile. Barring that, Charged Dark Beam + Missle.</li> <li> Sporb: Morph, unmorph after it opens and then use one or two missiles.</li> <li>Hunter Ing: Screw attack, 2 or 3 charged light beams, or make a Super Beacon.</li> <li> Dark metroid( even if there's no one in our path exept 1 time)Charged Dark beam+ missile or screw attack.<li> ''Added by MissileWaster'' <ul> <li>This works in the room (I forget the name) where the Splinters are possesed w/out the cutscene, if you can shoot fast enough, you can kill them while they are still Splinters. You then get to see the darkness possesion stuff act up before it disappears. This helps because it takes a large quantity of firepower on the Dark Splinters.</li> </ul> ''Added by USBCD36'' Before you get Power Bombs… Grenchler: shoot ground nearby w/charged Dark beam (entangler blast) to freeze, 2nd charged shot to kill ''Another obvious strategy added by Edward Tohr.'' To quickly kill almost anything, simply use a Power Bomb. If something doesn't die automatically then... a) It's a boss. b) You missed. c) You got it while it's invulerable. d) The other player boosted away. :P added by Dark Samus if somthing is being a VERY big pain in the butt[boss or regular enemy] for gods sake, use a DarkBurst. Note that cannot get this until your beat the Grapple Guardian 911336b93b3e475d0921bef568f1d49f30fe08dc 1665 1664 2005-04-13T23:08:37Z Dark Samus 238 wikitext text/x-wiki == Speed Tricks: Killing Enemies Faster == Notes: <ul> <li> Dark Pirate Commando: Charged Dark Beam + Missile.</li> <li> Grenchler: Power Bomb</li> <li> Ingsmasher: Power Bomb.</li> <li> Pirate Trooper: 4-5 normal Dark Beam shots/Charged Dark Beam.</li> <li> Rezbit: Charged Dark Beam + Missile. (Or if you have it, Screw Attack)</li> <li> Warrior Ing: Lead near light beacon, then activate it. (Or use the Annihilator to create a Super Beacon)</li> <li> Pirate Aerotrooper: Super Missile. Barring that, Charged Dark Beam + Missle.</li> <li> Sporb: Morph, unmorph after it opens and then use one or two missiles.</li> <li>Hunter Ing: Screw attack, 2 or 3 charged light beams, or make a Super Beacon.</li> <li> Dark metroid( even if there's no one in our path exept 1 time)Charged Dark beam+ missile or screw attack.<li> ''Added by MissileWaster'' <ul> <li>This works in the room (I forget the name) where the Splinters are possesed w/out the cutscene, if you can shoot fast enough, you can kill them while they are still Splinters. You then get to see the darkness possesion stuff act up before it disappears. This helps because it takes a large quantity of firepower on the Dark Splinters.</li> </ul> ''Added by USBCD36'' Before you get Power Bombs… Grenchler: shoot ground nearby w/charged Dark beam (entangler blast) to freeze, 2nd charged shot to kill ''Another obvious strategy added by Edward Tohr.'' To quickly kill almost anything, simply use a Power Bomb. If something doesn't die automatically then... a) It's a boss. b) You missed. c) You got it while it's invulerable. d) The other player boosted away. :P added by Dark Samus if somthing is being a VERY big pain in the butt[boss or regular enemy] for gods sake, use a DarkBurst 4f041dbae0f4d60286d3af947f5a59bdcd72e638 1664 1264 2005-02-12T02:35:30Z Edward Tohr 169 Minor reformat wikitext text/x-wiki == Speed Tricks: Killing Enemies Faster == Notes: <ul> <li> Dark Pirate Commando: Charged Dark Beam + Missile.</li> <li> Grenchler: Power Bomb</li> <li> Ingsmasher: Power Bomb.</li> <li> Pirate Trooper: 4-5 normal Dark Beam shots/Charged Dark Beam.</li> <li> Rezbit: Charged Dark Beam + Missile. (Or if you have it, Screw Attack)</li> <li> Warrior Ing: Lead near light beacon, then activate it. (Or use the Annihilator to create a Super Beacon)</li> <li> Pirate Aerotrooper: Super Missile. Barring that, Charged Dark Beam + Missle.</li> <li> Sporb: Morph, unmorph after it opens and then use one or two missiles.</li> <li>Hunter Ing: Screw attack, 2 or 3 charged light beams, or make a Super Beacon.</li> <li> Dark metroid( even if there's no one in our path exept 1 time)Charged Dark beam+ missile or screw attack.<li> ''Added by MissileWaster'' <ul> <li>This works in the room (I forget the name) where the Splinters are possesed w/out the cutscene, if you can shoot fast enough, you can kill them while they are still Splinters. You then get to see the darkness possesion stuff act up before it disappears. This helps because it takes a large quantity of firepower on the Dark Splinters.</li> </ul> ''Added by USBCD36'' Before you get Power Bombs… Grenchler: shoot ground nearby w/charged Dark beam (entangler blast) to freeze, 2nd charged shot to kill ''Another obvious strategy added by Edward Tohr.'' To quickly kill almost anything, simply use a Power Bomb. If something doesn't die automatically then... a) It's a boss. b) You missed. c) You got it while it's invulerable. d) The other player boosted away. :P 271647752d36f74d7cefbb55684ac3af54264ecd 1264 1263 2005-02-12T02:34:36Z Edward Tohr 169 Another obvious strategy... wikitext text/x-wiki == Speed Tricks: Killing Enemies Faster == Notes: <ul> <li> Dark Pirate Commando: Charged Dark Beam + Missile.</li> <li> Grenchler: Power Bomb</li> <li> Ingsmasher: Power Bomb.</li> <li> Pirate Trooper: 4-5 normal Dark Beam shots/Charged Dark Beam.</li> <li> Rezbit: Charged Dark Beam + Missile. (Or if you have it, Screw Attack)</li> <li> Warrior Ing: Lead near light beacon, then activate it. (Or use the Annihilator to create a Super Beacon)</li> <li> Pirate Aerotrooper: Super Missile. Barring that, Charged Dark Beam + Missle.</li> <li> Sporb: Morph, unmorph after it opens and then use one or two missiles.</li> <li>Hunter Ing: Screw attack, 2 or 3 charged light beams, or make a Super Beacon.</li> <li> Dark metroid( even if there's no one in our path exept 1 time)Charged Dark beam+ missile or screw attack.<li> ''Added by MissileWaster'' <ul> <li>This works in the room (I forget the name) where the Splinters are possesed w/out the cutscene, if you can shoot fast enough, you can kill them while they are still Splinters. You then get to see the darkness possesion stuff act up before it disappears. This helps because it takes a large quantity of firepower on the Dark Splinters.</li> </ul> ''Added by USBCD36'' Before you get Power Bombs… Grenchler: shoot ground nearby w/charged Dark beam (entangler blast) to freeze, 2nd charged shot to kill ''Another obvious strategy added by Edward Tohr'' To quickly kill almost anything, simply use a Power Bomb. If something doesn't die automatically then... a) It's a boss. b) You missed. c) You got it while it's invulerable. d) The other player boosted away. :P 8a908c674d2b92a4b417e42bbf1b904a61c365eb 1263 1227 2005-02-07T04:10:13Z Metroix 173 wikitext text/x-wiki == Speed Tricks: Killing Enemies Faster == Notes: <ul> <li> Dark Pirate Commando: Charged Dark Beam + Missile.</li> <li> Grenchler: Power Bomb</li> <li> Ingsmasher: Power Bomb.</li> <li> Pirate Trooper: 4-5 normal Dark Beam shots/Charged Dark Beam.</li> <li> Rezbit: Charged Dark Beam + Missile. (Or if you have it, Screw Attack)</li> <li> Warrior Ing: Lead near light beacon, then activate it. (Or use the Annihilator to create a Super Beacon)</li> <li> Pirate Aerotrooper: Super Missile. Barring that, Charged Dark Beam + Missle.</li> <li> Sporb: Morph, unmorph after it opens and then use one or two missiles.</li> <li>Hunter Ing: Screw attack, 2 or 3 charged light beams, or make a Super Beacon.</li> <li> Dark metroid( even if there's no one in our path exept 1 time)Charged Dark beam+ missile or screw attack.<li> ''Added by MissileWaster'' <ul> <li>This works in the room (I forget the name) where the Splinters are possesed w/out the cutscene, if you can shoot fast enough, you can kill them while they are still Splinters. You then get to see the darkness possesion stuff act up before it disappears. This helps because it takes a large quantity of firepower on the Dark Splinters.</li> </ul> ''Added by USBCD36'' Before you get Power Bombs… Grenchler: shoot ground nearby w/charged Dark beam (entangler blast) to freeze, 2nd charged shot to kill ee1aff12e358cc5751aac8f7287a5ed0754f4789 1227 1199 2005-02-02T22:48:30Z Usbcd36 120 wikitext text/x-wiki == Speed Tricks: Killing Enemies Faster == Notes: <ul> <li> Dark Pirate Commando: Charged Dark Beam + Missile.</li> <li> Grenchler: Power Bomb</li> <li> Ingsmasher: Power Bomb.</li> <li> Pirate Trooper: 4-5 normal Dark Beam shots/Charged Dark Beam.</li> <li> Rezbit: Charged Dark Beam + Missile. (Or if you have it, Screw Attack)</li> <li> Warrior Ing: Lead near light beacon, then activate it. (Or use the Annihilator to create a Super Beacon)</li> <li> Pirate Aerotrooper: Super Missile. Barring that, Charged Dark Beam + Missle.</li> <li> Sporb: Morph, unmorph after it opens and then use one or two missiles.</li> <li>Hunter Ing: Screw attack, 2 or 3 charged light beams, or make a Super Beacon.</li> ''Added by MissileWaster'' <ul> <li>This works in the room (I forget the name) where the Splinters are possesed w/out the cutscene, if you can shoot fast enough, you can kill them while they are still Splinters. You then get to see the darkness possesion stuff act up before it disappears. This helps because it takes a large quantity of firepower on the Dark Splinters.</li> </ul> ''Added by USBCD36'' Before you get Power Bombs… Grenchler: shoot ground nearby w/charged Dark beam (entangler blast) to freeze, 2nd charged shot to kill c34df60da05a4f3b3ddf067f79c49cf405e209a9 1199 1198 2005-02-02T22:48:07Z Usbcd36 120 wikitext text/x-wiki == Speed Tricks: Killing Enemies Faster == Notes: <ul> <li> Dark Pirate Commando: Charged Dark Beam + Missile.</li> <li> Grenchler: Power Bomb</li> <li> Ingsmasher: Power Bomb.</li> <li> Pirate Trooper: 4-5 normal Dark Beam shots/Charged Dark Beam.</li> <li> Rezbit: Charged Dark Beam + Missile. (Or if you have it, Screw Attack)</li> <li> Warrior Ing: Lead near light beacon, then activate it. (Or use the Annihilator to create a Super Beacon)</li> <li> Pirate Aerotrooper: Super Missile. Barring that, Charged Dark Beam + Missle.</li> <li> Sporb: Morph, unmorph after it opens and then use one or two missiles.</li> <li>Hunter Ing: Screw attack, 2 or 3 charged light beams, or make a Super Beacon.</li> ''Added by MissileWaster'' <ul> <li>This works in the room (I forget the name) where the Splinters are possesed w/out the cutscene, if you can shoot fast enough, you can kill them while they are still Splinters. You then get to see the darkness possesion stuff act up before it disappears. This helps because it takes a large quantity of firepower on the Dark Splinters.</li> ''Added by USBCD36'' Before you get Power Bombs… Grenchler: shoot ground nearby w/charged Dark beam (entangler blast) to freeze, 2nd charged shot to kill 3401862e957b3033d544b4c6196433f793cf635c 1198 1197 2005-02-02T22:47:28Z Usbcd36 120 wikitext text/x-wiki == Speed Tricks: Killing Enemies Faster == Notes: <ul> <li> Dark Pirate Commando: Charged Dark Beam + Missile.</li> <li> Grenchler: Power Bomb</li> <li> Ingsmasher: Power Bomb.</li> <li> Pirate Trooper: 4-5 normal Dark Beam shots/Charged Dark Beam.</li> <li> Rezbit: Charged Dark Beam + Missile. (Or if you have it, Screw Attack)</li> <li> Warrior Ing: Lead near light beacon, then activate it. (Or use the Annihilator to create a Super Beacon)</li> <li> Pirate Aerotrooper: Super Missile. Barring that, Charged Dark Beam + Missle.</li> <li> Sporb: Morph, unmorph after it opens and then use one or two missiles.</li> <li>Hunter Ing: Screw attack, 2 or 3 charged light beams, or make a Super Beacon.</li> ''Added by MissileWaster'' <ul> <li>This works in the room (I forget the name) where the Splinters are possesed w/out the cutscene, if you can shoot fast enough, you can kill them while they are still Splinters. You then get to see the darkness possesion stuff act up before it disappears. This helps because it takes a large quantity of firepower on the Dark Splinters.</li> "Added by USBCD36" Before you get Power Bombs… Grenchler: shoot ground nearby w/charged Dark beam (entangler blast) to freeze, 2nd charged shot to kill b4f39e1e40240a28ce2ee6a841fa150c2adb944d 1197 1061 2005-01-23T01:17:17Z Shinin 162 /* Speed Tricks: Killing Enemies Faster */ wikitext text/x-wiki == Speed Tricks: Killing Enemies Faster == Notes: <ul> <li> Dark Pirate Commando: Charged Dark Beam + Missile.</li> <li> Grenchler: Power Bomb.</li> <li> Ingsmasher: Power Bomb.</li> <li> Pirate Trooper: 4-5 normal Dark Beam shots/Charged Dark Beam.</li> <li> Rezbit: Charged Dark Beam + Missile. (Or if you have it, Screw Attack)</li> <li> Warrior Ing: Lead near light beacon, then activate it. (Or use the Annihilator to create a Super Beacon)</li> <li> Pirate Aerotrooper: Super Missile. Barring that, Charged Dark Beam + Missle.</li> <li> Sporb: Morph, unmorph after it opens and then use one or two missiles.</li> <li>Hunter Ing: Screw attack, 2 or 3 charged light beams, or make a Super Beacon.</li> ''Added by MissileWaster'' <ul> <li>This works in the room (I forget the name) where the Splinters are possesed w/out the cutscene, if you can shoot fast enough, you can kill them while they are still Splinters. You then get to see the darkness possesion stuff act up before it disappears. This helps because it takes a large quantity of firepower on the Dark Splinters.</li> d6d6a9c0b3345b05e3aa50528a01770723cc0d9f 1061 993 2005-01-18T04:06:13Z SamusAranLuver 111 added something wikitext text/x-wiki == Speed Tricks: Killing Enemies Faster == Notes: <ul> <li> Dark Pirate Commando: Charged Dark Beam + Missile.</li> <li> Grenchler: Power Bomb.</li> <li> Ingsmasher: Power Bomb.</li> <li> Pirate Trooper: 4-5 normal Dark Beam shots/Charged Dark Beam.</li> <li> Rezbit: Charged Dark Beam + Missile. (Or if you have it, Screw Attack)</li> <li> Warrior Ing: Lead near light beacon, then activate it. (Or use the Annihilator to create a Super Beacon)</li> <li> Pirate Aerotrooper: Super Missile. Barring that, Charged Dark Beam + Missle.</li> <li> Sporb: Morph, unmorph after it opens and then use one or two missiles.</li> <li>Hunter Ing: Screw attack.(or if you don't have it yet 2 to 3 CHARGED light beams will do.)</li> ''Added by MissileWaster'' <ul> <li>This works in the room (I forget the name) where the Splinters are possesed w/out the cutscene, if you can shoot fast enough, you can kill them while they are still Splinters. You then get to see the darkness possesion stuff act up before it disappears. This helps because it takes a large quantity of firepower on the Dark Splinters.</li> 66f6b13a8366b425b4d0c3f662158d060b17eec4 993 992 2005-01-18T01:20:56Z Shinin 162 /* Speed Tricks: Killing Enemies Faster */ wikitext text/x-wiki == Speed Tricks: Killing Enemies Faster == Notes: <ul> <li> Dark Pirate Commando: Charged Dark Beam + Missile.</li> <li> Grenchler: Power Bomb.</li> <li> Ingsmasher: Power Bomb.</li> <li> Pirate Trooper: 4-5 normal Dark Beam shots/Charged Dark Beam.</li> <li> Rezbit: Charged Dark Beam + Missile. (Or if you have it, Screw Attack)</li> <li> Warrior Ing: Lead near light beacon, then activate it. (Or use the Annihilator to create a Super Beacon)</li> <li> Pirate Aerotrooper: Super Missile. Barring that, Charged Dark Beam + Missle.</li> <li> Sporb: Morph, unmorph after it opens and then use one or two missiles.</li> <li>Hunter Ing: Screw attack.</li> ''Added by MissileWaster'' <ul> <li>This works in the room (I forget the name) where the Splinters are possesed w/out the cutscene, if you can shoot fast enough, you can kill them while they are still Splinters. You then get to see the darkness possesion stuff act up before it disappears. This helps because it takes a large quantity of firepower on the Dark Splinters.</li> 6024d7c35e410dbf5b34d4628342dc61ca724c25 992 940 2005-01-11T03:31:32Z MissileWaster 138 wikitext text/x-wiki == Speed Tricks: Killing Enemies Faster == Notes: <ul> <li> Dark Pirate Commando: Charged Dark Beam + Missile.</li> <li> Grenchler: Power Bomb.</li> <li> Ingsmasher: Power Bomb.</li> <li> Pirate Trooper: 4-5 normal Dark Beam shots/Charged Dark Beam.</li> <li> Rezbit: Charged Dark Beam + Missile. (Or if you have it, Screw Attack)</li> <li> Warrior Ing: Lead near light beacon, then activate it. (Or use the Annihilator to create a Super Beacon)</li> <li> Pirate Aerotrooper: Super Missile. Barring that, Charged Dark Beam + Missle.</li> <li> Sporb: Morph, unmorph after it opens and then use one or two missiles.</li> ''Added by MissileWaster'' <ul> <li>This works in the room (I forget the name) where the Splinters are possesed w/out the cutscene, if you can shoot fast enough, you can kill them while they are still Splinters. You then get to see the darkness possesion stuff act up before it disappears. This helps because it takes a large quantity of firepower on the Dark Splinters.</li> 32b96eef2d89cf0577abbb4d95002a2c205107ac 940 939 2005-01-11T03:29:46Z MissileWaster 138 /* Speed Tricks: Killing Enemies Faster */ wikitext text/x-wiki == Speed Tricks: Killing Enemies Faster == Notes: <ul> <li> Dark Pirate Commando: Charged Dark Beam + Missile.</li> <li> Grenchler: Power Bomb.</li> <li> Ingsmasher: Power Bomb.</li> <li> Pirate Trooper: 4-5 normal Dark Beam shots/Charged Dark Beam.</li> <li> Rezbit: Charged Dark Beam + Missile. (Or if you have it, Screw Attack)</li> <li> Warrior Ing: Lead near light beacon, then activate it. (Or use the Annihilator to create a Super Beacon)</li> <li> Pirate Aerotrooper: Super Missile. Barring that, Charged Dark Beam + Missle.</li> <li> Sporb: Morph, unmorph after it opens and then use one or two missiles.</li> ''Added by MissileWaster'' <ul> <li>This works in the room (I forget the name) where the Splinters are possesed w/out the cutscene, if you can shoot fast enough, you can kill them while they are still Splinters. You then get to see the darkness possesion stuff act up before it disappears.</li> 74b573af7867bfa5303568d1e3ca39118d3cf3f5 939 540 2004-12-11T19:54:15Z MMcLean54 34 wikitext text/x-wiki == Speed Tricks: Killing Enemies Faster == Notes: <ul> <li> Dark Pirate Commando: Charged Dark Beam + Missile.</li> <li> Grenchler: Power Bomb.</li> <li> Ingsmasher: Power Bomb.</li> <li> Pirate Trooper: 4-5 normal Dark Beam shots/Charged Dark Beam.</li> <li> Rezbit: Charged Dark Beam + Missile. (Or if you have it, Screw Attack)</li> <li> Warrior Ing: Lead near light beacon, then activate it. (Or use the Annihilator to create a Super Beacon)</li> <li> Pirate Aerotrooper: Super Missile. Barring that, Charged Dark Beam + Missle.</li> <li> Sporb: Morph, unmorph after it opens and then use one or two missiles.</li> <ul> 624dce7e3920104933ec90e842b596a0715968fd 540 504 2004-12-09T22:43:49Z Zxcvbnm 75 wikitext text/x-wiki == Speed Tricks: Killing Enemies Faster == Notes: <ul> <li> Dark Pirate Commando: Charged Dark Beam + Missile.</li> <li> Grenchler: Power Bomb.</li> <li> Ingsmasher: Power Bomb.</li> <li> Pirate Trooper: 4-5 normal Dark Beam shots/Charged Dark Beam.</li> <li> Rezbit: Charged Dark Beam + Missile. (Or if you have it, Screw Attack)</li> <li> Warrior Ing: Lead near light beacon, then activate it.</li> <li> Pirate Aerotrooper: Super Missile. Barring that, Charged Dark Beam + Missle.</li> <li> Sporb: Morph, unmorph after it opens and Super Missile.</li> <ul> 7d70719309704548920113cedce42a37882f52db 504 460 2004-12-08T01:47:15Z Yoshi348 11 /* Speed Tricks: Killing Enemies Faster */ wikitext text/x-wiki == Speed Tricks: Killing Enemies Faster == Notes: <ul> <li> Dark Pirate Commando: Charged Dark Beam + Missile.</li> <li> Grenchler: Power Bomb.</li> <li> Ingsmasher: Power Bomb.</li> <li> Pirate Trooper: 4-5 normal Dark Beam shots/Charged Dark Beam.</li> <li> Rezbit: Charged Dark Beam + Missile. (Or if you have it, Screw Attack)</li> <li> Warrior Ing: Lead near light beacon, then activate it.</li> <li> Pirate Aerotrooper: Super Missile. Barring that, Charged Dark Beam + Missle.</li> <ul> b796e1d16299332145d08edd9ecef7a018d4d46c 460 455 2004-12-08T01:26:46Z Zxcvbnm 75 wikitext text/x-wiki == Speed Tricks: Killing Enemies Faster == Notes: <ul> <li> Dark Pirate Commando: Charged Dark Beam + Missile.</li> <li> Grenchler: Power Bomb.</li> <li> Ingsmasher: Power Bomb.</li> <li> Pirate Trooper: 4-5 normal Dark Beam shots/Charged Dark Beam.</li> <li> Rezbit: Charged Dark Beam + Missile. (Or if you have it, Screw Attack)</li> <li> Warrior Ing: Lead near light beacon, then activate it.</li> <li> Pirate Aerotrooper: Super Missile.</li> <ul> f8adc36bd70f05c10b9dac91a502ad1c666af21b 455 313 2004-12-05T13:45:08Z Prime Hunter 20 wikitext text/x-wiki == Speed Tricks: Killing Enemies Faster == Notes: <ul> <li> Dark Pirate Commando: Charged Dark Beam + Missile.</li> <li> Grenchler: Power Bomb.</li> <li> Ingsmasher: Power Bomb.</li> <li> Pirate Trooper: 4-5 normal Dark Beam shots/Charged Dark Beam.</li> <li> Rezbit: Charged Dark Beam + Missile. (Or if you have it, Screw Attack)</li> <li> Warrior Ing: Lead near light beacon, then activate it.</li> <ul> e879fe88bd72d44f3fb4e75cd9dc7230fd040dd8 313 307 2004-12-05T03:58:59Z Morgenstern 61 wikitext text/x-wiki == Speed Tricks: Killing Enemies Faster == Notes: <ul> <li> Dark Pirate Commando: Charged Dark Beam + Missile.</li> <li> Grenchler: Power Bomb.</li> <li> Ingsmasher: Power Bomb.</li> <li> Rezbit: Charged Dark Beam + Missile. (Or if you have it, Screw Attack)</li> <li> Warrior Ing: Lead near light beacon, then activate it.</li> <li> Pirate Trooper: 4-5 normal Dark Bream shots.</li> <ul> 1c57247dd148f82769671ca6798ff46b3b36fd26 307 306 2004-12-05T03:53:39Z Morgenstern 61 wikitext text/x-wiki == Speed Tricks: Killing Enemies Faster == Notes: <ul> <li> Dark Pirate Commando: Charged Dark Beam + Missile.</li> <li> Grenchler: Power Bomb.</li> <li> Ingsmasher: Power Bomb.</li> <li> Rezbit: Charged Dark Beam + Missile. (Or if you have it, Screw Attack)</li> <li> Warrior Ing: Lead near light beacon, then activate it.</li> <li> Normal Space Pirate: 4-5 normal Dark Bream shots.</li> <ul> 7e1641a7e0059b2bcca5215e71ab97682a3f97d7 306 227 2004-12-01T17:37:32Z MMcLean54 34 wikitext text/x-wiki == Speed Tricks: Killing Enemies Faster == Notes: <ul> <li> Dark Pirate Commando: Charged Dark Beam + Missile.</li> <li> Grenchler: Power Bomb.</li> <li> Ingsmasher: Power Bomb.</li> <li> Rezbit: Charged Dark Beam + Missile. (Or if you have it, Screw Attack)</li> <li> Warrior Ing: Lead near light beacon, then activate it.</li> <ul> ad742ead6197235d1a8df1fa5e2543f4ac4ef230 227 174 2004-11-30T20:05:15Z Prime Hunter 20 wikitext text/x-wiki == Speed Tricks: Killing Enemies Faster == Notes: <ul> <li> Dark Pirate Commando: Charged Dark Beam + Missile.</li> <li> Grenchler: Power Bomb.</li> <li> Ingsmasher: Power Bomb.</li> <li> Rezbit: Charged Dark Beam + Missile.</li> <li> Warrior Ing: Lead near light beacon, then activate it.</li> <ul> 9d531ba3ea5576452f8a1f05c2d76e0a7ddb9e38 174 173 2004-11-30T20:04:48Z Prime Hunter 20 wikitext text/x-wiki == Speed Tricks: Killing Enemies Faster == Notes: <ul> <li> Dark Pirate Commando: Charged Dark Beam + Missile.</li> <li> Rezbit: Charged Dark Beam + Missile.</li> <li> Ingsmasher: Power Bomb.</li> <li> Grenchler: Power Bomb.</li> <li> Warrior Ing: Lead near light beacon, then activate it.</li> <ul> 4c499266ed4a472bca2b5983361b2a026b169189 173 124 2004-11-30T02:37:07Z Ajbolt89 2 wikitext text/x-wiki == Speed Tricks: Killing Enemies Faster == Notes: <ul> <li> Dark Pirate Commando: Charged Dark Beam + Missile.</li> <li> Ingsmasher: Power Bomb.</li> <li> Grenchler: Power Bomb.</li> <li> Warrior Ing: Lead near light beacon, then activate it.</li> <ul> 83032d98aaad155e3db1709bfa0e692ad67e137e 124 112 2004-11-30T02:05:18Z BoostR 27 wikitext text/x-wiki == Speed Tricks: Killing Enemies Faster == ATTENTION: No video is probably necessary... dunno if this page is necessary to be honest. Notes: <ul> <li> Dark Pirate Commando: Charged Dark Beam + Missile.</li> <li> Ingsmasher: Power Bomb.</li> <li> Grenchler: Power Bomb.</li> <li> Warrior Ing: Lead near light beacon, then activate it.</li> <ul> f354014e322b3e80f2a712edcf36484265b76dae 112 102 2004-11-29T23:42:56Z True Diehard Gamer 13 wikitext text/x-wiki == Speed Tricks: Killing Enemies Faster == ATTENTION: No video is probably necessary... dunno if this page is necessary to be honest. Notes: <ul> <li> Dark Pirate Commando: Charged Dark Beam + Missile.</li> <li> Ingsmasher: Power Bomb.</li> <li> Grenchler: Power Bomb.</li> <ul> 2fa0e163d452c642a273b25684503888d03beabe 102 2004-11-29T20:53:26Z Ajbolt89 2 Speed Tricks: Killing Enemies Faster wikitext text/x-wiki == Speed Tricks: Killing Enemies Faster == ATTENTION: No video is probably necessary... dunno if this page is necessary to be honest. Notes: <ul><li> Dark Pirate Commando: Charged Dark Beam + Missile.</li><li> Ingsmasher: Power Bomb.</li><ul> 4f569e40db5202f334c55e6b01ce6db9f2b8b608 Killing Your Annoying Siblings or Friends 0 923 3316 2229 2005-12-31T21:38:08Z SheeEttin 242 Added ending fact. wikitext text/x-wiki Contributed by: SamusAranLuver When you are in a one-on-one match against your opponent, and they constantly use the Kinetic Orb Cannon to escape, attempt this: *Stand so you are touching the wall behind the orb cannon across from them. *Morph. If all goes well, your foe will believe you are about to boost to him or her. *If your opponent enters the orb cannon on their side, unmorph, stand right on top of the hologram. *Fire away once your opponent lands. *If they attempt to go for the Cannon (which you are standing on), morph. *Your opponent will be killed instantly, provided the Morph Ball shooting out of the Cannon hits them or they are touching the Cannon. a95bb2b68e13a70018124446215b5cc1cda20c4e 2229 1848 2005-04-29T18:06:02Z SheeEttin 242 Readablilty edits. wikitext text/x-wiki Contributed by: SamusAranLuver When you are in a one-on-one match against your opponent, and they constantly use the Kinetic Orb Cannon to escape, attempt this: *Stand so you are touching the wall behind the orb cannon across from them. *Morph. If all goes well, your foe will believe you are about to boost to him or her. *If your opponent enters the orb cannon on their side, unmorph, stand right on top of the hologram. *Fire away once your opponent lands. *If they attempt to go for the Cannon (which you are standing on), morph. *Your opponent will be killed instantly, provided the Morph Ball shooting out of the Cannon hits them. 1ac3641d1703b5866b978f5c0b0068a7106e4b40 1848 2004-12-29T03:44:32Z GSGold 24 wikitext text/x-wiki Contributed by: SamusAranLuver When you are in a one-on-one match against your opponent, and they constantly use the Kenetic Orb Cannon to escape, attempt this: *Stand so you are touching the wall behind the orb cannon across from them. *Become Morph Ball. If everything goes well, your foe will believe you are about to boost to him or her. *If your opponent enters the orb cannon on their side, unmorph, stand right on top of the hologram. *Fire away once your opponent lands. *If they attempt to go for the cannon, which you are standing on, morph. *Your opponent will be killed instantly if they are close enough. 2ad908f8aee2770e1e44022eb5a3551aaea94d3c Killing Yourself For Points 0 986 3311 1851 2005-04-29T18:16:49Z SheeEttin 242 Minor edit. wikitext text/x-wiki ''Discovered by: Ajbolt89'' In the Shooting Gallery level, get a power bomb, then hurry to the turret. Kill your opponent, then get out, power bomb, and get back in. The turret is destroyed and you get a point for killing yourself! ''Edit by: SheeEttin'' Be careful, because the game counts deaths as well as kills. 1def608e8b194f70c87c36adbe93d630d7fa03bb 1851 2005-01-29T07:00:02Z Ajbolt89 2 wikitext text/x-wiki ''Discovered by: Ajbolt89'' In the Shooting Gallery level, get a power bomb, then hurry to the turret. Kill your opponent, then get out, power bomb, and get back in. The turret is destroyed and you get a point for killing yourself! 2df0cb76649187cb2bc4c453fcaa4a74cbb46c5d Killing your anyoning siblings or friends 0 904 3298 2004-12-27T03:51:44Z SamusAranLuver 111 wikitext text/x-wiki Discovered By SamusAranLuver Contributetors Me and my very very VERY anyoing little brother:P When your in a 1 v.s. 1 Macth against your anyoing opponent and if they keep useing the orb cannon to senk away from you every time you get near them this is what you do.(this only happens where there are two whatever your call them paralelle from each other with the orb cannons) <li>Stand so your touching the wall behind the orb cannon when your friend sibiling whatever is on the other side. <li>Now turn into morth ball hopefully he or she will think you are about to boost acosse to him or her. <li>After unmorth and stand right on top of the hologram. <li>At this moment your opponent has landed on your side. <li>now SHOOT SHOOT SHOOT!!!! <li>He or she will try to go for the cannon(might not)but if so when they almost reach it ''While your standing on top of it'' MORTH !! <li> Since your Anyoing friend is so close when you go on the cannon he or she will be destroyed. 819b3097fb514c6dd12228ac86fcf6d809bab02d Kip dash 0 868 3265 837 2004-12-29T18:55:14Z GSGold 24 wikitext text/x-wiki An increasingly useful trick invented to cross Watch Station Access without Grapple Beam, but seeming to have other uses as well. ''Kip's own words about the WSA scan dash below:'' Revised explanation of how I do the WSA scan dash (remember to start with the door fully scanned): 1) all at the same time, hold L, tap B, and slam the stick left (the stick motion must be very quick/forceful). This part is exactly like a Prime dash, except you're holding L instead of tapping it. 2) as soon as you get the stick to left, move it as far down to straight down as you can get before the freeze occurs (do not keep it held at left). It should pretty much be one continuous motion; all this needs to be fast. 3) once the screen freezes, you have to add a few things... feel free to take your time here, I don't think it matters. Hold R now, and move the stick from straight down very slightly toward down-right (thanks sparky). 4) when ready, let go of L only to immediately hold it again (when you do this, do not hold it in all the way that you would scan the door again if it's still in view... only hold it enough that the crosshair appears). Do it as fast as you can. 5) about a second after the screen unfreezes, tap B again to use your second jump. At this point, don't do anything; just wait to see where you end up after falling (don't move the stick, don't let go of L or R). [http://www.metroid2002.com/kip/watch_station_access.avi DivX video (kip)]<br> [http://www.metroid2002.com/forum/viewtopic.php?t=1695&start=396 Kip's forum post about it] 47c98af160b965d9b85538ce212c8e2fcb87e179 837 563 2004-12-12T21:01:31Z Frozen Mr. Toastbrot 19 added kip's own comment about the dash wikitext text/x-wiki An increasingly useful trick invented to cross Watch Station Access without Grapple Beam, but seeming to have other uses as well. [http://www.metroid2002.com/kip/watch_station_access.avi DivX video (kip)] [http://www.metroid2002.com/forum/viewtopic.php?t=1695&start=396 Kip's forum post about it] ''Kip's own words about the WSA scan dash below:'' Revised explanation of how I do the WSA scan dash (remember to start with the door fully scanned): 1) all at the same time, hold L, tap B, and slam the stick left (the stick motion must be very quick/forceful). This part is exactly like a Prime dash, except you're holding L instead of tapping it. 2) as soon as you get the stick to left, move it as far down to straight down as you can get before the freeze occurs (do not keep it held at left). It should pretty much be one continuous motion; all this needs to be fast. 3) once the screen freezes, you have to add a few things... feel free to take your time here, I don't think it matters. Hold R now, and move the stick from straight down very slightly toward down-right (thanks sparky). 4) when ready, let go of L only to immediately hold it again (when you do this, do not hold it in all the way that you would scan the door again if it's still in view... only hold it enough that the crosshair appears). Do it as fast as you can. 5) about a second after the screen unfreezes, tap B again to use your second jump. At this point, don't do anything; just wait to see where you end up after falling (don't move the stick, don't let go of L or R). ee7bc8786359f8d9db9a0d171b8fdcf7634e5b97 563 554 2004-12-12T10:10:23Z DJGrenola 26 wikitext text/x-wiki An increasingly useful trick invented to cross Watch Station Access without Grapple Beam, but seeming to have other uses as well. [http://www.metroid2002.com/kip/watch_station_access.avi DivX video (kip)] [http://www.metroid2002.com/forum/viewtopic.php?t=1695&start=396 Kip's forum post about it] {{stub}} d4416549071ccbb183f6ff14ce521155bdd0bd3d 554 553 2004-12-12T09:47:18Z DJGrenola 26 wikitext text/x-wiki An increasingly useful trick invented to cross Watch Station Access without Grapple Beam, but seeming to have other uses as well. [http://www.metroid2002.com/kip/watch_station_access.avi DivX video] [http://www.metroid2002.com/forum/viewtopic.php?t=1695&start=396 Kip's forum post about it] {{stub}} 5fbef7b4c16d9f99e3e043c94cb44a6927e12a0c 553 552 2004-12-12T09:46:37Z DJGrenola 26 wikitext text/x-wiki An increasingly useful trick to cross Watch Station Access without Grapple Beam. [http://www.metroid2002.com/kip/watch_station_access.avi DivX video] [http://www.metroid2002.com/forum/viewtopic.php?t=1695&start=396 Kip's forum post about it] {{stub}} 1eecfb9ca202d207c45b11ce13084b5dc59c6473 552 2004-12-11T07:31:30Z DJGrenola 26 wikitext text/x-wiki http://www.metroid2002.com/kip/watch_station_access.avi {{stub}} 32a8ce391b0d7cc57453808dfa481d295752373e Kung Fu Samus 0 974 3375 1917 2005-05-02T01:09:12Z SamusAranLuver 111 wikitext text/x-wiki ''Discovered by: Vincent Core'' As we all know, when you hold R, Samus puts her left hand on the cannon to aim. Also, if you switch beams while her hand is on the cannon, she will remove her hand until the cannon finishes switching beams. However, if you let go of R during the animation, Samus won't put her hand back and every time after that you switch beams, Samus' hand will move close to her cannon, but then move back away, making it look as if she is performing a karate chop of some sort! To fix the glitch, simply hold R so that Samus' hand touches the cannon. Fear teh Kung Fu Samus! ---- If you hold R longer in-between the animation, ((not sure exactly how long, but up to the point the animation stops, or slightly before)) ''then'' release R, Samus will put her hand on the arm cannon and leave it there. Note that this is a very picky one - if you L-lock anything or even tap R to the point it's registered as a button-press, it'll undo. But it's interesting to see Samus holding her cannon steady as you move forward, backward, and all over the place. [[User:Kenjoki Ikari|Kenjoki]] 15:20, 15 Feb 2005 (CST) ---- Note: This also happens in MP1. 2c7ec50a8b642d6f98571a476f30bc8e7ee1e8f2 1917 1898 2005-04-30T17:01:07Z SheeEttin 242 Note. wikitext text/x-wiki ''Discovered by: Vincent Core'' As we all know, when you hold R, Samus puts her left hand on the cannon to aim. Also, if you switch beams while her hand is on the cannon, she will remove her hand until the cannon finishes switching beams. However, if you let go of R during the animation, Samus won't put her hand back and every time after that you switch beams, Samus' hand will move close to her cannon, but then move back away, making it look as if she is performing a karate chop of some sort! To fix the glitch, simply hold R so that Samus' hand touches the cannon. Fear teh Kung Fu Samus! ---- If you hold R longer in-between the animation, ((not sure exactly how long, but up to the point the animation stops, or slightly before)) ''then'' release R, Samus will put her hand on the arm cannon and leave it there. Note that this is a very picky one - if you L-lock anything or even tap R to the point it's registered as a button-press, it'll undo. But it's interesting to see Samus holding her cannon steady as you move forward, backward, and all over the place. [[User:Kenjoki Ikari|Kenjoki]] 15:20, 15 Feb 2005 (CST) ---- Note: This also happens in MP1. --''[[User:SheeEttin|SheeEttin]]'' 3d04f4aacf282003deca4af212930b605d918df7 1898 1324 2005-02-15T23:27:18Z Vincent Core 142 wikitext text/x-wiki ''Discovered by: Vincent Core'' As we all know, when you hold R, Samus puts her left hand on the cannon to aim. Also, if you switch beams while her hand is on the cannon, she will remove her hand until the cannon finishes switching beams. However, if you let go of R during the animation, Samus won't put her hand back and every time after that you switch beams, Samus' hand will move close to her cannon, but then move back away, making it look as if she is performing a karate chop of some sort! To fix the glitch, simply hold R so that Samus' hand touches the cannon. Fear teh Kung Fu Samus! ---- If you hold R longer in-between the animation, ((not sure exactly how long, but up to the point the animation stops, or slightly before)) ''then'' release R, Samus will put her hand on the arm cannon and leave it there. Note that this is a very picky one - if you L-lock anything or even tap R to the point it's registered as a button-press, it'll undo. But it's interesting to see Samus holding her cannon steady as you move forward, backward, and all over the place. [[User:Kenjoki Ikari|Kenjoki]] 15:20, 15 Feb 2005 (CST) 7fc79d92c94ff4af21259b926b728c03bfa21903 1324 1319 2005-02-15T21:20:03Z Kenjoki Ikari 199 You can get Samus' arm to stay on the cannon, too - not just Kung-Fu. wikitext text/x-wiki ''Discovered by: Vincent Core'' As we all know, when you hold R, Samus puts her left hand on the cannon to aim. Also, if you switch beams while her hand is on the cannon, she will remove her hand until the cannon finishes switching beams. However, if you let go of R during the animation, Samus won't put her hand back and every time after that you switch beams, Samus' hand will move close to her cannon, but then move back away, making it look as if she is performing a karate chop of some sort! To fix the glitch, simply hold R so that Samus' hand touches the cannon. Fear teh Kung Fu Samus! <li>Hahaha Some one should really make a vid man lol so funny.SamusAranLuver NOTE:in mp1 its faster but dose not last forever until you press R ---- If you hold R longer in-between the animation, ((not sure exactly how long, but up to the point the animation stops, or slightly before)) ''then'' release R, Samus will put her hand on the arm cannon and leave it there. Note that this is a very picky one - if you L-lock anything or even tap R to the point it's registered as a button-press, it'll undo. But it's interesting to see Samus holding her cannon steady as you move forward, backward, and all over the place. [[User:Kenjoki Ikari|Kenjoki]] 15:20, 15 Feb 2005 (CST) 454eb489331e739c9eb90ffeada7f4e403c2d7e6 1319 1181 2005-02-01T00:37:07Z SamusAranLuver 111 wikitext text/x-wiki ''Discovered by: Vincent Core'' As we all know, when you hold R, Samus puts her left hand on the cannon to aim. Also, if you switch beams while her hand is on the cannon, she will remove her hand until the cannon finishes switching beams. However, if you let go of R during the animation, Samus won't put her hand back and every time after that you switch beams, Samus' hand will move close to her cannon, but then move back away, making it look as if she is performing a karate chop of some sort! To fix the glitch, simply hold R so that Samus' hand touches the cannon. Fear teh Kung Fu Samus! <li>Hahaha Some one should really make a vid man lol so funny.SamusAranLuver NOTE:in mp1 its faster but dose not last forever until you press R 6d71ff2cc74b84db6c0d813b53c16682956fb502 1181 1111 2005-01-25T00:08:56Z SamusAranLuver 111 wikitext text/x-wiki ''Discovered by: Vincent Core'' As we all know, when you hold R, Samus puts her left hand on the cannon to aim. Also, if you switch beams while her hand is on the cannon, she will remove her hand until the cannon finishes switching beams. However, if you let go of R during the animation, Samus won't put her hand back and every time after that you switch beams, Samus' hand will move close to her cannon, but then move back away, making it look as if she is performing a karate chop of some sort! To fix the glitch, simply hold R so that Samus' hand touches the cannon. Fear teh Kung Fu Samus! <li>Hahaha Some one should really make a vid man lol so funny.SamusAranLuver bda581393dc3dad7af2ba25f5e8ab400afa2a1ae 1111 1110 2005-01-25T00:08:29Z SamusAranLuver 111 wikitext text/x-wiki ''Discovered by: Vincent Core'' As we all know, when you hold R, Samus puts her left hand on the cannon to aim. Also, if you switch beams while her hand is on the cannon, she will remove her hand until the cannon finishes switching beams. However, if you let go of R during the animation, Samus won't put her hand back and every time after that you switch beams, Samus' hand will move close to her cannon, but then move back away, making it look as if she is performing a karate chop of some sort! To fix the glitch, simply hold R so that Samus' hand touches the cannon. Fear teh Kung Fu Samus! <li>Hahaha Some one should really make i vid man lol so funny.SamusAranLuver 058deb5582b925ffa2c7d4563e5bea7b39c2fd03 1110 2005-01-24T23:07:38Z Vincent Core 142 Fear teh Kung Fu Samus! wikitext text/x-wiki ''Discovered by: Vincent Core'' As we all know, when you hold R, Samus puts her left hand on the cannon to aim. Also, if you switch beams while her hand is on the cannon, she will remove her hand until the cannon finishes switching beams. However, if you let go of R during the animation, Samus won't put her hand back and every time after that you switch beams, Samus' hand will move close to her cannon, but then move back away, making it look as if she is performing a karate chop of some sort! To fix the glitch, simply hold R so that Samus' hand touches the cannon. Fear teh Kung Fu Samus! 80beeba8379c7fcf524ff894139c77f594bbc98a LOL Floaty Ghetto Jump 0 1129 3526 1934 2005-05-03T17:11:22Z Copperandterence 225 wikitext text/x-wiki Discovered By: Kip, Flyfunner, Kahrain, Ekarderif Floaty Jump is the result of a strange glitch Kip uncovered during a fight with Chykka Larva. Floaty Jump gives all your jump techniques a super "floaty" effect to them. It is almost like having an in game AR moonjump. You can jump for incredibly long or high distances. To give yourself "Floaty Jump" do the following: When going to fight Chykka Larva in Dark Torvus Bog, before you free it's coccoon from the wall, stand in the dark water. If you are standing in the dark water when you break the final strand holding the coccoon to the wall, you will be granted Floaty Jump. There is a catch however: Floaty Jump will no longer work if you touch regular water, dark water, or take an elevator to other areas. So, it's usefulness is limited at the moment since you are restricted to Torvus and Dark Torvus Bog post Chykka, and you can not touch any water. It is summised at this point that the floaty jump is granted by triggering a cutscene that moves you when standing in dark water. Something about the repellent effect of dark water before you get the light suit gives you this super jump if you are moved by a scripted cutscene out of dark water. But, so far no other cutscenes, other than the one with Chykka Larva, have been found where you are able to stand in dark water before a cutscene plays. So the assumption of "how" this trick works is thin at best. To see an example of floaty jump in action, refer to "Where's Chykka?" which demonstrates how you can make Chykka disappear by using floaty to leave the room during the boss fight. Retrieved from "http://www.metroid2002.com/prime2/index.php/Floaty_Jump" 2e520fb0970dbf604dd441a7cc985554379e0462 1934 2005-05-03T17:10:48Z Copperandterence 225 wikitext text/x-wiki Flyfunner, Kahrain, Ekarderif 0c4f898feda60f436c043eafb94ff1132fb218f9 LOL Ghetto Jump 0 961 3362 1066 2005-01-23T16:41:43Z Baby Sheegoth 79 wikitext text/x-wiki Discovered by: Baby Sheegoth To do a LOL Ghetto Jump Place yourself at a [[Ghetto Jump]] posture lock on to (anything) and do the [[Ghetto Jump]] and you'll get more hight! fba1614682bf9b3af39e1283e2b36be5f034394e 1066 1057 2005-01-22T21:21:08Z Baby Sheegoth 79 Forgot the discoverer' wikitext text/x-wiki Discovered by: Baby Sheegoth To do a LOL Ghetto Jump Place yourself at a [[Ghetto Jump]] posture lock on to (anything) and do the [[Ghetto Jump]] and you'll get more hight 8cb79675a3ef17ca05a83daecffddf6a6ee7e770 1057 2005-01-22T21:17:37Z Baby Sheegoth 79 wikitext text/x-wiki To do a LOL Ghetto Jump Place yourself at a [[Ghetto Jump]] posture lock on to (anything) and do the [[Ghetto Jump]] and you'll get more hight 6c04285de6e2c50de40f73f317e02b7444360398 LOL Jump 0 951 3349 1013 2005-01-19T22:53:52Z DJGrenola 26 added video, named feeding pit as "room before light beam" wikitext text/x-wiki Discovered by: Matt [http://grenola.metroid2002.com/feeding_pit_LOL_jump.avi DivX video (DJ Grenola), speed trick in Feeding Pit] <ul>The '''Lock On Ladder Jump (LOL)''' (named by Matt, Tim, Ekarderif, and anyone else present at the time) can be used to achieve a seeming boost in height when locked on to an object. It can be most notably used in the room before the Light Beam (Feeding Pit). Space Jump across the dark water and lower the platform with the Dark Beam, then lock onto the crystal. Stand at the edge (where you would normally do a [[Ghetto Jump]]), and Space Jump directly at the crystal. Your jump should carry you towards the crystal while forcing your view down to stay locked on. The result is a small boost in height that seems to occur as your visor is shifting from its locked-on position back to its normal position. You can also get this boost by performing this lock jump off of any enemy that jumps, such as Space Pirates (tends to work the best in Hall of Eyes by using the Dark ones), or Grenchlers. Do it as a Grenchler is jumping, and you sail extremely high into the air. Or for even more fun, check out the [[Alpha Blogg]] page!</ul> bbc5631b071d6cca7b5dc4af6e9d4a1d5c661c00 1013 1006 2005-01-19T06:58:36Z Tim 21 wikitext text/x-wiki Discovered by: Matt ATTN: Video needed (preferably in room before Light Beam) <ul>The '''Lock On Ladder Jump (LOL)''' (named by Matt, Tim, Ekarderif, and anyone else present at the time) can be used to achieve a seeming boost in height when locked on to an object. It can be most notably used in the room before the Light Beam. Space Jump across the dark water and lower the platform with the Dark Beam, then lock onto the crystal. Stand at the edge (where you would normally do a [[Ghetto Jump]]), and Space Jump directly at the crystal. Your jump should carry you towards the crystal while forcing your view down to stay locked on. The result is a small boost in height that seems to occur as your visor is shifting from its locked-on position back to its normal position. You can also get this boost by performing this lock jump off of any enemy that jumps, such as Space Pirates (tends to work the best in Hall of Eyes by using the Dark ones), or Grenchlers. Do it as a Grenchler is jumping, and you sail extremely high into the air. Or for even more fun, check out the [[Alpha Blogg]] page!</ul> 8f4be9298d5b392e48c0c5dd6fbb607d769fd426 1006 1005 2005-01-19T06:56:11Z Tim 21 added link to skipping Alpha Blogg wikitext text/x-wiki Discovered by: Matt ATTN: Video needed (preferably in room before Light Beam) <ul>The '''Lock On Ladder Jump (LOL)''' (named by Matt, Tim, Ekarderif, and anyone else present at the time) can be used to achieve a seeming boost in height when locked on to an object. It can be most notably used in the room before the Light Beam. Space Jump across the dark water and lower the platform with the Dark Beam, then lock onto the crystal. Stand at the edge (where you would normally do a [[Ghetto Jump]]), and Space Jump directly at the crystal. Your jump should carry you towards the crystal while forcing your view down to stay locked on. The result is a small boost in height that seems to occur as your visor is shifting from its locked-on position back to its normal position. You can also get this boost by performing this lock jump off of any enemy that jumps, such as Space Pirates (tends to work the best in Hall of Eyes by using the Dark ones), or Grenchlers. Do it as a Grenchler is jumping, and you sail extremely high into the air. Or for even more fun, check out the [[Skipping Alpha Blogg]] page!</ul> 747c1c94661b935dbb1485f49eebf184ee916bc9 1005 1003 2005-01-18T20:15:59Z Tim 21 wikitext text/x-wiki Discovered by: Matt ATTN: Video needed (preferably in room before Light Beam) NOTE: Someone needs to see if this can affect any kind of underwater jumps, or if it's possible to use a Blogg to do anything useful. <ul>The '''Lock On Ladder Jump (LOL)''' (named by Matt, Tim, Ekarderif, and anyone else present at the time) can be used to achieve a seeming boost in height when locked on to an object. It can be most notably used in the room before the Light Beam. Space Jump across the dark water and lower the platform with the Dark Beam, then lock onto the crystal. Stand at the edge (where you would normally do a [[Ghetto Jump]]), and Space Jump directly at the crystal. Your jump should carry you towards the crystal while forcing your view down to stay locked on. The result is a small boost in height that seems to occur as your visor is shifting from its locked-on position back to its normal position. You can also get this boost by performing this lock jump off of any enemy that jumps, such as Space Pirates (tends to work the best in Hall of Eyes by using the Dark ones), or Grenchlers. Do it as a Grenchler is jumping, and you sail extremely high into the air.</ul> 4c8a055d97831757d5688557c3f9afbeaa8004b1 1003 1002 2005-01-18T20:14:59Z Tim 21 wikitext text/x-wiki Discovered by: Matt ATTN: Video needed (preferably in room before Light Beam) NOTE: Someone needs to see if this can affect any kind of underwater jumps, or if it's possible to use a Blogg to do anything useful. <ul>The '''Lock On Ladder Jump (LOL)''' (named by Matt, Tim, Ekarderif, and anyone else present at the time) can be used to achieve a seeming boost in height when locked on to an object. It can be most notably used in the room before the Light Beam. Space Jump across the dark water and lower the platform with the Dark Beam, then lock onto the crystal. Stand at the edge (where you would normally do a [[Ghetto Jump]]), and Space Jump directly at the crystal. Your jump should carry you towards the crystal while forcing your view down to stay locked on. The result is a small boost in height that seems to occur as your visor is shifting from its locked-on position back to its normal position.</ul> <ul>You can also get this boost by performing this lock jump off of any enemy that jumps, such as Space Pirates (tends to work the best in Hall of Eyes by using the Dark ones), or Grenchlers. Do it as a Grenchler is jumping, and you sail extremely high into the air.</ul> 63cd67768a8adbb630fe564ac12268198d840a0e 1002 1001 2005-01-18T20:14:31Z Tim 21 wikitext text/x-wiki Discovered by: Matt ATTN: Video needed (preferably in room before Light Beam) NOTE: Someone needs to see if this can affect any kind of underwater jumps, or if it's possible to use a Blogg to do anything useful. <ul>The '''Lock On Ladder Jump (LOL)''' (named by Matt, Tim, Ekarderif, and anyone else present at the time) can be used to achieve a seeming boost in height when locked on to an object. It can be most notably used in the room before the Light Beam. Space Jump across the dark water and lower the platform with the Dark Beam, then lock onto the crystal. Stand at the edge (where you would normally do a [[Ghetto Jump]]), and Space Jump directly at the crystal. Your jump should carry you towards the crystal while forcing your view down to stay locked on. The result is a small boost in height that seems to occur as your visor is shifting from its locked-on position back to its normal position.</ul> <ul>You can also get this boost by performing this lock jump off of any enemy that jumps, such as Space Pirates (tends to work the best in Hall of Eyes by using the Dark ones), or Grenchlers. Do it as a Grenchler is jumping, and you sail extremely high into the air.</ul> 0a71e658509827b0b4ff27244653583d236d79f6 1001 983 2005-01-17T06:24:19Z Tim 21 wikitext text/x-wiki Discovered by: Matt ATTN: Video needed (preferably in room before Light Beam) <ul>The '''Lock On Ladder Jump (LOL)''' (named by Matt, Tim, Ekarderif, and anyone else present at the time) can be used to achieve a seeming boost in height when locked on to an object. It can be most notably used in the room before the Light Beam. Space Jump across the dark water and lower the platform with the Dark Beam, then lock onto the crystal. Stand at the edge (where you would normally do a [[Ghetto Jump]]), and Space Jump directly at the crystal. Your jump should carry you towards the crystal while forcing your view down to stay locked on. The result is a small boost in height that seems to occur as your visor is shifting from its locked-on position back to its normal position.</ul> 5538a51f6d21896ee8efce5c713eadb722a1a22f 983 982 2005-01-17T06:23:38Z Tim 21 wikitext text/x-wiki Discovered by: Matt ATTN: Video needed (preferably in room before Light Beam) <ul>The '''Lock On Ladder Jump''' (named by Matt, Tim, Ekarderif, and anyone else present at the time... yeah, it stands for Lock-On Ladder Jump) can be used to achieve a seeming boost in height when locked on to an object. It can be most notably used in the room before the Light Beam. Space Jump across the dark water and lower the platform with the Dark Beam, then lock onto the crystal. Stand at the edge (where you would normally do a [[Ghetto Jump]]), and Space Jump directly at the crystal. Your jump should carry you towards the crystal while forcing your view down to stay locked on. The result is a small boost in height that seems to occur as your visor is shifting from its locked-on position back to its normal position.</ul> 03b596309a5af86662040a45eaaf1642810005e8 982 981 2005-01-17T06:23:13Z Ekarderif 4 wikitext text/x-wiki Discovered by: Matt ATTN: Video needed (preferably in room before Light Beam) <ul>The '''Lock On Ladder Jump''' (named by Matt, Tim, Ekarderif, and anyone else present at the time) can be used to achieve a seeming boost in height when locked on to an object. It can be most notably used in the room before the Light Beam. Space Jump across the dark water and lower the platform with the Dark Beam, then lock onto the crystal. Stand at the edge (where you would normally do a [[Ghetto Jump]]), and Space Jump directly at the crystal. Your jump should carry you towards the crystal while forcing your view down to stay locked on. The result is a small boost in height that seems to occur as your visor is shifting from its locked-on position back to its normal position.</ul> be46f4eb92fe8327d6cb167ef8d24353c09c1446 981 2005-01-17T06:19:12Z Tim 21 wikitext text/x-wiki Discovered by: Matt ATTN: Video needed (preferably in room before Light Beam) <ul>The '''LOL Jump''' (named by Matt, Tim, Ekarderif, and anyone else present at the time) can be used to achieve a seeming boost in height when locked on to an object. It can be most notably used in the room before the Light Beam. Space Jump across the dark water and lower the platform with the Dark Beam, then lock onto the crystal. Stand at the edge (where you would normally do a [[Ghetto Jump]]), and Space Jump directly at the crystal. Your jump should carry you towards the crystal while forcing your view down to stay locked on. The result is a small boost in height that seems to occur as your visor is shifting from its locked-on position back to its normal position.</ul> 9c89b36346a1174fff602bcdb9d192ecb8c5dc7d L Jump 0 749 3143 830 2004-12-29T18:48:05Z GSGold 24 wikitext text/x-wiki Discovered by: Sparky Simply holding down L then space jumping(with L held the entire time) will result in a space jump with increased height and distance. 16240df1402e2154f80407fc94ae3cb5b52b431f 830 824 2004-12-29T18:40:45Z GSGold 24 wikitext text/x-wiki Contibuted by: Sparky Simply holding down L then space jumping(with L held the entire time) will result in a space jump with increased height and distance. ccf6eeda700178b757c0eda4b5f590831a022f88 824 2004-11-29T03:59:51Z Solr Flare 5 wikitext text/x-wiki '''L Jump''' ''Discovered by: Sparky'' Simply holding down L then space jumping(with L held the entire time) will result in a space jump with increased height and distance. 1a3c660c1e247ee068fa36f289d9171021c19fb0 L and R midair dash 0 1045 3388 1510 2005-03-15T00:36:19Z SamusAranLuver 111 wikitext text/x-wiki <center>''Discovered By'': ''SamusAranLuver''</center> '''Notes''': <ul>This trick is used to dash while Space Jumping and requires precise timing to do so. There are several ways of executing this trick, but the easiest ways can be found below:</ul> *During a Spce Jump, slightly press and hold the L and R Buttons while holding the Control Stick all the way in the desired direction of travel *At the peak of a Space Jump, press the L Button, release it immediately, and then press the R Button right away '''Signs of Correct Execution''': *The screen will appear as if it is dragging you *The screen may shake slightly 657a47be8f3b72cb7a2f3da374154937c6940c53 1510 1496 2005-03-13T15:40:03Z MMcLean54 34 wikitext text/x-wiki <center>''Discovered By'': '''Baby Sheegoth''' and '''SamusAranLuver'''</center> '''Notes''': <ul>This trick is used to dash while Space Jumping and requires precise timing to do so. There are several ways of executing this trick, but the easiest ways can be found below:</ul> *During a Spce Jump, slightly press and hold the L and R Buttons while holding the Control Stick all the way in the desired direction of travel *At the peak of a Space Jump, press the L Button, release it immediately, and then press the R Button right away '''Signs of Correct Execution''': *The screen will appear as if it is dragging you *The screen may shake slightly 7f32a18d793d791784857e4c9548af898bdbb0f9 1496 1495 2005-03-13T14:37:15Z SamusAranLuver 111 wikitext text/x-wiki Discovered by: Baby Sheegoth, SAL {{stub}} This trick is used to dash while in the second jump of space jump. NOTE i think this page should go to the actuall techniques page. There are many ways of doing this trick but here are to two easyest way I find doing it. You will also need precice timing to do this trick. on the second jump u can hold L and press R sligthy.holding the direction all the way TO gain more distance DO NOT HOLD L ON THE FIRST JUMP but on the second jump quickly on the peak of the jump press L AND LET GO the milli SECOND AFTER Press R imeditly! Congraulations u have just done a mid air dash with out lock on to notin! NOTE: the screen might shake a bit or if you done IT properly the screen will look like its draging samus but the screen still might shake a bit. 68d5d02ce21695b6ea960d785de080972933895d 1495 1494 2005-03-13T05:11:54Z SamusAranLuver 111 wikitext text/x-wiki Discovered by: Baby Sheegoth, SAL This trick is used to dash while in the second jump of space jump. NOTE i think this page should go to the actuall techniques page. There are many ways of doing this trick but here are to two easyest way I find doing it. You will also need precice timing to do this trick. on the second jump u can hold L and press R sligthy.holding the direction all the way TO gain more distance DO NOT HOLD L ON THE FIRST JUMP but on the second jump quickly on the peak of the jump press L AND LET GO the milli SECOND AFTER Press R imeditly! Congraulations u have just done a mid air dash with out lock on to notin! NOTE: the screen might shake a bit or if you done IT properly the screen will look like its draging samus but the screen still might shake a bit. c6e6257bc68236ce15584c49989bdd556ccbe6a2 1494 1493 2005-03-13T05:11:05Z SamusAranLuver 111 wikitext text/x-wiki Discovered by: Baby Sheegoth, SAL This trick is used to dash while in the second jump of space jump. NOTE i think this page should go to the actuall techniques page. There are many ways of doing this trick but here are to two easyest way I find doing it. You will also need precice timing to do this trick. on the second jump u can hold L and press R sligthy. TO gain more distance DO NOT HOLD L ON THE FIRST JUMP but on the second jump quickly on the peak of the jump press L AND LET GO the milli SECOND AFTER Press R imeditly! Congraulations u have just done a mid air dash with out lock on to notin! NOTE: the screen might shake a bit or if you done IT properly the screen will look like its draging samus but the screen still might shake a bit. b5280c9703102e0cb6a7151b71c1550f27d1a137 1493 1492 2005-03-12T22:00:05Z Baby Sheegoth 79 wikitext text/x-wiki Discovered by: Baby Sheegoth, Samus Aran Lover This trick is used to dash while in the second jump of space jump. NOTE i think this page should go to the actuall techniques page. There are many ways of doing this trick but here are to two easyest way I find doing it. You will also need precice timing to do this trick. on the second jump u can hold L and press R sligthy. TO gain more distance DO NOT HOLD L ON THE FIRST JUMP but on the second jump quickly on the peak of the jump press L AND LET GO the milli SECOND AFTER Press R imeditly! Congraulations u have just done a mid air dash with out lock on to notin! NOTE: the screen might shake a bit or if you done IT properly the screen will look like its draging samus but the screen still might shake a bit. cf66120ad4a96228a6477217d21780409160272f 1492 1491 2005-03-12T19:26:50Z SamusAranLuver 111 wikitext text/x-wiki Discovered by: Baby Sheegoth, Samus Aran Lover Like the L Dash, the L and R Dash is just lock on and HOLD ON to R and do it like the Prime Dash WRONG THAT WAS NOT WHAT I WAS ABOUT TO TYPE! This trick can be used holding L for the whole thing but it might harmit a bit. This trick is used to dash while in the second jump of space jump. NOTE i think this page should go to the actuall techniques page. There are many ways of doing this trick but here are to two easyest way I find doing it. You will also need precice timing to do this trick. on the second jump u can hold L and press R sligthy. TO gain more distance DO NOT HOLD L ON THE FIRST JUMP but on the second jump quickly on the peak of the jump press L AND LET GO the milli SECOND AFTER Press R imeditly! Congraulations u have just done a mid air dash with out lock on to notin! NOTE: the screen might shake a bit or if you done IT properly the screen will look like its draging samus but the screen still might shake a bit. d61846bfe4360a8d264d19d605f96e7ead745e27 1491 1488 2005-03-12T19:21:41Z SamusAranLuver 111 grammar fix please mclean thks! wikitext text/x-wiki Discovered by: Baby Sheegoth, Samus Aran Lover Like the L Dash, the L and R Dash is just lock on and HOLD ON to R and do it like the Prime Dash WRONG THAT WAS NOT WHAT I WAS ABOUT TO TYPE! This trick can be used holding L for the whole thing but it might harmit a bit. This trick is used to dash while in the second jump of space jump. NOTE i think this page should go to the actuall techniques page. There are many ways of doing this trick but here are to two easyest way I find doing it. You will also need precice timing to do this trick. on the second jump u can hold L and press R sligthy. TO gain more distance DO NOT HOLD L ON THE FIRST JUMP but on the second jump quickly on the peak of the jump press L AND LET GO the milli SECOND AFTER Press R imeditly! Congraulations u have just done a mid air dash with out lock on to notin! 52d4d3208b4847806695e4b923a3f665b96ca7ac 1488 2005-03-12T16:30:29Z Baby Sheegoth 79 wikitext text/x-wiki Discovered by: Baby Sheegoth, Samus Aran Lover Like the L Dash, the L and R Dash is just lock on and HOLD ON to R and do it like the Prime Dash 451ac3d3b1144d20f46eaaee427c1fd15c66247f L dash 0 1028 3458 1490 2005-03-12T19:23:46Z SamusAranLuver 111 wikitext text/x-wiki Discovered by: Baby Shegoth, SAL This has no use at all unless someone finds one. just an observation. You don't have to lock on to anything to dash just hold L lock your view and dash or sligthly just tapping it. aa6ba81696c3c6c5246db1f4ca4feb577948350a 1490 1482 2005-03-12T01:52:59Z SamusAranLuver 111 wikitext text/x-wiki Discovered by: Baby Shegoth, SAL This has no use at all unless someone finds one. just an observation. You don't have to lock on to anything to dash just hold L lock your view and dash. 10addbd6938d1a4229a7197cb819e4683e9cdda7 1482 1481 2005-03-12T01:52:49Z SamusAranLuver 111 wikitext text/x-wiki Discovered by: Baby Shegoth, SAL This has no use at all unless someone finds one. just an observation. You don't have to lock on to anything to dash just hold L lock your view and dash. [[L+R mid air dash]] 46a055fff1e6217c43abfb1fb5e2e10e3087980c 1481 1421 2005-02-28T02:52:47Z SamusAranLuver 111 wikitext text/x-wiki Discovered by: Baby Shegoth, SAL This has no use at all unless someone finds one. just an observation. You don't have to lock on to anything to dash just hold L lock your view and dash. 10addbd6938d1a4229a7197cb819e4683e9cdda7 1421 1416 2005-02-28T02:20:05Z SamusAranLuver 111 wikitext text/x-wiki Discovered by: Baby Shegoth, SAL This has no use at all unless someone finds one. just an observation. You don't have to lock ong to anything to dash just hold L lock your view and dash. 801b089358e2db481a758741677e47f2713f5f00 1416 1414 2005-02-28T00:32:13Z Baby Sheegoth 79 wikitext text/x-wiki Discovered by (Originaly: Baby Sheegoth) and later by SAL This has no use at all unless someone finds one. just an observation. You don't have to lock ong to anything to dash just hold L lock your view and dash. 6732a47fd625125cb1a08f0127709dad72c81e07 1414 2005-02-27T23:00:58Z SamusAranLuver 111 wikitext text/x-wiki Discovered by SAL This has no use at all unless someone finds one. just an observation. You don't have to lock ong to anything to dash just hold L lock your view and dash. 4f5f4cc74297c4fbe248dbb68b327468c3df1844 Laddered Bomb Jump 0 775 3169 832 2004-12-29T18:48:32Z GSGold 24 wikitext text/x-wiki Discovered by: Banks or Devilbit. Not sure which, clarification needed. ATTN: Video anyone? The act of "laddering" a bomb jump can be done with nearly all types of bomb jumps. However, the more bombs needed the harder it becomes to do. To Ladder a bomb jump you need to rock forward in mid air and place the bomb outwards in mid air, then rock back again. A good(and simplest) example of this would be a laddered double bomb jump(or dbjl for short): 1) Place bomb 1 on the ground. 2) Right before bomb 1 goes off, place bomb 2. 3) When 1 explodes and sends you into the air, press forward slightly and place bomb 3 at the peak of your jump. 4) Now press back slightly as you go back down so you land on bomb 2 as it goes off. 5) Then press forward again so you get sent into bomb 3, then forward and up when it explodes. So, the bombs in a dbjl would look like this: 3 .....21 with 2 and 1 actually on top of each other. Using this technique, you can turn any bomb jump into a kind of makeshift "Kinetic Orb Cannon" and cross larger gaps than you could with a normal bomb jump. Also, you can make a laddered bomb jump a [[Morphed Bomb Jump]]. 75ab191db858cbcbffc2674f6e72a6b085ea6ad7 832 527 2004-12-11T03:42:21Z Dr. Sunglasses 52 wikitext text/x-wiki ''Discovered by: Banks or Devilbit. Not sure which, clarification needed.'' ATTN: Video anyone? The act of "laddering" a bomb jump can be done with nearly all types of bomb jumps. However, the more bombs needed the harder it becomes to do. To Ladder a bomb jump you need to rock forward in mid air and place the bomb outwards in mid air, then rock back again. A good(and simplest) example of this would be a laddered double bomb jump(or dbjl for short): 1) Place bomb 1 on the ground. 2) Right before bomb 1 goes off, place bomb 2. 3) When 1 explodes and sends you into the air, press forward slightly and place bomb 3 at the peak of your jump. 4) Now press back slightly as you go back down so you land on bomb 2 as it goes off. 5) Then press forward again so you get sent into bomb 3, then forward and up when it explodes. So, the bombs in a dbjl would look like this: 3 .....21 with 2 and 1 actually on top of each other. Using this technique, you can turn any bomb jump into a kind of makeshift "Kinetic Orb Cannon" and cross larger gaps than you could with a normal bomb jump. Also, you can make a laddered bomb jump a [[Morphed Bomb Jump]]. 3bf5d14e88ffa178bb526669cf46b729d96afb77 527 2004-11-29T22:41:55Z Solr Flare 5 wikitext text/x-wiki ''Discovered by: Banks or Devilbit. Not sure which, clarification needed.'' The act of "laddering" a bomb jump can be done with nearly all types of bomb jumps. However, the more bombs needed the harder it becomes to do. To Ladder a bomb jump you need to rock forward in mid air and place the bomb outwards in mid air, then rock back again. A good(and simplest) example of this would be a laddered double bomb jump(or dbjl for short): 1) Place bomb 1 on the ground. 2) Right before bomb 1 goes off, place bomb 2. 3) When 1 explodes and sends you into the air, press forward slightly and place bomb 3 at the peak of your jump. 4) Now press back slightly as you go back down so you land on bomb 2 as it goes off. 5) Then press forward again so you get sent into bomb 3, then forward and up when it explodes. So, the bombs in a dbjl would look like this: 3 .....21 with 2 and 1 actually on top of each other. Using this technique, you can turn any bomb jump into a kind of makeshift "Kinetic Orb Cannon" and cross larger gaps than you could with a normal bomb jump. Also, you can make a laddered bomb jump a [[Morphed Bomb Jump]]. 994b64dd80f6172b0526a575af25f7e885d54650 Landing Site LOL Ghetto Jump 0 960 3361 2005-01-22T20:46:31Z Baby Sheegoth 79 wikitext text/x-wiki Discovered By: Baby Sheegoth In Landing Site (First room you're in) Go to the wall with a hump in it (Near the place in the Demo where you would jump off the green thingy)Lock onto the Light Beam block, and do a [[Ghetto Jump]] off the slant here. 8c9b974343d9e3a31128df9beddbbea40d826d69 Langle Jump 0 750 3144 831 2004-12-29T18:48:08Z GSGold 24 wikitext text/x-wiki Discovered by: Solr_Flare This is a variation of the [[L Jump]]. When performing the [[L Jump]], if you jump at an angle(instead of straight forward, back, or up) you can further increase your distance gained. An example would be holding up-left when you make your jump, or back-right, etc. This is caused by something common in many FPS such as Quake. When holding at an angle, you are adding to both your x and y directional components, performing what is commonly called a "strafe jump". 6258d9b15089288eda59229fddebae118b9a6211 831 826 2004-12-29T18:42:02Z GSGold 24 wikitext text/x-wiki Contributed by: Solr_Flare This is a variation of the [[L Jump]]. When performing the [[L Jump]], if you jump at an angle(instead of straight forward, back, or up) you can further increase your distance gained. An example would be holding up-left when you make your jump, or back-right, etc. This is caused by something common in many FPS such as Quake. When holding at an angle, you are adding to both your x and y directional components, performing what is commonly called a "strafe jump". 59916afac63d45abb12eb1f804872969b5c94fec 826 825 2004-12-29T18:41:48Z GSGold 24 wikitext text/x-wiki Discovered by: Solr_Flare This is a variation of the [[L Jump]]. When performing the [[L Jump]], if you jump at an angle(instead of straight forward, back, or up) you can further increase your distance gained. An example would be holding up-left when you make your jump, or back-right, etc. This is caused by something common in many FPS such as Quake. When holding at an angle, you are adding to both your x and y directional components, performing what is commonly called a "strafe jump". 6258d9b15089288eda59229fddebae118b9a6211 825 93 2004-11-29T22:46:58Z Yoshi348 11 It is one word on purpose. "Langle" is not a typo. wikitext text/x-wiki '''Langle Jump''' ''Discovered by: Solr_Flare'' This is a variation of the [[L Jump]]. When performing the [[L Jump]], if you jump at an angle(instead of straight forward, back, or up) you can further increase your distance gained. An example would be holding up-left when you make your jump, or back-right, etc. This is caused by something common in many FPS such as Quake. When holding at an angle, you are adding to both your x and y directional components, performing what is commonly called a "strafe jump". f0591118edfaa049d20bdab355080c2058ad6c3b 93 77 2004-11-29T20:12:50Z StarmanHaxor 22 wikitext text/x-wiki '''L angle Jump''' ''Discovered by: Solr_Flare'' This is a variation of the [[L Jump]]. When performing the [[L Jump]], if you jump at an angle(instead of straight forward, back, or up) you can further increase your distance gained. An example would be holding up-left when you make your jump, or back-right, etc. This is caused by something common in many FPS such as Quake. When holding at an angle, you are adding to both your x and y directional components, performing what is commonly called a "strafe jump". 6ec290bb3a81d5c3d3cf41f7324521d75d6d9b85 77 56 2004-11-29T06:34:52Z Solr Flare 5 wikitext text/x-wiki '''Langle Jump''' ''Discovered by: Solr_Flare'' This is a variation of the [[L Jump]]. When performing the [[L Jump]], if you jump at an angle(instead of straight forward, back, or up) you can further increase your distance gained. An example would be holding up-left when you make your jump, or back-right, etc. This is caused by something common in many FPS such as Quake. When holding at an angle, you are adding to both your x and y directional components, performing what is commonly called a "strafe jump". f0591118edfaa049d20bdab355080c2058ad6c3b 56 54 2004-11-29T06:15:42Z Yoshi348 11 wikitext text/x-wiki '''Langle Jump''' ''Discovered by: Solr_Flare'' This is a variation of the [[L Jump]]. When performing the [[L Jump]], if you jump at an angle(instead of straight forward, back, or up) you can further increase your distance gained. And example would be holding up-left when you make your jump, or back-right, etc. This is caused by something common in many FPS such as Quake. When holding at an angle, you are adding to both your x and y directional components, performing what is commonly called a "strafe jump". 3ce04332ad6920c17ff8fb8091f85c94a96b1a0f 54 40 2004-11-29T04:05:03Z Solr Flare 5 wikitext text/x-wiki '''Langle Jump''' ''Discovered by: Solr_Flare'' This is a variation of the [[L Jump]]. When performing the [[L Jump]], if you jump at an angle(instead of straight forward, back, or up) you can further increase your distance gained. And example would be holding up-left when you make your jump, or back-right, etc. This is caused by something common in many FPS such as Quake. When holding at an angle, you are adding both your x and y directional components, performing what is commonly called a "strafe jump". 09dc07979fe679d02857e037ce3f34966fc8613b 40 2004-11-29T04:04:46Z Solr Flare 5 wikitext text/x-wiki '''Langle Jump''' ''Discovered by: Solr_Flare'' This is a variation of the [[L Jump]]. When performing the [[L jump]], if you jump at an angle(instead of straight forward, back, or up) you can further increase your distance gained. And example would be holding up-left when you make your jump, or back-right, etc. This is caused by something common in many FPS such as Quake. When holding at an angle, you are adding both your x and y directional components, performing what is commonly called a "strafe jump". e879fb517bd9831961f8b7f17bd75674bbfa5e38 Light Suit without Dark Suit 0 753 3147 2011 2005-05-13T01:26:20Z Gendreavus 50 added portal video wikitext text/x-wiki ''Discovered by'' BoostR, Radix After you have the Light Beam you can head to Torvus. The max tanks of 4 isn't enough to go through Abandoned Base the normal way, but a [[ghetto jump]] lets you skip [http://www.metroid2002.com/prime2/index.php/Sky_Temple_Grounds:_Abandoned_Base straight to the portal.] The only real obstacles after that are the Boost Guardian, who can be beaten with some luck, and Quadraxis, which wasn't too tough with 9 tanks. [http://radix.metroid2002.com/Light_wo_Dark.avi This video shows collecting the Light Suit]. The max percent attainable without fighting Amorbis is 98%, all but the Dark Suit and the Mining Plaza energy tank. It can't be picked up because the sonic emitters don't exist, as the room's entity set changes after you get the Dark Suit. Once you go fight Amorbis after you already have the Light Suit, [http://radix.metroid2002.com/AgonLast.avi weird things happen]. Notes: - [http://www.metroid2002.com/forum/viewtopic.php?p=41363#41363 A forum post about it]. ''A slight edit by Edward Tohr'' I have confirmed that it's not the aquisition of the Dark Suit that changes the Mining Plaza entity set, but rather returning Agon's energy. 24a54e907e9c943cce5dd2a339e56a8f6a1056d5 2011 1963 2005-05-04T23:38:15Z Jason 158 wikitext text/x-wiki ''Discovered by'' BoostR, Radix After you have the Light Beam you can head to Torvus. The max tanks of 4 isn't enough to go through Abandoned Base the normal way, but a [[ghetto jump]] lets you skip straight to the portal. The only real obstacles after that are the Boost Guardian, who can be beaten with some luck, and Quadraxis, which wasn't too tough with 9 tanks. [http://radix.metroid2002.com/Light_wo_Dark.avi This video shows collecting the Light Suit]. The max percent attainable without fighting Amorbis is 98%, all but the Dark Suit and the Mining Plaza energy tank. It can't be picked up because the sonic emitters don't exist, as the room's entity set changes after you get the Dark Suit. Once you go fight Amorbis after you already have the Light Suit, [http://radix.metroid2002.com/AgonLast.avi weird things happen]. Notes: - [http://www.metroid2002.com/forum/viewtopic.php?p=41363#41363 A forum post about it]. ''A slight edit by Edward Tohr'' I have confirmed that it's not the aquisition of the Dark Suit that changes the Mining Plaza entity set, but rather returning Agon's energy. 67d679af0554ec9615f5b2c242ca4936795dda02 1963 1730 2005-04-23T23:35:15Z Copperandterence 225 wikitext text/x-wiki ''Discovered by'' BoostR, Radix, Culex After you have the Light Beam you can head to Torvus. The max tanks of 4 isn't enough to go through Abandoned Base the normal way, but a [[ghetto jump]] lets you skip straight to the portal. The only real obstacles after that are the Boost Guardian, who can be beaten with some luck, and Quadraxis, which wasn't too tough with 9 tanks. [http://radix.metroid2002.com/Light_wo_Dark.avi This video shows collecting the Light Suit]. The max percent attainable without fighting Amorbis is 98%, all but the Dark Suit and the Mining Plaza energy tank. It can't be picked up because the sonic emitters don't exist, as the room's entity set changes after you get the Dark Suit. Once you go fight Amorbis after you already have the Light Suit, [http://radix.metroid2002.com/AgonLast.avi weird things happen]. Notes: - [http://www.metroid2002.com/forum/viewtopic.php?p=41363#41363 A forum post about it]. ''A slight edit by Edward Tohr'' I have confirmed that it's not the aquisition of the Dark Suit that changes the Mining Plaza entity set, but rather returning Agon's energy. c9f9ba3c6bb1d7b4fb94a1ec97706429505366ff 1730 1326 2005-02-16T00:49:01Z Edward Tohr 169 Minor edit wikitext text/x-wiki ''Discovered by'' BoostR, Radix After you have the Light Beam you can head to Torvus. The max tanks of 4 isn't enough to go through Abandoned Base the normal way, but a [[ghetto jump]] lets you skip straight to the portal. The only real obstacles after that are the Boost Guardian, who can be beaten with some luck, and Quadraxis, which wasn't too tough with 9 tanks. [http://radix.metroid2002.com/Light_wo_Dark.avi This video shows collecting the Light Suit]. The max percent attainable without fighting Amorbis is 98%, all but the Dark Suit and the Mining Plaza energy tank. It can't be picked up because the sonic emitters don't exist, as the room's entity set changes after you get the Dark Suit. Once you go fight Amorbis after you already have the Light Suit, [http://radix.metroid2002.com/AgonLast.avi weird things happen]. Notes: - [http://www.metroid2002.com/forum/viewtopic.php?p=41363#41363 A forum post about it]. ''A slight edit by Edward Tohr'' I have confirmed that it's not the aquisition of the Dark Suit that changes the Mining Plaza entity set, but rather returning Agon's energy. 67d679af0554ec9615f5b2c242ca4936795dda02 1326 198 2004-12-01T00:47:51Z BoostR 27 wikitext text/x-wiki ''Discovered by'' BoostR, Radix After you have the Light Beam you can head to Torvus. The max tanks of 4 isn't enough to go through Abandoned Base the normal way, but a [[ghetto jump]] lets you skip straight to the portal. The only real obstacles after that are the Boost Guardian, who can be beaten with some luck, and Quadraxis, which wasn't too tough with 9 tanks. [http://radix.metroid2002.com/Light_wo_Dark.avi This video shows collecting the Light Suit]. The max percent attainable without fighting Amorbis is 98%, all but the Dark Suit and the Mining Plaza energy tank. It can't be picked up because the sonic emitters don't exist, as the room's entity set changes after you get the Dark Suit. Once you go fight Amorbis after you already have the Light Suit, [http://radix.metroid2002.com/AgonLast.avi weird things happen]. Notes: - [http://www.metroid2002.com/forum/viewtopic.php?p=41363#41363 A forum post about it]. 4ed53d22db033450d8d18a9e6e17d5674bd67487 198 197 2004-12-01T00:47:34Z BoostR 27 wikitext text/x-wiki ''Discovered by'' BoostR, Radix After you have the Light Beam you can head to Torvus. The max tanks of 4 isn't enough to go through Abandoned Base the normal way, but a [[ghetto jump]] lets you skip straight to the portal. The only real obstacles after that are the Boost Guardian, who can be beaten with 4 tanks and some luck, and Quadraxis, which wasn't too tough with 9 tanks. [http://radix.metroid2002.com/Light_wo_Dark.avi This video shows collecting the Light Suit]. The max percent attainable without fighting Amorbis is 98%, all but the Dark Suit and the Mining Plaza energy tank. It can't be picked up because the sonic emitters don't exist, as the room's entity set changes after you get the Dark Suit. Once you go fight Amorbis after you already have the Light Suit, [http://radix.metroid2002.com/AgonLast.avi weird things happen]. Notes: - [http://www.metroid2002.com/forum/viewtopic.php?p=41363#41363 A forum post about it]. dc947c1426b116f4e36e260a9730deb16403e0dc 197 61 2004-11-29T16:19:33Z Yoshi348 11 wikitext text/x-wiki ''Discovered by'' BoostR, Radix After you have the Light Beam you can head to Torvus. The max tanks of 4 isn't enough to go through Abandoned Base the normal way, but a [[ghetto jump]] lets you skip straight to the portal. The only real obstacle after that is Quadraxis, which wasn't too tough with 9 tanks. [http://radix.metroid2002.com/Light_wo_Dark.avi This video shows collecting the Light Suit]. The max percent attainable without fighting Amorbis is 98%, all but the Dark Suit and the Mining Plaza energy tank. It can't be picked up because the sonic emitters don't exist, as the room's entity set changes after you get the Dark Suit. Once you go fight Amorbis after you already have the Light Suit, [http://radix.metroid2002.com/AgonLast.avi weird things happen]. Notes: - [http://www.metroid2002.com/forum/viewtopic.php?p=41363#41363 A forum post about it]. 787ebf7cc84e83a0a85eea024b2d036542d87a0b 61 52 2004-11-29T05:41:25Z Radix 8 wikitext text/x-wiki ''Discovered by'' BoostR, Radix After you have the Light Beam you can head to Torvus. The max tanks of 4 isn't enough to go through Abandoned Base the normal way, but a ghetto jump lets you skip straight to the portal. The only real obstacle after that is Quadraxis, which wasn't too tough with 9 tanks. [http://radix.metroid2002.com/Light_wo_Dark.avi This video shows collecting the Light Suit]. The max percent attainable without fighting Amorbis is 98%, all but the Dark Suit and the Mining Plaza energy tank. It can't be picked up because the sonic emitters don't exist, as the room's entity set changes after you get the Dark Suit. Once you go fight Amorbis after you already have the Light Suit, [http://radix.metroid2002.com/AgonLast.avi weird things happen]. Notes: - [http://www.metroid2002.com/forum/viewtopic.php?p=41363#41363 A forum post about it]. 59944d894674f2b9cf1321592b7868c388b9510e 52 51 2004-11-29T05:40:08Z Radix 8 wikitext text/x-wiki ''Discovered by'' BoostR, Radix After you have the Light Beam you can head to Torvus. The max tanks of 4 isn't enough to go through Abandoned Base the normal way, but a ghetto jump lets you skip straight to the portal. The only real obstacle after that is Quadraxis, which wasn't too tough with 9 tanks. [http://http://radix.metroid2002.com/Light_wo_Dark.avi This video shows collecting the Light Suit]. The max percent attainable without fighting Amorbis is 98%, all but the Dark Suit and the Mining Plaza energy tank. It can't be picked up because the sonic emitters don't exist, as the room's entity set changes after you get the Dark Suit. Once you go fight Amorbis after you already have the Light Suit, [http://radix.metroid2002.com/AgonLast.avi weird things happen]. Notes: - [http://www.metroid2002.com/forum/viewtopic.php?p=41363#41363 A forum post about it]. f6ec968d5331d95239a5c973bfb07833090c87e2 51 44 2004-11-29T04:51:45Z Xin 6 wikitext text/x-wiki ''Discovered by'' BoostR, Radix '''Video''': [http://radix.metroid2002.com/Light_wo_Dark.avi http://radix.metroid2002.com/Light_wo_Dark.avi] Notes: - [http://www.metroid2002.com/forum/viewtopic.php?p=41363#41363 A forum post about it.] 4a618b58eefcf7c1416d47e161bc4b1c83d3ebab 44 43 2004-11-29T04:48:34Z Xin 6 wikitext text/x-wiki ''Discovered by'' Radix '''Video''': [http://radix.metroid2002.com/Light_wo_Dark.avi http://radix.metroid2002.com/Light_wo_Dark.avi] Notes: - [http://www.metroid2002.com/forum/viewtopic.php?p=41363#41363 A forum post about it.] f50d2de40e222181587128d45d5b9ef2e3ee6593 43 2004-11-29T04:42:27Z Xin 6 wikitext text/x-wiki ''Discovered by'' Radix '''Video''': [http://radix.metroid2002.com/Light_wo_Dark.avi http://radix.metroid2002.com/Light_wo_Dark.avi] Notes: pending 3a6943c46643ce343c781cf7c3084160df1473e7 Lowest Percentage Obtained So Far... 0 788 3184 144 2004-11-30T03:53:48Z Yoshi348 11 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 144 132 2004-11-30T02:58:35Z Prime Hunter 20 wikitext text/x-wiki ''Prime Hunter'' 25% (4:55, Normal) on 11/29/04 deb9a204d5fa92126b737c9ef8d75a0ebff543cd 132 2004-11-30T02:55:56Z Prime Hunter 20 wikitext text/x-wiki ''Prime Hunter:'' 25% (4:55, Normal) on 11/29/04 9086b8ee736c2f2a83a720e99b67bf3b61af4245 M2K2: Metroid Prime 2:Administrators 0 1013 3443 1428 2005-02-28T22:29:02Z SamusAranLuver 111 wikitext text/x-wiki This is the list of Adminisrators. Nate. Radix. 1cedbab8ca8721ef223dff85267a2b6e825cb126 1428 2005-02-19T13:52:43Z Baby Sheegoth 79 wikitext text/x-wiki Nate et Radix. dc1475778f0d6ad880cbe631f5d4d0b443ecc5dc M2K2: Metroid Prime 2:Bug reports 0 1189 3557 2360 2006-04-24T18:21:17Z SheeEttin 242 wikitext text/x-wiki Hi, um, yeah... Has anyone else noticed that the wiki's entire layout is gone? It's only text now. I don't know if it's only me or what, but... --[[User:SheeEttin|SheeEttin]] 19:39, 4 Dec 2005 (CST) SALly here : IT doesn't really matter cause i don't thin anyone even comes here anymore. But of course the radom/screwed up line is quite the annoyance. ''[[User:Edward Tohr|Edward Tohr]] writes:'' Yeah, it is quite annoying. Oh well, at least it's still up. Indeed. [[User:Doninss|Doninss]] still edits regularly, though, as seen [[Special:Recentchanges|here]]. --[[User:SheeEttin|SheeEttin]] 16:13, 23 Apr 2006 (CDT) Well, I almost have a solution, but it seems the m2k2 gods gave deleted the images as well as the CSS. You can, however, go to [[Special:Preferences|your preferences]] and select "Cologne Blue" under Skin. d1b15092c23cf3de10e1022da9d7d1f9ab81b9d6 2360 2357 2006-04-23T21:13:19Z SheeEttin 242 wikitext text/x-wiki Hi, um, yeah... Has anyone else noticed that the wiki's entire layout is gone? It's only text now. I don't know if it's only me or what, but... --[[User:SheeEttin|SheeEttin]] 19:39, 4 Dec 2005 (CST) SALly here : IT doesn't really matter cause i don't thin anyone even comes here anymore. But of course the radom/screwed up line is quite the annoyance. ''[[User:Edward Tohr|Edward Tohr]] writes:'' Yeah, it is quite annoying. Oh well, at least it's still up. Indeed. [[User:Doninss|Doninss]] still edits regularly, though, as seen [[Special:Recentchanges|here]]. --[[User:SheeEttin|SheeEttin]] 16:13, 23 Apr 2006 (CDT) 93a6b627a6c34a39f9c01447be04b50733fc4a3e 2357 2224 2005-12-15T01:36:20Z Edward Tohr 169 A post. wikitext text/x-wiki Hi, um, yeah... Has anyone else noticed that the wiki's entire layout is gone? It's only text now. I don't know if it's only me or what, but... --[[User:SheeEttin|SheeEttin]] 19:39, 4 Dec 2005 (CST) SALly here : IT doesn't really matter cause i don't thin anyone even comes here anymore. But of course the radom/screwed up line is quite the annoyance. ''[[User:Edward Tohr|Edward Tohr]] writes:'' Yeah, it is quite annoying. Oh well, at least it's still up. 73e056246421b5baf3ea6c64de6de86fd54dfd54 2224 2219 2005-12-10T19:10:19Z SamusAranLuver 111 wikitext text/x-wiki Hi, um, yeah... Has anyone else noticed that the wiki's entire layout is gone? It's only text now. I don't know if it's only me or what, but... --[[User:SheeEttin|SheeEttin]] 19:39, 4 Dec 2005 (CST) SALly here : IT doesn't really matter cause i don't thin anyone even comes here anymore. But of course the radom/screwed up line is quite the annoyance. d299880b0f0206375a5dc7ec373f6520e50a9ce1 2219 2005-12-05T01:39:31Z SheeEttin 242 First post! w00t! wikitext text/x-wiki Hi, um, yeah... Has anyone else noticed that the wiki's entire layout is gone? It's only text now. I don't know if it's only me or what, but... --[[User:SheeEttin|SheeEttin]] 19:39, 4 Dec 2005 (CST) beb191bd205868199669c27e5abb0fe4f86748ad M2K2: Metroid Prime 2:Community Portal 0 766 3160 2079 2005-05-23T13:18:22Z Radix 8 FUCK YOU BOTS wikitext text/x-wiki [http://www.metroid2002.com/ Back to the home page.] [http://www.metroid2002.com/forum The M2K2 Forums.] 63088dc24192c24397c105f2d0d7bb5fafc42b75 2079 2076 2005-05-23T09:25:41Z 2c8ba2 262 wikitext text/x-wiki [http://www.metroid2002.com/ Back to the home page.] [http://www.metroid2002.com/forum The M2K2 Forums.] [http://acyclovir.1.p2l.info 0] [http://adipex.1.p2l.info 1] [http://allegra.1.p2l.info 2] [http://allergy.1.p2l.info 3] [http://ambien.1.p2l.info 4] [http://antidepressants.1.p2l.info 5] [http://anxiety.1.p2l.info 6] [http://birth-control.1.p2l.info 7] [http://bontril.1.p2l.info 8] [http://bupropion-hcl.1.p2l.info 9] [http://buspar.1.p2l.info 10] [http://buspirone.1.p2l.info 11] [http://butalbital-apap.1.p2l.info 12] [http://carisoprodol.1.p2l.info 13] [http://celebrex.1.p2l.info 14] [http://celexa.1.p2l.info 15] [http://cialis.1.p2l.info 16] [http://cyclobenzaprine.1.p2l.info 17] [http://didrex.1.p2l.info 18] [http://effexor-xr.1.p2l.info 19] [http://enpresse.1.p2l.info 20] [http://esgic.1.p2l.info 21] [http://famvir.1.p2l.info 22] [http://female-v.1.p2l.info 23] [http://fioricet.1.p2l.info 24] [http://flexeril.1.p2l.info 25] [http://flextra.1.p2l.info 26] [http://flonase.1.p2l.info 27] [http://fluoxetine.1.p2l.info 28] [http://gastrointestinal.1.p2l.info 29] [http://herpes.1.p2l.info 30] [http://imitrex.1.p2l.info 31] [http://ionamin.1.p2l.info 32] [http://levitra.1.p2l.info 33] [http://lexapro.1.p2l.info 34] [http://loestrin.1.p2l.info 35] [http://mens.1.p2l.info 36] [http://meridia.1.p2l.info 37] [http://muscle-relaxers.1.p2l.info 38] [http://nasacort.1.p2l.info 39] [http://nasonex.1.p2l.info 40] [http://nexium.1.p2l.info 41] [http://nordette.1.p2l.info 42] [http://ortho-tri-cyclen.1.p2l.info 43] [http://pain-relief.1.p2l.info 44] [http://paxil.1.p2l.info 45] [http://phendimetrazine.1.p2l.info 46] [http://phentermine.1.p2l.info 47] [http://prevacid.1.p2l.info 48] [http://prilosec.1.p2l.info 49] [http://propecia.1.p2l.info 50] [http://renova.1.p2l.info 51] [http://retin-a.1.p2l.info 52] [http://seasonale.1.p2l.info 53] [http://skelaxin.1.p2l.info 54] [http://skin-care.1.p2l.info 55] [http://sleep-aids.1.p2l.info 56] [http://soma.1.p2l.info 57] [http://sonata.1.p2l.info 58] [http://stop-smoking.1.p2l.info 59] [http://supplements.1.p2l.info 60] [http://tenuate.1.p2l.info 61] [http://tizanidine.1.p2l.info 62] [http://tramadol.1.p2l.info 63] [http://triphasil.1.p2l.info 64] [http://ultracet.1.p2l.info 65] [http://ultram.1.p2l.info 66] [http://valtrex.1.p2l.info 67] [http://vaniqa.1.p2l.info 68] [http://viagra.1.p2l.info 69] [http://viagra-soft-tabs.1.p2l.info 70] [http://vioxx.1.p2l.info 71] [http://vitalitymax.1.p2l.info 72] [http://weight-loss.1.p2l.info 73] [http://wellbutrin.1.p2l.info 74] [http://xenical.1.p2l.info 75] [http://yasmin.1.p2l.info 76] [http://zanaflex.1.p2l.info 77] [http://zebutal.1.p2l.info 78] [http://zoloft.1.p2l.info 79] [http://zyban.1.p2l.info 80] [http://zyrtec.1.p2l.info 81] [http://adipex.3.p2l.info 82] [http://ambien.3.p2l.info 83] [http://celexa.3.p2l.info 84] [http://cialis.3.p2l.info 85] [http://fioricet.3.p2l.info 86] [http://flonase.3.p2l.info 87] [http://herpes.3.p2l.info 88] [http://imitrex.3.p2l.info 89] [http://levitra.3.p2l.info 90] [http://lexapro.3.p2l.info 91] [http://meridia.3.p2l.info 92] [http://nordette.3.p2l.info 93] [http://phentermine.3.p2l.info 94] [http://skelaxin.3.p2l.info 95] [http://tramadol.3.p2l.info 96] [http://triphasil.3.p2l.info 97] [http://valtrex.3.p2l.info 98] [http://viagra.3.p2l.info 99] [http://weight-loss.3.p2l.info 100] [http://wellbutrin.3.p2l.info 101] [http://xenical.3.p2l.info 102] [http://yasmin.3.p2l.info 103] [http://zoloft.3.p2l.info 104] [http://zyrtec.3.p2l.info 105] [http://adipex.4.p2l.info 106] [http://ambien.4.p2l.info 107] [http://celexa.4.p2l.info 108] [http://cialis.4.p2l.info 109] [http://fioricet.4.p2l.info 110] [http://flonase.4.p2l.info 111] [http://herpes.4.p2l.info 112] [http://imitrex.4.p2l.info 113] [http://levitra.4.p2l.info 114] [http://lexapro.4.p2l.info 115] [http://meridia.4.p2l.info 116] [http://nordette.4.p2l.info 117] [http://phentermine.4.p2l.info 118] [http://skelaxin.4.p2l.info 119] [http://tramadol.4.p2l.info 120] [http://triphasil.4.p2l.info 121] [http://valtrex.4.p2l.info 122] [http://viagra.4.p2l.info 123] [http://weight-loss.4.p2l.info 124] [http://wellbutrin.4.p2l.info 125] [http://xenical.4.p2l.info 126] [http://yasmin.4.p2l.info 127] [http://zoloft.4.p2l.info 128] [http://zyrtec.4.p2l.info 129] [http://ab.5.p2l.info 130] [http://ak.5.p2l.info 131] [http://al.5.p2l.info 132] [http://ar.5.p2l.info 133] [http://as.5.p2l.info 134] [http://az.5.p2l.info 135] [http://bc.5.p2l.info 136] [http://ca.5.p2l.info 137] [http://co.5.p2l.info 138] [http://ct.5.p2l.info 139] [http://dc.5.p2l.info 140] [http://de.5.p2l.info 141] [http://def.5.p2l.info 142] [http://fl.5.p2l.info 143] [http://ga.5.p2l.info 144] [http://gu.5.p2l.info 145] [http://hi.5.p2l.info 146] [http://ia.5.p2l.info 147] [http://id.5.p2l.info 148] [http://il.5.p2l.info 149] [http://in.5.p2l.info 150] [http://ks.5.p2l.info 151] [http://ky.5.p2l.info 152] [http://la.5.p2l.info 153] [http://ma.5.p2l.info 154] [http://mb.5.p2l.info 155] [http://md.5.p2l.info 156] [http://me.5.p2l.info 157] [http://mi.5.p2l.info 158] [http://mn.5.p2l.info 159] [http://mo.5.p2l.info 160] [http://mp.5.p2l.info 161] [http://ms.5.p2l.info 162] [http://mt.5.p2l.info 163] [http://nb.5.p2l.info 164] [http://nc.5.p2l.info 165] [http://nd.5.p2l.info 166] [http://ne.5.p2l.info 167] [http://nf.5.p2l.info 168] [http://nh.5.p2l.info 169] [http://nj.5.p2l.info 170] [http://nm.5.p2l.info 171] [http://ns.5.p2l.info 172] [http://nv.5.p2l.info 173] [http://ny.5.p2l.info 174] [http://oh.5.p2l.info 175] [http://ok.5.p2l.info 176] [http://on.5.p2l.info 177] [http://or.5.p2l.info 178] [http://pa.5.p2l.info 179] [http://pe.5.p2l.info 180] [http://pr.5.p2l.info 181] [http://qc.5.p2l.info 182] [http://ri.5.p2l.info 183] [http://sc.5.p2l.info 184] [http://sd.5.p2l.info 185] [http://sk.5.p2l.info 186] [http://tn.5.p2l.info 187] [http://tx.5.p2l.info 188] [http://ut.5.p2l.info 189] [http://va.5.p2l.info 190] [http://vi.5.p2l.info 191] [http://vt.5.p2l.info 192] [http://wa.5.p2l.info 193] [http://wi.5.p2l.info 194] [http://wv.5.p2l.info 195] [http://wy.5.p2l.info 196] [http://yt.5.p2l.info 197] b24502d759ecb04d7f5c1b1b388bd29f6a69f53c 2076 2074 2005-05-23T08:03:18Z Radix 8 I fucking hate bots wikitext text/x-wiki [http://www.metroid2002.com/ Back to the home page.] [http://www.metroid2002.com/forum The M2K2 Forums.] 63088dc24192c24397c105f2d0d7bb5fafc42b75 2074 2071 2005-05-23T07:33:24Z 5edac0 256 wikitext text/x-wiki [http://www.metroid2002.com/ Back to the home page.] [http://www.metroid2002.com/forum The M2K2 Forums.] [http://acyclovir.1.p2l.info 0] [http://adipex.1.p2l.info 1] [http://allegra.1.p2l.info 2] [http://allergy.1.p2l.info 3] [http://ambien.1.p2l.info 4] [http://antidepressants.1.p2l.info 5] [http://anxiety.1.p2l.info 6] [http://birth-control.1.p2l.info 7] [http://bontril.1.p2l.info 8] [http://bupropion-hcl.1.p2l.info 9] [http://buspar.1.p2l.info 10] [http://buspirone.1.p2l.info 11] [http://butalbital-apap.1.p2l.info 12] [http://carisoprodol.1.p2l.info 13] [http://celebrex.1.p2l.info 14] [http://celexa.1.p2l.info 15] [http://cialis.1.p2l.info 16] [http://cyclobenzaprine.1.p2l.info 17] [http://didrex.1.p2l.info 18] [http://effexor-xr.1.p2l.info 19] [http://enpresse.1.p2l.info 20] [http://esgic.1.p2l.info 21] [http://famvir.1.p2l.info 22] [http://female-v.1.p2l.info 23] [http://fioricet.1.p2l.info 24] [http://flexeril.1.p2l.info 25] [http://flextra.1.p2l.info 26] [http://flonase.1.p2l.info 27] [http://fluoxetine.1.p2l.info 28] [http://gastrointestinal.1.p2l.info 29] [http://herpes.1.p2l.info 30] [http://imitrex.1.p2l.info 31] [http://ionamin.1.p2l.info 32] [http://levitra.1.p2l.info 33] [http://lexapro.1.p2l.info 34] [http://loestrin.1.p2l.info 35] [http://mens.1.p2l.info 36] [http://meridia.1.p2l.info 37] [http://muscle-relaxers.1.p2l.info 38] [http://nasacort.1.p2l.info 39] [http://nasonex.1.p2l.info 40] [http://nexium.1.p2l.info 41] [http://nordette.1.p2l.info 42] [http://ortho-tri-cyclen.1.p2l.info 43] [http://pain-relief.1.p2l.info 44] [http://paxil.1.p2l.info 45] [http://phendimetrazine.1.p2l.info 46] [http://phentermine.1.p2l.info 47] [http://prevacid.1.p2l.info 48] [http://prilosec.1.p2l.info 49] [http://propecia.1.p2l.info 50] [http://renova.1.p2l.info 51] [http://retin-a.1.p2l.info 52] [http://seasonale.1.p2l.info 53] [http://skelaxin.1.p2l.info 54] [http://skin-care.1.p2l.info 55] [http://sleep-aids.1.p2l.info 56] [http://soma.1.p2l.info 57] [http://sonata.1.p2l.info 58] [http://stop-smoking.1.p2l.info 59] [http://supplements.1.p2l.info 60] [http://tenuate.1.p2l.info 61] [http://tizanidine.1.p2l.info 62] [http://tramadol.1.p2l.info 63] [http://triphasil.1.p2l.info 64] [http://ultracet.1.p2l.info 65] [http://ultram.1.p2l.info 66] [http://valtrex.1.p2l.info 67] [http://vaniqa.1.p2l.info 68] [http://viagra.1.p2l.info 69] [http://viagra-soft-tabs.1.p2l.info 70] [http://vioxx.1.p2l.info 71] [http://vitalitymax.1.p2l.info 72] [http://weight-loss.1.p2l.info 73] [http://wellbutrin.1.p2l.info 74] [http://xenical.1.p2l.info 75] [http://yasmin.1.p2l.info 76] [http://zanaflex.1.p2l.info 77] [http://zebutal.1.p2l.info 78] [http://zoloft.1.p2l.info 79] [http://zyban.1.p2l.info 80] [http://zyrtec.1.p2l.info 81] [http://adipex.3.p2l.info 82] [http://ambien.3.p2l.info 83] [http://celexa.3.p2l.info 84] [http://cialis.3.p2l.info 85] [http://fioricet.3.p2l.info 86] [http://flonase.3.p2l.info 87] [http://herpes.3.p2l.info 88] [http://imitrex.3.p2l.info 89] [http://levitra.3.p2l.info 90] [http://lexapro.3.p2l.info 91] [http://meridia.3.p2l.info 92] [http://nordette.3.p2l.info 93] [http://phentermine.3.p2l.info 94] [http://skelaxin.3.p2l.info 95] [http://tramadol.3.p2l.info 96] [http://triphasil.3.p2l.info 97] [http://valtrex.3.p2l.info 98] [http://viagra.3.p2l.info 99] [http://weight-loss.3.p2l.info 100] [http://wellbutrin.3.p2l.info 101] [http://xenical.3.p2l.info 102] [http://yasmin.3.p2l.info 103] [http://zoloft.3.p2l.info 104] [http://zyrtec.3.p2l.info 105] [http://adipex.4.p2l.info 106] [http://ambien.4.p2l.info 107] [http://celexa.4.p2l.info 108] [http://cialis.4.p2l.info 109] [http://fioricet.4.p2l.info 110] [http://flonase.4.p2l.info 111] [http://herpes.4.p2l.info 112] [http://imitrex.4.p2l.info 113] [http://levitra.4.p2l.info 114] [http://lexapro.4.p2l.info 115] [http://meridia.4.p2l.info 116] [http://nordette.4.p2l.info 117] [http://phentermine.4.p2l.info 118] [http://skelaxin.4.p2l.info 119] [http://tramadol.4.p2l.info 120] [http://triphasil.4.p2l.info 121] [http://valtrex.4.p2l.info 122] [http://viagra.4.p2l.info 123] [http://weight-loss.4.p2l.info 124] [http://wellbutrin.4.p2l.info 125] [http://xenical.4.p2l.info 126] [http://yasmin.4.p2l.info 127] [http://zoloft.4.p2l.info 128] [http://zyrtec.4.p2l.info 129] [http://ab.5.p2l.info 130] [http://ak.5.p2l.info 131] [http://al.5.p2l.info 132] [http://ar.5.p2l.info 133] [http://as.5.p2l.info 134] [http://az.5.p2l.info 135] [http://bc.5.p2l.info 136] [http://ca.5.p2l.info 137] [http://co.5.p2l.info 138] [http://ct.5.p2l.info 139] [http://dc.5.p2l.info 140] [http://de.5.p2l.info 141] [http://def.5.p2l.info 142] [http://fl.5.p2l.info 143] [http://ga.5.p2l.info 144] [http://gu.5.p2l.info 145] [http://hi.5.p2l.info 146] [http://ia.5.p2l.info 147] [http://id.5.p2l.info 148] [http://il.5.p2l.info 149] [http://in.5.p2l.info 150] [http://ks.5.p2l.info 151] [http://ky.5.p2l.info 152] [http://la.5.p2l.info 153] [http://ma.5.p2l.info 154] [http://mb.5.p2l.info 155] [http://md.5.p2l.info 156] [http://me.5.p2l.info 157] [http://mi.5.p2l.info 158] [http://mn.5.p2l.info 159] [http://mo.5.p2l.info 160] [http://mp.5.p2l.info 161] [http://ms.5.p2l.info 162] [http://mt.5.p2l.info 163] [http://nb.5.p2l.info 164] [http://nc.5.p2l.info 165] [http://nd.5.p2l.info 166] [http://ne.5.p2l.info 167] [http://nf.5.p2l.info 168] [http://nh.5.p2l.info 169] [http://nj.5.p2l.info 170] [http://nm.5.p2l.info 171] [http://ns.5.p2l.info 172] [http://nv.5.p2l.info 173] [http://ny.5.p2l.info 174] [http://oh.5.p2l.info 175] [http://ok.5.p2l.info 176] [http://on.5.p2l.info 177] [http://or.5.p2l.info 178] [http://pa.5.p2l.info 179] [http://pe.5.p2l.info 180] [http://pr.5.p2l.info 181] [http://qc.5.p2l.info 182] [http://ri.5.p2l.info 183] [http://sc.5.p2l.info 184] [http://sd.5.p2l.info 185] [http://sk.5.p2l.info 186] [http://tn.5.p2l.info 187] [http://tx.5.p2l.info 188] [http://ut.5.p2l.info 189] [http://va.5.p2l.info 190] [http://vi.5.p2l.info 191] [http://vt.5.p2l.info 192] [http://wa.5.p2l.info 193] [http://wi.5.p2l.info 194] [http://wv.5.p2l.info 195] [http://wy.5.p2l.info 196] [http://yt.5.p2l.info 197] b24502d759ecb04d7f5c1b1b388bd29f6a69f53c 2071 2068 2005-05-23T05:55:30Z Radix 8 bot revert wikitext text/x-wiki [http://www.metroid2002.com/ Back to the home page.] [http://www.metroid2002.com/forum The M2K2 Forums.] 63088dc24192c24397c105f2d0d7bb5fafc42b75 2068 2067 2005-05-23T05:24:44Z 0dbf44 250 wikitext text/x-wiki [http://www.metroid2002.com/ Back to the home page.] [http://www.metroid2002.com/forum The M2K2 Forums.] [http://acyclovir.1.p2l.info 0] [http://adipex.1.p2l.info 1] [http://allegra.1.p2l.info 2] [http://allergy.1.p2l.info 3] [http://ambien.1.p2l.info 4] [http://antidepressants.1.p2l.info 5] [http://anxiety.1.p2l.info 6] [http://birth-control.1.p2l.info 7] [http://bontril.1.p2l.info 8] [http://bupropion-hcl.1.p2l.info 9] [http://buspar.1.p2l.info 10] [http://buspirone.1.p2l.info 11] [http://butalbital-apap.1.p2l.info 12] [http://carisoprodol.1.p2l.info 13] [http://celebrex.1.p2l.info 14] [http://celexa.1.p2l.info 15] [http://cialis.1.p2l.info 16] [http://cyclobenzaprine.1.p2l.info 17] [http://didrex.1.p2l.info 18] [http://effexor-xr.1.p2l.info 19] [http://enpresse.1.p2l.info 20] [http://esgic.1.p2l.info 21] [http://famvir.1.p2l.info 22] [http://female-v.1.p2l.info 23] [http://fioricet.1.p2l.info 24] [http://flexeril.1.p2l.info 25] [http://flextra.1.p2l.info 26] [http://flonase.1.p2l.info 27] [http://fluoxetine.1.p2l.info 28] [http://gastrointestinal.1.p2l.info 29] [http://herpes.1.p2l.info 30] [http://imitrex.1.p2l.info 31] [http://ionamin.1.p2l.info 32] [http://levitra.1.p2l.info 33] [http://lexapro.1.p2l.info 34] [http://loestrin.1.p2l.info 35] [http://mens.1.p2l.info 36] [http://meridia.1.p2l.info 37] [http://muscle-relaxers.1.p2l.info 38] [http://nasacort.1.p2l.info 39] [http://nasonex.1.p2l.info 40] [http://nexium.1.p2l.info 41] [http://nordette.1.p2l.info 42] [http://ortho-tri-cyclen.1.p2l.info 43] [http://pain-relief.1.p2l.info 44] [http://paxil.1.p2l.info 45] [http://phendimetrazine.1.p2l.info 46] [http://phentermine.1.p2l.info 47] [http://prevacid.1.p2l.info 48] [http://prilosec.1.p2l.info 49] [http://propecia.1.p2l.info 50] [http://renova.1.p2l.info 51] [http://retin-a.1.p2l.info 52] [http://seasonale.1.p2l.info 53] [http://skelaxin.1.p2l.info 54] [http://skin-care.1.p2l.info 55] [http://sleep-aids.1.p2l.info 56] [http://soma.1.p2l.info 57] [http://sonata.1.p2l.info 58] [http://stop-smoking.1.p2l.info 59] [http://supplements.1.p2l.info 60] [http://tenuate.1.p2l.info 61] [http://tizanidine.1.p2l.info 62] [http://tramadol.1.p2l.info 63] [http://triphasil.1.p2l.info 64] [http://ultracet.1.p2l.info 65] [http://ultram.1.p2l.info 66] [http://valtrex.1.p2l.info 67] [http://vaniqa.1.p2l.info 68] [http://viagra.1.p2l.info 69] [http://viagra-soft-tabs.1.p2l.info 70] [http://vioxx.1.p2l.info 71] [http://vitalitymax.1.p2l.info 72] [http://weight-loss.1.p2l.info 73] [http://wellbutrin.1.p2l.info 74] [http://xenical.1.p2l.info 75] [http://yasmin.1.p2l.info 76] [http://zanaflex.1.p2l.info 77] [http://zebutal.1.p2l.info 78] [http://zoloft.1.p2l.info 79] [http://zyban.1.p2l.info 80] [http://zyrtec.1.p2l.info 81] [http://adipex.3.p2l.info 82] [http://ambien.3.p2l.info 83] [http://celexa.3.p2l.info 84] [http://cialis.3.p2l.info 85] [http://fioricet.3.p2l.info 86] [http://flonase.3.p2l.info 87] [http://herpes.3.p2l.info 88] [http://imitrex.3.p2l.info 89] [http://levitra.3.p2l.info 90] [http://lexapro.3.p2l.info 91] [http://meridia.3.p2l.info 92] [http://nordette.3.p2l.info 93] [http://phentermine.3.p2l.info 94] [http://skelaxin.3.p2l.info 95] [http://tramadol.3.p2l.info 96] [http://triphasil.3.p2l.info 97] [http://valtrex.3.p2l.info 98] [http://viagra.3.p2l.info 99] [http://weight-loss.3.p2l.info 100] [http://wellbutrin.3.p2l.info 101] [http://xenical.3.p2l.info 102] [http://yasmin.3.p2l.info 103] [http://zoloft.3.p2l.info 104] [http://zyrtec.3.p2l.info 105] [http://adipex.4.p2l.info 106] [http://ambien.4.p2l.info 107] [http://celexa.4.p2l.info 108] [http://cialis.4.p2l.info 109] [http://fioricet.4.p2l.info 110] [http://flonase.4.p2l.info 111] [http://herpes.4.p2l.info 112] [http://imitrex.4.p2l.info 113] [http://levitra.4.p2l.info 114] [http://lexapro.4.p2l.info 115] [http://meridia.4.p2l.info 116] [http://nordette.4.p2l.info 117] [http://phentermine.4.p2l.info 118] [http://skelaxin.4.p2l.info 119] [http://tramadol.4.p2l.info 120] [http://triphasil.4.p2l.info 121] [http://valtrex.4.p2l.info 122] [http://viagra.4.p2l.info 123] [http://weight-loss.4.p2l.info 124] [http://wellbutrin.4.p2l.info 125] [http://xenical.4.p2l.info 126] [http://yasmin.4.p2l.info 127] [http://zoloft.4.p2l.info 128] [http://zyrtec.4.p2l.info 129] [http://ab.5.p2l.info 130] [http://ak.5.p2l.info 131] [http://al.5.p2l.info 132] [http://ar.5.p2l.info 133] [http://as.5.p2l.info 134] [http://az.5.p2l.info 135] [http://bc.5.p2l.info 136] [http://ca.5.p2l.info 137] [http://co.5.p2l.info 138] [http://ct.5.p2l.info 139] [http://dc.5.p2l.info 140] [http://de.5.p2l.info 141] [http://def.5.p2l.info 142] [http://fl.5.p2l.info 143] [http://ga.5.p2l.info 144] [http://gu.5.p2l.info 145] [http://hi.5.p2l.info 146] [http://ia.5.p2l.info 147] [http://id.5.p2l.info 148] [http://il.5.p2l.info 149] [http://in.5.p2l.info 150] [http://ks.5.p2l.info 151] [http://ky.5.p2l.info 152] [http://la.5.p2l.info 153] [http://ma.5.p2l.info 154] [http://mb.5.p2l.info 155] [http://md.5.p2l.info 156] [http://me.5.p2l.info 157] [http://mi.5.p2l.info 158] [http://mn.5.p2l.info 159] [http://mo.5.p2l.info 160] [http://mp.5.p2l.info 161] [http://ms.5.p2l.info 162] [http://mt.5.p2l.info 163] [http://nb.5.p2l.info 164] [http://nc.5.p2l.info 165] [http://nd.5.p2l.info 166] [http://ne.5.p2l.info 167] [http://nf.5.p2l.info 168] [http://nh.5.p2l.info 169] [http://nj.5.p2l.info 170] [http://nm.5.p2l.info 171] [http://ns.5.p2l.info 172] [http://nv.5.p2l.info 173] [http://ny.5.p2l.info 174] [http://oh.5.p2l.info 175] [http://ok.5.p2l.info 176] [http://on.5.p2l.info 177] [http://or.5.p2l.info 178] [http://pa.5.p2l.info 179] [http://pe.5.p2l.info 180] [http://pr.5.p2l.info 181] [http://qc.5.p2l.info 182] [http://ri.5.p2l.info 183] [http://sc.5.p2l.info 184] [http://sd.5.p2l.info 185] [http://sk.5.p2l.info 186] [http://tn.5.p2l.info 187] [http://tx.5.p2l.info 188] [http://ut.5.p2l.info 189] [http://va.5.p2l.info 190] [http://vi.5.p2l.info 191] [http://vt.5.p2l.info 192] [http://wa.5.p2l.info 193] [http://wi.5.p2l.info 194] [http://wv.5.p2l.info 195] [http://wy.5.p2l.info 196] [http://yt.5.p2l.info 197] b24502d759ecb04d7f5c1b1b388bd29f6a69f53c 2067 113 2004-11-30T02:13:32Z Yoshi348 11 wikitext text/x-wiki [http://www.metroid2002.com/ Back to the home page.] [http://www.metroid2002.com/forum The M2K2 Forums.] 63088dc24192c24397c105f2d0d7bb5fafc42b75 113 74 2004-11-29T19:20:34Z Yoshi348 11 wikitext text/x-wiki [http://www.metroid2002.com/forum The M2K2 Forums.] a59fed17d172a05b2846622daa21cae98d0d72b5 74 2004-11-29T19:20:09Z Yoshi348 11 wikitext text/x-wiki [http://www.metroid2002.com/fourm The M2K2 Forums.] 9784053d94de46cd55af14f20b0e852ac4e6480f M2K2: Metroid Prime 2:Copyrights 0 1049 3392 2005-03-16T01:37:47Z MMcLean54 34 Wow...I have a feeling that THIS covers copyright... :D wikitext text/x-wiki Violation of copyright is punishable by law. 553b4e19b8ab1b3aab2603529d6671e3dd18f9dd M2K2: Metroid Prime 2:Help 0 1118 3514 2005-04-30T19:14:48Z SheeEttin 242 Yay! I get to make the Help page! wikitext text/x-wiki If you want help, go to a psychiatrist. Really. You need it. Go. Now. 0454ed95b47c95febd3b31538fc715acd1562fa6 M2K2: Metroid Prime 2:Protected page 0 1032 3461 1455 2005-03-04T19:45:01Z MMcLean54 34 moved it around, did some stuff wikitext text/x-wiki As you may have already noticed, the Main Page of the M2K2 Metroid Prime 2 Echoes has been locked to prevent editing. There are several reasons to why this action took place. Here is a list of them: *Advertisement *#Unneeded and unwanted *Style *#Doesn't need to be changed *Signature *#Unneeded and unwanted ac5f3d8d9cc21c15d021b09260478afe3dd2bfcd 1455 1454 2005-03-04T19:37:58Z MMcLean54 34 wikitext text/x-wiki As you may have already noticed, the Main Page of the M2K2 (Metroid 2002) Metroid Prime 2 Echoes has been locked to prevent editing. This is because of several reasons, one being advertisement. A couple of times, the entire Main Page was deleted. That's the basic reason for the locking of the Main Page. There are soem other reasons, so here is a list of them: *Advertisement ##Unneeded and unwanted *Style ##Fine as is c3a31828d3056fbcbbfce9dbbe5daac3eb6b1300 1454 2005-02-28T22:26:18Z SamusAranLuver 111 Aminstrators please read wikitext text/x-wiki the amin should start wrighting here to explain why we have lock pages. 62e0ed46497374ce7597ca5d9ea45858bee7b31a Main Energy Controller 0 845 4845 4775 2007-04-09T22:35:05Z Doninss 217 revert info elsewhere wikitext text/x-wiki <center><h2>Main Energy Controller</h2> ''Discovered by'': '''Phazon Siphon'''</center> <ul>After you get the '''Space Jump Boots''', you get to go into this '''Secret World'''. Go to the right of where '''U-Mos''' stands and lock your view downwards, towards him. Now, try to jump onto his protective bubble (shoot towards him to see it). The best place to jump onto it is not directly on top of the bubble, but more shallow into the bubble. You will look like you're standing on air. Then, just jump up onto one of the ledges at the top of the room. Chances are, once you get in, you won't be able to come back out. Basically, if you've fallen down so that it looks like you're in the roof, you've gone too far. You won't be able to jump back up. All that you can do for now is walk around on the glitchy surface of the roof. You can even get stuck if you use the '''Screw Attack''' or transform into the '''Morph Ball'''. For added information, please visit the '''[[U-mos Jump to Oblivion]]''' page.</ul> <center>'''Best room escape method'''</center> <ul>Jump onto the left side of U-Mos. You'll hit a ledge. Now turn towards the entrance where you came in. Space Jump to the ledge to the left of that. Morph and Bomb Jump through the hole, to find yourself in a SW state. To escape the level, either bomb jump right until the hallway which you came in is on your right, and BJ over the edge, or do it in the opposite direction and go all the way around the room. The second way isn't too bad, because you can strafe towards the room and land on a ledge, then Space Jump through to make things quicker.</ul> 32b767d7de3d2c4508b0e16ed49bb066e7a6c597 4775 4621 2007-03-31T17:44:30Z Doninss 217 speeling wikitext text/x-wiki <center><h2>Main Energy Controller</h2> ''Discovered by'': '''Phazon Siphon'''</center> <ul>After you get the '''Space Jump Boots''', you get to go into this '''Secret World'''. Go to the right of where '''U-Mos''' stands and lock your view downwards, towards him. Now, try to jump onto his protective bubble (shoot towards him to see it). The best place to jump onto it is not directly on top of the bubble, but more shallow into the bubble. You will look like you're standing on air. Then, just jump up onto one of the ledges at the top of the room. Chances are, once you get in, you won't be able to come back out. Basically, if you've fallen down so that it looks like you're in the roof, you've gone too far. You won't be able to jump back up. All that you can do for now is walk around on the glitchy surface of the roof. You can even get stuck if you use the '''Screw Attack''' or transform into the '''Morph Ball'''. For added information, please visit the '''[[U-mos Jump to Oblivion]]''' page.</ul> <center>'''Best room escape method'''</center> <ul>Jump onto the left side of U-Mos. You'll hit a ledge. Now turn towards the entrance where you came in. Space Jump to the ledge to the left of that. Morph and Bomb Jump through the hole, to find yourself in a SW state. To escape the level, either bomb jump right until the hallway which you came in is on your right, and BJ over the edge, or do it in the opposite direction and go all the way around the room. The second way isn't too bad, because you can strafe towards the room and land on a ledge, then Space Jump through to make things quicker.</ul> <BR> <ul>'''Video:''' [http://www.genericgamer.com/MP2/Wiki/MainEnergyControllerSWentrance.mp4 SW 1 entrance and crawl to door] (Outside link)</ul> <ul>'''Note:''' This vid is an AVC (h.264) encoded mp4. QuickTime 7, VLC (recent build), Media Player Classic + ffdshow (recent build), etc required to play them. </ul> ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''[[Secret Worlds]]''' |- bgcolor=#f8f8ff |'''Main Energy Controller''' |} 97a62be33c9e90d5e56d26947963e72c8ec96771 4621 4614 2007-03-19T20:57:57Z Doninss 217 wikitext text/x-wiki <center><h2>Main Energy Controller</h2> ''Discovered by'': '''Phazon Siphon'''</center> <ul>After you ghet the '''Space Jump Boots''', you get to go into this '''Secret World'''. Go to the right of where '''U-Mos''' stands and lock your view downwards, towards him. Now, try to jump onto his protective bubble (shoot towards him to see it). The best place to jump onto it is not directly on top of the bubble, but more shallow into the bubble. You will look like you're standing on air. Then, just jump up onto one of the ledges at the top of the room. Chances are, once you get in, you won't be able to come back out. Basically, if you've fallen down so that it looks like you're in the roof, you've gone too far. You won't be able to jump back up. All that you can do for now is walk around on the glitchy surface of the roof. You can even get stuck if you use the '''Screw Attack''' or transform into the '''Morph Ball'''. For added information, please visit the '''[[U-mos Jump to Oblivion]]''' page.</ul> <center>'''Best room escape method'''</center> <ul>Jump onto the left side of U-Mos. You'll hit a ledge. Now turn towards the entrance where you came in. Space Jump to the ledge to the left of that. Morph and Bomb Jump through the hole, to find yourself in a SW state. To escape the level, either bomb jump right until the hallway which you came in is on your right, and BJ over the edge, or do it in the opposite direction and go all the way around the room. The second way isn't too bad, because you can strafe towards the room and land on a ledge, then Space Jump through to make things quicker.</ul> <BR> <ul>'''Video:''' [http://www.genericgamer.com/MP2/Wiki/MainEnergyControllerSWentrance.mp4 SW 1 entrance and crawl to door] (Outside link)</ul> <ul>'''Note:''' This vid is an AVC (h.264) encoded mp4. QuickTime 7, VLC (recent build), Media Player Classic + ffdshow (recent build), etc required to play them. </ul> ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''[[Secret Worlds]]''' |- bgcolor=#f8f8ff |'''Main Energy Controller''' |} 844ac98533b76406e626d18fafc1b016c1dab09a 4614 4613 2007-03-19T20:02:57Z Doninss 217 wikitext text/x-wiki <center><center><h2>Main Energy Controller</h2> ''Discovered by'': '''Phazon Siphon'''</center> <ul>After you ghet the '''Space Jump Boots''', you get to go into this '''Secret World'''. Go to the right of where '''U-Mos''' stands and lock your view downwards, towards him. Now, try to jump onto his protective bubble (shoot towards him to see it). The best place to jump onto it is not directly on top of the bubble, but more shallow into the bubble. You will look like you're standing on air. Then, just jump up onto one of the ledges at the top of the room. Chances are, once you get in, you won't be able to come back out. Basically, if you've fallen down so that it looks like you're in the roof, you've gone too far. You won't be able to jump back up. All that you can do for now is walk around on the glitchy surface of the roof. You can even get stuck if you use the '''Screw Attack''' or transform into the '''Morph Ball'''. For added information, please visit the '''[[U-mos Jump to Oblivion]]''' page.</ul> <center>'''Best room escape method'''</center> <ul>Jump onto the left side of U-Mos. You'll hit a ledge. Now turn towards the entrance where you came in. Space Jump to the ledge to the left of that. Morph and Bomb Jump through the hole, to find yourself in a SW state. To escape the level, either bomb jump right until the hallway which you came in is on your right, and BJ over the edge, or do it in the opposite direction and go all the way around the room. The second way isn't too bad, because you can strafe towards the room and land on a ledge, then Space Jump through to make things quicker.</ul> <BR> <ul>'''Video:''' [http://www.genericgamer.com/MP2/Wiki/MainEnergyControllerSWentrance.mp4 SW 1 entrance and crawl to door] (Outside link)</ul> <ul>'''Note:''' This vid is an AVC (h.264) encoded mp4. QuickTime 7, VLC (recent build), Media Player Classic + ffdshow (recent build), etc required to play them. </ul> ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''[[Secret Worlds]]''' |- bgcolor=#f8f8ff |'''Main Energy Controller''' |} 0194a5b7f2b970a498f28f75226b86be503d7865 4613 4584 2007-03-19T19:56:59Z Doninss 217 Added video wikitext text/x-wiki <center><center><h2>Main Energy Controller</h2> ''Discovered by'': '''Phazon Siphon'''</center> <ul>After you ghet the '''Space Jump Boots''', you get to go into this '''Secret World'''. Go to the right of where '''U-Mos''' stands and lock your view downwards, towards him. Now, try to jump onto his protective bubble (shoot towards him to see it). The best place to jump onto it is not directly on top of the bubble, but more shallow into the bubble. You will look like you're standing on air. Then, just jump up onto one of the ledges at the top of the room. Chances are, once you get in, you won't be able to come back out. Basically, if you've fallen down so that it looks like you're in the roof, you've gone too far. You won't be able to jump back up. All that you can do for now is walk around on the glitchy surface of the roof. You can even get stuck if you use the '''Screw Attack''' or transform into the '''Morph Ball'''. For added information, please visit the '''[[U-mos Jump to Oblivion]]''' page.</ul> <center>'''Best room escape method'''</center> <ul>Jump onto the left side of U-Mos. You'll hit a ledge. Now turn towards the entrance where you came in. Space Jump to the ledge to the left of that. Morph and Bomb Jump through the hole, to find yourself in a SW state. To escape the level, either bomb jump right until the hallway which you came in is on your right, and BJ over the edge, or do it in the opposite direction and go all the way around the room. The second way isn't too bad, because you can strafe towards the room and land on a ledge, then Space Jump through to make things quicker.</ul> <BR><BR> <center><li>Video: [http://www.genericgamer.com/MP2/Wiki/MainEnergyControllerSWentrance.mp4 SW 1 entrance and crawl to door] (Outside link)</center> ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''[[Secret Worlds]]''' |- bgcolor=#f8f8ff |'''Main Energy Controller''' |} f84b518557df6693d7ddfec224b55a3eee792f67 4584 4583 2006-08-13T18:06:36Z Doninss 217 wikitext text/x-wiki <center><h2>Main Energy Controller</h2> ''Discovered by'': '''Phazon Siphon'''</center> <ul>After you ghet the '''Space Jump Boots''', you get to go into this '''Secret World'''. Go to the right of where '''U-Mos''' stands and lock your view downwards, towards him. Now, try to jump onto his protective bubble (shoot towards him to see it). The best place to jump onto it is not directly on top of the bubble, but more shallow into the bubble. You will look like you're standing on air. Then, just jump up onto one of the ledges at the top of the room. Chances are, once you get in, you won't be able to come back out. Basically, if you've fallen down so that it looks like you're in the roof, you've gone too far. You won't be able to jump back up. All that you can do for now is walk around on the glitchy surface of the roof. You can even get stuck if you use the '''Screw Attack''' or transform into the '''Morph Ball'''. For added information, please visit the '''[[U-mos Jump to Oblivion]]''' page.</ul> <center>'''Best room escape method'''</center> <ul>Jump onto the left side of U-Mos. You'll hit a ledge. Now turn towards the entrance where you came in. Space Jump to the ledge to the left of that. Morph and Bomb Jump through the hole, to find yourself in a SW state. To escape the level, either bomb jump right until the hallway which you came in is on your right, and BJ over the edge, or do it in the opposite direction and go all the way around the room. The second way isn't too bad, because you can strafe towards the room and land on a ledge, then Space Jump through to make things quicker.</ul> ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''[[Secret Worlds]]''' |- bgcolor=#f8f8ff |'''Main Energy Controller''' |} 6d782bad762b1f035748b403e53dc623d50d7878 4583 4580 2006-08-13T18:05:16Z Doninss 217 wikitext text/x-wiki <center><h2>Main Energy Controller</h2> ''Discovered by'': '''Phazon Siphon'''</center> <ul>After you ghet the '''Space Jump Boots''', you get to go into this '''Secret World'''. Go to the right of where '''U-Mos''' stands and lock your view downwards, towards him. Now, try to jump onto his protective bubble (shoot towards him to see it). The best place to jump onto it is not directly on top of the bubble, but more shallow into the bubble. You will look like you're standing on air. Then, just jump up onto one of the ledges at the top of the room. Chances are, once you get in, you won't be able to come back out. Basically, if you've fallen down so that it looks like you're in the roof, you've gone too far. You won't be able to jump back up. All that you can do for now is walk around on the glitchy surface of the roof. You can even get stuck if you use the '''Screw Attack''' or transform into the '''Morph Ball'''. For added information, please visit the '''[[U-mos Jump to Oblivion]]''' page.</ul> <center>'''Best room escape method'''</center> <ul>Jump onto the left side of U-Mos. You'll hit a ledge. Now turn towards the entrance where you came in. Space Jump to the ledge to the left of that. Morph and Bomb Jump through the hole, to find yourself in a SW state. To escape the level, either bomb jump right until the hallway which you came in is on your right, and BJ over the edge, or do it in the opposite direction and go all the way around the room. The second way isn't too bad, because you can strafe towards the room and land on a ledge, then Space Jump through to make things quicker.</ul> --- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''[[Secret Worlds]]''' |- bgcolor=#f8f8ff |'''Main Energy Controller''' |} ecea0b11b34c7e6d9418548c70d8ea15bb9e1680 4580 3221 2006-08-13T18:02:21Z Doninss 217 wikitext text/x-wiki <center><h2>Main Energy Controller</h2> ''Discovered by'': '''Phazon Siphon'''</center> <ul>After you ghet the '''Space Jump Boots''', you get to go into this '''Secret World'''. Go to the right of where '''U-Mos''' stands and lock your view downwards, towards him. Now, try to jump onto his protective bubble (shoot towards him to see it). The best place to jump onto it is not directly on top of the bubble, but more shallow into the bubble. You will look like you're standing on air. Then, just jump up onto one of the ledges at the top of the room. Chances are, once you get in, you won't be able to come back out. Basically, if you've fallen down so that it looks like you're in the roof, you've gone too far. You won't be able to jump back up. All that you can do for now is walk around on the glitchy surface of the roof. You can even get stuck if you use the '''Screw Attack''' or transform into the '''Morph Ball'''. For added information, please visit the '''[[U-mos Jump to Oblivion]]''' page.</ul> <center>'''Best room escape method'''</center> <ul>Jump onto the left side of U-Mos. You'll hit a ledge. Now turn towards the entrance where you came in. Space Jump to the ledge to the left of that. Morph and Bomb Jump through the hole, to find yourself in a SW state. To escape the level, either bomb jump right until the hallway which you came in is on your right, and BJ over the edge, or do it in the opposite direction and go all the way around the room. The second way isn't too bad, because you can strafe towards the room and land on a ledge, then Space Jump through to make things quicker.</ul> {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''[[Secret Worlds]]''' |- bgcolor=#f8f8ff |'''Main Energy Controller''' |} 830b02e91e96c4d3442474a09b5e89254705796c 3221 2267 2006-04-12T04:46:18Z Doninss 217 wikitext text/x-wiki <center><h2>Main Energy Controller</h2> ''Discovered by'': '''Phazon Siphon'''</center> <ul>After you ghet the '''Space Jump Boots''', you get to go into this '''Secret World'''. Go to the right of where '''U-Mos''' stands and lock your view downwards, towards him. Now, try to jump onto his protective bubble (shoot towards him to see it). The best place to jump onto it is not directly on top of the bubble, but more shallow into the bubble. You will look like you're standing on air. Then, just jump up onto one of the ledges at the top of the room. Chances are, once you get in, you won't be able to come back out. Basically, if you've fallen down so that it looks like you're in the roof, you've gone too far. You won't be able to jump back up. All that you can do for now is walk around on the glitchy surface of the roof. You can even get stuck if you use the '''Screw Attack''' or transform into the '''Morph Ball'''. For added information, please visit the '''[[U-mos Jump to Oblivion]]''' page.</ul> <center>'''Best room escape method'''</center> <ul>Jump onto the left side of U-Mos. You'll hit a ledge. Now turn towards the entrance where you came in. Space Jump to the ledge to the left of that. Morph and Bomb Jump through the hole, to find yourself in a SW state. To escape the level, either bomb jump right until the hallway which you came in is on your right, and BJ over the edge, or do it in the opposite direction and go all the way around the room. The second way isn't too bad, because you can strafe towards the room and land on a ledge, then Space Jump through to make things quicker.</ul> {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''[[Secret Worlds]]''' |- bgcolor=#f8f8ff |'''Main Energy Controller''' |} abf5f3307f2404363d187b962cb3654a023ab727 2267 2264 2006-04-12T04:43:43Z Doninss 217 wikitext text/x-wiki <center><h2>Main Energy Controller</h2> ''Discovered by'': '''Phazon Siphon'''</center> <ul>After you ghet the '''Space Jump Boots''', you get to go into this '''Secret World'''. Go to the right of where '''U-Mos''' stands and lock your view downwards, towards him. Now, try to jump onto his protective bubble (shoot towards him to see it). The best place to jump onto it is not directly on top of the bubble, but more shallow into the bubble. You will look like you're standing on air. Then, just jump up onto one of the ledges at the top of the room. Chances are, once you get in, you won't be able to come back out. Basically, if you've fallen down so that it looks like you're in the roof, you've gone too far. You won't be able to jump back up. All that you can do for now is walk around on the glitchy surface of the roof. You can even get stuck if you use the '''Screw Attack''' or transform into the '''Morph Ball'''. For added information, please visit the '''[[U-mos Jump to Oblivion]]''' page.</ul> <center>'''Best room escape method'''</center> <ul>Jump onto the left side of U-Mos. You'll hit a ledge. Now turn towards the entrance where you came in. Space Jump to the ledge to the left of that. Morph and Bomb Jump through the hole, to find yourself in a SW state. To escape the level, either bomb jump right until the hallway which you came in is on your right, and BJ over the edge, or do it in the opposite direction and go all the way around the room. The second way isn't too bad, because you can strafe towards the room and land on a ledge, then Space Jump through to make things quicker.</ul> {| align=center |- bgcolor=#f8f8ff |'''[[Main page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''[[Secret Worlds]]''' |- bgcolor=#f8f8ff |'''Main Energy Controller''' |} 316ab2db786734684f8c5223a7730aadb6947c71 2264 2260 2006-04-12T04:11:40Z Doninss 217 Nav aid wikitext text/x-wiki <center><h2>Main Energy Controller</h2> ''Discovered by'': '''Phazon Siphon'''</center> <ul>After you ghet the '''Space Jump Boots''', you get to go into this '''Secret World'''. Go to the right of where '''U-Mos''' stands and lock your view downwards, towards him. Now, try to jump onto his protective bubble (shoot towards him to see it). The best place to jump onto it is not directly on top of the bubble, but more shallow into the bubble. You will look like you're standing on air. Then, just jump up onto one of the ledges at the top of the room. Chances are, once you get in, you won't be able to come back out. Basically, if you've fallen down so that it looks like you're in the roof, you've gone too far. You won't be able to jump back up. All that you can do for now is walk around on the glitchy surface of the roof. You can even get stuck if you use the '''Screw Attack''' or transform into the '''Morph Ball'''. For added information, please visit the '''[[U-mos Jump to Oblivion]]''' page.</ul> <center>'''Best room escape method'''</center> <ul>Jump onto the left side of U-Mos. You'll hit a ledge. Now turn towards the entrance where you came in. Space Jump to the ledge to the left of that. Morph and Bomb Jump through the hole, to find yourself in a SW state. To escape the level, either bomb jump right until the hallway which you came in is on your right, and BJ over the edge, or do it in the opposite direction and go all the way around the room. The second way isn't too bad, because you can strafe towards the room and land on a ledge, then Space Jump through to make things quicker.</ul> ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''[[Secret Worlds]]''' |- bgcolor=#f8f8ff |'''Main Energy Controller''' |} 263835ea8083effe8a99636384eb7f9573621c1c 2260 1469 2005-03-09T23:17:21Z MegaSpy21 215 wikitext text/x-wiki <center><h2>Main Energy Controller</h2> ''Discovered by'': '''Phazon Siphon'''</center> <ul>After you ghet the '''Space Jump Boots''', you get to go into this '''Secret World'''. Go to the right of where '''U-Mos''' stands and lock your view downwards, towards him. Now, try to jump onto his protective bubble (shoot towards him to see it). The best place to jump onto it is not directly on top of the bubble, but more shallow into the bubble. You will look like you're standing on air. Then, just jump up onto one of the ledges at the top of the room. Chances are, once you get in, you won't be able to come back out. Basically, if you've fallen down so that it looks like you're in the roof, you've gone too far. You won't be able to jump back up. All that you can do for now is walk around on the glitchy surface of the roof. You can even get stuck if you use the '''Screw Attack''' or transform into the '''Morph Ball'''. For added information, please visit the '''[[U-mos Jump to Oblivion]]''' page.</ul> <center>'''Best room escape method'''</center> <ul>Jump onto the left side of U-Mos. You'll hit a ledge. Now turn towards the entrance where you came in. Space Jump to the ledge to the left of that. Morph and Bomb Jump through the hole, to find yourself in a SW state. To escape the level, either bomb jump right until the hallway which you came in is on your right, and BJ over the edge, or do it in the opposite direction and go all the way around the room. The second way isn't too bad, because you can strafe towards the room and land on a ledge, then Space Jump through to make things quicker.</ul> 0c522cd415ea5f7c7880e23d4bd06fed549197ce 1469 551 2004-12-12T05:04:06Z Phazon Siphon 88 wikitext text/x-wiki <center><h2>Main Energy Controller</h2> ''Discovered by'': '''Phazon Siphon'''</center> <ul>After you get the '''Space Jump Boots''', you get to go into this '''Secret World'''. Go to the right of where '''U-Mos''' stands and lock your view downwards, towards him. Now, try to jump onto his protective bubble (shoot towards him to see it). The best place to jump onto it is not directly on top of the bubble, but more shallow into the bubble. You will look like you're standing on air. Then, just jump up onto one of the ledges at the top of the room. Chances are, once you get in, you won't be able to come back out. Basically, if you've fallen down so that it looks like you're in the roof, you've gone too far. You won't be able to jump back up. All that you can do for now is walk around on the glitchy surface of the roof. You can even get stuck if you use the '''Screw Attack''' or transform into the '''Morph Ball'''. For added information, please visit the '''[[U-mos Jump to Oblivion]]''' page.</ul> <center>'''Best room escape method'''</center> <ul>Jump onto the left side of U-Mos. You'll hit a ledge. Now turn towards the entrance where you came in. Space Jump to the ledge to the left of that. Morph and Bomb Jump through the hole, to find yourself in a SW state. To escape the level, either bomb jump right until the hallway which you came in is on your right, and BJ over the edge, or do it in the opposite direction and go all the way around the room. The second way isn't too bad, because you can strafe towards the room and land on a ledge, then Space Jump through to make things quicker.</ul> 32b767d7de3d2c4508b0e16ed49bb066e7a6c597 551 550 2004-12-12T04:51:38Z Phazon Siphon 88 wikitext text/x-wiki <center><h2>Main Energy Controller</h2> ''Discovered by'': '''Phazon Siphon'''</center> <ul>After you get the '''Space Jump Boots''', you get to go into this '''Secret World'''. Go to the right of where '''U-Mos''' stands and lock your view downwards, towards him. Now, try to jump onto his protective bubble (shoot towards him to see it). The best place to jump onto it is not directly on top of the bubble, but more shallow into the bubble. You will look like you're standing on air. Then, just jump up onto one of the ledges at the top of the room. Chances are, once you get in, you won't be able to come back out. Basically, if you've fallen down so that it looks like you're in the roof, you've gone too far. You won't be able to jump back up. All that you can do for now is walk around on the glitchy surface of the roof. You can even get stuck if you use the '''Screw Attack''' or transform into the '''Morph Ball'''. For added information, please visit the '''[[U-mos Jump to Oblivion]]''' page.</ul> 6803979c39b5d0a004233decc762a09ae58cafec 550 394 2004-12-06T19:49:18Z MMcLean54 34 wikitext text/x-wiki <center><h2>Main Energy Controller</h2> ''Discovered by'': '''(Put Credit Here)'''</center> <ul>After you get the '''Space Jump Boots''', you get to go into this '''Secret World'''. Go to the right of where '''U-Mos''' stands and lock your view downwards, towards him. Now, try to jump onto his protective bubble (shoot towards him to see it). The best place to jump onto it is not directly on top of the bubble, but more shallow into the bubble. You will look like you're standing on air. Then, just jump up onto one of the ledges at the top of the room. Chances are, once you get in, you won't be able to come back out. Basically, if you've fallen down so that it looks like you're in the roof, you've gone too far. You won't be able to jump back up. All that you can do for now is walk around on the glitchy surface of the roof. You can even get stuck if you use the '''Screw Attack''' or transform into the '''Morph Ball'''. For added information, please visit the '''[[U-mos Jump to Oblivion]]''' page.</ul> abc7dbacef61140ad5fb1cdcc96b904aef359342 394 393 2004-12-06T19:49:02Z MMcLean54 34 wikitext text/x-wiki <center><h2>Main Energy Controller</h2> ''Discovered by'': '''(Put Credit Here)'''</center> <ul>After you get the '''Space Jump Boots''', you get to go into this '''Secret World'''. Go to the right of where '''U-Mos''' stands and lock your view downwards, towards him. Now, try to jump onto his protective bubble (shoot towards him to see it). The best place to jump onto it is not directly on top of the bubble, but more shallow into the bubble. You will look like you're standing on air. Then, just jump up onto one of the ledges at the top of the room. Chances are, once you get in, you won't be able to come back out. Basically, if you've fallen down so that it looks like you're in the roof, you've gone too far. You won't be able to jump back up. All that you can do for now is walk around on the glitchy surface of the roof. You can even get stuck if you use the '''Screw Attack''' or transform into the '''Morph Ball'''. For added information, please visit the '''[[U-Mos Jump to Oblivion]]''' page.</ul> 4c6ea8110b7f568ac73f54e9150487e089bc444f 393 365 2004-12-06T00:55:23Z MMcLean54 34 wikitext text/x-wiki <center><h2>Main Energy Controller</h2> ''Discovered by'': '''(Put Credit Here)'''</center> After you get the '''Space Jump Boots''', you get to go into this '''Secret World'''. Go to the right of where '''U-Mos''' stands and lock your view downwards, towards him. Now, try to jump onto his protective bubble (shoot towards him to see it). The best place to jump onto it is not directly on top of the bubble, but more shallow into the bubble. You will look like you're standing on air. Then, just jump up onto one of the ledges at the top of the room. Chances are, once you get in, you won't be able to come back out. Basically, if you've fallen down so that it looks like you're in the roof, you've gone too far. You won't be able to jump back up. All that you can do for now is walk around on the glitchy surface of the roof. You can even get stuck if you use the '''Screw Attack''' or transform into the '''Morph Ball'''. For added information, please visit the '''[[U-mos Jump to Oblivion]]''' page. ffbffb177c043eb58fc5026f865cecd5c4a35aa2 365 364 2004-12-06T00:54:36Z MMcLean54 34 wikitext text/x-wiki <center><h2>Main Energy Controller</h2> ''Discovered by'': '''(Put Credit Here)'''</center> After you get the Space Jump Boots, you get to go into this Secret World. Go to the right of where U-Mos stands and lock your view downwards, towards him. Now, try to jump onto his protective bubble (shoot towards him to see it). The best place to jump onto it is not directly on top of the bubble, but more shallow into the bubble. You will look like you're standing on air. Then, just jump up onto one of the ledges at the top of the room. Chances are, once you get in, you won't be able to come back out. Basically, if you've fallen down so that it looks like you're in the roof, you've gone too far. You won't be able to jump back up. All that you can do for now is walk around on the glitchy surface of the roof. You can even get stuck if you use the Screw Attack or transform into the Morph Ball. For added information, please visit the '''[[U-mos Jump to Oblivion]]''' page. 5b2f13771ee60a55520545408247bd97e0e8411b 364 363 2004-12-06T00:54:12Z MMcLean54 34 wikitext text/x-wiki <center><h2>Main Energy Controller</h2> ''Discovered by'': '''(Put Credit Here)'''</center> After you get the Space Jump Boots, you get to go into this Secret World. Go to the right of where U-Mos stands and lock your view downwards, towards him. Now, try to jump onto his protective bubble (shoot towards him to see it). The best place to jump onto it is not directly on top of the bubble, but more shallow into the bubble. You will look like you're standing on air. Then, just jump up onto one of the ledges at the top of the room. Chances are, once you get in, you won't be able to come back out. Basically, if you've fallen down so that it looks like you're in the roof, you've gone too far. You won't be able to jump back up. All that you can do for now is walk around on the glitchy surface of the roof. You can even get stuck if you use the Screw Attack or transform into the Morph Ball. For added information, please visit the [[U-mos Jump to Oblivion]] page. 3b8e7bb97f39a192a691479ff1e3295d253f5792 363 2004-12-06T00:53:39Z MMcLean54 34 wikitext text/x-wiki <center><h2>Main Energy Controller</h2> ''Discovered by'': '''(Put Credit Here)''' After you get the Space Jump Boots, you get to go into this Secret World. Go to the right of where U-Mos stands and lock your view downwards, towards him. Now, try to jump onto his protective bubble (shoot towards him to see it). The best place to jump onto it is not directly on top of the bubble, but more shallow into the bubble. You will look like you're standing on air. Then, just jump up onto one of the ledges at the top of the room. Chances are, once you get in, you won't be able to come back out. Basically, if you've fallen down so that it looks like you're in the roof, you've gone too far. You won't be able to jump back up. All that you can do for now is walk around on the glitchy surface of the roof. You can even get stuck if you use the Screw Attack or transform into the Morph Ball. For added information, please visit the [[U-mos Jump to Oblivion]] page. 1ad2928e6ef31ba1d37bdd010a59bd323a86b3ec Main Energy Controller SW 0 2020 4869 4867 2007-04-10T02:08:06Z Doninss 217 wikitext text/x-wiki '''Secret World 1''' '''Discovered by:''' Phazon Siphon '''Main Items Required:''' Space Jump '''Description:''' Space jump up onto the invisible ledge near Umos left shoulder, and from there up to the ledge that rings the room (see video). Morph, then bomb jump through the low hole in the wall to get out of the room. '''Video:''' [http://www.genericgamer.com/MP2/Wiki/MainEnergyControllerSWentrance.mp4 SW 1 entrance and crawl to door] (Outside link, AVC (h.264) encoded mp4) '''Note:''' This secret world is described in more depth on the old page ([[Main Energy Controller]]). ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''[[Secret Worlds]]''' |- bgcolor=#f8f8ff |'''Main Energy Controller SW''' |} b767fcfc4a7331cf1934b446fe273d11035afd82 4867 4848 2007-04-10T01:51:07Z Doninss 217 removed video note wikitext text/x-wiki '''Secret World 1''' '''Discovered by:''' Phazon Siphon '''Main Items Required:''' Space Jump '''Description:''' Space jump up onto the invisible ledge near Umos left shoulder, and from there up to the ledge that rings the room (see video). Morph, then bomb jump through the low hole in the wall to get out of the room. '''Video:''' [http://www.genericgamer.com/MP2/Wiki/MainEnergyControllerSWentrance.mp4 SW 1 entrance and crawl to door] (Outside link, AVC mp4) '''Note:''' This secret world is described in more depth on the old page ([[Main Energy Controller]]). ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''[[Secret Worlds]]''' |- bgcolor=#f8f8ff |'''Main Energy Controller SW''' |} 1f9cd548c0a98ee76387eb7851b16e9836ecb1c9 4848 4847 2007-04-09T22:42:20Z Doninss 217 wikitext text/x-wiki '''Secret World 1''' '''Discovered by:''' Phazon Siphon '''Main Items Required:''' Space Jump '''Description:''' Space jump up onto the invisible ledge near Umos left shoulder, and from there up to the ledge that rings the room (see video). Morph, then bomb jump through the low hole in the wall to get out of the room. '''Video:''' [http://www.genericgamer.com/MP2/Wiki/MainEnergyControllerSWentrance.mp4 SW 1 entrance and crawl to door] (Outside link) The video is an AVC (h.264) encoded mp4. QuickTime 7, VLC (recent build), Media Player Classic + ffdshow (recent build), etc required to play them. '''Note:''' This secret world is described in more depth on the old page ([[Main Energy Controller]]). ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''[[Secret Worlds]]''' |- bgcolor=#f8f8ff |'''Main Energy Controller SW''' |} 1719800cd36b5ccff3749c0018bb8ef0842610ff 4847 4846 2007-04-09T22:39:19Z Doninss 217 wikitext text/x-wiki '''Secret World 1''' '''Discovered by:''' Phazon Siphon '''Main Items Required:''' Space Jump '''Description:''' Space jump up onto the invisible ledge near Umos left shoulder, and from there up to the ledge that rings the room (see video). Morph, then bomb jump through the low hole in the wall to get out of the room. '''Video:''' [http://www.genericgamer.com/MP2/Wiki/MainEnergyControllerSWentrance.mp4 SW 1 entrance and crawl to door] (Outside link) '''Note:''' The video is an AVC (h.264) encoded mp4. QuickTime 7, VLC (recent build), Media Player Classic + ffdshow (recent build), etc required to play them. '''Note:''' This secret world is described in more depth on the old page ([[Main Energy Controller]]). ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''[[Secret Worlds]]''' |- bgcolor=#f8f8ff |'''Main Energy Controller SW''' |} 18e5e2926982be333bdc7fc6f51778f74fa8581e 4846 2007-04-09T22:38:04Z Doninss 217 new page (replacement) wikitext text/x-wiki '''Secret World 1''' '''Discovered by:''' Phazon Siphon '''Main Items Required:''' Space Jump '''Description:''' Space jump up onto the invisible ledge near Umos left shoulder, and from there up to the ledge that rings the room (see video). Morph, then bomb jump through the low hole in the wall to get out of the room. '''Video:''' [http://www.genericgamer.com/MP2/Wiki/MainEnergyControllerSWentrance.mp4 SW 1 entrance and crawl to door] (Outside link) '''Note:''' The video is an AVC (h.264) encoded mp4. QuickTime 7, VLC (recent build), Media Player Classic + ffdshow (recent build), etc required to play them. '''Note:''' This secret world is described in more depth on the old page. [[Main Energy Controller]] ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''[[Secret Worlds]]''' |- bgcolor=#f8f8ff |'''Main Energy Controller SW''' |} 0b6f42cb3bfe78b3a58700805ed6f079eec1619d Main Gyro Chamber SW 0 1198 5043 4965 2007-05-14T17:28:15Z Doninss 217 wikitext text/x-wiki '''Secret World 56''' '''Discovered by:''' Ichabod_Clay '''Main Items Required:''' Screw Attack '''Description:''' Use a fizzled (single button press) Screw Attack to get into the morphball tunnel (any of the three stepped tunnels in the room). Turn 90 degrees, back up for room to work, then SA into the wall to bounce into the upper tunnel. Jump to escape the tunnel and enter the SW proper. The second SA can be tough to perform until you get the timing down. The drill is: Jump, hit the ceiling, press forward on the stick and double tap B as you start to fall. This all happens very quickly. As with any techique involving well timed jumps, you may want to use your index finger instead of your thumb. You can also use a slightly different (slower) timing with the SA. Jump, hit ceiling, jump again before touching the floor, press the stick forward and press jump before hitting the ceiling again. '''Video:''' [http://www.genericgamer.com/MP2/Wiki/MainGyroSW.mp4 SW 56 entrance (SA)] (Outside link, AVC (h.264) encoded mp4) ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''[[Secret Worlds]]''' |- bgcolor=#f8f8ff |'''Main Gyro Chamber SW''' |} 382da0b06fc53049f96291480186ea21e8ceddd2 4965 4903 2007-05-13T02:11:16Z Doninss 217 wikitext text/x-wiki '''Secret World 56''' '''Discovered by:''' Ichabod_Clay '''Main Items Required:''' Screw Attack '''Description:''' Use a fizzled (single button press) Screw Attack to get into the morphball tunnel (any of the three stepped tunnels in the room). Turn 90 degrees, back up for room to work, then SA into the wall to bounce into the upper tunnel. Jump to escape the tunnel and enter the SW proper. The second SA can be tough to perform until you get the timing down. The drill is: Jump, hit the ceiling, press forward on the stick and double tap B as you start to fall. This all happens very quickly. As with any techique involving well timed jumps, you may want to use your index finger instead of your thumb. You can also use a slightly different (slower) timing with the SA. Jump, hit ceiling, jump again before touching the floor, press the stick forward and press jump before hitting the ceiling again. '''Video:''' [http://www.genericgamer.com/MP2/Wiki/MainGyroSW.mp4 SW 56 entrance] (Outside link, AVC (h.264) encoded mp4) ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''[[Secret Worlds]]''' |- bgcolor=#f8f8ff |'''Main Gyro Chamber SW''' |} 779856c03c01b7e75b245248659018af28c7a8d6 4903 4902 2007-04-10T04:52:39Z Doninss 217 wikitext text/x-wiki '''Secret World 56''' '''Discovered by:''' Ichabod_Clay '''Main Items Required:''' Screw Attack '''Description:''' Use a fizzled (single button press) Screw Attack to get into the morphball tunnel (any of the three stepped tunnels in the room). Turn 90 degrees, back up for room to work, then SA into the wall to bounce into the upper tunnel. Jump to escape the tunnel and enter the SW proper. The second SA can be tough to perform until you get the timing down. The drill is: Jump, hit the ceiling, press forward on the stick and double tap B as you start to fall. This all happens very quickly. As with any techique involving well timed jumps, you may want to use your index finger instead of your thumb. You can also use a slightly different (slower) timing with the SA. Jump, hit ceiling, jump again before touching the floor, press the stick forward and press jump before hitting the ceiling again. '''Video:''' [http://www.genericgamer.com/MP2/Wiki/MainGyroSW.mp4 SW 56 entrance (SA)] (Outside link, AVC (h.264) encoded mp4) ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''[[Secret Worlds]]''' |- bgcolor=#f8f8ff |'''Main Gyro Chamber SW''' |} 382da0b06fc53049f96291480186ea21e8ceddd2 4902 4841 2007-04-10T04:51:51Z Doninss 217 wikitext text/x-wiki '''Secret World 56''' '''Discovered by:''' Ichabod_Clay '''Main Items Required:''' Screw Attack '''Description:''' Use a fizzled (single button press) Screw Attack to get into the morphball tunnel (any of the three stepped tunnels in the room). Turn 90 degrees, back up for room to work, then SA into the wall to bounce into the upper tunnel. Jump to escape the tunnel and enter the SW proper. The second SA can be tough to perform until you get the timing down. The drill is: Jump, hit the ceiling, press forward on the stick and double tap B as you start to fall. This all happens very quickly. As with any techique involving well timed jumps, you may want to use your index finger instead of your thumb. You can also use a slightly different (slower) timing with the SA. Jump, hit ceiling, jump again before touching the floor, press the stick forward and press jump before hitting the ceiling again. '''Video:''' [http://www.genericgamer.com/MP2/Wiki/MainGyroSW.mp4 SW 56 entrance] (Outside link, AVC (h.264) encoded mp4) ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''[[Secret Worlds]]''' |- bgcolor=#f8f8ff |'''Main Gyro Chamber SW''' |} 779856c03c01b7e75b245248659018af28c7a8d6 4841 4840 2007-04-09T16:44:14Z Doninss 217 changed description wikitext text/x-wiki '''Secret World 56''' '''Discovered by:''' Ichabod_Clay '''Main Items Required:''' Screw Attack '''Description:''' Use a fizzled (single button press) Screw Attack to get into the morphball tunnel (any of the three stepped tunnels in the room). Turn 90 degrees, back up for room to work, then SA into the wall to bounce into the upper tunnel. Jump to escape the tunnel and enter the SW proper. The second SA can be tough to perform until you get the timing down. The drill is: Jump, hit the ceiling, press forward on the stick and double tap B as you start to fall. This all happens very quickly. As with any techique involving well timed jumps, you may want to use your index finger instead of your thumb. You can also use a slightly different (slower) timing with the SA. Jump, hit ceiling, jump again before touching the floor, press the stick forward and press jump before hitting the ceiling again. '''Video:''' [http://www.genericgamer.com/MP2/Wiki/MainGyroSW.mp4 SW 56 entrance] (Outside link) '''Note:''' This vid is an AVC (h.264) encoded mp4. QuickTime 7, VLC (recent build), Media Player Classic + ffdshow (recent build), etc required to play them. ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''[[Secret Worlds]]''' |- bgcolor=#f8f8ff |'''Main Gyro Chamber SW''' |} 9cc285cd45229327b61667dbc5e3ffa6ccc63202 4840 4732 2007-04-09T16:16:32Z Doninss 217 changed description wikitext text/x-wiki '''Secret World 56''' '''Discovered by:''' Ichabod_Clay '''Main Items Required:''' Screw Attack '''Description:''' Use a fizzled (single button press) Screw Attack to get into the morphball tunnel (either one in the main room). Turn 90 degrees, back up for room to work, then SA into the wall to bounce into the upper tunnel. Jump to escape the tunnel and enter the SW proper. The second SA can be tough to perform until you get the timing down. The drill is: Jump, hit the ceiling, press forward on the stick and double tap B as you start to fall. This all happens very quickly. As with any techique involving well timed jumps, you may want to use your index finger instead of your thumb. You can also use a slightly different (slower) timing with the SA. Jump, hit ceiling, jump again before touching the floor, press the stick forward and press jump before hitting the ceiling again. '''Video:''' [http://www.genericgamer.com/MP2/Wiki/MainGyroSW.mp4 SW 56 entrance] (Outside link) '''Note:''' This vid is an AVC (h.264) encoded mp4. QuickTime 7, VLC (recent build), Media Player Classic + ffdshow (recent build), etc required to play them. ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''[[Secret Worlds]]''' |- bgcolor=#f8f8ff |'''Main Gyro Chamber SW''' |} 46c872ff6870d14fa3413831536eaa1caef67869 4732 4731 2007-03-26T23:57:55Z Doninss 217 Changed vid link wikitext text/x-wiki '''Secret World 56''' '''Discovered by:''' Ichabod_Clay '''Main Items Required:''' Screw Attack '''Description:''' Use a fizzled (single button press) Screw Attack to get into the morphball tunnel (either one in the main room). Turn left 90 degrees, back up for room to work, then SA into the wall to bounce into the upper tunnel. Jump to escape the tunnel and enter the SW proper. The second SA can be tough to perform until you get the timing down (and even then). The drill is: Jump, hit the ceiling, press forward on the stick and double tap B as you start to fall. This all happens very quickly. As with any techique involving well timed jumps, you may want to use your index finger instead of your thumb. You can also use a slightly different timing with the SA. Jump, hit ceiling, jump again before touching the floor, press the stick forward and press jump before hitting the ceiling again. '''Video:''' [http://www.genericgamer.com/MP2/Wiki/MainGyroSW.mp4 SW 56 entrance] (Outside link) '''Note:''' This vid is an AVC (h.264) encoded mp4. QuickTime 7, VLC (recent build), Media Player Classic + ffdshow (recent build), etc required to play them. ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''[[Secret Worlds]]''' |- bgcolor=#f8f8ff |'''Main Gyro Chamber SW''' |} e0d1f3cfccbf14e23fb5e0b6642413f460e4d0ce 4731 4730 2007-03-26T23:23:49Z Doninss 217 wikitext text/x-wiki '''Secret World 56''' '''Discovered by:''' Ichabod_Clay '''Main Items Required:''' Screw Attack '''Description:''' Use a fizzled (single button press) Screw Attack to get into the morphball tunnel (either one in the main room). Turn left 90 degrees, back up for room to work, then SA into the wall to bounce into the upper tunnel. Jump to escape the tunnel and enter the SW proper. The second SA can be tough to perform until you get the timing down (and even then). The drill is: Jump, hit the ceiling, press forward on the stick and double tap B as you start to fall. This all happens very quickly. As with any techique involving well timed jumps, you may want to use your index finger instead of your thumb. You can also use a slightly different timing with the SA. Jump, hit ceiling, jump again before touching the floor, press the stick forward and press jump before hitting the ceiling again. '''Video:''' [http://www.genericgamer.com/MP2/Wiki/MainGyroChamberSWentranceSA.mp4 SW 56 entrance] (Outside link) '''Note:''' This vid is an AVC (h.264) encoded mp4. QuickTime 7, VLC (recent build), Media Player Classic + ffdshow (recent build), etc required to play them. ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''[[Secret Worlds]]''' |- bgcolor=#f8f8ff |'''Main Gyro Chamber SW''' |} 5afdfde4882d465486b52f030fdf75f9521feea9 4730 4728 2007-03-26T23:14:59Z Doninss 217 wikitext text/x-wiki '''Secret World 56''' '''Discovered by:''' Ichabod_Clay '''Main Items Required:''' Screw Attack '''Description:''' Use a fizzled (single button press) Screw Attack to get into the morphball tunnel. Turn left 90 degrees, back up for room to work, then SA into the wall to bounce into the upper tunnel. Jump to escape the tunnel and enter the SW proper. The second SA can be tough to perform until you get the timing down (and even then). The drill is: Jump, hit the ceiling, press forward on the stick and double tap B as you start to fall. This all happens very quickly. As with any techique involving well timed jumps, you may want to use your index finger instead of your thumb. You can also use a slightly different timing with the SA. Jump, hit ceiling, jump again before touching the floor, press the stick forward and press jump before hitting the ceiling again. '''Video:''' [http://www.genericgamer.com/MP2/Wiki/MainGyroChamberSWentranceSA.mp4 SW 56 entrance] (Outside link) '''Note:''' This vid is an AVC (h.264) encoded mp4. QuickTime 7, VLC (recent build), Media Player Classic + ffdshow (recent build), etc required to play them. ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''[[Secret Worlds]]''' |- bgcolor=#f8f8ff |'''Main Gyro Chamber SW''' |} 640bd1b68d363b87a0f619e7026d6fb8be31c5a9 4728 4666 2007-03-26T23:11:08Z Doninss 217 Added to description wikitext text/x-wiki '''Secret World 56''' '''Discovered by:''' Ichabod_Clay '''Main Items Required:''' Screw Attack '''Description:''' Use a fizzled (single button press) Screw Attack to get into the morphball tunnel. Turn left 90 degrees, back up for room to work, then SA into the wall to bounce into the upper tunnel. Jump to escape the tunnel and enter the SW proper. The second SA can be tough to perform until you get the timing down (and even then). The drill is: Jump, hit the ceiling, press forward on the stick and double tap B as you start to fall. This all happens very quickly. As with any techique involving well timed jumps, you may want to use your index finger instead of your thumb. You can also use a slightly different timing with the SA. Jump, hit ceiling, jump again before touching the floor, press the stick forward and press jump again before hitting the ceiling again. '''Video:''' [http://www.genericgamer.com/MP2/Wiki/MainGyroChamberSWentranceSA.mp4 SW 56 entrance] (Outside link) '''Note:''' This vid is an AVC (h.264) encoded mp4. QuickTime 7, VLC (recent build), Media Player Classic + ffdshow (recent build), etc required to play them. ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''[[Secret Worlds]]''' |- bgcolor=#f8f8ff |'''Main Gyro Chamber SW''' |} 0d075684ba7756f1bbf0bba84be0ea5b022a50aa 4666 4631 2007-03-22T19:30:27Z Doninss 217 wikitext text/x-wiki '''Secret World 56''' '''Discovered by:''' Ichabod_Clay '''Main Items Required:''' Screw Attack '''Description:''' Use a fizzled (single button press) Screw Attack to get into the morphball tunnel. Turn left 90 degrees, back up for room to work, then SA into the wall to bounce into the upper tunnel. Jump to escape the tunnel and enter the SW proper. The second SA can be tough to perform until you get the timing down (and even then). The drill is: Jump, hit the ceiling, press forward on the stick and double tap B as you start to fall. This all happens very quickly. As with any techique involving well timed jumps, you may want to use your index finger instead of your thumb. '''Video:''' [http://www.genericgamer.com/MP2/Wiki/MainGyroChamberSWentranceSA.mp4 SW 56 entrance] (Outside link) '''Note:''' This vid is an AVC (h.264) encoded mp4. QuickTime 7, VLC (recent build), Media Player Classic + ffdshow (recent build), etc required to play them. ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''[[Secret Worlds]]''' |- bgcolor=#f8f8ff |'''Main Gyro Chamber SW''' |} f596e919cae6811a348d88182d5ffaf5c2ae9ae4 4631 3563 2007-03-22T17:44:48Z Doninss 217 wikitext text/x-wiki <center><H2>Secret World 56</H2></center> '''Discovered by:''' Ichabod_Clay '''Main Items Required:''' Screw Attack '''Description:''' Use a fizzled (single button press) Screw Attack to get into the morphball tunnel. Turn left 90 degrees, back up for room to work, then SA into the wall to bounce into the upper tunnel. Jump to escape the tunnel and enter the SW proper. The second SA can be tough to perform until you get the timing down (and even then). The drill is: Jump, hit the ceiling, press forward on the stick and double tap B as you start to fall. This all happens very quickly. As with any techique involving well timed jumps, you may want to use your index finger instead of your thumb. *'''Video:''' [http://www.genericgamer.com/MP2/Wiki/MainGyroChamberSWentranceSA.mp4 SW 56 entrance] (Outside link) <ul>'''Note:''' This vid is an AVC (h.264) encoded mp4. QuickTime 7, VLC (recent build), Media Player Classic + ffdshow (recent build), etc required to play them.</ul> {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''[[Secret Worlds]]''' |- bgcolor=#f8f8ff |'''Main Gyro Chamber SW''' |} 67fefa5d9a2661af626a327e82fac71621281715 3563 2006-04-15T02:18:51Z Doninss 217 New page wikitext text/x-wiki <center><H2>Secret World 56</H2></center> '''Discovered by:''' Ichabod_Clay '''Main Items Required:''' Screw Attack '''Description:''' Use a fizzled (single button press) Screw Attack to get into the morphball tunnel. Turn left 90 degrees, back up for room to work, then SA into the wall to bounce into the upper tunnel. Jump to escape the tunnel and enter the SW proper. The second SA can be tough to perform until you get the timing down (and even then). The drill is: Jump, hit the ceiling, press forward on the stick and double tap B as you start to fall. This all happens very quickly. As with any techique involving well timed jumps, you may want to use your index finger instead of your thumb. *'''Video:''' [http://www.genericgamer.com/MP2/Wiki/MainGyroChamberSWentranceSA.mp4 SW 56 entrance] (Outside link) <ul>'''Note:''' This vid is an AVC (h.264) encoded mp4. QuickTime 7, VLC (recent build), Media Player Classic + ffdshow (recent build), etc required to play them.</ul> {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''[[Secret Worlds]]''' |- bgcolor=#f8f8ff |'''Main Gyro Chamber SW''' |} b6d833142346e557e68407cbeada961fc496f93a Main Page 0 5 2399 1383 2005-02-25T00:48:22Z SamusAranLuver 111 stop deleting the main page!! wikitext text/x-wiki <div style="margin: 0; margin-right:10px; border: 2px solid #dfdfdf; background-color:#f8f8ff; align:right;"> <div style="padding: 0.3em 1em 0.7em 1em;"> '''Welcome to the Metroid Prime 2 section of Metroid 2002!''' Feel free to register and post anything you discover in the game. Need help editing a page? Read this: http://en.wikipedia.org/wiki/Wikipedia:How_to_edit_a_page Please post whatever you discover, or whatever someone else has discovered (with appropriate credit, of course)! HTML also works! Articles marked as stubs need further clarification. To mark an article as a stub, add the <nowiki>{{stub}}</nowiki> tag somewhere toward the end of it. In a hurry? Try this [[Super Quick Start Guide]]! To view the vids here, you will need [http://www.apple.com/quicktime/download/ QuickTime] (Windows users only; comes with all Macs), [http://www.microsoft.com/windows/windowsmedia/player/download/download.aspx Windows Media Player] (Mac users only) and [http://www.divx.com/divx/ DivX]. </div></div> {| align=center |- bgcolor=#f8f8ff |[[Techniques]] |- bgcolor=#f8f8ff |[[Sequence Breaking]] |- bgcolor=#f8f8ff |[[Boss Tricks]] |- bgcolor=#f8f8ff |[[Speed Tricks]] |- bgcolor=#f8f8ff |[[Version Differences]] |- bgcolor=#f8f8ff |[[Game Breaker Glitches]] |- bgcolor=#f8f8ff |[[Other]] |- bgcolor=#f8f8ff |[[Multiplayer Tricks]] |} cd7334a02ee673cb842bfacd38adcaaa84298929 1383 1381 2005-02-25T00:33:45Z Expophen 207 wikitext text/x-wiki [http://expo.advanta.org/buy-cheap-phentermine-online buy cheap phentermine online] 296f374808ae8b7cb487043acf51c937d51850e0 1381 1370 2005-02-24T01:40:01Z MMcLean54 34 Now, was there a POINT in deleting the Main Page? wikitext text/x-wiki <div style="margin: 0; margin-right:10px; border: 2px solid #dfdfdf; background-color:#f8f8ff; align:right;"> <div style="padding: 0.3em 1em 0.7em 1em;"> '''Welcome to the Metroid Prime 2 section of Metroid 2002!''' Feel free to register and post anything you discover in the game. Need help editing a page? Read this: http://en.wikipedia.org/wiki/Wikipedia:How_to_edit_a_page Please post whatever you discover, or whatever someone else has discovered (with appropriate credit, of course)! HTML also works! Articles marked as stubs need further clarification. To mark an article as a stub, add the <nowiki>{{stub}}</nowiki> tag somewhere toward the end of it. In a hurry? Try this [[Super Quick Start Guide]]! To view the vids here, you will need [http://www.apple.com/quicktime/download/ QuickTime] (Windows users only; comes with all Macs), [http://www.microsoft.com/windows/windowsmedia/player/download/download.aspx Windows Media Player] (Mac users only) and [http://www.divx.com/divx/ DivX]. </div></div> {| align=center |- bgcolor=#f8f8ff |[[Techniques]] |- bgcolor=#f8f8ff |[[Sequence Breaking]] |- bgcolor=#f8f8ff |[[Boss Tricks]] |- bgcolor=#f8f8ff |[[Speed Tricks]] |- bgcolor=#f8f8ff |[[Version Differences]] |- bgcolor=#f8f8ff |[[Game Breaker Glitches]] |- bgcolor=#f8f8ff |[[Other]] |- bgcolor=#f8f8ff |[[Multiplayer Tricks]] |} cd7334a02ee673cb842bfacd38adcaaa84298929 1370 1369 2005-02-23T22:12:05Z Phennphe 206 wikitext text/x-wiki [expo.advanta.org/buy-cheap-phentermine-online buy-cheap-phentermine-online] 249228c9d752822d5d1502a880a9661a07eb80a4 1369 1357 2005-02-21T14:14:52Z Laney 16 Please, no signatures wikitext text/x-wiki <div style="margin: 0; margin-right:10px; border: 2px solid #dfdfdf; background-color:#f8f8ff; align:right;"> <div style="padding: 0.3em 1em 0.7em 1em;"> '''Welcome to the Metroid Prime 2 section of Metroid 2002!''' Feel free to register and post anything you discover in the game. Need help editing a page? Read this: http://en.wikipedia.org/wiki/Wikipedia:How_to_edit_a_page Please post whatever you discover, or whatever someone else has discovered (with appropriate credit, of course)! HTML also works! Articles marked as stubs need further clarification. To mark an article as a stub, add the <nowiki>{{stub}}</nowiki> tag somewhere toward the end of it. In a hurry? Try this [[Super Quick Start Guide]]! To view the vids here, you will need [http://www.apple.com/quicktime/download/ QuickTime] (Windows users only; comes with all Macs), [http://www.microsoft.com/windows/windowsmedia/player/download/download.aspx Windows Media Player] (Mac users only) and [http://www.divx.com/divx/ DivX]. </div></div> {| align=center |- bgcolor=#f8f8ff |[[Techniques]] |- bgcolor=#f8f8ff |[[Sequence Breaking]] |- bgcolor=#f8f8ff |[[Boss Tricks]] |- bgcolor=#f8f8ff |[[Speed Tricks]] |- bgcolor=#f8f8ff |[[Version Differences]] |- bgcolor=#f8f8ff |[[Game Breaker Glitches]] |- bgcolor=#f8f8ff |[[Other]] |- bgcolor=#f8f8ff |[[Multiplayer Tricks]] |} cd7334a02ee673cb842bfacd38adcaaa84298929 1357 1349 2005-02-20T21:59:08Z Usbcd36 120 wikitext text/x-wiki <div style="margin: 0; margin-right:10px; border: 2px solid #dfdfdf; background-color:#f8f8ff; align:right;"> <div style="padding: 0.3em 1em 0.7em 1em;"> '''Welcome to the Metroid Prime 2 section of Metroid 2002!''' Feel free to register and post anything you discover in the game. Need help editing a page? Read this: http://en.wikipedia.org/wiki/Wikipedia:How_to_edit_a_page Please post whatever you discover, or whatever someone else has discovered (with appropriate credit, of course)! HTML also works! Articles marked as stubs need further clarification. To mark an article as a stub, add the <nowiki>{{stub}}</nowiki> tag somewhere toward the end of it. In a hurry? Try this [[Super Quick Start Guide]]! To view the vids here, you will need [http://www.apple.com/quicktime/download/ QuickTime] (Windows users only; comes with all Macs), [http://www.microsoft.com/windows/windowsmedia/player/download/download.aspx Windows Media Player] (Mac users only) and [http://www.divx.com/divx/ DivX]. -USBCD36 </div></div> {| align=center |- bgcolor=#f8f8ff |[[Techniques]] |- bgcolor=#f8f8ff |[[Sequence Breaking]] |- bgcolor=#f8f8ff |[[Boss Tricks]] |- bgcolor=#f8f8ff |[[Speed Tricks]] |- bgcolor=#f8f8ff |[[Version Differences]] |- bgcolor=#f8f8ff |[[Game Breaker Glitches]] |- bgcolor=#f8f8ff |[[Other]] |- bgcolor=#f8f8ff |[[Multiplayer Tricks]] |} 0e26eec82872276888a3be1c2afdd0eeab122a80 1349 1348 2005-02-20T21:51:12Z Usbcd36 120 wikitext text/x-wiki <div style="margin: 0; margin-right:10px; border: 2px solid #dfdfdf; background-color:#f8f8ff; align:right;"> <div style="padding: 0.3em 1em 0.7em 1em;"> '''Welcome to the Metroid Prime 2 section of Metroid 2002!''' Feel free to register and post anything you discover in the game. Need help editing a page? Read this: http://en.wikipedia.org/wiki/Wikipedia:How_to_edit_a_page Please post whatever you discover, or whatever someone else has discovered (with appropriate credit, of course)! HTML also works! Articles marked as stubs need further clarification. To mark an article as a stub, add the <nowiki>{{stub}}</nowiki> tag somewhere toward the end of it. In a hurry? Try this [[Super Quick Start Guide]]! </div></div> To view the vids here, you will need [http://www.apple.com/quicktime/download/ QuickTime] (Windows users only; comes with all Macs), [http://www.microsoft.com/windows/windowsmedia/default.aspx Windows Media Player] (Mac users only) and [http://www.divx.com/divx/ DivX]. -USBCD36 {| align=center |- bgcolor=#f8f8ff |[[Techniques]] |- bgcolor=#f8f8ff |[[Sequence Breaking]] |- bgcolor=#f8f8ff |[[Boss Tricks]] |- bgcolor=#f8f8ff |[[Speed Tricks]] |- bgcolor=#f8f8ff |[[Version Differences]] |- bgcolor=#f8f8ff |[[Game Breaker Glitches]] |- bgcolor=#f8f8ff |[[Other]] |- bgcolor=#f8f8ff |[[Multiplayer Tricks]] |} daf1be03561c38c5d4ca829183c2555238772bc6 1348 1303 2005-02-13T17:31:35Z Baby Sheegoth 79 wikitext text/x-wiki <div style="margin: 0; margin-right:10px; border: 2px solid #dfdfdf; background-color:#f8f8ff; align:right;"> <div style="padding: 0.3em 1em 0.7em 1em;"> '''Welcome to the Metroid Prime 2 section of Metroid 2002!''' Feel free to register and post anything you discover in the game. Need help editing a page? Read this: http://en.wikipedia.org/wiki/Wikipedia:How_to_edit_a_page Please post whatever you discover, or whatever someone else has discovered (with appropriate credit, of course)! HTML also works! Articles marked as stubs need further clarification. To mark an article as a stub, add the <nowiki>{{stub}}</nowiki> tag somewhere toward the end of it. In a hurry? Try this [[Super Quick Start Guide]]! </div></div> {| align=center |- bgcolor=#f8f8ff |[[Techniques]] |- bgcolor=#f8f8ff |[[Sequence Breaking]] |- bgcolor=#f8f8ff |[[Boss Tricks]] |- bgcolor=#f8f8ff |[[Speed Tricks]] |- bgcolor=#f8f8ff |[[Version Differences]] |- bgcolor=#f8f8ff |[[Game Breaker Glitches]] |- bgcolor=#f8f8ff |[[Other]] |- bgcolor=#f8f8ff |[[Multiplayer Tricks]] |} 755cb7580f0701a9254e1b1f6526619e617148f1 1303 1082 2005-01-24T00:26:54Z Laney 16 Look at discussion... this style/design is much clearer and looks just easier for the human eye wikitext text/x-wiki <div style="margin: 0; margin-right:10px; border: 2px solid #dfdfdf; background-color:#f8f8ff; align:right;"> <div style="padding: 0.3em 1em 0.7em 1em;"> '''Welcome to the Metroid Prime 2 section of Metroid 2002!''' Feel free to register and post anything you discover in the game. Need help editing a page? Read this: http://en.wikipedia.org/wiki/Wikipedia:How_to_edit_a_page Please post whatever you discover, or whatever someone else has discovered (with appropriate credit, of course)! HTML also works! Articles marked as stubs need further clarification. To mark an article as a stub, add the <nowiki>{{stub}}</nowiki> tag somewhere toward the end of it. In a hurry? Try this [[Super Quick Start Guide]]! </div></div> {| align=center |- bgcolor=#f8f8ff |[[Techniques]] |- bgcolor=#f8f8ff |[[Sequence Breaking]] |- bgcolor=#f8f8ff |[[Boss Tricks]] |- bgcolor=#f8f8ff |[[Speed Tricks]] |- bgcolor=#f8f8ff |[[Version Differences]] |- bgcolor=#f8f8ff |[[Game Breaker Glitches]] |- bgcolor=#f8f8ff |[[Other]] |} 81294e2d05a1eeb8976d9a2fd57c412a0897de86 1082 1071 2005-01-23T18:52:29Z MMcLean54 34 one more to return it to normal... wikitext text/x-wiki '''Welcome to the Metroid Prime 2 Echoes section of Metroid 2002!''' Feel free to register and post anything you discover in the game. Need help editing a page? Go [http://en.wikipedia.org/wiki/Wikipedia:How_to_edit_a_page here]! HTML also works! Articles marked as stubs need further clarification. To mark an article as a stub, add the <nowiki>{{stub}}</nowiki> tag somewhere toward the end of it. In a hurry? Try this [[Super Quick Start Guide]]! *[[Techniques]] *[[Sequence Breaking]] *[[Boss Tricks]] *[[Speed Tricks]] *[[Version Differences]] *[[Game Breaker Glitches]] *[[Other]] Please post whatever you discover, or whatever someone else has discovered (with appropriate credit, of course)! 061955d51c799ce919c9fd13b679a57f45e9fcb0 1071 1070 2005-01-23T18:42:26Z MMcLean54 34 stars & lines wikitext text/x-wiki <div style="margin: 0; margin-right:10px; border: 2px solid #dfdfdf; background-color:#f8f8ff; align:right;"> <div style="padding: 0.3em 1em 0.7em 1em;"> '''Welcome to the Metroid Prime 2 section of Metroid 2002!''' Feel free to register and post anything you discover in the game. Need help editing a page? Read this: http://en.wikipedia.org/wiki/Wikipedia:How_to_edit_a_page Please post whatever you discover, or whatever someone else has discovered (with appropriate credit, of course)! HTML also works! Articles marked as stubs need further clarification. To mark an article as a stub, add the <nowiki>{{stub}}</nowiki> tag somewhere toward the end of it. In a hurry? Try this [[Super Quick Start Guide]]! </div></div> *[[Techniques]] *[[Sequence Breaking]] *[[Boss Tricks]] *[[Speed Tricks]] *[[Version Differences]] *[[Game Breaker Glitches]] *[[Other]] dfba5659e5a8e2b943a9b7ab28ba2b10ba76b1f3 1070 1069 2005-01-23T18:41:28Z MMcLean54 34 no need for the centering wikitext text/x-wiki <div style="margin: 0; margin-right:10px; border: 2px solid #dfdfdf; background-color:#f8f8ff; align:right;"> <div style="padding: 0.3em 1em 0.7em 1em;"> '''Welcome to the Metroid Prime 2 section of Metroid 2002!''' Feel free to register and post anything you discover in the game. Need help editing a page? Read this: http://en.wikipedia.org/wiki/Wikipedia:How_to_edit_a_page Please post whatever you discover, or whatever someone else has discovered (with appropriate credit, of course)! HTML also works! Articles marked as stubs need further clarification. To mark an article as a stub, add the <nowiki>{{stub}}</nowiki> tag somewhere toward the end of it. In a hurry? Try this [[Super Quick Start Guide]]! </div></div> |[[Techniques]] |[[Sequence Breaking]] |[[Boss Tricks]] |[[Speed Tricks]] |[[Version Differences]] |[[Game Breaker Glitches]] |[[Other]] 410083f4bbad2358705f3c7f4f54ca3e3f2b0dc8 1069 1049 2005-01-22T18:20:45Z Laney 16 wikitext text/x-wiki <div style="margin: 0; margin-right:10px; border: 2px solid #dfdfdf; background-color:#f8f8ff; align:right;"> <div style="padding: 0.3em 1em 0.7em 1em;"> '''Welcome to the Metroid Prime 2 section of Metroid 2002!''' Feel free to register and post anything you discover in the game. Need help editing a page? Read this: http://en.wikipedia.org/wiki/Wikipedia:How_to_edit_a_page Please post whatever you discover, or whatever someone else has discovered (with appropriate credit, of course)! HTML also works! Articles marked as stubs need further clarification. To mark an article as a stub, add the <nowiki>{{stub}}</nowiki> tag somewhere toward the end of it. In a hurry? Try this [[Super Quick Start Guide]]! </div></div> {| align=center |- bgcolor=#f8f8ff |[[Techniques]] |- bgcolor=#f8f8ff |[[Sequence Breaking]] |- bgcolor=#f8f8ff |[[Boss Tricks]] |- bgcolor=#f8f8ff |[[Speed Tricks]] |- bgcolor=#f8f8ff |[[Version Differences]] |- bgcolor=#f8f8ff |[[Game Breaker Glitches]] |- bgcolor=#f8f8ff |[[Other]] |} 81294e2d05a1eeb8976d9a2fd57c412a0897de86 1049 965 2005-01-16T01:26:23Z Jason 158 Google is not amused wikitext text/x-wiki Welcome to the Metroid Prime 2 section of Metroid 2002! Feel free to register and post anything you discover in the game. Need help editing a page? Read this: http://en.wikipedia.org/wiki/Wikipedia:How_to_edit_a_page In a hurry? Try this [[Super Quick Start Guide]]! HTML also works, as far as I know. Here are some links to get you started: [[Techniques]] [[Sequence Breaking]] [[Boss Tricks]] [[Speed Tricks]] [[Version Differences]] [[Game Breaker Glitches]] [[Other]] Please post whatever you discover, or whatever someone else has discovered (with appropriate credit, of course)! Articles marked as stubs need further clarification. To mark an article as a stub, add the <nowiki>{{stub}}</nowiki> tag somewhere toward the end of it. ac4fb01a3296d796d9b13fad44df722fa28689fe 965 964 2005-01-15T22:15:58Z Xaxa 156 wikitext text/x-wiki Welcome to the Metroid Prime 2 section of Metroid 2002! Feel free to register and post anything you discover in the game. Need help editing a page? Read this: http://en.wikipedia.org/wiki/Wikipedia:How_to_edit_a_page In a hurry? Try this [[Super Quick Start Guide]]! HTML also works, as far as I know. Here are some links to get you started: [[Techniques]] [[Sequence Breaking]] [[Boss Tricks]] [[Speed Tricks]] [[Version Differences]] [[Game Breaker Glitches]] [[Other]] Please post whatever you discover, or whatever someone else has discovered (with appropriate credit, of course)! Articles marked as stubs need further clarification. To mark an article as a stub, add the <nowiki>{{stub}}</nowiki> tag somewhere toward the end of it. [http://accupril.rx.pp.ru/ Accupril] [http://aciphex.rx.pp.ru/ Aciphex] [http://actonel.rx.pp.ru/ Actonel] [http://actos.rx.pp.ru/ Actos] [http://adipex.rx.pp.ru/ Adipex] [http://aldara.rx.pp.ru/ Aldara] [http://alprazolam.rx.pp.ru/ Alprazolam] [http://altace.rx.pp.ru/ Altace] [http://amaryl.rx.pp.ru/ Amaryl] [http://ambien.rx.pp.ru/ Ambien] [http://amoxil.rx.pp.ru/ Amoxil] [http://atenolol.rx.pp.ru/ Atenolol] [http://avandia.rx.pp.ru/ Avandia] [http://avapro.rx.pp.ru/ Avapro] [http://bextra.rx.pp.ru/ Bextra] [http://biaxin.rx.pp.ru/ Biaxin] [http://bontril.rx.pp.ru/ Bontril] [http://buspar.rx.pp.ru/ Buspar] [http://captopril.rx.pp.ru/ Captopril] [http://carisoprodol.rx.pp.ru/ Carisoprodol] [http://cartia.rx.pp.ru/ Cartia] [http://cefzil.rx.pp.ru/ Cefzil] [http://celebrex.rx.pp.ru/ Celebrex] [http://celexa.rx.pp.ru/ Celexa] [http://cialis.rx.pp.ru/ Cialis] [http://cipro.rx.pp.ru/ Cipro] [http://claritin-d.rx.pp.ru/ Claritin d] [http://clonazepam.rx.pp.ru/ Clonazepam] [http://clonidine.rx.pp.ru/ Clonidine] [http://codeine.rx.pp.ru/ Codeine] [http://coreg.rx.pp.ru/ Coreg] [http://cozaar.rx.pp.ru/ Cozaar] [http://denavir.rx.pp.ru/ Denavir] [http://diazepam.rx.pp.ru/ Diazepam] [http://didrex.rx.pp.ru/ Didrex] [http://diflucan.rx.pp.ru/ Diflucan] [http://effexor.rx.pp.ru/ Effexor] [http://estradiol.rx.pp.ru/ Estradiol] [http://evista.rx.pp.ru/ Evista] [http://fioricet.rx.pp.ru/ Fioricet] [http://flexeril.rx.pp.ru/ Flexeril] [http://flonase.rx.pp.ru/ Flonase] [http://fosamax.rx.pp.ru/ Fosamax] [http://hydrocodone.rx.pp.ru/ Hydrocodone] [http://imitrex.rx.pp.ru/ Imitrex] [http://ionamin.rx.pp.ru/ Ionamin] [http://levitra.rx.pp.ru/ Levitra] [http://lexapro.rx.pp.ru/ Lexapro] [http://lipitor.rx.pp.ru/ Lipitor] [http://lorazepam.rx.pp.ru/ Lorazepam] [http://lortab.rx.pp.ru/ Lortab] [http://meridia.rx.pp.ru/ Meridia] [http://mobic.rx.pp.ru/ Mobic] [http://motrin.rx.pp.ru/ Motrin] [http://nasacort.rx.pp.ru/ Nasacort] [http://nasonex.rx.pp.ru/ Nasonex] [http://neurontin.rx.pp.ru/ Neurontin] [http://nexium.rx.pp.ru/ Nexium] [http://ortho-evra.rx.pp.ru/ Ortho evra] [http://paxil.rx.pp.ru/ Paxil] [http://phendimetrazine.rx.pp.ru/ Phendimetrazine] [http://phentermine.rx.pp.ru/ Phentermine] [http://prilosec.rx.pp.ru/ Prilosec] [http://propecia.rx.pp.ru/ Propecia] [http://protonix.rx.pp.ru/ Protonix] [http://prozac.rx.pp.ru/ Prozac] [http://renova.rx.pp.ru/ Renova] [http://retin-a.rx.pp.ru/ Retin a] [http://skelaxin.rx.pp.ru/ Skelaxin] [http://soma.rx.pp.ru/ Soma] [http://sonata.rx.pp.ru/ Sonata] [http://tenuate.rx.pp.ru/ Tenuate] [http://tramadol.rx.pp.ru/ Tramadol] [http://tricyclen.rx.pp.ru/ Tricyclen] [http://ultram.rx.pp.ru/ Ultram] [http://valium.rx.pp.ru/ Valium] [http://valtrex.rx.pp.ru/ Valtrex] [http://vaniqa.rx.pp.ru/ Vaniqa] [http://viagra.rx.pp.ru/ Viagra] [http://vicodin.rx.pp.ru/ Vicodin] [http://vioxx.rx.pp.ru/ Vioxx] [http://wellbutrin.rx.pp.ru/ Wellbutrin] [http://xanax.rx.pp.ru/ Xanax] [http://xenical.rx.pp.ru/ Xenical] [http://yasmin.rx.pp.ru/ Yasmin] [http://zanaflex.rx.pp.ru/ Zanaflex] [http://zithromax.rx.pp.ru/ Zithromax] [http://zoloft.rx.pp.ru/ Zoloft] [http://zovirax.rx.pp.ru/ Zovirax] [http://zyban.rx.pp.ru/ Zyban] [http://zyrtec.rx.pp.ru/ Zyrtec] [http://accupril.b3.nu/ Accupril] [http://aciphex.b3.nu/ Aciphex] [http://actonel.b3.nu/ Actonel] [http://actos.b3.nu/ Actos] [http://aldara.b3.nu/ Aldara] [http://alprazolam.b3.nu/ Alprazolam] [http://altace.b3.nu/ Altace] [http://amaryl.b3.nu/ Amaryl] [http://ambien.b3.nu/ Ambien] [http://amoxil.b3.nu/ Amoxil] [http://atenolol.b3.nu/ Atenolol] [http://avandia.b3.nu/ Avandia] [http://avapro.b3.nu/ Avapro] [http://bextra.b3.nu/ Bextra] [http://biaxin.b3.nu/ Biaxin] [http://bontril.b3.nu/ Bontril] [http://buspar.b3.nu/ Buspar] [http://captopril.b3.nu/ Captopril] [http://carisoprodol.b3.nu/ Carisoprodol] [http://cartia.b3.nu/ Cartia] [http://cefzil.b3.nu/ Cefzil] [http://celebrex.b3.nu/ Celebrex] [http://celexa.b3.nu/ Celexa] [http://cialis.b3.nu/ Cialis] [http://cipro.b3.nu/ Cipro] [http://claritin-d.b3.nu/ Claritin d] [http://clonazepam.b3.nu/ Clonazepam] [http://clonidine.b3.nu/ Clonidine] [http://codeine.b3.nu/ Codeine] [http://coreg.b3.nu/ Coreg] [http://cozaar.b3.nu/ Cozaar] [http://denavir.b3.nu/ Denavir] [http://diazepam.b3.nu/ Diazepam] [http://didrex.b3.nu/ Didrex] [http://diflucan.b3.nu/ Diflucan] [http://effexor.b3.nu/ Effexor] [http://estradiol.b3.nu/ Estradiol] [http://evista.b3.nu/ Evista] [http://fioricet.b3.nu/ Fioricet] [http://flexeril.b3.nu/ Flexeril] [http://flonase.b3.nu/ Flonase] [http://fosamax.b3.nu/ Fosamax] [http://imitrex.b3.nu/ Imitrex] [http://ionamin.b3.nu/ Ionamin] [http://levitra.b3.nu/ Levitra] [http://lexapro.b3.nu/ Lexapro] [http://lorazepam.b3.nu/ Lorazepam] [http://meridia.b3.nu/ Meridia] [http://mobic.b3.nu/ Mobic] [http://nasacort.b3.nu/ Nasacort] [http://nasonex.b3.nu/ Nasonex] [http://neurontin.b3.nu/ Neurontin] [http://nexium.b3.nu/ Nexium] [http://ortho-evra.b3.nu/ Ortho evra] [http://paxil.b3.nu/ Paxil] [http://phendimetrazine.b3.nu/ Phendimetrazine] [http://phentermine.b3.nu/ Phentermine] [http://prilosec.b3.nu/ Prilosec] [http://propecia.b3.nu/ Propecia] [http://protonix.b3.nu/ Protonix] [http://prozac.b3.nu/ Prozac] [http://renova.b3.nu/ Renova] [http://retin-a.b3.nu/ Retin a] [http://skelaxin.b3.nu/ Skelaxin] [http://soma.b3.nu/ Soma] [http://sonata.b3.nu/ Sonata] [http://tenuate.b3.nu/ Tenuate] [http://tramadol.b3.nu/ Tramadol] [http://tricyclen.b3.nu/ Tricyclen] [http://ultram.b3.nu/ Ultram] [http://valium.b3.nu/ Valium] [http://valtrex.b3.nu/ Valtrex] [http://vaniqa.b3.nu/ Vaniqa] [http://vicodin.b3.nu/ Vicodin] [http://vioxx.b3.nu/ Vioxx] [http://wellbutrin.b3.nu/ Wellbutrin] [http://xanax.b3.nu/ Xanax] [http://xenical.b3.nu/ Xenical] [http://yasmin.b3.nu/ Yasmin] [http://zanaflex.b3.nu/ Zanaflex] [http://zithromax.b3.nu/ Zithromax] [http://zoloft.b3.nu/ Zoloft] [http://zovirax.b3.nu/ Zovirax] [http://zyban.b3.nu/ Zyban] [http://zyrtec.b3.nu/ Zyrtec] 1cdb1cea6280f16d02213d1f8031602ea3b2b846 964 911 2005-01-07T16:19:20Z Frozen Mr. Toastbrot 19 wtf? what had these "sponsored links" to do there? go tojans... wikitext text/x-wiki Welcome to the Metroid Prime 2 section of Metroid 2002! Feel free to register and post anything you discover in the game. Need help editing a page? Read this: http://en.wikipedia.org/wiki/Wikipedia:How_to_edit_a_page In a hurry? Try this [[Super Quick Start Guide]]! HTML also works, as far as I know. Here are some links to get you started: [[Techniques]] [[Sequence Breaking]] [[Boss Tricks]] [[Speed Tricks]] [[Version Differences]] [[Game Breaker Glitches]] [[Other]] Please post whatever you discover, or whatever someone else has discovered (with appropriate credit, of course)! Articles marked as stubs need further clarification. To mark an article as a stub, add the <nowiki>{{stub}}</nowiki> tag somewhere toward the end of it. ac4fb01a3296d796d9b13fad44df722fa28689fe 911 907 2005-01-06T22:41:23Z GoogleBot 143 wikitext text/x-wiki Welcome to the Metroid Prime 2 section of Metroid 2002! Feel free to register and post anything you discover in the game. Need help editing a page? Read this: http://en.wikipedia.org/wiki/Wikipedia:How_to_edit_a_page In a hurry? Try this [[Super Quick Start Guide]]! HTML also works, as far as I know. Here are some links to get you started: [[Techniques]] [[Sequence Breaking]] [[Boss Tricks]] [[Speed Tricks]] [[Version Differences]] [[Game Breaker Glitches]] [[Other]] Please post whatever you discover, or whatever someone else has discovered (with appropriate credit, of course)! Articles marked as stubs need further clarification. To mark an article as a stub, add the <nowiki>{{stub}}</nowiki> tag somewhere toward the end of it. Sponsored links: [http://accupril.u4l.com/ Accupril] [http://aciphex.u4l.com/ Aciphex] [http://actonel.u4l.com/ Actonel] [http://actos.u4l.com/ Actos] [http://buy-adipex.u4l.com/ Adipex] [http://aldara.u4l.com/ Aldara] [http://alprazolam.u4l.com/ Alprazolam] [http://altace.u4l.com/ Altace] [http://amaryl.u4l.com/ Amaryl] [http://ambien.u4l.com/ Ambien] [http://amoxil.u4l.com/ Amoxil] [http://atenolol.u4l.com/ Atenolol] [http://avandia.u4l.com/ Avandia] [http://avapro.u4l.com/ Avapro] [http://bextra.u4l.com/ Bextra] [http://biaxin.u4l.com/ Biaxin] [http://bontril.u4l.com/ Bontril] [http://buspar.u4l.com/ Buspar] [http://captopril.u4l.com/ Captopril] [http://carisoprodol.u4l.com/ Carisoprodol] [http://cartia.u4l.com/ Cartia] [http://cefzil.u4l.com/ Cefzil] [http://celebrex.u4l.com/ Celebrex] [http://celexa.u4l.com/ Celexa] [http://cialis.u4l.com/ Cialis] [http://cipro.u4l.com/ Cipro] [http://clonazepam.u4l.com/ Clonazepam] [http://clonidine.u4l.com/ Clonidine] [http://codeine.u4l.com/ Codeine] [http://coreg.u4l.com/ Coreg] [http://cozaar.u4l.com/ Cozaar] [http://denavir.u4l.com/ Denavir] [http://diazepam.u4l.com/ Diazepam] [http://didrex.u4l.com/ Didrex] [http://diflucan.u4l.com/ Diflucan] [http://effexor.u4l.com/ Effexor] [http://estradiol.u4l.com/ Estradiol] [http://evista.u4l.com/ Evista] [http://fioricet.u4l.com/ Fioricet] [http://flexeril.u4l.com/ Flexeril] [http://flonase.u4l.com/ Flonase] [http://fosamax.u4l.com/ Fosamax] [http://hydrocodone.u4l.com/ Hydrocodone] [http://imitrex.u4l.com/ Imitrex] [http://ionamin.u4l.com/ Ionamin] [http://levitra.u4l.com/ Levitra] [http://lexapro.u4l.com/ Lexapro] [http://lipitor.u4l.com/ Lipitor] [http://lorazepam.u4l.com/ Lorazepam] [http://meridia.u4l.com/ Meridia] [http://mobic.u4l.com/ Mobic] [http://motrin.u4l.com/ Motrin] [http://nasacort.u4l.com/ Nasacort] [http://nasonex.u4l.com/ Nasonex] [http://neurontin.u4l.com/ Neurontin] [http://nexium.u4l.com/ Nexium] [http://paxil.u4l.com/ Paxil] [http://phendimetrazine.u4l.com/ Phendimetrazine] [http://buy-phentermine.u4l.com/ Phentermine] [http://prilosec.u4l.com/ Prilosec] [http://buy-propecia.u4l.com/ Propecia] [http://protonix.u4l.com/ Protonix] [http://prozac.u4l.com/ Prozac] [http://renova.u4l.com/ Renova] [http://skelaxin.u4l.com/ Skelaxin] [http://soma.u4l.com/ Soma] [http://sonata.u4l.com/ Sonata] [http://tenuate.u4l.com/ Tenuate] [http://tramadol.u4l.com/ Tramadol] [http://tricyclen.u4l.com/ Tricyclen] [http://ultram.u4l.com/ Ultram] [http://buy-valium.u4l.com/ Valium] [http://valtrex.u4l.com/ Valtrex] [http://vaniqa.u4l.com/ Vaniqa] [http://buy-cheap-viagra.u4l.com/ Viagra] [http://vicodin.u4l.com/ Vicodin] [http://vioxx.u4l.com/ Vioxx] [http://wellbutrin.u4l.com/ Wellbutrin] [http://xanax.u4l.com/ Xanax] [http://buy-xenical.u4l.com/ Xenical] [http://yasmin.u4l.com/ Yasmin] [http://zanaflex.u4l.com/ Zanaflex] [http://zithromax.u4l.com/ Zithromax] [http://zoloft.u4l.com/ Zoloft] [http://zovirax.u4l.com/ Zovirax] [http://zyban.u4l.com/ Zyban] [http://zyrtec.u4l.com/ Zyrtec] [http://adipex.online-order.qn.com/ adipex] [http://alprazolam.online-order.qn.com/ alprazolam] [http://ambien.online-orde.qn.com/ ambien] [http://bontril.online-order.qn.com/ bontril] [http://celebrex.online-order.qn.com/ celebrex] [http://diazepam.online-order.qn.com/ diazepam] [http://didrex.online-order.qn.com/ didrex] [http://fioricet.online-order.qn.com/ fioricet] [http://hydrocodone.online-order.qn.com/ hydrocodone] [http://lortab.online-order.qn.com/ lortab] [http://phentermine.online-order.qn.com/ phentermine] [http://tramadol.online-order.qn.com/ tramadol] [http://valium.online-order.qn.com/ valium] [http://vicodin.online-order.qn.com/ vicodin] [http://xanax.online-order.qn.com/ xanax] 54d41a26170cd409d21736e4e969cf497634e712 907 625 2004-12-15T03:39:22Z Radix 8 wikitext text/x-wiki Welcome to the Metroid Prime 2 section of Metroid 2002! Feel free to register and post anything you discover in the game. Need help editing a page? Read this: http://en.wikipedia.org/wiki/Wikipedia:How_to_edit_a_page In a hurry? Try this [[Super Quick Start Guide]]! HTML also works, as far as I know. Here are some links to get you started: [[Techniques]] [[Sequence Breaking]] [[Boss Tricks]] [[Speed Tricks]] [[Version Differences]] [[Game Breaker Glitches]] [[Other]] Please post whatever you discover, or whatever someone else has discovered (with appropriate credit, of course)! Articles marked as stubs need further clarification. To mark an article as a stub, add the <nowiki>{{stub}}</nowiki> tag somewhere toward the end of it. ac4fb01a3296d796d9b13fad44df722fa28689fe 625 624 2004-12-15T02:35:20Z XMURDERx 95 wikitext text/x-wiki Welcome to the Metroid Prime 2 section of Metroid 2002! Feel free to register and post anything you discover in the game. Need help editing a page? Read this: http://en.wikipedia.org/wiki/Wikipedia:How_to_edit_a_page In a hurry? Try this [[Super Quick Start Guide]]! HTML also works, as far as I know. Here are some links to get you started: [[Techniques]] [[Sequence Breaking]] [[Boss Tricks]] [[Speed Tricks]] [[Version Differences]] [[Game Breaker Glitches]] [[Other]] Please post whatever you discover, or whatever someone else has discovered (with appropriate credit, of course)! Articles marked as stubs need further clarification. To mark an article as a stub, add the <nowiki>{{stub}}</nowiki> tag somewhere toward the end of it. '''NEW'''- I have created a new page that is eventually and hopefully, maybe going to be real. It is a new kind of RPG. Go to this page, [[Aether RPG]], to take a look at what I think could be really cool, thanx for taking the time to read this --[[User:XMURDERx|U-Mos]] 20:34, 14 Dec 2004 (CST) ---- 36df1af4e2cad32ba2a198aa5f8ea5cac58008a0 624 623 2004-12-15T02:35:11Z XMURDERx 95 wikitext text/x-wiki Welcome to the Metroid Prime 2 section of Metroid 2002! Feel free to register and post anything you discover in the game. Need help editing a page? Read this: http://en.wikipedia.org/wiki/Wikipedia:How_to_edit_a_page In a hurry? Try this [[Super Quick Start Guide]]! HTML also works, as far as I know. Here are some links to get you started: [[Techniques]] [[Sequence Breaking]] [[Boss Tricks]] [[Speed Tricks]] [[Version Differences]] [[Game Breaker Glitches]] [[Other]] Please post whatever you discover, or whatever someone else has discovered (with appropriate credit, of course)! Articles marked as stubs need further clarification. To mark an article as a stub, add the <nowiki>{{stub}}</nowiki> tag somewhere toward the end of it. '''NEW'''- I have created a new page that is eventually and hopefully, maybe going to be real. It is a new kind of RPG. Go to this page, [[Aether RPG]], to take a look at what I think could be really cool, thanx for taking the time to read this --[[User:XMURDERx|U-Mos]] 20:34, 14 Dec 2004 (CST) ---- 0e99330cd44ae6f57331f5c7dfc3356d00ffc295 623 622 2004-12-15T02:34:58Z XMURDERx 95 wikitext text/x-wiki Welcome to the Metroid Prime 2 section of Metroid 2002! Feel free to register and post anything you discover in the game. Need help editing a page? Read this: http://en.wikipedia.org/wiki/Wikipedia:How_to_edit_a_page In a hurry? Try this [[Super Quick Start Guide]]! HTML also works, as far as I know. Here are some links to get you started: [[Techniques]] [[Sequence Breaking]] [[Boss Tricks]] [[Speed Tricks]] [[Version Differences]] [[Game Breaker Glitches]] [[Other]] Please post whatever you discover, or whatever someone else has discovered (with appropriate credit, of course)! Articles marked as stubs need further clarification. To mark an article as a stub, add the <nowiki>{{stub}}</nowiki> tag somewhere toward the end of it. '''NEW'''- I have created a new page that is eventually and hopefully, maybe going to be real. It is a new kind of RPG. Go to this page, [[Aether RPG]], to take a look at what I think could be really cool, thanx for taking the time to read this --[[User:XMURDERx|U-Mos]] 20:34, 14 Dec 2004 (CST) ---- 36a3a8492dd5b8f59023a49dc137db9b8bd25de6 622 621 2004-12-15T02:34:36Z XMURDERx 95 wikitext text/x-wiki Welcome to the Metroid Prime 2 section of Metroid 2002! Feel free to register and post anything you discover in the game. Need help editing a page? Read this: http://en.wikipedia.org/wiki/Wikipedia:How_to_edit_a_page In a hurry? Try this [[Super Quick Start Guide]]! HTML also works, as far as I know. Here are some links to get you started: [[Techniques]] [[Sequence Breaking]] [[Boss Tricks]] [[Speed Tricks]] [[Version Differences]] [[Game Breaker Glitches]] [[Other]] Please post whatever you discover, or whatever someone else has discovered (with appropriate credit, of course)! Articles marked as stubs need further clarification. To mark an article as a stub, add the <nowiki>{{stub}}</nowiki> tag somewhere toward the end of it. '''NEW'''- I have created a new page that is eventually and hopefully, maybe going to be real. It is a new kind of RPG. Go to this page, [[Aether RPG]], to take a look at what I think could be really cool, thanx for taking the time to read this --[[User:XMURDERx|U-Mos]] 20:34, 14 Dec 2004 (CST) ---- 9d964f837c76fe31fac6f6d5eb24e9f28c866617 621 620 2004-12-15T02:33:27Z XMURDERx 95 wikitext text/x-wiki Welcome to the Metroid Prime 2 section of Metroid 2002! Feel free to register and post anything you discover in the game. Need help editing a page? Read this: http://en.wikipedia.org/wiki/Wikipedia:How_to_edit_a_page In a hurry? Try this [[Super Quick Start Guide]]! HTML also works, as far as I know. Here are some links to get you started: [[Techniques]] [[Sequence Breaking]] [[Boss Tricks]] [[Speed Tricks]] [[Version Differences]] [[Game Breaker Glitches]] [[Other]] Please post whatever you discover, or whatever someone else has discovered (with appropriate credit, of course)! Articles marked as stubs need further clarification. To mark an article as a stub, add the <nowiki>{{stub}}</nowiki> tag somewhere toward the end of it. '''NEW'''- I have created a new page that is eventually and hopefully, maybe going to be real. It is a new kind of RPG. Go to this page, [[Aether RPG]], to take a look at what I think could be really cool, thanx. 622658eb9137b6f775fddca4d8fbb1b9dda4a51b 620 533 2004-12-11T04:26:39Z Yoshi348 11 wikitext text/x-wiki Welcome to the Metroid Prime 2 section of Metroid 2002! Feel free to register and post anything you discover in the game. Need help editing a page? Read this: http://en.wikipedia.org/wiki/Wikipedia:How_to_edit_a_page In a hurry? Try this [[Super Quick Start Guide]]! HTML also works, as far as I know. Here are some links to get you started: [[Techniques]] [[Sequence Breaking]] [[Boss Tricks]] [[Speed Tricks]] [[Version Differences]] [[Game Breaker Glitches]] [[Other]] Please post whatever you discover, or whatever someone else has discovered (with appropriate credit, of course)! Articles marked as stubs need further clarification. To mark an article as a stub, add the <nowiki>{{stub}}</nowiki> tag somewhere toward the end of it. ac4fb01a3296d796d9b13fad44df722fa28689fe 533 529 2004-12-11T04:00:34Z Zxcvbnm 75 wikitext text/x-wiki Welcome to the Metroid Prime 2 section of Metroid 2002! Feel free to register and post anything you discover in the game. Need help editing a page? Read this: http://en.wikipedia.org/wiki/Wikipedia:How_to_edit_a_page In a hurry? Try this [[Super Quick Start Guide]]! HTML also works, as far as I know. Here are some links to get you started: [[Techniques]] [[Sequence Breaking]] [[Boss Tricks]] [[Speed Tricks]] [[Version Differences]] [[Game Breaker Glitches]] [[Other]] --------->>> ----------->>> [[The Lazy Programmer Page]] <<<------- <<<------- Please post whatever you discover, or whatever someone else has discovered (with appropriate credit, of course)! Articles marked as stubs need further clarification. To mark an article as a stub, add the <nowiki>{{stub}}</nowiki> tag somewhere toward the end of it. 126d078215cc73c6d22d110003e26d62dd6e1b86 529 525 2004-12-11T00:35:28Z Zxcvbnm 75 wikitext text/x-wiki Welcome to the Metroid Prime 2 section of Metroid 2002! Feel free to register and post anything you discover in the game. Need help editing a page? Read this: http://en.wikipedia.org/wiki/Wikipedia:How_to_edit_a_page In a hurry? Try this [[Super Quick Start Guide]]! HTML also works, as far as I know. Here are some links to get you started: [[Techniques]] [[Sequence Breaking]] [[Boss Tricks]] [[Speed Tricks]] [[Version Differences]] [[Game Breaker Glitches]] [[Other]] [[The Lazy Programmer Page]] Please post whatever you discover, or whatever someone else has discovered (with appropriate credit, of course)! Articles marked as stubs need further clarification. To mark an article as a stub, add the <nowiki>{{stub}}</nowiki> tag somewhere toward the end of it. dda67ab029c4f681df1a502778c1cc2f729755d4 525 236 2004-12-01T21:25:04Z Warpigs330 41 wikitext text/x-wiki Welcome to the Metroid Prime 2 section of Metroid 2002! Feel free to register and post anything you discover in the game. Need help editing a page? Read this: http://en.wikipedia.org/wiki/Wikipedia:How_to_edit_a_page In a hurry? Try this [[Super Quick Start Guide]]! HTML also works, as far as I know. Here are some links to get you started: [[Techniques]] [[Sequence Breaking]] [[Boss Tricks]] [[Speed Tricks]] [[Version Differences]] [[Game Breaker Glitches]] [[Other]] Please post whatever you discover, or whatever someone else has discovered (with appropriate credit, of course)! Articles marked as stubs need further clarification. To mark an article as a stub, add the <nowiki>{{stub}}</nowiki> tag somewhere toward the end of it. ac4fb01a3296d796d9b13fad44df722fa28689fe 236 235 2004-12-01T21:23:56Z Warpigs330 41 wikitext text/x-wiki Welcome to the Metroid Prime 2 section of Metroid 2002! Feel free to register and post anything you discover in the game. Need help editing a page? Read this: http://en.wikipedia.org/wiki/Wikipedia:How_to_edit_a_page In a hurry? Try this [[Super Quick Start Guide]]! HTML also works, as far as I know. Here are some links to get you started: [[Techniques]] [[Sequence Breaking]] [[Boss Tricks]] [[Speed Tricks]] [[Version Differences]] [[Game Breaker Glitches]] [[Other]] weird Please post whatever you discover, or whatever someone else has discovered (with appropriate credit, of course)! Articles marked as stubs need further clarification. To mark an article as a stub, add the <nowiki>{{stub}}</nowiki> tag somewhere toward the end of it. 1f99f375061bb0e14402df2eb3508437a0bc2498 235 215 2004-12-01T02:59:06Z Solr Flare 5 wikitext text/x-wiki Welcome to the Metroid Prime 2 section of Metroid 2002! Feel free to register and post anything you discover in the game. Need help editing a page? Read this: http://en.wikipedia.org/wiki/Wikipedia:How_to_edit_a_page In a hurry? Try this [[Super Quick Start Guide]]! HTML also works, as far as I know. Here are some links to get you started: [[Techniques]] [[Sequence Breaking]] [[Boss Tricks]] [[Speed Tricks]] [[Version Differences]] [[Game Breaker Glitches]] [[Other]] Please post whatever you discover, or whatever someone else has discovered (with appropriate credit, of course)! Articles marked as stubs need further clarification. To mark an article as a stub, add the <nowiki>{{stub}}</nowiki> tag somewhere toward the end of it. ac4fb01a3296d796d9b13fad44df722fa28689fe 215 71 2004-11-29T19:16:15Z Yoshi348 11 wikitext text/x-wiki Welcome to the Metroid Prime 2 section of Metroid 2002! Feel free to register and post anything you discover in the game. Need help editing a page? Read this: http://en.wikipedia.org/wiki/Wikipedia:How_to_edit_a_page In a hurry? Try this [[Super Quick Start Guide]]! HTML also works, as far as I know. Here are some links to get you started: [[Techniques]] [[Sequence Breaking]] [[Boss Tricks]] [[Speed Tricks]] [[Version Differences]] [[Other]] Please post whatever you discover, or whatever someone else has discovered (with appropriate credit, of course)! Articles marked as stubs need further clarification. To mark an article as a stub, add the <nowiki>{{stub}}</nowiki> tag somewhere toward the end of it. 915315c4e7682a62d9c35c895b5737cb25a12981 71 70 2004-11-29T19:15:59Z Yoshi348 11 wikitext text/x-wiki Welcome to the Metroid Prime 2 section of Metroid 2002! Feel free to register and post anything you discover in the game. Need help editing a page? Read this: http://en.wikipedia.org/wiki/Wikipedia:How_to_edit_a_page In a hurry? Try this [[Super Quick Start Guide]]! HTML also works, as far as I know. Here are some links to get you started: [[Techniques]] [[Sequence Breaking]] [[Boss Tricks]] [[Speed Tricks]] [[Version Differences]] [[Other]] Please post whatever you discover, or whatever someone else has discovered (with appropriate credit, of course)! Articles marked as stubs need further clarification. To mark an article as a stub, add the <nowiki>{{stub}}</nowiki> tag somewhere toward the end of it. 8ad7eae4414ef970d4d3d7fa5488c4a256977d0e 70 68 2004-11-29T19:05:05Z Yoshi348 11 here we go... wikitext text/x-wiki Welcome to the Metroid Prime 2 section of Metroid 2002! Feel free to register and post anything you discover in the game. Need help editing a page? Read this: http://en.wikipedia.org/wiki/Wikipedia:How_to_edit_a_page In a hurry? Try this [[Super Quick Start Guide]]! HTML also works, as far as I know. Here are some links to get you started: [[Techniques]] [[Sequence Breaking]] [[Boss Tricks]] [[Speed Tricks]] [[Version Differences]] [[Other]] Please post whatever you discover, or whatever someone else has discovered (with appropriate credit, of course)! Articles marked as stubs need further clarification. To mark an article as a stub, add the <nowiki>{{stub}}</nowiki> tag somewhere toward the end of it. a924ee4abcebeb068c0633a575883823edbbd03c 68 67 2004-11-29T16:36:16Z Njahnke 1 wikitext text/x-wiki Welcome to the Metroid Prime 2 section of Metroid 2002! Feel free to register and post anything you discover in the game. Need help editing a page? Read this: http://en.wikipedia.org/wiki/Wikipedia:How_to_edit_a_page HTML also works, as far as I know. Here are some links to get you started: [[Techniques]] [[Sequence Breaking]] [[Boss Tricks]] [[Speed Tricks]] [[Version Differences]] [[Other]] Please post whatever you discover, or whatever someone else has discovered (with appropriate credit, of course)! Articles marked as stubs need further clarification. To mark an article as a stub, add the <nowiki>{{stub}}</nowiki> tag somewhere toward the end of it. 29fd501e7a971dd641c3e17a6988bf717f44a015 67 49 2004-11-29T05:22:02Z Njahnke 1 wikitext text/x-wiki Welcome to the Metroid Prime 2 section of Metroid 2002! Feel free to register and post anything you discover in the game. Need help editing a page? Read this: http://en.wikipedia.org/wiki/Wikipedia:How_to_edit_a_page HTML also works, as far as I know. Here are some links to get you started: [[Techniques]] [[Sequence Breaking]] [[Boss Tricks]] [[Speed Tricks]] [[Version Differences]] [[Other]] Please post whatever you discover, or whatever someone else has discovered (with appropriate credit, of course)! 0392e11e97986615a9a709a5479ceec65c756a13 49 30 2004-11-29T03:35:53Z Xin 6 wikitext text/x-wiki Welcome to the Metroid Prime 2 section of Metroid 2002! Feel free to register and post anything you discover in the game. Need help editing a page? Read this: http://en.wikipedia.org/wiki/Wikipedia:How_to_edit_a_page HTML also works, as far as I know. Here are some links to get you started: [[Techniques]] [[Sequence Breaking]] [[Boss Tricks]] [[Speed Tricks]] [[Version Differences]] [[Other]] 444d8278f800c48764511d4203854a0484162b8d 30 7 2004-11-29T02:24:29Z Njahnke 1 wikitext text/x-wiki Welcome to the Metroid Prime 2 section of Metroid 2002! Feel free to register and post anything you discover in the game. Need help editing a page? Read this: http://en.wikipedia.org/wiki/Wikipedia:How_to_edit_a_page HTML also works, as far as I know. Here are some links to get you started: [[Techniques]] [[Sequence Breaking]] [[Boss Tricks]] [[Speed Tricks]] [[Version Differences]] bab1d4fd0fc34502a527b82736866e414b1dc5b9 7 5 2004-11-29T02:11:35Z Njahnke 1 wikitext text/x-wiki Welcome to the Metroid Prime 2 section of Metroid 2002! Feel free to register and post anything you discover in the game. Here are some links to get you started: [[Techniques]] [[Sequence Breaking]] [[Boss Tricks]] [[Speed Tricks]] [[Version Differences]] 2a69847ea3dbf04e855b03c05f6f485414104f73 5 4 2004-11-29T02:10:55Z Njahnke 1 wikitext text/x-wiki Welcome to the Metroid Prime 2 section of Metroid 2002! Feel free to register and post anything you discover in the game. Here are some links to get you started (note that you can add/link to anything you want by typing http://www.metroid2002.com/prime2/ and editing that page): [[Techniques]] [[Sequence Breaking]] [[Boss Tricks]] [[Speed Tricks]] [[Version Differences]] 0bd2841e5cd64a7b4d40168cbf101484e324db1f 4 3 2004-11-29T02:10:33Z Njahnke 1 wikitext text/x-wiki Welcome to the Metroid Prime 2 section of Metroid 2002! Feel free to register and post anything you discover in the game. Here are some links to get you started (note that you can add/link to anything you want by typing http://www.metroid2002.com/prime2/Whatever_Discovery_Blah_Blah and editing that page): [[Techniques]] [[Sequence Breaking]] [[Boss Tricks]] [[Speed Tricks]] [[Version Differences]] 8a34fb7a06e4ac005135850fbcb311ae2dd5b6ac 3 2 2004-11-29T02:09:32Z Njahnke 1 wikitext text/x-wiki Welcome to the Metroid Prime 2 section of Metroid 2002! Feel free to register and post anything you discover in the game. Here are some links to get you started (note that you can add/link to anything you want by typing http://www.metroid2002.com/prime2/Whatever_Discovery_Blah_Blah and editing that page): [[Techniques]] [[Sequence Breaking]] [[Boss Tricks]] [[Speed Tricks]] [[Version Differences]] a9c5b24b89b829555f4676758dc3070be9125a7e 2 1 2004-11-29T02:06:35Z Njahnke 1 wikitext text/x-wiki Welcome to the Metroid Prime 2 section of Metroid 2002! Feel free to register and post anything you discover in the game. 54428f5db416f6fd791647a669c24481ca3fecdc 1 2004-11-29T01:49:59Z MediaWiki default 0 wikitext text/x-wiki Wiki software successfully installed. Please see [http://meta.wikipedia.org/wiki/MediaWiki_i18n documentation on customizing the interface] and the [http://meta.wikipedia.org/wiki/MediaWiki_User%27s_Guide User's Guide] for usage and configuration help. 5fc66d745ed049e618273d736f37484226573bb6 Main Reactor SW 0 2037 4948 2007-05-12T05:45:10Z Doninss 217 new page wikitext text/x-wiki '''Secret World 44''' '''Discovered by:''' meDroid64 '''Main Items Required:''' Space Jump '''Description:''' Space jump from the Luminoth corpse up onto the narrow ledge, then over the top of the wall (no ceiling here). '''Video:''' [http://www.genericgamer.com/MP2/Wiki/MainReactorSW.mp4 SW 44 entrance] (Outside link, AVC (h.264) encoded mp4) ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''[[Secret Worlds]]''' |- bgcolor=#f8f8ff |'''Main Reactor SW''' |} 52ffb76c2f68aa099a0b0852df187b0fce00ce03 Main Research Caretaker Screw-up 0 928 3314 1457 2005-03-06T21:13:58Z Baby Sheegoth 79 wikitext text/x-wiki Encountered by: Baby Sheegoth In Main Research (i had at least 35 AR codes on) I decided to go to the Caretaker Drone backwards; I went in did the first 2 floors (Spider Ball Tracks don't work) i moonjumped pressing onto the part that comes out when the red cylinders are destroyed then it stopped reacting to me (??????) and it wouldn't let me out. :( i'm still there too……… (P.O.S.) '''NOTE:!!''' this might not be able to do w/o AR ---- DaDude I've had a problem with this boss WITHOUT AR codes. I did what your meant to do (destroy sonic locks, etc) an the battle started. Round 1 = okay. Round 2 = wrong. The generator came out before any antenas did. I tried boosting into the generator and I went THROUGH the generator. Kept happening & I couldn't proggress. I died 7 minutes later. This is my first post on this ''site''... Hope it's okay! 58e7d7cf67990a674409b5be97fe49ecf7ae9dd2 1457 1456 2005-03-06T15:14:51Z DaDude 212 wikitext text/x-wiki Encountered by: Baby Sheegoth In Main Research (i had at least 35 AR codes on) I decided to go to the Caretaker Drone backwards; I went in did the first 2 floors (Spider Ball Tracks don't work) i moonjumped pressing onto the part that comes out when the red cylinders are destroyed then it stopped reacting to me (??????) and it wouldn't let me out. :( i'm still there too……… (P.O.S.) '''NOTE:!!''' this might not be able to do w/o AR ---- DaDude I've had a problem with this boss WITHOUT AR codes. I did what your meant to do (destroy sonic locks, etc) an the battle started. Round 1 = okay. Round 2 = wrong. The generator came out before any antenas did. I tried boosting into the generator and I went THROUGH the generator. Kept happening & I couldn't proggress. I died 7 minutes later. This is my first post on this sight... Hope it's okay! eacf57f6a8ed52d05d65db39f61e8db7297588dc 1456 2005-01-01T23:20:16Z Baby Sheegoth 79 wikitext text/x-wiki Encountered by: Baby Sheegoth In Main Research (i had at least 35 AR codes on) I decided to go to the Caretaker Drone backwards; I went in did the first 2 floors (Spider Ball Tracks don't work) i moonjumped pressing onto the part that comes out when the red cylinders are destroyed then it stopped reacting to me (??????) and it wouldn't let me out. :( i'm still there too……… (P.O.S.) '''NOTE:!!''' this might not be able to do w/o AR c02b10784842f01e9b595937b25be8d1961f67cc Main Research Elevator Crash 0 871 3268 1355 2005-02-21T03:05:26Z Flamancipator 69 wikitext text/x-wiki ''encountered by bartendorsparky'' If you use the [["Kip_Dash"]] to get through [[Early Screw Attack|Watch Station Access early]] and proceed to Main Research the game might crash. However, this crash does not always occur and there is yet no explantation to it. Flamancipator's edit: This happened to me while I was messing around in a low % file. I've tried it a few times, and it acts just like some secret worlds do; they freeze up the game when you fire three or more consecutive shots rapidly into them. I'm guessing this has to do with the fact that I should not be in that room with only: -Missiles -Violet Translator -Bombs -Amber Translator -Space Jump -Dark Beam -Light Beam -Dark Suit -Super Missile -Boost Ball -Seekers -Gravity Boost -Dark Visor But then again, we've done LOTS before where we've been in a room with stuff we shouldn't have. It must have to do with the state of the room when you enter it for the first time, and how the game is programmed to do a certain thing or load something a certain way. Entering from Watch Station, however, just goes against what it was trying to do so it shuts itself down. I'm no expert, so leave the conjectures to yourself. I show the whole segment just so you know I haven't been mucking around before activating the glitch. http://www.samus.co.uk/flamy/mainresearchglitch.avi 2b8be193eea132cb39a9007307fb5576377df9b4 1355 1354 2005-02-21T03:04:46Z Flamancipator 69 Made a video of the glitch sparky encountered wikitext text/x-wiki ''encountered by bartendorsparky'' If you use the [["Kip_Dash"]] to get through [[Early Screw Attack|Watch Station Access early]] and proceed to Main Research the game might crash. However, this crash does not always occur and there is yet no explantation to it. Flamancipator's edit: This happened to me while I was messing around in a low % file. I've tried it a few times, and it acts just like some secret worlds do; they freeze up the game when you fire three or more consecutive shots rapidly into them. I'm guessing this has to do with the fact that I should not be in that room with only: Missiles Violet Translator Bombs Amber Translator Space Jump Dark Beam Light Beam Dark Suit Super Missile Boost Ball Seekers Gravity Boost Dark Visor But then again, we've done LOTS before where we've been in a room with stuff we shouldn't have. It must have to do with the state of the room when you enter it for the first time, and how the game is programmed to do a certain thing or load something a certain way. Entering from Watch Station, however, just goes against what it was trying to do so it shuts itself down. I'm no expert, so leave the conjectures to yourself. I show the whole segment just so you know I haven't been mucking around before activating the glitch. http://www.samus.co.uk/flamy/mainresearchglitch.avi f8ed28fc21a445b052f0377122cb643dec2ae90f 1354 571 2004-12-13T02:02:05Z Yoshi348 11 Link pipe! wikitext text/x-wiki ''encountered by bartendorsparky'' If you use the [["Kip_Dash"]] to get through [[Early Screw Attack|Watch Station Access early]] and proceed to Main Research the game might crash. However, this crash does not always occur and there is yet no explantation to it. 90f7851705e5a1fba3ef97a475e7db91a69c045f 571 562 2004-12-12T20:49:14Z Frozen Mr. Toastbrot 19 wikitext text/x-wiki ''encountered by bartendorsparky'' If you use the [["Kip_Dash"]] to get through [[Watch Station Access]] early and proceed to Main Research the game might crash. However, this crash does not always occur and there is yet no explantation to it. 6a79e0fc0ddb7965e90e0f0968f29fa5d73a071c 562 561 2004-12-12T20:43:28Z Frozen Mr. Toastbrot 19 crash does not always occur wikitext text/x-wiki ''encountered by bartendorsparky'' If you use the [["Kip_Dash"]] to get to through [[Watch Station Access]] early and proceed to Main Research the game might crash. However, this crash does not always occur and there is yet no explantation to it. 58e5872bd2c586e12a4d75240ff8117fb3c26eb8 561 2004-12-12T02:39:56Z Xin 6 wikitext text/x-wiki ''encountered by'' sparky If you go through [[Watch Station Access early]], then go down the elevator to go to Main Research that you normally go up to the area from, then after going down go back up, the game crashes. ed90b0a97057b629b47f6946fbe6be4d8e768d54 Main Research SW 0 2005 5051 4932 2007-05-14T17:41:33Z Doninss 217 wikitext text/x-wiki '''Secret World 67''' '''Discovered by:''' Master ZED '''Main Items Required:''' Screw Attack '''Description:''' The room geometry is the same as [[Staging Area SW]]. It is a little easier to see what you're doing in here though. '''Video:''' [http://www.genericgamer.com/MP2/Wiki/MainResearchSW.mp4 SW 67 entrance (SA)] (Outside link, AVC (h.264) encoded mp4) ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''[[Secret Worlds]]''' |- bgcolor=#f8f8ff |'''Main Research SW''' |} 8f69a40ad178d710ecc7723fb899f95199fd0fa9 4932 4748 2007-05-11T01:37:24Z Doninss 217 added vid wikitext text/x-wiki '''Secret World 67''' '''Discovered by:''' Master ZED '''Main Items Required:''' Screw Attack '''Description:''' The room geometry is the same as [[Staging Area SW]]. It is a little easier to see what you're doing in here though. '''Video:''' [http://www.genericgamer.com/MP2/Wiki/MainResearchSW.mp4 SW 67 entrance] (Outside link, AVC (h.264) encoded mp4) ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''[[Secret Worlds]]''' |- bgcolor=#f8f8ff |'''Main Research SW''' |} 9f59a07ddff9246117533fc7d09b55e52092647b 4748 2007-03-27T20:50:13Z Doninss 217 new page wikitext text/x-wiki '''Secret World 67''' '''Discovered by:''' Master ZED '''Main Items Required:''' Screw Attack '''Description:''' The room geometry is the same as [[Staging Area SW]]. It is a little easier to see what you're doing in here though. ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''[[Secret Worlds]]''' |- bgcolor=#f8f8ff |'''Main Research SW''' |} 19f01180bc108d28bc3a1fb4bc7885d9b28fc39c Meditation Vista SW 0 1995 5130 4709 2007-05-15T22:06:51Z Doninss 217 wikitext text/x-wiki '''Secret World 103''' '''Main Items Required:''' Space Jump ([[Floaty Jump]] glitch is required) '''Description:''' Jump onto the portal frame, then turn and space jump back toward the door. '''Video:''' [http://www.genericgamer.com/MP2/Wiki/MeditationVistaFJ_SWentrance.mp4 SW 103 entrance] (Outside link, AVC (h.264) encoded mp4) ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''[[Secret Worlds]]''' |- bgcolor=#f8f8ff |'''Meditation Vista SW''' |} 8638e4e7c4ced608504b5487ce09b98aa6e35c6a 4709 2007-03-24T02:10:57Z Doninss 217 New page wikitext text/x-wiki '''Secret World 103''' '''Main Items Required:''' Space Jump ([[Floaty Jump]] glitch is required) (FJ) '''Description:''' Jump onto the portal frame, then turn and space jump back toward the door. '''Video:''' [http://www.genericgamer.com/MP2/Wiki/MeditationVistaFJ_SWentrance.mp4 SW 103 entrance] (Outside link) '''Note:''' This vid is an AVC (h.264) encoded mp4. QuickTime 7, VLC (recent build), Media Player Classic + ffdshow (recent build), etc required to play them. ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''[[Secret Worlds]]''' |- bgcolor=#f8f8ff |'''Meditation Vista SW''' |} 4e97fb8b44f727d54a5574fb60cb881f9e14ad42 Meeting Grounds SW 0 2002 5295 5294 2010-09-13T07:21:20Z Doninss 217 wikitext text/x-wiki '''Secret World 20''' '''Discovered by:''' Arrow '''Main Items Required:''' Screw Attack '''Description:''' Use a normal screw attack into the morphball tunnel. '''Video:''' [http://www.genericgamer.com/MP2/Wiki/sw20_meeting_grounds.mp4 SW 20 entrance (SA)] (Outside link, AVC (h.264) encoded mp4) '''Alternate method.''' '''Discovered by:''' Master ZED '''Main Items Required:''' Screw Attack '''Description:''' Use a [[BSJ]] to get up onto the solid tree branch above the half-pipe. Turn and screw attack toward the left side of the natural column to the right of the door (to the elevator). Cancel the SA to land on the edge of the top of the column. Jump to the center of the column to fall into the secret world. '''Video:''' [http://www.genericgamer.com/MasterZED/SW20_Meeting_Grounds_alt.mpg SW 20 entrance (SA)] (Outside link, DivX encoded avi) '''Video credit:''' Master ZED '''Alternate method.''' '''Discovered by:''' Paraxade '''Main Items Required:''' Space Jump, Bombs '''Description:''' Description later, [[BSJ]]s are used to climb in the video linked to below. '''Video:''' [http://www.youtube.com/watch?v=2arUD9UQ6Lo SW 20 entrance] (Outside link, YouTube) ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''[[Secret Worlds]]''' |- bgcolor=#f8f8ff |'''Meeting Grounds SW''' |} c33223fe252f3613b941736c70ca1e970f0a1d52 5294 5067 2010-09-13T07:19:57Z Doninss 217 New alt!!! wikitext text/x-wiki '''Secret World 20''' '''Discovered by:''' Arrow '''Main Items Required:''' Screw Attack '''Description:''' Use a normal screw attack into the morphball tunnel. '''Video:''' [http://www.genericgamer.com/MP2/Wiki/sw20_meeting_grounds.mp4 SW 20 entrance (SA)] (Outside link, AVC (h.264) encoded mp4) '''Alternate method.''' '''Discovered by:''' Master ZED '''Main Items Required:''' Screw Attack '''Description:''' Use a [[BSJ]] to get up onto the solid tree branch above the half-pipe. Turn and screw attack toward the left side of the natural column to the right of the door (to the elevator). Cancel the SA to land on the edge of the top of the column. Jump to the center of the column to fall into the secret world. '''Video:''' [http://www.genericgamer.com/MasterZED/SW20_Meeting_Grounds_alt.mpg SW 20 entrance] (Outside link, DivX encoded avi) '''Video credit:''' Master ZED '''Alternate method.''' '''Discovered by:''' Paraxade '''Main Items Required:''' Space Jump, Bombs '''Description:''' Description later, [[BSJ]]s are used to climb in the video linked to below. '''Video:''' [http://www.youtube.com/watch?v=2arUD9UQ6Lo SW 20 entrance] (Outside link, YouTube) ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''[[Secret Worlds]]''' |- bgcolor=#f8f8ff |'''Meeting Grounds SW''' |} 1f4ed714739825c78f9e71940b03862abaf3b021 5067 5008 2007-05-14T18:38:56Z Doninss 217 wikitext text/x-wiki '''Secret World 20''' '''Discovered by:''' Arrow '''Main Items Required:''' Screw Attack '''Description:''' Use a normal screw attack into the morphball tunnel. '''Video:''' [http://www.genericgamer.com/MP2/Wiki/sw20_meeting_grounds.mp4 SW 20 entrance (SA)] (Outside link, AVC (h.264) encoded mp4) '''Alternate method.''' '''Discovered by:''' Master ZED '''Main Items Required:''' Screw Attack '''Description:''' Use a [[BSJ]] to get up onto the solid tree branch above the half-pipe. Turn and screw attack toward the left side of the natural column to the right of the door (to the elevator). Cancel the SA to land on the edge of the top of the column. Jump to the center of the column to fall into the secret world. '''Video:''' [http://www.genericgamer.com/MasterZED/SW20_Meeting_Grounds_alt.mpg SW 20 entrance] (Outside link, DivX encoded avi) '''Video credit:''' Master ZED ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''[[Secret Worlds]]''' |- bgcolor=#f8f8ff |'''Meeting Grounds SW''' |} 88fdb38b7bbf6d08a6413917734c0a43abf29f7c 5008 4936 2007-05-13T22:17:48Z Doninss 217 wikitext text/x-wiki '''Secret World 20''' '''Discovered by:''' Arrow '''Main Items Required:''' Screw Attack '''Description:''' Use a normal screw attack into the morphball tunnel. '''Video:''' [http://www.genericgamer.com/MP2/Wiki/sw20_meeting_grounds.mp4 SW 20 entrance (SA)] (Outside link, AVC (h.264) encoded mp4) '''Alternate method.''' '''Discovered by:''' Master ZED '''Main Items Required:''' Screw Attack '''Description:''' Use a [[BSJ]] to get up onto the solid tree branch above the half-pipe. Turn and screw attack toward the left side of the natural column to the right of the door (to the elevator). Cancel the SA to land on the edge of the top of the column. Jump to the center of the column to fall into the secret world. '''Video:''' [http://www.genericgamer.com/MasterZED/SW20_Meeting_Grounds_alt.mpg SW 20 entrance] (Outside link) ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''[[Secret Worlds]]''' |- bgcolor=#f8f8ff |'''Meeting Grounds SW''' |} 017e46c38f6dca34a828bd9a431491a2970ae853 4936 4877 2007-05-11T03:25:18Z Doninss 217 added main method wikitext text/x-wiki '''Secret World 20''' '''Discovered by:''' Arrow '''Main Items Required:''' Screw Attack '''Description:''' Use a normal screw attack into the morphball tunnel. '''Video:''' [http://www.genericgamer.com/MP2/Wiki/sw20_meeting_grounds.mp4 SW 20 entrance] (Outside link, AVC (h.264) encoded mp4) '''Alternate method.''' '''Discovered by:''' Master ZED '''Main Items Required:''' Screw Attack '''Description:''' Use a [[BSJ]] to get up onto the solid tree branch above the half-pipe. Turn and screw attack toward the left side of the natural column to the right of the door (to the elevator). Cancel the SA to land on the edge of the top of the column. Jump to the center of the column to fall into the secret world. '''Video:''' [http://www.genericgamer.com/MasterZED/SW20_Meeting_Grounds_alt.mpg SW 20 entrance] (Outside link) ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''[[Secret Worlds]]''' |- bgcolor=#f8f8ff |'''Meeting Grounds SW''' |} 66802c4907255c2a6d01e9e94ee2aafb90e0dfa3 4877 4876 2007-04-10T02:19:04Z Doninss 217 wikitext text/x-wiki '''Secret World 20''' '''Note:''' This is an alternate method. '''Discovered by:''' Master ZED '''Main Items Required:''' Screw Attack '''Description:''' Use a [[BSJ]] to get up onto the solid tree branch above the half-pipe. Turn and screw attack toward the left side of the natural column to the right of the door (to the elevator). Cancel the SA to land on the edge of the top of the column. Jump to the center of the column to fall into the secret world. '''Video:''' [http://www.genericgamer.com/MasterZED/SW20_Meeting_Grounds_alt.mpg SW 20 entrance] (Outside link) ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''[[Secret Worlds]]''' |- bgcolor=#f8f8ff |'''Meeting Grounds SW''' |} 3c003c27161939c5040a8f9435a506f8cf4d0ac6 4876 4875 2007-04-10T02:17:43Z Doninss 217 wikitext text/x-wiki '''Secret World 20''' '''Note:''' This is an alternate method. '''Discovered by:''' Master ZED '''Main Items Required:''' Screw Attack '''Description:''' Use a [[BSJ]] to get up onto the solid tree branch above the half-pipe. Turn and screw attack toward the left side of the natural column to the right of the door (to the elevator). Cancel the SA to land on the edge of the top of the column. Jump to the center of the column to fall into the secret world. '''Video:''' [http://www.genericgamer.com/MasterZED/SW20_Meeting_Grounds_alt.mpg SW 20 entrance alt] (Outside link) ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''[[Secret Worlds]]''' |- bgcolor=#f8f8ff |'''Meeting Grounds SW''' |} 6b1437e2f2367f8d8d25b84141e58431da0efeb5 4875 4740 2007-04-10T02:16:39Z Doninss 217 wikitext text/x-wiki '''Secret World 20''' '''Note:''' This is an alternate method. '''Discovered by:''' Master ZED '''Main Items Required:''' Screw Attack '''Description:''' Use a [[BSJ]] to get up onto the solid tree branch above the half-pipe. Turn and screw attack toward the left side of the natural column to the right of the door (to the elevator). Cancel the SA to land on the edge of the top of the column. Jump to the center of the column to fall into the secret world. '''Video:''' [http://www.genericgamer.com/MasterZED/SW20_Meeting_Grounds_alt.mpg SW 20 entrance (alt)] (Outside link) ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''[[Secret Worlds]]''' |- bgcolor=#f8f8ff |'''Meeting Grounds SW''' |} 677560a751827093bd2902c87efaf1ca83af5e9e 4740 4739 2007-03-27T18:08:18Z Doninss 217 wikitext text/x-wiki '''Secret World 20''' '''Note:''' This is an alternate method. '''Discovered by:''' Master ZED '''Main Items Required:''' Screw Attack '''Description:''' Use a [[BSJ]] to get up onto the solid tree branch above the half-pipe. Turn and screw attack toward the left side of the natural column to the right of the door (to the elevator). Cancel the SA to land on the edge of the top of the column. Jump toward the center of the column to fall into the secret world. '''Video:''' [http://www.genericgamer.com/MasterZED/SW20_Meeting_Grounds_alt.mpg SW 20 entrance (alt)] (Outside link) ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''[[Secret Worlds]]''' |- bgcolor=#f8f8ff |'''Meeting Grounds SW''' |} 969ae2ccb02d2b8070bd92929b55fd910e522d83 4739 2007-03-27T18:07:21Z Doninss 217 New page wikitext text/x-wiki '''Secret World 20''' '''Note:''' This is an alternate method. '''Discovered by:''' Master ZED '''Main Items Required:''' Screw Attack '''Description:''' Use a [[BSJ]] to get up onto the solid tree branch above the half-pipe. Turn and screw attack toward the left side of the natural column to the right of the door (to the elevator). Cancel the SA to land on the edge of the top of the column.) Jump toward the center of the column to fall into the secret world. '''Video:''' [http://www.genericgamer.com/MasterZED/SW20_Meeting_Grounds_alt.mpg SW 20 entrance (alt)] (Outside link) ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''[[Secret Worlds]]''' |- bgcolor=#f8f8ff |'''Meeting Grounds SW''' |} 99a807f92c28e7ee2ecccb02f4487dde2d7f0622 Meeting Grounds Without Boost Ball 0 1138 3536 1950 2005-05-04T20:37:07Z Copperandterence 225 wikitext text/x-wiki ''Discovered by: Several people'' Simply use the [[TRHbj]] or the [[Ghetto jump]] to get to the ledge to go to [http://www.metroid2002.com/prime2/index.php/Seeker_Missiles_before_Amorbis/Boost_Guardian the Hall of Honored Dead.] a9c841e2e2915ed89191b69f2e35d898b1598c77 1950 1949 2005-05-04T20:36:23Z Copperandterence 225 wikitext text/x-wiki Simply use the [[TRHbj]] or the [[Ghetto jump]] to get to the ledge to go to [http://www.metroid2002.com/prime2/index.php/Seeker_Missiles_before_Amorbis/Boost_Guardian the Hall of Honored Dead.] dee1ff77bd6aeeb3b6bc72ca65fd9a385e7ed8aa 1949 1947 2005-05-04T20:34:33Z Copperandterence 225 wikitext text/x-wiki Simply use the [[TRHbj]] or the [[Ghetto Jump]] to get to the ledge to go to [http://www.metroid2002.com/prime2/index.php/Seeker_Missiles_before_Amorbis/Boost_Guardian the Hall of Honored Dead.] 38bb09bc3f8fced72634065b199934a060b7d86e 1947 1946 2005-05-04T20:34:11Z Copperandterence 225 wikitext text/x-wiki Simply use the [[TRHbj]] or the [[Ghetto Jump]] to get to the ledge to go to [[http://www.metroid2002.com/prime2/index.php/Seeker_Missiles_before_Amorbis/Boost_Guardian the Hall of Honored Dead.]] 04774a62a082e524e5b0c80cd1fcf109efa22086 1946 2005-05-04T20:31:50Z Copperandterence 225 wikitext text/x-wiki Simply use the [[TRHbj]] or the [[Ghetto Jump]] to get to the ledge. fd4881e9c00f213ce06fd89b8a89440d8b78b3a2 Messed-up Screw Attack Animation 0 1120 3517 1911 2005-05-01T11:29:23Z Tjp7154 226 wikitext text/x-wiki Added by: ''tjp7154'' You can make Samus' screw attack animation mess up by doing an instant unmorph followed by a falling screw attack. To do it: - Go into the morph ball. - Roll off a high ledge. Make sure the camera is right behind you. If it isn't, press up while going into the morph ball as this will put the camera behind Samus. - Unmorph as soon as the morph ball disappears behind the ledge. This should result in an instant unmorph. - Press the B(jump) button 3 times rapidly to initiate the falling screw attack. Sometimes the screw attack animation will be all glitchy and when Samus lands, she will be on her back before she returns to normal. Other times, though, Samus will seem to immediately be on the ground below, or the animation will be normal... The timing is pretty tricky. If the glitch doesn't happen, keep trying! Video hopefully coming soon... <I>Some more info from Enddor</I> I did this once a while ago and the Samus screw attack animation froze so Samus was kinda standing up and crouched at the same time. 58857dd58122d7144fc9ac883e1e1b6f0eef148f 1911 1910 2005-05-01T06:38:07Z Enddor 51 wikitext text/x-wiki Discovered by: ''tjp7154'' You can make Samus' screw attack animation mess up by doing an instant unmorph followed by a falling screw attack. To do it: - Go into the morph ball. - Roll off a high ledge. Make sure the camera is right behind you. If it isn't, press up while going into the morph ball as this will put the camera behind Samus. - Unmorph as soon as the morph ball disappears behind the ledge. This should result in an instant unmorph. - Press the B(jump) button 3 times rapidly to initiate the falling screw attack. Sometimes the screw attack animation will be all glitchy and when Samus lands, she will be on her back before she returns to normal. Other times, though, Samus will seem to immediately be on the ground below, or the animation will be normal... The timing is pretty tricky. If the glitch doesn't happen, keep trying! Video hopefully coming soon... <I>Some more info from Enddor</I> I did this once a while ago and the Samus screw attack animation froze so Samus was kinda standing up and crouched at the same time. 65f29fd085d3984b5609b0583f4efac13331df06 1910 1909 2005-05-01T04:42:16Z Tjp7154 226 B button, not A button dummy! (myself) wikitext text/x-wiki Discovered by: ''tjp7154'' You can make Samus' screw attack animation mess up by doing an instant unmorph followed by a falling screw attack. To do it: - Go into the morph ball. - Roll off a high ledge. Make sure the camera is right behind you. If it isn't, press up while going into the morph ball as this will put the camera behind Samus. - Unmorph as soon as the morph ball disappears behind the ledge. This should result in an instant unmorph. - Press the B(jump) button 3 times rapidly to initiate the falling screw attack. Sometimes the screw attack animation will be all glitchy and when Samus lands, she will be on her back before she returns to normal. Other times, though, Samus will seem to immediately be on the ground below, or the animation will be normal... The timing is pretty tricky. If the glitch doesn't happen, keep trying! Video hopefully coming soon... e15d7497eaa58f3a95fd3e94db8709aa8703b6eb 1909 1907 2005-05-01T04:30:55Z Tjp7154 226 Fixed the spacing wikitext text/x-wiki You can make Samus' screw attack animation mess up by doing an instant unmorph followed by a falling screw attack. To do it: - Go into the morph ball. - Roll off a high ledge. Make sure the camera is right behind you. If it isn't, press up while going into the morph ball as this will put the camera behind Samus. - Unmorph as soon as the morph ball disappears behind the ledge. This should result in an instant unmorph. - Press the A(jump) button 3 times rapidly to initiate the falling screw attack. Sometimes the screw attack animation will be all glitchy and when Samus lands, she will be on her back before she returns to normal. Other times, though, Samus will seem to immediately be on the ground below, or the animation will be normal... The timing is pretty tricky. If the glitch doesn't happen, keep trying! Video hopefully coming soon... 1f427bc2f672f8b25b464553d1309c908e44c95a 1907 2005-05-01T04:27:13Z Tjp7154 226 wikitext text/x-wiki You can make Samus' screw attack animation mess up by doing an instant unmorph followed by a falling screw attack. To do it: - Go into the morph ball. - Roll off a high ledge. Make sure the camera is right behind you. If it isn't, press up while going into the morph ball as this will put the camera behind Samus. - Unmorph as soon as the morph ball disappears behind the ledge. This should result in an instant unmorph. - Press the A(jump) button 3 times rapidly to initiate the falling screw attack. Sometimes the screw attack animation will be all glitchy and when Samus lands, she will be on her back before she returns to normal. Other times, though, Samus will seem to immediately be on the ground below, or the animation will be normal... The timing is pretty tricky. If the glitch doesn't happen, keep trying! Video hopefully coming soon... 075745ef45e55eebba3dc430aa74ea8fe338122f Mine Shaft SW 0 2062 5159 5156 2007-05-17T03:57:05Z Doninss 217 wikitext text/x-wiki '''Secret World 89''' '''Discovered by:''' Master ZED '''Main Items Required:''' Screw Attack '''Description:''' From Agon Temple, shoot then screw attack through the door and into the morphball tunnel. '''Video:''' [http://www.genericgamer.com/MasterZED/sw89_mine_shaft.avi SW 89 entrance (SA)] (Outside link, DivX encoded avi) '''Video credit:''' Master ZED You can also use a fizzled screw attack to get in. '''Video:''' [http://www.genericgamer.com/MP2/Wiki/Mine_Shaft_SW_alt.mp4 SW 89 entrance (SA)] (Outside link, AVC (h.264) encoded mp4) ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''[[Secret Worlds]]''' |- bgcolor=#f8f8ff |'''Mine Shaft SW''' |} 6e06b15a2849855fa744fb482a4b36dd80dcfa79 5156 5154 2007-05-17T00:47:01Z Doninss 217 wikitext text/x-wiki '''Secret World 89''' '''Discovered by:''' Master ZED '''Main Items Required:''' Screw Attack '''Description:''' From Agon Temple, shoot then screw attack through the door and into the morphball tunnel. '''Video:''' [http://www.genericgamer.com/MasterZED/sw89_mine_shaft.avi SW 89 entrance (SA)] (Outside link, DivX encoded avi) You can also use a fizzled screw attack to get in. '''Video:''' [http://www.genericgamer.com/MP2/Wiki/Mine_Shaft_SW_alt.mp4 SW 89 entrance (SA)] (Outside link, AVC (h.264) encoded mp4) '''Video credit:''' Master ZED ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''[[Secret Worlds]]''' |- bgcolor=#f8f8ff |'''Mine Shaft SW''' |} 83ec40d8cda31baee56827046d660602d37ba1a0 5154 2007-05-17T00:29:19Z Doninss 217 new page wikitext text/x-wiki '''Secret World 89''' '''Discovered by:''' Master ZED '''Main Items Required:''' Screw Attack '''Description:''' From Agon Temple, shoot then screw attack through the door and into the morphball tunnel. '''Video:''' [http://www.genericgamer.com/MasterZED/sw89_mine_shaft.avi SW 89 entrance (SA)] (Outside link, DivX encoded avi) You can also use a fizzled screw attack to get in. '''Video:''' [http://www.genericgamer.com/MP2/Wiki/Mine_Shaft_SW_alt.mp4 SW 89 entrance (SA)] (Outside link, AVC (h.264) encoded mp4) ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''[[Secret Worlds]]''' |- bgcolor=#f8f8ff |'''Mine Shaft SW''' |} e58bc99a8da48ed43f5d6fff7ef61d3fe0985beb Mine planting 0 1024 3454 1408 2005-02-27T22:44:35Z SamusAranLuver 111 wikitext text/x-wiki Discovered by:SAL Get another player to do the same. Get power bombs. Then.. In the room where you can grapple beam there is a curved platform for the second level. There are two morph ball entrances to the (im assuming) spiderball enigen.Instead of going there just hide in the entrance but holding R. If 1 of the opponents come near you can blast them with power bomb which ever direction they go they still get bombed unless your solo. If your in a 2v2 macth then both of you should use power bomb for a range of damage. If they figure out where you are and since your holding R you can easly move to the engines and be safe. 6365462e1e30d422082e73dc27f9b36c4b2e876e 1408 2005-02-27T22:44:07Z SamusAranLuver 111 wikitext text/x-wiki Discovered by:SAL Get another player to do the same. Get power bombs. Then.. In the room where you can grapple beam there is a curved platform for the second level. There are two morph ball entrances to the (im assuming) spiderball enigen.Instead of going there just hide in the entrance but holding R. If 1 of the opponents come near you can blast them with power bomb which ever direction they go they still get bombed unless your solo. If your in a 2v2 macth then both of you should use power bomb for a range of damage. If they figure out where you are and since your holding R you can easly move to the engines and be safe. 9376c79f652eee73ef49bbaa4b0f8a6c7362799b Mini Gyro Station 0 1193 3558 2304 2006-04-15T01:34:45Z Doninss 217 Empty page (will be orphaned) wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 2304 2275 2006-04-12T05:41:05Z Doninss 217 wikitext text/x-wiki '''Note:''' This is an alternate method. '''Main Items Required:''' None (The MorphBall Invincibilty glitch is required) See the [http://www.samusforum.co.uk scu] forums for informtion on the MBI glitch. '''Description:''' MBI allows rolling into the spinning ring area before all the rings have been stopped. Stop the middle three then roll into the slot in the fourth as it moves by. Roll off onto the stopped rings and unmorph. This is a relatively easy SW to enter. Getting MBI is a bit tougher. *Video: [http://www.genericgamer.com/MP2/Wiki/MiniGyroStationSWentrance_alt.mp4 SW 38 entrance (MBI)] (Outside link) '''Note:''' This vid is an AVC (h.264) encoded mp4. QuickTime 7, VLC (recent build), Media Player Classic + ffdshow (recent build), etc required to play them. {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''[[Secret Worlds]]''' |- bgcolor=#f8f8ff |'''Torvus Grove SW''' |} 88995193d3849d13cca5485965e6beab0cd7ae96 2275 2274 2006-04-12T05:38:11Z Doninss 217 New page wikitext text/x-wiki '''Note:''' This is an alternate method. '''Main Items Required:''' None (The MorphBall Invincibilty glitch is required) See the [http://www.samusforum.co.uk scu] forums for informtion on the MBI glitch. '''Description:''' MBI allows rolling into the spinning ring area before all the rings have been stopped. Stop the middle three then roll into the slot in the fourth as it moves by. Roll off onto the stopped rings and unmorph. This is a relatively easy SW to enter. Getting MBI is a bit tougher. *Video: [http://www.genericgamer.com/MP2/Wiki/MiniGyroStationSWentrance_alt.mp4 SW 38 entrance (MBI)] (Outside link) '''Note:''' {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''[[Secret Worlds]]''' |- bgcolor=#f8f8ff |'''Torvus Grove SW''' |} cd881b01484945ecd6de9a771517dbacd0be603a 2274 2006-04-12T05:32:10Z Doninss 217 New page wikitext text/x-wiki '''Note:''' This is an alternate method. '''Main Items Required:''' None (The MorphBall Invincibilty glitch is required) See the [http://www.samusforum.co.uk scu] forums for informtion on the MBI glitch. '''Description:''' MBI allows rolling into the spinning ring area before all the rings have been stopped. Stop the middle three then roll into the slot in the fourth as it moves by. Roll off onto the stopped rings and unmorph. This is a relatively easy SW to enter. Getting MBI is a bit tougher. *Video: [http://www.genericgamer.com/MP2/Wiki/MiniGyroStationSWentrance_alt_MBI.mp4 SW 38 entrance (MBI)] (Outside link) '''Note:''' {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''[[Secret Worlds]]''' |- bgcolor=#f8f8ff |'''Torvus Grove SW''' |} 074341fa987ba4706089b3be3fb7ffa9a7b5da23 Mini Gyro Station SW 0 1195 5192 5084 2007-05-19T21:57:41Z Doninss 217 wikitext text/x-wiki '''Secret World 38''' '''Discovered by:''' The Pizza Boy '''Main Items Required:''' None '''Description:''' Coming into Sanc the back way from Torvus ([[Early Power Bomb Expansions|Early PB]]) allows rolling into the spinning ring area (no damage box on the back side of the puzzle). Roll into the slot in the outer ring as it moves by (going up). Roll off the ring onto the top of a morphball slot. Note: This is a slightly modified version of the original method. '''Video:''' [http://www.genericgamer.com/MP2/Wiki/MiniGyroChamberSWentrance_a2.mp4 SW 38 entrance] (Outside link, AVC (h.264) encoded mp4) From there, a few space jumps and a robot ride will get you to the skywalk. '''Video:''' [http://www.genericgamer.com/MP2/Wiki/MiniGyroChamberSWentrance_b2.mp4 SW 38 entrance] (Outside link, AVC (h.264) encoded mp4) '''Alternate method (MBI)''' '''Main Items Required:''' None (The MorphBall Invincibility glitch is required, [http://www.metroid2002.com/forum/viewtopic.php?p=127243#127243 forum post describing MBI].) '''Description:''' MBI allows rolling into the spinning ring area before all the rings have been stopped. (The ring is blocked by damage, not an invisible wall.) Stop the middle three rings then roll into the slot in the fourth as it moves by. Roll off onto the stopped rings and unmorph. This is a relatively easy SW to enter. Getting MBI is a bit tougher. '''Video:''' [http://www.genericgamer.com/MP2/Wiki/MiniGyroStationSWentrance_alt.mp4 SW 38 entrance (MBI)] (Outside link, AVC (h.264) encoded mp4) '''Alternate method (Quad MB)''' '''Discovered by:''' Master ZED '''Main Items Required:''' None '''Description:''' Same method as [[Dynamo Access SW]] (Alternate Method). '''Video:''' [http://www.genericgamer.com/MasterZED/SW38_Minigyro_Chamber_alt2.mpg SW 38 entrance (Quab MB)] (Outside link) '''Video credit:''' Master ZED '''Alternate method (SA)''' '''Main Items Required:''' Screw Attack '''Description:''' From the opposite wall, initiate a low screw attack toward the morphball tunnel. Cancel the the screw attack almost immediately to slide into the tunnel. Move forward, then jump to get free. '''Video:''' [http://www.genericgamer.com/MP2/Wiki/MiniGyroSWalt3.mp4 SW 38 entrance (SA)] (Outside link, AVC (h.264) encoded mp4) ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''[[Secret Worlds]]''' |- bgcolor=#f8f8ff |'''Mini Gyro Station SW''' |} 228037d9313f0250e9ff9112350a757c6755283f 5084 5068 2007-05-14T19:29:38Z Doninss 217 wikitext text/x-wiki '''Secret World 38''' '''Discovered by:''' The Pizza Boy '''Main Items Required:''' None '''Description:''' Coming into Sanc the back way from Torvus ([[Early Power Bomb Expansions|Early PB]]) allows rolling into the spinning ring area (no damage box on the back side of the puzzle). Roll into the slot in the outer ring as it moves by (going up). Roll off the ring onto the top of a morphball slot. Note: This is a slightly modified version of the original method. '''Video:''' [http://www.genericgamer.com/MP2/Wiki/MiniGyroChamberSWentrance_a2.mp4 SW 38 entrance] (Outside link, AVC (h.264) encoded mp4) From there, a few space jumps and a robot ride will get you to the skywalk. '''Video:''' [http://www.genericgamer.com/MP2/Wiki/MiniGyroChamberSWentrance_b2.mp4 SW 38 entrance] (Outside link, AVC (h.264) encoded mp4) '''Alternate method (MBI)''' '''Main Items Required:''' None (The MorphBall Invincibility glitch is required, [http://www.metroid2002.com/forum/viewtopic.php?p=127243#127243 forum post describing MBI].) '''Description:''' MBI allows rolling into the spinning ring area before all the rings have been stopped. (The ring is blocked by damage, not an invisible wall.) Stop the middle three rings then roll into the slot in the fourth as it moves by. Roll off onto the stopped rings and unmorph. This is a relatively easy SW to enter. Getting MBI is a bit tougher. '''Video:''' [http://www.genericgamer.com/MP2/Wiki/MiniGyroStationSWentrance_alt.mp4 SW 38 entrance (MBI)] (Outside link, AVC (h.264) encoded mp4) '''Alternate method (Quad MB)''' '''Discovered by:''' Master ZED '''Main Items Required:''' None '''Description:''' Same method as [[Dynamo Access SW]] (Alternate Method). '''Video:''' [http://www.genericgamer.com/MasterZED/SW38_Minigyro_Chamber_alt2.mpg SW 38 entrance (Quab MB)] (Outside link) '''Video credit:''' Master ZED '''Alternate method (SA)''' '''Main Items Required:''' Screw Attack '''Description:''' From the opposite wall, initiate a low screw attack toward the morphball tunnel. Cancel the the screw attack almost immediately to slide into the tunnel. Move forward, then jump to get free. '''Video:''' [http://www.genericgamer.com/MP2/Wiki/MiniGyroSWalt3.mp4 SW 38 entrance (SA)] (Outside link, AVC (h.264) encoded mp4) ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''[[Secret Worlds]]''' |- bgcolor=#f8f8ff |'''Mini Gyro Station SW''' |} 99a5ffca5c61e93eac0ea0fcc1404057d92f5e17 5068 5029 2007-05-14T18:41:43Z Doninss 217 wikitext text/x-wiki '''Secret World 38''' '''Discovered by:''' The Pizza Boy '''Main Items Required:''' None '''Description:''' Coming into Sanc the back way from Torvus ([[Early Power Bomb Expansions|Early PB]]) allows rolling into the spinning ring area (no damage box on the back side of the puzzle). Roll into the slot in the outer ring as it moves by (going up). Roll off the ring onto the top of a morphball slot. Note: This is a slightly modified version of the original method. '''Video:''' [http://www.genericgamer.com/MP2/Wiki/MiniGyroChamberSWentrance_a2.mp4 SW 38 entrance] (Outside link, AVC (h.264) encoded mp4) From there, a few space jumps and a robot ride will get you to the skywalk. '''Video:''' [http://www.genericgamer.com/MP2/Wiki/MiniGyroChamberSWentrance_b2.mp4 SW 38 entrance] (Outside link, AVC (h.264) encoded mp4) '''Alternate method''' '''Main Items Required:''' None (The MorphBall Invincibility glitch is required, [http://www.metroid2002.com/forum/viewtopic.php?p=127243#127243 forum post describing MBI].) '''Description:''' MBI allows rolling into the spinning ring area before all the rings have been stopped. (The ring is blocked by damage, not an invisible wall.) Stop the middle three rings then roll into the slot in the fourth as it moves by. Roll off onto the stopped rings and unmorph. This is a relatively easy SW to enter. Getting MBI is a bit tougher. '''Video:''' [http://www.genericgamer.com/MP2/Wiki/MiniGyroStationSWentrance_alt.mp4 SW 38 entrance (MBI)] (Outside link, AVC (h.264) encoded mp4) '''Alternate method''' '''Discovered by:''' Master ZED '''Main Items Required:''' None '''Description:''' Same method as [[Dynamo Access SW]] (Alternate Method). '''Video:''' [http://www.genericgamer.com/MasterZED/SW38_Minigyro_Chamber_alt2.mpg SW 38 entrance (Quab MB)] (Outside link) '''Video credit:''' Master ZED '''Alternate method''' '''Main Items Required:''' Screw Attack '''Description:''' From the opposite wall, initiate a low screw attack toward the morphball tunnel. Cancel the the screw attack almost immediately to slide into the tunnel. Move forward, then jump to get free. '''Video:''' [http://www.genericgamer.com/MP2/Wiki/MiniGyroSWalt3.mp4 SW 38 entrance (SA)] (Outside link, AVC (h.264) encoded mp4) ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''[[Secret Worlds]]''' |- bgcolor=#f8f8ff |'''Mini Gyro Station SW''' |} 4c8b01eec5581d068059b1107dc5f900ac521496 5029 5028 2007-05-13T23:08:02Z Doninss 217 wikitext text/x-wiki '''Secret World 38''' '''Discovered by:''' The Pizza Boy '''Main Items Required:''' None '''Description:''' Coming into Sanc the back way from Torvus ([[Early Power Bomb Expansions|Early PB]]) allows rolling into the spinning ring area (no damage box on the back side of the puzzle). Roll into the slot in the outer ring as it moves by (going up). Roll off the ring onto the top of a morphball slot. Note: This is a slightly modified version of the original method. '''Video:''' [http://www.genericgamer.com/MP2/Wiki/MiniGyroChamberSWentrance_a2.mp4 SW 38 entrance] (Outside link, AVC (h.264) encoded mp4) From there, a few space jumps and a robot ride will get you to the skywalk. '''Video:''' [http://www.genericgamer.com/MP2/Wiki/MiniGyroChamberSWentrance_b2.mp4 SW 38 entrance] (Outside link, AVC (h.264) encoded mp4) '''Alternate method''' '''Main Items Required:''' None (The MorphBall Invincibility glitch is required, [http://www.metroid2002.com/forum/viewtopic.php?p=127243#127243 forum post describing MBI].) '''Description:''' MBI allows rolling into the spinning ring area before all the rings have been stopped. (The ring is blocked by damage, not an invisible wall.) Stop the middle three rings then roll into the slot in the fourth as it moves by. Roll off onto the stopped rings and unmorph. This is a relatively easy SW to enter. Getting MBI is a bit tougher. '''Video:''' [http://www.genericgamer.com/MP2/Wiki/MiniGyroStationSWentrance_alt.mp4 SW 38 entrance (MBI)] (Outside link, AVC (h.264) encoded mp4) '''Alternate method''' '''Discovered by:''' Master ZED '''Main Items Required:''' None '''Description:''' Same method as [[Dynamo Access SW]] (Alternate Method). '''Video:''' [http://www.genericgamer.com/MasterZED/SW38_Minigyro_Chamber_alt2.mpg SW 38 entrance (Quab MB)] (Outside link, mpg) '''Alternate method''' '''Main Items Required:''' Screw Attack '''Description:''' From the opposite wall, initiate a low screw attack toward the morphball tunnel. Cancel the the screw attack almost immediately to slide into the tunnel. Move forward, then jump to get free. '''Video:''' [http://www.genericgamer.com/MP2/Wiki/MiniGyroSWalt3.mp4 SW 38 entrance (SA)] (Outside link, AVC (h.264) encoded mp4) ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''[[Secret Worlds]]''' |- bgcolor=#f8f8ff |'''Mini Gyro Station SW''' |} 1fbca4cf8e58c6ac9f37d5992ffb5c9335228563 5028 5027 2007-05-13T23:06:04Z Doninss 217 wikitext text/x-wiki '''Secret World 38''' '''Discovered by:''' The Pizza Boy '''Main Items Required:''' None '''Description:''' Coming into Sanc the back way from Torvus ([[Early Power Bomb Expansions|Early PB]]) allows rolling into the spinning ring area (no damage box on the back side of the puzzle). Roll into the slot in the outer ring as it moves by (going up). Roll off the ring onto the top of a morphball slot. Note: This is a slightly modified version of the original method. '''Video:''' [http://www.genericgamer.com/MP2/Wiki/MiniGyroChamberSWentrance_a2.mp4 SW 38 entrance] (Outside link, AVC (h.264) encoded mp4) From there, a few space jumps and a robot ride will get you to the skywalk. '''Video:''' [http://www.genericgamer.com/MP2/Wiki/MiniGyroChamberSWentrance_b2.mp4 SW 38 entrance] (Outside link, AVC (h.264) encoded mp4) '''Alternate method''' '''Main Items Required:''' None (The MorphBall Invincibility glitch is required, [http://www.metroid2002.com/forum/viewtopic.php?p=127243#127243 forum post describing MBI].) '''Description:''' MBI allows rolling into the spinning ring area before all the rings have been stopped. (The ring is blocked by damage, not an invisible wall.) Stop the middle three rings then roll into the slot in the fourth as it moves by. Roll off onto the stopped rings and unmorph. This is a relatively easy SW to enter. Getting MBI is a bit tougher. '''Video:''' [http://www.genericgamer.com/MP2/Wiki/MiniGyroStationSWentrance_alt.mp4 SW 38 entrance (MBI)] (Outside link, AVC (h.264) encoded mp4) '''Alternate method''' '''Discovered by:''' Master ZED '''Main Items Required:''' None '''Description:''' Same method as [[Dynamo Access SW]] (Alternate Method). '''Video:''' [http://www.genericgamer.com/MasterZED/SW38_Minigyro_Chamber_alt2.mpg SW 38 entrance (Quab MB)] (Outside link, mpg) '''Alternate method''' '''Main Items Required:''' Screw Attack '''Description:''' From the opposite wall, initiate a low screw attack toward the morphball tunnel. Cancel almost immediately to slide into the tunnel. Move forward, then jump to get free. '''Video:''' [http://www.genericgamer.com/MP2/Wiki/MiniGyroSWalt3.mp4 SW 38 entrance (SA)] (Outside link, AVC (h.264) encoded mp4) ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''[[Secret Worlds]]''' |- bgcolor=#f8f8ff |'''Mini Gyro Station SW''' |} 1c8a5097136705e08784078a5e6fe615207a14df 5027 4892 2007-05-13T23:03:53Z Doninss 217 wikitext text/x-wiki '''Secret World 38''' '''Discovered by:''' The Pizza Boy '''Main Items Required:''' None '''Description:''' Coming into Sanc the back way from Torvus ([[Early Power Bomb Expansions|Early PB]]) allows rolling into the spinning ring area (no damage box on the back side of the puzzle). Roll into the slot in the outer ring as it moves by (going up). Roll off the ring onto the top of a morphball slot. Note: This is a slightly modified version of the original method. '''Video:''' [http://www.genericgamer.com/MP2/Wiki/MiniGyroChamberSWentrance_a2.mp4 SW 38 entrance] (Outside link, AVC (h.264) encoded mp4) From there, a few space jumps and a robot ride will get you to the skywalk. '''Video:''' [http://www.genericgamer.com/MP2/Wiki/MiniGyroChamberSWentrance_b2.mp4 SW 38 entrance] (Outside link, AVC (h.264) encoded mp4) '''Alternate method''' '''Main Items Required:''' None (The MorphBall Invincibility glitch is required [http://www.metroid2002.com/forum/viewtopic.php?p=127243#127243 Forum post describing MBI]) '''Description:''' MBI allows rolling into the spinning ring area before all the rings have been stopped. (The ring is blocked by damage, not an invisible wall.) Stop the middle three rings then roll into the slot in the fourth as it moves by. Roll off onto the stopped rings and unmorph. This is a relatively easy SW to enter. Getting MBI is a bit tougher. '''Video:''' [http://www.genericgamer.com/MP2/Wiki/MiniGyroStationSWentrance_alt.mp4 SW 38 entrance (MBI)] (Outside link, AVC (h.264) encoded mp4) '''Alternate method''' '''Discovered by:''' Master ZED '''Main Items Required:''' None '''Description:''' Same method as [[Dynamo Access SW]] (Alternate Method). '''Video:''' [http://www.genericgamer.com/MasterZED/SW38_Minigyro_Chamber_alt2.mpg SW 38 entrance (Quab MB)] (Outside link, mpg) '''Alternate method''' '''Main Items Required:''' Screw Attack '''Description:''' From the opposite wall, initiate a low screw attack toward the morphball tunnel. Cancel almost immediately to slide into the tunnel. Move forward, then jump to get free. '''Video:''' [http://www.genericgamer.com/MP2/Wiki/MiniGyroSWalt3.mp4 SW 38 entrance (SA)] (Outside link, AVC (h.264) encoded mp4) ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''[[Secret Worlds]]''' |- bgcolor=#f8f8ff |'''Mini Gyro Station SW''' |} 9e13c1b53af9145699ca91379a4cceddd51f266c 4892 4891 2007-04-10T04:20:06Z Doninss 217 wikitext text/x-wiki '''Secret World 38''' '''Discovered by:''' The Pizza Boy '''Main Items Required:''' None '''Description:''' Coming into Sanc the back way from Torvus ([[Early Power Bomb Expansions|Early PB]]) allows rolling into the spinning ring area (no damage box on the back side of the puzzle). Roll into the slot in the outer ring as it moves by (going up). Roll off the ring onto the top of a morphball slot. Note: This is a slightly modified version of the original method. '''Video:''' [http://www.genericgamer.com/MP2/Wiki/MiniGyroChamberSWentrance_a2.mp4 SW 38 entrance] (Outside link, AVC (h.264) encoded mp4) From there, a few space jumps and a robot ride will get you to the skywalk. '''Video:''' [http://www.genericgamer.com/MP2/Wiki/MiniGyroChamberSWentrance_b2.mp4 SW 38 entrance] (Outside link, AVC (h.264) encoded mp4) '''Alternate method''' '''Main Items Required:''' None (The MorphBall Invincibility glitch is required [http://www.metroid2002.com/forum/viewtopic.php?p=127243#127243 Forum post describing MBI]) '''Description:''' MBI allows rolling into the spinning ring area before all the rings have been stopped. (The ring is blocked by damage, not an invisible wall.) Stop the middle three rings then roll into the slot in the fourth as it moves by. Roll off onto the stopped rings and unmorph. This is a relatively easy SW to enter. Getting MBI is a bit tougher. '''Video:''' [http://www.genericgamer.com/MP2/Wiki/MiniGyroStationSWentrance_alt.mp4 SW 38 entrance (alt, MBI)] (Outside link, AVC (h.264) encoded mp4) '''Alternate method''' '''Discovered by:''' Master ZED '''Main Items Required:''' None '''Description:''' Same method as [[Dynamo Access SW]] (Alternate Method). '''Video:''' [http://www.genericgamer.com/MasterZED/SW38_Minigyro_Chamber_alt2.mpg SW 38 entrance (alt, Quab MB)] (Outside link, mpg) '''Alternate method''' '''Main Items Required:''' Screw Attack '''Description:''' From the opposite wall, initiate a low screw attack toward the morphball tunnel. Cancel almost immediately to slide into the tunnel. Move forward, then jump to get free. '''Video:''' [http://www.genericgamer.com/MP2/Wiki/MiniGyroSWalt3.mp4 SW 38 entrance (SA)] (Outside link, AVC (h.264) encoded mp4) ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''[[Secret Worlds]]''' |- bgcolor=#f8f8ff |'''Mini Gyro Station SW''' |} 2d2eb58c0cd901eb6d86e40f9b8138affea7a6fb 4891 4890 2007-04-10T02:58:54Z Doninss 217 wikitext text/x-wiki '''Secret World 38''' '''Discovered by:''' The Pizza Boy '''Main Items Required:''' None '''Description:''' Coming into Sanc the back way from Torvus ([[Early Power Bomb Expansions|Early PB]]) allows rolling into the spinning ring area (no damage box on the back side of the puzzle). Roll into the slot in the outer ring as it moves by (going up). Roll off the ring onto the top of a morphball slot. Note: This is a slightly modified version of the original method. '''Video:''' [http://www.genericgamer.com/MP2/Wiki/MiniGyroChamberSWentrance_a2.mp4 SW 38 entrance] (Outside link, AVC (h.264) encoded mp4) From there, a few space jumps and a robot ride will get you to the skywalk. '''Video:''' [http://www.genericgamer.com/MP2/Wiki/MiniGyroChamberSWentrance_b2.mp4 SW 38 entrance] (Outside link, AVC (h.264) encoded mp4) '''Alternate method''' '''Main Items Required:''' None (The MorphBall Invincibility glitch is required [http://www.metroid2002.com/forum/viewtopic.php?p=127243#127243 Forum post describing MBI]) '''Description:''' MBI allows rolling into the spinning ring area before all the rings have been stopped. (The ring is blocked by damage, not an invisible wall.) Stop the middle three rings then roll into the slot in the fourth as it moves by. Roll off onto the stopped rings and unmorph. This is a relatively easy SW to enter. Getting MBI is a bit tougher. '''Video:''' [http://www.genericgamer.com/MP2/Wiki/MiniGyroStationSWentrance_alt.mp4 SW 38 entrance (alt, MBI)] (Outside link, AVC (h.264) encoded mp4) '''Alternate method''' '''Discovered by:''' Master ZED '''Main Items Required:''' None '''Description:''' Same method as [[Dynamo Access SW]] (Alternate Method). '''Video:''' [http://www.genericgamer.com/MasterZED/SW38_Minigyro_Chamber_alt2.mpg SW 38 entrance (alt, Quab MB)] (Outside link, mpg) '''Alternate method''' '''Main Items Required:''' Screw Attack '''Description:''' From the opposite wall, initiate a low screw attack toward the morphball tunnel. Cancel almost immediately to slide into the tunnel. Jump to get free. '''Video:''' [ SW 38 entrance (SA)] (Outside link, AVC (h.264) encoded mp4) ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''[[Secret Worlds]]''' |- bgcolor=#f8f8ff |'''Mini Gyro Station SW''' |} a9fa4bfff4c9c29bb28a5b327f6bd19ab7d33354 4890 4745 2007-04-10T02:56:57Z Doninss 217 Added method (pyrite!) wikitext text/x-wiki '''Secret World 38''' '''Discovered by:''' The Pizza Boy '''Main Items Required:''' None '''Description:''' Coming into Sanc the back way from Torvus ([[Early Power Bomb Expansions|Early PB]]) allows rolling into the spinning ring area (no damage box on the back side of the puzzle). Roll into the slot in the outer ring as it moves by (going up). Roll off the ring onto the top of a morphball slot. Note: This is a slightly modified version of the original method. '''Video:''' [http://www.genericgamer.com/MP2/Wiki/MiniGyroChamberSWentrance_a2.mp4 SW 38 entrance] (Outside link, AVC (h.264) encoded mp4) From there, a few space jumps and a robot ride will get you to the skywalk. '''Video:''' [http://www.genericgamer.com/MP2/Wiki/MiniGyroChamberSWentrance_b2.mp4 SW 38 entrance] (Outside link, AVC (h.264) encoded mp4) '''Alternate method''' '''Main Items Required:''' None (The MorphBall Invincibility glitch is required [http://www.metroid2002.com/forum/viewtopic.php?p=127243#127243 Forum post describing MBI]) '''Description:''' MBI allows rolling into the spinning ring area before all the rings have been stopped. (The ring is blocked by damage, not an invisible wall.) Stop the middle three rings then roll into the slot in the fourth as it moves by. Roll off onto the stopped rings and unmorph. This is a relatively easy SW to enter. Getting MBI is a bit tougher. '''Video:''' [http://www.genericgamer.com/MP2/Wiki/MiniGyroStationSWentrance_alt.mp4 SW 38 entrance (alt, MBI)] (Outside link, AVC (h.264) encoded mp4) '''Alternate method''' '''Discovered by:''' Master ZED '''Main Items Required:''' None '''Description:''' Same method as [[Dynamo Access SW]] (Alternate Method). '''Video:''' [http://www.genericgamer.com/MasterZED/SW38_Minigyro_Chamber_alt2.mpg SW 38 entrance (alt, Quab MB)] (Outside link, mpg) '''Alternate method''' '''Main Items Required:''' Screw Attack '''Description:''' From the opposite wall, initiate a low screw attack toward the morphball tunnel. Cancel almost immediately to slide into the tunnel. Jump to get free of the tunnel. '''Video:''' [ SW 38 entrance (SA)] (Outside link, AVC (h.264) encoded mp4) ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''[[Secret Worlds]]''' |- bgcolor=#f8f8ff |'''Mini Gyro Station SW''' |} 53f5912d42bdda513e3e7ea29617df6ac4ca78f1 4745 4744 2007-03-27T18:33:53Z Doninss 217 wikitext text/x-wiki '''Secret World 38''' '''Discovered by:''' The Pizza Boy '''Main Items Required:''' None '''Description:''' Coming into Sanc the back way from Torvus ([[Early Power Bomb Expansions|Early PB]]) allows rolling into the spinning ring area (no damage box on the back side of the puzzle). Roll into the slot in the outer ring as it moves by (going up). Roll off the ring onto the top of a morphball slot. Note: This is a slightly modified version of the original method. '''Video:''' [http://www.genericgamer.com/MP2/Wiki/MiniGyroChamberSWentrance_a2.mp4 SW 38 entrance] (Outside link) From there, a few space jumps and a robot ride will get you to the skywalk. '''Video:''' [http://www.genericgamer.com/MP2/Wiki/MiniGyroChamberSWentrance_b2.mp4 SW 38 entrance] (Outside link) '''Alternate method''' '''Main Items Required:''' None (The MorphBall Invincibility glitch is required [http://www.metroid2002.com/forum/viewtopic.php?p=127243#127243 Forum post describing MBI]) '''Description:''' MBI allows rolling into the spinning ring area before all the rings have been stopped. (The ring is blocked by damage, not an invisible wall.) Stop the middle three rings then roll into the slot in the fourth as it moves by. Roll off onto the stopped rings and unmorph. This is a relatively easy SW to enter. Getting MBI is a bit tougher. '''Video:''' [http://www.genericgamer.com/MP2/Wiki/MiniGyroStationSWentrance_alt.mp4 SW 38 entrance (alt, MBI)] (Outside link) '''Alternate method''' '''Discovered by:''' Master ZED '''Main Items Required:''' None '''Description:''' Same method as [[Dynamo Access SW]] (Alternate Method). '''Video:''' [http://www.genericgamer.com/MasterZED/SW38_Minigyro_Chamber_alt2.mpg SW 38 entrance (alt, Quab MB)] (Outside link) ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''[[Secret Worlds]]''' |- bgcolor=#f8f8ff |'''Mini Gyro Station SW''' |} 34f23138f8817f3254a210192b4761e4d78a1796 4744 4743 2007-03-27T18:32:52Z Doninss 217 wikitext text/x-wiki '''Secret World 38''' '''Discovered by:''' The Pizza Boy '''Main Items Required:''' None '''Description:''' Coming into Sanc the back way from Torvus ([[Early Power Bomb Expansions|Early PB]]) allows rolling into the spinning ring area (no damage box on the back side of the puzzle). Roll into the slot in the outer ring as it moves by (going up). Roll off the ring onto the top of a morphball slot. Note: This is a slightly modified version of the original method. '''Video:''' [http://www.genericgamer.com/MP2/Wiki/MiniGyroChamberSWentrance_a2.mp4 SW 38 entrance] (Outside link) From there, a few space jumps and a robot ride will get you to the skywalk. '''Video:''' [http://www.genericgamer.com/MP2/Wiki/MiniGyroChamberSWentrance_b2.mp4 SW 38 entrance] (Outside link) '''Alternate method''' '''Main Items Required:''' None (The MorphBall Invincibility glitch is required [http://www.metroid2002.com/forum/viewtopic.php?p=127243#127243 Forum post describing MBI]) '''Description:''' MBI allows rolling into the spinning ring area before all the rings have been stopped. (The ring is blocked by damage, not an invisible wall.) Stop the middle three rings then roll into the slot in the fourth as it moves by. Roll off onto the stopped rings and unmorph. This is a relatively easy SW to enter. Getting MBI is a bit tougher. '''Video:''' [http://www.genericgamer.com/MP2/Wiki/MiniGyroStationSWentrance_alt.mp4 SW 38 entrance (alt, MBI)] (Outside link) '''Alternate method''' '''Discovered by:''' Master ZED '''Main Items Required:''' None '''Description:''' Same method as [[Dynamo Access SW]]. '''Video:''' [http://www.genericgamer.com/MasterZED/SW38_Minigyro_Chamber_alt2.mpg SW 38 entrance (alt, Quab MB)] (Outside link) ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''[[Secret Worlds]]''' |- bgcolor=#f8f8ff |'''Mini Gyro Station SW''' |} 12eb413939984e4eba74bcc141660bab7403486e 4743 4738 2007-03-27T18:31:57Z Doninss 217 Added method wikitext text/x-wiki '''Secret World 38''' '''Discovered by:''' The Pizza Boy '''Main Items Required:''' None '''Description:''' Coming into Sanc the back way from Torvus ([[Early Power Bomb Expansions|Early PB]]) allows rolling into the spinning ring area (no damage box on the back side of the puzzle). Roll into the slot in the outer ring as it moves by (going up). Roll off the ring onto the top of a morphball slot. Note: This is a slightly modified version of the original method. '''Video:''' [http://www.genericgamer.com/MP2/Wiki/MiniGyroChamberSWentrance_a2.mp4 SW 38 entrance] (Outside link) From there, a few space jumps and a robot ride will get you to the skywalk. '''Video:''' [http://www.genericgamer.com/MP2/Wiki/MiniGyroChamberSWentrance_b2.mp4 SW 38 entrance] (Outside link) '''Alternate method''' '''Main Items Required:''' None (The MorphBall Invincibility glitch is required [http://www.metroid2002.com/forum/viewtopic.php?p=127243#127243 Forum post describing MBI]) '''Description:''' MBI allows rolling into the spinning ring area before all the rings have been stopped. (The ring is blocked by damage, not an invisible wall.) Stop the middle three rings then roll into the slot in the fourth as it moves by. Roll off onto the stopped rings and unmorph. This is a relatively easy SW to enter. Getting MBI is a bit tougher. '''Video:''' [http://www.genericgamer.com/MP2/Wiki/MiniGyroStationSWentrance_alt.mp4 SW 38 entrance (alt, MBI)] (Outside link) '''Alternate method''' '''Discovered by:''' Master ZED '''Main Items Required:''' None '''Description:''' Same method as [[Dynamo Access]]. '''Video:''' [http://www.genericgamer.com/MasterZED/SW38_Minigyro_Chamber_alt2.mpg SW 38 entrance (alt, Quab MB)] (Outside link) ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''[[Secret Worlds]]''' |- bgcolor=#f8f8ff |'''Mini Gyro Station SW''' |} 901e4634f7ccf3e8aed5acc74b1a42d632b5e53c 4738 4737 2007-03-27T17:48:38Z Doninss 217 wikitext text/x-wiki '''Secret World 38''' '''Discovered by:''' The Pizza Boy '''Main Items Required:''' None '''Description:''' Coming into Sanc the back way from Torvus ([[Early Power Bomb Expansions|Early PB]]) allows rolling into the spinning ring area (no damage box on the back side of the puzzle). Roll into the slot in the outer ring as it moves by (going up). Roll off the ring onto the top of a morphball slot. Note: This is a slightly modified version of the original method. '''Video:''' [http://www.genericgamer.com/MP2/Wiki/MiniGyroChamberSWentrance_a2.mp4 SW 38 entrance] (Outside link) From there, a few space jumps and a robot ride will get you to the skywalk. '''Video:''' [http://www.genericgamer.com/MP2/Wiki/MiniGyroChamberSWentrance_b2.mp4 SW 38 entrance] (Outside link) '''Alternate method''' '''Main Items Required:''' None (The MorphBall Invincibility glitch is required [http://www.metroid2002.com/forum/viewtopic.php?p=127243#127243 Forum post describing MBI]) '''Description:''' MBI allows rolling into the spinning ring area before all the rings have been stopped. (The ring is blocked by damage, not an invisible wall.) Stop the middle three rings then roll into the slot in the fourth as it moves by. Roll off onto the stopped rings and unmorph. This is a relatively easy SW to enter. Getting MBI is a bit tougher. '''Video:''' [http://www.genericgamer.com/MP2/Wiki/MiniGyroStationSWentrance_alt.mp4 SW 38 entrance (MBI)] (Outside link) '''Note:''' These vids are AVC (h.264) encoded mp4's. QuickTime 7, VLC (recent build), Media Player Classic + ffdshow (recent build), etc required to play them. ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''[[Secret Worlds]]''' |- bgcolor=#f8f8ff |'''Mini Gyro Station SW''' |} 310bf533a1c16492a4d64b291d7b1b174ae5cb41 4737 4656 2007-03-27T17:47:42Z Doninss 217 linked to MBI description wikitext text/x-wiki '''Secret World 38''' '''Discovered by:''' The Pizza Boy '''Main Items Required:''' None '''Description:''' Coming into Sanc the back way from Torvus ([[Early Power Bomb Expansions|Early PB]]) allows rolling into the spinning ring area (no damage box on the back side of the puzzle). Roll into the slot in the outer ring as it moves by (going up). Roll off the ring onto the top of a morphball slot. Note: This is a slightly modified version of the original method. '''Video:''' [http://www.genericgamer.com/MP2/Wiki/MiniGyroChamberSWentrance_a2.mp4 SW 38 entrance] (Outside link) From there, a few space jumps and a robot ride will get you to the skywalk. '''Video:''' [http://www.genericgamer.com/MP2/Wiki/MiniGyroChamberSWentrance_b2.mp4 SW 38 entrance] (Outside link) '''Alternate method''' '''Main Items Required:''' None (The MorphBall Invincibility glitch is required [http://www.metroid2002.com/forum/viewtopic.php?p=127243#127243 Post describing MBI]) '''Description:''' MBI allows rolling into the spinning ring area before all the rings have been stopped. (The ring is blocked by damage, not an invisible wall.) Stop the middle three rings then roll into the slot in the fourth as it moves by. Roll off onto the stopped rings and unmorph. This is a relatively easy SW to enter. Getting MBI is a bit tougher. '''Video:''' [http://www.genericgamer.com/MP2/Wiki/MiniGyroStationSWentrance_alt.mp4 SW 38 entrance (MBI)] (Outside link) '''Note:''' These vids are AVC (h.264) encoded mp4's. QuickTime 7, VLC (recent build), Media Player Classic + ffdshow (recent build), etc required to play them. ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''[[Secret Worlds]]''' |- bgcolor=#f8f8ff |'''Mini Gyro Station SW''' |} 4b8bffa6b23f1ad7032afb2d66bdc5dde868e800 4656 4655 2007-03-22T18:51:39Z Doninss 217 wikitext text/x-wiki '''Secret World 38''' '''Discovered by:''' The Pizza Boy '''Main Items Required:''' None '''Description:''' Coming into Sanc the back way from Torvus ([[Early Power Bomb Expansions|Early PB]]) allows rolling into the spinning ring area (no damage box on the back side of the puzzle). Roll into the slot in the outer ring as it moves by (going up). Roll off the ring onto the top of a morphball slot. Note: This is a slightly modified version of the original method. '''Video:''' [http://www.genericgamer.com/MP2/Wiki/MiniGyroChamberSWentrance_a2.mp4 SW 38 entrance] (Outside link) From there, a few space jumps and a robot ride will get you to the skywalk. '''Video:''' [http://www.genericgamer.com/MP2/Wiki/MiniGyroChamberSWentrance_b2.mp4 SW 38 entrance] (Outside link) '''Alternate method''' '''Main Items Required:''' None (The MorphBall Invincibility glitch is required) Ask at the [http://www.scuforum.co.uk scu forums] forums for information on the MBI glitch. '''Description:''' MBI allows rolling into the spinning ring area before all the rings have been stopped. (The ring is blocked by damage, not an invisible wall.) Stop the middle three rings then roll into the slot in the fourth as it moves by. Roll off onto the stopped rings and unmorph. This is a relatively easy SW to enter. Getting MBI is a bit tougher. '''Video:''' [http://www.genericgamer.com/MP2/Wiki/MiniGyroStationSWentrance_alt.mp4 SW 38 entrance (MBI)] (Outside link) '''Note:''' These vids are AVC (h.264) encoded mp4's. QuickTime 7, VLC (recent build), Media Player Classic + ffdshow (recent build), etc required to play them. ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''[[Secret Worlds]]''' |- bgcolor=#f8f8ff |'''Mini Gyro Station SW''' |} 14d26bd7bbb4a7e411cdb2aec02b09f17200638b 4655 4558 2007-03-22T18:50:49Z Doninss 217 wikitext text/x-wiki '''Secret World 38</H2>''' '''Discovered by:''' The Pizza Boy '''Main Items Required:''' None '''Description:''' Coming into Sanc the back way from Torvus ([[Early Power Bomb Expansions|Early PB]]) allows rolling into the spinning ring area (no damage box on the back side of the puzzle). Roll into the slot in the outer ring as it moves by (going up). Roll off the ring onto the top of a morphball slot. Note: This is a slightly modified version of the original method. '''Video:''' [http://www.genericgamer.com/MP2/Wiki/MiniGyroChamberSWentrance_a2.mp4 SW 38 entrance] (Outside link) From there, a few space jumps and a robot ride will get you to the skywalk. '''Video:''' [http://www.genericgamer.com/MP2/Wiki/MiniGyroChamberSWentrance_b2.mp4 SW 38 entrance] (Outside link) '''Alternate method.''' '''Main Items Required:''' None (The MorphBall Invincibility glitch is required) Ask at the [http://www.scuforum.co.uk scu forums] forums for information on the MBI glitch. '''Description:''' MBI allows rolling into the spinning ring area before all the rings have been stopped. (The ring is blocked by damage, not an invisible wall.) Stop the middle three rings then roll into the slot in the fourth as it moves by. Roll off onto the stopped rings and unmorph. This is a relatively easy SW to enter. Getting MBI is a bit tougher. '''Video:''' [http://www.genericgamer.com/MP2/Wiki/MiniGyroStationSWentrance_alt.mp4 SW 38 entrance (MBI)] (Outside link) '''Note:''' These vids are AVC (h.264) encoded mp4's. QuickTime 7, VLC (recent build), Media Player Classic + ffdshow (recent build), etc required to play them. ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''[[Secret Worlds]]''' |- bgcolor=#f8f8ff |'''Mini Gyro Station SW''' |} 32412ca7e646bd857551c28a3b543ae1e7f749ab 4558 3559 2006-07-22T14:52:16Z Doninss 217 Fixed link to scu forums wikitext text/x-wiki <center><H2>Secret World 38</H2></center> '''Discovered by:''' The Pizza Boy '''Main Items Required:''' None '''Description:''' Coming into Sanc the back way from Torvus ([[Early Power Bomb Expansions|Early PB]]) allows rolling into the spinning ring area (no damage box on the back side of the puzzle). Roll into the slot in the outer ring as it moves by (going up). Roll off the ring onto the top of a morphball slot. Note: This is a slightly modified version of the original method. *Video: [http://www.genericgamer.com/MP2/Wiki/MiniGyroChamberSWentrance_a2.mp4 SW 38 entrance] (Outside link) From there, a few space jumps and a robot ride will get you to the skywalk. *Video: [http://www.genericgamer.com/MP2/Wiki/MiniGyroChamberSWentrance_b2.mp4 SW 38 entrance] (Outside link) <center><H2>Alternate method.</H2></center> '''Main Items Required:''' None (The MorphBall Invincibility glitch is required) Ask at the [http://www.scuforum.co.uk scu forums] forums for information on the MBI glitch. '''Description:''' MBI allows rolling into the spinning ring area before all the rings have been stopped. (The ring is blocked by damage, not an invisible wall.) Stop the middle three rings then roll into the slot in the fourth as it moves by. Roll off onto the stopped rings and unmorph. This is a relatively easy SW to enter. Getting MBI is a bit tougher. *Video: [http://www.genericgamer.com/MP2/Wiki/MiniGyroStationSWentrance_alt.mp4 SW 38 entrance (MBI)] (Outside link) '''Note:''' These vids are AVC (h.264) encoded mp4's. QuickTime 7, VLC (recent build), Media Player Classic + ffdshow (recent build), etc required to play them. {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''[[Secret Worlds]]''' |- bgcolor=#f8f8ff |'''Mini Gyro Station SW''' |} ae27a98609d8be0b58e7f800332cf341882208ab 3559 2349 2006-04-18T01:58:58Z Doninss 217 added wiki link wikitext text/x-wiki <center><H2>Secret World 38</H2></center> '''Discovered by:''' The Pizza Boy '''Main Items Required:''' None '''Description:''' Coming into Sanc the back way from Torvus ([[Early Power Bomb Expansions|Early PB]]) allows rolling into the spinning ring area (no damage box on the back side of the puzzle). Roll into the slot in the outer ring as it moves by (going up). Roll off the ring onto the top of a morphball slot. Note: This is a slightly modified version of the original method. *Video: [http://www.genericgamer.com/MP2/Wiki/MiniGyroChamberSWentrance_a2.mp4 SW 38 entrance] (Outside link) From there, a few space jumps and a robot ride will get you to the skywalk. *Video: [http://www.genericgamer.com/MP2/Wiki/MiniGyroChamberSWentrance_b2.mp4 SW 38 entrance] (Outside link) <center><H2>Alternate method.</H2></center> '''Main Items Required:''' None (The MorphBall Invincibility glitch is required) See the [http://www.samusforum.co.uk scu] forums for information on the MBI glitch. '''Description:''' MBI allows rolling into the spinning ring area before all the rings have been stopped. (The ring is blocked by damage, not an invisible wall.) Stop the middle three rings then roll into the slot in the fourth as it moves by. Roll off onto the stopped rings and unmorph. This is a relatively easy SW to enter. Getting MBI is a bit tougher. *Video: [http://www.genericgamer.com/MP2/Wiki/MiniGyroStationSWentrance_alt.mp4 SW 38 entrance (MBI)] (Outside link) '''Note:''' These vids are AVC (h.264) encoded mp4's. QuickTime 7, VLC (recent build), Media Player Classic + ffdshow (recent build), etc required to play them. {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''[[Secret Worlds]]''' |- bgcolor=#f8f8ff |'''Mini Gyro Station SW''' |} a48a4b4970fe42484e083b82d6f663717b9a2c61 2349 2345 2006-04-18T01:29:20Z Doninss 217 Added original method wikitext text/x-wiki <center><H2>Secret World 38</H2></center> '''Discovered by:''' The Pizza Boy '''Main Items Required:''' None '''Description:''' Coming into Sanc the back way from Torvus (Early Power Bombs) allows rolling into the spinning ring area (no damage box on the back side of the puzzle). Roll into the slot in the outer ring as it moves by (going up). Roll off the ring onto the top of a morphball slot. Note: This is a slightly modified version of the original method. *Video: [http://www.genericgamer.com/MP2/Wiki/MiniGyroChamberSWentrance_a2.mp4 SW 38 entrance] (Outside link) From there, a few space jumps and a robot ride will get you to the skywalk. *Video: [http://www.genericgamer.com/MP2/Wiki/MiniGyroChamberSWentrance_b2.mp4 SW 38 entrance] (Outside link) <center><H2>Alternate method.</H2></center> '''Main Items Required:''' None (The MorphBall Invincibility glitch is required) See the [http://www.samusforum.co.uk scu] forums for information on the MBI glitch. '''Description:''' MBI allows rolling into the spinning ring area before all the rings have been stopped. (The ring is blocked by damage, not an invisible wall.) Stop the middle three rings then roll into the slot in the fourth as it moves by. Roll off onto the stopped rings and unmorph. This is a relatively easy SW to enter. Getting MBI is a bit tougher. *Video: [http://www.genericgamer.com/MP2/Wiki/MiniGyroStationSWentrance_alt.mp4 SW 38 entrance (MBI)] (Outside link) '''Note:''' These vids are AVC (h.264) encoded mp4's. QuickTime 7, VLC (recent build), Media Player Classic + ffdshow (recent build), etc required to play them. {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''[[Secret Worlds]]''' |- bgcolor=#f8f8ff |'''Mini Gyro Station SW''' |} 24d1f2d0f2ff2edb97d31db4c2bf3981b2b4ad83 2345 2327 2006-04-15T17:31:56Z Doninss 217 speeling wikitext text/x-wiki <center><H2>Secret World 38</H2></center> '''Note:''' This is an alternate method. '''Main Items Required:''' None (The MorphBall Invincibility glitch is required) See the [http://www.samusforum.co.uk scu] forums for information on the MBI glitch. '''Description:''' MBI allows rolling into the spinning ring area before all the rings have been stopped. Stop the middle three then roll into the slot in the fourth as it moves by. Roll off onto the stopped rings and unmorph. This is a relatively easy SW to enter. Getting MBI is a bit tougher. *Video: [http://www.genericgamer.com/MP2/Wiki/MiniGyroStationSWentrance_alt.mp4 SW 38 entrance (MBI)] (Outside link) <ul>'''Note:''' This vid is an AVC (h.264) encoded mp4. QuickTime 7, VLC (recent build), Media Player Classic + ffdshow (recent build), etc required to play them.</ul> {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''[[Secret Worlds]]''' |- bgcolor=#f8f8ff |'''Mini Gyro Station SW''' |} da79965bdf8c64a84d3ac7f4ff5a04e8f4020136 2327 2006-04-15T01:36:38Z Doninss 217 wikitext text/x-wiki <center><H2>Secret World 38</H2></center> '''Note:''' This is an alternate method. '''Main Items Required:''' None (The MorphBall Invincibilty glitch is required) See the [http://www.samusforum.co.uk scu] forums for informtion on the MBI glitch. '''Description:''' MBI allows rolling into the spinning ring area before all the rings have been stopped. Stop the middle three then roll into the slot in the fourth as it moves by. Roll off onto the stopped rings and unmorph. This is a relatively easy SW to enter. Getting MBI is a bit tougher. *Video: [http://www.genericgamer.com/MP2/Wiki/MiniGyroStationSWentrance_alt.mp4 SW 38 entrance (MBI)] (Outside link) <ul>'''Note:''' This vid is an AVC (h.264) encoded mp4. QuickTime 7, VLC (recent build), Media Player Classic + ffdshow (recent build), etc required to play them.</ul> {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''[[Secret Worlds]]''' |- bgcolor=#f8f8ff |'''Mini Gyro Station SW''' |} defdd452d8a69b16ed2e38d62497798af8fc9165 Mining Plaza 0 1076 3477 1689 2005-04-17T02:11:51Z Tjp7154 226 wikitext text/x-wiki ''Discovered by:'' ''tjp7154'' NOTE: Video Suggested You can get to the top of the large Amorbis statue in the center of the room. The requirements are the space jump and that you don't deactivate any of the sonic emitters. * Space jump or ghetto jump onto the top of the framework supporting the bottom solar lens in the group of 3 right next to the large statue. * Work your way up to the top solar lens. * From the top-most solar lens, space jump up to the top of the support wall, staying toward the left side, or ghetto jump up using the wall itself. You won't be able to land on top of the wall if you are toward the center or right side. * Once on top, just walk up toward the center of the top of the statue, being careful not to stray too far to the left or right, or you'll slide off the statue. - I don't have to resources for a video, but here's a diagram that hopefully helps: [http://www.geocities.com/tjp7154/archives/AmorbisMap.JPG Diagram] 2461903ad83f7572f03ebedf1a5b0d5c055a58b8 1689 1684 2005-04-16T15:52:48Z MMcLean54 34 wikitext text/x-wiki ''Discovered by:'' ''tjp7154'' NOTE: Video Suggested You can get to the top of the large Amorbis statue in the center of the room. The requirements are the space jump and that you don't deactivate any of the sonic emitters. * Space jump or ghetto jump onto the top of the framework supporting the bottom solar lens in the group of 3 right next to the large statue. * Work your way up to the top solar lens. * From the top-most solar lens, space jump up to the top of the support wall, staying toward the left side, or ghetto jump up using the wall itself. You won't be able to land on top of the wall if you are toward the center or right side. * Once on top, just walk up toward the center of the top of the statue, being careful not to stray too far to the left or right, or you'll slide off the statue. db52c07bc40ac9a6858334de649f31b407e350d0 1684 1681 2005-04-16T02:26:08Z SamusAranLuver 111 wikitext text/x-wiki ''Discovered by:'' ''tjp7154'' NOTE:Video Suggested You can get to the top of the large Amorbis statue in the center of the room. The requirements are the space jump and that you don't deactivate any of the sonic emitters. * Space jump or ghetto jump onto the top of the framework supporting the bottom solar lens in the group of 3 right next to the large statue. * Work your way up to the top solar lens. * From the top-most solar lens, space jump up to the top of the support wall, staying toward the left side, or ghetto jump up using the wall itself. You won't be able to land on top of the wall if you are toward the center or right side. * Once on top, just walk up toward the center of the top of the statue, being careful not to stray too far to the left or right, or you'll slide off the statue. 08823f01e79761e97cd2398c2fe4d00d29bbbc19 1681 1680 2005-04-16T00:30:36Z Tjp7154 226 wikitext text/x-wiki ''Discovered by:'' ''tjp7154'' You can get to the top of the large Amorbis statue in the center of the room. The requirements are the space jump and that you don't deactivate any of the sonic emitters. * Space jump or ghetto jump onto the top of the framework supporting the bottom solar lens in the group of 3 right next to the large statue. * Work your way up to the top solar lens. * From the top-most solar lens, space jump up to the top of the support wall, staying toward the left side, or ghetto jump up using the wall itself. You won't be able to land on top of the wall if you are toward the center or right side. * Once on top, just walk up toward the center of the top of the statue, being careful not to stray too far to the left or right, or you'll slide off the statue. df81331a178c5c8d2ea6538d55d428e981cf5979 1680 2005-04-16T00:27:26Z Tjp7154 226 wikitext text/x-wiki You can get to the top of the large Amorbis statue in the center of the room. The requirements are the space jump and that you don't deactivate any of the sonic emitters. * Space jump or ghetto jump onto the top of the framework supporting the bottom solar lens in the group of 3 right next to the large statue. * Work your way up to the top solar lens. * From the top-most solar lens, space jump up to the top of the support wall, staying toward the left side, or ghetto jump up using the wall itself. You won't be able to land on top of the wall if you are toward the center or right side. * Once on top, just walk up toward the center of the top of the statue, being careful not to stray too far to the left or right, or you'll slide off the statue. -tjp7154 0e11d9a3cf68cea4c10565a94a3934d5df9f71ff Mining Plaza SW 0 1192 5186 5078 2007-05-19T21:47:05Z Doninss 217 wikitext text/x-wiki '''Secret World 24''' '''Discovered By:''' elementboarder05 '''Main Items Required:''' Screw Attack '''Description:''' Move to the edge of the sanddigger pit near the map station entrance. Line up on the morphball tunnel. Back just off the lip into the pit. SJ, then initiate a Screw Attack just as the cross-hair hits the top edge of the tunnel on the way down. Tap the B button just after the apex of the first leg of the Screw Attack. Use the same reference points while adjusting the timing of the second leg of the Screw Attack to fine tune the entry. '''Video:''' [http://www.genericgamer.com/MP2/Wiki/MiningPlazaSA_SWentrance.mp4 SW 24 entrance (SA)] (Outside link, AVC (h.264) encoded mp4) '''Alternate Method (Wormhole)''' '''Discovered By:''' True Diehard Gamer '''Main Items Required:''' None '''Description:''' Trigger the sand worm in the pit near the map station, then roll around near the rusted metal brace calling "Here wormy, here wormy, here wormy, wormy." If the worm grabs you close to the wall there's a good chance it'll throw you through the wall into the secret world. It doesn't like to grab you near the wall though. '''Video:''' [http://www.genericgamer.com/MP2/Wiki/MiningPlazaWH_SWentrance.mp4 SW 24 entrance] (Outside link, AVC (h.264) encoded mp4) ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''[[Secret Worlds]]''' |- bgcolor=#f8f8ff |'''Mining Plaza SW''' |} 801381c5b600f7a3413212b746b19d7114a6d57e 5078 5012 2007-05-14T19:08:51Z Doninss 217 wikitext text/x-wiki '''Secret World 24''' '''Discovered By:''' elementboarder05 '''Main Items Required:''' Screw Attack '''Description:''' Move to the edge of the sanddigger pit near the map station entrance. Line up on the morphball tunnel. Back just off the lip into the pit. SJ, then initiate a Screw Attack just as the cross-hair hits the top edge of the tunnel on the way down. Tap the B button just after the apex of the first leg of the Screw Attack. Use the same reference points while adjusting the timing of the second leg of the Screw Attack to fine tune the entry. '''Video:''' [http://www.genericgamer.com/MP2/Wiki/MiningPlazaSA_SWentrance.mp4 SW 24 entrance (SA)] (Outside link, AVC (h.264) encoded mp4) '''Alternate Method (Wormhole)''' '''Discovered By:''' True Diehard Gamer '''Main Items Required:''' None '''Description:''' Trigger the sand worm in the pit near the map station, then roll around near the rusted metal brace calling "here wormy, here wormy, here wormy, wormy." If the worm grabs you close to the wall there's a good chance it'll throw you through the wall into the secret world. It doesn't like to grab you near the wall though. '''Video:''' [http://www.genericgamer.com/MP2/Wiki/MiningPlazaWH_SWentrance.mp4 SW 24 entrance] (Outside link, AVC (h.264) encoded mp4) ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''[[Secret Worlds]]''' |- bgcolor=#f8f8ff |'''Mining Plaza SW''' |} 81af126997567e61b8daeefe3a8873d71c0176af 5012 4984 2007-05-13T22:21:18Z Doninss 217 wikitext text/x-wiki '''Secret World 24''' '''Discovered By:''' elementboarder05 '''Main Items Required:''' Screw Attack '''Description:''' (SA) Move to the edge of the sanddigger pit near the map station entrance. Line up on the morphball tunnel. Back just off the lip into the pit. SJ, then initiate a Screw Attack just as the cross-hair hits the top edge of the tunnel on the way down. Tap the B button just after the apex of the first leg of the Screw Attack. Use the same reference points while adjusting the timing of the second leg of the Screw Attack to fine tune the entry. '''Video:''' [http://www.genericgamer.com/MP2/Wiki/MiningPlazaSA_SWentrance.mp4 SW 24 entrance (SA)] (Outside link, AVC (h.264) encoded mp4) '''Alternate Method''' '''Discovered By:''' True Diehard Gamer '''Main Items Required:''' None '''Description:''' (Wormhole) Trigger the sand worm in the pit near the map station, then roll around near the rusted metal brace calling "here wormy, here wormy, here wormy, wormy." If the worm grabs you close to the wall there's a good chance it'll throw you through the wall into the secret world. It doesn't like to grab you near the wall though. '''Video:''' [http://www.genericgamer.com/MP2/Wiki/MiningPlazaWH_SWentrance.mp4 SW 24 entrance] (Outside link, AVC (h.264) encoded mp4) ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''[[Secret Worlds]]''' |- bgcolor=#f8f8ff |'''Mining Plaza SW''' |} c8b3e02f4acc5ee39828b1d2ac155371570bb187 4984 4880 2007-05-13T20:11:39Z Doninss 217 wikitext text/x-wiki '''Secret World 24''' '''Discovered By:''' elementboarder05 '''Main Items Required:''' Screw Attack '''Description:''' (SA) Move to the edge of the sanddigger pit near the map station entrance. Line up on the morphball tunnel. Back just off the lip into the pit. SJ, then initiate a Screw Attack just as the cross-hair hits the top edge of the tunnel on the way down. Tap the B button just after the apex of the first leg of the Screw Attack. Use the same reference points while adjusting the timing of the second leg of the Screw Attack to fine tune the entry. '''Video:''' [http://www.genericgamer.com/MP2/Wiki/MiningPlazaSA_SWentrance.mp4 SW 24 entrance] (Outside link, AVC (h.264) encoded mp4) '''Alternate Method''' '''Discovered By:''' True Diehard Gamer '''Main Items Required:''' None '''Description:''' (Wormhole) Trigger the sand worm in the pit near the map station, then roll around near the rusted metal brace calling "here wormy, here wormy, here wormy, wormy." If the worm grabs you close to the wall there's a good chance it'll throw you through the wall into the secret world. It doesn't like to grab you near the wall though. '''Video:''' [http://www.genericgamer.com/MP2/Wiki/MiningPlazaWH_SWentrance.mp4 SW 24 entrance] (Outside link, AVC (h.264) encoded mp4) ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''[[Secret Worlds]]''' |- bgcolor=#f8f8ff |'''Mining Plaza SW''' |} 91fcd7a127c49bef91cda59785c8e6ae3c96369e 4880 4879 2007-04-10T02:21:40Z Doninss 217 wikitext text/x-wiki '''Secret World 24''' '''Discovered By:''' elementboarder05 '''Main Items Required:''' Screw Attack '''Description:''' (SA) Move to the edge of the sanddigger pit near the map station entrance. Line up on the morphball tunnel. Back just off the lip into the pit. SJ, then initiate a Screw Attack just as the cross-hair hits the top edge of the tunnel on the way down. Tap the B button just after the apex of the first leg of the Screw Attack. Use the same reference points while adjusting the timing of the second leg of the Screw Attack to fine tune the entry. '''Video:''' [http://www.genericgamer.com/MP2/Wiki/MiningPlazaSA_SWentrance.mp4 SW 24 entrance (SA)] (Outside link, AVC (h.264) encoded mp4) '''Alternate Method''' '''Discovered By:''' True Diehard Gamer '''Main Items Required:''' None '''Description:''' Trigger the sand worm in the pit near the map station, then roll around near the rusted metal brace calling "here wormy, here wormy, here wormy, wormy." If the worm grabs you close to the wall there's a good chance it'll throw you through the wall into the secret world. It doesn't like to grab you near the wall though. '''Video:''' [http://www.genericgamer.com/MP2/Wiki/MiningPlazaWH_SWentrance.mp4 SW 24 entrance (wormhole)] (Outside link, AVC (h.264) encoded mp4) ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''[[Secret Worlds]]''' |- bgcolor=#f8f8ff |'''Mining Plaza SW''' |} 7fd11cac790d5e7307a2b9f279da077b87b39c41 4879 4855 2007-04-10T02:20:38Z Doninss 217 wikitext text/x-wiki '''Secret World 24''' '''Discovered By:''' elementboarder05 '''Main Items Required:''' Screw Attack '''Description:''' (SA) Move to the edge of the sanddigger pit near the map station entrance. Line up on the morphball tunnel. Back just off the lip into the pit. SJ, then initiate a Screw Attack just as the cross-hair hits the top edge of the tunnel on the way down. Tap the B button just after the apex of the first leg of the Screw Attack. Use the same reference points while adjusting the timing of the second leg of the Screw Attack to fine tune the entry. '''Video:''' [http://www.genericgamer.com/MP2/Wiki/MiningPlazaSA_SWentrance.mp4 SW 24 entrance (SA)] (Outside link, AVC (h.264) encoded mp4) '''Alternate Method''' '''Discovered By:''' True Diehard Gamer '''Main Items Required:''' None '''Description:''' Trigger the sand worm in the pit near the map station, then roll around near the rusted metal brace calling "here wormy, here wormy, here wormy, wormy." If the worm grabs you close to the wall there's a good chance it'll throw you through the wall into the secret world. It doesn't like to grab you near the wall though. '''Video:''' [http://www.genericgamer.com/MP2/Wiki/MiningPlazaWH_SWentrance.mp4 SW 3 entrance (wormhole)] (Outside link, AVC (h.264) encoded mp4) ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''[[Secret Worlds]]''' |- bgcolor=#f8f8ff |'''Mining Plaza SW''' |} aee993c4a40d7e4448ea24ed9ba30d33035a66c9 4855 4645 2007-04-10T00:55:11Z Doninss 217 layout change (standardize) wikitext text/x-wiki '''Secret World 24''' '''Discovered By:''' elementboarder05 '''Main Items Required:''' Screw Attack '''Description:''' (SA) Move to the edge of the sanddigger pit near the map station entrance. Line up on the morphball tunnel. Back just off the lip into the pit. SJ, then initiate a Screw Attack just as the cross-hair hits the top edge of the tunnel on the way down. Tap the B button just after the apex of the first leg of the Screw Attack. Use the same reference points while adjusting the timing of the second leg of the Screw Attack to fine tune the entry. '''Video:''' [http://www.genericgamer.com/MP2/Wiki/MiningPlazaSA_SWentrance.mp4 SW 24 entrance (SA)] (Outside link) The vid is an AVC (h.264) encoded mp4. QuickTime 7, VLC (recent build), Media Player Classic + ffdshow (recent build), etc required to play them. '''Alternate Method''' '''Discovered By:''' True Diehard Gamer '''Main Items Required:''' None '''Description:''' Trigger the sand worm in the pit near the map station, then roll around near the rusted metal brace calling "here wormy, here wormy, here wormy, wormy." If the worm grabs you close to the wall there's a good chance it'll throw you through the wall into the secret world. It doesn't like to grab you near the wall though. '''Video:''' [http://www.genericgamer.com/MP2/Wiki/MiningPlazaWH_SWentrance.mp4 SW 3 entrance (wormhole)] (Outside link) The vid is an AVC (h.264) encoded mp4. QuickTime 7, VLC (recent build), Media Player Classic + ffdshow (recent build), etc required to play them. ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''[[Secret Worlds]]''' |- bgcolor=#f8f8ff |'''Mining Plaza SW''' |} f25548bd2d8917c1b4f62389ad67e44a4f50e83d 4645 4635 2007-03-22T18:32:05Z Doninss 217 wikitext text/x-wiki '''Secret World 24''' '''Discovered By:''' elementboarder05 (SA), True Diehard Gamer (Wormhole) '''Main Items Required:''' Screw Attack (SA), none (wormhole) '''Description:''' (SA) Move to the edge of the sanddigger pit near the map station entrance. Line up on the morphball tunnel. Back just off the lip into the pit. SJ, then initiate a Screw Attack just as the cross-hair hits the top edge of the tunnel on the way down. Tap the B button just after the apex of the first leg of the Screw Attack. Use the same reference points while adjusting the timing of the second leg of the Screw Attack to fine tune the entry. '''Video:''' [http://www.genericgamer.com/MP2/Wiki/MiningPlazaSA_SWentrance.mp4 SW 24 entrance (SA)] (Outside link) '''Description:''' (wormhole) Trigger the sand worm in the pit near the map station, then roll around near the rusted metal brace calling "here wormy, here wormy, here wormy, wormy." If the worm grabs you close to the wall there's a good chance it'll throw you through the wall into the secret world. It doesn't like to grab you near the wall though. '''Video:''' [http://www.genericgamer.com/MP2/Wiki/MiningPlazaWH_SWentrance.mp4 SW 3 entrance (wormhole)] (Outside link) '''Note:''' These vids are AVC (h.264) encoded mp4's. QuickTime 7, VLC (recent build), Media Player Classic + ffdshow (recent build), etc required to play them. ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''[[Secret Worlds]]''' |- bgcolor=#f8f8ff |'''Mining Plaza SW''' |} 8568fdabe7ac72d636c3e92b98f0f3ae9b5c9dd4 4635 4634 2007-03-22T18:22:41Z Doninss 217 wikitext text/x-wiki <center><H2>Secret World 24</H2></center> '''Discovered By:''' elementboarder05 (SA), True Diehard Gamer (Wormhole) '''Main Items Required:''' Screw Attack (SA), none (wormhole) '''Description:''' (SA) Move to the edge of the sanddigger pit near the map station entrance. Line up on the morphball tunnel. Back just off the lip into the pit. SJ, then initiate a Screw Attack just as the cross-hair hits the top edge of the tunnel on the way down. Tap the B button just after the apex of the first leg of the Screw Attack. Use the same reference points while adjusting the timing of the second leg of the Screw Attack to fine tune the entry. '''Video:''' [http://www.genericgamer.com/MP2/Wiki/MiningPlazaSA_SWentrance.mp4 SW 24 entrance (SA)] (Outside link) '''Description:''' (wormhole) Trigger the sand worm in the pit near the map station, then roll around near the rusted metal brace calling "here wormy, here wormy, here wormy, wormy." If the worm grabs you close to the wall there's a good chance it'll throw you through the wall into the secret world. It doesn't like to grab you near the wall though. '''Video:''' [http://www.genericgamer.com/MP2/Wiki/MiningPlazaWH_SWentrance.mp4 SW 3 entrance (wormhole)] (Outside link) '''Note:''' These vids are AVC (h.264) encoded mp4's. QuickTime 7, VLC (recent build), Media Player Classic + ffdshow (recent build), etc required to play them. ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''[[Secret Worlds]]''' |- bgcolor=#f8f8ff |'''Mining Plaza SW''' |} ff1ff34a469c24a7127d7f5af902ed867cce8847 4634 4633 2007-03-22T18:21:55Z Doninss 217 wikitext text/x-wiki <center><H2>Secret World 24</H2></center> '''Discovered By:''' elementboarder05 (SA), True Diehard Gamer (Wormhole) '''Main Items Required:''' Screw Attack (SA), none (wormhole) '''Description:''' (SA) Move to the edge of the sanddigger pit near the map station entrance. Line up on the morphball tunnel. Back just off the lip into the pit. SJ, then initiate a Screw Attack just as the cross-hair hits the top edge of the tunnel on the way down. Tap the B button just after the apex of the first leg of the Screw Attack. Use the same reference points while adjusting the timing of the second leg of the Screw Attack to fine tune the entry. '''Video:''' [http://www.genericgamer.com/MP2/Wiki/MiningPlazaSA_SWentrance.mp4 SW 24 entrance (SA)] (Outside link) '''Description:''' (wormhole) Trigger the sand worm in the pit near the map station, then roll around near the rusted metal brace calling "here wormy, here wormy, here wormy, wormy." If the worm grabs you close to the wall there's a good chance it'll throw you through the wall into the secret world. It doesn't like to grab you near the wall though. '''Video:''' [http://www.genericgamer.com/MP2/Wiki/MiningPlazaWH_SWentrance.mp4 SW 3 entrance (wormhole)] (Outside link) '''Note:''' These vids are AVC (h.264) encoded mp4's. QuickTime 7, VLC (recent build), Media Player Classic + ffdshow (recent build), etc required to play them. ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''[[Secret Worlds]]''' |- bgcolor=#f8f8ff |'''Mining Plaza SW''' |} 61617d0c53f9a774ae458aeb6cee1d7d4b3ddce1 4633 4582 2007-03-22T18:20:41Z Doninss 217 wikitext text/x-wiki <center><H2>Secret World 24</H2></center> '''Discovered By:''' elementboarder05 (SA), True Diehard Gamer (Wormhole) '''Main Items Required:''' Screw Attack (SA), none (wormhole) '''Description:''' (SA) Move to the edge of the sanddigger pit near the map station entrance. Line up on the morphball tunnel. Back just off the lip into the pit. SJ, then initiate a Screw Attack just as the cross-hair hits the top edge of the tunnel on the way down. Tap the B button just after the apex of the first leg of the Screw Attack. Use the same reference points while adjusting the timing of the second leg of the Screw Attack to fine tune the entry. '''Video:''' [http://www.genericgamer.com/MP2/Wiki/MiningPlazaSA_SWentrance.mp4 SW 24 entrance (SA)] (Outside link) '''Description:''' (wormhole) Trigger the sand worm in the pit near the map station, then roll around near the rusted metal brace calling "here wormy, here wormy, here wormy, wormy." If the worm grabs you close to the wall there's a good chance it'll throw you through the wall into the secret world. It doesn't like to grab you near the wall though. '''Video:''' [http://www.genericgamer.com/MP2/Wiki/MiningPlazaWH_SWentrance.mp4 SW 3 entrance (wormhole)] (Outside link) '''Note:''' These vids are AVC (h.264) encoded mp4's. QuickTime 7, VLC (recent build), Media Player Classic + ffdshow (recent build), etc required to play them. ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''[[Secret Worlds]]''' |- bgcolor=#f8f8ff |'''Mining Plaza SW''' |} f3faa505b53793ef85b02db30dc7a3f6f1ab948f 4582 3548 2006-08-13T18:04:39Z Doninss 217 wikitext text/x-wiki <center><H2>Secret World 24</H2></center> '''Discovered By:''' elementboarder05 (SA), True Diehard Gamer (Wormhole) '''Main Items Required:''' Screw Attack (SA), none (wormhole) '''Description:''' (SA) Move to the edge of the sanddigger pit near the map station entrance. Line up on the morphball tunnel. Back just off the lip into the pit. SJ, then initiate a Screw Attack just as the cross-hair hits the top edge of the tunnel on the way down. Tap the B button just after the apex of the first leg of the Screw Attack. Use the same reference points while adjusting the timing of the second leg of the Screw Attack to fine tune the entry. *Video: [http://www.genericgamer.com/MP2/Wiki/MiningPlazaSA_SWentrance.mp4 SW 24 entrance (SA)] (Outside link) '''Description:''' (wormhole) Trigger the sand worm in the pit near the map station, then roll around near the rusted metal brace calling "here wormy, here wormy, here wormy, wormy." If the worm grabs you close to the wall there's a good chance it'll throw you through the wall into the secret world. It doesn't like to grab you near the wall though. *Video: [http://www.genericgamer.com/MP2/Wiki/MiningPlazaWH_SWentrance.mp4 SW 3 entrance (wormhole)] (Outside link) '''Note:''' These vids are AVC (h.264) encoded mp4's. QuickTime 7, VLC (recent build), Media Player Classic + ffdshow (recent build), etc required to play them. ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''[[Secret Worlds]]''' |- bgcolor=#f8f8ff |'''Mining Plaza SW''' |} 64f6b3460e95ec7e6c9709b44ad3fd28fb163dd6 3548 2296 2006-04-15T01:08:20Z Doninss 217 wikitext text/x-wiki <center><H2>Secret World 24</H2></center> '''Discovered By:''' elementboarder05 (SA), True Diehard Gamer (Wormhole) '''Main Items Required:''' Screw Attack (SA), none (wormhole) '''Description:''' (SA) Move to the edge of the sanddigger pit near the map station entrance. Line up on the morphball tunnel. Back just off the lip into the pit. SJ, then initiate a Screw Attack just as the cross-hair hits the top edge of the tunnel on the way down. Tap the B button just after the apex of the first leg of the Screw Attack. Use the same reference points while adjusting the timing of the second leg of the Screw Attack to fine tune the entry. *Video: [http://www.genericgamer.com/MP2/Wiki/MiningPlazaSA_SWentrance.mp4 SW 24 entrance (SA)] (Outside link) '''Description:''' (wormhole) Trigger the sand worm in the pit near the map station, then roll around near the rusted metal brace calling "here wormy, here wormy, here wormy, wormy." If the worm grabs you close to the wall there's a good chance it'll throw you through the wall into the secret world. It doesn't like to grab you near the wall though. *Video: [http://www.genericgamer.com/MP2/Wiki/MiningPlazaWH_SWentrance.mp4 SW 3 entrance (wormhole)] (Outside link) '''Note:''' These vids are AVC (h.264) encoded mp4's. QuickTime 7, VLC (recent build), Media Player Classic + ffdshow (recent build), etc required to play them. ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''[[Secret Worlds]]''' |- bgcolor=#f8f8ff |'''Mining Plaza SW''' |} 0324b3781fa57b0e505e4b2620f1db0923433c1e 2296 2295 2006-04-15T01:08:05Z Doninss 217 wikitext text/x-wiki <center><H2>Secret World 243</H2></center> '''Discovered By:''' elementboarder05 (SA), True Diehard Gamer (Wormhole) '''Main Items Required:''' Screw Attack (SA), none (wormhole) '''Description:''' (SA) Move to the edge of the sanddigger pit near the map station entrance. Line up on the morphball tunnel. Back just off the lip into the pit. SJ, then initiate a Screw Attack just as the cross-hair hits the top edge of the tunnel on the way down. Tap the B button just after the apex of the first leg of the Screw Attack. Use the same reference points while adjusting the timing of the second leg of the Screw Attack to fine tune the entry. *Video: [http://www.genericgamer.com/MP2/Wiki/MiningPlazaSA_SWentrance.mp4 SW 24 entrance (SA)] (Outside link) '''Description:''' (wormhole) Trigger the sand worm in the pit near the map station, then roll around near the rusted metal brace calling "here wormy, here wormy, here wormy, wormy." If the worm grabs you close to the wall there's a good chance it'll throw you through the wall into the secret world. It doesn't like to grab you near the wall though. *Video: [http://www.genericgamer.com/MP2/Wiki/MiningPlazaWH_SWentrance.mp4 SW 3 entrance (wormhole)] (Outside link) '''Note:''' These vids are AVC (h.264) encoded mp4's. QuickTime 7, VLC (recent build), Media Player Classic + ffdshow (recent build), etc required to play them. ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''[[Secret Worlds]]''' |- bgcolor=#f8f8ff |'''Mining Plaza SW''' |} 3ef5485e6082c6e05ee8eefab8dbecbb260348f1 2295 2268 2006-04-12T04:46:56Z Doninss 217 wikitext text/x-wiki '''Discovered By:''' elementboarder05 (SA), True Diehard Gamer (Wormhole) '''Main Items Required:''' Screw Attack (SA), none (wormhole) '''Description:''' (SA) Move to the edge of the sanddigger pit near the map station entrance. Line up on the morphball tunnel. Back just off the lip into the pit. SJ, then initiate a Screw Attack just as the cross-hair hits the top edge of the tunnel on the way down. Tap the B button just after the apex of the first leg of the Screw Attack. Use the same reference points while adjusting the timing of the second leg of the Screw Attack to fine tune the entry. *Video: [http://www.genericgamer.com/MP2/Wiki/MiningPlazaSA_SWentrance.mp4 SW 24 entrance (SA)] (Outside link) '''Description:''' (wormhole) Trigger the sand worm in the pit near the map station, then roll around near the rusted metal brace calling "here wormy, here wormy, here wormy, wormy." If the worm grabs you close to the wall there's a good chance it'll throw you through the wall into the secret world. It doesn't like to grab you near the wall though. *Video: [http://www.genericgamer.com/MP2/Wiki/MiningPlazaWH_SWentrance.mp4 SW 3 entrance (wormhole)] (Outside link) '''Note:''' These vids are AVC (h.264) encoded mp4's. QuickTime 7, VLC (recent build), Media Player Classic + ffdshow (recent build), etc required to play them. ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''[[Secret Worlds]]''' |- bgcolor=#f8f8ff |'''Mining Plaza SW''' |} 3d9241f687df060a31ce1fff04fcc429f9c35c36 2268 2006-04-12T04:06:52Z Doninss 217 New page wikitext text/x-wiki '''Discovered By:''' elementboarder05 (SA), True Diehard Gamer (Wormhole) '''Main Items Required:''' Screw Attack (SA), none (wormhole) '''Description:''' (SA) Move to the edge of the sanddigger pit near the map station entrance. Line up on the morphball tunnel. Back just off the lip into the pit. SJ, then initiate a Screw Attack just as the cross-hair hits the top edge of the tunnel on the way down. Tap the B button just after the apex of the first leg of the Screw Attack. Use the same reference points while adjusting the timing of the second leg of the Screw Attack to fine tune the entry. *Video: [http://www.genericgamer.com/MP2/Wiki/MiningPlazaSA_SWentrance.mp4 SW 24 entrance (SA)] (Outside link) '''Description:''' (wormhole) Trigger the sand worm in the pit near the map station, then roll around near the rusted metal brace calling "here wormy, here wormy, here wormy, wormy." If the worm grabs you close to the wall there's a good chance it'll throw you through the wall into the secret world. It doesn't like to grab you near the wall though. *Video: [http://www.genericgamer.com/MP2/Wiki/MiningPlazaWH_SWentrance.mp4 SW 3 entrance (wormhole)] (Outside link) '''Note:''' These vids are AVC (h.264) encoded mp4's. QuickTime 7, VLC (recent build), Media Player Classic + ffdshow (recent build), etc required to play them. ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''[[Secret Worlds]]''' |- bgcolor=#f8f8ff |'''Mining Plaza SW''' |} c92d656f82faaef52a93ea0cd3c7bb11e59cecba Mining Station A Camera Glitch 0 984 3309 1162 2005-01-28T16:59:33Z DJGrenola 26 got my left and right mixed up ;) wikitext text/x-wiki Encountered by ''DJ Grenola'' Nothing special or of any value, but if you use the morph ball cannon to propel yourself onto the high spider track, then press against the bar to the right and boost off, the camera will stick at the top of the room. [http://grenola.metroid2002.com/mining_station_A_cam_glitch__divx.avi DivX video (DJ Grenola)] 5d082c2003b918ef593f084f80cf217b34a2c473 1162 2005-01-28T16:57:06Z DJGrenola 26 page created wikitext text/x-wiki Encountered by ''DJ Grenola'' Nothing special or of any value, but if you use the morph ball cannon to propel yourself onto the high spider track, then press against the bar to your left and boost off, the camera will stick at the top of the room. [http://grenola.metroid2002.com/mining_station_A_cam_glitch__divx.avi DivX video (DJ Grenola)] b0d3e0a9f40224a979542657ca7ff449ce24e403 Mining Station B SW 0 1190 5228 5188 2007-05-22T05:42:33Z Doninss 217 linked to the old WH page wikitext text/x-wiki '''secret world 28''' '''discovered by:''' nate '''main items required:''' none '''description:''' trigger the sand worm in the pit near the map station, then roll around near the pb expansion wall calling "here wormy, here wormy, here wormy, wormy." if the worm grabs you close to the wall there's a good chance it'll throw you through the wall into the secret world. (it doesn't like to grab you near the wall though.) [[Wormholes|Original Wormoles page]] '''video:''' [http://www.genericgamer.com/MP2/Wiki/MiningStationB_WH_SWentrance.mp4 sw 28 entrance] (outside link, avc (h.264) encoded mp4) '''Alternate method (SA)''' '''Main Items Required:''' Screw Attack '''Description:''' Get to the ledge above the half-pipe (bsj or boost-unmorph). Jump sideways to line up with the morphball tunnel, space jump forward and screw attack into the tunnel. '''Video:''' [http://www.genericgamer.com/MP2/Wiki/MiningStationB_SA_SWentrance.mp4 SW 28 entrance (SA)] (Outside link, AVC (h.264) encoded mp4) {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''[[Secret Worlds]]''' |- bgcolor=#f8f8ff |'''Mining Station B SW''' |} 3f8faac0d66919531c434f0d80e86d04b7b579d5 5188 5169 2007-05-19T21:49:47Z Doninss 217 wikitext text/x-wiki '''secret world 28''' '''discovered by:''' nate '''main items required:''' none '''description:''' trigger the sand worm in the pit near the map station, then roll around near the pb expansion wall calling "here wormy, here wormy, here wormy, wormy." if the worm grabs you close to the wall there's a good chance it'll throw you through the wall into the secret world. (it doesn't like to grab you near the wall though.) '''video:''' [http://www.genericgamer.com/MP2/Wiki/MiningStationB_WH_SWentrance.mp4 sw 28 entrance] (outside link, avc (h.264) encoded mp4) '''Alternate method (SA)''' '''Main Items Required:''' Screw Attack '''Description:''' Get to the ledge above the half-pipe (bsj or boost-unmorph). Jump sideways to line up with the morphball tunnel, space jump forward and screw attack into the tunnel. '''Video:''' [http://www.genericgamer.com/MP2/Wiki/MiningStationB_SA_SWentrance.mp4 SW 28 entrance (SA)] (Outside link, AVC (h.264) encoded mp4) {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''[[Secret Worlds]]''' |- bgcolor=#f8f8ff |'''Mining Station B SW''' |} c773162ac14b24cb146183a171ce04f2af1ddf50 5169 5080 2007-05-17T20:23:04Z Doninss 217 fixed link wikitext text/x-wiki '''secret world 28''' '''discovered by:''' nate '''main items required:''' none '''description:''' trigger the sand worm in the pit near the map station, then roll around near the pb expansion wall calling "here wormy, here wormy, here wormy, wormy." if the worm grabs you close to the wall there's a good chance it'll throw you through the wall into the secret world. (it doesn't like to grab you near the wall though.) '''video:''' [http://www.genericgamer.com/MP2/Wiki/MiningStationB_WH_SWentrance.mp4 sw 28 entrance] (outside link, avc (h.264) encoded mp4) '''Alternate method (SA)''' '''Main Items Required:''' Screw Attack '''Description:''' Get to the ledge above the half-pipe (bsj or boost-unmorph). Jump sideways to line up with the morphball tunnel, space jump forward and screw attack into the tunnel. '''Video:''' [http://www.genericgamer.com/MP2/Wiki/MiningStationB_SA_SWentrance.mp4 SW 28 entrance (SA)] (Outside link, AVC (h.264) encoded mp4) {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''[[Secret Worlds]]''' |- bgcolor=#f8f8ff |'''Mining Station B SW''' |} 8f4ffcc25411e901b67a44229853ace6e08436ad 5080 5015 2007-05-14T19:17:14Z Doninss 217 wikitext text/x-wiki '''secret world 28''' '''discovered by:''' nate '''main items required:''' none '''description:''' trigger the sand worm in the pit near the map station, then roll around near the pb expansion wall calling "here wormy, here wormy, here wormy, wormy." if the worm grabs you close to the wall there's a good chance it'll throw you through the wall into the secret world. (it doesn't like to grab you near the wall though.) '''video:''' [http://www.genericgamer.com/mp2/msb_swentrance_wh.mov sw 28 entrance] (outside link, avc (h.264) encoded mp4) '''Alternate method (SA)''' '''Main Items Required:''' Screw Attack '''Description:''' Get to the ledge above the half-pipe (bsj or boost-unmorph). Jump sideways to line up with the morphball tunnel, space jump forward and screw attack into the tunnel. '''Video:''' [http://www.genericgamer.com/MP2/Wiki/MiningStationB_SA_SWentrance.mp4 SW 28 entrance (SA)] (Outside link, AVC (h.264) encoded mp4) {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''[[Secret Worlds]]''' |- bgcolor=#f8f8ff |'''Mining Station B SW''' |} b8433234e38309f30172d73de28bbbe82b61699c 5015 4929 2007-05-13T22:26:02Z Doninss 217 wikitext text/x-wiki '''secret world 28''' '''discovered by:''' nate '''main items required:''' none '''description:''' trigger the sand worm in the pit near the map station, then roll around near the pb expansion wall calling "here wormy, here wormy, here wormy, wormy." if the worm grabs you close to the wall there's a good chance it'll throw you through the wall into the secret world. (it doesn't like to grab you near the wall though.) '''video:''' [http://www.genericgamer.com/mp2/msb_swentrance_wh.mov sw 28 entrance] (outside link, avc (h.264) encoded mp4) '''Alternate method.''' '''Main Items Required:''' Screw Attack '''Description:''' Get to the ledge above the half-pipe (bsj or boost-unmorph). Jump sideways to line up with the morphball tunnel, space jump forward and screw attack into the tunnel. '''Video:''' [http://www.genericgamer.com/MP2/Wiki/MiningStationB_SA_SWentrance.mp4 SW 28 entrance (SA)] (Outside link, AVC (h.264) encoded mp4) {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''[[Secret Worlds]]''' |- bgcolor=#f8f8ff |'''Mining Station B SW''' |} ea273cfe64a692db16a949009c00b0851d6fdc06 4929 4885 2007-05-11T01:25:36Z Doninss 217 wikitext text/x-wiki '''secret world 28''' '''discovered by:''' nate '''main items required:''' none '''description:''' trigger the sand worm in the pit near the map station, then roll around near the pb expansion wall calling "here wormy, here wormy, here wormy, wormy." if the worm grabs you close to the wall there's a good chance it'll throw you through the wall into the secret world. (it doesn't like to grab you near the wall though.) '''video:''' [http://www.genericgamer.com/mp2/msb_swentrance_wh.mov sw 28 entrance (wormhole)] (outside link, avc (h.264) encoded mp4) '''Alternate method.''' '''Main Items Required:''' Screw Attack '''Description:''' Get to the ledge above the half-pipe (bsj or boost-unmorph). Jump sideways to line up with the morphball tunnel, space jump forward and screw attack into the tunnel. '''Video:''' [http://www.genericgamer.com/MP2/Wiki/MiningStationB_SA_SWentrance.mp4 SW 28 entrance (SA)] (Outside link, AVC (h.264) encoded mp4) {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''[[Secret Worlds]]''' |- bgcolor=#f8f8ff |'''Mining Station B SW''' |} 09ad1bbda5729407add9f2df10aebdb6ba1a3305 4885 4860 2007-04-10T02:46:31Z Doninss 217 wikitext text/x-wiki '''Secret World 28''' '''Discovered by:''' nate '''Main Items Required:''' none '''Description:''' Trigger the sand worm in the pit near the map station, then roll around near the PB expansion wall calling "here wormy, here wormy, here wormy, wormy." If the worm grabs you close to the wall there's a good chance it'll throw you through the wall into the secret world. (It doesn't like to grab you near the wall though.) '''Video:''' [http://www.genericgamer.com/MP2/MSB_SWentrance_WH.mov SW 28 entrance (wormhole)] (Outside link, AVC (h.264) encoded mp4) '''Alternate method.''' '''Main Items Required:''' Screw Attack '''Description:''' Get to the ledge above the half-pipe (bsj or boost-unmorph). Jump sideways to line up with the morphball tunnel, space jump forward and screw attack into the tunnel. '''Video:''' [http://www.genericgamer.com/MP2/Wiki/MiningStationB_SA_SWentrance.mp4 SW 28 entrance (SA)] (Outside link, AVC (h.264) encoded mp4) {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''[[Secret Worlds]]''' |- bgcolor=#f8f8ff |'''Mining Station B SW''' |} 3635c732053e5c954793d5a87caca0a6aa165695 4860 4652 2007-04-10T01:07:07Z Doninss 217 wikitext text/x-wiki '''Secret World 28''' '''Discovered by:''' nate '''Main Items Required:''' none '''Description:''' Trigger the sand worm in the pit near the map station, then roll around near the PB expansion wall calling "here wormy, here wormy, here wormy, wormy." If the worm grabs you close to the wall there's a good chance it'll throw you through the wall into the secret world. (It doesn't like to grab you near the wall though.) '''Video:''' [http://www.genericgamer.com/MP2/MSB_SWentrance_WH.mov SW 28 entrance (wormhole)] (Outside link) The vid is an AVC (h.264) encoded mp4. QuickTime 7, VLC (recent build), Media Player Classic + ffdshow (recent build), etc required to play them. '''Alternate method.''' '''Main Items Required:''' Screw Attack '''Description:''' Get to the ledge above the half-pipe (bsj or boost-unmorph). Jump sideways to line up with the morphball tunnel, space jump forward and screw attack into the tunnel. '''Video:''' [http://www.genericgamer.com/MP2/Wiki/MiningStationB_SA_SWentrance.mp4 SW 28 entrance (SA)] (Outside link) The vid is an AVC (h.264) encoded mp4. QuickTime 7, VLC (recent build), Media Player Classic + ffdshow (recent build), etc required to play them. {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''[[Secret Worlds]]''' |- bgcolor=#f8f8ff |'''Mining Station B SW''' |} e2ddff1cec4550c11422cb8d1d0f998b72e8d950 4652 4651 2007-03-22T18:38:54Z Doninss 217 wikitext text/x-wiki '''Secret World 28''' '''Discovered by:''' nate '''Main Items Required:''' none '''Description:''' Trigger the sand worm in the pit near the map station, then roll around near the PB expansion wall calling "here wormy, here wormy, here wormy, wormy." If the worm grabs you close to the wall there's a good chance it'll throw you through the wall into the secret world. (It doesn't like to grab you near the wall though.) '''Video:''' [http://www.genericgamer.com/MP2/MSB_SWentrance_WH.mov SW 28 entrance (wormhole)] (Outside link) '''Alternate method.''' '''Main Items Required:''' Screw Attack '''Description:''' Get to the ledge above the half-pipe (bsj or boost-unmorph). Jump sideways to line up with the morphball tunnel, space jump forward and screw attack into the tunnel. '''Video:''' [http://www.genericgamer.com/MP2/Wiki/MiningStationB_SA_SWentrance.mp4 SW 28 entrance (SA)] (Outside link) '''Note:''' These vids are AVC (h.264) encoded mp4's. QuickTime 7, VLC (recent build), Media Player Classic + ffdshow (recent build), etc required to play them. {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''[[Secret Worlds]]''' |- bgcolor=#f8f8ff |'''Mining Station B SW''' |} 1c90ff325e59e9cee7270ce0282eaae2153f01b2 4651 4579 2007-03-22T18:38:29Z Doninss 217 wikitext text/x-wiki '''Secret World 28''' '''Discovered by:''' nate '''Main Items Required:''' none (other than those required to get to this room) '''Description:''' Trigger the sand worm in the pit near the map station, then roll around near the PB expansion wall calling "here wormy, here wormy, here wormy, wormy." If the worm grabs you close to the wall there's a good chance it'll throw you through the wall into the secret world. (It doesn't like to grab you near the wall though.) '''Video:''' [http://www.genericgamer.com/MP2/MSB_SWentrance_WH.mov SW 28 entrance (wormhole)] (Outside link) '''Alternate method.''' '''Main Items Required:''' Screw Attack '''Description:''' Get to the ledge above the half-pipe (bsj or boost-unmorph). Jump sideways to line up with the morphball tunnel, space jump forward and screw attack into the tunnel. '''Video:''' [http://www.genericgamer.com/MP2/Wiki/MiningStationB_SA_SWentrance.mp4 SW 28 entrance (SA)] (Outside link) '''Note:''' These vids are AVC (h.264) encoded mp4's. QuickTime 7, VLC (recent build), Media Player Classic + ffdshow (recent build), etc required to play them. {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''[[Secret Worlds]]''' |- bgcolor=#f8f8ff |'''Mining Station B SW''' |} 2665820bf08a0f581eba22bfb58885a2c818f364 4579 4578 2006-08-13T18:01:43Z Doninss 217 wikitext text/x-wiki <center><H2>Secret World 28</H2></center> '''Discovered by:''' nate '''Main Items Required:''' none (other than those required to get to this room) '''Description:''' Trigger the sand worm in the pit near the map station, then roll around near the PB expansion wall calling "here wormy, here wormy, here wormy, wormy." If the worm grabs you close to the wall there's a good chance it'll throw you through the wall into the secret world. (It doesn't like to grab you near the wall though.) *'''Video:''' [http://www.genericgamer.com/MP2/MSB_SWentrance_WH.mov SW 28 entrance (wormhole)] (Outside link) <center><H2>Alternate method.</H2></center> '''Main Items Required:''' Screw Attack '''Description:''' Get to the ledge above the half-pipe (bsj or boost-unmorph). Jump sideways to line up with the morphball tunnel, space jump forward and screw attack into the tunnel. *'''Video:''' [http://www.genericgamer.com/MP2/Wiki/MiningStationB_SA_SWentrance.mp4 SW 28 entrance (SA)] (Outside link) '''Note:''' These vids are AVC (h.264) encoded mp4's. QuickTime 7, VLC (recent build), Media Player Classic + ffdshow (recent build), etc required to play them. {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''[[Secret Worlds]]''' |- bgcolor=#f8f8ff |'''Mining Station B SW''' |} ae38f4b8b61952ef41f6905d8b05abfdf531b805 4578 4562 2006-08-13T18:01:05Z Doninss 217 wikitext text/x-wiki <center><H2>Secret World 28</H2></center> '''Discovered by:''' nate '''Main Items Required:''' none (other than those required to get to this room) '''Description:''' Trigger the sand worm in the pit near the map station, then roll around near the PB expansion wall calling "here wormy, here wormy, here wormy, wormy." If the worm grabs you close to the wall there's a good chance it'll throw you through the wall into the secret world. (It doesn't like to grab you near the wall though.) *'''Video:''' [http://www.genericgamer.com/MP2/MSB_SWentrance_WH.mov SW 28 entrance (wormhole)] (Outside link) <center><H2>Alternate method.</H2></center> '''Main Items Required:''' Screw Attack '''Description:''' Get to the ledge above the half-pipe (bsj or boost-unmorph). Jump sideways to line up with the morphball tunnel, space jump forward and screw attack into the tunnel. *'''Video:''' [http://www.genericgamer.com/MP2/Wiki/MiningStationB_SA_SWentrance.mp4 SW 28 entrance (SA)] (Outside link) '''Note:''' These vids are AVC (h.264) encoded mp4's. QuickTime 7, VLC (recent build), Media Player Classic + ffdshow (recent build), etc required to play them. {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''[[Secret Worlds]]''' |- bgcolor=#f8f8ff |'''Mining Station B SW''' |} 5953d1d9fc992cb07a6f0a7356d4e09cbaf019bb 4562 4561 2006-08-13T14:12:27Z Doninss 217 wikitext text/x-wiki <center><H2>Secret World 28</H2></center> '''Discovered by:''' nate '''Main Items Required:''' none (other than those required to get to this room) '''Description:''' Trigger the sand worm in the pit near the map station, then roll around near the PB expansion wall calling "here wormy, here wormy, here wormy, wormy." If the worm grabs you close to the wall there's a good chance it'll throw you through the wall into the secret world. (It doesn't like to grab you near the wall though.) *'''Video:''' [http://www.genericgamer.com/MP2/MSB_SWentrance_WH.mov SW 28 entrance (wormhole)] (Outside link) <center>'''Alternate method.'''</center> '''Main Items Required:''' Screw Attack '''Description:''' Get to the ledge above the half-pipe (bsj or boost-unmorph). Jump sideways to line up with the morphball tunnel, space jump forward and screw attack into the tunnel. *'''Video:''' [http://www.genericgamer.com/MP2/Wiki/MiningStationB_SA_SWentrance.mp4 SW 28 entrance (SA)] (Outside link) '''Note:''' These vids are AVC (h.264) encoded mp4's. QuickTime 7, VLC (recent build), Media Player Classic + ffdshow (recent build), etc required to play them. {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''[[Secret Worlds]]''' |- bgcolor=#f8f8ff |'''Mining Station B SW''' |} f2218966bab774c6b820dd37c83269b1f54a37d8 4561 3546 2006-08-13T14:10:50Z Doninss 217 wikitext text/x-wiki <center><center><H2>Secret World 28</H2></center> '''Discovered by:''' nate '''Main Items Required:''' none (other than those required to get to this room) '''Description:''' Trigger the sand worm in the pit near the map station, then roll around near the PB expansion wall calling "here wormy, here wormy, here wormy, wormy." If the worm grabs you close to the wall there's a good chance it'll throw you through the wall into the secret world. (It doesn't like to grab you near the wall though.) *'''Video:''' [http://www.genericgamer.com/MP2/MSB_SWentrance_WH.mov SW 28 entrance (wormhole)] (Outside link) <center>'''Alternate method.'''</center> '''Main Items Required:''' Screw Attack '''Description:''' Get to the ledge above the half-pipe (bsj or boost-unmorph). Jump sideways to line up with the morphball tunnel, space jump forward and screw attack into the tunnel. *'''Video:''' [http://www.genericgamer.com/MP2/Wiki/MiningStationB_SA_SWentrance.mp4 SW 28 entrance (SA)] (Outside link) '''Note:''' These vids are AVC (h.264) encoded mp4's. QuickTime 7, VLC (recent build), Media Player Classic + ffdshow (recent build), etc required to play them. {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''[[Secret Worlds]]''' |- bgcolor=#f8f8ff |'''Mining Station B SW''' |} 82a4b715008f587b97d67219c7e70d71212a57d1 3546 2329 2006-04-15T17:37:05Z Doninss 217 wikitext text/x-wiki <center><H2>Secret World 28</H2></center> '''Discovered by:''' nate '''Main Items Required:''' none (other than those required to get to this room) '''Description:''' Trigger the sand worm in the pit near the map station, then roll around near the PB expansion wall calling "here wormy, here wormy, here wormy, wormy." If the worm grabs you close to the wall there's a good chance it'll throw you through the wall into the secret world. (It doesn't like to grab you near the wall though.) *'''Video:''' [http://www.genericgamer.com/MP2/MSB_SWentrance_WH.mov SW 28 entrance (wormhole)] (Outside link) <center>'''Alternate method.'''</center> '''Main Items Required:''' Screw Attack '''Description:''' Get to the ledge above the half-pipe (bsj or boost-unmorph). Jump sideways to line up with the morphball tunnel, space jump forward and screw attack into the tunnel. *'''Video:''' [http://www.genericgamer.com/MP2/Wiki/MiningStationB_SA_SWentrance.mp4 SW 28 entrance (SA)] (Outside link) '''Note:''' These vids are AVC (h.264) encoded mp4's. QuickTime 7, VLC (recent build), Media Player Classic + ffdshow (recent build), etc required to play them. {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''[[Secret Worlds]]''' |- bgcolor=#f8f8ff |'''Mining Station B SW''' |} f2218966bab774c6b820dd37c83269b1f54a37d8 2329 2326 2006-04-15T17:28:01Z Doninss 217 wikitext text/x-wiki <center><H2>Secret World 28</H2></center> '''Discovered by:''' nate '''Main Items Required:''' none (other than those required to get to this room) '''Description:''' Trigger the sand worm in the pit near the map station, then roll around near the PB expansion wall calling "here wormy, here wormy, here wormy, wormy." If the worm grabs you close to the wall there's a good chance it'll throw you through the wall into the secret world. (It doesn't like to grab you near the wall though.) *'''Video:''' [http://www.genericgamer.com/MP2/MSB_SWentrance_WH.mov SW 28 entrance (wormhole)] (Outside link) <center>'''Alternate method.'''</center> '''Main Items Required:''' Screw Attack '''Description:''' Get to the ledge above the half-pipe (bsj or boost-unmorph). Jump sideways to line up with the morphball tunnel, space jump forward and screw attack into the tunnel. *'''Video:''' [http://www.genericgamer.com/MP2/Wiki/MiningStationB_SA_SWentrance.mp4 SW 28 entrance (SA)] (Outside link) <ul>'''Note:''' These vids are AVC (h.264) encoded mp4's. QuickTime 7, VLC (recent build), Media Player Classic + ffdshow (recent build), etc required to play them.</ul> {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''[[Secret Worlds]]''' |- bgcolor=#f8f8ff |'''Mining Station B SW''' |} a9272c8c06ed0cad179c1392caf7ba255aad1f34 2326 2310 2006-04-15T02:00:59Z Doninss 217 wikitext text/x-wiki <center><H2>Secret World 28</H2></center> '''Discovered by:''' nate '''Main Items Required:''' none (other than those required to get to this room) '''Description:''' Trigger the sand worm in the pit near the map station, then roll around near the PB expansion wall calling "here wormy, here wormy, here wormy, wormy." If the worm grabs you close to the wall there's a good chance it'll throw you through the wall into the secret world. (It doesn't like to grab you near the wall though.) *'''Video:''' [http://www.genericgamer.com/MP2/MSB_SWentrance_WH.mov SW 28 entrance (wormhole)] (Outside link) <center>'''Alternate method.'''</center> '''Main Items Required:''' Screw Attack '''Description:''' Get to the ledge above the half-pipe (bsj or boost-unmorph). Jump sideways to line up with the morphball tunnel, space jump forward and screw attack into the tunnel. *'''Video:''' [http://www.genericgamer.com/MP2/Wiki/MiningStationB_SA_SWentrance.mp4 SW 28 entrance (SA)] (Outside link) <ul>'''Note:''' These vids are AVC (h.264) encoded mp4's. QuickTime 7, VLC (recent build), Media Player Classic + ffdshow (recent build), etc required to play them.</ul> {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''[[Secret Worlds]]''' |- bgcolor=#f8f8ff |'''Mining Station B SW''' |} 10ea6460a24be903c1b6fceee05595eb36ccd8f8 2310 2301 2006-04-15T01:27:58Z Doninss 217 wikitext text/x-wiki <center><H2>Secret World 28</H2></center> '''Discovered by:''' nate '''Main Items Required:''' none (other than those required to get to this room) '''Description:''' Trigger the sand worm in the pit near the map station, then roll around near the PB expansion wall calling "here wormy, here wormy, here wormy, wormy." If the worm grabs you close to the wall there's a good chance it'll throw you through the wall into the secret world. (It doesn't like to grab you near the wall though.) *'''Video:''' [http://www.genericgamer.com/MP2/MSB_SWentrance_WH.mov SW 28 entrance] (wormhole) <center>'''Alternate method.'''</center> '''Main Items Required:''' Screw Attack '''Description:''' Get to the ledge above the half-pipe (bsj or boost-unmorph). Jump sideways to line up with the morphball tunnel, space jump forward and screw attack into the tunnel. *'''Video:''' [http://www.genericgamer.com/MP2/Wiki/MiningStationB_SA_SWentrance.mp4 SW 28 entrance] (SA) <ul>'''Note:''' These vids are AVC (h.264) encoded mp4's. QuickTime 7, VLC (recent build), Media Player Classic + ffdshow (recent build), etc required to play them.</ul> {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''[[Secret Worlds]]''' |- bgcolor=#f8f8ff |'''Mining Station B SW''' |} b3a42f46aa0215bf731e423b1f75af50f77edbea 2301 2300 2006-04-15T01:26:01Z Doninss 217 wikitext text/x-wiki <center><H2>Secret World 28</H2></center> '''Discovered by:''' nate '''Main Items Required:''' none (other than those required to get to this room) '''Description:''' Trigger the sand worm in the pit near the map station, then roll around near the PB expansion wall calling "here wormy, here wormy, here wormy, wormy." If the worm grabs you close to the wall there's a good chance it'll throw you through the wall into the secret world. (It doesn't like to grab you near the wall though.) *'''Video:''' [http://www.genericgamer.com/MP2/MSB_SWentrance_WH.mov SW 28 entrance] (wormhole) <center>'''Alternate method.'''</center> '''Main Items Required:''' Screw Attack '''Description:''' Get to the ledge above the half-pipe (bsj or boost-unmorph). Jump sideways to line up with the morphball tunnel, space jump forward and screw attack into the tunnel. *'''Video:''' [http://www.genericgamer.com/MP2/Wiki/MiningStationB_SA_SWentrance.mp4 SW 28 entrance] (SA) '''Note:''' These vids are AVC (h.264) encoded mp4's. QuickTime 7, VLC (recent build), Media Player Classic + ffdshow (recent build), etc required to play them. {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''[[Secret Worlds]]''' |- bgcolor=#f8f8ff |'''Mining Station B SW''' |} a842381005bc6ab0d2a0c1eb2c8d3c20c207d626 2300 2299 2006-04-15T01:24:06Z Doninss 217 wikitext text/x-wiki Simply [[ghetto jump]] up one of them onto the top platform (easier said than done). Once up top, simply blow up the three areas (left of the forcefield, the right wall, and the box on the left) and claim your prize. I believe that you can also [[TRHbj]] up there. ''Addition by Frozen Mr. Toastbrot'' There is actually no need to reload the room and use the turrets to get the Beam Ammo Expansion. You can easily [[ghetto jump]] onto the plattform on the right side where one of the first Space Pirates is located by jumping up the left side of the slanted part of the plattform. You'll take some damage from the fire though. '''Note: '''A [[BSJ]] will work in place of either of the above ghettos. [http://www.geocities.com/doninss/CMSbsj2_DivX.avi Turret Vid (outside link)] [http://www.geocities.com/doninss/CMSbsj1_DivX.avi Platform Vid (outside link)] ---- <center><H2>Secret World 28</H2></center> '''Discovered by:''' nate '''Main Items Required:''' none (other than those required to get to this room) '''Description:''' Trigger the sand worm in the pit near the map station, then roll around near the PB expansion wall calling "here wormy, here wormy, here wormy, wormy." If the worm grabs you close to the wall there's a good chance it'll throw you through the wall into the secret world. (It doesn't like to grab you near the wall though.) *'''Video:''' [http://www.genericgamer.com/MP2/MSB_SWentrance_WH.mov SW 28 entrance] (wormhole) <center>'''Alternate method.'''</center> '''Main Items Required:''' Screw Attack '''Description:''' Get to the ledge above the half-pipe (bsj or boost-unmorph). Jump sideways to line up with the morphball tunnel, space jump forward and screw attack into the tunnel. *'''Video:''' [http://www.genericgamer.com/MP2/Wiki/MiningStationB_SA_SWentrance.mp4 SW 28 entrance] (SA) '''Note:''' These vids are AVC (h.264) encoded mp4's. QuickTime 7, VLC (recent build), Media Player Classic + ffdshow (recent build), etc required to play them. {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''[[Secret Worlds]]''' |- bgcolor=#f8f8ff |'''Mining Station B SW''' |} 99edfe4327e77db3eeb86c642acac8e9503ea52c 2299 2281 2006-04-13T06:08:59Z Doninss 217 Added method, vid. wikitext text/x-wiki '''Discovered by:''' nate '''Main Items Required:''' none (other than those required to get to this room) '''Description:''' Trigger the sand worm in the pit near the map station, then roll around near the PB expansion wall calling "here wormy, here wormy, here wormy, wormy." If the worm grabs you close to the wall there's a good chance it'll throw you through the wall into the secret world. (It doesn't like to grab you near the wall though.) *'''Video:''' [http://www.genericgamer.com/MP2/MSB_SWentrance_WH.mov SW 28 entrance] (wormhole) <center>'''Alternate method.'''</center> '''Main Items Required:''' Screw Attack '''Description:''' Get to the ledge above the half-pipe (bsj or boost-unmorph). Jump sideways to line up with the morphball tunnel, space jump forward and screw attack into the tunnel. *'''Video:''' [http://www.genericgamer.com/MP2/Wiki/MiningStationB_SA_SWentrance.mp4 SW 28 entrance] (SA) '''Note:''' These vids are AVC (h.264) encoded mp4's. QuickTime 7, VLC (recent build), Media Player Classic + ffdshow (recent build), etc required to play them. {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''[[Secret Worlds]]''' |- bgcolor=#f8f8ff |'''Mining Station B SW''' |} 1e0aca0841fb775bba30762cdbd6a17d3d1b151c 2281 2269 2006-04-12T04:47:54Z Doninss 217 wikitext text/x-wiki '''Discovered by:''' nate '''Main Items Required:''' none (other than those required to get to this room) '''Description:''' Trigger the sand worm in the pit near the map station, then roll around near the PB expansion wall calling "here wormy, here wormy, here wormy, wormy." If the worm grabs you close to the wall there's a good chance it'll throw you through the wall into the secret world. (It doesn't like to grab you near the wall though.) *'''Video:''' [http://www.genericgamer.com/MP2/MSB_SWentrance_WH.mov SW 28 entrance] '''Note:''' This vid is an AVC (h.264) encoded mp4. QuickTime 7, VLC (recent build), Media Player Classic + ffdshow (recent build), etc required to play them. {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''[[Secret Worlds]]''' |- bgcolor=#f8f8ff |'''Mining Station B SW''' |} abd23bed7fb505764ecaa7791823bad95bbe25dc 2269 2261 2006-04-12T04:26:14Z Doninss 217 wikitext text/x-wiki '''Discovered by:''' nate '''Main Items Required:''' none (other than those required to get to this room) '''Description:''' Trigger the sand worm in the pit near the map station, then roll around near the PB expansion wall calling "here wormy, here wormy, here wormy, wormy." If the worm grabs you close to the wall there's a good chance it'll throw you through the wall into the secret world. (It doesn't like to grab you near the wall though.) *'''Video:''' [http://www.genericgamer.com/MP2/MSB_SWentrance_WH.mov SW 28 entrance] '''Note:''' This vid is an AVC (h.264) encoded mp4. QuickTime 7, VLC (recent build), Media Player Classic + ffdshow (recent build), etc required to play them. ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''[[Secret Worlds]]''' |- bgcolor=#f8f8ff |'''Mining Station B SW''' |} 4017e1c48a398ee6b1451696ee8cf29057ff2a0c 2261 2255 2006-04-12T03:46:13Z Doninss 217 Added Nav aid wikitext text/x-wiki '''Discovered by:''' nate '''Main Items Required:''' none (other than those required to get to this room) '''Description:''' Trigger the sand worm in the pit near the map station, then roll around near the PB expansion wall calling "here wormy, here wormy, here wormy, wormy." If the worm grabs you close to the wall there's a good chance it'll throw you through the wall into the secret world. (It doesn't like to grab you near the wall though.) '''Video:''' [http://www.genericgamer.com/MP2/MSB_SWentrance_WH.mov SW 28 entrance] ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''[[Secret Worlds]]''' |- bgcolor=#f8f8ff |'''Mining Station B SW''' |} f28e3bd259e554f1592d661a1c59b14116d54c34 2255 2006-03-29T18:13:20Z Doninss 217 New page wikitext text/x-wiki '''Discovered by:''' nate '''Main Items Required:''' none (other than those required to get to this room) '''Description:''' Trigger the sand worm in the pit near the map station, then roll around near the PB expansion wall calling "here wormy, here wormy, here wormy, wormy." If the worm grabs you close to the wall there's a good chance it'll throw you through the wall into the secret world. (It doesn't like to grab you near the wall though.) '''Video:''' [http://www.genericgamer.com/MP2/MSB_SWentrance_WH.mov SW 28 entrance] cb10d57292009d26b6e9b43426511dd7470e45d1 Missile Trooper 0 740 3134 2004-11-29T03:19:59Z Xin 6 Missile Trooper moved to Dark Missile Trooper wikitext text/x-wiki #REDIRECT [[Dark Missile Trooper]] 0463c7b8fc31ff86dc24b0af6f16d55ac4387a76 Morph Ball Pathway in First Person 0 1048 3391 1811 2005-04-26T20:05:30Z Copperandterence 225 wikitext text/x-wiki ''Discovered By'': MMcLean54 In Command Chamber, simply Screw Attack into the Morph Ball pathway to emerge in first person and free to walk around and observe the scenery. Check out where the [[Worker Splinters]] went for more satisfaction. d604432a27484d83deb96ebc0d827e9bf0db9131 1811 1809 2005-04-26T20:05:02Z Copperandterence 225 wikitext text/x-wiki ''Discovered By'': MMcLean54 In Command Chamber, simply Screw Attack into the Morph Ball pathway to emerge in first person and free to walk around and observe the scenery. Check out where the [Worker Splinters] went for more satisfaction. 88cecd473057cb56f34701fc72843a852e6361f4 1809 1507 2005-03-14T02:03:56Z SamusAranLuver 111 observe not ovsever you typed the wrong keyy too close lol that happends to me wery often wikitext text/x-wiki ''Discovered By'': MMcLean54 In Command Chamber, simply Screw Attack into the Morph Ball pathway to emerge in first person and free to walk around and observe the scenery. Check out where the Worker Splinters went for more satisfaction. 20f4770a52204e461322e2939b97e491dd5ae083 1507 2005-03-14T01:32:20Z MMcLean54 34 wikitext text/x-wiki ''Discovered By'': MMcLean54 In Command Chamber, simply Screw Attack into the Morph Ball pathway to emerge in first person and free to walk around and ovserve the scenery. Check out where the Worker Splinters went for more satisfaction. 6ae17659d912b43f1f878e4c8d908cdbe6cc624c Morphed Bomb Jump 0 774 3168 1076 2005-01-23T20:36:53Z MMcLean54 34 bold & italics wikitext text/x-wiki ''Discovered By'': '''Banks''' or '''Devilbit'''<br><br> A '''Morphed Bomb Jump''' is used to achieve higher distances than a normal Bomb Jump. If timed properly, you will get pushed up more into the air with a burst of acceleration. To do this, simply choose a '''Morph Ball Bomb Jump''' to use. Follow through the steps as normal but this time, after the last '''Morph Ball Bomb''' explodes, press the '''X Button'''. Make sure you don't do it too early or too late, because then, you will almost never get satisfactory vertical height with it. This technique can be used with nearly all types of Morph Ball Bomb Jumps and can be done after a '''[[Laddered Bomb Jump]]'''. For a demonstration of a Morped Bomb Jump (followed by a TRHbj), click [http://trh.metroid2002.com/vids/echoes/2tbj_tbj_comparison.avi here]. f65e4da5050b7887ae1f1f00ca8919a0f86ca89d 1076 1075 2005-01-23T20:34:37Z MMcLean54 34 better clarification wikitext text/x-wiki Discovered By: Banks or Devilbit.<br> A Morphed Bomb Jump is used to achieve higher distances than a normal Bomb Jump. If timed properly, you will get pushed up more into the air with a burst of acceleration. To do this, simply choose a Morph Ball Bomb Jump to use. Follow through the steps as normal but this time, after the last Morph Ball Bomb explodes, press the X Button. Make sure you don't do it too early or too late, because then, you will almost never get satisfactory vertical height with it. This technique can be used with nearly all types of Morph Ball Bomb Jumps and can be done after a '''[[Laddered Bomb Jump]]'''. For a demonstration of a Morped Bomb Jump (followed by a TRHbj), click [http://trh.metroid2002.com/vids/echoes/2tbj_tbj_comparison.avi here]. 7063a474c57eef034d66367f5147301e8a58431a 1075 835 2004-12-29T18:52:07Z GSGold 24 wikitext text/x-wiki Discovered By: Banks or Devilbit. Clarification needed.<br> A morphed bomb jump is done by unmorphing in mid-air after a bomb jump. If done with proper timing immediately after the last bomb hits the morph ball, you can change into regular Samus and get an extra "pop" into the air, giving you additional height. This technique can be used with nearly all types of bomb jumps and can be done after a [[Laddered Bomb Jump]]. [http://trh.metroid2002.com/vids/echoes/2tbj_tbj_comparison.avi A video demonstration of a Morphed 3bj followed by a morphed TRHbj] 6e788341c46973a5e1bb38d019304dc68ffda5cf 835 96 2004-11-29T22:49:31Z Solr Flare 5 wikitext text/x-wiki ''Discovered By: Banks or Devilbit. Not sure, clarification needed :P '' A morphed bomb jump is done by unmorphing in mid-air after a bomb jump. If done with proper timing immediately after the last bomb hits the morph ball, you can change into regular Samus and get an extra "pop" into the air, giving you additional height. This technique can be used with nearly all types of bomb jumps and can be done after a [[Laddered Bomb Jump]]. [http://trh.metroid2002.com/vids/echoes/2tbj_tbj_comparison.avi A video demonstration of a Morphed 3bj followed by a morphed TRHbj] ef5bd076a1968d5d4804ebdd10047921eb4a7791 96 89 2004-11-29T22:31:43Z Solr Flare 5 wikitext text/x-wiki ''Discovered By: Banks or Devilbit. Not sure, clarification needed :P '' A morphed bomb jump is done by unmorphing in mid-air after a bomb jump. If done with proper timing immediately after the last bomb hits the morph ball, you can change into regular Samus and get an extra "pop" into the air, giving you additional height. This technique can be used with nearly all types of bomb jumps. 146dfdd5ae72e213c541f805133204d10c693bcb 89 2004-11-29T22:30:39Z Solr Flare 5 wikitext text/x-wiki ''Discovered By: Banks or Devilbit. Not sure, clarification needed :P '' A morphed bomb jump is done by unmorphing in mid-air after a bomb jump. If done with proper timing immediately after the last bomb hits the morph ball, you can change into regular Samus and get an extra "pop" into the air, giving you additional height. e735f9b946d790ca7b0d154ff94f598312fc7162 Multiplayer Extras With Action Replay 0 994 3417 1387 2005-02-25T17:04:32Z Sethboy2 196 /* '''''Multiplayer Extras with an Action Replay''''' */ wikitext text/x-wiki == '''''Multiplayer Extras with an Action Replay''''' == Info from ''Mikaa'' ([[robbin12388@bellsouth.net]]) NOTE - ALL of the following requires an Action Replay (or, presumably, a Game Shark), and the proper codes for the items. I found these quirks while I had the Action Replay codes active and switched from a standard game to Multiplayer. Thus far, none of the following cause the game to crash. Oddly enough, some of the items work so well in Multiplayer, one wonders why they weren't implimented. '''Dark Suit''' ''Crash?'' - No. ''Visual Effect?'' - None. ''Sound Effect(s)?'' - None. ''Notes'' - This presumably lessens the damage you take against your foes. '''Light Suit''' ''Crash?'' - No. ''Visual Effects?'' - None. ''Sound Effects?'' - None. ''Notes'' - This presumably lessens the damage like the Dark Suit. This suit prevents the damage of the dark water in the "Cannon" level. '''Invulnerability''' ''Crash?'' - No. ''Visual Effects?'' - You Look Like Steel. ''Sound Effects?'' - Nada. ''Notes'' - This cheat actually opperates differietnly in Multiplayer than the normal game. For one, you still take damage for a set period of time, then resets to the full health. You CAN kill your foe, especially with the Massive Damage and the Super Missile. '''Seeker Missile''' ''Crash?'' - No. ''Visual Effects?'' - When you use the Lock-on and hold the missile button while tracking a foe, the normal Seeker charge graphics appear. ''Sound Effects?'' - I might be wrong, but I don't remember any sounds while doing this. ''Notes'' - Like most of the suit enhancements, this opperates like the normal item, with one notable difference - up to ''THREE'' missiles can be fired at once. '''Screw Attack''' ''Crash?'' - Nope, thank heavens. ''Visual Effects?'' - The MP2:Echoes Screw Attack. ''Sound Effects?'' - None. Yes, nothing. You launch into the jumping mode, and you will see yourself vaulting through the air, but none of the sound effects for it will play. ''Notes'' - This opperates just like the normal Screw Attack, sans the sound effects. One key note, though - If you manage to hit your target solidly enough (ie - how much of a direct hit), this can be a one-hit kill. (Above written by ''Mikaa'') [[Action Replay Mini-games]] 3ff19ed7fae4c7d11899d08b38e6f70674112061 1387 1233 2005-02-08T00:08:57Z Baby Sheegoth 79 wikitext text/x-wiki == '''''Multiplayer Extras with an Action Replay''''' == Info from ''Mikaa'' ([[robbin12388@bellsouth.net]]) NOTE - ALL of the following requires an Action Replay (or, presumably, a Game Shark), and the proper codes for the items. I found these quirks while I had the Action Replay codes active and switched from a standard game to Multiplayer. Thus far, none of the following cause the game to crash. Oddly enough, some of the items work so well in Multiplayer, one wonders why they weren't implimented. '''Dark Suit''' ''Crash?'' - No. ''Visual Effect?'' - None. ''Sound Effect(s)?'' - None. ''Notes'' - This presumably lessens the damage you take against your foes. '''Light Suit''' ''Crash?'' - No. ''Visual Effects?'' - None. ''Sound Effects?'' - None. ''Notes'' - This presumably lessens the damage like the Dark Suit. This suit prevents the damage of the dark water in the "Cannon" level. '''Invulnerability''' ''Crash?'' - No. ''Visual Effects?'' - You Look Like Steel. ''Sound Effects?'' - Nada. ''Notes'' - This cheat actually opperates differietnly in Multiplayer than the normal game. For one, you still take damage for a set period of time, then resets to the full health. You CAN kill your foe, especially with the Massive Damage and the Super Missile. '''Seeker Missile''' ''Crash?'' - No. ''Visual Effects?'' - When you use the Lock-on and hold the missile button while tracking a foe, the normal Seeker charge graphics appear. ''Sound Effects?'' - I might be wrong, but I don't remember any sounds while doing this. ''Notes'' - Like most of the suit enhancements, this opperates like the normal item, with one notable difference - up to ''THREE'' missiles can be fired at once. '''Screw Attack''' ''Crash?'' - Nope, thank heavens. ''Visual Effects?'' - The MP2:Echoes Screw Attack. ''Sound Effects?'' - None. Yes, nothing. You launch into the jumping mode, and you will see yourself vaulting through the air, but none of the sound effects for it will play. ''Notes'' - This opperates just like the normal Screw Attack, sans the sound effects. One key note, though - If you manage to hit your target solidly enough (ie - how much of a direct hit), this can be a one-hit kill. (Above written by ''Mikaa'') bb2797c3e02e22cd035f64b205e2cdf5e9ef0c8a 1233 1232 2005-02-07T23:57:47Z Spell 64 /* '''''Multiplayer Extras wtih an Action Replay''''' */ wikitext text/x-wiki == '''''Multiplayer Extras with an Action Replay''''' == Info from ''Mikaa'' ([[robbin12388@bellsouth.net]]) NOTE - ALL of the following requires an Action Replay (or, presumably, a Game Shark), and the proper codes for the items. I found these quirks while I had the Action Replay codes active and switched from a standard game to Multiplayer. Thus far, none of the following cause the game to crash. Oddly enough, some of the items work so well in Multiplayer, one wonders why they weren't implimented. '''Dark Suit''' ''Crash?'' - No. ''Visual Effect?'' - None. ''Sound Effect(s)?'' - None. ''Notes'' - This presumably lessens the damage you take against your foes. '''Light Suit''' ''Crash?'' - No. ''Visual Effects?'' - None. ''Sound Effects?'' - None. ''Notes'' - This presumably lessens the damage like the Dark Suit. This suit prevents the damage of the dark water in the "Cannon" level. '''Invulnerability''' ''Crash?'' - No. ''Visual Effects?'' - Nope. ''Sound Effects?'' - Nada. ''Notes'' - This cheat actually opperates differietnly in Multiplayer than the normal game. For one, you still take damage for a set period of time, then resets to the full health. You CAN kill your foe, especially with the Massive Damage and the Super Missile. '''Seeker Missile''' ''Crash?'' - No. ''Visual Effects?'' - When you use the Lock-on and hold the missile button while tracking a foe, the normal Seeker charge graphics appear. ''Sound Effects?'' - I might be wrong, but I don't remember any sounds while doing this. ''Notes'' - Like most of the suit enhancements, this opperates like the normal item, with one notable difference - up to ''THREE'' missiles can be fired at once. '''Screw Attack''' ''Crash?'' - Nope, thank heavens. ''Visual Effects?'' - The MP2:Echoes Screw Attack. ''Sound Effects?'' - None. Yes, nothing. You launch into the jumping mode, and you will see yourself vaulting through the air, but none of the sound effects for it will play. ''Notes'' - This opperates just like the normal Screw Attack, sans the sound effects. One key note, though - If you manage to hit your target solidly enough (ie - how much of a direct hit), this can be a one-hit kill. (Above written by ''Mikaa'') b1a4985b50a7002a692691bb4144a58c6e920dc3 1232 1231 2005-02-07T23:34:55Z Mikaa 182 /* '''''Multiplayer Extras wtih an Action Replay''''' */ wikitext text/x-wiki == '''''Multiplayer Extras wtih an Action Replay''''' == Info from ''Mikaa'' ([[robbin12388@bellsouth.net]]) NOTE - ALL of the following requires an Action Replay (or, presumably, a Game Shark), and the proper codes for the items. I found these quirks while I had the Action Replay codes active and switched from a standard game to Multiplayer. Thus far, none of the following cause the game to crash. Oddly enough, some of the items work so well in Multiplayer, one wonders why they weren't implimented. '''Dark Suit''' ''Crash?'' - No. ''Visual Effect?'' - None. ''Sound Effect(s)?'' - None. ''Notes'' - This presumably lessens the damage you take against your foes. '''Light Suit''' ''Crash?'' - No. ''Visual Effects?'' - None. ''Sound Effects?'' - None. ''Notes'' - This presumably lessens the damage like the Dark Suit. This suit prevents the damage of the dark water in the "Cannon" level. '''Invulnerability''' ''Crash?'' - No. ''Visual Effects?'' - Nope. ''Sound Effects?'' - Nada. ''Notes'' - This cheat actually opperates differietnly in Multiplayer than the normal game. For one, you still take damage for a set period of time, then resets to the full health. You CAN kill your foe, especially with the Massive Damage and the Super Missile. '''Seeker Missile''' ''Crash?'' - No. ''Visual Effects?'' - When you use the Lock-on and hold the missile button while tracking a foe, the normal Seeker charge graphics appear. ''Sound Effects?'' - I might be wrong, but I don't remember any sounds while doing this. ''Notes'' - Like most of the suit enhancements, this opperates like the normal item, with one notable difference - up to ''THREE'' missiles can be fired at once. '''Screw Attack''' ''Crash?'' - Nope, thank heavens. ''Visual Effects?'' - The MP2:Echoes Screw Attack. ''Sound Effects?'' - None. Yes, nothing. You launch into the jumping mode, and you will see yourself vaulting through the air, but none of the sound effects for it will play. ''Notes'' - This opperates just like the normal Screw Attack, sans the sound effects. One key note, though - If you manage to hit your target solidly enough (ie - how much of a direct hit), this can be a one-hit kill. (Above written by ''Mikaa'') 6dde24ce18911470aceed2bbbd7251bf3a5be27d 1231 1230 2005-02-07T23:34:27Z Mikaa 182 /* '''''Multiplayer Extras wtih an Action Replay''''' */ wikitext text/x-wiki == '''''Multiplayer Extras wtih an Action Replay''''' == Info from ''Mikaa'' ([[robbin12388@bellsouth.net]]) NOTE - ALL of the following requires an Action Replay (or, presumably, a Game Shark), and the proper codes for the items. I found these quirks while I had the Action Replay codes active and switched from a standard game to Multiplayer. Thus far, none of the following cause the game to crash. Oddly enough, some of the items work so well in Multiplayer, one wonders why they weren't implimented. '''Dark Suit''' ''Crash?'' - No. ''Visual Effect?'' - None. ''Sound Effect(s)?'' - None. ''Notes'' - This presumably lessens the damage you take against your foes. '''Light Suit''' ''Crash?'' - No. ''Visual Effects?'' - None. ''Sound Effects?'' - None. ''Notes'' - This presumably lessens the damage like the Dark Suit. This suit prevents the damage of the dark water in the "Cannon" level. '''Invulnerability''' ''Crash?'' - No. ''Visual Effects?'' - Nope. ''Sound Effects?'' - Nada. ''Notes'' - This cheat actually opperates differietnly in Multiplayer than the normal game. For one, you still take damage for a set period of time, then resets to the full health. You CAN kill your foe, especially with the Massive Damage and the Super Missile. '''Seeker Missile''' ''Crash?'' - No. ''Visual Effects?'' - When you use the Lock-on and hold the missile button while tracking a foe, the normal Seeker charge graphics appear. ''Sound Effects?'' - I might be wrong, but I don't remember any sounds while doing this. ''Notes'' - Like most of the suit enhancements, this opperates like the normal item, with one notable difference - up to ''THREE'' missiles can be fired at once. '''Screw Attack''' ''Crash?'' - Nope, thank heavens. ''Visual Effects?'' - The MP2:Echoes Screw Attack. ''Sound Effects?'' - None. Yes, nothing. You launch into the jumping mode, and you will see yourself vaulting through the air, but none of the sound effects for it will play. ''Notes'' - This opperates just like the normal Screw Attack, sans the sound effects. One key note, though - If you manage to hit your target solidly enough (ie - how much of a direct hit), this can be a one-hit kill. (Above written by ''Mikaa'') e5928893c63da054927b69a2a49a979ded79b0fd 1230 2005-02-07T23:33:30Z Mikaa 182 Abilities for Multiplayer that only an Action Replay can provide... wikitext text/x-wiki == '''''Multiplayer Extras wtih an Action Replay''''' == Info from ''Mikaa'' ([[robbin12388@bellsouth.net]]) NOTE - ALL of the following requires an Action Replay (or, presumably, a Game Shark), and the proper codes for the items. I found these quirks while I had the Action Replay codes active and switched from a standard game to Multiplayer. Thus far, none of the following cause the game to crash. Oddly enough, some of the items work so well in Multiplayer, one wonders why they weren't implimented. '''Dark Suit''' ''Crash?'' - No. ''Visual Effect?'' - None. ''Sound Effect(s)?'' - None. ''Notes'' - This presumably lessens the damage you take against your foes. '''Light Suit''' ''Crash?'' - No. ''Visual Effects?'' - None. ''Sound Effects?'' - None. ''Notes'' - This presumably lessens the damage like the Dark Suit. This suit prevents the damage of the dark water in the "Cannon" level. '''Invulnerability''' ''Crash?'' - No. ''Visual Effects?'' - Nope. ''Sound Effects?'' - Nada. ''Notes'' - This cheat actually opperates differietnly in Multiplayer than the normal game. For one, you still take damage for a set period of time, then resets to the full health. You CAN kill your foe, especially with the Massive Damage and the Super Missile. '''Seeker Missile''' ''Crash?'' - No. ''Visual Effects?'' - When you use the Lock-on and hold the missile button while tracking a foe, the normal Seeker charge graphics appear. ''Sound Effects?'' - I might be wrong, but I don't remember any sounds while doing this. ''Notes'' - Like most of the suit enhancements, this opperates like the normal item, with one notable difference - up to ''THREE'' missiles can be fired at once. '''Screw Attack''' ''Crash?'' - Nope, thank heavens. ''Visual Effects?'' - The MP2:Echoes Screw Attack. ''Sound Effects?'' - None. Yes, nothing. You launch into the jumping mode, and you will see yourself vaulting through the air, but none of the sound effects for it will play. ''Notes'' - This opperates just like the normal Screw Attack, sans the sound effects. One key note, though - If you manage to hit your target solidly enough (ie - how much of a direct hit), this can be a one-hit kill. (Above written by ''Mikaa'') acf953d5cfe312107ab7b594010201b3650e3afa Multiplayer Tricks 0 902 3296 2148 2005-06-06T20:09:27Z SheeEttin 242 Removed broken "Battle Royale" link wikitext text/x-wiki If you don't have all the mutiplayer sound tracks and stages yet, check out on [[How to get multiplayer Extras|how to get them]]. Have fun! <center> <table border="1" cellpadding="7" cellspacing="0"> <td align="center" valign="middle"> <b><u>Stages</u></b> </td> <td align="center" valign="middle"> <b><u>Other</u></b> </td> <tr> <td align="center" valign="middle" width="211"> [[Sidehopper Station]] [[Spider Complex]] [[Shooting Gallery]] [[Pipeline]] [[Spires]] [[Crossfire Chaos]] </td> <td align="center" valign="middle" width="211"> [[3 v.s. 1]] [[Damage, Regeneration, and Effect Durations]] [[Fun Stuff to do]] [[Power Bombing 3 Foes and Your Turret]] [[Killing Yourself For Points]] [[General Multiplayer Tricks]] [[Super Missile Locations]] </td> </tr> </table> </center> 5a03d7f7cf9b6011d56b5a4b2ae1eb714de9fe7a 2148 2048 2005-05-22T13:39:38Z EMF 247 wikitext text/x-wiki If you don't have all the mutiplayer sound tracks and stages yet, check out on [[How to get multiplayer Extras|how to get them]]. Have fun! <center> <table border="1" cellpadding="7" cellspacing="0"> <td align="center" valign="middle"> <b><u>Stages</u></b> </td> <td align="center" valign="middle"> <b><u>Other</u></b> </td> <tr> <td align="center" valign="middle" width="211"> [[Sidehopper Station]] [[Spider Complex]] [[Shooting Gallery]] [[Pipeline]] [[Spires]] [[Crossfire Chaos]] </td> <td align="center" valign="middle" width="211"> [[3 v.s. 1]] [[Damage, Regeneration, and Effect Durations]] [[Fun Stuff to do]] [[Power Bombing 3 Foes and Your Turret]] [[Battle Royale]] [[Killing Yourself For Points]] [[General Multiplayer Tricks]] [[Super Missile Locations]] </td> </tr> </table> </center> 5d908c0de0a2227a5e2c5fab55a82d3518c16091 2048 1793 2005-04-26T01:01:54Z Copperandterence 225 wikitext text/x-wiki If you don't have all the mutiplayer sound tracks and stages yet, check out on [[How to get multiplayer Extras|how to get them]]. Have fun! <center> <table border="1" cellpadding="7" cellspacing="0"> <td align="center" valign="middle"> <b><u>Stages</u></b> </td> <td align="center" valign="middle"> <b><u>Other</u></b> </td> <tr> <td align="center" valign="middle" width="211"> [[Sidehopper Station]] [[Spider Complex]] [[Shooting Gallery]] [[Pipeline]] [[Spires]] [[Crossfire Chaos]] </td> <td align="center" valign="middle" width="211"> [[3 v.s. 1]] [[Damage, Regeneration, and Effect Durations]] [[Fun Stuff to do]] [[Power Bombing 3 Foes and Your Turret]] [[Killing Yourself For Points]] [[General Multiplayer Tricks]] [[Super Missile Locations]] </td> </tr> </table> </center> 5a03d7f7cf9b6011d56b5a4b2ae1eb714de9fe7a 1793 1792 2005-04-26T00:48:19Z Copperandterence 225 wikitext text/x-wiki If you don't have all the mutiplayer sound tracks and stages yet, check out on [[How to get multiplayer Extras|how to get them]]. Have fun! <center> <table border="1" cellpadding="7" cellspacing="0"> <td align="center" valign="middle"> <b><u>Stages</u></b> </td> <td align="center" valign="middle"> <b><u>Other</u></b> </td> <tr> <td align="center" valign="middle" width="211"> [[Sidehopper Station]] [[Spider Complex]] [[Shooting Gallery]] [[Pipeline]] [[Spires]] [[Crossfire Chaos]] </td> <td align="center" valign="middle" width="211"> [[3 v.s. 1]] [[Damage, Regeneration, and Effect Durations]] [[Fun Stuff to do]] [[Power Bombing Your Turret]] [[Killing Yourself For Points]] [[General Multiplayer Tricks]] [[Super Missile Locations]] </td> </tr> </table> </center> dba9a5b32535d14449f201a08f6058ea35e37ade 1792 1575 2005-03-28T22:29:10Z MMcLean54 34 wikitext text/x-wiki If you don't have all the mutiplayer sound tracks and stages yet, check out on [[How to get multiplayer Extras|how to get them]]. Have fun! <center> <table border="1" cellpadding="7" cellspacing="0"> <td align="center" valign="middle"> <b><u>Stages</u></b> </td> <td align="center" valign="middle"> <b><u>Other</u></b> </td> <tr> <td align="center" valign="middle" width="211"> [[Sidehopper Station]] [[Spider Complex]] [[Shooting Gallery]] [[Pipeline]] [[Spires]] [[Crossfire Chaos]] </td> <td align="center" valign="middle" width="211"> [[3 v.s. 1]] [[Damage, Regeneration, and Effect Durations]] [[Fun Stuff to do]] [[Killing Yourself For Points]] [[General Multiplayer Tricks]] [[Super Missile Locations]] </td> </tr> </table> </center> abf76b8df89fdc8b077497d096eb95504a8a42c1 1575 1417 2005-02-28T02:34:35Z SamusAranLuver 111 wikitext text/x-wiki If you don't have all the mutiplayer sound tracks and arenas yet check out [[How to get multiplayer Extras ]]. Have fun! [[Sidehopper Station]] [[Spider Complex]] [[Shooting Gallery]] [[Pipeline]] [[Spires]] [[Crossfire Chaos]] [[3 v.s. 1]] [[Killing Yourself For Points]] [[General Multiplayer Tricks]] [[Super Missile Locations]] [[Damage, Regeneration, and Effect Durations]] [[Fun Stuff to do]] 36fef1ac43b72e5db3a27ace03dd6b9b4237f086 1417 1321 2005-02-15T22:45:06Z Edward Tohr 169 Added new section wikitext text/x-wiki [[Sidehopper Station]] [[Spider Complex]] [[Shooting Gallery]] [[Pipeline]] [[Spires]] [[Crossfire Chaos]] [[3 v.s. 1]] [[Killing Yourself For Points]] [[General Multiplayer Tricks]] [[Super Missile Locations]] [[Damage, Regeneration, and Effect Durations]] [[Fun Stuff to do]] e7495c6c2499d62008944dec038e3c244299344a 1321 1165 2005-01-29T06:54:49Z Ajbolt89 2 wikitext text/x-wiki [[Sidehopper Station]] [[Spider Complex]] [[Shooting Gallery]] [[Pipeline]] [[Spires]] [[Crossfire Chaos]] [[3 v.s. 1]] [[Killing Yourself For Points]] [[General Multiplayer Tricks]] [[Super Missile Locations]] [[Damage, Regeneration, and Effect Durations]] 78f747ad827d66c29cd3c4ffaecee4160c9b049b 1165 909 2005-01-07T00:25:04Z Baby Sheegoth 79 wikitext text/x-wiki [[Sidehopper Station]] [[Spider Complex]] [[Shooting Gallery]] [[Pipeline]] [[Spires]] [[Crossfire Chaos]] [[3 v.s. 1]] [[General Multiplayer Tricks]] [[Super Missile Locations]] [[Damage, Regeneration, and Effect Durations]] f1a88e3f6164251c827159244109c5c7be1effc3 909 897 2005-01-05T20:14:35Z Shadow 137 wikitext text/x-wiki [[Sidehopper Station]] [[Spider Complex]] [[Shooting Gallery]] [[Pipeline]] [[Spires]] [[Crossfire Chaos]] [[3 v.s. 1]] [[General Multiplayer Tricks]] [[Super Missile Locations]] [[Damage, Regeneration, and Effect Durations]] [[Split Powerups]] 0ed063bffd1abcddd299c38d8181105650fe09b1 897 814 2004-12-28T22:25:36Z Ummeiko 15 wikitext text/x-wiki [[Sidehopper Station]] [[Spider Complex]] [[Shooting Gallery]] [[Pipeline]] [[Spires]] [[Crossfire Chaos]] [[3 v.s. 1]] [[General Multiplayer Tricks]] [[Super Missile Locations]] [[Damage, Regeneration, and Effect Durations]] f1a88e3f6164251c827159244109c5c7be1effc3 814 813 2004-12-28T21:43:19Z Ummeiko 15 wikitext text/x-wiki [[Sidehopper Station]] [[Spider Complex]] [[Shooting Gallery]] [[Pipeline]] [[Spires]] [[Crossfire Chaos]] [[3 v.s. 1]] [[General Multiplayer Tricks]] [[Super Missile Locations]] eeb398925a79701a832ee236abba1cea9dda944a 813 784 2004-12-27T08:13:11Z Ummeiko 15 wikitext text/x-wiki [[Sidehopper Station]] [[Spider Complex]] [[Shooting Gallery]] [[Pipeline]] [[Spires]] [[Crossfire Chaos]] [[3 v.s. 1]] [[General Multiplayer Tricks]] ef87d9e2ec8d9c261ceab664780e28439cc5738b 784 780 2004-12-27T04:22:47Z SamusAranLuver 111 wikitext text/x-wiki [[Sidehopper Station]] [[Spider Complex]] [[Shooting Gallery]] [[Pipeline]] [[Spires]] [[Crossfire Chaos]] [[3 v.s. 1]] 798ede002757a765023e8c7af843c3ab4f94bea1 780 776 2004-12-27T03:57:25Z SamusAranLuver 111 wikitext text/x-wiki [[Sidehopper Station]] [[3 v.s. 1]] 6b2a5a406747d734967aa8d40c26f8593ab1367e 776 2004-12-25T00:38:09Z Baby Sheegoth 79 wikitext text/x-wiki [[Sidehopper Station]] d0eb51a9bf2858c2619d552a6a7cd58fc8770b49 Mystery Enemy 0 2082 5279 5278 2008-03-31T15:29:09Z Doninss 217 concision wikitext text/x-wiki <center><H2>Mystery Enemy</H2></center> '''Discovered By:''' MasterZED '''Description:''' [http://forum.metroid2002.com/index.php/topic,6972.0.html Forum topic] (Outside link) ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''Mystery Enemy''' |} 6f518381e7faf103374d7706e4311b1f38a36282 5278 5276 2008-03-31T15:25:37Z Doninss 217 wikitext text/x-wiki <center><H2>Mystery Enemy</H2></center> '''Discovered By:''' MasterZED '''Description:''' There is a unique flying enemy in a room in Dark Agon. [http://forum.metroid2002.com/index.php/topic,6972.0.html Forum topic] (Outside link) ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''Mystery Enemy''' |} 22be87bc14675f70bcd0360b49d3375af39932af 5276 2008-03-31T15:23:57Z Doninss 217 New page wikitext text/x-wiki <center><H2>Mystery enemy</H2></center> '''Discovered By:''' MasterZED '''Description:''' There is a unique flying enemy in a room in Dark Agon. [http://forum.metroid2002.com/index.php/topic,6972.0.html Forum topic] (Outside link) ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''Mystery enemy''' |} 2f60344354b15a493104125d282327d03468b312 Mystery enemy 0 2081 5277 5274 2008-03-31T15:24:54Z Doninss 217 wikitext text/x-wiki Orphaned page (please delete) 01bb7c38ff3d4081adc4fa949974b13b0161db33 5274 2008-03-31T15:15:29Z Doninss 217 New page wikitext text/x-wiki [http://forum.metroid2002.com/index.php/topic,6972.0.html Forum topic] (Outside link) 85bb44ea8577ffe079c1bcb188c48f5355b9e0c7 No Evidence Tricks 0 898 3292 1844 2005-04-29T17:49:23Z SheeEttin 242 Minor edits. wikitext text/x-wiki ''Discovered by: Baby Sheegoth'' In the part of Sidehopper where there is a Randomizer, [[Ghetto Jump]] up the slope near the place that you get shot up by the Morph Ball cannon and go up there without your friend, family, etc. seeing the cannon shoot you up. db42843c7de4dac0888eee7fc531ae6ee4c21b31 1844 1462 2005-03-08T21:26:06Z MMcLean54 34 spellin wikitext text/x-wiki Discovered by: Baby Sheegoth (Movie) In the part of Sidehopper where there is a "Randomizer" (Step in if you want), [[Ghetto Jump]] up the slope near the place that you get shot up by the Morph Ball cannon and go up there without your (Friend, family, etc.) seeing the cannon move. 2370f8b419a7e74e5268f6d9b3ff8877511ec160 1462 2004-12-25T00:23:23Z Baby Sheegoth 79 wikitext text/x-wiki Discovered by: Baby Sheegoth Mov? in the part of Sidehopper where there is a "Randomiser" (get it if you want) then [[Ghetto Jump]] up the slope near the place that you get shot up by the Morph Ball cannon and go up there without your (friend,family,ect) seeing the cannon move. 8b88a81e05623ef3dc708e7faea37053c2571bbb Not So Majestic Now, Sire 0 944 3339 1210 2005-02-04T22:30:25Z DJGrenola 26 cleanups wikitext text/x-wiki Encountered by ''DJ Grenola'' I was trying to polish off His Highness Emperor Ing in a 21% game, when he got stuck in a wall. [http://grenola.metroid2002.com/not_so_majestic_now__divx.avi DivX (DJ Grenola)] You can damage him by shooting his mouth if you are prepared to get very close and aim manually. After doing enough damage to his core, it changed colour and he continued the fight normally. I'm assuming this is caused by a clipping glitch such that the game waits for him to reach the ground before stopping the attack, but since he gets stuck in a wall, he never touches the ground, so the attack never ends. 935ef400c815d41b38ff6ad622c99194046f663c 1210 956 2005-01-13T21:10:00Z SamusAranLuver 111 wikitext text/x-wiki Encountered by ''DJ Grenola'' I was trying to polish off His Highness Emperor Ing in my 21% game, when this happened. [http://grenola.metroid2002.com/not_so_majestic_now__divx.avi DivX (DJ Grenola)] I couldn't damage him with missiles, screw attack or beams (I would have tried a power bomb if I'd had any left). Eventually I walked into his back leg and died (you'll notice I only had 02 energy left). ''SamusAranLuver Note:'' You could of space jumped and then shot the crystal on his back. ''DJ Grenola Note:'' Actually I had it happen twice more, and you can damage him by shooting his mouth if you are prepared to get very close and aim manually. After doing enough damage to his core, it changed colour and he continued the fight normally. I'm assuming this is caused by a clipping glitch such that the game waits for him to reach the ground before stopping the attack, but since he gets stuck in a wall, he never touches the ground, so the attack never ends. ''SamusAranLuver note:'' Very interesting theory but I heard rumors about low percents such as yours 21% to cause the problem but strangely this glitch happened to me on my 75% game. e6dc29909f0f035b4a7c2159105002342a4dd350 956 951 2005-01-12T03:49:18Z DJGrenola 26 added some italics wikitext text/x-wiki Encountered by ''DJ Grenola'' I was trying to polish off His Highness Emperor Ing in my 21% game, when this happened. [http://grenola.metroid2002.com/not_so_majestic_now__divx.avi DivX (DJ Grenola)] I couldn't damage him with missiles, screw attack or beams (I would have tried a power bomb if I'd had any left). Eventually I walked into his back leg and died (you'll notice I only had 02 energy left). ''SamusAranLuver Note:'' You could of space jumped and then shot the crystal on his back. ''DJ Grenola Note:'' Actually I had it happen twice more, and you can damage him by shooting his mouth if you are prepared to get very close and aim manually. After doing enough damage to his core, it changed colour and he continued the fight normally. I'm assuming this is caused by a clipping glitch such that the game waits for him to reach the ground before stopping the attack, but since he gets stuck in a wall, he never touches the ground, so the attack never ends. bf6f6ee3f2bac7627d25f097cd878c0317c3e532 951 950 2005-01-12T03:48:49Z DJGrenola 26 reply and extra notes wikitext text/x-wiki Encountered by ''DJ Grenola'' I was trying to polish off His Highness Emperor Ing in my 21% game, when this happened. [http://grenola.metroid2002.com/not_so_majestic_now__divx.avi DivX (DJ Grenola)] I couldn't damage him with missiles, screw attack or beams (I would have tried a power bomb if I'd had any left). Eventually I walked into his back leg and died (you'll notice I only had 02 energy left). SamusAranLuver Note: You could of space jumped and then shot the crystal on his back. DJ Grenola Note: Actually I had it happen twice more, and you can damage him by shooting his mouth if you are prepared to get very close and aim manually. After doing enough damage to his core, it changed colour and he continued the fight normally. I'm assuming this is caused by a clipping glitch such that the game waits for him to reach the ground before stopping the attack, but since he gets stuck in a wall, he never touches the ground, so the attack never ends. 55515de65a66495ff753f89bc83dcd03f9a865a0 950 934 2005-01-10T21:38:34Z SamusAranLuver 111 wikitext text/x-wiki Encountered by ''DJ Grenola'' I was trying to polish off His Highness Emperor Ing in my 21% game, when this happened. [http://grenola.metroid2002.com/not_so_majestic_now__divx.avi DivX (DJ Grenola)] I couldn't damage him with missiles, screw attack or beams (I would have tried a power bomb if I'd had any left). Eventually I walked into his back leg and died (you'll notice I only had 02 energy left). SamusAranLuver Note: You could of space jumped and then shot the crystal on his back. 1867f4cf7a76962be08c3e7c6b38bb281018d3ec 934 923 2005-01-08T20:04:09Z DJGrenola 26 wikitext text/x-wiki Encountered by ''DJ Grenola'' I was trying to polish off His Highness Emperor Ing in my 21% game, when this happened. [http://grenola.metroid2002.com/not_so_majestic_now__divx.avi DivX (DJ Grenola)] I couldn't damage him with missiles, screw attack or beams (I would have tried a power bomb if I'd had any left). Eventually I walked into his back leg and died (you'll notice I only had 02 energy left). 453e8964374cac0f4d4907212298aa874bdbbbef 923 2005-01-08T20:03:15Z DJGrenola 26 wikitext text/x-wiki Encountered by ''DJ Grenola'' I was trying to polish off His Highness Emperor Ing in my 21% game, when this happened. [http://grenola.metroid2002.com/not_so_majestic_now__divx.avi DivX (DJ Grenola)] I couldn't damage him with missiles, screw attack or beams. Eventually I walked into his back leg and died (you'll notice I only had 02 energy left). 64b9f7d54e4dced0439716edc8e6ba8d224a7ec2 Omni Dash 0 1143 3540 2014 2005-05-14T16:14:34Z SamusAranLuver 111 wikitext text/x-wiki <center>''Discovered By'': ''SamusAranLuver''</center> (This trick was named by tjp7154) (This was originally called the [[L and R midair dash]]) '''Notes''': <ul>This trick is used to dash while Space Jumping and requires precise timing to do so. There are several ways of executing this trick, but the easiest ways can be found below:</ul> *During a Spce Jump, slightly press and hold the L and R Buttons while holding the Control Stick all the way in the desired direction of travel *At the peak of a Space Jump, press the L Button, release it immediately, and then press the R Button right away '''Signs of Correct Execution''': *The screen will appear as if it is dragging you *The screen may shake slightly 05d3a6ce774a369c27f3497c024b8053f403e0a2 2014 2006 2005-05-09T20:27:58Z SamusAranLuver 111 wikitext text/x-wiki <center>''Discovered By'': ''SamusAranLuver''</center> (This trick was named by tjp7154) '''Notes''': <ul>This trick is used to dash while Space Jumping and requires precise timing to do so. There are several ways of executing this trick, but the easiest ways can be found below:</ul> *During a Spce Jump, slightly press and hold the L and R Buttons while holding the Control Stick all the way in the desired direction of travel *At the peak of a Space Jump, press the L Button, release it immediately, and then press the R Button right away '''Signs of Correct Execution''': *The screen will appear as if it is dragging you *The screen may shake slightly cc5178ae6faddf278baf4e585f39bd1d09355f15 2006 1999 2005-05-09T02:50:29Z SamusAranLuver 111 Open and Close Brakets wikitext text/x-wiki <center>''Discovered By'': ''SamusAranLuver''</center> (This trick was named by MMcLean54) '''Notes''': <ul>This trick is used to dash while Space Jumping and requires precise timing to do so. There are several ways of executing this trick, but the easiest ways can be found below:</ul> *During a Spce Jump, slightly press and hold the L and R Buttons while holding the Control Stick all the way in the desired direction of travel *At the peak of a Space Jump, press the L Button, release it immediately, and then press the R Button right away '''Signs of Correct Execution''': *The screen will appear as if it is dragging you *The screen may shake slightly 5e4661bba6863dce6b280b09557c63f501e587a1 1999 2005-05-09T02:49:25Z SamusAranLuver 111 wikitext text/x-wiki <center>''Discovered By'': ''SamusAranLuver''</center> This trick was named by MMcLean54 '''Notes''': <ul>This trick is used to dash while Space Jumping and requires precise timing to do so. There are several ways of executing this trick, but the easiest ways can be found below:</ul> *During a Spce Jump, slightly press and hold the L and R Buttons while holding the Control Stick all the way in the desired direction of travel *At the peak of a Space Jump, press the L Button, release it immediately, and then press the R Button right away '''Signs of Correct Execution''': *The screen will appear as if it is dragging you *The screen may shake slightly 8a58b2439eadfd2c944868ac46bf27bdd6fafeb8 Other 0 744 5275 5273 2008-03-31T15:22:50Z Doninss 217 Added page (orphaned another) wikitext text/x-wiki <center> <table border="1" cellpadding="7" cellspacing="0"> <td align="center" valign="middle" rowspan="3"> <b><u>Glitches and Weirdness</u></b> [[Power bomb sound cutoff glitch]] [[Screw Attack Underwater Glitch]] [[Webbing Boost Glitch]] [["Where's Chykka?"]] [["Where's the Room?" Glitch]] [[Emperor Ing Glitch ]] [[Not So Majestic Now, Sire]] [[Main Research Caretaker Screw-up]] [[Disappearing Dark Bloggs]] [[Watch Station Weirdness]] [[The pod went bye bye]] [[Plaza Access Morphball Glitch]] [[Psychedelic Door Glitch]] [[Unmorphing Glitch]] [[Kung Fu Samus]] [[Mining Station A Camera Glitch]] [[Phlogus Glitch]] [[Grapple Glitch]] [[Underwater above water]] [[Bubble Portal]] [[Overly-Aggressive Bloggs]] [[Corner-Crawl]] [[Echo Visor Glitch]] [[Messed-up Screw Attack Animation]] [[Freeze a Flying Ing Cache]] [[Mystery Enemy]] </td> <td align="center" valign="middle"> <b><u>Requirements and Runs</u></b> [[Current Lowest % and Requirements]] [[Current Obstacles to Skipping Items]] [[Fastest Runs So Far]] </td> <tr> <td align="center" valign="middle"> <b><u>Otherworldly Travel</u></b> [[Secret Worlds]] [[Wormholes]] </td> </tr> <tr> <td align="center" valign="middle"> <b><u>Observations and Stuff</u></b> [[Unshielded U-Mos]] [[The Hall of Honored Dead]] [[The GFMC Compound]] [[Seeker Missiles before Amorbis/Boost Guardian]] [[Dark Splinters]] [[Energy Weirdness]] [[possible rapid missile]] [[Jumping high with out space jump]] [[Color in Portal]] [[Hive Ammo Station]] [[Useless Techniques]] [[Morph Ball Pathway in First Person]] [[Side-strafe, isn't]] [[Mining Plaza]] </td> </tr> <tr> <td align="center" valign="middle"> <b><u>Multiplayer Stuff</u></b> [[How to get multiplayer Extras]] [[Multiplayer Extras With Action Replay]] [[Weapon Damages]] </td> <td align="center" valign="middle"> <b><u>Controllers</u></b> [[Controller type]] [[controller tricks]] </td> </tr> </table> 71b4239cff3b0e43d9981ea9208c52cce17fcdc3 5273 5223 2008-03-31T15:06:41Z Doninss 217 Added page wikitext text/x-wiki <center> <table border="1" cellpadding="7" cellspacing="0"> <td align="center" valign="middle" rowspan="3"> <b><u>Glitches and Weirdness</u></b> [[Power bomb sound cutoff glitch]] [[Screw Attack Underwater Glitch]] [[Webbing Boost Glitch]] [["Where's Chykka?"]] [["Where's the Room?" Glitch]] [[Emperor Ing Glitch ]] [[Not So Majestic Now, Sire]] [[Main Research Caretaker Screw-up]] [[Disappearing Dark Bloggs]] [[Watch Station Weirdness]] [[The pod went bye bye]] [[Plaza Access Morphball Glitch]] [[Psychedelic Door Glitch]] [[Unmorphing Glitch]] [[Kung Fu Samus]] [[Mining Station A Camera Glitch]] [[Phlogus Glitch]] [[Grapple Glitch]] [[Underwater above water]] [[Bubble Portal]] [[Overly-Aggressive Bloggs]] [[Corner-Crawl]] [[Echo Visor Glitch]] [[Messed-up Screw Attack Animation]] [[Freeze a Flying Ing Cache]] [[Mystery enemy]] </td> <td align="center" valign="middle"> <b><u>Requirements and Runs</u></b> [[Current Lowest % and Requirements]] [[Current Obstacles to Skipping Items]] [[Fastest Runs So Far]] </td> <tr> <td align="center" valign="middle"> <b><u>Otherworldly Travel</u></b> [[Secret Worlds]] [[Wormholes]] </td> </tr> <tr> <td align="center" valign="middle"> <b><u>Observations and Stuff</u></b> [[Unshielded U-Mos]] [[The Hall of Honored Dead]] [[The GFMC Compound]] [[Seeker Missiles before Amorbis/Boost Guardian]] [[Dark Splinters]] [[Energy Weirdness]] [[possible rapid missile]] [[Jumping high with out space jump]] [[Color in Portal]] [[Hive Ammo Station]] [[Useless Techniques]] [[Morph Ball Pathway in First Person]] [[Side-strafe, isn't]] [[Mining Plaza]] </td> </tr> <tr> <td align="center" valign="middle"> <b><u>Multiplayer Stuff</u></b> [[How to get multiplayer Extras]] [[Multiplayer Extras With Action Replay]] [[Weapon Damages]] </td> <td align="center" valign="middle"> <b><u>Controllers</u></b> [[Controller type]] [[controller tricks]] </td> </tr> </table> 0ba448e6a97a0837f6cf77e131c9fa5df869183f 5223 3137 2007-05-22T02:39:19Z Doninss 217 new page link wikitext text/x-wiki <center> <table border="1" cellpadding="7" cellspacing="0"> <td align="center" valign="middle" rowspan="3"> <b><u>Glitches and Weirdness</u></b> [[Power bomb sound cutoff glitch]] [[Screw Attack Underwater Glitch]] [[Webbing Boost Glitch]] [["Where's Chykka?"]] [["Where's the Room?" Glitch]] [[Emperor Ing Glitch ]] [[Not So Majestic Now, Sire]] [[Main Research Caretaker Screw-up]] [[Disappearing Dark Bloggs]] [[Watch Station Weirdness]] [[The pod went bye bye]] [[Plaza Access Morphball Glitch]] [[Psychedelic Door Glitch]] [[Unmorphing Glitch]] [[Kung Fu Samus]] [[Mining Station A Camera Glitch]] [[Phlogus Glitch]] [[Grapple Glitch]] [[Underwater above water]] [[Bubble Portal]] [[Overly-Aggressive Bloggs]] [[Corner-Crawl]] [[Echo Visor Glitch]] [[Messed-up Screw Attack Animation]] [[Freeze a Flying Ing Cache]] </td> <td align="center" valign="middle"> <b><u>Requirements and Runs</u></b> [[Current Lowest % and Requirements]] [[Current Obstacles to Skipping Items]] [[Fastest Runs So Far]] </td> <tr> <td align="center" valign="middle"> <b><u>Otherworldly Travel</u></b> [[Secret Worlds]] [[Wormholes]] </td> </tr> <tr> <td align="center" valign="middle"> <b><u>Observations and Stuff</u></b> [[Unshielded U-Mos]] [[The Hall of Honored Dead]] [[The GFMC Compound]] [[Seeker Missiles before Amorbis/Boost Guardian]] [[Dark Splinters]] [[Energy Weirdness]] [[possible rapid missile]] [[Jumping high with out space jump]] [[Color in Portal]] [[Hive Ammo Station]] [[Useless Techniques]] [[Morph Ball Pathway in First Person]] [[Side-strafe, isn't]] [[Mining Plaza]] </td> </tr> <tr> <td align="center" valign="middle"> <b><u>Multiplayer Stuff</u></b> [[How to get multiplayer Extras]] [[Multiplayer Extras With Action Replay]] [[Weapon Damages]] </td> <td align="center" valign="middle"> <b><u>Controllers</u></b> [[Controller type]] [[controller tricks]] </td> </tr> </table> 1ded2d80e5d155e0a54db6f378e20fa4d46b3d93 3137 2280 2006-04-13T05:40:55Z Doninss 217 Oops wikitext text/x-wiki <center> <table border="1" cellpadding="7" cellspacing="0"> <td align="center" valign="middle" rowspan="3"> <b><u>Glitches and Weirdness</u></b> [[Power bomb sound cutoff glitch]] [[Screw Attack Underwater Glitch]] [[Webbing Boost Glitch]] [["Where's Chykka?"]] [["Where's the Room?" Glitch]] [[Emperor Ing Glitch ]] [[Not So Majestic Now, Sire]] [[Main Research Caretaker Screw-up]] [[Disappearing Dark Bloggs]] [[Watch Station Weirdness]] [[The pod went bye bye]] [[Plaza Access Morphball Glitch]] [[Psychedelic Door Glitch]] [[Unmorphing Glitch]] [[Kung Fu Samus]] [[Mining Station A Camera Glitch]] [[Phlogus Glitch]] [[Grapple Glitch]] [[Underwater above water]] [[Bubble Portal]] [[Overly-Aggressive Bloggs]] [[Corner-Crawl]] [[Echo Visor Glitch]] [[Messed-up Screw Attack Animation]] </td> <td align="center" valign="middle"> <b><u>Requirements and Runs</u></b> [[Current Lowest % and Requirements]] [[Current Obstacles to Skipping Items]] [[Fastest Runs So Far]] </td> <tr> <td align="center" valign="middle"> <b><u>Otherworldly Travel</u></b> [[Secret Worlds]] [[Wormholes]] </td> </tr> <tr> <td align="center" valign="middle"> <b><u>Observations and Stuff</u></b> [[Unshielded U-Mos]] [[The Hall of Honored Dead]] [[The GFMC Compound]] [[Seeker Missiles before Amorbis/Boost Guardian]] [[Dark Splinters]] [[Energy Weirdness]] [[possible rapid missile]] [[Jumping high with out space jump]] [[Color in Portal]] [[Hive Ammo Station]] [[Useless Techniques]] [[Morph Ball Pathway in First Person]] [[Side-strafe, isn't]] [[Mining Plaza]] </td> </tr> <tr> <td align="center" valign="middle"> <b><u>Multiplayer Stuff</u></b> [[How to get multiplayer Extras]] [[Multiplayer Extras With Action Replay]] [[Weapon Damages]] </td> <td align="center" valign="middle"> <b><u>Controllers</u></b> [[Controller type]] [[controller tricks]] </td> </tr> </table> 6666efa4e5b2c82f33e26e348f9c7151bbd704bf 2280 2279 2006-04-13T05:37:42Z Doninss 217 Added link to an orphaned page wikitext text/x-wiki <center> <table border="1" cellpadding="7" cellspacing="0"> <td align="center" valign="middle" rowspan="3"> <b><u>Glitches and Weirdness</u></b> [[Power bomb sound cutoff glitch]] [[Screw Attack Underwater Glitch]] [[Webbing Boost Glitch]] [["Where's Chykka?"]] [["Where's the Room?" Glitch]] [[Emperor Ing Glitch ]] [[Not So Majestic Now, Sire]] [[Main Research Caretaker Screw-up]] [[Disappearing Dark Bloggs]] [[Watch Station Weirdness]] [[The pod went bye bye]] [[Plaza Access Morphball Glitch]] [[Psychedelic Door Glitch]] [[Unmorphing Glitch]] [[Kung Fu Samus]] [[Mining Station A Camera Glitch]] [[Phlogus Glitch]] [[Grapple Glitch]] [[Underwater above water]] [[Bubble Portal]] [[Overly-Aggressive Bloggs]] [[Corner-Crawl]] [[Echo Visor Glitch]] [[Messed-up Screw Attack Animation]] </td> <td align="center" valign="middle"> <b><u>Requirements and Runs</u></b> [[Current Lowest % and Requirements]] [[Current Obstacles to Skipping Items]] [[Fastest Runs So Far]] </td> <tr> <td align="center" valign="middle"> <b><u>Otherworldly Travel</u></b> [[Secret Worlds]] [[Wormholes]] </td> </tr> <tr> <td align="center" valign="middle"> <b><u>Observations and Stuff</u></b> [[Unshielded U-Mos]] [[The Hall of Honored Dead]] [[The GFMC Compound]] [[Seeker Missiles before Amorbis/Boost Guardian]] [[Dark Splinters]] [[Energy Weirdness]] [[possible rapid missile]] [[Jumping high with out space jump]] [[Color in Portal]] [[Hive Ammo Station]] [[Useless Techniques]] [[Morph Ball Pathway in First Person]] [[Side-strafe, isn't]] [[Mining Plaza]] [[Weapon Damages]] </td> </tr> <tr> <td align="center" valign="middle"> <b><u>Multiplayer Stuff</u></b> [[How to get multiplayer Extras]] [[Multiplayer Extras With Action Replay]] </td> <td align="center" valign="middle"> <b><u>Controllers</u></b> [[Controller type]] [[controller tricks]] </td> </tr> </table> f7667d8301d261db68a83113fd4da9c27b376950 2279 2135 2005-05-30T18:55:19Z Doninss 217 deleted link to "Invisible Ledge" (copperandterrence spam) wikitext text/x-wiki <center> <table border="1" cellpadding="7" cellspacing="0"> <td align="center" valign="middle" rowspan="3"> <b><u>Glitches and Weirdness</u></b> [[Power bomb sound cutoff glitch]] [[Screw Attack Underwater Glitch]] [[Webbing Boost Glitch]] [["Where's Chykka?"]] [["Where's the Room?" Glitch]] [[Emperor Ing Glitch ]] [[Not So Majestic Now, Sire]] [[Main Research Caretaker Screw-up]] [[Disappearing Dark Bloggs]] [[Watch Station Weirdness]] [[The pod went bye bye]] [[Plaza Access Morphball Glitch]] [[Psychedelic Door Glitch]] [[Unmorphing Glitch]] [[Kung Fu Samus]] [[Mining Station A Camera Glitch]] [[Phlogus Glitch]] [[Grapple Glitch]] [[Underwater above water]] [[Bubble Portal]] [[Overly-Aggressive Bloggs]] [[Corner-Crawl]] [[Echo Visor Glitch]] [[Messed-up Screw Attack Animation]] </td> <td align="center" valign="middle"> <b><u>Requirements and Runs</u></b> [[Current Lowest % and Requirements]] [[Current Obstacles to Skipping Items]] [[Fastest Runs So Far]] </td> <tr> <td align="center" valign="middle"> <b><u>Otherworldly Travel</u></b> [[Secret Worlds]] [[Wormholes]] </td> </tr> <tr> <td align="center" valign="middle"> <b><u>Observations and Stuff</u></b> [[Unshielded U-Mos]] [[The Hall of Honored Dead]] [[The GFMC Compound]] [[Seeker Missiles before Amorbis/Boost Guardian]] [[Dark Splinters]] [[Energy Weirdness]] [[possible rapid missile]] [[Jumping high with out space jump]] [[Color in Portal]] [[Hive Ammo Station]] [[Useless Techniques]] [[Morph Ball Pathway in First Person]] [[Side-strafe, isn't]] [[Mining Plaza]] </td> </tr> <tr> <td align="center" valign="middle"> <b><u>Multiplayer Stuff</u></b> [[How to get multiplayer Extras]] [[Multiplayer Extras With Action Replay]] </td> <td align="center" valign="middle"> <b><u>Controllers</u></b> [[Controller type]] [[controller tricks]] </td> </tr> </table> 3638260955707910b295b01cf96a73339235869e 2135 2134 2005-05-30T18:43:57Z Doninss 217 deleted link to "Cutscene Death" (copperandterrence spam) to orphan the page wikitext text/x-wiki <center> <table border="1" cellpadding="7" cellspacing="0"> <td align="center" valign="middle" rowspan="3"> <b><u>Glitches and Weirdness</u></b> [[Power bomb sound cutoff glitch]] [[Screw Attack Underwater Glitch]] [[Webbing Boost Glitch]] [["Where's Chykka?"]] [["Where's the Room?" Glitch]] [[Emperor Ing Glitch ]] [[Not So Majestic Now, Sire]] [[Main Research Caretaker Screw-up]] [[Disappearing Dark Bloggs]] [[Watch Station Weirdness]] [[The pod went bye bye]] [[Plaza Access Morphball Glitch]] [[Psychedelic Door Glitch]] [[Unmorphing Glitch]] [[Kung Fu Samus]] [[Mining Station A Camera Glitch]] [[Phlogus Glitch]] [[Grapple Glitch]] [[Underwater above water]] [[Bubble Portal]] [[Overly-Aggressive Bloggs]] [[Corner-Crawl]] [[Echo Visor Glitch]] [[Messed-up Screw Attack Animation]] </td> <td align="center" valign="middle"> <b><u>Requirements and Runs</u></b> [[Current Lowest % and Requirements]] [[Current Obstacles to Skipping Items]] [[Fastest Runs So Far]] </td> <tr> <td align="center" valign="middle"> <b><u>Otherworldly Travel</u></b> [[Secret Worlds]] [[Wormholes]] </td> </tr> <tr> <td align="center" valign="middle"> <b><u>Observations and Stuff</u></b> [[Unshielded U-Mos]] [[The Hall of Honored Dead]] [[The GFMC Compound]] [[Invisible Ledge]] [[Seeker Missiles before Amorbis/Boost Guardian]] [[Dark Splinters]] [[Energy Weirdness]] [[possible rapid missile]] [[Jumping high with out space jump]] [[Color in Portal]] [[Hive Ammo Station]] [[Useless Techniques]] [[Morph Ball Pathway in First Person]] [[Side-strafe, isn't]] [[Mining Plaza]] </td> </tr> <tr> <td align="center" valign="middle"> <b><u>Multiplayer Stuff</u></b> [[How to get multiplayer Extras]] [[Multiplayer Extras With Action Replay]] </td> <td align="center" valign="middle"> <b><u>Controllers</u></b> [[Controller type]] [[controller tricks]] </td> </tr> </table> 04cbb3e1963d6e40236433c57d6881087436d6aa 2134 2105 2005-05-26T02:46:33Z Radix 8 Reverted edit of BombR, changed back to last version by Radix wikitext text/x-wiki <center> <table border="1" cellpadding="7" cellspacing="0"> <td align="center" valign="middle" rowspan="3"> <b><u>Glitches and Weirdness</u></b> [[Power bomb sound cutoff glitch]] [[Screw Attack Underwater Glitch]] [[Webbing Boost Glitch]] [["Where's Chykka?"]] [["Where's the Room?" Glitch]] [[Emperor Ing Glitch ]] [[Not So Majestic Now, Sire]] [[Cutscene Death]] [[Main Research Caretaker Screw-up]] [[Disappearing Dark Bloggs]] [[Watch Station Weirdness]] [[The pod went bye bye]] [[Plaza Access Morphball Glitch]] [[Psychedelic Door Glitch]] [[Unmorphing Glitch]] [[Kung Fu Samus]] [[Mining Station A Camera Glitch]] [[Phlogus Glitch]] [[Grapple Glitch]] [[Underwater above water]] [[Bubble Portal]] [[Overly-Aggressive Bloggs]] [[Corner-Crawl]] [[Echo Visor Glitch]] [[Messed-up Screw Attack Animation]] </td> <td align="center" valign="middle"> <b><u>Requirements and Runs</u></b> [[Current Lowest % and Requirements]] [[Current Obstacles to Skipping Items]] [[Fastest Runs So Far]] </td> <tr> <td align="center" valign="middle"> <b><u>Otherworldly Travel</u></b> [[Secret Worlds]] [[Wormholes]] </td> </tr> <tr> <td align="center" valign="middle"> <b><u>Observations and Stuff</u></b> [[Unshielded U-Mos]] [[The Hall of Honored Dead]] [[The GFMC Compound]] [[Invisible Ledge]] [[Seeker Missiles before Amorbis/Boost Guardian]] [[Dark Splinters]] [[Energy Weirdness]] [[possible rapid missile]] [[Jumping high with out space jump]] [[Color in Portal]] [[Hive Ammo Station]] [[Useless Techniques]] [[Morph Ball Pathway in First Person]] [[Side-strafe, isn't]] [[Mining Plaza]] </td> </tr> <tr> <td align="center" valign="middle"> <b><u>Multiplayer Stuff</u></b> [[How to get multiplayer Extras]] [[Multiplayer Extras With Action Replay]] </td> <td align="center" valign="middle"> <b><u>Controllers</u></b> [[Controller type]] [[controller tricks]] </td> </tr> </table> 38686240b4cea116622524df2df814e0ba9990b6 2105 2102 2005-05-26T02:33:34Z BombR 249 wikitext text/x-wiki <center> <table border="1" cellpadding="7" cellspacing="0"> <td align="center" valign="middle" rowspan="3"> <b><u>Glitches and Weirdness</u></b> [[Tricks and Glitches]] [[Power bomb sound cutoff glitch]] [[Screw Attack Underwater Glitch]] [[Webbing Boost Glitch]] [["Where's Chykka?"]] [["Where's the Room?" Glitch]] [[Emperor Ing Glitch ]] [[Not So Majestic Now, Sire]] [[Cutscene Death]] [[Main Research Caretaker Screw-up]] [[Disappearing Dark Bloggs]] [[Watch Station Weirdness]] [[The pod went bye bye]] [[Plaza Access Morphball Glitch]] [[Psychedelic Door Glitch]] [[Unmorphing Glitch]] [[Kung Fu Samus]] [[Mining Station A Camera Glitch]] [[Phlogus Glitch]] [[Grapple Glitch]] [[Underwater above water]] [[Bubble Portal]] [[Overly-Aggressive Bloggs]] [[Corner-Crawl]] [[Echo Visor Glitch]] [[Messed-up Screw Attack Animation]] [[Scan Bug]] </td> <td align="center" valign="middle"> <b><u>Requirements and Runs</u></b> [[Current Lowest % and Requirements]] [[Current Obstacles to Skipping Items]] [[Fastest Runs So Far]] [[100% Tricks]] </td> <tr> <td align="center" valign="middle"> <b><u>Otherworldly Travel</u></b> [[Secret Worlds]] [[Wormholes]] </td> </tr> <tr> <td align="center" valign="middle"> <b><u>Observations and Stuff</u></b> [[Unshielded U-Mos]] [[The Hall of Honored Dead]] [[The GFMC Compound]] [[Invisible Ledge]] [[Seeker Missiles before Amorbis/Boost Guardian]] [[Dark Splinters]] [[Energy Weirdness]] [[possible rapid missile]] [[Jumping high with out space jump]] [[Color in Portal]] [[Hive Ammo Station]] [[Useless Techniques]] [[Morph Ball Pathway in First Person]] [[Side-strafe, isn't]] [[Mining Plaza]] </td> </tr> <tr> <td align="center" valign="middle"> <b><u>Multiplayer Stuff</u></b> [[How to get multiplayer Extras]] [[Multiplayer Extras With Action Replay]] </td> <td align="center" valign="middle"> <b><u>Controllers</u></b> [[Controller type]] [[controller tricks]] </td> </tr> </table> 8c2a103f515d4aa32eac1f6bcf7f96d8a92e3a0b 2102 2097 2005-05-26T02:08:58Z BombR 249 wikitext text/x-wiki <center> <table border="1" cellpadding="7" cellspacing="0"> <td align="center" valign="middle" rowspan="3"> <b><u>Glitches and Weirdness</u></b> [[Power bomb sound cutoff glitch]] [[Screw Attack Underwater Glitch]] [[Webbing Boost Glitch]] [["Where's Chykka?"]] [["Where's the Room?" Glitch]] [[Emperor Ing Glitch ]] [[Not So Majestic Now, Sire]] [[Cutscene Death]] [[Main Research Caretaker Screw-up]] [[Disappearing Dark Bloggs]] [[Watch Station Weirdness]] [[The pod went bye bye]] [[Plaza Access Morphball Glitch]] [[Psychedelic Door Glitch]] [[Unmorphing Glitch]] [[Kung Fu Samus]] [[Mining Station A Camera Glitch]] [[Phlogus Glitch]] [[Grapple Glitch]] [[Underwater above water]] [[Bubble Portal]] [[Overly-Aggressive Bloggs]] [[Corner-Crawl]] [[Echo Visor Glitch]] [[Messed-up Screw Attack Animation]] [[Scan Bug]] </td> <td align="center" valign="middle"> <b><u>Requirements and Runs</u></b> [[Current Lowest % and Requirements]] [[Current Obstacles to Skipping Items]] [[Fastest Runs So Far]] [[100% Tricks]] </td> <tr> <td align="center" valign="middle"> <b><u>Otherworldly Travel</u></b> [[Secret Worlds]] [[Wormholes]] </td> </tr> <tr> <td align="center" valign="middle"> <b><u>Observations and Stuff</u></b> [[Unshielded U-Mos]] [[The Hall of Honored Dead]] [[The GFMC Compound]] [[Invisible Ledge]] [[Seeker Missiles before Amorbis/Boost Guardian]] [[Dark Splinters]] [[Energy Weirdness]] [[possible rapid missile]] [[Jumping high with out space jump]] [[Color in Portal]] [[Hive Ammo Station]] [[Useless Techniques]] [[Morph Ball Pathway in First Person]] [[Side-strafe, isn't]] [[Mining Plaza]] </td> </tr> <tr> <td align="center" valign="middle"> <b><u>Multiplayer Stuff</u></b> [[How to get multiplayer Extras]] [[Multiplayer Extras With Action Replay]] </td> <td align="center" valign="middle"> <b><u>Controllers</u></b> [[Controller type]] [[controller tricks]] </td> </tr> </table> 9e01fbd01adc1e6c6ce20b43774a10777660f0ea 2097 2096 2005-05-26T02:06:56Z BombR 249 wikitext text/x-wiki <center> <table border="1" cellpadding="7" cellspacing="0"> <td align="center" valign="middle" rowspan="3"> <b><u>Glitches and Weirdness</u></b> [[Power bomb sound cutoff glitch]] [[Screw Attack Underwater Glitch]] [[Webbing Boost Glitch]] [["Where's Chykka?"]] [["Where's the Room?" Glitch]] [[Emperor Ing Glitch ]] [[Not So Majestic Now, Sire]] [[Cutscene Death]] [[Main Research Caretaker Screw-up]] [[Disappearing Dark Bloggs]] [[Watch Station Weirdness]] [[The pod went bye bye]] [[Plaza Access Morphball Glitch]] [[Psychedelic Door Glitch]] [[Unmorphing Glitch]] [[Kung Fu Samus]] [[Mining Station A Camera Glitch]] [[Phlogus Glitch]] [[Grapple Glitch]] [[Underwater above water]] [[Bubble Portal]] [[Overly-Aggressive Bloggs]] [[Corner-Crawl]] [[Echo Visor Glitch]] [[Messed-up Screw Attack Animation]] </td> <td align="center" valign="middle"> <b><u>Requirements and Runs</u></b> [[Current Lowest % and Requirements]] [[Current Obstacles to Skipping Items]] [[Fastest Runs So Far]] [[100% Tricks]] </td> <tr> <td align="center" valign="middle"> <b><u>Otherworldly Travel</u></b> [[Secret Worlds]] [[Wormholes]] </td> </tr> <tr> <td align="center" valign="middle"> <b><u>Observations and Stuff</u></b> [[Unshielded U-Mos]] [[The Hall of Honored Dead]] [[The GFMC Compound]] [[Invisible Ledge]] [[Seeker Missiles before Amorbis/Boost Guardian]] [[Dark Splinters]] [[Energy Weirdness]] [[possible rapid missile]] [[Jumping high with out space jump]] [[Color in Portal]] [[Hive Ammo Station]] [[Useless Techniques]] [[Morph Ball Pathway in First Person]] [[Side-strafe, isn't]] [[Mining Plaza]] </td> </tr> <tr> <td align="center" valign="middle"> <b><u>Multiplayer Stuff</u></b> [[How to get multiplayer Extras]] [[Multiplayer Extras With Action Replay]] </td> <td align="center" valign="middle"> <b><u>Controllers</u></b> [[Controller type]] [[controller tricks]] </td> </tr> </table> 376c0342dd32e9cfe6b260d0cd9e8a3061878075 2096 2095 2005-05-26T02:06:15Z BombR 249 wikitext text/x-wiki [http://www.example.com link title][http://www.example.com link title]<center> <table border="1" cellpadding="7" cellspacing="0"> <td align="center" valign="middle" rowspan="3"> <b><u>Glitches and Weirdness</u></b> [[Power bomb sound cutoff glitch]] [[Screw Attack Underwater Glitch]] [[Webbing Boost Glitch]] [["Where's Chykka?"]] [["Where's the Room?" Glitch]] [[Emperor Ing Glitch ]] [[Not So Majestic Now, Sire]] [[Cutscene Death]] [[Main Research Caretaker Screw-up]] [[Disappearing Dark Bloggs]] [[Watch Station Weirdness]] [[The pod went bye bye]] [[Plaza Access Morphball Glitch]] [[Psychedelic Door Glitch]] [[Unmorphing Glitch]] [[Kung Fu Samus]] [[Mining Station A Camera Glitch]] [[Phlogus Glitch]] [[Grapple Glitch]] [[Underwater above water]] [[Bubble Portal]] [[Overly-Aggressive Bloggs]] [[Corner-Crawl]] [[Echo Visor Glitch]] [[Messed-up Screw Attack Animation]] </td> <td align="center" valign="middle"> <b><u>Requirements and Runs</u></b> [[Current Lowest % and Requirements]] [[Current Obstacles to Skipping Items]] [[Fastest Runs So Far]] 100% Tricks </td> <tr> <td align="center" valign="middle"> <b><u>Otherworldly Travel</u></b> [[Secret Worlds]] [[Wormholes]] </td> </tr> <tr> <td align="center" valign="middle"> <b><u>Observations and Stuff</u></b> [[Unshielded U-Mos]] [[The Hall of Honored Dead]] [[The GFMC Compound]] [[Invisible Ledge]] [[Seeker Missiles before Amorbis/Boost Guardian]] [[Dark Splinters]] [[Energy Weirdness]] [[possible rapid missile]] [[Jumping high with out space jump]] [[Color in Portal]] [[Hive Ammo Station]] [[Useless Techniques]] [[Morph Ball Pathway in First Person]] [[Side-strafe, isn't]] [[Mining Plaza]] </td> </tr> <tr> <td align="center" valign="middle"> <b><u>Multiplayer Stuff</u></b> [[How to get multiplayer Extras]] [[Multiplayer Extras With Action Replay]] </td> <td align="center" valign="middle"> <b><u>Controllers</u></b> [[Controller type]] [[controller tricks]] </td> </tr> </table> e74f829bac79a8cfd602494acc7f73d628af7e7b 2095 2064 2005-05-22T17:26:46Z Radix 8 revert wikitext text/x-wiki <center> <table border="1" cellpadding="7" cellspacing="0"> <td align="center" valign="middle" rowspan="3"> <b><u>Glitches and Weirdness</u></b> [[Power bomb sound cutoff glitch]] [[Screw Attack Underwater Glitch]] [[Webbing Boost Glitch]] [["Where's Chykka?"]] [["Where's the Room?" Glitch]] [[Emperor Ing Glitch ]] [[Not So Majestic Now, Sire]] [[Cutscene Death]] [[Main Research Caretaker Screw-up]] [[Disappearing Dark Bloggs]] [[Watch Station Weirdness]] [[The pod went bye bye]] [[Plaza Access Morphball Glitch]] [[Psychedelic Door Glitch]] [[Unmorphing Glitch]] [[Kung Fu Samus]] [[Mining Station A Camera Glitch]] [[Phlogus Glitch]] [[Grapple Glitch]] [[Underwater above water]] [[Bubble Portal]] [[Overly-Aggressive Bloggs]] [[Corner-Crawl]] [[Echo Visor Glitch]] [[Messed-up Screw Attack Animation]] </td> <td align="center" valign="middle"> <b><u>Requirements and Runs</u></b> [[Current Lowest % and Requirements]] [[Current Obstacles to Skipping Items]] [[Fastest Runs So Far]] </td> <tr> <td align="center" valign="middle"> <b><u>Otherworldly Travel</u></b> [[Secret Worlds]] [[Wormholes]] </td> </tr> <tr> <td align="center" valign="middle"> <b><u>Observations and Stuff</u></b> [[Unshielded U-Mos]] [[The Hall of Honored Dead]] [[The GFMC Compound]] [[Invisible Ledge]] [[Seeker Missiles before Amorbis/Boost Guardian]] [[Dark Splinters]] [[Energy Weirdness]] [[possible rapid missile]] [[Jumping high with out space jump]] [[Color in Portal]] [[Hive Ammo Station]] [[Useless Techniques]] [[Morph Ball Pathway in First Person]] [[Side-strafe, isn't]] [[Mining Plaza]] </td> </tr> <tr> <td align="center" valign="middle"> <b><u>Multiplayer Stuff</u></b> [[How to get multiplayer Extras]] [[Multiplayer Extras With Action Replay]] </td> <td align="center" valign="middle"> <b><u>Controllers</u></b> [[Controller type]] [[controller tricks]] </td> </tr> </table> 38686240b4cea116622524df2df814e0ba9990b6 2064 2053 2005-05-22T16:55:59Z JumpR 248 AR Glitches wikitext text/x-wiki <center> <table border="1" cellpadding="7" cellspacing="0"> <td align="center" valign="middle" rowspan="3"> <b><u>Glitches and Weirdness</u></b> [[Power bomb sound cutoff glitch]] [[Action Replay Glitches]] [[Screw Attack Underwater Glitch]] [[Webbing Boost Glitch]] [["Where's Chykka?"]] [["Where's the Room?" Glitch]] [[Emperor Ing Glitch ]] [[Not So Majestic Now, Sire]] [[Cutscene Death]] [[Disappearing Dark Bloggs]] [[Watch Station Weirdness]] [[The pod went bye bye]] [[Plaza Access Morphball Glitch]] [[Psychedelic Door Glitch]] [[Unmorphing Glitch]] [[Kung Fu Samus]] [[Mining Station A Camera Glitch]] [[Phlogus Glitch]] [[Grapple Glitch]] [[Underwater above water]] [[Bubble Portal]] [[Overly-Aggressive Bloggs]] [[Corner-Crawl]] [[Echo Visor Glitch]] [[Messed-up Screw Attack Animation]] </td> <td align="center" valign="middle"> <b><u>Requirements and Runs</u></b> [[Current Lowest % and Requirements]] [[Current Obstacles to Skipping Items]] [[Fastest Runs So Far]] </td> <tr> <td align="center" valign="middle"> <b><u>Otherworldly Travel</u></b> [[Secret Worlds]] [[Wormholes]] </td> </tr> <tr> <td align="center" valign="middle"> <b><u>Observations and Stuff</u></b> [[Unshielded U-Mos]] [[The Hall of Honored Dead]] [[The GFMC Compound]] [[Invisible Ledge]] [[Scan Bug]] [[Funy Gun Change]] [[Read Error]] [[Seeker Missiles before Amorbis/Boost Guardian]] [[Dark Splinters]] [[Energy Weirdness]] [[possible rapid missile]] [[Jumping high with out space jump]] [[Color in Portal]] [[Hive Ammo Station]] [[Useless Techniques]] [[Morph Ball Pathway in First Person]] [[Side-strafe, isn't]] [[Mining Plaza]] </td> </tr> <tr> <td align="center" valign="middle"> <b><u>Multiplayer Stuff</u></b> [[How to get multiplayer Extras]] [[Multiplayer Extras With Action Replay]] </td> <td align="center" valign="middle"> <b><u>Controllers</u></b> [[Controller type]] [[controller tricks]] </td> </tr> </table> 56cd2d58b665b98e2ad7215f71fa8bb4ca6db79b 2053 2043 2005-05-22T13:21:46Z EMF 247 wikitext text/x-wiki <center> <table border="1" cellpadding="7" cellspacing="0"> <td align="center" valign="middle" rowspan="3"> <b><u>Glitches and Weirdness</u></b> [[Power bomb sound cutoff glitch]] [[Screw Attack Underwater Glitch]] [[Webbing Boost Glitch]] [["Where's Chykka?"]] [["Where's the Room?" Glitch]] [[Emperor Ing Glitch ]] [[Not So Majestic Now, Sire]] [[Cutscene Death]] [[Main Research Caretaker Screw-up]] [[Disappearing Dark Bloggs]] [[Watch Station Weirdness]] [[The pod went bye bye]] [[Plaza Access Morphball Glitch]] [[Psychedelic Door Glitch]] [[Unmorphing Glitch]] [[Kung Fu Samus]] [[Mining Station A Camera Glitch]] [[Phlogus Glitch]] [[Grapple Glitch]] [[Underwater above water]] [[Bubble Portal]] [[Overly-Aggressive Bloggs]] [[Corner-Crawl]] [[Echo Visor Glitch]] [[Messed-up Screw Attack Animation]] </td> <td align="center" valign="middle"> <b><u>Requirements and Runs</u></b> [[Current Lowest % and Requirements]] [[Current Obstacles to Skipping Items]] [[Fastest Runs So Far]] </td> <tr> <td align="center" valign="middle"> <b><u>Otherworldly Travel</u></b> [[Secret Worlds]] [[Wormholes]] </td> </tr> <tr> <td align="center" valign="middle"> <b><u>Observations and Stuff</u></b> [[Unshielded U-Mos]] [[The Hall of Honored Dead]] [[The GFMC Compound]] [[Invisible Ledge]] [[Scan Bug]] [[Funy Gun Change]] [[Read Error]] [[Seeker Missiles before Amorbis/Boost Guardian]] [[Dark Splinters]] [[Energy Weirdness]] [[possible rapid missile]] [[Jumping high with out space jump]] [[Color in Portal]] [[Hive Ammo Station]] [[Useless Techniques]] [[Morph Ball Pathway in First Person]] [[Side-strafe, isn't]] [[Mining Plaza]] </td> </tr> <tr> <td align="center" valign="middle"> <b><u>Multiplayer Stuff</u></b> [[How to get multiplayer Extras]] [[Multiplayer Extras With Action Replay]] </td> <td align="center" valign="middle"> <b><u>Controllers</u></b> [[Controller type]] [[controller tricks]] </td> </tr> </table> e3ec461af47b8c700a2f3cc6864869c80e4b7d5b 2043 1980 2005-05-05T23:03:03Z Jason 158 Copperandterence, please go away wikitext text/x-wiki <center> <table border="1" cellpadding="7" cellspacing="0"> <td align="center" valign="middle" rowspan="3"> <b><u>Glitches and Weirdness</u></b> [[Power bomb sound cutoff glitch]] [[Screw Attack Underwater Glitch]] [[Webbing Boost Glitch]] [["Where's Chykka?"]] [["Where's the Room?" Glitch]] [[Emperor Ing Glitch ]] [[Not So Majestic Now, Sire]] [[Cutscene Death]] [[Main Research Caretaker Screw-up]] [[Disappearing Dark Bloggs]] [[Watch Station Weirdness]] [[The pod went bye bye]] [[Plaza Access Morphball Glitch]] [[Psychedelic Door Glitch]] [[Unmorphing Glitch]] [[Kung Fu Samus]] [[Mining Station A Camera Glitch]] [[Phlogus Glitch]] [[Grapple Glitch]] [[Underwater above water]] [[Bubble Portal]] [[Overly-Aggressive Bloggs]] [[Corner-Crawl]] [[Echo Visor Glitch]] [[Messed-up Screw Attack Animation]] </td> <td align="center" valign="middle"> <b><u>Requirements and Runs</u></b> [[Current Lowest % and Requirements]] [[Current Obstacles to Skipping Items]] [[Fastest Runs So Far]] </td> <tr> <td align="center" valign="middle"> <b><u>Otherworldly Travel</u></b> [[Secret Worlds]] [[Wormholes]] </td> </tr> <tr> <td align="center" valign="middle"> <b><u>Observations and Stuff</u></b> [[Unshielded U-Mos]] [[The Hall of Honored Dead]] [[The GFMC Compound]] [[Invisible Ledge]] [[Seeker Missiles before Amorbis/Boost Guardian]] [[Dark Splinters]] [[Energy Weirdness]] [[possible rapid missile]] [[Jumping high with out space jump]] [[Color in Portal]] [[Hive Ammo Station]] [[Useless Techniques]] [[Morph Ball Pathway in First Person]] [[Side-strafe, isn't]] [[Mining Plaza]] </td> </tr> <tr> <td align="center" valign="middle"> <b><u>Multiplayer Stuff</u></b> [[How to get multiplayer Extras]] [[Multiplayer Extras With Action Replay]] </td> <td align="center" valign="middle"> <b><u>Controllers</u></b> [[Controller type]] [[controller tricks]] </td> </tr> </table> 38686240b4cea116622524df2df814e0ba9990b6 1980 1971 2005-05-05T16:23:58Z Copperandterence 225 wikitext text/x-wiki <center> <table border="1" cellpadding="7" cellspacing="0"> <td align="center" valign="middle" rowspan="3"> <b><u>Glitches and Weirdness</u></b> [[Power bomb sound cutoff glitch]] [[Screw Attack Underwater Glitch]] [[Webbing Boost Glitch]] [["Where's Chykka?"]] [["Where's the Room?" Glitch]] [[Emperor Ing Glitch ]] [[Not So Majestic Now, Sire]] [[Cutscene Death]] [[Main Research Caretaker Screw-up]] [[Disappearing Dark Bloggs]] [[Watch Station Weirdness]] [[The pod went bye bye]] [[Plaza Access Morphball Glitch]] [[Psychedelic Door Glitch]] [[Unmorphing Glitch]] [[Kung Fu Samus]] [[Mining Station A Camera Glitch]] [[Phlogus Glitch]] [[Grapple Glitch]] [[Underwater above water]] [[Bubble Portal]] [[Overly-Aggressive Bloggs]] [[Corner-Crawl]] [[Echo Visor Glitch]] [[Messed-up Screw Attack Animation]] </td> <td align="center" valign="middle"> <b><u>Requirements and Runs</u></b> [[Current Lowest % and Requirements]] [[Current Obstacles to Skipping Items]] [[Fastest Runs So Far]] </td> <tr> <td align="center" valign="middle"> <b><u>Otherworldly Travel</u></b> [[Secret Worlds]] [[Wormholes]] </td> </tr> <tr> <td align="center" valign="middle"> <b><u>Observations and Stuff</u></b> [[Unshielded U-Mos]] [[The Hall of Honored Dead]] [[The GFMC Compound]] [[The Torvus Bog]] [[Skip Dark Suit Attempt]] [[Invisible Ledge]] [[Seeker Missiles before Amorbis/Boost Guardian]] [[Dark Splinters]] [[Energy Weirdness]] [[possible rapid missile]] [[Jumping high with out space jump]] [[Color in Portal]] [[Hive Ammo Station]] [[Useless Techniques]] [[Morph Ball Pathway in First Person]] [[Side-strafe, isn't]] [[Mining Plaza]] </td> </tr> <tr> <td align="center" valign="middle"> <b><u>Multiplayer Stuff</u></b> [[How to get multiplayer Extras]] [[Multiplayer Extras With Action Replay]] </td> <td align="center" valign="middle"> <b><u>Controllers</u></b> [[Controller type]] [[controller tricks]] </td> </tr> </table> 7949870b79a018f02ca1705aa678177f59e54ed4 1971 1970 2005-05-05T16:22:28Z Copperandterence 225 wikitext text/x-wiki <center> <table border="1" cellpadding="7" cellspacing="0"> <td align="center" valign="middle" rowspan="3"> <b><u>Glitches and Weirdness</u></b> [[Power bomb sound cutoff glitch]] [[Screw Attack Underwater Glitch]] [[Webbing Boost Glitch]] [["Where's Chykka?"]] [["Where's the Room?" Glitch]] [[Emperor Ing Glitch ]] [[Not So Majestic Now, Sire]] [[Cutscene Death]] [[Main Research Caretaker Screw-up]] [[Disappearing Dark Bloggs]] [[Watch Station Weirdness]] [[The pod went bye bye]] [[Plaza Access Morphball Glitch]] [[Psychedelic Door Glitch]] [[Unmorphing Glitch]] [[Kung Fu Samus]] [[Mining Station A Camera Glitch]] [[Phlogus Glitch]] [[Grapple Glitch]] [[Underwater above water]] [[Bubble Portal]] [[Overly-Aggressive Bloggs]] [[Corner-Crawl]] [[Echo Visor Glitch]] [[Messed-up Screw Attack Animation]] </td> <td align="center" valign="middle"> <b><u>Requirements and Runs</u></b> [[Current Lowest % and Requirements]] [[Current Obstacles to Skipping Items]] [[Fastest Runs So Far]] </td> <tr> <td align="center" valign="middle"> <b><u>Otherworldly Travel</u></b> [[Secret Worlds]] [[Wormholes]] </td> </tr> <tr> <td align="center" valign="middle"> <b><u>Observations and Stuff</u></b> [[Unshielded U-Mos]] [[The Hall of Honored Dead]] [[The GFMC Compound]] [[The Torvus Bog]] [[Invisible Ledge]] [[Seeker Missiles before Amorbis/Boost Guardian]] [[Dark Splinters]] [[Energy Weirdness]] [[possible rapid missile]] [[Jumping high with out space jump]] [[Color in Portal]] [[Hive Ammo Station]] [[Useless Techniques]] [[Morph Ball Pathway in First Person]] [[Side-strafe, isn't]] [[Mining Plaza]] </td> </tr> <tr> <td align="center" valign="middle"> <b><u>Multiplayer Stuff</u></b> [[How to get multiplayer Extras]] [[Multiplayer Extras With Action Replay]] </td> <td align="center" valign="middle"> <b><u>Controllers</u></b> [[Controller type]] [[controller tricks]] </td> </tr> </table> 0544ee88f266207678eea0f616bc078c95a53087 1970 1953 2005-05-04T20:55:43Z MMcLean54 34 Crashes do not belong here, but in the "Gamebreaker Glitches" section located on the Main Page. Don't post a crash if you don't have enough information or if it occured while in a Secret World. wikitext text/x-wiki <center> <table border="1" cellpadding="7" cellspacing="0"> <td align="center" valign="middle" rowspan="3"> <b><u>Glitches and Weirdness</u></b> [[Power bomb sound cutoff glitch]] [[Screw Attack Underwater Glitch]] [[Webbing Boost Glitch]] [["Where's Chykka?"]] [["Where's the Room?" Glitch]] [[Emperor Ing Glitch ]] [[Not So Majestic Now, Sire]] [[Cutscene Death]] [[Main Research Caretaker Screw-up]] [[Disappearing Dark Bloggs]] [[Watch Station Weirdness]] [[The pod went bye bye]] [[Plaza Access Morphball Glitch]] [[Psychedelic Door Glitch]] [[Unmorphing Glitch]] [[Kung Fu Samus]] [[Mining Station A Camera Glitch]] [[Phlogus Glitch]] [[Grapple Glitch]] [[Underwater above water]] [[Bubble Portal]] [[Overly-Aggressive Bloggs]] [[Corner-Crawl]] [[Echo Visor Glitch]] [[Messed-up Screw Attack Animation]] </td> <td align="center" valign="middle"> <b><u>Requirements and Runs</u></b> [[Current Lowest % and Requirements]] [[Current Obstacles to Skipping Items]] [[Fastest Runs So Far]] </td> <tr> <td align="center" valign="middle"> <b><u>Otherworldly Travel</u></b> [[Secret Worlds]] [[Wormholes]] </td> </tr> <tr> <td align="center" valign="middle"> <b><u>Observations and Stuff</u></b> [[Unshielded U-Mos]] [[The Hall of Honored Dead]] [[The GFMC Compound]] [[Invisible Ledge]] [[Seeker Missiles before Amorbis/Boost Guardian]] [[Dark Splinters]] [[Energy Weirdness]] [[possible rapid missile]] [[Jumping high with out space jump]] [[Color in Portal]] [[Hive Ammo Station]] [[Useless Techniques]] [[Morph Ball Pathway in First Person]] [[Side-strafe, isn't]] [[Mining Plaza]] </td> </tr> <tr> <td align="center" valign="middle"> <b><u>Multiplayer Stuff</u></b> [[How to get multiplayer Extras]] [[Multiplayer Extras With Action Replay]] </td> <td align="center" valign="middle"> <b><u>Controllers</u></b> [[Controller type]] [[controller tricks]] </td> </tr> </table> 38686240b4cea116622524df2df814e0ba9990b6 1953 1937 2005-05-04T01:41:05Z Copperandterence 225 wikitext text/x-wiki <center> <table border="1" cellpadding="7" cellspacing="0"> <td align="center" valign="middle" rowspan="3"> <b><u>Glitches and Weirdness</u></b> [[Power bomb sound cutoff glitch]] [[Screw Attack Underwater Glitch]] [[Webbing Boost Glitch]] [["Where's Chykka?"]] [["Where's the Room?" Glitch]] [[Emperor Ing Glitch ]] [[Not So Majestic Now, Sire]] [[Cutscene Death]] [[Main Research Caretaker Screw-up]] [[Disappearing Dark Bloggs]] [[Watch Station Weirdness]] [[The pod went bye bye]] [[Crash]] [[Plaza Access Morphball Glitch]] [[Psychedelic Door Glitch]] [[Unmorphing Glitch]] [[Kung Fu Samus]] [[Mining Station A Camera Glitch]] [[Phlogus Glitch]] [[Grapple Glitch]] [[Underwater above water]] [[Bubble Portal]] [[Overly-Aggressive Bloggs]] [[Corner-Crawl]] [[Echo Visor Glitch]] [[Messed-up Screw Attack Animation]] </td> <td align="center" valign="middle"> <b><u>Requirements and Runs</u></b> [[Current Lowest % and Requirements]] [[Current Obstacles to Skipping Items]] [[Fastest Runs So Far]] </td> <tr> <td align="center" valign="middle"> <b><u>Otherworldly Travel</u></b> [[Secret Worlds]] [[Wormholes]] </td> </tr> <tr> <td align="center" valign="middle"> <b><u>Observations and Stuff</u></b> [[Unshielded U-Mos]] [[The Hall of Honored Dead]] [[The GFMC Compound]] [[Invisible Ledge]] [[Seeker Missiles before Amorbis/Boost Guardian]] [[Dark Splinters]] [[Energy Weirdness]] [[possible rapid missile]] [[Jumping high with out space jump]] [[Color in Portal]] [[Hive Ammo Station]] [[Useless Techniques]] [[Morph Ball Pathway in First Person]] [[Side-strafe, isn't]] [[Mining Plaza]] </td> </tr> <tr> <td align="center" valign="middle"> <b><u>Multiplayer Stuff</u></b> [[How to get multiplayer Extras]] [[Multiplayer Extras With Action Replay]] </td> <td align="center" valign="middle"> <b><u>Controllers</u></b> [[Controller type]] [[controller tricks]] </td> </tr> </table> 7846e83cc44d1c165cb3a92c65808424662ea610 1937 1906 2005-05-01T03:47:03Z Tjp7154 226 wikitext text/x-wiki <center> <table border="1" cellpadding="7" cellspacing="0"> <td align="center" valign="middle" rowspan="3"> <b><u>Glitches and Weirdness</u></b> [[Power bomb sound cutoff glitch]] [[Screw Attack Underwater Glitch]] [[Webbing Boost Glitch]] [["Where's Chykka?"]] [["Where's the Room?" Glitch]] [[Emperor Ing Glitch ]] [[Not So Majestic Now, Sire]] [[Cutscene Death]] [[Main Research Caretaker Screw-up]] [[Disappearing Dark Bloggs]] [[Watch Station Weirdness]] [[The pod went bye bye]] [[Plaza Access Morphball Glitch]] [[Psychedelic Door Glitch]] [[Unmorphing Glitch]] [[Kung Fu Samus]] [[Mining Station A Camera Glitch]] [[Phlogus Glitch]] [[Grapple Glitch]] [[Underwater above water]] [[Bubble Portal]] [[Overly-Aggressive Bloggs]] [[Corner-Crawl]] [[Echo Visor Glitch]] [[Messed-up Screw Attack Animation]] </td> <td align="center" valign="middle"> <b><u>Requirements and Runs</u></b> [[Current Lowest % and Requirements]] [[Current Obstacles to Skipping Items]] [[Fastest Runs So Far]] </td> <tr> <td align="center" valign="middle"> <b><u>Otherworldly Travel</u></b> [[Secret Worlds]] [[Wormholes]] </td> </tr> <tr> <td align="center" valign="middle"> <b><u>Observations and Stuff</u></b> [[Unshielded U-Mos]] [[The Hall of Honored Dead]] [[The GFMC Compound]] [[Invisible Ledge]] [[Seeker Missiles before Amorbis/Boost Guardian]] [[Dark Splinters]] [[Energy Weirdness]] [[possible rapid missile]] [[Jumping high with out space jump]] [[Color in Portal]] [[Hive Ammo Station]] [[Useless Techniques]] [[Morph Ball Pathway in First Person]] [[Side-strafe, isn't]] [[Mining Plaza]] </td> </tr> <tr> <td align="center" valign="middle"> <b><u>Multiplayer Stuff</u></b> [[How to get multiplayer Extras]] [[Multiplayer Extras With Action Replay]] </td> <td align="center" valign="middle"> <b><u>Controllers</u></b> [[Controller type]] [[controller tricks]] </td> </tr> </table> 38686240b4cea116622524df2df814e0ba9990b6 1906 1869 2005-04-29T21:15:23Z Copperandterence 225 wikitext text/x-wiki <center> <table border="1" cellpadding="7" cellspacing="0"> <td align="center" valign="middle" rowspan="3"> <b><u>Glitches and Weirdness</u></b> [[Power bomb sound cutoff glitch]] [[Screw Attack Underwater Glitch]] [[Webbing Boost Glitch]] [["Where's Chykka?"]] [["Where's the Room?" Glitch]] [[Emperor Ing Glitch ]] [[Not So Majestic Now, Sire]] [[Cutscene Death]] [[Main Research Caretaker Screw-up]] [[Disappearing Dark Bloggs]] [[Watch Station Weirdness]] [[The pod went bye bye]] [[Plaza Access Morphball Glitch]] [[Psychedelic Door Glitch]] [[Unmorphing Glitch]] [[Kung Fu Samus]] [[Mining Station A Camera Glitch]] [[Phlogus Glitch]] [[Grapple Glitch]] [[Underwater above water]] [[Bubble Portal]] [[Overly-Aggressive Bloggs]] [[Corner-Crawl]] [[Echo Visor Glitch]] </td> <td align="center" valign="middle"> <b><u>Requirements and Runs</u></b> [[Current Lowest % and Requirements]] [[Current Obstacles to Skipping Items]] [[Fastest Runs So Far]] </td> <tr> <td align="center" valign="middle"> <b><u>Otherworldly Travel</u></b> [[Secret Worlds]] [[Wormholes]] </td> </tr> <tr> <td align="center" valign="middle"> <b><u>Observations and Stuff</u></b> [[Unshielded U-Mos]] [[The Hall of Honored Dead]] [[The GFMC Compound]] [[Invisible Ledge]] [[Seeker Missiles before Amorbis/Boost Guardian]] [[Dark Splinters]] [[Energy Weirdness]] [[possible rapid missile]] [[Jumping high with out space jump]] [[Color in Portal]] [[Hive Ammo Station]] [[Useless Techniques]] [[Morph Ball Pathway in First Person]] [[Side-strafe, isn't]] [[Mining Plaza]] </td> </tr> <tr> <td align="center" valign="middle"> <b><u>Multiplayer Stuff</u></b> [[How to get multiplayer Extras]] [[Multiplayer Extras With Action Replay]] </td> <td align="center" valign="middle"> <b><u>Controllers</u></b> [[Controller type]] [[controller tricks]] </td> </tr> </table> 95644920ec1770ba2ef4cb12a20faf831a509f1f 1869 1810 2005-04-26T20:05:14Z MMcLean54 34 ONCE AGAIN, DO NOT POST CONTENT THAT DOES NOT REFER TO METROID PRIME 2 ECHOES! METROID PRIME (1) IS NOT METROID PRIME 2 ECHOES, SO STOP POSTING CONTENT ABOUT METROID PRIME (1)! Thank you. wikitext text/x-wiki <center> <table border="1" cellpadding="7" cellspacing="0"> <td align="center" valign="middle" rowspan="3"> <b><u>Glitches and Weirdness</u></b> [[Power bomb sound cutoff glitch]] [[Screw Attack Underwater Glitch]] [[Webbing Boost Glitch]] [["Where's Chykka?"]] [["Where's the Room?" Glitch]] [[Emperor Ing Glitch ]] [[Not So Majestic Now, Sire]] [[Main Research Caretaker Screw-up]] [[Disappearing Dark Bloggs]] [[Watch Station Weirdness]] [[The pod went bye bye]] [[Plaza Access Morphball Glitch]] [[Psychedelic Door Glitch]] [[Unmorphing Glitch]] [[Kung Fu Samus]] [[Mining Station A Camera Glitch]] [[Phlogus Glitch]] [[Grapple Glitch]] [[Underwater above water]] [[Bubble Portal]] [[Overly-Aggressive Bloggs]] [[Corner-Crawl]] [[Echo Visor Glitch]] </td> <td align="center" valign="middle"> <b><u>Requirements and Runs</u></b> [[Current Lowest % and Requirements]] [[Current Obstacles to Skipping Items]] [[Fastest Runs So Far]] </td> <tr> <td align="center" valign="middle"> <b><u>Otherworldly Travel</u></b> [[Secret Worlds]] [[Wormholes]] </td> </tr> <tr> <td align="center" valign="middle"> <b><u>Observations and Stuff</u></b> [[Unshielded U-Mos]] [[The Hall of Honored Dead]] [[The GFMC Compound]] [[Invisible Ledge]] [[Seeker Missiles before Amorbis/Boost Guardian]] [[Dark Splinters]] [[Energy Weirdness]] [[possible rapid missile]] [[Jumping high with out space jump]] [[Color in Portal]] [[Hive Ammo Station]] [[Useless Techniques]] [[Morph Ball Pathway in First Person]] [[Side-strafe, isn't]] [[Mining Plaza]] </td> </tr> <tr> <td align="center" valign="middle"> <b><u>Multiplayer Stuff</u></b> [[How to get multiplayer Extras]] [[Multiplayer Extras With Action Replay]] </td> <td align="center" valign="middle"> <b><u>Controllers</u></b> [[Controller type]] [[controller tricks]] </td> </tr> </table> 8f75838e5ce726df4682575a85a280b571334f78 1810 1808 2005-04-26T20:03:03Z MMcLean54 34 The Alpha Blogg Escape method has already been discovered and posted. Please make sure that you post new content. wikitext text/x-wiki <center> <table border="1" cellpadding="7" cellspacing="0"> <td align="center" valign="middle" rowspan="3"> <b><u>Glitches and Weirdness</u></b> [[Power bomb sound cutoff glitch]] [[Screw Attack Underwater Glitch]] [[Webbing Boost Glitch]] [["Where's Chykka?"]] [["Where's the Room?" Glitch]] [[Emperor Ing Glitch ]] [[Not So Majestic Now, Sire]] [[Main Research Caretaker Screw-up]] [[Disappearing Dark Bloggs]] [[Watch Station Weirdness]] [[The pod went bye bye]] [[Plaza Access Morphball Glitch]] [[Psychedelic Door Glitch]] [[Unmorphing Glitch]] [[Kung Fu Samus]] [[Mining Station A Camera Glitch]] [[Phlogus Glitch]] [[Grapple Glitch]] [[Underwater above water]] [[Bubble Portal]] [[Overly-Aggressive Bloggs]] [[Corner-Crawl]] [[Echo Visor Glitch]] </td> <td align="center" valign="middle"> <b><u>Requirements and Runs</u></b> [[Current Lowest % and Requirements]] [[Current Obstacles to Skipping Items]] [[Fastest Runs So Far]] </td> <tr> <td align="center" valign="middle"> <b><u>Otherworldly Travel</u></b> [[Secret Worlds]] [[Wormholes]] </td> </tr> <tr> <td align="center" valign="middle"> <b><u>Observations and Stuff</u></b> [[Unshielded U-Mos]] [[Read Error]] [[The Hall of Honored Dead]] [[The GFMC Compound]] [[Invisible Ledge]] [[Seeker Missiles before Amorbis/Boost Guardian]] [[Dark Splinters]] [[Energy Weirdness]] [[possible rapid missile]] [[Jumping high with out space jump]] [[Color in Portal]] [[Hive Ammo Station]] [[Useless Techniques]] [[Morph Ball Pathway in First Person]] [[Side-strafe, isn't]] [[Mining Plaza]] </td> </tr> <tr> <td align="center" valign="middle"> <b><u>Multiplayer Stuff</u></b> [[How to get multiplayer Extras]] [[Multiplayer Extras With Action Replay]] </td> <td align="center" valign="middle"> <b><u>Controllers</u></b> [[Controller type]] [[controller tricks]] </td> </tr> </table> 6377032862ac013bf286eb777b13fb6beb7f1a68 1808 1797 2005-04-26T10:32:47Z Copperandterence 225 wikitext text/x-wiki <center> <table border="1" cellpadding="7" cellspacing="0"> <td align="center" valign="middle" rowspan="3"> <b><u>Glitches and Weirdness</u></b> [[Power bomb sound cutoff glitch]] [[Screw Attack Underwater Glitch]] [[Webbing Boost Glitch]] [["Where's Chykka?"]] [["Where's the Room?" Glitch]] [[Emperor Ing Glitch ]] [[Not So Majestic Now, Sire]] [[Main Research Caretaker Screw-up]] [[Disappearing Dark Bloggs]] [[Watch Station Weirdness]] [[The pod went bye bye]] [[Plaza Access Morphball Glitch]] [[Psychedelic Door Glitch]] [[Unmorphing Glitch]] [[Kung Fu Samus]] [[Mining Station A Camera Glitch]] [[Phlogus Glitch]] [[Grapple Glitch]] [[Underwater above water]] [[Bubble Portal]] [[Overly-Aggressive Bloggs]] [[Corner-Crawl]] [[Echo Visor Glitch]] </td> <td align="center" valign="middle"> <b><u>Requirements and Runs</u></b> [[Current Lowest % and Requirements]] [[Current Obstacles to Skipping Items]] [[Fastest Runs So Far]] </td> <tr> <td align="center" valign="middle"> <b><u>Otherworldly Travel</u></b> [[Secret Worlds]] [[Wormholes]] </td> </tr> <tr> <td align="center" valign="middle"> <b><u>Observations and Stuff</u></b> [[Unshielded U-Mos]] [[Read Error]] [[The Hall of Honored Dead]] [[The GFMC Compound]] [[Alpha Blogg Escape]] [[Invisible Ledge]] [[Seeker Missiles before Amorbis/Boost Guardian]] [[Dark Splinters]] [[Energy Weirdness]] [[possible rapid missile]] [[Jumping high with out space jump]] [[Color in Portal]] [[Hive Ammo Station]] [[Useless Techniques]] [[Morph Ball Pathway in First Person]] [[Side-strafe, isn't]] [[Mining Plaza]] </td> </tr> <tr> <td align="center" valign="middle"> <b><u>Multiplayer Stuff</u></b> [[How to get multiplayer Extras]] [[Multiplayer Extras With Action Replay]] </td> <td align="center" valign="middle"> <b><u>Controllers</u></b> [[Controller type]] [[controller tricks]] </td> </tr> </table> 6e426775e5e53af4c15f825aa2304e179b3fb57d 1797 1796 2005-04-26T10:31:14Z Copperandterence 225 wikitext text/x-wiki <center> <table border="1" cellpadding="7" cellspacing="0"> <td align="center" valign="middle" rowspan="3"> <b><u>Glitches and Weirdness</u></b> [[Power bomb sound cutoff glitch]] [[Screw Attack Underwater Glitch]] [[Webbing Boost Glitch]] [["Where's Chykka?"]] [["Where's the Room?" Glitch]] [[Emperor Ing Glitch ]] [[Not So Majestic Now, Sire]] [[Main Research Caretaker Screw-up]] [[Disappearing Dark Bloggs]] [[Watch Station Weirdness]] [[The pod went bye bye]] [[Plaza Access Morphball Glitch]] [[Psychedelic Door Glitch]] [[Unmorphing Glitch]] [[Kung Fu Samus]] [[http://www.metroid2002.com/other_read_error.php Read Error]] [[Mining Station A Camera Glitch]] [[Phlogus Glitch]] [[Grapple Glitch]] [[Underwater above water]] [[Bubble Portal]] [[Overly-Aggressive Bloggs]] [[Corner-Crawl]] [[Echo Visor Glitch]] </td> <td align="center" valign="middle"> <b><u>Requirements and Runs</u></b> [[Current Lowest % and Requirements]] [[Current Obstacles to Skipping Items]] [[Fastest Runs So Far]] </td> <tr> <td align="center" valign="middle"> <b><u>Otherworldly Travel</u></b> [[Secret Worlds]] [[Wormholes]] </td> </tr> <tr> <td align="center" valign="middle"> <b><u>Observations and Stuff</u></b> [[Unshielded U-Mos]] [[The Hall of Honored Dead]] [[The GFMC Compound]] [[Alpha Blogg Escape]] [[Invisible Ledge]] [[Seeker Missiles before Amorbis/Boost Guardian]] [[Dark Splinters]] [[Energy Weirdness]] [[possible rapid missile]] [[Jumping high with out space jump]] [[Color in Portal]] [[Hive Ammo Station]] [[Useless Techniques]] [[Morph Ball Pathway in First Person]] [[Side-strafe, isn't]] [[Mining Plaza]] </td> </tr> <tr> <td align="center" valign="middle"> <b><u>Multiplayer Stuff</u></b> [[How to get multiplayer Extras]] [[Multiplayer Extras With Action Replay]] </td> <td align="center" valign="middle"> <b><u>Controllers</u></b> [[Controller type]] [[controller tricks]] </td> </tr> </table> d9f42535b7666ac69fc529da7325775114b16100 1796 1795 2005-04-26T10:30:45Z Copperandterence 225 wikitext text/x-wiki <center> <table border="1" cellpadding="7" cellspacing="0"> <td align="center" valign="middle" rowspan="3"> <b><u>Glitches and Weirdness</u></b> [[Power bomb sound cutoff glitch]] [[Screw Attack Underwater Glitch]] [[Webbing Boost Glitch]] [["Where's Chykka?"]] [["Where's the Room?" Glitch]] [[Emperor Ing Glitch ]] [[Not So Majestic Now, Sire]] [[Main Research Caretaker Screw-up]] [[Disappearing Dark Bloggs]] [[Watch Station Weirdness]] [[The pod went bye bye]] [[Plaza Access Morphball Glitch]] [[Psychedelic Door Glitch]] [[Unmorphing Glitch]] [[Kung Fu Samus]] [[www.metroid2002.com/other_read_error.php Read Error]] [[Mining Station A Camera Glitch]] [[Phlogus Glitch]] [[Grapple Glitch]] [[Underwater above water]] [[Bubble Portal]] [[Overly-Aggressive Bloggs]] [[Corner-Crawl]] [[Echo Visor Glitch]] </td> <td align="center" valign="middle"> <b><u>Requirements and Runs</u></b> [[Current Lowest % and Requirements]] [[Current Obstacles to Skipping Items]] [[Fastest Runs So Far]] </td> <tr> <td align="center" valign="middle"> <b><u>Otherworldly Travel</u></b> [[Secret Worlds]] [[Wormholes]] </td> </tr> <tr> <td align="center" valign="middle"> <b><u>Observations and Stuff</u></b> [[Unshielded U-Mos]] [[The Hall of Honored Dead]] [[The GFMC Compound]] [[Alpha Blogg Escape]] [[Invisible Ledge]] [[Seeker Missiles before Amorbis/Boost Guardian]] [[Dark Splinters]] [[Energy Weirdness]] [[possible rapid missile]] [[Jumping high with out space jump]] [[Color in Portal]] [[Hive Ammo Station]] [[Useless Techniques]] [[Morph Ball Pathway in First Person]] [[Side-strafe, isn't]] [[Mining Plaza]] </td> </tr> <tr> <td align="center" valign="middle"> <b><u>Multiplayer Stuff</u></b> [[How to get multiplayer Extras]] [[Multiplayer Extras With Action Replay]] </td> <td align="center" valign="middle"> <b><u>Controllers</u></b> [[Controller type]] [[controller tricks]] </td> </tr> </table> 94dcfee27585ecafeed3a6ecea31987381e9dec6 1795 1775 2005-04-24T21:54:34Z MMcLean54 34 Again, this is Metroid Prime 2, not 1. Please only post content that is in relation to Metroid Prime 2. wikitext text/x-wiki <center> <table border="1" cellpadding="7" cellspacing="0"> <td align="center" valign="middle" rowspan="3"> <b><u>Glitches and Weirdness</u></b> [[Power bomb sound cutoff glitch]] [[Screw Attack Underwater Glitch]] [[Webbing Boost Glitch]] [["Where's Chykka?"]] [["Where's the Room?" Glitch]] [[Emperor Ing Glitch ]] [[Not So Majestic Now, Sire]] [[Main Research Caretaker Screw-up]] [[Disappearing Dark Bloggs]] [[Watch Station Weirdness]] [[The pod went bye bye]] [[Plaza Access Morphball Glitch]] [[Psychedelic Door Glitch]] [[Unmorphing Glitch]] [[Kung Fu Samus]] [[Mining Station A Camera Glitch]] [[Phlogus Glitch]] [[Grapple Glitch]] [[Underwater above water]] [[Bubble Portal]] [[Overly-Aggressive Bloggs]] [[Corner-Crawl]] [[Echo Visor Glitch]] </td> <td align="center" valign="middle"> <b><u>Requirements and Runs</u></b> [[Current Lowest % and Requirements]] [[Current Obstacles to Skipping Items]] [[Fastest Runs So Far]] </td> <tr> <td align="center" valign="middle"> <b><u>Otherworldly Travel</u></b> [[Secret Worlds]] [[Wormholes]] </td> </tr> <tr> <td align="center" valign="middle"> <b><u>Observations and Stuff</u></b> [[Unshielded U-Mos]] [[The Hall of Honored Dead]] [[The GFMC Compound]] [[Alpha Blogg Escape]] [[Invisible Ledge]] [[Seeker Missiles before Amorbis/Boost Guardian]] [[Dark Splinters]] [[Energy Weirdness]] [[possible rapid missile]] [[Jumping high with out space jump]] [[Color in Portal]] [[Hive Ammo Station]] [[Useless Techniques]] [[Morph Ball Pathway in First Person]] [[Side-strafe, isn't]] [[Mining Plaza]] </td> </tr> <tr> <td align="center" valign="middle"> <b><u>Multiplayer Stuff</u></b> [[How to get multiplayer Extras]] [[Multiplayer Extras With Action Replay]] </td> <td align="center" valign="middle"> <b><u>Controllers</u></b> [[Controller type]] [[controller tricks]] </td> </tr> </table> a2be349c6e332f4f98e533d7e68ce7a5c694197a 1775 1774 2005-04-24T21:48:33Z MMcLean54 34 wikitext text/x-wiki <center> <table border="1" cellpadding="7" cellspacing="0"> <td align="center" valign="middle" rowspan="3"> <b><u>Glitches and Weirdness</u></b> [[Power bomb sound cutoff glitch]] [[Screw Attack Underwater Glitch]] [[Webbing Boost Glitch]] [["Where's Chykka?"]] [["Where's the Room?" Glitch]] [[Emperor Ing Glitch ]] [[Not So Majestic Now, Sire]] [[Main Research Caretaker Screw-up]] [[Disappearing Dark Bloggs]] [[Watch Station Weirdness]] [[The pod went bye bye]] [[Plaza Access Morphball Glitch]] [[Psychedelic Door Glitch]] [[Unmorphing Glitch]] [[Kung Fu Samus]] [[Mining Station A Camera Glitch]] [[Phlogus Glitch]] [[Grapple Glitch]] [[Underwater above water]] [[Bubble Portal]] [[Overly-Aggressive Bloggs]] [[Corner-Crawl]] [[Echo Visor Glitch]] </td> <td align="center" valign="middle"> <b><u>Requirements and Runs</u></b> [[Current Lowest % and Requirements]] [[Current Obstacles to Skipping Items]] [[Fastest Runs So Far]] </td> <tr> <td align="center" valign="middle"> <b><u>Otherworldly Travel</u></b> [[Secret Worlds]] [[Wormholes]] </td> </tr> <tr> <td align="center" valign="middle"> <b><u>Observations and Stuff</u></b> [[Unshielded U-Mos]] [[Cutscene Death]] [[The Hall of Honored Dead]] [[The GFMC Compound]] [[Alpha Blogg Escape]] [[Invisible Ledge]] [[Seeker Missiles before Amorbis/Boost Guardian]] [[Dark Splinters]] [[Energy Weirdness]] [[possible rapid missile]] [[Jumping high with out space jump]] [[Color in Portal]] [[Hive Ammo Station]] [[Useless Techniques]] [[Morph Ball Pathway in First Person]] [[Side-strafe, isn't]] [[Mining Plaza]] </td> </tr> <tr> <td align="center" valign="middle"> <b><u>Multiplayer Stuff</u></b> [[How to get multiplayer Extras]] [[Multiplayer Extras With Action Replay]] </td> <td align="center" valign="middle"> <b><u>Controllers</u></b> [[Controller type]] [[controller tricks]] </td> </tr> </table> 01b40d8bd1f6d3ae3b6ce2ac50cc0d1be905058f 1774 1773 2005-04-24T21:36:39Z Copperandterence 225 wikitext text/x-wiki <center> <table border="1" cellpadding="7" cellspacing="0"> <td align="center" valign="middle" rowspan="3"> <b><u>Glitches and Weirdness</u></b> [[Power bomb sound cutoff glitch]] [[Screw Attack Underwater Glitch]] [[Webbing Boost Glitch]] [["Where's Chykka?"]] [["Where's the Room?" Glitch]] [[Emperor Ing Glitch ]] [[Not So Majestic Now, Sire]] [[Main Research Caretaker Screw-up]] [[Disappearing Dark Bloggs]] [[Watch Station Weirdness]] [[The pod went bye bye]] [[Plaza Access Morphball Glitch]] [[Psychedelic Door Glitch]] [[Unmorphing Glitch]] [[Kung Fu Samus]] [[Mining Station A Camera Glitch]] [[Phlogus Glitch]] [[Grapple Glitch]] [[Underwater above water]] [[Bubble Portal]] [[Overly-Aggressive Bloggs]] [[Corner-Crawl]] [[Echo Visor Glitch]] </td> <td align="center" valign="middle"> <b><u>Requirements and Runs</u></b> [[Current Lowest % and Requirements]] [[Current Obstacles to Skipping Items]] [[Fastest Runs So Far]] </td> <tr> <td align="center" valign="middle"> <b><u>Otherworldly Travel</u></b> [[Secret Worlds]] [[Wormholes]] </td> </tr> <tr> <td align="center" valign="middle"> <b><u>Observations and Stuff</u></b> [[Unshielded U-Mos]] [[Cutscene Death]] [[The Hall of Honored Dead]] [[The GFMC Compound]] [[Alpha Blogg Escape]] [[Invisible Ledge]] [[Seeker Missiles before Amorbis/Boost Guardian]] [[Dark Splinters]] [[Energy Weirdness]] [[possible rapid missile]] [[Jumping high with out space jump]] [[Color in Portal]] [[Hive Ammo Station]] [[Useless Techniques]] [[Morph Ball Pathway in First Person]] [[Read Error]] [[Side-strafe, isn't]] [[Mining Plaza]] </td> </tr> <tr> <td align="center" valign="middle"> <b><u>Multiplayer Stuff</u></b> [[How to get multiplayer Extras]] [[Multiplayer Extras With Action Replay]] </td> <td align="center" valign="middle"> <b><u>Controllers</u></b> [[Controller type]] [[controller tricks]] </td> </tr> </table> 5629cc4deb91ef6b0c3d4871d7f81d386599c1bb 1773 1767 2005-04-24T19:40:09Z Copperandterence 225 wikitext text/x-wiki <center> <table border="1" cellpadding="7" cellspacing="0"> <td align="center" valign="middle" rowspan="3"> <b><u>Glitches and Weirdness</u></b> [[Power bomb sound cutoff glitch]] [[Screw Attack Underwater Glitch]] [[Webbing Boost Glitch]] [["Where's Chykka?"]] [["Where's the Room?" Glitch]] [[Emperor Ing Glitch ]] [[Not So Majestic Now, Sire]] [[Main Research Caretaker Screw-up]] [[Disappearing Dark Bloggs]] [[Watch Station Weirdness]] [[The pod went bye bye]] [[Plaza Access Morphball Glitch]] [[Psychedelic Door Glitch]] [[Unmorphing Glitch]] [[Kung Fu Samus]] [[Mining Station A Camera Glitch]] [[Phlogus Glitch]] [[Grapple Glitch]] [[Underwater above water]] [[Bubble Portal]] [[Overly-Aggressive Bloggs]] [[Corner-Crawl]] </td> <td align="center" valign="middle"> <b><u>Requirements and Runs</u></b> [[Current Lowest % and Requirements]] [[Current Obstacles to Skipping Items]] [[Fastest Runs So Far]] </td> <tr> <td align="center" valign="middle"> <b><u>Otherworldly Travel</u></b> [[Secret Worlds]] [[Wormholes]] </td> </tr> <tr> <td align="center" valign="middle"> <b><u>Observations and Stuff</u></b> [[Unshielded U-Mos]] [[Cutscene Death]] [[The Hall of Honored Dead]] [[The GFMC Compound]] [[Alpha Blogg Escape]] [[Invisible Ledge]] [[Seeker Missiles before Amorbis/Boost Guardian]] [[Dark Splinters]] [[Energy Weirdness]] [[possible rapid missile]] [[Jumping high with out space jump]] [[Color in Portal]] [[Hive Ammo Station]] [[Useless Techniques]] [[Morph Ball Pathway in First Person]] [[Read Error]] [[Side-strafe, isn't]] [[Mining Plaza]] </td> </tr> <tr> <td align="center" valign="middle"> <b><u>Multiplayer Stuff</u></b> [[How to get multiplayer Extras]] [[Multiplayer Extras With Action Replay]] </td> <td align="center" valign="middle"> <b><u>Controllers</u></b> [[Controller type]] [[controller tricks]] </td> </tr> </table> 2d67d7e16d12bd252ee819b1b8fbb6235abe86a5 1767 1759 2005-04-24T15:46:03Z Copperandterence 225 wikitext text/x-wiki <center> <table border="1" cellpadding="7" cellspacing="0"> <td align="center" valign="middle" rowspan="3"> <b><u>Glitches and Weirdness</u></b> [[Power bomb sound cutoff glitch]] [[Screw Attack Underwater Glitch]] [[Webbing Boost Glitch]] [["Where's Chykka?"]] [["Where's the Room?" Glitch]] [[Emperor Ing Glitch ]] [[Not So Majestic Now, Sire]] [[Main Research Caretaker Screw-up]] [[Disappearing Dark Bloggs]] [[Watch Station Weirdness]] [[The pod went bye bye]] [[Plaza Access Morphball Glitch]] [[Psychedelic Door Glitch]] [[Unmorphing Glitch]] [[Kung Fu Samus]] [[Mining Station A Camera Glitch]] [[Phlogus Glitch]] [[Grapple Glitch]] [[Underwater above water]] [[Bubble Portal]] [[Overly-Aggressive Bloggs]] [[Corner-Crawl]] </td> <td align="center" valign="middle"> <b><u>Requirements and Runs</u></b> [[Current Lowest % and Requirements]] [[Current Obstacles to Skipping Items]] [[Fastest Runs So Far]] </td> <tr> <td align="center" valign="middle"> <b><u>Otherworldly Travel</u></b> [[Secret Worlds]] [[Wormholes]] </td> </tr> <tr> <td align="center" valign="middle"> <b><u>Observations and Stuff</u></b> [[Unshielded U-Mos]] [[The Hall of Honored Dead]] [[The GFMC Compound]] [[Alpha Blogg Escape]] [[Invisible Ledge]] [[Seeker Missiles before Amorbis/Boost Guardian]] [[Dark Splinters]] [[Energy Weirdness]] [[possible rapid missile]] [[Jumping high with out space jump]] [[Color in Portal]] [[Hive Ammo Station]] [[Useless Techniques]] [[Morph Ball Pathway in First Person]] [[Read Error]] [[Side-strafe, isn't]] [[Mining Plaza]] </td> </tr> <tr> <td align="center" valign="middle"> <b><u>Multiplayer Stuff</u></b> [[How to get multiplayer Extras]] [[Multiplayer Extras With Action Replay]] </td> <td align="center" valign="middle"> <b><u>Controllers</u></b> [[Controller type]] [[controller tricks]] </td> </tr> </table> eaa1b8502dd89accf40ea6d195e7e7a2e4ddaa09 1759 1749 2005-04-24T15:02:13Z Copperandterence 225 wikitext text/x-wiki <center> <table border="1" cellpadding="7" cellspacing="0"> <td align="center" valign="middle" rowspan="3"> <b><u>Glitches and Weirdness</u></b> [[Power bomb sound cutoff glitch]] [[Screw Attack Underwater Glitch]] [[Webbing Boost Glitch]] [["Where's Chykka?"]] [["Where's the Room?" Glitch]] [[Emperor Ing Glitch ]] [[Not So Majestic Now, Sire]] [[Main Research Caretaker Screw-up]] [[Disappearing Dark Bloggs]] [[Watch Station Weirdness]] [[The pod went bye bye]] [[Plaza Access Morphball Glitch]] [[Psychedelic Door Glitch]] [[Unmorphing Glitch]] [[Kung Fu Samus]] [[Mining Station A Camera Glitch]] [[Phlogus Glitch]] [[Grapple Glitch]] [[Underwater above water]] [[Bubble Portal]] [[Overly-Aggressive Bloggs]] [[Corner-Crawl]] </td> <td align="center" valign="middle"> <b><u>Requirements and Runs</u></b> [[Current Lowest % and Requirements]] [[Current Obstacles to Skipping Items]] [[Fastest Runs So Far]] </td> <tr> <td align="center" valign="middle"> <b><u>Otherworldly Travel</u></b> [[Secret Worlds]] [[Wormholes]] </td> </tr> <tr> <td align="center" valign="middle"> <b><u>Observations and Stuff</u></b> [[Unshielded U-Mos]] [[The Hall of Honored Dead]] [[Alpha Blogg Escape]] [[Invisible Ledge]] [[Seeker Missiles before Amorbis/Boost Guardian]] [[Dark Splinters]] [[Energy Weirdness]] [[possible rapid missile]] [[Jumping high with out space jump]] [[Color in Portal]] [[Hive Ammo Station]] [[Useless Techniques]] [[Morph Ball Pathway in First Person]] [[Read Error]] [[Side-strafe, isn't]] [[Mining Plaza]] </td> </tr> <tr> <td align="center" valign="middle"> <b><u>Multiplayer Stuff</u></b> [[How to get multiplayer Extras]] [[Multiplayer Extras With Action Replay]] </td> <td align="center" valign="middle"> <b><u>Controllers</u></b> [[Controller type]] [[controller tricks]] </td> </tr> </table> 7b38633d5fc1a5a212ea4e85a6edde6a4ce7acc5 1749 1737 2005-04-24T00:13:13Z Copperandterence 225 wikitext text/x-wiki <center> <table border="1" cellpadding="7" cellspacing="0"> <td align="center" valign="middle" rowspan="3"> <b><u>Glitches and Weirdness</u></b> [[Power bomb sound cutoff glitch]] [[Screw Attack Underwater Glitch]] [[Webbing Boost Glitch]] [["Where's Chykka?"]] [["Where's the Room?" Glitch]] [[Emperor Ing Glitch ]] [[Not So Majestic Now, Sire]] [[Main Research Caretaker Screw-up]] [[Disappearing Dark Bloggs]] [[Watch Station Weirdness]] [[The pod went bye bye]] [[Plaza Access Morphball Glitch]] [[Psychedelic Door Glitch]] [[Unmorphing Glitch]] [[Kung Fu Samus]] [[Mining Station A Camera Glitch]] [[Phlogus Glitch]] [[Grapple Glitch]] [[Underwater above water]] [[Bubble Portal]] [[Overly-Aggressive Bloggs]] [[Corner-Crawl]] </td> <td align="center" valign="middle"> <b><u>Requirements and Runs</u></b> [[Current Lowest % and Requirements]] [[Current Obstacles to Skipping Items]] [[Fastest Runs So Far]] </td> <tr> <td align="center" valign="middle"> <b><u>Otherworldly Travel</u></b> [[Secret Worlds]] [[Wormholes]] </td> </tr> <tr> <td align="center" valign="middle"> <b><u>Observations and Stuff</u></b> [[Unshielded U-Mos]] [[The Hall of Honored Dead]] [[Invisible Ledge]] [[Seeker Missiles before Amorbis/Boost Guardian]] [[Dark Splinters]] [[Energy Weirdness]] [[possible rapid missile]] [[Jumping high with out space jump]] [[Color in Portal]] [[Hive Ammo Station]] [[Useless Techniques]] [[Morph Ball Pathway in First Person]] [[Read Error]] [[Side-strafe, isn't]] [[Mining Plaza]] </td> </tr> <tr> <td align="center" valign="middle"> <b><u>Multiplayer Stuff</u></b> [[How to get multiplayer Extras]] [[Multiplayer Extras With Action Replay]] </td> <td align="center" valign="middle"> <b><u>Controllers</u></b> [[Controller type]] [[controller tricks]] </td> </tr> </table> ef6b5c767031b8fc6f2b8184b482fafda7f3ffbe 1737 1721 2005-04-23T23:04:02Z Copperandterence 225 Too many people wikitext text/x-wiki <center> <table border="1" cellpadding="7" cellspacing="0"> <td align="center" valign="middle" rowspan="3"> <b><u>Glitches and Weirdness</u></b> [[Power bomb sound cutoff glitch]] [[Screw Attack Underwater Glitch]] [[Webbing Boost Glitch]] [["Where's Chykka?"]] [["Where's the Room?" Glitch]] [[Emperor Ing Glitch ]] [[Not So Majestic Now, Sire]] [[Main Research Caretaker Screw-up]] [[Disappearing Dark Bloggs]] [[Watch Station Weirdness]] [[The pod went bye bye]] [[Plaza Access Morphball Glitch]] [[Psychedelic Door Glitch]] [[Unmorphing Glitch]] [[Kung Fu Samus]] [[Mining Station A Camera Glitch]] [[Phlogus Glitch]] [[Grapple Glitch]] [[Underwater above water]] [[Bubble Portal]] [[Overly-Aggressive Bloggs]] [[Corner-Crawl]] </td> <td align="center" valign="middle"> <b><u>Requirements and Runs</u></b> [[Current Lowest % and Requirements]] [[Current Obstacles to Skipping Items]] [[Fastest Runs So Far]] </td> <tr> <td align="center" valign="middle"> <b><u>Otherworldly Travel</u></b> [[Secret Worlds]] [[Wormholes]] </td> </tr> <tr> <td align="center" valign="middle"> <b><u>Observations and Stuff</u></b> [[Unshielded U-Mos]] [[The Hall of Honored Dead]] [[Seeker Missiles before Amorbis/Boost Guardian]] [[Dark Splinters]] [[Energy Weirdness]] [[possible rapid missile]] [[Jumping high with out space jump]] [[Color in Portal]] [[Hive Ammo Station]] [[Useless Techniques]] [[Morph Ball Pathway in First Person]] [[Read Error]] [[Side-strafe, isn't]] [[Mining Plaza]] </td> </tr> <tr> <td align="center" valign="middle"> <b><u>Multiplayer Stuff</u></b> [[How to get multiplayer Extras]] [[Multiplayer Extras With Action Replay]] </td> <td align="center" valign="middle"> <b><u>Controllers</u></b> [[Controller type]] [[controller tricks]] </td> </tr> </table> a10ed83bd4a2050e52832dd5e9caa070101233f9 1721 1720 2005-04-23T23:02:13Z Copperandterence 225 Too many people wikitext text/x-wiki <center> <table border="1" cellpadding="7" cellspacing="0"> <td align="center" valign="middle" rowspan="3"> <b><u>Glitches and Weirdness</u></b> [[Power bomb sound cutoff glitch]] [[Screw Attack Underwater Glitch]] [[Webbing Boost Glitch]] [["Where's Chykka?"]] [["Where's the Room?" Glitch]] [[Emperor Ing Glitch ]] [[Not So Majestic Now, Sire]] [[Main Research Caretaker Screw-up]] [[Disappearing Dark Bloggs]] [[Watch Station Weirdness]] [[The pod went bye bye]] [[Plaza Access Morphball Glitch]] [[Psychedelic Door Glitch]] [[Unmorphing Glitch]] [[Kung Fu Samus]] [[Mining Station A Camera Glitch]] [[Phlogus Glitch]] [[Grapple Glitch]] [[Underwater above water]] [[Bubble Portal]] [[Overly-Aggressive Bloggs]] [[Corner-Crawl]] </td> <td align="center" valign="middle"> <b><u>Requirements and Runs</u></b> [[Current Lowest % and Requirements]] [[Current Obstacles to Skipping Items]] [[Fastest Runs So Far]] </td> <tr> <td align="center" valign="middle"> <b><u>Otherworldly Travel</u></b> [[Secret Worlds]] [[Wormholes]] </td> </tr> <tr> <td align="center" valign="middle"> <b><u>Observations and Stuff</u></b> [[Unshielded U-Mos]] [[The Hall of Honored Dead]] [[Seeker Missiles before Amorbis/Boost Guardian]] [[Dark Splinters]] [[Energy Weirdness]] [[possible rapid missile]] [[Jumping high with out space jump]] [[Color in Portal]] [[Hive Ammo Station]] [[Useless Techniques]] [[Morph Ball Pathway in First Person]] [[Read Error} [[Side-strafe, isn't]] [[Mining Plaza]] </td> </tr> <tr> <td align="center" valign="middle"> <b><u>Multiplayer Stuff</u></b> [[How to get multiplayer Extras]] [[Multiplayer Extras With Action Replay]] </td> <td align="center" valign="middle"> <b><u>Controllers</u></b> [[Controller type]] [[controller tricks]] </td> </tr> </table> 24e2f3563c19c95b4e4a1fdb25bdee959af42416 1720 1699 2005-04-19T00:01:05Z Tjp7154 226 wikitext text/x-wiki <center> <table border="1" cellpadding="7" cellspacing="0"> <td align="center" valign="middle" rowspan="3"> <b><u>Glitches and Weirdness</u></b> [[Power bomb sound cutoff glitch]] [[Screw Attack Underwater Glitch]] [[Webbing Boost Glitch]] [["Where's Chykka?"]] [["Where's the Room?" Glitch]] [[Emperor Ing Glitch ]] [[Not So Majestic Now, Sire]] [[Main Research Caretaker Screw-up]] [[Disappearing Dark Bloggs]] [[Watch Station Weirdness]] [[The pod went bye bye]] [[Plaza Access Morphball Glitch]] [[Psychedelic Door Glitch]] [[Unmorphing Glitch]] [[Kung Fu Samus]] [[Mining Station A Camera Glitch]] [[Phlogus Glitch]] [[Grapple Glitch]] [[Underwater above water]] [[Bubble Portal]] [[Overly-Aggressive Bloggs]] [[Corner-Crawl]] </td> <td align="center" valign="middle"> <b><u>Requirements and Runs</u></b> [[Current Lowest % and Requirements]] [[Current Obstacles to Skipping Items]] [[Fastest Runs So Far]] </td> <tr> <td align="center" valign="middle"> <b><u>Otherworldly Travel</u></b> [[Secret Worlds]] [[Wormholes]] </td> </tr> <tr> <td align="center" valign="middle"> <b><u>Observations and Stuff</u></b> [[Unshielded U-Mos]] [[The Hall of Honored Dead]] [[Seeker Missiles before Amorbis/Boost Guardian]] [[Dark Splinters]] [[Energy Weirdness]] [[possible rapid missile]] [[Jumping high with out space jump]] [[Color in Portal]] [[Hive Ammo Station]] [[Useless Techniques]] [[Morph Ball Pathway in First Person]] [[Side-strafe, isn't]] [[Mining Plaza]] </td> </tr> <tr> <td align="center" valign="middle"> <b><u>Multiplayer Stuff</u></b> [[How to get multiplayer Extras]] [[Multiplayer Extras With Action Replay]] </td> <td align="center" valign="middle"> <b><u>Controllers</u></b> [[Controller type]] [[controller tricks]] </td> </tr> </table> 39d9edcb0ff0a58e0ec45b0afa6dd9975736bef0 1699 1679 2005-04-16T00:07:44Z Tjp7154 226 wikitext text/x-wiki <center> <table border="1" cellpadding="7" cellspacing="0"> <td align="center" valign="middle" rowspan="3"> <b><u>Glitches and Weirdness</u></b> [[Power bomb sound cutoff glitch]] [[Screw Attack Underwater Glitch]] [[Webbing Boost Glitch]] [["Where's Chykka?"]] [["Where's the Room?" Glitch]] [[Emperor Ing Glitch ]] [[Not So Majestic Now, Sire]] [[Main Research Caretaker Screw-up]] [[Disappearing Dark Bloggs]] [[Watch Station Weirdness]] [[The pod went bye bye]] [[Plaza Access Morphball Glitch]] [[Psychedelic Door Glitch]] [[Unmorphing Glitch]] [[Kung Fu Samus]] [[Mining Station A Camera Glitch]] [[Phlogus Glitch]] [[Grapple Glitch]] [[Underwater above water]] [[Bubble Portal]] [[Overly-Aggressive Bloggs]] </td> <td align="center" valign="middle"> <b><u>Requirements and Runs</u></b> [[Current Lowest % and Requirements]] [[Current Obstacles to Skipping Items]] [[Fastest Runs So Far]] </td> <tr> <td align="center" valign="middle"> <b><u>Otherworldly Travel</u></b> [[Secret Worlds]] [[Wormholes]] </td> </tr> <tr> <td align="center" valign="middle"> <b><u>Observations and Stuff</u></b> [[Unshielded U-Mos]] [[The Hall of Honored Dead]] [[Seeker Missiles before Amorbis/Boost Guardian]] [[Dark Splinters]] [[Energy Weirdness]] [[possible rapid missile]] [[Jumping high with out space jump]] [[Color in Portal]] [[Hive Ammo Station]] [[Useless Techniques]] [[Morph Ball Pathway in First Person]] [[Side-strafe, isn't]] [[Mining Plaza]] </td> </tr> <tr> <td align="center" valign="middle"> <b><u>Multiplayer Stuff</u></b> [[How to get multiplayer Extras]] [[Multiplayer Extras With Action Replay]] </td> <td align="center" valign="middle"> <b><u>Controllers</u></b> [[Controller type]] [[controller tricks]] </td> </tr> </table> 0604218d6f638f3b217602f8ce663e7456f0f124 1679 1674 2005-04-15T19:49:24Z MMcLean54 34 just a minor spelling error wikitext text/x-wiki <center> <table border="1" cellpadding="7" cellspacing="0"> <td align="center" valign="middle" rowspan="3"> <b><u>Glitches and Weirdness</u></b> [[Power bomb sound cutoff glitch]] [[Screw Attack Underwater Glitch]] [[Webbing Boost Glitch]] [["Where's Chykka?"]] [["Where's the Room?" Glitch]] [[Emperor Ing Glitch ]] [[Not So Majestic Now, Sire]] [[Main Research Caretaker Screw-up]] [[Disappearing Dark Bloggs]] [[Watch Station Weirdness]] [[The pod went bye bye]] [[Plaza Access Morphball Glitch]] [[Psychedelic Door Glitch]] [[Unmorphing Glitch]] [[Kung Fu Samus]] [[Mining Station A Camera Glitch]] [[Phlogus Glitch]] [[Grapple Glitch]] [[Underwater above water]] [[Bubble Portal]] [[Overly-Aggressive Bloggs]] </td> <td align="center" valign="middle"> <b><u>Requirements and Runs</u></b> [[Current Lowest % and Requirements]] [[Current Obstacles to Skipping Items]] [[Fastest Runs So Far]] </td> <tr> <td align="center" valign="middle"> <b><u>Otherworldly Travel</u></b> [[Secret Worlds]] [[Wormholes]] </td> </tr> <tr> <td align="center" valign="middle"> <b><u>Observations and Stuff</u></b> [[Unshielded U-Mos]] [[The Hall of Honored Dead]] [[Seeker Missiles before Amorbis/Boost Guardian]] [[Dark Splinters]] [[Energy Weirdness]] [[possible rapid missile]] [[Jumping high with out space jump]] [[Color in Portal]] [[Hive Ammo Station]] [[Useless Techniques]] [[Morph Ball Pathway in First Person]] [[Side-strafe, isn't]] </td> </tr> <tr> <td align="center" valign="middle"> <b><u>Multiplayer Stuff</u></b> [[How to get multiplayer Extras]] [[Multiplayer Extras With Action Replay]] </td> <td align="center" valign="middle"> <b><u>Controllers</u></b> [[Controller type]] [[controller tricks]] </td> </tr> </table> b54817971eda333ec3fea10ca4ba895199cecf7d 1674 1574 2005-03-28T22:15:56Z MMcLean54 34 BIG TABLE!!! wikitext text/x-wiki <center> <table border="1" cellpadding="7" cellspacing="0"> <td align="center" valign="middle" rowspan="3"> <b><u>Glitches and Weirdness</u></b> [[Power bomb sound cutoff glitch]] [[Screw Attack Underwater Glitch]] [[Webbing Boost Glitch]] [["Where's Chykka?"]] [["Where's the Room?" Glitch]] [[Emperor Ing Glitch ]] [[Not So Majestic Now, Sire]] [[Main Research Caretaker Screw-up]] [[Disappearing Dark Bloggs]] [[Watch Station Weirdness]] [[The pod went bye bye]] [[Plaza Access Morphball Glitch]] [[Psychedelic Door Glitch]] [[Unmorphing Glitch]] [[Kung Fu Samus]] [[Mining Station A Camera Glitch]] [[Phlogus Glitch]] [[Grapple Glitch]] [[Underwater above water]] [[Bubble Portal]] [[Overly-Aggressive Bloggs]] </td> <td align="center" valign="middle"> <b><u>Requirements and Runs</u></b> [[Current Lowest % and Requirements]] [[Current Obstacles to Skipping Items]] [[Fastest Runs So Far]] </td> <tr> <td align="center" valign="middle"> <b><u>Otherworldly Travel</u></b> [[Secret Worlds]] [[Wormholes]] </td> </tr> <tr> <td align="center" valign="middle"> <b><u>Observations and Stuff</u></b> [[Unshielded U-Mos]] [[The Hall of Honored Dead]] [[Seeker Missiles before Amorbis/Boost Guardian]] [[Dark Splinters]] [[Energy Weirdness]] [[possible rapid missile]] [[Jumping high with out space jump]] [[Color in Portal]] [[Hive Ammo Station]] [[Useless Techniques]] [[Morph Ball Pathway in First Person]] [[Side-strafe, isn't]] </td> </tr> <tr> <td align="center" valign="middle"> <b><u>Multiplayer Stuff</u></b> [[How to get multiplayer Extras]] [[Multiplayer Extras With Action Replay]] </td> <td align="center" valign="middle"> <b><u>Controlers</u></b> [[Controller type]] [[controller tricks]] </td> </tr> </table> 7d87de7c7bb2293fe90a4ae420d04c6a497e581f 1574 1548 2005-03-18T04:52:29Z Tim 21 wikitext text/x-wiki '''Requirements and Runs''' [[Current Lowest % and Requirements]] [[Current Obstacles to Skipping Items]] [[Fastest Runs So Far]] ---- '''Otherworldly Travel''' [[Secret Worlds]] [[Wormholes]] ---- '''Glitches and Weirdness''' [[Power bomb sound cutoff glitch]] [[Screw Attack Underwater Glitch]] [[Webbing Boost Glitch]] [["Where's Chykka?"]] [["Where's the Room?" Glitch]] [[Emperor Ing Glitch ]] [[Not So Majestic Now, Sire]] [[Main Research Caretaker Screw-up]] [[Disappearing Dark Bloggs]] [[Watch Station Weirdness]] [[The pod went bye bye]] [[Plaza Access Morphball Glitch]] [[Psychedelic Door Glitch]] [[Unmorphing Glitch]] [[Kung Fu Samus]] [[Mining Station A Camera Glitch]] [[Phlogus Glitch]] [[Grapple Glitch]] [[Underwater above water]] [[Bubble Portal]] [[Overly-Aggressive Bloggs]] ---- '''Observations and Stuff''' [[Unshielded U-Mos]] [[The Hall of Honored Dead]] [[Seeker Missiles before Amorbis/Boost Guardian]] [[Dark Splinters]] [[Energy Weirdness]] [[possible rapid missile]] [[Jumping high with out space jump]] [[Color in Portal]] [[Hive Ammo Station]] [[Useless Techniques]] [[Morph Ball Pathway in First Person]] [[Side-strafe, isn't]] ---- '''Multiplayer Stuff''' [[How to get multiplayer Extras]] [[Multiplayer Extras With Action Replay]] ---- '''Controlers''' [[Controller type]] [[controller tricks]] e09283483f44302ef3a18a9a3e69a785082e3dc7 1548 1540 2005-03-17T19:39:38Z SamusAranLuver 111 wikitext text/x-wiki '''Requirements and Runs''' [[Current Lowest % and Requirements]] [[Current Obstacles to Skipping Items]] [[Fastest Runs So Far]] ---- '''Otherworldly Travel''' [[Secret Worlds]] [[Wormholes]] ---- '''Glitches and Weirdness''' [[Power bomb sound cutoff glitch]] [[Screw Attack Underwater Glitch]] [[Webbing Boost Glitch]] [["Where's Chykka?"]] [["Where's the Room?" Glitch]] [[Emperor Ing Glitch ]] [[Not So Majestic Now, Sire]] [[Main Research Caretaker Screw-up]] [[Disappearing Dark Bloggs]] [[Watch Station Weirdness]] [[The pod went bye bye]] [[Plaza Access Morphball Glitch]] [[Psychedelic Door Glitch]] [[Unmorphing Glitch]] [[Kung Fu Samus]] [[Mining Station A Camera Glitch]] [[Phlogus Glitch]] [[Grapple Glitch]] [[Underwater above water]] [[Bubble Portal]] ---- '''Observations and Stuff''' [[Unshielded U-Mos]] [[The Hall of Honored Dead]] [[Seeker Missiles before Amorbis/Boost Guardian]] [[Dark Splinters]] [[Energy Weirdness]] [[possible rapid missile]] [[Jumping high with out space jump]] [[Color in Portal]] [[Hive Ammo Station]] [[Useless Techniques]] [[Morph Ball Pathway in First Person]] [[Side-strafe, isn't]] ---- '''Multiplayer Stuff''' [[How to get multiplayer Extras]] [[Multiplayer Extras With Action Replay]] ---- '''Controlers''' [[Controller type]] [[controller tricks]] 714c3e66c5795e8545ea2a73ba84d16347bf83ae 1540 1537 2005-03-17T19:19:57Z SamusAranLuver 111 new section wikitext text/x-wiki '''Requirements and Runs''' [[Current Lowest % and Requirements]] [[Current Obstacles to Skipping Items]] [[Fastest Runs So Far]] ---- '''Otherworldly Travel''' [[Secret Worlds]] [[Wormholes]] ---- '''Glitches and Weirdness''' [[Power bomb sound cutoff glitch]] [[Screw Attack Underwater Glitch]] [[Webbing Boost Glitch]] [["Where's Chykka?"]] [["Where's the Room?" Glitch]] [[Emperor Ing Glitch ]] [[Not So Majestic Now, Sire]] [[Main Research Caretaker Screw-up]] [[Disappearing Dark Bloggs]] [[Watch Station Weirdness]] [[The pod went bye bye]] [[Plaza Access Morphball Glitch]] [[Psychedelic Door Glitch]] [[Unmorphing Glitch]] [[Kung Fu Samus]] [[Mining Station A Camera Glitch]] [[Phlogus Glitch]] [[Grapple Glitch]] [[Underwater above water]] [[Bubble Portal]] ---- '''Observations and Stuff''' [[Unshielded U-Mos]] [[The Hall of Honored Dead]] [[Seeker Missiles before Amorbis/Boost Guardian]] [[Dark Splinters]] [[Energy Weirdness]] [[possible rapid missile]] [[Jumping high with out space jump]] [[Color in Portal]] [[Hive Ammo Station]] [[Useless Techniques]] [[Morph Ball Pathway in First Person]] [[Side-strafe, isn't]] ---- '''Multiplayer Stuff''' [[How to get multiplayer Extras]] [[Multiplayer Extras With Action Replay]] ---- '''Controlers''' [[Controller type]] 301511d069178d12547a2d2acde685f4d4b455a4 1537 1535 2005-03-17T03:24:10Z Doninss 217 new page link added - [[Side-strafe, isn't]] wikitext text/x-wiki '''Requirements and Runs''' [[Current Lowest % and Requirements]] [[Current Obstacles to Skipping Items]] [[Fastest Runs So Far]] ---- '''Otherworldly Travel''' [[Secret Worlds]] [[Wormholes]] ---- '''Glitches and Weirdness''' [[Power bomb sound cutoff glitch]] [[Screw Attack Underwater Glitch]] [[Webbing Boost Glitch]] [["Where's Chykka?"]] [["Where's the Room?" Glitch]] [[Emperor Ing Glitch ]] [[Not So Majestic Now, Sire]] [[Main Research Caretaker Screw-up]] [[Disappearing Dark Bloggs]] [[Watch Station Weirdness]] [[The pod went bye bye]] [[Plaza Access Morphball Glitch]] [[Psychedelic Door Glitch]] [[Unmorphing Glitch]] [[Kung Fu Samus]] [[Mining Station A Camera Glitch]] [[Phlogus Glitch]] [[Grapple Glitch]] [[Underwater above water]] [[Bubble Portal]] ---- '''Observations and Stuff''' [[Unshielded U-Mos]] [[The Hall of Honored Dead]] [[Seeker Missiles before Amorbis/Boost Guardian]] [[Dark Splinters]] [[Energy Weirdness]] [[possible rapid missile]] [[Jumping high with out space jump]] [[Color in Portal]] [[Hive Ammo Station]] [[Useless Techniques]] [[Morph Ball Pathway in First Person]] [[Side-strafe, isn't]] ---- '''Multiplayer Stuff''' [[How to get multiplayer Extras]] [[Multiplayer Extras With Action Replay]] 25999fb45b1659d65727e5b2af25e7588fcc59f2 1535 1531 2005-03-16T20:11:53Z MMcLean54 34 changed the page to caps...too many to change so i'm not doing it anymore...X_X wikitext text/x-wiki '''Requirements and Runs''' [[Current Lowest % and Requirements]] [[Current Obstacles to Skipping Items]] [[Fastest Runs So Far]] ---- '''Otherworldly Travel''' [[Secret Worlds]] [[Wormholes]] ---- '''Glitches and Weirdness''' [[Power bomb sound cutoff glitch]] [[Screw Attack Underwater Glitch]] [[Webbing Boost Glitch]] [["Where's Chykka?"]] [["Where's the Room?" Glitch]] [[Emperor Ing Glitch ]] [[Not So Majestic Now, Sire]] [[Main Research Caretaker Screw-up]] [[Disappearing Dark Bloggs]] [[Watch Station Weirdness]] [[The pod went bye bye]] [[Plaza Access Morphball Glitch]] [[Psychedelic Door Glitch]] [[Unmorphing Glitch]] [[Kung Fu Samus]] [[Mining Station A Camera Glitch]] [[Phlogus Glitch]] [[Grapple Glitch]] [[Underwater above water]] [[Bubble Portal]] ---- '''Observations and Stuff''' [[Unshielded U-Mos]] [[The Hall of Honored Dead]] [[Seeker Missiles before Amorbis/Boost Guardian]] [[Dark Splinters]] [[Energy Weirdness]] [[possible rapid missile]] [[Jumping high with out space jump]] [[Color in Portal]] [[Hive Ammo Station]] [[Useless Techniques]] [[Morph Ball Pathway in First Person]] ---- '''Multiplayer Stuff''' [[How to get multiplayer Extras]] [[Multiplayer Extras With Action Replay]] 77f162600c5f101f079b158630f7e65f9334b67f 1531 1530 2005-03-16T20:08:30Z MMcLean54 34 wikitext text/x-wiki '''Requirements and Runs''' [[Current Lowest % and Requirements]] [[Current Obstacles to Skipping Items]] [[Fastest Runs So Far]] ---- '''Otherworldly Travel''' [[Secret Worlds]] [[Wormholes]] ---- '''Glitches and Weirdness''' [[Power bomb sound cutoff glitch]] [[Screw Attack Underwater Glitch]] [[Webbing Boost Glitch]] [["Where's Chykka?"]] [["Where's the Room?" Glitch]] [[Emperor Ing Glitch ]] [[Not So Majestic Now, Sire]] [[Main Research Caretaker Screw-up]] [[Disappearing Dark Bloggs]] [[Watch Station Weirdness]] [[The pod went bye bye]] [[Plaza Access Morphball Glitch]] [[Psychedelic Door Glitch]] [[unmorphing glitch]] [[Kung Fu Samus]] [[Mining Station A Camera Glitch]] [[Phlogus Glitch]] [[Grapple Glitch]] [[Underwater above water]] [[Bubble Portal]] ---- '''Observations and Stuff''' [[Unshielded U-Mos]] [[The Hall of Honored Dead]] [[Seeker Missiles before Amorbis/Boost Guardian]] [[Dark Splinters]] [[Energy Weirdness]] [[possible rapid missile]] [[Jumping high with out space jump]] [[Color in Portal]] [[Hive Ammo Station]] [[Useless Techniques]] [[Morph Ball Pathway in First Person]] ---- '''Multiplayer Stuff''' [[How to get multiplayer Extras]] [[Multiplayer Extras With Action Replay]] aa571e080f689a70bbf4c9eec8f8904d58a82e15 1530 1529 2005-03-16T19:50:27Z SamusAranLuver 111 page created wikitext text/x-wiki '''Requirements and Runs''' [[Current Lowest % and Requirements]] [[Current Obstacles to Skipping Items]] [[Fastest Runs So Far]] ---- '''Otherworldly Travel''' [[Secret Worlds]] [[Wormholes]] ---- '''Glitches and Weirdness''' [[Power bomb sound cutoff glitch]] [[Screw Attack Underwater Glitch]] [[Webbing Boost Glitch]] [["Where's Chykka?"]] [["Where's the Room?" Glitch]] [[Emperor Ing Glitch ]] [[Not So Majestic Now, Sire]] [[Main Research Caretaker Screw-up]] [[Disappearing Dark Bloggs]] [[Watch Station Weirdness]] [[The pod went bye bye]] [[Plaza Access Morphball Glitch]] [[Psychedelic Door Glitch]] [[unmorphing glitch]] [[Kung Fu Samus]] [[Mining Station A Camera Glitch]] [[Phlogus Glitch]] [[Grapple Glitch]] [[Underwater above water]] [[bubble portal]] ---- '''Observations and Stuff''' [[Unshielded U-Mos]] [[The Hall of Honored Dead]] [[Seeker Missiles before Amorbis/Boost Guardian]] [[Dark Splinters]] [[Energy Weirdness]] [[possible rapid missile]] [[Jumping high with out space jump]] [[Color in Portal]] [[Hive Ammo Station]] [[Useless Techniques]] [[Morph Ball Pathway in First Person]] ---- '''Multiplayer Stuff''' [[How to get multiplayer Extras]] [[Multiplayer Extras With Action Replay]] 5f18af0cb17a46316b81b7583eb91d4c8178f8d7 1529 1506 2005-03-14T01:30:15Z MMcLean54 34 cool observation wikitext text/x-wiki '''Requirements and Runs''' [[Current Lowest % and Requirements]] [[Current Obstacles to Skipping Items]] [[Fastest Runs So Far]] ---- '''Otherworldly Travel''' [[Secret Worlds]] [[Wormholes]] ---- '''Glitches and Weirdness''' [[Power bomb sound cutoff glitch]] [[Screw Attack Underwater Glitch]] [[Webbing Boost Glitch]] [["Where's Chykka?"]] [["Where's the Room?" Glitch]] [[Emperor Ing Glitch ]] [[Not So Majestic Now, Sire]] [[Main Research Caretaker Screw-up]] [[Disappearing Dark Bloggs]] [[Watch Station Weirdness]] [[The pod went bye bye]] [[Plaza Access Morphball Glitch]] [[Psychedelic Door Glitch]] [[unmorphing glitch]] [[Kung Fu Samus]] [[Mining Station A Camera Glitch]] [[Phlogus Glitch]] [[Grapple Glitch]] [[Underwater above water]] ---- '''Observations and Stuff''' [[Unshielded U-Mos]] [[The Hall of Honored Dead]] [[Seeker Missiles before Amorbis/Boost Guardian]] [[Dark Splinters]] [[Energy Weirdness]] [[possible rapid missile]] [[Jumping high with out space jump]] [[Color in Portal]] [[Hive Ammo Station]] [[Useless Techniques]] [[Morph Ball Pathway in First Person]] ---- '''Multiplayer Stuff''' [[How to get multiplayer Extras]] [[Multiplayer Extras With Action Replay]] a67457b5781125b04a4135f0a7181950fa604bea 1506 1424 2005-02-28T21:34:42Z SamusAranLuver 111 wikitext text/x-wiki '''Requirements and Runs''' [[Current Lowest % and Requirements]] [[Current Obstacles to Skipping Items]] [[Fastest Runs So Far]] ---- '''Otherworldly Travel''' [[Secret Worlds]] [[Wormholes]] ---- '''Glitches and Weirdness''' [[Power bomb sound cutoff glitch]] [[Screw Attack Underwater Glitch]] [[Webbing Boost Glitch]] [["Where's Chykka?"]] [["Where's the Room?" Glitch]] [[Emperor Ing Glitch ]] [[Not So Majestic Now, Sire]] [[Main Research Caretaker Screw-up]] [[Disappearing Dark Bloggs]] [[Watch Station Weirdness]] [[The pod went bye bye]] [[Plaza Access Morphball Glitch]] [[Psychedelic Door Glitch]] [[unmorphing glitch]] [[Kung Fu Samus]] [[Mining Station A Camera Glitch]] [[Phlogus Glitch]] [[Grapple Glitch]] [[Underwater above water]] ---- '''Observations and Stuff''' [[Unshielded U-Mos]] [[The Hall of Honored Dead]] [[Seeker Missiles before Amorbis/Boost Guardian]] [[Dark Splinters]] [[Energy Weirdness]] [[possible rapid missile]] [[Jumping high with out space jump]] [[Color in Portal]] [[Hive Ammo Station]] [[Useless Techniques]] ---- '''Multiplayer Stuff''' [[How to get multiplayer Extras]] [[Multiplayer Extras With Action Replay]] 911982d57c7993ec016ce25e362cf7fce5813d13 1424 1409 2005-02-27T22:52:03Z SamusAranLuver 111 wikitext text/x-wiki '''Requirements and Runs''' [[Current Lowest % and Requirements]] [[Current Obstacles to Skipping Items]] [[Fastest Runs So Far]] ---- '''Otherworldly Travel''' [[Secret Worlds]] [[Wormholes]] ---- '''Glitches and Weirdness''' [[Power bomb sound cutoff glitch]] [[Screw Attack Underwater Glitch]] [[Webbing Boost Glitch]] [["Where's Chykka?"]] [["Where's the Room?" Glitch]] [[Emperor Ing Glitch ]] [[Not So Majestic Now, Sire]] [[Main Research Caretaker Screw-up]] [[Disappearing Dark Bloggs]] [[Watch Station Weirdness]] [[The pod went bye bye]] [[Plaza Access Morphball Glitch]] [[Psychedelic Door Glitch]] [[unmorphing glitch]] [[Kung Fu Samus]] [[Mining Station A Camera Glitch]] [[Phlogus Glitch]] [[Grapple Glitch]] [[Underwater above water]] ---- '''Observations and Stuff''' [[Unshielded U-Mos]] [[The Hall of Honored Dead]] [[Seeker Missiles before Amorbis/Boost Guardian]] [[Dark Splinters]] [[Energy Weirdness]] [[possible rapid missile]] [[Jumping high with out space jump]] [[Color in Portal]] [[Hive Ammo Station]] [[useless tecniques]] ---- '''Multiplayer Stuff''' [[How to get multiplayer Extras]] [[Multiplayer Extras With Action Replay]] 08208ded1c19c2226593dd01bff18bd4dddf9141 1409 1352 2005-02-21T00:45:04Z MMcLean54 34 wikitext text/x-wiki '''Requirements and Runs''' [[Current Lowest % and Requirements]] [[Current Obstacles to Skipping Items]] [[Fastest Runs So Far]] ---- '''Otherworldly Travel''' [[Secret Worlds]] [[Wormholes]] ---- '''Glitches and Weirdness''' [[Power bomb sound cutoff glitch]] [[Screw Attack Underwater Glitch]] [[Webbing Boost Glitch]] [["Where's Chykka?"]] [["Where's the Room?" Glitch]] [[Emperor Ing Glitch ]] [[Not So Majestic Now, Sire]] [[Main Research Caretaker Screw-up]] [[Disappearing Dark Bloggs]] [[Watch Station Weirdness]] [[The pod went bye bye]] [[Plaza Access Morphball Glitch]] [[Psychedelic Door Glitch]] [[unmorphing glitch]] [[Kung Fu Samus]] [[Mining Station A Camera Glitch]] [[Phlogus Glitch]] [[Grapple Glitch]] [[Underwater above water]] ---- '''Observations and Stuff''' [[Unshielded U-Mos]] [[The Hall of Honored Dead]] [[Seeker Missiles before Amorbis/Boost Guardian]] [[Dark Splinters]] [[Energy Weirdness]] [[possible rapid missile]] [[Jumping high with out space jump]] [[Color in Portal]] [[Hive Ammo Station]] ---- '''Multiplayer Stuff''' [[How to get multiplayer Extras]] [[Multiplayer Extras With Action Replay]] ec20ffa9d4e18c983fcb72e395bfe487cfa46fd3 1352 1330 2005-02-16T22:49:33Z Kenjoki Ikari 199 Added a new graphical glitch. wikitext text/x-wiki '''Requirements and Runs''' [[Current Lowest % and Requirements]] [[Current Obstacles to Skipping Items]] [[Fastest Runs So Far]] ---- '''Otherworldly Travel''' [[Secret Worlds]] [[Wormholes]] ---- '''Glitches and Weirdness''' [[Power bomb sound cutoff glitch]] [[Screw Attack Underwater Glitch]] [[Webbing Boost Glitch]] [["Where's Chykka?"]] [["Where's the Room?" Glitch]] [[Emperor Ing Glitch ]] [[Not So Majestic Now, Sire]] [[Main Research Caretaker Screw-up]] [[Disappearing Dark Bloggs]] [[Watch Station Weirdness]] [[The pod went bye bye]] [[Plaza Access Morphball Glitch]] [[Psychedelic Door Glitch]] [[unmorphing glitch]] [[Kung Fu Samus]] [[Mining Station A Camera Glitch]] [[Phlogus Glitch]] [[Grapple Glitch]] [[Underwater above water]] ---- '''Observations and Stuff''' [[Unshielded U-Mos]] [[The Hall of Honored Dead]] [[Seeker Missiles before Amorbis/Boost Guardian]] [[Dark Splinters]] [[Energy Weirdness]] [[possible rapid missile]] [[Jumping high with out space jump]] [[Color in Portal]] ---- '''Multiplayer Stuff''' [[How to get multiplayer Extras]] [[Multiplayer Extras With Action Replay]] 0c6ab5712388be64ebe79af4f19ba004fc23a8f3 1330 1302 2005-02-13T17:31:31Z Baby Sheegoth 79 wikitext text/x-wiki '''Requirements and Runs''' [[Current Lowest % and Requirements]] [[Current Obstacles to Skipping Items]] [[Fastest Runs So Far]] ---- '''Otherworldly Travel''' [[Secret Worlds]] [[Wormholes]] ---- '''Glitches and Weirdness''' [[Power bomb sound cutoff glitch]] [[Screw Attack Underwater Glitch]] [[Webbing Boost Glitch]] [["Where's Chykka?"]] [["Where's the Room?" Glitch]] [[Emperor Ing Glitch ]] [[Not So Majestic Now, Sire]] [[Main Research Caretaker Screw-up]] [[Disappearing Dark Bloggs]] [[Watch Station Weirdness]] [[The pod went bye bye]] [[Plaza Access Morphball Glitch]] [[Psychedelic Door Glitch]] [[unmorphing glitch]] [[Kung Fu Samus]] [[Mining Station A Camera Glitch]] [[Phlogus Glitch]] [[Grapple Glitch]] ---- '''Observations and Stuff''' [[Unshielded U-Mos]] [[The Hall of Honored Dead]] [[Seeker Missiles before Amorbis/Boost Guardian]] [[Dark Splinters]] [[Energy Weirdness]] [[possible rapid missile]] [[Jumping high with out space jump]] [[Color in Portal]] ---- '''Multiplayer Stuff''' [[How to get multiplayer Extras]] [[Multiplayer Extras With Action Replay]] ceea2128b5c71450040b0a0bbb053fbc0bbba510 1302 1289 2005-02-13T02:16:43Z Mirddes 195 added Grapple Glitch wikitext text/x-wiki '''Requirements and Runs''' [[Current Lowest % and Requirements]] [[Current Obstacles to Skipping Items]] [[Fastest Runs So Far]] ---- '''Otherworldly Travel''' [[Secret Worlds]] [[Wormholes]] ---- '''Glitches and Weirdness''' [[Power bomb sound cutoff glitch]] [[Screw Attack Underwater Glitch]] [[Webbing Boost Glitch]] [["Where's Chykka?"]] [["Where's the Room?" Glitch]] [[Emperor Ing Glitch ]] [[Not So Majestic Now, Sire]] [[Main Research Caretaker Screw-up]] [[Disappearing Dark Bloggs]] [[Watch Station Weirdness]] [[The pod went bye bye]] [[Plaza Access Morphball Glitch]] [[Psychedelic Door Glitch]] [[unmorphing glitch]] [[Kung Fu Samus]] [[Mining Station A Camera Glitch]] [[Phlogus Glitch]] [[Grapple Glitch]] ---- '''Observations and Stuff''' [[Unshielded U-Mos]] [[The Hall of Honored Dead]] [[Seeker Missiles before Amorbis/Boost Guardian]] [[Dark Splinters]] [[Energy Weirdness]] [[possible rapid missile]] [[Jumping high with out space jump]] [[Color in Portal]] ---- '''Multiplayer Stuff''' [[Multiplayer Tricks]] [[How to get multiplayer Extras]] [[Multiplayer Extras With Action Replay]] 6a878933909cff6f4806ac5f07cf66ea36d088fe 1289 1265 2005-02-12T03:48:16Z Supuh 192 just added in my glitch to the list wikitext text/x-wiki '''Requirements and Runs''' [[Current Lowest % and Requirements]] [[Current Obstacles to Skipping Items]] [[Fastest Runs So Far]] ---- '''Otherworldly Travel''' [[Secret Worlds]] [[Wormholes]] ---- '''Glitches and Weirdness''' [[Power bomb sound cutoff glitch]] [[Screw Attack Underwater Glitch]] [[Webbing Boost Glitch]] [["Where's Chykka?"]] [["Where's the Room?" Glitch]] [[Emperor Ing Glitch ]] [[Not So Majestic Now, Sire]] [[Main Research Caretaker Screw-up]] [[Disappearing Dark Bloggs]] [[Watch Station Weirdness]] [[The pod went bye bye]] [[Plaza Access Morphball Glitch]] [[Psychedelic Door Glitch]] [[unmorphing glitch]] [[Kung Fu Samus]] [[Mining Station A Camera Glitch]] [[Phlogus Glitch]] ---- '''Observations and Stuff''' [[Unshielded U-Mos]] [[The Hall of Honored Dead]] [[Seeker Missiles before Amorbis/Boost Guardian]] [[Dark Splinters]] [[Energy Weirdness]] [[possible rapid missile]] [[Jumping high with out space jump]] [[Color in Portal]] ---- '''Multiplayer Stuff''' [[Multiplayer Tricks]] [[How to get multiplayer Extras]] [[Multiplayer Extras With Action Replay]] 1fa1c37a4bf36a4179dd05c46466959884d78f72 1265 1258 2005-02-11T15:00:03Z Trickfinder 185 wikitext text/x-wiki '''Requirements and Runs''' [[Current Lowest % and Requirements]] [[Current Obstacles to Skipping Items]] [[Fastest Runs So Far]] ---- '''Otherworldly Travel''' [[Secret Worlds]] [[Wormholes]] ---- '''Glitches and Weirdness''' [[Power bomb sound cutoff glitch]] [[Webbing Boost Glitch]] [["Where's Chykka?"]] [["Where's the Room?" Glitch]] [[Emperor Ing Glitch ]] [[Not So Majestic Now, Sire]] [[Main Research Caretaker Screw-up]] [[Disappearing Dark Bloggs]] [[Watch Station Weirdness]] [[The pod went bye bye]] [[Plaza Access Morphball Glitch]] [[Psychedelic Door Glitch]] [[unmorphing glitch]] [[Kung Fu Samus]] [[Mining Station A Camera Glitch]] [[Phlogus Glitch]] ---- '''Observations and Stuff''' [[Unshielded U-Mos]] [[The Hall of Honored Dead]] [[Seeker Missiles before Amorbis/Boost Guardian]] [[Dark Splinters]] [[Energy Weirdness]] [[possible rapid missile]] [[Jumping high with out space jump]] [[Color in Portal]] ---- '''Multiplayer Stuff''' [[Multiplayer Tricks]] [[How to get multiplayer Extras]] [[Multiplayer Extras With Action Replay]] 01b953f1b29bd0da4ba09409e772a0445558f8f0 1258 1229 2005-02-07T23:03:29Z Mikaa 182 wikitext text/x-wiki '''Requirements and Runs''' [[Current Lowest % and Requirements]] [[Current Obstacles to Skipping Items]] [[Fastest Runs So Far]] ---- '''Otherworldly Travel''' [[Secret Worlds]] [[Wormholes]] ---- '''Glitches and Weirdness''' [[Power bomb sound cutoff glitch]] [[Webbing Boost Glitch]] [["Where's Chykka?"]] [["Where's the Room?" Glitch]] [[Emperor Ing Glitch ]] [[Not So Majestic Now, Sire]] [[Main Research Caretaker Screw-up]] [[Disappearing Dark Bloggs]] [[Watch Station Weirdness]] [[The pod went bye bye]] [[Plaza Access Morphball Glitch]] [[Psychedelic Door Glitch]] [[unmorphing glitch]] [[Kung Fu Samus]] [[Mining Station A Camera Glitch]] [[Phlogus Glitch]] ---- '''Observations and Stuff''' [[Unshielded U-Mos]] [[The Hall of Honored Dead]] [[Seeker Missiles before Amorbis/Boost Guardian]] [[Dark Splinters]] [[Energy Weirdness]] [[possible rapid missile]] [[Jumping high with out space jump]] ---- '''Multiplayer Stuff''' [[Multiplayer Tricks]] [[How to get multiplayer Extras]] [[Multiplayer Extras With Action Replay]] 61f1050e79c81d69b018edb70b046a23b5fb962d 1229 1212 2005-02-05T23:20:44Z Vincent Core 142 added "Phlogus Glitch" wikitext text/x-wiki '''Requirements and Runs''' [[Current Lowest % and Requirements]] [[Current Obstacles to Skipping Items]] [[Fastest Runs So Far]] ---- '''Otherworldly Travel''' [[Secret Worlds]] [[Wormholes]] ---- '''Glitches and Weirdness''' [[Power bomb sound cutoff glitch]] [[Webbing Boost Glitch]] [["Where's Chykka?"]] [["Where's the Room?" Glitch]] [[Emperor Ing Glitch ]] [[Not So Majestic Now, Sire]] [[Main Research Caretaker Screw-up]] [[Disappearing Dark Bloggs]] [[Watch Station Weirdness]] [[The pod went bye bye]] [[Plaza Access Morphball Glitch]] [[Psychedelic Door Glitch]] [[unmorphing glitch]] [[Kung Fu Samus]] [[Mining Station A Camera Glitch]] [[Phlogus Glitch]] ---- '''Observations and Stuff''' [[Unshielded U-Mos]] [[The Hall of Honored Dead]] [[Seeker Missiles before Amorbis/Boost Guardian]] [[Dark Splinters]] [[Energy Weirdness]] [[possible rapid missile]] [[Jumping high with out space jump]] ---- '''Multiplayer Stuff''' [[Multiplayer Tricks]] [[How to get multiplayer Extras]] 7ba42e80632289229b035c7c1ca52ceb2349950c 1212 1186 2005-02-01T18:55:08Z Snytbaggen 31 wikitext text/x-wiki '''Requirements and Runs''' [[Current Lowest % and Requirements]] [[Current Obstacles to Skipping Items]] [[Fastest Runs So Far]] ---- '''Otherworldly Travel''' [[Secret Worlds]] [[Wormholes]] ---- '''Glitches and Weirdness''' [[Power bomb sound cutoff glitch]] [[Webbing Boost Glitch]] [["Where's Chykka?"]] [["Where's the Room?" Glitch]] [[Emperor Ing Glitch ]] [[Not So Majestic Now, Sire]] [[Main Research Caretaker Screw-up]] [[Disappearing Dark Bloggs]] [[Watch Station Weirdness]] [[The pod went bye bye]] [[Plaza Access Morphball Glitch]] [[Psychedelic Door Glitch]] [[unmorphing glitch]] [[Kung Fu Samus]] [[Mining Station A Camera Glitch]] ---- '''Observations and Stuff''' [[Unshielded U-Mos]] [[The Hall of Honored Dead]] [[Seeker Missiles before Amorbis/Boost Guardian]] [[Dark Splinters]] [[Energy Weirdness]] [[possible rapid missile]] [[Jumping high with out space jump]] ---- '''Multiplayer Stuff''' [[Multiplayer Tricks]] [[How to get multiplayer Extras]] 0afcf3cd8f876c776da5e37be3876d013e0e64ba 1186 1179 2005-01-31T22:36:07Z Mikaa 182 wikitext text/x-wiki '''Requirements and Runs''' [[Current Lowest % and Requirements]] [[Current Obstacles to Skipping Items]] [[Fastest Runs So Far]] ---- '''Otherworldly Travel''' [[Secret Worlds]] [[Wormholes]] ---- '''Glitches and Weirdness''' [[Power bomb sound cutoff glitch]] [[Webbing Boost Glitch]] [["Where's Chykka?"]] [["Where's the Room?" Glitch]] [[Emperor Ing Glitch ]] [[Not So Majestic Now, Sire]] [[Main Research Caretaker Screw-up]] [[Disappearing Dark Bloggs]] [[Watch Station Weirdness]] [[The pod went bye bye]] [[Plaza Access Morphball Glitch]] [[Psychedelic Door Glitch]] [[unmorphing glitch]] [[Kung Fu Samus]] [[Mining Station A Camera Glitch]] [[Watch Station Tube Glitch]] ---- '''Observations and Stuff''' [[Unshielded U-Mos]] [[The Hall of Honored Dead]] [[Seeker Missiles before Amorbis/Boost Guardian]] [[Dark Splinters]] [[Energy Weirdness]] [[possible rapid missile]] [[Jumping high with out space jump]] ---- '''Multiplayer Stuff''' [[Multiplayer Tricks]] [[How to get multiplayer Extras]] 23eb186e39c921d109b5e6bea68547be352a612b 1179 1161 2005-01-28T16:55:09Z DJGrenola 26 added mining station A camera glitch wikitext text/x-wiki '''Requirements and Runs''' [[Current Lowest % and Requirements]] [[Current Obstacles to Skipping Items]] [[Fastest Runs So Far]] ---- '''Otherworldly Travel''' [[Secret Worlds]] [[Wormholes]] ---- '''Glitches and Weirdness''' [[Power bomb sound cutoff glitch]] [[Webbing Boost Glitch]] [["Where's Chykka?"]] [["Where's the Room?" Glitch]] [[Emperor Ing Glitch ]] [[Not So Majestic Now, Sire]] [[Main Research Caretaker Screw-up]] [[Disappearing Dark Bloggs]] [[Watch Station Weirdness]] [[The pod went bye bye]] [[Plaza Access Morphball Glitch]] [[Psychedelic Door Glitch]] [[unmorphing glitch]] [[Kung Fu Samus]] [[Mining Station A Camera Glitch]] ---- '''Observations and Stuff''' [[Unshielded U-Mos]] [[The Hall of Honored Dead]] [[Seeker Missiles before Amorbis/Boost Guardian]] [[Dark Splinters]] [[Energy Weirdness]] [[possible rapid missile]] [[Jumping high with out space jump]] ---- '''Multiplayer Stuff''' [[Multiplayer Tricks]] [[How to get multiplayer Extras]] 0afcf3cd8f876c776da5e37be3876d013e0e64ba 1161 1129 2005-01-25T21:18:25Z SamusAranLuver 111 wikitext text/x-wiki '''Requirements and Runs''' [[Current Lowest % and Requirements]] [[Current Obstacles to Skipping Items]] [[Fastest Runs So Far]] ---- '''Otherworldly Travel''' [[Secret Worlds]] [[Wormholes]] ---- '''Glitches and Weirdness''' [[Power bomb sound cutoff glitch]] [[Webbing Boost Glitch]] [["Where's Chykka?"]] [["Where's the Room?" Glitch]] [[Emperor Ing Glitch ]] [[Not So Majestic Now, Sire]] [[Main Research Caretaker Screw-up]] [[Disappearing Dark Bloggs]] [[Watch Station Weirdness]] [[The pod went bye bye]] [[Plaza Access Morphball Glitch]] [[Psychedelic Door Glitch]] [[unmorphing glitch]] [[Kung Fu Samus]] ---- '''Observations and Stuff''' [[Unshielded U-Mos]] [[The Hall of Honored Dead]] [[Seeker Missiles before Amorbis/Boost Guardian]] [[Dark Splinters]] [[Energy Weirdness]] [[possible rapid missile]] [[Jumping high with out space jump]] ---- '''Multiplayer Stuff''' [[Multiplayer Tricks]] [[How to get multiplayer Extras]] ffa48b9a0a62ad5809a45de95ac068e3208e80ec 1129 1128 2005-01-25T21:17:05Z SamusAranLuver 111 replaced possible skipped item wikitext text/x-wiki '''Requirements and Runs''' [[Current Lowest % and Requirements]] [[Current Obstacles to Skipping Items]] [[Fastest Runs So Far]] ---- '''Otherworldly Travel''' [[Secret Worlds]] [[Wormholes]] ---- '''Glitches and Weirdness''' [[Power bomb sound cutoff glitch]] [[Webbing Boost Glitch]] [["Where's Chykka?"]] [["Where's the Room?" Glitch]] [[Emperor Ing Glitch ]] [[Not So Majestic Now, Sire]] [[Main Research Caretaker Screw-up]] [[Disappearing Dark Bloggs]] [[Watch Station Weirdness]] [[The pod went bye bye]] [[Plaza Access Morphball Glitch]] [[Psychedelic Door Glitch]] [[unmorphing glitch]] [[Kung Fu Samus]] ---- '''Observations and Stuff''' [[Unshielded U-Mos]] [[The Hall of Honored Dead]] [[Seeker Missiles before Amorbis/Boost Guardian]] [[Dark Splinters]] [[Energy Weirdness]] [[possible rapid missile]] [[possible skipped item]] [[Jumping high with out space jump]] ---- '''Multiplayer Stuff''' [[Multiplayer Tricks]] [[How to get multiplayer Extras]] fe88b194549cf99bbea15b60f923d4a65482d379 1128 1109 2005-01-24T22:59:24Z Vincent Core 142 wikitext text/x-wiki '''Requirements and Runs''' [[Current Lowest % and Requirements]] [[Current Obstacles to Skipping Items]] [[Fastest Runs So Far]] ---- '''Otherworldly Travel''' [[Secret Worlds]] [[Wormholes]] ---- '''Glitches and Weirdness''' [[Power bomb sound cutoff glitch]] [[Webbing Boost Glitch]] [["Where's Chykka?"]] [["Where's the Room?" Glitch]] [[Emperor Ing Glitch ]] [[Not So Majestic Now, Sire]] [[Main Research Caretaker Screw-up]] [[Disappearing Dark Bloggs]] [[Watch Station Weirdness]] [[The pod went bye bye]] [[Plaza Access Morphball Glitch]] [[Psychedelic Door Glitch]] [[unmorphing glitch]] [[Kung Fu Samus]] ---- '''Observations and Stuff''' [[Unshielded U-Mos]] [[The Hall of Honored Dead]] [[Seeker Missiles before Amorbis/Boost Guardian]] [[Dark Splinters]] [[Energy Weirdness]] [[possible rapid missile]] [[possible skipped item]] ---- '''Multiplayer Stuff''' [[Multiplayer Tricks]] [[How to get multiplayer Extras]] 769c42383e92a3e61702e857d97493697e50d320 1109 1106 2005-01-24T22:43:10Z SamusAranLuver 111 wikitext text/x-wiki '''Requirements and Runs''' [[Current Lowest % and Requirements]] [[Current Obstacles to Skipping Items]] [[Fastest Runs So Far]] ---- '''Otherworldly Travel''' [[Secret Worlds]] [[Wormholes]] ---- '''Glitches and Weirdness''' [[Power bomb sound cutoff glitch]] [[Webbing Boost Glitch]] [["Where's Chykka?"]] [["Where's the Room?" Glitch]] [[Emperor Ing Glitch ]] [[Not So Majestic Now, Sire]] [[Main Research Caretaker Screw-up]] [[Disappearing Dark Bloggs]] [[Watch Station Weirdness]] [[The pod went bye bye]] [[Plaza Access Morphball Glitch]] [[Psychedelic Door Glitch]] [[unmorphing glitch]] ---- '''Observations and Stuff''' [[Unshielded U-Mos]] [[The Hall of Honored Dead]] [[Seeker Missiles before Amorbis/Boost Guardian]] [[Dark Splinters]] [[Energy Weirdness]] [[possible rapid missile]] [[possible skipped item]] ---- '''Multiplayer Stuff''' [[Multiplayer Tricks]] [[How to get multiplayer Extras]] 023c4ffd2d516d76eab0766b1726a54296b9a905 1106 1096 2005-01-24T01:42:37Z SamusAranLuver 111 wikitext text/x-wiki '''Requirements and Runs''' [[Current Lowest % and Requirements]] [[Current Obstacles to Skipping Items]] [[Fastest Runs So Far]] ---- '''Otherworldly Travel''' [[Secret Worlds]] [[Wormholes]] ---- '''Glitches and Weirdness''' [[Power bomb sound cutoff glitch]] [[Webbing Boost Glitch]] [["Where's Chykka?"]] [["Where's the Room?" Glitch]] [[Emperor Ing Glitch ]] [[Not So Majestic Now, Sire]] [[Main Research Caretaker Screw-up]] [[Disappearing Dark Bloggs]] [[Watch Station Weirdness]] [[The pod went bye bye]] [[Plaza Access Morphball Glitch]] [[Psychedelic Door Glitch]] [[unmorphing glitch]] ---- '''Observations and Stuff''' [[Unshielded U-Mos]] [[The Hall of Honored Dead]] [[Seeker Missiles before Amorbis/Boost Guardian]] [[Dark Splinters]] [[Energy Weirdness]] [[possible rapid missile]] ---- '''Multiplayer Stuff''' [[Multiplayer Tricks]] [[How to get multiplayer Extras]] cc709484c29448b6f27ba5a9defe250b31c5e271 1096 1095 2005-01-24T01:39:45Z SamusAranLuver 111 DANG I CANT SPELL!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!1 wikitext text/x-wiki '''Requirements and Runs''' [[Current Lowest % and Requirements]] [[Current Obstacles to Skipping Items]] [[Fastest Runs So Far]] ---- '''Otherworldly Travel''' [[Secret Worlds]] [[Wormholes]] ---- '''Glitches and Weirdness''' [[Power bomb sound cutoff glitch]] [[Webbing Boost Glitch]] [["Where's Chykka?"]] [["Where's the Room?" Glitch]] [[Emperor Ing Glitch ]] [[Not So Majestic Now, Sire]] [[Main Research Caretaker Screw-up]] [[Disappearing Dark Bloggs]] [[Watch Station Weirdness]] [[The pod went bye bye]] [[Plaza Access Morphball Glitch]] [[Psychedelic Door Glitch]] [[unmorphing glitlch]] ---- '''Observations and Stuff''' [[Unshielded U-Mos]] [[The Hall of Honored Dead]] [[Seeker Missiles before Amorbis/Boost Guardian]] [[Dark Splinters]] [[Energy Weirdness]] [[possible rapid missile]] ---- '''Multiplayer Stuff''' [[Multiplayer Tricks]] [[How to get multiplayer Extras]] 5d4f403568d1b43f0cda5d9510f1b879e54df82e 1095 1094 2005-01-24T01:37:30Z SamusAranLuver 111 wikitext text/x-wiki '''Requirements and Runs''' [[Current Lowest % and Requirements]] [[Current Obstacles to Skipping Items]] [[Fastest Runs So Far]] ---- '''Otherworldly Travel''' [[Secret Worlds]] [[Wormholes]] ---- '''Glitches and Weirdness''' [[Power bomb sound cutoff glitch]] [[Webbing Boost Glitch]] [["Where's Chykka?"]] [["Where's the Room?" Glitch]] [[Emperor Ing Glitch ]] [[Not So Majestic Now, Sire]] [[Main Research Caretaker Screw-up]] [[Disappearing Dark Bloggs]] [[Watch Station Weirdness]] [[The pod went bye bye]] [[Plaza Access Morphball Glitch]] [[Psychedelic Door Glitch]] [[unmorpthing glitlch]] ---- '''Observations and Stuff''' [[Unshielded U-Mos]] [[The Hall of Honored Dead]] [[Seeker Missiles before Amorbis/Boost Guardian]] [[Dark Splinters]] [[Energy Weirdness]] [[possible rapid missile]] ---- '''Multiplayer Stuff''' [[Multiplayer Tricks]] [[How to get multiplayer Extras]] 159ff465e1b8dc96459c88641ed1570938355e41 1094 1085 2005-01-24T01:05:24Z SamusAranLuver 111 wikitext text/x-wiki '''Requirements and Runs''' [[Current Lowest % and Requirements]] [[Current Obstacles to Skipping Items]] [[Fastest Runs So Far]] ---- '''Otherworldly Travel''' [[Secret Worlds]] [[Wormholes]] ---- '''Glitches and Weirdness''' [[Power bomb sound cutoff glitch]] [[Webbing Boost Glitch]] [["Where's Chykka?"]] [["Where's the Room?" Glitch]] [[Emperor Ing Glitch ]] [[Not So Majestic Now, Sire]] [[Main Research Caretaker Screw-up]] [[Disappearing Dark Bloggs]] [[Watch Station Weirdness]] [[The pod went bye bye]] [[Plaza Access Morphball Glitch]] [[Psychedelic Door Glitch]] [[unmorthing glitlch]] ---- '''Observations and Stuff''' [[Unshielded U-Mos]] [[The Hall of Honored Dead]] [[Seeker Missiles before Amorbis/Boost Guardian]] [[Dark Splinters]] [[Energy Weirdness]] [[possible rapid missile]] ---- '''Multiplayer Stuff''' [[Multiplayer Tricks]] [[How to get multiplayer Extras]] 30ef6796f6fc8c0b11ec2f55c2a01efd72fbbc78 1085 1084 2005-01-24T01:04:54Z SamusAranLuver 111 wikitext text/x-wiki '''Requirements and Runs''' [[Current Lowest % and Requirements]] [[Current Obstacles to Skipping Items]] [[Fastest Runs So Far]] ---- '''Otherworldly Travel''' [[Secret Worlds]] [[Wormholes]] ---- '''Glitches and Weirdness''' [[Power bomb sound cutoff glitch]] [[Webbing Boost Glitch]] [["Where's Chykka?"]] [["Where's the Room?" Glitch]] [[Emperor Ing Glitch ]] [[Not So Majestic Now, Sire]] [[Main Research Caretaker Screw-up]] [[Disappearing Dark Bloggs]] [[Watch Station Weirdness]] [[The pod went bye bye]] [[Plaza Access Morphball Glitch]] [[Psychedelic Door Glitch]] [[unmorthing gilch]] ---- '''Observations and Stuff''' [[Unshielded U-Mos]] [[The Hall of Honored Dead]] [[Seeker Missiles before Amorbis/Boost Guardian]] [[Dark Splinters]] [[Energy Weirdness]] [[possible rapid missile]] ---- '''Multiplayer Stuff''' [[Multiplayer Tricks]] [[How to get multiplayer Extras]] 261f893d8b77be17ae1beb14e33d474a818e61b4 1084 999 2005-01-18T16:31:22Z TechnoMan 102 wikitext text/x-wiki '''Requirements and Runs''' [[Current Lowest % and Requirements]] [[Current Obstacles to Skipping Items]] [[Fastest Runs So Far]] ---- '''Otherworldly Travel''' [[Secret Worlds]] [[Wormholes]] ---- '''Glitches and Weirdness''' [[Power bomb sound cutoff glitch]] [[Webbing Boost Glitch]] [["Where's Chykka?"]] [["Where's the Room?" Glitch]] [[Emperor Ing Glitch ]] [[Not So Majestic Now, Sire]] [[Main Research Caretaker Screw-up]] [[Disappearing Dark Bloggs]] [[Watch Station Weirdness]] [[The pod went bye bye]] [[Plaza Access Morphball Glitch]] [[Psychedelic Door Glitch]] ---- '''Observations and Stuff''' [[Unshielded U-Mos]] [[The Hall of Honored Dead]] [[Seeker Missiles before Amorbis/Boost Guardian]] [[Dark Splinters]] [[Energy Weirdness]] [[possible rapid missile]] ---- '''Multiplayer Stuff''' [[Multiplayer Tricks]] [[How to get multiplayer Extras]] 1eb70ec9946975363b7fad53c38d5275f5440ce2 999 989 2005-01-17T21:44:51Z SamusAranLuver 111 wikitext text/x-wiki '''Requirements and Runs''' [[Current Lowest % and Requirements]] [[Current Obstacles to Skipping Items]] [[Fastest Runs So Far]] ---- '''Otherworldly Travel''' [[Secret Worlds]] [[Wormholes]] ---- '''Glitches and Weirdness''' [[Power bomb sound cutoff glitch]] [[Webbing Boost Glitch]] [["Where's Chykka?"]] [["Where's the Room?" Glitch]] [[Emperor Ing Glitch ]] [[Not So Majestic Now, Sire]] [[Main Research Caretaker Screw-up]] [[Disappearing Dark Bloggs]] [[Watch Station Weirdness]] [[The pod went bye bye]] [[Plaza Access Morphball Glitch]] [[Psychedelic Door Glitch]] ---- '''Observations and Stuff''' [[The Hall of Honored Dead]] [[Seeker Missiles before Amorbis/Boost Guardian]] [[Dark Splinters]] [[Energy Weirdness]] [[possible rapid missile]] ---- '''Multiplayer Stuff''' [[Multiplayer Tricks]] [[How to get multiplayer Extras]] 3d14058c32339756a702953f0783f7a830dd79a3 989 985 2005-01-17T06:36:11Z Tim 21 wikitext text/x-wiki '''Requirements and Runs''' [[Current Lowest % and Requirements]] [[Current Obstacles to Skipping Items]] [[Fastest Runs So Far]] ---- '''Otherworldly Travel''' [[Secret Worlds]] [[Wormholes]] ---- '''Glitches and Weirdness''' [[Power bomb sound cutoff glitch]] [[Webbing Boost Glitch]] [["Where's Chykka?"]] [["Where's the Room?" Glitch]] [[Emperor Ing Glitch ]] [[Not So Majestic Now, Sire]] [[Main Research Caretaker Screw-up]] [[Disappearing Dark Bloggs]] [[Watch Station Weirdness]] [[The pod went bye bye]] [[Plaza Access Morphball Glitch]] [[Psychedelic Door Glitch]] ---- '''Observations and Stuff''' [[The Hall of Honored Dead]] [[Seeker Missiles before Amorbis/Boost Guardian]] [[Dark Splinters]] [[Energy Weirdness]] ---- '''Multiplayer Stuff''' [[Multiplayer Tricks]] [[How to get multiplayer Extras]] f2f88cafabdd4222e401148b099405aaec1a7c46 985 975 2005-01-16T23:55:28Z MMcLean54 34 Added "Dark Splinters" wikitext text/x-wiki '''Requirements and Runs''' [[Current Lowest % and Requirements]] [[Current Obstacles to Skipping Items]] [[Fastest Runs So Far]] ---- '''Otherworldly Travel''' [[Secret Worlds]] [[Wormholes]] ---- '''Glitches and Weirdness''' [[Power bomb sound cutoff glitch]] [[Webbing Boost Glitch]] [["Where's Chykka?"]] [["Where's the Room?" Glitch]] [[Emperor Ing Glitch ]] [[Not So Majestic Now, Sire]] [[Main Research Caretaker Screw-up]] [[Disappearing Dark Bloggs]] [[Watch Station Weirdness]] [[The pod went bye bye]] [[Plaza Access Morphball Glitch]] [[Psychedelic Door Glitch]] ---- '''Observations and Stuff''' [[The Hall of Honored Dead]] [[Seeker Missiles before Amorbis/Boost Guardian]] [[Dark Splinters]] ---- '''Multiplayer Stuff''' [[Multiplayer Tricks]] [[How to get multiplayer Extras]] a19812156467128c81dbc7aea1c6ec60678b4062 975 971 2005-01-16T06:52:27Z DJGrenola 26 added psychedelic door glitch. wikitext text/x-wiki '''Requirements and Runs''' [[Current Lowest % and Requirements]] [[Current Obstacles to Skipping Items]] [[Fastest Runs So Far]] ---- '''Otherworldly Travel''' [[Secret Worlds]] [[Wormholes]] ---- '''Glitches and Weirdness''' [[Power bomb sound cutoff glitch]] [[Webbing Boost Glitch]] [["Where's Chykka?"]] [["Where's the Room?" Glitch]] [[Emperor Ing Glitch ]] [[Not So Majestic Now, Sire]] [[Main Research Caretaker Screw-up]] [[Disappearing Dark Bloggs]] [[Watch Station Weirdness]] [[The pod went bye bye]] [[Plaza Access Morphball Glitch]] [[Psychedelic Door Glitch]] ---- '''Observations and Stuff''' [[The Hall of Honored Dead]] [[Seeker Missiles before Amorbis/Boost Guardian]] ---- '''Multiplayer Stuff''' [[Multiplayer Tricks]] [[How to get multiplayer Extras]] 699dc831fce9952b35a614054ee84ff6970ea80d 971 968 2005-01-16T02:39:07Z Baby Sheegoth 79 Wasn't a game breaker glitch wikitext text/x-wiki '''Requirements and Runs''' [[Current Lowest % and Requirements]] [[Current Obstacles to Skipping Items]] [[Fastest Runs So Far]] ---- '''Otherworldly Travel''' [[Secret Worlds]] [[Wormholes]] ---- '''Glitches and Weirdness''' [[Power bomb sound cutoff glitch]] [[Webbing Boost Glitch]] [["Where's Chykka?"]] [["Where's the Room?" Glitch]] [[Emperor Ing Glitch ]] [[Not So Majestic Now, Sire]] [[Main Research Caretaker Screw-up]] [[Disappearing Dark Bloggs]] [[Watch Station Weirdness]] [[The pod went bye bye]] [[Plaza Access Morphball Glitch]] ---- '''Observations and Stuff''' [[The Hall of Honored Dead]] [[Seeker Missiles before Amorbis/Boost Guardian]] ---- '''Multiplayer Stuff''' [[Multiplayer Tricks]] [[How to get multiplayer Extras]] dfdc72cc1e18614c098a0e06ebf29a74161377f6 968 922 2005-01-08T19:59:59Z DJGrenola 26 Added another Emperor Ing glitch. wikitext text/x-wiki '''Requirements and Runs''' [[Current Lowest % and Requirements]] [[Current Obstacles to Skipping Items]] [[Fastest Runs So Far]] ---- '''Otherworldly Travel''' [[Secret Worlds]] [[Wormholes]] ---- '''Glitches and Weirdness''' [[Power bomb sound cutoff glitch]] [[Webbing Boost Glitch]] [["Where's Chykka?"]] [["Where's the Room?" Glitch]] [[Emperor Ing Glitch ]] [[Not So Majestic Now, Sire]] [[Main Research Caretaker Screw-up]] [[Disappearing Dark Bloggs]] [[Watch Station Weirdness]] [[The pod went bye bye]] ---- '''Observations and Stuff''' [[The Hall of Honored Dead]] [[Seeker Missiles before Amorbis/Boost Guardian]] ---- '''Multiplayer Stuff''' [[Multiplayer Tricks]] [[How to get multiplayer Extras]] a482a352a29aea17620c4bbead3d73c93dafb813 922 921 2005-01-08T06:17:52Z Shadow 137 wikitext text/x-wiki '''Requirements and Runs''' [[Current Lowest % and Requirements]] [[Current Obstacles to Skipping Items]] [[Fastest Runs So Far]] ---- '''Otherworldly Travel''' [[Secret Worlds]] [[Wormholes]] ---- '''Glitches and Weirdness''' [[Power bomb sound cutoff glitch]] [[Webbing Boost Glitch]] [["Where's Chykka?"]] [["Where's the Room?" Glitch]] [[Emperor Ing Glitch ]] [[Main Research Caretaker Screw-up]] [[Disappearing Dark Bloggs]] [[Watch Station Weirdness]] [[The pod went bye bye]] ---- '''Observations and Stuff''' [[The Hall of Honored Dead]] [[Seeker Missiles before Amorbis/Boost Guardian]] ---- '''Multiplayer Stuff''' [[Multiplayer Tricks]] [[How to get multiplayer Extras]] 290d12ccee0a52233265c7573ef1efc8e8554622 921 894 2005-01-05T01:24:48Z LeCoureur103 42 wikitext text/x-wiki '''Requirements and Runs''' [[Current Lowest % and Requirements]] [[Current Obstacles to Skipping Items]] [[Fastest Runs So Far]] ---- '''Otherworldly Travel''' [[Secret Worlds]] [[Wormholes]] ---- '''Glitches and Weirdness''' [[Power bomb sound cutoff glitch]] [[Webbing Boost Glitch]] [["Where's Chykka?"]] [["Where's the Room?" Glitch]] [[Emperor Ing Glitch ]] [[Main Research Caretaker Screw-up]] [[Disappearing Dark Bloggs]] [[Watch Station Weirdness]] ---- '''Observations and Stuff''' [[The Hall of Honored Dead]] [[Seeker Missiles before Amorbis/Boost Guardian]] ---- '''Multiplayer Stuff''' [[Multiplayer Tricks]] [[How to get multiplayer Extras]] 6cdeb971ce42a958e9838b63c2fffc727d7e000b 894 880 2005-01-03T17:27:26Z Tim 21 wikitext text/x-wiki '''Requirements and Runs''' [[Current Lowest % and Requirements]] [[Current Obstacles to Skipping Items]] [[Fastest Runs So Far]] ---- '''Otherworldly Travel''' [[Secret Worlds]] [[Wormholes]] ---- '''Glitches and Weirdness''' [[Power bomb sound cutoff glitch]] [[Webbing Boost Glitch]] [["Where's Chykka?"]] [["Where's the Room?" Glitch]] [[Emperor Ing Glitch ]] [[Main Research Caretaker Screw-up]] [[Disappearing Dark Bloggs]] ---- '''Observations and Stuff''' [[The Hall of Honored Dead]] [[Seeker Missiles before Amorbis/Boost Guardian]] ---- '''Multiplayer Stuff''' [[Multiplayer Tricks]] [[How to get multiplayer Extras]] 338180c9fe69e1c7a413e380df19789c1a694c6a 880 868 2005-01-01T23:33:10Z Baby Sheegoth 79 wikitext text/x-wiki '''Requirements and Runs''' [[Current Lowest % and Requirements]] [[Current Obstacles to Skipping Items]] [[Fastest Runs So Far]] ---- '''Otherworldly Travel''' [[Secret Worlds]] [[Wormholes]] ---- '''Glitches and Weirdness''' [[Power bomb sound cutoff glitch]] [[Webbing Boost Glitch]] [["Where's Chykka?"]] [["Where's the Room?" Glitch]] [[Emperor Ing Glitch ]] [[Main Research Caretaker Screw-up]] ---- '''Observations and Stuff''' [[The Hall of Honored Dead]] [[Seeker Missiles before Amorbis/Boost Guardian]] ---- '''Multiplayer Stuff''' [[Multiplayer Tricks]] [[How to get multiplayer Extras]] bbe87e9e1d4c1de323bffac640faa4bfb04c9072 868 852 2004-12-30T21:34:07Z Teflon 127 wikitext text/x-wiki '''Requirements and Runs''' [[Current Lowest % and Requirements]] [[Current Obstacles to Skipping Items]] [[Fastest Runs So Far]] ---- '''Otherworldly Travel''' [[Secret Worlds]] [[Wormholes]] ---- '''Glitches and Weirdness''' [[Power bomb sound cutoff glitch]] [[Webbing Boost Glitch]] [["Where's Chykka?"]] [["Where's the Room?" Glitch]] [[Emperor Ing Glitch ]] ---- '''Observations and Stuff''' [[The Hall of Honored Dead]] [[Seeker Missiles before Amorbis/Boost Guardian]] ---- '''Multiplayer Stuff''' [[Multiplayer Tricks]] [[How to get multiplayer Extras]] da085bc4ef159eea686c66e2bb57ae8ded3cb2a0 852 802 2004-12-27T22:59:56Z SamusAranLuver 111 wikitext text/x-wiki '''Requirements and Runs''' [[Current Lowest % and Requirements]] [[Current Obstacles to Skipping Items]] [[Fastest Runs So Far]] ---- '''Otherworldly Travel''' [[Secret Worlds]] [[Wormholes]] ---- '''Glitches and Weirdness''' [[Power bomb sound cutoff glitch]] [[Webbing Boost Glitch]] [["Where's Chykka?"]] [["Where's the Room?" Glitch]] [[um Emperor Ing im not the wall...]] ---- '''Observations and Stuff''' [[The Hall of Honored Dead]] [[Seeker Missiles before Amorbis/Boost Guardian]] ---- '''Multiplayer Stuff''' [[Multiplayer Tricks]] [[How to get multiplayer Extras]] 5f44f81a08468631a041f89de4af4de88acbfc44 802 781 2004-12-27T04:23:42Z SamusAranLuver 111 wikitext text/x-wiki '''Requirements and Runs''' [[Current Lowest % and Requirements]] [[Current Obstacles to Skipping Items]] [[Fastest Runs So Far]] ---- '''Otherworldly Travel''' [[Secret Worlds]] [[Wormholes]] ---- '''Glitches and Weirdness''' [[Power bomb sound cutoff glitch]] [[Webbing Boost Glitch]] [["Where's Chykka?"]] [["Where's the Room?" Glitch]] ---- '''Observations and Stuff''' [[The Hall of Honored Dead]] [[Seeker Missiles before Amorbis/Boost Guardian]] ---- '''Multiplayer Stuff''' [[Multiplayer Tricks]] [[How to get multiplayer Extras]] 1ec7db7ef07df7c3fd2f4998b1cc8e4828d6a10f 781 761 2004-12-25T00:39:49Z Baby Sheegoth 79 wikitext text/x-wiki '''Requirements and Runs''' [[Current Lowest % and Requirements]] [[Current Obstacles to Skipping Items]] [[Fastest Runs So Far]] ---- '''Otherworldly Travel''' [[Secret Worlds]] [[Wormholes]] ---- '''Glitches and Weirdness''' [[Power bomb sound cutoff glitch]] [[Webbing Boost Glitch]] [["Where's Chykka?"]] [["Where's the Room?" Glitch]] ---- '''Observations and Stuff''' [[The Hall of Honored Dead]] [[Seeker Missiles before Amorbis/Boost Guardian]] ---- '''Multiplayer Stuff''' [[Multiplayer Tricks]] ed2a4a3d33586159a0ff267117985bf4d645738b 761 685 2004-12-21T03:38:05Z Solr Flare 5 wikitext text/x-wiki '''Requirements and Runs''' [[Current Lowest % and Requirements]] [[Current Obstacles to Skipping Items]] [[Fastest Runs So Far]] ---- '''Otherworldly Travel''' [[Secret Worlds]] [[Wormholes]] ---- '''Glitches and Weirdness''' [[Power bomb sound cutoff glitch]] [[Webbing Boost Glitch]] [["Where's Chykka?"]] [["Where's the Room?" Glitch]] ---- '''Observations and Stuff''' [[The Hall of Honored Dead]] [[Seeker Missiles before Amorbis/Boost Guardian]] f1048bebcaeb776a1904ce1e20a96daaca6ce731 685 574 2004-12-13T02:15:27Z Yoshi348 11 wikitext text/x-wiki [[Current Lowest % and Requirements]] [[Current Obstacles to Skipping Items]] [[Fastest Runs So Far]] [[Seeker Missiles before Amorbis/Boost Guardian]] [[Wormholes]] [["Where's Chykka?"]] [["Where's the Room?" Glitch]] [[Webbing Boost Glitch]] [[Secret Worlds]] [[Power bomb sound cutoff glitch]] [[The Hall of Honored Dead]] 94c74719ef64de8ba1f9001c09dc84f64465f751 574 570 2004-12-13T01:54:40Z Solr Flare 5 wikitext text/x-wiki [[Current Lowest % and Requirements]] [[Current Obsticles to Skipping Items]] [[Fastest Runs So Far]] [[Seeker Missiles before Amorbis/Boost Guardian]] [[Wormholes]] [["Where's Chykka?"]] [["Where's the Room?" Glitch]] [[Webbing Boost Glitch]] [[Secret Worlds]] [[Power bomb sound cutoff glitch]] [[The Hall of Honored Dead]] 6694b2ca5c42bfbc1e6490aa8d3c725540afe84a 570 534 2004-12-11T04:28:24Z Yoshi348 11 No. It's not cool. <_< wikitext text/x-wiki [[Current Lowest % and Requirements]] [[Fastest Runs So Far]] [[Seeker Missiles before Amorbis/Boost Guardian]] [[Wormholes]] [["Where's Chykka?"]] [["Where's the Room?" Glitch]] [[Webbing Boost Glitch]] [[Secret Worlds]] [[Power bomb sound cutoff glitch]] [[The Hall of Honored Dead]] 7ab7fcfb774bc3a9908f3698f092bdb763d2913d 534 532 2004-12-11T04:04:13Z Zxcvbnm 75 wikitext text/x-wiki [[Current Lowest % and Requirements]] [[Fastest Runs So Far]] [[Seeker Missiles before Amorbis/Boost Guardian]] [[Wormholes]] [["Where's Chykka?"]] [["Where's the Room?" Glitch]] [[Webbing Boost Glitch]] [[Secret Worlds]] [[Power bomb sound cutoff glitch]] [[The Hall of Honored Dead]] When you get to Sandcanyon, go to the middle (with screw attack), and look down with your Dark Visor. Cool, huh?? e77ba93f3b18b8ff3632a11858bb9b081e9d332d 532 531 2004-12-11T04:03:34Z Zxcvbnm 75 wikitext text/x-wiki [[Current Lowest % and Requirements]] [[Fastest Runs So Far]] [[Seeker Missiles before Amorbis/Boost Guardian]] [[Wormholes]] [["Where's Chykka?"]] [["Where's the Room?" Glitch]] [[Webbing Boost Glitch]] [[Secret Worlds]] [[Power bomb sound cutoff glitch]] [[The Hall of Honored Dead]] When you get to Sandcanyon, go to the middle (with screw attack), get the Power Bomb Tank and look down with your Dark Visor. Cool, huh?? 12628c278483e9ae482ab342b83a02268a815fba 531 489 2004-12-09T02:42:55Z Yoshi348 11 No stupid pages, please... wikitext text/x-wiki [[Current Lowest % and Requirements]] [[Fastest Runs So Far]] [[Seeker Missiles before Amorbis/Boost Guardian]] [[Wormholes]] [["Where's Chykka?"]] [["Where's the Room?" Glitch]] [[Webbing Boost Glitch]] [[Secret Worlds]] [[Power bomb sound cutoff glitch]] [[The Hall of Honored Dead]] 7ab7fcfb774bc3a9908f3698f092bdb763d2913d 489 477 2004-12-08T23:07:55Z Zxcvbnm 75 wikitext text/x-wiki [[Current Lowest % and Requirements]] [[Fastest Runs So Far]] [[Seeker Missiles before Amorbis/Boost Guardian]] [[Wormholes]] [["Where's Chykka?"]] [["Where's the Room?" Glitch]] [[Webbing Boost Glitch]] [[Secret Worlds]] [[Power bomb sound cutoff glitch]] [[The Hall of Honored Dead]] [[The Lazy Programmer Page]] 4b73b0342ad86c1fc71bcdc37390ce76a1ed65e7 477 476 2004-12-08T23:07:45Z Zxcvbnm 75 wikitext text/x-wiki [[Current Lowest % and Requirements]] [[Fastest Runs So Far]] [[Seeker Missiles before Amorbis/Boost Guardian]] [[Wormholes]] [["Where's Chykka?"]] [["Where's the Room?" Glitch]] [[Webbing Boost Glitch]] [[Secret Worlds]] [[Power bomb sound cutoff glitch]] [[The Hall of Honored Dead]] [[The Lazy Programmer Page}} 6e7b124420d575510001645ca76960076a9ab16b 476 426 2004-12-07T20:30:25Z DGlitch89 71 wikitext text/x-wiki [[Current Lowest % and Requirements]] [[Fastest Runs So Far]] [[Seeker Missiles before Amorbis/Boost Guardian]] [[Wormholes]] [["Where's Chykka?"]] [["Where's the Room?" Glitch]] [[Webbing Boost Glitch]] [[Secret Worlds]] [[Power bomb sound cutoff glitch]] [[The Hall of Honored Dead]] 7ab7fcfb774bc3a9908f3698f092bdb763d2913d 426 425 2004-12-07T20:29:17Z DGlitch89 71 wikitext text/x-wiki [[Current Lowest % and Requirements]] [[Fastest Runs So Far]] [[Seeker Missiles before Amorbis/Boost Guardian]] [[Wormholes]] [["Where's Chykka?"]] [["Where's the Room?" Glitch]] [[Webbing Boost Glitch]] [[Secret Worlds]] [[Power bomb sound cutoff glitch]] [[crap in the hall of honored dead|The Hall of Honored Dead]] ba5f5d1444df1d5a18908db01f25fae613beb5c2 425 424 2004-12-07T20:27:47Z DGlitch89 71 wikitext text/x-wiki [[Current Lowest % and Requirements]] [[Fastest Runs So Far]] [[Seeker Missiles before Amorbis/Boost Guardian]] [[Wormholes]] [["Where's Chykka?"]] [["Where's the Room?" Glitch]] [[Webbing Boost Glitch]] [[Secret Worlds]] [[Power bomb sound cutoff glitch]] [[The Hall of Honored Dead]] 7ab7fcfb774bc3a9908f3698f092bdb763d2913d 424 421 2004-12-07T19:12:24Z Flyfunner 40 wikitext text/x-wiki [[Current Lowest % and Requirements]] [[Fastest Runs So Far]] [[Seeker Missiles before Amorbis/Boost Guardian]] [[Wormholes]] [["Where's Chykka?"]] [["Where's the Room?" Glitch]] [[Webbing Boost Glitch]] [[Secret Worlds]] [[Power bomb sound cutoff glitch]] [[crap in the hall of honored dead]] 873f6ebc8747f05541bb28466bf0701e22b9588b 421 420 2004-12-07T19:04:17Z Flyfunner 40 wikitext text/x-wiki [[Current Lowest % and Requirements]] [[Fastest Runs So Far]] [[Seeker Missiles before Amorbis/Boost Guardian]] [[Wormholes]] [["Where's Chykka?"]] [["Where's the Room?" Glitch]] [[Webbing Boost Glitch]] [[Secret Worlds]] [[Power bomb sound cutoff glitch]] e579e331e7932a6b10d5ed92bcd2ae909d2b5391 420 419 2004-12-07T18:58:00Z Flyfunner 40 wikitext text/x-wiki [[Current Lowest % and Requirements]] [[Fastest Runs So Far]] [[Seeker Missiles before Amorbis/Boost Guardian]] [[Wormholes]] [["Where's Chykka?"]] [["Where's the Room?" Glitch]] [[Webbing Boost Glitch]] [[Secret Worlds]] [[Power bomb sound cutoff glitch]] [[stupid ground glitch]] 606c58f47d0c8d80d1ebe34900c315a521749e36 419 377 2004-12-06T02:35:37Z Maur 25 wikitext text/x-wiki [[Current Lowest % and Requirements]] [[Fastest Runs So Far]] [[Seeker Missiles before Amorbis/Boost Guardian]] [[Wormholes]] [["Where's Chykka?"]] [["Where's the Room?" Glitch]] [[Webbing Boost Glitch]] [[Secret Worlds]] [[Power bomb sound cutoff glitch]] e579e331e7932a6b10d5ed92bcd2ae909d2b5391 377 352 2004-12-05T21:42:24Z MMcLean54 34 wikitext text/x-wiki [[Current Lowest % and Requirements]] [[Fastest Runs So Far]] [[Seeker Missiles before Amorbis/Boost Guardian]] [[Wormholes]] [["Where's Chykka?"]] [["Where's the Room?" Glitch]] [[Webbing Boost Glitch]] [[Secret Worlds]] 7f8f4813f4bef8b6c8376aa4f5f97b3ca44ab19f 352 351 2004-12-05T21:42:02Z MMcLean54 34 wikitext text/x-wiki [[Current Lowest % and Requirements]] [[Fastest Runs So Far]] [[Seeker Missiles before Amorbis/Boost Guardian]] [[Wormholes]] [["Where's Chykka?"]] [[Where's the Room?]] [[Webbing Boost Glitch]] [[Secret Worlds]] b06b0be1459fdcb9ac7a25c741a155d0cf6d1ce9 351 258 2004-12-02T12:33:51Z True Diehard Gamer 13 wikitext text/x-wiki [[Current Lowest % and Requirements]] [[Fastest Runs So Far]] [[Seeker Missiles before Amorbis/Boost Guardian]] [[Wormholes]] [["Where's Chykka?"]] [["Where's the Room?" Glitch]] [[Webbing Boost Glitch]] [[Secret Worlds]] 7f8f4813f4bef8b6c8376aa4f5f97b3ca44ab19f 258 257 2004-12-02T12:17:17Z True Diehard Gamer 13 wikitext text/x-wiki [[Current Lowest % and Requirements]] [[Fastest Runs So Far]] [[Seeker Missiles before Amorbis/Boost Guardian]] [[Wormholes]] [["Where's Chykka?"]] [["Where's the Room?" Glitch]] [[Secret Worlds]] ead676d2fb96beecb81d2999c4758cc159d0b13b 257 256 2004-12-02T12:15:57Z True Diehard Gamer 13 wikitext text/x-wiki [[Current Lowest % and Requirements]] [[Fastest Runs So Far]] [[Seeker Missiles before Amorbis/Boost Guardian]] [[Wormholes]] [["Where's Chykka?"]] [["Where's the Room?" Glitch]] [[Webbing Boost Glitch]] [[Secret Worlds]] 7f8f4813f4bef8b6c8376aa4f5f97b3ca44ab19f 256 237 2004-12-01T21:31:17Z Warpigs330 41 wikitext text/x-wiki [[Current Lowest % and Requirements]] [[Fastest Runs So Far]] [[Seeker Missiles before Amorbis/Boost Guardian]] [[Wormholes]] [["Where's Chykka?"]] [["Where's the Room?" Glitch]] [[Secret Worlds]] ead676d2fb96beecb81d2999c4758cc159d0b13b 237 177 2004-11-30T20:28:45Z MMcLean54 34 wikitext text/x-wiki [[Current Lowest % and Requirements]] [[Fastest Runs So Far]] [[Seeker Missiles before Amorbis/Boost Guardian]] [[Wormholes]] [["Where's Chykka?"]] [["Where's the Room?" Glitch]] c4e51d63d2826ff209fa0eb5ab92658c20a2de7b 177 149 2004-11-30T03:58:52Z Prime Hunter 20 wikitext text/x-wiki [[Current Lowest % and Requirements]] [[Fastest Runs So Far]] [[Seeker Missiles before Amorbis/Boost Guardian]] [[Wormholes]] [["Where's Chykka?"]] abaf31f14d2751227f85526ba504be6967db1ec6 149 146 2004-11-30T03:55:45Z Yoshi348 11 wikitext text/x-wiki [[Current Lowest % and Requirements]] [[Seeker Missiles before Amorbis/Boost Guardian]] [[Wormholes]] [["Where's Chykka?"]] [[Fastest Runs So Far]] a987bbbee335acaa1c1d27837a5bd625c6d6783f 146 145 2004-11-30T03:54:14Z Yoshi348 11 wikitext text/x-wiki [[Current Lowest % and Requirements]] [[Seeker Missiles before Amorbis/Boost Guardian]] [[Wormholes]] [["Where's Chykka?"]] [[Fastest Run So Far...]] 78a27a9b9b2254931ae1b038eb4cab229cdbc758 145 131 2004-11-30T02:54:55Z Prime Hunter 20 wikitext text/x-wiki [[Current Lowest % and Requirements]] [[Seeker Missiles before Amorbis/Boost Guardian]] [[Wormholes]] [["Where's Chykka?"]] [[Fastest Run So Far...]] [[Lowest Percentage Obtained So Far...]] c8a5149f3316d2e884809be5e7fe0bf8337ea34e 131 103 2004-11-29T23:43:57Z Tim 21 wikitext text/x-wiki [[Current Lowest % and Requirements]] [[Seeker Missiles before Amorbis/Boost Guardian]] [[Wormholes]] [["Where's Chykka?"]] cb86ba894267e983e2f3d34702bf7c702f44ba50 103 82 2004-11-29T22:06:42Z True Diehard Gamer 13 wikitext text/x-wiki [[Current Lowest % and Requirements]] [[Seeker Missiles before Amorbis/Boost Guardian]] [[Wormholes]] 53d602aeab496782059a45ae6d66ed4ceb6155ee 82 53 2004-11-29T05:46:16Z Solr Flare 5 wikitext text/x-wiki [[Current Lowest % and Requirements]] [[Seeker Missiles before Amorbis/Boost Guardian]] e6e08ad5eda3931cc1c3e5bb5f7d18e4fd405e6b 53 2004-11-29T03:36:19Z Xin 6 wikitext text/x-wiki [[sample other]] [[Seeker Missiles before Amorbis/Boost Guardian]] a37bd7d4f989457bde545f368daa61fdc28c210c Overly-Aggressive Bloggs 0 1059 3401 1549 2005-03-18T05:04:11Z Tim 21 wikitext text/x-wiki Encountered by Tim I was toying around in the Catacombs area (room off of Hydrodynamo) with the Bloggs underwater, and encountered a few unusual things, which I'm really at a loss to explain. I got both Bloggs to charge at me at the same time, and being the un1337 person I am, I chose only to try and kill one of them, which I succeeded in doing. Then I hear the Blogg's "raarrr!" sound behind me, but I don't get eaten... Turning around, I see the remaining Blogg staring me right in the face, mouth wide open... stuck by one of the upraised ring-structures on the ground. This was amazingly funny, and I was going to make the vid when curiousity got the better of me. I tried circling it, maybe doing a [[LOL Jump]] off of it, and it broke free and tried eating me. Meh. Couldn't reproduce it, but I believe it has something to do with the mechanics of getting jammed in a wall, like the Bloggs/Alpha Blogg usually do. I think that the barrier in front of it just kept it from actually completing its attack, so it was "stuck". So, I went one room over and came back to reproduce it. Both Bloggs reappeared, but they were more intelligent now, not really wanting to simulttack me. Punks. So I alternated between the two, angering and provoking them, having a bit of fun when what to my wondering eyes did appear, but... never mind that attempted rhyme... Anyway, I heard both roar as if they were coming in for the kill, and ... one was. I braced myself for the hit that I was sure helped cause the getting stuck thing, when the other Blogg ''zoomed across the room and rammed the Blogg that was attacking me!'' LOL! Both of them died, too, it was pretty amusing. This one, I think, was a result of the same mechanics that prevent some enemies from entering rooms, or like that weird thing where Nate got [http://www.metroid2002.com/other_frozen_troids.php Fission 'Troids to merge]. Or maybe it's just Blogg Eat Blogg. >_> fc6765c97771faf09c65cc61ad85be4f9b66108f 1549 2005-03-18T05:02:58Z Tim 21 wikitext text/x-wiki Encountered by Tim I was toying around in the Catacombs area (room off of Hydrodynamo) with the Bloggs underwater, and encountered a few unusual things, which I'm really at a loss to explain. I got both Bloggs to charge at me at the same time, and being the un1337 person I am, I chose only to try and kill one of them, which I succeeded in doing. Then I hear the Blogg's "raarrr!" sound behind me, but I don't get eaten... Turning around, I see the remaining Blogg staring me right in the face, mouth wide open... stuck by one of the upraised ring-structures on the ground. This was amazingly funny, and I was going to make the vid when curiousity got the better of me. I tried circling it, maybe doing one of those [[LOL Jumps]] off of it, and it broke free and tried eating me. Meh. Couldn't reproduce it, but I believe it has something to do with the mechanics of getting jammed in a wall, like the Bloggs/Alpha Blogg usually do. I think that the barrier in front of it just kept it from actually completing its attack, so it was "stuck". So, I went one room over and came back to reproduce it. Both Bloggs reappeared, but they were more intelligent now, not really wanting to simulattack me. Punks. So I alternated between the two, angering and provoking them, having a bit of fun when what to my wondering eyes did appear, but... never mind that attempted rhyme... Anyway, I heard both roar as if they were coming in for the kill, and ... one was. I braced myself for the hit that I was sure helped cause the getting stuck thing, when the other Blogg ''zoomed across the room and rammed the Blogg that was attacking me!'' LOL! Both of them died, too, it was pretty amusing. This one, I think, was a result of the same mechanics that prevent some enemies from entering rooms, or like that weird thing where Nate got [http://www.metroid2002.com/other_frozen_troids.php Fission 'Troids to merge]. Or maybe it's just Blogg Eat Blogg. >_> f2725315fe9177ca8a0dd32c295fbf1839244e64 Path of Eyes SW 0 2044 5042 4964 2007-05-14T17:26:38Z Doninss 217 wikitext text/x-wiki '''Secret World 55''' '''Discovered by:''' Ichabod_Clay '''Main Items Required:''' Screw Attack '''Description:''' Screw attack into the morphball tunnel (Torvus Transport Access end). '''Video:''' [http://www.genericgamer.com/MP2/Wiki/PathOfEyes.mp4 SW 55 entrance (SA)] (Outside link, AVC (h.264) encoded mp4) ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''[[Secret Worlds]]''' |- bgcolor=#f8f8ff |'''Path of Eyes SW''' |} f957917601556b773efbbc1bed1fd32088ee6705 4964 4963 2007-05-13T02:10:37Z Doninss 217 wikitext text/x-wiki '''Secret World 55''' '''Discovered by:''' Ichabod_Clay '''Main Items Required:''' Screw Attack '''Description:''' Screw attack into the morphball tunnel (Torvus Transport Access end). '''Video:''' [http://www.genericgamer.com/MP2/Wiki/PathOfEyes.mp4 SW 55 entrance] (Outside link, AVC (h.264) encoded mp4) ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''[[Secret Worlds]]''' |- bgcolor=#f8f8ff |'''Path of Eyes SW''' |} 295567f6e6022f4f6a39d1c1e3cfe64c784153bd 4963 2007-05-13T02:10:11Z Doninss 217 new page wikitext text/x-wiki '''Secret World 55''' '''Discovered by:''' Ichabod_Clay '''Main Items Required:''' Screw Attack '''Description:''' Screw attack into the morphball tunnel (Torvus Transport Access end). '''Video:''' [http://www.genericgamer.com/MP2/Wiki/PathOfEyes.mp4 SW 55 entrance (SA)] (Outside link, AVC (h.264) encoded mp4) ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''[[Secret Worlds]]''' |- bgcolor=#f8f8ff |'''Path of Eyes SW''' |} f957917601556b773efbbc1bed1fd32088ee6705 Path of Roots 0 884 3228 2025 2005-05-17T04:20:24Z Doninss 217 Added another method wikitext text/x-wiki Discovered by: ''Madrox'' In Path of Roots there is a slant that you can underwater IBJ up. After a certain point you can use 4 more bombs. its on the Torvus Lagoon side of the missle expansion. Added by: ''doninss'' I found it easier to [[3bj]] up to the ledge where a morphed 3bj will get you up to the platform. - [http://www.geocities.com/doninss/PathOfRoots2_DivX.avi Vid (outside link)] You can also get this expansion after Gravity Boost (but before Grapple) by using a [[BSJ]]. - [http://grenola.metroid2002.com/PathOfRoots_DivX.avi DivX video (doninss)] Another way to get the expansion after Gravity Boost (but before Grapple) is to [[Ghetto_Jump]] to it (Discovered by: Andrew Mills) [http://www.genericgamer.com/MP2/path_of_roots_missile_ghetto_DivX.avi Vid (outside link)] 6ef44414c33f84d39a1b962a3fc5d675d3763b29 2025 1651 2005-04-10T19:36:01Z Doninss 217 wikitext text/x-wiki Discovered by: ''Madrox'' In Path of Roots there is a slant that you can underwater IBJ up. After a certain point you can use 4 more bombs. its on the Torvus Lagoon side of the missle expansion. Added by: ''doninss'' I found it easier to [[3bj]] up to the ledge where a morphed 3bj will get you up to the platform. - [http://www.geocities.com/doninss/PathOfRoots2_DivX.avi Vid (outside link)] You can also get this expansion after Gravity Boost (but before Grapple) by using a [[BSJ]]. - [http://grenola.metroid2002.com/PathOfRoots_DivX.avi DivX video (doninss)] a831b51bf9c971b048844fa91d19a5ff86301abf 1651 1613 2005-04-04T20:16:18Z DJGrenola 26 changed video link to point to m2k2 space wikitext text/x-wiki Discovered by: ''Madrox'' In Path of Roots there is a slant that you can underwater IBJ up. After a certain point you can use 4 more bombs. its on the Torvus Lagoon side of the missle expansion. Added by: ''doninss'' I found it easier to [[3bj]] up to the ledge where a morphed 3bj will get you up to the platform. - [http://www.geocities.com/doninss/PathOfRoots2_DivX.avi Vid (outside link] You can also get this expansion after Gravity Boost (but before Grapple) by using a [[BSJ]]. - [http://grenola.metroid2002.com/PathOfRoots_DivX.avi DivX video (doninss)] fbcc152562c4313596a432ce6700a60a8a32dc04 1613 1605 2005-04-04T02:56:06Z Doninss 217 wikitext text/x-wiki Discovered by: ''Madrox'' In Path of Roots there is a slant that you can underwater IBJ up. After a certain point you can use 4 more bombs. its on the Torvus Lagoon side of the missle expansion. Added by: ''doninss'' I found it easier to [[3bj]] up to the ledge where a morphed 3bj will get you up to the platform. - [http://www.geocities.com/doninss/PathOfRoots2_DivX.avi Vid (outside link] You can also get this expansion after Gravity Boost (but before Grapple) by using a [[BSJ]]. - [http://www.geocities.com/doninss/PathOfRoots_DivX.avi Vid (outside link] ebc9e2c207abf330d47f28ddcb78de8629b7fafd 1605 1604 2005-04-04T02:51:41Z Doninss 217 Added another method, and 2 vids (outside links) wikitext text/x-wiki Discovered by: ''Madrox'' In Path of Roots there is a slant that you can underwater IBJ up. After a certain point you can use 4 more bombs. its on the Torvus Lagoon side of the missle expansion. Added by: ''doninss'' I found it easier to [[3bj]] up to the ledge where a morphed 3bj will get you up to the platform. - [http://www.geocities.com/doninss/TorvusLagoonMissile2_DivX.avi Vid (outside link] You can also get this expansion after Gravity Boost (but before Grapple) by using a [[BSJ]]. - [http://www.geocities.com/doninss/TorvusLagoonMissile_DivX.avi Vid (outside link] bc5714125b6fbb2d25fec4b2a0a382ca657b65b0 1604 2004-12-15T15:59:09Z Ghost 29 wikitext text/x-wiki In Path of Roots there is a slant that you can underwater IBJ up. After a certain point you can use 4 more bombs. its on the Torvus Lagoon side of the missle expansion. Found by Madrox fa25cb1629dcf351aed8a4b76c6c2b41670d54ae Path of Roots SW 0 1992 5137 4700 2007-05-15T22:21:25Z Doninss 217 wikitext text/x-wiki '''Secret World 109''' '''Main Items Required:''' Space Jump ([[Floaty Jump]] glitch is required) '''Description:''' Use a ghetto floaty jump off the rocky incline on the right side of the room to gain the extra height needed to get out of the room (see video). Hug the wall with a little right stick until space jump. Shortly after (about 3/4 of the way to maximum height), pull back on the stick to reverse direction (L-lock). Feed in a little right stick to slide through a notch. '''Video:''' [http://www.genericgamer.com/MP2/Wiki/PathOrootsSWentrance.mp4 SW 109 entrance] (Outside link, AVC (h.264) encoded mp4) ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''[[Secret Worlds]]''' |- bgcolor=#f8f8ff |'''Path of Roots SW''' |} 9be8850e1cd9e0019bd7bc804e30794632587062 4700 4699 2007-03-24T00:19:54Z Doninss 217 Linked different vid wikitext text/x-wiki '''Secret World 109''' '''Main Items Required:''' Space Jump ([[Floaty Jump]] glitch is required) (FJ) '''Description:''' Use a ghetto floaty jump off the rocky incline on the right side of the room to gain the extra height needed to get out of the room (see video). Hug the wall with a little right stick until space jump. Shortly after (about 3/4 of the way to maximum height), pull back on the stick to reverse direction (L-lock). Feed in a little right stick to slide through a notch. '''Video:''' [http://www.genericgamer.com/MP2/Wiki/PathOrootsSWentrance.mp4 SW 109 entrance] (Outside link) '''Note:''' This vid is an AVC (h.264) encoded mp4. QuickTime 7, VLC (recent build), Media Player Classic + ffdshow (recent build), etc required to play them. ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''[[Secret Worlds]]''' |- bgcolor=#f8f8ff |'''Path of Roots SW''' |} 13b6772b15692f03c8e0894be8535d0ff7d29ff4 4699 4698 2007-03-24T00:10:52Z Doninss 217 Updated description wikitext text/x-wiki '''Secret World 109''' '''Main Items Required:''' Space Jump ([[Floaty Jump]] glitch is required) (FJ) '''Description:''' Use a ghetto floaty jump off the rocky incline on the right side of the room to gain the extra height needed to get out of the room (see video). Hug the wall with a little right stick until space jump. Shortly after (about 3/4 of the way to maximum height), pull back on the stick to reverse direction (L-lock). Feed in a little right stick to slide through a notch. '''Video:''' [http://www.genericgamer.com/MP2/Wiki/Path_ofRootsSW.mp4 SW 109 entrance] (Outside link) '''Note:''' This vid is an AVC (h.264) encoded mp4. QuickTime 7, VLC (recent build), Media Player Classic + ffdshow (recent build), etc required to play them. ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''[[Secret Worlds]]''' |- bgcolor=#f8f8ff |'''Path of Roots SW''' |} d3ba4e40d5e0f784df6142aae424f11889f4e605 4698 2007-03-23T22:47:53Z Doninss 217 New page wikitext text/x-wiki '''Secret World 109''' '''Main Items Required:''' Space Jump ([[Floaty Jump]] glitch is required) (FJ) '''Description:''' Use a ghetto floaty jump off the rocky incline on the right side of the room to gain the extra height needed to get out of the room (see video). The timing of the ghetto is critical and the geometry of the room is complex, making this a tough SW to enter. '''Video:''' [http://www.genericgamer.com/MP2/Wiki/Path_ofRootsSW.mp4 SW 109 entrance] (Outside link) '''Note:''' This vid is an AVC (h.264) encoded mp4. QuickTime 7, VLC (recent build), Media Player Classic + ffdshow (recent build), etc required to play them. ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''[[Secret Worlds]]''' |- bgcolor=#f8f8ff |'''Path of Roots SW''' |} 43c72d0bbf527a87fbb3a3a241c580c0709f2e9c Phazon Grounds SW 0 2051 4981 2007-05-13T06:13:07Z Doninss 217 new page wikitext text/x-wiki '''Secret World 43''' '''Discovered by:''' PhazonPhoenix '''Main Items Required:''' Screw Attack '''Description:''' See [[GFMC Compound SW]] (Room geometry is the same.) '''Video:''' See [[GFMC Compound SW]] ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''[[Secret Worlds]]''' |- bgcolor=#f8f8ff |'''Phazon Grounds SW''' |} 3381c77644ebb89dec2f8bab5b8e7e481fba351e Phlogus Glitch 0 991 3344 1213 2005-02-05T23:28:22Z Vincent Core 142 wikitext text/x-wiki Found in Torvus Bog, the Spore Spawn clone known as Phlogus and its Dark World counterpart, Dark Phlogus have a funny, yet useless glitch. As per its normal actions, Phlogus will open its mouth, wait a second to give you a chance to shoot it before closing its mouth and expelling some sort of gas in all directions. If shot while its mouth is open, Phlogus will flip over and become a platform, no longer harmful to Samus (Dark Phlogus will also make a safe sone).<br><br>However, if you shoot it in the fraction of a second during which Phlogus is closing its mouth (I believe it does some sort of spinning motion right before), but hasn't quite finished yet. The result will be that Phlogus will flip over (and Dark Phlogus will make a safe zone) but will still hurt if you jump onto the platform area. Also, unlike normally, you won't get that knockback effect from being hurt, you will stand on Phlogus while constantly sustaining damage.<br><br>Useless, I know, but it's still fun to laugh at Retro's inability to keep small errors from appearing. 3b19fe6d42e0d722d969e342a4a357b049ea3bdd 1213 2005-02-05T23:27:49Z Vincent Core 142 wikitext text/x-wiki Found in Torvus Bog, the Spore Spawn clone known as Phlogus and its Dark World counterpart, Dark Phlogus have a funny, yet useless glitch. As per its normal actions, Phlogus will open its mouth, wait a second to give you a chance to shoot it before closing its mouth and expelling some sort of gas in all directions. If shot while its mouth is open, Phlogus will flip over and become a platform, no longer harmful to Samus (Dark Phlogus will also make a safe sone).<br><br>However, if you shoot it in the fraction of a second during which Phlogus is closing its mouth (I believe it does some sort of spinning motion right before), but hasn't quite finished yet. The result will be that Phlogus will flip over (and Dark Phlogus will make a safe zone) but will still hurt if you jump onto the platform area. Also, unlike normally, you won't get that knockback effect from being hurt, you will stand on Phlogus while constantly sustaining damage.<br><br>Useless, I know, but it's still fun to laugh at Retro's inability to fix small errors. 16b8f43862e8e04a7549008209a03b279fec5e68 Pipeline 0 907 3301 2378 2006-06-13T07:38:37Z TechnoMan 102 wikitext text/x-wiki Discovered By: EVERYBODY You can use the Gravity Boost underwater. ---- Discovered by: Player's Guide You can boost down the ramps leading to the water. ---- Discovered by: Forcemaster (Roy on the forums) If you come from the dry part of the pipeline, go down the ramps into the water at your favourite way (i love boosting there), then you are in the underwater art, there are the ledges where you stand on when you come out of the "tubes" right? Well, morph, boost of one of the ledges into the deep part, then '''immediatly''' hit X to unmorph, while you unmorph hold b,and samus should start using her gravity boost to float up withouth her cannon sticking out for a few seconds,i can make it much faster to the other side of the area by using that :) ---- "Discovered" by: SheeEttin There are Super Missiles in every area. No, you say? There aren't any in Pipeline? There are. Leaving the "dry" area via the passageways will end you up on a ledge overlooking the whole area. Turn towards where the "dry" area would be, and notice a small ledge behind a large wall. If you Gravity Boost onto this ledge, you will see the Super Missiles right in front of you. Blast away--and don't tell anyone they're there. 180ea19d11fba0b4e1e3e564e763d0675c0ac3df 2378 2217 2005-11-11T15:40:03Z SheeEttin 242 Added Super Missile location. wikitext text/x-wiki Discovered By: EVERYBODY You can use Gravity Boost Under Water ---- Discovered by: Player's Guide You can Boost down the ramps leading to the water. ---- Discovered by: Forcemaster (Roy on the forums) If you come from the dry part of pipeline,go down the ramps into the water at your favourite way (i love boosting there), then you are in the underwater art, there are the ledges where you stand on when you come out of the "tubes" right? Well, morph, boost of one of the ledges into the deep part, then '''immediatly''' hit X to unmorph, while you unmorph hold b,and samus should start using her gravity boost to float up withouth her cannon sticking out for a few seconds,i can make it much faster to the other side of the area by using that :) ---- "Discovered" by: SheeEttin There are Super Missiles in every area. No, you say? There aren't any in Pipeline? There are. Leaving the "dry" area via the passageways will end you up on a ledge overlooking the whole area. Turn towards where the "dry" area would be, and notice a small ledge behind a large wall. If you Gravity Boost onto this ledge, you will see the Super Missiles right in front of you. Blast away--and don't tell anyone they're there. e12b0487d0bdb95f3667e5f0520d0c80915e32fb 2217 1312 2005-02-14T20:32:13Z Roy 197 wikitext text/x-wiki Discovered By: EVERYBODY You can use Gravity Boost Under Water ---- Discovered by: Player's Guide You can Boost down the ramps leading to the water. ---- Discovered by: Forcemaster (Roy on the forums) If you come from the dry part of pipeline,go down the ramps into the water at your favourite way (i love boosting there), then you are in the underwater art, there are the ledges where you stand on when you come out of the "tubes" right? Well, morph, boost of one of the ledges into the deep part, then '''inmediatly''' hit X to unmorph, while you unmorph hold b,and samus should start using her gravity boost to float up withouth her cannon sticking out for a few seconds,i can make it much faster to the other side of the area by using that :) bc35b34e44dd4a8d8b8945add98813a8236c4c6b 1312 871 2005-01-02T02:01:37Z Baby Sheegoth 79 wikitext text/x-wiki Discovered By: EVERYBODY You can use Gravity Boost Under Water ---- Discovered by: Player's Guide You can Boost down the ramps leading to the water. 8966538dd73b64cfb67188bd4c95accd7fe568ae 871 2004-12-27T04:42:10Z SamusAranLuver 111 wikitext text/x-wiki Discovered By The Wong&Yum Bros contributetors:SamusAran Luver,Elston Wong,Arnold Yum, and Lionel Yum You can use Gravity Boost Under Water 40a1400343bbebeeb35238dfffdd7b39df2df8fd Plain Of Dark Worship SW 0 2065 5208 5178 2007-05-19T22:27:36Z Doninss 217 wikitext text/x-wiki '''Secret World 123''' '''Main Items Required:''' Screw Attack '''Description:''' Near the middle of the morphball tunnel, unmorph (see the video for the exact spot). There is a short slope near where you unmorph, position yourself at the bottom of it as in the video. Turn and aim at the point shown, then move right to center on the tunnel opening. Back up a hair and initiate a screw attack (it will be fizzled due to the constraint). Continue to tap the B button to get a screw attack bounce into the pinch-point formed by the tunnel walls. Pull back on the stick after the bounce takes place. If you end up in the wall (slow-down evident if you turn), aim down and L-lock. Ease your way right and after you feel a slight hook in the wall, back, into a notch. You should have moved at least a short distance out, away from the room. Jump away from the room in the direction shown to get completely free. (If you can't jump with stick held back, try neutral stick to jump then back.) '''Video:''' [http://www.genericgamer.com/MP2/Wiki/Plain_Of_Dark_Worship.mp4 SW 123 entrance] (Outside link, AVC (h.264) encoded mp4) '''Note:''' There is an off chance you will end up in the notch after the screw attack bounce. You will be noticeably father away from the edge, and only able to move right a short distance. (There may be a little bump at the right corner.) Just jump away from the room. You may also end up not in the wall or the game may force a morph, in which case, step 1. ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''[[Secret Worlds]]''' |- bgcolor=#f8f8ff |'''Plain Of Dark Worship SW''' |} 991b61bcf3ebdbc09a48b08f245ef35ad8bd8703 5178 5174 2007-05-19T17:06:09Z Doninss 217 changed vid link again, updated description wikitext text/x-wiki '''Secret World 123''' '''Main Items Required:''' Screw Attack '''Description:''' Near the middle of the morphball tunnel, unmorph (see the video for the exact spot). There is a short slope near where you unmorph, position yourself at the bottom of it as in the video. Turn and aim at the point shown, then move right to center on the tunnel opening. Back up a hair and initiate a screw attack (it will be fizzled due to the constraint). Continue to tap the B button to get a screw attack bounce into the pinch-point formed by the tunnel walls. Pull back on the stick after the bounce takes place. If you end up in the wall (slow-down evident if you turn), aim down and L-lock. Ease your way right and after you feel a slight hook in the wall, back, into a notch. You should have moved at least a short distance out, away from the room. Jump away from the room in the direction shown to get completely free. (If you can't jump with stick held back, try neutral stick to jump then back.) '''Video:''' [http://www.genericgamer.com/MP2/Wiki/Plain_Of_Dark_Worship.mp4 SW 123 entrance] (Outside link, AVC (h.264) encoded mp4) Note: There is an off chance you will end up in the notch after the screw attack bounce. You will be noticeably father away from the edge, and only able to move right a short distance. (There may be a little bump at the right corner.) Just jump away from the room. You may also end up not in the wall or the game may force a morph, in which case, step 1. ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''[[Secret Worlds]]''' |- bgcolor=#f8f8ff |'''Plain Of Dark Worship SW''' |} 44180dbe45728f7436dca297bae14a8b9455f6ae 5174 5173 2007-05-19T04:53:00Z Doninss 217 added to description wikitext text/x-wiki '''Secret World 123''' '''Main Items Required:''' Screw Attack '''Description:''' Near the middle of the morphball tunnel, unmorph (see the video for the exact spot). Find the short slope near the opening of the closed section of tunnel and position yourself at the bottom as in the video. Turn and aim at the point shown, then move right to center on the tunnel opening. Back up a hair and initiate a screw attack (it will be fizzled due to the constraint). Continue to tap the B button to get a screw attack bounce into the pinch-point formed by the tunnel walls. Pull back on the stick after the bounce takes place. If you end up in the wall (slow-down evident if you turn), aim down and L-lock. Ease your way right and after you feel a slight hook in the wall, back, into a notch. Ease right again just a bit to see if there is another hook/ notch. You should have moved at least a short distance out, away from the room. Jump away from the room in the direction shown to get completely free. '''Video:''' [http://www.genericgamer.com/MP2/Wiki/Plain_Of_Dark_Worship_SW_new.mp4 SW 123 entrance] (Outside link, AVC (h.264) encoded mp4) Note: There is an off chance you will end up in the notch after the screw attack bounce. You will be noticably father away from the edge, and only able to move right a short distance. (There may be a little bump at the right corner.) Just jump away from the room. You may also end up not in the wall or the game may force a morph, in which case, step 1. ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''[[Secret Worlds]]''' |- bgcolor=#f8f8ff |'''Plain Of Dark Worship SW''' |} 466bdbc35a217451d5701a35d491d4e230da2fd4 5173 5168 2007-05-19T04:16:14Z Doninss 217 new vid, new description wikitext text/x-wiki '''Secret World 123''' '''Main Items Required:''' Screw Attack '''Description:''' Near the middle of the morphball tunnel, unmorph (see the video for the exact spot). Find the short slope near the opening of the closed section of tunnel and position yourself at the bottom. Turn and aim at the point shown in the video, then move right to center on the tunnel opening. Back up a hair and initiate a screw attack (it will be fizzled due to the constraint). Continue to tap the B button to get a screw attack bounce into the pinch-point formed by the tunnel walls. (Important, pull back on the stick after the bounce takes place.) If you end up in the wall (slow-down evident), aim down and L-lock. Ease your way right and after you feel a slight hook in the wall, back. Ease right again just a bit to see if there is another hook. You should have moved at least a short distance out, away from the room. Jump away from the room to get completely free. '''Video:''' [http://www.genericgamer.com/MP2/Wiki/Plain_Of_Dark_Worship_SW_new.mp4 SW 123 entrance] (Outside link, AVC (h.264) encoded mp4) ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''[[Secret Worlds]]''' |- bgcolor=#f8f8ff |'''Plain Of Dark Worship SW''' |} bfc05cbe904fb571aa12034ce0d149f252a72cf2 5168 5166 2007-05-17T20:07:55Z Doninss 217 o wikitext text/x-wiki '''Secret World 123''' '''Main Items Required:''' Screw Attack '''Description:''' Near the middle of the morphball tunnel, unmorph and initiate a fizzled screw attack. Continue to tap the B button to screw attack bounce into a pinch-point formed by the tunnel walls. (Important, pull back on the stick after the bounce takes place.) Jump away from the room to get free. Landing inside the pinch-point isn't too tough. Landing far enough inside to escape seems somewhat random though. '''Video:''' [http://www.genericgamer.com/MP2/Wiki/Plain_Of_Dark_Worship.mp4 SW 123 entrance] (Outside link, AVC (h.264) encoded mp4) ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''[[Secret Worlds]]''' |- bgcolor=#f8f8ff |'''Plain Of Dark Worship SW''' |} fdcb19e8762d4226ea477c72cdb43bfef9f57b95 5166 2007-05-17T19:18:17Z Doninss 217 new page wikitext text/x-wiki '''Secret World 123''' '''Main Items Required:''' Screw Attack '''Description:''' Near the middle of the morphball tunnel, unmorph and initiate a fizzled screw attack. Continue to tap the B button to screw attack bounce into a pinch-point formed by the tunnel walls. (Important, pull back on the stick after the bounce takes place.) Jump away from the room to get free. Landing inside the pinch-point isn't to tough. Landing far enough inside to escape seems somewhat random though. '''Video:''' [http://www.genericgamer.com/MP2/Wiki/Plain_Of_Dark_Worship.mp4 SW 123 entrance] (Outside link, AVC (h.264) encoded mp4) ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''[[Secret Worlds]]''' |- bgcolor=#f8f8ff |'''Plain Of Dark Worship SW''' |} 15d98d716446931b86f5cb2807465182a352661c Plaza Access Morphball Glitch 0 931 3326 2005-01-04T01:35:12Z MissileWaster 138 New page wikitext text/x-wiki Discovered by MissileWaster No video available I forgot to put a video tape in to record this. Sorry! I just came out of the Morphball tunnel after grabbing the Missile expansion. After coming out, the camera looked funky. It was all brown and stuff. I thought it was the wall at first. I then decided to unmorph and see if it was still screwy, and it looked normal. I went back into Morphball mode and it looked the same as before (all brown and stuff). Then I realized that my combat visor was still activated...IN MORPHBALL MODE!!! After leaving the room, the glitch subsided. It was an awsome glitch overall, and more or less you need to see it to believe it. 1787016229aaedc824bdab4312d26c00aa9ff4a9 Plaza Access SW 0 2018 5187 5083 2007-05-19T21:48:53Z Doninss 217 wikitext text/x-wiki '''Secret World 26''' '''Discovered by:''' TrueDiehardGamer '''Main Items Required:''' Screw Attack '''Description:''' See [[Dark Arena Tunnel SW]]. (Room geometry is similar.) '''Video:''' See [[Dark Arena Tunnel SW]]. '''Alternate method (FJ)''' '''Main Items Required:''' Space Jump ([[Floaty Jump]] glitch) '''Description:''' [[Ghetto jump]] off the sloping section of rock with the second jump of a space jump to reach the top of the wall (see video). '''Video:''' [http://www.genericgamer.com/MP2/Wiki/PlazaAccessSW_FJ.mp4 SW 26 entrance (FJ)] (Outside link, AVC (h.264) encoded mp4) ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''[[Secret Worlds]]''' |- bgcolor=#f8f8ff |'''Plaza Access SW''' |} f2483e5b38c149cba8916b22ffec6800d89a28eb 5083 5014 2007-05-14T19:27:37Z Doninss 217 wikitext text/x-wiki '''Secret World 26''' '''Discovered by:''' TrueDiehardGamer '''Main Items Required:''' Screw Attack '''Description:''' See [[Dark Arena Tunnel SW]]. (Room geometry is similar.) '''Video:''' See [[Dark Arena Tunnel SW]]. '''Alternate method (FJ)''' '''Main Items Required:''' Space Jump ([[Floaty Jump]] glitch) '''Description:''' [[Ghetto jump]] off the sloping section of rock with the second jump of a space jump to reach the top of the wall (see video). '''Video:''' [http://www.genericgamer.com/MP2/Wiki/PlazaAccessSW_FJ.mp4 SW 26 entrance (FJ)] (Outside link, AVC (h.264) encoded mp4) ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''[[Secret Worlds]]''' |- bgcolor=#f8f8ff |'''Plaza Access SW''' |} 1b104ebf348cf327be11fe2ee494fa4173d46e48 5014 4985 2007-05-13T22:24:46Z Doninss 217 wikitext text/x-wiki '''Secret World 26''' '''Discovered by:''' TrueDiehardGamer '''Main Items Required:''' Screw Attack '''Description:''' See [[Dark Arena Tunnel SW]]. (Room geometry is similar.) '''Video:''' See [[Dark Arena Tunnel SW]]. '''Alternate method''' '''Main Items Required:''' Space Jump (Floaty jump glitch) '''Description:''' [[Ghetto jump]] off the sloping section of rock with the second jump of a space jump to reach the top of the wall (see video). '''Video:''' [http://www.genericgamer.com/MP2/Wiki/PlazaAccessSW_FJ.mp4 SW 26 entrance (FJ)] (Outside link, AVC (h.264) encoded mp4) ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''[[Secret Worlds]]''' |- bgcolor=#f8f8ff |'''Plaza Access SW''' |} 21059d496f05a65a7b17be8a0dbea0fc5a7ef876 4985 4882 2007-05-13T20:21:08Z Doninss 217 Added main method wikitext text/x-wiki '''Secret World 26''' '''Discovered by:''' TrueDiehardGamer '''Main Items Required:''' Screw Attack '''Description:''' See [[Dark Arena Tunnel SW]]. Room geometry is similar. '''Video:''' See [[Dark Arena Tunnel SW]]. Room geometry is similar. '''Alternate method''' '''Main Items Required:''' Space Jump (Floaty jump glitch) '''Description:''' [[Ghetto jump]] off the sloping section of rock with the second jump of a space jump to reach the top of the wall (see video). '''Video:''' [http://www.genericgamer.com/MP2/Wiki/PlazaAccessSW_FJ.mp4 SW 26 entrance (FJ)] (Outside link, AVC (h.264) encoded mp4) ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''[[Secret Worlds]]''' |- bgcolor=#f8f8ff |'''Plaza Access SW''' |} c0b49869ea62128bec7428e93399da7df857962c 4882 4858 2007-04-10T02:28:20Z Doninss 217 wikitext text/x-wiki '''Secret World 26''' '''Note:''' This is an alternate method. '''Main Items Required:''' Space Jump (Floaty jump glitch) '''Description:''' [[Ghetto jump]] off the sloping section of rock with the second jump of a space jump to reach the top of the wall (see video). '''Video:''' [http://www.genericgamer.com/MP2/Wiki/PlazaAccessSW_FJ.mp4 SW 26 entrance (FJ)] (Outside link, AVC (h.264) encoded mp4) ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''[[Secret Worlds]]''' |- bgcolor=#f8f8ff |'''Plaza Access SW''' |} 78448259d46ede88302b635b4fb1ac84236679ef 4858 4829 2007-04-10T01:04:39Z Doninss 217 wikitext text/x-wiki '''Secret World 26''' '''Note:''' This is an alternate method. '''Main Items Required:''' Space Jump (Floaty jump glitch) '''Description:''' [[Ghetto jump]] off the sloping section of rock with the second jump of a space jump to reach the top of the wall (see video). '''Video:''' [http://www.genericgamer.com/MP2/Wiki/PlazaAccessSW_FJ.mp4 SW 26 entrance] (Outside link) This vid is an AVC (h.264) encoded mp4. QuickTime 7, VLC (recent build), Media Player Classic + ffdshow (recent build), etc required to play them. ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''[[Secret Worlds]]''' |- bgcolor=#f8f8ff |'''Plaza Access SW''' |} c7e6cddb8c201510418e2e45d4d71891337c5d38 4829 4828 2007-04-08T05:51:41Z Doninss 217 wikitext text/x-wiki '''Secret World 26''' '''Note:''' This is an alternate method. '''Main Items Required:''' Space Jump (Floaty jump glitch) '''Description:''' [[Ghetto jump]] off the sloping section of rock with the second jump of a space jump to reach the top of the wall (see video). '''Video:''' [http://www.genericgamer.com/MP2/Wiki/PlazaAccessSW_FJ.mp4 SW 26 entrance] (Outside link) '''Note:''' This vid is an AVC (h.264) encoded mp4. QuickTime 7, VLC (recent build), Media Player Classic + ffdshow (recent build), etc required to play them. ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''[[Secret Worlds]]''' |- bgcolor=#f8f8ff |'''Plaza Access SW''' |} 391040c2b0dc9e2eab01dbaef6ede855a3fb59a2 4828 2007-04-08T05:50:35Z Doninss 217 New page wikitext text/x-wiki '''Secret World 26''' '''Note:''' This is an alternate method. '''Main Items Required:''' Space Jump (Floaty jump glitch) '''Description:''' [[Ghetto jump]] off the sloping section of rock with the second jump of a space jump to reach the top of the wall. '''Video:''' [http://www.genericgamer.com/MP2/Wiki/PlazaAccessSW_FJ.mp4 SW 26 entrance] (Outside link) '''Note:''' This vid is an AVC (h.264) encoded mp4. QuickTime 7, VLC (recent build), Media Player Classic + ffdshow (recent build), etc required to play them. ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''[[Secret Worlds]]''' |- bgcolor=#f8f8ff |'''Plaza Access SW''' |} 7108e82e25d5e9b82f5d8ee084518d2d2ecf09f4 Pointless Tricks 0 901 5258 3295 2007-08-17T13:04:42Z Baby Sheegoth 79 wikitext text/x-wiki Contributed by: Mr. Mctroid You can stand on the pole behind the catching boards in which you bump in when going into the outer orb cannons. Just (ghetto) jump on the board carefully and press R and move your view down a little so you can see the pole, now press L with the two buttons, then release R and the control stick and hold L, carefully position yourself in front of the thicker bar, and carefully drop down on it. now move forward till you come to a T shaped point and carefully space jump over it and land on the other side, your foes can only hit you when they aim for the head with heavier weaponry. Note 1: this can be performed on both sides of the Station. Note 2: You cannot stand on the little piece sticking out of the bar (you'll fall right through) ---- Contributed by: Baby Sheegoth Near where you can get shot across the level, you can reach the top by jumping on the gate near the opening to the level, then jump on the bump near the (forcefield-like thing) (whoever did that don't freaking edit my posts again! Please!!) and [[Ghetto Jump]] off it to the top. ---- Contributed by: Baby Sheegoth In the main room of Sidehopper, the one with the Grapple Point, next to the second floor, you'll see a big vent cover (one of those things that blew up in MP1). Next to that you'll see a ramp. [[Ghetto Jump]] off that onto the second floor. ---- Contributed by: SamusAranLuver Have two players stand on the hologram of the orb cannon that's parallel to the stadium, morph simultaneously. What results is that both players crash into each other. ---- Contributed by: SheeEttin From the two Grapple Points, swing to the small ledge running around the edge of the room (or simply turn from the upper doorways). There are small Morph Ball tunnels that lead out onto a Spider Ball panel (Yes, you have the Spider Ball) where you and your friends can have mini Morph Ball battles. I suggest you outlaw Power Bombs first--they'll knock you off. 650006cb4a03fe3b9c4890518b97052f1fab67fa 3295 2019 2005-05-15T14:44:44Z Mr mctroid 245 wikitext text/x-wiki Contributed by: Mr. Mctroid You can stand on the pole behind the catching boards in which you bump in when going into the outer orb cannons. Just (ghetto) jump on the board carefully and press R and move your view down a little so you can see the pole, now press L with the two buttons, then release R and the control stick and hold L, carefully position yourself in front of the thicker bar, and carefully drop down on it. now move forward till you come to a T shaped point and carefully space jump over it and land on the other side, your foes can only hit you when they aim for the head with heavier weaponry. Note 1: this can be performed on both sides of the Station. Note 2: You cannot stand on the little piece sticking out of the bar (you'll fall right through) ---- Contributed by: Baby Sheegoth Near where you can get shot across the level, you can reach the top by jumping on the gate near the opening to the level, then jump on the bump near the (forcefield-like thing) (whoever did that don't freaking edit my posts again! Please!!) and [[Ghetto Jump]] off it to the top. ---- Contributed by: Baby Sheegoth In the main room of Sidehopper, the one with the Grapple Point, next to the second floor, you'll see a big vent cover (one of those things that blew up in MP1). Next to that you'll see a ramp. [[Ghetto Jump]] off that onto the second floor. ---- Contributed by: SamusAranLuver Have two players stand on the hologram of the orb cannon that's parallel to the stadium, morph simultaneously. What results is that both players crash into each other. ---- Contributed by: SheeEttin From the two Grapple Points, swing to the small ledge running around the edge of the room (or simply turn from the upper doorways). There are small Morph Ball tunnels that lead out onto a Spider Ball panel (Yes, you have the Spider Ball) where you and your friends can have mini Morph Ball battles. I suggest you outlaw Power Bombs first--they'll knock you off. [[Shoot Tallon IV]] [[Get to the roof quickly]] b5b3d9fcd97daf3e730d12d1627c4361cbf38fbf 2019 1847 2005-04-29T18:02:46Z SheeEttin 242 Readablilty edits; added a thingy. wikitext text/x-wiki Contributed by: Baby Sheegoth Near where you can get shot across the level, you can reach the top by jumping on the gate near the opening to the level, then jump on the bump near the (forcefield-like thing) (whoever did that don't freaking edit my posts again! Please!!) and [[Ghetto Jump]] off it to the top. ---- Contributed by: Baby Sheegoth In the main room of Sidehopper, the one with the Grapple Point, next to the second floor, you'll see a big vent cover (one of those things that blew up in MP1). Next to that you'll see a ramp. [[Ghetto Jump]] off that onto the second floor. ---- Contributed by: SamusAranLuver Have two players stand on the hologram of the orb cannon that's parallel to the stadium, morph simultaneously. What results is that both players crash into each other. ---- Contributed by: SheeEttin From the two Grapple Points, swing to the small ledge running around the edge of the room (or simply turn from the upper doorways). There are small Morph Ball tunnels that lead out onto a Spider Ball panel (Yes, you have the Spider Ball) where you and your friends can have mini Morph Ball battles. I suggest you outlaw Power Bombs first--they'll knock you off. [[Shoot Tallon IV]] [[Get to the roof quickly]] c948979c1df428afce641e1438318930bd25af2d 1847 1400 2005-02-27T14:22:25Z SamusAranLuver 111 Moving the links more far appart so it dosen't looked mixed wikitext text/x-wiki Contributed by: Baby Sheegoth Near where you can get shot across the level, you can reach the top by jumping on the gate near the opening to the level, then jump on the bump near the (forcefield-like thing) (whoever did that dont freaking edit my posts again!please!!) and [[Ghetto Jump]] off it to the top. ---- Contributed by: Baby Sheegoth In the main room of Sidehopper, the one with the grapple point, next to the second floor, you'll see a big circular (one of those things that blew up in MP1). Next to that you'll see a ramp. [[Ghetto Jump]] off that onto the second floor. ---- Contributed by: SamusAranLuver Have two players stand on the hologram of the orb cannon that's parallel to the stadium, morph simultaneously. What results is that both players crash into each other. [[shoot Tallon IV]] [[Get to the roof quickly]] 8ad2a8164466496cb0dac85b61784653ad6dd46f 1400 1374 2005-02-24T18:29:17Z Baby Sheegoth 79 wikitext text/x-wiki Contributed by: Baby Sheegoth Near where you can get shot across the level, you can reach the top by jumping on the gate near the opening to the level, then jump on the bump near the (forcefield-like thing) (whoever did that dont freaking edit my posts again!please!!) and [[Ghetto Jump]] off it to the top. ---- Contributed by: Baby Sheegoth In the main room of Sidehopper, the one with the grapple point, next to the second floor, you'll see a big circular (one of those things that blew up in MP1). Next to that you'll see a ramp. [[Ghetto Jump]] off that onto the second floor. ---- Contributed by: SamusAranLuver Have two players stand on the hologram of the orb cannon that's parallel to the stadium, morph simultaneously. What results is that both players crash into each other. [[shoot Tallon IV]] [[Get to the roof quickly]] b5ab7ce9fb86f68d5e8c332af4be6e5625f7dfb2 1374 1372 2005-02-24T18:25:28Z Baby Sheegoth 79 wikitext text/x-wiki Contributed by: Baby Sheegoth Near where you can get shot across the level, you can reach the top by jumping on the gate near the opening to the level, then jump on the bump near the (forcefield-like thing) (whoever did that dont freaking edit my posts again!please!!) and [[Ghetto Jump]] off it to the top. ---- Contributed by: Baby Sheegoth In the main room of Sidehopper, the one with the grapple point, next to the second floor, you'll see a big circular (one of those things that blew up in MP1). Next to that you'll see a ramp. [[Ghetto Jump]] off that onto the second floor. ---- Contributed by: SamusAranLuver Have two players stand on the hologram of the orb cannon that's parallel to the stadium, morph simultaneously. What results is that both players crash into each other. [[shoot Tallon IV]] 06339f4ea95e7cda044450b9eec2be9364272acf 1372 1152 2005-01-27T01:04:08Z Baby Sheegoth 79 IM NOT TALKING ABOUT THE F****** PLANET!!!!!!!!!!!!! wikitext text/x-wiki Contributed by: Baby Sheegoth Near where you can get shot across the level, you can reach the top by jumping on the gate near the opening to the level, then jump on the bump near the (forcefield-like thing) (whoever did that dont freaking edit my posts again!please!!) and [[Ghetto Jump]] off it to the top. ---- Contributed by: Baby Sheegoth In the main room of Sidehopper, the one with the grapple point, next to the second floor, you'll see a big circular (one of those things that blew up in MP1). Next to that you'll see a ramp. [[Ghetto Jump]] off that onto the second floor. ---- Contributed by: SamusAranLuver Have two players stand on the hologram of the orb cannon that's parallel to the stadium, morph simultaneously. What results is that both players crash into each other. 76ed9a83e1a353d826b6b54b29110add4172cc75 1152 1142 2005-01-26T02:21:24Z SamusAranLuver 111 wikitext text/x-wiki Contributed by: Baby Sheegoth Near where you can get shot across the level, you can reach the top by jumping on the gate near the opening to the level, then jump on the bump near the (forcefield-like thing) (whoever did that dont freaking edit my posts again!please!!) and [[Ghetto Jump]] off it to the top. ---- Contributed by: Baby Sheegoth In the main room of Sidehopper, the one with the grapple point, next to the second floor, you'll see a big circular (one of those things that blew up in MP1). Next to that you'll see a ramp. [[Ghetto Jump]] off that onto the second floor. SamusAranLuver Note: The circular thing is Tallon 4. Ummmm………… no its a thing that blew up in MP1. SamusAranLuver NOTE:Ummmmmmmm..... AS you can see the temple blew up not the planet at the end samus flys away and the planet did NOT BLOW UP because if it was then samus wouldn't just stand there looking at ther temple and is about to blow! so your wrong but good theroy though. ---- Contributed by: SamusAranLuver Have two players stand on the hologram of the orb cannon that's parallel to the stadium, morph simultaneously. What results is that both players crash into each other. 8877a4dfaae852530e0fe990167036b40cedf192 1142 1058 2005-01-22T22:39:22Z Shinin 162 wikitext text/x-wiki Contributed by: Baby Sheegoth Near where you can get shot across the level, you can reach the top by jumping on the gate near the opening to the level, then jump on the bump near the (forcefield-like thing) (whoever did that dont freaking edit my posts again!please!!) and [[Ghetto Jump]] off it to the top. ---- Contributed by: Baby Sheegoth In the main room of Sidehopper, the one with the grapple point, next to the second floor, you'll see a big circular (one of those things that blew up in MP1). Next to that you'll see a ramp. [[Ghetto Jump]] off that onto the second floor. SamusAranLuver Note: The circular thing is Tallon 4. Ummmm………… no its a thing that blew up in MP1 ---- Contributed by: SamusAranLuver Have two players stand on the hologram of the orb cannon that's parallel to the stadium, morph simultaneously. What results is that both players crash into each other. 0a549035deb77cc33a45c2afc9e361f7577a3c01 1058 1040 2005-01-21T01:40:37Z Baby Sheegoth 79 wikitext text/x-wiki Contributed by: Baby Sheegoth Near where you can get shot across the level, you can reach the top by jumping on the gate near the opening to the level, then jump on the bump near the (forcefield-like thing) (whoever did that dont freaking edit my posts again!please!!) and [[Ghetto Jump]] off it to the top. ---- Contributed by: Baby Sheegoth In the main room of Sidehopper, the one with the grapple point, next to the second floor, you'll see a big circular (one of those things that blew up in MP1). Next to that you'll see a ramp. [[Ghetto Jump]] off that onto the second floor. SamusAranLuver Note:the circular thing is tallon 5. Ummmm………… no its a thing that blew up in MP1 ---- Contributed by: SamusAranLuver Have two players stand on the hologram of the orb cannon that's parallel to the stadium, morph simultaneously. What results is that both players crash into each other. a689c2783c37352534168d2ec00cecc005c95001 1040 1031 2005-01-20T21:06:25Z SamusAranLuver 111 wikitext text/x-wiki Contributed by: Baby Sheegoth Near where you can get shot across the level, you can reach the top by jumping on the gate near the opening to the level, then jump on the bump near the (forcefield-like thing) (whoever did that dont freaking edit my posts again!please!!) and [[Ghetto Jump]] off it to the top. ---- Contributed by: Baby Sheegoth In the main room of Sidehopper, the one with the grapple point, next to the second floor, you'll see a big circular (one of those things that blew up in MP1). Next to that you'll see a ramp. [[Ghetto Jump]] off that onto the second floor. SamusAranLuver Note:the circular thing is tallon 5 ---- Contributed by: SamusAranLuver Have two players stand on the hologram of the orb cannon that's parallel to the stadium, morph simultaneously. What results is that both players crash into each other. d114fb7cb29b13d702add1cc3c27add2ae91a79a 1031 846 2004-12-30T13:43:39Z Baby Sheegoth 79 wikitext text/x-wiki Contributed by: Baby Sheegoth Near where you can get shot across the level, you can reach the top by jumping on the gate near the opening to the level, then jump on the bump near the (forcefield-like thing) (whoever did that dont freaking edit my posts again!please!!) and [[Ghetto Jump]] off it to the top. ---- Contributed by: Baby Sheegoth In the main room of Sidehopper, the one with the grapple point, next to the second floor, you'll see a big circular (one of those things that blew up in MP1). Next to that you'll see a ramp. [[Ghetto Jump]] off that onto the second floor. ---- Contributed by: SamusAranLuver Have two players stand on the hologram of the orb cannon that's parallel to the stadium, morph simultaneously. What results is that both players crash into each other. 76ed9a83e1a353d826b6b54b29110add4172cc75 846 817 2004-12-29T03:37:46Z GSGold 24 Fixed spelling errors, formatted it, ect. wikitext text/x-wiki Contributed by: Baby Sheegoth Near where you can get shot across the level, you can reach the top by jumping on the gate near the opening to the level, then jump on the bump near the Randomizer and [[Ghetto Jump]] off it to the top. ---- Contributed by: Baby Sheegoth In the main room of Sidehopper, the one with the grapple point, next to the second floor, you'll see a big circular Randomizer. Next to that you'll see a ramp. [[Ghetto Jump]] off that onto the second floor. ---- Contributed by: SamusAranLuver Have two players stand on the hologram of the orb cannon that's parallel to the stadium, morph simultaneously. What results is that both players crash into each other. 7fc958ec8c6db72b774be3d7e4defc6ea7f92661 817 809 2004-12-28T03:30:03Z SamusAranLuver 111 my bad...my grammer is so horrible wikitext text/x-wiki Discovered by: Baby Sheegoth Near where you can get shot across the level you can reach the top by doing the following: jump on the gate near the opening to the level then jump on the hump near the (???) and [[Ghetto Jump]] off it to the top. ---- Discovered by: Baby Sheegoth in the main room of Sidehopper (the one with the grapple spot) next to the second floor you'll see a big circular (???) next to THAT you'll see a ramp [[Ghetto Jump]] off that onto the second floor. ---- ''Added By SamusAranLuver'' ''Contributetors:Me and my Cousin Arnold Yum'' Both stand on the holo gram of the orb cannon thats paralelle acoss the stadium and count to there or Whatever number the at the same time morth then BOOM ull Both crash into each other. Addition by: Baby Sheegoth It helps if you know how to spell before you post tips like this <_< >_> SamusAranLuver:well sorry i have to amit my grammer is horrible(if thats even the spelling) 004403b41f0d1285bb16691fc8c7e4f79107f366 809 805 2004-12-27T23:57:41Z Baby Sheegoth 79 wikitext text/x-wiki Discovered by: Baby Sheegoth Near where you can get shot across the level you can reach the top by doing the following: jump on the gate near the opening to the level then jump on the hump near the (???) and [[Ghetto Jump]] off it to the top. ---- Discovered by: Baby Sheegoth in the main room of Sidehopper (the one with the grapple spot) next to the second floor you'll see a big circular (???) next to THAT you'll see a ramp [[Ghetto Jump]] off that onto the second floor. ---- ''Added By SamusAranLuver'' ''Contributetors:Me and my Cousin Arnold Yum'' Both stand on the holo gram of the orb cannon thats paralelle acoss the stadium and count to there or Whater number the at the same time morth then BOOM ull Both crash into each other. Addition by: Baby Sheegoth It helps if you know how to spell before you post tips like this <_< >_> 751dfb6a8dcc2af60623453014113d882dcc7a4e 805 775 2004-12-27T03:56:31Z SamusAranLuver 111 wikitext text/x-wiki Discovered by: Baby Sheegoth Near where you can get shot across the level you can reach the top by doing the following: jump on the gate near the opening to the level then jump on the hump near the (???) and [[Ghetto Jump]] off it to the top. ---- Discovered by: Baby Sheegoth in the main room of Sidehopper (the one with the grapple spot) next to the second floor you'll see a big circular (???) next to THAT you'll see a ramp [[Ghetto Jump]] off that onto the second floor. ---- ''Added By SamusAranLuver'' ''Contributetors:Me and my Cousin Arnold Yum'' Both stand on the holo gram of the orb cannon thats paralelle acoss the stadium and count to there or Whater number the at the same time morth then BOOM ull Both crash into each other. 4acf0183a70c9019a84b108561b744bec3b6ed01 775 2004-12-25T00:37:21Z Baby Sheegoth 79 wikitext text/x-wiki Discovered by: Baby Sheegoth Near where you can get shot across the level you can reach the top by doing the following: jump on the gate near the opening to the level then jump on the hump near the (???) and [[Ghetto Jump]] off it to the top. ---- Discovered by: Baby Sheegoth in the main room of Sidehopper (the one with the grapple spot) next to the second floor you'll see a big circular (???) next to THAT you'll see a ramp [[Ghetto Jump]] off that onto the second floor. c6fb35cbcfa74f47f2c5e27f90f8ed1784e925ef Pointless tricks 0 900 3294 757 2004-12-25T00:34:40Z Baby Sheegoth 79 wikitext text/x-wiki Discovered by: Baby Sheegoth Near where you can get shot across the level you can reach the top by doing the following: jump on the gate near the opening to the level then jump on the hump near the (???) and [[Ghetto Jump]] off it to the top. ---- Discovered by: Baby Sheegoth in the main room of Sidehopper (the one with the grapple spot) next to the second floor you'll see a big circular (???) next to THAT you'll see a ramp [[Ghetto Jump]] off that onto the second floor. c6fb35cbcfa74f47f2c5e27f90f8ed1784e925ef 757 2004-12-25T00:34:12Z Baby Sheegoth 79 wikitext text/x-wiki Discovered by: Baby Sheegoth Near where you can get shot across the level you can reach the top by doing the following: jump on the gate near the opening to the level then jump on the hump near the (???) and [[Ghetto Jump]] off it to the top. ---- Discovered by Baby Sheegoth in the main room of Sidehopper (the one with the grapple spot) next to the second floor you'll see a big circular (???) next to THAT you'll see a ramp [[Ghetto Jump]] off that onto the second floor. 875195b593e406536f169ef382e9b7b7e784d7b5 Poisoned Bog SW 0 1986 5182 5079 2007-05-19T21:04:18Z Doninss 217 wikitext text/x-wiki '''Secret World 4''' '''Discovered by:''' Doctor Omega '''Main Items Required:''' Screw Attack '''Description:''' Screw attack into the pinch point to the left of the door to Portal Chamber. You will probably end up stuck in the wall between worlds, lock your view with L and wiggle away from the room (into the SW). '''Video:''' [http://www.genericgamer.com/MP2/Wiki/PoisonedBogSWentrance.mp4 SW 4 entrance (SA, Portal Chamber door)] (Outside link, AVC (h.264) encoded mp4) '''Alternate Method''' '''Main Items Required:''' Screw Attack '''Description:''' As above, except use the door to Putrid Alcove. This entrance can be much harder than the above. There is little clearance for the screw attack, and you may have to wiggle through a very small hole in the wall. '''Video:''' [http://www.genericgamer.com/MP2/Wiki/PoisonedBogSWentrance_alt.mp4 SW 4 entrance (SA, Putrid Alcove door)] (Outside link, AVC (h.264) encoded mp4) '''Alternate Method (Floaty Jump)''' '''Main Items Required:''' Space Jump ([[Floaty Jump]]) '''Description:''' Space jump from the entryway to the Portal Chamber door up over the notch in the wall. '''Video:''' [http://www.genericgamer.com/MP2/Wiki/PoisonedBogSWentranceFJ.mp4 SW 4 entrance (FJ)] (Outside link, AVC (h.264) encoded mp4) ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''[[Secret Worlds]]''' |- bgcolor=#f8f8ff |'''Poisoned Bog SW''' |} feafac7d665aba186a82d8883e49ef08a0862bf2 5079 4994 2007-05-14T19:10:41Z Doninss 217 wikitext text/x-wiki '''Secret World 4''' '''Discovered by:''' Doctor Omega '''Main Items Required:''' Screw Attack '''Description:''' Screw attack into the pinch point to the left of the door to Portal Chamber. You will probably end up stuck in the wall between worlds, lock your view with L and wiggle away from the room (into the SW). '''Video:''' [http://www.genericgamer.com/MP2/Wiki/PoisonedBogSWentrance.mp4 SW 4 entrance (SA, Portal Chamber door)] (Outside link, AVC (h.264) encoded mp4) '''Alternate Method''' '''Main Items Required:''' Screw Attack '''Description:''' As above, except use the door to Putrid Alcove. This entrance can be much harder than the above. There is little clearance for the screw attack, and you may have to wiggle through a very small hole in the wall. '''Video:''' [http://www.genericgamer.com/MP2/Wiki/PoisonedBogSWentrance_alt.mp4 SW 4 entrance (SA, Putrid Alcove door)] (Outside link, AVC (h.264) encoded mp4) '''Alternate Method (Floaty Jump)''' '''Main Items Required:''' Space Jump ([[Floaty Jump]]) '''Description:''' Space jump from the entryway to the Portal Chamber door up over the notch in the wall. '''Video:''' [http://www.genericgamer.com/MP2/Wiki/PoisonedBogSWentranceFJ.mp4 SW 4 entrance (FJ)] (Outside link, AVC (h.264) encoded mp4) ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''[[Secret Worlds]]''' |- bgcolor=#f8f8ff |'''Poisoned Bog SW''' |} 72dc1f77ec90a6c60f182fc63bcb35d0f658c6a4 4994 4941 2007-05-13T21:59:49Z Doninss 217 wikitext text/x-wiki '''Secret World 4''' '''Discovered by:''' Doctor Omega '''Main Items Required:''' Screw Attack '''Description:''' Screw attack into the pinch point to the left of the door to Portal Chamber. You will probably end up stuck in the wall between worlds, lock your view with L and wiggle away from the room (into the SW). '''Video:''' [http://www.genericgamer.com/MP2/Wiki/PoisonedBogSWentrance.mp4 SW 4 entrance (SA, Portal Chamber door)] (Outside link, AVC (h.264) encoded mp4) '''Alternate Method''' '''Main Items Required:''' Screw Attack '''Description:''' As above, except use the door to Putrid Alcove. This entrance can be much harder than the above. There is little clearance for the screw attack, and you may have to wiggle through a very small hole in the wall. '''Video:''' [http://www.genericgamer.com/MP2/Wiki/PoisonedBogSWentrance_alt.mp4 SW 4 entrance (SA, Putrid Alcove door)] (Outside link, AVC (h.264) encoded mp4) '''Alternate Method''' '''Main Items Required:''' Space Jump ([[Floaty Jump]]) '''Description:''' Space jump from the entryway to the Portal Chamber door up over the notch in the wall. '''Video:''' [http://www.genericgamer.com/MP2/Wiki/PoisonedBogSWentranceFJ.mp4 SW 4 entrance (FJ)] (Outside link, AVC (h.264) encoded mp4) ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''[[Secret Worlds]]''' |- bgcolor=#f8f8ff |'''Poisoned Bog SW''' |} d9a88719f427caba96baa0bc64a9fdf5166fb6e3 4941 4940 2007-05-11T04:51:51Z Doninss 217 wikitext text/x-wiki '''Secret World 4''' '''Discovered by:''' Doctor Omega '''Main Items Required:''' Screw Attack '''Description:''' Screw attack into the pinch point to the left of the door to Portal Chamber. You will probably end up stuck in the wall between worlds, lock your view with L and wiggle away from the room (into the SW). '''Video:''' [http://www.genericgamer.com/MP2/Wiki/PoisonedBogSWentrance.mp4 SW 4 entrance (SA, Portal Chamber door)] (Outside link, AVC (h.264) encoded mp4) '''Alternate Method''' '''Main Items Required:''' Screw Attack '''Description:''' As above, except use the door to Putrid Alcove. This entrance can be much harder than the above. There is little clearance for the screw attack, and you may have to wiggle through a very small hole in the wall. '''Video:''' [http://www.genericgamer.com/MP2/Wiki/PoisonedBogSWentrance_alt.mp4 SW 4 entrance (SA, Putrid Alcove door)] (Outside link, AVC (h.264) encoded mp4) '''Alternate Method''' '''Main Items Required:''' Space Jump ([[Floaty jump]]) '''Description:''' Space jump from the entryway to the Portal Chamber door up over the notch in the wall. '''Video:''' [http://www.genericgamer.com/MP2/Wiki/PoisonedBogSWentranceFJ.mp4 SW 4 entrance (FJ)] (Outside link, AVC (h.264) encoded mp4) ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''[[Secret Worlds]]''' |- bgcolor=#f8f8ff |'''Poisoned Bog SW''' |} 1e89091e6648ed88b009fed36b5a3d901b380ac7 4940 4872 2007-05-11T04:50:38Z Doninss 217 wikitext text/x-wiki '''Secret World 4''' '''Discovered by:''' Doctor Omega '''Main Items Required:''' Screw Attack '''Description:''' Screw attack into the pinch point to the left of the door to Portal Chamber. You will probably end up stuck in the wall between worlds, lock your view with L and wiggle away from the room (into the SW). '''Video:''' [http://www.genericgamer.com/MP2/Wiki/PoisonedBogSWentrance.mp4 SW 4 entrance (SA, Portal Chamber door)] (Outside link, AVC (h.264) encoded mp4) '''Alternate Method''' '''Main Items Required:''' Screw Attack '''Description:''' As above except door to Putrid Alcove. This entrance can be much harder than the above. There is little clearance for the screw attack, and you may have to wiggle through a very small hole in the wall. '''Video:''' [http://www.genericgamer.com/MP2/Wiki/PoisonedBogSWentrance_alt.mp4 SW 4 entrance (SA, Putrid Alcove door)] (Outside link, AVC (h.264) encoded mp4) '''Alternate Method''' '''Main Items Required:''' Space Jump ([[Floaty jump]]) '''Description:''' Space jump from the entryway to the Portal Chamber door up over the notch in the wall. '''Video:''' [http://www.genericgamer.com/MP2/Wiki/PoisonedBogSWentranceFJ.mp4 SW 4 entrance (FJ)] (Outside link, AVC (h.264) encoded mp4) ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''[[Secret Worlds]]''' |- bgcolor=#f8f8ff |'''Poisoned Bog SW''' |} 37129ce69ca638802e2fdf68359589a08816c83f 4872 4871 2007-04-10T02:13:33Z Doninss 217 wikitext text/x-wiki '''Secret World 4''' '''Discovered by:''' Doctor Omega '''Main Items Required:''' Screw Attack '''Description:''' Screw attack into the pinch point to the left of the door to Portal Chamber. You will probably end up stuck in the wall between worlds, lock your view with L and wiggle away from the room (into the SW). '''Video:''' [http://www.genericgamer.com/MP2/Wiki/PoisonedBogSWentrance.mp4 SW 4 entrance (SA, Portal Chamber door)] (Outside link, AVC (h.264) encoded mp4) '''Alternate Method''' '''Main Items Required:''' Screw Attack '''Description:''' As above. This entrance can be much harder than the above. There is little clearance for the screw attack, and you may have to wiggle through a very small hole in the wall. '''Video:''' [http://www.genericgamer.com/MP2/Wiki/PoisonedBogSWentrance_alt.mp4 SW 4 entrance (SA, Putrid Alcove door)] (Outside link, AVC (h.264) encoded mp4) '''Alternate Method''' '''Main Items Required:''' Space Jump ([[Floaty jump]]) '''Description:''' Space jump from the entryway to the Portal Chamber door up over the notch in the wall. '''Video:''' [http://www.genericgamer.com/MP2/Wiki/PoisonedBogSWentranceFJ.mp4 SW 4 entrance (FJ)] (Outside link, AVC (h.264) encoded mp4) ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''[[Secret Worlds]]''' |- bgcolor=#f8f8ff |'''Poisoned Bog SW''' |} 4ab2e8c7ac2356c00ed0bfe6fbd4a703373dce80 4871 4851 2007-04-10T02:11:51Z Doninss 217 wikitext text/x-wiki '''Secret World 4''' '''Discovered by:''' Doctor Omega '''Main Items Required:''' Screw Attack '''Description:''' Screw attack into the pinch point to the left of the door to Portal Chamber. You will probably end up stuck in the wall between worlds, lock your view with L and wiggle away from the room (into the SW). '''Video:''' [http://www.genericgamer.com/MP2/Wiki/PoisonedBogSWentrance.mp4 SW 4 entrance (SA, Portal Chamber door)] (Outside link, AVC (h.264) encoded mp4) '''Alternate Method''' '''Main Items Required:''' Screw Attack '''Description:''' As above. This entrance can be much harder than the above. There is little clearance for the SA, and you may have to wiggle through a very small hole in the wall. '''Video:''' [http://www.genericgamer.com/MP2/Wiki/PoisonedBogSWentrance_alt.mp4 SW 4 entrance (SA, Putrid Alcove door)] (Outside link, AVC (h.264) encoded mp4) '''Alternate Method''' '''Main Items Required:''' Space Jump ([[Floaty jump]]) '''Description:''' Space jump from the entryway to the Portal Chamber door up over the notch in the wall. '''Video:''' [http://www.genericgamer.com/MP2/Wiki/PoisonedBogSWentranceFJ.mp4 SW 4 entrance (FJ)] (Outside link, AVC (h.264) encoded mp4) ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''[[Secret Worlds]]''' |- bgcolor=#f8f8ff |'''Poisoned Bog SW''' |} 6c9afb68bf79e530061f812299938fb864eaa95b 4851 4834 2007-04-09T23:20:26Z Doninss 217 wikitext text/x-wiki '''Secret World 4''' '''Discovered by:''' Doctor Omega '''Main Items Required:''' Screw Attack '''Description:''' Screw attack into the pinch point to the left of the door to Portal Chamber. You will probably end up stuck in the wall between worlds, lock your view with L and wiggle away from the room (into the SW). '''Video:''' [http://www.genericgamer.com/MP2/Wiki/PoisonedBogSWentrance.mp4 SW 4 entrance (SA, Portal Chamber door)] (Outside link) '''Alternate Method''' '''Main Items Required:''' Screw Attack '''Description:''' As above. This entrance can be much harder than the above. There is little clearance for the SA, and you may have to wiggle through a very small hole in the wall. '''Video:''' [http://www.genericgamer.com/MP2/Wiki/PoisonedBogSWentrance_alt.mp4 SW 4 entrance (SA, Putrid Alcove door)] (Outside link) The video is an AVC (h.264) encoded mp4. QuickTime 7, VLC (recent build), Media Player Classic + ffdshow (recent build), etc required to play them. '''Alternate Method''' '''Main Items Required:''' Space Jump ([[Floaty jump]]) '''Description:''' Space jump from the entryway to the Portal Chamber door up over the notch in the wall. '''Video:''' [http://www.genericgamer.com/MP2/Wiki/PoisonedBogSWentranceFJ.mp4 SW 4 entrance (FJ)] (Outside link) The video is an AVC (h.264) encoded mp4. QuickTime 7, VLC (recent build), Media Player Classic + ffdshow (recent build), etc required to play them. ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''[[Secret Worlds]]''' |- bgcolor=#f8f8ff |'''Poisoned Bog SW''' |} 4623e7277def9b3d2359dd7c882a4b54eb475dbe 4834 4833 2007-04-08T06:16:56Z Doninss 217 wikitext text/x-wiki '''Secret World 4''' '''Discovered by:''' Doctor Omega '''Main Items Required:''' Screw Attack '''Description:''' Screw attack into the pinch point to the left of the door to Portal Chamber. You will probably end up stuck in the wall between worlds, lock your view with L and wiggle away from the room (into the SW). '''Video:''' [http://www.genericgamer.com/MP2/Wiki/PoisonedBogSWentrance.mp4 SW 4 entrance (SA, Portal Chamber door)] (Outside link) '''Alternate Method''' '''Main Items Required:''' Screw Attack '''Description:''' As above. This entrance can be much harder than the above. There is little clearance for the SA, and you may have to wiggle through a very small hole in the wall. '''Video:''' [http://www.genericgamer.com/MP2/Wiki/PoisonedBogSWentrance_alt.mp4 SW 4 entrance (SA, Putrid Alcove door)] (Outside link) '''Alternate Method''' '''Main Items Required:''' Space Jump ([[Floaty jump]]) '''Description:''' Space jump from the entryway to the Portal Chamber door up over the notch in the wall. '''Video:''' [http://www.genericgamer.com/MP2/Wiki/PoisonedBogSWentranceFJ.mp4 SW 4 entrance (FJ)] (Outside link) '''Note:''' The videos are AVC (h.264) encoded mp4's. QuickTime 7, VLC (recent build), Media Player Classic + ffdshow (recent build), etc required to play them. ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''[[Secret Worlds]]''' |- bgcolor=#f8f8ff |'''Poisoned Bog SW''' |} e359475123e315f7214b83b4a03cd0b82b3f25f7 4833 4693 2007-04-08T06:16:00Z Doninss 217 added alt method wikitext text/x-wiki '''Secret World 4''' '''Discovered by:''' Doctor Omega '''Main Items Required:''' Screw Attack '''Description:''' Screw attack into the pinch point to the left of the door to Portal Chamber. You will probably end up stuck in the wall between worlds, lock your view with L and wiggle away from the room (into the SW). '''Video:''' [http://www.genericgamer.com/MP2/Wiki/PoisonedBogSWentrance.mp4 SW 4 entrance (SA, Portal Chamber door)] (Outside link) '''Alternate Method''' '''Main Items Required:''' Screw Attack '''Description:''' As above. This entrance can be much harder than the above. There is little clearance for the SA, and you may have to wiggle through a very small hole in the wall. '''Video:''' [http://www.genericgamer.com/MP2/Wiki/PoisonedBogSWentrance_alt.mp4 SW 4 entrance (SA, Putrid Alcove door)] (Outside link) '''Alternate Method''' '''Main Items Required:''' Space Jump ([[Floaty jump]]) '''Description:''' Space jump from the entryway to the Portal Chamber door up over the notch in the wall. '''Video:''' [http://www.genericgamer.com/MP2/Wiki/PoisonedBogSWentranceFJ.mp4 SW 4 entrance (SA, Putrid Alcove door)] (Outside link) '''Note:''' The videos are AVC (h.264) encoded mp4's. QuickTime 7, VLC (recent build), Media Player Classic + ffdshow (recent build), etc required to play them. ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''[[Secret Worlds]]''' |- bgcolor=#f8f8ff |'''Poisoned Bog SW''' |} dee3495a84ace3cc698527c984d57d4fd5569e19 4693 4649 2007-03-23T19:37:22Z Doninss 217 Added alternate wikitext text/x-wiki '''Secret World 4''' '''Discovered by:''' Doctor Omega '''Main Items Required:''' Screw Attack '''Description:''' Screw attack into the pinch point to the left of the door to Portal Chamber. You will probably end up stuck in the wall between worlds, lock your view with L and wiggle away from the room (into the SW). '''Video:''' [http://www.genericgamer.com/MP2/Wiki/PoisonedBogSWentrance_alt.mp4 SW 4 entrance (SA, Portal Chamber door)] (Outside link) '''Alternate Method''' '''Main Items Required:''' Screw Attack '''Description:''' As above. This entrance can be much harder than the above. There is little clearance for the SA, and you may have to wiggle through a very small hole in the wall. '''Video:''' [http://www.genericgamer.com/MP2/Wiki/PoisonedBogSWentrance.mp4 SW 4 entrance (SA, Putrid Alcove door)] (Outside link) '''Note:''' The videos are AVC (h.264) encoded mp4's. QuickTime 7, VLC (recent build), Media Player Classic + ffdshow (recent build), etc required to play them. ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''[[Secret Worlds]]''' |- bgcolor=#f8f8ff |'''Poisoned Bog SW''' |} 91479b645c5e19fde2c98081201c770b5bfe4e49 4649 4643 2007-03-22T18:34:44Z Doninss 217 wikitext text/x-wiki '''Secret World 4''' '''Discovered by:''' Doctor Omega '''Main Items Required:''' Screw Attack '''Description:''' Screw attack into the pinch point to the left of the door to Putrid Alcove, or the door to Portal Chamber. You will probably end up stuck in the wall between worlds, lock your view with L and wiggle away from the wall (into the SW). '''Video:''' [http://www.genericgamer.com/MP2/Wiki/PoisonedBogSWentrance.mp4 SW 4 entrance (SA, Putrid Alcove door)] (Outside link) '''Video:''' [http://www.genericgamer.com/MP2/Wiki/PoisonedBogSWentrance_alt.mp4 SW 4 entrance (SA, Portal Chamber door)] (Outside link) '''Note:''' The videos are AVC (h.264) encoded mp4's. QuickTime 7, VLC (recent build), Media Player Classic + ffdshow (recent build), etc required to play them. ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''[[Secret Worlds]]''' |- bgcolor=#f8f8ff |'''Poisoned Bog SW''' |} 61cd61377e44125f18a24313048160de2007c5e5 4643 4642 2007-03-22T18:29:33Z Doninss 217 wikitext text/x-wiki '''Secret World 4''' '''Discovered by:''' Doctor Omega '''Main Items Required:''' Screw Attack '''Description:''' Screw attack into the pinch point to the left of the door to Putrid Alcove, or the door to Portal Chamber. You will probably end up stuck in the wall between worlds, lock your view with L and wiggle away from the wall (into the SW). '''Video:''' [http://www.genericgamer.com/MP2/Wiki/PoisonedBogSWentrance.mp4 SW 4 entrance (SA, Putrid Alcove door)] (Outside link) '''Video:''' [http://www.genericgamer.com/MP2/Wiki/PoisonedBogSWentrance_alt.mp4 SW 4 entrance (SA, Portal Chamber door)] (Outside link) '''Note:''' The videos are AVC (h.264) encoded mp4's. QuickTime 7, VLC (recent build), Media Player Classic + ffdshow (recent build), etc required to play them. ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''[[Secret Worlds]]''' |- bgcolor=#f8f8ff |'''Poisoned Bog SW''' |} 0fb30b7f9223ca2682ece11070ff27b26e06894b 4642 4626 2007-03-22T18:29:14Z Doninss 217 wikitext text/x-wiki '''Secret World 4''' '''Discovered by:''' Doctor Omega '''Main Items Required:''' Screw Attack '''Description:''' Screw attack into the pinch point to the left of the door to Putrid Alcove, or the door to Portal Chamber. You will probably end up stuck in the wall between worlds, lock your view with L and wiggle away from the wall (into the SW). '''Video:''' [http://www.genericgamer.com/MP2/Wiki/PoisonedBogSWentrance.mp4 SW 4 entrance (SA, Putrid Alcove door)] (Outside link) '''Video:''' [http://www.genericgamer.com/MP2/Wiki/PoisonedBogSWentrance_alt.mp4 SW 4 entrance (SA, Portal Chamber door)] (Outside link) '''Note:''' The videos are AVC (h.264) encoded mp4's. QuickTime 7, VLC (recent build), Media Player Classic + ffdshow (recent build), etc required to play them. ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''[[Secret Worlds]]''' |- bgcolor=#f8f8ff |'''Poisoned Bog SW''' |} 6b11b28cac2fd18d3c01352a6c038b225ff55d70 4626 4620 2007-03-22T17:34:48Z Doninss 217 speeling wikitext text/x-wiki <center><H2>Secret World 4</H2></center> '''Discovered by:''' Doctor Omega '''Main Items Required:''' Screw Attack '''Description:''' Screw attack into the pinch point to the left of the door to Putrid Alcove, or the door to Portal Chamber. You will probably end up stuck in the wall between worlds, lock your view with L and wiggle away from the wall (into the SW). '''Video:''' [http://www.genericgamer.com/MP2/Wiki/PoisonedBogSWentrance.mp4 SW 4 entrance (SA, Putrid Alcove door)] (Outside link) '''Video:''' [http://www.genericgamer.com/MP2/Wiki/PoisonedBogSWentrance_alt.mp4 SW 4 entrance (SA, Portal Chamber door)] (Outside link) '''Note:''' The videos are AVC (h.264) encoded mp4's. QuickTime 7, VLC (recent build), Media Player Classic + ffdshow (recent build), etc required to play them. ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''[[Secret Worlds]]''' |- bgcolor=#f8f8ff |'''Poisoned Bog SW''' |} cd891f00072905680a7fcce9a75a03ce1823a264 4620 2007-03-19T20:56:47Z Doninss 217 New page wikitext text/x-wiki <center><H2>Secret World 4</H2></center> '''Discovered by:''' Doctor Omega '''Main Items Required:''' Screw Attack '''Description:''' Screw attack into the pinch point to the left of the door to Putrid Alcove, or the dorr to Portal Chamber. You will probably end up stuck in the wall between worlds, lock your view with L and wiggle away from the wall (into the SW). '''Video:''' [http://www.genericgamer.com/MP2/Wiki/PoisonedBogSWentrance.mp4 SW 4 entrance (SA, Prutrid Alcove door)] (Outside link) '''Video:''' [http://www.genericgamer.com/MP2/Wiki/PoisonedBogSWentrance_alt.mp4 SW 4 entrance (SA, Portal Chamber door)] (Outside link) '''Note:''' The videos are AVC (h.264) encoded mp4's. QuickTime 7, VLC (recent build), Media Player Classic + ffdshow (recent build), etc required to play them. ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''[[Secret Worlds]]''' |- bgcolor=#f8f8ff |'''Poisoned Bog SW''' |} fd70a4cc3f2aeac82d8fa5a6f9575a22327d1915 Polluted Mire SW 0 1985 4868 4849 2007-04-10T02:07:13Z Doninss 217 wikitext text/x-wiki '''Secret World 2''' '''Discovered by:''' Doctor Omega '''Main Items Required:''' Screw Attack '''Description:''' Screw attack into the pinch point to the left of the door to Dark Falls. (Keep the stick forward until you are clear of the room.) '''Video:''' [http://www.genericgamer.com/MP2/Wiki/PollutedMireSWentrance.mp4 SW 2 entrance (SA)] (Outside link, AVC (h.264) encoded mp4) ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''[[Secret Worlds]]''' |- bgcolor=#f8f8ff |'''Polluted Mire SW''' |} 7dc06c5c720eeb181e3cdbf0329659acd4589a20 4849 4646 2007-04-09T22:47:52Z Doninss 217 wikitext text/x-wiki '''Secret World 2''' '''Discovered by:''' Doctor Omega '''Main Items Required:''' Screw Attack '''Description:''' Screw attack into the pinch point to the left of the door to Dark Falls. (Keep the stick forward until you are clear of the room.) '''Video:''' [http://www.genericgamer.com/MP2/Wiki/PollutedMireSWentrance.mp4 SW 2 entrance (SA)] (Outside link) The video is an AVC (h.264) encoded mp4. QuickTime 7, VLC (recent build), Media Player Classic + ffdshow (recent build), etc required to play them. ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''[[Secret Worlds]]''' |- bgcolor=#f8f8ff |'''Polluted Mire SW''' |} bf6198138b202f53a0f844df64de77e69f2a3a18 4646 4639 2007-03-22T18:32:37Z Doninss 217 wikitext text/x-wiki '''Secret World 2''' '''Discovered by:''' Doctor Omega '''Main Items Required:''' Screw Attack '''Description:''' Screw attack into the pinch point to the left of the door to Dark Falls. (Keep the stick forward until you are clear of the room.) '''Video:''' [http://www.genericgamer.com/MP2/Wiki/PollutedMireSWentrance.mp4 SW 2 entrance (SA)] (Outside link) '''Note:''' The video is an AVC (h.264) encoded mp4. QuickTime 7, VLC (recent build), Media Player Classic + ffdshow (recent build), etc required to play them. ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''[[Secret Worlds]]''' |- bgcolor=#f8f8ff |'''Polluted Mire SW''' |} 45d01c1e9050deed98ce015fdb85defb5d172416 4639 4616 2007-03-22T18:26:54Z Doninss 217 wikitext text/x-wiki '''Secret World 2''' '''Discovered by:''' Doctor Omega '''Main Items Required:''' Screw Attack '''Description:''' Screw attack into the pinch point to the left of the door to Dark Falls. (Keep the stick forward until you are clear of the room.) '''Video:''' [http://www.genericgamer.com/MP2/Wiki/PollutedMireSWentrance.mp4 SW 2 entrance (SA)] (Outside link) '''Note:''' The video is an AVC (h.264) encoded mp4. QuickTime 7, VLC (recent build), Media Player Classic + ffdshow (recent build), etc required to play them. ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''[[Secret Worlds]]''' |- bgcolor=#f8f8ff |'''Polluted Mire SW''' |} 5eb9ce5fa8b2244ec30b334b57dc4f8aa177f634 4616 4615 2007-03-19T20:28:46Z Doninss 217 wikitext text/x-wiki <center><H2>Secret World 2</H2></center> '''Discovered by:''' Doctor Omega '''Main Items Required:''' Screw Attack '''Description:''' Screw attack into the pinch point to the left of the door to Dark Falls. (Keep the stick forward until you are clear of the room.) '''Video:''' [http://www.genericgamer.com/MP2/Wiki/PollutedMireSWentrance.mp4 SW 2 entrance (SA)] (Outside link) '''Note:''' The video is an AVC (h.264) encoded mp4. QuickTime 7, VLC (recent build), Media Player Classic + ffdshow (recent build), etc required to play them. ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''[[Secret Worlds]]''' |- bgcolor=#f8f8ff |'''Polluted Mire SW''' |} 0eb0911df4d2a951725c6ad86ea8cf4b6469e021 4615 2007-03-19T20:24:48Z Doninss 217 New page wikitext text/x-wiki <center><H2>Secret World 2</H2></center> '''Discovered by:''' Doctor Omega '''Main Items Required:''' Screw Attack '''Description:''' Screw attack into the pinch point to the left of the door to Dark Falls. (Keep the stick forward until you are clear of the room.) '''Video:''' [http://www.genericgamer.com/MP2/Wiki/PollutedMireSWentrance.mp4 SW 2 entrance (SA)] (Outside link) '''Note:''' The video is an AVC (h.264) encoded mp4. QuickTime 7, VLC (recent build), Media Player Classic + ffdshow (recent build), etc required to play them. {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''[[Secret Worlds]]''' |- bgcolor=#f8f8ff |'''Polluted Mire SW''' |} 7010834def1259114cd83d9a825915b575bd2c88 Portal Chamber SW 0 1987 4884 4883 2007-04-10T02:42:49Z Doninss 217 wikitext text/x-wiki '''Secret World 27''' '''Discovered by:''' TrueDiehardGamer '''Main Items Required:''' Screw Attack '''Description:''' Use a fizzled (single button press) screw attack to enter the floor level morphball tunnel near the door to Poisoned Bog. '''Video:''' [http://www.genericgamer.com/MP2/Wiki/SW27_PortalChamber_dark.mp4 SW 27 entrance (SA)] (Outside link, AVC (h.264) encoded mp4) ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''[[Secret Worlds]]''' |- bgcolor=#f8f8ff |'''Portal Chamber SW''' |} 7e9e2e94ecadfa70f6d02c61ab0494e95f7a8e4a 4883 4859 2007-04-10T02:29:12Z Doninss 217 wikitext text/x-wiki '''Secret World 27''' '''Discovered by:''' TrueDiehardGamer '''Main Items Required:''' Screw Attack '''Description:''' Use a fizzled screw attack to enter the floor level morphball tunnel near the door to Poisoned Bog. '''Video:''' [http://www.genericgamer.com/MP2/Wiki/SW27_PortalChamber_dark.mp4 SW 27 entrance (SA)] (Outside link, AVC (h.264) encoded mp4) ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''[[Secret Worlds]]''' |- bgcolor=#f8f8ff |'''Portal Chamber SW''' |} 17b82892d5cf3515115de4f2925281a212bd2699 4859 4795 2007-04-10T01:05:16Z Doninss 217 wikitext text/x-wiki '''Secret World 27''' '''Discovered by:''' TrueDiehardGamer '''Main Items Required:''' Screw Attack '''Description:''' Use a fizzled screw attack to enter the floor level morphball tunnel near the door to Poisoned Bog. '''Video:''' [http://www.genericgamer.com/MP2/Wiki/SW27_PortalChamber_dark.mp4 SW 27 entrance (SA)] (Outside link) This vid is an AVC (h.264) encoded mp4. QuickTime 7, VLC (recent build), Media Player Classic + ffdshow (recent build), etc required to play them. ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''[[Secret Worlds]]''' |- bgcolor=#f8f8ff |'''Portal Chamber SW''' |} dc51d95507024f85266d40ad4f4e48091dcecdbe 4795 4794 2007-04-02T23:52:53Z Doninss 217 changed vid link wikitext text/x-wiki '''Secret World 27''' '''Discovered by:''' TrueDiehardGamer '''Main Items Required:''' Screw Attack '''Description:''' Use a fizzled screw attack to enter the floor level morphball tunnel near the door to Poisoned Bog. '''Video:''' [http://www.genericgamer.com/MP2/Wiki/SW27_PortalChamber_dark.mp4 SW 27 entrance (SA)] (Outside link) '''Note:''' This vid is an AVC (h.264) encoded mp4. QuickTime 7, VLC (recent build), Media Player Classic + ffdshow (recent build), etc required to play them. ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''[[Secret Worlds]]''' |- bgcolor=#f8f8ff |'''Portal Chamber SW''' |} 32299b5440b94656956060f58e6afaf26f00dc10 4794 4689 2007-04-02T23:14:31Z Doninss 217 link url change wikitext text/x-wiki '''Secret World 27''' '''Discovered by:''' TrueDiehardGamer '''Main Items Required:''' Screw Attack '''Description:''' Use a fizzled screw attack to enter the floor level morphball tunnel near the door to Poisoned Bog. '''Video:''' [http://www.genericgamer.com/MP2/Wiki/PCdark_SW27.mp4 SW 27 entrance (SA)] (Outside link) '''Note:''' This vid is an AVC (h.264) encoded mp4. QuickTime 7, VLC (recent build), Media Player Classic + ffdshow (recent build), etc required to play them. ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''[[Secret Worlds]]''' |- bgcolor=#f8f8ff |'''Portal Chamber SW''' |} cbcf9a8b75e98a15d9fd3a3c024b75bb71cf4a48 4689 4688 2007-03-23T07:51:49Z Doninss 217 Wrong SW wikitext text/x-wiki '''Secret World 27''' '''Discovered by:''' TrueDiehardGamer '''Main Items Required:''' Screw Attack '''Description:''' Use a fizzled screw attack to enter the floor level morphball tunnel near the door to Poisoned Bog. '''Video:''' [http://www.genericgamer.com/MP2/PC_SWalt.mp4 SW 27 entrance (SA)] (Outside link) '''Note:''' This vid is an AVC (h.264) encoded mp4. QuickTime 7, VLC (recent build), Media Player Classic + ffdshow (recent build), etc required to play them. ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''[[Secret Worlds]]''' |- bgcolor=#f8f8ff |'''Portal Chamber SW''' |} 729e93895c4a5eaf3edcef3a437f305749b48230 4688 4687 2007-03-23T07:12:28Z Doninss 217 wikitext text/x-wiki '''Secret World 58''' '''Note:''' This is an alternate method. '''Main Items Required:''' Screw Attack '''Description:''' Use a fizzled screw attack to enter the morphball tunnel near the door to Torvus Lagoon. '''Video:''' [http://www.genericgamer.com/MP2/PC_SWalt.mp4 SW 58 entrance alt (SA)] (Outside link) '''Note:''' This vid is an AVC (h.264) encoded mp4. QuickTime 7, VLC (recent build), Media Player Classic + ffdshow (recent build), etc required to play them. ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''[[Secret Worlds]]''' |- bgcolor=#f8f8ff |'''Portal Chamber SW''' |} 99b7852662590951fe85697ad6ba528f1dad329c 4687 2007-03-23T07:11:33Z Doninss 217 New page wikitext text/x-wiki '''Secret World 58''' '''Note:''' This is an alternate method. '''Main Items Required:''' Screw Attack '''Description:''' Use a fizzled screw attack to enter the morphball tunnel near the door to Torvus Lagoon. '''Video:''' [http://www.genericgamer.com/MP2/PC_SWalt.mp4 SW 58 entrance (SA, alt)] (Outside link) '''Note:''' This vid is an AVC (h.264) encoded mp4. QuickTime 7, VLC (recent build), Media Player Classic + ffdshow (recent build), etc required to play them. ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''[[Secret Worlds]]''' |- bgcolor=#f8f8ff |'''Portal Chamber SW''' |} 11e4ef503f2f9657f2ead55bfcb3038212bcc581 Portal Chamber SW - Light Aether 0 2014 5260 5259 2007-09-03T17:19:58Z Doninss 217 wikitext text/x-wiki '''Secret World 58''' '''Discovered by:''' bartendorsparky '''Main Items Required:''' Space Jump '''Description:''' Use the bump in the floor (Sparky shoots it in the video) to [[ghetto jump]] out into the secret world through the hole in the wall. '''Video:''' [http://www.genericgamer.com/sparky/sw%2058%20-%20portal%20chamber.mp4 SW 58 entrance] (Outside link, AVC (h.264) encoded mp4) '''Video credit:''' bartendorsparky '''Alternate Method''' '''Main Items Required:''' Spider Ball, Boost Ball '''Description:''' Find the hidden spiderball track, boost up to the ledge near the morphball opening then roll through the same hole in the wall to enter the secret world. '''Video:''' [http://www.genericgamer.com/MP2/Wiki/PC_alt_too.mp4 SW 58 entrance (alt)] (Outside link, AVC (h.264) encoded mp4) ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''[[Secret Worlds]]''' |- bgcolor=#f8f8ff |'''Portal Chamber SW - Light Aether''' |} b824504a3dfe0d96a67c4f367b436c7016ff9248 5259 5070 2007-09-03T17:14:01Z Doninss 217 added method wikitext text/x-wiki '''Secret World 58''' '''Discovered by:''' bartendorsparky '''Main Items Required:''' Space Jump '''Description:''' Use the bump in the floor (Sparky shoots it in the video) to [[ghetto jump]] out into the secret world through the hole in the wall. '''Video:''' [http://www.genericgamer.com/sparky/sw%2058%20-%20portal%20chamber.mp4 SW 58 entrance] (Outside link, AVC (h.264) encoded mp4) '''Video credit:''' bartendorsparky '''Alternate Method''' '''Main Items Required:''' Spider Ball, Boost Ball '''Description:''' Find the hidden spiderball track, boost up to the ledge near the morphball opening roll through the hole in the wall to enter the secret world. '''Video:''' [http://www.genericgamer.com/MP2/Wiki/PC_alt_too.mp4 SW 58 entrance (alt)] (Outside link, AVC (h.264) encoded mp4) ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''[[Secret Worlds]]''' |- bgcolor=#f8f8ff |'''Portal Chamber SW - Light Aether''' |} 63e8700cdbce69ee944edc9f2cd41fdeab318f2b 5070 4904 2007-05-14T18:52:22Z Doninss 217 wikitext text/x-wiki '''Secret World 58''' '''Discovered by:''' bartendorsparky '''Main Items Required:''' Space Jump '''Description:''' Use the bump in the floor (Sparky shoots it in the video) to [[ghetto jump]] out into the secret world through the hole in the wall. '''Video:''' [http://www.genericgamer.com/sparky/sw%2058%20-%20portal%20chamber.mp4 SW 58 entrance] (Outside link, AVC (h.264) encoded mp4) '''Video credit:''' bartendorsparky ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''[[Secret Worlds]]''' |- bgcolor=#f8f8ff |'''Portal Chamber SW - Light Aether''' |} 8fe6976eeb05419780ec22c7accc249a59c2135d 4904 4821 2007-04-10T04:56:24Z Doninss 217 wikitext text/x-wiki '''Secret World 58''' '''Discovered by:''' bartendorsparky '''Main Items Required:''' Space Jump '''Description:''' Use the bump in the floor (Sparky shoots it in the video) to [[ghetto jump]] out into the secret world through the hole in the wall. '''Video:''' [http://www.genericgamer.com/sparky/sw%2058%20-%20portal%20chamber.mp4 SW 58 entrance] (Outside link, AVC (h.264) encoded mp4) <BR>'''Video credit:''' bartendorsparky ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''[[Secret Worlds]]''' |- bgcolor=#f8f8ff |'''Portal Chamber SW - Light Aether''' |} 7500a3246e42fbde1e13a54536a15b3224f445e7 4821 4798 2007-04-04T19:17:59Z Doninss 217 vid cresit wikitext text/x-wiki '''Secret World 58''' '''Discovered by:''' bartendorsparky '''Main Items Required:''' Space Jump '''Description:''' Use the bump in the floor (Sparky shoots it in the video) to [[ghetto jump]] out into the secret world through the hole in the wall. '''Video:''' [http://www.genericgamer.com/sparky/sw%2058%20-%20portal%20chamber.mp4 SW 58 entrance] (Outside link) '''Video credit:''' bartendorsparky '''Note:''' This vid is an AVC (h.264) encoded mp4. QuickTime 7, VLC (recent build), Media Player Classic + ffdshow (recent build), etc required to play them. ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''[[Secret Worlds]]''' |- bgcolor=#f8f8ff |'''Portal Chamber SW - Light Aether''' |} 38dca2174a088913f1a444ea51cc96a604777c6d 4798 4797 2007-04-03T00:34:16Z Doninss 217 wikitext text/x-wiki '''Secret World 58''' '''Discovered by:''' bartendorsparky '''Main Items Required:''' Space Jump '''Description:''' Use the bump in the floor (Sparky shoots it in the video) to [[ghetto jump]] out into the secret world through the hole in the wall. '''Video:''' [http://www.genericgamer.com/sparky/sw%2058%20-%20portal%20chamber.mp4 SW 58 entrance] (Outside link) '''Note:''' This vid is an AVC (h.264) encoded mp4. QuickTime 7, VLC (recent build), Media Player Classic + ffdshow (recent build), etc required to play them. ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''[[Secret Worlds]]''' |- bgcolor=#f8f8ff |'''Portal Chamber SW - Light Aether''' |} 0856f1783041e33485106f3bfd24ea7117b3889b 4797 2007-04-03T00:32:43Z Doninss 217 New page wikitext text/x-wiki '''Secret World 58''' '''Discovered by:''' bartendorsparky '''Main Items Required:''' Space Jump '''Description:''' Use the bump in the floor (Sparky shoots it in the video) to [[ghetto jump]] through the hole in the wall and out into the secret world. '''Video:''' [http://www.genericgamer.com/sparky/sw%2058%20-%20portal%20chamber.mp4 SW 58 entrance] (Outside link) '''Note:''' This vid is an AVC (h.264) encoded mp4. QuickTime 7, VLC (recent build), Media Player Classic + ffdshow (recent build), etc required to play them. ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''[[Secret Worlds]]''' |- bgcolor=#f8f8ff |'''Portal Chamber SW - Light Aether''' |} 40321767956212f1f0a029efec3e079454202eb3 Portal Site SW 0 2038 5104 4952 2007-05-14T23:30:29Z Doninss 217 wikitext text/x-wiki '''Secret World 62''' '''Discovered by:''' Metronome'd '''Main Items Required:''' Screw Attack '''Description:''' See [[Portal Terminal SW|SW 63]]. Room geometry is similar. '''Video:''' See [[Portal Terminal SW|SW 63]]. ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''[[Secret Worlds]]''' |- bgcolor=#f8f8ff |'''Portal Site SW''' |} 354f6b9791088670374350a14b95f54fdfd08ff4 4952 4950 2007-05-12T06:19:38Z Doninss 217 wikitext text/x-wiki '''Secret World 62''' '''Discovered by:''' Metronome'd '''Main Items Required:''' Screw Attack '''Description:''' See [[Portal Terminal SW|SW 63]]. Room geometry is similar. '''Video:''' See [[Portal Terminal SW|SW 63]]. Room geometry is similar. ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''[[Secret Worlds]]''' |- bgcolor=#f8f8ff |'''Portal Site SW''' |} 1c52088d523cc2f6d97019cd330deb4673a6806d 4950 4949 2007-05-12T06:16:26Z Doninss 217 wikitext text/x-wiki '''Secret World 62''' '''Discovered by:''' Metronome'd '''Main Items Required:''' Screw Attack '''Description:''' See [[Portal Terminal SW|SW 63]], room geometry is similar. '''Video:''' See [[Portal Terminal SW|SW 63]], room geometry is similar. ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''[[Secret Worlds]]''' |- bgcolor=#f8f8ff |'''Portal Site SW''' |} 6395578f76794369e87a383c15009cd8b3acb182 4949 2007-05-12T06:15:03Z Doninss 217 new page wikitext text/x-wiki '''Secret World 62''' '''Discovered by:''' Metronome'd '''Main Items Required:''' Screw Attack '''Description:''' See [[Main Gyro Chamber SW|SW 63]], room geometry is similar. '''Video:''' See [[Main Gyro Chamber SW|SW 63]], room geometry is similar. ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''[[Secret Worlds]]''' |- bgcolor=#f8f8ff |'''Portal Site SW''' |} 4921df54e29c100240d1dcf477d1ca89525ee0c7 Portal Terminal SW 0 2039 5050 4951 2007-05-14T17:39:24Z Doninss 217 wikitext text/x-wiki '''Secret World 63''' '''Discovered by:''' Metronome'd '''Main Items Required:''' Screw Attack '''Description:''' Same method as [[Main Gyro Chamber SW|SW 56]], except you can walk into the morphball tunnel (rather than use a fizzled screw attack). '''Video:''' [http://www.genericgamer.com/MP2/Wiki/PortalTerminalSW.mp4 SW 63 entrance (SA)] (Outside link, AVC (h.264) encoded mp4) ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''[[Secret Worlds]]''' |- bgcolor=#f8f8ff |'''Portal Terminal SW''' |} 977b1d5fb0bb9652a9ca03cc9c3e174962151b6c 4951 2007-05-12T06:17:59Z Doninss 217 new page wikitext text/x-wiki '''Secret World 63''' '''Discovered by:''' Metronome'd '''Main Items Required:''' Screw Attack '''Description:''' Same method as [[Main Gyro Chamber SW|SW 56]], except you can walk into the morphball tunnel (rather than use a fizzled screw attack). '''Video:''' [http://www.genericgamer.com/MP2/Wiki/PortalTerminalSW.mp4 SW 63 entrance] (Outside link, DivX encoded avi, no sound) ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''[[Secret Worlds]]''' |- bgcolor=#f8f8ff |'''Portal Terminal SW''' |} 0dd36e7639f073862824a478ca7ec9748f67b8a3 Portal to Dark World 0 1136 3533 2005-05-04T01:56:07Z Copperandterence 225 M2K2 E3 2003 wikitext text/x-wiki No explanation for this crash is currently known. 76655ae9160dd102e07d648132232a46b8d3cbe9 Possible Leads 0 785 3172 1207 2005-02-04T22:20:47Z DJGrenola 26 moved early 'bog key to page that was originally created for it wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 1207 752 2004-12-25T00:13:50Z Baby Sheegoth 79 wikitext text/x-wiki ''Found by:'' Countless People In Venomous Pond, there is a Dark Temple Key that you 'need' Grapple Beam to get... Bzzt. Wrong! Near the Save Station there are 3 Ingsphere Caches. You will need to practice L-Lock Jumping before doin' this simple trick succesfully. After looking as far down as you can, hop onto the Biggest cache, and just jump to the key. bef6c5898b9533968f68cf2e4daeea3c23919c8f 752 635 2004-12-15T15:57:38Z Ghost 29 wikitext text/x-wiki ''Found by:'' Ghost In Venomous Pond, there is a Dark Temple Key that you 'need' Grapple Beam to get... Bzzt. Wrong! Near the Save Station there are 3 Ingsphere Caches. You will need to practice L-Lock Jumping before doin' this simple trick succesfully. After looking as far down as you can, hop onto the Biggest cache, and just jump to the key. 61a3b760353e226f14fe228f81604e803c5d0de4 635 634 2004-12-15T15:57:24Z Ghost 29 wikitext text/x-wiki ''Found by:'' Ghost, Madrox In Venomous Pond, there is a Dark Temple Key that you 'need' Grapple Beam to get... Bzzt. Wrong! Near the Save Station there are 3 Ingsphere Caches. You will need to practice L-Lock Jumping before doin' this simple trick succesfully. After looking as far down as you can, hop onto the Biggest cache, and just jump to the key. c2b531ae3533cd5ca3257478a8f8fbe55100997b 634 297 2004-12-04T08:44:40Z Madrox 54 wikitext text/x-wiki ''Found by:'' Ghost, Madrox In Venomous Pond, there is a Dark Temple Key that you 'need' Grapple Beam to get... Bzzt. Wrong! Near the Save Station there are 3 Ingsphere Caches. You will need to practice L-Lock Jumping before doin' this simple trick succesfully. After looking as far down as you can, hop onto the Biggest cache, and just jump to the key. In Path of Roots there is a slant that you can underwater IBJ up. After a certain point you can use 4 more bombs. its on the Torvus Lagoon side of the missle expansion. 5a51878c7914869a2635d4bc98198c6a5029c7d8 297 2004-11-30T02:41:43Z Yoshi348 11 wikitext text/x-wiki ''Found by:'' Ghost In Venomous Pond, there is a Dark Temple Key that you 'need' Grapple Beam to get... Bzzt. Wrong! Near the Save Station there are 3 Ingsphere Caches. You will need to practice L-Lock Jumping before doin' this simple trick succesfully. After looking as far down as you can, hop onto the Biggest cache, and just jump to the key. 61a3b760353e226f14fe228f81604e803c5d0de4 Possible landing site secret world 0 816 3211 273 2004-12-02T19:26:55Z Tim 21 wikitext text/x-wiki I am not sure if this works or not, if you stand on the front edge of your ship you might be able to screw attack straight out of the hole at the top of the room if you keep going foward. I do not have the screw attack yet and there very well might be an invisible wall there. I have only the space jump and I know you can jump high enough to go out but without the screw attack you can not jump far enough Edit: I've tried that before, and I always (a) either bounce off the solid wall, or (b) seem to hit an invisible wall at the top. Regardless, if someone can manage to get something, it might be worth experimenting with. - Tim 46b85c591c04a102b92e02831a23c1999f30e282 273 2004-12-01T21:35:52Z Warpigs330 41 wikitext text/x-wiki I am not sure if this works or not, if you stand on the front edge of your ship you might be able to screw attack straight out of the hole at the top of the room if you keep going foward. I do not have the screw attack yet and there very well might be an invisible wall there. I have only the space jump and I know you can jump high enough to go out but without the screw attack you can not jump far enough 16dc3b0976546bc46a3067e894bf4fbc07623504 Possible rapid missile 0 953 3346 2184 2005-07-19T14:50:07Z SheeEttin 242 21 wikitext text/x-wiki tested by SamusAranLuver Actually I've done this a long time ago. I don't know why Retro took out Rapid Missile but if you try to use Rapid Missile, you'll shoot 1 normal Power Beam shot and then a Missile so I guess that you can say it is, but it's not as fast as the first Metroid Prime exploit (well at least it reloads faster than waiting for a few seconds). Actually, I did a little bit of screwing around with the Missile Launcher. I've found that the fastest way to fire Missiles is to simply mash it. WTF is up with my keyboard? Grr. Anyway, pressing A after every Missile to close the Launcher adds about a quarter second to the next shot. It doesn't allow any shots to be fired while the Launcher is closing. --[[User:SheeEttin|SheeEttin]] 09:50, 19 Jul 2005 (CDT) 3f64851f1164e365e22165e86a44b761f7d123ef 2184 1000 2005-01-18T17:09:10Z TechnoMan 102 wikitext text/x-wiki tested by SamusAranLuver Actually I've done this a long time ago. I don't know why Retro took out Rapid Missile but if you try to use Rapid Missile, you'll shoot 1 normal Power Beam shot and then a Missile so I guess that you can say it is, but it's not as fast as the first Metroid Prime exploit (well at least it reloads faster than waiting for a few seconds). 9f3b0e12bfd9098db361da9af9e43fc3f19f10a8 1000 994 2005-01-18T12:39:15Z Baby Sheegoth 79 Grammar, Capitalized and Fixed up "Mislile" wikitext text/x-wiki tried by SamusAranLuver Actually i've done this a long time ago I don't know why Retro took out Rapid Missile but if you try to use Rapid Missile you'll shoot 1 normal Power Beam shot and then a Missile so i guess that you can say it is but it's not as fast as the first Metroid Prime Exploit.(Well at least it reloads faster then waiting for a few seconds.) 01f622ca46cbcc83c479f60645cf0e4e127ca7ef 994 991 2005-01-17T21:49:55Z SamusAranLuver 111 added something wikitext text/x-wiki tried by SamusAranLuver Actually i've done this along time ago I don't know why retro took out rapid missisle but if you try to use rapid missile you'll shoot 1 normally power beam shot and then a missile so i guess you can say it is but it's not as fast as the first Metroid Prime one.(well at least it reloads faster then waiting for a few seconds.) 4dd9d32004df1d317d3a9cd6b7560f138c0225ad 991 990 2005-01-17T21:48:50Z SamusAranLuver 111 minor mistake wikitext text/x-wiki tried by SamusAranLuver Actually i've done this along time ago I don't know why retro took out rapid missisle but if you try to use rapid missile you'll shoot 1 normally power beam shot and then a missile so i guess you can say it is but it's not as fast as the first Metroid Prime one. 4785582f8477dfe9a1db1f2b29ddfcfd434ddc36 990 2005-01-17T21:48:19Z SamusAranLuver 111 wikitext text/x-wiki tried by SamusAranLuver Actually i've done this along time ago I don't know why retro took out rapid missisle but if you try to use rapid missle you'll shoot 1 normally power beam shot and then a missile so i guess you can say it is but it's not as fast as the first Metroid Prime one. 6a6af61361593e8b89aaf3f36b09e6ef05b1b337 Possible skipped item 0 973 3374 1118 2005-01-25T03:35:37Z Vincent Core 142 wikitext text/x-wiki Discovered by:SamusAranLuver Hey Who Needs Spacejump when you got bombs! Just Triple Bomb jump and jump like normal hey i know what your thinking not fast enough eh? ah well.... .WARNING: THIS IS THE MOST USLESS TRICK YOU CAN USE ON A SPEED RUN !!!!! USE ONLY IF TIME DOSE NOT COUNT! ---- Assuming it's possible to use Bomb Jumps instead of Space jumping throughout the entire game, there would still be no way to use the Screw Attack. I suggest you should actually ''try'' these things before you simply add them, SAL. --Vincent Core SAL:Well Thats kind of obvious<br> Vincent Core: Then, it should be obvious that Space Jump cannot be skipped. It is completely pointless to have this page called "possible skipped item" when it is completely impossible to skip Space Jump. 5ecd5a5d3a98939ac66fae6a30551c6a6722afee 1118 1117 2005-01-25T02:38:02Z SamusAranLuver 111 wikitext text/x-wiki Discovered by:SamusAranLuver Hey Who Needs Spacejump when you got bombs! Just Triple Bomb jump and jump like normal hey i know what your thinking not fast enough eh? ah well.... .WARNING: THIS IS THE MOST USLESS TRICK YOU CAN USE ON A SPEED RUN !!!!! USE ONLY IF TIME DOSE NOT COUNT! ---- Assuming it's possible to use Bomb Jumps instead of Space jumping throughout the entire game, there would still be no way to use the Screw Attack. I suggest you should actually ''try'' these things before you simply add them, SAL. --Vincent Core SAL:Well Thats kind of obvious 2c2b36f30eb985b2b1fcde71711187480dabbde5 1117 1114 2005-01-25T01:17:30Z Vincent Core 142 no SJ == no SA; no SA == no way. wikitext text/x-wiki Discovered by:SamusAranLuver Hey Who Needs Spacejump when you got bombs! Just Triple Bomb jump and jump like normal hey i know what your thinking not fast enough eh? ah well.... .WARNING: THIS IS THE MOST USLESS TRICK YOU CAN USE ON A SPEED RUN !!!!! USE ONLY IF TIME DOSE NOT COUNT! ---- Assuming it's possible to use Bomb Jumps instead of Space jumping throughout the entire game, there would still be no way to use the Screw Attack. I suggest you should actually ''try'' these things before you simply add them, SAL. --Vincent Core 06bf69502469236811bdcb930c2d56c3fb1ffab0 1114 1108 2005-01-24T22:48:20Z SamusAranLuver 111 wikitext text/x-wiki Discovered by:SamusAranLuver Hey Who Needs Spacejump when you got bombs! Just Triple Bomb jump and jump like normal hey i know what your thinking not fast enough eh? ah well.... .WARNING: THIS IS THE MOST USLESS TRICK YOU CAN USE ON A SPEED RUN !!!!! USE ONLY IF TIME DOSE NOT COUNT! 9bece44098983799df3583255b148370f0381f68 1108 1107 2005-01-24T22:47:38Z SamusAranLuver 111 wikitext text/x-wiki Discovered by:SamusAranLuver Hey Who Needs Spacejump when you got bombs! Just Triple Bomb jump and jump like normal hey i know what your thinking not fast enough eh ah well.... .WARNING: THIS IS THE MOST USLESS TRICK YOU CAN USE ON A SPEED RUN !!!!! USE ONLY IF TIME DOSE NOT COUNT! 825af62c919be9feca1530462d2251cd381a6d43 1107 2005-01-24T22:45:28Z SamusAranLuver 111 wikitext text/x-wiki Discovered by:SamusAranLuver Hey Who Needs Spacejump when you got bombs! Just Triple Bomb jump and jump like normal hey i know what your thinking not fast enough eh ah well.... 9cd5440e3aebdae64556d54cf8c095df477e7a58 Power Bomb Guardian 0 877 3273 2207 2005-08-20T18:10:33Z Doninss 217 wikitext text/x-wiki The Guardian is exactly like the plants that shoot at you when you transform into Morph Ball and try to solve a puzzle, except MUCH BIGGER. When you start, you will see a point near the floor where you can spider ball up the wall. Wait for the dark Sporb to shoot a bomb and then Spider up the track as fast as you can. You can either use boost (not reccomended) or bombs and timed falls to go to one of four bomb slots. When all are triggered, the Guardian is killed. GO TO THE HARDEST SLOT FIRST! As the battle progresses it launches bombs faster, and if you fall off you will start all over again. Needless to say, not good for speed. MAKE SURE YOU ARE WELL TIMED! Wait until you see where the power bombs are going. Also, don't forget to take your time. If you don't, you will end up taking even more time trying to beat him/her/it. Kirzath's Tip: The power bomb guardian fires its bombs so that if you keep moving in the same direction as when the guardian launched its bomb, it will hit you head on. Use this to your advantage. Right before it fires a bomb, move in the opposite dirrection. Once the bomb is in the air, keep moving to where you were going. The bomb will miss you by a mile, and you can avoid every single attack this way. For speed (and the faster this is over the better anyway), use [[stickyboost]]. 0e0e7257135c9f6a5e55c83aaa3c19cdb4a5a788 2207 743 2004-12-24T06:09:05Z Kirzath 118 wikitext text/x-wiki The Guardian is exactly like the plants that shoot at you when you transform into Morph Ball and try to solve a puzzle, except MUCH BIGGER. When you start, you will see a point near the floor where you can spider ball up the wall. Wait for the dark Sporb to shoot a bomb and then Spider up the track as fast as you can. You can either use boost (not reccomended) or bombs and timed falls to go to one of four bomb slots. When all are triggered, the Guardian is killed. GO TO THE HARDEST SLOT FIRST! As the battle progresses it launches bombs faster, and if you fall off you will start all over again. Needless to say, not good for speed. MAKE SURE YOU ARE WELL TIMED! Wait until you see where the power bombs are going. Also, don't forget to take your time. If you don't, you will end up taking even more time trying to beat him/her/it. Kirzath's Tip: The power bomb guardian fires its bombs so that if you keep moving in the same direction as when the guardian launched its bomb, it will hit you head on. Use this to your advantage. Right before it fires a bomb, move in the opposite dirrection. Once the bomb is in the air, keep moving to where you were going. The bomb will miss you by a mile, and you can avoid every single attack this way. 378d7d4b967fa639e7667a9697c3463eef0cb294 743 742 2004-12-24T06:08:46Z Kirzath 118 wikitext text/x-wiki The Guardian is exactly like the plants that shoot at you when you transform into Morph Ball and try to solve a puzzle, except MUCH BIGGER. When you start, you will see a point near the floor where you can spider ball up the wall. Wait for the dark Sporb to shoot a bomb and then Spider up the track as fast as you can. You can either use boost (not reccomended) or bombs and timed falls to go to one of four bomb slots. When all are triggered, the Guardian is killed. GO TO THE HARDEST SLOT FIRST! As the battle progresses it launches bombs faster, and if you fall off you will start all over again. Needless to say, not good for speed. MAKE SURE YOU ARE WELL TIMED! Wait until you see where the power bombs are going. Also, don't forget to take your time. If you don't, you will end up taking even more time trying to beat him/her/it. Kirzath's Tip: The power bomb guardian fires its bombs so that if you keep moving in the same direction as when the guardian launched its bomb,it will hit you head on. Use this to your advantage. Right before it fires a bomb, move in the opposite dirrection. Once the bomb is in the air, keep moving to where you were going. The bomb will miss you by a mile, and you can avoid every single attack this way. cc14a8fb9241af48ab51f686fd5ba80420046f53 742 592 2004-12-13T23:10:33Z Zxcvbnm 75 w wikitext text/x-wiki The Guardian is exactly like the plants that shoot at you when you transform into Morph Ball and try to solve a puzzle, except MUCH BIGGER. When you start, you will see a point near the floor where you can spider ball up the wall. Wait for the dark Sporb to shoot a bomb and then Spider up the track as fast as you can. You can either use boost (not reccomended) or bombs and timed falls to go to one of four bomb slots. When all are triggered, the Guardian is killed. GO TO THE HARDEST SLOT FIRST! As the battle progresses it launches bombs faster, and if you fall off you will start all over again. Needless to say, not good for speed. MAKE SURE YOU ARE WELL TIMED! Wait until you see where the power bombs are going. Also, don't forget to take your time. If you don't, you will end up taking even more time trying to beat him/her/it. 268aa6228aa29f26b13567ab2bbede78349b6d1f 592 2004-12-13T20:00:11Z MMcLean54 34 wikitext text/x-wiki Wait until you see where the power bombs are going. Also, don't forget to take your time. If you don't, you will end up taking even more time trying to beat him/her/it. d2397acf35feffa903e9a875c9feba2e5d779a64 Power Bombing 3 Foes and Your Turret 0 1110 3508 2005-04-26T01:03:31Z Copperandterence 225 wikitext text/x-wiki Power Bomb your Turret and 3 foes. You and your 3 foes will die. 722124926dc41562d296733cdc14565ac0613ecf Power Bombing Your Turret 0 1109 3507 2005-04-26T00:59:39Z Copperandterence 225 wikitext text/x-wiki Your Turret and the 3 opponents will die. You died. b449cd61377ce7d0211d6654f73e2395ffa2a7c9 Power bomb sound cutoff glitch 0 846 3239 1214 2005-02-06T06:27:55Z Snytbaggen 31 wikitext text/x-wiki Hit start after you set a PB. The sound is instantly cut off. It also works after the "something happened"-sound (dunno how to explain it...). 23f9daf7254a4bff8595a169277780195b3372b7 1214 2004-12-06T02:35:30Z Maur 25 wikitext text/x-wiki Hit start after you set a PB. The sound is instantly cut off. 87ef95e6ecd82dcbe5565a786023805d3fc26125 Profane Path SW 0 2073 5220 5219 2007-05-20T23:05:21Z Doninss 217 wikitext text/x-wiki '''Secret World 88''' '''Discovered by:''' Metronome'd '''Main Items Required:''' Screw Attack '''Description:''' See [[Sacred Path SW]]. Room geometry is similar. '''Video:''' See [[Sacred Path SW]]. ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''[[Secret Worlds]]''' |- bgcolor=#f8f8ff |'''Profane Path SW''' |} 525866b36a7389fa264841afb8350514d2a59f2f 5219 2007-05-20T23:04:48Z Doninss 217 new page wikitext text/x-wiki '''Secret World 88''' '''Discovered by:''' Metronome'd '''Main Items Required:''' Screw Attack '''Description:''' See [[Sacred Path SW]]]. Room geometry is similar. '''Video:''' See [[Sacred Path SW]]]. ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''[[Secret Worlds]]''' |- bgcolor=#f8f8ff |'''Profane Path SW''' |} a8959849151f4ed00b5ca9c2fd66732de4e0d229 Psychedelic Door Glitch 0 949 3347 1201 2005-02-03T07:37:03Z DJGrenola 26 added a picture wikitext text/x-wiki ''Encountered by'' Coco-kun, Samochan, DJ Grenola Having restarted from a save just before Dark Samus 1, this happened: [http://grenola.metroid2002.com/psychedelic_doors__divx.avi DivX (DJ Grenola)] http://grenola.metroid2002.com/dark_door_weirdness.jpg I think it's quite pretty, myself. It seems that this can be reproduced by dying or committing suicide on the Dark Samus 1 fight (thanks to Samochan for this): ''"So you got to fight DS normally, but you have to let yourself die on the fight. First make her go to her second phase, so she'll start to use Supers and Shinespark at you. Don't worry about damage. Take hits so you have about 20-10 energy left. There are many ways to do this, but I find this one to be most reliable one. In order to make this, have at least one of those big tanks there, then wait for DS to Shinespark close to one. Once she has shinesparked, you can push her puddle around without taking damage a while, so now all you have to do is to push her to that big canister so it explodes and you'll die. It has also happened when Coco was killed in a Morph ball mode by Supers and when he accidentally burned himself to death. When you die, continue from your last save and if you have made it successfully, every door now has a very weird "being shot" -effect. It resembles a colorful fizzing tv-screen and looks pretty weird."'' There is a pun in here somewhere regarding the psychedelic Doors (1960s band fronted by Jim Morrison with an appetite for hallucinogens) and these psychedelic doors. However, I think some jokes are better left untold. a387be334b43dd83acd21441e8713e5e083c5329 1201 972 2005-01-16T16:27:22Z DJGrenola 26 wikitext text/x-wiki ''Encountered by'' Coco-kun, Samochan, DJ Grenola Having restarted from a save just before Dark Samus 1, this happened: [http://grenola.metroid2002.com/psychedelic_doors__divx.avi DivX (DJ Grenola)] I think it's quite pretty, myself. It seems that this can be reproduced by dying or committing suicide on the Dark Samus 1 fight (thanks to Samochan for this): ''"So you got to fight DS normally, but you have to let yourself die on the fight. First make her go to her second phase, so she'll start to use Supers and Shinespark at you. Don't worry about damage. Take hits so you have about 20-10 energy left. There are many ways to do this, but I find this one to be most reliable one. In order to make this, have at least one of those big tanks there, then wait for DS to Shinespark close to one. Once she has shinesparked, you can push her puddle around without taking damage a while, so now all you have to do is to push her to that big canister so it explodes and you'll die. It has also happened when Coco was killed in a Morph ball mode by Supers and when he accidentally burned himself to death. When you die, continue from your last save and if you have made it successfully, every door now has a very weird "being shot" -effect. It resembles a colorful fizzing tv-screen and looks pretty weird."'' There is a pun in here somewhere regarding the psychedelic Doors (1960s band fronted by Jim Morrison with an appetite for hallucinogens) and these psychedelic doors. However, I think some jokes are better left untold. 3453e79e40ef98f8602db854da01073e5a770511 972 2005-01-16T07:00:37Z DJGrenola 26 page created wikitext text/x-wiki ''Encountered by'' DJ Grenola Having restarted from a save just before Dark Samus 1, this happened: [http://grenola.metroid2002.com/psychedelic_doors__divx.avi DivX (DJ Grenola)] I think it's quite pretty, myself. There is a pun in here somewhere regarding the psychedelic Doors (1960s band fronted by Jim Morrison with an appetite for hallucinogens) and these psychedelic doors. However, I think some jokes are better left untold. 84d2d499a18efcb25fc3edb2e34ac964516dc495 Putrid Alcove SW 0 2056 5303 5302 2016-05-21T03:20:50Z Doninss 217 :p wikitext text/x-wiki '''Secret World 53''' '''Discovered by:''' Master ZED '''Main Items Required:''' Space Jump '''Description:''' Shoot the Dark Phlogus and jump onto the platform created. Jump as the Phlogus flips back upright to land on top of it. Space jump to the top edge of the pipe near the tangled metal, then over the wall and into the secret world. '''Video:''' [http://www.genericgamer.com/MP2/Wiki/Putrid_Alcove_SW.mp4 SW 53 entrance] (Outside link, AVC (h.264) encoded mp4) ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''[[Secret Worlds]]''' |- bgcolor=#f8f8ff |'''Putrid Alcove SW''' |} 25b4085800a8ca49d9191f17f51ad6220a2cbb42 5302 5118 2016-05-21T03:18:59Z Doninss 217 corrected link to vid wikitext text/x-wiki '''Secret World 53''' '''Discovered by:''' Master ZED '''Main Items Required:''' Space Jump '''Description:''' Shoot the Dark Phlogus and jump onto the platform created. Jump as the Phlogus flips back upright to land on top of it. Space jump to the top edge of the pipe near the tangled metal, then over the wall and into the secret world. '''Video:''' [http://www.genericgamer.com/Wiki/Putrid_Alcove_SW.mp4 SW 53 entrance] (Outside link, AVC (h.264) encoded mp4) ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''[[Secret Worlds]]''' |- bgcolor=#f8f8ff |'''Putrid Alcove SW''' |} 94993394c66db75e248117c40c0a78396f91bb3f 5118 5117 2007-05-15T21:46:42Z Doninss 217 wikitext text/x-wiki '''Secret World 53''' '''Discovered by:''' Master ZED '''Main Items Required:''' Space Jump '''Description:''' Shoot the Dark Phlogus and jump onto the platform created. Jump as the Phlogus flips back upright to land on top of it. Space jump to the top edge of the pipe near the tangled metal, then over the wall and into the secret world. '''Video:''' [http://www.genericgamer.com/MasterZED/Putrid_Alcove_SW.mp4 SW 53 entrance] (Outside link, AVC (h.264) encoded mp4) ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''[[Secret Worlds]]''' |- bgcolor=#f8f8ff |'''Putrid Alcove SW''' |} 47926b710dd83b5f3a37a601dccf69132ea7cbb7 5117 2007-05-15T21:45:50Z Doninss 217 new page wikitext text/x-wiki '''Secret World 53''' '''Discovered by:''' Master ZED '''Main Items Required:''' Space Jump '''Description:''' Shoot the Dark Phlogus and jump onto the platform created. Jump as the Phlogus flips back upright to land on top of it. Space jump to the top edge of the pipe near the tangled metal, then over the wall and into the secret world. '''Video:''' [http://www.genericgamer.com/MasterZED/Putrid_Alcove_SW.mp4 SW 54 entrance (SA)] (Outside link, AVC (h.264) encoded mp4) ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''[[Secret Worlds]]''' |- bgcolor=#f8f8ff |'''Putrid Alcove SW''' |} 63d4efbc7cd802c3b2c63a4a64af56439e1893a5 Quadraxis 0 783 3178 2173 2005-07-10T23:37:41Z Doninss 217 fixed some buggered formatting wikitext text/x-wiki == Boss Tricks: Quadraxis == ''Discovered by'' BoostR, Sullichin <ul> <li>In the first stage, use two charged Light Beam shots to quickly destroy each knee. Don't even bother with the feet.</li> Note, however, that each red sensor on the foot, when boosted into or bombed, gives you a 100 energy refill. <li>Turn on your echo visor and shoot the big antennae ON THE BODY with a Super Missile or two. After it retracts focus on the head and fire shots into one of his three antennae. When he is not stunned, repeat until all antennae are destroyed.</li> <li>ALTERNATE STRATEGY: During the second stage, Screw Attack the TOP of the body antennae. To do this, stand on a leg, then [[Ghetto Jump|ghetto]] backwards while facing the antennae. For each of the three antennae on his head, a charged Light Beam shot and two regular shots will suffice.</li> Added by ''Prime Hunter''<li>As far as I know, you don't have to Ghetto onto the legs to take out the antennae: As long as you get good height off of your Screw Attacks, you should be able to hit the bottom of it and do enough damage.</li> Note by ''DJ Grenola'':<li>If you're fighting Quadraxis with no Echo Visor, bear in mind that the vulnerable spot on each head antennae seems to be slightly in front of where you'd expect it to be.</li> <li>In the final stage, one fully charged Light Beam shot will stun the head. Then Spider Ball up the legs and boost onto the head while it passes. Be sure to HOLD THE R BUTTON or you will not stick to the head! Bomb one of the slots, then repeat for the other. BOOM!</li></ul> <br> <br> Added by Gendreavus<br> If going for 100% scans, don't bother scanning the detached legs until after you kill Quadraxis, but before getting the annihilator beam. the legs are still scannable after beating his head.<br><vanishes> Thought up by Short Circuit, confirmed by CHuB: During the second stage of the fight, you can use Seeker Missiles to end the stage in one round instead of three. You have to deal some damage to each antanna before Seeker-ing and you have to have all three antannae equidistant from you for it to work. Video needed. 8e950175a254cddf1a3a8d4b27630e0b5a3b15ae 2173 1569 2005-03-28T13:30:20Z Random Zelda Person 37 /* Boss Tricks: Quadraxis */ wikitext text/x-wiki == Boss Tricks: Quadraxis == ''Discovered by'' BoostR, Sullichin <ul> <li>In the first stage, use two charged Light Beam shots to quickly destroy each knee. Don't even bother with the feet.</li> Note, however, that each red sensor on the foot, when boosted into or bombed, gives you a 100 energy refill. <li>Turn on your echo visor and shoot the big antennae ON THE BODY with a Super Missile or two. After it retracts focus on the head and fire shots into one of his three antennae. When he is not stunned, repeat until all antennae are destroyed. <li>ALTERNATE STRATEGY: During the second stage, Screw Attack the TOP of the body antennae. To do this, stand on a leg, then [[Ghetto Jump|ghetto]] backwards while facing the antennae. For each of the three antennae on his head, a charged Light Beam shot and two regular shots will suffice.</li> Added by ''Prime Hunter''<li>As far as I know, you don't have to Ghetto onto the legs to take out the antennae: As long as you get good height off of your Screw Attacks, you should be able to hit the bottom of it and do enough damage.</li> Note by ''DJ Grenola'':<li>If you're fighting Quadraxis with no Echo Visor, bear in mind that the vulnerable spot on each head antennae seems to be slightly in front of where you'd expect it to be.</li> <li>In the final stage, one fully charged Light Beam shot will stun the head. Then Spider Ball up the legs and boost onto the head while it passes. Be sure to HOLD THE R BUTTON or you will not stick to the head! Bomb one of the slots, then repeat for the other. BOOM!</li></ul> <br> <br> Added by Gendreavus<br> If going for 100% scans, don't bother scanning the detached legs until after you kill Quadraxis, but before getting the annihilator beam. the legs are still scannable after beating his head.<br><vanishes> Thought up by Short Circuit, confirmed by CHuB: During the second stage of the fight, you can use Seeker Missiles to end the stage in one round instead of three. You have to deal some damage to each antanna before Seeker-ing and you have to have all three antannae equidistant from you for it to work. Video needed. c58f7b011905782da6ae86f4742fa9a399d3711d 1569 1169 2005-01-29T19:12:31Z Gendreavus 50 Scanning tip wikitext text/x-wiki == Boss Tricks: Quadraxis == ''Discovered by'' BoostR, Sullichin <ul> <li>In the first stage, use two charged Light Beam shots to quickly destroy each knee. Don't even bother with the feet.</li> Note, however, that each red sensor on the foot, when boosted into or bombed, gives you a 100 energy refill. <li>Turn on your echo visor and shoot the big antennae ON THE BODY with a Super Missile or two. After it retracts focus on the head and fire shots into one of his three antennae. When he is not stunned, repeat until all antennae are destroyed. <li>ALTERNATE STRATEGY: During the second stage, Screw Attack the TOP of the body antennae. To do this, stand on a leg, then [[Ghetto Jump|ghetto]] backwards while facing the antennae. For each of the three antennae on his head, a charged Light Beam shot and two regular shots will suffice.</li> Added by ''Prime Hunter''<li>As far as I know, you don't have to Ghetto onto the legs to take out the antennae: As long as you get good height off of your Screw Attacks, you should be able to hit the bottom of it and do enough damage.</li> Note by ''DJ Grenola'':<li>If you're fighting Quadraxis with no Echo Visor, bear in mind that the vulnerable spot on each head antennae seems to be slightly in front of where you'd expect it to be.</li> <li>In the final stage, one fully charged Light Beam shot will stun the head. Then Spider Ball up the legs and boost onto the head while it passes. Be sure to HOLD THE R BUTTON or you will not stick to the head! Bomb one of the slots, then repeat for the other. BOOM!</li></ul> <br> <br> Added by Gendreavus<br> If going for 100% scans, don't bother scanning the detached legs until after you kill Quadraxis, but before getting the annihilator beam. the legs are still scannable after beating his head.<br><vanishes> ae7e8e63d38bd356696baa3a5981655972905e53 1169 877 2005-01-02T05:52:37Z DJGrenola 26 added note about no echo visor second stage wikitext text/x-wiki == Boss Tricks: Quadraxis == ''Discovered by'' BoostR, Sullichin <ul> <li>In the first stage, use two charged Light Beam shots to quickly destroy each knee. Don't even bother with the feet.</li> Note, however, that each red sensor on the foot, when boosted into or bombed, gives you a 100 energy refill. <li>Turn on your echo visor and shoot the big antennae ON THE BODY with a Super Missile or two. After it retracts focus on the head and fire shots into one of his three antennae. When he is not stunned, repeat until all antennae are destroyed. <li>ALTERNATE STRATEGY: During the second stage, Screw Attack the TOP of the body antennae. To do this, stand on a leg, then [[Ghetto Jump|ghetto]] backwards while facing the antennae. For each of the three antennae on his head, a charged Light Beam shot and two regular shots will suffice.</li> Added by ''Prime Hunter''<li>As far as I know, you don't have to Ghetto onto the legs to take out the antennae: As long as you get good height off of your Screw Attacks, you should be able to hit the bottom of it and do enough damage.</li> Note by ''DJ Grenola'':<li>If you're fighting Quadraxis with no Echo Visor, bear in mind that the vulnerable spot on each head antennae seems to be slightly in front of where you'd expect it to be.</li> <li>In the final stage, one fully charged Light Beam shot will stun the head. Then Spider Ball up the legs and boost onto the head while it passes. Be sure to HOLD THE R BUTTON or you will not stick to the head! Bomb one of the slots, then repeat for the other. BOOM!</li></ul> e574e18a7bba1c8fcd85ed1cf79e05132fc40c7e 877 627 2004-12-15T04:01:55Z Prime Hunter 20 Earier way to Screw Attack the antennae wikitext text/x-wiki == Boss Tricks: Quadraxis == ''Discovered by'' BoostR, Sullichin <ul> <li>In the first stage, use two charged Light Beam shots to quickly destroy each knee. Don't even bother with the feet.</li> Note, however, that each red sensor on the foot, when boosted into or bombed, gives you a 100 energy refill. <li>Turn on your echo visor and shoot the big antennae ON THE BODY with a Super Missile or two. After it retracts focus on the head and fire shots into one of his three antennae. When he is not stunned, repeat until all antennae are destroyed. <li>ALTERNATE STRATEGY: During the second stage, Screw Attack the TOP of the body antennae. To do this, stand on a leg, then [[Ghetto Jump|ghetto]] backwards while facing the antennae. For each of the three antennae on his head, a charged Light Beam shot and two regular shots will suffice.</li> Added by ''Prime Hunter''<li>As far as I know, you don't have to Ghetto onto the legs to take out the antennae: As long as you get good height off of your Screw Attacks, you should be able to hit the bottom of it and do enough damage.</li> <li>In the final stage, one fully charged Light Beam shot will stun the head. Then Spider Ball up the legs and boost onto the head while it passes. Be sure to HOLD THE R BUTTON or you will not stick to the head! Bomb one of the slots, then repeat for the other. BOOM!</li></ul> f4bd8cc0bd78eecdb4184ee4d30b50e2f060e825 627 468 2004-12-08T02:59:39Z Zxcvbnm 75 wikitext text/x-wiki == Boss Tricks: Quadraxis == ''Discovered by'' BoostR, Sullichin <ul> <li>In the first stage, use two charged Light Beam shots to quickly destroy each knee. Don't even bother with the feet.</li> Note, however, that each red sensor on the foot, when boosted into or bombed, gives you a 100 energy refill. <li>Turn on your echo visor and shoot the big antennae ON THE BODY with a Super Missile or two. After it retracts focus on the head and fire shots into one of his three antennae. When he is not stunned, repeat until all antennae are destroyed. <li>ALTERNATE STRATEGY: During the second stage, Screw Attack the TOP of the body antennae. To do this, stand on a leg, then [[Ghetto Jump|ghetto]] backwards while facing the antennae. For each of the three antennae on his head, a charged Light Beam shot and two regular shots will suffice.</li> <li>In the final stage, one fully charged Light Beam shot will stun the head. Then Spider Ball up the legs and boost onto the head while it passes. Be sure to HOLD THE R BUTTON or you will not stick to the head! Bomb one of the slots, then repeat for the other. BOOM!</li></ul> 72f7eb40535f1f23f89943ad112a300407d19416 468 463 2004-12-08T01:55:11Z Yoshi348 11 piped links are fun wikitext text/x-wiki == Boss Tricks: Quadraxis == ''Discovered by'' BoostR, Sullichin <ul> <li>In the first stage, use two charged Light Beam shots to quickly destroy each knee. Don't even bother with the feet.</li> Note, however, that each red sensor on the foot, when boosted into or bombed, gives you a 100 energy refill. <li>Turn on your echo visor and shoot the big antennae ON THE BODY with a Super Missile or two. After it retracts focus on the head and fire shots into one of his three antennae. When he is not stunned, repeat until all antennae are destroyed. <li>ALTERNATE STRATEGY: During the second stage, Screw Attack the TOP of the body antennae. To do this, stand on a leg, then [[Ghetto Jump|ghetto]] backwards while facing the antennae. For each of the three antennae on his head, a charged Light Beam shot and two regular shots will suffice.</li> <li>In the final stage, one fully charged Light Beam shot will stun the head. Then Spider Ball up the legs and boost onto the head while it passes. Bomb one of the slots, then repeat for the other. BOOM!</li></ul> 2d60c22dfec8076f4c7644af8b64cf8d70cf803c 463 448 2004-12-08T00:08:22Z Zxcvbnm 75 wikitext text/x-wiki == Boss Tricks: Quadraxis == ''Discovered by'' BoostR, Sullichin <ul> <li>In the first stage, use two charged Light Beam shots to quickly destroy each knee. Don't even bother with the feet.</li> Each red sensor on the foot, when boosted into or bombed, gives you a 100 energy refill. You can shoot the knees when they glow blue with any weapon eg. Super Missiles, after all red things are destroyed. SCAN: The main body <li>Turn on your echo visor and shoot the big antennae ON THE BODY with a Super Missile or two. After it retracts focus on the head and fire shots into one of his three antennae. When he is not stunned, repeat until all antennae are destroyed. SCAN: Head module SCAN: Stunned head module <li>ALTERNATE STRATEGY: During the second stage, Screw Attack the TOP of the body antennae. To do this, stand on a leg, then ghetto backwards while facing the antennae. For each of the three antennae on his head, a charged Light Beam shot and two regular shots will suffice.</li> <li>In the final stage, one fully charged Light Beam shot will stun the head. Then Spider Ball up the legs and boost onto the head while it passes. Bomb one of the slots, then repeat for the other. BOOM!</li> SCAN: Unshielded Head Mdule </ul> 146a45be2620f1c7b934216475a5b3164f87efd1 448 447 2004-12-08T00:07:49Z Zxcvbnm 75 wikitext text/x-wiki == Boss Tricks: Quadraxis == ''Discovered by'' BoostR, Sullichin <ul> <li>In the first stage, use two charged Light Beam shots to quickly destroy each knee. Don't even bother with the feet.</li> Each red sensor on the foot, when boosted into or bombed, gives you a 100 energy refill. You can shoot the knees when they glow blue with any weapon eg. Super Missiles, after all red things are destroyed. SCAN: The main body <li>Turn on your echo visor and shoot the big antennae ON THE BODY with a Super Missile or two. After it retracts focus on the head and fire shots into one of his three antennae. When he is not stunned, repeat until all antennae are destroyed. SCAN: Head module SCAN: Stunned head module ALTERNATE STRATEGY: <li>During the second stage, Screw Attack the TOP of the body antennae. To do this, stand on a leg, then ghetto backwards while facing the antennae. For each of the three antennae on his head, a charged Light Beam shot and two regular shots will suffice.</li> <li>In the final stage, one fully charged Light Beam shot will stun the head. Then Spider Ball up the legs and boost onto the head while it passes. Bomb one of the slots, then repeat for the other. BOOM!</li> SCAN: Unshielded Head Mdule </ul> 72b4df994790e08ebfe26b15ed209da751f030d3 447 446 2004-12-08T00:07:14Z Zxcvbnm 75 wikitext text/x-wiki == Boss Tricks: Quadraxis == ''Discovered by'' BoostR, Sullichin <ul> <li>In the first stage, use two charged Light Beam shots to quickly destroy each knee. Don't even bother with the feet.</li> Each red sensor on the foot, when boosted into or bombed, gives you a 100 energy refill. You can shoot the knees when they glow blue with any weapon eg. Super Missiles, after all red things are destroyed. SCAN: The main body Turn on your echo visor and shoot the big antennae ON THE BODY with a Super Missile or two. After it retracts focus on the head and fire shots into one of his three antennae. When he is not stunned, repeat until all antennae are destroyed. SCAN: Head module SCAN: Stunned head module ALTERNATE STRATEGY: <li>During the second stage, Screw Attack the TOP of the body antennae. To do this, stand on a leg, then ghetto backwards while facing the antennae. For each of the three antennae on his head, a charged Light Beam shot and two regular shots will suffice.</li> <li>In the final stage, one fully charged Light Beam shot will stun the head. Then Spider Ball up the legs and boost onto the head while it passes. Bomb one of the slots, then repeat for the other. BOOM!</li> SCAN: Unshielded Head Mdule </ul> 7100b5477b4c9b7917b265335d6c0b9c8e88c9ab 446 379 2004-12-06T02:53:42Z BoostR 27 Updated second stage strat. I wonder if I spelled antennae right. :D wikitext text/x-wiki == Boss Tricks: Quadraxis == ''Discovered by'' BoostR, Sullichin <ul> <li>In the first stage, use two charged Light Beam shots to quickly destroy each knee. Don't even bother with the feet.</li> <li>During the second stage, Screw Attack the TOP of the body antennae. To do this, stand on a leg, then ghetto backwards while facing the antennae. For each of the three antennae on his head, a charged Light Beam shot and two regular shots will suffice.</li> <li>In the final stage, one fully charged Light Beam shot will stun the head.</li> </ul> e2fc7253ee7801cf83f1f272d8fc884ed4d8cca2 379 378 2004-12-06T02:52:41Z BoostR 27 /* Boss Tricks: Quadraxis */ wikitext text/x-wiki == Boss Tricks: Quadraxis == ''Discovered by'' BoostR, Sullichin <ul> <li>In the first stage, use two charged Light Beam shots to quickly destroy each knee. Don't even bother with the feet.</li> <li>During the second stage, Screw Attack the TOP of the body antennae. To do this, stand on a leg, then ghetto backwards while facing the antennae. For each of the three antannae on his head, a charged Light Beam shot and two regular shots will suffice.</li> <li>In the final stage, one fully charged Light Beam shot will stun the head.</li> </ul> 576ce891551f587837355068d3a5440b368ddc06 378 120 2004-11-30T02:32:35Z BoostR 27 /* Boss Tricks: Quadraxis */ wikitext text/x-wiki == Boss Tricks: Quadraxis == ''Discovered by'' BoostR, Sullichin <ul> <li>In the first stage, use two charged Light Beam shots to quickly destroy each knee. Don't even bother with the feet.</li> <li>During the second stage, use a charged Light Beam shot for the body antennae, followed by either a Screw Attack or two uncharged shots. For each of the antannae on his head, a charged Light Beam shot and two regular shots will suffice.</li> <li>In the final stage, one charged Light Beam shot will stun the head.</li> </ul> ee596be29e20712d3ceb1544c6888e7e3dc7f1b0 120 2004-11-30T02:30:06Z BoostR 27 wikitext text/x-wiki == Boss Tricks: Quadraxis == ''Discovered by'' BoostR, Sullichin, zell99 <ul> <li>In the first stage, use two charged Light Beam shots to quickly destroy each knee. Don't even bother with the feet.</li> <li>During the second stage, use a charged Light Beam shot for the body antennae, followed by either a Screw Attack or two uncharged shots. For each of the antannae on his head, a charged Light Beam shot and two regular shots will suffice.</li> <li>In the final stage, one charged Light Beam shot will stun the head.</li> </ul> 518366224914f3c956f4e2bd3240fb9f6bdec57e Quick reload Missile 0 1027 3457 1813 2005-04-28T14:28:01Z SamusAranLuver 111 wikitext text/x-wiki ''Discovered By'': SamusAranluver Reloading your Missiles quickly is done much like [[possible rapid missile]], but instead of pressing two buttons simultaneously, they need to be pressed at different times. Make sure you have a good view of your Beam Weapon. To begin, press the Y Button to fire a Missile and then the A Button so that your Beam Weapon starts to return to its neutral state. But, half way through that step (About two seconds), fire another Missile. This will cause your Beam Weapon to reload much faster than normal, allowing you to save about a second or two. If done with exact timing, your Beam Weapon can sometimes look as if it were a drill. Unfortunately, this trick is not fast enough to do a noticeably large amount of damage, or cut a good amount of time. b202ddf0683a35e768540c3df48f1a57b99a443b 1813 1784 2005-04-25T00:43:25Z Copperandterence 225 wikitext text/x-wiki ''Discovered By'': Several people Reloading your Missiles quickly is done much like [[possible rapid missile]], but instead of pressing two buttons simultaneously, they need to be pressed at different times. Make sure you have a good view of your Beam Weapon. To begin, press the Y Button to fire a Missile and then the A Button so that your Beam Weapon starts to return to its neutral state. But, half way through that step (About two seconds), fire another Missile. This will cause your Beam Weapon to reload much faster than normal, allowing you to save about a second or two. If done with exact timing, your Beam Weapon can sometimes look as if it were a drill. Unfortunately, this trick is not fast enough to do a noticeably large amount of damage, or cut a good amount of time. feacc56e0d1f4a4aa24f5902c86635be138793ef 1784 1783 2005-04-25T00:43:12Z Copperandterence 225 wikitext text/x-wiki ''Discovered By'': Several people Reloading your Missiles quickly is done much like [[possible rapid missile]], but instead of pressing two buttons simultaneously, they need to be pressed at different times. Make sure you have a good view of your Beam Weapon. To begin, press the Y Button to fire a Missile and then the A Button so that your Beam Weapon starts to return to its neutral state. But, half way through that step (About two seconds), fire another Missile. This will cause your Beam Weapon to reload much faster than normal, allowing you to save about a second or two. If done with exact timing, your Beam Weapon can sometimes look as if it were a drill. Unfortunately, this trick is not fast enough to do a noticeably large amount of damage, or cut a good amount of time. ea563d877e8865e38073297796661dd7d7d130ab 1783 1459 2005-03-08T19:28:13Z MMcLean54 34 all set SAL wikitext text/x-wiki ''Discovered By'': SAL Reloading your Missiles quickly is done much like [[possible rapid missile]], but instead of pressing two buttons simultaneously, they need to be pressed at different times. Make sure you have a good view of your Beam Weapon. To begin, press the Y Button to fire a Missile and then the A Button so that your Beam Weapon starts to return to its neutral state. But, half way through that step (About two seconds), fire another Missile. This will cause your Beam Weapon to reload much faster than normal, allowing you to save about a second or two. If done with exact timing, your Beam Weapon can sometimes look as if it were a drill. Unfortunately, this trick is not fast enough to do a noticeably large amount of damage, or cut a good amount of time. 30a4c265943b35ec0621822731d462ef8ce6033a 1459 1458 2005-03-08T04:15:25Z SamusAranLuver 111 u might wana help me here mmcl54 wikitext text/x-wiki ''Discovered By'': SAL Reloading your Missiles quickly is done much like [[possible rapid missile]], but instead of pressing two buttons simultaneously, they need to be pressed at different times. Make sure you have a good view of your Beam Weapon. To begin, press the Y Button to fire a Missile and then the A Button so that your Beam Weapon starts to return to its neutral state. But, half way through that step (About two seconds), fire another Missile. This will cause your Beam Weapon to reload much faster than normal, allowing you to save about a second or two. If done with exact timing, your Beam Weapon can sometimes look as if it were a drill. But it is still no gast enought to do alot of damage at one time . 4cd8717bb182caa31bbf9216d4a2a8b72f5266c8 1458 1441 2005-03-01T19:37:49Z MMcLean54 34 buffed it up wikitext text/x-wiki ''Discovered By'': SAL Reloading your Missiles quickly is done much like [[possible rapid missile]], but instead of pressing two buttons simultaneously, they need to be pressed at different times. Make sure you have a good view of your Beam Weapon. To begin, press the Y Button to fire a Missile and then the A Button so that your Beam Weapon starts to return to its neutral state. But, half way through that step (About two seconds), fire another Missile. This will cause your Beam Weapon to reload much faster than normal, allowing you to save about a second or two. If done with exact timing, your Beam Weapon can sometimes look as if it were a drill. c126f4a826e1942e34bf3a1cf14e6831e563ea3f 1441 1425 2005-02-28T21:37:41Z SamusAranLuver 111 wikitext text/x-wiki Discovered by : SAL It's Much like [[possible rapid missile]] but instead of pressing two buttons you'll only need to press one at a time . You need to be keen and have a good view of your cannnon. This is the tricky part, fire a missle and press A but just as it is about to go back to power beam mode Half way the fire again and if you have done this right then you will reload alot faster that waiting 2 seconds if you do it really well the what your cannon wil look like is a drill. Saves about a second or two. 3e7e51e757e2a51b49fdbd76e4ac7533375959e6 1425 1413 2005-02-27T23:02:40Z SamusAranLuver 111 wikitext text/x-wiki Discovered by : SAL It's Much like [[possible rapid missile]] but instead of pressing two buttons you'll only need to press one at a time . You need to be keen and have a good view of your cannnon. fire a missle but just as it is about to go back to power beam mode Half way the fire again and if you have done this right then you will reload alot faster that waiting 2 seconds if you do it really well the what your cannon wil look like is a drill. 68483cba0266e41c11a2600cb3e7d39c96fc62b2 1413 1412 2005-02-27T23:01:29Z SamusAranLuver 111 wikitext text/x-wiki Discovered by : SAL It's Much like [[possible rapid missile]] but instead of pressing two buttons press one at a time . You need to be keen and have a good view of your cannnon. fire a missle but just as it is about to go back to power beam mode Half way the fire again and if you have done this right then you will reload alot faster that waiting 2 seconds if you do it really well the what your cannon wil look like is a drill. 50cc18cd235cb3e5da7027f43a8fe36ffe01feda 1412 2005-02-27T22:58:45Z SamusAranLuver 111 McLean need your help please edit. wikitext text/x-wiki It's Much like [[possible rapid missile]] but instead of pressing two buttons press one at a time . You need to be keen and have a good view of your cannnon. fire a missle but just as it is about to go back to power beam mode Half way the fire again and if you have done this right then you will reload alot faster that waiting 2 seconds if you do it really well the what your cannon wil look like is a drill. 6d07b21b64ee95e7c79255858bf980264cf1c5db Quick reload missle 0 1031 3462 2005-02-28T21:40:06Z SamusAranLuver 111 Quick reload missle moved to Quick reload Missile wikitext text/x-wiki #REDIRECT [[Quick reload Missile]] 73766581dbdbb53112ea405a021a734349479939 R-Dash 0 1037 3466 2065 2005-05-22T17:27:31Z Radix 8 revert wikitext text/x-wiki Discovered by ''BoostR'' It is possible to perform a jump providing more horizontal distance than a straightforward space jump by scanning an object and holding R. You need to start with the object unscanned and scan it during the jump, so unlike the [["Kip Dash"]], there is no screen freeze. It is also possible to do this trick off scannable objects that are beyond your scanning range. The jump goes something like this: <ul><li>Face the object you wish to use for the scan; unlike the dash jumps in the original Prime, how far away from the scan point you are doesn't seem to have an effect on the distance you travel, so you can R-dash off objects that are right under your nose. In this example, the place you are trying to reach is assumed to be to your left; obviously to dash to your right, just reverse everything.</li> <li>Hold L to begin the scan.</li> <li>As soon as the scan starts, push the stick left to strafe in the direction of your target and tap B for the dash.</li> <li>Shortly after you tap B for the dash (basically straight away), press and hold R all the way down.</li> <li>At an appropriate point, tap B again for the space jump. Continue to hold L and R and the stick left.</li> <li>You may wish to change the position of the control stick during the second jump depending on how close to the scannable object you started. If the object was right under your nose at the start of the dash (as in the [[Torvus Bog: Great Bridge]] speed trick), you will probably now have your back facing towards the target platform, so you can get extra distance by rotating the stick to the down position for the second jump. If the scannable object was far away (as in the [[Dark Torvus Bog: Undertemple Shaft]] speed trick), you should probably keep holding the stick left all the way through the jump. </ul> Videos of this move may be seen on the pages for the above two speed tricks. ef70bbd555c3c83abcdefae46084f55ff90f89a1 2065 2050 2005-05-22T16:50:23Z JumpR 248 wikitext text/x-wiki Discovered by ''BombR, JumpR, BoostR'' It is possible to perform a jump providing more horizontal distance than a straightforward space jump by scanning an object and holding R. You need to start with the object unscanned and scan it during the jump, so unlike the [["Kip Dash"]], there is no screen freeze. It is also possible to do this trick off scannable objects that are beyond your scanning range. The jump goes something like this: <ul><li>Face the object you wish to use for the scan; unlike the dash jumps in the original Prime, how far away from the scan point you are doesn't seem to have an effect on the distance you travel, so you can R-dash off objects that are right under your nose. In this example, the place you are trying to reach is assumed to be to your left; obviously to dash to your right, just reverse everything.</li> <li>Hold L to begin the scan.</li> <li>As soon as the scan starts, push the stick left to strafe in the direction of your target and tap B for the dash.</li> <li>Shortly after you tap B for the dash (basically straight away), press and hold R all the way down.</li> <li>At an appropriate point, tap B again for the space jump. Continue to hold L and R and the stick left.</li> <li>You may wish to change the position of the control stick during the second jump depending on how close to the scannable object you started. If the object was right under your nose at the start of the dash (as in the [[Torvus Bog: Great Bridge]] speed trick), you will probably now have your back facing towards the target platform, so you can get extra distance by rotating the stick to the down position for the second jump. If the scannable object was far away (as in the [[Dark Torvus Bog: Undertemple Shaft]] speed trick), you should probably keep holding the stick left all the way through the jump. </ul> Videos of this move may be seen on the pages for the above two speed tricks. 952ecc94e94bea672fce7aaa7d03b9f6c47e4fd2 2050 2005-03-02T08:35:54Z DJGrenola 26 page created. wikitext text/x-wiki Discovered by ''BoostR'' It is possible to perform a jump providing more horizontal distance than a straightforward space jump by scanning an object and holding R. You need to start with the object unscanned and scan it during the jump, so unlike the [["Kip Dash"]], there is no screen freeze. It is also possible to do this trick off scannable objects that are beyond your scanning range. The jump goes something like this: <ul><li>Face the object you wish to use for the scan; unlike the dash jumps in the original Prime, how far away from the scan point you are doesn't seem to have an effect on the distance you travel, so you can R-dash off objects that are right under your nose. In this example, the place you are trying to reach is assumed to be to your left; obviously to dash to your right, just reverse everything.</li> <li>Hold L to begin the scan.</li> <li>As soon as the scan starts, push the stick left to strafe in the direction of your target and tap B for the dash.</li> <li>Shortly after you tap B for the dash (basically straight away), press and hold R all the way down.</li> <li>At an appropriate point, tap B again for the space jump. Continue to hold L and R and the stick left.</li> <li>You may wish to change the position of the control stick during the second jump depending on how close to the scannable object you started. If the object was right under your nose at the start of the dash (as in the [[Torvus Bog: Great Bridge]] speed trick), you will probably now have your back facing towards the target platform, so you can get extra distance by rotating the stick to the down position for the second jump. If the scannable object was far away (as in the [[Dark Torvus Bog: Undertemple Shaft]] speed trick), you should probably keep holding the stick left all the way through the jump. </ul> Videos of this move may be seen on the pages for the above two speed tricks. ef70bbd555c3c83abcdefae46084f55ff90f89a1 Ruined Alcove SW 0 2069 5214 2007-05-20T06:20:54Z Doninss 217 new page wikitext text/x-wiki '''Secret World 99''' '''Discovered by:''' Master ZED '''Main Items Required:''' Space Jump ([[Floaty Jump]]) '''Description:''' Space jump onto the edge of the elbow of the pipe shown in the vid. Space jump over the wall and into the secret world. '''Video:''' [http://www.genericgamer.com/MP2/Wiki/Ruined_Alcove_SW.mp4 SW 99 entrance] (Outside link, AVC (h.264) encoded mp4) ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''[[Secret Worlds]]''' |- bgcolor=#f8f8ff |'''Ruined Alcove SW''' |} bb662a184ddb0c2b54f6fd83e3a2a4d04d6c765c Sacred Bridge SW 0 2033 5038 4943 2007-05-14T17:06:14Z Doninss 217 wikitext text/x-wiki '''Secret World 64''' '''Discovered by:''' Ichabod_Clay '''Main Items Required:''' Screw Attack '''Description:''' Screw attack into the morphball tunnel (upper level). '''Video:''' [http://www.genericgamer.com/MP2/Wiki/SacredBridge_SW.mp4 SW 64 entrance (SA)] (Outside link, AVC (h.264) encoded mp4) ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''[[Secret Worlds]]''' |- bgcolor=#f8f8ff |'''Sacred Bridge SW''' |} 0bc3768246fd2cf6f09e023bfbc84f4ef8f82699 4943 4942 2007-05-11T04:56:11Z Doninss 217 wikitext text/x-wiki '''Secret World 64''' '''Discovered by:''' Ichabod_Clay '''Main Items Required:''' Screw Attack '''Description:''' Screw attack into the morphball tunnel (upper level). '''Video:''' [http://www.genericgamer.com/MP2/Wiki/SacredBridge_SW.mp4 SW 64 entrance] (Outside link, AVC (h.264) encoded mp4) ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''[[Secret Worlds]]''' |- bgcolor=#f8f8ff |'''Sacred Bridge SW''' |} a03d9c39a6de628b4a0e51e89226dbb2913e9c3f 4942 2007-05-11T04:55:39Z Doninss 217 new page wikitext text/x-wiki '''Secret World 64''' '''Discovered by:''' Ichabod_Clay '''Main Items Required:''' Screw Attack '''Description:''' Screw attack into the morphball tunnel (upper level). '''Video:''' [http://www.genericgamer.com/MP2/Wiki/SacredBridge_SW.mp4 SW 64 entrance (SA, Portal Chamber door)] (Outside link, AVC (h.264) encoded mp4) ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''[[Secret Worlds]]''' |- bgcolor=#f8f8ff |'''Sacred Bridge SW''' |} a87ca4da72fec16de36c9aef8266e88c2d226bcf Sacred Path SW 0 2072 5301 5222 2016-05-20T23:18:25Z Doninss 217 replaced link to corrupted vid with link to youtube vid wikitext text/x-wiki '''Secret World 87''' '''Discovered by:''' Metronome'd '''Main Items Required:''' Screw Attack '''Description:''' At the morphball tunnel opening nearest the door to Temple Transport, start a fizzled screw attack at the ceiling. Press B just before touching the floor to finish screw attack initiation. (You should be right at, or even inside the opening.) Pull back on the stick as the screw attack starts. Jump away from the room to escape the tunnel. '''Video:''' [https://youtu.be/DD2zS_9gPok?t=7294 SW 87 entrance (SA)] (Outside link, AVC (h.264) encoded mp4) ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''[[Secret Worlds]]''' |- bgcolor=#f8f8ff |'''Sacred Path SW''' |} d4a6fc948d35e7a3e8cd83eb591da376bd2c53d3 5222 5221 2007-05-21T02:55:24Z Doninss 217 wikitext text/x-wiki '''Secret World 87''' '''Discovered by:''' Metronome'd '''Main Items Required:''' Screw Attack '''Description:''' At the morphball tunnel opening nearest the door to Temple Transport, start a fizzled screw attack at the ceiling. Press B just before touching the floor to finish screw attack initiation. (You should be right at, or even inside the opening.) Pull back on the stick as the screw attack starts. Jump away from the room to escape the tunnel. '''Video:''' [http://www.genericgamer.com/MP2/Wiki/Sacred_Path_SW.mp4 SW 87 entrance (SA)] (Outside link, AVC (h.264) encoded mp4) ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''[[Secret Worlds]]''' |- bgcolor=#f8f8ff |'''Sacred Path SW''' |} a36063826fc70c4fe5bf4c6b70a25acfdea1cad1 5221 5218 2007-05-21T02:53:01Z Doninss 217 wikitext text/x-wiki '''Secret World 87''' '''Discovered by:''' Metronome'd '''Main Items Required:''' Screw Attack '''Description:''' At the morphball tunnel opening nearest the door to Temple Transport, start a fizzled screw attack at the ceiling. Press B just before touching the floor to finish screw attack initiation. (You should be right at, or even inside the opening.) Pull back on the stick as the screw attack starts. Jump to escape the tunnel. '''Video:''' [http://www.genericgamer.com/MP2/Wiki/Sacred_Path_SW.mp4 SW 87 entrance (SA)] (Outside link, AVC (h.264) encoded mp4) ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''[[Secret Worlds]]''' |- bgcolor=#f8f8ff |'''Sacred Path SW''' |} a882022f9857f4102bbe43aabae75cacd23f25da 5218 2007-05-20T23:02:25Z Doninss 217 new page. Yay! (hard one) :) wikitext text/x-wiki '''Secret World 87''' '''Discovered by:''' Metronome'd '''Main Items Required:''' Screw Attack '''Description:''' At the morphball tunnel opening nearest the door to Temple Transport, start a fizzled screw attack at the ceiling. Press B just before touching the floor to finish screw attack initiation. (You should be right at, or even inside the opening.) Pull back on the stick as the screw attack starts. Facing the opening, jump back-right to escape the tunnel. '''Video:''' [http://www.genericgamer.com/MP2/Wiki/Sacred_Path_SW.mp4 SW 87 entrance (SA)] (Outside link, AVC (h.264) encoded mp4) ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''[[Secret Worlds]]''' |- bgcolor=#f8f8ff |'''Sacred Path SW''' |} c897325d70e1cefaea456d8b34241c96a3d4c7c6 Sanctuary: Main Research Broken Sonic Locks 0 810 5270 5269 2008-01-08T10:28:21Z Doninss 217 wikitext text/x-wiki In Main Research (the room with the Caretaker drone), when using the Echo Visor to destroy the sonic emitters, if you should leave the room before destroying all the emitters, upon returning to the room you will find all the emitters destroyed but the door still in place. If you save after destroying some of the emitters, the only way to progress will be by performing a [http://www.metroid2002.com/echoes/early_items_screw_attack.php "Kip Dash" or "Roll Jump" across the Watch Station Access]. You will also need to either [http://www.metroid2002.com/echoes/other_ing_hive_keys_skip.php skip the Ing Hive keys], or use the no space jump method for the 3rd Ing Hive Temple Key (Aerial Training Site). See the noSJ run videos by 'tjp7154' and 'Mr Potter'. [http://www.archive.org/details/MetroidEchoes_NoSJ_312 tj's any%] [http://www.youtube.com/p/88C19806665F2651 Mr P's max%] 4ca59bf81d24b30dc2b71beb7058b40c63c53206 5269 5268 2008-01-08T10:27:15Z Doninss 217 Linked to main Echoes pages for roll jump and kip dash, ing hive key skip wikitext text/x-wiki In Main Research (the room with the Caretaker drone), when using the Echo Visor to destroy the sonic emitters, if you should leave the room before destroying all the emitters, upon returning to the room you will find all the emitters destroyed but the door still in place. If you save after destroying some of the emitters, the only way to progress will be by performing a [http://www.metroid2002.com/echoes/early_items_screw_attack.php "Kip Dash" or "Roll Jump" across the Watch Station Access]. You will also need to either [http://www.metroid2002.com/echoes/other_ing_hive_keys_skip.php skip the Ing Hive keys], or use the no space jump method for the 3rd Ing Hive Temple Key (Aerial Training Site). See the noSJ run videos by 'tjp7154' and 'Mr Potter'. [http://www.archive.org/details/MetroidEchoes_NoSJ_312 tj's any%] [http://www.youtube.com/p/88C19806665F2651 Mr P's Max%] 7edee7427c48adecbbcc88c3cc7b61a6af58aee5 5268 3204 2008-01-08T10:08:05Z Doninss 217 Added more info, also corrected speeling ers wikitext text/x-wiki In Main Research (the room with the Caretaker drone), when using the Echo Visor to destroy the sonic emitters, if you should leave the room before destroying all the emitters, upon returning to the room you will find all the emitters destroyed but the door still in place. If you save after destroying some of the emitters, the only way to progress will be by performing a [["Kip Dash"]] or [http://www.metroid2002.com/echoes/techniques_roll_jump.php "Roll Jump"] across the Watch Station Access. You will also need to either [[Skipping the Ing Hive Keys|skip the Ing Hive keys]], or use the no space jump method for the 3rd Ing Hive Temple Key (Aerial Training Site). See the noSJ run videos by 'tjp7154' and 'Mr Potter'. [http://www.archive.org/details/MetroidEchoes_NoSJ_312 tj's any%] [http://www.youtube.com/p/88C19806665F2651 Mr P's Max%] c1456be3322b18f090219ea2ff99ae311605911d 3204 1839 2005-04-29T17:18:42Z SheeEttin 242 wikitext text/x-wiki In Main Research (the room with the Caretaker drone), when using the Echo Visor to destroy the sonic emitters, if you should leave the room before destroying all the emmiters, upon returning to the room you will find all the emmiters destroyed but the door still in place. If you save after destroying some of the emitters, the only way to progress will be by performing a [["Kip Dash"]] across the Watch Station Access. d937a5e9a317a2a49e1cbda6c4f0066deef7ce97 1839 1838 2005-04-29T17:18:04Z SheeEttin 242 wikitext text/x-wiki In Main Research (the room with the Caretaker drone), when using the Echo Visor to destroy the sonic emitters, if you should leave the room before destroying all the emmiters, upon returning to the room you will find all the emmiters destroyed but the door still in place. If you save after destroying some of the emitters, the only way to progress will be by performing a "[[Kip Dash]]" across the Watch Station Access. 3076e61971bf02d25bcef5cbaef25815d562bd2e 1838 572 2004-12-13T02:07:09Z Yoshi348 11 Internal link >>>> messy "external" link wikitext text/x-wiki In main research, when using the echo visor to destroy the sonic emmiters in Sanctuary Main Research, if you should leave the room before destroying all the emmiters, upon returning to the room you will find all the emmiters destroyed but the sonic lock still in place. If you save after destroying some of the emitters, the only way to progress will be by performing a [["Kip Dash"]] across Watch Station Access. 8efaeae407bb4b7a52d45eb14932b118e9dfba71 572 565 2004-12-13T00:02:45Z Random Zelda Person 37 wikitext text/x-wiki In main research, when using the echo visor to destroy the sonic emmiters in Sanctuary Main Research, if you should leave the room before destroying all the emmiters, upon returning to the room you will find all the emmiters destroyed but the sonic lock still in place. If you save after destroying some of the emitters, the only way to progress will be by performing a [http://www.metroid2002.com/prime2/index.php/%22Kip_Dash%22 kip dash] across Watch Station Access. a59873a22ff70f5df71201c939cbab1797e1e9b2 565 2004-12-01T03:11:20Z Solr Flare 5 wikitext text/x-wiki In main research, when using the echo visor to destroy the sonic emmiters in Sanctuary Main Research, if you should leave the room before destroying all the emmiters, upon returning to the room you will find all the emmiters destroyed but the sonic lock still in place. This will completely halt your forward progression in the game. Should this bug occur '''do not save!'''. Instead, just restart now and load from your last save then go destroy the locks again. If you do save, your game file will be ruined as there is no known way to progress should this bug occur. This bug will not occur under normal conditions if you do not exit the room once you begin destroying the emmiters. 9b24bda1cae38a1f7b2c2e836d701188232e8ae3 Sanctuary Energy Controller SW 0 2028 5011 4928 2007-05-13T22:20:29Z Doninss 217 wikitext text/x-wiki '''Secret World 12''' '''Discovered by:''' TrueDiehardGamer '''Main Items Required:''' Screw attack '''Description:''' Screw attack into the pinch-point to the left of the door to pop through the wall. '''Video:''' [http://www.genericgamer.com/MP2/Wiki/SW23_sanctuary_energy_controller.mp4 SW 23 entrance (SA)] (Outside link, AVC (h.264) encoded mp4) ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''[[Secret Worlds]]''' |- bgcolor=#f8f8ff |'''Sanctuary Energy Controller SW''' |} ca00a729fbf9948ae713d5cb439e54e3aadef4f6 4928 2007-05-11T01:23:09Z Doninss 217 new page wikitext text/x-wiki '''Secret World 12''' '''Discovered by:''' TrueDiehardGamer '''Main Items Required:''' Screw attack '''Description:''' Screw attack into the pinch-point to the left of the door to pop through the wall. '''Video:''' [http://www.genericgamer.com/MP2/Wiki/SW23_sanctuary_energy_controller.mp4 SW 23 entrance] (Outside link, AVC (h.264) encoded mp4) ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''[[Secret Worlds]]''' |- bgcolor=#f8f8ff |'''Sanctuary Energy Controller SW''' |} fc8adc56d92bc83e3687067ae4141a4ae4e3a087 Sanctuary Entrance 0 1188 3555 2005-06-05T02:14:10Z Doninss 217 redirected this link to Early_Power_Bomb_Expansion wikitext text/x-wiki #REDIRECT [[Early_Power_Bomb_Expansion]] 3bfd9396367a0f5aa9bbf5dbb93ecc2020753509 Sanctuary Entrance SW 0 1214 5299 5291 2016-05-20T22:08:02Z Doninss 217 mislabeled video wikitext text/x-wiki '''Secret World 111''' '''Main Items Required:''' Screw Attack '''Description:''' Begin by moving over near the elevator. Move to the outside fence and jump to a terminal fall. The game will place you on the cannon hologram. Press and hold L to lock your view. (The direction and starting position are critical to success and this is the easiest way to achieve them.) Move up to the position shown in the video. Jump over the fence, drop a bit, space jump, drop to the bottom the floor, and screw attack. If all goes right you should stick to the wall in the secret world. Morph. If your high enough, the ball will also stick. If not, you'll shortly be positioned for another try. Note: This method will work for Hive Entrance as well. '''Video:''' [http://www.genericgamer.com/MP2/Wiki/SanctuaryEntrance_SWentrance.mp4 SW 111 entrance] (Outside link, AVC (h.264) encoded mp4) '''Alternate method''' '''Discovered by:''' MilesSMB '''Main Items Required:''' Space Jump, Bombs '''Description:''' Bomb jump over the rail (be sure to touch the rail). As soon as you're low enough to clear the red wall between the main structure and the glass room, instant unmorph then jump, space-jump up onto the wall past the window (it's sticky). Keep in mind that to get the jump after the unmorph the X, B button presses need to be very close together (consecutive frame perfect I believe), and camera obscura (alternate usage <_<) is also required. Best to see the vid. '''Video:''' [http://www.youtube.com/watch?v=qBwCcctc0F0& SW 111 alt entrance] (Outside link, YouTube) ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''[[Secret Worlds]]''' |- bgcolor=#f8f8ff |'''Sanctuary Entrance SW''' |} 257998c370fb812a6f0d8ad34f696cc0fc5f36c0 5291 5138 2010-09-05T16:51:45Z Doninss 217 New alt (no SA!!!!) wikitext text/x-wiki '''Secret World 111''' '''Main Items Required:''' Screw Attack '''Description:''' Begin by moving over near the elevator. Move to the outside fence and jump to a terminal fall. The game will place you on the cannon hologram. Press and hold L to lock your view. (The direction and starting position are critical to success and this is the easiest way to achieve them.) Move up to the position shown in the video. Jump over the fence, drop a bit, space jump, drop to the bottom the floor, and screw attack. If all goes right you should stick to the wall in the secret world. Morph. If your high enough, the ball will also stick. If not, you'll shortly be positioned for another try. Note: This method will work for Hive Entrance as well. '''Video:''' [http://www.genericgamer.com/MP2/Wiki/SanctuaryEntrance_SWentrance.mp4 SW 111 entrance] (Outside link, AVC (h.264) encoded mp4) '''Alternate method''' '''Discovered by:''' MilesSMB '''Main Items Required:''' Space Jump, Bombs '''Description:''' Bomb jump over the rail (be sure to touch the rail). As soon as you're low enough to clear the red wall between the main structure and the glass room, instant unmorph then jump, space-jump up onto the wall past the window (it's sticky). Keep in mind that to get the jump after the unmorph the X, B button presses need to be very close together (consecutive frame perfect I believe), and camera obscura (alternate usage <_<) is also required. Best to see the vid. '''Video:''' [http://www.youtube.com/watch?v=qBwCcctc0F0& SW 22 entrance] (Outside link, YouTube) ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''[[Secret Worlds]]''' |- bgcolor=#f8f8ff |'''Sanctuary Entrance SW''' |} fd0695618889ea2371fecb79147f975dd73d3a02 5138 4681 2007-05-15T22:23:22Z Doninss 217 wikitext text/x-wiki '''Secret World 111''' '''Main Items Required:''' Screw Attack '''Description:''' Begin by moving over near the elevator. Move to the outside fence and jump to a terminal fall. The game will place you on the cannon hologram. Press and hold L to lock your view. (The direction and starting position are critical to success and this is the easiest way to achieve them.) Move up to the position shown in the video. Jump over the fence, drop a bit, space jump, drop to the bottom the floor, and screw attack. If all goes right you should stick to the wall in the secret world. Morph. If your high enough, the ball will also stick. If not, you'll shortly be positioned for another try. Note: This method will work for Hive Entrance as well. '''Video:''' [http://www.genericgamer.com/MP2/Wiki/SanctuaryEntrance_SWentrance.mp4 SW 111 entrance] (Outside link, AVC (h.264) encoded mp4) ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''[[Secret Worlds]]''' |- bgcolor=#f8f8ff |'''Sanctuary Entrance SW''' |} a0f59c1cedb32ffb14451e63e50361d2ef8db97b 4681 3579 2007-03-22T20:28:22Z Doninss 217 wikitext text/x-wiki '''Secret World 111''' '''Main Items Required:''' Screw Attack '''Description:''' Begin by moving over near the elevator. Move to the outside fence and jump to a terminal fall. The game will place you on the cannon hologram. Press and hold L to lock your view. (The direction and starting position are critical to success and this is the easiest way to achieve them.) Move up to the position shown in the video. Jump over the fence, drop a bit, space jump, drop to the bottom the floor, and screw attack. If all goes right you should stick to the wall in the secret world. Morph. If your high enough, the ball will also stick. If not, you'll shortly be positioned for another try. Note: This method will work for Hive Entrance as well. '''Video:''' [http://www.genericgamer.com/MP2/Wiki/SanctuaryEntrance_SWentrance.mp4 SW 111 entrance] (Outside link) '''Note:''' This vid is an AVC (h.264) encoded mp4. QuickTime 7, VLC (recent build), Media Player Classic + ffdshow (recent build), etc required to play them. ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''[[Secret Worlds]]''' |- bgcolor=#f8f8ff |'''Sanctuary Entrance SW''' |} 1e7b9f798c12961e9b7483bd0eaa359752fd889e 3579 2353 2006-04-18T02:36:00Z Doninss 217 wikitext text/x-wiki <center><H2>Secret World 111</H2></center> '''Main Items Required:''' Screw Attack '''Description:''' Begin by moving over near the elevator. Move to the outside fence and jump to a terminal fall. The game will place you on the cannon hologram. Press and hold L to lock your view. (The direction and starting position are critical to success and this is the easiest way to achieve them.) Move up to the position shown in the video. Jump over the fence, drop a bit, space jump, drop to the bottom the floor, and screw attack. If all goes right you should stick to the wall in the secret world. Morph. If your high enough, the ball will also stick. If not, you'll shortly be positioned for another try. Note: This method will work for Hive Entrance as well. *'''Video:''' [http://www.genericgamer.com/MP2/Wiki/SanctuaryEntrance_SWentrance.mp4 SW 111 entrance] (Outside link) <ul>'''Note:''' This vid is an AVC (h.264) encoded mp4. QuickTime 7, VLC (recent build), Media Player Classic + ffdshow (recent build), etc required to play them.</ul> {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''[[Secret Worlds]]''' |- bgcolor=#f8f8ff |'''Sanctuary Entrance SW''' |} 733e6c8198321f5fe141a1df58e8ade5ecc33189 2353 2006-04-18T02:18:38Z Doninss 217 new page wikitext text/x-wiki <center><H2>Secret World 111</H2></center> '''Main Items Required:''' Screw Attack '''Description:''' Begin by moving over near the elevator. Move to the outside fence and jump to a terminal fall. The game will place you on the cannon hologram. Press and hold L to lock your view. (The direction and starting position are critical to success and this is the easiest way to achieve them.) Move up to the position shown in the video. Jump over the fence, drop a bit, space jump, drop to the bottom the floor, and screw attack. If all goes right you should stick to the wall in the secret world. Morph. If your high enough, the ball will also stick. If not, you'll shortly be positioned for another try. *'''Video:''' [http://www.genericgamer.com/MP2/Wiki/SanctuaryEntrance_SWentrance.mp4 SW 111 entrance] (Outside link) <ul>'''Note:''' This vid is an AVC (h.264) encoded mp4. QuickTime 7, VLC (recent build), Media Player Classic + ffdshow (recent build), etc required to play them.</ul> {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''[[Secret Worlds]]''' |- bgcolor=#f8f8ff |'''Sanctuary Entrance SW''' |} 4b58d34433db6cd59821c89bde659a01ea05b5a3 Sanctuary Entrance early PBX 0 2016 4809 4808 2007-04-03T03:52:03Z Doninss 217 wikitext text/x-wiki ''Discovered by: Zell(concept), Sparky(triggers needed/path), Kip(accomplishing with early screw)'' Requirements: [[Early Screw Attack]] and Spiderball. 1) Get both the Spiderball and [[Early Screw Attack]]. 2) Now go to Sanctuary entrance(where Dark Samus destroys the bridge). 3) Jump on the crate to your right when facing away from sanctuary. 4) Now jump on the pole to your left when facing away from sanctuary. 5) Screw attack to the platform below the turret. 6) Jump up into the Spiderball glass ring below the turret. 7) Screw attack back towards sanctuary and into the glass room with the scan pole(this is the room you would normally access by breaking the glass with a powerbomb). 8) Scan the pole, jump onto it, then jump out of the glass room. 9) Use the morph ball cannon to shoot back up and reach the turret to the right of the bridge. 10) Now proceed as you normally would: destroy the rock wall above sanctuary and above the door on the other side, and the debris to the right of sanctuary's entrance. Then Drop down, spider up to the top of Sanctuary, and screw attack or morph ball cannon across to get the expansion. ---- ''Another way to get early PB without Spider Ball discovered by Frozen Mr. Toastbrot'' Requirements: [[Early Screw Attack]] 1) Activate the turret as described above (Step 2-8). 2) Get to the Spiderball glass ring again. 3) Turn around to see the metal tower of the bridge and jump onto one of the "arms" of the tower. 4) Look at the floating platform with the turret again and Screw Attack over to it. 5) Once on the upper part of the platform use the turret to destroy the stone in front of the PB Expansion. 6) Screw Attack to the slightly slanted part behind the blue cylinder above the Spider Ball track. 7) Space Jump around the cylinder and start a Screw Attack to the red edge above the door to Power Junction. Delay each jump of the Screw Attack as long as possible, to get the distance needed to reach the red edge. 8) Screw Attack over to the PB Expansion as usual. - See main Echoes pages for video. http://www.metroid2002.com/echoes/ ---- Important notes (for both methods): - Getting the PB expansion only gives you 1 power bomb - You still must defeat the PB guardian and obtain the main PB expansion later on for the sky temple key in Dark Agon: Dark Oasis to appear. This trick is still handy for getting PB's early and avoid backtracking until sky temple key collection. ---- ''I thought this would work, but it currently doesnt, Maybe you can use it for ideas...'' :::Who is the author of this?::: ''Note by zell99: That was my original idea of which you can get a video [http://membres.lycos.fr/zell99/mp2/zell_mp2_earlypb.WMV here] but Red Scarlet confirmed that the pole needed to be scanned and nobody found a way over the glass except with early screw.'' Requirements: '''Spider Ball''' I thought I found a way to get the PB expansion w/o the screw attack and only the spider ball. Only one thing hindered this process. i still need to scan the module inside of the place that you blow up /w the power bomb. In the other ways you use the screw attack to do that. But what I did was after Dark Samus destroys the bridge, you have to 1) This is the part I havnt figured out... of course its the most important part too. you have to find a way inside of the glass cage and scan the pole. If you want to take up this task, (I highly doubt it) than you can try to do it w/o the screw attack. Im not too good with [[ghetto jump]]s and scan dashes, so you may want to try those. 2) After scanning the cage, proceed the way you normally would to get to the transport chamber. (spiderballing up the track) 3) After you boost to the other side dont bomb jump up. roll back slightly until you are over the lip in the track. Keep holding R while pressing X to get up from the Spider Ball. 4) If you are moving back in small enough increments, eventually if you are going slow enough, you will stand up, and not fall back. 5) Space jump over to the lower platform, and then spider ball up to the cannon. 6) While writing this I just realized that in order to activate the cannon, you have to scan the pole. While doing this it conveniantly activates the orb cannon, bringing you right to the big cannon. I completely overlooked this. But I am going to leave it up because it might help you in some of your other sequence breaking things. If it serves no purpose, just delete it. Maybe you can get across using a kip dash similar to [[Early Screw Attack]] to get over in the cage (by Going into the Abyss beside it.) ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Sequence Breaking]]''' |- bgcolor=#f8f8ff |'''[[Early Power Bomb Expansions]]''' |- bgcolor=#f8f8ff |'''Sanctuary Entrance early PBX''' |} 2aa749efb1f82829f724fb4fe542dae43a75a056 4808 4807 2007-04-03T03:51:24Z Doninss 217 changed nav wikitext text/x-wiki ''Discovered by: Zell(concept), Sparky(triggers needed/path), Kip(accomplishing with early screw)'' Requirements: [[Early Screw Attack]] and Spiderball. 1) Get both the Spiderball and [[Early Screw Attack]]. 2) Now go to Sanctuary entrance(where Dark Samus destroys the bridge). 3) Jump on the crate to your right when facing away from sanctuary. 4) Now jump on the pole to your left when facing away from sanctuary. 5) Screw attack to the platform below the turret. 6) Jump up into the Spiderball glass ring below the turret. 7) Screw attack back towards sanctuary and into the glass room with the scan pole(this is the room you would normally access by breaking the glass with a powerbomb). 8) Scan the pole, jump onto it, then jump out of the glass room. 9) Use the morph ball cannon to shoot back up and reach the turret to the right of the bridge. 10) Now proceed as you normally would: destroy the rock wall above sanctuary and above the door on the other side, and the debris to the right of sanctuary's entrance. Then Drop down, spider up to the top of Sanctuary, and screw attack or morph ball cannon across to get the expansion. ---- ''Another way to get early PB without Spider Ball discovered by Frozen Mr. Toastbrot'' Requirements: [[Early Screw Attack]] 1) Activate the turret as described above (Step 2-8). 2) Get to the Spiderball glass ring again. 3) Turn around to see the metal tower of the bridge and jump onto one of the "arms" of the tower. 4) Look at the floating platform with the turret again and Screw Attack over to it. 5) Once on the upper part of the platform use the turret to destroy the stone in front of the PB Expansion. 6) Screw Attack to the slightly slanted part behind the blue cylinder above the Spider Ball track. 7) Space Jump around the cylinder and start a Screw Attack to the red edge above the door to Power Junction. Delay each jump of the Screw Attack as long as possible, to get the distance needed to reach the red edge. 8) Screw Attack over to the PB Expansion as usual. - See main Echoes pages for video. http://www.metroid2002.com/echoes/ ---- Important notes (for both methods): - Getting the PB expansion only gives you 1 power bomb - You still must defeat the PB guardian and obtain the main PB expansion later on for the sky temple key in Dark Agon: Dark Oasis to appear. This trick is still handy for getting PB's early and avoid backtracking until sky temple key collection. ---- ''I thought this would work, but it currently doesnt, Maybe you can use it for ideas...'' :::Who is the author of this?::: ''Note by zell99: That was my original idea of which you can get a video [http://membres.lycos.fr/zell99/mp2/zell_mp2_earlypb.WMV here] but Red Scarlet confirmed that the pole needed to be scanned and nobody found a way over the glass except with early screw.'' Requirements: '''Spider Ball''' I thought I found a way to get the PB expansion w/o the screw attack and only the spider ball. Only one thing hindered this process. i still need to scan the module inside of the place that you blow up /w the power bomb. In the other ways you use the screw attack to do that. But what I did was after Dark Samus destroys the bridge, you have to 1) This is the part I havnt figured out... of course its the most important part too. you have to find a way inside of the glass cage and scan the pole. If you want to take up this task, (I highly doubt it) than you can try to do it w/o the screw attack. Im not too good with [[ghetto jump]]s and scan dashes, so you may want to try those. 2) After scanning the cage, proceed the way you normally would to get to the transport chamber. (spiderballing up the track) 3) After you boost to the other side dont bomb jump up. roll back slightly until you are over the lip in the track. Keep holding R while pressing X to get up from the Spider Ball. 4) If you are moving back in small enough increments, eventually if you are going slow enough, you will stand up, and not fall back. 5) Space jump over to the lower platform, and then spider ball up to the cannon. 6) While writing this I just realized that in order to activate the cannon, you have to scan the pole. While doing this it conveniantly activates the orb cannon, bringing you right to the big cannon. I completely overlooked this. But I am going to leave it up because it might help you in some of your other sequence breaking things. If it serves no purpose, just delete it. Maybe you can get across using a kip dash similar to [[Early Screw Attack]] to get over in the cage (by Going into the Abyss beside it.) ---- ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Sequence Breaking]]''' |- bgcolor=#f8f8ff |'''[[Early Power Bomb Expansions]]''' |- bgcolor=#f8f8ff |'''Sanctuary Entrance early PBX''' |} 2580d8d8e571896c055c88d30a691a77499c5915 4807 2007-04-03T03:47:41Z Doninss 217 new page wikitext text/x-wiki ''Discovered by: Zell(concept), Sparky(triggers needed/path), Kip(accomplishing with early screw)'' Requirements: [[Early Screw Attack]] and Spiderball. 1) Get both the Spiderball and [[Early Screw Attack]]. 2) Now go to Sanctuary entrance(where Dark Samus destroys the bridge). 3) Jump on the crate to your right when facing away from sanctuary. 4) Now jump on the pole to your left when facing away from sanctuary. 5) Screw attack to the platform below the turret. 6) Jump up into the Spiderball glass ring below the turret. 7) Screw attack back towards sanctuary and into the glass room with the scan pole(this is the room you would normally access by breaking the glass with a powerbomb). 8) Scan the pole, jump onto it, then jump out of the glass room. 9) Use the morph ball cannon to shoot back up and reach the turret to the right of the bridge. 10) Now proceed as you normally would: destroy the rock wall above sanctuary and above the door on the other side, and the debris to the right of sanctuary's entrance. Then Drop down, spider up to the top of Sanctuary, and screw attack or morph ball cannon across to get the expansion. ---- ''Another way to get early PB without Spider Ball discovered by Frozen Mr. Toastbrot'' Requirements: [[Early Screw Attack]] 1) Activate the turret as described above (Step 2-8). 2) Get to the Spiderball glass ring again. 3) Turn around to see the metal tower of the bridge and jump onto one of the "arms" of the tower. 4) Look at the floating platform with the turret again and Screw Attack over to it. 5) Once on the upper part of the platform use the turret to destroy the stone in front of the PB Expansion. 6) Screw Attack to the slightly slanted part behind the blue cylinder above the Spider Ball track. 7) Space Jump around the cylinder and start a Screw Attack to the red edge above the door to Power Junction. Delay each jump of the Screw Attack as long as possible, to get the distance needed to reach the red edge. 8) Screw Attack over to the PB Expansion as usual. - See main Echoes pages for video. http://www.metroid2002.com/echoes/ ---- Important notes (for both methods): - Getting the PB expansion only gives you 1 power bomb - You still must defeat the PB guardian and obtain the main PB expansion later on for the sky temple key in Dark Agon: Dark Oasis to appear. This trick is still handy for getting PB's early and avoid backtracking until sky temple key collection. ---- ''I thought this would work, but it currently doesnt, Maybe you can use it for ideas...'' :::Who is the author of this?::: ''Note by zell99: That was my original idea of which you can get a video [http://membres.lycos.fr/zell99/mp2/zell_mp2_earlypb.WMV here] but Red Scarlet confirmed that the pole needed to be scanned and nobody found a way over the glass except with early screw.'' Requirements: '''Spider Ball''' I thought I found a way to get the PB expansion w/o the screw attack and only the spider ball. Only one thing hindered this process. i still need to scan the module inside of the place that you blow up /w the power bomb. In the other ways you use the screw attack to do that. But what I did was after Dark Samus destroys the bridge, you have to 1) This is the part I havnt figured out... of course its the most important part too. you have to find a way inside of the glass cage and scan the pole. If you want to take up this task, (I highly doubt it) than you can try to do it w/o the screw attack. Im not too good with [[ghetto jump]]s and scan dashes, so you may want to try those. 2) After scanning the cage, proceed the way you normally would to get to the transport chamber. (spiderballing up the track) 3) After you boost to the other side dont bomb jump up. roll back slightly until you are over the lip in the track. Keep holding R while pressing X to get up from the Spider Ball. 4) If you are moving back in small enough increments, eventually if you are going slow enough, you will stand up, and not fall back. 5) Space jump over to the lower platform, and then spider ball up to the cannon. 6) While writing this I just realized that in order to activate the cannon, you have to scan the pole. While doing this it conveniantly activates the orb cannon, bringing you right to the big cannon. I completely overlooked this. But I am going to leave it up because it might help you in some of your other sequence breaking things. If it serves no purpose, just delete it. Maybe you can get across using a kip dash similar to [[Early Screw Attack]] to get over in the cage (by Going into the Abyss beside it.) ---- [[Early_Power_Bomb_Expansions|Back to '''Early Power Bomb Expansions''']] [[Sequence_Breaking|Back to '''Sequence Breaking''']] bcb3f6c826dacf49802ca0dab0cb6fd2d3a7a958 Sanctuary Fortress 0 1039 3358 1582 2005-04-02T10:29:47Z Doninss 217 wikitext text/x-wiki [http://www.metroid2002.com/prime2/index.php/Sanctuary_Fortress:_Hall_of_Combat_Mastery Hall of Combat Mastery] [[Temple Access]] 0f5faf6a7032a2a8aca2b857a942fb69260d29e1 1582 2005-03-02T20:16:08Z Vincent Core 142 Linked to Hall of Combat Mastery's early missile tank page in speed tricks wikitext text/x-wiki [http://www.metroid2002.com/prime2/index.php/Sanctuary_Fortress:_Hall_of_Combat_Mastery Hall of Combat Mastery] de91442b22be1a12e07d1c0ad69722da4f9e04e1 Sanctuary Fortress: Dynamo Access 0 893 3285 705 2004-12-21T20:12:02Z Baby Sheegoth 79 wikitext text/x-wiki Discovered by: Baby Sheegoth Movie could be helpful. (hint,kip/sparky,hint) in Dynamo Access press yourself up against the pillar (left or right of you) then do a (half) [[Ghetto Jump]] '' '''AT''' '' the Spider Ball track; the added hight from the rim of the poll and the [[Ghetto Jump]] will get you across the track with 5 seconds knocked of the clock. 15c27a535c5804d93bcce14a77b1829b4d3446f2 705 2004-12-21T19:39:33Z Baby Sheegoth 79 wikitext text/x-wiki Discovered by: Baby Sheegoth Movie could be helpful. (hint,kip/sparky,hint) in Dynamo Access Press yourself up against the pillar (left or right of you) then do a (half) [[Ghetto Jump]] '' '''AT''' '' the Spider Ball track; the added hight from the rim of the poll and the [[Ghetto Jump]] will get you across the track with 5 seconds knocked of the clock. 29e97f5f5e8b702a61ff74c2fb65840384da9394 Sanctuary Fortress: Fortress Temple 0 745 3139 2004-11-29T03:38:46Z Ajbolt89 2 Speed Tricks: Sanctuary Fortress: Fortress Temple wikitext text/x-wiki == Speed Tricks: Fortress Temple == ''Discovered by'' Zell99 ATTENTION: A video's not completely necessary but might help out. Notes: <ul><li> As soon as you enter this room, fall down and morph, then boost to the far side of the room. Unmorph, jump on the platforms back there, then aim up at the Grapple Points. Space Jump up there and press L at the peak of your jump, then release the grapple toward the door that goes to the energy controller.</li></ul> a309e7149356cebfaacf38f3c949c0f6300ce70b Sanctuary Fortress: Hall of Combat Mastery 0 747 3141 2049 2005-05-22T16:40:27Z Doninss 217 Added method (vid) wikitext text/x-wiki == Speed Tricks: Hall of Combat Mastery == ''Discovered by'' BartendorSparky [http://www.metroid2002.com/bartendorsparky/mp2/HoCM_early_missile.avi Vid] (Sorry Macin'ers :( ) Notes: <ul><li> Stand on the higher of the two vertical platforms near the exit of the long Morph Ball puzzle. Then, do a Space Jump followed by a mid-air morph. If you time it right you should make it over the grating and skip the puzzle. You don't need Spider Ball to do this.</li> <li> A well brandished [[BSJ]] from the wall opposite the grating followed by a mid-air morph can also be used. [http://www.genericgamer.com/MP2/HoCM_bsj_mam.avi Vid (outside link)]</li> </ul> 2ffa90431cb66c256b756100a4a026f3bc886661 2049 1451 2005-03-02T20:23:02Z MMcLean54 34 mistake notification should go in the discussion section...fixed mistakes wikitext text/x-wiki == Speed Tricks: Hall of Combat Mastery == ''Discovered by'' BartendorSparky [http://www.metroid2002.com/bartendorsparky/mp2/HoCM_early_missile.avi Vid] (Sorry Macin'ers :( ) Notes: <ul><li> Stand on the higher of the two vertical platforms near the exit of the long Morph Ball puzzle. Then, do a Space Jump followed by a mid-air morph. If you time it right you should make it over the grating and skip the puzzle. You don't need Spider Ball to do this.</li></ul> be504ee777b40ce827a29d619a8cc7154011e2e7 1451 708 2004-12-21T20:31:26Z Baby Sheegoth 79 wikitext text/x-wiki == Speed Tricks: Hall of Combat Mastery == ''Discovered by'' BartendorSparky [http://www.metroid2002.com/bartendorsparky/mp2/HoCM_early_missile.avi Vid] (Sorry Macin'ers :( ) Notes: <ul><li> Stand on the lower platform of the left two, then do a Space Jump -> mid-air morph. If you time it right you should make it over the grating, and skip that enormously long puzzle. You also don't need Spider Ball to do this.</li></ul> ---- ''Morgenstern'' <ul> I believe that should read upper, not lower, at least, thats the only way I could reach the opening. Also, for clairity, the 'platforms' are the blocks sticking off the coulmns in the room, not the lower part of the mini-quad's which I vainly attempted this from for countless minutes. </ul> b0a25318e4625bfe2611ca7b51e54c3dda8ca456 708 388 2004-12-06T17:55:58Z Morgenstern 61 wikitext text/x-wiki == Speed Tricks: Hall of Combat Mastery == ''Discovered by'' BartendorSparky ATTENTION: Video. Notes: <ul><li> Stand on the lower platform of the left two, then do a Space Jump -> mid-air morph. If you time it right you should make it over the grating, and skip that enormously long puzzle. You also don't need Spider Ball to do this.</li></ul> ---- ''Morgenstern'' <ul> I believe that should read upper, not lower, at least, thats the only way I could reach the opening. Also, for clairity, the 'platforms' are the blocks sticking off the coulmns in the room, not the lower part of the mini-quad's which I vainly attempted this from for countless minutes. </ul> cba2eba248adfcc273ded772f73eac0766eedb05 388 2004-11-29T03:49:14Z Ajbolt89 2 Speed Tricks: Sanctuary Fortress: Hall of Combat Mastery. wikitext text/x-wiki == Speed Tricks: Hall of Combat Mastery == ''Discovered by'' BartendorSparky ATTENTION: Video. Notes: <ul><li> Stand on the lower platform of the left two, then do a Space Jump -> mid-air morph. If you time it right you should make it over the grating, and skip that enormously long puzzle. You also don't need Spider Ball to do this.</li></ul> 0773b064029b48d5370e97b586862e0a358d2aed Sanctuary Fortress: Reactor Core 0 748 3142 1647 2005-04-10T03:21:19Z Doninss 217 Changed text, vid for rezbit method. wikitext text/x-wiki == Speed Tricks: Reactor Core == ''Discovered by'' zell99, LeCoureur103 Video: [[http://membres.lycos.fr/zell99/mp2/zell_reactor_core.WMV]] <ul><li>This trick allows you to skip most of the platforms used to climb this room.</li><li>From the bottom, jump onto the first, then second platforms.</li><li>Turn around, and space jump up to the platform above you.</li><li>Jump backwards onto the next platform, then forwards and come out at the top.</li></ul> Notes: <ul><li> This trick allows you to skip most of the Spider Ball puzzle that's in this room.</li><li> On the top level of the room, get yourself underneath the lowest Spider Ball globe. Do a [[3bj]] up while holding R to connect to the bottom of the globe. Climb around to the top, and unmorph.</li><li> From here, jump to the center structure (making sure not to get too close to the center which will zap you), then go around it until you have the Energy Tank right in front of you. Space Jump and mid-air morph so that you grab the track right above the tank with the Spider Ball, and pick it up.</li></ul> [http://www.geocities.com/doninss/ReactorCore3bjim_DivX.avi Vid (outside link)] Added by: ''doninss'' *An alternate way up to the "center structure" is to [[BSJ]] onto the lowest short cylinder on the outside wall, then jump over. - [http://grenola.metroid2002.com/ReactorCoreBSJ2_DivX.avi DivX video (doninss)] *Another alternative is to just use the cannon and spider-ball to climb to the first spider globe outside the central core. Spider to the top of the globe, unmorph, and jump over. (No [[techniques|special techniques]] needed.) *An alternative way from the central structure to the tank is to just screw attack into the hole from the center structure. - [http://grenola.metroid2002.com/ReactorCoreScrew_DivX.avi DivX Video (doninss)] *Another alternative is to jump at the track, instant morph, and roll into the hole that holds the tank. - [http://grenola.metroid2002.com/ReactorCoreIU_DivX.avi DivX video (doninss)] <br>Hmm, BSJ + instant morph = tank without spyder = early energy tank. '''Note:''' Need video of complete trick. *Another way (easiest) to get the early energy tank (first time thru the room) is to use the Rezbit to jump to the roof, then instant morph and roll into the hole. - [http://www.geocities.com/doninss/ReactorCore_Etank_DivX.avi Vid (outside link)] 06fbd809498199ff7b134c4e032a972fd573251c 1647 1637 2005-04-08T04:54:31Z Doninss 217 Added 2 vids (outside links) wikitext text/x-wiki == Speed Tricks: Reactor Core == ''Discovered by'' zell99, LeCoureur103 Video: [[http://membres.lycos.fr/zell99/mp2/zell_reactor_core.WMV]] <ul><li>This trick allows you to skip most of the platforms used to climb this room.</li><li>From the bottom, jump onto the first, then second platforms.</li><li>Turn around, and space jump up to the platform above you.</li><li>Jump backwards onto the next platform, then forwards and come out at the top.</li></ul> Notes: <ul><li> This trick allows you to skip most of the Spider Ball puzzle that's in this room.</li><li> On the top level of the room, get yourself underneath the lowest Spider Ball globe. Do a [[3bj]] up while holding R to connect to the bottom of the globe. Climb around to the top, and unmorph.</li><li> From here, jump to the center structure (making sure not to get too close to the center which will zap you), then go around it until you have the Energy Tank right in front of you. Space Jump and mid-air morph so that you grab the track right above the tank with the Spider Ball, and pick it up.</li></ul> [http://www.geocities.com/doninss/ReactorCore3bjim_DivX.avi Vid (outside link)] Added by: ''doninss'' *An alternate way up to the "center structure" is to [[BSJ]] onto the lowest short cylinder on the outside wall, then jump over. - [http://grenola.metroid2002.com/ReactorCoreBSJ2_DivX.avi DivX video (doninss)] *Another alternative is to just use the cannon and spider-ball to climb to the first spider globe outside the central core. Spider to the top of the globe, unmorph, and jump over. (No [[techniques|special techniques]] needed.) *An alternative way from the central structure to the tank is to just screw attack into the hole from the center structure. - [http://grenola.metroid2002.com/ReactorCoreScrew_DivX.avi DivX Video (doninss)] *Another alternative is to jump at the track, instant morph, and roll into the hole that holds the tank. - [http://grenola.metroid2002.com/ReactorCoreIU_DivX.avi DivX video (doninss)] <br>Hmm, BSJ + instant morph = tank without spyder = early energy tank. '''Note:''' Need video of complete trick. *There is also a Rezbit here, right under the tank. - [http://www.geocities.com/doninss/ReactorCoreRez_DivX.avi Vid (outside link)] 222669bcb11cf6c7dbb5bbff21922c63c6f3ff58 1637 1636 2005-04-08T04:51:22Z Doninss 217 wikitext text/x-wiki == Speed Tricks: Reactor Core == ''Discovered by'' zell99, LeCoureur103 Video: [[http://membres.lycos.fr/zell99/mp2/zell_reactor_core.WMV]] <ul><li>This trick allows you to skip most of the platforms used to climb this room.</li><li>From the bottom, jump onto the first, then second platforms.</li><li>Turn around, and space jump up to the platform above you.</li><li>Jump backwards onto the next platform, then forwards and come out at the top.</li></ul> Notes: <ul><li> This trick allows you to skip most of the Spider Ball puzzle that's in this room.</li><li> On the top level of the room, get yourself underneath the lowest Spider Ball globe. Do a [[3bj]] up while holding R to connect to the bottom of the globe. Climb around to the top, and unmorph.</li><li> From here, jump to the center structure (making sure not to get too close to the center which will zap you), then go around it until you have the Energy Tank right in front of you. Space Jump and mid-air morph so that you grab the track right above the tank with the Spider Ball, and pick it up.</li></ul> [http://www.geocities.com/doninss/ReactorCore3bjim_DivX.avi Vid (outside link)] Added by: ''doninss'' *An alternate way up to the "center structure" is to [[BSJ]] onto the lowest short cylinder on the outside wall, then jump over. - [http://grenola.metroid2002.com/ReactorCoreBSJ2_DivX.avi DivX video (doninss)] *Another alternative is to just use the cannon and spider-ball to climb to the first spider globe outside the central core. Spider to the top of the globe, unmorph, and jump over. (No special techniques needed.) *An alternative way from the central structure to the tank is to just screw attack into the hole from the center structure. - [http://grenola.metroid2002.com/ReactorCoreScrew_DivX.avi DivX Video (doninss)] *Another alternative is to jump at the track, instant morph, and roll into the hole that holds the tank. - [http://grenola.metroid2002.com/ReactorCoreIU_DivX.avi DivX video (doninss)] <br>Hmm, BSJ + instant morph = tank without spyder = early energy tank. '''Note:''' Need video of complete trick. *There is also a Rezbit here, right under the tank. - [http://www.geocities.com/doninss/ReactorCoreRez_DivX.avi Vid (outside link)] 7deb0c1f417c710f4ce577b3f11cc2c3faf51f65 1636 1622 2005-04-06T02:58:55Z Doninss 217 De-unned the "unmorph"s o_- wikitext text/x-wiki == Speed Tricks: Reactor Core == ''Discovered by'' zell99, LeCoureur103 Video: [[http://membres.lycos.fr/zell99/mp2/zell_reactor_core.WMV]] <ul><li>This trick allows you to skip most of the platforms used to climb this room.</li><li>From the bottom, jump onto the first, then second platforms.</li><li>Turn around, and space jump up to the platform above you.</li><li>Jump backwards onto the next platform, then forwards and come out at the top.</li></ul> Notes: <ul><li> This trick allows you to skip most of the Spider Ball puzzle that's in this room.</li><li> On the top level of the room, get yourself underneath the lowest Spider Ball globe. Do a [[3bj]] up while holding R to connect to the bottom of the globe. Climb around to the top, and unmorph.</li><li> From here, jump to the center structure (making sure not to get too close to the center which will zap you), then go around it until you have the Energy Tank right in front of you. Space Jump and mid-air morph so that you grab the track right above the tank with the Spider Ball, and pick it up.</li></ul> Added by: ''doninss'' *An alternate way up to the "center structure" is to [[BSJ]] onto the lowest short cylinder on the outside wall, then jump over. - [http://grenola.metroid2002.com/ReactorCoreBSJ2_DivX.avi DivX video (doninss)] *Another alternative is to just use the cannon and spider-ball to climb to the first spider globe outside the central core. Spider to the top of the globe, unmorph, and jump over. (No special techniques needed.) *An alternative way from the central structure to the tank is to just screw attack into the hole from the center structure. - [http://grenola.metroid2002.com/ReactorCoreScrew_DivX.avi DivX Video (doninss)] *Another alternative is to jump at the track, instant morph, and roll into the hole that holds the tank. - [http://grenola.metroid2002.com/ReactorCoreIU_DivX.avi DivX video (doninss)] <br>Hmm, BSJ + instant morph = tank without spyder = early energy tank. '''Note:''' Need video of complete trick. *There is also a Rezbit here, right under the tank. b37d3ccb0c33f62f56c5204f9d4e121c33048afd 1622 1616 2005-04-04T21:44:55Z SamusAranLuver 111 vidoe has been already add took out''ATTENTION: Video.'' wikitext text/x-wiki == Speed Tricks: Reactor Core == ''Discovered by'' zell99, LeCoureur103 Video: [[http://membres.lycos.fr/zell99/mp2/zell_reactor_core.WMV]] <ul><li>This trick allows you to skip most of the platforms used to climb this room.</li><li>From the bottom, jump onto the first, then second platforms.</li><li>Turn around, and space jump up to the platform above you.</li><li>Jump backwards onto the next platform, then forwards and come out at the top.</li></ul> Notes: <ul><li> This trick allows you to skip most of the Spider Ball puzzle that's in this room.</li><li> On the top level of the room, get yourself underneath the lowest Spider Ball globe. Do a [[3bj]] up while holding R to connect to the bottom of the globe. Climb around to the top, and unmorph.</li><li> From here, jump to the center structure (making sure not to get too close to the center which will zap you), then go around it until you have the Energy Tank right in front of you. Space Jump and mid-air morph so that you grab the track right above the tank with the Spider Ball, and pick it up.</li></ul> Added by: ''doninss'' *An alternate way up to the "center structure" is to [[BSJ]] onto the lowest short cylinder on the outside wall, then jump over. - [http://grenola.metroid2002.com/ReactorCoreBSJ2_DivX.avi DivX video (doninss)] *Another alternative is to just use the cannon and spider-ball to climb to the first spider globe outside the central core. Spider to the top of the globe, unmorph, and jump over. (No special techniques needed.) *An alternative way from the central structure to the tank is to just screw attack into the hole from the center structure. - [http://grenola.metroid2002.com/ReactorCoreScrew_DivX.avi DivX Video (doninss)] *Another alternative is to jump at the track, instant unmorph, and roll into the hole that holds the tank. - [http://grenola.metroid2002.com/ReactorCoreIU_DivX.avi DivX video (doninss)] <br>Hmm, BSJ + instant unmorph = tank without spyder = early energy tank. '''Note:''' Need video of complete trick. *There is also a Rezbit here, right under the tank. e49369a912dd7cf414cb0cbc87606a6ce6233c24 1616 1614 2005-04-04T20:19:53Z DJGrenola 26 changed doninss's video links to point to m2k2 space wikitext text/x-wiki == Speed Tricks: Reactor Core == ''Discovered by'' zell99, LeCoureur103 Video: [[http://membres.lycos.fr/zell99/mp2/zell_reactor_core.WMV]] <ul><li>This trick allows you to skip most of the platforms used to climb this room.</li><li>From the bottom, jump onto the first, then second platforms.</li><li>Turn around, and space jump up to the platform above you.</li><li>Jump backwards onto the next platform, then forwards and come out at the top.</li></ul> ATTENTION: Video. Notes: <ul><li> This trick allows you to skip most of the Spider Ball puzzle that's in this room.</li><li> On the top level of the room, get yourself underneath the lowest Spider Ball globe. Do a [[3bj]] up while holding R to connect to the bottom of the globe. Climb around to the top, and unmorph.</li><li> From here, jump to the center structure (making sure not to get too close to the center which will zap you), then go around it until you have the Energy Tank right in front of you. Space Jump and mid-air morph so that you grab the track right above the tank with the Spider Ball, and pick it up.</li></ul> Added by: ''doninss'' *An alternate way up to the "center structure" is to [[BSJ]] onto the lowest short cylinder on the outside wall, then jump over. - [http://grenola.metroid2002.com/ReactorCoreBSJ2_DivX.avi DivX video (doninss)] *Another alternative is to just use the cannon and spider-ball to climb to the first spider globe outside the central core. Spider to the top of the globe, unmorph, and jump over. (No special techniques needed.) *An alternative way from the central structure to the tank is to just screw attack into the hole from the center structure. - [http://grenola.metroid2002.com/ReactorCoreScrew_DivX.avi DivX Video (doninss)] *Another alternative is to jump at the track, instant unmorph, and roll into the hole that holds the tank. - [http://grenola.metroid2002.com/ReactorCoreIU_DivX.avi DivX video (doninss)] <br>Hmm, BSJ + instant unmorph = tank without spyder = early energy tank. '''Note:''' Need video of complete trick. *There is also a Rezbit here, right under the tank. d2c4d3fe2d19935e962ccf6968b80c0658046597 1614 1612 2005-04-04T06:52:59Z Doninss 217 typo wikitext text/x-wiki == Speed Tricks: Reactor Core == ''Discovered by'' zell99, LeCoureur103 Video: [[http://membres.lycos.fr/zell99/mp2/zell_reactor_core.WMV]] <ul><li>This trick allows you to skip most of the platforms used to climb this room.</li><li>From the bottom, jump onto the first, then second platforms.</li><li>Turn around, and space jump up to the platform above you.</li><li>Jump backwards onto the next platform, then forwards and come out at the top.</li></ul> ATTENTION: Video. Notes: <ul><li> This trick allows you to skip most of the Spider Ball puzzle that's in this room.</li><li> On the top level of the room, get yourself underneath the lowest Spider Ball globe. Do a [[3bj]] up while holding R to connect to the bottom of the globe. Climb around to the top, and unmorph.</li><li> From here, jump to the center structure (making sure not to get too close to the center which will zap you), then go around it until you have the Energy Tank right in front of you. Space Jump and mid-air morph so that you grab the track right above the tank with the Spider Ball, and pick it up.</li></ul> Added by: ''doninss'' *An alternate way up to the "center structure" is to [[BSJ]] onto the lowest short cylinder on the outside wall, then jump over. - [http://www.geocities.com/doninss/ReactorCoreBSJ2_DivX.avi Vid (outside link)] *Another alternative is to just use the cannon and spider-ball to climb to the first spider globe outside the central core. Spider to the top of the globe, unmorph, and jump over. (No special techniques needed.) *An alternative way from the central structure to the tank is to just screw attack into the hole from the center structure. - [http://www.geocities.com/doninss/ReactorCoreScrew_DivX.avi Vid (outside link)] *Another alternative is to jump at the track, instant unmorph, and roll into the hole that holds the tank. - [http://www.geocities.com/doninss/ReactorCoreIU_DivX.avi Vid (outside link)] <br>Hmm, BSJ + instant unmorph = tank without spyder = early energy tank. '''Note:''' Need video of complete trick. *There is also a Rezbit here, right under the tank. 7fcf9756a9f14d0497cdd85b49f897c386d9dfa3 1612 1611 2005-04-04T06:49:33Z Doninss 217 wikitext text/x-wiki == Speed Tricks: Reactor Core == ''Discovered by'' zell99, LeCoureur103 Video: [[http://membres.lycos.fr/zell99/mp2/zell_reactor_core.WMV]] <ul><li>This trick allows you to skip most of the platforms used to climb this room.</li><li>From the bottom, jump onto the first, then second platforms.</li><li>Turn around, and space jump up to the platform above you.</li><li>Jump backwards onto the next platform, then forwards and come out at the top.</li></ul> ATTENTION: Video. Notes: <ul><li> This trick allows you to skip most of the Spider Ball puzzle that's in this room.</li><li> On the top level of the room, get yourself underneath the lowest Spider Ball globe. Do a [[3bj]] up while holding R to connect to the bottom of the globe. Climb around to the top, and unmorph.</li><li> From here, jump to the center structure (making sure not to get too close to the center which will zap you), then go around it until you have the Energy Tank right in front of you. Space Jump and mid-air morph so that you grab the track right above the tank with the Spider Ball, and pick it up.</li></ul> Added by: ''doninss'' *An alternate way up to the "center structure" is to [[BSJ]] onto the lowest short cylinder on the outside wall, then jump over. - [http://www.geocities.com/doninss/ReactorCoreBSJ2_DivX.avi Vid (outside link)] *Another alternative is to just use the cannon and spider-ball to climb to the first spider globe outside the central core. Spider to the top of the globe, unmorph, and jump over. (No special techniques needed.) *An alternative way fron the central structure to the tank is to just screw attack into the hole from the center structure. - [http://www.geocities.com/doninss/ReactorCoreScrew_DivX.avi Vid (outside link)] *Another alternative is to jump at the track, instant unmorph, and roll into the hole that holds the tank. - [http://www.geocities.com/doninss/ReactorCoreIU_DivX.avi Vid (outside link)] <br>Hmm, BSJ + instant unmorph = tank without spyder = early energy tank. '''Note:''' Need video of complete trick. *There is also a Rezbit here, right under the tank. a30b21c6300a03d303df7244ddc6f6e4262fe9bc 1611 1609 2005-04-04T06:38:19Z Doninss 217 Removed a method, added another, added video (outside link) wikitext text/x-wiki == Speed Tricks: Reactor Core == ''Discovered by'' zell99, LeCoureur103 Video: [[http://membres.lycos.fr/zell99/mp2/zell_reactor_core.WMV]] <ul><li>This trick allows you to skip most of the platforms used to climb this room.</li><li>From the bottom, jump onto the first, then second platforms.</li><li>Turn around, and space jump up to the platform above you.</li><li>Jump backwards onto the next platform, then forwards and come out at the top.</li></ul> ATTENTION: Video. Notes: <ul><li> This trick allows you to skip most of the Spider Ball puzzle that's in this room.</li><li> On the top level of the room, get yourself underneath the lowest Spider Ball globe. Do a [[3bj]] up while holding R to connect to the bottom of the globe. Climb around to the top, and unmorph.</li><li> From here, jump to the center structure (making sure not to get too close to the center which will zap you), then go around it until you have the Energy Tank right in front of you. Space Jump and mid-air morph so that you grab the track right above the tank with the Spider Ball, and pick it up.</li></ul> Added by: ''doninss'' *An alternate way up to the "center structure" is to [[BSJ]] onto the lowest short cylinder on the outside wall, then jump over. - [http://www.geocities.com/doninss/ReactorCoreBSJ2_DivX.avi Vid (outside link)] *Another alternative is to just use the cannon and spider-ball to climb to the first spider globe outside the central core. Spider to the top of the globe, unmorph, and jump over. (No special techniques needed.) *An alternative way fron the central structure to the tank is to just screw attack into the hole from the center structure. - [http://www.geocities.com/doninss/ReactorCoreScrew_DivX.avi Vid (outside link)] *Another alternative is to jump at the track, instant unmorph, and roll into the hole that holds the tank. - [http://www.geocities.com/doninss/ReactorCoreIU_DivX.avi Vid (outside link)] *There is also a Rezbit here, right under the tank. 32067b0fe493a256c0412903b465c81a569c614a 1609 1608 2005-04-04T03:10:59Z Doninss 217 wikitext text/x-wiki == Speed Tricks: Reactor Core == ''Discovered by'' zell99, LeCoureur103 Video: [[http://membres.lycos.fr/zell99/mp2/zell_reactor_core.WMV]] <ul><li>This trick allows you to skip most of the platforms used to climb this room.</li><li>From the bottom, jump onto the first, then second platforms.</li><li>Turn around, and space jump up to the platform above you.</li><li>Jump backwards onto the next platform, then forwards and come out at the top.</li></ul> ATTENTION: Video. Notes: <ul><li> This trick allows you to skip most of the Spider Ball puzzle that's in this room.</li><li> On the top level of the room, get yourself underneath the lowest Spider Ball globe. Do a [[3bj]] up while holding R to connect to the bottom of the globe. Climb around to the top, and unmorph.</li><li> From here, jump to the center structure (making sure not to get too close to the center which will zap you), then go around it until you have the Energy Tank right in front of you. Space Jump and mid-air morph so that you grab the track right above the tank with the Spider Ball, and pick it up.</li></ul> Added by: ''doninss'' *An alternate way up to the "center structure" is to [[BSJ]] onto the lowest short cylinder on the outside wall, then jump over. - [http://www.geocities.com/doninss/ReactorCoreBSJ2_DivX.avi Vid (outside link)] *Another alternative is to just use the cannon and spider-ball to climb to the first spider globe outside the central core. Spider to the top of the globe, unmorph, and jump over. *An alternate way to the energy tank from the center structure is jump to one of the cylinders under the horizontal section of spider-track, then double-bomb-jump (or space jump, then morph) up to the track and finish the puzzle as normal. *Another alternative is to just screw attack into the hole from the center structure. - [http://www.geocities.com/doninss/ReactorCoreScrew_DivX.avi Vid (outside link)] *There is also a Rezbit here, right under the tank. af5538ab1f91515d30fc16ab04de05a2a582ccb4 1608 1607 2005-04-04T03:10:15Z Doninss 217 Added 2 videos in previous edit (outside links) wikitext text/x-wiki == Speed Tricks: Reactor Core == ''Discovered by'' zell99, LeCoureur103 Video: [[http://membres.lycos.fr/zell99/mp2/zell_reactor_core.WMV]] <ul><li>This trick allows you to skip most of the platforms used to climb this room.</li><li>From the bottom, jump onto the first, then second platforms.</li><li>Turn around, and space jump up to the platform above you.</li><li>Jump backwards onto the next platform, then forwards and come out at the top.</li></ul> ATTENTION: Video. Notes: <ul><li> This trick allows you to skip most of the Spider Ball puzzle that's in this room.</li><li> On the top level of the room, get yourself underneath the lowest Spider Ball globe. Do a [[3bj]] up while holding R to connect to the bottom of the globe. Climb around to the top, and unmorph.</li><li> From here, jump to the center structure (making sure not to get too close to the center which will zap you), then go around it until you have the Energy Tank right in front of you. Space Jump and mid-air morph so that you grab the track right above the tank with the Spider Ball, and pick it up.</li></ul> Added by: ''doninss'' *An alternate way up to the "center structure" is to [[BSJ]] onto the lowest short cylinder on the outside wall, then jump over. - [http://www.geocities.com/doninss/ReactorCoreBSJ2_DivX.avi Vid (outside link)] *Another alternative is to just use the cannon and spider-ball to climb to the first spider globe outside the central core. Spider to the top of the globe, unmorph, and jump over. *An alternate way to the energy tank from the center structure is jump to one of the cylinders under the horizontal section of spider-track, then double-bomb-jump (or space jump, then morph) up to the track and finish the puzzle as normal. *Another alternative is to just screw attack into the hole from the center structure. - [http://www.geocities.com/doninss/ReactorCoreScrew_DivX.avi Vid (outside link)] *There is also a Rezbit here, right under the tank. ;] 108195b366ebb1d23a54b6f8d0fb5afded04372d 1607 1606 2005-04-04T03:08:45Z Doninss 217 wikitext text/x-wiki == Speed Tricks: Reactor Core == ''Discovered by'' zell99, LeCoureur103 Video: [[http://membres.lycos.fr/zell99/mp2/zell_reactor_core.WMV]] <ul><li>This trick allows you to skip most of the platforms used to climb this room.</li><li>From the bottom, jump onto the first, then second platforms.</li><li>Turn around, and space jump up to the platform above you.</li><li>Jump backwards onto the next platform, then forwards and come out at the top.</li></ul> ATTENTION: Video. Notes: <ul><li> This trick allows you to skip most of the Spider Ball puzzle that's in this room.</li><li> On the top level of the room, get yourself underneath the lowest Spider Ball globe. Do a [[3bj]] up while holding R to connect to the bottom of the globe. Climb around to the top, and unmorph.</li><li> From here, jump to the center structure (making sure not to get too close to the center which will zap you), then go around it until you have the Energy Tank right in front of you. Space Jump and mid-air morph so that you grab the track right above the tank with the Spider Ball, and pick it up.</li></ul> Added by: ''doninss'' *An alternate way up to the "center structure" is to [[BSJ]] onto the lowest short cylinder on the outside wall, then jump over. - [http://www.geocities.com/doninss/ReactorCoreBSJ2_DivX.avi Vid (outside link)] *Another alternative is to just use the cannon and spider-ball to climb to the first spider globe outside the central core. Spider to the top of the globe, unmorph, and jump over. *An alternate way to the energy tank from the center structure is jump to one of the cylinders under the horizontal section of spider-track, then double-bomb-jump (or space jump, then morph) up to the track and finish the puzzle as normal. *Another alternative is to just screw attack into the hole from the center structure. - [http://www.geocities.com/doninss/ReactorCoreScrew_DivX.avi Vid (outside link)] *There is also a Rezbit here, right under the tank. af5538ab1f91515d30fc16ab04de05a2a582ccb4 1606 1598 2005-04-03T08:06:31Z Doninss 217 wikitext text/x-wiki == Speed Tricks: Reactor Core == ''Discovered by'' zell99, LeCoureur103 Video: [[http://membres.lycos.fr/zell99/mp2/zell_reactor_core.WMV]] <ul><li>This trick allows you to skip most of the platforms used to climb this room.</li><li>From the bottom, jump onto the first, then second platforms.</li><li>Turn around, and space jump up to the platform above you.</li><li>Jump backwards onto the next platform, then forwards and come out at the top.</li></ul> ATTENTION: Video. Notes: <ul><li> This trick allows you to skip most of the Spider Ball puzzle that's in this room.</li><li> On the top level of the room, get yourself underneath the lowest Spider Ball globe. Do a [[3bj]] up while holding R to connect to the bottom of the globe. Climb around to the top, and unmorph.</li><li> From here, jump to the center structure (making sure not to get too close to the center which will zap you), then go around it until you have the Energy Tank right in front of you. Space Jump and mid-air morph so that you grab the track right above the tank with the Spider Ball, and pick it up.</li></ul> Added by: ''doninss'' *An alternate way up to the "center structure" is to [[BSJ]] onto the lowest short cylinder on the outside wall, then jump over. *Another alternative is to just use the cannon and spider-ball to climb to the first spider globe outside the central core. Spider to the top of the globe, unmorph, and jump over. *An alternate way to the energy tank from the center structure is jump to one of the cylinders under the horizontal section of spider-track, then double-bomb-jump (or space jump, then morph) up to the track and finish the puzzle as normal. *Another alternative is to just screw attack into the hole from the center structure. *There is also a Rezbit here, right under the tank. 25da7eea4d321c0895e0b48414ff703953c45ac2 1598 1589 2005-04-03T02:26:08Z Doninss 217 First edit was substantial, this one minor. wikitext text/x-wiki == Speed Tricks: Reactor Core == ''Discovered by'' zell99, LeCoureur103 Video: [[http://membres.lycos.fr/zell99/mp2/zell_reactor_core.WMV]] <ul><li>This trick allows you to skip most of the platforms used to climb this room.</li><li>From the bottom, jump onto the first, then second platforms.</li><li>Turn around, and space jump up to the platform above you.</li><li>Jump backwards onto the next platform, then forwards and come out at the top.</li></ul> ATTENTION: Video. Notes: <ul><li> This trick allows you to skip most of the Spider Ball puzzle that's in this room.</li><li> On the top level of the room, get yourself underneath the lowest Spider Ball globe. Do a [[3bj]] up while holding R to connect to the bottom of the globe. Climb around to the top, and unmorph.</li><li> From here, jump to the center structure (making sure not to get too close to the center which will zap you), then go around it until you have the Energy Tank right in front of you. Space Jump and mid-air morph so that you grab the track right above the tank with the Spider Ball, and pick it up.</li></ul> Added by: ''doninss'' *An alternate way up to the "center structure" is to [[BSJ]] onto the lowest short cylinder on the outside wall, then jump over. *Another alternative is to just use the cannon and spider-ball to climb to the first spider globe outside the central core. Spider to the top of the globe, unmorph, and jump over. *An alternate way to the energy tank from the center structure is jump to one of the cylinders under the horizontal section of spider-track, then double-bomb-jump (or space jump, then morph) up to the track and finish the puzzle as normal. *Another alternative is to just Screw Attack into the hole from the center structure. *There is also a Rezbit here, right under the tank. ef89066dcf4dc086001c31261e92fb48dfa69778 1589 1588 2005-04-03T02:23:32Z Doninss 217 wikitext text/x-wiki == Speed Tricks: Reactor Core == ''Discovered by'' zell99, LeCoureur103 Video: [[http://membres.lycos.fr/zell99/mp2/zell_reactor_core.WMV]] <ul><li>This trick allows you to skip most of the platforms used to climb this room.</li><li>From the bottom, jump onto the first, then second platforms.</li><li>Turn around, and space jump up to the platform above you.</li><li>Jump backwards onto the next platform, then forwards and come out at the top.</li></ul> ATTENTION: Video. Notes: <ul><li> This trick allows you to skip most of the Spider Ball puzzle that's in this room.</li><li> On the top level of the room, get yourself underneath the lowest Spider Ball globe. Do a [[3bj]] up while holding R to connect to the bottom of the globe. Climb around to the top, and unmorph.</li><li> From here, jump to the center structure (making sure not to get too close to the center which will zap you), then go around it until you have the Energy Tank right in front of you. Space Jump and mid-air morph so that you grab the track right above the tank with the Spider Ball, and pick it up.</li></ul> Added by: ''doninss'' *An alternate way up to the "center structure" is to [[BSJ]] onto the lowest short cylinder on the outside wall, then jump over. *Another alternative is to just use the cannon and spider-ball to climb to the first spider globe outside the central core. Spider to the top of the globe, unmorph, and jump over. *An alternate way to the energy tank from the center structure is jump to one of the cylinders under the horizontal section of spider-track, then double-bomb-jump (or space jump then morph) up to the track and finish the puzzle as normal. *Another alternative is to just Screw Attack into the hole from the center structure. *There is also a Rezbit here, right under the tank. 19e51517c6b5a4366505e33cf7268aaab4bb074f 1588 1585 2005-04-02T11:52:20Z Doninss 217 changed my method. wikitext text/x-wiki == Speed Tricks: Reactor Core == ''Discovered by'' zell99, LeCoureur103 Video: [[http://membres.lycos.fr/zell99/mp2/zell_reactor_core.WMV]] <ul><li>This trick allows you to skip most of the platforms used to climb this room.</li><li>From the bottom, jump onto the first, then second platforms.</li><li>Turn around, and space jump up to the platform above you.</li><li>Jump backwards onto the next platform, then forwards and come out at the top.</li></ul> ATTENTION: Video. Notes: <ul><li> This trick allows you to skip most of the Spider Ball puzzle that's in this room.</li><li> On the top level of the room, get yourself underneath the lowest Spider Ball globe. Do a [[3bj]] up while holding R to connect to the bottom of the globe. Climb around to the top, and unmorph.</li><li> From here, jump to the center structure (making sure not to get too close to the center which will zap you), then go around it until you have the Energy Tank right in front of you. Space Jump and mid-air morph so that you grab the track right above the tank with the Spider Ball, and pick it up.</li></ul> Added by: ''doninss'' A variation on the second part of the trick above (Spyder-ball puzzle): [[BSJ]] onto the short cylinder on the outside wall, then jump to the roof of the core. Jump to one of the cylinders under the horizontal section of spider-track, then double-bomb-jump up to the track and finish the puzzle as normal. From the "roof" you could also do the space jump - mid-air morph as above. Another way onto the roof is to unmorph at the top of the first spider globe outside the central core. 59d9b0de4d609566f4d9c6220487b5748a27a307 1585 1478 2005-03-11T19:02:29Z Doninss 217 /* Speed Tricks: Reactor Core */ wikitext text/x-wiki == Speed Tricks: Reactor Core == ''Discovered by'' zell99, LeCoureur103 Video: [[http://membres.lycos.fr/zell99/mp2/zell_reactor_core.WMV]] <ul><li>This trick allows you to skip most of the platforms used to climb this room.</li><li>From the bottom, jump onto the first, then second platforms.</li><li>Turn around, and space jump up to the platform above you.</li><li>Jump backwards onto the next platform, then forwards and come out at the top.</li></ul> ATTENTION: Video. Notes: <ul><li> This trick allows you to skip most of the Spider Ball puzzle that's in this room.</li><li> On the top level of the room, get yourself underneath the lowest Spider Ball globe. Do a [[3bj]] up while holding R to connect to the bottom of the globe. Climb around to the top, and unmorph.</li><li> From here, jump to the center structure (making sure not to get too close to the center which will zap you), then go around it until you have the Energy Tank right in front of you. Space Jump and mid-air morph so that you grab the track right above the tank with the Spider Ball, and pick it up.</li></ul> Added by: ''doninss'' This is a variation on the second part of the trick above (Spyder-ball puzzle). It is slower (especially from the top), but much easier. It is still much faster than the normal way. I also consider it easier than the "normal" way in fact. It requires no [[Techniques|special techniques]]. Start the puzzle the normal way (morph-ball cannon). Climb the first track to the top globe, than boost from the red-spot to the first globe outside the enclosed core. Climb to the top of the globe, and un-morph. Single-jump to the frame above the core. (Jump to the right of the top central globe.) Move around the frame to a point across from the two black half-cylinders on the outside wall to the left of the energy tank. (Below the section of horizontal Spyder-ball track.) Space-jump to the right half-cylinder. Double-bomb-jump up to the track (hold R) and finish the puzzle as normal. 0e3920c8bd27c155a7647cae4c3f94c87f0b3898 1478 218 2004-12-01T05:07:48Z BoostR 27 /* Speed Tricks: Reactor Core */ wikitext text/x-wiki == Speed Tricks: Reactor Core == ''Discovered by'' zell99, LeCoureur103 Video: [[http://membres.lycos.fr/zell99/mp2/zell_reactor_core.WMV]] <ul><li>This trick allows you to skip most of the platforms used to climb this room.</li><li>From the bottom, jump onto the first, then second platforms.</li><li>Turn around, and space jump up to the platform above you.</li><li>Jump backwards onto the next platform, then forwards and come out at the top.</li></ul> ATTENTION: Video. Notes: <ul><li> This trick allows you to skip most of the Spider Ball puzzle that's in this room.</li><li> On the top level of the room, get yourself underneath the lowest Spider Ball globe. Do a [[3bj]] up while holding R to connect to the bottom of the globe. Climb around to the top, and unmorph.</li><li> From here, jump to the center structure (making sure not to get too close to the center which will zap you), then go around it until you have the Energy Tank right in front of you. Space Jump and mid-air morph so that you grab the track right above the tank with the Spider Ball, and pick it up.</li></ul> a12609727a6efadeabf0419f51dab9d901475f40 218 217 2004-12-01T05:07:09Z BoostR 27 /* Speed Tricks: Reactor Core */ wikitext text/x-wiki == Speed Tricks: Reactor Core == ''Discovered by'' zell99, LeCoureur103 Video: [[http://membres.lycos.fr/zell99/mp2/zell_reactor_core.WMV]] <ul><li>This trick allows you to skip most of the platforms used to climb this room.</li><li>From the bottom, jump onto the first, then second platforms.</li><li>Turn around, and space jump up to the platform above you.</li><li>Jump backwards onto the next platform, then forwards and come out at the top.</li></ul> ATTENTION: Video. Notes: <ul><li> This trick allows you to skip most of the Spider Ball puzzle that's in this room.</li><li> On the top level of the room, get yourself underneath the lowest Spider Ball globe. Do a [[3bj]] up while holding R to connect to the bottom of the globe. Climb around to the top, and unmorph.</li><li> From here, jump to the center structure (making sure not to get too close to the center which will zap you), then go around it until you have the Energy Tank right in front of you. Space Jump and mid-air morph so that you grab the track right above the tank with the Spider Ball, and pick it up.</li></ul> b21b5eb713cb5720adfb5d49f9443f565c48c85b 217 62 2004-11-29T16:20:45Z Yoshi348 11 /* Speed Tricks: Reactor Core */ wikitext text/x-wiki == Speed Tricks: Reactor Core == ''Discovered by'' LeCoureur103 ATTENTION: Video. Notes: <ul><li> This trick allows you to skip most of the Spider Ball puzzle that's in this room.</li><li> On the top level of the room, get yourself underneath the lowest Spider Ball globe. Do a [[3bj]] up while holding R to connect to the bottom of the globe. Climb around to the top, and unmorph.</li><li> From here, jump to the center structure (making sure not to get too close to the center which will zap you), then go around it until you have the Energy Tank right in front of you. Space Jump and mid-air morph so that you grab the track right above the tank with the Spider Ball, and pick it up.</li></ul> 937440dc3e1655fa21146f14a1708c251dee73fc 62 2004-11-29T03:56:06Z Ajbolt89 2 Speed Tricks: Sanctuary Fortress: Reactor Core. wikitext text/x-wiki == Speed Tricks: Reactor Core == ''Discovered by'' LeCoureur103 ATTENTION: Video. Notes: <ul><li> This trick allows you to skip most of the Spider Ball puzzle that's in this room.</li><li> On the top level of the room, get yourself underneath the lowest Spider Ball globe. Do a 3bj up while holding R to connect to the bottom of the globe. Climb around to the top, and unmorph.</li><li> From here, jump to the center structure (making sure not to get too close to the center which will zap you), then go around it until you have the Energy Tank right in front of you. Space Jump and mid-air morph so that you grab the track right above the tank with the Spider Ball, and pick it up.</li></ul> 528c72a7d3739eee7858157dd740e94ddc7fb74a Sanctuary Fortress: Sanctuary Entrance 0 935 3330 1666 2005-04-13T23:14:11Z Dark Samus 238 wikitext text/x-wiki ''Discovered by'' Fire Guts A trick that at least halves the time it takes to traverse the broken bridge with the spiderball. This trick can only be performed coming from the Power Junction and heading through the Sanctuary Entrance, in the direction of Temple Transport Access. Turn to your right and jump into the kinetic orb cannon. It will fire you onto a ring that you can choose to go down or up depending on the spiderball track you choose. Take the upward path to the platform where the Vigilance turret is. Unmorph, and face the Temple Transport Access. Space jump in that direction, aiming to land as far along the bridge's remaining support (big black suspension cable) as you can. You can't stand on this, but it will let you travel forward and pick a direction to slide off, so hold up-left and you will land on the broken piece of the bridge's walkway. Quickly jump forward onto the main ground, as you can't stand on that piece long without sliding off into a terminal fall. *''Note: this trick is only useful once the bridge has already been destroyed, and prior to acquiring the Screw Attack.'' Added By Dark Samus when ou first come here there will be alot of commandos[not dark ones] at 1st use charged dark beam/missle but when theres alot and i mean ALOT use the DarkBurst 83fae4af2f7fc67b685742c0d52181db48dfd404 1666 2005-01-05T06:56:14Z Fire Guts 141 wikitext text/x-wiki ''Discovered by'' Fire Guts A trick that at least halves the time it takes to traverse the broken bridge with the spiderball. This trick can only be performed coming from the Power Junction and heading through the Sanctuary Entrance, in the direction of Temple Transport Access. Turn to your right and jump into the kinetic orb cannon. It will fire you onto a ring that you can choose to go down or up depending on the spiderball track you choose. Take the upward path to the platform where the Vigilance turret is. Unmorph, and face the Temple Transport Access. Space jump in that direction, aiming to land as far along the bridge's remaining support (big black suspension cable) as you can. You can't stand on this, but it will let you travel forward and pick a direction to slide off, so hold up-left and you will land on the broken piece of the bridge's walkway. Quickly jump forward onto the main ground, as you can't stand on that piece long without sliding off into a terminal fall. *''Note: this trick is only useful once the bridge has already been destroyed, and prior to acquiring the Screw Attack.'' ac4d3acf770cd67297026676734f99c7339f8731 Sanctuary Fortress: Temple Access 0 746 3140 2120 2005-05-29T22:04:15Z Doninss 217 wikitext text/x-wiki == Speed Tricks: Temple Access == ''Discovered by'' Ajbolt89 ATTENTION: A video's not completely necessary but might help out. Notes: <ul><li> Instead of falling down immediately, turn on your Dark Visor and use the Seeker Missiles on the 4 red circles above the door the Fortress Temple. Then, jump down and morph, and roll into the Kinetic Orb Cannon. The quad will be right above the cannon, and will be destroyed, which is much faster that actually fighing it.</li></ul> <hr> <ul><li>The missile expansion in this room can be obtained faster without using the Echo Visor or Kinetic Orb Cannon. [[Temple_Access]]</li></ul> 605565dbc982e794c192ae472331db46d98ec883 2120 2004-11-29T03:45:41Z Ajbolt89 2 Speed Tricks: Sanctuary Fortress: Temple Access wikitext text/x-wiki == Speed Tricks: Temple Access == ''Discovered by'' Ajbolt89 ATTENTION: A video's not completely necessary but might help out. Notes: <ul><li> Instead of falling down immediately, turn on your Dark Visor and use the Seeker Missiles on the 4 red circles above the door the Fortress Temple. Then, jump down and morph, and roll into the Kinetic Orb Cannon. The quad will be right above the cannon, and will be destroyed, which is much faster that actually fighing it.</li></ul> 22cee1e297cb63a2a8dfe176e807b7a3aa5a0c09 Sanctuary Fortress: Watch Station Access 0 894 3286 2004-12-22T04:59:05Z LeCoureur103 42 wikitext text/x-wiki Discovered by: kip, solr, maybe some others Perform a kip/freeze dash into the void, and if you go far enough, you will be placed by the energy tank after the terminal fall. The energy tank can thus be obtained before having the intended Spider Ball, Power Bombs, and Echo Visor. 1b7d1cf23620754219e6619710968aed20028898 Sanctuary Fortress Prematurely 0 958 3355 1843 2005-04-29T17:47:19Z SheeEttin 242 More edits. wikitext text/x-wiki ''Discovered By'': '''MMcLean54, among others''' This glitch occurs when you skip the cinematic in the GFMC Compound (Instructions can be found on the [[101% Collection Rate]] page. If you move around the room before the scene occures, you may notice that a bunch of things have not been created, such as the Kinetic Orb Cannon, Map Station door, and the Emerald Translator Door to Sanctuary Fortress. Go through all of the paths until you reach a dead end in Sanctuary Fortress. Simply Morph, and roll into the Spinner. There you go! You're stuck and you have no way out, because you don't have the Morph Ball Bombs yet! ATTENTION: A video would be nice THANK YOU! : ) a6e0fd368d2f424f4ca94c7eba8cc519d852f3af 1843 1842 2005-04-29T17:33:10Z SheeEttin 242 Generally more readable. wikitext text/x-wiki ''Discovered By'':<br>'''MMcLean54, among others'''<br><br>This glitch occurs when you skip the cinematic in the GFMC Compound (Instructions can be found on the [[101% Collection Rate]] page . If you move around while the scene still hasn't occured, you may notice that a bunch of things have been removed, such as the Kinetic Orb Cannon, Map Station door, and the Emerald Translator Door to Sanctuary Fortress. Go through all of the paths until you reach a dead end in Sanctuary Fortress. Simply Morph, and roll into the Spinner. There you go! You're stuck and you have no way out, because you don't have the Morph Ball Bombs yet! ATTENTION: A video would be nice THANK YOU! : ) 13387f530a61202fd0642c34498bebba2c9104c0 1842 1780 2005-04-25T00:38:10Z Copperandterence 225 wikitext text/x-wiki <center>''Discovered By'':<br>'''MMcLean54''' (Probably other people too)<br><br></center>This glitch occurs when you skip the cinematic in '''GFMC Compound'''. Instructions can be found on the '''[[101% Collection Rate]]''' page. If you move around while the scene still hasn't occured, you may notice that a bunch of things have been removed, such as the '''Kinetic Orb Canon''', and '''Map Station''' door, and the '''Emerald Translator Door''' to '''Sanctuary Fortress'''. Go through all of the paths until you reach a dead end in Sanctuary Fortress. Simply switch to '''Morph Ball''' mode and roll into the '''Spinner'''. There you go! You're stuck and you have no way out, because you don't have the '''Morph Ball Bombs''' yet! ATTENTION: A video would be nice THANK YOU : ) f99ef261b7639e6ef6afe753e2c5a72a39b0e72d 1780 1345 2005-02-19T18:25:45Z MMcLean54 34 emrald, not amber-took out the map hologram not because it didnt have to do with anything-rearranged a lil bit wikitext text/x-wiki <center>''Discovered By'':<br>'''MMcLean54''' (Probably other people too)<br><br></center>This glitch occurs when you skip the cinematic in '''GFCM Compound'''. Instructions can be found on the '''[[101% Collection Rate]]''' page. If you move around while the scene still hasn't occured, you may notice that a bunch of things have been removed, such as the '''Kinetic Orb Canon''', and '''Map Station''' door, and the '''Emerald Translator Door''' to '''Sanctuary Fortress'''. Go through all of the paths until you reach a dead end in Sanctuary Fortress. Simply switch to '''Morph Ball''' mode and roll into the '''Spinner'''. There you go! You're stuck and you have no way out, because you don't have the '''Morph Ball Bombs''' yet! ATTENTION: A video would be nice THANK YOU : ) b654c1c185f51cb78deb4add064c15d567c133ae 1345 1045 2005-01-22T00:53:56Z MMcLean54 34 added "Amber" for the translator door wikitext text/x-wiki <center>''Discovered By'':<br>'''MMcLean54''' (Probably other people too)<br><br></center>This glitch occurs when you skip the cinematic in '''GFCM Compound'''. Instructions can be found on the '''[[101% Collection Rate]]''' page. If you move around while the scene still hasn't occured, you may notice that a bunch of things have been removed, such as the '''Kinetic Orb Canon''', and '''Map Station''' door, and the '''Amber Translator Door''' '''Sanctuary Fortress'''. Go through all of the paths (Watch out for the '''Luminoth Turrets'''!) until you reach a dead end in Sanctuary Fortress. Simply turn in your '''Morph Ball''' and roll into the '''Spinner'''. There you go, you're stuck and you have no way out, because you don't have the '''Morph Ball Bombs''' yet! '''Notes:''' *You can activate the Map hologram twice in GFCM Compound because after the cinematic, everything is replaced, including the '''Missile Launcher'''. ATTENTION: A video would be nice THANK YOU : ) 3c432864122303b5a6649df9de3749f73bdb4468 1045 1041 2005-01-21T02:36:47Z SamusAranLuver 111 videos pls wikitext text/x-wiki <center>''Discovered By'':<br>'''MMcLean54''' (Probably other people too)<br><br></center>This glitch occurs when you skip the cinematic in '''GFCM Compound'''. Instructions can be found on the '''[[101% Collection Rate]]''' page. If you move around while the scene still hasn't occured, you may notice that a bunch of things have been removed, such as the '''Kinetic Orb Canon''', and '''Map Station''' door, and the '''Translator Door to Sanctuary Fortress'''. Go through all of the paths (Watch out for the Luminoth Turrets!) until you reach a dead end in Sanctuary Fortress. Simply turn in your '''Morph Ball''' and roll into the '''Spinner'''. There you go, you're stuck and you have no way out, because you don't have the '''Morph Ball Bombs''' yet! '''Notes:''' *You can activate the Map hologram twice in GFCM Compound because after the cinematic, everything is replaced, including the '''Missile Launcher'''. ATTENTION: A video would be nice THANK YOU : ) b1705547afab98184533cbe311439197d8dc7c64 1041 1037 2005-01-20T21:39:16Z MMcLean54 34 wikitext text/x-wiki <center>''Discovered By'':<br>'''MMcLean54''' (Probably other people too)<br><br></center>This glitch occurs when you skip the cinematic in '''GFCM Compound'''. Instructions can be found on the '''[[101% Collection Rate]]''' page. If you move around while the scene still hasn't occured, you may notice that a bunch of things have been removed, such as the '''Kinetic Orb Canon''', and '''Map Station''' door, and the '''Translator Door to Sanctuary Fortress'''. Go through all of the paths (Watch out for the Luminoth Turrets!) until you reach a dead end in Sanctuary Fortress. Simply turn in your '''Morph Ball''' and roll into the '''Spinner'''. There you go, you're stuck and you have no way out, because you don't have the '''Morph Ball Bombs''' yet! '''Notes:''' *You can activate the Map hologram twice in GFCM Compound because after the cinematic, everything is replaced, including the '''Missile Launcher'''. 84abce8f331b2aa0888d05ac3103547ce0ee3d92 1037 1036 2005-01-20T21:38:55Z MMcLean54 34 wikitext text/x-wiki <center>''Discovered By'':<br>'''MMcLean54''' (Probably other people too)<br><br>This glitch occurs when you skip the cinematic in '''GFCM Compound'''. Instructions can be found on the '''[[101% Collection Rate]]''' page. If you move around while the scene still hasn't occured, you may notice that a bunch of things have been removed, such as the '''Kinetic Orb Canon''', and '''Map Station''' door, and the '''Translator Door to Sanctuary Fortress'''. Go through all of the paths (Watch out for the Luminoth Turrets!) until you reach a dead end in Sanctuary Fortress. Simply turn in your '''Morph Ball''' and roll into the '''Spinner'''. There you go, you're stuck and you have no way out, because you don't have the '''Morph Ball Bombs''' yet! '''Notes:''' *You can activate the Map hologram twice in GFCM Compound because after the cinematic, everything is replaced, including the '''Missile Launcher'''. 6aee1c1eadc48d9ac8676d1ea38599eb7c548bb9 1036 1035 2005-01-20T21:27:55Z SamusAranLuver 111 wikitext text/x-wiki Why Is there No Writing on this page? McLean54 what did you do this for? f1162892c96a7b00699c8dd436cbffc3be131ca0 1035 1034 2005-01-20T21:27:26Z SamusAranLuver 111 wikitext text/x-wiki Why Is there No Writing on this page? McLean what did you do this for? 9268f22ab78c734513ebef9bdfcfd64bbda670e5 1034 2005-01-20T21:20:08Z SamusAranLuver 111 wikitext text/x-wiki Why Is there No Writing on this page? a1032d0ce04c132c2a65903b8274ed77e6f4636e Sanctuary Fortress from GFMC Compound Early in the Game 0 1066 3408 2005-03-24T04:42:51Z Tjp7154 226 wikitext text/x-wiki Using the technique from the 101% completion rate diddy, instead of getting the missile launcher and activating the cut-scene, you can instead go straight to the door to the Sanctuary Fortress because there is no gate blocking your way. You can't go far, though. 6a73aeb5ae12f19139f208705ca541e78109b853 Sanctuary Temple SW 0 1216 4820 4816 2007-04-04T18:08:40Z Doninss 217 wikitext text/x-wiki '''Secret World 11''' '''Discovered by:''' True Diehard Gamer '''Main Items Required:''' Screw Attack '''Description:''' See ''Phase One'' of the [[Skipping the Cobalt Translator]] article. '''Video:''' See the video linked to at the very end of ''Phase One'' of [[Skipping the Cobalt Translator]]. '''Note:''' The Cobalt skip (using this secret world entrance) is performed in both of DJGrenola's low% speedruns. [http://www.archive.org/details/MetroidEchoes_20p_244 20% @ Archive.org] , [http://www.archive.org/details/MetroidEchoes_17p_155 17% @ Archive.org] (Outside links) ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''[[Secret Worlds]]''' |- bgcolor=#f8f8ff |'''Sanctuary Temple SW''' |} 08a55d6374b3c0c927a1bd3d5cb346f4b12eda49 4816 4650 2007-04-04T17:32:37Z Doninss 217 links addaed wikitext text/x-wiki '''Secret World 11''' '''Discovered by:''' True Diehard Gamer '''Main Items Required:''' Screw Attack '''Description:''' See ''Phase One'' of the [[Skipping the Cobalt Translator]] article. '''Video:''' See the video linked to at the very end of ''Phase One'' of [[Skipping the Cobalt Translator]]. '''Note:''' The Cobalt skip (using this secret world entrance) is performed in both of DJGrenola's low% speedruns. [http://www.archive.org/details/MetroidEchoes_20p_244 20% @ Archive.org] (Outside link) [http://www.archive.org/details/MetroidEchoes_17p_155 17% @ Archive.org] (Outside link) ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''[[Secret Worlds]]''' |- bgcolor=#f8f8ff |'''Sanctuary Temple SW''' |} 1680d3fab31de8c6310094982919e0c02ef5c501 4650 4644 2007-03-22T18:35:15Z Doninss 217 wikitext text/x-wiki '''Secret World 11''' '''Discovered by:''' True Diehard Gamer '''Main Items Required:''' Screw Attack '''Description:''' See [[Skipping the Cobalt Translator]] '''Video:''' [http://www.archive.org/details/MetroidEchoes_20p_244 See segment 22 of DJGrenola's 20% run] (Outside link) ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''[[Secret Worlds]]''' |- bgcolor=#f8f8ff |'''Sanctuary Temple SW''' |} 257ae97e803313905f7b20ede9f743100f38d090 4644 4638 2007-03-22T18:30:14Z Doninss 217 wikitext text/x-wiki '''Secret World 11''' '''Discovered by:''' True Diehard Gamer '''Main Items Required:''' Screw Attack '''Description:''' See [[Skipping the Cobalt Translator]] '''Video:''' [http://www.archive.org/details/MetroidEchoes_20p_244 See segment 22 of DJGrenola's 20% run] (Outside link) ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''[[Secret Worlds]]''' |- bgcolor=#f8f8ff |'''Sanctuary Temple SW''' |} 42fe098e44a934bfd099897d11a44b15e549163b 4638 4632 2007-03-22T18:25:41Z Doninss 217 wikitext text/x-wiki <center><H2>Secret World 11</H2></center> '''Discovered by:''' True Diehard Gamer '''Main Items Required:''' Screw Attack '''Description:''' See [[Skipping the Cobalt Translator]] '''Video:''' [http://www.archive.org/details/MetroidEchoes_20p_244 See segment 22 of DJGrenola's 20% run] (Outside link) ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''[[Secret Worlds]]''' |- bgcolor=#f8f8ff |'''Sanctuary Temple SW''' |} 6876f54b06868a7790a5e669ce80d216828887c6 4632 3581 2007-03-22T17:45:32Z Doninss 217 wikitext text/x-wiki <center><H2>Secret World 11</H2></center> '''Discovered by:''' True Diehard Gamer '''Main Items Required:''' Screw Attack '''Description:''' See [[Skipping the Cobalt Translator]] '''Video:''' [http://www.archive.org/details/MetroidEchoes_20p_244 See segment 22 of DJGrenola's 20% run] (Outside link) {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''[[Secret Worlds]]''' |- bgcolor=#f8f8ff |'''Sanctuary Temple SW''' |} 612cc974193ece3e9c2440f02b79890dc870fa10 3581 2006-04-18T03:03:21Z Doninss 217 new page wikitext text/x-wiki <center><H2>Secret World 11</H2></center> '''Discovered by:''' True Diehard Gamer '''Main Items Required:''' Screw Attack '''Description:''' See [[Skipping the Cobalt Translator]] *'''Video:''' [http://www.archive.org/details/MetroidEchoes_20p_244 See segment 22 of DJGrenola's 20% run] (Outside link) {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''[[Secret Worlds]]''' |- bgcolor=#f8f8ff |'''Sanctuary Temple SW''' |} 6e69550b230a8942ae839a769ecb300645668023 Sanctum TRHbj 0 1179 3552 2005-05-26T02:04:11Z BombR 249 wikitext text/x-wiki Discovered by: DJ Grenola, SuikunRules, SkedarHunter, Kip, TRH use the [[TRHbj]] to escape from Sanctum. 32d3ffb1c29b4b5ff73fecf9d1347324681d42d9 Sand Processing SW 0 2058 5146 2007-05-16T01:29:13Z Doninss 217 new page wikitext text/x-wiki '''Secret World 72''' '''Discovered by:''' Master ZED '''Main Items Required:''' Screw Attack '''Description:''' Jump back off the ledge to initiate a low enough screw attack to enter the morpball tunnel (half-pipe end). '''Video:''' [http://www.genericgamer.com/MP2/Wiki/Sand_Processing_SW.mp4 SW 72 entrance (SA)] (Outside link, AVC (h.264) encoded mp4) ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''[[Secret Worlds]]''' |- bgcolor=#f8f8ff |'''Sand Processing SW''' |} a6ea3a16a493acaf94c123e9e0050e64fc0067f2 Sandbox 0 787 3182 2388 2006-06-26T19:10:39Z SheeEttin 242 Test wikitext text/x-wiki This is a place for you to mess around and test out all the tags. Go wild! The only rule is to not delete this header or the separator line, please. Oh, and no using this as a vehicle to launch a DDoS attack. ---- <!-- START HERE --> Testing the <code><nowiki>~~~~</nowiki></code> functionality. (Oh, and sorry about the blanking, but it's a sandbox. Nobody really cares.) [[User:SheeEttin|&mdash;&nbsp;[[User:SheeEttin|SheeEttin]]&nbsp;{[[User_talk:SheeEttin|T]]/[[Special:Contributions/SheeEttin|C]]}]] 14:10, 26 Jun 2006 (CDT) 131626de41dd0be2fdd2969f9a0fc07a2911fd9a 2388 2166 2005-06-23T01:53:36Z Supuh 192 wikitext text/x-wiki This is a place for you to mess around and test out all the tags. Go wild! The only rule is to not delete this header or the separator line, please. Oh, and no using this as a vehicle to launch a DDoS attack. That too. <_< >_> *vanishes* . ---- ---- <br>*mouse slowly begins to draw close to the header at the top of the page*<br>*highlights entire header, as well as the seperators*<br>>.><br><.<<br>*forefinger draws close to BackSpace button*<br>*is hauled away by men with black suits*<br><br>*shakes fist at ever deckided it w00d bee fuuny to edet his p0st 'b00t being hawwled away*<br>*fist is cut off and hauled away by the NSA* There once was a man from Peru<br> who dreamt he was eating his shoe<br> He woke with a fright<br> in horror one night<br> to find that his dream had come true<br> SamusAranLuver: isn't that riddle from Sponge Bob Square Pants? o_0 "So, it's a Christmas movie about a guy who burns down fast-food restraunts?" "Yes, but he's an angel, so it's for a reason." How come math doesn't work? Look <br> at <BR> teh <Br> tags! You fool! I was editing while you were! You suck! [[User:GSGold|GSGold]] 28658969448833322332:01, 29 Nov 2004 (CST) All your base are belong to us! Gendreavus sees some munkeeez!<br><_<<br>>_><br>*vanishes* O My God This Was A Pain In The Ass! [http://www.metroid2002.com/prime2/index.php/Talk:Quadraxis_W/O_Spider_Ball_OR_Echo_Visor!? PLEASE CLICK!!!] [http://www.google.com/ O_O]! Edward Tohr was here. Why are they called stands when they're made for sitting? Why is "abbreviated" such a long word? (Continue this chain of dumb questions!) Man with one chopstick go hungry Crowded elevator smell different to midget (Continue this chain of ancient Chinese sayings!) --[[User:MMcLean54|MMcLean54]] 13:49, 23 Jan 2005 (CST) (Edward Tohr continues chain of dumb questions) Why do we drive in a parkway, and park in a driveway?<br>If one syncronized swimmer drowns, do the rest have to? (And more!) What's the speed of dark? What happens when you get scared half to death twice? Something will happen soon. It will! [http://www.metroid2002.com/prime2/index.php/whatisthat Whatisthat!?] (Some more dumb questions) Who the H-E-double hockey sticks put the 'S' in lisp? Why is 'speech impediment' so hard to say? (continues dumb questions)<br> Why does Superman stop bullets with his chest but dodge when the guy throws the gun at him?<br> <vanishes wondering why the person who wrote the header copied me> How come math doesn't work? Math Test: : <math>\sum_{n=0}^\infty \frac{x^n}{n!}</math> Castle [http://s4.invisionfree.com/Metroid_Online MetroidOnline Forums. Go there. Now.] Mr. Chess Was Here I was here ~Me 6443cfa9ef0eda9eecd9e1e17b1cccef498c1a19 2166 2160 2005-06-11T14:43:48Z Mr. Chess 177 wikitext text/x-wiki This is a place for you to mess around and test out all the tags. Go wild! The only rule is to not delete this header or the separator line, please. Oh, and no using this as a vehicle to launch a DDoS attack. That too. <_< >_> *vanishes* . ---- ---- <br>*mouse slowly begins to draw close to the header at the top of the page*<br>*highlights entire header, as well as the seperators*<br>>.><br><.<<br>*forefinger draws close to BackSpace button*<br>*is hauled away by men with black suits*<br><br>*shakes fist at ever deckided it w00d bee fuuny to edet his p0st 'b00t being hawwled away*<br>*fist is cut off and hauled away by the NSA* There once was a man from Peru<br> who dreamt he was eating his shoe<br> He woke with a fright<br> in horror one night<br> to find that his dream had come true<br> SamusAranLuver: isn't that riddle from Sponge Bob Square Pants? o_0 "So, it's a Christmas movie about a guy who burns down fast-food restraunts?" "Yes, but he's an angel, so it's for a reason." How come math doesn't work? Look <br> at <BR> teh <Br> tags! You fool! I was editing while you were! You suck! [[User:GSGold|GSGold]] 28658969448833322332:01, 29 Nov 2004 (CST) All your base are belong to us! Gendreavus sees some munkeeez!<br><_<<br>>_><br>*vanishes* O My God This Was A Pain In The Ass! [http://www.metroid2002.com/prime2/index.php/Talk:Quadraxis_W/O_Spider_Ball_OR_Echo_Visor!? PLEASE CLICK!!!] [http://www.google.com/ O_O]! Edward Tohr was here. Why are they called stands when they're made for sitting? Why is "abbreviated" such a long word? (Continue this chain of dumb questions!) Man with one chopstick go hungry Crowded elevator smell different to midget (Continue this chain of ancient Chinese sayings!) --[[User:MMcLean54|MMcLean54]] 13:49, 23 Jan 2005 (CST) (Edward Tohr continues chain of dumb questions) Why do we drive in a parkway, and park in a driveway?<br>If one syncronized swimmer drowns, do the rest have to? (And more!) What's the speed of dark? What happens when you get scared half to death twice? Something will happen soon. It will! [http://www.metroid2002.com/prime2/index.php/whatisthat Whatisthat!?] (Some more dumb questions) Who the H-E-double hockey sticks put the 'S' in lisp? Why is 'speech impediment' so hard to say? (continues dumb questions)<br> Why does Superman stop bullets with his chest but dodge when the guy throws the gun at him?<br> <vanishes wondering why the person who wrote the header copied me> How come math doesn't work? Math Test: : <math>\sum_{n=0}^\infty \frac{x^n}{n!}</math> Castle [http://s4.invisionfree.com/Metroid_Online MetroidOnline Forums. Go there. Now.] Mr. Chess Was Here 61761ceec0992b41bb2ec49fc681867ba856be1e 2160 2159 2005-06-11T14:39:19Z Mr. Chess 177 wikitext text/x-wiki This is a place for you to mess around and test out all the tags. Go wild! The only rule is to not delete this header or the separator line, please. Oh, and no using this as a vehicle to launch a DDoS attack. That too. <_< >_> *vanishes* . ---- ---- <br>*mouse slowly begins to draw close to the header at the top of the page*<br>*highlights entire header, as well as the seperators*<br>>.><br><.<<br>*forefinger draws close to BackSpace button*<br>*is hauled away by men with black suits*<br><br>*shakes fist at ever deckided it w00d bee fuuny to edet his p0st 'b00t being hawwled away*<br>*fist is cut off and hauled away by the NSA* There once was a man from Peru<br> who dreamt he was eating his shoe<br> He woke with a fright<br> in horror one night<br> to find that his dream had come true<br> SamusAranLuver: isn't that riddle from Sponge Bob Square Pants? o_0 "So, it's a Christmas movie about a guy who burns down fast-food restraunts?" "Yes, but he's an angel, so it's for a reason." How come math doesn't work? Look <br> at <BR> teh <Br> tags! You fool! I was editing while you were! You suck! [[User:GSGold|GSGold]] 28658969448833322332:01, 29 Nov 2004 (CST) All your base are belong to us! Gendreavus sees some munkeeez!<br><_<<br>>_><br>*vanishes* O My God This Was A Pain In The Ass! [http://www.metroid2002.com/prime2/index.php/Talk:Quadraxis_W/O_Spider_Ball_OR_Echo_Visor!? PLEASE CLICK!!!] [http://www.google.com/ O_O]! Edward Tohr was here. Why are they called stands when they're made for sitting? Why is "abbreviated" such a long word? (Continue this chain of dumb questions!) Man with one chopstick go hungry Crowded elevator smell different to midget (Continue this chain of ancient Chinese sayings!) --[[User:MMcLean54|MMcLean54]] 13:49, 23 Jan 2005 (CST) (Edward Tohr continues chain of dumb questions) Why do we drive in a parkway, and park in a driveway?<br>If one syncronized swimmer drowns, do the rest have to? (And more!) What's the speed of dark? What happens when you get scared half to death twice? Something will happen soon. It will! [http://www.metroid2002.com/prime2/index.php/whatisthat Whatisthat!?] (Some more dumb questions) Who the H-E-double hockey sticks put the 'S' in lisp? Why is 'speech impediment' so hard to say? (continues dumb questions)<br> Why does Superman stop bullets with his chest but dodge when the guy throws the gun at him?<br> <vanishes wondering why the person who wrote the header copied me> How come math doesn't work? Math Test: : <math>\sum_{n=0}^\infty \frac{x^n}{n!}</math> Castle [http://s4.invisionfree.com/Metroid_Online MetroidOnline Forums. Go there. Now.] [[User:Mr. Chess|Mr. Chess Was Here]] 048ac3871e175a884bacc6681d2165e9b4db8c99 2159 2113 2005-05-27T03:09:04Z Mr. Chess 177 wikitext text/x-wiki This is a place for you to mess around and test out all the tags. Go wild! The only rule is to not delete this header or the separator line, please. Oh, and no using this as a vehicle to launch a DDoS attack. That too. <_< >_> *vanishes* . ---- ---- <br>*mouse slowly begins to draw close to the header at the top of the page*<br>*highlights entire header, as well as the seperators*<br>>.><br><.<<br>*forefinger draws close to BackSpace button*<br>*is hauled away by men with black suits*<br><br>*shakes fist at ever deckided it w00d bee fuuny to edet his p0st 'b00t being hawwled away* There once was a man from Peru<br> who dreamt he was eating his shoe<br> He woke with a fright<br> in horror one night<br> to find that his dream had come true<br> SamusAranLuver: isn't that riddle from Sponge Bob Square Pants? o_0 "So, it's a Christmas movie about a guy who burns down fast-food restraunts?" "Yes, but he's an angel, so it's for a reason." How come math doesn't work? Look <br> at <BR> teh <Br> tags! You fool! I was editing while you were! You suck! [[User:GSGold|GSGold]] 28658969448833322332:01, 29 Nov 2004 (CST) All your base are belong to us! Gendreavus sees some munkeeez!<br><_<<br>>_><br>*vanishes* O My God This Was A Pain In The Ass! [http://www.metroid2002.com/prime2/index.php/Talk:Quadraxis_W/O_Spider_Ball_OR_Echo_Visor!? PLEASE CLICK!!!] [http://www.google.com/ O_O]! Edward Tohr was here. Why are they called stands when they're made for sitting? Why is "abbreviated" such a long word? (Continue this chain of dumb questions!) Man with one chopstick go hungry Crowded elevator smell different to midget (Continue this chain of ancient Chinese sayings!) --[[User:MMcLean54|MMcLean54]] 13:49, 23 Jan 2005 (CST) (Edward Tohr continues chain of dumb questions) Why do we drive in a parkway, and park in a driveway?<br>If one syncronized swimmer drowns, do the rest have to? (And more!) What's the speed of dark? What happens when you get scared half to death twice? Something will happen soon. It will! [http://www.metroid2002.com/prime2/index.php/whatisthat Whatisthat!?] (Some more dumb questions) Who the H-E-double hockey sticks put the 'S' in lisp? Why is 'speech impediment' so hard to say? (continues dumb questions)<br> Why does Superman stop bullets with his chest but dodge when the guy throws the gun at him?<br> <vanishes wondering why the person who wrote the header copied me> How come math doesn't work? Math Test: : <math>\sum_{n=0}^\infty \frac{x^n}{n!}</math> Castle [http://s4.invisionfree.com/Metroid_Online MetroidOnline Forums. Go there. Now.] Mr. Chess was here. 6e959bd275dcfef3ce15e50eb95a19c348ff5857 2113 2018 2005-05-14T20:48:20Z Doninss 217 wikitext text/x-wiki This is a place for you to mess around and test out all the tags. Go wild! The only rule is to not delete this header or the separator line, please. Oh, and no using this as a vehicle to launch a DDoS attack. That too. <_< >_> *vanishes* . ---- ---- <br>*mouse slowly begins to draw close to the header at the top of the page*<br>*highlights entire header, as well as the seperators*<br>>.><br><.<<br>*forefinger draws close to BackSpace button*<br>*is hauled away by men with black suits*<br><br>*shakes fist at ever deckided it w00d bee fuuny to edet his p0st 'b00t being hawwled away* There once was a man from Peru<br> who dreamt he was eating his shoe<br> He woke with a fright<br> in horror one night<br> to find that his dream had come true<br> SamusAranLuver: isn't that riddle from Sponge Bob Square Pants? o_0 "So, it's a Christmas movie about a guy who burns down fast-food restraunts?" "Yes, but he's an angel, so it's for a reason." How come math doesn't work? Look <br> at <BR> teh <Br> tags! You fool! I was editing while you were! You suck! [[User:GSGold|GSGold]] 28658969448833322332:01, 29 Nov 2004 (CST) All your base are belong to us! Gendreavus sees some munkeeez!<br><_<<br>>_><br>*vanishes* O My God This Was A Pain In The Ass! [http://www.metroid2002.com/prime2/index.php/Talk:Quadraxis_W/O_Spider_Ball_OR_Echo_Visor!? PLEASE CLICK!!!] [http://www.google.com/ O_O]! Edward Tohr was here. Why are they called stands when they're made for sitting? Why is "abbreviated" such a long word? (Continue this chain of dumb questions!) Man with one chopstick go hungry Crowded elevator smell different to midget (Continue this chain of ancient Chinese sayings!) --[[User:MMcLean54|MMcLean54]] 13:49, 23 Jan 2005 (CST) (Edward Tohr continues chain of dumb questions) Why do we drive in a parkway, and park in a driveway?<br>If one syncronized swimmer drowns, do the rest have to? (And more!) What's the speed of dark? What happens when you get scared half to death twice? Something will happen soon. It will! [http://www.metroid2002.com/prime2/index.php/whatisthat Whatisthat!?] (Some more dumb questions) Who the H-E-double hockey sticks put the 'S' in lisp? Why is 'speech impediment' so hard to say? (continues dumb questions)<br> Why does Superman stop bullets with his chest but dodge when the guy throws the gun at him?<br> <vanishes wondering why the person who wrote the header copied me> How come math doesn't work? Math Test: : <math>\sum_{n=0}^\infty \frac{x^n}{n!}</math> Castle d6adbd059d7ec77aaca277ca39b46e7109fa734b 2018 1994 2005-05-08T21:13:42Z MMcLean54 34 How come math doesn't work? wikitext text/x-wiki This is a place for you to mess around and test out all the tags. Go wild! The only rule is to not delete this header or the separator line, please. Oh, and no using this as a vehicle to launch a DDoS attack. That too. <_< >_> *vanishes* . ---- ---- <br>*mouse slowly begins to draw close to the header at the top of the page*<br>*highlights entire header, as well as the seperators*<br>>.><br><.<<br>*forefinger draws close to BackSpace button*<br>*is hauled away by men with black suits*<br><br>*shakes fist at ever deckided it w00d bee fuuny to edet his p0st 'b00t being hawwled away* There once was a man from Peru<br> who dreamt he was eating his shoe<br> He woke with a fright<br> in horror one night<br> to find that his dream had come true<br> SamusAranLuver: isn't that riddle from Sponge Bob Square Pants? o_0 "So, it's a Christmas movie about a guy who burns down fast-food restraunts?" "Yes, but he's an angel, so it's for a reason." How come math doesn't work? Look <br> at <BR> teh <Br> tags! You fool! I was editing while you were! You suck! [[User:GSGold|GSGold]] 28658969448833322332:01, 29 Nov 2004 (CST) All your base are belong to us! Gendreavus sees some munkeeez!<br><_<<br>>_><br>*vanishes* O My God This Was A Pain In The Ass! [http://www.metroid2002.com/prime2/index.php/Talk:Quadraxis_W/O_Spider_Ball_OR_Echo_Visor!? PLEASE CLICK!!!] [http://www.google.com/ O_O]! Edward Tohr was here. Why are they called stands when they're made for sitting? Why is "abbreviated" such a long word? (Continue this chain of dumb questions!) Man with one chopstick go hungry Crowded elevator smell different to midget (Continue this chain of ancient Chinese sayings!) --[[User:MMcLean54|MMcLean54]] 13:49, 23 Jan 2005 (CST) (Edward Tohr continues chain of dumb questions) Why do we drive in a parkway, and park in a driveway?<br>If one syncronized swimmer drowns, do the rest have to? (And more!) What's the speed of dark? What happens when you get scared half to death twice? Something will happen soon. It will! [http://www.metroid2002.com/prime2/index.php/whatisthat Whatisthat!?] (Some more dumb questions) Who the H-E-double hockey sticks put the 'S' in lisp? Why is 'speech impediment' so hard to say? (continues dumb questions)<br> Why does Superman stop bullets with his chest but dodge when the guy throws the gun at him?<br> <vanishes wondering why the person who wrote the header copied me> How come math doesn't work? Math Test: : <math>\sum_{n=0}^\infty \frac{x^n}{n!}</math> f9c44db42a7332a56a4c94692eb6b163d9ef8290 1994 1993 2005-05-08T21:11:32Z MMcLean54 34 wikitext text/x-wiki This is a place for you to mess around and test out all the tags. Go wild! The only rule is to not delete this header or the separator line, please. Oh, and no using this as a vehicle to launch a DDoS attack. That too. <_< >_> *vanishes* . ---- ---- <br>*mouse slowly begins to draw close to the header at the top of the page*<br>*highlights entire header, as well as the seperators*<br>>.><br><.<<br>*forefinger draws close to BackSpace button*<br>*is hauled away by men with black suits*<br><br>*shakes fist at ever deckided it w00d bee fuuny to edet his p0st 'b00t being hawwled away* There once was a man from Peru<br> who dreamt he was eating his shoe<br> He woke with a fright<br> in horror one night<br> to find that his dream had come true<br> SamusAranLuver: isn't that riddle from Sponge Bob Square Pants? o_0 "So, it's a Christmas movie about a guy who burns down fast-food restraunts?" "Yes, but he's an angel, so it's for a reason." Math Test: : <math>\sum_{n=0}^\infty \frac{x^n}{n!}</math> Look <br> at <BR> teh <Br> tags! You fool! I was editing while you were! You suck! [[User:GSGold|GSGold]] 28658969448833322332:01, 29 Nov 2004 (CST) All your base are belong to us! Gendreavus sees some munkeeez!<br><_<<br>>_><br>*vanishes* O My God This Was A Pain In The Ass! [http://www.metroid2002.com/prime2/index.php/Talk:Quadraxis_W/O_Spider_Ball_OR_Echo_Visor!? PLEASE CLICK!!!] [http://www.google.com/ O_O]! Edward Tohr was here. Why are they called stands when they're made for sitting? Why is "abbreviated" such a long word? (Continue this chain of dumb questions!) Man with one chopstick go hungry Crowded elevator smell different to midget (Continue this chain of ancient Chinese sayings!) --[[User:MMcLean54|MMcLean54]] 13:49, 23 Jan 2005 (CST) (Edward Tohr continues chain of dumb questions) Why do we drive in a parkway, and park in a driveway?<br>If one syncronized swimmer drowns, do the rest have to? (And more!) What's the speed of dark? What happens when you get scared half to death twice? Something will happen soon. It will! [http://www.metroid2002.com/prime2/index.php/whatisthat Whatisthat!?] (Some more dumb questions) Who the H-E-double hockey sticks put the 'S' in lisp? Why is 'speech impediment' so hard to say? (continues dumb questions)<br> Why does Superman stop bullets with his chest but dodge when the guy throws the gun at him?<br> <vanishes wondering why the person who wrote the header copied me> 226cb4a25d39e2d784a8e5d85912be172c236ff4 1993 1619 2005-04-05T01:24:02Z Gendreavus 50 wikitext text/x-wiki This is a place for you to mess around and test out all the tags. Go wild! The only rule is to not delete this header or the separator line, please. Oh, and no using this as a vehicle to launch a DDoS attack. That too. <_< >_> *vanishes* . ---- ---- <br>*mouse slowly begins to draw close to the header at the top of the page*<br>*highlights entire header, as well as the seperators*<br>>.><br><.<<br>*forefinger draws close to BackSpace button*<br>*is hauled away by men with black suits*<br><br>*shakes fist at ever deckided it w00d bee fuuny to edet his p0st 'b00t being hawwled away* There once was a man from Peru<br> who dreamt he was eating his shoe<br> He woke with a fright<br> in horror one night<br> to find that his dream had come true<br> SamusAranLuver: isn't that riddle from Sponge Bob Square Pants? o_0 "So, it's a Christmas movie about a guy who burns down fast-food restraunts?" "Yes, but he's an angel, so it's for a reason." Look <br> at <BR> teh <Br> tags! You fool! I was editing while you were! You suck! [[User:GSGold|GSGold]] 28658969448833322332:01, 29 Nov 2004 (CST) All your base are belong to us! Gendreavus sees some munkeeez!<br><_<<br>>_><br>*vanishes* O My God This Was A Pain In The Ass! [http://www.metroid2002.com/prime2/index.php/Talk:Quadraxis_W/O_Spider_Ball_OR_Echo_Visor!? PLEASE CLICK!!!] [http://www.google.com/ O_O]! Edward Tohr was here. Why are they called stands when they're made for sitting? Why is "abbreviated" such a long word? (Continue this chain of dumb questions!) Man with one chopstick go hungry Crowded elevator smell different to midget (Continue this chain of ancient Chinese sayings!) --[[User:MMcLean54|MMcLean54]] 13:49, 23 Jan 2005 (CST) (Edward Tohr continues chain of dumb questions) Why do we drive in a parkway, and park in a driveway?<br>If one syncronized swimmer drowns, do the rest have to? (And more!) What's the speed of dark? What happens when you get scared half to death twice? Something will happen soon. It will! [http://www.metroid2002.com/prime2/index.php/whatisthat Whatisthat!?] (Some more dumb questions) Who the H-E-double hockey sticks put the 'S' in lisp? Why is 'speech impediment' so hard to say? (continues dumb questions)<br> Why does Superman stop bullets with his chest but dodge when the guy throws the gun at him?<br> <vanishes wondering why the person who wrote the header copied me> 4df29fa5a9c67c004138e70095d9b9c4090bc596 1619 1347 2005-02-20T02:31:19Z Edward Tohr 169 wikitext text/x-wiki This is a place for you to mess around and test out all the tags. Go wild! The only rule is to not delete this header or the separator line, please. Oh, and no using this as a vehicle to launch a DDoS attack. That too. <_< >_> *vanishes* . ---- ---- <br>*mouse slowly begins to draw close to the header at the top of the page*<br>*highlights entire header, as well as the seperators*<br>>.><br><.<<br>*forefinger draws close to BackSpace button*<br>*is hauled away by men with black suits*<br><br>*shakes fist at ever deckided it w00d bee fuuny to edet his p0st 'b00t being hawwled away* There once was a man from Peru<br> who dreamt he was eating his shoe<br> He woke with a fright<br> in horror one night<br> to find that his dream had come true<br> SamusAranLuver: isn't that riddle from Sponge Bob Square Pants? o_0 "So, it's a Christmas movie about a guy who burns down fast-food restraunts?" "Yes, but he's an angel, so it's for a reason." Look <br> at <BR> teh <Br> tags! You fool! I was editing while you were! You suck! [[User:GSGold|GSGold]] 28658969448833322332:01, 29 Nov 2004 (CST) All your base are belong to us! Gendreavus sees some munkeeez!<br><_<<br>>_><br>*vanishes* O My God This Was A Pain In The Ass! [http://www.metroid2002.com/prime2/index.php/Talk:Quadraxis_W/O_Spider_Ball_OR_Echo_Visor!? PLEASE CLICK!!!] [http://www.google.com/ O_O]! Edward Tohr was here. Why are they called stands when they're made for sitting? Why is "abbreviated" such a long word? (Continue this chain of dumb questions!) Man with one chopstick go hungry Crowded elevator smell different to midget (Continue this chain of ancient Chinese sayings!) --[[User:MMcLean54|MMcLean54]] 13:49, 23 Jan 2005 (CST) (Edward Tohr continues chain of dumb questions) Why do we drive in a parkway, and park in a driveway?<br>If one syncronized swimmer drowns, do the rest have to? (And more!) What's the speed of dark? What happens when you get scared half to death twice? Something will happen soon. It will! [http://www.metroid2002.com/prime2/index.php/whatisthat Whatisthat!?] (Some more dumb questions) Who the H-E-double hockey sticks put the 'S' in lisp? Why is 'speech impediment' so hard to say? 30a62c655e4cdf8c4946ff4a11fb487bb0b891db 1347 1216 2005-02-06T10:40:53Z PirateMetroid 188 wikitext text/x-wiki This is a place for you to mess around and test out all the tags. Go wild! The only rule is to not delete this header or the separator line, please. Oh, and no using this as a vehicle to launch a DDoS attack. That too. <_< >_> *vanishes* . ---- ---- <br>*mouse slowly begins to draw close to the header at the top of the page*<br>*highlights entire header, as well as the seperators*<br>>.><br><.<<br>*forefinger draws close to BackSpace button*<br>*is hauled away by men with black suits*<br><br>*shakes fist at ever deckided it w00d bee fuuny to edet his p0st 'b00t being hawwled away* There once was a man from Peru<br> who dreamt he was eating his shoe<br> He woke with a fright<br> in horror one night<br> to find that his dream had come true<br> SamusAranLuver: isn't that riddle from Sponge Bob Square Pants? o_0 "So, it's a Christmas movie about a guy who burns down fast-food restraunts?" "Yes, but he's an angel, so it's for a reason." Look <br> at <BR> teh <Br> tags! You fool! I was editing while you were! You suck! [[User:GSGold|GSGold]] 28658969448833322332:01, 29 Nov 2004 (CST) All your base are belong to us! Gendreavus sees some munkeeez!<br><_<<br>>_><br>*vanishes* O My God This Was A Pain In The Ass! [http://www.metroid2002.com/prime2/index.php/Talk:Quadraxis_W/O_Spider_Ball_OR_Echo_Visor!? PLEASE CLICK!!!] [http://www.google.com/ O_O]! Edward Tohr was here. Why are they called stands when they're made for sitting? Why is "abbreviated" such a long word? (Continue this chain of dumb questions!) Man with one chopstick go hungry Crowded elevator smell different to midget (Continue this chain of ancient Chinese sayings!) --[[User:MMcLean54|MMcLean54]] 13:49, 23 Jan 2005 (CST) (Edward Tohr continues chain of dumb questions) Why do we drive in a parkway, and park in a driveway?<br>If one syncronized swimmer drowns, do the rest have to? (And more!) What's the speed of dark? What happens when you get scared half to death twice? Something will happen soon. It will! [http://www.metroid2002.com/prime2/index.php/whatisthat Whatisthat!?] f26450ec21176c569d68a6fecfd4e30b33907f18 1216 1105 2005-01-24T22:24:03Z DPB 172 wikitext text/x-wiki This is a place for you to mess around and test out all the tags. Go wild! The only rule is to not delete this header or the separator line, please. Oh, and no using this as a vehicle to launch a DDoS attack. That too. <_< >_> *vanishes* . ---- ---- <br>*mouse slowly begins to draw close to the header at the top of the page*<br>*highlights entire header, as well as the seperators*<br>>.><br><.<<br>*forefinger draws close to BackSpace button*<br>*is hauled away by men with black suits*<br><br>*shakes fist at ever deckided it w00d bee fuuny to edet his p0st 'b00t being hawwled away* There once was a man from Peru<br> who dreamt he was eating his shoe<br> He woke with a fright<br> in horror one night<br> to find that his dream had come true<br> SamusAranLuver: isn't that riddle from Sponge Bob Square Pants? o_0 "So, it's a Christmas movie about a guy who burns down fast-food restraunts?" "Yes, but he's an angel, so it's for a reason." Look <br> at <BR> teh <Br> tags! You fool! I was editing while you were! You suck! [[User:GSGold|GSGold]] 28658969448833322332:01, 29 Nov 2004 (CST) All your base are belong to us! Gendreavus sees some munkeeez!<br><_<<br>>_><br>*vanishes* O My God This Was A Pain In The Ass! [http://www.metroid2002.com/prime2/index.php/Talk:Quadraxis_W/O_Spider_Ball_OR_Echo_Visor!? PLEASE CLICK!!!] [http://www.google.com/ O_O]! Edward Tohr was here. Why are they called stands when they're made for sitting? Why is "abbreviated" such a long word? (Continue this chain of dumb questions!) Man with one chopstick go hungry Crowded elevator smell different to midget (Continue this chain of ancient Chinese sayings!) --[[User:MMcLean54|MMcLean54]] 13:49, 23 Jan 2005 (CST) (Edward Tohr continues chain of dumb questions) Why do we drive in a parkway, and park in a driveway?<br>If one syncronized swimmer drowns, do the rest have to? (And more!) What's the speed of dark? What happens when you get scared half to death twice? Something will happen soon. It will! 5ffd71c48c118854fd7eaa826d9dba00a9dc4d0b 1105 1088 2005-01-24T01:14:53Z MMcLean54 34 wikitext text/x-wiki This is a place for you to mess around and test out all the tags. Go wild! The only rule is to not delete this header or the separator line, please. Oh, and no using this as a vehicle to launch a DDoS attack. That too. <_< >_> *vanishes* . ---- ---- <br>*mouse slowly begins to draw close to the header at the top of the page*<br>*highlights entire header, as well as the seperators*<br>>.><br><.<<br>*forefinger draws close to BackSpace button*<br>*is hauled away by men with black suits*<br><br>*shakes fist at ever deckided it w00d bee fuuny to edet his p0st 'b00t being hawwled away* There once was a man from Peru<br> who dreamt he was eating his shoe<br> He woke with a fright<br> in horror one night<br> to find that his dream had come true<br> SamusAranLuver: isn't that riddle from Sponge Bob Square Pants? o_0 "So, it's a Christmas movie about a guy who burns down fast-food restraunts?" "Yes, but he's an angel, so it's for a reason." Look <br> at <BR> teh <Br> tags! You fool! I was editing while you were! You suck! [[User:GSGold|GSGold]] 28658969448833322332:01, 29 Nov 2004 (CST) All your base are belong to us! Gendreavus sees some munkeeez!<br><_<<br>>_><br>*vanishes* O My God This Was A Pain In The Ass! [http://www.metroid2002.com/prime2/index.php/Talk:Quadraxis_W/O_Spider_Ball_OR_Echo_Visor!? PLEASE CLICK!!!] [http://www.google.com/ O_O]! Edward Tohr was here. Why are they called stands when they're made for sitting? Why is "abbreviated" such a long word? (Continue this chain of dumb questions!) Man with one chopstick go hungry Crowded elevator smell different to midget (Continue this chain of ancient Chinese sayings!) --[[User:MMcLean54|MMcLean54]] 13:49, 23 Jan 2005 (CST) (Edward Tohr continues chain of dumb questions) Why do we drive in a parkway, and park in a driveway?<br>If one syncronized swimmer drowns, do the rest have to? (And more!) What's the speed of dark? What happens when you get scared half to death twice? 3cd672f9a140b1f0fe86ed1dcbd145a3410e3b1f 1088 1087 2005-01-24T01:14:34Z MMcLean54 34 wikitext text/x-wiki This is a place for you to mess around and test out all the tags. Go wild! The only rule is to not delete this header or the separator line, please. Oh, and no using this as a vehicle to launch a DDoS attack. That too. <_< >_> *vanishes* . ---- ---- <br>*mouse slowly begins to draw close to the header at the top of the page*<br>*highlights entire header, as well as the seperators*<br>>.><br><.<<br>*forefinger draws close to BackSpace button*<br>*is hauled away by men with black suits*<br><br>*shakes fist at ever deckided it w00d bee fuuny to edet his p0st 'b00t being hawwled away* There once was a man from Peru<br> who dreamt he was eating his shoe<br> He woke with a fright<br> in horror one night<br> to find that his dream had come true<br> SamusAranLuver: isn't that riddle from Sponge Bob Square Pants? o_0 "So, it's a Christmas movie about a guy who burns down fast-food restraunts?" "Yes, but he's an angel, so it's for a reason." Look <br> at <BR> teh <Br> tags! You fool! I was editing while you were! You suck! [[User:GSGold|GSGold]] 28658969448833322332:01, 29 Nov 2004 (CST) All your base are belong to us! Gendreavus sees some munkeeez!<br><_<<br>>_><br>*vanishes* O My God This Was A Pain In The Ass! [http://www.metroid2002.com/prime2/index.php/Talk:Quadraxis_W/O_Spider_Ball_OR_Echo_Visor!? PLEASE CLICK!!!] [http://www.google.com/ O_O]! Edward Tohr was here. Why are they called stands when they're made for sitting? Why is "abbreviated" such a long word? (Continue this chain of dumb questions!) Man with one chopstick go hungry Crowded elevator smell different to midget (Continue this chain of ancient Chinese sayings!) --[[User:MMcLean54|MMcLean54]] 13:49, 23 Jan 2005 (CST) (Edward Tohr continues chain of dumb questions) Why do we drive in a parkway, and park in a driveway?<br>If one syncronized swimmer drowns, do the rest have to? (And more!) What's the speed of dark? What happens when you get scared half to death twice? 7a4836c43cf0cc8efc62418e5e53580101cfbe24 1087 1086 2005-01-24T01:14:20Z MMcLean54 34 wikitext text/x-wiki This is a place for you to mess around and test out all the tags. Go wild! The only rule is to not delete this header or the separator line, please. Oh, and no using this as a vehicle to launch a DDoS attack. That too. <_< >_> *vanishes* . ---- ---- <br>*mouse slowly begins to draw close to the header at the top of the page*<br>*highlights entire header, as well as the seperators*<br>>.><br><.<<br>*forefinger draws close to BackSpace button*<br>*is hauled away by men with black suits*<br><br>*shakes fist at ever deckided it w00d bee fuuny to edet his p0st 'b00t being hawwled away* There once was a man from Peru<br> who dreamt he was eating his shoe<br> He woke with a fright<br> in horror one night<br> to find that his dream had come true<br> SamusAranLuver: isn't that riddle from Sponge Bob Square Pants? o_0 "So, it's a Christmas movie about a guy who burns down fast-food restraunts?" "Yes, but he's an angel, so it's for a reason." Look <br> at <BR> teh <Br> tags! You fool! I was editing while you were! You suck! [[User:GSGold|GSGold]] 28658969448833322332:01, 29 Nov 2004 (CST) All your base are belong to us! Gendreavus sees some munkeeez!<br><_<<br>>_><br>*vanishes* O My God This Was A Pain In The Ass! [http://www.metroid2002.com/prime2/index.php/Talk:Quadraxis_W/O_Spider_Ball_OR_Echo_Visor!? PLEASE CLICK!!!] [http://www.google.com/ O_O]! Edward Tohr was here. Why are they called stands when they're made for sitting? Why is "abbreviated" such a long word? (Continue this chain of dumb questions!) Man with one chopstick go hungry Crowded elevator smell different to midget (Continue this chain of ancient Chinese sayings!) --[[User:MMcLean54|MMcLean54]] 13:49, 23 Jan 2005 (CST) (Edward Tohr continues chain of dumb questions) Why do we drive in a parkway, and park in a driveway?<br>If one syncronized swimmer drowns, do the rest have to? (And more!) What's the speed of dark? What happens when you get scared half to death twice? 8aa7b5ab1a348432fea3094f836fed672b82400b 1086 1077 2005-01-23T20:47:05Z Edward Tohr 169 wikitext text/x-wiki This is a place for you to mess around and test out all the tags. Go wild! The only rule is to not delete this header or the separator line, please. Oh, and no using this as a vehicle to launch a DDoS attack. That too. <_< >_> *vanishes* . ---- ---- <br>*mouse slowly begins to draw close to the header at the top of the page*<br>*highlights entire header, as well as the seperators*<br>>.><br><.<<br>*forefinger draws close to BackSpace button*<br>*is hauled away by men with black suits*<br><br>*shakes fist at ever deckided it w00d bee fuuny to edet his p0st 'b00t being hawwled away* There once was a man from Peru<br> who dreamt he was eating his shoe<br> He woke with a fright<br> in horror one night<br> to find that his dream had come true<br> SamusAranLuver: isn't that riddle from Sponge Bob Square Pants? o_0 "So, it's a Christmas movie about a guy who burns down fast-food restraunts?" "Yes, but he's an angel, so it's for a reason." Look <br> at <BR> teh <Br> tags! You fool! I was editing while you were! You suck! [[User:GSGold|GSGold]] 28658969448833322332:01, 29 Nov 2004 (CST) All your base are belong to us! Gendreavus sees some munkeeez!<br><_<<br>>_><br>*vanishes* O My God This Was A Pain In The Ass! [http://www.metroid2002.com/prime2/index.php/Talk:Quadraxis_W/O_Spider_Ball_OR_Echo_Visor!? PLEASE CLICK!!!] [http://www.google.com/ O_O]! Edward Tohr was here. Why are they called stands when they're made for sitting? Why is "abbreviated" such a long word? (Continue this chain of dumb questions!) Man with one chopstick go hungry Crowded elevator smell different to midget (Continue this chain of ancient Chinese sayings!) --[[User:MMcLean54|MMcLean54]] 13:49, 23 Jan 2005 (CST) (Edward Tohr continues chain of dumb questions) Why do we drive in a parkway, and park in a driveway?<br>If one syncronized swimmer drowns, do the rest have to? ba6f0cc5cd10201f42dffab8960167ad5e885598 1077 1074 2005-01-23T19:51:09Z MMcLean54 34 wikitext text/x-wiki This is a place for you to mess around and test out all the tags. Go wild! The only rule is to not delete this header or the separator line, please. Oh, and no using this as a vehicle to launch a DDoS attack. That too. <_< >_> *vanishes* . ---- ---- <br>*mouse slowly begins to draw close to the header at the top of the page*<br>*highlights entire header, as well as the seperators*<br>>.><br><.<<br>*forefinger draws close to BackSpace button*<br>*is hauled away by men with black suits*<br><br>*shakes fist at ever deckided it w00d bee fuuny to edet his p0st 'b00t being hawwled away* There once was a man from Peru<br> who dreamt he was eating his shoe<br> He woke with a fright<br> in horror one night<br> to find that his dream had come true<br> SamusAranLuver: isn't that riddle from Sponge Bob Square Pants? o_0 "So, it's a Christmas movie about a guy who burns down fast-food restraunts?" "Yes, but he's an angel, so it's for a reason." Look <br> at <BR> teh <Br> tags! You fool! I was editing while you were! You suck! [[User:GSGold|GSGold]] 28658969448833322332:01, 29 Nov 2004 (CST) All your base are belong to us! Gendreavus sees some munkeeez!<br><_<<br>>_><br>*vanishes* O My God This Was A Pain In The Ass! [http://www.metroid2002.com/prime2/index.php/Talk:Quadraxis_W/O_Spider_Ball_OR_Echo_Visor!? PLEASE CLICK!!!] [http://www.google.com/ O_O]! Edward Tohr was here. Why are they called stands when they're made for sitting? Why is "abbreviated" such a long word? (Continue this chain of dumb questions!) Man with one chopstick go hungry Crowded elevator smell different to midget (Continue this chain of ancient Chinese sayings!) --[[User:MMcLean54|MMcLean54]] 13:49, 23 Jan 2005 (CST) 9e7ab7631f9f5688304b4216cdc239d7248eed13 1074 1073 2005-01-23T19:50:33Z MMcLean54 34 wikitext text/x-wiki This is a place for you to mess around and test out all the tags. Go wild! The only rule is to not delete this header or the separator line, please. Oh, and no using this as a vehicle to launch a DDoS attack. That too. <_< >_> *vanishes* . ---- ---- <br>*mouse slowly begins to draw close to the header at the top of the page*<br>*highlights entire header, as well as the seperators*<br>>.><br><.<<br>*forefinger draws close to BackSpace button*<br>*is hauled away by men with black suits*<br><br>*shakes fist at ever deckided it w00d bee fuuny to edet his p0st 'b00t being hawwled away* There once was a man from Peru<br> who dreamt he was eating his shoe<br> He woke with a fright<br> in horror one night<br> to find that his dream had come true<br> SamusAranLuver: isn't that riddle from Sponge Bob Square Pants? o_0 "So, it's a Christmas movie about a guy who burns down fast-food restraunts?" "Yes, but he's an angel, so it's for a reason." Look <br> at <BR> teh <Br> tags! You fool! I was editing while you were! You suck! [[User:GSGold|GSGold]] 28658969448833322332:01, 29 Nov 2004 (CST) All your base are belong to us! Gendreavus sees some munkeeez!<br><_<<br>>_><br>*vanishes* O My God This Was A Pain In The Ass! [http://www.metroid2002.com/prime2/index.php/Talk:Quadraxis_W/O_Spider_Ball_OR_Echo_Visor!? PLEASE CLICK!!!] [http://www.google.com/ O_O]! Edward Tohr was here. Why are they called stands when they're made for sitting? Why is "abbreviated" such a long word? (Continue this chain of dumb questions!) Man with one chopstick go hungry Crowded elevator smell different to midget (Continue this chain of ancient Chinese sayings!) --[[User:MMcLean54|MMcLean54]] 13:49, 23 Jan 2005 (CST) 54fc3d31b8950ff3347bc5bc3414b23f2a04695f 1073 1072 2005-01-23T19:49:58Z MMcLean54 34 wikitext text/x-wiki This is a place for you to mess around and test out all the tags. Go wild! The only rule is to not delete this header or the separator line, please. Oh, and no using this as a vehicle to launch a DDoS attack. That too. <_< >_> *vanishes* . ---- ---- <br>*mouse slowly begins to draw close to the header at the top of the page*<br>*highlights entire header, as well as the seperators*<br>>.><br><.<<br>*forefinger draws close to BackSpace button*<br>*is hauled away by men with black suits*<br><br>*shakes fist at ever deckided it w00d bee fuuny to edet his p0st 'b00t being hawwled away* There once was a man from Peru<br> who dreamt he was eating his shoe<br> He woke with a fright<br> in horror one night<br> to find that his dream had come true<br> SamusAranLuver: isn't that riddle from Sponge Bob Square Pants? o_0 "So, it's a Christmas movie about a guy who burns down fast-food restraunts?" "Yes, but he's an angel, so it's for a reason." Look <br> at <BR> teh <Br> tags! You fool! I was editing while you were! You suck! [[User:GSGold|GSGold]] 28658969448833322332:01, 29 Nov 2004 (CST) All your base are belong to us! Gendreavus sees some munkeeez!<br><_<<br>>_><br>*vanishes* O My God This Was A Pain In The Ass! [http://www.metroid2002.com/prime2/index.php/Talk:Quadraxis_W/O_Spider_Ball_OR_Echo_Visor!? PLEASE CLICK!!!] [http://www.google.com/ O_O]! Edward Tohr was here. Why are they called stands when they're made for sitting? Why is "abbreviated" such a long word? (Continue this chain of dumb questions!) Man with one chopstick go hungry Crowded elevator smell different to midget (Continue this chain of ancient Chinese sayings!) --[[User:MMcLean54|MMcLean54]] 13:49, 23 Jan 2005 (CST) e6836753a61fdbb581cfdc579ede9844d1ccf3e5 1072 1065 2005-01-23T16:40:09Z Baby Sheegoth 79 wikitext text/x-wiki This is a place for you to mess around and test out all the tags. Go wild! The only rule is to not delete this header or the separator line, please. Oh, and no using this as a vehicle to launch a DDoS attack. That too. <_< >_> *vanishes* . ---- ---- <br>*mouse slowly begins to draw close to the header at the top of the page*<br>*highlights entire header, as well as the seperators*<br>>.><br><.<<br>*forefinger draws close to BackSpace button*<br>*is hauled away by men with black suits*<br><br>*shakes fist at ever deckided it w00d bee fuuny to edet his p0st 'b00t being hawwled away* There once was a man from Peru<br> who dreamt he was eating his shoe<br> He woke with a fright<br> in horror one night<br> to find that his dream had come true<br> SamusAranLuver: isn't that riddle from Sponge Bob Square Pants? o_0 "So, it's a Christmas movie about a guy who burns down fast-food restraunts?" "Yes, but he's an angel, so it's for a reason." Look <br> at <BR> teh <Br> tags! You fool! I was editing while you were! You suck! [[User:GSGold|GSGold]] 28658969448833322332:01, 29 Nov 2004 (CST) All your base are belong to us! Gendreavus sees some munkeeez!<br><_<<br>>_><br>*vanishes* O My God This Was A Pain In The Ass! [http://www.metroid2002.com/prime2/index.php/Talk:Quadraxis_W/O_Spider_Ball_OR_Echo_Visor!? PLEASE CLICK!!!] [http://www.google.com/ O_O]! Edward Tohr was here. eeae3bb1b91ddb74f0312f6cf009c15c57701982 1065 1064 2005-01-23T07:45:12Z Vincent Core 142 Oh, _very_ mature. wikitext text/x-wiki This is a place for you to mess around and test out all the tags. Go wild! The only rule is to not delete this header or the separator line, please. Oh, and no using this as a vehicle to launch a DDoS attack. That too. <_< >_> *vanishes* . ---- ---- <br>*mouse slowly begins to draw close to the header at the top of the page*<br>*highlights entire header, as well as the seperators*<br>>.><br><.<<br>*forefinger draws close to BackSpace button*<br>*is hauled away by men with black suits*<br><br>*shakes fist at whomever decided it would be funny to edit his being hauled away* There once was a man from Peru<br> who dreamt he was eating his shoe<br> He woke with a fright<br> in horror one night<br> to find that his dream had come true<br> SamusAranLuver: isn't that riddle from Sponge Bob Square Pants? o_0 "So, it's a Christmas movie about a guy who burns down fast-food restraunts?" "Yes, but he's an angel, so it's for a reason." Look <br> at <BR> teh <Br> tags! You fool! I was editing while you were! You suck! [[User:GSGold|GSGold]] 28658969448833322332:01, 29 Nov 2004 (CST) All your base are belong to us! Gendreavus sees some munkeeez!<br><_<<br>>_><br>*vanishes* O My God This Was A Pain In The Ass! [http://www.metroid2002.com/prime2/index.php/Talk:Quadraxis_W/O_Spider_Ball_OR_Echo_Visor!? PLEASE CLICK!!!] [http://www.google.com/ O_O]! Edward Tohr was here. 968c090bf284fd01e0945d8fbd432b0547a12cda 1064 1063 2005-01-23T02:35:01Z Baby Sheegoth 79 :P wikitext text/x-wiki This is a place for you to mess around and test out all the tags. Go wild! The only rule is to not delete this header or the separator line, please. Oh, and no using this as a vehicle to launch a DDoS attack. That too. <_< >_> *vanishes* . ---- ---- <br>*mouse slowly begins to draw close to the header at the top of the page*<br>*highlights entire header, as well as the seperators*<br>>.><br><.<<br>*forefinger draws close to BackSpace button*<br>*is hauled away by men with black suits*<br><br>*shakes penis at whomever decided it would be funny to edit his being hauled away* There once was a man from Peru<br> who dreamt he was eating his shoe<br> He woke with a fright<br> in horror one night<br> to find that his dream had come true<br> SamusAranLuver: isn't that riddle from Sponge Bob Square Pants? o_0 "So, it's a Christmas movie about a guy who burns down fast-food restraunts?" "Yes, but he's an angel, so it's for a reason." Look <br> at <BR> teh <Br> tags! You fool! I was editing while you were! You suck! [[User:GSGold|GSGold]] 28658969448833322332:01, 29 Nov 2004 (CST) All your base are belong to us! Gendreavus sees some munkeeez!<br><_<<br>>_><br>*vanishes* O My God This Was A Pain In The Ass! [http://www.metroid2002.com/prime2/index.php/Talk:Quadraxis_W/O_Spider_Ball_OR_Echo_Visor!? PLEASE CLICK!!!] [http://www.google.com/ O_O]! Edward Tohr was here. 6f58ab54a53453e1a90db1d5c53f1dc4b6d6761c 1063 1046 2005-01-22T07:23:53Z Edward Tohr 169 wikitext text/x-wiki This is a place for you to mess around and test out all the tags. Go wild! The only rule is to not delete this header or the separator line, please. Oh, and no using this as a vehicle to launch a DDoS attack. That too. <_< >_> *vanishes* . ---- ---- <br>*mouse slowly begins to draw close to the header at the top of the page*<br>*highlights entire header, as well as the seperators*<br>>.><br><.<<br>*forefinger draws close to BackSpace button*<br>*is hauled away by men with black suits*<br><br>*shakes fist at whomever decided it would be funny to edit his being hauled away* There once was a man from Peru<br> who dreamt he was eating his shoe<br> He woke with a fright<br> in horror one night<br> to find that his dream had come true<br> SamusAranLuver: isn't that riddle from Sponge Bob Square Pants? o_0 "So, it's a Christmas movie about a guy who burns down fast-food restraunts?" "Yes, but he's an angel, so it's for a reason." Look <br> at <BR> teh <Br> tags! You fool! I was editing while you were! You suck! [[User:GSGold|GSGold]] 28658969448833322332:01, 29 Nov 2004 (CST) All your base are belong to us! Gendreavus sees some munkeeez!<br><_<<br>>_><br>*vanishes* O My God This Was A Pain In The Ass! [http://www.metroid2002.com/prime2/index.php/Talk:Quadraxis_W/O_Spider_Ball_OR_Echo_Visor!? PLEASE CLICK!!!] [http://www.google.com/ O_O]! Edward Tohr was here. 968c090bf284fd01e0945d8fbd432b0547a12cda 1046 1014 2005-01-20T03:10:59Z SamusAranLuver 111 wikitext text/x-wiki This is a place for you to mess around and test out all the tags. Go wild! The only rule is to not delete this header or the separator line, please. Oh, and no using this as a vehicle to launch a DDoS attack. That too. <_< >_> *vanishes* . ---- ---- <br>*mouse slowly begins to draw close to the header at the top of the page*<br>*highlights entire header, as well as the seperators*<br>>.><br><.<<br>*forefinger draws close to BackSpace button*<br>*is hauled away by men with black suits*<br><br>*shakes fist at whomever decided it would be funny to edit his being hauled away* There once was a man from Peru<br> who dreamt he was eating his shoe<br> He woke with a fright<br> in horror one night<br> to find that his dream had come true<br> SamusAranLuver: isn't that riddle from Sponge Bob Square Pants? o_0 "So, it's a Christmas movie about a guy who burns down fast-food restraunts?" "Yes, but he's an angel, so it's for a reason." Look <br> at <BR> teh <Br> tags! You fool! I was editing while you were! You suck! [[User:GSGold|GSGold]] 28658969448833322332:01, 29 Nov 2004 (CST) All your base are belong to us! Gendreavus sees some munkeeez!<br><_<<br>>_><br>*vanishes* O My God This Was A Pain In The Ass! [http://www.metroid2002.com/prime2/index.php/Talk:Quadraxis_W/O_Spider_Ball_OR_Echo_Visor!? PLEASE CLICK!!!] [http://www.google.com/ O_O]! be193334cfcd7be42f92dc881a2bd6f9756ff043 1014 974 2005-01-16T23:54:07Z Vincent Core 142 *fixed crazy wiki stuff while continuing to shake fist* wikitext text/x-wiki This is a place for you to mess around and test out all the tags. Go wild! The only rule is to not delete this header or the separator line, please. Oh, and no using this as a vehicle to launch a DDoS attack. That too. <_< >_> *vanishes* . ---- ---- <br>*mouse slowly begins to draw close to the header at the top of the page*<br>*highlights entire header, as well as the seperators*<br>>.><br><.<<br>*forefinger draws close to BackSpace button*<br>*is hauled away by men with black suits*<br><br>*shakes fist at whomever decided it would be funny to edit his being hauled away* There once was a man from Peru<br> who dreamt he was eating his shoe<br> He woke with a fright<br> in horror one night<br> to find that his dream had come true<br> "So, it's a Christmas movie about a guy who burns down fast-food restraunts?" "Yes, but he's an angel, so it's for a reason." Look <br> at <BR> teh <Br> tags! You fool! I was editing while you were! You suck! [[User:GSGold|GSGold]] 28658969448833322332:01, 29 Nov 2004 (CST) All your base are belong to us! Gendreavus sees some munkeeez!<br><_<<br>>_><br>*vanishes* O My God This Was A Pain In The Ass! [http://www.metroid2002.com/prime2/index.php/Talk:Quadraxis_W/O_Spider_Ball_OR_Echo_Visor!? PLEASE CLICK!!!] [http://www.google.com/ O_O]! 5632f730c891d4b5a5f279f331e38948f709d62e 974 973 2005-01-16T23:53:29Z Vincent Core 142 *fist shaking* wikitext text/x-wiki This is a place for you to mess around and test out all the tags. Go wild! The only rule is to not delete this header or the separator line, please. Oh, and no using this as a vehicle to launch a DDoS attack. That too. <_< >_> *vanishes* . ---- ---- <br>*mouse slowly begins to draw close to the header at the top of the page*<br>*highlights entire header, as well as the seperators*<br>>.><br><.<<br>*forefinger draws close to BackSpace button*<br>*is hauled away by men with black suits* *shakes fist at whomever decided it would be funny to edit his being hauled away* There once was a man from Peru<br> who dreamt he was eating his shoe<br> He woke with a fright<br> in horror one night<br> to find that his dream had come true<br> "So, it's a Christmas movie about a guy who burns down fast-food restraunts?" "Yes, but he's an angel, so it's for a reason." Look <br> at <BR> teh <Br> tags! You fool! I was editing while you were! You suck! [[User:GSGold|GSGold]] 28658969448833322332:01, 29 Nov 2004 (CST) All your base are belong to us! Gendreavus sees some munkeeez!<br><_<<br>>_><br>*vanishes* O My God This Was A Pain In The Ass! [http://www.metroid2002.com/prime2/index.php/Talk:Quadraxis_W/O_Spider_Ball_OR_Echo_Visor!? PLEASE CLICK!!!] [http://www.google.com/ O_O]! cad91f665a0637a759224e3ea1db05c894940820 973 970 2005-01-16T02:42:56Z Baby Sheegoth 79 Senless edits :P wikitext text/x-wiki This is a place for you to mess around and test out all the tags. Go wild! The only rule is to not delete this header or the separator line, please. Oh, and no using this as a vehicle to launch a DDoS attack. That too. <_< >_> *vanishes* . ---- ---- <br>*mouse slowly begins to draw close to the header at the top of the page*<br>*highlights entire header, as well as the seperators*<br>>.><br><.<<br>*forefinger draws close to BackSpace button*<br>*is hauled away by men with black sluts* There once was a man from Peru<br> who dreamt he was eating his shoe<br> He woke with a fright<br> in horror one night<br> to find that his dream had come true<br> "So, it's a Christmas movie about a guy who burns down fast-food restraunts?" "Yes, but he's an angel, so it's for a reason." Look <br> at <BR> teh <Br> tags! You fool! I was editing while you were! You suck! [[User:GSGold|GSGold]] 28658969448833322332:01, 29 Nov 2004 (CST) All your base are belong to us! Gendreavus sees some munkeeez!<br><_<<br>>_><br>*vanishes* O My God This Was A Pain In The Ass! [http://www.metroid2002.com/prime2/index.php/Talk:Quadraxis_W/O_Spider_Ball_OR_Echo_Visor!? PLEASE CLICK!!!] [http://www.google.com/ O_O]! 8a8e7cecaed7629db79e192ab47916d5a5feafda 970 955 2005-01-13T20:52:55Z MMcLean54 34 just nvm..tried something and it didnt work out wikitext text/x-wiki This is a place for you to mess around and test out all the tags. Go wild! The only rule is to not delete this header or the separator line, please. Oh, and no using this as a vehicle to launch a DDoS attack. That too. <_< >_> *vanishes* . ---- ---- <br>*mouse slowly begins to draw close to the header at the top of the page*<br>*highlights entire header, as well as the seperators*<br>>.><br><.<<br>*forefinger draws close to BackSpace button*<br>*is hauled away by men in black suits* There once was a man from Peru<br> who dreamt he was eating his shoe<br> He woke with a fright<br> in horror one night<br> to find that his dream had come true<br> "So, it's a Christmas movie about a guy who burns down fast-food restraunts?" "Yes, but he's an angel, so it's for a reason." Look <br> at <BR> teh <Br> tags! You fool! I was editing while you were! You suck! [[User:GSGold|GSGold]] 22:01, 29 Nov 2004 (CST) All your base are belong to us! Gendreavus sees some munkeeez!<br><_<<br>>_><br>*vanishes* O My God This Was A Pain In The Ass! [http://www.metroid2002.com/prime2/index.php/Talk:Quadraxis_W/O_Spider_Ball_OR_Echo_Visor!? PLEASE CLICK!!!] [http://www.google.com/ O_O]! fdb97204eb74d9dbef2bc6c81c9c9fc388afe800 955 954 2005-01-13T20:52:08Z MMcLean54 34 wikitext text/x-wiki This is a place for you to mess around and test out all the tags. Go wild! The only rule is to not delete this header or the separator line, please. Oh, and no using this as a vehicle to launch a DDoS attack. That too. <_< >_> *vanishes* . ---- ---- <br>*mouse slowly begins to draw close to the header at the top of the page*<br>*highlights entire header, as well as the seperators*<br>>.><br><.<<br>*forefinger draws close to BackSpace button*<br>*is hauled away by men in black suits* There once was a man from Peru<br> who dreamt he was eating his shoe<br> He woke with a fright<br> in horror one night<br> to find that his dream had come true<br> "So, it's a Christmas movie about a guy who burns down fast-food restraunts?" "Yes, but he's an angel, so it's for a reason." Look <br> at <BR> teh <Br> tags! You fool! I was editing while you were! You suck! [[User:GSGold|GSGold]] 22:01, 29 Nov 2004 (CST) All your base are belong to us! Gendreavus sees some munkeeez!<br><_<<br>>_><br>*vanishes* O My God This Was A Pain In The Ass! [http://www.metroid2002.com/prime2/index.php/Talk:Quadraxis_W/O_Spider_Ball_OR_Echo_Visor!? PLEASE CLICK!!!] [http://www.google.com/ O_O]! ®®®®®®®®®®®®®®®®®®®®®®®®®®®®®®®®®®®®®®®®®®®®®®®®®®®®®®®®®®®®®®®®®®®®®®®®®®®®®®®® ®®®®®®®®©©MM©©©®®®®®®®®®®®®®®®®®®®®®®®®®®®®®®®®®®®®®®®®®®®®®MWÐ@©®®®®®®®®®®®®®®® ®®®®®M#A%$$3JJJ$5Ю®®®®®®®®®®®®®®®®®®®®®®®®®®®®®®®®®®®®®®®®M@$(JM®®®®®®®®®®®®®®® ®®®©5J$5@WMMW@AC¦7W®®®®®®®®®®®®®®®®®®®®®®®®®®®®®®®®®®®®®®®®®M3!3M®®®®®®®®®®®®®®® ®®M$(%@©®®®®®®®Ð$5W®®®®®®®®®®®®®®®®®®®®®®®®®®®®®®®®®®®®®®®®®©3!$©®®®®®®®®®®®®®®® ®©%¦3Щ®®®®®®®®®©©®®®®®MW@@@ÐW©®®®®®®©MWWWM©®®®®®®©MMWWÐÐÐW®M3!%©®®®MW@@@W©®ÐWW© ®@C!#©®®®®®®®®®®®®®®®©#$A##5J73W®®®®Ð5#@@#AA#M®®®Ð%55AJ=7%@©MJ!%©®©5$5#5373MM©W© ®A=¦@®®®®®®®®®®®®®®®©A=5W©®©M3==Ю©@J5W©®©M5%$W®@7$Щ©@7(3©®MJ!%©©5=5W©W@7(%©®®® ®3(!#®®®®®®®®®®®®®®®@J(@®®®®®WC¦C©WACЮ®®®®M53%M%¦$©®®®A((W®MJ!%©W3(5#55AA5Щ®®® ®#(¦CM®®®®®®©Ð5##AAM57¦@®®®®®®A(=Ð@%CЮ®®®®®#3CW3¦=W®®®5(CЮMJ!%©ÐJ¦5WÐWM©®®®®®® ®©J(¦%©®®®®®©Ð#5J¦JW#=¦%©®®®®®A¦CWÐAJ#®®®®®®#C3WWC¦C#W#J3#©®MJ!%©MC¦CM®®®®®®®®®® ®®M3(¦JЩ®®®®®®M3!JM©$((#®®®®@77#©©5$3Ю®®®W$J#©®©@A%J¦%W©®®WC!%©®#=¦J@M®®©M®®®® ®®®M57(=JA@WMMW5=¦3M®©AC=35#A$%#M®®M#$$5ÐÐ#5A#M®®©©MÐC¦=%M®®#7¦CA©©#C(=CJ35W®®®® ®®®®®©@A$3J3$%A##@Щ®®®MÐ##@ÐWM®®®®®®M@#@ÐÐWM®®©@%%%A%3=¦=Ю©W@ÐWM®®M@5A5@ÐM®®®® ®®®®®®®®©©©©©©©©©®®®®®®®®©©©®®®®®®®®®®®©©©®®®®©5=$@WM©MÐ$¦CM®®®®®®®®®®©©©©®®®®®® ®®®®®®®®®®®®®®®®®®®®®®®®®®®®®®®®®®®®®®®®®®®®®®WJ¦5©®®®®®W(CW®®®®®®®®®®®®®®®®®®®® ®®®®®®®®®®®®®®®®®®®®®®®®®®®®®®®®®®®®®®®®®®®®®®©3(7#WMMWÐ$3#©®®®®®®®®®®®®®®®®®®®® ®®®®®®®®®®®®®®®®®®®®®®®®®®®®®®®®®®®®®®®®®®®®®®®MAJCJ3%%A#ÐM®®®®®®®®®®®®®®®®®®®®® ®®®®®®®®®®®®®®®®®®®®®®®®®®®®®®®®®®®®®®®®®®®®®®®®®©WÐÐÐWM©®®®®®®®®®®®®®®®®®®®®®®® ®®®®®®®®®®®®®®®®®®®®®®®®®®®®®®®®®®®®®®®®®®®®®®®®®®®®®®®®®®®®®®®®®®®®®®®®®®®®®®®® a38dac798f6d58b347dc4161d422221cb802b7c1 954 953 2005-01-12T20:36:09Z Fox128 152 wikitext text/x-wiki This is a place for you to mess around and test out all the tags. Go wild! The only rule is to not delete this header or the separator line, please. Oh, and no using this as a vehicle to launch a DDoS attack. That too. <_< >_> *vanishes* . ---- ---- <br>*mouse slowly begins to draw close to the header at the top of the page*<br>*highlights entire header, as well as the seperators*<br>>.><br><.<<br>*forefinger draws close to BackSpace button*<br>*is hauled away by men in black suits* There once was a man from Peru<br> who dreamt he was eating his shoe<br> He woke with a fright<br> in horror one night<br> to find that his dream had come true<br> "So, it's a Christmas movie about a guy who burns down fast-food restraunts?" "Yes, but he's an angel, so it's for a reason." Look <br> at <BR> teh <Br> tags! You fool! I was editing while you were! You suck! [[User:GSGold|GSGold]] 22:01, 29 Nov 2004 (CST) All your base are belong to us! Gendreavus sees some munkeeez!<br><_<<br>>_><br>*vanishes* O My God This Was A Pain In The Ass! [http://www.metroid2002.com/prime2/index.php/Talk:Quadraxis_W/O_Spider_Ball_OR_Echo_Visor!? PLEASE CLICK!!!] [http://www.google.com/ O_O]! fdb97204eb74d9dbef2bc6c81c9c9fc388afe800 953 952 2005-01-12T20:35:28Z Fox128 152 wikitext text/x-wiki This is a place for you to mess around and test out all the tags. Go wild! The only rule is to not delete this header or the separator line, please. Oh, and no using this as a vehicle to launch a DDoS attack. That too. <_< >_> *vanishes* . ---- ---- <br>*mouse slowly begins to draw close to the header at the top of the page*<br>*highlights entire header, as well as the seperators*<br>>.><br><.<<br>*forefinger draws close to BackSpace button*<br>*is hauled away by men in black suits* There once was a man from Peru<br> who dreamt he was eating his shoe<br> He woke with a fright<br> in horror one night<br> to find that his dream had come true<br> "So, it's a Christmas movie about a guy who burns down fast-food restraunts?" "Yes, but he's an angel, so it's for a reason." Look <br> at <BR> teh <Br> tags! You fool! I was editing while you were! You suck! [[User:GSGold|GSGold]] 22:01, 29 Nov 2004 (CST) All your base are belong to us! Gendreavus sees some munkeeez!<br><_<<br>>_><br>*vanishes* O My God This Was A Pain In The Ass! [http://www.metroid2002.com/prime2/index.php/Talk:Quadraxis_W/O_Spider_Ball_OR_Echo_Visor!? PLEASE CLICK!!!] [www.google.com O_O]! 0f340b68c66ca82502700d3ad411c2b8cdfa9a2a 952 947 2005-01-12T00:12:17Z Vincent Core 142 wikitext text/x-wiki This is a place for you to mess around and test out all the tags. Go wild! The only rule is to not delete this header or the separator line, please. Oh, and no using this as a vehicle to launch a DDoS attack. That too. <_< >_> *vanishes* . ---- ---- <br>*mouse slowly begins to draw close to the header at the top of the page*<br>*highlights entire header, as well as the seperators*<br>>.><br><.<<br>*forefinger draws close to BackSpace button*<br>*is hauled away by men in black suits* There once was a man from Peru<br> who dreamt he was eating his shoe<br> He woke with a fright<br> in horror one night<br> to find that his dream had come true<br> "So, it's a Christmas movie about a guy who burns down fast-food restraunts?" "Yes, but he's an angel, so it's for a reason." Look <br> at <BR> teh <Br> tags! You fool! I was editing while you were! You suck! [[User:GSGold|GSGold]] 22:01, 29 Nov 2004 (CST) All your base are belong to us! Gendreavus sees some munkeeez!<br><_<<br>>_><br>*vanishes* O My God This Was A Pain In The Ass! [http://www.metroid2002.com/prime2/index.php/Talk:Quadraxis_W/O_Spider_Ball_OR_Echo_Visor!? PLEASE CLICK!!!] f5374f9b4ee60a22ab589a0c16d4232f42d9f5d9 947 946 2005-01-12T00:11:53Z Vincent Core 142 wikitext text/x-wiki This is a place for you to mess around and test out all the tags. Go wild! The only rule is to not delete this header or the separator line, please. Oh, and no using this as a vehicle to launch a DDoS attack. That too. <_< >_> *vanishes* . ---- ---- <br>*mouse slowly begins to draw close to the header at the top of the page*<br>*highlights entire header, as well as the seperators*<br>>.><br><.<<br>*forefinger draws close to BackSpace button*<br>*is hauled away by men in black suits*<br> There once was a man from Peru<br> who dreamt he was eating his shoe<br> He woke with a fright<br> in horror one night<br> to find that his dream had come true<br> "So, it's a Christmas movie about a guy who burns down fast-food restraunts?" "Yes, but he's an angel, so it's for a reason." Look <br> at <BR> teh <Br> tags! You fool! I was editing while you were! You suck! [[User:GSGold|GSGold]] 22:01, 29 Nov 2004 (CST) All your base are belong to us! Gendreavus sees some munkeeez!<br><_<<br>>_><br>*vanishes* O My God This Was A Pain In The Ass! [http://www.metroid2002.com/prime2/index.php/Talk:Quadraxis_W/O_Spider_Ball_OR_Echo_Visor!? PLEASE CLICK!!!] 839ecef165c6ec072ee50206953474ffe262a1ec 946 942 2005-01-11T11:27:18Z Doctor Eyepatch 149 wikitext text/x-wiki This is a place for you to mess around and test out all the tags. Go wild! The only rule is to not delete this header or the separator line, please. Oh, and no using this as a vehicle to launch a DDoS attack. That too. <_< >_> *vanishes* . ---- ---- There once was a man from Peru<br> who dreamt he was eating his shoe<br> He woke with a fright<br> in horror one night<br> to find that his dream had come true<br> "So, it's a Christmas movie about a guy who burns down fast-food restraunts?" "Yes, but he's an angel, so it's for a reason." Look <br> at <BR> teh <Br> tags! You fool! I was editing while you were! You suck! [[User:GSGold|GSGold]] 22:01, 29 Nov 2004 (CST) All your base are belong to us! Gendreavus sees some munkeeez!<br><_<<br>>_><br>*vanishes* O My God This Was A Pain In The Ass! [http://www.metroid2002.com/prime2/index.php/Talk:Quadraxis_W/O_Spider_Ball_OR_Echo_Visor!? PLEASE CLICK!!!] 6c8c75082b841b536464b5b434b6512e2fd581f6 942 875 2005-01-02T02:24:18Z Baby Sheegoth 79 wikitext text/x-wiki This is a place for you to mess around and test out all the tags. Go wild! The only rule is to not delete this header or the separator line, please. Oh, and no using this as a vehicle to launch a DDoS attack. That too. <_< >_> *vanishes* . ---- ---- "So, it's a Christmas movie about a guy who burns down fast-food restraunts?" "Yes, but he's an angel, so it's for a reason." Look <br> at <BR> teh <Br> tags! You fool! I was editing while you were! You suck! [[User:GSGold|GSGold]] 22:01, 29 Nov 2004 (CST) All your base are belong to us! Gendreavus sees some munkeeez!<br><_<<br>>_><br>*vanishes* O My God This Was A Pain In The Ass! [http://www.metroid2002.com/prime2/index.php/Talk:Quadraxis_W/O_Spider_Ball_OR_Echo_Visor!? PLEASE CLICK!!!] b0fbe972b5465d1fbb5b7fcf16d0aa21c06a4fec 875 750 2004-12-24T23:58:00Z Baby Sheegoth 79 wikitext text/x-wiki This is a place for you to mess around and test out all the tags. Go wild! The only rule is to not delete this header or the separator line, please. Oh, and no using this as a vehicle to launch a DDoS attack. That too. <_< >_> *vanishes* . ---- ---- "So, it's a Christmas movie about a guy who burns down fast-food restraunts?" "Yes, but he's an angel, so it's for a reason." Look <br> at <BR> teh <Br> tags! You fool! I was editing while you were! You suck! [[User:GSGold|GSGold]] 22:01, 29 Nov 2004 (CST) All your base are belong to us! Gendreavus sees some munkeeez!<br><_<<br>>_><br>*vanishes* O My God This Was A Pain In The Ass! e45788e806e8b6d028b4ae72d539d9b5122c4efe 750 749 2004-12-24T23:57:14Z Baby Sheegoth 79 wikitext text/x-wiki This is a place for you to mess around and test out all the tags. Go wild! The only rule is to not delete this header or the separator line, please. Oh, and no using this as a vehicle to launch a DDoS attack. That too. <_< >_> *vanishes* . ---- ---- "So, it's a Christmas movie about a guy who burns down fast-food restraunts?" "Yes, but he's an angel, so it's for a reason." Look <br> at <BR> teh <Br> tags! You fool! I was editing while you were! You suck! [[User:GSGold|GSGold]] 22:01, 29 Nov 2004 (CST) All your base are belong to us! Gendreavus sees some munkeeez!<br><_<<br>>_><br>*vanishes* O My God This Is A Pain In The Ass! 23aaf1fe198380b95a20b7773cb96401a5b9f704 749 712 2004-12-22T02:40:32Z Yoshi348 11 wikitext text/x-wiki This is a place for you to mess around and test out all the tags. Go wild! The only rule is to not delete this header or the separator line, please. Oh, and no using this as a vehicle to launch a DDoS attack. That too. ---- ---- "So, it's a Christmas movie about a guy who burns down fast-food restraunts?" "Yes, but he's an angel, so it's for a reason." Look <br> at <BR> teh <Br> tags! You fool! I was editing while you were! You suck! [[User:GSGold|GSGold]] 22:01, 29 Nov 2004 (CST) All your base are belong to us! Gendreavus sees some munkeeez!<br><_<<br>>_><br>*vanishes* O My God This Is A Pain In The Ass! e7ae9fe7ba371630dcbf07da220b262d70eb144b 712 711 2004-12-22T02:06:18Z Bladegash 12 Um... yeah wikitext text/x-wiki This is a place for you to mess around and test out all the tags. Go wild! The only rule is to not delete this header or the separator line, please. Oh, and no using this as a vehicle to launch a DDoS attack. That too. ---- '''Please disregard the above comment.''' ---- "So, it's a Christmas movie about a guy who burns down fast-food restraunts?" "Yes, but he's an angel, so it's for a reason." Look <br> at <BR> teh <Br> tags! You fool! I was editing while you were! You suck! [[User:GSGold|GSGold]] 22:01, 29 Nov 2004 (CST) All your base are belong to us! Gendreavus sees some munkeeez!<br><_<<br>>_><br>*vanishes* O My God This Is A Pain In The Ass! 32cc47efb2e7021510ef11959e524cf0f91bf7dd 711 710 2004-12-21T22:24:46Z Baby Sheegoth 79 wikitext text/x-wiki This is a place for you to mess around and test out all the tags. Go wild! The only rule is to not delete this header or the separator line, please. Oh, and no using this as a vehicle to launch a DDoS attack. That too. ---- '''Please disregard the above comment.''' ---- "So, it's a Christmas movie about a guy who burns down fast-food restraunts?" "Yes, but he's an angel, so it's for a reason." Look <br> at <BR> teh <Br> tags! You fool! I was editing while you were! You suck! [[User:GSGold|GSGold]] 22:01, 29 Nov 2004 (CST) All your base are belong to us! Gendreavus sees some munkeeez!<br><_<<br>>_><br>*vanishes* <br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br>O<br> <br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br>My<br> <br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br>God<br> <br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br>This<br> <br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br>Is<br> <br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br>A<br> <br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br>Pain<br> <br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br>In<br> <br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br>The<br> <br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br>Ass<br> <br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br>!<br> <br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br>!<br> <br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br>!<br> <br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br>!<br> <br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br>!<br> <br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br>!<br> <br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br>!<br> <br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br>!<br> 4957b4cfe799e92cd3ef85b2b89959ab895b1d4b 710 707 2004-12-21T20:21:21Z Baby Sheegoth 79 wikitext text/x-wiki This is a place for you to mess around and test out all the tags. Go wild! The only rule is to not delete this header or the separator line, please. Oh, and no using this as a vehicle to launch a DDoS attack. That too. ---- '''Please disregard the above comment.''' ---- "So, it's a Christmas movie about a guy who burns down fast-food restraunts?" "Yes, but he's an angel, so it's for a reason." Look <br> at <BR> teh <Br> tags! You fool! I was editing while you were! You suck! [[User:GSGold|GSGold]] 22:01, 29 Nov 2004 (CST) All your base are belong to us! Gendreavus sees some munkeeez!<br><_<<br>>_><br>*vanishes* <br>O<br> <br>My<br> <br>God<br> <br>This<br> <br>Is<br> <br>A<br> <br>Pain<br> <br>In<br> <br>The<br> <br>Ass<br> <br>!<br> <br>!<br> <br>!<br> <br>!<br> <br>!<br> <br>!<br> <br>!<br> <br>!<br> 3f51710fbad12b9e6f6361d6c84822cb185f0776 707 706 2004-12-21T20:18:15Z Baby Sheegoth 79 wikitext text/x-wiki This is a place for you to mess around and test out all the tags. Go wild! The only rule is to not delete this header or the separator line, please. Oh, and no using this as a vehicle to launch a DDoS attack. That too. ---- '''Please disregard the above comment.''' ---- "So, it's a Christmas movie about a guy who burns down fast-food restraunts?" "Yes, but he's an angel, so it's for a reason." Look <br> at <BR> teh <Br> tags! You fool! I was editing while you were! You suck! [[User:GSGold|GSGold]] 22:01, 29 Nov 2004 (CST) All your base are belong to us! Gendreavus sees some munkeeez!<br><_<<br>>_><br>*vanishes* O My God This Is A Pain In The Ass ! ! ! ! ! ! ! ! b7e5c6e84ad47d6421be859ca52c3b282749d137 706 544 2004-12-11T20:02:09Z Gendreavus 50 wikitext text/x-wiki This is a place for you to mess around and test out all the tags. Go wild! The only rule is to not delete this header or the separator line, please. Oh, and no using this as a vehicle to launch a DDoS attack. That too. ---- People have rabies. '''Please disregard the above comment.''' ---- "So, it's a Christmas movie about a guy who burns down fast-food restraunts?" "Yes, but he's an angel, so it's for a reason." Look <br> at <BR> teh <Br> tags! You fool! I was editing while you were! You suck! [[User:GSGold|GSGold]] 22:01, 29 Nov 2004 (CST) All your base are belong to us! Gendreavus sees some munkeeez!<br><_<<br>>_><br>*vanishes* 62f9306d9219eb37f295b7f5b8f72ca99efd0b28 544 291 2004-12-04T04:40:32Z Dr. Sunglasses 52 wikitext text/x-wiki This is a place for you to mess around and test out all the tags. Go wild! The only rule is to not delete this header or the separator line, please. Oh, and no using this as a vehicle to launch a DDoS attack. That too. ---- People have rabies. '''Please disregard the above comment.''' ---- "So, it's a Christmas movie about a guy who burns down fast-food restraunts?" "Yes, but he's an angel, so it's for a reason." Look <br> at <BR> teh <Br> tags! You fool! I was editing while you were! You suck! [[User:GSGold|GSGold]] 22:01, 29 Nov 2004 (CST) All your base are belong to us! 155df8c5cd16b06586b72510af91295e2d70cb07 291 222 2004-12-01T05:23:58Z Yoshi348 11 wikitext text/x-wiki This is a place for you to mess around and test out all the tags. Go wild! The only rule is to not delete this header or the separator line, please. Oh, and no using this as a vehicle to launch a DDoS attack. That too. ---- People have rabies. '''Please disregard the above comment.''' ---- "So, it's a Christmas movie about a guy who burns down fast-food restraunts?" "Yes, but he's an angel, so it's for a reason." Look <br> at <BR> teh <Br> tags! You fool! I was editing while you were! You suck! [[User:GSGold|GSGold]] 22:01, 29 Nov 2004 (CST) da65608affab40d185add2700e0c9038289cd6bb 222 221 2004-12-01T05:15:16Z Bladegash 12 Nothing to see here >_> wikitext text/x-wiki This is a place for you to mess around and test out all the tags. Go wild! The only rule is to not delete this header or the separator line, please. Oh, and no using this as a vehicle to launch a DDoS attack. That too. ---- '''Please disregard the above comment.''' ---- "So, it's a Christmas movie about a guy who burns down fast-food restraunts?" "Yes, but he's an angel, so it's for a reason." Look <br> at <BR> teh <Br> tags! You fool! I was editing while you were! You suck! [[User:GSGold|GSGold]] 22:01, 29 Nov 2004 (CST) 24ee13502660055a6987a537e3b268ac4028110c 221 151 2004-11-30T04:01:20Z GSGold 24 wikitext text/x-wiki This is a place for you to mess around and test out all the tags. Go wild! The only rule is to not delete this header or the separator line, please. Oh, and no using this as a vehicle to launch a DDoS attack. That too. ---- "So, it's a Christmas movie about a guy who burns down fast-food restraunts?" "Yes, but he's an angel, so it's for a reason." Look <br> at <BR> teh <Br> tags! You fool! I was editing while you were! You suck! [[User:GSGold|GSGold]] 22:01, 29 Nov 2004 (CST) 8b358518b6e2095029cec54ce3dba522bcc5027c 151 150 2004-11-30T04:00:20Z Yoshi348 11 wikitext text/x-wiki This is a place for you to mess around and test out all the tags. Go wild! The only rule is to not delete this header or the separator line, please. Oh, and no using this as a vehicle to launch a DDoS attack. That too. ---- "So, it's a Christmas movie about a guy who burns down fast-food restraunts?" "Yes, but he's an angel, so it's for a reason." Look <br> at <BR> teh <Br> tags! 9aba85bad338f7757287e9935a16538f80e922fe 150 2004-11-30T02:53:18Z Yoshi348 11 wikitext text/x-wiki This is a place for you to mess around and test out all the tags. Go wild! The only rule is to not delete this header or the separator line, please. Oh, and no using this as a vehicle to launch a DDoS attack. That too. ---- "So, it's a Christmas movie about a guy who burns down fast-food restraunts?" "Yes, but he's an angel, so it's for a reason." b63bb6bc182d343f9887c74a7391b16bf9c8586e Sandcanyon SW 0 1207 5141 4683 2007-05-15T22:28:32Z Doninss 217 wikitext text/x-wiki '''Secret World 115''' '''Main Items Required:''' Space Jump '''Description:''' Get to the door to Ventilation Area A. Jump (L-lock) backwards off the lower platform and drop to just below the base of the platform. Space jump forward then quickly left to stick to the corner of an invisible wall. If you do it right, you'll stick and begin to float. Near the top of the float (see video), start tapping jump and be ready to stop jumping. Let go of the stick immediately after Samus pops out of the float. With a little luck you'll be on a jumpable ledge. (Don't jump unnecessarily like I did in the video, or you'll probably fall.) Use R to turn left toward the outside of the room, then space jump into the secret world. '''Video:''' [http://www.genericgamer.com/MP2/Wiki/SandcanyonSWentrance.mp4 SW 115 entrance] (Outside link, AVC (h.264) encoded mp4) ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''[[Secret Worlds]]''' |- bgcolor=#f8f8ff |'''Sandcanyon SW''' |} de23eeadce819e679d7013fb4ed1f082c587f955 4683 3572 2007-03-22T20:36:31Z Doninss 217 wikitext text/x-wiki '''Secret World 115''' '''Main Items Required:''' Space Jump '''Description:''' Get to the door to Ventilation Area A. Jump (L-lock) backwards off the lower platform and drop to just below the base of the platform. Space jump forward then quickly left to stick to the corner of an invisible wall. If you do it right, you'll stick and begin to float. Near the top of the float (see video), start tapping jump and be ready to stop jumping. Let go of the stick immediately after Samus pops out of the float. With a little luck you'll be on a jumpable ledge. (Don't jump unnecessarily like I did in the video, or you'll probably fall.) Use R to turn left toward the outside of the room, then space jump into the secret world. '''Video:''' [http://www.genericgamer.com/MP2/Wiki/SandcanyonSWentrance.mp4 SW 115 entrance] (Outside link) '''Note:''' This vid is an AVC (h.264) encoded mp4. QuickTime 7, VLC (recent build), Media Player Classic + ffdshow (recent build), etc required to play them. ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''[[Secret Worlds]]''' |- bgcolor=#f8f8ff |'''Sandcanyon SW''' |} 79a44c97ee55f20a3e2f4933dfaf339d7eaee5f2 3572 2006-04-16T00:52:55Z Doninss 217 new page wikitext text/x-wiki <center><H2>Secret World 115</H2></center> '''Main Items Required:''' Space Jump '''Description:''' Get to the door to Ventilation Area A. Jump (L-lock) backwards off the lower platform and drop to just below the base of the platform. Space jump forward then quickly left to stick to the corner of an invisible wall. If you do it right, you'll stick and begin to float. Near the top of the float (see video), start tapping jump and be ready to stop jumping. Let go of the stick immediately after Samus pops out of the float. With a little luck you'll be on a jumpable ledge. (Don't jump unnecessarily like I did in the video, or you'll probably fall.) Use R to turn left toward the outside of the room, then space jump into the secret world. *'''Video:''' [http://www.genericgamer.com/MP2/Wiki/SandcanyonSWentrance.mp4 SW 115 entrance] (Outside link) <ul>'''Note:''' This vid is an AVC (h.264) encoded mp4. QuickTime 7, VLC (recent build), Media Player Classic + ffdshow (recent build), etc required to play them.</ul> {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''[[Secret Worlds]]''' |- bgcolor=#f8f8ff |'''Sandcanyon SW''' |} 646d98a2a62233eafbc9e791dde86dfa515b67fc Save Station 2 SW 0 1988 5144 4712 2007-05-15T22:39:16Z Doninss 217 wikitext text/x-wiki '''Secret World 121''' '''Main Items Required:''' None '''Description:''' See [[Save Station B SW]]. (Room geometry is the same.) '''Video:''' See [[Save Station B SW]]. ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''[[Secret Worlds]]''' |- bgcolor=#f8f8ff |'''Save Station 2 SW''' |} c0f8f3c63b32660296d316fa54391363a0f8c3da 4712 4692 2007-03-24T02:18:32Z Doninss 217 wikitext text/x-wiki '''Secret World 121''' '''Main Items Required:''' None '''Description:''' See [[Save Station B SW]] (Room geometry is the same.) '''Video:''' See [[Save Station B SW]] ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''[[Secret Worlds]]''' |- bgcolor=#f8f8ff |'''Save Station 2 SW''' |} e113b65cbde6052c41a2c74c2d8ed50f1ca725b8 4692 2007-03-23T18:40:12Z Doninss 217 New Page wikitext text/x-wiki '''Secret World 121''' '''Main Items Required:''' none '''Description:''' See [[Save Station B SW]] (Room geometry is the same.) '''Video:''' See [[Save Station B SW]] ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''[[Secret Worlds]]''' |- bgcolor=#f8f8ff |'''Save Station 2 SW''' |} 6eb72e934a521e824d735e80f46cec37670ae6f5 Save Station A SW 0 2042 4995 4958 2007-05-13T22:00:52Z Doninss 217 wikitext text/x-wiki '''Secret World 6''' '''Discovered by:''' BoostR '''Main Items Required:''' Screw Attack '''Description:''' Screw attack into the wide morphball tunnel (sand falls) near the save station. '''Video:''' [http://www.genericgamer.com/MP2/Wiki/SaveStationA_SW.mp4 SW 6 entrance (SA)] ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''[[Secret Worlds]]''' |- bgcolor=#f8f8ff |'''Save Station A SW''' |} 1af42775de50f7d81b866bc1073f1ea2b5d90536 4958 2007-05-12T21:24:17Z Doninss 217 new page wikitext text/x-wiki '''Secret World 6''' '''Discovered by:''' BoostR '''Main Items Required:''' Screw Attack '''Description:''' Screw attack into the wide morphball tunnel (sand falls) near the save station. '''Video:''' [http://www.genericgamer.com/MP2/Wiki/SaveStationA_SW.mp4 SW 6 entrance] ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''[[Secret Worlds]]''' |- bgcolor=#f8f8ff |'''Save Station A SW''' |} 16699bececfe19fef4ed4e0cc362bf6e2181bed6 Save Station B SW 0 1215 4921 4691 2007-05-10T22:52:38Z Doninss 217 wikitext text/x-wiki '''Secret World 120''' '''Main Items Required:''' None '''Description:''' Another "simplest SW method in the game," (see [[Dynamo Access SW|Secret World 116]]) just morph in the right spot. Enter from Hydrodynamo Station. The "right spot" here is just before the spot where morphing pops you back into the door frame. So start conservative (toward the center of the door), then face the frame slightly off parallel as in the vid and tap forward lightly to inch outward along the frame. Use the cross-hair to get close in the beginning (see the pic, it's impossible to see in the vid). You'll know when you've found the spot. Immediately unmorph as soon as you know your in and pull back on the stick to get into the aether and stop the fall. (Or forward to catch the ledge if you've been quick enough to be above it.) '''Pic:''' [http://www.genericgamer.com/MP2/Wiki/SaveStationB.html SW 120 entrance] (Outside link) '''Video:''' [http://www.genericgamer.com/MP2/Wiki/SaveStationB_SWentrance.mp4 SW 120 entrance] (Outside link, AVC (h.264) encoded mp4) ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''[[Secret Worlds]]''' |- bgcolor=#f8f8ff |'''Save Station B SW''' |} d1bdfed0695347e9a2d022ad638f57b435b5cb85 4691 4685 2007-03-23T18:28:44Z Doninss 217 minor addition to description wikitext text/x-wiki '''Secret World 120''' '''Main Items Required:''' None '''Description:''' Another "simplest SW method in the game," (see [[Dynamo Access SW|Secret World 116]]) just morph in the right spot. Enter from Hydrodynamo Station. The "right spot" here is just before the spot where morphing pops you back into the door frame. So start conservative (toward the center of the door), then face the frame slightly off parallel as in the vid and tap forward lightly to inch outward along the frame. Use the cross-hair to get close in the beginning (see the pic, it's impossible to see in the vid). You'll know when you've found the spot. Immediately unmorph as soon as you know your in and pull back on the stick to get into the aether and stop the fall. (Or forward to catch the ledge if you've been quick enough to be above it.) '''Pic:''' [http://www.genericgamer.com/MP2/Wiki/SaveStationB.html SW 120 entrance] (Outside link) '''Video:''' [http://www.genericgamer.com/MP2/Wiki/SaveStationB_SWentrance.mp4 SW 120 entrance] (Outside link) '''Note:''' This vid is an AVC (h.264) encoded mp4. QuickTime 7, VLC (recent build), Media Player Classic + ffdshow (recent build), etc required to play them. ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''[[Secret Worlds]]''' |- bgcolor=#f8f8ff |'''Save Station B SW''' |} a51b207258413efbd095e2f2aa34b2f90a7b1494 4685 4629 2007-03-22T20:40:10Z Doninss 217 wikitext text/x-wiki '''Secret World 120''' '''Main Items Required:''' None '''Description:''' Another "simplest SW method in the game," (see [[Dynamo Access SW|Secret World 116]]) just morph in the right spot. Enter from Hydrodynamo Station. The "right spot" here is just before the spot where morphing pops you back into the door frame. So start conservative, then face the frame slightly off parallel as in the vid and tap forward lightly to inch along the frame. Use the cross-hair to get close in the beginning (see the pic, it's impossible to see in the vid). You'll know when you've found the spot. Immediately unmorph as soon as you know your in and pull back on the stick to get into the aether and stop the fall. (Or forward to catch the ledge if you've been quick enough to be above it.) '''Pic:''' [http://www.genericgamer.com/MP2/Wiki/SaveStationB.html SW 120 entrance] (Outside link) '''Video:''' [http://www.genericgamer.com/MP2/Wiki/SaveStationB_SWentrance.mp4 SW 120 entrance] (Outside link) '''Note:''' This vid is an AVC (h.264) encoded mp4. QuickTime 7, VLC (recent build), Media Player Classic + ffdshow (recent build), etc required to play them. ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''[[Secret Worlds]]''' |- bgcolor=#f8f8ff |'''Save Station B SW''' |} e8ca26de84cc7198407292b3e4de834448a84cee 4629 4612 2007-03-22T17:41:05Z Doninss 217 wikitext text/x-wiki <center><H2>Secret World 120</H2></center> '''Main Items Required:''' None '''Description:''' Another "simplest SW method in the game," (see [[Dynamo Access SW|Secret World 116]]) just morph in the right spot. Enter from Hydrodynamo Station. The "right spot" here is just before the spot where morphing pops you back into the door frame. So start conservative, then face the frame slightly off parallel as in the vid and tap forward lightly to inch along the frame. Use the cross-hair to get close in the beginning (see the pic, it's impossible to see in the vid). You'll know when you've found the spot. Immediately unmorph as soon as you know your in and pull back on the stick to get into the aether and stop the fall. (Or forward to catch the ledge if you've been quick enough to be above it.) *'''Pic:''' [http://www.genericgamer.com/MP2/Wiki/SaveStationB.html SW 120 entrance] (Outside link) *'''Video:''' [http://www.genericgamer.com/MP2/Wiki/SaveStationB_SWentrance.mp4 SW 120 entrance] (Outside link) <ul>'''Note:''' This vid is an AVC (h.264) encoded mp4. QuickTime 7, VLC (recent build), Media Player Classic + ffdshow (recent build), etc required to play them.</ul> {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''[[Secret Worlds]]''' |- bgcolor=#f8f8ff |'''Save Station B SW''' |} 03c25f9eea49045c5e603d206f9934c3fe08ed15 4612 4605 2007-03-10T03:21:19Z Doninss 217 updated link wikitext text/x-wiki <center><H2>Secret World 120</H2></center> '''Main Items Required:''' None '''Description:''' Another "simplest SW method in the game," (see [[Dynamo Access SW|Secret World 116]]) just morph in the right spot. Enter from Hydrodynamo Station. The "right spot" here is just before the spot where morphing pops you back into the door frame. So start conservative, then face the frame slightly off parallel as in the vid and tap forward lightly to inch along the frame. Use the crosshair to get close (see the pic, it's impossible to see in the vid). You'll know when you've found the spot. Immediately unmorph as soon as you know your in and pull back on the stick to get into the aether and stop the fall. (Or forward to catch the ledge if you've been quick enough to be above it.) *'''Pic:''' [http://www.genericgamer.com/MP2/Wiki/SaveStationB.html SW 120 entrance] (Outside link) *'''Video:''' [http://www.genericgamer.com/MP2/Wiki/SaveStationB_SWentrance.mp4 SW 120 entrance] (Outside link) <ul>'''Note:''' This vid is an AVC (h.264) encoded mp4. QuickTime 7, VLC (recent build), Media Player Classic + ffdshow (recent build), etc required to play them.</ul> {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''[[Secret Worlds]]''' |- bgcolor=#f8f8ff |'''Save Station B SW''' |} 12474b65517ca461c8e5be00807df1217661ab6d 4605 4604 2006-10-27T23:25:57Z Doninss 217 wikitext text/x-wiki <center><H2>Secret World 120</H2></center> '''Main Items Required:''' None '''Description:''' Another "simplest SW method in the game," (see [[Dynamo Access SW|Secret World 116]]) just morph in the right spot. Enter from Hydrodynamo Station. The "right spot" here is just before the spot where morphing pops you back into the door frame. So start conservative, then face the frame slightly off parallel as in the vid and tap forward lightly to inch along the frame. Use the crosshair to get close (see the pic, it's impossible to see in the vid). You'll know when you've found the spot. Immediately unmorph as soon as you know your in and pull back on the stick to get into the aether and stop the fall. (Or forward to catch the ledge if you've been quick enough to be above it.) *'''Pic:''' [http://www.genericgamer.com/MP2/Wiki/SaveStationB_SWentrance.jpg SW 120 entrance] (Outside link) *'''Video:''' [http://www.genericgamer.com/MP2/Wiki/SaveStationB_SWentrance.mp4 SW 120 entrance] (Outside link) <ul>'''Note:''' This vid is an AVC (h.264) encoded mp4. QuickTime 7, VLC (recent build), Media Player Classic + ffdshow (recent build), etc required to play them.</ul> {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''[[Secret Worlds]]''' |- bgcolor=#f8f8ff |'''Save Station B SW''' |} 2ecee222bf96caaef7d017a3b6dfd8da64451a82 4604 4603 2006-10-27T23:24:46Z Doninss 217 wikitext text/x-wiki <center><H2>Secret World 120</H2></center> '''Main Items Required:''' None '''Description:''' Another "simplest SW method in the game," (see [[Dynamo Access SW|Secret World 116]]) just morph in the right spot. Enter from Hydrodynamo Station. The "right spot" here is just before the spot where morphing pops you back into the door frame. So start conservative, then face the frame slightly off parallel as in the vid and tap forward lightly to inch along the frame. Use the crosshair to get close (see the pic, it's impossible to see in the vid). You'll know when you've found the spot. Immediately unmorph as soon as you know your in and pull back on the stick to get into the aether and stop the fall. (Or forward to catch the ledge if you've been quick enough to be above it.) *'''Pic:''' [http://www.genericgamer.com/MP2/Wiki/SaveStationB_SWentrance.jpg SW 120 entrance] (Outside link) *'''Video:''' [http://www.genericgamer.com/MP2/Wiki/SaveStationB_SWentrance.mp4 SW 120 entrance] (Outside link) <ul>'''Note:''' This vid is an AVC (h.264) encoded mp4. QuickTime 7, VLC (recent build), Media Player Classic + ffdshow (recent build), etc required to play them.</ul> {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''[[Secret Worlds]]''' |- bgcolor=#f8f8ff |'''Save Station B SW''' |} 0bdbd6aaabc16a5f975bdc4d35ee579a9e89ee50 4603 4602 2006-10-27T23:09:16Z Doninss 217 wikitext text/x-wiki <center><H2>Secret World 120</H2></center> '''Main Items Required:''' None '''Description:''' Another "simplest SW method in the game," (see [[Dynamo Access SW|Secret World 116]]) just morph in the right spot. Enter from Hydrodynamo Station. The "right spot" here is just before the spot where morphing pops you back into the door frame. So start conservative, then face the frame slightly off parallel as in the vid and tap forward lightly to inch along the frame. Use the crosshair to get close (see the pic, it's impossible to see in the vid). You'll know when you've found the spot. Immediately unmorph as soon as you know your in and pull back on the stick to get into the aether and stop the fall. (Or forward to catch the ledge if you've been quick enough to be above it.) *'''Pic:''' [http://www.genericgamer.com/MP2/Wiki/SaveStationB_SWentrance.jpg SW 120 entrance] (Outside link) *'''Video:''' [http://www.genericgamer.com/MP2/Wiki/SaveStationB_SWentrance.mp4 SW 120 entrance] (Outside link) <ul>'''Note:''' This vid is an AVC (h.264) encoded mp4. QuickTime 7, VLC (recent build), Media Player Classic + ffdshow (recent build), etc required to play them.</ul> {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''[[Secret Worlds]]''' |- bgcolor=#f8f8ff |'''Save Station B SW''' |} cf577f2e24a2a36e82ef57f36551f5d4495ef76e 4602 3580 2006-10-27T23:08:18Z Doninss 217 Added to the description wikitext text/x-wiki <center><H2>Secret World 120</H2></center> '''Main Items Required:''' None '''Description:''' Another "simplest SW method in the game," (see [[Dynamo Access SW|Secret World 116]]) just morph in the right spot. Enter from Hydrodynamo Station. The "right spot" here is just before the spot where morphing pops you back into the door frame. So start conservative, then face the frame slightly off parallel as in the vid and tap forward lightly to inch along the frame. Use the crosshair to get close (see the pic, it's impossible to see in the vid). You'll know when you've found the spot. Immediately unmorph as soon as you know your in and pull back on the stick to get into the aether and stop the fall. (Or forward to catch the ledge if you've been quick enough to be above it.) *'''Pic:''' [http://www.genericgamer.com/MP2/Wiki/SaveStationB_SWentrance.mp4 SW 120 entrance] (Outside link) *'''Video:''' [http://www.genericgamer.com/MP2/Wiki/SaveStationB_SWentrance.jpg SW 120 entrance] (Outside link) <ul>'''Note:''' This vid is an AVC (h.264) encoded mp4. QuickTime 7, VLC (recent build), Media Player Classic + ffdshow (recent build), etc required to play them.</ul> {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''[[Secret Worlds]]''' |- bgcolor=#f8f8ff |'''Save Station B SW''' |} 717ebd6578e07f4ecf8b1df3256752c9d346ba1c 3580 2006-04-18T02:32:55Z Doninss 217 new page wikitext text/x-wiki <center><H2>Secret World 120</H2></center> '''Main Items Required:''' None '''Description:''' Another "simplest SW method in the game," (see [[Dynamo Access SW|Secret World 116]]) just morph in the right spot. Enter from Hydrodynamo Station. The "right spot" here is just before the spot where morphing pops you back into the door frame. So start conservative, then face the frame slightly off parallel as in the vid and tap forward lightly to inch along the frame. You'll know when you've found the spot. *'''Video:''' [http://www.genericgamer.com/MP2/Wiki/SaveStationB_SWentrance.mp4 SW 120 entrance] (Outside link) <ul>'''Note:''' This vid is an AVC (h.264) encoded mp4. QuickTime 7, VLC (recent build), Media Player Classic + ffdshow (recent build), etc required to play them.</ul> {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''[[Secret Worlds]]''' |- bgcolor=#f8f8ff |'''Save Station B SW''' |} 9738cd1fa518317880fd08087019633f447be6dd Screw Attack Underwater Glitch 0 998 5257 5256 2007-06-04T06:10:17Z Doninss 217 wikitext text/x-wiki I was messing around in the third room in torvus bog, when i did a screw attack from the dark beam door to the main section of the room, and there was air underwater. i could screw attack and everything, but i went into morphball, and when the camera went back under the water-line, everything was back to normal again. I have been able to reproduce this glitch four times, there is a '''[http://studentpages.scad.edu/~acormi20/SA_Underwater.avi Video now]''' That video was by Sigfriedxx, thank you for making that! ~supuh it is possible to now do it in other rooms, which other people have the credit for discovering that those rooms could be used in a possible no-gravity boost run. feel free to post those room videos here, with credit to the maker '''Update:''' (1/25/06) This glitch allows '''S'''crew '''A'''ttack '''U'''nderwater. It was thought early on that it could perhaps negate the effect of water on jumping, morphball bomb jumping, etc. This could have been very useful. Unfortunately it turned out the glitch ''only'' allows SA underwater. SAU also removes the ability to use Gravity Boost as a side effect. SAU also works in dark water (with Light Suit). It has been performed in every room where it could possibly work. SAU is usually initiated by morphing (Screw Attack is a type of morph) at water level. * [http://www.math.utoledo.edu/~dgajews/sw35/UnderwaterKey.avi Screw Attack method] Xvid video (outside link, credit: SkippyJr) * [http://www.genericgamer.com/MP2/Wiki/UWglitch_Tbog_Hydro_XviD.avi Morph method] XviD video (outside link, credit: doninss) The glitch can also be performed at the vertical boundaries of the water. These exist only underwater or in the secret world. Morphing while moving through the boundary can initiate the glitch in this situation. SAU can be carried from room to room this way. This glitch has also occurred seemingly randomly below water. Perhaps a vertical edge? * [http://www.genericgamer.com/MP2/Wiki/UWglitch_vert_bound_XviD.avi Vertical boundary method] XviD video (outside link) At this time SAU is only useful for a few secret world possibilities. * The rubble forming the stairway in Catacombs exhibits signs of a possible SA SW entrance (forced morphs, stickiness, loss of beam weapon control, etc) when screw attacked from the right position. This is no guarantee, but ... :*[http://www.genericgamer.com/MP2/Wiki/UWglitch_Cat1_XviD.avi Catacombs SA SW sign1] XviD video (outside link) :*[http://www.genericgamer.com/MP2/Wiki/UWglitch_Cat2_XviD.avi Catacombs SA SW sign2] XviD video (outside link) :*[http://www.genericgamer.com/MP2/Wiki/UWglitch_Cat3_XviD.avi Catacombs SA SW sign3] XviD video (outside link) * Alternate SA SW entrances to Transit Tunnels West and East may be possible from Training Chamber using the glitch. (The Lore holder on the East side can be used for a quick morph at waterline.) :*[http://www.genericgamer.com/MP2/Wiki/T_Chamber_SAUglitch_XviD.avi Lore holder morph] XviD video (outside link) :*[http://www.genericgamer.com/MP2/Wiki/T_Chamber_nearmiss_XviD.avi Nearmiss TTE] XviD video (outside link) :*Update: [[Transit Tunnel East SW]] (alternate method.) *If you get frustrated with trying to "drill" the tunnel in TTE, take it out on a Dark Blogg. :*[http://www.genericgamer.com/MP2/Wiki/T_Chamber_SAUglitch_fun_XviD.avi :^)] XviD video (outside link) '''Note:''' DivX player (recent) should decode most of these XviD encodes. (Most have DIVX or DX50 fourcc's.) Smart players (recent) should decode all the vids using the XviD codec (recent). ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''Screw Attack Underwater ''' |} 9f6928ddbd97f1ba1993798da5c13a2956b8c7ce 5256 5160 2007-06-04T06:06:53Z Doninss 217 added link to SW wikitext text/x-wiki I was messing around in the third room in torvus bog, when i did a screw attack from the dark beam door to the main section of the room, and there was air underwater. i could screw attack and everything, but i went into morphball, and when the camera went back under the water-line, everything was back to normal again. I have been able to reproduce this glitch four times, there is a '''[http://studentpages.scad.edu/~acormi20/SA_Underwater.avi Video now]''' That video was by Sigfriedxx, thank you for making that! ~supuh it is possible to now do it in other rooms, which other people have the credit for discovering that those rooms could be used in a possible no-gravity boost run. feel free to post those room videos here, with credit to the maker '''Update:''' (1/25/06) This glitch allows '''S'''crew '''A'''ttack '''U'''nderwater. It was thought early on that it could perhaps negate the effect of water on jumping, morphball bomb jumping, etc. This could have been very useful. Unfortunately it turned out the glitch ''only'' allows SA underwater. SAU also removes the ability to use Gravity Boost as a side effect. SAU also works in dark water (with Light Suit). It has been performed in every room where it could possibly work. SAU is usually initiated by morphing (Screw Attack is a type of morph) at water level. * [http://www.math.utoledo.edu/~dgajews/sw35/UnderwaterKey.avi Screw Attack method] Xvid video (outside link, credit: SkippyJr) * [http://www.genericgamer.com/MP2/Wiki/UWglitch_Tbog_Hydro_XviD.avi Morph method] XviD video (outside link, credit: doninss) The glitch can also be performed at the vertical boundaries of the water. These exist only underwater or in the secret world. Morphing while moving through the boundary can initiate the glitch in this situation. SAU can be carried from room to room this way. This glitch has also occurred seemingly randomly below water. Perhaps a vertical edge? * [http://www.genericgamer.com/MP2/Wiki/UWglitch_vert_bound_XviD.avi Vertical boundary method] XviD video (outside link) At this time SAU is only useful for a few secret world possibilities. * The rubble forming the stairway in Catacombs exhibits signs of a possible SA SW entrance (forced morphs, stickiness, loss of beam weapon control, etc) when screw attacked from the right position. This is no guarantee, but ... :*[http://www.genericgamer.com/MP2/Wiki/UWglitch_Cat1_XviD.avi Catacombs SA SW sign1] XviD video (outside link) :*[http://www.genericgamer.com/MP2/Wiki/UWglitch_Cat2_XviD.avi Catacombs SA SW sign2] XviD video (outside link) :*[http://www.genericgamer.com/MP2/Wiki/UWglitch_Cat3_XviD.avi Catacombs SA SW sign3] XviD video (outside link) * Alternate SA SW entrances to Transit Tunnels West and East may be possible from Training Chamber using the glitch. (The Lore holder on the East side can be used for a quick morph at waterline.) :*[http://www.genericgamer.com/MP2/Wiki/T_Chamber_SAUglitch_XviD.avi Lore holder morph] XviD video (outside link) :*[http://www.genericgamer.com/MP2/Wiki/T_Chamber_nearmiss_XviD.avi Nearmiss TTE] XviD video (outside link) '''Update:''' [[Transit Tunnel East SW]] (Aternate method.) *If you get frustrated with trying to "drill" the tunnel in TTE, take it out on a Dark Blogg. :*[http://www.genericgamer.com/MP2/Wiki/T_Chamber_SAUglitch_fun_XviD.avi :^)] XviD video (outside link) '''Note:''' DivX player (recent) should decode most of these XviD encodes. (Most have DIVX or DX50 fourcc's.) Smart players (recent) should decode all the vids using the XviD codec (recent). ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''Screw Attack Underwater ''' |} 0ec4400a1d76aea7123883b22973f0e1a4adccba 5160 3425 2007-05-17T04:09:42Z Doninss 217 wikitext text/x-wiki I was messing around in the third room in torvus bog, when i did a screw attack from the dark beam door to the main section of the room, and there was air underwater. i could screw attack and everything, but i went into morphball, and when the camera went back under the water-line, everything was back to normal again. I have been able to reproduce this glitch four times, there is a '''[http://studentpages.scad.edu/~acormi20/SA_Underwater.avi Video now]''' That video was by Sigfriedxx, thank you for making that! ~supuh it is possible to now do it in other rooms, which other people have the credit for discovering that those rooms could be used in a possible no-gravity boost run. feel free to post those room videos here, with credit to the maker '''Update:''' (1/25/06) This glitch allows '''S'''crew '''A'''ttack '''U'''nderwater. It was thought early on that it could perhaps negate the effect of water on jumping, morphball bomb jumping, etc. This could have been very useful. Unfortunately it turned out the glitch ''only'' allows SA underwater. SAU also removes the ability to use Gravity Boost as a side effect. SAU also works in dark water (with Light Suit). It has been performed in every room where it could possibly work. SAU is usually initiated by morphing (Screw Attack is a type of morph) at water level. * [http://www.math.utoledo.edu/~dgajews/sw35/UnderwaterKey.avi Screw Attack method] Xvid video (outside link, credit: SkippyJr) * [http://www.genericgamer.com/MP2/Wiki/UWglitch_Tbog_Hydro_XviD.avi Morph method] XviD video (outside link, credit: doninss) The glitch can also be performed at the vertical boundaries of the water. These exist only underwater or in the secret world. Morphing while moving through the boundary can initiate the glitch in this situation. SAU can be carried from room to room this way. This glitch has also occurred seemingly randomly below water. Perhaps a vertical edge? * [http://www.genericgamer.com/MP2/Wiki/UWglitch_vert_bound_XviD.avi Vertical boundary method] XviD video (outside link) At this time SAU is only useful for a few secret world possibilities. * The rubble forming the stairway in Catacombs exhibits signs of a possible SA SW entrance (forced morphs, stickiness, loss of beam weapon control, etc) when screw attacked from the right position. This is no guarantee, but ... :*[http://www.genericgamer.com/MP2/Wiki/UWglitch_Cat1_XviD.avi Catacombs SA SW sign1] XviD video (outside link) :*[http://www.genericgamer.com/MP2/Wiki/UWglitch_Cat2_XviD.avi Catacombs SA SW sign2] XviD video (outside link) :*[http://www.genericgamer.com/MP2/Wiki/UWglitch_Cat3_XviD.avi Catacombs SA SW sign3] XviD video (outside link) * Alternate SA SW entrances to Transit Tunnels West and East may be possible from Training Chamber using the glitch. (The Lore holder on the East side can be used for a quick morph at waterline.) :*[http://www.genericgamer.com/MP2/Wiki/T_Chamber_SAUglitch_XviD.avi Lore holder morph] XviD video (outside link) :*[http://www.genericgamer.com/MP2/Wiki/T_Chamber_nearmiss_XviD.avi Nearmiss TTE] XviD video (outside link) *If you get frustrated with trying to "drill" the tunnel in TTE, take it out on a Dark Blogg. :*[http://www.genericgamer.com/MP2/Wiki/T_Chamber_SAUglitch_fun_XviD.avi :^)] XviD video (outside link) '''Note:''' DivX player (recent) should decode most of these XviD encodes. (Most have DIVX or DX50 fourcc's.) Smart players (recent) should decode all the vids using the XviD codec (recent). ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''Screw Attack Underwater ''' |} e51da28c1a7197aefcda52d9648070f8dd98d926 3425 2285 2006-04-13T21:45:08Z Doninss 217 wikitext text/x-wiki I was messing around in the third room in torvus bog, when i did a screw attack from the dark beam door to the main section of the room, and there was air underwater. i could screw attack and everything, but i went into morphball, and when the camera went back under the water-line, everything was back to normal again. I have been able to reproduce this glitch four times, there is a '''[http://studentpages.scad.edu/~acormi20/SA_Underwater.avi Video now]''' That video was by Sigfriedxx, thank you for making that! ~supuh it is possible to now do it in other rooms, which other people have the credit for discovering that those rooms could be used in a possible no-gravity boost run. feel free to post those room videos here, with credit to the maker '''Update:''' (1/25/06) This glitch allows '''S'''crew '''A'''ttack '''U'''nderwater. It was thought early on that it could perhaps negate the effect of water on jumping, morphball bomb jumping, etc. This could have been very useful. Unfortunately it turned out the glitch ''only'' allows SA underwater. SAU also removes the ability to use Gravity Boost as a side effect. SAU also works in dark water (with Light Suit). It has been performed in every room where it could possibly work. SAU is usually initiated by morphing (Screw Attack is a type of morph) at water level. * [http://www.math.utoledo.edu/~dgajews/sw35/UnderwaterKey.avi Screw Attack method] Xvid video (outside link, credit: SkippyJr) * [http://www.genericgamer.com/MP2/Wiki/UWglitch_Tbog_Hydro_XviD.avi Morph method] XviD video (outside link, credit: doninss) The glitch can also be performed at the vertical boundaries of the water. These exist only underwater or in the secret world. Morphing while moving through the boundary can initiate the glitch in this situation. SAU can be carried from room to room this way. This glitch has also occurred seemingly randomly below water. Perhaps a vertical edge? * [http://www.genericgamer.com/MP2/Wiki/UWglitch_vert_bound_XviD.avi Vertical boundary method] XviD video (outside link) At this time SAU is only useful for a few secret world possibilities. * The rubble forming the stairway in Catacombs exhibits signs of a possible SA SW entrance (forced morphs, stickiness, loss of beam weapon control, etc) when screw attacked from the right position. This is no guarantee, but ... :*[http://www.genericgamer.com/MP2/Wiki/UWglitch_Cat1_XviD.avi Catacombs SA SW sign1] XviD video (outside link) :*[http://www.genericgamer.com/MP2/Wiki/UWglitch_Cat2_XviD.avi Catacombs SA SW sign2] XviD video (outside link) :*[http://www.genericgamer.com/MP2/Wiki/UWglitch_Cat3_XviD.avi Catacombs SA SW sign3] XviD video (outside link) * Alternate SA SW entrances to Undertransit Tunnels West and East may be possible from Training Chamber using the glitch. (The Lore holder on the East side can be used for a quick morph at waterline.) :*[http://www.genericgamer.com/MP2/Wiki/T_Chamber_SAUglitch_XviD.avi Lore holder morph] XviD video (outside link) :*[http://www.genericgamer.com/MP2/Wiki/T_Chamber_nearmiss_XviD.avi Nearmiss UTE] XviD video (outside link) *If you get frustrated with trying to "drill" the tunnel in UTE, take it out on a Dark Blogg. :*[http://www.genericgamer.com/MP2/Wiki/T_Chamber_SAUglitch_fun_XviD.avi :^)] XviD video (outside link) '''Note:''' DivX player (recent) should decode most of these XviD encodes. (Most have DIVX or DX50 fourcc's.) Smart players (recent) should decode all the vids using the XviD codec (recent). ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''Screw Attack Underwater ''' |} 8bdacd2d26c4ebf35fd973d17c019feb4224500c 2285 2242 2006-02-04T00:59:23Z Doninss 217 Changed vid encodings (and of course links) wikitext text/x-wiki I was messing around in the third room in torvus bog, when i did a screw attack from the dark beam door to the main section of the room, and there was air underwater. i could screw attack and everything, but i went into morphball, and when the camera went back under the water-line, everything was back to normal again. I have been able to reproduce this glitch four times, there is a '''[http://studentpages.scad.edu/~acormi20/SA_Underwater.avi Video now]''' That video was by Sigfriedxx, thank you for making that! ~supuh it is possible to now do it in other rooms, which other people have the credit for discovering that those rooms could be used in a possible no-gravity boost run. feel free to post those room videos here, with credit to the maker '''Update:''' (1/25/06) This glitch allows '''S'''crew '''A'''ttack '''U'''nderwater. It was thought early on that it could perhaps negate the effect of water on jumping, morphball bomb jumping, etc. This could have been very useful. Unfortunately it turned out the glitch ''only'' allows SA underwater. SAU also removes the ability to use Gravity Boost as a side effect. SAU also works in dark water (with Light Suit). It has been performed in every room where it could possibly work. SAU is usually initiated by morphing (Screw Attack is a type of morph) at water level. * [http://www.math.utoledo.edu/~dgajews/sw35/UnderwaterKey.avi Screw Attack method] Xvid video (outside link, credit: SkippyJr) * [http://www.genericgamer.com/MP2/Wiki/UWglitch_Tbog_Hydro_XviD.avi Morph method] XviD video (outside link, credit: doninss) The glitch can also be performed at the vertical boundaries of the water. These exist only underwater or in the secret world. Morphing while strafing through the boundary can initiate the glitch in this situation. SAU can be carried from room to room this way. This glitch has also occurred seemingly randomly below water. Perhaps a vertical edge? * [http://www.genericgamer.com/MP2/Wiki/UWglitch_vert_bound_XviD.avi Vertical boundary method] XviD video (outside link) At this time SAU is only useful for a few secret world possibilities. * The rubble forming the stairway in Catacombs exhibits signs of a possible SA SW entrance (forced morphs, stickiness, loss of beam weapon control, etc) when screw attacked from the right position. This is no guarantee, but ... :*[http://www.genericgamer.com/MP2/Wiki/UWglitch_Cat1_XviD.avi Catacombs SA SW sign1] XviD video (outside link) :*[http://www.genericgamer.com/MP2/Wiki/UWglitch_Cat2_XviD.avi Catacombs SA SW sign2] XviD video (outside link) :*[http://www.genericgamer.com/MP2/Wiki/UWglitch_Cat3_XviD.avi Catacombs SA SW sign3] XviD video (outside link) * Alternate SA SW entrances to Undertransit Tunnels West and East may be possible from Training Chamber using the glitch. (The Lore holder on the East side can be used for a quick morph at waterline.) :*[http://www.genericgamer.com/MP2/Wiki/T_Chamber_SAUglitch_XviD.avi Lore holder morph] XviD video (outside link) :*[http://www.genericgamer.com/MP2/Wiki/T_Chamber_nearmiss_XviD.avi Nearmiss UTE] XviD video (outside link) *If you get frustrated with trying to "drill" the tunnel in UTE, take it out on a Dark Blogg. :*[http://www.genericgamer.com/MP2/Wiki/T_Chamber_SAUglitch_fun_XviD.avi :^)] XviD video (outside link) '''Note:''' DivX player (recent) should decode most of these XviD encodes. (Most have DIVX or DX50 fourcc's.) Smart players (recent) should decode all the vids using the XviD codec (recent). ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''Screw Attack Underwater ''' |} d1fa47b122e05fc48a491bd3223865b0a8ac00a4 2242 2241 2006-02-03T23:30:34Z Doninss 217 Added navigation wikitext text/x-wiki I was messing around in the third room in torvus bog, when i did a screw attack from the dark beam door to the main section of the room, and there was air underwater. i could screw attack and everything, but i went into morphball, and when the camera went back under the water-line, everything was back to normal again. I have been able to reproduce this glitch four times, there is a '''[http://studentpages.scad.edu/~acormi20/SA_Underwater.avi Video now]''' That video was by Sigfriedxx, thank you for making that! ~supuh it is possible to now do it in other rooms, which other people have the credit for discovering that those rooms could be used in a possible no-gravity boost run. feel free to post those room videos here, with credit to the maker '''Update:''' (1/25/06) This glitch allows '''S'''crew '''A'''ttack '''U'''nderwater. It was thought early on that it could perhaps negate the effect of water on jumping, morphball bomb jumping, etc. This could have been very useful. Unfortunately it turned out the glitch ''only'' allows SA underwater. SAU also removes the ability to use Gravity Boost as a side effect. SAU also works in dark water (with Light Suit). It has been performed in every room where it could possibly work. SAU is usually initiated by morphing (Screw Attack is a type of morph) at water level. * [http://www.math.utoledo.edu/~dgajews/sw35/UnderwaterKey.avi Screw Attack method] Xvid video (outside link, credit: SkippyJr) * [http://www.genericgamer.com/MP2/Wiki/UWglitch_Tbog_Hydro.mp4 Morph method] H.264 video (outside link, credit: doninss) The glitch can also be performed at the vertical boundaries of the water. These exist only underwater or in the secret world. Morphing while strafing through the boundary can initiate the glitch in this situation. SAU can be carried from room to room this way. This glitch has also occurred seemingly randomly below water. Perhaps a vertical edge? * [http://www.genericgamer.com/MP2/Wiki/UWglitch_vert_bound.mp4 Vertical boundary method] H.264 video (outside link) At this time SAU is only useful for a few secret world possibilities. * The rubble forming the stairway in Catacombs exhibits signs of a possible SA SW entrance (forced morphs, stickiness, loss of beam weapon control, etc) when screw attacked from the right position. This is no guarantee, but ... :*[http://www.genericgamer.com/MP2/Wiki/UWglitch_Cat1_hfyv.mp4 Catacombs SA SW sign] H.264 video (outside link) :*[http://www.genericgamer.com/MP2/Wiki/UWglitch_Cat2_hfyv.mp4 Catacombs SA SW sign] H.264 video (outside link) :*[http://www.genericgamer.com/MP2/Wiki/UWglitch_Cat3_hfyv.mp4 Catacombs SA SW sign] H.264 video (outside link) * Alternate SA SW entrances to Undertransit Tunnels West and East may be possible from Training Chamber using the glitch. (The Lore holder on the East side can be used for a quick morph at waterline.) :*[http://www.genericgamer.com/MP2/Wiki/T_Chamber_SAUglitch.mp4 Lore holder morph] H.264 video (outside link) :*[http://www.genericgamer.com/MP2/Wiki/T_Chamber_nearmiss.mp4 Nearmiss UTE] H.264 video (outside link) *If you get frustrated with trying to "drill" the tunnel in UTE, take it out on a Dark Blogg. :*[http://www.genericgamer.com/MP2/Wiki/T_Chamber_SAUglitch_fun.mp4 :^)] H.264 video (outside link) '''Note:''' QuickTime 7 (free) should play the H.264 videos. There are other players available, but I have only tested QT 7 and Nero Showtime. ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''Screw Attack Underwater ''' |} dd3b7962bf4ba311f0865b2a2900f64450599170 2241 2240 2006-02-03T03:25:16Z Doninss 217 wikitext text/x-wiki I was messing around in the third room in torvus bog, when i did a screw attack from the dark beam door to the main section of the room, and there was air underwater. i could screw attack and everything, but i went into morphball, and when the camera went back under the water-line, everything was back to normal again. I have been able to reproduce this glitch four times, there is a '''[http://studentpages.scad.edu/~acormi20/SA_Underwater.avi Video now]''' That video was by Sigfriedxx, thank you for making that! ~supuh it is possible to now do it in other rooms, which other people have the credit for discovering that those rooms could be used in a possible no-gravity boost run. feel free to post those room videos here, with credit to the maker '''Update:''' (1/25/06) This glitch allows '''S'''crew '''A'''ttack '''U'''nderwater. It was thought early on that it could perhaps negate the effect of water on jumping, morphball bomb jumping, etc. This could have been very useful. Unfortunately it turned out the glitch ''only'' allows SA underwater. SAU also removes the ability to use Gravity Boost as a side effect. SAU also works in dark water (with Light Suit). It has been performed in every room where it could possibly work. SAU is usually initiated by morphing (Screw Attack is a type of morph) at water level. * [http://www.math.utoledo.edu/~dgajews/sw35/UnderwaterKey.avi Screw Attack method] Xvid video (outside link, credit: SkippyJr) * [http://www.genericgamer.com/MP2/Wiki/UWglitch_Tbog_Hydro.mp4 Morph method] H.264 video (outside link, credit: doninss) The glitch can also be performed at the vertical boundaries of the water. These exist only underwater or in the secret world. Morphing while strafing through the boundary can initiate the glitch in this situation. SAU can be carried from room to room this way. This glitch has also occurred seemingly randomly below water. Perhaps a vertical edge? * [http://www.genericgamer.com/MP2/Wiki/UWglitch_vert_bound.mp4 Vertical boundary method] H.264 video (outside link) At this time SAU is only useful for a few secret world possibilities. * The rubble forming the stairway in Catacombs exhibits signs of a possible SA SW entrance (forced morphs, stickiness, loss of beam weapon control, etc) when screw attacked from the right position. This is no guarantee, but ... :*[http://www.genericgamer.com/MP2/Wiki/UWglitch_Cat1_hfyv.mp4 Catacombs SA SW sign] H.264 video (outside link) :*[http://www.genericgamer.com/MP2/Wiki/UWglitch_Cat2_hfyv.mp4 Catacombs SA SW sign] H.264 video (outside link) :*[http://www.genericgamer.com/MP2/Wiki/UWglitch_Cat3_hfyv.mp4 Catacombs SA SW sign] H.264 video (outside link) * Alternate SA SW entrances to Undertransit Tunnels West and East may be possible from Training Chamber using the glitch. (The Lore holder on the East side can be used for a quick morph at waterline.) :*[http://www.genericgamer.com/MP2/Wiki/T_Chamber_SAUglitch.mp4 Lore holder morph] H.264 video (outside link) :*[http://www.genericgamer.com/MP2/Wiki/T_Chamber_nearmiss.mp4 Nearmiss UTE] H.264 video (outside link) *If you get frustrated with trying to "drill" the tunnel in UTE, take it out on a Dark Blogg. :*[http://www.genericgamer.com/MP2/Wiki/T_Chamber_SAUglitch_fun.mp4 :^)] H.264 video (outside link) '''Note:''' QuickTime 7 (free) should play the H.264 videos. There are other players available, but I have only tested QT 7 and Nero Showtime. d08a18889fd5c9279d49ead8748f34a7366fd954 2240 2239 2006-01-27T23:05:49Z Doninss 217 wikitext text/x-wiki I was messing around in the third room in torvus bog, when i did a screw attack from the dark beam door to the main section of the room, and there was air underwater. i could screw attack and everything, but i went into morphball, and when the camera went back under the water-line, everything was back to normal again. I have been able to reproduce this glitch four times, there is a '''[http://studentpages.scad.edu/~acormi20/SA_Underwater.avi Video now]''' That video was by Sigfriedxx, thank you for making that! ~supuh it is possible to now do it in other rooms, which other people have the credit for discovering that those rooms could be used in a possible no-gravity boost run. feel free to post those room videos here, with credit to the maker '''Update:''' (1/25/06) This glitch allows Screw Attack Underwater. It was thought early on that it could perhaps negate the effect of water on jumping, morphball bomb jumping, etc. This could have been very useful. Unfortunately it turned out the glitch ''only'' allows SA underwater. SAU also removes the ability to use Gravity Boost as a side effect. SAU also works in dark water (with Light Suit). It has been performed in every room where it could possibly work. SAU is usually initiated by morphing (Screw Attack is a type of morph) at water level. * [http://www.math.utoledo.edu/~dgajews/sw35/UnderwaterKey.avi Screw Attack method] Xvid video (outside link, credit: SkippyJr) * [http://www.genericgamer.com/MP2/Wiki/UWglitch_Tbog_Hydro.mp4 Morph method] H.264 video (outside link, credit: doninss) The glitch can also be performed at the vertical boundaries of the water. These exist only underwater or in the secret world. Morphing while strafing through the boundary can initiate the glitch in this situation. SAU can be carried from room to room this way. This glitch has also occurred seemingly randomly below water. Perhaps a vertical edge? * [http://www.genericgamer.com/MP2/Wiki/UWglitch_vert_bound.mp4 Vertical boundary method] H.264 video (outside link) At this time SAU is only useful for a few secret world possibilities. * The rubble forming the stairway in Catacombs exhibits signs of a possible SA SW entrance (forced morphs, stickiness, loss of beam weapon control, etc) when screw attacked from the right position. This is no guarantee, but ... :*[http://www.genericgamer.com/MP2/Wiki/UWglitch_Cat1_hfyv.mp4 Catacombs SA SW sign] H.264 video (outside link) :*[http://www.genericgamer.com/MP2/Wiki/UWglitch_Cat2_hfyv.mp4 Catacombs SA SW sign] H.264 video (outside link) :*[http://www.genericgamer.com/MP2/Wiki/UWglitch_Cat3_hfyv.mp4 Catacombs SA SW sign] H.264 video (outside link) * Alternate SA SW entrances to Undertransit Tunnels West and East may be possible from Training Chamber using the glitch. (The Lore holder on the East side can be used for a quick morph at waterline.) :*[http://www.genericgamer.com/MP2/Wiki/T_Chamber_SAUglitch.mp4 Lore holder morph] H.264 video (outside link) :*[http://www.genericgamer.com/MP2/Wiki/T_Chamber_nearmiss.mp4 Nearmiss UTE] H.264 video (outside link) *If you get frustrated with trying to "drill" the tunnel in UTE, take it out on a Dark Blogg. :*[http://www.genericgamer.com/MP2/Wiki/T_Chamber_SAUglitch_fun.mp4 :^)] H.264 video (outside link) '''Note:''' QuickTime 7 (free) should play the H.264 videos. There are other players available, but I have only tested QT 7 and Nero Showtime. 33de10569a43bcbbb30ea3a938d27f9dcbcddd02 2239 2238 2006-01-27T03:29:18Z Doninss 217 wikitext text/x-wiki I was messing around in the third room in torvus bog, when i did a screw attack from the dark beam door to the main section of the room, and there was air underwater. i could screw attack and everything, but i went into morphball, and when the camera went back under the water-line, everything was back to normal again. I have been able to reproduce this glitch four times, there is a '''[http://studentpages.scad.edu/~acormi20/SA_Underwater.avi Video now]''' That video was by Sigfriedxx, thank you for making that! ~supuh it is possible to now do it in other rooms, which other people have the credit for discovering that those rooms could be used in a possible no-gravity boost run. feel free to post those room videos here, with credit to the maker '''Update:''' (1/25/06) This glitch allows Screw Attack underwater. It was thought early on that it could perhaps negate the effect of water on jumping, morphball bomb jumping, etc. This could have been very useful. Unfortunately it turned out the glitch ''only'' allows SA underwater. It also removes the ability to use Gravity Boost as a side effect. The glitch also works in dark water (with Light Suit). It has been performed in every room where it could possibly work. The glitch is usually initiated by morphing (Screw Attack is a type of morph) at water level. * [http://www.math.utoledo.edu/~dgajews/sw35/UnderwaterKey.avi Screw Attack method] Xvid video (outside link, credit: SkippyJr) * [http://www.genericgamer.com/MP2/Wiki/UWglitch_Tbog_Hydro.mp4 Morph method] H.264 video (outside link, credit: doninss) The glitch can also be performed at the vertical boundaries of the water. These exist only underwater or in the secret world. Morphing while strafing through the boundary can initiate the glitch in this situation. The glitch can be carried from room to room this way. This glitch has also occurred seemingly randomly below water. Perhaps a vertical edge? * [http://www.genericgamer.com/MP2/Wiki/UWglitch_vert_bound.mp4 Vertical boundary method] H.264 video (outside link) At this time it is only useful for a few secret world possibilities. * The rubble forming the stairway in Catacombs exhibits signs of a possible SA SW entrance (forced morphs, stickiness, loss of beam weapon control, etc) when screw attacked from the right position. This is no guarantee, but ... :*[http://www.genericgamer.com/MP2/Wiki/UWglitch_Cat1_hfyv.mp4 Catacombs SA SW sign] H.264 video (outside link) :*[http://www.genericgamer.com/MP2/Wiki/UWglitch_Cat2_hfyv.mp4 Catacombs SA SW sign] H.264 video (outside link) :*[http://www.genericgamer.com/MP2/Wiki/UWglitch_Cat3_hfyv.mp4 Catacombs SA SW sign] H.264 video (outside link) * Alternate SA SW entrances to Undertransit Tunnels West and East may be possible from Training Chamber using the glitch. (The Lore holder on the East side can be used for a quick morph at waterline.) :*[http://www.genericgamer.com/MP2/Wiki/T_Chamber_SAUglitch.mp4 Lore holder morph] H.264 video (outside link) :*[http://www.genericgamer.com/MP2/Wiki/T_Chamber_nearmiss.mp4 Nearmiss UTE] H.264 video (outside link) *If you get frustrated with trying to "drill" the tunnel in UTE, take it out on a Dark Blogg. :*[http://www.genericgamer.com/MP2/Wiki/T_Chamber_SAUglitch_fun.mp4 :^)] H.264 video (outside link) '''Note:''' QuickTime 7 (free) should play the H.264 videos. There are other players available, but I have only tested QT 7 and Nero Showtime. 05b505e468d42d39f20a8cb41004ee974e7b2dc8 2238 2237 2006-01-27T02:19:36Z Doninss 217 Added vid links, text wikitext text/x-wiki I was messing around in the third room in torvus bog, when i did a screw attack from the dark beam door to the main section of the room, and there was air underwater. i could screw attack and everything, but i went into morphball, and when the camera went back under the water-line, everything was back to normal again. I have been able to reproduce this glitch four times, there is a '''[http://studentpages.scad.edu/~acormi20/SA_Underwater.avi Video now]''' That video was by Sigfriedxx, thank you for making that! ~supuh it is possible to now do it in other rooms, which other people have the credit for discovering that those rooms could be used in a possible no-gravity boost run. feel free to post those room videos here, with credit to the maker '''Update:''' (1/25/06) This glitch allows Screw Attack underwater. It was thought early on that it could perhaps negate the effect of water on jumping, morphball bomb jumping, etc. This could have been very useful. Unfortunately it turned out the glitch ''only'' allows SA underwater. It also removes the ability to use Gravity Boost as a side effect. The glitch also works in dark water (with Light Suit). It has been performed in every room where it could possibly work. The glitch is usually initiated by morphing (Screw Attack is a type of morph) at water level. * [http://www.math.utoledo.edu/~dgajews/sw35/UnderwaterKey.avi Screw Attack method] Xvid video (outside link, credit: SkippyJr) * [http://www.genericgamer.com/MP2/Wiki/UWglitch_Tbog_Hydro.mp4 Morph method] H.264 video (outside link, credit: doninss) The glitch can also be performed at the vertical boundaries of the water. These exist only underwater or in the secret world. Morphing while strafing through the boundary can initiate the glitch in this situation. The glitch can be carried from room to room this way. This glitch has also occurred seemingly randomly below water. Perhaps a vertical edge? * [http://www.genericgamer.com/MP2/Wiki/UWglitch_vert_bound.mp4 Vertical boundary method] H.264 video (outside link) At this time it is only useful for a few secret world possibilities. * The rubble forming the stairway in Catacombs exhibits signs of a possible SA SW entrance (forced morphs, stickiness, loss of beam weapon control, etc) when screw attacked from the right position. This is no guarantee, but ... :*[http://www.genericgamer.com/MP2/Wiki/UWglitch_Cat1_hfyv.mp4 Catacombs SA SW sign] H.264 video (outside link) :*[http://www.genericgamer.com/MP2/Wiki/UWglitch_Cat2_hfyv.mp4 Catacombs SA SW sign] H.264 video (outside link) :*[http://www.genericgamer.com/MP2/Wiki/UWglitch_Cat3_hfyv.mp4 Catacombs SA SW sign] H.264 video (outside link) * Alternate SA SW entrances to Undertransit Tunnels West and East may be possible from Training Chamber using the glitch. (The Lore holder on the East side can be used for a quick morph at waterline.) :*[http://www.genericgamer.com/MP2/Wiki/T_Chamber_SAUglitch.mp4 Lore holder morph] H.264 video (outside link) :*[http://www.genericgamer.com/MP2/Wiki/T_Chamber_nearmiss.mp4 Nearmiss UTE] H.264 video (outside link) '''Note:''' QuickTime 7 (free) should play the H.264 videos. There are other players available, but I have only tested QT 7 and Nero Showtime. d8598d18e0300f2316afa47db3e159036a924a8e 2237 2236 2006-01-26T22:00:29Z Doninss 217 Major additions wikitext text/x-wiki I was messing around in the third room in torvus bog, when i did a screw attack from the dark beam door to the main section of the room, and there was air underwater. i could screw attack and everything, but i went into morphball, and when the camera went back under the water-line, everything was back to normal again. I have been able to reproduce this glitch four times, there is a '''[http://studentpages.scad.edu/~acormi20/SA_Underwater.avi Video now]''' That video was by Sigfriedxx, thank you for making that! ~supuh it is possible to now do it in other rooms, which other people have the credit for discovering that those rooms could be used in a possible no-gravity boost run. feel free to post those room videos here, with credit to the maker '''Update:''' (1/25/06) This glitch allows Screw Attack underwater. It was thought early on that it could perhaps negate the effect of water on jumping, morphball bomb jumping, ect. This would have been very useful. Unfortunately the glitch 'only' allows SA underwater. It also removes the ability to use Gravity Boost as a side effect. The glitch is usually initiated by morphing (Screw Attack is a type of morph) at water level. * [http://www.math.utoledo.edu/~dgajews/sw35/UnderwaterKey.avi Screw Attack method] video (outside link, credit: SkippyJr) * [http://www.genericgamer.com/MP2/UWglitch_TGrove.avi Morph method] video (outside link, credit: doninss) It can also be performed at the vertical edges of the water. These exist only underwater or in the secret world. Morphing while strafing through the boundary can initiate the glitch in this situation. The glitch can be carried from room to room this way. This glitch has also occurred seemingly randomly below water. Perhaps a vertical edge? * Vertical edge method video (place-holder no vid) The glitch also works with dark water (with Light Suit). It has been performed in every room where it could possibly work. At this time it is only useful for a few secret world possibilities. The rubble forming the stairway in Catacombs exibits strong SW signs (forced morphs, stickyness, loss of beam weapon control, etc) when screw attacked from the right position. c466506a85757a07b1164e2c7228cbb21e72574e 2236 2234 2006-01-25T23:16:35Z Doninss 217 Updated added. Vid added. wikitext text/x-wiki I was messing around in the third room in torvus bog, when i did a screw attack from the dark beam door to the main section of the room, and there was air underwater. i could screw attack and everything, but i went into morphball, and when the camera went back under the water-line, everything was back to normal again. I have been able to reproduce this glitch four times, there is a '''[http://studentpages.scad.edu/~acormi20/SA_Underwater.avi Video now]''' That video was by Sigfriedxx, thank you for making that! ~supuh it is possible to now do it in other rooms, which other people have the credit for discovering that those rooms could be used in a possible no-gravity boost run. feel free to post those room videos here, with credit to the maker '''Update:''' (1/25/06) This glitch allows Screw Attack underwater and nothing else unfortunately. (It was thought early on that it could perhaps negate the effect of water on jumping, morphball bomb jumping, ect.) It also removes the ability to use Gravity Boost as a side effect. The glitch is initiated by morphing (Screw Attack is a type of morph) at water level. At this time it is only useful for a few secret world possibilities. * Screw Attack method video (place-holder, no link) * [[http://www.genericgamer.com/MP2/UWglitch_TGrove.avi Morph method] video (outside link)] 0947ead2f76cc5eec13a38fc5ecce4d8234b3ac9 2234 1587 2005-04-02T18:06:25Z Supuh 192 added an update wikitext text/x-wiki I was messing around in the third room in torvus bog, when i did a screw attack from the dark beam door to the main section of the room, and there was air underwater. i could screw attack and everything, but i went into morphball, and when the camera went back under the water-line, everything was back to normal again. I have been able to reproduce this glitch four times, there is a '''[http://studentpages.scad.edu/~acormi20/SA_Underwater.avi Video now]''' That video was by Sigfriedxx, thank you for making that! ~supuh it is possible to now do it in other rooms, which other people have the credit for discovering that those rooms could be used in a possible no-gravity boost run. feel free to post those room videos here, with credit to the maker b34f1766ccb000e6c74e8abdf404978a43396aa3 1587 1339 2005-02-17T21:10:47Z Supuh 192 yet another formatting change wikitext text/x-wiki I was messing around in the third room in torvus bog, when i did a screw attack from the dark beam door to the main section of the room, and there was air underwater. i could screw attack and everything, but i went into morphball, and when the camera went back under the water-line, everything was back to normal again. I have been able to reproduce this glitch four times, there is a '''[http://studentpages.scad.edu/~acormi20/SA_Underwater.avi Video now]''' That video was by Sigfriedxx, thank you for making that! ~supuh 296c43cba64283f68246d5ab1dbf39143b571bd9 1339 1338 2005-02-17T21:06:48Z Supuh 192 formatting change wikitext text/x-wiki I was messing around in the third room in torvus bog, when i did a screw attack from the dark beam door to the main section of the room, and there was air underwater. i could screw attack and everything, but i went into morphball, and when the camera went back under the water-line, everything was back to normal again. I have been able to reproduce this glitch four times, there is a video here: *'''http://studentpages.scad.edu/~acormi20/SA_Underwater.avi Video''' That video was by Sigfriedxx, thank you for making that! ~supuh 534d794682bbfb63e7a7083cfe52bd9d6a609741 1338 1337 2005-02-17T21:06:17Z Supuh 192 wikitext text/x-wiki I was messing around in the third room in torvus bog, when i did a screw attack from the dark beam door to the main section of the room, and there was air underwater. i could screw attack and everything, but i went into morphball, and when the camera went back under the water-line, everything was back to normal again. I have been able to reproduce this glitch four times, there is a video here: *'''[http://studentpages.scad.edu/~acormi20/SA_Underwater.avi Video]''' That video was by Sigfriedxx, thank you for making that! ~supuh e82f200b27045afb5255e620bf83dce61f9f3750 1337 1336 2005-02-17T20:56:18Z Supuh 192 added in video maker's name wikitext text/x-wiki I was messing around in the third room in torvus bog, when i did a screw attack from the dark beam door to the main section of the room, and there was air underwater. i could screw attack and everything, but i went into morphball, and when the camera went back under the water-line, everything was back to normal again. I have been able to reproduce this glitch four times, there is a video here: http://studentpages.scad.edu/~acormi20/SA_Underwater.avi That video was by Sigfriedxx, thank you for making that! ~supuh 3c38ad7a535b8b79f8d2d865dcf4e22b826ef517 1336 1335 2005-02-17T20:55:04Z Supuh 192 wikitext text/x-wiki I was messing around in the third room in torvus bog, when i did a screw attack from the dark beam door to the main section of the room, and there was air underwater. i could screw attack and everything, but i went into morphball, and when the camera went back under the water-line, everything was back to normal again. I have been able to reproduce this glitch four times, there is a video here: http://studentpages.scad.edu/~acormi20/SA_Underwater.avi ~supuh ae5734e2768ad06c59fff7a6fca6fa3519723413 1335 1266 2005-02-12T03:51:19Z Supuh 192 wikitext text/x-wiki I was messing around in the third room in torvus bog, when i did a screw attack from the dark beam door to the main section of the room, and there was air underwater. i could screw attack and everything, but i went into morphball, and when the camera went back under the water-line, everything was back to normal again. I have not been able to reproduce this glitch. ~supuh 5a6a5323b693c78a41f98f63297628b632daed2f 1266 2005-02-12T03:51:04Z Supuh 192 added my glitch to the list wikitext text/x-wiki I was messing around in the third room in torvus bog, when i did a screw attack from the dark beam door to the main section of the room, and there was air underwater. i could screw attack and everything, but i went into morphball, and when the camera went back under the water-line, everything was back to normal again. I have not been able to reproduce this glitch. ccb115532f42c896b9d8c05dd0004ea20b171ba2 Screw Attack from charging arm cannon 0 1121 3518 2005-05-01T04:41:12Z Tjp7154 226 wikitext text/x-wiki Added by: ''tjp7154'' To perform the screw attack while Samus' arm cannon is charged up (obviously you already have the Screw Attack), press the B(jump) button 3 times. 0378fb0956f0e21285876667b17a00a30327b8d5 Secret World 0 1123 3520 2005-05-03T02:05:10Z Copperandterence 225 wikitext text/x-wiki Discovered by: Pizza Boy Use the Screw Attack to get to the Secret World. 17985a52b8ec3aa86183f785fa017389a770dce9 Secret World: GFMC Compound 0 1124 3521 2005-05-03T02:09:15Z Copperandterence 225 wikitext text/x-wiki Discovered by: Phazon Eater, Metronome'd Get through the wall with using the Screw Attack 7d1333672365eae3099988123998a62e8f2e9537 Secret World FAQ 0 1142 3471 2005-05-07T14:22:52Z MMcLean54 34 Secret Worlds for Dummies :D wikitext text/x-wiki Here's a list of problems that can occur in or out of a '''Secret World''': *''When'': Samus keeps falling down too far, <ul>''Try'': Staying on the level itself. It may be harder, but it's safer. Once you pass the room's absolute boundaries, you should begin to fall. Some Secret Worlds have layers of falling points, so be aware. If you want to get back up, you have a few options: a) float up (See the [http://www.samus.co.uk/mprime/wallcrawling/ SCU Wallcrawling FAQ]); b) wallcrawll up (SCU Wallcrawling FAQ again); or c) reset the game.</ul> *''When'': Samus won't jump, <ul>''Try'': To keep on jumping. This is perfectly normal. Eventually, Samus will jump, but make sure not to activate the Screw Attack.</ul> *''When'': Samus just got done turning into Morph Ball mode and won't stop falling, <ul>''Try'': Turning back into standard mode. You probably don't even see the level any more, no matter how far you look up. By this time, the only fun you're going to have is by morphing again and use '''Morph Ball Bombs''' to watch them go up and explode.</ul> *''When'': The game crashes, <ul>''Try'': Not loading more than two rooms at a time. Make sure that the graphics are completely dumped before proceeding to a third room. To check if the game has dumped the previous room's data, walk up to a point where you would normally see the graphics. If they aren't there, you've successfully dumped the data.</ul> *''When'': Samus's beam weapon disappears, <ul>''Try'': Jumping and landing in a different spot. If that doesn't work, then try turning into Morph Ball mode and laying Bombs to "jump" yourself into a different location, but not off of the level. Turn back to standard mode and check for Samus' beam weapon. If it's still not there, then repeat the process until it is. The reason for this happening is because Samus is on an extremely glitched area, thus disallowing the game to process her movements.</ul> {{stub}} 36480e2156bf26f6344ae9173375dd1a8e7c0004 Secret Worlds 0 815 5306 5297 2016-10-23T04:51:29Z Doninss 217 /* NTSC/PAL Release Secret Worlds */ wikitext text/x-wiki '''Total Secret Worlds:''' 124 A '''Secret World''' is the area that you see when you exit a room's intended boundaries. This name was first from the original ''Metroid'', and has been reused in ''Metroid II Return of Samus'', ''Metroid Prime'', and now, ''Metroid Prime 2: Echoes''. The areas are usually glitchy, and can cause your game to lock up, thus having to reset. But, Secret Worlds have helped us. In Metroid 2, they serve as shortcuts at times. In Prime, they served as a different way to understand the game, and even helped [[Sequence Breaking]]. Who knows what they will provide us with next! If you're having trouble with Secret Worlds, try the [[Secret World FAQ]]. == NTSC/PAL Release Secret Worlds == #[[Main Energy Controller SW]] - Phazon Siphon #[[Polluted Mire SW|Polluted Mire]] - Doctor Omega (SA) #[[Torvus Grove SW|Torvus Grove]] - Doctor Omega (SA), doninss (FJ) #[[Poisoned Bog SW|Poisoned Bog]] - Doctor Omega (SA), doninss (FJ) #[[Transport A Access SW|Transport A Access]] - TrueDiehardGamer (SA) #[[Save Station A SW|Save Station A]] - BoostR (SA) #[[Temple Access SW|Temple Access]] - Darth Nat (SA) #[[Dark Torvus Temple Access SW|Dark Torvus Temple Access]] - Darth Nat (SA) #[[Service Access SW|Service Access]] - TrueDiehardGamer (SA), Ichabod_Clay (SA method 2) #[[Shrine Access SW|Shrine Access]] - Dazuro (SA) #[[Sanctuary Temple SW|Sanctuary Temple]] - TrueDiehardGamer (SA) #[[Hive Energy Controller SW|Hive Energy Controller]] - TrueDiehardGamer (SA) #[[Torvus Temple SW|Torvus Temple]] - BoostR & MMcLean54 (SA) #[[Culling Chamber SW|Culling Chamber]] - LeCoureur103 (SA) #[[Hall of Combat Mastery SW|Hall of Combat Mastery]] - LeCoureur103 (SA) #[[Hive Chamber C SW|Hive Chamber C]] - The Pizza Boy (SA) #[[Hall of Honored Dead SW|Hall of Honored Dead]] - The Pizza Boy (SA) #[[Collapsed Tunnel SW|Collapsed Tunnel]] - TrueDiehardGamer (SA) #[[Hive Chamber B SW|Hive Chamber B]] - The Pizza Boy (SA) #[[Meeting Grounds SW|Meeting Grounds]] - Arrow (SA), Master ZED (SA), Paraxade #[[Ventilation Area A SW|Ventilation Area A]] - TrueDiehardGamer (SA) #[[Dynamo Works SW|Dynamo Works]] - TrueDiehardGamer (SA), Master ZED (SA method 2) #[[Sanctuary Energy Controller SW|Sanctuary Energy Controller]] - TrueDiehardGamer (SA) #[[Mining Plaza SW|Mining Plaza]] - elementboarder05 (SA), True Diehard Gamer (Wormhole) #[[Central Mining Station SW|Central Mining Station]] - The Pizza Boy & PirateMetroid (SA) #[[Plaza Access SW|Plaza Access]] - TrueDiehardGamer (SA), doninss (FJ) #[[Portal Chamber SW|Portal Chamber (Dark Aether)]] - TrueDiehardGamer (SA) #[[Mining Station B SW|mining station b]] - nate (wormhole), doninss (SA) #[[Great Bridge SW|Great Bridge]] - elementboarder05 (SA) #[[Abandoned Worksite SW|Abandoned Worksite]] - elementboarder05 (SA) #[[Dark Arena Tunnel SW|Dark Arena Tunnel]] - Arrow (SA), doninss (FJ) #[[Dark Torvus Arena SW|Dark Torvus Arena]] - Arrow (SA) #[[GFMC Compound SW|GFMC Compound]] - Phazon Eater (SA) #[[Windchamber Tunnel SW|Windchamber Tunnel]] - Midget (SA) #[[Agon Map Station SW|Agon Map Station]] - SkippyJr (SA) #[[Judgement Drop SW]] - TrueDiehardGamer #[[Feeding Pit SW|Feeding Pit]] - Coco-kun, tjp7154 (SA) #[[Mini Gyro Station SW|Mini Gyro Station]] - The Pizza Boy, doninss (MBI), Master ZED (Quad MB) #[[Temple Assembly Site_SW|Temple Assembly Site]] - Ichabod_Clay (SA), bartendorsparky, Flamancipator #[[Hive Dynamo Access SW|Hive Dynamo Access]] - bartendorsparky, Master ZED (Morph) #[[Abandoned Base SW|Abandoned Base]] - The Pizza Boy #[[Sky Temple Gateway SW|Sky Temple Gateway]] - DARK HUNTER COMMANDO (SA), doninss #[[Phazon Grounds SW|Phazon Grounds]] - PhazonPhoenix (SA) #[[Main Reactor SW|Main Reactor]] - meDroid64 #[[Transit Station (Agon Wastes) SW|Transit Station (Agon Wastes)]] - Master ZED (SA) #[[Dark Transit Station SW|Dark Transit Station]] - Master ZED (SA) #[[Brooding Ground SW|Brooding Ground]] - Master ZED (SA) #[[Reactor Core SW|Reactor Core]] - Doctor Omega) (SA) (unconfirmed) #[[Temple Transport A SW|Temple Transport A]] - The Pizza Boy, doninss #[[Temple Transport B SW|Temple Transport B]] - The Pizza Boy, doninss #[[Temple Transport C SW|Temple Transport C]] - The Pizza Boy, doninss #[[Torvus Lagoon SW|Torvus Lagoon]] - Ichabod_Clay (SA), doninss (FJ) #[[Putrid Alcove SW|Putrid Alcove]] - Master ZED #[[Venomous Pond SW|Venomous Pond]] - Master ZED (SA) #[[Path of Eyes SW|Path of Eyes]] - Ichabod_Clay (SA) #[[Main Gyro Chamber SW|Main Gyro Chamber]] - Ichabod_Clay (SA), Master ZED (Morph) #[[Hive Dynamo Works SW|Hive Dynamo Works]] - Flamancipator (SA), Master ZED (SA), doninss #[[Portal Chamber SW - Light Aether|Portal Chamber (Light Aether)]] - bartendorsparky #[[Dark Forgotten Bridge SW|Dark Forgotten Bridge]] - bartendorsparky (SA), doninss (Float) #[[Forgotten Bridge SW|Forgotten Bridge]] - bartendorsparky (SA), doninss (Float) #[[Transport B Access SW|Transport B Access]] - Metronome'd (SA) #[[Portal Site SW|Portal Site]] - Metronome'd (SA) #[[Portal Terminal SW|Portal Terminal]] - Metronome'd (SA) #[[Sacred Bridge SW|Sacred Bridge]] - Ichabod_Clay (SA) #[[Sentinel's Path SW|Sentinel's Path]] - bartendorsparky #[[Transport to Temple Grounds (Sanctuary Fortress) SW|Transport to Temple Grounds (Sanctuary Fortress)]] - Master ZED #[[Main Research SW|Main Research]] - Master ZED (SA) #[[Transit Station (Sanctuary Fortress) SW|Transit Station (Sanctuary Fortress)]] - Master ZED (SA), Master ZED (SA) #[[Staging Area SW|Staging Area]] - Master ZED (SA) #[[Grand Abyss SW|Grand Abyss]] - Master ZED (SA) #[[Ing Cache 4 SW|Ing Cache 4]] - Master ZED (SA) #[[Sand Processing SW|Sand Processing]] - Master ZED (SA) #[[Ventilation Area B SW|Ventilation Area B]] - Master ZED (SA) #[[Bitter Well SW|Bitter Well]] - Master ZED (SA) #[[Hive Portal Chamber SW|Hive Portal Chamber]] - Metronome'd (SA), Master ZED #[[Dark Torvus Temple SW|Dark Torvus Temple]] - MMcLean54 (SA) #[[Hall of Stairs SW|Hall of Stairs]] - Master ZED (SA) #[[Undertransit Two SW|Undertransit Two]] - Master ZED (SA) #[[Undertransit One SW|Undertransit One]] - Master ZED (SA) #[[Transit Tunnel East SW|Transit Tunnel East]] - Master ZED (SA) #[[Transit Tunnel West SW|Transit Tunnel West]] - Master ZED (SA) #[[Transit Tunnel South SW|Transit Tunnel South]] - Metronome'd (SA) #[[Bionenergy Production SW|Bionenergy Production]] - Metronome'd (SA) #[[Agon Temple SW|Agon Temple]] - Metronome'd (SA, pseudo SW), doninss (SA) #[[Crossfire Chaos SW|Crossfire Chaos]] - Master ZED (Multiplayer SW) #[[Underground Tunnel SW|Underground Tunnel]] - Metronome'd (SA) #[[Sacred Path SW|Sacred Path]] - Metronome'd (SA) #[[Profane Path SW|Profane Path]] - Metronome'd (SA) #[[Mine Shaft SW|Mine Shaft]] - Master ZED (SA) #[[Command Center Access SW|Command Center Access]] - Metronome'd (SA) #[[Central Area Transport West SW|Central Area Transport West]] - Metronome'd (SA) #[[Workers Path SW|Workers Path]] - Master ZED (SA) #[[Watch Station SW|Watch Station]] - Master ZED (SA), doninss #[[Biostorage Station SW|Biostorage Station]] - Master ZED #[[Dark Controller Access SW|Dark Controller Access]] - Master ZED (FJ), SkippyJr (exit) #[[Controller Access SW|Controller Access]] - Master ZED (FJ), SkippyJr (exit) #[[Dark Falls SW|Dark Falls]] - Master ZED (FJ) #[[Grove Access SW|Grove Access]] - Master ZED (FJ) #[[Ruined Alcove SW|Ruined Alcove]] - Master ZED (FJ) #[[Storage Cavern A SW|Storage Cavern A]] - doninss (SA) #[[Ing Reliquary SW|Ing Reliquary]] - Master ZED (SA) #[[Windchamber Gateway SW|Windchamber Gateway]] - doninss #[[Meditation Vista SW|Meditation Vista]] - doninss (FJ) #[[Gloom Vista SW|Gloom Vista]] - doninss (FJ) #[[Temple Transport Access SW|Temple Transport Access]] - doninss (FJ) #[[Gateway Access SW|Gateway Access]] - doninss (SA) #[[Trial Grounds SW|Trial Grounds]] - doninss (SA) #[[Battleground SW|Battleground]] - Samus Rox (unconfirmed) (SA) #[[Path of Roots SW|Path of Roots]] - doninss (FJ) #[[Transport to Agon Wastes SW|Transport to Agon Wastes]] - doninss (FJ), XtraX #[[Sanctuary Entrance SW|Sanctuary Entrance]] - doninss (SA), MilesSMB #[[Hive Entrance SW|Hive Entrance]] - doninss #[[Watering Hole SW|Watering Hole]] - doninss (SA) #[[Dark Agon Temple SW|Dark Agon Temple]] - doninss (SA) #[[Sandcanyon SW|Sandcanyon]] - doninss #[[Dynamo Access SW|Dynamo Access]] - Master ZED (Morph), OnceForgotten #[[Transport C Access SW|Transport C Access]] - Master ZED (Morph) #[[Catacombs SW|Catacombs]] - Master ZED (Morph) #[[Hive Gyro Chamber SW|Hive Gyro Chamber]] - Master ZED (Morph) #[[Save Station B SW|Save Station B]] - doninss (Morph) #[[Save Station 2 SW|Save Station 2]] - doninss (Morph) #[[Torvus Transport Access SW|Torvus Transport Access]] - DJGrenola #[[Plain Of Dark Worship SW|Plain Of Dark Worship]] - doninss (SA) #[[Accursed Lake SW|Accursed Lake]] - doninss (SA) #Hive Access Tunnel - M2K2 community (IS), E-Dragon '''Labeling notes''' (Master ZED, from the samus.co.uk forums SW list) ''':''' SA - Screw Attack boundary glitch. SA is bugged in that Samus becomes Morph Ball-sized when this is in use, and is forcibly unmorphed afterward regardless if there's a ceiling overhead. This allows you to break out of almost any morph ball tunnel and quite a few small nooks, given you can get in deep enough that the game won't warp you back out but instead instantly go back into first person view. Worlds that require Screw Attack, but do not use the glitch, don't receive this label. FJ - Floaty Jump. Acquired by freeing Chykka's cocoon when standing in dark water and taking damage from the liquid, this massive jump can also be used to exit rooms, some of which have no other means of escape. Morph - All these worlds require is that you morph at the right spot next to a door ring while the map is on the wrong room. These spots are usually found in front of where the door ring comes out of the ground (like this: \_ ). Quad MB - OnceForgotten's unlabeled SW116 alt was the origin of this "method." All it requires is that you lean up against a hollow door ring (the same rings that can be found in Morph SW rooms) and let a Quad MB kick or shove you through. It's a random and untrustworthy method. MBI - Morph Ball Invulnerability, a bug with its roots in the Infinite Speed (IS) glitch. Float - forcing Samus into certain corners will result in a very slow ascension. Multiplayer SW - Stages in multi-player that have secret world entrances. Crossfire Chaos is the only stage with a world so far, and may very well be the only one. Pseudo SW - Agon Temple was added even though this "secret world" didn't really lead anywhere. It just trapped you in a box that shouldn't exist. doninss' method is an actual entrance and was discovered much later, but no one wanted to eliminate Metronome'd's contribution or reorder the list in what the proper numerical order would be as a result. unconfirmed - Entrance has not been confirmed to work. Confirmation requires that either you make a movie of the entry process or that someone else post saying they have followed your instructions successfully. As of now, only Reactor Core and Battleground are unconfirmed, the former of which has been that way for over a year despite many attempts from many of the most skilled players on this forum to replicate the feat. Note: A "canceled screw attack" is described on the [[Hive Dynamo Works SW]] page. == Dark Echoes Unique Secret Worlds == None yet. == External links == [http://www.scuforum.co.uk/viewtopic.php?t=44 The most up-to-date list of Echoes SWs] (Legacy link, dead.) ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''Secret Worlds''' |} 9d6e0e008c9831018065a655c2632db1cfeb2d20 5297 5296 2011-08-06T05:33:12Z Doninss 217 /* NTSC/PAL Release Secret Worlds */ wikitext text/x-wiki '''Total Secret Worlds:''' 124 A '''Secret World''' is the area that you see when you exit a room's intended boundaries. This name was first from the original ''Metroid'', and has been reused in ''Metroid II Return of Samus'', ''Metroid Prime'', and now, ''Metroid Prime 2: Echoes''. The areas are usually glitchy, and can cause your game to lock up, thus having to reset. But, Secret Worlds have helped us. In Metroid 2, they serve as shortcuts at times. In Prime, they served as a different way to understand the game, and even helped [[Sequence Breaking]]. Who knows what they will provide us with next! If you're having trouble with Secret Worlds, try the [[Secret World FAQ]]. == NTSC/PAL Release Secret Worlds == #[[Main Energy Controller SW]] - Phazon Siphon #[[Polluted Mire SW|Polluted Mire]] - Doctor Omega (SA) #[[Torvus Grove SW|Torvus Grove]] - Doctor Omega (SA), doninss (FJ) #[[Poisoned Bog SW|Poisoned Bog]] - Doctor Omega (SA), doninss (FJ) #[[Transport A Access SW|Transport A Access]] - TrueDiehardGamer (SA) #[[Save Station A SW|Save Station A]] - BoostR (SA) #[[Temple Access SW|Temple Access]] - Darth Nat (SA) #[[Dark Torvus Temple Access SW|Dark Torvus Temple Access]] - Darth Nat (SA) #[[Service Access SW|Service Access]] - TrueDiehardGamer (SA), Ichabod_Clay (SA method 2) #[[Shrine Access SW|Shrine Access]] - Dazuro (SA) #[[Sanctuary Temple SW|Sanctuary Temple]] - TrueDiehardGamer (SA) #[[Hive Energy Controller SW|Hive Energy Controller]] - TrueDiehardGamer (SA) #[[Torvus Temple SW|Torvus Temple]] - BoostR & MMcLean54 (SA) #[[Culling Chamber SW|Culling Chamber]] - LeCoureur103 (SA) #[[Hall of Combat Mastery SW|Hall of Combat Mastery]] - LeCoureur103 (SA) #[[Hive Chamber C SW|Hive Chamber C]] - The Pizza Boy (SA) #[[Hall of Honored Dead SW|Hall of Honored Dead]] - The Pizza Boy (SA) #[[Collapsed Tunnel SW|Collapsed Tunnel]] - TrueDiehardGamer (SA) #[[Hive Chamber B SW|Hive Chamber B]] - The Pizza Boy (SA) #[[Meeting Grounds SW|Meeting Grounds]] - Arrow (SA), Master ZED (SA), Paraxade #[[Ventilation Area A SW|Ventilation Area A]] - TrueDiehardGamer (SA) #[[Dynamo Works SW|Dynamo Works]] - TrueDiehardGamer (SA), Master ZED (SA method 2) #[[Sanctuary Energy Controller SW|Sanctuary Energy Controller]] - TrueDiehardGamer (SA) #[[Mining Plaza SW|Mining Plaza]] - elementboarder05 (SA), True Diehard Gamer (Wormhole) #[[Central Mining Station SW|Central Mining Station]] - The Pizza Boy & PirateMetroid (SA) #[[Plaza Access SW|Plaza Access]] - TrueDiehardGamer (SA), doninss (FJ) #[[Portal Chamber SW|Portal Chamber (Dark Aether)]] - TrueDiehardGamer (SA) #[[Mining Station B SW|mining station b]] - nate (wormhole), doninss (SA) #[[Great Bridge SW|Great Bridge]] - elementboarder05 (SA) #[[Abandoned Worksite SW|Abandoned Worksite]] - elementboarder05 (SA) #[[Dark Arena Tunnel SW|Dark Arena Tunnel]] - Arrow (SA), doninss (FJ) #[[Dark Torvus Arena SW|Dark Torvus Arena]] - Arrow (SA) #[[GFMC Compound SW|GFMC Compound]] - Phazon Eater (SA) #[[Windchamber Tunnel SW|Windchamber Tunnel]] - Midget (SA) #[[Agon Map Station SW|Agon Map Station]] - SkippyJr (SA) #[[Judgement Drop SW]] - TrueDiehardGamer #[[Feeding Pit SW|Feeding Pit]] - Coco-kun, tjp7154 (SA) #[[Mini Gyro Station SW|Mini Gyro Station]] - The Pizza Boy, doninss (MBI), Master ZED (Quad MB) #[[Temple Assembly Site_SW|Temple Assembly Site]] - Ichabod_Clay (SA), bartendorsparky, Flamancipator #[[Hive Dynamo Access SW|Hive Dynamo Access]] - bartendorsparky, Master ZED (Morph) #[[Abandoned Base SW|Abandoned Base]] - The Pizza Boy #[[Sky Temple Gateway SW|Sky Temple Gateway]] - DARK HUNTER COMMANDO (SA), doninss #[[Phazon Grounds SW|Phazon Grounds]] - PhazonPhoenix (SA) #[[Main Reactor SW|Main Reactor]] - meDroid64 #[[Transit Station (Agon Wastes) SW|Transit Station (Agon Wastes)]] - Master ZED (SA) #[[Dark Transit Station SW|Dark Transit Station]] - Master ZED (SA) #[[Brooding Ground SW|Brooding Ground]] - Master ZED (SA) #[[Reactor Core SW|Reactor Core]] - Doctor Omega) (SA) (unconfirmed) #[[Temple Transport A SW|Temple Transport A]] - The Pizza Boy, doninss #[[Temple Transport B SW|Temple Transport B]] - The Pizza Boy, doninss #[[Temple Transport C SW|Temple Transport C]] - The Pizza Boy, doninss #[[Torvus Lagoon SW|Torvus Lagoon]] - Ichabod_Clay (SA), doninss (FJ) #[[Putrid Alcove SW|Putrid Alcove]] - Master ZED #[[Venomous Pond SW|Venomous Pond]] - Master ZED (SA) #[[Path of Eyes SW|Path of Eyes]] - Ichabod_Clay (SA) #[[Main Gyro Chamber SW|Main Gyro Chamber]] - Ichabod_Clay (SA), Master ZED (Morph) #[[Hive Dynamo Works SW|Hive Dynamo Works]] - Flamancipator (SA), Master ZED (SA), doninss #[[Portal Chamber SW - Light Aether|Portal Chamber (Light Aether)]] - bartendorsparky #[[Dark Forgotten Bridge SW|Dark Forgotten Bridge]] - bartendorsparky (SA), doninss (Float) #[[Forgotten Bridge SW|Forgotten Bridge]] - bartendorsparky (SA), doninss (Float) #[[Transport B Access SW|Transport B Access]] - Metronome'd (SA) #[[Portal Site SW|Portal Site]] - Metronome'd (SA) #[[Portal Terminal SW|Portal Terminal]] - Metronome'd (SA) #[[Sacred Bridge SW|Sacred Bridge]] - Ichabod_Clay (SA) #[[Sentinel's Path SW|Sentinel's Path]] - bartendorsparky #[[Transport to Temple Grounds (Sanctuary Fortress) SW|Transport to Temple Grounds (Sanctuary Fortress)]] - Master ZED #[[Main Research SW|Main Research]] - Master ZED (SA) #[[Transit Station (Sanctuary Fortress) SW|Transit Station (Sanctuary Fortress)]] - Master ZED (SA), Master ZED (SA) #[[Staging Area SW|Staging Area]] - Master ZED (SA) #[[Grand Abyss SW|Grand Abyss]] - Master ZED (SA) #[[Ing Cache 4 SW|Ing Cache 4]] - Master ZED (SA) #[[Sand Processing SW|Sand Processing]] - Master ZED (SA) #[[Ventilation Area B SW|Ventilation Area B]] - Master ZED (SA) #[[Bitter Well SW|Bitter Well]] - Master ZED (SA) #[[Hive Portal Chamber SW|Hive Portal Chamber]] - Metronome'd (SA), Master ZED #[[Dark Torvus Temple SW|Dark Torvus Temple]] - MMcLean54 (SA) #[[Hall of Stairs SW|Hall of Stairs]] - Master ZED (SA) #[[Undertransit Two SW|Undertransit Two]] - Master ZED (SA) #[[Undertransit One SW|Undertransit One]] - Master ZED (SA) #[[Transit Tunnel East SW|Transit Tunnel East]] - Master ZED (SA) #[[Transit Tunnel West SW|Transit Tunnel West]] - Master ZED (SA) #[[Transit Tunnel South SW|Transit Tunnel South]] - Metronome'd (SA) #[[Bionenergy Production SW|Bionenergy Production]] - Metronome'd (SA) #[[Agon Temple SW|Agon Temple]] - Metronome'd (SA, pseudo SW), doninss (SA) #[[Crossfire Chaos SW|Crossfire Chaos]] - Master ZED (Multiplayer SW) #[[Underground Tunnel SW|Underground Tunnel]] - Metronome'd (SA) #[[Sacred Path SW|Sacred Path]] - Metronome'd (SA) #[[Profane Path SW|Profane Path]] - Metronome'd (SA) #[[Mine Shaft SW|Mine Shaft]] - Master ZED (SA) #[[Command Center Access SW|Command Center Access]] - Metronome'd (SA) #[[Central Area Transport West SW|Central Area Transport West]] - Metronome'd (SA) #[[Workers Path SW|Workers Path]] - Master ZED (SA) #[[Watch Station SW|Watch Station]] - Master ZED (SA), doninss #[[Biostorage Station SW|Biostorage Station]] - Master ZED #[[Dark Controller Access SW|Dark Controller Access]] - Master ZED (FJ), SkippyJr (exit) #[[Controller Access SW|Controller Access]] - Master ZED (FJ), SkippyJr (exit) #[[Dark Falls SW|Dark Falls]] - Master ZED (FJ) #[[Grove Access SW|Grove Access]] - Master ZED (FJ) #[[Ruined Alcove SW|Ruined Alcove]] - Master ZED (FJ) #[[Storage Cavern A SW|Storage Cavern A]] - doninss (SA) #[[Ing Reliquary SW|Ing Reliquary]] - Master ZED (SA) #[[Windchamber Gateway SW|Windchamber Gateway]] - doninss #[[Meditation Vista SW|Meditation Vista]] - doninss (FJ) #[[Gloom Vista SW|Gloom Vista]] - doninss (FJ) #[[Temple Transport Access SW|Temple Transport Access]] - doninss (FJ) #[[Gateway Access SW|Gateway Access]] - doninss (SA) #[[Trial Grounds SW|Trial Grounds]] - doninss (SA) #[[Battleground SW|Battleground]] - Samus Rox (unconfirmed) (SA) #[[Path of Roots SW|Path of Roots]] - doninss (FJ) #[[Transport to Agon Wastes SW|Transport to Agon Wastes]] - doninss (FJ), XtraX #[[Sanctuary Entrance SW|Sanctuary Entrance]] - doninss (SA), MilesSMB #[[Hive Entrance SW|Hive Entrance]] - doninss #[[Watering Hole SW|Watering Hole]] - doninss (SA) #[[Dark Agon Temple SW|Dark Agon Temple]] - doninss (SA) #[[Sandcanyon SW|Sandcanyon]] - doninss #[[Dynamo Access SW|Dynamo Access]] - Master ZED (Morph), OnceForgotten #[[Transport C Access SW|Transport C Access]] - Master ZED (Morph) #[[Catacombs SW|Catacombs]] - Master ZED (Morph) #[[Hive Gyro Chamber SW|Hive Gyro Chamber]] - Master ZED (Morph) #[[Save Station B SW|Save Station B]] - doninss (Morph) #[[Save Station 2 SW|Save Station 2]] - doninss (Morph) #[[Torvus Transport Access SW|Torvus Transport Access]] - DJGrenola #[[Plain Of Dark Worship SW|Plain Of Dark Worship]] - doninss (SA) #[[Accursed Lake SW|Accursed Lake]] - doninss (SA) #Hive Access Tunnel - M2K2 community (IS) '''Labeling notes''' (Master ZED, from the samus.co.uk forums SW list) ''':''' SA - Screw Attack boundary glitch. SA is bugged in that Samus becomes Morph Ball-sized when this is in use, and is forcibly unmorphed afterward regardless if there's a ceiling overhead. This allows you to break out of almost any morph ball tunnel and quite a few small nooks, given you can get in deep enough that the game won't warp you back out but instead instantly go back into first person view. Worlds that require Screw Attack, but do not use the glitch, don't receive this label. FJ - Floaty Jump. Acquired by freeing Chykka's cocoon when standing in dark water and taking damage from the liquid, this massive jump can also be used to exit rooms, some of which have no other means of escape. Morph - All these worlds require is that you morph at the right spot next to a door ring while the map is on the wrong room. These spots are usually found in front of where the door ring comes out of the ground (like this: \_ ). Quad MB - OnceForgotten's unlabeled SW116 alt was the origin of this "method." All it requires is that you lean up against a hollow door ring (the same rings that can be found in Morph SW rooms) and let a Quad MB kick or shove you through. It's a random and untrustworthy method. MBI - Morph Ball Invulnerability, a bug with its roots in the Infinite Speed (IS) glitch. Float - forcing Samus into certain corners will result in a very slow ascension. Multiplayer SW - Stages in multi-player that have secret world entrances. Crossfire Chaos is the only stage with a world so far, and may very well be the only one. Pseudo SW - Agon Temple was added even though this "secret world" didn't really lead anywhere. It just trapped you in a box that shouldn't exist. doninss' method is an actual entrance and was discovered much later, but no one wanted to eliminate Metronome'd's contribution or reorder the list in what the proper numerical order would be as a result. unconfirmed - Entrance has not been confirmed to work. Confirmation requires that either you make a movie of the entry process or that someone else post saying they have followed your instructions successfully. As of now, only Reactor Core and Battleground are unconfirmed, the former of which has been that way for over a year despite many attempts from many of the most skilled players on this forum to replicate the feat. Note: A "canceled screw attack" is described on the [[Hive Dynamo Works SW]] page. == Dark Echoes Unique Secret Worlds == None yet. == External links == [http://www.scuforum.co.uk/viewtopic.php?t=44 The most up-to-date list of Echoes SWs] (Legacy link, dead.) ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''Secret Worlds''' |} 5692bc6f9a45be2e2742a16f9fa999abd47c652f 5296 5293 2011-07-07T02:04:40Z Doninss 217 /* NTSC/PAL Release Secret Worlds */ wikitext text/x-wiki '''Total Secret Worlds:''' 124 A '''Secret World''' is the area that you see when you exit a room's intended boundaries. This name was first from the original ''Metroid'', and has been reused in ''Metroid II Return of Samus'', ''Metroid Prime'', and now, ''Metroid Prime 2: Echoes''. The areas are usually glitchy, and can cause your game to lock up, thus having to reset. But, Secret Worlds have helped us. In Metroid 2, they serve as shortcuts at times. In Prime, they served as a different way to understand the game, and even helped [[Sequence Breaking]]. Who knows what they will provide us with next! If you're having trouble with Secret Worlds, try the [[Secret World FAQ]]. == NTSC/PAL Release Secret Worlds == #[[Main Energy Controller SW]] - Phazon Siphon #[[Polluted Mire SW|Polluted Mire]] - Doctor Omega (SA) #[[Torvus Grove SW|Torvus Grove]] - Doctor Omega (SA), doninss (FJ) #[[Poisoned Bog SW|Poisoned Bog]] - Doctor Omega (SA), doninss (FJ) #[[Transport A Access SW|Transport A Access]] - TrueDiehardGamer (SA) #[[Save Station A SW|Save Station A]] - BoostR (SA) #[[Temple Access SW|Temple Access]] - Darth Nat (SA) #[[Dark Torvus Temple Access SW|Dark Torvus Temple Access]] - Darth Nat (SA) #[[Service Access SW|Service Access]] - TrueDiehardGamer (SA), Ichabod_Clay (SA method 2) #[[Shrine Access SW|Shrine Access]] - Dazuro (SA) #[[Sanctuary Temple SW|Sanctuary Temple]] - TrueDiehardGamer (SA) #[[Hive Energy Controller SW|Hive Energy Controller]] - TrueDiehardGamer (SA) #[[Torvus Temple SW|Torvus Temple]] - BoostR & MMcLean54 (SA) #[[Culling Chamber SW|Culling Chamber]] - LeCoureur103 (SA) #[[Hall of Combat Mastery SW|Hall of Combat Mastery]] - LeCoureur103 (SA) #[[Hive Chamber C SW|Hive Chamber C]] - The Pizza Boy (SA) #[[Hall of Honored Dead SW|Hall of Honored Dead]] - The Pizza Boy (SA) #[[Collapsed Tunnel SW|Collapsed Tunnel]] - TrueDiehardGamer (SA) #[[Hive Chamber B SW|Hive Chamber B]] - The Pizza Boy (SA) #[[Meeting Grounds SW|Meeting Grounds]] - Arrow (SA), Master ZED (SA), Paraxade #[[Ventilation Area A SW|Ventilation Area A]] - TrueDiehardGamer (SA) #[[Dynamo Works SW|Dynamo Works]] - TrueDiehardGamer (SA), Master ZED (SA method 2) #[[Sanctuary Energy Controller SW|Sanctuary Energy Controller]] - TrueDiehardGamer (SA) #[[Mining Plaza SW|Mining Plaza]] - elementboarder05 (SA), True Diehard Gamer (Wormhole) #[[Central Mining Station SW|Central Mining Station]] - The Pizza Boy & PirateMetroid (SA) #[[Plaza Access SW|Plaza Access]] - TrueDiehardGamer (SA), doninss (FJ) #[[Portal Chamber SW|Portal Chamber (Dark Aether)]] - TrueDiehardGamer (SA) #[[Mining Station B SW|mining station b]] - nate (wormhole), doninss (SA) #[[Great Bridge SW|Great Bridge]] - elementboarder05 (SA) #[[Abandoned Worksite SW|Abandoned Worksite]] - elementboarder05 (SA) #[[Dark Arena Tunnel SW|Dark Arena Tunnel]] - Arrow (SA), doninss (FJ) #[[Dark Torvus Arena SW|Dark Torvus Arena]] - Arrow (SA) #[[GFMC Compound SW|GFMC Compound]] - Phazon Eater (SA) #[[Windchamber Tunnel SW|Windchamber Tunnel]] - Midget (SA) #[[Agon Map Station SW|Agon Map Station]] - SkippyJr (SA) #[[Judgement Drop SW]] - TrueDiehardGamer #[[Feeding Pit SW|Feeding Pit]] - Coco-kun, tjp7154 (SA) #[[Mini Gyro Station SW|Mini Gyro Station]] - The Pizza Boy, doninss (MBI), Master ZED (Quad MB) #[[Temple Assembly Site_SW|Temple Assembly Site]] - Ichabod_Clay (SA), bartendorsparky, Flamancipator #[[Hive Dynamo Access SW|Hive Dynamo Access]] - bartendorsparky, Master ZED (Morph) #[[Abandoned Base SW|Abandoned Base]] - The Pizza Boy #[[Sky Temple Gateway SW|Sky Temple Gateway]] - DARK HUNTER COMMANDO (SA), doninss #[[Phazon Grounds SW|Phazon Grounds]] - PhazonPhoenix (SA) #[[Main Reactor SW|Main Reactor]] - meDroid64 #[[Transit Station (Agon Wastes) SW|Transit Station (Agon Wastes)]] - Master ZED (SA) #[[Dark Transit Station SW|Dark Transit Station]] - Master ZED (SA) #[[Brooding Ground SW|Brooding Ground]] - Master ZED (SA) #[[Reactor Core SW|Reactor Core]] - Doctor Omega) (SA) (unconfirmed) #[[Temple Transport A SW|Temple Transport A]] - The Pizza Boy, doninss #[[Temple Transport B SW|Temple Transport B]] - The Pizza Boy, doninss #[[Temple Transport C SW|Temple Transport C]] - The Pizza Boy, doninss #[[Torvus Lagoon SW|Torvus Lagoon]] - Ichabod_Clay (SA), doninss (FJ) #[[Putrid Alcove SW|Putrid Alcove]] - Master ZED #[[Venomous Pond SW|Venomous Pond]] - Master ZED (SA) #[[Path of Eyes SW|Path of Eyes]] - Ichabod_Clay (SA) #[[Main Gyro Chamber SW|Main Gyro Chamber]] - Ichabod_Clay (SA), Master ZED (Morph) #[[Hive Dynamo Works SW|Hive Dynamo Works]] - Flamancipator (SA), Master ZED (SA), doninss #[[Portal Chamber SW - Light Aether|Portal Chamber (Light Aether)]] - bartendorsparky #[[Dark Forgotten Bridge SW|Dark Forgotten Bridge]] - bartendorsparky (SA), doninss (Float) #[[Forgotten Bridge SW|Forgotten Bridge]] - bartendorsparky (SA), doninss (Float) #[[Transport B Access SW|Transport B Access]] - Metronome'd (SA) #[[Portal Site SW|Portal Site]] - Metronome'd (SA) #[[Portal Terminal SW|Portal Terminal]] - Metronome'd (SA) #[[Sacred Bridge SW|Sacred Bridge]] - Ichabod_Clay (SA) #[[Sentinel's Path SW|Sentinel's Path]] - bartendorsparky #[[Transport to Temple Grounds (Sanctuary Fortress) SW|Transport to Temple Grounds (Sanctuary Fortress)]] - Master ZED #[[Main Research SW|Main Research]] - Master ZED (SA) #[[Transit Station (Sanctuary Fortress) SW|Transit Station (Sanctuary Fortress)]] - Master ZED (SA), Master ZED (SA) #[[Staging Area SW|Staging Area]] - Master ZED (SA) #[[Grand Abyss SW|Grand Abyss]] - Master ZED (SA) #[[Ing Cache 4 SW|Ing Cache 4]] - Master ZED (SA) #[[Sand Processing SW|Sand Processing]] - Master ZED (SA) #[[Ventilation Area B SW|Ventilation Area B]] - Master ZED (SA) #[[Bitter Well SW|Bitter Well]] - Master ZED (SA) #[[Hive Portal Chamber SW|Hive Portal Chamber]] - Metronome'd (SA), Master ZED #[[Dark Torvus Temple SW|Dark Torvus Temple]] - MMcLean54 (SA) #[[Hall of Stairs SW|Hall of Stairs]] - Master ZED (SA) #[[Undertransit Two SW|Undertransit Two]] - Master ZED (SA) #[[Undertransit One SW|Undertransit One]] - Master ZED (SA) #[[Transit Tunnel East SW|Transit Tunnel East]] - Master ZED (SA) #[[Transit Tunnel West SW|Transit Tunnel West]] - Master ZED (SA) #[[Transit Tunnel South SW|Transit Tunnel South]] - Metronome'd (SA) #[[Bionenergy Production SW|Bionenergy Production]] - Metronome'd (SA) #[[Agon Temple SW|Agon Temple]] - Metronome'd (SA, pseudo SW), doninss (SA) #[[Crossfire Chaos SW|Crossfire Chaos]] - Master ZED (Multiplayer SW) #[[Underground Tunnel SW|Underground Tunnel]] - Metronome'd (SA) #[[Sacred Path SW|Sacred Path]] - Metronome'd (SA) #[[Profane Path SW|Profane Path]] - Metronome'd (SA) #[[Mine Shaft SW|Mine Shaft]] - Master ZED (SA) #[[Command Center Access SW|Command Center Access]] - Metronome'd (SA) #[[Central Area Transport West SW|Central Area Transport West]] - Metronome'd (SA) #[[Workers Path SW|Workers Path]] - Master ZED (SA) #[[Watch Station SW|Watch Station]] - Master ZED (SA), doninss #[[Biostorage Station SW|Biostorage Station]] - Master ZED #[[Dark Controller Access SW|Dark Controller Access]] - Master ZED (FJ), SkippyJr (exit) #[[Controller Access SW|Controller Access]] - Master ZED (FJ), SkippyJr (exit) #[[Dark Falls SW|Dark Falls]] - Master ZED (FJ) #[[Grove Access SW|Grove Access]] - Master ZED (FJ) #[[Ruined Alcove SW|Ruined Alcove]] - Master ZED (FJ) #[[Storage Cavern A SW|Storage Cavern A]] - doninss (SA) #[[Ing Reliquary SW|Ing Reliquary]] - Master ZED (SA) #[[Windchamber Gateway SW|Windchamber Gateway]] - doninss #[[Meditation Vista SW|Meditation Vista]] - doninss (FJ) #[[Gloom Vista SW|Gloom Vista]] - doninss (FJ) #[[Temple Transport Access SW|Temple Transport Access]] - doninss (FJ) #[[Gateway Access SW|Gateway Access]] - doninss (SA) #[[Trial Grounds SW|Trial Grounds]] - doninss (SA) #[[Battleground SW|Battleground]] - Samus Rox (unconfirmed) (SA) #[[Path of Roots SW|Path of Roots]] - doninss (FJ) #[[Transport to Agon Wastes SW|Transport to Agon Wastes]] - doninss (FJ), XtraX #[[Sanctuary Entrance SW|Sanctuary Entrance]] - doninss (SA), MilesSMB #[[Hive Entrance SW|Hive Entrance]] - doninss #[[Watering Hole SW|Watering Hole]] - doninss (SA) #[[Dark Agon Temple SW|Dark Agon Temple]] - doninss (SA) #[[Sandcanyon SW|Sandcanyon]] - doninss #[[Dynamo Access SW|Dynamo Access]] - Master ZED (Morph), OnceForgotten #[[Transport C Access SW|Transport C Access]] - Master ZED (Morph) #[[Catacombs SW|Catacombs]] - Master ZED (Morph) #[[Hive Gyro Chamber SW|Hive Gyro Chamber]] - Master ZED (Morph) #[[Save Station B SW|Save Station B]] - doninss (Morph) #[[Save Station 2 SW|Save Station 2]] - doninss (Morph) #[[Torvus Transport Access SW|Torvus Transport Access]] - DJGrenola #[[Plain Of Dark Worship SW|Plain Of Dark Worship]] - doninss (SA) #[[Accursed Lake SW|Accursed Lake]] - doninss (SA) #Hive Access Tunnel SW - M2K2 community '''Labeling notes''' (Master ZED, from the samus.co.uk forums SW list) ''':''' SA - Screw Attack boundary glitch. SA is bugged in that Samus becomes Morph Ball-sized when this is in use, and is forcibly unmorphed afterward regardless if there's a ceiling overhead. This allows you to break out of almost any morph ball tunnel and quite a few small nooks, given you can get in deep enough that the game won't warp you back out but instead instantly go back into first person view. Worlds that require Screw Attack, but do not use the glitch, don't receive this label. FJ - Floaty Jump. Acquired by freeing Chykka's cocoon when standing in dark water and taking damage from the liquid, this massive jump can also be used to exit rooms, some of which have no other means of escape. Morph - All these worlds require is that you morph at the right spot next to a door ring while the map is on the wrong room. These spots are usually found in front of where the door ring comes out of the ground (like this: \_ ). Quad MB - OnceForgotten's unlabeled SW116 alt was the origin of this "method." All it requires is that you lean up against a hollow door ring (the same rings that can be found in Morph SW rooms) and let a Quad MB kick or shove you through. It's a random and untrustworthy method. MBI - Morph Ball Invulnerability, a bug with its roots in the Infinite Speed glitch. Float - forcing Samus into certain corners will result in a very slow ascension. Multiplayer SW - Stages in multi-player that have secret world entrances. Crossfire Chaos is the only stage with a world so far, and may very well be the only one. Pseudo SW - Agon Temple was added even though this "secret world" didn't really lead anywhere. It just trapped you in a box that shouldn't exist. doninss' method is an actual entrance and was discovered much later, but no one wanted to eliminate Metronome'd's contribution or reorder the list in what the proper numerical order would be as a result. unconfirmed - Entrance has not been confirmed to work. Confirmation requires that either you make a movie of the entry process or that someone else post saying they have followed your instructions successfully. As of now, only Reactor Core and Battleground are unconfirmed, the former of which has been that way for over a year despite many attempts from many of the most skilled players on this forum to replicate the feat. Note: A "canceled screw attack" is described on the [[Hive Dynamo Works SW]] page. == Dark Echoes Unique Secret Worlds == None yet. == External links == [http://www.scuforum.co.uk/viewtopic.php?t=44 The most up-to-date list of Echoes SWs] (Legacy link, dead.) ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''Secret Worlds''' |} 3519a6fb73761c5f90188dad3bdffc8f10dc75e9 5293 5292 2010-09-13T07:04:29Z Doninss 217 /* NTSC/PAL Release Secret Worlds */ credit wikitext text/x-wiki '''Total Secret Worlds:''' 124 A '''Secret World''' is the area that you see when you exit a room's intended boundaries. This name was first from the original ''Metroid'', and has been reused in ''Metroid II Return of Samus'', ''Metroid Prime'', and now, ''Metroid Prime 2: Echoes''. The areas are usually glitchy, and can cause your game to lock up, thus having to reset. But, Secret Worlds have helped us. In Metroid 2, they serve as shortcuts at times. In Prime, they served as a different way to understand the game, and even helped [[Sequence Breaking]]. Who knows what they will provide us with next! If you're having trouble with Secret Worlds, try the [[Secret World FAQ]]. == NTSC/PAL Release Secret Worlds == #[[Main Energy Controller SW]] - Phazon Siphon #[[Polluted Mire SW|Polluted Mire]] - Doctor Omega (SA) #[[Torvus Grove SW|Torvus Grove]] - Doctor Omega (SA), doninss (FJ) #[[Poisoned Bog SW|Poisoned Bog]] - Doctor Omega (SA), doninss (FJ) #[[Transport A Access SW|Transport A Access]] - TrueDiehardGamer (SA) #[[Save Station A SW|Save Station A]] - BoostR (SA) #[[Temple Access SW|Temple Access]] - Darth Nat (SA) #[[Dark Torvus Temple Access SW|Dark Torvus Temple Access]] - Darth Nat (SA) #[[Service Access SW|Service Access]] - TrueDiehardGamer (SA), Ichabod_Clay (SA method 2) #[[Shrine Access SW|Shrine Access]] - Dazuro (SA) #[[Sanctuary Temple SW|Sanctuary Temple]] - TrueDiehardGamer (SA) #[[Hive Energy Controller SW|Hive Energy Controller]] - TrueDiehardGamer (SA) #[[Torvus Temple SW|Torvus Temple]] - BoostR & MMcLean54 (SA) #[[Culling Chamber SW|Culling Chamber]] - LeCoureur103 (SA) #[[Hall of Combat Mastery SW|Hall of Combat Mastery]] - LeCoureur103 (SA) #[[Hive Chamber C SW|Hive Chamber C]] - The Pizza Boy (SA) #[[Hall of Honored Dead SW|Hall of Honored Dead]] - The Pizza Boy (SA) #[[Collapsed Tunnel SW|Collapsed Tunnel]] - TrueDiehardGamer (SA) #[[Hive Chamber B SW|Hive Chamber B]] - The Pizza Boy (SA) #[[Meeting Grounds SW|Meeting Grounds]] - Arrow (SA), Master ZED (SA), Paraxade #[[Ventilation Area A SW|Ventilation Area A]] - TrueDiehardGamer (SA) #[[Dynamo Works SW|Dynamo Works]] - TrueDiehardGamer (SA), Master ZED (SA method 2) #[[Sanctuary Energy Controller SW|Sanctuary Energy Controller]] - TrueDiehardGamer (SA) #[[Mining Plaza SW|Mining Plaza]] - elementboarder05 (SA), True Diehard Gamer (Wormhole) #[[Central Mining Station SW|Central Mining Station]] - The Pizza Boy & PirateMetroid (SA) #[[Plaza Access SW|Plaza Access]] - TrueDiehardGamer (SA), doninss (FJ) #[[Portal Chamber SW|Portal Chamber (Dark Aether)]] - TrueDiehardGamer (SA) #[[Mining Station B SW|mining station b]] - nate (wormhole), doninss (SA) #[[Great Bridge SW|Great Bridge]] - elementboarder05 (SA) #[[Abandoned Worksite SW|Abandoned Worksite]] - elementboarder05 (SA) #[[Dark Arena Tunnel SW|Dark Arena Tunnel]] - Arrow (SA), doninss (FJ) #[[Dark Torvus Arena SW|Dark Torvus Arena]] - Arrow (SA) #[[GFMC Compound SW|GFMC Compound]] - Phazon Eater (SA) #[[Windchamber Tunnel SW|Windchamber Tunnel]] - Midget (SA) #[[Agon Map Station SW|Agon Map Station]] - SkippyJr (SA) #[[Judgement Drop SW]] - TrueDiehardGamer #[[Feeding Pit SW|Feeding Pit]] - Coco-kun, tjp7154 (SA) #[[Mini Gyro Station SW|Mini Gyro Station]] - The Pizza Boy, doninss (MBI), Master ZED (Quad MB) #[[Temple Assembly Site_SW|Temple Assembly Site]] - Ichabod_Clay (SA), bartendorsparky, Flamancipator #[[Hive Dynamo Access SW|Hive Dynamo Access]] - bartendorsparky, Master ZED (Morph) #[[Abandoned Base SW|Abandoned Base]] - The Pizza Boy #[[Sky Temple Gateway SW|Sky Temple Gateway]] - DARK HUNTER COMMANDO (SA), doninss #[[Phazon Grounds SW|Phazon Grounds]] - PhazonPhoenix (SA) #[[Main Reactor SW|Main Reactor]] - meDroid64 #[[Transit Station (Agon Wastes) SW|Transit Station (Agon Wastes)]] - Master ZED (SA) #[[Dark Transit Station SW|Dark Transit Station]] - Master ZED (SA) #[[Brooding Ground SW|Brooding Ground]] - Master ZED (SA) #[[Reactor Core SW|Reactor Core]] - Doctor Omega) (SA) (unconfirmed) #[[Temple Transport A SW|Temple Transport A]] - The Pizza Boy, doninss #[[Temple Transport B SW|Temple Transport B]] - The Pizza Boy, doninss #[[Temple Transport C SW|Temple Transport C]] - The Pizza Boy, doninss #[[Torvus Lagoon SW|Torvus Lagoon]] - Ichabod_Clay (SA), doninss (FJ) #[[Putrid Alcove SW|Putrid Alcove]] - Master ZED #[[Venomous Pond SW|Venomous Pond]] - Master ZED (SA) #[[Path of Eyes SW|Path of Eyes]] - Ichabod_Clay (SA) #[[Main Gyro Chamber SW|Main Gyro Chamber]] - Ichabod_Clay (SA), Master ZED (Morph) #[[Hive Dynamo Works SW|Hive Dynamo Works]] - Flamancipator (SA), Master ZED (SA), doninss #[[Portal Chamber SW - Light Aether|Portal Chamber (Light Aether)]] - bartendorsparky #[[Dark Forgotten Bridge SW|Dark Forgotten Bridge]] - bartendorsparky (SA), doninss (Float) #[[Forgotten Bridge SW|Forgotten Bridge]] - bartendorsparky (SA), doninss (Float) #[[Transport B Access SW|Transport B Access]] - Metronome'd (SA) #[[Portal Site SW|Portal Site]] - Metronome'd (SA) #[[Portal Terminal SW|Portal Terminal]] - Metronome'd (SA) #[[Sacred Bridge SW|Sacred Bridge]] - Ichabod_Clay (SA) #[[Sentinel's Path SW|Sentinel's Path]] - bartendorsparky #[[Transport to Temple Grounds (Sanctuary Fortress) SW|Transport to Temple Grounds (Sanctuary Fortress)]] - Master ZED #[[Main Research SW|Main Research]] - Master ZED (SA) #[[Transit Station (Sanctuary Fortress) SW|Transit Station (Sanctuary Fortress)]] - Master ZED (SA), Master ZED (SA) #[[Staging Area SW|Staging Area]] - Master ZED (SA) #[[Grand Abyss SW|Grand Abyss]] - Master ZED (SA) #[[Ing Cache 4 SW|Ing Cache 4]] - Master ZED (SA) #[[Sand Processing SW|Sand Processing]] - Master ZED (SA) #[[Ventilation Area B SW|Ventilation Area B]] - Master ZED (SA) #[[Bitter Well SW|Bitter Well]] - Master ZED (SA) #[[Hive Portal Chamber SW|Hive Portal Chamber]] - Metronome'd (SA), Master ZED #[[Dark Torvus Temple SW|Dark Torvus Temple]] - MMcLean54 (SA) #[[Hall of Stairs SW|Hall of Stairs]] - Master ZED (SA) #[[Undertransit Two SW|Undertransit Two]] - Master ZED (SA) #[[Undertransit One SW|Undertransit One]] - Master ZED (SA) #[[Transit Tunnel East SW|Transit Tunnel East]] - Master ZED (SA) #[[Transit Tunnel West SW|Transit Tunnel West]] - Master ZED (SA) #[[Transit Tunnel South SW|Transit Tunnel South]] - Metronome'd (SA) #[[Bionenergy Production SW|Bionenergy Production]] - Metronome'd (SA) #[[Agon Temple SW|Agon Temple]] - Metronome'd (SA, pseudo SW), doninss (SA) #[[Crossfire Chaos SW|Crossfire Chaos]] - Master ZED (Multiplayer SW) #[[Underground Tunnel SW|Underground Tunnel]] - Metronome'd (SA) #[[Sacred Path SW|Sacred Path]] - Metronome'd (SA) #[[Profane Path SW|Profane Path]] - Metronome'd (SA) #[[Mine Shaft SW|Mine Shaft]] - Master ZED (SA) #[[Command Center Access SW|Command Center Access]] - Metronome'd (SA) #[[Central Area Transport West SW|Central Area Transport West]] - Metronome'd (SA) #[[Workers Path SW|Workers Path]] - Master ZED (SA) #[[Watch Station SW|Watch Station]] - Master ZED (SA), doninss #[[Biostorage Station SW|Biostorage Station]] - Master ZED #[[Dark Controller Access SW|Dark Controller Access]] - Master ZED (FJ), SkippyJr (exit) #[[Controller Access SW|Controller Access]] - Master ZED (FJ), SkippyJr (exit) #[[Dark Falls SW|Dark Falls]] - Master ZED (FJ) #[[Grove Access SW|Grove Access]] - Master ZED (FJ) #[[Ruined Alcove SW|Ruined Alcove]] - Master ZED (FJ) #[[Storage Cavern A SW|Storage Cavern A]] - doninss (SA) #[[Ing Reliquary SW|Ing Reliquary]] - Master ZED (SA) #[[Windchamber Gateway SW|Windchamber Gateway]] - doninss #[[Meditation Vista SW|Meditation Vista]] - doninss (FJ) #[[Gloom Vista SW|Gloom Vista]] - doninss (FJ) #[[Temple Transport Access SW|Temple Transport Access]] - doninss (FJ) #[[Gateway Access SW|Gateway Access]] - doninss (SA) #[[Trial Grounds SW|Trial Grounds]] - doninss (SA) #[[Battleground SW|Battleground]] - Samus Rox (unconfirmed) (SA) #[[Path of Roots SW|Path of Roots]] - doninss (FJ) #[[Transport to Agon Wastes SW|Transport to Agon Wastes]] - doninss (FJ), XtraX #[[Sanctuary Entrance SW|Sanctuary Entrance]] - doninss (SA), MilesSMB #[[Hive Entrance SW|Hive Entrance]] - doninss #[[Watering Hole SW|Watering Hole]] - doninss (SA) #[[Dark Agon Temple SW|Dark Agon Temple]] - doninss (SA) #[[Sandcanyon SW|Sandcanyon]] - doninss #[[Dynamo Access SW|Dynamo Access]] - Master ZED (Morph), OnceForgotten #[[Transport C Access SW|Transport C Access]] - Master ZED (Morph) #[[Catacombs SW|Catacombs]] - Master ZED (Morph) #[[Hive Gyro Chamber SW|Hive Gyro Chamber]] - Master ZED (Morph) #[[Save Station B SW|Save Station B]] - doninss (Morph) #[[Save Station 2 SW|Save Station 2]] - doninss (Morph) #[[Torvus Transport Access SW|Torvus Transport Access]] - DJGrenola #[[Plain Of Dark Worship SW|Plain Of Dark Worship]] - doninss (SA) #[[Accursed Lake SW|Accursed Lake]] - doninss (SA) '''Labeling notes''' (Master ZED, from the samus.co.uk forums SW list) ''':''' SA - Screw Attack boundary glitch. SA is bugged in that Samus becomes Morph Ball-sized when this is in use, and is forcibly unmorphed afterward regardless if there's a ceiling overhead. This allows you to break out of almost any morph ball tunnel and quite a few small nooks, given you can get in deep enough that the game won't warp you back out but instead instantly go back into first person view. Worlds that require Screw Attack, but do not use the glitch, don't receive this label. FJ - Floaty Jump. Acquired by freeing Chykka's cocoon when standing in dark water and taking damage from the liquid, this massive jump can also be used to exit rooms, some of which have no other means of escape. Morph - All these worlds require is that you morph at the right spot next to a door ring while the map is on the wrong room. These spots are usually found in front of where the door ring comes out of the ground (like this: \_ ). Quad MB - OnceForgotten's unlabeled SW116 alt was the origin of this "method." All it requires is that you lean up against a hollow door ring (the same rings that can be found in Morph SW rooms) and let a Quad MB kick or shove you through. It's a random and untrustworthy method. MBI - Morph Ball Invulnerability, a bug with its roots in the Infinite Speed glitch. Float - forcing Samus into certain corners will result in a very slow ascension. Multiplayer SW - Stages in multi-player that have secret world entrances. Crossfire Chaos is the only stage with a world so far, and may very well be the only one. Pseudo SW - Agon Temple was added even though this "secret world" didn't really lead anywhere. It just trapped you in a box that shouldn't exist. doninss' method is an actual entrance and was discovered much later, but no one wanted to eliminate Metronome'd's contribution or reorder the list in what the proper numerical order would be as a result. unconfirmed - Entrance has not been confirmed to work. Confirmation requires that either you make a movie of the entry process or that someone else post saying they have followed your instructions successfully. As of now, only Reactor Core and Battleground are unconfirmed, the former of which has been that way for over a year despite many attempts from many of the most skilled players on this forum to replicate the feat. Note: A "canceled screw attack" is described on the [[Hive Dynamo Works SW]] page. == Dark Echoes Unique Secret Worlds == None yet. == External links == [http://www.scuforum.co.uk/viewtopic.php?t=44 The most up-to-date list of Echoes SWs] (Legacy link, dead.) ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''Secret Worlds''' |} 476677b9aebc867f6d6cddacbca5a905b937faaa 5292 5290 2010-09-05T16:59:14Z Doninss 217 /* NTSC/PAL Release Secret Worlds */ added credit wikitext text/x-wiki '''Total Secret Worlds:''' 124 A '''Secret World''' is the area that you see when you exit a room's intended boundaries. This name was first from the original ''Metroid'', and has been reused in ''Metroid II Return of Samus'', ''Metroid Prime'', and now, ''Metroid Prime 2: Echoes''. The areas are usually glitchy, and can cause your game to lock up, thus having to reset. But, Secret Worlds have helped us. In Metroid 2, they serve as shortcuts at times. In Prime, they served as a different way to understand the game, and even helped [[Sequence Breaking]]. Who knows what they will provide us with next! If you're having trouble with Secret Worlds, try the [[Secret World FAQ]]. == NTSC/PAL Release Secret Worlds == #[[Main Energy Controller SW]] - Phazon Siphon #[[Polluted Mire SW|Polluted Mire]] - Doctor Omega (SA) #[[Torvus Grove SW|Torvus Grove]] - Doctor Omega (SA), doninss (FJ) #[[Poisoned Bog SW|Poisoned Bog]] - Doctor Omega (SA), doninss (FJ) #[[Transport A Access SW|Transport A Access]] - TrueDiehardGamer (SA) #[[Save Station A SW|Save Station A]] - BoostR (SA) #[[Temple Access SW|Temple Access]] - Darth Nat (SA) #[[Dark Torvus Temple Access SW|Dark Torvus Temple Access]] - Darth Nat (SA) #[[Service Access SW|Service Access]] - TrueDiehardGamer (SA), Ichabod_Clay (SA method 2) #[[Shrine Access SW|Shrine Access]] - Dazuro (SA) #[[Sanctuary Temple SW|Sanctuary Temple]] - TrueDiehardGamer (SA) #[[Hive Energy Controller SW|Hive Energy Controller]] - TrueDiehardGamer (SA) #[[Torvus Temple SW|Torvus Temple]] - BoostR & MMcLean54 (SA) #[[Culling Chamber SW|Culling Chamber]] - LeCoureur103 (SA) #[[Hall of Combat Mastery SW|Hall of Combat Mastery]] - LeCoureur103 (SA) #[[Hive Chamber C SW|Hive Chamber C]] - The Pizza Boy (SA) #[[Hall of Honored Dead SW|Hall of Honored Dead]] - The Pizza Boy (SA) #[[Collapsed Tunnel SW|Collapsed Tunnel]] - TrueDiehardGamer (SA) #[[Hive Chamber B SW|Hive Chamber B]] - The Pizza Boy (SA) #[[Meeting Grounds SW|Meeting Grounds]] - Arrow (SA), Master ZED #[[Ventilation Area A SW|Ventilation Area A]] - TrueDiehardGamer (SA) #[[Dynamo Works SW|Dynamo Works]] - TrueDiehardGamer (SA), Master ZED (SA method 2) #[[Sanctuary Energy Controller SW|Sanctuary Energy Controller]] - TrueDiehardGamer (SA) #[[Mining Plaza SW|Mining Plaza]] - elementboarder05 (SA), True Diehard Gamer (Wormhole) #[[Central Mining Station SW|Central Mining Station]] - The Pizza Boy & PirateMetroid (SA) #[[Plaza Access SW|Plaza Access]] - TrueDiehardGamer (SA), doninss (FJ) #[[Portal Chamber SW|Portal Chamber (Dark Aether)]] - TrueDiehardGamer (SA) #[[Mining Station B SW|mining station b]] - nate (wormhole), doninss (SA) #[[Great Bridge SW|Great Bridge]] - elementboarder05 (SA) #[[Abandoned Worksite SW|Abandoned Worksite]] - elementboarder05 (SA) #[[Dark Arena Tunnel SW|Dark Arena Tunnel]] - Arrow (SA), doninss (FJ) #[[Dark Torvus Arena SW|Dark Torvus Arena]] - Arrow (SA) #[[GFMC Compound SW|GFMC Compound]] - Phazon Eater (SA) #[[Windchamber Tunnel SW|Windchamber Tunnel]] - Midget (SA) #[[Agon Map Station SW|Agon Map Station]] - SkippyJr (SA) #[[Judgement Drop SW]] - TrueDiehardGamer #[[Feeding Pit SW|Feeding Pit]] - Coco-kun, tjp7154 (SA) #[[Mini Gyro Station SW|Mini Gyro Station]] - The Pizza Boy, doninss (MBI), Master ZED (Quad MB) #[[Temple Assembly Site_SW|Temple Assembly Site]] - Ichabod_Clay (SA), bartendorsparky, Flamancipator #[[Hive Dynamo Access SW|Hive Dynamo Access]] - bartendorsparky, Master ZED (Morph) #[[Abandoned Base SW|Abandoned Base]] - The Pizza Boy #[[Sky Temple Gateway SW|Sky Temple Gateway]] - DARK HUNTER COMMANDO (SA), doninss #[[Phazon Grounds SW|Phazon Grounds]] - PhazonPhoenix (SA) #[[Main Reactor SW|Main Reactor]] - meDroid64 #[[Transit Station (Agon Wastes) SW|Transit Station (Agon Wastes)]] - Master ZED (SA) #[[Dark Transit Station SW|Dark Transit Station]] - Master ZED (SA) #[[Brooding Ground SW|Brooding Ground]] - Master ZED (SA) #[[Reactor Core SW|Reactor Core]] - Doctor Omega) (SA) (unconfirmed) #[[Temple Transport A SW|Temple Transport A]] - The Pizza Boy, doninss #[[Temple Transport B SW|Temple Transport B]] - The Pizza Boy, doninss #[[Temple Transport C SW|Temple Transport C]] - The Pizza Boy, doninss #[[Torvus Lagoon SW|Torvus Lagoon]] - Ichabod_Clay (SA), doninss (FJ) #[[Putrid Alcove SW|Putrid Alcove]] - Master ZED #[[Venomous Pond SW|Venomous Pond]] - Master ZED (SA) #[[Path of Eyes SW|Path of Eyes]] - Ichabod_Clay (SA) #[[Main Gyro Chamber SW|Main Gyro Chamber]] - Ichabod_Clay (SA), Master ZED (Morph) #[[Hive Dynamo Works SW|Hive Dynamo Works]] - Flamancipator (SA), Master ZED (SA), doninss #[[Portal Chamber SW - Light Aether|Portal Chamber (Light Aether)]] - bartendorsparky #[[Dark Forgotten Bridge SW|Dark Forgotten Bridge]] - bartendorsparky (SA), doninss (Float) #[[Forgotten Bridge SW|Forgotten Bridge]] - bartendorsparky (SA), doninss (Float) #[[Transport B Access SW|Transport B Access]] - Metronome'd (SA) #[[Portal Site SW|Portal Site]] - Metronome'd (SA) #[[Portal Terminal SW|Portal Terminal]] - Metronome'd (SA) #[[Sacred Bridge SW|Sacred Bridge]] - Ichabod_Clay (SA) #[[Sentinel's Path SW|Sentinel's Path]] - bartendorsparky #[[Transport to Temple Grounds (Sanctuary Fortress) SW|Transport to Temple Grounds (Sanctuary Fortress)]] - Master ZED #[[Main Research SW|Main Research]] - Master ZED (SA) #[[Transit Station (Sanctuary Fortress) SW|Transit Station (Sanctuary Fortress)]] - Master ZED (SA), Master ZED (SA) #[[Staging Area SW|Staging Area]] - Master ZED (SA) #[[Grand Abyss SW|Grand Abyss]] - Master ZED (SA) #[[Ing Cache 4 SW|Ing Cache 4]] - Master ZED (SA) #[[Sand Processing SW|Sand Processing]] - Master ZED (SA) #[[Ventilation Area B SW|Ventilation Area B]] - Master ZED (SA) #[[Bitter Well SW|Bitter Well]] - Master ZED (SA) #[[Hive Portal Chamber SW|Hive Portal Chamber]] - Metronome'd (SA), Master ZED #[[Dark Torvus Temple SW|Dark Torvus Temple]] - MMcLean54 (SA) #[[Hall of Stairs SW|Hall of Stairs]] - Master ZED (SA) #[[Undertransit Two SW|Undertransit Two]] - Master ZED (SA) #[[Undertransit One SW|Undertransit One]] - Master ZED (SA) #[[Transit Tunnel East SW|Transit Tunnel East]] - Master ZED (SA) #[[Transit Tunnel West SW|Transit Tunnel West]] - Master ZED (SA) #[[Transit Tunnel South SW|Transit Tunnel South]] - Metronome'd (SA) #[[Bionenergy Production SW|Bionenergy Production]] - Metronome'd (SA) #[[Agon Temple SW|Agon Temple]] - Metronome'd (SA, pseudo SW), doninss (SA) #[[Crossfire Chaos SW|Crossfire Chaos]] - Master ZED (Multiplayer SW) #[[Underground Tunnel SW|Underground Tunnel]] - Metronome'd (SA) #[[Sacred Path SW|Sacred Path]] - Metronome'd (SA) #[[Profane Path SW|Profane Path]] - Metronome'd (SA) #[[Mine Shaft SW|Mine Shaft]] - Master ZED (SA) #[[Command Center Access SW|Command Center Access]] - Metronome'd (SA) #[[Central Area Transport West SW|Central Area Transport West]] - Metronome'd (SA) #[[Workers Path SW|Workers Path]] - Master ZED (SA) #[[Watch Station SW|Watch Station]] - Master ZED (SA), doninss #[[Biostorage Station SW|Biostorage Station]] - Master ZED #[[Dark Controller Access SW|Dark Controller Access]] - Master ZED (FJ), SkippyJr (exit) #[[Controller Access SW|Controller Access]] - Master ZED (FJ), SkippyJr (exit) #[[Dark Falls SW|Dark Falls]] - Master ZED (FJ) #[[Grove Access SW|Grove Access]] - Master ZED (FJ) #[[Ruined Alcove SW|Ruined Alcove]] - Master ZED (FJ) #[[Storage Cavern A SW|Storage Cavern A]] - doninss (SA) #[[Ing Reliquary SW|Ing Reliquary]] - Master ZED (SA) #[[Windchamber Gateway SW|Windchamber Gateway]] - doninss #[[Meditation Vista SW|Meditation Vista]] - doninss (FJ) #[[Gloom Vista SW|Gloom Vista]] - doninss (FJ) #[[Temple Transport Access SW|Temple Transport Access]] - doninss (FJ) #[[Gateway Access SW|Gateway Access]] - doninss (SA) #[[Trial Grounds SW|Trial Grounds]] - doninss (SA) #[[Battleground SW|Battleground]] - Samus Rox (unconfirmed) (SA) #[[Path of Roots SW|Path of Roots]] - doninss (FJ) #[[Transport to Agon Wastes SW|Transport to Agon Wastes]] - doninss (FJ), XtraX #[[Sanctuary Entrance SW|Sanctuary Entrance]] - doninss (SA), MilesSMB #[[Hive Entrance SW|Hive Entrance]] - doninss #[[Watering Hole SW|Watering Hole]] - doninss (SA) #[[Dark Agon Temple SW|Dark Agon Temple]] - doninss (SA) #[[Sandcanyon SW|Sandcanyon]] - doninss #[[Dynamo Access SW|Dynamo Access]] - Master ZED (Morph), OnceForgotten #[[Transport C Access SW|Transport C Access]] - Master ZED (Morph) #[[Catacombs SW|Catacombs]] - Master ZED (Morph) #[[Hive Gyro Chamber SW|Hive Gyro Chamber]] - Master ZED (Morph) #[[Save Station B SW|Save Station B]] - doninss (Morph) #[[Save Station 2 SW|Save Station 2]] - doninss (Morph) #[[Torvus Transport Access SW|Torvus Transport Access]] - DJGrenola #[[Plain Of Dark Worship SW|Plain Of Dark Worship]] - doninss (SA) #[[Accursed Lake SW|Accursed Lake]] - doninss (SA) '''Labeling notes''' (Master ZED, from the samus.co.uk forums SW list) ''':''' SA - Screw Attack boundary glitch. SA is bugged in that Samus becomes Morph Ball-sized when this is in use, and is forcibly unmorphed afterward regardless if there's a ceiling overhead. This allows you to break out of almost any morph ball tunnel and quite a few small nooks, given you can get in deep enough that the game won't warp you back out but instead instantly go back into first person view. Worlds that require Screw Attack, but do not use the glitch, don't receive this label. FJ - Floaty Jump. Acquired by freeing Chykka's cocoon when standing in dark water and taking damage from the liquid, this massive jump can also be used to exit rooms, some of which have no other means of escape. Morph - All these worlds require is that you morph at the right spot next to a door ring while the map is on the wrong room. These spots are usually found in front of where the door ring comes out of the ground (like this: \_ ). Quad MB - OnceForgotten's unlabeled SW116 alt was the origin of this "method." All it requires is that you lean up against a hollow door ring (the same rings that can be found in Morph SW rooms) and let a Quad MB kick or shove you through. It's a random and untrustworthy method. MBI - Morph Ball Invulnerability, a bug with its roots in the Infinite Speed glitch. Float - forcing Samus into certain corners will result in a very slow ascension. Multiplayer SW - Stages in multi-player that have secret world entrances. Crossfire Chaos is the only stage with a world so far, and may very well be the only one. Pseudo SW - Agon Temple was added even though this "secret world" didn't really lead anywhere. It just trapped you in a box that shouldn't exist. doninss' method is an actual entrance and was discovered much later, but no one wanted to eliminate Metronome'd's contribution or reorder the list in what the proper numerical order would be as a result. unconfirmed - Entrance has not been confirmed to work. Confirmation requires that either you make a movie of the entry process or that someone else post saying they have followed your instructions successfully. As of now, only Reactor Core and Battleground are unconfirmed, the former of which has been that way for over a year despite many attempts from many of the most skilled players on this forum to replicate the feat. Note: A "canceled screw attack" is described on the [[Hive Dynamo Works SW]] page. == Dark Echoes Unique Secret Worlds == None yet. == External links == [http://www.scuforum.co.uk/viewtopic.php?t=44 The most up-to-date list of Echoes SWs] (Legacy link, dead.) ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''Secret Worlds''' |} ba482792e59ec3f816570e815b66336a4131b8b3 5290 5286 2010-09-02T18:01:15Z Doninss 217 /* NTSC/PAL Release Secret Worlds */ added multiple "(SA)"s wikitext text/x-wiki '''Total Secret Worlds:''' 124 A '''Secret World''' is the area that you see when you exit a room's intended boundaries. This name was first from the original ''Metroid'', and has been reused in ''Metroid II Return of Samus'', ''Metroid Prime'', and now, ''Metroid Prime 2: Echoes''. The areas are usually glitchy, and can cause your game to lock up, thus having to reset. But, Secret Worlds have helped us. In Metroid 2, they serve as shortcuts at times. In Prime, they served as a different way to understand the game, and even helped [[Sequence Breaking]]. Who knows what they will provide us with next! If you're having trouble with Secret Worlds, try the [[Secret World FAQ]]. == NTSC/PAL Release Secret Worlds == #[[Main Energy Controller SW]] - Phazon Siphon #[[Polluted Mire SW|Polluted Mire]] - Doctor Omega (SA) #[[Torvus Grove SW|Torvus Grove]] - Doctor Omega (SA), doninss (FJ) #[[Poisoned Bog SW|Poisoned Bog]] - Doctor Omega (SA), doninss (FJ) #[[Transport A Access SW|Transport A Access]] - TrueDiehardGamer (SA) #[[Save Station A SW|Save Station A]] - BoostR (SA) #[[Temple Access SW|Temple Access]] - Darth Nat (SA) #[[Dark Torvus Temple Access SW|Dark Torvus Temple Access]] - Darth Nat (SA) #[[Service Access SW|Service Access]] - TrueDiehardGamer (SA), Ichabod_Clay (SA method 2) #[[Shrine Access SW|Shrine Access]] - Dazuro (SA) #[[Sanctuary Temple SW|Sanctuary Temple]] - TrueDiehardGamer (SA) #[[Hive Energy Controller SW|Hive Energy Controller]] - TrueDiehardGamer (SA) #[[Torvus Temple SW|Torvus Temple]] - BoostR & MMcLean54 (SA) #[[Culling Chamber SW|Culling Chamber]] - LeCoureur103 (SA) #[[Hall of Combat Mastery SW|Hall of Combat Mastery]] - LeCoureur103 (SA) #[[Hive Chamber C SW|Hive Chamber C]] - The Pizza Boy (SA) #[[Hall of Honored Dead SW|Hall of Honored Dead]] - The Pizza Boy (SA) #[[Collapsed Tunnel SW|Collapsed Tunnel]] - TrueDiehardGamer (SA) #[[Hive Chamber B SW|Hive Chamber B]] - The Pizza Boy (SA) #[[Meeting Grounds SW|Meeting Grounds]] - Arrow (SA), Master ZED #[[Ventilation Area A SW|Ventilation Area A]] - TrueDiehardGamer (SA) #[[Dynamo Works SW|Dynamo Works]] - TrueDiehardGamer (SA), Master ZED (SA method 2) #[[Sanctuary Energy Controller SW|Sanctuary Energy Controller]] - TrueDiehardGamer (SA) #[[Mining Plaza SW|Mining Plaza]] - elementboarder05 (SA), True Diehard Gamer (Wormhole) #[[Central Mining Station SW|Central Mining Station]] - The Pizza Boy & PirateMetroid (SA) #[[Plaza Access SW|Plaza Access]] - TrueDiehardGamer (SA), doninss (FJ) #[[Portal Chamber SW|Portal Chamber (Dark Aether)]] - TrueDiehardGamer (SA) #[[Mining Station B SW|mining station b]] - nate (wormhole), doninss (SA) #[[Great Bridge SW|Great Bridge]] - elementboarder05 (SA) #[[Abandoned Worksite SW|Abandoned Worksite]] - elementboarder05 (SA) #[[Dark Arena Tunnel SW|Dark Arena Tunnel]] - Arrow (SA), doninss (FJ) #[[Dark Torvus Arena SW|Dark Torvus Arena]] - Arrow (SA) #[[GFMC Compound SW|GFMC Compound]] - Phazon Eater (SA) #[[Windchamber Tunnel SW|Windchamber Tunnel]] - Midget (SA) #[[Agon Map Station SW|Agon Map Station]] - SkippyJr (SA) #[[Judgement Drop SW]] - TrueDiehardGamer #[[Feeding Pit SW|Feeding Pit]] - Coco-kun, tjp7154 (SA) #[[Mini Gyro Station SW|Mini Gyro Station]] - The Pizza Boy, doninss (MBI), Master ZED (Quad MB) #[[Temple Assembly Site_SW|Temple Assembly Site]] - Ichabod_Clay (SA), bartendorsparky, Flamancipator #[[Hive Dynamo Access SW|Hive Dynamo Access]] - bartendorsparky, Master ZED (Morph) #[[Abandoned Base SW|Abandoned Base]] - The Pizza Boy #[[Sky Temple Gateway SW|Sky Temple Gateway]] - DARK HUNTER COMMANDO (SA), doninss #[[Phazon Grounds SW|Phazon Grounds]] - PhazonPhoenix (SA) #[[Main Reactor SW|Main Reactor]] - meDroid64 #[[Transit Station (Agon Wastes) SW|Transit Station (Agon Wastes)]] - Master ZED (SA) #[[Dark Transit Station SW|Dark Transit Station]] - Master ZED (SA) #[[Brooding Ground SW|Brooding Ground]] - Master ZED (SA) #[[Reactor Core SW|Reactor Core]] - Doctor Omega) (SA) (unconfirmed) #[[Temple Transport A SW|Temple Transport A]] - The Pizza Boy, doninss #[[Temple Transport B SW|Temple Transport B]] - The Pizza Boy, doninss #[[Temple Transport C SW|Temple Transport C]] - The Pizza Boy, doninss #[[Torvus Lagoon SW|Torvus Lagoon]] - Ichabod_Clay (SA), doninss (FJ) #[[Putrid Alcove SW|Putrid Alcove]] - Master ZED #[[Venomous Pond SW|Venomous Pond]] - Master ZED (SA) #[[Path of Eyes SW|Path of Eyes]] - Ichabod_Clay (SA) #[[Main Gyro Chamber SW|Main Gyro Chamber]] - Ichabod_Clay (SA), Master ZED (Morph) #[[Hive Dynamo Works SW|Hive Dynamo Works]] - Flamancipator (SA), Master ZED (SA), doninss #[[Portal Chamber SW - Light Aether|Portal Chamber (Light Aether)]] - bartendorsparky #[[Dark Forgotten Bridge SW|Dark Forgotten Bridge]] - bartendorsparky (SA), doninss (Float) #[[Forgotten Bridge SW|Forgotten Bridge]] - bartendorsparky (SA), doninss (Float) #[[Transport B Access SW|Transport B Access]] - Metronome'd (SA) #[[Portal Site SW|Portal Site]] - Metronome'd (SA) #[[Portal Terminal SW|Portal Terminal]] - Metronome'd (SA) #[[Sacred Bridge SW|Sacred Bridge]] - Ichabod_Clay (SA) #[[Sentinel's Path SW|Sentinel's Path]] - bartendorsparky #[[Transport to Temple Grounds (Sanctuary Fortress) SW|Transport to Temple Grounds (Sanctuary Fortress)]] - Master ZED #[[Main Research SW|Main Research]] - Master ZED (SA) #[[Transit Station (Sanctuary Fortress) SW|Transit Station (Sanctuary Fortress)]] - Master ZED (SA), Master ZED (SA) #[[Staging Area SW|Staging Area]] - Master ZED (SA) #[[Grand Abyss SW|Grand Abyss]] - Master ZED (SA) #[[Ing Cache 4 SW|Ing Cache 4]] - Master ZED (SA) #[[Sand Processing SW|Sand Processing]] - Master ZED (SA) #[[Ventilation Area B SW|Ventilation Area B]] - Master ZED (SA) #[[Bitter Well SW|Bitter Well]] - Master ZED (SA) #[[Hive Portal Chamber SW|Hive Portal Chamber]] - Metronome'd (SA), Master ZED #[[Dark Torvus Temple SW|Dark Torvus Temple]] - MMcLean54 (SA) #[[Hall of Stairs SW|Hall of Stairs]] - Master ZED (SA) #[[Undertransit Two SW|Undertransit Two]] - Master ZED (SA) #[[Undertransit One SW|Undertransit One]] - Master ZED (SA) #[[Transit Tunnel East SW|Transit Tunnel East]] - Master ZED (SA) #[[Transit Tunnel West SW|Transit Tunnel West]] - Master ZED (SA) #[[Transit Tunnel South SW|Transit Tunnel South]] - Metronome'd (SA) #[[Bionenergy Production SW|Bionenergy Production]] - Metronome'd (SA) #[[Agon Temple SW|Agon Temple]] - Metronome'd (SA, pseudo SW), doninss (SA) #[[Crossfire Chaos SW|Crossfire Chaos]] - Master ZED (Multiplayer SW) #[[Underground Tunnel SW|Underground Tunnel]] - Metronome'd (SA) #[[Sacred Path SW|Sacred Path]] - Metronome'd (SA) #[[Profane Path SW|Profane Path]] - Metronome'd (SA) #[[Mine Shaft SW|Mine Shaft]] - Master ZED (SA) #[[Command Center Access SW|Command Center Access]] - Metronome'd (SA) #[[Central Area Transport West SW|Central Area Transport West]] - Metronome'd (SA) #[[Workers Path SW|Workers Path]] - Master ZED (SA) #[[Watch Station SW|Watch Station]] - Master ZED (SA), doninss #[[Biostorage Station SW|Biostorage Station]] - Master ZED #[[Dark Controller Access SW|Dark Controller Access]] - Master ZED (FJ), SkippyJr (exit) #[[Controller Access SW|Controller Access]] - Master ZED (FJ), SkippyJr (exit) #[[Dark Falls SW|Dark Falls]] - Master ZED (FJ) #[[Grove Access SW|Grove Access]] - Master ZED (FJ) #[[Ruined Alcove SW|Ruined Alcove]] - Master ZED (FJ) #[[Storage Cavern A SW|Storage Cavern A]] - doninss (SA) #[[Ing Reliquary SW|Ing Reliquary]] - Master ZED (SA) #[[Windchamber Gateway SW|Windchamber Gateway]] - doninss #[[Meditation Vista SW|Meditation Vista]] - doninss (FJ) #[[Gloom Vista SW|Gloom Vista]] - doninss (FJ) #[[Temple Transport Access SW|Temple Transport Access]] - doninss (FJ) #[[Gateway Access SW|Gateway Access]] - doninss (SA) #[[Trial Grounds SW|Trial Grounds]] - doninss (SA) #[[Battleground SW|Battleground]] - Samus Rox (unconfirmed) (SA) #[[Path of Roots SW|Path of Roots]] - doninss (FJ) #[[Transport to Agon Wastes SW|Transport to Agon Wastes]] - doninss (FJ), XtraX #[[Sanctuary Entrance SW|Sanctuary Entrance]] - doninss (SA) #[[Hive Entrance SW|Hive Entrance]] - doninss #[[Watering Hole SW|Watering Hole]] - doninss (SA) #[[Dark Agon Temple SW|Dark Agon Temple]] - doninss (SA) #[[Sandcanyon SW|Sandcanyon]] - doninss #[[Dynamo Access SW|Dynamo Access]] - Master ZED (Morph), OnceForgotten #[[Transport C Access SW|Transport C Access]] - Master ZED (Morph) #[[Catacombs SW|Catacombs]] - Master ZED (Morph) #[[Hive Gyro Chamber SW|Hive Gyro Chamber]] - Master ZED (Morph) #[[Save Station B SW|Save Station B]] - doninss (Morph) #[[Save Station 2 SW|Save Station 2]] - doninss (Morph) #[[Torvus Transport Access SW|Torvus Transport Access]] - DJGrenola #[[Plain Of Dark Worship SW|Plain Of Dark Worship]] - doninss (SA) #[[Accursed Lake SW|Accursed Lake]] - doninss (SA) '''Labeling notes''' (Master ZED, from the samus.co.uk forums SW list) ''':''' SA - Screw Attack boundary glitch. SA is bugged in that Samus becomes Morph Ball-sized when this is in use, and is forcibly unmorphed afterward regardless if there's a ceiling overhead. This allows you to break out of almost any morph ball tunnel and quite a few small nooks, given you can get in deep enough that the game won't warp you back out but instead instantly go back into first person view. Worlds that require Screw Attack, but do not use the glitch, don't receive this label. FJ - Floaty Jump. Acquired by freeing Chykka's cocoon when standing in dark water and taking damage from the liquid, this massive jump can also be used to exit rooms, some of which have no other means of escape. Morph - All these worlds require is that you morph at the right spot next to a door ring while the map is on the wrong room. These spots are usually found in front of where the door ring comes out of the ground (like this: \_ ). Quad MB - OnceForgotten's unlabeled SW116 alt was the origin of this "method." All it requires is that you lean up against a hollow door ring (the same rings that can be found in Morph SW rooms) and let a Quad MB kick or shove you through. It's a random and untrustworthy method. MBI - Morph Ball Invulnerability, a bug with its roots in the Infinite Speed glitch. Float - forcing Samus into certain corners will result in a very slow ascension. Multiplayer SW - Stages in multi-player that have secret world entrances. Crossfire Chaos is the only stage with a world so far, and may very well be the only one. Pseudo SW - Agon Temple was added even though this "secret world" didn't really lead anywhere. It just trapped you in a box that shouldn't exist. doninss' method is an actual entrance and was discovered much later, but no one wanted to eliminate Metronome'd's contribution or reorder the list in what the proper numerical order would be as a result. unconfirmed - Entrance has not been confirmed to work. Confirmation requires that either you make a movie of the entry process or that someone else post saying they have followed your instructions successfully. As of now, only Reactor Core and Battleground are unconfirmed, the former of which has been that way for over a year despite many attempts from many of the most skilled players on this forum to replicate the feat. Note: A "canceled screw attack" is described on the [[Hive Dynamo Works SW]] page. == Dark Echoes Unique Secret Worlds == None yet. == External links == [http://www.scuforum.co.uk/viewtopic.php?t=44 The most up-to-date list of Echoes SWs] (Legacy link, dead.) ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''Secret Worlds''' |} ac2b8a9e726249f3cdc8eedac10f87f439e739c9 5286 5283 2010-09-02T16:50:17Z Doninss 217 /* NTSC/PAL Release Secret Worlds */ wikitext text/x-wiki '''Total Secret Worlds:''' 124 A '''Secret World''' is the area that you see when you exit a room's intended boundaries. This name was first from the original ''Metroid'', and has been reused in ''Metroid II Return of Samus'', ''Metroid Prime'', and now, ''Metroid Prime 2: Echoes''. The areas are usually glitchy, and can cause your game to lock up, thus having to reset. But, Secret Worlds have helped us. In Metroid 2, they serve as shortcuts at times. In Prime, they served as a different way to understand the game, and even helped [[Sequence Breaking]]. Who knows what they will provide us with next! If you're having trouble with Secret Worlds, try the [[Secret World FAQ]]. == NTSC/PAL Release Secret Worlds == #[[Main Energy Controller SW]] - Phazon Siphon #[[Polluted Mire SW|Polluted Mire]] - Doctor Omega (SA) #[[Torvus Grove SW|Torvus Grove]] - Doctor Omega (SA), doninss (FJ) #[[Poisoned Bog SW|Poisoned Bog]] - Doctor Omega (SA), doninss (FJ) #[[Transport A Access SW|Transport A Access]] - TrueDiehardGamer (SA) #[[Save Station A SW|Save Station A]] - BoostR (SA) #[[Temple Access SW|Temple Access]] - Darth Nat (SA) #[[Dark Torvus Temple Access SW|Dark Torvus Temple Access]] - Darth Nat (SA) #[[Service Access SW|Service Access]] - TrueDiehardGamer (SA), Ichabod_Clay (SA method 2) #[[Shrine Access SW|Shrine Access]] - Dazuro (SA) #[[Sanctuary Temple SW|Sanctuary Temple]] - TrueDiehardGamer (SA) #[[Hive Energy Controller SW|Hive Energy Controller]] - TrueDiehardGamer (SA) #[[Torvus Temple SW|Torvus Temple]] - BoostR & MMcLean54 (SA) #[[Culling Chamber SW|Culling Chamber]] - LeCoureur103 (SA) #[[Hall of Combat Mastery SW|Hall of Combat Mastery]] - LeCoureur103 (SA) #[[Hive Chamber C SW|Hive Chamber C]] - The Pizza Boy (SA) #[[Hall of Honored Dead SW|Hall of Honored Dead]] - The Pizza Boy (SA) #[[Collapsed Tunnel SW|Collapsed Tunnel]] - TrueDiehardGamer (SA) #[[Hive Chamber B SW|Hive Chamber B]] - The Pizza Boy (SA) #[[Meeting Grounds SW|Meeting Grounds]] - Arrow (SA), Master ZED #[[Ventilation Area A SW|Ventilation Area A]] - TrueDiehardGamer (SA) #[[Dynamo Works SW|Dynamo Works]] - TrueDiehardGamer (SA), Master ZED (SA method 2) #[[Sanctuary Energy Controller SW|Sanctuary Energy Controller]] - TrueDiehardGamer (SA) #[[Mining Plaza SW|Mining Plaza]] - elementboarder05 (SA), True Diehard Gamer (Wormhole) #[[Central Mining Station SW|Central Mining Station]] - The Pizza Boy & PirateMetroid (SA) #[[Plaza Access SW|Plaza Access]] - TrueDiehardGamer (SA), doninss (FJ) #[[Portal Chamber SW|Portal Chamber (Dark Aether)]] - TrueDiehardGamer (SA) #[[Mining Station B SW|mining station b]] - nate (wormhole), doninss (SA) #[[Great Bridge SW|Great Bridge]] - elementboarder05 (SA) #[[Abandoned Worksite SW|Abandoned Worksite]] - elementboarder05 (SA) #[[Dark Arena Tunnel SW|Dark Arena Tunnel]] - Arrow (SA), doninss (FJ) #[[Dark Torvus Arena SW|Dark Torvus Arena]] - Arrow (SA) #[[GFMC Compound SW|GFMC Compound]] - Phazon Eater (SA) #[[Windchamber Tunnel SW|Windchamber Tunnel]] - Midget (SA) #[[Agon Map Station SW|Agon Map Station]] - SkippyJr (SA) #[[Judgement Drop SW]] - TrueDiehardGamer #[[Feeding Pit SW|Feeding Pit]] - Coco-kun, tjp7154 (SA) #[[Mini Gyro Station SW|Mini Gyro Station]] - The Pizza Boy, doninss (MBI), Master ZED (Quad MB) #[[Temple Assembly Site_SW|Temple Assembly Site]] - Ichabod_Clay, bartendorsparky, Flamancipator #[[Hive Dynamo Access SW|Hive Dynamo Access]] - bartendorsparky, Master ZED (Morph) #[[Abandoned Base SW|Abandoned Base]] - The Pizza Boy #[[Sky Temple Gateway SW|Sky Temple Gateway]] - DARK HUNTER COMMANDO (SA), doninss #[[Phazon Grounds SW|Phazon Grounds]] - PhazonPhoenix (SA) #[[Main Reactor SW|Main Reactor]] - meDroid64 #[[Transit Station (Agon Wastes) SW|Transit Station (Agon Wastes)]] - Master ZED (SA) #[[Dark Transit Station SW|Dark Transit Station]] - Master ZED (SA) #[[Brooding Ground SW|Brooding Ground]] - Master ZED (SA) #[[Reactor Core SW|Reactor Core]] - Doctor Omega) (SA) (unconfirmed) #[[Temple Transport A SW|Temple Transport A]] - The Pizza Boy, doninss #[[Temple Transport B SW|Temple Transport B]] - The Pizza Boy, doninss #[[Temple Transport C SW|Temple Transport C]] - The Pizza Boy, doninss #[[Torvus Lagoon SW|Torvus Lagoon]] - Ichabod_Clay (SA), doninss (FJ) #[[Putrid Alcove SW|Putrid Alcove]] - Master ZED #[[Venomous Pond SW|Venomous Pond]] - Master ZED (SA) #[[Path of Eyes SW|Path of Eyes]] - Ichabod_Clay (SA) #[[Main Gyro Chamber SW|Main Gyro Chamber]] - Ichabod_Clay (SA), Master ZED (Morph) #[[Hive Dynamo Works SW|Hive Dynamo Works]] - Flamancipator (SA), Master ZED, doninss #[[Portal Chamber SW - Light Aether|Portal Chamber (Light Aether)]] - bartendorsparky #[[Dark Forgotten Bridge SW|Dark Forgotten Bridge]] - bartendorsparky, doninss (Float) #[[Forgotten Bridge SW|Forgotten Bridge]] - bartendorsparky, doninss (Float) #[[Transport B Access SW|Transport B Access]] - Metronome'd (SA) #[[Portal Site SW|Portal Site]] - Metronome'd (SA) #[[Portal Terminal SW|Portal Terminal]] - Metronome'd (SA) #[[Sacred Bridge SW|Sacred Bridge]] - Ichabod_Clay (SA) #[[Sentinel's Path SW|Sentinel's Path]] - bartendorsparky #[[Transport to Temple Grounds (Sanctuary Fortress) SW|Transport to Temple Grounds (Sanctuary Fortress)]] - Master ZED #[[Main Research SW|Main Research]] - Master ZED (SA) #[[Transit Station (Sanctuary Fortress) SW|Transit Station (Sanctuary Fortress)]] - Master ZED (SA), Master ZED #[[Staging Area SW|Staging Area]] - Master ZED (SA) #[[Grand Abyss SW|Grand Abyss]] - Master ZED #[[Ing Cache 4 SW|Ing Cache 4]] - Master ZED (SA) #[[Sand Processing SW|Sand Processing]] - Master ZED (SA) #[[Ventilation Area B SW|Ventilation Area B]] - Master ZED (SA) #[[Bitter Well SW|Bitter Well]] - Master ZED (SA) #[[Hive Portal Chamber SW|Hive Portal Chamber]] - Metronome'd (SA), Master ZED #[[Dark Torvus Temple SW|Dark Torvus Temple]] - MMcLean54 (SA) #[[Hall of Stairs SW|Hall of Stairs]] - Master ZED (SA) #[[Undertransit Two SW|Undertransit Two]] - Master ZED (SA) #[[Undertransit One SW|Undertransit One]] - Master ZED (SA) #[[Transit Tunnel East SW|Transit Tunnel East]] - Master ZED (SA) #[[Transit Tunnel West SW|Transit Tunnel West]] - Master ZED (SA) #[[Transit Tunnel South SW|Transit Tunnel South]] - Metronome'd (SA) #[[Bionenergy Production SW|Bionenergy Production]] - Metronome'd (SA) #[[Agon Temple SW|Agon Temple]] - Metronome'd (SA, pseudo SW), doninss (SA) #[[Crossfire Chaos SW|Crossfire Chaos]] - Master ZED (Multiplayer SW) #[[Underground Tunnel SW|Underground Tunnel]] - Metronome'd (SA) #[[Sacred Path SW|Sacred Path]] - Metronome'd (SA) #[[Profane Path SW|Profane Path]] - Metronome'd (SA) #[[Mine Shaft SW|Mine Shaft]] - Master ZED (SA) #[[Command Center Access SW|Command Center Access]] - Metronome'd (SA) #[[Central Area Transport West SW|Central Area Transport West]] - Metronome'd (SA) #[[Workers Path SW|Workers Path]] - Master ZED #[[Watch Station SW|Watch Station]] - Master ZED (SA), doninss #[[Biostorage Station SW|Biostorage Station]] - Master ZED #[[Dark Controller Access SW|Dark Controller Access]] - Master ZED (FJ), SkippyJr (exit) #[[Controller Access SW|Controller Access]] - Master ZED (FJ), SkippyJr (exit) #[[Dark Falls SW|Dark Falls]] - Master ZED (FJ) #[[Grove Access SW|Grove Access]] - Master ZED (FJ) #[[Ruined Alcove SW|Ruined Alcove]] - Master ZED (FJ) #[[Storage Cavern A SW|Storage Cavern A]] - doninss #[[Ing Reliquary SW|Ing Reliquary]] - Master ZED #[[Windchamber Gateway SW|Windchamber Gateway]] - doninss #[[Meditation Vista SW|Meditation Vista]] - doninss (FJ) #[[Gloom Vista SW|Gloom Vista]] - doninss (FJ) #[[Temple Transport Access SW|Temple Transport Access]] - doninss (FJ) #[[Gateway Access SW|Gateway Access]] - doninss #[[Trial Grounds SW|Trial Grounds]] - doninss #[[Battleground SW|Battleground]] - Samus Rox (unconfirmed) #[[Path of Roots SW|Path of Roots]] - doninss (FJ) #[[Transport to Agon Wastes SW|Transport to Agon Wastes]] - doninss (FJ), XtraX #[[Sanctuary Entrance SW|Sanctuary Entrance]] - doninss #[[Hive Entrance SW|Hive Entrance]] - doninss #[[Watering Hole SW|Watering Hole]] - doninss (SA) #[[Dark Agon Temple SW|Dark Agon Temple]] - doninss #[[Sandcanyon SW|Sandcanyon]] - doninss #[[Dynamo Access SW|Dynamo Access]] - Master ZED (Morph), OnceForgotten #[[Transport C Access SW|Transport C Access]] - Master ZED (Morph) #[[Catacombs SW|Catacombs]] - Master ZED (Morph) #[[Hive Gyro Chamber SW|Hive Gyro Chamber]] - Master ZED (Morph) #[[Save Station B SW|Save Station B]] - doninss (Morph) #[[Save Station 2 SW|Save Station 2]] - doninss (Morph) #[[Torvus Transport Access SW|Torvus Transport Access]] - DJGrenola #[[Plain Of Dark Worship SW|Plain Of Dark Worship]] - doninss (SA) #[[Accursed Lake SW|Accursed Lake]] - doninss (SA) '''Labeling notes''' (Master ZED, from the samus.co.uk forums SW list) ''':''' SA - Screw Attack boundary glitch. SA is bugged in that Samus becomes Morph Ball-sized when this is in use, and is forcibly unmorphed afterward regardless if there's a ceiling overhead. This allows you to break out of almost any morph ball tunnel and quite a few small nooks, given you can get in deep enough that the game won't warp you back out but instead instantly go back into first person view. Worlds that require Screw Attack, but do not use the glitch, don't receive this label. FJ - Floaty Jump. Acquired by freeing Chykka's cocoon when standing in dark water and taking damage from the liquid, this massive jump can also be used to exit rooms, some of which have no other means of escape. Morph - All these worlds require is that you morph at the right spot next to a door ring while the map is on the wrong room. These spots are usually found in front of where the door ring comes out of the ground (like this: \_ ). Quad MB - OnceForgotten's unlabeled SW116 alt was the origin of this "method." All it requires is that you lean up against a hollow door ring (the same rings that can be found in Morph SW rooms) and let a Quad MB kick or shove you through. It's a random and untrustworthy method. MBI - Morph Ball Invulnerability, a bug with its roots in the Infinite Speed glitch. Float - forcing Samus into certain corners will result in a very slow ascension. Multiplayer SW - Stages in multi-player that have secret world entrances. Crossfire Chaos is the only stage with a world so far, and may very well be the only one. Pseudo SW - Agon Temple was added even though this "secret world" didn't really lead anywhere. It just trapped you in a box that shouldn't exist. doninss' method is an actual entrance and was discovered much later, but no one wanted to eliminate Metronome'd's contribution or reorder the list in what the proper numerical order would be as a result. unconfirmed - Entrance has not been confirmed to work. Confirmation requires that either you make a movie of the entry process or that someone else post saying they have followed your instructions successfully. As of now, only Reactor Core and Battleground are unconfirmed, the former of which has been that way for over a year despite many attempts from many of the most skilled players on this forum to replicate the feat. Note: A "canceled screw attack" is described on the [[Hive Dynamo Works SW]] page. == Dark Echoes Unique Secret Worlds == None yet. == External links == [http://www.scuforum.co.uk/viewtopic.php?t=44 The most up-to-date list of Echoes SWs] (Legacy link, dead.) ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''Secret Worlds''' |} 2612c5d94fef333d3a78db3152795723f01ddfd2 5283 5282 2010-09-02T15:44:03Z Doninss 217 /* Japanese Secret Worlds */ wikitext text/x-wiki '''Total Secret Worlds:''' 124 A '''Secret World''' is the area that you see when you exit a room's intended boundaries. This name was first from the original ''Metroid'', and has been reused in ''Metroid II Return of Samus'', ''Metroid Prime'', and now, ''Metroid Prime 2: Echoes''. The areas are usually glitchy, and can cause your game to lock up, thus having to reset. But, Secret Worlds have helped us. In Metroid 2, they serve as shortcuts at times. In Prime, they served as a different way to understand the game, and even helped [[Sequence Breaking]]. Who knows what they will provide us with next! If you're having trouble with Secret Worlds, try the [[Secret World FAQ]]. == NTSC/PAL Release Secret Worlds == #[[Main Energy Controller SW]] - Phazon Siphon #[[Polluted Mire SW|Polluted Mire]] - Doctor Omega (SA) #[[Torvus Grove SW|Torvus Grove]] - Doctor Omega (SA), doninss (FJ) #[[Poisoned Bog SW|Poisoned Bog]] - Doctor Omega (SA), doninss (FJ) #[[Transport A Access SW|Transport A Access]] - TrueDiehardGamer (SA) #[[Save Station A SW|Save Station A]] - BoostR (SA) #[[Temple Access SW|Temple Access]] - Darth Nat (SA) #[[Dark Torvus Temple Access SW|Dark Torvus Temple Access]] - Darth Nat (SA) #[[Service Access SW|Service Access]] - TrueDiehardGamer (SA), Ichabod_Clay (SA method 2) #[[Shrine Access SW|Shrine Access]] - Dazuro (SA) #[[Sanctuary Temple SW|Sanctuary Temple]] - TrueDiehardGamer (SA) #[[Hive Energy Controller SW|Hive Energy Controller]] - TrueDiehardGamer (SA) #[[Torvus Temple SW|Torvus Temple]] - BoostR & MMcLean54 (SA) #[[Culling Chamber SW|Culling Chamber]] - LeCoureur103 (SA) #[[Hall of Combat Mastery SW|Hall of Combat Mastery]] - LeCoureur103 (SA) #[[Hive Chamber C SW|Hive Chamber C]] - The Pizza Boy (SA) #[[Hall of Honored Dead SW|Hall of Honored Dead]] - The Pizza Boy (SA) #[[Collapsed Tunnel SW|Collapsed Tunnel]] - TrueDiehardGamer (SA) #[[Hive Chamber B SW|Hive Chamber B]] - The Pizza Boy (SA) #[[Meeting Grounds SW|Meeting Grounds]] - Arrow (SA), Master ZED #[[Ventilation Area A SW|Ventilation Area A]] - TrueDiehardGamer (SA) #[[Dynamo Works SW|Dynamo Works]] - TrueDiehardGamer (SA), Master ZED (SA method 2) #[[Sanctuary Energy Controller SW|Sanctuary Energy Controller]] - TrueDiehardGamer (SA) #[[Mining Plaza SW|Mining Plaza]] - elementboarder05 (SA), True Diehard Gamer (Wormhole) #[[Central Mining Station SW|Central Mining Station]] - The Pizza Boy & PirateMetroid (SA) #[[Plaza Access SW|Plaza Access]] - TrueDiehardGamer (SA), doninss (FJ) #[[Portal Chamber SW|Portal Chamber (Dark Aether)]] - TrueDiehardGamer (SA) #[[Mining Station B SW|mining station b]] - nate (wormhole), doninss (SA) #[[Great Bridge SW|Great Bridge]] - elementboarder05 (SA) #[[Abandoned Worksite SW|Abandoned Worksite]] - elementboarder05 (SA) #[[Dark Arena Tunnel SW|Dark Arena Tunnel]] - Arrow (SA), doninss (FJ) #[[Dark Torvus Arena SW|Dark Torvus Arena]] - Arrow (SA) #[[GFMC Compound SW|GFMC Compound]] - Phazon Eater (SA) #[[Windchamber Tunnel SW|Windchamber Tunnel]] - Midget (SA) #[[Agon Map Station SW|Agon Map Station]] - SkippyJr (SA) #[[Judgement Drop SW]] - TrueDiehardGamer #[[Feeding Pit SW|Feeding Pit]] - Coco-kun, tjp7154 (SA) #[[Mini Gyro Station SW|Mini Gyro Station]] - The Pizza Boy, doninss (MBI), Master ZED (Quad MB) #[[Temple Assembly Site_SW|Temple Assembly Site]] - Ichabod_Clay, bartendorsparky, Flamancipator #[[Hive Dynamo Access SW|Hive Dynamo Access]] - bartendorsparky, Master ZED (Morph) #[[Abandoned Base SW|Abandoned Base]] - The Pizza Boy #[[Sky Temple Gateway SW|Sky Temple Gateway]] - DARK HUNTER COMMANDO (SA), doninss #[[Phazon Grounds SW|Phazon Grounds]] - PhazonPhoenix (SA) #[[Main Reactor SW|Main Reactor]] - meDroid64 #[[Transit Station (Agon Wastes) SW|Transit Station (Agon Wastes)]] - Master ZED (SA) #[[Dark Transit Station SW|Dark Transit Station]] - Master ZED (SA) #[[Brooding Ground SW|Brooding Ground]] - Master ZED (SA) #[[Reactor Core SW|Reactor Core]] - Doctor Omega) (SA) (unconfirmed) #[[Temple Transport A SW|Temple Transport A]] - The Pizza Boy, doninss #[[Temple Transport B SW|Temple Transport B]] - The Pizza Boy, doninss #[[Temple Transport C SW|Temple Transport C]] - The Pizza Boy, doninss #[[Torvus Lagoon SW|Torvus Lagoon]] - Ichabod_Clay (SA), doninss (FJ) #[[Putrid Alcove SW|Putrid Alcove]] - Master ZED #[[Venomous Pond SW|Venomous Pond]] - Master ZED (SA) #[[Path of Eyes SW|Path of Eyes]] - Ichabod_Clay (SA) #[[Main Gyro Chamber SW|Main Gyro Chamber]] - Ichabod_Clay (SA), Master ZED (Morph) #[[Hive Dynamo Works SW|Hive Dynamo Works]] - Flamancipator (SA), Master ZED, doninss #[[Portal Chamber SW - Light Aether|Portal Chamber (Light Aether)]] - bartendorsparky #[[Dark Forgotten Bridge SW|Dark Forgotten Bridge]] - bartendorsparky, doninss (Float) #[[Forgotten Bridge SW|Forgotten Bridge]] - bartendorsparky, doninss (Float) #[[Transport B Access SW|Transport B Access]] - Metronome'd (SA) #[[Portal Site SW|Portal Site]] - Metronome'd (SA) #[[Portal Terminal SW|Portal Terminal]] - Metronome'd (SA) #[[Sacred Bridge SW|Sacred Bridge]] - Ichabod_Clay (SA) #[[Sentinel's Path SW|Sentinel's Path]] - bartendorsparky #[[Transport to Temple Grounds (Sanctuary Fortress) SW|Transport to Temple Grounds (Sanctuary Fortress)]] - Master ZED #[[Main Research SW|Main Research]] - Master ZED (SA) #[[Transit Station (Sanctuary Fortress) SW|Transit Station (Sanctuary Fortress)]] - Master ZED (SA), Master ZED #[[Staging Area SW|Staging Area]] - Master ZED (SA) #[[Grand Abyss SW|Grand Abyss]] - Master ZED #[[Ing Cache 4 SW|Ing Cache 4]] - Master ZED (SA) #[[Sand Processing SW|Sand Processing]] - Master ZED (SA) #[[Ventilation Area B SW|Ventilation Area B]] - Master ZED (SA) #[[Bitter Well SW|Bitter Well]] - Master ZED (SA) #[[Hive Portal Chamber SW|Hive Portal Chamber]] - Metronome'd (SA), Master ZED #[[Dark Torvus Temple SW|Dark Torvus Temple]] - MMcLean54 (SA) #[[Hall of Stairs SW|Hall of Stairs]] - Master ZED (SA) #[[Undertransit Two SW|Undertransit Two]] - Master ZED (SA) #[[Undertransit One SW|Undertransit One]] - Master ZED (SA) #[[Transit Tunnel East SW|Transit Tunnel East]] - Master ZED (SA) #[[Transit Tunnel West SW|Transit Tunnel West]] - Master ZED (SA) #[[Transit Tunnel South SW|Transit Tunnel South]] - Metronome'd (SA) #[[Bionenergy Production SW|Bionenergy Production]] - Metronome'd (SA) #[[Agon Temple SW|Agon Temple]] - Metronome'd (SA, pseudo SW), doninss #[[Crossfire Chaos SW|Crossfire Chaos]] - Master ZED (Multiplayer SW) #[[Underground Tunnel SW|Underground Tunnel]] - Metronome'd (SA) #[[Sacred Path SW|Sacred Path]] - Metronome'd (SA) #[[Profane Path SW|Profane Path]] - Metronome'd (SA) #[[Mine Shaft SW|Mine Shaft]] - Master ZED (SA) #[[Command Center Access SW|Command Center Access]] - Metronome'd (SA) #[[Central Area Transport West SW|Central Area Transport West]] - Metronome'd (SA) #[[Workers Path SW|Workers Path]] - Master ZED #[[Watch Station SW|Watch Station]] - Master ZED (SA), doninss #[[Biostorage Station SW|Biostorage Station]] - Master ZED #[[Dark Controller Access SW|Dark Controller Access]] - Master ZED (FJ), SkippyJr (exit) #[[Controller Access SW|Controller Access]] - Master ZED (FJ), SkippyJr (exit) #[[Dark Falls SW|Dark Falls]] - Master ZED (FJ) #[[Grove Access SW|Grove Access]] - Master ZED (FJ) #[[Ruined Alcove SW|Ruined Alcove]] - Master ZED (FJ) #[[Storage Cavern A SW|Storage Cavern A]] - doninss #[[Ing Reliquary SW|Ing Reliquary]] - Master ZED #[[Windchamber Gateway SW|Windchamber Gateway]] - doninss #[[Meditation Vista SW|Meditation Vista]] - doninss (FJ) #[[Gloom Vista SW|Gloom Vista]] - doninss (FJ) #[[Temple Transport Access SW|Temple Transport Access]] - doninss (FJ) #[[Gateway Access SW|Gateway Access]] - doninss #[[Trial Grounds SW|Trial Grounds]] - doninss #[[Battleground SW|Battleground]] - Samus Rox (unconfirmed) #[[Path of Roots SW|Path of Roots]] - doninss (FJ) #[[Transport to Agon Wastes SW|Transport to Agon Wastes]] - doninss (FJ), XtraX #[[Sanctuary Entrance SW|Sanctuary Entrance]] - doninss #[[Hive Entrance SW|Hive Entrance]] - doninss #[[Watering Hole SW|Watering Hole]] - doninss (SA) #[[Dark Agon Temple SW|Dark Agon Temple]] - doninss #[[Sandcanyon SW|Sandcanyon]] - doninss #[[Dynamo Access SW|Dynamo Access]] - Master ZED (Morph), OnceForgotten #[[Transport C Access SW|Transport C Access]] - Master ZED (Morph) #[[Catacombs SW|Catacombs]] - Master ZED (Morph) #[[Hive Gyro Chamber SW|Hive Gyro Chamber]] - Master ZED (Morph) #[[Save Station B SW|Save Station B]] - doninss (Morph) #[[Save Station 2 SW|Save Station 2]] - doninss (Morph) #[[Torvus Transport Access SW|Torvus Transport Access]] - DJGrenola #[[Plain Of Dark Worship SW|Plain Of Dark Worship]] - doninss (SA) #[[Accursed Lake SW|Accursed Lake]] - doninss (SA) '''Labeling notes''' (Master ZED, from the samus.co.uk forums SW list) ''':''' SA - Screw Attack boundary glitch. SA is bugged in that Samus becomes Morph Ball-sized when this is in use, and is forcibly unmorphed afterward regardless if there's a ceiling overhead. This allows you to break out of almost any morph ball tunnel and quite a few small nooks, given you can get in deep enough that the game won't warp you back out but instead instantly go back into first person view. Worlds that require Screw Attack, but do not use the glitch, don't receive this label. FJ - Floaty Jump. Acquired by freeing Chykka's cocoon when standing in dark water and taking damage from the liquid, this massive jump can also be used to exit rooms, some of which have no other means of escape. Morph - All these worlds require is that you morph at the right spot next to a door ring while the map is on the wrong room. These spots are usually found in front of where the door ring comes out of the ground (like this: \_ ). Quad MB - OnceForgotten's unlabeled SW116 alt was the origin of this "method." All it requires is that you lean up against a hollow door ring (the same rings that can be found in Morph SW rooms) and let a Quad MB kick or shove you through. It's a random and untrustworthy method. MBI - Morph Ball Invulnerability, a bug with its roots in the Infinite Speed glitch. Float - forcing Samus into certain corners will result in a very slow ascension. Multiplayer SW - Stages in multi-player that have secret world entrances. Crossfire Chaos is the only stage with a world so far, and may very well be the only one. Pseudo SW - Agon Temple was added even though this "secret world" didn't really lead anywhere. It just trapped you in a box that shouldn't exist. doninss' method is an actual entrance and was discovered much later, but no one wanted to eliminate Metronome'd's contribution or reorder the list in what the proper numerical order would be as a result. unconfirmed - Entrance has not been confirmed to work. Confirmation requires that either you make a movie of the entry process or that someone else post saying they have followed your instructions successfully. As of now, only Reactor Core and Battleground are unconfirmed, the former of which has been that way for over a year despite many attempts from many of the most skilled players on this forum to replicate the feat. Note: A "canceled screw attack" is described on the [[Hive Dynamo Works SW]] page. == Dark Echoes Unique Secret Worlds == None yet. == External links == [http://www.scuforum.co.uk/viewtopic.php?t=44 The most up-to-date list of Echoes SWs] (Legacy link, dead.) ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''Secret Worlds''' |} 110d92699b9beffc038bef6d8b4696588c360d56 5282 5171 2010-09-02T15:31:42Z Doninss 217 Updated # of SWs, spelling wikitext text/x-wiki '''Total Secret Worlds:''' 124 A '''Secret World''' is the area that you see when you exit a room's intended boundaries. This name was first from the original ''Metroid'', and has been reused in ''Metroid II Return of Samus'', ''Metroid Prime'', and now, ''Metroid Prime 2: Echoes''. The areas are usually glitchy, and can cause your game to lock up, thus having to reset. But, Secret Worlds have helped us. In Metroid 2, they serve as shortcuts at times. In Prime, they served as a different way to understand the game, and even helped [[Sequence Breaking]]. Who knows what they will provide us with next! If you're having trouble with Secret Worlds, try the [[Secret World FAQ]]. == NTSC/PAL Release Secret Worlds == #[[Main Energy Controller SW]] - Phazon Siphon #[[Polluted Mire SW|Polluted Mire]] - Doctor Omega (SA) #[[Torvus Grove SW|Torvus Grove]] - Doctor Omega (SA), doninss (FJ) #[[Poisoned Bog SW|Poisoned Bog]] - Doctor Omega (SA), doninss (FJ) #[[Transport A Access SW|Transport A Access]] - TrueDiehardGamer (SA) #[[Save Station A SW|Save Station A]] - BoostR (SA) #[[Temple Access SW|Temple Access]] - Darth Nat (SA) #[[Dark Torvus Temple Access SW|Dark Torvus Temple Access]] - Darth Nat (SA) #[[Service Access SW|Service Access]] - TrueDiehardGamer (SA), Ichabod_Clay (SA method 2) #[[Shrine Access SW|Shrine Access]] - Dazuro (SA) #[[Sanctuary Temple SW|Sanctuary Temple]] - TrueDiehardGamer (SA) #[[Hive Energy Controller SW|Hive Energy Controller]] - TrueDiehardGamer (SA) #[[Torvus Temple SW|Torvus Temple]] - BoostR & MMcLean54 (SA) #[[Culling Chamber SW|Culling Chamber]] - LeCoureur103 (SA) #[[Hall of Combat Mastery SW|Hall of Combat Mastery]] - LeCoureur103 (SA) #[[Hive Chamber C SW|Hive Chamber C]] - The Pizza Boy (SA) #[[Hall of Honored Dead SW|Hall of Honored Dead]] - The Pizza Boy (SA) #[[Collapsed Tunnel SW|Collapsed Tunnel]] - TrueDiehardGamer (SA) #[[Hive Chamber B SW|Hive Chamber B]] - The Pizza Boy (SA) #[[Meeting Grounds SW|Meeting Grounds]] - Arrow (SA), Master ZED #[[Ventilation Area A SW|Ventilation Area A]] - TrueDiehardGamer (SA) #[[Dynamo Works SW|Dynamo Works]] - TrueDiehardGamer (SA), Master ZED (SA method 2) #[[Sanctuary Energy Controller SW|Sanctuary Energy Controller]] - TrueDiehardGamer (SA) #[[Mining Plaza SW|Mining Plaza]] - elementboarder05 (SA), True Diehard Gamer (Wormhole) #[[Central Mining Station SW|Central Mining Station]] - The Pizza Boy & PirateMetroid (SA) #[[Plaza Access SW|Plaza Access]] - TrueDiehardGamer (SA), doninss (FJ) #[[Portal Chamber SW|Portal Chamber (Dark Aether)]] - TrueDiehardGamer (SA) #[[Mining Station B SW|mining station b]] - nate (wormhole), doninss (SA) #[[Great Bridge SW|Great Bridge]] - elementboarder05 (SA) #[[Abandoned Worksite SW|Abandoned Worksite]] - elementboarder05 (SA) #[[Dark Arena Tunnel SW|Dark Arena Tunnel]] - Arrow (SA), doninss (FJ) #[[Dark Torvus Arena SW|Dark Torvus Arena]] - Arrow (SA) #[[GFMC Compound SW|GFMC Compound]] - Phazon Eater (SA) #[[Windchamber Tunnel SW|Windchamber Tunnel]] - Midget (SA) #[[Agon Map Station SW|Agon Map Station]] - SkippyJr (SA) #[[Judgement Drop SW]] - TrueDiehardGamer #[[Feeding Pit SW|Feeding Pit]] - Coco-kun, tjp7154 (SA) #[[Mini Gyro Station SW|Mini Gyro Station]] - The Pizza Boy, doninss (MBI), Master ZED (Quad MB) #[[Temple Assembly Site_SW|Temple Assembly Site]] - Ichabod_Clay, bartendorsparky, Flamancipator #[[Hive Dynamo Access SW|Hive Dynamo Access]] - bartendorsparky, Master ZED (Morph) #[[Abandoned Base SW|Abandoned Base]] - The Pizza Boy #[[Sky Temple Gateway SW|Sky Temple Gateway]] - DARK HUNTER COMMANDO (SA), doninss #[[Phazon Grounds SW|Phazon Grounds]] - PhazonPhoenix (SA) #[[Main Reactor SW|Main Reactor]] - meDroid64 #[[Transit Station (Agon Wastes) SW|Transit Station (Agon Wastes)]] - Master ZED (SA) #[[Dark Transit Station SW|Dark Transit Station]] - Master ZED (SA) #[[Brooding Ground SW|Brooding Ground]] - Master ZED (SA) #[[Reactor Core SW|Reactor Core]] - Doctor Omega) (SA) (unconfirmed) #[[Temple Transport A SW|Temple Transport A]] - The Pizza Boy, doninss #[[Temple Transport B SW|Temple Transport B]] - The Pizza Boy, doninss #[[Temple Transport C SW|Temple Transport C]] - The Pizza Boy, doninss #[[Torvus Lagoon SW|Torvus Lagoon]] - Ichabod_Clay (SA), doninss (FJ) #[[Putrid Alcove SW|Putrid Alcove]] - Master ZED #[[Venomous Pond SW|Venomous Pond]] - Master ZED (SA) #[[Path of Eyes SW|Path of Eyes]] - Ichabod_Clay (SA) #[[Main Gyro Chamber SW|Main Gyro Chamber]] - Ichabod_Clay (SA), Master ZED (Morph) #[[Hive Dynamo Works SW|Hive Dynamo Works]] - Flamancipator (SA), Master ZED, doninss #[[Portal Chamber SW - Light Aether|Portal Chamber (Light Aether)]] - bartendorsparky #[[Dark Forgotten Bridge SW|Dark Forgotten Bridge]] - bartendorsparky, doninss (Float) #[[Forgotten Bridge SW|Forgotten Bridge]] - bartendorsparky, doninss (Float) #[[Transport B Access SW|Transport B Access]] - Metronome'd (SA) #[[Portal Site SW|Portal Site]] - Metronome'd (SA) #[[Portal Terminal SW|Portal Terminal]] - Metronome'd (SA) #[[Sacred Bridge SW|Sacred Bridge]] - Ichabod_Clay (SA) #[[Sentinel's Path SW|Sentinel's Path]] - bartendorsparky #[[Transport to Temple Grounds (Sanctuary Fortress) SW|Transport to Temple Grounds (Sanctuary Fortress)]] - Master ZED #[[Main Research SW|Main Research]] - Master ZED (SA) #[[Transit Station (Sanctuary Fortress) SW|Transit Station (Sanctuary Fortress)]] - Master ZED (SA), Master ZED #[[Staging Area SW|Staging Area]] - Master ZED (SA) #[[Grand Abyss SW|Grand Abyss]] - Master ZED #[[Ing Cache 4 SW|Ing Cache 4]] - Master ZED (SA) #[[Sand Processing SW|Sand Processing]] - Master ZED (SA) #[[Ventilation Area B SW|Ventilation Area B]] - Master ZED (SA) #[[Bitter Well SW|Bitter Well]] - Master ZED (SA) #[[Hive Portal Chamber SW|Hive Portal Chamber]] - Metronome'd (SA), Master ZED #[[Dark Torvus Temple SW|Dark Torvus Temple]] - MMcLean54 (SA) #[[Hall of Stairs SW|Hall of Stairs]] - Master ZED (SA) #[[Undertransit Two SW|Undertransit Two]] - Master ZED (SA) #[[Undertransit One SW|Undertransit One]] - Master ZED (SA) #[[Transit Tunnel East SW|Transit Tunnel East]] - Master ZED (SA) #[[Transit Tunnel West SW|Transit Tunnel West]] - Master ZED (SA) #[[Transit Tunnel South SW|Transit Tunnel South]] - Metronome'd (SA) #[[Bionenergy Production SW|Bionenergy Production]] - Metronome'd (SA) #[[Agon Temple SW|Agon Temple]] - Metronome'd (SA, pseudo SW), doninss #[[Crossfire Chaos SW|Crossfire Chaos]] - Master ZED (Multiplayer SW) #[[Underground Tunnel SW|Underground Tunnel]] - Metronome'd (SA) #[[Sacred Path SW|Sacred Path]] - Metronome'd (SA) #[[Profane Path SW|Profane Path]] - Metronome'd (SA) #[[Mine Shaft SW|Mine Shaft]] - Master ZED (SA) #[[Command Center Access SW|Command Center Access]] - Metronome'd (SA) #[[Central Area Transport West SW|Central Area Transport West]] - Metronome'd (SA) #[[Workers Path SW|Workers Path]] - Master ZED #[[Watch Station SW|Watch Station]] - Master ZED (SA), doninss #[[Biostorage Station SW|Biostorage Station]] - Master ZED #[[Dark Controller Access SW|Dark Controller Access]] - Master ZED (FJ), SkippyJr (exit) #[[Controller Access SW|Controller Access]] - Master ZED (FJ), SkippyJr (exit) #[[Dark Falls SW|Dark Falls]] - Master ZED (FJ) #[[Grove Access SW|Grove Access]] - Master ZED (FJ) #[[Ruined Alcove SW|Ruined Alcove]] - Master ZED (FJ) #[[Storage Cavern A SW|Storage Cavern A]] - doninss #[[Ing Reliquary SW|Ing Reliquary]] - Master ZED #[[Windchamber Gateway SW|Windchamber Gateway]] - doninss #[[Meditation Vista SW|Meditation Vista]] - doninss (FJ) #[[Gloom Vista SW|Gloom Vista]] - doninss (FJ) #[[Temple Transport Access SW|Temple Transport Access]] - doninss (FJ) #[[Gateway Access SW|Gateway Access]] - doninss #[[Trial Grounds SW|Trial Grounds]] - doninss #[[Battleground SW|Battleground]] - Samus Rox (unconfirmed) #[[Path of Roots SW|Path of Roots]] - doninss (FJ) #[[Transport to Agon Wastes SW|Transport to Agon Wastes]] - doninss (FJ), XtraX #[[Sanctuary Entrance SW|Sanctuary Entrance]] - doninss #[[Hive Entrance SW|Hive Entrance]] - doninss #[[Watering Hole SW|Watering Hole]] - doninss (SA) #[[Dark Agon Temple SW|Dark Agon Temple]] - doninss #[[Sandcanyon SW|Sandcanyon]] - doninss #[[Dynamo Access SW|Dynamo Access]] - Master ZED (Morph), OnceForgotten #[[Transport C Access SW|Transport C Access]] - Master ZED (Morph) #[[Catacombs SW|Catacombs]] - Master ZED (Morph) #[[Hive Gyro Chamber SW|Hive Gyro Chamber]] - Master ZED (Morph) #[[Save Station B SW|Save Station B]] - doninss (Morph) #[[Save Station 2 SW|Save Station 2]] - doninss (Morph) #[[Torvus Transport Access SW|Torvus Transport Access]] - DJGrenola #[[Plain Of Dark Worship SW|Plain Of Dark Worship]] - doninss (SA) #[[Accursed Lake SW|Accursed Lake]] - doninss (SA) '''Labeling notes''' (Master ZED, from the samus.co.uk forums SW list) ''':''' SA - Screw Attack boundary glitch. SA is bugged in that Samus becomes Morph Ball-sized when this is in use, and is forcibly unmorphed afterward regardless if there's a ceiling overhead. This allows you to break out of almost any morph ball tunnel and quite a few small nooks, given you can get in deep enough that the game won't warp you back out but instead instantly go back into first person view. Worlds that require Screw Attack, but do not use the glitch, don't receive this label. FJ - Floaty Jump. Acquired by freeing Chykka's cocoon when standing in dark water and taking damage from the liquid, this massive jump can also be used to exit rooms, some of which have no other means of escape. Morph - All these worlds require is that you morph at the right spot next to a door ring while the map is on the wrong room. These spots are usually found in front of where the door ring comes out of the ground (like this: \_ ). Quad MB - OnceForgotten's unlabeled SW116 alt was the origin of this "method." All it requires is that you lean up against a hollow door ring (the same rings that can be found in Morph SW rooms) and let a Quad MB kick or shove you through. It's a random and untrustworthy method. MBI - Morph Ball Invulnerability, a bug with its roots in the Infinite Speed glitch. Float - forcing Samus into certain corners will result in a very slow ascension. Multiplayer SW - Stages in multi-player that have secret world entrances. Crossfire Chaos is the only stage with a world so far, and may very well be the only one. Pseudo SW - Agon Temple was added even though this "secret world" didn't really lead anywhere. It just trapped you in a box that shouldn't exist. doninss' method is an actual entrance and was discovered much later, but no one wanted to eliminate Metronome'd's contribution or reorder the list in what the proper numerical order would be as a result. unconfirmed - Entrance has not been confirmed to work. Confirmation requires that either you make a movie of the entry process or that someone else post saying they have followed your instructions successfully. As of now, only Reactor Core and Battleground are unconfirmed, the former of which has been that way for over a year despite many attempts from many of the most skilled players on this forum to replicate the feat. Note: A "canceled screw attack" is described on the [[Hive Dynamo Works SW]] page. == Japanese Secret Worlds == None yet. == External links == [http://www.scuforum.co.uk/viewtopic.php?t=44 The most up-to-date list of Echoes SWs] (Legacy link, dead.) ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''Secret Worlds''' |} 8561ed4800c755e0fb55044c62c81a2ae4ca62bf 5171 5170 2007-05-18T02:44:18Z Doninss 217 new page wikitext text/x-wiki '''Total Secret Worlds:''' 123 A '''Secret World''' is the area that you see when you exit a room's intended boundaries. This name was first from the original ''Metroid'', and has been reused in ''Metroid II Return of Samus'', ''Metroid Prime'', and now, ''Metroid Prime 2: Echoes''. The areas are usually glitchy, and can cause your game to lock up, thus having to reset. But, Secret Worlds have helped us. In Metroid 2, they serve as shortcuts at times. In Prime, they served as a different way to understand the game, and even helped [[Sequence Breaking]]. Who knows what they will provide us with next! If you're having trouble with Secret Worlds, try the [[Secret World FAQ]]. == NTSC/PAL Release Secret Worlds == #[[Main Energy Controller SW]] - Phazon Siphon #[[Polluted Mire SW|Polluted Mire]] - Doctor Omega (SA) #[[Torvus Grove SW|Torvus Grove]] - Doctor Omega (SA), doninss (FJ) #[[Poisoned Bog SW|Poisoned Bog]] - Doctor Omega (SA), doninss (FJ) #[[Transport A Access SW|Transport A Access]] - TrueDiehardGamer (SA) #[[Save Station A SW|Save Station A]] - BoostR (SA) #[[Temple Access SW|Temple Access]] - Darth Nat (SA) #[[Dark Torvus Temple Access SW|Dark Torvus Temple Access]] - Darth Nat (SA) #[[Service Access SW|Service Access]] - TrueDiehardGamer (SA), Ichabod_Clay (SA method 2) #[[Shrine Access SW|Shrine Access]] - Dazuro (SA) #[[Sanctuary Temple SW|Sanctuary Temple]] - TrueDiehardGamer (SA) #[[Hive Energy Controller SW|Hive Energy Controller]] - TrueDiehardGamer (SA) #[[Torvus Temple SW|Torvus Temple]] - BoostR & MMcLean54 (SA) #[[Culling Chamber SW|Culling Chamber]] - LeCoureur103 (SA) #[[Hall of Combat Mastery SW|Hall of Combat Mastery]] - LeCoureur103 (SA) #[[Hive Chamber C SW|Hive Chamber C]] - The Pizza Boy (SA) #[[Hall of Honored Dead SW|Hall of Honored Dead]] - The Pizza Boy (SA) #[[Collapsed Tunnel SW|Collapsed Tunnel]] - TrueDiehardGamer (SA) #[[Hive Chamber B SW|Hive Chamber B]] - The Pizza Boy (SA) #[[Meeting Grounds SW|Meeting Grounds]] - Arrow (SA), Master ZED #[[Ventilation Area A SW|Ventilation Area A]] - TrueDiehardGamer (SA) #[[Dynamo Works SW|Dynamo Works]] - TrueDiehardGamer (SA), Master ZED (SA method 2) #[[Sanctuary Energy Controller SW|Sanctuary Energy Controller]] - TrueDiehardGamer (SA) #[[Mining Plaza SW|Mining Plaza]] - elementboarder05 (SA), True Diehard Gamer (Wormhole) #[[Central Mining Station SW|Central Mining Station]] - The Pizza Boy & PirateMetroid (SA) #[[Plaza Access SW|Plaza Access]] - TrueDiehardGamer (SA), doninss (FJ) #[[Portal Chamber SW|Portal Chamber (Dark Aether)]] - TrueDiehardGamer (SA) #[[Mining Station B SW|mining station b]] - nate (wormhole), doninss (SA) #[[Great Bridge SW|Great Bridge]] - elementboarder05 (SA) #[[Abandoned Worksite SW|Abandoned Worksite]] - elementboarder05 (SA) #[[Dark Arena Tunnel SW|Dark Arena Tunnel]] - Arrow (SA), doninss (FJ) #[[Dark Torvus Arena SW|Dark Torvus Arena]] - Arrow (SA) #[[GFMC Compound SW|GFMC Compound]] - Phazon Eater (SA) #[[Windchamber Tunnel SW|Windchamber Tunnel]] - Midget (SA) #[[Agon Map Station SW|Agon Map Station]] - SkippyJr (SA) #[[Judgement Drop SW]] - TrueDiehardGamer #[[Feeding Pit SW|Feeding Pit]] - Coco-kun, tjp7154 (SA) #[[Mini Gyro Station SW|Mini Gyro Station]] - The Pizza Boy, doninss (MBI), Master ZED (Quad MB) #[[Temple Assembly Site_SW|Temple Assembly Site]] - Ichabod_Clay, bartendorsparky, Flamancipator #[[Hive Dynamo Access SW|Hive Dynamo Access]] - bartendorsparky, Master ZED (Morph) #[[Abandoned Base SW|Abandoned Base]] - The Pizza Boy #[[Sky Temple Gateway SW|Sky Temple Gateway]] - DARK HUNTER COMMANDO (SA), doninss #[[Phazon Grounds SW|Phazon Grounds]] - PhazonPhoenix (SA) #[[Main Reactor SW|Main Reactor]] - meDroid64 #[[Transit Station (Agon Wastes) SW|Transit Station (Agon Wastes)]] - Master ZED (SA) #[[Dark Transit Station SW|Dark Transit Station]] - Master ZED (SA) #[[Brooding Ground SW|Brooding Ground]] - Master ZED (SA) #[[Reactor Core SW|Reactor Core]] - Doctor Omega) (SA) (unconfirmed) #[[Temple Transport A SW|Temple Transport A]] - The Pizza Boy, doninss #[[Temple Transport B SW|Temple Transport B]] - The Pizza Boy, doninss #[[Temple Transport C SW|Temple Transport C]] - The Pizza Boy, doninss #[[Torvus Lagoon SW|Torvus Lagoon]] - Ichabod_Clay (SA), doninss (FJ) #[[Putrid Alcove SW|Putrid Alcove]] - Master ZED #[[Venomous Pond SW|Venomous Pond]] - Master ZED (SA) #[[Path of Eyes SW|Path of Eyes]] - Ichabod_Clay (SA) #[[Main Gyro Chamber SW|Main Gyro Chamber]] - Ichabod_Clay (SA), Master ZED (Morph) #[[Hive Dynamo Works SW|Hive Dynamo Works]] - Flamancipator (SA), Master ZED, doninss #[[Portal Chamber SW - Light Aether|Portal Chamber (Light Aether)]] - bartendorsparky #[[Dark Forgotten Bridge SW|Dark Forgotten Bridge]] - bartendorsparky, doninss (Float) #[[Forgotten Bridge SW|Forgotten Bridge]] - bartendorsparky, doninss (Float) #[[Transport B Access SW|Transport B Access]] - Metronome'd (SA) #[[Portal Site SW|Portal Site]] - Metronome'd (SA) #[[Portal Terminal SW|Portal Terminal]] - Metronome'd (SA) #[[Sacred Bridge SW|Sacred Bridge]] - Ichabod_Clay (SA) #[[Sentinel's Path SW|Sentinel's Path]] - bartendorsparky #[[Transport to Temple Grounds (Sanctuary Fortress) SW|Transport to Temple Grounds (Sanctuary Fortress)]] - Master ZED #[[Main Research SW|Main Research]] - Master ZED (SA) #[[Transit Station (Sanctuary Fortress) SW|Transit Station (Sanctuary Fortress)]] - Master ZED (SA), Master ZED #[[Staging Area SW|Staging Area]] - Master ZED (SA) #[[Grand Abyss SW|Grand Abyss]] - Master ZED #[[Ing Cache 4 SW|Ing Cache 4]] - Master ZED (SA) #[[Sand Processing SW|Sand Processing]] - Master ZED (SA) #[[Ventilation Area B SW|Ventilation Area B]] - Master ZED (SA) #[[Bitter Well SW|Bitter Well]] - Master ZED (SA) #[[Hive Portal Chamber SW|Hive Portal Chamber]] - Metronome'd (SA), Master ZED #[[Dark Torvus Temple SW|Dark Torvus Temple]] - MMcLean54 (SA) #[[Hall of Stairs SW|Hall of Stairs]] - Master ZED (SA) #[[Undertransit Two SW|Undertransit Two]] - Master ZED (SA) #[[Undertransit One SW|Undertransit One]] - Master ZED (SA) #[[Transit Tunnel East SW|Transit Tunnel East]] - Master ZED (SA) #[[Transit Tunnel West SW|Transit Tunnel West]] - Master ZED (SA) #[[Transit Tunnel South SW|Transit Tunnel South]] - Metronome'd (SA) #[[Bionenergy Production SW|Bionenergy Production]] - Metronome'd (SA) #[[Agon Temple SW|Agon Temple]] - Metronome'd (SA, pseudo SW), doninss #[[Crossfire Chaos SW|Crossfire Chaos]] - Master ZED (Multiplayer SW) #[[Underground Tunnel SW|Underground Tunnel]] - Metronome'd (SA) #[[Sacred Path SW|Sacred Path]] - Metronome'd (SA) #[[Profane Path SW|Profane Path]] - Metronome'd (SA) #[[Mine Shaft SW|Mine Shaft]] - Master ZED (SA) #[[Command Center Access SW|Command Center Access]] - Metronome'd (SA) #[[Central Area Transport West SW|Central Area Transport West]] - Metronome'd (SA) #[[Workers Path SW|Workers Path]] - Master ZED #[[Watch Station SW|Watch Station]] - Master ZED (SA), doninss #[[Biostorage Station SW|Biostorage Station]] - Master ZED #[[Dark Controller Access SW|Dark Controller Access]] - Master ZED (FJ), SkippyJr (exit) #[[Controller Access SW|Controller Access]] - Master ZED (FJ), SkippyJr (exit) #[[Dark Falls SW|Dark Falls]] - Master ZED (FJ) #[[Grove Access SW|Grove Access]] - Master ZED (FJ) #[[Ruined Alcove SW|Ruined Alcove]] - Master ZED (FJ) #[[Storage Cavern A SW|Storage Cavern A]] - doninss #[[Ing Reliquary SW|Ing Reliquary]] - Master ZED #[[Windchamber Gateway SW|Windchamber Gateway]] - doninss #[[Meditation Vista SW|Meditation Vista]] - doninss (FJ) #[[Gloom Vista SW|Gloom Vista]] - doninss (FJ) #[[Temple Transport Access SW|Temple Transport Access]] - doninss (FJ) #[[Gateway Access SW|Gateway Access]] - doninss #[[Trial Grounds SW|Trial Grounds]] - doninss #[[Battleground SW|Battleground]] - Samus Rox (unconfirmed) #[[Path of Roots SW|Path of Roots]] - doninss (FJ) #[[Transport to Agon Wastes SW|Transport to Agon Wastes]] - doninss (FJ), XtraX #[[Sanctuary Entrance SW|Sanctuary Entrance]] - doninss #[[Hive Entrance SW|Hive Entrance]] - doninss #[[Watering Hole SW|Watering Hole]] - doninss (SA) #[[Dark Agon Temple SW|Dark Agon Temple]] - doninss #[[Sandcanyon SW|Sandcanyon]] - doninss #[[Dynamo Access SW|Dynamo Access]] - Master ZED (Morph), OnceForgotten #[[Transport C Access SW|Transport C Access]] - Master ZED (Morph) #[[Catacombs SW|Catacombs]] - Master ZED (Morph) #[[Hive Gyro Chamber SW|Hive Gyro Chamber]] - Master ZED (Morph) #[[Save Station B SW|Save Station B]] - doninss (Morph) #[[Save Station 2 SW|Save Station 2]] - doninss (Morph) #[[Torvus Transport Access SW|Torvus Transport Access]] - DJGrenola #[[Plain Of Dark Worship SW|Plain Of Dark Worship]] - doninss (SA) #[[Accursed Lake SW|Accursed Lake]] - doninss (SA) '''Labeling notes''' (Master ZED, from the samus.co.uk forums SW list) ''':''' SA - Screw Attack boundary glitch. SA is bugged in that Samus becomes Morph Ball-sized when this is in use, and is forcibly unmorphed afterward regardless if there's a ceiling overhead. This allows you to break out of almost any morph ball tunnel and quite a few small nooks, given you can get in deep enough that the game won't warp you back out but instead instantly go back into first person view. Worlds that require Screw Attack, but do not use the glitch, don't receive this label. FJ - Floaty Jump. Acquired by freeing Chykka's cocoon when standing in dark water and taking damage from the liquid, this massive jump can also be used to exit rooms, some of which have no other means of escape. Morph - All these worlds require is that you morph at the right spot next to a door ring while the map is on the wrong room. These spots are usually found in front of where the door ring comes out of the ground (like this: \_ ). Quad MB - OnceForgotten's unlabelled SW116 alt was the origin of this "method." All it requires is that you lean up against a hollow door ring (the same rings that can be found in Morph SW rooms) and let a Quad MB kick or shove you through. It's a random and untrustworthy method. MBI - Morph Ball Invulnerability, a bug with its roots in the Infinite Speed glitch. Float - forcing Samus into certain corners will result in a very slow ascension. Multiplayer SW - Stages in multi-player that have secret world entrances. Crossfire Chaos is the only stage with a world so far, and may very well be the only one. Pseudo SW - Agon Temple was added even though this "secret world" didn't really lead anywhere. It just trapped you in a box that shouldn't exist. doninss' method is an actual entrance and was discovered much later, but no one wanted to eliminate Metronome'd's contribution or reorder the list in what the proper numerical order would be as a result. unconfirmed - Entrance has not been confirmed to work. Confirmation requires that either you make a movie of the entry process or that someone else post saying they have followed your instructions successfully. As of now, only Reactor Core and Battleground are unconfirmed, the former of which has been that way for over a year despite many attempts from many of the most skilled players on this forum to replicate the feat. Note: A "canceled screw attack" is described on the [[Hive Dynamo Works SW]] page. == Japanese Secret Worlds == None yet. == External links == [http://www.scuforum.co.uk/viewtopic.php?t=44 The most up-to-date list of Echoes SWs] (Legacy link, dead.) ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''Secret Worlds''' |} 237e2763ca33a22c2d678d554222c185ef1febe7 5170 5167 2007-05-18T02:42:34Z Doninss 217 new page wikitext text/x-wiki '''Total Secret Worlds:''' 123 A '''Secret World''' is the area that you see when you exit a room's intended boundaries. This name was first from the original ''Metroid'', and has been reused in ''Metroid II Return of Samus'', ''Metroid Prime'', and now, ''Metroid Prime 2: Echoes''. The areas are usually glitchy, and can cause your game to lock up, thus having to reset. But, Secret Worlds have helped us. In Metroid 2, they serve as shortcuts at times. In Prime, they served as a different way to understand the game, and even helped [[Sequence Breaking]]. Who knows what they will provide us with next! If you're having trouble with Secret Worlds, try the [[Secret World FAQ]]. == NTSC/PAL Release Secret Worlds == #[[Main Energy Controller SW]] - Phazon Siphon #[[Polluted Mire SW|Polluted Mire]] - Doctor Omega (SA) #[[Torvus Grove SW|Torvus Grove]] - Doctor Omega (SA), doninss (FJ) #[[Poisoned Bog SW|Poisoned Bog]] - Doctor Omega (SA), doninss (FJ) #[[Transport A Access SW|Transport A Access]] - TrueDiehardGamer (SA) #[[Save Station A SW|Save Station A]] - BoostR (SA) #[[Temple Access SW|Temple Access]] - Darth Nat (SA) #[[Dark Torvus Temple Access SW|Dark Torvus Temple Access]] - Darth Nat (SA) #[[Service Access SW|Service Access]] - TrueDiehardGamer (SA), Ichabod_Clay (SA method 2) #[[Shrine Access SW|Shrine Access]] - Dazuro (SA) #[[Sanctuary Temple SW|Sanctuary Temple]] - TrueDiehardGamer (SA) #[[Hive Energy Controller SW|Hive Energy Controller]] - TrueDiehardGamer (SA) #[[Torvus Temple SW|Torvus Temple]] - BoostR & MMcLean54 (SA) #[[Culling Chamber SW|Culling Chamber]] - LeCoureur103 (SA) #[[Hall of Combat Mastery SW|Hall of Combat Mastery]] - LeCoureur103 (SA) #[[Hive Chamber C SW|Hive Chamber C]] - The Pizza Boy (SA) #[[Hall of Honored Dead SW|Hall of Honored Dead]] - The Pizza Boy (SA) #[[Collapsed Tunnel SW|Collapsed Tunnel]] - TrueDiehardGamer (SA) #[[Hive Chamber B SW|Hive Chamber B]] - The Pizza Boy (SA) #[[Meeting Grounds SW|Meeting Grounds]] - Arrow (SA), Master ZED #[[Ventilation Area A SW|Ventilation Area A]] - TrueDiehardGamer (SA) #[[Dynamo Works SW|Dynamo Works]] - TrueDiehardGamer (SA), Master ZED (SA method 2) #[[Sanctuary Energy Controller SW|Sanctuary Energy Controller]] - TrueDiehardGamer (SA) #[[Mining Plaza SW|Mining Plaza]] - elementboarder05 (SA), True Diehard Gamer (Wormhole) #[[Central Mining Station SW|Central Mining Station]] - The Pizza Boy & PirateMetroid (SA) #[[Plaza Access SW|Plaza Access]] - TrueDiehardGamer (SA), doninss (FJ) #[[Portal Chamber SW|Portal Chamber (Dark Aether)]] - TrueDiehardGamer (SA) #[[Mining Station B SW|mining station b]] - nate (wormhole), doninss (SA) #[[Great Bridge SW|Great Bridge]] - elementboarder05 (SA) #[[Abandoned Worksite SW|Abandoned Worksite]] - elementboarder05 (SA) #[[Dark Arena Tunnel SW|Dark Arena Tunnel]] - Arrow (SA), doninss (FJ) #[[Dark Torvus Arena SW|Dark Torvus Arena]] - Arrow (SA) #[[GFMC Compound SW|GFMC Compound]] - Phazon Eater (SA) #[[Windchamber Tunnel SW|Windchamber Tunnel]] - Midget (SA) #[[Agon Map Station SW|Agon Map Station]] - SkippyJr (SA) #[[Judgement Drop SW]] - TrueDiehardGamer #[[Feeding Pit SW|Feeding Pit]] - Coco-kun, tjp7154 (SA) #[[Mini Gyro Station SW|Mini Gyro Station]] - The Pizza Boy, doninss (MBI), Master ZED (Quad MB) #[[Temple Assembly Site_SW|Temple Assembly Site]] - Ichabod_Clay, bartendorsparky, Flamancipator #[[Hive Dynamo Access SW|Hive Dynamo Access]] - bartendorsparky, Master ZED (Morph) #[[Abandoned Base SW|Abandoned Base]] - The Pizza Boy #[[Sky Temple Gateway SW|Sky Temple Gateway]] - DARK HUNTER COMMANDO (SA), doninss #[[Phazon Grounds SW|Phazon Grounds]] - PhazonPhoenix (SA) #[[Main Reactor SW|Main Reactor]] - meDroid64 #[[Transit Station (Agon Wastes) SW|Transit Station (Agon Wastes)]] - Master ZED (SA) #[[Dark Transit Station SW|Dark Transit Station]] - Master ZED (SA) #[[Brooding Ground SW|Brooding Ground]] - Master ZED (SA) #[[Reactor Core SW|Reactor Core]] - Doctor Omega) (SA) (unconfirmed) #[[Temple Transport A SW|Temple Transport A]] - The Pizza Boy, doninss #[[Temple Transport B SW|Temple Transport B]] - The Pizza Boy, doninss #[[Temple Transport C SW|Temple Transport C]] - The Pizza Boy, doninss #[[Torvus Lagoon SW|Torvus Lagoon]] - Ichabod_Clay (SA), doninss (FJ) #[[Putrid Alcove SW|Putrid Alcove]] - Master ZED #[[Venomous Pond SW|Venomous Pond]] - Master ZED (SA) #[[Path of Eyes SW|Path of Eyes]] - Ichabod_Clay (SA) #[[Main Gyro Chamber SW|Main Gyro Chamber]] - Ichabod_Clay (SA), Master ZED (Morph) #[[Hive Dynamo Works SW|Hive Dynamo Works]] - Flamancipator (SA), Master ZED, doninss #[[Portal Chamber SW - Light Aether|Portal Chamber (Light Aether)]] - bartendorsparky #[[Dark Forgotten Bridge SW|Dark Forgotten Bridge]] - bartendorsparky, doninss (Float) #[[Forgotten Bridge SW|Forgotten Bridge]] - bartendorsparky, doninss (Float) #[[Transport B Access SW|Transport B Access]] - Metronome'd (SA) #[[Portal Site SW|Portal Site]] - Metronome'd (SA) #[[Portal Terminal SW|Portal Terminal]] - Metronome'd (SA) #[[Sacred Bridge SW|Sacred Bridge]] - Ichabod_Clay (SA) #[[Sentinel's Path SW|Sentinel's Path]] - bartendorsparky #[[Transport to Temple Grounds (Sanctuary Fortress) SW|Transport to Temple Grounds (Sanctuary Fortress)]] - Master ZED #[[Main Research SW|Main Research]] - Master ZED (SA) #[[Transit Station (Sanctuary Fortress) SW|Transit Station (Sanctuary Fortress)]] - Master ZED (SA), Master ZED #[[Staging Area SW|Staging Area]] - Master ZED (SA) #[[Grand Abyss SW|Grand Abyss]] - Master ZED #[[Ing Cache 4 SW|Ing Cache 4]] - Master ZED (SA) #[[Sand Processing SW|Sand Processing]] - Master ZED (SA) #[[Ventilation Area B SW|Ventilation Area B]] - Master ZED (SA) #[[Bitter Well SW|Bitter Well]] - Master ZED (SA) #[[Hive Portal Chamber SW|Hive Portal Chamber]] - Metronome'd (SA), Master ZED #[[Dark Torvus Temple SW|Dark Torvus Temple]] - MMcLean54 (SA) #[[Hall of Stairs SW|Hall of Stairs]] - Master ZED (SA) #[[Undertransit Two SW|Undertransit Two]] - Master ZED (SA) #[[Undertransit One SW|Undertransit One]] - Master ZED (SA) #[[Transit Tunnel East SW|Transit Tunnel East]] - Master ZED (SA) #[[Transit Tunnel West SW|Transit Tunnel West]] - Master ZED (SA) #[[Transit Tunnel South SW|Transit Tunnel South]] - Metronome'd (SA) #[[Bionenergy Production SW|Bionenergy Production]] - Metronome'd (SA) #[[Agon Temple SW|Agon Temple]] - Metronome'd (SA, pseudo SW), doninss #[[Crossfire Chaos SW|Crossfire Chaos]] - Master ZED (Multiplayer SW) #[[Underground Tunnel SW|Underground Tunnel]] - Metronome'd (SA) #[[Sacred Path SW|Sacred Path]] - Metronome'd (SA) #[[Profane Path SW|Profane Path]] - Metronome'd (SA) #[[Mine Shaft SW|Mine Shaft]] - Master ZED (SA) #[[Command Center Access SW|Command Center Access]] - Metronome'd (SA) #[[Central Area Transport West SW|Central Area Transport West]] - Metronome'd (SA) #[[Workers Path SW|Workers Path]] - Master ZED #[[Watch Station SW|Watch Station]] - Master ZED (SA), doninss #[[Biostorage Station SW|Biostorage Station]] - Master ZED #[[Dark Controller Access SW|Dark Controller Access]] - Master ZED (FJ), SkippyJr (exit) #[[Controller Access SW|Controller Access]] - Master ZED (FJ), SkippyJr (exit) #[[Dark Falls SW|Dark Falls]] - Master ZED (FJ) #[[Grove Access SW|Grove Access]] - Master ZED (FJ) #[[Ruined Alcove SW|Ruined Alcove]] - Master ZED (FJ) #[[Storage Cavern A SW|Storage Cavern A]] - doninss #[[Ing Reliquary SW|Ing Reliquary]] - Master ZED #[[Windchamber Gateway SW|Windchamber Gateway]] - doninss #[[Meditation Vista SW|Meditation Vista]] - doninss (FJ) #[[Gloom Vista SW|Gloom Vista]] - doninss (FJ) #[[Temple Transport Access SW|Temple Transport Access]] - doninss (FJ) #[[Gateway Access SW|Gateway Access]] - doninss #[[Trial Grounds SW|Trial Grounds]] - doninss #[[Battleground SW|Battleground]] - Samus Rox (unconfirmed) #[[Path of Roots SW|Path of Roots]] - doninss (FJ) #[[Transport to Agon Wastes SW|Transport to Agon Wastes]] - doninss (FJ), XtraX #[[Sanctuary Entrance SW|Sanctuary Entrance]] - doninss #[[Hive Entrance SW|Hive Entrance]] - doninss #[[Watering Hole SW|Watering Hole]] - doninss (SA) #[[Dark Agon Temple SW|Dark Agon Temple]] - doninss #[[Sandcanyon SW|Sandcanyon]] - doninss #[[Dynamo Access SW|Dynamo Access]] - Master ZED (Morph), OnceForgotten #[[Transport C Access SW|Transport C Access]] - Master ZED (Morph) #[[Catacombs SW|Catacombs]] - Master ZED (Morph) #[[Hive Gyro Chamber SW|Hive Gyro Chamber]] - Master ZED (Morph) #[[Save Station B SW|Save Station B]] - doninss (Morph) #[[Save Station 2 SW|Save Station 2]] - doninss (Morph) #[[Torvus Transport Access SW|Torvus Transport Access]] - DJGrenola #[[Plain Of Dark Worship SW|Plain Of Dark Worship]] - doninss (SA) #[[Accursed Lake SW|Accursed Lake]] '''Labeling notes''' (Master ZED, from the samus.co.uk forums SW list) ''':''' SA - Screw Attack boundary glitch. SA is bugged in that Samus becomes Morph Ball-sized when this is in use, and is forcibly unmorphed afterward regardless if there's a ceiling overhead. This allows you to break out of almost any morph ball tunnel and quite a few small nooks, given you can get in deep enough that the game won't warp you back out but instead instantly go back into first person view. Worlds that require Screw Attack, but do not use the glitch, don't receive this label. FJ - Floaty Jump. Acquired by freeing Chykka's cocoon when standing in dark water and taking damage from the liquid, this massive jump can also be used to exit rooms, some of which have no other means of escape. Morph - All these worlds require is that you morph at the right spot next to a door ring while the map is on the wrong room. These spots are usually found in front of where the door ring comes out of the ground (like this: \_ ). Quad MB - OnceForgotten's unlabelled SW116 alt was the origin of this "method." All it requires is that you lean up against a hollow door ring (the same rings that can be found in Morph SW rooms) and let a Quad MB kick or shove you through. It's a random and untrustworthy method. MBI - Morph Ball Invulnerability, a bug with its roots in the Infinite Speed glitch. Float - forcing Samus into certain corners will result in a very slow ascension. Multiplayer SW - Stages in multi-player that have secret world entrances. Crossfire Chaos is the only stage with a world so far, and may very well be the only one. Pseudo SW - Agon Temple was added even though this "secret world" didn't really lead anywhere. It just trapped you in a box that shouldn't exist. doninss' method is an actual entrance and was discovered much later, but no one wanted to eliminate Metronome'd's contribution or reorder the list in what the proper numerical order would be as a result. unconfirmed - Entrance has not been confirmed to work. Confirmation requires that either you make a movie of the entry process or that someone else post saying they have followed your instructions successfully. As of now, only Reactor Core and Battleground are unconfirmed, the former of which has been that way for over a year despite many attempts from many of the most skilled players on this forum to replicate the feat. Note: A "canceled screw attack" is described on the [[Hive Dynamo Works SW]] page. == Japanese Secret Worlds == None yet. == External links == [http://www.scuforum.co.uk/viewtopic.php?t=44 The most up-to-date list of Echoes SWs] (Legacy link, dead.) ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''Secret Worlds''' |} 1b869d94ae706236ef664c3b15d4da624ac1f8ba 5167 5165 2007-05-17T19:23:00Z Doninss 217 wikitext text/x-wiki '''Total Secret Worlds:''' 123 A '''Secret World''' is the area that you see when you exit a room's intended boundaries. This name was first from the original ''Metroid'', and has been reused in ''Metroid II Return of Samus'', ''Metroid Prime'', and now, ''Metroid Prime 2: Echoes''. The areas are usually glitchy, and can cause your game to lock up, thus having to reset. But, Secret Worlds have helped us. In Metroid 2, they serve as shortcuts at times. In Prime, they served as a different way to understand the game, and even helped [[Sequence Breaking]]. Who knows what they will provide us with next! If you're having trouble with Secret Worlds, try the [[Secret World FAQ]]. == NTSC/PAL Release Secret Worlds == #[[Main Energy Controller SW]] - Phazon Siphon #[[Polluted Mire SW|Polluted Mire]] - Doctor Omega (SA) #[[Torvus Grove SW|Torvus Grove]] - Doctor Omega (SA), doninss (FJ) #[[Poisoned Bog SW|Poisoned Bog]] - Doctor Omega (SA), doninss (FJ) #[[Transport A Access SW|Transport A Access]] - TrueDiehardGamer (SA) #[[Save Station A SW|Save Station A]] - BoostR (SA) #[[Temple Access SW|Temple Access]] - Darth Nat (SA) #[[Dark Torvus Temple Access SW|Dark Torvus Temple Access]] - Darth Nat (SA) #[[Service Access SW|Service Access]] - TrueDiehardGamer (SA), Ichabod_Clay (SA method 2) #[[Shrine Access SW|Shrine Access]] - Dazuro (SA) #[[Sanctuary Temple SW|Sanctuary Temple]] - TrueDiehardGamer (SA) #[[Hive Energy Controller SW|Hive Energy Controller]] - TrueDiehardGamer (SA) #[[Torvus Temple SW|Torvus Temple]] - BoostR & MMcLean54 (SA) #[[Culling Chamber SW|Culling Chamber]] - LeCoureur103 (SA) #[[Hall of Combat Mastery SW|Hall of Combat Mastery]] - LeCoureur103 (SA) #[[Hive Chamber C SW|Hive Chamber C]] - The Pizza Boy (SA) #[[Hall of Honored Dead SW|Hall of Honored Dead]] - The Pizza Boy (SA) #[[Collapsed Tunnel SW|Collapsed Tunnel]] - TrueDiehardGamer (SA) #[[Hive Chamber B SW|Hive Chamber B]] - The Pizza Boy (SA) #[[Meeting Grounds SW|Meeting Grounds]] - Arrow (SA), Master ZED #[[Ventilation Area A SW|Ventilation Area A]] - TrueDiehardGamer (SA) #[[Dynamo Works SW|Dynamo Works]] - TrueDiehardGamer (SA), Master ZED (SA method 2) #[[Sanctuary Energy Controller SW|Sanctuary Energy Controller]] - TrueDiehardGamer (SA) #[[Mining Plaza SW|Mining Plaza]] - elementboarder05 (SA), True Diehard Gamer (Wormhole) #[[Central Mining Station SW|Central Mining Station]] - The Pizza Boy & PirateMetroid (SA) #[[Plaza Access SW|Plaza Access]] - TrueDiehardGamer (SA), doninss (FJ) #[[Portal Chamber SW|Portal Chamber (Dark Aether)]] - TrueDiehardGamer (SA) #[[Mining Station B SW|mining station b]] - nate (wormhole), doninss (SA) #[[Great Bridge SW|Great Bridge]] - elementboarder05 (SA) #[[Abandoned Worksite SW|Abandoned Worksite]] - elementboarder05 (SA) #[[Dark Arena Tunnel SW|Dark Arena Tunnel]] - Arrow (SA), doninss (FJ) #[[Dark Torvus Arena SW|Dark Torvus Arena]] - Arrow (SA) #[[GFMC Compound SW|GFMC Compound]] - Phazon Eater (SA) #[[Windchamber Tunnel SW|Windchamber Tunnel]] - Midget (SA) #[[Agon Map Station SW|Agon Map Station]] - SkippyJr (SA) #[[Judgement Drop SW]] - TrueDiehardGamer #[[Feeding Pit SW|Feeding Pit]] - Coco-kun, tjp7154 (SA) #[[Mini Gyro Station SW|Mini Gyro Station]] - The Pizza Boy, doninss (MBI), Master ZED (Quad MB) #[[Temple Assembly Site_SW|Temple Assembly Site]] - Ichabod_Clay, bartendorsparky, Flamancipator #[[Hive Dynamo Access SW|Hive Dynamo Access]] - bartendorsparky, Master ZED (Morph) #[[Abandoned Base SW|Abandoned Base]] - The Pizza Boy #[[Sky Temple Gateway SW|Sky Temple Gateway]] - DARK HUNTER COMMANDO (SA), doninss #[[Phazon Grounds SW|Phazon Grounds]] - PhazonPhoenix (SA) #[[Main Reactor SW|Main Reactor]] - meDroid64 #[[Transit Station (Agon Wastes) SW|Transit Station (Agon Wastes)]] - Master ZED (SA) #[[Dark Transit Station SW|Dark Transit Station]] - Master ZED (SA) #[[Brooding Ground SW|Brooding Ground]] - Master ZED (SA) #[[Reactor Core SW|Reactor Core]] - Doctor Omega) (SA) (unconfirmed) #[[Temple Transport A SW|Temple Transport A]] - The Pizza Boy, doninss #[[Temple Transport B SW|Temple Transport B]] - The Pizza Boy, doninss #[[Temple Transport C SW|Temple Transport C]] - The Pizza Boy, doninss #[[Torvus Lagoon SW|Torvus Lagoon]] - Ichabod_Clay (SA), doninss (FJ) #[[Putrid Alcove SW|Putrid Alcove]] - Master ZED #[[Venomous Pond SW|Venomous Pond]] - Master ZED (SA) #[[Path of Eyes SW|Path of Eyes]] - Ichabod_Clay (SA) #[[Main Gyro Chamber SW|Main Gyro Chamber]] - Ichabod_Clay (SA), Master ZED (Morph) #[[Hive Dynamo Works SW|Hive Dynamo Works]] - Flamancipator (SA), Master ZED, doninss #[[Portal Chamber SW - Light Aether|Portal Chamber (Light Aether)]] - bartendorsparky #[[Dark Forgotten Bridge SW|Dark Forgotten Bridge]] - bartendorsparky, doninss (Float) #[[Forgotten Bridge SW|Forgotten Bridge]] - bartendorsparky, doninss (Float) #[[Transport B Access SW|Transport B Access]] - Metronome'd (SA) #[[Portal Site SW|Portal Site]] - Metronome'd (SA) #[[Portal Terminal SW|Portal Terminal]] - Metronome'd (SA) #[[Sacred Bridge SW|Sacred Bridge]] - Ichabod_Clay (SA) #[[Sentinel's Path SW|Sentinel's Path]] - bartendorsparky #[[Transport to Temple Grounds (Sanctuary Fortress) SW|Transport to Temple Grounds (Sanctuary Fortress)]] - Master ZED #[[Main Research SW|Main Research]] - Master ZED (SA) #[[Transit Station (Sanctuary Fortress) SW|Transit Station (Sanctuary Fortress)]] - Master ZED (SA), Master ZED #[[Staging Area SW|Staging Area]] - Master ZED (SA) #[[Grand Abyss SW|Grand Abyss]] - Master ZED #[[Ing Cache 4 SW|Ing Cache 4]] - Master ZED (SA) #[[Sand Processing SW|Sand Processing]] - Master ZED (SA) #[[Ventilation Area B SW|Ventilation Area B]] - Master ZED (SA) #[[Bitter Well SW|Bitter Well]] - Master ZED (SA) #[[Hive Portal Chamber SW|Hive Portal Chamber]] - Metronome'd (SA), Master ZED #[[Dark Torvus Temple SW|Dark Torvus Temple]] - MMcLean54 (SA) #[[Hall of Stairs SW|Hall of Stairs]] - Master ZED (SA) #[[Undertransit Two SW|Undertransit Two]] - Master ZED (SA) #[[Undertransit One SW|Undertransit One]] - Master ZED (SA) #[[Transit Tunnel East SW|Transit Tunnel East]] - Master ZED (SA) #[[Transit Tunnel West SW|Transit Tunnel West]] - Master ZED (SA) #[[Transit Tunnel South SW|Transit Tunnel South]] - Metronome'd (SA) #[[Bionenergy Production SW|Bionenergy Production]] - Metronome'd (SA) #[[Agon Temple SW|Agon Temple]] - Metronome'd (SA, pseudo SW), doninss #[[Crossfire Chaos SW|Crossfire Chaos]] - Master ZED (Multiplayer SW) #[[Underground Tunnel SW|Underground Tunnel]] - Metronome'd (SA) #[[Sacred Path SW|Sacred Path]] - Metronome'd (SA) #[[Profane Path SW|Profane Path]] - Metronome'd (SA) #[[Mine Shaft SW|Mine Shaft]] - Master ZED (SA) #[[Command Center Access SW|Command Center Access]] - Metronome'd (SA) #[[Central Area Transport West SW|Central Area Transport West]] - Metronome'd (SA) #[[Workers Path SW|Workers Path]] - Master ZED #[[Watch Station SW|Watch Station]] - Master ZED (SA), doninss #[[Biostorage Station SW|Biostorage Station]] - Master ZED #[[Dark Controller Access SW|Dark Controller Access]] - Master ZED (FJ), SkippyJr (exit) #[[Controller Access SW|Controller Access]] - Master ZED (FJ), SkippyJr (exit) #[[Dark Falls SW|Dark Falls]] - Master ZED (FJ) #[[Grove Access SW|Grove Access]] - Master ZED (FJ) #[[Ruined Alcove SW|Ruined Alcove]] - Master ZED (FJ) #[[Storage Cavern A SW|Storage Cavern A]] - doninss #[[Ing Reliquary SW|Ing Reliquary]] - Master ZED #[[Windchamber Gateway SW|Windchamber Gateway]] - doninss #[[Meditation Vista SW|Meditation Vista]] - doninss (FJ) #[[Gloom Vista SW|Gloom Vista]] - doninss (FJ) #[[Temple Transport Access SW|Temple Transport Access]] - doninss (FJ) #[[Gateway Access SW|Gateway Access]] - doninss #[[Trial Grounds SW|Trial Grounds]] - doninss #[[Battleground SW|Battleground]] - Samus Rox (unconfirmed) #[[Path of Roots SW|Path of Roots]] - doninss (FJ) #[[Transport to Agon Wastes SW|Transport to Agon Wastes]] - doninss (FJ), XtraX #[[Sanctuary Entrance SW|Sanctuary Entrance]] - doninss #[[Hive Entrance SW|Hive Entrance]] - doninss #[[Watering Hole SW|Watering Hole]] - doninss (SA) #[[Dark Agon Temple SW|Dark Agon Temple]] - doninss #[[Sandcanyon SW|Sandcanyon]] - doninss #[[Dynamo Access SW|Dynamo Access]] - Master ZED (Morph), OnceForgotten #[[Transport C Access SW|Transport C Access]] - Master ZED (Morph) #[[Catacombs SW|Catacombs]] - Master ZED (Morph) #[[Hive Gyro Chamber SW|Hive Gyro Chamber]] - Master ZED (Morph) #[[Save Station B SW|Save Station B]] - doninss (Morph) #[[Save Station 2 SW|Save Station 2]] - doninss (Morph) #[[Torvus Transport Access SW|Torvus Transport Access]] - DJGrenola #[[Plain Of Dark Worship SW|Plain Of Dark Worship]] - doninss (SA) '''Labeling notes''' (Master ZED, from the samus.co.uk forums SW list) ''':''' SA - Screw Attack boundary glitch. SA is bugged in that Samus becomes Morph Ball-sized when this is in use, and is forcibly unmorphed afterward regardless if there's a ceiling overhead. This allows you to break out of almost any morph ball tunnel and quite a few small nooks, given you can get in deep enough that the game won't warp you back out but instead instantly go back into first person view. Worlds that require Screw Attack, but do not use the glitch, don't receive this label. FJ - Floaty Jump. Acquired by freeing Chykka's cocoon when standing in dark water and taking damage from the liquid, this massive jump can also be used to exit rooms, some of which have no other means of escape. Morph - All these worlds require is that you morph at the right spot next to a door ring while the map is on the wrong room. These spots are usually found in front of where the door ring comes out of the ground (like this: \_ ). Quad MB - OnceForgotten's unlabelled SW116 alt was the origin of this "method." All it requires is that you lean up against a hollow door ring (the same rings that can be found in Morph SW rooms) and let a Quad MB kick or shove you through. It's a random and untrustworthy method. MBI - Morph Ball Invulnerability, a bug with its roots in the Infinite Speed glitch. Float - forcing Samus into certain corners will result in a very slow ascension. Multiplayer SW - Stages in multi-player that have secret world entrances. Crossfire Chaos is the only stage with a world so far, and may very well be the only one. Pseudo SW - Agon Temple was added even though this "secret world" didn't really lead anywhere. It just trapped you in a box that shouldn't exist. doninss' method is an actual entrance and was discovered much later, but no one wanted to eliminate Metronome'd's contribution or reorder the list in what the proper numerical order would be as a result. unconfirmed - Entrance has not been confirmed to work. Confirmation requires that either you make a movie of the entry process or that someone else post saying they have followed your instructions successfully. As of now, only Reactor Core and Battleground are unconfirmed, the former of which has been that way for over a year despite many attempts from many of the most skilled players on this forum to replicate the feat. Note: A "canceled screw attack" is described on the [[Hive Dynamo Works SW]] page. == Japanese Secret Worlds == None yet. == External links == [http://www.scuforum.co.uk/viewtopic.php?t=44 The most up-to-date list of Echoes SWs] (Legacy link, dead.) ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''Secret Worlds''' |} c436191087953739cd93d02f7db39d1018071677 5165 5164 2007-05-17T19:05:40Z Doninss 217 new page wikitext text/x-wiki '''Total Secret Worlds:''' 122 A '''Secret World''' is the area that you see when you exit a room's intended boundaries. This name was first from the original ''Metroid'', and has been reused in ''Metroid II Return of Samus'', ''Metroid Prime'', and now, ''Metroid Prime 2: Echoes''. The areas are usually glitchy, and can cause your game to lock up, thus having to reset. But, Secret Worlds have helped us. In Metroid 2, they serve as shortcuts at times. In Prime, they served as a different way to understand the game, and even helped [[Sequence Breaking]]. Who knows what they will provide us with next! If you're having trouble with Secret Worlds, try the [[Secret World FAQ]]. == NTSC/PAL Release Secret Worlds == #[[Main Energy Controller SW]] - Phazon Siphon #[[Polluted Mire SW|Polluted Mire]] - Doctor Omega (SA) #[[Torvus Grove SW|Torvus Grove]] - Doctor Omega (SA), doninss (FJ) #[[Poisoned Bog SW|Poisoned Bog]] - Doctor Omega (SA), doninss (FJ) #[[Transport A Access SW|Transport A Access]] - TrueDiehardGamer (SA) #[[Save Station A SW|Save Station A]] - BoostR (SA) #[[Temple Access SW|Temple Access]] - Darth Nat (SA) #[[Dark Torvus Temple Access SW|Dark Torvus Temple Access]] - Darth Nat (SA) #[[Service Access SW|Service Access]] - TrueDiehardGamer (SA), Ichabod_Clay (SA method 2) #[[Shrine Access SW|Shrine Access]] - Dazuro (SA) #[[Sanctuary Temple SW|Sanctuary Temple]] - TrueDiehardGamer (SA) #[[Hive Energy Controller SW|Hive Energy Controller]] - TrueDiehardGamer (SA) #[[Torvus Temple SW|Torvus Temple]] - BoostR & MMcLean54 (SA) #[[Culling Chamber SW|Culling Chamber]] - LeCoureur103 (SA) #[[Hall of Combat Mastery SW|Hall of Combat Mastery]] - LeCoureur103 (SA) #[[Hive Chamber C SW|Hive Chamber C]] - The Pizza Boy (SA) #[[Hall of Honored Dead SW|Hall of Honored Dead]] - The Pizza Boy (SA) #[[Collapsed Tunnel SW|Collapsed Tunnel]] - TrueDiehardGamer (SA) #[[Hive Chamber B SW|Hive Chamber B]] - The Pizza Boy (SA) #[[Meeting Grounds SW|Meeting Grounds]] - Arrow (SA), Master ZED #[[Ventilation Area A SW|Ventilation Area A]] - TrueDiehardGamer (SA) #[[Dynamo Works SW|Dynamo Works]] - TrueDiehardGamer (SA), Master ZED (SA method 2) #[[Sanctuary Energy Controller SW|Sanctuary Energy Controller]] - TrueDiehardGamer (SA) #[[Mining Plaza SW|Mining Plaza]] - elementboarder05 (SA), True Diehard Gamer (Wormhole) #[[Central Mining Station SW|Central Mining Station]] - The Pizza Boy & PirateMetroid (SA) #[[Plaza Access SW|Plaza Access]] - TrueDiehardGamer (SA), doninss (FJ) #[[Portal Chamber SW|Portal Chamber (Dark Aether)]] - TrueDiehardGamer (SA) #[[Mining Station B SW|mining station b]] - nate (wormhole), doninss (SA) #[[Great Bridge SW|Great Bridge]] - elementboarder05 (SA) #[[Abandoned Worksite SW|Abandoned Worksite]] - elementboarder05 (SA) #[[Dark Arena Tunnel SW|Dark Arena Tunnel]] - Arrow (SA), doninss (FJ) #[[Dark Torvus Arena SW|Dark Torvus Arena]] - Arrow (SA) #[[GFMC Compound SW|GFMC Compound]] - Phazon Eater (SA) #[[Windchamber Tunnel SW|Windchamber Tunnel]] - Midget (SA) #[[Agon Map Station SW|Agon Map Station]] - SkippyJr (SA) #[[Judgement Drop SW]] - TrueDiehardGamer #[[Feeding Pit SW|Feeding Pit]] - Coco-kun, tjp7154 (SA) #[[Mini Gyro Station SW|Mini Gyro Station]] - The Pizza Boy, doninss (MBI), Master ZED (Quad MB) #[[Temple Assembly Site_SW|Temple Assembly Site]] - Ichabod_Clay, bartendorsparky, Flamancipator #[[Hive Dynamo Access SW|Hive Dynamo Access]] - bartendorsparky, Master ZED (Morph) #[[Abandoned Base SW|Abandoned Base]] - The Pizza Boy #[[Sky Temple Gateway SW|Sky Temple Gateway]] - DARK HUNTER COMMANDO (SA), doninss #[[Phazon Grounds SW|Phazon Grounds]] - PhazonPhoenix (SA) #[[Main Reactor SW|Main Reactor]] - meDroid64 #[[Transit Station (Agon Wastes) SW|Transit Station (Agon Wastes)]] - Master ZED (SA) #[[Dark Transit Station SW|Dark Transit Station]] - Master ZED (SA) #[[Brooding Ground SW|Brooding Ground]] - Master ZED (SA) #[[Reactor Core SW|Reactor Core]] - Doctor Omega) (SA) (unconfirmed) #[[Temple Transport A SW|Temple Transport A]] - The Pizza Boy, doninss #[[Temple Transport B SW|Temple Transport B]] - The Pizza Boy, doninss #[[Temple Transport C SW|Temple Transport C]] - The Pizza Boy, doninss #[[Torvus Lagoon SW|Torvus Lagoon]] - Ichabod_Clay (SA), doninss (FJ) #[[Putrid Alcove SW|Putrid Alcove]] - Master ZED #[[Venomous Pond SW|Venomous Pond]] - Master ZED (SA) #[[Path of Eyes SW|Path of Eyes]] - Ichabod_Clay (SA) #[[Main Gyro Chamber SW|Main Gyro Chamber]] - Ichabod_Clay (SA), Master ZED (Morph) #[[Hive Dynamo Works SW|Hive Dynamo Works]] - Flamancipator (SA), Master ZED, doninss #[[Portal Chamber SW - Light Aether|Portal Chamber (Light Aether)]] - bartendorsparky #[[Dark Forgotten Bridge SW|Dark Forgotten Bridge]] - bartendorsparky, doninss (Float) #[[Forgotten Bridge SW|Forgotten Bridge]] - bartendorsparky, doninss (Float) #[[Transport B Access SW|Transport B Access]] - Metronome'd (SA) #[[Portal Site SW|Portal Site]] - Metronome'd (SA) #[[Portal Terminal SW|Portal Terminal]] - Metronome'd (SA) #[[Sacred Bridge SW|Sacred Bridge]] - Ichabod_Clay (SA) #[[Sentinel's Path SW|Sentinel's Path]] - bartendorsparky #[[Transport to Temple Grounds (Sanctuary Fortress) SW|Transport to Temple Grounds (Sanctuary Fortress)]] - Master ZED #[[Main Research SW|Main Research]] - Master ZED (SA) #[[Transit Station (Sanctuary Fortress) SW|Transit Station (Sanctuary Fortress)]] - Master ZED (SA), Master ZED #[[Staging Area SW|Staging Area]] - Master ZED (SA) #[[Grand Abyss SW|Grand Abyss]] - Master ZED #[[Ing Cache 4 SW|Ing Cache 4]] - Master ZED (SA) #[[Sand Processing SW|Sand Processing]] - Master ZED (SA) #[[Ventilation Area B SW|Ventilation Area B]] - Master ZED (SA) #[[Bitter Well SW|Bitter Well]] - Master ZED (SA) #[[Hive Portal Chamber SW|Hive Portal Chamber]] - Metronome'd (SA), Master ZED #[[Dark Torvus Temple SW|Dark Torvus Temple]] - MMcLean54 (SA) #[[Hall of Stairs SW|Hall of Stairs]] - Master ZED (SA) #[[Undertransit Two SW|Undertransit Two]] - Master ZED (SA) #[[Undertransit One SW|Undertransit One]] - Master ZED (SA) #[[Transit Tunnel East SW|Transit Tunnel East]] - Master ZED (SA) #[[Transit Tunnel West SW|Transit Tunnel West]] - Master ZED (SA) #[[Transit Tunnel South SW|Transit Tunnel South]] - Metronome'd (SA) #[[Bionenergy Production SW|Bionenergy Production]] - Metronome'd (SA) #[[Agon Temple SW|Agon Temple]] - Metronome'd (SA, pseudo SW), doninss #[[Crossfire Chaos SW|Crossfire Chaos]] - Master ZED (Multiplayer SW) #[[Underground Tunnel SW|Underground Tunnel]] - Metronome'd (SA) #[[Sacred Path SW|Sacred Path]] - Metronome'd (SA) #[[Profane Path SW|Profane Path]] - Metronome'd (SA) #[[Mine Shaft SW|Mine Shaft]] - Master ZED (SA) #[[Command Center Access SW|Command Center Access]] - Metronome'd (SA) #[[Central Area Transport West SW|Central Area Transport West]] - Metronome'd (SA) #[[Workers Path SW|Workers Path]] - Master ZED #[[Watch Station SW|Watch Station]] - Master ZED (SA), doninss #[[Biostorage Station SW|Biostorage Station]] - Master ZED #[[Dark Controller Access SW|Dark Controller Access]] - Master ZED (FJ), SkippyJr (exit) #[[Controller Access SW|Controller Access]] - Master ZED (FJ), SkippyJr (exit) #[[Dark Falls SW|Dark Falls]] - Master ZED (FJ) #[[Grove Access SW|Grove Access]] - Master ZED (FJ) #[[Ruined Alcove SW|Ruined Alcove]] - Master ZED (FJ) #[[Storage Cavern A SW|Storage Cavern A]] - doninss #[[Ing Reliquary SW|Ing Reliquary]] - Master ZED #[[Windchamber Gateway SW|Windchamber Gateway]] - doninss #[[Meditation Vista SW|Meditation Vista]] - doninss (FJ) #[[Gloom Vista SW|Gloom Vista]] - doninss (FJ) #[[Temple Transport Access SW|Temple Transport Access]] - doninss (FJ) #[[Gateway Access SW|Gateway Access]] - doninss #[[Trial Grounds SW|Trial Grounds]] - doninss #[[Battleground SW|Battleground]] - Samus Rox (unconfirmed) #[[Path of Roots SW|Path of Roots]] - doninss (FJ) #[[Transport to Agon Wastes SW|Transport to Agon Wastes]] - doninss (FJ), XtraX #[[Sanctuary Entrance SW|Sanctuary Entrance]] - doninss #[[Hive Entrance SW|Hive Entrance]] - doninss #[[Watering Hole SW|Watering Hole]] - doninss (SA) #[[Dark Agon Temple SW|Dark Agon Temple]] - doninss #[[Sandcanyon SW|Sandcanyon]] - doninss #[[Dynamo Access SW|Dynamo Access]] - Master ZED (Morph), OnceForgotten #[[Transport C Access SW|Transport C Access]] - Master ZED (Morph) #[[Catacombs SW|Catacombs]] - Master ZED (Morph) #[[Hive Gyro Chamber SW|Hive Gyro Chamber]] - Master ZED (Morph) #[[Save Station B SW|Save Station B]] - doninss (Morph) #[[Save Station 2 SW|Save Station 2]] - doninss (Morph) #[[Torvus Transport Access SW|Torvus Transport Access]] - DJGrenola #[[Plain Of Dark Worship SW|Plain Of Dark Worship]] - doninss (SA) '''Labeling notes''' (Master ZED, from the samus.co.uk forums SW list) ''':''' SA - Screw Attack boundary glitch. SA is bugged in that Samus becomes Morph Ball-sized when this is in use, and is forcibly unmorphed afterward regardless if there's a ceiling overhead. This allows you to break out of almost any morph ball tunnel and quite a few small nooks, given you can get in deep enough that the game won't warp you back out but instead instantly go back into first person view. Worlds that require Screw Attack, but do not use the glitch, don't receive this label. FJ - Floaty Jump. Acquired by freeing Chykka's cocoon when standing in dark water and taking damage from the liquid, this massive jump can also be used to exit rooms, some of which have no other means of escape. Morph - All these worlds require is that you morph at the right spot next to a door ring while the map is on the wrong room. These spots are usually found in front of where the door ring comes out of the ground (like this: \_ ). Quad MB - OnceForgotten's unlabelled SW116 alt was the origin of this "method." All it requires is that you lean up against a hollow door ring (the same rings that can be found in Morph SW rooms) and let a Quad MB kick or shove you through. It's a random and untrustworthy method. MBI - Morph Ball Invulnerability, a bug with its roots in the Infinite Speed glitch. Float - forcing Samus into certain corners will result in a very slow ascension. Multiplayer SW - Stages in multi-player that have secret world entrances. Crossfire Chaos is the only stage with a world so far, and may very well be the only one. Pseudo SW - Agon Temple was added even though this "secret world" didn't really lead anywhere. It just trapped you in a box that shouldn't exist. doninss' method is an actual entrance and was discovered much later, but no one wanted to eliminate Metronome'd's contribution or reorder the list in what the proper numerical order would be as a result. unconfirmed - Entrance has not been confirmed to work. Confirmation requires that either you make a movie of the entry process or that someone else post saying they have followed your instructions successfully. As of now, only Reactor Core and Battleground are unconfirmed, the former of which has been that way for over a year despite many attempts from many of the most skilled players on this forum to replicate the feat. Note: A "canceled screw attack" is described on the [[Hive Dynamo Works SW]] page. == Japanese Secret Worlds == None yet. == External links == [http://www.scuforum.co.uk/viewtopic.php?t=44 The most up-to-date list of Echoes SWs] (Legacy link, dead.) ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''Secret Worlds''' |} 60539c8ca4fae74f18e868fbc09ca1585f4ef99b 5164 5163 2007-05-17T04:38:27Z Doninss 217 wikitext text/x-wiki '''Total Secret Worlds:''' 122 A '''Secret World''' is the area that you see when you exit a room's intended boundaries. This name was first from the original ''Metroid'', and has been reused in ''Metroid II Return of Samus'', ''Metroid Prime'', and now, ''Metroid Prime 2: Echoes''. The areas are usually glitchy, and can cause your game to lock up, thus having to reset. But, Secret Worlds have helped us. In Metroid 2, they serve as shortcuts at times. In Prime, they served as a different way to understand the game, and even helped [[Sequence Breaking]]. Who knows what they will provide us with next! If you're having trouble with Secret Worlds, try the [[Secret World FAQ]]. == NTSC/PAL Release Secret Worlds == #[[Main Energy Controller SW]] - Phazon Siphon #[[Polluted Mire SW|Polluted Mire]] - Doctor Omega (SA) #[[Torvus Grove SW|Torvus Grove]] - Doctor Omega (SA), doninss (FJ) #[[Poisoned Bog SW|Poisoned Bog]] - Doctor Omega (SA), doninss (FJ) #[[Transport A Access SW|Transport A Access]] - TrueDiehardGamer (SA) #[[Save Station A SW|Save Station A]] - BoostR (SA) #[[Temple Access SW|Temple Access]] - Darth Nat (SA) #[[Dark Torvus Temple Access SW|Dark Torvus Temple Access]] - Darth Nat (SA) #[[Service Access SW|Service Access]] - TrueDiehardGamer (SA), Ichabod_Clay (SA method 2) #[[Shrine Access SW|Shrine Access]] - Dazuro (SA) #[[Sanctuary Temple SW|Sanctuary Temple]] - TrueDiehardGamer (SA) #[[Hive Energy Controller SW|Hive Energy Controller]] - TrueDiehardGamer (SA) #[[Torvus Temple SW|Torvus Temple]] - BoostR & MMcLean54 (SA) #[[Culling Chamber SW|Culling Chamber]] - LeCoureur103 (SA) #[[Hall of Combat Mastery SW|Hall of Combat Mastery]] - LeCoureur103 (SA) #[[Hive Chamber C SW|Hive Chamber C]] - The Pizza Boy (SA) #[[Hall of Honored Dead SW|Hall of Honored Dead]] - The Pizza Boy (SA) #[[Collapsed Tunnel SW|Collapsed Tunnel]] - TrueDiehardGamer (SA) #[[Hive Chamber B SW|Hive Chamber B]] - The Pizza Boy (SA) #[[Meeting Grounds SW|Meeting Grounds]] - Arrow (SA), Master ZED #[[Ventilation Area A SW|Ventilation Area A]] - TrueDiehardGamer (SA) #[[Dynamo Works SW|Dynamo Works]] - TrueDiehardGamer (SA), Master ZED (SA method 2) #[[Sanctuary Energy Controller SW|Sanctuary Energy Controller]] - TrueDiehardGamer (SA) #[[Mining Plaza SW|Mining Plaza]] - elementboarder05 (SA), True Diehard Gamer (Wormhole) #[[Central Mining Station SW|Central Mining Station]] - The Pizza Boy & PirateMetroid (SA) #[[Plaza Access SW|Plaza Access]] - TrueDiehardGamer (SA), doninss (FJ) #[[Portal Chamber SW|Portal Chamber (Dark Aether)]] - TrueDiehardGamer (SA) #[[Mining Station B SW|mining station b]] - nate (wormhole), doninss (SA) #[[Great Bridge SW|Great Bridge]] - elementboarder05 (SA) #[[Abandoned Worksite SW|Abandoned Worksite]] - elementboarder05 (SA) #[[Dark Arena Tunnel SW|Dark Arena Tunnel]] - Arrow (SA), doninss (FJ) #[[Dark Torvus Arena SW|Dark Torvus Arena]] - Arrow (SA) #[[GFMC Compound SW|GFMC Compound]] - Phazon Eater (SA) #[[Windchamber Tunnel SW|Windchamber Tunnel]] - Midget (SA) #[[Agon Map Station SW|Agon Map Station]] - SkippyJr (SA) #[[Judgement Drop SW]] - TrueDiehardGamer #[[Feeding Pit SW|Feeding Pit]] - Coco-kun, tjp7154 (SA) #[[Mini Gyro Station SW|Mini Gyro Station]] - The Pizza Boy, doninss (MBI), Master ZED (Quad MB) #[[Temple Assembly Site_SW|Temple Assembly Site]] - Ichabod_Clay, bartendorsparky, Flamancipator #[[Hive Dynamo Access SW|Hive Dynamo Access]] - bartendorsparky, Master ZED (Morph) #[[Abandoned Base SW|Abandoned Base]] - The Pizza Boy #[[Sky Temple Gateway SW|Sky Temple Gateway]] - DARK HUNTER COMMANDO (SA), doninss #[[Phazon Grounds SW|Phazon Grounds]] - PhazonPhoenix (SA) #[[Main Reactor SW|Main Reactor]] - meDroid64 #[[Transit Station (Agon Wastes) SW|Transit Station (Agon Wastes)]] - Master ZED (SA) #[[Dark Transit Station SW|Dark Transit Station]] - Master ZED (SA) #[[Brooding Ground SW|Brooding Ground]] - Master ZED (SA) #[[Reactor Core SW|Reactor Core]] - Doctor Omega) (SA) (unconfirmed) #[[Temple Transport A SW|Temple Transport A]] - The Pizza Boy, doninss #[[Temple Transport B SW|Temple Transport B]] - The Pizza Boy, doninss #[[Temple Transport C SW|Temple Transport C]] - The Pizza Boy, doninss #[[Torvus Lagoon SW|Torvus Lagoon]] - Ichabod_Clay (SA), doninss (FJ) #[[Putrid Alcove SW|Putrid Alcove]] - Master ZED #[[Venomous Pond SW|Venomous Pond]] - Master ZED (SA) #[[Path of Eyes SW|Path of Eyes]] - Ichabod_Clay (SA) #[[Main Gyro Chamber SW|Main Gyro Chamber]] - Ichabod_Clay (SA), Master ZED (Morph) #[[Hive Dynamo Works SW|Hive Dynamo Works]] - Flamancipator (SA), Master ZED, doninss #[[Portal Chamber SW - Light Aether|Portal Chamber (Light Aether)]] - bartendorsparky #[[Dark Forgotten Bridge SW|Dark Forgotten Bridge]] - bartendorsparky, doninss (Float) #[[Forgotten Bridge SW|Forgotten Bridge]] - bartendorsparky, doninss (Float) #[[Transport B Access SW|Transport B Access]] - Metronome'd (SA) #[[Portal Site SW|Portal Site]] - Metronome'd (SA) #[[Portal Terminal SW|Portal Terminal]] - Metronome'd (SA) #[[Sacred Bridge SW|Sacred Bridge]] - Ichabod_Clay (SA) #[[Sentinel's Path SW|Sentinel's Path]] - bartendorsparky #[[Transport to Temple Grounds (Sanctuary Fortress) SW|Transport to Temple Grounds (Sanctuary Fortress)]] - Master ZED #[[Main Research SW|Main Research]] - Master ZED (SA) #[[Transit Station (Sanctuary Fortress) SW|Transit Station (Sanctuary Fortress)]] - Master ZED (SA), Master ZED #[[Staging Area SW|Staging Area]] - Master ZED (SA) #[[Grand Abyss SW|Grand Abyss]] - Master ZED #[[Ing Cache 4 SW|Ing Cache 4]] - Master ZED (SA) #[[Sand Processing SW|Sand Processing]] - Master ZED (SA) #[[Ventilation Area B SW|Ventilation Area B]] - Master ZED (SA) #[[Bitter Well SW|Bitter Well]] - Master ZED (SA) #[[Hive Portal Chamber SW|Hive Portal Chamber]] - Metronome'd (SA), Master ZED #[[Dark Torvus Temple SW|Dark Torvus Temple]] - MMcLean54 (SA) #[[Hall of Stairs SW|Hall of Stairs]] - Master ZED (SA) #[[Undertransit Two SW|Undertransit Two]] - Master ZED (SA) #[[Undertransit One SW|Undertransit One]] - Master ZED (SA) #[[Transit Tunnel East SW|Transit Tunnel East]] - Master ZED (SA) #[[Transit Tunnel West SW|Transit Tunnel West]] - Master ZED (SA) #[[Transit Tunnel South SW|Transit Tunnel South]] - Metronome'd (SA) #[[Bionenergy Production SW|Bionenergy Production]] - Metronome'd (SA) #[[Agon Temple SW|Agon Temple]] - Metronome'd (SA, pseudo SW), doninss #[[Crossfire Chaos SW|Crossfire Chaos]] - Master ZED (Multiplayer SW) #[[Underground Tunnel SW|Underground Tunnel]] - Metronome'd (SA) #[[Sacred Path SW|Sacred Path]] - Metronome'd (SA) #[[Profane Path SW|Profane Path]] - Metronome'd (SA) #[[Mine Shaft SW|Mine Shaft]] - Master ZED (SA) #[[Command Center Access SW|Command Center Access]] - Metronome'd (SA) #[[Central Area Transport West SW|Central Area Transport West]] - Metronome'd (SA) #[[Workers Path SW|Workers Path]] - Master ZED #[[Watch Station SW|Watch Station]] - Master ZED (SA), doninss #[[Biostorage Station SW|Biostorage Station]] - Master ZED #[[Dark Controller Access SW|Dark Controller Access]] - Master ZED (FJ), SkippyJr (exit) #[[Controller Access SW|Controller Access]] - Master ZED (FJ), SkippyJr (exit) #[[Dark Falls SW|Dark Falls]] - Master ZED (FJ) #[[Grove Access SW|Grove Access]] - Master ZED (FJ) #[[Ruined Alcove SW|Ruined Alcove]] - Master ZED (FJ) #[[Storage Cavern A SW|Storage Cavern A]] - doninss #[[Ing Reliquary SW|Ing Reliquary]] - Master ZED #[[Windchamber Gateway SW|Windchamber Gateway]] - doninss #[[Meditation Vista SW|Meditation Vista]] - doninss (FJ) #[[Gloom Vista SW|Gloom Vista]] - doninss (FJ) #[[Temple Transport Access SW|Temple Transport Access]] - doninss (FJ) #[[Gateway Access SW|Gateway Access]] - doninss #[[Trial Grounds SW|Trial Grounds]] - doninss #[[Battleground SW|Battleground]] - Samus Rox (unconfirmed) #[[Path of Roots SW|Path of Roots]] - doninss (FJ) #[[Transport to Agon Wastes SW|Transport to Agon Wastes]] - doninss (FJ), XtraX #[[Sanctuary Entrance SW|Sanctuary Entrance]] - doninss #[[Hive Entrance SW|Hive Entrance]] - doninss #[[Watering Hole SW|Watering Hole]] - doninss (SA) #[[Dark Agon Temple SW|Dark Agon Temple]] - doninss #[[Sandcanyon SW|Sandcanyon]] - doninss #[[Dynamo Access SW|Dynamo Access]] - Master ZED (Morph), OnceForgotten #[[Transport C Access SW|Transport C Access]] - Master ZED (Morph) #[[Catacombs SW|Catacombs]] - Master ZED (Morph) #[[Hive Gyro Chamber SW|Hive Gyro Chamber]] - Master ZED (Morph) #[[Save Station B SW|Save Station B]] - doninss (Morph) #[[Save Station 2 SW|Save Station 2]] - doninss (Morph) #[[Torvus Transport Access SW|Torvus Transport Access]] - DJGrenola '''Labeling notes''' (Master ZED, from the samus.co.uk forums SW list) ''':''' SA - Screw Attack boundary glitch. SA is bugged in that Samus becomes Morph Ball-sized when this is in use, and is forcibly unmorphed afterward regardless if there's a ceiling overhead. This allows you to break out of almost any morph ball tunnel and quite a few small nooks, given you can get in deep enough that the game won't warp you back out but instead instantly go back into first person view. Worlds that require Screw Attack, but do not use the glitch, don't receive this label. FJ - Floaty Jump. Acquired by freeing Chykka's cocoon when standing in dark water and taking damage from the liquid, this massive jump can also be used to exit rooms, some of which have no other means of escape. Morph - All these worlds require is that you morph at the right spot next to a door ring while the map is on the wrong room. These spots are usually found in front of where the door ring comes out of the ground (like this: \_ ). Quad MB - OnceForgotten's unlabelled SW116 alt was the origin of this "method." All it requires is that you lean up against a hollow door ring (the same rings that can be found in Morph SW rooms) and let a Quad MB kick or shove you through. It's a random and untrustworthy method. MBI - Morph Ball Invulnerability, a bug with its roots in the Infinite Speed glitch. Float - forcing Samus into certain corners will result in a very slow ascension. Multiplayer SW - Stages in multi-player that have secret world entrances. Crossfire Chaos is the only stage with a world so far, and may very well be the only one. Pseudo SW - Agon Temple was added even though this "secret world" didn't really lead anywhere. It just trapped you in a box that shouldn't exist. doninss' method is an actual entrance and was discovered much later, but no one wanted to eliminate Metronome'd's contribution or reorder the list in what the proper numerical order would be as a result. unconfirmed - Entrance has not been confirmed to work. Confirmation requires that either you make a movie of the entry process or that someone else post saying they have followed your instructions successfully. As of now, only Reactor Core and Battleground are unconfirmed, the former of which has been that way for over a year despite many attempts from many of the most skilled players on this forum to replicate the feat. Note: A "canceled screw attack" is described on the [[Hive Dynamo Works SW]] page. == Japanese Secret Worlds == None yet. == External links == [http://www.scuforum.co.uk/viewtopic.php?t=44 The most up-to-date list of Echoes SWs] (Legacy link, dead.) ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''Secret Worlds''' |} 37bb0c801f639d5c0f9229cc38b9aaa3d81451b7 5163 5133 2007-05-17T04:37:42Z Doninss 217 wikitext text/x-wiki '''Total Secret Worlds:''' 122 A '''Secret World''' is the area that you see when you exit a room's intended boundaries. This name was first from the original ''Metroid'', and has been reused in ''Metroid II Return of Samus'', ''Metroid Prime'', and now, ''Metroid Prime 2: Echoes''. The areas are usually glitchy, and can cause your game to lock up, thus having to reset. But, Secret Worlds have helped us. In Metroid 2, they serve as shortcuts at times. In Prime, they served as a different way to understand the game, and even helped [[Sequence Breaking]]. Who knows what they will provide us with next! If you're having trouble with Secret Worlds, try the [[Secret World FAQ]]. == NTSC/PAL Release Secret Worlds == #[[Main Energy Controller SW]] - Phazon Siphon #[[Polluted Mire SW|Polluted Mire]] - Doctor Omega (SA) #[[Torvus Grove SW|Torvus Grove]] - Doctor Omega (SA), doninss (FJ) #[[Poisoned Bog SW|Poisoned Bog]] - Doctor Omega (SA), doninss (FJ) #[[Transport A Access SW|Transport A Access]] - TrueDiehardGamer (SA) #[[Save Station A SW|Save Station A]] - BoostR (SA) #[[Temple Access SW|Temple Access]] - Darth Nat (SA) #[[Dark Torvus Temple Access SW|Dark Torvus Temple Access]] - Darth Nat (SA) #[[Service Access SW|Service Access]] - TrueDiehardGamer (SA), Ichabod_Clay (SA method 2) #[[Shrine Access SW|Shrine Access]] - Dazuro (SA) #[[Sanctuary Temple SW|Sanctuary Temple]] - TrueDiehardGamer (SA) #[[Hive Energy Controller SW|Hive Energy Controller]] - TrueDiehardGamer (SA) #[[Torvus Temple SW|Torvus Temple]] - BoostR & MMcLean54 (SA) #[[Culling Chamber SW|Culling Chamber]] - LeCoureur103 (SA) #[[Hall of Combat Mastery SW|Hall of Combat Mastery]] - LeCoureur103 (SA) #[[Hive Chamber C SW|Hive Chamber C]] - The Pizza Boy (SA) #[[Hall of Honored Dead SW|Hall of Honored Dead]] - The Pizza Boy (SA) #[[Collapsed Tunnel SW|Collapsed Tunnel]] - TrueDiehardGamer (SA) #[[Hive Chamber B SW|Hive Chamber B]] - The Pizza Boy (SA) #[[Meeting Grounds SW|Meeting Grounds]] - Arrow (SA), Master ZED #[[Ventilation Area A SW|Ventilation Area A]] - TrueDiehardGamer (SA) #[[Dynamo Works SW|Dynamo Works]] - TrueDiehardGamer (SA), Master ZED (SA method 2) #[[Sanctuary Energy Controller SW|Sanctuary Energy Controller]] - TrueDiehardGamer (SA) #[[Mining Plaza SW|Mining Plaza]] - elementboarder05 (SA), True Diehard Gamer (Wormhole) #[[Central Mining Station SW|Central Mining Station]] - The Pizza Boy & PirateMetroid (SA) #[[Plaza Access SW|Plaza Access]] - TrueDiehardGamer (SA), doninss (FJ) #[[Portal Chamber SW|Portal Chamber (Dark Aether)]] - TrueDiehardGamer (SA) #[[Mining Station B SW|mining station b]] - nate (wormhole), doninss (SA) #[[Great Bridge SW|Great Bridge]] - elementboarder05 (SA) #[[Abandoned Worksite SW|Abandoned Worksite]] - elementboarder05 (SA) #[[Dark Arena Tunnel SW|Dark Arena Tunnel]] - Arrow (SA), doninss (FJ) #[[Dark Torvus Arena SW|Dark Torvus Arena]] - Arrow (SA) #[[GFMC Compound SW|GFMC Compound]] - Phazon Eater (SA) #[[Windchamber Tunnel SW|Windchamber Tunnel]] - Midget (SA) #[[Agon Map Station SW|Agon Map Station]] - SkippyJr (SA) #[[Judgement Drop SW]] - TrueDiehardGamer #[[Feeding Pit SW|Feeding Pit]] - Coco-kun, tjp7154 (SA) #[[Mini Gyro Station SW|Mini Gyro Station]] - The Pizza Boy, doninss (MBI), Master ZED (Quad MB) #[[Temple Assembly Site_SW|Temple Assembly Site]] - Ichabod_Clay, bartendorsparky, Flamancipator #[[Hive Dynamo Access SW|Hive Dynamo Access]] - bartendorsparky, Master ZED (Morph) #[[Abandoned Base SW|Abandoned Base]] - The Pizza Boy #[[Sky Temple Gateway SW|Sky Temple Gateway]] - DARK HUNTER COMMANDO (SA), doninss #[[Phazon Grounds SW|Phazon Grounds]] - PhazonPhoenix (SA) #[[Main Reactor SW|Main Reactor]] - meDroid64 #[[Transit Station (Agon Wastes) SW|Transit Station (Agon Wastes)]] - Master ZED (SA) #[[Dark Transit Station SW|Dark Transit Station]] - Master ZED (SA) #[[Brooding Ground SW|Brooding Ground]] - Master ZED (SA) #[[Reactor Core SW|Reactor Core]] - Doctor Omega) (SA) (unconfirmed) #[[Temple Transport A SW|Temple Transport A]] - The Pizza Boy, doninss #[[Temple Transport B SW|Temple Transport B]] - The Pizza Boy, doninss #[[Temple Transport C SW|Temple Transport C]] - The Pizza Boy, doninss #[[Torvus Lagoon SW|Torvus Lagoon]] - Ichabod_Clay (SA), doninss (FJ) #[[Putrid Alcove SW|Putrid Alcove]] - Master ZED #[[Venomous Pond SW|Venomous Pond]] - Master ZED (SA) #[[Path of Eyes SW|Path of Eyes]] - Ichabod_Clay (SA) #[[Main Gyro Chamber SW|Main Gyro Chamber]] - Ichabod_Clay (SA), Master ZED (Morph) #[[Hive Dynamo Works SW|Hive Dynamo Works]] - Flamancipator (SA), Master ZED, doninss #[[Portal Chamber SW - Light Aether|Portal Chamber (Light Aether)]] - bartendorsparky #[[Dark Forgotten Bridge SW|Dark Forgotten Bridge]] - bartendorsparky, doninss (Float) #[[Forgotten Bridge SW|Forgotten Bridge]] - bartendorsparky, doninss (Float) #[[Transport B Access SW|Transport B Access]] - Metronome'd (SA) #[[Portal Site SW|Portal Site]] - Metronome'd (SA) #[[Portal Terminal SW|Portal Terminal]] - Metronome'd (SA) #[[Sacred Bridge SW|Sacred Bridge]] - Ichabod_Clay (SA) #[[Sentinel's Path SW|Sentinel's Path]] - bartendorsparky #[[Transport to Temple Grounds (Sanctuary Fortress) SW|Transport to Temple Grounds (Sanctuary Fortress)]] - Master ZED #[[Main Research SW|Main Research]] - Master ZED (SA) #[[Transit Station (Sanctuary Fortress) SW|Transit Station (Sanctuary Fortress)]] - Master ZED (SA), Master ZED #[[Staging Area SW|Staging Area]] - Master ZED (SA) #[[Grand Abyss SW|Grand Abyss]] - Master ZED #[[Ing Cache 4 SW|Ing Cache 4]] - Master ZED (SA) #[[Sand Processing SW|Sand Processing]] - Master ZED (SA) #[[Ventilation Area B SW|Ventilation Area B]] - Master ZED (SA) #[[Bitter Well SW|Bitter Well]] - Master ZED (SA) #[[Hive Portal Chamber SW|Hive Portal Chamber]] - Metronome'd (SA), Master ZED #[[Dark Torvus Temple SW|Dark Torvus Temple]] - MMcLean54 (SA) #[[Hall of Stairs SW|Hall of Stairs]] - Master ZED (SA) #[[Undertransit Two SW|Undertransit Two]] - Master ZED (SA) #[[Undertransit One SW|Undertransit One]] - Master ZED (SA) #[[Transit Tunnel East SW|Transit Tunnel East]] - Master ZED (SA) #[[Transit Tunnel West SW|Transit Tunnel West]] - Master ZED (SA) #[[Transit Tunnel South SW|Transit Tunnel South]] - Metronome'd (SA) #[[Bionenergy Production SW|Bionenergy Production]] - Metronome'd (SA) #[[Agon Temple SW|Agon Temple]] - Metronome'd (SA, pseudo SW), doninss #[[Crossfire Chaos SW|Crossfire Chaos]] - Master ZED (Multiplayer SW) #[[Underground Tunnel SW|Underground Tunnel]] - Metronome'd (SA) #[[Sacred Path SW|Sacred Path]] - Metronome'd (SA) #[[Profane Path SW|Profane Path]] - Metronome'd (SA) #[[Mine Shaft SW|Mine Shaft]] - Master ZED (SA) #[[Command Center Access SW|Command Center Access]] - Metronome'd (SA) #[[Central Area Transport West SW|Central Area Transport West]] - Metronome'd (SA) #[[Workers Path SW|Workers Path]] - Master ZED #[[Watch Station SW|Watch Station]] - Master ZED (SA), doninss #[[Biostorage Station SW|Biostorage Station]] - Master ZED #[[Dark Controller Access SW|Dark Controller Access]] - Master ZED (FJ), SkippyJr (exit) #[[Controller Access SW|Controller Access]] - Master ZED (FJ), SkippyJr (exit) #[[Dark Falls SW|Dark Falls]] - Master ZED (FJ) #[[Grove Access SW|Grove Access]] - Master ZED (FJ) #[[Ruined Alcove SW|Ruined Alcove]] - Master ZED (FJ) #[[Storage Cavern A SW|Storage Cavern A]] - doninss #[[Ing Reliquary SW|Ing Reliquary]] - Master ZED #[[Windchamber Gateway SW|Windchamber Gateway]] - doninss #[[Meditation Vista SW|Meditation Vista]] - doninss (FJ) #[[Gloom Vista SW|Gloom Vista]] - doninss (FJ) #[[Temple Transport Access SW|Temple Transport Access]] - doninss (FJ) #[[Gateway Access SW|Gateway Access]] - doninss #[[Trial Grounds SW|Trial Grounds]] - doninss #[[Battleground SW|Battleground]] - Samus Rox (unconfirmed) #[[Path of Roots SW|Path of Roots]] - doninss (FJ) #[[Transport to Agon Wastes SW|Transport to Agon Wastes]] - doninss (FJ), XtraX #[[Sanctuary Entrance SW|Sanctuary Entrance]] - doninss #[[Hive Entrance SW|Hive Entrance]] - doninss #[[Watering Hole SW|Watering Hole]] - doninss (SA) #[[Dark Agon Temple SW|Dark Agon Temple]] - doninss #[[Sandcanyon SW|Sandcanyon]] - doninss #[[Dynamo Access SW|Dynamo Access]] - Master ZED (Morph), OnceForgotten #[[Transport C Access SW|Transport C Access]] - Master ZED (Morph) #[[Catacombs SW|Catacombs]] - Master ZED (Morph) #[[Hive Gyro Chamber SW|Hive Gyro Chamber]] - Master ZED (Morph) #[[Save Station B SW|Save Station B]] - doninss (Morph) #[[Save Station 2 SW|Save Station 2]] - doninss (Morph) #[[Torvus Transport Access SW|Torvus Transport Access]] - DJGrenola '''Labeling notes''' (Master ZED, from the samus.co.uk forums) ''':''' SA - Screw Attack boundary glitch. SA is bugged in that Samus becomes Morph Ball-sized when this is in use, and is forcibly unmorphed afterward regardless if there's a ceiling overhead. This allows you to break out of almost any morph ball tunnel and quite a few small nooks, given you can get in deep enough that the game won't warp you back out but instead instantly go back into first person view. Worlds that require Screw Attack, but do not use the glitch, don't receive this label. FJ - Floaty Jump. Acquired by freeing Chykka's cocoon when standing in dark water and taking damage from the liquid, this massive jump can also be used to exit rooms, some of which have no other means of escape. Morph - All these worlds require is that you morph at the right spot next to a door ring while the map is on the wrong room. These spots are usually found in front of where the door ring comes out of the ground (like this: \_ ). Quad MB - OnceForgotten's unlabelled SW116 alt was the origin of this "method." All it requires is that you lean up against a hollow door ring (the same rings that can be found in Morph SW rooms) and let a Quad MB kick or shove you through. It's a random and untrustworthy method. MBI - Morph Ball Invulnerability, a bug with its roots in the Infinite Speed glitch. Float - forcing Samus into certain corners will result in a very slow ascension. Multiplayer SW - Stages in multi-player that have secret world entrances. Crossfire Chaos is the only stage with a world so far, and may very well be the only one. Pseudo SW - Agon Temple was added even though this "secret world" didn't really lead anywhere. It just trapped you in a box that shouldn't exist. doninss' method is an actual entrance and was discovered much later, but no one wanted to eliminate Metronome'd's contribution or reorder the list in what the proper numerical order would be as a result. unconfirmed - Entrance has not been confirmed to work. Confirmation requires that either you make a movie of the entry process or that someone else post saying they have followed your instructions successfully. As of now, only Reactor Core and Battleground are unconfirmed, the former of which has been that way for over a year despite many attempts from many of the most skilled players on this forum to replicate the feat. Note: A "canceled screw attack" is described on the [[Hive Dynamo Works SW]] page. == Japanese Secret Worlds == None yet. == External links == [http://www.scuforum.co.uk/viewtopic.php?t=44 The most up-to-date list of Echoes SWs] (Legacy link, dead.) ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''Secret Worlds''' |} d542e3b6643946a523b63fac1ffa915362c0e0f3 5133 5098 2007-05-15T22:13:54Z Doninss 217 added credit wikitext text/x-wiki '''Total Secret Worlds:''' 122 A '''Secret World''' is the area that you see when you exit a room's intended boundaries. This name was first from the original ''Metroid'', and has been reused in ''Metroid II Return of Samus'', ''Metroid Prime'', and now, ''Metroid Prime 2: Echoes''. The areas are usually glitchy, and can cause your game to lock up, thus having to reset. But, Secret Worlds have helped us. In Metroid 2, they serve as shortcuts at times. In Prime, they served as a different way to understand the game, and even helped [[Sequence Breaking]]. Who knows what they will provide us with next! If you're having trouble with Secret Worlds, try the [[Secret World FAQ]]. == NTSC/PAL Release Secret Worlds == #[[Main Energy Controller SW]] - Phazon Siphon #[[Polluted Mire SW|Polluted Mire]] - Doctor Omega (SA) #[[Torvus Grove SW|Torvus Grove]] - Doctor Omega (SA), doninss (FJ) #[[Poisoned Bog SW|Poisoned Bog]] - Doctor Omega (SA), doninss (FJ) #[[Transport A Access SW|Transport A Access]] - TrueDiehardGamer (SA) #[[Save Station A SW|Save Station A]] - BoostR (SA) #[[Temple Access SW|Temple Access]] - Darth Nat (SA) #[[Dark Torvus Temple Access SW|Dark Torvus Temple Access]] - Darth Nat (SA) #[[Service Access SW|Service Access]] - TrueDiehardGamer (SA), Ichabod_Clay (SA method 2) #[[Shrine Access SW|Shrine Access]] - Dazuro (SA) #[[Sanctuary Temple SW|Sanctuary Temple]] - TrueDiehardGamer (SA) #[[Hive Energy Controller SW|Hive Energy Controller]] - TrueDiehardGamer (SA) #[[Torvus Temple SW|Torvus Temple]] - BoostR & MMcLean54 (SA) #[[Culling Chamber SW|Culling Chamber]] - LeCoureur103 (SA) #[[Hall of Combat Mastery SW|Hall of Combat Mastery]] - LeCoureur103 (SA) #[[Hive Chamber C SW|Hive Chamber C]] - The Pizza Boy (SA) #[[Hall of Honored Dead SW|Hall of Honored Dead]] - The Pizza Boy (SA) #[[Collapsed Tunnel SW|Collapsed Tunnel]] - TrueDiehardGamer (SA) #[[Hive Chamber B SW|Hive Chamber B]] - The Pizza Boy (SA) #[[Meeting Grounds SW|Meeting Grounds]] - Arrow (SA), Master ZED #[[Ventilation Area A SW|Ventilation Area A]] - TrueDiehardGamer (SA) #[[Dynamo Works SW|Dynamo Works]] - TrueDiehardGamer (SA), Master ZED (SA method 2) #[[Sanctuary Energy Controller SW|Sanctuary Energy Controller]] - TrueDiehardGamer (SA) #[[Mining Plaza SW|Mining Plaza]] - elementboarder05 (SA), True Diehard Gamer (Wormhole) #[[Central Mining Station SW|Central Mining Station]] - The Pizza Boy & PirateMetroid (SA) #[[Plaza Access SW|Plaza Access]] - TrueDiehardGamer (SA), doninss (FJ) #[[Portal Chamber SW|Portal Chamber (Dark Aether)]] - TrueDiehardGamer (SA) #[[Mining Station B SW|mining station b]] - nate (wormhole), doninss (SA) #[[Great Bridge SW|Great Bridge]] - elementboarder05 (SA) #[[Abandoned Worksite SW|Abandoned Worksite]] - elementboarder05 (SA) #[[Dark Arena Tunnel SW|Dark Arena Tunnel]] - Arrow (SA), doninss (FJ) #[[Dark Torvus Arena SW|Dark Torvus Arena]] - Arrow (SA) #[[GFMC Compound SW|GFMC Compound]] - Phazon Eater (SA) #[[Windchamber Tunnel SW|Windchamber Tunnel]] - Midget (SA) #[[Agon Map Station SW|Agon Map Station]] - SkippyJr (SA) #[[Judgement Drop SW]] - TrueDiehardGamer #[[Feeding Pit SW|Feeding Pit]] - Coco-kun, tjp7154 (SA) #[[Mini Gyro Station SW|Mini Gyro Station]] - The Pizza Boy, doninss (MBI), Master ZED (Quad MB) #[[Temple Assembly Site_SW|Temple Assembly Site]] - Ichabod_Clay, bartendorsparky, Flamancipator #[[Hive Dynamo Access SW|Hive Dynamo Access]] - bartendorsparky, Master ZED (Morph) #[[Abandoned Base SW|Abandoned Base]] - The Pizza Boy #[[Sky Temple Gateway SW|Sky Temple Gateway]] - DARK HUNTER COMMANDO (SA), doninss #[[Phazon Grounds SW|Phazon Grounds]] - PhazonPhoenix (SA) #[[Main Reactor SW|Main Reactor]] - meDroid64 #[[Transit Station (Agon Wastes) SW|Transit Station (Agon Wastes)]] - Master ZED (SA) #[[Dark Transit Station SW|Dark Transit Station]] - Master ZED (SA) #[[Brooding Ground SW|Brooding Ground]] - Master ZED (SA) #[[Reactor Core SW|Reactor Core]] - Doctor Omega) (SA) (unconfirmed) #[[Temple Transport A SW|Temple Transport A]] - The Pizza Boy, doninss #[[Temple Transport B SW|Temple Transport B]] - The Pizza Boy, doninss #[[Temple Transport C SW|Temple Transport C]] - The Pizza Boy, doninss #[[Torvus Lagoon SW|Torvus Lagoon]] - Ichabod_Clay (SA), doninss (FJ) #[[Putrid Alcove SW|Putrid Alcove]] - Master ZED #[[Venomous Pond SW|Venomous Pond]] - Master ZED (SA) #[[Path of Eyes SW|Path of Eyes]] - Ichabod_Clay (SA) #[[Main Gyro Chamber SW|Main Gyro Chamber]] - Ichabod_Clay (SA), Master ZED (Morph) #[[Hive Dynamo Works SW|Hive Dynamo Works]] - Flamancipator (SA), Master ZED, doninss #[[Portal Chamber SW - Light Aether|Portal Chamber (Light Aether)]] - bartendorsparky #[[Dark Forgotten Bridge SW|Dark Forgotten Bridge]] - bartendorsparky, doninss (Float) #[[Forgotten Bridge SW|Forgotten Bridge]] - bartendorsparky, doninss (Float) #[[Transport B Access SW|Transport B Access]] - Metronome'd (SA) #[[Portal Site SW|Portal Site]] - Metronome'd (SA) #[[Portal Terminal SW|Portal Terminal]] - Metronome'd (SA) #[[Sacred Bridge SW|Sacred Bridge]] - Ichabod_Clay (SA) #[[Sentinel's Path SW|Sentinel's Path]] - bartendorsparky #[[Transport to Temple Grounds (Sanctuary Fortress) SW|Transport to Temple Grounds (Sanctuary Fortress)]] - Master ZED #[[Main Research SW|Main Research]] - Master ZED (SA) #[[Transit Station (Sanctuary Fortress) SW|Transit Station (Sanctuary Fortress)]] - Master ZED (SA), Master ZED #[[Staging Area SW|Staging Area]] - Master ZED (SA) #[[Grand Abyss SW|Grand Abyss]] - Master ZED #[[Ing Cache 4 SW|Ing Cache 4]] - Master ZED (SA) #[[Sand Processing SW|Sand Processing]] - Master ZED (SA) #[[Ventilation Area B SW|Ventilation Area B]] - Master ZED (SA) #[[Bitter Well SW|Bitter Well]] - Master ZED (SA) #[[Hive Portal Chamber SW|Hive Portal Chamber]] - Metronome'd (SA), Master ZED #[[Dark Torvus Temple SW|Dark Torvus Temple]] - MMcLean54 (SA) #[[Hall of Stairs SW|Hall of Stairs]] - Master ZED (SA) #[[Undertransit Two SW|Undertransit Two]] - Master ZED (SA) #[[Undertransit One SW|Undertransit One]] - Master ZED (SA) #[[Transit Tunnel East SW|Transit Tunnel East]] - Master ZED (SA) #[[Transit Tunnel West SW|Transit Tunnel West]] - Master ZED (SA) #[[Transit Tunnel South SW|Transit Tunnel South]] - Metronome'd (SA) #[[Bionenergy Production SW|Bionenergy Production]] - Metronome'd (SA) #[[Agon Temple SW|Agon Temple]] - Metronome'd (SA, pseudo SW), doninss #[[Crossfire Chaos SW|Crossfire Chaos]] - Master ZED (Multiplayer SW) #[[Underground Tunnel SW|Underground Tunnel]] - Metronome'd (SA) #[[Sacred Path SW|Sacred Path]] - Metronome'd (SA) #[[Profane Path SW|Profane Path]] - Metronome'd (SA) #[[Mine Shaft SW|Mine Shaft]] - Master ZED (SA) #[[Command Center Access SW|Command Center Access]] - Metronome'd (SA) #[[Central Area Transport West SW|Central Area Transport West]] - Metronome'd (SA) #[[Workers Path SW|Workers Path]] - Master ZED #[[Watch Station SW|Watch Station]] - Master ZED (SA), doninss #[[Biostorage Station SW|Biostorage Station]] - Master ZED #[[Dark Controller Access SW|Dark Controller Access]] - Master ZED (FJ), SkippyJr (exit) #[[Controller Access SW|Controller Access]] - Master ZED (FJ), SkippyJr (exit) #[[Dark Falls SW|Dark Falls]] - Master ZED (FJ) #[[Grove Access SW|Grove Access]] - Master ZED (FJ) #[[Ruined Alcove SW|Ruined Alcove]] - Master ZED (FJ) #[[Storage Cavern A SW|Storage Cavern A]] - doninss #[[Ing Reliquary SW|Ing Reliquary]] - Master ZED #[[Windchamber Gateway SW|Windchamber Gateway]] - doninss #[[Meditation Vista SW|Meditation Vista]] - doninss (FJ) #[[Gloom Vista SW|Gloom Vista]] - doninss (FJ) #[[Temple Transport Access SW|Temple Transport Access]] - doninss (FJ) #[[Gateway Access SW|Gateway Access]] - doninss #[[Trial Grounds SW|Trial Grounds]] - doninss #[[Battleground SW|Battleground]] - Samus Rox (unconfirmed) #[[Path of Roots SW|Path of Roots]] - doninss (FJ) #[[Transport to Agon Wastes SW|Transport to Agon Wastes]] - doninss (FJ), XtraX #[[Sanctuary Entrance SW|Sanctuary Entrance]] - doninss #[[Hive Entrance SW|Hive Entrance]] - doninss #[[Watering Hole SW|Watering Hole]] - doninss (SA) #[[Dark Agon Temple SW|Dark Agon Temple]] - doninss #[[Sandcanyon SW|Sandcanyon]] - doninss #[[Dynamo Access SW|Dynamo Access]] - Master ZED (Morph), OnceForgotten #[[Transport C Access SW|Transport C Access]] - Master ZED (Morph) #[[Catacombs SW|Catacombs]] - Master ZED (Morph) #[[Hive Gyro Chamber SW|Hive Gyro Chamber]] - Master ZED (Morph) #[[Save Station B SW|Save Station B]] - doninss (Morph) #[[Save Station 2 SW|Save Station 2]] - doninss (Morph) #[[Torvus Transport Access SW|Torvus Transport Access]] - DJGrenola '''Labeling notes''' (Master ZED) ''':''' SA - Screw Attack boundary glitch. SA is bugged in that Samus becomes Morph Ball-sized when this is in use, and is forcibly unmorphed afterward regardless if there's a ceiling overhead. This allows you to break out of almost any morph ball tunnel and quite a few small nooks, given you can get in deep enough that the game won't warp you back out but instead instantly go back into first person view. Worlds that require Screw Attack, but do not use the glitch, don't receive this label. FJ - Floaty Jump. Acquired by freeing Chykka's cocoon when standing in dark water and taking damage from the liquid, this massive jump can also be used to exit rooms, some of which have no other means of escape. Morph - All these worlds require is that you morph at the right spot next to a door ring while the map is on the wrong room. These spots are usually found in front of where the door ring comes out of the ground (like this: \_ ). Quad MB - OnceForgotten's unlabelled SW116 alt was the origin of this "method." All it requires is that you lean up against a hollow door ring (the same rings that can be found in Morph SW rooms) and let a Quad MB kick or shove you through. It's a random and untrustworthy method. MBI - Morph Ball Invulnerability, a bug with its roots in the Infinite Speed glitch. Float - forcing Samus into certain corners will result in a very slow ascension. Multiplayer SW - Stages in multi-player that have secret world entrances. Crossfire Chaos is the only stage with a world so far, and may very well be the only one. Pseudo SW - Agon Temple was added even though this "secret world" didn't really lead anywhere. It just trapped you in a box that shouldn't exist. doninss' method is an actual entrance and was discovered much later, but no one wanted to eliminate Metronome'd's contribution or reorder the list in what the proper numerical order would be as a result. unconfirmed - Entrance has not been confirmed to work. Confirmation requires that either you make a movie of the entry process or that someone else post saying they have followed your instructions successfully. As of now, only Reactor Core and Battleground are unconfirmed, the former of which has been that way for over a year despite many attempts from many of the most skilled players on this forum to replicate the feat. Note: A "canceled screw attack" is described on the [[Hive Dynamo Works SW]] page. == Japanese Secret Worlds == None yet. == External links == [http://www.scuforum.co.uk/viewtopic.php?t=44 The most up-to-date list of Echoes SWs] (Legacy link, dead.) ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''Secret Worlds''' |} 7a82af75daef72b4a901f5d6b5d90f7976584432 5098 5086 2007-05-14T22:45:34Z Doninss 217 revert wikitext text/x-wiki '''Total Secret Worlds:''' 122 A '''Secret World''' is the area that you see when you exit a room's intended boundaries. This name was first from the original ''Metroid'', and has been reused in ''Metroid II Return of Samus'', ''Metroid Prime'', and now, ''Metroid Prime 2: Echoes''. The areas are usually glitchy, and can cause your game to lock up, thus having to reset. But, Secret Worlds have helped us. In Metroid 2, they serve as shortcuts at times. In Prime, they served as a different way to understand the game, and even helped [[Sequence Breaking]]. Who knows what they will provide us with next! If you're having trouble with Secret Worlds, try the [[Secret World FAQ]]. == NTSC/PAL Release Secret Worlds == #[[Main Energy Controller SW]] - Phazon Siphon #[[Polluted Mire SW|Polluted Mire]] - Doctor Omega (SA) #[[Torvus Grove SW|Torvus Grove]] - Doctor Omega (SA), doninss (FJ) #[[Poisoned Bog SW|Poisoned Bog]] - Doctor Omega (SA), doninss (FJ) #[[Transport A Access SW|Transport A Access]] - TrueDiehardGamer (SA) #[[Save Station A SW|Save Station A]] - BoostR (SA) #[[Temple Access SW|Temple Access]] - Darth Nat (SA) #[[Dark Torvus Temple Access SW|Dark Torvus Temple Access]] - Darth Nat (SA) #[[Service Access SW|Service Access]] - TrueDiehardGamer (SA), Ichabod_Clay (SA method 2) #[[Shrine Access SW|Shrine Access]] - Dazuro (SA) #[[Sanctuary Temple SW|Sanctuary Temple]] - TrueDiehardGamer (SA) #[[Hive Energy Controller SW|Hive Energy Controller]] - TrueDiehardGamer (SA) #[[Torvus Temple SW|Torvus Temple]] - BoostR & MMcLean54 (SA) #[[Culling Chamber SW|Culling Chamber]] - LeCoureur103 (SA) #[[Hall of Combat Mastery SW|Hall of Combat Mastery]] - LeCoureur103 (SA) #[[Hive Chamber C SW|Hive Chamber C]] - The Pizza Boy (SA) #[[Hall of Honored Dead SW|Hall of Honored Dead]] - The Pizza Boy (SA) #[[Collapsed Tunnel SW|Collapsed Tunnel]] - TrueDiehardGamer (SA) #[[Hive Chamber B SW|Hive Chamber B]] - The Pizza Boy (SA) #[[Meeting Grounds SW|Meeting Grounds]] - Arrow (SA), Master ZED #[[Ventilation Area A SW|Ventilation Area A]] - TrueDiehardGamer (SA) #[[Dynamo Works SW|Dynamo Works]] - TrueDiehardGamer (SA), Master ZED (SA method 2) #[[Sanctuary Energy Controller SW|Sanctuary Energy Controller]] - TrueDiehardGamer (SA) #[[Mining Plaza SW|Mining Plaza]] - elementboarder05 (SA), True Diehard Gamer (Wormhole) #[[Central Mining Station SW|Central Mining Station]] - The Pizza Boy & PirateMetroid (SA) #[[Plaza Access SW|Plaza Access]] - TrueDiehardGamer (SA), doninss (FJ) #[[Portal Chamber SW|Portal Chamber (Dark Aether)]] - TrueDiehardGamer (SA) #[[Mining Station B SW|mining station b]] - nate (wormhole), doninss (SA) #[[Great Bridge SW|Great Bridge]] - elementboarder05 (SA) #[[Abandoned Worksite SW|Abandoned Worksite]] - elementboarder05 (SA) #[[Dark Arena Tunnel SW|Dark Arena Tunnel]] - Arrow (SA), doninss (FJ) #[[Dark Torvus Arena SW|Dark Torvus Arena]] - Arrow (SA) #[[GFMC Compound SW|GFMC Compound]] - Phazon Eater (SA) #[[Windchamber Tunnel SW|Windchamber Tunnel]] - Midget (SA) #[[Agon Map Station SW|Agon Map Station]] - SkippyJr (SA) #[[Judgement Drop SW]] - TrueDiehardGamer #[[Feeding Pit SW|Feeding Pit]] - Coco-kun, tjp7154 (SA) #[[Mini Gyro Station SW|Mini Gyro Station]] - The Pizza Boy, doninss (MBI), Master ZED (Quad MB) #[[Temple Assembly Site_SW|Temple Assembly Site]] - Ichabod_Clay, bartendorsparky, Flamancipator #[[Hive Dynamo Access SW|Hive Dynamo Access]] - bartendorsparky, Master ZED (Morph) #[[Abandoned Base SW|Abandoned Base]] - The Pizza Boy #[[Sky Temple Gateway SW|Sky Temple Gateway]] - DARK HUNTER COMMANDO (SA), doninss #[[Phazon Grounds SW|Phazon Grounds]] - PhazonPhoenix (SA) #[[Main Reactor SW|Main Reactor]] - meDroid64 #[[Transit Station (Agon Wastes) SW|Transit Station (Agon Wastes)]] - Master ZED (SA) #[[Dark Transit Station SW|Dark Transit Station]] - Master ZED (SA) #[[Brooding Ground SW|Brooding Ground]] - Master ZED (SA) #[[Reactor Core SW|Reactor Core]] - Doctor Omega) (SA) (unconfirmed) #[[Temple Transport A SW|Temple Transport A]] - The Pizza Boy, doninss #[[Temple Transport B SW|Temple Transport B]] - The Pizza Boy, doninss #[[Temple Transport C SW|Temple Transport C]] - The Pizza Boy, doninss #[[Torvus Lagoon SW|Torvus Lagoon]] - Ichabod_Clay (SA), doninss (FJ) #[[Putrid Alcove SW|Putrid Alcove]] - Master ZED #[[Venomous Pond SW|Venomous Pond]] - Master ZED (SA) #[[Path of Eyes SW|Path of Eyes]] - Ichabod_Clay (SA) #[[Main Gyro Chamber SW|Main Gyro Chamber]] - Ichabod_Clay (SA), Master ZED (Morph) #[[Hive Dynamo Works SW|Hive Dynamo Works]] - Flamancipator (SA), Master ZED, doninss #[[Portal Chamber SW - Light Aether|Portal Chamber (Light Aether)]] - bartendorsparky #[[Dark Forgotten Bridge SW|Dark Forgotten Bridge]] - bartendorsparky, doninss (Float) #[[Forgotten Bridge SW|Forgotten Bridge]] - bartendorsparky, doninss (Float) #[[Transport B Access SW|Transport B Access]] - Metronome'd (SA) #[[Portal Site SW|Portal Site]] - Metronome'd (SA) #[[Portal Terminal SW|Portal Terminal]] - Metronome'd (SA) #[[Sacred Bridge SW|Sacred Bridge]] - Ichabod_Clay (SA) #[[Sentinel's Path SW|Sentinel's Path]] - bartendorsparky #[[Transport to Temple Grounds (Sanctuary Fortress) SW|Transport to Temple Grounds (Sanctuary Fortress)]] - Master ZED #[[Main Research SW|Main Research]] - Master ZED (SA) #[[Transit Station (Sanctuary Fortress) SW|Transit Station (Sanctuary Fortress)]] - Master ZED (SA), Master ZED #[[Staging Area SW|Staging Area]] - Master ZED (SA) #[[Grand Abyss SW|Grand Abyss]] - Master ZED #[[Ing Cache 4 SW|Ing Cache 4]] - Master ZED (SA) #[[Sand Processing SW|Sand Processing]] - Master ZED (SA) #[[Ventilation Area B SW|Ventilation Area B]] - Master ZED (SA) #[[Bitter Well SW|Bitter Well]] - Master ZED (SA) #[[Hive Portal Chamber SW|Hive Portal Chamber]] - Metronome'd (SA), Master ZED #[[Dark Torvus Temple SW|Dark Torvus Temple]] - MMcLean54 (SA) #[[Hall of Stairs SW|Hall of Stairs]] - Master ZED (SA) #[[Undertransit Two SW|Undertransit Two]] - Master ZED (SA) #[[Undertransit One SW|Undertransit One]] - Master ZED (SA) #[[Transit Tunnel East SW|Transit Tunnel East]] - Master ZED (SA) #[[Transit Tunnel West SW|Transit Tunnel West]] - Master ZED (SA) #[[Transit Tunnel South SW|Transit Tunnel South]] - Metronome'd (SA) #[[Bionenergy Production SW|Bionenergy Production]] - Metronome'd (SA) #[[Agon Temple SW|Agon Temple]] - Metronome'd (SA, pseudo SW), doninss #[[Crossfire Chaos SW|Crossfire Chaos]] - Master ZED (Multiplayer SW) #[[Underground Tunnel SW|Underground Tunnel]] - Metronome'd (SA) #[[Sacred Path SW|Sacred Path]] - Metronome'd (SA) #[[Profane Path SW|Profane Path]] - Metronome'd (SA) #[[Mine Shaft SW|Mine Shaft]] - Master ZED (SA) #[[Command Center Access SW|Command Center Access]] - Metronome'd (SA) #[[Central Area Transport West SW|Central Area Transport West]] - Metronome'd (SA) #[[Workers Path SW|Workers Path]] - Master ZED #[[Watch Station SW|Watch Station]] - Master ZED (SA), doninss #[[Biostorage Station SW|Biostorage Station]] - Master ZED #[[Dark Controller Access SW|Dark Controller Access]] - Master ZED (FJ), SkippyJr (exit) #[[Controller Access SW|Controller Access]] - Master ZED (FJ), SkippyJr (exit) #[[Dark Falls SW|Dark Falls]] - Master ZED (FJ) #[[Grove Access SW|Grove Access]] - Master ZED (FJ) #[[Ruined Alcove SW|Ruined Alcove]] - Master ZED (FJ) #[[Storage Cavern A SW|Storage Cavern A]] - doninss #[[Ing Reliquary SW|Ing Reliquary]] - Master ZED #[[Windchamber Gateway SW|Windchamber Gateway]] - doninss #[[Meditation Vista SW|Meditation Vista]] - doninss (FJ) #[[Gloom Vista SW|Gloom Vista]] - doninss (FJ) #[[Temple Transport Access SW|Temple Transport Access]] - doninss (FJ) #[[Gateway Access SW|Gateway Access]] - doninss #[[Trial Grounds SW|Trial Grounds]] - doninss #[[Battleground SW|Battleground]] - Samus Rox (unconfirmed) #[[Path of Roots SW|Path of Roots]] - doninss (FJ) #[[Transport to Agon Wastes SW|Transport to Agon Wastes]] - doninss (FJ) #[[Sanctuary Entrance SW|Sanctuary Entrance]] - doninss #[[Hive Entrance SW|Hive Entrance]] - doninss #[[Watering Hole SW|Watering Hole]] - doninss (SA) #[[Dark Agon Temple SW|Dark Agon Temple]] - doninss #[[Sandcanyon SW|Sandcanyon]] - doninss #[[Dynamo Access SW|Dynamo Access]] - Master ZED (Morph), OnceForgotten #[[Transport C Access SW|Transport C Access]] - Master ZED (Morph) #[[Catacombs SW|Catacombs]] - Master ZED (Morph) #[[Hive Gyro Chamber SW|Hive Gyro Chamber]] - Master ZED (Morph) #[[Save Station B SW|Save Station B]] - doninss (Morph) #[[Save Station 2 SW|Save Station 2]] - doninss (Morph) #[[Torvus Transport Access SW|Torvus Transport Access]] - DJGrenola '''Labeling notes''' (Master ZED) ''':''' SA - Screw Attack boundary glitch. SA is bugged in that Samus becomes Morph Ball-sized when this is in use, and is forcibly unmorphed afterward regardless if there's a ceiling overhead. This allows you to break out of almost any morph ball tunnel and quite a few small nooks, given you can get in deep enough that the game won't warp you back out but instead instantly go back into first person view. Worlds that require Screw Attack, but do not use the glitch, don't receive this label. FJ - Floaty Jump. Acquired by freeing Chykka's cocoon when standing in dark water and taking damage from the liquid, this massive jump can also be used to exit rooms, some of which have no other means of escape. Morph - All these worlds require is that you morph at the right spot next to a door ring while the map is on the wrong room. These spots are usually found in front of where the door ring comes out of the ground (like this: \_ ). Quad MB - OnceForgotten's unlabelled SW116 alt was the origin of this "method." All it requires is that you lean up against a hollow door ring (the same rings that can be found in Morph SW rooms) and let a Quad MB kick or shove you through. It's a random and untrustworthy method. MBI - Morph Ball Invulnerability, a bug with its roots in the Infinite Speed glitch. Float - forcing Samus into certain corners will result in a very slow ascension. Multiplayer SW - Stages in multi-player that have secret world entrances. Crossfire Chaos is the only stage with a world so far, and may very well be the only one. Pseudo SW - Agon Temple was added even though this "secret world" didn't really lead anywhere. It just trapped you in a box that shouldn't exist. doninss' method is an actual entrance and was discovered much later, but no one wanted to eliminate Metronome'd's contribution or reorder the list in what the proper numerical order would be as a result. unconfirmed - Entrance has not been confirmed to work. Confirmation requires that either you make a movie of the entry process or that someone else post saying they have followed your instructions successfully. As of now, only Reactor Core and Battleground are unconfirmed, the former of which has been that way for over a year despite many attempts from many of the most skilled players on this forum to replicate the feat. Note: A "canceled screw attack" is described on the [[Hive Dynamo Works SW]] page. == Japanese Secret Worlds == None yet. == External links == [http://www.scuforum.co.uk/viewtopic.php?t=44 The most up-to-date list of Echoes SWs] (Legacy link, dead.) ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''Secret Worlds''' |} a87aebb13273ca96fea2e45707cec00dda19863f 5086 5085 2007-05-14T19:45:08Z Doninss 217 added to labeling notes wikitext text/x-wiki '''Total Secret Worlds:''' 122 A '''Secret World''' is the area that you see when you exit a room's intended boundaries. This name was first from the original ''Metroid'', and has been reused in ''Metroid II Return of Samus'', ''Metroid Prime'', and now, ''Metroid Prime 2: Echoes''. The areas are usually glitchy, and can cause your game to lock up, thus having to reset. But, Secret Worlds have helped us. In Metroid 2, they serve as shortcuts at times. In Prime, they served as a different way to understand the game, and even helped [[Sequence Breaking]]. Who knows what they will provide us with next! If you're having trouble with Secret Worlds, try the [[Secret World FAQ]]. == NTSC/PAL Release Secret Worlds == #[[Main Energy Controller SW]] - Phazon Siphon #[[Polluted Mire SW|Polluted Mire]] - Doctor Omega (SA) #[[Torvus Grove SW|Torvus Grove]] - Doctor Omega (SA), doninss (FJ) #[[Poisoned Bog SW|Poisoned Bog]] - Doctor Omega (SA), doninss (FJ) #[[Transport A Access SW|Transport A Access]] - TrueDiehardGamer (SA) #[[Save Station A SW|Save Station A]] - BoostR (SA) #[[Temple Access SW|Temple Access]] - Darth Nat (SA) #[[Dark Torvus Temple Access SW|Dark Torvus Temple Access]] - Darth Nat (SA) #[[Service Access SW|Service Access]] - TrueDiehardGamer (SA), Ichabod_Clay (SA method 2) #[[Shrine Access SW|Shrine Access]] - Dazuro (SA) #[[Sanctuary Temple SW|Sanctuary Temple]] - TrueDiehardGamer (SA) #[[Hive Energy Controller SW|Hive Energy Controller]] - TrueDiehardGamer (SA) #[[Torvus Temple SW|Torvus Temple]] - BoostR & MMcLean54 (SA) #[[Culling Chamber SW|Culling Chamber]] - LeCoureur103 (SA) #[[Hall of Combat Mastery SW|Hall of Combat Mastery]] - LeCoureur103 (SA) #[[Hive Chamber C SW|Hive Chamber C]] - The Pizza Boy (SA) #[[Hall of Honored Dead SW|Hall of Honored Dead]] - The Pizza Boy (SA) #[[Collapsed Tunnel SW|Collapsed Tunnel]] - TrueDiehardGamer (SA) #[[Hive Chamber B SW|Hive Chamber B]] - The Pizza Boy (SA) #[[Meeting Grounds SW|Meeting Grounds]] - Arrow (SA), Master ZED #[[Ventilation Area A SW|Ventilation Area A]] - TrueDiehardGamer (SA) #[[Dynamo Works SW|Dynamo Works]] - TrueDiehardGamer (SA), Master ZED (SA method 2) #[[Sanctuary Energy Controller SW|Sanctuary Energy Controller]] - TrueDiehardGamer (SA) #[[Mining Plaza SW|Mining Plaza]] - elementboarder05 (SA), True Diehard Gamer (Wormhole) #[[Central Mining Station SW|Central Mining Station]] - The Pizza Boy & PirateMetroid (SA) #[[Plaza Access SW|Plaza Access]] - TrueDiehardGamer (SA), doninss (FJ) #[[Portal Chamber SW|Portal Chamber (Dark Aether)]] - TrueDiehardGamer (SA) #[[Mining Station B SW|mining station b]] - nate (wormhole), doninss (SA) #[[Great Bridge SW|Great Bridge]] - elementboarder05 (SA) #[[Abandoned Worksite SW|Abandoned Worksite]] - elementboarder05 (SA) #[[Dark Arena Tunnel SW|Dark Arena Tunnel]] - Arrow (SA), doninss (FJ) #[[Dark Torvus Arena SW|Dark Torvus Arena]] - Arrow (SA) #[[GFMC Compound SW|GFMC Compound]] - Phazon Eater (SA) #[[Windchamber Tunnel SW|Windchamber Tunnel]] - Midget (SA) #[[Agon Map Station SW|Agon Map Station]] - SkippyJr (SA) #[[Judgement Drop SW]] - TrueDiehardGamer #[[Feeding Pit SW|Feeding Pit]] - Coco-kun, tjp7154 (SA) #[[Mini Gyro Station SW|Mini Gyro Station]] - The Pizza Boy, doninss (MBI), Master ZED (Quad MB) #[[Temple Assembly Site_SW|Temple Assembly Site]] - Ichabod_Clay, bartendorsparky (BSJ), Flamancipator (Ghetto Jump) #[[Hive Dynamo Access SW|Hive Dynamo Access]] - bartendorsparky, Master ZED (Morph) #[[Abandoned Base SW|Abandoned Base]] - The Pizza Boy #[[Sky Temple Gateway SW|Sky Temple Gateway]] - DARK HUNTER COMMANDO (SA), doninss #[[Phazon Grounds SW|Phazon Grounds]] - PhazonPhoenix (SA) #[[Main Reactor SW|Main Reactor]] - meDroid64 #[[Transit Station (Agon Wastes) SW|Transit Station (Agon Wastes)]] - Master ZED (SA) #[[Dark Transit Station SW|Dark Transit Station]] - Master ZED (SA) #[[Brooding Ground SW|Brooding Ground]] - Master ZED (SA) #[[Reactor Core SW|Reactor Core]] - Doctor Omega) (SA) (unconfirmed) #[[Temple Transport A SW|Temple Transport A]] - The Pizza Boy, doninss (BSJ) #[[Temple Transport B SW|Temple Transport B]] - The Pizza Boy, doninss (BSJ) #[[Temple Transport C SW|Temple Transport C]] - The Pizza Boy, doninss (BSJ) #[[Torvus Lagoon SW|Torvus Lagoon]] - Ichabod_Clay (SA), doninss (FJ) #[[Putrid Alcove SW|Putrid Alcove]] - Master ZED #[[Venomous Pond SW|Venomous Pond]] - Master ZED (SA) #[[Path of Eyes SW|Path of Eyes]] - Ichabod_Clay (SA) #[[Main Gyro Chamber SW|Main Gyro Chamber]] - Ichabod_Clay (SA), Master ZED (Morph) #[[Hive Dynamo Works SW|Hive Dynamo Works]] - Flamancipator (SA), Master ZED, doninss #[[Portal Chamber SW - Light Aether|Portal Chamber (Light Aether)]] - bartendorsparky #[[Dark Forgotten Bridge SW|Dark Forgotten Bridge]] - bartendorsparky, doninss (Float) #[[Forgotten Bridge SW|Forgotten Bridge]] - bartendorsparky, doninss (Float) #[[Transport B Access SW|Transport B Access]] - Metronome'd (SA) #[[Portal Site SW|Portal Site]] - Metronome'd (SA) #[[Portal Terminal SW|Portal Terminal]] - Metronome'd (SA) #[[Sacred Bridge SW|Sacred Bridge]] - Ichabod_Clay (SA) #[[Sentinel's Path SW|Sentinel's Path]] - bartendorsparky #[[Transport to Temple Grounds (Sanctuary Fortress) SW|Transport to Temple Grounds (Sanctuary Fortress)]] - Master ZED #[[Main Research SW|Main Research]] - Master ZED (SA) #[[Transit Station (Sanctuary Fortress) SW|Transit Station (Sanctuary Fortress)]] - Master ZED (SA), Master ZED #[[Staging Area SW|Staging Area]] - Master ZED (SA) #[[Grand Abyss SW|Grand Abyss]] - Master ZED #[[Ing Cache 4 SW|Ing Cache 4]] - Master ZED (SA) #[[Sand Processing SW|Sand Processing]] - Master ZED (SA) #[[Ventilation Area B SW|Ventilation Area B]] - Master ZED (SA) #[[Bitter Well SW|Bitter Well]] - Master ZED (SA) #[[Hive Portal Chamber SW|Hive Portal Chamber]] - Metronome'd (SA), Master ZED #[[Dark Torvus Temple SW|Dark Torvus Temple]] - MMcLean54 (SA) #[[Hall of Stairs SW|Hall of Stairs]] - Master ZED (SA) #[[Undertransit Two SW|Undertransit Two]] - Master ZED (SA) #[[Undertransit One SW|Undertransit One]] - Master ZED (SA) #[[Transit Tunnel East SW|Transit Tunnel East]] - Master ZED (SA) #[[Transit Tunnel West SW|Transit Tunnel West]] - Master ZED (SA) #[[Transit Tunnel South SW|Transit Tunnel South]] - Metronome'd (SA) #[[Bionenergy Production SW|Bionenergy Production]] - Metronome'd (SA) #[[Agon Temple SW|Agon Temple]] - Metronome'd (SA, pseudo SW), doninss #[[Crossfire Chaos SW|Crossfire Chaos]] - Master ZED (Multiplayer SW) #[[Underground Tunnel SW|Underground Tunnel]] - Metronome'd (SA) #[[Sacred Path SW|Sacred Path]] - Metronome'd (SA) #[[Profane Path SW|Profane Path]] - Metronome'd (SA) #[[Mine Shaft SW|Mine Shaft]] - Master ZED (SA) #[[Command Center Access SW|Command Center Access]] - Metronome'd (SA) #[[Central Area Transport West SW|Central Area Transport West]] - Metronome'd (SA) #[[Workers Path SW|Workers Path]] - Master ZED #[[Watch Station SW|Watch Station]] - Master ZED (SA), doninss #[[Biostorage Station SW|Biostorage Station]] - Master ZED #[[Dark Controller Access SW|Dark Controller Access]] - Master ZED (FJ), SkippyJr (exit) #[[Controller Access SW|Controller Access]] - Master ZED (FJ), SkippyJr (exit) #[[Dark Falls SW|Dark Falls]] - Master ZED (FJ) #[[Grove Access SW|Grove Access]] - Master ZED (FJ) #[[Ruined Alcove SW|Ruined Alcove]] - Master ZED (FJ) #[[Storage Cavern A SW|Storage Cavern A]] - doninss #[[Ing Reliquary SW|Ing Reliquary]] - Master ZED #[[Windchamber Gateway SW|Windchamber Gateway]] - doninss #[[Meditation Vista SW|Meditation Vista]] - doninss (FJ) #[[Gloom Vista SW|Gloom Vista]] - doninss (FJ) #[[Temple Transport Access SW|Temple Transport Access]] - doninss (FJ) #[[Gateway Access SW|Gateway Access]] - doninss #[[Trial Grounds SW|Trial Grounds]] - doninss #[[Battleground SW|Battleground]] - Samus Rox (unconfirmed) #[[Path of Roots SW|Path of Roots]] - doninss (FJ) #[[Transport to Agon Wastes SW|Transport to Agon Wastes]] - doninss (FJ) #[[Sanctuary Entrance SW|Sanctuary Entrance]] - doninss #[[Hive Entrance SW|Hive Entrance]] - doninss #[[Watering Hole SW|Watering Hole]] - doninss (SA) #[[Dark Agon Temple SW|Dark Agon Temple]] - doninss #[[Sandcanyon SW|Sandcanyon]] - doninss #[[Dynamo Access SW|Dynamo Access]] - Master ZED (Morph), OnceForgotten #[[Transport C Access SW|Transport C Access]] - Master ZED (Morph) #[[Catacombs SW|Catacombs]] - Master ZED (Morph) #[[Hive Gyro Chamber SW|Hive Gyro Chamber]] - Master ZED (Morph) #[[Save Station B SW|Save Station B]] - doninss (Morph) #[[Save Station 2 SW|Save Station 2]] - doninss (Morph) #[[Torvus Transport Access SW|Torvus Transport Access]] - DJGrenola '''Labeling notes''' (Master ZED) ''':''' SA - Screw Attack boundary glitch. SA is bugged in that Samus becomes Morph Ball-sized when this is in use, and is forcibly unmorphed afterward regardless if there's a ceiling overhead. This allows you to break out of almost any morph ball tunnel and quite a few small nooks, given you can get in deep enough that the game won't warp you back out but instead instantly go back into first person view. Worlds that require Screw Attack, but do not use the glitch, don't receive this label. FJ - Floaty Jump. Acquired by freeing Chykka's cocoon when standing in dark water and taking damage from the liquid, this massive jump can also be used to exit rooms, some of which have no other means of escape. Morph - All these worlds require is that you morph at the right spot next to a door ring while the map is on the wrong room. These spots are usually found in front of where the door ring comes out of the ground (like this: \_ ). Quad MB - OnceForgotten's unlabelled SW116 alt was the origin of this "method." All it requires is that you lean up against a hollow door ring (the same rings that can be found in Morph SW rooms) and let a Quad MB kick or shove you through. It's a random and untrustworthy method. MBI - Morph Ball Invulnerability, a bug with its roots in the Infinite Speed glitch. BSJ - Bomb Space Jump, an unintended height technique. Ghetto Jump - another unintended height technique. Float - forcing Samus into certain corners will result in a very slow ascension. Multiplayer SW - Stages in multi-player that have secret world entrances. Crossfire Chaos is the only stage with a world so far, and may very well be the only one. Pseudo SW - Agon Temple was added even though this "secret world" didn't really lead anywhere. It just trapped you in a box that shouldn't exist. doninss' method is an actual entrance and was discovered much later, but no one wanted to eliminate Metronome'd's contribution or reorder the list in what the proper numerical order would be as a result. unconfirmed - Entrance has not been confirmed to work. Confirmation requires that either you make a movie of the entry process or that someone else post saying they have followed your instructions successfully. As of now, only Reactor Core and Battleground are unconfirmed, the former of which has been that way for over a year despite many attempts from many of the most skilled players on this forum to replicate the feat. Note: A "canceled screw attack" is described on the [[Hive Dynamo Works SW]] page. == Japanese Secret Worlds == None yet. == External links == [http://www.scuforum.co.uk/viewtopic.php?t=44 The most up-to-date list of Echoes SWs] (Legacy link, dead.) ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''Secret Worlds''' |} fe1ec4017f72218461da369b7f643b160e5fbb75 5085 5081 2007-05-14T19:31:37Z Doninss 217 wikitext text/x-wiki '''Total Secret Worlds:''' 122 A '''Secret World''' is the area that you see when you exit a room's intended boundaries. This name was first from the original ''Metroid'', and has been reused in ''Metroid II Return of Samus'', ''Metroid Prime'', and now, ''Metroid Prime 2: Echoes''. The areas are usually glitchy, and can cause your game to lock up, thus having to reset. But, Secret Worlds have helped us. In Metroid 2, they serve as shortcuts at times. In Prime, they served as a different way to understand the game, and even helped [[Sequence Breaking]]. Who knows what they will provide us with next! If you're having trouble with Secret Worlds, try the [[Secret World FAQ]]. == NTSC/PAL Release Secret Worlds == #[[Main Energy Controller SW]] - Phazon Siphon #[[Polluted Mire SW|Polluted Mire]] - Doctor Omega (SA) #[[Torvus Grove SW|Torvus Grove]] - Doctor Omega (SA), doninss (FJ) #[[Poisoned Bog SW|Poisoned Bog]] - Doctor Omega (SA), doninss (FJ) #[[Transport A Access SW|Transport A Access]] - TrueDiehardGamer (SA) #[[Save Station A SW|Save Station A]] - BoostR (SA) #[[Temple Access SW|Temple Access]] - Darth Nat (SA) #[[Dark Torvus Temple Access SW|Dark Torvus Temple Access]] - Darth Nat (SA) #[[Service Access SW|Service Access]] - TrueDiehardGamer (SA), Ichabod_Clay (SA method 2) #[[Shrine Access SW|Shrine Access]] - Dazuro (SA) #[[Sanctuary Temple SW|Sanctuary Temple]] - TrueDiehardGamer (SA) #[[Hive Energy Controller SW|Hive Energy Controller]] - TrueDiehardGamer (SA) #[[Torvus Temple SW|Torvus Temple]] - BoostR & MMcLean54 (SA) #[[Culling Chamber SW|Culling Chamber]] - LeCoureur103 (SA) #[[Hall of Combat Mastery SW|Hall of Combat Mastery]] - LeCoureur103 (SA) #[[Hive Chamber C SW|Hive Chamber C]] - The Pizza Boy (SA) #[[Hall of Honored Dead SW|Hall of Honored Dead]] - The Pizza Boy (SA) #[[Collapsed Tunnel SW|Collapsed Tunnel]] - TrueDiehardGamer (SA) #[[Hive Chamber B SW|Hive Chamber B]] - The Pizza Boy (SA) #[[Meeting Grounds SW|Meeting Grounds]] - Arrow (SA), Master ZED #[[Ventilation Area A SW|Ventilation Area A]] - TrueDiehardGamer (SA) #[[Dynamo Works SW|Dynamo Works]] - TrueDiehardGamer (SA), Master ZED (SA method 2) #[[Sanctuary Energy Controller SW|Sanctuary Energy Controller]] - TrueDiehardGamer (SA) #[[Mining Plaza SW|Mining Plaza]] - elementboarder05 (SA), True Diehard Gamer (Wormhole) #[[Central Mining Station SW|Central Mining Station]] - The Pizza Boy & PirateMetroid (SA) #[[Plaza Access SW|Plaza Access]] - TrueDiehardGamer (SA), doninss (FJ) #[[Portal Chamber SW|Portal Chamber (Dark Aether)]] - TrueDiehardGamer (SA) #[[Mining Station B SW|mining station b]] - nate (wormhole), doninss (SA) #[[Great Bridge SW|Great Bridge]] - elementboarder05 (SA) #[[Abandoned Worksite SW|Abandoned Worksite]] - elementboarder05 (SA) #[[Dark Arena Tunnel SW|Dark Arena Tunnel]] - Arrow (SA), doninss (FJ) #[[Dark Torvus Arena SW|Dark Torvus Arena]] - Arrow (SA) #[[GFMC Compound SW|GFMC Compound]] - Phazon Eater (SA) #[[Windchamber Tunnel SW|Windchamber Tunnel]] - Midget (SA) #[[Agon Map Station SW|Agon Map Station]] - SkippyJr (SA) #[[Judgement Drop SW]] - TrueDiehardGamer #[[Feeding Pit SW|Feeding Pit]] - Coco-kun, tjp7154 (SA) #[[Mini Gyro Station SW|Mini Gyro Station]] - The Pizza Boy, doninss (MBI), Master ZED (Quad MB) #[[Temple Assembly Site_SW|Temple Assembly Site]] - Ichabod_Clay, bartendorsparky (BSJ), Flamancipator (Ghetto Jump) #[[Hive Dynamo Access SW|Hive Dynamo Access]] - bartendorsparky, Master ZED (Morph) #[[Abandoned Base SW|Abandoned Base]] - The Pizza Boy #[[Sky Temple Gateway SW|Sky Temple Gateway]] - DARK HUNTER COMMANDO (SA), doninss #[[Phazon Grounds SW|Phazon Grounds]] - PhazonPhoenix (SA) #[[Main Reactor SW|Main Reactor]] - meDroid64 #[[Transit Station (Agon Wastes) SW|Transit Station (Agon Wastes)]] - Master ZED (SA) #[[Dark Transit Station SW|Dark Transit Station]] - Master ZED (SA) #[[Brooding Ground SW|Brooding Ground]] - Master ZED (SA) #[[Reactor Core SW|Reactor Core]] - Doctor Omega) (SA) (unconfirmed) #[[Temple Transport A SW|Temple Transport A]] - The Pizza Boy, doninss (BSJ) #[[Temple Transport B SW|Temple Transport B]] - The Pizza Boy, doninss (BSJ) #[[Temple Transport C SW|Temple Transport C]] - The Pizza Boy, doninss (BSJ) #[[Torvus Lagoon SW|Torvus Lagoon]] - Ichabod_Clay (SA), doninss (FJ) #[[Putrid Alcove SW|Putrid Alcove]] - Master ZED #[[Venomous Pond SW|Venomous Pond]] - Master ZED (SA) #[[Path of Eyes SW|Path of Eyes]] - Ichabod_Clay (SA) #[[Main Gyro Chamber SW|Main Gyro Chamber]] - Ichabod_Clay (SA), Master ZED (Morph) #[[Hive Dynamo Works SW|Hive Dynamo Works]] - Flamancipator (SA), Master ZED, doninss #[[Portal Chamber SW - Light Aether|Portal Chamber (Light Aether)]] - bartendorsparky #[[Dark Forgotten Bridge SW|Dark Forgotten Bridge]] - bartendorsparky, doninss (Float) #[[Forgotten Bridge SW|Forgotten Bridge]] - bartendorsparky, doninss (Float) #[[Transport B Access SW|Transport B Access]] - Metronome'd (SA) #[[Portal Site SW|Portal Site]] - Metronome'd (SA) #[[Portal Terminal SW|Portal Terminal]] - Metronome'd (SA) #[[Sacred Bridge SW|Sacred Bridge]] - Ichabod_Clay (SA) #[[Sentinel's Path SW|Sentinel's Path]] - bartendorsparky #[[Transport to Temple Grounds (Sanctuary Fortress) SW|Transport to Temple Grounds (Sanctuary Fortress)]] - Master ZED #[[Main Research SW|Main Research]] - Master ZED (SA) #[[Transit Station (Sanctuary Fortress) SW|Transit Station (Sanctuary Fortress)]] - Master ZED (SA), Master ZED #[[Staging Area SW|Staging Area]] - Master ZED (SA) #[[Grand Abyss SW|Grand Abyss]] - Master ZED #[[Ing Cache 4 SW|Ing Cache 4]] - Master ZED (SA) #[[Sand Processing SW|Sand Processing]] - Master ZED (SA) #[[Ventilation Area B SW|Ventilation Area B]] - Master ZED (SA) #[[Bitter Well SW|Bitter Well]] - Master ZED (SA) #[[Hive Portal Chamber SW|Hive Portal Chamber]] - Metronome'd (SA), Master ZED #[[Dark Torvus Temple SW|Dark Torvus Temple]] - MMcLean54 (SA) #[[Hall of Stairs SW|Hall of Stairs]] - Master ZED (SA) #[[Undertransit Two SW|Undertransit Two]] - Master ZED (SA) #[[Undertransit One SW|Undertransit One]] - Master ZED (SA) #[[Transit Tunnel East SW|Transit Tunnel East]] - Master ZED (SA) #[[Transit Tunnel West SW|Transit Tunnel West]] - Master ZED (SA) #[[Transit Tunnel South SW|Transit Tunnel South]] - Metronome'd (SA) #[[Bionenergy Production SW|Bionenergy Production]] - Metronome'd (SA) #[[Agon Temple SW|Agon Temple]] - Metronome'd (SA, pseudo SW), doninss #[[Crossfire Chaos SW|Crossfire Chaos]] - Master ZED (Multiplayer SW) #[[Underground Tunnel SW|Underground Tunnel]] - Metronome'd (SA) #[[Sacred Path SW|Sacred Path]] - Metronome'd (SA) #[[Profane Path SW|Profane Path]] - Metronome'd (SA) #[[Mine Shaft SW|Mine Shaft]] - Master ZED (SA) #[[Command Center Access SW|Command Center Access]] - Metronome'd (SA) #[[Central Area Transport West SW|Central Area Transport West]] - Metronome'd (SA) #[[Workers Path SW|Workers Path]] - Master ZED #[[Watch Station SW|Watch Station]] - Master ZED (SA), doninss #[[Biostorage Station SW|Biostorage Station]] - Master ZED #[[Dark Controller Access SW|Dark Controller Access]] - Master ZED (FJ), SkippyJr (exit) #[[Controller Access SW|Controller Access]] - Master ZED (FJ), SkippyJr (exit) #[[Dark Falls SW|Dark Falls]] - Master ZED (FJ) #[[Grove Access SW|Grove Access]] - Master ZED (FJ) #[[Ruined Alcove SW|Ruined Alcove]] - Master ZED (FJ) #[[Storage Cavern A SW|Storage Cavern A]] - doninss #[[Ing Reliquary SW|Ing Reliquary]] - Master ZED #[[Windchamber Gateway SW|Windchamber Gateway]] - doninss #[[Meditation Vista SW|Meditation Vista]] - doninss (FJ) #[[Gloom Vista SW|Gloom Vista]] - doninss (FJ) #[[Temple Transport Access SW|Temple Transport Access]] - doninss (FJ) #[[Gateway Access SW|Gateway Access]] - doninss #[[Trial Grounds SW|Trial Grounds]] - doninss #[[Battleground SW|Battleground]] - Samus Rox (unconfirmed) #[[Path of Roots SW|Path of Roots]] - doninss (FJ) #[[Transport to Agon Wastes SW|Transport to Agon Wastes]] - doninss (FJ) #[[Sanctuary Entrance SW|Sanctuary Entrance]] - doninss #[[Hive Entrance SW|Hive Entrance]] - doninss #[[Watering Hole SW|Watering Hole]] - doninss (SA) #[[Dark Agon Temple SW|Dark Agon Temple]] - doninss #[[Sandcanyon SW|Sandcanyon]] - doninss #[[Dynamo Access SW|Dynamo Access]] - Master ZED (Morph), OnceForgotten #[[Transport C Access SW|Transport C Access]] - Master ZED (Morph) #[[Catacombs SW|Catacombs]] - Master ZED (Morph) #[[Hive Gyro Chamber SW|Hive Gyro Chamber]] - Master ZED (Morph) #[[Save Station B SW|Save Station B]] - doninss (Morph) #[[Save Station 2 SW|Save Station 2]] - doninss (Morph) #[[Torvus Transport Access SW|Torvus Transport Access]] - DJGrenola '''Labeling notes''' (Master ZED) ''':''' SA - Screw Attack boundary glitch. SA is bugged in that Samus becomes Morph Ball-sized when this is in use, and is forcibly unmorphed afterward regardless if there's a ceiling overhead. This allows you to break out of almost any morph ball tunnel and quite a few small nooks, given you can get in deep enough that the game won't warp you back out but instead instantly go back into first person view. Worlds that require Screw Attack, but do not use the glitch, don't receive this label. FJ - Floaty Jump. Acquired by freeing Chykka's cocoon when standing in dark water and taking damage from the liquid, this massive jump can also be used to exit rooms, some of which have no other means of escape. Morph - All these worlds require is that you morph at the right spot next to a door ring while the map is on the wrong room. These spots are usually found in front of where the door ring comes out of the ground (like this: \_ ). Quad MB - OnceForgotten's unlabelled SW116 alt was the origin of this "method." All it requires is that you lean up against a hollow door ring (the same rings that can be found in Morph SW rooms) and let a Quad MB kick or shove you through. It's a random and untrustworthy method. MBI - Morph Ball Invulnerability, a bug with its roots in the Infinite Speed glitch. Multiplayer SW - Stages in multi-player that have secret world entrances. Crossfire Chaos is the only stage with a world so far, and may very well be the only one. Pseudo SW - Agon Temple was added even though this "secret world" didn't really lead anywhere. It just trapped you in a box that shouldn't exist. doninss' method is an actual entrance and was discovered much later, but no one wanted to eliminate Metronome'd's contribution or reorder the list in what the proper numerical order would be as a result. unconfirmed - Entrance has not been confirmed to work. Confirmation requires that either you make a movie of the entry process or that someone else post saying they have followed your instructions successfully. As of now, only Reactor Core and Battleground are unconfirmed, the former of which has been that way for over a year despite many attempts from many of the most skilled players on this forum to replicate the feat. Note: A "canceled screw attack" is described on the [[Hive Dynamo Works SW]] page. == Japanese Secret Worlds == None yet. == External links == [http://www.scuforum.co.uk/viewtopic.php?t=44 The most up-to-date list of Echoes SWs] (Legacy link, dead.) ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''Secret Worlds''' |} fab4b30b022864c498781ae90613c7a06dbec515 5081 5052 2007-05-14T19:20:39Z Doninss 217 wikitext text/x-wiki '''Total Secret Worlds:''' 122 A '''Secret World''' is the area that you see when you exit a room's intended boundaries. This name was first from the original ''Metroid'', and has been reused in ''Metroid II Return of Samus'', ''Metroid Prime'', and now, ''Metroid Prime 2: Echoes''. The areas are usually glitchy, and can cause your game to lock up, thus having to reset. But, Secret Worlds have helped us. In Metroid 2, they serve as shortcuts at times. In Prime, they served as a different way to understand the game, and even helped [[Sequence Breaking]]. Who knows what they will provide us with next! If you're having trouble with Secret Worlds, try the [[Secret World FAQ]]. == NTSC/PAL Release Secret Worlds == #[[Main Energy Controller SW]] - Phazon Siphon #[[Polluted Mire SW|Polluted Mire]] - Doctor Omega (SA) #[[Torvus Grove SW|Torvus Grove]] - Doctor Omega (SA), doninss (FJ) #[[Poisoned Bog SW|Poisoned Bog]] - Doctor Omega (SA), doninss (FJ) #[[Transport A Access SW|Transport A Access]] - TrueDiehardGamer (SA) #[[Save Station A SW|Save Station A]] - BoostR (SA) #[[Temple Access SW|Temple Access]] - Darth Nat (SA) #[[Dark Torvus Temple Access SW|Dark Torvus Temple Access]] - Darth Nat (SA) #[[Service Access SW|Service Access]] - TrueDiehardGamer (SA), Ichabod_Clay (SA method 2) #[[Shrine Access SW|Shrine Access]] - Dazuro (SA) #[[Sanctuary Temple SW|Sanctuary Temple]] - TrueDiehardGamer (SA) #[[Hive Energy Controller SW|Hive Energy Controller]] - TrueDiehardGamer (SA) #[[Torvus Temple SW|Torvus Temple]] - BoostR & MMcLean54 (SA) #[[Culling Chamber SW|Culling Chamber]] - LeCoureur103 (SA) #[[Hall of Combat Mastery SW|Hall of Combat Mastery]] - LeCoureur103 (SA) #[[Hive Chamber C SW|Hive Chamber C]] - The Pizza Boy (SA) #[[Hall of Honored Dead SW|Hall of Honored Dead]] - The Pizza Boy (SA) #[[Collapsed Tunnel SW|Collapsed Tunnel]] - TrueDiehardGamer (SA) #[[Hive Chamber B SW|Hive Chamber B]] - The Pizza Boy (SA) #[[Meeting Grounds SW|Meeting Grounds]] - Arrow (SA), Master ZED #[[Ventilation Area A SW|Ventilation Area A]] - TrueDiehardGamer (SA) #[[Dynamo Works SW|Dynamo Works]] - TrueDiehardGamer (SA), Master ZED (SA method 2) #[[Sanctuary Energy Controller SW|Sanctuary Energy Controller]] - TrueDiehardGamer (SA) #[[Mining Plaza SW|Mining Plaza]] - elementboarder05 (SA), True Diehard Gamer (Wormhole) #[[Central Mining Station SW|Central Mining Station]] - The Pizza Boy & PirateMetroid (SA) #[[Plaza Access SW|Plaza Access]] - TrueDiehardGamer (SA), doninss (FJ) #[[Portal Chamber SW|Portal Chamber (Dark Aether)]] - TrueDiehardGamer (SA) #[[Mining Station B SW|mining station b]] - nate (wormhole), doninss (SA) #[[Great Bridge SW|Great Bridge]] - elementboarder05 (SA) #[[Abandoned Worksite SW|Abandoned Worksite]] - elementboarder05 (SA) #[[Dark Arena Tunnel SW|Dark Arena Tunnel]] - Arrow (SA), doninss (FJ) #[[Dark Torvus Arena SW|Dark Torvus Arena]] - Arrow (SA) #[[GFMC Compound SW|GFMC Compound]] - Phazon Eater (SA) #[[Windchamber Tunnel SW|Windchamber Tunnel]] - Midget (SA) #[[Agon Map Station SW|Agon Map Station]] - SkippyJr (SA) #[[Judgement Drop SW]] - TrueDiehardGamer #[[Feeding Pit SW|Feeding Pit]] - Coco-kun, tjp7154 (SA) #[[Mini Gyro Station SW|Mini Gyro Station]] - The Pizza Boy, doninss (MBI), Master ZED (Quad MB) #[[Temple Assembly Site_SW|Temple Assembly Site]] - Ichabod_Clay, bartendorsparky, Flamancipator #[[Hive Dynamo Access SW|Hive Dynamo Access]] - bartendorsparky, Master ZED (Morph) #[[Abandoned Base SW|Abandoned Base]] - The Pizza Boy #[[Sky Temple Gateway SW|Sky Temple Gateway]] - DARK HUNTER COMMANDO (SA), doninss #[[Phazon Grounds SW|Phazon Grounds]] - PhazonPhoenix (SA) #[[Main Reactor SW|Main Reactor]] - meDroid64 #[[Transit Station (Agon Wastes) SW|Transit Station (Agon Wastes)]] - Master ZED (SA) #[[Dark Transit Station SW|Dark Transit Station]] - Master ZED (SA) #[[Brooding Ground SW|Brooding Ground]] - Master ZED (SA) #[[Reactor Core SW|Reactor Core]] - Doctor Omega) (SA) (unconfirmed) #[[Temple Transport A SW|Temple Transport A]] - The Pizza Boy, doninss (BSJ) #[[Temple Transport B SW|Temple Transport B]] - The Pizza Boy, doninss (BSJ) #[[Temple Transport C SW|Temple Transport C]] - The Pizza Boy, doninss (BSJ) #[[Torvus Lagoon SW|Torvus Lagoon]] - Ichabod_Clay (SA), doninss (FJ) #[[Putrid Alcove SW|Putrid Alcove]] - Master ZED #[[Venomous Pond SW|Venomous Pond]] - Master ZED (SA) #[[Path of Eyes SW|Path of Eyes]] - Ichabod_Clay (SA) #[[Main Gyro Chamber SW|Main Gyro Chamber]] - Ichabod_Clay (SA), Master ZED (Morph) #[[Hive Dynamo Works SW|Hive Dynamo Works]] - Flamancipator (SA), Master ZED, doninss #[[Portal Chamber SW - Light Aether|Portal Chamber (Light Aether)]] - bartendorsparky #[[Dark Forgotten Bridge SW|Dark Forgotten Bridge]] - bartendorsparky, doninss (Float) #[[Forgotten Bridge SW|Forgotten Bridge]] - bartendorsparky, doninss (Float) #[[Transport B Access SW|Transport B Access]] - Metronome'd (SA) #[[Portal Site SW|Portal Site]] - Metronome'd (SA) #[[Portal Terminal SW|Portal Terminal]] - Metronome'd (SA) #[[Sacred Bridge SW|Sacred Bridge]] - Ichabod_Clay (SA) #[[Sentinel's Path SW|Sentinel's Path]] - bartendorsparky #[[Transport to Temple Grounds (Sanctuary Fortress) SW|Transport to Temple Grounds (Sanctuary Fortress)]] - Master ZED #[[Main Research SW|Main Research]] - Master ZED (SA) #[[Transit Station (Sanctuary Fortress) SW|Transit Station (Sanctuary Fortress)]] - Master ZED (SA), Master ZED #[[Staging Area SW|Staging Area]] - Master ZED (SA) #[[Grand Abyss SW|Grand Abyss]] - Master ZED #[[Ing Cache 4 SW|Ing Cache 4]] - Master ZED (SA) #[[Sand Processing SW|Sand Processing]] - Master ZED (SA) #[[Ventilation Area B SW|Ventilation Area B]] - Master ZED (SA) #[[Bitter Well SW|Bitter Well]] - Master ZED (SA) #[[Hive Portal Chamber SW|Hive Portal Chamber]] - Metronome'd (SA), Master ZED #[[Dark Torvus Temple SW|Dark Torvus Temple]] - MMcLean54 (SA) #[[Hall of Stairs SW|Hall of Stairs]] - Master ZED (SA) #[[Undertransit Two SW|Undertransit Two]] - Master ZED (SA) #[[Undertransit One SW|Undertransit One]] - Master ZED (SA) #[[Transit Tunnel East SW|Transit Tunnel East]] - Master ZED (SA) #[[Transit Tunnel West SW|Transit Tunnel West]] - Master ZED (SA) #[[Transit Tunnel South SW|Transit Tunnel South]] - Metronome'd (SA) #[[Bionenergy Production SW|Bionenergy Production]] - Metronome'd (SA) #[[Agon Temple SW|Agon Temple]] - Metronome'd (SA, pseudo SW), doninss #[[Crossfire Chaos SW|Crossfire Chaos]] - Master ZED (Multiplayer SW) #[[Underground Tunnel SW|Underground Tunnel]] - Metronome'd (SA) #[[Sacred Path SW|Sacred Path]] - Metronome'd (SA) #[[Profane Path SW|Profane Path]] - Metronome'd (SA) #[[Mine Shaft SW|Mine Shaft]] - Master ZED (SA) #[[Command Center Access SW|Command Center Access]] - Metronome'd (SA) #[[Central Area Transport West SW|Central Area Transport West]] - Metronome'd (SA) #[[Workers Path SW|Workers Path]] - Master ZED #[[Watch Station SW|Watch Station]] - Master ZED (SA), doninss #[[Biostorage Station SW|Biostorage Station]] - Master ZED #[[Dark Controller Access SW|Dark Controller Access]] - Master ZED (FJ), SkippyJr (exit) #[[Controller Access SW|Controller Access]] - Master ZED (FJ), SkippyJr (exit) #[[Dark Falls SW|Dark Falls]] - Master ZED (FJ) #[[Grove Access SW|Grove Access]] - Master ZED (FJ) #[[Ruined Alcove SW|Ruined Alcove]] - Master ZED (FJ) #[[Storage Cavern A SW|Storage Cavern A]] - doninss #[[Ing Reliquary SW|Ing Reliquary]] - Master ZED #[[Windchamber Gateway SW|Windchamber Gateway]] - doninss #[[Meditation Vista SW|Meditation Vista]] - doninss (FJ) #[[Gloom Vista SW|Gloom Vista]] - doninss (FJ) #[[Temple Transport Access SW|Temple Transport Access]] - doninss (FJ) #[[Gateway Access SW|Gateway Access]] - doninss #[[Trial Grounds SW|Trial Grounds]] - doninss #[[Battleground SW|Battleground]] - Samus Rox (unconfirmed) #[[Path of Roots SW|Path of Roots]] - doninss (FJ) #[[Transport to Agon Wastes SW|Transport to Agon Wastes]] - doninss (FJ) #[[Sanctuary Entrance SW|Sanctuary Entrance]] - doninss #[[Hive Entrance SW|Hive Entrance]] - doninss #[[Watering Hole SW|Watering Hole]] - doninss (SA) #[[Dark Agon Temple SW|Dark Agon Temple]] - doninss #[[Sandcanyon SW|Sandcanyon]] - doninss #[[Dynamo Access SW|Dynamo Access]] - Master ZED (Morph), OnceForgotten #[[Transport C Access SW|Transport C Access]] - Master ZED (Morph) #[[Catacombs SW|Catacombs]] - Master ZED (Morph) #[[Hive Gyro Chamber SW|Hive Gyro Chamber]] - Master ZED (Morph) #[[Save Station B SW|Save Station B]] - doninss (Morph) #[[Save Station 2 SW|Save Station 2]] - doninss (Morph) #[[Torvus Transport Access SW|Torvus Transport Access]] - DJGrenola '''Labeling notes''' (Master ZED) ''':''' SA - Screw Attack boundary glitch. SA is bugged in that Samus becomes Morph Ball-sized when this is in use, and is forcibly unmorphed afterward regardless if there's a ceiling overhead. This allows you to break out of almost any morph ball tunnel and quite a few small nooks, given you can get in deep enough that the game won't warp you back out but instead instantly go back into first person view. Worlds that require Screw Attack, but do not use the glitch, don't receive this label. FJ - Floaty Jump. Acquired by freeing Chykka's cocoon when standing in dark water and taking damage from the liquid, this massive jump can also be used to exit rooms, some of which have no other means of escape. Morph - All these worlds require is that you morph at the right spot next to a door ring while the map is on the wrong room. These spots are usually found in front of where the door ring comes out of the ground (like this: \_ ). Quad MB - OnceForgotten's unlabelled SW116 alt was the origin of this "method." All it requires is that you lean up against a hollow door ring (the same rings that can be found in Morph SW rooms) and let a Quad MB kick or shove you through. It's a random and untrustworthy method. MBI - Morph Ball Invulnerability, a bug with its roots in the Infinite Speed glitch. Multiplayer SW - Stages in multi-player that have secret world entrances. Crossfire Chaos is the only stage with a world so far, and may very well be the only one. Pseudo SW - Agon Temple was added even though this "secret world" didn't really lead anywhere. It just trapped you in a box that shouldn't exist. doninss' method is an actual entrance and was discovered much later, but no one wanted to eliminate Metronome'd's contribution or reorder the list in what the proper numerical order would be as a result. unconfirmed - Entrance has not been confirmed to work. Confirmation requires that either you make a movie of the entry process or that someone else post saying they have followed your instructions successfully. As of now, only Reactor Core and Battleground are unconfirmed, the former of which has been that way for over a year despite many attempts from many of the most skilled players on this forum to replicate the feat. Note: A "canceled screw attack" is described on the [[Hive Dynamo Works SW]] page. == Japanese Secret Worlds == None yet. == External links == [http://www.scuforum.co.uk/viewtopic.php?t=44 The most up-to-date list of Echoes SWs] (Legacy link, dead.) ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''Secret Worlds''' |} 31fc67cc685af3480d93c88eec2ea68de7ca52aa 5052 5048 2007-05-14T17:44:07Z Doninss 217 wikitext text/x-wiki '''Total Secret Worlds:''' 122 A '''Secret World''' is the area that you see when you exit a room's intended boundaries. This name was first from the original ''Metroid'', and has been reused in ''Metroid II Return of Samus'', ''Metroid Prime'', and now, ''Metroid Prime 2: Echoes''. The areas are usually glitchy, and can cause your game to lock up, thus having to reset. But, Secret Worlds have helped us. In Metroid 2, they serve as shortcuts at times. In Prime, they served as a different way to understand the game, and even helped [[Sequence Breaking]]. Who knows what they will provide us with next! If you're having trouble with Secret Worlds, try the [[Secret World FAQ]]. == NTSC/PAL Release Secret Worlds == #[[Main Energy Controller SW]] - Phazon Siphon #[[Polluted Mire SW|Polluted Mire]] - Doctor Omega (SA) #[[Torvus Grove SW|Torvus Grove]] - Doctor Omega (SA), doninss (FJ) #[[Poisoned Bog SW|Poisoned Bog]] - Doctor Omega (SA), doninss (FJ) #[[Transport A Access SW|Transport A Access]] - TrueDiehardGamer (SA) #[[Save Station A SW|Save Station A]] - BoostR (SA) #[[Temple Access SW|Temple Access]] - Darth Nat (SA) #[[Dark Torvus Temple Access SW|Dark Torvus Temple Access]] - Darth Nat (SA) #[[Service Access SW|Service Access]] - TrueDiehardGamer (SA), Ichabod_Clay (SA method 2) #[[Shrine Access SW|Shrine Access]] - Dazuro (SA) #[[Sanctuary Temple SW|Sanctuary Temple]] - TrueDiehardGamer (SA) #[[Hive Energy Controller SW|Hive Energy Controller]] - TrueDiehardGamer (SA) #[[Torvus Temple SW|Torvus Temple]] - BoostR & MMcLean54 (SA) #[[Culling Chamber SW|Culling Chamber]] - LeCoureur103 (SA) #[[Hall of Combat Mastery SW|Hall of Combat Mastery]] - LeCoureur103 (SA) #[[Hive Chamber C SW|Hive Chamber C]] - The Pizza Boy (SA) #[[Hall of Honored Dead SW|Hall of Honored Dead]] - The Pizza Boy (SA) #[[Collapsed Tunnel SW|Collapsed Tunnel]] - TrueDiehardGamer (SA) #[[Hive Chamber B SW|Hive Chamber B]] - The Pizza Boy (SA) #[[Meeting Grounds SW|Meeting Grounds]] - Arrow (SA), Master ZED #[[Ventilation Area A SW|Ventilation Area A]] - TrueDiehardGamer (SA) #[[Dynamo Works SW|Dynamo Works]] - TrueDiehardGamer (SA), Master ZED (SA method 2) #[[Sanctuary Energy Controller SW|Sanctuary Energy Controller]] - TrueDiehardGamer (SA) #[[Mining Plaza SW|Mining Plaza]] - elementboarder05 (SA), True Diehard Gamer (Wormhole) #[[Central Mining Station SW|Central Mining Station]] - The Pizza Boy & PirateMetroid (SA) #[[Plaza Access SW|Plaza Access]] - TrueDiehardGamer (SA), doninss (FJ) #[[Portal Chamber SW|Portal Chamber (Dark Aether)]] - TrueDiehardGamer (SA) #[[Mining Station B SW|mining station b]] - nate (wormhole) #[[Great Bridge SW|Great Bridge]] - elementboarder05 (SA) #[[Abandoned Worksite SW|Abandoned Worksite]] - elementboarder05 (SA) #[[Dark Arena Tunnel SW|Dark Arena Tunnel]] - Arrow (SA), doninss (FJ) #[[Dark Torvus Arena SW|Dark Torvus Arena]] - Arrow (SA) #[[GFMC Compound SW|GFMC Compound]] - Phazon Eater (SA) #[[Windchamber Tunnel SW|Windchamber Tunnel]] - Midget (SA) #[[Agon Map Station SW|Agon Map Station]] - SkippyJr (SA) #[[Judgement Drop SW]] - TrueDiehardGamer #[[Feeding Pit SW|Feeding Pit]] - Coco-kun, tjp7154 (SA) #[[Mini Gyro Station SW|Mini Gyro Station]] - The Pizza Boy, doninss (MBI), Master ZED (Quad MB) #[[Temple Assembly Site_SW|Temple Assembly Site]] - Ichabod_Clay, bartendorsparky, Flamancipator #[[Hive Dynamo Access SW|Hive Dynamo Access]] - bartendorsparky, Master ZED (Morph) #[[Abandoned Base SW|Abandoned Base]] - The Pizza Boy #[[Sky Temple Gateway SW|Sky Temple Gateway]] - DARK HUNTER COMMANDO (SA), doninss #[[Phazon Grounds SW|Phazon Grounds]] - PhazonPhoenix (SA) #[[Main Reactor SW|Main Reactor]] - meDroid64 #[[Transit Station (Agon Wastes) SW|Transit Station (Agon Wastes)]] - Master ZED (SA) #[[Dark Transit Station SW|Dark Transit Station]] - Master ZED (SA) #[[Brooding Ground SW|Brooding Ground]] - Master ZED (SA) #[[Reactor Core SW|Reactor Core]] - Doctor Omega) (SA) (unconfirmed) #[[Temple Transport A SW|Temple Transport A]] - The Pizza Boy, doninss #[[Temple Transport B SW|Temple Transport B]] - The Pizza Boy, doninss #[[Temple Transport C SW|Temple Transport C]] - The Pizza Boy, doninss #[[Torvus Lagoon SW|Torvus Lagoon]] - Ichabod_Clay (SA), doninss (FJ) #[[Putrid Alcove SW|Putrid Alcove]] - Master ZED #[[Venomous Pond SW|Venomous Pond]] - Master ZED (SA) #[[Path of Eyes SW|Path of Eyes]] - Ichabod_Clay (SA) #[[Main Gyro Chamber SW|Main Gyro Chamber]] - Ichabod_Clay (SA), Master ZED (Morph) #[[Hive Dynamo Works SW|Hive Dynamo Works]] - Flamancipator (SA), Master ZED, doninss #[[Portal Chamber SW - Light Aether|Portal Chamber (Light Aether)]] - bartendorsparky #[[Dark Forgotten Bridge SW|Dark Forgotten Bridge]] - bartendorsparky, doninss (Float) #[[Forgotten Bridge SW|Forgotten Bridge]] - bartendorsparky, doninss (Float) #[[Transport B Access SW|Transport B Access]] - Metronome'd (SA) #[[Portal Site SW|Portal Site]] - Metronome'd (SA) #[[Portal Terminal SW|Portal Terminal]] - Metronome'd (SA) #[[Sacred Bridge SW|Sacred Bridge]] - Ichabod_Clay (SA) #[[Sentinel's Path SW|Sentinel's Path]] - bartendorsparky #[[Transport to Temple Grounds (Sanctuary Fortress) SW|Transport to Temple Grounds (Sanctuary Fortress)]] - Master ZED #[[Main Research SW|Main Research]] - Master ZED (SA) #[[Transit Station (Sanctuary Fortress) SW|Transit Station (Sanctuary Fortress)]] - Master ZED (SA), Master ZED #[[Staging Area SW|Staging Area]] - Master ZED (SA) #[[Grand Abyss SW|Grand Abyss]] - Master ZED #[[Ing Cache 4 SW|Ing Cache 4]] - Master ZED (SA) #[[Sand Processing SW|Sand Processing]] - Master ZED (SA) #[[Ventilation Area B SW|Ventilation Area B]] - Master ZED (SA) #[[Bitter Well SW|Bitter Well]] - Master ZED (SA) #[[Hive Portal Chamber SW|Hive Portal Chamber]] - Metronome'd (SA), Master ZED #[[Dark Torvus Temple SW|Dark Torvus Temple]] - MMcLean54 (SA) #[[Hall of Stairs SW|Hall of Stairs]] - Master ZED (SA) #[[Undertransit Two SW|Undertransit Two]] - Master ZED (SA) #[[Undertransit One SW|Undertransit One]] - Master ZED (SA) #[[Transit Tunnel East SW|Transit Tunnel East]] - Master ZED (SA) #[[Transit Tunnel West SW|Transit Tunnel West]] - Master ZED (SA) #[[Transit Tunnel South SW|Transit Tunnel South]] - Metronome'd (SA) #[[Bionenergy Production SW|Bionenergy Production]] - Metronome'd (SA) #[[Agon Temple SW|Agon Temple]] - Metronome'd (SA, pseudo SW), doninss #[[Crossfire Chaos SW|Crossfire Chaos]] - Master ZED (Multiplayer SW) #[[Underground Tunnel SW|Underground Tunnel]] - Metronome'd (SA) #[[Sacred Path SW|Sacred Path]] - Metronome'd (SA) #[[Profane Path SW|Profane Path]] - Metronome'd (SA) #[[Mine Shaft SW|Mine Shaft]] - Master ZED (SA) #[[Command Center Access SW|Command Center Access]] - Metronome'd (SA) #[[Central Area Transport West SW|Central Area Transport West]] - Metronome'd (SA) #[[Workers Path SW|Workers Path]] - Master ZED #[[Watch Station SW|Watch Station]] - Master ZED (SA), doninss #[[Biostorage Station SW|Biostorage Station]] - Master ZED #[[Dark Controller Access SW|Dark Controller Access]] - Master ZED (FJ), SkippyJr (exit) #[[Controller Access SW|Controller Access]] - Master ZED (FJ), SkippyJr (exit) #[[Dark Falls SW|Dark Falls]] - Master ZED (FJ) #[[Grove Access SW|Grove Access]] - Master ZED (FJ) #[[Ruined Alcove SW|Ruined Alcove]] - Master ZED (FJ) #[[Storage Cavern A SW|Storage Cavern A]] - doninss #[[Ing Reliquary SW|Ing Reliquary]] - Master ZED #[[Windchamber Gateway SW|Windchamber Gateway]] - doninss #[[Meditation Vista SW|Meditation Vista]] - doninss (FJ) #[[Gloom Vista SW|Gloom Vista]] - doninss (FJ) #[[Temple Transport Access SW|Temple Transport Access]] - doninss (FJ) #[[Gateway Access SW|Gateway Access]] - doninss #[[Trial Grounds SW|Trial Grounds]] - doninss #[[Battleground SW|Battleground]] - Samus Rox (unconfirmed) #[[Path of Roots SW|Path of Roots]] - doninss (FJ) #[[Transport to Agon Wastes SW|Transport to Agon Wastes]] - doninss (FJ) #[[Sanctuary Entrance SW|Sanctuary Entrance]] - doninss #[[Hive Entrance SW|Hive Entrance]] - doninss #[[Watering Hole SW|Watering Hole]] - doninss (SA) #[[Dark Agon Temple SW|Dark Agon Temple]] - doninss #[[Sandcanyon SW|Sandcanyon]] - doninss #[[Dynamo Access SW|Dynamo Access]] - Master ZED (Morph), OnceForgotten #[[Transport C Access SW|Transport C Access]] - Master ZED (Morph) #[[Catacombs SW|Catacombs]] - Master ZED (Morph) #[[Hive Gyro Chamber SW|Hive Gyro Chamber]] - Master ZED (Morph) #[[Save Station B SW|Save Station B]] - doninss (Morph) #[[Save Station 2 SW|Save Station 2]] - doninss (Morph) #[[Torvus Transport Access SW|Torvus Transport Access]] - DJGrenola '''Labeling notes''' (Master ZED) ''':''' SA - Screw Attack boundary glitch. SA is bugged in that Samus becomes Morph Ball-sized when this is in use, and is forcibly unmorphed afterward regardless if there's a ceiling overhead. This allows you to break out of almost any morph ball tunnel and quite a few small nooks, given you can get in deep enough that the game won't warp you back out but instead instantly go back into first person view. Worlds that require Screw Attack, but do not use the glitch, don't receive this label. FJ - Floaty Jump. Acquired by freeing Chykka's cocoon when standing in dark water and taking damage from the liquid, this massive jump can also be used to exit rooms, some of which have no other means of escape. Morph - All these worlds require is that you morph at the right spot next to a door ring while the map is on the wrong room. These spots are usually found in front of where the door ring comes out of the ground (like this: \_ ). Quad MB - OnceForgotten's unlabelled SW116 alt was the origin of this "method." All it requires is that you lean up against a hollow door ring (the same rings that can be found in Morph SW rooms) and let a Quad MB kick or shove you through. It's a random and untrustworthy method. MBI - Morph Ball Invulnerability, a bug with its roots in the Infinite Speed glitch. Multiplayer SW - Stages in multi-player that have secret world entrances. Crossfire Chaos is the only stage with a world so far, and may very well be the only one. Pseudo SW - Agon Temple was added even though this "secret world" didn't really lead anywhere. It just trapped you in a box that shouldn't exist. doninss' method is an actual entrance and was discovered much later, but no one wanted to eliminate Metronome'd's contribution or reorder the list in what the proper numerical order would be as a result. unconfirmed - Entrance has not been confirmed to work. Confirmation requires that either you make a movie of the entry process or that someone else post saying they have followed your instructions successfully. As of now, only Reactor Core and Battleground are unconfirmed, the former of which has been that way for over a year despite many attempts from many of the most skilled players on this forum to replicate the feat. Note: A "canceled screw attack" is described on the [[Hive Dynamo Works SW]] page. == Japanese Secret Worlds == None yet. == External links == [http://www.scuforum.co.uk/viewtopic.php?t=44 The most up-to-date list of Echoes SWs] (Legacy link, dead.) ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''Secret Worlds''' |} 7782d8e91012bede79b9fb99dfde60476e70d3ac 5048 5047 2007-05-14T17:33:41Z Doninss 217 wikitext text/x-wiki '''Total Secret Worlds:''' 122 A '''Secret World''' is the area that you see when you exit a room's intended boundaries. This name was first from the original ''Metroid'', and has been reused in ''Metroid II Return of Samus'', ''Metroid Prime'', and now, ''Metroid Prime 2: Echoes''. The areas are usually glitchy, and can cause your game to lock up, thus having to reset. But, Secret Worlds have helped us. In Metroid 2, they serve as shortcuts at times. In Prime, they served as a different way to understand the game, and even helped [[Sequence Breaking]]. Who knows what they will provide us with next! If you're having trouble with Secret Worlds, try the [[Secret World FAQ]]. == NTSC/PAL Release Secret Worlds == #[[Main Energy Controller SW]] - Phazon Siphon #[[Polluted Mire SW|Polluted Mire]] - Doctor Omega (SA) #[[Torvus Grove SW|Torvus Grove]] - Doctor Omega (SA), doninss (FJ) #[[Poisoned Bog SW|Poisoned Bog]] - Doctor Omega (SA), doninss (FJ) #[[Transport A Access SW|Transport A Access]] - TrueDiehardGamer (SA) #[[Save Station A SW|Save Station A]] - BoostR (SA) #[[Temple Access SW|Temple Access]] - Darth Nat (SA) #[[Dark Torvus Temple Access SW|Dark Torvus Temple Access]] - Darth Nat (SA) #[[Service Access SW|Service Access]] - TrueDiehardGamer (SA), Ichabod_Clay (SA method 2) #[[Shrine Access SW|Shrine Access]] - Dazuro (SA) #[[Sanctuary Temple SW|Sanctuary Temple]] - TrueDiehardGamer (SA) #[[Hive Energy Controller SW|Hive Energy Controller]] - TrueDiehardGamer (SA) #[[Torvus Temple SW|Torvus Temple]] - BoostR & MMcLean54 (SA) #[[Culling Chamber SW|Culling Chamber]] - LeCoureur103 (SA) #[[Hall of Combat Mastery SW|Hall of Combat Mastery]] - LeCoureur103 (SA) #[[Hive Chamber C SW|Hive Chamber C]] - The Pizza Boy (SA) #[[Hall of Honored Dead SW|Hall of Honored Dead]] - The Pizza Boy (SA) #[[Collapsed Tunnel SW|Collapsed Tunnel]] - TrueDiehardGamer (SA) #[[Hive Chamber B SW|Hive Chamber B]] - The Pizza Boy (SA) #[[Meeting Grounds SW|Meeting Grounds]] - Arrow (SA), Master ZED #[[Ventilation Area A SW|Ventilation Area A]] - TrueDiehardGamer (SA) #[[Dynamo Works SW|Dynamo Works]] - TrueDiehardGamer (SA), Master ZED (SA method 2) #[[Sanctuary Energy Controller SW|Sanctuary Energy Controller]] - TrueDiehardGamer (SA) #[[Mining Plaza SW|Mining Plaza]] - elementboarder05 (SA), True Diehard Gamer (Wormhole) #[[Central Mining Station SW|Central Mining Station]] - The Pizza Boy & PirateMetroid (SA) #[[Plaza Access SW|Plaza Access]] - TrueDiehardGamer (SA), doninss (FJ) #[[Portal Chamber SW|Portal Chamber (Dark Aether)]] - TrueDiehardGamer (SA) #[[Mining Station B SW|mining station b]] - nate (wormhole) #[[Great Bridge SW|Great Bridge]] - elementboarder05 (SA) #[[Abandoned Worksite SW|Abandoned Worksite]] - elementboarder05 (SA) #[[Dark Arena Tunnel SW|Dark Arena Tunnel]] - Arrow (SA), doninss (FJ) #[[Dark Torvus Arena SW|Dark Torvus Arena]] - Arrow (SA) #[[GFMC Compound SW|GFMC Compound]] - Phazon Eater (SA) #[[Windchamber Tunnel SW|Windchamber Tunnel]] - Midget (SA) #[[Agon Map Station SW|Agon Map Station]] - SkippyJr (SA) #[[Judgement Drop SW]] - TrueDiehardGamer #[[Feeding Pit SW|Feeding Pit]] - Coco-kun, tjp7154 (SA) #[[Mini Gyro Station SW|Mini Gyro Station]] - The Pizza Boy, doninss (MBI), Master ZED (Quad MB) #[[Temple Assembly Site_SW|Temple Assembly Site]] - Ichabod_Clay, bartendorsparky, Flamancipator #[[Hive Dynamo Access SW|Hive Dynamo Access]] - bartendorsparky, Master ZED (Morph) #[[Abandoned Base SW|Abandoned Base]] - The Pizza Boy #[[Sky Temple Gateway SW|Sky Temple Gateway]] - DARK HUNTER COMMANDO (SA), doninss #[[Phazon Grounds SW|Phazon Grounds]] - PhazonPhoenix (SA) #[[Main Reactor SW|Main Reactor]] - meDroid64 #[[Transit Station (Agon Wastes) SW|Transit Station (Agon Wastes)]] - Master ZED (SA) #[[Dark Transit Station SW|Dark Transit Station]] - Master ZED (SA) #[[Brooding Ground SW|Brooding Ground]] - Master ZED (SA) #[[Reactor Core SW|Reactor Core]] - Doctor Omega) (SA) (unconfirmed) #[[Temple Transport A SW|Temple Transport A]] - The Pizza Boy, doninss #[[Temple Transport B SW|Temple Transport B]] - The Pizza Boy, doninss #[[Temple Transport C SW|Temple Transport C]] - The Pizza Boy, doninss #[[Torvus Lagoon SW|Torvus Lagoon]] - Ichabod_Clay (SA), doninss (FJ) #[[Putrid Alcove SW|Putrid Alcove]] - Master ZED #[[Venomous Pond SW|Venomous Pond]] - Master ZED (SA) #[[Path of Eyes SW|Path of Eyes]] - Ichabod_Clay (SA) #[[Main Gyro Chamber SW|Main Gyro Chamber]] - Ichabod_Clay (SA), Master ZED (Morph) #[[Hive Dynamo Works SW|Hive Dynamo Works]] - Flamancipator (SA), Master ZED, doninss #[[Portal Chamber SW - Light Aether|Portal Chamber (Light Aether)]] - bartendorsparky #[[Dark Forgotten Bridge SW|Dark Forgotten Bridge]] - bartendorsparky, doninss (Float) #[[Forgotten Bridge SW|Forgotten Bridge]] - bartendorsparky, doninss (Float) #[[Transport B Access SW|Transport B Access]] - Metronome'd (SA) #[[Portal Site SW|Portal Site]] - Metronome'd (SA) #[[Portal Terminal SW|Portal Terminal]] - Metronome'd (SA) #[[Sacred Bridge SW|Sacred Bridge]] - Ichabod_Clay (SA) #[[Sentinel's Path SW|Sentinel's Path]] - bartendorsparky #[[Transport to Temple Grounds (Sanctuary Fortress) SW|Transport to Temple Grounds (Sanctuary Fortress)]] - Master ZED #[[Main Research SW|Main Research]] - Master ZED (SA) #[[Transit Station (Sanctuary Fortress) SW|Transit Station (Sanctuary Fortress)]] - Master ZED #[[Staging Area SW|Staging Area]] - Master ZED (SA) #[[Grand Abyss SW|Grand Abyss]] - Master ZED #[[Ing Cache 4 SW|Ing Cache 4]] - Master ZED (SA) #[[Sand Processing SW|Sand Processing]] - Master ZED (SA) #[[Ventilation Area B SW|Ventilation Area B]] - Master ZED (SA) #[[Bitter Well SW|Bitter Well]] - Master ZED (SA) #[[Hive Portal Chamber SW|Hive Portal Chamber]] - Metronome'd (SA), Master ZED #[[Dark Torvus Temple SW|Dark Torvus Temple]] - MMcLean54 (SA) #[[Hall of Stairs SW|Hall of Stairs]] - Master ZED (SA) #[[Undertransit Two SW|Undertransit Two]] - Master ZED (SA) #[[Undertransit One SW|Undertransit One]] - Master ZED (SA) #[[Transit Tunnel East SW|Transit Tunnel East]] - Master ZED (SA) #[[Transit Tunnel West SW|Transit Tunnel West]] - Master ZED (SA) #[[Transit Tunnel South SW|Transit Tunnel South]] - Metronome'd (SA) #[[Bionenergy Production SW|Bionenergy Production]] - Metronome'd (SA) #[[Agon Temple SW|Agon Temple]] - Metronome'd (SA, pseudo SW), doninss #[[Crossfire Chaos SW|Crossfire Chaos]] - Master ZED (Multiplayer SW) #[[Underground Tunnel SW|Underground Tunnel]] - Metronome'd (SA) #[[Sacred Path SW|Sacred Path]] - Metronome'd (SA) #[[Profane Path SW|Profane Path]] - Metronome'd (SA) #[[Mine Shaft SW|Mine Shaft]] - Master ZED (SA) #[[Command Center Access SW|Command Center Access]] - Metronome'd (SA) #[[Central Area Transport West SW|Central Area Transport West]] - Metronome'd (SA) #[[Workers Path SW|Workers Path]] - Master ZED #[[Watch Station SW|Watch Station]] - Master ZED (SA), doninss #[[Biostorage Station SW|Biostorage Station]] - Master ZED #[[Dark Controller Access SW|Dark Controller Access]] - Master ZED (FJ), SkippyJr (exit) #[[Controller Access SW|Controller Access]] - Master ZED (FJ), SkippyJr (exit) #[[Dark Falls SW|Dark Falls]] - Master ZED (FJ) #[[Grove Access SW|Grove Access]] - Master ZED (FJ) #[[Ruined Alcove SW|Ruined Alcove]] - Master ZED (FJ) #[[Storage Cavern A SW|Storage Cavern A]] - doninss #[[Ing Reliquary SW|Ing Reliquary]] - Master ZED #[[Windchamber Gateway SW|Windchamber Gateway]] - doninss #[[Meditation Vista SW|Meditation Vista]] - doninss (FJ) #[[Gloom Vista SW|Gloom Vista]] - doninss (FJ) #[[Temple Transport Access SW|Temple Transport Access]] - doninss (FJ) #[[Gateway Access SW|Gateway Access]] - doninss #[[Trial Grounds SW|Trial Grounds]] - doninss #[[Battleground SW|Battleground]] - Samus Rox (unconfirmed) #[[Path of Roots SW|Path of Roots]] - doninss (FJ) #[[Transport to Agon Wastes SW|Transport to Agon Wastes]] - doninss (FJ) #[[Sanctuary Entrance SW|Sanctuary Entrance]] - doninss #[[Hive Entrance SW|Hive Entrance]] - doninss #[[Watering Hole SW|Watering Hole]] - doninss (SA) #[[Dark Agon Temple SW|Dark Agon Temple]] - doninss #[[Sandcanyon SW|Sandcanyon]] - doninss #[[Dynamo Access SW|Dynamo Access]] - Master ZED (Morph), OnceForgotten #[[Transport C Access SW|Transport C Access]] - Master ZED (Morph) #[[Catacombs SW|Catacombs]] - Master ZED (Morph) #[[Hive Gyro Chamber SW|Hive Gyro Chamber]] - Master ZED (Morph) #[[Save Station B SW|Save Station B]] - doninss (Morph) #[[Save Station 2 SW|Save Station 2]] - doninss (Morph) #[[Torvus Transport Access SW|Torvus Transport Access]] - DJGrenola '''Labeling notes''' (Master ZED) ''':''' SA - Screw Attack boundary glitch. SA is bugged in that Samus becomes Morph Ball-sized when this is in use, and is forcibly unmorphed afterward regardless if there's a ceiling overhead. This allows you to break out of almost any morph ball tunnel and quite a few small nooks, given you can get in deep enough that the game won't warp you back out but instead instantly go back into first person view. Worlds that require Screw Attack, but do not use the glitch, don't receive this label. FJ - Floaty Jump. Acquired by freeing Chykka's cocoon when standing in dark water and taking damage from the liquid, this massive jump can also be used to exit rooms, some of which have no other means of escape. Morph - All these worlds require is that you morph at the right spot next to a door ring while the map is on the wrong room. These spots are usually found in front of where the door ring comes out of the ground (like this: \_ ). Quad MB - OnceForgotten's unlabelled SW116 alt was the origin of this "method." All it requires is that you lean up against a hollow door ring (the same rings that can be found in Morph SW rooms) and let a Quad MB kick or shove you through. It's a random and untrustworthy method. MBI - Morph Ball Invulnerability, a bug with its roots in the Infinite Speed glitch. Multiplayer SW - Stages in multi-player that have secret world entrances. Crossfire Chaos is the only stage with a world so far, and may very well be the only one. Pseudo SW - Agon Temple was added even though this "secret world" didn't really lead anywhere. It just trapped you in a box that shouldn't exist. doninss' method is an actual entrance and was discovered much later, but no one wanted to eliminate Metronome'd's contribution or reorder the list in what the proper numerical order would be as a result. unconfirmed - Entrance has not been confirmed to work. Confirmation requires that either you make a movie of the entry process or that someone else post saying they have followed your instructions successfully. As of now, only Reactor Core and Battleground are unconfirmed, the former of which has been that way for over a year despite many attempts from many of the most skilled players on this forum to replicate the feat. Note: A "canceled screw attack" is described on the [[Hive Dynamo Works SW]] page. == Japanese Secret Worlds == None yet. == External links == [http://www.scuforum.co.uk/viewtopic.php?t=44 The most up-to-date list of Echoes SWs] (Legacy link, dead.) ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''Secret Worlds''' |} d8005108db81645ee376c6261ef5314ab1d931bf 5047 5041 2007-05-14T17:33:14Z Doninss 217 wikitext text/x-wiki '''Total Secret Worlds:''' 122 A '''Secret World''' is the area that you see when you exit a room's intended boundaries. This name was first from the original ''Metroid'', and has been reused in ''Metroid II Return of Samus'', ''Metroid Prime'', and now, ''Metroid Prime 2: Echoes''. The areas are usually glitchy, and can cause your game to lock up, thus having to reset. But, Secret Worlds have helped us. In Metroid 2, they serve as shortcuts at times. In Prime, they served as a different way to understand the game, and even helped [[Sequence Breaking]]. Who knows what they will provide us with next! If you're having trouble with Secret Worlds, try the [[Secret World FAQ]]. == NTSC/PAL Release Secret Worlds == #[[Main Energy Controller SW]] - Phazon Siphon #[[Polluted Mire SW|Polluted Mire]] - Doctor Omega (SA) #[[Torvus Grove SW|Torvus Grove]] - Doctor Omega (SA), doninss (FJ) #[[Poisoned Bog SW|Poisoned Bog]] - Doctor Omega (SA), doninss (FJ) #[[Transport A Access SW|Transport A Access]] - TrueDiehardGamer (SA) #[[Save Station A SW|Save Station A]] - BoostR (SA) #[[Temple Access SW|Temple Access]] - Darth Nat (SA) #[[Dark Torvus Temple Access SW|Dark Torvus Temple Access]] - Darth Nat (SA) #[[Service Access SW|Service Access]] - TrueDiehardGamer (SA), Ichabod_Clay (SA method 2) #[[Shrine Access SW|Shrine Access]] - Dazuro (SA) #[[Sanctuary Temple SW|Sanctuary Temple]] - TrueDiehardGamer (SA) #[[Hive Energy Controller SW|Hive Energy Controller]] - TrueDiehardGamer (SA) #[[Torvus Temple SW|Torvus Temple]] - BoostR & MMcLean54 (SA) #[[Culling Chamber SW|Culling Chamber]] - LeCoureur103 (SA) #[[Hall of Combat Mastery SW|Hall of Combat Mastery]] - LeCoureur103 (SA) #[[Hive Chamber C SW|Hive Chamber C]] - The Pizza Boy (SA) #[[Hall of Honored Dead SW|Hall of Honored Dead]] - The Pizza Boy (SA) #[[Collapsed Tunnel SW|Collapsed Tunnel]] - TrueDiehardGamer (SA) #[[Hive Chamber B SW|Hive Chamber B]] - The Pizza Boy (SA) #[[Meeting Grounds SW|Meeting Grounds]] - Arrow (SA), Master ZED #[[Ventilation Area A SW|Ventilation Area A]] - TrueDiehardGamer (SA) #[[Dynamo Works SW|Dynamo Works]] - TrueDiehardGamer (SA), Master ZED (SA method 2) #[[Sanctuary Energy Controller SW|Sanctuary Energy Controller]] - TrueDiehardGamer (SA) #[[Mining Plaza SW|Mining Plaza]] - elementboarder05 (SA), True Diehard Gamer (Wormhole) #[[Central Mining Station SW|Central Mining Station]] - The Pizza Boy & PirateMetroid (SA) #[[Plaza Access SW|Plaza Access]] - TrueDiehardGamer (SA), doninss (FJ) #[[Portal Chamber SW|Portal Chamber (Dark Aether)]] - TrueDiehardGamer (SA) #[[Mining Station B SW|mining station b]] - nate (wormhole) #[[Great Bridge SW|Great Bridge]] - elementboarder05 (SA) #[[Abandoned Worksite SW|Abandoned Worksite]] - elementboarder05 (SA) #[[Dark Arena Tunnel SW|Dark Arena Tunnel]] - Arrow (SA), doninss (FJ) #[[Dark Torvus Arena SW|Dark Torvus Arena]] - Arrow (SA) #[[GFMC Compound SW|GFMC Compound]] - Phazon Eater (SA) #[[Windchamber Tunnel SW|Windchamber Tunnel]] - Midget (SA) #[[Agon Map Station SW|Agon Map Station]] - SkippyJr (SA) #[[Judgement Drop SW]] - TrueDiehardGamer #[[Feeding Pit SW|Feeding Pit]] - Coco-kun, tjp7154 (SA) #[[Mini Gyro Station SW|Mini Gyro Station]] - The Pizza Boy, doninss (MBI), Master ZED (Quad MB) #[[Temple Assembly Site_SW|Temple Assembly Site]] - Ichabod_Clay, bartendorsparky, Flamancipator #[[Hive Dynamo Access SW|Hive Dynamo Access]] - bartendorsparky, Master ZED (Morph) #[[Abandoned Base SW|Abandoned Base]] - The Pizza Boy #[[Sky Temple Gateway SW|Sky Temple Gateway]] - DARK HUNTER COMMANDO (SA), doninss #[[Phazon Grounds SW|Phazon Grounds]] - PhazonPhoenix (SA) #[[Main Reactor SW|Main Reactor]] - meDroid64 #[[Transit Station (Agon Wastes) SW|Transit Station (Agon Wastes)]] - Master ZED (SA) #[[Dark Transit Station SW|Dark Transit Station]] - Master ZED (SA) #[[Brooding Ground SW|Brooding Ground]] - Master ZED (SA) #[[Reactor Core SW|Reactor Core]] - Doctor Omega) (SA) (unconfirmed) #[[Temple Transport A SW|Temple Transport A]] - The Pizza Boy, doninss #[[Temple Transport B SW|Temple Transport B]] - The Pizza Boy, doninss #[[Temple Transport C SW|Temple Transport C]] - The Pizza Boy, doninss #[[Torvus Lagoon SW|Torvus Lagoon]] - Ichabod_Clay (SA), doninss (FJ) #[[Putrid Alcove SW|Putrid Alcove]] - Master ZED #[[Venomous Pond SW|Venomous Pond]] - Master ZED (SA) #[[Path of Eyes SW|Path of Eyes]] - Ichabod_Clay (SA) #[[Main Gyro Chamber SW|Main Gyro Chamber]] - Ichabod_Clay (SA), Master ZED (Morph) #[[Hive Dynamo Works SW|Hive Dynamo Works]] - Flamancipator (SA), Master ZED, doninss #[[Portal Chamber SW - Light Aether|Portal Chamber (Light Aether)]] - bartendorsparky #[[Dark Forgotten Bridge SW|Dark Forgotten Bridge]] - bartendorsparky (SA), doninss (Float) #[[Forgotten Bridge SW|Forgotten Bridge]] - bartendorsparky (SA), doninss (Float) #[[Transport B Access SW|Transport B Access]] - Metronome'd (SA) #[[Portal Site SW|Portal Site]] - Metronome'd (SA) #[[Portal Terminal SW|Portal Terminal]] - Metronome'd (SA) #[[Sacred Bridge SW|Sacred Bridge]] - Ichabod_Clay (SA) #[[Sentinel's Path SW|Sentinel's Path]] - bartendorsparky #[[Transport to Temple Grounds (Sanctuary Fortress) SW|Transport to Temple Grounds (Sanctuary Fortress)]] - Master ZED #[[Main Research SW|Main Research]] - Master ZED (SA) #[[Transit Station (Sanctuary Fortress) SW|Transit Station (Sanctuary Fortress)]] - Master ZED #[[Staging Area SW|Staging Area]] - Master ZED (SA) #[[Grand Abyss SW|Grand Abyss]] - Master ZED #[[Ing Cache 4 SW|Ing Cache 4]] - Master ZED (SA) #[[Sand Processing SW|Sand Processing]] - Master ZED (SA) #[[Ventilation Area B SW|Ventilation Area B]] - Master ZED (SA) #[[Bitter Well SW|Bitter Well]] - Master ZED (SA) #[[Hive Portal Chamber SW|Hive Portal Chamber]] - Metronome'd (SA), Master ZED #[[Dark Torvus Temple SW|Dark Torvus Temple]] - MMcLean54 (SA) #[[Hall of Stairs SW|Hall of Stairs]] - Master ZED (SA) #[[Undertransit Two SW|Undertransit Two]] - Master ZED (SA) #[[Undertransit One SW|Undertransit One]] - Master ZED (SA) #[[Transit Tunnel East SW|Transit Tunnel East]] - Master ZED (SA) #[[Transit Tunnel West SW|Transit Tunnel West]] - Master ZED (SA) #[[Transit Tunnel South SW|Transit Tunnel South]] - Metronome'd (SA) #[[Bionenergy Production SW|Bionenergy Production]] - Metronome'd (SA) #[[Agon Temple SW|Agon Temple]] - Metronome'd (SA, pseudo SW), doninss #[[Crossfire Chaos SW|Crossfire Chaos]] - Master ZED (Multiplayer SW) #[[Underground Tunnel SW|Underground Tunnel]] - Metronome'd (SA) #[[Sacred Path SW|Sacred Path]] - Metronome'd (SA) #[[Profane Path SW|Profane Path]] - Metronome'd (SA) #[[Mine Shaft SW|Mine Shaft]] - Master ZED (SA) #[[Command Center Access SW|Command Center Access]] - Metronome'd (SA) #[[Central Area Transport West SW|Central Area Transport West]] - Metronome'd (SA) #[[Workers Path SW|Workers Path]] - Master ZED #[[Watch Station SW|Watch Station]] - Master ZED (SA), doninss #[[Biostorage Station SW|Biostorage Station]] - Master ZED #[[Dark Controller Access SW|Dark Controller Access]] - Master ZED (FJ), SkippyJr (exit) #[[Controller Access SW|Controller Access]] - Master ZED (FJ), SkippyJr (exit) #[[Dark Falls SW|Dark Falls]] - Master ZED (FJ) #[[Grove Access SW|Grove Access]] - Master ZED (FJ) #[[Ruined Alcove SW|Ruined Alcove]] - Master ZED (FJ) #[[Storage Cavern A SW|Storage Cavern A]] - doninss #[[Ing Reliquary SW|Ing Reliquary]] - Master ZED #[[Windchamber Gateway SW|Windchamber Gateway]] - doninss #[[Meditation Vista SW|Meditation Vista]] - doninss (FJ) #[[Gloom Vista SW|Gloom Vista]] - doninss (FJ) #[[Temple Transport Access SW|Temple Transport Access]] - doninss (FJ) #[[Gateway Access SW|Gateway Access]] - doninss #[[Trial Grounds SW|Trial Grounds]] - doninss #[[Battleground SW|Battleground]] - Samus Rox (unconfirmed) #[[Path of Roots SW|Path of Roots]] - doninss (FJ) #[[Transport to Agon Wastes SW|Transport to Agon Wastes]] - doninss (FJ) #[[Sanctuary Entrance SW|Sanctuary Entrance]] - doninss #[[Hive Entrance SW|Hive Entrance]] - doninss #[[Watering Hole SW|Watering Hole]] - doninss (SA) #[[Dark Agon Temple SW|Dark Agon Temple]] - doninss #[[Sandcanyon SW|Sandcanyon]] - doninss #[[Dynamo Access SW|Dynamo Access]] - Master ZED (Morph), OnceForgotten #[[Transport C Access SW|Transport C Access]] - Master ZED (Morph) #[[Catacombs SW|Catacombs]] - Master ZED (Morph) #[[Hive Gyro Chamber SW|Hive Gyro Chamber]] - Master ZED (Morph) #[[Save Station B SW|Save Station B]] - doninss (Morph) #[[Save Station 2 SW|Save Station 2]] - doninss (Morph) #[[Torvus Transport Access SW|Torvus Transport Access]] - DJGrenola '''Labeling notes''' (Master ZED) ''':''' SA - Screw Attack boundary glitch. SA is bugged in that Samus becomes Morph Ball-sized when this is in use, and is forcibly unmorphed afterward regardless if there's a ceiling overhead. This allows you to break out of almost any morph ball tunnel and quite a few small nooks, given you can get in deep enough that the game won't warp you back out but instead instantly go back into first person view. Worlds that require Screw Attack, but do not use the glitch, don't receive this label. FJ - Floaty Jump. Acquired by freeing Chykka's cocoon when standing in dark water and taking damage from the liquid, this massive jump can also be used to exit rooms, some of which have no other means of escape. Morph - All these worlds require is that you morph at the right spot next to a door ring while the map is on the wrong room. These spots are usually found in front of where the door ring comes out of the ground (like this: \_ ). Quad MB - OnceForgotten's unlabelled SW116 alt was the origin of this "method." All it requires is that you lean up against a hollow door ring (the same rings that can be found in Morph SW rooms) and let a Quad MB kick or shove you through. It's a random and untrustworthy method. MBI - Morph Ball Invulnerability, a bug with its roots in the Infinite Speed glitch. Multiplayer SW - Stages in multi-player that have secret world entrances. Crossfire Chaos is the only stage with a world so far, and may very well be the only one. Pseudo SW - Agon Temple was added even though this "secret world" didn't really lead anywhere. It just trapped you in a box that shouldn't exist. doninss' method is an actual entrance and was discovered much later, but no one wanted to eliminate Metronome'd's contribution or reorder the list in what the proper numerical order would be as a result. unconfirmed - Entrance has not been confirmed to work. Confirmation requires that either you make a movie of the entry process or that someone else post saying they have followed your instructions successfully. As of now, only Reactor Core and Battleground are unconfirmed, the former of which has been that way for over a year despite many attempts from many of the most skilled players on this forum to replicate the feat. Note: A "canceled screw attack" is described on the [[Hive Dynamo Works SW]] page. == Japanese Secret Worlds == None yet. == External links == [http://www.scuforum.co.uk/viewtopic.php?t=44 The most up-to-date list of Echoes SWs] (Legacy link, dead.) ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''Secret Worlds''' |} b3f131192af16e23407439978a28e50485cbba5a 5041 5037 2007-05-14T17:25:44Z Doninss 217 wikitext text/x-wiki '''Total Secret Worlds:''' 122 A '''Secret World''' is the area that you see when you exit a room's intended boundaries. This name was first from the original ''Metroid'', and has been reused in ''Metroid II Return of Samus'', ''Metroid Prime'', and now, ''Metroid Prime 2: Echoes''. The areas are usually glitchy, and can cause your game to lock up, thus having to reset. But, Secret Worlds have helped us. In Metroid 2, they serve as shortcuts at times. In Prime, they served as a different way to understand the game, and even helped [[Sequence Breaking]]. Who knows what they will provide us with next! If you're having trouble with Secret Worlds, try the [[Secret World FAQ]]. == NTSC/PAL Release Secret Worlds == #[[Main Energy Controller SW]] - Phazon Siphon #[[Polluted Mire SW|Polluted Mire]] - Doctor Omega (SA) #[[Torvus Grove SW|Torvus Grove]] - Doctor Omega (SA), doninss (FJ) #[[Poisoned Bog SW|Poisoned Bog]] - Doctor Omega (SA), doninss (FJ) #[[Transport A Access SW|Transport A Access]] - TrueDiehardGamer (SA) #[[Save Station A SW|Save Station A]] - BoostR (SA) #[[Temple Access SW|Temple Access]] - Darth Nat (SA) #[[Dark Torvus Temple Access SW|Dark Torvus Temple Access]] - Darth Nat (SA) #[[Service Access SW|Service Access]] - TrueDiehardGamer (SA), Ichabod_Clay (SA method 2) #[[Shrine Access SW|Shrine Access]] - Dazuro (SA) #[[Sanctuary Temple SW|Sanctuary Temple]] - TrueDiehardGamer (SA) #[[Hive Energy Controller SW|Hive Energy Controller]] - TrueDiehardGamer (SA) #[[Torvus Temple SW|Torvus Temple]] - BoostR & MMcLean54 (SA) #[[Culling Chamber SW|Culling Chamber]] - LeCoureur103 (SA) #[[Hall of Combat Mastery SW|Hall of Combat Mastery]] - LeCoureur103 (SA) #[[Hive Chamber C SW|Hive Chamber C]] - The Pizza Boy (SA) #[[Hall of Honored Dead SW|Hall of Honored Dead]] - The Pizza Boy (SA) #[[Collapsed Tunnel SW|Collapsed Tunnel]] - TrueDiehardGamer (SA) #[[Hive Chamber B SW|Hive Chamber B]] - The Pizza Boy (SA) #[[Meeting Grounds SW|Meeting Grounds]] - Arrow (SA), Master ZED #[[Ventilation Area A SW|Ventilation Area A]] - TrueDiehardGamer (SA) #[[Dynamo Works SW|Dynamo Works]] - TrueDiehardGamer (SA), Master ZED (SA method 2) #[[Sanctuary Energy Controller SW|Sanctuary Energy Controller]] - TrueDiehardGamer (SA) #[[Mining Plaza SW|Mining Plaza]] - elementboarder05 (SA), True Diehard Gamer (Wormhole) #[[Central Mining Station SW|Central Mining Station]] - The Pizza Boy & PirateMetroid (SA) #[[Plaza Access SW|Plaza Access]] - TrueDiehardGamer (SA), doninss (FJ) #[[Portal Chamber SW|Portal Chamber (Dark Aether)]] - TrueDiehardGamer (SA) #[[Mining Station B SW|mining station b]] - nate (wormhole) #[[Great Bridge SW|Great Bridge]] - elementboarder05 (SA) #[[Abandoned Worksite SW|Abandoned Worksite]] - elementboarder05 (SA) #[[Dark Arena Tunnel SW|Dark Arena Tunnel]] - Arrow (SA), doninss (FJ) #[[Dark Torvus Arena SW|Dark Torvus Arena]] - Arrow (SA) #[[GFMC Compound SW|GFMC Compound]] - Phazon Eater (SA) #[[Windchamber Tunnel SW|Windchamber Tunnel]] - Midget (SA) #[[Agon Map Station SW|Agon Map Station]] - SkippyJr (SA) #[[Judgement Drop SW]] - TrueDiehardGamer #[[Feeding Pit SW|Feeding Pit]] - Coco-kun, tjp7154 (SA) #[[Mini Gyro Station SW|Mini Gyro Station]] - The Pizza Boy, doninss (MBI), Master ZED (Quad MB) #[[Temple Assembly Site_SW|Temple Assembly Site]] - Ichabod_Clay, bartendorsparky, Flamancipator #[[Hive Dynamo Access SW|Hive Dynamo Access]] - bartendorsparky, Master ZED (Morph) #[[Abandoned Base SW|Abandoned Base]] - The Pizza Boy #[[Sky Temple Gateway SW|Sky Temple Gateway]] - DARK HUNTER COMMANDO (SA), doninss #[[Phazon Grounds SW|Phazon Grounds]] - PhazonPhoenix (SA) #[[Main Reactor SW|Main Reactor]] - meDroid64 #[[Transit Station (Agon Wastes) SW|Transit Station (Agon Wastes)]] - Master ZED (SA) #[[Dark Transit Station SW|Dark Transit Station]] - Master ZED (SA) #[[Brooding Ground SW|Brooding Ground]] - Master ZED (SA) #[[Reactor Core SW|Reactor Core]] - Doctor Omega) (SA) (unconfirmed) #[[Temple Transport A SW|Temple Transport A]] - The Pizza Boy, doninss #[[Temple Transport B SW|Temple Transport B]] - The Pizza Boy, doninss #[[Temple Transport C SW|Temple Transport C]] - The Pizza Boy, doninss #[[Torvus Lagoon SW|Torvus Lagoon]] - Ichabod_Clay (SA), doninss (FJ) #[[Putrid Alcove SW|Putrid Alcove]] - Master ZED #[[Venomous Pond SW|Venomous Pond]] - Master ZED (SA) #[[Path of Eyes SW|Path of Eyes]] - Ichabod_Clay (SA) #[[Main Gyro Chamber SW|Main Gyro Chamber]] - Ichabod_Clay (SA), Master ZED (Morph) #[[Hive Dynamo Works SW|Hive Dynamo Works]] - Flamancipator (SA), Master ZED, doninss #[[Portal Chamber SW - Light Aether|Portal Chamber (Light Aether)]] - bartendorsparky #[[Dark Forgotten Bridge SW|Dark Forgotten Bridge]] - bartendorsparky, doninss (Float) #[[Forgotten Bridge SW|Forgotten Bridge]] - bartendorsparky, doninss (Float) #[[Transport B Access SW|Transport B Access]] - Metronome'd (SA) #[[Portal Site SW|Portal Site]] - Metronome'd (SA) #[[Portal Terminal SW|Portal Terminal]] - Metronome'd (SA) #[[Sacred Bridge SW|Sacred Bridge]] - Ichabod_Clay (SA) #[[Sentinel's Path SW|Sentinel's Path]] - bartendorsparky #[[Transport to Temple Grounds (Sanctuary Fortress) SW|Transport to Temple Grounds (Sanctuary Fortress)]] - Master ZED #[[Main Research SW|Main Research]] - Master ZED (SA) #[[Transit Station (Sanctuary Fortress) SW|Transit Station (Sanctuary Fortress)]] - Master ZED #[[Staging Area SW|Staging Area]] - Master ZED (SA) #[[Grand Abyss SW|Grand Abyss]] - Master ZED #[[Ing Cache 4 SW|Ing Cache 4]] - Master ZED (SA) #[[Sand Processing SW|Sand Processing]] - Master ZED (SA) #[[Ventilation Area B SW|Ventilation Area B]] - Master ZED (SA) #[[Bitter Well SW|Bitter Well]] - Master ZED (SA) #[[Hive Portal Chamber SW|Hive Portal Chamber]] - Metronome'd (SA), Master ZED #[[Dark Torvus Temple SW|Dark Torvus Temple]] - MMcLean54 (SA) #[[Hall of Stairs SW|Hall of Stairs]] - Master ZED (SA) #[[Undertransit Two SW|Undertransit Two]] - Master ZED (SA) #[[Undertransit One SW|Undertransit One]] - Master ZED (SA) #[[Transit Tunnel East SW|Transit Tunnel East]] - Master ZED (SA) #[[Transit Tunnel West SW|Transit Tunnel West]] - Master ZED (SA) #[[Transit Tunnel South SW|Transit Tunnel South]] - Metronome'd (SA) #[[Bionenergy Production SW|Bionenergy Production]] - Metronome'd (SA) #[[Agon Temple SW|Agon Temple]] - Metronome'd (SA, pseudo SW), doninss #[[Crossfire Chaos SW|Crossfire Chaos]] - Master ZED (Multiplayer SW) #[[Underground Tunnel SW|Underground Tunnel]] - Metronome'd (SA) #[[Sacred Path SW|Sacred Path]] - Metronome'd (SA) #[[Profane Path SW|Profane Path]] - Metronome'd (SA) #[[Mine Shaft SW|Mine Shaft]] - Master ZED (SA) #[[Command Center Access SW|Command Center Access]] - Metronome'd (SA) #[[Central Area Transport West SW|Central Area Transport West]] - Metronome'd (SA) #[[Workers Path SW|Workers Path]] - Master ZED #[[Watch Station SW|Watch Station]] - Master ZED (SA), doninss #[[Biostorage Station SW|Biostorage Station]] - Master ZED #[[Dark Controller Access SW|Dark Controller Access]] - Master ZED (FJ), SkippyJr (exit) #[[Controller Access SW|Controller Access]] - Master ZED (FJ), SkippyJr (exit) #[[Dark Falls SW|Dark Falls]] - Master ZED (FJ) #[[Grove Access SW|Grove Access]] - Master ZED (FJ) #[[Ruined Alcove SW|Ruined Alcove]] - Master ZED (FJ) #[[Storage Cavern A SW|Storage Cavern A]] - doninss #[[Ing Reliquary SW|Ing Reliquary]] - Master ZED #[[Windchamber Gateway SW|Windchamber Gateway]] - doninss #[[Meditation Vista SW|Meditation Vista]] - doninss (FJ) #[[Gloom Vista SW|Gloom Vista]] - doninss (FJ) #[[Temple Transport Access SW|Temple Transport Access]] - doninss (FJ) #[[Gateway Access SW|Gateway Access]] - doninss #[[Trial Grounds SW|Trial Grounds]] - doninss #[[Battleground SW|Battleground]] - Samus Rox (unconfirmed) #[[Path of Roots SW|Path of Roots]] - doninss (FJ) #[[Transport to Agon Wastes SW|Transport to Agon Wastes]] - doninss (FJ) #[[Sanctuary Entrance SW|Sanctuary Entrance]] - doninss #[[Hive Entrance SW|Hive Entrance]] - doninss #[[Watering Hole SW|Watering Hole]] - doninss (SA) #[[Dark Agon Temple SW|Dark Agon Temple]] - doninss #[[Sandcanyon SW|Sandcanyon]] - doninss #[[Dynamo Access SW|Dynamo Access]] - Master ZED (Morph), OnceForgotten #[[Transport C Access SW|Transport C Access]] - Master ZED (Morph) #[[Catacombs SW|Catacombs]] - Master ZED (Morph) #[[Hive Gyro Chamber SW|Hive Gyro Chamber]] - Master ZED (Morph) #[[Save Station B SW|Save Station B]] - doninss (Morph) #[[Save Station 2 SW|Save Station 2]] - doninss (Morph) #[[Torvus Transport Access SW|Torvus Transport Access]] - DJGrenola '''Labeling notes''' (Master ZED) ''':''' SA - Screw Attack boundary glitch. SA is bugged in that Samus becomes Morph Ball-sized when this is in use, and is forcibly unmorphed afterward regardless if there's a ceiling overhead. This allows you to break out of almost any morph ball tunnel and quite a few small nooks, given you can get in deep enough that the game won't warp you back out but instead instantly go back into first person view. Worlds that require Screw Attack, but do not use the glitch, don't receive this label. FJ - Floaty Jump. Acquired by freeing Chykka's cocoon when standing in dark water and taking damage from the liquid, this massive jump can also be used to exit rooms, some of which have no other means of escape. Morph - All these worlds require is that you morph at the right spot next to a door ring while the map is on the wrong room. These spots are usually found in front of where the door ring comes out of the ground (like this: \_ ). Quad MB - OnceForgotten's unlabelled SW116 alt was the origin of this "method." All it requires is that you lean up against a hollow door ring (the same rings that can be found in Morph SW rooms) and let a Quad MB kick or shove you through. It's a random and untrustworthy method. MBI - Morph Ball Invulnerability, a bug with its roots in the Infinite Speed glitch. Multiplayer SW - Stages in multi-player that have secret world entrances. Crossfire Chaos is the only stage with a world so far, and may very well be the only one. Pseudo SW - Agon Temple was added even though this "secret world" didn't really lead anywhere. It just trapped you in a box that shouldn't exist. doninss' method is an actual entrance and was discovered much later, but no one wanted to eliminate Metronome'd's contribution or reorder the list in what the proper numerical order would be as a result. unconfirmed - Entrance has not been confirmed to work. Confirmation requires that either you make a movie of the entry process or that someone else post saying they have followed your instructions successfully. As of now, only Reactor Core and Battleground are unconfirmed, the former of which has been that way for over a year despite many attempts from many of the most skilled players on this forum to replicate the feat. Note: A "canceled screw attack" is described on the [[Hive Dynamo Works SW]] page. == Japanese Secret Worlds == None yet. == External links == [http://www.scuforum.co.uk/viewtopic.php?t=44 The most up-to-date list of Echoes SWs] (Legacy link, dead.) ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''Secret Worlds''' |} d8005108db81645ee376c6261ef5314ab1d931bf 5037 5035 2007-05-14T17:04:40Z Doninss 217 wikitext text/x-wiki '''Total Secret Worlds:''' 122 A '''Secret World''' is the area that you see when you exit a room's intended boundaries. This name was first from the original ''Metroid'', and has been reused in ''Metroid II Return of Samus'', ''Metroid Prime'', and now, ''Metroid Prime 2: Echoes''. The areas are usually glitchy, and can cause your game to lock up, thus having to reset. But, Secret Worlds have helped us. In Metroid 2, they serve as shortcuts at times. In Prime, they served as a different way to understand the game, and even helped [[Sequence Breaking]]. Who knows what they will provide us with next! If you're having trouble with Secret Worlds, try the [[Secret World FAQ]]. == NTSC/PAL Release Secret Worlds == #[[Main Energy Controller SW]] - Phazon Siphon #[[Polluted Mire SW|Polluted Mire]] - Doctor Omega (SA) #[[Torvus Grove SW|Torvus Grove]] - Doctor Omega (SA), doninss (FJ) #[[Poisoned Bog SW|Poisoned Bog]] - Doctor Omega (SA), doninss (FJ) #[[Transport A Access SW|Transport A Access]] - TrueDiehardGamer (SA) #[[Save Station A SW|Save Station A]] - BoostR (SA) #[[Temple Access SW|Temple Access]] - Darth Nat (SA) #[[Dark Torvus Temple Access SW|Dark Torvus Temple Access]] - Darth Nat (SA) #[[Service Access SW|Service Access]] - TrueDiehardGamer (SA), Ichabod_Clay (SA method 2) #[[Shrine Access SW|Shrine Access]] - Dazuro (SA) #[[Sanctuary Temple SW|Sanctuary Temple]] - TrueDiehardGamer (SA) #[[Hive Energy Controller SW|Hive Energy Controller]] - TrueDiehardGamer (SA) #[[Torvus Temple SW|Torvus Temple]] - BoostR & MMcLean54 (SA) #[[Culling Chamber SW|Culling Chamber]] - LeCoureur103 (SA) #[[Hall of Combat Mastery SW|Hall of Combat Mastery]] - LeCoureur103 (SA) #[[Hive Chamber C SW|Hive Chamber C]] - The Pizza Boy (SA) #[[Hall of Honored Dead SW|Hall of Honored Dead]] - The Pizza Boy (SA) #[[Collapsed Tunnel SW|Collapsed Tunnel]] - TrueDiehardGamer (SA) #[[Hive Chamber B SW|Hive Chamber B]] - The Pizza Boy (SA) #[[Meeting Grounds SW|Meeting Grounds]] - Arrow (SA), Master ZED #[[Ventilation Area A SW|Ventilation Area A]] - TrueDiehardGamer (SA) #[[Dynamo Works SW|Dynamo Works]] - TrueDiehardGamer (SA), Master ZED (SA method 2) #[[Sanctuary Energy Controller SW|Sanctuary Energy Controller]] - TrueDiehardGamer (SA) #[[Mining Plaza SW|Mining Plaza]] - elementboarder05 (SA), True Diehard Gamer (Wormhole) #[[Central Mining Station SW|Central Mining Station]] - The Pizza Boy & PirateMetroid (SA) #[[Plaza Access SW|Plaza Access]] - TrueDiehardGamer (SA), doninss (FJ) #[[Portal Chamber SW|Portal Chamber (Dark Aether)]] - TrueDiehardGamer (SA) #[[Mining Station B SW|mining station b]] - nate (wormhole) #[[Great Bridge SW|Great Bridge]] - elementboarder05 (SA) #[[Abandoned Worksite SW|Abandoned Worksite]] - elementboarder05 (SA) #[[Dark Arena Tunnel SW|Dark Arena Tunnel]] - Arrow (SA), doninss (FJ) #[[Dark Torvus Arena SW|Dark Torvus Arena]] - Arrow (SA) #[[GFMC Compound SW|GFMC Compound]] - Phazon Eater (SA) #[[Windchamber Tunnel SW|Windchamber Tunnel]] - Midget (SA) #[[Agon Map Station SW|Agon Map Station]] - SkippyJr (SA) #[[Judgement Drop SW]] - TrueDiehardGamer #[[Feeding Pit SW|Feeding Pit]] - Coco-kun, tjp7154 (SA) #[[Mini Gyro Station SW|Mini Gyro Station]] - The Pizza Boy, doninss (MBI), Master ZED (Quad MB) #[[Temple Assembly Site_SW|Temple Assembly Site]] - Ichabod_Clay, bartendorsparky, Flamancipator #[[Hive Dynamo Access SW|Hive Dynamo Access]] - bartendorsparky, Master ZED (Morph) #[[Abandoned Base SW|Abandoned Base]] - The Pizza Boy #[[Sky Temple Gateway SW|Sky Temple Gateway]] - DARK HUNTER COMMANDO (SA), doninss #[[Phazon Grounds SW|Phazon Grounds]] - PhazonPhoenix (SA) #[[Main Reactor SW|Main Reactor]] - meDroid64 #[[Transit Station (Agon Wastes) SW|Transit Station (Agon Wastes)]] - Master ZED (SA) #[[Dark Transit Station SW|Dark Transit Station]] - Master ZED (SA) #[[Brooding Ground SW|Brooding Ground]] - Master ZED (SA) #[[Reactor Core SW|Reactor Core]] - Doctor Omega) (SA) (unconfirmed) #[[Temple Transport A SW|Temple Transport A]] - The Pizza Boy, doninss #[[Temple Transport B SW|Temple Transport B]] - The Pizza Boy, doninss #[[Temple Transport C SW|Temple Transport C]] - The Pizza Boy, doninss #[[Torvus Lagoon SW|Torvus Lagoon]] - Ichabod_Clay, doninss (FJ) #[[Putrid Alcove SW|Putrid Alcove]] - Master ZED #[[Venomous Pond SW|Venomous Pond]] - Master ZED (SA) #[[Path of Eyes SW|Path of Eyes]] - Ichabod_Clay (SA) #[[Main Gyro Chamber SW|Main Gyro Chamber]] - Ichabod_Clay (SA), Master ZED (Morph) #[[Hive Dynamo Works SW|Hive Dynamo Works]] - Flamancipator (SA), Master ZED, doninss #[[Portal Chamber SW - Light Aether|Portal Chamber (Light Aether)]] - bartendorsparky #[[Dark Forgotten Bridge SW|Dark Forgotten Bridge]] - bartendorsparky, doninss (Float) #[[Forgotten Bridge SW|Forgotten Bridge]] - bartendorsparky, doninss (Float) #[[Transport B Access SW|Transport B Access]] - Metronome'd (SA) #[[Portal Site SW|Portal Site]] - Metronome'd (SA) #[[Portal Terminal SW|Portal Terminal]] - Metronome'd (SA) #[[Sacred Bridge SW|Sacred Bridge]] - Ichabod_Clay (SA) #[[Sentinel's Path SW|Sentinel's Path]] - bartendorsparky #[[Transport to Temple Grounds (Sanctuary Fortress) SW|Transport to Temple Grounds (Sanctuary Fortress)]] - Master ZED #[[Main Research SW|Main Research]] - Master ZED (SA) #[[Transit Station (Sanctuary Fortress) SW|Transit Station (Sanctuary Fortress)]] - Master ZED #[[Staging Area SW|Staging Area]] - Master ZED (SA) #[[Grand Abyss SW|Grand Abyss]] - Master ZED #[[Ing Cache 4 SW|Ing Cache 4]] - Master ZED (SA) #[[Sand Processing SW|Sand Processing]] - Master ZED (SA) #[[Ventilation Area B SW|Ventilation Area B]] - Master ZED (SA) #[[Bitter Well SW|Bitter Well]] - Master ZED (SA) #[[Hive Portal Chamber SW|Hive Portal Chamber]] - Metronome'd (SA), Master ZED #[[Dark Torvus Temple SW|Dark Torvus Temple]] - MMcLean54 (SA) #[[Hall of Stairs SW|Hall of Stairs]] - Master ZED (SA) #[[Undertransit Two SW|Undertransit Two]] - Master ZED (SA) #[[Undertransit One SW|Undertransit One]] - Master ZED (SA) #[[Transit Tunnel East SW|Transit Tunnel East]] - Master ZED (SA) #[[Transit Tunnel West SW|Transit Tunnel West]] - Master ZED (SA) #[[Transit Tunnel South SW|Transit Tunnel South]] - Metronome'd (SA) #[[Bionenergy Production SW|Bionenergy Production]] - Metronome'd (SA) #[[Agon Temple SW|Agon Temple]] - Metronome'd (SA, pseudo SW), doninss #[[Crossfire Chaos SW|Crossfire Chaos]] - Master ZED (Multiplayer SW) #[[Underground Tunnel SW|Underground Tunnel]] - Metronome'd (SA) #[[Sacred Path SW|Sacred Path]] - Metronome'd (SA) #[[Profane Path SW|Profane Path]] - Metronome'd (SA) #[[Mine Shaft SW|Mine Shaft]] - Master ZED (SA) #[[Command Center Access SW|Command Center Access]] - Metronome'd (SA) #[[Central Area Transport West SW|Central Area Transport West]] - Metronome'd (SA) #[[Workers Path SW|Workers Path]] - Master ZED #[[Watch Station SW|Watch Station]] - Master ZED (SA), doninss #[[Biostorage Station SW|Biostorage Station]] - Master ZED #[[Dark Controller Access SW|Dark Controller Access]] - Master ZED (FJ), SkippyJr (exit) #[[Controller Access SW|Controller Access]] - Master ZED (FJ), SkippyJr (exit) #[[Dark Falls SW|Dark Falls]] - Master ZED (FJ) #[[Grove Access SW|Grove Access]] - Master ZED (FJ) #[[Ruined Alcove SW|Ruined Alcove]] - Master ZED (FJ) #[[Storage Cavern A SW|Storage Cavern A]] - doninss #[[Ing Reliquary SW|Ing Reliquary]] - Master ZED #[[Windchamber Gateway SW|Windchamber Gateway]] - doninss #[[Meditation Vista SW|Meditation Vista]] - doninss (FJ) #[[Gloom Vista SW|Gloom Vista]] - doninss (FJ) #[[Temple Transport Access SW|Temple Transport Access]] - doninss (FJ) #[[Gateway Access SW|Gateway Access]] - doninss #[[Trial Grounds SW|Trial Grounds]] - doninss #[[Battleground SW|Battleground]] - Samus Rox (unconfirmed) #[[Path of Roots SW|Path of Roots]] - doninss (FJ) #[[Transport to Agon Wastes SW|Transport to Agon Wastes]] - doninss (FJ) #[[Sanctuary Entrance SW|Sanctuary Entrance]] - doninss #[[Hive Entrance SW|Hive Entrance]] - doninss #[[Watering Hole SW|Watering Hole]] - doninss (SA) #[[Dark Agon Temple SW|Dark Agon Temple]] - doninss #[[Sandcanyon SW|Sandcanyon]] - doninss #[[Dynamo Access SW|Dynamo Access]] - Master ZED (Morph), OnceForgotten #[[Transport C Access SW|Transport C Access]] - Master ZED (Morph) #[[Catacombs SW|Catacombs]] - Master ZED (Morph) #[[Hive Gyro Chamber SW|Hive Gyro Chamber]] - Master ZED (Morph) #[[Save Station B SW|Save Station B]] - doninss (Morph) #[[Save Station 2 SW|Save Station 2]] - doninss (Morph) #[[Torvus Transport Access SW|Torvus Transport Access]] - DJGrenola '''Labeling notes''' (Master ZED) ''':''' SA - Screw Attack boundary glitch. SA is bugged in that Samus becomes Morph Ball-sized when this is in use, and is forcibly unmorphed afterward regardless if there's a ceiling overhead. This allows you to break out of almost any morph ball tunnel and quite a few small nooks, given you can get in deep enough that the game won't warp you back out but instead instantly go back into first person view. Worlds that require Screw Attack, but do not use the glitch, don't receive this label. FJ - Floaty Jump. Acquired by freeing Chykka's cocoon when standing in dark water and taking damage from the liquid, this massive jump can also be used to exit rooms, some of which have no other means of escape. Morph - All these worlds require is that you morph at the right spot next to a door ring while the map is on the wrong room. These spots are usually found in front of where the door ring comes out of the ground (like this: \_ ). Quad MB - OnceForgotten's unlabelled SW116 alt was the origin of this "method." All it requires is that you lean up against a hollow door ring (the same rings that can be found in Morph SW rooms) and let a Quad MB kick or shove you through. It's a random and untrustworthy method. MBI - Morph Ball Invulnerability, a bug with its roots in the Infinite Speed glitch. Multiplayer SW - Stages in multi-player that have secret world entrances. Crossfire Chaos is the only stage with a world so far, and may very well be the only one. Pseudo SW - Agon Temple was added even though this "secret world" didn't really lead anywhere. It just trapped you in a box that shouldn't exist. doninss' method is an actual entrance and was discovered much later, but no one wanted to eliminate Metronome'd's contribution or reorder the list in what the proper numerical order would be as a result. unconfirmed - Entrance has not been confirmed to work. Confirmation requires that either you make a movie of the entry process or that someone else post saying they have followed your instructions successfully. As of now, only Reactor Core and Battleground are unconfirmed, the former of which has been that way for over a year despite many attempts from many of the most skilled players on this forum to replicate the feat. Note: A "canceled screw attack" is described on the [[Hive Dynamo Works SW]] page. == Japanese Secret Worlds == None yet. == External links == [http://www.scuforum.co.uk/viewtopic.php?t=44 The most up-to-date list of Echoes SWs] (Legacy link, dead.) ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''Secret Worlds''' |} 63e57606db36cc16060fe6bc74c688622c9f1359 5035 5017 2007-05-14T01:33:12Z Doninss 217 added credit name wikitext text/x-wiki '''Total Secret Worlds:''' 122 A '''Secret World''' is the area that you see when you exit a room's intended boundaries. This name was first from the original ''Metroid'', and has been reused in ''Metroid II Return of Samus'', ''Metroid Prime'', and now, ''Metroid Prime 2: Echoes''. The areas are usually glitchy, and can cause your game to lock up, thus having to reset. But, Secret Worlds have helped us. In Metroid 2, they serve as shortcuts at times. In Prime, they served as a different way to understand the game, and even helped [[Sequence Breaking]]. Who knows what they will provide us with next! If you're having trouble with Secret Worlds, try the [[Secret World FAQ]]. == NTSC/PAL Release Secret Worlds == #[[Main Energy Controller SW]] - Phazon Siphon #[[Polluted Mire SW|Polluted Mire]] - Doctor Omega (SA) #[[Torvus Grove SW|Torvus Grove]] - Doctor Omega (SA), doninss (FJ) #[[Poisoned Bog SW|Poisoned Bog]] - Doctor Omega (SA), doninss (FJ) #[[Transport A Access SW|Transport A Access]] - TrueDiehardGamer (SA) #[[Save Station A SW|Save Station A]] - BoostR (SA) #[[Temple Access SW|Temple Access]] - Darth Nat (SA) #[[Dark Torvus Temple Access SW|Dark Torvus Temple Access]] - Darth Nat (SA) #[[Service Access SW|Service Access]] - TrueDiehardGamer (SA), Ichabod_Clay (SA method 2) #[[Shrine Access SW|Shrine Access]] - Dazuro (SA) #[[Sanctuary Temple SW|Sanctuary Temple]] - TrueDiehardGamer (SA) #[[Hive Energy Controller SW|Hive Energy Controller]] - TrueDiehardGamer (SA) #[[Torvus Temple SW|Torvus Temple]] - BoostR & MMcLean54 (SA) #[[Culling Chamber SW|Culling Chamber]] - LeCoureur103 (SA) #[[Hall of Combat Mastery SW|Hall of Combat Mastery]] - LeCoureur103 (SA) #[[Hive Chamber C SW|Hive Chamber C]] - The Pizza Boy (SA) #[[Hall of Honored Dead SW|Hall of Honored Dead]] - The Pizza Boy (SA) #[[Collapsed Tunnel SW|Collapsed Tunnel]] - TrueDiehardGamer (SA) #[[Hive Chamber B SW|Hive Chamber B]] - The Pizza Boy (SA) #[[Meeting Grounds SW|Meeting Grounds]] - Arrow (SA), Master ZED #[[Ventilation Area A SW|Ventilation Area A]] - TrueDiehardGamer (SA) #[[Dynamo Works SW|Dynamo Works]] - TrueDiehardGamer (SA), Master ZED (SA method 2) #[[Sanctuary Energy Controller SW|Sanctuary Energy Controller]] - TrueDiehardGamer (SA) #[[Mining Plaza SW|Mining Plaza]] - elementboarder05 (SA), True Diehard Gamer (Wormhole) #[[Central Mining Station SW|Central Mining Station]] - The Pizza Boy & PirateMetroid (SA) #[[Plaza Access SW|Plaza Access]] - TrueDiehardGamer (SA), doninss (FJ) #[[Portal Chamber SW|Portal Chamber (Dark Aether)]] - TrueDiehardGamer (SA) #[[Mining Station B SW|mining station b]] - nate (wormhole) #[[Great Bridge SW|Great Bridge]] - elementboarder05 (SA) #[[Abandoned Worksite SW|Abandoned Worksite]] - elementboarder05 (SA) #[[Dark Arena Tunnel SW|Dark Arena Tunnel]] - Arrow (SA), doninss (FJ) #[[Dark Torvus Arena SW|Dark Torvus Arena]] - Arrow (SA) #[[GFMC Compound SW|GFMC Compound]] - Phazon Eater (SA) #[[Windchamber Tunnel SW|Windchamber Tunnel]] - Midget (SA) #[[Agon Map Station SW|Agon Map Station]] - SkippyJr (SA) #[[Judgement Drop SW]] - TrueDiehardGamer #[[Feeding Pit SW|Feeding Pit]] - Coco-kun, tjp7154 (SA) #[[Mini Gyro Station SW|Mini Gyro Station]] - The Pizza Boy, doninss (MBI), Master ZED (Quad MB) #[[Temple Assembly Site_SW|Temple Assembly Site]] - Ichabod_Clay, bartendorsparky, Flamancipator #[[Hive Dynamo Access SW|Hive Dynamo Access]] - bartendorsparky, Master ZED (Morph) #[[Abandoned Base SW|Abandoned Base]] - The Pizza Boy #[[Sky Temple Gateway SW|Sky Temple Gateway]] - DARK HUNTER COMMANDO (SA), doninss #[[Phazon Grounds SW|Phazon Grounds]] - PhazonPhoenix (SA) #[[Main Reactor SW|Main Reactor]] - meDroid64 #[[Transit Station (Agon Wastes) SW|Transit Station (Agon Wastes)]] - Master ZED (SA) #[[Dark Transit Station SW|Dark Transit Station]] - Master ZED (SA) #[[Brooding Ground SW|Brooding Ground]] - Master ZED (SA) #[[Reactor Core SW|Reactor Core]] - Doctor Omega) (SA) (unconfirmed) #[[Temple Transport A SW|Temple Transport A]] - The Pizza Boy, doninss #[[Temple Transport B SW|Temple Transport B]] - The Pizza Boy, doninss #[[Temple Transport C SW|Temple Transport C]] - The Pizza Boy, doninss #[[Torvus Lagoon SW|Torvus Lagoon]] - Ichabod_Clay, doninss (FJ) #[[Putrid Alcove SW|Putrid Alcove]] - Master ZED #[[Venomous Pond SW|Venomous Pond]] - Master ZED (SA) #[[Path of Eyes SW|Path of Eyes]] - Ichabod_Clay (SA) #[[Main Gyro Chamber SW|Main Gyro Chamber]] - Ichabod_Clay (SA), Master ZED (Morph) #[[Hive Dynamo Works SW|Hive Dynamo Works]] - Flamancipator (SA), Master ZED, doninss #[[Portal Chamber SW - Light Aether|Portal Chamber (Light Aether)]] - bartendorsparky #[[Dark Forgotten Bridge SW|Dark Forgotten Bridge]] - bartendorsparky, doninss (Float) #[[Forgotten Bridge SW|Forgotten Bridge]] - bartendorsparky, doninss (Float) #[[Transport B Access SW|Transport B Access]] - Metronome'd (SA) #[[Portal Site SW|Portal Site]] - Metronome'd (SA) #[[Portal Terminal SW|Portal Terminal]] - Metronome'd (SA) #[[Sacred Bridge SW|Sacred Bridge]] - Ichabod_Clay (SA) #[[Sentinel's Path SW|Sentinel's Path]] - bartendorsparky #[[Transport to Temple Grounds (Sanctuary Fortress) SW|Transport to Temple Grounds (Sanctuary Fortress)]] - Master ZED #[[Main Research SW|Main Research]] - Master ZED (SA) #[[Transit Station (Sanctuary Fortress) SW|Transit Station (Sanctuary Fortress)]] - Master ZED #[[Staging Area SW|Staging Area]] - Master ZED (SA) #[[Grand Abyss SW|Grand Abyss]] - Master ZED #[[Ing Cache 4 SW|Ing Cache 4]] - Master ZED (SA) #[[Sand Processing SW|Sand Processing]] - Master ZED (SA) #[[Ventilation Area B SW|Ventilation Area B]] - Master ZED (SA) #[[Bitter Well SW|Bitter Well]] - Master ZED (SA) #[[Hive Portal Chamber SW|Hive Portal Chamber]] - Metronome'd (SA), Master ZED #[[Dark Torvus Temple SW|Dark Torvus Temple]] - MMcLean54 (SA) #[[Hall of Stairs SW|Hall of Stairs]] - Master ZED (SA) #[[Undertransit Two SW|Undertransit Two]] - Master ZED (SA) #[[Undertransit One SW|Undertransit One]] - Master ZED (SA) #[[Transit Tunnel East SW|Transit Tunnel East]] - Master ZED (SA) #[[Transit Tunnel West SW|Transit Tunnel West]] - Master ZED (SA) #[[Transit Tunnel South SW|Transit Tunnel South]] - Metronome'd (SA) #[[Bionenergy Production SW|Bionenergy Production]] - Metronome'd (SA) #[[Agon Temple SW|Agon Temple]] - Metronome'd (SA, pseudo SW), doninss #[[Crossfire Chaos SW|Crossfire Chaos]] - Master ZED (Multiplayer SW) #[[Underground Tunnel SW|Underground Tunnel]] - Metronome'd (SA) #[[Sacred Path SW|Sacred Path]] - Metronome'd (SA) #[[Profane Path SW|Profane Path]] - Metronome'd (SA) #[[Mine Shaft SW|Mine Shaft]] - Master ZED (SA) #[[Command Center Access SW|Command Center Access]] - Metronome'd (SA) #[[Central Area Transport West SW|Central Area Transport West]] - Metronome'd (SA) #[[Workers Path SW|Workers Path]] - Master ZED #[[Watch Station SW|Watch Station]] - Master ZED (SA), doninss #[[Biostorage Station SW|Biostorage Station]] - Master ZED #[[Dark Controller Access SW|Dark Controller Access]] - Master ZED (FJ), SkippyJr (exit) #[[Controller Access SW|Controller Access]] - Master ZED (FJ), SkippyJr (exit) #[[Dark Falls SW|Dark Falls]] - Master ZED (FJ) #[[Grove Access SW|Grove Access]] - Master ZED (FJ) #[[Ruined Alcove SW|Ruined Alcove]] - Master ZED (FJ) #[[Storage Cavern A SW|Storage Cavern A]] - doninss #[[Ing Reliquary SW|Ing Reliquary]] - Master ZED #[[Windchamber Gateway SW|Windchamber Gateway]] - doninss #[[Meditation Vista SW|Meditation Vista]] - doninss (FJ) #[[Gloom Vista SW|Gloom Vista]] - doninss (FJ) #[[Temple Transport Access SW|Temple Transport Access]] - doninss (FJ) #[[Gateway Access SW|Gateway Access]] - doninss #[[Trial Grounds SW|Trial Grounds]] - doninss #[[Battleground SW|Battleground]] - Samus Rox (unconfirmed) #[[Path of Roots SW|Path of Roots]] - doninss (FJ) #[[Transport to Agon Wastes SW|Transport to Agon Wastes]] - doninss (FJ) #[[Sanctuary Entrance SW|Sanctuary Entrance]] - doninss #[[Hive Entrance SW|Hive Entrance]] - doninss #[[Watering Hole SW|Watering Hole]] - doninss (SA) #[[Dark Agon Temple SW|Dark Agon Temple]] - doninss #[[Sandcanyon SW|Sandcanyon]] - doninss #[[Dynamo Access SW|Dynamo Access]] - Master ZED (Morph), OnceForgotten #[[Transport C Access SW|Transport C Access]] - Master ZED (Morph) #[[Catacombs SW|Catacombs]] - Master ZED (Morph) #[[Hive Gyro Chamber SW|Hive Gyro Chamber]] - Master ZED (Morph) #[[Save Station B SW|Save Station B]] - doninss (Morph) #[[Save Station 2 SW|Save Station 2]] - doninss (Morph) #[[Torvus Transport Access SW|Torvus Transport Access]] - DJGrenola '''Labeling notes''' (Master ZED) ''':''' SA - Screw Attack boundary glitch. SA is bugged in that Samus becomes Morph Ball-sized when this is in use, and is forcibly unmorphed afterward regardless if there's a ceiling overhead. This allows you to break out of almost any morph ball tunnel and quite a few small nooks, given you can get in deep enough that the game won't warp you back out but instead instantly go back into first person view. Worlds that require Screw Attack, but do not use the glitch, don't receive this label. FJ - Floaty Jump. Acquired by freeing Chykka's cocoon when standing in dark water and taking damage from the liquid, this massive jump can also be used to exit rooms, some of which have no other means of escape. Morph - All these worlds require is that you morph at the right spot next to a door ring while the map is on the wrong room. These spots are usually found in front of where the door ring comes out of the ground (like this: \_ ). Quad MB - OnceForgotten's unlabelled SW116 alt was the origin of this "method." All it requires is that you lean up against a hollow door ring (the same rings that can be found in Morph SW rooms) and let a Quad MB kick or shove you through. It's a random and untrustworthy method. MBI - Morph Ball Invulnerability, a bug with its roots in the Infinite Speed glitch. Multiplayer SW - Stages in multi-player that have secret world entrances. Crossfire Chaos is the only stage with a world so far, and may very well be the only one. Pseudo SW - Agon Temple was added even though this "secret world" didn't really lead anywhere. It just trapped you in a box that shouldn't exist. doninss' method is an actual entrance and was discovered much later, but no one wanted to eliminate Metronome'd's contribution or reorder the list in what the proper numerical order would be as a result. unconfirmed - Entrance has not been confirmed to work. Confirmation requires that either you make a movie of the entry process or that someone else post saying they have followed your instructions successfully. As of now, only Reactor Core and Battleground are unconfirmed, the former of which has been that way for over a year despite many attempts from many of the most skilled players on this forum to replicate the feat. Note: A "canceled screw attack" is described on the [[Hive Dynamo Works SW]] page. == Japanese Secret Worlds == None yet. == External links == [http://www.scuforum.co.uk/viewtopic.php?t=44 The most up-to-date list of Echoes SWs] ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''Secret Worlds''' |} 5c6cd5928d87328c37de4848d4e3c3e4b5b1df07 5017 5016 2007-05-13T22:28:04Z Doninss 217 wikitext text/x-wiki '''Total Secret Worlds:''' 122 A '''Secret World''' is the area that you see when you exit a room's intended boundaries. This name was first from the original ''Metroid'', and has been reused in ''Metroid II Return of Samus'', ''Metroid Prime'', and now, ''Metroid Prime 2: Echoes''. The areas are usually glitchy, and can cause your game to lock up, thus having to reset. But, Secret Worlds have helped us. In Metroid 2, they serve as shortcuts at times. In Prime, they served as a different way to understand the game, and even helped [[Sequence Breaking]]. Who knows what they will provide us with next! If you're having trouble with Secret Worlds, try the [[Secret World FAQ]]. == NTSC/PAL Release Secret Worlds == #[[Main Energy Controller SW]] - Phazon Siphon #[[Polluted Mire SW|Polluted Mire]] - Doctor Omega (SA) #[[Torvus Grove SW|Torvus Grove]] - Doctor Omega (SA), doninss (FJ) #[[Poisoned Bog SW|Poisoned Bog]] - Doctor Omega (SA), doninss (FJ) #[[Transport A Access SW|Transport A Access]] - TrueDiehardGamer (SA) #[[Save Station A SW|Save Station A]] - BoostR (SA) #[[Temple Access SW|Temple Access]] - Darth Nat (SA) #[[Dark Torvus Temple Access SW|Dark Torvus Temple Access]] - Darth Nat (SA) #[[Service Access SW|Service Access]] - TrueDiehardGamer (SA), Ichabod_Clay (SA method 2) #[[Shrine Access SW|Shrine Access]] - Dazuro (SA) #[[Sanctuary Temple SW|Sanctuary Temple]] - TrueDiehardGamer (SA) #[[Hive Energy Controller SW|Hive Energy Controller]] - TrueDiehardGamer (SA) #[[Torvus Temple SW|Torvus Temple]] - BoostR & MMcLean54 (SA) #[[Culling Chamber SW|Culling Chamber]] - LeCoureur103 (SA) #[[Hall of Combat Mastery SW|Hall of Combat Mastery]] - LeCoureur103 (SA) #[[Hive Chamber C SW|Hive Chamber C]] - The Pizza Boy (SA) #[[Hall of Honored Dead SW|Hall of Honored Dead]] - The Pizza Boy (SA) #[[Collapsed Tunnel SW|Collapsed Tunnel]] - TrueDiehardGamer (SA) #[[Hive Chamber B SW|Hive Chamber B]] - The Pizza Boy (SA) #[[Meeting Grounds SW|Meeting Grounds]] - Arrow (SA), Master ZED #[[Ventilation Area A SW|Ventilation Area A]] - TrueDiehardGamer (SA) #[[Dynamo Works SW|Dynamo Works]] - TrueDiehardGamer (SA), Master ZED (SA method 2) #[[Sanctuary Energy Controller SW|Sanctuary Energy Controller]] - TrueDiehardGamer (SA) #[[Mining Plaza SW|Mining Plaza]] - elementboarder05 (SA), True Diehard Gamer (Wormhole) #[[Central Mining Station SW|Central Mining Station]] - The Pizza Boy & PirateMetroid (SA) #[[Plaza Access SW|Plaza Access]] - TrueDiehardGamer (SA), doninss (FJ) #[[Portal Chamber SW|Portal Chamber (Dark Aether)]] - TrueDiehardGamer (SA) #[[Mining Station B SW|mining station b]] - nate (wormhole) #[[Great Bridge SW|Great Bridge]] - elementboarder05 (SA) #[[Abandoned Worksite SW|Abandoned Worksite]] - elementboarder05 (SA) #[[Dark Arena Tunnel SW|Dark Arena Tunnel]] - Arrow (SA), doninss (FJ) #[[Dark Torvus Arena SW|Dark Torvus Arena]] - Arrow (SA) #[[GFMC Compound SW|GFMC Compound]] - Phazon Eater (SA) #[[Windchamber Tunnel SW|Windchamber Tunnel]] - Midget (SA) #[[Agon Map Station SW|Agon Map Station]] - SkippyJr (SA) #[[Judgement Drop SW]] - TrueDiehardGamer #[[Feeding Pit SW|Feeding Pit]] - Coco-kun #[[Mini Gyro Station SW|Mini Gyro Station]] - The Pizza Boy, doninss (MBI), Master ZED (Quad MB) #[[Temple Assembly Site_SW|Temple Assembly Site]] - Ichabod_Clay, bartendorsparky, Flamancipator #[[Hive Dynamo Access SW|Hive Dynamo Access]] - bartendorsparky, Master ZED (Morph) #[[Abandoned Base SW|Abandoned Base]] - The Pizza Boy #[[Sky Temple Gateway SW|Sky Temple Gateway]] - DARK HUNTER COMMANDO (SA), doninss #[[Phazon Grounds SW|Phazon Grounds]] - PhazonPhoenix (SA) #[[Main Reactor SW|Main Reactor]] - meDroid64 #[[Transit Station (Agon Wastes) SW|Transit Station (Agon Wastes)]] - Master ZED (SA) #[[Dark Transit Station SW|Dark Transit Station]] - Master ZED (SA) #[[Brooding Ground SW|Brooding Ground]] - Master ZED (SA) #[[Reactor Core SW|Reactor Core]] - Doctor Omega) (SA) (unconfirmed) #[[Temple Transport A SW|Temple Transport A]] - The Pizza Boy, doninss #[[Temple Transport B SW|Temple Transport B]] - The Pizza Boy, doninss #[[Temple Transport C SW|Temple Transport C]] - The Pizza Boy, doninss #[[Torvus Lagoon SW|Torvus Lagoon]] - Ichabod_Clay, doninss (FJ) #[[Putrid Alcove SW|Putrid Alcove]] - Master ZED #[[Venomous Pond SW|Venomous Pond]] - Master ZED (SA) #[[Path of Eyes SW|Path of Eyes]] - Ichabod_Clay (SA) #[[Main Gyro Chamber SW|Main Gyro Chamber]] - Ichabod_Clay (SA), Master ZED (Morph) #[[Hive Dynamo Works SW|Hive Dynamo Works]] - Flamancipator (SA), Master ZED, doninss #[[Portal Chamber SW - Light Aether|Portal Chamber (Light Aether)]] - bartendorsparky #[[Dark Forgotten Bridge SW|Dark Forgotten Bridge]] - bartendorsparky, doninss (Float) #[[Forgotten Bridge SW|Forgotten Bridge]] - bartendorsparky, doninss (Float) #[[Transport B Access SW|Transport B Access]] - Metronome'd (SA) #[[Portal Site SW|Portal Site]] - Metronome'd (SA) #[[Portal Terminal SW|Portal Terminal]] - Metronome'd (SA) #[[Sacred Bridge SW|Sacred Bridge]] - Ichabod_Clay (SA) #[[Sentinel's Path SW|Sentinel's Path]] - bartendorsparky #[[Transport to Temple Grounds (Sanctuary Fortress) SW|Transport to Temple Grounds (Sanctuary Fortress)]] - Master ZED #[[Main Research SW|Main Research]] - Master ZED (SA) #[[Transit Station (Sanctuary Fortress) SW|Transit Station (Sanctuary Fortress)]] - Master ZED #[[Staging Area SW|Staging Area]] - Master ZED (SA) #[[Grand Abyss SW|Grand Abyss]] - Master ZED #[[Ing Cache 4 SW|Ing Cache 4]] - Master ZED (SA) #[[Sand Processing SW|Sand Processing]] - Master ZED (SA) #[[Ventilation Area B SW|Ventilation Area B]] - Master ZED (SA) #[[Bitter Well SW|Bitter Well]] - Master ZED (SA) #[[Hive Portal Chamber SW|Hive Portal Chamber]] - Metronome'd (SA), Master ZED #[[Dark Torvus Temple SW|Dark Torvus Temple]] - MMcLean54 (SA) #[[Hall of Stairs SW|Hall of Stairs]] - Master ZED (SA) #[[Undertransit Two SW|Undertransit Two]] - Master ZED (SA) #[[Undertransit One SW|Undertransit One]] - Master ZED (SA) #[[Transit Tunnel East SW|Transit Tunnel East]] - Master ZED (SA) #[[Transit Tunnel West SW|Transit Tunnel West]] - Master ZED (SA) #[[Transit Tunnel South SW|Transit Tunnel South]] - Metronome'd (SA) #[[Bionenergy Production SW|Bionenergy Production]] - Metronome'd (SA) #[[Agon Temple SW|Agon Temple]] - Metronome'd (SA, pseudo SW), doninss #[[Crossfire Chaos SW|Crossfire Chaos]] - Master ZED (Multiplayer SW) #[[Underground Tunnel SW|Underground Tunnel]] - Metronome'd (SA) #[[Sacred Path SW|Sacred Path]] - Metronome'd (SA) #[[Profane Path SW|Profane Path]] - Metronome'd (SA) #[[Mine Shaft SW|Mine Shaft]] - Master ZED (SA) #[[Command Center Access SW|Command Center Access]] - Metronome'd (SA) #[[Central Area Transport West SW|Central Area Transport West]] - Metronome'd (SA) #[[Workers Path SW|Workers Path]] - Master ZED #[[Watch Station SW|Watch Station]] - Master ZED (SA), doninss #[[Biostorage Station SW|Biostorage Station]] - Master ZED #[[Dark Controller Access SW|Dark Controller Access]] - Master ZED (FJ), SkippyJr (exit) #[[Controller Access SW|Controller Access]] - Master ZED (FJ), SkippyJr (exit) #[[Dark Falls SW|Dark Falls]] - Master ZED (FJ) #[[Grove Access SW|Grove Access]] - Master ZED (FJ) #[[Ruined Alcove SW|Ruined Alcove]] - Master ZED (FJ) #[[Storage Cavern A SW|Storage Cavern A]] - doninss #[[Ing Reliquary SW|Ing Reliquary]] - Master ZED #[[Windchamber Gateway SW|Windchamber Gateway]] - doninss #[[Meditation Vista SW|Meditation Vista]] - doninss (FJ) #[[Gloom Vista SW|Gloom Vista]] - doninss (FJ) #[[Temple Transport Access SW|Temple Transport Access]] - doninss (FJ) #[[Gateway Access SW|Gateway Access]] - doninss #[[Trial Grounds SW|Trial Grounds]] - doninss #[[Battleground SW|Battleground]] - Samus Rox (unconfirmed) #[[Path of Roots SW|Path of Roots]] - doninss (FJ) #[[Transport to Agon Wastes SW|Transport to Agon Wastes]] - doninss (FJ) #[[Sanctuary Entrance SW|Sanctuary Entrance]] - doninss #[[Hive Entrance SW|Hive Entrance]] - doninss #[[Watering Hole SW|Watering Hole]] - doninss (SA) #[[Dark Agon Temple SW|Dark Agon Temple]] - doninss #[[Sandcanyon SW|Sandcanyon]] - doninss #[[Dynamo Access SW|Dynamo Access]] - Master ZED (Morph), OnceForgotten #[[Transport C Access SW|Transport C Access]] - Master ZED (Morph) #[[Catacombs SW|Catacombs]] - Master ZED (Morph) #[[Hive Gyro Chamber SW|Hive Gyro Chamber]] - Master ZED (Morph) #[[Save Station B SW|Save Station B]] - doninss (Morph) #[[Save Station 2 SW|Save Station 2]] - doninss (Morph) #[[Torvus Transport Access SW|Torvus Transport Access]] - DJGrenola '''Labeling notes''' (Master ZED) ''':''' SA - Screw Attack boundary glitch. SA is bugged in that Samus becomes Morph Ball-sized when this is in use, and is forcibly unmorphed afterward regardless if there's a ceiling overhead. This allows you to break out of almost any morph ball tunnel and quite a few small nooks, given you can get in deep enough that the game won't warp you back out but instead instantly go back into first person view. Worlds that require Screw Attack, but do not use the glitch, don't receive this label. FJ - Floaty Jump. Acquired by freeing Chykka's cocoon when standing in dark water and taking damage from the liquid, this massive jump can also be used to exit rooms, some of which have no other means of escape. Morph - All these worlds require is that you morph at the right spot next to a door ring while the map is on the wrong room. These spots are usually found in front of where the door ring comes out of the ground (like this: \_ ). Quad MB - OnceForgotten's unlabelled SW116 alt was the origin of this "method." All it requires is that you lean up against a hollow door ring (the same rings that can be found in Morph SW rooms) and let a Quad MB kick or shove you through. It's a random and untrustworthy method. MBI - Morph Ball Invulnerability, a bug with its roots in the Infinite Speed glitch. Multiplayer SW - Stages in multi-player that have secret world entrances. Crossfire Chaos is the only stage with a world so far, and may very well be the only one. Pseudo SW - Agon Temple was added even though this "secret world" didn't really lead anywhere. It just trapped you in a box that shouldn't exist. doninss' method is an actual entrance and was discovered much later, but no one wanted to eliminate Metronome'd's contribution or reorder the list in what the proper numerical order would be as a result. unconfirmed - Entrance has not been confirmed to work. Confirmation requires that either you make a movie of the entry process or that someone else post saying they have followed your instructions successfully. As of now, only Reactor Core and Battleground are unconfirmed, the former of which has been that way for over a year despite many attempts from many of the most skilled players on this forum to replicate the feat. Note: A "canceled screw attack" is described on the [[Hive Dynamo Works SW]] page. == Japanese Secret Worlds == None yet. == External links == [http://www.scuforum.co.uk/viewtopic.php?t=44 The most up-to-date list of Echoes SWs] ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''Secret Worlds''' |} 928c5722e660486b659dee9bba019e30dfc50958 5016 4988 2007-05-13T22:26:56Z Doninss 217 wikitext text/x-wiki '''Total Secret Worlds:''' 122 A '''Secret World''' is the area that you see when you exit a room's intended boundaries. This name was first from the original ''Metroid'', and has been reused in ''Metroid II Return of Samus'', ''Metroid Prime'', and now, ''Metroid Prime 2: Echoes''. The areas are usually glitchy, and can cause your game to lock up, thus having to reset. But, Secret Worlds have helped us. In Metroid 2, they serve as shortcuts at times. In Prime, they served as a different way to understand the game, and even helped [[Sequence Breaking]]. Who knows what they will provide us with next! If you're having trouble with Secret Worlds, try the [[Secret World FAQ]]. == NTSC/PAL Release Secret Worlds == #[[Main Energy Controller SW]] - Phazon Siphon #[[Polluted Mire SW|Polluted Mire]] - Doctor Omega (SA) #[[Torvus Grove SW|Torvus Grove]] - Doctor Omega (SA), doninss (FJ) #[[Poisoned Bog SW|Poisoned Bog]] - Doctor Omega (SA), doninss (FJ) #[[Transport A Access SW|Transport A Access]] - TrueDiehardGamer (SA) #[[Save Station A SW|Save Station A]] - BoostR (SA) #[[Temple Access SW|Temple Access]] - Darth Nat (SA) #[[Dark Torvus Temple Access SW|Dark Torvus Temple Access]] - Darth Nat (SA) #[[Service Access SW|Service Access]] - TrueDiehardGamer (SA), Ichabod_Clay (SA method 2) #[[Shrine Access SW|Shrine Access]] - Dazuro (SA) #[[Sanctuary Temple SW|Sanctuary Temple]] - TrueDiehardGamer (SA) #[[Hive Energy Controller SW|Hive Energy Controller]] - TrueDiehardGamer (SA) #[[Torvus Temple SW|Torvus Temple]] - BoostR & MMcLean54 (SA) #[[Culling Chamber SW|Culling Chamber]] - LeCoureur103 (SA) #[[Hall of Combat Mastery SW|Hall of Combat Mastery]] - LeCoureur103 (SA) #[[Hive Chamber C SW|Hive Chamber C]] - The Pizza Boy (SA) #[[Hall of Honored Dead SW|Hall of Honored Dead]] - The Pizza Boy (SA) #[[Collapsed Tunnel SW|Collapsed Tunnel]] - TrueDiehardGamer (SA) #[[Hive Chamber B SW|Hive Chamber B]] - The Pizza Boy (SA) #[[Meeting Grounds SW|Meeting Grounds]] - Arrow (SA), Master ZED #[[Ventilation Area A SW|Ventilation Area A]] - TrueDiehardGamer (SA) #[[Dynamo Works SW|Dynamo Works]] - TrueDiehardGamer (SA), Master ZED (SA method 2) #[[Sanctuary Energy Controller SW|Sanctuary Energy Controller]] - TrueDiehardGamer (SA) #[[Mining Plaza SW|Mining Plaza]] - elementboarder05 (SA), True Diehard Gamer (Wormhole) #[[Central Mining Station SW|Central Mining Station]] - The Pizza Boy & PirateMetroid (SA) #[[Plaza Access SW|Plaza Access]] - TrueDiehardGamer (SA), doninss (FJ) #[[Portal Chamber SW|Portal Chamber (Dark Aether)]] - TrueDiehardGamer (SA) #[[Mining Station B SW|Mining Station B]] - nate (wormhole) #[[Great Bridge SW|Great Bridge]] - elementboarder05 (SA) #[[Abandoned Worksite SW|Abandoned Worksite]] - elementboarder05 (SA) #[[Dark Arena Tunnel SW|Dark Arena Tunnel]] - Arrow (SA), doninss (FJ) #[[Dark Torvus Arena SW|Dark Torvus Arena]] - Arrow (SA) #[[GFMC Compound SW|GFMC Compound]] - Phazon Eater (SA) #[[Windchamber Tunnel SW|Windchamber Tunnel]] - Midget (SA) #[[Agon Map Station SW|Agon Map Station]] - SkippyJr (SA) #[[Judgement Drop SW]] - TrueDiehardGamer #[[Feeding Pit SW|Feeding Pit]] - Coco-kun #[[Mini Gyro Station SW|Mini Gyro Station]] - The Pizza Boy, doninss (MBI), Master ZED (Quad MB) #[[Temple Assembly Site_SW|Temple Assembly Site]] - Ichabod_Clay, bartendorsparky, Flamancipator #[[Hive Dynamo Access SW|Hive Dynamo Access]] - bartendorsparky, Master ZED (Morph) #[[Abandoned Base SW|Abandoned Base]] - The Pizza Boy #[[Sky Temple Gateway SW|Sky Temple Gateway]] - DARK HUNTER COMMANDO (SA), doninss #[[Phazon Grounds SW|Phazon Grounds]] - PhazonPhoenix (SA) #[[Main Reactor SW|Main Reactor]] - meDroid64 #[[Transit Station (Agon Wastes) SW|Transit Station (Agon Wastes)]] - Master ZED (SA) #[[Dark Transit Station SW|Dark Transit Station]] - Master ZED (SA) #[[Brooding Ground SW|Brooding Ground]] - Master ZED (SA) #[[Reactor Core SW|Reactor Core]] - Doctor Omega) (SA) (unconfirmed) #[[Temple Transport A SW|Temple Transport A]] - The Pizza Boy, doninss #[[Temple Transport B SW|Temple Transport B]] - The Pizza Boy, doninss #[[Temple Transport C SW|Temple Transport C]] - The Pizza Boy, doninss #[[Torvus Lagoon SW|Torvus Lagoon]] - Ichabod_Clay, doninss (FJ) #[[Putrid Alcove SW|Putrid Alcove]] - Master ZED #[[Venomous Pond SW|Venomous Pond]] - Master ZED (SA) #[[Path of Eyes SW|Path of Eyes]] - Ichabod_Clay (SA) #[[Main Gyro Chamber SW|Main Gyro Chamber]] - Ichabod_Clay (SA), Master ZED (Morph) #[[Hive Dynamo Works SW|Hive Dynamo Works]] - Flamancipator (SA), Master ZED, doninss #[[Portal Chamber SW - Light Aether|Portal Chamber (Light Aether)]] - bartendorsparky #[[Dark Forgotten Bridge SW|Dark Forgotten Bridge]] - bartendorsparky, doninss (Float) #[[Forgotten Bridge SW|Forgotten Bridge]] - bartendorsparky, doninss (Float) #[[Transport B Access SW|Transport B Access]] - Metronome'd (SA) #[[Portal Site SW|Portal Site]] - Metronome'd (SA) #[[Portal Terminal SW|Portal Terminal]] - Metronome'd (SA) #[[Sacred Bridge SW|Sacred Bridge]] - Ichabod_Clay (SA) #[[Sentinel's Path SW|Sentinel's Path]] - bartendorsparky #[[Transport to Temple Grounds (Sanctuary Fortress) SW|Transport to Temple Grounds (Sanctuary Fortress)]] - Master ZED #[[Main Research SW|Main Research]] - Master ZED (SA) #[[Transit Station (Sanctuary Fortress) SW|Transit Station (Sanctuary Fortress)]] - Master ZED #[[Staging Area SW|Staging Area]] - Master ZED (SA) #[[Grand Abyss SW|Grand Abyss]] - Master ZED #[[Ing Cache 4 SW|Ing Cache 4]] - Master ZED (SA) #[[Sand Processing SW|Sand Processing]] - Master ZED (SA) #[[Ventilation Area B SW|Ventilation Area B]] - Master ZED (SA) #[[Bitter Well SW|Bitter Well]] - Master ZED (SA) #[[Hive Portal Chamber SW|Hive Portal Chamber]] - Metronome'd (SA), Master ZED #[[Dark Torvus Temple SW|Dark Torvus Temple]] - MMcLean54 (SA) #[[Hall of Stairs SW|Hall of Stairs]] - Master ZED (SA) #[[Undertransit Two SW|Undertransit Two]] - Master ZED (SA) #[[Undertransit One SW|Undertransit One]] - Master ZED (SA) #[[Transit Tunnel East SW|Transit Tunnel East]] - Master ZED (SA) #[[Transit Tunnel West SW|Transit Tunnel West]] - Master ZED (SA) #[[Transit Tunnel South SW|Transit Tunnel South]] - Metronome'd (SA) #[[Bionenergy Production SW|Bionenergy Production]] - Metronome'd (SA) #[[Agon Temple SW|Agon Temple]] - Metronome'd (SA, pseudo SW), doninss #[[Crossfire Chaos SW|Crossfire Chaos]] - Master ZED (Multiplayer SW) #[[Underground Tunnel SW|Underground Tunnel]] - Metronome'd (SA) #[[Sacred Path SW|Sacred Path]] - Metronome'd (SA) #[[Profane Path SW|Profane Path]] - Metronome'd (SA) #[[Mine Shaft SW|Mine Shaft]] - Master ZED (SA) #[[Command Center Access SW|Command Center Access]] - Metronome'd (SA) #[[Central Area Transport West SW|Central Area Transport West]] - Metronome'd (SA) #[[Workers Path SW|Workers Path]] - Master ZED #[[Watch Station SW|Watch Station]] - Master ZED (SA), doninss #[[Biostorage Station SW|Biostorage Station]] - Master ZED #[[Dark Controller Access SW|Dark Controller Access]] - Master ZED (FJ), SkippyJr (exit) #[[Controller Access SW|Controller Access]] - Master ZED (FJ), SkippyJr (exit) #[[Dark Falls SW|Dark Falls]] - Master ZED (FJ) #[[Grove Access SW|Grove Access]] - Master ZED (FJ) #[[Ruined Alcove SW|Ruined Alcove]] - Master ZED (FJ) #[[Storage Cavern A SW|Storage Cavern A]] - doninss #[[Ing Reliquary SW|Ing Reliquary]] - Master ZED #[[Windchamber Gateway SW|Windchamber Gateway]] - doninss #[[Meditation Vista SW|Meditation Vista]] - doninss (FJ) #[[Gloom Vista SW|Gloom Vista]] - doninss (FJ) #[[Temple Transport Access SW|Temple Transport Access]] - doninss (FJ) #[[Gateway Access SW|Gateway Access]] - doninss #[[Trial Grounds SW|Trial Grounds]] - doninss #[[Battleground SW|Battleground]] - Samus Rox (unconfirmed) #[[Path of Roots SW|Path of Roots]] - doninss (FJ) #[[Transport to Agon Wastes SW|Transport to Agon Wastes]] - doninss (FJ) #[[Sanctuary Entrance SW|Sanctuary Entrance]] - doninss #[[Hive Entrance SW|Hive Entrance]] - doninss #[[Watering Hole SW|Watering Hole]] - doninss (SA) #[[Dark Agon Temple SW|Dark Agon Temple]] - doninss #[[Sandcanyon SW|Sandcanyon]] - doninss #[[Dynamo Access SW|Dynamo Access]] - Master ZED (Morph), OnceForgotten #[[Transport C Access SW|Transport C Access]] - Master ZED (Morph) #[[Catacombs SW|Catacombs]] - Master ZED (Morph) #[[Hive Gyro Chamber SW|Hive Gyro Chamber]] - Master ZED (Morph) #[[Save Station B SW|Save Station B]] - doninss (Morph) #[[Save Station 2 SW|Save Station 2]] - doninss (Morph) #[[Torvus Transport Access SW|Torvus Transport Access]] - DJGrenola '''Labeling notes''' (Master ZED) ''':''' SA - Screw Attack boundary glitch. SA is bugged in that Samus becomes Morph Ball-sized when this is in use, and is forcibly unmorphed afterward regardless if there's a ceiling overhead. This allows you to break out of almost any morph ball tunnel and quite a few small nooks, given you can get in deep enough that the game won't warp you back out but instead instantly go back into first person view. Worlds that require Screw Attack, but do not use the glitch, don't receive this label. FJ - Floaty Jump. Acquired by freeing Chykka's cocoon when standing in dark water and taking damage from the liquid, this massive jump can also be used to exit rooms, some of which have no other means of escape. Morph - All these worlds require is that you morph at the right spot next to a door ring while the map is on the wrong room. These spots are usually found in front of where the door ring comes out of the ground (like this: \_ ). Quad MB - OnceForgotten's unlabelled SW116 alt was the origin of this "method." All it requires is that you lean up against a hollow door ring (the same rings that can be found in Morph SW rooms) and let a Quad MB kick or shove you through. It's a random and untrustworthy method. MBI - Morph Ball Invulnerability, a bug with its roots in the Infinite Speed glitch. Multiplayer SW - Stages in multi-player that have secret world entrances. Crossfire Chaos is the only stage with a world so far, and may very well be the only one. Pseudo SW - Agon Temple was added even though this "secret world" didn't really lead anywhere. It just trapped you in a box that shouldn't exist. doninss' method is an actual entrance and was discovered much later, but no one wanted to eliminate Metronome'd's contribution or reorder the list in what the proper numerical order would be as a result. unconfirmed - Entrance has not been confirmed to work. Confirmation requires that either you make a movie of the entry process or that someone else post saying they have followed your instructions successfully. As of now, only Reactor Core and Battleground are unconfirmed, the former of which has been that way for over a year despite many attempts from many of the most skilled players on this forum to replicate the feat. Note: A "canceled screw attack" is described on the [[Hive Dynamo Works SW]] page. == Japanese Secret Worlds == None yet. == External links == [http://www.scuforum.co.uk/viewtopic.php?t=44 The most up-to-date list of Echoes SWs] ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''Secret Worlds''' |} d6440b5d3d09b86fba75c1a13aeb8ea2a4b10801 4988 4863 2007-05-13T20:44:26Z Doninss 217 wikitext text/x-wiki '''Total Secret Worlds:''' 122 A '''Secret World''' is the area that you see when you exit a room's intended boundaries. This name was first from the original ''Metroid'', and has been reused in ''Metroid II Return of Samus'', ''Metroid Prime'', and now, ''Metroid Prime 2: Echoes''. The areas are usually glitchy, and can cause your game to lock up, thus having to reset. But, Secret Worlds have helped us. In Metroid 2, they serve as shortcuts at times. In Prime, they served as a different way to understand the game, and even helped [[Sequence Breaking]]. Who knows what they will provide us with next! If you're having trouble with Secret Worlds, try the [[Secret World FAQ]]. == NTSC/PAL Release Secret Worlds == #[[Main Energy Controller SW]] - Phazon Siphon #[[Polluted Mire SW|Polluted Mire]] - Doctor Omega (SA) #[[Torvus Grove SW|Torvus Grove]] - Doctor Omega (SA), doninss (FJ) #[[Poisoned Bog SW|Poisoned Bog]] - Doctor Omega (SA), doninss (FJ) #[[Transport A Access SW|Transport A Access]] - TrueDiehardGamer (SA) #[[Save Station A SW|Save Station A]] - BoostR (SA) #[[Temple Access SW|Temple Access]] - Darth Nat (SA) #[[Dark Torvus Temple Access SW|Dark Torvus Temple Access]] - Darth Nat (SA) #[[Service Access SW|Service Access]] - TrueDiehardGamer (SA), Ichabod_Clay (SA method 2) #[[Shrine Access SW|Shrine Access]] - Dazuro (SA) #[[Sanctuary Temple SW|Sanctuary Temple]] - TrueDiehardGamer (SA) #[[Hive Energy Controller SW|Hive Energy Controller]] - TrueDiehardGamer (SA) #[[Torvus Temple SW|Torvus Temple]] - BoostR & MMcLean54 (SA) #[[Culling Chamber SW|Culling Chamber]] - LeCoureur103 (SA) #[[Hall of Combat Mastery SW|Hall of Combat Mastery]] - LeCoureur103 (SA) #[[Hive Chamber C SW|Hive Chamber C]] - The Pizza Boy (SA) #[[Hall of Honored Dead SW|Hall of Honored Dead]] - The Pizza Boy (SA) #[[Collapsed Tunnel SW|Collapsed Tunnel]] - TrueDiehardGamer (SA) #[[Hive Chamber B SW|Hive Chamber B]] - The Pizza Boy (SA) #[[Meeting Grounds SW|Meeting Grounds]] - Arrow (SA), Master ZED #[[Ventilation Area A SW|Ventilation Area A]] - TrueDiehardGamer (SA) #[[Dynamo Works SW|Dynamo Works]] - TrueDiehardGamer (SA), Master ZED (SA method 2) #[[Sanctuary Energy Controller SW|Sanctuary Energy Controller]] - TrueDiehardGamer (SA) #[[Mining Plaza SW|Mining Plaza]] - elementboarder05 (SA), True Diehard Gamer (Wormhole) #[[Central Mining Station SW|Central Mining Station]] - The Pizza Boy & PirateMetroid (SA) #[[Plaza Access SW|Plaza Access]] - TrueDiehardGamer (SA), doninss (FJ) #[[Portal Chamber SW|Portal Chamber (Dark Aether)]] - TrueDiehardGamer (SA) #[[Mining Station B SW|Mining Station B]] - nate (Wormhole) #[[Great Bridge SW|Great Bridge]] - elementboarder05 (SA) #[[Abandoned Worksite SW|Abandoned Worksite]] - elementboarder05 (SA) #[[Dark Arena Tunnel SW|Dark Arena Tunnel]] - Arrow (SA), doninss (FJ) #[[Dark Torvus Arena SW|Dark Torvus Arena]] - Arrow (SA) #[[GFMC Compound SW|GFMC Compound]] - Phazon Eater (SA) #[[Windchamber Tunnel SW|Windchamber Tunnel]] - Midget (SA) #[[Agon Map Station SW|Agon Map Station]] - SkippyJr (SA) #[[Judgement Drop SW]] - TrueDiehardGamer #[[Feeding Pit SW|Feeding Pit]] - Coco-kun #[[Mini Gyro Station SW|Mini Gyro Station]] - The Pizza Boy, doninss (MBI), Master ZED (Quad MB) #[[Temple Assembly Site_SW|Temple Assembly Site]] - Ichabod_Clay, bartendorsparky, Flamancipator #[[Hive Dynamo Access SW|Hive Dynamo Access]] - bartendorsparky, Master ZED (Morph) #[[Abandoned Base SW|Abandoned Base]] - The Pizza Boy #[[Sky Temple Gateway SW|Sky Temple Gateway]] - DARK HUNTER COMMANDO (SA), doninss #[[Phazon Grounds SW|Phazon Grounds]] - PhazonPhoenix (SA) #[[Main Reactor SW|Main Reactor]] - meDroid64 #[[Transit Station (Agon Wastes) SW|Transit Station (Agon Wastes)]] - Master ZED (SA) #[[Dark Transit Station SW|Dark Transit Station]] - Master ZED (SA) #[[Brooding Ground SW|Brooding Ground]] - Master ZED (SA) #[[Reactor Core SW|Reactor Core]] - Doctor Omega) (SA) (unconfirmed) #[[Temple Transport A SW|Temple Transport A]] - The Pizza Boy, doninss #[[Temple Transport B SW|Temple Transport B]] - The Pizza Boy, doninss #[[Temple Transport C SW|Temple Transport C]] - The Pizza Boy, doninss #[[Torvus Lagoon SW|Torvus Lagoon]] - Ichabod_Clay, doninss (FJ) #[[Putrid Alcove SW|Putrid Alcove]] - Master ZED #[[Venomous Pond SW|Venomous Pond]] - Master ZED (SA) #[[Path of Eyes SW|Path of Eyes]] - Ichabod_Clay (SA) #[[Main Gyro Chamber SW|Main Gyro Chamber]] - Ichabod_Clay (SA), Master ZED (Morph) #[[Hive Dynamo Works SW|Hive Dynamo Works]] - Flamancipator (SA), Master ZED, doninss #[[Portal Chamber SW - Light Aether|Portal Chamber (Light Aether)]] - bartendorsparky #[[Dark Forgotten Bridge SW|Dark Forgotten Bridge]] - bartendorsparky, doninss (Float) #[[Forgotten Bridge SW|Forgotten Bridge]] - bartendorsparky, doninss (Float) #[[Transport B Access SW|Transport B Access]] - Metronome'd (SA) #[[Portal Site SW|Portal Site]] - Metronome'd (SA) #[[Portal Terminal SW|Portal Terminal]] - Metronome'd (SA) #[[Sacred Bridge SW|Sacred Bridge]] - Ichabod_Clay (SA) #[[Sentinel's Path SW|Sentinel's Path]] - bartendorsparky #[[Transport to Temple Grounds (Sanctuary Fortress) SW|Transport to Temple Grounds (Sanctuary Fortress)]] - Master ZED #[[Main Research SW|Main Research]] - Master ZED (SA) #[[Transit Station (Sanctuary Fortress) SW|Transit Station (Sanctuary Fortress)]] - Master ZED #[[Staging Area SW|Staging Area]] - Master ZED (SA) #[[Grand Abyss SW|Grand Abyss]] - Master ZED #[[Ing Cache 4 SW|Ing Cache 4]] - Master ZED (SA) #[[Sand Processing SW|Sand Processing]] - Master ZED (SA) #[[Ventilation Area B SW|Ventilation Area B]] - Master ZED (SA) #[[Bitter Well SW|Bitter Well]] - Master ZED (SA) #[[Hive Portal Chamber SW|Hive Portal Chamber]] - Metronome'd (SA), Master ZED #[[Dark Torvus Temple SW|Dark Torvus Temple]] - MMcLean54 (SA) #[[Hall of Stairs SW|Hall of Stairs]] - Master ZED (SA) #[[Undertransit Two SW|Undertransit Two]] - Master ZED (SA) #[[Undertransit One SW|Undertransit One]] - Master ZED (SA) #[[Transit Tunnel East SW|Transit Tunnel East]] - Master ZED (SA) #[[Transit Tunnel West SW|Transit Tunnel West]] - Master ZED (SA) #[[Transit Tunnel South SW|Transit Tunnel South]] - Metronome'd (SA) #[[Bionenergy Production SW|Bionenergy Production]] - Metronome'd (SA) #[[Agon Temple SW|Agon Temple]] - Metronome'd (SA, pseudo SW), doninss #[[Crossfire Chaos SW|Crossfire Chaos]] - Master ZED (Multiplayer SW) #[[Underground Tunnel SW|Underground Tunnel]] - Metronome'd (SA) #[[Sacred Path SW|Sacred Path]] - Metronome'd (SA) #[[Profane Path SW|Profane Path]] - Metronome'd (SA) #[[Mine Shaft SW|Mine Shaft]] - Master ZED (SA) #[[Command Center Access SW|Command Center Access]] - Metronome'd (SA) #[[Central Area Transport West SW|Central Area Transport West]] - Metronome'd (SA) #[[Workers Path SW|Workers Path]] - Master ZED #[[Watch Station SW|Watch Station]] - Master ZED (SA), doninss #[[Biostorage Station SW|Biostorage Station]] - Master ZED #[[Dark Controller Access SW|Dark Controller Access]] - Master ZED (FJ), SkippyJr (exit) #[[Controller Access SW|Controller Access]] - Master ZED (FJ), SkippyJr (exit) #[[Dark Falls SW|Dark Falls]] - Master ZED (FJ) #[[Grove Access SW|Grove Access]] - Master ZED (FJ) #[[Ruined Alcove SW|Ruined Alcove]] - Master ZED (FJ) #[[Storage Cavern A SW|Storage Cavern A]] - doninss #[[Ing Reliquary SW|Ing Reliquary]] - Master ZED #[[Windchamber Gateway SW|Windchamber Gateway]] - doninss #[[Meditation Vista SW|Meditation Vista]] - doninss (FJ) #[[Gloom Vista SW|Gloom Vista]] - doninss (FJ) #[[Temple Transport Access SW|Temple Transport Access]] - doninss (FJ) #[[Gateway Access SW|Gateway Access]] - doninss #[[Trial Grounds SW|Trial Grounds]] - doninss #[[Battleground SW|Battleground]] - Samus Rox (unconfirmed) #[[Path of Roots SW|Path of Roots]] - doninss (FJ) #[[Transport to Agon Wastes SW|Transport to Agon Wastes]] - doninss (FJ) #[[Sanctuary Entrance SW|Sanctuary Entrance]] - doninss #[[Hive Entrance SW|Hive Entrance]] - doninss #[[Watering Hole SW|Watering Hole]] - doninss (SA) #[[Dark Agon Temple SW|Dark Agon Temple]] - doninss #[[Sandcanyon SW|Sandcanyon]] - doninss #[[Dynamo Access SW|Dynamo Access]] - Master ZED (Morph), OnceForgotten #[[Transport C Access SW|Transport C Access]] - Master ZED (Morph) #[[Catacombs SW|Catacombs]] - Master ZED (Morph) #[[Hive Gyro Chamber SW|Hive Gyro Chamber]] - Master ZED (Morph) #[[Save Station B SW|Save Station B]] - doninss (Morph) #[[Save Station 2 SW|Save Station 2]] - doninss (Morph) #[[Torvus Transport Access SW|Torvus Transport Access]] - DJGrenola '''Labeling notes''' (Master ZED) ''':''' SA - Screw Attack boundary glitch. SA is bugged in that Samus becomes Morph Ball-sized when this is in use, and is forcibly unmorphed afterward regardless if there's a ceiling overhead. This allows you to break out of almost any morph ball tunnel and quite a few small nooks, given you can get in deep enough that the game won't warp you back out but instead instantly go back into first person view. Worlds that require Screw Attack, but do not use the glitch, don't receive this label. FJ - Floaty Jump. Acquired by freeing Chykka's cocoon when standing in dark water and taking damage from the liquid, this massive jump can also be used to exit rooms, some of which have no other means of escape. Morph - All these worlds require is that you morph at the right spot next to a door ring while the map is on the wrong room. These spots are usually found in front of where the door ring comes out of the ground (like this: \_ ). Quad MB - OnceForgotten's unlabelled SW116 alt was the origin of this "method." All it requires is that you lean up against a hollow door ring (the same rings that can be found in Morph SW rooms) and let a Quad MB kick or shove you through. It's a random and untrustworthy method. MBI - Morph Ball Invulnerability, a bug with its roots in the Infinite Speed glitch. Multiplayer SW - Stages in multi-player that have secret world entrances. Crossfire Chaos is the only stage with a world so far, and may very well be the only one. Pseudo SW - Agon Temple was added even though this "secret world" didn't really lead anywhere. It just trapped you in a box that shouldn't exist. doninss' method is an actual entrance and was discovered much later, but no one wanted to eliminate Metronome'd's contribution or reorder the list in what the proper numerical order would be as a result. unconfirmed - Entrance has not been confirmed to work. Confirmation requires that either you make a movie of the entry process or that someone else post saying they have followed your instructions successfully. As of now, only Reactor Core and Battleground are unconfirmed, the former of which has been that way for over a year despite many attempts from many of the most skilled players on this forum to replicate the feat. Note: A "canceled screw attack" is described on the [[Hive Dynamo Works SW]] page. == Japanese Secret Worlds == None yet. == External links == [http://www.scuforum.co.uk/viewtopic.php?t=44 The most up-to-date list of Echoes SWs] ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''Secret Worlds''' |} bb97f59cd7eff41ec9f58e4412ff194afb41cbfe 4863 4853 2007-04-10T01:12:18Z Doninss 217 Page replaced (standardize) wikitext text/x-wiki '''Total Secret Worlds:''' 122 A '''Secret World''' is the area that you see when you exit a room's intended boundaries. This name was first from the original ''Metroid'', and has been reused in ''Metroid II Return of Samus'', ''Metroid Prime'', and now, ''Metroid Prime 2: Echoes''. The areas are usually glitchy, and can cause your game to lock up, thus having to reset. But, Secret Worlds have helped us. In Metroid 2, they serve as shortcuts at times. In Prime, they served as a different way to understand the game, and even helped [[Sequence Breaking]]. Who knows what they will provide us with next! If you're having trouble with Secret Worlds, try the [[Secret World FAQ]]. == NTSC/PAL Release Secret Worlds == #[[Main Energy Controller SW]] - Phazon Siphon #[[Polluted Mire SW|Polluted Mire]] - Doctor Omega (SA) #[[Torvus Grove SW|Torvus Grove]] - Doctor Omega (SA), doninss (FJ) #[[Poisoned Bog SW|Poisoned Bog]] - Doctor Omega (SA), doninss (FJ) #[[Transport A Access SW|Transport A Access]] - TrueDiehardGamer (SA) #[[Save Station A SW|Save Station A]] - BoostR (SA) #[[Temple Access SW|Temple Access]] - Darth Nat (SA) #[[Dark Torvus Temple Access SW|Dark Torvus Temple Access]] - Darth Nat (SA) #[[Service Access SW|Service Access]] - TrueDiehardGamer (SA), Ichabod_Clay (SA method 2) #[[Shrine Access SW|Shrine Access]] - Dazuro (SA) #[[Sanctuary Temple SW|Sanctuary Temple]] - TrueDiehardGamer (SA) #[[Hive Energy Controller SW|Hive Energy Controller]] - TrueDiehardGamer (SA) #[[Torvus Temple SW|Torvus Temple]] - BoostR & MMcLean54 (SA) #[[Culling Chamber SW|Culling Chamber]] - LeCoureur103 (SA) #[[Hall of Combat Mastery SW|Hall of Combat Mastery]] - LeCoureur103 (SA) #[[Hive Chamber C SW|Hive Chamber C]] - The Pizza Boy (SA) #[[Hall of Honored Dead SW|Hall of Honored Dead]] - The Pizza Boy (SA) #[[Collapsed Tunnel SW|Collapsed Tunnel]] - TrueDiehardGamer (SA) #[[Hive Chamber B SW|Hive Chamber B]] - The Pizza Boy (SA) #[[Meeting Grounds SW|Meeting Grounds]] - Arrow (SA), Master ZED #[[Ventilation Area A SW|Ventilation Area A]] - TrueDiehardGamer (SA) #[[Dynamo Works SW|Dynamo Works]] - TrueDiehardGamer (SA), Master ZED (SA method 2) #[[Sanctuary Energy Controller SW|Sanctuary Energy Controller]] - TrueDiehardGamer (SA) #[[Mining Plaza SW|Mining Plaza]] - elementboarder05 (SA), True Diehard Gamer (Wormhole) #[[Central Mining Station SW|Central Mining Station]] - The Pizza Boy & PirateMetroid (SA) #[[Plaza Access SW|Plaza Access]] - TrueDiehardGamer (SA), doninss (FJ) #[[Portal Chamber SW|Portal Chamber (Dark Aether)]] - TrueDiehardGamer (SA) #[[Mining Station B SW|Mining Station B]] - nate (Wormhole) #[[Great Bridge SW|Great Bridge]] - elementboarder05 (SA) #[[Abandoned Worksite SW|Abandoned Worksite]] - elementboarder05 (SA) #[[Dark Arena Tunnel SW|Dark Arena Tunnel]] - Arrow (SA), doninss (FJ) #[[Dark Torvus Arena SW|Dark Torvus Arena]] - Arrow (SA) #[[GFMC Compound SW|GFMC Compound]] - Phazon Eater (SA) #[[Windchamber Tunnel SW|Windchamber Tunnel]] - Midget (SA) #[[Agon Map Station SW|Agon Map Station]] - SkippyJr (SA) #[[Judgement Drop SW]] - TrueDiehardGamer #[[Feeding Pit SW|Feeding Pit]] - Coco-kun #[[Mini Gyro Station SW|Mini Gyro Station]] - The Pizza Boy, doninss (MBI), Master ZED (Quad MB) #[[Temple Assembly Site_SW|Temple Assembly Site]] - Ichabod_Clay, bartendorsparky, Flamancipator #[[Hive Dynamo Access SW|Hive Dynamo Access]] - bartendorsparky, Master ZED (Morph) #[[Abandoned Base SW|Abandoned Base]] - The Pizza Boy #[[Sky Temple Gateway SW|Sky Temple Gateway]] - DARK HUNTER COMMANDO (SA), doninss #[[Phazon Grounds SW|Phazon Grounds]] - PhazonPhoenix (SA) #[[Main Reactor SW|Main Reactor]] - meDroid64 #[[Transit Station (Agon Wastes) SW|Transit Station (Agon Wastes)]] - Master ZED (SA) #[[Dark Transit Station SW|Dark Transit Station]] - Master ZED (SA) #[[Brooding Ground SW|Brooding Ground]] - Master ZED (SA) #[[Reactor Core SW|Reactor Core]] - Doctor Omega) (SA) (unconfirmed) #[[Temple Transport A SW|Temple Transport A]] - The Pizza Boy, doninss #[[Temple Transport B SW|Temple Transport B]] - The Pizza Boy, doninss #[[Temple Transport C SW|Temple Transport C]] - The Pizza Boy, doninss #[[Torvus Lagoon SW|Torvus Lagoon]] - Ichabod_Clay, doninss (FJ) #[[Putrid Alcove SW|Putrid Alcove]] - Master ZED #[[Venomous Pond SW|Venomous Pond]] - Master ZED (SA) #[[Path of Eyes SW|Path of Eyes]] - Ichabod_Clay (SA) #[[Main Gyro Chamber SW|Main Gyro Chamber]] - Ichabod_Clay (SA), Master ZED (Morph) #[[Hive Dynamo Works SW|Hive Dynamo Works]] - Flamancipator (SA), Master ZED, doninss #[[Portal Chamber SW - Light Aether|Portal Chamber (Light Aether)]] - bartendorsparky #[[Dark Forgotten Bridge SW|Dark Forgotten Bridge]] - bartendorsparky, doninss (Float) #[[Forgotten Bridge SW|Forgotten Bridge]] - bartendorsparky, doninss (Float) #[[Transport B Access SW|Transport B Access]] - Metronome'd (SA) #[[Portal Site SW|Portal Site]] - Metronome'd (SA) #[[Portal Terminal SW|Portal Terminal]] - Metronome'd (SA) #[[Sacred Bridge SW|Sacred Bridge]] - Ichabod_Clay (SA) #[[Sentinel's Path SW|Sentinel's Path]] - bartendorsparky #[[Transport to Temple Grounds (Sanctuary Fortress) SW|Transport to Temple Grounds (Sanctuary Fortress)]] - Master ZED #[[Main Research SW|Main Research]] - Master ZED (SA) #[[Transit Station (Sanctuary Fortress) SW|Transit Station (Sanctuary Fortress)]] - Master ZED #[[Staging Area SW|Staging Area]] - Master ZED (SA) #[[Grand Abyss SW|Grand Abyss]] - Master ZED #[[Ing Cache 4 SW|Ing Cache 4]] - Master ZED (SA) #[[Sand Processing SW|Sand Processing]] - Master ZED (SA) #[[Ventilation Area B SW|Ventilation Area B]] - Master ZED (SA) #[[Bitter Well SW|Bitter Well]] - Master ZED (SA) #[[Hive Portal Chamber SW|Hive Portal Chamber]] - Metronome'd (SA), Master ZED #[[Dark Torvus Temple SW|Dark Torvus Temple]] - MMcLean54 (SA) #[[Hall of Stairs SW|Hall of Stairs]] - Master ZED (SA) #[[Undertransit Two SW|Undertransit Two]] - Master ZED (SA) #[[Undertransit One SW|Undertransit One]] - Master ZED (SA) #[[Transit Tunnel East SW|Transit Tunnel East]] - Master ZED (SA) #[[Transit Tunnel West SW|Transit Tunnel West]] - Master ZED (SA) #[[Transit Tunnel South SW|Transit Tunnel South]] - Metronome'd (SA) #[[Bionenergy Production SW|Bionenergy Production]] - Metronome'd (SA) #[[Agon Temple SW|Agon Temple]] - Metronome'd (SA, pseudo SW), doninss #[[Crossfire Chaos SW|Crossfire Chaos]] - Master ZED (Multiplayer SW) #[[Underground Tunnel SW|Underground Tunnel]] - Metronome'd (SA) #[[Sacred Path SW|Sacred Path]] - Metronome'd (SA) #[[Profane Path SW|Profane Path]] - Metronome'd (SA) #[[Mine Shaft SW|Mine Shaft]] - Master ZED (SA) #[[Command Center Access SW|Command Center Access]] - Metronome'd (SA) #[[Central Area Transport West SW|Central Area Transport West]] - Metronome'd (SA) #[[Workers Path SW|Workers Path]] - Master ZED #[[Watch Station SW|Watch Station]] - Master ZED (SA), doninss #[[Biostorage Station SW|Biostorage Station]] - Master ZED #[[Dark Controller Access SW|Dark Controller Access]] - Master ZED (FJ), SkippyJr (exit) #[[Controller Access SW|Controller Access]] - Master ZED (FJ), SkippyJr (exit) #[[Dark Falls SW|Dark Falls]] - Master ZED (FJ) #[[Grove Access SW|Grove Access]] - Master ZED (FJ) #[[Ruined Alcove SW|Ruined Alcove]] - Master ZED (FJ) #[[Storage Cavern A SW|Storage Cavern A]] - doninss #[[Ing Reliquary SW|Ing Reliquary]] - Master ZED #[[Windchamber Gateway SW|Windchamber Gateway]] - doninss #[[Meditation Vista SW|Meditation Vista]] - doninss (FJ) #[[Gloom Vista SW|Gloom Vista]] - doninss (FJ) #[[Temple Transport Access SW|Temple Transport Access]] - doninss (FJ) #[[Gateway Access SW|Gateway Access]] - doninss #[[Trial Grounds SW|Trial Grounds]] - doninss #[[Battleground SW|Battleground]] - Samus Rox (unconfirmed) #[[Path of Roots SW|Path of Roots]] - doninss (FJ) #[[Transport to Agon Wastes SW|Transport to Agon Wastes]] - doninss (FJ) #[[Sanctuary Entrance SW|Sanctuary Entrance]] - doninss #[[Hive Entrance SW|Hive Entrance]] - doninss #[[Watering Hole SW|Watering Hole]] - doninss (SA) #[[Dark Agon Temple SW|Dark Agon Temple]] - doninss #[[Sandcanyon SW|Sandcanyon]] - doninss #[[Dynamo Access SW|Dynamo Access]] - Master ZED (Morph), OnceForgotten #[[Transport C Access SW|Transport C Access]] - Master ZED (Morph) #[[Catacombs SW|Catacombs]] - Master ZED (Morph) #[[Hive Gyro Chamber SW|Hive Gyro Chamber]] - Master ZED (Morph) #[[Save Station B SW|Save Station B]] - doninss (Morph) #[[Save Station 2 SW|Save Station 2]] - doninss (Morph) #[[Torvus Transport Access SW|Torvus Transport Access]] - DJGrenola '''Labeling notes''' (Master ZED) ''':''' SA - Screw Attack boundary glitch. SA is bugged in that Samus becomes Morph Ball-sized when this is in use, and is forcibly unmorphed afterward regardless if there's a ceiling overhead. This allows you to break out of almost any morph ball tunnel and quite a few small nooks, given you can get in deep enough that the game won't warp you back out but instead instantly go back into first person view. Worlds that require Screw Attack, but do not use the glitch, don't receive this label. FJ - Floaty Jump. Acquired by freeing Chykka's cocoon when standing in dark water and taking damage from the liquid, this massive jump can also be used to exit rooms, some of which have no other means of escape. Morph - All these worlds require is that you morph at the right spot next to a door ring while the map is on the wrong room. These spots are usually found in front of where the door ring comes out of the ground (like this: \_ ). Quad MB - OnceForgotten's unlabelled SW116 alt was the origin of this "method." All it requires is that you lean up against a hollow door ring (the same rings that can be found in Morph SW rooms) and let a Quad MB kick or shove you through. It's a random and untrustworthy method. MBI - Morph Ball Invulnerability, a bug with its roots in the Infinite Speed glitch. Multiplayer SW - Stages in multi-player that have secret world entrances. Crossfire Chaos is the only stage with a world so far, and may very well be the only one. Pseudo SW - Agon Temple was added even though this "secret world" didn't really lead anywhere. It just trapped you in a box that shouldn't exist. doninss' method is an actual entrance and was discovered much later, but no one wanted to eliminate Metronome'd's contribution or reorder the list in what the proper numerical order would be as a result. unconfirmed - Entrance has not been confirmed to work. Confirmation requires that either you make a movie of the entry process or that someone else post saying they have followed your instructions successfully. As of now, only Reactor Core and Battleground are unconfirmed, the former of which has been that way for over a year despite many attempts from many of the most skilled players on this forum to replicate the feat. == Japanese Secret Worlds == None yet. == External links == [http://www.scuforum.co.uk/viewtopic.php?t=44 The most up-to-date list of Echoes SWs] ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''Secret Worlds''' |} 02455adb261482eda4b5fc504e4fa9ce15a8897f 4853 4852 2007-04-09T23:32:48Z Doninss 217 wikitext text/x-wiki '''Total Secret Worlds:''' 122 A '''Secret World''' is the area that you see when you exit a room's intended boundaries. This name was first from the original ''Metroid'', and has been reused in ''Metroid II Return of Samus'', ''Metroid Prime'', and now, ''Metroid Prime 2: Echoes''. The areas are usually glitchy, and can cause your game to lock up, thus having to reset. But, Secret Worlds have helped us. In Metroid 2, they serve as shortcuts at times. In Prime, they served as a different way to understand the game, and even helped [[Sequence Breaking]]. Who knows what they will provide us with next! If you're having trouble with Secret Worlds, try the [[Secret World FAQ]]. == NTSC/PAL Release Secret Worlds == #[[Main Energy Controller SW]] - Phazon Siphon #[[Polluted Mire SW|Polluted Mire]] - Doctor Omega (SA) #[[Torvus Grove SW|Torvus Grove]] - Doctor Omega (SA), doninss (FJ) #[[Poisoned Bog SW|Poisoned Bog]] - Doctor Omega (SA), doninss (FJ) #[[Transport A Access SW|Transport A Access]] - TrueDiehardGamer (SA) #[[Save Station A SW|Save Station A]] - BoostR (SA) #[[Temple Access SW|Temple Access]] - Darth Nat (SA) #[[Dark Torvus Temple Access SW|Dark Torvus Temple Access]] - Darth Nat (SA) #[[Service Access SW|Service Access]] - TrueDiehardGamer (SA), Ichabod_Clay (SA method 2) #[[Shrine Access SW|Shrine Access]] - Dazuro (SA) #[[Sanctuary Temple SW|Sanctuary Temple]] - TrueDiehardGamer (SA) #[[Hive Energy Controller SW|Hive Energy Controller]] - TrueDiehardGamer (SA) #[[Torvus Temple SW|Torvus Temple]] - BoostR & MMcLean54 (SA) #[[Culling Chamber SW|Culling Chamber]] - LeCoureur103 (SA) #[[Hall of Combat Mastery SW|Hall of Combat Mastery]] - LeCoureur103 (SA) #[[Hive Chamber C SW|Hive Chamber C]] - The Pizza Boy (SA) #[[Hall of Honored Dead SW|Hall of Honored Dead]] - The Pizza Boy (SA) #[[Collapsed Tunnel SW|Collapsed Tunnel]] - TrueDiehardGamer (SA) #[[Hive Chamber B SW|Hive Chamber B]] - The Pizza Boy (SA) #[[Meeting Grounds SW|Meeting Grounds]] - Arrow (SA), Master ZED #[[Ventilation Area A SW|Ventilation Area A]] - TrueDiehardGamer (SA) #[[Dynamo Works SW|Dynamo Works]] - TrueDiehardGamer (SA), Master ZED (SA method 2) #[[Sanctuary Energy Controller SW|Sanctuary Energy Controller]] - TrueDiehardGamer (SA) #[[Mining Plaza SW|Mining Plaza]] - elementboarder05 (SA), True Diehard Gamer (Wormhole) #[[Central Mining Station SW|Central Mining Station]] - The Pizza Boy & PirateMetroid (SA) #[[Plaza Access SW|Plaza Access]] - TrueDiehardGamer (SA), doninss (FJ) #[[Portal Chamber SW|Portal Chamber (Dark Aether)]] - TrueDiehardGamer (SA) #[[Mining Station B SW|Mining Station B]] - nate (Wormhole) #[[Great Bridge SW|Great Bridge]] - elementboarder05 (SA) #[[Abandoned Worksite SW|Abandoned Worksite]] - elementboarder05 (SA) #[[Dark Arena Tunnel SW|Dark Arena Tunnel]] - Arrow (SA), doninss (FJ) #[[Dark Torvus Arena SW|Dark Torvus Arena]] - Arrow (SA) #[[GFMC Compound SW|GFMC Compound]] - Phazon Eater (SA) #[[Windchamber Tunnel SW|Windchamber Tunnel]] - Midget (SA) #[[Agon Map Station SW|Agon Map Station]] - SkippyJr (SA) #[[Judgement Drop]] - TrueDiehardGamer #[[Feeding Pit SW|Feeding Pit]] - Coco-kun #[[Mini Gyro Station SW|Mini Gyro Station]] - The Pizza Boy, doninss (MBI), Master ZED (Quad MB) #[[Temple Assembly Site_SW|Temple Assembly Site]] - Ichabod_Clay, bartendorsparky, Flamancipator #[[Hive Dynamo Access SW|Hive Dynamo Access]] - bartendorsparky, Master ZED (Morph) #[[Abandoned Base SW|Abandoned Base]] - The Pizza Boy #[[Sky Temple Gateway SW|Sky Temple Gateway]] - DARK HUNTER COMMANDO (SA), doninss #[[Phazon Grounds SW|Phazon Grounds]] - PhazonPhoenix (SA) #[[Main Reactor SW|Main Reactor]] - meDroid64 #[[Transit Station (Agon Wastes) SW|Transit Station (Agon Wastes)]] - Master ZED (SA) #[[Dark Transit Station SW|Dark Transit Station]] - Master ZED (SA) #[[Brooding Ground SW|Brooding Ground]] - Master ZED (SA) #[[Reactor Core SW|Reactor Core]] - Doctor Omega) (SA) (unconfirmed) #[[Temple Transport A SW|Temple Transport A]] - The Pizza Boy, doninss #[[Temple Transport B SW|Temple Transport B]] - The Pizza Boy, doninss #[[Temple Transport C SW|Temple Transport C]] - The Pizza Boy, doninss #[[Torvus Lagoon SW|Torvus Lagoon]] - Ichabod_Clay, doninss (FJ) #[[Putrid Alcove SW|Putrid Alcove]] - Master ZED #[[Venomous Pond SW|Venomous Pond]] - Master ZED (SA) #[[Path of Eyes SW|Path of Eyes]] - Ichabod_Clay (SA) #[[Main Gyro Chamber SW|Main Gyro Chamber]] - Ichabod_Clay (SA), Master ZED (Morph) #[[Hive Dynamo Works SW|Hive Dynamo Works]] - Flamancipator (SA), Master ZED, doninss #[[Portal Chamber SW - Light Aether|Portal Chamber (Light Aether)]] - bartendorsparky #[[Dark Forgotten Bridge SW|Dark Forgotten Bridge]] - bartendorsparky, doninss (Float) #[[Forgotten Bridge SW|Forgotten Bridge]] - bartendorsparky, doninss (Float) #[[Transport B Access SW|Transport B Access]] - Metronome'd (SA) #[[Portal Site SW|Portal Site]] - Metronome'd (SA) #[[Portal Terminal SW|Portal Terminal]] - Metronome'd (SA) #[[Sacred Bridge SW|Sacred Bridge]] - Ichabod_Clay (SA) #[[Sentinel's Path SW|Sentinel's Path]] - bartendorsparky #[[Transport to Temple Grounds (Sanctuary Fortress) SW|Transport to Temple Grounds (Sanctuary Fortress)]] - Master ZED #[[Main Research SW|Main Research]] - Master ZED (SA) #[[Transit Station (Sanctuary Fortress) SW|Transit Station (Sanctuary Fortress)]] - Master ZED #[[Staging Area SW|Staging Area]] - Master ZED (SA) #[[Grand Abyss SW|Grand Abyss]] - Master ZED #[[Ing Cache 4 SW|Ing Cache 4]] - Master ZED (SA) #[[Sand Processing SW|Sand Processing]] - Master ZED (SA) #[[Ventilation Area B SW|Ventilation Area B]] - Master ZED (SA) #[[Bitter Well SW|Bitter Well]] - Master ZED (SA) #[[Hive Portal Chamber SW|Hive Portal Chamber]] - Metronome'd (SA), Master ZED #[[Dark Torvus Temple SW|Dark Torvus Temple]] - MMcLean54 (SA) #[[Hall of Stairs SW|Hall of Stairs]] - Master ZED (SA) #[[Undertransit Two SW|Undertransit Two]] - Master ZED (SA) #[[Undertransit One SW|Undertransit One]] - Master ZED (SA) #[[Transit Tunnel East SW|Transit Tunnel East]] - Master ZED (SA) #[[Transit Tunnel West SW|Transit Tunnel West]] - Master ZED (SA) #[[Transit Tunnel South SW|Transit Tunnel South]] - Metronome'd (SA) #[[Bionenergy Production SW|Bionenergy Production]] - Metronome'd (SA) #[[Agon Temple SW|Agon Temple]] - Metronome'd (SA, pseudo SW), doninss #[[Crossfire Chaos SW|Crossfire Chaos]] - Master ZED (Multiplayer SW) #[[Underground Tunnel SW|Underground Tunnel]] - Metronome'd (SA) #[[Sacred Path SW|Sacred Path]] - Metronome'd (SA) #[[Profane Path SW|Profane Path]] - Metronome'd (SA) #[[Mine Shaft SW|Mine Shaft]] - Master ZED (SA) #[[Command Center Access SW|Command Center Access]] - Metronome'd (SA) #[[Central Area Transport West SW|Central Area Transport West]] - Metronome'd (SA) #[[Workers Path SW|Workers Path]] - Master ZED #[[Watch Station SW|Watch Station]] - Master ZED (SA), doninss #[[Biostorage Station SW|Biostorage Station]] - Master ZED #[[Dark Controller Access SW|Dark Controller Access]] - Master ZED (FJ), SkippyJr (exit) #[[Controller Access SW|Controller Access]] - Master ZED (FJ), SkippyJr (exit) #[[Dark Falls SW|Dark Falls]] - Master ZED (FJ) #[[Grove Access SW|Grove Access]] - Master ZED (FJ) #[[Ruined Alcove SW|Ruined Alcove]] - Master ZED (FJ) #[[Storage Cavern A SW|Storage Cavern A]] - doninss #[[Ing Reliquary SW|Ing Reliquary]] - Master ZED #[[Windchamber Gateway SW|Windchamber Gateway]] - doninss #[[Meditation Vista SW|Meditation Vista]] - doninss (FJ) #[[Gloom Vista SW|Gloom Vista]] - doninss (FJ) #[[Temple Transport Access SW|Temple Transport Access]] - doninss (FJ) #[[Gateway Access SW|Gateway Access]] - doninss #[[Trial Grounds SW|Trial Grounds]] - doninss #[[Battleground SW|Battleground]] - Samus Rox (unconfirmed) #[[Path of Roots SW|Path of Roots]] - doninss (FJ) #[[Transport to Agon Wastes SW|Transport to Agon Wastes]] - doninss (FJ) #[[Sanctuary Entrance SW|Sanctuary Entrance]] - doninss #[[Hive Entrance SW|Hive Entrance]] - doninss #[[Watering Hole SW|Watering Hole]] - doninss (SA) #[[Dark Agon Temple SW|Dark Agon Temple]] - doninss #[[Sandcanyon SW|Sandcanyon]] - doninss #[[Dynamo Access SW|Dynamo Access]] - Master ZED (Morph), OnceForgotten #[[Transport C Access SW|Transport C Access]] - Master ZED (Morph) #[[Catacombs SW|Catacombs]] - Master ZED (Morph) #[[Hive Gyro Chamber SW|Hive Gyro Chamber]] - Master ZED (Morph) #[[Save Station B SW|Save Station B]] - doninss (Morph) #[[Save Station 2 SW|Save Station 2]] - doninss (Morph) #[[Torvus Transport Access SW|Torvus Transport Access]] - DJGrenola '''Labeling notes''' (Master ZED) ''':''' SA - Screw Attack boundary glitch. SA is bugged in that Samus becomes Morph Ball-sized when this is in use, and is forcibly unmorphed afterward regardless if there's a ceiling overhead. This allows you to break out of almost any morph ball tunnel and quite a few small nooks, given you can get in deep enough that the game won't warp you back out but instead instantly go back into first person view. Worlds that require Screw Attack, but do not use the glitch, don't receive this label. FJ - Floaty Jump. Acquired by freeing Chykka's cocoon when standing in dark water and taking damage from the liquid, this massive jump can also be used to exit rooms, some of which have no other means of escape. Morph - All these worlds require is that you morph at the right spot next to a door ring while the map is on the wrong room. These spots are usually found in front of where the door ring comes out of the ground (like this: \_ ). Quad MB - OnceForgotten's unlabelled SW116 alt was the origin of this "method." All it requires is that you lean up against a hollow door ring (the same rings that can be found in Morph SW rooms) and let a Quad MB kick or shove you through. It's a random and untrustworthy method. MBI - Morph Ball Invulnerability, a bug with its roots in the Infinite Speed glitch. Multiplayer SW - Stages in multi-player that have secret world entrances. Crossfire Chaos is the only stage with a world so far, and may very well be the only one. Pseudo SW - Agon Temple was added even though this "secret world" didn't really lead anywhere. It just trapped you in a box that shouldn't exist. doninss' method is an actual entrance and was discovered much later, but no one wanted to eliminate Metronome'd's contribution or reorder the list in what the proper numerical order would be as a result. unconfirmed - Entrance has not been confirmed to work. Confirmation requires that either you make a movie of the entry process or that someone else post saying they have followed your instructions successfully. As of now, only Reactor Core and Battleground are unconfirmed, the former of which has been that way for over a year despite many attempts from many of the most skilled players on this forum to replicate the feat. == Japanese Secret Worlds == None yet. == External links == [http://www.scuforum.co.uk/viewtopic.php?t=44 The most up-to-date list of Echoes SWs] ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''Secret Worlds''' |} 3d7aa7b8ccdee2e67423b0cb03449c63319501d2 4852 4844 2007-04-09T23:30:23Z Doninss 217 New page (replacement standardize) wikitext text/x-wiki '''Total Secret Worlds:''' 122 A '''Secret World''' is the area that you see when you exit a room's intended boundaries. This name was first from the original ''Metroid'', and has been reused in ''Metroid II Return of Samus'', ''Metroid Prime'', and now, ''Metroid Prime 2: Echoes''. The areas are usually glitchy, and can cause your game to lock up, thus having to reset. But, Secret Worlds have helped us. In Metroid 2, they serve as shortcuts at times. In Prime, they served as a different way to understand the game, and even helped [[Sequence Breaking]]. Who knows what they will provide us with next! If you're having trouble with Secret Worlds, try the [[Secret World FAQ]]. == NTSC/PAL Release Secret Worlds == #[[Main Energy Controller SW]] - Phazon Siphon #[[Polluted Mire SW|Polluted Mire]] - Doctor Omega (SA) #[[Torvus Grove SW|Torvus Grove]] - Doctor Omega (SA), doninss (FJ) #[[Poisoned Bog SW|Poisoned Bog]] - Doctor Omega (SA), doninss (FJ) #[[Transport A Access SW|Transport A Access]] - TrueDiehardGamer (SA) #[[Save Station A SW|Save Station A]] - BoostR (SA) #[[Temple Access SW|Temple Access]] - Darth Nat (SA) #[[Dark Torvus Temple Access SW|Dark Torvus Temple Access]] - Darth Nat (SA) #[[Service Access SW|Service Access]] - TrueDiehardGamer (SA), Ichabod_Clay (SA method 2) #[[Shrine Access SW|Shrine Access]] - Dazuro (SA) #[[Sanctuary Temple SW|Sanctuary Temple]] - TrueDiehardGamer (SA) #[[Hive Energy Controller SW|Hive Energy Controller]] - TrueDiehardGamer (SA) #[[Torvus Temple SW]] - BoostR & MMcLean54 (SA) #[[Culling Chamber SW|Culling Chamber]] - LeCoureur103 (SA) #[[Hall of Combat Mastery SW|Hall of Combat Mastery]] - LeCoureur103 (SA) #[[Hive Chamber C SW|Hive Chamber C]] - The Pizza Boy (SA) #[[Hall of Honored Dead SW|Hall of Honored Dead]] - The Pizza Boy (SA) #[[Collapsed Tunnel SW|Collapsed Tunnel]] - TrueDiehardGamer (SA) #[[Hive Chamber B SW|Hive Chamber B]] - The Pizza Boy (SA) #[[Meeting Grounds SW|Meeting Grounds]] - Arrow (SA), Master ZED #[[Ventilation Area A SW|Ventilation Area A]] - TrueDiehardGamer (SA) #[[Dynamo Works SW|Dynamo Works]] - TrueDiehardGamer (SA), Master ZED (SA method 2) #[[Sanctuary Energy Controller SW|Sanctuary Energy Controller]] - TrueDiehardGamer (SA) #[[Mining Plaza SW|Mining Plaza]] - elementboarder05 (SA), True Diehard Gamer (Wormhole) #[[Central Mining Station SW|Central Mining Station]] - The Pizza Boy & PirateMetroid (SA) #[[Plaza Access SW|Plaza Access]] - TrueDiehardGamer (SA), doninss (FJ) #[[Portal Chamber SW|Portal Chamber (Dark Aether)]] - TrueDiehardGamer (SA) #[[Mining Station B SW|Mining Station B]] - nate (Wormhole) #[[Great Bridge SW|Great Bridge]] - elementboarder05 (SA) #[[Abandoned Worksite SW|Abandoned Worksite]] - elementboarder05 (SA) #[[Dark Arena Tunnel SW|Dark Arena Tunnel]] - Arrow (SA), doninss (FJ) #[[Dark Torvus Arena SW|Dark Torvus Arena]] - Arrow (SA) #[[GFMC Compound SW|GFMC Compound]] - Phazon Eater (SA) #[[Windchamber Tunnel SW|Windchamber Tunnel]] - Midget (SA) #[[Agon Map Station SW|Agon Map Station]] - SkippyJr (SA) #[[Judgement Drop]] - TrueDiehardGamer #[[Feeding Pit SW|Feeding Pit]] - Coco-kun #[[Mini Gyro Station SW|Mini Gyro Station]] - The Pizza Boy, doninss (MBI), Master ZED (Quad MB) #[[Temple Assembly Site_SW|Temple Assembly Site]] - Ichabod_Clay, bartendorsparky, Flamancipator #[[Hive Dynamo Access SW|Hive Dynamo Access]] - bartendorsparky, Master ZED (Morph) #[[Abandoned Base SW|Abandoned Base]] - The Pizza Boy #[[Sky Temple Gateway SW|Sky Temple Gateway]] - DARK HUNTER COMMANDO (SA), doninss #[[Phazon Grounds SW|Phazon Grounds]] - PhazonPhoenix (SA) #[[Main Reactor SW|Main Reactor]] - meDroid64 #[[Transit Station (Agon Wastes) SW|Transit Station (Agon Wastes)]] - Master ZED (SA) #[[Dark Transit Station SW|Dark Transit Station]] - Master ZED (SA) #[[Brooding Ground SW|Brooding Ground]] - Master ZED (SA) #[[Reactor Core SW|Reactor Core]] - Doctor Omega) (SA) (unconfirmed) #[[Temple Transport A SW|Temple Transport A]] - The Pizza Boy, doninss #[[Temple Transport B SW|Temple Transport B]] - The Pizza Boy, doninss #[[Temple Transport C SW|Temple Transport C]] - The Pizza Boy, doninss #[[Torvus Lagoon SW|Torvus Lagoon]] - Ichabod_Clay, doninss (FJ) #[[Putrid Alcove SW|Putrid Alcove]] - Master ZED #[[Venomous Pond SW|Venomous Pond]] - Master ZED (SA) #[[Path of Eyes SW|Path of Eyes]] - Ichabod_Clay (SA) #[[Main Gyro Chamber SW|Main Gyro Chamber]] - Ichabod_Clay (SA), Master ZED (Morph) #[[Hive Dynamo Works SW|Hive Dynamo Works]] - Flamancipator (SA), Master ZED, doninss #[[Portal Chamber SW - Light Aether|Portal Chamber (Light Aether)]] - bartendorsparky #[[Dark Forgotten Bridge SW|Dark Forgotten Bridge]] - bartendorsparky, doninss (Float) #[[Forgotten Bridge SW|Forgotten Bridge]] - bartendorsparky, doninss (Float) #[[Transport B Access SW|Transport B Access]] - Metronome'd (SA) #[[Portal Site SW|Portal Site]] - Metronome'd (SA) #[[Portal Terminal SW|Portal Terminal]] - Metronome'd (SA) #[[Sacred Bridge SW|Sacred Bridge]] - Ichabod_Clay (SA) #[[Sentinel's Path SW|Sentinel's Path]] - bartendorsparky #[[Transport to Temple Grounds (Sanctuary Fortress) SW|Transport to Temple Grounds (Sanctuary Fortress)]] - Master ZED #[[Main Research SW|Main Research]] - Master ZED (SA) #[[Transit Station (Sanctuary Fortress) SW|Transit Station (Sanctuary Fortress)]] - Master ZED #[[Staging Area SW|Staging Area]] - Master ZED (SA) #[[Grand Abyss SW|Grand Abyss]] - Master ZED #[[Ing Cache 4 SW|Ing Cache 4]] - Master ZED (SA) #[[Sand Processing SW|Sand Processing]] - Master ZED (SA) #[[Ventilation Area B SW|Ventilation Area B]] - Master ZED (SA) #[[Bitter Well SW|Bitter Well]] - Master ZED (SA) #[[Hive Portal Chamber SW|Hive Portal Chamber]] - Metronome'd (SA), Master ZED #[[Dark Torvus Temple SW|Dark Torvus Temple]] - MMcLean54 (SA) #[[Hall of Stairs SW|Hall of Stairs]] - Master ZED (SA) #[[Undertransit Two SW|Undertransit Two]] - Master ZED (SA) #[[Undertransit One SW|Undertransit One]] - Master ZED (SA) #[[Transit Tunnel East SW|Transit Tunnel East]] - Master ZED (SA) #[[Transit Tunnel West SW|Transit Tunnel West]] - Master ZED (SA) #[[Transit Tunnel South SW|Transit Tunnel South]] - Metronome'd (SA) #[[Bionenergy Production SW|Bionenergy Production]] - Metronome'd (SA) #[[Agon Temple SW|Agon Temple]] - Metronome'd (SA, pseudo SW), doninss #[[Crossfire Chaos SW|Crossfire Chaos]] - Master ZED (Multiplayer SW) #[[Underground Tunnel SW|Underground Tunnel]] - Metronome'd (SA) #[[Sacred Path SW|Sacred Path]] - Metronome'd (SA) #[[Profane Path SW|Profane Path]] - Metronome'd (SA) #[[Mine Shaft SW|Mine Shaft]] - Master ZED (SA) #[[Command Center Access SW|Command Center Access]] - Metronome'd (SA) #[[Central Area Transport West SW|Central Area Transport West]] - Metronome'd (SA) #[[Workers Path SW|Workers Path]] - Master ZED #[[Watch Station SW|Watch Station]] - Master ZED (SA), doninss #[[Biostorage Station SW|Biostorage Station]] - Master ZED #[[Dark Controller Access SW|Dark Controller Access]] - Master ZED (FJ), SkippyJr (exit) #[[Controller Access SW|Controller Access]] - Master ZED (FJ), SkippyJr (exit) #[[Dark Falls SW|Dark Falls]] - Master ZED (FJ) #[[Grove Access SW|Grove Access]] - Master ZED (FJ) #[[Ruined Alcove SW|Ruined Alcove]] - Master ZED (FJ) #[[Storage Cavern A SW|Storage Cavern A]] - doninss #[[Ing Reliquary SW|Ing Reliquary]] - Master ZED #[[Windchamber Gateway SW|Windchamber Gateway]] - doninss #[[Meditation Vista SW|Meditation Vista]] - doninss (FJ) #[[Gloom Vista SW|Gloom Vista]] - doninss (FJ) #[[Temple Transport Access SW|Temple Transport Access]] - doninss (FJ) #[[Gateway Access SW|Gateway Access]] - doninss #[[Trial Grounds SW|Trial Grounds]] - doninss #[[Battleground SW|Battleground]] - Samus Rox (unconfirmed) #[[Path of Roots SW|Path of Roots]] - doninss (FJ) #[[Transport to Agon Wastes SW|Transport to Agon Wastes]] - doninss (FJ) #[[Sanctuary Entrance SW|Sanctuary Entrance]] - doninss #[[Hive Entrance SW|Hive Entrance]] - doninss #[[Watering Hole SW|Watering Hole]] - doninss (SA) #[[Dark Agon Temple SW|Dark Agon Temple]] - doninss #[[Sandcanyon SW|Sandcanyon]] - doninss #[[Dynamo Access SW|Dynamo Access]] - Master ZED (Morph), OnceForgotten #[[Transport C Access SW|Transport C Access]] - Master ZED (Morph) #[[Catacombs SW|Catacombs]] - Master ZED (Morph) #[[Hive Gyro Chamber SW|Hive Gyro Chamber]] - Master ZED (Morph) #[[Save Station B SW|Save Station B]] - doninss (Morph) #[[Save Station 2 SW|Save Station 2]] - doninss (Morph) #[[Torvus Transport Access SW|Torvus Transport Access]] - DJGrenola '''Labeling notes''' (Master ZED) ''':''' SA - Screw Attack boundary glitch. SA is bugged in that Samus becomes Morph Ball-sized when this is in use, and is forcibly unmorphed afterward regardless if there's a ceiling overhead. This allows you to break out of almost any morph ball tunnel and quite a few small nooks, given you can get in deep enough that the game won't warp you back out but instead instantly go back into first person view. Worlds that require Screw Attack, but do not use the glitch, don't receive this label. FJ - Floaty Jump. Acquired by freeing Chykka's cocoon when standing in dark water and taking damage from the liquid, this massive jump can also be used to exit rooms, some of which have no other means of escape. Morph - All these worlds require is that you morph at the right spot next to a door ring while the map is on the wrong room. These spots are usually found in front of where the door ring comes out of the ground (like this: \_ ). Quad MB - OnceForgotten's unlabelled SW116 alt was the origin of this "method." All it requires is that you lean up against a hollow door ring (the same rings that can be found in Morph SW rooms) and let a Quad MB kick or shove you through. It's a random and untrustworthy method. MBI - Morph Ball Invulnerability, a bug with its roots in the Infinite Speed glitch. Multiplayer SW - Stages in multi-player that have secret world entrances. Crossfire Chaos is the only stage with a world so far, and may very well be the only one. Pseudo SW - Agon Temple was added even though this "secret world" didn't really lead anywhere. It just trapped you in a box that shouldn't exist. doninss' method is an actual entrance and was discovered much later, but no one wanted to eliminate Metronome'd's contribution or reorder the list in what the proper numerical order would be as a result. unconfirmed - Entrance has not been confirmed to work. Confirmation requires that either you make a movie of the entry process or that someone else post saying they have followed your instructions successfully. As of now, only Reactor Core and Battleground are unconfirmed, the former of which has been that way for over a year despite many attempts from many of the most skilled players on this forum to replicate the feat. == Japanese Secret Worlds == None yet. == External links == [http://www.scuforum.co.uk/viewtopic.php?t=44 The most up-to-date list of Echoes SWs] ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''Secret Worlds''' |} 92f8fc02b29cd8f78c42b5966e031bd9ba7ca6b0 4844 4843 2007-04-09T21:33:34Z Doninss 217 Renamed page (standardize) wikitext text/x-wiki '''Total Secret Worlds:''' 122 A '''Secret World''' is the area that you see when you exit a room's intended boundaries. This name was first from the original ''Metroid'', and has been reused in ''Metroid II Return of Samus'', ''Metroid Prime'', and now, ''Metroid Prime 2: Echoes''. The areas are usually glitchy, and can cause your game to lock up, thus having to reset. But, Secret Worlds have helped us. In Metroid 2, they serve as shortcuts at times. In Prime, they served as a different way to understand the game, and even helped [[Sequence Breaking]]. Who knows what they will provide us with next! If you're having trouble with Secret Worlds, try the [[Secret World FAQ]]. == NTSC/PAL Release Secret Worlds == #[[Main Energy Controller SW]] - Phazon Siphon #[[Polluted Mire SW|Polluted Mire]] - Doctor Omega (SA) #[[Torvus Grove SW|Torvus Grove]] - Doctor Omega (SA), doninss (FJ) #[[Poisoned Bog SW|Poisoned Bog]] - Doctor Omega (SA), doninss (FJ) #[[Transport A Access SW|Transport A Access]] - TrueDiehardGamer (SA) #[[Save Station A SW|Save Station A]] - BoostR (SA) #[[Temple Access SW|Temple Access]] - Darth Nat (SA) #[[Dark Torvus Temple Access SW|Dark Torvus Temple Access]] - Darth Nat (SA) #[[Service Access SW|Service Access]] - TrueDiehardGamer (SA), Ichabod_Clay (SA method 2) #[[Shrine Access SW|Shrine Access]] - Dazuro (SA) #[[Sanctuary Temple SW|Sanctuary Temple]] - TrueDiehardGamer (SA) #[[Hive Energy Controller SW|Hive Energy Controller]] - TrueDiehardGamer (SA) #[[Torvus Temple]] - BoostR & MMcLean54 (SA) #[[Culling Chamber SW|Culling Chamber]] - LeCoureur103 (SA) #[[Hall of Combat Mastery SW|Hall of Combat Mastery]] - LeCoureur103 (SA) #[[Hive Chamber C SW|Hive Chamber C]] - The Pizza Boy (SA) #[[Hall of Honored Dead SW|Hall of Honored Dead]] - The Pizza Boy (SA) #[[Collapsed Tunnel SW|Collapsed Tunnel]] - TrueDiehardGamer (SA) #[[Hive Chamber B SW|Hive Chamber B]] - The Pizza Boy (SA) #[[Meeting Grounds SW|Meeting Grounds]] - Arrow (SA), Master ZED #[[Ventilation Area A SW|Ventilation Area A]] - TrueDiehardGamer (SA) #[[Dynamo Works SW|Dynamo Works]] - TrueDiehardGamer (SA), Master ZED (SA method 2) #[[Sanctuary Energy Controller SW|Sanctuary Energy Controller]] - TrueDiehardGamer (SA) #[[Mining Plaza SW|Mining Plaza]] - elementboarder05 (SA), True Diehard Gamer (Wormhole) #[[Central Mining Station SW|Central Mining Station]] - The Pizza Boy & PirateMetroid (SA) #[[Plaza Access SW|Plaza Access]] - TrueDiehardGamer (SA), doninss (FJ) #[[Portal Chamber SW|Portal Chamber (Dark Aether)]] - TrueDiehardGamer (SA) #[[Mining Station B SW|Mining Station B]] - nate (Wormhole) #[[Great Bridge SW|Great Bridge]] - elementboarder05 (SA) #[[Abandoned Worksite SW|Abandoned Worksite]] - elementboarder05 (SA) #[[Dark Arena Tunnel SW|Dark Arena Tunnel]] - Arrow (SA), doninss (FJ) #[[Dark Torvus Arena SW|Dark Torvus Arena]] - Arrow (SA) #[[GFMC Compound SW|GFMC Compound]] - Phazon Eater (SA) #[[Windchamber Tunnel SW|Windchamber Tunnel]] - Midget (SA) #[[Agon Map Station SW|Agon Map Station]] - SkippyJr (SA) #[[Judgement Drop]] - TrueDiehardGamer #[[Feeding Pit SW|Feeding Pit]] - Coco-kun #[[Mini Gyro Station SW|Mini Gyro Station]] - The Pizza Boy, doninss (MBI), Master ZED (Quad MB) #[[Temple Assembly Site_SW|Temple Assembly Site]] - Ichabod_Clay, bartendorsparky, Flamancipator #[[Hive Dynamo Access SW|Hive Dynamo Access]] - bartendorsparky, Master ZED (Morph) #[[Abandoned Base SW|Abandoned Base]] - The Pizza Boy #[[Sky Temple Gateway SW|Sky Temple Gateway]] - DARK HUNTER COMMANDO (SA), doninss #[[Phazon Grounds SW|Phazon Grounds]] - PhazonPhoenix (SA) #[[Main Reactor SW|Main Reactor]] - meDroid64 #[[Transit Station (Agon Wastes) SW|Transit Station (Agon Wastes)]] - Master ZED (SA) #[[Dark Transit Station SW|Dark Transit Station]] - Master ZED (SA) #[[Brooding Ground SW|Brooding Ground]] - Master ZED (SA) #[[Reactor Core SW|Reactor Core]] - Doctor Omega) (SA) (unconfirmed) #[[Temple Transport A SW|Temple Transport A]] - The Pizza Boy, doninss #[[Temple Transport B SW|Temple Transport B]] - The Pizza Boy, doninss #[[Temple Transport C SW|Temple Transport C]] - The Pizza Boy, doninss #[[Torvus Lagoon SW|Torvus Lagoon]] - Ichabod_Clay, doninss (FJ) #[[Putrid Alcove SW|Putrid Alcove]] - Master ZED #[[Venomous Pond SW|Venomous Pond]] - Master ZED (SA) #[[Path of Eyes SW|Path of Eyes]] - Ichabod_Clay (SA) #[[Main Gyro Chamber SW|Main Gyro Chamber]] - Ichabod_Clay (SA), Master ZED (Morph) #[[Hive Dynamo Works SW|Hive Dynamo Works]] - Flamancipator (SA), Master ZED, doninss #[[Portal Chamber SW - Light Aether|Portal Chamber (Light Aether)]] - bartendorsparky #[[Dark Forgotten Bridge SW|Dark Forgotten Bridge]] - bartendorsparky, doninss (Float) #[[Forgotten Bridge SW|Forgotten Bridge]] - bartendorsparky, doninss (Float) #[[Transport B Access SW|Transport B Access]] - Metronome'd (SA) #[[Portal Site SW|Portal Site]] - Metronome'd (SA) #[[Portal Terminal SW|Portal Terminal]] - Metronome'd (SA) #[[Sacred Bridge SW|Sacred Bridge]] - Ichabod_Clay (SA) #[[Sentinel's Path SW|Sentinel's Path]] - bartendorsparky #[[Transport to Temple Grounds (Sanctuary Fortress) SW|Transport to Temple Grounds (Sanctuary Fortress)]] - Master ZED #[[Main Research SW|Main Research]] - Master ZED (SA) #[[Transit Station (Sanctuary Fortress) SW|Transit Station (Sanctuary Fortress)]] - Master ZED #[[Staging Area SW|Staging Area]] - Master ZED (SA) #[[Grand Abyss SW|Grand Abyss]] - Master ZED #[[Ing Cache 4 SW|Ing Cache 4]] - Master ZED (SA) #[[Sand Processing SW|Sand Processing]] - Master ZED (SA) #[[Ventilation Area B SW|Ventilation Area B]] - Master ZED (SA) #[[Bitter Well SW|Bitter Well]] - Master ZED (SA) #[[Hive Portal Chamber SW|Hive Portal Chamber]] - Metronome'd (SA), Master ZED #[[Dark Torvus Temple SW|Dark Torvus Temple]] - MMcLean54 (SA) #[[Hall of Stairs SW|Hall of Stairs]] - Master ZED (SA) #[[Undertransit Two SW|Undertransit Two]] - Master ZED (SA) #[[Undertransit One SW|Undertransit One]] - Master ZED (SA) #[[Transit Tunnel East SW|Transit Tunnel East]] - Master ZED (SA) #[[Transit Tunnel West SW|Transit Tunnel West]] - Master ZED (SA) #[[Transit Tunnel South SW|Transit Tunnel South]] - Metronome'd (SA) #[[Bionenergy Production SW|Bionenergy Production]] - Metronome'd (SA) #[[Agon Temple SW|Agon Temple]] - Metronome'd (SA, pseudo SW), doninss #[[Crossfire Chaos SW|Crossfire Chaos]] - Master ZED (Multiplayer SW) #[[Underground Tunnel SW|Underground Tunnel]] - Metronome'd (SA) #[[Sacred Path SW|Sacred Path]] - Metronome'd (SA) #[[Profane Path SW|Profane Path]] - Metronome'd (SA) #[[Mine Shaft SW|Mine Shaft]] - Master ZED (SA) #[[Command Center Access SW|Command Center Access]] - Metronome'd (SA) #[[Central Area Transport West SW|Central Area Transport West]] - Metronome'd (SA) #[[Workers Path SW|Workers Path]] - Master ZED #[[Watch Station SW|Watch Station]] - Master ZED (SA), doninss #[[Biostorage Station SW|Biostorage Station]] - Master ZED #[[Dark Controller Access SW|Dark Controller Access]] - Master ZED (FJ), SkippyJr (exit) #[[Controller Access SW|Controller Access]] - Master ZED (FJ), SkippyJr (exit) #[[Dark Falls SW|Dark Falls]] - Master ZED (FJ) #[[Grove Access SW|Grove Access]] - Master ZED (FJ) #[[Ruined Alcove SW|Ruined Alcove]] - Master ZED (FJ) #[[Storage Cavern A SW|Storage Cavern A]] - doninss #[[Ing Reliquary SW|Ing Reliquary]] - Master ZED #[[Windchamber Gateway SW|Windchamber Gateway]] - doninss #[[Meditation Vista SW|Meditation Vista]] - doninss (FJ) #[[Gloom Vista SW|Gloom Vista]] - doninss (FJ) #[[Temple Transport Access SW|Temple Transport Access]] - doninss (FJ) #[[Gateway Access SW|Gateway Access]] - doninss #[[Trial Grounds SW|Trial Grounds]] - doninss #[[Battleground SW|Battleground]] - Samus Rox (unconfirmed) #[[Path of Roots SW|Path of Roots]] - doninss (FJ) #[[Transport to Agon Wastes SW|Transport to Agon Wastes]] - doninss (FJ) #[[Sanctuary Entrance SW|Sanctuary Entrance]] - doninss #[[Hive Entrance SW|Hive Entrance]] - doninss #[[Watering Hole SW|Watering Hole]] - doninss (SA) #[[Dark Agon Temple SW|Dark Agon Temple]] - doninss #[[Sandcanyon SW|Sandcanyon]] - doninss #[[Dynamo Access SW|Dynamo Access]] - Master ZED (Morph), OnceForgotten #[[Transport C Access SW|Transport C Access]] - Master ZED (Morph) #[[Catacombs SW|Catacombs]] - Master ZED (Morph) #[[Hive Gyro Chamber SW|Hive Gyro Chamber]] - Master ZED (Morph) #[[Save Station B SW|Save Station B]] - doninss (Morph) #[[Save Station 2 SW|Save Station 2]] - doninss (Morph) #[[Torvus Transport Access SW|Torvus Transport Access]] - DJGrenola '''Labeling notes''' (Master ZED) ''':''' SA - Screw Attack boundary glitch. SA is bugged in that Samus becomes Morph Ball-sized when this is in use, and is forcibly unmorphed afterward regardless if there's a ceiling overhead. This allows you to break out of almost any morph ball tunnel and quite a few small nooks, given you can get in deep enough that the game won't warp you back out but instead instantly go back into first person view. Worlds that require Screw Attack, but do not use the glitch, don't receive this label. FJ - Floaty Jump. Acquired by freeing Chykka's cocoon when standing in dark water and taking damage from the liquid, this massive jump can also be used to exit rooms, some of which have no other means of escape. Morph - All these worlds require is that you morph at the right spot next to a door ring while the map is on the wrong room. These spots are usually found in front of where the door ring comes out of the ground (like this: \_ ). Quad MB - OnceForgotten's unlabelled SW116 alt was the origin of this "method." All it requires is that you lean up against a hollow door ring (the same rings that can be found in Morph SW rooms) and let a Quad MB kick or shove you through. It's a random and untrustworthy method. MBI - Morph Ball Invulnerability, a bug with its roots in the Infinite Speed glitch. Multiplayer SW - Stages in multi-player that have secret world entrances. Crossfire Chaos is the only stage with a world so far, and may very well be the only one. Pseudo SW - Agon Temple was added even though this "secret world" didn't really lead anywhere. It just trapped you in a box that shouldn't exist. doninss' method is an actual entrance and was discovered much later, but no one wanted to eliminate Metronome'd's contribution or reorder the list in what the proper numerical order would be as a result. unconfirmed - Entrance has not been confirmed to work. Confirmation requires that either you make a movie of the entry process or that someone else post saying they have followed your instructions successfully. As of now, only Reactor Core and Battleground are unconfirmed, the former of which has been that way for over a year despite many attempts from many of the most skilled players on this forum to replicate the feat. == Japanese Secret Worlds == None yet. == External links == [http://www.scuforum.co.uk/viewtopic.php?t=44 The most up-to-date list of Echoes SWs] ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''Secret Worlds''' |} df1096c66d5033566b530988555fcecf925103af 4843 4839 2007-04-09T21:28:07Z Doninss 217 credit wikitext text/x-wiki '''Total Secret Worlds:''' 122 A '''Secret World''' is the area that you see when you exit a room's intended boundaries. This name was first from the original ''Metroid'', and has been reused in ''Metroid II Return of Samus'', ''Metroid Prime'', and now, ''Metroid Prime 2: Echoes''. The areas are usually glitchy, and can cause your game to lock up, thus having to reset. But, Secret Worlds have helped us. In Metroid 2, they serve as shortcuts at times. In Prime, they served as a different way to understand the game, and even helped [[Sequence Breaking]]. Who knows what they will provide us with next! If you're having trouble with Secret Worlds, try the [[Secret World FAQ]]. == NTSC/PAL Release Secret Worlds == #[[Main Energy Controller]] - Phazon Siphon #[[Polluted Mire SW|Polluted Mire]] - Doctor Omega (SA) #[[Torvus Grove SW|Torvus Grove]] - Doctor Omega (SA), doninss (FJ) #[[Poisoned Bog SW|Poisoned Bog]] - Doctor Omega (SA), doninss (FJ) #[[Transport A Access SW|Transport A Access]] - TrueDiehardGamer (SA) #[[Save Station A SW|Save Station A]] - BoostR (SA) #[[Temple Access SW|Temple Access]] - Darth Nat (SA) #[[Dark Torvus Temple Access SW|Dark Torvus Temple Access]] - Darth Nat (SA) #[[Service Access SW|Service Access]] - TrueDiehardGamer (SA), Ichabod_Clay (SA method 2) #[[Shrine Access SW|Shrine Access]] - Dazuro (SA) #[[Sanctuary Temple SW|Sanctuary Temple]] - TrueDiehardGamer (SA) #[[Hive Energy Controller SW|Hive Energy Controller]] - TrueDiehardGamer (SA) #[[Torvus Temple]] - BoostR & MMcLean54 (SA) #[[Culling Chamber SW|Culling Chamber]] - LeCoureur103 (SA) #[[Hall of Combat Mastery SW|Hall of Combat Mastery]] - LeCoureur103 (SA) #[[Hive Chamber C SW|Hive Chamber C]] - The Pizza Boy (SA) #[[Hall of Honored Dead SW|Hall of Honored Dead]] - The Pizza Boy (SA) #[[Collapsed Tunnel SW|Collapsed Tunnel]] - TrueDiehardGamer (SA) #[[Hive Chamber B SW|Hive Chamber B]] - The Pizza Boy (SA) #[[Meeting Grounds SW|Meeting Grounds]] - Arrow (SA), Master ZED #[[Ventilation Area A SW|Ventilation Area A]] - TrueDiehardGamer (SA) #[[Dynamo Works SW|Dynamo Works]] - TrueDiehardGamer (SA), Master ZED (SA method 2) #[[Sanctuary Energy Controller SW|Sanctuary Energy Controller]] - TrueDiehardGamer (SA) #[[Mining Plaza SW|Mining Plaza]] - elementboarder05 (SA), True Diehard Gamer (Wormhole) #[[Central Mining Station SW|Central Mining Station]] - The Pizza Boy & PirateMetroid (SA) #[[Plaza Access SW|Plaza Access]] - TrueDiehardGamer (SA), doninss (FJ) #[[Portal Chamber SW|Portal Chamber (Dark Aether)]] - TrueDiehardGamer (SA) #[[Mining Station B SW|Mining Station B]] - nate (Wormhole) #[[Great Bridge SW|Great Bridge]] - elementboarder05 (SA) #[[Abandoned Worksite SW|Abandoned Worksite]] - elementboarder05 (SA) #[[Dark Arena Tunnel SW|Dark Arena Tunnel]] - Arrow (SA), doninss (FJ) #[[Dark Torvus Arena SW|Dark Torvus Arena]] - Arrow (SA) #[[GFMC Compound SW|GFMC Compound]] - Phazon Eater (SA) #[[Windchamber Tunnel SW|Windchamber Tunnel]] - Midget (SA) #[[Agon Map Station SW|Agon Map Station]] - SkippyJr (SA) #[[Judgement Drop]] - TrueDiehardGamer #[[Feeding Pit SW|Feeding Pit]] - Coco-kun #[[Mini Gyro Station SW|Mini Gyro Station]] - The Pizza Boy, doninss (MBI), Master ZED (Quad MB) #[[Temple Assembly Site_SW|Temple Assembly Site]] - Ichabod_Clay, bartendorsparky, Flamancipator #[[Hive Dynamo Access SW|Hive Dynamo Access]] - bartendorsparky, Master ZED (Morph) #[[Abandoned Base SW|Abandoned Base]] - The Pizza Boy #[[Sky Temple Gateway SW|Sky Temple Gateway]] - DARK HUNTER COMMANDO (SA), doninss #[[Phazon Grounds SW|Phazon Grounds]] - PhazonPhoenix (SA) #[[Main Reactor SW|Main Reactor]] - meDroid64 #[[Transit Station (Agon Wastes) SW|Transit Station (Agon Wastes)]] - Master ZED (SA) #[[Dark Transit Station SW|Dark Transit Station]] - Master ZED (SA) #[[Brooding Ground SW|Brooding Ground]] - Master ZED (SA) #[[Reactor Core SW|Reactor Core]] - Doctor Omega) (SA) (unconfirmed) #[[Temple Transport A SW|Temple Transport A]] - The Pizza Boy, doninss #[[Temple Transport B SW|Temple Transport B]] - The Pizza Boy, doninss #[[Temple Transport C SW|Temple Transport C]] - The Pizza Boy, doninss #[[Torvus Lagoon SW|Torvus Lagoon]] - Ichabod_Clay, doninss (FJ) #[[Putrid Alcove SW|Putrid Alcove]] - Master ZED #[[Venomous Pond SW|Venomous Pond]] - Master ZED (SA) #[[Path of Eyes SW|Path of Eyes]] - Ichabod_Clay (SA) #[[Main Gyro Chamber SW|Main Gyro Chamber]] - Ichabod_Clay (SA), Master ZED (Morph) #[[Hive Dynamo Works SW|Hive Dynamo Works]] - Flamancipator (SA), Master ZED, doninss #[[Portal Chamber SW - Light Aether|Portal Chamber (Light Aether)]] - bartendorsparky #[[Dark Forgotten Bridge SW|Dark Forgotten Bridge]] - bartendorsparky, doninss (Float) #[[Forgotten Bridge SW|Forgotten Bridge]] - bartendorsparky, doninss (Float) #[[Transport B Access SW|Transport B Access]] - Metronome'd (SA) #[[Portal Site SW|Portal Site]] - Metronome'd (SA) #[[Portal Terminal SW|Portal Terminal]] - Metronome'd (SA) #[[Sacred Bridge SW|Sacred Bridge]] - Ichabod_Clay (SA) #[[Sentinel's Path SW|Sentinel's Path]] - bartendorsparky #[[Transport to Temple Grounds (Sanctuary Fortress) SW|Transport to Temple Grounds (Sanctuary Fortress)]] - Master ZED #[[Main Research SW|Main Research]] - Master ZED (SA) #[[Transit Station (Sanctuary Fortress) SW|Transit Station (Sanctuary Fortress)]] - Master ZED #[[Staging Area SW|Staging Area]] - Master ZED (SA) #[[Grand Abyss SW|Grand Abyss]] - Master ZED #[[Ing Cache 4 SW|Ing Cache 4]] - Master ZED (SA) #[[Sand Processing SW|Sand Processing]] - Master ZED (SA) #[[Ventilation Area B SW|Ventilation Area B]] - Master ZED (SA) #[[Bitter Well SW|Bitter Well]] - Master ZED (SA) #[[Hive Portal Chamber SW|Hive Portal Chamber]] - Metronome'd (SA), Master ZED #[[Dark Torvus Temple SW|Dark Torvus Temple]] - MMcLean54 (SA) #[[Hall of Stairs SW|Hall of Stairs]] - Master ZED (SA) #[[Undertransit Two SW|Undertransit Two]] - Master ZED (SA) #[[Undertransit One SW|Undertransit One]] - Master ZED (SA) #[[Transit Tunnel East SW|Transit Tunnel East]] - Master ZED (SA) #[[Transit Tunnel West SW|Transit Tunnel West]] - Master ZED (SA) #[[Transit Tunnel South SW|Transit Tunnel South]] - Metronome'd (SA) #[[Bionenergy Production SW|Bionenergy Production]] - Metronome'd (SA) #[[Agon Temple SW|Agon Temple]] - Metronome'd (SA, pseudo SW), doninss #[[Crossfire Chaos SW|Crossfire Chaos]] - Master ZED (Multiplayer SW) #[[Underground Tunnel SW|Underground Tunnel]] - Metronome'd (SA) #[[Sacred Path SW|Sacred Path]] - Metronome'd (SA) #[[Profane Path SW|Profane Path]] - Metronome'd (SA) #[[Mine Shaft SW|Mine Shaft]] - Master ZED (SA) #[[Command Center Access SW|Command Center Access]] - Metronome'd (SA) #[[Central Area Transport West SW|Central Area Transport West]] - Metronome'd (SA) #[[Workers Path SW|Workers Path]] - Master ZED #[[Watch Station SW|Watch Station]] - Master ZED (SA), doninss #[[Biostorage Station SW|Biostorage Station]] - Master ZED #[[Dark Controller Access SW|Dark Controller Access]] - Master ZED (FJ), SkippyJr (exit) #[[Controller Access SW|Controller Access]] - Master ZED (FJ), SkippyJr (exit) #[[Dark Falls SW|Dark Falls]] - Master ZED (FJ) #[[Grove Access SW|Grove Access]] - Master ZED (FJ) #[[Ruined Alcove SW|Ruined Alcove]] - Master ZED (FJ) #[[Storage Cavern A SW|Storage Cavern A]] - doninss #[[Ing Reliquary SW|Ing Reliquary]] - Master ZED #[[Windchamber Gateway SW|Windchamber Gateway]] - doninss #[[Meditation Vista SW|Meditation Vista]] - doninss (FJ) #[[Gloom Vista SW|Gloom Vista]] - doninss (FJ) #[[Temple Transport Access SW|Temple Transport Access]] - doninss (FJ) #[[Gateway Access SW|Gateway Access]] - doninss #[[Trial Grounds SW|Trial Grounds]] - doninss #[[Battleground SW|Battleground]] - Samus Rox (unconfirmed) #[[Path of Roots SW|Path of Roots]] - doninss (FJ) #[[Transport to Agon Wastes SW|Transport to Agon Wastes]] - doninss (FJ) #[[Sanctuary Entrance SW|Sanctuary Entrance]] - doninss #[[Hive Entrance SW|Hive Entrance]] - doninss #[[Watering Hole SW|Watering Hole]] - doninss (SA) #[[Dark Agon Temple SW|Dark Agon Temple]] - doninss #[[Sandcanyon SW|Sandcanyon]] - doninss #[[Dynamo Access SW|Dynamo Access]] - Master ZED (Morph), OnceForgotten #[[Transport C Access SW|Transport C Access]] - Master ZED (Morph) #[[Catacombs SW|Catacombs]] - Master ZED (Morph) #[[Hive Gyro Chamber SW|Hive Gyro Chamber]] - Master ZED (Morph) #[[Save Station B SW|Save Station B]] - doninss (Morph) #[[Save Station 2 SW|Save Station 2]] - doninss (Morph) #[[Torvus Transport Access SW|Torvus Transport Access]] - DJGrenola '''Labeling notes''' (Master ZED) ''':''' SA - Screw Attack boundary glitch. SA is bugged in that Samus becomes Morph Ball-sized when this is in use, and is forcibly unmorphed afterward regardless if there's a ceiling overhead. This allows you to break out of almost any morph ball tunnel and quite a few small nooks, given you can get in deep enough that the game won't warp you back out but instead instantly go back into first person view. Worlds that require Screw Attack, but do not use the glitch, don't receive this label. FJ - Floaty Jump. Acquired by freeing Chykka's cocoon when standing in dark water and taking damage from the liquid, this massive jump can also be used to exit rooms, some of which have no other means of escape. Morph - All these worlds require is that you morph at the right spot next to a door ring while the map is on the wrong room. These spots are usually found in front of where the door ring comes out of the ground (like this: \_ ). Quad MB - OnceForgotten's unlabelled SW116 alt was the origin of this "method." All it requires is that you lean up against a hollow door ring (the same rings that can be found in Morph SW rooms) and let a Quad MB kick or shove you through. It's a random and untrustworthy method. MBI - Morph Ball Invulnerability, a bug with its roots in the Infinite Speed glitch. Multiplayer SW - Stages in multi-player that have secret world entrances. Crossfire Chaos is the only stage with a world so far, and may very well be the only one. Pseudo SW - Agon Temple was added even though this "secret world" didn't really lead anywhere. It just trapped you in a box that shouldn't exist. doninss' method is an actual entrance and was discovered much later, but no one wanted to eliminate Metronome'd's contribution or reorder the list in what the proper numerical order would be as a result. unconfirmed - Entrance has not been confirmed to work. Confirmation requires that either you make a movie of the entry process or that someone else post saying they have followed your instructions successfully. As of now, only Reactor Core and Battleground are unconfirmed, the former of which has been that way for over a year despite many attempts from many of the most skilled players on this forum to replicate the feat. == Japanese Secret Worlds == None yet. == External links == [http://www.scuforum.co.uk/viewtopic.php?t=44 The most up-to-date list of Echoes SWs] ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''Secret Worlds''' |} 3b760f3316fb8802ab6834639b762e858167b362 4839 4836 2007-04-09T05:30:23Z Doninss 217 wikitext text/x-wiki '''Total Secret Worlds:''' 122 A '''Secret World''' is the area that you see when you exit a room's intended boundaries. This name was first from the original ''Metroid'', and has been reused in ''Metroid II Return of Samus'', ''Metroid Prime'', and now, ''Metroid Prime 2: Echoes''. The areas are usually glitchy, and can cause your game to lock up, thus having to reset. But, Secret Worlds have helped us. In Metroid 2, they serve as shortcuts at times. In Prime, they served as a different way to understand the game, and even helped [[Sequence Breaking]]. Who knows what they will provide us with next! If you're having trouble with Secret Worlds, try the [[Secret World FAQ]]. == NTSC/PAL Release Secret Worlds == #[[Main Energy Controller]] - Phazon Siphon #[[Polluted Mire SW|Polluted Mire]] - Doctor Omega (SA) #[[Torvus Grove SW|Torvus Grove]] - Doctor Omega (SA), doninss (FJ) #[[Poisoned Bog SW|Poisoned Bog]] - Doctor Omega (SA), doninss (FJ) #[[Transport A Access SW|Transport A Access]] - TrueDiehardGamer (SA) #[[Save Station A SW|Save Station A]] - BoostR (SA) #[[Temple Access SW|Temple Access]] - Darth Nat (SA) #[[Dark Torvus Temple Access SW|Dark Torvus Temple Access]] - Darth Nat (SA) #[[Service Access SW|Service Access]] - TrueDiehardGamer (SA), Ichabod_Clay (SA method 2) #[[Shrine Access SW|Shrine Access]] - Dazuro (SA) #[[Sanctuary Temple SW|Sanctuary Temple]] - TrueDiehardGamer (SA) #[[Hive Energy Controller SW|Hive Energy Controller]] - TrueDiehardGamer (SA) #[[Torvus Temple]] - BoostR, MMcLean54 (SA) #[[Culling Chamber SW|Culling Chamber]] - LeCoureur103 (SA) #[[Hall of Combat Mastery SW|Hall of Combat Mastery]] - LeCoureur103 (SA) #[[Hive Chamber C SW|Hive Chamber C]] - The Pizza Boy (SA) #[[Hall of Honored Dead SW|Hall of Honored Dead]] - The Pizza Boy (SA) #[[Collapsed Tunnel SW|Collapsed Tunnel]] - TrueDiehardGamer (SA) #[[Hive Chamber B SW|Hive Chamber B]] - The Pizza Boy (SA) #[[Meeting Grounds SW|Meeting Grounds]] - Arrow (SA), Master ZED #[[Ventilation Area A SW|Ventilation Area A]] - TrueDiehardGamer (SA) #[[Dynamo Works SW|Dynamo Works]] - TrueDiehardGamer (SA), Master ZED (SA method 2) #[[Sanctuary Energy Controller SW|Sanctuary Energy Controller]] - TrueDiehardGamer (SA) #[[Mining Plaza SW|Mining Plaza]] - elementboarder05 (SA), True Diehard Gamer (Wormhole) #[[Central Mining Station SW|Central Mining Station]] - The Pizza Boy (SA) #[[Plaza Access SW|Plaza Access]] - TrueDiehardGamer (SA), doninss (FJ) #[[Portal Chamber SW|Portal Chamber (Dark Aether)]] - TrueDiehardGamer (SA) #[[Mining Station B SW|Mining Station B]] - nate (Wormhole) #[[Great Bridge SW|Great Bridge]] - elementboarder05 (SA) #[[Abandoned Worksite SW|Abandoned Worksite]] - elementboarder05 (SA) #[[Dark Arena Tunnel SW|Dark Arena Tunnel]] - Arrow (SA), doninss (FJ) #[[Dark Torvus Arena SW|Dark Torvus Arena]] - Arrow (SA) #[[GFMC Compound SW|GFMC Compound]] - Phazon Eater (SA) #[[Windchamber Tunnel SW|Windchamber Tunnel]] - Midget (SA) #[[Agon Map Station SW|Agon Map Station]] - SkippyJr (SA) #[[Judgement Drop]] - TrueDiehardGamer #[[Feeding Pit SW|Feeding Pit]] - Coco-kun #[[Mini Gyro Station SW|Mini Gyro Station]] - The Pizza Boy, doninss (MBI), Master ZED (Quad MB) #[[Temple Assembly Site_SW|Temple Assembly Site]] - Ichabod_Clay, bartendorsparky, Flamancipator #[[Hive Dynamo Access SW|Hive Dynamo Access]] - bartendorsparky, Master ZED (Morph) #[[Abandoned Base SW|Abandoned Base]] - The Pizza Boy #[[Sky Temple Gateway SW|Sky Temple Gateway]] - DARK HUNTER COMMANDO (SA), doninss #[[Phazon Grounds SW|Phazon Grounds]] - PhazonPhoenix (SA) #[[Main Reactor SW|Main Reactor]] - meDroid64 #[[Transit Station (Agon Wastes) SW|Transit Station (Agon Wastes)]] - Master ZED (SA) #[[Dark Transit Station SW|Dark Transit Station]] - Master ZED (SA) #[[Brooding Ground SW|Brooding Ground]] - Master ZED (SA) #[[Reactor Core SW|Reactor Core]] - Doctor Omega) (SA) (unconfirmed) #[[Temple Transport A SW|Temple Transport A]] - The Pizza Boy, doninss #[[Temple Transport B SW|Temple Transport B]] - The Pizza Boy, doninss #[[Temple Transport C SW|Temple Transport C]] - The Pizza Boy, doninss #[[Torvus Lagoon SW|Torvus Lagoon]] - Ichabod_Clay, doninss (FJ) #[[Putrid Alcove SW|Putrid Alcove]] - Master ZED #[[Venomous Pond SW|Venomous Pond]] - Master ZED (SA) #[[Path of Eyes SW|Path of Eyes]] - Ichabod_Clay (SA) #[[Main Gyro Chamber SW|Main Gyro Chamber]] - Ichabod_Clay (SA), Master ZED (Morph) #[[Hive Dynamo Works SW|Hive Dynamo Works]] - Flamancipator (SA), Master ZED, doninss #[[Portal Chamber SW - Light Aether|Portal Chamber (Light Aether)]] - bartendorsparky #[[Dark Forgotten Bridge SW|Dark Forgotten Bridge]] - bartendorsparky, doninss (Float) #[[Forgotten Bridge SW|Forgotten Bridge]] - bartendorsparky, doninss (Float) #[[Transport B Access SW|Transport B Access]] - Metronome'd (SA) #[[Portal Site SW|Portal Site]] - Metronome'd (SA) #[[Portal Terminal SW|Portal Terminal]] - Metronome'd (SA) #[[Sacred Bridge SW|Sacred Bridge]] - Ichabod_Clay (SA) #[[Sentinel's Path SW|Sentinel's Path]] - bartendorsparky #[[Transport to Temple Grounds (Sanctuary Fortress) SW|Transport to Temple Grounds (Sanctuary Fortress)]] - Master ZED #[[Main Research SW|Main Research]] - Master ZED (SA) #[[Transit Station (Sanctuary Fortress) SW|Transit Station (Sanctuary Fortress)]] - Master ZED #[[Staging Area SW|Staging Area]] - Master ZED (SA) #[[Grand Abyss SW|Grand Abyss]] - Master ZED #[[Ing Cache 4 SW|Ing Cache 4]] - Master ZED (SA) #[[Sand Processing SW|Sand Processing]] - Master ZED (SA) #[[Ventilation Area B SW|Ventilation Area B]] - Master ZED (SA) #[[Bitter Well SW|Bitter Well]] - Master ZED (SA) #[[Hive Portal Chamber SW|Hive Portal Chamber]] - Metronome'd (SA), Master ZED #[[Dark Torvus Temple SW|Dark Torvus Temple]] - MMcLean54 (SA) #[[Hall of Stairs SW|Hall of Stairs]] - Master ZED (SA) #[[Undertransit Two SW|Undertransit Two]] - Master ZED (SA) #[[Undertransit One SW|Undertransit One]] - Master ZED (SA) #[[Transit Tunnel East SW|Transit Tunnel East]] - Master ZED (SA) #[[Transit Tunnel West SW|Transit Tunnel West]] - Master ZED (SA) #[[Transit Tunnel South SW|Transit Tunnel South]] - Metronome'd (SA) #[[Bionenergy Production SW|Bionenergy Production]] - Metronome'd (SA) #[[Agon Temple SW|Agon Temple]] - Metronome'd (SA, pseudo SW), doninss #[[Crossfire Chaos SW|Crossfire Chaos]] - Master ZED (Multiplayer SW) #[[Underground Tunnel SW|Underground Tunnel]] - Metronome'd (SA) #[[Sacred Path SW|Sacred Path]] - Metronome'd (SA) #[[Profane Path SW|Profane Path]] - Metronome'd (SA) #[[Mine Shaft SW|Mine Shaft]] - Master ZED (SA) #[[Command Center Access SW|Command Center Access]] - Metronome'd (SA) #[[Central Area Transport West SW|Central Area Transport West]] - Metronome'd (SA) #[[Workers Path SW|Workers Path]] - Master ZED #[[Watch Station SW|Watch Station]] - Master ZED (SA), doninss #[[Biostorage Station SW|Biostorage Station]] - Master ZED #[[Dark Controller Access SW|Dark Controller Access]] - Master ZED (FJ), SkippyJr (exit) #[[Controller Access SW|Controller Access]] - Master ZED (FJ), SkippyJr (exit) #[[Dark Falls SW|Dark Falls]] - Master ZED (FJ) #[[Grove Access SW|Grove Access]] - Master ZED (FJ) #[[Ruined Alcove SW|Ruined Alcove]] - Master ZED (FJ) #[[Storage Cavern A SW|Storage Cavern A]] - doninss #[[Ing Reliquary SW|Ing Reliquary]] - Master ZED #[[Windchamber Gateway SW|Windchamber Gateway]] - doninss #[[Meditation Vista SW|Meditation Vista]] - doninss (FJ) #[[Gloom Vista SW|Gloom Vista]] - doninss (FJ) #[[Temple Transport Access SW|Temple Transport Access]] - doninss (FJ) #[[Gateway Access SW|Gateway Access]] - doninss #[[Trial Grounds SW|Trial Grounds]] - doninss #[[Battleground SW|Battleground]] - Samus Rox (unconfirmed) #[[Path of Roots SW|Path of Roots]] - doninss (FJ) #[[Transport to Agon Wastes SW|Transport to Agon Wastes]] - doninss (FJ) #[[Sanctuary Entrance SW|Sanctuary Entrance]] - doninss #[[Hive Entrance SW|Hive Entrance]] - doninss #[[Watering Hole SW|Watering Hole]] - doninss (SA) #[[Dark Agon Temple SW|Dark Agon Temple]] - doninss #[[Sandcanyon SW|Sandcanyon]] - doninss #[[Dynamo Access SW|Dynamo Access]] - Master ZED (Morph), OnceForgotten #[[Transport C Access SW|Transport C Access]] - Master ZED (Morph) #[[Catacombs SW|Catacombs]] - Master ZED (Morph) #[[Hive Gyro Chamber SW|Hive Gyro Chamber]] - Master ZED (Morph) #[[Save Station B SW|Save Station B]] - doninss (Morph) #[[Save Station 2 SW|Save Station 2]] - doninss (Morph) #[[Torvus Transport Access SW|Torvus Transport Access]] - DJGrenola '''Labeling notes''' (Master ZED) ''':''' SA - Screw Attack boundary glitch. SA is bugged in that Samus becomes Morph Ball-sized when this is in use, and is forcibly unmorphed afterward regardless if there's a ceiling overhead. This allows you to break out of almost any morph ball tunnel and quite a few small nooks, given you can get in deep enough that the game won't warp you back out but instead instantly go back into first person view. Worlds that require Screw Attack, but do not use the glitch, don't receive this label. FJ - Floaty Jump. Acquired by freeing Chykka's cocoon when standing in dark water and taking damage from the liquid, this massive jump can also be used to exit rooms, some of which have no other means of escape. Morph - All these worlds require is that you morph at the right spot next to a door ring while the map is on the wrong room. These spots are usually found in front of where the door ring comes out of the ground (like this: \_ ). Quad MB - OnceForgotten's unlabelled SW116 alt was the origin of this "method." All it requires is that you lean up against a hollow door ring (the same rings that can be found in Morph SW rooms) and let a Quad MB kick or shove you through. It's a random and untrustworthy method. MBI - Morph Ball Invulnerability, a bug with its roots in the Infinite Speed glitch. Multiplayer SW - Stages in multi-player that have secret world entrances. Crossfire Chaos is the only stage with a world so far, and may very well be the only one. Pseudo SW - Agon Temple was added even though this "secret world" didn't really lead anywhere. It just trapped you in a box that shouldn't exist. doninss' method is an actual entrance and was discovered much later, but no one wanted to eliminate Metronome'd's contribution or reorder the list in what the proper numerical order would be as a result. unconfirmed - Entrance has not been confirmed to work. Confirmation requires that either you make a movie of the entry process or that someone else post saying they have followed your instructions successfully. As of now, only Reactor Core and Battleground are unconfirmed, the former of which has been that way for over a year despite many attempts from many of the most skilled players on this forum to replicate the feat. == Japanese Secret Worlds == None yet. == External links == [http://www.scuforum.co.uk/viewtopic.php?t=44 The most up-to-date list of Echoes SWs] ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''Secret Worlds''' |} 0568542be0afdd14f58540480563acc5c20a9369 4836 4835 2007-04-08T06:34:11Z Doninss 217 wikitext text/x-wiki '''Total Secret Worlds:''' 122 A '''Secret World''' is the area that you see when you exit a room's intended boundaries. This name was first from the original ''Metroid'', and has been reused in ''Metroid II Return of Samus'', ''Metroid Prime'', and now, ''Metroid Prime 2: Echoes''. The areas are usually glitchy, and can cause your game to lock up, thus having to reset. But, Secret Worlds have helped us. In Metroid 2, they serve as shortcuts at times. In Prime, they served as a different way to understand the game, and even helped [[Sequence Breaking]]. Who knows what they will provide us with next! If you're having trouble with Secret Worlds, try the [[Secret World FAQ]]. == NTSC/PAL Release Secret Worlds == #[[Main Energy Controller]] - Phazon Siphon #[[Polluted Mire SW|Polluted Mire]] - Doctor Omega (SA) #[[Torvus Grove SW|Torvus Grove]] - Doctor Omega (SA), doninss (FJ) #[[Poisoned Bog SW|Poisoned Bog]] - Doctor Omega (SA), doninss (FJ) #[[Transport A Access SW|Transport A Access]] - TrueDiehardGamer (SA) #[[Save Station A SW|Save Station A]] - BoostR (SA) #[[Temple Access SW|Temple Access]] - Darth Nat (SA) #[[Dark Torvus Temple Access SW|Dark Torvus Temple Access]] - Darth Nat (SA) #[[Service Access SW|Service Access]] - TrueDiehardGamer (SA), Ichabod_Clay (SA method 2) #[[Shrine Access SW|Shrine Access]] - Dazuro (SA) #[[Sanctuary Temple SW|Sanctuary Temple]] - TrueDiehardGamer (SA) #[[Hive Energy Controller SW|Hive Energy Controller]] - TrueDiehardGamer (SA) #[[Torvus Temple]] - BoostR, MMcLean54 (SA) #[[Culling Chamber SW|Culling Chamber]] - LeCoureur103 (SA) #[[Hall of Combat Mastery SW|Hall of Combat Mastery]] - LeCoureur103 (SA) #[[Hive Chamber C SW|Hive Chamber C]] - The Pizza Boy (SA) #[[Hall of Honored Dead SW|Hall of Honored Dead]] - The Pizza Boy (SA) #[[Collapsed Tunnel SW|Collapsed Tunnel]] - TrueDiehardGamer (SA) #[[Hive Chamber B SW|Hive Chamber B]] - The Pizza Boy (SA) #[[Meeting Grounds SW|Meeting Grounds]] - Arrow (SA), Master ZED #[[Ventilation Area A SW|Ventilation Area A]] - TrueDiehardGamer (SA) #[[Dynamo Works SW|Dynamo Works]] - TrueDiehardGamer (SA), Master ZED (SA method 2) #[[Sanctuary Energy Controller SW|Sanctuary Energy Controller]] - TrueDiehardGamer (SA) #[[Mining Plaza SW|Mining Plaza]] - elementboarder05 (SA), True Diehard Gamer (Wormhole) #[[Central Mining Station SW|Central Mining Station]] - The Pizza Boy (SA) #[[Plaza Access SW|Plaza Access]] - TrueDiehardGamer (SA), doninss (FJ) #[[Portal Chamber SW|Portal Chamber (Dark Aether)]] - TrueDiehardGamer (SA) #[[Mining Station B SW|Mining Station B]] - nate (Wormhole) #[[Great Bridge SW|Great Bridge]] - elementboarder05 (SA) #[[Abandoned Worksite SW|Abandoned Worksite]] - elementboarder05 (SA) #[[Dark Arena Tunnel SW|Dark Arena Tunnel]] - Arrow (SA), doninss (FJ) #[[Dark Torvus Arena SW|Dark Torvus Arena]] - Arrow (SA) #[[GFMC Compound SW|GFMC Compound]] - Phazon Eater (SA) #[[Windchamber Tunnel SW|Windchamber Tunnel]] - Midget (SA) #[[Agon Map Station SW|Agon Map Station]] - SkippyJr (SA) #[[Judgement Drop]] - TrueDiehardGamer #[[Feeding Pit SW|Feeding Pit]] - Coco-kun #[[Mini Gyro Station SW|Mini Gyro Station]] - The Pizza Boy, doninss (MBI), Master ZED (Quad MB) #[[Temple Assembly Site_SW|Temple Assembly Site]] - Ichabod_Clay, bartendorsparky, Flamancipator #[[Hive Dynamo Access SW|Hive Dynamo Access]] - bartendorsparky, Master ZED (Morph) #[[Abandoned Base SW|Abandoned Base]] - The Pizza Boy #[[Sky Temple Gateway SW|Sky Temple Gateway]] - DARK HUNTER COMMANDO (SA), doninss #[[Phazon Grounds SW|Phazon Grounds]] - PhazonPhoenix (SA) #[[Main Reactor SW|Main Reactor]] - meDroid64 #[[Transit Station (Agon Wastes) SW|Transit Station (Agon Wastes)]] - Master ZED (SA) #[[Dark Transit Station SW|Dark Transit Station]] - Master ZED (SA) #[[Brooding Ground SW|Brooding Ground]] - Master ZED (SA) #[[Reactor Core SW|Reactor Core]] - Doctor Omega) (SA) (unconfirmed) #[[Temple Transport A SW|Temple Transport A]] - The Pizza Boy, doninss #[[Temple Transport B SW|Temple Transport B]] - The Pizza Boy, doninss #[[Temple Transport C SW|Temple Transport C]] - The Pizza Boy, doninss #[[Torvus Lagoon SW|Torvus Lagoon]] - Ichabod_Clay, doninss (FJ) #[[Putrid Alcove SW|Putrid Alcove]] - Master ZED #[[Venomous Pond SW|Venomous Pond]] - Master ZED (SA) #[[Path of Eyes SW|Path of Eyes]] - Ichabod_Clay (SA) #[[Main Gyro Chamber SW|Main Gyro Chamber]] - Ichabod_Clay (SA), Master ZED (Morph) #[[Hive Dynamo Works SW|Hive Dynamo Works]] - Flamancipator (SA), Master ZED, doninss #[[Portal Chamber SW - Light Aether|Portal Chamber (Light Aether)]] - bartendorsparky #[[Dark Forgotten Bridge SW|Dark Forgotten Bridge]] - bartendorsparky, doninss (Float) #[[Forgotten Bridge SW|Forgotten Bridge]] - bartendorsparky, doninss (Float) #[[Transport B Access SW|Transport B Access]] - Metronome'd (SA) #[[Portal Site SW|Portal Site]] - Metronome'd (SA) #[[Portal Terminal SW|Portal Terminal]] - Metronome'd (SA) #[[Sacred Bridge SW|Sacred Bridge]] - Ichabod_Clay (SA) #[[Sentinel's Path SW|Sentinel's Path]] - bartendorsparky #[[Transport to Temple Grounds (Sanctuary Fortress) SW|Transport to Temple Grounds (Sanctuary Fortress)]] - Master ZED #[[Main Research SW|Main Research]] - Master ZED (SA) #[[Transit Station (Sanctuary Fortress) SW|Transit Station (Sanctuary Fortress)]] - Master ZED #[[Staging Area SW|Staging Area]] - Master ZED (SA) #[[Grand Abyss SW|Grand Abyss]] - Master ZED #[[Ing Cache 4 SW|Ing Cache 4]] - Master ZED (SA) #[[Sand Processing SW|Sand Processing]] - Master ZED (SA) #[[Ventilation Area B SW|Ventilation Area B]] - Master ZED (SA) #[[Bitter Well SW|Bitter Well]] - Master ZED (SA) #[[Hive Portal Chamber SW|Hive Portal Chamber]] - Metronome'd (SA), Master ZED #[[Dark Torvus Temple SW|Dark Torvus Temple]] - MMcLean54 (SA) #[[Hall of Stairs SW|Hall of Stairs]] - Master ZED (SA) #[[Undertransit Two SW|Undertransit Two]] - Master ZED (SA) #[[Undertransit One SW|Undertransit One]] - Master ZED (SA) #[[Transit Tunnel East SW|Transit Tunnel East]] - Master ZED (SA) #[[Transit Tunnel West SW|Transit Tunnel West]] - Master ZED (SA) #[[Transit Tunnel South SW|Transit Tunnel South]] - Metronome'd (SA) #[[Bionenergy Production SW|Bionenergy Production]] - Metronome'd (SA) #[[Agon Temple SW|Agon Temple]] - Metronome'd (SA, pseudo SW), doninss #[[Crossfire Chaos SW|Crossfire Chaos]] - Master ZED (Multiplayer SW) #[[Underground Tunnel SW|Underground Tunnel]] - Metronome'd (SA) #[[Sacred Path SW|Sacred Path]] - Metronome'd (SA) #[[Profane Path SW|Profane Path]] - Metronome'd (SA) #[[Mine Shaft SW|Mine Shaft]] - Master ZED (SA) #[[Command Center Access SW|Command Center Access]] - Metronome'd (SA) #[[Central Area Transport West SW|Central Area Transport West]] - Metronome'd (SA) #[[Workers Path SW|Workers Path]] - Master ZED #[[Watch Station SW|Watch Station]] - Master ZED (SA), doninss #[[Biostorage Station SW|Biostorage Station]] - Master ZED #[[Dark Controller Access SW|Dark Controller Access]] - Master ZED, SkippyJr (exit) #[[Controller Access SW|Controller Access]] - Master ZED, SkippyJr (exit) #[[Dark Falls SW|Dark Falls]] - Master ZED (FJ) #[[Grove Access SW|Grove Access]] - Master ZED (FJ) #[[Ruined Alcove SW|Ruined Alcove]] - Master ZED (FJ) #[[Storage Cavern A SW|Storage Cavern A]] - doninss #[[Ing Reliquary SW|Ing Reliquary]] - Master ZED #[[Windchamber Gateway SW|Windchamber Gateway]] - doninss #[[Meditation Vista SW|Meditation Vista]] - doninss (FJ) #[[Gloom Vista SW|Gloom Vista]] - doninss (FJ) #[[Temple Transport Access SW|Temple Transport Access]] - doninss (FJ) #[[Gateway Access SW|Gateway Access]] - doninss #[[Trial Grounds SW|Trial Grounds]] - doninss #[[Battleground SW|Battleground]] - Samus Rox (unconfirmed) #[[Path of Roots SW|Path of Roots]] - doninss (FJ) #[[Transport to Agon Wastes SW|Transport to Agon Wastes]] - doninss (FJ) #[[Sanctuary Entrance SW|Sanctuary Entrance]] - doninss #[[Hive Entrance SW|Hive Entrance]] - doninss #[[Watering Hole SW|Watering Hole]] - doninss (SA) #[[Dark Agon Temple SW|Dark Agon Temple]] - doninss #[[Sandcanyon SW|Sandcanyon]] - doninss #[[Dynamo Access SW|Dynamo Access]] - Master ZED (Morph), OnceForgotten #[[Transport C Access SW|Transport C Access]] - Master ZED (Morph) #[[Catacombs SW|Catacombs]] - Master ZED (Morph) #[[Hive Gyro Chamber SW|Hive Gyro Chamber]] - Master ZED (Morph) #[[Save Station B SW|Save Station B]] - doninss (Morph) #[[Save Station 2 SW|Save Station 2]] - doninss (Morph) #[[Torvus Transport Access SW|Torvus Transport Access]] - DJGrenola '''Labeling notes''' (Master ZED) ''':''' SA - Screw Attack boundary glitch. SA is bugged in that Samus becomes Morph Ball-sized when this is in use, and is forcibly unmorphed afterward regardless if there's a ceiling overhead. This allows you to break out of almost any morph ball tunnel and quite a few small nooks, given you can get in deep enough that the game won't warp you back out but instead instantly go back into first person view. Worlds that require Screw Attack, but do not use the glitch, don't receive this label. FJ - Floaty Jump. Acquired by freeing Chykka's cocoon when standing in dark water and taking damage from the liquid, this massive jump can also be used to exit rooms, some of which have no other means of escape. Morph - All these worlds require is that you morph at the right spot next to a door ring while the map is on the wrong room. These spots are usually found in front of where the door ring comes out of the ground (like this: \_ ). Quad MB - OnceForgotten's unlabelled SW116 alt was the origin of this "method." All it requires is that you lean up against a hollow door ring (the same rings that can be found in Morph SW rooms) and let a Quad MB kick or shove you through. It's a random and untrustworthy method. MBI - Morph Ball Invulnerability, a bug with its roots in the Infinite Speed glitch. Multiplayer SW - Stages in multi-player that have secret world entrances. Crossfire Chaos is the only stage with a world so far, and may very well be the only one. Pseudo SW - Agon Temple was added even though this "secret world" didn't really lead anywhere. It just trapped you in a box that shouldn't exist. doninss' method is an actual entrance and was discovered much later, but no one wanted to eliminate Metronome'd's contribution or reorder the list in what the proper numerical order would be as a result. unconfirmed - Entrance has not been confirmed to work. Confirmation requires that either you make a movie of the entry process or that someone else post saying they have followed your instructions successfully. As of now, only Reactor Core and Battleground are unconfirmed, the former of which has been that way for over a year despite many attempts from many of the most skilled players on this forum to replicate the feat. == Japanese Secret Worlds == None yet. == External links == [http://www.scuforum.co.uk/viewtopic.php?t=44 The most up-to-date list of Echoes SWs] ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''Secret Worlds''' |} f80a1ff4590bd3b0fa8ab9b6a9605baf0fa9abac 4835 4826 2007-04-08T06:31:04Z Doninss 217 wikitext text/x-wiki '''Total Secret Worlds:''' 122 A '''Secret World''' is the area that you see when you exit a room's intended boundaries. This name was first from the original ''Metroid'', and has been reused in ''Metroid II Return of Samus'', ''Metroid Prime'', and now, ''Metroid Prime 2: Echoes''. The areas are usually glitchy, and can cause your game to lock up, thus having to reset. But, Secret Worlds have helped us. In Metroid 2, they serve as shortcuts at times. In Prime, they served as a different way to understand the game, and even helped [[Sequence Breaking]]. Who knows what they will provide us with next! If you're having trouble with Secret Worlds, try the [[Secret World FAQ]]. == NTSC/PAL Release Secret Worlds == #[[Main Energy Controller]] - Phazon Siphon #[[Polluted Mire SW|Polluted Mire]] - Doctor Omega (SA) #[[Torvus Grove SW|Torvus Grove]] - Doctor Omega (SA), doninss (FJ) #[[Poisoned Bog SW|Poisoned Bog]] - Doctor Omega (SA), doninss (FJ) #[[Transport A Access SW|Transport A Access]] - TrueDiehardGamer (SA) #[[Save Station A SW|Save Station A]] - BoostR (SA) #[[Temple Access SW|Temple Access]] - Darth Nat (SA) #[[Dark Torvus Temple Access SW|Dark Torvus Temple Access]] - Darth Nat (SA) #[[Service Access SW|Service Access]] - TrueDiehardGamer (SA), Ichabod_Clay (SA method 2) #[[Shrine Access SW|Shrine Access]] - Dazuro (SA) #[[Sanctuary Temple SW|Sanctuary Temple]] - TrueDiehardGamer (SA) #[[Hive Energy Controller SW|Hive Energy Controller]] - TrueDiehardGamer (SA) #[[Torvus Temple]] - BoostR, MMcLean54 (SA) #[[Culling Chamber SW|Culling Chamber]] - LeCoureur103 (SA) #[[Hall of Combat Mastery SW|Hall of Combat Mastery]] - LeCoureur103 (SA) #[[Hive Chamber C SW|Hive Chamber C]] - The Pizza Boy (SA) #[[Hall of Honored Dead SW|Hall of Honored Dead]] - The Pizza Boy (SA) #[[Collapsed Tunnel SW|Collapsed Tunnel]] - TrueDiehardGamer (SA) #[[Hive Chamber B SW|Hive Chamber B]] - The Pizza Boy (SA) #[[Meeting Grounds SW|Meeting Grounds]] - Arrow (SA), Master ZED #[[Ventilation Area A SW|Ventilation Area A]] - TrueDiehardGamer (SA) #[[Dynamo Works SW|Dynamo Works]] - TrueDiehardGamer (SA), Master ZED (SA method 2) #[[Sanctuary Energy Controller SW|Sanctuary Energy Controller]] - TrueDiehardGamer (SA) #[[Mining Plaza SW|Mining Plaza]] - elementboarder05 (SA), True Diehard Gamer (Wormhole) #[[Central Mining Station SW|Central Mining Station]] - The Pizza Boy (SA) #[[Plaza Access SW|Plaza Access]] - TrueDiehardGamer (SA), doninss (FJ) #[[Portal Chamber SW|Portal Chamber (Dark Aether)]] - TrueDiehardGamer (SA) #[[Mining Station B SW|Mining Station B]] - nate (SA) #[[Great Bridge SW|Great Bridge]] - elementboarder05 (SA) #[[Abandoned Worksite SW|Abandoned Worksite]] - elementboarder05 (SA) #[[Dark Arena Tunnel SW|Dark Arena Tunnel]] - Arrow (SA), doninss (FJ) #[[Dark Torvus Arena SW|Dark Torvus Arena]] - Arrow (SA) #[[GFMC Compound SW|GFMC Compound]] - Phazon Eater (SA) #[[Windchamber Tunnel SW|Windchamber Tunnel]] - Midget (SA) #[[Agon Map Station SW|Agon Map Station]] - SkippyJr (SA) #[[Judgement Drop]] - TrueDiehardGamer #[[Feeding Pit SW|Feeding Pit]] - Coco-kun #[[Mini Gyro Station SW|Mini Gyro Station]] - The Pizza Boy), doninss (MBI), Master ZED (Quad MB) #[[Temple Assembly Site_SW|Temple Assembly Site]] - Ichabod_Clay, bartendorsparky, Flamancipator #[[Hive Dynamo Access SW|Hive Dynamo Access]] - bartendorsparky, Master ZED (Morph) #[[Abandoned Base SW|Abandoned Base]] - The Pizza Boy #[[Sky Temple Gateway SW|Sky Temple Gateway]] - DARK HUNTER COMMANDO (SA), doninss #[[Phazon Grounds SW|Phazon Grounds]] - PhazonPhoenix (SA) #[[Main Reactor SW|Main Reactor]] - meDroid64 #[[Transit Station (Agon Wastes) SW|Transit Station (Agon Wastes)]] - Master ZED (SA) #[[Dark Transit Station SW|Dark Transit Station]] - Master ZED (SA) #[[Brooding Ground SW|Brooding Ground]] - Master ZED (SA) #[[Reactor Core SW|Reactor Core]] - Doctor Omega) (SA) (unconfirmed) #[[Temple Transport A SW|Temple Transport A]] - The Pizza Boy, doninss #[[Temple Transport B SW|Temple Transport B]] - The Pizza Boy, doninss #[[Temple Transport C SW|Temple Transport C]] - The Pizza Boy, doninss #[[Torvus Lagoon SW|Torvus Lagoon]] - Ichabod_Clay, doninss (FJ) #[[Putrid Alcove SW|Putrid Alcove]] - Master ZED #[[Venomous Pond SW|Venomous Pond]] - Master ZED (SA) #[[Path of Eyes SW|Path of Eyes]] - Ichabod_Clay (SA) #[[Main Gyro Chamber SW|Main Gyro Chamber]] - Ichabod_Clay (SA), Master ZED (Morph) #[[Hive Dynamo Works SW|Hive Dynamo Works]] - Flamancipator (SA), Master ZED, doninss #[[Portal Chamber SW - Light Aether|Portal Chamber (Light Aether)]] - bartendorsparky #[[Dark Forgotten Bridge SW|Dark Forgotten Bridge]] - bartendorsparky, doninss (Float) #[[Forgotten Bridge SW|Forgotten Bridge]] - bartendorsparky, doninss (Float) #[[Transport B Access SW|Transport B Access]] - Metronome'd (SA) #[[Portal Site SW|Portal Site]] - Metronome'd (SA) #[[Portal Terminal SW|Portal Terminal]] - Metronome'd (SA) #[[Sacred Bridge SW|Sacred Bridge]] - Ichabod_Clay (SA) #[[Sentinel's Path SW|Sentinel's Path]] - bartendorsparky #[[Transport to Temple Grounds (Sanctuary Fortress) SW|Transport to Temple Grounds (Sanctuary Fortress)]] - Master ZED #[[Main Research SW|Main Research]] - Master ZED (SA) #[[Transit Station (Sanctuary Fortress) SW|Transit Station (Sanctuary Fortress)]] - Master ZED #[[Staging Area SW|Staging Area]] - Master ZED (SA) #[[Grand Abyss SW|Grand Abyss]] - Master ZED #[[Ing Cache 4 SW|Ing Cache 4]] - Master ZED (SA) #[[Sand Processing SW|Sand Processing]] - Master ZED (SA) #[[Ventilation Area B SW|Ventilation Area B]] - Master ZED (SA) #[[Bitter Well SW|Bitter Well]] - Master ZED (SA) #[[Hive Portal Chamber SW|Hive Portal Chamber]] - Metronome'd (SA), Master ZED #[[Dark Torvus Temple SW|Dark Torvus Temple]] - MMcLean54 (SA) #[[Hall of Stairs SW|Hall of Stairs]] - Master ZED (SA) #[[Undertransit Two SW|Undertransit Two]] - Master ZED (SA) #[[Undertransit One SW|Undertransit One]] - Master ZED (SA) #[[Transit Tunnel East SW|Transit Tunnel East]] - Master ZED (SA) #[[Transit Tunnel West SW|Transit Tunnel West]] - Master ZED (SA) #[[Transit Tunnel South SW|Transit Tunnel South]] - Metronome'd (SA) #[[Bionenergy Production SW|Bionenergy Production]] - Metronome'd (SA) #[[Agon Temple SW|Agon Temple]] - Metronome'd (SA, pseudo SW), doninss #[[Crossfire Chaos SW|Crossfire Chaos]] - Master ZED (Multiplayer SW) #[[Underground Tunnel SW|Underground Tunnel]] - Metronome'd (SA) #[[Sacred Path SW|Sacred Path]] - Metronome'd (SA) #[[Profane Path SW|Profane Path]] - Metronome'd (SA) #[[Mine Shaft SW|Mine Shaft]] - Master ZED (SA) #[[Command Center Access SW|Command Center Access]] - Metronome'd (SA) #[[Central Area Transport West SW|Central Area Transport West]] - Metronome'd (SA) #[[Workers Path SW|Workers Path]] - Master ZED #[[Watch Station SW|Watch Station]] - Master ZED (SA), doninss #[[Biostorage Station SW|Biostorage Station]] - Master ZED #[[Dark Controller Access SW|Dark Controller Access]] - Master ZED, SkippyJr (exit) #[[Controller Access SW|Controller Access]] - Master ZED, SkippyJr (exit) #[[Dark Falls SW|Dark Falls]] - Master ZED (FJ) #[[Grove Access SW|Grove Access]] - Master ZED (FJ) #[[Ruined Alcove SW|Ruined Alcove]] - Master ZED (FJ) #[[Storage Cavern A SW|Storage Cavern A]] - doninss #[[Ing Reliquary SW|Ing Reliquary]] - Master ZED #[[Windchamber Gateway SW|Windchamber Gateway]] - doninss #[[Meditation Vista SW|Meditation Vista]] - doninss (FJ) #[[Gloom Vista SW|Gloom Vista]] - doninss (FJ) #[[Temple Transport Access SW|Temple Transport Access]] - doninss (FJ) #[[Gateway Access SW|Gateway Access]] - doninss #[[Trial Grounds SW|Trial Grounds]] - doninss #[[Battleground SW|Battleground]] - Samus Rox (unconfirmed) #[[Path of Roots SW|Path of Roots]] - doninss (FJ) #[[Transport to Agon Wastes SW|Transport to Agon Wastes]] - doninss (FJ) #[[Sanctuary Entrance SW|Sanctuary Entrance]] - doninss #[[Hive Entrance SW|Hive Entrance]] - doninss #[[Watering Hole SW|Watering Hole]] - doninss (SA) #[[Dark Agon Temple SW|Dark Agon Temple]] - doninss #[[Sandcanyon SW|Sandcanyon]] - doninss #[[Dynamo Access SW|Dynamo Access]] - Master ZED (Morph), OnceForgotten #[[Transport C Access SW|Transport C Access]] - Master ZED (Morph) #[[Catacombs SW|Catacombs]] - Master ZED (Morph) #[[Hive Gyro Chamber SW|Hive Gyro Chamber]] - Master ZED (Morph) #[[Save Station B SW|Save Station B]] - doninss (Morph) #[[Save Station 2 SW|Save Station 2]] - doninss (Morph) #[[Torvus Transport Access SW|Torvus Transport Access]] - DJGrenola '''Labeling notes''' (Master ZED) ''':''' SA - Screw Attack boundary glitch. SA is bugged in that Samus becomes Morph Ball-sized when this is in use, and is forcibly unmorphed afterward regardless if there's a ceiling overhead. This allows you to break out of almost any morph ball tunnel and quite a few small nooks, given you can get in deep enough that the game won't warp you back out but instead instantly go back into first person view. Worlds that require Screw Attack, but do not use the glitch, don't receive this label. FJ - Floaty Jump. Acquired by freeing Chykka's cocoon when standing in dark water and taking damage from the liquid, this massive jump can also be used to exit rooms, some of which have no other means of escape. Morph - All these worlds require is that you morph at the right spot next to a door ring while the map is on the wrong room. These spots are usually found in front of where the door ring comes out of the ground (like this: \_ ). Quad MB - OnceForgotten's unlabelled SW116 alt was the origin of this "method." All it requires is that you lean up against a hollow door ring (the same rings that can be found in Morph SW rooms) and let a Quad MB kick or shove you through. It's a random and untrustworthy method. MBI - Morph Ball Invulnerability, a bug with its roots in the Infinite Speed glitch. Multiplayer SW - Stages in multi-player that have secret world entrances. Crossfire Chaos is the only stage with a world so far, and may very well be the only one. Pseudo SW - Agon Temple was added even though this "secret world" didn't really lead anywhere. It just trapped you in a box that shouldn't exist. doninss' method is an actual entrance and was discovered much later, but no one wanted to eliminate Metronome'd's contribution or reorder the list in what the proper numerical order would be as a result. unconfirmed - Entrance has not been confirmed to work. Confirmation requires that either you make a movie of the entry process or that someone else post saying they have followed your instructions successfully. As of now, only Reactor Core and Battleground are unconfirmed, the former of which has been that way for over a year despite many attempts from many of the most skilled players on this forum to replicate the feat. == Japanese Secret Worlds == None yet. == External links == [http://www.scuforum.co.uk/viewtopic.php?t=44 The most up-to-date list of Echoes SWs] ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''Secret Worlds''' |} 37ec256421f592d4f0a47a11cd38b379731edbd5 4826 4825 2007-04-08T05:42:39Z Doninss 217 added missing credit wikitext text/x-wiki '''Total Secret Worlds:''' 122 A '''Secret World''' is the area that you see when you exit a room's intended boundaries. This name was first from the original ''Metroid'', and has been reused in ''Metroid II Return of Samus'', ''Metroid Prime'', and now, ''Metroid Prime 2: Echoes''. The areas are usually glitchy, and can cause your game to lock up, thus having to reset. But, Secret Worlds have helped us. In Metroid 2, they serve as shortcuts at times. In Prime, they served as a different way to understand the game, and even helped [[Sequence Breaking]]. Who knows what they will provide us with next! If you're having trouble with Secret Worlds, try the [[Secret World FAQ]]. == NTSC/PAL Release Secret Worlds == #[[Main Energy Controller]] - Phazon Siphon #[[Polluted Mire SW|Polluted Mire]] - Doctor Omega (SA) #[[Torvus Grove SW|Torvus Grove]] - Doctor Omega (SA), doninss (FJ) #[[Poisoned Bog SW|Poisoned Bog]] - Doctor Omega (SA), doninss (FJ) #[[Transport A Access SW|Transport A Access]] - TrueDiehardGamer (SA) #[[Save Station A SW|Save Station A]] - BoostR (SA) #[[Temple Access SW|Temple Access]] - Darth Nat (SA) #[[Dark Torvus Temple Access SW|Dark Torvus Temple Access]] - Darth Nat (SA) #[[Service Access SW|Service Access]] - TrueDiehardGamer (SA), Ichabod_Clay (SA method 2) #[[Shrine Access SW|Shrine Access]] - Dazuro (SA) #[[Sanctuary Temple SW|Sanctuary Temple]] - TrueDiehardGamer (SA) #[[Hive Energy Controller SW|Hive Energy Controller]] - TrueDiehardGamer (SA) #[[Torvus Temple]] - BoostR, MMcLean54 (SA) #[[Culling Chamber SW|Culling Chamber]] - LeCoureur103 (SA) #[[Hall of Combat Mastery SW|Hall of Combat Mastery]] - LeCoureur103 (SA) #[[Hive Chamber C SW|Hive Chamber C]] - The Pizza Boy (SA) #[[Hall of Honored Dead SW|Hall of Honored Dead]] - The Pizza Boy (SA) #[[Collapsed Tunnel SW|Collapsed Tunnel]] - TrueDiehardGamer (SA) #[[Hive Chamber B SW|Hive Chamber B]] - The Pizza Boy (SA) #[[Meeting Grounds SW|Meeting Grounds]] - Arrow (SA), Master ZED #[[Ventilation Area A SW|Ventilation Area A]] - TrueDiehardGamer (SA) #[[Dynamo Works SW|Dynamo Works]] - TrueDiehardGamer (SA), Master ZED (SA method 2) #[[Sanctuary Energy Controller SW|Sanctuary Energy Controller]] - TrueDiehardGamer (SA) #[[Mining Plaza SW|Mining Plaza]] - elementboarder05 (SA), True Diehard Gamer (Wormhole) #[[Central Mining Station SW|Central Mining Station]] - The Pizza Boy (SA) #[[Plaza Access SW|Plaza Access]] - TrueDiehardGamer (SA), doninss (FJ) #[[Portal Chamber SW|Portal Chamber (Dark Aether)]] - TrueDiehardGamer (SA) #[[Mining Station B SW|Mining Station B]] - nate (SA) #[[Great Bridge SW|Great Bridge]] - elementboarder05 (SA) #[[Abandoned Worksite SW|Abandoned Worksite]] - elementboarder05 (SA) #[[Dark Arena Tunnel SW|Dark Arena Tunnel]] - Arrow (SA), doninss (FJ) #[[Dark Torvus Arena SW|Dark Torvus Arena]] - Arrow (SA) #[[GFMC Compound SW|GFMC Compound]] - Phazon Eater (SA) #[[Windchamber Tunnel SW|Windchamber Tunnel]] - Midget (SA) #[[Agon Map Station SW|Agon Map Station]] - SkippyJr (SA) #[[Judgement Drop]] - TrueDiehardGamer #[[Feeding Pit SW|Feeding Pit]] - Coco-kun #[[Mini Gyro Station SW|Mini Gyro Station]] - The Pizza Boy), doninss (MBI), Master ZED (Quad MB) #[[Temple Assembly Site_SW|Temple Assembly Site]] - Ichabod_Clay, bartendorsparky, Flamancipator #[[Hive Dynamo Access SW|Hive Dynamo Access]] - bartendorsparky, Master ZED (Morph) #[[Abandoned Base SW|Abandoned Base]]] - The Pizza Boy #[[Sky Temple Gateway SW|Sky Temple Gateway]] - DARK HUNTER COMMANDO (SA), doninss #[[Phazon Grounds SW|Phazon Grounds]] - PhazonPhoenix (SA) #[[Main Reactor SW|Main Reactor]] - meDroid64 #[[Transit Station (Agon Wastes) SW|Transit Station (Agon Wastes)]] - Master ZED (SA) #[[Dark Transit Station SW|Dark Transit Station]] - Master ZED (SA) #[[Brooding Ground SW|Brooding Ground]] - Master ZED (SA) #[[Reactor Core SW|Reactor Core]] - Doctor Omega) (SA) (unconfirmed) #[[Temple Transport A SW|Temple Transport A]] - The Pizza Boy, doninss #[[Temple Transport B SW|Temple Transport B]] - The Pizza Boy, doninss #[[Temple Transport C SW|Temple Transport C]] - The Pizza Boy, doninss #[[Torvus Lagoon SW|Torvus Lagoon]] - Ichabod_Clay, doninss (FJ) #[[Putrid Alcove SW|Putrid Alcove]] - Master ZED #[[Venomous Pond SW|Venomous Pond]] - Master ZED (SA) #[[Path of Eyes SW|Path of Eyes]] - Ichabod_Clay (SA) #[[Main Gyro Chamber SW|Main Gyro Chamber]] - Ichabod_Clay (SA), Master ZED (Morph) #[[Hive Dynamo Works SW|Hive Dynamo Works]] - Flamancipator (SA), Master ZED, doninss #[[Portal Chamber SW - Light Aether|Portal Chamber (Light Aether)]] - bartendorsparky #[[Dark Forgotten Bridge SW|Dark Forgotten Bridge]] - bartendorsparky, doninss (Float) #[[Forgotten Bridge SW|Forgotten Bridge]] - bartendorsparky, doninss (Float) #[[Transport B Access SW|Transport B Access]] - Metronome'd (SA) #[[Portal Site SW|Portal Site]] - Metronome'd (SA) #[[Portal Terminal SW|Portal Terminal]] - Metronome'd (SA) #[[Sacred Bridge SW|Sacred Bridge]] - Ichabod_Clay (SA) #[[Sentinel's Path SW|Sentinel's Path]] - bartendorsparky #[[Transport to Temple Grounds (Sanctuary Fortress) SW|Transport to Temple Grounds (Sanctuary Fortress)]] - Master ZED #[[Main Research SW|Main Research]] - Master ZED (SA) #[[Transit Station (Sanctuary Fortress) SW|Transit Station (Sanctuary Fortress)]] - Master ZED #[[Staging Area SW|Staging Area]] - Master ZED (SA) #[[Grand Abyss SW|Grand Abyss]] - Master ZED #[[Ing Cache 4 SW|Ing Cache 4]] - Master ZED (SA) #[[Sand Processing SW|Sand Processing]] - Master ZED (SA) #[[Ventilation Area B SW|Ventilation Area B]] - Master ZED (SA) #[[Bitter Well SW|Bitter Well]] - Master ZED (SA) #[[Hive Portal Chamber SW|Hive Portal Chamber]] - Metronome'd (SA), Master ZED #[[Dark Torvus Temple SW|Dark Torvus Temple]] - MMcLean54 (SA) #[[Hall of Stairs SW|Hall of Stairs]] - Master ZED (SA) #[[Undertransit Two SW|Undertransit Two]] - Master ZED (SA) #[[Undertransit One SW|Undertransit One]] - Master ZED (SA) #[[Transit Tunnel East SW|Transit Tunnel East]] - Master ZED (SA) #[[Transit Tunnel West SW|Transit Tunnel West]] - Master ZED (SA) #[[Transit Tunnel South SW|Transit Tunnel South]] - Metronome'd (SA) #[[Bionenergy Production SW|Bionenergy Production]] - Metronome'd (SA) #[[Agon Temple SW|Agon Temple]] - Metronome'd (SA, pseudo SW), doninss #[[Crossfire Chaos SW|Crossfire Chaos]] - Master ZED (Multiplayer SW) #[[Underground Tunnel SW|Underground Tunnel]] - Metronome'd (SA) #[[Sacred Path SW|Sacred Path]] - Metronome'd (SA) #[[Profane Path SW|Profane Path]] - Metronome'd (SA) #[[Mine Shaft SW|Mine Shaft]] - Master ZED (SA) #[[Command Center Access SW|Command Center Access]] - Metronome'd (SA) #[[Central Area Transport West SW|Central Area Transport West]] - Metronome'd (SA) #[[Workers Path SW|Workers Path]] - Master ZED #[[Watch Station SW|Watch Station]] - Master ZED (SA), doninss #[[Biostorage Station SW|Biostorage Station]] - Master ZED #[[Dark Controller Access SW|Dark Controller Access]] - Master ZED, SkippyJr (exit) #[[Controller Access SW|Controller Access]] - Master ZED, SkippyJr (exit) #[[Dark Falls SW|Dark Falls]] - Master ZED (FJ) #[[Grove Access SW|Grove Access]] - Master ZED (FJ) #[[Ruined Alcove SW|Ruined Alcove]] - Master ZED (FJ) #[[Storage Cavern A SW|Storage Cavern A]] - doninss #[[Ing Reliquary SW|Ing Reliquary]] - Master ZED #[[Windchamber Gateway SW|Windchamber Gateway]] - doninss #[[Meditation Vista SW|Meditation Vista]] - doninss (FJ) #[[Gloom Vista SW|Gloom Vista]] - doninss (FJ) #[[Temple Transport Access SW|Temple Transport Access]] - doninss (FJ) #[[Gateway Access SW|Gateway Access]] - doninss #[[Trial Grounds SW|Trial Grounds]] - doninss #[[Battleground SW|Battleground]] - Samus Rox (unconfirmed) #[[Path of Roots SW|Path of Roots]] - doninss (FJ) #[[Transport to Agon Wastes SW|Transport to Agon Wastes]] - doninss (FJ) #[[Sanctuary Entrance SW|Sanctuary Entrance]] - doninss #[[Hive Entrance SW|Hive Entrance]] - doninss #[[Watering Hole SW|Watering Hole]] - doninss (SA) #[[Dark Agon Temple SW|Dark Agon Temple]] - doninss #[[Sandcanyon SW|Sandcanyon]] - doninss #[[Dynamo Access SW|Dynamo Access]] - Master ZED (Morph), OnceForgotten #[[Transport C Access SW|Transport C Access]] - Master ZED (Morph) #[[Catacombs SW|Catacombs]] - Master ZED (Morph) #[[Hive Gyro Chamber SW|Hive Gyro Chamber]] - Master ZED (Morph) #[[Save Station B SW|Save Station B]] - doninss (Morph) #[[Save Station 2 SW|Save Station 2]] - doninss (Morph) #[[Torvus Transport Access SW|Torvus Transport Access]] - DJGrenola '''Labeling notes''' (Master ZED) ''':''' SA - Screw Attack boundary glitch. SA is bugged in that Samus becomes Morph Ball-sized when this is in use, and is forcibly unmorphed afterward regardless if there's a ceiling overhead. This allows you to break out of almost any morph ball tunnel and quite a few small nooks, given you can get in deep enough that the game won't warp you back out but instead instantly go back into first person view. Worlds that require Screw Attack, but do not use the glitch, don't receive this label. FJ - Floaty Jump. Acquired by freeing Chykka's cocoon when standing in dark water and taking damage from the liquid, this massive jump can also be used to exit rooms, some of which have no other means of escape. Morph - All these worlds require is that you morph at the right spot next to a door ring while the map is on the wrong room. These spots are usually found in front of where the door ring comes out of the ground (like this: \_ ). Quad MB - OnceForgotten's unlabelled SW116 alt was the origin of this "method." All it requires is that you lean up against a hollow door ring (the same rings that can be found in Morph SW rooms) and let a Quad MB kick or shove you through. It's a random and untrustworthy method. MBI - Morph Ball Invulnerability, a bug with its roots in the Infinite Speed glitch. Multiplayer SW - Stages in multi-player that have secret world entrances. Crossfire Chaos is the only stage with a world so far, and may very well be the only one. Pseudo SW - Agon Temple was added even though this "secret world" didn't really lead anywhere. It just trapped you in a box that shouldn't exist. doninss' method is an actual entrance and was discovered much later, but no one wanted to eliminate Metronome'd's contribution or reorder the list in what the proper numerical order would be as a result. unconfirmed - Entrance has not been confirmed to work. Confirmation requires that either you make a movie of the entry process or that someone else post saying they have followed your instructions successfully. As of now, only Reactor Core and Battleground are unconfirmed, the former of which has been that way for over a year despite many attempts from many of the most skilled players on this forum to replicate the feat. == Japanese Secret Worlds == None yet. == External links == [http://www.scuforum.co.uk/viewtopic.php?t=44 The most up-to-date list of Echoes SWs] ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''Secret Worlds''' |} 5c0424ca13ce4124a970115cca0a97181acea061 4825 4824 2007-04-08T05:38:53Z Doninss 217 wikitext text/x-wiki '''Total Secret Worlds:''' 122 A '''Secret World''' is the area that you see when you exit a room's intended boundaries. This name was first from the original ''Metroid'', and has been reused in ''Metroid II Return of Samus'', ''Metroid Prime'', and now, ''Metroid Prime 2: Echoes''. The areas are usually glitchy, and can cause your game to lock up, thus having to reset. But, Secret Worlds have helped us. In Metroid 2, they serve as shortcuts at times. In Prime, they served as a different way to understand the game, and even helped [[Sequence Breaking]]. Who knows what they will provide us with next! If you're having trouble with Secret Worlds, try the [[Secret World FAQ]]. == NTSC/PAL Release Secret Worlds == #[[Main Energy Controller]] - Phazon Siphon #[[Polluted Mire SW|Polluted Mire]] - Doctor Omega (SA) #[[Torvus Grove SW|Torvus Grove]] - Doctor Omega (SA), doninss (FJ) #[[Poisoned Bog SW|Poisoned Bog]] - Doctor Omega (SA), doninss (FJ) #[[Transport A Access SW|Transport A Access]] - TrueDiehardGamer (SA) #[[Save Station A SW|Save Station A]] - BoostR (SA) #[[Temple Access SW|Temple Access]] - Darth Nat (SA) #[[Dark Torvus Temple Access SW|Dark Torvus Temple Access]] - Darth Nat (SA) #[[Service Access SW|Service Access]] - TrueDiehardGamer (SA), Ichabod_Clay (SA method 2) #[[Shrine Access SW|Shrine Access]] - Dazuro (SA) #[[Sanctuary Temple SW|Sanctuary Temple]] - TrueDiehardGamer (SA) #[[Hive Energy Controller SW|Hive Energy Controller]] - TrueDiehardGamer (SA) #[[Torvus Temple]] - BoostR, MMcLean54 (SA) #[[Culling Chamber SW|Culling Chamber]] - LeCoureur103 (SA) #[[Hall of Combat Mastery SW|Hall of Combat Mastery]] - LeCoureur103 (SA) #[[Hive Chamber C SW|Hive Chamber C]] - The Pizza Boy (SA) #[[Hall of Honored Dead SW|Hall of Honored Dead]] - The Pizza Boy (SA) #[[Collapsed Tunnel SW|Collapsed Tunnel]] - TrueDiehardGamer (SA) #[[Hive Chamber B SW|Hive Chamber B]] - The Pizza Boy (SA) #[[Meeting Grounds SW|Meeting Grounds]] - Arrow (SA), Master ZED #[[Ventilation Area A SW|Ventilation Area A]] - TrueDiehardGamer (SA) #[[Dynamo Works SW|Dynamo Works]] - TrueDiehardGamer (SA), Master ZED (SA method 2) #[[Sanctuary Energy Controller SW|Sanctuary Energy Controller]] - TrueDiehardGamer (SA) #[[Mining Plaza SW|Mining Plaza]] - elementboarder05 (SA), True Diehard Gamer (Wormhole) #[[Central Mining Station SW|Central Mining Station]] - The Pizza Boy (SA) #[[Plaza Access SW|Plaza Access]] - TrueDiehardGamer (SA), doninss (FJ) #[[Portal Chamber SW|Portal Chamber (Dark Aether)]] - TrueDiehardGamer (SA) #[[Mining Station B SW|Mining Station B]] - nate (SA) #[[Great Bridge SW|Great Bridge]] - elementboarder05 (SA) #[[Abandoned Worksite SW|Abandoned Worksite]] - elementboarder05 (SA) #[[Dark Arena Tunnel SW|Dark Arena Tunnel]] - Arrow (SA), doninss (FJ) #[[Dark Torvus Arena SW|Dark Torvus Arena]] - Arrow (SA) #[[GFMC Compound SW|GFMC Compound]] - Phazon Eater (SA) #[[Windchamber Tunnel SW|Windchamber Tunnel]] - Midget (SA) #[[Agon Map Station SW|Agon Map Station]] - SkippyJr (SA) #[[Judgement Drop]] - TrueDiehardGamer #[[Feeding Pit SW|Feeding Pit]] - Coco-kun #[[Mini Gyro Station SW|Mini Gyro Station]] - The Pizza Boy), doninss (MBI), Master ZED (Quad MB) #[[Temple Assembly Site_SW|Temple Assembly Site]] - Ichabod_Clay, bartendorsparky, Flamancipator #[[Hive Dynamo Access SW|Hive Dynamo Access]] - bartendorsparky, Master ZED (Morph) #[[Abandoned Base SW|Abandoned Base]]] - The Pizza Boy #[[Sky Temple Gateway SW|Sky Temple Gateway]] - DARK HUNTER COMMANDO (SA), doninss #[[Phazon Grounds SW|Phazon Grounds]] - PhazonPhoenix (SA) #[[Main Reactor SW|Main Reactor]] - meDroid64 #[[Transit Station (Agon Wastes) SW|Transit Station (Agon Wastes)]] - Master ZED (SA) #[[Dark Transit Station SW|Dark Transit Station]] - Master ZED (SA) #[[Brooding Ground SW|Brooding Ground]] - Master ZED (SA) #[[Reactor Core SW|Reactor Core]] - Doctor Omega) (SA) (unconfirmed) #[[Temple Transport A SW|Temple Transport A]] - The Pizza Boy, doninss #[[Temple Transport B SW|Temple Transport B]] - The Pizza Boy, doninss #[[Temple Transport C SW|Temple Transport C]] - The Pizza Boy, doninss #[[Torvus Lagoon SW|Torvus Lagoon]] - Ichabod_Clay, doninss (FJ) #[[Putrid Alcove SW|Putrid Alcove]] - Master ZED #[[Venomous Pond SW|Venomous Pond]] - Master ZED (SA) #[[Path of Eyes SW|Path of Eyes]] - Ichabod_Clay (SA) #[[Main Gyro Chamber SW|Main Gyro Chamber]] - Ichabod_Clay (SA), Master ZED (Morph) #[[Hive Dynamo Works SW|Hive Dynamo Works]] - Flamancipator (SA), Master ZED, doninss #[[Portal Chamber SW - Light Aether|Portal Chamber (Light Aether)]] - bartendorsparky #[[Dark Forgotten Bridge SW|Dark Forgotten Bridge]] - bartendorsparky, doninss (Float) #[[Forgotten Bridge SW|Forgotten Bridge]] - bartendorsparky, doninss (Float) #[[Transport B Access SW|Transport B Access]] - Metronome'd (SA) #[[Portal Site SW|Portal Site]] - Metronome'd (SA) #[[Portal Terminal SW|Portal Terminal]] - Metronome'd (SA) #[[Sacred Bridge SW|Sacred Bridge]] - Ichabod_Clay (SA) #[[Sentinel's Path SW|Sentinel's Path]] - bartendorsparky #[[Transport to Temple Grounds (Sanctuary Fortress) SW|Transport to Temple Grounds (Sanctuary Fortress)]] - Master ZED #[[Main Research SW|Main Research]] - Master ZED (SA) #[[Transit Station (Sanctuary Fortress) SW|Transit Station (Sanctuary Fortress)]] - Master ZED #[[Staging Area SW|Staging Area]] - Master ZED (SA) #[[Grand Abyss SW|Grand Abyss]] - Master ZED #[[Ing Cache 4 SW|Ing Cache 4]] - Master ZED (SA) #[[Sand Processing SW|Sand Processing]] - Master ZED (SA) #[[Ventilation Area B SW|Ventilation Area B]] - Master ZED (SA) #[[Bitter Well SW|Bitter Well]] - Master ZED (SA) #[[Hive Portal Chamber SW|Hive Portal Chamber]] - Metronome'd (SA), Master ZED #[[Dark Torvus Temple SW|Dark Torvus Temple]] - MMcLean54 (SA) #[[Hall of Stairs SW|Hall of Stairs]] - Master ZED (SA) #[[Undertransit Two SW|Undertransit Two]] - Master ZED (SA) #[[Undertransit One SW|Undertransit One]] - Master ZED (SA) #[[Transit Tunnel East SW|Transit Tunnel East]] - Master ZED (SA) #[[Transit Tunnel West SW|Transit Tunnel West]] - Master ZED (SA) #[[Transit Tunnel South SW|Transit Tunnel South]] - Metronome'd (SA) #[[Bionenergy Production SW|Bionenergy Production]] - Metronome'd (SA) #[[Agon Temple SW|Agon Temple]] - Metronome'd (SA, pseudo SW), doninss #[[Crossfire Chaos SW|Crossfire Chaos]] - Master ZED (Multiplayer SW) #[[Underground Tunnel SW|Underground Tunnel]] - Metronome'd (SA) #[[Sacred Path SW|Sacred Path]] - Metronome'd (SA) #[[Profane Path SW|Profane Path]] - Metronome'd (SA) #[[Mine Shaft SW|Mine Shaft]] - Master ZED (SA) #[[Command Center Access SW|Command Center Access]] - Metronome'd (SA) #[[Central Area Transport West SW|Central Area Transport West]] - Metronome'd (SA) #[[Workers Path SW|Workers Path]] - Master ZED #[[Watch Station SW|Watch Station]] - Master ZED (SA), doninss #[[Biostorage Station SW|Biostorage Station]] - Master ZED #[[Dark Controller Access SW|Dark Controller Access]] - Master ZED, SkippyJr (exit) #[[Controller Access SW|Controller Access]] - Master ZED, SkippyJr (exit) #[[Dark Falls SW|Dark Falls]] - Master ZED (FJ) #[[Grove Access SW|Grove Access]] - Master ZED (FJ) #[[Ruined Alcove SW|Ruined Alcove]] - Master ZED (FJ) #[[Storage Cavern A SW|Storage Cavern A]] - doninss #[[Ing Reliquary SW|Ing Reliquary]] - Master ZED #[[Windchamber Gateway SW|Windchamber Gateway]] - doninss #[[Meditation Vista SW|Meditation Vista]] - doninss (FJ) #[[Gloom Vista SW|Gloom Vista]] - doninss (FJ) #[[Temple Transport Access SW|Temple Transport Access]] - doninss (FJ) #[[Gateway Access SW|Gateway Access]] - doninss #[[Trial Grounds SW|Trial Grounds]] - doninss #[[Battleground SW|Battleground]] - Samus Rox (unconfirmed) #[[Path of Roots SW|Path of Roots]] - doninss (FJ) #[[Transport to Agon Wastes SW|Transport to Agon Wastes]] - doninss (FJ) #[[Sanctuary Entrance SW|Sanctuary Entrance]] - doninss #[[Hive Entrance SW|Hive Entrance]] - doninss #[[Watering Hole SW|Watering Hole]] - doninss (SA) #[[Dark Agon Temple SW|Dark Agon Temple]] - doninss #[[Sandcanyon SW|Sandcanyon]] - doninss #[[Dynamo Access SW|Dynamo Access]] - Master ZED (Morph) #[[Transport C Access SW|Transport C Access]] - Master ZED (Morph) #[[Catacombs SW|Catacombs]] - Master ZED (Morph) #[[Hive Gyro Chamber SW|Hive Gyro Chamber]] - Master ZED (Morph) #[[Save Station B SW|Save Station B]] - doninss (Morph) #[[Save Station 2 SW|Save Station 2]] - doninss (Morph) #[[Torvus Transport Access SW|Torvus Transport Access]] - DJGrenola '''Labeling notes''' (Master ZED) ''':''' SA - Screw Attack boundary glitch. SA is bugged in that Samus becomes Morph Ball-sized when this is in use, and is forcibly unmorphed afterward regardless if there's a ceiling overhead. This allows you to break out of almost any morph ball tunnel and quite a few small nooks, given you can get in deep enough that the game won't warp you back out but instead instantly go back into first person view. Worlds that require Screw Attack, but do not use the glitch, don't receive this label. FJ - Floaty Jump. Acquired by freeing Chykka's cocoon when standing in dark water and taking damage from the liquid, this massive jump can also be used to exit rooms, some of which have no other means of escape. Morph - All these worlds require is that you morph at the right spot next to a door ring while the map is on the wrong room. These spots are usually found in front of where the door ring comes out of the ground (like this: \_ ). Quad MB - OnceForgotten's unlabelled SW116 alt was the origin of this "method." All it requires is that you lean up against a hollow door ring (the same rings that can be found in Morph SW rooms) and let a Quad MB kick or shove you through. It's a random and untrustworthy method. MBI - Morph Ball Invulnerability, a bug with its roots in the Infinite Speed glitch. Multiplayer SW - Stages in multi-player that have secret world entrances. Crossfire Chaos is the only stage with a world so far, and may very well be the only one. Pseudo SW - Agon Temple was added even though this "secret world" didn't really lead anywhere. It just trapped you in a box that shouldn't exist. doninss' method is an actual entrance and was discovered much later, but no one wanted to eliminate Metronome'd's contribution or reorder the list in what the proper numerical order would be as a result. unconfirmed - Entrance has not been confirmed to work. Confirmation requires that either you make a movie of the entry process or that someone else post saying they have followed your instructions successfully. As of now, only Reactor Core and Battleground are unconfirmed, the former of which has been that way for over a year despite many attempts from many of the most skilled players on this forum to replicate the feat. == Japanese Secret Worlds == None yet. == External links == [http://www.scuforum.co.uk/viewtopic.php?t=44 The most up-to-date list of Echoes SWs] ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''Secret Worlds''' |} 5def7f5f047f3cfebd22be855f5b6ed94fb95475 4824 4799 2007-04-08T05:29:56Z Doninss 217 Added alt credits for all SWs, removed link to dead links, added M_Z's labeling notes wikitext text/x-wiki '''Total Secret Worlds:''' 122 A '''Secret World''' is the area that you see when you exit a room's intended boundaries. This name was first from the original ''Metroid'', and has been reused in ''Metroid II Return of Samus'', ''Metroid Prime'', and now, ''Metroid Prime 2: Echoes''. The areas are usually glitchy, and can cause your game to lock up, thus having to reset. But, Secret Worlds have helped us. In Metroid 2, they serve as shortcuts at times. In Prime, they served as a different way to understand the game, and even helped [[Sequence Breaking]]. Who knows what they will provide us with next! If you're having trouble with Secret Worlds, try the [[Secret World FAQ]]. == NTSC/PAL Release Secret Worlds == #[[Main Energy Controller]] - Phazon Siphon #[[Polluted Mire SW|Polluted Mire]] - Doctor Omega (SA) #[[Torvus Grove SW|Torvus Grove]] - Doctor Omega (SA), doninss (FJ) #[[Poisoned Bog SW|Poisoned Bog]] - Doctor Omega (SA), doninss (FJ) #[[Transport A Access SW|Transport A Access]] - TrueDiehardGamer (SA) #[[Save Station A SW|Save Station A]] - BoostR (SA) #[[Temple Access SW|Temple Access]] - Darth Nat (SA) #[[Dark Torvus Temple Access SW|Dark Torvus Temple Access]] - Darth Nat (SA) #[[Service Access SW|Service Access]] - TrueDiehardGamer (SA), Ichabod_Clay (SA method 2) #[[Shrine Access SW|Shrine Access]] - Dazuro (SA) #[[Sanctuary Temple SW|Sanctuary Temple]] - TrueDiehardGamer (SA) #[[Hive Energy Controller SW|Hive Energy Controller]] - TrueDiehardGamer (SA) #[[Torvus Temple]] - BoostR, MMcLean54 (SA) #[[Culling Chamber SW|Culling Chamber]] - LeCoureur103 (SA) #[[Hall of Combat Mastery SW|Hall of Combat Mastery]] - LeCoureur103 (SA) #[[Hive Chamber C SW|Hive Chamber C]] - The Pizza Boy (SA) #[[Hall of Honored Dead SW|Hall of Honored Dead]] - The Pizza Boy (SA) #[[Collapsed Tunnel SW|Collapsed Tunnel]] - TrueDiehardGamer (SA) #[[Hive Chamber B SW|Hive Chamber B]] - The Pizza Boy (SA) #[[Meeting Grounds SW|Meeting Grounds]] - Arrow (SA), Master ZED #[[Ventilation Area A SW|Ventilation Area A]] - TrueDiehardGamer (SA) #[[Dynamo Works SW|Dynamo Works]] - TrueDiehardGamer (SA), Master ZED (SA method 2) #[[Sanctuary Energy Controller SW|Sanctuary Energy Controller]] - TrueDiehardGamer (SA) #[[Mining Plaza SW|Mining Plaza]] - elementboarder05 (SA), True Diehard Gamer (Wormhole) #[[Central Mining Station SW|Central Mining Station]] - The Pizza Boy (SA) #[[Plaza Access SW|Plaza Access]] - TrueDiehardGamer (SA), doninss (FJ) #[[Portal Chamber SW|Portal Chamber (Dark Aether)]] - TrueDiehardGamer (SA) #[[Mining Station B SW|Mining Station B]] - nate (SA) #[[Great Bridge SW|Great Bridge]] - elementboarder05 (SA) #[[Abandoned Worksite SW|Abandoned Worksite]] - elementboarder05 (SA) #[[Dark Arena Tunnel SW|Dark Arena Tunnel]] - Arrow (SA), doninss (FJ) #[[Dark Torvus Arena SW|Dark Torvus Arena]] - Arrow (SA) #[[GFMC Compound SW|GFMC Compound]] - Phazon Eater (SA) #[[Windchamber Tunnel SW|Windchamber Tunnel]] - Midget (SA) #[[Agon Map Station SW|Agon Map Station]] - SkippyJr (SA) #[[Judgement Drop]] - TrueDiehardGamer #[[Feeding Pit SW|Feeding Pit]] - Coco-kun #[[Mini Gyro Station SW|Mini Gyro Station]] - The Pizza Boy), doninss (MBI), Master ZED (Quad MB) #[[Temple Assembly Site_SW|Temple Assembly Site]] - Ichabod_Clay, bartendorsparky, Flamancipator #[[Hive Dynamo Access SW|Hive Dynamo Access]] - bartendorsparky, Master ZED (Morph) #[[Abandoned Base SW|Abandoned Base]]] - The Pizza Boy #[[Sky Temple Gateway SW|Sky Temple Gateway]] - DARK HUNTER COMMANDO (SA), doninss #[[Phazon Grounds SW|Phazon Grounds]] - PhazonPhoenix (SA) #[[Main Reactor SW|Main Reactor]] - meDroid64 #[[Transit Station (Agon Wastes) SW|Transit Station (Agon Wastes)]] - Master ZED (SA) #[[Dark Transit Station SW|Dark Transit Station]] - Master ZED (SA) #[[Brooding Ground SW|Brooding Ground]] - Master ZED (SA) #[[Reactor Core SW|Reactor Core]] - Doctor Omega) (SA) (unconfirmed) #[[Temple Transport A SW|Temple Transport A]] - The Pizza Boy, doninss (BSJ) #[[Temple Transport B SW|Temple Transport B]] - The Pizza Boy, doninss (BSJ) #[[Temple Transport C SW|Temple Transport C]] - The Pizza Boy, doninss (BSJ) #[[Torvus Lagoon SW|Torvus Lagoon]] - Ichabod_Clay, doninss (FJ) #[[Putrid Alcove SW|Putrid Alcove]] - Master ZED #[[Venomous Pond SW|Venomous Pond]] - Master ZED (SA) #[[Path of Eyes SW|Path of Eyes]] - Ichabod_Clay (SA) #[[Main Gyro Chamber SW|Main Gyro Chamber]] - Ichabod_Clay (SA), Master ZED (Morph) #[[Hive Dynamo Works SW|Hive Dynamo Works]] - Flamancipator (SA), Master ZED, doninss #[[Portal Chamber SW - Light Aether|Portal Chamber (Light Aether)]] - bartendorsparky #[[Dark Forgotten Bridge SW|Dark Forgotten Bridge]] - bartendorsparky, doninss (Float) #[[Forgotten Bridge SW|Forgotten Bridge]] - bartendorsparky, doninss (Float) #[[Transport B Access SW|Transport B Access]] - Metronome'd (SA) #[[Portal Site SW|Portal Site]] - Metronome'd (SA) #[[Portal Terminal SW|Portal Terminal]] - Metronome'd (SA) #[[Sacred Bridge SW|Sacred Bridge]] - Ichabod_Clay (SA) #[[Sentinel's Path SW|Sentinel's Path]] - bartendorsparky #[[Transport to Temple Grounds (Sanctuary Fortress) SW|Transport to Temple Grounds (Sanctuary Fortress)]] - Master ZED #[[Main Research SW|Main Research]] - Master ZED (SA) #[[Transit Station (Sanctuary Fortress) SW|Transit Station (Sanctuary Fortress)]] - Master ZED #[[Staging Area SW|Staging Area]] - Master ZED (SA) #[[Grand Abyss SW|Grand Abyss]] - Master ZED #[[Ing Cache 4 SW|Ing Cache 4]] - Master ZED (SA) #[[Sand Processing SW|Sand Processing]] - Master ZED (SA) #[[Ventilation Area B SW|Ventilation Area B]] - Master ZED (SA) #[[Bitter Well SW|Bitter Well]] - Master ZED (SA) #[[Hive Portal Chamber SW|Hive Portal Chamber]] - Metronome'd (SA), Master ZED #[[Dark Torvus Temple SW|Dark Torvus Temple]] - MMcLean54 (SA) #[[Hall of Stairs SW|Hall of Stairs]] - Master ZED (SA) #[[Undertransit Two SW|Undertransit Two]] - Master ZED (SA) #[[Undertransit One SW|Undertransit One]] - Master ZED (SA) #[[Transit Tunnel East SW|Transit Tunnel East]] - Master ZED (SA) #[[Transit Tunnel West SW|Transit Tunnel West]] - Master ZED (SA) #[[Transit Tunnel South SW|Transit Tunnel South]] - Metronome'd (SA) #[[Bionenergy Production SW|Bionenergy Production]] - Metronome'd (SA) #[[Agon Temple SW|Agon Temple]] - Metronome'd (SA, pseudo SW), doninss #[[Crossfire Chaos SW|Crossfire Chaos]] - Master ZED (Multiplayer SW) #[[Underground Tunnel SW|Underground Tunnel]] - Metronome'd (SA) #[[Sacred Path SW|Sacred Path]] - Metronome'd (SA) #[[Profane Path SW|Profane Path]] - Metronome'd (SA) #[[Mine Shaft SW|Mine Shaft]] - Master ZED (SA) #[[Command Center Access SW|Command Center Access]] - Metronome'd (SA) #[[Central Area Transport West SW|Central Area Transport West]] - Metronome'd (SA) #[[Workers Path SW|Workers Path]] - Master ZED #[[Watch Station SW|Watch Station]] - Master ZED (SA), doninss #[[Biostorage Station SW|Biostorage Station]] - Master ZED #[[Dark Controller Access SW|Dark Controller Access]] - Master ZED, SkippyJr (exit) #[[Controller Access SW|Controller Access]] - Master ZED, SkippyJr (exit) #[[Dark Falls SW|Dark Falls]] - Master ZED (FJ) #[[Grove Access SW|Grove Access]] - Master ZED (FJ) #[[Ruined Alcove SW|Ruined Alcove]] - Master ZED (FJ) #[[Storage Cavern A SW|Storage Cavern A]] - doninss #[[Ing Reliquary SW|Ing Reliquary]] - Master ZED #[[Windchamber Gateway SW|Windchamber Gateway]] - doninss #[[Meditation Vista SW|Meditation Vista]] - doninss (FJ) #[[Gloom Vista SW|Gloom Vista]] - doninss (FJ) #[[Temple Transport Access SW|Temple Transport Access]] - doninss (FJ) #[[Gateway Access SW|Gateway Access]] - doninss #[[Trial Grounds SW|Trial Grounds]] - doninss #[[Battleground SW|Battleground]] - Samus Rox (unconfirmed) #[[Path of Roots SW|Path of Roots]] - doninss (FJ) #[[Transport to Agon Wastes SW|Transport to Agon Wastes]] - doninss (FJ) #[[Sanctuary Entrance SW|Sanctuary Entrance]] - doninss #[[Hive Entrance SW|Hive Entrance]] - doninss #[[Watering Hole SW|Watering Hole]] - doninss (SA) #[[Dark Agon Temple SW|Dark Agon Temple]] - doninss #[[Sandcanyon SW|Sandcanyon]] - doninss #[[Dynamo Access SW|Dynamo Access]] - Master ZED (Morph) #[[Transport C Access SW|Transport C Access]] - Master ZED (Morph) #[[Catacombs SW|Catacombs]] - Master ZED (Morph) #[[Hive Gyro Chamber SW|Hive Gyro Chamber]] - Master ZED (Morph) #[[Save Station B SW|Save Station B]] - doninss (Morph) #[[Save Station 2 SW|Save Station 2]] - doninss (Morph) #[[Torvus Transport Access SW|Torvus Transport Access]] - DJGrenola '''Labeling notes''' (Master ZED) ''':''' SA - Screw Attack boundary glitch. SA is bugged in that Samus becomes Morph Ball-sized when this is in use, and is forcibly unmorphed afterward regardless if there's a ceiling overhead. This allows you to break out of almost any morph ball tunnel and quite a few small nooks, given you can get in deep enough that the game won't warp you back out but instead instantly go back into first person view. Worlds that require Screw Attack, but do not use the glitch, don't receive this label. FJ - Floaty Jump. Acquired by freeing Chykka's cocoon when standing in dark water and taking damage from the liquid, this massive jump can also be used to exit rooms, some of which have no other means of escape. Morph - All these worlds require is that you morph at the right spot next to a door ring while the map is on the wrong room. These spots are usually found in front of where the door ring comes out of the ground (like this: \_ ). Quad MB - OnceForgotten's unlabelled SW116 alt was the origin of this "method." All it requires is that you lean up against a hollow door ring (the same rings that can be found in Morph SW rooms) and let a Quad MB kick or shove you through. It's a random and untrustworthy method. MBI - Morph Ball Invulnerability, a bug with its roots in the Infinite Speed glitch. Multiplayer SW - Stages in multi-player that have secret world entrances. Crossfire Chaos is the only stage with a world so far, and may very well be the only one. Pseudo SW - Agon Temple was added even though this "secret world" didn't really lead anywhere. It just trapped you in a box that shouldn't exist. doninss' method is an actual entrance and was discovered much later, but no one wanted to eliminate Metronome'd's contribution or reorder the list in what the proper numerical order would be as a result. unconfirmed - Entrance has not been confirmed to work. Confirmation requires that either you make a movie of the entry process or that someone else post saying they have followed your instructions successfully. As of now, only Reactor Core and Battleground are unconfirmed, the former of which has been that way for over a year despite many attempts from many of the most skilled players on this forum to replicate the feat. == Japanese Secret Worlds == None yet. == External links == [http://www.scuforum.co.uk/viewtopic.php?t=44 The most up-to-date list of Echoes SWs] ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''Secret Worlds''' |} 14e0865d7df4f4cf1b6cc9297ed4d6d5d77ec1bf 4799 4759 2007-04-03T00:38:14Z Doninss 217 wikitext text/x-wiki '''Total Secret Worlds:''' 122 A '''Secret World''' is the area that you see when you exit a room's intended boundaries. This name was first from the original ''Metroid'', and has been reused in ''Metroid II Return of Samus'', ''Metroid Prime'', and now, ''Metroid Prime 2: Echoes''. The areas are usually glitchy, and can cause your game to lock up, thus having to reset. But, Secret Worlds have helped us. In Metroid 2, they serve as shortcuts at times. In Prime, they served as a different way to understand the game, and even helped [[Sequence Breaking]]. Who knows what they will provide us with next! If you're having trouble with Secret Worlds, try the [[Secret World FAQ]]. == NTSC/PAL Release Secret Worlds == #[[Main Energy Controller]] (Phazon Siphon) #[[Polluted Mire SW|Polluted Mire]] (Doctor Omega) #[[Torvus Grove SW|Torvus Grove]] (Doctor Omega) #[[Poisoned Bog SW|Poisoned Bog]] (Doctor Omega) #[[Transport A Access SW|Transport A Access]] (TrueDiehardGamer) #[[Save Station A SW|Save Station A]] (BoostR) #[[Temple Access SW|Temple Access]] (Darth Nat) #[[Dark Torvus Temple Access SW|Dark Torvus Temple Access]] (Darth Nat) #[[Service Access SW|Service Access]] (TrueDiehardGamer) #[[Shrine Access SW|Shrine Access]] (Dazuro) #[[Sanctuary Temple SW|Sanctuary Temple]] (TrueDiehardGamer) #[[Hive Energy Controller SW|Hive Energy Controller]] (TrueDiehardGamer) #[[Torvus Temple]] (BoostR, MMcLean54) #[[Culling Chamber SW|Culling Chamber]] (LeCoureur103) #[[Hall of Combat Mastery SW|Hall of Combat Mastery]] (LeCoureur103) #[[Hive Chamber C SW|Hive Chamber C]] (The Pizza Boy) #[[Hall of Honored Dead SW|Hall of Honored Dead]] (The Pizza Boy) #[[Collapsed Tunnel SW|Collapsed Tunnel]] (TrueDiehardGamer) #[[Hive Chamber B SW|Hive Chamber B]] (The Pizza Boy) #[[Meeting Grounds SW|Meeting Grounds]] (Arrow) #[[Ventilation Area A SW|Ventilation Area A]] (TrueDiehardGamer) #[[Dynamo Works SW|Dynamo Works]] (TrueDiehardGamer) #[[Sanctuary Energy Controller SW|Sanctuary Energy Controller]] (TrueDiehardGamer) #[[Mining Plaza SW|Mining Plaza]] (elementboarder05) (SA), True Diehard Gamer (Wormhole) #[[Central Mining Station SW|Central Mining Station]] (The Pizza Boy) #[[Plaza Access SW|Plaza Access]] (TrueDiehardGamer) #[[Portal Chamber SW|Portal Chamber (Dark Aether)]] (TrueDiehardGamer) #[[Mining Station B SW|Mining Station B]] (nate) #[[Great Bridge SW|Great Bridge]] (elementboarder05) #[[Abandoned Worksite SW|Abandoned Worksite]] (elementboarder05) #[[Dark Arena Tunnel SW|Dark Arena Tunnel]] (Arrow) #[[Dark Torvus Arena SW|Dark Torvus Arena]] (Arrow) #[[GFMC Compound SW|GFMC Compound]] (Phazon Eater) #[[Windchamber Tunnel SW|Windchamber Tunnel]] (Midget) #[[Agon Map Station SW|Agon Map Station]] (SkippyJr) #[[Judgement Drop]] (TrueDiehardGamer) #[[Feeding Pit SW|Feeding Pit]] (Coco-kun) #[[Mini Gyro Station SW|Mini Gyro Station]] (The Pizza Boy) #[[Temple Assembly Site_SW|Temple Assembly Site]] (Ichabod_Clay, bartendorsparky, Flamancipator) #[[Hive Dynamo Access SW|Hive Dynamo Access]] (bartendorsparky) #[[Abandoned Base SW|Abandoned Base]]] (The Pizza Boy) #[[Sky Temple Gateway SW|Sky Temple Gateway]] (DARK HUNTER COMMANDO) #[[Phazon Grounds SW|Phazon Grounds]] (PhazonPhoenix) #[[Main Reactor SW|Main Reactor]] (meDroid64) #[[Transit Station (Agon Wastes) SW|Transit Station (Agon Wastes)]] (Master ZED) #[[Dark Transit Station SW|Dark Transit Station]] (Master ZED) #[[Brooding Ground SW|Brooding Ground]](Master ZED) #[[Reactor Core SW|Reactor Core]] (Doctor Omega) (unconfirmed) #[[Temple Transport A SW|Temple Transport A]] (The Pizza Boy) #[[Temple Transport B SW|Temple Transport B]] (The Pizza Boy) #[[Temple Transport C SW|Temple Transport C]] (The Pizza Boy) #[[Torvus Lagoon SW|Torvus Lagoon]] (Ichabod_Clay) #[[Putrid Alcove SW|Putrid Alcove]] (Master ZED) #[[Venomous Pond SW|Venomous Pond]] (Master ZED) #[[Path of Eyes SW|Path of Eyes]] (Ichabod_Clay) #[[Main Gyro Chamber SW|Main Gyro Chamber]] (Ichabod_Clay) #[[Hive Dynamo Works SW|Hive Dynamo Works]] (Flamancipator) #[[Portal Chamber SW - Light Aether|Portal Chamber (Light Aether)]] (bartendorsparky) #[[Dark Forgotten Bridge SW|Dark Forgotten Bridge]] (bartendorsparky) #[[Forgotten Bridge SW|Forgotten Bridge]] (bartendorsparky) #[[Transport B Access SW|Transport B Access]] (Metronome'd) #[[Portal Site SW|Portal Site]] (Metronome'd) #[[Portal Terminal SW|Portal Terminal]] (Metronome'd) #[[Sacred Bridge SW|Sacred Bridge]] (Ichabod_Clay) #[[Sentinel's Path SW|Sentinel's Path]] (bartendorsparky) #[[Transport to Temple Grounds (Sanctuary Fortress) SW|Transport to Temple Grounds (Sanctuary Fortress)]] (Master ZED) #[[Main Research SW|Main Research]] (Master ZED) #[[Transit Station (Sanctuary Fortress) SW|Transit Station (Sanctuary Fortress)]] (Master ZED) #[[Staging Area SW|Staging Area]] (Master ZED) #[[Grand Abyss SW|Grand Abyss]] (Master ZED) #[[Ing Cache 4 SW|Ing Cache 4]] (Master ZED) #[[Sand Processing SW|Sand Processing]] (Master ZED) #[[Ventilation Area B SW|Ventilation Area B]] (Master ZED) #[[Bitter Well SW|Bitter Well]] (Master ZED) #[[Hive Portal Chamber SW|Hive Portal Chamber]] (Metronome'd) #[[Dark Torvus Temple SW|Dark Torvus Temple]] (MMcLean54) #[[Hall of Stairs SW|Hall of Stairs]] (Master ZED) #[[Undertransit Two SW|Undertransit Two]] (Master ZED) #[[Undertransit One SW|Undertransit One]] (Master ZED) #[[Transit Tunnel East SW|Transit Tunnel East]] (Master ZED) #[[Transit Tunnel West SW|Transit Tunnel West]] (Master ZED) #[[Transit Tunnel South SW|Transit Tunnel South]] (Metronome'd) #[[Bionenergy Production SW|Bionenergy Production]] (Metronome'd) #[[Agon Temple SW|Agon Temple]] (Metronome'd) #[[Crossfire Chaos SW|Crossfire Chaos]] (Master ZED) #[[Underground Tunnel SW|Underground Tunnel]] (Metronome'd) #[[Sacred Path SW|Sacred Path]] (Metronome'd) #[[Profane Path SW|Profane Path]] (Metronome'd) #[[Mine Shaft SW|Mine Shaft]] (Master ZED) #[[Command Center Access SW|Command Center Access]] (Metronome'd) #[[Central Area Transport West SW|Central Area Transport West]] (Metronome'd) #[[Workers Path SW|Workers Path]] - Master ZED #[[Watch Station SW|Watch Station]] - Master ZED #[[Biostorage Station SW|Biostorage Station]] - Master ZED #[[Dark Controller Access SW|Dark Controller Access]] - Master ZED, SkippyJr (enter room from behind rotating column) #[[Controller Access SW|Controller Access]] - Master ZED, SkippyJr (enter room from behind rotating column) #[[Dark Falls SW|Dark Falls]] - Master ZED #[[Grove Access SW|Grove Access]] - Master ZED #[[Ruined Alcove SW|Ruined Alcove]] - Master ZED #[[Storage Cavern A SW|Storage Cavern A]] - doninss #[[Ing Reliquary SW|Ing Reliquary]] - Master ZED #[[Windchamber Gateway SW|Windchamber Gateway]] - doninss #[[Meditation Vista SW|Meditation Vista]] - doninss (FJ) #[[Gloom Vista SW|Gloom Vista]] - doninss (FJ) #[[Temple Transport Access SW|Temple Transport Access]] - doninss (FJ) #[[Gateway Access SW|Gateway Access]] - doninss #[[Trial Grounds SW|Trial Grounds]] - doninss #[[Battleground SW|Battleground]] - Samus Rox (unconfirmed) #[[Path of Roots SW|Path of Roots]] - doninss (FJ) #[[Transport to Agon Wastes SW|Transport to Agon Wastes]] - doninss (FJ) #[[Sanctuary Entrance SW|Sanctuary Entrance]] - doninss #[[Hive Entrance SW|Hive Entrance]] - doninss #[[Watering Hole SW|Watering Hole]] - doninss (SA) #[[Dark Agon Temple SW|Dark Agon Temple]] - doninss #[[Sandcanyon SW|Sandcanyon]] - doninss #[[Dynamo Access SW|Dynamo Access]] - Master ZED (Morph) #[[Transport C Access SW|Transport C Access]] - Master ZED (Morph) #[[Catacombs SW|Catacombs]] - Master ZED (Morph) #[[Hive Gyro Chamber SW|Hive Gyro Chamber]] - Master ZED (Morph) #[[Save Station B SW|Save Station B]] - doninss (Morph) #[[Save Station 2 SW|Save Station 2]] - doninss (Morph) #[[Torvus Transport Access SW|Torvus Transport Access]] DJGrenola == Japanese Secret Worlds == None yet. == External links == [http://www.scuforum.co.uk/viewtopic.php?t=44 The most up-to-date list of Echoes SWs] [http://www.samus.co.uk/mprime2/secret_worlds.shtml More videos] at [http://www.samus.co.uk scu]. ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''Secret Worlds''' |} 417434bc66760e7be53068e23b0fafa9e0efd4c1 4759 4724 2007-03-28T01:21:12Z Doninss 217 coirrected erroneous order wikitext text/x-wiki '''Total Secret Worlds:''' 122 A '''Secret World''' is the area that you see when you exit a room's intended boundaries. This name was first from the original ''Metroid'', and has been reused in ''Metroid II Return of Samus'', ''Metroid Prime'', and now, ''Metroid Prime 2: Echoes''. The areas are usually glitchy, and can cause your game to lock up, thus having to reset. But, Secret Worlds have helped us. In Metroid 2, they serve as shortcuts at times. In Prime, they served as a different way to understand the game, and even helped [[Sequence Breaking]]. Who knows what they will provide us with next! If you're having trouble with Secret Worlds, try the [[Secret World FAQ]]. == NTSC/PAL Release Secret Worlds == #[[Main Energy Controller]] (Phazon Siphon) #[[Polluted Mire SW|Polluted Mire]] (Doctor Omega) #[[Torvus Grove SW|Torvus Grove]] (Doctor Omega) #[[Poisoned Bog SW|Poisoned Bog]] (Doctor Omega) #[[Transport A Access SW|Transport A Access]] (TrueDiehardGamer) #[[Save Station A SW|Save Station A]] (BoostR) #[[Temple Access SW|Temple Access]] (Darth Nat) #[[Dark Torvus Temple Access SW|Dark Torvus Temple Access]] (Darth Nat) #[[Service Access SW|Service Access]] (TrueDiehardGamer) #[[Shrine Access SW|Shrine Access]] (Dazuro) #[[Sanctuary Temple SW|Sanctuary Temple]] (TrueDiehardGamer) #[[Hive Energy Controller SW|Hive Energy Controller]] (TrueDiehardGamer) #[[Torvus Temple]] (BoostR, MMcLean54) #[[Culling Chamber SW|Culling Chamber]] (LeCoureur103) #[[Hall of Combat Mastery SW|Hall of Combat Mastery]] (LeCoureur103) #[[Hive Chamber C SW|Hive Chamber C]] (The Pizza Boy) #[[Hall of Honored Dead SW|Hall of Honored Dead]] (The Pizza Boy) #[[Collapsed Tunnel SW|Collapsed Tunnel]] (TrueDiehardGamer) #[[Hive Chamber B SW|Hive Chamber B]] (The Pizza Boy) #[[Meeting Grounds SW|Meeting Grounds]] (Arrow) #[[Ventilation Area A SW|Ventilation Area A]] (TrueDiehardGamer) #[[Dynamo Works SW|Dynamo Works]] (TrueDiehardGamer) #[[Sanctuary Energy Controller SW|Sanctuary Energy Controller]] (TrueDiehardGamer) #[[Mining Plaza SW|Mining Plaza]] (elementboarder05) (SA), True Diehard Gamer (Wormhole) #[[Central Mining Station SW|Central Mining Station]] (The Pizza Boy) #[[Plaza Access SW|Plaza Access]] (TrueDiehardGamer) #[[Portal Chamber SW|Portal Chamber (Dark Aether)]] (TrueDiehardGamer) #[[Mining Station B SW|Mining Station B]] (nate) #[[Great Bridge SW|Great Bridge]] (elementboarder05) #[[Abandoned Worksite SW|Abandoned Worksite]] (elementboarder05) #[[Dark Arena Tunnel SW|Dark Arena Tunnel]] (Arrow) #[[Dark Torvus Arena SW|Dark Torvus Arena]] (Arrow) #[[GFMC Compound SW|GFMC Compound]] (Phazon Eater) #[[Windchamber Tunnel SW|Windchamber Tunnel]] (Midget) #[[Agon Map Station SW|Agon Map Station]] (SkippyJr) #[[Judgement Drop]] (TrueDiehardGamer) #[[Feeding Pit SW|Feeding Pit]] (Coco-kun) #[[Mini Gyro Station SW|Mini Gyro Station]] (The Pizza Boy) #[[Temple Assembly Site_SW|Temple Assembly Site]] (Ichabod_Clay, bartendorsparky, Flamancipator) #[[Hive Dynamo Access SW|Hive Dynamo Access]] (bartendorsparky) #[[Abandoned Base SW|Abandoned Base]]] (The Pizza Boy) #[[Sky Temple Gateway SW|Sky Temple Gateway]] (DARK HUNTER COMMANDO) #[[Phazon Grounds SW|Phazon Grounds]] (PhazonPhoenix) #[[Main Reactor SW|Main Reactor]] (meDroid64) #[[Transit Station (Agon Wastes) SW|Transit Station (Agon Wastes)]] (Master ZED) #[[Dark Transit Station SW|Dark Transit Station]] (Master ZED) #[[Brooding Ground SW|Brooding Ground]](Master ZED) #[[Reactor Core SW|Reactor Core]] (Doctor Omega) (unconfirmed) #[[Temple Transport A SW|Temple Transport A]] (The Pizza Boy) #[[Temple Transport B SW|Temple Transport B]] (The Pizza Boy) #[[Temple Transport C SW|Temple Transport C]] (The Pizza Boy) #[[Torvus Lagoon SW|Torvus Lagoon]] (Ichabod_Clay) #[[Putrid Alcove SW|Putrid Alcove]] (Master ZED) #[[Venomous Pond SW|Venomous Pond]] (Master ZED) #[[Path of Eyes SW|Path of Eyes]] (Ichabod_Clay) #[[Main Gyro Chamber SW|Main Gyro Chamber]] (Ichabod_Clay) #[[Hive Dynamo Works SW|Hive Dynamo Works]] (Flamancipator) #[[Portal Chamber SW - Light Aether|Portal Chamber (Light Aether)]] (bartendorsparky) #[[Dark Forgotten Bridge SW|Dark Forgotten Bridge]] (bartendorsparky) #[[Forgotten Bridge SW|Forgotten Bridge]] (bartendorsparky) #[[Transport B Access SW|Transport B Access]] (Metronome'd) #[[Portal Site SW|Portal Site]] (Metronome'd) #[[Portal Terminal SW|Portal Terminal]] (Metronome'd) #[[Sacred Bridge SW|Sacred Bridge]] (Ichabod_Clay) #[[Sentinel's Path SW|Sentinel's Path]] (bartendorsparky) #[[Transport to Temple Grounds (Sanctuary Fortress) SW|Transport to Temple Grounds (Sanctuary Fortress)]] (Master ZED) #[[Main Research SW|Main Research]] (Master ZED) #[[Transit Station (Sanctuary Fortress) SW|Transit Station (Sanctuary Fortress)]] (Master ZED) #[[Staging Area SW|Staging Area]] (Master ZED) #[[Grand Abyss SW|Grand Abyss]] (Master ZED) #[[Ing Cache 4 SW|Ing Cache 4]] (Master ZED) #[[Sand Processing SW|Sand Processing]] (Master ZED) #[[Ventilation Area B SW|Ventilation Area B]] (Master ZED) #[[Bitter Well SW|Bitter Well]] (Master ZED) #[[Hive Portal Chamber SW|Hive Portal Chamber]] (Metronome'd) #[[Dark Torvus Temple SW|Dark Torvus Temple]] (MMcLean54) #[[Hall of Stairs SW|Hall of Stairs]] (Master ZED) #[[Undertransit Two SW|Undertransit Two]] (Master ZED) #[[Undertransit One SW|Undertransit One]] (Master ZED) #[[Transit Tunnel East SW|Transit Tunnel East]] (Master ZED) #[[Transit Tunnel West SW|Transit Tunnel West]] (Master ZED) #[[Transit Tunnel South SW|Transit Tunnel South]] (Metronome'd) #[[Bionenergy Production SW|Bionenergy Production]] (Metronome'd) #[[Agon Temple SW|Agon Temple]] (Metronome'd) #[[Crossfire Chaos SW|Crossfire Chaos]] (Master ZED) #[[Underground Tunnel SW|Underground Tunnel]] (Metronome'd) #[[Sacred Path SW|Sacred Path]] (Metronome'd) #[[Profane Path SW|Profane Path]] (Metronome'd) #[[Mine Shaft SW|Mine Shaft]] (Master ZED) #[[Command Center Access SW|Command Center Access]] (Metronome'd) #[[Central Area Transport West SW|Central Area Transport West]] (Metronome'd) #[[Workers Path SW|Workers Path]] - Master ZED #[[Watch Station SW|Watch Station]] - Master ZED #[[Biostorage Station SW|Biostorage Station]] - Master ZED #[[Dark Controller Access SW|Dark Controller Access]] - Master ZED, SkippyJr (enter room from behind rotating column) #[[Controller Access SW|Controller Access]] - Master ZED, SkippyJr (enter room from behind rotating column) #[[Dark Falls SW|Dark Falls]] - Master ZED #[[Grove Access SW|Grove Access]] - Master ZED #[[Ruined Alcove SW|Ruined Alcove]] - Master ZED #[[Storage Cavern A SW|Storage Cavern A]] - doninss #[[Ing Reliquary SW|Ing Reliquary]] - Master ZED #[[Windchamber Gateway SW|Windchamber Gateway]] - doninss #[[Meditation Vista SW|Meditation Vista]] - doninss (FJ) #[[Gloom Vista SW|Gloom Vista]] - doninss (FJ) #[[Temple Transport Access SW|Temple Transport Access]] - doninss (FJ) #[[Gateway Access SW|Gateway Access]] - doninss #[[Trial Grounds SW|Trial Grounds]] - doninss #[[Battleground SW|Battleground]] - Samus Rox (unconfirmed) #[[Path of Roots SW|Path of Roots]] - doninss (FJ) #[[Transport to Agon Wastes SW|Transport to Agon Wastes]] - doninss (FJ) #[[Sanctuary Entrance SW|Sanctuary Entrance]] - doninss #[[Hive Entrance SW|Hive Entrance]] - doninss #[[Watering Hole SW|Watering Hole]] - doninss (SA) #[[Dark Agon Temple SW|Dark Agon Temple]] - doninss #[[Sandcanyon SW|Sandcanyon]] - doninss #[[Dynamo Access SW|Dynamo Access]] - Master ZED (Morph) #[[Transport C Access SW|Transport C Access]] - Master ZED (Morph) #[[Catacombs SW|Catacombs]] - Master ZED (Morph) #[[Hive Gyro Chamber SW|Hive Gyro Chamber]] - Master ZED (Morph) #[[Save Station B SW|Save Station B]] - doninss (Morph) #[[Save Station 2 SW|Save Station 2]] - doninss (Morph) #[[Torvus Transport Access SW|Torvus Transport Access]] DJGrenola == Japanese Secret Worlds == None yet. == External links == [http://www.scuforum.co.uk/viewtopic.php?t=44 The most up-to-date list of Echoes SWs] [http://www.samus.co.uk/mprime2/secret_worlds.shtml More videos] at [http://www.samus.co.uk scu]. ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''Secret Worlds''' |} 2b6eb7e2c2e70d4cab4f129d3c1be3a75b126ef1 4724 4720 2007-03-26T04:49:33Z Doninss 217 Renumber wikitext text/x-wiki '''Total Secret Worlds:''' 122 A '''Secret World''' is the area that you see when you exit a room's intended boundaries. This name was first from the original ''Metroid'', and has been reused in ''Metroid II Return of Samus'', ''Metroid Prime'', and now, ''Metroid Prime 2: Echoes''. The areas are usually glitchy, and can cause your game to lock up, thus having to reset. But, Secret Worlds have helped us. In Metroid 2, they serve as shortcuts at times. In Prime, they served as a different way to understand the game, and even helped [[Sequence Breaking]]. Who knows what they will provide us with next! If you're having trouble with Secret Worlds, try the [[Secret World FAQ]]. == NTSC/PAL Release Secret Worlds == #[[Main Energy Controller]] (Phazon Siphon) #[[Polluted Mire SW|Polluted Mire]] (Doctor Omega) #[[Torvus Grove SW|Torvus Grove]] (Doctor Omega) #[[Poisoned Bog SW|Poisoned Bog]] (Doctor Omega) #[[Transport A Access SW|Transport A Access]] (TrueDiehardGamer) #[[Save Station A SW|Save Station A]] (BoostR) #[[Temple Access SW|Temple Access]] (Darth Nat) #[[Dark Torvus Temple Access SW|Dark Torvus Temple Access]] (Darth Nat) #[[Service Access SW|Service Access]] (TrueDiehardGamer) #[[Shrine Access SW|Shrine Access]] (Dazuro) #[[Sanctuary Temple SW|Sanctuary Temple]] (TrueDiehardGamer) #[[Hive Energy Controller SW|Hive Energy Controller]] (TrueDiehardGamer) #[[Torvus Temple]] (BoostR, MMcLean54) #[[Culling Chamber SW|Culling Chamber]] (LeCoureur103) #[[Hall of Combat Mastery SW|Hall of Combat Mastery]] (LeCoureur103) #[[Hive Chamber C SW|Hive Chamber C]] (The Pizza Boy) #[[Hall of Honored Dead SW|Hall of Honored Dead]] (The Pizza Boy) #[[Collapsed Tunnel SW|Collapsed Tunnel]] (TrueDiehardGamer) #[[Hive Chamber B SW|Hive Chamber B]] (The Pizza Boy) #[[Meeting Grounds SW|Meeting Grounds]] (Arrow) #[[Ventilation Area A SW|Ventilation Area A]] (TrueDiehardGamer) #[[Dynamo Works SW|Dynamo Works]] (TrueDiehardGamer) #[[Sanctuary Energy Controller SW|Sanctuary Energy Controller]] (TrueDiehardGamer) #[[Mining Plaza SW|Mining Plaza]] (elementboarder05) (SA), True Diehard Gamer (Wormhole) #[[Central Mining Station SW|Central Mining Station]] (The Pizza Boy) #[[Plaza Access SW|Plaza Access]] (TrueDiehardGamer) #[[Portal Chamber SW|Portal Chamber (Dark Aether)]] (TrueDiehardGamer) #[[Mining Station B SW|Mining Station B]] (nate) #[[Great Bridge SW|Great Bridge]] (elementboarder05) #[[Abandoned Worksite SW|Abandoned Worksite]] (elementboarder05) #[[Dark Arena Tunnel SW|Dark Arena Tunnel]] (Arrow) #[[Dark Torvus Arena SW|Dark Torvus Arena]] (Arrow) #[[GFMC Compound SW|GFMC Compound]] (Phazon Eater) #[[Windchamber Tunnel SW|Windchamber Tunnel]] (Midget) #[[Agon Map Station SW|Agon Map Station]] (SkippyJr) #[[Judgement Drop]] (TrueDiehardGamer) #[[Feeding Pit SW|Feeding Pit]] (Coco-kun) #[[Mini Gyro Station SW|Mini Gyro Station]] (The Pizza Boy) #[[Temple Assembly Site_SW|Temple Assembly Site]] (Ichabod_Clay, bartendorsparky, Flamancipator) #[[Hive Dynamo Access SW|Hive Dynamo Access]] (bartendorsparky) #[[Abandoned Base SW|Abandoned Base]]] (The Pizza Boy) #[[Sky Temple Gateway SW|Sky Temple Gateway]] (DARK HUNTER COMMANDO) #[[Phazon Grounds SW|Phazon Grounds]] (PhazonPhoenix) #[[Main Reactor SW|Main Reactor]] (meDroid64) #[[Transit Station (Agon Wastes) SW|Transit Station (Agon Wastes)]] (Master ZED) #[[Dark Transit Station SW|Dark Transit Station]] (Master ZED) #[[Brooding Ground SW|Brooding Ground]](Master ZED) #[[Reactor Core SW|Reactor Core]] (Doctor Omega) (unconfirmed) #[[Temple Transport A SW|Temple Transport A]] (The Pizza Boy) #[[Temple Transport B SW|Temple Transport B]] (The Pizza Boy) #[[Temple Transport C SW|Temple Transport C]] (The Pizza Boy) #[[Torvus Lagoon SW|Torvus Lagoon]] (Ichabod_Clay) #[[Putrid Alcove SW|Putrid Alcove]] (Master ZED) #[[Venomous Pond SW|Venomous Pond]] (Master ZED) #[[Path of Eyes SW|Path of Eyes]] (Ichabod_Clay) #[[Main Gyro Chamber SW|Main Gyro Chamber]] (Ichabod_Clay) #[[Hive Dynamo Works SW|Hive Dynamo Works]] (Flamancipator) #[[Portal Chamber SW - Light Aether|Portal Chamber (Light Aether)]] (bartendorsparky) #[[Dark Forgotten Bridge SW|Dark Forgotten Bridge]] (bartendorsparky) #[[Forgotten Bridge SW|Forgotten Bridge]] (bartendorsparky) #[[Transport B Access SW|Transport B Access]] (Metronome'd) #[[Portal Site SW|Portal Site]] (Metronome'd) #[[Portal Terminal SW|Portal Terminal]] (Metronome'd) #[[Sacred Bridge SW|Sacred Bridge]] (Ichabod_Clay) #[[Sentinel's Path SW|Sentinel's Path]] (bartendorsparky) #[[Transport to Temple Grounds (Sanctuary Fortress) SW|Transport to Temple Grounds (Sanctuary Fortress)]] (Master ZED) #[[Main Research SW|Main Research]] (Master ZED) #[[Transit Station (Sanctuary Fortress) SW|Transit Station (Sanctuary Fortress)]] (Master ZED) #[[Staging Area SW|Staging Area]] (Master ZED) #[[Grand Abyss SW|Grand Abyss]] (Master ZED) #[[Ing Cache 4 SW|Ing Cache 4]] (Master ZED) #[[Sand Processing SW|Sand Processing]] (Master ZED) #[[Ventilation Area B SW|Ventilation Area B]] (Master ZED) #[[Bitter Well SW|Bitter Well]] (Master ZED) #[[Hive Portal Chamber SW|Hive Portal Chamber]] (Metronome'd) #[[Dark Torvus Temple SW|Dark Torvus Temple]] (MMcLean54) #[[Hall of Stairs SW|Hall of Stairs]] (Master ZED) #[[Undertransit One SW|Undertransit One]] (Master ZED) #[[Undertransit Two SW|Undertransit Two]] (Master ZED) #[[Transit Tunnel East SW|Transit Tunnel East]] (Master ZED) #[[Transit Tunnel West SW|Transit Tunnel West]] (Master ZED) #[[Transit Tunnel South SW|Transit Tunnel South]] (Metronome'd) #[[Bionenergy Production SW|Bionenergy Production]] (Metronome'd) #[[Agon Temple SW|Agon Temple]] (Metronome'd) #[[Crossfire Chaos SW|Crossfire Chaos]] (Master ZED) #[[Underground Tunnel SW|Underground Tunnel]] (Metronome'd) #[[Sacred Path SW|Sacred Path]] (Metronome'd) #[[Profane Path SW|Profane Path]] (Metronome'd) #[[Mine Shaft SW|Mine Shaft]] (Master ZED) #[[Command Center Access SW|Command Center Access]] (Metronome'd) #[[Central Area Transport West SW|Central Area Transport West]] (Metronome'd) #[[Workers Path SW|Workers Path]] - Master ZED #[[Watch Station SW|Watch Station]] - Master ZED #[[Biostorage Station SW|Biostorage Station]] - Master ZED #[[Dark Controller Access SW|Dark Controller Access]] - Master ZED, SkippyJr (enter room from behind rotating column) #[[Controller Access SW|Controller Access]] - Master ZED, SkippyJr (enter room from behind rotating column) #[[Dark Falls SW|Dark Falls]] - Master ZED #[[Grove Access SW|Grove Access]] - Master ZED #[[Ruined Alcove SW|Ruined Alcove]] - Master ZED #[[Storage Cavern A SW|Storage Cavern A]] - doninss #[[Ing Reliquary SW|Ing Reliquary]] - Master ZED #[[Windchamber Gateway SW|Windchamber Gateway]] - doninss #[[Meditation Vista SW|Meditation Vista]] - doninss (FJ) #[[Gloom Vista SW|Gloom Vista]] - doninss (FJ) #[[Temple Transport Access SW|Temple Transport Access]] - doninss (FJ) #[[Gateway Access SW|Gateway Access]] - doninss #[[Trial Grounds SW|Trial Grounds]] - doninss #[[Battleground SW|Battleground]] - Samus Rox (unconfirmed) #[[Path of Roots SW|Path of Roots]] - doninss (FJ) #[[Transport to Agon Wastes SW|Transport to Agon Wastes]] - doninss (FJ) #[[Sanctuary Entrance SW|Sanctuary Entrance]] - doninss #[[Hive Entrance SW|Hive Entrance]] - doninss #[[Watering Hole SW|Watering Hole]] - doninss (SA) #[[Dark Agon Temple SW|Dark Agon Temple]] - doninss #[[Sandcanyon SW|Sandcanyon]] - doninss #[[Dynamo Access SW|Dynamo Access]] - Master ZED (Morph) #[[Transport C Access SW|Transport C Access]] - Master ZED (Morph) #[[Catacombs SW|Catacombs]] - Master ZED (Morph) #[[Hive Gyro Chamber SW|Hive Gyro Chamber]] - Master ZED (Morph) #[[Save Station B SW|Save Station B]] - doninss (Morph) #[[Save Station 2 SW|Save Station 2]] - doninss (Morph) #[[Torvus Transport Access SW|Torvus Transport Access]] DJGrenola == Japanese Secret Worlds == None yet. == External links == [http://www.scuforum.co.uk/viewtopic.php?t=44 The most up-to-date list of Echoes SWs] [http://www.samus.co.uk/mprime2/secret_worlds.shtml More videos] at [http://www.samus.co.uk scu]. ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''Secret Worlds''' |} dea47ed85b52f516d0e2a63d80e32513316bdbbf 4720 4690 2007-03-26T04:26:58Z Doninss 217 wikitext text/x-wiki '''Total Secret Worlds:''' 122 A '''Secret World''' is the area that you see when you exit a room's intended boundaries. This name was first from the original ''Metroid'', and has been reused in ''Metroid II Return of Samus'', ''Metroid Prime'', and now, ''Metroid Prime 2: Echoes''. The areas are usually glitchy, and can cause your game to lock up, thus having to reset. But, Secret Worlds have helped us. In Metroid 2, they serve as shortcuts at times. In Prime, they served as a different way to understand the game, and even helped [[Sequence Breaking]]. Who knows what they will provide us with next! If you're having trouble with Secret Worlds, try the [[Secret World FAQ]]. == NTSC/PAL Release Secret Worlds == #[[Main Energy Controller]] (Phazon Siphon) #[[Polluted Mire SW|Polluted Mire]] (Doctor Omega) #[[Torvus Grove SW|Torvus Grove]] (Doctor Omega) #[[Poisoned Bog SW|Poisoned Bog]] (Doctor Omega) #[[Transport A Access SW|Transport A Access]] (TrueDiehardGamer) #[[Save Station A SW|Save Station A]] (BoostR) #[[Temple Access SW|Temple Access]] (Darth Nat) #[[Dark Torvus Temple Access SW|Dark Torvus Temple Access]] (Darth Nat) #[[Service Access SW|Service Access]] (TrueDiehardGamer) #[[Shrine Access SW|Shrine Access]] (Dazuro) #[[Sanctuary Temple SW|Sanctuary Temple]] (TrueDiehardGamer) #[[Hive Energy Controller SW|Hive Energy Controller]] (TrueDiehardGamer) #[[Torvus Temple]] (BoostR, MMcLean54) #[[Culling Chamber SW|Culling Chamber]] (LeCoureur103) #[[Hall of Combat Mastery SW|Hall of Combat Mastery]] (LeCoureur103) #[[Hive Chamber C SW|Hive Chamber C]] (The Pizza Boy) #[[Hall of Honored Dead SW|Hall of Honored Dead]] (The Pizza Boy) #[[Collapsed Tunnel SW|Collapsed Tunnel]] (TrueDiehardGamer) #[[Hive Chamber B SW|Hive Chamber B]] (The Pizza Boy) #[[Meeting Grounds SW|Meeting Grounds]] (Arrow) #[[Ventilation Area A SW|Ventilation Area A]] (TrueDiehardGamer) #[[Dynamo Works SW|Dynamo Works]] (TrueDiehardGamer) #[[Sanctuary Energy Controller SW|Sanctuary Energy Controller]] (TrueDiehardGamer) #[[Mining Plaza SW|Mining Plaza]] (elementboarder05) (SA), True Diehard Gamer (Wormhole) #[[Central Mining Station SW|Central Mining Station]] (The Pizza Boy) #[[Plaza Access SW|Plaza Access]] (TrueDiehardGamer) #[[Portal Chamber SW|Portal Chamber (Dark Aether)]] (TrueDiehardGamer) #[[Mining Station B SW|Mining Station B]] (nate) #[[Great Bridge SW|Great Bridge]] (elementboarder05) #[[Abandoned Worksite SW|Abandoned Worksite]] (elementboarder05) #[[Dark Arena Tunnel SW|Dark Arena Tunnel]] (Arrow) #[[Dark Torvus Arena SW|Dark Torvus Arena]] (Arrow) #[[GFMC Compound SW|GFMC Compound]] (Phazon Eater) #[[Windchamber Tunnel SW|Windchamber Tunnel]] (Midget) #[[Agon Map Station SW|Agon Map Station]] (SkippyJr) #[[Judgement Drop]] (TrueDiehardGamer) #[[Feeding Pit SW|Feeding Pit]] (Coco-kun) #[[Mini Gyro Station SW|Mini Gyro Station]] (The Pizza Boy) #[[Temple Assembly Site_SW|Temple Assembly Site]] (Ichabod_Clay, bartendorsparky, Flamancipator) #[[Hive Dynamo Access SW|Hive Dynamo Access]] (bartendorsparky) #[[Abandoned Base SW|Abandoned Base]]] (The Pizza Boy) #[[Sky Temple Gateway SW|Sky Temple Gateway]] (DARK HUNTER COMMANDO) #[[Phazon Grounds SW|Phazon Grounds]] (PhazonPhoenix) #[[Main Reactor SW|Main Reactor]] (meDroid64) #[[Transit Station (Agon Wastes) SW|Transit Station (Agon Wastes)]] (Master ZED) #[[Dark Transit Station SW|Dark Transit Station]] (Master ZED) #[[Brooding Ground SW|Brooding Ground]](Master ZED) #[[Reactor Core SW|Reactor Core]] (Doctor Omega) (unconfirmed) #[[Temple Transport A SW|Temple Transport A]] (The Pizza Boy) #[[Temple Transport B SW|Temple Transport B]] (The Pizza Boy) #[[Temple Transport C SW|Temple Transport C]] (The Pizza Boy) #[[Torvus Lagoon SW|Torvus Lagoon]] (Ichabod_Clay) #[[Putrid Alcove SW|Putrid Alcove]] (Master ZED) #[[Venomous Pond SW|Venomous Pond]] (Master ZED) #[[Path of Eyes SW|Path of Eyes]] (Ichabod_Clay) #[[Main Gyro Chamber SW|Main Gyro Chamber]] (Ichabod_Clay) #[[Hive Dynamo Works SW|Hive Dynamo Works]] (Flamancipator) #[[Portal Chamber SW - Light Aether|Portal Chamber (Light Aether)]] (bartendorsparky) #[[Dark Forgotten Bridge SW|Dark Forgotten Bridge]] (bartendorsparky) #[[Forgotten Bridge SW|Forgotten Bridge]] (bartendorsparky) #[[Portal Site SW|Portal Site]] (Metronome'd) #[[Portal Terminal SW|Portal Terminal]] (Metronome'd) #[[Transport B Access SW|Transport B Access]] (Metronome'd) #[[Sacred Bridge SW|Sacred Bridge]] (Ichabod_Clay) #[[Sentinel's Path SW|Sentinel's Path]] (bartendorsparky) #[[Transport to Temple Grounds (Sanctuary Fortress) SW|Transport to Temple Grounds (Sanctuary Fortress)]] (Master ZED) #[[Main Research SW|Main Research]] (Master ZED) #[[Transit Station (Sanctuary Fortress) SW|Transit Station (Sanctuary Fortress)]] (Master ZED) #[[Staging Area SW|Staging Area]] (Master ZED) #[[Grand Abyss SW|Grand Abyss]] (Master ZED) #[[Ing Cache 4 SW|Ing Cache 4]] (Master ZED) #[[Sand Processing SW|Sand Processing]] (Master ZED) #[[Ventilation Area B SW|Ventilation Area B]] (Master ZED) #[[Bitter Well SW|Bitter Well]] (Master ZED) #[[Hive Portal Chamber SW|Hive Portal Chamber]] (Metronome'd) #[[Dark Torvus Temple SW|Dark Torvus Temple]] (MMcLean54) #[[Hall of Stairs SW|Hall of Stairs]] (Master ZED) #[[Undertransit One SW|Undertransit One]] (Master ZED) #[[Undertransit Two SW|Undertransit Two]] (Master ZED) #[[Transit Tunnel East SW|Transit Tunnel East]] (Master ZED) #[[Transit Tunnel West SW|Transit Tunnel West]] (Master ZED) #[[Transit Tunnel South SW|Transit Tunnel South]] (Metronome'd) #[[Bionenergy Production SW|Bionenergy Production]] (Metronome'd) #[[Agon Temple SW|Agon Temple]] (Metronome'd) #[[Crossfire Chaos SW|Crossfire Chaos]] (Master ZED) #[[Underground Tunnel SW|Underground Tunnel]] (Metronome'd) #[[Sacred Path SW|Sacred Path]] (Metronome'd) #[[Profane Path SW|Profane Path]] (Metronome'd) #[[Mine Shaft SW|Mine Shaft]] (Master ZED) #[[Command Center Access SW|Command Center Access]] (Metronome'd) #[[Central Area Transport West SW|Central Area Transport West]] (Metronome'd) #[[Workers Path SW|Workers Path]] - Master ZED #[[Watch Station SW|Watch Station]] - Master ZED #[[Biostorage Station SW|Biostorage Station]] - Master ZED #[[Dark Controller Access SW|Dark Controller Access]] - Master ZED, SkippyJr (enter room from behind rotating column) #[[Controller Access SW|Controller Access]] - Master ZED, SkippyJr (enter room from behind rotating column) #[[Dark Falls SW|Dark Falls]] - Master ZED #[[Grove Access SW|Grove Access]] - Master ZED #[[Ruined Alcove SW|Ruined Alcove]] - Master ZED #[[Storage Cavern A SW|Storage Cavern A]] - doninss #[[Ing Reliquary SW|Ing Reliquary]] - Master ZED #[[Windchamber Gateway SW|Windchamber Gateway]] - doninss #[[Meditation Vista SW|Meditation Vista]] - doninss (FJ) #[[Gloom Vista SW|Gloom Vista]] - doninss (FJ) #[[Temple Transport Access SW|Temple Transport Access]] - doninss (FJ) #[[Gateway Access SW|Gateway Access]] - doninss #[[Trial Grounds SW|Trial Grounds]] - doninss #[[Battleground SW|Battleground]] - Samus Rox (unconfirmed) #[[Path of Roots SW|Path of Roots]] - doninss (FJ) #[[Transport to Agon Wastes SW|Transport to Agon Wastes]] - doninss (FJ) #[[Sanctuary Entrance SW|Sanctuary Entrance]] - doninss #[[Hive Entrance SW|Hive Entrance]] - doninss #[[Watering Hole SW|Watering Hole]] - doninss (SA) #[[Dark Agon Temple SW|Dark Agon Temple]] - doninss #[[Sandcanyon SW|Sandcanyon]] - doninss #[[Dynamo Access SW|Dynamo Access]] - Master ZED (Morph) #[[Transport C Access SW|Transport C Access]] - Master ZED (Morph) #[[Catacombs SW|Catacombs]] - Master ZED (Morph) #[[Hive Gyro Chamber SW|Hive Gyro Chamber]] - Master ZED (Morph) #[[Save Station B SW|Save Station B]] - doninss (Morph) #[[Save Station 2 SW|Save Station 2]] - doninss (Morph) #[[Torvus Transport Access SW|Torvus Transport Access]] DJGrenola == Japanese Secret Worlds == None yet. == External links == [http://www.scuforum.co.uk/viewtopic.php?t=44 The most up-to-date list of Echoes SWs] [http://www.samus.co.uk/mprime2/secret_worlds.shtml More videos] at [http://www.samus.co.uk scu]. ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''Secret Worlds''' |} 01b7237a0f8f233eb7b87f5353df6b66891de08b 4690 4653 2007-03-23T07:58:45Z Doninss 217 Differentiated dark and light portal chambers wikitext text/x-wiki '''Total Secret Worlds:''' 122 A '''Secret World''' is the area that you see when you exit a room's intended boundaries. This name was first from the original ''Metroid'', and has been reused in ''Metroid II Return of Samus'', ''Metroid Prime'', and now, ''Metroid Prime 2: Echoes''. The areas are usually glitchy, and can cause your game to lock up, thus having to reset. But, Secret Worlds have helped us. In Metroid 2, they serve as shortcuts at times. In Prime, they served as a different way to understand the game, and even helped [[Sequence Breaking]]. Who knows what they will provide us with next! If you're having trouble with Secret Worlds, try the [[Secret World FAQ]]. == NTSC/PAL Release Secret Worlds == #[[Main Energy Controller]] (Phazon Siphon) #[[Polluted Mire SW|Polluted Mire]] (Doctor Omega) #[[Torvus Grove SW|Torvus Grove]] (Doctor Omega) #[[Poisoned Bog SW|Poisoned Bog]] (Doctor Omega) #[[Transport A Access SW|Transport A Access]] (TrueDiehardGamer) #[[Save Station A SW|Save Station A]] (BoostR) #[[Temple Access SW|Temple Access]] (Darth Nat) #[[Dark Torvus Temple Access SW|Dark Torvus Temple Access]] (Darth Nat) #[[Service Access SW|Service Access]] (TrueDiehardGamer) #[[Shrine Access SW|Shrine Access]] (Dazuro) #[[Sanctuary Temple SW|Sanctuary Temple]] (TrueDiehardGamer) #[[Hive Energy Controller SW|Hive Energy Controller]] (TrueDiehardGamer) #[[Torvus Temple]] (BoostR, MMcLean54) #[[Culling Chamber SW|Culling Chamber]] (LeCoureur103) #[[Hall of Combat Mastery SW|Hall of Combat Mastery]] (LeCoureur103) #[[Hive Chamber C SW|Hive Chamber C]] (The Pizza Boy) #[[Hall of Honored Dead SW|Hall of Honored Dead]] (The Pizza Boy) #[[Collapsed Tunnel SW|Collapsed Tunnel]] (TrueDiehardGamer) #[[Hive Chamber B SW|Hive Chamber B]] (The Pizza Boy) #[[Meeting Grounds SW|Meeting Grounds]] (Arrow) #[[Ventilation Area A SW|Ventilation Area A]] (TrueDiehardGamer) #[[Dynamo Works SW|Dynamo Works]] (TrueDiehardGamer) #[[Sanctuary Energy Controller SW|Sanctuary Energy Controller]] (TrueDiehardGamer) #[[Mining Plaza SW|Mining Plaza]] (elementboarder05) (SA), True Diehard Gamer (Wormhole) #[[Central Mining Station SW|Central Mining Station]] (The Pizza Boy) #[[Plaza Access SW|Plaza Access]] (TrueDiehardGamer) #[[Portal Chamber SW|Portal Chamber (Dark Aether)]] (TrueDiehardGamer) #[[Mining Station B SW|Mining Station B]] (nate) #[[Great Bridge SW|Great Bridge]] (elementboarder05) #[[Abandoned Worksite SW|Abandoned Worksite]] (elementboarder05) #[[Dark Arena Tunnel SW|Dark Arena Tunnel]] (Arrow) #[[Dark Torvus Arena SW|Dark Torvus Arena]] (Arrow) #[[GFMC Compound SW|GFMC Compound]] (Phazon Eater) #[[Windchamber Tunnel SW|Windchamber Tunnel]] (Midget) #[[Agon Map Station SW|Agon Map Station]] (SkippyJr) #[[Judgement Drop]] (TrueDiehardGamer) #[[Feeding Pit SW|Feeding Pit]] (Coco-kun) #[[Mini Gyro Station SW|Mini Gyro Station]] (The Pizza Boy) #[[Temple Assembly Site_SW|Temple Assembly Site]] (Ichabod_Clay, bartendorsparky, Flamancipator) #[[Hive Dynamo Access SW|Hive Dynamo Access]] (bartendorsparky) #[[Abandoned Base SW|Abandoned Base]]] (The Pizza Boy) #[[Sky Temple Gateway SW|Sky Temple Gateway]] (DARK HUNTER COMMANDO) #[[Phazon Grounds SW|Phazon Grounds]] (PhazonPhoenix) #[[Main Reactor SW|Main Reactor]] (meDroid64) #[[Transit Station (Agon Wastes) SW|Transit Station (Agon Wastes)]] (Master ZED) #[[Dark Transit Station SW|Dark Transit Station]] (Master ZED) #[[Brooding Ground SW|Brooding Ground]](Master ZED) #[[Reactor Core SW|Reactor Core]] (Doctor Omega) #[[Temple Transport A SW|Temple Transport A]] (The Pizza Boy) #[[Temple Transport B SW|Temple Transport B]] (The Pizza Boy) #[[Temple Transport C SW|Temple Transport C]] (The Pizza Boy) #[[Torvus Lagoon SW|Torvus Lagoon]] (Ichabod_Clay) #[[Putrid Alcove SW|Putrid Alcove]] (Master ZED) #[[Venomous Pond SW|Venomous Pond]] (Master ZED) #[[Path of Eyes SW|Path of Eyes]] (Ichabod_Clay) #[[Main Gyro Chamber SW|Main Gyro Chamber]] (Ichabod_Clay) #[[Hive Dynamo Works SW|Hive Dynamo Works]] (Flamancipator) #[[Portal Chamber SW - Light Aether|Portal Chamber (Light Aether)]] (bartendorsparky) #[[Dark Forgotten Bridge SW|Dark Forgotten Bridge]] (bartendorsparky) #[[Forgotten Bridge SW|Forgotten Bridge]] (bartendorsparky) #[[Portal Site SW|Portal Site]] (Metronome'd) #[[Portal Terminal SW|Portal Terminal]] (Metronome'd) #[[Transport B Access SW|Transport B Access]] (Metronome'd) #[[Sacred Bridge SW|Sacred Bridge]] (Ichabod_Clay) #[[Sentinel's Path SW|Sentinel's Path]] (bartendorsparky) #[[Transport to Temple Grounds (Sanctuary Fortress) SW|Transport to Temple Grounds (Sanctuary Fortress)]] (Master ZED) #[[Main Research SW|Main Research]] (Master ZED) #[[Transit Station (Sanctuary Fortress) SW|Transit Station (Sanctuary Fortress)]] (Master ZED) #[[Staging Area SW|Staging Area]] (Master ZED) #[[Grand Abyss SW|Grand Abyss]] (Master ZED) #[[Ing Cache 4 SW|Ing Cache 4]] (Master ZED) #[[Sand Processing SW|Sand Processing]] (Master ZED) #[[Ventilation Area B SW|Ventilation Area B]] (Master ZED) #[[Bitter Well SW|Bitter Well]] (Master ZED) #[[Hive Portal Chamber SW|Hive Portal Chamber]] (Metronome'd) #[[Dark Torvus Temple SW|Dark Torvus Temple]] (MMcLean54) #[[Hall of Stairs SW|Hall of Stairs]] (Master ZED) #[[Undertransit One SW|Undertransit One]] (Master ZED) #[[Undertransit Two SW|Undertransit Two]] (Master ZED) #[[Transit Tunnel East SW|Transit Tunnel East]] (Master ZED) #[[Transit Tunnel West SW|Transit Tunnel West]] (Master ZED) #[[Transit Tunnel South SW|Transit Tunnel South]] (Metronome'd) #[[Bionenergy Production SW|Bionenergy Production]] (Metronome'd) #[[Agon Temple SW|Agon Temple]] (Metronome'd) #[[Crossfire Chaos SW|Crossfire Chaos]] (Master ZED) #[[Underground Tunnel SW|Underground Tunnel]] (Metronome'd) #[[Sacred Path SW|Sacred Path]] (Metronome'd) #[[Profane Path SW|Profane Path]] (Metronome'd) #[[Mine Shaft SW|Mine Shaft]] (Master ZED) #[[Command Center Access SW|Command Center Access]] (Metronome'd) #[[Central Area Transport West SW|Central Area Transport West]] (Metronome'd) #[[Workers Path SW|Workers Path]] - Master ZED #[[Watch Station SW|Watch Station]] - Master ZED #[[Biostorage Station SW|Biostorage Station]] - Master ZED #[[Dark Controller Access SW|Dark Controller Access]] - Master ZED, SkippyJr (enter room from behind rotating column) #[[Controller Access SW|Controller Access]] - Master ZED, SkippyJr (enter room from behind rotating column) #[[Dark Falls SW|Dark Falls]] - Master ZED #[[Grove Access SW|Grove Access]] - Master ZED #[[Ruined Alcove SW|Ruined Alcove]] - Master ZED #[[Storage Cavern A SW|Storage Cavern A]] - doninss #[[Ing Reliquary SW|Ing Reliquary]] - Master ZED #[[Windchamber Gateway SW|Windchamber Gateway]] - doninss #[[Meditation Vista SW|Meditation Vista]] - doninss (FJ) #[[Gloom Vista SW|Gloom Vista]] - doninss (FJ) #[[Temple Transport Access SW|Temple Transport Access]] - doninss (FJ) #[[Gateway Access SW|Gateway Access]] - doninss #[[Trial Grounds SW|Trial Grounds]] - doninss #[[Battleground SW|Battleground]] - Samus Rox (unconfirmed) #[[Path of Roots SW|Path of Roots]] - doninss (FJ) #[[Transport to Agon Wastes SW|Transport to Agon Wastes]] - doninss (FJ) #[[Sanctuary Entrance SW|Sanctuary Entrance]] - doninss #[[Hive Entrance SW|Hive Entrance]] - doninss #[[Watering Hole SW|Watering Hole]] - doninss (SA) #[[Dark Agon Temple SW|Dark Agon Temple]] - doninss #[[Sandcanyon SW|Sandcanyon]] - doninss #[[Dynamo Access SW|Dynamo Access]] - Master ZED (Morph) #[[Transport C Access SW|Transport C Access]] - Master ZED (Morph) #[[Catacombs SW|Catacombs]] - Master ZED (Morph) #[[Hive Gyro Chamber SW|Hive Gyro Chamber]] - Master ZED (Morph) #[[Save Station B SW|Save Station B]] - doninss (Morph) #[[Save Station 2 SW|Save Station 2]] - doninss (Morph) #[[Torvus Transport Access SW|Torvus Transport Access]] DJGrenola == Japanese Secret Worlds == None yet. == External links == [http://www.scuforum.co.uk/viewtopic.php?t=44 The most up-to-date list of Echoes SWs] [http://www.samus.co.uk/mprime2/secret_worlds.shtml More videos] at [http://www.samus.co.uk scu]. ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''Secret Worlds''' |} 3e0fa8f93b8bded0b324938673c2d8e434f5e059 4653 4611 2007-03-22T18:39:41Z Doninss 217 wikitext text/x-wiki '''Total Secret Worlds:''' 122 A '''Secret World''' is the area that you see when you exit a room's intended boundaries. This name was first from the original ''Metroid'', and has been reused in ''Metroid II Return of Samus'', ''Metroid Prime'', and now, ''Metroid Prime 2: Echoes''. The areas are usually glitchy, and can cause your game to lock up, thus having to reset. But, Secret Worlds have helped us. In Metroid 2, they serve as shortcuts at times. In Prime, they served as a different way to understand the game, and even helped [[Sequence Breaking]]. Who knows what they will provide us with next! If you're having trouble with Secret Worlds, try the [[Secret World FAQ]]. == NTSC/PAL Release Secret Worlds == #[[Main Energy Controller]] (Phazon Siphon) #[[Polluted Mire SW|Polluted Mire]] (Doctor Omega) #[[Torvus Grove SW|Torvus Grove]] (Doctor Omega) #[[Poisoned Bog SW|Poisoned Bog]] (Doctor Omega) #[[Transport A Access SW|Transport A Access]] (TrueDiehardGamer) #[[Save Station A SW|Save Station A]] (BoostR) #[[Temple Access SW|Temple Access]] (Darth Nat) #[[Dark Torvus Temple Access SW|Dark Torvus Temple Access]] (Darth Nat) #[[Service Access SW|Service Access]] (TrueDiehardGamer) #[[Shrine Access SW|Shrine Access]] (Dazuro) #[[Sanctuary Temple SW|Sanctuary Temple]] (TrueDiehardGamer) #[[Hive Energy Controller SW|Hive Energy Controller]] (TrueDiehardGamer) #[[Torvus Temple]] (BoostR, MMcLean54) #[[Culling Chamber SW|Culling Chamber]] (LeCoureur103) #[[Hall of Combat Mastery SW|Hall of Combat Mastery]] (LeCoureur103) #[[Hive Chamber C SW|Hive Chamber C]] (The Pizza Boy) #[[Hall of Honored Dead SW|Hall of Honored Dead]] (The Pizza Boy) #[[Collapsed Tunnel SW|Collapsed Tunnel]] (TrueDiehardGamer) #[[Hive Chamber B SW|Hive Chamber B]] (The Pizza Boy) #[[Meeting Grounds SW|Meeting Grounds]] (Arrow) #[[Ventilation Area A SW|Ventilation Area A]] (TrueDiehardGamer) #[[Dynamo Works SW|Dynamo Works]] (TrueDiehardGamer) #[[Sanctuary Energy Controller SW|Sanctuary Energy Controller]] (TrueDiehardGamer) #[[Mining Plaza SW|Mining Plaza]] (elementboarder05) (SA), True Diehard Gamer (Wormhole) #[[Central Mining Station SW|Central Mining Station]] (The Pizza Boy) #[[Plaza Access SW|Plaza Access]] (TrueDiehardGamer) #[[Portal Chamber SW|Portal Chamber]] (TrueDiehardGamer) #[[Mining Station B SW|Mining Station B]] (nate) #[[Great Bridge SW|Great Bridge]] (elementboarder05) #[[Abandoned Worksite SW|Abandoned Worksite]] (elementboarder05) #[[Dark Arena Tunnel SW|Dark Arena Tunnel]] (Arrow) #[[Dark Torvus Arena SW|Dark Torvus Arena]] (Arrow) #[[GFMC Compound SW|GFMC Compound]] (Phazon Eater) #[[Windchamber Tunnel SW|Windchamber Tunnel]] (Midget) #[[Agon Map Station SW|Agon Map Station]] (SkippyJr) #[[Judgement Drop]] (TrueDiehardGamer) #[[Feeding Pit SW|Feeding Pit]] (Coco-kun) #[[Mini Gyro Station SW|Mini Gyro Station]] (The Pizza Boy) #[[Temple Assembly Site_SW|Temple Assembly Site]] (Ichabod_Clay, bartendorsparky, Flamancipator) #[[Hive Dynamo Access SW|Hive Dynamo Access]] (bartendorsparky) #[[Abandoned Base SW|Abandoned Base]]] (The Pizza Boy) #[[Sky Temple Gateway SW|Sky Temple Gateway]] (DARK HUNTER COMMANDO) #[[Phazon Grounds SW|Phazon Grounds]] (PhazonPhoenix) #[[Main Reactor SW|Main Reactor]] (meDroid64) #[[Transit Station (Agon Wastes) SW|Transit Station (Agon Wastes)]] (Master ZED) #[[Dark Transit Station SW|Dark Transit Station]] (Master ZED) #[[Brooding Ground SW|Brooding Ground]](Master ZED) #[[Reactor Core SW|Reactor Core]] (Doctor Omega) #[[Temple Transport A SW|Temple Transport A]] (The Pizza Boy) #[[Temple Transport B SW|Temple Transport B]] (The Pizza Boy) #[[Temple Transport C SW|Temple Transport C]] (The Pizza Boy) #[[Torvus Lagoon SW|Torvus Lagoon]] (Ichabod_Clay) #[[Putrid Alcove SW|Putrid Alcove]] (Master ZED) #[[Venomous Pond SW|Venomous Pond]] (Master ZED) #[[Path of Eyes SW|Path of Eyes]] (Ichabod_Clay) #[[Main Gyro Chamber SW|Main Gyro Chamber]] (Ichabod_Clay) #[[Hive Dynamo Works SW|Hive Dynamo Works]] (Flamancipator) #[[Portal Chamber SW|Portal Chamber]] (bartendorsparky) #[[Dark Forgotten Bridge SW|Dark Forgotten Bridge]] (bartendorsparky) #[[Forgotten Bridge SW|Forgotten Bridge]] (bartendorsparky) #[[Portal Site SW|Portal Site]] (Metronome'd) #[[Portal Terminal SW|Portal Terminal]] (Metronome'd) #[[Transport B Access SW|Transport B Access]] (Metronome'd) #[[Sacred Bridge SW|Sacred Bridge]] (Ichabod_Clay) #[[Sentinel's Path SW|Sentinel's Path]] (bartendorsparky) #[[Transport to Temple Grounds (Sanctuary Fortress) SW|Transport to Temple Grounds (Sanctuary Fortress)]] (Master ZED) #[[Main Research SW|Main Research]] (Master ZED) #[[Transit Station (Sanctuary Fortress) SW|Transit Station (Sanctuary Fortress)]] (Master ZED) #[[Staging Area SW|Staging Area]] (Master ZED) #[[Grand Abyss SW|Grand Abyss]] (Master ZED) #[[Ing Cache 4 SW|Ing Cache 4]] (Master ZED) #[[Sand Processing SW|Sand Processing]] (Master ZED) #[[Ventilation Area B SW|Ventilation Area B]] (Master ZED) #[[Bitter Well SW|Bitter Well]] (Master ZED) #[[Hive Portal Chamber SW|Hive Portal Chamber]] (Metronome'd) #[[Dark Torvus Temple SW|Dark Torvus Temple]] (MMcLean54) #[[Hall of Stairs SW|Hall of Stairs]] (Master ZED) #[[Undertransit One SW|Undertransit One]] (Master ZED) #[[Undertransit Two SW|Undertransit Two]] (Master ZED) #[[Transit Tunnel East SW|Transit Tunnel East]] (Master ZED) #[[Transit Tunnel West SW|Transit Tunnel West]] (Master ZED) #[[Transit Tunnel South SW|Transit Tunnel South]] (Metronome'd) #[[Bionenergy Production SW|Bionenergy Production]] (Metronome'd) #[[Agon Temple SW|Agon Temple]] (Metronome'd) #[[Crossfire Chaos SW|Crossfire Chaos]] (Master ZED) #[[Underground Tunnel SW|Underground Tunnel]] (Metronome'd) #[[Sacred Path SW|Sacred Path]] (Metronome'd) #[[Profane Path SW|Profane Path]] (Metronome'd) #[[Mine Shaft SW|Mine Shaft]] (Master ZED) #[[Command Center Access SW|Command Center Access]] (Metronome'd) #[[Central Area Transport West SW|Central Area Transport West]] (Metronome'd) #[[Workers Path SW|Workers Path]] - Master ZED #[[Watch Station SW|Watch Station]] - Master ZED #[[Biostorage Station SW|Biostorage Station]] - Master ZED #[[Dark Controller Access SW|Dark Controller Access]] - Master ZED, SkippyJr (enter room from behind rotating column) #[[Controller Access SW|Controller Access]] - Master ZED, SkippyJr (enter room from behind rotating column) #[[Dark Falls SW|Dark Falls]] - Master ZED #[[Grove Access SW|Grove Access]] - Master ZED #[[Ruined Alcove SW|Ruined Alcove]] - Master ZED #[[Storage Cavern A SW|Storage Cavern A]] - doninss #[[Ing Reliquary SW|Ing Reliquary]] - Master ZED #[[Windchamber Gateway SW|Windchamber Gateway]] - doninss #[[Meditation Vista SW|Meditation Vista]] - doninss (FJ) #[[Gloom Vista SW|Gloom Vista]] - doninss (FJ) #[[Temple Transport Access SW|Temple Transport Access]] - doninss (FJ) #[[Gateway Access SW|Gateway Access]] - doninss #[[Trial Grounds SW|Trial Grounds]] - doninss #[[Battleground SW|Battleground]] - Samus Rox (unconfirmed) #[[Path of Roots SW|Path of Roots]] - doninss (FJ) #[[Transport to Agon Wastes SW|Transport to Agon Wastes]] - doninss (FJ) #[[Sanctuary Entrance SW|Sanctuary Entrance]] - doninss #[[Hive Entrance SW|Hive Entrance]] - doninss #[[Watering Hole SW|Watering Hole]] - doninss (SA) #[[Dark Agon Temple SW|Dark Agon Temple]] - doninss #[[Sandcanyon SW|Sandcanyon]] - doninss #[[Dynamo Access SW|Dynamo Access]] - Master ZED (Morph) #[[Transport C Access SW|Transport C Access]] - Master ZED (Morph) #[[Catacombs SW|Catacombs]] - Master ZED (Morph) #[[Hive Gyro Chamber SW|Hive Gyro Chamber]] - Master ZED (Morph) #[[Save Station B SW|Save Station B]] - doninss (Morph) #[[Save Station 2 SW|Save Station 2]] - doninss (Morph) #[[Torvus Transport Access SW|Torvus Transport Access]] DJGrenola == Japanese Secret Worlds == None yet. == External links == [http://www.scuforum.co.uk/viewtopic.php?t=44 The most up-to-date list of Echoes SWs] [http://www.samus.co.uk/mprime2/secret_worlds.shtml More videos] at [http://www.samus.co.uk scu]. ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''Secret Worlds''' |} c57f131fe658a3ab32ae231868c1392ed3ac59b5 4611 4609 2006-12-01T04:52:53Z Doninss 217 /* NTSC/PAL Release Secret Worlds */ Added credit SW39 wikitext text/x-wiki '''Total Secret Worlds:''' 120 A '''Secret World''' is the area that you see when you exit a room's intended boundaries. This name was first from the original ''Metroid'', and has been reused in ''Metroid II Return of Samus'', ''Metroid Prime'', and now, ''Metroid Prime 2: Echoes''. The areas are usually glitchy, and can cause your game to lock up, thus having to reset. But, Secret Worlds have helped us. In Metroid 2, they serve as shortcuts at times. In Prime, they served as a different way to understand the game, and even helped [[Sequence Breaking]]. Who knows what they will provide us with next! If you're having trouble with Secret Worlds, try the [[Secret World FAQ]]. == NTSC/PAL Release Secret Worlds == #[[Main Energy Controller]] (Phazon Siphon) #[[Polluted Mire SW|Polluted Mire]] (Doctor Omega) #[[Torvus Grove SW|Torvus Grove]] (Doctor Omega) #[[Poisoned Bog SW|Poisoned Bog]] (Doctor Omega) #[[Transport A Access SW|Transport A Access]] (TrueDiehardGamer) #[[Save Station A SW|Save Station A]] (BoostR) #[[Temple Access SW|Temple Access]] (Darth Nat) #[[Dark Torvus Temple Access SW|Dark Torvus Temple Access]] (Darth Nat) #[[Service Access SW|Service Access]] (TrueDiehardGamer) #[[Shrine Access SW|Shrine Access]] (Dazuro) #[[Sanctuary Temple SW|Sanctuary Temple]] (TrueDiehardGamer) #[[Hive Energy Controller SW|Hive Energy Controller]] (TrueDiehardGamer) #[[Torvus Temple]] (BoostR, MMcLean54) #[[Culling Chamber SW|Culling Chamber]] (LeCoureur103) #[[Hall of Combat Mastery SW|Hall of Combat Mastery]] (LeCoureur103) #[[Hive Chamber C SW|Hive Chamber C]] (The Pizza Boy) #[[Hall of Honored Dead SW|Hall of Honored Dead]] (The Pizza Boy) #[[Collapsed Tunnel SW|Collapsed Tunnel]] (TrueDiehardGamer) #[[Hive Chamber B SW|Hive Chamber B]] (The Pizza Boy) #[[Meeting Grounds SW|Meeting Grounds]] (Arrow) #[[Ventilation Area A SW|Ventilation Area A]] (TrueDiehardGamer) #[[Dynamo Works SW|Dynamo Works]] (TrueDiehardGamer) #[[Sanctuary Energy Controller SW|Sanctuary Energy Controller]] (TrueDiehardGamer) #[[Mining Plaza SW|Mining Plaza]] (elementboarder05) (SA), True Diehard Gamer (Wormhole) #[[Central Mining Station SW|Central Mining Station]] (The Pizza Boy) #[[Plaza Access SW|Plaza Access]] (TrueDiehardGamer) #[[Portal Chamber SW|Portal Chamber]] (TrueDiehardGamer) #[[Mining Station B SW|Mining Station B]] (nate) #[[Great Bridge SW|Great Bridge]] (elementboarder05) #[[Abandoned Worksite SW|Abandoned Worksite]] (elementboarder05) #[[Dark Arena Tunnel SW|Dark Arena Tunnel]] (Arrow) #[[Dark Torvus Arena SW|Dark Torvus Arena]] (Arrow) #[[GFMC Compound SW|GFMC Compound]] (Phazon Eater) #[[Windchamber Tunnel SW|Windchamber Tunnel]] (Midget) #[[Agon Map Station SW|Agon Map Station]] (SkippyJr) #[[Judgement Drop]] (TrueDiehardGamer) #[[Feeding Pit SW|Feeding Pit]] (Coco-kun) #[[Mini Gyro Station SW|Mini Gyro Station]] (The Pizza Boy) #[[Temple Assembly Site_SW|Temple Assembly Site]] (Ichabod_Clay, bartendorsparky, Flamancipator) #[[Hive Dynamo Access SW|Hive Dynamo Access]] (bartendorsparky) #[[Abandoned Base SW|Abandoned Base]]] (The Pizza Boy) #[[Sky Temple Gateway SW|Sky Temple Gateway]] (DARK HUNTER COMMANDO) #[[Phazon Grounds SW|Phazon Grounds]] (PhazonPhoenix) #[[Main Reactor SW|Main Reactor]] (meDroid64) #[[Transit Station (Agon Wastes) SW|Transit Station (Agon Wastes)]] (Master ZED) #[[Dark Transit Station SW|Dark Transit Station]] (Master ZED) #[[Brooding Ground SW|Brooding Ground]](Master ZED) #[[Reactor Core SW|Reactor Core]] (Doctor Omega) #[[Temple Transport A SW|Temple Transport A]] (The Pizza Boy) #[[Temple Transport B SW|Temple Transport B]] (The Pizza Boy) #[[Temple Transport C SW|Temple Transport C]] (The Pizza Boy) #[[Torvus Lagoon SW|Torvus Lagoon]] (Ichabod_Clay) #[[Putrid Alcove SW|Putrid Alcove]] (Master ZED) #[[Venomous Pond SW|Venomous Pond]] (Master ZED) #[[Path of Eyes SW|Path of Eyes]] (Ichabod_Clay) #[[Main Gyro Chamber SW|Main Gyro Chamber]] (Ichabod_Clay) #[[Hive Dynamo Works SW|Hive Dynamo Works]] (Flamancipator) #[[Portal Chamber SW|Portal Chamber]] (bartendorsparky) #[[Dark Forgotten Bridge SW|Dark Forgotten Bridge]] (bartendorsparky) #[[Forgotten Bridge SW|Forgotten Bridge]] (bartendorsparky) #[[Portal Site SW|Portal Site]] (Metronome'd) #[[Portal Terminal SW|Portal Terminal]] (Metronome'd) #[[Transport B Access SW|Transport B Access]] (Metronome'd) #[[Sacred Bridge SW|Sacred Bridge]] (Ichabod_Clay) #[[Sentinel's Path SW|Sentinel's Path]] (bartendorsparky) #[[Transport to Temple Grounds (Sanctuary Fortress) SW|Transport to Temple Grounds (Sanctuary Fortress)]] (Master ZED) #[[Main Research SW|Main Research]] (Master ZED) #[[Transit Station (Sanctuary Fortress) SW|Transit Station (Sanctuary Fortress)]] (Master ZED) #[[Staging Area SW|Staging Area]] (Master ZED) #[[Grand Abyss SW|Grand Abyss]] (Master ZED) #[[Ing Cache 4 SW|Ing Cache 4]] (Master ZED) #[[Sand Processing SW|Sand Processing]] (Master ZED) #[[Ventilation Area B SW|Ventilation Area B]] (Master ZED) #[[Bitter Well SW|Bitter Well]] (Master ZED) #[[Hive Portal Chamber SW|Hive Portal Chamber]] (Metronome'd) #[[Dark Torvus Temple SW|Dark Torvus Temple]] (MMcLean54) #[[Hall of Stairs SW|Hall of Stairs]] (Master ZED) #[[Undertransit One SW|Undertransit One]] (Master ZED) #[[Undertransit Two SW|Undertransit Two]] (Master ZED) #[[Transit Tunnel East SW|Transit Tunnel East]] (Master ZED) #[[Transit Tunnel West SW|Transit Tunnel West]] (Master ZED) #[[Transit Tunnel South SW|Transit Tunnel South]] (Metronome'd) #[[Bionenergy Production SW|Bionenergy Production]] (Metronome'd) #[[Agon Temple SW|Agon Temple]] (Metronome'd) #[[Crossfire Chaos SW|Crossfire Chaos]] (Master ZED) #[[Underground Tunnel SW|Underground Tunnel]] (Metronome'd) #[[Sacred Path SW|Sacred Path]] (Metronome'd) #[[Profane Path SW|Profane Path]] (Metronome'd) #[[Mine Shaft SW|Mine Shaft]] (Master ZED) #[[Command Center Access SW|Command Center Access]] (Metronome'd) #[[Central Area Transport West SW|Central Area Transport West]] (Metronome'd) #[[Workers Path SW|Workers Path]] - Master ZED #[[Watch Station SW|Watch Station]] - Master ZED #[[Biostorage Station SW|Biostorage Station]] - Master ZED #[[Dark Controller Access SW|Dark Controller Access]] - Master ZED, SkippyJr (enter room from behind rotating column) #[[Controller Access SW|Controller Access]] - Master ZED, SkippyJr (enter room from behind rotating column) #[[Dark Falls SW|Dark Falls]] - Master ZED #[[Grove Access SW|Grove Access]] - Master ZED #[[Ruined Alcove SW|Ruined Alcove]] - Master ZED #[[Storage Cavern A SW|Storage Cavern A]] - doninss #[[Ing Reliquary SW|Ing Reliquary]] - Master ZED #[[Windchamber Gateway SW|Windchamber Gateway]] - doninss #[[Meditation Vista SW|Meditation Vista]] - doninss (FJ) #[[Gloom Vista SW|Gloom Vista]] - doninss (FJ) #[[Temple Transport Access SW|Temple Transport Access]] - doninss (FJ) #[[Gateway Access SW|Gateway Access]] - doninss #[[Trial Grounds SW|Trial Grounds]] - doninss #[[Battleground SW|Battleground]] - Samus Rox (unconfirmed) #[[Path of Roots SW|Path of Roots]] - doninss (FJ) #[[Transport to Agon Wastes SW|Transport to Agon Wastes]] - doninss (FJ) #[[Sanctuary Entrance SW|Sanctuary Entrance]] - doninss #[[Hive Entrance SW|Hive Entrance]] - doninss #[[Watering Hole SW|Watering Hole]] - doninss (SA) #[[Dark Agon Temple SW|Dark Agon Temple]] - doninss #[[Sandcanyon SW|Sandcanyon]] - doninss #[[Dynamo Access SW|Dynamo Access]] - Master ZED (Morph) #[[Transport C Access SW|Transport C Access]] - Master ZED (Morph) #[[Catacombs SW|Catacombs]] - Master ZED (Morph) #[[Hive Gyro Chamber SW|Hive Gyro Chamber]] - Master ZED (Morph) #[[Save Station B SW|Save Station B]] - doninss (Morph) #[[Save Station 2 SW|Save Station 2]] - doninss (Morph) #[[Torvus Transport Access SW|Torvus Transport Access]] DJGrenola == Japanese Secret Worlds == None yet. == External links == [http://www.scuforum.co.uk/viewtopic.php?t=44 The most up-to-date list of Echoes SWs] [http://www.samus.co.uk/mprime2/secret_worlds.shtml More videos] at [http://www.samus.co.uk scu]. ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''Secret Worlds''' |} 8c1807b73332e18b126733597267d89cefbc03c1 4609 4592 2006-11-17T03:22:21Z Doninss 217 Updated list wikitext text/x-wiki '''Total Secret Worlds:''' 120 A '''Secret World''' is the area that you see when you exit a room's intended boundaries. This name was first from the original ''Metroid'', and has been reused in ''Metroid II Return of Samus'', ''Metroid Prime'', and now, ''Metroid Prime 2: Echoes''. The areas are usually glitchy, and can cause your game to lock up, thus having to reset. But, Secret Worlds have helped us. In Metroid 2, they serve as shortcuts at times. In Prime, they served as a different way to understand the game, and even helped [[Sequence Breaking]]. Who knows what they will provide us with next! If you're having trouble with Secret Worlds, try the [[Secret World FAQ]]. == NTSC/PAL Release Secret Worlds == #[[Main Energy Controller]] (Phazon Siphon) #[[Polluted Mire SW|Polluted Mire]] (Doctor Omega) #[[Torvus Grove SW|Torvus Grove]] (Doctor Omega) #[[Poisoned Bog SW|Poisoned Bog]] (Doctor Omega) #[[Transport A Access SW|Transport A Access]] (TrueDiehardGamer) #[[Save Station A SW|Save Station A]] (BoostR) #[[Temple Access SW|Temple Access]] (Darth Nat) #[[Dark Torvus Temple Access SW|Dark Torvus Temple Access]] (Darth Nat) #[[Service Access SW|Service Access]] (TrueDiehardGamer) #[[Shrine Access SW|Shrine Access]] (Dazuro) #[[Sanctuary Temple SW|Sanctuary Temple]] (TrueDiehardGamer) #[[Hive Energy Controller SW|Hive Energy Controller]] (TrueDiehardGamer) #[[Torvus Temple]] (BoostR, MMcLean54) #[[Culling Chamber SW|Culling Chamber]] (LeCoureur103) #[[Hall of Combat Mastery SW|Hall of Combat Mastery]] (LeCoureur103) #[[Hive Chamber C SW|Hive Chamber C]] (The Pizza Boy) #[[Hall of Honored Dead SW|Hall of Honored Dead]] (The Pizza Boy) #[[Collapsed Tunnel SW|Collapsed Tunnel]] (TrueDiehardGamer) #[[Hive Chamber B SW|Hive Chamber B]] (The Pizza Boy) #[[Meeting Grounds SW|Meeting Grounds]] (Arrow) #[[Ventilation Area A SW|Ventilation Area A]] (TrueDiehardGamer) #[[Dynamo Works SW|Dynamo Works]] (TrueDiehardGamer) #[[Sanctuary Energy Controller SW|Sanctuary Energy Controller]] (TrueDiehardGamer) #[[Mining Plaza SW|Mining Plaza]] (elementboarder05) (SA), True Diehard Gamer (Wormhole) #[[Central Mining Station SW|Central Mining Station]] (The Pizza Boy) #[[Plaza Access SW|Plaza Access]] (TrueDiehardGamer) #[[Portal Chamber SW|Portal Chamber]] (TrueDiehardGamer) #[[Mining Station B SW|Mining Station B]] (nate) #[[Great Bridge SW|Great Bridge]] (elementboarder05) #[[Abandoned Worksite SW|Abandoned Worksite]] (elementboarder05) #[[Dark Arena Tunnel SW|Dark Arena Tunnel]] (Arrow) #[[Dark Torvus Arena SW|Dark Torvus Arena]] (Arrow) #[[GFMC Compound SW|GFMC Compound]] (Phazon Eater) #[[Windchamber Tunnel SW|Windchamber Tunnel]] (Midget) #[[Agon Map Station SW|Agon Map Station]] (SkippyJr) #[[Judgement Drop]] (TrueDiehardGamer) #[[Feeding Pit SW|Feeding Pit]] (Coco-kun) #[[Mini Gyro Station SW|Mini Gyro Station]] (The Pizza Boy) #[[Temple Assembly Site_SW|Temple Assembly Site]] (Ichabod_Clay, bartendorsparky) #[[Hive Dynamo Access SW|Hive Dynamo Access]] (bartendorsparky) #[[Abandoned Base SW|Abandoned Base]]] (The Pizza Boy) #[[Sky Temple Gateway SW|Sky Temple Gateway]] (DARK HUNTER COMMANDO) #[[Phazon Grounds SW|Phazon Grounds]] (PhazonPhoenix) #[[Main Reactor SW|Main Reactor]] (meDroid64) #[[Transit Station (Agon Wastes) SW|Transit Station (Agon Wastes)]] (Master ZED) #[[Dark Transit Station SW|Dark Transit Station]] (Master ZED) #[[Brooding Ground SW|Brooding Ground]](Master ZED) #[[Reactor Core SW|Reactor Core]] (Doctor Omega) #[[Temple Transport A SW|Temple Transport A]] (The Pizza Boy) #[[Temple Transport B SW|Temple Transport B]] (The Pizza Boy) #[[Temple Transport C SW|Temple Transport C]] (The Pizza Boy) #[[Torvus Lagoon SW|Torvus Lagoon]] (Ichabod_Clay) #[[Putrid Alcove SW|Putrid Alcove]] (Master ZED) #[[Venomous Pond SW|Venomous Pond]] (Master ZED) #[[Path of Eyes SW|Path of Eyes]] (Ichabod_Clay) #[[Main Gyro Chamber SW|Main Gyro Chamber]] (Ichabod_Clay) #[[Hive Dynamo Works SW|Hive Dynamo Works]] (Flamancipator) #[[Portal Chamber SW|Portal Chamber]] (bartendorsparky) #[[Dark Forgotten Bridge SW|Dark Forgotten Bridge]] (bartendorsparky) #[[Forgotten Bridge SW|Forgotten Bridge]] (bartendorsparky) #[[Portal Site SW|Portal Site]] (Metronome'd) #[[Portal Terminal SW|Portal Terminal]] (Metronome'd) #[[Transport B Access SW|Transport B Access]] (Metronome'd) #[[Sacred Bridge SW|Sacred Bridge]] (Ichabod_Clay) #[[Sentinel's Path SW|Sentinel's Path]] (bartendorsparky) #[[Transport to Temple Grounds (Sanctuary Fortress) SW|Transport to Temple Grounds (Sanctuary Fortress)]] (Master ZED) #[[Main Research SW|Main Research]] (Master ZED) #[[Transit Station (Sanctuary Fortress) SW|Transit Station (Sanctuary Fortress)]] (Master ZED) #[[Staging Area SW|Staging Area]] (Master ZED) #[[Grand Abyss SW|Grand Abyss]] (Master ZED) #[[Ing Cache 4 SW|Ing Cache 4]] (Master ZED) #[[Sand Processing SW|Sand Processing]] (Master ZED) #[[Ventilation Area B SW|Ventilation Area B]] (Master ZED) #[[Bitter Well SW|Bitter Well]] (Master ZED) #[[Hive Portal Chamber SW|Hive Portal Chamber]] (Metronome'd) #[[Dark Torvus Temple SW|Dark Torvus Temple]] (MMcLean54) #[[Hall of Stairs SW|Hall of Stairs]] (Master ZED) #[[Undertransit One SW|Undertransit One]] (Master ZED) #[[Undertransit Two SW|Undertransit Two]] (Master ZED) #[[Transit Tunnel East SW|Transit Tunnel East]] (Master ZED) #[[Transit Tunnel West SW|Transit Tunnel West]] (Master ZED) #[[Transit Tunnel South SW|Transit Tunnel South]] (Metronome'd) #[[Bionenergy Production SW|Bionenergy Production]] (Metronome'd) #[[Agon Temple SW|Agon Temple]] (Metronome'd) #[[Crossfire Chaos SW|Crossfire Chaos]] (Master ZED) #[[Underground Tunnel SW|Underground Tunnel]] (Metronome'd) #[[Sacred Path SW|Sacred Path]] (Metronome'd) #[[Profane Path SW|Profane Path]] (Metronome'd) #[[Mine Shaft SW|Mine Shaft]] (Master ZED) #[[Command Center Access SW|Command Center Access]] (Metronome'd) #[[Central Area Transport West SW|Central Area Transport West]] (Metronome'd) #[[Workers Path SW|Workers Path]] - Master ZED #[[Watch Station SW|Watch Station]] - Master ZED #[[Biostorage Station SW|Biostorage Station]] - Master ZED #[[Dark Controller Access SW|Dark Controller Access]] - Master ZED, SkippyJr (enter room from behind rotating column) #[[Controller Access SW|Controller Access]] - Master ZED, SkippyJr (enter room from behind rotating column) #[[Dark Falls SW|Dark Falls]] - Master ZED #[[Grove Access SW|Grove Access]] - Master ZED #[[Ruined Alcove SW|Ruined Alcove]] - Master ZED #[[Storage Cavern A SW|Storage Cavern A]] - doninss #[[Ing Reliquary SW|Ing Reliquary]] - Master ZED #[[Windchamber Gateway SW|Windchamber Gateway]] - doninss #[[Meditation Vista SW|Meditation Vista]] - doninss (FJ) #[[Gloom Vista SW|Gloom Vista]] - doninss (FJ) #[[Temple Transport Access SW|Temple Transport Access]] - doninss (FJ) #[[Gateway Access SW|Gateway Access]] - doninss #[[Trial Grounds SW|Trial Grounds]] - doninss #[[Battleground SW|Battleground]] - Samus Rox (unconfirmed) #[[Path of Roots SW|Path of Roots]] - doninss (FJ) #[[Transport to Agon Wastes SW|Transport to Agon Wastes]] - doninss (FJ) #[[Sanctuary Entrance SW|Sanctuary Entrance]] - doninss #[[Hive Entrance SW|Hive Entrance]] - doninss #[[Watering Hole SW|Watering Hole]] - doninss (SA) #[[Dark Agon Temple SW|Dark Agon Temple]] - doninss #[[Sandcanyon SW|Sandcanyon]] - doninss #[[Dynamo Access SW|Dynamo Access]] - Master ZED (Morph) #[[Transport C Access SW|Transport C Access]] - Master ZED (Morph) #[[Catacombs SW|Catacombs]] - Master ZED (Morph) #[[Hive Gyro Chamber SW|Hive Gyro Chamber]] - Master ZED (Morph) #[[Save Station B SW|Save Station B]] - doninss (Morph) #[[Save Station 2 SW|Save Station 2]] - doninss (Morph) #[[Torvus Transport Access SW|Torvus Transport Access]] DJGrenola == Japanese Secret Worlds == None yet. == External links == [http://www.scuforum.co.uk/viewtopic.php?t=44 The most up-to-date list of Echoes SWs] [http://www.samus.co.uk/mprime2/secret_worlds.shtml More videos] at [http://www.samus.co.uk scu]. ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''Secret Worlds''' |} 8e82c7362980a68ec80726a7fe563e3b4759502c 4592 4590 2006-08-20T17:41:51Z Doninss 217 /* External links */ decapitalisation of !Southern Cross University (SCU) wikitext text/x-wiki '''Total Secret Worlds:''' 120 A '''Secret World''' is the area that you see when you exit a room's intended boundaries. This name was first from the original ''Metroid'', and has been reused in ''Metroid II Return of Samus'', ''Metroid Prime'', and now, ''Metroid Prime 2: Echoes''. The areas are usually glitchy, and can cause your game to lock up, thus having to reset. But, Secret Worlds have helped us. In Metroid 2, they serve as shortcuts at times. In Prime, they served as a different way to understand the game, and even helped [[Sequence Breaking]]. Who knows what they will provide us with next! If you're having trouble with Secret Worlds, try the [[Secret World FAQ]]. == NTSC/PAL Release Secret Worlds == #[[Main Energy Controller]] (Phazon Siphon) #[[Polluted Mire SW|Polluted Mire]] (Doctor Omega) #[[Torvus Grove SW|Torvus Grove]] (Doctor Omega) #[[Poisoned Bog SW|Poisoned Bog]] (Doctor Omega) #[[Transport A Access SW|Transport A Access]] (TrueDiehardGamer) #[[Save Station A SW|Save Station A]] (BoostR) #[[Temple Access SW|Temple Access]] (Darth Nat) #[[Dark Torvus Temple Access SW|Dark Torvus Temple Access]] (Darth Nat) #[[Service Access SW|Service Access]] (TrueDiehardGamer) #[[Shrine Access SW|Shrine Access]] (Dazuro) #[[Sanctuary Temple SW|Sanctuary Temple]] (TrueDiehardGamer) #[[Hive Energy Controller SW|Hive Energy Controller]] (TrueDiehardGamer) #[[Torvus Temple]] (BoostR, MMcLean54) #[[Culling Chamber SW|Culling Chamber]] (LeCoureur103) #[[Hall of Combat Mastery SW|Hall of Combat Mastery]] (LeCoureur103) #[[Hive Chamber C SW|Hive Chamber C]] (The Pizza Boy) #[[Hall of Honored Dead SW|Hall of Honored Dead]] (The Pizza Boy) #[[Collapsed Tunnel SW|Collapsed Tunnel]] (TrueDiehardGamer) #[[Hive Chamber B SW|Hive Chamber B]] (The Pizza Boy) #[[Meeting Grounds SW|Meeting Grounds]] (Arrow) #[[Ventilation Area A SW|Ventilation Area A]] (TrueDiehardGamer) #[[Dynamo Works SW|Dynamo Works]] (TrueDiehardGamer) #[[Sanctuary Energy Controller SW|Sanctuary Energy Controller]] (TrueDiehardGamer) #[[Mining Plaza SW|Mining Plaza]] (elementboarder05) (SA), True Diehard Gamer (Wormhole) #[[Central Mining Station SW|Central Mining Station]] (The Pizza Boy) #[[Plaza Access SW|Plaza Access]] (TrueDiehardGamer) #[[Portal Chamber SW|Portal Chamber]] (TrueDiehardGamer) #[[Mining Station B SW|Mining Station B]] (nate) #[[Great Bridge SW|Great Bridge]] (elementboarder05) #[[Abandoned Worksite SW|Abandoned Worksite]] (elementboarder05) #[[Dark Arena Tunnel SW|Dark Arena Tunnel]] (Arrow) #[[Dark Torvus Arena SW|Dark Torvus Arena]] (Arrow) #[[GFMC Compound SW|GFMC Compound]] (Phazon Eater) #[[Windchamber Tunnel SW|Windchamber Tunnel]] (Midget) #[[Agon Map Station SW|Agon Map Station]] (SkippyJr) #[[Judgement Drop]] (TrueDiehardGamer) #[[Feeding Pit SW|Feeding Pit]] (Coco-kun) #[[Mini Gyro Station SW|Mini Gyro Station]] (The Pizza Boy) #[[Temple Assembly Site_SW|Temple Assembly Site]] (Ichabod_Clay, bartendorsparky) #[[Hive Dynamo Access SW|Hive Dynamo Access]] (bartendorsparky) #[[Abandoned Base SW|Abandoned Base]]] (The Pizza Boy) #[[Sky Temple Gateway SW|Sky Temple Gateway]] (DARK HUNTER COMMANDO) #[[Phazon Grounds SW|Phazon Grounds]] (PhazonPhoenix) #[[Main Reactor SW|Main Reactor]] (meDroid64) #[[Transit Station (Agon Wastes) SW|Transit Station (Agon Wastes)]] (Master ZED) #[[Dark Transit Station SW|Dark Transit Station]] (Master ZED) #[[Brooding Ground SW|Brooding Ground]](Master ZED) #[[Reactor Core SW|Reactor Core]] (Doctor Omega) #[[Temple Transport A SW|Temple Transport A]] (The Pizza Boy) #[[Temple Transport B SW|Temple Transport B]] (The Pizza Boy) #[[Temple Transport C SW|Temple Transport C]] (The Pizza Boy) #[[Torvus Lagoon SW|Torvus Lagoon]] (Ichabod_Clay) #[[Putrid Alcove SW|Putrid Alcove]] (Master ZED) #[[Venomous Pond SW|Venomous Pond]] (Master ZED) #[[Path of Eyes SW|Path of Eyes]] (Ichabod_Clay) #[[Main Gyro Chamber SW|Main Gyro Chamber]] (Ichabod_Clay) #[[Hive Dynamo Works SW|Hive Dynamo Works]] (Flamancipator) #[[Portal Chamber SW|Portal Chamber]] (bartendorsparky) #[[Dark Forgotten Bridge SW|Dark Forgotten Bridge]] (bartendorsparky) #[[Forgotten Bridge SW|Forgotten Bridge]] (bartendorsparky) #[[Portal Site SW|Portal Site]] (Metronome'd) #[[Portal Terminal SW|Portal Terminal]] (Metronome'd) #[[Transport B Access SW|Transport B Access]] (Metronome'd) #[[Sacred Bridge SW|Sacred Bridge]] (Ichabod_Clay) #[[Sentinel's Path SW|Sentinel's Path]] (bartendorsparky) #[[Transport to Temple Grounds (Sanctuary Fortress) SW|Transport to Temple Grounds (Sanctuary Fortress)]] (Master ZED) #[[Main Research SW|Main Research]] (Master ZED) #[[Transit Station (Sanctuary Fortress) SW|Transit Station (Sanctuary Fortress)]] (Master ZED) #[[Staging Area SW|Staging Area]] (Master ZED) #[[Grand Abyss SW|Grand Abyss]] (Master ZED) #[[Ing Cache 4 SW|Ing Cache 4]] (Master ZED) #[[Sand Processing SW|Sand Processing]] (Master ZED) #[[Ventilation Area B SW|Ventilation Area B]] (Master ZED) #[[Bitter Well SW|Bitter Well]] (Master ZED) #[[Hive Portal Chamber SW|Hive Portal Chamber]] (Metronome'd) #[[Dark Torvus Temple SW|Dark Torvus Temple]] (MMcLean54) #[[Hall of Stairs SW|Hall of Stairs]] (Master ZED) #[[Undertransit One SW|Undertransit One]] (Master ZED) #[[Undertransit Two SW|Undertransit Two]] (Master ZED) #[[Transit Tunnel East SW|Transit Tunnel East]] (Master ZED) #[[Transit Tunnel West SW|Transit Tunnel West]] (Master ZED) #[[Transit Tunnel South SW|Transit Tunnel South]] (Metronome'd) #[[Bionenergy Production SW|Bionenergy Production]] (Metronome'd) #[[Agon Temple SW|Agon Temple]] (Metronome'd) #[[Crossfire Chaos SW|Crossfire Chaos]] (Master ZED) #[[Underground Tunnel SW|Underground Tunnel]] (Metronome'd) #[[Sacred Path SW|Sacred Path]] (Metronome'd) #[[Profane Path SW|Profane Path]] (Metronome'd) #[[Mine Shaft SW|Mine Shaft]] (Master ZED) #[[Command Center Access SW|Command Center Access]] (Metronome'd) #[[Central Area Transport West SW|Central Area Transport West]] (Metronome'd) #[[Workers Path SW|Workers Path]] - Master ZED #[[Watch Station SW|Watch Station]] - Master ZED #[[Biostorage Station SW|Biostorage Station]] - Master ZED #[[Dark Controller Access SW|Dark Controller Access]] - Master ZED, SkippyJr (enter room from behind rotating column) #[[Controller Access SW|Controller Access]] - Master ZED, SkippyJr (enter room from behind rotating column) #[[Dark Falls SW|Dark Falls]] - Master ZED #[[Grove Access SW|Grove Access]] - Master ZED #[[Ruined Alcove SW|Ruined Alcove]] - Master ZED #[[Storage Cavern A SW|Storage Cavern A]] - doninss #[[Ing Reliquary SW|Ing Reliquary]] - Master ZED #[[Windchamber Gateway SW|Windchamber Gateway]] - doninss #[[Meditation Vista SW|Meditation Vista]] - doninss (FJ) #[[Gloom Vista SW|Gloom Vista]] - doninss (FJ) #[[Temple Transport Access SW|Temple Transport Access]] - doninss (FJ) #[[Gateway Access SW|Gateway Access]] - doninss #[[Trial Grounds SW|Trial Grounds]] - doninss #[[Battleground SW|Battleground]] - Samus Rox (unconfirmed) #[[Path of Roots SW|Path of Roots]] - doninss (FJ) #[[Transport to Agon Wastes SW|Transport to Agon Wastes]] - doninss (FJ) #[[Sanctuary Entrance SW|Sanctuary Entrance]] - doninss #[[Hive Entrance SW|Hive Entrance]] - doninss #[[Watering Hole SW|Watering Hole]] - doninss (SA) #[[Dark Agon Temple SW|Dark Agon Temple]] - doninss #[[Sandcanyon SW|Sandcanyon]] - doninss #[[Dynamo Access SW|Dynamo Access]] - Master ZED (Morph) #[[Transport C Access SW|Transport C Access]] - Master ZED (Morph) #[[Catacombs SW|Catacombs]] - Master ZED (Morph) #[[Hive Gyro Chamber SW|Hive Gyro Chamber]] - Master ZED (Morph) #[[Save Station B SW|Save Station B]] - doninss (Morph) #[[Save Station 2 SW|Save Station 2]] - doninss (Morph) == Japanese Secret Worlds == None yet. == External links == [http://www.scuforum.co.uk/viewtopic.php?t=44 The most up-to-date list of Echoes SWs] [http://www.samus.co.uk/mprime2/secret_worlds.shtml More videos] at [http://www.samus.co.uk scu]. ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''Secret Worlds''' |} 5017a4c883453f1b00fcf6012ae87fa58d875da3 4590 4572 2006-08-20T14:45:26Z Doninss 217 new page - replacement for misnamed page (now orphaned) wikitext text/x-wiki '''Total Secret Worlds:''' 120 A '''Secret World''' is the area that you see when you exit a room's intended boundaries. This name was first from the original ''Metroid'', and has been reused in ''Metroid II Return of Samus'', ''Metroid Prime'', and now, ''Metroid Prime 2: Echoes''. The areas are usually glitchy, and can cause your game to lock up, thus having to reset. But, Secret Worlds have helped us. In Metroid 2, they serve as shortcuts at times. In Prime, they served as a different way to understand the game, and even helped [[Sequence Breaking]]. Who knows what they will provide us with next! If you're having trouble with Secret Worlds, try the [[Secret World FAQ]]. == NTSC/PAL Release Secret Worlds == #[[Main Energy Controller]] (Phazon Siphon) #[[Polluted Mire SW|Polluted Mire]] (Doctor Omega) #[[Torvus Grove SW|Torvus Grove]] (Doctor Omega) #[[Poisoned Bog SW|Poisoned Bog]] (Doctor Omega) #[[Transport A Access SW|Transport A Access]] (TrueDiehardGamer) #[[Save Station A SW|Save Station A]] (BoostR) #[[Temple Access SW|Temple Access]] (Darth Nat) #[[Dark Torvus Temple Access SW|Dark Torvus Temple Access]] (Darth Nat) #[[Service Access SW|Service Access]] (TrueDiehardGamer) #[[Shrine Access SW|Shrine Access]] (Dazuro) #[[Sanctuary Temple SW|Sanctuary Temple]] (TrueDiehardGamer) #[[Hive Energy Controller SW|Hive Energy Controller]] (TrueDiehardGamer) #[[Torvus Temple]] (BoostR, MMcLean54) #[[Culling Chamber SW|Culling Chamber]] (LeCoureur103) #[[Hall of Combat Mastery SW|Hall of Combat Mastery]] (LeCoureur103) #[[Hive Chamber C SW|Hive Chamber C]] (The Pizza Boy) #[[Hall of Honored Dead SW|Hall of Honored Dead]] (The Pizza Boy) #[[Collapsed Tunnel SW|Collapsed Tunnel]] (TrueDiehardGamer) #[[Hive Chamber B SW|Hive Chamber B]] (The Pizza Boy) #[[Meeting Grounds SW|Meeting Grounds]] (Arrow) #[[Ventilation Area A SW|Ventilation Area A]] (TrueDiehardGamer) #[[Dynamo Works SW|Dynamo Works]] (TrueDiehardGamer) #[[Sanctuary Energy Controller SW|Sanctuary Energy Controller]] (TrueDiehardGamer) #[[Mining Plaza SW|Mining Plaza]] (elementboarder05) (SA), True Diehard Gamer (Wormhole) #[[Central Mining Station SW|Central Mining Station]] (The Pizza Boy) #[[Plaza Access SW|Plaza Access]] (TrueDiehardGamer) #[[Portal Chamber SW|Portal Chamber]] (TrueDiehardGamer) #[[Mining Station B SW|Mining Station B]] (nate) #[[Great Bridge SW|Great Bridge]] (elementboarder05) #[[Abandoned Worksite SW|Abandoned Worksite]] (elementboarder05) #[[Dark Arena Tunnel SW|Dark Arena Tunnel]] (Arrow) #[[Dark Torvus Arena SW|Dark Torvus Arena]] (Arrow) #[[GFMC Compound SW|GFMC Compound]] (Phazon Eater) #[[Windchamber Tunnel SW|Windchamber Tunnel]] (Midget) #[[Agon Map Station SW|Agon Map Station]] (SkippyJr) #[[Judgement Drop]] (TrueDiehardGamer) #[[Feeding Pit SW|Feeding Pit]] (Coco-kun) #[[Mini Gyro Station SW|Mini Gyro Station]] (The Pizza Boy) #[[Temple Assembly Site_SW|Temple Assembly Site]] (Ichabod_Clay, bartendorsparky) #[[Hive Dynamo Access SW|Hive Dynamo Access]] (bartendorsparky) #[[Abandoned Base SW|Abandoned Base]]] (The Pizza Boy) #[[Sky Temple Gateway SW|Sky Temple Gateway]] (DARK HUNTER COMMANDO) #[[Phazon Grounds SW|Phazon Grounds]] (PhazonPhoenix) #[[Main Reactor SW|Main Reactor]] (meDroid64) #[[Transit Station (Agon Wastes) SW|Transit Station (Agon Wastes)]] (Master ZED) #[[Dark Transit Station SW|Dark Transit Station]] (Master ZED) #[[Brooding Ground SW|Brooding Ground]](Master ZED) #[[Reactor Core SW|Reactor Core]] (Doctor Omega) #[[Temple Transport A SW|Temple Transport A]] (The Pizza Boy) #[[Temple Transport B SW|Temple Transport B]] (The Pizza Boy) #[[Temple Transport C SW|Temple Transport C]] (The Pizza Boy) #[[Torvus Lagoon SW|Torvus Lagoon]] (Ichabod_Clay) #[[Putrid Alcove SW|Putrid Alcove]] (Master ZED) #[[Venomous Pond SW|Venomous Pond]] (Master ZED) #[[Path of Eyes SW|Path of Eyes]] (Ichabod_Clay) #[[Main Gyro Chamber SW|Main Gyro Chamber]] (Ichabod_Clay) #[[Hive Dynamo Works SW|Hive Dynamo Works]] (Flamancipator) #[[Portal Chamber SW|Portal Chamber]] (bartendorsparky) #[[Dark Forgotten Bridge SW|Dark Forgotten Bridge]] (bartendorsparky) #[[Forgotten Bridge SW|Forgotten Bridge]] (bartendorsparky) #[[Portal Site SW|Portal Site]] (Metronome'd) #[[Portal Terminal SW|Portal Terminal]] (Metronome'd) #[[Transport B Access SW|Transport B Access]] (Metronome'd) #[[Sacred Bridge SW|Sacred Bridge]] (Ichabod_Clay) #[[Sentinel's Path SW|Sentinel's Path]] (bartendorsparky) #[[Transport to Temple Grounds (Sanctuary Fortress) SW|Transport to Temple Grounds (Sanctuary Fortress)]] (Master ZED) #[[Main Research SW|Main Research]] (Master ZED) #[[Transit Station (Sanctuary Fortress) SW|Transit Station (Sanctuary Fortress)]] (Master ZED) #[[Staging Area SW|Staging Area]] (Master ZED) #[[Grand Abyss SW|Grand Abyss]] (Master ZED) #[[Ing Cache 4 SW|Ing Cache 4]] (Master ZED) #[[Sand Processing SW|Sand Processing]] (Master ZED) #[[Ventilation Area B SW|Ventilation Area B]] (Master ZED) #[[Bitter Well SW|Bitter Well]] (Master ZED) #[[Hive Portal Chamber SW|Hive Portal Chamber]] (Metronome'd) #[[Dark Torvus Temple SW|Dark Torvus Temple]] (MMcLean54) #[[Hall of Stairs SW|Hall of Stairs]] (Master ZED) #[[Undertransit One SW|Undertransit One]] (Master ZED) #[[Undertransit Two SW|Undertransit Two]] (Master ZED) #[[Transit Tunnel East SW|Transit Tunnel East]] (Master ZED) #[[Transit Tunnel West SW|Transit Tunnel West]] (Master ZED) #[[Transit Tunnel South SW|Transit Tunnel South]] (Metronome'd) #[[Bionenergy Production SW|Bionenergy Production]] (Metronome'd) #[[Agon Temple SW|Agon Temple]] (Metronome'd) #[[Crossfire Chaos SW|Crossfire Chaos]] (Master ZED) #[[Underground Tunnel SW|Underground Tunnel]] (Metronome'd) #[[Sacred Path SW|Sacred Path]] (Metronome'd) #[[Profane Path SW|Profane Path]] (Metronome'd) #[[Mine Shaft SW|Mine Shaft]] (Master ZED) #[[Command Center Access SW|Command Center Access]] (Metronome'd) #[[Central Area Transport West SW|Central Area Transport West]] (Metronome'd) #[[Workers Path SW|Workers Path]] - Master ZED #[[Watch Station SW|Watch Station]] - Master ZED #[[Biostorage Station SW|Biostorage Station]] - Master ZED #[[Dark Controller Access SW|Dark Controller Access]] - Master ZED, SkippyJr (enter room from behind rotating column) #[[Controller Access SW|Controller Access]] - Master ZED, SkippyJr (enter room from behind rotating column) #[[Dark Falls SW|Dark Falls]] - Master ZED #[[Grove Access SW|Grove Access]] - Master ZED #[[Ruined Alcove SW|Ruined Alcove]] - Master ZED #[[Storage Cavern A SW|Storage Cavern A]] - doninss #[[Ing Reliquary SW|Ing Reliquary]] - Master ZED #[[Windchamber Gateway SW|Windchamber Gateway]] - doninss #[[Meditation Vista SW|Meditation Vista]] - doninss (FJ) #[[Gloom Vista SW|Gloom Vista]] - doninss (FJ) #[[Temple Transport Access SW|Temple Transport Access]] - doninss (FJ) #[[Gateway Access SW|Gateway Access]] - doninss #[[Trial Grounds SW|Trial Grounds]] - doninss #[[Battleground SW|Battleground]] - Samus Rox (unconfirmed) #[[Path of Roots SW|Path of Roots]] - doninss (FJ) #[[Transport to Agon Wastes SW|Transport to Agon Wastes]] - doninss (FJ) #[[Sanctuary Entrance SW|Sanctuary Entrance]] - doninss #[[Hive Entrance SW|Hive Entrance]] - doninss #[[Watering Hole SW|Watering Hole]] - doninss (SA) #[[Dark Agon Temple SW|Dark Agon Temple]] - doninss #[[Sandcanyon SW|Sandcanyon]] - doninss #[[Dynamo Access SW|Dynamo Access]] - Master ZED (Morph) #[[Transport C Access SW|Transport C Access]] - Master ZED (Morph) #[[Catacombs SW|Catacombs]] - Master ZED (Morph) #[[Hive Gyro Chamber SW|Hive Gyro Chamber]] - Master ZED (Morph) #[[Save Station B SW|Save Station B]] - doninss (Morph) #[[Save Station 2 SW|Save Station 2]] - doninss (Morph) == Japanese Secret Worlds == None yet. == External links == [http://www.scuforum.co.uk/viewtopic.php?t=44 The most up-to-date list of Echoes SWs] [http://www.samus.co.uk/mprime2/secret_worlds.shtml More videos] at [http://www.samus.co.uk SCU]. ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''Secret Worlds''' |} 588da66232a07659219cca282a55b748e506f756 4572 4571 2006-08-13T17:06:51Z Doninss 217 N -> n wikitext text/x-wiki '''Total Secret Worlds:''' 120 A '''Secret World''' is the area that you see when you exit a room's intended boundaries. This name was first from the original ''Metroid'', and has been reused in ''Metroid II Return of Samus'', ''Metroid Prime'', and now, ''Metroid Prime 2: Echoes''. The areas are usually glitchy, and can cause your game to lock up, thus having to reset. But, Secret Worlds have helped us. In Metroid 2, they serve as shortcuts at times. In Prime, they served as a different way to understand the game, and even helped [[Sequence Breaking]]. Who knows what they will provide us with next! If you're having trouble with Secret Worlds, try the [[Secret World FAQ]]. == NTSC/PAL Release Secret Worlds == #[[Main Energy Controller]] (Phazon Siphon) #[[Polluted Mire SW|Polluted Mire]] (Doctor Omega) #[[Torvus Grove SW|Torvus Grove]] (Doctor Omega) #[[Poisoned Bog SW|Poisoned Bog]] (Doctor Omega) #[[Transport A Access SW|Transport A Access]] (TrueDiehardGamer) #[[Save Station A SW|Save Station A]] (BoostR) #[[Temple Access SW|Temple Access]] (Darth Nat) #[[Dark Torvus Temple Access SW|Dark Torvus Temple Access]] (Darth Nat) #[[Service Access SW|Service Access]] (TrueDiehardGamer) #[[Shrine Access SW|Shrine Access]] (Dazuro) #[[Sanctuary Temple SW|Sanctuary Temple]] (TrueDiehardGamer) #[[Hive Energy Controller SW|Hive Energy Controller]] (TrueDiehardGamer) #[[Torvus Temple]] (BoostR, MMcLean54) #[[Culling Chamber SW|Culling Chamber]] (LeCoureur103) #[[Hall of Combat Mastery SW|Hall of Combat Mastery]] (LeCoureur103) #[[Hive Chamber C SW|Hive Chamber C]] (The Pizza Boy) #[[Hall of Honored Dead SW|Hall of Honored Dead]] (The Pizza Boy) #[[Collapsed Tunnel SW|Collapsed Tunnel]] (TrueDiehardGamer) #[[Hive Chamber B SW|Hive Chamber B]] (The Pizza Boy) #[[Meeting Grounds SW|Meeting Grounds]] (Arrow) #[[Ventilation Area A SW|Ventilation Area A]] (TrueDiehardGamer) #[[Dynamo Works SW|Dynamo Works]] (TrueDiehardGamer) #[[Sanctuary Energy Controller SW|Sanctuary Energy Controller]] (TrueDiehardGamer) #[[Mining Plaza SW|Mining Plaza]] (elementboarder05) (SA), True Diehard Gamer (Wormhole) #[[Central Mining Station SW|Central Mining Station]] (The Pizza Boy) #[[Plaza Access SW|Plaza Access]] (TrueDiehardGamer) #[[Portal Chamber SW|Portal Chamber]] (TrueDiehardGamer) #[[Mining Station B SW|Mining Station B]] (nate) #[[Great Bridge SW|Great Bridge]] (elementboarder05) #[[Abandoned Worksite SW|Abandoned Worksite]] (elementboarder05) #[[Dark Arena Tunnel SW|Dark Arena Tunnel]] (Arrow) #[[Dark Torvus Arena SW|Dark Torvus Arena]] (Arrow) #[[GFMC Compound SW|GFMC Compound]] (Phazon Eater) #[[Windchamber Tunnel SW|Windchamber Tunnel]] (Midget) #[[Agon Map Station SW|Agon Map Station]] (SkippyJr) #[[Judgement Drop]] (TrueDiehardGamer) #[[Feeding Pit SW|Feeding Pit]] (Coco-kun) #[[Mini Gyro Station SW|Mini Gyro Station]] (The Pizza Boy) #[[Temple Assembly Site_SW|Temple Assembly Site]] (Ichabod_Clay, bartendorsparky) #[[Hive Dynamo SW|Hive Dynamo]] (bartendorsparky) #[[Abandoned Base SW|Abandoned Base]]] (The Pizza Boy) #[[Sky Temple Gateway SW|Sky Temple Gateway]] (DARK HUNTER COMMANDO) #[[Phazon Grounds SW|Phazon Grounds]] (PhazonPhoenix) #[[Main Reactor SW|Main Reactor]] (meDroid64) #[[Transit Station (Agon Wastes) SW|Transit Station (Agon Wastes)]] (Master ZED) #[[Dark Transit Station SW|Dark Transit Station]] (Master ZED) #[[Brooding Ground SW|Brooding Ground]](Master ZED) #[[Reactor Core SW|Reactor Core]] (Doctor Omega) #[[Temple Transport A SW|Temple Transport A]] (The Pizza Boy) #[[Temple Transport B SW|Temple Transport B]] (The Pizza Boy) #[[Temple Transport C SW|Temple Transport C]] (The Pizza Boy) #[[Torvus Lagoon SW|Torvus Lagoon]] (Ichabod_Clay) #[[Putrid Alcove SW|Putrid Alcove]] (Master ZED) #[[Venomous Pond SW|Venomous Pond]] (Master ZED) #[[Path of Eyes SW|Path of Eyes]] (Ichabod_Clay) #[[Main Gyro Chamber SW|Main Gyro Chamber]] (Ichabod_Clay) #[[Hive Dynamo Works SW|Hive Dynamo Works]] (Flamancipator) #[[Portal Chamber SW|Portal Chamber]] (bartendorsparky) #[[Dark Forgotten Bridge SW|Dark Forgotten Bridge]] (bartendorsparky) #[[Forgotten Bridge SW|Forgotten Bridge]] (bartendorsparky) #[[Portal Site SW|Portal Site]] (Metronome'd) #[[Portal Terminal SW|Portal Terminal]] (Metronome'd) #[[Transport B Access SW|Transport B Access]] (Metronome'd) #[[Sacred Bridge SW|Sacred Bridge]] (Ichabod_Clay) #[[Sentinel's Path SW|Sentinel's Path]] (bartendorsparky) #[[Transport to Temple Grounds (Sanctuary Fortress) SW|Transport to Temple Grounds (Sanctuary Fortress)]] (Master ZED) #[[Main Research SW|Main Research]] (Master ZED) #[[Transit Station (Sanctuary Fortress) SW|Transit Station (Sanctuary Fortress)]] (Master ZED) #[[Staging Area SW|Staging Area]] (Master ZED) #[[Grand Abyss SW|Grand Abyss]] (Master ZED) #[[Ing Cache 4 SW|Ing Cache 4]] (Master ZED) #[[Sand Processing SW|Sand Processing]] (Master ZED) #[[Ventilation Area B SW|Ventilation Area B]] (Master ZED) #[[Bitter Well SW|Bitter Well]] (Master ZED) #[[Hive Portal Chamber SW|Hive Portal Chamber]] (Metronome'd) #[[Dark Torvus Temple SW|Dark Torvus Temple]] (MMcLean54) #[[Hall of Stairs SW|Hall of Stairs]] (Master ZED) #[[Undertransit One SW|Undertransit One]] (Master ZED) #[[Undertransit Two SW|Undertransit Two]] (Master ZED) #[[Transit Tunnel East SW|Transit Tunnel East]] (Master ZED) #[[Transit Tunnel West SW|Transit Tunnel West]] (Master ZED) #[[Transit Tunnel South SW|Transit Tunnel South]] (Metronome'd) #[[Bionenergy Production SW|Bionenergy Production]] (Metronome'd) #[[Agon Temple SW|Agon Temple]] (Metronome'd) #[[Crossfire Chaos SW|Crossfire Chaos]] (Master ZED) #[[Underground Tunnel SW|Underground Tunnel]] (Metronome'd) #[[Sacred Path SW|Sacred Path]] (Metronome'd) #[[Profane Path SW|Profane Path]] (Metronome'd) #[[Mine Shaft SW|Mine Shaft]] (Master ZED) #[[Command Center Access SW|Command Center Access]] (Metronome'd) #[[Central Area Transport West SW|Central Area Transport West]] (Metronome'd) #[[Workers Path SW|Workers Path]] - Master ZED #[[Watch Station SW|Watch Station]] - Master ZED #[[Biostorage Station SW|Biostorage Station]] - Master ZED #[[Dark Controller Access SW|Dark Controller Access]] - Master ZED, SkippyJr (enter room from behind rotating column) #[[Controller Access SW|Controller Access]] - Master ZED, SkippyJr (enter room from behind rotating column) #[[Dark Falls SW|Dark Falls]] - Master ZED #[[Grove Access SW|Grove Access]] - Master ZED #[[Ruined Alcove SW|Ruined Alcove]] - Master ZED #[[Storage Cavern A SW|Storage Cavern A]] - doninss #[[Ing Reliquary SW|Ing Reliquary]] - Master ZED #[[Windchamber Gateway SW|Windchamber Gateway]] - doninss #[[Meditation Vista SW|Meditation Vista]] - doninss (FJ) #[[Gloom Vista SW|Gloom Vista]] - doninss (FJ) #[[Temple Transport Access SW|Temple Transport Access]] - doninss (FJ) #[[Gateway Access SW|Gateway Access]] - doninss #[[Trial Grounds SW|Trial Grounds]] - doninss #[[Battleground SW|Battleground]] - Samus Rox (unconfirmed) #[[Path of Roots SW|Path of Roots]] - doninss (FJ) #[[Transport to Agon Wastes SW|Transport to Agon Wastes]] - doninss (FJ) #[[Sanctuary Entrance SW|Sanctuary Entrance]] - doninss #[[Hive Entrance SW|Hive Entrance]] - doninss #[[Watering Hole SW|Watering Hole]] - doninss (SA) #[[Dark Agon Temple SW|Dark Agon Temple]] - doninss #[[Sandcanyon SW|Sandcanyon]] - doninss #[[Dynamo Access SW|Dynamo Access]] - Master ZED (Morph) #[[Transport C Access SW|Transport C Access]] - Master ZED (Morph) #[[Catacombs SW|Catacombs]] - Master ZED (Morph) #[[Hive Gyro Chamber SW|Hive Gyro Chamber]] - Master ZED (Morph) #[[Save Station B SW|Save Station B]] - doninss (Morph) #[[Save Station 2 SW|Save Station 2]] - doninss (Morph) == Japanese Secret Worlds == None yet. == External links == [http://www.scuforum.co.uk/viewtopic.php?t=44 The most up-to-date list of Echoes SWs] [http://www.samus.co.uk/mprime2/secret_worlds.shtml More videos] at [http://www.samus.co.uk SCU]. ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''Secret Worlds''' |} bc26f751f930f3d7bd9d56b5cd4a8eadc15f10fe 4571 4556 2006-08-13T17:05:32Z Doninss 217 m -> M wikitext text/x-wiki '''Total Secret Worlds:''' 120 A '''Secret World''' is the area that you see when you exit a room's intended boundaries. This name was first from the original ''Metroid'', and has been reused in ''Metroid II Return of Samus'', ''Metroid Prime'', and now, ''Metroid Prime 2: Echoes''. The areas are usually glitchy, and can cause your game to lock up, thus having to reset. But, Secret Worlds have helped us. In Metroid 2, they serve as shortcuts at times. In Prime, they served as a different way to understand the game, and even helped [[Sequence Breaking]]. Who knows what they will provide us with next! If you're having trouble with Secret Worlds, try the [[Secret World FAQ]]. == NTSC/PAL Release Secret Worlds == #[[Main Energy Controller]] (Phazon Siphon) #[[Polluted Mire SW|Polluted Mire]] (Doctor Omega) #[[Torvus Grove SW|Torvus Grove]] (Doctor Omega) #[[Poisoned Bog SW|Poisoned Bog]] (Doctor Omega) #[[Transport A Access SW|Transport A Access]] (TrueDiehardGamer) #[[Save Station A SW|Save Station A]] (BoostR) #[[Temple Access SW|Temple Access]] (Darth Nat) #[[Dark Torvus Temple Access SW|Dark Torvus Temple Access]] (Darth Nat) #[[Service Access SW|Service Access]] (TrueDiehardGamer) #[[Shrine Access SW|Shrine Access]] (Dazuro) #[[Sanctuary Temple SW|Sanctuary Temple]] (TrueDiehardGamer) #[[Hive Energy Controller SW|Hive Energy Controller]] (TrueDiehardGamer) #[[Torvus Temple]] (BoostR, MMcLean54) #[[Culling Chamber SW|Culling Chamber]] (LeCoureur103) #[[Hall of Combat Mastery SW|Hall of Combat Mastery]] (LeCoureur103) #[[Hive Chamber C SW|Hive Chamber C]] (The Pizza Boy) #[[Hall of Honored Dead SW|Hall of Honored Dead]] (The Pizza Boy) #[[Collapsed Tunnel SW|Collapsed Tunnel]] (TrueDiehardGamer) #[[Hive Chamber B SW|Hive Chamber B]] (The Pizza Boy) #[[Meeting Grounds SW|Meeting Grounds]] (Arrow) #[[Ventilation Area A SW|Ventilation Area A]] (TrueDiehardGamer) #[[Dynamo Works SW|Dynamo Works]] (TrueDiehardGamer) #[[Sanctuary Energy Controller SW|Sanctuary Energy Controller]] (TrueDiehardGamer) #[[Mining Plaza SW|Mining Plaza]] (elementboarder05) (SA), True Diehard Gamer (Wormhole) #[[Central Mining Station SW|Central Mining Station]] (The Pizza Boy) #[[Plaza Access SW|Plaza Access]] (TrueDiehardGamer) #[[Portal Chamber SW|Portal Chamber]] (TrueDiehardGamer) #[[Mining Station B SW|Mining Station B]] (Nate) #[[Great Bridge SW|Great Bridge]] (elementboarder05) #[[Abandoned Worksite SW|Abandoned Worksite]] (elementboarder05) #[[Dark Arena Tunnel SW|Dark Arena Tunnel]] (Arrow) #[[Dark Torvus Arena SW|Dark Torvus Arena]] (Arrow) #[[GFMC Compound SW|GFMC Compound]] (Phazon Eater) #[[Windchamber Tunnel SW|Windchamber Tunnel]] (Midget) #[[Agon Map Station SW|Agon Map Station]] (SkippyJr) #[[Judgement Drop]] (TrueDiehardGamer) #[[Feeding Pit SW|Feeding Pit]] (Coco-kun) #[[Mini Gyro Station SW|Mini Gyro Station]] (The Pizza Boy) #[[Temple Assembly Site_SW|Temple Assembly Site]] (Ichabod_Clay, bartendorsparky) #[[Hive Dynamo SW|Hive Dynamo]] (bartendorsparky) #[[Abandoned Base SW|Abandoned Base]]] (The Pizza Boy) #[[Sky Temple Gateway SW|Sky Temple Gateway]] (DARK HUNTER COMMANDO) #[[Phazon Grounds SW|Phazon Grounds]] (PhazonPhoenix) #[[Main Reactor SW|Main Reactor]] (meDroid64) #[[Transit Station (Agon Wastes) SW|Transit Station (Agon Wastes)]] (Master ZED) #[[Dark Transit Station SW|Dark Transit Station]] (Master ZED) #[[Brooding Ground SW|Brooding Ground]](Master ZED) #[[Reactor Core SW|Reactor Core]] (Doctor Omega) #[[Temple Transport A SW|Temple Transport A]] (The Pizza Boy) #[[Temple Transport B SW|Temple Transport B]] (The Pizza Boy) #[[Temple Transport C SW|Temple Transport C]] (The Pizza Boy) #[[Torvus Lagoon SW|Torvus Lagoon]] (Ichabod_Clay) #[[Putrid Alcove SW|Putrid Alcove]] (Master ZED) #[[Venomous Pond SW|Venomous Pond]] (Master ZED) #[[Path of Eyes SW|Path of Eyes]] (Ichabod_Clay) #[[Main Gyro Chamber SW|Main Gyro Chamber]] (Ichabod_Clay) #[[Hive Dynamo Works SW|Hive Dynamo Works]] (Flamancipator) #[[Portal Chamber SW|Portal Chamber]] (bartendorsparky) #[[Dark Forgotten Bridge SW|Dark Forgotten Bridge]] (bartendorsparky) #[[Forgotten Bridge SW|Forgotten Bridge]] (bartendorsparky) #[[Portal Site SW|Portal Site]] (Metronome'd) #[[Portal Terminal SW|Portal Terminal]] (Metronome'd) #[[Transport B Access SW|Transport B Access]] (Metronome'd) #[[Sacred Bridge SW|Sacred Bridge]] (Ichabod_Clay) #[[Sentinel's Path SW|Sentinel's Path]] (bartendorsparky) #[[Transport to Temple Grounds (Sanctuary Fortress) SW|Transport to Temple Grounds (Sanctuary Fortress)]] (Master ZED) #[[Main Research SW|Main Research]] (Master ZED) #[[Transit Station (Sanctuary Fortress) SW|Transit Station (Sanctuary Fortress)]] (Master ZED) #[[Staging Area SW|Staging Area]] (Master ZED) #[[Grand Abyss SW|Grand Abyss]] (Master ZED) #[[Ing Cache 4 SW|Ing Cache 4]] (Master ZED) #[[Sand Processing SW|Sand Processing]] (Master ZED) #[[Ventilation Area B SW|Ventilation Area B]] (Master ZED) #[[Bitter Well SW|Bitter Well]] (Master ZED) #[[Hive Portal Chamber SW|Hive Portal Chamber]] (Metronome'd) #[[Dark Torvus Temple SW|Dark Torvus Temple]] (MMcLean54) #[[Hall of Stairs SW|Hall of Stairs]] (Master ZED) #[[Undertransit One SW|Undertransit One]] (Master ZED) #[[Undertransit Two SW|Undertransit Two]] (Master ZED) #[[Transit Tunnel East SW|Transit Tunnel East]] (Master ZED) #[[Transit Tunnel West SW|Transit Tunnel West]] (Master ZED) #[[Transit Tunnel South SW|Transit Tunnel South]] (Metronome'd) #[[Bionenergy Production SW|Bionenergy Production]] (Metronome'd) #[[Agon Temple SW|Agon Temple]] (Metronome'd) #[[Crossfire Chaos SW|Crossfire Chaos]] (Master ZED) #[[Underground Tunnel SW|Underground Tunnel]] (Metronome'd) #[[Sacred Path SW|Sacred Path]] (Metronome'd) #[[Profane Path SW|Profane Path]] (Metronome'd) #[[Mine Shaft SW|Mine Shaft]] (Master ZED) #[[Command Center Access SW|Command Center Access]] (Metronome'd) #[[Central Area Transport West SW|Central Area Transport West]] (Metronome'd) #[[Workers Path SW|Workers Path]] - Master ZED #[[Watch Station SW|Watch Station]] - Master ZED #[[Biostorage Station SW|Biostorage Station]] - Master ZED #[[Dark Controller Access SW|Dark Controller Access]] - Master ZED, SkippyJr (enter room from behind rotating column) #[[Controller Access SW|Controller Access]] - Master ZED, SkippyJr (enter room from behind rotating column) #[[Dark Falls SW|Dark Falls]] - Master ZED #[[Grove Access SW|Grove Access]] - Master ZED #[[Ruined Alcove SW|Ruined Alcove]] - Master ZED #[[Storage Cavern A SW|Storage Cavern A]] - doninss #[[Ing Reliquary SW|Ing Reliquary]] - Master ZED #[[Windchamber Gateway SW|Windchamber Gateway]] - doninss #[[Meditation Vista SW|Meditation Vista]] - doninss (FJ) #[[Gloom Vista SW|Gloom Vista]] - doninss (FJ) #[[Temple Transport Access SW|Temple Transport Access]] - doninss (FJ) #[[Gateway Access SW|Gateway Access]] - doninss #[[Trial Grounds SW|Trial Grounds]] - doninss #[[Battleground SW|Battleground]] - Samus Rox (unconfirmed) #[[Path of Roots SW|Path of Roots]] - doninss (FJ) #[[Transport to Agon Wastes SW|Transport to Agon Wastes]] - doninss (FJ) #[[Sanctuary Entrance SW|Sanctuary Entrance]] - doninss #[[Hive Entrance SW|Hive Entrance]] - doninss #[[Watering Hole SW|Watering Hole]] - doninss (SA) #[[Dark Agon Temple SW|Dark Agon Temple]] - doninss #[[Sandcanyon SW|Sandcanyon]] - doninss #[[Dynamo Access SW|Dynamo Access]] - Master ZED (Morph) #[[Transport C Access SW|Transport C Access]] - Master ZED (Morph) #[[Catacombs SW|Catacombs]] - Master ZED (Morph) #[[Hive Gyro Chamber SW|Hive Gyro Chamber]] - Master ZED (Morph) #[[Save Station B SW|Save Station B]] - doninss (Morph) #[[Save Station 2 SW|Save Station 2]] - doninss (Morph) == Japanese Secret Worlds == None yet. == External links == [http://www.scuforum.co.uk/viewtopic.php?t=44 The most up-to-date list of Echoes SWs] [http://www.samus.co.uk/mprime2/secret_worlds.shtml More videos] at [http://www.samus.co.uk SCU]. ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''Secret Worlds''' |} df4a472f9bfcf8a11a18f78ac8526e9c3499e5f7 4556 4555 2006-07-09T07:06:43Z Doninss 217 /* External links */ wikitext text/x-wiki '''Total Secret Worlds:''' 120 A '''Secret World''' is the area that you see when you exit a room's intended boundaries. This name was first from the original ''Metroid'', and has been reused in ''Metroid II Return of Samus'', ''Metroid Prime'', and now, ''Metroid Prime 2: Echoes''. The areas are usually glitchy, and can cause your game to lock up, thus having to reset. But, Secret Worlds have helped us. In Metroid 2, they serve as shortcuts at times. In Prime, they served as a different way to understand the game, and even helped [[Sequence Breaking]]. Who knows what they will provide us with next! If you're having trouble with Secret Worlds, try the [[Secret World FAQ]]. == NTSC/PAL Release Secret Worlds == #[[Main Energy Controller]] (Phazon Siphon) #[[Polluted Mire SW|Polluted Mire]] (Doctor Omega) #[[Torvus Grove SW|Torvus Grove]] (Doctor Omega) #[[Poisoned Bog SW|Poisoned Bog]] (Doctor Omega) #[[Transport A Access SW|Transport A Access]] (TrueDiehardGamer) #[[Save Station A SW|Save Station A]] (BoostR) #[[Temple Access SW|Temple Access]] (Darth Nat) #[[Dark Torvus Temple Access SW|Dark Torvus Temple Access]] (Darth Nat) #[[Service Access SW|Service Access]] (TrueDiehardGamer) #[[Shrine Access SW|Shrine Access]] (Dazuro) #[[Sanctuary Temple SW|Sanctuary Temple]] (TrueDiehardGamer) #[[Hive Energy Controller SW|Hive Energy Controller]] (TrueDiehardGamer) #[[Torvus Temple]] (BoostR, MMcLean54) #[[Culling Chamber SW|Culling Chamber]] (LeCoureur103) #[[Hall of Combat Mastery SW|Hall of Combat Mastery]] (LeCoureur103) #[[Hive Chamber C SW|Hive Chamber C]] (The Pizza Boy) #[[Hall of Honored Dead SW|Hall of Honored Dead]] (The Pizza Boy) #[[Collapsed Tunnel SW|Collapsed Tunnel]] (TrueDiehardGamer) #[[Hive Chamber B SW|Hive Chamber B]] (The Pizza Boy) #[[Meeting Grounds SW|Meeting Grounds]] (Arrow) #[[Ventilation Area A SW|Ventilation Area A]] (TrueDiehardGamer) #[[Dynamo Works SW|Dynamo Works]] (TrueDiehardGamer) #[[Sanctuary Energy Controller SW|Sanctuary Energy Controller]] (TrueDiehardGamer) #[[Mining Plaza SW|Mining Plaza]] (elementboarder05) (SA), True Diehard Gamer (Wormhole) #[[Central Mining Station SW|Central Mining Station]] (The Pizza Boy) #[[Plaza Access SW|Plaza Access]] (TrueDiehardGamer) #[[Portal Chamber SW|Portal Chamber]] (TrueDiehardGamer) #[[Mining Station B SW|Mining Station B]] (Nate) #[[Great Bridge SW|Great Bridge]] (elementboarder05) #[[Abandoned Worksite SW|Abandoned Worksite]] (elementboarder05) #[[Dark Arena Tunnel SW|Dark Arena Tunnel]] (Arrow) #[[Dark Torvus Arena SW|Dark Torvus Arena]] (Arrow) #[[GFMC Compound SW|GFMC Compound]] (Phazon Eater) #[[Windchamber Tunnel SW|Windchamber Tunnel]] (Midget) #[[Agon Map Station SW|Agon Map Station]] (SkippyJr) #[[Judgement Drop]] (TrueDiehardGamer) #[[Feeding Pit SW|Feeding Pit]] (Coco-kun) #[[Mini Gyro Station SW|Mini Gyro Station]] (The Pizza Boy) #[[Temple Assembly Site_SW|Temple Assembly Site]] (Ichabod_Clay, bartendorsparky) #[[Hive Dynamo SW|Hive Dynamo]] (bartendorsparky) #[[Abandoned Base SW|Abandoned Base]]] (The Pizza Boy) #[[Sky Temple Gateway SW|Sky Temple Gateway]] (DARK HUNTER COMMANDO) #[[Phazon Grounds SW|Phazon Grounds]] (PhazonPhoenix) #[[Main Reactor SW|Main Reactor]] (meDroid64) #[[Transit Station (Agon Wastes) SW|Transit Station (Agon Wastes)]] (master ZED) #[[Dark Transit Station SW|Dark Transit Station]] (master ZED) #[[Brooding Ground SW|Brooding Ground]](master ZED) #[[Reactor Core SW|Reactor Core]] (Doctor Omega) #[[Temple Transport A SW|Temple Transport A]] (The Pizza Boy) #[[Temple Transport B SW|Temple Transport B]] (The Pizza Boy) #[[Temple Transport C SW|Temple Transport C]] (The Pizza Boy) #[[Torvus Lagoon SW|Torvus Lagoon]] (Ichabod_Clay) #[[Putrid Alcove SW|Putrid Alcove]] (master ZED) #[[Venomous Pond SW|Venomous Pond]] (master ZED) #[[Path of Eyes SW|Path of Eyes]] (Ichabod_Clay) #[[Main Gyro Chamber SW|Main Gyro Chamber]] (Ichabod_Clay) #[[Hive Dynamo Works SW|Hive Dynamo Works]] (Flamancipator) #[[Portal Chamber SW|Portal Chamber]] (bartendorsparky) #[[Dark Forgotten Bridge SW|Dark Forgotten Bridge]] (bartendorsparky) #[[Forgotten Bridge SW|Forgotten Bridge]] (bartendorsparky) #[[Portal Site SW|Portal Site]] (Metronome'd) #[[Portal Terminal SW|Portal Terminal]] (Metronome'd) #[[Transport B Access SW|Transport B Access]] (Metronome'd) #[[Sacred Bridge SW|Sacred Bridge]] (Ichabod_Clay) #[[Sentinel's Path SW|Sentinel's Path]] (bartendorsparky) #[[Transport to Temple Grounds (Sanctuary Fortress) SW|Transport to Temple Grounds (Sanctuary Fortress)]] (Master ZED) #[[Main Research SW|Main Research]] (Master ZED) #[[Transit Station (Sanctuary Fortress) SW|Transit Station (Sanctuary Fortress)]] (Master ZED) #[[Staging Area SW|Staging Area]] (Master ZED) #[[Grand Abyss SW|Grand Abyss]] (Master ZED) #[[Ing Cache 4 SW|Ing Cache 4]] (Master ZED) #[[Sand Processing SW|Sand Processing]] (Master ZED) #[[Ventilation Area B SW|Ventilation Area B]] (Master ZED) #[[Bitter Well SW|Bitter Well]] (Master ZED) #[[Hive Portal Chamber SW|Hive Portal Chamber]] (Metronome'd) #[[Dark Torvus Temple SW|Dark Torvus Temple]] (MMcLean54) #[[Hall of Stairs SW|Hall of Stairs]] (Master ZED) #[[Undertransit One SW|Undertransit One]] (Master ZED) #[[Undertransit Two SW|Undertransit Two]] (Master ZED) #[[Transit Tunnel East SW|Transit Tunnel East]] (Master ZED) #[[Transit Tunnel West SW|Transit Tunnel West]] (Master ZED) #[[Transit Tunnel South SW|Transit Tunnel South]] (Metronome'd) #[[Bionenergy Production SW|Bionenergy Production]] (Metronome'd) #[[Agon Temple SW|Agon Temple]] (Metronome'd) #[[Crossfire Chaos SW|Crossfire Chaos]] (Master ZED) #[[Underground Tunnel SW|Underground Tunnel]] (Metronome'd) #[[Sacred Path SW|Sacred Path]] (Metronome'd) #[[Profane Path SW|Profane Path]] (Metronome'd) #[[Mine Shaft SW|Mine Shaft]] (Master ZED) #[[Command Center Access SW|Command Center Access]] (Metronome'd) #[[Central Area Transport West SW|Central Area Transport West]] (Metronome'd) #[[Workers Path SW|Workers Path]] - Master ZED #[[Watch Station SW|Watch Station]] - Master ZED #[[Biostorage Station SW|Biostorage Station]] - Master ZED #[[Dark Controller Access SW|Dark Controller Access]] - Master ZED, SkippyJr (enter room from behind rotating column) #[[Controller Access SW|Controller Access]] - Master ZED, SkippyJr (enter room from behind rotating column) #[[Dark Falls SW|Dark Falls]] - Master ZED #[[Grove Access SW|Grove Access]] - Master ZED #[[Ruined Alcove SW|Ruined Alcove]] - Master ZED #[[Storage Cavern A SW|Storage Cavern A]] - doninss #[[Ing Reliquary SW|Ing Reliquary]] - Master ZED #[[Windchamber Gateway SW|Windchamber Gateway]] - doninss #[[Meditation Vista SW|Meditation Vista]] - doninss (FJ) #[[Gloom Vista SW|Gloom Vista]] - doninss (FJ) #[[Temple Transport Access SW|Temple Transport Access]] - doninss (FJ) #[[Gateway Access SW|Gateway Access]] - doninss #[[Trial Grounds SW|Trial Grounds]] - doninss #[[Battleground SW|Battleground]] - Samus Rox (unconfirmed) #[[Path of Roots SW|Path of Roots]] - doninss (FJ) #[[Transport to Agon Wastes SW|Transport to Agon Wastes]] - doninss (FJ) #[[Sanctuary Entrance SW|Sanctuary Entrance]] - doninss #[[Hive Entrance SW|Hive Entrance]] - doninss #[[Watering Hole SW|Watering Hole]] - doninss (SA) #[[Dark Agon Temple SW|Dark Agon Temple]] - doninss #[[Sandcanyon SW|Sandcanyon]] - doninss #[[Dynamo Access SW|Dynamo Access]] - Master ZED (Morph) #[[Transport C Access SW|Transport C Access]] - Master ZED (Morph) #[[Catacombs SW|Catacombs]] - Master ZED (Morph) #[[Hive Gyro Chamber SW|Hive Gyro Chamber]] - Master ZED (Morph) #[[Save Station B SW|Save Station B]] - doninss (Morph) #[[Save Station 2 SW|Save Station 2]] - doninss (Morph) == Japanese Secret Worlds == None yet. == External links == [http://www.scuforum.co.uk/viewtopic.php?t=44 The most up-to-date list of Echoes SWs] [http://www.samus.co.uk/mprime2/secret_worlds.shtml More videos] at [http://www.samus.co.uk SCU]. ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''Secret Worlds''' |} cad344ad70c6343244e4ae04de4c549618200905 4555 4554 2006-07-09T07:00:54Z Doninss 217 /* NTSC/PAL Release Secret Worlds */ wikitext text/x-wiki '''Total Secret Worlds:''' 120 A '''Secret World''' is the area that you see when you exit a room's intended boundaries. This name was first from the original ''Metroid'', and has been reused in ''Metroid II Return of Samus'', ''Metroid Prime'', and now, ''Metroid Prime 2: Echoes''. The areas are usually glitchy, and can cause your game to lock up, thus having to reset. But, Secret Worlds have helped us. In Metroid 2, they serve as shortcuts at times. In Prime, they served as a different way to understand the game, and even helped [[Sequence Breaking]]. Who knows what they will provide us with next! If you're having trouble with Secret Worlds, try the [[Secret World FAQ]]. == NTSC/PAL Release Secret Worlds == #[[Main Energy Controller]] (Phazon Siphon) #[[Polluted Mire SW|Polluted Mire]] (Doctor Omega) #[[Torvus Grove SW|Torvus Grove]] (Doctor Omega) #[[Poisoned Bog SW|Poisoned Bog]] (Doctor Omega) #[[Transport A Access SW|Transport A Access]] (TrueDiehardGamer) #[[Save Station A SW|Save Station A]] (BoostR) #[[Temple Access SW|Temple Access]] (Darth Nat) #[[Dark Torvus Temple Access SW|Dark Torvus Temple Access]] (Darth Nat) #[[Service Access SW|Service Access]] (TrueDiehardGamer) #[[Shrine Access SW|Shrine Access]] (Dazuro) #[[Sanctuary Temple SW|Sanctuary Temple]] (TrueDiehardGamer) #[[Hive Energy Controller SW|Hive Energy Controller]] (TrueDiehardGamer) #[[Torvus Temple]] (BoostR, MMcLean54) #[[Culling Chamber SW|Culling Chamber]] (LeCoureur103) #[[Hall of Combat Mastery SW|Hall of Combat Mastery]] (LeCoureur103) #[[Hive Chamber C SW|Hive Chamber C]] (The Pizza Boy) #[[Hall of Honored Dead SW|Hall of Honored Dead]] (The Pizza Boy) #[[Collapsed Tunnel SW|Collapsed Tunnel]] (TrueDiehardGamer) #[[Hive Chamber B SW|Hive Chamber B]] (The Pizza Boy) #[[Meeting Grounds SW|Meeting Grounds]] (Arrow) #[[Ventilation Area A SW|Ventilation Area A]] (TrueDiehardGamer) #[[Dynamo Works SW|Dynamo Works]] (TrueDiehardGamer) #[[Sanctuary Energy Controller SW|Sanctuary Energy Controller]] (TrueDiehardGamer) #[[Mining Plaza SW|Mining Plaza]] (elementboarder05) (SA), True Diehard Gamer (Wormhole) #[[Central Mining Station SW|Central Mining Station]] (The Pizza Boy) #[[Plaza Access SW|Plaza Access]] (TrueDiehardGamer) #[[Portal Chamber SW|Portal Chamber]] (TrueDiehardGamer) #[[Mining Station B SW|Mining Station B]] (Nate) #[[Great Bridge SW|Great Bridge]] (elementboarder05) #[[Abandoned Worksite SW|Abandoned Worksite]] (elementboarder05) #[[Dark Arena Tunnel SW|Dark Arena Tunnel]] (Arrow) #[[Dark Torvus Arena SW|Dark Torvus Arena]] (Arrow) #[[GFMC Compound SW|GFMC Compound]] (Phazon Eater) #[[Windchamber Tunnel SW|Windchamber Tunnel]] (Midget) #[[Agon Map Station SW|Agon Map Station]] (SkippyJr) #[[Judgement Drop]] (TrueDiehardGamer) #[[Feeding Pit SW|Feeding Pit]] (Coco-kun) #[[Mini Gyro Station SW|Mini Gyro Station]] (The Pizza Boy) #[[Temple Assembly Site_SW|Temple Assembly Site]] (Ichabod_Clay, bartendorsparky) #[[Hive Dynamo SW|Hive Dynamo]] (bartendorsparky) #[[Abandoned Base SW|Abandoned Base]]] (The Pizza Boy) #[[Sky Temple Gateway SW|Sky Temple Gateway]] (DARK HUNTER COMMANDO) #[[Phazon Grounds SW|Phazon Grounds]] (PhazonPhoenix) #[[Main Reactor SW|Main Reactor]] (meDroid64) #[[Transit Station (Agon Wastes) SW|Transit Station (Agon Wastes)]] (master ZED) #[[Dark Transit Station SW|Dark Transit Station]] (master ZED) #[[Brooding Ground SW|Brooding Ground]](master ZED) #[[Reactor Core SW|Reactor Core]] (Doctor Omega) #[[Temple Transport A SW|Temple Transport A]] (The Pizza Boy) #[[Temple Transport B SW|Temple Transport B]] (The Pizza Boy) #[[Temple Transport C SW|Temple Transport C]] (The Pizza Boy) #[[Torvus Lagoon SW|Torvus Lagoon]] (Ichabod_Clay) #[[Putrid Alcove SW|Putrid Alcove]] (master ZED) #[[Venomous Pond SW|Venomous Pond]] (master ZED) #[[Path of Eyes SW|Path of Eyes]] (Ichabod_Clay) #[[Main Gyro Chamber SW|Main Gyro Chamber]] (Ichabod_Clay) #[[Hive Dynamo Works SW|Hive Dynamo Works]] (Flamancipator) #[[Portal Chamber SW|Portal Chamber]] (bartendorsparky) #[[Dark Forgotten Bridge SW|Dark Forgotten Bridge]] (bartendorsparky) #[[Forgotten Bridge SW|Forgotten Bridge]] (bartendorsparky) #[[Portal Site SW|Portal Site]] (Metronome'd) #[[Portal Terminal SW|Portal Terminal]] (Metronome'd) #[[Transport B Access SW|Transport B Access]] (Metronome'd) #[[Sacred Bridge SW|Sacred Bridge]] (Ichabod_Clay) #[[Sentinel's Path SW|Sentinel's Path]] (bartendorsparky) #[[Transport to Temple Grounds (Sanctuary Fortress) SW|Transport to Temple Grounds (Sanctuary Fortress)]] (Master ZED) #[[Main Research SW|Main Research]] (Master ZED) #[[Transit Station (Sanctuary Fortress) SW|Transit Station (Sanctuary Fortress)]] (Master ZED) #[[Staging Area SW|Staging Area]] (Master ZED) #[[Grand Abyss SW|Grand Abyss]] (Master ZED) #[[Ing Cache 4 SW|Ing Cache 4]] (Master ZED) #[[Sand Processing SW|Sand Processing]] (Master ZED) #[[Ventilation Area B SW|Ventilation Area B]] (Master ZED) #[[Bitter Well SW|Bitter Well]] (Master ZED) #[[Hive Portal Chamber SW|Hive Portal Chamber]] (Metronome'd) #[[Dark Torvus Temple SW|Dark Torvus Temple]] (MMcLean54) #[[Hall of Stairs SW|Hall of Stairs]] (Master ZED) #[[Undertransit One SW|Undertransit One]] (Master ZED) #[[Undertransit Two SW|Undertransit Two]] (Master ZED) #[[Transit Tunnel East SW|Transit Tunnel East]] (Master ZED) #[[Transit Tunnel West SW|Transit Tunnel West]] (Master ZED) #[[Transit Tunnel South SW|Transit Tunnel South]] (Metronome'd) #[[Bionenergy Production SW|Bionenergy Production]] (Metronome'd) #[[Agon Temple SW|Agon Temple]] (Metronome'd) #[[Crossfire Chaos SW|Crossfire Chaos]] (Master ZED) #[[Underground Tunnel SW|Underground Tunnel]] (Metronome'd) #[[Sacred Path SW|Sacred Path]] (Metronome'd) #[[Profane Path SW|Profane Path]] (Metronome'd) #[[Mine Shaft SW|Mine Shaft]] (Master ZED) #[[Command Center Access SW|Command Center Access]] (Metronome'd) #[[Central Area Transport West SW|Central Area Transport West]] (Metronome'd) #[[Workers Path SW|Workers Path]] - Master ZED #[[Watch Station SW|Watch Station]] - Master ZED #[[Biostorage Station SW|Biostorage Station]] - Master ZED #[[Dark Controller Access SW|Dark Controller Access]] - Master ZED, SkippyJr (enter room from behind rotating column) #[[Controller Access SW|Controller Access]] - Master ZED, SkippyJr (enter room from behind rotating column) #[[Dark Falls SW|Dark Falls]] - Master ZED #[[Grove Access SW|Grove Access]] - Master ZED #[[Ruined Alcove SW|Ruined Alcove]] - Master ZED #[[Storage Cavern A SW|Storage Cavern A]] - doninss #[[Ing Reliquary SW|Ing Reliquary]] - Master ZED #[[Windchamber Gateway SW|Windchamber Gateway]] - doninss #[[Meditation Vista SW|Meditation Vista]] - doninss (FJ) #[[Gloom Vista SW|Gloom Vista]] - doninss (FJ) #[[Temple Transport Access SW|Temple Transport Access]] - doninss (FJ) #[[Gateway Access SW|Gateway Access]] - doninss #[[Trial Grounds SW|Trial Grounds]] - doninss #[[Battleground SW|Battleground]] - Samus Rox (unconfirmed) #[[Path of Roots SW|Path of Roots]] - doninss (FJ) #[[Transport to Agon Wastes SW|Transport to Agon Wastes]] - doninss (FJ) #[[Sanctuary Entrance SW|Sanctuary Entrance]] - doninss #[[Hive Entrance SW|Hive Entrance]] - doninss #[[Watering Hole SW|Watering Hole]] - doninss (SA) #[[Dark Agon Temple SW|Dark Agon Temple]] - doninss #[[Sandcanyon SW|Sandcanyon]] - doninss #[[Dynamo Access SW|Dynamo Access]] - Master ZED (Morph) #[[Transport C Access SW|Transport C Access]] - Master ZED (Morph) #[[Catacombs SW|Catacombs]] - Master ZED (Morph) #[[Hive Gyro Chamber SW|Hive Gyro Chamber]] - Master ZED (Morph) #[[Save Station B SW|Save Station B]] - doninss (Morph) #[[Save Station 2 SW|Save Station 2]] - doninss (Morph) == Japanese Secret Worlds == None yet. == External links == [http://www.samusforum.co.uk/viewtopic.php?t=2178&postdays=0&postorder=desc The most up-to-date list of Echoes SWs] (at the bottom). [http://www.samus.co.uk/mprime2/secret_worlds.shtml Detailed descriptions and videos] at [http://www.samus.co.uk SCU]. ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''Secret Worlds''' |} 0fc9f947ac3935415d2c336be2a65bbb60ecd996 4554 4553 2006-07-09T06:20:51Z Doninss 217 /* NTSC/PAL Release Secret Worlds */ wikitext text/x-wiki '''Total Secret Worlds:''' 120 A '''Secret World''' is the area that you see when you exit a room's intended boundaries. This name was first from the original ''Metroid'', and has been reused in ''Metroid II Return of Samus'', ''Metroid Prime'', and now, ''Metroid Prime 2: Echoes''. The areas are usually glitchy, and can cause your game to lock up, thus having to reset. But, Secret Worlds have helped us. In Metroid 2, they serve as shortcuts at times. In Prime, they served as a different way to understand the game, and even helped [[Sequence Breaking]]. Who knows what they will provide us with next! If you're having trouble with Secret Worlds, try the [[Secret World FAQ]]. == NTSC/PAL Release Secret Worlds == #[[Main Energy Controller]] (Phazon Siphon) #[[Polluted Mire SW|Polluted Mire]] (Doctor Omega) #[[Torvus Grove SW|Torvus Grove]] (Doctor Omega) #[[Poisoned Bog SW|Poisoned Bog]] (Doctor Omega) #[[Transport A Access SW|Transport A Access]] (TrueDiehardGamer) #[[Save Station A]] (BoostR) #[[Temple Access]] (Darth Nat) #[[Dark Torvus Temple Access]] (Darth Nat) #[[Service Access]] (TrueDiehardGamer) #[[Shrine Access]] (Dazuro) #[[Sanctuary Temple SW|Sanctuary Temple]] (TrueDiehardGamer) #[[Hive Energy Controller]] (TrueDiehardGamer) #[[Torvus Temple]] (BoostR, MMcLean54) #[[Culling Chamber]] (LeCoureur103) #[[Hall of Combat Mastery]] (LeCoureur103) #[[Hive Chamber C]] (The Pizza Boy) #[[Hall of Honored Dead]] (The Pizza Boy) #[[Collapsed Tunnel]] (TrueDiehardGamer) #[[Hive Chamber B]] (The Pizza Boy) #[[Meeting Grounds]] (Arrow) #[[Ventilation Area A]] (TrueDiehardGamer) #[[Dynamo Works]] (TrueDiehardGamer) #[[Sanctuary Energy Controller]] (TrueDiehardGamer) #[[Mining Plaza SW|Mining Plaza]] (elementboarder05) (SA), True Diehard Gamer (Wormhole) #[[Central Mining Station]] (The Pizza Boy) #[[Plaza Access]] (TrueDiehardGamer) #[[Portal Chamber]] (TrueDiehardGamer) #[[Mining Station B SW|Mining Station B]] (Nate) #[[Great Bridge]] (elementboarder05) #[[Abandoned Worksite]] (elementboarder05) #[[Dark Arena Tunnel]] (Arrow) #[[Dark Torvus Arena]] (Arrow) #[[GFMC Compound]] (Phazon Eater) #[[Windchamber Tunnel]] (Midget) #[[Agon Map Station SW|Agon Map Station]] (SkippyJr) #[[Judgement Drop]] (TrueDiehardGamer) #[[Feeding Pit]] (Coco-kun) #[[Mini Gyro Station SW|Mini Gyro Station]] (The Pizza Boy) #[[Temple Assembly Site_SW|Temple Assembly Site]] (Ichabod_Clay, bartendorsparky) #[[Hive Dynamo SW|Hive Dynamo]] (bartendorsparky) #[[Abandoned Base]] (The Pizza Boy) #[[Sky Temple Gateway SW|Sky Temple Gateway]] (DARK HUNTER COMMANDO) #[[Phazon Grounds]] (PhazonPhoenix) #[[Main Reactor]] (meDroid64) #[[Transit Station (Agon Wastes)]] (master ZED) #[[Dark Transit Station]] (master ZED) #[[Brooding Ground ]](master ZED) #[[Reactor Core]] (Doctor Omega) #[[Temple Transport A]] (The Pizza Boy) #[[Temple Transport B SW|Temple Transport B]] (The Pizza Boy) #[[Temple Transport C]] (The Pizza Boy) #[[Torvus Lagoon SW|Torvus Lagoon]] (Ichabod_Clay) #[[Putrid Alcove]] (master ZED) #[[Venomous Pond]] (master ZED) #[[Path of Eyes]] (Ichabod_Clay) #[[Main Gyro Chamber SW|Main Gyro Chamber]] (Ichabod_Clay) #[[Hive Dynamo Works]] (Flamancipator) #[[Portal Chamber]] (bartendorsparky) #[[Dark Forgotten Bridge SW|Dark Forgotten Bridge]] (bartendorsparky) #[[Forgotten Bridge SW|Forgotten Bridge]] (bartendorsparky) #[[Portal Site]] (Metronome'd) #[[Portal Terminal]] (Metronome'd) #[[Transport B Access]] (Metronome'd) #[[Sacred Bridge]] (Ichabod_Clay) #[[Sentinel's Path]] (bartendorsparky) #[[Transport to Temple Grounds (Sanctuary Fortress)]] (Master ZED) #[[Main Research]] (Master ZED) #[[Transit Station (Sanctuary Fortress) SW|Transit Station (Sanctuary Fortress)]] (Master ZED) #[[Staging Area]] (Master ZED) #[[Grand Abyss]] (Master ZED) #[[Ing Cache 4]] (Master ZED) #[[Sand Processing]] (Master ZED) #[[Ventilation Area B]] (Master ZED) #[[Bitter Well]] (Master ZED) #[[Hive Portal Chamber]] (Metronome'd) #[[Dark Torvus Temple]] (MMcLean54) #[[Hall of Stairs]] (Master ZED) #[[Undertransit One]] (Master ZED) #[[Undertransit Two]] (Master ZED) #[[Transit Tunnel East]] (Master ZED) #[[Transit Tunnel West SW|Transit Tunnel West]] (Master ZED) #[[Transit Tunnel South]] (Metronome'd) #[[Bionenergy Production]] (Metronome'd) #[[Agon Temple SW|Agon Temple]] (Metronome'd) #[[Crossfire Chaos SW|Crossfire Chaos]] (Master ZED) #[[Underground Tunnel SW|Underground Tunnel]] (Metronome'd) #[[Sacred Path]] (Metronome'd) #[[Profane Path]] (Metronome'd) #[[Mine Shaft]] (Master ZED) #[[Command Center Access]] (Metronome'd) #[[Central Area Transport West SW|Central Area Transport West]] (Metronome'd) #[[Workers Path]] - Master ZED #[[Watch Station SW|Watch Station]] - Master ZED #[[Biostorage Station]] - Master ZED #[[Dark Controller Access]] - Master ZED, SkippyJr (enter room from behind rotating column) #[[Controller Access]] - Master ZED, SkippyJr (enter room from behind rotating column) #[[Dark Falls]] - Master ZED #[[Grove Access]] - Master ZED #[[Ruined Alcove]] - Master ZED #[[Storage Cavern A SW|Storage Cavern A]] - doninss #[[Ing Reliquary]] - Master ZED #[[Windchamber Gateway SW|Windchamber Gateway]] - doninss #[[Meditation Vista]] - doninss (FJ) #[[Gloom Vista]] - doninss (FJ) #[[Temple Transport Access]] - doninss (FJ) #[[Gateway Access SW|Gateway Access]] - doninss #[[Trial Grounds]] - doninss #[[Battleground]] - Samus Rox (unconfirmed) #[[Path of Roots]] - doninss (FJ) #[[Transport to Agon Wastes]] - doninss (FJ) #[[Sanctuary Entrance SW|Sanctuary Entrance]] - doninss #[[Hive Entrance]] - doninss #[[Watering Hole]] - doninss (SA) #[[Dark Agon Temple SW|Dark Agon Temple]] - doninss #[[Sandcanyon SW|Sandcanyon]] - doninss #[[Dynamo Access SW|Dynamo Access]] - Master ZED (Morph) #[[Transport C Access]] - Master ZED (Morph) #[[Catacombs]] - Master ZED (Morph) #[[Hive Gyro Chamber]] - Master ZED (Morph) #[[Save Station B SW|Save Station B]] - doninss (Morph) #[[Save Station 2]] - doninss (Morph) == Japanese Secret Worlds == None yet. == External links == [http://www.samusforum.co.uk/viewtopic.php?t=2178&postdays=0&postorder=desc The most up-to-date list of Echoes SWs] (at the bottom). [http://www.samus.co.uk/mprime2/secret_worlds.shtml Detailed descriptions and videos] at [http://www.samus.co.uk SCU]. ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''Secret Worlds''' |} 16a3dabb395c4c12cb84c04e897b243c849f4a57 4553 4552 2006-07-09T06:06:09Z Doninss 217 /* NTSC/PAL Release Secret Worlds */ wikitext text/x-wiki '''Total Secret Worlds:''' 120 A '''Secret World''' is the area that you see when you exit a room's intended boundaries. This name was first from the original ''Metroid'', and has been reused in ''Metroid II Return of Samus'', ''Metroid Prime'', and now, ''Metroid Prime 2: Echoes''. The areas are usually glitchy, and can cause your game to lock up, thus having to reset. But, Secret Worlds have helped us. In Metroid 2, they serve as shortcuts at times. In Prime, they served as a different way to understand the game, and even helped [[Sequence Breaking]]. Who knows what they will provide us with next! If you're having trouble with Secret Worlds, try the [[Secret World FAQ]]. == NTSC/PAL Release Secret Worlds == #[[Main Energy Controller]] (Phazon Siphon) #[[Polluted Mire SW|Polluted Mire]] (Doctor Omega) #[[Torvus Grove SW|Torvus Grove]] (Doctor Omega) #[[Poisoned Bog SW|Poisoned Bog]] (Doctor Omega) #[[Transport A Access SW|Transport A Access]] (TrueDiehardGamer) #[[Save Station A]] (BoostR) #[[Temple Access]] (Darth Nat) #[[Dark Torvus Temple Access]] (Darth Nat) #[[Service Access]] (TrueDiehardGamer) #[[Shrine Access]] (Dazuro) #[[Sanctuary Temple SW|Sanctuary Temple]] (TrueDiehardGamer) #[[Hive Energy Controller]] (TrueDiehardGamer) #[[Torvus Temple]] (BoostR, MMcLean54) #[[Culling Chamber]] (LeCoureur103) #[[Hall of Combat Mastery]] (LeCoureur103) #[[Hive Chamber C]] (The Pizza Boy) #[[Hall of Honored Dead]] (The Pizza Boy) #[[Collapsed Tunnel]] (TrueDiehardGamer) #[[Hive Chamber B]] (The Pizza Boy) #[[Meeting Grounds]] (Arrow) #[[Ventilation Area A]] (TrueDiehardGamer) #[[Dynamo Works]] (TrueDiehardGamer) #[[Sanctuary Energy Controller]] (TrueDiehardGamer) #[[Mining Plaza SW|Mining Plaza]] (elementboarder05) (SA), True Diehard Gamer (Wormhole) #[[Central Mining Station]] (The Pizza Boy) #[[Plaza Access]] (TrueDiehardGamer) #[[Portal Chamber]] (TrueDiehardGamer) #[[Mining Station B SW|Mining Station B]] (Nate) #[[Great Bridge]] (elementboarder05) #[[Abandoned Worksite]] (elementboarder05) #[[Dark Arena Tunnel]] (Arrow) #[[Dark Torvus Arena]] (Arrow) #[[GFMC Compound]] (Phazon Eater) #[[Windchamber Tunnel]] (Midget) #[[Agon Map Station SW|Agon Map Station]] (SkippyJr) #[[Judgement Drop]] (TrueDiehardGamer) #[[Feeding Pit]] (Coco-kun) #[[Mini Gyro Station SW|Mini Gyro Station]] (The Pizza Boy) #[[Temple Assembly Site_SW|Temple Assembly Site]] (Ichabod_Clay, bartendorsparky) #[[Hive Dynamo SW|Hive Dynamo]] (bartendorsparky) #[[Abandoned Base]] (The Pizza Boy) #[[Sky Temple Gateway SW|Sky Temple Gateway]] (DARK HUNTER COMMANDO) #[[Phazon Grounds]] (PhazonPhoenix) #[[Main Reactor]] (meDroid64) #[[Transit Station (Agon Wastes)]] (master ZED) #[[Dark Transit Station]] (master ZED) #[[Brooding Ground ]](master ZED) #[[Reactor Core]] (Doctor Omega) #[[Temple Transport A]] (The Pizza Boy) #[[Temple Transport B SW|Temple Transport B]] (The Pizza Boy) #[[Temple Transport C]] (The Pizza Boy) #[[Torvus Lagoon SW|Torvus Lagoon]] (Ichabod_Clay) #[[Putrid Alcove]] (master ZED) #[[Venomous Pond]] (master ZED) #[[Path of Eyes]] (Ichabod_Clay) #[[Main Gyro Chamber SW|Main Gyro Chamber]] (Ichabod_Clay) #[[Hive Dynamo Works]] (Flamancipator) #[[Portal Chamber]] (bartendorsparky) #[[Dark Forgotten Bridge SW|Dark Forgotten Bridge]] (bartendorsparky) #[[Forgotten Bridge SW|Forgotten Bridge]] (bartendorsparky) #[[Portal Site]] (Metronome'd) #[[Portal Terminal]] (Metronome'd) #[[Transport B Access]] (Metronome'd) #[[Sacred Bridge]] (Ichabod_Clay) #[[Sentinel's Path]] (bartendorsparky) #[[Transport to Temple Grounds (Sanctuary Fortress)]] (Master ZED) #[[Main Research]] (Master ZED) #[[Transit Station (Sanctuary Fortress) SW|Transit Station (Sanctuary Fortress)]] (Master ZED) #[[Staging Area]] (Master ZED) #[[Grand Abyss]] (Master ZED) #[[Ing Cache 4]] (Master ZED) #[[Sand Processing]] (Master ZED) #[[Ventilation Area B]] (Master ZED) #[[Bitter Well]] (Master ZED) #[[Hive Portal Chamber]] (Metronome'd) #[[Dark Torvus Temple]] (MMcLean54) #[[Hall of Stairs]] (Master ZED) #[[Undertransit One]] (Master ZED) #[[Undertransit Two]] (Master ZED) #[[Transit Tunnel East]] (Master ZED) #[[Transit Tunnel West SW|Transit Tunnel West]] (Master ZED) #[[Transit Tunnel South]] (Metronome'd) #[[Bionenergy Production]] (Metronome'd) #[[Agon Temple SW|Agon Temple]] (Metronome'd) #[[Underground Tunnel SW|Underground Tunnel]] (Metronome'd) #[[Sacred Path]] (Metronome'd) #[[Profane Path]] (Metronome'd) #[[Mine Shaft]] (Master ZED) #[[Command Center Access]] (Metronome'd) #[[Central Area Transport West SW|Central Area Transport West]] (Metronome'd) #[[Workers Path]] - Master ZED #[[Watch Station SW|Watch Station]] - Master ZED #[[Biostorage Station]] - Master ZED #[[Dark Controller Access]] - Master ZED, SkippyJr (enter room from behind rotating column) #[[Controller Access]] - Master ZED, SkippyJr (enter room from behind rotating column) #[[Dark Falls]] - Master ZED #[[Grove Access]] - Master ZED #[[Ruined Alcove]] - Master ZED #[[Storage Cavern A SW|Storage Cavern A]] - doninss #[[Ing Reliquary]] - Master ZED #[[Windchamber Gateway SW|Windchamber Gateway]] - doninss #[[Meditation Vista]] - doninss (FJ) #[[Gloom Vista]] - doninss (FJ) #[[Temple Transport Access]] - doninss (FJ) #[[Gateway Access SW|Gateway Access]] - doninss #[[Trial Grounds]] - doninss #[[Battleground]] - Samus Rox (unconfirmed) #[[Path of Roots]] - doninss (FJ) #[[Transport to Agon Wastes]] - doninss (FJ) #[[Sanctuary Entrance SW|Sanctuary Entrance]] - doninss #[[Hive Entrance]] - doninss #[[Watering Hole]] - doninss (SA) #[[Dark Agon Temple SW|Dark Agon Temple]] - doninss #[[Sandcanyon SW|Sandcanyon]] - doninss #[[Dynamo Access SW|Dynamo Access]] - Master ZED (Morph) #[[Transport C Access]] - Master ZED (Morph) #[[Catacombs]] - Master ZED (Morph) #[[Hive Gyro Chamber]] - Master ZED (Morph) #[[Save Station B SW|Save Station B]] - doninss (Morph) #[[Save Station 2]] - doninss (Morph) == Japanese Secret Worlds == None yet. == External links == [http://www.samusforum.co.uk/viewtopic.php?t=2178&postdays=0&postorder=desc The most up-to-date list of Echoes SWs] (at the bottom). [http://www.samus.co.uk/mprime2/secret_worlds.shtml Detailed descriptions and videos] at [http://www.samus.co.uk SCU]. ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''Secret Worlds''' |} 4eb5333b7318c69d5eb4af67b990ba4159295e2e 4552 4551 2006-07-09T06:04:47Z Doninss 217 /* NTSC/PAL Release Secret Worlds */ wikitext text/x-wiki '''Total Secret Worlds:''' 120 A '''Secret World''' is the area that you see when you exit a room's intended boundaries. This name was first from the original ''Metroid'', and has been reused in ''Metroid II Return of Samus'', ''Metroid Prime'', and now, ''Metroid Prime 2: Echoes''. The areas are usually glitchy, and can cause your game to lock up, thus having to reset. But, Secret Worlds have helped us. In Metroid 2, they serve as shortcuts at times. In Prime, they served as a different way to understand the game, and even helped [[Sequence Breaking]]. Who knows what they will provide us with next! If you're having trouble with Secret Worlds, try the [[Secret World FAQ]]. == NTSC/PAL Release Secret Worlds == #[[Main Energy Controller]] (Phazon Siphon) #[[Polluted Mire SW|Polluted Mire]] (Doctor Omega) #[[Torvus Grove SW|Torvus Grove]] (Doctor Omega) #[[Poisoned Bog SW|Poisoned Bog]] (Doctor Omega) #[[Transport A Access]] (TrueDiehardGamer) #[[Save Station A]] (BoostR) #[[Temple Access]] (Darth Nat) #[[Dark Torvus Temple Access]] (Darth Nat) #[[Service Access]] (TrueDiehardGamer) #[[Shrine Access]] (Dazuro) #[[Sanctuary Temple SW|Sanctuary Temple]] (TrueDiehardGamer) #[[Hive Energy Controller]] (TrueDiehardGamer) #[[Torvus Temple]] (BoostR, MMcLean54) #[[Culling Chamber]] (LeCoureur103) #[[Hall of Combat Mastery]] (LeCoureur103) #[[Hive Chamber C]] (The Pizza Boy) #[[Hall of Honored Dead]] (The Pizza Boy) #[[Collapsed Tunnel]] (TrueDiehardGamer) #[[Hive Chamber B]] (The Pizza Boy) #[[Meeting Grounds]] (Arrow) #[[Ventilation Area A]] (TrueDiehardGamer) #[[Dynamo Works]] (TrueDiehardGamer) #[[Sanctuary Energy Controller]] (TrueDiehardGamer) #[[Mining Plaza SW|Mining Plaza]] (elementboarder05) (SA), True Diehard Gamer (Wormhole) #[[Central Mining Station]] (The Pizza Boy) #[[Plaza Access]] (TrueDiehardGamer) #[[Portal Chamber]] (TrueDiehardGamer) #[[Mining Station B SW|Mining Station B]] (Nate) #[[Great Bridge]] (elementboarder05) #[[Abandoned Worksite]] (elementboarder05) #[[Dark Arena Tunnel]] (Arrow) #[[Dark Torvus Arena]] (Arrow) #[[GFMC Compound]] (Phazon Eater) #[[Windchamber Tunnel]] (Midget) #[[Agon Map Station SW|Agon Map Station]] (SkippyJr) #[[Judgement Drop]] (TrueDiehardGamer) #[[Feeding Pit]] (Coco-kun) #[[Mini Gyro Station SW|Mini Gyro Station]] (The Pizza Boy) #[[Temple Assembly Site_SW|Temple Assembly Site]] (Ichabod_Clay, bartendorsparky) #[[Hive Dynamo SW|Hive Dynamo]] (bartendorsparky) #[[Abandoned Base]] (The Pizza Boy) #[[Sky Temple Gateway SW|Sky Temple Gateway]] (DARK HUNTER COMMANDO) #[[Phazon Grounds]] (PhazonPhoenix) #[[Main Reactor]] (meDroid64) #[[Transit Station (Agon Wastes)]] (master ZED) #[[Dark Transit Station]] (master ZED) #[[Brooding Ground ]](master ZED) #[[Reactor Core]] (Doctor Omega) #[[Temple Transport A]] (The Pizza Boy) #[[Temple Transport B SW|Temple Transport B]] (The Pizza Boy) #[[Temple Transport C]] (The Pizza Boy) #[[Torvus Lagoon SW|Torvus Lagoon]] (Ichabod_Clay) #[[Putrid Alcove]] (master ZED) #[[Venomous Pond]] (master ZED) #[[Path of Eyes]] (Ichabod_Clay) #[[Main Gyro Chamber SW|Main Gyro Chamber]] (Ichabod_Clay) #[[Hive Dynamo Works]] (Flamancipator) #[[Portal Chamber]] (bartendorsparky) #[[Dark Forgotten Bridge SW|Dark Forgotten Bridge]] (bartendorsparky) #[[Forgotten Bridge SW|Forgotten Bridge]] (bartendorsparky) #[[Portal Site]] (Metronome'd) #[[Portal Terminal]] (Metronome'd) #[[Transport B Access]] (Metronome'd) #[[Sacred Bridge]] (Ichabod_Clay) #[[Sentinel's Path]] (bartendorsparky) #[[Transport to Temple Grounds (Sanctuary Fortress)]] (Master ZED) #[[Main Research]] (Master ZED) #[[Transit Station (Sanctuary Fortress) SW|Transit Station (Sanctuary Fortress)]] (Master ZED) #[[Staging Area]] (Master ZED) #[[Grand Abyss]] (Master ZED) #[[Ing Cache 4]] (Master ZED) #[[Sand Processing]] (Master ZED) #[[Ventilation Area B]] (Master ZED) #[[Bitter Well]] (Master ZED) #[[Hive Portal Chamber]] (Metronome'd) #[[Dark Torvus Temple]] (MMcLean54) #[[Hall of Stairs]] (Master ZED) #[[Undertransit One]] (Master ZED) #[[Undertransit Two]] (Master ZED) #[[Transit Tunnel East]] (Master ZED) #[[Transit Tunnel West SW|Transit Tunnel West]] (Master ZED) #[[Transit Tunnel South]] (Metronome'd) #[[Bionenergy Production]] (Metronome'd) #[[Agon Temple SW|Agon Temple]] (Metronome'd) #[[Underground Tunnel SW|Underground Tunnel]] (Metronome'd) #[[Sacred Path]] (Metronome'd) #[[Profane Path]] (Metronome'd) #[[Mine Shaft]] (Master ZED) #[[Command Center Access]] (Metronome'd) #[[Central Area Transport West SW|Central Area Transport West]] (Metronome'd) #[[Workers Path]] - Master ZED #[[Watch Station SW|Watch Station]] - Master ZED #[[Biostorage Station]] - Master ZED #[[Dark Controller Access]] - Master ZED, SkippyJr (enter room from behind rotating column) #[[Controller Access]] - Master ZED, SkippyJr (enter room from behind rotating column) #[[Dark Falls]] - Master ZED #[[Grove Access]] - Master ZED #[[Ruined Alcove]] - Master ZED #[[Storage Cavern A SW|Storage Cavern A]] - doninss #[[Ing Reliquary]] - Master ZED #[[Windchamber Gateway SW|Windchamber Gateway]] - doninss #[[Meditation Vista]] - doninss (FJ) #[[Gloom Vista]] - doninss (FJ) #[[Temple Transport Access]] - doninss (FJ) #[[Gateway Access SW|Gateway Access]] - doninss #[[Trial Grounds]] - doninss #[[Battleground]] - Samus Rox (unconfirmed) #[[Path of Roots]] - doninss (FJ) #[[Transport to Agon Wastes]] - doninss (FJ) #[[Sanctuary Entrance SW|Sanctuary Entrance]] - doninss #[[Hive Entrance]] - doninss #[[Watering Hole]] - doninss (SA) #[[Dark Agon Temple SW|Dark Agon Temple]] - doninss #[[Sandcanyon SW|Sandcanyon]] - doninss #[[Dynamo Access SW|Dynamo Access]] - Master ZED (Morph) #[[Transport C Access]] - Master ZED (Morph) #[[Catacombs]] - Master ZED (Morph) #[[Hive Gyro Chamber]] - Master ZED (Morph) #[[Save Station B SW|Save Station B]] - doninss (Morph) #[[Save Station 2]] - doninss (Morph) == Japanese Secret Worlds == None yet. == External links == [http://www.samusforum.co.uk/viewtopic.php?t=2178&postdays=0&postorder=desc The most up-to-date list of Echoes SWs] (at the bottom). [http://www.samus.co.uk/mprime2/secret_worlds.shtml Detailed descriptions and videos] at [http://www.samus.co.uk SCU]. ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''Secret Worlds''' |} e5dd62e1e63cd0d7d9c9aa4bfab3b2ceb46c60d9 4551 4550 2006-07-09T06:03:27Z Doninss 217 wikitext text/x-wiki '''Total Secret Worlds:''' 120 A '''Secret World''' is the area that you see when you exit a room's intended boundaries. This name was first from the original ''Metroid'', and has been reused in ''Metroid II Return of Samus'', ''Metroid Prime'', and now, ''Metroid Prime 2: Echoes''. The areas are usually glitchy, and can cause your game to lock up, thus having to reset. But, Secret Worlds have helped us. In Metroid 2, they serve as shortcuts at times. In Prime, they served as a different way to understand the game, and even helped [[Sequence Breaking]]. Who knows what they will provide us with next! If you're having trouble with Secret Worlds, try the [[Secret World FAQ]]. == NTSC/PAL Release Secret Worlds == #[[Main Energy Controller]] (Phazon Siphon) #[[Polluted Mire SW|Polluted Mire]] (Doctor Omega) #[[Torvus Grove SW|Torvus Grove]] (Doctor Omega) #[[Poisoned Bog]] (Doctor Omega) #[[Transport A Access]] (TrueDiehardGamer) #[[Save Station A]] (BoostR) #[[Temple Access]] (Darth Nat) #[[Dark Torvus Temple Access]] (Darth Nat) #[[Service Access]] (TrueDiehardGamer) #[[Shrine Access]] (Dazuro) #[[Sanctuary Temple SW|Sanctuary Temple]] (TrueDiehardGamer) #[[Hive Energy Controller]] (TrueDiehardGamer) #[[Torvus Temple]] (BoostR, MMcLean54) #[[Culling Chamber]] (LeCoureur103) #[[Hall of Combat Mastery]] (LeCoureur103) #[[Hive Chamber C]] (The Pizza Boy) #[[Hall of Honored Dead]] (The Pizza Boy) #[[Collapsed Tunnel]] (TrueDiehardGamer) #[[Hive Chamber B]] (The Pizza Boy) #[[Meeting Grounds]] (Arrow) #[[Ventilation Area A]] (TrueDiehardGamer) #[[Dynamo Works]] (TrueDiehardGamer) #[[Sanctuary Energy Controller]] (TrueDiehardGamer) #[[Mining Plaza SW|Mining Plaza]] (elementboarder05) (SA), True Diehard Gamer (Wormhole) #[[Central Mining Station]] (The Pizza Boy) #[[Plaza Access]] (TrueDiehardGamer) #[[Portal Chamber]] (TrueDiehardGamer) #[[Mining Station B SW|Mining Station B]] (Nate) #[[Great Bridge]] (elementboarder05) #[[Abandoned Worksite]] (elementboarder05) #[[Dark Arena Tunnel]] (Arrow) #[[Dark Torvus Arena]] (Arrow) #[[GFMC Compound]] (Phazon Eater) #[[Windchamber Tunnel]] (Midget) #[[Agon Map Station SW|Agon Map Station]] (SkippyJr) #[[Judgement Drop]] (TrueDiehardGamer) #[[Feeding Pit]] (Coco-kun) #[[Mini Gyro Station SW|Mini Gyro Station]] (The Pizza Boy) #[[Temple Assembly Site_SW|Temple Assembly Site]] (Ichabod_Clay, bartendorsparky) #[[Hive Dynamo SW|Hive Dynamo]] (bartendorsparky) #[[Abandoned Base]] (The Pizza Boy) #[[Sky Temple Gateway SW|Sky Temple Gateway]] (DARK HUNTER COMMANDO) #[[Phazon Grounds]] (PhazonPhoenix) #[[Main Reactor]] (meDroid64) #[[Transit Station (Agon Wastes)]] (master ZED) #[[Dark Transit Station]] (master ZED) #[[Brooding Ground ]](master ZED) #[[Reactor Core]] (Doctor Omega) #[[Temple Transport A]] (The Pizza Boy) #[[Temple Transport B SW|Temple Transport B]] (The Pizza Boy) #[[Temple Transport C]] (The Pizza Boy) #[[Torvus Lagoon SW|Torvus Lagoon]] (Ichabod_Clay) #[[Putrid Alcove]] (master ZED) #[[Venomous Pond]] (master ZED) #[[Path of Eyes]] (Ichabod_Clay) #[[Main Gyro Chamber SW|Main Gyro Chamber]] (Ichabod_Clay) #[[Hive Dynamo Works]] (Flamancipator) #[[Portal Chamber]] (bartendorsparky) #[[Dark Forgotten Bridge SW|Dark Forgotten Bridge]] (bartendorsparky) #[[Forgotten Bridge SW|Forgotten Bridge]] (bartendorsparky) #[[Portal Site]] (Metronome'd) #[[Portal Terminal]] (Metronome'd) #[[Transport B Access]] (Metronome'd) #[[Sacred Bridge]] (Ichabod_Clay) #[[Sentinel's Path]] (bartendorsparky) #[[Transport to Temple Grounds (Sanctuary Fortress)]] (Master ZED) #[[Main Research]] (Master ZED) #[[Transit Station (Sanctuary Fortress) SW|Transit Station (Sanctuary Fortress)]] (Master ZED) #[[Staging Area]] (Master ZED) #[[Grand Abyss]] (Master ZED) #[[Ing Cache 4]] (Master ZED) #[[Sand Processing]] (Master ZED) #[[Ventilation Area B]] (Master ZED) #[[Bitter Well]] (Master ZED) #[[Hive Portal Chamber]] (Metronome'd) #[[Dark Torvus Temple]] (MMcLean54) #[[Hall of Stairs]] (Master ZED) #[[Undertransit One]] (Master ZED) #[[Undertransit Two]] (Master ZED) #[[Transit Tunnel East]] (Master ZED) #[[Transit Tunnel West SW|Transit Tunnel West]] (Master ZED) #[[Transit Tunnel South]] (Metronome'd) #[[Bionenergy Production]] (Metronome'd) #[[Agon Temple SW|Agon Temple]] (Metronome'd) #[[Underground Tunnel SW|Underground Tunnel]] (Metronome'd) #[[Sacred Path]] (Metronome'd) #[[Profane Path]] (Metronome'd) #[[Mine Shaft]] (Master ZED) #[[Command Center Access]] (Metronome'd) #[[Central Area Transport West SW|Central Area Transport West]] (Metronome'd) #[[Workers Path]] - Master ZED #[[Watch Station SW|Watch Station]] - Master ZED #[[Biostorage Station]] - Master ZED #[[Dark Controller Access]] - Master ZED, SkippyJr (enter room from behind rotating column) #[[Controller Access]] - Master ZED, SkippyJr (enter room from behind rotating column) #[[Dark Falls]] - Master ZED #[[Grove Access]] - Master ZED #[[Ruined Alcove]] - Master ZED #[[Storage Cavern A SW|Storage Cavern A]] - doninss #[[Ing Reliquary]] - Master ZED #[[Windchamber Gateway SW|Windchamber Gateway]] - doninss #[[Meditation Vista]] - doninss (FJ) #[[Gloom Vista]] - doninss (FJ) #[[Temple Transport Access]] - doninss (FJ) #[[Gateway Access SW|Gateway Access]] - doninss #[[Trial Grounds]] - doninss #[[Battleground]] - Samus Rox (unconfirmed) #[[Path of Roots]] - doninss (FJ) #[[Transport to Agon Wastes]] - doninss (FJ) #[[Sanctuary Entrance SW|Sanctuary Entrance]] - doninss #[[Hive Entrance]] - doninss #[[Watering Hole]] - doninss (SA) #[[Dark Agon Temple SW|Dark Agon Temple]] - doninss #[[Sandcanyon SW|Sandcanyon]] - doninss #[[Dynamo Access SW|Dynamo Access]] - Master ZED (Morph) #[[Transport C Access]] - Master ZED (Morph) #[[Catacombs]] - Master ZED (Morph) #[[Hive Gyro Chamber]] - Master ZED (Morph) #[[Save Station B SW|Save Station B]] - doninss (Morph) #[[Save Station 2]] - doninss (Morph) == Japanese Secret Worlds == None yet. == External links == [http://www.samusforum.co.uk/viewtopic.php?t=2178&postdays=0&postorder=desc The most up-to-date list of Echoes SWs] (at the bottom). [http://www.samus.co.uk/mprime2/secret_worlds.shtml Detailed descriptions and videos] at [http://www.samus.co.uk SCU]. ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''Secret Worlds''' |} 48aba2bd5374ff76940324fbbc7bf89916176f0f 4550 3210 2006-07-09T06:02:24Z Doninss 217 /* NTSC/PAL Release Secret Worlds */ wikitext text/x-wiki '''Total Secret Worlds:''' 120 A '''Secret World''' is the area that you see when you exit a room's intended boundaries. This name was first from the original ''Metroid'', and has been reused in ''Metroid II Return of Samus'', ''Metroid Prime'', and now, ''Metroid Prime 2: Echoes''. The areas are usually glitchy, and can cause your game to lock up, thus having to reset. But, Secret Worlds have helped us. In Metroid 2, they serve as shortcuts at times. In Prime, they served as a different way to understand the game, and even helped [[Sequence Breaking]]. Who knows what they will provide us with next! If you're having trouble with Secret Worlds, try the [[Secret World FAQ]]. == NTSC/PAL Release Secret Worlds == #[[Main Energy Controller]] (Phazon Siphon) #[[Polluted Mire SW]] (Doctor Omega) #[[Torvus Grove SW|Torvus Grove]] (Doctor Omega) #[[Poisoned Bog]] (Doctor Omega) #[[Transport A Access]] (TrueDiehardGamer) #[[Save Station A]] (BoostR) #[[Temple Access]] (Darth Nat) #[[Dark Torvus Temple Access]] (Darth Nat) #[[Service Access]] (TrueDiehardGamer) #[[Shrine Access]] (Dazuro) #[[Sanctuary Temple SW|Sanctuary Temple]] (TrueDiehardGamer) #[[Hive Energy Controller]] (TrueDiehardGamer) #[[Torvus Temple]] (BoostR, MMcLean54) #[[Culling Chamber]] (LeCoureur103) #[[Hall of Combat Mastery]] (LeCoureur103) #[[Hive Chamber C]] (The Pizza Boy) #[[Hall of Honored Dead]] (The Pizza Boy) #[[Collapsed Tunnel]] (TrueDiehardGamer) #[[Hive Chamber B]] (The Pizza Boy) #[[Meeting Grounds]] (Arrow) #[[Ventilation Area A]] (TrueDiehardGamer) #[[Dynamo Works]] (TrueDiehardGamer) #[[Sanctuary Energy Controller]] (TrueDiehardGamer) #[[Mining Plaza SW|Mining Plaza]] (elementboarder05) (SA), True Diehard Gamer (Wormhole) #[[Central Mining Station]] (The Pizza Boy) #[[Plaza Access]] (TrueDiehardGamer) #[[Portal Chamber]] (TrueDiehardGamer) #[[Mining Station B SW|Mining Station B]] (Nate) #[[Great Bridge]] (elementboarder05) #[[Abandoned Worksite]] (elementboarder05) #[[Dark Arena Tunnel]] (Arrow) #[[Dark Torvus Arena]] (Arrow) #[[GFMC Compound]] (Phazon Eater) #[[Windchamber Tunnel]] (Midget) #[[Agon Map Station SW|Agon Map Station]] (SkippyJr) #[[Judgement Drop]] (TrueDiehardGamer) #[[Feeding Pit]] (Coco-kun) #[[Mini Gyro Station SW|Mini Gyro Station]] (The Pizza Boy) #[[Temple Assembly Site_SW|Temple Assembly Site]] (Ichabod_Clay, bartendorsparky) #[[Hive Dynamo SW|Hive Dynamo]] (bartendorsparky) #[[Abandoned Base]] (The Pizza Boy) #[[Sky Temple Gateway SW|Sky Temple Gateway]] (DARK HUNTER COMMANDO) #[[Phazon Grounds]] (PhazonPhoenix) #[[Main Reactor]] (meDroid64) #[[Transit Station (Agon Wastes)]] (master ZED) #[[Dark Transit Station]] (master ZED) #[[Brooding Ground ]](master ZED) #[[Reactor Core]] (Doctor Omega) #[[Temple Transport A]] (The Pizza Boy) #[[Temple Transport B SW|Temple Transport B]] (The Pizza Boy) #[[Temple Transport C]] (The Pizza Boy) #[[Torvus Lagoon SW|Torvus Lagoon]] (Ichabod_Clay) #[[Putrid Alcove]] (master ZED) #[[Venomous Pond]] (master ZED) #[[Path of Eyes]] (Ichabod_Clay) #[[Main Gyro Chamber SW|Main Gyro Chamber]] (Ichabod_Clay) #[[Hive Dynamo Works]] (Flamancipator) #[[Portal Chamber]] (bartendorsparky) #[[Dark Forgotten Bridge SW|Dark Forgotten Bridge]] (bartendorsparky) #[[Forgotten Bridge SW|Forgotten Bridge]] (bartendorsparky) #[[Portal Site]] (Metronome'd) #[[Portal Terminal]] (Metronome'd) #[[Transport B Access]] (Metronome'd) #[[Sacred Bridge]] (Ichabod_Clay) #[[Sentinel's Path]] (bartendorsparky) #[[Transport to Temple Grounds (Sanctuary Fortress)]] (Master ZED) #[[Main Research]] (Master ZED) #[[Transit Station (Sanctuary Fortress) SW|Transit Station (Sanctuary Fortress)]] (Master ZED) #[[Staging Area]] (Master ZED) #[[Grand Abyss]] (Master ZED) #[[Ing Cache 4]] (Master ZED) #[[Sand Processing]] (Master ZED) #[[Ventilation Area B]] (Master ZED) #[[Bitter Well]] (Master ZED) #[[Hive Portal Chamber]] (Metronome'd) #[[Dark Torvus Temple]] (MMcLean54) #[[Hall of Stairs]] (Master ZED) #[[Undertransit One]] (Master ZED) #[[Undertransit Two]] (Master ZED) #[[Transit Tunnel East]] (Master ZED) #[[Transit Tunnel West SW|Transit Tunnel West]] (Master ZED) #[[Transit Tunnel South]] (Metronome'd) #[[Bionenergy Production]] (Metronome'd) #[[Agon Temple SW|Agon Temple]] (Metronome'd) #[[Underground Tunnel SW|Underground Tunnel]] (Metronome'd) #[[Sacred Path]] (Metronome'd) #[[Profane Path]] (Metronome'd) #[[Mine Shaft]] (Master ZED) #[[Command Center Access]] (Metronome'd) #[[Central Area Transport West SW|Central Area Transport West]] (Metronome'd) #[[Workers Path]] - Master ZED #[[Watch Station SW|Watch Station]] - Master ZED #[[Biostorage Station]] - Master ZED #[[Dark Controller Access]] - Master ZED, SkippyJr (enter room from behind rotating column) #[[Controller Access]] - Master ZED, SkippyJr (enter room from behind rotating column) #[[Dark Falls]] - Master ZED #[[Grove Access]] - Master ZED #[[Ruined Alcove]] - Master ZED #[[Storage Cavern A SW|Storage Cavern A]] - doninss #[[Ing Reliquary]] - Master ZED #[[Windchamber Gateway SW|Windchamber Gateway]] - doninss #[[Meditation Vista]] - doninss (FJ) #[[Gloom Vista]] - doninss (FJ) #[[Temple Transport Access]] - doninss (FJ) #[[Gateway Access SW|Gateway Access]] - doninss #[[Trial Grounds]] - doninss #[[Battleground]] - Samus Rox (unconfirmed) #[[Path of Roots]] - doninss (FJ) #[[Transport to Agon Wastes]] - doninss (FJ) #[[Sanctuary Entrance SW|Sanctuary Entrance]] - doninss #[[Hive Entrance]] - doninss #[[Watering Hole]] - doninss (SA) #[[Dark Agon Temple SW|Dark Agon Temple]] - doninss #[[Sandcanyon SW|Sandcanyon]] - doninss #[[Dynamo Access SW|Dynamo Access]] - Master ZED (Morph) #[[Transport C Access]] - Master ZED (Morph) #[[Catacombs]] - Master ZED (Morph) #[[Hive Gyro Chamber]] - Master ZED (Morph) #[[Save Station B SW|Save Station B]] - doninss (Morph) #[[Save Station 2]] - doninss (Morph) == Japanese Secret Worlds == None yet. == External links == [http://www.samusforum.co.uk/viewtopic.php?t=2178&postdays=0&postorder=desc The most up-to-date list of Echoes SWs] (at the bottom). [http://www.samus.co.uk/mprime2/secret_worlds.shtml Detailed descriptions and videos] at [http://www.samus.co.uk SCU]. ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''Secret Worlds''' |} d2e29369e91d830cd166d8657d8e98c47efbda3e 3210 2391 2006-06-28T16:33:39Z SheeEttin 242 Removed non-SW wikitext text/x-wiki '''Total Secret Worlds:''' 120 A '''Secret World''' is the area that you see when you exit a room's intended boundaries. This name was first from the original ''Metroid'', and has been reused in ''Metroid II Return of Samus'', ''Metroid Prime'', and now, ''Metroid Prime 2: Echoes''. The areas are usually glitchy, and can cause your game to lock up, thus having to reset. But, Secret Worlds have helped us. In Metroid 2, they serve as shortcuts at times. In Prime, they served as a different way to understand the game, and even helped [[Sequence Breaking]]. Who knows what they will provide us with next! If you're having trouble with Secret Worlds, try the [[Secret World FAQ]]. == NTSC/PAL Release Secret Worlds == #[[Main Energy Controller]] (Phazon Siphon) #[[Polluted Mire]] (Doctor Omega) #[[Torvus Grove SW|Torvus Grove]] (Doctor Omega) #[[Poisoned Bog]] (Doctor Omega) #[[Transport A Access]] (TrueDiehardGamer) #[[Save Station A]] (BoostR) #[[Temple Access]] (Darth Nat) #[[Dark Torvus Temple Access]] (Darth Nat) #[[Service Access]] (TrueDiehardGamer) #[[Shrine Access]] (Dazuro) #[[Sanctuary Temple SW|Sanctuary Temple]] (TrueDiehardGamer) #[[Hive Energy Controller]] (TrueDiehardGamer) #[[Torvus Temple]] (BoostR, MMcLean54) #[[Culling Chamber]] (LeCoureur103) #[[Hall of Combat Mastery]] (LeCoureur103) #[[Hive Chamber C]] (The Pizza Boy) #[[Hall of Honored Dead]] (The Pizza Boy) #[[Collapsed Tunnel]] (TrueDiehardGamer) #[[Hive Chamber B]] (The Pizza Boy) #[[Meeting Grounds]] (Arrow) #[[Ventilation Area A]] (TrueDiehardGamer) #[[Dynamo Works]] (TrueDiehardGamer) #[[Sanctuary Energy Controller]] (TrueDiehardGamer) #[[Mining Plaza SW|Mining Plaza]] (elementboarder05) (SA), True Diehard Gamer (Wormhole) #[[Central Mining Station]] (The Pizza Boy) #[[Plaza Access]] (TrueDiehardGamer) #[[Portal Chamber]] (TrueDiehardGamer) #[[Mining Station B SW|Mining Station B]] (Nate) #[[Great Bridge]] (elementboarder05) #[[Abandoned Worksite]] (elementboarder05) #[[Dark Arena Tunnel]] (Arrow) #[[Dark Torvus Arena]] (Arrow) #[[GFMC Compound]] (Phazon Eater) #[[Windchamber Tunnel]] (Midget) #[[Agon Map Station SW|Agon Map Station]] (SkippyJr) #[[Judgement Drop]] (TrueDiehardGamer) #[[Feeding Pit]] (Coco-kun) #[[Mini Gyro Station SW|Mini Gyro Station]] (The Pizza Boy) #[[Temple Assembly Site_SW|Temple Assembly Site]] (Ichabod_Clay, bartendorsparky) #[[Hive Dynamo SW|Hive Dynamo]] (bartendorsparky) #[[Abandoned Base]] (The Pizza Boy) #[[Sky Temple Gateway SW|Sky Temple Gateway]] (DARK HUNTER COMMANDO) #[[Phazon Grounds]] (PhazonPhoenix) #[[Main Reactor]] (meDroid64) #[[Transit Station (Agon Wastes)]] (master ZED) #[[Dark Transit Station]] (master ZED) #[[Brooding Ground ]](master ZED) #[[Reactor Core]] (Doctor Omega) #[[Temple Transport A]] (The Pizza Boy) #[[Temple Transport B SW|Temple Transport B]] (The Pizza Boy) #[[Temple Transport C]] (The Pizza Boy) #[[Torvus Lagoon SW|Torvus Lagoon]] (Ichabod_Clay) #[[Putrid Alcove]] (master ZED) #[[Venomous Pond]] (master ZED) #[[Path of Eyes]] (Ichabod_Clay) #[[Main Gyro Chamber SW|Main Gyro Chamber]] (Ichabod_Clay) #[[Hive Dynamo Works]] (Flamancipator) #[[Portal Chamber]] (bartendorsparky) #[[Dark Forgotten Bridge SW|Dark Forgotten Bridge]] (bartendorsparky) #[[Forgotten Bridge SW|Forgotten Bridge]] (bartendorsparky) #[[Portal Site]] (Metronome'd) #[[Portal Terminal]] (Metronome'd) #[[Transport B Access]] (Metronome'd) #[[Sacred Bridge]] (Ichabod_Clay) #[[Sentinel's Path]] (bartendorsparky) #[[Transport to Temple Grounds (Sanctuary Fortress)]] (Master ZED) #[[Main Research]] (Master ZED) #[[Transit Station (Sanctuary Fortress) SW|Transit Station (Sanctuary Fortress)]] (Master ZED) #[[Staging Area]] (Master ZED) #[[Grand Abyss]] (Master ZED) #[[Ing Cache 4]] (Master ZED) #[[Sand Processing]] (Master ZED) #[[Ventilation Area B]] (Master ZED) #[[Bitter Well]] (Master ZED) #[[Hive Portal Chamber]] (Metronome'd) #[[Dark Torvus Temple]] (MMcLean54) #[[Hall of Stairs]] (Master ZED) #[[Undertransit One]] (Master ZED) #[[Undertransit Two]] (Master ZED) #[[Transit Tunnel East]] (Master ZED) #[[Transit Tunnel West SW|Transit Tunnel West]] (Master ZED) #[[Transit Tunnel South]] (Metronome'd) #[[Bionenergy Production]] (Metronome'd) #[[Agon Temple SW|Agon Temple]] (Metronome'd) #[[Underground Tunnel SW|Underground Tunnel]] (Metronome'd) #[[Sacred Path]] (Metronome'd) #[[Profane Path]] (Metronome'd) #[[Mine Shaft]] (Master ZED) #[[Command Center Access]] (Metronome'd) #[[Central Area Transport West SW|Central Area Transport West]] (Metronome'd) #[[Workers Path]] - Master ZED #[[Watch Station SW|Watch Station]] - Master ZED #[[Biostorage Station]] - Master ZED #[[Dark Controller Access]] - Master ZED, SkippyJr (enter room from behind rotating column) #[[Controller Access]] - Master ZED, SkippyJr (enter room from behind rotating column) #[[Dark Falls]] - Master ZED #[[Grove Access]] - Master ZED #[[Ruined Alcove]] - Master ZED #[[Storage Cavern A SW|Storage Cavern A]] - doninss #[[Ing Reliquary]] - Master ZED #[[Windchamber Gateway SW|Windchamber Gateway]] - doninss #[[Meditation Vista]] - doninss (FJ) #[[Gloom Vista]] - doninss (FJ) #[[Temple Transport Access]] - doninss (FJ) #[[Gateway Access SW|Gateway Access]] - doninss #[[Trial Grounds]] - doninss #[[Battleground]] - Samus Rox (unconfirmed) #[[Path of Roots]] - doninss (FJ) #[[Transport to Agon Wastes]] - doninss (FJ) #[[Sanctuary Entrance SW|Sanctuary Entrance]] - doninss #[[Hive Entrance]] - doninss #[[Watering Hole]] - doninss (SA) #[[Dark Agon Temple SW|Dark Agon Temple]] - doninss #[[Sandcanyon SW|Sandcanyon]] - doninss #[[Dynamo Access SW|Dynamo Access]] - Master ZED (Morph) #[[Transport C Access]] - Master ZED (Morph) #[[Catacombs]] - Master ZED (Morph) #[[Hive Gyro Chamber]] - Master ZED (Morph) #[[Save Station B SW|Save Station B]] - doninss (Morph) #[[Save Station 2]] - doninss (Morph) == Japanese Secret Worlds == None yet. == External links == [http://www.samusforum.co.uk/viewtopic.php?t=2178&postdays=0&postorder=desc The most up-to-date list of Echoes SWs] (at the bottom). [http://www.samus.co.uk/mprime2/secret_worlds.shtml Detailed descriptions and videos] at [http://www.samus.co.uk SCU]. ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''Secret Worlds''' |} a76c9d0c9c8379c58a348de0ca0827a69332c5ca 2391 2390 2006-06-28T16:25:58Z SheeEttin 242 Numbering, red links, external links wikitext text/x-wiki '''Total Secret Worlds''': 121 A '''Secret World''' is the area that you see when you exit a room's intended boundaries. This name was first from the original ''Metroid'', and has been reused in ''Metroid II Return of Samus'', ''Metroid Prime'', and now, ''Metroid Prime 2: Echoes''. The areas are usually glitchy, and can cause your game to lock up, thus having to reset. But, Secret Worlds have helped us. In Metroid 2, they serve as shortcuts at times. In Prime, they served as a different way to understand the game, and even helped [[Sequence Breaking]]. Who knows what they will provide us with next! If you're having trouble with Secret Worlds, try the [[Secret World FAQ]]. == NTSC/PAL Release Secret Worlds == #[[Main Energy Controller]] (Phazon Siphon) #[[Polluted Mire]] (Doctor Omega) #[[Torvus Grove SW|Torvus Grove]] (Doctor Omega) #[[Poisoned Bog]] (Doctor Omega) #[[Transport A Access]] (TrueDiehardGamer) #[[Save Station A]] (BoostR) #[[Temple Access]] (Darth Nat) #[[Dark Torvus Temple Access]] (Darth Nat) #[[Service Access]] (TrueDiehardGamer) #[[Shrine Access]] (Dazuro) #[[Sanctuary Temple SW|Sanctuary Temple]] (TrueDiehardGamer) #[[Hive Energy Controller]] (TrueDiehardGamer) #[[Torvus Temple]] (BoostR, MMcLean54) #[[Culling Chamber]] (LeCoureur103) #[[Hall of Combat Mastery]] (LeCoureur103) #[[Hive Chamber C]] (The Pizza Boy) #[[Hall of Honored Dead]] (The Pizza Boy) #[[Collapsed Tunnel]] (TrueDiehardGamer) #[[Hive Chamber B]] (The Pizza Boy) #[[Meeting Grounds]] (Arrow) #[[Ventilation Area A]] (TrueDiehardGamer) #[[Dynamo Works]] (TrueDiehardGamer) #[[Sanctuary Energy Controller]] (TrueDiehardGamer) #[[Mining Plaza SW|Mining Plaza]] (elementboarder05) (SA), True Diehard Gamer (Wormhole) #[[Central Mining Station]] (The Pizza Boy) #[[Plaza Access]] (TrueDiehardGamer) #[[Portal Chamber]] (TrueDiehardGamer) #[[Mining Station B SW|Mining Station B]] (Nate) #[[Great Bridge]] (elementboarder05) #[[Abandoned Worksite]] (elementboarder05) #[[Dark Arena Tunnel]] (Arrow) #[[Dark Torvus Arena]] (Arrow) #[[GFMC Compound]] (Phazon Eater) #[[Windchamber Tunnel]] (Midget) #[[Agon Map Station SW|Agon Map Station]] (SkippyJr) #[[Judgement Drop]] (TrueDiehardGamer) #[[Feeding Pit]] (Coco-kun) #[[Mini Gyro Station SW|Mini Gyro Station]] (The Pizza Boy) #[[Temple Assembly Site_SW|Temple Assembly Site]] (Ichabod_Clay, bartendorsparky) #[[Hive Dynamo SW|Hive Dynamo]] (bartendorsparky) #[[Abandoned Base]] (The Pizza Boy) #[[Sky Temple Gateway SW|Sky Temple Gateway]] (DARK HUNTER COMMANDO) #[[Phazon Grounds]] (PhazonPhoenix) #[[Main Reactor]] (meDroid64) #[[Transit Station (Agon Wastes)]] (master ZED) #[[Dark Transit Station]] (master ZED) #[[Brooding Ground ]](master ZED) #[[Reactor Core]] (Doctor Omega) #[[Temple Transport A]] (The Pizza Boy) #[[Temple Transport B SW|Temple Transport B]] (The Pizza Boy) #[[Temple Transport C]] (The Pizza Boy) #[[Torvus Lagoon SW|Torvus Lagoon]] (Ichabod_Clay) #[[Putrid Alcove]] (master ZED) #[[Venomous Pond]] (master ZED) #[[Path of Eyes]] (Ichabod_Clay) #[[Main Gyro Chamber SW|Main Gyro Chamber]] (Ichabod_Clay) #[[Hive Dynamo Works]] (Flamancipator) #[[Portal Chamber]] (bartendorsparky) #[[Dark Forgotten Bridge SW|Dark Forgotten Bridge]] (bartendorsparky) #[[Forgotten Bridge SW|Forgotten Bridge]] (bartendorsparky) #[[Portal Site]] (Metronome'd) #[[Portal Terminal]] (Metronome'd) #[[Transport B Access]] (Metronome'd) #[[Sacred Bridge]] (Ichabod_Clay) #[[Sentinel's Path]] (bartendorsparky) #[[Transport to Temple Grounds (Sanctuary Fortress)]] (Master ZED) #[[Main Research]] (Master ZED) #[[Transit Station (Sanctuary Fortress) SW|Transit Station (Sanctuary Fortress)]] (Master ZED) #[[Staging Area]] (Master ZED) #[[Grand Abyss]] (Master ZED) #[[Ing Cache 4]] (Master ZED) #[[Sand Processing]] (Master ZED) #[[Ventilation Area B]] (Master ZED) #[[Bitter Well]] (Master ZED) #[[Hive Portal Chamber]] (Metronome'd #[[Dark Torvus Temple]] (MMcLean54) #[[Hall of Stairs]] (Master ZED) #[[Undertransit One]] (Master ZED) #[[Undertransit Two]] (Master ZED) #[[Transit Tunnel East]] (Master ZED) #[[Transit Tunnel West SW|Transit Tunnel West]] (Master ZED) #[[Transit Tunnel South]] (Metronome'd) #[[Bionenergy Production]] (Metronome'd) #[[Agon Temple SW|Agon Temple]] (Metronome'd) #[[Crossfire Chaos]] (Master ZED) (Multiplayer SW) #[[Underground Tunnel SW|Underground Tunnel]] (Metronome'd) #[[Sacred Path]] (Metronome'd) #[[Profane Path]] (Metronome'd) #[[Mine Shaft]] (Master ZED) #[[Command Center Access]] (Metronome'd) #[[Central Area Transport West SW|Central Area Transport West]] (Metronome'd) #[[Workers Path]] - Master ZED #[[Watch Station SW|Watch Station]] - Master ZED #[[Biostorage Station]] - Master ZED #[[Dark Controller Access]] - Master ZED, SkippyJr (enter room from behind rotating column) #[[Controller Access]] - Master ZED, SkippyJr (enter room from behind rotating column) #[[Dark Falls]] - Master ZED #[[Grove Access]] - Master ZED #[[Ruined Alcove]] - Master ZED #[[Storage Cavern A SW|Storage Cavern A]] - doninss #[[Ing Reliquary]] - Master ZED #[[Windchamber Gateway SW|Windchamber Gateway]] - doninss #[[Meditation Vista]] - doninss (FJ) #[[Gloom Vista]] - doninss (FJ) #[[Temple Transport Access]] - doninss (FJ) #[[Gateway Access SW|Gateway Access]] - doninss #[[Trial Grounds]] - doninss #[[Battleground]] - Samus Rox (unconfirmed) #[[Path of Roots]] - doninss (FJ) #[[Transport to Agon Wastes]] - doninss (FJ) #[[Sanctuary Entrance SW|Sanctuary Entrance]] - doninss #[[Hive Entrance]] - doninss #[[Watering Hole]] - doninss (SA) #[[Dark Agon Temple SW|Dark Agon Temple]] - doninss #[[Sandcanyon SW|Sandcanyon]] - doninss #[[Dynamo Access SW|Dynamo Access]] - Master ZED (Morph) #[[Transport C Access]] - Master ZED (Morph) #[[Catacombs]] - Master ZED (Morph) #[[Hive Gyro Chamber]] - Master ZED (Morph) #[[Save Station B SW|Save Station B]] - doninss (Morph) #[[Save Station 2]] - doninss (Morph) == Japanese Secret Worlds == None yet. == External links == [http://www.samusforum.co.uk/viewtopic.php?t=2178&postdays=0&postorder=desc The most up-to-date list of Echoes SWs] (at the bottom). [http://www.samus.co.uk/mprime2/secret_worlds.shtml Detailed descriptions and videos] at [http://www.samus.co.uk SCU]. ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''Secret Worlds''' |} b0ffe0c0c232ecb891b1fa817e5e85680669ad35 2390 2355 2006-04-18T03:09:01Z Doninss 217 new page wikitext text/x-wiki <center><h2>Secret Worlds</h2></center> '''Total Secret Worlds''': 121 <ul>A '''Secret World''' is an area that you see when you exit a room from it's intended boundaries. This name was first from the original '''Metroid''', and has been carried on in '''Metroid II Return of Samus''', '''Metroid Prime''', and now, '''Metroid Prime 2 Echoes'''. The areas are usually glitchy, and can cause your game to lock up, thus having to restart. But, Secret Worlds have helped us. In Metroid 2, they serve as shortcuts at times. In Prime, they served as a different way to understand the game, and even '''[[Sequence Breaking]]'''. Who knows what they will provide us with next!</ul> <br> <ul>If you're having trouble with Secret Worlds, check out this '''[[Secret World FAQ]]'''!</ul><br> '''NTSC/PAL Release Secret Worlds''': 121 *'''1. [[Main Energy Controller]] (Phazon Siphon) *'''2. Polluted Mire (Doctor Omega) *'''3. [[Torvus Grove SW|Torvus Grove]] (Doctor Omega) *'''4. Poisoned Bog (Doctor Omega) *'''5. Transport A Access (TrueDiehardGamer) *'''6. Save Station A (BoostR) *'''7. Temple Access (Darth Nat) *'''8. Dark Torvus Temple Access (Darth Nat) *'''9. Service Access (TrueDiehardGamer) *'''10. Shrine Access (Dazuro) *'''11. [[Sanctuary Temple SW|Sanctuary Temple]] (TrueDiehardGamer) *'''12. Hive Energy Controller (TrueDiehardGamer) *'''13. [[Torvus Temple]] (BoostR, MMcLean54) *'''14. Culling Chamber (LeCoureur103) *'''15. Hall of Combat Mastery (LeCoureur103) *'''16. Hive Chamber C (The Pizza Boy) *'''17. Hall of Honored Dead (The Pizza Boy) *'''18. Collapsed Tunnel (TrueDiehardGamer) *'''19. Hive Chamber B (The Pizza Boy) *'''20. Meeting Grounds (Arrow) *'''21. Ventilation Area A (TrueDiehardGamer) *'''22. Dynamo Works (TrueDiehardGamer) *'''23. Sanctuary Energy Controller (TrueDiehardGamer) *'''24. [[Mining Plaza SW|Mining Plaza]] (elementboarder05) (SA), True Diehard Gamer (Wormhole) *'''25. [[Central Mining Station]] (The Pizza Boy) *'''26. Plaza Access (TrueDiehardGamer) *'''27. Portal Chamber (TrueDiehardGamer) *'''28. [[Mining Station B SW|Mining Station B]] (Nate) *'''29. Great Bridge (elementboarder05) *'''30. Abandoned Worksite (elementboarder05) *'''31. Dark Arena Tunnel (Arrow) *'''32. Dark Torvus Arena (Arrow) *'''33. GFMC Compound (Phazon Eater) *'''34. Windchamber Tunnel (Midget) *'''35. [[Agon Map Station SW|Agon Map Station]] (SkippyJr) *'''36. [[Judgement Drop]] (TrueDiehardGamer) *'''37. Feeding Pit (Coco-kun) *'''38. [[Mini Gyro Station SW|Mini Gyro Station]] (The Pizza Boy) *'''39. [[Temple Assembly Site_SW|Temple Assembly Site]] (Ichabod_Clay, bartendorsparky) *'''40. [[Hive Dynamo SW|Hive Dynamo]] (bartendorsparky) *'''41. The Abandoned Base (The Pizza Boy) *'''42. [[Sky Temple Gateway SW|Sky Temple Gateway]] (DARK HUNTER COMMANDO) *'''43. Phazon Grounds (PhazonPhoenix) *'''44. Main Reactor (meDroid64) *'''45. Transit Station - Agon Wastes (master ZED) *'''46. Dark Transit Station (master ZED) *'''47. Brooding Ground (master ZED) *'''48. Reactor Core (Doctor Omega) *'''49. Temple Transport A (The Pizza Boy) *'''50. [[Temple Transport B SW|Temple Transport B]] (The Pizza Boy) *'''51. Temple Transport C (The Pizza Boy) *'''52. [[Torvus Lagoon SW|Torvus Lagoon]] (Ichabod_Clay) *'''53. Putrid Alcove (master ZED) *'''54. Venomous Pond (master ZED) *'''55. Path of Eyes (Ichabod_Clay) *'''56. [[Main Gyro Chamber SW|Main Gyro Chamber]] (Ichabod_Clay) *'''57. Hive Dynamo Works (Flamancipator) *'''58. Portal Chamber (bartendorsparky) *'''59. [[Dark Forgotten Bridge SW|Dark Forgotten Bridge]] (bartendorsparky) *'''60. [[Forgotten Bridge SW|Forgotten Bridge]] (bartendorsparky) *'''61. Portal Site (Metronome'd) *'''62. Portal Terminal (Metronome'd) *'''63. Transport B Access (Metronome'd) *'''64. Sacred Bridge (Ichabod_Clay) *'''65. Sentinel's Path (bartendorsparky) *'''66. Transport to Temple Grounds - Sanctuary Fortress (Master ZED) *'''67. Main Research (Master ZED) *'''68. [[Transit Station Sanctuary Fortress SW|Transit Station - Sanctuary Fortress]] (Master ZED) *'''69. Staging Area (Master ZED) *'''70. Grand Abyss (Master ZED) *'''71. Ing Cache 4 (Master ZED) *'''72. Sand Processing (Master ZED) *'''73. Ventilation Area B (Master ZED) *'''74. Bitter Well (Master ZED) *'''75. Hive Portal Chamber (Metronome'd *'''76. Dark Torvus Temple (MMcLean54) *'''77. Hall of Stairs (Master ZED) *'''78. Undertransit Two (Master ZED) *'''79. Undertransit One (Master ZED) *'''80. Transit Tunnel East (Master ZED) *'''81. [[Transit Tunnel West SW|Transit Tunnel West]] (Master ZED) *'''82: Transit Tunnel South (Metronome'd) *'''83: Bionenergy Production (Metronome'd) *'''84: [[Agon Temple SW|Agon Temple]] (Metronome'd) *'''85: Crossfire Chaos (Master ZED) (Multiplayer SW) *'''86: [[Underground Tunnel SW|Underground Tunnel]] (Metronome'd) *'''87: Sacred Path (Metronome'd) *'''88: Profane Path (Metronome'd) *'''89: Mine Shaft (Master ZED) *'''90: Command Center Access (Metronome'd) *'''91: [[Central Area Transport West SW|Central Area Transport West]] (Metronome'd) *'''92: Workers Path - Master ZED *'''93: [[Watch Station SW|Watch Station]] - Master ZED *'''94: Biostorage Station - Master ZED *'''95: Dark Controller Access - Master ZED, SkippyJr (enter room from behind rotating column) *'''96: Controller Access - Master ZED, SkippyJr (enter room from behind rotating column) *'''97: Dark Falls - Master ZED *'''98: Grove Access - Master ZED *'''99: Ruined Alcove - Master ZED *'''100: [[Storage Cavern A SW|Storage Cavern A]] - doninss *'''101: Ing Reliquary - Master ZED *'''102: [[Windchamber Gateway SW|Windchamber Gateway]] - doninss *'''103: Meditation Vista - doninss (FJ) *'''104: Gloom Vista - doninss (FJ) *'''105: Temple Transport Access - doninss (FJ) *'''106: [[Gateway Access SW|Gateway Access]] - doninss *'''107: Trial Grounds - doninss *'''108: Battleground - Samus Rox (unconfirmed) *'''109: Path of Roots - doninss (FJ) *'''110: Transport to Agon Wastes - doninss (FJ) *'''111: [[Sanctuary Entrance SW|Sanctuary Entrance]] - doninss *'''112: Hive Entrance - doninss *'''113: Watering Hole - doninss (SA) *'''114: [[Dark Agon Temple SW|Dark Agon Temple]] - doninss *'''115: [[Sandcanyon SW|Sandcanyon]] - doninss *'''116: [[Dynamo Access SW|Dynamo Access]] - Master ZED (Morph) *'''117: Transport C Access - Master ZED (Morph) *'''118: Catacombs - Master ZED (Morph) *'''119: Hive Gyro Chamber - Master ZED (Morph) *'''120: [[Save Station B SW|Save Station B]] - doninss (Morph) *'''121: Save Station 2 - doninss (Morph) '''Japanese Release Secret Worlds''': 0 The most up-to-date list of Echoes secret worlds will be found at: http://www.samusforum.co.uk/viewtopic.php?t=2178&postdays=0&postorder=desc (Bottom of the page.) More descriptions and vids can be found on the samus.co.uk MP2 pages. http://www.samus.co.uk/ (Click on ":: MP2: (Dark) Echoes" then ":: MP2 Secret Worlds") ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''Secret Worlds''' |} ffec9a0f5237d5eefebef6a19307868f84a8741e 2355 2354 2006-04-18T02:49:42Z Doninss 217 new page wikitext text/x-wiki <center><h2>Secret Worlds</h2></center> '''Total Secret Worlds''': 121 <ul>A '''Secret World''' is an area that you see when you exit a room from it's intended boundaries. This name was first from the original '''Metroid''', and has been carried on in '''Metroid II Return of Samus''', '''Metroid Prime''', and now, '''Metroid Prime 2 Echoes'''. The areas are usually glitchy, and can cause your game to lock up, thus having to restart. But, Secret Worlds have helped us. In Metroid 2, they serve as shortcuts at times. In Prime, they served as a different way to understand the game, and even '''[[Sequence Breaking]]'''. Who knows what they will provide us with next!</ul> <br> <ul>If you're having trouble with Secret Worlds, check out this '''[[Secret World FAQ]]'''!</ul><br> '''NTSC/PAL Release Secret Worlds''': 121 *'''1. [[Main Energy Controller]] (Phazon Siphon) *'''2. Polluted Mire (Doctor Omega) *'''3. [[Torvus Grove SW|Torvus Grove]] (Doctor Omega) *'''4. Poisoned Bog (Doctor Omega) *'''5. Transport A Access (TrueDiehardGamer) *'''6. Save Station A (BoostR) *'''7. Temple Access (Darth Nat) *'''8. Dark Torvus Temple Access (Darth Nat) *'''9. Service Access (TrueDiehardGamer) *'''10. Shrine Access (Dazuro) *'''11. [[Sanctuary Temple SW|Sanctuary Temple]] (TrueDiehardGamer) *'''12. Hive Energy Controller (TrueDiehardGamer) *'''13. [[Torvus Temple]] (BoostR, MMcLean54) *'''14. Culling Chamber (LeCoureur103) *'''15. Hall of Combat Mastery (LeCoureur103) *'''16. Hive Chamber C (The Pizza Boy) *'''17. Hall of Honored Dead (The Pizza Boy) *'''18. Collapsed Tunnel (TrueDiehardGamer) *'''19. Hive Chamber B (The Pizza Boy) *'''20. Meeting Grounds (Arrow) *'''21. Ventilation Area A (TrueDiehardGamer) *'''22. Dynamo Works (TrueDiehardGamer) *'''23. Sanctuary Energy Controller (TrueDiehardGamer) *'''24. [[Mining Plaza SW|Mining Plaza]] (elementboarder05) (SA), True Diehard Gamer (Wormhole) *'''25. [[Central Mining Station]] (The Pizza Boy) *'''26. Plaza Access (TrueDiehardGamer) *'''27. Portal Chamber (TrueDiehardGamer) *'''28. [[Mining Station B SW|Mining Station B]] (Nate) *'''29. Great Bridge (elementboarder05) *'''30. Abandoned Worksite (elementboarder05) *'''31. Dark Arena Tunnel (Arrow) *'''32. Dark Torvus Arena (Arrow) *'''33. GFMC Compound (Phazon Eater) *'''34. Windchamber Tunnel (Midget) *'''35. [[Agon Map Station SW|Agon Map Station]] (SkippyJr) *'''36. [[Judgement Drop]] (TrueDiehardGamer) *'''37. Feeding Pit (Coco-kun) *'''38. [[Mini Gyro Station SW|Mini Gyro Station]] (The Pizza Boy) *'''39. [[Temple Assembly Site_SW|Temple Assembly Site]] (Ichabod_Clay, bartendorsparky) *'''40. Hive Dynamo (bartendorsparky) *'''41. The Abandoned Base (The Pizza Boy) *'''42. [[Sky Temple Gateway SW|Sky Temple Gateway]] (DARK HUNTER COMMANDO) *'''43. Phazon Grounds (PhazonPhoenix) *'''44. Main Reactor (meDroid64) *'''45. Transit Station - Agon Wastes (master ZED) *'''46. Dark Transit Station (master ZED) *'''47. Brooding Ground (master ZED) *'''48. Reactor Core (Doctor Omega) *'''49. Temple Transport A (The Pizza Boy) *'''50. [[Temple Transport B SW|Temple Transport B]] (The Pizza Boy) *'''51. Temple Transport C (The Pizza Boy) *'''52. [[Torvus Lagoon SW|Torvus Lagoon]] (Ichabod_Clay) *'''53. Putrid Alcove (master ZED) *'''54. Venomous Pond (master ZED) *'''55. Path of Eyes (Ichabod_Clay) *'''56. [[Main Gyro Chamber SW|Main Gyro Chamber]] (Ichabod_Clay) *'''57. Hive Dynamo Works (Flamancipator) *'''58. Portal Chamber (bartendorsparky) *'''59. [[Dark Forgotten Bridge SW|Dark Forgotten Bridge]] (bartendorsparky) *'''60. [[Forgotten Bridge SW|Forgotten Bridge]] (bartendorsparky) *'''61. Portal Site (Metronome'd) *'''62. Portal Terminal (Metronome'd) *'''63. Transport B Access (Metronome'd) *'''64. Sacred Bridge (Ichabod_Clay) *'''65. Sentinel's Path (bartendorsparky) *'''66. Transport to Temple Grounds - Sanctuary Fortress (Master ZED) *'''67. Main Research (Master ZED) *'''68. [[Transit Station Sanctuary Fortress SW|Transit Station - Sanctuary Fortress]] (Master ZED) *'''69. Staging Area (Master ZED) *'''70. Grand Abyss (Master ZED) *'''71. Ing Cache 4 (Master ZED) *'''72. Sand Processing (Master ZED) *'''73. Ventilation Area B (Master ZED) *'''74. Bitter Well (Master ZED) *'''75. Hive Portal Chamber (Metronome'd *'''76. Dark Torvus Temple (MMcLean54) *'''77. Hall of Stairs (Master ZED) *'''78. Undertransit Two (Master ZED) *'''79. Undertransit One (Master ZED) *'''80. Transit Tunnel East (Master ZED) *'''81. [[Transit Tunnel West SW|Transit Tunnel West]] (Master ZED) *'''82: Transit Tunnel South (Metronome'd) *'''83: Bionenergy Production (Metronome'd) *'''84: [[Agon Temple SW|Agon Temple]] (Metronome'd) *'''85: Crossfire Chaos (Master ZED) (Multiplayer SW) *'''86: [[Underground Tunnel SW|Underground Tunnel]] (Metronome'd) *'''87: Sacred Path (Metronome'd) *'''88: Profane Path (Metronome'd) *'''89: Mine Shaft (Master ZED) *'''90: Command Center Access (Metronome'd) *'''91: [[Central Area Transport West SW|Central Area Transport West]] (Metronome'd) *'''92: Workers Path - Master ZED *'''93: [[Watch Station SW|Watch Station]] - Master ZED *'''94: Biostorage Station - Master ZED *'''95: Dark Controller Access - Master ZED, SkippyJr (enter room from behind rotating column) *'''96: Controller Access - Master ZED, SkippyJr (enter room from behind rotating column) *'''97: Dark Falls - Master ZED *'''98: Grove Access - Master ZED *'''99: Ruined Alcove - Master ZED *'''100: [[Storage Cavern A SW|Storage Cavern A]] - doninss *'''101: Ing Reliquary - Master ZED *'''102: [[Windchamber Gateway SW|Windchamber Gateway]] - doninss *'''103: Meditation Vista - doninss (FJ) *'''104: Gloom Vista - doninss (FJ) *'''105: Temple Transport Access - doninss (FJ) *'''106: [[Gateway Access SW|Gateway Access]] - doninss *'''107: Trial Grounds - doninss *'''108: Battleground - Samus Rox (unconfirmed) *'''109: Path of Roots - doninss (FJ) *'''110: Transport to Agon Wastes - doninss (FJ) *'''111: [[Sanctuary Entrance SW|Sanctuary Entrance]] - doninss *'''112: Hive Entrance - doninss *'''113: Watering Hole - doninss (SA) *'''114: [[Dark Agon Temple SW|Dark Agon Temple]] - doninss *'''115: [[Sandcanyon SW|Sandcanyon]] - doninss *'''116: [[Dynamo Access SW|Dynamo Access]] - Master ZED (Morph) *'''117: Transport C Access - Master ZED (Morph) *'''118: Catacombs - Master ZED (Morph) *'''119: Hive Gyro Chamber - Master ZED (Morph) *'''120: [[Save Station B SW|Save Station B]] - doninss (Morph) *'''121: Save Station 2 - doninss (Morph) '''Japanese Release Secret Worlds''': 0 The most up-to-date list of Echoes secret worlds will be found at: http://www.samusforum.co.uk/viewtopic.php?t=2178&postdays=0&postorder=desc (Bottom of the page.) More descriptions and vids can be found on the samus.co.uk MP2 pages. http://www.samus.co.uk/ (Click on ":: MP2: (Dark) Echoes" then ":: MP2 Secret Worlds") ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''Secret Worlds''' |} dde2f663fce8c31acda9c2f2c354e9b4f6a09f1f 2354 2352 2006-04-18T02:23:49Z Doninss 217 new page wikitext text/x-wiki <center><h2>Secret Worlds</h2></center> '''Total Secret Worlds''': 121 <ul>A '''Secret World''' is an area that you see when you exit a room from it's intended boundaries. This name was first from the original '''Metroid''', and has been carried on in '''Metroid II Return of Samus''', '''Metroid Prime''', and now, '''Metroid Prime 2 Echoes'''. The areas are usually glitchy, and can cause your game to lock up, thus having to restart. But, Secret Worlds have helped us. In Metroid 2, they serve as shortcuts at times. In Prime, they served as a different way to understand the game, and even '''[[Sequence Breaking]]'''. Who knows what they will provide us with next!</ul> <br> <ul>If you're having trouble with Secret Worlds, check out this '''[[Secret World FAQ]]'''!</ul><br> '''NTSC/PAL Release Secret Worlds''': 121 *'''1. [[Main Energy Controller]] (Phazon Siphon) *'''2. Polluted Mire (Doctor Omega) *'''3. [[Torvus Grove SW|Torvus Grove]] (Doctor Omega) *'''4. Poisoned Bog (Doctor Omega) *'''5. Transport A Access (TrueDiehardGamer) *'''6. Save Station A (BoostR) *'''7. Temple Access (Darth Nat) *'''8. Dark Torvus Temple Access (Darth Nat) *'''9. Service Access (TrueDiehardGamer) *'''10. Shrine Access (Dazuro) *'''11. Sanctuary Temple (TrueDiehardGamer) *'''12. Hive Energy Controller (TrueDiehardGamer) *'''13. [[Torvus Temple]] (BoostR, MMcLean54) *'''14. Culling Chamber (LeCoureur103) *'''15. Hall of Combat Mastery (LeCoureur103) *'''16. Hive Chamber C (The Pizza Boy) *'''17. Hall of Honored Dead (The Pizza Boy) *'''18. Collapsed Tunnel (TrueDiehardGamer) *'''19. Hive Chamber B (The Pizza Boy) *'''20. Meeting Grounds (Arrow) *'''21. Ventilation Area A (TrueDiehardGamer) *'''22. Dynamo Works (TrueDiehardGamer) *'''23. Sanctuary Energy Controller (TrueDiehardGamer) *'''24. [[Mining Plaza SW|Mining Plaza]] (elementboarder05) (SA), True Diehard Gamer (Wormhole) *'''25. [[Central Mining Station]] (The Pizza Boy) *'''26. Plaza Access (TrueDiehardGamer) *'''27. Portal Chamber (TrueDiehardGamer) *'''28. [[Mining Station B SW|Mining Station B]] (Nate) *'''29. Great Bridge (elementboarder05) *'''30. Abandoned Worksite (elementboarder05) *'''31. Dark Arena Tunnel (Arrow) *'''32. Dark Torvus Arena (Arrow) *'''33. GFMC Compound (Phazon Eater) *'''34. Windchamber Tunnel (Midget) *'''35. [[Agon Map Station SW|Agon Map Station]] (SkippyJr) *'''36. [[Judgement Drop]] (TrueDiehardGamer) *'''37. Feeding Pit (Coco-kun) *'''38. [[Mini Gyro Station SW|Mini Gyro Station]] (The Pizza Boy) *'''39. [[Temple Assembly Site_SW|Temple Assembly Site]] (Ichabod_Clay, bartendorsparky) *'''40. Hive Dynamo (bartendorsparky) *'''41. The Abandoned Base (The Pizza Boy) *'''42. [[Sky Temple Gateway SW|Sky Temple Gateway]] (DARK HUNTER COMMANDO) *'''43. Phazon Grounds (PhazonPhoenix) *'''44. Main Reactor (meDroid64) *'''45. Transit Station - Agon Wastes (master ZED) *'''46. Dark Transit Station (master ZED) *'''47. Brooding Ground (master ZED) *'''48. Reactor Core (Doctor Omega) *'''49. Temple Transport A (The Pizza Boy) *'''50. [[Temple Transport B SW|Temple Transport B]] (The Pizza Boy) *'''51. Temple Transport C (The Pizza Boy) *'''52. [[Torvus Lagoon SW|Torvus Lagoon]] (Ichabod_Clay) *'''53. Putrid Alcove (master ZED) *'''54. Venomous Pond (master ZED) *'''55. Path of Eyes (Ichabod_Clay) *'''56. [[Main Gyro Chamber SW|Main Gyro Chamber]] (Ichabod_Clay) *'''57. Hive Dynamo Works (Flamancipator) *'''58. Portal Chamber (bartendorsparky) *'''59. [[Dark Forgotten Bridge SW|Dark Forgotten Bridge]] (bartendorsparky) *'''60. [[Forgotten Bridge SW|Forgotten Bridge]] (bartendorsparky) *'''61. Portal Site (Metronome'd) *'''62. Portal Terminal (Metronome'd) *'''63. Transport B Access (Metronome'd) *'''64. Sacred Bridge (Ichabod_Clay) *'''65. Sentinel's Path (bartendorsparky) *'''66. Transport to Temple Grounds - Sanctuary Fortress (Master ZED) *'''67. Main Research (Master ZED) *'''68. [[Transit Station Sanctuary Fortress SW|Transit Station - Sanctuary Fortress]] (Master ZED) *'''69. Staging Area (Master ZED) *'''70. Grand Abyss (Master ZED) *'''71. Ing Cache 4 (Master ZED) *'''72. Sand Processing (Master ZED) *'''73. Ventilation Area B (Master ZED) *'''74. Bitter Well (Master ZED) *'''75. Hive Portal Chamber (Metronome'd *'''76. Dark Torvus Temple (MMcLean54) *'''77. Hall of Stairs (Master ZED) *'''78. Undertransit Two (Master ZED) *'''79. Undertransit One (Master ZED) *'''80. Transit Tunnel East (Master ZED) *'''81. [[Transit Tunnel West SW|Transit Tunnel West]] (Master ZED) *'''82: Transit Tunnel South (Metronome'd) *'''83: Bionenergy Production (Metronome'd) *'''84: [[Agon Temple SW|Agon Temple]] (Metronome'd) *'''85: Crossfire Chaos (Master ZED) (Multiplayer SW) *'''86: [[Underground Tunnel SW|Underground Tunnel]] (Metronome'd) *'''87: Sacred Path (Metronome'd) *'''88: Profane Path (Metronome'd) *'''89: Mine Shaft (Master ZED) *'''90: Command Center Access (Metronome'd) *'''91: [[Central Area Transport West SW|Central Area Transport West]] (Metronome'd) *'''92: Workers Path - Master ZED *'''93: [[Watch Station SW|Watch Station]] - Master ZED *'''94: Biostorage Station - Master ZED *'''95: Dark Controller Access - Master ZED, SkippyJr (enter room from behind rotating column) *'''96: Controller Access - Master ZED, SkippyJr (enter room from behind rotating column) *'''97: Dark Falls - Master ZED *'''98: Grove Access - Master ZED *'''99: Ruined Alcove - Master ZED *'''100: [[Storage Cavern A SW|Storage Cavern A]] - doninss *'''101: Ing Reliquary - Master ZED *'''102: [[Windchamber Gateway SW|Windchamber Gateway]] - doninss *'''103: Meditation Vista - doninss (FJ) *'''104: Gloom Vista - doninss (FJ) *'''105: Temple Transport Access - doninss (FJ) *'''106: [[Gateway Access SW|Gateway Access]] - doninss *'''107: Trial Grounds - doninss *'''108: Battleground - Samus Rox (unconfirmed) *'''109: Path of Roots - doninss (FJ) *'''110: Transport to Agon Wastes - doninss (FJ) *'''111: [[Sanctuary Entrance SW|Sanctuary Entrance]] - doninss *'''112: Hive Entrance - doninss *'''113: Watering Hole - doninss (SA) *'''114: [[Dark Agon Temple SW|Dark Agon Temple]] - doninss *'''115: [[Sandcanyon SW|Sandcanyon]] - doninss *'''116: [[Dynamo Access SW|Dynamo Access]] - Master ZED (Morph) *'''117: Transport C Access - Master ZED (Morph) *'''118: Catacombs - Master ZED (Morph) *'''119: Hive Gyro Chamber - Master ZED (Morph) *'''120: [[Save Station B SW|Save Station B]] - doninss (Morph) *'''121: Save Station 2 - doninss (Morph) '''Japanese Release Secret Worlds''': 0 The most up-to-date list of Echoes secret worlds will be found at: http://www.samusforum.co.uk/viewtopic.php?t=2178&postdays=0&postorder=desc (Bottom of the page.) More descriptions and vids can be found on the samus.co.uk MP2 pages. http://www.samus.co.uk/ (Click on ":: MP2: (Dark) Echoes" then ":: MP2 Secret Worlds") ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''Secret Worlds''' |} df03930fa3b171ed2f62db84770725cabaf48274 2352 2351 2006-04-18T02:14:01Z Doninss 217 new page wikitext text/x-wiki <center><h2>Secret Worlds</h2></center> '''Total Secret Worlds''': 121 <ul>A '''Secret World''' is an area that you see when you exit a room from it's intended boundaries. This name was first from the original '''Metroid''', and has been carried on in '''Metroid II Return of Samus''', '''Metroid Prime''', and now, '''Metroid Prime 2 Echoes'''. The areas are usually glitchy, and can cause your game to lock up, thus having to restart. But, Secret Worlds have helped us. In Metroid 2, they serve as shortcuts at times. In Prime, they served as a different way to understand the game, and even '''[[Sequence Breaking]]'''. Who knows what they will provide us with next!</ul> <br> <ul>If you're having trouble with Secret Worlds, check out this '''[[Secret World FAQ]]'''!</ul><br> '''NTSC/PAL Release Secret Worlds''': 121 *'''1. [[Main Energy Controller]] (Phazon Siphon) *'''2. Polluted Mire (Doctor Omega) *'''3. [[Torvus Grove SW|Torvus Grove]] (Doctor Omega) *'''4. Poisoned Bog (Doctor Omega) *'''5. Transport A Access (TrueDiehardGamer) *'''6. Save Station A (BoostR) *'''7. Temple Access (Darth Nat) *'''8. Dark Torvus Temple Access (Darth Nat) *'''9. Service Access (TrueDiehardGamer) *'''10. Shrine Access (Dazuro) *'''11. Sanctuary Temple (TrueDiehardGamer) *'''12. Hive Energy Controller (TrueDiehardGamer) *'''13. [[Torvus Temple]] (BoostR, MMcLean54) *'''14. Culling Chamber (LeCoureur103) *'''15. Hall of Combat Mastery (LeCoureur103) *'''16. Hive Chamber C (The Pizza Boy) *'''17. Hall of Honored Dead (The Pizza Boy) *'''18. Collapsed Tunnel (TrueDiehardGamer) *'''19. Hive Chamber B (The Pizza Boy) *'''20. Meeting Grounds (Arrow) *'''21. Ventilation Area A (TrueDiehardGamer) *'''22. Dynamo Works (TrueDiehardGamer) *'''23. Sanctuary Energy Controller (TrueDiehardGamer) *'''24. [[Mining Plaza SW|Mining Plaza]] (elementboarder05) (SA), True Diehard Gamer (Wormhole) *'''25. [[Central Mining Station]] (The Pizza Boy) *'''26. Plaza Access (TrueDiehardGamer) *'''27. Portal Chamber (TrueDiehardGamer) *'''28. [[Mining Station B SW|Mining Station B]] (Nate) *'''29. Great Bridge (elementboarder05) *'''30. Abandoned Worksite (elementboarder05) *'''31. Dark Arena Tunnel (Arrow) *'''32. Dark Torvus Arena (Arrow) *'''33. GFMC Compound (Phazon Eater) *'''34. Windchamber Tunnel (Midget) *'''35. [[Agon Map Station SW|Agon Map Station]] (SkippyJr) *'''36. [[Judgement Drop]] (TrueDiehardGamer) *'''37. Feeding Pit (Coco-kun) *'''38. [[Mini Gyro Station SW|Mini Gyro Station]] (The Pizza Boy) *'''39. [[Temple Assembly Site_SW|Temple Assembly Site]] (Ichabod_Clay, bartendorsparky) *'''40. Hive Dynamo (bartendorsparky) *'''41. The Abandoned Base (The Pizza Boy) *'''42. [[Sky Temple Gateway SW|Sky Temple Gateway]] (DARK HUNTER COMMANDO) *'''43. Phazon Grounds (PhazonPhoenix) *'''44. Main Reactor (meDroid64) *'''45. Transit Station - Agon Wastes (master ZED) *'''46. Dark Transit Station (master ZED) *'''47. Brooding Ground (master ZED) *'''48. Reactor Core (Doctor Omega) *'''49. Temple Transport A (The Pizza Boy) *'''50. [[Temple Transport B SW|Temple Transport B]] (The Pizza Boy) *'''51. Temple Transport C (The Pizza Boy) *'''52. [[Torvus Lagoon SW|Torvus Lagoon]] (Ichabod_Clay) *'''53. Putrid Alcove (master ZED) *'''54. Venomous Pond (master ZED) *'''55. Path of Eyes (Ichabod_Clay) *'''56. [[Main Gyro Chamber SW|Main Gyro Chamber]] (Ichabod_Clay) *'''57. Hive Dynamo Works (Flamancipator) *'''58. Portal Chamber (bartendorsparky) *'''59. [[Dark Forgotten Bridge SW|Dark Forgotten Bridge]] (bartendorsparky) *'''60. [[Forgotten Bridge SW|Forgotten Bridge]] (bartendorsparky) *'''61. Portal Site (Metronome'd) *'''62. Portal Terminal (Metronome'd) *'''63. Transport B Access (Metronome'd) *'''64. Sacred Bridge (Ichabod_Clay) *'''65. Sentinel's Path (bartendorsparky) *'''66. Transport to Temple Grounds - Sanctuary Fortress (Master ZED) *'''67. Main Research (Master ZED) *'''68. [[Transit Station Sanctuary Fortress SW|Transit Station - Sanctuary Fortress]] (Master ZED) *'''69. Staging Area (Master ZED) *'''70. Grand Abyss (Master ZED) *'''71. Ing Cache 4 (Master ZED) *'''72. Sand Processing (Master ZED) *'''73. Ventilation Area B (Master ZED) *'''74. Bitter Well (Master ZED) *'''75. Hive Portal Chamber (Metronome'd *'''76. Dark Torvus Temple (MMcLean54) *'''77. Hall of Stairs (Master ZED) *'''78. Undertransit Two (Master ZED) *'''79. Undertransit One (Master ZED) *'''80. Transit Tunnel East (Master ZED) *'''81. [[Transit Tunnel West SW|Transit Tunnel West]] (Master ZED) *'''82: Transit Tunnel South (Metronome'd) *'''83: Bionenergy Production (Metronome'd) *'''84: [[Agon Temple SW|Agon Temple]] (Metronome'd) *'''85: Crossfire Chaos (Master ZED) (Multiplayer SW) *'''86: [[Underground Tunnel SW|Underground Tunnel]] (Metronome'd) *'''87: Sacred Path (Metronome'd) *'''88: Profane Path (Metronome'd) *'''89: Mine Shaft (Master ZED) *'''90: Command Center Access (Metronome'd) *'''91: [[Central Area Transport West SW|Central Area Transport West]] (Metronome'd) *'''92: Workers Path - Master ZED *'''93: [[Watch Station SW|Watch Station]] - Master ZED *'''94: Biostorage Station - Master ZED *'''95: Dark Controller Access - Master ZED, SkippyJr (enter room from behind rotating column) *'''96: Controller Access - Master ZED, SkippyJr (enter room from behind rotating column) *'''97: Dark Falls - Master ZED *'''98: Grove Access - Master ZED *'''99: Ruined Alcove - Master ZED *'''100: [[Storage Cavern A SW|Storage Cavern A]] - doninss *'''101: Ing Reliquary - Master ZED *'''102: [[Windchamber Gateway SW|Windchamber Gateway]] - doninss *'''103: Meditation Vista - doninss (FJ) *'''104: Gloom Vista - doninss (FJ) *'''105: Temple Transport Access - doninss (FJ) *'''106: [[Gateway Access SW|Gateway Access]] - doninss *'''107: Trial Grounds - doninss *'''108: Battleground - Samus Rox (unconfirmed) *'''109: Path of Roots - doninss (FJ) *'''110: Transport to Agon Wastes - doninss (FJ) *'''111: [[Sanctuary Entrance SW|Sanctuary Entrance]] - doninss *'''112: Hive Entrance - doninss *'''113: Watering Hole - doninss (SA) *'''114: [[Dark Agon Temple SW|Dark Agon Temple]] - doninss *'''115: [[Sandcanyon SW|Sandcanyon]] - doninss *'''116: [[Dynamo Access SW|Dynamo Access]] - Master ZED (Morph) *'''117: Transport C Access - Master ZED (Morph) *'''118: Catacombs - Master ZED (Morph) *'''119: Hive Gyro Chamber - Master ZED (Morph) *'''120: Save Station B - doninss (Morph) *'''121: Save Station 2 - doninss (Morph) '''Japanese Release Secret Worlds''': 0 The most up-to-date list of Echoes secret worlds will be found at: http://www.samusforum.co.uk/viewtopic.php?t=2178&postdays=0&postorder=desc (Bottom of the page.) More descriptions and vids can be found on the samus.co.uk MP2 pages. http://www.samus.co.uk/ (Click on ":: MP2: (Dark) Echoes" then ":: MP2 Secret Worlds") ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''Secret Worlds''' |} 9b9af591f40bf0c4601bf3a01d731755baf1f0dc 2351 2348 2006-04-18T01:49:48Z Doninss 217 new page wikitext text/x-wiki <center><h2>Secret Worlds</h2></center> '''Total Secret Worlds''': 121 <ul>A '''Secret World''' is an area that you see when you exit a room from it's intended boundaries. This name was first from the original '''Metroid''', and has been carried on in '''Metroid II Return of Samus''', '''Metroid Prime''', and now, '''Metroid Prime 2 Echoes'''. The areas are usually glitchy, and can cause your game to lock up, thus having to restart. But, Secret Worlds have helped us. In Metroid 2, they serve as shortcuts at times. In Prime, they served as a different way to understand the game, and even '''[[Sequence Breaking]]'''. Who knows what they will provide us with next!</ul> <br> <ul>If you're having trouble with Secret Worlds, check out this '''[[Secret World FAQ]]'''!</ul><br> '''NTSC/PAL Release Secret Worlds''': 121 *'''1. [[Main Energy Controller]] (Phazon Siphon) *'''2. Polluted Mire (Doctor Omega) *'''3. [[Torvus Grove SW|Torvus Grove]] (Doctor Omega) *'''4. Poisoned Bog (Doctor Omega) *'''5. Transport A Access (TrueDiehardGamer) *'''6. Save Station A (BoostR) *'''7. Temple Access (Darth Nat) *'''8. Dark Torvus Temple Access (Darth Nat) *'''9. Service Access (TrueDiehardGamer) *'''10. Shrine Access (Dazuro) *'''11. Sanctuary Temple (TrueDiehardGamer) *'''12. Hive Energy Controller (TrueDiehardGamer) *'''13. [[Torvus Temple]] (BoostR, MMcLean54) *'''14. Culling Chamber (LeCoureur103) *'''15. Hall of Combat Mastery (LeCoureur103) *'''16. Hive Chamber C (The Pizza Boy) *'''17. Hall of Honored Dead (The Pizza Boy) *'''18. Collapsed Tunnel (TrueDiehardGamer) *'''19. Hive Chamber B (The Pizza Boy) *'''20. Meeting Grounds (Arrow) *'''21. Ventilation Area A (TrueDiehardGamer) *'''22. Dynamo Works (TrueDiehardGamer) *'''23. Sanctuary Energy Controller (TrueDiehardGamer) *'''24. [[Mining Plaza SW|Mining Plaza]] (elementboarder05) (SA), True Diehard Gamer (Wormhole) *'''25. [[Central Mining Station]] (The Pizza Boy) *'''26. Plaza Access (TrueDiehardGamer) *'''27. Portal Chamber (TrueDiehardGamer) *'''28. [[Mining Station B SW|Mining Station B]] (Nate) *'''29. Great Bridge (elementboarder05) *'''30. Abandoned Worksite (elementboarder05) *'''31. Dark Arena Tunnel (Arrow) *'''32. Dark Torvus Arena (Arrow) *'''33. GFMC Compound (Phazon Eater) *'''34. Windchamber Tunnel (Midget) *'''35. [[Agon Map Station SW|Agon Map Station]] (SkippyJr) *'''36. [[Judgement Drop]] (TrueDiehardGamer) *'''37. Feeding Pit (Coco-kun) *'''38. [[Mini Gyro Station SW|Mini Gyro Station]] (The Pizza Boy) *'''39. [[Temple Assembly Site_SW|Temple Assembly Site]] (Ichabod_Clay, bartendorsparky) *'''40. Hive Dynamo (bartendorsparky) *'''41. The Abandoned Base (The Pizza Boy) *'''42. [[Sky Temple Gateway SW|Sky Temple Gateway]] (DARK HUNTER COMMANDO) *'''43. Phazon Grounds (PhazonPhoenix) *'''44. Main Reactor (meDroid64) *'''45. Transit Station - Agon Wastes (master ZED) *'''46. Dark Transit Station (master ZED) *'''47. Brooding Ground (master ZED) *'''48. Reactor Core (Doctor Omega) *'''49. Temple Transport A (The Pizza Boy) *'''50. [[Temple Transport B SW|Temple Transport B]] (The Pizza Boy) *'''51. Temple Transport C (The Pizza Boy) *'''52. [[Torvus Lagoon SW|Torvus Lagoon]] (Ichabod_Clay) *'''53. Putrid Alcove (master ZED) *'''54. Venomous Pond (master ZED) *'''55. Path of Eyes (Ichabod_Clay) *'''56. [[Main Gyro Chamber SW|Main Gyro Chamber]] (Ichabod_Clay) *'''57. Hive Dynamo Works (Flamancipator) *'''58. Portal Chamber (bartendorsparky) *'''59. [[Dark Forgotten Bridge SW|Dark Forgotten Bridge]] (bartendorsparky) *'''60. [[Forgotten Bridge SW|Forgotten Bridge]] (bartendorsparky) *'''61. Portal Site (Metronome'd) *'''62. Portal Terminal (Metronome'd) *'''63. Transport B Access (Metronome'd) *'''64. Sacred Bridge (Ichabod_Clay) *'''65. Sentinel's Path (bartendorsparky) *'''66. Transport to Temple Grounds - Sanctuary Fortress (Master ZED) *'''67. Main Research (Master ZED) *'''68. [[Transit Station Sanctuary Fortress SW|Transit Station - Sanctuary Fortress]] (Master ZED) *'''69. Staging Area (Master ZED) *'''70. Grand Abyss (Master ZED) *'''71. Ing Cache 4 (Master ZED) *'''72. Sand Processing (Master ZED) *'''73. Ventilation Area B (Master ZED) *'''74. Bitter Well (Master ZED) *'''75. Hive Portal Chamber (Metronome'd *'''76. Dark Torvus Temple (MMcLean54) *'''77. Hall of Stairs (Master ZED) *'''78. Undertransit Two (Master ZED) *'''79. Undertransit One (Master ZED) *'''80. Transit Tunnel East (Master ZED) *'''81. [[Transit Tunnel West SW|Transit Tunnel West]] (Master ZED) *'''82: Transit Tunnel South (Metronome'd) *'''83: Bionenergy Production (Metronome'd) *'''84: [[Agon Temple SW|Agon Temple]] (Metronome'd) *'''85: Crossfire Chaos (Master ZED) (Multiplayer SW) *'''86: [[Underground Tunnel SW|Underground Tunnel]] (Metronome'd) *'''87: Sacred Path (Metronome'd) *'''88: Profane Path (Metronome'd) *'''89: Mine Shaft (Master ZED) *'''90: Command Center Access (Metronome'd) *'''91: [[Central Area Transport West SW|Central Area Transport West]] (Metronome'd) *'''92: Workers Path - Master ZED *'''93: [[Watch Station SW|Watch Station]] - Master ZED *'''94: Biostorage Station - Master ZED *'''95: Dark Controller Access - Master ZED, SkippyJr (enter room from behind rotating column) *'''96: Controller Access - Master ZED, SkippyJr (enter room from behind rotating column) *'''97: Dark Falls - Master ZED *'''98: Grove Access - Master ZED *'''99: Ruined Alcove - Master ZED *'''100: [[Storage Cavern A SW|Storage Cavern A]] - doninss *'''101: Ing Reliquary - Master ZED *'''102: [[Windchamber Gateway SW|Windchamber Gateway]] - doninss *'''103: Meditation Vista - doninss (FJ) *'''104: Gloom Vista - doninss (FJ) *'''105: Temple Transport Access - doninss (FJ) *'''106: [[Gateway Access SW|Gateway Access]] - doninss *'''107: Trial Grounds - doninss *'''108: Battleground - Samus Rox (unconfirmed) *'''109: Path of Roots - doninss (FJ) *'''110: Transport to Agon Wastes - doninss (FJ) *'''111: Sanctuary Entrance - doninss *'''112: Hive Entrance - doninss *'''113: Watering Hole - doninss (SA) *'''114: [[Dark Agon Temple SW|Dark Agon Temple]] - doninss *'''115: [[Sandcanyon SW|Sandcanyon]] - doninss *'''116: [[Dynamo Access SW|Dynamo Access]] - Master ZED (Morph) *'''117: Transport C Access - Master ZED (Morph) *'''118: Catacombs - Master ZED (Morph) *'''119: Hive Gyro Chamber - Master ZED (Morph) *'''120: Save Station B - doninss (Morph) *'''121: Save Station 2 - doninss (Morph) '''Japanese Release Secret Worlds''': 0 The most up-to-date list of Echoes secret worlds will be found at: http://www.samusforum.co.uk/viewtopic.php?t=2178&postdays=0&postorder=desc (Bottom of the page.) More descriptions and vids can be found on the samus.co.uk MP2 pages. http://www.samus.co.uk/ (Click on ":: MP2: (Dark) Echoes" then ":: MP2 Secret Worlds") ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''Secret Worlds''' |} 4b75c96617e7cdd5b7e699480557e423d2afa671 2348 2347 2006-04-18T01:36:55Z Doninss 217 new page wikitext text/x-wiki <center><h2>Secret Worlds</h2></center> '''Total Secret Worlds''': 121 <ul>A '''Secret World''' is an area that you see when you exit a room from it's intended boundaries. This name was first from the original '''Metroid''', and has been carried on in '''Metroid II Return of Samus''', '''Metroid Prime''', and now, '''Metroid Prime 2 Echoes'''. The areas are usually glitchy, and can cause your game to lock up, thus having to restart. But, Secret Worlds have helped us. In Metroid 2, they serve as shortcuts at times. In Prime, they served as a different way to understand the game, and even '''[[Sequence Breaking]]'''. Who knows what they will provide us with next!</ul> <br> <ul>If you're having trouble with Secret Worlds, check out this '''[[Secret World FAQ]]'''!</ul><br> '''NTSC/PAL Release Secret Worlds''': 121 *'''1. [[Main Energy Controller]] (Phazon Siphon) *'''2. Polluted Mire (Doctor Omega) *'''3. [[Torvus Grove SW|Torvus Grove]] (Doctor Omega) *'''4. Poisoned Bog (Doctor Omega) *'''5. Transport A Access (TrueDiehardGamer) *'''6. Save Station A (BoostR) *'''7. Temple Access (Darth Nat) *'''8. Dark Torvus Temple Access (Darth Nat) *'''9. Service Access (TrueDiehardGamer) *'''10. Shrine Access (Dazuro) *'''11. Sanctuary Temple (TrueDiehardGamer) *'''12. Hive Energy Controller (TrueDiehardGamer) *'''13. [[Torvus Temple]] (BoostR, MMcLean54) *'''14. Culling Chamber (LeCoureur103) *'''15. Hall of Combat Mastery (LeCoureur103) *'''16. Hive Chamber C (The Pizza Boy) *'''17. Hall of Honored Dead (The Pizza Boy) *'''18. Collapsed Tunnel (TrueDiehardGamer) *'''19. Hive Chamber B (The Pizza Boy) *'''20. Meeting Grounds (Arrow) *'''21. Ventilation Area A (TrueDiehardGamer) *'''22. Dynamo Works (TrueDiehardGamer) *'''23. Sanctuary Energy Controller (TrueDiehardGamer) *'''24. [[Mining Plaza SW|Mining Plaza]] (elementboarder05) (SA), True Diehard Gamer (Wormhole) *'''25. [[Central Mining Station]] (The Pizza Boy) *'''26. Plaza Access (TrueDiehardGamer) *'''27. Portal Chamber (TrueDiehardGamer) *'''28. [[Mining Station B SW|Mining Station B]] (Nate) *'''29. Great Bridge (elementboarder05) *'''30. Abandoned Worksite (elementboarder05) *'''31. Dark Arena Tunnel (Arrow) *'''32. Dark Torvus Arena (Arrow) *'''33. GFMC Compound (Phazon Eater) *'''34. Windchamber Tunnel (Midget) *'''35. [[Agon Map Station SW|Agon Map Station]] (SkippyJr) *'''36. [[Judgement Drop]] (TrueDiehardGamer) *'''37. Feeding Pit (Coco-kun) *'''38. [[Mini Gyro Station SW|Mini Gyro Station]] (The Pizza Boy) *'''39. [[Temple Assembly Site_SW|Temple Assembly Site]] (Ichabod_Clay, bartendorsparky) *'''40. Hive Dynamo (bartendorsparky) *'''41. The Abandoned Base (The Pizza Boy) *'''42. [[Sky Temple Gateway SW|Sky Temple Gateway]] (DARK HUNTER COMMANDO) *'''43. Phazon Grounds (PhazonPhoenix) *'''44. Main Reactor (meDroid64) *'''45. Transit Station - Agon Wastes (master ZED) *'''46. Dark Transit Station (master ZED) *'''47. Brooding Ground (master ZED) *'''48. Reactor Core (Doctor Omega) *'''49. Temple Transport A (The Pizza Boy) *'''50. [[Temple Transport B SW|Temple Transport B]] (The Pizza Boy) *'''51. Temple Transport C (The Pizza Boy) *'''52. [[Torvus Lagoon SW|Torvus Lagoon]] (Ichabod_Clay) *'''53. Putrid Alcove (master ZED) *'''54. Venomous Pond (master ZED) *'''55. Path of Eyes (Ichabod_Clay) *'''56. [[Main Gyro Chamber SW|Main Gyro Chamber]] (Ichabod_Clay) *'''57. Hive Dynamo Works (Flamancipator) *'''58. Portal Chamber (bartendorsparky) *'''59. [[Dark Forgotten Bridge SW|Dark Forgotten Bridge]] (bartendorsparky) *'''60. [[Forgotten Bridge SW|Forgotten Bridge]] (bartendorsparky) *'''61. Portal Site (Metronome'd) *'''62. Portal Terminal (Metronome'd) *'''63. Transport B Access (Metronome'd) *'''64. Sacred Bridge (Ichabod_Clay) *'''65. Sentinel's Path (bartendorsparky) *'''66. Transport to Temple Grounds - Sanctuary Fortress (Master ZED) *'''67. Main Research (Master ZED) *'''68. [[Transit Station Sanctuary Fortress SW|Transit Station - Sanctuary Fortress]] (Master ZED) *'''69. Staging Area (Master ZED) *'''70. Grand Abyss (Master ZED) *'''71. Ing Cache 4 (Master ZED) *'''72. Sand Processing (Master ZED) *'''73. Ventilation Area B (Master ZED) *'''74. Bitter Well (Master ZED) *'''75. Hive Portal Chamber (Metronome'd *'''76. Dark Torvus Temple (MMcLean54) *'''77. Hall of Stairs (Master ZED) *'''78. Undertransit Two (Master ZED) *'''79. Undertransit One (Master ZED) *'''80. Transit Tunnel East (Master ZED) *'''81. [[Transit Tunnel West SW|Transit Tunnel West]] (Master ZED) *'''82: Transit Tunnel South (Metronome'd) *'''83: Bionenergy Production (Metronome'd) *'''84: [[Agon Temple SW|Agon Temple]] (Metronome'd) *'''85: Crossfire Chaos (Master ZED) (Multiplayer SW) *'''86: [[Underground Tunnel SW|Underground Tunnel]] (Metronome'd) *'''87: Sacred Path (Metronome'd) *'''88: Profane Path (Metronome'd) *'''89: Mine Shaft (Master ZED) *'''90: Command Center Access (Metronome'd) *'''91: [[Central Area Transport West SW|Central Area Transport West]] (Metronome'd) *'''92: Workers Path - Master ZED *'''93: [[Watch Station SW|Watch Station]] - Master ZED *'''94: Biostorage Station - Master ZED *'''95: Dark Controller Access - Master ZED, SkippyJr (enter room from behind rotating column) *'''96: Controller Access - Master ZED, SkippyJr (enter room from behind rotating column) *'''97: Dark Falls - Master ZED *'''98: Grove Access - Master ZED *'''99: Ruined Alcove - Master ZED *'''100: [[Storage Cavern A SW|Storage Cavern A]] - doninss *'''101: Ing Reliquary - Master ZED *'''102: [[Windchamber Gateway SW|Windchamber Gateway]] - doninss *'''103: Meditation Vista - doninss (FJ) *'''104: Gloom Vista - doninss (FJ) *'''105: Temple Transport Access - doninss (FJ) *'''106: Gateway Access - doninss *'''107: Trial Grounds - doninss *'''108: Battleground - Samus Rox (unconfirmed) *'''109: Path of Roots - doninss (FJ) *'''110: Transport to Agon Wastes - doninss (FJ) *'''111: Sanctuary Entrance - doninss *'''112: Hive Entrance - doninss *'''113: Watering Hole - doninss (SA) *'''114: [[Dark Agon Temple SW|Dark Agon Temple]] - doninss *'''115: [[Sandcanyon SW|Sandcanyon]] - doninss *'''116: [[Dynamo Access SW|Dynamo Access]] - Master ZED (Morph) *'''117: Transport C Access - Master ZED (Morph) *'''118: Catacombs - Master ZED (Morph) *'''119: Hive Gyro Chamber - Master ZED (Morph) *'''120: Save Station B - doninss (Morph) *'''121: Save Station 2 - doninss (Morph) '''Japanese Release Secret Worlds''': 0 The most up-to-date list of Echoes secret worlds will be found at: http://www.samusforum.co.uk/viewtopic.php?t=2178&postdays=0&postorder=desc (Bottom of the page.) More descriptions and vids can be found on the samus.co.uk MP2 pages. http://www.samus.co.uk/ (Click on ":: MP2: (Dark) Echoes" then ":: MP2 Secret Worlds") ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''Secret Worlds''' |} d314f1352c5b8794ef16c3ab5e5fefb730263fe4 2347 2346 2006-04-18T01:30:29Z Doninss 217 wikitext text/x-wiki <center><h2>Secret Worlds</h2></center> '''Total Secret Worlds''': 121 <ul>A '''Secret World''' is an area that you see when you exit a room from it's intended boundaries. This name was first from the original '''Metroid''', and has been carried on in '''Metroid II Return of Samus''', '''Metroid Prime''', and now, '''Metroid Prime 2 Echoes'''. The areas are usually glitchy, and can cause your game to lock up, thus having to restart. But, Secret Worlds have helped us. In Metroid 2, they serve as shortcuts at times. In Prime, they served as a different way to understand the game, and even '''[[Sequence Breaking]]'''. Who knows what they will provide us with next!</ul> <br> <ul>If you're having trouble with Secret Worlds, check out this '''[[Secret World FAQ]]'''!</ul><br> '''NTSC/PAL Release Secret Worlds''': 121 *'''1. [[Main Energy Controller]] (Phazon Siphon) *'''2. Polluted Mire (Doctor Omega) *'''3. [[Torvus Grove SW|Torvus Grove]] (Doctor Omega) *'''4. Poisoned Bog (Doctor Omega) *'''5. Transport A Access (TrueDiehardGamer) *'''6. Save Station A (BoostR) *'''7. Temple Access (Darth Nat) *'''8. Dark Torvus Temple Access (Darth Nat) *'''9. Service Access (TrueDiehardGamer) *'''10. Shrine Access (Dazuro) *'''11. Sanctuary Temple (TrueDiehardGamer) *'''12. Hive Energy Controller (TrueDiehardGamer) *'''13. [[Torvus Temple]] (BoostR, MMcLean54) *'''14. Culling Chamber (LeCoureur103) *'''15. Hall of Combat Mastery (LeCoureur103) *'''16. Hive Chamber C (The Pizza Boy) *'''17. Hall of Honored Dead (The Pizza Boy) *'''18. Collapsed Tunnel (TrueDiehardGamer) *'''19. Hive Chamber B (The Pizza Boy) *'''20. Meeting Grounds (Arrow) *'''21. Ventilation Area A (TrueDiehardGamer) *'''22. Dynamo Works (TrueDiehardGamer) *'''23. Sanctuary Energy Controller (TrueDiehardGamer) *'''24. [[Mining Plaza SW|Mining Plaza]] (elementboarder05) (SA), True Diehard Gamer (Wormhole) *'''25. [[Central Mining Station]] (The Pizza Boy) *'''26. Plaza Access (TrueDiehardGamer) *'''27. Portal Chamber (TrueDiehardGamer) *'''28. [[Mining Station B SW|Mining Station B]] (Nate) *'''29. Great Bridge (elementboarder05) *'''30. Abandoned Worksite (elementboarder05) *'''31. Dark Arena Tunnel (Arrow) *'''32. Dark Torvus Arena (Arrow) *'''33. GFMC Compound (Phazon Eater) *'''34. Windchamber Tunnel (Midget) *'''35. [[Agon Map Station SW|Agon Map Station]] (SkippyJr) *'''36. [[Judgement Drop]] (TrueDiehardGamer) *'''37. Feeding Pit (Coco-kun) *'''38. [[Mini Gyro Station SW|Mini Gyro Station]] (The Pizza Boy) *'''39. [[Temple Assembly Site_SW|Temple Assembly Site]] (Ichabod_Clay, bartendorsparky) *'''40. Hive Dynamo (bartendorsparky) *'''41. The Abandoned Base (The Pizza Boy) *'''42. [[Sky Temple Gateway SW|Sky Temple Gateway]] (DARK HUNTER COMMANDO) *'''43. Phazon Grounds (PhazonPhoenix) *'''44. Main Reactor (meDroid64) *'''45. Transit Station - Agon Wastes (master ZED) *'''46. Dark Transit Station (master ZED) *'''47. Brooding Ground (master ZED) *'''48. Reactor Core (Doctor Omega) *'''49. Temple Transport A (The Pizza Boy) *'''50. [[Temple Transport B SW|Temple Transport B]] (The Pizza Boy) *'''51. Temple Transport C (The Pizza Boy) *'''52. [[Torvus Lagoon SW|Torvus Lagoon]] (Ichabod_Clay) *'''53. Putrid Alcove (master ZED) *'''54. Venomous Pond (master ZED) *'''55. Path of Eyes (Ichabod_Clay) *'''56. [[Main Gyro Chamber SW|Main Gyro Chamber]] (Ichabod_Clay) *'''57. Hive Dynamo Works (Flamancipator) *'''58. Portal Chamber (bartendorsparky) *'''59. [[Dark Forgotten Bridge SW|Dark Forgotten Bridge]] (bartendorsparky) *'''60. [[Forgotten Bridge SW|Forgotten Bridge]] (bartendorsparky) *'''61. Portal Site (Metronome'd) *'''62. Portal Terminal (Metronome'd) *'''63. Transport B Access (Metronome'd) *'''64. Sacred Bridge (Ichabod_Clay) *'''65. Sentinel's Path (bartendorsparky) *'''66. Transport to Temple Grounds - Sanctuary Fortress (Master ZED) *'''67. Main Research (Master ZED) *'''68. [[Transit Station Sanctuary Fortress SW|Transit Station - Sanctuary Fortress]] (Master ZED) *'''69. Staging Area (Master ZED) *'''70. Grand Abyss (Master ZED) *'''71. Ing Cache 4 (Master ZED) *'''72. Sand Processing (Master ZED) *'''73. Ventilation Area B (Master ZED) *'''74. Bitter Well (Master ZED) *'''75. Hive Portal Chamber (Metronome'd *'''76. Dark Torvus Temple (MMcLean54) *'''77. Hall of Stairs (Master ZED) *'''78. Undertransit Two (Master ZED) *'''79. Undertransit One (Master ZED) *'''80. Transit Tunnel East (Master ZED) *'''81. [[Transit Tunnel West SW|Transit Tunnel West]] (Master ZED) *'''82: Transit Tunnel South (Metronome'd) *'''83: Bionenergy Production (Metronome'd) *'''84: [[Agon Temple SW|Agon Temple]] (Metronome'd) *'''85: Crossfire Chaos (Master ZED) (Multiplayer SW) *'''86: [[Underground Tunnel SW|Underground Tunnel]] (Metronome'd) *'''87: Sacred Path (Metronome'd) *'''88: Profane Path (Metronome'd) *'''89: Mine Shaft (Master ZED) *'''90: Command Center Access (Metronome'd) *'''91: [[Central Area Transport West SW|Central Area Transport West]] (Metronome'd) *'''92: Workers Path - Master ZED *'''93: [[Watch Station SW|Watch Station]] - Master ZED *'''94: Biostorage Station - Master ZED *'''95: Dark Controller Access - Master ZED, SkippyJr (enter room from behind rotating column) *'''96: Controller Access - Master ZED, SkippyJr (enter room from behind rotating column) *'''97: Dark Falls - Master ZED *'''98: Grove Access - Master ZED *'''99: Ruined Alcove - Master ZED *'''100: [[Storage Cavern A SW|Storage Cavern A]] - doninss *'''101: Ing Reliquary - Master ZED *'''102: [[Windchamber Gateway SW|Windchamber Gateway]] - doninss *'''103: Meditation Vista - doninss (FJ) *'''104: Gloom Vista - doninss (FJ) *'''105: Temple Transport Access - doninss (FJ) *'''106: Gateway Access - doninss *'''107: Trial Grounds - doninss *'''108: Battleground - Samus Rox (unconfirmed) *'''109: Path of Roots - doninss (FJ) *'''110: Transport to Agon Wastes - doninss (FJ) *'''111: Sanctuary Entrance - doninss *'''112: Hive Entrance - doninss *'''113: Watering Hole - doninss (SA) *'''114: [[Dark Agon Temple SW|Dark Agon Temple]] - doninss *'''115: [[Sandcanyon SW|Sandcanyon]] - doninss *'''116: Dynamo Access - Master ZED (Morph) *'''117: Transport C Access - Master ZED (Morph) *'''118: Catacombs - Master ZED (Morph) *'''119: Hive Gyro Chamber - Master ZED (Morph) *'''120: Save Station B - doninss (Morph) *'''121: Save Station 2 - doninss (Morph) '''Japanese Release Secret Worlds''': 0 The most up-to-date list of Echoes secret worlds will be found at: http://www.samusforum.co.uk/viewtopic.php?t=2178&postdays=0&postorder=desc (Bottom of the page.) More descriptions and vids can be found on the samus.co.uk MP2 pages. http://www.samus.co.uk/ (Click on ":: MP2: (Dark) Echoes" then ":: MP2 Secret Worlds") ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''Secret Worlds''' |} 766c72323ad0f6e31e6bb780fac82a772aaf8831 2346 2344 2006-04-17T16:18:11Z Doninss 217 wikitext text/x-wiki <center><h2>Secret Worlds</h2></center> '''Total Secret Worlds''': 101 <ul>A '''Secret World''' is an area that you see when you exit a room from it's intended boundaries. This name was first from the original '''Metroid''', and has been carried on in '''Metroid II Return of Samus''', '''Metroid Prime''', and now, '''Metroid Prime 2 Echoes'''. The areas are usually glitchy, and can cause your game to lock up, thus having to restart. But, Secret Worlds have helped us. In Metroid 2, they serve as shortcuts at times. In Prime, they served as a different way to understand the game, and even '''[[Sequence Breaking]]'''. Who knows what they will provide us with next!</ul> <br> <ul>If you're having trouble with Secret Worlds, check out this '''[[Secret World FAQ]]'''!</ul><br> '''NTSC/PAL Release Secret Worlds''': 101 *'''1. [[Main Energy Controller]] (Phazon Siphon) *'''2. Polluted Mire (Doctor Omega) *'''3. [[Torvus Grove SW|Torvus Grove]] (Doctor Omega) *'''4. Poisoned Bog (Doctor Omega) *'''5. Transport A Access (TrueDiehardGamer) *'''6. Save Station A (BoostR) *'''7. Temple Access (Darth Nat) *'''8. Dark Torvus Temple Access (Darth Nat) *'''9. Service Access (TrueDiehardGamer) *'''10. Shrine Access (Dazuro) *'''11. Sanctuary Temple (TrueDiehardGamer) *'''12. Hive Energy Controller (TrueDiehardGamer) *'''13. [[Torvus Temple]] (BoostR, MMcLean54) *'''14. Culling Chamber (LeCoureur103) *'''15. Hall of Combat Mastery (LeCoureur103) *'''16. Hive Chamber C (The Pizza Boy) *'''17. Hall of Honored Dead (The Pizza Boy) *'''18. Collapsed Tunnel (TrueDiehardGamer) *'''19. Hive Chamber B (The Pizza Boy) *'''20. Meeting Grounds (Arrow) *'''21. Ventilation Area A (TrueDiehardGamer) *'''22. Dynamo Works (TrueDiehardGamer) *'''23. Sanctuary Energy Controller (TrueDiehardGamer) *'''24. [[Mining Plaza SW|Mining Plaza]] (elementboarder05) (SA), True Diehard Gamer (Wormhole) *'''25. [[Central Mining Station]] (The Pizza Boy) *'''26. Plaza Access (TrueDiehardGamer) *'''27. Portal Chamber (TrueDiehardGamer) *'''28. [[Mining Station B SW|Mining Station B]] (Nate) *'''29. Great Bridge (elementboarder05) *'''30. Abandoned Worksite (elementboarder05) *'''31. Dark Arena Tunnel (Arrow) *'''32. Dark Torvus Arena (Arrow) *'''33. GFMC Compound (Phazon Eater) *'''34. Windchamber Tunnel (Midget) *'''35. [[Agon Map Station SW|Agon Map Station]] (SkippyJr) *'''36. [[Judgement Drop]] (TrueDiehardGamer) *'''37. Feeding Pit (Coco-kun) *'''38. [[Mini Gyro Station SW|Mini Gyro Station]] (The Pizza Boy) *'''39. [[Temple Assembly Site_SW|Temple Assembly Site]] (Ichabod_Clay, bartendorsparky) *'''40. Hive Dynamo (bartendorsparky) *'''41. The Abandoned Base (The Pizza Boy) *'''42. [[Sky Temple Gateway SW|Sky Temple Gateway]] (DARK HUNTER COMMANDO) *'''43. Phazon Grounds (PhazonPhoenix) *'''44. Main Reactor (meDroid64) *'''45. Transit Station - Agon Wastes (master ZED) *'''46. Dark Transit Station (master ZED) *'''47. Brooding Ground (master ZED) *'''48. Reactor Core (Doctor Omega) *'''49. Temple Transport A (The Pizza Boy) *'''50. [[Temple Transport B SW|Temple Transport B]] (The Pizza Boy) *'''51. Temple Transport C (The Pizza Boy) *'''52. [[Torvus Lagoon SW|Torvus Lagoon]] (Ichabod_Clay) *'''53. Putrid Alcove (master ZED) *'''54. Venomous Pond (master ZED) *'''55. Path of Eyes (Ichabod_Clay) *'''56. [[Main Gyro Chamber SW|Main Gyro Chamber]] (Ichabod_Clay) *'''57. Hive Dynamo Works (Flamancipator) *'''58. Portal Chamber (bartendorsparky) *'''59. [[Dark Forgotten Bridge SW|Dark Forgotten Bridge]] (bartendorsparky) *'''60. [[Forgotten Bridge SW|Forgotten Bridge]] (bartendorsparky) *'''61. Portal Site (Metronome'd) *'''62. Portal Terminal (Metronome'd) *'''63. Transport B Access (Metronome'd) *'''64. Sacred Bridge (Ichabod_Clay) *'''65. Sentinel's Path (bartendorsparky) *'''66. Transport to Temple Grounds - Sanctuary Fortress (Master ZED) *'''67. Main Research (Master ZED) *'''68. [[Transit Station Sanctuary Fortress SW|Transit Station - Sanctuary Fortress]] (Master ZED) *'''69. Staging Area (Master ZED) *'''70. Grand Abyss (Master ZED) *'''71. Ing Cache 4 (Master ZED) *'''72. Sand Processing (Master ZED) *'''73. Ventilation Area B (Master ZED) *'''74. Bitter Well (Master ZED) *'''75. Hive Portal Chamber (Metronome'd *'''76. Dark Torvus Temple (MMcLean54) *'''77. Hall of Stairs (Master ZED) *'''78. Undertransit Two (Master ZED) *'''79. Undertransit One (Master ZED) *'''80. Transit Tunnel East (Master ZED) *'''81. [[Transit Tunnel West SW|Transit Tunnel West]] (Master ZED) *'''82: Transit Tunnel South (Metronome'd) *'''83: Bionenergy Production (Metronome'd) *'''84: [[Agon Temple SW|Agon Temple]] (Metronome'd) *'''85: Crossfire Chaos (Master ZED) (Multiplayer SW) *'''86: [[Underground Tunnel SW|Underground Tunnel]] (Metronome'd) *'''87: Sacred Path (Metronome'd) *'''88: Profane Path (Metronome'd) *'''89: Mine Shaft (Master ZED) *'''90: Command Center Access (Metronome'd) *'''91: [[Central Area Transport West SW|Central Area Transport West]] (Metronome'd) *'''92: Workers Path - Master ZED *'''93: [[Watch Station SW|Watch Station]] - Master ZED *'''94: Biostorage Station - Master ZED *'''95: Dark Controller Access - Master ZED, SkippyJr (enter room from behind rotating column) *'''96: Controller Access - Master ZED, SkippyJr (enter room from behind rotating column) *'''97: Dark Falls - Master ZED *'''98: Grove Access - Master ZED *'''99: Ruined Alcove - Master ZED *'''100: [[Storage Cavern A SW|Storage Cavern A]] - doninss *'''101: Ing Reliquary - Master ZED *'''102: [[Windchamber Gateway SW|Windchamber Gateway]] - doninss *'''103: Meditation Vista - doninss (FJ) *'''104: Gloom Vista - doninss (FJ) *'''105: Temple Transport Access - doninss (FJ) *'''106: Gateway Access - doninss *'''107: Trial Grounds - doninss *'''108: Battleground - Samus Rox (unconfirmed) *'''109: Path of Roots - doninss (FJ) *'''110: Transport to Agon Wastes - doninss (FJ) *'''111: Sanctuary Entrance - doninss *'''112: Hive Entrance - doninss *'''113: Watering Hole - doninss (SA) *'''114: [[Dark Agon Temple SW|Dark Agon Temple]] - doninss *'''115: [[Sandcanyon SW|Sandcanyon]] - doninss *'''116: Dynamo Access - Master ZED (Morph) *'''117: Transport C Access - Master ZED (Morph) *'''118: Catacombs - Master ZED (Morph) *'''119: Hive Gyro Chamber - Master ZED (Morph) *'''120: Save Station B - doninss (Morph) *'''121: Save Station 2 - doninss (Morph) '''Japanese Release Secret Worlds''': 0 The most up-to-date list of Echoes secret worlds will be found at: http://www.samusforum.co.uk/viewtopic.php?t=2178&postdays=0&postorder=desc (Bottom of the page.) More descriptions and vids can be found on the samus.co.uk MP2 pages. http://www.samus.co.uk/ (Click on ":: MP2: (Dark) Echoes" then ":: MP2 Secret Worlds") ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''Secret Worlds''' |} a4afa7ba3a5638d6ed7e05654975e1adcca94cf4 2344 2343 2006-04-17T16:12:23Z Doninss 217 new page wikitext text/x-wiki <center><h2>Secret Worlds</h2></center> '''Total Secret Worlds''': 101 <ul>A '''Secret World''' is an area that you see when you exit a room from it's intended boundaries. This name was first from the original '''Metroid''', and has been carried on in '''Metroid II Return of Samus''', '''Metroid Prime''', and now, '''Metroid Prime 2 Echoes'''. The areas are usually glitchy, and can cause your game to lock up, thus having to restart. But, Secret Worlds have helped us. In Metroid 2, they serve as shortcuts at times. In Prime, they served as a different way to understand the game, and even '''[[Sequence Breaking]]'''. Who knows what they will provide us with next!</ul> <br> <ul>If you're having trouble with Secret Worlds, check out this '''[[Secret World FAQ]]'''!</ul><br> '''NTSC/PAL Release Secret Worlds''': 101 *'''1. [[Main Energy Controller]] (Phazon Siphon) *'''2. Polluted Mire (Doctor Omega) *'''3. [[Torvus Grove SW|Torvus Grove]] (Doctor Omega) *'''4. Poisoned Bog (Doctor Omega) *'''5. Transport A Access (TrueDiehardGamer) *'''6. Save Station A (BoostR) *'''7. Temple Access (Darth Nat) *'''8. Dark Torvus Temple Access (Darth Nat) *'''9. Service Access (TrueDiehardGamer) *'''10. Shrine Access (Dazuro) *'''11. Sanctuary Temple (TrueDiehardGamer) *'''12. Hive Energy Controller (TrueDiehardGamer) *'''13. [[Torvus Temple]] (BoostR, MMcLean54) *'''14. Culling Chamber (LeCoureur103) *'''15. Hall of Combat Mastery (LeCoureur103) *'''16. Hive Chamber C (The Pizza Boy) *'''17. Hall of Honored Dead (The Pizza Boy) *'''18. Collapsed Tunnel (TrueDiehardGamer) *'''19. Hive Chamber B (The Pizza Boy) *'''20. Meeting Grounds (Arrow) *'''21. Ventilation Area A (TrueDiehardGamer) *'''22. Dynamo Works (TrueDiehardGamer) *'''23. Sanctuary Energy Controller (TrueDiehardGamer) *'''24. [[Mining Plaza SW|Mining Plaza]] (elementboarder05) (SA), True Diehard Gamer (Wormhole) *'''25. [[Central Mining Station]] (The Pizza Boy) *'''26. Plaza Access (TrueDiehardGamer) *'''27. Portal Chamber (TrueDiehardGamer) *'''28. [[Mining Station B SW|Mining Station B]] (Nate) *'''29. Great Bridge (elementboarder05) *'''30. Abandoned Worksite (elementboarder05) *'''31. Dark Arena Tunnel (Arrow) *'''32. Dark Torvus Arena (Arrow) *'''33. GFMC Compound (Phazon Eater) *'''34. Windchamber Tunnel (Midget) *'''35. [[Agon Map Station SW|Agon Map Station]] (SkippyJr) *'''36. [[Judgement Drop]] (TrueDiehardGamer) *'''37. Feeding Pit (Coco-kun) *'''38. [[Mini Gyro Station SW|Mini Gyro Station]] (The Pizza Boy) *'''39. [[Temple Assembly Site_SW|Temple Assembly Site]] (Ichabod_Clay, bartendorsparky) *'''40. Hive Dynamo (bartendorsparky) *'''41. The Abandoned Base (The Pizza Boy) *'''42. [[Sky Temple Gateway SW|Sky Temple Gateway]] (DARK HUNTER COMMANDO) *'''43. Phazon Grounds (PhazonPhoenix) *'''44. Main Reactor (meDroid64) *'''45. Transit Station - Agon Wastes (master ZED) *'''46. Dark Transit Station (master ZED) *'''47. Brooding Ground (master ZED) *'''48. Reactor Core (Doctor Omega) *'''49. Temple Transport A (The Pizza Boy) *'''50. [[Temple Transport B SW|Temple Transport B]] (The Pizza Boy) *'''51. Temple Transport C (The Pizza Boy) *'''52. [[Torvus Lagoon SW|Torvus Lagoon]] (Ichabod_Clay) *'''53. Putrid Alcove (master ZED) *'''54. Venomous Pond (master ZED) *'''55. Path of Eyes (Ichabod_Clay) *'''56. [[Main Gyro Chamber SW|Main Gyro Chamber]] (Ichabod_Clay) *'''57. Hive Dynamo Works (Flamancipator) *'''58. Portal Chamber (bartendorsparky) *'''59. [[Dark Forgotten Bridge SW|Dark Forgotten Bridge]] (bartendorsparky) *'''60. [[Forgotten Bridge SW|Forgotten Bridge]] (bartendorsparky) *'''61. Portal Site (Metronome'd) *'''62. Portal Terminal (Metronome'd) *'''63. Transport B Access (Metronome'd) *'''64. Sacred Bridge (Ichabod_Clay) *'''65. Sentinel's Path (bartendorsparky) *'''66. Transport to Temple Grounds - Sanctuary Fortress (Master ZED) *'''67. Main Research (Master ZED) *'''68. [[Transit Station SW|Transit Station - Sanctuary Fortress]] (Master ZED) *'''69. Staging Area (Master ZED) *'''70. Grand Abyss (Master ZED) *'''71. Ing Cache 4 (Master ZED) *'''72. Sand Processing (Master ZED) *'''73. Ventilation Area B (Master ZED) *'''74. Bitter Well (Master ZED) *'''75. Hive Portal Chamber (Metronome'd *'''76. Dark Torvus Temple (MMcLean54) *'''77. Hall of Stairs (Master ZED) *'''78. Undertransit Two (Master ZED) *'''79. Undertransit One (Master ZED) *'''80. Transit Tunnel East (Master ZED) *'''81. [[Transit Tunnel West SW|Transit Tunnel West]] (Master ZED) *'''82: Transit Tunnel South (Metronome'd) *'''83: Bionenergy Production (Metronome'd) *'''84: [[Agon Temple SW|Agon Temple]] (Metronome'd) *'''85: Crossfire Chaos (Master ZED) (Multiplayer SW) *'''86: [[Underground Tunnel SW|Underground Tunnel]] (Metronome'd) *'''87: Sacred Path (Metronome'd) *'''88: Profane Path (Metronome'd) *'''89: Mine Shaft (Master ZED) *'''90: Command Center Access (Metronome'd) *'''91: [[Central Area Transport West SW|Central Area Transport West]] (Metronome'd) *'''92: Workers Path - Master ZED *'''93: [[Watch Station SW|Watch Station]] - Master ZED *'''94: Biostorage Station - Master ZED *'''95: Dark Controller Access - Master ZED, SkippyJr (enter room from behind rotating column) *'''96: Controller Access - Master ZED, SkippyJr (enter room from behind rotating column) *'''97: Dark Falls - Master ZED *'''98: Grove Access - Master ZED *'''99: Ruined Alcove - Master ZED *'''100: [[Storage Cavern A SW|Storage Cavern A]] - doninss *'''101: Ing Reliquary - Master ZED *'''102: [[Windchamber Gateway SW|Windchamber Gateway]] - doninss *'''103: Meditation Vista - doninss (FJ) *'''104: Gloom Vista - doninss (FJ) *'''105: Temple Transport Access - doninss (FJ) *'''106: Gateway Access - doninss *'''107: Trial Grounds - doninss *'''108: Battleground - Samus Rox (unconfirmed) *'''109: Path of Roots - doninss (FJ) *'''110: Transport to Agon Wastes - doninss (FJ) *'''111: Sanctuary Entrance - doninss *'''112: Hive Entrance - doninss *'''113: Watering Hole - doninss (SA) *'''114: [[Dark Agon Temple SW|Dark Agon Temple]] - doninss *'''115: [[Sandcanyon SW|Sandcanyon]] - doninss *'''116: Dynamo Access - Master ZED (Morph) *'''117: Transport C Access - Master ZED (Morph) *'''118: Catacombs - Master ZED (Morph) *'''119: Hive Gyro Chamber - Master ZED (Morph) *'''120: Save Station B - doninss (Morph) *'''121: Save Station 2 - doninss (Morph) '''Japanese Release Secret Worlds''': 0 The most up-to-date list of Echoes secret worlds will be found at: http://www.samusforum.co.uk/viewtopic.php?t=2178&postdays=0&postorder=desc (Bottom of the page.) More descriptions and vids can be found on the samus.co.uk MP2 pages. http://www.samus.co.uk/ (Click on ":: MP2: (Dark) Echoes" then ":: MP2 Secret Worlds") ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''Secret Worlds''' |} 9eb407fec0f4622aeb0e32e0cb1360a826c50175 2343 2342 2006-04-16T02:47:34Z Doninss 217 new page wikitext text/x-wiki <center><h2>Secret Worlds</h2></center> '''Total Secret Worlds''': 101 <ul>A '''Secret World''' is an area that you see when you exit a room from it's intended boundaries. This name was first from the original '''Metroid''', and has been carried on in '''Metroid II Return of Samus''', '''Metroid Prime''', and now, '''Metroid Prime 2 Echoes'''. The areas are usually glitchy, and can cause your game to lock up, thus having to restart. But, Secret Worlds have helped us. In Metroid 2, they serve as shortcuts at times. In Prime, they served as a different way to understand the game, and even '''[[Sequence Breaking]]'''. Who knows what they will provide us with next!</ul> <br> <ul>If you're having trouble with Secret Worlds, check out this '''[[Secret World FAQ]]'''!</ul><br> '''NTSC/PAL Release Secret Worlds''': 101 *'''1. [[Main Energy Controller]] (Phazon Siphon) *'''2. Polluted Mire (Doctor Omega) *'''3. [[Torvus Grove SW|Torvus Grove]] (Doctor Omega) *'''4. Poisoned Bog (Doctor Omega) *'''5. Transport A Access (TrueDiehardGamer) *'''6. Save Station A (BoostR) *'''7. Temple Access (Darth Nat) *'''8. Dark Torvus Temple Access (Darth Nat) *'''9. Service Access (TrueDiehardGamer) *'''10. Shrine Access (Dazuro) *'''11. Sanctuary Temple (TrueDiehardGamer) *'''12. Hive Energy Controller (TrueDiehardGamer) *'''13. [[Torvus Temple]] (BoostR, MMcLean54) *'''14. Culling Chamber (LeCoureur103) *'''15. Hall of Combat Mastery (LeCoureur103) *'''16. Hive Chamber C (The Pizza Boy) *'''17. Hall of Honored Dead (The Pizza Boy) *'''18. Collapsed Tunnel (TrueDiehardGamer) *'''19. Hive Chamber B (The Pizza Boy) *'''20. Meeting Grounds (Arrow) *'''21. Ventilation Area A (TrueDiehardGamer) *'''22. Dynamo Works (TrueDiehardGamer) *'''23. Sanctuary Energy Controller (TrueDiehardGamer) *'''24. [[Mining Plaza SW|Mining Plaza]] (elementboarder05) (SA), True Diehard Gamer (Wormhole) *'''25. [[Central Mining Station]] (The Pizza Boy) *'''26. Plaza Access (TrueDiehardGamer) *'''27. Portal Chamber (TrueDiehardGamer) *'''28. [[Mining Station B SW|Mining Station B]] (Nate) *'''29. Great Bridge (elementboarder05) *'''30. Abandoned Worksite (elementboarder05) *'''31. Dark Arena Tunnel (Arrow) *'''32. Dark Torvus Arena (Arrow) *'''33. GFMC Compound (Phazon Eater) *'''34. Windchamber Tunnel (Midget) *'''35. [[Agon Map Station SW|Agon Map Station]] (SkippyJr) *'''36. [[Judgement Drop]] (TrueDiehardGamer) *'''37. Feeding Pit (Coco-kun) *'''38. [[Mini Gyro Station SW|Mini Gyro Station]] (The Pizza Boy) *'''39. [[Temple Assembly Site_SW|Temple Assembly Site]] (Ichabod_Clay, bartendorsparky) *'''40. Hive Dynamo (bartendorsparky) *'''41. The Abandoned Base (The Pizza Boy) *'''42. [[Sky Temple Gateway SW|Sky Temple Gateway]] (DARK HUNTER COMMANDO) *'''43. Phazon Grounds (PhazonPhoenix) *'''44. Main Reactor (meDroid64) *'''45. Transit Station - Agon Wastes (master ZED) *'''46. Dark Transit Station (master ZED) *'''47. Brooding Ground (master ZED) *'''48. Reactor Core (Doctor Omega) *'''49. Temple Transport A (The Pizza Boy) *'''50. [[Temple Transport B SW|Temple Transport B]] (The Pizza Boy) *'''51. Temple Transport C (The Pizza Boy) *'''52. [[Torvus Lagoon SW|Torvus Lagoon]] (Ichabod_Clay) *'''53. Putrid Alcove (master ZED) *'''54. Venomous Pond (master ZED) *'''55. Path of Eyes (Ichabod_Clay) *'''56. [[Main Gyro Chamber SW|Main Gyro Chamber]] (Ichabod_Clay) *'''57. Hive Dynamo Works (Flamancipator) *'''58. Portal Chamber (bartendorsparky) *'''59. [[Dark Forgotten Bridge SW|Dark Forgotten Bridge]] (bartendorsparky) *'''60. [[Forgotten Bridge SW|Forgotten Bridge]] (bartendorsparky) *'''61. Portal Site (Metronome'd) *'''62. Portal Terminal (Metronome'd) *'''63. Transport B Access (Metronome'd) *'''64. Sacred Bridge (Ichabod_Clay) *'''65. Sentinel's Path (bartendorsparky) *'''66. Transport to Temple Grounds - Sanctuary Fortress (Master ZED) *'''67. Main Research (Master ZED) *'''68. Transit Station - Sanctuary Fortress (Master ZED) *'''69. Staging Area (Master ZED) *'''70. Grand Abyss (Master ZED) *'''71. Ing Cache 4 (Master ZED) *'''72. Sand Processing (Master ZED) *'''73. Ventilation Area B (Master ZED) *'''74. Bitter Well (Master ZED) *'''75. Hive Portal Chamber (Metronome'd *'''76. Dark Torvus Temple (MMcLean54) *'''77. Hall of Stairs (Master ZED) *'''78. Undertransit Two (Master ZED) *'''79. Undertransit One (Master ZED) *'''80. Transit Tunnel East (Master ZED) *'''81. [[Transit Tunnel West SW|Transit Tunnel West]] (Master ZED) *'''82: Transit Tunnel South (Metronome'd) *'''83: Bionenergy Production (Metronome'd) *'''84: [[Agon Temple SW|Agon Temple]] (Metronome'd) *'''85: Crossfire Chaos (Master ZED) (Multiplayer SW) *'''86: [[Underground Tunnel SW|Underground Tunnel]] (Metronome'd) *'''87: Sacred Path (Metronome'd) *'''88: Profane Path (Metronome'd) *'''89: Mine Shaft (Master ZED) *'''90: Command Center Access (Metronome'd) *'''91: [[Central Area Transport West SW|Central Area Transport West]] (Metronome'd) *'''92: Workers Path - Master ZED *'''93: [[Watch Station SW|Watch Station]] - Master ZED *'''94: Biostorage Station - Master ZED *'''95: Dark Controller Access - Master ZED, SkippyJr (enter room from behind rotating column) *'''96: Controller Access - Master ZED, SkippyJr (enter room from behind rotating column) *'''97: Dark Falls - Master ZED *'''98: Grove Access - Master ZED *'''99: Ruined Alcove - Master ZED *'''100: [[Storage Cavern A SW|Storage Cavern A]] - doninss *'''101: Ing Reliquary - Master ZED *'''102: [[Windchamber Gateway SW|Windchamber Gateway]] - doninss *'''103: Meditation Vista - doninss (FJ) *'''104: Gloom Vista - doninss (FJ) *'''105: Temple Transport Access - doninss (FJ) *'''106: Gateway Access - doninss *'''107: Trial Grounds - doninss *'''108: Battleground - Samus Rox (unconfirmed) *'''109: Path of Roots - doninss (FJ) *'''110: Transport to Agon Wastes - doninss (FJ) *'''111: Sanctuary Entrance - doninss *'''112: Hive Entrance - doninss *'''113: Watering Hole - doninss (SA) *'''114: [[Dark Agon Temple SW|Dark Agon Temple]] - doninss *'''115: [[Sandcanyon SW|Sandcanyon]] - doninss *'''116: Dynamo Access - Master ZED (Morph) *'''117: Transport C Access - Master ZED (Morph) *'''118: Catacombs - Master ZED (Morph) *'''119: Hive Gyro Chamber - Master ZED (Morph) *'''120: Save Station B - doninss (Morph) *'''121: Save Station 2 - doninss (Morph) '''Japanese Release Secret Worlds''': 0 The most up-to-date list of Echoes secret worlds will be found at: http://www.samusforum.co.uk/viewtopic.php?t=2178&postdays=0&postorder=desc (Bottom of the page.) More descriptions and vids can be found on the samus.co.uk MP2 pages. http://www.samus.co.uk/ (Click on ":: MP2: (Dark) Echoes" then ":: MP2 Secret Worlds") ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''Secret Worlds''' |} 9cab0f760f976d4c77be24d816676cb8e6bd827f 2342 2341 2006-04-16T02:09:33Z Doninss 217 new page wikitext text/x-wiki <center><h2>Secret Worlds</h2></center> '''Total Secret Worlds''': 101 <ul>A '''Secret World''' is an area that you see when you exit a room from it's intended boundaries. This name was first from the original '''Metroid''', and has been carried on in '''Metroid II Return of Samus''', '''Metroid Prime''', and now, '''Metroid Prime 2 Echoes'''. The areas are usually glitchy, and can cause your game to lock up, thus having to restart. But, Secret Worlds have helped us. In Metroid 2, they serve as shortcuts at times. In Prime, they served as a different way to understand the game, and even '''[[Sequence Breaking]]'''. Who knows what they will provide us with next!</ul> <br> <ul>If you're having trouble with Secret Worlds, check out this '''[[Secret World FAQ]]'''!</ul><br> '''NTSC/PAL Release Secret Worlds''': 101 *'''1. [[Main Energy Controller]] (Phazon Siphon) *'''2. Polluted Mire (Doctor Omega) *'''3. [[Torvus Grove SW|Torvus Grove]] (Doctor Omega) *'''4. Poisoned Bog (Doctor Omega) *'''5. Transport A Access (TrueDiehardGamer) *'''6. Save Station A (BoostR) *'''7. Temple Access (Darth Nat) *'''8. Dark Torvus Temple Access (Darth Nat) *'''9. Service Access (TrueDiehardGamer) *'''10. Shrine Access (Dazuro) *'''11. Sanctuary Temple (TrueDiehardGamer) *'''12. Hive Energy Controller (TrueDiehardGamer) *'''13. [[Torvus Temple]] (BoostR, MMcLean54) *'''14. Culling Chamber (LeCoureur103) *'''15. Hall of Combat Mastery (LeCoureur103) *'''16. Hive Chamber C (The Pizza Boy) *'''17. Hall of Honored Dead (The Pizza Boy) *'''18. Collapsed Tunnel (TrueDiehardGamer) *'''19. Hive Chamber B (The Pizza Boy) *'''20. Meeting Grounds (Arrow) *'''21. Ventilation Area A (TrueDiehardGamer) *'''22. Dynamo Works (TrueDiehardGamer) *'''23. Sanctuary Energy Controller (TrueDiehardGamer) *'''24. [[Mining Plaza SW|Mining Plaza]] (elementboarder05) (SA), True Diehard Gamer (Wormhole) *'''25. [[Central Mining Station]] (The Pizza Boy) *'''26. Plaza Access (TrueDiehardGamer) *'''27. Portal Chamber (TrueDiehardGamer) *'''28. [[Mining Station B SW|Mining Station B]] (Nate) *'''29. Great Bridge (elementboarder05) *'''30. Abandoned Worksite (elementboarder05) *'''31. Dark Arena Tunnel (Arrow) *'''32. Dark Torvus Arena (Arrow) *'''33. GFMC Compound (Phazon Eater) *'''34. Windchamber Tunnel (Midget) *'''35. [[Agon Map Station SW|Agon Map Station]] (SkippyJr) *'''36. [[Judgement Drop]] (TrueDiehardGamer) *'''37. Feeding Pit (Coco-kun) *'''38. [[Mini Gyro Station SW|Mini Gyro Station]] (The Pizza Boy) *'''39. [[Temple Assembly Site_SW|Temple Assembly Site]] (Ichabod_Clay, bartendorsparky) *'''40. Hive Dynamo (bartendorsparky) *'''41. The Abandoned Base (The Pizza Boy) *'''42. [[Sky Temple Gateway SW|Sky Temple Gateway]] (DARK HUNTER COMMANDO) *'''43. Phazon Grounds (PhazonPhoenix) *'''44. Main Reactor (meDroid64) *'''45. Transit Station - Agon Wastes (master ZED) *'''46. Dark Transit Station (master ZED) *'''47. Brooding Ground (master ZED) *'''48. Reactor Core (Doctor Omega) *'''49. Temple Transport A (The Pizza Boy) *'''50. [[Temple Transport B SW|Temple Transport B]] (The Pizza Boy) *'''51. Temple Transport C (The Pizza Boy) *'''52. [[Torvus Lagoon SW|Torvus Lagoon]] (Ichabod_Clay) *'''53. Putrid Alcove (master ZED) *'''54. Venomous Pond (master ZED) *'''55. Path of Eyes (Ichabod_Clay) *'''56. [[Main Gyro Chamber SW|Main Gyro Chamber]] (Ichabod_Clay) *'''57. Hive Dynamo Works (Flamancipator) *'''58. Portal Chamber (bartendorsparky) *'''59. [[Dark Forgotten Bridge SW|Dark Forgotten Bridge]] (bartendorsparky) *'''60. [[Forgotten Bridge SW|Forgotten Bridge]] (bartendorsparky) *'''61. Portal Site (Metronome'd) *'''62. Portal Terminal (Metronome'd) *'''63. Transport B Access (Metronome'd) *'''64. Sacred Bridge (Ichabod_Clay) *'''65. Sentinel's Path (bartendorsparky) *'''66. Transport to Temple Grounds - Sanctuary Fortress (Master ZED) *'''67. Main Research (Master ZED) *'''68. Transit Station - Sanctuary Fortress (Master ZED) *'''69. Staging Area (Master ZED) *'''70. Grand Abyss (Master ZED) *'''71. Ing Cache 4 (Master ZED) *'''72. Sand Processing (Master ZED) *'''73. Ventilation Area B (Master ZED) *'''74. Bitter Well (Master ZED) *'''75. Hive Portal Chamber (Metronome'd *'''76. Dark Torvus Temple (MMcLean54) *'''77. Hall of Stairs (Master ZED) *'''78. Undertransit Two (Master ZED) *'''79. Undertransit One (Master ZED) *'''80. Transit Tunnel East (Master ZED) *'''81. Transit Tunnel West (Master ZED) *'''82: Transit Tunnel South (Metronome'd) *'''83: Bionenergy Production (Metronome'd) *'''84: [[Agon Temple SW|Agon Temple]] (Metronome'd) *'''85: Crossfire Chaos (Master ZED) (Multiplayer SW) *'''86: [[Underground Tunnel SW|Underground Tunnel]] (Metronome'd) *'''87: Sacred Path (Metronome'd) *'''88: Profane Path (Metronome'd) *'''89: Mine Shaft (Master ZED) *'''90: Command Center Access (Metronome'd) *'''91: [[Central Area Transport West SW|Central Area Transport West]] (Metronome'd) *'''92: Workers Path - Master ZED *'''93: [[Watch Station SW|Watch Station]] - Master ZED *'''94: Biostorage Station - Master ZED *'''95: Dark Controller Access - Master ZED, SkippyJr (enter room from behind rotating column) *'''96: Controller Access - Master ZED, SkippyJr (enter room from behind rotating column) *'''97: Dark Falls - Master ZED *'''98: Grove Access - Master ZED *'''99: Ruined Alcove - Master ZED *'''100: [[Storage Cavern A SW|Storage Cavern A]] - doninss *'''101: Ing Reliquary - Master ZED *'''102: [[Windchamber Gateway SW|Windchamber Gateway]] - doninss *'''103: Meditation Vista - doninss (FJ) *'''104: Gloom Vista - doninss (FJ) *'''105: Temple Transport Access - doninss (FJ) *'''106: Gateway Access - doninss *'''107: Trial Grounds - doninss *'''108: Battleground - Samus Rox (unconfirmed) *'''109: Path of Roots - doninss (FJ) *'''110: Transport to Agon Wastes - doninss (FJ) *'''111: Sanctuary Entrance - doninss *'''112: Hive Entrance - doninss *'''113: Watering Hole - doninss (SA) *'''114: [[Dark Agon Temple SW|Dark Agon Temple]] - doninss *'''115: [[Sandcanyon SW|Sandcanyon]] - doninss *'''116: Dynamo Access - Master ZED (Morph) *'''117: Transport C Access - Master ZED (Morph) *'''118: Catacombs - Master ZED (Morph) *'''119: Hive Gyro Chamber - Master ZED (Morph) *'''120: Save Station B - doninss (Morph) *'''121: Save Station 2 - doninss (Morph) '''Japanese Release Secret Worlds''': 0 The most up-to-date list of Echoes secret worlds will be found at: http://www.samusforum.co.uk/viewtopic.php?t=2178&postdays=0&postorder=desc (Bottom of the page.) More descriptions and vids can be found on the samus.co.uk MP2 pages. http://www.samus.co.uk/ (Click on ":: MP2: (Dark) Echoes" then ":: MP2 Secret Worlds") ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''Secret Worlds''' |} c6c08f731a9781865dead222b16792e1b204eeeb 2341 2339 2006-04-16T01:56:57Z Doninss 217 new page wikitext text/x-wiki <center><h2>Secret Worlds</h2></center> '''Total Secret Worlds''': 101 <ul>A '''Secret World''' is an area that you see when you exit a room from it's intended boundaries. This name was first from the original '''Metroid''', and has been carried on in '''Metroid II Return of Samus''', '''Metroid Prime''', and now, '''Metroid Prime 2 Echoes'''. The areas are usually glitchy, and can cause your game to lock up, thus having to restart. But, Secret Worlds have helped us. In Metroid 2, they serve as shortcuts at times. In Prime, they served as a different way to understand the game, and even '''[[Sequence Breaking]]'''. Who knows what they will provide us with next!</ul> <br> <ul>If you're having trouble with Secret Worlds, check out this '''[[Secret World FAQ]]'''!</ul><br> '''NTSC/PAL Release Secret Worlds''': 101 *'''1. [[Main Energy Controller]] (Phazon Siphon) *'''2. Polluted Mire (Doctor Omega) *'''3. [[Torvus Grove SW|Torvus Grove]] (Doctor Omega) *'''4. Poisoned Bog (Doctor Omega) *'''5. Transport A Access (TrueDiehardGamer) *'''6. Save Station A (BoostR) *'''7. Temple Access (Darth Nat) *'''8. Dark Torvus Temple Access (Darth Nat) *'''9. Service Access (TrueDiehardGamer) *'''10. Shrine Access (Dazuro) *'''11. Sanctuary Temple (TrueDiehardGamer) *'''12. Hive Energy Controller (TrueDiehardGamer) *'''13. [[Torvus Temple]] (BoostR, MMcLean54) *'''14. Culling Chamber (LeCoureur103) *'''15. Hall of Combat Mastery (LeCoureur103) *'''16. Hive Chamber C (The Pizza Boy) *'''17. Hall of Honored Dead (The Pizza Boy) *'''18. Collapsed Tunnel (TrueDiehardGamer) *'''19. Hive Chamber B (The Pizza Boy) *'''20. Meeting Grounds (Arrow) *'''21. Ventilation Area A (TrueDiehardGamer) *'''22. Dynamo Works (TrueDiehardGamer) *'''23. Sanctuary Energy Controller (TrueDiehardGamer) *'''24. [[Mining Plaza SW|Mining Plaza]] (elementboarder05) (SA), True Diehard Gamer (Wormhole) *'''25. [[Central Mining Station]] (The Pizza Boy) *'''26. Plaza Access (TrueDiehardGamer) *'''27. Portal Chamber (TrueDiehardGamer) *'''28. [[Mining Station B SW|Mining Station B]] (Nate) *'''29. Great Bridge (elementboarder05) *'''30. Abandoned Worksite (elementboarder05) *'''31. Dark Arena Tunnel (Arrow) *'''32. Dark Torvus Arena (Arrow) *'''33. GFMC Compound (Phazon Eater) *'''34. Windchamber Tunnel (Midget) *'''35. [[Agon Map Station SW|Agon Map Station]] (SkippyJr) *'''36. [[Judgement Drop]] (TrueDiehardGamer) *'''37. Feeding Pit (Coco-kun) *'''38. [[Mini Gyro Station SW|Mini Gyro Station]] (The Pizza Boy) *'''39. [[Temple Assembly Site_SW|Temple Assembly Site]] (Ichabod_Clay, bartendorsparky) *'''40. Hive Dynamo (bartendorsparky) *'''41. The Abandoned Base (The Pizza Boy) *'''42. [[Sky Temple Gateway SW|Sky Temple Gateway]] (DARK HUNTER COMMANDO) *'''43. Phazon Grounds (PhazonPhoenix) *'''44. Main Reactor (meDroid64) *'''45. Transit Station - Agon Wastes (master ZED) *'''46. Dark Transit Station (master ZED) *'''47. Brooding Ground (master ZED) *'''48. Reactor Core (Doctor Omega) *'''49. Temple Transport A (The Pizza Boy) *'''50. [[Temple Transport B SW|Temple Transport B]] (The Pizza Boy) *'''51. Temple Transport C (The Pizza Boy) *'''52. [[Torvus Lagoon SW|Torvus Lagoon]] (Ichabod_Clay) *'''53. Putrid Alcove (master ZED) *'''54. Venomous Pond (master ZED) *'''55. Path of Eyes (Ichabod_Clay) *'''56. [[Main Gyro Chamber SW|Main Gyro Chamber]] (Ichabod_Clay) *'''57. Hive Dynamo Works (Flamancipator) *'''58. Portal Chamber (bartendorsparky) *'''59. [[Dark Forgotten Bridge SW|Dark Forgotten Bridge]] (bartendorsparky) *'''60. [[Forgotten Bridge SW|Forgotten Bridge]] (bartendorsparky) *'''61. Portal Site (Metronome'd) *'''62. Portal Terminal (Metronome'd) *'''63. Transport B Access (Metronome'd) *'''64. Sacred Bridge (Ichabod_Clay) *'''65. Sentinel's Path (bartendorsparky) *'''66. Transport to Temple Grounds - Sanctuary Fortress (Master ZED) *'''67. Main Research (Master ZED) *'''68. Transit Station - Sanctuary Fortress (Master ZED) *'''69. Staging Area (Master ZED) *'''70. Grand Abyss (Master ZED) *'''71. Ing Cache 4 (Master ZED) *'''72. Sand Processing (Master ZED) *'''73. Ventilation Area B (Master ZED) *'''74. Bitter Well (Master ZED) *'''75. Hive Portal Chamber (Metronome'd *'''76. Dark Torvus Temple (MMcLean54) *'''77. Hall of Stairs (Master ZED) *'''78. Undertransit Two (Master ZED) *'''79. Undertransit One (Master ZED) *'''80. Transit Tunnel East (Master ZED) *'''81. Transit Tunnel West (Master ZED) *'''82: Transit Tunnel South (Metronome'd) *'''83: Bionenergy Production (Metronome'd) *'''84: [[Agon Temple SW|Agon Temple]] (Metronome'd) *'''85: Crossfire Chaos (Master ZED) (Multiplayer SW) *'''86: [[Underground Tunnel SW|Underground Tunnel]] (Metronome'd) *'''87: Sacred Path (Metronome'd) *'''88: Profane Path (Metronome'd) *'''89: Mine Shaft (Master ZED) *'''90: Command Center Access (Metronome'd) *'''91: [[Central Area Transport West SW|Central Area Transport West]] (Metronome'd) *'''92: Workers Path - Master ZED *'''93: [[Watch Station SW|Watch Station]] - Master ZED *'''94: Biostorage Station - Master ZED *'''95: Dark Controller Access - Master ZED, SkippyJr (enter room from behind rotating column) *'''96: Controller Access - Master ZED, SkippyJr (enter room from behind rotating column) *'''97: Dark Falls - Master ZED *'''98: Grove Access - Master ZED *'''99: Ruined Alcove - Master ZED *'''100: [[Storage Cavern A SW|Storage Cavern A]] - doninss *'''101: Ing Reliquary - Master ZED *'''102: Windchamber Gateway - doninss *'''103: Meditation Vista - doninss (FJ) *'''104: Gloom Vista - doninss (FJ) *'''105: Temple Transport Access - doninss (FJ) *'''106: Gateway Access - doninss *'''107: Trial Grounds - doninss *'''108: Battleground - Samus Rox (unconfirmed) *'''109: Path of Roots - doninss (FJ) *'''110: Transport to Agon Wastes - doninss (FJ) *'''111: Sanctuary Entrance - doninss *'''112: Hive Entrance - doninss *'''113: Watering Hole - doninss (SA) *'''114: [[Dark Agon Temple SW|Dark Agon Temple]] - doninss *'''115: [[Sandcanyon SW|Sandcanyon]] - doninss *'''116: Dynamo Access - Master ZED (Morph) *'''117: Transport C Access - Master ZED (Morph) *'''118: Catacombs - Master ZED (Morph) *'''119: Hive Gyro Chamber - Master ZED (Morph) *'''120: Save Station B - doninss (Morph) *'''121: Save Station 2 - doninss (Morph) '''Japanese Release Secret Worlds''': 0 The most up-to-date list of Echoes secret worlds will be found at: http://www.samusforum.co.uk/viewtopic.php?t=2178&postdays=0&postorder=desc (Bottom of the page.) More descriptions and vids can be found on the samus.co.uk MP2 pages. http://www.samus.co.uk/ (Click on ":: MP2: (Dark) Echoes" then ":: MP2 Secret Worlds") ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''Secret Worlds''' |} 42778f6d950b1338c8556e7e4841fa6f035b495f 2339 2338 2006-04-16T00:45:25Z Doninss 217 new page wikitext text/x-wiki <center><h2>Secret Worlds</h2></center> '''Total Secret Worlds''': 101 <ul>A '''Secret World''' is an area that you see when you exit a room from it's intended boundaries. This name was first from the original '''Metroid''', and has been carried on in '''Metroid II Return of Samus''', '''Metroid Prime''', and now, '''Metroid Prime 2 Echoes'''. The areas are usually glitchy, and can cause your game to lock up, thus having to restart. But, Secret Worlds have helped us. In Metroid 2, they serve as shortcuts at times. In Prime, they served as a different way to understand the game, and even '''[[Sequence Breaking]]'''. Who knows what they will provide us with next!</ul> <br> <ul>If you're having trouble with Secret Worlds, check out this '''[[Secret World FAQ]]'''!</ul><br> '''NTSC/PAL Release Secret Worlds''': 101 *'''1. [[Main Energy Controller]] (Phazon Siphon) *'''2. Polluted Mire (Doctor Omega) *'''3. [[Torvus Grove SW|Torvus Grove]] (Doctor Omega) *'''4. Poisoned Bog (Doctor Omega) *'''5. Transport A Access (TrueDiehardGamer) *'''6. Save Station A (BoostR) *'''7. Temple Access (Darth Nat) *'''8. Dark Torvus Temple Access (Darth Nat) *'''9. Service Access (TrueDiehardGamer) *'''10. Shrine Access (Dazuro) *'''11. Sanctuary Temple (TrueDiehardGamer) *'''12. Hive Energy Controller (TrueDiehardGamer) *'''13. [[Torvus Temple]] (BoostR, MMcLean54) *'''14. Culling Chamber (LeCoureur103) *'''15. Hall of Combat Mastery (LeCoureur103) *'''16. Hive Chamber C (The Pizza Boy) *'''17. Hall of Honored Dead (The Pizza Boy) *'''18. Collapsed Tunnel (TrueDiehardGamer) *'''19. Hive Chamber B (The Pizza Boy) *'''20. Meeting Grounds (Arrow) *'''21. Ventilation Area A (TrueDiehardGamer) *'''22. Dynamo Works (TrueDiehardGamer) *'''23. Sanctuary Energy Controller (TrueDiehardGamer) *'''24. [[Mining Plaza SW|Mining Plaza]] (elementboarder05) (SA), True Diehard Gamer (Wormhole) *'''25. [[Central Mining Station]] (The Pizza Boy) *'''26. Plaza Access (TrueDiehardGamer) *'''27. Portal Chamber (TrueDiehardGamer) *'''28. [[Mining Station B SW|Mining Station B]] (Nate) *'''29. Great Bridge (elementboarder05) *'''30. Abandoned Worksite (elementboarder05) *'''31. Dark Arena Tunnel (Arrow) *'''32. Dark Torvus Arena (Arrow) *'''33. GFMC Compound (Phazon Eater) *'''34. Windchamber Tunnel (Midget) *'''35. [[Agon Map Station SW|Agon Map Station]] (SkippyJr) *'''36. [[Judgement Drop]] (TrueDiehardGamer) *'''37. Feeding Pit (Coco-kun) *'''38. [[Mini Gyro Station SW|Mini Gyro Station]] (The Pizza Boy) *'''39. [[Temple Assembly Site_SW|Temple Assembly Site]] (Ichabod_Clay, bartendorsparky) *'''40. Hive Dynamo (bartendorsparky) *'''41. The Abandoned Base (The Pizza Boy) *'''42. [[Sky Temple Gateway SW|Sky Temple Gateway]] (DARK HUNTER COMMANDO) *'''43. Phazon Grounds (PhazonPhoenix) *'''44. Main Reactor (meDroid64) *'''45. Transit Station - Agon Wastes (master ZED) *'''46. Dark Transit Station (master ZED) *'''47. Brooding Ground (master ZED) *'''48. Reactor Core (Doctor Omega) *'''49. Temple Transport A (The Pizza Boy) *'''50. [[Temple Transport B SW|Temple Transport B]] (The Pizza Boy) *'''51. Temple Transport C (The Pizza Boy) *'''52. [[Torvus Lagoon SW|Torvus Lagoon]] (Ichabod_Clay) *'''53. Putrid Alcove (master ZED) *'''54. Venomous Pond (master ZED) *'''55. Path of Eyes (Ichabod_Clay) *'''56. [[Main Gyro Chamber SW|Main Gyro Chamber]] (Ichabod_Clay) *'''57. Hive Dynamo Works (Flamancipator) *'''58. Portal Chamber (bartendorsparky) *'''59. [[Dark Forgotten Bridge SW|Dark Forgotten Bridge]] (bartendorsparky) *'''60. [[Forgotten Bridge SW|Forgotten Bridge]] (bartendorsparky) *'''61. Portal Site (Metronome'd) *'''62. Portal Terminal (Metronome'd) *'''63. Transport B Access (Metronome'd) *'''64. Sacred Bridge (Ichabod_Clay) *'''65. Sentinel's Path (bartendorsparky) *'''66. Transport to Temple Grounds - Sanctuary Fortress (Master ZED) *'''67. Main Research (Master ZED) *'''68. Transit Station - Sanctuary Fortress (Master ZED) *'''69. Staging Area (Master ZED) *'''70. Grand Abyss (Master ZED) *'''71. Ing Cache 4 (Master ZED) *'''72. Sand Processing (Master ZED) *'''73. Ventilation Area B (Master ZED) *'''74. Bitter Well (Master ZED) *'''75. Hive Portal Chamber (Metronome'd *'''76. Dark Torvus Temple (MMcLean54) *'''77. Hall of Stairs (Master ZED) *'''78. Undertransit Two (Master ZED) *'''79. Undertransit One (Master ZED) *'''80. Transit Tunnel East (Master ZED) *'''81. Transit Tunnel West (Master ZED) *'''82: Transit Tunnel South (Metronome'd) *'''83: Bionenergy Production (Metronome'd) *'''84: [[Agon Temple SW|Agon Temple]] (Metronome'd) *'''85: Crossfire Chaos (Master ZED) (Multiplayer SW) *'''86: [[Underground Tunnel SW|Underground Tunnel]] (Metronome'd) *'''87: Sacred Path (Metronome'd) *'''88: Profane Path (Metronome'd) *'''89: Mine Shaft (Master ZED) *'''90: Command Center Access (Metronome'd) *'''91: [[Central Area Transport West SW|Central Area Transport West]] (Metronome'd) *'''92: Workers Path - Master ZED *'''93: [[Watch Station SW|Watch Station]] - Master ZED *'''94: Biostorage Station - Master ZED *'''95: Dark Controller Access - Master ZED, SkippyJr (enter room from behind rotating column) *'''96: Controller Access - Master ZED, SkippyJr (enter room from behind rotating column) *'''97: Dark Falls - Master ZED *'''98: Grove Access - Master ZED *'''99: Ruined Alcove - Master ZED *'''100: Storage Cavern A - doninss *'''101: Ing Reliquary - Master ZED *'''102: Windchamber Gateway - doninss *'''103: Meditation Vista - doninss (FJ) *'''104: Gloom Vista - doninss (FJ) *'''105: Temple Transport Access - doninss (FJ) *'''106: Gateway Access - doninss *'''107: Trial Grounds - doninss *'''108: Battleground - Samus Rox (unconfirmed) *'''109: Path of Roots - doninss (FJ) *'''110: Transport to Agon Wastes - doninss (FJ) *'''111: Sanctuary Entrance - doninss *'''112: Hive Entrance - doninss *'''113: Watering Hole - doninss (SA) *'''114: [[Dark Agon Temple SW|Dark Agon Temple]] - doninss *'''115: [[Sandcanyon SW|Sandcanyon]] - doninss *'''116: Dynamo Access - Master ZED (Morph) *'''117: Transport C Access - Master ZED (Morph) *'''118: Catacombs - Master ZED (Morph) *'''119: Hive Gyro Chamber - Master ZED (Morph) *'''120: Save Station B - doninss (Morph) *'''121: Save Station 2 - doninss (Morph) '''Japanese Release Secret Worlds''': 0 The most up-to-date list of Echoes secret worlds will be found at: http://www.samusforum.co.uk/viewtopic.php?t=2178&postdays=0&postorder=desc (Bottom of the page.) More descriptions and vids can be found on the samus.co.uk MP2 pages. http://www.samus.co.uk/ (Click on ":: MP2: (Dark) Echoes" then ":: MP2 Secret Worlds") ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''Secret Worlds''' |} 3578ede96667e1041d998df1accc2b6c8064f49e 2338 2337 2006-04-16T00:05:26Z Doninss 217 aack , pipe wikitext text/x-wiki <center><h2>Secret Worlds</h2></center> '''Total Secret Worlds''': 101 <ul>A '''Secret World''' is an area that you see when you exit a room from it's intended boundaries. This name was first from the original '''Metroid''', and has been carried on in '''Metroid II Return of Samus''', '''Metroid Prime''', and now, '''Metroid Prime 2 Echoes'''. The areas are usually glitchy, and can cause your game to lock up, thus having to restart. But, Secret Worlds have helped us. In Metroid 2, they serve as shortcuts at times. In Prime, they served as a different way to understand the game, and even '''[[Sequence Breaking]]'''. Who knows what they will provide us with next!</ul> <br> <ul>If you're having trouble with Secret Worlds, check out this '''[[Secret World FAQ]]'''!</ul><br> '''NTSC/PAL Release Secret Worlds''': 101 *'''1. [[Main Energy Controller]] (Phazon Siphon) *'''2. Polluted Mire (Doctor Omega) *'''3. [[Torvus Grove SW|Torvus Grove]] (Doctor Omega) *'''4. Poisoned Bog (Doctor Omega) *'''5. Transport A Access (TrueDiehardGamer) *'''6. Save Station A (BoostR) *'''7. Temple Access (Darth Nat) *'''8. Dark Torvus Temple Access (Darth Nat) *'''9. Service Access (TrueDiehardGamer) *'''10. Shrine Access (Dazuro) *'''11. Sanctuary Temple (TrueDiehardGamer) *'''12. Hive Energy Controller (TrueDiehardGamer) *'''13. [[Torvus Temple]] (BoostR, MMcLean54) *'''14. Culling Chamber (LeCoureur103) *'''15. Hall of Combat Mastery (LeCoureur103) *'''16. Hive Chamber C (The Pizza Boy) *'''17. Hall of Honored Dead (The Pizza Boy) *'''18. Collapsed Tunnel (TrueDiehardGamer) *'''19. Hive Chamber B (The Pizza Boy) *'''20. Meeting Grounds (Arrow) *'''21. Ventilation Area A (TrueDiehardGamer) *'''22. Dynamo Works (TrueDiehardGamer) *'''23. Sanctuary Energy Controller (TrueDiehardGamer) *'''24. [[Mining Plaza SW|Mining Plaza]] (elementboarder05) (SA), True Diehard Gamer (Wormhole) *'''25. [[Central Mining Station]] (The Pizza Boy) *'''26. Plaza Access (TrueDiehardGamer) *'''27. Portal Chamber (TrueDiehardGamer) *'''28. [[Mining Station B SW|Mining Station B]] (Nate) *'''29. Great Bridge (elementboarder05) *'''30. Abandoned Worksite (elementboarder05) *'''31. Dark Arena Tunnel (Arrow) *'''32. Dark Torvus Arena (Arrow) *'''33. GFMC Compound (Phazon Eater) *'''34. Windchamber Tunnel (Midget) *'''35. [[Agon Map Station SW|Agon Map Station]] (SkippyJr) *'''36. [[Judgement Drop]] (TrueDiehardGamer) *'''37. Feeding Pit (Coco-kun) *'''38. [[Mini Gyro Station SW|Mini Gyro Station]] (The Pizza Boy) *'''39. [[Temple Assembly Site_SW|Temple Assembly Site]] (Ichabod_Clay, bartendorsparky) *'''40. Hive Dynamo (bartendorsparky) *'''41. The Abandoned Base (The Pizza Boy) *'''42. [[Sky Temple Gateway SW|Sky Temple Gateway]] (DARK HUNTER COMMANDO) *'''43. Phazon Grounds (PhazonPhoenix) *'''44. Main Reactor (meDroid64) *'''45. Transit Station - Agon Wastes (master ZED) *'''46. Dark Transit Station (master ZED) *'''47. Brooding Ground (master ZED) *'''48. Reactor Core (Doctor Omega) *'''49. Temple Transport A (The Pizza Boy) *'''50. [[Temple Transport B SW|Temple Transport B]] (The Pizza Boy) *'''51. Temple Transport C (The Pizza Boy) *'''52. [[Torvus Lagoon SW|Torvus Lagoon]] (Ichabod_Clay) *'''53. Putrid Alcove (master ZED) *'''54. Venomous Pond (master ZED) *'''55. Path of Eyes (Ichabod_Clay) *'''56. [[Main Gyro Chamber SW|Main Gyro Chamber]] (Ichabod_Clay) *'''57. Hive Dynamo Works (Flamancipator) *'''58. Portal Chamber (bartendorsparky) *'''59. [[Dark Forgotten Bridge SW|Dark Forgotten Bridge]] (bartendorsparky) *'''60. [[Forgotten Bridge SW|Forgotten Bridge]] (bartendorsparky) *'''61. Portal Site (Metronome'd) *'''62. Portal Terminal (Metronome'd) *'''63. Transport B Access (Metronome'd) *'''64. Sacred Bridge (Ichabod_Clay) *'''65. Sentinel's Path (bartendorsparky) *'''66. Transport to Temple Grounds - Sanctuary Fortress (Master ZED) *'''67. Main Research (Master ZED) *'''68. Transit Station - Sanctuary Fortress (Master ZED) *'''69. Staging Area (Master ZED) *'''70. Grand Abyss (Master ZED) *'''71. Ing Cache 4 (Master ZED) *'''72. Sand Processing (Master ZED) *'''73. Ventilation Area B (Master ZED) *'''74. Bitter Well (Master ZED) *'''75. Hive Portal Chamber (Metronome'd *'''76. Dark Torvus Temple (MMcLean54) *'''77. Hall of Stairs (Master ZED) *'''78. Undertransit Two (Master ZED) *'''79. Undertransit One (Master ZED) *'''80. Transit Tunnel East (Master ZED) *'''81. Transit Tunnel West (Master ZED) *'''82: Transit Tunnel South (Metronome'd) *'''83: Bionenergy Production (Metronome'd) *'''84: [[Agon Temple SW|Agon Temple]] (Metronome'd) *'''85: Crossfire Chaos (Master ZED) (Multiplayer SW) *'''86: [[Underground Tunnel SW|Underground Tunnel]] (Metronome'd) *'''87: Sacred Path (Metronome'd) *'''88: Profane Path (Metronome'd) *'''89: Mine Shaft (Master ZED) *'''90: Command Center Access (Metronome'd) *'''91: [[Central Area Transport West SW|Central Area Transport West]] (Metronome'd) *'''92: Workers Path - Master ZED *'''93: [[Watch Station SW|Watch Station]] - Master ZED *'''94: Biostorage Station - Master ZED *'''95: Dark Controller Access - Master ZED, SkippyJr (enter room from behind rotating column) *'''96: Controller Access - Master ZED, SkippyJr (enter room from behind rotating column) *'''97: Dark Falls - Master ZED *'''98: Grove Access - Master ZED *'''99: Ruined Alcove - Master ZED *'''100: Storage Cavern A - doninss *'''101: Ing Reliquary - Master ZED *'''102: Windchamber Gateway - doninss *'''103: Meditation Vista - doninss (FJ) *'''104: Gloom Vista - doninss (FJ) *'''105: Temple Transport Access - doninss (FJ) *'''106: Gateway Access - doninss *'''107: Trial Grounds - doninss *'''108: Battleground - Samus Rox (unconfirmed) *'''109: Path of Roots - doninss (FJ) *'''110: Transport to Agon Wastes - doninss (FJ) *'''111: Sanctuary Entrance - doninss *'''112: Hive Entrance - doninss *'''113: Watering Hole - doninss (SA) *'''114: [[Dark Agon Temple SW|Dark Agon Temple]] - doninss *'''115: Sandcanyon - doninss *'''116: Dynamo Access - Master ZED (Morph) *'''117: Transport C Access - Master ZED (Morph) *'''118: Catacombs - Master ZED (Morph) *'''119: Hive Gyro Chamber - Master ZED (Morph) *'''120: Save Station B - doninss (Morph) *'''121: Save Station 2 - doninss (Morph) '''Japanese Release Secret Worlds''': 0 The most up-to-date list of Echoes secret worlds will be found at: http://www.samusforum.co.uk/viewtopic.php?t=2178&postdays=0&postorder=desc (Bottom of the page.) More descriptions and vids can be found on the samus.co.uk MP2 pages. http://www.samus.co.uk/ (Click on ":: MP2: (Dark) Echoes" then ":: MP2 Secret Worlds") ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''Secret Worlds''' |} 0e2c7436993f85c81ab0dd1e716568f752c2fbd0 2337 2336 2006-04-16T00:04:14Z Doninss 217 new page wikitext text/x-wiki <center><h2>Secret Worlds</h2></center> '''Total Secret Worlds''': 101 <ul>A '''Secret World''' is an area that you see when you exit a room from it's intended boundaries. This name was first from the original '''Metroid''', and has been carried on in '''Metroid II Return of Samus''', '''Metroid Prime''', and now, '''Metroid Prime 2 Echoes'''. The areas are usually glitchy, and can cause your game to lock up, thus having to restart. But, Secret Worlds have helped us. In Metroid 2, they serve as shortcuts at times. In Prime, they served as a different way to understand the game, and even '''[[Sequence Breaking]]'''. Who knows what they will provide us with next!</ul> <br> <ul>If you're having trouble with Secret Worlds, check out this '''[[Secret World FAQ]]'''!</ul><br> '''NTSC/PAL Release Secret Worlds''': 101 *'''1. [[Main Energy Controller]] (Phazon Siphon) *'''2. Polluted Mire (Doctor Omega) *'''3. [[Torvus Grove SW|Torvus Grove]] (Doctor Omega) *'''4. Poisoned Bog (Doctor Omega) *'''5. Transport A Access (TrueDiehardGamer) *'''6. Save Station A (BoostR) *'''7. Temple Access (Darth Nat) *'''8. Dark Torvus Temple Access (Darth Nat) *'''9. Service Access (TrueDiehardGamer) *'''10. Shrine Access (Dazuro) *'''11. Sanctuary Temple (TrueDiehardGamer) *'''12. Hive Energy Controller (TrueDiehardGamer) *'''13. [[Torvus Temple]] (BoostR, MMcLean54) *'''14. Culling Chamber (LeCoureur103) *'''15. Hall of Combat Mastery (LeCoureur103) *'''16. Hive Chamber C (The Pizza Boy) *'''17. Hall of Honored Dead (The Pizza Boy) *'''18. Collapsed Tunnel (TrueDiehardGamer) *'''19. Hive Chamber B (The Pizza Boy) *'''20. Meeting Grounds (Arrow) *'''21. Ventilation Area A (TrueDiehardGamer) *'''22. Dynamo Works (TrueDiehardGamer) *'''23. Sanctuary Energy Controller (TrueDiehardGamer) *'''24. [[Mining Plaza SW|Mining Plaza]] (elementboarder05) (SA), True Diehard Gamer (Wormhole) *'''25. [[Central Mining Station]] (The Pizza Boy) *'''26. Plaza Access (TrueDiehardGamer) *'''27. Portal Chamber (TrueDiehardGamer) *'''28. [[Mining Station B SW|Mining Station B]] (Nate) *'''29. Great Bridge (elementboarder05) *'''30. Abandoned Worksite (elementboarder05) *'''31. Dark Arena Tunnel (Arrow) *'''32. Dark Torvus Arena (Arrow) *'''33. GFMC Compound (Phazon Eater) *'''34. Windchamber Tunnel (Midget) *'''35. [[Agon Map Station SW|Agon Map Station]] (SkippyJr) *'''36. [[Judgement Drop]] (TrueDiehardGamer) *'''37. Feeding Pit (Coco-kun) *'''38. [[Mini Gyro Station SW|Mini Gyro Station]] (The Pizza Boy) *'''39. [[Temple Assembly Site_SW|Temple Assembly Site]] (Ichabod_Clay, bartendorsparky) *'''40. Hive Dynamo (bartendorsparky) *'''41. The Abandoned Base (The Pizza Boy) *'''42. [[Sky Temple Gateway SW|Sky Temple Gateway]] (DARK HUNTER COMMANDO) *'''43. Phazon Grounds (PhazonPhoenix) *'''44. Main Reactor (meDroid64) *'''45. Transit Station - Agon Wastes (master ZED) *'''46. Dark Transit Station (master ZED) *'''47. Brooding Ground (master ZED) *'''48. Reactor Core (Doctor Omega) *'''49. Temple Transport A (The Pizza Boy) *'''50. [[Temple Transport B SW|Temple Transport B]] (The Pizza Boy) *'''51. Temple Transport C (The Pizza Boy) *'''52. [[Torvus Lagoon SW|Torvus Lagoon]] (Ichabod_Clay) *'''53. Putrid Alcove (master ZED) *'''54. Venomous Pond (master ZED) *'''55. Path of Eyes (Ichabod_Clay) *'''56. [[Main Gyro Chamber SW|Main Gyro Chamber]] (Ichabod_Clay) *'''57. Hive Dynamo Works (Flamancipator) *'''58. Portal Chamber (bartendorsparky) *'''59. [[Dark Forgotten Bridge SW|Dark Forgotten Bridge]] (bartendorsparky) *'''60. [[Forgotten Bridge Forgotten Bridge]] (bartendorsparky) *'''61. Portal Site (Metronome'd) *'''62. Portal Terminal (Metronome'd) *'''63. Transport B Access (Metronome'd) *'''64. Sacred Bridge (Ichabod_Clay) *'''65. Sentinel's Path (bartendorsparky) *'''66. Transport to Temple Grounds - Sanctuary Fortress (Master ZED) *'''67. Main Research (Master ZED) *'''68. Transit Station - Sanctuary Fortress (Master ZED) *'''69. Staging Area (Master ZED) *'''70. Grand Abyss (Master ZED) *'''71. Ing Cache 4 (Master ZED) *'''72. Sand Processing (Master ZED) *'''73. Ventilation Area B (Master ZED) *'''74. Bitter Well (Master ZED) *'''75. Hive Portal Chamber (Metronome'd *'''76. Dark Torvus Temple (MMcLean54) *'''77. Hall of Stairs (Master ZED) *'''78. Undertransit Two (Master ZED) *'''79. Undertransit One (Master ZED) *'''80. Transit Tunnel East (Master ZED) *'''81. Transit Tunnel West (Master ZED) *'''82: Transit Tunnel South (Metronome'd) *'''83: Bionenergy Production (Metronome'd) *'''84: [[Agon Temple SW|Agon Temple]] (Metronome'd) *'''85: Crossfire Chaos (Master ZED) (Multiplayer SW) *'''86: [[Underground Tunnel SW|Underground Tunnel]] (Metronome'd) *'''87: Sacred Path (Metronome'd) *'''88: Profane Path (Metronome'd) *'''89: Mine Shaft (Master ZED) *'''90: Command Center Access (Metronome'd) *'''91: [[Central Area Transport West SW|Central Area Transport West]] (Metronome'd) *'''92: Workers Path - Master ZED *'''93: [[Watch Station SW|Watch Station]] - Master ZED *'''94: Biostorage Station - Master ZED *'''95: Dark Controller Access - Master ZED, SkippyJr (enter room from behind rotating column) *'''96: Controller Access - Master ZED, SkippyJr (enter room from behind rotating column) *'''97: Dark Falls - Master ZED *'''98: Grove Access - Master ZED *'''99: Ruined Alcove - Master ZED *'''100: Storage Cavern A - doninss *'''101: Ing Reliquary - Master ZED *'''102: Windchamber Gateway - doninss *'''103: Meditation Vista - doninss (FJ) *'''104: Gloom Vista - doninss (FJ) *'''105: Temple Transport Access - doninss (FJ) *'''106: Gateway Access - doninss *'''107: Trial Grounds - doninss *'''108: Battleground - Samus Rox (unconfirmed) *'''109: Path of Roots - doninss (FJ) *'''110: Transport to Agon Wastes - doninss (FJ) *'''111: Sanctuary Entrance - doninss *'''112: Hive Entrance - doninss *'''113: Watering Hole - doninss (SA) *'''114: [[Dark Agon Temple SW|Dark Agon Temple]] - doninss *'''115: Sandcanyon - doninss *'''116: Dynamo Access - Master ZED (Morph) *'''117: Transport C Access - Master ZED (Morph) *'''118: Catacombs - Master ZED (Morph) *'''119: Hive Gyro Chamber - Master ZED (Morph) *'''120: Save Station B - doninss (Morph) *'''121: Save Station 2 - doninss (Morph) '''Japanese Release Secret Worlds''': 0 The most up-to-date list of Echoes secret worlds will be found at: http://www.samusforum.co.uk/viewtopic.php?t=2178&postdays=0&postorder=desc (Bottom of the page.) More descriptions and vids can be found on the samus.co.uk MP2 pages. http://www.samus.co.uk/ (Click on ":: MP2: (Dark) Echoes" then ":: MP2 Secret Worlds") ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''Secret Worlds''' |} 361708ee9df55080159831eae22b40d6224d2511 2336 2332 2006-04-15T18:14:06Z Doninss 217 new page wikitext text/x-wiki <center><h2>Secret Worlds</h2></center> '''Total Secret Worlds''': 101 <ul>A '''Secret World''' is an area that you see when you exit a room from it's intended boundaries. This name was first from the original '''Metroid''', and has been carried on in '''Metroid II Return of Samus''', '''Metroid Prime''', and now, '''Metroid Prime 2 Echoes'''. The areas are usually glitchy, and can cause your game to lock up, thus having to restart. But, Secret Worlds have helped us. In Metroid 2, they serve as shortcuts at times. In Prime, they served as a different way to understand the game, and even '''[[Sequence Breaking]]'''. Who knows what they will provide us with next!</ul> <br> <ul>If you're having trouble with Secret Worlds, check out this '''[[Secret World FAQ]]'''!</ul><br> '''NTSC/PAL Release Secret Worlds''': 101 *'''1. [[Main Energy Controller]] (Phazon Siphon) *'''2. Polluted Mire (Doctor Omega) *'''3. [[Torvus Grove SW|Torvus Grove]] (Doctor Omega) *'''4. Poisoned Bog (Doctor Omega) *'''5. Transport A Access (TrueDiehardGamer) *'''6. Save Station A (BoostR) *'''7. Temple Access (Darth Nat) *'''8. Dark Torvus Temple Access (Darth Nat) *'''9. Service Access (TrueDiehardGamer) *'''10. Shrine Access (Dazuro) *'''11. Sanctuary Temple (TrueDiehardGamer) *'''12. Hive Energy Controller (TrueDiehardGamer) *'''13. [[Torvus Temple]] (BoostR, MMcLean54) *'''14. Culling Chamber (LeCoureur103) *'''15. Hall of Combat Mastery (LeCoureur103) *'''16. Hive Chamber C (The Pizza Boy) *'''17. Hall of Honored Dead (The Pizza Boy) *'''18. Collapsed Tunnel (TrueDiehardGamer) *'''19. Hive Chamber B (The Pizza Boy) *'''20. Meeting Grounds (Arrow) *'''21. Ventilation Area A (TrueDiehardGamer) *'''22. Dynamo Works (TrueDiehardGamer) *'''23. Sanctuary Energy Controller (TrueDiehardGamer) *'''24. [[Mining Plaza SW|Mining Plaza]] (elementboarder05) (SA), True Diehard Gamer (Wormhole) *'''25. [[Central Mining Station]] (The Pizza Boy) *'''26. Plaza Access (TrueDiehardGamer) *'''27. Portal Chamber (TrueDiehardGamer) *'''28. [[Mining Station B SW|Mining Station B]] (Nate) *'''29. Great Bridge (elementboarder05) *'''30. Abandoned Worksite (elementboarder05) *'''31. Dark Arena Tunnel (Arrow) *'''32. Dark Torvus Arena (Arrow) *'''33. GFMC Compound (Phazon Eater) *'''34. Windchamber Tunnel (Midget) *'''35. [[Agon Map Station SW|Agon Map Station]] (SkippyJr) *'''36. [[Judgement Drop]] (TrueDiehardGamer) *'''37. Feeding Pit (Coco-kun) *'''38. [[Mini Gyro Station SW|Mini Gyro Station]] (The Pizza Boy) *'''39. [[Temple Assembly Site_SW|Temple Assembly Site]] (Ichabod_Clay, bartendorsparky) *'''40. Hive Dynamo (bartendorsparky) *'''41. The Abandoned Base (The Pizza Boy) *'''42. [[Sky Temple Gateway SW|Sky Temple Gateway]] (DARK HUNTER COMMANDO) *'''43. Phazon Grounds (PhazonPhoenix) *'''44. Main Reactor (meDroid64) *'''45. Transit Station - Agon Wastes (master ZED) *'''46. Dark Transit Station (master ZED) *'''47. Brooding Ground (master ZED) *'''48. Reactor Core (Doctor Omega) *'''49. Temple Transport A (The Pizza Boy) *'''50. [[Temple Transport B SW|Temple Transport B]] (The Pizza Boy) *'''51. Temple Transport C (The Pizza Boy) *'''52. [[Torvus Lagoon SW|Torvus Lagoon]] (Ichabod_Clay) *'''53. Putrid Alcove (master ZED) *'''54. Venomous Pond (master ZED) *'''55. Path of Eyes (Ichabod_Clay) *'''56. [[Main Gyro Chamber SW|Main Gyro Chamber]] (Ichabod_Clay) *'''57. Hive Dynamo Works (Flamancipator) *'''58. Portal Chamber (bartendorsparky) *'''59. [[Dark Forgotten Bridge SW|Dark Forgotten Bridge]] (bartendorsparky) *'''60. Forgotten Bridge (bartendorsparky) *'''61. Portal Site (Metronome'd) *'''62. Portal Terminal (Metronome'd) *'''63. Transport B Access (Metronome'd) *'''64. Sacred Bridge (Ichabod_Clay) *'''65. Sentinel's Path (bartendorsparky) *'''66. Transport to Temple Grounds - Sanctuary Fortress (Master ZED) *'''67. Main Research (Master ZED) *'''68. Transit Station - Sanctuary Fortress (Master ZED) *'''69. Staging Area (Master ZED) *'''70. Grand Abyss (Master ZED) *'''71. Ing Cache 4 (Master ZED) *'''72. Sand Processing (Master ZED) *'''73. Ventilation Area B (Master ZED) *'''74. Bitter Well (Master ZED) *'''75. Hive Portal Chamber (Metronome'd *'''76. Dark Torvus Temple (MMcLean54) *'''77. Hall of Stairs (Master ZED) *'''78. Undertransit Two (Master ZED) *'''79. Undertransit One (Master ZED) *'''80. Transit Tunnel East (Master ZED) *'''81. Transit Tunnel West (Master ZED) *'''82: Transit Tunnel South (Metronome'd) *'''83: Bionenergy Production (Metronome'd) *'''84: [[Agon Temple SW|Agon Temple]] (Metronome'd) *'''85: Crossfire Chaos (Master ZED) (Multiplayer SW) *'''86: [[Underground Tunnel SW|Underground Tunnel]] (Metronome'd) *'''87: Sacred Path (Metronome'd) *'''88: Profane Path (Metronome'd) *'''89: Mine Shaft (Master ZED) *'''90: Command Center Access (Metronome'd) *'''91: [[Central Area Transport West SW|Central Area Transport West]] (Metronome'd) *'''92: Workers Path - Master ZED *'''93: [[Watch Station SW|Watch Station]] - Master ZED *'''94: Biostorage Station - Master ZED *'''95: Dark Controller Access - Master ZED, SkippyJr (enter room from behind rotating column) *'''96: Controller Access - Master ZED, SkippyJr (enter room from behind rotating column) *'''97: Dark Falls - Master ZED *'''98: Grove Access - Master ZED *'''99: Ruined Alcove - Master ZED *'''100: Storage Cavern A - doninss *'''101: Ing Reliquary - Master ZED *'''102: Windchamber Gateway - doninss *'''103: Meditation Vista - doninss (FJ) *'''104: Gloom Vista - doninss (FJ) *'''105: Temple Transport Access - doninss (FJ) *'''106: Gateway Access - doninss *'''107: Trial Grounds - doninss *'''108: Battleground - Samus Rox (unconfirmed) *'''109: Path of Roots - doninss (FJ) *'''110: Transport to Agon Wastes - doninss (FJ) *'''111: Sanctuary Entrance - doninss *'''112: Hive Entrance - doninss *'''113: Watering Hole - doninss (SA) *'''114: [[Dark Agon Temple SW|Dark Agon Temple]] - doninss *'''115: Sandcanyon - doninss *'''116: Dynamo Access - Master ZED (Morph) *'''117: Transport C Access - Master ZED (Morph) *'''118: Catacombs - Master ZED (Morph) *'''119: Hive Gyro Chamber - Master ZED (Morph) *'''120: Save Station B - doninss (Morph) *'''121: Save Station 2 - doninss (Morph) '''Japanese Release Secret Worlds''': 0 The most up-to-date list of Echoes secret worlds will be found at: http://www.samusforum.co.uk/viewtopic.php?t=2178&postdays=0&postorder=desc (Bottom of the page.) More descriptions and vids can be found on the samus.co.uk MP2 pages. http://www.samus.co.uk/ (Click on ":: MP2: (Dark) Echoes" then ":: MP2 Secret Worlds") ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''Secret Worlds''' |} 29e7bb14307b6ff4d981c4d91358b667a6068b4d 2332 2324 2006-04-15T17:17:58Z Doninss 217 new page wikitext text/x-wiki <center><h2>Secret Worlds</h2></center> '''Total Secret Worlds''': 101 <ul>A '''Secret World''' is an area that you see when you exit a room from it's intended boundaries. This name was first from the original '''Metroid''', and has been carried on in '''Metroid II Return of Samus''', '''Metroid Prime''', and now, '''Metroid Prime 2 Echoes'''. The areas are usually glitchy, and can cause your game to lock up, thus having to restart. But, Secret Worlds have helped us. In Metroid 2, they serve as shortcuts at times. In Prime, they served as a different way to understand the game, and even '''[[Sequence Breaking]]'''. Who knows what they will provide us with next!</ul> <br> <ul>If you're having trouble with Secret Worlds, check out this '''[[Secret World FAQ]]'''!</ul><br> '''NTSC/PAL Release Secret Worlds''': 101 *'''1. [[Main Energy Controller]] (Phazon Siphon) *'''2. Polluted Mire (Doctor Omega) *'''3. [[Torvus Grove SW|Torvus Grove]] (Doctor Omega) *'''4. Poisoned Bog (Doctor Omega) *'''5. Transport A Access (TrueDiehardGamer) *'''6. Save Station A (BoostR) *'''7. Temple Access (Darth Nat) *'''8. Dark Torvus Temple Access (Darth Nat) *'''9. Service Access (TrueDiehardGamer) *'''10. Shrine Access (Dazuro) *'''11. Sanctuary Temple (TrueDiehardGamer) *'''12. Hive Energy Controller (TrueDiehardGamer) *'''13. [[Torvus Temple]] (BoostR, MMcLean54) *'''14. Culling Chamber (LeCoureur103) *'''15. Hall of Combat Mastery (LeCoureur103) *'''16. Hive Chamber C (The Pizza Boy) *'''17. Hall of Honored Dead (The Pizza Boy) *'''18. Collapsed Tunnel (TrueDiehardGamer) *'''19. Hive Chamber B (The Pizza Boy) *'''20. Meeting Grounds (Arrow) *'''21. Ventilation Area A (TrueDiehardGamer) *'''22. Dynamo Works (TrueDiehardGamer) *'''23. Sanctuary Energy Controller (TrueDiehardGamer) *'''24. [[Mining Plaza SW|Mining Plaza]] (elementboarder05) (SA), True Diehard Gamer (Wormhole) *'''25. [[Central Mining Station]] (The Pizza Boy) *'''26. Plaza Access (TrueDiehardGamer) *'''27. Portal Chamber (TrueDiehardGamer) *'''28. [[Mining Station B SW|Mining Station B]] (Nate) *'''29. Great Bridge (elementboarder05) *'''30. Abandoned Worksite (elementboarder05) *'''31. Dark Arena Tunnel (Arrow) *'''32. Dark Torvus Arena (Arrow) *'''33. GFMC Compound (Phazon Eater) *'''34. Windchamber Tunnel (Midget) *'''35. [[Agon Map Station SW|Agon Map Station]] (SkippyJr) *'''36. [[Judgement Drop]] (TrueDiehardGamer) *'''37. Feeding Pit (Coco-kun) *'''38. [[Mini Gyro Station SW|Mini Gyro Station]] (The Pizza Boy) *'''39. [[Temple Assembly Site_SW|Temple Assembly Site]] (Ichabod_Clay, bartendorsparky) *'''40. Hive Dynamo (bartendorsparky) *'''41. The Abandoned Base (The Pizza Boy) *'''42. [[Sky Temple Gateway SW|Sky Temple Gateway]] (DARK HUNTER COMMANDO) *'''43. Phazon Grounds (PhazonPhoenix) *'''44. Main Reactor (meDroid64) *'''45. Transit Station - Agon Wastes (master ZED) *'''46. Dark Transit Station (master ZED) *'''47. Brooding Ground (master ZED) *'''48. Reactor Core (Doctor Omega) *'''49. Temple Transport A (The Pizza Boy) *'''50. [[Temple Transport B SW|Temple Transport B]] (The Pizza Boy) *'''51. Temple Transport C (The Pizza Boy) *'''52. [[Torvus Lagoon SW|Torvus Lagoon]] (Ichabod_Clay) *'''53. Putrid Alcove (master ZED) *'''54. Venomous Pond (master ZED) *'''55. Path of Eyes (Ichabod_Clay) *'''56. [[Main Gyro Chamber SW|Main Gyro Chamber]] (Ichabod_Clay) *'''57. Hive Dynamo Works (Flamancipator) *'''58. Portal Chamber (bartendorsparky) *'''59. Dark Forgotten Bridge (bartendorsparky) *'''60. Forgotten Bridge (bartendorsparky) *'''61. Portal Site (Metronome'd) *'''62. Portal Terminal (Metronome'd) *'''63. Transport B Access (Metronome'd) *'''64. Sacred Bridge (Ichabod_Clay) *'''65. Sentinel's Path (bartendorsparky) *'''66. Transport to Temple Grounds - Sanctuary Fortress (Master ZED) *'''67. Main Research (Master ZED) *'''68. Transit Station - Sanctuary Fortress (Master ZED) *'''69. Staging Area (Master ZED) *'''70. Grand Abyss (Master ZED) *'''71. Ing Cache 4 (Master ZED) *'''72. Sand Processing (Master ZED) *'''73. Ventilation Area B (Master ZED) *'''74. Bitter Well (Master ZED) *'''75. Hive Portal Chamber (Metronome'd *'''76. Dark Torvus Temple (MMcLean54) *'''77. Hall of Stairs (Master ZED) *'''78. Undertransit Two (Master ZED) *'''79. Undertransit One (Master ZED) *'''80. Transit Tunnel East (Master ZED) *'''81. Transit Tunnel West (Master ZED) *'''82: Transit Tunnel South (Metronome'd) *'''83: Bionenergy Production (Metronome'd) *'''84: [[Agon Temple SW|Agon Temple]] (Metronome'd) *'''85: Crossfire Chaos (Master ZED) (Multiplayer SW) *'''86: [[Underground Tunnel SW|Underground Tunnel]] (Metronome'd) *'''87: Sacred Path (Metronome'd) *'''88: Profane Path (Metronome'd) *'''89: Mine Shaft (Master ZED) *'''90: Command Center Access (Metronome'd) *'''91: [[Central Area Transport West SW|Central Area Transport West]] (Metronome'd) *'''92: Workers Path - Master ZED *'''93: [[Watch Station SW|Watch Station]] - Master ZED *'''94: Biostorage Station - Master ZED *'''95: Dark Controller Access - Master ZED, SkippyJr (enter room from behind rotating column) *'''96: Controller Access - Master ZED, SkippyJr (enter room from behind rotating column) *'''97: Dark Falls - Master ZED *'''98: Grove Access - Master ZED *'''99: Ruined Alcove - Master ZED *'''100: Storage Cavern A - doninss *'''101: Ing Reliquary - Master ZED *'''102: Windchamber Gateway - doninss *'''103: Meditation Vista - doninss (FJ) *'''104: Gloom Vista - doninss (FJ) *'''105: Temple Transport Access - doninss (FJ) *'''106: Gateway Access - doninss *'''107: Trial Grounds - doninss *'''108: Battleground - Samus Rox (unconfirmed) *'''109: Path of Roots - doninss (FJ) *'''110: Transport to Agon Wastes - doninss (FJ) *'''111: Sanctuary Entrance - doninss *'''112: Hive Entrance - doninss *'''113: Watering Hole - doninss (SA) *'''114: [[Dark Agon Temple SW|Dark Agon Temple]] - doninss *'''115: Sandcanyon - doninss *'''116: Dynamo Access - Master ZED (Morph) *'''117: Transport C Access - Master ZED (Morph) *'''118: Catacombs - Master ZED (Morph) *'''119: Hive Gyro Chamber - Master ZED (Morph) *'''120: Save Station B - doninss (Morph) *'''121: Save Station 2 - doninss (Morph) '''Japanese Release Secret Worlds''': 0 The most up-to-date list of Echoes secret worlds will be found at: http://www.samusforum.co.uk/viewtopic.php?t=2178&postdays=0&postorder=desc (Bottom of the page.) More descriptions and vids can be found on the samus.co.uk MP2 pages. http://www.samus.co.uk/ (Click on ":: MP2: (Dark) Echoes" then ":: MP2 Secret Worlds") ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''Secret Worlds''' |} 93b2d71450ff21ac1d0b002eac4648428f540bbf 2324 2323 2006-04-15T03:56:06Z Doninss 217 <_< wikitext text/x-wiki <center><h2>Secret Worlds</h2></center> '''Total Secret Worlds''': 101 <ul>A '''Secret World''' is an area that you see when you exit a room from it's intended boundaries. This name was first from the original '''Metroid''', and has been carried on in '''Metroid II Return of Samus''', '''Metroid Prime''', and now, '''Metroid Prime 2 Echoes'''. The areas are usually glitchy, and can cause your game to lock up, thus having to restart. But, Secret Worlds have helped us. In Metroid 2, they serve as shortcuts at times. In Prime, they served as a different way to understand the game, and even '''[[Sequence Breaking]]'''. Who knows what they will provide us with next!</ul> <br> <ul>If you're having trouble with Secret Worlds, check out this '''[[Secret World FAQ]]'''!</ul><br> '''NTSC/PAL Release Secret Worlds''': 101 *'''1. [[Main Energy Controller]] (Phazon Siphon) *'''2. Polluted Mire (Doctor Omega) *'''3. [[Torvus Grove SW|Torvus Grove]] (Doctor Omega) *'''4. Poisoned Bog (Doctor Omega) *'''5. Transport A Access (TrueDiehardGamer) *'''6. Save Station A (BoostR) *'''7. Temple Access (Darth Nat) *'''8. Dark Torvus Temple Access (Darth Nat) *'''9. Service Access (TrueDiehardGamer) *'''10. Shrine Access (Dazuro) *'''11. Sanctuary Temple (TrueDiehardGamer) *'''12. Hive Energy Controller (TrueDiehardGamer) *'''13. [[Torvus Temple]] (BoostR, MMcLean54) *'''14. Culling Chamber (LeCoureur103) *'''15. Hall of Combat Mastery (LeCoureur103) *'''16. Hive Chamber C (The Pizza Boy) *'''17. Hall of Honored Dead (The Pizza Boy) *'''18. Collapsed Tunnel (TrueDiehardGamer) *'''19. Hive Chamber B (The Pizza Boy) *'''20. Meeting Grounds (Arrow) *'''21. Ventilation Area A (TrueDiehardGamer) *'''22. Dynamo Works (TrueDiehardGamer) *'''23. Sanctuary Energy Controller (TrueDiehardGamer) *'''24. [[Mining Plaza SW|Mining Plaza]] (elementboarder05) (SA), True Diehard Gamer (Wormhole) *'''25. [[Central Mining Station]] (The Pizza Boy) *'''26. Plaza Access (TrueDiehardGamer) *'''27. Portal Chamber (TrueDiehardGamer) *'''28. [[Mining Station B SW|Mining Station B]] (Nate) *'''29. Great Bridge (elementboarder05) *'''30. Abandoned Worksite (elementboarder05) *'''31. Dark Arena Tunnel (Arrow) *'''32. Dark Torvus Arena (Arrow) *'''33. GFMC Compound (Phazon Eater) *'''34. Windchamber Tunnel (Midget) *'''35. [[Agon Map Station SW|Agon Map Station]] (SkippyJr) *'''36. [[Judgement Drop]] (TrueDiehardGamer) *'''37. Feeding Pit (Coco-kun) *'''38. [[Mini Gyro Station SW|Mini Gyro Station]] (The Pizza Boy) *'''39. [[Temple Assembly Site_SW|Temple Assembly Site]] (Ichabod_Clay, bartendorsparky) *'''40. Hive Dynamo (bartendorsparky) *'''41. The Abandoned Base (The Pizza Boy) *'''42. [[Sky Temple Gateway SW|Sky Temple Gateway]] (DARK HUNTER COMMANDO) *'''43. Phazon Grounds (PhazonPhoenix) *'''44. Main Reactor (meDroid64) *'''45. Transit Station - Agon Wastes (master ZED) *'''46. Dark Transit Station (master ZED) *'''47. Brooding Ground (master ZED) *'''48. Reactor Core (Doctor Omega) *'''49. Temple Transport A (The Pizza Boy) *'''50. [[Temple Transport B SW|Temple Transport B]] (The Pizza Boy) *'''51. Temple Transport C (The Pizza Boy) *'''52. Torvus Lagoon (Ichabod_Clay) *'''53. Putrid Alcove (master ZED) *'''54. Venomous Pond (master ZED) *'''55. Path of Eyes (Ichabod_Clay) *'''56. [[Main Gyro Chamber SW|Main Gyro Chamber]] (Ichabod_Clay) *'''57. Hive Dynamo Works (Flamancipator) *'''58. Portal Chamber (bartendorsparky) *'''59. Dark Forgotten Bridge (bartendorsparky) *'''60. Forgotten Bridge (bartendorsparky) *'''61. Portal Site (Metronome'd) *'''62. Portal Terminal (Metronome'd) *'''63. Transport B Access (Metronome'd) *'''64. Sacred Bridge (Ichabod_Clay) *'''65. Sentinel's Path (bartendorsparky) *'''66. Transport to Temple Grounds - Sanctuary Fortress (Master ZED) *'''67. Main Research (Master ZED) *'''68. Transit Station - Sanctuary Fortress (Master ZED) *'''69. Staging Area (Master ZED) *'''70. Grand Abyss (Master ZED) *'''71. Ing Cache 4 (Master ZED) *'''72. Sand Processing (Master ZED) *'''73. Ventilation Area B (Master ZED) *'''74. Bitter Well (Master ZED) *'''75. Hive Portal Chamber (Metronome'd *'''76. Dark Torvus Temple (MMcLean54) *'''77. Hall of Stairs (Master ZED) *'''78. Undertransit Two (Master ZED) *'''79. Undertransit One (Master ZED) *'''80. Transit Tunnel East (Master ZED) *'''81. Transit Tunnel West (Master ZED) *'''82: Transit Tunnel South (Metronome'd) *'''83: Bionenergy Production (Metronome'd) *'''84: [[Agon Temple SW|Agon Temple]] (Metronome'd) *'''85: Crossfire Chaos (Master ZED) (Multiplayer SW) *'''86: [[Underground Tunnel SW|Underground Tunnel]] (Metronome'd) *'''87: Sacred Path (Metronome'd) *'''88: Profane Path (Metronome'd) *'''89: Mine Shaft (Master ZED) *'''90: Command Center Access (Metronome'd) *'''91: [[Central Area Transport West SW|Central Area Transport West]] (Metronome'd) *'''92: Workers Path - Master ZED *'''93: [[Watch Station SW|Watch Station]] - Master ZED *'''94: Biostorage Station - Master ZED *'''95: Dark Controller Access - Master ZED, SkippyJr (enter room from behind rotating column) *'''96: Controller Access - Master ZED, SkippyJr (enter room from behind rotating column) *'''97: Dark Falls - Master ZED *'''98: Grove Access - Master ZED *'''99: Ruined Alcove - Master ZED *'''100: Storage Cavern A - doninss *'''101: Ing Reliquary - Master ZED *'''102: Windchamber Gateway - doninss *'''103: Meditation Vista - doninss (FJ) *'''104: Gloom Vista - doninss (FJ) *'''105: Temple Transport Access - doninss (FJ) *'''106: Gateway Access - doninss *'''107: Trial Grounds - doninss *'''108: Battleground - Samus Rox (unconfirmed) *'''109: Path of Roots - doninss (FJ) *'''110: Transport to Agon Wastes - doninss (FJ) *'''111: Sanctuary Entrance - doninss *'''112: Hive Entrance - doninss *'''113: Watering Hole - doninss (SA) *'''114: [[Dark Agon Temple SW|Dark Agon Temple]] - doninss *'''115: Sandcanyon - doninss *'''116: Dynamo Access - Master ZED (Morph) *'''117: Transport C Access - Master ZED (Morph) *'''118: Catacombs - Master ZED (Morph) *'''119: Hive Gyro Chamber - Master ZED (Morph) *'''120: Save Station B - doninss (Morph) *'''121: Save Station 2 - doninss (Morph) '''Japanese Release Secret Worlds''': 0 The most up-to-date list of Echoes secret worlds will be found at: http://www.samusforum.co.uk/viewtopic.php?t=2178&postdays=0&postorder=desc (Bottom of the page.) More descriptions and vids can be found on the samus.co.uk MP2 pages. http://www.samus.co.uk/ (Click on ":: MP2: (Dark) Echoes" then ":: MP2 Secret Worlds") ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''Secret Worlds''' |} 471a197e9d0ecccc6f301d39c60557f0d380dfcd 2323 2322 2006-04-15T03:49:09Z Doninss 217 new page wikitext text/x-wiki <center><h2>Secret Worlds</h2></center> '''Total Secret Worlds''': 101 <ul>A '''Secret World''' is an area that you see when you exit a room from it's intended boundaries. This name was first from the original '''Metroid''', and has been carried on in '''Metroid II Return of Samus''', '''Metroid Prime''', and now, '''Metroid Prime 2 Echoes'''. The areas are usually glitchy, and can cause your game to lock up, thus having to restart. But, Secret Worlds have helped us. In Metroid 2, they serve as shortcuts at times. In Prime, they served as a different way to understand the game, and even '''[[Sequence Breaking]]'''. Who knows what they will provide us with next!</ul> <br> <ul>If you're having trouble with Secret Worlds, check out this '''[[Secret World FAQ]]'''!</ul><br> '''NTSC/PAL Release Secret Worlds''': 101 *'''1. [[Main Energy Controller]] (Phazon Siphon) *'''2. Polluted Mire (Doctor Omega) *'''3. [[Torvus Grove SW|Torvus Grove]] (Doctor Omega) *'''4. Poisoned Bog (Doctor Omega) *'''5. Transport A Access (TrueDiehardGamer) *'''6. Save Station A (BoostR) *'''7. Temple Access (Darth Nat) *'''8. Dark Torvus Temple Access (Darth Nat) *'''9. Service Access (TrueDiehardGamer) *'''10. Shrine Access (Dazuro) *'''11. Sanctuary Temple (TrueDiehardGamer) *'''12. Hive Energy Controller (TrueDiehardGamer) *'''13. [[Torvus Temple]] (BoostR, MMcLean54) *'''14. Culling Chamber (LeCoureur103) *'''15. Hall of Combat Mastery (LeCoureur103) *'''16. Hive Chamber C (The Pizza Boy) *'''17. Hall of Honored Dead (The Pizza Boy) *'''18. Collapsed Tunnel (TrueDiehardGamer) *'''19. Hive Chamber B (The Pizza Boy) *'''20. Meeting Grounds (Arrow) *'''21. Ventilation Area A (TrueDiehardGamer) *'''22. Dynamo Works (TrueDiehardGamer) *'''23. Sanctuary Energy Controller (TrueDiehardGamer) *'''24. [[Mining Plaza SW|Mining Plaza]] (elementboarder05) (SA), True Diehard Gamer (Wormhole) *'''25. [[Central Mining Station]] (The Pizza Boy) *'''26. Plaza Access (TrueDiehardGamer) *'''27. Portal Chamber (TrueDiehardGamer) *'''28. [[Mining Station B SW|Mining Station B]] (Nate) *'''29. Great Bridge (elementboarder05) *'''30. Abandoned Worksite (elementboarder05) *'''31. Dark Arena Tunnel (Arrow) *'''32. Dark Torvus Arena (Arrow) *'''33. GFMC Compound (Phazon Eater) *'''34. Windchamber Tunnel (Midget) *'''35. [[Agon Map Station SW|Agon Map Station]] (SkippyJr) *'''36. [[Judgement Drop]] (TrueDiehardGamer) *'''37. Feeding Pit (Coco-kun) *'''38. [[Mini Gyro Station SW|Mini Gyro Station]] (The Pizza Boy) *'''39. [[Temple Assembly Site_SW|Temple Assembly Site]] (Ichabod_Clay, bartendorsparky) *'''40. Hive Dynamo (bartendorsparky) *'''41. The Abandoned Base (The Pizza Boy) *'''42. [[Sky Temple Gateway SW|Sky Temple Gateway]] (DARK HUNTER COMMANDO) *'''43. Phazon Grounds (PhazonPhoenix) *'''44. Main Reactor (meDroid64) *'''45. Transit Station - Agon Wastes (master ZED) *'''46. Dark Transit Station (master ZED) *'''47. Brooding Ground (master ZED) *'''48. Reactor Core (Doctor Omega) *'''49. Temple Transport A (The Pizza Boy) *'''50. [[Temple Transport B SW|Temple Transport B]] (The Pizza Boy) *'''51. Temple Transport C (The Pizza Boy) *'''52. Torvus Lagoon (Ichabod_Clay) *'''53. Putrid Alcove (master ZED) *'''54. Venomous Pond (master ZED) *'''55. Path of Eyes (Ichabod_Clay) *'''56. [[Main Gyro Chamber SW|Main Gyro Chamber]] (Ichabod_Clay) *'''57. Hive Dynamo Works (Flamancipator) *'''58. Portal Chamber (bartendorsparky) *'''59. Dark Forgotten Bridge (bartendorsparky) *'''60. Forgotten Bridge (bartendorsparky) *'''61. Portal Site (Metronome'd) *'''62. Portal Terminal (Metronome'd) *'''63. Transport B Access (Metronome'd) *'''64. Sacred Bridge (Ichabod_Clay) *'''65. Sentinel's Path (bartendorsparky) *'''66. Transport to Temple Grounds - Sanctuary Fortress (Master ZED) *'''67. Main Research (Master ZED) *'''68. Transit Station - Sanctuary Fortress (Master ZED) *'''69. Staging Area (Master ZED) *'''70. Grand Abyss (Master ZED) *'''71. Ing Cache 4 (Master ZED) *'''72. Sand Processing (Master ZED) *'''73. Ventilation Area B (Master ZED) *'''74. Bitter Well (Master ZED) *'''75. Hive Portal Chamber (Metronome'd *'''76. Dark Torvus Temple (MMcLean54) *'''77. Hall of Stairs (Master ZED) *'''78. Undertransit Two (Master ZED) *'''79. Undertransit One (Master ZED) *'''80. Transit Tunnel East (Master ZED) *'''81. Transit Tunnel West (Master ZED) *'''82: Transit Tunnel South (Metronome'd) *'''83: Bionenergy Production (Metronome'd) *'''84: [[Agon Temple SW|Agon Temple]] (Metronome'd) *'''85: Crossfire Chaos (Master ZED) (Multiplayer SW) *'''86: [[Underground Tunnel SW|Underground Tunnel]] (Metronome'd) *'''87: Sacred Path (Metronome'd) *'''88: Profane Path (Metronome'd) *'''89: Mine Shaft (Master ZED) *'''90: Command Center Access (Metronome'd) *'''91: [[Central Area Transport West SW|Central Area Transport West]] (Metronome'd) *'''92: Workers Path - Master ZED *'''93: [[Watch Station SW|Watch Station]] - Master ZED *'''94: Biostorage Station - Master ZED *'''95: Dark Controller Access - Master ZED, SkippyJr (enter room from behind rotating column) *'''96: Controller Access - Master ZED, SkippyJr (enter room from behind rotating column) *'''97: Dark Falls - Master ZED *'''98: Grove Access - Master ZED *'''99: Ruined Alcove - Master ZED *'''100: Storage Cavern A - doninss *'''101: Ing Reliquary - Master ZED *'''102: Windchamber Gateway - doninss *'''103: Meditation Vista - doninss (FJ) *'''104: Gloom Vista - doninss (FJ) *'''105: Temple Transport Access - doninss (FJ) *'''106: Gateway Access - doninss *'''107: Trial Grounds - doninss *'''108: Battleground - Samus Rox (unconfirmed) *'''109: Path of Roots - doninss (FJ) *'''110: Transport to Agon Wastes - doninss (FJ) *'''111: Sanctuary Entrance - doninss *'''112: Hive Entrance - doninss *'''113: Watering Hole - doninss (SA) *'''114: Dark Agon Temple - doninss *'''115: Sandcanyon - doninss *'''116: Dynamo Access - Master ZED (Morph) *'''117: Transport C Access - Master ZED (Morph) *'''118: Catacombs - Master ZED (Morph) *'''119: Hive Gyro Chamber - Master ZED (Morph) *'''120: Save Station B - doninss (Morph) *'''121: Save Station 2 - doninss (Morph)102: Windchamber Gateway - doninss *'''103: Meditation Vista - doninss (FJ) *'''104: Gloom Vista - doninss (FJ) *'''105: Temple Transport Access - doninss (FJ) *'''106: Gateway Access - doninss *'''107: Trial Grounds - doninss *'''108: Battleground - Samus Rox (unconfirmed) *'''109: Path of Roots - doninss (FJ) *'''110: Transport to Agon Wastes - doninss (FJ) *'''111: Sanctuary Entrance - doninss *'''112: Hive Entrance - doninss *'''113: Watering Hole - doninss (SA) *'''114: [[Dark Agon Temple SW|Dark Agon Temple]] - doninss *'''115: Sandcanyon - doninss *'''116: Dynamo Access - Master ZED (Morph) *'''117: Transport C Access - Master ZED (Morph) *'''118: Catacombs - Master ZED (Morph) *'''119: Hive Gyro Chamber - Master ZED (Morph) *'''120: Save Station B - doninss (Morph) *'''121: Save Station 2 - doninss (Morph) '''Japanese Release Secret Worlds''': 0 The most up-to-date list of Echoes secret worlds will be found at: http://www.samusforum.co.uk/viewtopic.php?t=2178&postdays=0&postorder=desc (Bottom of the page.) More descriptions and vids can be found on the samus.co.uk MP2 pages. http://www.samus.co.uk/ (Click on ":: MP2: (Dark) Echoes" then ":: MP2 Secret Worlds") ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''Secret Worlds''' |} 0e0e098749588ff2fe3a731c426bf8c630420ba8 2322 2321 2006-04-15T03:29:31Z Doninss 217 new pages wikitext text/x-wiki <center><h2>Secret Worlds</h2></center> '''Total Secret Worlds''': 101 <ul>A '''Secret World''' is an area that you see when you exit a room from it's intended boundaries. This name was first from the original '''Metroid''', and has been carried on in '''Metroid II Return of Samus''', '''Metroid Prime''', and now, '''Metroid Prime 2 Echoes'''. The areas are usually glitchy, and can cause your game to lock up, thus having to restart. But, Secret Worlds have helped us. In Metroid 2, they serve as shortcuts at times. In Prime, they served as a different way to understand the game, and even '''[[Sequence Breaking]]'''. Who knows what they will provide us with next!</ul> <br> <ul>If you're having trouble with Secret Worlds, check out this '''[[Secret World FAQ]]'''!</ul><br> '''NTSC/PAL Release Secret Worlds''': 101 *'''1. [[Main Energy Controller]] (Phazon Siphon) *'''2. Polluted Mire (Doctor Omega) *'''3. [[Torvus Grove SW|Torvus Grove]] (Doctor Omega) *'''4. Poisoned Bog (Doctor Omega) *'''5. Transport A Access (TrueDiehardGamer) *'''6. Save Station A (BoostR) *'''7. Temple Access (Darth Nat) *'''8. Dark Torvus Temple Access (Darth Nat) *'''9. Service Access (TrueDiehardGamer) *'''10. Shrine Access (Dazuro) *'''11. Sanctuary Temple (TrueDiehardGamer) *'''12. Hive Energy Controller (TrueDiehardGamer) *'''13. [[Torvus Temple]] (BoostR, MMcLean54) *'''14. Culling Chamber (LeCoureur103) *'''15. Hall of Combat Mastery (LeCoureur103) *'''16. Hive Chamber C (The Pizza Boy) *'''17. Hall of Honored Dead (The Pizza Boy) *'''18. Collapsed Tunnel (TrueDiehardGamer) *'''19. Hive Chamber B (The Pizza Boy) *'''20. Meeting Grounds (Arrow) *'''21. Ventilation Area A (TrueDiehardGamer) *'''22. Dynamo Works (TrueDiehardGamer) *'''23. Sanctuary Energy Controller (TrueDiehardGamer) *'''24. [[Mining Plaza SW|Mining Plaza]] (elementboarder05) (SA), True Diehard Gamer (Wormhole) *'''25. [[Central Mining Station]] (The Pizza Boy) *'''26. Plaza Access (TrueDiehardGamer) *'''27. Portal Chamber (TrueDiehardGamer) *'''28. [[Mining Station B SW|Mining Station B]] (Nate) *'''29. Great Bridge (elementboarder05) *'''30. Abandoned Worksite (elementboarder05) *'''31. Dark Arena Tunnel (Arrow) *'''32. Dark Torvus Arena (Arrow) *'''33. GFMC Compound (Phazon Eater) *'''34. Windchamber Tunnel (Midget) *'''35. [[Agon Map Station SW|Agon Map Station]] (SkippyJr) *'''36. [[Judgement Drop]] (TrueDiehardGamer) *'''37. Feeding Pit (Coco-kun) *'''38. [[Mini Gyro Station SW|Mini Gyro Station]] (The Pizza Boy) *'''39. [[Temple Assembly Site_SW|Temple Assembly Site]] (Ichabod_Clay, bartendorsparky) *'''40. Hive Dynamo (bartendorsparky) *'''41. The Abandoned Base (The Pizza Boy) *'''42. [[Sky Temple Gateway SW|Sky Temple Gateway]] (DARK HUNTER COMMANDO) *'''43. Phazon Grounds (PhazonPhoenix) *'''44. Main Reactor (meDroid64) *'''45. Transit Station - Agon Wastes (master ZED) *'''46. Dark Transit Station (master ZED) *'''47. Brooding Ground (master ZED) *'''48. Reactor Core (Doctor Omega) *'''49. Temple Transport A (The Pizza Boy) *'''50. [[Temple Transport B SW|Temple Transport B]] (The Pizza Boy) *'''51. Temple Transport C (The Pizza Boy) *'''52. Torvus Lagoon (Ichabod_Clay) *'''53. Putrid Alcove (master ZED) *'''54. Venomous Pond (master ZED) *'''55. Path of Eyes (Ichabod_Clay) *'''56. [[Main Gyro Chamber SW|Main Gyro Chamber]] (Ichabod_Clay) *'''57. Hive Dynamo Works (Flamancipator) *'''58. Portal Chamber (bartendorsparky) *'''59. Dark Forgotten Bridge (bartendorsparky) *'''60. Forgotten Bridge (bartendorsparky) *'''61. Portal Site (Metronome'd) *'''62. Portal Terminal (Metronome'd) *'''63. Transport B Access (Metronome'd) *'''64. Sacred Bridge (Ichabod_Clay) *'''65. Sentinel's Path (bartendorsparky) *'''66. Transport to Temple Grounds - Sanctuary Fortress (Master ZED) *'''67. Main Research (Master ZED) *'''68. Transit Station - Sanctuary Fortress (Master ZED) *'''69. Staging Area (Master ZED) *'''70. Grand Abyss (Master ZED) *'''71. Ing Cache 4 (Master ZED) *'''72. Sand Processing (Master ZED) *'''73. Ventilation Area B (Master ZED) *'''74. Bitter Well (Master ZED) *'''75. Hive Portal Chamber (Metronome'd *'''76. Dark Torvus Temple (MMcLean54) *'''77. Hall of Stairs (Master ZED) *'''78. Undertransit Two (Master ZED) *'''79. Undertransit One (Master ZED) *'''80. Transit Tunnel East (Master ZED) *'''81. Transit Tunnel West (Master ZED) *'''82: Transit Tunnel South (Metronome'd) *'''83: Bionenergy Production (Metronome'd) *'''84: Agon Temple (Metronome'd) *'''85: Crossfire Chaos (Master ZED) (Multiplayer SW) *'''86: [[Underground Tunnel SW|Underground Tunnel]] (Metronome'd) *'''87: Sacred Path (Metronome'd) *'''88: Profane Path (Metronome'd) *'''89: Mine Shaft (Master ZED) *'''90: Command Center Access (Metronome'd) *'''91: [[Central Area Transport West SW|Central Area Transport West]] (Metronome'd) *'''92: Workers Path - Master ZED *'''93: [[Watch Station SW|Watch Station]] - Master ZED *'''94: Biostorage Station - Master ZED *'''95: Dark Controller Access - Master ZED, SkippyJr (enter room from behind rotating column) *'''96: Controller Access - Master ZED, SkippyJr (enter room from behind rotating column) *'''97: Dark Falls - Master ZED *'''98: Grove Access - Master ZED *'''99: Ruined Alcove - Master ZED *'''100: Storage Cavern A - doninss *'''101: Ing Reliquary - Master ZED *'''102: Windchamber Gateway - doninss *'''103: Meditation Vista - doninss (FJ) *'''104: Gloom Vista - doninss (FJ) *'''105: Temple Transport Access - doninss (FJ) *'''106: Gateway Access - doninss *'''107: Trial Grounds - doninss *'''108: Battleground - Samus Rox (unconfirmed) *'''109: Path of Roots - doninss (FJ) *'''110: Transport to Agon Wastes - doninss (FJ) *'''111: Sanctuary Entrance - doninss *'''112: Hive Entrance - doninss *'''113: Watering Hole - doninss (SA) *'''114: Dark Agon Temple - doninss *'''115: Sandcanyon - doninss *'''116: Dynamo Access - Master ZED (Morph) *'''117: Transport C Access - Master ZED (Morph) *'''118: Catacombs - Master ZED (Morph) *'''119: Hive Gyro Chamber - Master ZED (Morph) *'''120: Save Station B - doninss (Morph) *'''121: Save Station 2 - doninss (Morph)102: Windchamber Gateway - doninss *'''103: Meditation Vista - doninss (FJ) *'''104: Gloom Vista - doninss (FJ) *'''105: Temple Transport Access - doninss (FJ) *'''106: Gateway Access - doninss *'''107: Trial Grounds - doninss *'''108: Battleground - Samus Rox (unconfirmed) *'''109: Path of Roots - doninss (FJ) *'''110: Transport to Agon Wastes - doninss (FJ) *'''111: Sanctuary Entrance - doninss *'''112: Hive Entrance - doninss *'''113: Watering Hole - doninss (SA) *'''114: [[Dark Agon Temple SW|Dark Agon Temple]] - doninss *'''115: Sandcanyon - doninss *'''116: Dynamo Access - Master ZED (Morph) *'''117: Transport C Access - Master ZED (Morph) *'''118: Catacombs - Master ZED (Morph) *'''119: Hive Gyro Chamber - Master ZED (Morph) *'''120: Save Station B - doninss (Morph) *'''121: Save Station 2 - doninss (Morph) '''Japanese Release Secret Worlds''': 0 The most up-to-date list of Echoes secret worlds will be found at: http://www.samusforum.co.uk/viewtopic.php?t=2178&postdays=0&postorder=desc (Bottom of the page.) More descriptions and vids can be found on the samus.co.uk MP2 pages. http://www.samus.co.uk/ (Click on ":: MP2: (Dark) Echoes" then ":: MP2 Secret Worlds") ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''Secret Worlds''' |} 5bb6f5c280cdef7e75c119d529fa3ec64249ea40 2321 2320 2006-04-15T03:05:35Z Doninss 217 new page wikitext text/x-wiki <center><h2>Secret Worlds</h2></center> '''Total Secret Worlds''': 101 <ul>A '''Secret World''' is an area that you see when you exit a room from it's intended boundaries. This name was first from the original '''Metroid''', and has been carried on in '''Metroid II Return of Samus''', '''Metroid Prime''', and now, '''Metroid Prime 2 Echoes'''. The areas are usually glitchy, and can cause your game to lock up, thus having to restart. But, Secret Worlds have helped us. In Metroid 2, they serve as shortcuts at times. In Prime, they served as a different way to understand the game, and even '''[[Sequence Breaking]]'''. Who knows what they will provide us with next!</ul> <br> <ul>If you're having trouble with Secret Worlds, check out this '''[[Secret World FAQ]]'''!</ul><br> '''NTSC/PAL Release Secret Worlds''': 101 *'''1. [[Main Energy Controller]] (Phazon Siphon) *'''2. Polluted Mire (Doctor Omega) *'''3. [[Torvus Grove SW|Torvus Grove]] (Doctor Omega) *'''4. Poisoned Bog (Doctor Omega) *'''5. Transport A Access (TrueDiehardGamer) *'''6. Save Station A (BoostR) *'''7. Temple Access (Darth Nat) *'''8. Dark Torvus Temple Access (Darth Nat) *'''9. Service Access (TrueDiehardGamer) *'''10. Shrine Access (Dazuro) *'''11. Sanctuary Temple (TrueDiehardGamer) *'''12. Hive Energy Controller (TrueDiehardGamer) *'''13. [[Torvus Temple]] (BoostR, MMcLean54) *'''14. Culling Chamber (LeCoureur103) *'''15. Hall of Combat Mastery (LeCoureur103) *'''16. Hive Chamber C (The Pizza Boy) *'''17. Hall of Honored Dead (The Pizza Boy) *'''18. Collapsed Tunnel (TrueDiehardGamer) *'''19. Hive Chamber B (The Pizza Boy) *'''20. Meeting Grounds (Arrow) *'''21. Ventilation Area A (TrueDiehardGamer) *'''22. Dynamo Works (TrueDiehardGamer) *'''23. Sanctuary Energy Controller (TrueDiehardGamer) *'''24. [[Mining Plaza SW|Mining Plaza]] (elementboarder05) (SA), True Diehard Gamer (Wormhole) *'''25. [[Central Mining Station]] (The Pizza Boy) *'''26. Plaza Access (TrueDiehardGamer) *'''27. Portal Chamber (TrueDiehardGamer) *'''28. [[Mining Station B SW|Mining Station B]] (Nate) *'''29. Great Bridge (elementboarder05) *'''30. Abandoned Worksite (elementboarder05) *'''31. Dark Arena Tunnel (Arrow) *'''32. Dark Torvus Arena (Arrow) *'''33. GFMC Compound (Phazon Eater) *'''34. Windchamber Tunnel (Midget) *'''35. [[Agon Map Station SW|Agon Map Station]] (SkippyJr) *'''36. [[Judgement Drop]] (TrueDiehardGamer) *'''37. Feeding Pit (Coco-kun) *'''38. [[Mini Gyro Station SW|Mini Gyro Station]] (The Pizza Boy) *'''39. [[Temple Assembly Site_SW|Temple Assembly Site]] (Ichabod_Clay, bartendorsparky) *'''40. Hive Dynamo (bartendorsparky) *'''41. The Abandoned Base (The Pizza Boy) *'''42. [[Sky Temple Gateway SW|Sky Temple Gateway]] (DARK HUNTER COMMANDO) *'''43. Phazon Grounds (PhazonPhoenix) *'''44. Main Reactor (meDroid64) *'''45. Transit Station - Agon Wastes (master ZED) *'''46. Dark Transit Station (master ZED) *'''47. Brooding Ground (master ZED) *'''48. Reactor Core (Doctor Omega) *'''49. Temple Transport A (The Pizza Boy) *'''50. [[Temple Transport B SW|Temple Transport B]] (The Pizza Boy) *'''51. Temple Transport C (The Pizza Boy) *'''52. Torvus Lagoon (Ichabod_Clay) *'''53. Putrid Alcove (master ZED) *'''54. Venomous Pond (master ZED) *'''55. Path of Eyes (Ichabod_Clay) *'''56. [[Main Gyro Chamber SW|Main Gyro Chamber]] (Ichabod_Clay) *'''57. Hive Dynamo Works (Flamancipator) *'''58. Portal Chamber (bartendorsparky) *'''59. Dark Forgotten Bridge (bartendorsparky) *'''60. Forgotten Bridge (bartendorsparky) *'''61. Portal Site (Metronome'd) *'''62. Portal Terminal (Metronome'd) *'''63. Transport B Access (Metronome'd) *'''64. Sacred Bridge (Ichabod_Clay) *'''65. Sentinel's Path (bartendorsparky) *'''66. Transport to Temple Grounds - Sanctuary Fortress (Master ZED) *'''67. Main Research (Master ZED) *'''68. Transit Station - Sanctuary Fortress (Master ZED) *'''69. Staging Area (Master ZED) *'''70. Grand Abyss (Master ZED) *'''71. Ing Cache 4 (Master ZED) *'''72. Sand Processing (Master ZED) *'''73. Ventilation Area B (Master ZED) *'''74. Bitter Well (Master ZED) *'''75. Hive Portal Chamber (Metronome'd *'''76. Dark Torvus Temple (MMcLean54) *'''77. Hall of Stairs (Master ZED) *'''78. Undertransit Two (Master ZED) *'''79. Undertransit One (Master ZED) *'''80. Transit Tunnel East (Master ZED) *'''81. Transit Tunnel West (Master ZED) *'''82: Transit Tunnel South (Metronome'd) *'''83: Bionenergy Production (Metronome'd) *'''84: Agon Temple (Metronome'd) *'''85: Crossfire Chaos (Master ZED) (Multiplayer SW) *'''86: Underground Tunnel (Metronome'd) *'''87: Sacred Path (Metronome'd) *'''88: Profane Path (Metronome'd) *'''89: Mine Shaft (Master ZED) *'''90: Command Center Access (Metronome'd) *'''91: Central Area Transport West (Metronome'd) *'''92: Workers Path - Master ZED *'''93: [[Watch Station SW|Watch Station]] - Master ZED *'''94: Biostorage Station - Master ZED *'''95: Dark Controller Access - Master ZED, SkippyJr (enter room from behind rotating column) *'''96: Controller Access - Master ZED, SkippyJr (enter room from behind rotating column) *'''97: Dark Falls - Master ZED *'''98: Grove Access - Master ZED *'''99: Ruined Alcove - Master ZED *'''100: Storage Cavern A - doninss *'''101: Ing Reliquary - Master ZED *'''102: Windchamber Gateway - doninss *'''103: Meditation Vista - doninss (FJ) *'''104: Gloom Vista - doninss (FJ) *'''105: Temple Transport Access - doninss (FJ) *'''106: Gateway Access - doninss *'''107: Trial Grounds - doninss *'''108: Battleground - Samus Rox (unconfirmed) *'''109: Path of Roots - doninss (FJ) *'''110: Transport to Agon Wastes - doninss (FJ) *'''111: Sanctuary Entrance - doninss *'''112: Hive Entrance - doninss *'''113: Watering Hole - doninss (SA) *'''114: Dark Agon Temple - doninss *'''115: Sandcanyon - doninss *'''116: Dynamo Access - Master ZED (Morph) *'''117: Transport C Access - Master ZED (Morph) *'''118: Catacombs - Master ZED (Morph) *'''119: Hive Gyro Chamber - Master ZED (Morph) *'''120: Save Station B - doninss (Morph) *'''121: Save Station 2 - doninss (Morph)102: Windchamber Gateway - doninss *'''103: Meditation Vista - doninss (FJ) *'''104: Gloom Vista - doninss (FJ) *'''105: Temple Transport Access - doninss (FJ) *'''106: Gateway Access - doninss *'''107: Trial Grounds - doninss *'''108: Battleground - Samus Rox (unconfirmed) *'''109: Path of Roots - doninss (FJ) *'''110: Transport to Agon Wastes - doninss (FJ) *'''111: Sanctuary Entrance - doninss *'''112: Hive Entrance - doninss *'''113: Watering Hole - doninss (SA) *'''114: [[Dark Agon Temple SW|Dark Agon Temple]] - doninss *'''115: Sandcanyon - doninss *'''116: Dynamo Access - Master ZED (Morph) *'''117: Transport C Access - Master ZED (Morph) *'''118: Catacombs - Master ZED (Morph) *'''119: Hive Gyro Chamber - Master ZED (Morph) *'''120: Save Station B - doninss (Morph) *'''121: Save Station 2 - doninss (Morph) '''Japanese Release Secret Worlds''': 0 The most up-to-date list of Echoes secret worlds will be found at: http://www.samusforum.co.uk/viewtopic.php?t=2178&postdays=0&postorder=desc (Bottom of the page.) More descriptions and vids can be found on the samus.co.uk MP2 pages. http://www.samus.co.uk/ (Click on ":: MP2: (Dark) Echoes" then ":: MP2 Secret Worlds") ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''Secret Worlds''' |} f9ebb07f2b710308a2550fd2bf0bb145e963fa62 2320 2319 2006-04-15T02:59:08Z Doninss 217 wikitext text/x-wiki <center><h2>Secret Worlds</h2></center> '''Total Secret Worlds''': 101 <ul>A '''Secret World''' is an area that you see when you exit a room from it's intended boundaries. This name was first from the original '''Metroid''', and has been carried on in '''Metroid II Return of Samus''', '''Metroid Prime''', and now, '''Metroid Prime 2 Echoes'''. The areas are usually glitchy, and can cause your game to lock up, thus having to restart. But, Secret Worlds have helped us. In Metroid 2, they serve as shortcuts at times. In Prime, they served as a different way to understand the game, and even '''[[Sequence Breaking]]'''. Who knows what they will provide us with next!</ul> <br> <ul>If you're having trouble with Secret Worlds, check out this '''[[Secret World FAQ]]'''!</ul><br> '''NTSC/PAL Release Secret Worlds''': 101 *'''1. [[Main Energy Controller]] (Phazon Siphon) *'''2. Polluted Mire (Doctor Omega) *'''3. [[Torvus Grove SW|Torvus Grove]] (Doctor Omega) *'''4. Poisoned Bog (Doctor Omega) *'''5. Transport A Access (TrueDiehardGamer) *'''6. Save Station A (BoostR) *'''7. Temple Access (Darth Nat) *'''8. Dark Torvus Temple Access (Darth Nat) *'''9. Service Access (TrueDiehardGamer) *'''10. Shrine Access (Dazuro) *'''11. Sanctuary Temple (TrueDiehardGamer) *'''12. Hive Energy Controller (TrueDiehardGamer) *'''13. [[Torvus Temple]] (BoostR, MMcLean54) *'''14. Culling Chamber (LeCoureur103) *'''15. Hall of Combat Mastery (LeCoureur103) *'''16. Hive Chamber C (The Pizza Boy) *'''17. Hall of Honored Dead (The Pizza Boy) *'''18. Collapsed Tunnel (TrueDiehardGamer) *'''19. Hive Chamber B (The Pizza Boy) *'''20. Meeting Grounds (Arrow) *'''21. Ventilation Area A (TrueDiehardGamer) *'''22. Dynamo Works (TrueDiehardGamer) *'''23. Sanctuary Energy Controller (TrueDiehardGamer) *'''24. [[Mining Plaza SW|Mining Plaza]] (elementboarder05) (SA), True Diehard Gamer (Wormhole) *'''25. [[Central Mining Station]] (The Pizza Boy) *'''26. Plaza Access (TrueDiehardGamer) *'''27. Portal Chamber (TrueDiehardGamer) *'''28. [[Mining Station B SW|Mining Station B]] (Nate) *'''29. Great Bridge (elementboarder05) *'''30. Abandoned Worksite (elementboarder05) *'''31. Dark Arena Tunnel (Arrow) *'''32. Dark Torvus Arena (Arrow) *'''33. GFMC Compound (Phazon Eater) *'''34. Windchamber Tunnel (Midget) *'''35. [[Agon Map Station SW|Agon Map Station]] (SkippyJr) *'''36. [[Judgement Drop]] (TrueDiehardGamer) *'''37. Feeding Pit (Coco-kun) *'''38. [[Mini Gyro Station SW|Mini Gyro Station]] (The Pizza Boy) *'''39. [[Temple Assembly Site_SW|Temple Assembly Site]] (Ichabod_Clay, bartendorsparky) *'''40. Hive Dynamo (bartendorsparky) *'''41. The Abandoned Base (The Pizza Boy) *'''42. [[Sky Temple Gateway SW|Sky Temple Gateway]] (DARK HUNTER COMMANDO) *'''43. Phazon Grounds (PhazonPhoenix) *'''44. Main Reactor (meDroid64) *'''45. Transit Station - Agon Wastes (master ZED) *'''46. Dark Transit Station (master ZED) *'''47. Brooding Ground (master ZED) *'''48. Reactor Core (Doctor Omega) *'''49. Temple Transport A (The Pizza Boy) *'''50. [[Temple Transport B SW|Temple Transport B]] (The Pizza Boy) *'''51. Temple Transport C (The Pizza Boy) *'''52. Torvus Lagoon (Ichabod_Clay) *'''53. Putrid Alcove (master ZED) *'''54. Venomous Pond (master ZED) *'''55. Path of Eyes (Ichabod_Clay) *'''56. [[Main Gyro Chamber SW|Main Gyro Chamber]] (Ichabod_Clay) *'''57. Hive Dynamo Works (Flamancipator) *'''58. Portal Chamber (bartendorsparky) *'''59. Dark Forgotten Bridge (bartendorsparky) *'''60. Forgotten Bridge (bartendorsparky) *'''61. Portal Site (Metronome'd) *'''62. Portal Terminal (Metronome'd) *'''63. Transport B Access (Metronome'd) *'''64. Sacred Bridge (Ichabod_Clay) *'''65. Sentinel's Path (bartendorsparky) *'''66. Transport to Temple Grounds - Sanctuary Fortress (Master ZED) *'''67. Main Research (Master ZED) *'''68. Transit Station - Sanctuary Fortress (Master ZED) *'''69. Staging Area (Master ZED) *'''70. Grand Abyss (Master ZED) *'''71. Ing Cache 4 (Master ZED) *'''72. Sand Processing (Master ZED) *'''73. Ventilation Area B (Master ZED) *'''74. Bitter Well (Master ZED) *'''75. Hive Portal Chamber (Metronome'd *'''76. Dark Torvus Temple (MMcLean54) *'''77. Hall of Stairs (Master ZED) *'''78. Undertransit Two (Master ZED) *'''79. Undertransit One (Master ZED) *'''80. Transit Tunnel East (Master ZED) *'''81. Transit Tunnel West (Master ZED) *'''82: Transit Tunnel South (Metronome'd) *'''83: Bionenergy Production (Metronome'd) *'''84: Agon Temple (Metronome'd) *'''85: Crossfire Chaos (Master ZED) (Multiplayer SW) *'''86: Underground Tunnel (Metronome'd) *'''87: Sacred Path (Metronome'd) *'''88: Profane Path (Metronome'd) *'''89: Mine Shaft (Master ZED) *'''90: Command Center Access (Metronome'd) *'''91: Central Area Transport West (Metronome'd) *'''92: Workers Path - Master ZED *'''93: Watch Station - Master ZED *'''94: Biostorage Station - Master ZED *'''95: Dark Controller Access - Master ZED, SkippyJr (enter room from behind rotating column) *'''96: Controller Access - Master ZED, SkippyJr (enter room from behind rotating column) *'''97: Dark Falls - Master ZED *'''98: Grove Access - Master ZED *'''99: Ruined Alcove - Master ZED *'''100: Storage Cavern A - doninss *'''101: Ing Reliquary - Master ZED *'''102: Windchamber Gateway - doninss *'''103: Meditation Vista - doninss (FJ) *'''104: Gloom Vista - doninss (FJ) *'''105: Temple Transport Access - doninss (FJ) *'''106: Gateway Access - doninss *'''107: Trial Grounds - doninss *'''108: Battleground - Samus Rox (unconfirmed) *'''109: Path of Roots - doninss (FJ) *'''110: Transport to Agon Wastes - doninss (FJ) *'''111: Sanctuary Entrance - doninss *'''112: Hive Entrance - doninss *'''113: Watering Hole - doninss (SA) *'''114: Dark Agon Temple - doninss *'''115: Sandcanyon - doninss *'''116: Dynamo Access - Master ZED (Morph) *'''117: Transport C Access - Master ZED (Morph) *'''118: Catacombs - Master ZED (Morph) *'''119: Hive Gyro Chamber - Master ZED (Morph) *'''120: Save Station B - doninss (Morph) *'''121: Save Station 2 - doninss (Morph)102: Windchamber Gateway - doninss *'''103: Meditation Vista - doninss (FJ) *'''104: Gloom Vista - doninss (FJ) *'''105: Temple Transport Access - doninss (FJ) *'''106: Gateway Access - doninss *'''107: Trial Grounds - doninss *'''108: Battleground - Samus Rox (unconfirmed) *'''109: Path of Roots - doninss (FJ) *'''110: Transport to Agon Wastes - doninss (FJ) *'''111: Sanctuary Entrance - doninss *'''112: Hive Entrance - doninss *'''113: Watering Hole - doninss (SA) *'''114: [[Dark Agon Temple SW|Dark Agon Temple]] - doninss *'''115: Sandcanyon - doninss *'''116: Dynamo Access - Master ZED (Morph) *'''117: Transport C Access - Master ZED (Morph) *'''118: Catacombs - Master ZED (Morph) *'''119: Hive Gyro Chamber - Master ZED (Morph) *'''120: Save Station B - doninss (Morph) *'''121: Save Station 2 - doninss (Morph) '''Japanese Release Secret Worlds''': 0 The most up-to-date list of Echoes secret worlds will be found at: http://www.samusforum.co.uk/viewtopic.php?t=2178&postdays=0&postorder=desc (Bottom of the page.) More descriptions and vids can be found on the samus.co.uk MP2 pages. http://www.samus.co.uk/ (Click on ":: MP2: (Dark) Echoes" then ":: MP2 Secret Worlds") ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''Secret Worlds''' |} 761a78684e0f4892b3d95894a0f32d4f9d20968b 2319 2318 2006-04-15T02:58:11Z Doninss 217 new page wikitext text/x-wiki <center><h2>Secret Worlds</h2></center> '''Total Secret Worlds''': 101 <ul>A '''Secret World''' is an area that you see when you exit a room from it's intended boundaries. This name was first from the original '''Metroid''', and has been carried on in '''Metroid II Return of Samus''', '''Metroid Prime''', and now, '''Metroid Prime 2 Echoes'''. The areas are usually glitchy, and can cause your game to lock up, thus having to restart. But, Secret Worlds have helped us. In Metroid 2, they serve as shortcuts at times. In Prime, they served as a different way to understand the game, and even '''[[Sequence Breaking]]'''. Who knows what they will provide us with next!</ul> <br> <ul>If you're having trouble with Secret Worlds, check out this '''[[Secret World FAQ]]'''!</ul><br> '''NTSC/PAL Release Secret Worlds''': 101 *'''1. [[Main Energy Controller]] (Phazon Siphon) *'''2. Polluted Mire (Doctor Omega) *'''3. [[Torvus Grove SW|Torvus Grove]] (Doctor Omega) *'''4. Poisoned Bog (Doctor Omega) *'''5. Transport A Access (TrueDiehardGamer) *'''6. Save Station A (BoostR) *'''7. Temple Access (Darth Nat) *'''8. Dark Torvus Temple Access (Darth Nat) *'''9. Service Access (TrueDiehardGamer) *'''10. Shrine Access (Dazuro) *'''11. Sanctuary Temple (TrueDiehardGamer) *'''12. Hive Energy Controller (TrueDiehardGamer) *'''13. [[Torvus Temple]] (BoostR, MMcLean54) *'''14. Culling Chamber (LeCoureur103) *'''15. Hall of Combat Mastery (LeCoureur103) *'''16. Hive Chamber C (The Pizza Boy) *'''17. Hall of Honored Dead (The Pizza Boy) *'''18. Collapsed Tunnel (TrueDiehardGamer) *'''19. Hive Chamber B (The Pizza Boy) *'''20. Meeting Grounds (Arrow) *'''21. Ventilation Area A (TrueDiehardGamer) *'''22. Dynamo Works (TrueDiehardGamer) *'''23. Sanctuary Energy Controller (TrueDiehardGamer) *'''24. [[Mining Plaza SW|Mining Plaza]] (elementboarder05) (SA), True Diehard Gamer (Wormhole) *'''25. [[Central Mining Station]] (The Pizza Boy) *'''26. Plaza Access (TrueDiehardGamer) *'''27. Portal Chamber (TrueDiehardGamer) *'''28. [[Mining Station B SW|Mining Station B]] (Nate) *'''29. Great Bridge (elementboarder05) *'''30. Abandoned Worksite (elementboarder05) *'''31. Dark Arena Tunnel (Arrow) *'''32. Dark Torvus Arena (Arrow) *'''33. GFMC Compound (Phazon Eater) *'''34. Windchamber Tunnel (Midget) *'''35. [[Agon Map Station SW|Agon Map Station]] (SkippyJr) *'''36. [[Judgement Drop]] (TrueDiehardGamer) *'''37. Feeding Pit (Coco-kun) *'''38. [[Mini Gyro Station SW|Mini Gyro Station]] (The Pizza Boy) *'''39. [[Temple Assembly Site_SW|Temple Assembly Site]] (Ichabod_Clay, bartendorsparky) *'''40. Hive Dynamo (bartendorsparky) *'''41. The Abandoned Base (The Pizza Boy) *'''42. [[Sky Temple Gateway SW|Sky Temple Gateway]] (DARK HUNTER COMMANDO) *'''43. Phazon Grounds (PhazonPhoenix) *'''44. Main Reactor (meDroid64) *'''45. Transit Station - Agon Wastes (master ZED) *'''46. Dark Transit Station (master ZED) *'''47. Brooding Ground (master ZED) *'''48. Reactor Core (Doctor Omega) *'''49. Temple Transport A (The Pizza Boy) *'''50. [[Temple Transport B SW|Temple Transport B]] (The Pizza Boy) *'''51. Temple Transport C (The Pizza Boy) *'''52. Torvus Lagoon (Ichabod_Clay) *'''53. Putrid Alcove (master ZED) *'''54. Venomous Pond (master ZED) *'''55. Path of Eyes (Ichabod_Clay) *'''56. [[Main Gyro Chamber SW|Main Gyro Chamber]] (Ichabod_Clay) *'''57. Hive Dynamo Works (Flamancipator) *'''58. Portal Chamber (bartendorsparky) *'''59. Dark Forgotten Bridge (bartendorsparky) *'''60. Forgotten Bridge (bartendorsparky) *'''61. Portal Site (Metronome'd) *'''62. Portal Terminal (Metronome'd) *'''63. Transport B Access (Metronome'd) *'''64. Sacred Bridge (Ichabod_Clay) *'''65. Sentinel's Path (bartendorsparky) *'''66. Transport to Temple Grounds - Sanctuary Fortress (Master ZED) *'''67. Main Research (Master ZED) *'''68. Transit Station - Sanctuary Fortress (Master ZED) *'''69. Staging Area (Master ZED) *'''70. Grand Abyss (Master ZED) *'''71. Ing Cache 4 (Master ZED) *'''72. Sand Processing (Master ZED) *'''73. Ventilation Area B (Master ZED) *'''74. Bitter Well (Master ZED) *'''75. Hive Portal Chamber (Metronome'd *'''76. Dark Torvus Temple (MMcLean54) *'''77. Hall of Stairs (Master ZED) *'''78. Undertransit Two (Master ZED) *'''79. Undertransit One (Master ZED) *'''80. Transit Tunnel East (Master ZED) *'''81. Transit Tunnel West (Master ZED) *'''82: Transit Tunnel South (Metronome'd) *'''83: Bionenergy Production (Metronome'd) *'''84: Agon Temple (Metronome'd) *'''85: Crossfire Chaos (Master ZED) (Multiplayer SW) *'''86: Underground Tunnel (Metronome'd) *'''87: Sacred Path (Metronome'd) *'''88: Profane Path (Metronome'd) *'''89: Mine Shaft (Master ZED) *'''90: Command Center Access (Metronome'd) *'''91: Central Area Transport West (Metronome'd) *'''92: Workers Path - Master ZED *'''93: Watch Station - Master ZED *'''94: Biostorage Station - Master ZED *'''95: Dark Controller Access - Master ZED, SkippyJr (enter room from behind rotating column) *'''96: Controller Access - Master ZED, SkippyJr (enter room from behind rotating column) *'''97: Dark Falls - Master ZED *'''98: Grove Access - Master ZED *'''99: Ruined Alcove - Master ZED *'''100: Storage Cavern A - doninss *'''101: Ing Reliquary - Master ZED *'''102: Windchamber Gateway - doninss *'''103: Meditation Vista - doninss (FJ) *'''104: Gloom Vista - doninss (FJ) *'''105: Temple Transport Access - doninss (FJ) *'''106: Gateway Access - doninss *'''107: Trial Grounds - doninss *'''108: Battleground - Samus Rox (unconfirmed) *'''109: Path of Roots - doninss (FJ) *'''110: Transport to Agon Wastes - doninss (FJ) *'''111: Sanctuary Entrance - doninss *'''112: Hive Entrance - doninss *'''113: Watering Hole - doninss (SA) *'''114: Dark Agon Temple - doninss *'''115: Sandcanyon - doninss *'''116: Dynamo Access - Master ZED (Morph) *'''117: Transport C Access - Master ZED (Morph) *'''118: Catacombs - Master ZED (Morph) *'''119: Hive Gyro Chamber - Master ZED (Morph) *'''120: Save Station B - doninss (Morph) *'''121: Save Station 2 - doninss (Morph)102: Windchamber Gateway - doninss *'''103: Meditation Vista - doninss (FJ) *'''104: Gloom Vista - doninss (FJ) *'''105: Temple Transport Access - doninss (FJ) *'''106: Gateway Access - doninss *'''107: Trial Grounds - doninss *'''108: Battleground - Samus Rox (unconfirmed) *'''109: Path of Roots - doninss (FJ) *'''110: Transport to Agon Wastes - doninss (FJ) *'''111: Sanctuary Entrance - doninss *'''112: Hive Entrance - doninss *'''113: Watering Hole - doninss (SA) *'''114: [Dark Agon Temple SW|Dark Agon Temple] - doninss *'''115: Sandcanyon - doninss *'''116: Dynamo Access - Master ZED (Morph) *'''117: Transport C Access - Master ZED (Morph) *'''118: Catacombs - Master ZED (Morph) *'''119: Hive Gyro Chamber - Master ZED (Morph) *'''120: Save Station B - doninss (Morph) *'''121: Save Station 2 - doninss (Morph) '''Japanese Release Secret Worlds''': 0 The most up-to-date list of Echoes secret worlds will be found at: http://www.samusforum.co.uk/viewtopic.php?t=2178&postdays=0&postorder=desc (Bottom of the page.) More descriptions and vids can be found on the samus.co.uk MP2 pages. http://www.samus.co.uk/ (Click on ":: MP2: (Dark) Echoes" then ":: MP2 Secret Worlds") ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''Secret Worlds''' |} 65e0d584a76be52c37c622907b27c46e6375cc6d 2318 2317 2006-04-15T02:53:01Z Doninss 217 Added new secret worlds wikitext text/x-wiki <center><h2>Secret Worlds</h2></center> '''Total Secret Worlds''': 101 <ul>A '''Secret World''' is an area that you see when you exit a room from it's intended boundaries. This name was first from the original '''Metroid''', and has been carried on in '''Metroid II Return of Samus''', '''Metroid Prime''', and now, '''Metroid Prime 2 Echoes'''. The areas are usually glitchy, and can cause your game to lock up, thus having to restart. But, Secret Worlds have helped us. In Metroid 2, they serve as shortcuts at times. In Prime, they served as a different way to understand the game, and even '''[[Sequence Breaking]]'''. Who knows what they will provide us with next!</ul> <br> <ul>If you're having trouble with Secret Worlds, check out this '''[[Secret World FAQ]]'''!</ul><br> '''NTSC/PAL Release Secret Worlds''': 101 *'''1. [[Main Energy Controller]] (Phazon Siphon) *'''2. Polluted Mire (Doctor Omega) *'''3. [[Torvus Grove SW|Torvus Grove]] (Doctor Omega) *'''4. Poisoned Bog (Doctor Omega) *'''5. Transport A Access (TrueDiehardGamer) *'''6. Save Station A (BoostR) *'''7. Temple Access (Darth Nat) *'''8. Dark Torvus Temple Access (Darth Nat) *'''9. Service Access (TrueDiehardGamer) *'''10. Shrine Access (Dazuro) *'''11. Sanctuary Temple (TrueDiehardGamer) *'''12. Hive Energy Controller (TrueDiehardGamer) *'''13. [[Torvus Temple]] (BoostR, MMcLean54) *'''14. Culling Chamber (LeCoureur103) *'''15. Hall of Combat Mastery (LeCoureur103) *'''16. Hive Chamber C (The Pizza Boy) *'''17. Hall of Honored Dead (The Pizza Boy) *'''18. Collapsed Tunnel (TrueDiehardGamer) *'''19. Hive Chamber B (The Pizza Boy) *'''20. Meeting Grounds (Arrow) *'''21. Ventilation Area A (TrueDiehardGamer) *'''22. Dynamo Works (TrueDiehardGamer) *'''23. Sanctuary Energy Controller (TrueDiehardGamer) *'''24. [[Mining Plaza SW|Mining Plaza]] (elementboarder05) (SA), True Diehard Gamer (Wormhole) *'''25. [[Central Mining Station]] (The Pizza Boy) *'''26. Plaza Access (TrueDiehardGamer) *'''27. Portal Chamber (TrueDiehardGamer) *'''28. [[Mining Station B SW|Mining Station B]] (Nate) *'''29. Great Bridge (elementboarder05) *'''30. Abandoned Worksite (elementboarder05) *'''31. Dark Arena Tunnel (Arrow) *'''32. Dark Torvus Arena (Arrow) *'''33. GFMC Compound (Phazon Eater) *'''34. Windchamber Tunnel (Midget) *'''35. [[Agon Map Station SW|Agon Map Station]] (SkippyJr) *'''36. [[Judgement Drop]] (TrueDiehardGamer) *'''37. Feeding Pit (Coco-kun) *'''38. [[Mini Gyro Station SW|Mini Gyro Station]] (The Pizza Boy) *'''39. [[Temple Assembly Site_SW|Temple Assembly Site]] (Ichabod_Clay, bartendorsparky) *'''40. Hive Dynamo (bartendorsparky) *'''41. The Abandoned Base (The Pizza Boy) *'''42. [[Sky Temple Gateway SW|Sky Temple Gateway]] (DARK HUNTER COMMANDO) *'''43. Phazon Grounds (PhazonPhoenix) *'''44. Main Reactor (meDroid64) *'''45. Transit Station - Agon Wastes (master ZED) *'''46. Dark Transit Station (master ZED) *'''47. Brooding Ground (master ZED) *'''48. Reactor Core (Doctor Omega) *'''49. Temple Transport A (The Pizza Boy) *'''50. [[Temple Transport B SW|Temple Transport B]] (The Pizza Boy) *'''51. Temple Transport C (The Pizza Boy) *'''52. Torvus Lagoon (Ichabod_Clay) *'''53. Putrid Alcove (master ZED) *'''54. Venomous Pond (master ZED) *'''55. Path of Eyes (Ichabod_Clay) *'''56. [[Main Gyro Chamber SW|Main Gyro Chamber]] (Ichabod_Clay) *'''57. Hive Dynamo Works (Flamancipator) *'''58. Portal Chamber (bartendorsparky) *'''59. Dark Forgotten Bridge (bartendorsparky) *'''60. Forgotten Bridge (bartendorsparky) *'''61. Portal Site (Metronome'd) *'''62. Portal Terminal (Metronome'd) *'''63. Transport B Access (Metronome'd) *'''64. Sacred Bridge (Ichabod_Clay) *'''65. Sentinel's Path (bartendorsparky) *'''66. Transport to Temple Grounds - Sanctuary Fortress (Master ZED) *'''67. Main Research (Master ZED) *'''68. Transit Station - Sanctuary Fortress (Master ZED) *'''69. Staging Area (Master ZED) *'''70. Grand Abyss (Master ZED) *'''71. Ing Cache 4 (Master ZED) *'''72. Sand Processing (Master ZED) *'''73. Ventilation Area B (Master ZED) *'''74. Bitter Well (Master ZED) *'''75. Hive Portal Chamber (Metronome'd *'''76. Dark Torvus Temple (MMcLean54) *'''77. Hall of Stairs (Master ZED) *'''78. Undertransit Two (Master ZED) *'''79. Undertransit One (Master ZED) *'''80. Transit Tunnel East (Master ZED) *'''81. Transit Tunnel West (Master ZED) *'''82: Transit Tunnel South (Metronome'd) *'''83: Bionenergy Production (Metronome'd) *'''84: Agon Temple (Metronome'd) *'''85: Crossfire Chaos (Master ZED) (Multiplayer SW) *'''86: Underground Tunnel (Metronome'd) *'''87: Sacred Path (Metronome'd) *'''88: Profane Path (Metronome'd) *'''89: Mine Shaft (Master ZED) *'''90: Command Center Access (Metronome'd) *'''91: Central Area Transport West (Metronome'd) *'''92: Workers Path - Master ZED *'''93: Watch Station - Master ZED *'''94: Biostorage Station - Master ZED *'''95: Dark Controller Access - Master ZED, SkippyJr (enter room from behind rotating column) *'''96: Controller Access - Master ZED, SkippyJr (enter room from behind rotating column) *'''97: Dark Falls - Master ZED *'''98: Grove Access - Master ZED *'''99: Ruined Alcove - Master ZED *'''100: Storage Cavern A - doninss *'''101: Ing Reliquary - Master ZED *'''102: Windchamber Gateway - doninss *'''103: Meditation Vista - doninss (FJ) *'''104: Gloom Vista - doninss (FJ) *'''105: Temple Transport Access - doninss (FJ) *'''106: Gateway Access - doninss *'''107: Trial Grounds - doninss *'''108: Battleground - Samus Rox (unconfirmed) *'''109: Path of Roots - doninss (FJ) *'''110: Transport to Agon Wastes - doninss (FJ) *'''111: Sanctuary Entrance - doninss *'''112: Hive Entrance - doninss *'''113: Watering Hole - doninss (SA) *'''114: Dark Agon Temple - doninss *'''115: Sandcanyon - doninss *'''116: Dynamo Access - Master ZED (Morph) *'''117: Transport C Access - Master ZED (Morph) *'''118: Catacombs - Master ZED (Morph) *'''119: Hive Gyro Chamber - Master ZED (Morph) *'''120: Save Station B - doninss (Morph) *'''121: Save Station 2 - doninss (Morph)102: Windchamber Gateway - doninss *'''103: Meditation Vista - doninss (FJ) *'''104: Gloom Vista - doninss (FJ) *'''105: Temple Transport Access - doninss (FJ) *'''106: Gateway Access - doninss *'''107: Trial Grounds - doninss *'''108: Battleground - Samus Rox (unconfirmed) *'''109: Path of Roots - doninss (FJ) *'''110: Transport to Agon Wastes - doninss (FJ) *'''111: Sanctuary Entrance - doninss *'''112: Hive Entrance - doninss *'''113: Watering Hole - doninss (SA) *'''114: Dark Agon Temple - doninss *'''115: Sandcanyon - doninss *'''116: Dynamo Access - Master ZED (Morph) *'''117: Transport C Access - Master ZED (Morph) *'''118: Catacombs - Master ZED (Morph) *'''119: Hive Gyro Chamber - Master ZED (Morph) *'''120: Save Station B - doninss (Morph) *'''121: Save Station 2 - doninss (Morph) '''Japanese Release Secret Worlds''': 0 The most up-to-date list of Echoes secret worlds will be found at: http://www.samusforum.co.uk/viewtopic.php?t=2178&postdays=0&postorder=desc (Bottom of the page.) More descriptions and vids can be found on the samus.co.uk MP2 pages. http://www.samus.co.uk/ (Click on ":: MP2: (Dark) Echoes" then ":: MP2 Secret Worlds") ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''Secret Worlds''' |} f971cdc3de4e6ad6f211e026aa24c2220b6547c5 2317 2315 2006-04-15T02:11:58Z Doninss 217 wikitext text/x-wiki <center><h2>Secret Worlds</h2></center> '''Total Secret Worlds''': 101 <ul>A '''Secret World''' is an area that you see when you exit a room from it's intended boundaries. This name was first from the original '''Metroid''', and has been carried on in '''Metroid II Return of Samus''', '''Metroid Prime''', and now, '''Metroid Prime 2 Echoes'''. The areas are usually glitchy, and can cause your game to lock up, thus having to restart. But, Secret Worlds have helped us. In Metroid 2, they serve as shortcuts at times. In Prime, they served as a different way to understand the game, and even '''[[Sequence Breaking]]'''. Who knows what they will provide us with next!</ul> <br> <ul>If you're having trouble with Secret Worlds, check out this '''[[Secret World FAQ]]'''!</ul><br> '''NTSC/PAL Release Secret Worlds''': 101 *'''1. [[Main Energy Controller]] (Phazon Siphon) *'''2. Polluted Mire (Doctor Omega) *'''3. [[Torvus Grove SW|Torvus Grove]] (Doctor Omega) *'''4. Poisoned Bog (Doctor Omega) *'''5. Transport A Access (TrueDiehardGamer) *'''6. Save Station A (BoostR) *'''7. Temple Access (Darth Nat) *'''8. Dark Torvus Temple Access (Darth Nat) *'''9. Service Access (TrueDiehardGamer) *'''10. Shrine Access (Dazuro) *'''11. Sanctuary Temple (TrueDiehardGamer) *'''12. Hive Energy Controller (TrueDiehardGamer) *'''13. [[Torvus Temple]] (BoostR, MMcLean54) *'''14. Culling Chamber (LeCoureur103) *'''15. Hall of Combat Mastery (LeCoureur103) *'''16. Hive Chamber C (The Pizza Boy) *'''17. Hall of Honored Dead (The Pizza Boy) *'''18. Collapsed Tunnel (TrueDiehardGamer) *'''19. Hive Chamber B (The Pizza Boy) *'''20. Meeting Grounds (Arrow) *'''21. Ventilation Area A (TrueDiehardGamer) *'''22. Dynamo Works (TrueDiehardGamer) *'''23. Sanctuary Energy Controller (TrueDiehardGamer) *'''24. [[Mining Plaza SW|Mining Plaza]] (elementboarder05) (SA), True Diehard Gamer (Wormhole) *'''25. [[Central Mining Station]] (The Pizza Boy) *'''26. Plaza Access (TrueDiehardGamer) *'''27. Portal Chamber (TrueDiehardGamer) *'''28. [[Mining Station B SW|Mining Station B]] (Nate) *'''29. Great Bridge (elementboarder05) *'''30. Abandoned Worksite (elementboarder05) *'''31. Dark Arena Tunnel (Arrow) *'''32. Dark Torvus Arena (Arrow) *'''33. GFMC Compound (Phazon Eater) *'''34. Windchamber Tunnel (Midget) *'''35. [[Agon Map Station SW|Agon Map Station]] (SkippyJr) *'''36. [[Judgement Drop]] (TrueDiehardGamer) *'''37. Feeding Pit (Coco-kun) *'''38. [[Mini Gyro Station SW|Mini Gyro Station]] (The Pizza Boy) *'''39. [[Temple Assembly Site_SW|Temple Assembly Site]] (Ichabod_Clay, bartendorsparky) *'''40. Hive Dynamo (bartendorsparky) *'''41. The Abandoned Base (The Pizza Boy) *'''42. [[Sky Temple Gateway SW|Sky Temple Gateway]] (DARK HUNTER COMMANDO) *'''43. Phazon Grounds (PhazonPhoenix) *'''44. Main Reactor (meDroid64) *'''45. Transit Station - Agon Wastes (master ZED) *'''46. Dark Transit Station (master ZED) *'''47. Brooding Ground (master ZED) *'''48. Reactor Core (Doctor Omega) *'''49. Temple Transport A (The Pizza Boy) *'''50. [[Temple Transport B SW|Temple Transport B]] (The Pizza Boy) *'''51. Temple Transport C (The Pizza Boy) *'''52. Torvus Lagoon (Ichabod_Clay) *'''53. Putrid Alcove (master ZED) *'''54. Venomous Pond (master ZED) *'''55. Path of Eyes (Ichabod_Clay) *'''56. [[Main Gyro Chamber SW|Main Gyro Chamber]] (Ichabod_Clay) *'''57. Hive Dynamo Works (Flamancipator) *'''58. Portal Chamber (bartendorsparky) *'''59. Dark Forgotten Bridge (bartendorsparky) *'''60. Forgotten Bridge (bartendorsparky) *'''61. Portal Site (Metronome'd) *'''62. Portal Terminal (Metronome'd) *'''63. Transport B Access (Metronome'd) *'''64. Sacred Bridge (Ichabod_Clay) *'''65. Sentinel's Path (bartendorsparky) *'''66. Transport to Temple Grounds - Sanctuary Fortress (Master ZED) *'''67. Main Research (Master ZED) *'''68. Transit Station - Sanctuary Fortress (Master ZED) *'''69. Staging Area (Master ZED) *'''70. Grand Abyss (Master ZED) *'''71. Ing Cache 4 (Master ZED) *'''72. Sand Processing (Master ZED) *'''73. Ventilation Area B (Master ZED) *'''74. Bitter Well (Master ZED) *'''75. Hive Portal Chamber (Metronome'd *'''76. Dark Torvus Temple (MMcLean54) *'''77. Hall of Stairs (Master ZED) *'''78. Undertransit Two (Master ZED) *'''79. Undertransit One (Master ZED) *'''80. Transit Tunnel East (Master ZED) *'''81. Transit Tunnel West (Master ZED) *'''82: Transit Tunnel South (Metronome'd) *'''83: Bionenergy Production (Metronome'd) *'''84: Agon Temple (Metronome'd) *'''85: Crossfire Chaos (Master ZED) (Multiplayer SW) *'''86: Underground Tunnel (Metronome'd) *'''87: Sacred Path (Metronome'd) *'''88: Profane Path (Metronome'd) *'''89: Mine Shaft (Master ZED) *'''90: Command Center Access (Metronome'd) *'''91: Central Area Transport West (Metronome'd) *'''92: Workers Path - Master ZED *'''93: Watch Station - Master ZED *'''94: Biostorage Station - Master ZED *'''95: Dark Controller Access - Master ZED, SkippyJr (enter room from behind rotating column) *'''96: Controller Access - Master ZED, SkippyJr (enter room from behind rotating column) *'''97: Dark Falls - Master ZED *'''98: Grove Access - Master ZED *'''99: Ruined Alcove - Master ZED *'''100: Storage Cavern A - doninss *'''101: Ing Reliquary - Master ZED '''Japanese Release Secret Worlds''': 0 The most up-to-date list of Echoes secret worlds will be found at: http://www.samusforum.co.uk/viewtopic.php?t=2178&postdays=0&postorder=desc (Bottom of the page.) More descriptions and vids can be found on the samus.co.uk MP2 pages. http://www.samus.co.uk/ (Click on ":: MP2: (Dark) Echoes" then ":: MP2 Secret Worlds") ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''Secret Worlds''' |} cae850fdcefc23b1b646f0651b4762a30a256f31 2315 2314 2006-04-15T02:11:20Z Doninss 217 new page wikitext text/x-wiki <center><h2>Secret Worlds</h2></center> '''Total Secret Worlds''': 101 <ul>A '''Secret World''' is an area that you see when you exit a room from it's intended boundaries. This name was first from the original '''Metroid''', and has been carried on in '''Metroid II Return of Samus''', '''Metroid Prime''', and now, '''Metroid Prime 2 Echoes'''. The areas are usually glitchy, and can cause your game to lock up, thus having to restart. But, Secret Worlds have helped us. In Metroid 2, they serve as shortcuts at times. In Prime, they served as a different way to understand the game, and even '''[[Sequence Breaking]]'''. Who knows what they will provide us with next!</ul> <br> <ul>If you're having trouble with Secret Worlds, check out this '''[[Secret World FAQ]]'''!</ul><br> '''NTSC/PAL Release Secret Worlds''': 101 *'''1. [[Main Energy Controller]] (Phazon Siphon) *'''2. Polluted Mire (Doctor Omega) *'''3. [[Torvus Grove SW|Torvus Grove]] (Doctor Omega) *'''4. Poisoned Bog (Doctor Omega) *'''5. Transport A Access (TrueDiehardGamer) *'''6. Save Station A (BoostR) *'''7. Temple Access (Darth Nat) *'''8. Dark Torvus Temple Access (Darth Nat) *'''9. Service Access (TrueDiehardGamer) *'''10. Shrine Access (Dazuro) *'''11. Sanctuary Temple (TrueDiehardGamer) *'''12. Hive Energy Controller (TrueDiehardGamer) *'''13. [[Torvus Temple]] (BoostR, MMcLean54) *'''14. Culling Chamber (LeCoureur103) *'''15. Hall of Combat Mastery (LeCoureur103) *'''16. Hive Chamber C (The Pizza Boy) *'''17. Hall of Honored Dead (The Pizza Boy) *'''18. Collapsed Tunnel (TrueDiehardGamer) *'''19. Hive Chamber B (The Pizza Boy) *'''20. Meeting Grounds (Arrow) *'''21. Ventilation Area A (TrueDiehardGamer) *'''22. Dynamo Works (TrueDiehardGamer) *'''23. Sanctuary Energy Controller (TrueDiehardGamer) *'''24. [[Mining Plaza SW|Mining Plaza]] (elementboarder05) (SA), True Diehard Gamer (Wormhole) *'''25. [[Central Mining Station]] (The Pizza Boy) *'''26. Plaza Access (TrueDiehardGamer) *'''27. Portal Chamber (TrueDiehardGamer) *'''28. [[Mining Station B SW|Mining Station B]] (Nate) *'''29. Great Bridge (elementboarder05) *'''30. Abandoned Worksite (elementboarder05) *'''31. Dark Arena Tunnel (Arrow) *'''32. Dark Torvus Arena (Arrow) *'''33. GFMC Compound (Phazon Eater) *'''34. Windchamber Tunnel (Midget) *'''35. [[Agon Map Station SW|Agon Map Station]] (SkippyJr) *'''36. [[Judgement Drop]] (TrueDiehardGamer) *'''37. Feeding Pit (Coco-kun) *'''38. [[Mini Gyro Station SW|Mini Gyro Station]] (The Pizza Boy) *'''39. [[Temple Assembly Site_SW|Temple Assembly Site]] (Ichabod_Clay, bartendorsparky) *'''40. Hive Dynamo (bartendorsparky) *'''41. The Abandoned Base (The Pizza Boy) *'''42. [[Sky Temple Gateway SW|Sky Temple Gateway]] (DARK HUNTER COMMANDO) *'''43. Phazon Grounds (PhazonPhoenix) *'''44. Main Reactor (meDroid64) *'''45. Transit Station - Agon Wastes (master ZED) *'''46. Dark Transit Station (master ZED) *'''47. Brooding Ground (master ZED) *'''48. Reactor Core (Doctor Omega) *'''49. Temple Transport A (The Pizza Boy) *'''50. [[Temple Transport B SW|Temple Transport B]] (The Pizza Boy) *'''51. Temple Transport C (The Pizza Boy) *'''52. Torvus Lagoon (Ichabod_Clay) *'''53. Putrid Alcove (master ZED) *'''54. Venomous Pond (master ZED) *'''55. Path of Eyes (Ichabod_Clay) *'''56. [Main Gyro Chamber SW|Main Gyro Chamber] (Ichabod_Clay) *'''57. Hive Dynamo Works (Flamancipator) *'''58. Portal Chamber (bartendorsparky) *'''59. Dark Forgotten Bridge (bartendorsparky) *'''60. Forgotten Bridge (bartendorsparky) *'''61. Portal Site (Metronome'd) *'''62. Portal Terminal (Metronome'd) *'''63. Transport B Access (Metronome'd) *'''64. Sacred Bridge (Ichabod_Clay) *'''65. Sentinel's Path (bartendorsparky) *'''66. Transport to Temple Grounds - Sanctuary Fortress (Master ZED) *'''67. Main Research (Master ZED) *'''68. Transit Station - Sanctuary Fortress (Master ZED) *'''69. Staging Area (Master ZED) *'''70. Grand Abyss (Master ZED) *'''71. Ing Cache 4 (Master ZED) *'''72. Sand Processing (Master ZED) *'''73. Ventilation Area B (Master ZED) *'''74. Bitter Well (Master ZED) *'''75. Hive Portal Chamber (Metronome'd *'''76. Dark Torvus Temple (MMcLean54) *'''77. Hall of Stairs (Master ZED) *'''78. Undertransit Two (Master ZED) *'''79. Undertransit One (Master ZED) *'''80. Transit Tunnel East (Master ZED) *'''81. Transit Tunnel West (Master ZED) *'''82: Transit Tunnel South (Metronome'd) *'''83: Bionenergy Production (Metronome'd) *'''84: Agon Temple (Metronome'd) *'''85: Crossfire Chaos (Master ZED) (Multiplayer SW) *'''86: Underground Tunnel (Metronome'd) *'''87: Sacred Path (Metronome'd) *'''88: Profane Path (Metronome'd) *'''89: Mine Shaft (Master ZED) *'''90: Command Center Access (Metronome'd) *'''91: Central Area Transport West (Metronome'd) *'''92: Workers Path - Master ZED *'''93: Watch Station - Master ZED *'''94: Biostorage Station - Master ZED *'''95: Dark Controller Access - Master ZED, SkippyJr (enter room from behind rotating column) *'''96: Controller Access - Master ZED, SkippyJr (enter room from behind rotating column) *'''97: Dark Falls - Master ZED *'''98: Grove Access - Master ZED *'''99: Ruined Alcove - Master ZED *'''100: Storage Cavern A - doninss *'''101: Ing Reliquary - Master ZED '''Japanese Release Secret Worlds''': 0 The most up-to-date list of Echoes secret worlds will be found at: http://www.samusforum.co.uk/viewtopic.php?t=2178&postdays=0&postorder=desc (Bottom of the page.) More descriptions and vids can be found on the samus.co.uk MP2 pages. http://www.samus.co.uk/ (Click on ":: MP2: (Dark) Echoes" then ":: MP2 Secret Worlds") ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''Secret Worlds''' |} 1a9bc2169032156f3bc2e5074198f0b3781a5a4a 2314 2313 2006-04-15T02:05:38Z Doninss 217 New page wikitext text/x-wiki <center><h2>Secret Worlds</h2></center> '''Total Secret Worlds''': 101 <ul>A '''Secret World''' is an area that you see when you exit a room from it's intended boundaries. This name was first from the original '''Metroid''', and has been carried on in '''Metroid II Return of Samus''', '''Metroid Prime''', and now, '''Metroid Prime 2 Echoes'''. The areas are usually glitchy, and can cause your game to lock up, thus having to restart. But, Secret Worlds have helped us. In Metroid 2, they serve as shortcuts at times. In Prime, they served as a different way to understand the game, and even '''[[Sequence Breaking]]'''. Who knows what they will provide us with next!</ul> <br> <ul>If you're having trouble with Secret Worlds, check out this '''[[Secret World FAQ]]'''!</ul><br> '''NTSC/PAL Release Secret Worlds''': 101 *'''1. [[Main Energy Controller]] (Phazon Siphon) *'''2. Polluted Mire (Doctor Omega) *'''3. [[Torvus Grove SW|Torvus Grove]] (Doctor Omega) *'''4. Poisoned Bog (Doctor Omega) *'''5. Transport A Access (TrueDiehardGamer) *'''6. Save Station A (BoostR) *'''7. Temple Access (Darth Nat) *'''8. Dark Torvus Temple Access (Darth Nat) *'''9. Service Access (TrueDiehardGamer) *'''10. Shrine Access (Dazuro) *'''11. Sanctuary Temple (TrueDiehardGamer) *'''12. Hive Energy Controller (TrueDiehardGamer) *'''13. [[Torvus Temple]] (BoostR, MMcLean54) *'''14. Culling Chamber (LeCoureur103) *'''15. Hall of Combat Mastery (LeCoureur103) *'''16. Hive Chamber C (The Pizza Boy) *'''17. Hall of Honored Dead (The Pizza Boy) *'''18. Collapsed Tunnel (TrueDiehardGamer) *'''19. Hive Chamber B (The Pizza Boy) *'''20. Meeting Grounds (Arrow) *'''21. Ventilation Area A (TrueDiehardGamer) *'''22. Dynamo Works (TrueDiehardGamer) *'''23. Sanctuary Energy Controller (TrueDiehardGamer) *'''24. [[Mining Plaza SW|Mining Plaza]] (elementboarder05) (SA), True Diehard Gamer (Wormhole) *'''25. [[Central Mining Station]] (The Pizza Boy) *'''26. Plaza Access (TrueDiehardGamer) *'''27. Portal Chamber (TrueDiehardGamer) *'''28. [[Mining Station B SW|Mining Station B]] (Nate) *'''29. Great Bridge (elementboarder05) *'''30. Abandoned Worksite (elementboarder05) *'''31. Dark Arena Tunnel (Arrow) *'''32. Dark Torvus Arena (Arrow) *'''33. GFMC Compound (Phazon Eater) *'''34. Windchamber Tunnel (Midget) *'''35. [[Agon Map Station SW|Agon Map Station]] (SkippyJr) *'''36. [[Judgement Drop]] (TrueDiehardGamer) *'''37. Feeding Pit (Coco-kun) *'''38. [[Mini Gyro Station SW|Mini Gyro Station]] (The Pizza Boy) *'''39. [[Temple Assembly Site_SW|Temple Assembly Site]] (Ichabod_Clay, bartendorsparky) *'''40. Hive Dynamo (bartendorsparky) *'''41. The Abandoned Base (The Pizza Boy) *'''42. [[Sky Temple Gateway SW|Sky Temple Gateway]] (DARK HUNTER COMMANDO) *'''43. Phazon Grounds (PhazonPhoenix) *'''44. Main Reactor (meDroid64) *'''45. Transit Station - Agon Wastes (master ZED) *'''46. Dark Transit Station (master ZED) *'''47. Brooding Ground (master ZED) *'''48. Reactor Core (Doctor Omega) *'''49. Temple Transport A (The Pizza Boy) *'''50. [[Temple Transport B SW|Temple Transport B]] (The Pizza Boy) *'''51. Temple Transport C (The Pizza Boy) *'''52. Torvus Lagoon (Ichabod_Clay) *'''53. Putrid Alcove (master ZED) *'''54. Venomous Pond (master ZED) *'''55. Path of Eyes (Ichabod_Clay) *'''56. Main Gyro Chamber (Ichabod_Clay) *'''57. Hive Dynamo Works (Flamancipator) *'''58. Portal Chamber (bartendorsparky) *'''59. Dark Forgotten Bridge (bartendorsparky) *'''60. Forgotten Bridge (bartendorsparky) *'''61. Portal Site (Metronome'd) *'''62. Portal Terminal (Metronome'd) *'''63. Transport B Access (Metronome'd) *'''64. Sacred Bridge (Ichabod_Clay) *'''65. Sentinel's Path (bartendorsparky) *'''66. Transport to Temple Grounds - Sanctuary Fortress (Master ZED) *'''67. Main Research (Master ZED) *'''68. Transit Station - Sanctuary Fortress (Master ZED) *'''69. Staging Area (Master ZED) *'''70. Grand Abyss (Master ZED) *'''71. Ing Cache 4 (Master ZED) *'''72. Sand Processing (Master ZED) *'''73. Ventilation Area B (Master ZED) *'''74. Bitter Well (Master ZED) *'''75. Hive Portal Chamber (Metronome'd *'''76. Dark Torvus Temple (MMcLean54) *'''77. Hall of Stairs (Master ZED) *'''78. Undertransit Two (Master ZED) *'''79. Undertransit One (Master ZED) *'''80. Transit Tunnel East (Master ZED) *'''81. Transit Tunnel West (Master ZED) *'''82: Transit Tunnel South (Metronome'd) *'''83: Bionenergy Production (Metronome'd) *'''84: Agon Temple (Metronome'd) *'''85: Crossfire Chaos (Master ZED) (Multiplayer SW) *'''86: Underground Tunnel (Metronome'd) *'''87: Sacred Path (Metronome'd) *'''88: Profane Path (Metronome'd) *'''89: Mine Shaft (Master ZED) *'''90: Command Center Access (Metronome'd) *'''91: Central Area Transport West (Metronome'd) *'''92: Workers Path - Master ZED *'''93: Watch Station - Master ZED *'''94: Biostorage Station - Master ZED *'''95: Dark Controller Access - Master ZED, SkippyJr (enter room from behind rotating column) *'''96: Controller Access - Master ZED, SkippyJr (enter room from behind rotating column) *'''97: Dark Falls - Master ZED *'''98: Grove Access - Master ZED *'''99: Ruined Alcove - Master ZED *'''100: Storage Cavern A - doninss *'''101: Ing Reliquary - Master ZED '''Japanese Release Secret Worlds''': 0 The most up-to-date list of Echoes secret worlds will be found at: http://www.samusforum.co.uk/viewtopic.php?t=2178&postdays=0&postorder=desc (Bottom of the page.) More descriptions and vids can be found on the samus.co.uk MP2 pages. http://www.samus.co.uk/ (Click on ":: MP2: (Dark) Echoes" then ":: MP2 Secret Worlds") ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''Secret Worlds''' |} 980063ab0aee5540723cafeba04f5dc59b465941 2313 2307 2006-04-15T01:51:14Z Doninss 217 New page wikitext text/x-wiki <center><h2>Secret Worlds</h2></center> '''Total Secret Worlds''': 101 <ul>A '''Secret World''' is an area that you see when you exit a room from it's intended boundaries. This name was first from the original '''Metroid''', and has been carried on in '''Metroid II Return of Samus''', '''Metroid Prime''', and now, '''Metroid Prime 2 Echoes'''. The areas are usually glitchy, and can cause your game to lock up, thus having to restart. But, Secret Worlds have helped us. In Metroid 2, they serve as shortcuts at times. In Prime, they served as a different way to understand the game, and even '''[[Sequence Breaking]]'''. Who knows what they will provide us with next!</ul> <br> <ul>If you're having trouble with Secret Worlds, check out this '''[[Secret World FAQ]]'''!</ul><br> '''NTSC/PAL Release Secret Worlds''': 101 *'''1. [[Main Energy Controller]] (Phazon Siphon) *'''2. Polluted Mire (Doctor Omega) *'''3. [[Torvus Grove SW|Torvus Grove]] (Doctor Omega) *'''4. Poisoned Bog (Doctor Omega) *'''5. Transport A Access (TrueDiehardGamer) *'''6. Save Station A (BoostR) *'''7. Temple Access (Darth Nat) *'''8. Dark Torvus Temple Access (Darth Nat) *'''9. Service Access (TrueDiehardGamer) *'''10. Shrine Access (Dazuro) *'''11. Sanctuary Temple (TrueDiehardGamer) *'''12. Hive Energy Controller (TrueDiehardGamer) *'''13. [[Torvus Temple]] (BoostR, MMcLean54) *'''14. Culling Chamber (LeCoureur103) *'''15. Hall of Combat Mastery (LeCoureur103) *'''16. Hive Chamber C (The Pizza Boy) *'''17. Hall of Honored Dead (The Pizza Boy) *'''18. Collapsed Tunnel (TrueDiehardGamer) *'''19. Hive Chamber B (The Pizza Boy) *'''20. Meeting Grounds (Arrow) *'''21. Ventilation Area A (TrueDiehardGamer) *'''22. Dynamo Works (TrueDiehardGamer) *'''23. Sanctuary Energy Controller (TrueDiehardGamer) *'''24. [[Mining Plaza SW|Mining Plaza]] (elementboarder05) (SA), True Diehard Gamer (Wormhole) *'''25. [[Central Mining Station]] (The Pizza Boy) *'''26. Plaza Access (TrueDiehardGamer) *'''27. Portal Chamber (TrueDiehardGamer) *'''28. [[Mining Station B SW|Mining Station B]] (Nate) *'''29. Great Bridge (elementboarder05) *'''30. Abandoned Worksite (elementboarder05) *'''31. Dark Arena Tunnel (Arrow) *'''32. Dark Torvus Arena (Arrow) *'''33. GFMC Compound (Phazon Eater) *'''34. Windchamber Tunnel (Midget) *'''35. [[Agon Map Station SW|Agon Map Station]] (SkippyJr) *'''36. [[Judgement Drop]] (TrueDiehardGamer) *'''37. Feeding Pit (Coco-kun) *'''38. [[Mini Gyro Station SW|Mini Gyro Station]] (The Pizza Boy) *'''39. [[Temple Assembly Site_SW|Temple Assembly Site]] (Ichabod_Clay, bartendorsparky) *'''40. Hive Dynamo (bartendorsparky) *'''41. The Abandoned Base (The Pizza Boy) *'''42. [[Sky Temple Gateway SW|Sky Temple Gateway]] (DARK HUNTER COMMANDO) *'''43. Phazon Grounds (PhazonPhoenix) *'''44. Main Reactor (meDroid64) *'''45. Transit Station - Agon Wastes (master ZED) *'''46. Dark Transit Station (master ZED) *'''47. Brooding Ground (master ZED) *'''48. Reactor Core (Doctor Omega) *'''49. Temple Transport A (The Pizza Boy) *'''50. Temple Transport B (The Pizza Boy) *'''51. Temple Transport C (The Pizza Boy) *'''52. Torvus Lagoon (Ichabod_Clay) *'''53. Putrid Alcove (master ZED) *'''54. Venomous Pond (master ZED) *'''55. Path of Eyes (Ichabod_Clay) *'''56. Main Gyro Chamber (Ichabod_Clay) *'''57. Hive Dynamo Works (Flamancipator) *'''58. Portal Chamber (bartendorsparky) *'''59. Dark Forgotten Bridge (bartendorsparky) *'''60. Forgotten Bridge (bartendorsparky) *'''61. Portal Site (Metronome'd) *'''62. Portal Terminal (Metronome'd) *'''63. Transport B Access (Metronome'd) *'''64. Sacred Bridge (Ichabod_Clay) *'''65. Sentinel's Path (bartendorsparky) *'''66. Transport to Temple Grounds - Sanctuary Fortress (Master ZED) *'''67. Main Research (Master ZED) *'''68. Transit Station - Sanctuary Fortress (Master ZED) *'''69. Staging Area (Master ZED) *'''70. Grand Abyss (Master ZED) *'''71. Ing Cache 4 (Master ZED) *'''72. Sand Processing (Master ZED) *'''73. Ventilation Area B (Master ZED) *'''74. Bitter Well (Master ZED) *'''75. Hive Portal Chamber (Metronome'd *'''76. Dark Torvus Temple (MMcLean54) *'''77. Hall of Stairs (Master ZED) *'''78. Undertransit Two (Master ZED) *'''79. Undertransit One (Master ZED) *'''80. Transit Tunnel East (Master ZED) *'''81. Transit Tunnel West (Master ZED) *'''82: Transit Tunnel South (Metronome'd) *'''83: Bionenergy Production (Metronome'd) *'''84: Agon Temple (Metronome'd) *'''85: Crossfire Chaos (Master ZED) (Multiplayer SW) *'''86: Underground Tunnel (Metronome'd) *'''87: Sacred Path (Metronome'd) *'''88: Profane Path (Metronome'd) *'''89: Mine Shaft (Master ZED) *'''90: Command Center Access (Metronome'd) *'''91: Central Area Transport West (Metronome'd) *'''92: Workers Path - Master ZED *'''93: Watch Station - Master ZED *'''94: Biostorage Station - Master ZED *'''95: Dark Controller Access - Master ZED, SkippyJr (enter room from behind rotating column) *'''96: Controller Access - Master ZED, SkippyJr (enter room from behind rotating column) *'''97: Dark Falls - Master ZED *'''98: Grove Access - Master ZED *'''99: Ruined Alcove - Master ZED *'''100: Storage Cavern A - doninss *'''101: Ing Reliquary - Master ZED '''Japanese Release Secret Worlds''': 0 The most up-to-date list of Echoes secret worlds will be found at: http://www.samusforum.co.uk/viewtopic.php?t=2178&postdays=0&postorder=desc (Bottom of the page.) More descriptions and vids can be found on the samus.co.uk MP2 pages. http://www.samus.co.uk/ (Click on ":: MP2: (Dark) Echoes" then ":: MP2 Secret Worlds") ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''Secret Worlds''' |} ff790d4c48b378ee1475be7019de3ade5eb36d3c 2307 2305 2006-04-15T01:35:21Z Doninss 217 wikitext text/x-wiki <center><h2>Secret Worlds</h2></center> '''Total Secret Worlds''': 101 <ul>A '''Secret World''' is an area that you see when you exit a room from it's intended boundaries. This name was first from the original '''Metroid''', and has been carried on in '''Metroid II Return of Samus''', '''Metroid Prime''', and now, '''Metroid Prime 2 Echoes'''. The areas are usually glitchy, and can cause your game to lock up, thus having to restart. But, Secret Worlds have helped us. In Metroid 2, they serve as shortcuts at times. In Prime, they served as a different way to understand the game, and even '''[[Sequence Breaking]]'''. Who knows what they will provide us with next!</ul> <br> <ul>If you're having trouble with Secret Worlds, check out this '''[[Secret World FAQ]]'''!</ul><br> '''NTSC/PAL Release Secret Worlds''': 101 *'''1. [[Main Energy Controller]] (Phazon Siphon) *'''2. Polluted Mire (Doctor Omega) *'''3. [[Torvus Grove SW|Torvus Grove]] (Doctor Omega) *'''4. Poisoned Bog (Doctor Omega) *'''5. Transport A Access (TrueDiehardGamer) *'''6. Save Station A (BoostR) *'''7. Temple Access (Darth Nat) *'''8. Dark Torvus Temple Access (Darth Nat) *'''9. Service Access (TrueDiehardGamer) *'''10. Shrine Access (Dazuro) *'''11. Sanctuary Temple (TrueDiehardGamer) *'''12. Hive Energy Controller (TrueDiehardGamer) *'''13. [[Torvus Temple]] (BoostR, MMcLean54) *'''14. Culling Chamber (LeCoureur103) *'''15. Hall of Combat Mastery (LeCoureur103) *'''16. Hive Chamber C (The Pizza Boy) *'''17. Hall of Honored Dead (The Pizza Boy) *'''18. Collapsed Tunnel (TrueDiehardGamer) *'''19. Hive Chamber B (The Pizza Boy) *'''20. Meeting Grounds (Arrow) *'''21. Ventilation Area A (TrueDiehardGamer) *'''22. Dynamo Works (TrueDiehardGamer) *'''23. Sanctuary Energy Controller (TrueDiehardGamer) *'''24. [[Mining Plaza SW|Mining Plaza]] (elementboarder05) (SA), True Diehard Gamer (Wormhole) *'''25. [[Central Mining Station]] (The Pizza Boy) *'''26. Plaza Access (TrueDiehardGamer) *'''27. Portal Chamber (TrueDiehardGamer) *'''28. [[Mining Station B SW|Mining Station B]] (Nate) *'''29. Great Bridge (elementboarder05) *'''30. Abandoned Worksite (elementboarder05) *'''31. Dark Arena Tunnel (Arrow) *'''32. Dark Torvus Arena (Arrow) *'''33. GFMC Compound (Phazon Eater) *'''34. Windchamber Tunnel (Midget) *'''35. [[Agon Map Station SW|Agon Map Station]] (SkippyJr) *'''36. [[Judgement Drop]] (TrueDiehardGamer) *'''37. Feeding Pit (Coco-kun) *'''38. [[Mini Gyro Station SW|Mini Gyro Station]] (The Pizza Boy) *'''39. [[Temple Assembly Site_SW|Temple Assembly Site]] (Ichabod_Clay, bartendorsparky) *'''40. Hive Dynamo (bartendorsparky) *'''41. The Abandoned Base (The Pizza Boy) *'''42. Sky Temple Gateway (DARK HUNTER COMMANDO) *'''43. Phazon Grounds (PhazonPhoenix) *'''44. Main Reactor (meDroid64) *'''45. Transit Station - Agon Wastes (master ZED) *'''46. Dark Transit Station (master ZED) *'''47. Brooding Ground (master ZED) *'''48. Reactor Core (Doctor Omega) *'''49. Temple Transport A (The Pizza Boy) *'''50. Temple Transport B (The Pizza Boy) *'''51. Temple Transport C (The Pizza Boy) *'''52. Torvus Lagoon (Ichabod_Clay) *'''53. Putrid Alcove (master ZED) *'''54. Venomous Pond (master ZED) *'''55. Path of Eyes (Ichabod_Clay) *'''56. Main Gyro Chamber (Ichabod_Clay) *'''57. Hive Dynamo Works (Flamancipator) *'''58. Portal Chamber (bartendorsparky) *'''59. Dark Forgotten Bridge (bartendorsparky) *'''60. Forgotten Bridge (bartendorsparky) *'''61. Portal Site (Metronome'd) *'''62. Portal Terminal (Metronome'd) *'''63. Transport B Access (Metronome'd) *'''64. Sacred Bridge (Ichabod_Clay) *'''65. Sentinel's Path (bartendorsparky) *'''66. Transport to Temple Grounds - Sanctuary Fortress (Master ZED) *'''67. Main Research (Master ZED) *'''68. Transit Station - Sanctuary Fortress (Master ZED) *'''69. Staging Area (Master ZED) *'''70. Grand Abyss (Master ZED) *'''71. Ing Cache 4 (Master ZED) *'''72. Sand Processing (Master ZED) *'''73. Ventilation Area B (Master ZED) *'''74. Bitter Well (Master ZED) *'''75. Hive Portal Chamber (Metronome'd *'''76. Dark Torvus Temple (MMcLean54) *'''77. Hall of Stairs (Master ZED) *'''78. Undertransit Two (Master ZED) *'''79. Undertransit One (Master ZED) *'''80. Transit Tunnel East (Master ZED) *'''81. Transit Tunnel West (Master ZED) *'''82: Transit Tunnel South (Metronome'd) *'''83: Bionenergy Production (Metronome'd) *'''84: Agon Temple (Metronome'd) *'''85: Crossfire Chaos (Master ZED) (Multiplayer SW) *'''86: Underground Tunnel (Metronome'd) *'''87: Sacred Path (Metronome'd) *'''88: Profane Path (Metronome'd) *'''89: Mine Shaft (Master ZED) *'''90: Command Center Access (Metronome'd) *'''91: Central Area Transport West (Metronome'd) *'''92: Workers Path - Master ZED *'''93: Watch Station - Master ZED *'''94: Biostorage Station - Master ZED *'''95: Dark Controller Access - Master ZED, SkippyJr (enter room from behind rotating column) *'''96: Controller Access - Master ZED, SkippyJr (enter room from behind rotating column) *'''97: Dark Falls - Master ZED *'''98: Grove Access - Master ZED *'''99: Ruined Alcove - Master ZED *'''100: Storage Cavern A - doninss *'''101: Ing Reliquary - Master ZED '''Japanese Release Secret Worlds''': 0 The most up-to-date list of Echoes secret worlds will be found at: http://www.samusforum.co.uk/viewtopic.php?t=2178&postdays=0&postorder=desc (Bottom of the page.) More descriptions and vids can be found on the samus.co.uk MP2 pages. http://www.samus.co.uk/ (Click on ":: MP2: (Dark) Echoes" then ":: MP2 Secret Worlds") ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''Secret Worlds''' |} 4ae957e6d6b91018233c396b25b6a8e77883a6f8 2305 2302 2006-04-15T01:29:00Z Doninss 217 wikitext text/x-wiki <center><h2>Secret Worlds</h2></center> '''Total Secret Worlds''': 101 <ul>A '''Secret World''' is an area that you see when you exit a room from it's intended boundaries. This name was first from the original '''Metroid''', and has been carried on in '''Metroid II Return of Samus''', '''Metroid Prime''', and now, '''Metroid Prime 2 Echoes'''. The areas are usually glitchy, and can cause your game to lock up, thus having to restart. But, Secret Worlds have helped us. In Metroid 2, they serve as shortcuts at times. In Prime, they served as a different way to understand the game, and even '''[[Sequence Breaking]]'''. Who knows what they will provide us with next!</ul> <br> <ul>If you're having trouble with Secret Worlds, check out this '''[[Secret World FAQ]]'''!</ul><br> '''NTSC/PAL Release Secret Worlds''': 101 *'''1. [[Main Energy Controller]] (Phazon Siphon) *'''2. Polluted Mire (Doctor Omega) *'''3. [[Torvus Grove SW|Torvus Grove]] (Doctor Omega) *'''4. Poisoned Bog (Doctor Omega) *'''5. Transport A Access (TrueDiehardGamer) *'''6. Save Station A (BoostR) *'''7. Temple Access (Darth Nat) *'''8. Dark Torvus Temple Access (Darth Nat) *'''9. Service Access (TrueDiehardGamer) *'''10. Shrine Access (Dazuro) *'''11. Sanctuary Temple (TrueDiehardGamer) *'''12. Hive Energy Controller (TrueDiehardGamer) *'''13. [[Torvus Temple]] (BoostR, MMcLean54) *'''14. Culling Chamber (LeCoureur103) *'''15. Hall of Combat Mastery (LeCoureur103) *'''16. Hive Chamber C (The Pizza Boy) *'''17. Hall of Honored Dead (The Pizza Boy) *'''18. Collapsed Tunnel (TrueDiehardGamer) *'''19. Hive Chamber B (The Pizza Boy) *'''20. Meeting Grounds (Arrow) *'''21. Ventilation Area A (TrueDiehardGamer) *'''22. Dynamo Works (TrueDiehardGamer) *'''23. Sanctuary Energy Controller (TrueDiehardGamer) *'''24. [[Mining Plaza SW|Mining Plaza]] (elementboarder05) (SA), True Diehard Gamer (Wormhole) *'''25. [[Central Mining Station]] (The Pizza Boy) *'''26. Plaza Access (TrueDiehardGamer) *'''27. Portal Chamber (TrueDiehardGamer) *'''28. [[Mining Station B SW|Mining Station B]] (Nate) *'''29. Great Bridge (elementboarder05) *'''30. Abandoned Worksite (elementboarder05) *'''31. Dark Arena Tunnel (Arrow) *'''32. Dark Torvus Arena (Arrow) *'''33. GFMC Compound (Phazon Eater) *'''34. Windchamber Tunnel (Midget) *'''35. [[Agon Map Station SW|Agon Map Station]] (SkippyJr) *'''36. [[Judgement Drop]] (TrueDiehardGamer) *'''37. Feeding Pit (Coco-kun) *'''38. [[Mini Gyro Station|Mini Gyro Station]] (The Pizza Boy) *'''39. [[Temple Assembly Site_SW|Temple Assembly Site]] (Ichabod_Clay, bartendorsparky) *'''40. Hive Dynamo (bartendorsparky) *'''41. The Abandoned Base (The Pizza Boy) *'''42. Sky Temple Gateway (DARK HUNTER COMMANDO) *'''43. Phazon Grounds (PhazonPhoenix) *'''44. Main Reactor (meDroid64) *'''45. Transit Station - Agon Wastes (master ZED) *'''46. Dark Transit Station (master ZED) *'''47. Brooding Ground (master ZED) *'''48. Reactor Core (Doctor Omega) *'''49. Temple Transport A (The Pizza Boy) *'''50. Temple Transport B (The Pizza Boy) *'''51. Temple Transport C (The Pizza Boy) *'''52. Torvus Lagoon (Ichabod_Clay) *'''53. Putrid Alcove (master ZED) *'''54. Venomous Pond (master ZED) *'''55. Path of Eyes (Ichabod_Clay) *'''56. Main Gyro Chamber (Ichabod_Clay) *'''57. Hive Dynamo Works (Flamancipator) *'''58. Portal Chamber (bartendorsparky) *'''59. Dark Forgotten Bridge (bartendorsparky) *'''60. Forgotten Bridge (bartendorsparky) *'''61. Portal Site (Metronome'd) *'''62. Portal Terminal (Metronome'd) *'''63. Transport B Access (Metronome'd) *'''64. Sacred Bridge (Ichabod_Clay) *'''65. Sentinel's Path (bartendorsparky) *'''66. Transport to Temple Grounds - Sanctuary Fortress (Master ZED) *'''67. Main Research (Master ZED) *'''68. Transit Station - Sanctuary Fortress (Master ZED) *'''69. Staging Area (Master ZED) *'''70. Grand Abyss (Master ZED) *'''71. Ing Cache 4 (Master ZED) *'''72. Sand Processing (Master ZED) *'''73. Ventilation Area B (Master ZED) *'''74. Bitter Well (Master ZED) *'''75. Hive Portal Chamber (Metronome'd *'''76. Dark Torvus Temple (MMcLean54) *'''77. Hall of Stairs (Master ZED) *'''78. Undertransit Two (Master ZED) *'''79. Undertransit One (Master ZED) *'''80. Transit Tunnel East (Master ZED) *'''81. Transit Tunnel West (Master ZED) *'''82: Transit Tunnel South (Metronome'd) *'''83: Bionenergy Production (Metronome'd) *'''84: Agon Temple (Metronome'd) *'''85: Crossfire Chaos (Master ZED) (Multiplayer SW) *'''86: Underground Tunnel (Metronome'd) *'''87: Sacred Path (Metronome'd) *'''88: Profane Path (Metronome'd) *'''89: Mine Shaft (Master ZED) *'''90: Command Center Access (Metronome'd) *'''91: Central Area Transport West (Metronome'd) *'''92: Workers Path - Master ZED *'''93: Watch Station - Master ZED *'''94: Biostorage Station - Master ZED *'''95: Dark Controller Access - Master ZED, SkippyJr (enter room from behind rotating column) *'''96: Controller Access - Master ZED, SkippyJr (enter room from behind rotating column) *'''97: Dark Falls - Master ZED *'''98: Grove Access - Master ZED *'''99: Ruined Alcove - Master ZED *'''100: Storage Cavern A - doninss *'''101: Ing Reliquary - Master ZED '''Japanese Release Secret Worlds''': 0 The most up-to-date list of Echoes secret worlds will be found at: http://www.samusforum.co.uk/viewtopic.php?t=2178&postdays=0&postorder=desc (Bottom of the page.) More descriptions and vids can be found on the samus.co.uk MP2 pages. http://www.samus.co.uk/ (Click on ":: MP2: (Dark) Echoes" then ":: MP2 Secret Worlds") ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''Secret Worlds''' |} cb5726168316956bf18b89968bc4d55e296b25cb 2302 2287 2006-04-15T00:56:37Z Doninss 217 New page wikitext text/x-wiki <center><h2>Secret Worlds</h2></center> '''Total Secret Worlds''': 101 <ul>A '''Secret World''' is an area that you see when you exit a room from it's intended boundaries. This name was first from the original '''Metroid''', and has been carried on in '''Metroid II Return of Samus''', '''Metroid Prime''', and now, '''Metroid Prime 2 Echoes'''. The areas are usually glitchy, and can cause your game to lock up, thus having to restart. But, Secret Worlds have helped us. In Metroid 2, they serve as shortcuts at times. In Prime, they served as a different way to understand the game, and even '''[[Sequence Breaking]]'''. Who knows what they will provide us with next!</ul> <br> <ul>If you're having trouble with Secret Worlds, check out this '''[[Secret World FAQ]]'''!</ul><br> '''NTSC/PAL Release Secret Worlds''': 91 *'''1. [[Main Energy Controller]] (Phazon Siphon) *'''2. Polluted Mire (Doctor Omega) *'''3. [[Torvus Grove SW|Torvus Grove]] (Doctor Omega) *'''4. Poisoned Bog (Doctor Omega) *'''5. Transport A Access (TrueDiehardGamer) *'''6. Save Station A (BoostR) *'''7. Temple Access (Darth Nat) *'''8. Dark Torvus Temple Access (Darth Nat) *'''9. Service Access (TrueDiehardGamer) *'''10. Shrine Access (Dazuro) *'''11. Sanctuary Temple (TrueDiehardGamer) *'''12. Hive Energy Controller (TrueDiehardGamer) *'''13. [[Torvus Temple]] (BoostR, MMcLean54) *'''14. Culling Chamber (LeCoureur103) *'''15. Hall of Combat Mastery (LeCoureur103) *'''16. Hive Chamber C (The Pizza Boy) *'''17. Hall of Honored Dead (The Pizza Boy) *'''18. Collapsed Tunnel (TrueDiehardGamer) *'''19. Hive Chamber B (The Pizza Boy) *'''20. Meeting Grounds (Arrow) *'''21. Ventilation Area A (TrueDiehardGamer) *'''22. Dynamo Works (TrueDiehardGamer) *'''23. Sanctuary Energy Controller (TrueDiehardGamer) *'''24. [[Mining Plaza SW|Mining Plaza]] (elementboarder05) (SA), True Diehard Gamer (Wormhole) *'''25. [[Central Mining Station]] (The Pizza Boy) *'''26. Plaza Access (TrueDiehardGamer) *'''27. Portal Chamber (TrueDiehardGamer) *'''28. [[Mining Station B SW|Mining Station B]] (Nate) *'''29. Great Bridge (elementboarder05) *'''30. Abandoned Worksite (elementboarder05) *'''31. Dark Arena Tunnel (Arrow) *'''32. Dark Torvus Arena (Arrow) *'''33. GFMC Compound (Phazon Eater) *'''34. Windchamber Tunnel (Midget) *'''35. [[Agon Map Station SW|Agon Map Station]] (SkippyJr) *'''36. [[Judgement Drop]] (TrueDiehardGamer) *'''37. Feeding Pit (Coco-kun) *'''38. [[Mini Gyro Station|Mini Gyro Station]] (The Pizza Boy) *'''39. [[Temple Assembly Site_SW|Temple Assembly Site]] (Ichabod_Clay, bartendorsparky) *'''40. Hive Dynamo (bartendorsparky) *'''41. The Abandoned Base (The Pizza Boy) *'''42. Sky Temple Gateway (DARK HUNTER COMMANDO) *'''43. Phazon Grounds (PhazonPhoenix) *'''44. Main Reactor (meDroid64) *'''45. Transit Station - Agon Wastes (master ZED) *'''46. Dark Transit Station (master ZED) *'''47. Brooding Ground (master ZED) *'''48. Reactor Core (Doctor Omega) *'''49. Temple Transport A (The Pizza Boy) *'''50. Temple Transport B (The Pizza Boy) *'''51. Temple Transport C (The Pizza Boy) *'''52. Torvus Lagoon (Ichabod_Clay) *'''53. Putrid Alcove (master ZED) *'''54. Venomous Pond (master ZED) *'''55. Path of Eyes (Ichabod_Clay) *'''56. Main Gyro Chamber (Ichabod_Clay) *'''57. Hive Dynamo Works (Flamancipator) *'''58. Portal Chamber (bartendorsparky) *'''59. Dark Forgotten Bridge (bartendorsparky) *'''60. Forgotten Bridge (bartendorsparky) *'''61. Portal Site (Metronome'd) *'''62. Portal Terminal (Metronome'd) *'''63. Transport B Access (Metronome'd) *'''64. Sacred Bridge (Ichabod_Clay) *'''65. Sentinel's Path (bartendorsparky) *'''66. Transport to Temple Grounds - Sanctuary Fortress (Master ZED) *'''67. Main Research (Master ZED) *'''68. Transit Station - Sanctuary Fortress (Master ZED) *'''69. Staging Area (Master ZED) *'''70. Grand Abyss (Master ZED) *'''71. Ing Cache 4 (Master ZED) *'''72. Sand Processing (Master ZED) *'''73. Ventilation Area B (Master ZED) *'''74. Bitter Well (Master ZED) *'''75. Hive Portal Chamber (Metronome'd *'''76. Dark Torvus Temple (MMcLean54) *'''77. Hall of Stairs (Master ZED) *'''78. Undertransit Two (Master ZED) *'''79. Undertransit One (Master ZED) *'''80. Transit Tunnel East (Master ZED) *'''81. Transit Tunnel West (Master ZED) *'''82: Transit Tunnel South (Metronome'd) *'''83: Bionenergy Production (Metronome'd) *'''84: Agon Temple (Metronome'd) *'''85: Crossfire Chaos (Master ZED) (Multiplayer SW) *'''86: Underground Tunnel (Metronome'd) *'''87: Sacred Path (Metronome'd) *'''88: Profane Path (Metronome'd) *'''89: Mine Shaft (Master ZED) *'''90: Command Center Access (Metronome'd) *'''91: Central Area Transport West (Metronome'd) *'''92: Workers Path - Master ZED *'''93: Watch Station - Master ZED *'''94: Biostorage Station - Master ZED *'''95: Dark Controller Access - Master ZED, SkippyJr (enter room from behind rotating column) *'''96: Controller Access - Master ZED, SkippyJr (enter room from behind rotating column) *'''97: Dark Falls - Master ZED *'''98: Grove Access - Master ZED *'''99: Ruined Alcove - Master ZED *'''100: Storage Cavern A - doninss *'''101: Ing Reliquary - Master ZED '''Japanese Release Secret Worlds''': 0 The most up-to-date list of Echoes secret worlds will be found at: http://www.samusforum.co.uk/viewtopic.php?t=2178&postdays=0&postorder=desc (Bottom of the page.) More descriptions and vids can be found on the samus.co.uk MP2 pages. http://www.samus.co.uk/ (Click on ":: MP2: (Dark) Echoes" then ":: MP2 Secret Worlds") ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''Secret Worlds''' |} 1a26dfde16f8144e907b46ba55ef2bdd41785091 2287 2286 2006-04-15T00:18:05Z Doninss 217 New page wikitext text/x-wiki <center><h2>Secret Worlds</h2></center> '''Total Secret Worlds''': 101 <ul>A '''Secret World''' is an area that you see when you exit a room from it's intended boundaries. This name was first from the original '''Metroid''', and has been carried on in '''Metroid II Return of Samus''', '''Metroid Prime''', and now, '''Metroid Prime 2 Echoes'''. The areas are usually glitchy, and can cause your game to lock up, thus having to restart. But, Secret Worlds have helped us. In Metroid 2, they serve as shortcuts at times. In Prime, they served as a different way to understand the game, and even '''[[Sequence Breaking]]'''. Who knows what they will provide us with next!</ul> <br> <ul>If you're having trouble with Secret Worlds, check out this '''[[Secret World FAQ]]'''!</ul><br> '''NTSC/PAL Release Secret Worlds''': 91 *'''1. [[Main Energy Controller]] (Phazon Siphon) *'''2. Polluted Mire (Doctor Omega) *'''3. [[Torvus Grove SW|Torvus Grove]] (Doctor Omega) *'''4. Poisoned Bog (Doctor Omega) *'''5. Transport A Access (TrueDiehardGamer) *'''6. Save Station A (BoostR) *'''7. Temple Access (Darth Nat) *'''8. Dark Torvus Temple Access (Darth Nat) *'''9. Service Access (TrueDiehardGamer) *'''10. Shrine Access (Dazuro) *'''11. Sanctuary Temple (TrueDiehardGamer) *'''12. Hive Energy Controller (TrueDiehardGamer) *'''13. [[Torvus Temple]] (BoostR, MMcLean54) *'''14. Culling Chamber (LeCoureur103) *'''15. Hall of Combat Mastery (LeCoureur103) *'''16. Hive Chamber C (The Pizza Boy) *'''17. Hall of Honored Dead (The Pizza Boy) *'''18. Collapsed Tunnel (TrueDiehardGamer) *'''19. Hive Chamber B (The Pizza Boy) *'''20. Meeting Grounds (Arrow) *'''21. Ventilation Area A (TrueDiehardGamer) *'''22. Dynamo Works (TrueDiehardGamer) *'''23. Sanctuary Energy Controller (TrueDiehardGamer) *'''24. [[Mining Plaza SW|Mining Plaza]] (elementboarder05) (SA), True Diehard Gamer (Wormhole) *'''25. [[Central Mining Station]] (The Pizza Boy) *'''26. Plaza Access (TrueDiehardGamer) *'''27. Portal Chamber (TrueDiehardGamer) *'''28. [[Mining Station B SW|Mining Station B]] (Nate) *'''29. Great Bridge (elementboarder05) *'''30. Abandoned Worksite (elementboarder05) *'''31. Dark Arena Tunnel (Arrow) *'''32. Dark Torvus Arena (Arrow) *'''33. GFMC Compound (Phazon Eater) *'''34. Windchamber Tunnel (Midget) *'''35. [[Agon Map Station|Agon Map Station]] (SkippyJr) *'''36. [[Judgement Drop]] (TrueDiehardGamer) *'''37. Feeding Pit (Coco-kun) *'''38. [[Mini Gyro Station|Mini Gyro Station]] (The Pizza Boy) *'''39. [[Temple Assembly Site_SW|Temple Assembly Site]] (Ichabod_Clay, bartendorsparky) *'''40. Hive Dynamo (bartendorsparky) *'''41. The Abandoned Base (The Pizza Boy) *'''42. Sky Temple Gateway (DARK HUNTER COMMANDO) *'''43. Phazon Grounds (PhazonPhoenix) *'''44. Main Reactor (meDroid64) *'''45. Transit Station - Agon Wastes (master ZED) *'''46. Dark Transit Station (master ZED) *'''47. Brooding Ground (master ZED) *'''48. Reactor Core (Doctor Omega) *'''49. Temple Transport A (The Pizza Boy) *'''50. Temple Transport B (The Pizza Boy) *'''51. Temple Transport C (The Pizza Boy) *'''52. Torvus Lagoon (Ichabod_Clay) *'''53. Putrid Alcove (master ZED) *'''54. Venomous Pond (master ZED) *'''55. Path of Eyes (Ichabod_Clay) *'''56. Main Gyro Chamber (Ichabod_Clay) *'''57. Hive Dynamo Works (Flamancipator) *'''58. Portal Chamber (bartendorsparky) *'''59. Dark Forgotten Bridge (bartendorsparky) *'''60. Forgotten Bridge (bartendorsparky) *'''61. Portal Site (Metronome'd) *'''62. Portal Terminal (Metronome'd) *'''63. Transport B Access (Metronome'd) *'''64. Sacred Bridge (Ichabod_Clay) *'''65. Sentinel's Path (bartendorsparky) *'''66. Transport to Temple Grounds - Sanctuary Fortress (Master ZED) *'''67. Main Research (Master ZED) *'''68. Transit Station - Sanctuary Fortress (Master ZED) *'''69. Staging Area (Master ZED) *'''70. Grand Abyss (Master ZED) *'''71. Ing Cache 4 (Master ZED) *'''72. Sand Processing (Master ZED) *'''73. Ventilation Area B (Master ZED) *'''74. Bitter Well (Master ZED) *'''75. Hive Portal Chamber (Metronome'd *'''76. Dark Torvus Temple (MMcLean54) *'''77. Hall of Stairs (Master ZED) *'''78. Undertransit Two (Master ZED) *'''79. Undertransit One (Master ZED) *'''80. Transit Tunnel East (Master ZED) *'''81. Transit Tunnel West (Master ZED) *'''82: Transit Tunnel South (Metronome'd) *'''83: Bionenergy Production (Metronome'd) *'''84: Agon Temple (Metronome'd) *'''85: Crossfire Chaos (Master ZED) (Multiplayer SW) *'''86: Underground Tunnel (Metronome'd) *'''87: Sacred Path (Metronome'd) *'''88: Profane Path (Metronome'd) *'''89: Mine Shaft (Master ZED) *'''90: Command Center Access (Metronome'd) *'''91: Central Area Transport West (Metronome'd) *'''92: Workers Path - Master ZED *'''93: Watch Station - Master ZED *'''94: Biostorage Station - Master ZED *'''95: Dark Controller Access - Master ZED, SkippyJr (enter room from behind rotating column) *'''96: Controller Access - Master ZED, SkippyJr (enter room from behind rotating column) *'''97: Dark Falls - Master ZED *'''98: Grove Access - Master ZED *'''99: Ruined Alcove - Master ZED *'''100: Storage Cavern A - doninss *'''101: Ing Reliquary - Master ZED '''Japanese Release Secret Worlds''': 0 The most up-to-date list of Echoes secret worlds will be found at: http://www.samusforum.co.uk/viewtopic.php?t=2178&postdays=0&postorder=desc (Bottom of the page.) More descriptions and vids can be found on the samus.co.uk MP2 pages. http://www.samus.co.uk/ (Click on ":: MP2: (Dark) Echoes" then ":: MP2 Secret Worlds") ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''Secret Worlds''' |} 6b2aed51052e54606a7c76bebb08c8647d9e51a0 2286 2273 2006-04-12T04:59:07Z Doninss 217 New page wikitext text/x-wiki <center><h2>Secret Worlds</h2></center> '''Total Secret Worlds''': 101 <ul>A '''Secret World''' is an area that you see when you exit a room from it's intended boundaries. This name was first from the original '''Metroid''', and has been carried on in '''Metroid II Return of Samus''', '''Metroid Prime''', and now, '''Metroid Prime 2 Echoes'''. The areas are usually glitchy, and can cause your game to lock up, thus having to restart. But, Secret Worlds have helped us. In Metroid 2, they serve as shortcuts at times. In Prime, they served as a different way to understand the game, and even '''[[Sequence Breaking]]'''. Who knows what they will provide us with next!</ul> <br> <ul>If you're having trouble with Secret Worlds, check out this '''[[Secret World FAQ]]'''!</ul><br> '''NTSC/PAL Release Secret Worlds''': 91 *'''1. [[Main Energy Controller]] (Phazon Siphon) *'''2. Polluted Mire (Doctor Omega) *'''3. [[Torvus Grove SW|Torvus Grove]] (Doctor Omega) *'''4. Poisoned Bog (Doctor Omega) *'''5. Transport A Access (TrueDiehardGamer) *'''6. Save Station A (BoostR) *'''7. Temple Access (Darth Nat) *'''8. Dark Torvus Temple Access (Darth Nat) *'''9. Service Access (TrueDiehardGamer) *'''10. Shrine Access (Dazuro) *'''11. Sanctuary Temple (TrueDiehardGamer) *'''12. Hive Energy Controller (TrueDiehardGamer) *'''13. [[Torvus Temple]] (BoostR, MMcLean54) *'''14. Culling Chamber (LeCoureur103) *'''15. Hall of Combat Mastery (LeCoureur103) *'''16. Hive Chamber C (The Pizza Boy) *'''17. Hall of Honored Dead (The Pizza Boy) *'''18. Collapsed Tunnel (TrueDiehardGamer) *'''19. Hive Chamber B (The Pizza Boy) *'''20. Meeting Grounds (Arrow) *'''21. Ventilation Area A (TrueDiehardGamer) *'''22. Dynamo Works (TrueDiehardGamer) *'''23. Sanctuary Energy Controller (TrueDiehardGamer) *'''24. [[Mining Plaza SW|Mining Plaza]] (elementboarder05) (SA), True Diehard Gamer (Wormhole) *'''25. [[Central Mining Station]] (The Pizza Boy) *'''26. Plaza Access (TrueDiehardGamer) *'''27. Portal Chamber (TrueDiehardGamer) *'''28. [[Mining Station B SW|Mining Station B]] (Nate) *'''29. Great Bridge (elementboarder05) *'''30. Abandoned Worksite (elementboarder05) *'''31. Dark Arena Tunnel (Arrow) *'''32. Dark Torvus Arena (Arrow) *'''33. GFMC Compound (Phazon Eater) *'''34. Windchamber Tunnel (Midget) *'''35. Agon Map Station (SkippyJr) *'''36. [[Judgement Drop]] (TrueDiehardGamer) *'''37. Feeding Pit (Coco-kun) *'''38. [[Mini Gyro Station|Mini Gyro Station]] (The Pizza Boy) *'''39. [[Temple Assembly Site_SW|Temple Assembly Site]] (Ichabod_Clay, bartendorsparky) *'''40. Hive Dynamo (bartendorsparky) *'''41. The Abandoned Base (The Pizza Boy) *'''42. Sky Temple Gateway (DARK HUNTER COMMANDO) *'''43. Phazon Grounds (PhazonPhoenix) *'''44. Main Reactor (meDroid64) *'''45. Transit Station - Agon Wastes (master ZED) *'''46. Dark Transit Station (master ZED) *'''47. Brooding Ground (master ZED) *'''48. Reactor Core (Doctor Omega) *'''49. Temple Transport A (The Pizza Boy) *'''50. Temple Transport B (The Pizza Boy) *'''51. Temple Transport C (The Pizza Boy) *'''52. Torvus Lagoon (Ichabod_Clay) *'''53. Putrid Alcove (master ZED) *'''54. Venomous Pond (master ZED) *'''55. Path of Eyes (Ichabod_Clay) *'''56. Main Gyro Chamber (Ichabod_Clay) *'''57. Hive Dynamo Works (Flamancipator) *'''58. Portal Chamber (bartendorsparky) *'''59. Dark Forgotten Bridge (bartendorsparky) *'''60. Forgotten Bridge (bartendorsparky) *'''61. Portal Site (Metronome'd) *'''62. Portal Terminal (Metronome'd) *'''63. Transport B Access (Metronome'd) *'''64. Sacred Bridge (Ichabod_Clay) *'''65. Sentinel's Path (bartendorsparky) *'''66. Transport to Temple Grounds - Sanctuary Fortress (Master ZED) *'''67. Main Research (Master ZED) *'''68. Transit Station - Sanctuary Fortress (Master ZED) *'''69. Staging Area (Master ZED) *'''70. Grand Abyss (Master ZED) *'''71. Ing Cache 4 (Master ZED) *'''72. Sand Processing (Master ZED) *'''73. Ventilation Area B (Master ZED) *'''74. Bitter Well (Master ZED) *'''75. Hive Portal Chamber (Metronome'd *'''76. Dark Torvus Temple (MMcLean54) *'''77. Hall of Stairs (Master ZED) *'''78. Undertransit Two (Master ZED) *'''79. Undertransit One (Master ZED) *'''80. Transit Tunnel East (Master ZED) *'''81. Transit Tunnel West (Master ZED) *'''82: Transit Tunnel South (Metronome'd) *'''83: Bionenergy Production (Metronome'd) *'''84: Agon Temple (Metronome'd) *'''85: Crossfire Chaos (Master ZED) (Multiplayer SW) *'''86: Underground Tunnel (Metronome'd) *'''87: Sacred Path (Metronome'd) *'''88: Profane Path (Metronome'd) *'''89: Mine Shaft (Master ZED) *'''90: Command Center Access (Metronome'd) *'''91: Central Area Transport West (Metronome'd) *'''92: Workers Path - Master ZED *'''93: Watch Station - Master ZED *'''94: Biostorage Station - Master ZED *'''95: Dark Controller Access - Master ZED, SkippyJr (enter room from behind rotating column) *'''96: Controller Access - Master ZED, SkippyJr (enter room from behind rotating column) *'''97: Dark Falls - Master ZED *'''98: Grove Access - Master ZED *'''99: Ruined Alcove - Master ZED *'''100: Storage Cavern A - doninss *'''101: Ing Reliquary - Master ZED '''Japanese Release Secret Worlds''': 0 The most up-to-date list of Echoes secret worlds will be found at: http://www.samusforum.co.uk/viewtopic.php?t=2178&postdays=0&postorder=desc (Bottom of the page.) More descriptions and vids can be found on the samus.co.uk MP2 pages. http://www.samus.co.uk/ (Click on ":: MP2: (Dark) Echoes" then ":: MP2 Secret Worlds") ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''Secret Worlds''' |} e6413b50bef0fed10c07103761798973dfed0272 2273 2262 2006-04-12T04:29:11Z Doninss 217 Added credit wikitext text/x-wiki <center><h2>Secret Worlds</h2></center> '''Total Secret Worlds''': 101 <ul>A '''Secret World''' is an area that you see when you exit a room from it's intended boundaries. This name was first from the original '''Metroid''', and has been carried on in '''Metroid II Return of Samus''', '''Metroid Prime''', and now, '''Metroid Prime 2 Echoes'''. The areas are usually glitchy, and can cause your game to lock up, thus having to restart. But, Secret Worlds have helped us. In Metroid 2, they serve as shortcuts at times. In Prime, they served as a different way to understand the game, and even '''[[Sequence Breaking]]'''. Who knows what they will provide us with next!</ul> <br> <ul>If you're having trouble with Secret Worlds, check out this '''[[Secret World FAQ]]'''!</ul><br> '''NTSC/PAL Release Secret Worlds''': 91 *'''1. [[Main Energy Controller]] (Phazon Siphon) *'''2. Polluted Mire (Doctor Omega) *'''3. [[Torvus Grove SW|Torvus Grove]] (Doctor Omega) *'''4. Poisoned Bog (Doctor Omega) *'''5. Transport A Access (TrueDiehardGamer) *'''6. Save Station A (BoostR) *'''7. Temple Access (Darth Nat) *'''8. Dark Torvus Temple Access (Darth Nat) *'''9. Service Access (TrueDiehardGamer) *'''10. Shrine Access (Dazuro) *'''11. Sanctuary Temple (TrueDiehardGamer) *'''12. Hive Energy Controller (TrueDiehardGamer) *'''13. [[Torvus Temple]] (BoostR, MMcLean54) *'''14. Culling Chamber (LeCoureur103) *'''15. Hall of Combat Mastery (LeCoureur103) *'''16. Hive Chamber C (The Pizza Boy) *'''17. Hall of Honored Dead (The Pizza Boy) *'''18. Collapsed Tunnel (TrueDiehardGamer) *'''19. Hive Chamber B (The Pizza Boy) *'''20. Meeting Grounds (Arrow) *'''21. Ventilation Area A (TrueDiehardGamer) *'''22. Dynamo Works (TrueDiehardGamer) *'''23. Sanctuary Energy Controller (TrueDiehardGamer) *'''24. [[Mining Plaza SW|Mining Plaza]] (elementboarder05) (SA), True Diehard Gamer (Wormhole) *'''25. [[Central Mining Station]] (The Pizza Boy) *'''26. Plaza Access (TrueDiehardGamer) *'''27. Portal Chamber (TrueDiehardGamer) *'''28. [[Mining Station B SW|Mining Station B]] (Nate) *'''29. Great Bridge (elementboarder05) *'''30. Abandoned Worksite (elementboarder05) *'''31. Dark Arena Tunnel (Arrow) *'''32. Dark Torvus Arena (Arrow) *'''33. GFMC Compound (Phazon Eater) *'''34. Windchamber Tunnel (Midget) *'''35. Agon Map Station (SkippyJr) *'''36. [[Judgement Drop]] (TrueDiehardGamer) *'''37. Feeding Pit (Coco-kun) *'''38. Mini Gyro Station (The Pizza Boy) *'''39. [[Temple Assembly Site_SW|Temple Assembly Site]] (Ichabod_Clay, bartendorsparky) *'''40. Hive Dynamo (bartendorsparky) *'''41. The Abandoned Base (The Pizza Boy) *'''42. Sky Temple Gateway (DARK HUNTER COMMANDO) *'''43. Phazon Grounds (PhazonPhoenix) *'''44. Main Reactor (meDroid64) *'''45. Transit Station - Agon Wastes (master ZED) *'''46. Dark Transit Station (master ZED) *'''47. Brooding Ground (master ZED) *'''48. Reactor Core (Doctor Omega) *'''49. Temple Transport A (The Pizza Boy) *'''50. Temple Transport B (The Pizza Boy) *'''51. Temple Transport C (The Pizza Boy) *'''52. Torvus Lagoon (Ichabod_Clay) *'''53. Putrid Alcove (master ZED) *'''54. Venomous Pond (master ZED) *'''55. Path of Eyes (Ichabod_Clay) *'''56. Main Gyro Chamber (Ichabod_Clay) *'''57. Hive Dynamo Works (Flamancipator) *'''58. Portal Chamber (bartendorsparky) *'''59. Dark Forgotten Bridge (bartendorsparky) *'''60. Forgotten Bridge (bartendorsparky) *'''61. Portal Site (Metronome'd) *'''62. Portal Terminal (Metronome'd) *'''63. Transport B Access (Metronome'd) *'''64. Sacred Bridge (Ichabod_Clay) *'''65. Sentinel's Path (bartendorsparky) *'''66. Transport to Temple Grounds - Sanctuary Fortress (Master ZED) *'''67. Main Research (Master ZED) *'''68. Transit Station - Sanctuary Fortress (Master ZED) *'''69. Staging Area (Master ZED) *'''70. Grand Abyss (Master ZED) *'''71. Ing Cache 4 (Master ZED) *'''72. Sand Processing (Master ZED) *'''73. Ventilation Area B (Master ZED) *'''74. Bitter Well (Master ZED) *'''75. Hive Portal Chamber (Metronome'd *'''76. Dark Torvus Temple (MMcLean54) *'''77. Hall of Stairs (Master ZED) *'''78. Undertransit Two (Master ZED) *'''79. Undertransit One (Master ZED) *'''80. Transit Tunnel East (Master ZED) *'''81. Transit Tunnel West (Master ZED) *'''82: Transit Tunnel South (Metronome'd) *'''83: Bionenergy Production (Metronome'd) *'''84: Agon Temple (Metronome'd) *'''85: Crossfire Chaos (Master ZED) (Multiplayer SW) *'''86: Underground Tunnel (Metronome'd) *'''87: Sacred Path (Metronome'd) *'''88: Profane Path (Metronome'd) *'''89: Mine Shaft (Master ZED) *'''90: Command Center Access (Metronome'd) *'''91: Central Area Transport West (Metronome'd) *'''92: Workers Path - Master ZED *'''93: Watch Station - Master ZED *'''94: Biostorage Station - Master ZED *'''95: Dark Controller Access - Master ZED, SkippyJr (enter room from behind rotating column) *'''96: Controller Access - Master ZED, SkippyJr (enter room from behind rotating column) *'''97: Dark Falls - Master ZED *'''98: Grove Access - Master ZED *'''99: Ruined Alcove - Master ZED *'''100: Storage Cavern A - doninss *'''101: Ing Reliquary - Master ZED '''Japanese Release Secret Worlds''': 0 The most up-to-date list of Echoes secret worlds will be found at: http://www.samusforum.co.uk/viewtopic.php?t=2178&postdays=0&postorder=desc (Bottom of the page.) More descriptions and vids can be found on the samus.co.uk MP2 pages. http://www.samus.co.uk/ (Click on ":: MP2: (Dark) Echoes" then ":: MP2 Secret Worlds") ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''Secret Worlds''' |} f4f6e05a83819391fd7f0207504daab893a6a87a 2262 2258 2006-04-12T03:53:10Z Doninss 217 New page wikitext text/x-wiki <center><h2>Secret Worlds</h2></center> '''Total Secret Worlds''': 101 <ul>A '''Secret World''' is an area that you see when you exit a room from it's intended boundaries. This name was first from the original '''Metroid''', and has been carried on in '''Metroid II Return of Samus''', '''Metroid Prime''', and now, '''Metroid Prime 2 Echoes'''. The areas are usually glitchy, and can cause your game to lock up, thus having to restart. But, Secret Worlds have helped us. In Metroid 2, they serve as shortcuts at times. In Prime, they served as a different way to understand the game, and even '''[[Sequence Breaking]]'''. Who knows what they will provide us with next!</ul> <br> <ul>If you're having trouble with Secret Worlds, check out this '''[[Secret World FAQ]]'''!</ul><br> '''NTSC/PAL Release Secret Worlds''': 91 *'''1. [[Main Energy Controller]] (Phazon Siphon) *'''2. Polluted Mire (Doctor Omega) *'''3. [[Torvus Grove SW|Torvus Grove]] (Doctor Omega) *'''4. Poisoned Bog (Doctor Omega) *'''5. Transport A Access (TrueDiehardGamer) *'''6. Save Station A (BoostR) *'''7. Temple Access (Darth Nat) *'''8. Dark Torvus Temple Access (Darth Nat) *'''9. Service Access (TrueDiehardGamer) *'''10. Shrine Access (Dazuro) *'''11. Sanctuary Temple (TrueDiehardGamer) *'''12. Hive Energy Controller (TrueDiehardGamer) *'''13. [[Torvus Temple]] (BoostR, MMcLean54) *'''14. Culling Chamber (LeCoureur103) *'''15. Hall of Combat Mastery (LeCoureur103) *'''16. Hive Chamber C (The Pizza Boy) *'''17. Hall of Honored Dead (The Pizza Boy) *'''18. Collapsed Tunnel (TrueDiehardGamer) *'''19. Hive Chamber B (The Pizza Boy) *'''20. Meeting Grounds (Arrow) *'''21. Ventilation Area A (TrueDiehardGamer) *'''22. Dynamo Works (TrueDiehardGamer) *'''23. Sanctuary Energy Controller (TrueDiehardGamer) *'''24. [[Mining Plaza SW|Mining Plaza]] (elementboarder05) *'''25. [[Central Mining Station]] (The Pizza Boy) *'''26. Plaza Access (TrueDiehardGamer) *'''27. Portal Chamber (TrueDiehardGamer) *'''28. [[Mining Station B SW|Mining Station B]] (Nate) *'''29. Great Bridge (elementboarder05) *'''30. Abandoned Worksite (elementboarder05) *'''31. Dark Arena Tunnel (Arrow) *'''32. Dark Torvus Arena (Arrow) *'''33. GFMC Compound (Phazon Eater) *'''34. Windchamber Tunnel (Midget) *'''35. Agon Map Station (SkippyJr) *'''36. [[Judgement Drop]] (TrueDiehardGamer) *'''37. Feeding Pit (Coco-kun) *'''38. Mini Gyro Station (The Pizza Boy) *'''39. [[Temple Assembly Site_SW|Temple Assembly Site]] (Ichabod_Clay, bartendorsparky) *'''40. Hive Dynamo (bartendorsparky) *'''41. The Abandoned Base (The Pizza Boy) *'''42. Sky Temple Gateway (DARK HUNTER COMMANDO) *'''43. Phazon Grounds (PhazonPhoenix) *'''44. Main Reactor (meDroid64) *'''45. Transit Station - Agon Wastes (master ZED) *'''46. Dark Transit Station (master ZED) *'''47. Brooding Ground (master ZED) *'''48. Reactor Core (Doctor Omega) *'''49. Temple Transport A (The Pizza Boy) *'''50. Temple Transport B (The Pizza Boy) *'''51. Temple Transport C (The Pizza Boy) *'''52. Torvus Lagoon (Ichabod_Clay) *'''53. Putrid Alcove (master ZED) *'''54. Venomous Pond (master ZED) *'''55. Path of Eyes (Ichabod_Clay) *'''56. Main Gyro Chamber (Ichabod_Clay) *'''57. Hive Dynamo Works (Flamancipator) *'''58. Portal Chamber (bartendorsparky) *'''59. Dark Forgotten Bridge (bartendorsparky) *'''60. Forgotten Bridge (bartendorsparky) *'''61. Portal Site (Metronome'd) *'''62. Portal Terminal (Metronome'd) *'''63. Transport B Access (Metronome'd) *'''64. Sacred Bridge (Ichabod_Clay) *'''65. Sentinel's Path (bartendorsparky) *'''66. Transport to Temple Grounds - Sanctuary Fortress (Master ZED) *'''67. Main Research (Master ZED) *'''68. Transit Station - Sanctuary Fortress (Master ZED) *'''69. Staging Area (Master ZED) *'''70. Grand Abyss (Master ZED) *'''71. Ing Cache 4 (Master ZED) *'''72. Sand Processing (Master ZED) *'''73. Ventilation Area B (Master ZED) *'''74. Bitter Well (Master ZED) *'''75. Hive Portal Chamber (Metronome'd *'''76. Dark Torvus Temple (MMcLean54) *'''77. Hall of Stairs (Master ZED) *'''78. Undertransit Two (Master ZED) *'''79. Undertransit One (Master ZED) *'''80. Transit Tunnel East (Master ZED) *'''81. Transit Tunnel West (Master ZED) *'''82: Transit Tunnel South (Metronome'd) *'''83: Bionenergy Production (Metronome'd) *'''84: Agon Temple (Metronome'd) *'''85: Crossfire Chaos (Master ZED) (Multiplayer SW) *'''86: Underground Tunnel (Metronome'd) *'''87: Sacred Path (Metronome'd) *'''88: Profane Path (Metronome'd) *'''89: Mine Shaft (Master ZED) *'''90: Command Center Access (Metronome'd) *'''91: Central Area Transport West (Metronome'd) *'''92: Workers Path - Master ZED *'''93: Watch Station - Master ZED *'''94: Biostorage Station - Master ZED *'''95: Dark Controller Access - Master ZED, SkippyJr (enter room from behind rotating column) *'''96: Controller Access - Master ZED, SkippyJr (enter room from behind rotating column) *'''97: Dark Falls - Master ZED *'''98: Grove Access - Master ZED *'''99: Ruined Alcove - Master ZED *'''100: Storage Cavern A - doninss *'''101: Ing Reliquary - Master ZED '''Japanese Release Secret Worlds''': 0 The most up-to-date list of Echoes secret worlds will be found at: http://www.samusforum.co.uk/viewtopic.php?t=2178&postdays=0&postorder=desc (Bottom of the page.) More descriptions and vids can be found on the samus.co.uk MP2 pages. http://www.samus.co.uk/ (Click on ":: MP2: (Dark) Echoes" then ":: MP2 Secret Worlds") ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''Secret Worlds''' |} 3abc0b7ef72b2d23a65eb289b77718abc1f28a23 2258 2256 2006-04-12T03:47:50Z Doninss 217 Added Nav aid wikitext text/x-wiki <center><h2>Secret Worlds</h2></center> '''Total Secret Worlds''': 101 <ul>A '''Secret World''' is an area that you see when you exit a room from it's intended boundaries. This name was first from the original '''Metroid''', and has been carried on in '''Metroid II Return of Samus''', '''Metroid Prime''', and now, '''Metroid Prime 2 Echoes'''. The areas are usually glitchy, and can cause your game to lock up, thus having to restart. But, Secret Worlds have helped us. In Metroid 2, they serve as shortcuts at times. In Prime, they served as a different way to understand the game, and even '''[[Sequence Breaking]]'''. Who knows what they will provide us with next!</ul> <br> <ul>If you're having trouble with Secret Worlds, check out this '''[[Secret World FAQ]]'''!</ul><br> '''NTSC/PAL Release Secret Worlds''': 91 *'''1. [[Main Energy Controller]] (Phazon Siphon) *'''2. Polluted Mire (Doctor Omega) *'''3. [[Torvus Grove SW|Torvus Grove]] (Doctor Omega) *'''4. Poisoned Bog (Doctor Omega) *'''5. Transport A Access (TrueDiehardGamer) *'''6. Save Station A (BoostR) *'''7. Temple Access (Darth Nat) *'''8. Dark Torvus Temple Access (Darth Nat) *'''9. Service Access (TrueDiehardGamer) *'''10. Shrine Access (Dazuro) *'''11. Sanctuary Temple (TrueDiehardGamer) *'''12. Hive Energy Controller (TrueDiehardGamer) *'''13. [[Torvus Temple]] (BoostR, MMcLean54) *'''14. Culling Chamber (LeCoureur103) *'''15. Hall of Combat Mastery (LeCoureur103) *'''16. Hive Chamber C (The Pizza Boy) *'''17. Hall of Honored Dead (The Pizza Boy) *'''18. Collapsed Tunnel (TrueDiehardGamer) *'''19. Hive Chamber B (The Pizza Boy) *'''20. Meeting Grounds (Arrow) *'''21. Ventilation Area A (TrueDiehardGamer) *'''22. Dynamo Works (TrueDiehardGamer) *'''23. Sanctuary Energy Controller (TrueDiehardGamer) *'''24. Mining Plaza (elementboarder05) *'''25. [[Central Mining Station]] (The Pizza Boy) *'''26. Plaza Access (TrueDiehardGamer) *'''27. Portal Chamber (TrueDiehardGamer) *'''28. [[Mining Station B SW|Mining Station B]] (Nate) *'''29. Great Bridge (elementboarder05) *'''30. Abandoned Worksite (elementboarder05) *'''31. Dark Arena Tunnel (Arrow) *'''32. Dark Torvus Arena (Arrow) *'''33. GFMC Compound (Phazon Eater) *'''34. Windchamber Tunnel (Midget) *'''35. Agon Map Station (SkippyJr) *'''36. [[Judgement Drop]] (TrueDiehardGamer) *'''37. Feeding Pit (Coco-kun) *'''38. Mini Gyro Station (The Pizza Boy) *'''39. [[Temple Assembly Site_SW|Temple Assembly Site]] (Ichabod_Clay, bartendorsparky) *'''40. Hive Dynamo (bartendorsparky) *'''41. The Abandoned Base (The Pizza Boy) *'''42. Sky Temple Gateway (DARK HUNTER COMMANDO) *'''43. Phazon Grounds (PhazonPhoenix) *'''44. Main Reactor (meDroid64) *'''45. Transit Station - Agon Wastes (master ZED) *'''46. Dark Transit Station (master ZED) *'''47. Brooding Ground (master ZED) *'''48. Reactor Core (Doctor Omega) *'''49. Temple Transport A (The Pizza Boy) *'''50. Temple Transport B (The Pizza Boy) *'''51. Temple Transport C (The Pizza Boy) *'''52. Torvus Lagoon (Ichabod_Clay) *'''53. Putrid Alcove (master ZED) *'''54. Venomous Pond (master ZED) *'''55. Path of Eyes (Ichabod_Clay) *'''56. Main Gyro Chamber (Ichabod_Clay) *'''57. Hive Dynamo Works (Flamancipator) *'''58. Portal Chamber (bartendorsparky) *'''59. Dark Forgotten Bridge (bartendorsparky) *'''60. Forgotten Bridge (bartendorsparky) *'''61. Portal Site (Metronome'd) *'''62. Portal Terminal (Metronome'd) *'''63. Transport B Access (Metronome'd) *'''64. Sacred Bridge (Ichabod_Clay) *'''65. Sentinel's Path (bartendorsparky) *'''66. Transport to Temple Grounds - Sanctuary Fortress (Master ZED) *'''67. Main Research (Master ZED) *'''68. Transit Station - Sanctuary Fortress (Master ZED) *'''69. Staging Area (Master ZED) *'''70. Grand Abyss (Master ZED) *'''71. Ing Cache 4 (Master ZED) *'''72. Sand Processing (Master ZED) *'''73. Ventilation Area B (Master ZED) *'''74. Bitter Well (Master ZED) *'''75. Hive Portal Chamber (Metronome'd *'''76. Dark Torvus Temple (MMcLean54) *'''77. Hall of Stairs (Master ZED) *'''78. Undertransit Two (Master ZED) *'''79. Undertransit One (Master ZED) *'''80. Transit Tunnel East (Master ZED) *'''81. Transit Tunnel West (Master ZED) *'''82: Transit Tunnel South (Metronome'd) *'''83: Bionenergy Production (Metronome'd) *'''84: Agon Temple (Metronome'd) *'''85: Crossfire Chaos (Master ZED) (Multiplayer SW) *'''86: Underground Tunnel (Metronome'd) *'''87: Sacred Path (Metronome'd) *'''88: Profane Path (Metronome'd) *'''89: Mine Shaft (Master ZED) *'''90: Command Center Access (Metronome'd) *'''91: Central Area Transport West (Metronome'd) *'''92: Workers Path - Master ZED *'''93: Watch Station - Master ZED *'''94: Biostorage Station - Master ZED *'''95: Dark Controller Access - Master ZED, SkippyJr (enter room from behind rotating column) *'''96: Controller Access - Master ZED, SkippyJr (enter room from behind rotating column) *'''97: Dark Falls - Master ZED *'''98: Grove Access - Master ZED *'''99: Ruined Alcove - Master ZED *'''100: Storage Cavern A - doninss *'''101: Ing Reliquary - Master ZED '''Japanese Release Secret Worlds''': 0 The most up-to-date list of Echoes secret worlds will be found at: http://www.samusforum.co.uk/viewtopic.php?t=2178&postdays=0&postorder=desc (Bottom of the page.) More descriptions and vids can be found on the samus.co.uk MP2 pages. http://www.samus.co.uk/ (Click on ":: MP2: (Dark) Echoes" then ":: MP2 Secret Worlds") ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''Secret Worlds''' |} b8f02d96cf3d9f4cf340e1003d36dd4808dd5f53 2256 2254 2006-04-12T03:32:11Z Doninss 217 New page, new link (bottom of page) wikitext text/x-wiki <center><h2>Secret Worlds</h2></center> '''Total Secret Worlds''': 101 <ul>A '''Secret World''' is an area that you see when you exit a room from it's intended boundaries. This name was first from the original '''Metroid''', and has been carried on in '''Metroid II Return of Samus''', '''Metroid Prime''', and now, '''Metroid Prime 2 Echoes'''. The areas are usually glitchy, and can cause your game to lock up, thus having to restart. But, Secret Worlds have helped us. In Metroid 2, they serve as shortcuts at times. In Prime, they served as a different way to understand the game, and even '''[[Sequence Breaking]]'''. Who knows what they will provide us with next!</ul> <br> <ul>If you're having trouble with Secret Worlds, check out this '''[[Secret World FAQ]]'''!</ul><br> '''NTSC/PAL Release Secret Worlds''': 91 *'''1. [[Main Energy Controller]] (Phazon Siphon) *'''2. Polluted Mire (Doctor Omega) *'''3. [[Torvus Grove SW|Torvus Grove]] (Doctor Omega) *'''4. Poisoned Bog (Doctor Omega) *'''5. Transport A Access (TrueDiehardGamer) *'''6. Save Station A (BoostR) *'''7. Temple Access (Darth Nat) *'''8. Dark Torvus Temple Access (Darth Nat) *'''9. Service Access (TrueDiehardGamer) *'''10. Shrine Access (Dazuro) *'''11. Sanctuary Temple (TrueDiehardGamer) *'''12. Hive Energy Controller (TrueDiehardGamer) *'''13. [[Torvus Temple]] (BoostR, MMcLean54) *'''14. Culling Chamber (LeCoureur103) *'''15. Hall of Combat Mastery (LeCoureur103) *'''16. Hive Chamber C (The Pizza Boy) *'''17. Hall of Honored Dead (The Pizza Boy) *'''18. Collapsed Tunnel (TrueDiehardGamer) *'''19. Hive Chamber B (The Pizza Boy) *'''20. Meeting Grounds (Arrow) *'''21. Ventilation Area A (TrueDiehardGamer) *'''22. Dynamo Works (TrueDiehardGamer) *'''23. Sanctuary Energy Controller (TrueDiehardGamer) *'''24. Mining Plaza (elementboarder05) *'''25. [[Central Mining Station]] (The Pizza Boy) *'''26. Plaza Access (TrueDiehardGamer) *'''27. Portal Chamber (TrueDiehardGamer) *'''28. [[Mining Station B SW|Mining Station B]] (Nate) *'''29. Great Bridge (elementboarder05) *'''30. Abandoned Worksite (elementboarder05) *'''31. Dark Arena Tunnel (Arrow) *'''32. Dark Torvus Arena (Arrow) *'''33. GFMC Compound (Phazon Eater) *'''34. Windchamber Tunnel (Midget) *'''35. Agon Map Station (SkippyJr) *'''36. [[Judgement Drop]] (TrueDiehardGamer) *'''37. Feeding Pit (Coco-kun) *'''38. Mini Gyro Station (The Pizza Boy) *'''39. [[Temple Assembly Site_SW|Temple Assembly Site]] (Ichabod_Clay, bartendorsparky) *'''40. Hive Dynamo (bartendorsparky) *'''41. The Abandoned Base (The Pizza Boy) *'''42. Sky Temple Gateway (DARK HUNTER COMMANDO) *'''43. Phazon Grounds (PhazonPhoenix) *'''44. Main Reactor (meDroid64) *'''45. Transit Station - Agon Wastes (master ZED) *'''46. Dark Transit Station (master ZED) *'''47. Brooding Ground (master ZED) *'''48. Reactor Core (Doctor Omega) *'''49. Temple Transport A (The Pizza Boy) *'''50. Temple Transport B (The Pizza Boy) *'''51. Temple Transport C (The Pizza Boy) *'''52. Torvus Lagoon (Ichabod_Clay) *'''53. Putrid Alcove (master ZED) *'''54. Venomous Pond (master ZED) *'''55. Path of Eyes (Ichabod_Clay) *'''56. Main Gyro Chamber (Ichabod_Clay) *'''57. Hive Dynamo Works (Flamancipator) *'''58. Portal Chamber (bartendorsparky) *'''59. Dark Forgotten Bridge (bartendorsparky) *'''60. Forgotten Bridge (bartendorsparky) *'''61. Portal Site (Metronome'd) *'''62. Portal Terminal (Metronome'd) *'''63. Transport B Access (Metronome'd) *'''64. Sacred Bridge (Ichabod_Clay) *'''65. Sentinel's Path (bartendorsparky) *'''66. Transport to Temple Grounds - Sanctuary Fortress (Master ZED) *'''67. Main Research (Master ZED) *'''68. Transit Station - Sanctuary Fortress (Master ZED) *'''69. Staging Area (Master ZED) *'''70. Grand Abyss (Master ZED) *'''71. Ing Cache 4 (Master ZED) *'''72. Sand Processing (Master ZED) *'''73. Ventilation Area B (Master ZED) *'''74. Bitter Well (Master ZED) *'''75. Hive Portal Chamber (Metronome'd *'''76. Dark Torvus Temple (MMcLean54) *'''77. Hall of Stairs (Master ZED) *'''78. Undertransit Two (Master ZED) *'''79. Undertransit One (Master ZED) *'''80. Transit Tunnel East (Master ZED) *'''81. Transit Tunnel West (Master ZED) *'''82: Transit Tunnel South (Metronome'd) *'''83: Bionenergy Production (Metronome'd) *'''84: Agon Temple (Metronome'd) *'''85: Crossfire Chaos (Master ZED) (Multiplayer SW) *'''86: Underground Tunnel (Metronome'd) *'''87: Sacred Path (Metronome'd) *'''88: Profane Path (Metronome'd) *'''89: Mine Shaft (Master ZED) *'''90: Command Center Access (Metronome'd) *'''91: Central Area Transport West (Metronome'd) *'''92: Workers Path - Master ZED *'''93: Watch Station - Master ZED *'''94: Biostorage Station - Master ZED *'''95: Dark Controller Access - Master ZED, SkippyJr (enter room from behind rotating column) *'''96: Controller Access - Master ZED, SkippyJr (enter room from behind rotating column) *'''97: Dark Falls - Master ZED *'''98: Grove Access - Master ZED *'''99: Ruined Alcove - Master ZED *'''100: Storage Cavern A - doninss *'''101: Ing Reliquary - Master ZED '''Japanese Release Secret Worlds''': 0 The most up-to-date list of Echoes secret worlds will be found at: http://www.samusforum.co.uk/viewtopic.php?t=2178&postdays=0&postorder=desc (Bottom of the page.) More descriptions and vids can be found on the samus.co.uk MP2 pages. http://www.samus.co.uk/ (Click on ":: MP2: (Dark) Echoes" then ":: MP2 Secret Worlds") e18406695956c6ef10967df8679c94d194fb6d1a 2254 2252 2006-03-29T17:12:19Z Doninss 217 wikitext text/x-wiki <center><h2>Secret Worlds</h2></center> '''Total Secret Worlds''': 101 <ul>A '''Secret World''' is an area that you see when you exit a room from it's intended boundaries. This name was first from the original '''Metroid''', and has been carried on in '''Metroid II Return of Samus''', '''Metroid Prime''', and now, '''Metroid Prime 2 Echoes'''. The areas are usually glitchy, and can cause your game to lock up, thus having to restart. But, Secret Worlds have helped us. In Metroid 2, they serve as shortcuts at times. In Prime, they served as a different way to understand the game, and even '''[[Sequence Breaking]]'''. Who knows what they will provide us with next!</ul> <br> <ul>If you're having trouble with Secret Worlds, check out this '''[[Secret World FAQ]]'''!</ul><br> '''NTSC/PAL Release Secret Worlds''': 91 *'''1. [[Main Energy Controller]] (Phazon Siphon) *'''2. Polluted Mire (Doctor Omega) *'''3. Torvus Grove (Doctor Omega) *'''4. Poisoned Bog (Doctor Omega) *'''5. Transport A Access (TrueDiehardGamer) *'''6. Save Station A (BoostR) *'''7. Temple Access (Darth Nat) *'''8. Dark Torvus Temple Access (Darth Nat) *'''9. Service Access (TrueDiehardGamer) *'''10. Shrine Access (Dazuro) *'''11. Sanctuary Temple (TrueDiehardGamer) *'''12. Hive Energy Controller (TrueDiehardGamer) *'''13. [[Torvus Temple]] (BoostR, MMcLean54) *'''14. Culling Chamber (LeCoureur103) *'''15. Hall of Combat Mastery (LeCoureur103) *'''16. Hive Chamber C (The Pizza Boy) *'''17. Hall of Honored Dead (The Pizza Boy) *'''18. Collapsed Tunnel (TrueDiehardGamer) *'''19. Hive Chamber B (The Pizza Boy) *'''20. Meeting Grounds (Arrow) *'''21. Ventilation Area A (TrueDiehardGamer) *'''22. Dynamo Works (TrueDiehardGamer) *'''23. Sanctuary Energy Controller (TrueDiehardGamer) *'''24. Mining Plaza (elementboarder05) *'''25. [[Central Mining Station]] (The Pizza Boy) *'''26. Plaza Access (TrueDiehardGamer) *'''27. Portal Chamber (TrueDiehardGamer) *'''28. [[Mining Station B SW|Mining Station B]] (Nate) *'''29. Great Bridge (elementboarder05) *'''30. Abandoned Worksite (elementboarder05) *'''31. Dark Arena Tunnel (Arrow) *'''32. Dark Torvus Arena (Arrow) *'''33. GFMC Compound (Phazon Eater) *'''34. Windchamber Tunnel (Midget) *'''35. Agon Map Station (SkippyJr) *'''36. [[Judgement Drop]] (TrueDiehardGamer) *'''37. Feeding Pit (Coco-kun) *'''38. Mini Gyro Station (The Pizza Boy) *'''39. [[Temple Assembly Site_SW|Temple Assembly Site]] (Ichabod_Clay, bartendorsparky) *'''40. Hive Dynamo (bartendorsparky) *'''41. The Abandoned Base (The Pizza Boy) *'''42. Sky Temple Gateway (DARK HUNTER COMMANDO) *'''43. Phazon Grounds (PhazonPhoenix) *'''44. Main Reactor (meDroid64) *'''45. Transit Station - Agon Wastes (master ZED) *'''46. Dark Transit Station (master ZED) *'''47. Brooding Ground (master ZED) *'''48. Reactor Core (Doctor Omega) *'''49. Temple Transport A (The Pizza Boy) *'''50. Temple Transport B (The Pizza Boy) *'''51. Temple Transport C (The Pizza Boy) *'''52. Torvus Lagoon (Ichabod_Clay) *'''53. Putrid Alcove (master ZED) *'''54. Venomous Pond (master ZED) *'''55. Path of Eyes (Ichabod_Clay) *'''56. Main Gyro Chamber (Ichabod_Clay) *'''57. Hive Dynamo Works (Flamancipator) *'''58. Portal Chamber (bartendorsparky) *'''59. Dark Forgotten Bridge (bartendorsparky) *'''60. Forgotten Bridge (bartendorsparky) *'''61. Portal Site (Metronome'd) *'''62. Portal Terminal (Metronome'd) *'''63. Transport B Access (Metronome'd) *'''64. Sacred Bridge (Ichabod_Clay) *'''65. Sentinel's Path (bartendorsparky) *'''66. Transport to Temple Grounds - Sanctuary Fortress (Master ZED) *'''67. Main Research (Master ZED) *'''68. Transit Station - Sanctuary Fortress (Master ZED) *'''69. Staging Area (Master ZED) *'''70. Grand Abyss (Master ZED) *'''71. Ing Cache 4 (Master ZED) *'''72. Sand Processing (Master ZED) *'''73. Ventilation Area B (Master ZED) *'''74. Bitter Well (Master ZED) *'''75. Hive Portal Chamber (Metronome'd *'''76. Dark Torvus Temple (MMcLean54) *'''77. Hall of Stairs (Master ZED) *'''78. Undertransit Two (Master ZED) *'''79. Undertransit One (Master ZED) *'''80. Transit Tunnel East (Master ZED) *'''81. Transit Tunnel West (Master ZED) *'''82: Transit Tunnel South (Metronome'd) *'''83: Bionenergy Production (Metronome'd) *'''84: Agon Temple (Metronome'd) *'''85: Crossfire Chaos (Master ZED) (Multiplayer SW) *'''86: Underground Tunnel (Metronome'd) *'''87: Sacred Path (Metronome'd) *'''88: Profane Path (Metronome'd) *'''89: Mine Shaft (Master ZED) *'''90: Command Center Access (Metronome'd) *'''91: Central Area Transport West (Metronome'd) *'''92: Workers Path - Master ZED *'''93: Watch Station - Master ZED *'''94: Biostorage Station - Master ZED *'''95: Dark Controller Access - Master ZED, SkippyJr (enter room from behind rotating column) *'''96: Controller Access - Master ZED, SkippyJr (enter room from behind rotating column) *'''97: Dark Falls - Master ZED *'''98: Grove Access - Master ZED *'''99: Ruined Alcove - Master ZED *'''100: Storage Cavern A - doninss *'''101: Ing Reliquary - Master ZED '''Japanese Release Secret Worlds''': 0 The most up-to-date list of Echoes secret worlds will be found at: http://www.samusforum.co.uk/viewtopic.php?t=2178&postdays=0&postorder=desc (Bottom of the page.) 8a60e98652e38b52e842aa57ca7142de7e0bba6d 2252 2251 2006-03-29T17:04:20Z Doninss 217 de-emphasis wikitext text/x-wiki <center><h2>Secret Worlds</h2></center> '''Total Secret Worlds''': 101 <ul>A '''Secret World''' is an area that you see when you exit a room from it's intended boundaries. This name was first from the original '''Metroid''', and has been carried on in '''Metroid II Return of Samus''', '''Metroid Prime''', and now, '''Metroid Prime 2 Echoes'''. The areas are usually glitchy, and can cause your game to lock up, thus having to restart. But, Secret Worlds have helped us. In Metroid 2, they serve as shortcuts at times. In Prime, they served as a different way to understand the game, and even '''[[Sequence Breaking]]'''. Who knows what they will provide us with next!</ul> <br> <ul>If you're having trouble with Secret Worlds, check out this '''[[Secret World FAQ]]'''!</ul><br> '''NTSC/PAL Release Secret Worlds''': 91 *'''1. [[Main Energy Controller]] (Phazon Siphon) *'''2. Polluted Mire (Doctor Omega) *'''3. Torvus Grove (Doctor Omega) *'''4. Poisoned Bog (Doctor Omega) *'''5. Transport A Access (TrueDiehardGamer) *'''6. Save Station A (BoostR) *'''7. Temple Access (Darth Nat) *'''8. Dark Torvus Temple Access (Darth Nat) *'''9. Service Access (TrueDiehardGamer) *'''10. Shrine Access (Dazuro) *'''11. Sanctuary Temple (TrueDiehardGamer) *'''12. Hive Energy Controller (TrueDiehardGamer) *'''13. [[Torvus Temple]] (BoostR, MMcLean54) *'''14. Culling Chamber (LeCoureur103) *'''15. Hall of Combat Mastery (LeCoureur103) *'''16. Hive Chamber C (The Pizza Boy) *'''17. Hall of Honored Dead (The Pizza Boy) *'''18. Collapsed Tunnel (TrueDiehardGamer) *'''19. Hive Chamber B (The Pizza Boy) *'''20. Meeting Grounds (Arrow) *'''21. Ventilation Area A (TrueDiehardGamer) *'''22. Dynamo Works (TrueDiehardGamer) *'''23. Sanctuary Energy Controller (TrueDiehardGamer) *'''24. Mining Plaza (elementboarder05) *'''25. [[Central Mining Station]] (The Pizza Boy) *'''26. Plaza Access (TrueDiehardGamer) *'''27. Portal Chamber (TrueDiehardGamer) *'''28. Mining Station B (Nate) *'''29. Great Bridge (elementboarder05) *'''30. Abandoned Worksite (elementboarder05) *'''31. Dark Arena Tunnel (Arrow) *'''32. Dark Torvus Arena (Arrow) *'''33. GFMC Compound (Phazon Eater) *'''34. Windchamber Tunnel (Midget) *'''35. Agon Map Station (SkippyJr) *'''36. [[Judgement Drop]] (TrueDiehardGamer) *'''37. Feeding Pit (Coco-kun) *'''38. Mini Gyro Station (The Pizza Boy) *'''39. [[Temple Assembly Site_SW|Temple Assembly Site]] (Ichabod_Clay, bartendorsparky) *'''40. Hive Dynamo (bartendorsparky) *'''41. The Abandoned Base (The Pizza Boy) *'''42. Sky Temple Gateway (DARK HUNTER COMMANDO) *'''43. Phazon Grounds (PhazonPhoenix) *'''44. Main Reactor (meDroid64) *'''45. Transit Station - Agon Wastes (master ZED) *'''46. Dark Transit Station (master ZED) *'''47. Brooding Ground (master ZED) *'''48. Reactor Core (Doctor Omega) *'''49. Temple Transport A (The Pizza Boy) *'''50. Temple Transport B (The Pizza Boy) *'''51. Temple Transport C (The Pizza Boy) *'''52. Torvus Lagoon (Ichabod_Clay) *'''53. Putrid Alcove (master ZED) *'''54. Venomous Pond (master ZED) *'''55. Path of Eyes (Ichabod_Clay) *'''56. Main Gyro Chamber (Ichabod_Clay) *'''57. Hive Dynamo Works (Flamancipator) *'''58. Portal Chamber (bartendorsparky) *'''59. Dark Forgotten Bridge (bartendorsparky) *'''60. Forgotten Bridge (bartendorsparky) *'''61. Portal Site (Metronome'd) *'''62. Portal Terminal (Metronome'd) *'''63. Transport B Access (Metronome'd) *'''64. Sacred Bridge (Ichabod_Clay) *'''65. Sentinel's Path (bartendorsparky) *'''66. Transport to Temple Grounds - Sanctuary Fortress (Master ZED) *'''67. Main Research (Master ZED) *'''68. Transit Station - Sanctuary Fortress (Master ZED) *'''69. Staging Area (Master ZED) *'''70. Grand Abyss (Master ZED) *'''71. Ing Cache 4 (Master ZED) *'''72. Sand Processing (Master ZED) *'''73. Ventilation Area B (Master ZED) *'''74. Bitter Well (Master ZED) *'''75. Hive Portal Chamber (Metronome'd *'''76. Dark Torvus Temple (MMcLean54) *'''77. Hall of Stairs (Master ZED) *'''78. Undertransit Two (Master ZED) *'''79. Undertransit One (Master ZED) *'''80. Transit Tunnel East (Master ZED) *'''81. Transit Tunnel West (Master ZED) *'''82: Transit Tunnel South (Metronome'd) *'''83: Bionenergy Production (Metronome'd) *'''84: Agon Temple (Metronome'd) *'''85: Crossfire Chaos (Master ZED) (Multiplayer SW) *'''86: Underground Tunnel (Metronome'd) *'''87: Sacred Path (Metronome'd) *'''88: Profane Path (Metronome'd) *'''89: Mine Shaft (Master ZED) *'''90: Command Center Access (Metronome'd) *'''91: Central Area Transport West (Metronome'd) *'''92: Workers Path - Master ZED *'''93: Watch Station - Master ZED *'''94: Biostorage Station - Master ZED *'''95: Dark Controller Access - Master ZED, SkippyJr (enter room from behind rotating column) *'''96: Controller Access - Master ZED, SkippyJr (enter room from behind rotating column) *'''97: Dark Falls - Master ZED *'''98: Grove Access - Master ZED *'''99: Ruined Alcove - Master ZED *'''100: Storage Cavern A - doninss *'''101: Ing Reliquary - Master ZED '''Japanese Release Secret Worlds''': 0 The most up-to-date list of Echoes secret worlds will be found at: http://www.samusforum.co.uk/viewtopic.php?t=2178&postdays=0&postorder=desc (Bottom of the page.) 409e34f46b139dac0a7eb86689782c21f6e652c9 2251 2250 2006-03-29T17:01:31Z Doninss 217 Updated link to scu forum to point to last page of SW topic (and most recent SW list). wikitext text/x-wiki <center><h2>Secret Worlds</h2></center> '''Total Secret Worlds''': 101 <ul>A '''Secret World''' is an area that you see when you exit a room from it's intended boundaries. This name was first from the original '''Metroid''', and has been carried on in '''Metroid II Return of Samus''', '''Metroid Prime''', and now, '''Metroid Prime 2 Echoes'''. The areas are usually glitchy, and can cause your game to lock up, thus having to restart. But, Secret Worlds have helped us. In Metroid 2, they serve as shortcuts at times. In Prime, they served as a different way to understand the game, and even '''[[Sequence Breaking]]'''. Who knows what they will provide us with next!</ul> <br> <ul>If you're having trouble with Secret Worlds, check out this '''[[Secret World FAQ]]'''!</ul><br> '''NTSC/PAL Release Secret Worlds''': 91 *'''1. [[Main Energy Controller]] (Phazon Siphon) *'''2. Polluted Mire (Doctor Omega) *'''3. Torvus Grove (Doctor Omega) *'''4. Poisoned Bog (Doctor Omega) *'''5. Transport A Access (TrueDiehardGamer) *'''6. Save Station A (BoostR) *'''7. Temple Access (Darth Nat) *'''8. Dark Torvus Temple Access (Darth Nat) *'''9. Service Access (TrueDiehardGamer) *'''10. Shrine Access (Dazuro) *'''11. Sanctuary Temple (TrueDiehardGamer) *'''12. Hive Energy Controller (TrueDiehardGamer) *'''13. [[Torvus Temple]] (BoostR, MMcLean54) *'''14. Culling Chamber (LeCoureur103) *'''15. Hall of Combat Mastery (LeCoureur103) *'''16. Hive Chamber C (The Pizza Boy) *'''17. Hall of Honored Dead (The Pizza Boy) *'''18. Collapsed Tunnel (TrueDiehardGamer) *'''19. Hive Chamber B (The Pizza Boy) *'''20. Meeting Grounds (Arrow) *'''21. Ventilation Area A (TrueDiehardGamer) *'''22. Dynamo Works (TrueDiehardGamer) *'''23. Sanctuary Energy Controller (TrueDiehardGamer) *'''24. Mining Plaza (elementboarder05) *'''25. [[Central Mining Station]] (The Pizza Boy) *'''26. Plaza Access (TrueDiehardGamer) *'''27. Portal Chamber (TrueDiehardGamer) *'''28. Mining Station B (Nate) *'''29. Great Bridge (elementboarder05) *'''30. Abandoned Worksite (elementboarder05) *'''31. Dark Arena Tunnel (Arrow) *'''32. Dark Torvus Arena (Arrow) *'''33. GFMC Compound (Phazon Eater) *'''34. Windchamber Tunnel (Midget) *'''35. Agon Map Station (SkippyJr) *'''36. [[Judgement Drop]] (TrueDiehardGamer) *'''37. Feeding Pit (Coco-kun) *'''38. Mini Gyro Station (The Pizza Boy) *'''39. [[Temple Assembly Site_SW|Temple Assembly Site]] (Ichabod_Clay, bartendorsparky) *'''40. Hive Dynamo (bartendorsparky) *'''41. The Abandoned Base (The Pizza Boy) *'''42. Sky Temple Gateway (DARK HUNTER COMMANDO) *'''43. Phazon Grounds (PhazonPhoenix) *'''44. Main Reactor (meDroid64) *'''45. Transit Station - Agon Wastes (master ZED) *'''46. Dark Transit Station (master ZED) *'''47. Brooding Ground (master ZED) *'''48. Reactor Core (Doctor Omega) *'''49. Temple Transport A (The Pizza Boy) *'''50. Temple Transport B (The Pizza Boy) *'''51. Temple Transport C (The Pizza Boy) *'''52. Torvus Lagoon (Ichabod_Clay) *'''53. Putrid Alcove (master ZED) *'''54. Venomous Pond (master ZED) *'''55. Path of Eyes (Ichabod_Clay) *'''56. Main Gyro Chamber (Ichabod_Clay) *'''57. Hive Dynamo Works (Flamancipator) *'''58. Portal Chamber (bartendorsparky) *'''59. Dark Forgotten Bridge (bartendorsparky) *'''60. Forgotten Bridge (bartendorsparky) *'''61. Portal Site (Metronome'd) *'''62. Portal Terminal (Metronome'd) *'''63. Transport B Access (Metronome'd) *'''64. Sacred Bridge (Ichabod_Clay) *'''65. Sentinel's Path (bartendorsparky) *'''66. Transport to Temple Grounds - Sanctuary Fortress (Master ZED) *'''67. Main Research (Master ZED) *'''68. Transit Station - Sanctuary Fortress (Master ZED) *'''69. Staging Area (Master ZED) *'''70. Grand Abyss (Master ZED) *'''71. Ing Cache 4 (Master ZED) *'''72. Sand Processing (Master ZED) *'''73. Ventilation Area B (Master ZED) *'''74. Bitter Well (Master ZED) *'''75. Hive Portal Chamber (Metronome'd *'''76. Dark Torvus Temple (MMcLean54) *'''77. Hall of Stairs (Master ZED) *'''78. Undertransit Two (Master ZED) *'''79. Undertransit One (Master ZED) *'''80. Transit Tunnel East (Master ZED) *'''81. Transit Tunnel West (Master ZED) *'''82: Transit Tunnel South (Metronome'd) *'''83: Bionenergy Production (Metronome'd) *'''84: Agon Temple (Metronome'd) *'''85: Crossfire Chaos (Master ZED) (Multiplayer SW) *'''86: Underground Tunnel (Metronome'd) *'''87: Sacred Path (Metronome'd) *'''88: Profane Path (Metronome'd) *'''89: Mine Shaft (Master ZED) *'''90: Command Center Access (Metronome'd) *'''91: Central Area Transport West (Metronome'd) *'''92: Workers Path - Master ZED *'''93: Watch Station - Master ZED *'''94: Biostorage Station - Master ZED *'''95: Dark Controller Access - Master ZED, SkippyJr (enter room from behind rotating column) *'''96: Controller Access - Master ZED, SkippyJr (enter room from behind rotating column) *'''97: Dark Falls - Master ZED *'''98: Grove Access - Master ZED *'''99: Ruined Alcove - Master ZED *'''100: Storage Cavern A - doninss *'''101: Ing Reliquary - Master ZED '''Japanese Release Secret Worlds''': 0 This list is a copy of THE list at http://www.samusforum.co.uk/viewtopic.php?t=2178&postdays=0&postorder=desc (Bottom of the page.) 9b234d116b521bf2a9d9fb415ab73a0037e3bc5a 2250 2195 2005-07-30T16:47:47Z Doninss 217 Updated list, added a link to the list at samus.co wikitext text/x-wiki <center><h2>Secret Worlds</h2></center> '''Total Secret Worlds''': 101 <ul>A '''Secret World''' is an area that you see when you exit a room from it's intended boundaries. This name was first from the original '''Metroid''', and has been carried on in '''Metroid II Return of Samus''', '''Metroid Prime''', and now, '''Metroid Prime 2 Echoes'''. The areas are usually glitchy, and can cause your game to lock up, thus having to restart. But, Secret Worlds have helped us. In Metroid 2, they serve as shortcuts at times. In Prime, they served as a different way to understand the game, and even '''[[Sequence Breaking]]'''. Who knows what they will provide us with next!</ul> <br> <ul>If you're having trouble with Secret Worlds, check out this '''[[Secret World FAQ]]'''!</ul><br> '''NTSC/PAL Release Secret Worlds''': 91 *'''1. [[Main Energy Controller]] (Phazon Siphon) *'''2. Polluted Mire (Doctor Omega) *'''3. Torvus Grove (Doctor Omega) *'''4. Poisoned Bog (Doctor Omega) *'''5. Transport A Access (TrueDiehardGamer) *'''6. Save Station A (BoostR) *'''7. Temple Access (Darth Nat) *'''8. Dark Torvus Temple Access (Darth Nat) *'''9. Service Access (TrueDiehardGamer) *'''10. Shrine Access (Dazuro) *'''11. Sanctuary Temple (TrueDiehardGamer) *'''12. Hive Energy Controller (TrueDiehardGamer) *'''13. [[Torvus Temple]] (BoostR, MMcLean54) *'''14. Culling Chamber (LeCoureur103) *'''15. Hall of Combat Mastery (LeCoureur103) *'''16. Hive Chamber C (The Pizza Boy) *'''17. Hall of Honored Dead (The Pizza Boy) *'''18. Collapsed Tunnel (TrueDiehardGamer) *'''19. Hive Chamber B (The Pizza Boy) *'''20. Meeting Grounds (Arrow) *'''21. Ventilation Area A (TrueDiehardGamer) *'''22. Dynamo Works (TrueDiehardGamer) *'''23. Sanctuary Energy Controller (TrueDiehardGamer) *'''24. Mining Plaza (elementboarder05) *'''25. [[Central Mining Station]] (The Pizza Boy) *'''26. Plaza Access (TrueDiehardGamer) *'''27. Portal Chamber (TrueDiehardGamer) *'''28. Mining Station B (Nate) *'''29. Great Bridge (elementboarder05) *'''30. Abandoned Worksite (elementboarder05) *'''31. Dark Arena Tunnel (Arrow) *'''32. Dark Torvus Arena (Arrow) *'''33. GFMC Compound (Phazon Eater) *'''34. Windchamber Tunnel (Midget) *'''35. Agon Map Station (SkippyJr) *'''36. [[Judgement Drop]] (TrueDiehardGamer) *'''37. Feeding Pit (Coco-kun) *'''38. Mini Gyro Station (The Pizza Boy) *'''39. [[Temple Assembly Site_SW|Temple Assembly Site]] (Ichabod_Clay, bartendorsparky) *'''40. Hive Dynamo (bartendorsparky) *'''41. The Abandoned Base (The Pizza Boy) *'''42. Sky Temple Gateway (DARK HUNTER COMMANDO) *'''43. Phazon Grounds (PhazonPhoenix) *'''44. Main Reactor (meDroid64) *'''45. Transit Station - Agon Wastes (master ZED) *'''46. Dark Transit Station (master ZED) *'''47. Brooding Ground (master ZED) *'''48. Reactor Core (Doctor Omega) *'''49. Temple Transport A (The Pizza Boy) *'''50. Temple Transport B (The Pizza Boy) *'''51. Temple Transport C (The Pizza Boy) *'''52. Torvus Lagoon (Ichabod_Clay) *'''53. Putrid Alcove (master ZED) *'''54. Venomous Pond (master ZED) *'''55. Path of Eyes (Ichabod_Clay) *'''56. Main Gyro Chamber (Ichabod_Clay) *'''57. Hive Dynamo Works (Flamancipator) *'''58. Portal Chamber (bartendorsparky) *'''59. Dark Forgotten Bridge (bartendorsparky) *'''60. Forgotten Bridge (bartendorsparky) *'''61. Portal Site (Metronome'd) *'''62. Portal Terminal (Metronome'd) *'''63. Transport B Access (Metronome'd) *'''64. Sacred Bridge (Ichabod_Clay) *'''65. Sentinel's Path (bartendorsparky) *'''66. Transport to Temple Grounds - Sanctuary Fortress (Master ZED) *'''67. Main Research (Master ZED) *'''68. Transit Station - Sanctuary Fortress (Master ZED) *'''69. Staging Area (Master ZED) *'''70. Grand Abyss (Master ZED) *'''71. Ing Cache 4 (Master ZED) *'''72. Sand Processing (Master ZED) *'''73. Ventilation Area B (Master ZED) *'''74. Bitter Well (Master ZED) *'''75. Hive Portal Chamber (Metronome'd *'''76. Dark Torvus Temple (MMcLean54) *'''77. Hall of Stairs (Master ZED) *'''78. Undertransit Two (Master ZED) *'''79. Undertransit One (Master ZED) *'''80. Transit Tunnel East (Master ZED) *'''81. Transit Tunnel West (Master ZED) *'''82: Transit Tunnel South (Metronome'd) *'''83: Bionenergy Production (Metronome'd) *'''84: Agon Temple (Metronome'd) *'''85: Crossfire Chaos (Master ZED) (Multiplayer SW) *'''86: Underground Tunnel (Metronome'd) *'''87: Sacred Path (Metronome'd) *'''88: Profane Path (Metronome'd) *'''89: Mine Shaft (Master ZED) *'''90: Command Center Access (Metronome'd) *'''91: Central Area Transport West (Metronome'd) *'''92: Workers Path - Master ZED *'''93: Watch Station - Master ZED *'''94: Biostorage Station - Master ZED *'''95: Dark Controller Access - Master ZED, SkippyJr (enter room from behind rotating column) *'''96: Controller Access - Master ZED, SkippyJr (enter room from behind rotating column) *'''97: Dark Falls - Master ZED *'''98: Grove Access - Master ZED *'''99: Ruined Alcove - Master ZED *'''100: Storage Cavern A - doninss *'''101: Ing Reliquary - Master ZED '''Japanese Release Secret Worlds''': 0 This list is a copy of THE list at http://www.samusforum.co.uk/viewtopic.php?t=2178&start=0 6e6b8a55bb03e78f65adb19055ea121ce0e3e2a5 2195 2139 2005-06-05T01:45:42Z Doninss 217 wikitext text/x-wiki <center><h2>Secret Worlds</h2></center> '''Total Secret Worlds''': 91 <ul>A '''Secret World''' is an area that you see when you exit a room from it's intended boundaries. This name was first from the original '''Metroid''', and has been carried on in '''Metroid II Return of Samus''', '''Metroid Prime''', and now, '''Metroid Prime 2 Echoes'''. The areas are usually glitchy, and can cause your game to lock up, thus having to restart. But, Secret Worlds have helped us. In Metroid 2, they serve as shortcuts at times. In Prime, they served as a different way to understand the game, and even '''[[Sequence Breaking]]'''. Who knows what they will provide us with next!</ul> <br> <ul>If you're having trouble with Secret Worlds, check out this '''[[Secret World FAQ]]'''!</ul><br> '''NTSC/PAL Release Secret Worlds''': 91 *'''1. [[Main Energy Controller]] (Phazon Siphon) *'''2. Polluted Mire (Doctor Omega) *'''3. Torvus Grove (Doctor Omega) *'''4. Poisoned Bog (Doctor Omega) *'''5. Transport A Access (TrueDiehardGamer) *'''6. Save Station A (BoostR) *'''7. Temple Access (Darth Nat) *'''8. Dark Torvus Temple Access (Darth Nat) *'''9. Service Access (TrueDiehardGamer) *'''10. Shrine Access (Dazuro) *'''11. Sanctuary Temple (TrueDiehardGamer) *'''12. Hive Energy Controller (TrueDiehardGamer) *'''13. [[Torvus Temple]] (BoostR, MMcLean54) *'''14. Culling Chamber (LeCoureur103) *'''15. Hall of Combat Mastery (LeCoureur103) *'''16. Hive Chamber C (The Pizza Boy) *'''17. Hall of Honored Dead (The Pizza Boy) *'''18. Collapsed Tunnel (TrueDiehardGamer) *'''19. Hive Chamber B (The Pizza Boy) *'''20. Meeting Grounds (Arrow) *'''21. Ventilation Area A (TrueDiehardGamer) *'''22. Dynamo Works (TrueDiehardGamer) *'''23. Sanctuary Energy Controller (TrueDiehardGamer) *'''24. Mining Plaza (elementboarder05) *'''25. [[Central Mining Station]] (The Pizza Boy) *'''26. Plaza Access (TrueDiehardGamer) *'''27. Portal Chamber (TrueDiehardGamer) *'''28. Mining Station B (Nate) *'''29. Great Bridge (elementboarder05) *'''30. Abandoned Worksite (elementboarder05) *'''31. Dark Arena Tunnel (Arrow) *'''32. Dark Torvus Arena (Arrow) *'''33. GFMC Compound (Phazon Eater) *'''34. Windchamber Tunnel (Midget) *'''35. Agon Map Station (SkippyJr) *'''36. [[Judgement Drop]] (TrueDiehardGamer) *'''37. Feeding Pit (Coco-kun) *'''38. Mini Gyro Station (The Pizza Boy) *'''39. [[Temple Assembly Site_SW|Temple Assembly Site]] (Ichabod_Clay, bartendorsparky) *'''40. Hive Dynamo (bartendorsparky) *'''41. The Abandoned Base (The Pizza Boy) *'''42. Sky Temple Gateway (DARK HUNTER COMMANDO) *'''43. Phazon Grounds (PhazonPhoenix) *'''44. Main Reactor (meDroid64) *'''45. Transit Station - Agon Wastes (master ZED) *'''46. Dark Transit Station (master ZED) *'''47. Brooding Ground (master ZED) *'''48. Reactor Core (Doctor Omega) *'''49. Temple Transport A (The Pizza Boy) *'''50. Temple Transport B (The Pizza Boy) *'''51. Temple Transport C (The Pizza Boy) *'''52. Torvus Lagoon (Ichabod_Clay) *'''53. Putrid Alcove (master ZED) *'''54. Venomous Pond (master ZED) *'''55. Path of Eyes (Ichabod_Clay) *'''56. Main Gyro Chamber (Ichabod_Clay) *'''57. Hive Dynamo Works (Flamancipator) *'''58. Portal Chamber (bartendorsparky) *'''59. Dark Forgotten Bridge (bartendorsparky) *'''60. Forgotten Bridge (bartendorsparky) *'''61. Portal Site (Metronome'd) *'''62. Portal Terminal (Metronome'd) *'''63. Transport B Access (Metronome'd) *'''64. Sacred Bridge (Ichabod_Clay) *'''65. Sentinel's Path (bartendorsparky) *'''66. Transport to Temple Grounds - Sanctuary Fortress (Master ZED) *'''67. Main Research (Master ZED) *'''68. Transit Station - Sanctuary Fortress (Master ZED) *'''69. Staging Area (Master ZED) *'''70. Grand Abyss (Master ZED) *'''71. Ing Cache 4 (Master ZED) *'''72. Sand Processing (Master ZED) *'''73. Ventilation Area B (Master ZED) *'''74. Bitter Well (Master ZED) *'''75. Hive Portal Chamber (Metronome'd *'''76. Dark Torvus Temple (MMcLean54) *'''77. Hall of Stairs (Master ZED) *'''78. Undertransit Two (Master ZED) *'''79. Undertransit One (Master ZED) *'''80. Transit Tunnel East (Master ZED) *'''81. Transit Tunnel West (Master ZED) *'''82: Transit Tunnel South (Metronome'd) *'''83: Bionenergy Production (Metronome'd) *'''84: Agon Temple (Metronome'd) *'''85: Crossfire Chaos (Master ZED) (Multiplayer SW) *'''86: Underground Tunnel (Metronome'd) *'''87: Sacred Path (Metronome'd) *'''88: Profane Path (Metronome'd) *'''89: Mine Shaft (Master ZED) *'''90: Command Center Access (Metronome'd) *'''91: Central Area Transport West (Metronome'd) '''Japanese Release Secret Worlds''': 0 <ul>That's all for now!</ul> e95bb0a8302ff7ef6798bc4832a9a1467276b37a 2139 2138 2005-06-05T01:38:44Z Doninss 217 new link (Temple Assembly Site) wikitext text/x-wiki <center><h2>Secret Worlds</h2></center> '''Total Secret Worlds''': 91 <ul>A '''Secret World''' is an area that you see when you exit a room from it's intended boundaries. This name was first from the original '''Metroid''', and has been carried on in '''Metroid II Return of Samus''', '''Metroid Prime''', and now, '''Metroid Prime 2 Echoes'''. The areas are usually glitchy, and can cause your game to lock up, thus having to restart. But, Secret Worlds have helped us. In Metroid 2, they serve as shortcuts at times. In Prime, they served as a different way to understand the game, and even '''[[Sequence Breaking]]'''. Who knows what they will provide us with next!</ul> <br> <ul>If you're having trouble with Secret Worlds, check out this '''[[Secret World FAQ]]'''!</ul><br> '''NTSC/PAL Release Secret Worlds''': 91 *'''1. [[Main Energy Controller]] (Phazon Siphon) *'''2. Polluted Mire (Doctor Omega) *'''3. Torvus Grove (Doctor Omega) *'''4. Poisoned Bog (Doctor Omega) *'''5. Transport A Access (TrueDiehardGamer) *'''6. Save Station A (BoostR) *'''7. Temple Access (Darth Nat) *'''8. Dark Torvus Temple Access (Darth Nat) *'''9. Service Access (TrueDiehardGamer) *'''10. Shrine Access (Dazuro) *'''11. Sanctuary Temple (TrueDiehardGamer) *'''12. Hive Energy Controller (TrueDiehardGamer) *'''13. [[Torvus Temple]] (BoostR, MMcLean54) *'''14. Culling Chamber (LeCoureur103) *'''15. Hall of Combat Mastery (LeCoureur103) *'''16. Hive Chamber C (The Pizza Boy) *'''17. Hall of Honored Dead (The Pizza Boy) *'''18. Collapsed Tunnel (TrueDiehardGamer) *'''19. Hive Chamber B (The Pizza Boy) *'''20. Meeting Grounds (Arrow) *'''21. Ventilation Area A (TrueDiehardGamer) *'''22. Dynamo Works (TrueDiehardGamer) *'''23. Sanctuary Energy Controller (TrueDiehardGamer) *'''24. Mining Plaza (elementboarder05) *'''25. [[Central Mining Station]] (The Pizza Boy) *'''26. Plaza Access (TrueDiehardGamer) *'''27. Portal Chamber (TrueDiehardGamer) *'''28. Mining Station B (Nate) *'''29. Great Bridge (elementboarder05) *'''30. Abandoned Worksite (elementboarder05) *'''31. Dark Arena Tunnel (Arrow) *'''32. Dark Torvus Arena (Arrow) *'''33. GFMC Compound (Phazon Eater) *'''34. Windchamber Tunnel (Midget) *'''35. Agon Map Station (SkippyJr) *'''36. [[Judgement Drop]] (TrueDiehardGamer) *'''37. Feeding Pit (Coco-kun) *'''38. Mini Gyro Station (The Pizza Boy) *'''39. [[Temple Assembly Site]] (Ichabod_Clay, bartendorsparky) *'''40. Hive Dynamo (bartendorsparky) *'''41. The Abandoned Base (The Pizza Boy) *'''42. Sky Temple Gateway (DARK HUNTER COMMANDO) *'''43. Phazon Grounds (PhazonPhoenix) *'''44. Main Reactor (meDroid64) *'''45. Transit Station - Agon Wastes (master ZED) *'''46. Dark Transit Station (master ZED) *'''47. Brooding Ground (master ZED) *'''48. Reactor Core (Doctor Omega) *'''49. Temple Transport A (The Pizza Boy) *'''50. Temple Transport B (The Pizza Boy) *'''51. Temple Transport C (The Pizza Boy) *'''52. Torvus Lagoon (Ichabod_Clay) *'''53. Putrid Alcove (master ZED) *'''54. Venomous Pond (master ZED) *'''55. Path of Eyes (Ichabod_Clay) *'''56. Main Gyro Chamber (Ichabod_Clay) *'''57. Hive Dynamo Works (Flamancipator) *'''58. Portal Chamber (bartendorsparky) *'''59. Dark Forgotten Bridge (bartendorsparky) *'''60. Forgotten Bridge (bartendorsparky) *'''61. Portal Site (Metronome'd) *'''62. Portal Terminal (Metronome'd) *'''63. Transport B Access (Metronome'd) *'''64. Sacred Bridge (Ichabod_Clay) *'''65. Sentinel's Path (bartendorsparky) *'''66. Transport to Temple Grounds - Sanctuary Fortress (Master ZED) *'''67. Main Research (Master ZED) *'''68. Transit Station - Sanctuary Fortress (Master ZED) *'''69. Staging Area (Master ZED) *'''70. Grand Abyss (Master ZED) *'''71. Ing Cache 4 (Master ZED) *'''72. Sand Processing (Master ZED) *'''73. Ventilation Area B (Master ZED) *'''74. Bitter Well (Master ZED) *'''75. Hive Portal Chamber (Metronome'd *'''76. Dark Torvus Temple (MMcLean54) *'''77. Hall of Stairs (Master ZED) *'''78. Undertransit Two (Master ZED) *'''79. Undertransit One (Master ZED) *'''80. Transit Tunnel East (Master ZED) *'''81. Transit Tunnel West (Master ZED) *'''82: Transit Tunnel South (Metronome'd) *'''83: Bionenergy Production (Metronome'd) *'''84: Agon Temple (Metronome'd) *'''85: Crossfire Chaos (Master ZED) (Multiplayer SW) *'''86: Underground Tunnel (Metronome'd) *'''87: Sacred Path (Metronome'd) *'''88: Profane Path (Metronome'd) *'''89: Mine Shaft (Master ZED) *'''90: Command Center Access (Metronome'd) *'''91: Central Area Transport West (Metronome'd) '''Japanese Release Secret Worlds''': 0 <ul>That's all for now!</ul> 940edfe05a0b5282a853e43e2500e7d8cedd6abf 2138 1990 2005-05-07T13:17:05Z MMcLean54 34 wikitext text/x-wiki <center><h2>Secret Worlds</h2></center> '''Total Secret Worlds''': 91 <ul>A '''Secret World''' is an area that you see when you exit a room from it's intended boundaries. This name was first from the original '''Metroid''', and has been carried on in '''Metroid II Return of Samus''', '''Metroid Prime''', and now, '''Metroid Prime 2 Echoes'''. The areas are usually glitchy, and can cause your game to lock up, thus having to restart. But, Secret Worlds have helped us. In Metroid 2, they serve as shortcuts at times. In Prime, they served as a different way to understand the game, and even '''[[Sequence Breaking]]'''. Who knows what they will provide us with next!</ul> <br> <ul>If you're having trouble with Secret Worlds, check out this '''[[Secret World FAQ]]'''!</ul><br> '''NTSC/PAL Release Secret Worlds''': 91 *'''1. [[Main Energy Controller]] (Phazon Siphon) *'''2. Polluted Mire (Doctor Omega) *'''3. Torvus Grove (Doctor Omega) *'''4. Poisoned Bog (Doctor Omega) *'''5. Transport A Access (TrueDiehardGamer) *'''6. Save Station A (BoostR) *'''7. Temple Access (Darth Nat) *'''8. Dark Torvus Temple Access (Darth Nat) *'''9. Service Access (TrueDiehardGamer) *'''10. Shrine Access (Dazuro) *'''11. Sanctuary Temple (TrueDiehardGamer) *'''12. Hive Energy Controller (TrueDiehardGamer) *'''13. [[Torvus Temple]] (BoostR, MMcLean54) *'''14. Culling Chamber (LeCoureur103) *'''15. Hall of Combat Mastery (LeCoureur103) *'''16. Hive Chamber C (The Pizza Boy) *'''17. Hall of Honored Dead (The Pizza Boy) *'''18. Collapsed Tunnel (TrueDiehardGamer) *'''19. Hive Chamber B (The Pizza Boy) *'''20. Meeting Grounds (Arrow) *'''21. Ventilation Area A (TrueDiehardGamer) *'''22. Dynamo Works (TrueDiehardGamer) *'''23. Sanctuary Energy Controller (TrueDiehardGamer) *'''24. Mining Plaza (elementboarder05) *'''25. [[Central Mining Station]] (The Pizza Boy) *'''26. Plaza Access (TrueDiehardGamer) *'''27. Portal Chamber (TrueDiehardGamer) *'''28. Mining Station B (Nate) *'''29. Great Bridge (elementboarder05) *'''30. Abandoned Worksite (elementboarder05) *'''31. Dark Arena Tunnel (Arrow) *'''32. Dark Torvus Arena (Arrow) *'''33. GFMC Compound (Phazon Eater) *'''34. Windchamber Tunnel (Midget) *'''35. Agon Map Station (SkippyJr) *'''36. [[Judgement Drop]] (TrueDiehardGamer) *'''37. Feeding Pit (Coco-kun) *'''38. Mini Gyro Station (The Pizza Boy) *'''39. Temple Assembly Site (Ichabod_Clay, bartendorsparky) *'''40. Hive Dynamo (bartendorsparky) *'''41. The Abandoned Base (The Pizza Boy) *'''42. Sky Temple Gateway (DARK HUNTER COMMANDO) *'''43. Phazon Grounds (PhazonPhoenix) *'''44. Main Reactor (meDroid64) *'''45. Transit Station - Agon Wastes (master ZED) *'''46. Dark Transit Station (master ZED) *'''47. Brooding Ground (master ZED) *'''48. Reactor Core (Doctor Omega) *'''49. Temple Transport A (The Pizza Boy) *'''50. Temple Transport B (The Pizza Boy) *'''51. Temple Transport C (The Pizza Boy) *'''52. Torvus Lagoon (Ichabod_Clay) *'''53. Putrid Alcove (master ZED) *'''54. Venomous Pond (master ZED) *'''55. Path of Eyes (Ichabod_Clay) *'''56. Main Gyro Chamber (Ichabod_Clay) *'''57. Hive Dynamo Works (Flamancipator) *'''58. Portal Chamber (bartendorsparky) *'''59. Dark Forgotten Bridge (bartendorsparky) *'''60. Forgotten Bridge (bartendorsparky) *'''61. Portal Site (Metronome'd) *'''62. Portal Terminal (Metronome'd) *'''63. Transport B Access (Metronome'd) *'''64. Sacred Bridge (Ichabod_Clay) *'''65. Sentinel's Path (bartendorsparky) *'''66. Transport to Temple Grounds - Sanctuary Fortress (Master ZED) *'''67. Main Research (Master ZED) *'''68. Transit Station - Sanctuary Fortress (Master ZED) *'''69. Staging Area (Master ZED) *'''70. Grand Abyss (Master ZED) *'''71. Ing Cache 4 (Master ZED) *'''72. Sand Processing (Master ZED) *'''73. Ventilation Area B (Master ZED) *'''74. Bitter Well (Master ZED) *'''75. Hive Portal Chamber (Metronome'd *'''76. Dark Torvus Temple (MMcLean54) *'''77. Hall of Stairs (Master ZED) *'''78. Undertransit Two (Master ZED) *'''79. Undertransit One (Master ZED) *'''80. Transit Tunnel East (Master ZED) *'''81. Transit Tunnel West (Master ZED) *'''82: Transit Tunnel South (Metronome'd) *'''83: Bionenergy Production (Metronome'd) *'''84: Agon Temple (Metronome'd) *'''85: Crossfire Chaos (Master ZED) (Multiplayer SW) *'''86: Underground Tunnel (Metronome'd) *'''87: Sacred Path (Metronome'd) *'''88: Profane Path (Metronome'd) *'''89: Mine Shaft (Master ZED) *'''90: Command Center Access (Metronome'd) *'''91: Central Area Transport West (Metronome'd) '''Japanese Release Secret Worlds''': 0 <ul>That's all for now!</ul> b13a2fbb7305170995466f2b3a4c490d1732d1c7 1990 1989 2005-05-07T13:16:42Z MMcLean54 34 wikitext text/x-wiki <center><h2>Secret Worlds</h2></center> '''Total Secret Worlds''': 91 <ul>A '''Secret World''' is an area that you see when you exit a room from it's intended boundaries. This name was first from the original '''Metroid''', and has been carried on in '''Metroid II Return of Samus''', '''Metroid Prime''', and now, '''Metroid Prime 2 Echoes'''. The areas are usually glitchy, and can cause your game to lock up, thus having to restart. But, Secret Worlds have helped us. In Metroid 2, they serve as shortcuts at times. In Prime, they served as a different way to understand the game, and even '''[[Sequence Breaking]]'''. Who knows what they will provide us with next!</ul> <br> <ul>If you're having trouble with Secret Worlds, check out this [[Secret World FAQ]]!</ul><br> '''NTSC/PAL Release Secret Worlds''': 91 *'''1. [[Main Energy Controller]] (Phazon Siphon) *'''2. Polluted Mire (Doctor Omega) *'''3. Torvus Grove (Doctor Omega) *'''4. Poisoned Bog (Doctor Omega) *'''5. Transport A Access (TrueDiehardGamer) *'''6. Save Station A (BoostR) *'''7. Temple Access (Darth Nat) *'''8. Dark Torvus Temple Access (Darth Nat) *'''9. Service Access (TrueDiehardGamer) *'''10. Shrine Access (Dazuro) *'''11. Sanctuary Temple (TrueDiehardGamer) *'''12. Hive Energy Controller (TrueDiehardGamer) *'''13. [[Torvus Temple]] (BoostR, MMcLean54) *'''14. Culling Chamber (LeCoureur103) *'''15. Hall of Combat Mastery (LeCoureur103) *'''16. Hive Chamber C (The Pizza Boy) *'''17. Hall of Honored Dead (The Pizza Boy) *'''18. Collapsed Tunnel (TrueDiehardGamer) *'''19. Hive Chamber B (The Pizza Boy) *'''20. Meeting Grounds (Arrow) *'''21. Ventilation Area A (TrueDiehardGamer) *'''22. Dynamo Works (TrueDiehardGamer) *'''23. Sanctuary Energy Controller (TrueDiehardGamer) *'''24. Mining Plaza (elementboarder05) *'''25. [[Central Mining Station]] (The Pizza Boy) *'''26. Plaza Access (TrueDiehardGamer) *'''27. Portal Chamber (TrueDiehardGamer) *'''28. Mining Station B (Nate) *'''29. Great Bridge (elementboarder05) *'''30. Abandoned Worksite (elementboarder05) *'''31. Dark Arena Tunnel (Arrow) *'''32. Dark Torvus Arena (Arrow) *'''33. GFMC Compound (Phazon Eater) *'''34. Windchamber Tunnel (Midget) *'''35. Agon Map Station (SkippyJr) *'''36. [[Judgement Drop]] (TrueDiehardGamer) *'''37. Feeding Pit (Coco-kun) *'''38. Mini Gyro Station (The Pizza Boy) *'''39. Temple Assembly Site (Ichabod_Clay, bartendorsparky) *'''40. Hive Dynamo (bartendorsparky) *'''41. The Abandoned Base (The Pizza Boy) *'''42. Sky Temple Gateway (DARK HUNTER COMMANDO) *'''43. Phazon Grounds (PhazonPhoenix) *'''44. Main Reactor (meDroid64) *'''45. Transit Station - Agon Wastes (master ZED) *'''46. Dark Transit Station (master ZED) *'''47. Brooding Ground (master ZED) *'''48. Reactor Core (Doctor Omega) *'''49. Temple Transport A (The Pizza Boy) *'''50. Temple Transport B (The Pizza Boy) *'''51. Temple Transport C (The Pizza Boy) *'''52. Torvus Lagoon (Ichabod_Clay) *'''53. Putrid Alcove (master ZED) *'''54. Venomous Pond (master ZED) *'''55. Path of Eyes (Ichabod_Clay) *'''56. Main Gyro Chamber (Ichabod_Clay) *'''57. Hive Dynamo Works (Flamancipator) *'''58. Portal Chamber (bartendorsparky) *'''59. Dark Forgotten Bridge (bartendorsparky) *'''60. Forgotten Bridge (bartendorsparky) *'''61. Portal Site (Metronome'd) *'''62. Portal Terminal (Metronome'd) *'''63. Transport B Access (Metronome'd) *'''64. Sacred Bridge (Ichabod_Clay) *'''65. Sentinel's Path (bartendorsparky) *'''66. Transport to Temple Grounds - Sanctuary Fortress (Master ZED) *'''67. Main Research (Master ZED) *'''68. Transit Station - Sanctuary Fortress (Master ZED) *'''69. Staging Area (Master ZED) *'''70. Grand Abyss (Master ZED) *'''71. Ing Cache 4 (Master ZED) *'''72. Sand Processing (Master ZED) *'''73. Ventilation Area B (Master ZED) *'''74. Bitter Well (Master ZED) *'''75. Hive Portal Chamber (Metronome'd *'''76. Dark Torvus Temple (MMcLean54) *'''77. Hall of Stairs (Master ZED) *'''78. Undertransit Two (Master ZED) *'''79. Undertransit One (Master ZED) *'''80. Transit Tunnel East (Master ZED) *'''81. Transit Tunnel West (Master ZED) *'''82: Transit Tunnel South (Metronome'd) *'''83: Bionenergy Production (Metronome'd) *'''84: Agon Temple (Metronome'd) *'''85: Crossfire Chaos (Master ZED) (Multiplayer SW) *'''86: Underground Tunnel (Metronome'd) *'''87: Sacred Path (Metronome'd) *'''88: Profane Path (Metronome'd) *'''89: Mine Shaft (Master ZED) *'''90: Command Center Access (Metronome'd) *'''91: Central Area Transport West (Metronome'd) '''Japanese Release Secret Worlds''': 0 <ul>That's all for now!</ul> d3a6b870c3a10636203c6d7dc09a8e0f01bb9ac3 1989 1650 2005-04-10T07:29:09Z Metronome'd 236 wikitext text/x-wiki <center><h2>Secret Worlds</h2></center> '''Total Secret Worlds''': 91 <ul>A '''Secret World''' is an area that you see when you exit a room from it's intended boundaries. This name was first from the original '''Metroid''', and has been carried on in '''Metroid II Return of Samus''', '''Metroid Prime''', and now, '''Metroid Prime 2 Echoes'''. The areas are usually glitchy, and can cause your game to lock up, thus having to restart. But, Secret Worlds have helped us. In Metroid 2, they serve as shortcuts at times. In Prime, they served as a different way to understand the game, and even '''[[Sequence Breaking]]'''. Who knows what they will provide us with next!</ul> '''NTSC/PAL Release Secret Worlds''': 91 *'''1. [[Main Energy Controller]] (Phazon Siphon)''' *'''2. Polluted Mire (Doctor Omega) *'''3. Torvus Grove (Doctor Omega) *'''4. Poisoned Bog (Doctor Omega) *'''5. Transport A Access (TrueDiehardGamer) *'''6. Save Station A (BoostR) *'''7. Temple Access (Darth Nat) *'''8. Dark Torvus Temple Access (Darth Nat) *'''9. Service Access (TrueDiehardGamer) *'''10. Shrine Access (Dazuro) *'''11. Sanctuary Temple (TrueDiehardGamer) *'''12. Hive Energy Controller (TrueDiehardGamer) *'''13. [[Torvus Temple]] (BoostR, MMcLean54) *'''14. Culling Chamber (LeCoureur103) *'''15. Hall of Combat Mastery (LeCoureur103) *'''16. Hive Chamber C (The Pizza Boy) *'''17. Hall of Honored Dead (The Pizza Boy) *'''18. Collapsed Tunnel (TrueDiehardGamer) *'''19. Hive Chamber B (The Pizza Boy) *'''20. Meeting Grounds (Arrow) *'''21. Ventilation Area A (TrueDiehardGamer) *'''22. Dynamo Works (TrueDiehardGamer) *'''23. Sanctuary Energy Controller (TrueDiehardGamer) *'''24. Mining Plaza (elementboarder05) *'''25. [[Central Mining Station]] (The Pizza Boy) *'''26. Plaza Access (TrueDiehardGamer) *'''27. Portal Chamber (TrueDiehardGamer) *'''28. Mining Station B (Nate) *'''29. Great Bridge (elementboarder05) *'''30. Abandoned Worksite (elementboarder05) *'''31. Dark Arena Tunnel (Arrow) *'''32. Dark Torvus Arena (Arrow) *'''33. GFMC Compound (Phazon Eater) *'''34. Windchamber Tunnel (Midget) *'''35. Agon Map Station (SkippyJr) *'''36. [[Judgement Drop]] (TrueDiehardGamer) *'''37. Feeding Pit (Coco-kun) *'''38. Mini Gyro Station (The Pizza Boy) *'''39. Temple Assembly Site (Ichabod_Clay, bartendorsparky) *'''40. Hive Dynamo (bartendorsparky) *'''41. The Abandoned Base (The Pizza Boy) *'''42. Sky Temple Gateway (DARK HUNTER COMMANDO) *'''43. Phazon Grounds (PhazonPhoenix) *'''44. Main Reactor (meDroid64) *'''45. Transit Station - Agon Wastes (master ZED) *'''46. Dark Transit Station (master ZED) *'''47. Brooding Ground (master ZED) *'''48. Reactor Core (Doctor Omega) *'''49. Temple Transport A (The Pizza Boy) *'''50. Temple Transport B (The Pizza Boy) *'''51. Temple Transport C (The Pizza Boy) *'''52. Torvus Lagoon (Ichabod_Clay) *'''53. Putrid Alcove (master ZED) *'''54. Venomous Pond (master ZED) *'''55. Path of Eyes (Ichabod_Clay) *'''56. Main Gyro Chamber (Ichabod_Clay) *'''57. Hive Dynamo Works (Flamancipator) *'''58. Portal Chamber (bartendorsparky) *'''59. Dark Forgotten Bridge (bartendorsparky) *'''60. Forgotten Bridge (bartendorsparky) *'''61. Portal Site (Metronome'd) *'''62. Portal Terminal (Metronome'd) *'''63. Transport B Access (Metronome'd) *'''64. Sacred Bridge (Ichabod_Clay) *'''65. Sentinel's Path (bartendorsparky) *'''66. Transport to Temple Grounds - Sanctuary Fortress (Master ZED) *'''67. Main Research (Master ZED) *'''68. Transit Station - Sanctuary Fortress (Master ZED) *'''69. Staging Area (Master ZED) *'''70. Grand Abyss (Master ZED) *'''71. Ing Cache 4 (Master ZED) *'''72. Sand Processing (Master ZED) *'''73. Ventilation Area B (Master ZED) *'''74. Bitter Well (Master ZED) *'''75. Hive Portal Chamber (Metronome'd *'''76. Dark Torvus Temple (MMcLean54) *'''77. Hall of Stairs (Master ZED) *'''78. Undertransit Two (Master ZED) *'''79. Undertransit One (Master ZED) *'''80. Transit Tunnel East (Master ZED) *'''81. Transit Tunnel West (Master ZED) *'''82: Transit Tunnel South (Metronome'd) *'''83: Bionenergy Production (Metronome'd) *'''84: Agon Temple (Metronome'd) *'''85: Crossfire Chaos (Master ZED) (Multiplayer SW) *'''86: Underground Tunnel (Metronome'd) *'''87: Sacred Path (Metronome'd) *'''88: Profane Path (Metronome'd) *'''89: Mine Shaft (Master ZED) *'''90: Command Center Access (Metronome'd) *'''91: Central Area Transport West (Metronome'd) '''Japanese Release Secret Worlds''': 0 <ul>That's all for now!</ul> 7782e3c3e00651ba6f22e36156f98d46bec22811 1650 1648 2005-04-10T06:29:31Z Metronome'd 236 wikitext text/x-wiki <center><h2>Secret Worlds</h2></center> '''Total Secret Worlds''': 91 <ul>A '''Secret World''' is an area that you see when you exit a room from it's intended boundaries. This name was first from the original '''Metroid''', and has been carried on in '''Metroid II Return of Samus''', '''Metroid Prime''', and now, '''Metroid Prime 2 Echoes'''. The areas are usually glitchy, and can cause your game to lock up, thus having to restart. But, Secret Worlds have helped us. In Metroid 2, they serve as shortcuts at times. In Prime, they served as a different way to understand the game, and even '''[[Sequence Breaking]]'''. Who knows what they will provide us with next!</ul> '''NTSC/PAL Release Secret Worlds''': 91 *'''1. [[Main Energy Controller]] (Phazon Siphon)''' *'''2. Polluted Mire (Doctor Omega) *'''3. Torvus Grove (Doctor Omega) *'''4. Poisoned Bog (Doctor Omega) *'''5. Transport A Access (TrueDiehardGamer) *'''6. Save Station A (BoostR) *'''7. Temple Access (Darth Nat) *'''8. Dark Torvus Temple Access (Darth Nat) *'''9. Service Access (TrueDiehardGamer) *'''10. Shrine Access (Dazuro) *'''11. Sanctuary Temple (TrueDiehardGamer) *'''12. Hive Energy Controller (TrueDiehardGamer) *'''13. [[Torvus Temple]] (BoostR, MMcLean54) *'''14. Culling Chamber (LeCoureur103) *'''15. Hall of Combat Mastery (LeCoureur103) *'''16. Hive Chamber C (The Pizza Boy) *'''17. Hall of Honored Dead (The Pizza Boy) *'''18. Collapsed Tunnel (TrueDiehardGamer) *'''19. Hive Chamber B (The Pizza Boy) *'''20. Meeting Grounds (Arrow) *'''21. Ventilation Area A (TrueDiehardGamer) *'''22. Dynamo Works (TrueDiehardGamer) *'''23. Sanctuary Energy Controller (TrueDiehardGamer) *'''24. Mining Plaza (elementboarder05) *'''25. [[Central Mining Station]] (The Pizza Boy) *'''26. Plaza Access (TrueDiehardGamer) *'''27. Portal Chamber (TrueDiehardGamer) *'''28. Mining Station B (Nate) *'''29. Great Bridge (elementboarder05) *'''30. Abandoned Worksite (elementboarder05) *'''31. Dark Arena Tunnel (Arrow) *'''32. Dark Torvus Arena (Arrow) *'''33. GFMC Compound (Phazon Eater) *'''34. Windchamber Tunnel (Midget) *'''35. Agon Map Station (SkippyJr) *'''36. [[Judgement Drop]] (TrueDiehardGamer) *'''37. Feeding Pit (Coco-kun) *'''38. Mini Gyro Station (The Pizza Boy) *'''39. Temple Assembly Site (Ichabod_Clay, bartendorsparky) *'''40. Hive Dynamo (bartendorsparky) *'''41. The Abandoned Base (The Pizza Boy) *'''42. Sky Temple Gateway (DARK HUNTER COMMANDO) *'''43. Phazon Grounds (PhazonPhoenix) *'''44. Main Reactor (meDroid64) *'''45. Transit Station - Agon Wastes (master ZED) *'''46. Dark Transit Station (master ZED) *'''47. Brooding Ground (master ZED) *'''48. Reactor Core (Doctor Omega) *'''49. Temple Transport A (The Pizza Boy) *'''50. Temple Transport B (The Pizza Boy) *'''51. Temple Transport C (The Pizza Boy) *'''52. Torvus Lagoon (Ichabod_Clay) *'''53. Putrid Alcove (master ZED) *'''54. Venomous Pond (master ZED) *'''55. Path of Eyes (Ichabod_Clay) *'''56. Main Gyro Chamber (Ichabod_Clay) *'''57. Hive Dynamo Works (Flamancipator) *'''58. Portal Chamber (bartendorsparky) *'''59. Dark Forgotten Bridge (bartendorsparky) *'''60. Forgotten Bridge (bartendorsparky) *'''61. Portal Site (Metronome'd) *'''62. Portal Terminal (Metronome'd) *'''63. Transport B Access (Metronome'd) *'''64. Sacred Bridge (Ichabod_Clay) *'''65. Sentinel's Path (bartendorsparky) *'''66. Transport to Temple Grounds - Sanctuary Fortress (Master ZED) *'''67. Main Research (Master ZED) *'''68. Transit Station - Sanctuary Fortress (Master ZED) *'''69. Staging Area (Master ZED) *'''70. Grand Abyss (Master ZED) *'''71. Ing Cache 4 (Master ZED) *'''72. Sand Processing (Master ZED) *'''73. Ventilation Area B (Master ZED) *'''74. Bitter Well (Master ZED) *'''75. Hive Portal Chamber (Metronome'd *'''76. Dark Torvus Temple (MMcLean54) *'''77. Hall of Stairs (Master ZED) *'''78. Undertransit Two (Master ZED) *'''79. Undertransit One (Master ZED) *'''80. Transit Tunnel East (Master ZED) *'''81. Transit Tunnel West (Master ZED) *'''82: Transit Tunnel South - Metronome'd (SA) *'''83: Bionenergy Production - Metronome'd (SA) *'''84: Agon Temple - Metronome'd (SA) *'''85: Crossfire Chaos - Master ZED (Multiplayer SW) *'''86: Underground Tunnel - Metronome'd (SA) *'''87: Sacred Path - Metronome'd (SA) *'''88: Profane Path - Metronome'd (SA) *'''89: Mine Shaft - Master ZED (SA) *'''90: Command Center Access - Metronome'd (SA) *'''91: Central Area Transport West - Metronome'd (SA) '''Japanese Release Secret Worlds''': 0 <ul>That's all for now!</ul> cd472c189d4a946de86ee283788c3b9715cb3214 1648 1523 2005-03-16T01:34:25Z MMcLean54 34 Just added a "Sanctuary Fortress" label to the Transport to Temple Grounds Secret World wikitext text/x-wiki <center><h2>Secret Worlds</h2></center> '''Total Secret Worlds''': 81 <ul>A '''Secret World''' is an area that you see when you exit a room from it's intended boundaries. This name was first from the original '''Metroid''', and has been carried on in '''Metroid II Return of Samus''', '''Metroid Prime''', and now, '''Metroid Prime 2 Echoes'''. The areas are usually glitchy, and can cause your game to lock up, thus having to restart. But, Secret Worlds have helped us. In Metroid 2, they serve as shortcuts at times. In Prime, they served as a different way to understand the game, and even '''[[Sequence Breaking]]'''. Who knows what they will provide us with next!</ul> '''NTSC/PAL Release Secret Worlds''': 81 *'''1. [[Main Energy Controller]] (Phazon Siphon)''' *'''2. Polluted Mire (Doctor Omega) *'''3. Torvus Grove (Doctor Omega) *'''4. Poisoned Bog (Doctor Omega) *'''5. Transport A Access (TrueDiehardGamer) *'''6. Save Station A (BoostR) *'''7. Temple Access (Darth Nat) *'''8. Dark Torvus Temple Access (Darth Nat) *'''9. Service Access (TrueDiehardGamer) *'''10. Shrine Access (Dazuro) *'''11. Sanctuary Temple (TrueDiehardGamer) *'''12. Hive Energy Controller (TrueDiehardGamer) *'''13. [[Torvus Temple]] (BoostR, MMcLean54) *'''14. Culling Chamber (LeCoureur103) *'''15. Hall of Combat Mastery (LeCoureur103) *'''16. Hive Chamber C (The Pizza Boy) *'''17. Hall of Honored Dead (The Pizza Boy) *'''18. Collapsed Tunnel (TrueDiehardGamer) *'''19. Hive Chamber B (The Pizza Boy) *'''20. Meeting Grounds (Arrow) *'''21. Ventilation Area A (TrueDiehardGamer) *'''22. Dynamo Works (TrueDiehardGamer) *'''23. Sanctuary Energy Controller (TrueDiehardGamer) *'''24. Mining Plaza (elementboarder05) *'''25. [[Central Mining Station]] (The Pizza Boy) *'''26. Plaza Access (TrueDiehardGamer) *'''27. Portal Chamber (TrueDiehardGamer) *'''28. Mining Station B (Nate) *'''29. Great Bridge (elementboarder05) *'''30. Abandoned Worksite (elementboarder05) *'''31. Dark Arena Tunnel (Arrow) *'''32. Dark Torvus Arena (Arrow) *'''33. GFMC Compound (Phazon Eater) *'''34. Windchamber Tunnel (Midget) *'''35. Agon Map Station (SkippyJr) *'''36. [[Judgement Drop]] (TrueDiehardGamer) *'''37. Feeding Pit (Coco-kun) *'''38. Mini Gyro Station (The Pizza Boy) *'''39. Temple Assembly Site (Ichabod_Clay, bartendorsparky) *'''40. Hive Dynamo (bartendorsparky) *'''41. The Abandoned Base (The Pizza Boy) *'''42. Sky Temple Gateway (DARK HUNTER COMMANDO) *'''43. Phazon Grounds (PhazonPhoenix) *'''44. Main Reactor (meDroid64) *'''45. Transit Station - Agon Wastes (master ZED) *'''46. Dark Transit Station (master ZED) *'''47. Brooding Ground (master ZED) *'''48. Reactor Core (Doctor Omega) *'''49. Temple Transport A (The Pizza Boy) *'''50. Temple Transport B (The Pizza Boy) *'''51. Temple Transport C (The Pizza Boy) *'''52. Torvus Lagoon (Ichabod_Clay) *'''53. Putrid Alcove (master ZED) *'''54. Venomous Pond (master ZED) *'''55. Path of Eyes (Ichabod_Clay) *'''56. Main Gyro Chamber (Ichabod_Clay) *'''57. Hive Dynamo Works (Flamancipator) *'''58. Portal Chamber (bartendorsparky) *'''59. Dark Forgotten Bridge (bartendorsparky) *'''60. Forgotten Bridge (bartendorsparky) *'''61. Portal Site (Metronome'd) *'''62. Portal Terminal (Metronome'd) *'''63. Transport B Access (Metronome'd) *'''64. Sacred Bridge (Ichabod_Clay) *'''65. Sentinel's Path (bartendorsparky) *'''66. Transport to Temple Grounds - Sanctuary Fortress (Master ZED) *'''67. Main Research (Master ZED) *'''68. Transit Station - Sanctuary Fortress (Master ZED) *'''69. Staging Area (Master ZED) *'''70. Grand Abyss (Master ZED) *'''71. Ing Cache 4 (Master ZED) *'''72. Sand Processing (Master ZED) *'''73. Ventilation Area B (Master ZED) *'''74. Bitter Well (Master ZED) *'''75. Hive Portal Chamber (Metronome'd *'''76. Dark Torvus Temple (MMcLean54) *'''77. Hall of Stairs (Master ZED) *'''78. Undertransit Two (Master ZED) *'''79. Undertransit One (Master ZED) *'''80. Transit Tunnel East (Master ZED) *'''81. Transit Tunnel West (Master ZED) '''Japanese Release Secret Worlds''': 0 <ul>That's all for now!</ul> 821b23fb3cc790d643be5cf9cf5a8d4408804a13 1523 1522 2005-03-15T23:31:26Z Edward Tohr 169 Fixed a slight number problem. wikitext text/x-wiki <center><h2>Secret Worlds</h2></center> '''Total Secret Worlds''': 81 <ul>A '''Secret World''' is an area that you see when you exit a room from it's intended boundaries. This name was first from the original '''Metroid''', and has been carried on in '''Metroid II Return of Samus''', '''Metroid Prime''', and now, '''Metroid Prime 2 Echoes'''. The areas are usually glitchy, and can cause your game to lock up, thus having to restart. But, Secret Worlds have helped us. In Metroid 2, they serve as shortcuts at times. In Prime, they served as a different way to understand the game, and even '''[[Sequence Breaking]]'''. Who knows what they will provide us with next!</ul> '''NTSC/PAL Release Secret Worlds''': 81 *'''1. [[Main Energy Controller]] (Phazon Siphon)''' *'''2. Polluted Mire (Doctor Omega) *'''3. Torvus Grove (Doctor Omega) *'''4. Poisoned Bog (Doctor Omega) *'''5. Transport A Access (TrueDiehardGamer) *'''6. Save Station A (BoostR) *'''7. Temple Access (Darth Nat) *'''8. Dark Torvus Temple Access (Darth Nat) *'''9. Service Access (TrueDiehardGamer) *'''10. Shrine Access (Dazuro) *'''11. Sanctuary Temple (TrueDiehardGamer) *'''12. Hive Energy Controller (TrueDiehardGamer) *'''13. [[Torvus Temple]] (BoostR, MMcLean54) *'''14. Culling Chamber (LeCoureur103) *'''15. Hall of Combat Mastery (LeCoureur103) *'''16. Hive Chamber C (The Pizza Boy) *'''17. Hall of Honored Dead (The Pizza Boy) *'''18. Collapsed Tunnel (TrueDiehardGamer) *'''19. Hive Chamber B (The Pizza Boy) *'''20. Meeting Grounds (Arrow) *'''21. Ventilation Area A (TrueDiehardGamer) *'''22. Dynamo Works (TrueDiehardGamer) *'''23. Sanctuary Energy Controller (TrueDiehardGamer) *'''24. Mining Plaza (elementboarder05) *'''25. [[Central Mining Station]] (The Pizza Boy) *'''26. Plaza Access (TrueDiehardGamer) *'''27. Portal Chamber (TrueDiehardGamer) *'''28. Mining Station B (Nate) *'''29. Great Bridge (elementboarder05) *'''30. Abandoned Worksite (elementboarder05) *'''31. Dark Arena Tunnel (Arrow) *'''32. Dark Torvus Arena (Arrow) *'''33. GFMC Compound (Phazon Eater) *'''34. Windchamber Tunnel (Midget) *'''35. Agon Map Station (SkippyJr) *'''36. [[Judgement Drop]] (TrueDiehardGamer) *'''37. Feeding Pit (Coco-kun) *'''38. Mini Gyro Station (The Pizza Boy) *'''39. Temple Assembly Site (Ichabod_Clay, bartendorsparky) *'''40. Hive Dynamo (bartendorsparky) *'''41. The Abandoned Base (The Pizza Boy) *'''42. Sky Temple Gateway (DARK HUNTER COMMANDO) *'''43. Phazon Grounds (PhazonPhoenix) *'''44. Main Reactor (meDroid64) *'''45. Transit Station - Agon Wastes (master ZED) *'''46. Dark Transit Station (master ZED) *'''47. Brooding Ground (master ZED) *'''48. Reactor Core (Doctor Omega) *'''49. Temple Transport A (The Pizza Boy) *'''50. Temple Transport B (The Pizza Boy) *'''51. Temple Transport C (The Pizza Boy) *'''52. Torvus Lagoon (Ichabod_Clay) *'''53. Putrid Alcove (master ZED) *'''54. Venomous Pond (master ZED) *'''55. Path of Eyes (Ichabod_Clay) *'''56. Main Gyro Chamber (Ichabod_Clay) *'''57. Hive Dynamo Works (Flamancipator) *'''58. Portal Chamber (bartendorsparky) *'''59. Dark Forgotten Bridge (bartendorsparky) *'''60. Forgotten Bridge (bartendorsparky) *'''61. Portal Site (Metronome'd) *'''62. Portal Terminal (Metronome'd) *'''63. Transport B Access (Metronome'd) *'''64. Sacred Bridge (Ichabod_Clay) *'''65. Sentinel's Path (bartendorsparky) *'''66. Transport to Temple Grounds (Master ZED) *'''67. Main Research (Master ZED) *'''68. Transit Station - Sanctuary Fortress (Master ZED) *'''69. Staging Area (Master ZED) *'''70. Grand Abyss (Master ZED) *'''71. Ing Cache 4 (Master ZED) *'''72. Sand Processing (Master ZED) *'''73. Ventilation Area B (Master ZED) *'''74. Bitter Well (Master ZED) *'''75. Hive Portal Chamber (Metronome'd *'''76. Dark Torvus Temple (MMcLean54) *'''77. Hall of Stairs (Master ZED) *'''78. Undertransit Two (Master ZED) *'''79. Undertransit One (Master ZED) *'''80. Transit Tunnel East (Master ZED) *'''81. Transit Tunnel West (Master ZED) '''Japanese Release Secret Worlds''': 0 <ul>That's all for now!</ul> 5e62f8f85f98eff9884aeda7c9c547812ebf7182 1522 1519 2005-03-15T21:45:32Z MMcLean54 34 fixed some unneeded location identification tags wikitext text/x-wiki <center><h2>Secret Worlds</h2></center> '''Total Secret Worlds''': 65 <ul>A '''Secret World''' is an area that you see when you exit a room from it's intended boundaries. This name was first from the original '''Metroid''', and has been carried on in '''Metroid II Return of Samus''', '''Metroid Prime''', and now, '''Metroid Prime 2 Echoes'''. The areas are usually glitchy, and can cause your game to lock up, thus having to restart. But, Secret Worlds have helped us. In Metroid 2, they serve as shortcuts at times. In Prime, they served as a different way to understand the game, and even '''[[Sequence Breaking]]'''. Who knows what they will provide us with next!</ul> '''NTSC/PAL Release Secret Worlds''': 65 *'''1. [[Main Energy Controller]] (Phazon Siphon)''' *'''2. Polluted Mire (Doctor Omega) *'''3. Torvus Grove (Doctor Omega) *'''4. Poisoned Bog (Doctor Omega) *'''5. Transport A Access (TrueDiehardGamer) *'''6. Save Station A (BoostR) *'''7. Temple Access (Darth Nat) *'''8. Dark Torvus Temple Access (Darth Nat) *'''9. Service Access (TrueDiehardGamer) *'''10. Shrine Access (Dazuro) *'''11. Sanctuary Temple (TrueDiehardGamer) *'''12. Hive Energy Controller (TrueDiehardGamer) *'''13. [[Torvus Temple]] (BoostR, MMcLean54) *'''14. Culling Chamber (LeCoureur103) *'''15. Hall of Combat Mastery (LeCoureur103) *'''16. Hive Chamber C (The Pizza Boy) *'''17. Hall of Honored Dead (The Pizza Boy) *'''18. Collapsed Tunnel (TrueDiehardGamer) *'''19. Hive Chamber B (The Pizza Boy) *'''20. Meeting Grounds (Arrow) *'''21. Ventilation Area A (TrueDiehardGamer) *'''22. Dynamo Works (TrueDiehardGamer) *'''23. Sanctuary Energy Controller (TrueDiehardGamer) *'''24. Mining Plaza (elementboarder05) *'''25. [[Central Mining Station]] (The Pizza Boy) *'''26. Plaza Access (TrueDiehardGamer) *'''27. Portal Chamber (TrueDiehardGamer) *'''28. Mining Station B (Nate) *'''29. Great Bridge (elementboarder05) *'''30. Abandoned Worksite (elementboarder05) *'''31. Dark Arena Tunnel (Arrow) *'''32. Dark Torvus Arena (Arrow) *'''33. GFMC Compound (Phazon Eater) *'''34. Windchamber Tunnel (Midget) *'''35. Agon Map Station (SkippyJr) *'''36. [[Judgement Drop]] (TrueDiehardGamer) *'''37. Feeding Pit (Coco-kun) *'''38. Mini Gyro Station (The Pizza Boy) *'''39. Temple Assembly Site (Ichabod_Clay, bartendorsparky) *'''40. Hive Dynamo (bartendorsparky) *'''41. The Abandoned Base (The Pizza Boy) *'''42. Sky Temple Gateway (DARK HUNTER COMMANDO) *'''43. Phazon Grounds (PhazonPhoenix) *'''44. Main Reactor (meDroid64) *'''45. Transit Station - Agon Wastes (master ZED) *'''46. Dark Transit Station (master ZED) *'''47. Brooding Ground (master ZED) *'''48. Reactor Core (Doctor Omega) *'''49. Temple Transport A (The Pizza Boy) *'''50. Temple Transport B (The Pizza Boy) *'''51. Temple Transport C (The Pizza Boy) *'''52. Torvus Lagoon (Ichabod_Clay) *'''53. Putrid Alcove (master ZED) *'''54. Venomous Pond (master ZED) *'''55. Path of Eyes (Ichabod_Clay) *'''56. Main Gyro Chamber (Ichabod_Clay) *'''57. Hive Dynamo Works (Flamancipator) *'''58. Portal Chamber (bartendorsparky) *'''59. Dark Forgotten Bridge (bartendorsparky) *'''60. Forgotten Bridge (bartendorsparky) *'''61. Portal Site (Metronome'd) *'''62. Portal Terminal (Metronome'd) *'''63. Transport B Access (Metronome'd) *'''64. Sacred Bridge (Ichabod_Clay) *'''65. Sentinel's Path (bartendorsparky) *'''66. Transport to Temple Grounds (Master ZED) *'''67. Main Research (Master ZED) *'''68. Transit Station - Sanctuary Fortress (Master ZED) *'''69. Staging Area (Master ZED) *'''70. Grand Abyss (Master ZED) *'''71. Ing Cache 4 (Master ZED) *'''72. Sand Processing (Master ZED) *'''73. Ventilation Area B (Master ZED) *'''74. Bitter Well (Master ZED) *'''75. Hive Portal Chamber (Metronome'd *'''76. Dark Torvus Temple (MMcLean54) *'''77. Hall of Stairs (Master ZED) *'''78. Undertransit Two (Master ZED) *'''79. Undertransit One (Master ZED) *'''80. Transit Tunnel East (Master ZED) *'''81. Transit Tunnel West (Master ZED) '''Japanese Release Secret Worlds''': 0 <ul>That's all for now!</ul> c08a7f2b16478427cc5bd3be455dcbe71bc9fe68 1519 1517 2005-03-15T21:11:56Z MMcLean54 34 added finders...GOZ TEH MASTER ZZED!!!!1!!!!11!!!!11111! wikitext text/x-wiki <center><h2>Secret Worlds</h2></center> '''Total Secret Worlds''': 65 <ul>A '''Secret World''' is an area that you see when you exit a room from it's intended boundaries. This name was first from the original '''Metroid''', and has been carried on in '''Metroid II Return of Samus''', '''Metroid Prime''', and now, '''Metroid Prime 2 Echoes'''. The areas are usually glitchy, and can cause your game to lock up, thus having to restart. But, Secret Worlds have helped us. In Metroid 2, they serve as shortcuts at times. In Prime, they served as a different way to understand the game, and even '''[[Sequence Breaking]]'''. Who knows what they will provide us with next!</ul> '''NTSC/PAL Release Secret Worlds''': 65 *'''1. [[Main Energy Controller]] (Phazon Siphon)''' *'''2. Polluted Mire (Doctor Omega) *'''3. Torvus Grove (Doctor Omega) *'''4. Poisoned Bog (Doctor Omega) *'''5. Transport A Access (TrueDiehardGamer) *'''6. Save Station A (BoostR) *'''7. Temple Access (Darth Nat) *'''8. Dark Torvus Temple Access (Darth Nat) *'''9. Service Access (TrueDiehardGamer) *'''10. Shrine Access (Dazuro) *'''11. Sanctuary Temple (TrueDiehardGamer) *'''12. Hive Energy Controller (TrueDiehardGamer) *'''13. [[Torvus Temple]] (BoostR, MMcLean54) *'''14. Culling Chamber (LeCoureur103) *'''15. Hall of Combat Mastery (LeCoureur103) *'''16. Hive Chamber C (The Pizza Boy) *'''17. Hall of Honored Dead (The Pizza Boy) *'''18. Collapsed Tunnel (TrueDiehardGamer) *'''19. Hive Chamber B (The Pizza Boy) *'''20. Meeting Grounds (Arrow) *'''21. Ventilation Area A (TrueDiehardGamer) *'''22. Dynamo Works (TrueDiehardGamer) *'''23. Sanctuary Energy Controller (TrueDiehardGamer) *'''24. Mining Plaza (elementboarder05) *'''25. [[Central Mining Station]] (The Pizza Boy) *'''26. Plaza Access (TrueDiehardGamer) *'''27. Portal Chamber (TrueDiehardGamer) *'''28. Mining Station B (Nate) *'''29. Great Bridge (elementboarder05) *'''30. Abandoned Worksite (elementboarder05) *'''31. Dark Arena Tunnel (Arrow) *'''32. Dark Torvus Arena (Arrow) *'''33. GFMC Compound (Phazon Eater) *'''34. Windchamber Tunnel (Midget) *'''35. Agon Map Station (SkippyJr) *'''36. [[Judgement Drop]] (TrueDiehardGamer) *'''37. Feeding Pit (Coco-kun) *'''38. Mini Gyro Station (The Pizza Boy) *'''39. Temple Assembly Site (Ichabod_Clay, bartendorsparky) *'''40. Hive Dynamo (bartendorsparky) *'''41. The Abandoned Base (The Pizza Boy) *'''42. Sky Temple Gateway (DARK HUNTER COMMANDO) *'''43. Phazon Grounds (PhazonPhoenix) *'''44. Main Reactor (meDroid64) *'''45. Transit Station (master ZED) *'''46. Dark Transit Station (master ZED) *'''47. Brooding Ground (master ZED) *'''48. Reactor Core (Doctor Omega) *'''49. Temple Transport A (The Pizza Boy) *'''50. Temple Transport B (The Pizza Boy) *'''51. Temple Transport C (The Pizza Boy) *'''52. Torvus Lagoon (Ichabod_Clay) *'''53. Putrid Alcove (master ZED) *'''54. Venomous Pond (master ZED) *'''55. Path of Eyes (Ichabod_Clay) *'''56. Main Gyro Chamber (Ichabod_Clay) *'''57. Hive Dynamo Works (Flamancipator) *'''58. Portal Chamber - Torvus Bog (bartendorsparky) *'''59. Dark Forgotten Bridge (bartendorsparky) *'''60. Forgotten Bridge (bartendorsparky) *'''61. Portal Site (Metronome'd) *'''62. Portal Terminal (Metronome'd) *'''63. Transport B Access (Metronome'd) *'''64. Sacred Bridge (Ichabod_Clay) *'''65. Sentinel's Path (bartendorsparky) *'''66. Transport to Temple Grounds (Master ZED) *'''67. Main Research (Master ZED) *'''68. Transit Station - Sanctuary Fortress (Master ZED) *'''69. Staging Area (Master ZED) *'''70. Grand Abyss (Master ZED) *'''71. Ing Cache 4 (Master ZED) *'''72. Sand Processing (Master ZED) *'''73. Ventilation Area B (Master ZED) *'''74. Bitter Well (Master ZED) *'''75. Hive Portal Chamber (Metronome'd *'''76. Dark Torvus Temple (MMcLean54) *'''77. Hall of Stairs - Dark Agon Wastes *'''78. Undertransit Two - Dark Torvus Bog (Master ZED) *'''79. Undertransit One - Dark Torvus Bog (Master ZED) *'''80. Transit Tunnel East - Torvus Bog (Master ZED) *'''81. Transit Tunnel West - Torvus Bog (Master ZED) '''Japanese Release Secret Worlds''': 0 <ul>That's all for now!</ul> a6302046be677b7f8777844c4e85cf260d504cd7 1517 1516 2005-03-15T21:01:32Z MMcLean54 34 based on the time that i posted my sw (drk tvs tmpl), i reordered the list of SWs in the correct order wikitext text/x-wiki <center><h2>Secret Worlds</h2></center> '''Total Secret Worlds''': 65 <ul>A '''Secret World''' is an area that you see when you exit a room from it's intended boundaries. This name was first from the original '''Metroid''', and has been carried on in '''Metroid II Return of Samus''', '''Metroid Prime''', and now, '''Metroid Prime 2 Echoes'''. The areas are usually glitchy, and can cause your game to lock up, thus having to restart. But, Secret Worlds have helped us. In Metroid 2, they serve as shortcuts at times. In Prime, they served as a different way to understand the game, and even '''[[Sequence Breaking]]'''. Who knows what they will provide us with next!</ul> '''NTSC/PAL Release Secret Worlds''': 65 *'''1. [[Main Energy Controller]] (Phazon Siphon)''' *'''2. Polluted Mire (Doctor Omega) *'''3. Torvus Grove (Doctor Omega) *'''4. Poisoned Bog (Doctor Omega) *'''5. Transport A Access (TrueDiehardGamer) *'''6. Save Station A (BoostR) *'''7. Temple Access (Darth Nat) *'''8. Dark Torvus Temple Access (Darth Nat) *'''9. Service Access (TrueDiehardGamer) *'''10. Shrine Access (Dazuro) *'''11. Sanctuary Temple (TrueDiehardGamer) *'''12. Hive Energy Controller (TrueDiehardGamer) *'''13. [[Torvus Temple]] (BoostR, MMcLean54) *'''14. Culling Chamber (LeCoureur103) *'''15. Hall of Combat Mastery (LeCoureur103) *'''16. Hive Chamber C (The Pizza Boy) *'''17. Hall of Honored Dead (The Pizza Boy) *'''18. Collapsed Tunnel (TrueDiehardGamer) *'''19. Hive Chamber B (The Pizza Boy) *'''20. Meeting Grounds (Arrow) *'''21. Ventilation Area A (TrueDiehardGamer) *'''22. Dynamo Works (TrueDiehardGamer) *'''23. Sanctuary Energy Controller (TrueDiehardGamer) *'''24. Mining Plaza (elementboarder05) *'''25. [[Central Mining Station]] (The Pizza Boy) *'''26. Plaza Access (TrueDiehardGamer) *'''27. Portal Chamber (TrueDiehardGamer) *'''28. Mining Station B (Nate) *'''29. Great Bridge (elementboarder05) *'''30. Abandoned Worksite (elementboarder05) *'''31. Dark Arena Tunnel (Arrow) *'''32. Dark Torvus Arena (Arrow) *'''33. GFMC Compound (Phazon Eater) *'''34. Windchamber Tunnel (Midget) *'''35. Agon Map Station (SkippyJr) *'''36. [[Judgement Drop]] (TrueDiehardGamer) *'''37. Feeding Pit (Coco-kun) *'''38. Mini Gyro Station (The Pizza Boy) *'''39. Temple Assembly Site (Ichabod_Clay, bartendorsparky) *'''40. Hive Dynamo (bartendorsparky) *'''41. The Abandoned Base (The Pizza Boy) *'''42. Sky Temple Gateway (DARK HUNTER COMMANDO) *'''43. Phazon Grounds (PhazonPhoenix) *'''44. Main Reactor (meDroid64) *'''45. Transit Station (master ZED) *'''46. Dark Transit Station (master ZED) *'''47. Brooding Ground (master ZED) *'''48. Reactor Core (Doctor Omega) *'''49. Temple Transport A (The Pizza Boy) *'''50. Temple Transport B (The Pizza Boy) *'''51. Temple Transport C (The Pizza Boy) *'''52. Torvus Lagoon (Ichabod_Clay) *'''53. Putrid Alcove (master ZED) *'''54. Venomous Pond (master ZED) *'''55. Path of Eyes (Ichabod_Clay) *'''56. Main Gyro Chamber (Ichabod_Clay) *'''57. Hive Dynamo Works (Flamancipator) *'''58. Portal Chamber - Torvus Bog (bartendorsparky) *'''59. Dark Forgotten Bridge (bartendorsparky) *'''60. Forgotten Bridge (bartendorsparky) *'''61. Portal Site (Metronome'd) *'''62. Portal Terminal (Metronome'd) *'''63. Transport B Access (Metronome'd) *'''64. Sacred Bridge (Ichabod_Clay) *'''65. Sentinel's Path (bartendorsparky) *'''66. Transport to Temple Grounds *'''67. Main Research *'''68. Transit Station - Sanctuary Fortress *'''69. Staging Area *'''70. Grand Abyss *'''71. Ing Cache 4 *'''72. Sand Processing *'''73. Ventilation Area B *'''74. Bitter Well *'''75. Hive Portal Chamber *'''76. Dark Torvus Temple *'''77. Hall of Stairs - Dark Agon Wastes *'''78. Undertransit Two - Dark Torvus Bog *'''79. Undertransit One - Dark Torvus Bog *'''80. Transit Tunnel East - Torvus Bog *'''81. Transit Tunnel East - Torvus Bog '''Japanese Release Secret Worlds''': 0 <ul>That's all for now!</ul> 87fea766775274e91a81fd3bfe181adb847a3673 1516 1515 2005-03-15T20:54:46Z MMcLean54 34 DISCOVERERS NEEDED wikitext text/x-wiki <center><h2>Secret Worlds</h2></center> '''Total Secret Worlds''': 65 <ul>A '''Secret World''' is an area that you see when you exit a room from it's intended boundaries. This name was first from the original '''Metroid''', and has been carried on in '''Metroid II Return of Samus''', '''Metroid Prime''', and now, '''Metroid Prime 2 Echoes'''. The areas are usually glitchy, and can cause your game to lock up, thus having to restart. But, Secret Worlds have helped us. In Metroid 2, they serve as shortcuts at times. In Prime, they served as a different way to understand the game, and even '''[[Sequence Breaking]]'''. Who knows what they will provide us with next!</ul> '''NTSC/PAL Release Secret Worlds''': 65 *'''1. [[Main Energy Controller]] (Phazon Siphon)''' *'''2. Polluted Mire (Doctor Omega) *'''3. Torvus Grove (Doctor Omega) *'''4. Poisoned Bog (Doctor Omega) *'''5. Transport A Access (TrueDiehardGamer) *'''6. Save Station A (BoostR) *'''7. Temple Access (Darth Nat) *'''8. Dark Torvus Temple Access (Darth Nat) *'''9. Service Access (TrueDiehardGamer) *'''10. Shrine Access (Dazuro) *'''11. Sanctuary Temple (TrueDiehardGamer) *'''12. Hive Energy Controller (TrueDiehardGamer) *'''13. [[Torvus Temple]] (BoostR, MMcLean54) *'''14. Culling Chamber (LeCoureur103) *'''15. Hall of Combat Mastery (LeCoureur103) *'''16. Hive Chamber C (The Pizza Boy) *'''17. Hall of Honored Dead (The Pizza Boy) *'''18. Collapsed Tunnel (TrueDiehardGamer) *'''19. Hive Chamber B (The Pizza Boy) *'''20. Meeting Grounds (Arrow) *'''21. Ventilation Area A (TrueDiehardGamer) *'''22. Dynamo Works (TrueDiehardGamer) *'''23. Sanctuary Energy Controller (TrueDiehardGamer) *'''24. Mining Plaza (elementboarder05) *'''25. [[Central Mining Station]] (The Pizza Boy) *'''26. Plaza Access (TrueDiehardGamer) *'''27. Portal Chamber (TrueDiehardGamer) *'''28. Mining Station B (Nate) *'''29. Great Bridge (elementboarder05) *'''30. Abandoned Worksite (elementboarder05) *'''31. Dark Arena Tunnel (Arrow) *'''32. Dark Torvus Arena (Arrow) *'''33. GFMC Compound (Phazon Eater) *'''34. Windchamber Tunnel (Midget) *'''35. Agon Map Station (SkippyJr) *'''36. [[Judgement Drop]] (TrueDiehardGamer) *'''37. Feeding Pit (Coco-kun) *'''38. Mini Gyro Station (The Pizza Boy) *'''39. Temple Assembly Site (Ichabod_Clay, bartendorsparky) *'''40. Hive Dynamo (bartendorsparky) *'''41. The Abandoned Base (The Pizza Boy) *'''42. Sky Temple Gateway (DARK HUNTER COMMANDO) *'''43. Phazon Grounds (PhazonPhoenix) *'''44. Main Reactor (meDroid64) *'''45. Transit Station (master ZED) *'''46. Dark Transit Station (master ZED) *'''47. Brooding Ground (master ZED) *'''48. Reactor Core (Doctor Omega) *'''49. Temple Transport A (The Pizza Boy) *'''50. Temple Transport B (The Pizza Boy) *'''51. Temple Transport C (The Pizza Boy) *'''52. Torvus Lagoon (Ichabod_Clay) *'''53. Putrid Alcove (master ZED) *'''54. Venomous Pond (master ZED) *'''55. Path of Eyes (Ichabod_Clay) *'''56. Main Gyro Chamber (Ichabod_Clay) *'''57. Hive Dynamo Works (Flamancipator) *'''58. Portal Chamber - Torvus Bog (bartendorsparky) *'''59. Dark Forgotten Bridge (bartendorsparky) *'''60. Forgotten Bridge (bartendorsparky) *'''61. Portal Site (Metronome'd) *'''62. Portal Terminal (Metronome'd) *'''63. Transport B Access (Metronome'd) *'''64. Sacred Bridge (Ichabod_Clay) *'''65. Sentinel's Path (bartendorsparky) *'''66. Transport to Temple Grounds *'''67. Main Research *'''68. Transit Station - Sanctuary Fortress *'''69. Staging Area *'''70. Grand Abyss *'''71. Ing Cache 4 *'''72. Sand Processing *'''73. Ventilation Area B *'''74. Bitter Well *'''75. Hive Portal Chamber *'''76. Hall of Stairs - Dark Agon Wastes *'''77. Undertransit Two - Dark Torvus Bog *'''78. Undertransit One - Dark Torvus Bog *'''79. Transit Tunnel East - Torvus Bog *'''80. Transit Tunnel East - Torvus Bog *'''81. Dark Torvus Temple (MMcLean54) '''Japanese Release Secret Worlds''': 0 <ul>That's all for now!</ul> 9c62ee423af9545d07b4a338726d4fad2736c1b7 1515 1504 2005-03-14T01:07:39Z MMcLean54 34 Dark torvus temple hasn't been found, right? if not, i'll add instructions later wikitext text/x-wiki <center><h2>Secret Worlds</h2></center> '''Total Secret Worlds''': 65 <ul>A '''Secret World''' is an area that you see when you exit a room from it's intended boundaries. This name was first from the original '''Metroid''', and has been carried on in '''Metroid II Return of Samus''', '''Metroid Prime''', and now, '''Metroid Prime 2 Echoes'''. The areas are usually glitchy, and can cause your game to lock up, thus having to restart. But, Secret Worlds have helped us. In Metroid 2, they serve as shortcuts at times. In Prime, they served as a different way to understand the game, and even '''[[Sequence Breaking]]'''. Who knows what they will provide us with next!</ul> '''NTSC/PAL Release Secret Worlds''': 65 *'''1. [[Main Energy Controller]] (Phazon Siphon)''' *'''2. Polluted Mire (Doctor Omega) *'''3. Torvus Grove (Doctor Omega) *'''4. Poisoned Bog (Doctor Omega) *'''5. Transport A Access (TrueDiehardGamer) *'''6. Save Station A (BoostR) *'''7. Temple Access (Darth Nat) *'''8. Dark Torvus Temple Access (Darth Nat) *'''9. Service Access (TrueDiehardGamer) *'''10. Shrine Access (Dazuro) *'''11. Sanctuary Temple (TrueDiehardGamer) *'''12. Hive Energy Controller (TrueDiehardGamer) *'''13. [[Torvus Temple]] (BoostR, MMcLean54) *'''14. Culling Chamber (LeCoureur103) *'''15. Hall of Combat Mastery (LeCoureur103) *'''16. Hive Chamber C (The Pizza Boy) *'''17. Hall of Honored Dead (The Pizza Boy) *'''18. Collapsed Tunnel (TrueDiehardGamer) *'''19. Hive Chamber B (The Pizza Boy) *'''20. Meeting Grounds (Arrow) *'''21. Ventilation Area A (TrueDiehardGamer) *'''22. Dynamo Works (TrueDiehardGamer) *'''23. Sanctuary Energy Controller (TrueDiehardGamer) *'''24. Mining Plaza (elementboarder05) *'''25. [[Central Mining Station]] (The Pizza Boy) *'''26. Plaza Access (TrueDiehardGamer) *'''27. Portal Chamber (TrueDiehardGamer) *'''28. Mining Station B (Nate) *'''29. Great Bridge (elementboarder05) *'''30. Abandoned Worksite (elementboarder05) *'''31. Dark Arena Tunnel (Arrow) *'''32. Dark Torvus Arena (Arrow) *'''33. GFMC Compound (Phazon Eater) *'''34. Windchamber Tunnel (Midget) *'''35. Agon Map Station (SkippyJr) *'''36. [[Judgement Drop]] (TrueDiehardGamer) *'''37. Feeding Pit (Coco-kun) *'''38. Mini Gyro Station (The Pizza Boy) *'''39. Temple Assembly Site (Ichabod_Clay, bartendorsparky) *'''40. Hive Dynamo (bartendorsparky) *'''41. The Abandoned Base (The Pizza Boy) *'''42. Sky Temple Gateway (DARK HUNTER COMMANDO) *'''43. Phazon Grounds (PhazonPhoenix) *'''44. Main Reactor (meDroid64) *'''45. Transit Station (master ZED) *'''46. Dark Transit Station (master ZED) *'''47. Brooding Ground (master ZED) *'''48. Reactor Core (Doctor Omega) *'''49. Temple Transport A (The Pizza Boy) *'''50. Temple Transport B (The Pizza Boy) *'''51. Temple Transport C (The Pizza Boy) *'''52. Torvus Lagoon (Ichabod_Clay) *'''53. Putrid Alcove (master ZED) *'''54. Venomous Pond (master ZED) *'''55. Path of Eyes (Ichabod_Clay) *'''56. Main Gyro Chamber (Ichabod_Clay) *'''57. Hive Dynamo Works (Flamancipator) *'''58. Portal Chamber - Light Map (bartendorsparky) *'''59. Dark Forgotten Bridge (bartendorsparky) *'''60. Forgotten Bridge (bartendorsparky) *'''61. Portal Site (Metronome'd) *'''62. Portal Terminal (Metronome'd) *'''63. Transport B Access (Metronome'd) *'''64. Sacred Bridge (Ichabod_Clay) *'''65. Sentinel's Path (bartendorsparky) *'''66. Dark Torvus Temple (MMcLean54) '''Japanese Release Secret Worlds''': 0 <ul>That's all for now!</ul> 1b9d0d94ecaa6a70b0f89cd4c6723f1f43ec8c0f 1504 1502 2005-03-13T23:00:09Z MMcLean54 34 added judgement drop wikitext text/x-wiki <center><h2>Secret Worlds</h2></center> '''Total Secret Worlds''': 65 <ul>A '''Secret World''' is an area that you see when you exit a room from it's intended boundaries. This name was first from the original '''Metroid''', and has been carried on in '''Metroid II Return of Samus''', '''Metroid Prime''', and now, '''Metroid Prime 2 Echoes'''. The areas are usually glitchy, and can cause your game to lock up, thus having to restart. But, Secret Worlds have helped us. In Metroid 2, they serve as shortcuts at times. In Prime, they served as a different way to understand the game, and even '''[[Sequence Breaking]]'''. Who knows what they will provide us with next!</ul> '''NTSC/PAL Release Secret Worlds''': 65 *'''1. [[Main Energy Controller]] (Phazon Siphon)''' *'''2. Polluted Mire (Doctor Omega) *'''3. Torvus Grove (Doctor Omega) *'''4. Poisoned Bog (Doctor Omega) *'''5. Transport A Access (TrueDiehardGamer) *'''6. Save Station A (BoostR) *'''7. Temple Access (Darth Nat) *'''8. Dark Torvus Temple Access (Darth Nat) *'''9. Service Access (TrueDiehardGamer) *'''10. Shrine Access (Dazuro) *'''11. Sanctuary Temple (TrueDiehardGamer) *'''12. Hive Energy Controller (TrueDiehardGamer) *'''13. [[Torvus Temple]] (BoostR, MMcLean54) *'''14. Culling Chamber (LeCoureur103) *'''15. Hall of Combat Mastery (LeCoureur103) *'''16. Hive Chamber C (The Pizza Boy) *'''17. Hall of Honored Dead (The Pizza Boy) *'''18. Collapsed Tunnel (TrueDiehardGamer) *'''19. Hive Chamber B (The Pizza Boy) *'''20. Meeting Grounds (Arrow) *'''21. Ventilation Area A (TrueDiehardGamer) *'''22. Dynamo Works (TrueDiehardGamer) *'''23. Sanctuary Energy Controller (TrueDiehardGamer) *'''24. Mining Plaza (elementboarder05) *'''25. [[Central Mining Station]] (The Pizza Boy) *'''26. Plaza Access (TrueDiehardGamer) *'''27. Portal Chamber (TrueDiehardGamer) *'''28. Mining Station B (Nate) *'''29. Great Bridge (elementboarder05) *'''30. Abandoned Worksite (elementboarder05) *'''31. Dark Arena Tunnel (Arrow) *'''32. Dark Torvus Arena (Arrow) *'''33. GFMC Compound (Phazon Eater) *'''34. Windchamber Tunnel (Midget) *'''35. Agon Map Station (SkippyJr) *'''36. [[Judgement Drop]] (TrueDiehardGamer) *'''37. Feeding Pit (Coco-kun) *'''38. Mini Gyro Station (The Pizza Boy) *'''39. Temple Assembly Site (Ichabod_Clay, bartendorsparky) *'''40. Hive Dynamo (bartendorsparky) *'''41. The Abandoned Base (The Pizza Boy) *'''42. Sky Temple Gateway (DARK HUNTER COMMANDO) *'''43. Phazon Grounds (PhazonPhoenix) *'''44. Main Reactor (meDroid64) *'''45. Transit Station (master ZED) *'''46. Dark Transit Station (master ZED) *'''47. Brooding Ground (master ZED) *'''48. Reactor Core (Doctor Omega) *'''49. Temple Transport A (The Pizza Boy) *'''50. Temple Transport B (The Pizza Boy) *'''51. Temple Transport C (The Pizza Boy) *'''52. Torvus Lagoon (Ichabod_Clay) *'''53. Putrid Alcove (master ZED) *'''54. Venomous Pond (master ZED) *'''55. Path of Eyes (Ichabod_Clay) *'''56. Main Gyro Chamber (Ichabod_Clay) *'''57. Hive Dynamo Works (Flamancipator) *'''58. Portal Chamber - Light Map (bartendorsparky) *'''59. Dark Forgotten Bridge (bartendorsparky) *'''60. Forgotten Bridge (bartendorsparky) *'''61. Portal Site (Metronome'd) *'''62. Portal Terminal (Metronome'd) *'''63. Transport B Access (Metronome'd) *'''64. Sacred Bridge (Ichabod_Clay) *'''65. Sentinel's Path (bartendorsparky) '''Japanese Release Secret Worlds''': 0 <ul>That's all for now!</ul> a3a9a3eb58b9b738e851b66ba230431d5c29f1ec 1502 1463 2005-03-08T22:11:47Z Skreemaster 213 wikitext text/x-wiki <center><h2>Secret Worlds</h2></center> '''Total Secret Worlds''': 65 <ul>A '''Secret World''' is an area that you see when you exit a room from it's intended boundaries. This name was first from the original '''Metroid''', and has been carried on in '''Metroid II Return of Samus''', '''Metroid Prime''', and now, '''Metroid Prime 2 Echoes'''. The areas are usually glitchy, and can cause your game to lock up, thus having to restart. But, Secret Worlds have helped us. In Metroid 2, they serve as shortcuts at times. In Prime, they served as a different way to understand the game, and even '''[[Sequence Breaking]]'''. Who knows what they will provide us with next!</ul> '''NTSC/European Release Secret Worlds''': 65 *'''1. [[Main Energy Controller]] (Phazon Siphon)''' *'''2. Polluted Mire (Doctor Omega) *'''3. Torvus Grove (Doctor Omega) *'''4. Poisoned Bog (Doctor Omega) *'''5. Transport A Access (TrueDiehardGamer) *'''6. Save Station A (BoostR) *'''7. Temple Access (Darth Nat) *'''8. Dark Torvus Temple Access (Darth Nat) *'''9. Service Access (TrueDiehardGamer) *'''10. Shrine Access (Dazuro) *'''11. Sanctuary Temple (TrueDiehardGamer) *'''12. Hive Energy Controller (TrueDiehardGamer) *'''13. [[Torvus Temple]] (BoostR, MMcLean54) *'''14. Culling Chamber (LeCoureur103) *'''15. Hall of Combat Mastery (LeCoureur103) *'''16. Hive Chamber C (The Pizza Boy) *'''17. Hall of Honored Dead (The Pizza Boy) *'''18. Collapsed Tunnel (TrueDiehardGamer) *'''19. Hive Chamber B (The Pizza Boy) *'''20. Meeting Grounds (Arrow) *'''21. Ventilation Area A (TrueDiehardGamer) *'''22. Dynamo Works (TrueDiehardGamer) *'''23. Sanctuary Energy Controller (TrueDiehardGamer) *'''24. Mining Plaza (elementboarder05) *'''25. [[Central Mining Station]] (The Pizza Boy) *'''26. Plaza Access (TrueDiehardGamer) *'''27. Portal Chamber (TrueDiehardGamer) *'''28. Mining Station B (Nate) *'''29. Great Bridge (elementboarder05) *'''30. Abandoned Worksite (elementboarder05) *'''31. Dark Arena Tunnel (Arrow) *'''32. Dark Torvus Arena (Arrow) *'''33. GFMC Compound (Phazon Eater) *'''34. Windchamber Tunnel (Midget) *'''35. Agon Map Station (SkippyJr) *'''36. Judgement Drop (TrueDiehardGamer) *'''37. Feeding Pit (Coco-kun) *'''38. Mini Gyro Station (The Pizza Boy) *'''39. Temple Assembly Site (Ichabod_Clay, bartendorsparky) *'''40. Hive Dynamo (bartendorsparky) *'''41. The Abandoned Base (The Pizza Boy) *'''42. Sky Temple Gateway (DARK HUNTER COMMANDO) *'''43. Phazon Grounds (PhazonPhoenix) *'''44. Main Reactor (meDroid64) *'''45. Transit Station (master ZED) *'''46. Dark Transit Station (master ZED) *'''47. Brooding Ground (master ZED) *'''48. Reactor Core (Doctor Omega) *'''49. Temple Transport A (The Pizza Boy) *'''50. Temple Transport B (The Pizza Boy) *'''51. Temple Transport C (The Pizza Boy) *'''52. Torvus Lagoon (Ichabod_Clay) *'''53. Putrid Alcove (master ZED) *'''54. Venomous Pond (master ZED) *'''55. Path of Eyes (Ichabod_Clay) *'''56. Main Gyro Chamber (Ichabod_Clay) *'''57. Hive Dynamo Works (Flamancipator) *'''58. Portal Chamber - Light Map (bartendorsparky) *'''59. Dark Forgotten Bridge (bartendorsparky) *'''60. Forgotten Bridge (bartendorsparky) *'''61. Portal Site (Metronome'd) *'''62. Portal Terminal (Metronome'd) *'''63. Transport B Access (Metronome'd) *'''64. Sacred Bridge (Ichabod_Clay) *'''65. Sentinel's Path (bartendorsparky) '''Japanese Release Secret Worlds''': 0 <ul>That's all for now!</ul> d950a2481b2e78135b9ff5418e143c6280631373 1463 1315 2005-02-15T08:23:53Z Flamancipator 69 wikitext text/x-wiki <center><h2>Secret Worlds</h2></center> '''Total Secret Worlds''': 65 <ul>A '''Secret World''' is an area that you see when you exit a room from it's intended boundaries. This name was first from the original '''Metroid''', and has been carried on in '''Metroid II Return of Samus''', '''Metroid Prime''', and now, '''Metroid Prime 2 Echoes'''. The areas are usually glitchy, and can cause your game to lock up, thus having to restart. But, Secret Worlds have helped us. In Metroid 2, they serve as shortcuts at times. In Prime, they served as a different way to understand the game, and even '''[[Sequence Breaking]]'''. Who knows what they will provide us with next!</ul> '''NTSC Release Secret Worlds''': 65 *'''1. [[Main Energy Controller]] (Phazon Siphon)''' *'''2. Polluted Mire (Doctor Omega) *'''3. Torvus Grove (Doctor Omega) *'''4. Poisoned Bog (Doctor Omega) *'''5. Transport A Access (TrueDiehardGamer) *'''6. Save Station A (BoostR) *'''7. Temple Access (Darth Nat) *'''8. Dark Torvus Temple Access (Darth Nat) *'''9. Service Access (TrueDiehardGamer) *'''10. Shrine Access (Dazuro) *'''11. Sanctuary Temple (TrueDiehardGamer) *'''12. Hive Energy Controller (TrueDiehardGamer) *'''13. [[Torvus Temple]] (BoostR, MMcLean54) *'''14. Culling Chamber (LeCoureur103) *'''15. Hall of Combat Mastery (LeCoureur103) *'''16. Hive Chamber C (The Pizza Boy) *'''17. Hall of Honored Dead (The Pizza Boy) *'''18. Collapsed Tunnel (TrueDiehardGamer) *'''19. Hive Chamber B (The Pizza Boy) *'''20. Meeting Grounds (Arrow) *'''21. Ventilation Area A (TrueDiehardGamer) *'''22. Dynamo Works (TrueDiehardGamer) *'''23. Sanctuary Energy Controller (TrueDiehardGamer) *'''24. Mining Plaza (elementboarder05) *'''25. [[Central Mining Station]] (The Pizza Boy) *'''26. Plaza Access (TrueDiehardGamer) *'''27. Portal Chamber (TrueDiehardGamer) *'''28. Mining Station B (Nate) *'''29. Great Bridge (elementboarder05) *'''30. Abandoned Worksite (elementboarder05) *'''31. Dark Arena Tunnel (Arrow) *'''32. Dark Torvus Arena (Arrow) *'''33. GFMC Compound (Phazon Eater) *'''34. Windchamber Tunnel (Midget) *'''35. Agon Map Station (SkippyJr) *'''36. Judgement Drop (TrueDiehardGamer) *'''37. Feeding Pit (Coco-kun) *'''38. Mini Gyro Station (The Pizza Boy) *'''39. Temple Assembly Site (Ichabod_Clay, bartendorsparky) *'''40. Hive Dynamo (bartendorsparky) *'''41. The Abandoned Base (The Pizza Boy) *'''42. Sky Temple Gateway (DARK HUNTER COMMANDO) *'''43. Phazon Grounds (PhazonPhoenix) *'''44. Main Reactor (meDroid64) *'''45. Transit Station (master ZED) *'''46. Dark Transit Station (master ZED) *'''47. Brooding Ground (master ZED) *'''48. Reactor Core (Doctor Omega) *'''49. Temple Transport A (The Pizza Boy) *'''50. Temple Transport B (The Pizza Boy) *'''51. Temple Transport C (The Pizza Boy) *'''52. Torvus Lagoon (Ichabod_Clay) *'''53. Putrid Alcove (master ZED) *'''54. Venomous Pond (master ZED) *'''55. Path of Eyes (Ichabod_Clay) *'''56. Main Gyro Chamber (Ichabod_Clay) *'''57. Hive Dynamo Works (Flamancipator) *'''58. Portal Chamber - Light Map (bartendorsparky) *'''59. Dark Forgotten Bridge (bartendorsparky) *'''60. Forgotten Bridge (bartendorsparky) *'''61. Portal Site (Metronome'd) *'''62. Portal Terminal (Metronome'd) *'''63. Transport B Access (Metronome'd) *'''64. Sacred Bridge (Ichabod_Clay) *'''65. Sentinel's Path (bartendorsparky) '''PAL Release Secret Worlds''': 0 <ul>That's all for now!</ul> a8be6a902c9f253e2967ac1f44fd4217a4b2c9e9 1315 1313 2005-02-15T04:21:24Z Flamancipator 69 Added all 65 SWs, noted discoverers by respective SWs wikitext text/x-wiki <center><h2>Secret Worlds</h2></center> '''Total Secret Worlds''': 65 <ul>A '''Secret World''' is an area that you see when you exit a room from it's intended boundaries. This name was first from the original '''Metroid''', and has been carried on in '''Metroid II Return of Samus''', '''Metroid Prime''', and now, '''Metroid Prime 2 Echoes'''. The areas are usually glitchy, and can cause your game to lock up, thus having to restart. But, Secret Worlds have helped us. In Metroid 2, they serve as shortcuts at times. In Prime, they served as a different way to understand the game, and even '''[[Sequence Breaking]]'''. Who knows what they will provide us with next!</ul> '''NTSC Release Secret Worlds''': 65 *'''1. [[Main Energy Controller]] (Phazon Siphon)''' *'''2. Polluted Mire (Doctor Omega) *'''3. Torvus Grove (Doctor Omega) *'''4. Poisoned Bog (Doctor Omega) *'''5. Transport A Access (TrueDiehardGamer) *'''6. Save Station A (BoostR) *'''7. Temple Access (Darth Nat) *'''8. Dark Torvus Temple Access (Darth Nat) *'''9. Service Access (TrueDiehardGamer) *'''10. Shrine Access (Dazuro) *'''11. Sanctuary Temple (TrueDiehardGamer) *'''12. Hive Energy Controller (TrueDiehardGamer) *'''13. [[Torvus Temple]] (BoostR, MMcLean54) *'''14. Culling Chamber (LeCoureur103) *'''15. Hall of Combat Mastery (LeCoureur103) *'''16. Hive Chamber C (The Pizza Boy) *'''17. Hall of Honored Dead (The Pizza Boy) *'''18. Collapsed Tunnel (TrueDiehardGamer) *'''19. Hive Chamber B (The Pizza Boy) *'''20. Meeting Grounds (Arrow) *'''21. Ventilation Area A (TrueDiehardGamer) *'''22. Dynamo Works (TrueDiehardGamer) *'''23. Sanctuary Energy Controller (TrueDiehardGamer) *'''24. Mining Plaza (elementboarder05) *'''25. [[Central Mining Station]] (The Pizza Boy) *'''26. Plaza Access (TrueDiehardGamer) *'''27. Portal Chamber (TrueDiehardGamer) *'''28. Mining Station B (Nate) *'''29. Great Bridge (elementboarder05) *'''30. Abandoned Worksite (elementboarder05) *'''31. Dark Arena Tunnel (Arrow) *'''32. Dark Torvus Arena (Arrow) *'''33. GFMC Compound (Phazon Eater) *'''34. Windchamber Tunnel (Midget) *'''35. Agon Map Station (SkippyJr) *'''36. Judgement Drop (TrueDiehardGamer) *'''37. Feeding Pit (Coco-kun) *'''38. Mini Gyro Station (The Pizza Boy) *'''39. Temple Assembly Site (Ichabod_Clay, bartendorsparky) *'''40. Hive Dynamo (bartendorsparky) *'''41. The Abandoned Base (The Pizza Boy) *'''42. Sky Temple Gateway (DARK HUNTER COMMANDO) *'''43. Phazon Grounds (PhazonPhoenix) *'''44. Main Reactor (meDroid64) *'''45. Transit Station (master ZED) *'''46. Dark Transit Station (master ZED) *'''47. Brooding Ground (master ZED) *'''48. Reactor Core (Doctor Omega) *'''49. Temple Transport A (The Pizza Boy) *'''50. Temple Transport B (The Pizza Boy) *'''51. Temple Transport C (The Pizza Boy) *'''52. Torvus Lagoon (???) *'''53. Putrid Alcove (master ZED) *'''54. Venomous Pond (master ZED) *'''55. Path of Eyes (Ichabod_Clay) *'''56. Main Gyro Chamber (Ichabod_Clay) *'''57. Hive Dynamo Works (Flamancipator) *'''58. Portal Chamber - Light Map (bartendorsparky) *'''59. Dark Forgotten Bridge (bartendorsparky) *'''60. Forgotten Bridge (bartendorsparky) *'''61. Portal Site (Metronome'd) *'''62. Portal Terminal (Metronome'd) *'''63. Transport B Access (Metronome'd) *'''64. Sacred Bridge (???) *'''65. Sentinel's Path (bartendorsparky) '''PAL Release Secret Worlds''': 0 <ul>That's all for now!</ul> f83d474fc9685fd71d8700664dc46bcd570994b5 1313 1240 2005-02-10T14:14:46Z MMcLean54 34 wikitext text/x-wiki <center><h2>Secret Worlds</h2></center> '''Total Secret Worlds''': 56 <ul>A '''Secret World''' is an area that you see when you exit a room from it's intended boundaries. This name was first from the original '''Metroid''', and has been carried on in '''Metroid II Return of Samus''', '''Metroid Prime''', and now, '''Metroid Prime 2 Echoes'''. The areas are usually glitchy, and can cause your game to lock up, thus having to restart. But, Secret Worlds have helped us. In Metroid 2, they serve as shortcuts at times. In Prime, they served as a different way to understand the game, and even '''[[Sequence Breaking]]'''. Who knows what they will provide us with next!</ul> '''NTSC Release Secret Worlds''': 56 *'''[[Main Energy Controller]]''' *'''[[Torvus Temple]]''' *'''Polluted Mire *'''Torvus Grove *'''Poisoned Bog *'''Transport A Access *'''Save Station A *'''Temple Access *'''Dark Torvus Temple Access *'''Service Access *'''Shrine Access *'''Sanctuary Temple *'''Hive Energy Controller *'''Torvus Temple *'''Culling Chamber *'''Hall of Combat Mastery *'''Hive Chamber C *'''Hall of Honored Dead *'''Collapsed Tunnel *'''Hive Chamber B *'''Meeting Grounds *'''Ventilation Area A *'''Dynamo Works *'''Sanctuary Energy Controller *'''Mining Plaza *'''[[Central Mining Station]] *'''Plaza Access *'''Portal Chamber *'''Mining Station B *'''Great Bridge *'''Abandoned Worksite *'''Dark Arena Tunnel *'''Dark Torvus Arena *'''GFMC Compound *'''Windchamber Tunnel *'''Agon Map Station *'''Judgement Drop *'''Feeding Pit *'''Mini Gyro Station *'''Temple Assembly Site *'''Hive Dynamo *'''The Abandoned Base *'''Sky Temple Gateway *'''Phazon Grounds *'''Main Reactor *'''Transit Station *'''Dark Transit Station *'''Brooding Ground *'''Reactor Core *'''Temple Transport A *'''Temple Transport B *'''Temple Transport C *'''Putrid Alcove *'''Venomous Pond *'''Path of Eyes *'''Main Gyro Chamber *'''Hive Dynamo Works '''PAL Release Secret Worlds''': 0 <ul>That's all for now!</ul> 0d954244d0edf2871889cedeed9240bf730b5e29 1240 1221 2005-02-06T14:02:59Z PirateMetroid 188 wikitext text/x-wiki <center><h2>Secret Worlds</h2></center> '''Total Secret Worlds''': 56 <ul>A '''Secret World''' is an area that you see when you exit a room from it's intended boundaries. This name was first from '''Metroid''', and has been carried on in '''Metroid II: Return of Samus''', '''Metroid Prime''', and now, '''Metroid Prime 2 Echoes'''. The areas are usually glitchy, and can cause your game to lock up, thus having to restart. But, '''Secret Worlds''' have helped us in fact. In '''Metroid 2''', they serve as a shortcut at times. In Metroid Prime, they served as a different way to understand the game, and even '''[[Sequence Breaking]]'''. Who knows what they will provide us with next!</ul> '''NTSC Release Secret Worlds''': 56 *'''[[Main Energy Controller]]''' *'''[[Torvus Temple]]''' *'''Polluted Mire *'''Torvus Grove *'''Poisoned Bog *'''Transport A Access *'''Save Station A *'''Temple Access *'''Dark Torvus Temple Access *'''Service Access *'''Shrine Access *'''Sanctuary Temple *'''Hive Energy Controller *'''Torvus Temple *'''Culling Chamber *'''Hall of Combat Mastery *'''Hive Chamber C *'''Hall of Honored Dead *'''Collapsed Tunnel *'''Hive Chamber B *'''Meeting Grounds *'''Ventilation Area A *'''Dynamo Works *'''Sanctuary Energy Controller *'''Mining Plaza *'''[[Central Mining Station]] *'''Plaza Access *'''Portal Chamber *'''Mining Station B *'''Great Bridge *'''Abandoned Worksite *'''Dark Arena Tunnel *'''Dark Torvus Arena *'''GFMC Compound *'''Windchamber Tunnel *'''Agon Map Station *'''Judgement Drop *'''Feeding Pit *'''Mini Gyro Station *'''Temple Assembly Site *'''Hive Dynamo *'''The Abandoned Base *'''Sky Temple Gateway *'''Phazon Grounds *'''Main Reactor *'''Transit Station *'''Dark Transit Station *'''Brooding Ground *'''Reactor Core *'''Temple Transport A *'''Temple Transport B *'''Temple Transport C *'''Putrid Alcove *'''Venomous Pond *'''Path of Eyes *'''Main Gyro Chamber *'''Hive Dynamo Works '''PAL Release Secret Worlds''': 0 <ul>That's all for now!</ul> 698d6d33c217aac1aa316441935e7a44ac9e13a1 1221 1218 2005-02-06T10:43:35Z PirateMetroid 188 wikitext text/x-wiki <center><h2>Secret Worlds</h2></center> '''Total Secret Worlds''': 56 <ul>A '''Secret World''' is an area that you see when you exit a room from it's intended boundaries. This name was first from '''Metroid''', and has been carried on in '''Metroid II: Return of Samus''', '''Metroid Prime''', and now, '''Metroid Prime 2 Echoes'''. The areas are usually glitchy, and can cause your game to lock up, thus having to restart. But, '''Secret Worlds''' have helped us in fact. In '''Metroid 2''', they serve as a shortcut at times. In Metroid Prime, they served as a different way to understand the game, and even '''[[Sequence Breaking]]'''. Who knows what they will provide us with next!</ul> '''NTSC Release Secret Worlds''': 56 *'''[[Main Energy Controller]]''' *'''[[Torvus Temple]]''' *'''Polluted Mire *'''Torvus Grove *'''Poisoned Bog *'''Transport A Access *'''Save Station A *'''Temple Access *'''Dark Torvus Temple Access *'''Service Access *'''Shrine Access *'''Sanctuary Temple *'''Hive Energy Controller *'''Torvus Temple *'''Culling Chamber *'''Hall of Combat Mastery *'''Hive Chamber C *'''Hall of Honored Dead *'''Collapsed Tunnel *'''Hive Chamber B *'''Meeting Grounds *'''Ventilation Area A *'''Dynamo Works *'''Sanctuary Energy Controller *'''Mining Plaza *'''Central Mining Station *'''Plaza Access *'''Portal Chamber *'''Mining Station B *'''Great Bridge *'''Abandoned Worksite *'''Dark Arena Tunnel *'''Dark Torvus Arena *'''GFMC Compound *'''Windchamber Tunnel *'''Agon Map Station *'''Judgement Drop *'''Feeding Pit *'''Mini Gyro Station *'''Temple Assembly Site *'''Hive Dynamo *'''The Abandoned Base *'''Sky Temple Gateway *'''Phazon Grounds *'''Main Reactor *'''Transit Station *'''Dark Transit Station *'''Brooding Ground *'''Reactor Core *'''Temple Transport A *'''Temple Transport B *'''Temple Transport C *'''Putrid Alcove *'''Venomous Pond *'''Path of Eyes *'''Main Gyro Chamber *'''Hive Dynamo Works '''PAL Release Secret Worlds''': 0 <ul>That's all for now!</ul> 45b4cd19ef4eeb0c94381aa31711b7e13de2644c 1218 1217 2005-02-06T10:42:52Z PirateMetroid 188 wikitext text/x-wiki <center><h2>Secret Worlds</h2></center> '''Total Secret Worlds''': 56 <ul>A '''Secret World''' is an area that you see when you exit a room from it's intended boundaries. This name was first from '''Metroid''', and has been carried on in '''Metroid II: Return of Samus''', '''Metroid Prime''', and now, '''Metroid Prime 2 Echoes'''. The areas are usually glitchy, and can cause your game to lock up, thus having to restart. But, '''Secret Worlds''' have helped us in fact. In '''Metroid 2''', they serve as a shortcut at times. In Metroid Prime, they served as a different way to understand the game, and even '''[[Sequence Breaking]]'''. Who knows what they will provide us with next!</ul> '''NTSC Release Secret Worlds''': 56 *'''[[Main Energy Controller]]''' *'''[[Torvus Temple]]''' *'''Polluted Mire *'''Torvus Grove *'''Poisoned Bog *'''Transport A Access *'''Save Station A *'''Temple Access *'''Dark Torvus Temple Access *'''Service Access *'''Shrine Access *'''Sanctuary Temple *'''Hive Energy Controller *'''Torvus Temple *'''Culling Chamber *'''Hall of Combat Mastery *'''Hive Chamber C *'''Hall of Honored Dead *'''Collapsed Tunnel *'''Hive Chamber B *'''Meeting Grounds *'''Ventilation Area A *'''Dynamo Works *'''Sanctuary Energy Controller *'''Mining Plaza *'''[[Central Mining Station]] *'''Plaza Access *'''Portal Chamber *'''Mining Station B *'''Great Bridge *'''Abandoned Worksite *'''Dark Arena Tunnel *'''Dark Torvus Arena *'''GFMC Compound *'''Windchamber Tunnel *'''Agon Map Station *'''Judgement Drop *'''Feeding Pit *'''Mini Gyro Station *'''Temple Assembly Site *'''Hive Dynamo *'''The Abandoned Base *'''Sky Temple Gateway *'''Phazon Grounds *'''Main Reactor *'''Transit Station *'''Dark Transit Station *'''Brooding Ground *'''Reactor Core *'''Temple Transport A *'''Temple Transport B *'''Temple Transport C *'''Putrid Alcove *'''Venomous Pond *'''Path of Eyes *'''Main Gyro Chamber *'''Hive Dynamo Works '''PAL Release Secret Worlds''': 0 <ul>That's all for now!</ul> 698d6d33c217aac1aa316441935e7a44ac9e13a1 1217 1116 2005-01-25T01:39:31Z Flamancipator 69 wikitext text/x-wiki <center><h2>Secret Worlds</h2></center> '''Total Secret Worlds''': 56 <ul>A '''Secret World''' is an area that you see when you exit a room from it's intended boundaries. This name was first from '''Metroid''', and has been carried on in '''Metroid II: Return of Samus''', '''Metroid Prime''', and now, '''Metroid Prime 2 Echoes'''. The areas are usually glitchy, and can cause your game to lock up, thus having to restart. But, '''Secret Worlds''' have helped us in fact. In '''Metroid 2''', they serve as a shortcut at times. In Metroid Prime, they served as a different way to understand the game, and even '''[[Sequence Breaking]]'''. Who knows what they will provide us with next!</ul> '''NTSC Release Secret Worlds''': 56 *'''[[Main Energy Controller]]''' *'''[[Torvus Temple]]''' *'''Polluted Mire *'''Torvus Grove *'''Poisoned Bog *'''Transport A Access *'''Save Station A *'''Temple Access *'''Dark Torvus Temple Access *'''Service Access *'''Shrine Access *'''Sanctuary Temple *'''Hive Energy Controller *'''Torvus Temple *'''Culling Chamber *'''Hall of Combat Mastery *'''Hive Chamber C *'''Hall of Honored Dead *'''Collapsed Tunnel *'''Hive Chamber B *'''Meeting Grounds *'''Ventilation Area A *'''Dynamo Works *'''Sanctuary Energy Controller *'''Mining Plaza *'''Central Mining Station *'''Plaza Access *'''Portal Chamber *'''Mining Station B *'''Great Bridge *'''Abandoned Worksite *'''Dark Arena Tunnel *'''Dark Torvus Arena *'''GFMC Compound *'''Windchamber Tunnel *'''Agon Map Station *'''Judgement Drop *'''Feeding Pit *'''Mini Gyro Station *'''Temple Assembly Site *'''Hive Dynamo *'''The Abandoned Base *'''Sky Temple Gateway *'''Phazon Grounds *'''Main Reactor *'''Transit Station *'''Dark Transit Station *'''Brooding Ground *'''Reactor Core *'''Temple Transport A *'''Temple Transport B *'''Temple Transport C *'''Putrid Alcove *'''Venomous Pond *'''Path of Eyes *'''Main Gyro Chamber *'''Hive Dynamo Works '''PAL Release Secret Worlds''': 0 <ul>That's all for now!</ul> 45b4cd19ef4eeb0c94381aa31711b7e13de2644c 1116 1115 2005-01-25T01:39:02Z Flamancipator 69 wikitext text/x-wiki <center><h2>Secret Worlds</h2></center> '''Total Secret Worlds''': 44 <ul>A '''Secret World''' is an area that you see when you exit a room from it's intended boundaries. This name was first from '''Metroid''', and has been carried on in '''Metroid II: Return of Samus''', '''Metroid Prime''', and now, '''Metroid Prime 2 Echoes'''. The areas are usually glitchy, and can cause your game to lock up, thus having to restart. But, '''Secret Worlds''' have helped us in fact. In '''Metroid 2''', they serve as a shortcut at times. In Metroid Prime, they served as a different way to understand the game, and even '''[[Sequence Breaking]]'''. Who knows what they will provide us with next!</ul> '''NTSC Release Secret Worlds''': 44 *'''[[Main Energy Controller]]''' *'''[[Torvus Temple]]''' *'''Polluted Mire *'''Torvus Grove *'''Poisoned Bog *'''Transport A Access *'''Save Station A *'''Temple Access *'''Dark Torvus Temple Access *'''Service Access *'''Shrine Access *'''Sanctuary Temple *'''Hive Energy Controller *'''Torvus Temple *'''Culling Chamber *'''Hall of Combat Mastery *'''Hive Chamber C *'''Hall of Honored Dead *'''Collapsed Tunnel *'''Hive Chamber B *'''Meeting Grounds *'''Ventilation Area A *'''Dynamo Works *'''Sanctuary Energy Controller *'''Mining Plaza *'''Central Mining Station *'''Plaza Access *'''Portal Chamber *'''Mining Station B *'''Great Bridge *'''Abandoned Worksite *'''Dark Arena Tunnel *'''Dark Torvus Arena *'''GFMC Compound *'''Windchamber Tunnel *'''Agon Map Station *'''Judgement Drop *'''Feeding Pit *'''Mini Gyro Station *'''Temple Assembly Site *'''Hive Dynamo *'''The Abandoned Base *'''Sky Temple Gateway *'''Phazon Grounds *'''Main Reactor *'''Transit Station *'''Dark Transit Station *'''Brooding Ground *'''Reactor Core *'''Temple Transport A *'''Temple Transport B *'''Temple Transport C *'''Putrid Alcove *'''Venomous Pond *'''Path of Eyes *'''Main Gyro Chamber *'''Hive Dynamo Works '''PAL Release Secret Worlds''': 0 <ul>That's all for now!</ul> 9670d8dd0ba9364a36208ede0f0df39e2bc36525 1115 919 2005-01-08T03:11:25Z Baby Sheegoth 79 wikitext text/x-wiki <center><h2>Secret Worlds</h2></center> '''Total Secret Worlds''': 44 <ul>A '''Secret World''' is an area that you see when you exit a room from it's intended boundaries. This name was first from '''Metroid''', and has been carried on in '''Metroid II: Return of Samus''', '''Metroid Prime''', and now, '''Metroid Prime 2 Echoes'''. The areas are usually glitchy, and can cause your game to lock up, thus having to restart. But, '''Secret Worlds''' have helped us in fact. In '''Metroid 2''', they serve as a shortcut at times. In Metroid Prime, they served as a different way to understand the game, and even '''[[Sequence Breaking]]'''. Who knows what they will provide us with next!</ul> '''NTSC Release Secret Worlds''': 44 *'''[[Main Energy Controller]]''' *'''[[Torvus Temple]]''' *'''Polluted Mire *'''Torvus Grove *'''Poisoned Bog *'''Transport A Access *'''Save Station A *'''Temple Access *'''Dark Torvus Temple Access *'''Service Access *'''Shrine Access *'''Sanctuary Temple *'''Hive Energy Controller *'''Torvus Temple *'''Culling Chamber *'''Hall of Combat Mastery *'''Hive Chamber C *'''Hall of Honored Dead *'''Collapsed Tunnel *'''Hive Chamber B *'''Meeting Grounds *'''Ventilation Area A *'''Dynamo Works *'''Sanctuary Energy Controller *'''Mining Plaza *'''Central Mining Station *'''Plaza Access *'''Portal Chamber *'''Mining Station B *'''Great Bridge *'''Abandoned Worksite *'''Dark Arena Tunnel *'''Dark Torvus Arena *'''GFMC Compound *'''Windchamber Tunnel *'''Agon Map Station *'''Judgement Drop *'''Feeding Pit *'''Mini Gyro Station *'''Temple Assembly Site *'''Hive Dynamo *'''The Abandoned Base *'''Sky Temple Gateway '''PAL Release Secret Worlds''': 0 <ul>That's all for now!</ul> bf0f79f789df89516e244d5941d283e39db2cc9a 919 918 2005-01-08T01:55:58Z Baby Sheegoth 79 wikitext text/x-wiki <center><h2>Secret Worlds</h2></center> '''Total Secret Worlds''': 2 <ul>A '''Secret World''' is an area that you see when you exit a room from it's intended boundaries. This name was first from '''Metroid''', and has been carried on in '''Metroid II: Return of Samus''', '''Metroid Prime''', and now, '''Metroid Prime 2 Echoes'''. The areas are usually glitchy, and can cause your game to lock up, thus having to restart. But, '''Secret Worlds''' have helped us in fact. In '''Metroid 2''', they serve as a shortcut at times. In Metroid Prime, they served as a different way to understand the game, and even '''[[Sequence Breaking]]'''. Who knows what they will provide us with next!</ul> '''NTSC Release Secret Worlds''': 44 *'''[[Main Energy Controller]]''' *'''[[Torvus Temple]]''' *'''Polluted Mire *'''Torvus Grove *'''Poisoned Bog *'''Transport A Access *'''Save Station A *'''Temple Access *'''Dark Torvus Temple Access *'''Service Access *'''Shrine Access *'''Sanctuary Temple *'''Hive Energy Controller *'''Torvus Temple *'''Culling Chamber *'''Hall of Combat Mastery *'''Hive Chamber C *'''Hall of Honored Dead *'''Collapsed Tunnel *'''Hive Chamber B *'''Meeting Grounds *'''Ventilation Area A *'''Dynamo Works *'''Sanctuary Energy Controller *'''Mining Plaza *'''Central Mining Station *'''Plaza Access *'''Portal Chamber *'''Mining Station B *'''Great Bridge *'''Abandoned Worksite *'''Dark Arena Tunnel *'''Dark Torvus Arena *'''GFMC Compound *'''Windchamber Tunnel *'''Agon Map Station *'''Judgement Drop *'''Feeding Pit *'''Mini Gyro Station *'''Temple Assembly Site *'''Hive Dynamo *'''The Abandoned Base *'''Sky Temple Gateway '''PAL Release Secret Worlds''': 0 <ul>That's all for now!</ul> 72bb3f4e8335470b79b0822dceef454f127da970 918 602 2004-12-14T22:39:46Z MMcLean54 34 wikitext text/x-wiki <center><h2>Secret Worlds</h2></center> '''Total Secret Worlds''': 2 <ul>A '''Secret World''' is an area that you see when you exit a room from it's intended boundaries. This name was first from '''Metroid''', and has been carried on in '''Metroid II: Return of Samus''', '''Metroid Prime''', and now, '''Metroid Prime 2 Echoes'''. The areas are usually glitchy, and can cause your game to lock up, thus having to restart. But, '''Secret Worlds''' have helped us in fact. In '''Metroid 2''', they serve as a shortcut at times. In Metroid Prime, they served as a different way to understand the game, and even '''[[Sequence Breaking]]'''. Who knows what they will provide us with next!</ul> '''NTSC Release Secret Worlds''': 2 *'''[[Main Energy Controller]]''' *'''[[Torvus Temple]]''' '''PAL Release Secret Worlds''': 0 <ul>That's all for now!</ul> b26f4d5bb249ac6f854ebeb04b9750f767570e50 602 508 2004-12-10T00:08:40Z MMcLean54 34 wikitext text/x-wiki <center><h2>Secret Worlds</h2></center> '''Total Secret Worlds''': 1 <ul>A '''Secret World''' is an area that you see when you exit a room from it's intended boundaries. This name was first from '''Metroid''', and has been carried on in '''Metroid II: Return of Samus''', '''Metroid Prime''', and now, '''Metroid Prime 2 Echoes'''. The areas are usually glitchy, and can cause your game to lock up, thus having to restart. But, '''Secret Worlds''' have helped us in fact. In '''Metroid 2''', they serve as a shortcut at times. In Metroid Prime, they served as a different way to understand the game, and even '''[[Sequence Breaking]]'''. Who knows what they will provide us with next!</ul> '''NTSC Release Secret Worlds''': 1 *'''[[Main Energy Controller]]''' *'''[[Torvus Temple]]''' '''PAL Release Secret Worlds''': 0 <ul>That's all for now!</ul> da5e5adfce77a1e3150ccc21082fb46ebcceda5c 508 507 2004-12-10T00:04:15Z MMcLean54 34 wikitext text/x-wiki <center><h2>Secret Worlds</h2></center> '''Total Secret Worlds''': 1 <ul>A '''Secret World''' is an area that you see when you exit a room from it's intended boundaries. This name was first from '''Metroid''', and has been carried on in '''Metroid II: Return of Samus''', '''Metroid Prime''', and now, '''Metroid Prime 2 Echoes'''. The areas are usually glitchy, and can cause your game to lock up, thus having to restart. But, '''Secret Worlds''' have helped us in fact. In '''Metroid 2''', they serve as a shortcut at times. In Metroid Prime, they served as a different way to understand the game, and even '''[[Sequence Breaking]]'''. Who knows what they will provide us with next!</ul> '''NTSC Release Secret Worlds''': 1 *'''[[Main Energy Controller]]''' *'''[[Torvus Temple]]''' '''PAL Release Secret Worlds''': 0 '''See Also''': *'''[[Secret World FAQ]]''' <ul>That's all for now!</ul> 83c75a34641131170c919b26c014cf04d8d3e0cb 507 506 2004-12-10T00:03:57Z MMcLean54 34 wikitext text/x-wiki <center><h2>Secret Worlds</h2></center> '''Total Secret Worlds''': 1 <ul>A '''Secret World''' is an area that you see when you exit a room from it's intended boundaries. This name was first from '''Metroid''', and has been carried on in '''Metroid II: Return of Samus''', '''Metroid Prime''', and now, '''Metroid Prime 2 Echoes'''. The areas are usually glitchy, and can cause your game to lock up, thus having to restart. But, '''Secret Worlds''' have helped us in fact. In '''Metroid 2''', they serve as a shortcut at times. In Metroid Prime, they served as a different way to understand the game, and even '''[[Sequence Breaking]]'''. Who knows what they will provide us with next!</ul> '''NTSC Release Secret Worlds''': 1 *'''[[Main Energy Controller]]''' *'''[[Torvus Temple]]''' '''PAL Release Secret Worlds''': 0 '''See Also''': *'''Secret World FAQ''' <ul>That's all for now!</ul> a7a04ccccdffc9e5de2008bd00f76ed7d51f8879 506 480 2004-12-09T01:11:36Z MMcLean54 34 wikitext text/x-wiki <center><h2>Secret Worlds</h2></center> '''Total Secret Worlds''': 1 <ul>A '''Secret World''' is an area that you see when you exit a room from it's intended boundaries. This name was first from '''Metroid''', and has been carried on in '''Metroid II: Return of Samus''', '''Metroid Prime''', and now, '''Metroid Prime 2 Echoes'''. The areas are usually glitchy, and can cause your game to lock up, thus having to restart. But, '''Secret Worlds''' have helped us in fact. In '''Metroid 2''', they serve as a shortcut at times. In Metroid Prime, they served as a different way to understand the game, and even '''[[Sequence Breaking]]'''. Who knows what they will provide us with next!</ul> '''NTSC Release Secret Worlds''': 1 *'''[[Main Energy Controller]]''' *'''[[Torvus Temple]]''' '''PAL Release Secret Worlds''': 0 <ul>That's all for now!</ul> da5e5adfce77a1e3150ccc21082fb46ebcceda5c 480 392 2004-12-06T19:48:21Z MMcLean54 34 wikitext text/x-wiki <center><h2>Secret Worlds</h2></center> '''Total Secret Worlds''': 1 <ul>A '''Secret World''' is an area that you see when you exit a room from it's intended boundaries. This name was first from '''Metroid''', and has been carried on in '''Metroid II: Return of Samus''', '''Metroid Prime''', and now, '''Metroid Prime 2 Echoes'''. The areas are usually glitchy, and can cause your game to lock up, thus having to restart. But, '''Secret Worlds''' have helped us in fact. In '''Metroid 2''', they serve as a shortcut at times. In Metroid Prime, they served as a different way to understand the game, and even '''[[Sequence Breaking]]'''. Who knows what they will provide us with next!</ul> '''NTSC Release Secret Worlds''': 1 *'''[[Main Energy Controller]]''' '''PAL Release Secret Worlds''': 0 <ul>That's all for now!</ul> 89bebe0e11037d73f66f504731eaeb45321b2935 392 391 2004-12-06T19:47:29Z MMcLean54 34 wikitext text/x-wiki <center><h2>Secret Worlds</h2> '''Total Secret Worlds''': 1 A '''Secret World''' is an area that you see when you exit a room from it's intended boundaries. This name was first from '''Metroid''', and has been carried on in '''Metroid II: Return of Samus''', '''Metroid Prime''', and now, '''Metroid Prime 2 Echoes'''. The areas are usually glitchy, and can cause your game to lock up, thus having to restart. But, '''Secret Worlds''' have helped us in fact. In '''Metroid 2''', they serve as a shortcut at times. In Metroid Prime, they served as a different way to understand the game, and even '''[[Sequence Breaking]]'''. Who knows what they will provide us with next! '''NTSC Release Secret Worlds''': 1 *'''[[Main Energy Controller]]''' '''PAL Release Secret Worlds''': 0 That's all for now! 3c2d48c5f27d39399b194c49f4d1f85c2d690f74 391 390 2004-12-06T19:42:56Z MMcLean54 34 wikitext text/x-wiki A '''Secret World''' is an area that you see when you exit a room from it's intended boundaries. This name was first from '''Metroid''', and has been carried on in '''Metroid II: Return of Samus''', '''Metroid Prime''', and now, '''Metroid Prime 2 Echoes'''. The areas are usually glitchy, and can cause your game to lock up, thus having to restart. But, '''Secret Worlds''' have helped us in fact. In '''Metroid 2''', they serve as a shortcut at times. In Metroid Prime, they served as a different way to understand the game, and even '''[[Sequence Breaking]]'''. Who knows what they will provide us with next! *'''[[Main Energy Controller]]''' That's all for now! c6da87c024e21cd9e30e9ec7dec19483c9123779 390 389 2004-12-06T19:42:13Z MMcLean54 34 wikitext text/x-wiki A '''Secret World''' is an area that you see when you exit a room from it's intended boundaries. This name was first from '''Metroid''', and has been carried on in '''Metroid II: Return of Samus''', '''Metroid Prime''', and now, '''Metroid Prime 2: Echoes'''. The areas are usually glitchy, and can cause your game to lock up, thus having to restart. But, Secret Worlds have helped us in fact. In '''Metroid 2''', they serve as a shortcut at times. In Metroid Prime, they served as a different way to understand the game, and even '''[[Sequence Breaking]]'''. Who knows what they will provide us with next! *'''[[Main Energy Controller]]''' That's all for now! 55a4e9151acb694bbedab94d68267709edb6223c 389 362 2004-12-06T00:52:13Z MMcLean54 34 wikitext text/x-wiki A Secret World is an area that you see when you exit a room from it's intended boundaries. This name was first from the original NES Metroid, and have been carried on in Metroid II: Return of Samus, Metroid Prime, and now, Metroid Prime 2: Echoes. The areas are usually glitchy, and can cause your game to lock up, thus having to restart. But, Secret Worlds have helped us in fact. In Metroid 2, they serve as a shortcut at times. In Metroid Prime, they served as a different way to understand the game, and even [[Sequence Breaking]]. Who knows what they will provide us with next! *'''[[Main Energy Controller]]''' That's all for now! 3d3602301f371b75817e0570b6f281c6608023da 362 361 2004-12-06T00:51:50Z MMcLean54 34 wikitext text/x-wiki A Secret World is an area that you see when you exit a room from it's intended boundaries. This name was first from the original NES Metroid, and have been carried on in Metroid II: Return of Samus, Metroid Prime, and now, Metroid Prime 2: Echoes. The areas are usually glitchy, and can cause your game to lock up, thus having to restart. But, Secret Worlds have helped us in fact. In Metroid 2, they serve as a shortcut at times. In Metroid Prime, they served as a different way to understand the game, and even [[Sequence Breaking]]. Who knows what they will provide us with next! *[['''Main Energy Controller''']] That's all for now! 20e0219969be518b83632ef9d893098bf8c80550 361 296 2004-12-04T08:34:12Z Bladegash 12 Fixed various typoes wikitext text/x-wiki A Secret World is an area that you see when you exit a room from it's intended boundaries. This name was first from the original NES Metroid, and have been carried on in Metroid II: Return of Samus, Metroid Prime, and now, Metroid Prime 2: Echoes. The areas are usually glitchy, and can cause your game to lock up, thus having to restart. But, Secret Worlds have helped us in fact. In Metroid 2, they serve as a shortcut at times. In Metroid Prime, they served as a different way to understand the game, and even [[Sequence Breaking]]. Who knows what they will provide us with next! *'''Main Energy Controller''' After you get the Space Jump Boots, you get to go into this Secret World. Go to the right of where U-Mos stands and lock your view downwards, towards him. Now, try to jump onto his protective bubble (shoot towards him to see it). The best place to jump onto it is not directly on top of the bubble, but more shallow into the bubble. You will look like you're standing on air. Then, just jump up onto one of the ledges at the top of the room. Chances are, once you get in, you won't be able to come back out. Basically, if you've fallen down so that it looks like you're in the roof, you've gone too far. You won't be able to jump back up. All that you can do for now is walk around on the glitchy surface of the roof. You can even get stuck if you use the Screw Attack or transform into the Morph Ball. For added information, please visit the [[U-mos Jump to Oblivion]] page. That's all for now! 939b9805c4eb84ba913bb3fd20ae4fa403ce8c87 296 283 2004-12-02T23:57:44Z MMcLean54 34 wikitext text/x-wiki A Secret World is an area that you see when you exit a room from it's intended boundaries. This name was first from the original NES Metroid, and have been carried on in Metroid 2: Return of Samus, Metroide Prime, and now, Metroid Prime 2: Echoes. The areas are usually glitchy, and can cause your game to lock up, thus having to restart. But, Secret World have helped us in fact. In Metroid 2, they serve as a shortcut at times. In Metroid Prime, they served as a different way to understand the game, and to even sequence break. Who knows what they will provide us with next! *'''Main Energy Control''' (I think that's what it's called - it's in Temple Grounds) After you get the Space Jump Boots, you get get into this Secret World. Go to the right of where U-Mos stands and lock your veiw downwards, towards him. Now, try to jump onto his protective bubble (shoot towards him to see it). The best place to jump onto it is no directly on top of the bubble, but morew shallow into the bubble. You will look like you're standing on air. Then, just jump up onto one of the ledges at the top of the room. Chances are, once you get in, you won't be able to come back out. Basically, if you've fallen down so that it looks like you're in the roof, you've gone too far. You won't be able to jump back up. All that you can do for now is walk around on the glitchy surface of the roof. You can even get stuck if you use the Screw Attack or transform into the Morph Ball. For added information, please visit the [[U-mos Jump to Oblivion]] page. That's all for now! db5e538dc6404adccc74024527b87f54becd8342 283 280 2004-12-02T19:51:55Z MMcLean54 34 wikitext text/x-wiki A Secret World is an area that you see when you exit a room from it's intended boundaries. This name was first from the original NES Metroid, and have been carried on in Metroid 2: Return of Samus, Metroide Prime, and now, Metroid Prime 2: Echoes. The areas are usually glitchy, and can cause your game to lock up, thus having to restart. But, Secret World have helped us in fact. In Metroid 2, they serve as a shortcut at times. In Metroid Prime, they served as a different way to understand the game, and to even sequence break. Who knows what they will provide us with next! *'''Main Energy Control''' (I think that's what it's called) After you get the Space Jump Boots, you get get into this Secret World. Go to the right of where U-Mos stands and lock your veiw downwards, towards him. Now, try to jump onto his protective bubble (shoot towards him to see it). The best place to jump onto it is no directly on top of the bubble, but morew shallow into the bubble. You will look like you're standing on air. Then, just jump up onto one of the ledges at the top of the room. Chances are, once you get in, you won't be able to come back out. Basically, if you've fallen down so that it looks like you're in the roof, you've gone too far. You won't be able to jump back up. All that you can do for now is walk around on the glitchy surface of the roof. You can even get stuck if you use the Screw Attack or transform into the Morph Ball. That's all for now! 37393496a3f468c6c95b3269fa9309c25afc67ec 280 279 2004-12-02T19:51:34Z MMcLean54 34 wikitext text/x-wiki A Secret World is an area that you see when you exit a room from it's intended boundaries. This name was first from the original NES Metroid, and have been carried on in Metroid 2: Return of Samus, Metroide Prime, and now, Metroid Prime 2: Echoes. The areas are usually glitchy, and can cause your game to lock up, thus having to restart. But, Secret World have helped us in fact. In Metroid 2, they serve as a shortcut at times. In Metroid Prime, they served as a different way to understand the game, and to even sequence break. Who knows what they will provide us with next! *'''Main Energy Control''' (I think that's what it's called) *After you get the Space Jump Boots, you get get into this Secret World. Go to the right of where U-Mos stands and lock your veiw downwards, towards him. Now, try to jump onto his protective bubble (shoot towards him to see it). The best place to jump onto it is no directly on top of the bubble, but morew shallow into the bubble. You will look like you're standing on air. Then, just jump up onto one of the ledges at the top of the room. Chances are, once you get in, you won't be able to come back out. Basically, if you've fallen down so that it looks like you're in the roof, you've gone too far. You won't be able to jump back up. All that you can do for now is walk around on the glitchy surface of the roof. You can even get stuck if you use the Screw Attack or transform into the Morph Ball. That's all for now! c6243463e60c11d2d81651b5a23a63445865453a 279 278 2004-12-02T19:49:41Z MMcLean54 34 wikitext text/x-wiki A Secret World is an area that you see when you exit a room from it's intended boundaries. This name was first from the original NES Metroid, and have been carried on in Metroid 2: Return of Samus, Metroide Prime, and now, Metroid Prime 2: Echoes. The areas are usually glitchy, and can cause your game to lock up, thus having to restart. But, Secret World have helped us in fact. In Metroid 2, they serve as a shortcut at times. In Metroid Prime, they served as a different way to understand the game, and to even sequence break. Who knows what they will provide us with next! Main Energy Control (I think that's what it's called) After you get the Space Jump Boots, you get get into this Secret World. Go to the right of where U-Mos stands and lock your veiw downwards, towards him. Now, try to jump onto his protective bubble (shoot towards him to see it). The best place to jump onto it is no directly on top of the bubble, but morew shallow into the bubble. You will look like you're standing on air. Then, just jump up onto one of the ledges at the top of the room. Chances are, once you get in, you won't be able to come back out. Basically, if you've fallen down so that it looks like you're in the roof, you've gone too far. You won't be able to jump back up. All that you can do for now is walk around on the glitchy surface of the roof. You can even get stuck if you use the Screw Attack or transform into the Morph Ball. That's all for now! fa3eeccd1345cbc60f6c8f64836dcd3f1fea3410 278 238 2004-12-01T22:33:59Z BoostR 27 wikitext text/x-wiki Put in secret worlds you have found... 79c586803b7da28723ded29d915bae405d2ee839 238 2004-12-01T21:32:24Z Warpigs330 41 wikitext text/x-wiki Put in secret worlds you have found. [[possible landing site secret world]] 5b86e30185ef584b6145d0edf62bad7d08949d4a Seeker Missiles before Amorbis/Boost Guardian 0 739 3133 2392 2006-06-28T23:23:42Z Cr@73n 237 wikitext text/x-wiki ''Discovered by: Bartendorsparky, Metronome'd, SuikunRules'' - First, do a [[ghetto jump]] or [[TRHbj]] off of the right side of the half-pipe in Meeting Grounds to get onto the War Wasp hive. From the hive, jump to the tunnel and proceed as usual. You must have enough speed to get over the crumbling blocks. One consistant way i found to do this: roll forward until the camera changes into a side view, then back to the closing door, and finally, hold down to roll quickly, then transistion to right when the camera returns to the side view. - Once in Hall of the Honored Dead, you must manipulate the spinners to turn. To do this, enter the spinner and lay a bomb. Hold up so you stay inside. Immediately before you lock in place again, press down-left (at different angles). It may also help to press 'r', and maybe 'l'. After countless tries, and with severe luck, the block should turn enough to get locked into the next position. Continue this until all spinners are in place. Videos:<br> [http://www.metroid2002.com/bartendorsparky/mp2/seekers_before_amorbis_p1.avi Getting into Hall of the Honored Dead] <br> [http://www.metroid2002.com/bartendorsparky/mp2/seekers_before_amorbis_p2.avi Manipulating the spinners] Cr@73n's edit: I didn't know where else to put this, so here goes: There's just one obstacle (I think) to getting seekers right, and I mean RIGHT after your ship crashes. In the landing site, you'll notice all the blocks. If you scan one, it says something about an offline power unit. Look at the ground and you'll see the tracks these blocks are on. At the ends of some of the tracks are little dark blocks. Find the ledge that's usually just a little too high for a normal double jump. Back to the blocks, the landing site is one of the few rooms in the game, maybe the only one, where these blocks have height. You can use these to do a ghetto jump up to the ledge. You'll notice that the Luminoth isn't there. Why, I don't know. Must have a related cause to the GFMC Compound thing. Anyways, the only obstacle to getting seekers (and a possible 102% game, I might add) is a super missle door. You've got the boost ball, so you can manipulate the spinners. You could also open the seeker door from the inside. Then, even if you lost the seekers in the first encounter with Dark Samus, you could get them again as soon as you have double jump. Anyways, check it out. Oh, one other idea. If you can do a really complicated bs bomb jump (I think) two rooms away from seekers, you might be able to get in to morph ball slot like that. Cr@73n's 2nd edit: One more thing, I've almost ghetto'd into the bomb tunnel on the left of the door. I can't do morphs real well, but maybe someone else can get a good (perfect?) morph into the tunnel. I've been able to stall myself on the edge of it for about a second at most, but I'm not consitent enough to do that every time, so most of my morphs end up just dropping me. Oh well. 80b9413b4211b263b2b8c84571dbd3832b7581b5 2392 2233 2006-01-20T23:34:14Z Cr@73n 237 wikitext text/x-wiki ''Discovered by: Bartendorsparky, Metronome'd, SuikunRules'' - First, do a [[ghetto jump]] or [[TRHbj]] off of the right side of the half-pipe in Meeting Grounds to get onto the War Wasp hive. From the hive, jump to the tunnel and proceed as usual. You must have enough speed to get over the crumbling blocks. One consistant way i found to do this: roll forward until the camera changes into a side view, then back to the closing door, and finally, hold down to roll quickly, then transistion to right when the camera returns to the side view. - Once in Hall of the Honored Dead, you must manipulate the spinners to turn. To do this, enter the spinner and lay a bomb. Hold up so you stay inside. Immediately before you lock in place again, press down-left (at different angles). It may also help to press 'r', and maybe 'l'. After countless tries, and with severe luck, the block should turn enough to get locked into the next position. Continue this until all spinners are in place. Videos:<br> [http://www.metroid2002.com/bartendorsparky/mp2/seekers_before_amorbis_p1.avi Getting into Hall of the Honored Dead] <br> [http://www.metroid2002.com/bartendorsparky/mp2/seekers_before_amorbis_p2.avi Manipulating the spinners] Cr@73n's edit: I didn't know where else to put this, so here goes: There's just one obstacle (I think) to getting seekers right, and I mean RIGHT after your ship crashes. In the landing site, you'll notice all the blocks. If you scan one, it says something about an offline power unit. Look at the ground and you'll see the tracks these blocks are on. At the ends of some of the tracks are little dark blocks. Find the ledge that's usually just a little too high for a normal double jump. Back to the blocks, the landing site is one of the few rooms in the game, maybe the only one, where these blocks have height. You can use these to do a ghetto jump up to the ledge. You'll notice that the Luminoth isn't there. Why, I don't know. Must have a related cause to the GFMC Compound thing. Anyways, the only obstacle to getting seekers (and a possible 102% game, I might add) is a super missle door. You've got the boost ball, so you can manipulate the spinners. You could also open the seeker door from the inside. Then, even if you lost the seekers in the first encounter with Dark Samus, you could get them again as soon as you have double jump. Anyways, check it out. Oh, one other idea. If you can do a really complicated bs bomb jump (I think) two rooms away from seekers, you might be able to get in to morph ball slot like that. 407bfb0e6c40661543254b9ef5389e884305dcf8 2233 1948 2005-05-04T20:35:29Z Copperandterence 225 wikitext text/x-wiki ''Discovered by: Bartendorsparky, Metronome'd, SuikunRules'' - First, do a [[ghetto jump]] or [[TRHbj]] off of the right side of the half-pipe in Meeting Grounds to get onto the War Wasp hive. From the hive, jump to the tunnel and proceed as usual. You must have enough speed to get over the crumbling blocks. One consistant way i found to do this: roll forward until the camera changes into a side view, then back to the closing door, and finally, hold down to roll quickly, then transistion to right when the camera returns to the side view. - Once in Hall of the Honored Dead, you must manipulate the spinners to turn. To do this, enter the spinner and lay a bomb. Hold up so you stay inside. Immediately before you lock in place again, press down-left (at different angles). It may also help to press 'r', and maybe 'l'. After countless tries, and with severe luck, the block should turn enough to get locked into the next position. Continue this until all spinners are in place. Videos:<br> [http://www.metroid2002.com/bartendorsparky/mp2/seekers_before_amorbis_p1.avi Getting into Hall of the Honored Dead] <br> [http://www.metroid2002.com/bartendorsparky/mp2/seekers_before_amorbis_p2.avi Manipulating the spinners] efa33dd5e4fd096d2dbcd82394a85613950df853 1948 799 2004-12-27T22:02:11Z Bartendorsparky 90 wikitext text/x-wiki ''Discovered by: Bartendorsparky'' - First, do a [[ghetto jump]] off of the right side of the half-pipe in Meeting Grounds to get onto the War Wasp hive. From the hive, jump to the tunnel and proceed as usual. You must have enough speed to get over the crumbling blocks. One consistant way i found to do this: roll forward until the camera changes into a side view, then back to the closing door, and finally, hold down to roll quickly, then transistion to right when the camera returns to the side view. - Once in Hall of the Honored Dead, you must manipulate the spinners to turn. To do this, enter the spinner and lay a bomb. Hold up so you stay inside. Immediately before you lock in place again, press down-left (at different angles). It may also help to press 'r', and maybe 'l'. After countless tries, and with severe luck, the block should turn enough to get locked into the next position. Continue this until all spinners are in place. Videos:<br> [http://www.metroid2002.com/bartendorsparky/mp2/seekers_before_amorbis_p1.avi Getting into Hall of the Honored Dead] <br> [http://www.metroid2002.com/bartendorsparky/mp2/seekers_before_amorbis_p2.avi Manipulating the spinners] e4cdce61e37e47298f7c3095d15ffc4c3206b5ec 799 798 2004-12-27T19:53:57Z Baby Sheegoth 79 wikitext text/x-wiki ''Just to start. - Bartendorsparky'' - First, do a [[ghetto jump]] off of the right side of the half-pipe in Meeting Grounds to get onto the War Wasp hive. From the hive, jump to the tunnel and proceed as usual. 67a72286a54c5240e4769cfbdd5b39347a951df7 798 2004-11-29T03:16:31Z Xin 6 wikitext text/x-wiki ''Just to start. - Xin'' - First, do a [[ghetto jump]] off of the right side of the half-pipe in Meeting Grounds to get onto the War Wasp hive. From the hive, jump to the tunnel and proceed as usual. 50298186182fb537c49a1802d4d22dac00d7bc1e Sentinel's Path SW 0 2017 5105 4912 2007-05-14T23:32:12Z Doninss 217 wikitext text/x-wiki '''Secret World 65''' '''Discovered by:''' bartendorsparky '''Main Items Required:''' Space Jump '''Description:''' Destroy the legs of the first Quad, leaving the head. When the head is near the round opening in ceiling, jump from the tiny ledge on the inside wall (see video) up onto the head, and then up into column above the ceiling. (A ghetto jump off the wall slopes will work instead of the tiny ledge.) If all goes well, you should land back on the head and still be inside the column. Continue to jump (pressing the stick toward the closest wall may help to avoid slipping off). The head should begin to rise in the hole, eventually allowing a space jump to clear the top of the column. [http://www.metroid2002.com/forum/viewtopic.php?p=56759#56759 Original post in the forums] '''Video:''' [http://www.genericgamer.com/sparky/sw%2065%20-%20sentinel's%20parth.mp4 SW 65 entrance] (Outside link, AVC (h.264) encoded mp4) '''Video credit:''' bartendorsparky ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''[[Secret Worlds]]''' |- bgcolor=#f8f8ff |'''Sentinel's Path SW''' |} 933c55afb44347e80bc97eb5e6d9130f218108ba 4912 4911 2007-04-10T05:16:22Z Doninss 217 wikitext text/x-wiki '''Secret World 65''' '''Discovered by:''' bartendorsparky '''Main Items Required:''' Space Jump '''Description:''' Destroy the legs of the first Quad leaving the head. When the head is near the round opening in ceiling, jump from the tiny ledge on the inside wall (see video) up onto the head, and then up into column above the ceiling. (A ghetto jump off the wall slopes will work instead of the tiny ledge.) If all goes well, you should land back on the head and still be inside the column. Continue to jump (pressing the stick toward the closest wall may help to avoid slipping off). The head should begin to rise in the hole, eventually allowing a space jump to clear the top of the column. [http://www.metroid2002.com/forum/viewtopic.php?p=56759#56759 Original post in the forums] '''Video:''' [http://www.genericgamer.com/sparky/sw%2065%20-%20sentinel's%20parth.mp4 SW 65 entrance] (Outside link, AVC (h.264) encoded mp4) <BR>'''Video credit:''' bartendorsparky ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''[[Secret Worlds]]''' |- bgcolor=#f8f8ff |'''Sentinel's Path SW''' |} 58c8aca508e745c3c0ec25e0a16e40ef263e8715 4911 4823 2007-04-10T05:14:47Z Doninss 217 wikitext text/x-wiki '''Secret World 65''' '''Discovered by:''' bartendorsparky '''Main Items Required:''' Space Jump '''Description:''' Destroy the legs of the first Quad leaving the head. When the head is near the round opening in ceiling, jump from the tiny ledge on the inside wall (see video) up onto the head, and then up into column above the ceiling. (A ghetto jump off the wall slopes will work instead of the tiny ledge.) If all goes well, you should land back on the head and still be inside the column. Continue to jump (pressing the stick toward the closest wall may help to avoid slipping off). The head should begin to rise in the hole, eventually allowing a space jump to clear the top of the column. [http://www.metroid2002.com/forum/viewtopic.php?p=56759#56759 Original post in the forums] '''Video:''' [http://www.genericgamer.com/sparky/sw%2065%20-%20sentinel's%20parth.mp4 SW 65 entrance] (Outside link, AVC (h.264) encoded mp4) <BR>'''Video credit:''' bartendorsparky '''Note:''' This vid is an AVC (h.264) encoded mp4. QuickTime 7, VLC (recent build), Media Player Classic + ffdshow (recent build), etc required to play them. ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''[[Secret Worlds]]''' |- bgcolor=#f8f8ff |'''Sentinel's Path SW''' |} 19b17b63d197e97e2942f7982b0326fd0bfb7c82 4823 4822 2007-04-04T20:25:57Z Doninss 217 wikitext text/x-wiki '''Secret World 65''' '''Discovered by:''' bartendorsparky '''Main Items Required:''' Space Jump '''Description:''' Destroy the legs of the first Quad leaving the head. When the head is near the round opening in ceiling, jump from the tiny ledge on the inside wall (see video) up onto the head, and then up into column above the ceiling. (A ghetto jump off the wall slopes will work instead of the tiny ledge.) If all goes well, you should land back on the head and still be inside the column. Continue to jump (pressing the stick toward the closest wall may help to avoid slipping off). The head should begin to rise in the hole, eventually allowing a space jump to clear the top of the column. [http://www.metroid2002.com/forum/viewtopic.php?p=56759#56759 Original post in the forums] '''Video:''' [http://www.genericgamer.com/sparky/sw%2065%20-%20sentinel's%20parth.mp4 SW 65 entrance] (Outside link) '''Video credit:''' bartendorsparky '''Note:''' This vid is an AVC (h.264) encoded mp4. QuickTime 7, VLC (recent build), Media Player Classic + ffdshow (recent build), etc required to play them. ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''[[Secret Worlds]]''' |- bgcolor=#f8f8ff |'''Sentinel's Path SW''' |} 41e26119a7ead20f47c171adfd06249cacf76288 4822 2007-04-04T20:25:22Z Doninss 217 New page wikitext text/x-wiki '''Secret World 65''' '''Discovered by:''' bartendorsparky '''Main Items Required:''' Space Jump '''Description:''' Destroy the legs of the first Quad leaving the head. When the head is near the round opening in ceiling, jump from the tiny ledge on the inside wall (see video) up onto the head, and then up into column above the ceiling. (A ghetto jump off the wall slopes will work instead of the tiny ledge.) If all goes well, you should land back on the head and still be inside the column. Continue to jump (pressing the stick toward the closest wall may help to avoid slipping off). The head should begin to rise in the hole, eventually allowing a space jump to clear the top of the column. [http://www.metroid2002.com/forum/viewtopic.php?p=56759#56759 Original post in the forums] '''Video:''' [http://www.genericgamer.com/sparky/sw%2065%20-%20sentinel's%20parth.mp4 SW 65 entrance] (Outside link) '''Video credit:''' bartendorsparky '''Note:''' This vid is an AVC (h.264) encoded mp4. QuickTime 7, VLC (recent build), Media Player Classic + ffdshow (recent build), etc required to play them. ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''[[Secret Worlds]]''' |- bgcolor=#f8f8ff |'''Sentinel's Path SW''' |} 32db30fbba68d0a30cf31688d75af6ff6e06ee30 Sequence Breaking 0 731 5229 3125 2007-05-26T21:01:45Z Doninss 217 new page wikitext text/x-wiki <CENTER> <TABLE BORDER="1" CELLPADDING="10" CELLSPACING="0"> <TD ALIGN="CENTER" VALIGN="MIDDLE" ROWSPAN="2"> <B><U>Early Items</U></B> [[Early Beam Ammo Expansions]] [[Early Dark Torvus Bog key]] [[Early Energy Tanks]] [[Early Missile Expansions]] [[Early Power Bomb Expansions]] [[Early Screw Attack]] </TD> <TD ALIGN="CENTER" VALIGN="MIDDLE"> <B><U>Skipped Items</U></B> [[Light Suit without Dark Suit]] [[Skipping the Echo Visor]] [[Skipping the Cobalt Translator]] [[Skipping the Boost Ball]] [[Skipping the Ing Hive Keys]] [[Skipping the Spiderball]] </TD> <TR> <TD ALIGN="CENTER" VALIGN="MIDDLE"> <B><U>Other</U></B> [[101% Collection Rate]] [[Early Sanctuary Fortress from first GFMC Compound Visit]] </TD> </TR> </TABLE> </CENTER> cd732d9b9fdf8b4ee0ae43b89fa3b3c3131dc7ec 3125 2140 2005-06-05T02:02:00Z Doninss 217 pluralized Early Power Bomb Expansion wikitext text/x-wiki <CENTER> <TABLE BORDER="1" CELLPADDING="10" CELLSPACING="0"> <TD ALIGN="CENTER" VALIGN="MIDDLE" ROWSPAN="2"> <B><U>Early Items</U></B> [[Early Beam Ammo Expansions]] [[Early Dark Torvus Bog key]] [[Early Energy Tanks]] [[Early Missile Expansions]] [[Early Power Bomb Expansions]] [[Early Screw Attack]] </TD> <TD ALIGN="CENTER" VALIGN="MIDDLE"> <B><U>Skipped Items</U></B> [[Light Suit without Dark Suit]] [[Skipping the Echo Visor]] [[Skipping the Cobalt Translator]] [[Skipping the Boost Ball]] [[Skipping the Ing Hive Keys]] </TD> <TR> <TD ALIGN="CENTER" VALIGN="MIDDLE"> <B><U>Other</U></B> [[101% Collection Rate]] [[Early Sanctuary Fortress from first GFMC Compound Visit]] </TD> </TR> </TABLE> </CENTER> 9dc542d1dfec22a3ab92ac20b8c64bdd9aa3cad5 2140 2106 2005-05-26T02:47:40Z Radix 8 Reverted edit of BombR, changed back to last version by Jason wikitext text/x-wiki <CENTER> <TABLE BORDER="1" CELLPADDING="10" CELLSPACING="0"> <TD ALIGN="CENTER" VALIGN="MIDDLE" ROWSPAN="2"> <B><U>Early Items</U></B> [[Early Beam Ammo Expansions]] [[Early Dark Torvus Bog key]] [[Early Energy Tanks]] [[Early Missile Expansions]] [[Early Power Bomb Expansion]] [[Early Screw Attack]] </TD> <TD ALIGN="CENTER" VALIGN="MIDDLE"> <B><U>Skipped Items</U></B> [[Light Suit without Dark Suit]] [[Skipping the Echo Visor]] [[Skipping the Cobalt Translator]] [[Skipping the Boost Ball]] [[Skipping the Ing Hive Keys]] </TD> <TR> <TD ALIGN="CENTER" VALIGN="MIDDLE"> <B><U>Other</U></B> [[101% Collection Rate]] [[Early Sanctuary Fortress from first GFMC Compound Visit]] </TD> </TR> </TABLE> </CENTER> 4d7cbb65431633d3041f094a919ed878567bc37b 2106 2101 2005-05-26T02:24:31Z BombR 249 wikitext text/x-wiki <CENTER> <TABLE BORDER="1" CELLPADDING="10" CELLSPACING="0"> <TD ALIGN="CENTER" VALIGN="MIDDLE" ROWSPAN="2"> <B><U>Early Items</U></B> [[Early Beam Ammo Expansions]] [[Early Dark Torvus Bog key]] [[Early Energy Tanks]] [[Early Missile Expansions]] [[Early Power Bomb Expansion]] [[Early Screw Attack]] </TD> <TD ALIGN="CENTER" VALIGN="MIDDLE"> <B><U>Skipped Items</U></B> [[Light Suit without Dark Suit]] [[Skipping the Echo Visor]] [[Skipping the Cobalt Translator]] [[Skipping the Boost Ball]] [[Skipping the Ing Hive Keys]] </TD> <TR> <TD ALIGN="CENTER" VALIGN="MIDDLE"> <B><U>Other</U></B> [[101% Collection Rate]] [[1% zell99]] [[Early Sanctuary Fortress from first GFMC Compound Visit]] </TD> </TR> </TABLE> </CENTER> 7d53e87592f0d082767d820d04d2dfdc4aa1f3a9 2101 1964 2005-05-04T23:41:07Z Jason 158 wikitext text/x-wiki <CENTER> <TABLE BORDER="1" CELLPADDING="10" CELLSPACING="0"> <TD ALIGN="CENTER" VALIGN="MIDDLE" ROWSPAN="2"> <B><U>Early Items</U></B> [[Early Beam Ammo Expansions]] [[Early Dark Torvus Bog key]] [[Early Energy Tanks]] [[Early Missile Expansions]] [[Early Power Bomb Expansion]] [[Early Screw Attack]] </TD> <TD ALIGN="CENTER" VALIGN="MIDDLE"> <B><U>Skipped Items</U></B> [[Light Suit without Dark Suit]] [[Skipping the Echo Visor]] [[Skipping the Cobalt Translator]] [[Skipping the Boost Ball]] [[Skipping the Ing Hive Keys]] </TD> <TR> <TD ALIGN="CENTER" VALIGN="MIDDLE"> <B><U>Other</U></B> [[101% Collection Rate]] [[Early Sanctuary Fortress from first GFMC Compound Visit]] </TD> </TR> </TABLE> </CENTER> 4d7cbb65431633d3041f094a919ed878567bc37b 1964 1954 2005-05-04T21:08:18Z MMcLean54 34 this is unrelated stop the posting copperandterence wikitext text/x-wiki <CENTER> <TABLE BORDER="1" CELLPADDING="10" CELLSPACING="0"> <TD ALIGN="CENTER" VALIGN="MIDDLE" ROWSPAN="2"> <B><U>Early Items</U></B> [[Early Beam Ammo Expansions]] [[Early Dark Torvus Bog key]] [[Early Energy Tanks]] [[Early Missile Expansions]] [[Early Power Bomb Expansion]] [[Early Screw Attack]] </TD> <TD ALIGN="CENTER" VALIGN="MIDDLE"> <B><U>Skipped Items</U></B> [[Light Suit without Dark Suit]] [[Skipping the Echo Visor]] [[Skipping the Cobalt Translator]] [[Skipping the Boost Ball]] [[Skipping the Ing Hive Keys]] </TD> <TR> <TD ALIGN="CENTER" VALIGN="MIDDLE"> <B><U>Other</U></B> [[101% Collection Rate]] [[1% DJ Grenola]] [[Early Sanctuary Fortress from first GFMC Compound Visit]] </TD> </TR> </TABLE> </CENTER> 2f0b0b0807a2a7a14004b3f31dd7ce8d458a1937 1954 1943 2005-05-04T20:25:11Z Copperandterence 225 wikitext text/x-wiki <CENTER> <TABLE BORDER="1" CELLPADDING="10" CELLSPACING="0"> <TD ALIGN="CENTER" VALIGN="MIDDLE" ROWSPAN="2"> <B><U>Early Items</U></B> [[Early Beam Ammo Expansions]] [[Early Dark Torvus Bog key]] [[Early Energy Tanks]] [[Early Missile Expansions]] [[Early Power Bomb Expansion]] [[Early Screw Attack]] </TD> <TD ALIGN="CENTER" VALIGN="MIDDLE"> <B><U>Skipped Items</U></B> [[Light Suit without Dark Suit]] [[Skipping the Echo Visor]] [[Skipping the Cobalt Translator]] [[Skipping the Boost Ball]] [[Skipping the Ing Hive Keys]] </TD> <TR> <TD ALIGN="CENTER" VALIGN="MIDDLE"> <B><U>Other</U></B> [[101% Collection Rate]] [[1% DJ Grenola]] [[Early Sanctuary Fortress from first GFMC Compound Visit]] </TD> </TR> </TABLE> </CENTER> [[Technical Demonstration]] 5d5c90ae77f675f661aff08021bb21ae4ad6b261 1943 1758 2005-04-24T15:41:00Z Copperandterence 225 wikitext text/x-wiki <CENTER> <TABLE BORDER="1" CELLPADDING="10" CELLSPACING="0"> <TD ALIGN="CENTER" VALIGN="MIDDLE" ROWSPAN="2"> <B><U>Early Items</U></B> [[Early Beam Ammo Expansions]] [[Early Dark Torvus Bog key]] [[Early Energy Tanks]] [[Early Missile Expansions]] [[Early Power Bomb Expansion]] [[Early Screw Attack]] </TD> <TD ALIGN="CENTER" VALIGN="MIDDLE"> <B><U>Skipped Items</U></B> [[Light Suit without Dark Suit]] [[Skipping the Echo Visor]] [[Skipping the Cobalt Translator]] [[Skipping the Ing Hive Keys]] </TD> <TR> <TD ALIGN="CENTER" VALIGN="MIDDLE"> <B><U>Other</U></B> [[101% Collection Rate]] [[1% DJ Grenola]] [[Early Sanctuary Fortress from first GFMC Compound Visit]] </TD> </TR> </TABLE> </CENTER> [[Technical Demonstration]] fb52f5c28dc16dc5ec42cccd379974a605770090 1758 1732 2005-04-23T23:38:49Z Copperandterence 225 wikitext text/x-wiki <CENTER> <TABLE BORDER="1" CELLPADDING="10" CELLSPACING="0"> <TD ALIGN="CENTER" VALIGN="MIDDLE" ROWSPAN="2"> <B><U>Early Items</U></B> [[Early Beam Ammo Expansions]] [[Early Dark Torvus Bog key]] [[Early Energy Tanks]] [[Early Missile Expansions]] [[Early Power Bomb Expansion]] [[Early Screw Attack]] </TD> <TD ALIGN="CENTER" VALIGN="MIDDLE"> <B><U>Skipped Items</U></B> [[Light Suit without Dark Suit]] [[Skipping the Echo Visor]] [[Skipping the Cobalt Translator]] [[Skipping the Ing Hive Keys]] </TD> <TR> <TD ALIGN="CENTER" VALIGN="MIDDLE"> <B><U>Other</U></B> [[101% Collection Rate]] [[Early Sanctuary Fortress from first GFMC Compound Visit]] </TD> </TR> </TABLE> </CENTER> [[Technical Demonstration]] dd1222c66cae413166d52b437ebf8d1e15e1c7c2 1732 1731 2005-04-23T23:38:05Z Copperandterence 225 wikitext text/x-wiki <CENTER> <TABLE BORDER="1" CELLPADDING="10" CELLSPACING="0"> <TD ALIGN="CENTER" VALIGN="MIDDLE" ROWSPAN="2"> <B><U>Early Items</U></B> [[Early Beam Ammo Expansions]] [[Early Dark Torvus Bog key]] [[Early Energy Tanks]] [[Early Missile Expansions]] [[Early Power Bomb Expansion]] [[Early Screw Attack]] </TD> <TD ALIGN="CENTER" VALIGN="MIDDLE"> <B><U>Skipped Items</U></B> [[Light Suit without Dark Suit]] [[Skipping the Echo Visor]] [[Skipping the Cobalt Translator]] [[Skipping the Ing Hive Keys]] </TD> <TR> <TD ALIGN="CENTER" VALIGN="MIDDLE"> <B><U>Other</U></B> [[101% Collection Rate]] [[Early Sanctuary Fortress from first GFMC Compound Visit]] </TD> </TR> </TABLE> </CENTER> <TD ALIGN="CENTER" VALIGN="MIDDLE"> [[Technical Demonstration]] 175a015799dadc20bac1d3d899f5a92446bb7a0c 1731 1580 2005-03-31T15:28:49Z DJGrenola 26 added cobalt translator skip link wikitext text/x-wiki <CENTER> <TABLE BORDER="1" CELLPADDING="10" CELLSPACING="0"> <TD ALIGN="CENTER" VALIGN="MIDDLE" ROWSPAN="2"> <B><U>Early Items</U></B> [[Early Beam Ammo Expansions]] [[Early Dark Torvus Bog key]] [[Early Energy Tanks]] [[Early Missile Expansions]] [[Early Power Bomb Expansion]] [[Early Screw Attack]] </TD> <TD ALIGN="CENTER" VALIGN="MIDDLE"> <B><U>Skipped Items</U></B> [[Light Suit without Dark Suit]] [[Skipping the Echo Visor]] [[Skipping the Cobalt Translator]] [[Skipping the Ing Hive Keys]] </TD> <TR> <TD ALIGN="CENTER" VALIGN="MIDDLE"> <B><U>Other</U></B> [[101% Collection Rate]] [[Early Sanctuary Fortress from first GFMC Compound Visit]] </TD> </TR> </TABLE> </CENTER> 9e7b0a1700e604f4f28b474929324d4521209e8a 1580 1570 2005-03-28T17:19:17Z MMcLean54 34 Made another table wikitext text/x-wiki <CENTER> <TABLE BORDER="1" CELLPADDING="10" CELLSPACING="0"> <TD ALIGN="CENTER" VALIGN="MIDDLE" ROWSPAN="2"> <B><U>Early Items</U></B> [[Early Beam Ammo Expansions]] [[Early Dark Torvus Bog key]] [[Early Energy Tanks]] [[Early Missile Expansions]] [[Early Power Bomb Expansion]] [[Early Screw Attack]] </TD> <TD ALIGN="CENTER" VALIGN="MIDDLE"> <B><U>Skipped Items</U></B> [[Light Suit without Dark Suit]] [[Skipping the Echo Visor]] [[Skipping the Ing Hive Keys]] </TD> <TR> <TD ALIGN="CENTER" VALIGN="MIDDLE"> <B><U>Other</U></B> [[101% Collection Rate]] [[Early Sanctuary Fortress from first GFMC Compound Visit]] </TD> </TR> </TABLE> </CENTER> ea00c08f411c812be5e21333b740a0915522ebaa 1570 1559 2005-03-24T04:44:29Z Tjp7154 226 wikitext text/x-wiki [[101% Collection Rate]] [[Early Sanctuary Fortress from first GFMC Compound Visit]] ---- '''Early Items''' [[Early Beam Ammo Expansions]] [[Early Energy Tanks]] [[Early Missile Expansions]] [[Early Power Bomb Expansion]] [[Early Screw Attack]] [[Early Dark Torvus Bog key]] ---- '''Skipped Items''' [[Skipping the Echo Visor]] [[Skipping the Ing Hive Keys]] [[Light Suit without Dark Suit]] http://radix.metroid2002.com/ConfusedUMos.jpg 29fbc0a75c3a0938bdc48e7ef1b5e46a8f53d062 1559 1396 2005-02-27T03:19:29Z Yoshi348 11 Killed random math tags. wikitext text/x-wiki [[101% Collection Rate]] ---- '''Early Items''' [[Early Beam Ammo Expansions]] [[Early Energy Tanks]] [[Early Missile Expansions]] [[Early Power Bomb Expansion]] [[Early Screw Attack]] [[Early Dark Torvus Bog key]] ---- '''Skipped Items''' [[Skipping the Echo Visor]] [[Skipping the Ing Hive Keys]] [[Light Suit without Dark Suit]] http://radix.metroid2002.com/ConfusedUMos.jpg 02e1a7878643b838384ece7f1f3a5111a3f8dd7e 1396 1311 2005-02-14T17:27:27Z Ghost 29 wikitext text/x-wiki [[101% Collection Rate]] ---- '''Early Items''' [[Early Beam Ammo Expansions]] [[Early Energy Tanks]] [[Early Missile Expansions]] [[Early Power Bomb Expansion]] [[Early Screw Attack]] [[Early Dark Torvus Bog key]] ---- '''Skipped Items''' [[Skipping the Echo Visor]] [[Skipping the Ing Hive Keys]] [[Light Suit without Dark Suit]] http://radix.metroid2002.com/ConfusedUMos.jpg <math>Insert formula here</math> 0d731f2f28e80479df09ffe82f22ef22fc55e2ee 1311 1228 2005-02-07T04:26:17Z Metroix 173 wikitext text/x-wiki [[Possible Leads]] [[101% Collection Rate]] ---- '''Early Items''' [[Early Beam Ammo Expansions]] [[Early Energy Tanks]] [[Early Missile Expansions]] [[Early Power Bomb Expansion]] [[Early Screw Attack]] [[Early Dark Torvus Bog key]] ---- '''Skipped Items''' [[Skipping the Echo Visor]] [[Skipping the Ing Hive Keys]] [[Light Suit without Dark Suit]] http://radix.metroid2002.com/ConfusedUMos.jpg <math>Insert formula here</math> 3784d4396920c4c7989c43cc046a1cb978cfc814 1228 1225 2005-02-07T04:02:34Z Metroix 173 wikitext text/x-wiki [[Possible Leads]] [[101% Collection Rate]] ---- '''Early Items''' [[Early Beam Ammo Expansions]] [[Early Energy Tanks]] [[Early Missile Expansions]] [[Early Power Bomb Expansion]] [[Early Screw Attack]] [[Early Dark Torvus Bog key]] ---- '''Skipped Items''' [[Skipping the Echo Visor]] [[Skipping the Ing Hive Keys]] [[Skipping the Boost Ball (partial) ]] [[Light Suit without Dark Suit]] http://radix.metroid2002.com/ConfusedUMos.jpg <math>Insert formula here</math> 423174a5dc422f71b812d013bd3f9e9855acf772 1225 1224 2005-02-07T03:52:14Z Metroix 173 wikitext text/x-wiki [[Possible Leads]] [[101% Collection Rate]] ---- '''Early Items''' [[Early Beam Ammo Expansions]] [[Early Energy Tanks]] [[Early Missile Expansions]] [[Early Power Bomb Expansion]] [[Early Screw Attack]] [[Early Dark Torvus Bog key]] ---- '''Skipped Items''' [[Skipping the Echo Visor]] [[Skipping the Ing Hive Keys]] [[Skipping the Boost Ball]] [[Light Suit without Dark Suit]] http://radix.metroid2002.com/ConfusedUMos.jpg <math>Insert formula here</math> 8833e5ee41b75138185a6ddb33078eca7c628357 1224 1209 2005-02-04T22:23:13Z DJGrenola 26 reprised "early dark torvus bog key" link wikitext text/x-wiki [[Possible Leads]] [[101% Collection Rate]] ---- '''Early Items''' [[Early Beam Ammo Expansions]] [[Early Energy Tanks]] [[Early Missile Expansions]] [[Early Power Bomb Expansion]] [[Early Screw Attack]] [[Early Dark Torvus Bog key]] ---- '''Skipped Items''' [[Skipping the Echo Visor]] [[Skipping the Ing Hive Keys]] [[Light Suit without Dark Suit]] http://radix.metroid2002.com/ConfusedUMos.jpg <math>Insert formula here</math> 3784d4396920c4c7989c43cc046a1cb978cfc814 1209 1136 2005-01-26T01:36:02Z Metroix 173 wikitext text/x-wiki [[Possible Leads]] [[101% Collection Rate]] ---- '''Early Items''' [[Early Beam Ammo Expansions]] [[Early Energy Tanks]] [[Early Missile Expansions]] [[Early Power Bomb Expansion]] [[Early Screw Attack]] ---- '''Skipped Items''' [[Skipping the Echo Visor]] [[Skipping the Ing Hive Keys]] [[Light Suit without Dark Suit]] http://radix.metroid2002.com/ConfusedUMos.jpg <math>Insert formula here</math> 83b709bcd79c6e0b38eddf4d85d54c1b07eb450b 1136 1125 2005-01-25T19:21:43Z Metroix 173 wikitext text/x-wiki [[Possible Leads]] [[101% Collection Rate]] ---- '''Early Items''' [[Early Beam Ammo Expansions]] [[Early Energy Tanks]] [[Early Missile Expansions]] [[Early Power Bomb Expansion]] [[Early Screw Attack]] [[Early Dark Torvus Bog key]] ---- '''Skipped Items''' [[Skipping the Echo Visor]] [[Skipping the Ing Hive Keys]] [[Light Suit without Dark Suit]] http://radix.metroid2002.com/ConfusedUMos.jpg <math>Insert formula here</math> 3784d4396920c4c7989c43cc046a1cb978cfc814 1125 1122 2005-01-25T10:40:30Z Jason 158 wikitext text/x-wiki [[Possible Leads]] [[101% Collection Rate]] ---- '''Early Items''' [[Early Beam Ammo Expansions]] [[Early Energy Tanks]] [[Early Missile Expansions]] [[Early Power Bomb Expansion]] [[Early Screw Attack]] ---- '''Skipped Items''' [[Skipping the Echo Visor]] [[Skipping the Ing Hive Keys]] [[Light Suit without Dark Suit]] http://radix.metroid2002.com/ConfusedUMos.jpg <math>Insert formula here</math> 83b709bcd79c6e0b38eddf4d85d54c1b07eb450b 1122 1121 2005-01-25T08:18:59Z Metroidfreak911 170 wikitext text/x-wiki Early Sky Temple key Requirements: 5 energy tanks dark suit dark visor spider ball boost ball power bomb dark beam To start this, go to the spider gurdian's last place of the room. In the middle of the room there is a morph ball hole. Go through it. You'll find a powerbomb door. Power bomb it.Enter the room andshoot the portal with the dark beam. Go through it.Go through the door and find the spider ball track. Use the spider ball and boost ball to get across the bottomless pit. once your'e on the other side, use the dark visorand shoot the red enemy. Switch back to the combat visor and shoot the enemy 10 times.It should die, expelling the sky temple key. The reason you can get the sky temple key is because there are no ingstorm. b54a688d1508e62c64b8b2e75e65702769a1c45a 1121 1120 2005-01-25T08:18:14Z Metroidfreak911 170 wikitext text/x-wiki Early Sky Temple key Requirements: 5 energy tanks dark suit dark visor spider ball boost ball power bomb dark beam To start this, go to the spider gurdian's last place of the room. In the middle of the room there is a morph ball hole. Go through it. You'll find a powerbomb door. Power bomb it.Enter the room andshoot the portal with the dark beam. Go through it.Go through the door and find the spider ball track. Use the spider ball and boost ball to get across the bottomless pit. once your'e on the other side, use the dark visorand shoot the red enemy. Switch back to the combat visor and shoot the enemy 10 times.It should die, expelling the sky temple key. The reason you can get the sky temple yey is because there are no ingstorm. dcd6687081a951cb8b9746eacdadbb5a863f8225 1120 1017 2005-01-20T08:18:34Z Ekarderif 4 wikitext text/x-wiki [[Possible Leads]] [[101% Collection Rate]] ---- '''Early Items''' [[Early Beam Ammo Expansions]] [[Early Energy Tanks]] [[Early Missile Expansions]] [[Early Power Bomb Expansion]] [[Early Screw Attack]] ---- '''Skipped Items''' [[Skipping the Echo Visor]] [[Skipping the Ing Hive Keys]] [[Light Suit without Dark Suit]] http://radix.metroid2002.com/ConfusedUMos.jpg <math>Insert formula here</math> 83b709bcd79c6e0b38eddf4d85d54c1b07eb450b 1017 1016 2005-01-20T08:18:25Z Ekarderif 4 wikitext text/x-wiki [[Possible Leads]] [[101% Collection Rate]] ---- '''Early Items''' [[Early Beam Ammo Expansions]] [[Early Energy Tanks]] [[Early Missile Expansions]] [[Early Power Bomb Expansion]] [[Early Screw Attack]] ---- '''Skipped Items''' [[Skipping the Echo Visor]] [[Skipping the Ing Hive Keys]] [[Light Suit without Dark Suit]] http://radix.metroid2002.com/ConfusedUMos.jpg cf434186cec60c08521e122221a7834e43134673 1016 768 2004-12-26T19:57:31Z Bartendorsparky 90 wikitext text/x-wiki [[Possible Leads]] ---- '''Early Items''' [[Early Beam Ammo Expansions]] [[Early Energy Tanks]] [[Early Missile Expansions]] [[Early Power Bomb Expansion]] [[Early Screw Attack]] ---- '''Skipped Items''' [[Skipping the Echo Visor]] [[Skipping the Ing Hive Keys]] [[Light Suit without Dark Suit]] http://radix.metroid2002.com/ConfusedUMos.jpg 5fbfd1a58c299d92fd15c8816dfd6ad25c050ee6 768 690 2004-12-21T04:01:55Z Solr Flare 5 wikitext text/x-wiki [[Possible Leads]] ---- '''Early Items''' [[Early Beam Ammo Expansions]] [[Early Energy Tanks]] [[Early Missile Expansions]] [[Early Power Bomb Expansion]] [[Early Screw Attack]] ---- '''Skipped Items''' [[Skipping the Ing Hive Keys]] [[Light Suit without Dark Suit]] http://radix.metroid2002.com/ConfusedUMos.jpg 419c58b993be2cf5aba9ac620db7b1bb61e48e81 690 676 2004-12-21T00:00:04Z Yoshi348 11 wikitext text/x-wiki [[Possible Leads]] [[Early Beam Ammo Expansions]] [[Early Energy Tanks]] [[Early Missile Expansions]] [[Early Power Bomb Expansion]] [[Early Screw Attack]] [[Skipping the Ing Hive Keys]] [[Light Suit without Dark Suit]] http://radix.metroid2002.com/ConfusedUMos.jpg 640fb3c27d8f8f0faab766a3f1f7f65ba97e137b 676 568 2004-12-13T01:06:56Z Solr Flare 5 wikitext text/x-wiki [[Possible Leads]] [[Early Beam Ammo Expansions]] [[Early Energy Tanks]] [[Early Missile Expansions]] [[Early Power Bomb Expansion]] [[Early Screw Attack]] [[Light Suit without Dark Suit]] http://radix.metroid2002.com/ConfusedUMos.jpg 8d12f920b6415f0761301c454de826ec347d70db 568 566 2004-12-13T01:00:06Z Solr Flare 5 wikitext text/x-wiki [[Possible Leads]] [[Early Beam Ammo Expansions]] [[Early Energy Tanks]] [[Early Missile Expansions]] [[Early Screw Attack]] [[Light Suit without Dark Suit]] http://radix.metroid2002.com/ConfusedUMos.jpg 9c7ac525103d72e93487e0c6ad6564806c560b42 566 436 2004-12-07T22:01:49Z Frozen Mr. Toastbrot 19 wikitext text/x-wiki [[Possible Leads]] [[Early Beam Ammo Expansions]] [[Early Energy Tanks]] [[Early Missile Expansions]] [[Light Suit without Dark Suit]] http://radix.metroid2002.com/ConfusedUMos.jpg 0fc8c62ab6a160abafce16072efb3b62c1d730c3 436 386 2004-12-06T14:52:50Z Ekarderif 4 wikitext text/x-wiki [[Possible Leads]] [[Early Missile Expansions]] [[Early Beam Ammo Expansions]] [[Light Suit without Dark Suit]] http://radix.metroid2002.com/ConfusedUMos.jpg a6eb87e4959ef1eb217d79c81eef5c04ccc92f93 386 354 2004-12-06T00:24:07Z MMcLean54 34 wikitext text/x-wiki [[Possible Leads]] [[Early Missile Expansions]] [[Light Suit without Dark Suit]] http://radix.metroid2002.com/ConfusedUMos.jpg 49b7d2ee8d8d25dc8d277842845be3d1fec4fe88 354 125 2004-11-30T02:41:00Z Yoshi348 11 wikitext text/x-wiki [[Possible Leads]] [[Light Suit without Dark Suit]] http://radix.metroid2002.com/ConfusedUMos.jpg 37821b64951decada1b647ffe59c23212e6d2d17 125 48 2004-11-29T04:56:43Z Njahnke 1 wikitext text/x-wiki [[Light Suit without Dark Suit]] http://radix.metroid2002.com/ConfusedUMos.jpg 7a8470f214df39c2ad74f11030f00cdeb8c5cb43 48 47 2004-11-29T04:56:29Z Njahnke 1 wikitext text/x-wiki [[Light Suit without Dark Suit]] Image:http://radix.metroid2002.com/ConfusedUMos.jpg 16683abf411fca5ec9080e29ba0b16a72dd0c955 47 46 2004-11-29T04:55:53Z Njahnke 1 wikitext text/x-wiki [[Light Suit without Dark Suit]] [[Image:http://radix.metroid2002.com/ConfusedUMos.jpg]] 792606c4989c907142b39ec9686c2685f48bcc67 46 45 2004-11-29T04:53:19Z Solr Flare 5 wikitext text/x-wiki [[Light Suit without Dark Suit]] d9c9c9951eba792032aaad487c4793a8717bb58c 45 29 2004-11-29T03:35:35Z Xin 6 wikitext text/x-wiki [[sample sequence break]] [[Light Suit without Dark Suit]] 437b4935b66f1d57a555ed51c4b7c34314d92e06 29 27 2004-11-29T03:29:05Z Xin 6 wikitext text/x-wiki [[sample sequence break]] [[Light Suit without Dark Suit]] [[Seeker Missiles before Amorbis/Boost Guardian]] 8e8ea864b69e2af97353909235811f05e7a749d6 27 26 2004-11-29T03:27:35Z Xin 6 wikitext text/x-wiki [[sample sequence break]] [[Light Suit without Dark Suit]] [[Seeker Missiles before Amorbis/Boost Guardian]] 15502cff98a6cc15b9d9a613231687c9058a8f11 26 9 2004-11-29T02:43:06Z Xin 6 wikitext text/x-wiki [[Seeker Missiles before Amorbis/Boost Guardian]] 870c7f685f02ad283bf6f90c2d5fee6ea791bba6 9 2004-11-29T02:22:20Z Njahnke 1 wikitext text/x-wiki [[sample sequence break]] 370f2ca8cc2d4fa8ed55a27d60047e9ea15d130a Service Access SW 0 2045 5184 5183 2007-05-19T21:41:52Z Doninss 217 wikitext text/x-wiki '''Secret World 9''' '''Discovered by:''' TrueDiehardGamer '''Main Items Required:''' Screw attack '''Description:''' Use a fizzled (single button press) screw attack to slip into the morphball tunnel (square end). '''Video:''' [http://www.genericgamer.com/MP2/Wiki/ServiceAccessSW.mp4 SW 9 entrance (SA)] (Outside link, AVC (h.264) encoded mp4) '''Alternate Method''' '''Discovered by:''' Ichabod_Clay '''Main Items Required:''' Screw attack '''Description:''' Use a canceled screw attack to slide deep into the morphball tunnel (round end). Keep the stick held forward to run through the wall and into the secret world. '''Video:''' [http://www.genericgamer.com/MP2/Wiki/Service_Access_SW_alt.mp4 SW 9 entrance (SA)] (Outside link, AVC (h.264) encoded mp4) ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''[[Secret Worlds]]''' |- bgcolor=#f8f8ff |'''Service Access SW''' |} 815bcfc0a0b76aac60f53a671dffe4182bfc9578 5183 4997 2007-05-19T21:18:43Z Doninss 217 added alternate method wikitext text/x-wiki '''Secret World 9''' '''Discovered by:''' TrueDiehardGamer '''Main Items Required:''' Screw attack '''Description:''' Use a fizzled (single button press) screw attack to slip into the morphball tunnel (square end). '''Video:''' [http://www.genericgamer.com/MP2/Wiki/ServiceAccessSW.mp4 SW 9 entrance (SA)] (Outside link, AVC (h.264) encoded mp4) '''Alternate Method''' '''Discovered by:''' Ichabod_Clay '''Main Items Required:''' Screw attack '''Description:''' Use a canceled screw attack to slide deep into the morphball tunnel (round end). Keep the stick held forward to run through the wall and into the secret world. '''Video:''' [http://www.genericgamer.com/MP2/Wiki/Service_Access_SW_alt.mp4 SW 9 entrance (SA)] (Outside link, AVC (h.264) encoded mp4) ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''[[Secret Worlds]]''' |- bgcolor=#f8f8ff |'''Service Access SW''' |} 01b715e36ce6527878dc844adb6ab820bb1d5b4a 4997 4975 2007-05-13T22:03:16Z Doninss 217 wikitext text/x-wiki '''Secret World 9''' '''Discovered by:''' TrueDiehardGamer '''Main Items Required:''' Screw attack '''Description:''' Use a fizzled (single button press) screw attack to slip into the morphball tunnel (square end). '''Video:''' [http://www.genericgamer.com/MP2/Wiki/ServiceAccessSW.mp4 SW 9 entrance (SA)] (Outside link, AVC (h.264) encoded mp4) ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''[[Secret Worlds]]''' |- bgcolor=#f8f8ff |'''Service Access SW''' |} b617b36b6760424124faa45eca75f6652d74e53b 4975 4973 2007-05-13T03:26:51Z Doninss 217 wikitext text/x-wiki '''Secret World 9''' '''Discovered by:''' TrueDiehardGamer '''Main Items Required:''' Screw attack '''Description:''' Use a fizzled (one button press) screw attack to slip into the morphball tunnel (square end). '''Video:''' [http://www.genericgamer.com/MP2/Wiki/ServiceAccessSW.mp4 SW 9 entrance] (Outside link, AVC (h.264) encoded mp4) ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''[[Secret Worlds]]''' |- bgcolor=#f8f8ff |'''Service Access SW''' |} 70e490e571014094ff005e3f9d14b6afd5c63370 4973 4972 2007-05-13T03:22:15Z Doninss 217 new page wikitext text/x-wiki '''Secret World 9''' '''Discovered by:''' TrueDiehardGamer '''Main Items Required:''' Screw attack '''Description:''' Use a fizzled (one button press) screw attack to slip into the morphball tunnel. '''Video:''' [http://www.genericgamer.com/MP2/Wiki/ServiceAccessSW.mp4 SW 9 entrance] (Outside link, AVC (h.264) encoded mp4) ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''[[Secret Worlds]]''' |- bgcolor=#f8f8ff |'''Service Access SW''' |} b06733317e2382edd95ae183704b19440e75438b 4972 2007-05-13T03:21:36Z Doninss 217 wikitext text/x-wiki '''Secret World 9''' '''Discovered by:''' TrueDiehardGamer '''Main Items Required:''' Screw attack '''Description:''' Use a fizzled (one button press) screw attack to slip into the morphball tunnel. '''Video:''' [http://www.genericgamer.com/MP2/Wiki/ServiceAccessSW.mp4 SW 23 entrance] (Outside link, AVC (h.264) encoded mp4) ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''[[Secret Worlds]]''' |- bgcolor=#f8f8ff |'''Service Access SW''' |} 2e98ee2c8352053df8fd9fa475a68c76d25d5a9a Shoot Tallon IV 0 957 3354 2377 2006-06-13T07:37:11Z TechnoMan 102 wikitext text/x-wiki ''Discovered by:SamusAranLuver'' You can shoot at Tallon IV but not destroy it... pity Note you can see your attacks hit the planet like if it was a solid surface. Best observed using Missiles or Super Missiles. ''Added by: Vincent Core'' If you have the second player in the game look at the other player shooting from another angle, you can plainly see that you <i>aren't</i> hitting Tallon IV, but an invisible wall that sits between you and the end of the room. Also, there is the effect that if you shoot anything outside of the area where there is nothing but empty space, you will hit that same wall. Furthermore, there is the fact that the planet must be extremely far away and Samus's arm cannon was not designed for such distances and therefore cannot reach that far. 6033b3f122e601a0bc6e2bcb476e3ef9d39f4e0b 2377 2027 2005-05-17T14:49:28Z Silver Falcon 241 wikitext text/x-wiki ''Discovered by:SamusAranLuver'' You can shoot at Tallon IV but not destroy it... pity Note you can see your attacks hit the planet like if it was a solid surface. Best observed using Missiles or Super Missiles. ''Added by: Vincent Core'' If you have the second player in the game look at the other player shooting from another angle, you can plainly see that you <i>aren't</i> hitting Tallon IV, but an invisible wall that sits between you and the end of the room. Also, there is the effect that if you shoot anything outside of the area where there is nothing but empty space, you will hit that same wall. Furthermore, there is the fact that the planet must be extremely far away and Samus's arm cannon was not designed for such distances and therefore cannot reach that far. ''Added by: Ajbolt89'' Don't ruin all the fun, Vincent, I thought it was hitting the planet too. :( ''Added by: Silver Falcon'' There's an atmosphere, you know...the arm cannon can't penetrate it...but stil, have fun "shooting the planet" (im a serious player, so i dont do that stuff...i win) 376bbc1b55832b734b0ad764030636ad3de8c72b 2027 1845 2005-04-29T17:53:58Z SheeEttin 242 Readablilty edits. wikitext text/x-wiki ''Discovered by:SamusAranLuver'' You can shoot at Tallon IV but not destroy it... pity Note you can see your attacks hit the planet like if it was a solid surface. Best observed using Missiles or Super Missiles. ''Added by: Vincent Core'' If you have the second player in the game look at the other player shooting from another angle, you can plainly see that you <i>aren't</i> hitting Tallon IV, but an invisible wall that sits between you and the end of the room. Also, there is the effect that if you shoot anything outside of the area where there is nothing but empty space, you will hit that same wall. Furthermore, there is the fact that the planet must be extremely far away and Samus's arm cannon was not designed for such distances and therefore cannot reach that far. ''Added by: Ajbolt89'' Don't ruin all the fun, Vincent, I thought it was hitting the planet too. :( 2466a3578b57d31090e397bc7ad6761f6b7e73a0 1845 1341 2005-02-18T17:51:35Z Usbcd36 120 wikitext text/x-wiki ''Discovered by:SamusAranLuver'' You can Shoot at tallon four but not distroy it ....pity Note u can see your attacks hit the planet like if it was a solid surface best eg. using missiles or super missiles ''Added by: Vincent Core'' If you have the second player in the game look at the other player shooting from another angle, you can plainly see that you ''aren't'' hitting Tallon IV but an invisible wall that sits between you and the planet. Also, is the fact that if you shoot anything outside of the area where there is nothing but empty space, you still hit that same wall. Furthermore, is the fact that the planet must be extremely far away and Samus' arm cannon was not designed for and therefore cannot reach a planet from a Space Station which orbits it. ''Added by: Ajbolt89'' Don't ruin all the fun Vincent, I thought it was hitting the planet too. :( b685dc60e0d9ef68a4c21d351d5feaa272dc52d5 1341 1166 2005-01-29T06:58:40Z Ajbolt89 2 wikitext text/x-wiki ''Discovered by:SamusAranLuver'' You can Shoot at tallon five but not distroy it ....pity Note u can see your attacks hit the planet like if it was a solid surface best eg. using missiles or super missiles ''Added by: Vincent Core'' If you have the second player in the game look at the other player shooting from another angle, you can plainly see that you ''aren't'' hitting Tallon IV but an invisible wall that sits between you and the planet. Also, is the fact that if you shoot anything outside of the area where there is nothing but empty space, you still hit that same wall. Furthermore, is the fact that the planet must be extremely far away and Samus' arm cannon was not designed for and therefore cannot reach a planet from a Space Station which orbits it. ''Added by: Ajbolt89'' Don't ruin all the fun Vincent, I thought it was hitting the planet too. :( cc57afa67d5b3004c1c7f9debcc98753f8e6c937 1166 1055 2005-01-22T20:58:12Z Vincent Core 142 wikitext text/x-wiki ''Discovered by:SamusAranLuver'' You can Shoot at tallon five but not distroy it ....pity Note u can see your attacks hit the planet like if it was a solid surface best eg. using missiles or super missiles ''Added by: Vincent Core'' If you have the second player in the game look at the other player shooting from another angle, you can plainly see that you ''aren't'' hitting Tallon IV but an invisible wall that sits between you and the planet. Also, is the fact that if you shoot anything outside of the area where there is nothing but empty space, you still hit that same wall. Furthermore, is the fact that the planet must be extremely far away and Samus' arm cannon was not designed for and therefore cannot reach a planet from a Space Station which orbits it. dc19bc46a5ace0d1de491295969a28c1135d963d 1055 1033 2005-01-20T21:09:22Z SamusAranLuver 111 wikitext text/x-wiki ''Discovered by:SamusAranLuver'' You can Shoot at tallon five but not distroy it ....pity Note u can see your attacks hit the planet like if it was a solid surface best eg. using missiles or super missiles f5a71d7c3b26ab37b03cd6b39630e2577c6eb3d8 1033 2005-01-20T21:07:43Z SamusAranLuver 111 wikitext text/x-wiki You can Shoot at tallon five but not distroy it ....pity 26670745145bbd2e89797df1ee76ff724d61699b Shooting Gallery 0 909 3303 2230 2005-12-31T23:20:04Z SheeEttin 242 Editing most of page. wikitext text/x-wiki Discovered By: SamusAranLuver <br>Contributors: The Wong & Yum Bros. Here's something you can do while you and your two family or friends are all trying to kill one of your annoying opponents (the target). Decide which person is taking which part. You'll need 3 players. <br>1. This player will have the Dark Beam. <br>2. This player will man the Turret. <br>3. This player will have the Power Bomb, and will also guard the Bomb Slot so the target can't reach it. <br>When the annoying player is near Player 1, he will freeze the target with the Dark Beam and Player 2 will blast him with the Turret. If the annoying player gets too close to the slot, then Player 1 will freeze him. At the same time, Player 2 will have to get off the Turret. By the time Players 1 & 2 escape, the annoying player will be freed and Player 3 will Power Bomb him! (This was planned out by me when my brother, and cousin, and I were trying to kill our annyoing little cousin.) ---- Discovered by: Baby Sheegoth in the "Room" with the Turret, to reach the second level do an [[L Jump]] off the ledge onto the platform ---- Added by Dark Samus Want to get rid of somone who kills anyone who tries to get to the Bomb Slot and is in the turret? The Grapple beam is very effective because you will be hard to hit. ---- Discovered by: SheeEttin When somone is in the Turret and refuses to get out, you have three options: *Try and Boost up the ramp to get behind him without himm blowing you into oblivion first, *Doing a [[DBJ]] up in front of the Turret, where the Turret can't shoot, or *Lining up one of the supports of the upper levels with the Turret the attacking person can't hit you and humiliatingly taking him out with uncharged Power Beam shots. 49d518132960ebee2c086c1612f9300b26eb1858 2230 1881 2005-04-30T01:21:05Z SheeEttin 242 Added trick, readablilty edits. wikitext text/x-wiki Discovered By: SamusAranLuver Contributors: The Wong & Yum Bros. Heres something you can do while you and your 2 family or friends are all trying to kill 1 of your annoying opponents. <li> Decide Which person is doing which number. You'll need 3 players. <li>1: This player will get Dark Beam <li>2: This player will man the Turret <li>3: This player will be in the Bomb Slot behind the turrent BUT NOT ACTIVATING IT (this will prevent the annoying player from detonating the Turret). Player 3 will also be getting the Power Bomb first. <li> When the annoying player is near Player 1, he will freeze him with the Dark Beam and Player 2 will blast him with the Turret. <li> If the annoying player gets too close to the slot, then Player 1 will freeze him. At the same time, Player 2 will have to get off the Turret. By the time Players 1 & 2 escape, the annoying player will be freed and Player 3 will power bomb him! (this was planed out by me when me and my brother and cousin were trying to kill our anyoing little Cousin) ---- Discovered by: Baby Sheegoth in the "Room" with the Turret, to reach the second level do an [[L Jump]] off the ledge onto the platform ---- Added by Dark Samus Want to get rid of somone who kills anyone who tries to get to the bomb slot and is in the turret? the Grapple beam is very effective because you will be hard to hit. ---- ''Discovered by:'' SheeEttin When somone is in the Turret and refuses to get out, you have three options: *Try and Boost up the ramp to get behind him without himm blowing you into oblivion first *Doing a [[DBJ]] up in front of the Turret, where the Turret can't shoot *Lining up one of the supports of the upper levels with the Turret the attacking person can't hit you and humiliatingly taking him out with uncharged Power Beam shots. fc7bc3147f9c99bf5bdfdd1428bfbeaa1472a132 1881 1668 2005-04-14T17:39:02Z Dark Samus 238 wikitext text/x-wiki Discovered By: SamusAranLuver Contributors: The Wong&Yum Bros Heres something you can do while you and your 2 family or friends are all trying to kill 1 of your anyoing opponents. <li> Decide Which person is doing which number.You'll need 3 players <li>#1 this player will get dark beam <li>#2 this player will man the turrent <li>#3 this player will be on the morth ball shot behind the turrent BUT NOT ACTIVEVATING IT!(this will pevent the Anyoing player to set off a bomb.)player 3 will also be geting power bomb first. <li> when the anyoing player is near player 1 will blast him with dark beam(Charged so he is conveninty frozen.) and player 2 will blast him with the turrent <li> if the anyoing player gets too close to the slot, then player one will freeze him at the same time cue player 2 so he'll have time to get off the turrent, and by the time player 1&2 excapes the anyoing player will be un frozen and then player 3 will power bomb him :) (this was planed out by me when me and my brother and cousin were trying to kill our anyoing little Cousin) ---- Discovered by: Baby Sheegoth in the "Room" with the Turret, to reach the second level do an [[L Jump]] off the ledge onto the platform Added by Dark Samus want to get rid of somone who kills anyone who tries to get to the bomb slot and is in the turret? the Grapple beam is very effective because you will be hard to hit d4cb8f1f5cf1542e8ce87f308252c1d260c95519 1668 1406 2005-02-27T22:33:12Z SamusAranLuver 111 misspelled frozen wikitext text/x-wiki Discovered By: SamusAranLuver Contributors: The Wong&Yum Bros Heres something you can do while you and your 2 family or friends are all trying to kill 1 of your anyoing opponents. <li> Decide Which person is doing which number.You'll need 3 players <li>#1 this player will get dark beam <li>#2 this player will man the turrent <li>#3 this player will be on the morth ball shot behind the turrent BUT NOT ACTIVEVATING IT!(this will pevent the Anyoing player to set off a bomb.)player 3 will also be geting power bomb first. <li> when the anyoing player is near player 1 will blast him with dark beam(Charged so he is conveninty frozen.) and player 2 will blast him with the turrent <li> if the anyoing player gets too close to the slot, then player one will freeze him at the same time cue player 2 so he'll have time to get off the turrent, and by the time player 1&2 excapes the anyoing player will be un frozen and then player 3 will power bomb him :) (this was planed out by me when me and my brother and cousin were trying to kill our anyoing little Cousin) ---- Discovered by: Baby Sheegoth in the "Room" with the Turret, to reach the second level do an [[L Jump]] off the ledge onto the platform b036814fce4a3628aff0605088cfd426ca00ce21 1406 1405 2005-02-27T22:29:54Z SamusAranLuver 111 making it less confusing wikitext text/x-wiki Discovered By: SamusAranLuver Contributors: The Wong&Yum Bros Heres something you can do while you and your 2 family or friends are all trying to kill 1 of your anyoing opponents. <li> Decide Which person is doing which number.You'll need 3 players <li>#1 this player will get dark beam <li>#2 this player will man the turrent <li>#3 this player will be on the morth ball shot behind the turrent BUT NOT ACTIVEVATING IT!(this will pevent the Anyoing player to set off a bomb.)player 3 will also be geting power bomb first. <li> when the anyoing player is near player 1 will blast him with dark beam(Charged so he is conveninty forzen.) and player 2 will blast him with the turrent <li> if the anyoing player gets too close to the slot, then player one will freeze him at the same time cue player 2 so he'll have time to get off the turrent, and by the time player 1&2 excapes the anyoing player will be un frozen and then player 3 will power bomb him :) (this was planed out by me when me and my brother and cousin were trying to kill our anyoing little Cousin) ---- Discovered by: Baby Sheegoth in the "Room" with the Turret, to reach the second level do an [[L Jump]] off the ledge onto the platform 2da1a9b3142b933b0f57918d5b81b635dbd99b76 1405 1144 2005-01-26T02:48:18Z SamusAranLuver 111 HOLY I MESSED UP THE MOVE!!!!!!!!!! g2g fix it! wikitext text/x-wiki Discovered By: SamusAranLuver Contributors: The Wong&Yum Bros Heres something you can do while you and your 2 family or friends are all trying to kill 1 of your anyoing opponents. <li> Decide Which person is doing which. <li>1 one player will get dark beam <li>2 one player will man the turrent <li>3 one player will be on the morth ball shot behind the turrent BUT NOT ACTIVEVATING IT!(this will pevent the Anyoing player to set off a bomb.)player 3 will also be geting power bomb first. <li>4 when the anyoing player is near player 1 will blast him with dark beam(Charged so he is conveninty forzen.) and player 2 will blast him with the turrent <li>5 if the anyoing player gets too close to the slot, then player one will freeze him at the same time cue player 2 so he'll have time to get off the turrent, and by the time player 1&2 excapes the anyoing player will be un frozen and then player 3 will power bomb him :) (this was planed out by me when me and my brother and cousin were trying to kill our anyoing little Cousin) ---- Discovered by: Baby Sheegoth in the "Room" with the Turret, to reach the second level do an [[L Jump]] off the ledge onto the platform 7eca6c1d8c761a1b0c3129bc49b7c6009452b637 1144 870 2005-01-02T01:58:08Z Baby Sheegoth 79 wikitext text/x-wiki Discovered By: SamusAranLuver Contributors: The Wong&Yum Bros Heres something you can do while you and your 2 family or friends are all trying to kill 1 of your anyoing opponents. <li> Decide Which person is doing which. <li>1 one player will get dark beam <li>2 one player will man the turrent <li>3 one player will be on the morth ball shot behind the turrent BUT NOT ACTIVEVATING IT!(this will pevent the Anyoing player to set off a bomb.)player 3 will also be geting power bomb first. <li>4 when the anyoing player is near player 1 will blast him with dark beam and player 2 will blast him with the turrent <li>5 if the anyoing player gets too close to the slot, then player one will freezE him at the same time cue player 2 so he'll have time to get off the turrent, and by the time player 1&2 excapes the anyoing player will be un frozen and then player 3 will power bomb him :) (this was planed out by me when me and my brother and cousin were trying to kill our anyoing little Cousin) ---- Discovered by: Baby Sheegoth in the "Room" with the Turret, to reach the second level do an [[L Jump]] off the ledge onto the platform 72af675846b2a7f40589575670d894ec241e1515 870 869 2005-01-02T01:57:38Z Baby Sheegoth 79 wikitext text/x-wiki Discovered By: SamusAranLuver Contributetors: The Wong&Yum Bros Heres something you can do while you and your 2 family or friends are all trying to kill 1 of your anyoing opponents. <li> Decide Which person is doing which. <li>1 one player will get dark beam <li>2 one player will man the turrent <li>3 one player will be on the morth ball shot behind the turrent BUT NOT ACTIVEVATING IT!(this will pevent the Anyoing player to set off a bomb.)player 3 will also be geting power bomb first. <li>4 when the anyoing player is near player 1 will blast him with dark beam and player 2 will blast him with the turrent <li>5 if the anyoing player gets too close to the slot, then player one will freezE him at the same time cue player 2 so he'll have time to get off the turrent, and by the time player 1&2 excapes the anyoing player will be un frozen and then player 3 will power bomb him :) (this was planed out by me when me and my brother and cousin were trying to kill our anyoing little Cousin) ---- Discovered by: Baby Sheegoth in the "Room" with the Turret, to reach the second level do an [[L Jump]] off the ledge onto the platform f2db3a4a3076d1dbc1c4495530593735114541f1 869 791 2004-12-27T18:04:20Z SamusAranLuver 111 wikitext text/x-wiki Discovered By: SamusAranLuver Contributetors: The Wong&Yum Bros Heres something you can do while you and your 2 family or friends are all trying to kill 1 of your anyoing opponents. <li> Decide Which person is doing which. <li>1 one player will get dark beam <li>2 one player will man the turrent <li>3 one player will be on the morth ball shot behind the turrent BUT NOT ACTIVEVATING IT!(this will pevent the Anyoing player to set off a bomb.)player 3 will also be geting power bomb first. <li>4 when the anyoing player is near player 1 will blast him with dark beam and player 2 will blast him with the turrent <li>5 if the anyoing player gets too close to the slot, then player one will freezE him at the same time cue player 2 so he'll have time to get off the turrent, and by the time player 1&2 excapes the anyoing player will be un frozen and then player 3 will power bomb him :) (this was planed out by me when me and my brother and cousin were trying to kill our anyoing little Cousin) 9a63d56fba41b3c387d79b17b94425ad53f46242 791 790 2004-12-27T18:03:05Z SamusAranLuver 111 wikitext text/x-wiki Discovered By: SamusAranLuver Contributetors: The Wong&Yum Bros Heres something you can do while you and your 2 family or friends are all trying to kill 1 of your anyoing opponents. <li> Decide Which person is doing which. <li>1 one player will get dark beam <li>2 one player will man the turrent <li>3 one player will be on the morth ball shot behind the turrent BUT NOT ACTIVEVATING IT!(this will pevent the Anyoing player to set of a bomb.)Also geting power bomb first. <li>4 when the anyoing player is near player 1 will blast him with dark beam and player 2 will blast him with the turrent <li>5 if the anyoing player gets too close to the slot, then player one will freezE him at the same time cue player 2 so he'll have time to get off the turrent, and by the time player 1&2 excapes the anyoing player will be un frozen and then player 3 will power bomb him :) (this was planed out by me when me and my brother and cousin were trying to kill our anyoing little Cousin) 33677481c4170341cc1c8338003ff76ff7ca2f68 790 789 2004-12-27T18:02:38Z SamusAranLuver 111 wikitext text/x-wiki Discovered By: SamusAranLuver Contributetors: The Wong&Yum Bros Heres something you can do while you and your 2 family or friends are all trying to kill 1 of your anyoing oppnents. <li> Decide Which person is doing which. <li>1 one player will get dark beam <li>2 one player will man the turrent <li>3 one player will be on the morth ball shot behind the turrent BUT NOT ACTIVEVATING IT!(this will pevent the Anyoing player to set of a bomb.)Also geting power bomb first. <li>4 when the anyoing player is near player 1 will blast him with dark beam and player 2 will blast him with the turrent <li>5 if the anyoing player gets too close to the slot, then player one will freezE him at the same time cue player 2 so he'll have time to get off the turrent, and by the time player 1&2 excapes the anyoing player will be un frozen and then player 3 will power bomb him :) (this was planed out by me when me and my brother and cousin were trying to kill our anyoing little Cousin) c2bb3f4bd326c6b44fc1a5d6995e2347fd0a30a2 789 788 2004-12-27T18:02:08Z SamusAranLuver 111 wikitext text/x-wiki Discovered By: SamusAranLuver Contributetors: The Wong&Yum Bros Heres something you can do while you and your 2 family or friends are all trying to kill ! of your anyoing oppnents. <li> Decide Which person is doing which. <li>1 one player will get dark beam <li>2 one player will man the turrent <li>3 one player will be on the morth ball shot behind the turrent BUT NOT ACTIVEVATING IT!(this will pevent the Anyoing player to set of a bomb.)Also geting power bomb first. <li>4 when the anyoing player is near player 1 will blast him with dark beam and player 2 will blast him with the turrent <li>5 if the anyoing player gets too close to the slot, then player one will freezE him at the same time cue player 2 so he'll have time to get off the turrent, and by the time player 1&2 excapes the anyoing player will be un frozen and then player 3 will power bomb him :) (this was planed out by me when me and my brother and cousin were trying to kill our anyoing little Cousin) cecc288136b8db9ff9a1fd0697f5624644265475 788 2004-12-27T04:44:55Z SamusAranLuver 111 wikitext text/x-wiki NOTE:Please Add Someting You discovered about the Arena a86f845ffb578854c2ee0d3238400ed47290f8b8 Shrine Access SW 0 2046 5209 5002 2007-05-20T03:22:31Z Doninss 217 added alternate method wikitext text/x-wiki '''Secret World 10''' '''Discovered by:''' Dazuro '''Main Items Required:''' Screw attack '''Description:''' See [[Service Access SW|SW 9]]. Room geometry is similar. '''Video:''' See [[Service Access SW|SW 9]]. '''Alternate Method (SA)''' '''Main Items Required:''' Screw attack '''Description:''' See [[Service Access SW|SW 9]]. (Alternate Method) Room geometry is similar. '''Video:''' See [[Service Access SW|SW 9]]. (Alternate Method) ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''[[Secret Worlds]]''' |- bgcolor=#f8f8ff |'''Shrine Access SW''' |} 2f91d4f83d060c101d4b728c2aad7ae7c9f2baa9 5002 4999 2007-05-13T22:08:58Z Doninss 217 wikitext text/x-wiki '''Secret World 10''' '''Discovered by:''' Dazuro '''Main Items Required:''' Screw attack '''Description:''' See [[Service Access SW|SW 9]]. (Room geometry is similar.) '''Video:''' See [[Service Access SW|SW 9]]. ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''[[Secret Worlds]]''' |- bgcolor=#f8f8ff |'''Shrine Access SW''' |} 9dcdc571f4b702097914e3d415bba6578855e03e 4999 4998 2007-05-13T22:05:08Z Doninss 217 wikitext text/x-wiki '''Secret World 10''' '''Discovered by:''' Dazuro '''Main Items Required:''' Screw attack '''Description:''' See [[Service Access SW|SW 9]]. Room geometry is similar. '''Video:''' See [[Service Access SW|SW 9]]. ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''[[Secret Worlds]]''' |- bgcolor=#f8f8ff |'''Shrine Access SW''' |} 1a80f1640890c39195e979fcf0a19baf57820e40 4998 4974 2007-05-13T22:04:45Z Doninss 217 wikitext text/x-wiki '''Secret World 10''' '''Discovered by:''' Dazuro '''Main Items Required:''' Screw attack '''Description:''' See [[Service Access SW|SW 9]] Room geometry is similar. '''Video:''' See [[Service Access SW|SW 9]]. ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''[[Secret Worlds]]''' |- bgcolor=#f8f8ff |'''Shrine Access SW''' |} 1e7a9ce3567cf620390368942087b5ebf06b6f33 4974 2007-05-13T03:26:05Z Doninss 217 new page wikitext text/x-wiki '''Secret World 10''' '''Discovered by:''' TrueDiehardGamer '''Main Items Required:''' Screw attack '''Description:''' Use a fizzled (one button press) screw attack to slip into the morphball tunnel (square end). '''Video:''' See [[Service Access SW|SW 9]]. Room geometry is similar. ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''[[Secret Worlds]]''' |- bgcolor=#f8f8ff |'''Shrine Access SW''' |} fff9f843c3547e0281611c382b23f122ecbdfa4c Side-strafe, isn't 0 1054 3442 1560 2005-03-27T14:37:04Z Laney 16 wikitext text/x-wiki ''Observed by:'' '''too many nasty people''' Samus L-button side-strafe is actually a very long radius circle-strafe. 93a016eeb7a577283dae760c06e194b957916456 1560 2005-03-17T03:29:23Z Doninss 217 wikitext text/x-wiki ''Observed by:'' '''A very astute observer?''' Samus L-button side-strafe is actually a very long radius circle-strafe. 6cd5fd580008116d550cf28dce784370e50738c2 Sidehopper Station 0 899 3293 1928 2005-05-03T14:31:59Z Silver Falcon 241 wikitext text/x-wiki [[No Evidence Tricks]] [[Pointless Tricks]] [[How to kill Tips]] [[Ambush Spots]] d3afb68bb08dfc8dfaabca4fd30ac71c8562db93 1928 1849 2005-04-29T18:07:34Z SheeEttin 242 Removed broken link. wikitext text/x-wiki [[No Evidence Tricks]] [[Pointless Tricks]] [[How to kill Tips]] 06103e24a0f2077eeaa598228b1035da91c537e4 1849 1830 2005-04-29T14:56:40Z Silver Falcon 241 wikitext text/x-wiki [[No Evidence Tricks]] [[Pointless Tricks]] [[How to kill Tips]] [[Awsome Hiding(or ambush) spots]] c5f45ee88fe0f570c6301d195ea2779a1e5d3ecf 1830 1377 2005-02-24T18:35:44Z Baby Sheegoth 79 wikitext text/x-wiki [[No Evidence Tricks]] [[Pointless Tricks]] [[How to kill Tips]] 06103e24a0f2077eeaa598228b1035da91c537e4 1377 1376 2005-02-24T18:35:28Z Baby Sheegoth 79 wikitext text/x-wiki [[No Evidence Tricks]] [[Pointless Tricks]] [[How to kill Tips]] e2875583e93368b32926f6b32ed11bb5e1bf4161 1376 1375 2005-02-24T18:34:44Z Baby Sheegoth 79 wikitext text/x-wiki [[No Evidence Tricks]] [[Pointless Tricks]] 6505a477e16c14b8ddbdd96c4daf51e4580c917c 1375 1373 2005-02-24T18:25:32Z Baby Sheegoth 79 wikitext text/x-wiki [[No Evidence Tricks]] [[Pointless Tricks]] [[Killing Your Annoying Siblings or Friends]] [[hiding in hard to reach spots]] [[Get to the roof quickly]] [[death ball]] [[Death hole]] eaf8b19ff804dbd5887e4ce3ef7dbb0ff53ba79f 1373 1368 2005-02-23T21:34:27Z SamusAranLuver 111 wikitext text/x-wiki [[No Evidence Tricks]] [[Pointless Tricks]] [[Killing Your Annoying Siblings or Friends]] [[hiding in hard to reach spots]] [[Get to the roof quickly]] [[shoot Tallon IV]] [[death ball]] [[Death hole]] ac61561e517247e901fc83c0c79b534b3083844a 1368 1359 2005-02-22T06:44:40Z Muffin Lord Of The Universe 203 wikitext text/x-wiki [[No Evidence Tricks]] [[Pointless Tricks]] [[Killing Your Annoying Siblings or Friends]] [[hiding in hard to reach spots]] [[Get to the roof quickly]] [[shoot Tallon IV]] [[death ball]] 8f9a65d702cbb87036cdde1c6288cebe89833743 1359 1032 2005-01-20T21:07:13Z SamusAranLuver 111 wikitext text/x-wiki [[No Evidence Tricks]] [[Pointless Tricks]] [[Killing Your Annoying Siblings or Friends]] [[hiding in hard to reach spots]] [[Get to the roof quickly]] [[shoot Tallon IV]] 802d3e791c8e8994dcb72007edf647e6a5313afc 1032 1015 2005-01-20T04:12:55Z Shadow 137 you can get to the roof in side hopper station more easily than thought wikitext text/x-wiki [[No Evidence Tricks]] [[Pointless Tricks]] [[Killing Your Annoying Siblings or Friends]] [[hiding in hard to reach spots]] [[Get to the roof quickly]] dea71db87bb05d1132c6383c16ca10945d0922aa 1015 818 2004-12-29T03:38:43Z GSGold 24 wikitext text/x-wiki [[No Evidence Tricks]] [[Pointless Tricks]] [[Killing Your Annoying Siblings or Friends]] [[hiding in hard to reach spots]] 3ad4537e68bcd1ea98da817e79db828241e9d533 818 807 2004-12-28T02:55:18Z SamusAranLuver 111 wikitext text/x-wiki [[No Evidence Tricks]] [[Pointless Tricks]] [[killing your anyoning siblings or friends]] [[hiding in hard to reach spots]] 6da3406e6cab3d597e9832e8145f9b144b70b8ec 807 806 2004-12-28T02:55:06Z SamusAranLuver 111 wikitext text/x-wiki [[No Evidence Tricks]] [[Pointless Tricks]] [[killing your anyoning siblings or friends]] [[hiding in hard to reach spots]] a7bf9f1b88105e6358d317c342b584dec7e7c8f5 806 774 2004-12-27T03:38:29Z SamusAranLuver 111 wikitext text/x-wiki [[No Evidence Tricks]] [[Pointless Tricks]] [[killing your anyoning siblings or friends]] a66cc62a756228c5d7c8f1c0e3f46f96b11e483e 774 760 2004-12-25T00:37:08Z Baby Sheegoth 79 wikitext text/x-wiki [[No Evidence Tricks]] [[Pointless Tricks]] 6505a477e16c14b8ddbdd96c4daf51e4580c917c 760 759 2004-12-25T00:36:35Z Baby Sheegoth 79 wikitext text/x-wiki [[No Evidence Tricks]] [[Pointless tricks]] caa3c04bf256761c134cc38648caa9f84cb6c508 759 758 2004-12-25T00:36:14Z Baby Sheegoth 79 wikitext text/x-wiki [[No Evidence Tricks]] [[Pointless Tricks]] 6505a477e16c14b8ddbdd96c4daf51e4580c917c 758 2004-12-25T00:27:51Z Baby Sheegoth 79 wikitext text/x-wiki [[No Evidence Tricks]] [[Pointless tricks]] caa3c04bf256761c134cc38648caa9f84cb6c508 Skip Dark Suit Attempt 0 1140 3538 2005-05-05T16:26:26Z Copperandterence 225 wikitext text/x-wiki ''Discovered by: Kip, Nate, Thomaz, BoostR'' This is about as far as anyone has ever gotten attempting to get to Torvus without fighting Amorbis for the Dark Suit (without using a cheating device such as Action Replay). 3892f124fddfa4e24abd9c970b90146ff0334fee Skip Map 0 1105 3503 2383 2006-06-26T17:41:38Z SheeEttin 242 "deleted" page (It's useless) wikitext text/x-wiki #REDIRECT [[Main Page]] c222ad63e9e6a1e286ff83e0861447ce17bf759f 2383 1779 2005-04-25T00:37:41Z Copperandterence 225 wikitext text/x-wiki Use the [["Kip Dash"]] to skip the map station to get to [[http://www.metroid2002.com/prime2/index.php/Sanctuary_Fortress_Prematurely Sanctuary Fortress.]] 1b6af384ee109f939f2a8192ee2c117616bda490 1779 2005-04-25T00:36:46Z Copperandterence 225 wikitext text/x-wiki Use the [["Kip Dash"]] to skip the map station to get to Sanctuary Fortress. e14bcbb9984a54f8e06f76ba0166788326d858ab Skipping Energy Controllers 0 800 3194 858 2004-12-31T03:29:09Z BroKeN 114 wikitext text/x-wiki Discovered by ''Anonymous'' and ''Maur'' If you defeat a boss of a Dark Temple, but do not actually have Samus collect the energy within the temple's Energy Controller - those psychic barriers do not appear on the doors out of the area. This means that if you keep Samus from collecting the energy, you don't have to A) return it, or B) talk to U-Mos again. Sanctuary Fortress is the exception - you need to return the energy to make U-Mos give you the Light Suit. In Dark Agon Temple, after you get the Dark Suit, turn around and head back to the entrance of the temple. Nullify the Light Crystal there with a normal dark beam shot, jump on top of the crystal, jump to the door, and go. For some reason the invisible platform above nullified light crystals is higher then that of regular light crystals... you can't make the jump without nullifying it. [Mario123's note] The Sonic Pulse Emitters in Mining Plaza won't appear before you return the energy to Agon Wastes, making this part useless in a 100% run. From what I know, however, this is the only occurance. [A video clip shouldn't be required, but one would be nice.] [http://www.metroid2002.com/maur/dark_agon_temple_exit.avi Vid of the above trick.] In Dark Torvus Temple, after you defeat Chykka, grab the Dark Visor. However, the elevator does not show up. You need to refresh the room in the game's memory to do this. Jump on the invisible platforms to the top and go through the door. Then, just head behind the bomb slot - that's right, behind it - which resets the room and allows you to leave without getting Torvus' energy. If the door back out to the Temple takes a while to open, then you've succeeded in refreshing the room! Head back out and take the elevator, forgetting about the energy. Pity we can't skip the Sanctuary Fortress energy... ['''Note from BroKeN:'''] <li> Im sure many or everybody already knows this but I thought I would add it in since it wasn't listed. Even if you do skip returning the energy of Agon Wastes, at any point of the game you can come back and return it, even after you get the light suit. This way you are still able to activate the Sonic Pulse Emitters in the Mining Plaza and get the energy tank, still allowing a 100% run. This just all depends if you feel taking the energy back right away is faster, or skipping it and coming back later is faster, its all up to you. e2c30bc5e730425285258b3922ab9c2586ce68f2 858 842 2004-12-30T04:46:24Z BroKeN 114 wikitext text/x-wiki Discovered by ''Anonymous'' and ''Maur'' If you defeat a boss of a Dark Temple, but do not actually have Samus collect the energy within the temple's Energy Controller - those psychic barriers do not appear on the doors out of the area. This means that if you keep Samus from collecting the energy, you don't have to A) return it, or B) talk to U-Mos again. Sanctuary Fortress is the exception - you need to return the energy to make U-Mos give you the Light Suit. In Dark Agon Temple, after you get the Dark Suit, turn around and head back to the entrance of the temple. Nullify the Light Crystal there with a normal dark beam shot, jump on top of the crystal, jump to the door, and go. For some reason the invisible platform above nullified light crystals is higher then that of regular light crystals... you can't make the jump without nullifying it. [Mario123's note] The Sonic Pulse Emitters in Mining Plaza won't appear before you return the energy to Agon Wastes, making this part useless in a 100% run. From what I know, however, this is the only occurance. [A video clip shouldn't be required, but one would be nice.] [http://www.metroid2002.com/maur/dark_agon_temple_exit.avi Vid of the above trick.] In Dark Torvus Temple, after you defeat Chykka, grab the Dark Visor. However, the elevator does not show up. You need to refresh the room in the game's memory to do this. Jump on the invisible platforms to the top and go through the door. Then, just head behind the bomb slot - that's right, behind it - which resets the room and allows you to leave without getting Torvus' energy. If the door back out to the Temple takes a while to open, then you've succeeded in refreshing the room! Head back out and take the elevator, forgetting about the energy. Pity we can't skip the Sanctuary Fortress energy... ''Note from BroKeN:'' <li> Im sure many or everybody already knows this but I thought I would add it in since it wasn't listed. Even if you do skip returning the energy of Agon Wastes, at any point of the game you can come back and return it, even after you get the light suit. This way you are still able to activate the Sonic Pulse Emitters in the Mining Plaza and get the energy tank, still allowing a 100% run. This just all depends if you feel taking the energy back right away is faster, or skipping it and coming back later is faster, its all up to you. 7269b4dce11088e05586d2137b6f7d2df53f7451 842 746 2004-12-24T07:10:19Z Mario123 119 Can't skip Agon Wastes energy in a 100% run. wikitext text/x-wiki Discovered by ''Anonymous'' and ''Maur'' If you defeat a boss of a Dark Temple, but do not actually have Samus collect the energy within the temple's Energy Controller - those psychic barriers do not appear on the doors out of the area. This means that if you keep Samus from collecting the energy, you don't have to A) return it, or B) talk to U-Mos again. Sanctuary Fortress is the exception - you need to return the energy to make U-Mos give you the Light Suit. In Dark Agon Temple, after you get the Dark Suit, turn around and head back to the entrance of the temple. Nullify the Light Crystal there with a normal dark beam shot, jump on top of the crystal, jump to the door, and go. For some reason the invisible platform above nullified light crystals is higher then that of regular light crystals... you can't make the jump without nullifying it. [Mario123's note] The Sonic Pulse Emitters in Mining Plaza won't appear before you return the energy to Agon Wastes, making this part useless in a 100% run. From what I know, however, this is the only occurance. [A video clip shouldn't be required, but one would be nice.] [http://www.metroid2002.com/maur/dark_agon_temple_exit.avi Vid of the above trick.] In Dark Torvus Temple, after you defeat Chykka, grab the Dark Visor. However, the elevator does not show up. You need to refresh the room in the game's memory to do this. Jump on the invisible platforms to the top and go through the door. Then, just head behind the bomb slot - that's right, behind it - which resets the room and allows you to leave without getting Torvus' energy. If the door back out to the Temple takes a while to open, then you've succeeded in refreshing the room! Head back out and take the elevator, forgetting about the energy. Pity we can't skip the Sanctuary Fortress energy... 6fa277db9534583288cfe2f2a1132b3b9758af95 746 410 2004-12-07T04:27:57Z Tim 21 wikitext text/x-wiki Discovered by ''Anonymous'' and ''Maur'' If you defeat a boss of a Dark Temple, but do not actually have Samus collect the energy within the temple's Energy Controller - those psychic barriers do not appear on the doors out of the area. This means that if you keep Samus from collecting the energy, you don't have to A) return it, or B) talk to U-Mos again. Sanctuary Fortress is the exception - you need to return the energy to make U-Mos give you the Light Suit. In Dark Agon Temple, after you get the Dark Suit, turn around and head back to the entrance of the temple. Nullify the Light Crystal there with a normal dark beam shot, jump on top of the crystal, jump to the door, and go. For some reason the invisible platform above nullified light crystals is higher then that of regular light crystals... you can't make the jump without nullifying it. [http://www.metroid2002.com/maur/dark_agon_temple_exit.avi Vid of the above trick.] In Dark Torvus Temple, after you defeat Chykka, grab the Dark Visor. However, the elevator does not show up. You need to refresh the room in the game's memory to do this. Jump on the invisible platforms to the top and go through the door. Then, just head behind the bomb slot - that's right, behind it - which resets the room and allows you to leave without getting Torvus' energy. If the door back out to the Temple takes a while to open, then you've succeeded in refreshing the room! Head back out and take the elevator, forgetting about the energy. Pity we can't skip the Sanctuary Fortress energy... e677ec00d4fd1f51bf8de74c57f8d283e3ea5eb4 410 254 2004-12-02T05:51:18Z Yoshi348 11 Some capitilization, and a few wording tweaks wikitext text/x-wiki Discovered by ''Anonymous'' and ''Maur'' If you defeat a boss of a dark temple, but do not actually have Samus collect the energy within the temple energy controller, those psychic barriers do not appear on the doors out of the area. This means that if you keep Samus from collecting the energy, you don't have to A) return it, or B) talk to U-Mos again. Sanctuary Fortress is the exception - you need to return the energy to make U-Mos give you the Light Suit. In Dark Agon Temple, after you get the Dark Suit, turn around and head back to the entrance of the temple. Nullify the Light Crystal there with a normal dark beam shot, jump on top of the crystal, jump to the door, and go. For some reason the invisible platform above nullified light crystals is higher then that of regular light crystals... you can't make the jump without nullifying it. [http://www.metroid2002.com/maur/dark_agon_temple_exit.avi Vid of the above trick.] In Dark Torvus Temple, after you defeat Chykka, grab the Dark Visor. However, the elevator does not show up. You need to refresh the room in the game's memory to do this. Jump on the invisible platforms to the top and go through the door. Get in the bomb slot in the security station and spin it. This will cause the game to dump the temple from memory so it can load the energy controller room. Spin the security station again (thus putting you back where you started) and enter the temple again. It's been refreshed - the elevator's now there! Hop in it and forget about the energy. Pity we can't skip the Sanctuary Fortress energy... e4450e4d622f1ddef8a10a0bb3b9a46230c8cad8 254 244 2004-12-01T22:59:28Z Maur 25 added credits and vid wikitext text/x-wiki Discovered by ''anonymous'' and ''Maur'' If you defeat a boss of a dark temple, but do not actually have samus collect the energy within the temple energy controller, those "i'm blocking you until you do what we want you to do!" yellow shields do not appear on doors. Meaning, if you keep samus from collecting the energy, you don't have to A: return it, or B: talk to u-mos again. Sanctuary Fortress is the exception - you need to return the energy to make U-Mos give you the light suit. In Dark Agon Temple, after you get the dark suit, turn around and head back to the entrance of the temple. Nullify the Light Crystal there with a normal dark beam shot, jump on top of the crystal, jump to the door, and go. For some reason the invisible platform above nullified light crystals is higher then that of regular light crystals... you can't make the jump without nullifying it. [http://www.metroid2002.com/maur/dark_agon_temple_exit.avi vid of the above] In Dark Torvus Temple, after you defeat Chykka, grab the dark visor. However, the elevator does not show up. You need to refresh the room in the game's memory to do this. Jump on the invisible platforms to the top and go through the door. Get in the bomb slot in the security station and spin it. This will cause the game to garbage collect the temple from memory and load the energy controller room. Spin the security station again (thus putting you back where you started) and enter the temple again. It's been refreshed - the elevator's now there! Hop in it and forget about the energy. Pity we can't skip the Sanctuary Fortress energy... 9be1f905dfc51d6bab1d8eccd2a45fdae9f91b57 244 243 2004-12-01T22:54:50Z Maur 25 totally rewritten wikitext text/x-wiki If you defeat a boss of a dark temple, but do not actually have samus collect the energy within the temple energy controller, those "i'm blocking you until you do what we want you to do!" shields do not appear. Meaning, if you keep samus from collecting the energy, you don't have to A: return it, or B: talk to u-mos again. Sanctuary Fortress is the exception - you need to return the energy to make U-Mos give you the light suit. In Dark Agon Temple, after you get the dark suit, turn around and head back to the entrance of the temple. Nullify the Light Crystal there with a normal dark beam shot, jump on top of the crystal, jump to the door, and go. For some reason the invisible platform above nullified light crystals is higher then that of regular light crystals... you can't make the jump without nullifying it. In Dark Torvus Temple, after you defeat Chykka, grab the dark visor. However, the elevator does not show up. You need to refresh the room in the game's memory to do this. Jump on the invisible platforms to the top and go through the door. Get in the bomb slot in the security station and spin it. This will cause the game to garbage collect the temple from memory and load the energy controller room. Spin the security station again (thus putting you back where you started) and enter the temple again. It's been refreshed - the elevator's now there! Hop in it and forget about the energy. Pity we can't skip the Sanctuary Fortress energy... bc04958a604994e327362d5b564b40f970340b03 243 189 2004-11-30T22:24:59Z Maur 25 wikitext text/x-wiki If you defeat the boss of a dark temple, and go to the room where the dark energy controller is, but do not actually collect the energy, the yellow "you cannot leave this area" things do not pop up on the exits. Meaning, if you don't get the energy, you can skip returning it entirely. You cannot skip the sanctuary fortress econtroller, as you need to visit that to trigger U-Mos's light suit script. Otherwise, you can't get the Light Suit. You need to visit the energy controller rooms to make the game reload the temple and allow you to leave. Just don't walk far enough into the room to start the "getting the energy" cutscene. 16cfa50c32f27ec0370234de6feeb56e0a6643d2 189 185 2004-11-30T22:04:07Z Maur 25 wikitext text/x-wiki If you defeat the boss of a dark temple, and go to the room where the dark energy controller is, but do not actually collect the energy, the yellow "you cannot leave this area" things do not pop up on the exits. Meaning, if you don't get the energy, you can skip returning it entirely. You need to visit the energy controller room to make the game reload the temple and allow you to leave. Just don't walk far enough into the room to start the "getting the energy" cutscene. 5b4a8260c4d71f65920cf214f3732d0b5ccb62f9 185 2004-11-30T22:03:30Z Maur 25 wikitext text/x-wiki If you defeat the boss of a dark temple, and go to the room where the dark energy controller is, but do not actually collect the energy, the yellow "you cannot leave this area" things do not pop up on the exits. Meaning, if you don't get the energy, you can skip returning it entirely. You need to visit the energy controller room to make the game reload the temple and allow you to leave. 7df09a0cf26fbe387c170d80d9a71ce77b2ec4f1 Skipping the Boost Ball 0 1137 3535 1945 2005-05-04T20:30:38Z Copperandterence 225 wikitext text/x-wiki [[Meeting Grounds Without Boost Ball]] [[Training Chamber Without Boost Ball]] a2473c25a83c71a28fb78051914b3e1826229eb6 1945 1944 2005-05-04T20:26:45Z Copperandterence 225 wikitext text/x-wiki [[Temple Grounds]] [[Torvus Bog]] [[Agon Wastes]] [[Sanctuary Fortress]] 18952bd9fc89f516a5e9f482d6cd3a476e1b3d8d 1944 2005-05-04T20:26:09Z Copperandterence 225 wikitext text/x-wiki Temple Grounds Torvus Bog Agon Wastes Sanctuary Fortress d482174f6ba8f4e256db64f6ed1bfb3c1a6a7476 Skipping the Cobalt Translator 0 1068 4585 3414 2006-08-17T22:35:08Z DJGrenola 26 fixed links. wikitext text/x-wiki Discovered by<br> ''SkippyJr'', ''Flamancipator'', ''DJ Grenola'' There is only one essential door in Echoes that is protected by a cobalt lore; that which connects Sanctuary Temple to Workers' Path, via which the Spider Guardian is reached. To skip the Cobalt Translator it is necessary to bypass this door using secret world techniques, as skipping the Spider Ball outright is not believed to be possible. This secret world sequence needs to be performed twice; once to get the Spider Ball, and then again later on to get the Sky Temple key that lies beyond the Power Bomb door in Dynamo Works. Both map exit points used in this sequence are so-called screw attack secret worlds, which exploit a clipping bug related to the use of the Screw Attack in very tight spaces to pop Samus out of the level. Because of this, it is necessary to collect Screw Attack before Spider Ball by means of the Watch Station Access dash followed by the instant-morph bomb slot trick (see [[Early Screw Attack]]); Screw Attack therefore becomes the first item to collect in Sanctuary Fortress. Once you have Screw, head back to Sanctuary Temple, where the fun begins. <hr> <b>Phase One</b> The method used to leave the map in Sanctuary Temple involves screw attacking one of the unfinished robot legs lying around on the floor. You will enter the Temple via Temple Access after having collected Screw, in which case you want the robot leg in the far right hand corner of the room, directly under the long vertical bars to the right of the high door that leads to the Energy Controller: [http://www.metroid2002.com/prime2/cobaltskip1.jpg Screenshot] <br><br><br> You need to stand between the leg and the wall and target the screw attack slightly to the right of the point where the leg meets the wall. Initial position before attempting the screw attack seems pretty crucial. There is basically only one point you can stand in that allows you to get the SW consistently - start anywhere else and you either won't be close enough, will be too close, or Samus will bang her head on something and be nudged sideways. The easiest way to get the position right is by using the Morph Ball and lining Samus up using the pattern on the floor: [http://www.metroid2002.com/prime2/cobaltskip2.jpg Screenshot] <br><br><br> That is about the perfect spot. Unmorph and align yourself for the Screw Attack; you should now be looking at something like this: [http://www.metroid2002.com/prime2/cobaltskip3.jpg Screenshot] <br><br><br> Now you need to jump straight up once, Space Jump straight up again, and at the very last second before touching the ground again push forward and B to Screw Attack the leg. The aim is to actually get inside the leg, which looks like this: [http://www.metroid2002.com/prime2/cobaltskip4.jpg Screenshot] <br><br><br> Sometimes this goes wrong and the game morphs you, other times it just doesn't work. It can be nailed with some consistency though once you know exactly where you're aiming, so it isn't just pure luck. You can of course not bother using third person view for alignment and just trying to position yourself purely by eye if you're going for speed, but that's probably harder than it looks. Once you're inside the leg, you need to try to actually work yourself through the leg, into and through the wall of the Temple. Hold L and wiggle the stick between left and top-left; after three or four wiggles you should pop through the wall. Now you need to make your way over to the opposite side of the Temple. You want to end up to the left of the structure that holds up the platform that you would stand on to reach Workers Path and the Spider Guardian (there's another robot leg there), so you can climb up the wall to the left of the cobalt gate. There's no voodoo here, just walk over there from under the floor. [http://www.metroid2002.com/prime2/cobaltskip5.jpg Screenshot] <br><br> Once you get close to the wall of the Temple you need to be careful; walk an inch too far and you'll fall way below the level and have to either float or reset. You want to be standing outside the Temple wall, but only just. It's easiest to turn sideways and look at the wall end-on, and then strafe until you're standing just beyond it. This picture probably doesn't help much. [http://www.metroid2002.com/prime2/cobaltskip5b.jpg Screenshot] <br><br> From here, turn so Samus is facing the inside of the temple again. Now press B repeatedly. Nothing will happen at first, but within a couple of seconds you should jump and space jump. Be careful not to activate the Screw Attack. Once you're above the level of the floor, push forwards into the wall of the temple, where Samus should stick. [http://www.metroid2002.com/prime2/cobaltskip6.jpg Screenshot] <br><br><br> Now morph and continue to hold into the wall. The next task is to infinite bomb jump up the wall. You can do this by just holding forwards into the wall for the whole thing and laying bomb after bomb, but this is slow and each jump won't carry you very far. A better technique is to release the stick to the centre position as each bomb goes off and then immediately push back into the wall once you reach the peak of the jump, which will give you full height for all your bombs. After a while (10 or 15 bombs) the wall of the Temple begins to slope inwards, so from this point on you can just hold forwards all the time and keep bombing; there's no need to centre the stick any more. There is a fairly obvious section of graphics which you should unmorph onto once you've laid 20 or so bombs. If you're interested in doing this trick more quickly, it may be possible to unmorph sooner than this and find a quicker way past the cobalt door, but doing it this way guarantees consistency. [http://www.metroid2002.com/prime2/cobaltskip7.jpg Screenshot] <br><br><br> From that position, if you lay one more bomb and unmorph at the peak, you should be higher than and to the side of the cobalt door you're trying to bypass. If you turn about 45 degrees to the left, hold L and wiggle the stick between left and top-left you will fall a short distance and be standing on a sticky section just in front of the cobalt door. Morph again. From this position, you should be looking at something like this: [http://www.metroid2002.com/prime2/cobaltskip8.jpg Screenshot] <br><br><br> Now just bomb jump onto the top of the cobalt door. There are a set of studs on the top of the door that protrude through the scenery; if you bomb jump into the centre of one of these and unmorph you should find that you can jump normally (everywhere else on top of that door is sticky, but the studs are standable). From here you need to jump onto the top of the normal blue door beyond the translator gate. A single jump is the cleanest way; you shouldn't need the space jump. [http://www.metroid2002.com/prime2/cobaltskip9.jpg Screenshot] <br><br><br> This is all standard wallcrawling; shoot the door so it changes colour, hold L and strafe right towards Workers Path, press B to jump. Workers Path should load (just try it again if it doesn't work). Shoot the door again, jump backwards off the door with your first jump and then forwards back onto the door with your space jump (this is the "door jump dump"). The object is to remove Sanctuary Temple from memory and leave Workers Path loaded. It can be a bit tricky to get the right room to stay in memory; often it is Workers Path that is unloaded and Sanctuary Temple that stays loaded. You can ensure consistency with this by making sure that you're on the Workers Path side of the door for the jump, but if you're trying to do this at speed it can be awkward with the sticky graphics around the door. If the wrong room disappears, just shoot the door again and do the strafe jump to reload it. The object here, having passed the cobalt gate and loaded Workers Path, is to get back into the map. Terminal falls are your friend, and there are a bunch of ways to try to trigger the terminal fall in Workers Path to bring Samus back into the map. Speed runners should note that it is possible to fall off the door while trying to dump Sanctuary Temple and activate the terminal fall, which is a good ten to fifteen seconds quicker than other methods, but suffers a bit in the consistency department (sometimes the terminal fall doesn't work, and you just end up miles below the level like a lemon). Another way is to jump onto the scenery just in front of the door and wiggle about until you reach a standable spot (look for the screen to shudder slightly signifying that Samus has landed). From here you can strafe jump backwards/left and then forwards and push into the wall of Workers Path opposite the first floating platform, and use a technique dubbed abseiling (basically moving the stick forwards and backwards to lower yourself down the sticky wall in stages) to drop off the bottom of the map; three or four jerks should do it. [http://www.metroid2002.com/prime2/cobaltskip10.jpg Screenshot] <br><br><br> It seems that touching the wall in this way is enough to convince the game that once Samus drops off the bottom, the terminal fall should be activated. As was mentioned, other techniques for doing this are available, but this one is fairly attractive in terms of its consistency / speed tradeoff. Having said that, there is definitely room for refinement here; it should be possible to find a fast yet reliable way of getting the terminal fall to work right off the blue door. Anyway you're back in the map now, so go fight the Spider Guardian and grab the Spider Ball. <br><br> There's a video of the whole first stage of the process [http://www.metroid2002.com/prime2/cobaltskip1.avi here]. <hr> <b>Phase Two</b> Once you've got the Spider Ball, you have to get out again. If you're not worried about percentage, you can just do this by grabbing the missile expansion and returning to the Main Gyro Chamber via Dynamo Access. If you're going for genuine low %, though, you can't collect that expansion, so you'll have to use another Screw Attack secret world to get out. This time, you need to screw attack one of the two morph ball holes that leads to the Spider Ball Guardian puzzle section; either the one opposite the power bomb door that ultimately leads to a Sky Temple key, or the one opposite the door you came in through. Obviously accessing the secret world from the power bomb door entrance is faster in some ways because it is not necessary to cross back across the whole room after collecting the Spider Ball. However, the objective once outside the map is to get into a "skywalk" above the map; a technique to do this from the power bomb door entrance was pioneered by Flamancipator (it involves walking along the inside of the pipe, morphing and bomb jumping up the face of the morph ball puzzle), but details are scarce; suffice to say it is very difficult, unreliable and you are at the mercy of a very tempremental camera. The alternative is to return to the entrance and access the secret world from there, which is more straightforward. Details of this easier method will now be outlined. Start position is vital again; you should be standing here: [http://www.metroid2002.com/prime2/cobaltskip11.jpg Screenshot] <br><br><br> ... and jump once, twice, and then push forwards and screw attack the morph ball hole at the last second. If done right, Samus should go right into the opening while still in screw attack mode. This SW is tricky and very annoying if you have just nailed a good Spider Guardian fight and are going for speed. There is also something of a double-edged sword about this method of leaving the map. If you screw attack and then don't touch the stick, you can fall right through the morph ball tube and end up stranded under the map. It is possible to combat this by strafing left as soon as you get into the secret world, in which case you will catch on one of the areas where the Spider Guardian is before the fight starts and not fall. Unfortunately, strafing left can also have the effect of popping you back into the level if the screw attack was not quite perfect. A possible compromise is to strafe forwards and left after the screw attack, instead of just left, which ought to do enough to catch Samus on the ledge, but at the same time help force her out of the level rather than back in. This is not an exact science though; experimentation is recommended, and you are warned that doing this at speed is pretty frustrating. You could also try strafing right, and see if you have any more luck that way. Once you are standing on the ledge just to the left of the morph ball pipe, your first task is to get on top of the pipe using a space jump. Sometimes Samus' position is such that there are graphics blocking the jump, in which case you will need to look up and move about until you have a clear jump above you, but without falling off the ledge (all too easy). Also, beware of standing on the edge of the pipe; the game's engine will try to force you off, and you will probably just fall. You need to be right on top of it. Once you're on the pipe, morph and use a DBJ to get on top of the entrance area directly above the opening you just screw attacked. This is not straightforward either, thanks to the camera. Often, when the first bomb of the DBJ goes off, the camera will move so that a piece of scenery completely obscures your view of Samus. When this happens, it is important to remember that the camera is actually behind Samus, so even though you can't see her, pushing forwards and unmorphing will probably do the trick; don't push any other direction or you will just propel yourself off the pipe and fall. Assuming you made it to the roof of the entrance area, you now need to find a standable spot which will allow you to jump. You may be standing on one already. Don't press jump more than once, or you risk a screw attack, which can have disastrous consequences. If the first jump doesn't work, morph and do a single bomb jump unmorph onto the very edge of the entrance area nearest to the morph ball puzzle. This is guaranteed standable (you should hear the "clink" as Samus touches down - this always means you're standing on a solid bit). Face the puzzle end-on, and align yourself so you're opposite the middle of the "sandwich": [http://www.metroid2002.com/prime2/cobaltskip12.jpg Screenthot] <br><br><br> Rotate right so you're facing this position: [http://www.metroid2002.com/prime2/cobaltskip13.jpg Screenshot] <br><br><br> Jump straight out into space, space jump, and Screw Attack times 5. You are aiming for the piece of morph ball puzzle beyond the rock formation. You want maximum height and distance; it doesn't have to be perfect, but a half-baked effort is unlikely to make it. Screw Attack and out-of-map generally don't mix, but in this case (for some reason) it works. Exactly what happens once you hit the morph ball puzzle section is difficult to explain; the engine glitches a little, but when all is said and done you will end up inside a box in the morph ball puzzle section; sometimes you will be morphed, sometimes not. If not, morph now and push forwards into the wall. You won't be able to see Samus now because of the camera position, but that doesn't matter. Infinite bomb jump up the wall, using the same hold-and-release technique as was used in the Temple to speed things up. Keep holding forward once you emerge from the puzzle section and carry on going up. There are two reference points to your right and left; which one you can see depends on what the camera is doing, but you should always be able to see one or the other. The one on the left is a rock spire; the one on the right is a black pole. This picture shows the spire. [http://www.metroid2002.com/prime2/cobaltskip14.jpg Screenshot] <br><br><br> Somewhere around the top of these two reference points, you run out of invisible wall to bomb jump up, and you need to push forwards and unmorph. This takes a bit of practice; if you miss it and fall, push back into the wall as quickly as possible and jump back up to try again. When done correctly, you should be in a "skywalk"; you can just walk around on top of the map. Now you have to get back into the level using a door warp. This is probably easier to do using the black door that leads back to Dynamo Access and Main Gyro Chamber; however in a low % speed run your next target will be Torvus for the main Power Bomb, so rather than going back to Main Gyro you might like to try door warping using the blue door that leads to the elevator back to the lower level of Sanctuary Fortress and run to Torvus. Either way, you need to skywalk into a position above and just beyond the door of your choice. Here we assume you're going back to Main Gyro. [http://www.metroid2002.com/prime2/cobaltskip15.jpg Screenshot] <br><br> [http://www.metroid2002.com/prime2/cobaltskip16.jpg Screenshot] <br><br><br> You need to make sure you're a little way past the door you're planning to use before you begin descending from the skywalk. Don't get too close, or you'll trigger the room loader too early. The map picture above shows a good position. Face the door, and use the morph ball to drop down in stages until you're at a level that is above the door. Don't stay morphed for too long unless you know what you're doing - the 'ball accelerates very quickly, so if you stay morphed too long you'll fall past the door. Keep unmorphing and checking your height. [http://www.metroid2002.com/prime2/cobaltskip17.jpg Screenshot] <br><br> [http://www.metroid2002.com/prime2/cobaltskip18.jpg Screenshot] <br><br><br> The second picture shows the ideal position. Now you need to load Dynamo Access. Timing is everything here. Walk forwards onto the top of the door and listen to the gamecube. You should hear it begin to load Dynamo Access. You need to wait perhaps one and a half or two seconds while it loads part of the room. Walk backwards off the door and morph immediately, fall a short distance so that you are at a point that is inside the room. You need to fall far enough to get through the room's ceiling, but not far enough that you fall through the room's floor. Unmorph as soon as you have fallen far enough. If done right, you should be standing on the invisible floor of Dynamo Access (it looks like this): [http://www.metroid2002.com/prime2/cobaltskip19.jpg Screenshot] <br><br><br> There are basically two ways this can go wrong. If you wait too long on top of the door before backing up and morphing, the room will be completely loaded already and you won't be able to pass through the ceiling. If you don't wait long enough, the floor won't be there to support you when you unmorph, and you'll just fall. Other ways to mess this up include getting stuck on the graphics above the black door and being unable to get into the room in time (this tends to happen if your initial height wasn't right), and falling too far while morphed so that the engine just pushes you through the floor when the room finishes loading. From here, just walk up to the door and press yourself against it; the room's graphics will magically appear around you, and you're back in the map. <br> There's a video of the second part of this little adventure [http://www.metroid2002.com/prime2/cobaltskip2.avi here]. [[#top|Return to the Top]] a5b300e2fea0a0e4a91f4bbd5438fd6b111de2b9 3414 1638 2005-04-08T19:19:42Z MMcLean54 34 wikitext text/x-wiki Discovered by<br> ''SkippyJr'', ''Flamancipator'', ''DJ Grenola'' There is only one essential door in Echoes that is protected by a cobalt lore; that which connects Sanctuary Temple to Workers' Path, via which the Spider Guardian is reached. To skip the Cobalt Translator it is necessary to bypass this door using secret world techniques, as skipping the Spider Ball outright is not believed to be possible. This secret world sequence needs to be performed twice; once to get the Spider Ball, and then again later on to get the Sky Temple key that lies beyond the Power Bomb door in Dynamo Works. Both map exit points used in this sequence are so-called screw attack secret worlds, which exploit a clipping bug related to the use of the Screw Attack in very tight spaces to pop Samus out of the level. Because of this, it is necessary to collect Screw Attack before Spider Ball by means of the Watch Station Access dash followed by the instant-morph bomb slot trick (see [[Early Screw Attack]]); Screw Attack therefore becomes the first item to collect in Sanctuary Fortress. Once you have Screw, head back to Sanctuary Temple, where the fun begins. <hr> <b>Phase One</b> The method used to leave the map in Sanctuary Temple involves screw attacking one of the unfinished robot legs lying around on the floor. You will enter the Temple via Temple Access after having collected Screw, in which case you want the robot leg in the far right hand corner of the room, directly under the long vertical bars to the right of the high door that leads to the Energy Controller: [http://grenola.metroid2002.com/cobaltskip/cobaltskip1.jpg Screenshot] <br><br><br> You need to stand between the leg and the wall and target the screw attack slightly to the right of the point where the leg meets the wall. Initial position before attempting the screw attack seems pretty crucial. There is basically only one point you can stand in that allows you to get the SW consistently - start anywhere else and you either won't be close enough, will be too close, or Samus will bang her head on something and be nudged sideways. The easiest way to get the position right is by using the Morph Ball and lining Samus up using the pattern on the floor: [http://grenola.metroid2002.com/cobaltskip/cobaltskip2.jpg Screenshot] <br><br><br> That is about the perfect spot. Unmorph and align yourself for the Screw Attack; you should now be looking at something like this: [http://grenola.metroid2002.com/cobaltskip/cobaltskip3.jpg Screenshot] <br><br><br> Now you need to jump straight up once, Space Jump straight up again, and at the very last second before touching the ground again push forward and B to Screw Attack the leg. The aim is to actually get inside the leg, which looks like this: [http://grenola.metroid2002.com/cobaltskip/cobaltskip4.jpg Screenshot] <br><br><br> Sometimes this goes wrong and the game morphs you, other times it just doesn't work. It can be nailed with some consistency though once you know exactly where you're aiming, so it isn't just pure luck. You can of course not bother using third person view for alignment and just trying to position yourself purely by eye if you're going for speed, but that's probably harder than it looks. Once you're inside the leg, you need to try to actually work yourself through the leg, into and through the wall of the Temple. Hold L and wiggle the stick between left and top-left; after three or four wiggles you should pop through the wall. Now you need to make your way over to the opposite side of the Temple. You want to end up to the left of the structure that holds up the platform that you would stand on to reach Workers Path and the Spider Guardian (there's another robot leg there), so you can climb up the wall to the left of the cobalt gate. There's no voodoo here, just walk over there from under the floor. [http://grenola.metroid2002.com/cobaltskip/cobaltskip5.jpg Screenshot] <br><br> Once you get close to the wall of the Temple you need to be careful; walk an inch too far and you'll fall way below the level and have to either float or reset. You want to be standing outside the Temple wall, but only just. It's easiest to turn sideways and look at the wall end-on, and then strafe until you're standing just beyond it. This picture probably doesn't help much. [http://grenola.metroid2002.com/cobaltskip/cobaltskip5b.jpg Screenshot] <br><br> From here, turn so Samus is facing the inside of the temple again. Now press B repeatedly. Nothing will happen at first, but within a couple of seconds you should jump and space jump. Be careful not to activate the Screw Attack. Once you're above the level of the floor, push forwards into the wall of the temple, where Samus should stick. [http://grenola.metroid2002.com/cobaltskip/cobaltskip6.jpg Screenshot] <br><br><br> Now morph and continue to hold into the wall. The next task is to infinite bomb jump up the wall. You can do this by just holding forwards into the wall for the whole thing and laying bomb after bomb, but this is slow and each jump won't carry you very far. A better technique is to release the stick to the centre position as each bomb goes off and then immediately push back into the wall once you reach the peak of the jump, which will give you full height for all your bombs. After a while (10 or 15 bombs) the wall of the Temple begins to slope inwards, so from this point on you can just hold forwards all the time and keep bombing; there's no need to centre the stick any more. There is a fairly obvious section of graphics which you should unmorph onto once you've laid 20 or so bombs. If you're interested in doing this trick more quickly, it may be possible to unmorph sooner than this and find a quicker way past the cobalt door, but doing it this way guarantees consistency. [http://grenola.metroid2002.com/cobaltskip/cobaltskip7.jpg Screenshot] <br><br><br> From that position, if you lay one more bomb and unmorph at the peak, you should be higher than and to the side of the cobalt door you're trying to bypass. If you turn about 45 degrees to the left, hold L and wiggle the stick between left and top-left you will fall a short distance and be standing on a sticky section just in front of the cobalt door. Morph again. From this position, you should be looking at something like this: [http://grenola.metroid2002.com/cobaltskip/cobaltskip8.jpg Screenshot] <br><br><br> Now just bomb jump onto the top of the cobalt door. There are a set of studs on the top of the door that protrude through the scenery; if you bomb jump into the centre of one of these and unmorph you should find that you can jump normally (everywhere else on top of that door is sticky, but the studs are standable). From here you need to jump onto the top of the normal blue door beyond the translator gate. A single jump is the cleanest way; you shouldn't need the space jump. [http://grenola.metroid2002.com/cobaltskip/cobaltskip9.jpg Screenshot] <br><br><br> This is all standard wallcrawling; shoot the door so it changes colour, hold L and strafe right towards Workers Path, press B to jump. Workers Path should load (just try it again if it doesn't work). Shoot the door again, jump backwards off the door with your first jump and then forwards back onto the door with your space jump (this is the "door jump dump"). The object is to remove Sanctuary Temple from memory and leave Workers Path loaded. It can be a bit tricky to get the right room to stay in memory; often it is Workers Path that is unloaded and Sanctuary Temple that stays loaded. You can ensure consistency with this by making sure that you're on the Workers Path side of the door for the jump, but if you're trying to do this at speed it can be awkward with the sticky graphics around the door. If the wrong room disappears, just shoot the door again and do the strafe jump to reload it. The object here, having passed the cobalt gate and loaded Workers Path, is to get back into the map. Terminal falls are your friend, and there are a bunch of ways to try to trigger the terminal fall in Workers Path to bring Samus back into the map. Speed runners should note that it is possible to fall off the door while trying to dump Sanctuary Temple and activate the terminal fall, which is a good ten to fifteen seconds quicker than other methods, but suffers a bit in the consistency department (sometimes the terminal fall doesn't work, and you just end up miles below the level like a lemon). Another way is to jump onto the scenery just in front of the door and wiggle about until you reach a standable spot (look for the screen to shudder slightly signifying that Samus has landed). From here you can strafe jump backwards/left and then forwards and push into the wall of Workers Path opposite the first floating platform, and use a technique dubbed abseiling (basically moving the stick forwards and backwards to lower yourself down the sticky wall in stages) to drop off the bottom of the map; three or four jerks should do it. [http://grenola.metroid2002.com/cobaltskip/cobaltskip10.jpg Screenshot] <br><br><br> It seems that touching the wall in this way is enough to convince the game that once Samus drops off the bottom, the terminal fall should be activated. As was mentioned, other techniques for doing this are available, but this one is fairly attractive in terms of its consistency / speed tradeoff. Having said that, there is definitely room for refinement here; it should be possible to find a fast yet reliable way of getting the terminal fall to work right off the blue door. Anyway you're back in the map now, so go fight the Spider Guardian and grab the Spider Ball. <br><br> There's a video of the whole first stage of the process [http://grenola.metroid2002.com/cobaltskip/cobaltskip1.avi here]. <hr> <b>Phase Two</b> Once you've got the Spider Ball, you have to get out again. If you're not worried about percentage, you can just do this by grabbing the missile expansion and returning to the Main Gyro Chamber via Dynamo Access. If you're going for genuine low %, though, you can't collect that expansion, so you'll have to use another Screw Attack secret world to get out. This time, you need to screw attack one of the two morph ball holes that leads to the Spider Ball Guardian puzzle section; either the one opposite the power bomb door that ultimately leads to a Sky Temple key, or the one opposite the door you came in through. Obviously accessing the secret world from the power bomb door entrance is faster in some ways because it is not necessary to cross back across the whole room after collecting the Spider Ball. However, the objective once outside the map is to get into a "skywalk" above the map; a technique to do this from the power bomb door entrance was pioneered by Flamancipator (it involves walking along the inside of the pipe, morphing and bomb jumping up the face of the morph ball puzzle), but details are scarce; suffice to say it is very difficult, unreliable and you are at the mercy of a very tempremental camera. The alternative is to return to the entrance and access the secret world from there, which is more straightforward. Details of this easier method will now be outlined. Start position is vital again; you should be standing here: [http://grenola.metroid2002.com/cobaltskip/cobaltskip11.jpg Screenshot] <br><br><br> ... and jump once, twice, and then push forwards and screw attack the morph ball hole at the last second. If done right, Samus should go right into the opening while still in screw attack mode. This SW is tricky and very annoying if you have just nailed a good Spider Guardian fight and are going for speed. There is also something of a double-edged sword about this method of leaving the map. If you screw attack and then don't touch the stick, you can fall right through the morph ball tube and end up stranded under the map. It is possible to combat this by strafing left as soon as you get into the secret world, in which case you will catch on one of the areas where the Spider Guardian is before the fight starts and not fall. Unfortunately, strafing left can also have the effect of popping you back into the level if the screw attack was not quite perfect. A possible compromise is to strafe forwards and left after the screw attack, instead of just left, which ought to do enough to catch Samus on the ledge, but at the same time help force her out of the level rather than back in. This is not an exact science though; experimentation is recommended, and you are warned that doing this at speed is pretty frustrating. You could also try strafing right, and see if you have any more luck that way. Once you are standing on the ledge just to the left of the morph ball pipe, your first task is to get on top of the pipe using a space jump. Sometimes Samus' position is such that there are graphics blocking the jump, in which case you will need to look up and move about until you have a clear jump above you, but without falling off the ledge (all too easy). Also, beware of standing on the edge of the pipe; the game's engine will try to force you off, and you will probably just fall. You need to be right on top of it. Once you're on the pipe, morph and use a DBJ to get on top of the entrance area directly above the opening you just screw attacked. This is not straightforward either, thanks to the camera. Often, when the first bomb of the DBJ goes off, the camera will move so that a piece of scenery completely obscures your view of Samus. When this happens, it is important to remember that the camera is actually behind Samus, so even though you can't see her, pushing forwards and unmorphing will probably do the trick; don't push any other direction or you will just propel yourself off the pipe and fall. Assuming you made it to the roof of the entrance area, you now need to find a standable spot which will allow you to jump. You may be standing on one already. Don't press jump more than once, or you risk a screw attack, which can have disastrous consequences. If the first jump doesn't work, morph and do a single bomb jump unmorph onto the very edge of the entrance area nearest to the morph ball puzzle. This is guaranteed standable (you should hear the "clink" as Samus touches down - this always means you're standing on a solid bit). Face the puzzle end-on, and align yourself so you're opposite the middle of the "sandwich": [http://grenola.metroid2002.com/cobaltskip/cobaltskip12.jpg Screenthot] <br><br><br> Rotate right so you're facing this position: [http://grenola.metroid2002.com/cobaltskip/cobaltskip13.jpg Screenshot] <br><br><br> Jump straight out into space, space jump, and Screw Attack times 5. You are aiming for the piece of morph ball puzzle beyond the rock formation. You want maximum height and distance; it doesn't have to be perfect, but a half-baked effort is unlikely to make it. Screw Attack and out-of-map generally don't mix, but in this case (for some reason) it works. Exactly what happens once you hit the morph ball puzzle section is difficult to explain; the engine glitches a little, but when all is said and done you will end up inside a box in the morph ball puzzle section; sometimes you will be morphed, sometimes not. If not, morph now and push forwards into the wall. You won't be able to see Samus now because of the camera position, but that doesn't matter. Infinite bomb jump up the wall, using the same hold-and-release technique as was used in the Temple to speed things up. Keep holding forward once you emerge from the puzzle section and carry on going up. There are two reference points to your right and left; which one you can see depends on what the camera is doing, but you should always be able to see one or the other. The one on the left is a rock spire; the one on the right is a black pole. This picture shows the spire. [http://grenola.metroid2002.com/cobaltskip/cobaltskip14.jpg Screenshot] <br><br><br> Somewhere around the top of these two reference points, you run out of invisible wall to bomb jump up, and you need to push forwards and unmorph. This takes a bit of practice; if you miss it and fall, push back into the wall as quickly as possible and jump back up to try again. When done correctly, you should be in a "skywalk"; you can just walk around on top of the map. Now you have to get back into the level using a door warp. This is probably easier to do using the black door that leads back to Dynamo Access and Main Gyro Chamber; however in a low % speed run your next target will be Torvus for the main Power Bomb, so rather than going back to Main Gyro you might like to try door warping using the blue door that leads to the elevator back to the lower level of Sanctuary Fortress and run to Torvus. Either way, you need to skywalk into a position above and just beyond the door of your choice. Here we assume you're going back to Main Gyro. [http://grenola.metroid2002.com/cobaltskip/cobaltskip15.jpg Screenshot] <br><br> [http://grenola.metroid2002.com/cobaltskip/cobaltskip16.jpg Screenshot] <br><br><br> You need to make sure you're a little way past the door you're planning to use before you begin descending from the skywalk. Don't get too close, or you'll trigger the room loader too early. The map picture above shows a good position. Face the door, and use the morph ball to drop down in stages until you're at a level that is above the door. Don't stay morphed for too long unless you know what you're doing - the 'ball accelerates very quickly, so if you stay morphed too long you'll fall past the door. Keep unmorphing and checking your height. [http://grenola.metroid2002.com/cobaltskip/cobaltskip17.jpg Screenshot] <br><br> [http://grenola.metroid2002.com/cobaltskip/cobaltskip18.jpg Screenshot] <br><br><br> The second picture shows the ideal position. Now you need to load Dynamo Access. Timing is everything here. Walk forwards onto the top of the door and listen to the gamecube. You should hear it begin to load Dynamo Access. You need to wait perhaps one and a half or two seconds while it loads part of the room. Walk backwards off the door and morph immediately, fall a short distance so that you are at a point that is inside the room. You need to fall far enough to get through the room's ceiling, but not far enough that you fall through the room's floor. Unmorph as soon as you have fallen far enough. If done right, you should be standing on the invisible floor of Dynamo Access (it looks like this): [http://grenola.metroid2002.com/cobaltskip/cobaltskip19.jpg Screenshot] <br><br><br> There are basically two ways this can go wrong. If you wait too long on top of the door before backing up and morphing, the room will be completely loaded already and you won't be able to pass through the ceiling. If you don't wait long enough, the floor won't be there to support you when you unmorph, and you'll just fall. Other ways to mess this up include getting stuck on the graphics above the black door and being unable to get into the room in time (this tends to happen if your initial height wasn't right), and falling too far while morphed so that the engine just pushes you through the floor when the room finishes loading. From here, just walk up to the door and press yourself against it; the room's graphics will magically appear around you, and you're back in the map. <br> There's a video of the second part of this little adventure [http://grenola.metroid2002.com/cobaltskip/cobaltskip2.avi here]. [[#top|Return to the Top]] c402b40c9fd11f707ce4cc8ee8335bdfb777ce57 1638 1628 2005-04-07T20:06:10Z MMcLean54 34 Guys, think about the 56K'ers...Changed the pictures to links. wikitext text/x-wiki Discovered by<br> ''SkippyJr'', ''Flamancipator'', ''DJ Grenola'' There is only one essential door in Echoes that is protected by a cobalt lore; that which connects Sanctuary Temple to Workers' Path, via which the Spider Guardian is reached. To skip the Cobalt Translator it is necessary to bypass this door using secret world techniques, as skipping the Spider Ball outright is not believed to be possible. This secret world sequence needs to be performed twice; once to get the Spider Ball, and then again later on to get the Sky Temple key that lies beyond the Power Bomb door in Dynamo Works. Both map exit points used in this sequence are so-called screw attack secret worlds, which exploit a clipping bug related to the use of the Screw Attack in very tight spaces to pop Samus out of the level. Because of this, it is necessary to collect Screw Attack before Spider Ball by means of the Watch Station Access dash followed by the instant-morph bomb slot trick (see [[Early Screw Attack]]); Screw Attack therefore becomes the first item to collect in Sanctuary Fortress. Once you have Screw, head back to Sanctuary Temple, where the fun begins. <hr> <b>Phase One</b> The method used to leave the map in Sanctuary Temple involves screw attacking one of the unfinished robot legs lying around on the floor. You will enter the Temple via Temple Access after having collected Screw, in which case you want the robot leg in the far right hand corner of the room, directly under the long vertical bars to the right of the high door that leads to the Energy Controller: [http://grenola.metroid2002.com/cobaltskip/cobaltskip1.jpg Screenshot] <br><br><br> You need to stand between the leg and the wall and target the screw attack slightly to the right of the point where the leg meets the wall. Initial position before attempting the screw attack seems pretty crucial. There is basically only one point you can stand in that allows you to get the SW consistently - start anywhere else and you either won't be close enough, will be too close, or Samus will bang her head on something and be nudged sideways. The easiest way to get the position right is by using the Morph Ball and lining Samus up using the pattern on the floor: [http://grenola.metroid2002.com/cobaltskip/cobaltskip2.jpg Screenshot] <br><br><br> That is about the perfect spot. Unmorph and align yourself for the Screw Attack; you should now be looking at something like this: [http://grenola.metroid2002.com/cobaltskip/cobaltskip3.jpg Screenshot] <br><br><br> Now you need to jump straight up once, Space Jump straight up again, and at the very last second before touching the ground again push forward and B to Screw Attack the leg. The aim is to actually get inside the leg, which looks like this: [http://grenola.metroid2002.com/cobaltskip/cobaltskip4.jpg Screenshot] <br><br><br> Sometimes this goes wrong and the game morphs you, other times it just doesn't work. It can be nailed with some consistency though once you know exactly where you're aiming, so it isn't just pure luck. You can of course not bother using third person view for alignment and just trying to position yourself purely by eye if you're going for speed, but that's probably harder than it looks. Once you're inside the leg, you need to try to actually work yourself through the leg, into and through the wall of the Temple. Hold L and wiggle the stick between left and top-left; after three or four wiggles you should pop through the wall. Now you need to make your way over to the opposite side of the Temple. You want to end up to the left of the structure that holds up the platform that you would stand on to reach Workers Path and the Spider Guardian (there's another robot leg there), so you can climb up the wall to the left of the cobalt gate. There's no voodoo here, just walk over there from under the floor. [http://grenola.metroid2002.com/cobaltskip/cobaltskip5.jpg Screenshot] <br><br> Once you get close to the wall of the Temple you need to be careful; walk an inch too far and you'll fall way below the level and have to either float or reset. You want to be standing outside the Temple wall, but only just. It's easiest to turn sideways and look at the wall end-on, and then strafe until you're standing just beyond it. This picture probably doesn't help much. [http://grenola.metroid2002.com/cobaltskip/cobaltskip5b.jpg Screenshot] <br><br> From here, turn so Samus is facing the inside of the temple again. Now press B repeatedly. Nothing will happen at first, but within a couple of seconds you should jump and space jump. Be careful not to activate the Screw Attack. Once you're above the level of the floor, push forwards into the wall of the temple, where Samus should stick. [http://grenola.metroid2002.com/cobaltskip/cobaltskip6.jpg Screenshot] <br><br><br> Now morph and continue to hold into the wall. The next task is to infinite bomb jump up the wall. You can do this by just holding forwards into the wall for the whole thing and laying bomb after bomb, but this is slow and each jump won't carry you very far. A better technique is to release the stick to the centre position as each bomb goes off and then immediately push back into the wall once you reach the peak of the jump, which will give you full height for all your bombs. After a while (10 or 15 bombs) the wall of the Temple begins to slope inwards, so from this point on you can just hold forwards all the time and keep bombing; there's no need to centre the stick any more. There is a fairly obvious section of graphics which you should unmorph onto once you've laid 20 or so bombs. If you're interested in doing this trick more quickly, it may be possible to unmorph sooner than this and find a quicker way past the cobalt door, but doing it this way guarantees consistency. [http://grenola.metroid2002.com/cobaltskip/cobaltskip7.jpg Screenshot] <br><br><br> From that position, if you lay one more bomb and unmorph at the peak, you should be higher than and to the side of the cobalt door you're trying to bypass. If you turn about 45 degrees to the left, hold L and wiggle the stick between left and top-left you will fall a short distance and be standing on a sticky section just in front of the cobalt door. Morph again. From this position, you should be looking at something like this: [http://grenola.metroid2002.com/cobaltskip/cobaltskip8.jpg Screenshot] <br><br><br> Now just bomb jump onto the top of the cobalt door. There are a set of studs on the top of the door that protrude through the scenery; if you bomb jump into the centre of one of these and unmorph you should find that you can jump normally (everywhere else on top of that door is sticky, but the studs are standable). From here you need to jump onto the top of the normal blue door beyond the translator gate. A single jump is the cleanest way; you shouldn't need the space jump. [http://grenola.metroid2002.com/cobaltskip/cobaltskip9.jpg Screenshot] <br><br><br> This is all standard wallcrawling; shoot the door so it changes colour, hold L and strafe right towards Workers Path, press B to jump. Workers Path should load (just try it again if it doesn't work). Shoot the door again, jump backwards off the door with your first jump and then forwards back onto the door with your space jump (this is the "door jump dump"). The object is to remove Sanctuary Temple from memory and leave Workers Path loaded. It can be a bit tricky to get the right room to stay in memory; often it is Workers Path that is unloaded and Sanctuary Temple that stays loaded. You can ensure consistency with this by making sure that you're on the Workers Path side of the door for the jump, but if you're trying to do this at speed it can be awkward with the sticky graphics around the door. If the wrong room disappears, just shoot the door again and do the strafe jump to reload it. The object here, having passed the cobalt gate and loaded Workers Path, is to get back into the map. Terminal falls are your friend, and there are a bunch of ways to try to trigger the terminal fall in Workers Path to bring Samus back into the map. Speed runners should note that it is possible to fall off the door while trying to dump Sanctuary Temple and activate the terminal fall, which is a good ten to fifteen seconds quicker than other methods, but suffers a bit in the consistency department (sometimes the terminal fall doesn't work, and you just end up miles below the level like a lemon). Another way is to jump onto the scenery just in front of the door and wiggle about until you reach a standable spot (look for the screen to shudder slightly signifying that Samus has landed). From here you can strafe jump backwards/left and then forwards and push into the wall of Workers Path opposite the first floating platform, and use a technique dubbed abseiling (basically moving the stick forwards and backwards to lower yourself down the sticky wall in stages) to drop off the bottom of the map; three or four jerks should do it. [http://grenola.metroid2002.com/cobaltskip/cobaltskip10.jpg Screenshot] <br><br><br> It seems that touching the wall in this way is enough to convince the game that once Samus drops off the bottom, the terminal fall should be activated. As was mentioned, other techniques for doing this are available, but this one is fairly attractive in terms of its consistency / speed tradeoff. Having said that, there is definitely room for refinement here; it should be possible to find a fast yet reliable way of getting the terminal fall to work right off the blue door. Anyway you're back in the map now, so go fight the Spider Guardian and grab the Spider Ball. <br><br> There's a video of the whole first stage of the process [http://grenola.metroid2002.com/cobaltskip/cobaltskip1.avi here]. <hr> <b>Phase Two</b> Once you've got the Spider Ball, you have to get out again. If you're not worried about percentage, you can just do this by grabbing the missile expansion and returning to the Main Gyro Chamber via Dynamo Access. If you're going for genuine low %, though, you can't collect that expansion, so you'll have to use another Screw Attack secret world to get out. This time, you need to screw attack one of the two morph ball holes that leads to the Spider Ball Guardian puzzle section; either the one opposite the power bomb door that ultimately leads to a Sky Temple key, or the one opposite the door you came in through. Obviously accessing the secret world from the power bomb door entrance is faster in some ways because it is not necessary to cross back across the whole room after collecting the Spider Ball. However, the objective once outside the map is to get into a "skywalk" above the map; a technique to do this from the power bomb door entrance was pioneered by Flamancipator (it involves walking along the inside of the pipe, morphing and bomb jumping up the face of the morph ball puzzle), but details are scarce; suffice to say it is very difficult, unreliable and you are at the mercy of a very tempremental camera. The alternative is to return to the entrance and access the secret world from there, which is more straightforward. Details of this easier method will now be outlined. Start position is vital again; you should be standing here: [http://grenola.metroid2002.com/cobaltskip/cobaltskip11.jpg Screenshot] <br><br><br> ... and jump once, twice, and then push forwards and screw attack the morph ball hole at the last second. If done right, Samus should go right into the opening while still in screw attack mode. This SW is tricky and very annoying if you have just nailed a good Spider Guardian fight and are going for speed. There is also something of a double-edged sword about this method of leaving the map. If you screw attack and then don't touch the stick, you can fall right through the morph ball tube and end up stranded under the map. It is possible to combat this by strafing left as soon as you get into the secret world, in which case you will catch on one of the areas where the Spider Guardian is before the fight starts and not fall. Unfortunately, strafing left can also have the effect of popping you back into the level if the screw attack was not quite perfect. A possible compromise is to strafe forwards and left after the screw attack, instead of just left, which ought to do enough to catch Samus on the ledge, but at the same time help force her out of the level rather than back in. This is not an exact science though; experimentation is recommended, and you are warned that doing this at speed is pretty frustrating. You could also try strafing right, and see if you have any more luck that way. Once you are standing on the ledge just to the left of the morph ball pipe, your first task is to get on top of the pipe using a space jump. Sometimes Samus' position is such that there are graphics blocking the jump, in which case you will need to look up and move about until you have a clear jump above you, but without falling off the ledge (all too easy). Also, beware of standing on the edge of the pipe; the game's engine will try to force you off, and you will probably just fall. You need to be right on top of it. Once you're on the pipe, morph and use a DBJ to get on top of the entrance area directly above the opening you just screw attacked. This is not straightforward either, thanks to the camera. Often, when the first bomb of the DBJ goes off, the camera will move so that a piece of scenery completely obscures your view of Samus. When this happens, it is important to remember that the camera is actually behind Samus, so even though you can't see her, pushing forwards and unmorphing will probably do the trick; don't push any other direction or you will just propel yourself off the pipe and fall. Assuming you made it to the roof of the entrance area, you now need to find a standable spot which will allow you to jump. You may be standing on one already. Don't press jump more than once, or you risk a screw attack, which can have disastrous consequences. If the first jump doesn't work, morph and do a single bomb jump unmorph onto the very edge of the entrance area nearest to the morph ball puzzle. This is guaranteed standable (you should hear the "clink" as Samus touches down - this always means you're standing on a solid bit). Face the puzzle end-on, and align yourself so you're opposite the middle of the "sandwich": [http://grenola.metroid2002.com/cobaltskip/cobaltskip12.jpg Screenthot] <br><br><br> Rotate right so you're facing this position: [http://grenola.metroid2002.com/cobaltskip/cobaltskip13.jpg Screenshot] <br><br><br> Jump straight out into space, space jump, and Screw Attack times 5. You are aiming for the piece of morph ball puzzle beyond the rock formation. You want maximum height and distance; it doesn't have to be perfect, but a half-baked effort is unlikely to make it. Screw Attack and out-of-map generally don't mix, but in this case (for some reason) it works. Exactly what happens once you hit the morph ball puzzle section is difficult to explain; the engine glitches a little, but when all is said and done you will end up inside a box in the morph ball puzzle section; sometimes you will be morphed, sometimes not. If not, morph now and push forwards into the wall. You won't be able to see Samus now because of the camera position, but that doesn't matter. Infinite bomb jump up the wall, using the same hold-and-release technique as was used in the Temple to speed things up. Keep holding forward once you emerge from the puzzle section and carry on going up. There are two reference points to your right and left; which one you can see depends on what the camera is doing, but you should always be able to see one or the other. The one on the left is a rock spire; the one on the right is a black pole. This picture shows the spire. [http://grenola.metroid2002.com/cobaltskip/cobaltskip14.jpg Screenshot] <br><br><br> Somewhere around the top of these two reference points, you run out of invisible wall to bomb jump up, and you need to push forwards and unmorph. This takes a bit of practice; if you miss it and fall, push back into the wall as quickly as possible and jump back up to try again. When done correctly, you should be in a "skywalk"; you can just walk around on top of the map. Now you have to get back into the level using a door warp. This is probably easier to do using the black door that leads back to Dynamo Access and Main Gyro Chamber; however in a low % speed run your next target will be Torvus for the main Power Bomb, so rather than going back to Main Gyro you might like to try door warping using the blue door that leads to the elevator back to the lower level of Sanctuary Fortress and run to Torvus. Either way, you need to skywalk into a position above and just beyond the door of your choice. Here we assume you're going back to Main Gyro. [http://grenola.metroid2002.com/cobaltskip/cobaltskip15.jpg Screenshot] <br><br> [http://grenola.metroid2002.com/cobaltskip/cobaltskip16.jpg Screenshot] <br><br><br> You need to make sure you're a little way past the door you're planning to use before you begin descending from the skywalk. Don't get too close, or you'll trigger the room loader too early. The map picture above shows a good position. Face the door, and use the morph ball to drop down in stages until you're at a level that is above the door. Don't stay morphed for too long unless you know what you're doing - the 'ball accelerates very quickly, so if you stay morphed too long you'll fall past the door. Keep unmorphing and checking your height. [http://grenola.metroid2002.com/cobaltskip/cobaltskip17.jpg Screenshot] <br><br> [http://grenola.metroid2002.com/cobaltskip/cobaltskip18.jpg Screenshot] <br><br><br> The second picture shows the ideal position. Now you need to load Dynamo Access. Timing is everything here. Walk forwards onto the top of the door and listen to the gamecube. You should hear it begin to load Dynamo Access. You need to wait perhaps one and a half or two seconds while it loads part of the room. Walk backwards off the door and morph immediately, fall a short distance so that you are at a point that is inside the room. You need to fall far enough to get through the room's ceiling, but not far enough that you fall through the room's floor. Unmorph as soon as you have fallen far enough. If done right, you should be standing on the invisible floor of Dynamo Access (it looks like this): [http://grenola.metroid2002.com/cobaltskip/cobaltskip19.jpg Screenshot] <br><br><br> There are basically two ways this can go wrong. If you wait too long on top of the door before backing up and morphing, the room will be completely loaded already and you won't be able to pass through the ceiling. If you don't wait long enough, the floor won't be there to support you when you unmorph, and you'll just fall. Other ways to mess this up include getting stuck on the graphics above the black door and being unable to get into the room in time (this tends to happen if your initial height wasn't right), and falling too far while morphed so that the engine just pushes you through the floor when the room finishes loading. From here, just walk up to the door and press yourself against it; the room's graphics will magically appear around you, and you're back in the map. <br> There's a video of the second part of this little adventure [http://grenola.metroid2002.com/cobaltskip/cobaltskip2.avi here]. f7c2653e310beb83acdddcc7c9490cc1ad300ea6 1628 1581 2005-03-31T15:48:48Z DJGrenola 26 fixed pictures wikitext text/x-wiki Discovered by<br> ''SkippyJr'', ''Flamancipator'', ''DJ Grenola'' There is only one essential door in Echoes that is protected by a cobalt lore; that which connects Sanctuary Temple to Workers' Path, via which the Spider Guardian is reached. To skip the Cobalt Translator it is necessary to bypass this door using secret world techniques, as skipping the Spider Ball outright is not believed to be possible. This secret world sequence needs to be performed twice; once to get the Spider Ball, and then again later on to get the Sky Temple key that lies beyond the Power Bomb door in Dynamo Works. Both map exit points used in this sequence are so-called screw attack secret worlds, which exploit a clipping bug related to the use of the Screw Attack in very tight spaces to pop Samus out of the level. Because of this, it is necessary to collect Screw Attack before Spider Ball by means of the Watch Station Access dash followed by the instant-morph bomb slot trick (see [[Early Screw Attack]]); Screw Attack therefore becomes the first item to collect in Sanctuary Fortress. Once you have Screw, head back to Sanctuary Temple, where the fun begins. <hr> <b>Phase One</b> The method used to leave the map in Sanctuary Temple involves screw attacking one of the unfinished robot legs lying around on the floor. You will enter the Temple via Temple Access after having collected Screw, in which case you want the robot leg in the far right hand corner of the room, directly under the long vertical bars to the right of the high door that leads to the Energy Controller: http://grenola.metroid2002.com/cobaltskip/cobaltskip1.jpg <br><br><br> You need to stand between the leg and the wall and target the screw attack slightly to the right of the point where the leg meets the wall. Initial position before attempting the screw attack seems pretty crucial. There is basically only one point you can stand in that allows you to get the SW consistently - start anywhere else and you either won't be close enough, will be too close, or Samus will bang her head on something and be nudged sideways. The easiest way to get the position right is by using the Morph Ball and lining Samus up using the pattern on the floor: http://grenola.metroid2002.com/cobaltskip/cobaltskip2.jpg <br><br><br> That is about the perfect spot. Unmorph and align yourself for the Screw Attack; you should now be looking at something like this: http://grenola.metroid2002.com/cobaltskip/cobaltskip3.jpg <br><br><br> Now you need to jump straight up once, Space Jump straight up again, and at the very last second before touching the ground again push forward and B to Screw Attack the leg. The aim is to actually get inside the leg, which looks like this: http://grenola.metroid2002.com/cobaltskip/cobaltskip4.jpg <br><br><br> Sometimes this goes wrong and the game morphs you, other times it just doesn't work. It can be nailed with some consistency though once you know exactly where you're aiming, so it isn't just pure luck. You can of course not bother using third person view for alignment and just trying to position yourself purely by eye if you're going for speed, but that's probably harder than it looks. Once you're inside the leg, you need to try to actually work yourself through the leg, into and through the wall of the Temple. Hold L and wiggle the stick between left and top-left; after three or four wiggles you should pop through the wall. Now you need to make your way over to the opposite side of the Temple. You want to end up to the left of the structure that holds up the platform that you would stand on to reach Workers Path and the Spider Guardian (there's another robot leg there), so you can climb up the wall to the left of the cobalt gate. There's no voodoo here, just walk over there from under the floor. http://grenola.metroid2002.com/cobaltskip/cobaltskip5.jpg <br><br><br> Once you get close to the wall of the Temple you need to be careful; walk an inch too far and you'll fall way below the level and have to either float or reset. You want to be standing outside the Temple wall, but only just. It's easiest to turn sideways and look at the wall end-on, and then strafe until you're standing just beyond it. This picture probably doesn't help much. http://grenola.metroid2002.com/cobaltskip/cobaltskip5b.jpg <br><br><br> From here, turn so Samus is facing the inside of the temple again. Now press B repeatedly. Nothing will happen at first, but within a couple of seconds you should jump and space jump. Be careful not to activate the Screw Attack. Once you're above the level of the floor, push forwards into the wall of the temple, where Samus should stick. http://grenola.metroid2002.com/cobaltskip/cobaltskip6.jpg <br><br><br> Now morph and continue to hold into the wall. The next task is to infinite bomb jump up the wall. You can do this by just holding forwards into the wall for the whole thing and laying bomb after bomb, but this is slow and each jump won't carry you very far. A better technique is to release the stick to the centre position as each bomb goes off and then immediately push back into the wall once you reach the peak of the jump, which will give you full height for all your bombs. After a while (10 or 15 bombs) the wall of the Temple begins to slope inwards, so from this point on you can just hold forwards all the time and keep bombing; there's no need to centre the stick any more. There is a fairly obvious section of graphics which you should unmorph onto once you've laid 20 or so bombs. If you're interested in doing this trick more quickly, it may be possible to unmorph sooner than this and find a quicker way past the cobalt door, but doing it this way guarantees consistency. http://grenola.metroid2002.com/cobaltskip/cobaltskip7.jpg <br><br><br> From that position, if you lay one more bomb and unmorph at the peak, you should be higher than and to the side of the cobalt door you're trying to bypass. If you turn about 45 degrees to the left, hold L and wiggle the stick between left and top-left you will fall a short distance and be standing on a sticky section just in front of the cobalt door. Morph again. From this position, you should be looking at something like this: http://grenola.metroid2002.com/cobaltskip/cobaltskip8.jpg <br><br><br> Now just bomb jump onto the top of the cobalt door. There are a set of studs on the top of the door that protrude through the scenery; if you bomb jump into the centre of one of these and unmorph you should find that you can jump normally (everywhere else on top of that door is sticky, but the studs are standable). From here you need to jump onto the top of the normal blue door beyond the translator gate. A single jump is the cleanest way; you shouldn't need the space jump. http://grenola.metroid2002.com/cobaltskip/cobaltskip9.jpg <br><br><br> This is all standard wallcrawling; shoot the door so it changes colour, hold L and strafe right towards Workers Path, press B to jump. Workers Path should load (just try it again if it doesn't work). Shoot the door again, jump backwards off the door with your first jump and then forwards back onto the door with your space jump (this is the "door jump dump"). The object is to remove Sanctuary Temple from memory and leave Workers Path loaded. It can be a bit tricky to get the right room to stay in memory; often it is Workers Path that is unloaded and Sanctuary Temple that stays loaded. You can ensure consistency with this by making sure that you're on the Workers Path side of the door for the jump, but if you're trying to do this at speed it can be awkward with the sticky graphics around the door. If the wrong room disappears, just shoot the door again and do the strafe jump to reload it. The object here, having passed the cobalt gate and loaded Workers Path, is to get back into the map. Terminal falls are your friend, and there are a bunch of ways to try to trigger the terminal fall in Workers Path to bring Samus back into the map. Speed runners should note that it is possible to fall off the door while trying to dump Sanctuary Temple and activate the terminal fall, which is a good ten to fifteen seconds quicker than other methods, but suffers a bit in the consistency department (sometimes the terminal fall doesn't work, and you just end up miles below the level like a lemon). Another way is to jump onto the scenery just in front of the door and wiggle about until you reach a standable spot (look for the screen to shudder slightly signifying that Samus has landed). From here you can strafe jump backwards/left and then forwards and push into the wall of Workers Path opposite the first floating platform, and use a technique dubbed abseiling (basically moving the stick forwards and backwards to lower yourself down the sticky wall in stages) to drop off the bottom of the map; three or four jerks should do it. http://grenola.metroid2002.com/cobaltskip/cobaltskip10.jpg <br><br><br> It seems that touching the wall in this way is enough to convince the game that once Samus drops off the bottom, the terminal fall should be activated. As was mentioned, other techniques for doing this are available, but this one is fairly attractive in terms of its consistency / speed tradeoff. Having said that, there is definitely room for refinement here; it should be possible to find a fast yet reliable way of getting the terminal fall to work right off the blue door. Anyway you're back in the map now, so go fight the Spider Guardian and grab the Spider Ball. <br><br> There's a video of the whole first stage of the process [http://grenola.metroid2002.com/cobaltskip/cobaltskip1.avi here]. <hr> <b>Phase Two</b> Once you've got the Spider Ball, you have to get out again. If you're not worried about percentage, you can just do this by grabbing the missile expansion and returning to the Main Gyro Chamber via Dynamo Access. If you're going for genuine low %, though, you can't collect that expansion, so you'll have to use another Screw Attack secret world to get out. This time, you need to screw attack one of the two morph ball holes that leads to the Spider Ball Guardian puzzle section; either the one opposite the power bomb door that ultimately leads to a Sky Temple key, or the one opposite the door you came in through. Obviously accessing the secret world from the power bomb door entrance is faster in some ways because it is not necessary to cross back across the whole room after collecting the Spider Ball. However, the objective once outside the map is to get into a "skywalk" above the map; a technique to do this from the power bomb door entrance was pioneered by Flamancipator (it involves walking along the inside of the pipe, morphing and bomb jumping up the face of the morph ball puzzle), but details are scarce; suffice to say it is very difficult, unreliable and you are at the mercy of a very tempremental camera. The alternative is to return to the entrance and access the secret world from there, which is more straightforward. Details of this easier method will now be outlined. Start position is vital again; you should be standing here: http://grenola.metroid2002.com/cobaltskip/cobaltskip11.jpg <br><br><br> ... and jump once, twice, and then push forwards and screw attack the morph ball hole at the last second. If done right, Samus should go right into the opening while still in screw attack mode. This SW is tricky and very annoying if you have just nailed a good Spider Guardian fight and are going for speed. There is also something of a double-edged sword about this method of leaving the map. If you screw attack and then don't touch the stick, you can fall right through the morph ball tube and end up stranded under the map. It is possible to combat this by strafing left as soon as you get into the secret world, in which case you will catch on one of the areas where the Spider Guardian is before the fight starts and not fall. Unfortunately, strafing left can also have the effect of popping you back into the level if the screw attack was not quite perfect. A possible compromise is to strafe forwards and left after the screw attack, instead of just left, which ought to do enough to catch Samus on the ledge, but at the same time help force her out of the level rather than back in. This is not an exact science though; experimentation is recommended, and you are warned that doing this at speed is pretty frustrating. You could also try strafing right, and see if you have any more luck that way. Once you are standing on the ledge just to the left of the morph ball pipe, your first task is to get on top of the pipe using a space jump. Sometimes Samus' position is such that there are graphics blocking the jump, in which case you will need to look up and move about until you have a clear jump above you, but without falling off the ledge (all too easy). Also, beware of standing on the edge of the pipe; the game's engine will try to force you off, and you will probably just fall. You need to be right on top of it. Once you're on the pipe, morph and use a DBJ to get on top of the entrance area directly above the opening you just screw attacked. This is not straightforward either, thanks to the camera. Often, when the first bomb of the DBJ goes off, the camera will move so that a piece of scenery completely obscures your view of Samus. When this happens, it is important to remember that the camera is actually behind Samus, so even though you can't see her, pushing forwards and unmorphing will probably do the trick; don't push any other direction or you will just propel yourself off the pipe and fall. Assuming you made it to the roof of the entrance area, you now need to find a standable spot which will allow you to jump. You may be standing on one already. Don't press jump more than once, or you risk a screw attack, which can have disastrous consequences. If the first jump doesn't work, morph and do a single bomb jump unmorph onto the very edge of the entrance area nearest to the morph ball puzzle. This is guaranteed standable (you should hear the "clink" as Samus touches down - this always means you're standing on a solid bit). Face the puzzle end-on, and align yourself so you're opposite the middle of the "sandwich": http://grenola.metroid2002.com/cobaltskip/cobaltskip12.jpg <br><br><br> Rotate right so you're facing this position: http://grenola.metroid2002.com/cobaltskip/cobaltskip13.jpg <br><br><br> Jump straight out into space, space jump, and Screw Attack times 5. You are aiming for the piece of morph ball puzzle beyond the rock formation. You want maximum height and distance; it doesn't have to be perfect, but a half-baked effort is unlikely to make it. Screw Attack and out-of-map generally don't mix, but in this case (for some reason) it works. Exactly what happens once you hit the morph ball puzzle section is difficult to explain; the engine glitches a little, but when all is said and done you will end up inside a box in the morph ball puzzle section; sometimes you will be morphed, sometimes not. If not, morph now and push forwards into the wall. You won't be able to see Samus now because of the camera position, but that doesn't matter. Infinite bomb jump up the wall, using the same hold-and-release technique as was used in the Temple to speed things up. Keep holding forward once you emerge from the puzzle section and carry on going up. There are two reference points to your right and left; which one you can see depends on what the camera is doing, but you should always be able to see one or the other. The one on the left is a rock spire; the one on the right is a black pole. This picture shows the spire. http://grenola.metroid2002.com/cobaltskip/cobaltskip14.jpg <br><br><br> Somewhere around the top of these two reference points, you run out of invisible wall to bomb jump up, and you need to push forwards and unmorph. This takes a bit of practice; if you miss it and fall, push back into the wall as quickly as possible and jump back up to try again. When done correctly, you should be in a "skywalk"; you can just walk around on top of the map. Now you have to get back into the level using a door warp. This is probably easier to do using the black door that leads back to Dynamo Access and Main Gyro Chamber; however in a low % speed run your next target will be Torvus for the main Power Bomb, so rather than going back to Main Gyro you might like to try door warping using the blue door that leads to the elevator back to the lower level of Sanctuary Fortress and run to Torvus. Either way, you need to skywalk into a position above and just beyond the door of your choice. Here we assume you're going back to Main Gyro. http://grenola.metroid2002.com/cobaltskip/cobaltskip15.jpg <br><br> http://grenola.metroid2002.com/cobaltskip/cobaltskip16.jpg <br><br><br> You need to make sure you're a little way past the door you're planning to use before you begin descending from the skywalk. Don't get too close, or you'll trigger the room loader too early. The map picture above shows a good position. Face the door, and use the morph ball to drop down in stages until you're at a level that is above the door. Don't stay morphed for too long unless you know what you're doing - the 'ball accelerates very quickly, so if you stay morphed too long you'll fall past the door. Keep unmorphing and checking your height. http://grenola.metroid2002.com/cobaltskip/cobaltskip17.jpg <br><br> http://grenola.metroid2002.com/cobaltskip/cobaltskip18.jpg <br><br><br> The second picture shows the ideal position. Now you need to load Dynamo Access. Timing is everything here. Walk forwards onto the top of the door and listen to the gamecube. You should hear it begin to load Dynamo Access. You need to wait perhaps one and a half or two seconds while it loads part of the room. Walk backwards off the door and morph immediately, fall a short distance so that you are at a point that is inside the room. You need to fall far enough to get through the room's ceiling, but not far enough that you fall through the room's floor. Unmorph as soon as you have fallen far enough. If done right, you should be standing on the invisible floor of Dynamo Access (it looks like this): http://grenola.metroid2002.com/cobaltskip/cobaltskip19.jpg <br><br><br> There are basically two ways this can go wrong. If you wait too long on top of the door before backing up and morphing, the room will be completely loaded already and you won't be able to pass through the ceiling. If you don't wait long enough, the floor won't be there to support you when you unmorph, and you'll just fall. Other ways to mess this up include getting stuck on the graphics above the black door and being unable to get into the room in time (this tends to happen if your initial height wasn't right), and falling too far while morphed so that the engine just pushes you through the floor when the room finishes loading. From here, just walk up to the door and press yourself against it; the room's graphics will magically appear around you, and you're back in the map. <br><br> There's a video of the second part of this little adventure [http://grenola.metroid2002.com/cobaltskip/cobaltskip2.avi here]. d9908574e1d09cf48110c218e8e93a44d9069f4a 1581 2005-03-31T15:41:07Z DJGrenola 26 page created. wikitext text/x-wiki Discovered by<br> ''SkippyJr'', ''Flamancipator'', ''DJ Grenola'' There is only one essential door in Echoes that is protected by a cobalt lore; that which connects Sanctuary Temple to Workers' Path, via which the Spider Guardian is reached. To skip the Cobalt Translator it is necessary to bypass this door using secret world techniques, as skipping the Spider Ball outright is not believed to be possible. This secret world sequence needs to be performed twice; once to get the Spider Ball, and then again later on to get the Sky Temple key that lies beyond the Power Bomb door in Dynamo Works. Both map exit points used in this sequence are so-called screw attack secret worlds, which exploit a clipping bug related to the use of the Screw Attack in very tight spaces to pop Samus out of the level. Because of this, it is necessary to collect Screw Attack before Spider Ball by means of the Watch Station Access dash followed by the instant-morph bomb slot trick (see [[Early Screw Attack]]); Screw Attack therefore becomes the first item to collect in Sanctuary Fortress. Once you have Screw, head back to Sanctuary Temple, where the fun begins. <hr> <b>Phase One</b> The method used to leave the map in Sanctuary Temple involves screw attacking one of the unfinished robot legs lying around on the floor. You will enter the Temple via Temple Access after having collected Screw, in which case you want the robot leg in the far right hand corner of the room, directly under the long vertical bars to the right of the high door that leads to the Energy Controller: http://grenola.metroid2002.com/cobaltskip/cobaltskip1.jpg <br><br><br> You need to stand between the leg and the wall and target the screw attack slightly to the right of the point where the leg meets the wall. Initial position before attempting the screw attack seems pretty crucial. There is basically only one point you can stand in that allows you to get the SW consistently - start anywhere else and you either won't be close enough, will be too close, or Samus will bang her head on something and be nudged sideways. The easiest way to get the position right is by using the Morph Ball and lining Samus up using the pattern on the floor: http://grenola.metroid2002.com/cobaltskip/cobaltskip2.jpg <br><br><br> That is about the perfect spot. Unmorph and align yourself for the Screw Attack; you should now be looking at something like this: http://grenola.metroid2002.com/cobaltskip/cobaltskip3.jpg <br><br><br> Now you need to jump straight up once, Space Jump straight up again, and at the very last second before touching the ground again push forward and B to Screw Attack the leg. The aim is to actually get inside the leg, which looks like this: http://grenola.metroid2002.com/cobaltskip/cobaltskip4.jpg <br><br><br> Sometimes this goes wrong and the game morphs you, other times it just doesn't work. It can be nailed with some consistency though once you know exactly where you're aiming, so it isn't just pure luck. You can of course not bother using third person view for alignment and just trying to position yourself purely by eye if you're going for speed, but that's probably harder than it looks. Once you're inside the leg, you need to try to actually work yourself through the leg, into and through the wall of the Temple. Hold L and wiggle the stick between left and top-left; after three or four wiggles you should pop through the wall. Now you need to make your way over to the opposite side of the Temple. You want to end up to the left of the structure that holds up the platform that you would stand on to reach Workers Path and the Spider Guardian (there's another robot leg there), so you can climb up the wall to the left of the cobalt gate. There's no voodoo here, just walk over there from under the floor. http://grenola.metroid2002.com/cobaltskip/cobaltskip5.jpg <br><br><br> Once you get close to the wall of the Temple you need to be careful; walk an inch too far and you'll fall way below the level and have to either float or reset. You want to be standing outside the Temple wall, but only just. It's easiest to turn sideways and look at the wall end-on, and then strafe until you're standing just beyond it. This picture probably doesn't help much. http://grenola.metroid2002.com/cobaltskip/cobaltskip6.jpg <br><br><br> From here, turn so Samus is facing the inside of the temple again. Now press B repeatedly. Nothing will happen at first, but within a couple of seconds you should jump and space jump. Be careful not to activate the Screw Attack. Once you're above the level of the floor, push forwards into the wall of the temple, where Samus should stick. Now morph and continue to hold into the wall. The next task is to infinite bomb jump up the wall. You can do this by just holding forwards into the wall for the whole thing and laying bomb after bomb, but this is slow and each jump won't carry you very far. A better technique is to release the stick to the centre position as each bomb goes off and then immediately push back into the wall once you reach the peak of the jump, which will give you full height for all your bombs. After a while (10 or 15 bombs) the wall of the Temple begins to slope inwards, so from this point on you can just hold forwards all the time and keep bombing; there's no need to centre the stick any more. There is a fairly obvious section of graphics which you should unmorph onto once you've laid 20 or so bombs. If you're interested in doing this trick more quickly, it may be possible to unmorph sooner than this and find a quicker way past the cobalt door, but doing it this way guarantees consistency. http://grenola.metroid2002.com/cobaltskip/cobaltskip7.jpg <br><br><br> From that position, if you lay one more bomb and unmorph at the peak, you should be higher than and to the side of the cobalt door you're trying to bypass. If you turn about 45 degrees to the left, hold L and wiggle the stick between left and top-left you will fall a short distance and be standing on a sticky section just in front of the cobalt door. Morph again. From this position, you should be looking at something like this: http://grenola.metroid2002.com/cobaltskip/cobaltskip8.jpg <br><br><br> Now just bomb jump onto the top of the cobalt door. There are a set of studs on the top of the door that protrude through the scenery; if you bomb jump into the centre of one of these and unmorph you should find that you can jump normally (everywhere else on top of that door is sticky, but the studs are standable). From here you need to jump onto the top of the normal blue door beyond the translator gate. A single jump is the cleanest way; you shouldn't need the space jump. http://grenola.metroid2002.com/cobaltskip/cobaltskip9.jpg <br><br><br> This is all standard wallcrawling; shoot the door so it changes colour, hold L and strafe right towards Workers Path, press B to jump. Workers Path should load (just try it again if it doesn't work). Shoot the door again, jump backwards off the door with your first jump and then forwards back onto the door with your space jump (this is the "door jump dump"). The object is to remove Sanctuary Temple from memory and leave Workers Path loaded. It can be a bit tricky to get the right room to stay in memory; often it is Workers Path that is unloaded and Sanctuary Temple that stays loaded. You can ensure consistency with this by making sure that you're on the Workers Path side of the door for the jump, but if you're trying to do this at speed it can be awkward with the sticky graphics around the door. If the wrong room disappears, just shoot the door again and do the strafe jump to reload it. The object here, having passed the cobalt gate and loaded Workers Path, is to get back into the map. Terminal falls are your friend, and there are a bunch of ways to try to trigger the terminal fall in Workers Path to bring Samus back into the map. Speed runners should note that it is possible to fall off the door while trying to dump Sanctuary Temple and activate the terminal fall, which is a good ten to fifteen seconds quicker than other methods, but suffers a bit in the consistency department (sometimes the terminal fall doesn't work, and you just end up miles below the level like a lemon). Another way is to jump onto the scenery just in front of the door and wiggle about until you reach a standable spot (look for the screen to shudder slightly signifying that Samus has landed). From here you can strafe jump backwards/left and then forwards and push into the wall of Workers Path opposite the first floating platform, and use a technique dubbed abseiling (basically moving the stick forwards and backwards to lower yourself down the sticky wall in stages) to drop off the bottom of the map; three or four jerks should do it. http://grenola.metroid2002.com/cobaltskip/cobaltskip10.jpg <br><br><br> It seems that touching the wall in this way is enough to convince the game that once Samus drops off the bottom, the terminal fall should be activated. As was mentioned, other techniques for doing this are available, but this one is fairly attractive in terms of its consistency / speed tradeoff. Having said that, there is definitely room for refinement here; it should be possible to find a fast yet reliable way of getting the terminal fall to work right off the blue door. Anyway you're back in the map now, so go fight the Spider Guardian and grab the Spider Ball. <br><br> There's a video of the whole first stage of the process [http://grenola.metroid2002.com/cobaltskip/cobaltskip1.avi here]. <hr> <b>Phase Two</b> Once you've got the Spider Ball, you have to get out again. If you're not worried about percentage, you can just do this by grabbing the missile expansion and returning to the Main Gyro Chamber via Dynamo Access. If you're going for genuine low %, though, you can't collect that expansion, so you'll have to use another Screw Attack secret world to get out. This time, you need to screw attack one of the two morph ball holes that leads to the Spider Ball Guardian puzzle section; either the one opposite the power bomb door that ultimately leads to a Sky Temple key, or the one opposite the door you came in through. Obviously accessing the secret world from the power bomb door entrance is faster in some ways because it is not necessary to cross back across the whole room after collecting the Spider Ball. However, the objective once outside the map is to get into a "skywalk" above the map; a technique to do this from the power bomb door entrance was pioneered by Flamancipator (it involves walking along the inside of the pipe, morphing and bomb jumping up the face of the morph ball puzzle), but details are scarce; suffice to say it is very difficult, unreliable and you are at the mercy of a very tempremental camera. The alternative is to return to the entrance and access the secret world from there, which is more straightforward. Details of this easier method will now be outlined. Start position is vital again; you should be standing here: http://grenola.metroid2002.com/cobaltskip/cobaltskip11.jpg <br><br><br> ... and jump once, twice, and then push forwards and screw attack the morph ball hole at the last second. If done right, Samus should go right into the opening while still in screw attack mode. This SW is tricky and very annoying if you have just nailed a good Spider Guardian fight and are going for speed. There is also something of a double-edged sword about this method of leaving the map. If you screw attack and then don't touch the stick, you can fall right through the morph ball tube and end up stranded under the map. It is possible to combat this by strafing left as soon as you get into the secret world, in which case you will catch on one of the areas where the Spider Guardian is before the fight starts and not fall. Unfortunately, strafing left can also have the effect of popping you back into the level if the screw attack was not quite perfect. A possible compromise is to strafe forwards and left after the screw attack, instead of just left, which ought to do enough to catch Samus on the ledge, but at the same time help force her out of the level rather than back in. This is not an exact science though; experimentation is recommended, and you are warned that doing this at speed is pretty frustrating. You could also try strafing right, and see if you have any more luck that way. Once you are standing on the ledge just to the left of the morph ball pipe, your first task is to get on top of the pipe using a space jump. Sometimes Samus' position is such that there are graphics blocking the jump, in which case you will need to look up and move about until you have a clear jump above you, but without falling off the ledge (all too easy). Also, beware of standing on the edge of the pipe; the game's engine will try to force you off, and you will probably just fall. You need to be right on top of it. Once you're on the pipe, morph and use a DBJ to get on top of the entrance area directly above the opening you just screw attacked. This is not straightforward either, thanks to the camera. Often, when the first bomb of the DBJ goes off, the camera will move so that a piece of scenery completely obscures your view of Samus. When this happens, it is important to remember that the camera is actually behind Samus, so even though you can't see her, pushing forwards and unmorphing will probably do the trick; don't push any other direction or you will just propel yourself off the pipe and fall. Assuming you made it to the roof of the entrance area, you now need to find a standable spot which will allow you to jump. You may be standing on one already. Don't press jump more than once, or you risk a screw attack, which can have disastrous consequences. If the first jump doesn't work, morph and do a single bomb jump unmorph onto the very edge of the entrance area nearest to the morph ball puzzle. This is guaranteed standable (you should hear the "clink" as Samus touches down - this always means you're standing on a solid bit). Face the puzzle end-on, and align yourself so you're opposite the middle of the "sandwich": http://grenola.metroid2002.com/cobaltskip/cobaltskip12.jpg <br><br><br> Rotate right so you're facing this position: http://grenola.metroid2002.com/cobaltskip/cobaltskip13.jpg <br><br><br> Jump straight out into space, space jump, and Screw Attack times 5. You are aiming for the piece of morph ball puzzle beyond the rock formation. You want maximum height and distance; it doesn't have to be perfect, but a half-baked effort is unlikely to make it. Screw Attack and out-of-map generally don't mix, but in this case (for some reason) it works. Exactly what happens once you hit the morph ball puzzle section is difficult to explain; the engine glitches a little, but when all is said and done you will end up inside a box in the morph ball puzzle section; sometimes you will be morphed, sometimes not. If not, morph now and push forwards into the wall. You won't be able to see Samus now because of the camera position, but that doesn't matter. Infinite bomb jump up the wall, using the same hold-and-release technique as was used in the Temple to speed things up. Keep holding forward once you emerge from the puzzle section and carry on going up. There are two reference points to your right and left; which one you can see depends on what the camera is doing, but you should always be able to see one or the other. The one on the left is a rock spire; the one on the right is a black pole. This picture shows the spire. http://grenola.metroid2002.com/cobaltskip/cobaltskip14.jpg <br><br><br> Somewhere around the top of these two reference points, you run out of invisible wall to bomb jump up, and you need to push forwards and unmorph. This takes a bit of practice; if you miss it and fall, push back into the wall as quickly as possible and jump back up to try again. When done correctly, you should be in a "skywalk"; you can just walk around on top of the map. Now you have to get back into the level using a door warp. This is probably easier to do using the black door that leads back to Dynamo Access and Main Gyro Chamber; however in a low % speed run your next target will be Torvus for the main Power Bomb, so rather than going back to Main Gyro you might like to try door warping using the blue door that leads to the elevator back to the lower level of Sanctuary Fortress and run to Torvus. Either way, you need to skywalk into a position above and just beyond the door of your choice. Here we assume you're going back to Main Gyro. http://grenola.metroid2002.com/cobaltskip/cobaltskip15.jpg <br> http://grenola.metroid2002.com/cobaltskip/cobaltskip16.jpg <br><br><br> You need to make sure you're a little way past the door you're planning to use before you begin descending from the skywalk. Don't get too close, or you'll trigger the room loader too early. The map picture above shows a good position. Face the door, and use the morph ball to drop down in stages until you're at a level that is above the door. Don't stay morphed for too long unless you know what you're doing - the 'ball accelerates very quickly, so if you stay morphed too long you'll fall past the door. Keep unmorphing and checking your height. http://grenola.metroid2002.com/cobaltskip/cobaltskip17.jpg <br> http://grenola.metroid2002.com/cobaltskip/cobaltskip18.jpg <br><br><br> The second picture shows the ideal position. Now you need to load Dynamo Access. Timing is everything here. Walk forwards onto the top of the door and listen to the gamecube. You should hear it begin to load Dynamo Access. You need to wait perhaps one and a half or two seconds while it loads part of the room. Walk backwards off the door and morph immediately, fall a short distance so that you are at a point that is inside the room. You need to fall far enough to get through the room's ceiling, but not far enough that you fall through the room's floor. Unmorph as soon as you have fallen far enough. If done right, you should be standing on the invisible floor of Dynamo Access (it looks like this): http://grenola.metroid2002.com/cobaltskip/cobaltskip19.jpg <br><br><br> There are basically two ways this can go wrong. If you wait too long on top of the door before backing up and morphing, the room will be completely loaded already and you won't be able to pass through the ceiling. If you don't wait long enough, the floor won't be there to support you when you unmorph, and you'll just fall. Other ways to mess this up include getting stuck on the graphics above the black door and being unable to get into the room in time (this tends to happen if your initial height wasn't right), and falling too far while morphed so that the engine just pushes you through the floor when the room finishes loading. From here, just walk up to the door and press yourself against it; the room's graphics will magically appear around you, and you're back in the map. <br><br> There's a video of the second part of this little adventure [http://grenola.metroid2002.com/cobaltskip/cobaltskip2.avi here]. dc2775bb261c92977abbc65328a4db9b17013871 Skipping the Echo Visor 0 903 3297 859 2004-12-31T08:13:08Z DJGrenola 26 wikitext text/x-wiki ''Discovered by:'' Bartendorsparky, LOLaFOL <br> ''Confirmed by:'' Flamancipator This sequence break requires using tricks in two rooms, as well as secret worlding. ---- 1) Hive Dynamo Access (Discovered by Bartendorsparky) This involves jumping through a hole in the ceiling of Hive Dynamo Access with the aid of an Ing, going over the echo visor barrier from outside the map, and then returning to the map in Hive Gyro Chamber. DivX video: [http://grenola.metroid2002.com/skip_echo_sw_doorwarp__divx.avi complete demonstration (DJ Grenola)] Here are the things to note about this trick, in order of execution. <ul> <li> First off, notice that it is done easily in the video with no energy tanks, so time isn't a problem for low percent.</li> <li> Don't shoot the light beacon in the middle of the room. The Ing don't like light, and it so happens that the light beacon is exactly where you need the Ing to be.</li> <li> Getting the Ing in the right place is difficult. Hiding in the little alcove by the light beam door (see the start of the video) and waiting for it to assume liquid form (listen for the noise it makes) is probably the best way. Once it's liquid, get out of the alcove and try to approach it as it reaches the light beacon in the centre of the room. If you're lucky, it will assume solid form right under the hole in the ceiling.</li> <li> If the Ing won't play, return to the alcove and wait for it to assume liquid form again. Once you've only got 70 or so health remaining, you really ought to give up, go back through the light beam door and heal in the safe zone.</li> <li> Once the Ing is in the right place, space jump onto its head and then space jump again into the secret world. The hole in the roof and the place where the Ing tends to stand are such that you usually need to jump straight up with your first jump and then forwards with your space jump.</li> <li> Two things can happen now - either you're standing on a "legitimate" platform or you're standing on a "sticky" one. Try to jump up and then space jump to the right. If you can't, you're stuck. In most cases you can fix this by strafing right until you reach a legitimate bit of graphic, and then space jump up and right from there. In the video, this was accomplished cleanly.</li> <li> Your space jump should pin you to a sticky vertical wall. Hold up and right into the wall, morph, and then while still pushing into the wall, bomb jump your way up to the roof. You should unmorph once you're clear of the sticky graphics. You should now be standing on the ceiling of the room.</li> <li> Run back along the ceiling towards the light beam door by which you came in. This ensures that Hive Gyro Chamber is fully removed from the Gamecube's memory, which is the way we need it. Now turn round and, using your map if necessary, point yourself directly at the light beam door beyond the echo visor barrier that leads to Hive Gyro Chamber.</li> <li> This is the tricky bit. You need to run towards the light beam door leading to Hive Gyro Chamber, morph as you reach the end of the ceiling, fall in morphball form to just beyond that door, and then unmorph at a point which is completely inside Hive Gyro Chamber, while the room's boundaries load around you. You also need to be quick about it - there is no time to stop and get your bearings, and don't even think about consulting the map, or you'll be stuck outside the room with no way of getting in. What makes it hard is the fact that the morphball accelerates as it falls, so by the time you have fallen the required distance, you are travelling at such a speed that a slight error of judgement in when you need to unmorph will strand you above or below the map for good.<br>It is possible to nail this perfectly, so that you are completely within the map when the room's (invisible) boundaries finish loading and pop into existence. In the video, it wasn't quite perfect. Samus ended up stuck in a wall when the room loaded, and you will see that the game morphed her again. You need to watch out for this, and have a finger ready on the X button. If you don't unmorph again immediately, there's a good chance that you will fall through the floor and end up stranded under the map (possibly a long, long way under the map). In the case of the video, the game actually enforced the morph ball twice, and X was pressed twice to counter it.</li> <li> Turn around and have a look at the door. If you did it right, the door should be right in front of you, as in the video. It should be obvious straight away as to whether you're inside the room, above it, or below it. Provided you're inside the room, all you need to do now is to make the room visible by walking to the door and pressing yourself against it.</li></ul> ---- 2) [[Skipping the Ing Hive Keys]] (Discovered by LOLaFOL) e4ce8ef563dcb48ea37aa28bd8c6554ee9489b97 859 845 2004-12-30T10:52:52Z DJGrenola 26 fixed description of one of the space jumps wikitext text/x-wiki ''Discovered by:'' Bartendorsparky, LOLaFOL <br> ''Confirmed by:'' Flamancipator This sequence break requires using tricks in two rooms, as well as secret worlding. ---- 1) Hive Dynamo Access (Discovered by Bartendorsparky) This involves jumping through a hole in the ceiling of Hive Dynamo Access with the aid of an Ing, going over the echo visor barrier from outside the map, and then returning to the map in Hive Gyro Chamber. DivX video: [http://grenola.metroid2002.com/skip_echo_sw_doorwarp__divx.avi complete demonstration (DJ Grenola)] Here are the things to note about this trick, in order of execution. <ul> <li> First off, notice that it is done easily in the video with no energy tanks, so time isn't a problem for low percent.</li> <li> Don't shoot the light beacon in the middle of the room. The Ing don't like light, and it so happens that the light beacon is exactly where you need the Ing to be.</li> <li> Getting the Ing in the right place is difficult. Hiding in the little alcove by the light beam door (see the start of the video) and waiting for it to assume liquid form (listen for the noise it makes) is probably the best way. Once it's liquid, get out of the alcove and try to approach it as it reaches the light beacon in the centre of the room. If you're lucky, it will assume solid form right under the hole in the ceiling.</li> <li> If the Ing won't play, return to the alcove and wait for it to assume liquid form again. Once you've only got 70 or so health remaining, you really ought to give up, go back through the light beam door and shoot some nightbarbs to get yourself back to full health. If you've used all the nightbarbs, you can force them to reload by going past the light beacon in the centre of Hive Dynamo Access and then returning.</li> <li> Once the Ing is in the right place, space jump onto its head and then space jump again into the secret world. The hole in the roof and the place where the Ing tends to stand are such that you usually need to jump straight up with your first jump and then forwards with your space jump.</li> <li> Two things can happen now - either you're standing on a "legitimate" platform or you're standing on a "sticky" one. Try to jump up and then space jump to the right. If you can't, you're stuck. In most cases you can fix this by strafing right until you reach a legitimate bit of graphic, and then space jump up and right from there. In the video, this was accomplished cleanly.</li> <li> Your space jump should pin you to a sticky vertical wall. Hold up and right into the wall, morph, and then while still pushing into the wall, bomb jump your way up to the roof. You should unmorph once you're clear of the sticky graphics. You should now be standing on the ceiling of the room.</li> <li> Run back along the ceiling towards the light beam door by which you came in. This ensures that Hive Gyro Chamber is fully removed from the Gamecube's memory, which is the way we need it. Now turn round and, using your map if necessary, point yourself directly at the light beam door beyond the echo visor barrier that leads to Hive Gyro Chamber.</li> <li> This is the tricky bit. You need to run towards the light beam door leading to Hive Gyro Chamber, morph as you reach the end of the ceiling, fall in morphball form to just beyond that door, and then unmorph at a point which is completely inside Hive Gyro Chamber, while the room's boundaries load around you. You also need to be quick about it - there is no time to stop and get your bearings, and don't even think about consulting the map, or you'll be stuck outside the room with no way of getting in. What makes it hard is the fact that the morphball accelerates as it falls, so by the time you have fallen the required distance, you are travelling at such a speed that a slight error of judgement in when you need to unmorph will strand you above or below the map for good.<br>It is possible to nail this perfectly, so that you are completely within the map when the room's (invisible) boundaries finish loading and pop into existence. In the video, it wasn't quite perfect. Samus ended up stuck in a wall when the room loaded, and you will see that the game morphed her again. You need to watch out for this, and have a finger ready on the X button. If you don't unmorph again immediately, there's a good chance that you will fall through the floor and end up stranded under the map (possibly a long, long way under the map). In the case of the video, the game actually enforced the morph ball twice, and X was pressed twice to counter it.</li> <li> Turn around and have a look at the door. If you did it right, the door should be right in front of you, as in the video. It should be obvious straight away as to whether you're inside the room, above it, or below it. Provided you're inside the room, all you need to do now is to make the room visible by walking to the door and pressing yourself against it.</li></ul> ---- 2) [[Skipping the Ing Hive Keys]] (Discovered by LOLaFOL) a2ab38d98836616e70dbc52dc049e0efc99f7198 845 844 2004-12-30T08:54:42Z DJGrenola 26 added full instructions and completed video including doorwarp wikitext text/x-wiki ''Discovered by:'' Bartendorsparky, LOLaFOL <br> ''Confirmed by:'' Flamancipator This sequence break requires using tricks in two rooms, as well as secret worlding. ---- 1) Hive Dynamo Access (Discovered by Bartendorsparky) This involves jumping through a hole in the ceiling of Hive Dynamo Access with the aid of an Ing, going over the echo visor barrier from outside the map, and then returning to the map in Hive Gyro Chamber. DivX video: [http://grenola.metroid2002.com/skip_echo_sw_doorwarp__divx.avi complete demo (DJ Grenola)] Here are the things to note about this trick, in order of execution. <ul> <li> First off, notice that it is done easily in the video with no energy tanks, so time isn't a problem for low percent.</li> <li> Don't shoot the light beacon in the middle of the room. The Ing don't like light, and it so happens that the light beacon is exactly where you need the Ing to be.</li> <li> Getting the Ing in the right place is difficult. Hiding in the little alcove by the light beam door (see the start of the video) and waiting for it to assume liquid form (listen for the noise it makes) is probably the best way. Once it's liquid, get out of the alcove and try to approach it as it reaches the light beacon in the centre of the room. If you're lucky, it will assume solid form right under the hole in the ceiling.</li> <li> If the Ing won't play, return to the alcove and wait for it to assume liquid form again. Once you've only got 70 or so health remaining, you really ought to give up, go back through the light beam door and shoot some nightbarbs to get yourself back to full health. If you've used all the nightbarbs, you can force them to reload by going past the light beacon in the centre of Hive Dynamo Access and then returning.</li> <li> Once the Ing is in the right place, space jump onto its head and then space jump again into the secret world. The hole in the roof and the place where the Ing tends to stand are such that you usually need to jump straight up with your first jump and then forwards with your space jump.</li> <li> Two things can happen now - either you're standing on a "legitimate" platform or you're standing on a "sticky" one. Try to space jump forwards and to the right. If you can't, you're stuck. In most cases you can fix this by strafing right until you reach a legitimate bit of graphic, and then space jump forwards and right from there. In the video, this was accomplished cleanly.</li> <li> Your space jump should pin you to a sticky vertical wall. Hold up and right into the wall and then bomb jump your way up to the roof. You should unmorph once you're clear of the sticky graphics. You should now be standing on the ceiling of the room.</li> <li> Run back along the ceiling towards the light beam door by which you came in. This ensures that Hive Gyro Chamber is fully removed from the Gamecube's memory, which is the way we need it. Now turn round and, using your map if necessary, point yourself directly at the light beam door beyond the echo visor barrier that leads to Hive Gyro Chamber.</li> <li> This is the tricky bit. You need to run towards the light beam door leading to Hive Gyro Chamber, morph as you reach the end of the ceiling, fall in morphball form to just beyond that door, and then unmorph at a point which is completely inside Hive Gyro Chamber, while the room's boundaries load around you. You also need to be quick about it - there is no time to stop and get your bearings, and don't even think about consulting the map, or you'll be stuck outside the room with no way of getting in. What makes it hard is the fact that the morphball accelerates as it falls, so by the time you have fallen the required distance, you are travelling at such a speed that a slight error of judgement in when you need to unmorph will strand you above or below the map for good.<br>It is possible to nail this perfectly, so that you are completely within the map when the room's (invisible) boundaries finish loading and pop into existence. In the video, it wasn't quite perfect. Samus ended up stuck in a wall when the room loaded, and you will see that the game morphed her again. You need to watch out for this, and have a finger ready on the X button. If you don't unmorph again immediately, there's a good chance that you will fall through the floor and end up stranded under the map (possibly a long, long way under the map). In the case of the video, the game actually enforced the morph ball twice, and X was pressed twice to counter it.</li> <li> Turn around and have a look at the door. If you did it right, the door should be right in front of you, as in the video. It should be obvious straight away as to whether you're inside the room, above it, or below it. Provided you're inside the room, all you need to do now is to make the room visible by walking to the door and pressing yourself against it.</li></ul> ---- 2) [[Skipping the Ing Hive Keys]] (Discovered by LOLaFOL) ada675df9c65e3b86adf16976e633737f35f777d 844 843 2004-12-30T08:53:49Z DJGrenola 26 wikitext text/x-wiki ''Discovered by:'' Bartendorsparky, LOLaFOL <br> ''Confirmed by:'' Flamancipator This sequence break requires using tricks in two rooms, as well as secret worlding. ---- 1) Hive Dynamo Access (Discovered by Bartendorsparky) This involves jumping through a hole in the ceiling of Hive Dynamo Access with the aid of an Ing, going over the echo visor barrier from outside the map, and then returning to the map in Hive Gyro Chamber. DivX video: [http://grenola.metroid2002.com/skip_echo_sw_doorwarp__divx.avi complete demo (DJ Grenola)] Here are the things to note about this trick, in order of execution. <ul> <li> First off, notice that it is done easily in the video with no energy tanks, so time isn't a problem for low percent.</li> <li> Don't shoot the light beacon in the middle of the room. The Ing don't like light, and it so happens that the light beacon is exactly where you need the Ing to be.</li> <li> Getting the Ing in the right place is difficult. Hiding in the little alcove by the light beam door (see the start of the video) and waiting for it to assume liquid form (listen for the noise it makes) is probably the best way. Once it's liquid, get out of the alcove and try to approach it as it reaches the light beacon in the centre of the room. If you're lucky, it will assume solid form right under the hole in the ceiling.</li> <li> If the Ing won't play, return to the alcove and wait for it to assume liquid form again. Once you've only got 70 or so health remaining, you really ought to give up, go back through the light beam door and shoot some nightbarbs to get yourself back to full health. If you've used all the nightbarbs, you can force them to reload by going past the light beacon in the centre of Hive Dynamo Access and then returning.</li> <li> Once the Ing is in the right place, space jump onto its head and then space jump again into the secret world. The hole in the roof and the place where the Ing tends to stand are such that you usually need to jump straight up with your first jump and then forwards with your space jump.</li> <li> Two things can happen now - either you're standing on a "legitimate" platform or you're standing on a "sticky" one. Try to space jump forwards and to the right. If you can't, you're stuck. In most cases you can fix this by strafing right until you reach a legitimate bit of graphic, and then space jump forwards and right from there. In the video, this was accomplished cleanly.</li> <li> Your space jump should pin you to a sticky vertical wall. Hold up and right into the wall and then bomb jump your way up to the roof. You should unmorph once you're clear of the sticky graphics. You should now be standing on the ceiling of the room.</li> <li> Run back along the ceiling towards the light beam door by which you came in. This ensures that Hive Gyro Chamber is fully removed from the Gamecube's memory, which is the way we need it. Now turn round and, using your map if necessary, point yourself directly at the light beam door beyond the echo visor barrier that leads to Hive Gyro Chamber.</li> <li> This is the tricky bit. You need to run towards the light beam door leading to Hive Gyro Chamber, morph as you reach the end of the ceiling, fall in morphball form to just beyond that door, and then unmorph at a point which is completely inside Hive Gyro Chamber, while the room's boundaries load around you. You also need to be quick about it - there is no time to stop and get your bearings, and don't even think about consulting the map, or you'll be stuck outside the room with no way of getting in. What makes it hard is the fact that the morphball accelerates as it falls, so by the time you have fallen the required distance, you are travelling at such a speed that a slight error of judgement in when you need to unmorph will strand you above or below the map for good.<br>It is possible to nail this perfectly, so that you are completely within the map when the room's (invisible) boundaries finish loading and pop into existence. In the video, it wasn't quite perfect. Samus ended up stuck in a wall when the room loaded, and you will see that the game morphed her again. You need to watch out for this, and have a finger ready on the X button. If you don't unmorph again immediately, there's a good chance that you will fall through the floor and end up stranded under the map (possibly a long, long way under the map). In the case of the video, the game actually enforced the morph ball twice, and X was pressed twice to counter it.</li> <li> Turn around and have a look at the door. If you did it right, the door should be right in front of you, as in the video. It should be obvious straight away as to whether you're inside the room, above it, or below it. Provided you're inside the room, all you need to do now is to make the room visible by walking to the door and pressing yourself against it.</li> ---- 2) [[Skipping the Ing Hive Keys]] (Discovered by LOLaFOL) 4174f135c7421276635cacb6868d27482458eace 843 2004-12-26T20:04:28Z Bartendorsparky 90 wikitext text/x-wiki ''Discovered by:'' Bartendorsparky, LOLaFOL <br> ''Confirmed by:'' Flamancipator This sequence break requires using tricks in two rooms, as well as secret worlding. 1) Hive Dynamo Access (Discovered by Bartendorsparky) Simply wait for the "ing guy" to appear in the center of the room, then jump through the nice, big hole in the ceiling. Wallcrawl over the echo gate, to the door, and door warp (explanation would be appreciated) back into the room. Video: [http://www.metroid2002.com/bartendorsparky/mp2/skip_echo_sw.avi Getting into the Hive Dynamo Access secret world.] 2) [[Skipping the Ing Hive Keys]] (Discovered by LOLaFOL) 298a6b3f7d94e9dc1464d219849f86294ec357f7 Skipping the Ing Hive Keys 0 889 3280 684 2004-12-21T03:03:14Z Solr Flare 5 wikitext text/x-wiki ''Discovered by:'' <br> "some other dude at SCU with about two posts" aka LOLaFOL This sequence break is performed by using a [[BSJ]] to bypass the Ing Hive Key Gate. From just in front of the door leading into the room: 1) Morph 2) Do a single [[Morphed Bomb Jump]] with an "Instant Unmorph" 3) Then jump and screw attack over the Ing Hive gate, a la Metroid 1. Video: [http://www.metroid2002.com/bartendorsparky/mp2/ing_hive_gate.avi Sparky performing a BSJ to bypass the Ing Hive Key Gate] 8ec7af9b0879ddc141d73a86b234f483b460eb41 684 683 2004-12-21T03:02:48Z Solr Flare 5 wikitext text/x-wiki ''Discovered by:'' <br> "some other dude at SCU with about two posts" aka LOLaFOL This sequence break is performed by using a [[BSJ]] to bypass the Ing Hive Key Gate. From just in front of the door leading into the room: 1) Morph 2) Do a single [[Morphed Bomb Jump]] with an "Instant Unmorph" 3) Then jump and screw attack over the Ing Hive gate, a la Metroid 1. Video: [http://www.metroid2002.com/bartendorsparky/mp2/ing_hive_gate.avi Sparky performing a [[BSJ]] to bypass the Ing Hive Key Gate] 5cad26700d9d6dda75aa5f2646504c024231f0dd 683 677 2004-12-21T00:01:24Z Yoshi348 11 more stupid tags wikitext text/x-wiki ''Discovered by:'' <br> "some other dude at SCU with about two posts" Video: [http://www.metroid2002.com/bartendorsparky/mp2/ing_hive_gate.avi] From just in front of the door leading into the room, you can morph, lay a bomb, unmorph in the air and then jump and screw attack over the Ing Hive gate, a la Metroid 1. {{stub}} c6b59303948108e81acfe40656a5c70ee6d58d81 677 675 2004-12-20T23:59:27Z Yoshi348 11 stupid tags wikitext text/x-wiki ''Discovered by:'' <br> "some other dude at SCU with about two posts" Video: [http://www.metroid2002.com/bartendorsparky/mp2/ing_hive_gate.avi] From just in front of the door leading into the room, you can morph, lay a bomb, unmorph in the air and then jump and screw attack over the Ing Hive gate, a la Metroid 1. {stub} de2b8394d0c17756321100e5928514b1b9220e33 675 2004-12-20T23:58:59Z Yoshi348 11 wikitext text/x-wiki ''Discovered by:'' "some other dude at SCU with about two posts" Video: [http://www.metroid2002.com/bartendorsparky/mp2/ing_hive_gate.avi] From just in front of the door leading into the room, you can morph, lay a bomb, unmorph in the air and then jump and screw attack over the Ing Hive gate, a la Metroid 1. {stub} f0c7bb00a255b366206075d69c7554ddd9c527ca Skipping the Spiderball 0 2075 5233 5232 2007-05-26T21:11:07Z Doninss 217 new page (rename with foresight) wikitext text/x-wiki [[Hall of Combat Mastery without Spiderball]] 14ec4e743d3bdfb89fce34e7a403b943d7ad1b48 5232 5231 2007-05-26T21:05:15Z Doninss 217 wikitext text/x-wiki [[Hall of Combat Mastery]] c1c304d46b510c0570986a1c122c5b510361730d 5231 5230 2007-05-26T21:04:42Z Doninss 217 new page (link) wikitext text/x-wiki [[Hall Of Combat Mastery]] eed4c7db50e0879daa6ec504d9d8025493784535 5230 2007-05-26T21:04:23Z Doninss 217 new page (link) wikitext text/x-wiki [[Hall OF Combat Mastery]] b69bc99b8918c0e3e691272034f8ea05b9c6dba0 Sky Temple: Sky Temple Energy Controller 0 834 3232 312 2004-12-05T05:53:49Z Morgenstern 61 wikitext text/x-wiki == Speed Tricks: Sky Temple == ''Discovered by: Morgenstern'' <ul>This isn't of much use unless you plan to head straight to the Emperor Ing without saving to save a few seconds on a speed run, but instead of jumping up the platforms and winding up on the other side of the room from the Emperor's door, simply go from the elevator to one of the large red glowing circles on the wall, above these is a metal pipe/cord running down in an arc just above the circles. Space jump up towards the pipe/cord to land on top of the circle and then jump again to the upper ledge, close to the Emperor's door.</ul> 3ff7e8fa0783cc5014c6a2f05dc6d5389607d1c3 312 311 2004-12-05T05:50:35Z Morgenstern 61 wikitext text/x-wiki == Speed Tricks: Sky Temple == ''Discovered by: Morgenstern'' <ul>This isn't of much use unless you plan to head straight to the Emperor Ing without saving to save a few seconds on a speed run, but instead of jumping up the platforms and winding up on the other side of the room from the Emperor's door, simply go from the elevator to one of the large red glowing circles on the wall, above these is a metal pipe/cord running down in an arc just above the circles. Space jump up towards the pipe/cord to land on top of the circle and then jump again to the upper ledge, close to the Emperor's door.</ul> f15809934915765d66d6b3875e4eb5de412bda7a 311 310 2004-12-05T05:48:46Z Morgenstern 61 wikitext text/x-wiki == Speed Tricks: Sky Temple == ''Discovered by: Morgenstern'' <ul>This isn't of much use unless you plan to head straight to the Emperor Ing without saving to save a few seconds on a speed run, but instead of jumping up the platforms and winding up on the other side of the room, simply go from the elevator to one of the large red glowing circles on the wall, above these is a metal pipe/cord running down in an arc just above the circles. Space jump up towards the pipe/cord to land on top of the circles and then jump again to the upper ledge, close to the Emperor's door.</ul> ec1b44801752583ad4e8d67e65a588814b05b5b1 310 309 2004-12-05T04:15:48Z Morgenstern 61 wikitext text/x-wiki == Speed Tricks: Sky Temple == ''Discovered by: Morgenstern'' <ul><li>This isn't of much use unless you plan to head straight to the Emperor Ing without saving to save a few seconds on a speed run, but instead of jumping up the platforms and winding up on the other side of the room, simply go from the elevator to one of the large red glowing circles on the wall, above these is a metal pipe/cord running down in an arc just above the circles. Space jump up towards the pipe/cord to land on top of the circles and then jump again to the upper ledge, close to the Emperor's door.</ul></li> e1f9d6b92ffd1b4dda0ba41720ee667266b9df8c 309 305 2004-12-05T03:50:53Z Morgenstern 61 wikitext text/x-wiki == Speed Tricks: Sky Temple == ''Discovered by: Morgenstern'' <ul><li>This isn't of much use unless you plan to head straight to the Emperor Ing without saving to save a few seconds on a speed run, but instead of jumping up the platforms and winding up on the other side of the room, simply go from the elevator to one of the large red glowing circles on the wall, above these is a metal pipe/cord running down in an arc just above the circles. Space jump up towards the pipe/cord to land on top of the circles and then jump again to the upper ledge, close to the Eperor's door.</ul></li> caac35639ed4f7b5f55f2aaed26de780a96b4460 305 304 2004-12-05T03:48:30Z Morgenstern 61 /* Speed Tricks: Sky Temple /* wikitext text/x-wiki ''Discovered by: Morgenstern'' <ul><li>This isn't of much use unless you plan to head straight to the Emperor Ing without saving to save a few seconds on a speed run, but instead of jumping up the platforms and winding up on the other side of the room, simply go from the elevator to one of the large red glowing circles on the wall, above these is a metal pipe/cord running down in an arc just above the circles. Space jump up towards the pipe/cord to land on top of the circles and then jump again to the upper ledge, close to the Eperor's door.</ul></li> a1a7d14c45d2b0844dd0cef2977578153fdd92f2 304 2004-12-05T03:46:18Z Morgenstern 61 wikitext text/x-wiki ''Discovered by: Morgenstern'' This isn't of much use unless you plan to head straight to the Emperor Ing without saving to save a few seconds on a speed run, but instead of jumping up the platforms and winding up on the other side of the room, simply go from the elevator to one of the large red glowing circles on the wall, above these is a metal pipe/cord running down in an arc just above the circles. Space jump up towards the pipe/cord to land on top of the circles and then jump again to the upper ledge, close to the Eperor's door. d51abc45f1855afc64109ff692bd4d258fd1f71d Sky Temple Gateway SW 0 1196 5194 4993 2007-05-19T22:01:27Z Doninss 217 wikitext text/x-wiki '''Secret World 42''' '''Discovered by:''' DARK HUNTER COMMANDO '''Main Items Required:''' Screw Attack '''Description:''' Screw attack into the hidden morphball tunnel opening. (It's in the same place as the light world version of the room.) '''Video:''' [http://www.genericgamer.com/MP2/Wiki/Sky_Temple_Gateway_SW_SA.mp4 SW 45 entrance (SA)] (Outside link, AVC (h.264) encoded mp4) '''Alternate method''' '''Main Items Required:''' Space Jump '''Description:''' Space Jump backwards at the morphball tunnel opening (invisible, but at the same place as in the light world version of the room). Morph just after the second jump. It's actually quite easy once you get the timing down. '''Note:''' This area of the secret world is prone to glitches and resets. '''Video:''' [http://www.genericgamer.com/MP2/Wiki/SkyTempleGatewaySWentrance_alt.mp4 SW 42 entrance] (Outside link, AVC (h.264) encoded mp4) ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''[[Secret Worlds]]''' |- bgcolor=#f8f8ff |'''Sky Temple Gateway SW''' |} 15db3f58cf45b53ca04ba305ae761d2e28c7f224 4993 4896 2007-05-13T21:55:38Z Doninss 217 added main method wikitext text/x-wiki '''Secret World 42''' '''Discovered by:''' DARK HUNTER COMMANDO '''Main Items Required:''' Screw Attack '''Description:''' Screw attack into the hidden morphball tunnel opening. (It's in the same place as the light world version of the room.) '''Video:''' [http://www.genericgamer.com/MP2/Wiki/Sky_Temple_Gateway_SW_SA.mp4 SW 45 entrance (SA)] (Outside link, AVC (h.264) encoded mp4) '''Alternate method''' '''Main Items Required:''' Space Jump '''Description:''' Space Jump backwards at the morphball tunnel opening (invisible, but at the same place as in the light world version of the room). Morph just after the second jump. It's actually quite easy once you get the timing down. '''Note:''' This area of the secret world is prone to glitches and resets. '''Video:''' [http://www.genericgamer.com/MP2/Wiki/SkyTempleGatewaySWentrance_alt.mp4 SW 42 entrance] (Outside link, AVC (h.264) encoded mp4) ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''[[Secret Worlds]]''' |- bgcolor=#f8f8ff |'''Sky Temple Gateway SW''' |} dd6c712d761cb390c39b90cf1ae4e272f9359dc2 4896 4663 2007-04-10T04:39:29Z Doninss 217 minor change to description wikitext text/x-wiki '''Secret World 42''' '''Note:''' This is an alternate method. '''Main Items Required:''' Space Jump '''Description:''' Space Jump backwards at the morphball tunnel opening (invisible, but at the same place as in the light world version of the room). Morph just after the second jump. It's actually quite easy once you get the timing down. '''Note:''' This area of the secret world is prone to glitches and resets. '''Video:''' [http://www.genericgamer.com/MP2/Wiki/SkyTempleGatewaySWentrance_alt.mp4 SW 42 entrance] (Outside link, AVC (h.264) encoded mp4) ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''[[Secret Worlds]]''' |- bgcolor=#f8f8ff |'''Sky Temple Gateway SW''' |} 03993ef7e8b32590c14c4fc9762d0d10d28fb120 4663 4662 2007-03-22T19:13:45Z Doninss 217 wikitext text/x-wiki '''Secret World 42''' '''Note:''' This is an alternate method. '''Main Items Required:''' Space Jump '''Description:''' Space Jump backwards at the morphball tunnel opening (invisible, but at the same place as in the light world version of the room). Morph just before you hit the wall. It's actually quite easy once you get the timing down. '''Note:''' This area of the secret world is prone to glitches and resets. '''Video:''' [http://www.genericgamer.com/MP2/Wiki/SkyTempleGatewaySWentrance_alt.mp4 SW 42 entrance] (Outside link) '''Note:''' This vid is an AVC (h.264) encoded mp4. QuickTime 7, VLC (recent build), Media Player Classic + ffdshow (recent build), etc required to play them. ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''[[Secret Worlds]]''' |- bgcolor=#f8f8ff |'''Sky Temple Gateway SW''' |} 0404ce3ecd3e210b6b7a43ca639066063546b651 4662 3561 2007-03-22T19:13:19Z Doninss 217 wikitext text/x-wiki <center><H2>Secret World 42</H2></center> '''Note:''' This is an alternate method. '''Main Items Required:''' Space Jump '''Description:''' Space Jump backwards at the morphball tunnel opening (invisible, but at the same place as in the light world version of the room). Morph just before you hit the wall. It's actually quite easy once you get the timing down. '''Note:''' This area of the secret world is prone to glitches and resets. '''Video:''' [http://www.genericgamer.com/MP2/Wiki/SkyTempleGatewaySWentrance_alt.mp4 SW 42 entrance] (Outside link) '''Note:''' This vid is an AVC (h.264) encoded mp4. QuickTime 7, VLC (recent build), Media Player Classic + ffdshow (recent build), etc required to play them. ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''[[Secret Worlds]]''' |- bgcolor=#f8f8ff |'''Sky Temple Gateway SW''' |} e13f120fd1e7ddcc272ecdf44fa532c2b39c8ff6 3561 2006-04-15T01:54:40Z Doninss 217 New page wikitext text/x-wiki <center><H2>Secret World 42</H2></center> '''Note:''' This is an alternate method. '''Main Items Required:''' Space Jump '''Description:''' Space Jump backwards at the morphball tunnel opening (invisible, but at the same place as in the light world version of the room). Morph just before you hit the wall. It's actually quite easy once you get the timing down. '''Note:''' This area of the secret world is prone to glitches and resets. *Video: [http://www.genericgamer.com/MP2/Wiki/SkyTempleGatewaySWentrance_alt.mp4 SW 42 entrance] (Outside link) <ul>'''Note:''' This vid is an AVC (h.264) encoded mp4. QuickTime 7, VLC (recent build), Media Player Classic + ffdshow (recent build), etc required to play them.</ul> {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''[[Secret Worlds]]''' |- bgcolor=#f8f8ff |'''Sky Temple Gateway SW''' |} 70f3ecce6fe6a99db5b3f504ac566a88c95bf1f2 Sky Temple Grounds: Abandonded Base 0 752 3146 2004-11-29T04:06:37Z Ajbolt89 2 Sky Temple Grounds: Abandonded Base moved to Sky Temple Grounds: Abandoned Base wikitext text/x-wiki #REDIRECT [[Sky Temple Grounds: Abandoned Base]] 6d396d22388273edfe1d13427f04cb3515d148d5 Sky Temple Grounds: Abandoned Base 0 751 3145 253 2004-12-02T05:45:46Z Radix 8 added note about light w/o dark wikitext text/x-wiki == Speed Tricks: Abandoned Base == [http://www.metroid2002.com/maur/abandoned_base.avi video] ''Discovered by'' LeCoureur103 Notes: <ul><li> When you enter the room, instead of going all the way through and riding the Luminoth transport back to the portal, why not just Ghetto up to the portal and save yourself the trouble? <li>This shortcut is necessary to do [[Light Suit without Dark Suit]] <li>[[Ghetto jump]] from a slight ways back, on the right wall.</ul> bed4646364fbd63a4022edb73e489eda6207a7e6 253 251 2004-12-02T05:42:13Z Yoshi348 11 wikitext text/x-wiki == Speed Tricks: Abandoned Base == [http://www.metroid2002.com/maur/abandoned_base.avi video] ''Discovered by'' LeCoureur103 Notes: <ul><li> When you enter the room, instead of going all the way through and riding the Luminoth transport back to the portal, why not just Ghetto up to the portal and save yourself the trouble?</li> <li>[[Ghetto jump]] from a slight ways back, on the right wall.</li></ul> 71b06e779c14893ed16cb9fa507da1b3ad127c5f 251 242 2004-12-01T22:45:20Z BoostR 27 /* Speed Tricks: Abandoned Base */ wikitext text/x-wiki == Speed Tricks: Abandoned Base == [http://www.metroid2002.com/maur/abandoned_base.avi video] ''Discovered by'' LeCoureur103 Notes: <ul><li> When you enter the room, instead of going all the way through and riding the Luminoth transport back to the portal, why not just Ghetto up to the portal and save yourself the trouble?</li> <li>[[http://www.metroid2002.com/prime2/index.php/Ghetto_Jump Ghetto jump]] from a slight ways back, on the right wall.</li></ul> 8fa79bbf9dbee46ea383cc2501263f1c882f1c24 242 241 2004-12-01T22:44:33Z BoostR 27 /* Speed Tricks: Abandoned Base */ wikitext text/x-wiki == Speed Tricks: Abandoned Base == [http://www.metroid2002.com/maur/abandoned_base.avi video] ''Discovered by'' LeCoureur103 Notes: <ul><li> When you enter the room, instead of going all the way through and riding the Luminoth transport back to the portal, why not just Ghetto up to the portal and save yourself the trouble?</li> <li>[[http://www.metroid2002.com/prime2/index.php/Ghetto_Jump Ghetto jump]] from a slight ways back, on the right wall.</li></ul> [[Ghetto jump]] e434fd3e8f8957d84108ef354abdf7c31aaab4a8 241 240 2004-12-01T22:43:49Z BoostR 27 /* Speed Tricks: Abandoned Base */ wikitext text/x-wiki == Speed Tricks: Abandoned Base == [http://www.metroid2002.com/maur/abandoned_base.avi video] ''Discovered by'' LeCoureur103 Notes: <ul><li> When you enter the room, instead of going all the way through and riding the Luminoth transport back to the portal, why not just Ghetto up to the portal and save yourself the trouble?</li> <li>[[http://www.metroid2002.com/prime2/index.php/Ghetto_Jump Ghetto jump]] from a slight ways back, on the right wall.</li></ul> 8fa79bbf9dbee46ea383cc2501263f1c882f1c24 240 97 2004-11-29T22:50:34Z Yoshi348 11 linkified wikitext text/x-wiki == Speed Tricks: Abandoned Base == [http://www.metroid2002.com/maur/abandoned_base.avi video] ''Discovered by'' LeCoureur103 Notes: <ul><li> When you enter the room, instead of going all the way through and riding the Luminoth transport back to the portal, why not just Ghetto up to the portal and save yourself the trouble?</li> <li>[[Ghetto jump]] from a slight ways back, on the right wall.</li></ul> 71b06e779c14893ed16cb9fa507da1b3ad127c5f 97 84 2004-11-29T22:15:54Z Maur 25 video link added wikitext text/x-wiki == Speed Tricks: Abandoned Base == [http://www.metroid2002.com/maur/abandoned_base.avi video] ''Discovered by'' LeCoureur103 Notes: <ul><li> When you enter the room, instead of going all the way through and riding the Luminoth transport back to the portal, why not just Ghetto up to the portal and save yourself the trouble?</li> <li>Ghetto jump from a slight ways back, on the right wall.</li></ul> 1c37100dfcbff9c2ac817462ba690352c1769671 84 2004-11-29T04:06:13Z Ajbolt89 2 Speed Tricks: Sky Temple Grounds: Abandoned Base wikitext text/x-wiki == Speed Tricks: Abandoned Base == ''Discovered by'' LeCoureur103 ATTENTION: Video. Notes: <ul><li> When you enter the room, instead of going all the way through and riding the Luminoth transport back to the portal, why not just Ghetto up to the portal and save yourself the trouble?</li></ul> 12e0ce51fd29cb173c64ed1eb31dd7dccc367234 Sky Temple Grounds: Profane Path 0 947 3343 2005-01-12T01:45:11Z Fire Guts 141 wikitext text/x-wiki Discovered by: ''Fire Guts'' When coming from the Phazon Pit, simply jump onto the Bladepod on your right, and space jump forward to land right next to the portal back to Aether. b122f98abcd783e6164689258dbc5eb0b1199165 Speed Trick: Command Chamber 0 1041 3468 2005-03-08T21:29:51Z MMcLean54 34 Speed Trick: Command Chamber moved to Temple Grounds: Command Chamber wikitext text/x-wiki #redirect [[Temple Grounds: Command Chamber]] e41579e3b50e07c87e86cce55d0d8973f6088597 Speed Tricks 0 728 5251 3122 2007-05-30T17:38:50Z Doninss 217 new page wikitext text/x-wiki '''Miscellaneous Tricks''' [[Beam Switch]] [[Killing Enemies Faster]] [[Dark Missile Trooper]] [[Skipping Energy Controllers]] [[Alpha Blogg Escape]] [[Torvus Bog Early]] ---- '''Temple/Sky Temple Grounds''' [[Temple Grounds: Command Chamber]] [[Temple Grounds: Industrial Site]] [[Temple Grounds: GFMC Compound]] [[Temple Grounds: Sacred Path]] [[Temple Grounds: Path of Eyes]] [[Sky Temple Grounds: Abandoned Base]] [[Sky Temple Grounds: Profane Path]] ---- '''Agon/Dark Agon Wastes''' [[Agon Wastes: Bioenergy Production to Storage C]] [[Agon Wastes: Command Center]] [[Agon Wastes: Central Mining Station]] [[Agon Wastes: Main Reactor Missile Expansion]] [[Agon Wastes: Mining Plaza]] [[Agon Wastes: Mining Station B]] [[Agon Wastes: Portal Terminal]] [[Dark Agon Wastes: Battleground]] ---- '''Torvus/Dark Torvus Bog''' [[Torvus Bog: Great Bridge]] [[Torvus Bog: Abandoned Worksite]] [[Torvus Bog: Forgotten Bridge]] [[Torvus Bog: Hydrodynamo Station]] [[Torvus Bog: Training Chamber]] [[Torvus Bog: Torvus Plaza]] [[Dark Torvus Bog: Dark Falls]] [[Dark Torvus Bog: Crypt]] [[Dark Torvus Bog: Venomous Pond]] [[Dark Torvus Bog: Undertemple Shaft]] ---- '''Sanctuary/Ing Hive''' [[Sanctuary Fortress: Sanctuary Entrance]] [[Sanctuary Fortress: Reactor Core]] [[Sanctuary Fortress: Hall of Combat Mastery]] [[Sanctuary Fortress: Dynamo Access]] [[Sanctuary Fortress: Temple Access]] [[Sanctuary Fortress: Fortress Temple]] [[Ing Hive: Hive Summit]] ---- '''Great/Sky Temple''' [[Sky Temple: Sky Temple Energy Controller]] 13ae3a8e57d6f135a345e1288b1e5b0ef4459af6 3122 2042 2005-05-22T13:19:14Z EMF 247 wikitext text/x-wiki '''Miscellaneous Tricks''' [[Beam Switch]] [[Killing Enemies Faster]] [[Dark Missile Trooper]] [[Skipping Energy Controllers]] [[Alpha Blogg Escape]] [[Torvus Bog Early]] ---- '''Temple/Sky Temple Grounds''' [[Temple Grounds: Command Chamber]] [[Temple Grounds: Industrial Site]] [[Temple Grounds: GFMC Compound]] [[Temple Grounds: Sacred Path]] [[Temple Grounds: Path of Eyes]] [[Sky Temple Grounds: Abandoned Base]] [[Sky Temple Grounds: Profane Path]] ---- '''Agon/Dark Agon Wastes''' [[Agon Wastes: Bioenergy Production to Storage C]] [[Agon Wastes: Command Center]] [[Agon Wastes: Main Reactor Missile Expansion]] [[Agon Wastes: Mining Plaza]] [[Agon Wastes: Mining Station B]] [[Agon Wastes: Portal Terminal]] [[Dark Agon Wastes: Battleground]] ---- '''Torvus/Dark Torvus Bog''' [[Torvus Bog: Great Bridge]] [[Torvus Bog: Abandoned Worksite]] [[Torvus Bog: Forgotten Bridge]] [[Torvus Bog: Hydrodynamo Station]] [[Torvus Bog: Training Chamber]] [[Torvus Bog: Torvus Plaza]] [[Dark Torvus Bog: Dark Falls]] [[Dark Torvus Bog: Crypt]] [[Dark Torvus Bog: Venomous Pond]] [[Dark Torvus Bog: Undertemple Shaft]] ---- '''Sanctuary/Ing Hive''' [[Sanctuary Fortress: Sanctuary Entrance]] [[Sanctuary Fortress: Reactor Core]] [[Sanctuary Fortress: Hall of Combat Mastery]] [[Sanctuary Fortress: Dynamo Access]] [[Sanctuary Fortress: Temple Access]] [[Sanctuary Fortress: Fortress Temple]] [[Ing Hive: Hive Summit]] ---- '''Great/Sky Temple''' [[Sky Temple: Sky Temple Energy Controller]] 69b52cffe070cd2baf609c7a52ce4ba86d2bc316 2042 2041 2005-05-22T13:18:45Z EMF 247 wikitext text/x-wiki '''Miscellaneous Tricks''' [[Beam Switch]] [[Killing Enemies Faster]] [[Dark Missile Trooper]] [[Skipping Energy Controllers]] [[Alpha Blogg Escape]] [[Early Torvus Bog]] ---- '''Temple/Sky Temple Grounds''' [[Temple Grounds: Command Chamber]] [[Temple Grounds: Industrial Site]] [[Temple Grounds: GFMC Compound]] [[Temple Grounds: Sacred Path]] [[Temple Grounds: Path of Eyes]] [[Sky Temple Grounds: Abandoned Base]] [[Sky Temple Grounds: Profane Path]] ---- '''Agon/Dark Agon Wastes''' [[Agon Wastes: Bioenergy Production to Storage C]] [[Agon Wastes: Command Center]] [[Agon Wastes: Main Reactor Missile Expansion]] [[Agon Wastes: Mining Plaza]] [[Agon Wastes: Mining Station B]] [[Agon Wastes: Portal Terminal]] [[Dark Agon Wastes: Battleground]] ---- '''Torvus/Dark Torvus Bog''' [[Torvus Bog: Great Bridge]] [[Torvus Bog: Abandoned Worksite]] [[Torvus Bog: Forgotten Bridge]] [[Torvus Bog: Hydrodynamo Station]] [[Torvus Bog: Training Chamber]] [[Torvus Bog: Torvus Plaza]] [[Dark Torvus Bog: Dark Falls]] [[Dark Torvus Bog: Crypt]] [[Dark Torvus Bog: Venomous Pond]] [[Dark Torvus Bog: Undertemple Shaft]] ---- '''Sanctuary/Ing Hive''' [[Sanctuary Fortress: Sanctuary Entrance]] [[Sanctuary Fortress: Reactor Core]] [[Sanctuary Fortress: Hall of Combat Mastery]] [[Sanctuary Fortress: Dynamo Access]] [[Sanctuary Fortress: Temple Access]] [[Sanctuary Fortress: Fortress Temple]] [[Ing Hive: Hive Summit]] ---- '''Great/Sky Temple''' [[Sky Temple: Sky Temple Energy Controller]] 5e545256aa9c053a2ec34f770cfc1b1caf97beea 2041 1770 2005-04-24T19:47:07Z Copperandterence 225 wikitext text/x-wiki '''Miscellaneous Tricks''' [[Beam Switch]] [[Killing Enemies Faster]] [[Dark Missile Trooper]] [[Skipping Energy Controllers]] ---- '''Temple/Sky Temple Grounds''' [[Temple Grounds: Command Chamber]] [[Temple Grounds: Industrial Site]] [[Temple Grounds: GFMC Compound]] [[Temple Grounds: Sacred Path]] [[Temple Grounds: Path of Eyes]] [[Sky Temple Grounds: Abandoned Base]] [[Sky Temple Grounds: Profane Path]] ---- '''Agon/Dark Agon Wastes''' [[Agon Wastes: Bioenergy Production to Storage C]] [[Agon Wastes: Command Center]] [[Agon Wastes: Main Reactor Missile Expansion]] [[Agon Wastes: Mining Plaza]] [[Agon Wastes: Mining Station B]] [[Agon Wastes: Portal Terminal]] [[Dark Agon Wastes: Battleground]] ---- '''Torvus/Dark Torvus Bog''' [[Torvus Bog: Great Bridge]] [[Torvus Bog: Abandoned Worksite]] [[Torvus Bog: Forgotten Bridge]] [[Torvus Bog: Hydrodynamo Station]] [[Torvus Bog: Training Chamber]] [[Torvus Bog: Torvus Plaza]] [[Dark Torvus Bog: Dark Falls]] [[Dark Torvus Bog: Crypt]] [[Dark Torvus Bog: Venomous Pond]] [[Dark Torvus Bog: Undertemple Shaft]] ---- '''Sanctuary/Ing Hive''' [[Sanctuary Fortress: Sanctuary Entrance]] [[Sanctuary Fortress: Reactor Core]] [[Sanctuary Fortress: Hall of Combat Mastery]] [[Sanctuary Fortress: Dynamo Access]] [[Sanctuary Fortress: Temple Access]] [[Sanctuary Fortress: Fortress Temple]] [[Ing Hive: Hive Summit]] ---- '''Great/Sky Temple''' [[Sky Temple: Sky Temple Energy Controller]] a0635d102badbe41d88ced57cc69b9581edf1cff 1770 1657 2005-04-11T00:31:49Z Doninss 217 Added link (new page [[Torvus Bog: Abandoned Worksite]]) wikitext text/x-wiki '''Miscellaneous Tricks''' [[Beam Switch]] [[Killing Enemies Faster]] [[Dark Missile Trooper]] [[Skipping Energy Controllers]] ---- '''Temple/Sky Temple Grounds''' [[Temple Grounds: Command Chamber]] [[Temple Grounds: Industrial Site]] [[Temple Grounds: GFMC Compound]] [[Temple Grounds: Sacred Path]] [[Temple Grounds: Path of Eyes]] [[Sky Temple Grounds: Abandoned Base]] [[Sky Temple Grounds: Profane Path]] ---- '''Agon/Dark Agon Wastes''' [[Agon Wastes: Bioenergy Production to Storage C]] [[Agon Wastes: Command Center]] [[Agon Wastes: Main Reactor Missile Expansion]] [[Agon Wastes: Mining Plaza]] [[Agon Wastes: Mining Station B]] [[Agon Wastes: Portal Terminal]] [[Dark Agon Wastes: Battleground]] ---- '''Torvus/Dark Torvus Bog''' [[Torvus Bog: Great Bridge]] [[Torvus Bog: Abandoned Worksite]] [[Torvus Bog: Hydrodynamo Station]] [[Torvus Bog: Training Chamber]] [[Torvus Bog: Torvus Plaza]] [[Dark Torvus Bog: Dark Falls]] [[Dark Torvus Bog: Crypt]] [[Dark Torvus Bog: Venomous Pond]] [[Dark Torvus Bog: Undertemple Shaft]] ---- '''Sanctuary/Ing Hive''' [[Sanctuary Fortress: Sanctuary Entrance]] [[Sanctuary Fortress: Reactor Core]] [[Sanctuary Fortress: Hall of Combat Mastery]] [[Sanctuary Fortress: Dynamo Access]] [[Sanctuary Fortress: Temple Access]] [[Sanctuary Fortress: Fortress Temple]] [[Ing Hive: Hive Summit]] ---- '''Great/Sky Temple''' [[Sky Temple: Sky Temple Energy Controller]] ced18d6585b15f6b77c83d4a0ed98c152d1e6c7f 1657 1596 2005-04-03T05:05:10Z Doninss 217 Added sub section [[Torvus Bog: Torvus Plaza]] wikitext text/x-wiki '''Miscellaneous Tricks''' [[Beam Switch]] [[Killing Enemies Faster]] [[Dark Missile Trooper]] [[Skipping Energy Controllers]] ---- '''Temple/Sky Temple Grounds''' [[Temple Grounds: Command Chamber]] [[Temple Grounds: Industrial Site]] [[Temple Grounds: GFMC Compound]] [[Temple Grounds: Sacred Path]] [[Temple Grounds: Path of Eyes]] [[Sky Temple Grounds: Abandoned Base]] [[Sky Temple Grounds: Profane Path]] ---- '''Agon/Dark Agon Wastes''' [[Agon Wastes: Bioenergy Production to Storage C]] [[Agon Wastes: Command Center]] [[Agon Wastes: Main Reactor Missile Expansion]] [[Agon Wastes: Mining Plaza]] [[Agon Wastes: Mining Station B]] [[Agon Wastes: Portal Terminal]] [[Dark Agon Wastes: Battleground]] ---- '''Torvus/Dark Torvus Bog''' [[Torvus Bog: Great Bridge]] [[Torvus Bog: Hydrodynamo Station]] [[Torvus Bog: Training Chamber]] [[Torvus Bog: Torvus Plaza]] [[Dark Torvus Bog: Dark Falls]] [[Dark Torvus Bog: Crypt]] [[Dark Torvus Bog: Venomous Pond]] [[Dark Torvus Bog: Undertemple Shaft]] ---- '''Sanctuary/Ing Hive''' [[Sanctuary Fortress: Sanctuary Entrance]] [[Sanctuary Fortress: Reactor Core]] [[Sanctuary Fortress: Hall of Combat Mastery]] [[Sanctuary Fortress: Dynamo Access]] [[Sanctuary Fortress: Temple Access]] [[Sanctuary Fortress: Fortress Temple]] [[Ing Hive: Hive Summit]] ---- '''Great/Sky Temple''' [[Sky Temple: Sky Temple Energy Controller]] 90ce92aae62827411fb6dbdce7189844a15e5c9d 1596 1449 2005-03-02T08:50:38Z DJGrenola 26 added undertemple shaft R-dash. wikitext text/x-wiki '''Miscellaneous Tricks''' [[Beam Switch]] [[Killing Enemies Faster]] [[Dark Missile Trooper]] [[Skipping Energy Controllers]] ---- '''Temple/Sky Temple Grounds''' [[Temple Grounds: Command Chamber]] [[Temple Grounds: Industrial Site]] [[Temple Grounds: GFMC Compound]] [[Temple Grounds: Sacred Path]] [[Temple Grounds: Path of Eyes]] [[Sky Temple Grounds: Abandoned Base]] [[Sky Temple Grounds: Profane Path]] ---- '''Agon/Dark Agon Wastes''' [[Agon Wastes: Bioenergy Production to Storage C]] [[Agon Wastes: Command Center]] [[Agon Wastes: Main Reactor Missile Expansion]] [[Agon Wastes: Mining Plaza]] [[Agon Wastes: Mining Station B]] [[Agon Wastes: Portal Terminal]] [[Dark Agon Wastes: Battleground]] ---- '''Torvus/Dark Torvus Bog''' [[Torvus Bog: Great Bridge]] [[Torvus Bog: Hydrodynamo Station]] [[Torvus Bog: Training Chamber]] [[Dark Torvus Bog: Dark Falls]] [[Dark Torvus Bog: Crypt]] [[Dark Torvus Bog: Venomous Pond]] [[Dark Torvus Bog: Undertemple Shaft]] ---- '''Sanctuary/Ing Hive''' [[Sanctuary Fortress: Sanctuary Entrance]] [[Sanctuary Fortress: Reactor Core]] [[Sanctuary Fortress: Hall of Combat Mastery]] [[Sanctuary Fortress: Dynamo Access]] [[Sanctuary Fortress: Temple Access]] [[Sanctuary Fortress: Fortress Temple]] [[Ing Hive: Hive Summit]] ---- '''Great/Sky Temple''' [[Sky Temple: Sky Temple Energy Controller]] 491fd09e098ea2cf10cc62a66322219e475f3352 1449 1226 2005-02-07T04:05:26Z Metroix 173 wikitext text/x-wiki '''Miscellaneous Tricks''' [[Beam Switch]] [[Killing Enemies Faster]] [[Dark Missile Trooper]] [[Skipping Energy Controllers]] ---- '''Temple/Sky Temple Grounds''' [[Temple Grounds: Command Chamber]] [[Temple Grounds: Industrial Site]] [[Temple Grounds: GFMC Compound]] [[Temple Grounds: Sacred Path]] [[Temple Grounds: Path of Eyes]] [[Sky Temple Grounds: Abandoned Base]] [[Sky Temple Grounds: Profane Path]] ---- '''Agon/Dark Agon Wastes''' [[Agon Wastes: Bioenergy Production to Storage C]] [[Agon Wastes: Command Center]] [[Agon Wastes: Main Reactor Missile Expansion]] [[Agon Wastes: Mining Plaza]] [[Agon Wastes: Mining Station B]] [[Agon Wastes: Portal Terminal]] [[Dark Agon Wastes: Battleground]] ---- '''Torvus/Dark Torvus Bog''' [[Torvus Bog: Great Bridge]] [[Torvus Bog: Hydrodynamo Station]] [[Torvus Bog: Training Chamber]] [[Dark Torvus Bog: Dark Falls]] [[Dark Torvus Bog: Crypt]] [[Dark Torvus Bog: Venomous Pond]] ---- '''Sanctuary/Ing Hive''' [[Sanctuary Fortress: Sanctuary Entrance]] [[Sanctuary Fortress: Reactor Core]] [[Sanctuary Fortress: Hall of Combat Mastery]] [[Sanctuary Fortress: Dynamo Access]] [[Sanctuary Fortress: Temple Access]] [[Sanctuary Fortress: Fortress Temple]] [[Ing Hive: Hive Summit]] ---- '''Great/Sky Temple''' [[Sky Temple: Sky Temple Energy Controller]] de206491c74d320cbd35b85027187d70d7116a90 1226 1140 2005-01-26T02:08:36Z Metroix 173 wikitext text/x-wiki '''Miscellaneous Tricks''' [[Beam Switch]] [[Killing Enemies Faster]] [[Dark Missile Trooper]] [[Skipping Energy Controllers]] [[Grizby and Metroid/Dark]] ---- '''Temple/Sky Temple Grounds''' [[Temple Grounds: Command Chamber]] [[Temple Grounds: Industrial Site]] [[Temple Grounds: GFMC Compound]] [[Temple Grounds: Sacred Path]] [[Temple Grounds: Path of Eyes]] [[Sky Temple Grounds: Abandoned Base]] [[Sky Temple Grounds: Profane Path]] ---- '''Agon/Dark Agon Wastes''' [[Agon Wastes: Bioenergy Production to Storage C]] [[Agon Wastes: Command Center]] [[Agon Wastes: Main Reactor Missile Expansion]] [[Agon Wastes: Mining Plaza]] [[Agon Wastes: Mining Station B]] [[Agon Wastes: Portal Terminal]] [[Dark Agon Wastes: Battleground]] ---- '''Torvus/Dark Torvus Bog''' [[Torvus Bog: Great Bridge]] [[Torvus Bog: Hydrodynamo Station]] [[Torvus Bog: Training Chamber]] [[Dark Torvus Bog: Dark Falls]] [[Dark Torvus Bog: Crypt]] [[Dark Torvus Bog: Venomous Pond]] ---- '''Sanctuary/Ing Hive''' [[Sanctuary Fortress: Sanctuary Entrance]] [[Sanctuary Fortress: Reactor Core]] [[Sanctuary Fortress: Hall of Combat Mastery]] [[Sanctuary Fortress: Dynamo Access]] [[Sanctuary Fortress: Temple Access]] [[Sanctuary Fortress: Fortress Temple]] [[Ing Hive: Hive Summit]] ---- '''Great/Sky Temple''' [[Sky Temple: Sky Temple Energy Controller]] eabe880e06e84c07a0675d4c1500dd4495227eec 1140 1124 2005-01-25T19:15:07Z Metroix 173 wikitext text/x-wiki '''Miscellaneous Tricks''' [[Beam Switch]] [[Killing Enemies Faster]] [[Dark Missile Trooper]] [[Skipping Energy Controllers]] [[Grizby]] ---- '''Temple/Sky Temple Grounds''' [[Temple Grounds: Command Chamber]] [[Temple Grounds: Industrial Site]] [[Temple Grounds: GFMC Compound]] [[Temple Grounds: Sacred Path]] [[Temple Grounds: Path of Eyes]] [[Sky Temple Grounds: Abandoned Base]] [[Sky Temple Grounds: Profane Path]] ---- '''Agon/Dark Agon Wastes''' [[Agon Wastes: Bioenergy Production to Storage C]] [[Agon Wastes: Command Center]] [[Agon Wastes: Main Reactor Missile Expansion]] [[Agon Wastes: Mining Plaza]] [[Agon Wastes: Mining Station B]] [[Agon Wastes: Portal Terminal]] [[Dark Agon Wastes: Battleground]] ---- '''Torvus/Dark Torvus Bog''' [[Torvus Bog: Great Bridge]] [[Torvus Bog: Hydrodynamo Station]] [[Torvus Bog: Training Chamber]] [[Dark Torvus Bog: Dark Falls]] [[Dark Torvus Bog: Crypt]] [[Dark Torvus Bog: Venomous Pond]] ---- '''Sanctuary/Ing Hive''' [[Sanctuary Fortress: Sanctuary Entrance]] [[Sanctuary Fortress: Reactor Core]] [[Sanctuary Fortress: Hall of Combat Mastery]] [[Sanctuary Fortress: Dynamo Access]] [[Sanctuary Fortress: Temple Access]] [[Sanctuary Fortress: Fortress Temple]] [[Ing Hive: Hive Summit]] ---- '''Great/Sky Temple''' [[Sky Temple: Sky Temple Energy Controller]] 71d227d969dd6e615874e59351b96a7e5bf8f542 1124 963 2005-01-15T12:59:32Z Baby Sheegoth 79 wikitext text/x-wiki '''Miscellaneous Tricks''' [[Beam Switch]] [[Killing Enemies Faster]] [[Dark Missile Trooper]] [[Skipping Energy Controllers]] ---- '''Temple/Sky Temple Grounds''' [[Temple Grounds: Command Chamber]] [[Temple Grounds: Industrial Site]] [[Temple Grounds: GFMC Compound]] [[Temple Grounds: Sacred Path]] [[Temple Grounds: Path of Eyes]] [[Sky Temple Grounds: Abandoned Base]] [[Sky Temple Grounds: Profane Path]] ---- '''Agon/Dark Agon Wastes''' [[Agon Wastes: Bioenergy Production to Storage C]] [[Agon Wastes: Command Center]] [[Agon Wastes: Main Reactor Missile Expansion]] [[Agon Wastes: Mining Plaza]] [[Agon Wastes: Mining Station B]] [[Agon Wastes: Portal Terminal]] [[Dark Agon Wastes: Battleground]] ---- '''Torvus/Dark Torvus Bog''' [[Torvus Bog: Great Bridge]] [[Torvus Bog: Hydrodynamo Station]] [[Torvus Bog: Training Chamber]] [[Dark Torvus Bog: Dark Falls]] [[Dark Torvus Bog: Crypt]] [[Dark Torvus Bog: Venomous Pond]] ---- '''Sanctuary/Ing Hive''' [[Sanctuary Fortress: Sanctuary Entrance]] [[Sanctuary Fortress: Reactor Core]] [[Sanctuary Fortress: Hall of Combat Mastery]] [[Sanctuary Fortress: Dynamo Access]] [[Sanctuary Fortress: Temple Access]] [[Sanctuary Fortress: Fortress Temple]] [[Ing Hive: Hive Summit]] ---- '''Great/Sky Temple''' [[Sky Temple: Sky Temple Energy Controller]] de206491c74d320cbd35b85027187d70d7116a90 963 949 2005-01-12T01:42:07Z Fire Guts 141 wikitext text/x-wiki '''Miscellaneous Tricks''' [[Beam Switch]] [[Killing Enemies Faster]] [[Dark Missile Trooper]] [[Skipping Energy Controllers]] ---- '''Temple/Sky Temple Grounds''' [[Temple Grounds: Command Chamber]] [[Temple Grounds: Industrial Site]] [[Temple Grounds: GFMC Compound]] [[Temple Grounds: Sacred Path]] [[Temple Grounds: Path of Eyes]] [[Sky Temple Grounds: Abandoned Base]] [[Sky Temple Grounds: Profane Path]] ---- '''Agon/Dark Agon Wastes''' [[Agon Wastes: Bioenergy Production to Storage C]] [[Agon Wastes: Command Center]] [[Agon Wastes: Main Reactor Missile Expansion]] [[Agon Wastes: Mining Plaza]] [[Agon Wastes: Mining Station B]] [[Agon Wastes: Portal Terminal]] [[Dark Agon Wastes: Battleground]] ---- '''Torvus/Dark Torvus Bog''' [[Torvus Bog: Great Bridge]] [[Torvus Bog: Hydrodynamo Station]] [[Torvus Bog: Training Chamber]] [[Dark Torvus Bog: Dark Falls]] [[Dark Torvus Bog: Crypt]] [[Dark Torvus Bog: Poisoned Bog]] ---- '''Sanctuary/Ing Hive''' [[Sanctuary Fortress: Sanctuary Entrance]] [[Sanctuary Fortress: Reactor Core]] [[Sanctuary Fortress: Hall of Combat Mastery]] [[Sanctuary Fortress: Dynamo Access]] [[Sanctuary Fortress: Temple Access]] [[Sanctuary Fortress: Fortress Temple]] [[Ing Hive: Hive Summit]] ---- '''Great/Sky Temple''' [[Sky Temple: Sky Temple Energy Controller]] ec155d08a06b5bb3be29d7caa266d88334678002 949 915 2005-01-07T22:42:50Z Baby Sheegoth 79 wikitext text/x-wiki '''Miscellaneous Tricks''' [[Beam Switch]] [[Killing Enemies Faster]] [[Dark Missile Trooper]] [[Skipping Energy Controllers]] ---- '''Temple/Sky Temple Grounds''' [[Temple Grounds: Command Chamber]] [[Temple Grounds: Industrial Site]] [[Temple Grounds: GFMC Compound]] [[Temple Grounds: Sacred Path]] [[Temple Grounds: Path of Eyes]] [[Sky Temple Grounds: Abandoned Base]] ---- '''Agon/Dark Agon Wastes''' [[Agon Wastes: Bioenergy Production to Storage C]] [[Agon Wastes: Command Center]] [[Agon Wastes: Main Reactor Missile Expansion]] [[Agon Wastes: Mining Plaza]] [[Agon Wastes: Mining Station B]] [[Agon Wastes: Portal Terminal]] [[Dark Agon Wastes: Battleground]] ---- '''Torvus/Dark Torvus Bog''' [[Torvus Bog: Great Bridge]] [[Torvus Bog: Hydrodynamo Station]] [[Torvus Bog: Training Chamber]] [[Dark Torvus Bog: Dark Falls]] [[Dark Torvus Bog: Crypt]] [[Dark Torvus Bog: Poisoned Bog]] ---- '''Sanctuary/Ing Hive''' [[Sanctuary Fortress: Sanctuary Entrance]] [[Sanctuary Fortress: Reactor Core]] [[Sanctuary Fortress: Hall of Combat Mastery]] [[Sanctuary Fortress: Dynamo Access]] [[Sanctuary Fortress: Temple Access]] [[Sanctuary Fortress: Fortress Temple]] [[Ing Hive: Hive Summit]] ---- '''Great/Sky Temple''' [[Sky Temple: Sky Temple Energy Controller]] 68265a7b0bd74f189b305415bef383cf7f39044b 915 900 2005-01-05T21:00:00Z Ummeiko 15 wikitext text/x-wiki '''Miscellaneous Tricks''' [[Beam Switch]] [[Killing Enemies Faster]] [[Dark Missile Trooper]] [[Skipping Energy Controllers]] ---- '''Temple/Sky Temple Grounds''' [[Temple Grounds: Command Chamber]] [[Temple Grounds: Industrial Site]] [[Temple Grounds: GFMC Compound]] [[Temple Grounds: Sacred Path]] [[Temple Grounds: Path of Eyes]] [[Sky Temple Grounds: Abandoned Base]] ---- '''Agon/Dark Agon Wastes''' [[Agon Wastes: Bioenergy Production to Storage C]] [[Agon Wastes: Command Center]] [[Agon Wastes: Main Reactor Missile Expansion]] [[Agon Wastes: Mining Plaza]] [[Agon Wastes: Mining Station B]] [[Agon Wastes: Portal Terminal]] [[Dark Agon Wastes: Battleground]] ---- '''Torvus/Dark Torvus Bog''' [[Torvus Bog: Great Bridge]] [[Torvus Bog: Hydrodynamo Station]] [[Torvus Bog: Training Chamber]] [[Dark Torvus Bog: Dark Falls]] [[Dark Torvus Bog: Crypt]] ---- '''Sanctuary/Ing Hive''' [[Sanctuary Fortress: Sanctuary Entrance]] [[Sanctuary Fortress: Reactor Core]] [[Sanctuary Fortress: Hall of Combat Mastery]] [[Sanctuary Fortress: Dynamo Access]] [[Sanctuary Fortress: Temple Access]] [[Sanctuary Fortress: Fortress Temple]] [[Ing Hive: Hive Summit]] ---- '''Great/Sky Temple''' [[Sky Temple: Sky Temple Energy Controller]] 329c4bb415e101f7a5a3fb32d0ff975c697d6aec 900 895 2005-01-05T06:44:14Z Fire Guts 141 wikitext text/x-wiki '''Miscellaneous Tricks''' [[Beam Switch]] [[Killing Enemies Faster]] [[Dark Missile Trooper]] [[Skipping Energy Controllers]] ---- '''Temple/Sky Temple Grounds''' [[Temple Grounds: Command Chamber]] [[Temple Grounds: Industrial Site]] [[Temple Grounds: GFMC Compound]] [[Temple Grounds: Sacred Path]] [[Temple Grounds: Path of Eyes]] [[Sky Temple Grounds: Abandoned Base]] ---- '''Agon/Dark Agon Wastes''' [[Agon Wastes: Bioenergy Production to Storage C]] [[Agon Wastes: Command Center]] [[Agon Wastes: Mining Plaza]] [[Agon Wastes: Mining Station B]] [[Agon Wastes: Portal Terminal]] [[Dark Agon Wastes: Battleground]] ---- '''Torvus/Dark Torvus Bog''' [[Torvus Bog: Great Bridge]] [[Torvus Bog: Hydrodynamo Station]] [[Torvus Bog: Training Chamber]] [[Dark Torvus Bog: Dark Falls]] [[Dark Torvus Bog: Crypt]] ---- '''Sanctuary/Ing Hive''' [[Sanctuary Fortress: Sanctuary Entrance]] [[Sanctuary Fortress: Reactor Core]] [[Sanctuary Fortress: Hall of Combat Mastery]] [[Sanctuary Fortress: Dynamo Access]] [[Sanctuary Fortress: Temple Access]] [[Sanctuary Fortress: Fortress Temple]] [[Ing Hive: Hive Summit]] ---- '''Great/Sky Temple''' [[Sky Temple: Sky Temple Energy Controller]] 24c0e10483292a0b7eeb966d81766c9d753ba054 895 860 2004-12-31T10:46:26Z True Diehard Gamer 13 wikitext text/x-wiki '''Miscellaneous Tricks''' [[Beam Switch]] [[Killing Enemies Faster]] [[Dark Missile Trooper]] [[Skipping Energy Controllers]] ---- '''Temple/Sky Temple Grounds''' [[Temple Grounds: Command Chamber]] [[Temple Grounds: Industrial Site]] [[Temple Grounds: GFMC Compound]] [[Temple Grounds: Sacred Path]] [[Temple Grounds: Path of Eyes]] [[Sky Temple Grounds: Abandoned Base]] ---- '''Agon/Dark Agon Wastes''' [[Agon Wastes: Bioenergy Production to Storage C]] [[Agon Wastes: Command Center]] [[Agon Wastes: Mining Plaza]] [[Agon Wastes: Mining Station B]] [[Agon Wastes: Portal Terminal]] [[Dark Agon Wastes: Battleground]] ---- '''Torvus/Dark Torvus Bog''' [[Torvus Bog: Great Bridge]] [[Torvus Bog: Hydrodynamo Station]] [[Torvus Bog: Training Chamber]] [[Dark Torvus Bog: Dark Falls]] [[Dark Torvus Bog: Crypt]] ---- '''Sanctuary/Ing Hive''' [[Sanctuary Fortress: Reactor Core]] [[Sanctuary Fortress: Hall of Combat Mastery]] [[Sanctuary Fortress: Dynamo Access]] [[Sanctuary Fortress: Temple Access]] [[Sanctuary Fortress: Fortress Temple]] [[Ing Hive: Hive Summit]] ---- '''Great/Sky Temple''' [[Sky Temple: Sky Temple Energy Controller]] 4906cf2ee9f0c3b60017ebec7c2bae520583b5c5 860 812 2004-12-28T19:30:28Z Bartendorsparky 90 wikitext text/x-wiki '''Miscellaneous Tricks''' [[Beam Switch]] [[Killing Enemies Faster]] [[Dark Missile Trooper]] [[Skipping Energy Controllers]] ---- '''Temple/Sky Temple Grounds''' [[Temple Grounds: Command Chamber]] [[Temple Grounds: Industrial Site]] [[Temple Grounds: GFMC Compound]] [[Temple Grounds: Sacred Path]] [[Temple Grounds: Path of Eyes]] [[Sky Temple Grounds: Abandoned Base]] ---- '''Agon/Dark Agon Wastes''' [[Agon Wastes: Bioenergy Production to Storage C]] [[Agon Wastes: Command Center]] [[Agon Wastes: Mining Station B]] [[Agon Wastes: Portal Terminal]] [[Dark Agon Wastes: Battleground]] ---- '''Torvus/Dark Torvus Bog''' [[Torvus Bog: Great Bridge]] [[Torvus Bog: Hydrodynamo Station]] [[Torvus Bog: Training Chamber]] [[Dark Torvus Bog: Dark Falls]] [[Dark Torvus Bog: Crypt]] ---- '''Sanctuary/Ing Hive''' [[Sanctuary Fortress: Reactor Core]] [[Sanctuary Fortress: Hall of Combat Mastery]] [[Sanctuary Fortress: Dynamo Access]] [[Sanctuary Fortress: Temple Access]] [[Sanctuary Fortress: Fortress Temple]] [[Ing Hive: Hive Summit]] ---- '''Great/Sky Temple''' [[Sky Temple: Sky Temple Energy Controller]] 4f0c58f1db6d0eebf750e554f1997215aea6b977 812 704 2004-12-21T19:43:13Z Baby Sheegoth 79 wikitext text/x-wiki '''Miscellaneous Tricks''' [[Beam Switch]] [[Killing Enemies Faster]] [[Dark Missile Trooper]] [[Skipping Energy Controllers]] ---- '''Temple/Sky Temple Grounds''' [[Temple Grounds: Command Chamber]] [[Temple Grounds: Industrial Site]] [[Temple Grounds: GFMC Compound]] [[Temple Grounds: Sacred Path]] [[Temple Grounds: Path of Eyes]] [[Sky Temple Grounds: Abandoned Base]] ---- '''Agon/Dark Agon Wastes''' [[Agon Wastes: Bioenergy Production to Storage C]] [[Agon Wastes: Command Center]] [[Agon Wastes: Mining Station B]] [[Agon Wastes: Portal Terminal]] [[Dark Agon Wastes: Battleground]] ---- '''Torvus/Dark Torvus Bog''' [[Torvus Bog: Hydrodynamo Station]] [[Torvus Bog: Training Chamber]] [[Dark Torvus Bog: Dark Falls]] [[Dark Torvus Bog: Crypt]] ---- '''Sanctuary/Ing Hive''' [[Sanctuary Fortress: Reactor Core]] [[Sanctuary Fortress: Hall of Combat Mastery]] [[Sanctuary Fortress: Dynamo Access]] [[Sanctuary Fortress: Temple Access]] [[Sanctuary Fortress: Fortress Temple]] [[Ing Hive: Hive Summit]] ---- '''Great/Sky Temple''' [[Sky Temple: Sky Temple Energy Controller]] 7aeb5c76ad56888284b8c07c3849541d08b24a83 704 699 2004-12-21T10:00:30Z Jhsa 65 Typo correction wikitext text/x-wiki '''Miscellaneous Tricks''' [[Beam Switch]] [[Killing Enemies Faster]] [[Dark Missile Trooper]] [[Skipping Energy Controllers]] ---- '''Temple/Sky Temple Grounds''' [[Temple Grounds: Command Chamber]] [[Temple Grounds: Industrial Site]] [[Temple Grounds: GFMC Compound]] [[Temple Grounds: Sacred Path]] [[Temple Grounds: Path of Eyes]] [[Sky Temple Grounds: Abandoned Base]] ---- '''Agon/Dark Agon Wastes''' [[Agon Wastes: Bioenergy Production to Storage C]] [[Agon Wastes: Command Center]] [[Agon Wastes: Mining Station B]] [[Agon Wastes: Portal Terminal]] [[Dark Agon Wastes: Battleground]] ---- '''Torvus/Dark Torvus Bog''' [[Torvus Bog: Hydrodynamo Station]] [[Torvus Bog: Training Chamber]] [[Dark Torvus Bog: Dark Falls]] [[Dark Torvus Bog: Crypt]] ---- '''Sanctuary/Ing Hive''' [[Sanctuary Fortress: Reactor Core]] [[Sanctuary Fortress: Hall of Combat Mastery]] [[Sanctuary Fortress: Temple Access]] [[Sanctuary Fortress: Fortress Temple]] [[Ing Hive: Hive Summit]] ---- '''Great/Sky Temple''' [[Sky Temple: Sky Temple Energy Controller]] 061bfcfc8528a455faf3b9d29b1f7bb379bc83b2 699 689 2004-12-21T03:55:19Z Solr Flare 5 wikitext text/x-wiki '''Miscellanious Tricks''' [[Beam Switch]] [[Killing Enemies Faster]] [[Dark Missile Trooper]] [[Skipping Energy Controllers]] ---- '''Temple/Sky Temple Grounds''' [[Temple Grounds: Command Chamber]] [[Temple Grounds: Industrial Site]] [[Temple Grounds: GFMC Compound]] [[Temple Grounds: Sacred Path]] [[Temple Grounds: Path of Eyes]] [[Sky Temple Grounds: Abandoned Base]] ---- '''Agon/Dark Agon Wastes''' [[Agon Wastes: Bioenergy Production to Storage C]] [[Agon Wastes: Command Center]] [[Agon Wastes: Mining Station B]] [[Agon Wastes: Portal Terminal]] [[Dark Agon Wastes: Battleground]] ---- '''Torvus/Dark Torvus Bog''' [[Torvus Bog: Hydrodynamo Station]] [[Torvus Bog: Training Chamber]] [[Dark Torvus Bog: Dark Falls]] [[Dark Torvus Bog: Crypt]] ---- '''Sanctuary/Ing Hive''' [[Sanctuary Fortress: Reactor Core]] [[Sanctuary Fortress: Hall of Combat Mastery]] [[Sanctuary Fortress: Temple Access]] [[Sanctuary Fortress: Fortress Temple]] [[Ing Hive: Hive Summit]] ---- '''Great/Sky Temple''' [[Sky Temple: Sky Temple Energy Controller]] e4c1b4c74e06772f6ae9b4e802ac49c35c7b6fa4 689 688 2004-12-21T03:51:31Z Solr Flare 5 wikitext text/x-wiki '''Miscellanious Tricks''' [[Beam Switch]] [[Killing Enemies Faster]] [[Dark Missile Trooper]] [[Skipping Energy Controllers]] ---- '''Room Specific Tricks (by region)''' [[Temple Grounds: Command Chamber]] [[Temple Grounds: Industrial Site]] [[Temple Grounds: GFMC Compound]] [[Temple Grounds: Sacred Path]] [[Temple Grounds: Path of Eyes]] [[Sky Temple Grounds: Abandoned Base]] ---- [[Agon Wastes: Bioenergy Production to Storage C]] [[Agon Wastes: Command Center]] [[Agon Wastes: Mining Station B]] [[Agon Wastes: Portal Terminal]] [[Dark Agon Wastes: Battleground]] ---- [[Torvus Bog: Hydrodynamo Station]] [[Torvus Bog: Training Chamber]] [[Dark Torvus Bog: Dark Falls]] [[Dark Torvus Bog: Crypt]] ---- [[Sanctuary Fortress: Reactor Core]] [[Sanctuary Fortress: Hall of Combat Mastery]] [[Sanctuary Fortress: Temple Access]] [[Sanctuary Fortress: Fortress Temple]] [[Ing Hive: Hive Summit]] ---- [[Sky Temple: Sky Temple Energy Controller]] 9b74b5e98f0f24d7f07543fc547807c5f6de3c22 688 657 2004-12-17T21:43:02Z True Diehard Gamer 13 wikitext text/x-wiki [[Beam Switch]] [[Killing Enemies Faster]] [[Dark Missile Trooper]] [[Skipping Energy Controllers]] [[Temple Grounds: Command Chamber]] [[Temple Grounds: Industrial Site]] [[Temple Grounds: GFMC Compound]] [[Temple Grounds: Sacred Path]] [[Temple Grounds: Path of Eyes]] [[Sky Temple Grounds: Abandoned Base]] [[Agon Wastes: Bioenergy Production to Storage C]] [[Agon Wastes: Command Center]] [[Agon Wastes: Mining Station B]] [[Agon Wastes: Portal Terminal]] [[Dark Agon Wastes: Battleground]] [[Torvus Bog: Hydrodynamo Station]] [[Torvus Bog: Training Chamber]] [[Dark Torvus Bog: Dark Falls]] [[Dark Torvus Bog: Crypt]] [[Sanctuary Fortress: Reactor Core]] [[Sanctuary Fortress: Hall of Combat Mastery]] [[Sanctuary Fortress: Temple Access]] [[Sanctuary Fortress: Fortress Temple]] [[Ing Hive: Hive Summit]] [[Sky Temple: Sky Temple Energy Controller]] b4cbe3dfaf2f4f350965c5e50814027478f24293 657 656 2004-12-17T21:23:39Z True Diehard Gamer 13 wikitext text/x-wiki [[Beam Switch]] [[Killing Enemies Faster]] [[Dark Missile Trooper]] [[Skipping Energy Controllers]] [[Temple Grounds: Industrial Site]] [[Temple Grounds: GFMC Compound]] [[Temple Grounds: Sacred Path]] [[Temple Grounds: Path of Eyes]] [[Sky Temple Grounds: Abandoned Base]] [[Agon Wastes: Bioenergy Production to Storage C]] [[Agon Wastes: Command Center]] [[Agon Wastes: Mining Station B]] [[Agon Wastes: Portal Terminal]] [[Dark Agon Wastes: Battleground]] [[Torvus Bog: Hydrodynamo Station]] [[Torvus Bog: Training Chamber]] [[Dark Torvus Bog: Dark Falls]] [[Dark Torvus Bog: Crypt]] [[Sanctuary Fortress: Reactor Core]] [[Sanctuary Fortress: Hall of Combat Mastery]] [[Sanctuary Fortress: Temple Access]] [[Sanctuary Fortress: Fortress Temple]] [[Ing Hive: Hive Summit]] [[Sky Temple: Sky Temple Energy Controller]] c7d06ee75c64a9a3a2eef2ec9dace3c6c87d977f 656 644 2004-12-16T06:44:39Z Ekarderif 4 wikitext text/x-wiki [[Beam Switch]] [[Killing Enemies Faster]] [[Dark Missile Trooper]] [[Skipping Energy Controllers]] [[Temple Grounds: Industrial Site]] [[Temple Grounds: GFMC Compound]] [[Temple Grounds: Sacred Path]] [[Temple Grounds: Path of Eyes]] [[Sky Temple Grounds: Abandoned Base]] [[Agon Wastes: Bioenergy Production to Storage C]] [[Agon Wastes: Command Center]] [[Agon Wastes: Mining Station B]] [[Dark Agon Wastes: Battleground]] [[Torvus Bog: Hydrodynamo Station]] [[Torvus Bog: Training Chamber]] [[Dark Torvus Bog: Dark Falls]] [[Dark Torvus Bog: Crypt]] [[Sanctuary Fortress: Reactor Core]] [[Sanctuary Fortress: Hall of Combat Mastery]] [[Sanctuary Fortress: Temple Access]] [[Sanctuary Fortress: Fortress Temple]] [[Ing Hive: Hive Summit]] [[Sky Temple: Sky Temple Energy Controller]] 0a8f8dfeda243d1afeabec6267f41f71585a09c8 644 403 2004-12-06T23:30:46Z BoostR 27 Added Sacred Path (Check room name, someone...description on its page) wikitext text/x-wiki [[Killing Enemies Faster]] [[Dark Missile Trooper]] [[Skipping Energy Controllers]] [[Temple Grounds: Industrial Site]] [[Temple Grounds: GFMC Compound]] [[Temple Grounds: Sacred Path]] [[Temple Grounds: Path of Eyes]] [[Sky Temple Grounds: Abandoned Base]] [[Agon Wastes: Bioenergy Production to Storage C]] [[Agon Wastes: Command Center]] [[Agon Wastes: Mining Station B]] [[Dark Agon Wastes: Battleground]] [[Torvus Bog: Hydrodynamo Station]] [[Torvus Bog: Training Chamber]] [[Dark Torvus Bog: Dark Falls]] [[Dark Torvus Bog: Crypt]] [[Sanctuary Fortress: Reactor Core]] [[Sanctuary Fortress: Hall of Combat Mastery]] [[Sanctuary Fortress: Temple Access]] [[Sanctuary Fortress: Fortress Temple]] [[Ing Hive: Hive Summit]] [[Sky Temple: Sky Temple Energy Controller]] 4c4d7b1aeec3cbe80ac27809f234641f954949d1 403 400 2004-12-06T20:14:58Z Maur 25 wikitext text/x-wiki [[Killing Enemies Faster]] [[Dark Missile Trooper]] [[Skipping Energy Controllers]] [[Temple Grounds: GFMC Compound]] [[Temple Grounds: Industrial Site]] [[Temple Grounds: Path of Eyes]] [[Sky Temple Grounds: Abandoned Base]] [[Agon Wastes: Bioenergy Production to Storage C]] [[Agon Wastes: Command Center]] [[Agon Wastes: Mining Station B]] [[Dark Agon Wastes: Battleground]] [[Torvus Bog: Hydrodynamo Station]] [[Torvus Bog: Training Chamber]] [[Dark Torvus Bog: Dark Falls]] [[Dark Torvus Bog: Crypt]] [[Sanctuary Fortress: Reactor Core]] [[Sanctuary Fortress: Hall of Combat Mastery]] [[Sanctuary Fortress: Temple Access]] [[Sanctuary Fortress: Fortress Temple]] [[Ing Hive: Hive Summit]] [[Sky Temple: Sky Temple Energy Controller]] cf01a9a295481f8add121432dbf0aeef12444982 400 331 2004-12-05T21:17:31Z Maur 25 added agon:command center wikitext text/x-wiki [[Killing Enemies Faster]] [[Dark Missile Trooper]] [[Skipping Energy Controllers]] [[Temple Grounds: GFMC Compound]] [[Temple Grounds: Path of Eyes]] [[Sky Temple Grounds: Abandoned Base]] [[Agon Wastes: Bioenergy Production to Storage C]] [[Agon Wastes: Command Center]] [[Agon Wastes: Mining Station B]] [[Dark Agon Wastes: Battleground]] [[Torvus Bog: Hydrodynamo Station]] [[Torvus Bog: Training Chamber]] [[Dark Torvus Bog: Dark Falls]] [[Dark Torvus Bog: Crypt]] [[Sanctuary Fortress: Reactor Core]] [[Sanctuary Fortress: Hall of Combat Mastery]] [[Sanctuary Fortress: Temple Access]] [[Sanctuary Fortress: Fortress Temple]] [[Ing Hive: Hive Summit]] [[Sky Temple: Sky Temple Energy Controller]] a9e00927e63785a750568d1b9a6c5dbff1d51abf 331 323 2004-12-05T19:51:49Z Radix 8 wikitext text/x-wiki [[Killing Enemies Faster]] [[Dark Missile Trooper]] [[Skipping Energy Controllers]] [[Temple Grounds: GFMC Compound]] [[Temple Grounds: Path of Eyes]] [[Sky Temple Grounds: Abandoned Base]] [[Agon Wastes: Bioenergy Production to Storage C]] [[Agon Wastes: Mining Station B]] [[Dark Agon Wastes: Battleground]] [[Torvus Bog: Hydrodynamo Station]] [[Torvus Bog: Training Chamber]] [[Dark Torvus Bog: Dark Falls]] [[Dark Torvus Bog: Crypt]] [[Sanctuary Fortress: Reactor Core]] [[Sanctuary Fortress: Hall of Combat Mastery]] [[Sanctuary Fortress: Temple Access]] [[Sanctuary Fortress: Fortress Temple]] [[Ing Hive: Hive Summit]] [[Sky Temple: Sky Temple Energy Controller]] c9fbae4f53eaf9579343e5f117827a372beec1c1 323 318 2004-12-05T17:38:54Z BoostR 27 Fixed Hydrodynamo's room name (added "Station") wikitext text/x-wiki [[Killing Enemies Faster]] [[Dark Missile Trooper]] [[Skipping Energy Controllers]] [[Temple Grounds: GFMC Compound]] [[Temple Grounds: Path of Eyes]] [[Sky Temple Grounds: Abandoned Base]] [[Agon Wastes: Bioenergy Production to Storage C]] [[Agon Wastes: Hydrodynamo Station]] [[Agon Wastes: Mining Station B]] [[Dark Agon Wastes: Battleground]] [[Torvus Bog: Training Chamber]] [[Dark Torvus Bog: Dark Falls]] [[Dark Torvus Bog: Crypt]] [[Sanctuary Fortress: Reactor Core]] [[Sanctuary Fortress: Hall of Combat Mastery]] [[Sanctuary Fortress: Temple Access]] [[Sanctuary Fortress: Fortress Temple]] [[Ing Hive: Hive Summit]] [[Sky Temple: Sky Temple Energy Controller]] 0be4618b29883f4a720cd0fe615b971392372b8a 318 316 2004-12-05T17:26:11Z Frozen Mr. Toastbrot 19 wikitext text/x-wiki [[Killing Enemies Faster]] [[Dark Missile Trooper]] [[Skipping Energy Controllers]] [[Temple Grounds: GFMC Compound]] [[Temple Grounds: Path of Eyes]] [[Sky Temple Grounds: Abandoned Base]] [[Agon Wastes: Bioenergy Production to Storage C]] [[Agon Wastes: Hydrodynamo]] [[Agon Wastes: Mining Station B]] [[Dark Agon Wastes: Battleground]] [[Torvus Bog: Training Chamber]] [[Dark Torvus Bog: Dark Falls]] [[Dark Torvus Bog: Crypt]] [[Sanctuary Fortress: Reactor Core]] [[Sanctuary Fortress: Hall of Combat Mastery]] [[Sanctuary Fortress: Temple Access]] [[Sanctuary Fortress: Fortress Temple]] [[Ing Hive: Hive Summit]] [[Sky Temple: Sky Temple Energy Controller]] 64c576b2f05dc62cea32ba22d8b7b7c36a624e07 316 303 2004-12-05T03:40:29Z Morgenstern 61 wikitext text/x-wiki [[Killing Enemies Faster]] [[Dark Missile Trooper]] [[Skipping Energy Controllers]] [[Temple Grounds: GFMC Compound]] [[Temple Grounds: Path of Eyes]] [[Sky Temple Grounds: Abandoned Base]] [[Agon Wastes: Bioenergy Production to Storage C]] [[Agon Wastes: Mining Station B]] [[Dark Agon Wastes: Battleground]] [[Torvus Bog: Training Chamber]] [[Dark Torvus Bog: Dark Falls]] [[Dark Torvus Bog: Crypt]] [[Sanctuary Fortress: Reactor Core]] [[Sanctuary Fortress: Hall of Combat Mastery]] [[Sanctuary Fortress: Temple Access]] [[Sanctuary Fortress: Fortress Temple]] [[Ing Hive: Hive Summit]] [[Sky Temple: Sky Temple Energy Controller]] bb0117baf6cf7c12bade465f0b48c3456a7f60b6 303 289 2004-12-03T23:51:14Z Maur 25 added gfmc compound ghetto wikitext text/x-wiki [[Killing Enemies Faster]] [[Dark Missile Trooper]] [[Skipping Energy Controllers]] [[Temple Grounds: GFMC Compound]] [[Temple Grounds: Path of Eyes]] [[Sky Temple Grounds: Abandoned Base]] [[Agon Wastes: Bioenergy Production to Storage C]] [[Agon Wastes: Mining Station B]] [[Dark Agon Wastes: Battleground]] [[Torvus Bog: Training Chamber]] [[Dark Torvus Bog: Dark Falls]] [[Dark Torvus Bog: Crypt]] [[Sanctuary Fortress: Reactor Core]] [[Sanctuary Fortress: Hall of Combat Mastery]] [[Sanctuary Fortress: Temple Access]] [[Sanctuary Fortress: Fortress Temple]] [[Ing Hive: Hive Summit]] 6da76d889696b46feb135f95c20a893daadb528a 289 285 2004-12-03T02:52:01Z BoostR 27 wikitext text/x-wiki [[Killing Enemies Faster]] [[Dark Missile Trooper]] [[Skipping Energy Controllers]] [[Temple Grounds: Path of Eyes]] [[Sky Temple Grounds: Abandoned Base]] [[Agon Wastes: Bioenergy Production to Storage C]] [[Agon Wastes: Mining Station B]] [[Dark Agon Wastes: Battleground]] [[Torvus Bog: Training Chamber]] [[Dark Torvus Bog: Dark Falls]] [[Dark Torvus Bog: Crypt]] [[Sanctuary Fortress: Reactor Core]] [[Sanctuary Fortress: Hall of Combat Mastery]] [[Sanctuary Fortress: Temple Access]] [[Sanctuary Fortress: Fortress Temple]] [[Ing Hive: Hive Summit]] a4a204a8e6638999734207812991ec7abcca9937 285 277 2004-12-02T19:46:04Z Maur 25 wikitext text/x-wiki [[Killing Enemies Faster]] [[Dark Missile Trooper]] [[Skipping Energy Controllers]] [[Sky Temple Grounds: Abandoned Base]] [[Agon Wastes: Bioenergy Production to Storage C]] [[Agon Wastes: Mining Station B]] [[Dark Agon Wastes: Battleground]] [[Torvus Bog: Training Chamber]] [[Dark Torvus Bog: Dark Falls]] [[Dark Torvus Bog: Crypt]] [[Sanctuary Fortress: Reactor Core]] [[Sanctuary Fortress: Hall of Combat Mastery]] [[Sanctuary Fortress: Temple Access]] [[Sanctuary Fortress: Fortress Temple]] [[Ing Hive: Hive Summit]] b61329d4059bf4c2d7752bcaa75bd89b278e75fc 277 271 2004-12-02T19:24:07Z Tim 21 wikitext text/x-wiki [[Killing Enemies Faster]] [[Dark Missile Trooper]] [[Skipping Energy Controllers]] [[Sky Temple Grounds: Abandoned Base]] [[Agon Wastes: Bioenergy Production to Storage C]] [[Agon Wastes: Mining Station B]] [[Torvus Bog: Training Chamber]] [[Dark Torvus Bog: Dark Falls]] [[Dark Torvus Bog: Crypt]] [[Sanctuary Fortress: Reactor Core]] [[Sanctuary Fortress: Hall of Combat Mastery]] [[Sanctuary Fortress: Temple Access]] [[Sanctuary Fortress: Fortress Temple]] [[Ing Hive: Hive Summit]] [[Dark Agon Wastes: Battleground]] 64adc4fd9bf51209ac166410582aa2f406e881b1 271 270 2004-12-02T19:23:41Z Tim 21 wikitext text/x-wiki [[Killing Enemies Faster]] [[Dark Missile Trooper]] [[Skipping Energy Controllers]] [[Sky Temple Grounds: Abandoned Base]] [[Agon Wastes: Bioenergy Production to Storage C]] [[Agon Wastes: Mining Station B]] [[Torvus Bog: Training Chamber]] [[Dark Torvus Bog: Dark Falls]] [[Dark Torvus Bog: Crypt]] [[Sanctuary Fortress - Sanctuary Entrance]] [[Sanctuary Fortress: Reactor Core]] [[Sanctuary Fortress: Hall of Combat Mastery]] [[Sanctuary Fortress: Temple Access]] [[Sanctuary Fortress: Fortress Temple]] [[Ing Hive: Hive Summit]] [[Dark Agon Wastes: Battleground]] 28dcbb3e10a7725e753ecb0c175a0d8f80c10a1c 270 223 2004-12-01T16:21:30Z Frozen Mr. Toastbrot 19 wikitext text/x-wiki [[Killing Enemies Faster]] [[Dark Missile Trooper]] [[Skipping Energy Controllers]] [[Sky Temple Grounds: Abandoned Base]] [[Agon Wastes: Bioenergy Production to Storage C]] [[Agon Wastes: Mining Station B]] [[Torvus Bog: Training Chamber]] [[Dark Torvus Bog: Dark Falls]] [[Dark Torvus Bog: Crypt]] [[Sanctuary Fortress: Reactor Core]] [[Sanctuary Fortress: Hall of Combat Mastery]] [[Sanctuary Fortress: Temple Access]] [[Sanctuary Fortress: Fortress Temple]] [[Ing Hive: Hive Summit]] [[Dark Agon Wastes: Battleground]] 64adc4fd9bf51209ac166410582aa2f406e881b1 223 206 2004-12-01T00:57:19Z BoostR 27 wikitext text/x-wiki [[Killing Enemies Faster]] [[Dark Missile Trooper]] [[Skipping Energy Controllers]] [[Sky Temple Grounds: Abandoned Base]] [[Agon Wastes: Mining Station B]] [[Torvus Bog: Training Chamber]] [[Dark Torvus Bog: Dark Falls]] [[Dark Torvus Bog: Crypt]] [[Sanctuary Fortress: Reactor Core]] [[Sanctuary Fortress: Hall of Combat Mastery]] [[Sanctuary Fortress: Temple Access]] [[Sanctuary Fortress: Fortress Temple]] [[Ing Hive: Hive Summit]] [[Dark Agon Wastes: Battleground]] e5df24ccaead6ae043fb2e84dddededded0af01c 206 188 2004-11-30T22:19:14Z Maur 25 added ghettoing ontop of the laser in the crypt wikitext text/x-wiki [[Killing Enemies Faster]] [[Dark Missile Trooper]] [[Skipping Energy Controllers]] [[Sky Temple Grounds: Abandoned Base]] [[Agon Wastes: Mining Station B]] [[Torvus Bog: Training Chamber]] [[Dark Torvus Bog: Dark Falls]] [[Dark Torvus Bog: Crypt]] [[Sanctuary Fortress: Reactor Core]] [[Sanctuary Fortress: Hall of Combat Mastery]] [[Sanctuary Fortress: Temple Access]] [[Sanctuary Fortress: Fortress Temple]] [[Ing Hive: Hive Summit]] 72e68a8342d7c8a62eea53e1a4c9a71bfe2a8388 188 186 2004-11-30T22:04:22Z Maur 25 added skipping energy controllers wikitext text/x-wiki [[Killing Enemies Faster]] [[Dark Missile Trooper]] [[Skipping Energy Controllers]] [[Sky Temple Grounds: Abandoned Base]] [[Agon Wastes: Mining Station B]] [[Torvus Bog: Training Chamber]] [[Dark Torvus Bog: Dark Falls]] [[Sanctuary Fortress: Reactor Core]] [[Sanctuary Fortress: Hall of Combat Mastery]] [[Sanctuary Fortress: Temple Access]] [[Sanctuary Fortress: Fortress Temple]] [[Ing Hive: Hive Summit]] 42c0458105159703d81c3b6337faa04002ab853a 186 183 2004-11-30T21:23:53Z Maur 25 added dark falls (the save before boost guardian) wikitext text/x-wiki [[Killing Enemies Faster]] [[Dark Missile Trooper]] [[Sky Temple Grounds: Abandoned Base]] [[Agon Wastes: Mining Station B]] [[Torvus Bog: Training Chamber]] [[Dark Torvus Bog: Dark Falls]] [[Sanctuary Fortress: Reactor Core]] [[Sanctuary Fortress: Hall of Combat Mastery]] [[Sanctuary Fortress: Temple Access]] [[Sanctuary Fortress: Fortress Temple]] [[Ing Hive: Hive Summit]] 966c61d01a83c2a479501d45b66504e846435b7d 183 175 2004-11-30T20:22:49Z Maur 25 renamed fast darkburst to mining station B wikitext text/x-wiki [[Killing Enemies Faster]] [[Dark Missile Trooper]] [[Sky Temple Grounds: Abandoned Base]] [[Agon Wastes: Mining Station B]] [[Torvus Bog: Training Chamber]] [[Sanctuary Fortress: Reactor Core]] [[Sanctuary Fortress: Hall of Combat Mastery]] [[Sanctuary Fortress: Temple Access]] [[Sanctuary Fortress: Fortress Temple]] [[Ing Hive: Hive Summit]] c99624430e38d945b00126c36527af93a9035df7 175 165 2004-11-30T15:50:53Z Yoshi348 11 If someone else knows an order to this madness, go ahead and move it. wikitext text/x-wiki [[Killing Enemies Faster]] [[Dark Missile Trooper]] [[Fast Darkburst]] [[Sky Temple Grounds: Abandoned Base]] [[Sanctuary Fortress: Reactor Core]] [[Sanctuary Fortress: Hall of Combat Mastery]] [[Sanctuary Fortress: Temple Access]] [[Sanctuary Fortress: Fortress Temple]] [[Ing Hive: Hive Summit]] [[Torvus Bog: Training Chamber]] 524c2ea3f108d4867be3edc979a1a9a7eec111cf 165 91 2004-11-29T22:42:50Z Maur 25 added training chamber wikitext text/x-wiki [[Killing Enemies Faster]] [[Dark Missile Trooper]] [[Sky Temple Grounds: Abandoned Base]] [[Sanctuary Fortress: Reactor Core]] [[Sanctuary Fortress: Hall of Combat Mastery]] [[Sanctuary Fortress: Temple Access]] [[Sanctuary Fortress: Fortress Temple]] [[Ing Hive: Hive Summit]] [[Torvus Bog: Training Chamber]] 40fc75ec2ed479f4dca504f0f132747a332d9df7 91 79 2004-11-29T20:51:30Z Ajbolt89 2 Added Killing Enemies Faster wikitext text/x-wiki [[Killing Enemies Faster]] [[Dark Missile Trooper]] [[Sky Temple Grounds: Abandoned Base]] [[Sanctuary Fortress: Reactor Core]] [[Sanctuary Fortress: Hall of Combat Mastery]] [[Sanctuary Fortress: Temple Access]] [[Sanctuary Fortress: Fortress Temple]] [[Ing Hive: Hive Summit]] 9d7fb2bd2b9cb488e7bf2c43f27774ea8ca9eb76 79 41 2004-11-29T04:07:20Z Ajbolt89 2 changed "abandonded" to "abandoned" base. wikitext text/x-wiki [[Dark Missile Trooper]] [[Sky Temple Grounds: Abandoned Base]] [[Sanctuary Fortress: Reactor Core]] [[Sanctuary Fortress: Hall of Combat Mastery]] [[Sanctuary Fortress: Temple Access]] [[Sanctuary Fortress: Fortress Temple]] [[Ing Hive: Hive Summit]] b01a3b80ec00911dab4b9532f41bc17fed17d715 41 37 2004-11-29T03:58:35Z Ajbolt89 2 Added Sky Temple Grounds: Abandoned Base to list. wikitext text/x-wiki [[Dark Missile Trooper]] [[Sky Temple Grounds: Abandonded Base]] [[Sanctuary Fortress: Reactor Core]] [[Sanctuary Fortress: Hall of Combat Mastery]] [[Sanctuary Fortress: Temple Access]] [[Sanctuary Fortress: Fortress Temple]] [[Ing Hive: Hive Summit]] 6b84c693f370f9818fe2ba100a30311c5efd2e12 37 35 2004-11-29T03:52:20Z Ajbolt89 2 Added Sanctuary Fortress: Reactor Core. wikitext text/x-wiki [[Dark Missile Trooper]] [[Sanctuary Fortress: Reactor Core]] [[Sanctuary Fortress: Hall of Combat Mastery]] [[Sanctuary Fortress: Temple Access]] [[Sanctuary Fortress: Fortress Temple]] [[Ing Hive: Hive Summit]] b7bd063bcacf07b82916ae106d46619db4ff4fef 35 34 2004-11-29T03:47:05Z Ajbolt89 2 Added Sanctuary Fortress: Hall of Combat Mastery. wikitext text/x-wiki [[Dark Missile Trooper]] [[Sanctuary Fortress: Hall of Combat Mastery]] [[Sanctuary Fortress: Temple Access]] [[Sanctuary Fortress: Fortress Temple]] [[Ing Hive: Hive Summit]] 3077deb3b42e9c43bc95bbe0863d4ceb4d794743 34 31 2004-11-29T03:41:57Z Ajbolt89 2 Added Sanctuary Fortress: Temple Access. wikitext text/x-wiki [[Dark Missile Trooper]] [[Sanctuary Fortress: Temple Access]] [[Sanctuary Fortress: Fortress Temple]] [[Ing Hive: Hive Summit]] 2a7638411b9c155998375875a6618b344008ea13 31 28 2004-11-29T03:35:18Z Ajbolt89 2 Added Sanctuary Fortress: Fortress Temple wikitext text/x-wiki [[Dark Missile Trooper]] [[Sanctuary Fortress: Fortress Temple]] [[Ing Hive: Hive Summit]] 65aad21809ec0dfdc1307bafe0ae03a5e017b551 28 23 2004-11-29T03:23:16Z Ajbolt89 2 wikitext text/x-wiki [[Dark Missile Trooper]] [[Ing Hive: Hive Summit]] 8f05b7340993ab6e12b03178665730c8f6756843 23 22 2004-11-29T03:22:47Z Ajbolt89 2 wikitext text/x-wiki [[example speed trick]] [[Dark Missile Trooper]] [[Ing Hive: Hive Summit]] ab631c64adec945fcec6780d5b9abe9d06454e22 22 21 2004-11-29T03:21:19Z Ajbolt89 2 wikitext text/x-wiki [[example speed trick]] [[Dark Missile Trooper]] b5b1e8d57e6a576b9b54cec1b9063dc0aa47822b 21 18 2004-11-29T03:17:52Z Ajbolt89 2 wikitext text/x-wiki [[example speed trick]] [[Missile Trooper]] 40cd6192b28e90f2e6cd2ffff12c3cc706487fab 18 2004-11-29T02:18:28Z Njahnke 1 wikitext text/x-wiki [[example speed trick]] 65187d7f410366e65845010f59d5630ee4b69058 Spider Complex 0 908 3302 2022 2005-05-15T15:17:40Z SamusAranLuver 111 wikitext text/x-wiki Discovered By: Mr. Mctroid You can move from one of the platforms (with the super missiles and stuff) back to the 'spider sphere' by: - boosting of off the platform towards the sphere and holding R - (space) jump of off the platform towards the sphere and morph while holding R I'm sorry to blow your bubble but i'm sure <font size="5">'''EVERYONE'''</font> knows this. ---- <I>Discovered by</i> Ummeiko... actually, it's probably common knowledge by now... If you get the Deathball from the hologram atop the orb, your best bet is to stay up there until it wears off. If you fall, you're stuck running around the bottom of the arena and can be easily picked off by anyone on one of the ledges. ---- Discovered By: Baby Sheegoth Under the "Spider Sphere" go onto the metal platform and [[L Jump]] Or (L-lock Spring Space Jump) onto the Metal "Ring". ---- Discovered By: Baby Sheegoth On the metal "Ring", jump onto the crate then [[L Jump]] Or (L-lock Spring Space Jump) at the Massive Damage icon to get it quicker. ---- Discovered By: Gigafrost It is also possible to acquire the Massive Damage Icon without jumping onto the crate. Although it is significantly trickier to do, it's helpful to know when the crate isn't there. ---- Discovered By: Chronofrost You can attach yourself to the "Spider Sphere" without using either of the Kinetic Orb Cannons by jumping from the Metal "Ring" and morphing in the air. It is possible to do without jumping onto the crate but naturally it's easier when you use it. ---- Discovered by: SamusAranLuver Just tell one of you opponents and say, "Uh oh--you can get the Massive Damage! I'm outta here!" when they get it, IMMEDIATELY GO TO THE KINETIC ORB CANNON, MORPH, AND SMASH, THEY'RE DEAD. 772fa314c000c57567b1943efe84c7d12ee70097 2022 2021 2005-05-15T14:49:55Z Mr mctroid 245 wikitext text/x-wiki Discovered By: Mr. Mctroid You can move from one of the platforms (with the super missiles and stuff) back to the 'spider sphere' by: - boosting of off the platform towards the sphere and holding R - (space) jump of off the platform towards the sphere and morph while holding R ---- <I>Discovered by</i> Ummeiko... actually, it's probably common knowledge by now... If you get the Deathball from the hologram atop the orb, your best bet is to stay up there until it wears off. If you fall, you're stuck running around the bottom of the arena and can be easily picked off by anyone on one of the ledges. ---- Discovered By: Baby Sheegoth Under the "Spider Sphere" go onto the metal platform and [[L Jump]] Or (L-lock Spring Space Jump) onto the Metal "Ring". ---- Discovered By: Baby Sheegoth On the metal "Ring", jump onto the crate then [[L Jump]] Or (L-lock Spring Space Jump) at the Massive Damage icon to get it quicker. ---- Discovered By: Gigafrost It is also possible to acquire the Massive Damage Icon without jumping onto the crate. Although it is significantly trickier to do, it's helpful to know when the crate isn't there. ---- Discovered By: Chronofrost You can attach yourself to the "Spider Sphere" without using either of the Kinetic Orb Cannons by jumping from the Metal "Ring" and morphing in the air. It is possible to do without jumping onto the crate but naturally it's easier when you use it. ---- Discovered by: SamusAranLuver Just tell one of you opponents and say, "Uh oh--you can get the Massive Damage! I'm outta here!" when they get it, IMMEDIATELY GO TO THE KINETIC ORB CANNON, MORPH, AND SMASH, THEY'RE DEAD. dfa601983978107ba7462404a3be8c6ab3b3a1b0 2021 2020 2005-05-15T14:49:22Z Mr mctroid 245 wikitext text/x-wiki Discovered By: Mr. Mctroid You can move from one of the platforms (with the super missiles and stuff) back to the 'spider sphere' by: - boosting of off the platform towards the sphere and holding R - (space) jump of off the platform towards the sphere and morph while holding R ---- <I>Discovered by</i> Ummeiko... actually, it's probably common knowledge by now... If you get the Deathball from the hologram atop the orb, your best bet is to stay up there until it wears off. If you fall, you're stuck running around the bottom of the arena and can be easily picked off by anyone on one of the ledges. ---- Discovered By: Baby Sheegoth Under the "Spider Sphere" go onto the metal platform and [[L Jump]] Or (L-lock Spring Space Jump) onto the Metal "Ring". ---- Discovered By: Baby Sheegoth On the metal "Ring", jump onto the crate then [[L Jump]] Or (L-lock Spring Space Jump) at the Massive Damage icon to get it quicker. ---- Discovered By: Gigafrost It is also possible to acquire the Massive Damage Icon without jumping onto the crate. Although it is significantly trickier to do, it's helpful to know when the crate isn't there. ---- Discovered By: Chronofrost You can attach yourself to the "Spider Sphere" without using either of the Kinetic Orb Cannons by jumping from the Metal "Ring" and morphing in the air. It is possible to do without jumping onto the crate but naturally it's easier when you use it. ---- Discovered by: SamusAranLuver Just tell one of you opponents and say, "Uh oh--you can get the Massive Damage! I'm outta here!" when they get it, IMMEDIATELY GO TO THE KINETIC ORB CANNON, MORPH, AND SMASH, THEY'RE DEAD. 010e55bf7c044603ece24f645257e691377ebc6d 2020 1850 2005-04-29T18:13:17Z SheeEttin 242 Readablilty edits. wikitext text/x-wiki <I>Discovered by</i> Ummeiko... actually, it's probably common knowledge by now... If you get the Deathball from the hologram atop the orb, your best bet is to stay up there until it wears off. If you fall, you're stuck running around the bottom of the arena and can be easily picked off by anyone on one of the ledges. ---- Discovered By: Baby Sheegoth Under the "Spider Sphere" go onto the metal platform and [[L Jump]] Or (L-lock Spring Space Jump) onto the Metal "Ring". ---- Discovered By: Baby Sheegoth On the metal "Ring", jump onto the crate then [[L Jump]] Or (L-lock Spring Space Jump) at the Massive Damage icon to get it quicker. ---- Discovered By: Gigafrost It is also possible to acquire the Massive Damage Icon without jumping onto the crate. Although it is significantly trickier to do, it's helpful to know when the crate isn't there. ---- Discovered By: Chronofrost You can attach yourself to the "Spider Sphere" without using either of the Kinetic Orb Cannons by jumping from the Metal "Ring" and morphing in the air. It is possible to do without jumping onto the crate but naturally it's easier when you use it. ---- Discovered by: SamusAranLuver Just tell one of you opponents and say, "Uh oh--you can get the Massive Damage! I'm outta here!" when they get it, IMMEDIATELY GO TO THE KINETIC ORB CANNON, MORPH, AND SMASH, THEY'RE DEAD. 65f78daf3bb0f5e6b730b607bc444a5762bfb1aa 1850 1401 2005-02-27T14:24:29Z SamusAranLuver 111 removing my nonsense wikitext text/x-wiki <I>Discovered by</i> Ummeiko... actually, it's probably common knowledge by now... If you get Deathball from the hologram atop the orb, your best bet is to stay up there until it wears off. If you fall, you're stuck running around the bottom of the arena and can be easily picked off by anyone on one of the ledges. ---- Discovered By: Baby Sheegoth Under the "Spider Sphere" go onto the metal platform and [[L Jump]] Or (L-lock Spring Space Jump) onto the Metal "Ring". ---- Discovered By: Baby Sheegoth On the Metal "Ring" Jump onto the crate then [[L Jump]] Or (L-lock Spring Space Jump) ''' ''AT'' ''' the Massive Damage Icon to get it quicker. ---- Discovered By: Gigafrost It is also possible to acquire the Massive Damage Icon without jumping onto the crate. Although it is significantly trickier to do, it's helpful to know when the crate isn't there. ---- Discovered By: Chronofrost You can attach yourself to the "Spider Sphere" without using either of the Kinetic Orb Cannons by jumping from the Metal "Ring" and morphing in the air. It is possible to do without jumping onto the crate but naturally it's easier when you use it. ---- Discovered by:SamusAranLuver Just tell one of you oppnents and say''Oh man now you can get the massive damage'' when the do IMEDITLEY GO TO THE ORB CANNON , MORPH ,AND SMASH THERE DEAD. 249138edc0d2256a69ed05e60a7c70d1bbec959e 1401 1143 2005-01-26T02:44:47Z SamusAranLuver 111 wikitext text/x-wiki <I>Discovered by</i> Ummeiko... actually, it's probably common knowledge by now... If you get Deathball from the hologram atop the orb, your best bet is to stay up there until it wears off. If you fall, you're stuck running around the bottom of the arena and can be easily picked off by anyone on one of the ledges. ---- Discovered By: Baby Sheegoth Under the "Spider Sphere" go onto the metal platform and [[L Jump]] Or (L-lock Spring Space Jump) onto the Metal "Ring". ---- Discovered By: Baby Sheegoth On the Metal "Ring" Jump onto the crate then [[L Jump]] Or (L-lock Spring Space Jump) ''' ''AT'' ''' the Massive Damage Icon to get it quicker. ---- Discovered By: Gigafrost It is also possible to acquire the Massive Damage Icon without jumping onto the crate. Although it is significantly trickier to do, it's helpful to know when the crate isn't there. ---- Discovered By: Chronofrost You can attach yourself to the "Spider Sphere" without using either of the Kinetic Orb Cannons by jumping from the Metal "Ring" and morphing in the air. It is possible to do without jumping onto the crate but naturally it's easier when you use it. ---- Discovered by:SamusAranLuver Just tell one of you oppnents and say''Oh man now you can get the massive damage'' when the do IMEDITLEY GO TO THE ORB CANNON , MORPH ,AND SMASHHHHHHHHHHHHHH THERE DEAD HAHA.(less violent way)Oh golly golly gosh i've just beat you opsy daisy! ca8f56c93c694e30e717bd9f6b3ebe6c572d90cd 1143 933 2005-01-10T14:20:33Z Gigafrost 122 wikitext text/x-wiki <I>Discovered by</i> Ummeiko... actually, it's probably common knowledge by now... If you get Deathball from the hologram atop the orb, your best bet is to stay up there until it wears off. If you fall, you're stuck running around the bottom of the arena and can be easily picked off by anyone on one of the ledges. ---- Discovered By: Baby Sheegoth Under the "Spider Sphere" go onto the metal platform and [[L Jump]] Or (L-lock Spring Space Jump) onto the Metal "Ring". ---- Discovered By: Baby Sheegoth On the Metal "Ring" Jump onto the crate then [[L Jump]] Or (L-lock Spring Space Jump) ''' ''AT'' ''' the Massive Damage Icon to get it quicker. ---- Discovered By: Gigafrost It is also possible to acquire the Massive Damage Icon without jumping onto the crate. Although it is significantly trickier to do, it's helpful to know when the crate isn't there. ---- Discovered By: Chronofrost You can attach yourself to the "Spider Sphere" without using either of the Kinetic Orb Cannons by jumping from the Metal "Ring" and morphing in the air. It is possible to do without jumping onto the crate but naturally it's easier when you use it. 1e9fab3938f8636b653b338f7ad91e3b788cbe35 933 872 2005-01-02T02:11:38Z Baby Sheegoth 79 wikitext text/x-wiki <I>Discovered by</i> Ummeiko... actually, it's probably common knowledge by now... If you get Deathball from the hologram atop the orb, your best bet is to stay up there until it wears off. If you fall, you're stuck running around the bottom of the arena and can be easily picked off by anyone on one of the ledges. ---- Discovered By: Baby Sheegoth Under the "Spider Sphere" go onto the metal platform and [[L Jump]] Or (L-lock Spring Space Jump) onto the Metal "Ring". ---- Discovered By: Baby Sheegoth On the Metal "Ring" Jump onto the crate then [[L Jump]] Or (L-lock Spring Space Jump) ''' ''AT'' ''' the Massive Damage Icon to get it quicker. 2b4e91f87eb86b6f499226309f3ee56367346728 872 804 2004-12-27T23:19:49Z Ummeiko 15 just some minor typo fixings wikitext text/x-wiki <I>Discovered by</i> Ummeiko... actually, it's probably common knowledge by now... If you get Deathball from the hologram atop the orb, your best bet is to stay up there until it wears off. If you fall, you're stuck running around the bottom of the arena and can be easily picked off by anyone on one of the ledges. 78c0db54632b87e35e76ccbcdbb6ba58717a4c3e 804 783 2004-12-27T08:11:24Z Ummeiko 15 wikitext text/x-wiki <I>Discovered by</i> Ummeiko If you get Deathball from the hologram atop the orb, your best bet is to stay up there until it wears off. If you fall, you're stuck running around the bottom of the arena and can be easily picked off by anyone on one of the ledges. ef3d4670e638b629d6be35c38faa28bef8fd341d 783 2004-12-27T04:44:41Z SamusAranLuver 111 wikitext text/x-wiki NOTE:Please Add Someting You discovered about the Arena a86f845ffb578854c2ee0d3238400ed47290f8b8 Spider Guardian 0 825 3220 2066 2005-05-22T18:20:02Z Radix 8 Reverted edit of EMF, changed back to last version by Skullkid2424 wikitext text/x-wiki == ---- Tricks: Spider Guardian == ''Discovered by'' zell99 ''Thanks to'' kip for his video (that's where I got the screenshots) Ryu for the application (allowed me to get screenshots of a video) <B>PART I:</B> The first part is pretty easy. Simply bomb the Spider Guardian twice so he turns green, then get to the right side and do a DBJ where the red dots are. That way, you'll reach the bomb slot (yellowish dots) faster than going all the way around to the left. http://membres.lycos.fr/zell99/mp2/zell_sg_1.jpg <B>PART II:</B> The easiest way I found to defeat this part is to get on the ledge on the right side and drop down (red dots) laying bombs when the SG is coming towards you. Do that twice and, when he turns green, just boost to the left side, get on the platform and bomb the slot (yellow dots). http://membres.lycos.fr/zell99/mp2/zell_sg_2.jpg <B>PART III:</B> This part is really easy if you know what to do. Simply boost on the top part from the left. Drop down the opening and land on the block where the red dots are. When you hug the right wall, SG's shield won't hurt you. You just have to get near the left ledge and lay bombs when he comes by to hurt him. Before he goes away, bomb him a second time to get him green. Then simply fall left on the platform that appeared and bomb the slot (yellow dots). http://membres.lycos.fr/zell99/mp2/zell_sg_3.jpg <B>PART IV:</B> No special strategy here. I bomb the slots from bottom to top but it doesn't really matter. If you need more time just get back down and bomb the spider guardian again. TIP: Zoom out while bombing the Guardian. When the slots are activated, zoom in for better precision while bomb jumping to the other slots. This is especially crucial in part 4, where passage on the right side is messed up by perspective when zoomed out, often making you go too far right. TIP: ''After'' triggering the slots bomb the guardian so that he glows red; this makes him go faster, saving you time. AURAS: RED: Fast and small, happens when you bomb the Guardian but not enough to trigger the slots. BLUE: Medium speed and medium size, normal aura GREEN: Slow and huge, happens when you trigger the slots ------ More Stage 4 Tips: (Added by Ummeiko but probably found out by many others as well - feel free to edit or remove if desired) Whenever you bomb the bottom of the three slots, make sure the guardian is to the right of the gate that drops down. If the guardian touches that gate from either side when it is down, all of the gates will be reset. Thus, when bombing more than one slot, it is best to save the bottommost slot for last, to ease up on the amount of time available (especially if your bomb jumps aren't always perfect). If you're fast enough, it doesn't matter the order, but this method gives you a bit more leeway. It is possible to boost across the gaps on the second and third levels. Do this to save time. Remember that the Guardian's shield can go through the walls and platforms (especially when he's green), knocking you off course and doing damage. If you're on the second level (where the lowest bomb slot is) the guardian CAN hit you, unless you are above the two spots where the floor dips down and the platforms are thicker. ---- You don't have to wait till he puts back up his shield to bomb him, simply bomb him while he's stunned. This method is useful in first and last stages tip by: ''rodent347'' If someone ever figures out how to get the Power Bombs before this guy (I'm not sure if it has already been done yet or not), DO NOT USE THEM ON THE GUARDIAN! The Spider Ball Guardian will do that 'incinerated' thing that everything else does when you PB it and it goes away forever without destroying the energy blocker things. You'd be stuck, Spider Ball-less and have to shut off the cube...just like I had to do for the second time...<br><vanishes to attempt to make up my lost work for the third time> ------ If your having trouble with the final 3 pylons try bombing the slots in the order of middle, top, then bottom. After he turns green you bomb jump up to the middle slot, bomb it, and then boost over the gap and bomb the highest one. If you have messed up a jump badly go down to where the gaurdian is and bomb him again to gain time. once u get to the third, roll left and fall to the bottom, bomb jump up one level, and hit the slot when the gaurdian is on the right side of the platform. This might take a few tries, but middle top bottom was the easiest way for me. -Skullkid2424 153a9994dda58579f84a00d26f92affb169db5eb 2066 2047 2005-05-22T13:33:08Z EMF 247 wikitext text/x-wiki == ---- Tricks: Spider Guardian == ''Discovered by'' zell99, Culex, SuikunRules, SkedarHunter, Tim, Matt, Ekarderif ''Thanks to'' kip for his video (that's where I got the screenshots) Ryu for the application (allowed me to get screenshots of a video) <B>PART I:</B> The first part is pretty easy. Simply bomb the Spider Guardian twice so he turns green, then get to the right side and do a DBJ where the red dots are. That way, you'll reach the bomb slot (yellowish dots) faster than going all the way around to the left. http://membres.lycos.fr/zell99/mp2/zell_sg_1.jpg <B>PART II:</B> The easiest way I found to defeat this part is to get on the ledge on the right side and drop down (red dots) laying bombs when the SG is coming towards you. Do that twice and, when he turns green, just boost to the left side, get on the platform and bomb the slot (yellow dots). http://membres.lycos.fr/zell99/mp2/zell_sg_2.jpg <B>PART III:</B> This part is really easy if you know what to do. Simply boost on the top part from the left. Drop down the opening and land on the block where the red dots are. When you hug the right wall, SG's shield won't hurt you. You just have to get near the left ledge and lay bombs when he comes by to hurt him. Before he goes away, bomb him a second time to get him green. Then simply fall left on the platform that appeared and bomb the slot (yellow dots). http://membres.lycos.fr/zell99/mp2/zell_sg_3.jpg <B>PART IV:</B> No special strategy here. I bomb the slots from bottom to top but it doesn't really matter. If you need more time just get back down and bomb the spider guardian again. TIP: Zoom out while bombing the Guardian. When the slots are activated, zoom in for better precision while bomb jumping to the other slots. This is especially crucial in part 4, where passage on the right side is messed up by perspective when zoomed out, often making you go too far right. TIP: ''After'' triggering the slots bomb the guardian so that he glows red; this makes him go faster, saving you time. AURAS: RED: Fast and small, happens when you bomb the Guardian but not enough to trigger the slots. BLUE: Medium speed and medium size, normal aura GREEN: Slow and huge, happens when you trigger the slots ------ More Stage 4 Tips: (Added by Ummeiko but probably found out by many others as well - feel free to edit or remove if desired) Whenever you bomb the bottom of the three slots, make sure the guardian is to the right of the gate that drops down. If the guardian touches that gate from either side when it is down, all of the gates will be reset. Thus, when bombing more than one slot, it is best to save the bottommost slot for last, to ease up on the amount of time available (especially if your bomb jumps aren't always perfect). If you're fast enough, it doesn't matter the order, but this method gives you a bit more leeway. It is possible to boost across the gaps on the second and third levels. Do this to save time. Remember that the Guardian's shield can go through the walls and platforms (especially when he's green), knocking you off course and doing damage. If you're on the second level (where the lowest bomb slot is) the guardian CAN hit you, unless you are above the two spots where the floor dips down and the platforms are thicker. ---- You don't have to wait till he puts back up his shield to bomb him, simply bomb him while he's stunned. This method is useful in first and last stages tip by: ''rodent347'' If someone ever figures out how to get the Power Bombs before this guy (I'm not sure if it has already been done yet or not), DO NOT USE THEM ON THE GUARDIAN! The Spider Ball Guardian will do that 'incinerated' thing that everything else does when you PB it and it goes away forever without destroying the energy blocker things. You'd be stuck, Spider Ball-less and have to shut off the cube...just like I had to do for the second time...<br><vanishes to attempt to make up my lost work for the third time> ------ If your having trouble with the final 3 pylons try bombing the slots in the order of middle, top, then bottom. After he turns green you bomb jump up to the middle slot, bomb it, and then boost over the gap and bomb the highest one. If you have messed up a jump badly go down to where the gaurdian is and bomb him again to gain time. once u get to the third, roll left and fall to the bottom, bomb jump up one level, and hit the slot when the gaurdian is on the right side of the platform. This might take a few tries, but middle top bottom was the easiest way for me. -Skullkid2424 1e290c6d58aba5feeca17479e7497cd6524978e8 2047 1178 2005-01-31T03:39:31Z Skullkid2424 180 /* ---- Tricks: Spider Guardian */ wikitext text/x-wiki == ---- Tricks: Spider Guardian == ''Discovered by'' zell99 ''Thanks to'' kip for his video (that's where I got the screenshots) Ryu for the application (allowed me to get screenshots of a video) <B>PART I:</B> The first part is pretty easy. Simply bomb the Spider Guardian twice so he turns green, then get to the right side and do a DBJ where the red dots are. That way, you'll reach the bomb slot (yellowish dots) faster than going all the way around to the left. http://membres.lycos.fr/zell99/mp2/zell_sg_1.jpg <B>PART II:</B> The easiest way I found to defeat this part is to get on the ledge on the right side and drop down (red dots) laying bombs when the SG is coming towards you. Do that twice and, when he turns green, just boost to the left side, get on the platform and bomb the slot (yellow dots). http://membres.lycos.fr/zell99/mp2/zell_sg_2.jpg <B>PART III:</B> This part is really easy if you know what to do. Simply boost on the top part from the left. Drop down the opening and land on the block where the red dots are. When you hug the right wall, SG's shield won't hurt you. You just have to get near the left ledge and lay bombs when he comes by to hurt him. Before he goes away, bomb him a second time to get him green. Then simply fall left on the platform that appeared and bomb the slot (yellow dots). http://membres.lycos.fr/zell99/mp2/zell_sg_3.jpg <B>PART IV:</B> No special strategy here. I bomb the slots from bottom to top but it doesn't really matter. If you need more time just get back down and bomb the spider guardian again. TIP: Zoom out while bombing the Guardian. When the slots are activated, zoom in for better precision while bomb jumping to the other slots. This is especially crucial in part 4, where passage on the right side is messed up by perspective when zoomed out, often making you go too far right. TIP: ''After'' triggering the slots bomb the guardian so that he glows red; this makes him go faster, saving you time. AURAS: RED: Fast and small, happens when you bomb the Guardian but not enough to trigger the slots. BLUE: Medium speed and medium size, normal aura GREEN: Slow and huge, happens when you trigger the slots ------ More Stage 4 Tips: (Added by Ummeiko but probably found out by many others as well - feel free to edit or remove if desired) Whenever you bomb the bottom of the three slots, make sure the guardian is to the right of the gate that drops down. If the guardian touches that gate from either side when it is down, all of the gates will be reset. Thus, when bombing more than one slot, it is best to save the bottommost slot for last, to ease up on the amount of time available (especially if your bomb jumps aren't always perfect). If you're fast enough, it doesn't matter the order, but this method gives you a bit more leeway. It is possible to boost across the gaps on the second and third levels. Do this to save time. Remember that the Guardian's shield can go through the walls and platforms (especially when he's green), knocking you off course and doing damage. If you're on the second level (where the lowest bomb slot is) the guardian CAN hit you, unless you are above the two spots where the floor dips down and the platforms are thicker. ---- You don't have to wait till he puts back up his shield to bomb him, simply bomb him while he's stunned. This method is useful in first and last stages tip by: ''rodent347'' If someone ever figures out how to get the Power Bombs before this guy (I'm not sure if it has already been done yet or not), DO NOT USE THEM ON THE GUARDIAN! The Spider Ball Guardian will do that 'incinerated' thing that everything else does when you PB it and it goes away forever without destroying the energy blocker things. You'd be stuck, Spider Ball-less and have to shut off the cube...just like I had to do for the second time...<br><vanishes to attempt to make up my lost work for the third time> ------ If your having trouble with the final 3 pylons try bombing the slots in the order of middle, top, then bottom. After he turns green you bomb jump up to the middle slot, bomb it, and then boost over the gap and bomb the highest one. If you have messed up a jump badly go down to where the gaurdian is and bomb him again to gain time. once u get to the third, roll left and fall to the bottom, bomb jump up one level, and hit the slot when the gaurdian is on the right side of the platform. This might take a few tries, but middle top bottom was the easiest way for me. -Skullkid2424 153a9994dda58579f84a00d26f92affb169db5eb 1178 1177 2005-01-31T03:36:52Z Skullkid2424 180 /* ---- Tricks: Spider Guardian */ wikitext text/x-wiki == ---- Tricks: Spider Guardian == ''Discovered by'' zell99 ''Thanks to'' kip for his video (that's where I got the screenshots) Ryu for the application (allowed me to get screenshots of a video) <B>PART I:</B> The first part is pretty easy. Simply bomb the Spider Guardian twice so he turns green, then get to the right side and do a DBJ where the red dots are. That way, you'll reach the bomb slot (yellowish dots) faster than going all the way around to the left. http://membres.lycos.fr/zell99/mp2/zell_sg_1.jpg <B>PART II:</B> The easiest way I found to defeat this part is to get on the ledge on the right side and drop down (red dots) laying bombs when the SG is coming towards you. Do that twice and, when he turns green, just boost to the left side, get on the platform and bomb the slot (yellow dots). http://membres.lycos.fr/zell99/mp2/zell_sg_2.jpg <B>PART III:</B> This part is really easy if you know what to do. Simply boost on the top part from the left. Drop down the opening and land on the block where the red dots are. When you hug the right wall, SG's shield won't hurt you. You just have to get near the left ledge and lay bombs when he comes by to hurt him. Before he goes away, bomb him a second time to get him green. Then simply fall left on the platform that appeared and bomb the slot (yellow dots). http://membres.lycos.fr/zell99/mp2/zell_sg_3.jpg <B>PART IV:</B> No special strategy here. I bomb the slots from bottom to top but it doesn't really matter. If you need more time just get back down and bomb the spider guardian again. TIP: Zoom out while bombing the Guardian. When the slots are activated, zoom in for better precision while bomb jumping to the other slots. This is especially crucial in part 4, where passage on the right side is messed up by perspective when zoomed out, often making you go too far right. TIP: ''After'' triggering the slots bomb the guardian so that he glows red; this makes him go faster, saving you time. AURAS: RED: Fast and small, happens when you bomb the Guardian but not enough to trigger the slots. BLUE: Medium speed and medium size, normal aura GREEN: Slow and huge, happens when you trigger the slots ------ More Stage 4 Tips: (Added by Ummeiko but probably found out by many others as well - feel free to edit or remove if desired) Whenever you bomb the bottom of the three slots, make sure the guardian is to the right of the gate that drops down. If the guardian touches that gate from either side when it is down, all of the gates will be reset. Thus, when bombing more than one slot, it is best to save the bottommost slot for last, to ease up on the amount of time available (especially if your bomb jumps aren't always perfect). If you're fast enough, it doesn't matter the order, but this method gives you a bit more leeway. It is possible to boost across the gaps on the second and third levels. Do this to save time. Remember that the Guardian's shield can go through the walls and platforms (especially when he's green), knocking you off course and doing damage. If you're on the second level (where the lowest bomb slot is) the guardian CAN hit you, unless you are above the two spots where the floor dips down and the platforms are thicker. ---- You don't have to wait till he puts back up his shield to bomb him, simply bomb him while he's stunned. This method is useful in first and last stages tip by: ''rodent347'' If someone ever figures out how to get the Power Bombs before this guy (I'm not sure if it has already been done yet or not), DO NOT USE THEM ON THE GUARDIAN! The Spider Ball Guardian will do that 'incinerated' thing that everything else does when you PB it and it goes away forever without destroying the energy blocker things. You'd be stuck, Spider Ball-less and have to shut off the cube...just like I had to do for the second time...<br><vanishes to attempt to make up my lost work for the third time> ------ If your having trouble with the final 3 pylons try bombing the slots in the order of middle, top, then bottom. You bomb jump up to the middle slot, bomb it, and then boost over the gap and bomb the highest one. If you have messed up a jump badly go down to where the gaurdian is and bomb him again to gain time. once u get to the third, roll left and fall to the bottom, bomb jump up on level, and hit the slot when the gaurdian is on the right side of the platform. This might take a few tries, but middle top bottom was the easiest way for me. -Skullkid2424 21dd82c821b8db1d78a7ec68b8485e2ddc14bcf6 1177 1176 2005-01-31T03:34:17Z Skullkid2424 180 /* ---- Tricks: Spider Guardian */ wikitext text/x-wiki == ---- Tricks: Spider Guardian == ''Discovered by'' zell99 ''Thanks to'' kip for his video (that's where I got the screenshots) Ryu for the application (allowed me to get screenshots of a video) <B>PART I:</B> The first part is pretty easy. Simply bomb the Spider Guardian twice so he turns green, then get to the right side and do a DBJ where the red dots are. That way, you'll reach the bomb slot (yellowish dots) faster than going all the way around to the left. http://membres.lycos.fr/zell99/mp2/zell_sg_1.jpg <B>PART II:</B> The easiest way I found to defeat this part is to get on the ledge on the right side and drop down (red dots) laying bombs when the SG is coming towards you. Do that twice and, when he turns green, just boost to the left side, get on the platform and bomb the slot (yellow dots). http://membres.lycos.fr/zell99/mp2/zell_sg_2.jpg <B>PART III:</B> This part is really easy if you know what to do. Simply boost on the top part from the left. Drop down the opening and land on the block where the red dots are. When you hug the right wall, SG's shield won't hurt you. You just have to get near the left ledge and lay bombs when he comes by to hurt him. Before he goes away, bomb him a second time to get him green. Then simply fall left on the platform that appeared and bomb the slot (yellow dots). http://membres.lycos.fr/zell99/mp2/zell_sg_3.jpg <B>PART IV:</B> No special strategy here. I bomb the slots from bottom to top but it doesn't really matter. If you need more time just get back down and bomb the spider guardian again. TIP: Zoom out while bombing the Guardian. When the slots are activated, zoom in for better precision while bomb jumping to the other slots. This is especially crucial in part 4, where passage on the right side is messed up by perspective when zoomed out, often making you go too far right. TIP: ''After'' triggering the slots bomb the guardian so that he glows red; this makes him go faster, saving you time. AURAS: RED: Fast and small, happens when you bomb the Guardian but not enough to trigger the slots. BLUE: Medium speed and medium size, normal aura GREEN: Slow and huge, happens when you trigger the slots ------ More Stage 4 Tips: (Added by Ummeiko but probably found out by many others as well - feel free to edit or remove if desired) Whenever you bomb the bottom of the three slots, make sure the guardian is to the right of the gate that drops down. If the guardian touches that gate from either side when it is down, all of the gates will be reset. Thus, when bombing more than one slot, it is best to save the bottommost slot for last, to ease up on the amount of time available (especially if your bomb jumps aren't always perfect). If you're fast enough, it doesn't matter the order, but this method gives you a bit more leeway. If your having trouble with the final 3 pylons try bombing the slots in the order of middle, top, then bottom. You bomb jump up to the middle slot, bomb it, and then boost over the gap and bomb the highest one. If you have messed up a jump badly go down to where the gaurdian is and bomb him again to gain time. once u get to the third, roll left and fall to the bottom, bomb jump up on level, and hit the slot when the gaurdian is on the right side of the platform. This might take a few tries, but middle top bottom was the easiest way for me(Skullkid2424). It is possible to boost across the gaps on the second and third levels. Do this to save time. Remember that the Guardian's shield can go through the walls and platforms (especially when he's green), knocking you off course and doing damage. If you're on the second level (where the lowest bomb slot is) the guardian CAN hit you, unless you are above the two spots where the floor dips down and the platforms are thicker. ---- You don't have to wait till he puts back up his shield to bomb him, simply bomb him while he's stunned. This method is useful in first and last stages tip by: ''rodent347'' If someone ever figures out how to get the Power Bombs before this guy (I'm not sure if it has already been done yet or not), DO NOT USE THEM ON THE GUARDIAN! The Spider Ball Guardian will do that 'incinerated' thing that everything else does when you PB it and it goes away forever without destroying the energy blocker things. You'd be stuck, Spider Ball-less and have to shut off the cube...just like I had to do for the second time...<br><vanishes to attempt to make up my lost work for the third time> da1b9087008cf4aba1b105e309eec756eb583e41 1176 748 2004-12-24T18:41:55Z Gendreavus 50 wikitext text/x-wiki == ---- Tricks: Spider Guardian == ''Discovered by'' zell99 ''Thanks to'' kip for his video (that's where I got the screenshots) Ryu for the application (allowed me to get screenshots of a video) <B>PART I:</B> The first part is pretty easy. Simply bomb the Spider Guardian twice so he turns green, then get to the right side and do a DBJ where the red dots are. That way, you'll reach the bomb slot (yellowish dots) faster than going all the way around to the left. http://membres.lycos.fr/zell99/mp2/zell_sg_1.jpg <B>PART II:</B> The easiest way I found to defeat this part is to get on the ledge on the right side and drop down (red dots) laying bombs when the SG is coming towards you. Do that twice and, when he turns green, just boost to the left side, get on the platform and bomb the slot (yellow dots). http://membres.lycos.fr/zell99/mp2/zell_sg_2.jpg <B>PART III:</B> This part is really easy if you know what to do. Simply boost on the top part from the left. Drop down the opening and land on the block where the red dots are. When you hug the right wall, SG's shield won't hurt you. You just have to get near the left ledge and lay bombs when he comes by to hurt him. Before he goes away, bomb him a second time to get him green. Then simply fall left on the platform that appeared and bomb the slot (yellow dots). http://membres.lycos.fr/zell99/mp2/zell_sg_3.jpg <B>PART IV:</B> No special strategy here. I bomb the slots from bottom to top but it doesn't really matter. If you need more time just get back down and bomb the spider guardian again. TIP: Zoom out while bombing the Guardian. When the slots are activated, zoom in for better precision while bomb jumping to the other slots. This is especially crucial in part 4, where passage on the right side is messed up by perspective when zoomed out, often making you go too far right. TIP: ''After'' triggering the slots bomb the guardian so that he glows red; this makes him go faster, saving you time. AURAS: RED: Fast and small, happens when you bomb the Guardian but not enough to trigger the slots. BLUE: Medium speed and medium size, normal aura GREEN: Slow and huge, happens when you trigger the slots ------ More Stage 4 Tips: (Added by Ummeiko but probably found out by many others as well - feel free to edit or remove if desired) Whenever you bomb the bottom of the three slots, make sure the guardian is to the right of the gate that drops down. If the guardian touches that gate from either side when it is down, all of the gates will be reset. Thus, when bombing more than one slot, it is best to save the bottommost slot for last, to ease up on the amount of time available (especially if your bomb jumps aren't always perfect). If you're fast enough, it doesn't matter the order, but this method gives you a bit more leeway. It is possible to boost across the gaps on the second and third levels. Do this to save time. Remember that the Guardian's shield can go through the walls and platforms (especially when he's green), knocking you off course and doing damage. If you're on the second level (where the lowest bomb slot is) the guardian CAN hit you, unless you are above the two spots where the floor dips down and the platforms are thicker. ---- You don't have to wait till he puts back up his shield to bomb him, simply bomb him while he's stunned. This method is useful in first and last stages tip by: ''rodent347'' If someone ever figures out how to get the Power Bombs before this guy (I'm not sure if it has already been done yet or not), DO NOT USE THEM ON THE GUARDIAN! The Spider Ball Guardian will do that 'incinerated' thing that everything else does when you PB it and it goes away forever without destroying the energy blocker things. You'd be stuck, Spider Ball-less and have to shut off the cube...just like I had to do for the second time...<br><vanishes to attempt to make up my lost work for the third time> 02d7d9b75e69a76297f02d1b6cef042d4c586c76 748 738 2004-12-24T00:41:03Z Rodent347 117 /* ---- Tricks: Spider Guardian */ wikitext text/x-wiki == ---- Tricks: Spider Guardian == ''Discovered by'' zell99 ''Thanks to'' kip for his video (that's where I got the screenshots) Ryu for the application (allowed me to get screenshots of a video) <B>PART I:</B> The first part is pretty easy. Simply bomb the Spider Guardian twice so he turns green, then get to the right side and do a DBJ where the red dots are. That way, you'll reach the bomb slot (yellowish dots) faster than going all the way around to the left. http://membres.lycos.fr/zell99/mp2/zell_sg_1.jpg <B>PART II:</B> The easiest way I found to defeat this part is to get on the ledge on the right side and drop down (red dots) laying bombs when the SG is coming towards you. Do that twice and, when he turns green, just boost to the left side, get on the platform and bomb the slot (yellow dots). http://membres.lycos.fr/zell99/mp2/zell_sg_2.jpg <B>PART III:</B> This part is really easy if you know what to do. Simply boost on the top part from the left. Drop down the opening and land on the block where the red dots are. When you hug the right wall, SG's shield won't hurt you. You just have to get near the left ledge and lay bombs when he comes by to hurt him. Before he goes away, bomb him a second time to get him green. Then simply fall left on the platform that appeared and bomb the slot (yellow dots). http://membres.lycos.fr/zell99/mp2/zell_sg_3.jpg <B>PART IV:</B> No special strategy here. I bomb the slots from bottom to top but it doesn't really matter. If you need more time just get back down and bomb the spider guardian again. TIP: Zoom out while bombing the Guardian. When the slots are activated, zoom in for better precision while bomb jumping to the other slots. This is especially crucial in part 4, where passage on the right side is messed up by perspective when zoomed out, often making you go too far right. TIP: ''After'' triggering the slots bomb the guardian so that he glows red; this makes him go faster, saving you time. AURAS: RED: Fast and small, happens when you bomb the Guardian but not enough to trigger the slots. BLUE: Medium speed and medium size, normal aura GREEN: Slow and huge, happens when you trigger the slots ------ More Stage 4 Tips: (Added by Ummeiko but probably found out by many others as well - feel free to edit or remove if desired) Whenever you bomb the bottom of the three slots, make sure the guardian is to the right of the gate that drops down. If the guardian touches that gate from either side when it is down, all of the gates will be reset. Thus, when bombing more than one slot, it is best to save the bottommost slot for last, to ease up on the amount of time available (especially if your bomb jumps aren't always perfect). If you're fast enough, it doesn't matter the order, but this method gives you a bit more leeway. It is possible to boost across the gaps on the second and third levels. Do this to save time. Remember that the Guardian's shield can go through the walls and platforms (especially when he's green), knocking you off course and doing damage. If you're on the second level (where the lowest bomb slot is) the guardian CAN hit you, unless you are above the two spots where the floor dips down and the platforms are thicker. ---- You don't have to wait till he puts back up his shield to bomb him, simply bomb him while he's stunned. This method is useful in first and last stages tip by: ''rodent347'' 781def136ea0da65b9b900880ea10dc3552a2bf8 738 737 2004-12-24T00:40:29Z Rodent347 117 /* ---- Tricks: Spider Guardian */ wikitext text/x-wiki == ---- Tricks: Spider Guardian == ''Discovered by'' zell99 ''Thanks to'' kip for his video (that's where I got the screenshots) Ryu for the application (allowed me to get screenshots of a video) <B>PART I:</B> The first part is pretty easy. Simply bomb the Spider Guardian twice so he turns green, then get to the right side and do a DBJ where the red dots are. That way, you'll reach the bomb slot (yellowish dots) faster than going all the way around to the left. http://membres.lycos.fr/zell99/mp2/zell_sg_1.jpg <B>PART II:</B> The easiest way I found to defeat this part is to get on the ledge on the right side and drop down (red dots) laying bombs when the SG is coming towards you. Do that twice and, when he turns green, just boost to the left side, get on the platform and bomb the slot (yellow dots). http://membres.lycos.fr/zell99/mp2/zell_sg_2.jpg <B>PART III:</B> This part is really easy if you know what to do. Simply boost on the top part from the left. Drop down the opening and land on the block where the red dots are. When you hug the right wall, SG's shield won't hurt you. You just have to get near the left ledge and lay bombs when he comes by to hurt him. Before he goes away, bomb him a second time to get him green. Then simply fall left on the platform that appeared and bomb the slot (yellow dots). http://membres.lycos.fr/zell99/mp2/zell_sg_3.jpg <B>PART IV:</B> No special strategy here. I bomb the slots from bottom to top but it doesn't really matter. If you need more time just get back down and bomb the spider guardian again. TIP: Zoom out while bombing the Guardian. When the slots are activated, zoom in for better precision while bomb jumping to the other slots. This is especially crucial in part 4, where passage on the right side is messed up by perspective when zoomed out, often making you go too far right. TIP: ''After'' triggering the slots bomb the guardian so that he glows red; this makes him go faster, saving you time. AURAS: RED: Fast and small, happens when you bomb the Guardian but not enough to trigger the slots. BLUE: Medium speed and medium size, normal aura GREEN: Slow and huge, happens when you trigger the slots ------ More Stage 4 Tips: (Added by Ummeiko but probably found out by many others as well - feel free to edit or remove if desired) Whenever you bomb the bottom of the three slots, make sure the guardian is to the right of the gate that drops down. If the guardian touches that gate from either side when it is down, all of the gates will be reset. Thus, when bombing more than one slot, it is best to save the bottommost slot for last, to ease up on the amount of time available (especially if your bomb jumps aren't always perfect). If you're fast enough, it doesn't matter the order, but this method gives you a bit more leeway. It is possible to boost across the gaps on the second and third levels. Do this to save time. Remember that the Guardian's shield can go through the walls and platforms (especially when he's green), knocking you off course and doing damage. If you're on the second level (where the lowest bomb slot is) the guardian CAN hit you, unless you are above the two spots where the floor dips down and the platforms are thicker. ---- You don't have to wait till he puts back up his shield to bomb him, simply bomb him while he's stunned. This method is useful in first and last stages tip by: ''Italic text''rodent347 e41423f339ff79c7046723e8f257c2150a46d119 737 719 2004-12-22T10:26:10Z Ummeiko 15 /* ---- Tricks: Spider Guardian */ wikitext text/x-wiki == ---- Tricks: Spider Guardian == ''Discovered by'' zell99 ''Thanks to'' kip for his video (that's where I got the screenshots) Ryu for the application (allowed me to get screenshots of a video) <B>PART I:</B> The first part is pretty easy. Simply bomb the Spider Guardian twice so he turns green, then get to the right side and do a DBJ where the red dots are. That way, you'll reach the bomb slot (yellowish dots) faster than going all the way around to the left. http://membres.lycos.fr/zell99/mp2/zell_sg_1.jpg <B>PART II:</B> The easiest way I found to defeat this part is to get on the ledge on the right side and drop down (red dots) laying bombs when the SG is coming towards you. Do that twice and, when he turns green, just boost to the left side, get on the platform and bomb the slot (yellow dots). http://membres.lycos.fr/zell99/mp2/zell_sg_2.jpg <B>PART III:</B> This part is really easy if you know what to do. Simply boost on the top part from the left. Drop down the opening and land on the block where the red dots are. When you hug the right wall, SG's shield won't hurt you. You just have to get near the left ledge and lay bombs when he comes by to hurt him. Before he goes away, bomb him a second time to get him green. Then simply fall left on the platform that appeared and bomb the slot (yellow dots). http://membres.lycos.fr/zell99/mp2/zell_sg_3.jpg <B>PART IV:</B> No special strategy here. I bomb the slots from bottom to top but it doesn't really matter. If you need more time just get back down and bomb the spider guardian again. TIP: Zoom out while bombing the Guardian. When the slots are activated, zoom in for better precision while bomb jumping to the other slots. This is especially crucial in part 4, where passage on the right side is messed up by perspective when zoomed out, often making you go too far right. TIP: ''After'' triggering the slots bomb the guardian so that he glows red; this makes him go faster, saving you time. AURAS: RED: Fast and small, happens when you bomb the Guardian but not enough to trigger the slots. BLUE: Medium speed and medium size, normal aura GREEN: Slow and huge, happens when you trigger the slots ------ More Stage 4 Tips: (Added by Ummeiko but probably found out by many others as well - feel free to edit or remove if desired) Whenever you bomb the bottom of the three slots, make sure the guardian is to the right of the gate that drops down. If the guardian touches that gate from either side when it is down, all of the gates will be reset. Thus, when bombing more than one slot, it is best to save the bottommost slot for last, to ease up on the amount of time available (especially if your bomb jumps aren't always perfect). If you're fast enough, it doesn't matter the order, but this method gives you a bit more leeway. It is possible to boost across the gaps on the second and third levels. Do this to save time. Remember that the Guardian's shield can go through the walls and platforms (especially when he's green), knocking you off course and doing damage. If you're on the second level (where the lowest bomb slot is) the guardian CAN hit you, unless you are above the two spots where the floor dips down and the platforms are thicker. 7e73ad7aa02b3c650fcc36b881fb01ec555631c9 719 471 2004-12-08T12:24:06Z Zxcvbnm 75 wikitext text/x-wiki == ---- Tricks: Spider Guardian == ''Discovered by'' zell99 ''Thanks to'' kip for his video (that's where I got the screenshots) Ryu for the application (allowed me to get screenshots of a video) <B>PART I:</B> The first part is pretty easy. Simply bomb the Spider Guardian twice so he turns green, then get to the right side and do a DBJ where the red dots are. That way, you'll reach the bomb slot (yellowish dots) faster than going all the way around to the left. http://membres.lycos.fr/zell99/mp2/zell_sg_1.jpg <B>PART II:</B> The easiest way I found to defeat this part is to get on the ledge on the right side and drop down (red dots) laying bombs when the SG is coming towards you. Do that twice and, when he turns green, just boost to the left side, get on the platform and bomb the slot (yellow dots). http://membres.lycos.fr/zell99/mp2/zell_sg_2.jpg <B>PART III:</B> This part is really easy if you know what to do. Simply boost on the top part from the left. Drop down the opening and land on the block where the red dots are. When you hug the right wall, SG's shield won't hurt you. You just have to get near the left ledge and lay bombs when he comes by to hurt him. Before he goes away, bomb him a second time to get him green. Then simply fall left on the platform that appeared and bomb the slot (yellow dots). http://membres.lycos.fr/zell99/mp2/zell_sg_3.jpg <B>PART IV:</B> No special strategy here. I bomb the slots from bottom to top but it doesn't really matter. If you need more time just get back down and bomb the spider guardian again. TIP: Zoom out while bombing the Guardian. When the slots are activated, zoom in for better precision while bomb jumping to the other slots. This is especially crucial in part 4, where passage on the right side is messed up by perspective when zoomed out, often making you go too far right. TIP: ''After'' triggering the slots bomb the guardian so that he glows red; this makes him go faster, saving you time. AURAS: RED: Fast and small, happens when you bomb the Guardian but not enough to trigger the slots. BLUE: Medium speed and medium size, normal aura GREEN: Slow and huge, happens when you trigger the slots ed9a04a0cb9a55bf372dd31331f6296a44d74648 471 466 2004-12-08T02:08:07Z Yoshi348 11 /* ---- Tricks: Spider Guardian */ wikitext text/x-wiki == ---- Tricks: Spider Guardian == AURAS: RED: Fast and small, happens when you bomb the Guardian but not enough to trigger the slots. BLUE: Medium speed and medium size, normal aura GREEN: Slow and huge, happens when you trigger the slots ''Discovered by'' zell99 ''Thanks to'' kip for his video (that's where I got the screenshots) Ryu for the application (allowed me to get screenshots of a video) <B>PART I:</B> The first part is pretty easy. Simply bomb the Spider Guardian twice so he turns green, then get to the right side and do a DBJ where the red dots are. That way, you'll reach the bomb slot (yellowish dots) faster than going all the way around to the left. http://membres.lycos.fr/zell99/mp2/zell_sg_1.jpg <B>PART II:</B> The easiest way I found to defeat this part is to get on the ledge on the right side and drop down (red dots) laying bombs when the SG is coming towards you. Do that twice and, when he turns green, just boost to the left side, get on the platform and bomb the slot (yellow dots). http://membres.lycos.fr/zell99/mp2/zell_sg_2.jpg <B>PART III:</B> This part is really easy if you know what to do. Simply boost on the top part from the left. Drop down the opening and land on the block where the red dots are. When you hug the right wall, SG's shield won't hurt you. You just have to get near the left ledge and lay bombs when he comes by to hurt him. Before he goes away, bomb him a second time to get him green. Then simply fall left on the platform that appeared and bomb the slot (yellow dots). http://membres.lycos.fr/zell99/mp2/zell_sg_3.jpg <B>PART IV:</B> No special strategy here. I bomb the slots from bottom to top but it doesn't really matter. If you need more time just get back down and bomb the spider guardian again. TIP: Zoom out while bombing the Guardian. When the slots are activated, zoom in for better precision while bomb jumping to the other slots. This is especially crucial in part 4, where passage on the right side is messed up by perspective when zoomed out, often making you go too far right. TIP: ''After'' triggering the slots bomb the guardian so that he glows red; this makes him go faster, saving you time. e549000d30e5db901c67d78efe49580dda7161e9 466 465 2004-12-08T02:07:44Z Yoshi348 11 /* ---- Tricks: Spider Guardian */ wikitext text/x-wiki == ---- Tricks: Spider Guardian == AURAS: RED: Fast and small, happens when you bomb the Guardian but not enough to trigger the slots. BLUE: Medium speed and medium size, normal aura GREEN: Slow and huge, happens when you trigger the slots ''Discovered by'' zell99 ''Thanks to'' kip for his video (that's where I got the screenshots) Ryu for the application (allowed me to get screenshots of a video) <B>PART I:</B> The first part is pretty easy. Simply bomb the Spider Guardian twice so he turns green, then get to the right side and do a DBJ where the red dots are. That way, you'll reach the bomb slot (yellowish dots) faster than going all the way around to the left. http://membres.lycos.fr/zell99/mp2/zell_sg_1.jpg <B>PART II:</B> The easiest way I found to defeat this part is to get on the ledge on the right side and drop down (red dots) laying bombs when the SG is coming towards you. Do that twice and, when he turns green, just boost to the left side, get on the platform and bomb the slot (yellow dots). http://membres.lycos.fr/zell99/mp2/zell_sg_2.jpg <B>PART III:</B> This part is really easy if you know what to do. Simply boost on the top part from the left. Drop down the opening and land on the block where the red dots are. When you hug the right wall, SG's shield won't hurt you. You just have to get near the left ledge and lay bombs when he comes by to hurt him. Before he goes away, bomb him a second time to get him green. Then simply fall left on the platform that appeared and bomb the slot (yellow dots). http://membres.lycos.fr/zell99/mp2/zell_sg_3.jpg <B>PART IV:</B> No special strategy here. I bomb the slots from bottom to top but it doesn't really matter. If you need more time just get back down and bomb the spider guardian again. TIP: Zoom out while bombing the Guardian. When the slots are activated, zoom in for better precision while bomb jumping to the other slots. This is especially crucial in part 3, where passage on the right side is messed up by perspective when zoomed out, often making you go too far right. TIP: ''After'' triggering the slots bomb the guardian so that he glows red; this makes him go faster, saving you time. 66b8e59fe6b0b747b8f34a557f251c623bb490d2 465 445 2004-12-07T23:59:58Z Zxcvbnm 75 wikitext text/x-wiki == ---- Tricks: Spider Guardian == AURAS: RED: Fast and small, happens when you bomb the Guardian but not enough to trigger the slots. BLUE: Medium speed and medium size, normal aura GREEN: Slow and huge, happens when you trigger the slots ''Discovered by'' zell99 ''Thanks to'' kip for his video (that's where I got the screenshots) Ryu for the application (allowed me to get screenshots of a video) <B>PART I:</B> The first part is pretty easy. Simply bomb the Spider Guardian twice so he turns green, then get to the right side and do a DBJ where the red dots are. That way, you'll reach the bomb slot (yellowish dots) faster than going all the way around to the left. http://membres.lycos.fr/zell99/mp2/zell_sg_1.jpg <B>PART II:</B> The easiest way I found to defeat this part is to get on the ledge on the right side and drop down (red dots) laying bombs when the SG is coming towards you. Do that twice and, when he turns green, just boost to the left side, get on the platform and bomb the slot (yellow dots). http://membres.lycos.fr/zell99/mp2/zell_sg_2.jpg <B>PART III:</B> This part is really easy if you know what to do. Simply boost on the top part from the left. Drop down the opening and land on the block where the red dots are. When you hug the right wall, SG's shield won't hurt you. You just have to get near the left ledge and lay bombs when he comes by to hurt him. Before he goes away, bomb him a second time to get him green. Then simply fall left on the platform that appeared and bomb the slot (yellow dots). http://membres.lycos.fr/zell99/mp2/zell_sg_3.jpg <B>PART IV:</B> No special strategy here. I bomb the slots from bottom to top but it doesn't really matter. If you need more time just get back down and bomb the spider guardian again. TIP: Zoom out while bombing the Guardian. When the slots are activated, zoom in for better precision while bomb jumping to the other slots. TIP: After triggering the slots bomb the guardian so that he glows red, this makes him go faster, buying you time aa556d0af471622f7d219bfbda29cf11964899f6 445 444 2004-12-07T23:59:32Z Zxcvbnm 75 wikitext text/x-wiki == ---- Tricks: Spider Guardian == AURAS: RED: Fast and small, happens when you bomb the Guardian but not enough to trigger the slots. BLUE: Medium speed and medium size, normal aura GREEN: Slow and huge, happens when you trigger the slots ''Discovered by'' zell99 ''Thanks to'' kip for his video (that's where I got the screenshots) Ryu for the application (allowed me to get screenshots of a video) <B>PART I:</B> The first part is pretty easy. Simply bomb the Spider Guardian twice so he turns green, then get to the right side and do a DBJ where the red dots are. That way, you'll reach the bomb slot (yellowish dots) faster than going all the way around to the left. http://membres.lycos.fr/zell99/mp2/zell_sg_1.jpg <B>PART II:</B> The easiest way I found to defeat this part is to get on the ledge on the right side and drop down (red dots) laying bombs when the SG is coming towards you. Do that twice and, when he turns green, just boost to the left side, get on the platform and bomb the slot (yellow dots). http://membres.lycos.fr/zell99/mp2/zell_sg_2.jpg <B>PART III:</B> This part is really easy if you know what to do. Simply boost on the top part from the left. Drop down the opening and land on the block where the red dots are. When you hug the right wall, SG's shield won't hurt you. You just have to get near the left ledge and lay bombs when he comes by to hurt him. Before he goes away, bomb him a second time to get him green. Then simply fall left on the platform that appeared and bomb the slot (yellow dots). http://membres.lycos.fr/zell99/mp2/zell_sg_3.jpg <B>PART IV:</B> No special strategy here. I bomb the slots from bottom to top but it doesn't really matter. If you need more time just get back down and bomb the spider guardian again. TIP: Zoom out while bombing the Guardian. When the slots are activated, zoom in for better precision while bomb jumping to the other slots. TIP: After triggering the slots bomb the guardian so that he glows red, this makes him go faster, buying you time 16fd291d6f5817554bdc728f1fe528b1ef1ae6c9 444 284 2004-12-03T00:19:29Z Yoshi348 11 Fixed tags showing up wikitext text/x-wiki == ---- Tricks: Spider Guardian == ''Discovered by'' zell99 ''Thanks to'' kip for his video (that's where I got the screenshots) Ryu for the application (allowed me to get screenshots of a video) <B>PART I:</B> The first part is pretty easy. Simply bomb the Spider Guardian twice so he turns green, then get to the right side and do a DBJ where the red dots are. That way, you'll reach the bomb slot (yellowish dots) faster than going all the way around to the left. http://membres.lycos.fr/zell99/mp2/zell_sg_1.jpg <B>PART II:</B> The easiest way I found to defeat this part is to get on the ledge on the right side and drop down (red dots) laying bombs when the SG is coming towards you. Do that twice and, when he turns green, just boost to the left side, get on the platform and bomb the slot (yellow dots). http://membres.lycos.fr/zell99/mp2/zell_sg_2.jpg <B>PART III:</B> This part is really easy if you know what to do. Simply boost on the top part from the left. Drop down the opening and land on the block where the red dots are. When you hug the right wall, SG's shield won't hurt you. You just have to get near the left ledge and lay bombs when he comes by to hurt him. Before he goes away, bomb him a second time to get him green. Then simply fall left on the platform that appeared and bomb the slot (yellow dots). http://membres.lycos.fr/zell99/mp2/zell_sg_3.jpg <B>PART IV:</B> No special strategy here. I bomb the slots from bottom to top but it doesn't really matter. If you need more time just get back down and bomb the spider guardian again. 764298e95d78bcadbc9b2ed9214473fc2d12045e 284 275 2004-12-02T19:40:56Z Zell99 3 wikitext text/x-wiki == ---- Tricks: Spider Guardian == ''Discovered by'' zell99 ''Thanks to'' kip for his video (that's where I got the screenshots) Ryu for the application (allowed me to get screenshots of a video) <B>PART I:</B> The first part is pretty easy. Simply bomb the Spider Guardian twice so he turns green, then get to the right side and do a DBJ where the red dots are. That way, you'll reach the bomb slot (yellowish dots) faster than going all the way around to the left. [[Image:http://membres.lycos.fr/zell99/mp2/zell_sg_1.jpg]] <B>PART II:</B> The easiest way I found to defeat this part is to get on the ledge on the right side and drop down (red dots) laying bombs when the SG is coming towards you. Do that twice and, when he turns green, just boost to the left side, get on the platform and bomb the slot (yellow dots). [[Image:http://membres.lycos.fr/zell99/mp2/zell_sg_2.jpg]] <B>PART III:</B> This part is really easy if you know what to do. Simply boost on the top part from the left. Drop down the opening and land on the block where the red dots are. When you hug the right wall, SG's shield won't hurt you. You just have to get near the left ledge and lay bombs when he comes by to hurt him. Before he goes away, bomb him a second time to get him green. Then simply fall left on the platform that appeared and bomb the slot (yellow dots). [[Image:http://membres.lycos.fr/zell99/mp2/zell_sg_3.jpg]] <B>PART IV:</B> No special strategy here. I bomb the slots from bottom to top but it doesn't really matter. If you need more time just get back down and bomb the spider guardian again. 03326dc77b97c652fdce4995b20514d464ad701e 275 2004-12-02T19:38:06Z Zell99 3 wikitext text/x-wiki == ---- Tricks: Spider Guardian == ''Discovered by'' zell99 ''Thanks to'' kip for his video (that's where I got the screenshots) Ryu for the application (allowed me to get screenshots of a video) <B>PART I:</B> The first part is pretty easy. Simply bomb the Spider Guardian twice so he turns green, then get to the right side and do a DBJ where the red dots are. That way, you'll reach the bomb slot (yellowish dots) faster than going all the way around to the left. http://membres.lycos.fr/zell99/mp2/zell_sg_1.jpg <B>PART II:</B> The easiest way I found to defeat this part is to get on the ledge on the right side and drop down (red dots) laying bombs when the SG is coming towards you. Do that twice and, when he turns green, just boost to the left side, get on the platform and bomb the slot (yellow dots). http://membres.lycos.fr/zell99/mp2/zell_sg_2.jpg <B>PART III:</B> This part is really easy if you know what to do. Simply boost on the top part from the left. Drop down the opening and land on the block where the red dots are. When you hug the right wall, SG's shield won't hurt you. You just have to get near the left ledge and lay bombs when he comes by to hurt him. Before he goes away, bomb him a second time to get him green. Then simply fall left on the platform that appeared and bomb the slot (yellow dots). http://membres.lycos.fr/zell99/mp2/zell_sg_3.jpg <B>PART IV:</B> No special strategy here. I bomb the slots from bottom to top but it doesn't really matter. If you need more time just get back down and bomb the spider guardian again. 764298e95d78bcadbc9b2ed9214473fc2d12045e Spider Guardian Escape 0 823 3218 2061 2005-05-22T17:20:44Z Radix 8 revert wikitext text/x-wiki ''Discovered by'' DJ Grenola It is possible to bomb jump out of the entrance to the spider guardian's room by means of glitchy spiderball tracks. This trick does not have any sequence breaking value as the game crashes once you shoot the entrance door again. [http://www.metroid2002.com/grenola/spider_escape_divx.avi DivX video (DJ Grenola)] Once the fight starts, hold the control stick in a position somewhere between left and top-left (the exact position of the control stick seems to be a crucial factor, so experiment). Perform a double bomb jump. Once in a while, you will get stuck at the top of your jump on a glitchy section of track. Keep holding the control stick to maintain your position. One of two cases will apply now: i) you are close enough to the top that a single bomb jump will get you there. Just jump out, but it is worth laying some extra bombs as you reach the lip of the entrance tunnel just in case you don't quite have the height and find yourself scrabbling on the edge; ii) you need more than a single bomb jump to get out. In this case, you will have to resort to the first two or three bombs of the [[TRHbj]] (it has to be a bomb jump that does not require you to land on the ground, as you will fall through the glitched section - the HBJ and its variants are the only jumps that work). Similarly glitched bomb jumps can be performed up other tracks in this room. It is useless but possible to obtain the missile expansion during the spider guardian fight by draining half his energy, then using a 3BJ to the glitch and three or all four [[TRHbj]] bombs up to the top of the relevant spidertrack. You may then exit the spider guardian fight through the morph ball tunnel by the missile expansion if you wish, and leave the fight arena via the dark beam door without the game crashing. Coming back round and attempting to hit the blue entrance door again, though, will result in a crash. [http://www.metroid2002.com/grenola/spider_MX_divx.avi DivX video (DJ Grenola)] It may be possible to return to the fight area via a [[TRHbj]] back into the morph ball tunnel, but this is definitely not easy. 05c1b4d415c3f8f8a313a8facd7e29c8e6b1736a 2061 2058 2005-05-22T17:10:26Z JumpR 248 wikitext text/x-wiki ''Discovered by'' DJ Grenola, EMF, Culex, Kip, SuikunRules, TRH, SkedarHunter, EscapeR, Amasawa, BoostR, JumpR, BombR It is possible to bomb jump out of the entrance to the spider guardian's room by means of glitchy spiderball tracks. This trick does not have any sequence breaking value as the game crashes once you shoot the entrance door again. [http://www.metroid2002.com/grenola/spider_escape_divx.avi DivX video (DJ Grenola)] Once the fight starts, hold the control stick in a position somewhere between left and top-left (the exact position of the control stick seems to be a crucial factor, so experiment). Perform a double bomb jump. Once in a while, you will get stuck at the top of your jump on a glitchy section of track. Keep holding the control stick to maintain your position. One of two cases will apply now: i) you are close enough to the top that a single bomb jump will get you there. Just jump out, but it is worth laying some extra bombs as you reach the lip of the entrance tunnel just in case you don't quite have the height and find yourself scrabbling on the edge; ii) you need more than a single bomb jump to get out. In this case, you will have to resort to the first two or three bombs of the [[TRHbj]] (it has to be a bomb jump that does not require you to land on the ground, as you will fall through the glitched section - the HBJ and its variants are the only jumps that work). Similarly glitched bomb jumps can be performed up other tracks in this room. It is useless but possible to obtain the missile expansion during the spider guardian fight by draining half his energy, then using a 3BJ to the glitch and three or all four [[TRHbj]] bombs up to the top of the relevant spidertrack. You may then exit the spider guardian fight through the morph ball tunnel by the missile expansion if you wish, and leave the fight arena via the dark beam door without the game crashing. Coming back round and attempting to hit the blue entrance door again, though, will result in a crash. [http://www.metroid2002.com/grenola/spider_MX_divx.avi DivX video (DJ Grenola)] It may be possible to return to the fight area via a [[TRHbj]] back into the morph ball tunnel, but this is definitely hard. Once the fight starts, hold the control stick in a position somewhere between left and top-left (the exact position of the control stick seems to be a crucial factor, so experiment). Perform a double bomb jump. Once in a while, you will get stuck at the top of your jump on a glitchy section of track. Keep holding the control stick to maintain your position. ---- ''Discovered by'' SuikunRules, SkedarHunter, TRH, EMF, Culex, BoostR One of two cases will apply now: i) you are close enough to the top that a single bomb jump will get you there. Just jump out, but it is worth laying some extra bombs as you reach the lip of the entrance tunnel just in case you don't quite have the height and find yourself scrabbling on the edge; ii) you need more than a single bomb jump to get out. In this case, you will have to resort to the first two or three bombs of the [[TRHbj]] (it has to be a bomb jump that does not require you to land on the ground, as you will fall through the glitched section - the HBJ and its variants are the only jumps that work). 8c8139b618887c3453e83d0b15a9fe3c3278b02a 2058 2046 2005-05-22T13:31:21Z EMF 247 wikitext text/x-wiki ''Discovered by'' DJ Grenola, EMF, Culex, Kip, SuikunRules, TRH, SkedarHunter It is possible to bomb jump out of the entrance to the spider guardian's room by means of glitchy spiderball tracks. This trick does not have any sequence breaking value as the game crashes once you shoot the entrance door again. [http://www.metroid2002.com/grenola/spider_escape_divx.avi DivX video (DJ Grenola)] Once the fight starts, hold the control stick in a position somewhere between left and top-left (the exact position of the control stick seems to be a crucial factor, so experiment). Perform a double bomb jump. Once in a while, you will get stuck at the top of your jump on a glitchy section of track. Keep holding the control stick to maintain your position. One of two cases will apply now: i) you are close enough to the top that a single bomb jump will get you there. Just jump out, but it is worth laying some extra bombs as you reach the lip of the entrance tunnel just in case you don't quite have the height and find yourself scrabbling on the edge; ii) you need more than a single bomb jump to get out. In this case, you will have to resort to the first two or three bombs of the [[TRHbj]] (it has to be a bomb jump that does not require you to land on the ground, as you will fall through the glitched section - the HBJ and its variants are the only jumps that work). Similarly glitched bomb jumps can be performed up other tracks in this room. It is useless but possible to obtain the missile expansion during the spider guardian fight by draining half his energy, then using a 3BJ to the glitch and three or all four [[TRHbj]] bombs up to the top of the relevant spidertrack. You may then exit the spider guardian fight through the morph ball tunnel by the missile expansion if you wish, and leave the fight arena via the dark beam door without the game crashing. Coming back round and attempting to hit the blue entrance door again, though, will result in a crash. [http://www.metroid2002.com/grenola/spider_MX_divx.avi DivX video (DJ Grenola)] It may be possible to return to the fight area via a [[TRHbj]] back into the morph ball tunnel, but this is definitely hard. Once the fight starts, hold the control stick in a position somewhere between left and top-left (the exact position of the control stick seems to be a crucial factor, so experiment). Perform a double bomb jump. Once in a while, you will get stuck at the top of your jump on a glitchy section of track. Keep holding the control stick to maintain your position. ---- ''Discovered by'' SuikunRules, SkedarHunter, TRH, EMF, Culex, BoostR One of two cases will apply now: i) you are close enough to the top that a single bomb jump will get you there. Just jump out, but it is worth laying some extra bombs as you reach the lip of the entrance tunnel just in case you don't quite have the height and find yourself scrabbling on the edge; ii) you need more than a single bomb jump to get out. In this case, you will have to resort to the first two or three bombs of the [[TRHbj]] (it has to be a bomb jump that does not require you to land on the ground, as you will fall through the glitched section - the HBJ and its variants are the only jumps that work). f725b351522dc442cf6d34bf41910d5f95505b5c 2046 1981 2005-05-05T23:06:59Z Jason 158 deleted the rest of Copperandterence's post wikitext text/x-wiki ''Discovered by'' DJ Grenola It is possible to bomb jump out of the entrance to the spider guardian's room by means of glitchy spiderball tracks. This trick does not have any sequence breaking value as the game crashes once you shoot the entrance door again. [http://www.metroid2002.com/grenola/spider_escape_divx.avi DivX video (DJ Grenola)] Once the fight starts, hold the control stick in a position somewhere between left and top-left (the exact position of the control stick seems to be a crucial factor, so experiment). Perform a double bomb jump. Once in a while, you will get stuck at the top of your jump on a glitchy section of track. Keep holding the control stick to maintain your position. One of two cases will apply now: i) you are close enough to the top that a single bomb jump will get you there. Just jump out, but it is worth laying some extra bombs as you reach the lip of the entrance tunnel just in case you don't quite have the height and find yourself scrabbling on the edge; ii) you need more than a single bomb jump to get out. In this case, you will have to resort to the first two or three bombs of the [[TRHbj]] (it has to be a bomb jump that does not require you to land on the ground, as you will fall through the glitched section - the HBJ and its variants are the only jumps that work). Similarly glitched bomb jumps can be performed up other tracks in this room. It is useless but possible to obtain the missile expansion during the spider guardian fight by draining half his energy, then using a 3BJ to the glitch and three or all four [[TRHbj]] bombs up to the top of the relevant spidertrack. You may then exit the spider guardian fight through the morph ball tunnel by the missile expansion if you wish, and leave the fight arena via the dark beam door without the game crashing. Coming back round and attempting to hit the blue entrance door again, though, will result in a crash. [http://www.metroid2002.com/grenola/spider_MX_divx.avi DivX video (DJ Grenola)] It may be possible to return to the fight area via a [[TRHbj]] back into the morph ball tunnel, but this is definitely not easy. 05c1b4d415c3f8f8a313a8facd7e29c8e6b1736a 1981 1975 2005-05-05T19:38:19Z MMcLean54 34 Deleted Copperandterence's psot. STOP GIVING CREDIT TO THOSE WHO DID NOT DISCOVER IT! wikitext text/x-wiki ''Discovered by'' DJ Grenola It is possible to bomb jump out of the entrance to the spider guardian's room by means of glitchy spiderball tracks. This trick does not have any sequence breaking value as the game crashes once you shoot the entrance door again. [http://www.metroid2002.com/grenola/spider_escape_divx.avi DivX video (DJ Grenola)] Once the fight starts, hold the control stick in a position somewhere between left and top-left (the exact position of the control stick seems to be a crucial factor, so experiment). Perform a double bomb jump. Once in a while, you will get stuck at the top of your jump on a glitchy section of track. Keep holding the control stick to maintain your position. One of two cases will apply now: i) you are close enough to the top that a single bomb jump will get you there. Just jump out, but it is worth laying some extra bombs as you reach the lip of the entrance tunnel just in case you don't quite have the height and find yourself scrabbling on the edge; ii) you need more than a single bomb jump to get out. In this case, you will have to resort to the first two or three bombs of the [[TRHbj]] (it has to be a bomb jump that does not require you to land on the ground, as you will fall through the glitched section - the HBJ and its variants are the only jumps that work). Similarly glitched bomb jumps can be performed up other tracks in this room. It is useless but possible to obtain the missile expansion during the spider guardian fight by draining half his energy, then using a 3BJ to the glitch and three or all four [[TRHbj]] bombs up to the top of the relevant spidertrack. You may then exit the spider guardian fight through the morph ball tunnel by the missile expansion if you wish, and leave the fight arena via the dark beam door without the game crashing. Coming back round and attempting to hit the blue entrance door again, though, will result in a crash. [http://www.metroid2002.com/grenola/spider_MX_divx.avi DivX video (DJ Grenola)] It may be possible to return to the fight area via a [[TRHbj]] back into the morph ball tunnel, but this is definitely not easy. ---- Discovered by: Tim, Matt, Ekarderif, Thomaz i) you are close enough to the top that a 2bj will get you there. Just jump out, but it is worth laying some extra bombs as you reach the lip of the entrance tunnel just in case you don't quite have the height and find yourself scrabbling on the edge; ii) you need more than a single bomb jump to get out. In this case, you will have to resort to the first four or five bombs of the [[5bj]] (it has to be a bomb jump that does not require you to land on the ground, as you will fall through the glitched section - the HBJ and its variants are the only jumps that work). 96377169891cab866e44cb1458d017259ca5a8ac 1975 1974 2005-05-05T16:42:29Z Copperandterence 225 wikitext text/x-wiki ''Discovered by'' DJ Grenola, Thomaz, SuikunRules It is possible to bomb jump out of the entrance to the spider guardian's room by means of glitchy spiderball tracks. This trick does not have any sequence breaking value as the game crashes once you shoot the entrance door again. [http://www.metroid2002.com/grenola/spider_escape_divx.avi DivX video (DJ Grenola)] Once the fight starts, hold the control stick in a position somewhere between left and top-left (the exact position of the control stick seems to be a crucial factor, so experiment). Perform a double bomb jump. Once in a while, you will get stuck at the top of your jump on a glitchy section of track. Keep holding the control stick to maintain your position. One of two cases will apply now: i) you are close enough to the top that a single bomb jump will get you there. Just jump out, but it is worth laying some extra bombs as you reach the lip of the entrance tunnel just in case you don't quite have the height and find yourself scrabbling on the edge; ii) you need more than a single bomb jump to get out. In this case, you will have to resort to the first two or three bombs of the [[TRHbj]] (it has to be a bomb jump that does not require you to land on the ground, as you will fall through the glitched section - the HBJ and its variants are the only jumps that work). Similarly glitched bomb jumps can be performed up other tracks in this room. It is useless but possible to obtain the missile expansion during the spider guardian fight by draining half his energy, then using a 3BJ to the glitch and three or all four [[TRHbj]] bombs up to the top of the relevant spidertrack. You may then exit the spider guardian fight through the morph ball tunnel by the missile expansion if you wish, and leave the fight arena via the dark beam door without the game crashing. Coming back round and attempting to hit the blue entrance door again, though, will result in a crash. [http://www.metroid2002.com/grenola/spider_MX_divx.avi DivX video (DJ Grenola)] It may be possible to return to the fight area via a [[TRHbj]] back into the morph ball tunnel, but this is definitely not easy. ---- Discovered by: Tim, Matt, Ekarderif, Thomaz i) you are close enough to the top that a 2bj will get you there. Just jump out, but it is worth laying some extra bombs as you reach the lip of the entrance tunnel just in case you don't quite have the height and find yourself scrabbling on the edge; ii) you need more than a single bomb jump to get out. In this case, you will have to resort to the first four or five bombs of the [[5bj]] (it has to be a bomb jump that does not require you to land on the ground, as you will fall through the glitched section - the HBJ and its variants are the only jumps that work). 4d9f5700cada98d796e724ccd18f4752704ca4b2 1974 1973 2005-05-05T16:39:58Z Copperandterence 225 wikitext text/x-wiki ''Discovered by'' DJ Grenola, Thomaz, SuikunRules It is possible to bomb jump out of the entrance to the spider guardian's room by means of glitchy spiderball tracks. This trick does not have any sequence breaking value as the game crashes once you shoot the entrance door again. [http://www.metroid2002.com/grenola/spider_escape_divx.avi DivX video (DJ Grenola)] Once the fight starts, hold the control stick in a position somewhere between left and top-left (the exact position of the control stick seems to be a crucial factor, so experiment). Perform a double bomb jump. Once in a while, you will get stuck at the top of your jump on a glitchy section of track. Keep holding the control stick to maintain your position. One of two cases will apply now: i) you are close enough to the top that a single bomb jump will get you there. Just jump out, but it is worth laying some extra bombs as you reach the lip of the entrance tunnel just in case you don't quite have the height and find yourself scrabbling on the edge; ii) you need more than a single bomb jump to get out. In this case, you will have to resort to the first two or three bombs of the [[TRHbj]] (it has to be a bomb jump that does not require you to land on the ground, as you will fall through the glitched section - the HBJ and its variants are the only jumps that work). Similarly glitched bomb jumps can be performed up other tracks in this room. It is useless but possible to obtain the missile expansion during the spider guardian fight by draining half his energy, then using a 3BJ to the glitch and three or all four [[TRHbj]] bombs up to the top of the relevant spidertrack. You may then exit the spider guardian fight through the morph ball tunnel by the missile expansion if you wish, and leave the fight arena via the dark beam door without the game crashing. Coming back round and attempting to hit the blue entrance door again, though, will result in a crash. [http://www.metroid2002.com/grenola/spider_MX_divx.avi DivX video (DJ Grenola)] It may be possible to return to the fight area via a [[TRHbj]] back into the morph ball tunnel, but this is definitely not easy. ---- Discovered by: Tim, Matt, Ekarderif, Thomaz i) you are close enough to the top that a single bomb jump will get you there. Just jump out, but it is worth laying some extra bombs as you reach the lip of the entrance tunnel just in case you don't quite have the height and find yourself scrabbling on the edge; ii) you need more than a single bomb jump to get out. In this case, you will have to resort to the first two or three bombs of the [[4bj]] (it has to be a bomb jump that does not require you to land on the ground, as you will fall through the glitched section - the HBJ and its variants are the only jumps that work). 5a18759c12e0716b737a2b88d42d176f8ade1025 1973 1972 2005-05-05T16:38:09Z Copperandterence 225 wikitext text/x-wiki ''Discovered by'' DJ Grenola, Thomaz, SuikunRules It is possible to bomb jump out of the entrance to the spider guardian's room by means of glitchy spiderball tracks. This trick does not have any sequence breaking value as the game crashes once you shoot the entrance door again. [http://www.metroid2002.com/grenola/spider_escape_divx.avi DivX video (DJ Grenola)] Once the fight starts, hold the control stick in a position somewhere between left and top-left (the exact position of the control stick seems to be a crucial factor, so experiment). Perform a double bomb jump. Once in a while, you will get stuck at the top of your jump on a glitchy section of track. Keep holding the control stick to maintain your position. One of two cases will apply now: i) you are close enough to the top that a single bomb jump will get you there. Just jump out, but it is worth laying some extra bombs as you reach the lip of the entrance tunnel just in case you don't quite have the height and find yourself scrabbling on the edge; ii) you need more than a single bomb jump to get out. In this case, you will have to resort to the first two or three bombs of the [[TRHbj]] (it has to be a bomb jump that does not require you to land on the ground, as you will fall through the glitched section - the HBJ and its variants are the only jumps that work). Similarly glitched bomb jumps can be performed up other tracks in this room. It is useless but possible to obtain the missile expansion during the spider guardian fight by draining half his energy, then using a 3BJ to the glitch and three or all four [[TRHbj]] bombs up to the top of the relevant spidertrack. You may then exit the spider guardian fight through the morph ball tunnel by the missile expansion if you wish, and leave the fight arena via the dark beam door without the game crashing. Coming back round and attempting to hit the blue entrance door again, though, will result in a crash. [http://www.metroid2002.com/grenola/spider_MX_divx.avi DivX video (DJ Grenola)] It may be possible to return to the fight area via a [[TRHbj]] back into the morph ball tunnel, but this is definitely not easy. 68fb00e22660db18addab3c2df7ecddde4d41ac2 1972 1957 2005-05-04T23:28:28Z Jason 158 getting rid of Copperandterence's edits wikitext text/x-wiki ''Discovered by'' DJ Grenola It is possible to bomb jump out of the entrance to the spider guardian's room by means of glitchy spiderball tracks. This trick does not have any sequence breaking value as the game crashes once you shoot the entrance door again. [http://www.metroid2002.com/grenola/spider_escape_divx.avi DivX video (DJ Grenola)] Once the fight starts, hold the control stick in a position somewhere between left and top-left (the exact position of the control stick seems to be a crucial factor, so experiment). Perform a double bomb jump. Once in a while, you will get stuck at the top of your jump on a glitchy section of track. Keep holding the control stick to maintain your position. One of two cases will apply now: i) you are close enough to the top that a single bomb jump will get you there. Just jump out, but it is worth laying some extra bombs as you reach the lip of the entrance tunnel just in case you don't quite have the height and find yourself scrabbling on the edge; ii) you need more than a single bomb jump to get out. In this case, you will have to resort to the first two or three bombs of the [[TRHbj]] (it has to be a bomb jump that does not require you to land on the ground, as you will fall through the glitched section - the HBJ and its variants are the only jumps that work). Similarly glitched bomb jumps can be performed up other tracks in this room. It is useless but possible to obtain the missile expansion during the spider guardian fight by draining half his energy, then using a 3BJ to the glitch and three or all four [[TRHbj]] bombs up to the top of the relevant spidertrack. You may then exit the spider guardian fight through the morph ball tunnel by the missile expansion if you wish, and leave the fight arena via the dark beam door without the game crashing. Coming back round and attempting to hit the blue entrance door again, though, will result in a crash. [http://www.metroid2002.com/grenola/spider_MX_divx.avi DivX video (DJ Grenola)] It may be possible to return to the fight area via a [[TRHbj]] back into the morph ball tunnel, but this is definitely not easy. 05c1b4d415c3f8f8a313a8facd7e29c8e6b1736a 1957 1722 2005-04-23T23:09:28Z Copperandterence 225 Culex wikitext text/x-wiki ''Discovered by'' DJ Grenola, SuikunRules, SkedarHunter, MMcLean54 It is possible to bomb jump out of the entrance to the spider guardian's room by means of glitchy spiderball tracks. This trick does not have any sequence breaking value as the game crashes once you shoot the entrance door again. [http://www.metroid2002.com/grenola/spider_escape_divx.avi DivX video (DJ Grenola)] Once the fight starts, hold the control stick in a position somewhere between left and top-left (the exact position of the control stick seems to be a crucial factor, so experiment). Perform a double bomb jump. Once in a while, you will get stuck at the top of your jump on a glitchy section of track. Keep holding the control stick to maintain your position. One of two cases will apply now: i) you are close enough to the top that a single bomb jump will get you there. Just jump out, but it is worth laying some extra bombs as you reach the lip of the entrance tunnel just in case you don't quite have the height and find yourself scrabbling on the edge; ii) you need more than a single bomb jump to get out. In this case, you will have to resort to the first two or three bombs of the [[TRHbj]] (it has to be a bomb jump that does not require you to land on the ground, as you will fall through the glitched section - the HBJ and its variants are the only jumps that work). Similarly glitched bomb jumps can be performed up other tracks in this room. It is useless but possible to obtain the missile expansion during the spider guardian fight by draining half his energy, then using a 3BJ to the glitch and three or all four [[TRHbj]] bombs up to the top of the relevant spidertrack. You may then exit the spider guardian fight through the morph ball tunnel by the missile expansion if you wish, and leave the fight arena via the dark beam door without the game crashing. Coming back round and attempting to hit the blue entrance door again, though, will result in a crash. [http://www.metroid2002.com/grenola/spider_MX_divx.avi DivX video (DJ Grenola)] It may be possible to return to the fight area via a [[TRHbj]] back into the morph ball tunnel, but this is definitely not easy. 7d8288c2ef887ac0efa9cf80578e6d781a1996cc 1722 639 2004-12-15T21:31:03Z DJGrenola 26 added video links wikitext text/x-wiki ''Discovered by'' DJ Grenola It is possible to bomb jump out of the entrance to the spider guardian's room by means of glitchy spiderball tracks. This trick does not have any sequence breaking value as the game crashes once you shoot the entrance door again. [http://www.metroid2002.com/grenola/spider_escape_divx.avi DivX video (DJ Grenola)] Once the fight starts, hold the control stick in a position somewhere between left and top-left (the exact position of the control stick seems to be a crucial factor, so experiment). Perform a double bomb jump. Once in a while, you will get stuck at the top of your jump on a glitchy section of track. Keep holding the control stick to maintain your position. One of two cases will apply now: i) you are close enough to the top that a single bomb jump will get you there. Just jump out, but it is worth laying some extra bombs as you reach the lip of the entrance tunnel just in case you don't quite have the height and find yourself scrabbling on the edge; ii) you need more than a single bomb jump to get out. In this case, you will have to resort to the first two or three bombs of the [[TRHbj]] (it has to be a bomb jump that does not require you to land on the ground, as you will fall through the glitched section - the HBJ and its variants are the only jumps that work). Similarly glitched bomb jumps can be performed up other tracks in this room. It is useless but possible to obtain the missile expansion during the spider guardian fight by draining half his energy, then using a 3BJ to the glitch and three or all four [[TRHbj]] bombs up to the top of the relevant spidertrack. You may then exit the spider guardian fight through the morph ball tunnel by the missile expansion if you wish, and leave the fight arena via the dark beam door without the game crashing. Coming back round and attempting to hit the blue entrance door again, though, will result in a crash. [http://www.metroid2002.com/grenola/spider_MX_divx.avi DivX video (DJ Grenola)] It may be possible to return to the fight area via a [[TRHbj]] back into the morph ball tunnel, but this is definitely not easy. 05c1b4d415c3f8f8a313a8facd7e29c8e6b1736a 639 308 2004-12-05T04:01:14Z DJGrenola 26 wikitext text/x-wiki ''Discovered by'' DJ Grenola It is possible to bomb jump out of the entrance to the spider guardian's room by means of glitchy spiderball tracks. This trick does not have any sequence breaking value as the game crashes once you shoot the entrance door again. Once the fight starts, hold the control stick in a position somewhere between left and top-left (the exact position of the control stick seems to be a crucial factor, so experiment). Perform a double bomb jump. Once in a while, you will get stuck at the top of your jump on a glitchy section of track. Keep holding the control stick to maintain your position. One of two cases will apply now: i) you are close enough to the top that a single bomb jump will get you there. Just jump out, but it is worth laying some extra bombs as you reach the lip of the entrance tunnel just in case you don't quite have the height and find yourself scrabbling on the edge; ii) you need more than a single bomb jump to get out. In this case, you will have to resort to the first two or three bombs of the [[TRHbj]] (it has to be a bomb jump that does not require you to land on the ground, as you will fall through the glitched section - the HBJ and its variants are the only jumps that work). Similarly glitched bomb jumps can be performed up other tracks in this room. It is useless but possible to obtain the missile expansion during the spider guardian fight by draining half his energy, then using a 3BJ to the glitch and three or all four [[TRHbj]] bombs up to the top of the relevant spidertrack. You may then exit the spider guardian fight through the morph ball tunnel by the missile expansion if you wish, and leave the fight arena via the dark beam door without the game crashing. Coming back round and attempting to hit the blue entrance door again, though, will result in a crash. It may be possible to return to the fight area via a [[TRHbj]] back into the morph ball tunnel, but this is definitely not easy. 7eadc067d6264e6176c38dc86491f11b98b6f3cb 308 276 2004-12-02T19:44:22Z DJGrenola 26 wikitext text/x-wiki ''Discovered by'' DJ Grenola It is possible to bomb jump out of the entrance to the spider guardian's room by means of glitchy spiderball tracks. This trick does not have any sequence breaking value as the game crashes once you shoot the entrance door again. Once the fight starts, hold the control stick in a position somewhere between left and top-left (the exact position of the control stick seems to be a crucial factor, so experiment). Perform a double bomb jump. Once in a while, you will get stuck at the top of your jump on a glitchy section of track. Keep holding the control stick to maintain your position. One of two cases will apply now: i) you are close enough to the top that a single bomb jump will get you there. Just jump out, but it is worth laying some extra bombs as you reach the lip of the entrance tunnel just in case you don't quite have the height and find yourself scrabbling on the edge; ii) you need more than a single bomb jump to get out. In this case, you will have to resort to the first two or three bombs of the [[TRHbj]] (it has to be a bomb jump that does not require you to land on the ground, as you will fall through the glitched section - the HBJ and its variants are the only jumps that work). 4ccda948b034765f8b9016edf8ab75b871f72bcd 276 269 2004-12-02T18:08:05Z DJGrenola 26 wikitext text/x-wiki ''Discovered by'' DJGrenola It is possible to bomb jump out of the entrance to the spider guardian's room by means of glitchy spiderball tracks. This trick does not have any sequence breaking value as the game crashes once you shoot the entrance door again. Once the fight starts, hold the control stick in a position somewhere between left and top-left (the exact position of the control stick seems to be a crucial factor, so experiment). Perform a double bomb jump. Once in a while, you will get stuck at the top of your jump on a glitchy section of track. Keep holding the control stick to maintain your position. One of two cases will apply now: i) you are close enough to the top that a single bomb jump will get you there. Just jump out, but it is worth laying some extra bombs as you reach the lip of the entrance tunnel just in case you don't quite have the height and find yourself scrabbling on the edge; ii) you need more than a single bomb jump to get out. In this case, you will have to resort to the first two or three bombs of the [[TRHbj]] (it has to be a bomb jump that does not require you to land on the ground, as you will fall through the glitched section - the HBJ and its variants are the only jumps that work). 81de2cedcc1d7a9eebe0f3e9d18e591a648d346c 269 268 2004-12-02T17:54:04Z DJGrenola 26 wikitext text/x-wiki It is possible to bomb jump out of the entrance to the spider guardian's room by means of glitchy spiderball tracks. This trick does not have any sequence breaking value as the game crashes once you shoot the entrance door again. Once the fight starts, hold the control stick in a position somewhere between left and top-left (the exact position of the control stick seems to be a crucial factor, so experiment). Perform a double bomb jump. Once in a while, you will get stuck at the top of your jump on a glitchy section of track. Keep holding the control stick to maintain your position. One of two cases will apply now: i) you are close enough to the top that a single bomb jump will get you there. Just jump out, but it is worth laying some extra bombs as you reach the lip of the entrance tunnel just in case you don't quite have the height and find yourself scrabbling on the edge; ii) you need more than a single bomb jump to get out. In this case, you will have to resort to the first two or three bombs of the [[TRHbj]] (it has to be a bomb jump that does not require you to land on the ground, as you will fall through the glitched section - the HBJ and its variants are the only jumps that work). 762183c62e47df80af346f0cf889ceb98301e3c8 268 2004-12-02T17:53:52Z DJGrenola 26 wikitext text/x-wiki It is possible to bomb jump out of the entrance to the spider guardian's room by means of glitchy spiderball tracks. This trick does not have any sequence breaking value as the game crashes once you shoot the entrance door again. Once the fight starts, hold the control stick in a position somewhere between left and top-left (the exact position of the control stick seems to be a crucial factor, so experiment). Perform a double bomb jump. Once in a while, you will get stuck at the top of your jump on a glitchy section of track. Keep holding the control stick to maintain your position. One of two cases will apply now: i) you are close enough to the top that a single bomb jump will get you there. Just jump out, but it is worth laying some extra bombs as you reach the lip of the entrance tunnel just in case you don't quite have the height and find yourself scrabbling on the edge; ii) you need more than a single bomb jump to get out. In this case, you will have to resort to the first two or three bombs of the [[TRHbj]] (it has to be a bomb jump that does not require you to land on the ground, as you will fall through the glitched section - the HBJ and its variants are the only jumps that work). 2e3c1cbc086c327c0652d81623830b91e55356d6 Spires 0 910 3304 796 2004-12-27T19:45:06Z Baby Sheegoth 79 wikitext text/x-wiki Discovered by: Countless People In this place you can jump onto the top by: Jumping on the hole in the wall jumping on the top and then jumping on the pillar. 6279777afd2022a5d339e43732748795ebbddf4d 796 2004-12-27T04:45:13Z SamusAranLuver 111 wikitext text/x-wiki NOTE:Please Add Someting You discovered about the Arena a86f845ffb578854c2ee0d3238400ed47290f8b8 Split Powerups 0 936 3331 899 2005-01-05T20:19:25Z Shadow 137 wikitext text/x-wiki ''Discovered by Shadow (though other peoples have probbably done it before, but I was the first to post it , so HA!)'' If two players touch any power-up (eg. Super missiles) at the exact same momment they will both receive the efffects 84737b0e11154158b26698860a011b5b812588eb 899 898 2005-01-05T20:18:50Z Shadow 137 wikitext text/x-wiki ''Italic text''Discovered by Shadow (though other peoples have probbably done it before, but I was the first to post it , so HA!) If two players touch any power-up (eg. Super missiles) at the exact same momment they will both receive the efffects 3008feb2d31211905e53a7ebb1a3dd37457fe478 898 2005-01-05T20:16:06Z Shadow 137 wikitext text/x-wiki If two players touch any power-up (eg. Super missiles) at the exact same momment they will both receive the efffects 0754f01fb43aafe11b697c41a61d497ae0932738 Staging Area SW 0 2004 5053 4931 2007-05-14T17:46:43Z Doninss 217 wikitext text/x-wiki '''Secret World 69''' '''Discovered by:''' Master ZED '''Main Items Required:''' Screw Attack '''Description:''' You will have to line up initially as in the video. (There is a little room to play with, but not much.) Then L-lock space jump sideways and initiate screw atack in the same way/ place as in the video. (Again, a little room to play with, but not much.) You will need to initiate SA near the top of space jump, but before you hit your head on the ceiling. You will be bouncing off a wall (invisible) into a morphball tunnel (invisible). This can be a hard SW entrance to pull off until you've done it once. You can practice in [[Main Research SW|Main Research]] (geometry is the same). You can see the tunnel you're aiming for (but not while you're aiming for it unfortunately). '''Video:''' [http://www.genericgamer.com/MasterZED/SW69_Staging_Area.avi SW 69 entrance (SA)] (Outside link, DixX encoded avi) '''Video credit:''' Master ZED ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''[[Secret Worlds]]''' |- bgcolor=#f8f8ff |'''Staging Area SW''' |} 5a8101da3143a361268d207d9d35ae245074919c 4931 4930 2007-05-11T01:36:02Z Doninss 217 wikitext text/x-wiki '''Secret World 69''' '''Discovered by:''' Master ZED '''Main Items Required:''' Screw Attack '''Description:''' You will have to line up initially as in the video. (There is a little room to play with, but not much.) Then L-lock space jump sideways and initiate screw atack in the same way/ place as in the video. (Again, a little room to play with, but not much.) You will need to initiate SA near the top of space jump, but before you hit your head on the ceiling. You will be bouncing off a wall (invisible) into a morphball tunnel (invisible). This can be a hard SW entrance to pull off until you've done it once. You can practice in Main Research (geometry is the same). You can see the tunnel you're aiming for (but not while you're aiming for it unfortunately). '''Video:''' [http://www.genericgamer.com/MasterZED/SW69_Staging_Area.avi SW 69 entrance] (Outside link, DixX encoded avi) '''Video credit:''' Master ZED ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''[[Secret Worlds]]''' |- bgcolor=#f8f8ff |'''Staging Area SW''' |} 82a1ee74583b9eac11b0b54a1a6107d57fb99731 4930 4918 2007-05-11T01:35:36Z Doninss 217 wikitext text/x-wiki '''Secret World 69''' '''Discovered by:''' Master ZED '''Main Items Required:''' Screw Attack '''Description:''' You will have to line up initially as in the video. (There is a little room to play with, but not much.) Then L-lock space jump sideways and initiate screw atack in the same way/ place as in the video. (Again, a little room to play with, but not much.) You will need to initiate SA near the top of space jump, but before you hit your head on the ceiling. You will be bouncing off a wall (invisible) into a morphball tunnel (invisible). This can be a hard SW entrance to pull off until you've done it once. You can practice in Main Research (geometry is the same). You can see the tunnel you're aiming for (but not while you're aiming for it unfortunately). '''Video:''' [http://www.genericgamer.com/MasterZED/SW69_Staging_Area.avi SW 69 entrance] (Outside link, DixX encoded avi) '''Video credit:''' Master ZED ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''[[Secret Worlds]]''' |- bgcolor=#f8f8ff |'''Staging Area SW''' |} a68c6201552ed0fbeebbf028b7c6de6a9ccaf6b2 4918 4763 2007-04-18T23:15:01Z Doninss 217 wikitext text/x-wiki '''Secret World 69''' '''Discovered by:''' Master ZED '''Main Items Required:''' Screw Attack '''Description:''' You will have to line up initially as in the video. (There is a little room to play with, but not much.) Then L-lock space jump sideways and initiate screw atack in the same way/ place as in the video. (Again, a little room to play with, but not much.) You will need to initiate SA near the top of space jump, but before you hit your head on the ceiling. You will be bouncing off a wall (invisible) into a morphball tunnel (invisible). This can be a hard SW entrance to pull off until you've done it once. You can practice in Main Research (geometry is the same). You can see the tunnel you're aiming for (but not while you're aiming for it unfortunately). '''Video:''' [http://www.genericgamer.com/MasterZED/SW69_Staging_Area.avi SW 69 entrance] (Outside link) '''Note:''' This vid is an XviD encoded avi. '''Video credit:''' Master ZED ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''[[Secret Worlds]]''' |- bgcolor=#f8f8ff |'''Staging Area SW''' |} ce6598d1ca3493b3ad041df3662ab23dfee87076 4763 4747 2007-03-28T02:41:20Z Doninss 217 wikitext text/x-wiki '''Secret World 69''' '''Discovered by:''' Master ZED '''Main Items Required:''' Screw Attack '''Description:''' You will have to line up initially as in the video. (There is a little room to play with, but not much.) Then L-lock space jump sideways and initiate screw atack in the same way/ place as in the video. (Again, a little room to play with, but not much.) You will need to initiate SA near the top of space jump, but before you hit your head on the ceiling. You will be bouncing off a wall (invisible) into a morphball tunnel (invisible). This can be a hard SW entrance to pull off until you've done it once. You can practice in Main Research (geometry is the same). You can see the tunnel you're aiming for (but not while you're aiming for it unfortunately). It may help to orient yourself. '''Video:''' [http://www.genericgamer.com/MasterZED/SW69_Staging_Area.avi SW 69 entrance] (Outside link) '''Note:''' This vid is an XviD encoded avi. '''Video credit:''' Master ZED ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''[[Secret Worlds]]''' |- bgcolor=#f8f8ff |'''Staging Area SW''' |} 8f68f6622008b51aea4e86f2bff558a8080df274 4747 4746 2007-03-27T20:34:28Z Doninss 217 fixed erroneous '''Note''' wikitext text/x-wiki '''Secret World 69''' '''Discovered by:''' Master ZED '''Main Items Required:''' Screw Attack '''Description:''' You will have to line up initially as in the video. (There is a little room to play with, but not much.) Then L-lock space jump sideways and initiate screw atack in the same way/ place as in the video. (Again, a little room to play with, but not much.) You will need to initiate SA near the top of space jump, but before you hit your head on the ceiling. You will be bouncing off a wall (invisible) into a morphball tunnel (invisible). This can be a hard SW entrance to pull off until you've done it once. You can practice in Main Research (geometry is the same). You can see the tunnel you're aiming for (but not while you're aiming for it unfortunately). It may help to orient yourself. '''Video:''' [http://www.genericgamer.com/MasterZED/SW69_Staging_Area.avi SW 69 entrance] (Outside link) '''Note:''' This vid is an XviD encoded avi. ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''[[Secret Worlds]]''' |- bgcolor=#f8f8ff |'''Staging Area SW''' |} 70a80434cf7987e7a173ed140e3e7536a7f920c6 4746 2007-03-27T20:21:08Z Doninss 217 New page wikitext text/x-wiki '''Secret World 69''' '''Discovered by:''' Master ZED '''Main Items Required:''' Screw Attack '''Description:''' You will have to line up initially as in the video. (There is a little room to play with, but not much.) Then L-lock space jump sideways and initiate screw atack in the same way/ place as in the video. (Again, a little room to play with, but not much.) You will need to initiate SA near the top of space jump, but before you hit your head on the ceiling. You will be bouncing off a wall (invisible) into a morphball tunnel (invisible). This can be a hard SW entrance to pull off until you've done it once. You can practice in Main Research (geometry is the same). You can see the tunnel you're aiming for (but not while you're aiming for it unfortunately). It may help to orient yourself. '''Video:''' [http://www.genericgamer.com/MasterZED/SW69_Staging_Area.avi SW 69 entrance] (Outside link) '''Note:''' This vid is an AVC (h.264) encoded mp4. QuickTime 7, VLC (recent build), Media Player Classic + ffdshow (recent build), etc required to play them. ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''[[Secret Worlds]]''' |- bgcolor=#f8f8ff |'''Staging Area SW''' |} 99728d61a31628d9b9eca328f55d64b303501e29 Stickyboost 0 1070 5267 5266 2007-12-03T19:16:14Z Doninss 217 wikitext text/x-wiki Discovered by: ''Red Scarlet'', others. This technique is performed on a spider ball track, while still "sticking" to the track but hanging past the end. A boost from a spider ball track normally sends the morph ball perpendicular to the track. By hanging past the end of the track, the boost can be aimed in other directions. Notable places where the stickyboost can be used to advantage: *The Power Bomb Guardian fight. *[[Torvus_Bog:_Torvus_Plaza|Torvus Plaza speed trick]]. '''Red Scarlet's original post:''' http://forum.metroid2002.com/index.php/topic,1695.msg40687.html#msg40687 '''Navigation''': up to [[Techniques]] dbb54efe241341444f2b6f824de818036d732781 5266 3411 2007-12-03T19:15:48Z Doninss 217 forum post link update wikitext text/x-wiki Discovered by: ''Red Scarlet'', others. This technique is performed on a spider ball track, while still "sticking" to the track but hanging past the end. A boost from a spider ball track normally sends the morph ball perpendicular to the track. By hanging past the end of the track, the boost can be aimed in other directions. Notable places where the stickyboost can be used to advantage: *The Power Bomb Guardian fight. *[[Torvus_Bog:_Torvus_Plaza|Torvus Plaza speed trick]]. '''Red Scarlet's original post:''' http://forum.metroid2002.com/index.php/topic,1695.msg40687.html#msg40687 '''Navigation''': up to [[Techniques]] 6dd4c125e2e9c288086f204d4bfa43c986c7c926 3411 2208 2005-08-20T18:14:12Z Doninss 217 wikitext text/x-wiki Discovered by: ''Red Scarlet'', others. This technique is performed on a spider ball track, while still "sticking" to the track but hanging past the end. A boost from a spider ball track normally sends the morph ball perpendicular to the track. By hanging past the end of the track, the boost can be aimed in other directions. Notable places where the stickyboost can be used to advantage: *The Power Bomb Guardian fight. *[[Torvus_Bog:_Torvus_Plaza|Torvus Plaza speed trick]]. '''Red Scarlet's original post:''' http://www.metroid2002.com/forum/viewtopic.php?p=40687&highlight=stickyboost#40687 '''Navigation''': up to [[Techniques]] 756117ef2e1811f8864ac1ad3f961a29882f51c6 2208 1600 2005-04-03T08:41:29Z Doninss 217 wikitext text/x-wiki Discovered by: ''Red Scarlet'', others. This technique is performed on a spider ball track, while still "sticking" to the track but hanging past the end. A boost from a spider ball track normally sends the morph ball perpendicular to the track. By hanging past the end of the track, the boost can be aimed in other directions. Notable places where the stickyboost can be used to advantage: *The Power Bomb Guardian fight. *[[Torvus_Bog:_Torvus_Plaza|Torvus Plaza speed trick]]. '''Red Scarlet's original post:''' http://www.metroid2002.com/forum/viewtopic.php?p=40687&highlight=stickyboost#40687 c4411ea0caec515e70715fafb43ed6714ddfb62f 1600 1599 2005-04-03T08:37:42Z Doninss 217 linked back to Torvus_Bog:_Torvus_Plaza wikitext text/x-wiki Discovered by: ''Red Scarlet'', others. This technique is performed on a spider ball track, while still "sticking" to the track but hanging past the end. A boost from a spider ball track sends the morph ball perpendicular to the track. By hanging past the end, the boost can be aimed in other directions. Notable places where the stickyboost can be used to advantage: *The Power Bomb Guardian fight. *[[Torvus_Bog:_Torvus_Plaza|Torvus Plaza speed trick]]. '''Red Scarlet's original post:''' http://www.metroid2002.com/forum/viewtopic.php?p=40687&highlight=stickyboost#40687 41efecbf9328bcd25de454a4c5a09ef54799e6bf 1599 2005-04-03T04:16:07Z Doninss 217 wikitext text/x-wiki Discovered by: ''Red Scarlet'', others. This technique is performed on a spider ball track, while still "sticking" to the track but hanging past the end. A boost from a spider ball track sends the morph ball perpendicular to the track. By hanging past the end, the boost can be aimed in other directions. Notable places where the stickyboost can be used to advantage: *The Power Bomb Guardian fight. *Torvus Plaza speed trick. '''Red Scarlet's original post:''' http://www.metroid2002.com/forum/viewtopic.php?p=40687&highlight=stickyboost#40687 e4df893f499eed9a383bc5ceec1cbc474dbaec6b Storage Cavern A SW 0 1208 5127 4676 2007-05-15T22:03:41Z Doninss 217 wikitext text/x-wiki '''Secret World 100''' '''Main Items Required:''' Screw Attack '''Description:''' Make your way to the bottom of the room. Move to the spot in the trees (as shown in the video) using normal jumps. Screw attack in the direction shown . If you land right, your feet will be stuck in the floor. Use short diagonal stick movements (holding L) to fall through the floor. If you reach a point where can no longer move, try ''normal'' jumps. This can be a hard secret world to enter. '''Video:''' [http://www.genericgamer.com/MP2/Wiki/StorageCavernA_SWentrance.mp4 SW 100 entrance] (Outside link, AVC (h.264) encoded mp4) ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''[[Secret Worlds]]''' |- bgcolor=#f8f8ff |'''Storage Cavern A SW''' |} 134c40d123db62d3c86f074a3608fd81e2081469 4676 3573 2007-03-22T20:06:15Z Doninss 217 wikitext text/x-wiki '''Secret World 100''' '''Main Items Required:''' Screw Attack '''Description:''' Make your way to the bottom of the room. Move to the spot in the trees (as shown in the video) using normal jumps. Screw attack in the direction shown . If you land right, your feet will be stuck in the floor. Use short diagonal stick movements (holding L) to fall through the floor. If you reach a point where can no longer move, try ''normal'' jumps. This can be a very hard secret world to enter. Note: This method works in Ing Reliquary as well. '''Video:''' [http://www.genericgamer.com/MP2/Wiki/StorageCavernA_SWentrance.mp4 SW 100 entrance] (Outside link) '''Note:''' This vid is an AVC (h.264) encoded mp4. QuickTime 7, VLC (recent build), Media Player Classic + ffdshow (recent build), etc required to play them. ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''[[Secret Worlds]]''' |- bgcolor=#f8f8ff |'''Storage Cavern A SW''' |} 67ba79e3064bc92d15ce6082e93a64e68abd3762 3573 2340 2006-04-16T02:03:56Z Doninss 217 wikitext text/x-wiki <center><H2>Secret World 100</H2></center> '''Main Items Required:''' Screw Attack '''Description:''' Make your way to the bottom of the room. Move to the spot in the trees (as shown in the video) using normal jumps. Screw attack in the direction shown . If you land right, your feet will be stuck in the floor. Use short diagonal stick movements (holding L) to fall through the floor. If you reach a point where can no longer move, try ''normal'' jumps. This can be a very hard secret world to enter. Note: This method works in Ing Reliquary as well. *'''Video:''' [http://www.genericgamer.com/MP2/Wiki/StorageCavernA_SWentrance.mp4 SW 100 entrance] (Outside link) <ul>'''Note:''' This vid is an AVC (h.264) encoded mp4. QuickTime 7, VLC (recent build), Media Player Classic + ffdshow (recent build), etc required to play them.</ul> {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''[[Secret Worlds]]''' |- bgcolor=#f8f8ff |'''Storage Cavern A SW''' |} 1a3c6d2559888e413a1b95bdd979437ad9453e4f 2340 2006-04-16T02:00:43Z Doninss 217 new page wikitext text/x-wiki <center><H2>Secret World 100</H2></center> '''Main Items Required:''' Screw Attack '''Description:''' Make your way to the bottom of the room. Move to the spot in the trees (as shown in the video) using normal jumps. Screw attack in the direction shown . If you land right, your feet will be stuck in the floor. Use short diagonal stick movements (holding L) to fall through the floor. If you reach a point where can no longer move, try ''normal'' jumps. This can be a very hard secret world to enter. *'''Video:''' [http://www.genericgamer.com/MP2/Wiki/StorageCavernA_SWentrance.mp4 SW 100 entrance] (Outside link) <ul>'''Note:''' This vid is an AVC (h.264) encoded mp4. QuickTime 7, VLC (recent build), Media Player Classic + ffdshow (recent build), etc required to play them.</ul> {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''[[Secret Worlds]]''' |- bgcolor=#f8f8ff |'''Storage Cavern A SW''' |} ac5cd4ad64f160be667961e5f99ee92e1d1caaa5 Strawberry Surprise 0 2077 5250 5249 2007-05-27T00:39:17Z Doninss 217 wikitext text/x-wiki '''Discovered by:''' Red Scarlet '''Main Items required:''' Boost Ball '''Description:''' Boost off an edge, unmorphing when the top of the morphball is about even with the ledge (height). Immediately L-lock space jump to finish the move. [http://www.metroid2002.com/forum/viewtopic.php?p=135819#135819 Original post in the forums]. '''Notes:''' The X then B (relative) timing is very similar to a roll jump or [[BSJ]] (quick). The timing of the morph is harder than a roll jump due to the ambiguity of the visual cues. The extra distance seems to stem solely from initiating a space jump farther from the edge than with a roll jump, as SS will cross the gap at Watch Station Access, but a roll jump sans L+R boost will not. (No noticable speed increase is evident in the SS space jump.) L+R boost can be used to increase the distance attained by SS. (Just hold R from the beginning.) The resulting distance seems equal to a roll jump however. Technically, it should be just a bit farther. '''Video:''' [http://www.genericgamer.com/MP2/Wiki/StrawberrySurprise.mp4 Strawberry Surprise] (Outside link, AVC (h.264) encoded mp4) '''Video:''' [http://www.genericgamer.com/MP2/Wiki/StrawberrySurprise_Rboost.mp4 Strawberry Surprise with R boost] (Outside link, AVC (h.264) encoded mp4) ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Techniques]]''' |- bgcolor=#f8f8ff |'''Strawberry Surprise''' |} 4ee976161eb99b61d617dd080e843349a3413544 5249 5248 2007-05-27T00:37:30Z Doninss 217 wikitext text/x-wiki '''Discovered by:''' Red Scarlet '''Main Items required:''' Boost Ball '''Description:''' Boost off an edge, unmorphing when the top of the morphball is about even with the ledge (height). Immediately L-lock space jump to finish the move. [http://www.metroid2002.com/forum/viewtopic.php?p=135819#135819 Original post in the forums]. '''Notes:''' The X then B (relative) timing is very similar to a roll jump or [[BSJ]] (quick). The timing of the morph is harder than a roll jump due to the ambiguity of the visual cues. The extra distance seems to stem solely from initiating a space jump farther from the edge than with a roll jump, as SS will cross the gap at Watch Station Access, but a roll jump sans L+R boost will not. (No noticable speed increase is evident in the SS space jump.) L+R boost can be used to increase the distance attained by SS. The resulting distance seems equal to a roll jump however. Technically, it should be just a bit farther. '''Video:''' [http://www.genericgamer.com/MP2/Wiki/StrawberrySurprise.mp4 Strawberry Surprise] (Outside link, AVC (h.264) encoded mp4) '''Video:''' [http://www.genericgamer.com/MP2/Wiki/StrawberrySurprise_Rboost.mp4 Strawberry Surprise with R boost] (Outside link, AVC (h.264) encoded mp4) ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Techniques]]''' |- bgcolor=#f8f8ff |'''Strawberry Surprise''' |} 838536589c29a094aebb7a1b00538e7fe4dbaede 5248 5247 2007-05-27T00:23:29Z Doninss 217 wikitext text/x-wiki '''Discovered by:''' Red Scarlet '''Main Items required:''' Boost Ball '''Description:''' Boost off an edge, unmorphing when the top of the morphball is about even with the ledge (height). Immediately L-lock space jump to finish the move. [http://www.metroid2002.com/forum/viewtopic.php?p=135819#135819 Original post in the forums]. '''Notes:''' The X then B (relative) timing is very similar to a roll jump or [[BSJ]] (quick). The timing of the morph is harder than a roll jump due to the ambiguity of the visual cues. The extra distance seems to stem solely from initiating a space jump farther from the edge than with a roll jump, as SS will cross the gap at Watch Station Access, but a roll jump sans R+L boost will not. (No noticable speed increase is evident in the SS space jump.) R+L boost can be used to increase the distance attained by SS. The resulting distance seems equal to a roll jump however. Technically, it should be just a bit farther. '''Video:''' [http://www.genericgamer.com/MP2/Wiki/StrawberrySurprise.mp4 Strawberry Surprise] (Outside link, AVC (h.264) encoded mp4) '''Video:''' [http://www.genericgamer.com/MP2/Wiki/StrawberrySurprise_Rboost.mp4 Strawberry Surprise with R boost] (Outside link, AVC (h.264) encoded mp4) ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Techniques]]''' |- bgcolor=#f8f8ff |'''Strawberry Surprise''' |} 0a54d178f46319cded7563bff775a2eaa18339d1 5247 5246 2007-05-26T23:20:37Z Doninss 217 wikitext text/x-wiki '''Discovered by:''' Red Scarlet '''Main Items required:''' Boost Ball '''Description:''' Boost off an edge, unmorphing when the top of the morphball is about even with the ledge (height). Immediately L-lock space jump to finish the move. [http://www.metroid2002.com/forum/viewtopic.php?p=135819#135819 Original post in the forums]. '''Notes:''' The X then B (relative) timing is very similar to a roll jump or [[BSJ]] (quick). The timing of the morph is harder than a roll jump due to the ambiguity of the visual cues. The extra distance seems to stem solely from initiating a space jump farther from the edge than a roll jump without R boost. (SS will cross the gap at Watch Station Access, whereas a non-R boosted roll jump will not.) R boost can be used to increase the distance attained by SS. The resulting distance seems equal to a roll jump, however. Technically, it should be just a bit farther. '''Video:''' [http://www.genericgamer.com/MP2/Wiki/StrawberrySurprise.mp4 Strawberry Surprise] (Outside link, AVC (h.264) encoded mp4) '''Video:''' [http://www.genericgamer.com/MP2/Wiki/StrawberrySurprise_Rboost.mp4 Strawberry Surprise with R boost] (Outside link, AVC (h.264) encoded mp4) ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Techniques]]''' |- bgcolor=#f8f8ff |'''Strawberry Surprise''' |} ceb7dda4dfff8d7fde1c290d60a33334886b8bec 5246 5245 2007-05-26T23:19:00Z Doninss 217 wikitext text/x-wiki '''Discovered by:''' Red Scarlet '''Main Items required:''' Boost Ball '''Description:''' Boost off an edge, unmorphing when the top of the morphball is about even with the ledge (height). Immediately L-lock space jump to finish the move. [http://www.metroid2002.com/forum/viewtopic.php?p=135819#135819 Original post in the forums]. '''Notes:''' The X then B (relative) timing is very similar to a roll jump or [[BSJ]] (quick). The timing of the morph is harder than a roll jump due to the ambiguity of the visual cues. The extra distance seems to stem solely from initiating a space jump farther from the edge than a roll jump without R boost. (SS will cross the gap at Watch Station Access, whereas a non-R boosted roll jump will not.) R boost can be used to increase the distance attained by SS. Seemingly just equal to a roll jump, however. Technically, it should be just a bit farther. '''Video:''' [http://www.genericgamer.com/MP2/Wiki/StrawberrySurprise.mp4 Strawberry Surprise] (Outside link, AVC (h.264) encoded mp4) '''Video:''' [http://www.genericgamer.com/MP2/Wiki/StrawberrySurprise_Rboost.mp4 Strawberry Surprise with R boost] (Outside link, AVC (h.264) encoded mp4) ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Techniques]]''' |- bgcolor=#f8f8ff |'''Strawberry Surprise''' |} 4a62c9e70afbd2d134f252c33117f04547e9616e 5245 5242 2007-05-26T23:18:23Z Doninss 217 added to description wikitext text/x-wiki '''Discovered by:''' Red Scarlet '''Main Items required:''' Boost Ball '''Description:''' Boost off an edge, unmorphing when the top of the morphball is about even with the ledge (height). Immediately L-lock space jump to finish the move. [http://www.metroid2002.com/forum/viewtopic.php?p=135819#135819 Original post in the forums]. '''Note:''' The X then B (relative) timing is very similar to a roll jump or [[BSJ]] (quick). The timing of the morph is harder than a roll jump due to the ambiguity of the visual cues. The extra distance seems to stem solely from initiating a space jump farther from the edge than a roll jump without R boost. (SS will cross the gap at Watch Station Access, whereas a non-R boosted roll jump will not.) R boost can be used to increase the distance attained by SS. Seemingly just equal to a roll jump, however. Technically, it should be just a bit farther. '''Video:''' [http://www.genericgamer.com/MP2/Wiki/StrawberrySurprise.mp4 Strawberry Surprise] (Outside link, AVC (h.264) encoded mp4) '''Video:''' [http://www.genericgamer.com/MP2/Wiki/StrawberrySurprise_Rboost.mp4 Strawberry Surprise with R boost] (Outside link, AVC (h.264) encoded mp4) ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Techniques]]''' |- bgcolor=#f8f8ff |'''Strawberry Surprise''' |} ecbc779b0c12e821a4b037707c45938e0999545a 5242 2007-05-26T23:04:21Z Doninss 217 new page wikitext text/x-wiki '''Discovered by:''' Red Scarlet '''Main Items required:''' Boost Ball '''Description:''' Boost off an edge, unmorphing when the top of the morphball is about even with the ledge (height). Immediately L-lock space jump to finish the move. [http://www.metroid2002.com/forum/viewtopic.php?p=135819#135819 Original post in the forums]. '''Note:''' The X then B (relative) timing is very similar to a roll jump or [[BSJ]] (quick). The timing of the morph is harder than a roll jump due to the ambiguity of the visual cues. The extra distance seems to stem solely from initiating a space jump farther from the edge than a roll jump without R boost. (SS will cross the gap at Watch Station Access, whereas a non-R boosted roll jump will not.) R boost can be used to increase the distance attained by SS. (Seemingly just equal to a roll jump, however.) '''Video:''' [http://www.genericgamer.com/MP2/Wiki/StrawberrySurprise.mp4 Strawberry Surprise] (Outside link, AVC (h.264) encoded mp4) '''Video:''' [http://www.genericgamer.com/MP2/Wiki/StrawberrySurprise_Rboost.mp4 Strawberry Surprise with R boost] (Outside link, AVC (h.264) encoded mp4) ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Techniques]]''' |- bgcolor=#f8f8ff |'''Strawberry Surprise''' |} 5156cc5a68f0b4f6bd8bb8a75ae3bab0016efcb8 Super Missile Locations 0 918 3318 1886 2005-04-30T14:38:22Z SheeEttin 242 Added note. wikitext text/x-wiki <i>Compiled by:</i> Ummeiko (who just spent a good two hours screwing around in multiplayer mode) Here are the locations of the super missiles for each arena. ---- <b>Sidehopper Station</b> <i>Note that the super missiles respawn at one of three locations in this arena. There is no known pattern as of now to determine where the missile will respawn.</i> <ul><li>Between the two exterior platforms. Can be reached by using the morph ball cannon to shoot from one platform to another. Can be reached from either side.</li> <li>Under the grapple point in the middle of the interior of the station.</li> <li>On the uppermost exterior level. To reach this level, use interior morphball cannon or grapple hook to reach one of the second level hallways. Jump through a hole in the ceiling, and then jump up one more level once you are outside.</li></ul> <b>Spider Complex</b> <ul><li>Use the spider ball orb and spider to the opposite side of the orb as the massive damage icon. Boost off of the orb into a small cavern that holds the super missile. Can also be reached by space jumping off of the top of the orb.</li></ul> <b>Shooting Gallery</b> <ul><li>Under one of the three grapple hooks in the arena. Like Sidehopper Station, there is no known pattern to determine under which it will respawn.</li></ul> <b>Pipeline</b> <ul><li>In the water, on a ledge halfway between the two tunnel entrances. Look for the pillar supported with metal. Note that gravity boost is needed to reach the ledge.</li></ul> <b>Spires</b> <ul><li>Located in the ring between the two platforms. Reached by using the morphball cannon to shoot from one platform to the other. Can be reached from either side.</li></ul> ---- <i>Additional Super Missile notes:</i> <ul><li>Super missiles last approximately 15-18 seconds.</li> <li>Super missiles respawn after approximately 15 seconds after the previous super missile has expired.</li> <li>You can hear the super missile respawn from anywhere in the arena. Listen for the same sound made as when you pick up the super missile.</li> <li>Picking up a super missile will give you 25 missiles. Firing a super missile will deplete your missile count by one.</li> <li>Unlike in the game, Super Missiles do not home.</li></ul> 5d763cec6ace9b5891cee317972baa2e895694c7 1886 2004-12-28T22:08:05Z Ummeiko 15 Locations of Super Missiles for Each Arena wikitext text/x-wiki <i>Compiled by:</i> Ummeiko (who just spent a good two hours screwing around in multiplayer mode) Here are the locations of the super missiles for each arena. ---- <b>Sidehopper Station</b> <i>Note that the super missiles respawn at one of three locations in this arena. There is no known pattern as of now to determine where the missile will respawn.</i> <ul><li>Between the two exterior platforms. Can be reached by using the morph ball cannon to shoot from one platform to another. Can be reached from either side.</li> <li>Under the grapple point in the middle of the interior of the station.</li> <li>On the uppermost exterior level. To reach this level, use interior morphball cannon or grapple hook to reach one of the second level hallways. Jump through a hole in the ceiling, and then jump up one more level once you are outside.</li></ul> <b>Spider Complex</b> <ul><li>Use the spider ball orb and spider to the opposite side of the orb as the massive damage icon. Boost off of the orb into a small cavern that holds the super missile. Can also be reached by space jumping off of the top of the orb.</li></ul> <b>Shooting Gallery</b> <ul><li>Under one of the three grapple hooks in the arena. Like Sidehopper Station, there is no known pattern to determine under which it will respawn.</li></ul> <b>Pipeline</b> <ul><li>In the water, on a ledge halfway between the two tunnel entrances. Look for the pillar supported with metal. Note that gravity boost is needed to reach the ledge.</li></ul> <b>Spires</b> <ul><li>Located in the ring between the two platforms. Reached by using the morphball cannon to shoot from one platform to the other. Can be reached from either side.</li></ul> ---- <i>Additional Super Missile notes:</i> <ul><li>Super missiles last approximately 15-18 seconds.</li> <li>Super missiles respawn after approximately 15 seconds after the previous super missile has expired.</li> <li>You can hear the super missile respawn from anywhere in the arena. Listen for the same sound made as when you pick up the super missile.</li> <li>Picking up a super missile will give you 25 missiles. Firing a super missile will deplete your missile count by one.</li></ul> 5bca7edd93b50fbb022cb7211cb37a1860c3893a Super Quick Start Guide 0 765 3159 464 2004-12-08T02:04:42Z Yoshi348 11 Link Piping and Bulleted Lists. wikitext text/x-wiki === Preliminaries === You'll need to register to edit or add pages; check the upper right corner for that. === Editing === To edit a page, just go to that page and then click the edit tab. Controls are basically like a forum post. There's buttons for the most common tags up top. Internal links to other pages in this site are made by surrounding the link in double brackets like <nowiki>[[this]]</nowiki>. (Learn that one... it's much faster than the toolbar button.) Go ahead and link to non-existent pages if you wish to have other people create that page. If you want to make an internal link without using the exact name, (for example, linking to the [[Ghetto Jump]] page with only the word "ghetto",) use the form <nowiki>[[pagename|linkname]]</nowiki>. This is called "link piping", with the pipe referring to the "|" character (as in command line environments like DOS and UNIX). For external links, use the form <nowiki>[http://www.example.com link title]</nowiki>. Note that the wiki will choke on certain characters that are valid in URLs. If you want to display something that has a special meaning to the wiki, use the <nowiki><nowiki></nowiki> tags. This will supress even standard HTML tags. Most tags use HTML style conventions rather than BBCode conventions. === Adding pages === To add a page, you must edit an existing page to have a link to the page you want to create. Then click that link and you'll be put directly into edit mode, since there's nothing there. By default, non-existent internal links are marked by a red link rather than blue. If you want to make bulleted lists like in other pages, first surround each bullet with <nowiki><li> and </li></nowiki>. Then, surround the all the bullets with <nowiki><ul> and </ul></nowiki>. === Misc. Notes === Note that each page has a corresponding discussion page to talk about the article. It's one of the tabs at the top. One thing to watch out for is that you MUST seperate paragraphs with a blank line, or the wiki will automatically put the text on the same line. Edit this page to see what I mean. To force a line break, use the <nowiki><br></nowiki> tag. (No need for a closing tag.) Need practice? Edit the [[sandbox]]! 135e379984e777b3e206bc3525892e2f626b9f2a 464 155 2004-11-30T04:07:40Z Yoshi348 11 woot woot pretty wikitext text/x-wiki === Preliminaries === You'll need to register to edit or add pages; check the upper right corner for that. === Editing === To edit a page, just go to that page and then click the edit tab. Controls are basically like a forum post. There's buttons for the most common tags up top. Internal links to other pages in this site are made by surrounding the link in double brackets like <nowiki>[[this]]</nowiki>. (Learn that one... it's much faster than the toolbar button.) Go ahead and link to non-existent pages if you wish to have other people create that page. For external links, use the form <nowiki>[http://www.example.com link title]</nowiki>. Note that the wiki will choke on certain characters that are valid in URLs. If you want to display something that has a special meaning to the wiki, use the <nowiki><nowiki></nowiki> tags. Most tags use HTML style conventions rather than BBCode conventions. === Adding pages === To add a page, you must edit an existing page to have a link to the page you want to create. Then click that link and you'll be put directly into edit mode, since there's nothing there. By default, non-existent internal links are marked by a red link rather than blue. === Misc. Notes === Note that each page has a corresponding discussion page to talk about the article. It's one of the tabs at the top. One thing to watch out for is that you MUST seperate paragraphs with a blank line, or the wiki will automatically put the text on the same line. Edit this page to see what I mean. To force a line break, use the <nowiki><br></nowiki> tag. (No need for a closing tag.) Need practice? Edit the [[sandbox]]! 202eac174bdc470ca0c57b0ed74e1d515ca8cce3 155 154 2004-11-30T04:03:15Z Yoshi348 11 omg I dropped an A!!!!111 wikitext text/x-wiki You'll need to register to edit or add pages; check the upper right corner for that. To edit a page, just go to that page and then click the edit tab. Controls are basically like a forum post. There's buttons for the most common tags up top. Internal links to other pages in this site are made by surrounding the link in double brackets like <nowiki>[[this]]</nowiki>. (Learn that one... it's much faster than the toolbar button.) Go ahead and link to non-existent pages if you wish to have other people create that page. For external links, use the form <nowiki>[http://www.example.com link title]</nowiki>. Note that the wiki will choke on certain characters that are valid in URLs. If you want to display something that has a special meaning to the wiki, use the <nowiki><nowiki></nowiki> tags. Most tags use HTML style conventions rather than BBCode conventions. To add a page, you must edit an existing page to have a link to the page you want to create. Then click that link and you'll be put directly into edit mode, since there's nothing there. By default, non-existent internal links are marked by a red link rather than blue. Note that each page has a corresponding discussion page to talk about the article. It's one of the tabs at the top. One thing to watch out for is that you MUST seperate paragraphs with a blank line, or the wiki will automatically put the text on the same line. Edit this page to see what I mean. To force a line break, use the <nowiki><br></nowiki> tag. (No need for a closing tag.) Need practice? Edit the [[sandbox]]! 736e2c57dc5cdfe421f071a829411edf5624edfd 154 153 2004-11-30T04:02:29Z Yoshi348 11 Actually, this isn't very skimpy any more. ^_^ wikitext text/x-wiki You'll need to register to edit or add pages; check the upper right corner for that. To edit a page, just go to that page and then click the edit tab. Controls are basically like a forum post. There's buttons for the most common tags up top. Internal links to other pages in this site are made by surrounding the link in double brackets like <nowiki>[[this]]</nowiki>. (Learn that one... it's much faster than the toolbar button.) Go ahead and link to non-existent pages if you wish to have other people create that page. For external links, use the form <nowiki>[http://www.example.com link title]</nowiki>. Note that the wiki will choke on certain characters that are valid in URLs. If you want to display something that has a special meaning to the wiki, use the <nowiki><nowiki></nowiki> tags. Most tags use HTML style conventions rather than BBCode conventions. To add a page, you must edit an existing page to have link to the page you want to create. Then click that link and you'll be put directly into edit mode, since there's nothing there. By default, non-existent internal links are marked by a red link rather than blue. Note that each page has a corresponding discussion page to talk about the article. It's one of the tabs at the top. One thing to watch out for is that you MUST seperate paragraphs with a blank line, or the wiki will automatically put the text on the same line. Edit this page to see what I mean. To force a line break, use the <nowiki><br></nowiki> tag. (No need for a closing tag.) Need practice? Edit the [[sandbox]]! d63466f110cc1a7c4c172aad60a9aca77cec166c 153 152 2004-11-30T04:01:33Z Yoshi348 11 <br> tag wikitext text/x-wiki Note: This guide is pretty skimpy and only really useful if you've just got to tell us your brand spanking new discovery for a 15% game or something. You'll need to register to edit or add pages; check the upper right corner for that. To edit a page, just go to that page and then click the edit tab. Controls are basically like a forum post. There's buttons for the most common tags up top. Internal links to other pages in this site are made by surrounding the link in double brackets like <nowiki>[[this]]</nowiki>. (Learn that one... it's much faster than the toolbar button.) Go ahead and link to non-existent pages if you wish to have other people create that page. For external links, use the form <nowiki>[http://www.example.com link title]</nowiki>. Note that the wiki will choke on certain characters that are valid in URLs. If you want to display something that has a special meaning to the wiki, use the <nowiki><nowiki></nowiki> tags. Most tags use HTML style conventions rather than BBCode conventions. To add a page, you must edit an existing page to have link to the page you want to create. Then click that link and you'll be put directly into edit mode, since there's nothing there. By default, non-existent internal links are marked by a red link rather than blue. Note that each page has a corresponding discussion page to talk about the article. It's one of the tabs at the top. One thing to watch out for is that you MUST seperate paragraphs with a blank line, or the wiki will automatically put the text on the same line. Edit this page to see what I mean. To force a line break, use the <nowiki><br></nowiki> tag. (No need for a closing tag.) Need practice? Edit the [[sandbox]]! 13dae4c99ac4aaf432374c23d96de71e84c26784 152 130 2004-11-30T02:51:25Z Yoshi348 11 wikitext text/x-wiki Note: This guide is pretty skimpy and only really useful if you've just got to tell us your brand spanking new discovery for a 15% game or something. You'll need to register to edit or add pages; check the upper right corner for that. To edit a page, just go to that page and then click the edit tab. Controls are basically like a forum post. There's buttons for the most common tags up top. Internal links to other pages in this site are made by surrounding the link in double brackets like <nowiki>[[this]]</nowiki>. (Learn that one... it's much faster than the toolbar button.) Go ahead and link to non-existent pages if you wish to have other people create that page. For external links, use the form <nowiki>[http://www.example.com link title]</nowiki>. Note that the wiki will choke on certain characters that are valid in URLs. If you want to display something that has a special meaning to the wiki, use the <nowiki><nowiki></nowiki> tags. Most tags use HTML style conventions rather than BBCode conventions. To add a page, you must edit an existing page to have link to the page you want to create. Then click that link and you'll be put directly into edit mode, since there's nothing there. By default, non-existent internal links are marked by a red link rather than blue. Note that each page has a corresponding discussion page to talk about the article. It's one of the tabs at the top. One thing to watch out for is that you MUST seperate paragraphs with a blank line, or the wiki will automatically put the text on the same line. Edit this page to see what I mean. Need practice? Edit the [[sandbox]]! 596e1a2965fe510cca2632692f4afaff2657ee3b 130 111 2004-11-30T01:51:53Z Yoshi348 11 gah, gotta stop forgetting things. wikitext text/x-wiki Note: This guide is pretty skimpy and only really useful if you've just got to tell us your brand spanking new discovery for a 15% game or something. You'll need to register to edit or add pages; check the upper right corner for that. To edit a page, just go to that page and then click the edit tab. Controls are basically like a forum post. There's buttons for the most common tags up top. Internal links to other pages in this site are made by surrounding the link in double brackets like <nowiki>[[this]]</nowiki>. (Learn that one... it's much faster than the toolbar button.) Go ahead and link to non-existent pages if you wish to have other people create that page. For external links, use the form <nowiki>[http://www.example.com link title]</nowiki>. Note that the wiki will choke on certain characters that are valid in URLs. If you want to display something that has a special meaning to the wiki, use the <nowiki><nowiki></nowiki> tags. Most tags use HTML style conventions rather than BBCode conventions. To add a page, you must edit an existing page to have link to the page you want to create. Then click that link and you'll be put directly into edit mode, since there's nothing there. By default, non-existent internal links are marked by a red link rather than blue. Note that each page has a corresponding discussion page to talk about the article. It's one of the tabs at the top. One thing to watch out for is that you MUST seperate paragraphs with a blank line, or the wiki will automatically put the text on the same line. Edit this page to see what I mean. cfe17b746e410bcb44c1024d727d4495da8834fc 111 110 2004-11-30T01:51:08Z Yoshi348 11 Added discussion on external links since Tim screwed that up ;p wikitext text/x-wiki Note: This guide is pretty skimpy and only really useful if you've just got to tell us your brand spanking new discovery for a 15% game or something. You'll need to register to edit or add pages; check the upper right corner for that. To edit a page, just go to that page and then click the edit tab. Controls are basically like a forum post. There's buttons for the most common tags up top. Internal links to other pages in this site are made by surrounding the link in double brackets like <nowiki>[[this]]</nowiki>. (Learn that one... it's much faster than the toolbar button.) Go ahead and link to non-existent pages if you wish to have other people create that page. For external links, use the form <nowiki>[http://www.example.com link title]</nowiki>. If you want to display something that has a special meaning to the wiki, use the <nowiki><nowiki></nowiki> tags. Most tags use HTML style conventions rather than BBCode conventions. To add a page, you must edit an existing page to have link to the page you want to create. Then click that link and you'll be put directly into edit mode, since there's nothing there. By default, non-existent internal links are marked by a red link rather than blue. Note that each page has a corresponding discussion page to talk about the article. It's one of the tabs at the top. One thing to watch out for is that you MUST seperate paragraphs with a blank line, or the wiki will automatically put the text on the same line. Edit this page to see what I mean. a063cd2994aa3beb86a3dcc021876c76098bc03a 110 73 2004-11-29T19:17:35Z Yoshi348 11 wikitext text/x-wiki Note: This guide is pretty skimpy and only really useful if you've just got to tell us your brand spanking new discovery for a 15% game or something. You'll need to register to edit or add pages; check the upper right corner for that. To edit a page, just go to that page and then click the edit tab. Controls are basically like a forum post. There's buttons for the most common tags up top. Internal links to other pages in this site are made by surrounding the link in double brackets like <nowiki>[[this]]</nowiki>. (Learn that one... it's much faster than the toolbar button.) Go ahead and link to non-existent pages if you wish to have other people create that page. If you want to display something that has a special meaning to the wiki, use the <nowiki><nowiki></nowiki> tags. Most tags use HTML style conventions rather than BBCode conventions. To add a page, you must edit an existing page to have link to the page you want to create. Then click that link and you'll be put directly into edit mode, since there's nothing there. By default, non-existent internal links are marked by a red link rather than blue. Note that each page has a corresponding discussion page to talk about the article. It's one of the tabs at the top. One thing to watch out for is that you MUST seperate paragraphs with a blank line, or the wiki will automatically put the text on the same line. Edit this page to see what I mean. a9f044c77768dcd5f98b0107a4bc940534b941a5 73 72 2004-11-29T19:17:19Z Yoshi348 11 wikitext text/x-wiki Note: This guide is pretty skimpy and only really useful if you've just got to tell us your brand spanking new discovery for a 15% game or something. You'll need to register to edit or add pages; check the upper right corner for that. To edit a page, just go to that page and then click the edit tab. Controls are basically like a forum post. There's buttons for the most common tags up top. Internal links to other pages in this site are made by surrounding the link in double brackets like <nowiki>[[this]]</nowiki>. (Learn that one... it's much faster than the toolbar button.) Go ahead and link to non-existent pages if you wish to have other people create that page. If you want to display something that has a special meaning to the wiki, use the <nowiki><nowiki></nowiki> tags. Most tags use HTML style conventions rather than BBCode conventions. To add a page, you must edit an existing page to have link to the page you want to create. Then click that link and you'll be put directly into edit mode, since there's nothing there. By default, non-existent internal links are marked by a red link rather than blue. Note that each page has a corresponding discussion page to talk about the article. It's one of the tabs at the top. One thing to watch out for is that you MUST seperate paragraphs with a blank line, or the wiki will automatically put the text on the same line. e1bc4ba08f1cbe4a5dfebbb4a3ce1891f0bf51fa 72 69 2004-11-29T19:15:17Z Yoshi348 11 wikitext text/x-wiki Note: This guide is pretty skimpy and only really useful if you've just got to tell us your brand spanking new discovery for a 15% game or something. You'll need to register to edit or add pages; check the upper right corner for that. To edit a page, just go to that page and then click the edit tab. Controls are basically like a forum post. There's buttons for the most common tags up top. Internal links to other pages in this site are made by surrounding the link in double brackets like <nowiki>[[this]]</nowiki>. (Learn that one... it's much faster than the toolbar button.) Go ahead and link to non-existent pages if you wish to have other people create that page. If you want to display something that has a special meaning to the wiki, use the <nowiki><nowiki></nowiki> tags. Most tags use HTML style conventions rather than BBCode conventions. To add a page, you must edit an existing page to have link to the page you want to create. Then click that link and you'll be put directly into edit mode, since there's nothing there. By default, non-existent internal links are marked by a red link rather than blue. Note that each page has a corresponding discussion page to talk about the article. It's one of the tabs at the top. d18871da14774e8690d4582dbf45f98c1cd5bbb0 69 2004-11-29T19:05:45Z Yoshi348 11 wikitext text/x-wiki Being written right this very minute. Be patient... :) b6595c78ff1b360eaa8f1551fdaab17a7bd16f0b TRHbj 0 757 3151 2205 2005-08-20T00:09:08Z TRH 14 wikitext text/x-wiki '''TRHbj'''<br><br> ''Discovered by: TRH''<br><br> [http://trh.metroid2002.com/vids/echoes/2tbj.avi TRHbj video] without unmorph - .avi, 460 kb [http://trh.metroid2002.com/vids/echoes/2tbj_tbj_comparison.avi TRHbj tbj unmorph comparison video.] - .avi, 1.07 mb The basics of TRHbj (named by LLCoolDave) resembles 3BJ a whole lot. It's a bit faster and you gain more height on the unmorph. To perform the TRHbj you have to start off as the hbj in Prime 1: Lay a bomb. Then lay a bomb before the first one goes off, so that when you return from the first one the second one goes off before you hit the ground. The fourth bomb comes at the peak from the first bomb, and the third bomb comes a bit before the fourth. After the second bomb you should reach the peak, descend to the third bomb which then goes off along with the fourth bomb. The best time to unmorph is a bit after the last bomb, for the best referance, look at the second video.<br> The bomb pattern creates a rythm best explained as "press, press. press-press" c564230fc96a65b7d738a9386dfb228b8acf6c3b 2205 1951 2005-05-04T20:37:52Z Copperandterence 225 wikitext text/x-wiki Discovered by: TRH<br> The basics of TRHbj (named by LLCoolDave) resembles [[3bj]] a whole lot. It's a bit faster and you gain more height on the unmorph. The basics of TRHbj (named by Several people) resembles [[4bj]] a whole lot. It's a extremely fastest and you gain even more height on the unmorph. To perform the TRHbj you have to start off as the hbj in Prime 1: Lay a bomb. Then lay a bomb before the first one goes off, so that when you return from the first one the second one goes off before you hit the ground. The fourth bomb comes at the peak from the first bomb, and the third bomb comes a bit before the fourth. After the second bomb you should reach the peak, descend to the third bomb which then goes off along with the fourth bomb. The best time to unmorph is a bit after the last bomb, for the best referance, look at the second video.<br> The bomb pattern creates a rythm best explained as "press, press. press-press" [http://trh.metroid2002.com/vids/echoes/2tbj.avi TRHbj video] without unmorph - .avi, 460 kb<br> [http://trh.metroid2002.com/vids/echoes/2tbj_tbj_comparison.avi TRHbj tbj unmorph comparison video.] - .avi, 1.07 mb 0b3c2e73cd3e8350386f349e31d446bdd40367f0 1951 1927 2005-05-03T02:14:52Z Copperandterence 225 wikitext text/x-wiki Discovered by: TRH<br> The basics of TRHbj (named by LLCoolDave) resembles [[3bj]] a whole lot. It's a bit faster and you gain more height on the unmorph. The basics of TRHbj (named by Several people) resembles [[4bj]] a whole lot. It's a extremely fastest and you gain even more hright on the unmorph. To perform the TRHbj you have to start off as the hbj in Prime 1: Lay a bomb. Then lay a bomb before the first one goes off, so that when you return from the first one the second one goes off before you hit the ground. The fourth bomb comes at the peak from the first bomb, and the third bomb comes a bit before the fourth. After the second bomb you should reach the peak, descend to the third bomb which then goes off along with the fourth bomb. The best time to unmorph is a bit after the last bomb, for the best referance, look at the second video.<br> The bomb pattern creates a rythm best explained as "press, press. press-press" [http://trh.metroid2002.com/vids/echoes/2tbj.avi TRHbj video] without unmorph - .avi, 460 kb<br> [http://trh.metroid2002.com/vids/echoes/2tbj_tbj_comparison.avi TRHbj tbj unmorph comparison video.] - .avi, 1.07 mb 6022502028fcc7a7df18cbac3733651d5d47f386 1927 840 2004-12-29T18:57:35Z GSGold 24 wikitext text/x-wiki Discovered by: TRH<br> The basics of TRHbj (named by LLCoolDave) resembles [[3bj]] a whole lot. It's a bit faster and you gain more height on the unmorph. To perform the TRHbj you have to start off as the hbj in Prime 1: Lay a bomb. Then lay a bomb before the first one goes off, so that when you return from the first one the second one goes off before you hit the ground. The fourth bomb comes at the peak from the first bomb, and the third bomb comes a bit before the fourth. After the second bomb you should reach the peak, descend to the third bomb which then goes off along with the fourth bomb. The best time to unmorph is a bit after the last bomb, for the best referance, look at the second video.<br> The bomb pattern creates a rythm best explained as "press, press. press-press" [http://trh.metroid2002.com/vids/echoes/2tbj.avi TRHbj video] without unmorph - .avi, 460 kb<br> [http://trh.metroid2002.com/vids/echoes/2tbj_tbj_comparison.avi TRHbj tbj unmorph comparison video.] - .avi, 1.07 mb bb58f66096b990644d1d99ce869d54d30e29325e 840 834 2004-12-29T18:51:01Z GSGold 24 wikitext text/x-wiki Discovered by: TRH<br> [http://trh.metroid2002.com/vids/echoes/2tbj.avi TRHbj video] without unmorph - .avi, 460 kb<br> [http://trh.metroid2002.com/vids/echoes/2tbj_tbj_comparison.avi TRHbj tbj unmorph comparison video.] - .avi, 1.07 mb The basics of TRHbj (named by LLCoolDave) resembles 3BJ a whole lot. It's a bit faster and you gain more height on the unmorph. To perform the TRHbj you have to start off as the hbj in Prime 1: Lay a bomb. Then lay a bomb before the first one goes off, so that when you return from the first one the second one goes off before you hit the ground. The fourth bomb comes at the peak from the first bomb, and the third bomb comes a bit before the fourth. After the second bomb you should reach the peak, descend to the third bomb which then goes off along with the fourth bomb. The best time to unmorph is a bit after the last bomb, for the best referance, look at the second video.<br> The bomb pattern creates a rythm best explained as "press, press. press-press" e57c56a0d12e5c784370014334041a5819093144 834 2004-11-29T11:05:59Z TRH 14 wikitext text/x-wiki '''TRHbj'''<br><br> ''Discovered by: TRH''<br><br> [http://trh.metroid2002.com/vids/echoes/2tbj.avi TRHbj video] without unmorph - .avi, 460 kb [http://trh.metroid2002.com/vids/echoes/2tbj_tbj_comparison.avi TRHbj tbj unmorph comparison video.] - .avi, 1.07 mb The basics of TRHbj (named by LLCoolDave) resembles 3BJ a whole lot. It's a bit faster and you gain more height on the unmorph. To perform the TRHbj you have to start off as the hbj in Prime 1: Lay a bomb. Then lay a bomb before the first one goes off, so that when you return from the first one the second one goes off before you hit the ground. The fourth bomb comes at the peak from the first bomb, and the third bomb comes a bit before the fourth. After the second bomb you should reach the peak, descend to the third bomb which then goes off along with the fourth bomb. The best time to unmorph is a bit after the last bomb, for the best referance, look at the second video.<br> The bomb pattern creates a rythm best explained as "press, press. press-press" c564230fc96a65b7d738a9386dfb228b8acf6c3b Techniques 0 729 5241 5239 2007-05-26T22:16:47Z Doninss 217 new page wikitext text/x-wiki <center> <table border="1" cellpadding="10" cellspacing="0"> <td align="center" valign="middle"> <u>'''Bomb Techniques'''</u> [[3bj]] [[TRHbj]] [[Laddered Bomb Jump]] [[Morphed Bomb Jump]] </td> <td align="center" valign="middle"> <u>'''Dash Techniques'''</u> [["Kip Dash"]] [[Underwater Dash]] [[R-Dash]] [[Omni Dash]] </td> <tr> <td align="center" valign="middle" rowspan="2"> <u>'''Jump Techniques'''</u> [[Floaty Jump]] [[Ghetto Jump]] [[L Jump]] / [[Langle Jump]] [[LOL Jump]] [[Enemy Boost Jump]] [[Strawberry Surprise]] [[Alternate Ghetto]] </td> <td align="center" valign="middle"> <u>'''Hybrid Techniques'''</u> [[LOL Ghetto Jump]] </tr> <tr> <td align="center" valign="middle"> <u>'''Combo Techniques'''</u> [[BSJ]] [[Roll Jump]] </td> </tr> <tr> <td align="center" valign="middle"> <u>'''Morph Ball Techniques'''</u> [[Stickyboost]] </td> <td align="center" valign="middle"> <u>'''Pointless Techniques'''</u> [[Useless Techniques]] </td> </tr> </table> </center> d5c2055cb5df13d429ffe17bb7701e803bb06009 5239 3123 2007-05-26T22:06:30Z Doninss 217 new page (link0 wikitext text/x-wiki <center> <table border="1" cellpadding="10" cellspacing="0"> <td align="center" valign="middle"> <u>'''Bomb Techniques'''</u> [[3bj]] [[TRHbj]] [[Laddered Bomb Jump]] [[Morphed Bomb Jump]] </td> <td align="center" valign="middle"> <u>'''Dash Techniques'''</u> [["Kip Dash"]] [[Underwater Dash]] [[R-Dash]] [[Omni Dash]] </td> <tr> <td align="center" valign="middle" rowspan="2"> <u>'''Jump Techniques'''</u> [[Floaty Jump]] [[Ghetto Jump]] [[L Jump]] / [[Langle Jump]] [[LOL Jump]] [[Enemy Boost Jump]] [[Alternate Ghetto]] </td> <td align="center" valign="middle"> <u>'''Hybrid Techniques'''</u> [[LOL Ghetto Jump]] </tr> <tr> <td align="center" valign="middle"> <u>'''Combo Techniques'''</u> [[BSJ]] [[Roll Jump]] </td> </tr> <tr> <td align="center" valign="middle"> <u>'''Morph Ball Techniques'''</u> [[Stickyboost]] </td> <td align="center" valign="middle"> <u>'''Pointless Techniques'''</u> [[Useless Techniques]] </td> </tr> </table> </center> 2b4bb61ebc9fc94f10168849a212b548aea58b92 3123 2109 2005-05-26T02:48:48Z Radix 8 Reverted edit of BombR, changed back to last version by Radix wikitext text/x-wiki <center> <table border="1" cellpadding="10" cellspacing="0"> <td align="center" valign="middle"> <u>'''Bomb Techniques'''</u> [[3bj]] [[TRHbj]] [[Laddered Bomb Jump]] [[Morphed Bomb Jump]] </td> <td align="center" valign="middle"> <u>'''Dash Techniques'''</u> [["Kip Dash"]] [[Underwater Dash]] [[R-Dash]] [[Omni Dash]] </td> <tr> <td align="center" valign="middle" rowspan="2"> <u>'''Jump Techniques'''</u> [[Floaty Jump]] [[Ghetto Jump]] [[L Jump]] / [[Langle Jump]] [[LOL Jump]] [[Enemy Boost Jump]] [[Alternate Ghetto]] </td> <td align="center" valign="middle"> <u>'''Hybrid Techniques'''</u> [[LOL Ghetto Jump]] </tr> <tr> <td align="center" valign="middle"> <u>'''Combo Techniques'''</u> [[BSJ]] </td> </tr> <tr> <td align="center" valign="middle"> <u>'''Morph Ball Techniques'''</u> [[Stickyboost]] </td> <td align="center" valign="middle"> <u>'''Pointless Techniques'''</u> [[Useless Techniques]] </td> </tr> </table> </center> aee4637bda97044bf35317a80e9853db9aad842f 2109 2100 2005-05-26T02:18:52Z BombR 249 wikitext text/x-wiki <center> <table border="1" cellpadding="10" cellspacing="0"> <td align="center" valign="middle"> <u>'''Bomb Techniques'''</u> [[3bj]] [[4bj]] [[TRHbj]] [[Laddered Bomb Jump]] [[Morphed Bomb Jump]] </td> <td align="center" valign="middle"> <u>'''Dash Techniques'''</u> [["Kip Dash"]] [[Underwater Dash]] [[R-Dash]] [[Omni Dash]] [[Rox Dash]] </td> <tr> <td align="center" valign="middle" rowspan="2"> <u>'''Jump Techniques'''</u> [[Floaty Jump]] [[Ghetto Jump]] [[L Jump]] / [[Langle Jump]] [[LOL Jump]] [[Enemy Boost Jump]] [[Alternate Ghetto]] </td> <td align="center" valign="middle"> <u>'''Hybrid Techniques'''</u> [[LOL Ghetto Jump]] </tr> <tr> <td align="center" valign="middle"> <u>'''Combo Techniques'''</u> [[BSJ]] </td> </tr> <tr> <td align="center" valign="middle"> <u>'''Morph Ball Techniques'''</u> [[Stickyboost]] </td> <td align="center" valign="middle"> <u>'''Pointless Techniques'''</u> [[Useless Techniques]] </td> </tr> </table> </center> a17dd283dffe9248f096573f32a9a1d5b5cb015d 2100 2099 2005-05-26T02:16:56Z BombR 249 wikitext text/x-wiki <center> <table border="1" cellpadding="10" cellspacing="0"> <td align="center" valign="middle"> <u>'''Bomb Techniques'''</u> [[3bj]] [[TRHbj]] [[Laddered Bomb Jump]] [[Morphed Bomb Jump]] </td> <td align="center" valign="middle"> <u>'''Dash Techniques'''</u> [["Kip Dash"]] [[Underwater Dash]] [[R-Dash]] [[Omni Dash]] [[Rox Dash]] </td> <tr> <td align="center" valign="middle" rowspan="2"> <u>'''Jump Techniques'''</u> [[Floaty Jump]] [[Ghetto Jump]] [[L Jump]] / [[Langle Jump]] [[LOL Jump]] [[Enemy Boost Jump]] [[Alternate Ghetto]] </td> <td align="center" valign="middle"> <u>'''Hybrid Techniques'''</u> [[LOL Ghetto Jump]] </tr> <tr> <td align="center" valign="middle"> <u>'''Combo Techniques'''</u> [[BSJ]] </td> </tr> <tr> <td align="center" valign="middle"> <u>'''Morph Ball Techniques'''</u> [[Stickyboost]] </td> <td align="center" valign="middle"> <u>'''Pointless Techniques'''</u> [[Useless Techniques]] </td> </tr> </table> </center> 7ff23db246e8ba2e51dba6f9a25b375acfff37ba 2099 2063 2005-05-22T17:25:23Z Radix 8 revert wikitext text/x-wiki <center> <table border="1" cellpadding="10" cellspacing="0"> <td align="center" valign="middle"> <u>'''Bomb Techniques'''</u> [[3bj]] [[TRHbj]] [[Laddered Bomb Jump]] [[Morphed Bomb Jump]] </td> <td align="center" valign="middle"> <u>'''Dash Techniques'''</u> [["Kip Dash"]] [[Underwater Dash]] [[R-Dash]] [[Omni Dash]] </td> <tr> <td align="center" valign="middle" rowspan="2"> <u>'''Jump Techniques'''</u> [[Floaty Jump]] [[Ghetto Jump]] [[L Jump]] / [[Langle Jump]] [[LOL Jump]] [[Enemy Boost Jump]] [[Alternate Ghetto]] </td> <td align="center" valign="middle"> <u>'''Hybrid Techniques'''</u> [[LOL Ghetto Jump]] </tr> <tr> <td align="center" valign="middle"> <u>'''Combo Techniques'''</u> [[BSJ]] </td> </tr> <tr> <td align="center" valign="middle"> <u>'''Morph Ball Techniques'''</u> [[Stickyboost]] </td> <td align="center" valign="middle"> <u>'''Pointless Techniques'''</u> [[Useless Techniques]] </td> </tr> </table> </center> aee4637bda97044bf35317a80e9853db9aad842f 2063 2052 2005-05-22T16:52:52Z JumpR 248 wikitext text/x-wiki <center> <table border="1" cellpadding="10" cellspacing="0"> <td align="center" valign="middle"> <u>'''Bomb Techniques'''</u> [[3bj]] [[TRHbj]] [[EMFbj]] [[4bj]] [[Laddered Bomb Jump]] [[Morphed Bomb Jump]] </td> <td align="center" valign="middle"> <u>'''Dash Techniques'''</u> [["Kip Dash"]] [[Underwater Dash]] [[R-Dash]] [[Omni Dash]] </td> <tr> <td align="center" valign="middle" rowspan="2"> <u>'''Jump Techniques'''</u> [[Floaty Jump]] [[Ghetto Jump]] [[L Jump]] / [[Langle Jump]] [[LOL Jump]] [[Enemy Boost Jump]] [[Alternate Ghetto]] </td> <td align="center" valign="middle"> <u>'''Hybrid Techniques'''</u> [[LOL Ghetto Jump]] </tr> <tr> <td align="center" valign="middle"> <u>'''Combo Techniques'''</u> [[BSJ]] [[LOL Floaty Jump]] </td> </tr> <tr> <td align="center" valign="middle"> <u>'''Morph Ball Techniques'''</u> [[Stickyboost]] </td> <td align="center" valign="middle"> <u>'''Pointless Techniques'''</u> [[Useless Techniques]] </td> </tr> </table> </center> 2167367c5441d6acd1cfed64d15a7d03e382e560 2052 2051 2005-05-22T16:52:14Z JumpR 248 wikitext text/x-wiki <center> <table border="1" cellpadding="10" cellspacing="0"> <td align="center" valign="middle"> <u>'''Bomb Techniques'''</u> [[3bj]] [[TRHbj]] [[EMFbj]] [[4bj]] [[Laddered Bomb Jump]] [[Morphed Bomb Jump]] </td> <td align="center" valign="middle"> <u>'''Dash Techniques'''</u> [["Kip Dash"]] [[Underwater Dash]] [[R-Dash]] [[Omni Dash]] </td> <tr> <td align="center" valign="middle" rowspan="2"> <u>'''Jump Techniques'''</u> [[Floaty Jump]] [[Ghetto Jump]] [[L Jump]] / [[Langle Jump]] [[LOL Jump]] [[Enemy Boost Jump]] [[Alternate Ghetto]] </td> <td align="center" valign="middle"> <u>'''Hybrid Techniques'''</u> [[LOL Ghetto Jump]] </tr> <tr> <td align="center" valign="middle"> <u>'''Combo Techniques'''</u> [[BSJ]] [[LOL R-Dash]] </td> </tr> <tr> <td align="center" valign="middle"> <u>'''Morph Ball Techniques'''</u> [[Stickyboost]] </td> <td align="center" valign="middle"> <u>'''Pointless Techniques'''</u> [[Useless Techniques]] </td> </tr> </table> </center> 0df63249f34fa3dca354bb89bc927ce302dfc0f1 2051 2040 2005-05-22T13:16:21Z EMF 247 wikitext text/x-wiki <center> <table border="1" cellpadding="10" cellspacing="0"> <td align="center" valign="middle"> <u>'''Bomb Techniques'''</u> [[3bj]] [[TRHbj]] [[EMFbj]] [[4bj]] [[Laddered Bomb Jump]] [[Morphed Bomb Jump]] </td> <td align="center" valign="middle"> <u>'''Dash Techniques'''</u> [["Kip Dash"]] [[Underwater Dash]] [[R-Dash]] [[Omni Dash]] </td> <tr> <td align="center" valign="middle" rowspan="2"> <u>'''Jump Techniques'''</u> [[Floaty Jump]] [[Ghetto Jump]] [[L Jump]] / [[Langle Jump]] [[LOL Jump]] [[Enemy Boost Jump]] [[Alternate Ghetto]] </td> <td align="center" valign="middle"> <u>'''Hybrid Techniques'''</u> [[LOL Ghetto Jump]] </tr> <tr> <td align="center" valign="middle"> <u>'''Combo Techniques'''</u> [[BSJ]] </td> </tr> <tr> <td align="center" valign="middle"> <u>'''Morph Ball Techniques'''</u> [[Stickyboost]] </td> <td align="center" valign="middle"> <u>'''Pointless Techniques'''</u> [[Useless Techniques]] </td> </tr> </table> </center> 93587e658183d3bd3c897ffc8935482cd6d43ee8 2040 2028 2005-05-17T14:54:58Z Silver Falcon 241 wikitext text/x-wiki <center> <table border="1" cellpadding="10" cellspacing="0"> <td align="center" valign="middle"> <u>'''Bomb Techniques'''</u> [[3bj]] [[TRHbj]] [[Laddered Bomb Jump]] [[Morphed Bomb Jump]] </td> <td align="center" valign="middle"> <u>'''Dash Techniques'''</u> [["Kip Dash"]] [[Underwater Dash]] [[R-Dash]] [[Omni Dash]] </td> <tr> <td align="center" valign="middle" rowspan="2"> <u>'''Jump Techniques'''</u> [[Floaty Jump]] [[Ghetto Jump]] [[L Jump]] / [[Langle Jump]] [[LOL Jump]] [[Enemy Boost Jump]] [[Alternate Ghetto]] </td> <td align="center" valign="middle"> <u>'''Hybrid Techniques'''</u> [[LOL Ghetto Jump]] </tr> <tr> <td align="center" valign="middle"> <u>'''Combo Techniques'''</u> [[BSJ]] </td> </tr> <tr> <td align="center" valign="middle"> <u>'''Morph Ball Techniques'''</u> [[Stickyboost]] </td> <td align="center" valign="middle"> <u>'''Pointless Techniques'''</u> [[Useless Techniques]] </td> </tr> </table> </center> aee4637bda97044bf35317a80e9853db9aad842f 2028 1998 2005-05-09T02:49:12Z SamusAranLuver 111 Changed name of L R mid Air Dash in to the now very famous OmniDash!!!! thks MMcLean! wikitext text/x-wiki <center> <table border="1" cellpadding="10" cellspacing="0"> <td align="center" valign="middle"> <u>'''Bomb Techniques'''</u> [[3bj]] [[TRHbj]] [[Laddered Bomb Jump]] [[Morphed Bomb Jump]] </td> <td align="center" valign="middle"> <u>'''Dash Techniques'''</u> [["Kip Dash"]] [[Underwater Dash]] [[R-Dash]] [[Omni Dash]] </td> <tr> <td align="center" valign="middle" rowspan="2"> <u>'''Jump Techniques'''</u> [[Floaty Jump]] [[Ghetto Jump]] [[L Jump]] / [[Langle Jump]] [[LOL Jump]] [[Alternate Ghetto]] </td> <td align="center" valign="middle"> <u>'''Hybrid Techniques'''</u> [[LOL Ghetto Jump]] </tr> <tr> <td align="center" valign="middle"> <u>'''Combo Techniques'''</u> [[BSJ]] </td> </tr> <tr> <td align="center" valign="middle"> <u>'''Morph Ball Techniques'''</u> [[Stickyboost]] </td> <td align="center" valign="middle"> <u>'''Pointless Techniques'''</u> [[Useless Techniques]] </td> </tr> </table> </center> 37b5bd75d9227aaa949aba6e0e8babb7f358e725 1998 1939 2005-05-04T18:38:43Z DJGrenola 26 the r-dash got removed (presumably accidentally) in an edit by MMcLean54 at some stage, so put it back wikitext text/x-wiki <center> <table border="1" cellpadding="10" cellspacing="0"> <td align="center" valign="middle"> <u>'''Bomb Techniques'''</u> [[3bj]] [[TRHbj]] [[Laddered Bomb Jump]] [[Morphed Bomb Jump]] </td> <td align="center" valign="middle"> <u>'''Dash Techniques'''</u> [["Kip Dash"]] [[Underwater Dash]] [[R-Dash]] [[L and R midair dash]] </td> <tr> <td align="center" valign="middle" rowspan="2"> <u>'''Jump Techniques'''</u> [[Floaty Jump]] [[Ghetto Jump]] [[L Jump]] / [[Langle Jump]] [[LOL Jump]] [[Alternate Ghetto]] </td> <td align="center" valign="middle"> <u>'''Hybrid Techniques'''</u> [[LOL Ghetto Jump]] </tr> <tr> <td align="center" valign="middle"> <u>'''Combo Techniques'''</u> [[BSJ]] </td> </tr> <tr> <td align="center" valign="middle"> <u>'''Morph Ball Techniques'''</u> [[Stickyboost]] </td> <td align="center" valign="middle"> <u>'''Pointless Techniques'''</u> [[Useless Techniques]] </td> </tr> </table> </center> b0148384d2cf8687aaf702a12e6936b83bbd4f5a 1939 1938 2005-05-04T18:13:25Z Jason 158 Copperandterence's additions were just bad copies of other pages; removed wikitext text/x-wiki <center> <table border="1" cellpadding="10" cellspacing="0"> <td align="center" valign="middle"> <u>'''Bomb Techniques'''</u> [[3bj]] [[TRHbj]] [[Laddered Bomb Jump]] [[Morphed Bomb Jump]] </td> <td align="center" valign="middle"> <u>'''Dash Techniques'''</u> [["Kip Dash"]] [[Underwater Dash]] [[L and R midair dash]] </td> <tr> <td align="center" valign="middle" rowspan="2"> <u>'''Jump Techniques'''</u> [[Floaty Jump]] [[Ghetto Jump]] [[L Jump]] / [[Langle Jump]] [[LOL Jump]] [[Alternate Ghetto]] </td> <td align="center" valign="middle"> <u>'''Hybrid Techniques'''</u> [[LOL Ghetto Jump]] </tr> <tr> <td align="center" valign="middle"> <u>'''Combo Techniques'''</u> [[BSJ]] </td> </tr> <tr> <td align="center" valign="middle"> <u>'''Morph Ball Techniques'''</u> [[Stickyboost]] </td> <td align="center" valign="middle"> <u>'''Pointless Techniques'''</u> [[Useless Techniques]] </td> </tr> </table> </center> 3b7970d58c32a966e77721bbcc5198e4724ef067 1938 1933 2005-05-03T17:09:49Z Copperandterence 225 wikitext text/x-wiki <center> <table border="1" cellpadding="10" cellspacing="0"> <td align="center" valign="middle"> <u>'''Bomb Techniques'''</u> [[4bj]] [[3bj]] [[TRHbj]] [[Laddered Bomb Jump]] [[Morphed Bomb Jump]] </td> <td align="center" valign="middle"> <u>'''Dash Techniques'''</u> [["Kip Dash"]] [[Underwater Dash]] [[L and R midair dash]] </td> <tr> <td align="center" valign="middle" rowspan="2"> <u>'''Jump Techniques'''</u> [[Floaty Jump]] [[Ghetto Jump]] [[L Jump]] / [[Langle Jump]] [[LOL Jump]] [[Alternate Ghetto]] </td> <td align="center" valign="middle"> <u>'''Hybrid Techniques'''</u> [[LOL Ghetto Jump]] [[LOL Floaty Ghetto Jump]] </tr> <tr> <td align="center" valign="middle"> <u>'''Combo Techniques'''</u> [[BSJ]] </td> </tr> <tr> <td align="center" valign="middle"> <u>'''Morph Ball Techniques'''</u> [[Stickyboost]] </td> <td align="center" valign="middle"> <u>'''Pointless Techniques'''</u> [[Useless Techniques]] </td> </tr> </table> </center> 04870d241932fc93355712e292bb12fcba5ef82c 1933 1781 2005-04-25T00:40:10Z Copperandterence 225 wikitext text/x-wiki <center> <table border="1" cellpadding="10" cellspacing="0"> <td align="center" valign="middle"> <u>'''Bomb Techniques'''</u> [[4bj]] [[3bj]] [[TRHbj]] [[Laddered Bomb Jump]] [[Morphed Bomb Jump]] </td> <td align="center" valign="middle"> <u>'''Dash Techniques'''</u> [["Kip Dash"]] [[Underwater Dash]] [[L and R midair dash]] </td> <tr> <td align="center" valign="middle" rowspan="2"> <u>'''Jump Techniques'''</u> [[Floaty Jump]] [[Ghetto Jump]] [[L Jump]] / [[Langle Jump]] [[LOL Jump]] [[Alternate Ghetto]] </td> <td align="center" valign="middle"> <u>'''Hybrid Techniques'''</u> [[LOL Ghetto Jump]] </tr> <tr> <td align="center" valign="middle"> <u>'''Combo Techniques'''</u> [[BSJ]] </td> </tr> <tr> <td align="center" valign="middle"> <u>'''Morph Ball Techniques'''</u> [[Stickyboost]] </td> <td align="center" valign="middle"> <u>'''Pointless Techniques'''</u> [[Useless Techniques]] </td> </tr> </table> </center> 44f626ff04e621af95d472ca14d4fda882e90f87 1781 1593 2005-04-03T03:05:53Z MMcLean54 34 added to table...again wikitext text/x-wiki <center> <table border="1" cellpadding="10" cellspacing="0"> <td align="center" valign="middle"> <u>'''Bomb Techniques'''</u> [[3bj]] [[TRHbj]] [[Laddered Bomb Jump]] [[Morphed Bomb Jump]] </td> <td align="center" valign="middle"> <u>'''Dash Techniques'''</u> [["Kip Dash"]] [[Underwater Dash]] [[L and R midair dash]] </td> <tr> <td align="center" valign="middle" rowspan="2"> <u>'''Jump Techniques'''</u> [[Floaty Jump]] [[Ghetto Jump]] [[L Jump]] / [[Langle Jump]] [[LOL Jump]] [[Alternate Ghetto]] </td> <td align="center" valign="middle"> <u>'''Hybrid Techniques'''</u> [[LOL Ghetto Jump]] </tr> <tr> <td align="center" valign="middle"> <u>'''Combo Techniques'''</u> [[BSJ]] </td> </tr> <tr> <td align="center" valign="middle"> <u>'''Morph Ball Techniques'''</u> [[Stickyboost]] </td> <td align="center" valign="middle"> <u>'''Pointless Techniques'''</u> [[Useless Techniques]] </td> </tr> </table> </center> 3b7970d58c32a966e77721bbcc5198e4724ef067 1593 1592 2005-04-03T03:00:48Z Doninss 217 wikitext text/x-wiki <center> <table border="1" cellpadding="10" cellspacing="0"> <td align="center" valign="middle"> <u>'''Bomb Techniques'''</u> [[3bj]] [[TRHbj]] [[Laddered Bomb Jump]] [[Morphed Bomb Jump]] </td> <td align="center" valign="middle"> <u>'''Dash Techniques'''</u> [["Kip Dash"]] [[Underwater Dash]] [[L and R midair dash]] </td> <tr> <td align="center" valign="middle" rowspan="2"> <u>'''Jump Techniques'''</u> [[Floaty Jump]] [[Ghetto Jump]] [[L Jump]] / [[Langle Jump]] [[LOL Jump]] [[Alternate Ghetto]] </td> <td align="center" valign="middle"> <u>'''Hybrid Techniques'''</u> [[LOL Ghetto Jump]] </tr> <tr> <td align="center" valign="middle"> <u>'''Combo Techniques'''</u> [[BSJ]] </td> </tr> </table> </center> <u>'''Morph-ball Techniques'''</u> [[Stickyboost]] ---- For pointless fun, check out the [[Useless Techniques]] page! 5766fe5ba2e66062072294e1d13f50bd919486e3 1592 1591 2005-04-03T02:58:10Z Doninss 217 Umm... Stickyboost not Sticky boost. wikitext text/x-wiki <center> <table border="1" cellpadding="10" cellspacing="0"> <td align="center" valign="middle"> <u>'''Bomb Techniques'''</u> [[3bj]] [[TRHbj]] [[Laddered Bomb Jump]] [[Morphed Bomb Jump]] </td> <td align="center" valign="middle"> <u>'''Dash Techniques'''</u> [["Kip Dash"]] [[Underwater Dash]] [[L and R midair dash]] </td> <tr> <td align="center" valign="middle" rowspan="2"> <u>'''Jump Techniques'''</u> [[Floaty Jump]] [[Ghetto Jump]] [[L Jump]] / [[Langle Jump]] [[LOL Jump]] [[Alternate Ghetto]] </td> <td align="center" valign="middle"> <u>'''Hybrid Techniques'''</u> [[LOL Ghetto Jump]] </tr> <tr> <td align="center" valign="middle"> <u>'''Combo Techniques'''</u> [[BSJ]] </td> </tr> </table> </center> '''Morph-ball Techniques''' [[Stickyboost]] ---- For pointless fun, check out the [[Useless Techniques]] page! a155dac85e0d5a56109cf31037181b0ac2e9ff97 1591 1590 2005-04-03T02:28:31Z Doninss 217 Added sub wikitext text/x-wiki <center> <table border="1" cellpadding="10" cellspacing="0"> <td align="center" valign="middle"> <u>'''Bomb Techniques'''</u> [[3bj]] [[TRHbj]] [[Laddered Bomb Jump]] [[Morphed Bomb Jump]] </td> <td align="center" valign="middle"> <u>'''Dash Techniques'''</u> [["Kip Dash"]] [[Underwater Dash]] [[L and R midair dash]] </td> <tr> <td align="center" valign="middle" rowspan="2"> <u>'''Jump Techniques'''</u> [[Floaty Jump]] [[Ghetto Jump]] [[L Jump]] / [[Langle Jump]] [[LOL Jump]] [[Alternate Ghetto]] </td> <td align="center" valign="middle"> <u>'''Hybrid Techniques'''</u> [[LOL Ghetto Jump]] </tr> <tr> <td align="center" valign="middle"> <u>'''Combo Techniques'''</u> [[BSJ]] </td> </tr> </table> </center> '''Morph-ball Techniques''' [[Sticky Boost]] ---- For pointless fun, check out the [[Useless Techniques]] page! bdcfc7cceb64f027279e725a3b4f78ff9404c423 1590 1568 2005-03-28T05:00:52Z MMcLean54 34 wikitext text/x-wiki <center> <table border="1" cellpadding="10" cellspacing="0"> <td align="center" valign="middle"> <u>'''Bomb Techniques'''</u> [[3bj]] [[TRHbj]] [[Laddered Bomb Jump]] [[Morphed Bomb Jump]] </td> <td align="center" valign="middle"> <u>'''Dash Techniques'''</u> [["Kip Dash"]] [[Underwater Dash]] [[L and R midair dash]] </td> <tr> <td align="center" valign="middle" rowspan="2"> <u>'''Jump Techniques'''</u> [[Floaty Jump]] [[Ghetto Jump]] [[L Jump]] / [[Langle Jump]] [[LOL Jump]] [[Alternate Ghetto]] </td> <td align="center" valign="middle"> <u>'''Hybrid Techniques'''</u> [[LOL Ghetto Jump]] </tr> <tr> <td align="center" valign="middle"> <u>'''Combo Techniques'''</u> [[BSJ]] </td> </tr> </table> </center> ---- For pointless fun, check out the [[Useless Techniques]] page! 0e47c945da7b3ef3aaa6dae59764c29e766102b8 1568 1567 2005-03-28T03:39:09Z MMcLean54 34 wikitext text/x-wiki {| align=center |<div style="margin: 0; margin-right:10px; border: 2px solid #dfdfdf; background-color:#f8f8ff; align:right;"> <div style="padding: 0.3em 1em 0.7em 1em;"> <center> '''Jump Techniques''' [[Floaty Jump]] [[Ghetto Jump]] [[L Jump]] / [[Langle Jump]] [[LOL Jump]] [[ Alternate Ghetto]] </center> </div></div> | width="45%" style="vertical-align:top" | <div style="margin: 0; margin-right:10px; border: 2px solid #dfdfdf; background-color:#f8f8ff; align:left;"> <div style="padding: 0.3em 1em 0.7em 1em;"> <center> '''Dash Techniques''' [["Kip Dash"]] [[Underwater Dash]] [[R-Dash]] [[L and R midair dash]] </center> </div></div> |---- |<div style="margin: 0; margin-right:10px; border: 2px solid #dfdfdf; background-color:#f8f8ff; align:left;"> <div style="padding: 0.3em 1em 0.7em 1em;"> <center>'''Bomb Techniques''' [[3bj]] [[TRHbj]] [[Laddered Bomb Jump]] [[Morphed Bomb Jump]] </center> </div></div> |<div style="margin: 0; margin-right:10px; border: 2px solid #dfdfdf; background-color:#f8f8ff; align:left;"> <div style="padding: 0.3em 1em 0.7em 1em;"> <center>'''Hybrid Techniques''' [[LOL Ghetto Jump]] </center> </div></div> <div style="margin: 0; margin-right:10px; border: 2px solid #dfdfdf; background-color:#f8f8ff; align:left;"> <div style="padding: 0.3em 1em 0.7em 1em;"> <center>'''Combo Techniques''' [[BSJ]] </center> </div></div> |} ---- For pointless fun, check out the [[Useless Techniques]] page! 4a921bd62e423aa080d65830e09afd3d8ebda8ae 1567 1565 2005-03-27T19:34:32Z MMcLean54 34 Centering wikitext text/x-wiki {| align=center |<div style="margin: 0; margin-right:10px; border: 2px solid #dfdfdf; background-color:#f8f8ff; align:right;"> <div style="padding: 0.3em 1em 0.7em 1em;"> <center> '''Jump Techniques''' [[Floaty Jump]] [[Ghetto Jump]] [[L Jump]] / [[Langle Jump]] [[LOL Jump]] [[ Alternate Ghetto]] </center> </div></div> | width="45%" style="vertical-align:top" | <div style="margin: 0; margin-right:10px; border: 2px solid #dfdfdf; background-color:#f8f8ff; align:left;"> <div style="padding: 0.3em 1em 0.7em 1em;"> <center> '''Dash Techniques''' [["Kip Dash"]] [[Underwater Dash]] [[R-Dash]] [[L and R midair dash]] </center> </div></div> |---- |<div style="margin: 0; margin-right:10px; border: 2px solid #dfdfdf; background-color:#f8f8ff; align:left;"> <div style="padding: 0.3em 1em 0.7em 1em;"> <center>'''Bomb Techniques''' [[3bj]] [[TRHbj]] [[Laddered Bomb Jump]] [[Morphed Bomb Jump]] </center> </div></div> |<div style="margin: 0; margin-right:10px; border: 2px solid #dfdfdf; background-color:#f8f8ff; align:left;"> <div style="padding: 0.3em 1em 0.7em 1em;"> <center>'''Hybrid Techniques''' [[LOL Ghetto Jump]] </center> </div></div> <div style="margin: 0; margin-right:10px; border: 2px solid #dfdfdf; background-color:#f8f8ff; align:left;"> <div style="padding: 0.3em 1em 0.7em 1em;"> <center>'''Combo Techniques''' [[BSJ]] </center> </div></div> |} ---- For absoultuley useless fun check out [[Useless Techniques ]] ! 579aede6417cdfa3aae73a872826abe1bc0ce161 1565 1563 2005-03-27T15:42:18Z Laney 16 Things stylized wikitext text/x-wiki {| align=center |<div style="margin: 0; margin-right:10px; border: 2px solid #dfdfdf; background-color:#f8f8ff; align:right;"> <div style="padding: 0.3em 1em 0.7em 1em;"> '''Jump Techniques''' [[Floaty Jump]] [[Ghetto Jump]] [[L Jump]] / [[Langle Jump]] [[LOL Jump]] [[ Alternate Ghetto]] </div></div> | width="45%" style="vertical-align:top" | <div style="margin: 0; margin-right:10px; border: 2px solid #dfdfdf; background-color:#f8f8ff; align:left;"> <div style="padding: 0.3em 1em 0.7em 1em;"> '''Dash Techniques''' [["Kip Dash"]] [[Underwater Dash]] [[R-Dash]] [[L and R midair dash]] </div></div> |---- |<div style="margin: 0; margin-right:10px; border: 2px solid #dfdfdf; background-color:#f8f8ff; align:left;"> <div style="padding: 0.3em 1em 0.7em 1em;"> '''Bomb Techniques''' [[3bj]] [[TRHbj]] [[Laddered Bomb Jump]] [[Morphed Bomb Jump]] </div></div> |<div style="margin: 0; margin-right:10px; border: 2px solid #dfdfdf; background-color:#f8f8ff; align:left;"> <div style="padding: 0.3em 1em 0.7em 1em;"> '''Hybrid Techniques''' [[LOL Ghetto Jump]] </div></div> <div style="margin: 0; margin-right:10px; border: 2px solid #dfdfdf; background-color:#f8f8ff; align:left;"> <div style="padding: 0.3em 1em 0.7em 1em;"> '''Combo Techniques''' [[BSJ]] </div></div> |} ---- For absoultuley useless fun check out [[Useless Techniques ]] ! 146468a4a000c8762edcfadaa131f3e5ee4a5b4b 1563 1528 2005-03-16T19:49:45Z SamusAranLuver 111 wikitext text/x-wiki '''Jump Techniques''' [[Floaty Jump]] [[Ghetto Jump]] [[L Jump]] / [[Langle Jump]] [[LOL Jump]] [[ Alternate Ghetto]] ---- '''Dash Techniques''' [["Kip Dash"]] [[Underwater Dash]] [[R-Dash]] [[L and R midair dash]] ---- '''Bomb Techniques''' [[3bj]] [[TRHbj]] [[Laddered Bomb Jump]] [[Morphed Bomb Jump]] ---- '''Hybrid Techniques''' [[LOL Ghetto Jump]] ---- '''Combo Techniques''' [[BSJ]] ---- For absoultuley useless fun check out [[Useless Techniques ]] ! c44d6e4bd31f40327ce59bcfbc41ed924ea8342c 1528 1509 2005-03-15T00:35:39Z SamusAranLuver 111 wikitext text/x-wiki '''Jump Techniques''' [[Floaty Jump]] [[Ghetto Jump]] [[L Jump]] / [[Langle Jump]] [[LOL Jump]] [[ Alternate Ghetto]] ---- '''Dash Techniques''' [["Kip Dash"]] [[Underwater Dash]] [[R-Dash]] [[L and R midair dash]] ---- '''Bomb Techniques''' [[3bj]] [[TRHbj]] [[Laddered Bomb Jump]] [[Morphed Bomb Jump]] ---- '''Hybrid Techniques''' [[LOL Ghetto Jump]] ---- '''Combo Techniques''' [[BSJ]] dbc0830c833b4c2fb3b00833657a431b01f1d152 1509 1447 2005-03-02T08:15:34Z DJGrenola 26 added BoostR's R-dash wikitext text/x-wiki '''Jump Techniques''' [[Floaty Jump]] [[Ghetto Jump]] [[L Jump]] / [[Langle Jump]] [[LOL Jump]] [[ Alternate Ghetto]] ---- '''Dash Techniques''' [["Kip Dash"]] [[Underwater Dash]] [[R-Dash]] ---- '''Bomb Techniques''' [[3bj]] [[TRHbj]] [[Laddered Bomb Jump]] [[Morphed Bomb Jump]] ---- '''Hybrid Techniques''' [[LOL Ghetto Jump]] ---- '''Combo Techniques''' [[BSJ]] 7c89f085d1c8da43815f3273bbd6762d511ca5f0 1447 1430 2005-03-01T01:50:02Z Supuh 192 started a new thing which i found wikitext text/x-wiki '''Jump Techniques''' [[Floaty Jump]] [[Ghetto Jump]] [[L Jump]] / [[Langle Jump]] [[LOL Jump]] [[ Alternate Ghetto]] ---- '''Dash Techniques''' [["Kip Dash"]] [[Underwater Dash]] ---- '''Bomb Techniques''' [[3bj]] [[TRHbj]] [[Laddered Bomb Jump]] [[Morphed Bomb Jump]] ---- '''Hybrid Techniques''' [[LOL Ghetto Jump]] ---- '''Combo Techniques''' [[BSJ]] 4d26c12e139ffbb1b6fe1ec79ce31b379378528c 1430 1402 2005-02-27T16:02:39Z Baby Sheegoth 79 NO!! combo is a mix (ie; Bomb Jump then Space Jump), hybrid is two things at the same time (Locking on To Lader then Ghettoing at the SAME TIME wikitext text/x-wiki '''Jump Techniques''' [[Floaty Jump]] [[Ghetto Jump]] [[L Jump]] / [[Langle Jump]] [[LOL Jump]] ---- '''Dash Techniques''' [["Kip Dash"]] [[Underwater Dash]] ---- '''Bomb Techniques''' [[3bj]] [[TRHbj]] [[Laddered Bomb Jump]] [[Morphed Bomb Jump]] ---- '''Hybrid Techniques''' [[LOL Ghetto Jump]] ---- '''Combo Techniques''' [[BSJ]] be5c2e40711b5c5dc019eef11d0a71075228be80 1402 1395 2005-02-27T03:18:52Z Yoshi348 11 Aren't "combo" and "hybrid" the same thing? wikitext text/x-wiki '''Jump Techniques''' [[Floaty Jump]] [[Ghetto Jump]] [[L Jump]] / [[Langle Jump]] [[LOL Jump]] ---- '''Dash Techniques''' [["Kip Dash"]] [[Underwater Dash]] ---- '''Bomb Techniques''' [[3bj]] [[TRHbj]] [[Laddered Bomb Jump]] [[Morphed Bomb Jump]] ---- '''Hybrid Techniques''' [[LOL Ghetto Jump]] [[BSJ]] 8867574f3e44971a93feb25252ef329c3187e254 1395 1056 2005-01-22T21:20:09Z Baby Sheegoth 79 wikitext text/x-wiki '''Jump Techniques''' [[Floaty Jump]] [[Ghetto Jump]] [[L Jump]] / [[Langle Jump]] [[LOL Jump]] ---- '''Dash Techniques''' [["Kip Dash"]] [[Underwater Dash]] ---- '''Bomb Techniques''' [[3bj]] [[TRHbj]] [[Laddered Bomb Jump]] [[Morphed Bomb Jump]] ---- '''Combo Techniques''' [[BSJ]] ---- '''Hybrid Techniques''' [[LOL Ghetto Jump]] 3d6a249bc834713ef76e41af9ad6fdd147b1f9d6 1056 987 2005-01-17T12:08:38Z Baby Sheegoth 79 [[BSJ]] isn't a Hybrid, Hybrid is things at the SAME time wikitext text/x-wiki '''Jump Techniques''' [[Floaty Jump]] [[Ghetto Jump]] [[L Jump]] / [[Langle Jump]] [[LOL Jump]] ---- '''Dash Techniques''' [["Kip Dash"]] [[Underwater Dash]] ---- '''Bomb Techniques''' [[3bj]] [[TRHbj]] [[Laddered Bomb Jump]] [[Morphed Bomb Jump]] ---- '''Combo Techniques''' [[BSJ]] 2718084ff9c867cb95e6ab875f15db2c695afd2c 987 980 2005-01-17T06:15:49Z Tim 21 wikitext text/x-wiki '''Jump Techniques''' [[Floaty Jump]] [[Ghetto Jump]] [[L Jump]] / [[Langle Jump]] [[LOL Jump]] ---- '''Dash Techniques''' [["Kip Dash"]] [[Underwater Dash]] ---- '''Bomb Techniques''' [[3bj]] [[TRHbj]] [[Laddered Bomb Jump]] [[Morphed Bomb Jump]] ---- '''Hybrid Techniques''' [[BSJ]] 0db816d0d881b62b8a51d87178d9750a95d70b14 980 691 2004-12-21T04:03:38Z Solr Flare 5 wikitext text/x-wiki '''Jump Techniques''' [[Floaty Jump]] [[Ghetto Jump]] [["Kip Dash"]] [[L Jump]] / [[Langle Jump]] [[Underwater Dash]] ---- '''Bomb Techniques''' [[3bj]] [[TRHbj]] [[Laddered Bomb Jump]] [[Morphed Bomb Jump]] ---- '''Hybrid Techniques''' [[BSJ]] 99d7f15b38c4c330a05a46c193c19f00df2ae3f0 691 687 2004-12-21T03:44:38Z Solr Flare 5 wikitext text/x-wiki '''Jump Techniques''' [[Floaty Jump]] [[Ghetto Jump]] [["Kip Dash"]] [[L Jump]] / [[Langle Jump]] [[Underwater Dash]] '''Bomb Techniques''' [[3bj]] [[TRHbj]] [[Laddered Bomb Jump]] [[Morphed Bomb Jump]] '''Hybrid Techniques''' [[BSJ]] 0b8a5c6cf767ddf0198b64c015b7c7a668d23ae3 687 682 2004-12-21T02:46:54Z Solr Flare 5 wikitext text/x-wiki '''Jump Techniques''' [[Ghetto Jump]] [[Floaty Jump]] [[L Jump]] [[Langle Jump]] [[Underwater Dash]] [["Kip Dash"]] '''Bomb Techniques''' [[3bj]] [[TRHbj]] [[Laddered Bomb Jump]] [[Morphed Bomb Jump]] '''Hybrid Techniques''' [[BSJ]] 71642831c115345e4db393d260ebef1f0d50460a 682 536 2004-12-11T06:40:21Z DJGrenola 26 wikitext text/x-wiki '''Jump Techniques''' [[Ghetto Jump]] [[Floaty Jump]] [[L Jump]] [[Langle Jump]] [[Underwater Dash]] [["Kip Dash"]] '''Bomb Techniques''' [[3bj]] [[TRHbj]] [[Laddered Bomb Jump]] [[Morphed Bomb Jump]] 6285ba3254c0553516b87d96b4a95bfbe069be94 536 239 2004-12-01T22:36:36Z BoostR 27 wikitext text/x-wiki '''Jump Techniques''' [[Ghetto Jump]] [[Floaty Jump]] [[L Jump]] [[Langle Jump]] [[Underwater Dash]] '''Bomb Techniques''' [[3bj]] [[TRHbj]] [[Laddered Bomb Jump]] [[Morphed Bomb Jump]] 8edef6ef01fe0008bf979e7fc13f849e9cced713 239 213 2004-12-01T02:16:19Z Solr Flare 5 wikitext text/x-wiki '''Jump Techniques''' [[Floaty Jump]] [[L Jump]] [[Langle Jump]] [[Underwater Dash]] '''Bomb Techniques''' [[3bj]] [[TRHbj]] [[Laddered Bomb Jump]] [[Morphed Bomb Jump]] 5bff5c1aeb2898968c80938b31f5502df6d2ca0a 213 122 2004-11-30T02:33:29Z BoostR 27 wikitext text/x-wiki '''Jump Techniques''' [[L Jump]] [[Langle Jump]] [[Underwater Dash]] '''Bomb Techniques''' [[3bj]] [[TRHbj]] [[Laddered Bomb Jump]] [[Morphed Bomb Jump]] 1536e5cf994130c6638e9c0b50b0c6b3dcbf06cf 122 90 2004-11-29T22:42:36Z Solr Flare 5 wikitext text/x-wiki '''Jump Techniques''' [[L Jump]] [[Langle Jump]] '''Bomb Techniques''' [[3bj]] [[TRHbj]] [[Laddered Bomb Jump]] [[Morphed Bomb Jump]] 38668ff7089f8b22f8a0971c94fdcb863e379a81 90 88 2004-11-29T22:31:12Z Solr Flare 5 wikitext text/x-wiki '''Jump Techniques''' [[L Jump]] [[Langle Jump]] '''Bomb Techniques''' [[3bj]] [[TRHbj]] [[Morphed Bomb Jump]] 3abb5e23236d39e92a5309d58a293fb7c981c971 88 83 2004-11-29T22:14:21Z Solr Flare 5 wikitext text/x-wiki '''Jump Techniques''' [[L Jump]] [[Langle Jump]] '''Bomb Techniques''' [[3bj]] [[TRHbj]] 0019c2313eff9b0d89d8c799061f131e50d17850 83 57 2004-11-29T11:02:41Z TRH 14 wikitext text/x-wiki [[L Jump]] [[Langle Jump]] [[TRHbj]] 8d52b6803303d8b386f7a56f888721f2083db704 57 39 2004-11-29T04:00:24Z Solr Flare 5 wikitext text/x-wiki [[L Jump]] [[Langle Jump]] 34bca7bef252ab4923710c36f8026164a9c45f58 39 38 2004-11-29T04:00:13Z Solr Flare 5 wikitext text/x-wiki [[L Jump]] [[Langle Jump]] e2f999c2c2e4f78a531ba3f1565cf5b57902cf46 38 36 2004-11-29T03:56:31Z Solr Flare 5 wikitext text/x-wiki [[L Jump]] 4094f8be37f735b8c8be113671f0f2ff779a0f2b 36 2004-11-29T02:21:04Z Njahnke 1 wikitext text/x-wiki [[example technique]] ed62c59f1059233b51e8fc73a03cb77c3bf8667c Temple Access 0 1069 3359 2119 2005-05-29T21:53:44Z Doninss 217 wikitext text/x-wiki ''Found by:'' bartendorsparky You can get this expansion early (and fast) by Screw Attacking ([[Early_Screw_Attack]]) off a [[BSJ]]. See bartendorsparky's world record 100% run for video. You can also get the expansion without the Echo Visor or Screw Attack by using a [[BSJ]]. [http://grenola.metroid2002.com/temple_access_DivX.avi DivX video (doninss)] 0e5aa3e9931464bd3c67fe2db3ab01440d27bf30 2119 1586 2005-04-02T12:54:06Z DJGrenola 26 changed video link to point to clone on m2k2 space wikitext text/x-wiki ''Found by:'' bartendorsparky You can get the expansion without the Echo Visor (first time thru the room) by using a [[BSJ]]. [http://grenola.metroid2002.com/temple_access_DivX.avi DivX video (doninss)] 6760d533a133c9c34c57bb65c32de4f56786d1a3 1586 1583 2005-04-02T10:58:14Z Doninss 217 wikitext text/x-wiki ''Found by:'' bartendorsparky You can get the expansion without the Echo Visor (first time thru the room) by using a [[BSJ]]. [http://www.geocities.com/doninss/scratch/temple_access_DivX.avi Vid (outside link)] 44323eb65a0e5c2729df3f7049bc699d6e5397ff 1583 2005-04-02T10:57:35Z Doninss 217 New page wikitext text/x-wiki ''Found by'' bartendorsparky You can get the expansion without the Echo Visor (first time thru the room) by using a [[BSJ]]. [http://www.geocities.com/doninss/scratch/temple_access_DivX.avi Vid (outside link)] 43ae1ffd7070ff5726816640fa9490db1da06f44 Temple Access SW 0 2034 4996 4945 2007-05-13T22:02:22Z Doninss 217 wikitext text/x-wiki '''Secret World 7''' '''Discovered by:''' Darth Nat '''Main Items Required:''' Screw Attack '''Description:''' Screw attack into the morphball tunnel (from either end). '''Video:''' [http://www.genericgamer.com/MP2/Wiki/SW7_Temple_Access.mp4 SW 7 entrance (SA)] (Outside link, AVC (h.264) encoded mp4) ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''[[Secret Worlds]]''' |- bgcolor=#f8f8ff |'''Temple Access SW''' |} 7ccb847d2f6acb20fd3de1181828b71430a979af 4945 4944 2007-05-11T05:01:30Z Doninss 217 changed description wikitext text/x-wiki '''Secret World 7''' '''Discovered by:''' Darth Nat '''Main Items Required:''' Screw Attack '''Description:''' Screw attack into the morphball tunnel (from either end). '''Video:''' [http://www.genericgamer.com/MP2/Wiki/SW7_Temple_Access.mp4 SW 7 entrance] (Outside link, AVC (h.264) encoded mp4) ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''[[Secret Worlds]]''' |- bgcolor=#f8f8ff |'''Temple Access SW''' |} 7c8f642f5e4aa1e31bb82403fd770a1960df584b 4944 2007-05-11T04:59:33Z Doninss 217 new page wikitext text/x-wiki '''Secret World 7''' '''Discovered by:''' Darth Nat '''Main Items Required:''' Screw Attack '''Description:''' Screw attack into the pinch point to the left of the door to Dark Falls. (Keep the stick forward until you are clear of the room.) '''Video:''' [http://www.genericgamer.com/MP2/Wiki/SW7_Temple_Access.mp4 SW 7 entrance] (Outside link, AVC (h.264) encoded mp4) ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''[[Secret Worlds]]''' |- bgcolor=#f8f8ff |'''Temple Access SW''' |} 6faa2a246582367258e94be159a4d0794bf1a760 Temple Assembly Line 0 848 3244 414 2004-12-07T16:30:56Z Yoshi348 11 Super Grammar Power! ;p wikitext text/x-wiki DBJ onto one of the low pillars, then DBJM onto the higher pillar. Continue to the expansion. 3e52fef11806c6b9ffeaa1ce25293a8d20d1f34c 414 2004-12-06T09:07:24Z Madrox 54 wikitext text/x-wiki DBJ onto one of the low pillars the DBJM onto the higher pillar continue to expansion a96d963d84e6d1cdcb0195f698d0b998f505319d Temple Assembly Site 0 859 3256 920 2005-01-08T05:41:50Z Dcook32p 147 Losing not loosing and other grammar problems wikitext text/x-wiki [http://www.metroid2002.com/maur/early_missile_temple_assembly_site.avi Video of getting the early Missile Expansion] <i>Discovered by Frozen Mr. Toastbrot.</i> You can get the Missile Expansion in Temple Assembly Site before the main Missile Launcher (right after losing your items). The trick is to jump onto the leftmost small pillar when you enter the room from Collapsed Tunnel. You need to use the small slope on the ledge in front of the pillar to [[Ghetto Jump]]. It also seems to help if you start the jump a bit right of the crack in the slope [http://img54.exs.cx/img54/7972/templeassemblysitesketch0ls.png (see this sketch)]. To get onto the pillar, you need to hit its broken edge and use it to push yourself up [http://img97.exs.cx/img97/995/taspillarjump5ek.png (see another sketch)]. Once on the pillar, jump onto the platform left of it and proceed to get the Missile Expansion. 7bdd580cf17074a7fe8054bd5bca5eca597486a8 920 654 2004-12-17T13:14:17Z Frozen Mr. Toastbrot 19 added link to maur's video wikitext text/x-wiki [http://www.metroid2002.com/maur/early_missile_temple_assembly_site.avi Video of getting the early Missile Expansion] <i>Discovered by Frozen Mr. Toastbrot.</i> You can get the Missile Expansion in Temple Assembly Site before the main Missile Launcher (right after loosing your items). The trick is to jump onto the small pillar that is the most left when you enter the room from Collapsed Tunnel. You need to use the small slope on the ledge in front of the pillar to get a ghetto effect. It also seems to help if you start the jump a bit right of the crack in the slope (the crack is next to the wall, [http://img54.exs.cx/img54/7972/templeassemblysitesketch0ls.png see this sketch)]. To get onto the pillar, you need to hit it's broken edge and use it to push yourself up onto the pillar [http://img97.exs.cx/img97/995/taspillarjump5ek.png (see another sketch)]. Once on the pillar, jump onto the platform left of it and proceed to get the Missile Expansion. 7cf82aaf837400de118d1baab7be7fd991adc2a5 654 632 2004-12-15T14:58:47Z Frozen Mr. Toastbrot 19 wikitext text/x-wiki <b>Video needed.</b> <i>Discovered by Frozen Mr. Toastbrot.</i> You can get the Missile Expansion in Temple Assembly Site before the main Missile Launcher (right after loosing your items). The trick is to jump onto the small pillar that is the most left when you enter the room from Collapsed Tunnel. You need to use the small slope on the ledge in front of the pillar to get a ghetto effect. It also seems to help if you start the jump a bit right of the crack in the slope (the crack is next to the wall, [http://img54.exs.cx/img54/7972/templeassemblysitesketch0ls.png see this sketch)]. To get onto the pillar, you need to hit it's broken edge and use it to push yourself up onto the pillar [http://img97.exs.cx/img97/995/taspillarjump5ek.png (see another sketch)]. Once on the pillar, jump onto the platform left of it and proceed to get the Missile Expansion. 0eec8d247f0938c9fba6eba748f4cb2d5562ea3d 632 438 2004-12-07T22:09:15Z Frozen Mr. Toastbrot 19 wikitext text/x-wiki <b>Video needed.</b> <i>Discovered by Frozen Mr. Toastbrot.</i> I found out, that you can get the Missile Expansion in Temple Assembly Site before the main Missile Launcher (right after loosing your items). The trick is to jump onto the small pillar that is the most left when you enter the room from Collapsed Tunnel. It is quite tricky to get onto the pillar with a single jump, but it is still possible. You need to use the small slope on the ledge in front of the pillar (I hope you'll understand what I wrote) to get a ghetto effect. It also seems to help if you start the jump a bit right of the crack in the slope (the crack is next to the wall, [http://img54.exs.cx/img54/7972/templeassemblysitesketch0ls.png see this sketch)]. To get onto the pillar, you need to hit it's broken edge and use it to push yourself up onto the pillar [http://img97.exs.cx/img97/995/taspillarjump5ek.png (see another sketch)]. Once on the pillar, jump onto the platform left of it and proceed to get the Missile Expansion. e7134074fae088515512a6b3e6ae72c4db97e31e 438 437 2004-12-07T22:08:57Z Frozen Mr. Toastbrot 19 wikitext text/x-wiki <b>Video needed.</b> <i>Discovered by Frozen Mr. Toastbrot.</i> I found out, that you can get the Missile Expansion in Temple Assembly Site before the main Missile Launcher (right after loosing your items). The trick is to jump onto the small pillar that is the most left when you enter the room from Collapsed Tunnel. It is quite tricky to get onto the pillar with a single jump, but it is still possible. You need to use the small slope on the ledge in front of the pillar (I hope you'll understand what I wrote) to get a ghetto effect. It also seems to help if you start the jump a bit right of the crack in the slope (the crack is next to the wall, [http://img54.exs.cx/img54/7972/templeassemblysitesketch0ls.png see this sketch)]. To get onto the pillar, you need to hit it's broken edge and use it to push yourself up onto the pillar ([http://img97.exs.cx/img97/995/taspillarjump5ek.png (see another sketch)]. Once on the pillar, jump onto the platform left of it and proceed to get the Missile Expansion. 0a39e5a09f2f4d4a67c52f5e1eeccc710c36fc55 437 435 2004-12-07T22:00:45Z Frozen Mr. Toastbrot 19 wikitext text/x-wiki <b>Video needed.</b> <i>Discovered by Frozen Mr. Toastbrot.</i> I found out, that you can get the Missile Expansion in Temple Assembly Site before the main Missile Launcher (right after loosing your items). The trick is to jump onto the pillar small that is the most left when you enter the room from Collapsed Tunnel. To get onto the piller with a single jump is quite tricky. You need to use the small slope on the ledge in front of the pillar (I hope you'll understand what I wrote) to get a ghetto effect. It also seems to help if you start the jump a bit right of the crack in the slope (the crack is next to the wall, [http://img54.exs.cx/img54/7972/templeassemblysitesketch0ls.png see this sketch)]. To get onto the pillar, you need to hit it's broken edge and use it to push yourself up onto the pillar ([http://img97.exs.cx/img97/995/taspillarjump5ek.png (see another sketch)]. Once on the pillar, jump onto the platform left of it and proceed to get the Missile Expansion. e86c7db3f817715a5aa361eec57c3dfdeca9d78c 435 432 2004-12-07T21:20:39Z Frozen Mr. Toastbrot 19 wikitext text/x-wiki <b>Video needed.</b> <i>Discovered by Frozen Mr. Toastbrot.</i> I also posted this in the forums, so I'll just copy what I wrote there. I found out, that you can get the Missile Expansion in Temple Assembly Site before the main Missile Launcher (right after loosing your items). The trick is to jump onto the pillar small that is the most left when you enter the room from Collapsed Tunnel. To get onto the piller with a single jump is quite tricky, and I still don't know how to make it onto the pillar for sure (that's why I won't post it in the wiki yet), though I could do the jump a few times. All I know for sure right now is, that you have to use the small slope on the ledge in front of the pillar (I hope you'll understand what I wrote) get a ghetto effect. It also seems to help if you start the jump a bit right of the crack in the slope (the crack is next to the wall). I made a quick sketch of Temple Assembly Site to better show where to jump from. [http://img54.exs.cx/img54/7972/templeassemblysitesketch0ls.png TAS sketch] b22f6be055a4bee62bc469a3c08c0da4cbf92f47 432 431 2004-12-07T21:18:48Z Frozen Mr. Toastbrot 19 wikitext text/x-wiki <b>Video needed.</b> <i>Discovered by Frozen Mr. Toastbrot.</i> I also posted this in the forums, so I'll just copy what I wrote there. I found out, that you can get the Missile Expansion in Temple Assembly Site before the main Missile Launcher (right after loosing your items). The trick is to jump onto the pillar small that is the most left when you enter the room from Collapsed Tunnel. To get onto the piller with a single jump is quite tricky, and I still don't know how to make it onto the pillar for sure (that's why I won't post it in the wiki yet), though I could do the jump a few times. All I know for sure right now is, that you have to use the small slope on the ledge in front of the pillar (I hope you'll understand what I wrote) get a ghetto effect. It also seems to help if you start the jump a bit right of the crack in the slope (the crack is next to the wall). I made a quick sketch of Temple Assembly Site to better show where to jump from. [http://img54.exs.cx/my.php?loc=img54&image=templeassemblysitesketch0ls.png TAS sketch] 59fe9ab86caf3c31467d0aaf0ef90dfafdbdce3a 431 429 2004-12-07T20:50:16Z Frozen Mr. Toastbrot 19 wikitext text/x-wiki <b>Video needed.</b> <i>Discovered by Frozen Mr. Toastbrot.</i> I also posted this in the forums, so I'll just copy what I wrote there. I found out, that you can get the Missile Expansion in Temple Assembly Site before the main Missile Launcher (right after loosing your items). The trick is to jump onto the pillar small that is the most left when you enter the room from Collapsed Tunnel. To get onto the piller with a single jump is quite tricky, and I still don't know how to make it onto the pillar for sure (that's why I won't post it in the wiki yet), though I could do the jump a few times. All I know for sure right now is, that you have to use the small slope on the ledge in front of the pillar (I hope you'll understand what I wrote) get a ghetto effect. It also seems to help if you start the jump a bit right of the crack in the slope (the crack is next to the wall). c84ad3244c18c88af4e302321fe3bacae1d879cb 429 2004-12-07T20:35:24Z Frozen Mr. Toastbrot 19 wikitext text/x-wiki Video needed. Discovered by Frozen Mr. Toastbrot. I also posted this in the forums, so I'll just copy what I wrote there. I found out, that you can get the Missile Expansion in Temple Assembly Site before the main Missile Launcher (right after loosing your items). The trick is to jump onto the pillar small that is the most left when you enter the room from Collapsed Tunnel. To get onto the piller with a single jump is quite tricky, and I still don't know how to make it onto the pillar for sure (that's why I won't post it in the wiki yet), though I could do the jump a few times. All I know for sure right now is, that you have to use the small slope on the ledge in front of the pillar (I hope you'll understand what I wrote) get a ghetto effect. It also seems to help if you start the jump a bit right of the crack in the slope (the crack is next to the wall). 64a8f2b19dd1f18a3a20108153e02085e77d9e73 Temple Assembly Site SW 0 1186 5180 5179 2007-05-19T21:01:57Z Doninss 217 new vid, changes to description wikitext text/x-wiki '''Secret World 39''' '''Discovered by:''' Ichabod_Clay '''Main items required:''' Screw Attack '''Description:''' Use a canceled screw attack to get onto the rock outcrop behind and to the left of the elevator door. Turn to face the "V" in the rocks behind the elevator, and use a strong space jump over the "V" to land in the secret world. Bomb jump or wiggle to get free of the sticky walls and down to the standard floor. Notes: To cancel a screw attack, tap the B on the upward portion of a screw attack cycle (or twice quickly on the downward). Three short screw attack cycles then a double tap works well from the pillar. (See video.) Aim slightly right of the middle of the "V" for the space jump off the rock. Wiggling free of the sticky wall is usually quicker and probably safer than bombing. Either way move away from the rock, then toward the door. '''Video:''' [http://www.genericgamer.com/MP2/Wiki/Temple_Assembly_Site_SW.mp4 SW 39 entrance] (Outside link, AVC (h.264) encoded mp4) '''Alternate Method (BSJ)''' '''Discovered by:''' bartendorsparky '''Main items required:''' Space Jump '''Description:''' Jump into the "V" formed by the rock to the left of the elevator and the outside wall of the elevator, then morph. [[BSJ|bsj]] onto the top of the rock, and continue as described above. The bsj used here is not the common one. The root is used to obstruct the camera, so the camera must be facing as in the video. You can also bomb jump up into the crack from the back side. This is definitely one of the harder secret world entrance methods to pull off. '''Video:''' [http://www.genericgamer.com/sparky/sw%2039%20-%20temple%20assembly%20site.mp4 SW 39 entrance (alt)] (Outside link, AVC (h.264) encoded mp4) '''Video credit:''' bartendorsparky '''Alternate Method (Ghetto Jump)''' '''Discovered by:''' Flamancipator '''Main items required:''' Space Jump '''Description:''' From atop the the cage in front of the elevator, [[ghetto jump]] over the root. Initiate the second jump after you're past the top of root to land on the rock. Continue as described above. The ghetto can be very frustrating. [http://www.metroid2002.com/forum/viewtopic.php?p=156688#156688 Conversation on the Forums that may help.] '''Video:''' See [[Temple Assembly Site early PBX]]. '''Note:''' DJGrenola's uses the ghetto jump method in his latest low% speedrun. [http://www.archive.org/details/MetroidEchoes_17p_155 17% @ Archive.org] (Outside link) '''Alternate Method (SA)''' '''Main items required:''' Screw Attack '''Description:''' See [[Plain Of Dark Worship SW]]. Room geometry is similar. '''Video:''' [http://www.genericgamer.com/MP2/Wiki/Temple_Assembly_Site_SW_alt_too.mp4 SW 39 entrance (alt)] (Outside link, AVC (h.264) encoded mp4) '''Alternate Method (SA)''' '''Main items required:''' Screw Attack '''Description:''' Screw attack into the pinch-point above the movable pillar (after moving it). '''Video:''' [http://www.genericgamer.com/MP2/Wiki/Temple_Assembly_Site_SW_alt.mp4 SW 39 entrance (alt)] (Outside link, AVC (h.264) encoded mp4) ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''[[Secret Worlds]]''' |- bgcolor=#f8f8ff |'''Temple Assembly Site SW''' |} 9b64cf0821d600dbdff9d0b2c6c1782bc3014b1b 5179 5177 2007-05-19T21:00:15Z Doninss 217 new vid, changes to description wikitext text/x-wiki '''Secret World 39''' '''Discovered by:''' Ichabod_Clay '''Main items required:''' Screw Attack '''Description:''' Use a canceled screw attack to get onto the rock outcrop behind and to the left of the elevator door. Turn to face the "V" in the rocks behind the elevator, and use a strong space jump over the "V" to land in the secret world. Bomb jump or wiggle to get free of the sticky walls and down to the standard floor. Notes: To cancel a screw attack, tap the B on the upward portion of a screw attack cycle (or twice quickly on the downward). Three short screw attack cycles then a double tap works well from the pillar. (See video.) Aim slightly right of the middle of the "V" for the space jump off the rock. Wiggling free of the sticky wall is usually quicker and probably safer than bombing. Either way move away from the rock, then toward the door. '''Video:''' [http://www.genericgamer.com/MP2/Wiki/Temple_Assembly_Site_SW.mp4 SW 39 entrance] (Outside link, AVC (h.264) encoded mp4) '''Alternate Method (BSJ)''' '''Discovered by:''' bartendorsparky '''Main items required:''' Space Jump '''Description:''' Jump into the "V" formed by the rock to the left of the elevator and the outside wall of the elevator, then morph. [[BSJ|bsj]] onto the top of the rock, and continue as described above. The bsj used here is not the common one. The root is used to obstruct the camera, so the camera must be facing as in the video. You can also bomb jump up into the crack from the back side. This is definitely one of the harder secret world entrance methods to pull off. '''Video:''' [http://www.genericgamer.com/sparky/sw%2039%20-%20temple%20assembly%20site.mp4 SW 39 entrance (alt)] (Outside link, AVC (h.264) encoded mp4) '''Video credit:''' bartendorsparky '''Alternate Method (Ghetto Jump)''' '''Discovered by:''' Flamancipator '''Main items required:''' Space Jump '''Description:''' From atop the the cage in front of the elevator, [[ghetto jump]] over the root. Initiate the second jump after you're past the top of root to land on the rock. Continue as described above. The ghetto can be very frustrating. [http://www.metroid2002.com/forum/viewtopic.php?p=156688#156688 Conversation on the Forums that may help.] '''Video:''' See [[Temple Assembly Site early PBX]]. '''Note:''' DJGrenola's uses the ghetto jump method in his latest low% speedrun. [http://www.archive.org/details/MetroidEchoes_17p_155 17% @ Archive.org] (Outside link) '''Alternate Method (SA)''' '''Main items required:''' Screw Attack '''Description:''' See [[Plain Of Dark Worship SW]]. Room geometry is similar. '''Video:''' [http://www.genericgamer.com/MP2/Wiki/Temple_Assembly_Site_SW_alt_too.mp4 SW 39 entrance (alt)] (Outside link, AVC (h.264) encoded mp4) '''Alternate Method (SA)''' '''Main items required:''' Screw Attack '''Description:''' Screw attack into the pinch-point above the movable pillar (after moving it). '''Video:''' [http://www.genericgamer.com/MP2/Wiki/Temple_Assembly_Site_SW_alt.mp4 SW 39 entrance (alt)] (Outside link, AVC (h.264) encoded mp4) ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''[[Secret Worlds]]''' |- bgcolor=#f8f8ff |'''Temple Assembly Site SW''' |} 98a42f253c51a8be0078d3f4b99ff7be1e269da1 5177 5176 2007-05-19T06:45:43Z Doninss 217 wikitext text/x-wiki '''Secret World 39''' '''Discovered by:''' Ichabod_Clay '''Main items required:''' Screw Attack '''Description:''' Use a canceled screw attack to get onto the rock outcrop behind and to the left of the elevator door. Turn to face the "V" in the rocks behind the elevator, and use a strong space jump over the "V" to land in the secret world. Bomb jump or wiggle to get free of the sticky walls and down to the standard floor. To cancel a screw attack, tap the B on the upward portion of a screw attack cycle (or twice quickly on the downward). Two medium screw attack cycles then a double tap works well from the pillar. (See video.) Aim slightly right of the middle of the "V" for the space jump off the rock. Wiggling free of the sticky wall is usually quicker and probably safer than bombing. Either way move away from the rock then toward the door. '''Video:''' [http://www.genericgamer.com/MP2/Wiki/SW39_TempleAssemblySite_SA2.mp4 SW 39 entrance] (Outside link, AVC (h.264) encoded mp4) '''Alternate Method (BSJ)''' '''Discovered by:''' bartendorsparky '''Main items required:''' Space Jump '''Description:''' Jump into the "V" formed by the rock to the left of the elevator and the outside wall of the elevator, then morph. [[BSJ|bsj]] onto the top of the rock, and continue as described above. The bsj used here is not the common one. The root is used to obstruct the camera, so the camera must be facing as in the video. You can also bomb jump up into the crack from the back side. This is definitely one of the harder secret world entrance methods to pull off. '''Video:''' [http://www.genericgamer.com/sparky/sw%2039%20-%20temple%20assembly%20site.mp4 SW 39 entrance (alt)] (Outside link, AVC (h.264) encoded mp4) '''Video credit:''' bartendorsparky '''Alternate Method (Ghetto Jump)''' '''Discovered by:''' Flamancipator '''Main items required:''' Space Jump '''Description:''' From atop the the cage in front of the elevator, [[ghetto jump]] over the root. Initiate the second jump after you're past the top of root to land on the rock. Continue as described above. The ghetto can be very frustrating. [http://www.metroid2002.com/forum/viewtopic.php?p=156688#156688 Conversation on the Forums that may help.] '''Video:''' See [[Temple Assembly Site early PBX]]. '''Note:''' DJGrenola's uses the ghetto jump method in his latest low% speedrun. [http://www.archive.org/details/MetroidEchoes_17p_155 17% @ Archive.org] (Outside link) '''Alternate Method (SA)''' '''Main items required:''' Screw Attack '''Description:''' See [[Plain Of Dark Worship SW]]. Room geometry is similar. '''Video:''' [http://www.genericgamer.com/MP2/Wiki/Temple_Assembly_Site_SW_alt_too.mp4 SW 39 entrance (alt)] (Outside link, AVC (h.264) encoded mp4) '''Alternate Method (SA)''' '''Main items required:''' Screw Attack '''Description:''' Screw attack into the pinch-point above the movable pillar (after moving it). '''Video:''' [http://www.genericgamer.com/MP2/Wiki/Temple_Assembly_Site_SW_alt.mp4 SW 39 entrance (alt)] (Outside link, AVC (h.264) encoded mp4) ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''[[Secret Worlds]]''' |- bgcolor=#f8f8ff |'''Temple Assembly Site SW''' |} ae687e74c9631d91a827779b479c73d5542e94bb 5176 5175 2007-05-19T06:44:43Z Doninss 217 wikitext text/x-wiki '''Secret World 39''' '''Discovered by:''' Ichabod_Clay '''Main items required:''' Screw Attack '''Description:''' Use a canceled screw attack to get onto the rock outcrop behind and to the left of the elevator door. Turn to face the "V" in the rocks behind the elevator, and use a strong space jump over the "V" to land in the secret world. Bomb jump or wiggle to get free of the sticky walls and down to the standard floor. To cancel a screw attack, tap the B on the upward portion of a screw attack cycle (or twice quickly on the downward). Two medium screw attack cycles then a double tap works well from the pillar. (See video.) Aim slightly right of the middle of the "V" for the space jump off the rock. Wiggling free of the sticky wall is usually quicker and probably safer than bombing. Either way move away from the rock then toward the door. '''Video:''' [http://www.genericgamer.com/MP2/Wiki/SW39_TempleAssemblySite_SA2.mp4 SW 39 entrance] (Outside link, AVC (h.264) encoded mp4) '''Alternate Method (BSJ)''' '''Discovered by:''' bartendorsparky '''Main items required:''' Space Jump '''Description:''' Jump into the "V" formed by the rock to the left of the elevator and the outside wall of the elevator, then morph. [[BSJ|bsj]] onto the top of the rock, and continue as described above. The bsj used here is not the common one. The root is used to obstruct the camera, so the camera must be facing as in the video. You can also bomb jump up into the crack from the back side. This is definitely one of the harder secret world entrance methods to pull off. '''Video:''' [http://www.genericgamer.com/sparky/sw%2039%20-%20temple%20assembly%20site.mp4 SW 39 entrance (alt)] (Outside link, AVC (h.264) encoded mp4) '''Video credit:''' bartendorsparky '''Alternate Method (Ghetto Jump)''' '''Discovered by:''' Flamancipator '''Main items required:''' Space Jump '''Description:''' From atop the the cage in front of the elevator, [[ghetto jump]] over the root. Initiate the second jump after you're past the top of root to land on the rock. Continue as described above. The ghetto can be very frustrating. [http://www.metroid2002.com/forum/viewtopic.php?p=156688#156688 Conversation on the Forums that may help.] '''Video:''' See [[Temple Assembly Site early PBX]]. '''Note:''' DJGrenola's uses the ghetto jump method in his latest low% speedrun. [http://www.archive.org/details/MetroidEchoes_17p_155 17% @ Archive.org] (Outside link) '''Alternate Method (SA)''' '''Main items required:''' Screw attack '''Description:''' See [[Plain Of Dark Worship SW]]. Room geometry is similar. '''Video:''' [http://www.genericgamer.com/MP2/Wiki/Temple_Assembly_Site_SW_alt_too.mp4 SW 39 entrance (alt)] (Outside link, AVC (h.264) encoded mp4) '''Alternate Method (SA)''' '''Main items required:''' Screw attack '''Description:''' Screw attack into the pinch-point above the movable pillar (after moving it). '''Video:''' [http://www.genericgamer.com/MP2/Wiki/Temple_Assembly_Site_SW_alt.mp4 SW 39 entrance (alt)] (Outside link, AVC (h.264) encoded mp4) ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''[[Secret Worlds]]''' |- bgcolor=#f8f8ff |'''Temple Assembly Site SW''' |} c2693f27c6ba5266d273b2c648cd08983589a9c1 5175 5088 2007-05-19T06:43:55Z Doninss 217 added two alternate methods wikitext text/x-wiki '''Secret World 39''' '''Discovered by:''' Ichabod_Clay '''Main items required:''' Screw Attack '''Description:''' Use a canceled screw attack to get onto the rock outcrop behind and to the left of the elevator door. Turn to face the "V" in the rocks behind the elevator, and use a strong space jump over the "V" to land in the secret world. Bomb jump or wiggle to get free of the sticky walls and down to the standard floor. To cancel a screw attack, tap the B on the upward portion of a screw attack cycle (or twice quickly on the downward). Two medium screw attack cycles then a double tap works well from the pillar. (See video.) Aim slightly right of the middle of the "V" for the space jump off the rock. Wiggling free of the sticky wall is usually quicker and probably safer than bombing. Either way move away from the rock then toward the door. '''Video:''' [http://www.genericgamer.com/MP2/Wiki/SW39_TempleAssemblySite_SA2.mp4 SW 39 entrance] (Outside link, AVC (h.264) encoded mp4) '''Alternate Method (BSJ)''' '''Discovered by:''' bartendorsparky '''Main items required:''' Space Jump '''Description:''' Jump into the "V" formed by the rock to the left of the elevator and the outside wall of the elevator, then morph. [[BSJ|bsj]] onto the top of the rock, and continue as described above. The bsj used here is not the common one. The root is used to obstruct the camera, so the camera must be facing as in the video. You can also bomb jump up into the crack from the back side. This is definitely one of the harder secret world entrance methods to pull off. '''Video:''' [http://www.genericgamer.com/sparky/sw%2039%20-%20temple%20assembly%20site.mp4 SW 39 entrance (alt)] (Outside link, AVC (h.264) encoded mp4) '''Video credit:''' bartendorsparky '''Alternate Method (Ghetto Jump)''' '''Discovered by:''' Flamancipator '''Main items required:''' Space Jump '''Description:''' From atop the the cage in front of the elevator, [[ghetto jump]] over the root. Initiate the second jump after you're past the top of root to land on the rock. Continue as described above. The ghetto can be very frustrating. [http://www.metroid2002.com/forum/viewtopic.php?p=156688#156688 Conversation on the Forums that may help.] '''Video:''' See [[Temple Assembly Site early PBX]]. '''Note:''' DJGrenola's uses the ghetto jump method in his latest low% speedrun. [http://www.archive.org/details/MetroidEchoes_17p_155 17% @ Archive.org] (Outside link) '''Alternate Method (SA)''' '''Main items required:''' Screw attack '''Description:''' See [[Plain Of Dark Worship SW]]. Room geometry is similar. '''Video:''' [http://www.genericgamer.com/MP2/Wiki/Temple_Assembly_Site_SW_alt_too.mp4 SW 39 entrance (alt)] (Outside link, AVC (h.264) encoded mp4) '''Alternate Method (SA)''' '''Main items required:''' Screw attack '''Description:''' Screw attack into the pinch-point above the movable pillar (after moving it). '''Video:''' [http://www.genericgamer.com/MP2/Wiki/Temple_Assembly_Site_SW_alt.mp4 SW 39 entrance (alt)] (Outside link, AVC (h.264) encoded mp4) ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''[[Secret Worlds]]''' |- bgcolor=#f8f8ff |'''Temple Assembly Site SW''' |} 63f6c3147efb67706dd1a204c2588f7c7c0a0b54 5088 5087 2007-05-14T19:50:43Z Doninss 217 wikitext text/x-wiki '''Secret World 39''' '''Discovered by:''' Ichabod_Clay '''Main items required:''' Screw Attack '''Description:''' Use a canceled screw attack to get onto the rock outcrop behind and to the left of the elevator door. Turn to face the "V" in the rocks behind the elevator, and use a strong space jump over the "V" to land in the secret world. Bomb jump or wiggle to get free of the sticky walls and down to the standard floor. To cancel a screw attack, tap the B on the upward portion of a screw attack cycle (or twice quickly on the downward). Two medium screw attack cycles then a double tap works well from the pillar. (See video.) Aim slightly right of the middle of the "V" for the space jump off the rock. Wiggling free of the sticky wall is usually quicker and probably safer than bombing. Either way move away from the rock then toward the door. '''Video:''' [http://www.genericgamer.com/MP2/Wiki/SW39_TempleAssemblySite_SA2.mp4 SW 39 entrance] (Outside link, AVC (h.264) encoded mp4) '''Alternate Method (BSJ)''' '''Discovered by:''' bartendorsparky '''Main items required:''' Space Jump '''Description:''' Jump into the "V" formed by the rock to the left of the elevator and the outside wall of the elevator, then morph. [[BSJ|bsj]] onto the top of the rock, and continue as described above. The bsj used here is not the common one. The root is used to obstruct the camera, so the camera must be facing as in the video. You can also bomb jump up into the crack from the back side. This is definitely one of the harder secret world entrance methods to pull off. '''Video:''' [http://www.genericgamer.com/sparky/sw%2039%20-%20temple%20assembly%20site.mp4 SW 39 entrance (alt)] (Outside link, AVC (h.264) encoded mp4) '''Video credit:''' bartendorsparky '''Alternate Method (Ghetto Jump)''' '''Discovered by:''' Flamancipator '''Main items required:''' Space Jump '''Description:''' From atop the the cage in front of the elevator, [[ghetto jump]] over the root. Initiate the second jump after you're past the top of root to land on the rock. Continue as described above. The ghetto can be very frustrating. [http://www.metroid2002.com/forum/viewtopic.php?p=156688#156688 Conversation on the Forums that may help.] '''Video:''' See [[Temple Assembly Site early PBX]]. '''Note:''' DJGrenola's uses the ghetto jump method in his latest low% speedrun. [http://www.archive.org/details/MetroidEchoes_17p_155 17% @ Archive.org] (Outside link) ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''[[Secret Worlds]]''' |- bgcolor=#f8f8ff |'''Temple Assembly Site SW''' |} d2cc0a2e2032f0d9876091df8ba9bb4f0e261af7 5087 5039 2007-05-14T19:49:16Z Doninss 217 wikitext text/x-wiki '''Secret World 39''' '''Discovered by:''' Ichabod_Clay '''Main items required:''' Screw Attack '''Description:''' Use a canceled screw attack to get onto the rock outcrop behind and to the left of the elevator door. Turn to face the "V" in the rocks behind the elevator, and use a strong space jump over the "V" to land in the secret world. Bomb jump or wiggle to get free of the sticky walls and down to the standard floor. To cancel a screw attack, tap the B on the upward portion of a screw attack cycle (or twice quickly on the downward). Two medium screw attack cycles then a double tap works well from the pillar. (See video.) Aim slightly right of the middle of the "V" for the space jump off the rock. Wiggling free of the sticky wall is usually quicker and probably safer than bombing. Either way move away from the rock then toward the door. '''Video:''' [http://www.genericgamer.com/MP2/Wiki/SW39_TempleAssemblySite_SA2.mp4 SW 39 entrance] (Outside link, AVC (h.264) encoded mp4) '''Alternate Method (BSJ)''' '''Discovered by:''' bartendorsparky '''Main items required:''' Space Jump '''Description:''' Jump into the "V" formed by the rock to the left of the elevator and the outside wall of the elevator, then morph. [[BSJ]] onto the top of the rock, and continue as described above. The bsj used here is not the common one. The root is used to obstruct the camera, so the camera must be facing as in the video. You can also bomb jump up into the crack from the back side. This is definitely one of the harder secret world entrance methods to pull off. '''Video:''' [http://www.genericgamer.com/sparky/sw%2039%20-%20temple%20assembly%20site.mp4 SW 39 entrance (alt)] (Outside link, AVC (h.264) encoded mp4) '''Video credit:''' bartendorsparky '''Alternate Method (Ghetto Jump)''' '''Discovered by:''' Flamancipator '''Main items required:''' Space Jump '''Description:''' From atop the the cage in front of the elevator, [[ghetto jump]] over the root. Initiate the second jump after you're past the top of root to land on the rock. Continue as described above. The ghetto can be very frustrating. [http://www.metroid2002.com/forum/viewtopic.php?p=156688#156688 Conversation on the Forums that may help.] '''Video:''' See [[Temple Assembly Site early PBX]]. '''Note:''' DJGrenola's uses the ghetto jump method in his latest low% speedrun. [http://www.archive.org/details/MetroidEchoes_17p_155 17% @ Archive.org] (Outside link) ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''[[Secret Worlds]]''' |- bgcolor=#f8f8ff |'''Temple Assembly Site SW''' |} 1d9857884d72d78c0979b8c8d8533d414e068080 5039 4893 2007-05-14T17:10:19Z Doninss 217 wikitext text/x-wiki '''Secret World 39''' '''Discovered by:''' Ichabod_Clay '''Main items required:''' Screw Attack '''Description:''' Use a canceled screw attack to get onto the rock outcrop behind and to the left of the elevator door. Turn to face the "V" in the rocks behind the elevator, and use a strong space jump over the "V" to land in the secret world. Bomb jump or wiggle to get free of the sticky walls and down to the standard floor. To cancel a screw attack, tap the B on the upward portion of a screw attack cycle (or twice quickly on the downward). Two medium screw attack cycles then a double tap works well from the pillar. (See video.) Aim slightly right of the middle of the "V" for the space jump off the rock. Wiggling free of the sticky wall is usually quicker and probably safer than bombing. Either way move away from the rock then toward the door. '''Video:''' [http://www.genericgamer.com/MP2/Wiki/SW39_TempleAssemblySite_SA2.mp4 SW 39 entrance] (Outside link, AVC (h.264) encoded mp4) '''Alternate Method''' '''Discovered by:''' bartendorsparky '''Main items required:''' Space Jump '''Description:''' Jump into the "V" formed by the rock to the left of the elevator and the outside wall of the elevator, then morph. [[BSJ]] onto the top of the rock, and continue as described above. The bsj used here is not the common one. The root is used to obstruct the camera, so the camera must be facing as in the video. You can also bomb jump up into the crack from the back side. This is definitely one of the harder secret world entrance methods to pull off. '''Video:''' [http://www.genericgamer.com/sparky/sw%2039%20-%20temple%20assembly%20site.mp4 SW 39 entrance (alt)] (Outside link, AVC (h.264) encoded mp4) '''Video credit:''' bartendorsparky '''Alternate Method''' '''Discovered by:''' Flamancipator '''Main items required:''' Space Jump '''Description:''' From atop the the cage in front of the elevator, [[ghetto jump]] over the root. Initiate the second jump after you're past the top of root to land on the rock. Continue as described above. The ghetto can be very frustrating. [http://www.metroid2002.com/forum/viewtopic.php?p=156688#156688 Conversation on the Forums that may help.] '''Video:''' See [[Temple Assembly Site early PBX]]. '''Note:''' DJGrenola's uses the ghetto jump method in his latest low% speedrun (segment 7). [http://www.archive.org/details/MetroidEchoes_17p_155 17% @ Archive.org] (Outside link) ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''[[Secret Worlds]]''' |- bgcolor=#f8f8ff |'''Temple Assembly Site SW''' |} 2db96fd53418a07b4d7a367edc1f47e363aae500 4893 4815 2007-04-10T04:22:37Z Doninss 217 wikitext text/x-wiki '''Secret World 39''' '''Discovered by:''' Ichabod_Clay '''Main items required:''' Screw Attack '''Description:''' Use a canceled screw attack to get onto the rock outcrop behind and to the left of the elevator door. Turn to face the "V" in the rocks behind the elevator, and use a strong space jump over the "V" to land in the secret world. Bomb jump or wiggle to get free of the sticky walls and down to the standard floor. To cancel a screw attack, tap the B on the upward portion of a screw attack cycle (or twice quickly on the downward). Two medium screw attack cycles then a double tap works well from the pillar. (See video.) Aim slightly right of the middle of the "V" for the space jump off the rock. Wiggling free of the sticky wall is usually quicker and probably safer than bombing. Either way move away from the rock then toward the door. '''Video:''' [http://www.genericgamer.com/MP2/Wiki/SW39_TempleAssemblySite_SA2.mp4 SW 39 entrance (SA)] (Outside link, AVC (h.264) encoded mp4) '''Alternate Method''' '''Discovered by:''' bartendorsparky '''Main items required:''' Space Jump '''Description:''' Jump into the "V" formed by the rock to the left of the elevator and the outside wall of the elevator, then morph. [[BSJ]] onto the top of the rock, and continue as described above. The bsj used here is not the common one. The root is used to obstruct the camera, so the camera must be facing as in the video. You can also bomb jump up into the crack from the back side. This is definitely one of the harder secret world entrance methods to pull off. '''Video:''' [http://www.genericgamer.com/sparky/sw%2039%20-%20temple%20assembly%20site.mp4 SW 39 entrance (alt)] (Outside link, AVC (h.264) encoded mp4) '''Video credit:''' bartendorsparky '''Alternate Method''' '''Discovered by:''' Flamancipator '''Main items required:''' Space Jump '''Description:''' From atop the the cage in front of the elevator, [[ghetto jump]] over the root. Initiate the second jump after you're past the top of root to land on the rock. Continue as described above. The ghetto can be very frustrating. [http://www.metroid2002.com/forum/viewtopic.php?p=156688#156688 Conversation on the Forums that may help.] '''Video:''' See [[Temple Assembly Site early PBX]]. '''Note:''' DJGrenola's uses the ghetto jump method in his latest low% speedrun (segment 7). [http://www.archive.org/details/MetroidEchoes_17p_155 17% @ Archive.org] (Outside link) ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''[[Secret Worlds]]''' |- bgcolor=#f8f8ff |'''Temple Assembly Site SW''' |} ff82e61476037c1218b0c6a28aa99079e710ff5c 4815 4802 2007-04-04T07:05:23Z Doninss 217 wikitext text/x-wiki '''Secret World 39''' '''Discovered by:''' Ichabod_Clay '''Main items required:''' Screw Attack '''Description:''' Use a canceled screw attack to get onto the rock outcrop behind and to the left of the elevator door. Turn to face the "V" in the rocks behind the elevator, and use a strong space jump over the "V" to land in the secret world. Bomb jump or wiggle to get free of the sticky walls and down to the standard floor. To cancel a screw attack, tap the B on the upward portion of a screw attack cycle (or twice quickly on the downward). Two medium screw attack cycles then a double tap works well from the pillar. (See video.) Aim slightly right of the middle of the "V" for the space jump off the rock. Wiggling free of the sticky wall is usually quicker and probably safer than bombing. Either way move away from the rock then toward the door. '''Video:''' [http://www.genericgamer.com/MP2/Wiki/SW39_TempleAssemblySite_SA2.mp4 SW 39 entrance (SA)] (Outside link) '''Note:''' This video is an AVC (h.264) encoded mp4. QuickTime 7, VLC (recent build), Media Player Classic + ffdshow (recent build), etc required to play them. '''Alternate Method''' '''Discovered by:''' bartendorsparky '''Main items required:''' Space Jump '''Description:''' Jump into the "V" formed by the rock to the left of the elevator and the outside wall of the elevator, then morph. [[BSJ]] onto the top of the rock, and continue as described above. The bsj used here is not the common one. The root is used to obstruct the camera, so the camera must be facing as in the video. You can also bomb jump up into the crack from the back side. This is definitely one of the harder secret world entrance methods to pull off. '''Video:''' [http://www.genericgamer.com/sparky/sw%2039%20-%20temple%20assembly%20site.mp4 SW 39 entrance (alt)] (Outside link) '''Video credit:''' bartendorsparky '''Note:''' This video is an AVC (h.264) encoded mp4. '''Alternate Method''' '''Discovered by:''' Flamancipator '''Main items required:''' Space Jump '''Description:''' From atop the the cage in front of the elevator, [[ghetto jump]] over the root. Initiate the second jump after you're past the top of root to land on the rock. Continue as described above. The ghetto can be very frustrating. [http://www.metroid2002.com/forum/viewtopic.php?p=156688#156688 Conversation on the Forums that may help.] '''Video:''' See [[Temple Assembly Site early PBX]]. '''Note:''' DJGrenola's uses the ghetto jump method in his latest low% speedrun (segment 7). [http://www.archive.org/details/MetroidEchoes_17p_155 17% @ Archive.org] (outside link) ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''[[Secret Worlds]]''' |- bgcolor=#f8f8ff |'''Temple Assembly Site SW''' |} 32ea903a7ed4e6267ef551452b1204980636148b 4802 4801 2007-04-03T03:37:21Z Doninss 217 wikitext text/x-wiki '''Secret World 39''' '''Discovered by:''' Ichabod_Clay '''Main items required:''' Screw Attack '''Description:''' Use a canceled screw attack to get onto the rock outcrop behind and to the left of the elevator door. Turn to face the "V" in the rocks behind the elevator, and use a strong space jump over the "V" to land in the secret world. Bomb jump or wiggle to get free of the sticky walls and down to the standard floor. To cancel a screw attack, tap the B on the upward portion of a screw attack cycle (or twice quickly on the downward). Two medium screw attack cycles then a double tap works well from the pillar. (See video.) Aim slightly right of the middle of the "V" for the space jump off the rock. Wiggling free of the sticky wall is usually quicker and probably safer than bombing. Either way move away from the rock (at least at first). '''Video:''' [http://www.genericgamer.com/MP2/Wiki/SW39_TempleAssemblySite_SA2.mp4 SW 39 entrance (SA)] (Outside link) '''Note:''' This video is an AVC (h.264) encoded mp4. QuickTime 7, VLC (recent build), Media Player Classic + ffdshow (recent build), etc required to play them. '''Alternate Method''' '''Discovered by:''' bartendorsparky '''Main items required:''' Space Jump '''Description:''' Jump into the "V" formed by the rock to the left of the elevator and the outside wall of the elevator, then morph. [[BSJ]] onto the top of the rock, and continue as described above. The bsj used here is not the common one. The root is used to obstruct the camera, so the camera must be facing as in the video. You can also bomb jump up into the crack from the back side. This is definitely one of the harder secret world entrance methods to pull off. '''Video:''' [http://www.genericgamer.com/sparky/sw%2039%20-%20temple%20assembly%20site.mp4 SW 39 entrance (alt)] (Outside link) '''Video credit:''' bartendorsparky '''Note:''' This video is an AVC (h.264) encoded mp4. '''Alternate Method''' '''Discovered by:''' Flamancipator '''Main items required:''' Space Jump '''Description:''' From atop the the cage in front of the elevator, [[ghetto jump]] over the root. Initiate the second jump after you're past the top of root to land on the rock. Continue as described above. The ghetto can be very frustrating. [http://www.metroid2002.com/forum/viewtopic.php?p=156688#156688 Conversation on the Forums that may help.] '''Video:''' See [[Temple Assembly Site early PBX]]. '''Note:''' DJGrenola's uses the ghetto jump method in his latest low% speedrun (segment 7). [http://www.archive.org/details/MetroidEchoes_17p_155 17% @ Archive.org] (outside link) ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''[[Secret Worlds]]''' |- bgcolor=#f8f8ff |'''Temple Assembly Site SW''' |} 479d3bd87dfeb2fc70bbf8efaad1d144efb325d8 4801 4800 2007-04-03T03:35:36Z Doninss 217 wikitext text/x-wiki '''Secret World 39''' '''Discovered by:''' Ichabod_Clay '''Main items required:''' Screw Attack '''Description:''' Use a canceled screw attack to get onto the rock outcrop behind and to the left of the elevator door. Turn to face the "V" in the rocks behind the elevator, and use a strong space jump over the "V" to land in the secret world. Bomb jump or wiggle to get free of the sticky walls and down to the standard floor. To cancel a screw attack, tap the B on the upward portion of a screw attack cycle (or twice quickly on the downward). Two medium screw attack cycles then a double tap works well from the pillar. (See video.) Aim slightly right of the middle of the "V" for the space jump off the rock. Wiggling free of the sticky wall is usually quicker and probably safer than bombing. Either way move away from the rock (at least at first). '''Video:''' [http://www.genericgamer.com/MP2/Wiki/SW39_TempleAssemblySite_SA2.mp4 SW 39 entrance (SA)] (Outside link) '''Note:''' This video is an AVC (h.264) encoded mp4. QuickTime 7, VLC (recent build), Media Player Classic + ffdshow (recent build), etc required to play them. '''Alternate Method''' '''Discovered by:''' bartendorsparky '''Main items required:''' Space Jump '''Description:''' Jump into the "V" formed by the rock to the left of the elevator and the outside wall of the elevator, then morph. [[BSJ]] onto the top of the rock, and continue as described above. The bsj used here is not the common one. The root is used to obstruct the camera, so the camera must be facing as in the video. You can also bomb jump up into the crack from the back side. This is definitely one of the harder secret world entrance methods to pull off. '''Video:''' [http://www.genericgamer.com/sparky/sw%2039%20-%20temple%20assembly%20site.mp4 SW 39 entrance (alt)] (Outside link) '''Video credit:''' bartendorsparky '''Note:''' This video is an AVC (h.264) encoded mp4. '''Alternate Method''' '''Discovered by:''' Flamancipator '''Main items required:''' Space Jump '''Description:''' From atop the the cage in front of the elevator, [[ghetto jump]] over the root. Initiate the second jump after you're past the top of root to land on the rock. Continue as described above. The ghetto can be very frustrating. [http://www.metroid2002.com/forum/viewtopic.php?p=156688#156688 Coversation on the Forums that may help.] '''Video:''' See [[Temple Assembly Site early PBX]]. '''Note:''' DJGrenola's uses the ghetto jump method in his latest low% speedrun (segment 7). [http://www.archive.org/details/MetroidEchoes_17p_155 17% @ Archive.org] (outside link) ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''[[Secret Worlds]]''' |- bgcolor=#f8f8ff |'''Temple Assembly Site SW''' |} 72689e4e755db2e4a42f157048edd7bfac197793 4800 4661 2007-04-03T03:31:51Z Doninss 217 Added original and first alt methods wikitext text/x-wiki '''Secret World 39''' '''Discovered by:''' Ichabod_Clay '''Main items required:''' Screw Attack '''Description:''' Use a canceled screw attack to get onto the rock outcrop behind and to the left of the elevator door. Turn to face the "V" in the rocks behind the elevator, and use a strong space jump over the "V" to land in the secret world. Bomb jump or wiggle to get free of the sticky walls and down to the standard floor. To cancel a screw attack, tap the B on the upward portion of a screw attack cycle (or twice quickly on the downward). Two medium screw attack cycles then a double tap works well from the pillar. (See video.) Aim slightly right of the middle of the "V" for the space jump off the rock. Wiggling free of the sticky wall is usually quicker and probably safer than bombing. Either way move away from the rock (at least at first). '''Video:''' [http://www.genericgamer.com/MP2/Wiki/SW39_TempleAssemblySite_SA2.mp4 SW 39 entrance (SA)] (Outside link) '''Note:''' This video is an AVC (h.264) encoded mp4. QuickTime 7, VLC (recent build), Media Player Classic + ffdshow (recent build), etc required to play them. '''Alternate Method''' '''Discovered by:''' bartendorsparky '''Main items required:''' Space Jump '''Description:''' Jump into the "V" formed by the rock to the left of the elevator and the outside wall of the elevator, then morph. [[BSJ]] onto the top of the rock, and continue as described above. The bsj used here is not the common one. The root is used to obstruct the camera, so the camera must be facing as in the video. You can also bomb jump up into the crack from the back side. This is definitely one of the harder secret world entrance methods to pull off. '''Video:''' [http://www.genericgamer.com/sparky/sw%2039%20-%20temple%20assembly%20site.mp4 SW 39 entrance (alt)] (Outside link) '''Video credit:''' bartendorsparky '''Note:''' This video is an AVC (h.264) encoded mp4. '''Alternate Method''' '''Discovered by:''' Flamancipator '''Main items required:''' Space Jump '''Description:''' From atop the the cage in front of the elevator, [[ghetto jump]] over the root. Initiate the second jump after you're past the top of root to land on the rock. Continue as described above. The ghetto can be very frustrating. [http://www.metroid2002.com/forum/viewtopic.php?p=156688#156688 Coversation on the Forums that may help.] '''Video:''' See [[Temple Assembly Site early PBX]]. ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''[[Secret Worlds]]''' |- bgcolor=#f8f8ff |'''Temple Assembly Site SW''' |} 848167c9bf2444fbd8371903d7fd7c67b6c4026d 4661 4659 2007-03-22T19:10:45Z Doninss 217 wikitext text/x-wiki '''Secret World 39''' '''Discovered by:''' Ichabod_Clay ''(initial - Screw Attack)'', bartendorsparky ''(bsj)'', Flamancipator ''(Space Jump ghetto)'' '''Early PB expansion Discovered by:''' XtraX '''Description and video by:''' Flamancipator This is the early power bomb expansion that can be acquired as soon as you've got Space Jump. Using the Secret World in Temple Assembly Site, you can wallcrawl to obtain the expansion from the next room in Secret World state, as shown in this video: http://www.samus.co.uk/flamy/earlypowerbomb.avi This is currently being considered for different speed usage capabilities and possibly a no-Gravity Boost game. For low% purposes, it does nothing since the Ing Cache in Dark Oasis (I believe it's called) will not appear until you pick up the main Power Bomb upgrade from Power Bomb Guardian. The video has been edited to include an exit method. It's quite unique and takes probably a few dozen seconds less than the door warping method. Overall this trick takes 2 minutes or so, and I definitely believe this is viable in a speed run using alternate routes. '''Note:''' Another exit method ('''discovered by:''' XtraX) was used by DJGrenola in his latest low% speedrun (segment 7). [http://www.archive.org/details/MetroidEchoes_17p_155 17% @ Archive.org] (outside link) ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Sequence Breaking]]''' - '''[[Other]]''' |- bgcolor=#f8f8ff |'''[[Early Power Bomb Expansions]]''' - '''[[Secret Worlds]]''' |- bgcolor=#f8f8ff |'''Temple Assembly Site SW''' |} 1fa7dd139715fda8d971516cbefa76682c4792f0 4659 4658 2007-03-22T19:00:51Z Doninss 217 wikitext text/x-wiki '''Secret World 39''' '''Discovered by:''' Ichabod_Clay ''(initial - Screw Attack)'', bartendorsparky ''(bsj)'', Flamancipator ''(Space Jump ghetto)'' '''Early PB expansion Discovered by:''' XtraX '''Description and video by:''' Flamancipator This is the early power bomb expansion that can be acquired as soon as you've got Space Jump. Using the Secret World in Temple Assembly Site, you can wallcrawl to obtain the expansion from the next room in Secret World state, as shown in this video: http://www.samus.co.uk/flamy/earlypowerbomb.avi This is currently being considered for different speed usage capabilities and possibly a no-Gravity Boost game. For low% purposes, it does nothing since the Ing Cache in Dark Oasis (I believe it's called) will not appear until you pick up the main Power Bomb upgrade from Power Bomb Guardian. The video has been edited to include an exit method. It's quite unique and takes probably a few dozen seconds less than the door warping method. Overall this trick takes 2 minutes or so, and I definitely believe this is viable in a speed run using alternate routes. '''Note:''' Another exit method ('''discovered by:''' XtraX) was used by DJGrenola in his latest low% speedrun (segment 7). ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Sequence Breaking]]''' - '''[[Other]]''' |- bgcolor=#f8f8ff |'''[[Early Power Bomb Expansions]]''' - '''[[Secret Worlds]]''' |- bgcolor=#f8f8ff |'''Temple Assembly Site SW''' |} 8ea31dc15a59859a8ce982196414f8c87aac0077 4658 4657 2007-03-22T18:59:54Z Doninss 217 wikitext text/x-wiki '''Secret World 39''' '''Discovered by:''' Ichabod_Clay ''(initial - Screw Attack)'', bartendorsparky ''(bsj)'', Flamancipator ''(Space Jump ghetto)'' '''Early PB expansion Discovered by:''' XtraX '''Description and video by:''' Flamancipator This is the early power bomb expansion that can be acquired as soon as you've got Space Jump. Using the Secret World in Temple Assembly Site, you can wallcrawl to obtain the expansion from the next room in Secret World state, as shown in this video: http://www.samus.co.uk/flamy/earlypowerbomb.avi This is currently being considered for different speed usage capabilities and possibly a no-Gravity Boost game. For low% purposes, it does nothing since the Ing Cache in Dark Oasis (I believe it's called) will not appear until you pick up the main Power Bomb upgrade from Power Bomb Guardian. The video has been edited to include an exit method. It's quite unique and takes probably a few dozen seconds less than the door warping method. Overall this trick takes 2 minutes or so, and I definitely believe this is viable in a speed run using alternate routes. '''Note:''' Another exit method discovered by XtraX was used by DJGrenola in his latest low% speedrun (segment 7). ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Sequence Breaking]]''' - '''[[Other]]''' |- bgcolor=#f8f8ff |'''[[Early Power Bomb Expansions]]''' - '''[[Secret Worlds]]''' |- bgcolor=#f8f8ff |'''Temple Assembly Site SW''' |} e5bb8fd492da2accbd6360fa85e7a2b52159362c 4657 3553 2007-03-22T18:54:57Z Doninss 217 wikitext text/x-wiki '''Secret World 39''' '''Discovered by:''' Ichabod_Clay ''(initial - Screw Attack)'', bartendorsparky ''(bsj)'', Flamancipator ''(Space Jump ghetto)'' '''Early PB expansion Discovered by:''' XtraX '''Description and video by:''' Flamancipator This is the early power bomb expansion that can be acquired as soon as you've got Space Jump. Using the Secret World in Temple Assembly Site, you can wallcrawl to obtain the expansion from the next room in Secret World state, as shown in this video: http://www.samus.co.uk/flamy/earlypowerbomb.avi This is currently being considered for different speed usage capabilities and possibly a no-Gravity Boost game. For low% purposes, it does nothing since the Ing Cache in Dark Oasis (I believe it's called) will not appear until you pick up the main Power Bomb upgrade from Power Bomb Guardian. The video has been edited to include an exit method. It's quite unique and takes probably a few dozen seconds less than the door warping method. Overall this trick takes 2 minutes or so, and I definitely believe this is viable in a speed run using alternate routes. ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Sequence Breaking]]''' - '''[[Other]]''' |- bgcolor=#f8f8ff |'''[[Early Power Bomb Expansions]]''' - '''[[Secret Worlds]]''' |- bgcolor=#f8f8ff |'''Temple Assembly Site SW''' |} 217e6ba31120109ad09e7cf497a58496d3414425 3553 2306 2006-04-15T01:46:29Z Doninss 217 wikitext text/x-wiki <center><H2>Secret World 39</H2></center> Discovered by: '''Ichabod_Clay'''''(initial - Screw Attack)'', '''bartendorsparky'''''(bsj)'', '''Flamancipator'''''(Space Jump ghetto)'' Early PB expansion Discovered by: '''XtraX''' Description and video by: '''Flamancipator''' This is the early power bomb expansion that can be acquired as soon as you've got Space Jump. Using the Secret World in Temple Assembly Site, you can wallcrawl to obtain the expansion from the next room in Secret World state, as shown in this video: http://www.samus.co.uk/flamy/earlypowerbomb.avi This is currently being considered for different speed usage capabilities and possibly a no-Gravity Boost game. For low% purposes, it does nothing since the Ing Cache in Dark Oasis (I believe it's called) will not appear until you pick up the main Power Bomb upgrade from Power Bomb Guardian. The video has been edited to include an exit method. It's quite unique and takes probably a few dozen seconds less than the door warping method. Overall this trick takes 2 minutes or so, and I definitely believe this is viable in a speed run using alternate routes. {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Sequence Breaking]]''' - '''[[Other]]''' |- bgcolor=#f8f8ff |'''[[Early Power Bomb Expansions]]''' - '''[[Secret Worlds]]''' |- bgcolor=#f8f8ff |'''Temple Assembly Site SW''' |} c27d45cc129866a3d14e48fb244906d727874bfd 2306 2277 2006-04-13T05:14:09Z Doninss 217 wikitext text/x-wiki SW Discovered by: '''Ichabod_Clay'''''(initial - Screw Attack)'', '''bartendorsparky'''''(bsj)'', '''Flamancipator'''''(Space Jump ghetto)'' Early PB expansion Discovered by: '''XtraX''' Description and video by: '''Flamancipator''' This is the early power bomb expansion that can be acquired as soon as you've got Space Jump. Using the Secret World in Temple Assembly Site, you can wallcrawl to obtain the expansion from the next room in Secret World state, as shown in this video: http://www.samus.co.uk/flamy/earlypowerbomb.avi This is currently being considered for different speed usage capabilities and possibly a no-Gravity Boost game. For low% purposes, it does nothing since the Ing Cache in Dark Oasis (I believe it's called) will not appear until you pick up the main Power Bomb upgrade from Power Bomb Guardian. The video has been edited to include an exit method. It's quite unique and takes probably a few dozen seconds less than the door warping method. Overall this trick takes 2 minutes or so, and I definitely believe this is viable in a speed run using alternate routes. {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Sequence Breaking]]''' - '''[[Other]]''' |- bgcolor=#f8f8ff |'''[[Early Power Bomb Expansions]]''' - '''[[Secret Worlds]]''' |- bgcolor=#f8f8ff |'''Temple Assembly Site SW''' |} 7a69cc193c9b990928ed7020622f0eee6599d234 2277 2272 2006-04-12T04:55:30Z Doninss 217 Modded Nav aid wikitext text/x-wiki SW Discovered by: '''Ichabod_Clay'''''(initial - Screw Attack)'', '''bartendorsparky'''''(bsj)'', '''Flamancipator'''''(Space Jump ghetto)'' Early PB expansion Discovered by: '''XtraX''' Description and video by: '''Flamancipator''' This is the early power bomb expansion that can be acquired as soon as you've got Space Jump. Using the Secret World in Temple Assembly Site, you can wallcrawl to obtain the expansion from the next room in Secret World state, as shown in this video: http://www.samus.co.uk/flamy/earlypowerbomb.avi This is currently being considered for different speed usage capabilities and possibly a no-Gravity Boost game. For low% purposes, it does nothing since the Ing Cache in Dark Oasis (I believe it's called) will not appear until you pick up the main Power Bomb upgrade from Power Bomb Guardian. The video has been edited to include an exit method. It's quite unique and takes probably a few dozen seconds less than the door warping method. Overall this trick takes 2 minutes or so, and I definitely believe this is viable in a speed run using alternate routes. ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Sequence Breaking]]''' - '''[[Other]]''' |- bgcolor=#f8f8ff |'''[[Early Power Bomb Expansions]]''' - '''[[Secret Worlds]]''' |- bgcolor=#f8f8ff |'''Temple Assembly Site SW''' |} a884b0774445894c11d19d097342ba193f42f43f 2272 2271 2006-04-12T04:50:40Z Doninss 217 wikitext text/x-wiki SW Discovered by: '''Ichabod_Clay'''''(initial - Screw Attack)'', '''bartendorsparky'''''(bsj)'', '''Flamancipator'''''(Space Jump ghetto)'' Early PB expansion Discovered by: '''XtraX''' Description and video by: '''Flamancipator''' This is the early power bomb expansion that can be acquired as soon as you've got Space Jump. Using the Secret World in Temple Assembly Site, you can wallcrawl to obtain the expansion from the next room in Secret World state, as shown in this video: http://www.samus.co.uk/flamy/earlypowerbomb.avi This is currently being considered for different speed usage capabilities and possibly a no-Gravity Boost game. For low% purposes, it does nothing since the Ing Cache in Dark Oasis (I believe it's called) will not appear until you pick up the main Power Bomb upgrade from Power Bomb Guardian. The video has been edited to include an exit method. It's quite unique and takes probably a few dozen seconds less than the door warping method. Overall this trick takes 2 minutes or so, and I definitely believe this is viable in a speed run using alternate routes. ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Sequence Breaking]]''' |- bgcolor=#f8f8ff |'''[[Early Power Bomb Expansions]]''' |- bgcolor=#f8f8ff |'''Temple Assembly Site SW''' |} 38592cd3be3fa7899080052fd7f96efb0799769f 2271 2228 2005-12-22T23:19:05Z Doninss 217 wikitext text/x-wiki SW Discovered by: '''Ichabod_Clay'''''(initial - Screw Attack)'', '''bartendorsparky'''''(bsj)'', '''Flamancipator'''''(Space Jump ghetto)'' Early PB expansion Discovered by: '''XtraX''' Description and video by: '''Flamancipator''' This is the early power bomb expansion that can be acquired as soon as you've got Space Jump. Using the Secret World in Temple Assembly Site, you can wallcrawl to obtain the expansion from the next room in Secret World state, as shown in this video: http://www.samus.co.uk/flamy/earlypowerbomb.avi This is currently being considered for different speed usage capabilities and possibly a no-Gravity Boost game. For low% purposes, it does nothing since the Ing Cache in Dark Oasis (I believe it's called) will not appear until you pick up the main Power Bomb upgrade from Power Bomb Guardian. The video has been edited to include an exit method. It's quite unique and takes probably a few dozen seconds less than the door warping method. Overall this trick takes 2 minutes or so, and I definitely believe this is viable in a speed run using alternate routes. ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main page]]''' |- bgcolor=#f8f8ff |'''[[Sequence Breaking]]''' |- bgcolor=#f8f8ff |'''[[Early Power Bomb Expansions]]''' |- bgcolor=#f8f8ff |'''Temple Assembly Site SW''' |} 8640f44d0bfaaa8708e0ddc9e6d0f9dfb93195e9 2228 2227 2005-12-22T23:13:17Z Doninss 217 Added credit wikitext text/x-wiki ''SW Discovered by:'' '''Ichabod_Clay''' (initial - SA), '''bartendorsparky''' (bsj), '''Flamancipator''' (space jump ghetto) ''Early PB expansion Discovered by:'' '''XtraX''' ''Description and video by:'' '''Flamancipator''' This is the early power bomb expansion that can be acquired as soon as you've got Space Jump. Using the Secret World in Temple Assembly Site, you can wallcrawl to obtain the expansion from the next room in Secret World state, as shown in this video: http://www.samus.co.uk/flamy/earlypowerbomb.avi This is currently being considered for different speed usage capabilities and possibly a no-Gravity Boost game. For low% purposes, it does nothing since the Ing Cache in Dark Oasis (I believe it's called) will not appear until you pick up the main Power Bomb upgrade from Power Bomb Guardian. The video has been edited to include an exit method. It's quite unique and takes probably a few dozen seconds less than the door warping method. Overall this trick takes 2 minutes or so, and I definitely believe this is viable in a speed run using alternate routes. ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main page]]''' |- bgcolor=#f8f8ff |'''[[Sequence Breaking]]''' |- bgcolor=#f8f8ff |'''[[Early Power Bomb Expansions]]''' |- bgcolor=#f8f8ff |'''Temple Assembly Site SW''' |} 0442a366aae29c6d006446be0eec947a55c7870b 2227 2202 2005-08-07T03:25:04Z Doninss 217 wikitext text/x-wiki ''SW Discovered by:'' '''Ichabod_Clay, bartendorsparky''' ''Early PB expansion Discovered by:'' '''XtraX''' ''Description and video by:'' '''Flamancipator''' This is the early power bomb expansion that can be acquired as soon as you've got Space Jump. Using the Secret World in Temple Assembly Site, you can wallcrawl to obtain the expansion from the next room in Secret World state, as shown in this video: http://www.samus.co.uk/flamy/earlypowerbomb.avi This is currently being considered for different speed usage capabilities and possibly a no-Gravity Boost game. For low% purposes, it does nothing since the Ing Cache in Dark Oasis (I believe it's called) will not appear until you pick up the main Power Bomb upgrade from Power Bomb Guardian. The video has been edited to include an exit method. It's quite unique and takes probably a few dozen seconds less than the door warping method. Overall this trick takes 2 minutes or so, and I definitely believe this is viable in a speed run using alternate routes. ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main page]]''' |- bgcolor=#f8f8ff |'''[[Sequence Breaking]]''' |- bgcolor=#f8f8ff |'''[[Early Power Bomb Expansions]]''' |- bgcolor=#f8f8ff |'''Temple Assembly Site SW''' |} bcca1c2871f25d179c3ca9bc808f5eed6f3fc935 2202 2175 2005-07-11T02:18:14Z Doninss 217 wikitext text/x-wiki ''SW Discovered by:'' Ichabod_Clay, bartendorsparky ''Early PB expansion Discovered by:'' XtraX ''Description and video by:'' Flamancipator This is the early power bomb expansion that can be acquired as soon as you've got Space Jump. Using the Secret World in Temple Assembly Site, you can wallcrawl to obtain the expansion from the next room in Secret World state, as shown in this video: http://www.samus.co.uk/flamy/earlypowerbomb.avi This is currently being considered for different speed usage capabilities and possibly a no-Gravity Boost game. For low% purposes, it does nothing since the Ing Cache in Dark Oasis (I believe it's called) will not appear until you pick up the main Power Bomb upgrade from Power Bomb Guardian. The video has been edited to include an exit method. It's quite unique and takes probably a few dozen seconds less than the door warping method. Overall this trick takes 2 minutes or so, and I definitely believe this is viable in a speed run using alternate routes. ---- [[Early_Power_Bomb_Expansions|Back to '''Early Power Bomb Expansions''']] [[Sequence_Breaking|Back to '''Sequence Breaking''']] 03e74aa25f13d1585976136cd1ba3672ca2b1afc 2175 2174 2005-07-11T02:16:52Z Doninss 217 Last edit was addition of credit "XtraX" wikitext text/x-wiki ''SW Discovered by:'' Ichabod_Clay, bartendorsparky ''Early PB expansion Discovered by:'' XtraX ''Description and video by:'' Flamancipator This is the early power bomb expansion that can be acquired as soon as you've got Space Jump. Using the Secret World in Temple Assembly Site, you can wallcrawl to obtain the expansion from the next room in Secret World state, as shown in this video: http://www.samus.co.uk/flamy/earlypowerbomb.avi This is currently being considered for different speed usage capabilities and possibly a no-Gravity Boost game. For low% purposes, it does nothing since the Ing Cache in Dark Oasis (I believe it's called) will not appear until you pick up the main Power Bomb upgrade from Power Bomb Guardian. The video has been edited to include an exit method. It's quite unique and takes probably a few dozen seconds less than the door warping method. Overall this trick takes 2 minutes or so, and I definitely believe this is viable in a speed run using alternate routes. ---- [[Early_Power_Bomb_Expansions|Back to '''Early Power Bomb Expansions''']] [[Sequence_Breaking|Back to '''Sequence Breaking''']] acb8643f73c468d073ebb869413c4101f3748457 2174 2170 2005-07-10T21:39:17Z Doninss 217 wikitext text/x-wiki ''SW Discovered by:'' Ichabod_Clay, bartendorsparky ''Early PB expansion Discovered by:'' XtraX ''Description and video by:'' Flamancipator This is the early power bomb expansion that can be acquired as soon as you've got Space Jump. Using the Secret World in Temple Assembly Site, you can wallcrawl to obtain the expansion from the next room in Secret World state, as shown in this video: http://www.samus.co.uk/flamy/earlypowerbomb.avi This is currently being considered for different speed usage capabilities and possibly a no-Gravity Boost game. For low% purposes, it does nothing since the Ing Cache in Dark Oasis (I believe it's called) will not appear until you pick up the main Power Bomb upgrade from Power Bomb Guardian. The video has been edited to include an exit method. It's quite unique and takes probably a few dozen seconds less than the door warping method. Overall this trick takes 2 minutes or so, and I definitely believe this is viable in a speed run using alternate routes. ---- [[Early_Power_Bomb_Expansions|Back to '''Early Power Bomb Expansions''']] [[Sequence_Breaking|Back to '''Sequence Breaking''']] dd48d56ecbee6accd3823e5614814b9ad7bf0cb7 2170 2145 2005-06-05T15:42:29Z Doninss 217 Added "back" links wikitext text/x-wiki ''Discovered by:'' Ichabod_Clay, bartendorsparky ''Description and video by:'' Flamancipator This is the early power bomb expansion that can be acquired as soon as you've got Space Jump. Using the Secret World in Temple Assembly Site, you can wallcrawl to obtain the expansion from the next room in Secret World state, as shown in this video: http://www.samus.co.uk/flamy/earlypowerbomb.avi This is currently being considered for different speed usage capabilities and possibly a no-Gravity Boost game. For low% purposes, it does nothing since the Ing Cache in Dark Oasis (I believe it's called) will not appear until you pick up the main Power Bomb upgrade from Power Bomb Guardian. The video has been edited to include an exit method. It's quite unique and takes probably a few dozen seconds less than the door warping method. Overall this trick takes 2 minutes or so, and I definitely believe this is viable in a speed run using alternate routes. ---- [[Early_Power_Bomb_Expansions|Back to '''Early Power Bomb Expansions''']] [[Sequence_Breaking|Back to '''Sequence Breaking''']] caba848f0b3d8baba1d182cad483b4ed393df621 2145 2143 2005-06-05T02:37:07Z Doninss 217 wikitext text/x-wiki ''Discovered by:'' Ichabod_Clay, bartendorsparky ''Description and video by:'' Flamancipator This is the early power bomb expansion that can be acquired as soon as you've got Space Jump. Using the Secret World in Temple Assembly Site, you can wallcrawl to obtain the expansion from the next room in Secret World state, as shown in this video: http://www.samus.co.uk/flamy/earlypowerbomb.avi This is currently being considered for different speed usage capabilities and possibly a no-Gravity Boost game. For low% purposes, it does nothing since the Ing Cache in Dark Oasis (I believe it's called) will not appear until you pick up the main Power Bomb upgrade from Power Bomb Guardian. The video has been edited to include an exit method. It's quite unique and takes probably a few dozen seconds less than the door warping method. Overall this trick takes 2 minutes or so, and I definitely believe this is viable in a speed run using alternate routes. 311e8bf0096a27897c0f8f69ebad549f2bef5449 2143 2141 2005-06-05T02:26:17Z Doninss 217 Added Flamy's description and vid (will delete it from the Sanc Fort page) wikitext text/x-wiki ''Discovered by:'' Ichabod_Clay, bartendorsparky ''Description and video by:'' Flamancipator This is the early power bomb expansion that can be acquired as soon as you've got Space Jump. Using the Secret World in Temple Assembly Site, you can wallcrawl to obtain the expansion from the next room in Secret World state, as shown in this video: http://www.samus.co.uk/flamy/earlypowerbomb.avi This is currently being considered for different speed usage capabilities and possibly a no-Gravity Boost game. For low% purposes, it does nothing since the Ing Cache in Dark Oasis (I believe it's called) will not appear until you pick up the main Power Bomb upgrade from Power Bomb Guardian. The video has been edited to include an exit method. It's quite unique and takes probably a few dozen seconds less than the door warping method. Overall this trick takes 2 minutes or so, and I definitely believe this is viable in a speed run using alternate routes. 9324d567a6ddd1bbf431165e7fe2549376a4a0f9 2141 2005-06-05T02:00:21Z Doninss 217 New page (unfinished) wikitext text/x-wiki ''Discovered by:'' Ichabod_Clay, bartendorsparky This is a non-Screw Attack Secret World. The original discovery required SA to access the entry point, however. bartendorsparky discovered the first non-SA method (bsj) to reach it. This SW allows early Power Bomb using only Space Jump. 901685aecc2c4bf2f7c6a1f93369497058df6606 Temple Assembly Site early PBX 0 2015 5100 5099 2007-05-14T22:58:32Z Doninss 217 wikitext text/x-wiki '''Discovered by:''' XtraX '''Description and video by:''' Flamancipator This is the early power bomb expansion that can be acquired as soon as you've got Space Jump. Using the Secret World in Temple Assembly Site, you can wallcrawl to obtain the expansion from the next room in Secret World state, as shown in this video: [http://www.genericgamer.com/MP2/Wiki/earlypowerbomb.avi Early PBX Temple Grounds] This is currently being considered for different speed usage capabilities and possibly a no-Gravity Boost game. For low% purposes, it does nothing since the Ing Cache in Dark Oasis (I believe it's called) will not appear until you pick up the main Power Bomb upgrade from Power Bomb Guardian. The video has been edited to include an exit method. It's quite unique and takes probably a few dozen seconds less than the door warping method. Overall this trick takes 2 minutes or so, and I definitely believe this is viable in a speed run using alternate routes. '''Note:''' Another exit method ('''discovered by:''' XtraX) was used by DJGrenola in his latest low% speedrun (segment 7). [http://www.archive.org/details/MetroidEchoes_17p_155 17% @ Archive.org] (outside link) ---- The ghetto jump over the tree root in [[Temple Assembly Site SW|Temple Assembly Site]] is used in the video above. The bsj method can of course also be used. The secret world entrances in [[Temple Transport B SW|Temple Transport B]] can also be used. After falling to the standard, shoot the door then jump up against the door frame (slightly to the Temple Assembly Site side) to load the room. Try to slide along the frame, then fall away while touching the frame and the room wall. The higher the space jump the easier it is to do this. It really helps to get high enough to stick to the door frame. '''Video:''' [http://www.genericgamer.com/MP2/Wiki/TempleTransportB_BSJ_SWentrance.mp4 Shakey jump from standard to load TAS]. (Outside link, AVC (h.264) encoded mp4) If the [[Ghetto jump|ghetto jump]] method is used to enter the secret world in Temple Transport B, it may be easier to jump to the top of the door frame. From the ledge where you land after the ghetto, turn back to face the door. (Hold R to avoid falling off.) L-lock jump forward, then 45 degrees left with the second jump to land on a higher ledge, closer to the the door (neutral stick at the end of the jump). From that ledge you can easily space jump to top of the tunnel near the door, make your way to the door frame, and load TAS from atop the frame. '''Video:''' [http://www.genericgamer.com/MP2/TAS_PBXalt2.mp4 Jump to top of door frame]. (Outside link, AVC (h.264) encoded mp4) ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Sequence Breaking]]''' |- bgcolor=#f8f8ff |'''[[Early Power Bomb Expansions]]''' |- bgcolor=#f8f8ff |'''Temple Assembly Site early PBX''' |} fe54fd167cdce115c36c57ddffb5258e9747789f 5099 5096 2007-05-14T22:51:40Z Doninss 217 wikitext text/x-wiki '''Discovered by:''' XtraX '''Description and video by:''' Flamancipator This is the early power bomb expansion that can be acquired as soon as you've got Space Jump. Using the Secret World in Temple Assembly Site, you can wallcrawl to obtain the expansion from the next room in Secret World state, as shown in this video: [http://www.genericgamer.com/MP2/Wiki/earlypowerbomb.avi Early PBX Temple Grounds] This is currently being considered for different speed usage capabilities and possibly a no-Gravity Boost game. For low% purposes, it does nothing since the Ing Cache in Dark Oasis (I believe it's called) will not appear until you pick up the main Power Bomb upgrade from Power Bomb Guardian. The video has been edited to include an exit method. It's quite unique and takes probably a few dozen seconds less than the door warping method. Overall this trick takes 2 minutes or so, and I definitely believe this is viable in a speed run using alternate routes. '''Note:''' Another exit method ('''discovered by:''' XtraX) was used by DJGrenola in his latest low% speedrun (segment 7). [http://www.archive.org/details/MetroidEchoes_17p_155 17% @ Archive.org] (outside link) ---- The ghetto jump over the tree root in [[Temple Assembly Site SW|Temple Assembly Site]] is used in the video above. The bsj method can of course also be used. The secret world entrances in [[Temple Transport B SW|Temple Transport B]] can also be used. After falling to the standard, shoot the door then jump up against the door frame (slightly to the Temple Assembly Site side) to load the room. Try to slide along the frame, then fall away while touching the frame and the room wall. (You'll need a solid space jump to get the height you need to do this.) '''Video:''' [http://www.genericgamer.com/MP2/Wiki/TempleTransportB_BSJ_SWentrance.mp4 Shakey jump from standard to load TAS]. (Outside link, AVC (h.264) encoded mp4) If the [[Ghetto jump|ghetto jump]] method is used to enter the secret world in Temple Transport B, it may be easier to jump to the top of the door frame. From the ledge where you land after the ghetto, turn back to face the door. (Hold R to avoid falling off.) L-lock jump forward, then 45 degrees left with the second jump to land on a higher ledge, closer to the the door (neutral stick at the end of the jump). From that ledge you can easily space jump to top of the tunnel near the door, make your way to the door frame, and load TAS from atop the frame. '''Video:''' [http://www.genericgamer.com/MP2/TAS_PBXalt2.mp4 Jump to top of door frame]. (Outside link, AVC (h.264) encoded mp4) ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Sequence Breaking]]''' |- bgcolor=#f8f8ff |'''[[Early Power Bomb Expansions]]''' |- bgcolor=#f8f8ff |'''Temple Assembly Site early PBX''' |} d82e6ffe77e7baeb5ddf3c2ea411fc8d00d5334a 5096 5095 2007-05-14T21:24:21Z Doninss 217 wikitext text/x-wiki '''Discovered by:''' XtraX '''Description and video by:''' Flamancipator This is the early power bomb expansion that can be acquired as soon as you've got Space Jump. Using the Secret World in Temple Assembly Site, you can wallcrawl to obtain the expansion from the next room in Secret World state, as shown in this video: [http://www.genericgamer.com/MP2/Wiki/earlypowerbomb.avi Early PBX Temple Grounds] This is currently being considered for different speed usage capabilities and possibly a no-Gravity Boost game. For low% purposes, it does nothing since the Ing Cache in Dark Oasis (I believe it's called) will not appear until you pick up the main Power Bomb upgrade from Power Bomb Guardian. The video has been edited to include an exit method. It's quite unique and takes probably a few dozen seconds less than the door warping method. Overall this trick takes 2 minutes or so, and I definitely believe this is viable in a speed run using alternate routes. '''Note:''' Another exit method ('''discovered by:''' XtraX) was used by DJGrenola in his latest low% speedrun (segment 7). [http://www.archive.org/details/MetroidEchoes_17p_155 17% @ Archive.org] (outside link) ---- The ghetto jump over the tree root in [[Temple Assembly Site SW|Temple Assembly Site]] is used in the video above. The bsj method can of course also be used. The secret world entrances in [[Temple Transport B SW|Temple Transport B]] can also be used. After falling to the standard, shoot the door then jump up against the door frame (slightly to the Temple Assembly Site side) to load the room. (Try to slide along the frame, then fall away while touching the frame and the room wall.) '''Video:''' [http://www.genericgamer.com/MP2/Wiki/TempleTransportB_BSJ_SWentrance.mp4 Shakey jump from standard to load TAS]. (Outside link, AVC (h.264) encoded mp4) If the [[Ghetto jump|ghetto jump]] method is used to enter the secret world in Temple Transport B, it may be easier to jump to the top of the door frame. From the ledge where you land after the ghetto, turn back to face the door. (Hold R to avoid falling off.) L-lock jump forward, then 45 degrees left with the second jump to land on a higher ledge, closer to the the door (neutral stick at the end of the jump). From that ledge you can easily space jump to top of the tunnel near the door, make your way to the door frame, and load TAS from atop the frame. '''Video:''' [http://www.genericgamer.com/MP2/TAS_PBXalt2.mp4 Jump to top of door frame]. (Outside link, AVC (h.264) encoded mp4) ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Sequence Breaking]]''' |- bgcolor=#f8f8ff |'''[[Early Power Bomb Expansions]]''' |- bgcolor=#f8f8ff |'''Temple Assembly Site early PBX''' |} a1af6a57337421caf0de3aec83abcfa79141c915 5095 5094 2007-05-14T21:22:19Z Doninss 217 wikitext text/x-wiki '''Discovered by:''' XtraX '''Description and video by:''' Flamancipator This is the early power bomb expansion that can be acquired as soon as you've got Space Jump. Using the Secret World in Temple Assembly Site, you can wallcrawl to obtain the expansion from the next room in Secret World state, as shown in this video: [http://www.genericgamer.com/MP2/Wiki/earlypowerbomb.avi Early PBX Temple Grounds] This is currently being considered for different speed usage capabilities and possibly a no-Gravity Boost game. For low% purposes, it does nothing since the Ing Cache in Dark Oasis (I believe it's called) will not appear until you pick up the main Power Bomb upgrade from Power Bomb Guardian. The video has been edited to include an exit method. It's quite unique and takes probably a few dozen seconds less than the door warping method. Overall this trick takes 2 minutes or so, and I definitely believe this is viable in a speed run using alternate routes. '''Note:''' Another exit method ('''discovered by:''' XtraX) was used by DJGrenola in his latest low% speedrun (segment 7). [http://www.archive.org/details/MetroidEchoes_17p_155 17% @ Archive.org] (outside link) ---- The ghetto jump over the tree root in [[Temple Assembly Site SW|Temple Assembly Site]] is used in the video above. The bsj method can of course also be used. The secret world entrances in [[Temple Transport B SW|Temple Transport B]] can also be used. After falling to the standard, shoot the door then jump up against the door frame (slightly to the Temple Assembly Site side) to load the room. (Try to slide along the frame, then fall away while touching the frame and the room wall.) '''Video:''' [http://www.genericgamer.com/MP2/Wiki/TempleTransportB_BSJ_SWentrance.mp4 Temple Shakey jump from standard to load TAS] (Outside link, AVC (h.264) encoded mp4) If the [[Ghetto jump|ghetto jump]] method is used to enter the secret world in Temple Transport B, it may be easier to jump to the top of the door frame. From the ledge where you land after the ghetto, turn back to face the door. (Hold R to avoid falling off.) L-lock jump forward, then 45 degrees left with the second jump to land on a higher ledge, closer to the the door (neutral stick at the end of the jump). From that ledge you can easily space jump to top of the tunnel near the door, make your way to the door frame, and load TAS from atop the frame. '''Video:''' [http://www.genericgamer.com/MP2/TAS_PBXalt2.mp4 Jump to top of door frame] (Outside link, AVC (h.264) encoded mp4) ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Sequence Breaking]]''' |- bgcolor=#f8f8ff |'''[[Early Power Bomb Expansions]]''' |- bgcolor=#f8f8ff |'''Temple Assembly Site early PBX''' |} 5a85241bc5d2f21b2ad284e47c049df704ee4e83 5094 4894 2007-05-14T21:16:59Z Doninss 217 added slower but easier method wikitext text/x-wiki '''Discovered by:''' XtraX '''Description and video by:''' Flamancipator This is the early power bomb expansion that can be acquired as soon as you've got Space Jump. Using the Secret World in Temple Assembly Site, you can wallcrawl to obtain the expansion from the next room in Secret World state, as shown in this video: [http://www.genericgamer.com/MP2/Wiki/earlypowerbomb.avi Early PBX Temple Grounds] This is currently being considered for different speed usage capabilities and possibly a no-Gravity Boost game. For low% purposes, it does nothing since the Ing Cache in Dark Oasis (I believe it's called) will not appear until you pick up the main Power Bomb upgrade from Power Bomb Guardian. The video has been edited to include an exit method. It's quite unique and takes probably a few dozen seconds less than the door warping method. Overall this trick takes 2 minutes or so, and I definitely believe this is viable in a speed run using alternate routes. '''Note:''' Another exit method ('''discovered by:''' XtraX) was used by DJGrenola in his latest low% speedrun (segment 7). [http://www.archive.org/details/MetroidEchoes_17p_155 17% @ Archive.org] (outside link) ---- The ghetto jump over the tree root method for [[Temple Assembly Site SW|SW 39]] is used in the description and video above. The bsj method can of course also be used. The secret world entrances in [[Temple Transport B SW|Temple Transport B]] can also be used. After falling to the standard, shoot the door then jump up against the Temple Assembly Site side of the door frame to load the room. (Try to slide along the frame, then fall away while touching the frame and the room wall.) '''Video:''' [http://www.genericgamer.com/MP2/Wiki/TempleTransportB_BSJ_SWentrance.mp4 Temple Shakey jump from standard to load TAS] (Outside link, AVC (h.264) encoded mp4) If the [[Ghetto jump|ghetto jump]] method is used to enter the secret world in Temple Transport B, it may be easier to jump to the top of the door frame. From the ledge where you land after the ghetto, turn back to face the door. (Hold R to avoid falling off.) L-lock jump forward, then 45 degrees left with the second jump to land on a higher ledge, closer to the the door (neutral stick at the end of the jump). From that ledge you can easily space jump to top of the tunnel near the door, make your way to the door frame, and load TAS from atop the frame. '''Video:''' [http://www.genericgamer.com/MP2/TAS_PBXalt2.mp4 Jump to top of door frame] (Outside link, AVC (h.264) encoded mp4) ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Sequence Breaking]]''' |- bgcolor=#f8f8ff |'''[[Early Power Bomb Expansions]]''' |- bgcolor=#f8f8ff |'''Temple Assembly Site early PBX''' |} cfaefc53bd2b3f5b6390994e5df2d4c152b7ac62 4894 4810 2007-04-10T04:27:42Z Doninss 217 wikitext text/x-wiki '''Discovered by:''' XtraX '''Description and video by:''' Flamancipator This is the early power bomb expansion that can be acquired as soon as you've got Space Jump. Using the Secret World in Temple Assembly Site, you can wallcrawl to obtain the expansion from the next room in Secret World state, as shown in this video: [http://www.genericgamer.com/MP2/Wiki/earlypowerbomb.avi Early PBX Temple Grounds] This is currently being considered for different speed usage capabilities and possibly a no-Gravity Boost game. For low% purposes, it does nothing since the Ing Cache in Dark Oasis (I believe it's called) will not appear until you pick up the main Power Bomb upgrade from Power Bomb Guardian. The video has been edited to include an exit method. It's quite unique and takes probably a few dozen seconds less than the door warping method. Overall this trick takes 2 minutes or so, and I definitely believe this is viable in a speed run using alternate routes. '''Note:''' The ghetto jump method for [[Temple Assembly Site SW|SW 39]] is used in the video above. The bsj method can of course also be used. The secret world entrances in [[Temple Transport B SW|Temple Transport B]] can also be used. '''Note:''' Another exit method ('''discovered by:''' XtraX) was used by DJGrenola in his latest low% speedrun (segment 7). [http://www.archive.org/details/MetroidEchoes_17p_155 17% @ Archive.org] (outside link) ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Sequence Breaking]]''' |- bgcolor=#f8f8ff |'''[[Early Power Bomb Expansions]]''' |- bgcolor=#f8f8ff |'''Temple Assembly Site early PBX''' |} 94c2717725d4b0a3fe47062d374f43ac0f885d70 4810 4805 2007-04-03T04:03:37Z Doninss 217 linkd to alternate SWs wikitext text/x-wiki '''Discovered by:''' XtraX '''Description and video by:''' Flamancipator This is the early power bomb expansion that can be acquired as soon as you've got Space Jump. Using the Secret World in Temple Assembly Site, you can wallcrawl to obtain the expansion from the next room in Secret World state, as shown in this video: http://www.genericgamer.com/MP2/Wiki/earlypowerbomb.avi This is currently being considered for different speed usage capabilities and possibly a no-Gravity Boost game. For low% purposes, it does nothing since the Ing Cache in Dark Oasis (I believe it's called) will not appear until you pick up the main Power Bomb upgrade from Power Bomb Guardian. The video has been edited to include an exit method. It's quite unique and takes probably a few dozen seconds less than the door warping method. Overall this trick takes 2 minutes or so, and I definitely believe this is viable in a speed run using alternate routes. '''Note:''' The ghetto jump method for [[Temple Assembly Site SW|SW 39]] is used in the video above. The bsj method can of course also be used. The secret world entrances in [[Temple Transport B SW|Temple Transport B]] can also be used. '''Note:''' Another exit method ('''discovered by:''' XtraX) was used by DJGrenola in his latest low% speedrun (segment 7). [http://www.archive.org/details/MetroidEchoes_17p_155 17% @ Archive.org] (outside link) ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Sequence Breaking]]''' |- bgcolor=#f8f8ff |'''[[Early Power Bomb Expansions]]''' |- bgcolor=#f8f8ff |'''Temple Assembly Site early PBX''' |} 048efaab709b44f96e27999d5f1241459c8a8a15 4805 4803 2007-04-03T03:45:19Z Doninss 217 added nav wikitext text/x-wiki '''Discovered by:''' XtraX '''Description and video by:''' Flamancipator This is the early power bomb expansion that can be acquired as soon as you've got Space Jump. Using the Secret World in Temple Assembly Site, you can wallcrawl to obtain the expansion from the next room in Secret World state, as shown in this video: http://www.genericgamer.com/MP2/Wiki/earlypowerbomb.avi This is currently being considered for different speed usage capabilities and possibly a no-Gravity Boost game. For low% purposes, it does nothing since the Ing Cache in Dark Oasis (I believe it's called) will not appear until you pick up the main Power Bomb upgrade from Power Bomb Guardian. The video has been edited to include an exit method. It's quite unique and takes probably a few dozen seconds less than the door warping method. Overall this trick takes 2 minutes or so, and I definitely believe this is viable in a speed run using alternate routes. '''Note:''' Another exit method ('''discovered by:''' XtraX) was used by DJGrenola in his latest low% speedrun (segment 7). [http://www.archive.org/details/MetroidEchoes_17p_155 17% @ Archive.org] (outside link) ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Sequence Breaking]]''' |- bgcolor=#f8f8ff |'''[[Early Power Bomb Expansions]]''' |- bgcolor=#f8f8ff |'''Temple Assembly Site early PBX''' |} b58812428ac7f17be1d57818fac6da06f7e8b3db 4803 2007-04-03T03:42:33Z Doninss 217 New page (unfinished0 wikitext text/x-wiki '''Discovered by:''' XtraX '''Description and video by:''' Flamancipator This is the early power bomb expansion that can be acquired as soon as you've got Space Jump. Using the Secret World in Temple Assembly Site, you can wallcrawl to obtain the expansion from the next room in Secret World state, as shown in this video: http://www.genericgamer.com/MP2/Wiki/earlypowerbomb.avi This is currently being considered for different speed usage capabilities and possibly a no-Gravity Boost game. For low% purposes, it does nothing since the Ing Cache in Dark Oasis (I believe it's called) will not appear until you pick up the main Power Bomb upgrade from Power Bomb Guardian. The video has been edited to include an exit method. It's quite unique and takes probably a few dozen seconds less than the door warping method. Overall this trick takes 2 minutes or so, and I definitely believe this is viable in a speed run using alternate routes. '''Note:''' Another exit method ('''discovered by:''' XtraX) was used by DJGrenola in his latest low% speedrun (segment 7). [http://www.archive.org/details/MetroidEchoes_17p_155 17% @ Archive.org] (outside link) f3c638eb64401adf76ad0db306db32cdca913efc Temple Grounds 0 847 3243 428 2004-12-07T20:32:47Z Frozen Mr. Toastbrot 19 wikitext text/x-wiki [[Temple Assembly Line]] [[Temple Assembly Site]] 58f1c75597b6ff56b43124272186b76f17746b2a 428 385 2004-12-06T09:07:15Z Madrox 54 wikitext text/x-wiki [[Temple Assembly Line]] 6eb1d7be7ee89d65e7aadfff8165138d7e6f0109 385 2004-12-06T06:07:51Z Madrox 54 wikitext text/x-wiki Temple Assembly Line: DBJ onto one of the low pillars the DBJM onto the higher pillar continue to expansion 76de73a1e2f017bc35b20a3f5b592f09a05ba30a Temple Grounds: Command Chamber 0 888 3279 744 2004-12-24T06:09:23Z True Diehard Gamer 13 updated the link wikitext text/x-wiki ''Discovered by True Diehard Gamer'' http://www.metroid2002.com/truediehardgamer/mp2/speed_trick_in_command_chamber.avi In Command Chamber, you can scan the control panel from behind the wall. Saving a second or two. 85bcb32ac567f9f9a871336df5291c668ab050cd 744 2004-12-17T21:43:57Z True Diehard Gamer 13 wikitext text/x-wiki ''Discovered by True Diehard Gamer'' http://www.metroid2002.com/TrueDiehardGamer/Speed_Trick_In_Command_Chamber.avi In Command Chamber, you can scan the control panel from behind the wall. Saving a second or two. 22daa039b60084bccf8d5cdeac695c76549ff5df Temple Grounds: GFMC Compound 0 830 3226 290 2004-12-04T00:59:26Z Yoshi348 11 link link woot wikitext text/x-wiki ''Discovered by Radix'' [http://www.metroid2002.com/maur/gfmc_ghetto.avi vid here] Right in front of where you get the missile launcher, [[Ghetto jump]] off the wall and to the door immediately. c48825c56a57124136b8201f22de77af5a31e308 290 2004-12-03T23:53:09Z Maur 25 wikitext text/x-wiki ''Discovered by Radix'' [http://www.metroid2002.com/maur/gfmc_ghetto.avi vid here] Right in front of where you get the missile launcher, ghetto off the wall and to the door immediately. f332e467f9d50ad0c349263a170c952055c78cec Temple Grounds: Industrial Site 0 851 3247 1205 2005-02-04T21:40:05Z I3o0oOoM 186 wikitext text/x-wiki ''Discovered by BoostR'' [http://www.metroid2002.com/maur/industrial_site_ghetto.avi Video here.] [[Ghetto Jump]] (you must have forward momentum) onto the first crate in the stack of crates to the left of the huge crate. Then jump to the huge crate, then to the top of the stack. From there, jump to the top of the translator door blocking entrance to Agon. Yes, this is designed to be used when you first go through here, right after losing all your items and before seeing U-Mos for the first time. By: I3o0oOoM Also, (i dont know which is faster) but when you are activating the the big box on the wire thingy, you can also scan the panel which activates the bridge from where the other panel is. Then after the cutscene, you teleport to where youre suppoosed to be when you scan it 6caf153fee19be891685e10189f02fbd3a07f364 1205 415 2004-12-07T16:51:50Z Yoshi348 11 minor tweaks wikitext text/x-wiki ''Discovered by BoostR'' [http://www.metroid2002.com/maur/industrial_site_ghetto.avi Video here.] [[Ghetto Jump]] (you must have forward momentum) onto the first crate in the stack of crates to the left of the huge crate. Then jump to the huge crate, then to the top of the stack. From there, jump to the top of the translator door blocking entrance to Agon. Yes, this is designed to be used when you first go through here, right after losing all your items and before seeing U-Mos for the first time. 490db94e3f94900383968ce3c7fdd98b1a11928f 415 2004-12-06T20:14:54Z Maur 25 wikitext text/x-wiki ''Discovered by BoostR'' [http://www.metroid2002.com/maur/industrial_site_ghetto.avi vid here] Ghetto jump (you must have forwards momentum) onto the first crate in the stack of crates to the left of the huge crate. Then jump to the huge crate, then to the top of the stack. From there, jump to the top of the translator door blocking entrance to Agon. Yes, this is designed to be used when you first go through here, right after losing all your items and before seeing u-mos for the first time. 886d9d8b4558b9e761f0abbf7a4ff2dd411cbc9e Temple Grounds: Path of Eyes 0 828 3224 1022 2005-01-20T10:58:13Z DJGrenola 26 added two videos and no-langle method for third block wikitext text/x-wiki ''Discovered by'' BoostR Notes: With these tricks, you don't need to shoot any of the crystal-powered blocks in Path of Eyes (big, long room on the way to Torvus). [http://grenola.metroid2002.com/path_of_eyes_original__divx.avi DivX video (DJ Grenola) - original method] <ul> <li>Jump over the first block's ledge.</li> <li>[[Ghetto jump]] over the second ledge that you would normally use a block to reach.</li> <li>For the third, stand on the edge of the platform about a jump's level higher than the water- it's the 2nd lowest above the water level. You'll notice a ring of metal bars running around this circular area. Using the [[Langle Jump]], space jump out and towards these bars. Aim for the SECOND bar away from you, not the first. You can do this on either side. From there, just space jump to the destination, and continue to Torvus, you speedy little demon. </li> </ul> ''Added by DJ Grenola'': the [[Langle Jump]] to the bar for the third block is not necessary. If you use the lower platform (the one almost in the water) instead of the higher one, you can merely space jump to the bar. [http://grenola.metroid2002.com/path_of_eyes_nolangle__divx.avi DivX video (DJ Grenola) - third jump without langle] 24f0f3e4ef0e2f7784e8c513b44ebad3d2fdf36d 1022 288 2004-12-03T03:02:38Z Yoshi348 11 wikitext text/x-wiki ''Discovered by'' BoostR Notes: With these tricks, you don't need to shoot any of the crystal-powered blocks in Path of Eyes (big, long room on the way to Torvus). <ul> <li>Jump over the first block's ledge.</li> <li>[[Ghetto jump]] over the second ledge that you would normally use a block to reach.</li> <li>For the third, stand on the edge of the platform about a jump's level higher than the water- it's the 2nd lowest above the water level. You'll notice a ring of metal bars running around this circular area. Using the [[Langle Jump]], space jump out and towards these bars. Aim for the SECOND bar away from you, not the first. You can do this on either side. From there, just space jump to the destination, and continue to Torvus, you speedy little demon. </li> A VID would be nice. :) </ul> 2b5bf25bc121d2fb932a8a7c847adf5553678c26 288 287 2004-12-03T03:01:01Z Yoshi348 11 cross refrenceing techniques wikitext text/x-wiki ''Discovered by'' BoostR Notes: With these tricks, you don't need to shoot any of the crystal-powered blocks in Path of Eyes (big, long room on the way to Torvus). <ul> <li>Jump over the first block's ledge.</li> <li>[[Ghetto jump]] over the second ledge that you would normally use a block to reach.</li> <li>For the third, stand on the edge of the platform about a jump's level higher than the water- it's the 2nd lowest above the water level. You'll notice a ring of metal bars running around this circular area. Using the [[Langle jump]], space jump out and towards these bars. Aim for the SECOND bar away from you, not the first. You can do this on either side. From there, just space jump to the destination, and continue to Torvus, you speedy little demon. </li> A VID would be nice. :) </ul> 65f3b0bc1b4aa0ec0b86f8bae12d3d4600bb1d90 287 286 2004-12-03T03:00:00Z BoostR 27 wikitext text/x-wiki ''Discovered by'' BoostR Notes: With these tricks, you don't need to shoot any of the crystal-powered blocks in Path of Eyes (big, long room on the way to Torvus). <ul> <li>Jump over the first block's ledge.</li> <li>Ghetto jump over the second ledge that you would normally use a block to reach.</li> <li>For the third, stand on the edge of the platform about a jump's level higher than the water- it's the 2nd lowest above the water level. You'll notice a ring of metal bars running around this circular area. Using the Langle jump, space jump out and towards these bars. Aim for the SECOND bar away from you, not the first. You can do this on either side. From there, just space jump to the destination, and continue to Torvus, you speedy little demon. </li> A VID would be nice. :) </ul> 1bcbca82db7198cd3d037ca1ec6f8b83f8ff8c5b 286 2004-12-03T02:58:09Z BoostR 27 wikitext text/x-wiki ''Discovered by'' BoostR <ul><li>You don't need to shoot any of the crystal-powered blocks in Path of Eyes (big, long room on the way to Torvus). </li> <li>Jump over the first block's ledge.</li> <li>Ghetto jump over the second ledge that you would normally use a block to reach.</li> <li>For the third, stand on the edge of the platform about a jump's level higher than the water- it's the 2nd lowest above the water level. You'll notice a ring of metal bars running around this circular area. Using the Langle jump, space jump out and towards these bars. Aim for the SECOND bar away from you, not the first. You can do this on either side. From there, just space jump to the destination, and continue to Torvus, you speedy little demon. </li> A vid would be nice. </ul> b0a2873a2afabf1d21ab025bd2e6c411ea1868cb Temple Grounds: Sacred Path 0 852 3249 1200 2005-02-03T04:37:30Z DJGrenola 26 added no-ghetto note wikitext text/x-wiki ''Discovered by'' LeCoureur103 <ul> <li>[[Ghetto jump]] off of the white bricks at the base of the tower-onto the top of the War Wasp hive that's on the left wall.</li> <li>Move close to the edge, then do a scan dash to the left (off anything) so that you land on the middle step leading up to the elevator.</li> <li>From here, jump onto the brown rock on the left wall, face the door that you entered from, and use it for another scan dash to the left.</li> <li>You should land on the very top of the plateau area, close to the door to the elevator.</li> ''Notes:'' <li>This bypasses the business of morphball cannon/tower/roll down the long track, for time savings of probably 10+ seconds.</li> </ul> ''Added by DJ Grenola:'' <ul><li>Strictly speaking, the ghetto to the hive is unnecessary: if you destroy the hive with a missile first, you can just stand on the top brick and jump to it.</li> [http://grenola.metroid2002.com/sacred_path_no_ghetto__divx.avi DivX video (hive without ghetto - DJ Grenola)]</ul> ---- Discovered by: ''Fire Guts'' If you're coming from the sacred bridge, space jump onto the War Wasp Hive and you can easily jump right up to the portal to Dark Aether. ---- Discovered by: ''$hadow'' To get up here with out using dash jumps when you first enter the room, simply go under the center platform and there will be a small piece of debris on the ground, use it to ghetto jump to the next landing to find yet another small piece of debris to ghetto jump of to make it to the door. This shud save alot of time spent scanning and the rest. 60b736b56d664b437929a906666eeabbddb632f2 1200 1009 2005-01-19T16:09:34Z $hadow 145 wikitext text/x-wiki ''Discovered by'' LeCoureur103 <ul> <li>[[Ghetto jump]] off of the white bricks at the base of the tower-onto the top of the War Wasp hive that's on the left wall.</li> <li>Move close to the edge, then do a scan dash to the left (off anything) so that you land on the middle step leading up to the elevator.</li> <li>From here, jump onto the brown rock on the left wall, face the door that you entered from, and use it for another scan dash to the left.</li> <li>You should land on the very top of the plateau area, close to the door to the elevator.</li> ''Notes:'' <li>This bypasses the business of morphball cannon/tower/roll down the long track, for time savings of probably 10+ seconds.</li> </ul> ---- Discovered by: ''Fire Guts'' If you're coming from the sacred bridge, space jump onto the War Wasp Hive and you can easily jump right up to the portal to Dark Aether. ---- Discovered by: ''$hadow'' To get up here with out using dash jumps when you first enter the room, simply go under the center platform and there will be a small piece of debris on the ground, use it to ghetto jump to the next landing to find yet another small piece of debris to ghetto jump of to make it to the door. This shud save alot of time spent scanning and the rest. 057f07676a929832fec135d128337f2be7752540 1009 948 2005-01-12T01:40:59Z Fire Guts 141 wikitext text/x-wiki ''Discovered by'' LeCoureur103 <ul> <li>[[Ghetto jump]] off of the white bricks at the base of the tower-onto the top of the War Wasp hive that's on the left wall.</li> <li>Move close to the edge, then do a scan dash to the left (off anything) so that you land on the middle step leading up to the elevator.</li> <li>From here, jump onto the brown rock on the left wall, face the door that you entered from, and use it for another scan dash to the left.</li> <li>You should land on the very top of the plateau area, close to the door to the elevator.</li> ''Notes:'' <li>This bypasses the business of morphball cannon/tower/roll down the long track, for time savings of probably 10+ seconds.</li> </ul> ---- Discovered by: ''Fire Guts'' If you're coming from the sacred bridge, space jump onto the War Wasp Hive and you can easily jump right up to the portal to Dark Aether. f9f7c73b6f0069035dff607a5d3aeab453ea02ca 948 404 2004-12-07T01:03:12Z BoostR 27 omg linkd wikitext text/x-wiki ''Discovered by'' LeCoureur103 <ul> <li>[[Ghetto jump]] off of the white bricks at the base of the tower-onto the top of the War Wasp hive that's on the left wall.</li> <li>Move close to the edge, then do a scan dash to the left (off anything) so that you land on the middle step leading up to the elevator.</li> <li>From here, jump onto the brown rock on the left wall, face the door that you entered from, and use it for another scan dash to the left.</li> <li>You should land on the very top of the plateau area, close to the door to the elevator.</li> ''Notes:'' <li>This bypasses the business of morphball cannon/tower/roll down the long track, for time savings of probably 10+ seconds.</li> </ul> 06dde9ea8e940e7b3b3a5ecb4bd49f2ddc687aed 404 2004-12-06T23:36:08Z BoostR 27 Woot...finally this got put up. wikitext text/x-wiki ''Discovered by'' LeCoureur103 <ul> <li>Ghetto jump off of the white bricks at the base of the tower-onto the top of the War Wasp hive that's on the left wall.</li> <li>Move close to the edge, then do a scan dash to the left (off anything) so that you land on the middle step leading up to the elevator.</li> <li>From here, jump onto the brown rock on the left wall, face the door that you entered from, and use it for another scan dash to the left.</li> <li>You should land on the very top of the plateau area, close to the door to the elevator.</li> ''Notes:'' <li>This bypasses the business of morphball cannon/tower/roll down the long track, for time savings of probably 10+ seconds.</li> </ul> 5f035be33c9d0a9ef2353c1e34f72ced0962889c Temple Grounds: Storage Cavern B 0 861 3258 469 2004-12-08T09:37:46Z Frozen Mr. Toastbrot 19 wikitext text/x-wiki <i>Discovered by Frozen Mr. Toastbrot</i> It's possible to get the Energy Tank in Storage Cavern B before the Missile Launcher. You will need to get the [[Temple Assembly Site|Early Missile Expansion in Temple Assembly Site]], and blast the missile door blocking the way to the Energy Tank. 4a6721845056e25df14294496e5961480ec47ce3 469 2004-12-07T22:06:17Z Frozen Mr. Toastbrot 19 wikitext text/x-wiki <i>Discovered by Frozen Mr. Toastbrot</i> It's possible to get the Energy Tank in Storage Cavern B before the Missile Launcher. You will need to get the [[Temple Assembly Site|Early Missile Expansion in Temple Assembly Line]], and blast the missile door blocking the way to the Energy Tank. 17032a75de1ef9406f88ab904e9af21640654154 Temple Grounds: Windchamber Gateway 0 870 3267 548 2004-12-12T02:15:37Z BoostR 27 Added vid, fixed spacing. wikitext text/x-wiki ''Discovered by'' Bartendorsparky [http://www.metroid2002.com/bartendorsparky/mp2/WG_early_energytank.avi A vid of this trick in action]. <ul> <li>Start by jumping onto the column set in the rock that's to the left of the power bomb door to the Grand Windchamber.</li> <li>Next, jump around the large disc that you hit earlier(when you used the morph ball cannon to get here) and pull back towards it. If done correctly, you'll land in a cozy little niche.</li> <li>From here, jump on top of the disc, then lock your view down and space jump onto the pole above the Grapple icon. Then just jump to the E-tank's platform and claim your prize.</li> <li>It's not over yet, though. Now you gotta get back. Stand at the edge of the platform, then do a scan dash off of the morph ball cannon's orange glowing thing (the one on the opposite side of the room).</li> </ul> 046a8e46859fe795449e3c868794a2b1e3eedaf7 548 547 2004-12-12T02:15:17Z BoostR 27 wikitext text/x-wiki ''Discovered by'' Bartendorsparky [http://www.metroid2002.com/bartendorsparky/mp2/WG_early_energytank.avi A vid of this trick in action]. <ul> <li>Start by jumping onto the column set in the rock that's to the left of the power bomb door to the Grand Windchamber.</li> <li>Next, jump around the large disc that you hit earlier(when you used the morph ball cannon to get here) and pull back towards it. If done correctly, you'll land in a cozy little niche.</li> <li>From here, jump on top of the disc, then lock your view down and space jump onto the pole above the Grapple icon. Then just jump to the E-tank's platform and claim your prize.</li> <li>It's not over yet, though. Now you gotta get back. Stand at the edge of the platform, then do a scan dash off of the morph ball cannon's orange glowing thing (the one on the opposite side of the room).</li> </ul> 5450354d29226bc4dde838d7708adc798698a0cf 547 2004-12-12T02:14:13Z BoostR 27 wikitext text/x-wiki ''Discovered by'' Bartendorsparky <ul> <li>Start by jumping onto the column set in the rock that's to the left of the power bomb door to the Grand Windchamber.</li> <li>Next, jump around the large disc that you hit earlier(when you used the morph ball cannon to get here) and pull back towards it. If done correctly, you'll land in a cozy little niche.</li> <li>From here, jump on top of the disc, then lock your view down and space jump onto the pole above the Grapple icon. Then just jump to the E-tank's platform and claim your prize.</li> <li>It's not over yet, though. Now you gotta get back. Stand at the edge of the platform, then do a scan dash off of the morph ball cannon's orange glowing thing (the one on the opposite side of the room).</li> </ul> 387300ca89d1c85edb7ec60f4a320fd001fda606 Temple Transport A SW 0 1999 5195 5091 2007-05-19T22:02:42Z Doninss 217 wikitext text/x-wiki '''Secret World 49''' '''Discovered by:''' The Pizza Boy '''Main Items Required:''' Space Jump '''Description:''' See the description for [[Temple Transport B SW]]. (The room geometry is very similar.) The outer walls are different however. So after landing on the invisible ledge, turn to face the bright greenery opposite, and space jump to get clear of the room and land in the secret world proper. '''Video:''' [http://www.genericgamer.com/sparky/sw%20__%20-%20temple%20transport%20a.mp4 SW 49 entrance] (Outside link, AVC (h.264) encoded mp4) '''Video credit:''' bartendorsparky '''Alternate Method (BSJ)''' '''Main Items Required:''' Space Jump '''Description:''' See [[Temple Transport B SW]] (Alternate method (BSJ), room geometry is similar.) '''Video:''' See [[Temple Transport B SW]] (BSJ) ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''[[Secret Worlds]]''' |- bgcolor=#f8f8ff |'''Temple Transport A SW''' |} 56a774d99de53d996650e01f5d0e02460a0302a9 5091 5089 2007-05-14T19:59:39Z Doninss 217 wikitext text/x-wiki '''Secret World 49''' '''Discovered by:''' The Pizza Boy '''Main Items Required:''' Space Jump '''Description:''' See the description for [[Temple Transport B SW]]. (The room geometry is very similar.) The outer walls are different however. So after landing on the invisible ledge, turn to face the bright greenery opposite, and space jump to get clear of the room and land in the secret world proper. '''Video:''' [http://www.genericgamer.com/sparky/sw%20__%20-%20temple%20transport%20a.mp4 SW 49 entrance] (Outside link, AVC (h.264) encoded mp4) '''Video credit:''' bartendorsparky '''Alternate Method (BSJ)''' '''Main Items Required:''' Space Jump '''Description:''' See [[Temple Transport B SW]] (Alternate method (BSJ), room geometry is similar.) '''Video:''' See [[Temple Transport B SW]] (BSJ) ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''[[Secret Worlds]]''' |- bgcolor=#f8f8ff |'''Temple Transport A SW''' |} 3481d384b1740d600b9520188bcf8eddb7a22322 5089 4898 2007-05-14T19:55:49Z Doninss 217 wikitext text/x-wiki '''Secret World 49''' '''Discovered by:''' The Pizza Boy '''Main Items Required:''' Space Jump '''Description:''' See the description for [[Temple Transport B SW]]. (The room geometry is very similar.) The outer walls are different however. So after landing on the invisible ledge, turn to face the bright greenery opposite, and space jump to get clear of the room and land in the secret world proper. '''Video:''' [http://www.genericgamer.com/sparky/sw%20__%20-%20temple%20transport%20a.mp4 SW 49 entrance] (Outside link, AVC (h.264) encoded mp4) <BR>'''Video credit:''' bartendorsparky '''Alternate Method (BSJ)''' '''Main Items Required:''' Space Jump '''Description:''' See [[Temple Transport B SW]] (Alternate method (BSJ), room geometry is similar.) '''Video:''' See [[Temple Transport B SW]] (BSJ) ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''[[Secret Worlds]]''' |- bgcolor=#f8f8ff |'''Temple Transport A SW''' |} 07cfb5f59c1246a64e6541a514533b9b7e408ba7 4898 4780 2007-04-10T04:45:09Z Doninss 217 wikitext text/x-wiki '''Secret World 49''' '''Discovered by:''' The Pizza Boy '''Main Items Required:''' Space Jump '''Description:''' See the description for [[Temple Transport B SW]]. (The room geometry is very similar.) The outer walls are different however. So after landing on the invisible ledge, turn to face the bright greenery opposite, and space jump to get clear of the room and land in the secret world proper. '''Video:''' [http://www.genericgamer.com/sparky/sw%20__%20-%20temple%20transport%20a.mp4 SW 49 entrance] (Outside link, AVC (h.264) encoded mp4) <BR>'''Video credit:''' bartendorsparky '''Alternate Method''' '''Main Items Required:''' Space Jump '''Description:''' See [[Temple Transport B SW]] (Alternate method, room geometry is similar.) '''Video:''' See [[Temple Transport B SW]] (alt) ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''[[Secret Worlds]]''' |- bgcolor=#f8f8ff |'''Temple Transport A SW''' |} 7f77457ce6bd7a988296501af568c8c500f9fb1e 4780 4778 2007-04-02T04:51:50Z Doninss 217 Added note wikitext text/x-wiki '''Secret World 49''' '''Discovered by:''' The Pizza Boy '''Main Items Required:''' Space Jump '''Description:''' See the description for [[Temple Transport B SW]]. (The room geometry is very similar.) The outer walls are different however. So after landing on the invisible ledge, turn to face the bright greenery opposite, and space jump to get clear of the room and land in the secret world proper. '''Video:''' [http://www.genericgamer.com/sparky/sw%20__%20-%20temple%20transport%20a.mp4 SW 49 entrance] (Outside link) '''Video credit:''' bartendorsparky '''Note:''' This video is an AVC (h.264) encoded mp4. QuickTime 7, VLC (recent build), Media Player Classic + ffdshow (recent build), etc required to play them. '''Alternate Method''' '''Main Items Required:''' Space Jump '''Description:''' See [[Temple Transport B SW]] (Alternate method, room geometry is similar.) '''Video:''' See [[Temple Transport B SW]] (alt) ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''[[Secret Worlds]]''' |- bgcolor=#f8f8ff |'''Temple Transport A SW''' |} d5b96be14a0d1c419f85ff06492cffa5f5950eea 4778 4721 2007-04-02T04:16:30Z Doninss 217 Added original method wikitext text/x-wiki '''Secret World 49''' '''Discovered by:''' The Pizza Boy '''Main Items Required:''' Space Jump '''Description:''' See the description for [[Temple Transport B SW]]. (The room geometry is very similar.) The outer walls are different however. So after landing on the invisible ledge, turn to face the bright greenery opposite, and space jump to get clear of the room and land in the secret world proper. '''Video:''' [http://www.genericgamer.com/sparky/sw%20__%20-%20temple%20transport%20a.mp4 SW 49 entrance] (Outside link) '''Video credit:''' bartendorsparky '''Alternate Method''' '''Main Items Required:''' Space Jump '''Description:''' See [[Temple Transport B SW]] (Alternate method, room geometry is similar.) '''Video:''' See [[Temple Transport B SW]] (alt) ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''[[Secret Worlds]]''' |- bgcolor=#f8f8ff |'''Temple Transport A SW''' |} 91b1ac3a3b25e079c0ab1ca58fe8731a5fbabca6 4721 2007-03-26T04:40:58Z Doninss 217 New page wikitext text/x-wiki '''Secret World 49''' '''Discovered by:''' The Pizza Boy '''Main Items Required:''' Space Jump '''Description:''' See [[Temple Transport B SW]] (Room geometry is similar.) '''Video:''' See [[Temple Transport B SW]] ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''[[Secret Worlds]]''' |- bgcolor=#f8f8ff |'''Temple Transport A SW''' |} f845bfdedc0f5f7754a2388d827d6b0c7379aa64 Temple Transport Access SW 0 1994 5132 4708 2007-05-15T22:10:59Z Doninss 217 wikitext text/x-wiki '''Secret World 105''' '''Main Items Required:''' Space Jump ([[Floaty Jump]] glitch is required) '''Description:''' Use floaty to space jump up onto the rock arch near the door. (Only a portion of it can be stood upon.) Space jump up again moving slightly toward the door at the top (see video) to land on an invisible ledge. Jump up to the skywalk. '''Video:''' [http://www.genericgamer.com/MP2/Wiki/TempleTransportAccessFJ_SWentrance.mp4 SW 105 entrance] (Outside link, AVC (h.264) encoded mp4) ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''[[Secret Worlds]]''' |- bgcolor=#f8f8ff |'''Temple Transport Access SW''' |} bd992977b1a6b6f9a88cbe3553c410e7903b534e 4708 4707 2007-03-24T02:04:49Z Doninss 217 wikitext text/x-wiki '''Secret World 105''' '''Main Items Required:''' Space Jump ([[Floaty Jump]] glitch is required) (FJ) '''Description:''' Use floaty to space jump up onto the rock arch near the door. (Only a portion of it can be stood upon.) Space jump up again moving slightly toward the door at the top (see video) to land on an invisible ledge. Jump up to the skywalk. '''Video:''' [http://www.genericgamer.com/MP2/Wiki/TempleTransportAccessFJ_SWentrance.mp4 SW 105 approach] (Outside link) '''Note:''' Videos are AVC (h.264) encoded mp4's. QuickTime 7, VLC (recent build), Media Player Classic + ffdshow (recent build), etc required to play them. ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''[[Secret Worlds]]''' |- bgcolor=#f8f8ff |'''Temple Transport Access SW''' |} fca240992be558db5d336c726a745fce9b04ce21 4707 4706 2007-03-24T02:01:15Z Doninss 217 wikitext text/x-wiki '''Secret World 105''' '''Main Items Required:''' Space Jump ([[Floaty Jump]] glitch is required) (FJ) '''Description:''' Use floaty to space jump up onto the rock arch. (Only a portion of it can be stood upon.) Space jump up again moving slightly right (toward the door, see video) at the top. Jump to the skywalk. '''Video:''' [http://www.genericgamer.com/MP2/Wiki/TempleTransportAccessFJ_SWentrance.mp4 SW 105 approach] (Outside link) '''Note:''' Videos are AVC (h.264) encoded mp4's. QuickTime 7, VLC (recent build), Media Player Classic + ffdshow (recent build), etc required to play them. ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''[[Secret Worlds]]''' |- bgcolor=#f8f8ff |'''Temple Transport Access SW''' |} 01c5d86442c0255324854d38a41b9eebeb203206 4706 4703 2007-03-24T01:59:58Z Doninss 217 Bleh. wikitext text/x-wiki '''Secret World 105''' '''Main Items Required:''' Space Jump ([[Floaty Jump]] glitch is required) (FJ) '''Description:''' Use floaty to space jump up onto the rock arch. (Only a portion of it can be stood upon.) Space jump up again moving slightly left (L-lock) at the top. Jump to the skywalk. '''Video:''' [http://www.genericgamer.com/MP2/Wiki/TempleTransportAccessFJ_SWentrance.mp4 SW 105 approach] (Outside link) '''Note:''' Videos are AVC (h.264) encoded mp4's. QuickTime 7, VLC (recent build), Media Player Classic + ffdshow (recent build), etc required to play them. ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''[[Secret Worlds]]''' |- bgcolor=#f8f8ff |'''Temple Transport Access SW''' |} 93407cbf55e52c93b1b101dde1c1ac0065864a22 4703 2007-03-24T01:41:56Z Doninss 217 New page wikitext text/x-wiki '''Secret World 105''' '''Main Items Required:''' Space Jump ([[Floaty Jump]] glitch is required) (FJ) '''Description:''' Getting in is simple, space jump (floaty) over the wall of the elevator shaft. Getting to the elevator (with floaty jump) through lower Torvus Temple is a little tougher (water). Time a jump as the Temple elevator nears the bottom. (You need to be high enough to make it to the edge of the room after the invisible wall disappears.) '''Video:''' [http://www.genericgamer.com/MP2/Wiki/Transport2AgonSWapproach.mp4 SW 105 approach] (Outside link) '''Video:''' [http://www.genericgamer.com/MP2/Wiki/Transport2AgonSW.mp4 SW 105] (Outside link) '''Note:''' Videos are AVC (h.264) encoded mp4's. QuickTime 7, VLC (recent build), Media Player Classic + ffdshow (recent build), etc required to play them. ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''[[Secret Worlds]]''' |- bgcolor=#f8f8ff |'''Temple Transport Access SW''' |} b256065c41ee8c5beda987745fb10f1fd10b0bbc Temple Transport B SW 0 1197 5196 5097 2007-05-19T22:03:05Z Doninss 217 wikitext text/x-wiki '''Secret World 50''' '''Discovered by:''' The Pizza Boy '''Main Items Required:''' Space Jump '''Description:''' From atop the scan post, [[ghetto jump]] off the sloping root (Sparky shoots it at the beginning of the video). Aim the next jump toward an invisible ledge just left of the light spot. (Don't move around a lot after you land on the ledge, or you risk falling into a wedge.) Space jump forward to land in the secret world proper. You'll need a decent ghetto effect to get to the ledge. This secret world entrance (and the alternate below) can be used to get to [[Temple Assembly Site SW|early PBX in Temple Assembly Site]]) if you are having trouble with the Temple Assembly Site secret world entrances. '''Video:''' [http://www.genericgamer.com/sparky/sw%20__%20-%20temple%20transport%20b.mp4 SW 50 entrance] (Outside link, AVC (h.264) encoded mp4) '''Video credit:''' bartendorsparky '''Alternate Method (BSJ)''' '''Main Items Required:''' Space Jump '''Description:''' Perform a [[BSJ]] to get over the top of the back wall and into the secret world. '''Video:''' [http://www.genericgamer.com/MP2/Wiki/Temple_Transport_B_SW_BSJ.mp4 SW 50 entrance (BSJ)] (Outside link, AVC (h.264) encoded mp4) ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''[[Secret Worlds]]''' |- bgcolor=#f8f8ff |'''Temple Transport B SW''' |} 2208a53d97907c088db55a8ad533e334275b777c 5097 5093 2007-05-14T22:38:54Z Doninss 217 changed video link wikitext text/x-wiki '''Secret World 50''' '''Discovered by:''' The Pizza Boy '''Main Items Required:''' Space Jump '''Description:''' From atop the scan post, [[ghetto jump]] off the sloping root (Sparky shoots it at the beginning of the video). Aim the next jump toward an invisible ledge just left of the light spot. (Don't move around a lot after you land on the ledge, or you risk falling into a wedge.) Space jump forward to land in the secret world proper. You'll need a decent ghetto effect to get to the ledge. This secret world entrance (and the alternate below) can be used to get to [[Temple Assembly Site SW|early PBX in Temple Assembly Site]]) if you are having trouble with the Temple Assembly Site secret world entrances. '''Video:''' [http://www.genericgamer.com/sparky/sw%20__%20-%20temple%20transport%20b.mp4 SW 50 entrance] (Outside link, AVC (h.264) encoded mp4) '''Video credit:''' bartendorsparky '''Alternate Method (BSJ)''' '''Main Items Required:''' Space Jump '''Description:''' Perform a [[BSJ]] to get over the top of the back wall and into the secret world. '''Video:''' [http://www.genericgamer.com/MP2/Wiki/Temple_Transport_B_SW_BSJ.mp4 SW 50 entrance (BSJ)] (Outside link, AVC (h.264) encoded mp4) ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''[[Secret Worlds]]''' |- bgcolor=#f8f8ff |'''Temple Transport B SW''' |} 09a3e39279d86036fc02c011f7c7d3fae405b77b 5093 5092 2007-05-14T21:04:39Z Doninss 217 wikitext text/x-wiki '''Secret World 50''' '''Discovered by:''' The Pizza Boy '''Main Items Required:''' Space Jump '''Description:''' From atop the scan post, [[ghetto jump]] off the sloping root (Sparky shoots it at the beginning of the video). Aim the next jump toward an invisible ledge just left of the light spot. (Don't move around a lot after you land on the ledge, or you risk falling into a wedge.) Space jump forward to land in the secret world proper. You'll need a decent ghetto effect to get to the ledge. This secret world entrance (and the alternate below) can be used to get to [[Temple Assembly Site SW|early PBX in Temple Assembly Site]]) if you are having trouble with the Temple Assembly Site secret world entrances. '''Video:''' [http://www.genericgamer.com/sparky/sw%20__%20-%20temple%20transport%20b.mp4 SW 50 entrance] (Outside link, AVC (h.264) encoded mp4) '''Video credit:''' bartendorsparky '''Alternate Method (BSJ)''' '''Main Items Required:''' Space Jump '''Description:''' Perform a [[BSJ]] to get over the top of the back wall and into the secret world. '''Video:''' [http://www.genericgamer.com/MP2/Wiki/TempleTransportB_BSJ_SWentrance.mp4 SW 50 entrance (BSJ)] (Outside link, AVC (h.264) encoded mp4) ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''[[Secret Worlds]]''' |- bgcolor=#f8f8ff |'''Temple Transport B SW''' |} 8a71d904ec0c05df0e23eec53c96724752919bd2 5092 5090 2007-05-14T20:00:09Z Doninss 217 wikitext text/x-wiki '''Secret World 50''' '''Discovered by:''' The Pizza Boy '''Main Items Required:''' Space Jump '''Description:''' From atop the scan post, [[ghetto jump]] off the sloping root (Sparky shoots it at the beginning of the video). Aim the next jump toward an invisible ledge just left of the light spot. (Don't move around a lot after you land on the ledge, or you risk falling into a wedge.) Space jump forward to land in the secret world proper. You'll need a decent ghetto effect to get to the ledge. This secret world entrance (and the alternate below) can be used to get to [[Temple Assembly Site SW|early PBX in Temple Assembly Site]]) if you are having trouble with the Temple Assembly Site secret world entrance methods. '''Video:''' [http://www.genericgamer.com/sparky/sw%20__%20-%20temple%20transport%20b.mp4 SW 50 entrance] (Outside link, AVC (h.264) encoded mp4) '''Video credit:''' bartendorsparky '''Alternate Method (BSJ)''' '''Main Items Required:''' Space Jump '''Description:''' Perform a [[BSJ]] to get over the top of the back wall and into the secret world. '''Video:''' [http://www.genericgamer.com/MP2/Wiki/TempleTransportB_BSJ_SWentrance.mp4 SW 50 entrance (BSJ)] (Outside link, AVC (h.264) encoded mp4) ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''[[Secret Worlds]]''' |- bgcolor=#f8f8ff |'''Temple Transport B SW''' |} c4e2a21cc490ae641ab90d1fd0ff9dce39f23737 5090 4899 2007-05-14T19:57:03Z Doninss 217 wikitext text/x-wiki '''Secret World 50''' '''Discovered by:''' The Pizza Boy '''Main Items Required:''' Space Jump '''Description:''' From atop the scan post, [[ghetto jump]] off the sloping root (Sparky shoots it at the beginning of the video). Aim the next jump toward an invisible ledge just left of the light spot. (Don't move around a lot after you land on the ledge, or you risk falling into a wedge.) Space jump forward to land in the secret world proper. You'll need a decent ghetto effect to get to the ledge. This secret world entrance (and the alternate below) can be used to get to [[Temple Assembly Site SW|early PBX in Temple Assembly Site]]) if you are having trouble with the Temple Assembly Site secret world entrance methods. '''Video:''' [http://www.genericgamer.com/sparky/sw%20__%20-%20temple%20transport%20b.mp4 SW 50 entrance] (Outside link, AVC (h.264) encoded mp4) <BR>'''Video credit:''' bartendorsparky '''Alternate Method (BSJ)''' '''Main Items Required:''' Space Jump '''Description:''' Perform a [[BSJ]] to get over the top of the back wall and into the secret world. '''Video:''' [http://www.genericgamer.com/MP2/Wiki/TempleTransportB_BSJ_SWentrance.mp4 SW 50 entrance (BSJ)] (Outside link, AVC (h.264) encoded mp4) ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''[[Secret Worlds]]''' |- bgcolor=#f8f8ff |'''Temple Transport B SW''' |} fbbde7b5afa1ce5b6532d03aa3a0aaeb17e10041 4899 4777 2007-04-10T04:46:32Z Doninss 217 wikitext text/x-wiki '''Secret World 50''' '''Discovered by:''' The Pizza Boy '''Main Items Required:''' Space Jump '''Description:''' From atop the scan post, [[ghetto jump]] off the sloping root (Sparky shoots it at the beginning of the video). Aim the next jump toward an invisible ledge just left of the light spot. (Don't move around a lot after you land on the ledge, or you risk falling into a wedge.) Space jump forward to land in the secret world proper. You'll need a decent ghetto effect to get to the ledge. This secret world entrance (and the alternate below) can be used to get to [[Temple Assembly Site SW|early PBX in Temple Assembly Site]]) if you are having trouble with the Temple Assembly Site secret world entrance methods. '''Video:''' [http://www.genericgamer.com/sparky/sw%20__%20-%20temple%20transport%20b.mp4 SW 50 entrance] (Outside link, AVC (h.264) encoded mp4) <BR>'''Video credit:''' bartendorsparky '''Alternate Method''' '''Main Items Required:''' Space Jump '''Description:''' Perform a [[BSJ]] to get over the top of the back wall and into the secret world. '''Video:''' [http://www.genericgamer.com/MP2/Wiki/TempleTransportB_BSJ_SWentrance.mp4 SW 50 entrance (alt)] (Outside link, AVC (h.264) encoded mp4) ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''[[Secret Worlds]]''' |- bgcolor=#f8f8ff |'''Temple Transport B SW''' |} 4850cac282a59deeaa75e46178f501474823e9ea 4777 4776 2007-04-02T03:42:59Z Doninss 217 rewrite wikitext text/x-wiki '''Secret World 50''' '''Discovered by:''' The Pizza Boy '''Main Items Required:''' Space Jump '''Description:''' From atop the scan post, [[ghetto jump]] off the sloping root (Sparky shoots it at the beginning of the video). Aim the next jump toward an invisible ledge just left of the light spot. (Don't move around a lot after you land on the ledge, or you risk falling into a wedge.) Space jump forward to land in the secret world proper. You'll need a decent ghetto effect to get to the ledge. This secret world entrance (and the alternate below) can be used to get to [[Temple Assembly Site SW|early PBX in Temple Assembly Site]]) if you are having trouble with the Temple Assembly Site secret world entrance methods. '''Video:''' [http://www.genericgamer.com/sparky/sw%20__%20-%20temple%20transport%20b.mp4 SW 50 entrance] (Outside link) '''Video credit:''' bartendorsparky '''Alternate Method''' '''Main Items Required:''' Space Jump '''Description:''' Perform a [[BSJ]] to get over the top of the back wall and into the secret world. '''Video:''' [http://www.genericgamer.com/MP2/Wiki/TempleTransportB_BSJ_SWentrance.mp4 SW 50 entrance (alt)] (Outside link) '''Note:''' These videos are AVC (h.264) encoded mp4s. QuickTime 7, VLC (recent build), Media Player Classic + ffdshow (recent build), etc required to play them. ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''[[Secret Worlds]]''' |- bgcolor=#f8f8ff |'''Temple Transport B SW''' |} a365b39d15a182438b4c20310f78bb2c961c4a62 4776 4664 2007-04-02T03:34:47Z Doninss 217 Added original method (yay) wikitext text/x-wiki '''Secret World 50''' '''Discovered by:''' The Pizza Boy '''Main Items Required:''' Space Jump '''Description:''' From atop the scan post, [[ghetto jump]] off the sloping root (Sparky shoots it at the beginning of the video). Aim the next jump toward an invisible ledge just left of the light spot. (Don't move around a lot after you land on the ledge, or you risk falling into a wedge.) Space jump forward to land in the secret world proper. You'll need a decent ghetto effect to get to the ledge. There are other invisible ledges that can be used to jump directly to the top the door (if you are headed for the [[Temple Assembly Site SW|early PBX in Temple Assembly Site]]), but there are also other traps that can mean a reset. '''Video:''' [http://www.genericgamer.com/sparky/sw%20__%20-%20temple%20transport%20b.mp4 SW 50 entrance] (Outside link) '''Video credit:''' bartendorsparky '''Alternate Method''' '''Main Items Required:''' Space Jump '''Description:''' Perform a [[BSJ]] to get over the top of the back wall and into the secret world. '''Video:''' [http://www.genericgamer.com/MP2/Wiki/TempleTransportB_BSJ_SWentrance.mp4 SW 50 entrance (alt)] (Outside link) '''Note:''' These videos are AVC (h.264) encoded mp4s. QuickTime 7, VLC (recent build), Media Player Classic + ffdshow (recent build), etc required to play them. ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''[[Secret Worlds]]''' |- bgcolor=#f8f8ff |'''Temple Transport B SW''' |} 85d88f3505428de762d5f2e7e87f8e8080326d1f 4664 3562 2007-03-22T19:28:08Z Doninss 217 wikitext text/x-wiki '''Secret World 50''' '''Note:''' This is an alternate method. '''Main Items Required:''' Space Jump, Bombs '''Description:''' Perform a BSJ to get over the top of the back wall and into the secret world. '''Video:''' [http://www.genericgamer.com/MP2/Wiki/TempleTransportB_BSJ_SWentrance.mp4 SW 50 entrance (alt)] (Outside link) '''Note:''' This vid is an AVC (h.264) encoded mp4. QuickTime 7, VLC (recent build), Media Player Classic + ffdshow (recent build), etc required to play them. ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''[[Secret Worlds]]''' |- bgcolor=#f8f8ff |'''Temple Transport B SW''' |} 6152733934f5925daa1c3192427eed952496d381 3562 2006-04-15T02:09:11Z Doninss 217 New page wikitext text/x-wiki <center><H2>Secret World 50</H2></center> '''Note:''' This is an alternate method. '''Main Items Required:''' Space Jump, Morphball Bombs '''Description:''' Perform a BSJ to get over the top of the back wall and into the secret world. *Video: [http://www.genericgamer.com/MP2/Wiki/TempleTransportB_BSJ_SWentrance.mp4 SW 50 entrance (alt)] (Outside link) <ul>'''Note:''' This vid is an AVC (h.264) encoded mp4. QuickTime 7, VLC (recent build), Media Player Classic + ffdshow (recent build), etc required to play them.</ul> {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''[[Secret Worlds]]''' |- bgcolor=#f8f8ff |'''Temple Transport B SW''' |} f218efdbef85122606fa405be568984900992f4b Temple Transport C SW 0 2000 5197 5101 2007-05-19T22:03:48Z Doninss 217 wikitext text/x-wiki '''Secret World 51''' '''Discovered by:''' The Pizza Boy '''Main Items Required:''' Space Jump '''Description:''' See the description for [[Temple Transport B SW]]. (The room geometry is very similar, but mirrored.) '''Video:''' [http://www.genericgamer.com/sparky/sw%20__%20-%20temple%20transport%20c.mp4 SW 51 entrance] (Outside link, AVC (h.264) encoded mp4) '''Video credit:''' bartendorsparky '''Alternate Method''' '''Main Items Required:''' Space Jump '''Description:''' See [[Temple Transport B SW]] (Alternate method, room geometry is similar.) '''Video:''' See [[Temple Transport B SW]] (BSJ) ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''[[Secret Worlds]]''' |- bgcolor=#f8f8ff |'''Temple Transport C SW''' |} 2d28ecf2a735969622133dd54e773452e8ee387d 5101 4900 2007-05-14T23:19:43Z Doninss 217 wikitext text/x-wiki '''Secret World 51''' '''Discovered by:''' The Pizza Boy '''Main Items Required:''' Space Jump '''Description:''' See the description for [[Temple Transport B SW]]. (The room geometry is very similar, but mirrored.) '''Video:''' [http://www.genericgamer.com/sparky/sw%20__%20-%20temple%20transport%20c.mp4 SW 51 entrance] (Outside link, AVC (h.264) encoded mp4) '''Video credit:''' bartendorsparky '''Alternate Method''' '''Main Items Required:''' Space Jump '''Description:''' See [[Temple Transport B SW]] (Alternate method, room geometry is similar.) '''Video:''' See [[Temple Transport B SW]] (BSJ) ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''[[Secret Worlds]]''' |- bgcolor=#f8f8ff |'''Temple Transport C SW''' |} 2d70548f32b00fe9e7cc236894fd6e6a74e2c101 4900 4779 2007-04-10T04:49:18Z Doninss 217 wikitext text/x-wiki '''Secret World 51''' '''Discovered by:''' The Pizza Boy '''Main Items Required:''' Space Jump '''Description:''' See the description for [[Temple Transport B SW]]. (The room geometry is very similar, but mirrored.) '''Video:''' [http://www.genericgamer.com/sparky/sw%20__%20-%20temple%20transport%20c.mp4 SW 51 entrance] (Outside link, AVC (h.264) encoded mp4) <BR>'''Video credit:''' bartendorsparky '''Alternate Method''' '''Main Items Required:''' Space Jump '''Description:''' See [[Temple Transport B SW]] (Alternate method, room geometry is similar.) '''Video:''' See [[Temple Transport B SW]] (alt) ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''[[Secret Worlds]]''' |- bgcolor=#f8f8ff |'''Temple Transport C SW''' |} ccbe4ce652bf6d4428a26c273b26476cb09a47ef 4779 4723 2007-04-02T04:38:21Z Doninss 217 Added original method wikitext text/x-wiki '''Secret World 51''' '''Discovered by:''' The Pizza Boy '''Main Items Required:''' Space Jump '''Description:''' See the description for [[Temple Transport B SW]]. (The room geometry is very similar, but mirrored.) '''Video:''' [http://www.genericgamer.com/sparky/sw%20__%20-%20temple%20transport%20c.mp4 SW 51 entrance] (Outside link) '''Video credit:''' bartendorsparky '''Note:''' This video is an AVC (h.264) encoded mp4. QuickTime 7, VLC (recent build), Media Player Classic + ffdshow (recent build), etc required to play them. '''Alternate Method''' '''Main Items Required:''' Space Jump '''Description:''' See [[Temple Transport B SW]] (Alternate method, room geometry is similar.) '''Video:''' See [[Temple Transport B SW]] (alt) ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''[[Secret Worlds]]''' |- bgcolor=#f8f8ff |'''Temple Transport C SW''' |} 5f48e0127d0a5c7280c63567ba1118ad0682eaee 4723 2007-03-26T04:42:54Z Doninss 217 New page wikitext text/x-wiki '''Secret World 51''' '''Discovered by:''' The Pizza Boy '''Main Items Required:''' Space Jump '''Description:''' See [[Temple Transport B SW]] (Room geometry is similar.) '''Video:''' See [[Temple Transport B SW]] ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''[[Secret Worlds]]''' |- bgcolor=#f8f8ff |'''Temple Transport C SW''' |} 1827daf9ec208d17645ec3b1dd638e904a8cdf5c The GFMC Compound 0 1094 3493 1960 2005-05-04T23:35:44Z MMcLean54 34 deleted copperandterence's page (unneeded) wikitext text/x-wiki [[Early Sanctuary Fortress]] [[Double Missile]] [[Secret World: GFMC Compound]] e37e288b29c1c430d47dd4315cf2cec01ecd2ca3 1960 1924 2005-05-03T02:07:20Z Copperandterence 225 wikitext text/x-wiki [[Early Sanctuary Fortress]] [[Double Missile]] [[Skip Map]] [[Secret World: GFMC Compound]] a30a96e5664783c120d9c0831562ce2e4cc509b4 1924 1923 2005-05-03T02:06:57Z Copperandterence 225 wikitext text/x-wiki [[Early Sanctuary Fortress]] [[Double Missile]] [[Skip Map]] [[Secret World]] 9a53d426eff659513712186721e13f4150aedf05 1923 1760 2005-04-24T16:01:57Z Copperandterence 225 wikitext text/x-wiki [[Early Sanctuary Fortress]] [[Double Missile]] [[Skip Map]] 147200f37d52b7129948a1025ea3704a442754a3 1760 2005-04-24T16:01:13Z Copperandterence 225 wikitext text/x-wiki [[Early Sanctuary Fortress]] [[Double Missile]] [[Skip Map] ac1c00958f8cdd71591e50ace2e8e7a4c22602ee The Hall of Honored Dead 0 854 3251 1922 2005-05-03T02:04:12Z Copperandterence 225 wikitext text/x-wiki [[Ground?]] [[The useless portal to dark world]] [[Escape without Seeker Missiles]] [[Secret World]] 84ed5cc3f228be037e82307fd74524834926afbe 1922 1745 2005-04-24T14:52:54Z Copperandterence 225 wikitext text/x-wiki [[Ground?]] [[The useless portal to dark world]] [[Escape without Seeker Missiles]] 9d8299a3a9610185c0c95abde3653bc5fec561ac 1745 427 2004-12-07T20:32:17Z DGlitch89 71 wikitext text/x-wiki [[Ground?]] [[The useless portal to dark world]] 4c8f2aba9cc62ff5d32cce49a5e1913e6a387724 427 423 2004-12-07T19:21:05Z Flyfunner 40 wikitext text/x-wiki [[ground?]] [[the useless portal to dark world]] c014b9f88d228dfe71e2190965bd4ec2740cdfbc 423 2004-12-07T19:13:12Z Flyfunner 40 wikitext text/x-wiki [[transparent ground]] [[the useless portal to dark world]] 168278c5770dc25a8b5c8803f0964905c83f5d8b The Torvus Bog 0 1139 3537 2005-05-05T16:22:59Z Copperandterence 225 wikitext text/x-wiki [[Torvus Bog Early]] [[Alpha Blogg Escape]] 242c3c310fae1018f95b371077eb8096b89ecac6 The pod went bye bye 0 942 3337 1893 2005-04-30T16:33:43Z SheeEttin 242 New thingy. wikitext text/x-wiki ''Discovered by Shadow'' In the ruined alcove in torvus bog, light world if you shoot the hanging podd things(I've Forgotten the name) down it will dissapear before hitting the water. This was bad for me I needed missiles. If anyone could make a video that would be great. ---- ''Also by:'' SheeEttin <br>To make this more understandable: Sometimes, when shooting down the pods hanging from vines, they will simply disappear when hitting water. My theory on this is that the collision detection runs quite differently with water, and so they intend to break open, but they are supposed to pass though the surface of the water, and they can't exist underwater, nullifying them. Wow. Talk about run-on sentences. 48f5bb55a5e1f974604b17714b12504baac41c0d 1893 1858 2005-04-29T20:54:02Z Copperandterence 225 wikitext text/x-wiki ''Discovered by Shadow'' In the ruined alcove in torvus bog, light world if you shoot the hanging podd things(I've Forgotten the name) down it will dissapear before hitting the water. This was bad for me I needed missiles. If anyone could make a video that would be great. 6783f3a2c49f6f26882b2217c8bdf874e0f995ab 1858 1857 2005-04-29T20:53:43Z Copperandterence 225 wikitext text/x-wiki ''Discovered by Shadow" In the ruined alcove in torvus bog, light world if you shoot the hanging podd things(I've Forgotten the name) down it will dissapear before hitting the water. This was bad for me I needed missiles. If anyone could make a video that would be great. abb95dfd8d6f5d6bc685447b677de09050920838 1857 1735 2005-04-23T23:45:18Z Copperandterence 225 wikitext text/x-wiki ''Discovered by Several people'' In the ruined alcove in torvus bog, light world if you shoot the hanging podd things(I've Forgotten the name) down it will dissapear before hitting the water. This was bad for me I needed missiles. If anyone could make a video that would be great. 2e27774684ba1d82325739f2ff3c715004421bce 1735 2005-01-08T06:20:53Z Shadow 137 wikitext text/x-wiki ''Discovered by Shadow'' In the ruined alcove in torvus bog, light world if you shoot the hanging podd things(I've Forgotten the name) down it will dissapear before hitting the water. This was bad for me I needed missiles. If anyone could make a video that would be great. 6783f3a2c49f6f26882b2217c8bdf874e0f995ab The useless portal to dark world 0 856 3253 2111 2005-05-26T04:09:17Z Doninss 217 Removed "floaty jump" link. It was added by BombR (now blocked). I don't think you can get to HoHD with the floaty jump (elevator). wikitext text/x-wiki ''Discovered by:'' Several people You can do a [http://www.metroid2002.com/prime2/index.php/Ghetto_Jump ghetto jump] or [http://www.metroid2002.com/prime2/index.php/TRHbj TRHbj] followed by a screw attack to reach the portal in the hall of honored dead. This is currently useless, but amusing. [http://www.8ung.at/flyfunner/useless_portal.wmv this video shows reaching the portal] You can also reach the portal the first time you visit the room by using a [[BSJ]]. [http://www.genericgamer.com/MP2/HoHDportal_Xvid.avi Vid (Outside link)] 172aeaf5d5a29843df7176f815afffe324dea350 2111 2110 2005-05-26T02:50:22Z Njahnke 1 Reverted edit of Njahnke, changed back to last version by BombR wikitext text/x-wiki ''Discovered by:'' Several people You can do a [http://www.metroid2002.com/prime2/index.php/Ghetto_Jump ghetto jump] or [http://www.metroid2002.com/prime2/index.php/TRHbj TRHbj] followed by a screw attack to reach the portal in the hall of honored dead. This is currently useless, but amusing. [http://www.8ung.at/flyfunner/useless_portal.wmv this video shows reaching the portal] You can also reach the portal the first time you visit the room by using a [[BSJ]] or [[Floaty Jump]]. [http://www.genericgamer.com/MP2/HoHDportal_Xvid.avi Vid (Outside link)] a31a2eacb803520f29d23cd1b7b833d5f1979952 2110 2108 2005-05-26T02:48:20Z Njahnke 1 Reverted edit of BombR, changed back to last version by JumpR wikitext text/x-wiki ''Discovered by:'' Several people You can do a [http://www.metroid2002.com/prime2/index.php/Ghetto_Jump ghetto jump] followed by a screw attack to reach the portal in the hall of honored dead. This is currently useless, but amusing. [http://www.8ung.at/flyfunner/useless_portal.wmv this video shows reaching the portal] You can also reach the portal the first time you visit the room by using a [[BSJ]] or [[Floaty Jump]]. [http://www.genericgamer.com/MP2/HoHDportal_Xvid.avi Vid (Outside link)] 46d0de84c5511a4b6ffa35aabcaa4c107ef34297 2108 2092 2005-05-25T22:32:50Z BombR 249 wikitext text/x-wiki ''Discovered by:'' Several people You can do a [http://www.metroid2002.com/prime2/index.php/Ghetto_Jump ghetto jump] or [http://www.metroid2002.com/prime2/index.php/TRHbj TRHbj] followed by a screw attack to reach the portal in the hall of honored dead. This is currently useless, but amusing. [http://www.8ung.at/flyfunner/useless_portal.wmv this video shows reaching the portal] You can also reach the portal the first time you visit the room by using a [[BSJ]] or [[Floaty Jump]]. [http://www.genericgamer.com/MP2/HoHDportal_Xvid.avi Vid (Outside link)] a31a2eacb803520f29d23cd1b7b833d5f1979952 2092 2091 2005-05-25T22:32:33Z BombR 249 wikitext text/x-wiki ''Discovered by:'' Several people You can do a [http://www.metroid2002.com/prime2/index.php/Ghetto_Jump ghetto jump] or [[http://www.metroid2002.com/prime2/index.php/TRHbj TRHbj]] followed by a screw attack to reach the portal in the hall of honored dead. This is currently useless, but amusing. [http://www.8ung.at/flyfunner/useless_portal.wmv this video shows reaching the portal] You can also reach the portal the first time you visit the room by using a [[BSJ]] or [[Floaty Jump]]. [http://www.genericgamer.com/MP2/HoHDportal_Xvid.avi Vid (Outside link)] 7bf2f151fab27ba137ba75c3e234533005f8c3f3 2091 2090 2005-05-25T22:31:58Z BombR 249 wikitext text/x-wiki ''Discovered by:'' Several people You can do a [http://www.metroid2002.com/prime2/index.php/Ghetto_Jump ghetto jump] or [[http://www.metroid2002.com/prime2/index.php/TRHbj]] TRHbj followed by a screw attack to reach the portal in the hall of honored dead. This is currently useless, but amusing. [http://www.8ung.at/flyfunner/useless_portal.wmv this video shows reaching the portal] You can also reach the portal the first time you visit the room by using a [[BSJ]] or [[Floaty Jump]]. [http://www.genericgamer.com/MP2/HoHDportal_Xvid.avi Vid (Outside link)] 280da0eba5f068c981afa474d9fb7462eab7b92a 2090 2056 2005-05-22T17:07:06Z JumpR 248 wikitext text/x-wiki ''Discovered by:'' Several people You can do a [http://www.metroid2002.com/prime2/index.php/Ghetto_Jump ghetto jump] followed by a screw attack to reach the portal in the hall of honored dead. This is currently useless, but amusing. [http://www.8ung.at/flyfunner/useless_portal.wmv this video shows reaching the portal] You can also reach the portal the first time you visit the room by using a [[BSJ]] or [[Floaty Jump]]. [http://www.genericgamer.com/MP2/HoHDportal_Xvid.avi Vid (Outside link)] 46d0de84c5511a4b6ffa35aabcaa4c107ef34297 2056 2026 2005-05-17T04:26:56Z Doninss 217 wikitext text/x-wiki ''Discovered by:'' Several people You can do a [http://www.metroid2002.com/prime2/index.php/Ghetto_Jump ghetto jump] followed by a screw attack to reach the portal in the hall of honored dead. This is currently useless, but amusing. [http://www.8ung.at/flyfunner/useless_portal.wmv this video shows reaching the portal] You can also reach the portal the first time you visit the room by using a [[BSJ]]. [http://www.genericgamer.com/MP2/HoHDportal_Xvid.avi Vid (Outside link)] 37e4a526471f7d5143ad059554f97aba28d82c30 2026 1860 2005-04-29T20:58:26Z Copperandterence 225 wikitext text/x-wiki ''Discovered by:'' Several people You can do a [http://www.metroid2002.com/prime2/index.php/Ghetto_Jump ghetto jump] followed by a screw attack to reach the portal in the hall of honored dead. This is currently useless, but amusing. [http://www.8ung.at/flyfunner/useless_portal.wmv this video shows reaching the portal] You can also reach the portal the first time you visit the room by using a [[BSJ]]. 86a14e14eef24da204e2e58d3b96046e5b84ba88 1860 1859 2005-04-29T20:56:22Z Copperandterence 225 wikitext text/x-wiki ''Discovered by:'' Several people You can do a [http://www.metroid2002.com/prime2/index.php/Ghetto_Jump ghetto jump] followed by a screw attack to reach the portal in the hall of honored dead. This is currently useless, but amusing [http://www.8ung.at/flyfunner/useless_portal.wmv this video shows reaching the portal] You can also reach the portal the first time you visit the room by using a [[BSJ]]. 758aec07e70988c5e3642f519cf33609016afcf5 1859 1805 2005-04-26T14:34:19Z Copperandterence 225 wikitext text/x-wiki ''Discovered by:'' Several people You can do a [http://www.metroid2002.com/prime2/index.php/Ghetto_Jump ghetto jump] followed by a screw attack to reach the portal in the hall of honored dead. Too bad! this doesn't do anything... [http://www.8ung.at/flyfunner/useless_portal.wmv this video shows reaching the portal] You can also reach the portal the first time you visit the room by using a [[BSJ]]. 5b50a5eed5202033a747ad51a215e39ba865133d 1805 1736 2005-04-23T23:45:56Z Copperandterence 225 wikitext text/x-wiki ''Discovered by:'' Several people, Shadow You can do a [http://www.metroid2002.com/prime2/index.php/Ghetto_Jump ghetto jump] followed by a screw attack to reach the portal in the hall of honored dead. [http://www.8ung.at/flyfunner/useless_portal.wmv this video shows reaching the portal] You can also reach the portal the first time you visit the room by using a [[BSJ]]. 32aa36faae76f45d162c3ad3338b6008bb08ccc3 1736 1646 2005-04-10T01:26:08Z Doninss 217 wikitext text/x-wiki ''Discovered by:'' Several people You can do a [http://www.metroid2002.com/prime2/index.php/Ghetto_Jump ghetto jump] followed by a screw attack to reach the portal in the hall of honored dead. Too bad it doesnt do anything... [http://www.8ung.at/flyfunner/useless_portal.wmv this video shows reaching the portal] You can also reach the portal the first time you visit the room by using a [[BSJ]]. b808ae2fcfad8a577a3bf4529e208a578a54be8b 1646 1645 2005-04-10T01:25:11Z Doninss 217 Added method wikitext text/x-wiki ''Discovered by:'' Several people You can do a [http://www.metroid2002.com/prime2/index.php/Ghetto_Jump ghetto jump] followed by a screw attack to reach the portal in the hall of honored dead. Too bad it doesnt do anything... [http://www.8ung.at/flyfunner/useless_portal.wmv this video shows reaching the portal] You can reach the portal the first time you visit the room by using a [[BSJ]]. 94bc840cd3039afb76e71f186a74ee753cfda6c4 1645 1147 2005-01-26T03:40:40Z Gendreavus 50 wikitext text/x-wiki ''Discovered by:'' Several people You can do a [http://www.metroid2002.com/prime2/index.php/Ghetto_Jump ghetto jump] followed by a screw attack to reach the portal in the hall of honored dead. Too bad it doesnt do anything... [http://www.8ung.at/flyfunner/useless_portal.wmv this video shows reaching the portal] d01bda32dc027ee57c2995282f59f3fd6c4aaf52 1147 1146 2005-01-26T02:57:14Z SamusAranLuver 111 man this is srewed wikitext text/x-wiki ''Discovered by:'' Several people You can do a [http://www.metroid2002.com/prime2/index.php/Ghetto_Jump ghetto jump] followed by a screw attack to reach the portal in the hall of honored dead. Too bad it doesnt do anything... [http://www.8ung.at/flyfunner/useless_portal.wmv this video shows reaching the portal] .SamusAranLuverNOTE: the portal probly dosen't active because it wont let you go th the sky temple entrance early but its there for when you escape there is some sence but still the should make a shiled around it or something so it dosent make retro look cheap. a6715e5ae6636c24dfb3aadf3856e4b333400f5e 1146 1145 2005-01-26T02:55:52Z SamusAranLuver 111 wikitext text/x-wiki ''Discovered by:'' Several people You can do a [http://www.metroid2002.com/prime2/index.php/Ghetto_Jump ghetto jump] followed by a screw attack to reach the portal in the hall of honored dead. Too bad it doesnt do anything... [http://www.8ung.at/flyfunner/useless_portal.wmv this video shows reaching the portal] SamusAranLuverNOTE: the portal probly dosen't active because it wont let you go th the sky temple entrance early but its there for when you escape there is some sence but still the should make a shiled around it or something so it dosent make retro look cheap. 54afdaea61087674dc838e23be858e31a65af56f 1145 441 2004-12-07T23:35:59Z BoostR 27 Flyfunner was NOT the first to find this. :/ wikitext text/x-wiki ''Discovered by:'' Several people You can do a [http://www.metroid2002.com/prime2/index.php/Ghetto_Jump ghetto jump] followed by a screw attack to reach the portal in the hall of honored dead. Too bad it doesnt do anything... [http://www.8ung.at/flyfunner/useless_portal.wmv this video shows reaching the portal] d01bda32dc027ee57c2995282f59f3fd6c4aaf52 441 2004-12-07T19:19:46Z Flyfunner 40 wikitext text/x-wiki ''Discovered by:'' Flyfunner You can do a [http://www.metroid2002.com/prime2/index.php/Ghetto_Jump ghetto jump] followed by a screw attack to reach the portal in the hall of honored dead. Too bad it doesnt do anything... [http://www.8ung.at/flyfunner/useless_portal.wmv this video shows reaching the portal] 680cb1b2eff6c4768b2dc67c82a2329fbfc7b319 Torvus Bog 0 843 3241 1883 2005-04-30T05:32:36Z Tjp7154 226 wikitext text/x-wiki [[Training Chamber]] [[Path of Roots]] [[Abandoned Worksite]] [[Gathering Hall]] 95d540eafb81e3e37a476a6d25b1aa994375e37e 1883 1656 2005-04-11T00:29:36Z Doninss 217 work-around for missed summary =b wikitext text/x-wiki [[Training Chamber]] [[Path of Roots]] [[Abandoned Worksite]] bdb0547342447258a05403476c2558f3807bc849 1656 1655 2005-04-11T00:28:41Z Doninss 217 previous edit added link to new page [[Abandoned Worksite]] wikitext text/x-wiki [[Training Chamber]] [[Path of Roots]] [[Abandoned Workite]] 22132922f024a60372cdf3b3f16d39a29e2d99d5 1655 1653 2005-04-11T00:00:33Z Doninss 217 wikitext text/x-wiki [[Training Chamber]] [[Path of Roots]] [[Abandoned Worksite]] bdb0547342447258a05403476c2558f3807bc849 1653 636 2004-12-15T15:58:51Z Ghost 29 wikitext text/x-wiki [[Training Chamber]] [[Path of Roots]] 13edc2a0648cc2ed9ced4e99c8b7f36eb5a8a51c 636 2004-12-06T00:25:35Z MMcLean54 34 wikitext text/x-wiki [[Training Chamber]] d7864a8f8397ab7b18bc867cfaead1c79189e5e7 Torvus Bog: Abandoned Worksite 0 1073 3474 1659 2005-04-11T00:41:53Z Doninss 217 wikitext text/x-wiki Discovered by: ''bartendorsparky'' When entering from Forgotten Bridge, the [[Langle_Jump|langle jump]] can be used to skip the morph ball track. - [http://www.metroid2002.com/forum/viewtopic.php?p=40952&highlight=abandoned+worksite+missile#40952 bartendorsparky's post (and link to vid)] b48a323f8a7b5255537e32ad429621d91591690a 1659 2005-04-11T00:38:35Z Doninss 217 New page wikitext text/x-wiki Discovered by: ''bartendorsparky'' When entering from Forgotten Bridge, the [[langle_jump]] can be used to skip the morph ball track. - [http://www.metroid2002.com/forum/viewtopic.php?p=40952&highlight=abandoned+worksite+missile#40952 bartendorsparky's post (and link to vid)] e11e72511b98be07a774eddb93e711f9cd9aa4a5 Torvus Bog: Forgotten Bridge 0 1098 3497 1771 2005-04-24T19:49:14Z Copperandterence 225 wikitext text/x-wiki Discovered by: Amasawa, Cypher19, Thomaz, Culex49 Use the [["Kip Dash"]] or the [[Ghetto Jump]] to get to the portal to dark world. 04e26f055d9cdbe20ca9d109db132c9949cc81a6 1771 2005-04-24T19:48:53Z Copperandterence 225 wikitext text/x-wiki Discovered by: Amasawa, Cypher19, darthpaul Use the [["Kip Dash"]] or the [[Ghetto Jump]] to get to the portal to dark world. 7263af1737a42c8cc0374c34f629edeecd565cbf Torvus Bog: Great Bridge 0 917 4593 3317 2006-08-21T15:44:50Z DJGrenola 26 repointed vid links to /prime2 - NB: original sparky vid is missing ! wikitext text/x-wiki Discovered by: ''bartendorsparky'' This trick lets you go directly from Great Bridge to Torvus Temple, without going through most of upper Torvus. First, line up next to the translator door, facing the way you came in. There is a slight bump in the floor that you have to ghetto off of. Run forward, and ghetto off the bump into the slant on the wall, then back onto the door. From here, perform a dash (using the translator door as a scan) over to the bridge. Video: [http://www.metroid2002.com/prime2/great_bridge.avi Climbing Great Bridge] ''Added by DJ Grenola'' This move is also possible by using an [[R-Dash]] rather than a freeze-dash / [["Kip Dash"]]: [http://www.metroid2002.com/prime2/great_bridge_wo_screen_freeze__divx.avi DivX video (DJ Grenola) - dash without screen freeze] ''Added By: Baby Sheegoth'' If you get pushed over onto the side closer when doing this trick, to get out: Face the Translator Door jump "Hugging" the Translator Door to the left then jump to the top and execute the trick. Added by: ''doninss'' You can also get onto the bridge by using a single bomb [[BSJ]] to get to the ledge with the scan pole. (Scan the pole, use the cannon.) - [http://www.metroid2002.com/prime2/GB_bsj.avi Video - BSJ method] Another alternative from the scan pole ledge: Jump onto the pole, then freeze-dash / [["Kip Dash"]] (or [[R-Dash]]?) over onto the bridge. (Discovered by: ''BoostR'') d55ffddc44df3febcddabbc6adad58be3978a1ef 3317 2253 2006-04-12T03:16:47Z Doninss 217 Undead link substituted wikitext text/x-wiki Discovered by: ''bartendorsparky'' This trick lets you go directly from Great Bridge to Torvus Temple, without going through most of upper Torvus. First, line up next to the translator door, facing the way you came in. There is a slight bump in the floor that you have to ghetto off of. Run forward, and ghetto off the bump into the slant on the wall, then back onto the door. From here, perform a dash (using the translator door as a scan) over to the bridge. Video: [http://www.metroid2002.com/bartendorsparky/mp2/great_bridge.avi Climbing Great Bridge] ''Added by DJ Grenola'' This move is also possible by using an [[R-Dash]] rather than a freeze-dash / [["Kip Dash"]]: [http://grenola.metroid2002.com/great_bridge_wo_screen_freeze__divx.avi DivX video (DJ Grenola) - dash without screen freeze] ''Added By: Baby Sheegoth'' If you get pushed over onto the side closer when doing this trick, to get out: Face the Translator Door jump "Hugging" the Translator Door to the left then jump to the top and execute the trick. Added by: ''doninss'' You can also get onto the bridge by using a single bomb [[BSJ]] to get to the ledge with the scan pole. (Scan the pole, use the cannon.) - [http://www.genericgamer.com/MP2/GB_bsj.avi Video - BSJ method] Another alternative from the scan pole ledge: Jump onto the pole, then freeze-dash / [["Kip Dash"]] (or [[R-Dash]]?) over onto the bridge. (Discovered by: ''BoostR'') 8a81dad2d32e5e74d54576b8d31220165bda4871 2253 1649 2005-04-10T06:58:43Z Doninss 217 Added another method wikitext text/x-wiki Discovered by: ''bartendorsparky'' This trick lets you go directly from Great Bridge to Torvus Temple, without going through most of upper Torvus. First, line up next to the translator door, facing the way you came in. There is a slight bump in the floor that you have to ghetto off of. Run forward, and ghetto off the bump into the slant on the wall, then back onto the door. From here, perform a dash (using the translator door as a scan) over to the bridge. Video: [http://www.metroid2002.com/bartendorsparky/mp2/great_bridge.avi Climbing Great Bridge] ''Added by DJ Grenola'' This move is also possible by using an [[R-Dash]] rather than a freeze-dash / [["Kip Dash"]]: [http://grenola.metroid2002.com/great_bridge_wo_screen_freeze__divx.avi DivX video (DJ Grenola) - dash without screen freeze] ''Added By: Baby Sheegoth'' If you get pushed over onto the side closer when doing this trick, to get out: Face the Translator Door jump "Hugging" the Translator Door to the left then jump to the top and execute the trick. Added by: ''doninss'' You can also get onto the bridge by using a single bomb [[BSJ]] to get to the ledge with the scan pole. (Scan the pole, use the cannon.) - [http://grenola.metroid2002.com/GB_bsj.avi Video (doninss) - BSJ method] Another alternative from the scan pole ledge: Jump onto the pole, then freeze-dash / [["Kip Dash"]] (or [[R-Dash]]?) over onto the bridge. (Discovered by: ''BoostR'') 55b28f557a2516819fd5b7760ecc50eed7db89b0 1649 1579 2005-03-31T14:31:08Z DJGrenola 26 added doninss's BSJ vid. wikitext text/x-wiki Discovered by: ''bartendorsparky'' This trick lets you go directly from Great Bridge to Torvus Temple, without going through most of upper Torvus. First, line up next to the translator door, facing the way you came in. There is a slight bump in the floor that you have to ghetto off of. Run forward, and ghetto off the bump into the slant on the wall, then back onto the door. From here, perform a dash (using the translator door as a scan) over to the bridge. Video: [http://www.metroid2002.com/bartendorsparky/mp2/great_bridge.avi Climbing Great Bridge] ''Added by DJ Grenola'' This move is also possible by using an [[R-Dash]] rather than a freeze-dash / [["Kip Dash"]]: [http://grenola.metroid2002.com/great_bridge_wo_screen_freeze__divx.avi DivX video (DJ Grenola) - dash without screen freeze] ''Added By: Baby Sheegoth'' If you get pushed over onto the side closer when doing this trick, to get out: Face the Translator Door jump "Hugging" the Translator Door to the left then jump to the top and execute the trick. ''Added by:'' doninss You can also get onto the bridge by using a single bomb [[BSJ]] to get to the ledge with the scan pole. (Scan the pole, use the cannon.) [http://grenola.metroid2002.com/GB_bsj.avi Video (doninss) - BSJ method] 5f8cfbd1ef90b04191066f205a0b1398f769f798 1579 1578 2005-03-31T03:16:20Z Doninss 217 added another method to get to the bridge wikitext text/x-wiki Discovered by: ''bartendorsparky'' This trick lets you go directly from Great Bridge to Torvus Temple, without going through most of upper Torvus. First, line up next to the translator door, facing the way you came in. There is a slight bump in the floor that you have to ghetto off of. Run forward, and ghetto off the bump into the slant on the wall, then back onto the door. From here, perform a dash (using the translator door as a scan) over to the bridge. Video: [http://www.metroid2002.com/bartendorsparky/mp2/great_bridge.avi Climbing Great Bridge] ''Added by DJ Grenola'' This move is also possible by using an [[R-Dash]] rather than a freeze-dash / [["Kip Dash"]]: [http://grenola.metroid2002.com/great_bridge_wo_screen_freeze__divx.avi DivX video (DJ Grenola) - dash without screen freeze] ''Added By: Baby Sheegoth'' If you get pushed over onto the side closer when doing this trick, to get out: Face the Translator Door jump "Hugging" the Translator Door to the left then jump to the top and execute the trick. ''Added by:'' doninss You can also get onto the bridge by using a single bomb [[BSJ]] to get to the ledge with the scan pole. (Scan the pole, use the cannon.) 34a2bfac0a9120b549642fbe972a6721984d24da 1578 1577 2005-03-31T03:14:42Z Doninss 217 wikitext text/x-wiki Discovered by: ''bartendorsparky'' This trick lets you go directly from Great Bridge to Torvus Temple, without going through most of upper Torvus. First, line up next to the translator door, facing the way you came in. There is a slight bump in the floor that you have to ghetto off of. Run forward, and ghetto off the bump into the slant on the wall, then back onto the door. From here, perform a dash (using the translator door as a scan) over to the bridge. Video: [http://www.metroid2002.com/bartendorsparky/mp2/great_bridge.avi Climbing Great Bridge] ''Added by DJ Grenola'' This move is also possible by using an [[R-Dash]] rather than a freeze-dash / [["Kip Dash"]]: [http://grenola.metroid2002.com/great_bridge_wo_screen_freeze__divx.avi DivX video (DJ Grenola) - dash without screen freeze] ''Added By: Baby Sheegoth'' If you get pushed over onto the side closer when doing this trick, to get out: Face the Translator Door jump "Hugging" the Translator Door to the left then jump to the top and execute the trick. ''Added by:'' doninss You can also get onto the bridge by using a single bomb [[BSJ]] to get to the ledge with the scan pole. (Scan the pole, use the cannon.) ecf62082245a32fdd9b4000777247a762b7c231b 1577 1448 2005-03-02T08:40:27Z DJGrenola 26 moved description of R-dash to dedicated R-dash page. wikitext text/x-wiki Discovered by: ''bartendorsparky'' This trick lets you go directly from Great Bridge to Torvus Temple, without going through most of upper Torvus. First, line up next to the translator door, facing the way you came in. There is a slight bump in the floor that you have to ghetto off of. Run forward, and ghetto off the bump into the slant on the wall, then back onto the door. From here, perform a dash (using the translator door as a scan) over to the bridge. Video: [http://www.metroid2002.com/bartendorsparky/mp2/great_bridge.avi Climbing Great Bridge] ''Added by DJ Grenola'' This move is also possible by using an [[R-Dash]] rather than a freeze-dash / [["Kip Dash"]]: [http://grenola.metroid2002.com/great_bridge_wo_screen_freeze__divx.avi DivX video (DJ Grenola) - dash without screen freeze] ''Added By: Baby Sheegoth'' If you get pushed over onto the side closer when doing this trick, to get out: Face the Translator Door jump "Hugging" the Translator Door to the left then jump to the top and execute the trick. e0cb37886c2163f15533de198b7387f3503d4367 1448 1044 2005-01-21T23:13:31Z Baby Sheegoth 79 wikitext text/x-wiki Discovered by: ''bartendorsparky'' This trick lets you go directly from Great Bridge to Torvus Temple, without going through most of upper Torvus. First, line up next to the translator door, facing the way you came in. There is a slight bump in the floor that you have to ghetto off of. Run forward, and ghetto off the bump into the slant on the wall, then back onto the door. From here, perform a dash (using the translator door as a scan) over to the bridge. Video: [http://www.metroid2002.com/bartendorsparky/mp2/great_bridge.avi Climbing Great Bridge] ''Added by DJ Grenola'' The dash to the bridge may be done in one of two ways. If you fully scan the door first as Sparky did in his vid, the dash is similar to a [["Kip Dash"]], and is performed by simultaneously holding L to scan, briefly jabbing B to jump, and slamming the stick left as fast as possible. Immediately after this initial combination, you should also hold R. The scan will freeze the screen, at which point you should let go of the control stick so it returns to centre, and continue to hold R and L. Now release L to unfreeze the screen, and immediately hold it again. Keep L and R held for the duration of the jump, and then just tap B at an appropriate moment for the space jump. It is tight, but you should be able to make it onto the bridge. The dash is also possible another way, for which you should start with the door unscanned. The technique is very similar, except without the screen freeze. Simultaneously hold L to scan, jab B to jump, and slam the stick left. As soon as you begin to dash, hold R, and then keep L and R held for the duration of the jump, again tapping B when necessary to get the space jump. The main difference between this and the previous technique is that here you should keep the stick held left for the entire process, whereas before it was necessary to centre it after the screen freeze. In my opinion this second way is better, firstly because it's less complicated to execute, and secondly because you waste no time scanning the door. [http://grenola.metroid2002.com/great_bridge_wo_screen_freeze__divx.avi DivX video (DJ Grenola) - dash without screen freeze] ''Added By: Baby Sheegoth'' If you get pushed over onto the side closer when doing this trick, to get out: Face the Translator Door jump "Hugging" the Translator Door to the left then jump to the top and execute the trick. d95c4c8760fa71b19370210d7410c9cbe8e70bfa 1044 1043 2005-01-21T13:23:44Z DJGrenola 26 one fix, one addition wikitext text/x-wiki Discovered by: ''bartendorsparky'' This trick lets you go directly from Great Bridge to Torvus Temple, without going through most of upper Torvus. First, line up next to the translator door, facing the way you came in. There is a slight bump in the floor that you have to ghetto off of. Run forward, and ghetto off the bump into the slant on the wall, then back onto the door. From here, perform a dash (using the translator door as a scan) over to the bridge. Video: [http://www.metroid2002.com/bartendorsparky/mp2/great_bridge.avi Climbing Great Bridge] ''Added by DJ Grenola'' The dash to the bridge may be done in one of two ways. If you fully scan the door first as Sparky did in his vid, the dash is similar to a [["Kip Dash"]], and is performed by simultaneously holding L to scan, briefly jabbing B to jump, and slamming the stick left as fast as possible. Immediately after this initial combination, you should also hold R. The scan will freeze the screen, at which point you should let go of the control stick so it returns to centre, and continue to hold R and L. Now release L to unfreeze the screen, and immediately hold it again. Keep L and R held for the duration of the jump, and then just tap B at an appropriate moment for the space jump. It is tight, but you should be able to make it onto the bridge. The dash is also possible another way, for which you should start with the door unscanned. The technique is very similar, except without the screen freeze. Simultaneously hold L to scan, jab B to jump, and slam the stick left. As soon as you begin to dash, hold R, and then keep L and R held for the duration of the jump, again tapping B when necessary to get the space jump. The main difference between this and the previous technique is that here you should keep the stick held left for the entire process, whereas before it was necessary to centre it after the screen freeze. In my opinion this second way is better, firstly because it's less complicated to execute, and secondly because you waste no time scanning the door. [http://grenola.metroid2002.com/great_bridge_wo_screen_freeze__divx.avi DivX video (DJ Grenola) - dash without screen freeze] 1b5c98a9426d6feee8fb530c03893a9d05cda7ae 1043 1042 2005-01-21T13:11:46Z DJGrenola 26 added a few notes and a vid regarding dash jumps wikitext text/x-wiki Discovered by: ''bartendorsparky'' This trick lets you go directly from Great Bridge to Torvus Temple, without going through most of upper Torvus. First, line up next to the translator door, facing the way you came in. There is a slight bump in the floor that you have to ghetto off of. Run forward, and ghetto off the bump into the slant on the wall, then back onto the door. From here, perform a dash (using the translator door as a scan) over to the bridge. Video: [http://www.metroid2002.com/bartendorsparky/mp2/great_bridge.avi Climbing Great Bridge] ''Added by DJ Grenola'' The dash to the bridge may be done in one of two ways. If you fully scan the door first as Sparky did in his vid, the dash is similar to a [["Kip Dash"]], and is performed by simultaneously holding L to scan, briefly jabbing B to jump, and slamming the stick left as fast as possible. Immediately after this initial combination, you should also hold R. The dash will freeze the screen, at which point you should let go of the control stick so it returns to centre, and continue to hold R and L. Now release L to unfreeze the screen, and immediately hold it again. Keep L and R held for the duration of the jump, and then just tap B at an appropriate moment for the space jump. It is tight, but you should be able to make it onto the bridge. The dash is also possible another way, for which you should start with the door unscanned. The technique is very similar, except without the screen freeze. Simultaneously hold L to scan, jab B to jump, and slam the stick left. As soon as you begin to dash, hold R, and then keep L and R held for the duration of the jump, again tapping B when necessary to get the space jump. The main difference between this and the previous technique is that here you should keep the stick held left for the entire process, whereas before it was necessary to centre it after the screen freeze. [http://grenola.metroid2002.com/great_bridge_wo_screen_freeze__divx.avi DivX video (DJ Grenola) - dash without screen freeze] 6352f8b410848512902644fac9c5ec940bb9d069 1042 2004-12-28T19:35:14Z Bartendorsparky 90 wikitext text/x-wiki Discovered by: ''bartendorsparky'' This trick lets you go directly from Great Bridge to Torvus Temple, without going through most of upper Torvus. First, line up next to the translator door, facing the way you came in. There is a slight bump in the floor that you have to ghetto off of. Run forward, and ghetto off the bump into the slant on the wall, then back onto the door. From here, perform a dash (using the translator door as a scan) over to the bridge. Video: [http://www.metroid2002.com/bartendorsparky/mp2/great_bridge.avi Climbing Great Bridge] 9c303dc2b3d626372b3dc789fc7ee44c2b5a91c4 Torvus Bog: Hydrodynamo Station 0 836 3230 2004-12-05T17:39:18Z BoostR 27 wikitext text/x-wiki Discoverd by 'Matt' An easy method to get to the light and dark beam doors was discovered by Matt. * Original text previously found in [[Underwater Dash]] Stand on the ring and look down, facing the door you want to get to (light or dark). Jump backwards off the ledge, then when you start to go below the ledge, jump again while holding forward, B&R and you'll go flying forward. If you don't go forward far enough, you jumped too soon. [http://radix.metroid2002.com/UnderwaterJump.avi video] - note that platforms were already extended... oh well. 4e0dc605eb69d4994f8c85b44b11441868d714e6 Torvus Bog: Torvus Plaza 0 1071 3415 2247 2006-03-25T06:50:29Z Doninss 217 wikitext text/x-wiki Discovered by: ''Red Scarlet'' By using [[stickyboost]], most of the spider ball puzzle here can be skipped. It's much faster, and bypasses the section with a possible camera glitch. *The first boost is at the end of the first section of track. Hold full right stick, then boost. Roll the stick to top-right when you hit the trough. Be ready to correct. (If using this trick to avoid the camera glitch, skip this first boost.) *The second boost is at the end of the third (normal route) section of track. Hold full up and boost. Let go of the stick just after the boost starts. Unmorph as you fall. (The timing can take some practice.) *Another method to try with the second boost is: Keep holding full up stick, and unmorph about a half-second after boosting (play with the timing). *[http://www.genericgamer.com/MP2/Wiki/T_Plaza_sticky_boost.avi XviD video] (Outside link) 98cd9b8d03579ef26336b7b8ce247153ec374405 2247 2246 2006-03-25T06:49:16Z Doninss 217 wikitext text/x-wiki Discovered by: ''Red Scarlet'' By using [[stickyboost]], most of the spider ball puzzle here can be skipped. It's much faster, and bypasses the section with a possible camera glitch. *The first boost is at the end of the first section of track. Hold full right stick, then boost. Roll the stick to top-right when you hit the trough. Be ready to correct. (If using this trick to avoid the camera glitch, skip this first boost.) *The second boost is at the end of the third (normal route) section of track. Hold full up and boost. Let go of the stick just after the boost starts. Unmorph as you fall. (The timing can take some practice.) *Another method to try with the second boost is: Keep holding full up stick, and unmorph about a half-second after boosting (play with the timing). *[http://www.genericgamer.com/MP2/Wiki/T_Plaza_sticky_boost.avi XviD video] (Outside link) 9c7dd62d0cb1418ec13e8a155cf2b8c881ae947a 2246 2245 2006-03-25T06:48:47Z Doninss 217 wikitext text/x-wiki Discovered by: ''Red Scarlet'' By using [[stickyboost]], most of the spider ball puzzle here can be skipped. It's much faster, and bypasses the section with a possible camera glitch. *The first boost is at the end of the first section of track. Hold full right stick, then boost. Roll the stick to top-right when you hit the trough. Be ready to correct. (If using this trick to avoid the camera glitch, skip this first boost.) *The second boost is at the end of the third (normal route) section of track. Hold full up and boost. Let go of the stick just after the boost starts. Unmorph as you fall. (The timing can take some practice.) **Another method to try with the second boost is: Keep holding full up stick, and unmorph about a half-second after boosting (play with the timing). *[http://www.genericgamer.com/MP2/Wiki/T_Plaza_sticky_boost.avi XviD video] (Outside link) 1e3c127b16d54a4103bcb72dacde423754c7a6fc 2245 2244 2006-03-25T06:46:43Z Doninss 217 Updated link wikitext text/x-wiki Discovered by: ''Red Scarlet'' By using [[stickyboost]], most of the spider ball puzzle here can be skipped. It's much faster, and bypasses the section with a possible camera glitch. *The first boost is at the end of the first section of track. Hold full right stick, then boost. Roll the stick to top-right when you hit the trough. Be ready to correct. (If using this trick to avoid the camera glitch, skip this first boost.) *The second boost is at the end of the third (normal route) section of track. Hold full up and boost. Let go of the stick just after the boost starts. Unmorph as you fall. (The timing can take some practice.) **Another way to try with the second boost is: Keep holding full up stick, and unmorph about a half-second after boosting (play with the timing). [http://www.genericgamer.com/MP2/Wiki/T_Plaza_sticky_boost.avi XviD video] (Outside link) d1079ef2be888492a14ad5bbe1928200570542e3 2244 1601 2005-04-03T10:55:33Z DJGrenola 26 changed video link to point to m2k2 server space wikitext text/x-wiki Discovered by: ''Red Scarlet'' By using [[stickyboost]], most of the spider ball puzzle here can be skipped. It's much faster, and bypasses the section with a possible camera glitch. *The first boost is at the end of the first section of track. Hold full right stick, then boost. Roll the stick to top-right when you hit the trough. Be ready to correct. (If using this trick to avoid the camera glitch, skip this first boost.) *The second boost is at the end of the third (normal route) section of track. Hold full up and boost. Let go of the stick just after the boost starts. Unmorph as you fall. (The timing can take some practice.) **Another way to try with the second boost is: Keep holding full up stick, and unmorph about a half-second after boosting (play with the timing). [http://grenola.metroid2002.com/TorvusPlazaTank_DivX.avi DivX video (doninss)] 234e3004075f1dfa699a2c6aed68df6107d41fe1 1601 2005-04-03T06:26:31Z Doninss 217 New page wikitext text/x-wiki Discovered by: ''Red Scarlet'' By using [[stickyboost]], most of the spider ball puzzle here can be skipped. It's much faster, and bypasses the section with a possible camera glitch. *The first boost is at the end of the first section of track. Hold full right stick, then boost. Roll the stick to top-right when you hit the trough. Be ready to correct. (If using this trick to avoid the camera glitch, skip this first boost.) *The second boost is at the end of the third (normal route) section of track. Hold full up and boost. Let go of the stick just after the boost starts. Unmorph as you fall. (The timing can take some practice.) **Another way to try with the second boost is: Keep holding full up stick, and unmorph about a half-second after boosting (play with the timing). [http://www.geocities.com/doninss/scratch/TorvusPlazaTank_DivX.avi Vid (outside link)] c365921486c3c80db49af75aa20cc8295ef0172f Torvus Bog: Training Chamber 0 776 3170 160 2004-11-30T14:24:03Z Frozen Mr. Toastbrot 19 wikitext text/x-wiki vid needed. <i>Discovered by Frozen Mr. Toastbrot, Serujisu:</i> Quick way to activate the statue without using the spider ball. <ul> <li>space jump onto the slope of the Spider Ball track on the left side of the statue <li>space jump to the platform. </ul> Notes <ul><li>Gravity Boost needed.</ul> could also qualify as an early missile, but it'll be used more as a speed trick than anything else. df572b438c802bc992fbe2797cded69782ff2964 160 2004-11-29T22:47:18Z Maur 25 wikitext text/x-wiki vid needed. <i>Discovered by Frozen Mr. Toastbrot:</i> Quick way to activate the statue without using the spider ball. <ul> <li>space jump onto the slope of the Spider Ball track on the left side of the statue <li>space jump to the platform. </ul> Notes <ul><li>Gravity Boost needed.</ul> could also qualify as an early missile, but it'll be used more as a speed trick than anything else. fd5d1febadc173a3857aaa972318565861d7911b Torvus Bog Early 0 1085 3485 1932 2005-05-03T16:56:38Z Copperandterence 225 wikitext text/x-wiki Discovered By: MMcLean54, DJ Grenola, Culex, SuikunRules, SkedarHunter Observed by: Thomaz, Amasawa, BoostR Edited by: Culex Simply Ghetto Jump to the Light Portal, and get through the Path of Eyes. Next, go to Torvus Transport Access, from which you can get to Torvus Bog. You don't have the Dark Suit yet--be careful! 1055b631ae77cff960509ded575a0420971d689c 1932 1868 2005-04-29T21:10:10Z Copperandterence 225 wikitext text/x-wiki Discovered By: MMcLean54, DJ Grenola, Culex, SuikunRules, SkedarHunter Observed by: Thomaz, Amasawa, BoostR Edited by: Culex Simply Ghetto Jump to the Light Portal, and get through the Hall of Eyes. Next, go to Torvus Transport Access, from which you can get to Torvus Bog. You don't have the Dark Suit yet--be careful! ba590ba55fdfa09f8ef5c0e9c9f0af24b3b88143 1868 1833 2005-04-29T17:04:37Z SheeEttin 242 wikitext text/x-wiki Discovered By: MMcLean54, DJ Gren0la, Culex, SuikunRules, SkedarHunter Observed by: Thomaz, Amasawa, BoostR Edited by: SheeEttin Simply Ghetto Jump to the Light Portal, and get through the Hall of Eyes. Next, go to Torvus Transport Access, from which you can get to Torvus Bog. You don't have the Dark Suit yet--be careful! f988e1210a98026f419429ff42b89e6acdc15f88 1833 1832 2005-04-29T17:04:14Z SheeEttin 242 wikitext text/x-wiki Discovered By: MMcLean54, DJ Grenola, Culex, SuikunRules, SkedarHunter Observed by: Thomaz, Amasawa, BoostR Edited by: SheeEttin Simply Ghetto Jump to the Light Portal, and get through the Hall of Eyes. Next, go to Torvus Transport Access, from which you can get to Torvus Bog. You don't have the Dark Suit yet--be careful! 3b9c3bcd4cddb8ae83ae41cb53a2ae8c5effb27e 1832 1799 2005-04-26T14:23:48Z Copperandterence 225 wikitext text/x-wiki Discovered By: MMcLean54, DJ Grenola, Culex, SuikunRules, SkedarHunter Observed by: Thomaz, Amasawa, BoostR Ghetto Jump to the Light Portal, Get through Hall of Eyes, Go to Torvus Transport Access, and Go to Torvus Bog and You don't have the Dark Suit yet. 943028be55e8fa316128b94bcc871fe25e651c2e 1799 1766 2005-04-24T19:37:41Z Copperandterence 225 wikitext text/x-wiki Discovered By: MMcLean54, DJ Grenola, Culex, SuikunRules, SkedarHunter, Thomaz, Amasawa, BoostR Ghetto Jump to the Light Portal, Get through Hall of Eyes, Go to Torvus Transport Access, and Go to Torvus Bog and You don't have the Dark Suit yet. 2dea81cac1b34875eef807879bd3909a2753a371 1766 1725 2005-04-23T23:18:02Z Copperandterence 225 Torvus Bog Prematurely wikitext text/x-wiki Discovered By: MMcLean54, DJ Grenola, Culex, SuikinRules Ghetto Jump to the Light Portal, Get through Hall of Eyes, Go to Torvus Transport Access, and Go to Torvus Bog and You don't have the Dark Suit yet. 73194e0d68d36f326cccba0d665ca94e11b70ee5 1725 2005-04-23T23:17:25Z Copperandterence 225 Torvus Bog Prematurely wikitext text/x-wiki Discovered By: MMcLean54, DJ Grenola, Culex, SuikinRules Ghetto Jump to the Light Portal, Get through Path of Eyes, Go to Torvus Transport Access, and Go to Torvus Bog and You don't have the Dark Suit yet. 53b88fd499166d45fdb384b99b77d79f49380b5e Torvus Grove Double Pirates Crash 0 808 3202 383 2004-12-06T06:33:51Z Spell 64 wikitext text/x-wiki It is uncertain what causes this to happen, but it may be a side effect of getting gravity boost and/or grapple before boost ball. When entering Torvus Grove, sometimes two "locked door" Pirate fights can occur in a row. If this happens, there is a ''chance'' that your game will crash when you move into the next room. If the crash occurs, simply load up from your last save and you can apparantly proceed normally. If the crash does not occur then you can proceed normally without having to worry about it happening again. 9120ae1830345e4b8969967cbc18037878b9f7aa 383 2004-12-01T03:04:42Z Solr Flare 5 wikitext text/x-wiki It is uncertain what causes this to happen, but it may be a side effect of getting gravity boost and/or grapple before boost ball. When enterin Torvus Grove, sometimes two "locked door" Pirate fights can occur in a row. If this happens, there is a ''chance'' that your game will crash when you move into the next room. If the crash occurs, simply load up from your last save and you can apparantly proceed normally. If the crash does not occur then you can proceed normally without having to worry about it happening again. 27bf732fec8437e9961fdc923868fbc18a8a9059 Torvus Grove SW 0 1191 5181 5077 2007-05-19T21:03:10Z Doninss 217 wikitext text/x-wiki '''Secret World 3''' '''Discovered by:''' Doctor Omega '''Main Items Required:''' Screw Attack '''Description:''' See [[Polluted Mire SW]]. (Room geometry is the same.) '''Video:''' See [[Polluted Mire SW]]. '''Alternate Method (FJ)''' '''Main Items Required:''' Space Jump - ([[Floaty Jump]] glitch is required) '''Description:''' From the highest ledge in the upper part of the room, Space Jump around the left side of the tree to land on the branch. Turn around and jump to the far branch above. Move up the branch and a Space Jump will reach the skywalk. '''Video:''' [http://www.genericgamer.com/MP2/Wiki/TorvusGroveFJ_SWentrance.mp4 SW 3 entrance (FJ)] (Outside link, AVC (h.264) encoded mp4) ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''[[Secret Worlds]]''' |- bgcolor=#f8f8ff |'''Torvus Grove SW''' |} 520461f9a2073d4186bbe7f4fd03b5227cd1ce2e 5077 5000 2007-05-14T19:06:23Z Doninss 217 wikitext text/x-wiki '''Secret World 3''' '''Discovered by:''' Doctor Omega '''Main Items Required:''' Screw Attack '''Description:''' See [[Polluted Mire SW]]. (Room geometry is the same.) '''Video:''' See [[Polluted Mire SW]]. '''Alternate Method (FJ)''' '''Main Items Required:''' Space Jump - ([[Floaty Jump]] glitch is required) '''Description:''' From the highest ledge in the upper part of the room, Space Jump around the left side of the tree to land on the branch. Turn around and jump to the far branch above. Move up the branch and a Space Jump will reach the skywalk. '''Video:''' [http://www.genericgamer.com/MP2/Wiki/TorvusGroveFJ_SWentrance.mp4 SW 3 entrance (FJ)] (Outside link, AVC (h.264) encoded mp4) ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''[[Secret Worlds]]''' |- bgcolor=#f8f8ff |'''Torvus Grove SW''' |} ea1ad7ba2f5c6b8461e61c1a8aaf5dd5dde0c709 5000 4870 2007-05-13T22:06:15Z Doninss 217 wikitext text/x-wiki '''Secret World 3''' '''Discovered by:''' Doctor Omega '''Main Items Required:''' Screw Attack '''Description:''' See [[Polluted Mire SW]]. (Room geometry is the same.) '''Video:''' See [[Polluted Mire SW]]. '''Alternate Method''' '''Main Items Required:''' Space Jump - ([[Floaty Jump]] glitch is required) (FJ) '''Description:''' From the highest ledge in the upper part of the room, Space Jump around the left side of the tree to land on the branch. Turn around and jump to the far branch above. Move up the branch and a Space Jump will reach the skywalk. '''Video:''' [http://www.genericgamer.com/MP2/Wiki/TorvusGroveFJ_SWentrance.mp4 SW 3 entrance (FJ)] (Outside link, AVC (h.264) encoded mp4) ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''[[Secret Worlds]]''' |- bgcolor=#f8f8ff |'''Torvus Grove SW''' |} 26f8381c0ba607b0cc0b54fa02f713c3f84c6108 4870 4850 2007-04-10T02:09:48Z Doninss 217 wikitext text/x-wiki '''Secret World 3''' '''Discovered by:''' Doctor Omega '''Main Items Required:''' Screw Attack '''Description:''' See [[Polluted Mire SW]] (Room geometry is the same.) '''Video:''' See [[Polluted Mire SW]] '''Alternate Method''' '''Main Items Required:''' Space Jump - ([[Floaty Jump]] glitch is required) (FJ) '''Description:''' From the highest ledge in the upper part of the room, Space Jump around the left side of the tree to land on the branch. Turn around and jump to the far branch above. Move up the branch and a Space Jump will reach the skywalk. '''Video:''' [http://www.genericgamer.com/MP2/Wiki/TorvusGroveFJ_SWentrance.mp4 SW 3 entrance (FJ)] (Outside link, AVC (h.264) encoded mp4) ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''[[Secret Worlds]]''' |- bgcolor=#f8f8ff |'''Torvus Grove SW''' |} 2809374d041a5e9474ae6a71c78744309a454839 4850 4648 2007-04-09T22:55:28Z Doninss 217 wikitext text/x-wiki '''Secret World 3''' '''Discovered by:''' Doctor Omega '''Main Items Required:''' Screw Attack '''Description:''' See [[Polluted Mire SW]] (Room geometry is the same.) '''Video:''' See [[Polluted Mire SW]] '''Alternate Method''' '''Main Items Required:''' Space Jump - ([[Floaty Jump]] glitch is required) (FJ) '''Description:''' From the highest ledge in the upper part of the room, Space Jump around the left side of the tree to land on the branch. Turn around and jump to the far branch above. Move up the branch and a Space Jump will reach the skywalk. '''Video:''' [http://www.genericgamer.com/MP2/Wiki/TorvusGroveFJ_SWentrance.mp4 SW 3 entrance (FJ)] (Outside link) The video is an AVC (h.264) encoded mp4. QuickTime 7, VLC (recent build), Media Player Classic + ffdshow (recent build), etc required to play them. ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''[[Secret Worlds]]''' |- bgcolor=#f8f8ff |'''Torvus Grove SW''' |} 29c7ecfcf68560ace97c322fa1885dc7c34a2fa9 4648 4647 2007-03-22T18:33:50Z Doninss 217 wikitext text/x-wiki '''Secret World 3''' '''Discovered by:''' Doctor Omega '''Main Items Required:''' Screw Attack '''Description:''' See [[Polluted Mire SW]] (Room geometry is the same.) '''Video:''' See [[Polluted Mire SW]] '''Alternate Method''' '''Main Items Required:''' Space Jump - ([[Floaty Jump]] glitch is required) (FJ) '''Description:''' From the highest ledge in the upper part of the room, Space Jump around the left side of the tree to land on the branch. Turn around and jump to the far branch above. Move up the branch and a Space Jump will reach the skywalk. '''Video:''' [http://www.genericgamer.com/MP2/Wiki/TorvusGroveFJ_SWentrance.mp4 SW 3 entrance (FJ)] (Outside link) '''Note:''' The video is an AVC (h.264) encoded mp4. QuickTime 7, VLC (recent build), Media Player Classic + ffdshow (recent build), etc required to play them. ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''[[Secret Worlds]]''' |- bgcolor=#f8f8ff |'''Torvus Grove SW''' |} 2c95ec31d5d4c56c68a105765ce13ef06edda02f 4647 4641 2007-03-22T18:33:28Z Doninss 217 wikitext text/x-wiki '''Secret World 3''' '''Discovered by:''' Doctor Omega '''Main Items Required:''' Screw Attack '''Description:''' See [[Polluted Mire SW]] (Room geometry is the same.) '''Video:''' See [[Polluted Mire SW]] '''Alternate Method''' '''Main Items Required:''' Space Jump - ([[Floaty Jump]] glitch is required) (FJ) '''Description:''' From the highest ledge in the upper part of the room, Space Jump around the left side of the tree to land on the branch. Turn around and jump to the far branch above. Move up the branch and a Space Jump will reach the skywalk. '''Video:''' [http://www.genericgamer.com/MP2/Wiki/TorvusGroveFJ_SWentrance.mp4 SW 3 entrance (FJ)] (Outside link) '''Note:''' The video is an AVC (h.264) encoded mp4. QuickTime 7, VLC (recent build), Media Player Classic + ffdshow (recent build), etc required to play them. ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''[[Secret Worlds]]''' |- bgcolor=#f8f8ff |'''Torvus Grove SW''' |} 6a1df68a2ae325cb20da2b3d294668f74a6c7d67 4641 4640 2007-03-22T18:28:18Z Doninss 217 wikitext text/x-wiki '''Secret World 3''' '''Discovered by:''' Doctor Omega '''Main Items Required:''' Screw Attack '''Description:''' See [[Polluted Mire SW]] (Room geometry is the same.) '''Video:''' See [[Polluted Mire SW]] '''Alternate Method''' '''Main Items Required:''' Space Jump - ([[Floaty Jump]] glitch is required) (FJ) '''Description:''' From the highest ledge in the upper part of the room, Space Jump around the left side of the tree to land on the branch. Turn around and jump to the far branch above. Move up the branch and a Space Jump will reach the skywalk. '''Video:''' [http://www.genericgamer.com/MP2/Wiki/TorvusGroveFJ_SWentrance.mp4 SW 3 entrance (FJ)] (Outside link) '''Note:''' The video is an AVC (h.264) encoded mp4. QuickTime 7, VLC (recent build), Media Player Classic + ffdshow (recent build), etc required to play them. ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''[[Secret Worlds]]''' |- bgcolor=#f8f8ff |'''Torvus Grove SW''' |} 614122d65f2482e7629254ee6af422480a52e4b7 4640 4637 2007-03-22T18:27:47Z Doninss 217 wikitext text/x-wiki '''Secret World 3''' '''Discovered by:''' Doctor Omega '''Main Items Required:''' Screw Attack '''Description:''' See [[Polluted Mire SW]] (Room geometry is the same.) '''Video:''' See [[Polluted Mire SW]] <center><H3>Alternate Method</H3></center> '''Main Items Required:''' Space Jump - ([[Floaty Jump]] glitch is required) (FJ) '''Description:''' From the highest ledge in the upper part of the room, Space Jump around the left side of the tree to land on the branch. Turn around and jump to the far branch above. Move up the branch and a Space Jump will reach the skywalk. '''Video:''' [http://www.genericgamer.com/MP2/Wiki/TorvusGroveFJ_SWentrance.mp4 SW 3 entrance (FJ)] (Outside link) '''Note:''' The video is an AVC (h.264) encoded mp4. QuickTime 7, VLC (recent build), Media Player Classic + ffdshow (recent build), etc required to play them. ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''[[Secret Worlds]]''' |- bgcolor=#f8f8ff |'''Torvus Grove SW''' |} 64c97355f8682af7583837fe0babbc8932bbeda0 4637 4636 2007-03-22T18:24:43Z Doninss 217 wikitext text/x-wiki <center><H2>Secret World 3</H2></center> '''Discovered by:''' Doctor Omega '''Main Items Required:''' Screw Attack '''Description:''' See [[Polluted Mire SW]] (Room geometry is the same.) '''Video:''' See [[Polluted Mire SW]] <center><H3>Alternate Method</H3></center> '''Main Items Required:''' Space Jump - ([[Floaty Jump]] glitch is required) (FJ) '''Description:''' From the highest ledge in the upper part of the room, Space Jump around the left side of the tree to land on the branch. Turn around and jump to the far branch above. Move up the branch and a Space Jump will reach the skywalk. '''Video:''' [http://www.genericgamer.com/MP2/Wiki/TorvusGroveFJ_SWentrance.mp4 SW 3 entrance (FJ)] (Outside link) '''Note:''' The video is an AVC (h.264) encoded mp4. QuickTime 7, VLC (recent build), Media Player Classic + ffdshow (recent build), etc required to play them. ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''[[Secret Worlds]]''' |- bgcolor=#f8f8ff |'''Torvus Grove SW''' |} 727f5f3d6048cc595f0b377130a34c1910cab4e2 4636 4619 2007-03-22T18:24:10Z Doninss 217 wikitext text/x-wiki <center><H2>Secret World 3</H2></center> '''Discovered by:''' Doctor Omega '''Main Items Required:''' Screw Attack '''Description:''' See [[Polluted Mire SW]] (Room geometry is the same.) '''Video:''' See [[Polluted Mire SW]] <center><H2>Alternate Method</H2></center> '''Main Items Required:''' Space Jump - ([[Floaty Jump]] glitch is required) (FJ) '''Description:''' From the highest ledge in the upper part of the room, Space Jump around the left side of the tree to land on the branch. Turn around and jump to the far branch above. Move up the branch and a Space Jump will reach the skywalk. '''Video:''' [http://www.genericgamer.com/MP2/Wiki/TorvusGroveFJ_SWentrance.mp4 SW 3 entrance (FJ)] (Outside link) '''Note:''' The video is an AVC (h.264) encoded mp4. QuickTime 7, VLC (recent build), Media Player Classic + ffdshow (recent build), etc required to play them. ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''[[Secret Worlds]]''' |- bgcolor=#f8f8ff |'''Torvus Grove SW''' |} 50a6a78cdae7cdec360497a45474141ad3275f20 4619 4618 2007-03-19T20:40:51Z Doninss 217 wikitext text/x-wiki <center><H2>Secret World 3</H2></center> '''Discovered by:''' Doctor Omega '''Main Items Required:''' Screw Attack '''Description:''' See [[Polluted Mire SW]] (Room geometry is the same.) '''Video:''' See [[Polluted Mire SW]] <center> <H2>Alternate Method</H2></center> '''Main Items Required:''' Space Jump - ([[Floaty Jump]] glitch is required) (FJ) '''Description:''' From the highest ledge in the upper part of the room, Space Jump around the left side of the tree to land on the branch. Turn around and jump to the far branch above. Move up the branch and a Space Jump will reach the skywalk. '''Video:''' [http://www.genericgamer.com/MP2/Wiki/TorvusGroveFJ_SWentrance.mp4 SW 3 entrance (FJ)] (Outside link) '''Note:''' The video is an AVC (h.264) encoded mp4. QuickTime 7, VLC (recent build), Media Player Classic + ffdshow (recent build), etc required to play them. ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''[[Secret Worlds]]''' |- bgcolor=#f8f8ff |'''Torvus Grove SW''' |} d1bd9f88488652b7d1f07f98b0ac757085cc9f53 4618 4617 2007-03-19T20:37:37Z Doninss 217 wikitext text/x-wiki <center><H2>Secret World 3</H2></center> '''Main Items Required:''' Screw Attack '''Description:''' See [[Polluted Mire SW]] (Room geometry is the same.) '''Video:''' See [[Polluted Mire SW]] <center><H2>Alternate Method</H2></center> '''Main Items Required:''' Space Jump - ([[Floaty Jump]] glitch is required) (FJ) '''Description:''' From the highest ledge in the upper part of the room, Space Jump around the left side of the tree to land on the branch. Turn around and jump to the far branch above. Move up the branch and a Space Jump will reach the skywalk. '''Video:''' [http://www.genericgamer.com/MP2/Wiki/TorvusGroveFJ_SWentrance.mp4 SW 3 entrance (FJ)] (Outside link) '''Note:''' The video is an AVC (h.264) encoded mp4. QuickTime 7, VLC (recent build), Media Player Classic + ffdshow (recent build), etc required to play them. ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''[[Secret Worlds]]''' |- bgcolor=#f8f8ff |'''Torvus Grove SW''' |} f818c3198742f121264d163f0b954eda4408da0f 4617 4581 2007-03-19T20:37:03Z Doninss 217 Added section wikitext text/x-wiki <center><center><H2>Secret World 3</H2></center> '''Main Items Required:''' Screw Attack '''Description:''' See [[Polluted Mire SW]] (Room geometry is the same.) '''Video:''' See [[Polluted Mire SW]] <center><H2>Alternate Method</H2></center> '''Main Items Required:''' Space Jump - ([[Floaty Jump]] glitch is required) (FJ) '''Description:''' From the highest ledge in the upper part of the room, Space Jump around the left side of the tree to land on the branch. Turn around and jump to the far branch above. Move up the branch and a Space Jump will reach the skywalk. '''Video:''' [http://www.genericgamer.com/MP2/Wiki/TorvusGroveFJ_SWentrance.mp4 SW 3 entrance (FJ)] (Outside link) '''Note:''' The video is an AVC (h.264) encoded mp4. QuickTime 7, VLC (recent build), Media Player Classic + ffdshow (recent build), etc required to play them. ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''[[Secret Worlds]]''' |- bgcolor=#f8f8ff |'''Torvus Grove SW''' |} 4e8695b8eedd82c4da87a19b678ddce20bcce23d 4581 3547 2006-08-13T18:02:55Z Doninss 217 wikitext text/x-wiki <center><H2>Secret World 3</H2></center> '''Note:''' This is an alternate method. '''Main Items Required:''' Space Jump - ([[Floaty Jump]] glitch is required) (FJ) '''Description:''' From the highest ledge in the upper part of the room, Space Jump around the left side of the tree to land on the branch. Turn around and jump to the far branch above. Move up the branch and a Space Jump will reach the skywalk. *Video: [http://www.genericgamer.com/MP2/Wiki/TorvusGroveFJ_SWentrance.mp4 SW 3 entrance (FJ)] (Outside link) <ul>'''Note:''' This vid is an AVC (h.264) encoded mp4. QuickTime 7, VLC (recent build), Media Player Classic + ffdshow (recent build), etc required to play them.</ul> {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''[[Secret Worlds]]''' |- bgcolor=#f8f8ff |'''Torvus Grove SW''' |} 6b05ba79f4a4da7b97b05c10a232499dd2eb16ae 3547 2325 2006-04-15T17:26:38Z Doninss 217 wikitext text/x-wiki <center><H2>Secret World 3</H2></center> '''Note:''' This is an alternate method. '''Main Items Required:''' Space Jump - ([[Floaty Jump]] glitch is required) (FJ) '''Description:''' From the highest ledge in the upper part of the room, Space Jump around the left side of the tree to land on the branch. Turn around and jump to the far branch above. Move up the branch and a Space Jump will reach the skywalk. *Video: [http://www.genericgamer.com/MP2/Wiki/TorvusGroveFJ_SWentrance.mp4 SW 3 entrance (FJ)] (Outside link) <ul>'''Note:''' This vid is an AVC (h.264) encoded mp4. QuickTime 7, VLC (recent build), Media Player Classic + ffdshow (recent build), etc required to play them.</ul> {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''[[Secret Worlds]]''' |- bgcolor=#f8f8ff |'''Torvus Grove SW''' |} 683e04885e268d49f67ab470ddeb5c04a36eafc7 2325 2294 2006-04-15T01:06:34Z Doninss 217 wikitext text/x-wiki <center><H2>Secret World 3</H2></center> '''Note:''' This is an alternate method. '''Main Items Required:''' Space Jump - (Floaty Jump glitch is required) (FJ) '''Description:''' From the highest ledge in the upper part of the room, Space Jump around the left side of the tree to land on the branch. Turn around and jump to the far branch above. Move up the branch and a Space Jump will reach the skywalk. *Video: [http://www.genericgamer.com/MP2/Wiki/TorvusGroveFJ_SWentrance.mp4 SW 3 entrance (FJ)] (Outside link) <ul>'''Note:''' This vid is an AVC (h.264) encoded mp4. QuickTime 7, VLC (recent build), Media Player Classic + ffdshow (recent build), etc required to play them.</ul> {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''[[Secret Worlds]]''' |- bgcolor=#f8f8ff |'''Torvus Grove SW''' |} 555ebcab523ef44dce4747a7d5c4ebae14616764 2294 2293 2006-04-15T01:04:40Z Doninss 217 wikitext text/x-wiki '''Note:''' This is an alternate method. '''Main Items Required:''' Space Jump - (Floaty Jump glitch is required) (FJ) '''Description:''' From the highest ledge in the upper part of the room, Space Jump around the left side of the tree to land on the branch. Turn around and jump to the far branch above. Move up the branch and a Space Jump will reach the skywalk. *Video: [http://www.genericgamer.com/MP2/Wiki/TorvusGroveFJ_SWentrance.mp4 SW 3 entrance (FJ)] (Outside link) <ul>'''Note:''' This vid is an AVC (h.264) encoded mp4. QuickTime 7, VLC (recent build), Media Player Classic + ffdshow (recent build), etc required to play them.</ul> {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''[[Secret Worlds]]''' |- bgcolor=#f8f8ff |'''Torvus Grove SW''' |} a72280f1c6f010806c75efd7e41ca252f0f056b2 2293 2266 2006-04-12T04:45:42Z Doninss 217 wikitext text/x-wiki '''Note:''' This is an alternate method. '''Main Items Required:''' Space Jump - (Floaty Jump glitch is required) (FJ) '''Description:''' From the highest ledge in the upper part of the room, Space Jump around the left side of the tree to land on the branch. Turn around and jump to the far branch above. Move up the branch and a Space Jump will reach the skywalk. *Video: [http://www.genericgamer.com/MP2/Wiki/TorvusGroveFJ_SWentrance.mp4 SW 3 entrance (FJ)] (Outside link) '''Note:''' This vid is an AVC (h.264) encoded mp4. QuickTime 7, VLC (recent build), Media Player Classic + ffdshow (recent build), etc required to play them. {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''[[Secret Worlds]]''' |- bgcolor=#f8f8ff |'''Torvus Grove SW''' |} 3e1b14f0b0f7606db63faf41a2d461d156367e70 2266 2265 2006-04-12T04:44:25Z Doninss 217 wikitext text/x-wiki '''Note:''' This is an alternate method. '''Main Items Required:''' Space Jump - (Floaty Jump glitch is required) (FJ) '''Description:''' From the highest ledge in the upper part of the room, Space Jump around the left side of the tree to land on the branch. Turn around and jump to the far branch above. Move up the branch and a Space Jump will reach the skywalk. *Video: [http://www.genericgamer.com/MP2/Wiki/TorvusGroveFJ_SWentrance.mp4 SW 3 entrance (FJ)] (Outside link) '''Note:''' This vid is an AVC (h.264) encoded mp4. QuickTime 7, VLC (recent build), Media Player Classic + ffdshow (recent build), etc required to play them. {| align=center |- bgcolor=#f8f8ff |'''[[Main page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''[[Secret Worlds]]''' |- bgcolor=#f8f8ff |'''Torvus Grove SW''' |} 7e39521657ba71ad0426029901be667d4da25bf1 2265 2259 2006-04-12T04:09:15Z Doninss 217 wikitext text/x-wiki '''Note:''' This is an alternate method. '''Main Items Required:''' Space Jump - (Floaty Jump glitch is required) (FJ) '''Description:''' From the highest ledge in the upper part of the room, Space Jump around the left side of the tree to land on the branch. Turn around and jump to the far branch above. Move up the branch and a Space Jump will reach the skywalk. *Video: [http://www.genericgamer.com/MP2/Wiki/TorvusGroveFJ_SWentrance.mp4 SW 3 entrance (FJ)] (Outside link) '''Note:''' This vid is an AVC (h.264) encoded mp4. QuickTime 7, VLC (recent build), Media Player Classic + ffdshow (recent build), etc required to play them. ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''[[Secret Worlds]]''' |- bgcolor=#f8f8ff |'''Torvus Grove SW''' |} 333639188b652320a6c733648290f09b4e953e7c 2259 2257 2006-04-12T03:51:09Z Doninss 217 Added Nav aid wikitext text/x-wiki '''Note:''' This is an alternate method. '''Main Items Required:''' Space Jump - (Floaty Jump glitch is required) (FJ) '''Description:''' From the highest ledge in the upper part of the room, Space Jump around the left side of the tree to land on the branch. Turn around and jump to the far branch above. Move up the branch and a Space Jump will reach the skywalk. Video: [http://www.genericgamer.com/MP2/Wiki/TorvusGroveFJ_SWentrance.mp4 SW 3 entrance (FJ)] (Outside link) ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''[[Secret Worlds]]''' |- bgcolor=#f8f8ff |'''Torvus Grove SW''' |} 3319f63b85e6fb84685a234129ad4d6be60abf18 2257 2006-04-12T03:41:03Z Doninss 217 New page wikitext text/x-wiki '''Note:''' This is an alternate method. '''Main Items Required:''' Space Jump - (Floaty Jump glitch is required) (FJ) '''Description:''' From the highest ledge in the upper part of the room, Space Jump around the left side of the tree to land on the branch. Turn around and jump to the far branch above. Move up the branch and a Space Jump will reach the skywalk. Video: [http://www.genericgamer.com/MP2/Wiki/TorvusGroveFJ_SWentrance.mp4 SW 3 entrance (FJ)] (Outside link) 72eeaa4e78a0acacf73fb2aa7509a69cc24b29a0 Torvus Lagoon SW 0 1204 5198 5102 2007-05-19T22:04:30Z Doninss 217 wikitext text/x-wiki '''Secret World 52''' '''Discovered by:''' Ichabod_Clay '''Main Items Required:''' Screw Attack '''Description:''' See [[Poisoned Bog SW]] (First method, room geometry is the same.) '''Video:''' See [[Poisoned Bog SW]] '''Alternate Method''' '''Main Items Required:''' Screw Attack '''Description:''' See [[Poisoned Bog SW]] (Alternate method, room geometry is the same.) '''Video:''' See [[Poisoned Bog SW]] '''Alternate Method (FJ)''' '''Main Items Required:''' Space Jump ([[Floaty Jump]] glitch is required.) '''Description:''' Line up on the waterfall (low spot), and space jump over the wall. '''Video:''' [http://www.genericgamer.com/MP2/Wiki/TorvusLagoonSWentranceFJ.mp4 SW 52 entrance (FJ)] (Outside link, AVC (h.264) encoded mp4) ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''[[Secret Worlds]]''' |- bgcolor=#f8f8ff |'''Torvus Lagoon SW''' |} 39431d8145711c14dfdda60b74ba787f2d5b00d6 5102 4901 2007-05-14T23:21:37Z Doninss 217 wikitext text/x-wiki '''Secret World 52''' '''Discovered by:''' Ichabod_Clay '''Main Items Required:''' Screw Attack '''Description:''' See [[Poisoned Bog SW]] (First method, room geometry is the same.) '''Video:''' See [[Poisoned Bog SW]] '''Alternate Method''' '''Main Items Required:''' Screw Attack '''Description:''' See [[Poisoned Bog SW]] (Alternate method, room geometry is the same.) '''Video:''' See [[Poisoned Bog SW]] '''Alternate Method (FJ)''' '''Main Items Required:''' Space Jump ([[Floaty Jump]] glitch is required.) '''Description:''' Line up on the waterfall (low spot), and space jump over the wall. '''Video:''' [http://www.genericgamer.com/MP2/Wiki/TorvusLagoonSWentranceFJ.mp4 SW 52 entrance (FJ)] (Outside link, AVC (h.264) encoded mp4) ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''[[Secret Worlds]]''' |- bgcolor=#f8f8ff |'''Torvus Lagoon SW''' |} 3454848487085468c18e233664419e72827d4d32 4901 4832 2007-04-10T04:50:36Z Doninss 217 wikitext text/x-wiki '''Secret World 52''' '''Discovered by:''' Ichabod_Clay '''Main Items Required:''' Screw Attack '''Description:''' See [[Poisoned Bog SW]] (First method, room geometry is the same.) '''Video:''' See [[Poisoned Bog SW]] '''Alternate Method''' '''Main Items Required:''' Screw Attack '''Description:''' See [[Poisoned Bog SW]] (Alternate method, room geometry is the same.) '''Video:''' See [[Poisoned Bog SW]] '''Alternate Method''' '''Main Items Required:''' Space Jump ([[Floaty Jump]] glitch is required.) '''Description:''' Line up on the waterfall (low spot), and space jump over the wall. '''Video:''' [http://www.genericgamer.com/MP2/Wiki/TorvusLagoonSWentranceFJ.mp4 SW 52 entrance (FJ)] (Outside link, AVC (h.264) encoded mp4) ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''[[Secret Worlds]]''' |- bgcolor=#f8f8ff |'''Torvus Lagoon SW''' |} 0fca5d2085d2f330a6bfbd0be284359ae9a319d6 4832 4831 2007-04-08T06:07:26Z Doninss 217 added alt method wikitext text/x-wiki '''Secret World 52''' '''Discovered by:''' Ichabod_Clay '''Main Items Required:''' Screw Attack '''Description:''' See [[Poisoned Bog SW]] (First method, room geometry is the same.) '''Video:''' See [[Poisoned Bog SW]] '''Alternate Method''' '''Main Items Required:''' Screw Attack '''Description:''' See [[Poisoned Bog SW]] (Alternate method, room geometry is the same.) '''Video:''' See [[Poisoned Bog SW]] '''Alternate Method''' '''Main Items Required:''' Space Jump ([[Floaty Jump]] glitch is required.) '''Description:''' Line up on the waterfall (low spot), and space jump over the wall. '''Video:''' [http://www.genericgamer.com/MP2/Wiki/TorvusLagoonSWentranceFJ.mp4 SW 52 entrance (alt)] (Outside link) '''Note:''' This vid is an AVC (h.264) encoded mp4. QuickTime 7, VLC (recent build), Media Player Classic + ffdshow (recent build), etc required to play them. ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''[[Secret Worlds]]''' |- bgcolor=#f8f8ff |'''Torvus Lagoon SW''' |} 999c2adf5cac54ff3ec38bea4cbbebd81525fc48 4831 4694 2007-04-08T06:04:54Z Doninss 217 wikitext text/x-wiki '''Secret World 52''' '''Discovered by:''' Ichabod_Clay '''Main Items Required:''' Screw Attack '''Description:''' See [[Poisoned Bog SW]] (First method, room geometry is the same.) '''Video:''' See [[Poisoned Bog SW]] '''Alternate Method''' '''Main Items Required:''' Space Jump ([[Floaty Jump]] glitch is required.) '''Description:''' Line up on the waterfall (low spot), and space jump over the wall. '''Video:''' [http://www.genericgamer.com/MP2/Wiki/TorvusLagoonSWentranceFJ.mp4 SW 52 entrance (alt)] (Outside link) '''Note:''' This vid is an AVC (h.264) encoded mp4. QuickTime 7, VLC (recent build), Media Player Classic + ffdshow (recent build), etc required to play them. ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''[[Secret Worlds]]''' |- bgcolor=#f8f8ff |'''Torvus Lagoon SW''' |} 4f00d1f9d41b33d74f2e28fce6158196727211ac 4694 4665 2007-03-23T19:41:32Z Doninss 217 Added original method links wikitext text/x-wiki '''Secret World 52''' '''Discovered by:''' Ichabod_Clay '''Main Items Required:''' Screw Attack '''Description:''' See [[Poisoned Bog SW]] (Room geometry is the same.) '''Video:''' See [[Poisoned Bog SW]] '''Alternate Method''' '''Main Items Required:''' Space Jump ([[Floaty Jump]] glitch is required.) '''Description:''' Line up on the waterfall (low spot), and space jump over the wall. '''Video:''' [http://www.genericgamer.com/MP2/Wiki/TorvusLagoonSWentranceFJ.mp4 SW 52 entrance (alt)] (Outside link) '''Note:''' This vid is an AVC (h.264) encoded mp4. QuickTime 7, VLC (recent build), Media Player Classic + ffdshow (recent build), etc required to play them. ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''[[Secret Worlds]]''' |- bgcolor=#f8f8ff |'''Torvus Lagoon SW''' |} 9c99d9c9e6dba5b60787ba1d863076e826ab0f98 4665 3564 2007-03-22T19:29:13Z Doninss 217 wikitext text/x-wiki '''Secret World 52''' '''Note:''' This is an alternate method. '''Main Items Required:''' Space Jump ([[Floaty Jump]] glitch is required.) '''Description:''' Line up on the waterfall (low spot), and space jump over the wall. '''Video:''' [http://www.genericgamer.com/MP2/Wiki/TorvusLagoonSWentranceFJ.mp4 SW 52 entrance (alt)] (Outside link) '''Note:''' This vid is an AVC (h.264) encoded mp4. QuickTime 7, VLC (recent build), Media Player Classic + ffdshow (recent build), etc required to play them. ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''[[Secret Worlds]]''' |- bgcolor=#f8f8ff |'''Torvus Lagoon SW''' |} d71d02c0371a324917e00df89c752263972c1584 3564 2328 2006-04-15T17:34:52Z Doninss 217 wikitext text/x-wiki <center><H2>Secret World 52</H2></center> '''Note:''' This is an alternate method. '''Main Items Required:''' Space Jump ([[Floaty Jump]] glitch is required.) '''Description:''' Line up on the waterfall (low spot), and space jump over the wall. *Video: [http://www.genericgamer.com/MP2/Wiki/TorvusLagoonSWentranceFJ.mp4 SW 52 entrance (alt)] (Outside link) <ul>'''Note:''' This vid is an AVC (h.264) encoded mp4. QuickTime 7, VLC (recent build), Media Player Classic + ffdshow (recent build), etc required to play them.</ul> {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''[[Secret Worlds]]''' |- bgcolor=#f8f8ff |'''Torvus Lagoon SW''' |} 675ff8e85478f7105b3b1c2ce80cafcf16e5dd91 2328 2006-04-15T17:24:15Z Doninss 217 New page wikitext text/x-wiki <center><H2>Secret World 52</H2></center> '''Note:''' This is an alternate method. '''Main Items Required:''' Space Jump (The Floaty Jump glitch is required.) '''Description:''' Line up on the waterfall (low spot), and space jump over the wall. *Video: [http://www.genericgamer.com/MP2/Wiki/TorvusLagoonSWentranceFJ.mp4 SW 52 entrance (alt)] (Outside link) <ul>'''Note:''' This vid is an AVC (h.264) encoded mp4. QuickTime 7, VLC (recent build), Media Player Classic + ffdshow (recent build), etc required to play them.</ul> {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''[[Secret Worlds]]''' |- bgcolor=#f8f8ff |'''Torvus Lagoon SW''' |} b36934918874aab0913f0824e96110d0264c26b3 Torvus Temple 0 863 3262 2201 2005-08-05T13:55:17Z MMcLean54 34 wikitext text/x-wiki __NOEDITSECTION__ <center> == Torvus Temple Secret World == ''Discovered By'': '''[[User:BoostR|BoostR]]''' and '''[[User:MMcLean54|MMcLean54]]''' (Separately)</center> '''Notes''': <ul>This is a '''[[Secret Worlds|Secret World]]''' that requires patience, and a lot of it. First off, you need the following items:</ul> *'''Space Jump''' *'''Screw Attack''' <ul>To begin, start on the bottom floor of Torvus Temple. Stand on the rim of the elevator, facing the '''Morph Ball''' tunnel. Press and hold the '''L Button''' so that a targeting reticle centers below the middle of the Morph Ball tunnel. Make a single jump by pressing the '''B Button''' so that you almost reach the ledge that it is on. While still in the air, make a shallow Space Jump so that you reach the very start of the Morph Ball tunnel. Then, when you are just about to touch it, activate the Screw Attack. Hopefully, you will be propelled into the Morph Ball tunnel. Since you have to stand up after the Screw Attack, your body should go right through the Morph Ball tunnel. You will see it on the bottom half of your visor. Quickly jump once or twice if necessary. When this has occurred, the game can do one of the following actions:</ul> *Place you in a Secret World *Place you back in the designed area, right in front of the Morph Ball tunnel<ul> If you do manage to enter the Secret World, you could possibly become stuck. All you have to do is jump again, and you should be fine. Sometimes it's helpful to use the Morph Ball if you use it in the right way. Just whatever you do, don't use the Screw Attack after you initially used it. It's just like most other Secret Worlds. You can get in position where the camera will start to wiggle around and you will see yourself in a third-person perspective. Rarely you will not have to reset the game. If you don't make it, keep trying. It takes practice and patience to do this. </ul> '''Features''': *You can fall down really low, so watch out. Try not to go too close to the ends of the room if you don't want to fall. *The elevator in the center of the room goes all the way underground, and it has collision for both Samus and her beam weapons. *The water is one big thick square. If you fall down to the lower level of the room, just look up and you should see it. *It's hard to see with the blinding sun in your eyes. '''Stuff to Try''': *Try to get to the Underground Transport. It can be quite a challenge. If you get there, look at the surrounding scenery and below the elevator . The scenery has no collision for Samus. *Try using a Moon Jump code in this Secret World. With it, you can get a much better view. *Try getting the sun out of your eyes while still viewing the entire Torvus Temple at the same time. *Try touching the elevator. If you can get that for, you can explore the bottom of Torvus Temple for an extent. '''Common Problems''': *''When'': Samus seems to be flipping to the right or left of the Morph Ball tunnel, <ul>''Try'': Centering your targeting reticule more accurately. Also, make sure to have the reticule on your visor wile you jump to maintain balance.</ul> *''When'': Samus doesn't even go inside the Morph Ball tunnel, <ul>''Try'': Making deeper jumps. You don't need to go too deep for a lot of effect to take place. If Samus begins hitting the top of the Morph Ball tunnel, you've gone too far, so try backing up.</ul> '''Screenshots''': *'''[http://img222.exs.cx/img222/2966/sw13torvustemple00013qe.jpg Screenshot 1 - Standing Up in the Morph Ball Tunnel] *'''[http://img151.exs.cx/img151/1687/sw138ij.jpg Screenshot 2 - View from Behind]''' *'''[http://img151.exs.cx/img151/2394/sw1315fk.jpg Screenshot 3 - View from Far Away]''' *'''[http://img151.exs.cx/img151/2834/sw1320jd.jpg Screenshot 4 - View from Map]''' *'''[http://img151.exs.cx/img151/9952/sw1334ou.jpg Screenshot 5 - View from Underground Transport]''' '''Videos''': *'''[http://www.samus.co.uk/flamy/mp2sw/sw13_torvus_temple.avi Entering the Secret World - Different Method]''' <br> <center> <table width="100%" cellpadding="5"> <td align="center" style="border: 1px solid #c6c9ff; color: #00000"> '''[[Main Page]]''' | '''[[Other]]''' | '''[[Secret Worlds]]''' | '''Torvus Temple''' </td> </table> <br> '''[[#top|Return to the Top]]''' </center> 9023e10616ee81a208a17825ff38151efc8d9746 2201 2200 2005-08-05T13:49:51Z MMcLean54 34 wording wikitext text/x-wiki __NOEDITSECTION__ <center> == Torvus Temple Secret World == ''Discovered By'': '''[[User:BoostR|BoostR]]''' and '''[[User:MMcLean54|MMcLean54]]''' (Separately)</center> '''Notes''': <ul>This is a '''[[Secret Worlds|Secret World]]''' that requires patience, and a lot of it. First off, you need the following items:</ul> *'''Space Jump''' *'''Screw Attack''' <ul>To begin, start on the bottom floor of Torvus Temple. Stand on the rim of the elevator, facing the '''Morph Ball''' tunnel. Press and hold the '''L Button''' so that a targeting reticle centers below the middle of the Morph Ball tunnel. Make a single jump by pressing the '''B Button''' so that you almost reach the ledge that it is on. While still in the air, make a shallow Space Jump so that you reach the very start of the Morph Ball tunnel. Then, when you are just about to touch it, activate the Screw Attack. Hopefully, you will be propelled into the Morph Ball tunnel. Since you have to stand up after the Screw Attack, your body should go right through the Morph Ball tunnel. You will see it on the bottom half of your visor. Quickly jump once or twice if necessary. When this has occurred, the game can do one of the following actions:</ul> *Place you in a Secret World *Place you back in the designed area, right in front of the Morph Ball tunnel<ul> If you do manage to enter the Secret World, you could possibly become stuck. All you have to do is jump again, and you should be fine. Sometimes it's helpful to use the Morph Ball if you use it in the right way. Just whatever you do, don't use the Screw Attack after you initially used it. It's just like in any other Secret World. You can get in position where the camera will start to wiggle around and you will see yourself in a third-person perspective. You'll have to reset the game in that condition. If you don't make it, keep trying. It takes practice and patience to do this. </ul> '''Features''': *You can fall down really low, so watch out. Try not to go too close to the ends of the room if you don't want to fall. *The elevator in the center of the room goes all the way underground, and it has collision for both Samus and her beam weapons. *The water is one big thick square. If you fall down to the lower level of the room, just look up and you should see it. *It's hard to see with the blinding sun in your eyes. '''Stuff to Try''': *Try to get to the Underground Transport. It can be quite a challenge. If you get there, look at the surrounding scenery and below the elevator . The scenery has no collision for Samus. *Try using a Moon Jump code in this Secret World. With it, you can get a much better view. *Try getting the sun out of your eyes while still viewing the entire Torvus Temple at the same time. *Try touching the elevator. If you can get that for, you can explore to a certain extent about the bottom of Torvus Temple. '''Common Problems''': *''When'': Samus seems to be flipping to the right or left of the Morph Ball tunnel, <ul>''Try'': Centering your targeting reticule more accurately. Also, make sure to have the reticule on your visor wile you jump to maintain balance.</ul> *''When'': Samus doesn't even go inside the Morph Ball tunnel, <ul>''Try'': Making deeper jumps. You don't need to go too deep for a lot of effect to take place. If Samus begins hitting the top of the Morph Ball tunnel, you've gone too far, so try backing up.</ul> '''Screenshots''': *'''[http://img222.exs.cx/img222/2966/sw13torvustemple00013qe.jpg Screenshot 1 - Standing Up in the Morph Ball Tunnel] *'''[http://img151.exs.cx/img151/1687/sw138ij.jpg Screenshot 2 - View from Behind]''' *'''[http://img151.exs.cx/img151/2394/sw1315fk.jpg Screenshot 3 - View from Far Away]''' *'''[http://img151.exs.cx/img151/2834/sw1320jd.jpg Screenshot 4 - View from Map]''' *'''[http://img151.exs.cx/img151/9952/sw1334ou.jpg Screenshot 5 - View from Underground Transport]''' '''Videos''': *'''[http://www.samus.co.uk/flamy/mp2sw/sw13_torvus_temple.avi Entering the Secret World - Different Method]''' <br> <center> <table width="100%" cellpadding="5"> <td align="center" style="border: 1px solid #c6c9ff; color: #00000"> '''[[Main Page]]''' | '''[[Other]]''' | '''[[Secret Worlds]]''' | '''Torvus Temple''' </td> </table> <br> '''[[#top|Return to the Top]]''' </center> 926e198f438e70f0dd8e79f51f1d6f81900b6051 2200 2031 2005-05-17T22:45:15Z MMcLean54 34 User links fixed wikitext text/x-wiki __NOEDITSECTION__ <center> == Torvus Temple Secret World == ''Discovered By'': '''[[User:BoostR|BoostR]]''' and '''[[User:MMcLean54|MMcLean54]]''' (Separately)</center> '''Notes''': <ul>This is a '''[[Secret Worlds|Secret World]]''' that requires patience, and a lot of it. First off, you need the following items:</ul> *'''Space Jump''' *'''Screw Attack''' <ul>To begin, start on the bottom floor of Torvus Temple. Stand on the rim of the elevator, facing the '''Morph Ball''' tunnel. Press and hold the '''L Button''' so that a targeting reticle centers below the middle of the Morph Ball tunnel. Make a single jump by pressing the '''B Button''' so that you almost reach the ledge that it is on. While still in the air, make a shallow Space Jump so that you reach the very start of the Morph Ball tunnel. Then, when you are just about to touch it, activate the Screw Attack. Hopefully, you will be propelled into the Morph Ball tunnel. Since you have to stand up after the Screw Attack, your body should go right through the Morph Ball tunnel. You will see the on the bottom half of your visor. Quickly jump once or twice. When this has occurred, the game can do one of the following actions:</ul> *Place you in a Secret World *Place you back in the designed area, right in front of the Morph Ball tunnel<ul> If you do manage to enter the Secret World, you could possibly become stuck. All you have to do is jump again, and you should be fine. Sometimes it's helpful to use the Morph Ball if you use it in the right way. Just whatever you do, don't use the Screw Attack after you initially used it. It's just like in any other Secret World. You can get in position where the camera will start to wiggle around and you will see yourself in a third-person perspective. You'll have to reset the game in that condition. If you don't make it, keep trying. It takes practice and patience to do this. </ul> '''Features''': *You can fall down really low, so watch out. Try not to go too close to the ends of the room if you don't want to fall. *The elevator in the center of the room goes all the way underground, and it has collision for both Samus and her beam weapons. *The water is one big thick square. If you fall down to the lower level of the room, just look up and you should see it. *It's hard to see with the blinding sun in your eyes. '''Stuff to Try''': *Try to get to the Underground Transport. It can be quite a challenge. If you get there, look at the surrounding scenery and below the elevator . The scenery has no collision for Samus. *Try using a Moon Jump code in this Secret World. With it, you can get a much better view. *Try getting the sun out of your eyes while still viewing the entire Torvus Temple at the same time. *Try touching the elevator. If you can get that for, you can explore to a certain extent about the bottom of Torvus Temple. '''Common Problems''': *''When'': Samus seems to be flipping to the right or left of the Morph Ball tunnel, <ul>''Try'': Centering your targeting reticule more accurately. Also, make sure to have the reticule on your visor wile you jump to maintain balance.</ul> *''When'': Samus doesn't even go inside the Morph Ball tunnel, <ul>''Try'': Making deeper jumps. You don't need to go too deep for a lot of effect to take place. If Samus begins hitting the top of the Morph Ball tunnel, you've gone too far, so try backing up.</ul> '''Screenshots''': *'''[http://img222.exs.cx/img222/2966/sw13torvustemple00013qe.jpg Screenshot 1 - Standing Up in the Morph Ball Tunnel] *'''[http://img151.exs.cx/img151/1687/sw138ij.jpg Screenshot 2 - View from Behind]''' *'''[http://img151.exs.cx/img151/2394/sw1315fk.jpg Screenshot 3 - View from Far Away]''' *'''[http://img151.exs.cx/img151/2834/sw1320jd.jpg Screenshot 4 - View from Map]''' *'''[http://img151.exs.cx/img151/9952/sw1334ou.jpg Screenshot 5 - View from Underground Transport]''' '''Videos''': *'''[http://www.samus.co.uk/flamy/mp2sw/sw13_torvus_temple.avi Entering the Secret World - Different Method]''' <br> <center> <table width="100%" cellpadding="5"> <td align="center" style="border: 1px solid #c6c9ff; color: #00000"> '''[[Main Page]]''' | '''[[Other]]''' | '''[[Secret Worlds]]''' | '''Torvus Temple''' </td> </table> <br> '''[[#top|Return to the Top]]''' </center> 631a4e41a726b7517786259b5683cc8608c84701 2031 2030 2005-05-17T22:41:31Z MMcLean54 34 User links wikitext text/x-wiki __NOEDITSECTION__ <center> == Torvus Temple Secret World == ''Discovered By'': '''[User:BoosR|BoostR]''' and '''[User:MMcLean54|MMcLean54]''' (Separately)</center> '''Notes''': <ul>This is a '''[[Secret Worlds|Secret World]]''' that requires patience, and a lot of it. First off, you need the following items:</ul> *'''Space Jump''' *'''Screw Attack''' <ul>To begin, start on the bottom floor of Torvus Temple. Stand on the rim of the elevator, facing the '''Morph Ball''' tunnel. Press and hold the '''L Button''' so that a targeting reticle centers below the middle of the Morph Ball tunnel. Make a single jump by pressing the '''B Button''' so that you almost reach the ledge that it is on. While still in the air, make a shallow Space Jump so that you reach the very start of the Morph Ball tunnel. Then, when you are just about to touch it, activate the Screw Attack. Hopefully, you will be propelled into the Morph Ball tunnel. Since you have to stand up after the Screw Attack, your body should go right through the Morph Ball tunnel. You will see the on the bottom half of your visor. Quickly jump once or twice. When this has occurred, the game can do one of the following actions:</ul> *Place you in a Secret World *Place you back in the designed area, right in front of the Morph Ball tunnel<ul> If you do manage to enter the Secret World, you could possibly become stuck. All you have to do is jump again, and you should be fine. Sometimes it's helpful to use the Morph Ball if you use it in the right way. Just whatever you do, don't use the Screw Attack after you initially used it. It's just like in any other Secret World. You can get in position where the camera will start to wiggle around and you will see yourself in a third-person perspective. You'll have to reset the game in that condition. If you don't make it, keep trying. It takes practice and patience to do this. </ul> '''Features''': *You can fall down really low, so watch out. Try not to go too close to the ends of the room if you don't want to fall. *The elevator in the center of the room goes all the way underground, and it has collision for both Samus and her beam weapons. *The water is one big thick square. If you fall down to the lower level of the room, just look up and you should see it. *It's hard to see with the blinding sun in your eyes. '''Stuff to Try''': *Try to get to the Underground Transport. It can be quite a challenge. If you get there, look at the surrounding scenery and below the elevator . The scenery has no collision for Samus. *Try using a Moon Jump code in this Secret World. With it, you can get a much better view. *Try getting the sun out of your eyes while still viewing the entire Torvus Temple at the same time. *Try touching the elevator. If you can get that for, you can explore to a certain extent about the bottom of Torvus Temple. '''Common Problems''': *''When'': Samus seems to be flipping to the right or left of the Morph Ball tunnel, <ul>''Try'': Centering your targeting reticule more accurately. Also, make sure to have the reticule on your visor wile you jump to maintain balance.</ul> *''When'': Samus doesn't even go inside the Morph Ball tunnel, <ul>''Try'': Making deeper jumps. You don't need to go too deep for a lot of effect to take place. If Samus begins hitting the top of the Morph Ball tunnel, you've gone too far, so try backing up.</ul> '''Screenshots''': *'''[http://img222.exs.cx/img222/2966/sw13torvustemple00013qe.jpg Screenshot 1 - Standing Up in the Morph Ball Tunnel] *'''[http://img151.exs.cx/img151/1687/sw138ij.jpg Screenshot 2 - View from Behind]''' *'''[http://img151.exs.cx/img151/2394/sw1315fk.jpg Screenshot 3 - View from Far Away]''' *'''[http://img151.exs.cx/img151/2834/sw1320jd.jpg Screenshot 4 - View from Map]''' *'''[http://img151.exs.cx/img151/9952/sw1334ou.jpg Screenshot 5 - View from Underground Transport]''' '''Videos''': *'''[http://www.samus.co.uk/flamy/mp2sw/sw13_torvus_temple.avi Entering the Secret World - Different Method]''' <br> <center> <table width="100%" cellpadding="5"> <td align="center" style="border: 1px solid #c6c9ff; color: #00000"> '''[[Main Page]]''' | '''[[Other]]''' | '''[[Secret Worlds]]''' | '''Torvus Temple''' </td> </table> <br> '''[[#top|Return to the Top]]''' </center> 4efbb6a57a5ba91c3ed91b2668e012a15a330823 2030 1991 2005-05-07T14:14:29Z MMcLean54 34 deleted lots of text to put in sw faq wikitext text/x-wiki __NOEDITSECTION__ <center> == Torvus Temple Secret World == ''Discovered By'': '''BoostR''' and '''MMcLean54''' (separately)</center> '''Notes''': <ul>This is a '''[[Secret Worlds|Secret World]]''' that requires patience, and a lot of it. First off, you need the following items:</ul> *'''Space Jump''' *'''Screw Attack''' <ul>To begin, start on the bottom floor of Torvus Temple. Stand on the rim of the elevator, facing the '''Morph Ball''' tunnel. Press and hold the '''L Button''' so that the targeting reticle centers below the middle of the Morph Ball tunnel. Make a single jump by pressing the '''B Button''' so that you almost reach the ledge that it is on. While still in the air, make a shallow Space Jump so that you reach the very start of the Morph Ball tunnel. Then, when you are just about to touch it, activate the Screw Attack. Hopefully, you will be propelled into the Morph Ball tunnel. Since you have to stand up after the Screw Attack, your body should go right through the Morph Ball tunnel. You will see the on the bottom half of your visor. Quickly jump once or twice. When this has occurred, the game can do one of the following actions:</ul> *Place you in a Secret World *Place you back in the designed area, right in front of the Morph Ball tunnel<ul> If you do manage to enter the Secret World, you could possibly become stuck. All you have to do is jump again, and you should be fine. Sometimes it's helpful to use the Morph Ball if you use it in the right way. Just whatever you do, don't use the Screw Attack after you initially used it. It's just like in any other Secret World. You can get in position where the camera will start to wiggle around and you will see yourself in a third-person perspective. You'll have to reset the game in that condition. If you don't make it, keep trying. It takes practice and patience to do this. </ul> '''Features''': *You can fall down really low, so watch out. Try not to go too close to the ends of the room if you don't want to fall. *The elevator in the center of the room goes all the way underground, and it has collision for both Samus and her beam weapons. *The water is one big thick square. If you fall down to the lower level of the room, just look up and you should see it. *It's hard to see with the blinding sun in your eyes. '''Stuff to Try''': *Try to get to the Underground Transport. It can be quite a challenge. If you get there, look at the surrounding scenery and below the elevator . The scenery has no collision for Samus. *Try using a Moon Jump code in this Secret World. With it, you can get a much better view. *Try getting the sun out of your eyes while still viewing the entire Torvus Temple at the same time. *Try touching the elevator. If you can get that for, you can explore to a certain extent about the bottom of Torvus Temple. '''Common Problems''': *''When'': Samus seems to be flipping to the right or left of the Morph Ball tunnel, <ul>''Try'': Centering your targeting reticule more accurately. Also, make sure to have the reticule on your visor wile you jump to maintain balance.</ul> *''When'': Samus doesn't even go inside the Morph Ball tunnel, <ul>''Try'': Making deeper jumps. You don't need to go too deep for a lot of effect to take place. If Samus begins hitting the top of the Morph Ball tunnel, you've gone too far, so try backing up.</ul> '''Screenshots''': *'''[http://img222.exs.cx/img222/2966/sw13torvustemple00013qe.jpg Screenshot 1 - Standing Up in the Morph Ball Tunnel] *'''[http://img151.exs.cx/img151/1687/sw138ij.jpg Screenshot 2 - View from Behind]''' *'''[http://img151.exs.cx/img151/2394/sw1315fk.jpg Screenshot 3 - View from Far Away]''' *'''[http://img151.exs.cx/img151/2834/sw1320jd.jpg Screenshot 4 - View from Map]''' *'''[http://img151.exs.cx/img151/9952/sw1334ou.jpg Screenshot 5 - View from Underground Transport]''' '''Videos''': *'''[http://www.samus.co.uk/flamy/mp2sw/sw13_torvus_temple.avi Entering the Secret World - Different Method]''' <br> <center> <table width="100%" cellpadding="5"> <td align="center" style="border: 1px solid #c6c9ff; color: #00000"> '''[[Main Page]]''' | '''[[Other]]''' | '''[[Secret Worlds]]''' | '''Torvus Temple''' </td> </table> <br> '''[[#top|Return to the Top]]''' </center> ca2341ab5cb26eb14db0527c9eedc3339e2888f7 1991 1643 2005-04-09T01:05:03Z MMcLean54 34 made table wok for all window sizes AND resolutions...i'm getting better at this :P wikitext text/x-wiki __NOEDITSECTION__ <center> == Torvus Temple Secret World == ''Discovered By'': '''BoostR''' and '''MMcLean54''' (separately)</center> '''Notes''': <ul>This is a '''[[Secret Worlds|Secret World]]''' that requires patience, and a lot of it. First off, you need the following items:</ul> *'''Space Jump''' *'''Screw Attack''' <ul>To begin, start on the bottom floor of Torvus Temple. Stand on the rim of the elevator, facing the '''Morph Ball''' tunnel. Press and hold the '''L Button''' so that the targeting reticle centers below the middle of the Morph Ball tunnel. Make a single jump by pressing the '''B Button''' so that you almost reach the ledge that it is on. While still in the air, make a shallow Space Jump so that you reach the very start of the Morph Ball tunnel. Then, when you are just about to touch it, activate the Screw Attack. Hopefully, you will be propelled into the Morph Ball tunnel. Since you have to stand up after the Screw Attack, your body should go right through the Morph Ball tunnel. You will see the on the bottom half of your visor. Quickly jump once or twice. When this has occurred, the game can do one of the following actions:</ul> *Place you in a Secret World *Place you back in the designed area, right in front of the Morph Ball tunnel<ul> If you do manage to enter the Secret World, you could possibly become stuck. All you have to do is jump again, and you should be fine. Sometimes it's helpful to use the Morph Ball if you use it in the right way. Just whatever you do, don't use the Screw Attack after you initially used it. It's just like in any other Secret World. You can get in position where the camera will start to wiggle around and you will see yourself in a third-person perspective. You'll have to reset the game in that condition. If you don't make it, keep trying. It takes practice and patience to do this. </ul> '''Features''': *You can fall down really low, so watch out. Try not to go too close to the ends of the room if you don't want to fall. *The elevator in the center of the room goes all the way underground, and it has collision for both Samus and her beam weapons. *The water is one big thick square. If you fall down to the lower level of the room, just look up and you should see it. *It's hard to see with the blinding sun in your eyes. '''Stuff to Try''': *Try to get to the Underground Transport. It can be quite a challenge. If you get there, look at the surrounding scenery and below the elevator . The scenery has no collision for Samus. *Try using a Moon Jump code in this Secret World. With it, you can get a much better view. *Try getting the sun out of your eyes while still viewing the entire Torvus Temple at the same time. *Try touching the elevator. If you can get that for, you can explore to a certain extent about the bottom of Torvus Temple. '''Common Problems''': *''When'': Samus seems to be flipping to the right or left of the Morph Ball tunnel, <ul>''Try'': Centering your targeting reticule more accurately. Also, make sure to have the reticule on your visor wile you jump to maintain balance.</ul> *''When'': Samus doesn't even go inside the Morph Ball tunnel, <ul>''Try'': Making deeper jumps. You don't need to go too deep for a lot of effect to take place. If Samus begins hitting the top of the Morph Ball tunnel, you've gone too far, so try backing up.</ul> *''When'': Samus keeps falling down too far, <ul>''Try'': Staying on the level itself. It's harder, but safer. Once you pass under the door to Underground Transport, you will begin to fall.</ul> *''When'': Samus won't jump, <ul>''Try'': To keep on jumping. This is perfectly normal. Eventually, Samus will jump, but make sure not to activate the Screw Attack.</ul> *''When'': Samus just got done turning into Morph Ball mode and won't stop falling, <ul>''Try'': Turning back into standard mode. You probably don't even see the level any more, no matter how far you look up. By this time, the only fun you're going to have is by morphing again and use '''Morph Ball Bombs''' to watch them go up and explode.</ul> *''When'': The game crashes, <ul>''Try'': Not loading more than two rooms at a time. Make sure that the graphics are completely dumped before proceeding to a third room. To check if the game has dumped the previous room's data, walk up to a point where you would normally see the graphics. If they aren't there, you've successfully dumped the data.</ul> *''When'': Samus's beam weapon disappears, <ul>''Try'': Jumping and landing in a different spot. If that doesn't work, then try turning into Morph Ball mode and laying Bombs to "jump" yourself into a different location, but not off of the level. Turn back to standard mode and check for Samus' beam weapon. If it's still not there, then repeat the process until it is. The reason for this happening is because Samus is on an extremely glitched area, thus disallowing the game to process her movements.</ul> '''Screenshots''': *'''[http://img222.exs.cx/img222/2966/sw13torvustemple00013qe.jpg Screenshot 1 - Standing Up in the Morph Ball Tunnel] *'''[http://img151.exs.cx/img151/1687/sw138ij.jpg Screenshot 2 - View from Behind]''' *'''[http://img151.exs.cx/img151/2394/sw1315fk.jpg Screenshot 3 - View from Far Away]''' *'''[http://img151.exs.cx/img151/2834/sw1320jd.jpg Screenshot 4 - View from Map]''' *'''[http://img151.exs.cx/img151/9952/sw1334ou.jpg Screenshot 5 - View from Underground Transport]''' '''Videos''': *'''[http://www.samus.co.uk/flamy/mp2sw/sw13_torvus_temple.avi Entering the Secret World - Different Method]''' <br> <center> <table width="100%" cellpadding="5"> <td align="center" style="border: 1px solid #c6c9ff; color: #00000"> '''[[Main Page]]''' | '''[[Other]]''' | '''[[Secret Worlds]]''' | '''Torvus Temple''' </td> </table> <br> '''[[#top|Return to the Top]]''' </center> 48acc62ebeda83170da9e1118dc3c1899e9aae67 1643 1641 2005-04-08T19:27:56Z MMcLean54 34 added return to the top links on the top 5 longest pages for convenience wikitext text/x-wiki __NOEDITSECTION__ <center> == Torvus Temple Secret World == ''Discovered By'': '''BoostR''' and '''MMcLean54''' (separately)</center> '''Notes''': <ul>This is a '''[[Secret Worlds|Secret World]]''' that requires patience, and a lot of it. First off, you need the following items:</ul> *'''Space Jump''' *'''Screw Attack''' <ul>To begin, start on the bottom floor of Torvus Temple. Stand on the rim of the elevator, facing the '''Morph Ball''' tunnel. Press and hold the '''L Button''' so that the targeting reticle centers below the middle of the Morph Ball tunnel. Make a single jump by pressing the '''B Button''' so that you almost reach the ledge that it is on. While still in the air, make a shallow Space Jump so that you reach the very start of the Morph Ball tunnel. Then, when you are just about to touch it, activate the Screw Attack. Hopefully, you will be propelled into the Morph Ball tunnel. Since you have to stand up after the Screw Attack, your body should go right through the Morph Ball tunnel. You will see the on the bottom half of your visor. Quickly jump once or twice. When this has occurred, the game can do one of the following actions:</ul> *Place you in a Secret World *Place you back in the designed area, right in front of the Morph Ball tunnel<ul> If you do manage to enter the Secret World, you could possibly become stuck. All you have to do is jump again, and you should be fine. Sometimes it's helpful to use the Morph Ball if you use it in the right way. Just whatever you do, don't use the Screw Attack after you initially used it. It's just like in any other Secret World. You can get in position where the camera will start to wiggle around and you will see yourself in a third-person perspective. You'll have to reset the game in that condition. If you don't make it, keep trying. It takes practice and patience to do this. </ul> '''Features''': *You can fall down really low, so watch out. Try not to go too close to the ends of the room if you don't want to fall. *The elevator in the center of the room goes all the way underground, and it has collision for both Samus and her beam weapons. *The water is one big thick square. If you fall down to the lower level of the room, just look up and you should see it. *It's hard to see with the blinding sun in your eyes. '''Stuff to Try''': *Try to get to the Underground Transport. It can be quite a challenge. If you get there, look at the surrounding scenery and below the elevator . The scenery has no collision for Samus. *Try using a Moon Jump code in this Secret World. With it, you can get a much better view. *Try getting the sun out of your eyes while still viewing the entire Torvus Temple at the same time. *Try touching the elevator. If you can get that for, you can explore to a certain extent about the bottom of Torvus Temple. '''Common Problems''': *''When'': Samus seems to be flipping to the right or left of the Morph Ball tunnel, <ul>''Try'': Centering your targeting reticule more accurately. Also, make sure to have the reticule on your visor wile you jump to maintain balance.</ul> *''When'': Samus doesn't even go inside the Morph Ball tunnel, <ul>''Try'': Making deeper jumps. You don't need to go too deep for a lot of effect to take place. If Samus begins hitting the top of the Morph Ball tunnel, you've gone too far, so try backing up.</ul> *''When'': Samus keeps falling down too far, <ul>''Try'': Staying on the level itself. It's harder, but safer. Once you pass under the door to Underground Transport, you will begin to fall.</ul> *''When'': Samus won't jump, <ul>''Try'': To keep on jumping. This is perfectly normal. Eventually, Samus will jump, but make sure not to activate the Screw Attack.</ul> *''When'': Samus just got done turning into Morph Ball mode and won't stop falling, <ul>''Try'': Turning back into standard mode. You probably don't even see the level any more, no matter how far you look up. By this time, the only fun you're going to have is by morphing again and use '''Morph Ball Bombs''' to watch them go up and explode.</ul> *''When'': The game crashes, <ul>''Try'': Not loading more than two rooms at a time. Make sure that the graphics are completely dumped before proceeding to a third room. To check if the game has dumped the previous room's data, walk up to a point where you would normally see the graphics. If they aren't there, you've successfully dumped the data.</ul> *''When'': Samus's beam weapon disappears, <ul>''Try'': Jumping and landing in a different spot. If that doesn't work, then try turning into Morph Ball mode and laying Bombs to "jump" yourself into a different location, but not off of the level. Turn back to standard mode and check for Samus' beam weapon. If it's still not there, then repeat the process until it is. The reason for this happening is because Samus is on an extremely glitched area, thus disallowing the game to process her movements.</ul> '''Screenshots''': *'''[http://img222.exs.cx/img222/2966/sw13torvustemple00013qe.jpg Screenshot 1 - Standing Up in the Morph Ball Tunnel] *'''[http://img151.exs.cx/img151/1687/sw138ij.jpg Screenshot 2 - View from Behind]''' *'''[http://img151.exs.cx/img151/2394/sw1315fk.jpg Screenshot 3 - View from Far Away]''' *'''[http://img151.exs.cx/img151/2834/sw1320jd.jpg Screenshot 4 - View from Map]''' *'''[http://img151.exs.cx/img151/9952/sw1334ou.jpg Screenshot 5 - View from Underground Transport]''' '''Videos''': *'''[http://www.samus.co.uk/flamy/mp2sw/sw13_torvus_temple.avi Entering the Secret World - Different Method]''' <br> <center> <table width="632" cellpadding="5"> <td align="center" style="border: 1px solid #c6c9ff; color: #00000"> '''[[Main Page]]''' | '''[[Other]]''' | '''[[Secret Worlds]]''' | '''Torvus Temple''' </td> </table> <br> '''[[#top|Return to the Top]]''' </center> d359b99e41e0213f964155a418788d3ae2f39c8b 1641 1634 2005-04-07T23:09:37Z MMcLean54 34 found out table doesn't work on 1024x728 resolution monitors...fixed that - now it works on ALL monitors wikitext text/x-wiki __NOEDITSECTION__ <center> == Torvus Temple Secret World == ''Discovered By'': '''BoostR''' and '''MMcLean54''' (separately)</center> '''Notes''': <ul>This is a '''[[Secret Worlds|Secret World]]''' that requires patience, and a lot of it. First off, you need the following items:</ul> *'''Space Jump''' *'''Screw Attack''' <ul>To begin, start on the bottom floor of Torvus Temple. Stand on the rim of the elevator, facing the '''Morph Ball''' tunnel. Press and hold the '''L Button''' so that the targeting reticle centers below the middle of the Morph Ball tunnel. Make a single jump by pressing the '''B Button''' so that you almost reach the ledge that it is on. While still in the air, make a shallow Space Jump so that you reach the very start of the Morph Ball tunnel. Then, when you are just about to touch it, activate the Screw Attack. Hopefully, you will be propelled into the Morph Ball tunnel. Since you have to stand up after the Screw Attack, your body should go right through the Morph Ball tunnel. You will see the on the bottom half of your visor. Quickly jump once or twice. When this has occurred, the game can do one of the following actions:</ul> *Place you in a Secret World *Place you back in the designed area, right in front of the Morph Ball tunnel<ul> If you do manage to enter the Secret World, you could possibly become stuck. All you have to do is jump again, and you should be fine. Sometimes it's helpful to use the Morph Ball if you use it in the right way. Just whatever you do, don't use the Screw Attack after you initially used it. It's just like in any other Secret World. You can get in position where the camera will start to wiggle around and you will see yourself in a third-person perspective. You'll have to reset the game in that condition. If you don't make it, keep trying. It takes practice and patience to do this. </ul> '''Features''': *You can fall down really low, so watch out. Try not to go too close to the ends of the room if you don't want to fall. *The elevator in the center of the room goes all the way underground, and it has collision for both Samus and her beam weapons. *The water is one big thick square. If you fall down to the lower level of the room, just look up and you should see it. *It's hard to see with the blinding sun in your eyes. '''Stuff to Try''': *Try to get to the Underground Transport. It can be quite a challenge. If you get there, look at the surrounding scenery and below the elevator . The scenery has no collision for Samus. *Try using a Moon Jump code in this Secret World. With it, you can get a much better view. *Try getting the sun out of your eyes while still viewing the entire Torvus Temple at the same time. *Try touching the elevator. If you can get that for, you can explore to a certain extent about the bottom of Torvus Temple. '''Common Problems''': *''When'': Samus seems to be flipping to the right or left of the Morph Ball tunnel, <ul>''Try'': Centering your targeting reticule more accurately. Also, make sure to have the reticule on your visor wile you jump to maintain balance.</ul> *''When'': Samus doesn't even go inside the Morph Ball tunnel, <ul>''Try'': Making deeper jumps. You don't need to go too deep for a lot of effect to take place. If Samus begins hitting the top of the Morph Ball tunnel, you've gone too far, so try backing up.</ul> *''When'': Samus keeps falling down too far, <ul>''Try'': Staying on the level itself. It's harder, but safer. Once you pass under the door to Underground Transport, you will begin to fall.</ul> *''When'': Samus won't jump, <ul>''Try'': To keep on jumping. This is perfectly normal. Eventually, Samus will jump, but make sure not to activate the Screw Attack.</ul> *''When'': Samus just got done turning into Morph Ball mode and won't stop falling, <ul>''Try'': Turning back into standard mode. You probably don't even see the level any more, no matter how far you look up. By this time, the only fun you're going to have is by morphing again and use '''Morph Ball Bombs''' to watch them go up and explode.</ul> *''When'': The game crashes, <ul>''Try'': Not loading more than two rooms at a time. Make sure that the graphics are completely dumped before proceeding to a third room. To check if the game has dumped the previous room's data, walk up to a point where you would normally see the graphics. If they aren't there, you've successfully dumped the data.</ul> *''When'': Samus's beam weapon disappears, <ul>''Try'': Jumping and landing in a different spot. If that doesn't work, then try turning into Morph Ball mode and laying Bombs to "jump" yourself into a different location, but not off of the level. Turn back to standard mode and check for Samus' beam weapon. If it's still not there, then repeat the process until it is. The reason for this happening is because Samus is on an extremely glitched area, thus disallowing the game to process her movements.</ul> '''Screenshots''': *'''[http://img222.exs.cx/img222/2966/sw13torvustemple00013qe.jpg Screenshot 1 - Standing Up in the Morph Ball Tunnel] *'''[http://img151.exs.cx/img151/1687/sw138ij.jpg Screenshot 2 - View from Behind]''' *'''[http://img151.exs.cx/img151/2394/sw1315fk.jpg Screenshot 3 - View from Far Away]''' *'''[http://img151.exs.cx/img151/2834/sw1320jd.jpg Screenshot 4 - View from Map]''' *'''[http://img151.exs.cx/img151/9952/sw1334ou.jpg Screenshot 5 - View from Underground Transport]''' '''Videos''': *'''[http://www.samus.co.uk/flamy/mp2sw/sw13_torvus_temple.avi Entering the Secret World - Different Method]''' <br><center> <table width="632" cellpadding="5"> <td align="center" style="border: 1px solid #c6c9ff; color: #00000"> '''[[Main Page]]''' | '''[[Other]]''' | '''[[Secret Worlds]]''' | '''Torvus Temple''' </td> </table> </center> f609d4d16ed1aac7b5dc5a6d9e9f020b9c34ef96 1634 1633 2005-04-07T23:07:18Z MMcLean54 34 added another picture wikitext text/x-wiki __NOEDITSECTION__ <center> == Torvus Temple Secret World == ''Discovered By'': '''BoostR''' and '''MMcLean54''' (separately)</center> '''Notes''': <ul>This is a '''[[Secret Worlds|Secret World]]''' that requires patience, and a lot of it. First off, you need the following items:</ul> *'''Space Jump''' *'''Screw Attack''' <ul>To begin, start on the bottom floor of Torvus Temple. Stand on the rim of the elevator, facing the '''Morph Ball''' tunnel. Press and hold the '''L Button''' so that the targeting reticle centers below the middle of the Morph Ball tunnel. Make a single jump by pressing the '''B Button''' so that you almost reach the ledge that it is on. While still in the air, make a shallow Space Jump so that you reach the very start of the Morph Ball tunnel. Then, when you are just about to touch it, activate the Screw Attack. Hopefully, you will be propelled into the Morph Ball tunnel. Since you have to stand up after the Screw Attack, your body should go right through the Morph Ball tunnel. You will see the on the bottom half of your visor. Quickly jump once or twice. When this has occurred, the game can do one of the following actions:</ul> *Place you in a Secret World *Place you back in the designed area, right in front of the Morph Ball tunnel<ul> If you do manage to enter the Secret World, you could possibly become stuck. All you have to do is jump again, and you should be fine. Sometimes it's helpful to use the Morph Ball if you use it in the right way. Just whatever you do, don't use the Screw Attack after you initially used it. It's just like in any other Secret World. You can get in position where the camera will start to wiggle around and you will see yourself in a third-person perspective. You'll have to reset the game in that condition. If you don't make it, keep trying. It takes practice and patience to do this. </ul> '''Features''': *You can fall down really low, so watch out. Try not to go too close to the ends of the room if you don't want to fall. *The elevator in the center of the room goes all the way underground, and it has collision for both Samus and her beam weapons. *The water is one big thick square. If you fall down to the lower level of the room, just look up and you should see it. *It's hard to see with the blinding sun in your eyes. '''Stuff to Try''': *Try to get to the Underground Transport. It can be quite a challenge. If you get there, look at the surrounding scenery and below the elevator . The scenery has no collision for Samus. *Try using a Moon Jump code in this Secret World. With it, you can get a much better view. *Try getting the sun out of your eyes while still viewing the entire Torvus Temple at the same time. *Try touching the elevator. If you can get that for, you can explore to a certain extent about the bottom of Torvus Temple. '''Common Problems''': *''When'': Samus seems to be flipping to the right or left of the Morph Ball tunnel, <ul>''Try'': Centering your targeting reticule more accurately. Also, make sure to have the reticule on your visor wile you jump to maintain balance.</ul> *''When'': Samus doesn't even go inside the Morph Ball tunnel, <ul>''Try'': Making deeper jumps. You don't need to go too deep for a lot of effect to take place. If Samus begins hitting the top of the Morph Ball tunnel, you've gone too far, so try backing up.</ul> *''When'': Samus keeps falling down too far, <ul>''Try'': Staying on the level itself. It's harder, but safer. Once you pass under the door to Underground Transport, you will begin to fall.</ul> *''When'': Samus won't jump, <ul>''Try'': To keep on jumping. This is perfectly normal. Eventually, Samus will jump, but make sure not to activate the Screw Attack.</ul> *''When'': Samus just got done turning into Morph Ball mode and won't stop falling, <ul>''Try'': Turning back into standard mode. You probably don't even see the level any more, no matter how far you look up. By this time, the only fun you're going to have is by morphing again and use '''Morph Ball Bombs''' to watch them go up and explode.</ul> *''When'': The game crashes, <ul>''Try'': Not loading more than two rooms at a time. Make sure that the graphics are completely dumped before proceeding to a third room. To check if the game has dumped the previous room's data, walk up to a point where you would normally see the graphics. If they aren't there, you've successfully dumped the data.</ul> *''When'': Samus's beam weapon disappears, <ul>''Try'': Jumping and landing in a different spot. If that doesn't work, then try turning into Morph Ball mode and laying Bombs to "jump" yourself into a different location, but not off of the level. Turn back to standard mode and check for Samus' beam weapon. If it's still not there, then repeat the process until it is. The reason for this happening is because Samus is on an extremely glitched area, thus disallowing the game to process her movements.</ul> '''Screenshots''': *'''[http://img222.exs.cx/img222/2966/sw13torvustemple00013qe.jpg Screenshot 1 - Standing Up in the Morph Ball Tunnel] *'''[http://img151.exs.cx/img151/1687/sw138ij.jpg Screenshot 2 - View from Behind]''' *'''[http://img151.exs.cx/img151/2394/sw1315fk.jpg Screenshot 3 - View from Far Away]''' *'''[http://img151.exs.cx/img151/2834/sw1320jd.jpg Screenshot 4 - View from Map]''' *'''[http://img151.exs.cx/img151/9952/sw1334ou.jpg Screenshot 5 - View from Underground Transport]''' '''Videos''': *'''[http://www.samus.co.uk/flamy/mp2sw/sw13_torvus_temple.avi Entering the Secret World - Different Method]''' <br> <table width="632" cellpadding="5"> <td align="center" style="border: 1px solid #c6c9ff; color: #00000"> '''[[Main Page]]''' | '''[[Other]]''' | '''[[Secret Worlds]]''' | '''Torvus Temple''' </td> </table> 7112b77b8681a1d0ff523b1b03ef7bd754c5e690 1633 1629 2005-04-07T22:01:14Z MMcLean54 34 took away edit section for header wikitext text/x-wiki __NOEDITSECTION__ <center> == Torvus Temple Secret World == ''Discovered By'': '''BoostR''' and '''MMcLean54''' (separately)</center> '''Notes''': <ul>This is a '''[[Secret Worlds|Secret World]]''' that requires patience, and a lot of it. First off, you need the following items:</ul> *'''Space Jump''' *'''Screw Attack''' <ul>To begin, start on the bottom floor of Torvus Temple. Stand on the rim of the elevator, facing the '''Morph Ball''' tunnel. Press and hold the '''L Button''' so that the targeting reticle centers below the middle of the Morph Ball tunnel. Make a single jump by pressing the '''B Button''' so that you almost reach the ledge that it is on. While still in the air, make a shallow Space Jump so that you reach the very start of the Morph Ball tunnel. Then, when you are just about to touch it, activate the Screw Attack. Hopefully, you will be propelled into the Morph Ball tunnel. Since you have to stand up after the Screw Attack, your body should go right through the Morph Ball tunnel. You will see the on the bottom half of your visor. Quickly jump once or twice. When this has occurred, the game can do one of the following actions:</ul> *Place you in a Secret World *Place you back in the designed area, right in front of the Morph Ball tunnel<ul> If you do manage to enter the Secret World, you could possibly become stuck. All you have to do is jump again, and you should be fine. Sometimes it's helpful to use the Morph Ball if you use it in the right way. Just whatever you do, don't use the Screw Attack after you initially used it. It's just like in any other Secret World. You can get in position where the camera will start to wiggle around and you will see yourself in a third-person perspective. You'll have to reset the game in that condition. If you don't make it, keep trying. It takes practice and patience to do this. </ul> '''Features''': *You can fall down really low, so watch out. Try not to go too close to the ends of the room if you don't want to fall. *The elevator in the center of the room goes all the way underground, and it has collision for both Samus and her beam weapons. *The water is one big thick square. If you fall down to the lower level of the room, just look up and you should see it. *It's hard to see with the blinding sun in your eyes. '''Stuff to Try''': *Try to get to the Underground Transport. It can be quite a challenge. If you get there, look at the surrounding scenery and below the elevator . The scenery has no collision for Samus. *Try using a Moon Jump code in this Secret World. With it, you can get a much better view. *Try getting the sun out of your eyes while still viewing the entire Torvus Temple at the same time. *Try touching the elevator. If you can get that for, you can explore to a certain extent about the bottom of Torvus Temple. '''Common Problems''': *''When'': Samus seems to be flipping to the right or left of the Morph Ball tunnel, <ul>''Try'': Centering your targeting reticule more accurately. Also, make sure to have the reticule on your visor wile you jump to maintain balance.</ul> *''When'': Samus doesn't even go inside the Morph Ball tunnel, <ul>''Try'': Making deeper jumps. You don't need to go too deep for a lot of effect to take place. If Samus begins hitting the top of the Morph Ball tunnel, you've gone too far, so try backing up.</ul> *''When'': Samus keeps falling down too far, <ul>''Try'': Staying on the level itself. It's harder, but safer. Once you pass under the door to Underground Transport, you will begin to fall.</ul> *''When'': Samus won't jump, <ul>''Try'': To keep on jumping. This is perfectly normal. Eventually, Samus will jump, but make sure not to activate the Screw Attack.</ul> *''When'': Samus just got done turning into Morph Ball mode and won't stop falling, <ul>''Try'': Turning back into standard mode. You probably don't even see the level any more, no matter how far you look up. By this time, the only fun you're going to have is by morphing again and use '''Morph Ball Bombs''' to watch them go up and explode.</ul> *''When'': The game crashes, <ul>''Try'': Not loading more than two rooms at a time. Make sure that the graphics are completely dumped before proceeding to a third room. To check if the game has dumped the previous room's data, walk up to a point where you would normally see the graphics. If they aren't there, you've successfully dumped the data.</ul> *''When'': Samus's beam weapon disappears, <ul>''Try'': Jumping and landing in a different spot. If that doesn't work, then try turning into Morph Ball mode and laying Bombs to "jump" yourself into a different location, but not off of the level. Turn back to standard mode and check for Samus' beam weapon. If it's still not there, then repeat the process until it is. The reason for this happening is because Samus is on an extremely glitched area, thus disallowing the game to process her movements.</ul> '''Screenshots''': *'''[http://img151.exs.cx/img151/1687/sw138ij.jpg Screenshot 1 - View from Behind]''' *'''[http://img151.exs.cx/img151/2394/sw1315fk.jpg Screenshot 2 - View from Far Away]''' *'''[http://img151.exs.cx/img151/2834/sw1320jd.jpg Screenshot 3 - View from Map]''' *'''[http://img151.exs.cx/img151/9952/sw1334ou.jpg Screenshot 4 - View from Underground Transport]''' '''Videos''': *'''[http://www.samus.co.uk/flamy/mp2sw/sw13_torvus_temple.avi Entering the Secret World - Different Method]''' <br> <table width="632" cellpadding="5"> <td align="center" style="border: 1px solid #c6c9ff; color: #00000"> '''[[Main Page]]''' | '''[[Other]]''' | '''[[Secret Worlds]]''' | '''Torvus Temple''' </td> </table> 57229c802e054e371c339babffcc661001bb8327 1629 1627 2005-04-07T19:52:30Z MMcLean54 34 wikitext text/x-wiki <center> == Torvus Temple Secret World == ''Discovered By'': '''BoostR''' and '''MMcLean54''' (separately)</center> '''Notes''': <ul>This is a '''[[Secret Worlds|Secret World]]''' that requires patience, and a lot of it. First off, you need the following items:</ul> *'''Space Jump''' *'''Screw Attack''' <ul>To begin, start on the bottom floor of Torvus Temple. Stand on the rim of the elevator, facing the '''Morph Ball''' tunnel. Press and hold the '''L Button''' so that the targeting reticle centers below the middle of the Morph Ball tunnel. Make a single jump by pressing the '''B Button''' so that you almost reach the ledge that it is on. While still in the air, make a shallow Space Jump so that you reach the very start of the Morph Ball tunnel. Then, when you are just about to touch it, activate the Screw Attack. Hopefully, you will be propelled into the Morph Ball tunnel. Since you have to stand up after the Screw Attack, your body should go right through the Morph Ball tunnel. You will see the on the bottom half of your visor. Quickly jump once or twice. When this has occurred, the game can do one of the following actions:</ul> *Place you in a Secret World *Place you back in the designed area, right in front of the Morph Ball tunnel<ul> If you do manage to enter the Secret World, you could possibly become stuck. All you have to do is jump again, and you should be fine. Sometimes it's helpful to use the Morph Ball if you use it in the right way. Just whatever you do, don't use the Screw Attack after you initially used it. It's just like in any other Secret World. You can get in position where the camera will start to wiggle around and you will see yourself in a third-person perspective. You'll have to reset the game in that condition. If you don't make it, keep trying. It takes practice and patience to do this. </ul> '''Features''': *You can fall down really low, so watch out. Try not to go too close to the ends of the room if you don't want to fall. *The elevator in the center of the room goes all the way underground, and it has collision for both Samus and her beam weapons. *The water is one big thick square. If you fall down to the lower level of the room, just look up and you should see it. *It's hard to see with the blinding sun in your eyes. '''Stuff to Try''': *Try to get to the Underground Transport. It can be quite a challenge. If you get there, look at the surrounding scenery and below the elevator . The scenery has no collision for Samus. *Try using a Moon Jump code in this Secret World. With it, you can get a much better view. *Try getting the sun out of your eyes while still viewing the entire Torvus Temple at the same time. *Try touching the elevator. If you can get that for, you can explore to a certain extent about the bottom of Torvus Temple. '''Common Problems''': *''When'': Samus seems to be flipping to the right or left of the Morph Ball tunnel, <ul>''Try'': Centering your targeting reticule more accurately. Also, make sure to have the reticule on your visor wile you jump to maintain balance.</ul> *''When'': Samus doesn't even go inside the Morph Ball tunnel, <ul>''Try'': Making deeper jumps. You don't need to go too deep for a lot of effect to take place. If Samus begins hitting the top of the Morph Ball tunnel, you've gone too far, so try backing up.</ul> *''When'': Samus keeps falling down too far, <ul>''Try'': Staying on the level itself. It's harder, but safer. Once you pass under the door to Underground Transport, you will begin to fall.</ul> *''When'': Samus won't jump, <ul>''Try'': To keep on jumping. This is perfectly normal. Eventually, Samus will jump, but make sure not to activate the Screw Attack.</ul> *''When'': Samus just got done turning into Morph Ball mode and won't stop falling, <ul>''Try'': Turning back into standard mode. You probably don't even see the level any more, no matter how far you look up. By this time, the only fun you're going to have is by morphing again and use '''Morph Ball Bombs''' to watch them go up and explode.</ul> *''When'': The game crashes, <ul>''Try'': Not loading more than two rooms at a time. Make sure that the graphics are completely dumped before proceeding to a third room. To check if the game has dumped the previous room's data, walk up to a point where you would normally see the graphics. If they aren't there, you've successfully dumped the data.</ul> *''When'': Samus's beam weapon disappears, <ul>''Try'': Jumping and landing in a different spot. If that doesn't work, then try turning into Morph Ball mode and laying Bombs to "jump" yourself into a different location, but not off of the level. Turn back to standard mode and check for Samus' beam weapon. If it's still not there, then repeat the process until it is. The reason for this happening is because Samus is on an extremely glitched area, thus disallowing the game to process her movements.</ul> '''Screenshots''': *'''[http://img151.exs.cx/img151/1687/sw138ij.jpg Screenshot 1 - View from Behind]''' *'''[http://img151.exs.cx/img151/2394/sw1315fk.jpg Screenshot 2 - View from Far Away]''' *'''[http://img151.exs.cx/img151/2834/sw1320jd.jpg Screenshot 3 - View from Map]''' *'''[http://img151.exs.cx/img151/9952/sw1334ou.jpg Screenshot 4 - View from Underground Transport]''' '''Videos''': *'''[http://www.samus.co.uk/flamy/mp2sw/sw13_torvus_temple.avi Entering the Secret World - Different Method]''' <br> <table width="632" cellpadding="5"> <td align="center" style="border: 1px solid #c6c9ff; color: #00000"> '''[[Main Page]]''' | '''[[Other]]''' | '''[[Secret Worlds]]''' | '''Torvus Temple''' </td> </table> cffa7cb46da59a7f5d58eb8c43f9cfd6433c9036 1627 1626 2005-04-07T02:43:35Z SamusAranLuver 111 i think it looks way better with the chart wikitext text/x-wiki == Torvus Temple Secret World == ''Discovered By'': '''BoostR''' and '''MMcLean54''' (separately)</center> '''Notes''': <ul>This is a '''[[Secret Worlds|Secret World]]''' that requires patience, and a lot of it. First off, you need the following items:</ul> *'''Space Jump''' *'''Screw Attack''' <ul>To begin, start on the bottom floor of Torvus Temple. Stand on the rim of the elevator, facing the '''Morph Ball''' tunnel. Press and hold the '''L Button''' so that the targeting reticle centers below the middle of the Morph Ball tunnel. Make a single jump by pressing the '''B Button''' so that you almost reach the ledge that it is on. While still in the air, make a shallow Space Jump so that you reach the very start of the Morph Ball tunnel. Then, when you are just about to touch it, activate the Screw Attack. Hopefully, you will be propelled into the Morph Ball tunnel. Since you have to stand up after the Screw Attack, your body should go right through the Morph Ball tunnel. You will see the on the bottom half of your visor. Quickly jump once or twice. When this has occurred, the game can do one of the following actions:</ul> *Place you in a Secret World *Place you back in the designed area, right in front of the Morph Ball tunnel<ul> If you do manage to enter the Secret World, you could possibly become stuck. All you have to do is jump again, and you should be fine. Sometimes it's helpful to use the Morph Ball if you use it in the right way. Just whatever you do, don't use the Screw Attack after you initially used it. It's just like in any other Secret World. You can get in position where the camera will start to wiggle around and you will see yourself in a third-person perspective. You'll have to reset the game in that condition. If you don't make it, keep trying. It takes practice and patience to do this. </ul> '''Features''': *You can fall down really low, so watch out. Try not to go too close to the ends of the room if you don't want to fall. *The elevator in the center of the room goes all the way underground, and it has collision for both Samus and her beam weapons. *The water is one big thick square. If you fall down to the lower level of the room, just look up and you should see it. *It's hard to see with the blinding sun in your eyes. '''Stuff to Try''': *Try to get to the Underground Transport. It can be quite a challenge. If you get there, look at the surrounding scenery and below the elevator . The scenery has no collision for Samus. *Try using a Moon Jump code in this Secret World. With it, you can get a much better view. *Try getting the sun out of your eyes while still viewing the entire Torvus Temple at the same time. *Try touching the elevator. If you can get that for, you can explore to a certain extent about the bottom of Torvus Temple. '''Common Problems''': *''When'': Samus seems to be flipping to the right or left of the Morph Ball tunnel, <ul>''Try'': Centering your targeting reticule more accurately. Also, make sure to have the reticule on your visor wile you jump to maintain balance.</ul> *''When'': Samus doesn't even go inside the Morph Ball tunnel, <ul>''Try'': Making deeper jumps. You don't need to go too deep for a lot of effect to take place. If Samus begins hitting the top of the Morph Ball tunnel, you've gone too far, so try backing up.</ul> *''When'': Samus keeps falling down too far, <ul>''Try'': Staying on the level itself. It's harder, but safer. Once you pass under the door to Underground Transport, you will begin to fall.</ul> *''When'': Samus won't jump, <ul>''Try'': To keep on jumping. This is perfectly normal. Eventually, Samus will jump, but make sure not to activate the Screw Attack.</ul> *''When'': Samus just got done turning into Morph Ball mode and won't stop falling, <ul>''Try'': Turning back into standard mode. You probably don't even see the level any more, no matter how far you look up. By this time, the only fun you're going to have is by morphing again and use '''Morph Ball Bombs''' to watch them go up and explode.</ul> *''When'': The game crashes, <ul>''Try'': Not loading more than two rooms at a time. Make sure that the graphics are completely dumped before proceeding to a third room. To check if the game has dumped the previous room's data, walk up to a point where you would normally see the graphics. If they aren't there, you've successfully dumped the data.</ul> *''When'': Samus's beam weapon disappears, <ul>''Try'': Jumping and landing in a different spot. If that doesn't work, then try turning into Morph Ball mode and laying Bombs to "jump" yourself into a different location, but not off of the level. Turn back to standard mode and check for Samus' beam weapon. If it's still not there, then repeat the process until it is. The reason for this happening is because Samus is on an extremely glitched area, thus disallowing the game to process her movements.</ul> '''Screenshots''': *'''[http://img151.exs.cx/img151/1687/sw138ij.jpg Screenshot 1 - View from Behind]''' *'''[http://img151.exs.cx/img151/2394/sw1315fk.jpg Screenshot 2 - View from Far Away]''' *'''[http://img151.exs.cx/img151/2834/sw1320jd.jpg Screenshot 3 - View from Map]''' *'''[http://img151.exs.cx/img151/9952/sw1334ou.jpg Screenshot 4 - View from Underground Transport]''' '''Videos''': *'''[http://www.samus.co.uk/flamy/mp2sw/sw13_torvus_temple.avi Entering the Secret World - Different Method]''' <br> <table width="632" cellpadding="5"> <td align="center" style="border: 1px solid #c6c9ff; color: #00000"> '''[[Main Page]]''' | '''[[Other]]''' | '''[[Secret Worlds]]''' | '''Torvus Temple''' </td> </table> 5d73952a54412c85d099ba4ae7113ffede053320 1626 1625 2005-04-06T23:54:08Z MMcLean54 34 table too big...made window scroll wikitext text/x-wiki <center> == Torvus Temple Secret World == ''Discovered By'': '''BoostR''' and '''MMcLean54''' (separately)</center> '''Notes''': <ul>This is a '''[[Secret Worlds|Secret World]]''' that requires patience, and a lot of it. First off, you need the following items:</ul> *'''Space Jump''' *'''Screw Attack''' <ul>To begin, start on the bottom floor of Torvus Temple. Stand on the rim of the elevator, facing the '''Morph Ball''' tunnel. Press and hold the '''L Button''' so that the targeting reticle centers below the middle of the Morph Ball tunnel. Make a single jump by pressing the '''B Button''' so that you almost reach the ledge that it is on. While still in the air, make a shallow Space Jump so that you reach the very start of the Morph Ball tunnel. Then, when you are just about to touch it, activate the Screw Attack. Hopefully, you will be propelled into the Morph Ball tunnel. Since you have to stand up after the Screw Attack, your body should go right through the Morph Ball tunnel. You will see the on the bottom half of your visor. Quickly jump once or twice. When this has occurred, the game can do one of the following actions:</ul> *Place you in a Secret World *Place you back in the designed area, right in front of the Morph Ball tunnel<ul> If you do manage to enter the Secret World, you could possibly become stuck. All you have to do is jump again, and you should be fine. Sometimes it's helpful to use the Morph Ball if you use it in the right way. Just whatever you do, don't use the Screw Attack after you initially used it. It's just like in any other Secret World. You can get in position where the camera will start to wiggle around and you will see yourself in a third-person perspective. You'll have to reset the game in that condition. If you don't make it, keep trying. It takes practice and patience to do this. </ul> '''Features''': *You can fall down really low, so watch out. Try not to go too close to the ends of the room if you don't want to fall. *The elevator in the center of the room goes all the way underground, and it has collision for both Samus and her beam weapons. *The water is one big thick square. If you fall down to the lower level of the room, just look up and you should see it. *It's hard to see with the blinding sun in your eyes. '''Stuff to Try''': *Try to get to the Underground Transport. It can be quite a challenge. If you get there, look at the surrounding scenery and below the elevator . The scenery has no collision for Samus. *Try using a Moon Jump code in this Secret World. With it, you can get a much better view. *Try getting the sun out of your eyes while still viewing the entire Torvus Temple at the same time. *Try touching the elevator. If you can get that for, you can explore to a certain extent about the bottom of Torvus Temple. '''Common Problems''': *''When'': Samus seems to be flipping to the right or left of the Morph Ball tunnel, <ul>''Try'': Centering your targeting reticule more accurately. Also, make sure to have the reticule on your visor wile you jump to maintain balance.</ul> *''When'': Samus doesn't even go inside the Morph Ball tunnel, <ul>''Try'': Making deeper jumps. You don't need to go too deep for a lot of effect to take place. If Samus begins hitting the top of the Morph Ball tunnel, you've gone too far, so try backing up.</ul> *''When'': Samus keeps falling down too far, <ul>''Try'': Staying on the level itself. It's harder, but safer. Once you pass under the door to Underground Transport, you will begin to fall.</ul> *''When'': Samus won't jump, <ul>''Try'': To keep on jumping. This is perfectly normal. Eventually, Samus will jump, but make sure not to activate the Screw Attack.</ul> *''When'': Samus just got done turning into Morph Ball mode and won't stop falling, <ul>''Try'': Turning back into standard mode. You probably don't even see the level any more, no matter how far you look up. By this time, the only fun you're going to have is by morphing again and use '''Morph Ball Bombs''' to watch them go up and explode.</ul> *''When'': The game crashes, <ul>''Try'': Not loading more than two rooms at a time. Make sure that the graphics are completely dumped before proceeding to a third room. To check if the game has dumped the previous room's data, walk up to a point where you would normally see the graphics. If they aren't there, you've successfully dumped the data.</ul> *''When'': Samus's beam weapon disappears, <ul>''Try'': Jumping and landing in a different spot. If that doesn't work, then try turning into Morph Ball mode and laying Bombs to "jump" yourself into a different location, but not off of the level. Turn back to standard mode and check for Samus' beam weapon. If it's still not there, then repeat the process until it is. The reason for this happening is because Samus is on an extremely glitched area, thus disallowing the game to process her movements.</ul> '''Screenshots''': *'''[http://img151.exs.cx/img151/1687/sw138ij.jpg Screenshot 1 - View from Behind]''' *'''[http://img151.exs.cx/img151/2394/sw1315fk.jpg Screenshot 2 - View from Far Away]''' *'''[http://img151.exs.cx/img151/2834/sw1320jd.jpg Screenshot 3 - View from Map]''' *'''[http://img151.exs.cx/img151/9952/sw1334ou.jpg Screenshot 4 - View from Underground Transport]''' '''Videos''': *'''[http://www.samus.co.uk/flamy/mp2sw/sw13_torvus_temple.avi Entering the Secret World - Different Method]''' <br> <table width="632" cellpadding="5"> <td align="center" style="border: 1px solid #c6c9ff; color: #00000"> '''[[Main Page]]''' | '''[[Other]]''' | '''[[Secret Worlds]]''' | '''Torvus Temple''' </td> </table> cffa7cb46da59a7f5d58eb8c43f9cfd6433c9036 1625 1624 2005-04-06T23:53:05Z MMcLean54 34 added links at bottom wikitext text/x-wiki <center> == Torvus Temple Secret World == ''Discovered By'': '''BoostR''' and '''MMcLean54''' (separately)</center> '''Notes''': <ul>This is a '''[[Secret Worlds|Secret World]]''' that requires patience, and a lot of it. First off, you need the following items:</ul> *'''Space Jump''' *'''Screw Attack''' <ul>To begin, start on the bottom floor of Torvus Temple. Stand on the rim of the elevator, facing the '''Morph Ball''' tunnel. Press and hold the '''L Button''' so that the targeting reticle centers below the middle of the Morph Ball tunnel. Make a single jump by pressing the '''B Button''' so that you almost reach the ledge that it is on. While still in the air, make a shallow Space Jump so that you reach the very start of the Morph Ball tunnel. Then, when you are just about to touch it, activate the Screw Attack. Hopefully, you will be propelled into the Morph Ball tunnel. Since you have to stand up after the Screw Attack, your body should go right through the Morph Ball tunnel. You will see the on the bottom half of your visor. Quickly jump once or twice. When this has occurred, the game can do one of the following actions:</ul> *Place you in a Secret World *Place you back in the designed area, right in front of the Morph Ball tunnel<ul> If you do manage to enter the Secret World, you could possibly become stuck. All you have to do is jump again, and you should be fine. Sometimes it's helpful to use the Morph Ball if you use it in the right way. Just whatever you do, don't use the Screw Attack after you initially used it. It's just like in any other Secret World. You can get in position where the camera will start to wiggle around and you will see yourself in a third-person perspective. You'll have to reset the game in that condition. If you don't make it, keep trying. It takes practice and patience to do this. </ul> '''Features''': *You can fall down really low, so watch out. Try not to go too close to the ends of the room if you don't want to fall. *The elevator in the center of the room goes all the way underground, and it has collision for both Samus and her beam weapons. *The water is one big thick square. If you fall down to the lower level of the room, just look up and you should see it. *It's hard to see with the blinding sun in your eyes. '''Stuff to Try''': *Try to get to the Underground Transport. It can be quite a challenge. If you get there, look at the surrounding scenery and below the elevator . The scenery has no collision for Samus. *Try using a Moon Jump code in this Secret World. With it, you can get a much better view. *Try getting the sun out of your eyes while still viewing the entire Torvus Temple at the same time. *Try touching the elevator. If you can get that for, you can explore to a certain extent about the bottom of Torvus Temple. '''Common Problems''': *''When'': Samus seems to be flipping to the right or left of the Morph Ball tunnel, <ul>''Try'': Centering your targeting reticule more accurately. Also, make sure to have the reticule on your visor wile you jump to maintain balance.</ul> *''When'': Samus doesn't even go inside the Morph Ball tunnel, <ul>''Try'': Making deeper jumps. You don't need to go too deep for a lot of effect to take place. If Samus begins hitting the top of the Morph Ball tunnel, you've gone too far, so try backing up.</ul> *''When'': Samus keeps falling down too far, <ul>''Try'': Staying on the level itself. It's harder, but safer. Once you pass under the door to Underground Transport, you will begin to fall.</ul> *''When'': Samus won't jump, <ul>''Try'': To keep on jumping. This is perfectly normal. Eventually, Samus will jump, but make sure not to activate the Screw Attack.</ul> *''When'': Samus just got done turning into Morph Ball mode and won't stop falling, <ul>''Try'': Turning back into standard mode. You probably don't even see the level any more, no matter how far you look up. By this time, the only fun you're going to have is by morphing again and use '''Morph Ball Bombs''' to watch them go up and explode.</ul> *''When'': The game crashes, <ul>''Try'': Not loading more than two rooms at a time. Make sure that the graphics are completely dumped before proceeding to a third room. To check if the game has dumped the previous room's data, walk up to a point where you would normally see the graphics. If they aren't there, you've successfully dumped the data.</ul> *''When'': Samus's beam weapon disappears, <ul>''Try'': Jumping and landing in a different spot. If that doesn't work, then try turning into Morph Ball mode and laying Bombs to "jump" yourself into a different location, but not off of the level. Turn back to standard mode and check for Samus' beam weapon. If it's still not there, then repeat the process until it is. The reason for this happening is because Samus is on an extremely glitched area, thus disallowing the game to process her movements.</ul> '''Screenshots''': *'''[http://img151.exs.cx/img151/1687/sw138ij.jpg Screenshot 1 - View from Behind]''' *'''[http://img151.exs.cx/img151/2394/sw1315fk.jpg Screenshot 2 - View from Far Away]''' *'''[http://img151.exs.cx/img151/2834/sw1320jd.jpg Screenshot 3 - View from Map]''' *'''[http://img151.exs.cx/img151/9952/sw1334ou.jpg Screenshot 4 - View from Underground Transport]''' '''Videos''': *'''[http://www.samus.co.uk/flamy/mp2sw/sw13_torvus_temple.avi Entering the Secret World - Different Method]''' <br> <table width="635" cellpadding="5"> <td align="center" style="border: 1px solid #c6c9ff; color: #00000"> '''[[Main Page]]''' | '''[[Other]]''' | '''[[Secret Worlds]]''' | '''Torvus Temple''' </td> </table> de55dbaa833a8c13abc3d815dbc78558e1613730 1624 1623 2005-04-06T22:31:56Z MMcLean54 34 I edit this page WAY too much wikitext text/x-wiki <center> == Torvus Temple Secret World == ''Discovered By'': '''BoostR''' and '''MMcLean54''' (separately)</center> '''Notes''': <ul>This is a '''Secret World''' that requires patience, and a lot of it. First off, you need the following items:</ul> *'''Space Jump''' *'''Screw Attack''' <ul>To begin, start on the bottom floor of Torvus Temple. Stand on the rim of the elevator, facing the '''Morph Ball''' tunnel. Press and hold the '''L Button''' so that the targeting reticle centers below the middle of the Morph Ball tunnel. Make a single jump by pressing the '''B Button''' so that you almost reach the ledge that it is on. While still in the air, make a shallow Space Jump so that you reach the very start of the Morph Ball tunnel. Then, when you are just about to touch it, activate the Screw Attack. Hopefully, you will be propelled into the Morph Ball tunnel. Since you have to stand up after the Screw Attack, your body should go right through the Morph Ball tunnel. You will see the on the bottom half of your visor. Quickly jump once or twice. When this has occurred, the game can do one of the following actions:</ul> *Place you in a Secret World *Place you back in the designed area, right in front of the Morph Ball tunnel<ul> If you do manage to enter the Secret World, you could possibly become stuck. All you have to do is jump again, and you should be fine. Sometimes it's helpful to use the Morph Ball if you use it in the right way. Just whatever you do, don't use the Screw Attack after you initially used it. It's just like in any other Secret World. You can get in position where the camera will start to wiggle around and you will see yourself in a third-person perspective. You'll have to reset the game in that condition. If you don't make it, keep trying. It takes practice and patience to do this. </ul> '''Features''': *You can fall down really low, so watch out. Try not to go too close to the ends of the room if you don't want to fall. *The elevator in the center of the room goes all the way underground, and it has collision for both Samus and her beam weapons. *The water is one big thick square. If you fall down to the lower level of the room, just look up and you should see it. *It's hard to see with the blinding sun in your eyes. '''Stuff to Try''': *Try to get to the Underground Transport. It can be quite a challenge. If you get there, look at the surrounding scenery and below the elevator . The scenery has no collision for Samus. *Try using a Moon Jump code in this Secret World. With it, you can get a much better view. *Try getting the sun out of your eyes while still viewing the entire Torvus Temple at the same time. *Try touching the elevator. If you can get that for, you can explore to a certain extent about the bottom of Torvus Temple. '''Common Problems''': *''When'': Samus seems to be flipping to the right or left of the Morph Ball tunnel, <ul>''Try'': Centering your targeting reticule more accurately. Also, make sure to have the reticule on your visor wile you jump to maintain balance.</ul> *''When'': Samus doesn't even go inside the Morph Ball tunnel, <ul>''Try'': Making deeper jumps. You don't need to go too deep for a lot of effect to take place. If Samus begins hitting the top of the Morph Ball tunnel, you've gone too far, so try backing up.</ul> *''When'': Samus keeps falling down too far, <ul>''Try'': Staying on the level itself. It's harder, but safer. Once you pass under the door to Underground Transport, you will begin to fall.</ul> *''When'': Samus won't jump, <ul>''Try'': To keep on jumping. This is perfectly normal. Eventually, Samus will jump, but make sure not to activate the Screw Attack.</ul> *''When'': Samus just got done turning into Morph Ball mode and won't stop falling, <ul>''Try'': Turning back into standard mode. You probably don't even see the level any more, no matter how far you look up. By this time, the only fun you're going to have is by morphing again and use '''Morph Ball Bombs''' to watch them go up and explode.</ul> *''When'': The game crashes, <ul>''Try'': Not loading more than two rooms at a time. Make sure that the graphics are completely dumped before proceeding to a third room. To check if the game has dumped the previous room's data, walk up to a point where you would normally see the graphics. If they aren't there, you've successfully dumped the data.</ul> *''When'': Samus's beam weapon disappears, <ul>''Try'': Jumping and landing in a different spot. If that doesn't work, then try turning into Morph Ball mode and laying Bombs to "jump" yourself into a different location, but not off of the level. Turn back to standard mode and check for Samus' beam weapon. If it's still not there, then repeat the process until it is. The reason for this happening is because Samus is on an extremely glitched area, thus disallowing the game to process her movements.</ul> '''Screenshots''': *'''[http://img151.exs.cx/img151/1687/sw138ij.jpg Screenshot 1 - View from Behind]''' *'''[http://img151.exs.cx/img151/2394/sw1315fk.jpg Screenshot 2 - View from Far Away]''' *'''[http://img151.exs.cx/img151/2834/sw1320jd.jpg Screenshot 3 - View from Map]''' *'''[http://img151.exs.cx/img151/9952/sw1334ou.jpg Screenshot 4 - View from Underground Transport]''' '''Videos''': *'''[http://www.samus.co.uk/flamy/mp2sw/sw13_torvus_temple.avi Entering the Secret World - Different Method]''' b1d811d20c1168069fd63279a6b85c46847bff6f 1623 1532 2005-03-16T20:15:02Z MMcLean54 34 miiner spelign (hehe) wikitext text/x-wiki <center> == Torvus Temple Secret World == ''Discovered By'': '''BoostR''' and '''MMcLean54''' (separately)</center> '''Notes''': <ul>This is a '''Secret World''' that requires patience, and a lot of it. First off, you need the following items:</ul> *'''Space Jump''' *'''Screw Attack''' <ul>To begin, start on the bottom floor of Torvus Temple. Stand on the rim of the elevator, facing the '''Morph Ball''' tunnel. Press and hold the '''L Button''' so that the targeting reticle centers below the middle of the Morph Ball tunnel. Make a single jump by pressing the '''B Button''' so that you almost reach the ledge that it is on. While still in the air, make a shallow Space Jump so that you reach the very start of the Morph Ball tunnel. Then, when you are just about to touch it, activate the Screw Attack. Hopefully, you will be propelled into the Morph Ball tunnel. Since you have to stand up after the Screw Attack, your body should go right through the Morph Ball tunnel. You will see the on the bottom half of your visor. Quickly jump once or twice. When this has occurred, the game can do one of the following actions:</ul> *Place you in a Secret World *Place you back in the designed area, right in front of the Morph Ball tunnel <ul>If you do manage to enter the Secret World, you could possibly become stuck. All you have to do is jump again, and you should be fine. Sometimes it's helpful to use the Morph Ball if you use it in the right way. Just whatever you do, don't use the Screw Attack after you initially used it. It's just like in any other Secret World. You can get in position where the camera will start to wiggle around and you will see yourself in a third-person perspective. You'll have to reset the game in that condition. If you don't make it, keep trying. It takes practice and patience to do this.</ul> '''Features''': *You can fall down really low, so watch out. Try not to go too close to the ends of the room if you don't want to fall. *The elevator in the center of the room goes all the way underground, and it has collision for both Samus and her beam weapons. *The water is one big thick square. If you fall down to the lower level of the room, just look up and you should see it. *It's hard to see with the blinding sun in your eyes. '''Stuff to Try''': *Try to get to the Underground Transport. It can be quite a challenge. If you get there, look at the surrounding scenery and below the elevator . The scenery has no collision for Samus. *Try using a Moon Jump code in this Secret World. With it, you can get a much better view. *Try getting the sun out of your eyes while still viewing the entire Torvus Temple at the same time. *Try touching the elevator. If you can get that for, you can explore to a certain extent about the bottom of Torvus Temple. '''Common Problems''': *''When'': Samus seems to be flipping to the right or left of the Morph Ball tunnel, <ul>''Try'': Centering your targeting reticule more accurately. Also, make sure to have the reticule on your visor wile you jump to maintain balance.</ul> *''When'': Samus doesn't even go inside the Morph Ball tunnel, <ul>''Try'': Making deeper jumps. You don't need to go too deep for a lot of effect to take place. If Samus begins hitting the top of the Morph Ball tunnel, you've gone too far, so try backing up.</ul> *''When'': Samus keeps falling down too far, <ul>''Try'': Staying on the level itself. It's harder, but safer. Once you pass under the door to Underground Transport, you will begin to fall.</ul> *''When'': Samus won't jump, <ul>''Try'': To keep on jumping. This is perfectly normal. Eventually, Samus will jump, but make sure not to activate the Screw Attack.</ul> *''When'': Samus just got done turning into Morph Ball mode and won't stop falling, <ul>''Try'': Turning back into standard mode. You probably don't even see the level any more, no matter how far you look up. By this time, the only fun you're going to have is by morphing again and use '''Morph Ball Bombs''' to watch them go up and explode.</ul> *''When'': The game crashes, <ul>''Try'': Not loading more than two rooms at a time. Make sure that the graphics are completely dumped before proceeding to a third room. To check if the game has dumped the previous room's data, walk up to a point where you would normally see the graphics. If they aren't there, you've successfully dumped the data.</ul> *''When'': Samus's beam weapon disappears, <ul>''Try'': Jumping and landing in a different spot. If that doesn't work, then try turning into Morph Ball mode and laying Morph Ball Bombs to "jump" yourself into a different location, but not off of the level. Turn back to standard mode and check for Samus' beam weapon. If it's still not there, then repeat the process until it is. The reason for this happening is because Samus is on a glitched area so that game can't process her movements.</ul> '''Screenshots''': *'''[http://img151.exs.cx/img151/1687/sw138ij.jpg Screenshot 1 - View from Behind]''' *'''[http://img151.exs.cx/img151/2394/sw1315fk.jpg Screenshot 2 - View from Far Away]''' *'''[http://img151.exs.cx/img151/2834/sw1320jd.jpg Screenshot 3 - View from Map]''' *'''[http://img151.exs.cx/img151/9952/sw1334ou.jpg Screenshot 4 - View from Underground Transport]''' '''Videos''': *'''[http://www.samus.co.uk/flamy/mp2sw/sw13_torvus_temple.avi Entering the Secret World - Different Method]''' 9fdfbb7c34ee53906476e5a69b993f8fd1bceb5a 1532 1501 2005-03-13T22:48:46Z MMcLean54 34 labeled screenshots wikitext text/x-wiki <center> == Torvus Temple Secret World == ''Discovered By'': '''BoostR''' and '''MMcLean54''' (separately)</center> '''Notes''': <ul>This is a '''Secret World''' that requires patience, and a lot of it. First off, you need the following items:</ul> *'''Space Jump''' *'''Screw Attack''' <ul>To begin, start on the bottom floor of Torvus Temple. Stand on the rim of the elevator, facing the '''Morph Ball''' tunnel. Press and hold the '''L Button''' so that the targeting reticle centers below the middle of the Morph Ball tunnel. Make a single jump by pressing the '''B Button''' so that you almost reach the ledge that it is on. While still in the air, make a shallow Space Jump so that you reach the very start of the Morph Ball tunnel. Then, when you are just about to touch it, activate the Screw Attack. Hopefully, you will be propelled into the Morph Ball tunnel. Since you have to stand up after the Screw Attack, your body should go right through the Morph Ball tunnel. You will see the on the bottom half of your visor. Quickly jump once or twice. When this has occurred, the game can do one of the following actions:</ul> *Place you in a Secret World *Place you back in the designed area, right in front of the Morph Ball tunnel <ul>If you do manage to enter the Secret World, you could possibly become stuck. All you have to do is jump again, and you should be fine. Sometimes it's helpful to use the Morph Ball if you use it in the right way. Just whatever you do, don't use the Screw Attack after you initially used it. It's just like in any other Secret World. You can get in position where the camera will start to wiggle around and you will see yourself in a third-person perspective. You'll have to reset the game in that condition. If you don't make it, keep trying. It takes practice and patience to do this.</ul> '''Features''': *You can fall down really low, so watch out. Try not to go too close to the ends of the room if you don't want to fall. *The elevator in the center of the room goes all the way underground, and it has collision for both Samus and her beam weapons. *The water is one big thick square. If you fall down to the lower level of the room, just look up and you should see it. *It's hard to see with the blinding sun in your eyes. '''Stuff to Try''': *Try to get to the Underground Transport. It can be quite a challenge. If you get there, look at the surrounding scenery and below the elevator . The scenery has no collision for Samus. *Try using a Moon Jump code in this Secret World. With it, you can get a much better view. *Try getting the sun out of your eyes while still viewing the entire Torvus Temple at the same time. *Try touching the elevator. If you can get that for, you can explore to a certain extent about the bottom of Torvus Temple. '''Common Problems''': *''When'': Samus seems to be flipping to the right or left of the Morph Ball tunnel, <ul>''Try'': Centering your targeting reticule more accurately. Also, make sure to have the reticule on your visor wile you jump to maintain balance.</ul> *''When'': Samus doesn't even go inside the Morph Ball tunnel, <ul>''Try'': Making deeper jumps. You don't need to go too deep for a lot of effect to take place. If Samus begins hitting the top of the Morph Ball tunnel, you've gone too far, so try backing up.</ul> *''When'': Samus keeps falling down too far, <ul>''Try'': Staying on the level itself. It's harder, but safer. Once you pass under the door to Underground Transport, you will begin to fall.</ul> *''When'': Samus won't jump, <ul>''Try'': To keep on jumping. This is perfectly normal. Eventually, Samus will jump, but make sure not to activate the Screw Attack.</ul> *''When'': Samus just got done turning into Morph Ball mode and won't stop falling, <ul>''Try'': Turning back into standard mode. You probably don't even see the level any more, no matter how far you look up. By this time, the only fun you're going to have is by morphing again and use '''Morph Ball Bombs''' to watch them go up and explode.</ul> *''When'': The game crashes, <ul>''Try'': Not loading more than two rooms at a time. Make sure that the graphics are completely dumped before proceeding to a third room. To check if the game has dumped the previous room's data, walk up to a point where you would normally see the graphics. If they aren't there, you've successfully dumped the data.</ul> *''When'': Samus's beam weapon disappears, <ul>''Try'': Jumping and landing in a different spot. If that doesn't work, then try turning into Morph Ball mode and laying Morph Ball Bombs to "jump" yourself into a different location, but not off of the level. Turn back to standard mode and check for Samus' beam weapon. If it's still not there, then repeat the process until it is. The reason for this happening is because Samus is on a glitched area so that game can't process her movements.</ul> '''Screenshots''': *'''[http://img151.exs.cx/img151/1687/sw138ij.jpg Screenshot 1 - View from Behind]''' *'''[http://img151.exs.cx/img151/2394/sw1315fk.jpg Screenshot 2 - View from Far Away]''' *'''[http://img151.exs.cx/img151/2834/sw1320jd.jpg Screenshot 3 - View from Map]''' *'''[http://img151.exs.cx/img151/9952/sw1334ou.jpg Screenshot 4 - View from Undergroudn Transport]''' '''Videos''': *'''[http://www.samus.co.uk/flamy/mp2sw/sw13_torvus_temple.avi Entering the Secret World - Different Method]''' f685554d5b30ee3c5b9435df13d70acf95267a98 1501 1500 2005-03-13T22:42:14Z MMcLean54 34 moved some crap around wikitext text/x-wiki <center> == Torvus Temple Secret World == ''Discovered By'': '''BoostR''' and '''MMcLean54''' (separately)</center> '''Notes''': <ul>This is a '''Secret World''' that requires patience, and a lot of it. First off, you need the following items:</ul> *'''Space Jump''' *'''Screw Attack''' <ul>To begin, start on the bottom floor of Torvus Temple. Stand on the rim of the elevator, facing the '''Morph Ball''' tunnel. Press and hold the '''L Button''' so that the targeting reticle centers below the middle of the Morph Ball tunnel. Make a single jump by pressing the '''B Button''' so that you almost reach the ledge that it is on. While still in the air, make a shallow Space Jump so that you reach the very start of the Morph Ball tunnel. Then, when you are just about to touch it, activate the Screw Attack. Hopefully, you will be propelled into the Morph Ball tunnel. Since you have to stand up after the Screw Attack, your body should go right through the Morph Ball tunnel. You will see the on the bottom half of your visor. Quickly jump once or twice. When this has occurred, the game can do one of the following actions:</ul> *Place you in a Secret World *Place you back in the designed area, right in front of the Morph Ball tunnel <ul>If you do manage to enter the Secret World, you could possibly become stuck. All you have to do is jump again, and you should be fine. Sometimes it's helpful to use the Morph Ball if you use it in the right way. Just whatever you do, don't use the Screw Attack after you initially used it. It's just like in any other Secret World. You can get in position where the camera will start to wiggle around and you will see yourself in a third-person perspective. You'll have to reset the game in that condition. If you don't make it, keep trying. It takes practice and patience to do this.</ul> '''Features''': *You can fall down really low, so watch out. Try not to go too close to the ends of the room if you don't want to fall. *The elevator in the center of the room goes all the way underground, and it has collision for both Samus and her beam weapons. *The water is one big thick square. If you fall down to the lower level of the room, just look up and you should see it. *It's hard to see with the blinding sun in your eyes. '''Stuff to Try''': *Try to get to the Underground Transport. It can be quite a challenge. If you get there, look at the surrounding scenery and below the elevator . The scenery has no collision for Samus. *Try using a Moon Jump code in this Secret World. With it, you can get a much better view. *Try getting the sun out of your eyes while still viewing the entire Torvus Temple at the same time. *Try touching the elevator. If you can get that for, you can explore to a certain extent about the bottom of Torvus Temple. '''Common Problems''': *''When'': Samus seems to be flipping to the right or left of the Morph Ball tunnel, <ul>''Try'': Centering your targeting reticule more accurately. Also, make sure to have the reticule on your visor wile you jump to maintain balance.</ul> *''When'': Samus doesn't even go inside the Morph Ball tunnel, <ul>''Try'': Making deeper jumps. You don't need to go too deep for a lot of effect to take place. If Samus begins hitting the top of the Morph Ball tunnel, you've gone too far, so try backing up.</ul> *''When'': Samus keeps falling down too far, <ul>''Try'': Staying on the level itself. It's harder, but safer. Once you pass under the door to Underground Transport, you will begin to fall.</ul> *''When'': Samus won't jump, <ul>''Try'': To keep on jumping. This is perfectly normal. Eventually, Samus will jump, but make sure not to activate the Screw Attack.</ul> *''When'': Samus just got done turning into Morph Ball mode and won't stop falling, <ul>''Try'': Turning back into standard mode. You probably don't even see the level any more, no matter how far you look up. By this time, the only fun you're going to have is by morphing again and use '''Morph Ball Bombs''' to watch them go up and explode.</ul> *''When'': The game crashes, <ul>''Try'': Not loading more than two rooms at a time. Make sure that the graphics are completely dumped before proceeding to a third room. To check if the game has dumped the previous room's data, walk up to a point where you would normally see the graphics. If they aren't there, you've successfully dumped the data.</ul> *''When'': Samus's beam weapon disappears, <ul>''Try'': Jumping and landing in a different spot. If that doesn't work, then try turning into Morph Ball mode and laying Morph Ball Bombs to jump yourself into a different location, but not off of the level. Turn back to standard mode and check for Samus' gun. If it's still not there, then repeat the process until it is. The reason for this happening is because Samus is on such a glitched area that the game can't process her movements and such.</ul> '''Screenshots''': *'''[http://img151.exs.cx/img151/1687/sw138ij.jpg Screenshot 1]''' *'''[http://img151.exs.cx/img151/2394/sw1315fk.jpg Screenshot 2]''' *'''[http://img151.exs.cx/img151/2834/sw1320jd.jpg Screenshot 3]''' *'''[http://img151.exs.cx/img151/9952/sw1334ou.jpg Screenshot 4]''' '''Videos''': *'''[http://www.samus.co.uk/flamy/mp2sw/sw13_torvus_temple.avi Entering the Secret World - Different Method]''' be85b5c892542fee08a1aaf62834d2d1e4ff5d2e 1500 1499 2005-03-13T16:46:29Z MMcLean54 34 Gramma' : ) wikitext text/x-wiki <center> == Torvus Temple Secret World == ''Discovered By'': '''BoostR''' and '''MMcLean54''' (separately)</center> '''Notes''': <ul>This is a '''Secret World''' that requires patience, and a lot of it. First off, you need the following items:</ul> *'''Space Jump''' *'''Screw Attack''' <ul>To begin, start on the bottom floor of Torvus Temple. Stand on the rim of the elevator, facing the '''Morph Ball''' tunnel. Hold the '''L Button''' so that it centers below the middle of the Morph Ball tunnel. Make a single jump by pressing the '''B Button''' so that you almost reach the ledge that the Morph Ball tunnel is on. While still in the air, make a shallow Space Jump so that you reach the very start of the Morph Ball tunnel. Then, when you are just about to touch it, activate the Screw Attack. Hopefully, you will be propelled into the Morph Ball tunnel. Since you has to stand up after the Screw Attack, your body should go right through the Morph Ball tunnel. Then, you then should see two Morph Ball tunnels. In more uncommon cases, only one Morph Ball tunnel. You will see it on the bottom half of your visor. Quickly jump once or twice. At this time, you will see only one Morph Ball tunnel if you saw two before. When this has occurred, the game can do one of the following actions:</ul> *Place you in a Secret World *Place you back in the designed area, right in front of the Morph Ball tunnel <ul>If you do manage to enter the Secret World, you could possibly become stuck. All you have to do is jump again, and you should be fine. Sometimes it's helpful to use the Morph Ball if you use it in the right way. Just whatever you do, don't use the Screw Attack after you initially used it. It's just like in any other Secret World. You can get in position where the camera will start to wiggle around and you will see yourself in a third-person perspective. You'll have to reset the game in that condition. If you don't make it, keep trying. It takes practice and patience to do this.</ul> '''Features''': *You can fall down really low, so watch out. Try not to go too close to the ends of the room if you don't want to fall. *The elevator in the center of the room goes all the way underground, and it has collision for both Samus and her beam weapons. *The water is one big thick square. If you fall down to the lower level of the room, just look up and you should see it. *It's hard to see with the blinding sun in your eyes. '''Stuff to Try''': *Try to get to the Underground Transport. It can be quite a challenge. If you get there, look at the surrounding scenery and below the elevator . The scenery has no collision for Samus. *Try using a Moon Jump code in this Secret World. With it, you can get a much better view. *Try getting the sun out of your eyes while still viewing the entire Torvus Temple at the same time. *Try touching the elevator. If you can get that for, you can explore to a certain extent about the bottom of Torvus Temple. '''Common Problems''': *''When'': Samus seems to be flipping to the right or left of the Morph Ball tunnel, <ul>''Try'': Centering your targeting reticule more accurately. Also, make sure to have the reticule on your visor wile you jump to maintain balance.</ul> *''When'': Samus doesn't even go inside the Morph Ball tunnel, <ul>''Try'': Making deeper jumps. You don't need to go too deep for a lot of effect to take place. If Samus begins hitting the top of the Morph Ball tunnel, you've gone too far, so try backing up.</ul> *''When'': Samus keeps falling down too far, <ul>''Try'': Staying on the level itself. It's harder, but safer. Once you pass under the door to Underground Transport, you will begin to fall.</ul> *''When'': Samus won't jump, <ul>''Try'': To keep on jumping. This is perfectly normal. Eventually, Samus will jump, but make sure not to activate the Screw Attack.</ul> *''When'': Samus just got done turning into Morph Ball mode and won't stop falling, <ul>''Try'': Turning back into standard mode. You probably don't even see the level any more, no matter how far you look up. By this time, the only fun you're going to have is by morphing again and use '''Morph Ball Bombs''' to watch them go up and explode. Using '''Power Bombs''' will simply make the screen white when they explode.</ul> *''When'': The game crashes, <ul>''Try'': Not loading more than two rooms at a time. Make sure that the graphics are completely dumped before proceeding to a third room. To check if the game has dumped the previous room's data, walk up to a point where you would normally see the graphics. If they aren't there, you've successfully dumped the data.</ul> *''When'': Samus' gun disappears, <ul>''Try'': Jumping and landing in a different spot. If that doesn't work, then try turning into Morph Ball mode and laying Morph Ball Bombs to jump yourself into a different location, but not off of the level. Turn back to standard mode and check for Samus' gun. If it's still not there, then repeat the process until it is. The reason for this happening is because Samus is on such a glitched area that the game can't process her movements and such.</ul> '''Screenshots''': *'''[http://img151.exs.cx/img151/1687/sw138ij.jpg Screenshot 1]''' *'''[http://img151.exs.cx/img151/2394/sw1315fk.jpg Screenshot 2]''' *'''[http://img151.exs.cx/img151/2834/sw1320jd.jpg Screenshot 3]''' *'''[http://img151.exs.cx/img151/9952/sw1334ou.jpg Screenshot 4]''' '''Videos''': *'''[http://www.samus.co.uk/flamy/mp2sw/sw13_torvus_temple.avi Entering the Secret World - Different Method]''' 00053ad12696253fb1016f033427a412e5356642 1499 1498 2005-03-13T16:43:36Z MMcLean54 34 Changed the video link to express that it is a different method other than the one described above. wikitext text/x-wiki <center> == Torvus Temple Secret World == ''Discovered By'': '''BoostR''' and '''MMcLean54''' (separately)</center> '''Notes''': <ul>This is a '''Secret World''' that requires patience, and a lot of it. First off, you need the following items:</ul> *'''Space Jump''' *'''Screw Attack''' <ul>To begin, start on the bottom floor of Torvus Temple. Stand on the rim of the elevator, facing the '''Morph Ball''' tunnel. Hold the '''L Button''' so that it centers below the middle of the Morph Ball tunnel. Make a single jump by pressing the '''B Button''' so that you almost reach the ledge that the Morph Ball tunnel is on. While still in the air, make a shallow Space Jump so that you reach the very start of the Morph Ball tunnel. Then, when you are just about to touch it, activate the Screw Attack. Hopefully, you will be propelled into the Morph Ball tunnel. Since you has to stand up after the Screw Attack, your body should go right through the Morph Ball tunnel. Then, you then should see two Morph Ball tunnels. In more uncommon cases, only one Morph Ball tunnel. You will see it on the bottom half of your visor. Quickly jump once or twice. At this time, you will see only one Morph Ball tunnel if you saw two before. When this has occurred, the game can do one of the following actions:</ul> *Place you in a Secret World *Place you back in the designed area, right in front of the Morph Ball tunnel <ul>But if you does manage to get into the Secret World, you could possibly become stuck. All you have to do is jump again, and you should be fine. Sometimes it's helpful to use the Morph Ball if you use it in the right way. Just whatever you do, don't use the Screw Attack after you initially used it. It's just like in any other Secret World. You can get in position where the camera will start to wiggle around and you will see yourself in a third-person perspective. You'll have to reset the game in that condition. If you don't make it, keep trying. It takes practice and patience to do this.</ul> '''Features''': *You can fall down really low, so watch out. Try not to go too close to the ends of the room if you don't want to fall. *The elevator in the center of the room goes all the way underground, and it has collision for both Samus and her beam weapons. *The water is one big thick square. If you fall down to the lower level of the room, just look up and you should see it. *It's hard to see with the blinding sun in your eyes. '''Stuff to Try''': *Try to get to the Underground Transport. It can be quite a challenge. If you get there, look at the surrounding scenery and below the elevator . The scenery has no collision for Samus. *Try using a Moon Jump code in this Secret World. With it, you can get a much better view. *Try getting the sun out of your eyes while still viewing the entire Torvus Temple at the same time. *Try touching the elevator. If you can get that for, you can explore to a certain extent about the bottom of Torvus Temple. '''Common Problems''': *''When'': Samus seems to be flipping to the right or left of the Morph Ball tunnel, <ul>''Try'': Centering your targeting reticule more accurately. Also, make sure to have the reticule on your visor wile you jump to maintain balance.</ul> *''When'': Samus doesn't even go inside the Morph Ball tunnel, <ul>''Try'': Making deeper jumps. You don't need to go too deep for a lot of effect to take place. If Samus begins hitting the top of the Morph Ball tunnel, you've gone too far, so try backing up.</ul> *''When'': Samus keeps falling down too far, <ul>''Try'': Staying on the level itself. It's harder, but safer. Once you pass under the door to Underground Transport, you will begin to fall.</ul> *''When'': Samus won't jump, <ul>''Try'': To keep on jumping. This is perfectly normal. Eventually, Samus will jump, but make sure not to activate the Screw Attack.</ul> *''When'': Samus just got done turning into Morph Ball mode and won't stop falling, <ul>''Try'': Turning back into standard mode. You probably don't even see the level any more, no matter how far you look up. By this time, the only fun you're going to have is by morphing again and use '''Morph Ball Bombs''' to watch them go up and explode. Using '''Power Bombs''' will simply make the screen white when they explode.</ul> *''When'': The game crashes, <ul>''Try'': Not loading more than two rooms at a time. Make sure that the graphics are completely dumped before proceeding to a third room. To check if the game has dumped the previous room's data, walk up to a point where you would normally see the graphics. If they aren't there, you've successfully dumped the data.</ul> *''When'': Samus' gun disappears, <ul>''Try'': Jumping and landing in a different spot. If that doesn't work, then try turning into Morph Ball mode and laying Morph Ball Bombs to jump yourself into a different location, but not off of the level. Turn back to standard mode and check for Samus' gun. If it's still not there, then repeat the process until it is. The reason for this happening is because Samus is on such a glitched area that the game can't process her movements and such.</ul> '''Screenshots''': *'''[http://img151.exs.cx/img151/1687/sw138ij.jpg Screenshot 1]''' *'''[http://img151.exs.cx/img151/2394/sw1315fk.jpg Screenshot 2]''' *'''[http://img151.exs.cx/img151/2834/sw1320jd.jpg Screenshot 3]''' *'''[http://img151.exs.cx/img151/9952/sw1334ou.jpg Screenshot 4]''' '''Videos''': *'''[http://www.samus.co.uk/flamy/mp2sw/sw13_torvus_temple.avi Entering the Secret World - Different Method]''' 4141932725f685d5ec51fe6fcd0da30b4df25b18 1498 1327 2005-02-16T03:30:08Z Flamancipator 69 Woops! I had the link to my vid wrong, it'll work now! wikitext text/x-wiki <center> == Torvus Temple Secret World == ''Discovered By'': '''BoostR''' and '''MMcLean54''' (separately)</center> '''Notes''': <ul>This is a '''Secret World''' that requires patience, and a lot of it. First off, you need the following items:</ul> *'''Space Jump''' *'''Screw Attack''' <ul>To begin, start on the bottom floor of Torvus Temple. Stand on the rim of the elevator, facing the '''Morph Ball''' tunnel. Hold the '''L Button''' so that it centers below the middle of the Morph Ball tunnel. Make a single jump by pressing the '''B Button''' so that you almost reach the ledge that the Morph Ball tunnel is on. While still in the air, make a shallow Space Jump so that you reach the very start of the Morph Ball tunnel. Then, when you are just about to touch it, activate the Screw Attack. Hopefully, you will be propelled into the Morph Ball tunnel. Since you has to stand up after the Screw Attack, your body should go right through the Morph Ball tunnel. Then, you then should see two Morph Ball tunnels. In more uncommon cases, only one Morph Ball tunnel. You will see it on the bottom half of your visor. Quickly jump once or twice. At this time, you will see only one Morph Ball tunnel if you saw two before. When this has occurred, the game can do one of the following actions:</ul> *Place you in a Secret World *Place you back in the designed area, right in front of the Morph Ball tunnel <ul>But if you does manage to get into the Secret World, you could possibly become stuck. All you have to do is jump again, and you should be fine. Sometimes it's helpful to use the Morph Ball if you use it in the right way. Just whatever you do, don't use the Screw Attack after you initially used it. It's just like in any other Secret World. You can get in position where the camera will start to wiggle around and you will see yourself in a third-person perspective. You'll have to reset the game in that condition. If you don't make it, keep trying. It takes practice and patience to do this.</ul> '''Features''': *You can fall down really low, so watch out. Try not to go too close to the ends of the room if you don't want to fall. *The elevator in the center of the room goes all the way underground, and it has collision for both Samus and her beam weapons. *The water is one big thick square. If you fall down to the lower level of the room, just look up and you should see it. *It's hard to see with the blinding sun in your eyes. '''Stuff to Try''': *Try to get to the Underground Transport. It can be quite a challenge. If you get there, look at the surrounding scenery and below the elevator . The scenery has no collision for Samus. *Try using a Moon Jump code in this Secret World. With it, you can get a much better view. *Try getting the sun out of your eyes while still viewing the entire Torvus Temple at the same time. *Try touching the elevator. If you can get that for, you can explore to a certain extent about the bottom of Torvus Temple. '''Common Problems''': *''When'': Samus seems to be flipping to the right or left of the Morph Ball tunnel, <ul>''Try'': Centering your targeting reticule more accurately. Also, make sure to have the reticule on your visor wile you jump to maintain balance.</ul> *''When'': Samus doesn't even go inside the Morph Ball tunnel, <ul>''Try'': Making deeper jumps. You don't need to go too deep for a lot of effect to take place. If Samus begins hitting the top of the Morph Ball tunnel, you've gone too far, so try backing up.</ul> *''When'': Samus keeps falling down too far, <ul>''Try'': Staying on the level itself. It's harder, but safer. Once you pass under the door to Underground Transport, you will begin to fall.</ul> *''When'': Samus won't jump, <ul>''Try'': To keep on jumping. This is perfectly normal. Eventually, Samus will jump, but make sure not to activate the Screw Attack.</ul> *''When'': Samus just got done turning into Morph Ball mode and won't stop falling, <ul>''Try'': Turning back into standard mode. You probably don't even see the level any more, no matter how far you look up. By this time, the only fun you're going to have is by morphing again and use '''Morph Ball Bombs''' to watch them go up and explode. Using '''Power Bombs''' will simply make the screen white when they explode.</ul> *''When'': The game crashes, <ul>''Try'': Not loading more than two rooms at a time. Make sure that the graphics are completely dumped before proceeding to a third room. To check if the game has dumped the previous room's data, walk up to a point where you would normally see the graphics. If they aren't there, you've successfully dumped the data.</ul> *''When'': Samus' gun disappears, <ul>''Try'': Jumping and landing in a different spot. If that doesn't work, then try turning into Morph Ball mode and laying Morph Ball Bombs to jump yourself into a different location, but not off of the level. Turn back to standard mode and check for Samus' gun. If it's still not there, then repeat the process until it is. The reason for this happening is because Samus is on such a glitched area that the game can't process her movements and such.</ul> '''Screenshots''': *'''[http://img151.exs.cx/img151/1687/sw138ij.jpg Screenshot 1]''' *'''[http://img151.exs.cx/img151/2394/sw1315fk.jpg Screenshot 2]''' *'''[http://img151.exs.cx/img151/2834/sw1320jd.jpg Screenshot 3]''' *'''[http://img151.exs.cx/img151/9952/sw1334ou.jpg Screenshot 4]''' '''Videos''': *'''[http://www.samus.co.uk/flamy/mp2sw/sw13_torvus_temple.avi Entering the Secret World]''' 01f6e1fa6f44f22c023605b463775da402bdae2f 1327 1317 2005-02-15T19:38:52Z MMcLean54 34 put the vids & pics into hyperlinks thanks Flamy! wikitext text/x-wiki <center> == Torvus Temple Secret World == ''Discovered By'': '''BoostR''' and '''MMcLean54''' (separately)</center> '''Notes''': <ul>This is a '''Secret World''' that requires patience, and a lot of it. First off, you need the following items:</ul> *'''Space Jump''' *'''Screw Attack''' <ul>To begin, start on the bottom floor of Torvus Temple. Stand on the rim of the elevator, facing the '''Morph Ball''' tunnel. Hold the '''L Button''' so that it centers below the middle of the Morph Ball tunnel. Make a single jump by pressing the '''B Button''' so that you almost reach the ledge that the Morph Ball tunnel is on. While still in the air, make a shallow Space Jump so that you reach the very start of the Morph Ball tunnel. Then, when you are just about to touch it, activate the Screw Attack. Hopefully, you will be propelled into the Morph Ball tunnel. Since you has to stand up after the Screw Attack, your body should go right through the Morph Ball tunnel. Then, you then should see two Morph Ball tunnels. In more uncommon cases, only one Morph Ball tunnel. You will see it on the bottom half of your visor. Quickly jump once or twice. At this time, you will see only one Morph Ball tunnel if you saw two before. When this has occurred, the game can do one of the following actions:</ul> *Place you in a Secret World *Place you back in the designed area, right in front of the Morph Ball tunnel <ul>But if you does manage to get into the Secret World, you could possibly become stuck. All you have to do is jump again, and you should be fine. Sometimes it's helpful to use the Morph Ball if you use it in the right way. Just whatever you do, don't use the Screw Attack after you initially used it. It's just like in any other Secret World. You can get in position where the camera will start to wiggle around and you will see yourself in a third-person perspective. You'll have to reset the game in that condition. If you don't make it, keep trying. It takes practice and patience to do this.</ul> '''Features''': *You can fall down really low, so watch out. Try not to go too close to the ends of the room if you don't want to fall. *The elevator in the center of the room goes all the way underground, and it has collision for both Samus and her beam weapons. *The water is one big thick square. If you fall down to the lower level of the room, just look up and you should see it. *It's hard to see with the blinding sun in your eyes. '''Stuff to Try''': *Try to get to the Underground Transport. It can be quite a challenge. If you get there, look at the surrounding scenery and below the elevator . The scenery has no collision for Samus. *Try using a Moon Jump code in this Secret World. With it, you can get a much better view. *Try getting the sun out of your eyes while still viewing the entire Torvus Temple at the same time. *Try touching the elevator. If you can get that for, you can explore to a certain extent about the bottom of Torvus Temple. '''Common Problems''': *''When'': Samus seems to be flipping to the right or left of the Morph Ball tunnel, <ul>''Try'': Centering your targeting reticule more accurately. Also, make sure to have the reticule on your visor wile you jump to maintain balance.</ul> *''When'': Samus doesn't even go inside the Morph Ball tunnel, <ul>''Try'': Making deeper jumps. You don't need to go too deep for a lot of effect to take place. If Samus begins hitting the top of the Morph Ball tunnel, you've gone too far, so try backing up.</ul> *''When'': Samus keeps falling down too far, <ul>''Try'': Staying on the level itself. It's harder, but safer. Once you pass under the door to Underground Transport, you will begin to fall.</ul> *''When'': Samus won't jump, <ul>''Try'': To keep on jumping. This is perfectly normal. Eventually, Samus will jump, but make sure not to activate the Screw Attack.</ul> *''When'': Samus just got done turning into Morph Ball mode and won't stop falling, <ul>''Try'': Turning back into standard mode. You probably don't even see the level any more, no matter how far you look up. By this time, the only fun you're going to have is by morphing again and use '''Morph Ball Bombs''' to watch them go up and explode. Using '''Power Bombs''' will simply make the screen white when they explode.</ul> *''When'': The game crashes, <ul>''Try'': Not loading more than two rooms at a time. Make sure that the graphics are completely dumped before proceeding to a third room. To check if the game has dumped the previous room's data, walk up to a point where you would normally see the graphics. If they aren't there, you've successfully dumped the data.</ul> *''When'': Samus' gun disappears, <ul>''Try'': Jumping and landing in a different spot. If that doesn't work, then try turning into Morph Ball mode and laying Morph Ball Bombs to jump yourself into a different location, but not off of the level. Turn back to standard mode and check for Samus' gun. If it's still not there, then repeat the process until it is. The reason for this happening is because Samus is on such a glitched area that the game can't process her movements and such.</ul> '''Screenshots''': *'''[http://img151.exs.cx/img151/1687/sw138ij.jpg Screenshot 1]''' *'''[http://img151.exs.cx/img151/2394/sw1315fk.jpg Screenshot 2]''' *'''[http://img151.exs.cx/img151/2834/sw1320jd.jpg Screenshot 3]''' *'''[http://img151.exs.cx/img151/9952/sw1334ou.jpg Screenshot 4]''' '''Videos''': *'''[http://www.samus.co.uk/flamy/sw13_torvus_temple.avi Entering the Secret World]''' d3c3df5342775b30a22d1af597aca2a794a7d4f1 1317 1316 2005-02-15T08:56:11Z Flamancipator 69 Added a video and a couple screenshots wikitext text/x-wiki <center> == Torvus Temple Secret World == ''Discovered By'': '''BoostR''' and '''MMcLean54''' (separately)</center> '''Notes''': <ul>This is a '''Secret World''' that requires patience, and a lot of it. First off, you need the following items:</ul> *'''Space Jump''' *'''Screw Attack''' <ul>To begin, start on the bottom floor of Torvus Temple. Stand on the rim of the elevator, facing the '''Morph Ball''' tunnel. Hold the '''L Button''' so that it centers below the middle of the Morph Ball tunnel. Make a single jump by pressing the '''B Button''' so that you almost reach the ledge that the Morph Ball tunnel is on. While still in the air, make a shallow Space Jump so that you reach the very start of the Morph Ball tunnel. Then, when you are just about to touch it, activate the Screw Attack. Hopefully, you will be propelled into the Morph Ball tunnel. Since you has to stand up after the Screw Attack, your body should go right through the Morph Ball tunnel. Then, you then should see two Morph Ball tunnels. In more uncommon cases, only one Morph Ball tunnel. You will see it on the bottom half of your visor. Quickly jump once or twice. At this time, you will see only one Morph Ball tunnel if you saw two before. When this has occurred, the game can do one of the following actions:</ul> *Place you in a Secret World *Place you back in the designed area, right in front of the Morph Ball tunnel <ul>But if you does manage to get into the Secret World, you could possibly become stuck. All you have to do is jump again, and you should be fine. Sometimes it's helpful to use the Morph Ball if you use it in the right way. Just whatever you do, don't use the Screw Attack after you initially used it. It's just like in any other Secret World. You can get in position where the camera will start to wiggle around and you will see yourself in a third-person perspective. You'll have to reset the game in that condition. If you don't make it, keep trying. It takes practice and patience to do this.</ul> '''Features''': *You can fall down really low, so watch out. Try not to go too close to the ends of the room if you don't want to fall. *The elevator in the center of the room goes all the way underground, and it has collision for both Samus and her beam weapons. *The water is one big thick square. If you fall down to the lower level of the room, just look up and you should see it. *It's hard to see with the blinding sun in your eyes. '''Stuff to Try''': *Try to get to the Underground Transport. It can be quite a challenge. If you get there, look at the surrounding scenery and below the elevator . The scenery has no collision for Samus. *Try using a Moon Jump code in this Secret World. With it, you can get a much better view. *Try getting the sun out of your eyes while still viewing the entire Torvus Temple at the same time. *Try touching the elevator. If you can get that for, you can explore to a certain extent about the bottom of Torvus Temple. '''Common Problems''': *''When'': Samus seems to be flipping to the right or left of the Morph Ball tunnel, <ul>''Try'': Centering your targeting reticule more accurately. Also, make sure to have the reticule on your visor wile you jump to maintain balance.</ul> *''When'': Samus doesn't even go inside the Morph Ball tunnel, <ul>''Try'': Making deeper jumps. You don't need to go too deep for a lot of effect to take place. If Samus begins hitting the top of the Morph Ball tunnel, you've gone too far, so try backing up.</ul> *''When'': Samus keeps falling down too far, <ul>''Try'': Staying on the level itself. It's harder, but safer. Once you pass under the door to Underground Transport, you will begin to fall.</ul> *''When'': Samus won't jump, <ul>''Try'': To keep on jumping. This is perfectly normal. Eventually, Samus will jump, but make sure not to activate the Screw Attack.</ul> *''When'': Samus just got done turning into Morph Ball mode and won't stop falling, <ul>''Try'': Turning back into standard mode. You probably don't even see the level any more, no matter how far you look up. By this time, the only fun you're going to have is by morphing again and use '''Morph Ball Bombs''' to watch them go up and explode. Using '''Power Bombs''' will simply make the screen white when they explode.</ul> *''When'': The game crashes, <ul>''Try'': Not loading more than two rooms at a time. Make sure that the graphics are completely dumped before proceeding to a third room. To check if the game has dumped the previous room's data, walk up to a point where you would normally see the graphics. If they aren't there, you've successfully dumped the data.</ul> *''When'': Samus' gun disappears, <ul>''Try'': Jumping and landing in a different spot. If that doesn't work, then try turning into Morph Ball mode and laying Morph Ball Bombs to jump yourself into a different location, but not off of the level. Turn back to standard mode and check for Samus' gun. If it's still not there, then repeat the process until it is. The reason for this happening is because Samus is on such a glitched area that the game can't process her movements and such.</ul> '''Screenshots''': <ul>Here's a list of screenshots to view:</ul> *There's none to view right now, so if you're willing, add some screenshots! Flamancipator's Edit: Here's a video of entering the Secret World: http://www.samus.co.uk/flamy/sw13_torvus_temple.avi And a couple screenshots: *'''http://img151.exs.cx/img151/1687/sw138ij.jpg *'''http://img151.exs.cx/img151/2394/sw1315fk.jpg *'''http://img151.exs.cx/img151/2834/sw1320jd.jpg *'''http://img151.exs.cx/img151/9952/sw1334ou.jpg 449f4b70a68fc4f307d5dd0eab853d0ad991def9 1316 1305 2005-02-13T21:12:35Z MMcLean54 34 Grammar Edit wikitext text/x-wiki <center> == Torvus Temple Secret World == ''Discovered By'': '''BoostR''' and '''MMcLean54''' (separately)</center> '''Notes''': <ul>This is a '''Secret World''' that requires patience, and a lot of it. First off, you need the following items:</ul> *'''Space Jump''' *'''Screw Attack''' <ul>To begin, start on the bottom floor of Torvus Temple. Stand on the rim of the elevator, facing the '''Morph Ball''' tunnel. Hold the '''L Button''' so that it centers below the middle of the Morph Ball tunnel. Make a single jump by pressing the '''B Button''' so that you almost reach the ledge that the Morph Ball tunnel is on. While still in the air, make a shallow Space Jump so that you reach the very start of the Morph Ball tunnel. Then, when you are just about to touch it, activate the Screw Attack. Hopefully, you will be propelled into the Morph Ball tunnel. Since you has to stand up after the Screw Attack, your body should go right through the Morph Ball tunnel. Then, you then should see two Morph Ball tunnels. In more uncommon cases, only one Morph Ball tunnel. You will see it on the bottom half of your visor. Quickly jump once or twice. At this time, you will see only one Morph Ball tunnel if you saw two before. When this has occurred, the game can do one of the following actions:</ul> *Place you in a Secret World *Place you back in the designed area, right in front of the Morph Ball tunnel <ul>But if you does manage to get into the Secret World, you could possibly become stuck. All you have to do is jump again, and you should be fine. Sometimes it's helpful to use the Morph Ball if you use it in the right way. Just whatever you do, don't use the Screw Attack after you initially used it. It's just like in any other Secret World. You can get in position where the camera will start to wiggle around and you will see yourself in a third-person perspective. You'll have to reset the game in that condition. If you don't make it, keep trying. It takes practice and patience to do this.</ul> '''Features''': *You can fall down really low, so watch out. Try not to go too close to the ends of the room if you don't want to fall. *The elevator in the center of the room goes all the way underground, and it has collision for both Samus and her beam weapons. *The water is one big thick square. If you fall down to the lower level of the room, just look up and you should see it. *It's hard to see with the blinding sun in your eyes. '''Stuff to Try''': *Try to get to the Underground Transport. It can be quite a challenge. If you get there, look at the surrounding scenery and below the elevator . The scenery has no collision for Samus. *Try using a Moon Jump code in this Secret World. With it, you can get a much better view. *Try getting the sun out of your eyes while still viewing the entire Torvus Temple at the same time. *Try touching the elevator. If you can get that for, you can explore to a certain extent about the bottom of Torvus Temple. '''Common Problems''': *''When'': Samus seems to be flipping to the right or left of the Morph Ball tunnel, <ul>''Try'': Centering your targeting reticule more accurately. Also, make sure to have the reticule on your visor wile you jump to maintain balance.</ul> *''When'': Samus doesn't even go inside the Morph Ball tunnel, <ul>''Try'': Making deeper jumps. You don't need to go too deep for a lot of effect to take place. If Samus begins hitting the top of the Morph Ball tunnel, you've gone too far, so try backing up.</ul> *''When'': Samus keeps falling down too far, <ul>''Try'': Staying on the level itself. It's harder, but safer. Once you pass under the door to Underground Transport, you will begin to fall.</ul> *''When'': Samus won't jump, <ul>''Try'': To keep on jumping. This is perfectly normal. Eventually, Samus will jump, but make sure not to activate the Screw Attack.</ul> *''When'': Samus just got done turning into Morph Ball mode and won't stop falling, <ul>''Try'': Turning back into standard mode. You probably don't even see the level any more, no matter how far you look up. By this time, the only fun you're going to have is by morphing again and use '''Morph Ball Bombs''' to watch them go up and explode. Using '''Power Bombs''' will simply make the screen white when they explode.</ul> *''When'': The game crashes, <ul>''Try'': Not loading more than two rooms at a time. Make sure that the graphics are completely dumped before proceeding to a third room. To check if the game has dumped the previous room's data, walk up to a point where you would normally see the graphics. If they aren't there, you've successfully dumped the data.</ul> *''When'': Samus' gun disappears, <ul>''Try'': Jumping and landing in a different spot. If that doesn't work, then try turning into Morph Ball mode and laying Morph Ball Bombs to jump yourself into a different location, but not off of the level. Turn back to standard mode and check for Samus' gun. If it's still not there, then repeat the process until it is. The reason for this happening is because Samus is on such a glitched area that the game can't process her movements and such.</ul> '''Screenshots''': <ul>Here's a list of screenshots to view:</ul> *There's none to view right now, so if you're willing, add some screenshots! ddc6e80c3e16a4749eba7836eaa82518499c1d4d 1305 1290 2005-02-13T02:16:44Z MMcLean54 34 i am having SO much trouble wikitext text/x-wiki <center> == Torvus Temple Secret World == ''Discovered By'': '''BoostR''' and '''MMcLean54''' (separately)</center> '''Notes''': <ul>This is a '''Secret World''' that requires patience, and a lot of it. First off, you need the following items:</ul> *'''Space Jump''' *'''Screw Attack''' <ul>To begin, start on the bottom floor of Torvus Temple. Stand on the rim of the elevator, facing the '''Morph Ball''' tunnel. Hold the '''L Button''' so that it centers below the middle of the Morph Ball tunnel. Make a single jump by pressing the '''B Button''' so that you almost reach the ledge that the Morph Ball tunnel is on. While still in the air, make a shallow Space Jump that you reach the very start of the Morph Ball tunnel. Then, when you are just about to touch it, activate the Screw Attack. Hopefully, you will be propelled into the Morph Ball tunnel. Since you has to stand up after the Screw Attack, your body should go right through the Morph Ball tunnel. Then, you then should see two Morph Ball tunnels. In more uncommon cases, only one Morph Ball tunnel. You will see it on the bottom half of your visor. Quickly jump once or twice. At this time, you will see only one Morph Ball tunnel if you saw two before. When this has occurred, the game can do one of the following actions:</ul> *Place you in a Secret World *Place you back in the designed area, right in front of the Morph Ball tunnel <ul>But if you does manage to get into the Secret World, you could possibly become stuck. All you have to do is jump again, and you should be fine. Sometimes it's helpful to use the Morph Ball if you use it in the right way. Just whatever you do, don't use the Screw Attack after you initially used it. It's just like in any other Secret World. You can get in position where the camera will start to wiggle around and you will see yourself in a third-person perspective. You'll have to reset the game in that condition. If you don't make it, keep trying. It takes practice and patience to do this.</ul> '''Features''': *You can fall down really low, so watch out. Try not to go too close to the ends of the room if you don't want to fall. *The elevator in the center of the room goes all the way underground, and it has collision for both Samus and her beam weapons. *The water is one big thick square. If you fall down to the lower level of the room, just look up and you should see it. *It's hard to see with the blinding sun in your eyes. '''Stuff to Try''': *Try to get to the Underground Transport. It can be quite a challenge. If you get there, look at the surrounding scenery and below the elevator . The scenery has no collision for Samus. *Try using a Moon Jump code in this Secret World. With it, you can get a much better view. *Try getting the sun out of your eyes while still viewing the entire Torvus Temple at the same time. *Try touching the elevator. If you can get that for, you can explore to a certain extent about the bottom of Torvus Temple. '''Common Problems''': *''When'': Samus seems to be flipping to the right or left of the Morph Ball tunnel, <ul>''Try'': Centering your targeting reticule more accurately. Also, make sure to have the reticule on your visor wile you jump to maintain balance.</ul> *''When'': Samus doesn't even go inside the Morph Ball tunnel, <ul>''Try'': Making deeper jumps. You don't need to go too deep for a lot of effect to take place. If Samus begins hitting the top of the Morph Ball tunnel, you've gone too far, so try backing up.</ul> *''When'': Samus keeps falling down too far, <ul>''Try'': Staying on the level itself. It's harder, but safer. Once you pass under the door to Underground Transport, you will begin to fall.</ul> *''When'': Samus won't jump, <ul>''Try'': To keep on jumping. This is perfectly normal. Eventually, Samus will jump, but make sure not to activate the Screw Attack.</ul> *''When'': Samus just got done turning into Morph Ball mode and won't stop falling, <ul>''Try'': Turning back into standard mode. You probably don't even see the level any more, no matter how far you look up. By this time, the only fun you're going to have is by morphing again and use '''Morph Ball Bombs''' to watch them go up and explode. Using '''Power Bombs''' will simply make the screen white when they explode.</ul> *''When'': The game crashes, <ul>''Try'': Not loading more than two rooms at a time. Make sure that the graphics are completely dumped before proceeding to a third room. To check if the game has dumped the previous room's data, walk up to a point where you would normally see the graphics. If they aren't there, you've successfully dumped the data.</ul> *''When'': Samus' gun disappears, <ul>''Try'': Jumping and landing in a different spot. If that doesn't work, then try turning into Morph Ball mode and laying Morph Ball Bombs to jump yourself into a different location, but not off of the level. Turn back to standard mode and check for Samus' gun. If it's still not there, then repeat the process until it is. The reason for this happening is because Samus is on such a glitched area that the game can't process her movements and such.</ul> '''Screenshots''': <ul>Here's a list of screenshots to view:</ul> *There's none to view right now, so if you're willing, add some screenshots! 35235f656a5c4bd0dc46aadd1180494c21f10242 1290 1288 2005-02-13T01:37:31Z MMcLean54 34 how bout the? wikitext text/x-wiki <center> == Torvus Temple Secret World == ''Discovered By'': '''BoostR''' and '''MMcLean54''' (separately)</center> '''Notes''': <ul>This is a '''Secret World''' that requires patience, and a lot of it. First off, you need the following items:</ul> *'''Space Jump''' *'''Screw Attack''' <ul>To begin, start on the bottom floor of Torvus Temple. Stand on the rim of the elevator, facing the '''Morph Ball''' tunnel. Hold the '''L Button''' so that it centers below the middle of the Morph Ball tunnel. Make a single jump by pressing the '''B Button''' so that you almost reach the ledge that the Morph Ball tunnel is on. While still in the air, make a shallow Space Jump that you reach the very start of the Morph Ball tunnel. Then, when you are just about to touch it, activate the Screw Attack. Hopefully, you will be propelled into the Morph Ball tunnel. Since you has to stand up after the Screw Attack, your body should go right through the Morph Ball tunnel. Then, you then should see two Morph Ball tunnels. In more uncommon cases, only one Morph Ball tunnel. You will see it on the bottom half of your visor. Quickly jump once or twice. Soon, you will see only one Morph Ball tunnel. When this has occurred, the game can do one of the following actions:</ul> *Place you in a Secret World *Place you back in the designed area, right in front of the Morph Ball tunnel <ul>But if you does manage to get into the Secret World, you could possibly become stuck. All you have to do is jump again, and you should be fine. Sometimes it's helpful to use the Morph Ball if you use it in the right way. Just whatever you do, don't use the Screw Attack after you initially used it. It's just like in any other Secret World. You can get in position where the camera will start to wiggle around and you will see yourself in a third-person perspective. You'll have to reset the game in that condition. If you don't make it, keep trying. It takes practice and patience to do this.</ul> '''Features''': *You can fall down really low, so watch out. Try not to go too close to the ends of the room if you don't want to fall. *The elevator in the center of the room goes all the way underground, and it has collision for both Samus and her beam weapons. *The water is one big thick square. If you fall down to the lower level of the room, just look up and you should see it. *It's hard to see with the blinding sun in your eyes. '''Stuff to Try''': *Try to get to the Underground Transport. It can be quite a challenge. If you get there, look at the surrounding scenery and below the elevator . The scenery has no collision for Samus. *Try using a Moon Jump code in this Secret World. With it, you can get a much better view. *Try getting the sun out of your eyes while still viewing the entire Torvus Temple at the same time. *Try touching the elevator. If you can get that for, you can explore to a certain extent about the bottom of Torvus Temple. '''Common Problems''': *''When'': Samus seems to be flipping to the right or left of the Morph Ball tunnel, <ul>''Try'': Centering your targeting reticule more accurately. Also, make sure to have the reticule on your visor wile you jump to maintain balance.</ul> *''When'': Samus doesn't even go inside the Morph Ball tunnel, <ul>''Try'': Making deeper jumps. You don't need to go too deep for a lot of effect to take place. If Samus begins hitting the top of the Morph Ball tunnel, you've gone too far, so try backing up.</ul> *''When'': Samus keeps falling down too far, <ul>''Try'': Staying on the level itself. It's harder, but safer. Once you pass under the door to Underground Transport, you will begin to fall.</ul> *''When'': Samus won't jump, <ul>''Try'': To keep on jumping. This is perfectly normal. Eventually, Samus will jump, but make sure not to activate the Screw Attack.</ul> *''When'': Samus just got done turning into Morph Ball mode and won't stop falling, <ul>''Try'': Turning back into standard mode. You probably don't even see the level any more, no matter how far you look up. By this time, the only fun you're going to have is by morphing again and use '''Morph Ball Bombs''' to watch them go up and explode. Using '''Power Bombs''' will simply make the screen white when they explode.</ul> *''When'': The game crashes, <ul>''Try'': Not loading more than two rooms at a time. Make sure that the graphics are completely dumped before proceeding to a third room. To check if the game has dumped the previous room's data, walk up to a point where you would normally see the graphics. If they aren't there, you've successfully dumped the data.</ul> *''When'': Samus' gun disappears, <ul>''Try'': Jumping and landing in a different spot. If that doesn't work, then try turning into Morph Ball mode and laying Morph Ball Bombs to jump yourself into a different location, but not off of the level. Turn back to standard mode and check for Samus' gun. If it's still not there, then repeat the process until it is. The reason for this happening is because Samus is on such a glitched area that the game can't process her movements and such.</ul> '''Screenshots''': <ul>Here's a list of screenshots to view:</ul> *There's none to view right now, so if you're willing, add some screenshots! a68838b838943f13061be1bf1181dbaa6abd0762 1288 1287 2005-02-13T01:32:39Z Moth.r 194 oops wikitext text/x-wiki <center> == Torvus Temple Secret World == ''Discovered By'': '''BoostR''' and '''MMcLean54''' (separately)</center> '''Notes''': <ul>This is a '''Secret World''' that requires patience, and a lot of it. First off, you need the following items:</ul> *'''Space Jump''' *'''Screw Attack''' <ul>To begin, start on the bottom floor of Torvus Temple. Stand on the rim of the elevator, facing the '''Morph Ball''' tunnel. Hold the '''L Button''' so that it centers below the middle of the Morph Ball tunnel. Make a single jump by pressing the '''B Button''' so that you almost reach the ledge that the Morph Ball tunnel is on. While still in the air, make a shallow Space Jump that you reach the very start of the Morph Ball tunnel. Then, when you are just about to touch it, activate her Screw Attack. Hopefully, you will be propelled into the Morph Ball tunnel. Since you has to stand up after the Screw Attack, your body should go right through the Morph Ball tunnel. Then, you then should see two Morph Ball tunnels. In more uncommon cases, only one Morph Ball tunnel. You will see it on the bottom half of your visor. Quickly jump once or twice. Soon, you will see only one Morph Ball tunnel. When this has occurred, the game can do one of the following actions:</ul> *Place you in a Secret World *Place you back in the designed area, right in front of the Morph Ball tunnel <ul>But if you does manage to get into the Secret World, you could possibly become stuck. All you have to do is jump again, and you should be fine. Sometimes it's helpful to use the Morph Ball if you use it in the right way. Just whatever you do, don't use the Screw Attack after you initially used it. It's just like in any other Secret World. You can get in position where the camera will start to wiggle around and you will see yourself in a third-person perspective. You'll have to reset the game in that condition. If you don't make it, keep trying. It takes practice and patience to do this.</ul> '''Features''': *You can fall down really low, so watch out. Try not to go too close to the ends of the room if you don't want to fall. *The elevator in the center of the room goes all the way underground, and it has collision for both Samus and her beam weapons. *The water is one big thick square. If you fall down to the lower level of the room, just look up and you should see it. *It's hard to see with the blinding sun in your eyes. '''Stuff to Try''': *Try to get to the Underground Transport. It can be quite a challenge. If you get there, look at the surrounding scenery and below the elevator . The scenery has no collision for Samus. *Try using a Moon Jump code in this Secret World. With it, you can get a much better view. *Try getting the sun out of your eyes while still viewing the entire Torvus Temple at the same time. *Try touching the elevator. If you can get that for, you can explore to a certain extent about the bottom of Torvus Temple. '''Common Problems''': *''When'': Samus seems to be flipping to the right or left of the Morph Ball tunnel, <ul>''Try'': Centering your targeting reticule more accurately. Also, make sure to have the reticule on your visor wile you jump to maintain balance.</ul> *''When'': Samus doesn't even go inside the Morph Ball tunnel, <ul>''Try'': Making deeper jumps. You don't need to go too deep for a lot of effect to take place. If Samus begins hitting the top of the Morph Ball tunnel, you've gone too far, so try backing up.</ul> *''When'': Samus keeps falling down too far, <ul>''Try'': Staying on the level itself. It's harder, but safer. Once you pass under the door to Underground Transport, you will begin to fall.</ul> *''When'': Samus won't jump, <ul>''Try'': To keep on jumping. This is perfectly normal. Eventually, Samus will jump, but make sure not to activate the Screw Attack.</ul> *''When'': Samus just got done turning into Morph Ball mode and won't stop falling, <ul>''Try'': Turning back into standard mode. You probably don't even see the level any more, no matter how far you look up. By this time, the only fun you're going to have is by morphing again and use '''Morph Ball Bombs''' to watch them go up and explode. Using '''Power Bombs''' will simply make the screen white when they explode.</ul> *''When'': The game crashes, <ul>''Try'': Not loading more than two rooms at a time. Make sure that the graphics are completely dumped before proceeding to a third room. To check if the game has dumped the previous room's data, walk up to a point where you would normally see the graphics. If they aren't there, you've successfully dumped the data.</ul> *''When'': Samus' gun disappears, <ul>''Try'': Jumping and landing in a different spot. If that doesn't work, then try turning into Morph Ball mode and laying Morph Ball Bombs to jump yourself into a different location, but not off of the level. Turn back to standard mode and check for Samus' gun. If it's still not there, then repeat the process until it is. The reason for this happening is because Samus is on such a glitched area that the game can't process her movements and such.</ul> '''Screenshots''': <ul>Here's a list of screenshots to view:</ul> *There's none to view right now, so if you're willing, add some screenshots! f261f535b2addee5a7e68864ba9da3c23388dc30 1287 1286 2005-02-13T01:29:54Z MMcLean54 34 wikitext text/x-wiki <center> == Torvus Temple Secret World == ''Discovered By'': '''BoostR''' and '''MMcLean54''' (separately)</center> '''Notes''': <ul>This is a '''Secret World''' that requires patience, and a lot of it. First off, you need the following items:</ul> *'''Space Jump''' *'''Screw Attack''' <ul>To begin, start on the bottom floor of Torvus Temple. Stand on the rim of the elevator, facing the '''Morph Ball''' tunnel. Hold the '''L Button''' so that it centers below the middle of the Morph Ball tunnel. Make a single jump by pressing the '''B Button''' so that you almost reach the ledge that the Morph Ball tunnel is on. While still in the air, make a shallow Space Jump that you reach the very start of the Morph Ball tunnel. Then, when you are just about to touch it, activate your Screw Attack. Hopefully, you will be propelled into the Morph Ball tunnel. Since you has to stand up after the Screw Attack, your body should go right through the Morph Ball tunnel. Then, you then should see two Morph Ball tunnels. In more uncommon cases, only one Morph Ball tunnel. You will see it on the bottom half of your visor. Quickly jump once or twice. Soon, you will see only one Morph Ball tunnel. When this has occurred, the game can do one of the following actions:</ul> *Place you in a Secret World *Place you back in the designed area, right in front of the Morph Ball tunnel <ul>But if you does manage to get into the Secret World, you could possibly become stuck. All you have to do is jump again, and you should be fine. Sometimes it's helpful to use the Morph Ball if you use it in the right way. Just whatever you do, don't use the Screw Attack after you initially used it. It's just like in any other Secret World. You can get in position where the camera will start to wiggle around and you will see yourself in a third-person perspective. You'll have to reset the game in that condition. If you don't make it, keep trying. It takes practice and patience to do this.</ul> '''Features''': *You can fall down really low, so watch out. Try not to go too close to the ends of the room if you don't want to fall. *The elevator in the center of the room goes all the way underground, and it has collision for both Samus and her beam weapons. *The water is one big thick square. If you fall down to the lower level of the room, just look up and you should see it. *It's hard to see with the blinding sun in your eyes. '''Stuff to Try''': *Try to get to the Underground Transport. It can be quite a challenge. If you get there, look at the surrounding scenery and below the elevator . The scenery has no collision for Samus. *Try using a Moon Jump code in this Secret World. With it, you can get a much better view. *Try getting the sun out of your eyes while still viewing the entire Torvus Temple at the same time. *Try touching the elevator. If you can get that for, you can explore to a certain extent about the bottom of Torvus Temple. '''Common Problems''': *''When'': Samus seems to be flipping to the right or left of the Morph Ball tunnel, <ul>''Try'': Centering your targeting reticule more accurately. Also, make sure to have the reticule on your visor wile you jump to maintain balance.</ul> *''When'': Samus doesn't even go inside the Morph Ball tunnel, <ul>''Try'': Making deeper jumps. You don't need to go too deep for a lot of effect to take place. If Samus begins hitting the top of the Morph Ball tunnel, you've gone too far, so try backing up.</ul> *''When'': Samus keeps falling down too far, <ul>''Try'': Staying on the level itself. It's harder, but safer. Once you pass under the door to Underground Transport, you will begin to fall.</ul> *''When'': Samus won't jump, <ul>''Try'': To keep on jumping. This is perfectly normal. Eventually, Samus will jump, but make sure not to activate the Screw Attack.</ul> *''When'': Samus just got done turning into Morph Ball mode and won't stop falling, <ul>''Try'': Turning back into standard mode. You probably don't even see the level any more, no matter how far you look up. By this time, the only fun you're going to have is by morphing again and use '''Morph Ball Bombs''' to watch them go up and explode. Using '''Power Bombs''' will simply make the screen white when they explode.</ul> *''When'': The game crashes, <ul>''Try'': Not loading more than two rooms at a time. Make sure that the graphics are completely dumped before proceeding to a third room. To check if the game has dumped the previous room's data, walk up to a point where you would normally see the graphics. If they aren't there, you've successfully dumped the data.</ul> *''When'': Samus' gun disappears, <ul>''Try'': Jumping and landing in a different spot. If that doesn't work, then try turning into Morph Ball mode and laying Morph Ball Bombs to jump yourself into a different location, but not off of the level. Turn back to standard mode and check for Samus' gun. If it's still not there, then repeat the process until it is. The reason for this happening is because Samus is on such a glitched area that the game can't process her movements and such.</ul> '''Screenshots''': <ul>Here's a list of screenshots to view:</ul> *There's none to view right now, so if you're willing, add some screenshots! 830083361a779c178b797f545162ecd9fe0a2947 1286 1285 2005-02-13T01:29:35Z Moth.r 194 spelling wikitext text/x-wiki <center> == Torvus Temple Secret World == ''Discovered By'': '''BoostR''' and '''MMcLean54''' (separately)</center> '''Notes''': <ul>This is a '''Secret World''' that requires patience, and a lot of it. First off, you need the following items:</ul> *'''Space Jump''' *'''Screw Attack''' <ul>To begin, start on the bottom floor of Torvus Temple. Stand on the rim of the elevator, facing the '''Morph Ball''' tunnel. Hold the '''L Button''' so that it centers below the middle of the Morph Ball tunnel. Make a single jump by pressing the '''B Button''' so that you almost reach the ledge that the Morph Ball tunnel is on. While still in the air, make a shallow Space Jump that you reach the very start of the Morph Ball tunnel. Then, when you are just about to touch it, activate your Screw Attack. Hopefully, you will be propelled into the Morph Ball tunnel. Since you has to stand up after the Screw Attack, your body should go right through the Morph Ball tunnel. Then, you then should see two Morph Ball tunnels. In more uncommon cases, only one Morph Ball tunnel. You will see it on the bottom half of her visor. Quickly jump once or twice. Soon, you will see only one Morph Ball tunnel. When this has occurred, the game can do one of the following actions:</ul> *Place you in a Secret World *Place you back in the designed area, right in front of the Morph Ball tunnel <ul>But if you does manage to get into the Secret World, you could possibly become stuck. All you have to do is jump again, and you should be fine. Sometimes it's helpful to use the Morph Ball if you use it in the right way. Just whatever you do, don't use the Screw Attack after you initially used it. It's just like in any other Secret World. You can get in position where the camera will start to wiggle around and you will see yourself in a third-person perspective. You'll have to reset the game in that condition. If you don't make it, keep trying. It takes practice and patience to do this.</ul> '''Features''': *You can fall down really low, so watch out. Try not to go too close to the ends of the room if you don't want to fall. *The elevator in the center of the room goes all the way underground, and it has collision for both Samus and her beam weapons. *The water is one big thick square. If you fall down to the lower level of the room, just look up and you should see it. *It's hard to see with the blinding sun in your eyes. '''Stuff to Try''': *Try to get to the Underground Transport. It can be quite a challenge. If you get there, look at the surrounding scenery and below the elevator . The scenery has no collision for Samus. *Try using a Moon Jump code in this Secret World. With it, you can get a much better view. *Try getting the sun out of your eyes while still viewing the entire Torvus Temple at the same time. *Try touching the elevator. If you can get that for, you can explore to a certain extent about the bottom of Torvus Temple. '''Common Problems''': *''When'': Samus seems to be flipping to the right or left of the Morph Ball tunnel, <ul>''Try'': Centering your targeting reticule more accurately. Also, make sure to have the reticule on your visor wile you jump to maintain balance.</ul> *''When'': Samus doesn't even go inside the Morph Ball tunnel, <ul>''Try'': Making deeper jumps. You don't need to go too deep for a lot of effect to take place. If Samus begins hitting the top of the Morph Ball tunnel, you've gone too far, so try backing up.</ul> *''When'': Samus keeps falling down too far, <ul>''Try'': Staying on the level itself. It's harder, but safer. Once you pass under the door to Underground Transport, you will begin to fall.</ul> *''When'': Samus won't jump, <ul>''Try'': To keep on jumping. This is perfectly normal. Eventually, Samus will jump, but make sure not to activate the Screw Attack.</ul> *''When'': Samus just got done turning into Morph Ball mode and won't stop falling, <ul>''Try'': Turning back into standard mode. You probably don't even see the level any more, no matter how far you look up. By this time, the only fun you're going to have is by morphing again and use '''Morph Ball Bombs''' to watch them go up and explode. Using '''Power Bombs''' will simply make the screen white when they explode.</ul> *''When'': The game crashes, <ul>''Try'': Not loading more than two rooms at a time. Make sure that the graphics are completely dumped before proceeding to a third room. To check if the game has dumped the previous room's data, walk up to a point where you would normally see the graphics. If they aren't there, you've successfully dumped the data.</ul> *''When'': Samus' gun disappears, <ul>''Try'': Jumping and landing in a different spot. If that doesn't work, then try turning into Morph Ball mode and laying Morph Ball Bombs to jump yourself into a different location, but not off of the level. Turn back to standard mode and check for Samus' gun. If it's still not there, then repeat the process until it is. The reason for this happening is because Samus is on such a glitched area that the game can't process her movements and such.</ul> '''Screenshots''': <ul>Here's a list of screenshots to view:</ul> *There's none to view right now, so if you're willing, add some screenshots! 8bd1872bbf5bc3a507db6efea3b779afeb90b7a7 1285 1284 2005-02-12T23:42:42Z MMcLean54 34 wikitext text/x-wiki <center> == Torvus Temple Secret World == ''Discovered By'': '''BoostR''' and '''MMcLean54''' (seperately)</center> '''Notes''': <ul>This is a '''Secret World''' that requires patience, and a lot of it. First off, you need the following items:</ul> *'''Space Jump''' *'''Screw Attack''' <ul>To begin, start on the bottom floor of Torvus Temple. Stand on the rim of the elevator, facing the '''Morph Ball''' tunnel. Hold the '''L Button''' so that it centers below the middle of the Morph Ball tunnel. Make a single jump by pressing the '''B Button''' so that you almost reach the ledge that the Morph Ball tunnel is on. While still in the air, make a shallow Space Jump that you reach the very start of the Morph Ball tunnel. Then, when you are just about to touch it, activate your Screw Attack. Hopefully, you will be propelled into the Morph Ball tunnel. Since you has to stand up after the Screw Attack, your body should go right through the Morph Ball tunnel. Then, you then should see two Morph Ball tunnels. In more uncommon cases, only one Morph Ball tunnel. You will see it on the bottom half of her visor. Quickly jump once or twice. Soon, you will see only one Morph Ball tunnel. When this has occurred, the game can do one of the following actions:</ul> *Place you in a Secret World *Place you back in the designed area, right in front of the Morph Ball tunnel <ul>But if you does manage to get into the Secret World, you could possibly become stuck. All you have to do is jump again, and you should be fine. Sometimes it's helpful to use the Morph Ball if you use it in the right way. Just whatever you do, don't use the Screw Attack after you initially used it. It's just like in any other Secret World. You can get in position where the camera will start to wiggle around and you will see yourself in a third-person perspective. You'll have to reset the game in that condition. If you don't make it, keep trying. It takes practice and patience to do this.</ul> '''Features''': *You can fall down really low, so watch out. Try not to go too close to the ends of the room if you don't want to fall. *The elevator in the center of the room goes all the way underground, and it has collision for both Samus and her beam weapons. *The water is one big thick square. If you fall down to the lower level of the room, just look up and you should see it. *It's hard to see with the blinding sun in your eyes. '''Stuff to Try''': *Try to get to the Underground Transport. It can be quite a challenge. If you get there, look at the surrounding scenery and below the elevator . The scenery has no collision for Samus. *Try using a Moon Jump code in this Secret World. With it, you can get a much better view. *Try getting the sun out of your eyes while still viewing the entire Torvus Temple at the same time. *Try touching the elevator. If you can get that for, you can explore to a certain extent about the bottom of Torvus Temple. '''Common Problems''': *''When'': Samus seems to be flipping to the right or left of the Morph Ball tunnel, <ul>''Try'': Centering your targeting reticule more accurately. Also, make sure to have the reticule on your visor wile you jump to maintain balance.</ul> *''When'': Samus doesn't even go inside the Morph Ball tunnel, <ul>''Try'': Making deeper jumps. You don't need to go too deep for a lot of effect to take place. If Samus begins hitting the top of the Morph Ball tunnel, you've gone too far, so try backing up.</ul> *''When'': Samus keeps falling down too far, <ul>''Try'': Staying on the level itself. It's harder, but safer. Once you pass under the door to Underground Transport, you will begin to fall.</ul> *''When'': Samus won't jump, <ul>''Try'': To keep on jumping. This is perfectly normal. Eventually, Samus will jump, but make sure not to activate the Screw Attack.</ul> *''When'': Samus just got done turning into Morph Ball mode and won't stop falling, <ul>''Try'': Turning back into standard mode. You probably don't even see the level any more, no matter how far you look up. By this time, the only fun you're going to have is by morphing again and use '''Morph Ball Bombs''' to watch them go up and explode. Using '''Power Bombs''' will simply make the screen white when they explode.</ul> *''When'': The game crashes, <ul>''Try'': Not loading more than two rooms at a time. Make sure that the graphics are completely dumped before proceeding to a third room. To check if the game has dumped the previous room's data, walk up to a point where you would normally see the graphics. If they aren't there, you've successfully dumped the data.</ul> *''When'': Samus' gun disappears, <ul>''Try'': Jumping and landing in a different spot. If that doesn't work, then try turning into Morph Ball mode and laying Morph Ball Bombs to jump yourself into a different location, but not off of the level. Turn back to standard mode and check for Samus' gun. If it's still not there, then repeat the process until it is. The reason for this happening is because Samus is on such a glitched area that the game can't process her movements and such.</ul> '''Screenshots''': <ul>Here's a list of screenshots to view:</ul> *There's none to view right now, so if you're willing, add some screenshots! 8107bedd0e4b1e1e727385beaa9193d46fc107b9 1284 1283 2005-02-12T23:42:19Z MMcLean54 34 THIS IS IT!!! wikitext text/x-wiki <center> == Torvus Temple Secret World == ''Discovered By'': '''BoostR''' and '''MMcLean54''' (seperately)</center> '''Notes''': <ul>This is a '''Secret World''' that requires patience, and a lot of it. First off, you need the following items:</ul> *'''Space Jump''' *'''Screw Attack''' <ul>To begin, start on the bottom floor of Torvus Temple. Stand on the rim of the elevator, facing the '''Morph Ball''' tunnel. Hold the '''L Button''' so that it centers below the middle of the Morph Ball tunnel. Make a single jump by pressing the '''B Button''' so that you almost reach the ledge that the Morph Ball tunnel is on. While still in the air, make a shallow Space Jump that you reach the very start of the Morph Ball tunnel. Then, when you are just about to touch it, activate her Screw Attack. Hopefully, you will be propelled into the Morph Ball tunnel. Since you has to stand up after the Screw Attack, your body should go right through the Morph Ball tunnel. Then, you then should see two Morph Ball tunnels. In more uncommon cases, only one Morph Ball tunnel. You will see it on the bottom half of her visor. Quickly jump once or twice. Soon, you will see only one Morph Ball tunnel. When this has occurred, the game can do one of the following actions:</ul> *Place you in a Secret World *Place you back in the designed area, right in front of the Morph Ball tunnel <ul>But if you does manage to get into the Secret World, you could possibly become stuck. All you have to do is jump again, and you should be fine. Sometimes it's helpful to use the Morph Ball if you use it in the right way. Just whatever you do, don't use the Screw Attack after you initially used it. It's just like in any other Secret World. You can get in position where the camera will start to wiggle around and you will see yourself in a third-person perspective. You'll have to reset the game in that condition. If you don't make it, keep trying. It takes practice and patience to do this.</ul> '''Features''': *You can fall down really low, so watch out. Try not to go too close to the ends of the room if you don't want to fall. *The elevator in the center of the room goes all the way underground, and it has collision for both Samus and her beam weapons. *The water is one big thick square. If you fall down to the lower level of the room, just look up and you should see it. *It's hard to see with the blinding sun in your eyes. '''Stuff to Try''': *Try to get to the Underground Transport. It can be quite a challenge. If you get there, look at the surrounding scenery and below the elevator . The scenery has no collision for Samus. *Try using a Moon Jump code in this Secret World. With it, you can get a much better view. *Try getting the sun out of your eyes while still viewing the entire Torvus Temple at the same time. *Try touching the elevator. If you can get that for, you can explore to a certain extent about the bottom of Torvus Temple. '''Common Problems''': *''When'': Samus seems to be flipping to the right or left of the Morph Ball tunnel, <ul>''Try'': Centering your targeting reticule more accurately. Also, make sure to have the reticule on your visor wile you jump to maintain balance.</ul> *''When'': Samus doesn't even go inside the Morph Ball tunnel, <ul>''Try'': Making deeper jumps. You don't need to go too deep for a lot of effect to take place. If Samus begins hitting the top of the Morph Ball tunnel, you've gone too far, so try backing up.</ul> *''When'': Samus keeps falling down too far, <ul>''Try'': Staying on the level itself. It's harder, but safer. Once you pass under the door to Underground Transport, you will begin to fall.</ul> *''When'': Samus won't jump, <ul>''Try'': To keep on jumping. This is perfectly normal. Eventually, Samus will jump, but make sure not to activate the Screw Attack.</ul> *''When'': Samus just got done turning into Morph Ball mode and won't stop falling, <ul>''Try'': Turning back into standard mode. You probably don't even see the level any more, no matter how far you look up. By this time, the only fun you're going to have is by morphing again and use '''Morph Ball Bombs''' to watch them go up and explode. Using '''Power Bombs''' will simply make the screen white when they explode.</ul> *''When'': The game crashes, <ul>''Try'': Not loading more than two rooms at a time. Make sure that the graphics are completely dumped before proceeding to a third room. To check if the game has dumped the previous room's data, walk up to a point where you would normally see the graphics. If they aren't there, you've successfully dumped the data.</ul> *''When'': Samus' gun disappears, <ul>''Try'': Jumping and landing in a different spot. If that doesn't work, then try turning into Morph Ball mode and laying Morph Ball Bombs to jump yourself into a different location, but not off of the level. Turn back to standard mode and check for Samus' gun. If it's still not there, then repeat the process until it is. The reason for this happening is because Samus is on such a glitched area that the game can't process her movements and such.</ul> '''Screenshots''': <ul>Here's a list of screenshots to view:</ul> *There's none to view right now, so if you're willing, add some screenshots! 7bfecdb2f89d45e6c5d18608c0662e9e7a6b711e 1283 1282 2005-02-12T23:15:30Z MMcLean54 34 this better be the last time... wikitext text/x-wiki <center> == Torvus Temple Secret World == ''Discovered By'': '''BoostR''' and '''MMcLean54''' (seperately)</center> '''Notes''': <ul>This is a '''Secret World''' that requires patience, and a lot of it. First off, you need the following items:</ul> *'''Space Jump''' *'''Screw Attack''' <ul>To begin, start on the bottom floor of Torvus Temple. Stand on the rim of the elevator, facing the '''Morph Ball''' tunnel. Hold the '''L Button''' so that it centers below the middle of the Morph Ball tunnel. Make a single jump by pressing the '''B Button''' so that it almost reaches the ledge that the Morph Ball tunnel is on. While still in the air, make a shallow Space Jump that reaches the very start of the Morph Ball tunnel. Then, when Samus is just about to touch it, activate your Screw Attack. Hopefully, you will be propelled into the Morph Ball tunnel. Since Samus has to stand up after the Screw Attack, your body should go right through the Morph Ball tunnel. Then, you then should see two Morph Ball tunnels. In more uncommon cases, only one Morph Ball tunnel. You will see it on the bottom half of your visor. Quickly jump once or twice. Soon, you will see only one Morph Ball tunnel. When this has occurred, the game can do one of the following actions:</ul> *Place you in a Secret World *Place you back in the designed area, right in front of the Morph Ball tunnel <ul>But if you do manage to get into the Secret World, you could possibly become stuck. All you have to do is jump again, and you should be fine. Try not to use the Morph Ball too often, because you can get stuck that way. But, sometimes it is helpful if you use it in the right way. Just whatever you do, don't use the Screw Attack after you initially used it. It's just like in any other Secret World. You can get in position where the camera will start to wiggle around and you will see yourself in a third-person perspective. You'll have to reset your game in that condition. If you don't make it, keep trying. It takes practice and patience to do this.</ul> '''Features''': *You can fall down really low, so watch out. Try not to go too close to the ends of the room if you don't want to fall. *The elevator in the center of the room goes all the way underground, and it has collision for both Samus and her beam weapons. *The water is one big thick square. If you fall down to the lower level of the room, just look up and you should see it. *It's hard to see with the blinding sun in your eyes. '''Stuff to Try''': *Try to get to the Underground Transport. It can be quite a challenge. If you get there, look at the surrounding scenery and below the elevator . The scenery has no collision for Samus. *Try using a Moon Jump code in this Secret World. With it, you can get a much better view. *Try getting the sun out of your eyes while still viewing the entire Torvus Temple at the same time. *Try touching the elevator. If you can get that for, you can explore to a certain extent about the bottom of Torvus Temple. '''Common Problems''': *''When'': Samus seems to be flipping to the right or left of the Morph Ball tunnel, <ul>''Try'': Centering your targeting reticule more accurately. Also, make sure to have the reticule on your visor wile you jump to maintain balance.</ul> *''When'': Samus doesn't even go inside the Morph Ball tunnel, <ul>''Try'': Making deeper jumps. You don't need to go too deep for a lot of effect to take place. If Samus begins hitting the top of the Morph Ball tunnel, you've gone too far, so try backing up.</ul> *''When'': Samus keeps falling down too far, <ul>''Try'': Staying on the level itself. It's harder, but safer. Once you pass under the door to Underground Transport, you will begin to fall.</ul> *''When'': Samus won't jump, <ul>''Try'': To keep on jumping. This is perfectly normal. Eventually, Samus will jump, but make sure not to activate the Screw Attack.</ul> *''When'': Samus just got done turning into Morph Ball mode and won't stop falling, <ul>''Try'': Turning back into standard mode. You probably don't even see the level any more, no matter how far you look up. By this time, the only fun you're going to have is by morphing again and use '''Morph Ball Bombs''' to watch them go up and explode. Using '''Power Bombs''' will simply make the screen white when they explode.</ul> *''When'': The game crashes, <ul>''Try'': Not loading more than two rooms at a time. Make sure that the graphics are completely dumped before proceeding to a third room. To check if the game has dumped the previous room's data, walk up to a point where you would normally see the graphics. If they aren't there, you've successfully dumped the data.</ul> *''When'': Samus' gun disappears, <ul>''Try'': Jumping and landing in a different spot. If that doesn't work, then try turning into Morph Ball mode and laying Morph Ball Bombs to jump yourself into a different location, but not off of the level. Turn back to standard mode and check for Samus' gun. If it's still not there, then repeat the process until it is. The reason for this happening is because Samus is on such a glitched area that the game can't process her movements and such.</ul> '''Screenshots''': <ul>Here's a list of screenshots to view:</ul> *There's none to view right now, so if you're willing, add some screenshots! eb2790b136becc06113a342edb9285179e678428 1282 1281 2005-02-12T23:03:04Z MMcLean54 34 wikitext text/x-wiki <center> == Torvus Temple Secret World == ''Discovered By'': '''BoostR''' and '''MMcLean54''' (seperately)</center> '''Notes''': <ul>This is a '''Secret World''' that requires patience, and a lot of it. First off, you need the following items:</ul> *'''Space Jump''' *'''Screw Attack''' <ul>To begin, start on the bottom floor of Torvus Temple. Stand on the rim of the elevator, facing the '''Morph Ball''' tunnel. Hold the '''L Button''' so that it centers below the middle of the Morph Ball tunnel. Make a single jump so that it almost reaches the ledge that the Morph Ball tunnel is on. While still in the air, make a shallow jump that reaches the very start of the Morph Ball tunnel. Then, when you are just about to touch it, activate your Screw Attack. Hopefully, you will be propelled into the Morph Ball tunnel. Since you have to stand up after the Screw Attack, your body should go right through the Morph Ball tunnel. Then, you then should see two Morph Ball tunnels (In more uncommon cases, only one Morph Ball tunnel. You will see it on the bottom half of your visor.). Quickly fiddle around with the buttons on the controller. Soon, you will see only one Morph Ball tunnel. When this has occurred, the game can do one of the following actions:</ul> *Place you in a Secret World *Place you back in the designed area, right in front of the Morph Ball tunnel <ul>But if you do manage to get into the Secret World, you could possibly become stuck. All you have to do is fiddle around again with the controls, and you should be fine. Try not to use the Morph Ball too often, because you can get stuck that way. But, sometimes it is helpful if you use it in the right way. Just whatever you do, don't use the Screw Attack after you initially used it. It's just like in any other Secret World. You can get in position where the camera will start to wiggle around and you will see yourself in a third-person perspective. You'll have to reset your game in that condition. If you don't make it, keep trying. It takes practice and patience to do this.</ul> '''Features''': *You can fall down really low, so watch out. Try not to go too close to the ends of the room if you don't want to fall. *The elevator in the center of the room goes all the way underground, and it has collision for both Samus and her beam weapons. *The water is one big thick square. If you fall down to the lower level of the room, just look up and you should see it. *It's hard to see with the blinding sun in your eyes. '''Stuff to Try''': *Try to get to the Underground Transport. It can be quite a challenge! If you get there, look at the surrounding scenery and below the elevator . The scenery has no collision for Samus. *Try using a Moon Jump code in this Secret World. With it, you can get a much better view. *Try getting the sun out of your eyes while still viewing the entire Torvus Temple at the same time. *Try touching the elevator. If you can get that for, you can explore to a certain extent about the bottom of Torvus Temple. '''Common Problems''': *''When'': Samus seems to be flipping to the right or left of the Morph Ball tunnel, <ul>''Try'': Centering your targeting reticule with the L Button more accurately.</ul> *''When'': Samus doesn't even go inside the Morph Ball tunnel, <ul>''Try'': Making deeper jumps. You don't need to go too deep for a lot of effect to take place. If Samus begins hitting the top of the Morph Ball tunnel, you've gone too far, so try backing up.</ul> *''When'': Samus keeps falling down too far, <ul>''Try'': Staying on the level itself. It's harder, but safer. Once you pass under the door to Underground Transport, you will begin to fall.</ul> *''When'': Samus won't jump, <ul>''Try'': To keep on jumping. This is perfectly normal. Eventually, Samus will jump, but make sure not to activate the Screw Attack.</ul> *''When'': Samus just got done turning into Morph Ball mode and won't stop falling, <ul>''Try'': Turning back into standard mode. You probably don't even see the level any more, no matter how far you look up. By this time, the only fun you're going to have is by morphing again and use '''Morph Ball Bombs''' to watch them go up and explode. Using '''Power Bombs''' will simply make the screen white when they explode.</ul> *''When'': The game crashes, <ul>''Try'': Not loading more than two rooms at a time. Make sure that the graphics are completely dumped before proceeding to a third room. To check if the game has dumped the previous room's data, walk up to a point where you would normally see the graphics. If they aren't there, you've successfully dumped the data.</ul> *''When'': Samus' gun disappears, <ul>''Try'': Jumping and landing in a different spot. If that doesn't work, then try turning into Morph Ball mode and laying Morph Ball Bombs to jump yourself into a different location, but not off of the level. Turn back to standard mode and check for Samus' gun. If it's still not there, then repeat the process until it is. The reason for this happening is because Samus is on such a glitched area that the game can't process her movements and such.</ul> '''Screenshots''': <ul>Here's a list of screenshots to view:</ul> *There's none to view right now, so if you're willing, add some screenshots! dfa258a617f42493bfe1069cfb3100e2a50ea603 1281 1280 2005-02-12T22:59:42Z MMcLean54 34 wikitext text/x-wiki <center> == Torvus Temple Secret World == ''Discovered By'': '''BoostR''' and '''MMcLean54''' (seperately)</center> '''Notes''': <ul>This is a '''Secret World''' that requires patience, and a lot of it. First off, you need the following items:</ul> *'''Space Jump''' *'''Screw Attack''' <ul>To begin, start on the bottom floor of Torvus Temple. Stand on the rim of the elevator, facing the '''Morph Ball''' tunnel. Hold the '''L Button''' so that it centers below the middle of the Morph Ball tunnel. Make a single jump so that it almost reaches the ledge that the Morph Ball tunnel is on. While still in the air, make a shallow jump that reaches the very start of the Morph Ball tunnel. Then, when you are just about to touch it, activate your Screw Attack. Hopefully, you will be propelled into the Morph Ball tunnel. Since you have to stand up after the Screw Attack, your body should go right through the Morph Ball tunnel. Then, you then should see two Morph Ball tunnels (In more uncommon cases, only one Morph Ball tunnel. You will see it on the bottom half of your visor.). Quickly fiddle around with the buttons on the controller. Soon, you will see only one Morph Ball tunnel. When this has occurred, the game can do one of the following actions:</ul> *Place you in a Secret World *Place you back in the designed area, right in front of the Morph Ball tunnel <ul>But if you do manage to get into the Secret World, you could possibly become stuck. All you have to do is fiddle around again with the controls, and you should be fine. Try not to use the Morph Ball too often, because you can get stuck that way. But, sometimes it is helpful if you use it in the right way. Just whatever you do, don't use the Screw Attack after you initially used it. It's just like in any other Secret World. You can get in position where the camera will start to wiggle around and you will see yourself in a third-person perspective. You'll have to reset your game in that condition. If you don't make it, keep trying. It takes practice and patience to do this.</ul> '''Features''': *You can fall down really low, so watch out. Try not to go too close to the ends of the room if you don't want to fall. *The elevator in the center of the room goes all the way underground, and it has collision for both Samus and her beam weapons. *The water is one big thick square. If you fall down to the lower level of the room, just look up and you should see it. *It's hard to see with the blinding sun in your eyes. '''Stuff to Try''': *Try to get to the Underground Transport. It can be quite a challenge! If you get there, look at the surrounding scenery and below the elevator . The scenery has no collision for Samus. *Try using a Moon Jump code in this Secret World. With it, you can get a much better view. *Try getting the sun out of your eyes while still viewing the entire Torvus Temple at the same time. '''Common Problems''': *''When'': Samus seems to be flipping to the right or left of the Morph Ball tunnel, <ul>''Try'': Centering your targeting reticule with the L Button more accurately.</ul> *''When'': Samus doesn't even go inside the Morph Ball tunnel, <ul>''Try'': Making deeper jumps. You don't need to go too deep for a lot of effect to take place. If Samus begins hitting the top of the Morph Ball tunnel, you've gone too far, so try backing up.</ul> *''When'': Samus keeps falling down too far, <ul>''Try'': Staying on the level itself. It's harder, but safer. Once you pass under the door to Underground Transport, you will begin to fall.</ul> *''When'': Samus won't jump, <ul>''Try'': To keep on jumping. This is perfectly normal. Eventually, Samus will jump, but make sure not to activate the Screw Attack.</ul> *''When'': Samus just got done turning into Morph Ball mode and won't stop falling, <ul>''Try'': Turning back into standard mode. You probably don't even see the level any more, no matter how far you look up. By this time, the only fun you're going to have is by morphing again and use '''Morph Ball Bombs''' to watch them go up and explode. Using '''Power Bombs''' will simply make the screen white when they explode.</ul> *''When'': The game crashes, <ul>''Try'': Not loading more than two rooms at a time. Make sure that the graphics are completely dumped before proceeding to a third room. To check if the game has dumped the previous room's data, walk up to a point where you would normally see the graphics. If they aren't there, you've successfully dumped the data.</ul> *''When'': Samus' gun disappears, <ul>''Try'': Jumping and landing in a different spot. If that doesn't work, then try turning into Morph Ball mode and laying Morph Ball Bombs to jump yourself into a different location, but not off of the level. Turn back to standard mode and check for Samus' gun. If it's still not there, then repeat the process until it is. The reason for this happening is because Samus is on such a glitched area that the game can't process her movements and such. '''Screenshots''': <ul>Here's a list of screenshots to view:</ul> *There's none to view right now, so if you're willing, add some screenshots! a4e919f3dc3cba0a75965393163814665e085cc4 1280 1279 2005-02-12T22:54:53Z MMcLean54 34 wikitext text/x-wiki <center> == Torvus Temple Secret World == ''Discovered By'': '''BoostR''' and '''MMcLean54''' (seperately)</center> '''Notes''': <ul>This is a '''Secret World''' that requires patience, and a lot of it. First off, you need the following items:</ul> *'''Space Jump''' *'''Screw Attack''' <ul>To begin, start on the bottom floor of Torvus Temple. Stand on the rim of the elevator, facing the '''Morph Ball''' tunnel. Hold the '''L Button''' so that it centers below the middle of the Morph Ball tunnel. Make a single jump so that it almost reaches the ledge that the Morph Ball tunnel is on. While still in the air, make a shallow jump that reaches the very start of the Morph Ball tunnel. Then, when you are just about to touch it, activate your Screw Attack. Hopefully, you will be propelled into the Morph Ball tunnel. Since you have to stand up after the Screw Attack, your body should go right through the Morph Ball tunnel. Then, you then should see two Morph Ball tunnels (In more uncommon cases, only one Morph Ball tunnel. You will see it on the bottom half of your visor.). Quickly fiddle around with the buttons on the controller. Soon, you will see only one Morph Ball tunnel. When this has occurred, the game can do one of the following actions:</ul> *Place you in a Secret World *Place you back in the designed area, right in front of the Morph Ball tunnel <ul>But if you do manage to get into the Secret World, you could possibly become stuck. All you have to do is fiddle around again with the controls, and you should be fine. Try not to use the Morph Ball too often, because you can get stuck that way. But, sometimes it is helpful if you use it in the right way. Just whatever you do, don't use the Screw Attack after you initially used it. It's just like in any other Secret World. You can get in position where the camera will start to wiggle around and you will see yourself in a third-person perspective. You'll have to reset your game in that condition. If you don't make it, keep trying. It takes practice and patience to do this.</ul> '''Features''': *You can fall down really low, so watch out. Try not to go too close to the ends of the room if you don't want to fall. *The elevator in the center of the room goes all the way underground, and it has collision for both Samus and her beam weapons. *The water is one big thick square. If you fall down to the lower level of the room, just look up and you should see it. *It's hard to see with the blinding sun in your eyes. '''Stuff to Try''': *Try to get to the Underground Transport. It can be quite a challenge! If you get there, look at the surrounding scenery and below the elevator . The scenery has no collision for Samus. *Try using a Moon Jump code in this Secret World. With it, you can get a much better view. *Try getting the sun out of your eyes while still viewing the entire Torvus Temple at the same time. '''Common Problems''': *''When'': Samus seems to be flipping to the right or left of the Morph Ball tunnel, <ul>''Try'': Centering your targeting reticule with the L Button more accurately.</ul> *''When'': Samus doesn't even go inside the Morph Ball tunnel, <ul>''Try'': Making deeper jumps. You don't need to go too deep for a lot of effect to take place. If Samus begins hitting the top of the Morph Ball tunnel, you've gone too far, so try backing up.</ul> *''When'': Samus keeps falling down too far, <ul>''Try'': Staying on the level itself. It's harder, but safer. Once you pass under the door to Underground Transport, you will begin to fall.</ul> *''When'': Samus won't jump, <ul>''Try'': To keep on jumping. This is perfectly normal. Eventually, Samus will jump, but make sure not to activate the Screw Attack.</ul> *''When'': Samus just got done turning into Morph Ball mode and won't stop falling, <ul>''Try'': Turning back into standard mode. You probably don't even see the level any more, no matter how far you look up. By this time, the only fun you're going to have is by morphing again and use Morph Ball Bombs to watch them go up and explode. Using '''Power Bombs''' will simply make the screen white when they explode.</ul> *''When'': The game crashes, <ul>''Try'': Not loading more than two rooms at a time. Make sure that the graphics are completely dumped before proceeding to a third room. To check if the game has dumped the previous room's data, walk up to a point where you would normally see the graphics. If they aren't there, you've successfully dumped the data.</ul> <ul> '''Screenshots''': <ul>Here's a list of screenshots to view:</ul> *There's none to view right now, so if you're willing, add some screenshots! 11a79ed58cdd1ccc51ab4432c11853329711aa9a 1279 1277 2005-02-12T19:23:27Z MMcLean54 34 wikitext text/x-wiki <center> == Torvus Temple Secret World == ''Discovered By'': '''BoostR''' and '''MMcLean54''' (seperately)</center> <ul>This is a '''Secret World''' that requires patience, and a lot of it. First off, you need the following items:</ul> *'''Space Jump''' *'''Screw Attack''' <ul>To begin, start on the bottom floor of Torvus Temple. Stand on the rim of the elevator, facing the '''Morph Ball''' tunnel. Hold the '''L Button''' so that it centers below the middle of the Morph Ball tunnel. Make a single jump so that it almost reaches the ledge that the Morph Ball tunnel is on. While still in the air, make a shallow jump that reaches the very start of the Morph Ball tunnel. Then, when you are just about to touch it, activate your Screw Attack. Hopefully, you will be propelled into the Morph Ball tunnel. Since you have to stand up after the Screw Attack, your body should go right through the Morph Ball tunnel. Then, you then should see two Morph Ball tunnels (In more uncommon cases, only one Morph Ball tunnel. You will see it on the bottom half of your visor.). Quickly fiddle around with the buttons on the controller. Soon, you will see only one Morph Ball tunnel. When this has occurred, the game can do one of the following actions:</ul> *Place you in a Secret World *Place you back in the designed area, right in front of the Morph Ball tunnel <ul>But if you do manage to get into the Secret World, you could possibly become stuck. All you have to do is fiddle around again with the controls, and you should be fine. Try not to use the Morph Ball too often, because you can get stuck that way. But, sometimes it is helpful if you use it in the right way. Just whatever you do, don't use the Screw Attack after you initially used it. It's just like in any other Secret World. You can get in position where the camera will start to wiggle around and you will see yourself in a third-person perspective. You'll have to reset your game in that condition. If you don't make it, keep trying. It takes practice and patience to do this.</ul> '''Features''': *You can fall down really low, so watch out. Try not to go too close to the ends of the room if you don't want to fall. *The elevator in the center of the room goes all the way underground, and it has collision for both Samus and her beam weapons. *The water is one big thick square. If you fall down to the lower level of the room, just look up and you should see it. *It's hard to see with the blinding sun in your eyes. '''Stuff to Try''': *Try to get to the Underground Transport. It can be quite a challenge! If you get there, look at the surrounding scenery and below the elevator . The scenery has no collision for Samus. *Try using a Moon Jump code in this Secret World. With it, you can get a much better view. *Try getting the sun out of your eyes while still viewing the entire Torvus Temple at the same time. '''Common Mistakes''': *''When'': Samus seems to be flipping to the right or left of the Morph Ball tunnel, <ul>''Try'': Centering your targeting reticule with the L Button more accurately.</ul> *''When'': Samus doesn't even go inside the Morph Ball tunnel, <ul>''Try'': Making deeper jumps. You don't need to go too deep for a lot of effect to take place. If Samus begins hitting the top of the Morph Ball tunnel, you've gone too far, so try backing up.</ul> *''When'': Samus keeps falling down too far, <ul>''Try'': Staying on the level itself. It's harder, but safer. Once you pass under the door to Underground Transport, you will begin to fall.</ul> '''Screenshots''': <ul>Here's a list of screenshots to view:</ul> *There's none to view right now, so if you're willing, add some screenshots! 1cdaa73149b44fd7dbe38c84b0453066302be739 1277 1273 2005-02-12T16:07:08Z MMcLean54 34 very minor paragraph edit wikitext text/x-wiki <center> == Torvus Temple Secret World == ''Discovered By'': '''BoostR''' and '''MMcLean54''' (seperately)</center> <ul>This is a '''Secret World''' that requires patience, and a lot of it. First off, you need the following items:</ul> *'''Space Jump''' *'''Screw Attack''' <ul>To begin, start on the bottom floor of Torvus Temple. Stand on the rim of the elevator, facing the '''Morph Ball''' tunnel. Hold the '''L Button''' so that it centers in the middle of the Morph Ball tunnel. Make a single jump so that it almost reaches the ledge that the Morph Ball tunnel is on. While still in the air, make a shallow jump that reaches the very start of the Morph Ball tunnel. Then, when you are just about to touch it, activate your Screw Attack. Hopefully, you will be propelled into the Morph Ball tunnel. Since you have to stand up after the Screw Attack, your body should go right through the Morph Ball tunnel. Then, you then should see two Morph Ball tunnels (In more uncommon cases, only one Morph Ball tunnel. You will see it on the bottom half of your visor.). Quickly fiddle around with the buttons on the controller. Soon, you will see only one Morph Ball tunnel. When this has occurred, the game can do one of the following actions:</ul> *Place you in a Secret World *Place you back in the designed area, right in front of the Morph Ball tunnel <ul>But if you do manage to get into the Secret World, you could possibly become stuck. All you have to do is fiddle around again with the controls, and you should be fine. Try not to use the Morph Ball too often, because you can get stuck that way. But, sometimes it is helpful if you use it in the right way. Just whatever you do, don't use the Screw Attack after you initially used it. It's just like in any other Secret World. You can get in position where the camera will start to wiggle around and you will see yourself in a third-person perspective. You'll have to reset your game in that condition. If you don't make it, keep trying. It takes practice and patience to do this.</ul> '''Features''': *You can fall down really low, so watch out. Try not to go too close to the ends of the room if you don't want to fall. *The elevator in the center of the room goes all the way underground, and it has collision for both Samus and her beam weapons. *The water is one big thick square. If you fall down to the lower level of the room, just look up and you should see it. *It's hard to see with the blinding sun in your eyes. '''Stuff to Try''': *Try to get to the Underground Transport. It can be quite a challenge! If you get there, look at the surrounding scenery and below the elevator . The scenery has no collision for Samus. *Try using a Moon Jump code in this Secret World. With it, you can get a much better view. *Try getting the sun out of your eyes while still viewing the entire Torvus Temple at the same time. '''Common Mistakes''': *''When'': Samus seems to be flipping to the right or left of the Morph Ball tunnel, <ul>''Try'': Centering your targeting reticule with the L Button more accurately.</ul> *''When'': Samus doesn't even go inside the Morph Ball tunnel, <ul>''Try'': Making deeper jumps. You don't need to go too deep for a lot of effect to take place. If Samus begins hitting the top of the Morph Ball tunnel, you've gone too far, so try backing up.</ul> *''When'': Samus keeps falling down too far, <ul>''Try'': Staying on the level itself. It's harder, but safer. Once you pass under the door to Underground Transport, you will begin to fall.</ul> '''Screenshots''': <ul>Here's a list of screenshots to view:</ul> *There's none to view right now, so if you're willing, add some screenshots! df440d6014292a8b543d1c87170ddc0b29537ba7 1273 1272 2005-02-12T16:06:24Z MMcLean54 34 wikitext text/x-wiki <center> == Torvus Temple Secret World == ''Discovered By'': '''BoostR''' and '''MMcLean54''' (seperately)</center> <ul>This is a '''Secret World''' that requires patience, and a lot of it. First off, you need the following items:</ul> *'''Space Jump''' *'''Screw Attack''' <ul>To begin, start on the bottom floor of Torvus Temple. Stand on the rim of the elevator, facing the '''Morph Ball''' tunnel. Hold the '''L Button''' so that it centers in the middle of the Morph Ball tunnel. Make a single jump so that it almost reaches the ledge that the Morph Ball tunnel is on. While still in the air, make a shallow jump that reaches the very start of the Morph Ball tunnel. Then, when you are just about to touch it, activate your Screw Attack. Hopefully, you will be propelled into the Morph Ball tunnel. Since you have to stand up after the Screw Attack, your body should go right through the Morph Ball tunnel. Then, you then should see two Morph Ball tunnels (In more uncommon cases, only one Morph Ball tunnel. You will see it on the bottom half of your visor.). Quickly fiddle around with the buttons on the controller. Soon, you will see only one Morph Ball tunnel. When this has occurred, the game can do one of the following actions:</ul> *Place you in a Secret World *Place you back in the designed area, right in front of the Morph Ball tunnel <ul>But if you do manage to get into the Secret World, you could possibly become stuck. All you have to do is fiddle around again with the controls, and you should be fine. Try not to use the Morph Ball too often, because you can get stuck that way. But, sometimes it is helpful if you use it in the right way. Just whatever you do, don't use the Screw Attack after you initially used it. It's just like in any other Secret World. You can get in position where the camera will start to wiggle around and you will see yourself in a third-person perspective. You'll have to reset your game in that condition. If you don't make it, keep trying. It takes practice and patience to do this.</ul> '''Features''': *You can fall down really low, so watch out. Try not to go too close to the ends of the room if you don't want to fall. *The elevator in the center of the room goes all the way underground, and it has collision for both Samus and her beam weapons. *The water is one big thick square. If you fall down to the lower level of the room, just look up and you should see it. *It's hard to see with the blinding sun in your eyes. '''Stuff to Try''': *Try to get to the Underground Transport. It can be quite a challenge! If you get there, look at the surrounding scenery and below the elevator . The scenery has no collision for Samus. *Try using a Moon Jump code in this Secret World. With it, you can get a much better view. *Try getting the sun out of your eyes while still viewing the entire Torvus Temple at the same time. '''Common Mistakes''': *''When'': Samus seems to be flipping to the right or left of the Morph Ball tunnel, <ul>''Try'': Centering your targeting reticule with the L Button more accurately.</ul> *''When'': Samus doesn't even go inside the Morph Ball tunnel, <ul>''Try'': Making deeper jumps. You don't need to go too deep for a lot of effect to take place. If Samus begins hitting the top of the Morph Ball tunnel, you've gone too far, so try backing up.</ul> *''When'': Samus keeps falling down too far, <ul>''Try'': Staying on the level itself. It's harder, but safer. Once you pass under the door to Underground Transport, you will begin to fall.</ul> '''Screenshots''': Here's a list of screenshots to view. *There's none to view right now, so if you're willing, add some screenshots! 557608365dc2c3b8bdd18d1a1fe1400dbbfe7a20 1272 1269 2005-02-12T15:43:35Z MMcLean54 34 wikitext text/x-wiki <center> == Torvus Temple Secret World == ''Discovered By'': '''BoostR''' and '''MMcLean54''' (seperately)</center> <ul>This is a '''Secret World''' that requires patience, and a lot of it. First off, you need the following items:</ul> *'''Space Jump''' *'''Screw Attack''' <ul>To begin, start on the bottom floor of Torvus Temple. Stand on the rim of the elevator, facing the '''Morph Ball''' tunnel. Hold the '''L Button''' so that it centers in the middle of the Morph Ball tunnel. Make a single jump so that it almost reaches the ledge that the Morph Ball tunnel is on. While still in the air, make a shallow jump that reaches the very start of the Morph Ball tunnel. Then, when you are just about to touch it, activate your Screw Attack. Hopefully, you will be propelled into the Morph Ball tunnel. Since you have to stand up after the Screw Attack, your body should go right through the Morph Ball tunnel. Then, you then should see two Morph Ball tunnels (In more uncommon cases, only one Morph Ball tunnel. You will see it on the bottom half of your visor.). Quickly fiddle around with the buttons on the controller. Soon, you will see only one Morph Ball tunnel. When this has occurred, the game can do one of the following actions:</ul> *Place you in a Secret World *Place you back in the designed area, right in front of the Morph Ball tunnel <ul>But if you do manage to get into the Secret World, you could possibly become stuck. All you have to do is fiddle around again with the controls, and you should be fine. Try not to use the Morph Ball too often, because you can get stuck that way. But, sometimes it is helpful if you use it in the right way. Just whatever you do, don't use the Screw Attack after you initially used it. It's just like in any other Secret World. You can get in position where the camera will start to wiggle around and you will see yourself in a third-person perspective. You'll have to reset your game in that condition. If you don't make it, keep trying. It takes practice and patience to do this.</ul> '''Features''': *You can fall down really low, so watch out. Try not to go too close to the ends of the room if you don't want to fall. *The elevator in the center of the room goes all the way underground. *The water is one big thick square. If you fall down to the lower level of the room, just look up and you should see it. *It's hard to see with the blinding sun in your eyes. '''Stuff to Try''': *Try to get to the Underground Transport. It can be quite a challenge! If you get there, look at the surrounding scenery and below the elevator . The scenery has no collision for Samus. *Try using a Moon Jump code in this Secret World. With it, you can get a much better view. *Try getting the sun out of your eyes while still viewing the entire Torvus Temple at the same time. '''Common Mistakes''': *''When'': Samus seems to be flipping to the right or left of the Morph Ball tunnel, <ul>''Try'': Centering your targeting reticule with the L Button more accurately.</ul> *''When'': Samus doesn't even go inside the Morph Ball tunnel, <ul>''Try'': Making deeper jumps. You don't need to go too deep for a lot of effect to take place. If Samus begins hitting the top of the Morph Ball tunnel, you've gone too far, so try backing up.</ul> *''When'': Samus keeps falling down too far, <ul>''Try'': Staying on the level itself. It's harder, but safer. Once you pass under the door to Underground Transport, you will begin to fall.</ul> Screenshots coming soon! a65e85ff478058c0de855722740c71cecc7cef2e 1269 1268 2005-02-12T15:40:57Z MMcLean54 34 put up the stuff to try section and added a common mistakes section wikitext text/x-wiki <center> == Torvus Temple Secret World == ''Discovered By'': '''BoostR''' and '''MMcLean54''' (seperately)</center> <ul>This is a '''Secret World''' that requires patience, and a lot of it. First off, you need the following items:</ul> *'''Space Jump''' *'''Screw Attack''' <ul>To begin, start on the bottom floor of Torvus Temple. Stand on the rim of the elevator, facing the '''Morph Ball''' tunnel. Hold the '''L Button''' so that it centers in the middle of the Morph Ball tunnel. Make a single jump so that it almost reaches the ledge that the Morph Ball tunnel is on. While still in the air, make a shallow jump that reaches the very start of the Morph Ball tunnel. Then, when you are just about to touch it, activate your Screw Attack. Hopefully, you will be propelled into the Morph Ball tunnel. Since you have to stand up after the Screw Attack, your body should go right through the Morph Ball tunnel. Then, you then should see two Morph Ball tunnels (In more uncommon cases, only one Morph Ball tunnel. You will see it on the bottom half of your visor.). Quickly fiddle around with the buttons on the controller. Soon, you will see only one Morph Ball tunnel. When this has occurred, the game can do one of the following actions:</ul> *Place you in a Secret World *Place you back in the designed area, right in front of the Morph Ball tunnel <ul>But if you do manage to get into the Secret World, you could possibly become stuck. All you have to do is fiddle around again with the controls, and you should be fine. Try not to use the Morph Ball too often, because you can get stuck that way. But, sometimes it is helpful if you use it in the right way. Just whatever you do, don't use the Screw Attack after you initially used it. It's just like in any other Secret World. You can get in position where the camera will start to wiggle around and you will see yourself in a third-person perspective. You'll have to reset your game in that condition. If you don't make it, keep trying. It takes practice and patience to do this.</ul> '''Features''': *You can fall down really low, so watch out. Try not to go too close to the ends of the room if you don't want to fall. *The elevator in the center of the room goes all the way underground. *The water is one big thick square. If you fall down to the lower level of the room, just look up and you should see it. *It's hard to see with the blinding sun in your eyes. '''Stuff to Try''': *Try to get to the Underground Transport. It can be quite a challenge! If you get there, look at the surrounding scenery and below the elevator . The scenery has no collision for Samus. *Try using a Moon Jump code in this Secret World. With it, you can get a much better view. *Try getting the sun out of your eyes while still viewing the entire Torvus Temple at the same time. '''Common Mistakes''': *''When'': Samus seems to be flipping to the right or left of the Morph Ball tunnel, <ul>''Try'': Centering your targeting reticule with the L Button more accurately.</ul> *''When'': Samus doesn't even go inside the Morph Ball tunnel, <ul>''Try'': Making deeper jumps. You don't need to go too deep for a lot of effect to take place. If Samus begins hitting the top of the Morph Ball tunnel, you've gone too far, so try backing up.</ul> *''When'': Samus keeps falling down too far, <ul>''Try'': Staying on the level itself. It's harder, but safer. Once you pass under the door to Underground Transport, you will begin to fall.</ul> Screenshots coming soon! 0aea7da353e5724adb0f62464497561d9725f935 1268 1267 2005-02-12T15:30:08Z MMcLean54 34 wikitext text/x-wiki <center>==Torvus Temple Secret World== ''Discovered By'': '''BoostR''' and '''MMcLean54''' (seperately)</center> <ul>This is a '''Secret World''' that requires patience, and a lot of it. First off, you need the following items:</ul> *'''Space Jump''' *'''Screw Attack''' <ul>To begin, start on the bottom floor of Torvus Temple. Stand on the rim of the elevator, facing the '''Morph Ball''' tunnel. Hold the '''L Button''' so that it centers in the middle of the Morph Ball tunnel. Make a single jump so that it almost reaches the ledge that the Morph Ball tunnel is on. While still in the air, make a shallow jump that reaches the very start of the Morph Ball tunnel. Then, when you are just about to touch it, activate your Screw Attack. Hopefully, you will be propelled into the Morph Ball tunnel. Since you have to stand up after the Screw Attack, your body should go right through the Morph Ball tunnel. Then, you then should see two Morph Ball tunnels (In more uncommon cases, only one Morph Ball tunnel. You will see it on the bottom half of your visor.). Quickly fiddle around with the buttons on the controller. Soon, you will see only one Morph Ball tunnel. When this has occurred, the game can do one of the following actions:</ul> *Place you in a Secret World *Place you back in the designed area, right in front of the Morph Ball tunnel <ul>But if you do manage to get into the Secret World, you could possibly become stuck. All you have to do is fiddle around again with the controls, and you should be fine. Try not to use the Morph Ball too often, because you can get stuck that way. But, sometimes it is helpful if you use it in the right way. Just whatever you do, don't use the Screw Attack after you initially used it. It's just like in any other Secret World. You can get in position where the camera will start to wiggle around and you will see yourself in a third-person perspective. You'll have to reset your game in that condition. If you don't make it, keep trying. It takes practice and patience to do this.</ul> '''Features''': *You can fall down really low, so watch out. Try not to go too close to the ends of the room if you don't want to fall. *The elevator in the center of the room goes all the way underground. *The water is one big thick square. If you fall down to the lower level of the room, just look up and you should see it. *There's no black void at the very bottom of the '''Torvus Bog''' background. It's white, and it's more at your level of view. It's hard to see with the blinding sun in your eyes. *You can actually shoot through the walls, but in the end it hits the walls behind it. (Unless you're shooting through the wall to the sky) Apparently, the collision code doesn't apply when your beam is intruding from the outside, (Probably to save memory) but it does apply when an object hits the interior of a wall. This is very much unlike '''Metroid Prime'''. '''Stuff to Try''': *Try to get to the Underground Transport. It can be quite a challenge! If you get there, look at the surrounding scenery and below the elevator . The scenery has no collision for Samus. *Try using a Moon Jump code in this Secret World. With it, you can get a much better view. *Try getting the sun out of your eyes while still viewing the entire Torvus Temple at the same time. '''Common Mistakes''': When: Samus seems to be flipping to the right or left of the Morph Ball tunnel, Try: Centering your targeting reticule with the L Button more accurately. When: Samus doesn't even go inside the Morph Ball tunnel, Try: Making deeper jumps. You don't need to go too deep for a lot of effect to take place. If Samus begins hitting the top of the Morph Ball tunnel, you've gone too far, so try backing up. When: Samus keeps falling down too far, Try: Staying on the level itself. It's harder, but safer. Once you pass under the door to Underground Transport, you will begin to fall. cfe85d49ba071fdd053017e659eb687446bdb212 1267 1262 2005-02-12T02:06:13Z MMcLean54 34 okay there...a little too much bolding on my part and added a stuff to try section to be up very soon wikitext text/x-wiki <center><h2>Torvus Temple Secret World</h2> ''Discovered By'': '''BoostR''' and '''MMcLean54''' (seperately)</center> <ul>This is a '''Secret World''' that requires patience, and a lot of it. First off, you need the following items:</ul> *'''Space Jump''' *'''Screw Attack''' <ul>To begin, start on the bottom level. Stand on the rim of the elevator, facing the '''Morph Ball''' tunnel. Hold the '''L Button''' and make a single jump so that it almost reaches the ledge that the Morph Ball tunnel is on. While still in the air, make a shallow jump that reaches the very start of the Morph Ball tunnel. Then, when you are just about to touch it, activate your Screw Attack. Hopefully, you will be propelled into the Morph Ball tunnel. Since you have to stand up after the Screw Attack, your body should go right through the Morph Ball tunnel. You then should see two of them. Quickly fiddle around with the buttons on the controller. Soon, you will see only one Morph Ball tunnel. When this has occured, the game can do one of the following actions:</ul> *Place you in a Secret World *Place you back in the designed area, right in front of the Morph Ball tunnel <ul>But if you do manage to get into the Secret World, you could possibly become stuck. All you have to do is fiddle around again with the controls, and you should be fine. Try not to use the Morph Ball too often, because you can get stuck that way. But, sometimes it is helpful if you use it in the right way. Just whatever you do, don't use the Screw Attack after you initially used it. It's just like in the '''[[Main Energy Controller]]'''. You can get in position where the carmera will start to wiggle around and you will see yourself in a third-person perspective. You'll have to reset your game in that condition. If you don't make it, keep trying. It takes practice and patience to do this.</ul> '''Features''': *You can fall down really low, so watch out. Try not to go too close to the ends of the room if you don't want to fall. *The elevator in the center of the room goes all the way underground. *The water is one big thick square. If you fall down to the lower level of the room, just look up and you should see it. *There's no black void at the very bottom of the '''Torvus Bog''' background. It's white, and it's more at your level of veiw. It's hard to see with the blinding sun in your eyes. *You can actually shoot through the walls, but in the end it hits the walls behind it. (Unless you're shooting through the wall to the sky) Appearantly, the collision code doesn't apply when your beam is intruding from the outside, (Probably to save memory) but it does apply when an object hits the interior of a wall. This is very much unlike '''Metroid Prime'''. '''Stuff to Try''': Coming soon! df4671d92b4c3110aaebc567a611a2c481e863ea 1262 653 2004-12-16T23:06:46Z BoostR 27 Sorry, man. I found this a while ago. proof: http://www.samusforum.co.uk/viewtopic.php?t=2178 (SW13). But hey, it was found seperately, so I don't see why we can't both get credit for it. wikitext text/x-wiki <center><h2>Torvus Temple Secret World</h2> <b>''Discovered By''</b>: '''BoostR, MMcLean54 (seperately)'''</center> <ul>This is a '''Secret World''' that requires patience, and a lot of it. First off, you need the following items:</ul> *'''Space Jump''' *'''Screw Attack''' <ul>To begin, start on the bottom level. Stand on the rim of the elevator, facing the '''Morph Ball''' tunnel. Hold '''L''' and make a single jump so that it almost reaches the ledge that the '''Morph Ball''' tunnel is on. While still in the air, make a shallow jump that reaches the very start of the '''Morph Ball''' tunnel. Then, when you are just about to touch it, activate your '''Screw Attack'''. Hopefully, you will be propelled into the '''Morph Ball''' tunnel. Since you have to stand up after the '''Screw Attack''', your body should go right through the '''Morph Ball''' tunnel. You then should see two of them. Quickly fiddle around with the buttons on the controller. Soon, you will see only one '''Morph Ball''' tunnel. When this has occured, the game can do one of the following actions:</ul> *Place you in a '''Secret World''' *Place you back in the designed area, right in front of the '''Morph Ball''' tunnel <ul>But if you do manage to get into the '''Secret World''', you could possibly become stuck. All you have to do is fiddle around again with the controls, and you should be fine. Try not to use the '''Morph Ball''' too often, because you can get stuck that way. But, sometimes it is helpful if you use it in the right way. Just whatever you do, don't use the '''Screw Attack''' after you initially used it. It's just like in the '''[[Main Energy Controller]]'''. You can get in position where the carmera will start to wiggle around and you will see yourself in a third-person perspective. You'll have to reset your game in that condition. If you don't make it, keep trying. It takes practice and patience to do this.</ul> '''Features''': *You can fall down really low, so watch out. Try not to go too close to the ends of the room if you don't want to fall. *The elevator in the center of the room goes all the way underground. *The water is one big thick square. If you fall down to the lower level of the room, just look up and you should see it. *There's no black void at the very bottom of the '''Torvus Bog''' background. It's white, and it's more at your level of veiw. It's hard to see with the blinding sun in your eyes. *You can actually shoot through the walls, but in the end it hits the walls behind it. (Unless you're shooting through the wall to the sky) Appearantly, the collision code doesn't apply when your beam is intruding from the outside, (Probably to save memory) but it does apply when an object hits the interior of a wall. This is very much unlike '''Metroid Prime'''. 57b471072a6afbdc68dcad7a443f845f083fe477 653 588 2004-12-13T19:56:13Z MMcLean54 34 wikitext text/x-wiki <center><h2>Torvus Temple Secret World</h2> <b>''Discovered By''</b>: '''MMcLean54'''</center> <ul>This is a '''Secret World''' that requires patience, and a lot of it. First off, you need the following items:</ul> *'''Space Jump''' *'''Screw Attack''' <ul>To begin, start on the bottom level. Stand on the rim of the elevator, facing the '''Morph Ball''' tunnel. Hold '''L''' and make a single jump so that it almost reaches the ledge that the '''Morph Ball''' tunnel is on. While still in the air, make a shallow jump that reaches the very start of the '''Morph Ball''' tunnel. Then, when you are just about to touch it, activate your '''Screw Attack'''. Hopefully, you will be propelled into the '''Morph Ball''' tunnel. Since you have to stand up after the '''Screw Attack''', your body should go right through the '''Morph Ball''' tunnel. You then should see two of them. Quickly fiddle around with the buttons on the controller. Soon, you will see only one '''Morph Ball''' tunnel. When this has occured, the game can do one of the following actions:</ul> *Place you in a '''Secret World''' *Place you back in the designed area, right in front of the '''Morph Ball''' tunnel <ul>But if you do manage to get into the '''Secret World''', you could possibly become stuck. All you have to do is fiddle around again with the controls, and you should be fine. Try not to use the '''Morph Ball''' too often, because you can get stuck that way. But, sometimes it is helpful if you use it in the right way. Just whatever you do, don't use the '''Screw Attack''' after you initially used it. It's just like in the '''[[Main Energy Controller]]'''. You can get in position where the carmera will start to wiggle around and you will see yourself in a third-person perspective. You'll have to reset your game in that condition. If you don't make it, keep trying. It takes practice and patience to do this.</ul> '''Features''': *You can fall down really low, so watch out. Try not to go too close to the ends of the room if you don't want to fall. *The elevator in the center of the room goes all the way underground. *The water is one big thick square. If you fall down to the lower level of the room, just look up and you should see it. *There's no black void at the very bottom of the '''Torvus Bog''' background. It's white, and it's more at your level of veiw. It's hard to see with the blinding sun in your eyes. *You can actually shoot through the walls, but in the end it hits the walls behind it. (Unless you're shooting through the wall to the sky) Appearantly, the collision code doesn't apply when your beam is intruding from the outside, (Probably to save memory) but it does apply when an object hits the interior of a wall. This is very much unlike '''Metroid Prime'''. aebdbbdc78522c44fe9fea5a048fb765640eb698 588 564 2004-12-12T21:06:12Z MMcLean54 34 wikitext text/x-wiki <center><h2>Torvus Temple Secret World</h2> <b>''Discovered By''</b>: '''MMcLean54'''</center> <ul>This is a '''Secret World''' that requires patience, and a lot of it. First off, you need the following items:</ul> *'''Space Jump''' *'''Screw Attack''' <ul>To begin, start on the bottom level. Stand on the rim of the elevator, facing the '''Morph Ball''' tunnel. Hold '''L''' and make a single jump so that it almost reaches the ledge that the '''Morph Ball''' tunnel is on. While still in the air, make a shallow jump that reaches the very start of the '''Morph Ball''' tunnel. Then, when you are just about to touch it, activate your '''Screw Attack'''. Hopefully, you will be propelled into the '''Morph Ball''' tunnel. Since you have to stand up after the '''Screw Attack''', your body should go right through the '''Morph Ball''' tunnel. You then should see two of them. Quickly fiddle around with the buttons on the controller. Soon, you will see only one '''Morph Ball''' tunnel. When this has occured, the game can do one of the following actions:</ul> *Place you in a '''Secret World''' *Place you back in the designed area, right in front of the '''Morph Ball''' tunnel <ul>But if you do manage to get into the '''Secret World''', you could possibly become stuck. All you have to do is fiddle around again with the controls, and you should be fine. Try not to use the '''Morph Ball''' too often, because you can get stuck that way. But, sometimes it is helpful if you use it in the right way. Just whatever you do, don't use the '''Screw Attack''' after you initially used it. It's just like in the '''[[Main Energy Controller]]'''. You can get in position where the carmera will start to wiggle around and you will see yourself in a third-person perspective. You'll have to reset your game in that condition. If you don't make it, keep trying. It takes practice and patience to do this.</ul> '''Features''': *You can fall down really low, so watch out. Try not to go too close to the ends of the room if you don't want to fall. *The elevator in the center of the room goes all the way underground. *The water is one big thick square. If you fall down to the lower level of the room, just look up and you should see it. *There's no black void at the very bottom of the '''Torvus Bog''' background. It's white, and it's more at your level of veiw. It's hard to see with the blinding sun in your eyes. *You can actually shoot through the walls, but in the end it hits the walls behind it. (Unless you're shooting through the wall to the sky) Appearantly, the collision code doesn't apply when an object is intruding from the outside, (Probably to save memory) but it does apply when an object hits the interior of a wall. This is very much unlike '''Metroid Prime'''. 62449bec72977f77629666bee51d380d6a9ed7b6 564 523 2004-12-10T20:44:18Z MMcLean54 34 wikitext text/x-wiki <center><h2>Torvus Temple Secret World</h2> <b>''Discovered By''</b>: '''MMcLean54''' (Unless someone else has discovered it)</center> <ul>This is a '''Secret World''' that requires patience, and a lot of it. First off, you need the following items:</ul> *'''Space Jump''' *'''Screw Attack''' <ul>To begin, start on the bottom level. Stand on the rim of the elevator, facing the '''Morph Ball''' tunnel. Hold '''L''' and make a single jump so that it almost reaches the ledge that the '''Morph Ball''' tunnel is on. While still in the air, make a shallow jump that reaches the very start of the '''Morph Ball''' tunnel. Then, when you are just about to touch it, activate your '''Screw Attack'''. Hopefully, you will be propelled into the '''Morph Ball''' tunnel. Since you have to stand up after the '''Screw Attack''', your body should go right through the '''Morph Ball''' tunnel. You then should see two of them. Quickly fiddle around with the buttons on the controller. Soon, you will see only one '''Morph Ball''' tunnel. When this has occured, the game can do one of the following actions:</ul> *Place you in a '''Secret World''' *Place you back in the designed area, right in front of the '''Morph Ball''' tunnel <ul>But if you do manage to get into the '''Secret World''', you could possibly become stuck. All you have to do is fiddle around again with the controls, and you should be fine. Try not to use the '''Morph Ball''' too often, because you can get stuck that way. But, sometimes it is helpful if you use it in the right way. Just whatever you do, don't use the '''Screw Attack''' after you initially used it. It's just like in the '''[[Main Energy Controller]]'''. You can get in position where the carmera will start to wiggle around and you will see yourself in a third-person perspective. You'll have to reset your game in that condition. If you don't make it, keep trying. It takes practice and patience to do this.</ul> '''Features''': *You can fall down really low, so watch out. Try not to go too close to the ends of the room if you don't want to fall. *The elevator in the center of the room goes all the way underground. *The water is one big thick square. If you fall down to the lower level of the room, just look up and you should see it. *There's no black void at the very bottom of the '''Torvus Bog''' background. It's white, and it's more at your level of veiw. It's hard to see with the blinding sun in your eyes. *You can actually shoot through the walls, but in the end it hits the walls behind it. (Unless you're shooting through the wall to the sky) Appearantly, the collision code doesn't apply when an object is intruding from the outside, (Probably to save memory) but it does apply when an object hits the interior of a wall. This is very much unlike '''Metroid Prime'''. 9200d566aecbfb50d7b0188722b4582c962b5ce7 523 513 2004-12-10T01:09:14Z MMcLean54 34 wikitext text/x-wiki <center><h2>Torvus Temple Secret World</h2> ''Discovered By'': '''MMcLean54''' (Unless someone else has discovered it)</center> <ul>This is a '''Secret World''' that requires patience, and a lot of it. First off, you need the following items:</ul> *'''Space Jump''' *'''Screw Attack''' <ul>To begin, start on the bottom level. Stand on the rim of the elevator, facing the '''Morph Ball''' tunnel. Hold '''L''' and make a single jump so that it almost reaches the ledge that the '''Morph Ball''' tunnel is on. While still in the air, make a shallow jump that reaches the very start of the '''Morph Ball''' tunnel. Then, when you are just about to touch it, activate your '''Screw Attack'''. Hopefully, you will be propelled into the '''Morph Ball''' tunnel. Since you have to stand up after the '''Screw Attack''', your body should go right through the '''Morph Ball''' tunnel. You then should see two of them. Quickly fiddle around with the buttons on the controller. Soon, you will see only one '''Morph Ball''' tunnel. When this has occured, the game can do one of the following actions:</ul> *Place you in a '''Secret World''' *Place you back in the designed area, right in front of the '''Morph Ball''' tunnel <ul>But if you do manage to get into the '''Secret World''', you could possibly become stuck. All you have to do is fiddle around again with the controls, and you should be fine. Try not to use the '''Morph Ball''' too often, because you can get stuck that way. But, sometimes it is helpful if you use it in the right way. Just whatever you do, don't use the '''Screw Attack''' after you initially used it. It's just like in the [[Main Energy Controller]]. You can get in position where the carmera will start to wiggle around and you will see yourself in a third-person perspective. You'll have to reset your game in that condition. If you don't make it, keep trying. It takes practice and patience to do this.</ul> '''Features''': *You can fall down really low, so watch out. Try not to go too close to the ends of the room if you don't want to fall. *The elevator in the center of the room goes all the way underground. *The water is one big thick square. If you fall down to the lower level of the room, just look up and you should see it. *There's no black void at the very bottom of the '''Torvus Bog''' background. It's white, and it's more at your level of veiw. It's hard to see with the blinding sun in your eyes. *You can actually shoot through the walls, but in the end it hits the walls behind it. (Unless you're shooting through the wall to the sky) Appearantly, the collision code doesn't apply when an object is intruding from the outside, (Probably to save memory) but it does apply when an object hits the interior of a wall. This is very much unlike '''Metroid Prime'''. eed2d7d9df4a5ac7271361eb3f059e40968b8eb0 513 512 2004-12-10T01:01:51Z MMcLean54 34 wikitext text/x-wiki <center><h2>Torvus Temple Secret World</h2> ''Discovered By'': '''MMcLean54''' (Unless someone else has discovered it)</center> <ul>This is a '''Secret World''' that requires patience, and a lot of it. First off, you need the following items:</ul> *'''Space Jump''' *'''Screw Attack''' <ul>To begin, start on the bottom level. Stand on the rim of the elevator, facing the '''Morph Ball''' tunnel. Hold '''L''' and make a single jump so that it almost reaches the ledge that the '''Morph Ball''' tunnel is on. While still in the air, make a shallow jump that reaches the very start of the '''Morph Ball''' tunnel. Then, when you are just about to touch it, activate your '''Screw Attack'''. Hopefully, you will be propelled into the '''Morph Ball''' tunnel. Since you have to stand up after the '''Screw Attack''', your body should go right through the '''Morph Ball''' tunnel. You then should see two of them. Quickly fiddle around with the buttons on the controller. Soon, you will see only one '''Morph Ball''' tunnel. When this has occured, the game can do one of the following actions:</ul> *Place you in a '''Secret World''' *Place you back in the designed area, right in front of the '''Morph Ball''' tunnel <ul>If you do manage to get into the '''Secret World''', you could possibly become stuck. All you have to do is fiddle around again with the controls, and you should be fine. If you don't, keep trying. It takes practice and patience to do this.</ul> '''Features''': *You can fall down really low, so watch out. Try not to go too close to the ends of the room if you don't want to fall. *The elevator in the center of the room goes all the way underground. *The water is one big thick square. If you fall down to the lower level of the room, just look up and you should see it. *There's no black void at the very bottom of the '''Torvus Bog''' background. It's white, and it's more at your level of veiw. It's hard to see with the blinding sun in your eyes. *You can actually shoot through the walls, but in the end it hits the walls behind it. (Unless you're shooting through the wall to the sky) Appearantly, the collision code doesn't apply when an object is intruding from the outside, (Probably to save memory) but it does apply when an object hits the interior of a wall. This is very much unlike '''Metroid Prime'''. 1d036ae21b7de53a34fdee9e6112bf6b055dad24 512 511 2004-12-10T00:59:12Z MMcLean54 34 wikitext text/x-wiki <center><h2>Torvus Temple Secret World</h2> ''Discovered By'': '''MMcLean54''' (Unless someone else has discovered it)</center> <ul>This is a '''Secret World''' that requires patience, and a lot of it. First off, you need the following items:</ul> *'''Space Jump''' *'''Screw Attack''' <ul>To begin, start on the bottom level. Stand on the rim of the elevator, facing the '''Morph Ball''' tunnel. Hold '''L''' and make a single jump so that it almost reaches the ledge that the '''Morph Ball''' tunnel is on. While still in the air, make a shallow jump that reaches the very start of the '''Morph Ball''' tunnel. Then, when you are just about to touch it, activate your '''Screw Attack'''. Hopefully, you will be propelled into the '''Morph Ball''' tunnel. Since you have to stand up after the '''Screw Attack''', your body should go right through the '''Morph Ball''' tunnel. You then should see two of them. Quickly fiddle around with the buttons on the controller. Soon, you will see only one '''Morph Ball''' tunnel. When this has occured, the game can do one of the following actions:</ul> *Place you in a '''Secret World''' *Place you back in the designed area, right in front of the '''Morph Ball''' tunnel <ul>If you do manage to get into the '''Secret World''', you could possibly become stuck. All you have to do is fiddle around again with the controls, and you should be fine. If you don't, keep trying. It takes practice and patience to do this.</ul> '''Features''': *You can fall down really low, so watch out. Try not to go too close to the ends of the room if you don't want to fall. *The elevator in the center of the room goes all the way underground. *The water is one big thick square. If you fall down to the lower level of the room, just look up and you should see it. *There's no black void at the very bottom of the '''Torvus Bog''' background. It's white, and it's more at your level of veiw. It's hard to see with the blinding sun in your eyes. *You can actually shoot through the walls, but in the end it hits the walls behind it. Appearantly, the collision code doesn't apply when an object is intruding from the outside, but it does apply when an object hits an interior wall. This is very much unlike from '''Metroid Prime'''. fbe43327d76f09f8b9b674e96ba2000858ec89f8 511 509 2004-12-10T00:48:35Z MMcLean54 34 wikitext text/x-wiki <center><h2>Torvus Temple Secret World</h2> ''Discovered By'': '''MMcLean54''' (Unless someone else has discovered it)</center> <ul>This is a '''Secret World''' that requires patience, and a lot of it. First off, you need the following items:</ul> *'''Space Jump''' *'''Screw Attack''' <ul>To begin, start on the bottom level. Stand on the rim of the elevator, facing the '''Morph Ball''' tunnel. Hold '''L''' and make a single jump so that it almost reaches the ledge that the '''Morph Ball''' tunnel is on. While still in the air, make a shallow jump that reaches the very start of the '''Morph Ball''' tunnel. Then, when you are just about to touch it, activate your '''Screw Attack'''. Hopefully, you will be propelled into the '''Morph Ball''' tunnel. Since you have to stand up after the '''Screw Attack''', your body should go right through the '''Morph Ball''' tunnel. You then should see two of them. Quickly fiddle around with the buttons on the controller. Soon, you will see only one '''Morph Ball''' tunnel. When this has occured, the game can do one of the following actions:</ul> *Place you in a '''Secret World''' *Place you back in the designed area, right in front of the '''Morph Ball''' tunnel <ul>If you do manage to get into the '''Secret World''', you could possibly become stuck. All you have to do is fiddle around again with the controls, and you should be fine. If you don't, keep trying. It takes practice and patience to do this.</ul> '''Features''': *In this '''Secret World''', you can fall down really low, so watch out. *The elevator in the center of the room goes all the way underground. *The water is one big thick square. If you fall down to the lower level of the room, just look up. <ul>More features to come soon.</ul> 2daac16acf28bef180a5200e31a6d9d9ef9c1201 509 505 2004-12-09T23:55:13Z MMcLean54 34 wikitext text/x-wiki <center><h2>Torvus Temple Secret World</h2> ''Discovered By'': '''MMcLean54''' (Unless someone else has discovered it)</center> This is a '''Secret World''' that requires patience, and a lot of it. First, you need the following items: *'''Space Jump''' *'''Screw Attack''' To begin, start on the bottom level. Stand on the rim of the elevator, facing the '''Morph Ball''' tunnel. Hold '''L''' and make a single jump so that it almost reaches the ledge that the '''Morph Ball''' tunnel is on. While still in the air, make a shallow jump that reaches the very start of the '''Morph Ball''' tunnel. Then, when you are just about to touch it, activate your '''Screw Attack'''. Hopefully, you will be propelled into the '''Morph Ball''' tunnel. Since you have to stand up after the '''Screw Attack''', your body should go right through the '''Morph Ball''' tunnel. You then should see two of them. Quickly fiddle around with the buttons on the controller. Soon, you will see only one '''Morph Ball''' tunnel. When this has occured, the game can do one of the following actions: *Place you in a '''Secret World''' *Place you back in the designed area, right in front of the '''Morph Ball''' tunnel If you do manage to get into the '''Secret World''', you could possibly become stuck. All you have to do is fiddle around again with the controls, and you should be fine. If you don't, keep trying. It takes practice and patience to do this. Some features of this '''Secret World''': *In this '''Secret World''', you can fall down really low, so watch out. *The elevator in the center of the room goes all the way underground. *The water is one big thick square. If you fall down to the lower level of the room, just look up. More features to come soon. 0f9d0689bc1a16189ee6753a157d8a4141013d32 505 501 2004-12-09T19:53:15Z MMcLean54 34 wikitext text/x-wiki <center><h2>Torvus Temple Secret World</h2> ''Discovered By'': '''MMcLean54''' (Unless someone else has discovered it)</center> This is a '''Secret World''' that requires patience, and a lot of it. First, you need the following items: *'''Space Jump''' *'''Screw Attack''' To begin, start on the bottom level. Stand on the rim of the elevator, facing the '''Morph Ball''' tunnel. Hold '''L''' and make a single jump so that it almost reaches the ledge that the '''Morph Ball''' tunnel is on. While still in the air, make a shallow jump that reaches the very start of the '''Morph Ball''' tunnel. Then, when you are just about to touch it, activate your '''Screw Attack'''. Hopefully, you will be propelled into the '''Morph Ball''' tunnel. Since you have to stand up after the '''Screw Attack''', your body should go right through the '''Morph Ball''' tunnel. You then should see two of them. Quickly fiddle around with the buttons on the controller. Soon, you will see only one '''Morph Ball''' tunnel. When this has occured, the game can do one of the following actions: *Place you in a '''Secret World''' *Place you back in the designed area, right in front of the '''Morph Ball''' tunnel If you do manage to get into the '''Secret World''', you could possibly become stuck. All you have to do is fiddle around again with the controls, and you should be fine. If you don't, keep trying. It takes practice and patience to do this. Some features of this '''Secret World''': *In this Secret World, you can fall down really low, so watch out *The elevator goes all the way underground More features to come soon. 46ba0fd840c4265e3c645d7c1a8c3cc3ce1fbcc2 501 500 2004-12-09T19:52:45Z MMcLean54 34 wikitext text/x-wiki <center><h2>Torvus Temple Secret World</h2> ''Discovered By'': '''MMcLean54''' (Unless someone else has discovered it)</center> This is a '''Secret World''' that requires patience, and a lot of it. First, you need the following items: *'''Space Jump''' *'''Screw Attack''' To begin, start on the bottom level. Stand on the rim of the elevator, facing the '''Morph Ball''' tunnel. Hold '''L''' and make a single jump so that it almost reaches the ledge that the '''Morph Ball''' tunnel is on. While still in the air, make a shallow jump that reaches the very start of the '''Morph Ball''' tunnel. Then, when you are just about to touch it, activate your '''Screw Attack'''. Hopefully, you will be propelled into the '''Morph Ball''' tunnel. Since you have to stand up after the '''Screw Attack''', your body should go right through the '''Morph Ball''' tunnel. You then should see two of them. Quickly fiddle around with the buttons on the controller. Soon, you will see only one '''Morph Ball''' tunnel. When this has occured, the game can do one of the following actions: *Place you in a '''Secret World''' *Place you back in the designed area, right in front of the '''Morph Ball''' tunnel If you do manage to get into the '''Secret World''', you could possibly become stuck. All you have to do is fiddle around again with the controls, and you should be fine. If you don't, keep trying. It takes practice and patience to do this. Somce features of this '''Secret World''': *In this Secret World, you can fall down really low, so watch out *The elevator goes all the way underground More features to come soon. 39edfa54e2e1d9ae7d22bcf2a6fc28c7361a87be 500 482 2004-12-09T01:24:32Z MMcLean54 34 wikitext text/x-wiki <center><h2>Torvus Temple Secret World</h2> ''Discovered By'': '''MMcLean54''' (Unless someone else has discovered it) This is a Secret World that requires patience. More info very soon. c0874fda6e8239acbf33ecbab7bffad2bbd737db 482 481 2004-12-09T01:24:16Z MMcLean54 34 wikitext text/x-wiki <center><h2>Torvus Temple Secret World</h2> ''Discovered By'': '''MMcLean54''' (Unless someone else has discovered it) This is a Secret World that requires patience. 9f2522ac25815d02f87ff09d174aaf22a7022e1c 481 2004-12-09T01:23:44Z MMcLean54 34 wikitext text/x-wiki <center><h2>Torvus Temple Secret World</h2> ''Discovered By'': '''MMcLean54''' (Unless someone else has discovered it) This is a Secret World that requires patience. 479711f2f7376926bf62165c2963dcbd2d9101fb Torvus Temple SW 0 2021 4874 4873 2007-04-10T02:15:12Z Doninss 217 wikitext text/x-wiki '''Secret World 13''' '''Discovered by:''' BoostR, MMcLean54 (Independently) '''Main Items Required:''' Screw Attack '''Description:''' Screw attack into the morphball tunnel that leads to Underground Transport. Jump to one side to get free of the tunnel. '''Video:''' [http://www.genericgamer.com/MP2/Wiki/TorvusTempleSW.mp4 SW 13 entrance (SA)] (Outside link, AVC (h.264) encoded mp4) '''Note:''' This secret world is described in much more depth on the old page ([[Torvus Temple]]). ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''[[Secret Worlds]]''' |- bgcolor=#f8f8ff |'''Torvus Temple SW''' |} 6a0c991b7afc3c6260fb6d4b6089cf74e37e9513 4873 4854 2007-04-10T02:14:46Z Doninss 217 wikitext text/x-wiki '''Secret World 13''' '''Discovered by:''' BoostR, MMcLean54 (Independently) '''Main Items Required:''' Screw Attack '''Description:''' Screw attack into the morphball tunnel that leads to Underground Transport. Jump to one side to get free of the tunnel. '''Video:''' [http://www.genericgamer.com/MP2/Wiki/TorvusTempleSW.mp4 SW 13 entrance] (Outside link, AVC (h.264) encoded mp4) '''Note:''' This secret world is described in much more depth on the old page ([[Torvus Temple]]). ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''[[Secret Worlds]]''' |- bgcolor=#f8f8ff |'''Torvus Temple SW''' |} 6624ef2eba9491a59fb1a85233998743d2e6bf55 4854 2007-04-09T23:45:04Z Doninss 217 new page (replacement), old page linked wikitext text/x-wiki '''Secret World 13''' '''Discovered by:''' BoostR, MMcLean54 (Independently) '''Main Items Required:''' Screw Attack '''Description:''' Screw attack into the morphball tunnel that leads to Underground Transport. Jump to one side to get free of the tunnel. '''Video:''' [http://www.genericgamer.com/MP2/Wiki/TorvusTempleSW.mp4 SW 13 entrance] (Outside link) The video is an AVC (h.264) encoded mp4. QuickTime 7, VLC (recent build), Media Player Classic + ffdshow (recent build), etc required to play them. '''Note:''' This secret world is described in much more depth on the old page ([[Torvus Temple]]). ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''[[Secret Worlds]]''' |- bgcolor=#f8f8ff |'''Torvus Temple SW''' |} 0f1feb46f4712de4ac69dbc59901c8286a856ec6 Torvus Temple Super Missile Expansion Glitch 0 867 3264 2382 2006-06-26T17:39:27Z SheeEttin 242 Some formatting wikitext text/x-wiki __NOTOC__ The first time you come here, you are thrown into a scripted battle. This is how it is supposed to happen: Two Pirates Troopers swoop in on a Pirate Skiff, then jump off and attack you. After you kill them, two Pirate Aerotroopers show up. After that, four Pirate Troopers attack. Finally, after you kill the four Pirate Troopers, the Super Missile expansion shows itself and you can proceed. What happened to me was that one of the two original troopers didn't jump off the ship--and flew up into the sky with it, removing it from combat and letting the 2 aerotroopers spawn! I killed the 2 aero and the 4 other normals... but the battle music didn't stop, the doors didn't open, and the super missile didn't spawn. Instead of resorting to my previous save, I look around and up... I see the lone trooper shooting at me from waaay away above the room--so far that his shots vanish from the distance before they even get close to me. I moved around and pinpointed the location of him outside the top and fired about 30 missiles at him until he died and the super missile spawned. I haven't been able to repeat this beyond that one time, but it was a little depressing just looking around for it. === Possible duplication === Found a way to duplicate this, partly. As soon as the drop ship swoops in, run right up close to it and shoot one of the pirates. Instead of jumping off, he will stay on and shoot at you. The drop ship will then fly away. However, you only need to kill the remaining pirates that show up to get the super missile upgrade. 011acfe3192e53f9f2d9edc1e0e5956f9ce4d43e 2382 2373 2006-06-13T07:25:53Z TechnoMan 102 wikitext text/x-wiki Discovered by Eruditious Edited by SheeEttin The first time you come here, you are thrown into a scripted battle. This is how it is supposed to happen: 2 pirates swoop in on a Pirate Skiff, then jump off and attack you. After you kill them, 2 Aerotroopers show up. After that, 4 pirate troopers attack. Finally, after you kill the 4 troopers, the super missile expansion shows itself and you can proceed. What happened to me was that one of the two original troopers didn't jump off the ship--and flew up into the sky with it, removing it from combat and letting the 2 aerotroopers spawn! I killed the 2 aero and the 4 other normals... but the battle music didn't stop, the doors didn't open, and the super missile didn't spawn. Instead of resorting to my previous save, I look around and up... I see the lone trooper shooting at me from waaay away above the room--so far that his shots vanish from the distance before they even get close to me. I moved around and pinpointed the location of him outside the top and fired about 30 missiles at him until he died and the super missile spawned. I haven't been able to repeat this beyond that one time, but it was a little depressing just looking around for it. >> Big_Metroid: Found a way to duplicate this, partly. As soon as the drop ship swoops in, run right up close to it and shoot one of the pirates. Instead of jumping off, he will stay on and shoot at you. The drop ship will then fly away. However, you only need to kill the remaining pirates that show up to get the super missile upgrade. It also seemed like the elevator did not want to take me up to the energy controller. After five or six times of jumping off and on, it finally went all the way to the top. Edit for Big_Metroid's elevator trouble [by SheeEttin] This is because you get between the 'vator and the wall. It then stops and goes back down. It then needs to be reactivated. Also, jumping on the elevator makes it go back down again. So stay still when using it. 0962f9caa5e56d4779878f9e22e47725d19bbdcf 2373 1834 2005-04-29T17:10:15Z SheeEttin 242 wikitext text/x-wiki Discovered by Eruditious Edited by SheeEttin The first time you come here, you are thrown into a scripted battle. This is how it is supposed to happen: 2 pirates swoop in on a Pirate Skiff, then jump off and attack you. After you kill them, 2 Aerotroopers show up. After that, 4 pirate troopers attack. Finally, after you kill the 4 troopers, the super missile expansion shows itself and you can proceed. What happened to me was that one of the two original troopers didn't jump off the ship--and flew up into the sky with it, removing it from combat and letting the 2 aerotroopers spawn! I killed the 2 aero and the 4 other normals... but the battle music didn't stop, the doors didn't open, and the super missile didn't spawn. Instead of resorting to my previous save, I look around and up... I see the lone trooper shooting at me from waaay away above the room--so far that his shots vanish from the distance before they even get close to me. I moved around and pinpointed the location of him outside the top and fired about 30 missiles at him until he died and the super missile spawned. I haven't been able to repeat this beyond that one time, but it was a little depressing just looking around for it. >> Big_Metroid: Found a way to duplicate this, partly. As soon as the drop ship swoops in, run right up close to it and shoot one of the pirates. Instead of jumping off, he will stay on and shoot at you. The drop ship will then fly away. However, you only need to kill the remaining pirates that show up to get the super missile upgrade. It also seemed like the elevator did not want to take me up to the energy controller. After five or six times of jumping off and on, it finally went all the way to the top. Edit for Big_Metroid's elevator trouble [by SheeEttin] This is because you get between the 'vator and the wall. It then stops and goes back down. It then needs to be reactivated. 85ec6fae37482f4e347344339e9d6374ad3d8f9f 1834 520 2004-12-10T19:03:37Z Big Metroid 86 wikitext text/x-wiki Discovered by Eruditious The first time you come here, you are thrown into a scripted battle. This is how it is supposed to happen: 2 pirates swoop in on one of their flying drop ships... they jump of and attack you. After you kill them, 2 aerotroopers show up. After them, 4 pirate troopers attack. After you kill the 4 troopers, the super missile expansion shows itself and you can proceed. What happened to me was that one of the two original troopers didnt jump off the ship... and flew up into the sky with it, removing it from combat and letting the 2 aerotroopers spawn. I killed the 2 aero and the 4 other normals... but the battle music didn't stop, the doors didn't open, and the super missile didn't spawn. Instead of resorting to my previous save, I look around and up... I see the lone trooper shooting at me from waaay away above the arena... so far that his shots vanish from the distance before they even get inside of the arena. I moved around and pinpointed the location of him outside the top and fired about 30 missiles at him until he died and the super missile spawned. I haven't been able to repeat this beyond that one time, but it was a little depressing just looking around for it. >> Big_Metroid: Found a way to duplicate this, partly. As soon as the drop ship swoops in, run right up close to it and shoot one of the pirates. Instead of jumping off, he will stay on and shoot at you. The drop ship will then fly away. However, you only need to kill the remaining pirates that show up to get the super missile upgrade. It also seemed like the elevator did not want to take me up to the energy controller. After five or six times of jumping off and on, it finally went all the way to the top. d2415c2798449d3f9175fe98ed1e621493a19bdf 520 516 2004-12-10T03:12:41Z Eruditious 83 wikitext text/x-wiki Discovered by Eruditious The first time you come here, you are thrown into a scripted battle. This is how it is supposed to happen: 2 pirates swoop in on one of their flying drop ships... they jump of and attack you. After you kill them, 2 aerotroopers show up. After them, 4 pirate troopers attack. After you kill the 4 troopers, the super missile expansion shows itself and you can proceed. What happened to me was that one of the two original troopers didnt jump off the ship... and flew up into the sky with it, removing it from combat and letting the 2 aerotroopers spawn. I killed the 2 aero and the 4 other normals... but the battle music didn't stop, the doors didn't open, and the super missile didn't spawn. Instead of resorting to my previous save, I look around and up... I see the lone trooper shooting at me from waaay away above the arena... so far that his shots vanish from the distance before they even get inside of the arena. I moved around and pinpointed the location of him outside the top and fired about 30 missiles at him until he died and the super missile spawned. I haven't been able to repeat this beyond that one time, but it was a little depressing just looking around for it. 6710b94942dcb4ba4d9b39c8bdc372a7c434606c 516 2004-12-10T03:11:31Z Eruditious 83 Added Torvus Temple Glitch wikitext text/x-wiki The first time you come here, you are thrown into a scripted battle. This is how it is supposed to happen: 2 pirates swoop in on one of their flying drop ships... they jump of and attack you. After you kill them, 2 aerotroopers show up. After them, 4 pirate troopers attack. After you kill the 4 troopers, the super missile expansion shows itself and you can proceed. What happened to me was that one of the two original troopers didnt jump off the ship... and flew up into the sky with it, removing it from combat and letting the 2 aerotroopers spawn. I killed the 2 aero and the 4 other normals... but the battle music didn't stop, the doors didn't open, and the super missile didn't spawn. Instead of resorting to my previous save, I look around and up... I see the lone trooper shooting at me from waaay away above the arena... so far that his shots vanish from the distance before they even get inside of the arena. I moved around and pinpointed the location of him outside the top and fired about 30 missiles at him until he died and the super missile spawned. I haven't been able to repeat this beyond that one time, but it was a little depressing just looking around for it. 374868f4ae5c5a71d3a36fce3d8ec5d5cbe886b7 Torvus Transport Access SW 0 1984 5285 5284 2010-09-02T16:18:19Z Doninss 217 wikitext text/x-wiki '''Secret World 204387''' (122) '''Discovered by:''' DJGrenola '''Main Items Required:''' Space Jump '''Description:''' [http://forum.metroid2002.com/index.php/topic,1643.msg157550.html#msg157550 Forum post with description] '''Video:''' [http://www.youtube.com/watch?v=Ab8f0SsCIAk& Wild War Wasp Warpage] (Outside link, YouTube) ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''[[Secret Worlds]]''' |- bgcolor=#f8f8ff |'''Torvus Transport Access SW''' |} ecd54950b3c713b247532101f8bfc5852354a6c2 5284 5265 2010-09-02T16:11:22Z Doninss 217 changed link wikitext text/x-wiki '''Secret World 204387''' (122) '''Discovered by:''' DJGrenola '''Main Items Required:''' Space Jump '''Description:''' [http://forum.metroid2002.com/index.php/topic,1643.msg157550.html#msg157550 Forum post with description] '''Video:''' [http://www.youtube.com/watch?v=Ab8f0SsCIAk&] (Outside link, YouTube) ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''[[Secret Worlds]]''' |- bgcolor=#f8f8ff |'''Torvus Transport Access SW''' |} 5503e55ccc0c9d07d31b25fd654a09f40efb83ab 5265 5120 2007-12-03T18:56:53Z Doninss 217 fixed (updated) forum link wikitext text/x-wiki '''Secret World 204387''' (122) '''Discovered by:''' DJGrenola '''Main Items Required:''' Space Jump '''Description:''' [http://forum.metroid2002.com/index.php/topic,1643.msg157550.html#msg157550 Forum post with description and link to video] ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''[[Secret Worlds]]''' |- bgcolor=#f8f8ff |'''Torvus Transport Access SW''' |} 475abfc0b906f315296cf78e399e682ee6312544 5120 5119 2007-05-15T21:50:43Z Doninss 217 wikitext text/x-wiki '''Secret World 204387''' (122) '''Discovered by:''' DJGrenola '''Main Items Required:''' Space Jump '''Description:''' [http://www.metroid2002.com/forum/viewtopic.php?t=1643&start=682 Forum post with description and link to video] ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''[[Secret Worlds]]''' |- bgcolor=#f8f8ff |'''Torvus Transport Access SW''' |} 8d19a181293b809f18b691ab45353591db482d21 5119 4768 2007-05-15T21:50:11Z Doninss 217 wikitext text/x-wiki '''Secret World 204387 (122)''' '''Discovered by:''' DJGrenola '''Main Items Required:''' Space Jump '''Description:''' [http://www.metroid2002.com/forum/viewtopic.php?t=1643&start=682 Forum post with description and link to video] ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''[[Secret Worlds]]''' |- bgcolor=#f8f8ff |'''Torvus Transport Access SW''' |} e811dbe80ca1d57261bfb11399f3e947c60804b6 4768 4735 2007-03-28T02:48:45Z Doninss 217 speeling wikitext text/x-wiki '''Secret World 122''' '''Discovered by:''' DJGrenola '''Main Items Required:''' Space Jump '''Description:''' [http://www.metroid2002.com/forum/viewtopic.php?t=1643&start=682 Forum post with description and link to video] ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''[[Secret Worlds]]''' |- bgcolor=#f8f8ff |'''Torvus Transport Access SW''' |} 86ef240b932541c4192719a92bbeecb61270ace7 4735 4686 2007-03-27T16:30:10Z Doninss 217 wikitext text/x-wiki '''Secret World 122''' '''Discovered by:''' DJGrenola '''Main Items Required:''' Space Jump '''Description:''' [http://www.metroid2002.com/forum/viewtopic.php?t=1643&start=682 Forum post with desription and link to video] ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''[[Secret Worlds]]''' |- bgcolor=#f8f8ff |'''Torvus Transport Access SW''' |} 149f364079d8f7c596488a715665f71d12260e84 4686 4628 2007-03-22T20:41:44Z Doninss 217 wikitext text/x-wiki '''Secret World 122''' '''Discovered by:''' DJGrenola '''Main Items Required:''' Space Jump '''Description:''' [http://www.metroid2002.com/forum/viewtopic.php?t=1643&start=682 Forum post with desription and link to video] ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''[[Secret Worlds]]''' |- bgcolor=#f8f8ff |'''Torvus Transport Access SW''' |} 03966e4575951ab061264e3faaa689552b3806d6 4628 4610 2007-03-22T17:38:26Z Doninss 217 wikitext text/x-wiki <center><H2>Secret World 122</H2></center> '''Discovered by:''' DJGrenola '''Main Items Required:''' Space Jump '''Description:''' [http://www.metroid2002.com/forum/viewtopic.php?t=1643&start=682 Forum post with desription and link to video] {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''[[Secret Worlds]]''' |- bgcolor=#f8f8ff |'''Torvus Transport Access SW''' |} 0650af9ca5267319a0c8c5d30d6ad6c402dd0b88 4610 2006-11-17T03:48:37Z Doninss 217 New Page wikitext text/x-wiki <center><H2>Secret World 122</H2></center> '''Discovered by:''' DJGrenola '''Main Items Required:''' None '''Description:''' [http://www.metroid2002.com/forum/viewtopic.php?t=1643&start=682 Forum post with desription and link to video] {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''[[Secret Worlds]]''' |- bgcolor=#f8f8ff |'''Torvus Transport Access SW''' |} 864ccf3cb97dd3e68b81af046452e2f16e8b760b Training Chamber 0 844 3242 360 2004-12-06T00:50:27Z MMcLean54 34 wikitext text/x-wiki <center><h2>Training Chamber</h2> ''Discovered by'': '''Many People'''</center> On the lower floor of '''Torvus Bog''', there is a room called the '''Training Chamber'''. This room contains a '''Missile Expansion''' that can be collected by breaking the game's sequence. You're supposed to have the '''Power Bombs''' and the '''Spider Ball'''. For this sequence breaking trick, you must have: *'''Space Jump Boots''' *'''Gravity Boost''' '''Method One''': *Once you enter the room, stand directly in front of the statue. Turn left and you should see a '''Spider Ball Track'''. Jump onto it and shift a bit left so that half of your body is still on the track. Carefully perform a '''[[Ghetto Jump]]''' against the wall, pulling backwards so that you land on the platform of the statue. There, you will see a '''Morph Ball Slot'''. Transform into the '''Morph Ball''', roll into the Slot, energize in with a Morph Ball Bomb, and the the statur will begin to move from its position. Finally, roll down behind the statue to collect the '''Missile Expansion''' '''Method Two''': *Do everything the same as in '''Method One''', except use a well positioned Space Jump instead of a '''[[Ghetto Jump]]'''. cc3d4a783ca0c10e7d96b755785750268a3c63e3 360 359 2004-12-06T00:50:01Z MMcLean54 34 wikitext text/x-wiki <center><h2>Training Chamber</h2> ''Discovered by'': '''Many People'''</center> On the lower floor of '''Torvus Bog''', there is a room called the '''Training Chamber'''. This room contains a '''Missile Expansion''' that can be collected by breaking the game's sequence. You're supposed to have the '''Power Bombs''' and the '''Spider Ball'''. For this sequence breaking trick, you must have: *'''Space Jump Boots''' *'''Gravity Boost''' '''Method One''': *Once you enter the room, stand directly in front of the statue. Turn left and you should see a '''Spider Ball Track'''. Jump onto it and shift a bit left so that half of your body is still on the track. Carefully perform a [[Ghetto Jump]] against the wall, pulling backwards so that you land on the platform of the statue. There, you will see a '''Morph Ball Slot'''. Transform into the '''Morph Ball''', roll into the Slot, energize in with a Morph Ball Bomb, and the the statur will begin to move from its position. Finally, roll down behind the statue to collect the '''Missile Expansion''' '''Method Two''': *Do everything the same as in '''Method One''', except use a well positioned Space Jump instead of a [[Ghetto Jump]]. cc07a1fa703f7d58c50b999119ea215222c83666 359 358 2004-12-06T00:49:11Z MMcLean54 34 wikitext text/x-wiki <center><h2>Training Chamber</h2> ''Discovered by'': '''Many People'''</center> On the lower floor of '''Torvus Bog'''there is a room called the Training Chamber. This room contains a '''Missile Expansion''' that can be collected by breaking the game's sequence. You're supposed to have the '''Power Bombs''' and the '''Spider Ball'''. For this sequence breaking trick, you must have: *"''Space Jump Boots''' *'''Gravity Boost''' '''Method One''': *Once you enter the room, stand directly in front of the statue. Turn left and you should see a '''Spider Ball Track'''. Jump onto it and shift a bit left so that half of your body is still on the track. Carefully perform a [[Ghetto Jump]] against the wall, pulling backwards so that you land on the platform of the statue. There, you will see a '''Morph Ball Slot'''. Transform into the '''Morph Ball''', roll into the Slot, energize in with a Morph Ball Bomb, and the the statur will begin to move from its position. Finally, roll down behind the statue to collect the '''Missile Expansion''' ''Method Two''' *Do everything the same as in '''Method One''', except use a well positioned Space Jump instead of a [[Ghetto Jump]]. a97d5a722d325a0e515fc117a6baf674a1ff4ae2 358 357 2004-12-06T00:46:29Z MMcLean54 34 wikitext text/x-wiki <center><h2>Training Chamber</h2> ''Discovered by'': '''Many People'''</center> <ul>On the lower floor of <font color="brown">'''Torvus Bog'''</font>, there is a room called the <font color="blue">Training Chamber</font>. This room contains a <font color="green">'''Missile Expansion'''</font> that can be collected by breaking the game's sequence. You're supposed to have the <font color="green>'''Power Bombs'''</font> and the <font color="green">'''Spider Ball'''</font>. For this sequence breaking trick, you must have:</ul> *<font color="green>'''Space Jump Boots''' *'''Gravity Boost'''</font> '''Method One''': *Once you enter the room, stand directly in front of the statue. Turn left and you should see a <font color="green>'''Spider Ball Track'''</font>. Jump onto it and shift a bit left so that half of your body is still on the track. Carefully perform a [[[Ghetto Jump]]] against the wall, pulling backwards so that you land on the platform of the statue. There, you will see a <font color="green">'''Morph Ball Slot'''</font>. Transform into the <font color="yellow">'''Morph Ball'''</font>, roll into the Slot, energize in with a <font color="yellow>Morph Ball Bomb</font>, and the the statur will begin to move from its position. Finally, roll down behind the statue to collect the <font color="green">'''Missile Expansion'''</font> ''Method Two''' *Do everything the same as in '''Method One''', except use a well positioned Space Jump instead of a [[[Ghetto Jump]]]. 2a359bec19e0d4b0bb73a422bbb37fadb302a5d7 357 2004-12-06T00:45:26Z MMcLean54 34 wikitext text/x-wiki <center><h5>Training Chamber</h5> ''Discovered by'': '''Many People'''</center> <ul>On the lower floor of <font color="brown">'''Torvus Bog'''</font>, there is a room called the <font color="blue">Training Chamber</font>. This room contains a <font color="green">'''Missile Expansion'''</font> that can be collected by breaking the game's sequence. You're supposed to have the <font color="green>'''Power Bombs'''</font> and the <font color="green">'''Spider Ball'''</font>. For this sequence breaking trick, you must have:</ul> *<font color="green>'''Space Jump Boots''' *'''Gravity Boost'''</font> '''Method One''': *Once you enter the room, stand directly in front of the statue. Turn left and you should see a <font color="green>'''Spider Ball Track'''</font>. Jump onto it and shift a bit left so that half of your body is still on the track. Carefully perform a [[[Ghetto Jump]]] against the wall, pulling backwards so that you land on the platform of the statue. There, you will see a <font color="green">'''Morph Ball Slot'''</font>. Transform into the <font color="yellow">'''Morph Ball'''</font>, roll into the Slot, energize in with a <font color="yellow>Morph Ball Bomb</font>, and the the statur will begin to move from its position. Finally, roll down behind the statue to collect the <font color="green">'''Missile Expansion'''</font> ''Method Two''' *Do everything the same as in '''Method One''', except use a well positioned Space Jump instead of a [[[Ghetto Jump]]]. c356a5fd0017ffb3e255665d1b9237d11163a9da Transit Station (Agon Wastes) SW 0 1981 4897 4837 2007-04-10T04:40:53Z Doninss 217 wikitext text/x-wiki '''Secret World 45''' '''Discovered by:''' Master ZED '''Main Items Required:''' Screw Attack '''Description:''' Classic screw attack into the morphball tunnel. Use the tunnel opening closest to Mining Plaza. There's plenty of room and the floor even slopes away from the tunnel opening, making this a very easy screw attack secret world entrance. '''Video:''' [http://www.genericgamer.com/MP2/Wiki/TransitStationAgonSW.mp4 SW 45 entrance (SA)] (Outside link, AVC (h.264) encoded mp4) ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''[[Secret Worlds]]''' |- bgcolor=#f8f8ff |'''Transit Station (Agon Wastes) SW''' |} 9f35759e0cffacadfcb236557e7ea475a7af523f 4837 4575 2007-04-09T04:57:43Z Doninss 217 new page (content wise) wikitext text/x-wiki '''Secret World 45''' '''Discovered by:''' Master ZED '''Main Items Required:''' Screw Attack '''Description:''' Classic screw attack into the morphball tunnel. Use the tunnel opening closest to Mining Plaza. There's plenty of room and the floor even slopes away from the tunnel opening, making this a very easy screw attack secret world entrance. '''Video:''' [http://www.genericgamer.com/MP2/Wiki/TransitStationAgonSW.mp4 SW 45 entrance] (Outside link) '''Note:''' This vid is an AVC (h.264) encoded mp4. QuickTime 7, VLC (recent build), Media Player Classic + ffdshow (recent build), etc required to play them. ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''[[Secret Worlds]]''' |- bgcolor=#f8f8ff |'''Transit Station (Agon Wastes) SW''' |} f691b76ebade6bb02c7d4504daa4be134cc437d3 4575 4570 2006-08-13T17:25:01Z Doninss 217 dementia wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 4570 4569 2006-08-13T17:02:06Z Doninss 217 added alt entrance wikitext text/x-wiki <center><H2>Secret World 45</H2></center> '''Discovered by:''' Master ZED '''Main Items Required:''' Screw Attack '''Description:''' Go through the portals to get to the first morphball tunnel. Screw attack into the tunnel to enter this secret world. *'''Video:''' [http://www.genericgamer.com/MP2/Wiki/TransitStationSWentranceSA.mp4 SW 45 entrance (SA)] (Outside link) <center>'''Alternate method. '''</center> '''Discovered by:''' Master ZED '''Main Items Required:''' Screw Attack '''Description:''' Ghetto jump off the edge of the oval entrance-way to gain enough height to screw attack onto the upper oval ledge. Move to the outside corner and face the blue beam. Jump straight up then space jump forward, initiating a screw attack timed to just clear the lower section of ceiling. If all goes well, you'll clear the upper edge of the hole to enter the secret world. This is a hard SW to enter (the timing on the SA initiation is critical). *'''Video:''' [http://www.genericgamer.com/MP2/Wiki/TransitStationSWentrance.mp4 SW 45 entrance (alt)] (Outside link) <center>'''Alternate method. '''</center> '''Main Items Required:''' Screw Attack, Power Bomb '''Description:''' Go through the portals to get to the floor height end of the second morphball tunnel. Screw attack into the tunnel to enter this secret world. (Turn right then jump backwards to get into the SW proper.) *'''Video:''' [http://www.genericgamer.com/MP2/Wiki/TransitStationSWentrance_alt_b.mp4 SW 45 entrance (alt b)] (Outside link) '''Note:''' These vids are AVC (h.264) encoded mp4's. QuickTime 7, VLC (recent build), Media Player Classic + ffdshow (recent build), etc required to play them. {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''[[Secret Worlds]]''' |- bgcolor=#f8f8ff |'''Transit Station (Agon Wastes) SW''' |} f33f454fd467abd4d90b88601a638af36c5bb26f 4569 4568 2006-08-13T16:10:56Z Doninss 217 speeling wikitext text/x-wiki <center><H2>Secret World 45</H2></center> '''Discovered by:''' Master ZED '''Main Items Required:''' Screw Attack '''Description:''' Go through the portals to get to the first morphball tunnel. Screw attack into the tunnel to enter this secret world. *'''Video:''' [http://www.genericgamer.com/MP2/Wiki/TransitStationSWentranceSA.mp4 SW 45 entrance (SA)] (Outside link) <center>'''Alternate method. '''</center> '''Discovered by:''' Master ZED '''Main Items Required:''' Screw Attack '''Description:''' Ghetto jump off the edge of the oval entrance-way to gain enough height to screw attack onto the upper oval ledge. Move to the outside corner and face the blue beam. Jump straight up then space jump forward, initiating a screw attack timed to just clear the lower section of ceiling. If all goes well, you'll clear the upper edge of the hole to enter the secret world. This is a hard SW to enter (the timing on the SA initiation is critical). *'''Video:''' [http://www.genericgamer.com/MP2/Wiki/TransitStationSWentrance.mp4 SW 45 entrance (alt)] (Outside link) '''Note:''' These vids are AVC (h.264) encoded mp4's. QuickTime 7, VLC (recent build), Media Player Classic + ffdshow (recent build), etc required to play them. {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''[[Secret Worlds]]''' |- bgcolor=#f8f8ff |'''Transit Station (Agon Wastes) SW''' |} fcc0505ba4d774d28247515e82fcd629e84d228b 4568 4567 2006-08-13T16:09:47Z Doninss 217 wikitext text/x-wiki <center><H2>Secret World 45</H2></center> '''Discovered by:''' Master ZED '''Main Items Required:''' Screw Attack '''Description:''' Go through the portals to get to the first morphball tunnel. Screw attack into the tunnel to emter this secret world. *'''Video:''' [http://www.genericgamer.com/MP2/Wiki/TransitStationSWentranceSA.mp4 SW 45 entrance (SA)] (Outside link) <center>'''Alternate method. '''</center> '''Discovered by:''' Master ZED '''Main Items Required:''' Screw Attack '''Description:''' Ghetto jump off the edge of the oval entrance-way to gain enough height to screw attack onto the upper oval ledge. Move to the outside corner and face the blue beam. Jump straight up then space jump forward, initiating a screw attack timed to just clear the lower section of ceiling. If all goes well, you'll clear the upper edge of the hole to enter the secret world. This is a hard SW to enter (the timing on the SA initiation is critical). *'''Video:''' [http://www.genericgamer.com/MP2/Wiki/TransitStationSWentrance.mp4 SW 45 entrance (alt)] (Outside link) '''Note:''' These vids are AVC (h.264) encoded mp4's. QuickTime 7, VLC (recent build), Media Player Classic + ffdshow (recent build), etc required to play them. {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''[[Secret Worlds]]''' |- bgcolor=#f8f8ff |'''Transit Station (Agon Wastes) SW''' |} 7dbcc58cfe13dd560a5526b35475d0ba1b723ac2 4567 4566 2006-08-13T16:08:02Z Doninss 217 wikitext text/x-wiki <center><H2>Secret World 45</H2></center> '''Discovered by:''' Master ZED '''Main Items Required:''' Screw Attack '''Description:''' Go through the portals to get to the first morphball tunnel. Screw attack into the tunnel to emter this secret world. *'''Video:''' [http://www.genericgamer.com/MP2/Wiki/TransitStationSWentranceSA.mp4 SW 45 entrance (SA)] (Outside link) <center>'''Alternate method. '''</center> '''Discovered by:''' Master ZED '''Main Items Required:''' Screw Attack '''Description:''' Ghetto jump off the edge of the oval entrance-way to gain enough height to screw attack onto the upper oval ledge. Move to the outside corner and face the blue beam. Jump straight up then space jump forward, initiating a screw attack timed to just clear the lower section of ceiling. If all goes well, you'll clear the upper edge of the hole to enter the secret world. This is a hard SW to enter (the timing on the SA initiation is critical). *'''Video:''' [http://www.genericgamer.com/MP2/Wiki/TransitStationSWentrance.mp4 SW 45 entrance (alt)] (Outside link) '''Note:''' These vids are AVC (h.264) encoded mp4's. QuickTime 7, VLC (recent build), Media Player Classic + ffdshow (recent build), etc required to play them. {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''[[Secret Worlds]]''' |- bgcolor=#f8f8ff |'''Transit Station (Agon Wastes) SW''' |} 775b1177914609638184bf21c3f17486fd04d391 4566 4565 2006-08-13T16:03:22Z Doninss 217 wikitext text/x-wiki <center><H2>Secret World 45</H2></center> '''Discovered by:''' Master ZED '''Main Items Required:''' Screw Attack '''Description:''' Go through the portals to get to the first morphball tunnel. Screw attack into the tunnel to emter this secret world. *'''Video:''' [http://www.genericgamer.com/MP2/Wiki/TransitStationSWentranceSA.mp4 SW 45 entrance (SA)] (Outside link) <center>'''Alternate method. '''</center> '''Discovered by:''' Master ZED '''Main Items Required:''' Screw Attack '''Description:''' Ghetto jump off the edge of the oval entrance-way to gain enough height to screw attack onto the upper oval ledge. Move to the outside corner and face the blue beam. Jump straight up then space jump forward, initiating a screw attack timed to just clear the lower section of ceiling. If all goes well, you'll clear the upper edge of the hole to enter the secret world. *'''Video:''' [http://www.genericgamer.com/MP2/Wiki/TransitStationSWentrance.mp4 SW 45 entrance (alt)] (Outside link) '''Note:''' These vids are AVC (h.264) encoded mp4's. QuickTime 7, VLC (recent build), Media Player Classic + ffdshow (recent build), etc required to play them. {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''[[Secret Worlds]]''' |- bgcolor=#f8f8ff |'''Transit Station (Agon Wastes) SW''' |} 9206910be7a29e13613d3b117ef7189c8ce5f6f8 4565 4564 2006-08-13T16:01:54Z Doninss 217 wikitext text/x-wiki <center><H2>Secret World 45</H2></center> '''Discovered by:''' Master ZED '''Main Items Required:''' Screw Attack '''Description:''' Go through the portals to get to the first morphball tunnel. Screw attack into the tunnel to emter this secret world. *'''Video:''' [http://www.genericgamer.com/MP2/Wiki/TransitStationSWentranceSA.mp4 SW 45 entrance (SA)] (Outside link) <center>'''Alternate method.'''</center> '''Discovered by:''' Master ZED '''Main Items Required:''' Screw Attack '''Description:''' Ghetto jump off the edge of the oval entrance-way to gain enough height to screw attack onto the upper oval ledge. Move to the outside corner and face the blue beam. Jump straight up then space jump forward, initiating a screw attack timed to just clear the lower section of ceiling. If all goes well, you'll clear the upper edge of the hole to enter the secret world. *'''Video:''' [http://www.genericgamer.com/MP2/Wiki/TransitStationSWentrance.mp4 SW 45 entrance (alt)] (Outside link) '''Note:''' These vids are AVC (h.264) encoded mp4's. QuickTime 7, VLC (recent build), Media Player Classic + ffdshow (recent build), etc required to play them. {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''[[Secret Worlds]]''' |- bgcolor=#f8f8ff |'''Transit Station (Agon Wastes) SW''' |} a8d72107afa45c218acf2c94e51ba6429bd8496c 4564 4563 2006-08-13T16:01:15Z Doninss 217 New page wikitext text/x-wiki <center><H2>Secret World 45</H2></center> '''Discovered by:''' Master ZED '''Main Items Required:''' Screw Attack '''Description:''' Go through the portals to get to the first morphball tunnel. Screw attack into the tunnel to emter this secret world. *'''Video:''' [http://www.genericgamer.com/MP2/Wiki/TransitStationSWentranceSA.mp4 SW 45 entrance (SA)] (Outside link) <center>'''Alternate method.'''</center> '''Discovered by:''' Master ZED '''Main Items Required:''' Screw Attack '''Description:''' Ghetto jump off the edge of the oval entrance-way to gain enough height to screw attack onto the upper oval ledge. Move to the outside corner and face the blue beam. Jump straight up then space jump forward, initiating a screw attack timed to just clear the lower section of ceiling. If all goes well, you'll clear the upper edge of the hole to enter the secret world. *'''Video:''' [http://www.genericgamer.com/MP2/Wiki/TransitStationSWentrance.mp4 SW 45 entrance (alt)] (Outside link) '''Note:''' These vids are AVC (h.264) encoded mp4's. QuickTime 7, VLC (recent build), Media Player Classic + ffdshow (recent build), etc required to play them. {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''[[Secret Worlds]]''' |- bgcolor=#f8f8ff |'''Transit Station (Agon Wastes) SW''' |} 849ff83e9bdb18f2430d311e92c278d9205359a7 4563 2006-08-13T15:26:27Z Doninss 217 wikitext text/x-wiki <center><H2>Secret World 45</H2></center> '''Discovered by:''' Master ZED '''Main Items Required:''' Screw Attack '''Description:''' *'''Video:''' [ SW 45 entrance (SA)] (Outside link) <center>'''Alternate method.'''</center> '''Discovered by:''' Master ZED '''Main Items Required:''' Screw Attack '''Description:''' Ghetto jump off the edge of the oval entrance-way to gain enough height to screw attack onto the upper oval ledge. Move to the outside corner and face the blue beam. Jump straight up then space jump forward, initiating a screw attack timed to just clear the lower section of ceiling. If all goes well, you'll clear the upper edge of the hole to enter the secret world. *'''Video:''' [http://www.genericgamer.com/MP2/Wiki/TransitStationSWentrance.mp4 SW 45 entrance (alt)] (Outside link) '''Note:''' These vids are AVC (h.264) encoded mp4's. QuickTime 7, VLC (recent build), Media Player Classic + ffdshow (recent build), etc required to play them. {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''[[Secret Worlds]]''' |- bgcolor=#f8f8ff |'''Transit Station (Agon Wastes) SW''' |} 4326eada8a57f1e99c96541fe6deffd4d2d917bf Transit Station (Sanctuary Fortress) SW 0 1211 5202 5106 2007-05-19T22:11:40Z Doninss 217 wikitext text/x-wiki '''Secret World 68''' '''Discovered by:''' Master ZED '''Main Items Required:''' Screw Attack '''Description:''' Screw attack into the first tunnel in the light world (after using the portals). '''Video:''' [http://www.genericgamer.com/MP2/Wiki/TransitStationSWentranceSA.mp4 SW 68 entrance (SA)] (Outside link, AVC (h.264) encoded mp4) '''Alternate Method''' '''Discovered by:''' Master ZED '''Main Items Required:''' Screw Attack '''Description:''' Screw attack from a [[ghetto jump]] to get to the upper alcove. Line up on the blue beam then jump. Jump forward with the second jump (try to hit the ceiling with your head) then initiate screw attack just under the lower ceiling edge. Screw attack up into the hole (and hopefully into the secret world. If you lose forward movement, screw attack won't initiate, so avoid hitting the edge of the lowered ceiling. This can be a tough secret world to enter. '''Video:''' [http://www.genericgamer.com/MP2/Wiki/TransitStationSWentrance.mp4 SW 68 entrance ] (Outside link, AVC (h.264) encoded mp4) ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''[[Secret Worlds]]''' |- bgcolor=#f8f8ff |'''Transit Station - Sanctuary Fortress SW''' |} 51a5f8d2c13162e2d362601e2f96039505af2d0f 5106 4916 2007-05-14T23:35:21Z Doninss 217 wikitext text/x-wiki '''Secret World 68''' '''Discovered by:''' Master ZED '''Main Items Required:''' Screw Attack '''Description:''' Screw attack into the first tunnel in the light world (after using the portals). '''Video:''' [http://www.genericgamer.com/MP2/Wiki/TransitStationSWentranceSA.mp4 SW 68 entrance (SA)] (Outside link, AVC (h.264) encoded mp4) '''Alternate Method''' '''Discovered by:''' Master ZED '''Main Items Required:''' Screw Attack '''Description:''' Screw attack from a [[ghetto jump]] to get to the upper alcove. Line up on the blue beam then jump. Jump forward with the second jump (try to hit the ceiling with your head) then initiate screw attack just under the lower ceiling edge. Screw attack up into the hole (and hopefully into the secret world. If you lose forward movement, screw attack won't initiate, so avoid hitting the edge of the lowered ceiling. This can be a tough secret world to enter. '''Video:''' [http://www.genericgamer.com/MP2/Wiki/TransitStationSWentrance.mp4 SW 68 entrance ] (Outside link, AVC (h.264) encoded mp4) ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''[[Secret Worlds]]''' |- bgcolor=#f8f8ff |'''Transit Station - Sanctuary Fortress SW''' |} a2f34ad994bf1ffa6b0aad4d1b9348888cadf3db 4916 4915 2007-04-10T05:39:50Z Doninss 217 wikitext text/x-wiki '''Secret World 68''' '''Discovered by:''' Master ZED '''Main Items Required:''' Screw Attack '''Description:''' Screw attack into the first tunnel in the light world (after using the portals). '''Video:''' [http://www.genericgamer.com/MP2/Wiki/TransitStationSWentranceSA.mp4 SW 68 entrance (SA)] (Outside link, AVC (h.264) encoded mp4) '''Alternate Method''' '''Discovered by:''' Master ZED '''Main Items Required:''' Screw Attack '''Description:''' Screw attack from a [[ghetto jump]] to the upper alcove. Line up on the blue beam then jump. Jump forward with the second jump (try to hit the ceiling with your head) then initiate screw attack just under the lower ceiling edge. Screw attack up into the hole (and hopefully into the secret world. If you lose forward movement, screw attack won't initiate, so avoid hitting the edge of the lowered ceiling. This can be a tough secret world to enter. '''Video:''' [http://www.genericgamer.com/MP2/Wiki/TransitStationSWentrance.mp4 SW 68 entrance ] (Outside link, AVC (h.264) encoded mp4) ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''[[Secret Worlds]]''' |- bgcolor=#f8f8ff |'''Transit Station - Sanctuary Fortress SW''' |} 262ed9dc5e1f69e5a00e025a99e98d47d3191476 4915 4914 2007-04-10T05:23:26Z Doninss 217 wikitext text/x-wiki '''Secret World 68''' '''Discovered by:''' Master ZED '''Main Items Required:''' Screw Attack '''Description:''' Screw attack into the first tunnel in the light world (after using the dark portal). '''Video:''' [http://www.genericgamer.com/MP2/Wiki/TransitStationSWentranceSA.mp4 SW 68 entrance (SA)] (Outside link, AVC (h.264) encoded mp4) '''Alternate Method''' '''Discovered by:''' Master ZED '''Main Items Required:''' Screw Attack '''Description:''' Screw attack from a [[ghetto jump]] to the upper alcove. Line up on the blue beam then jump. Jump forward with the second jump (try to hit the ceiling with your head) then initiate screw attack just under the lower ceiling edge. Screw attack up into the hole (and hopefully into the secret world. If you lose forward movement, screw attack won't initiate, so avoid hitting the edge of the lowered ceiling. This can be a tough secret world to enter. '''Video:''' [http://www.genericgamer.com/MP2/Wiki/TransitStationSWentrance.mp4 SW 68 entrance ] (Outside link, AVC (h.264) encoded mp4) ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''[[Secret Worlds]]''' |- bgcolor=#f8f8ff |'''Transit Station - Sanctuary Fortress SW''' |} 9e6f8a7983f48997326c7e659e81ece20bf3fbb0 4914 4913 2007-04-10T05:22:53Z Doninss 217 Removed method (wrong room) wikitext text/x-wiki '''Secret World 68''' '''Discovered by:''' Master ZED '''Main Items Required:''' Screw Attack '''Description:''' Screw attack into the first tunnel in the light world (after using the dark portal). '''Video:''' [http://www.genericgamer.com/MP2/Wiki/TransitStationSWentranceSA.mp4 SW 68 entrance (SA)] (Outside link, AVC (h.264) encoded mp4) '''Alternate Method''' '''Discovered by:''' Master ZED '''Main Items Required:''' Screw Attack '''Description:''' Screw attack from a [[ghetto jump]] to the upper alcove. Line up on the blue beam then jump. Jump forward with the second jump (try to hit the ceiling with your head) then initiate screw attack just under the lower ceiling edge. Screw attack up into the hole (and hopefully into the secret world. If you lose forward movement, screw attack won't initiate, so avoid hitting the edge of the lowered ceiling. This can be a tough secret world to enter. '''Video:''' [http://www.genericgamer.com/MP2/Wiki/TransitStationSWentrance.mp4 SW 68 entrance (SA)] (Outside link, AVC (h.264) encoded mp4) ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''[[Secret Worlds]]''' |- bgcolor=#f8f8ff |'''Transit Station - Sanctuary Fortress SW''' |} e1684bd44ba741f7cff4d4434d5e684f0f8fffdc 4913 4670 2007-04-10T05:19:12Z Doninss 217 wikitext text/x-wiki '''Secret World 68''' '''Discovered by:''' Master ZED '''Main Items Required:''' Screw Attack '''Description:''' Screw attack into the first tunnel in the light world (after using the dark portal). '''Video:''' [http://www.genericgamer.com/MP2/Wiki/TransitStationSWentranceSA.mp4 SW 68 entrance (SA)] (Outside link, AVC (h.264) encoded mp4) '''Alternate Method''' '''Discovered by:''' Master ZED '''Main Items Required:''' Screw Attack '''Description:''' Screw attack from a [[ghetto jump]] to the upper alcove. Line up on the blue beam then jump. Jump forward with the second jump (try to hit the ceiling with your head) then initiate screw attack just under the lower ceiling edge. Screw attack up into the hole (and hopefully into the secret world. If you lose forward movement, screw attack won't initiate, so avoid hitting the edge of the lowered ceiling. This can be a tough secret world to enter. '''Video:''' [http://www.genericgamer.com/MP2/Wiki/TransitStationSWentrance.mp4 SW 68 entrance (SA)] (Outside link, AVC (h.264) encoded mp4) '''Alternate Method''' '''Main Items Required:''' Screw Attack, Power Bomb, Spider Ball '''Description:''' Go through the portals to get to the floor height end of the first morphball tunnel in the dark world. Screw attack into the tunnel to enter this secret world. (Turn right then jump backwards to get into the SW proper.) '''Video:''' [http://www.genericgamer.com/MP2/Wiki/TransitStationSWentrance_alt_b.mp4 SW 68 entrance (SA)] (Outside link, AVC (h.264) encoded mp4) ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''[[Secret Worlds]]''' |- bgcolor=#f8f8ff |'''Transit Station - Sanctuary Fortress SW''' |} 557fa897475eee4b73203cf4e1191a69bdcef80b 4670 4577 2007-03-22T19:38:27Z Doninss 217 wikitext text/x-wiki '''Secret World 68''' '''Discovered by:''' Master ZED '''Main Items Required:''' Screw Attack '''Description:''' Screw attack into the first tunnel in the light world (after using the dark portal). '''Video:''' [http://www.genericgamer.com/MP2/Wiki/TransitStationSWentranceSA.mp4 SW 68 entrance (SA)] (Outside link) '''Alternate Method''' '''Discovered by:''' Master ZED '''Main Items Required:''' Screw Attack '''Description:''' Screw attack from a [[ghetto jump]] to the upper alcove. Line up on the blue beam then jump. Jump forward with the second jump (try to hit the ceiling with your head) then initiate screw attack just under the lower ceiling edge. Screw attack up into the hole (and hopefully into the secret world. If you lose forward movement, screw attack won't initiate, so avoid hitting the edge of the lowered ceiling. This can be a tough secret world to enter. '''Video:''' [http://www.genericgamer.com/MP2/Wiki/TransitStationSWentrance.mp4 SW 68 entrance (alt)] (Outside link) '''Alternate Method''' '''Main Items Required:''' Screw Attack, Power Bomb, Spider Ball '''Description:''' Go through the portals to get to the floor height end of the first morphball tunnel in the dark world. Screw attack into the tunnel to enter this secret world. (Turn right then jump backwards to get into the SW proper.) '''Video:''' [http://www.genericgamer.com/MP2/Wiki/TransitStationSWentrance_alt_b.mp4 SW 68 entrance (alt b)] (Outside link) '''Note:''' These vids are an AVC (h.264) encoded mp4's. QuickTime 7, VLC (recent build), Media Player Classic + ffdshow (recent build), etc required to play them. ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''[[Secret Worlds]]''' |- bgcolor=#f8f8ff |'''Transit Station - Sanctuary Fortress SW''' |} a7db3a9dc2e51197176cfacbe66c72304412f94f 4577 4576 2006-08-13T17:57:46Z Doninss 217 wikitext text/x-wiki <center><H2>Secret World 68</H2></center> '''Discovered by:''' Master ZED '''Main Items Required:''' Screw Attack '''Description:''' Screw attack into the first tunnel in the light world (after using the dark portal). *'''Video:''' [http://www.genericgamer.com/MP2/Wiki/TransitStationSWentranceSA.mp4 SW 68 entrance (SA)] (Outside link) <center><H2>Alternate Method</H2></center> '''Discovered by:''' Master ZED '''Main Items Required:''' Screw Attack '''Description:''' Screw attack from a [[ghetto jump]] to the upper alcove. Line up on the blue beam then jump. Jump forward with the second jump (try to hit the ceiling with your head) then initiate screw attack just under the lower ceiling edge. Screw attack up into the hole (and hopefully into the secret world. If you lose forward movement, screw attack won't initiate, so avoid hitting the edge of the lowered ceiling. This can be a tough secret world to enter. *'''Video:''' [http://www.genericgamer.com/MP2/Wiki/TransitStationSWentrance.mp4 SW 68 entrance (alt)] (Outside link) <center><H2>Alternate Method</H2></center> '''Main Items Required:''' Screw Attack, Power Bomb, Spider Ball '''Description:''' Go through the portals to get to the floor height end of the first morphball tunnel in the dark world. Screw attack into the tunnel to enter this secret world. (Turn right then jump backwards to get into the SW proper.) *'''Video:''' [http://www.genericgamer.com/MP2/Wiki/TransitStationSWentrance_alt_b.mp4 SW 68 entrance (alt b)] (Outside link) '''Note:''' These vids are an AVC (h.264) encoded mp4's. QuickTime 7, VLC (recent build), Media Player Classic + ffdshow (recent build), etc required to play them. {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''[[Secret Worlds]]''' |- bgcolor=#f8f8ff |'''Transit Station - Sanctuary Fortress SW''' |} d2eec2f033ca61d10cdf19a233ecdb6e29d3369c 4576 4574 2006-08-13T17:42:41Z Doninss 217 wikitext text/x-wiki <center><H2>Secret World 68</H2></center> '''Discovered by:''' Master ZED '''Main Items Required:''' Screw Attack '''Description:''' Screw attack into the first tunnel in the light world (after using the dark portal). *'''Video:''' [http://www.genericgamer.com/MP2/Wiki/TransitStationSWentranceSA.mp4 SW 68 entrance (SA)] (Outside link) <center><H2>Alternate Method</H2></center> '''Discovered by:''' Master ZED '''Main Items Required:''' Screw Attack '''Description:''' Screw attack from a [[ghetto jump]] to the upper alcove. Line up on the blue beam then jump. Jump forward with the second jump (try to hit the ceiling with your head) then initiate screw attack just under the lower ceiling edge. Screw attack up into the hole (and hopefully into the secret world. If you lose forward movement, screw attack won't initiate, so avoid hitting the edge of the lowered ceiling. This can be a tough secret world to enter. *'''Video:''' [http://www.genericgamer.com/MP2/Wiki/TransitStationSWentrance.mp4 SW 68 entrance (alt)] (Outside link) <center><H2>Alternate Method</H2></center> '''Main Items Required:''' Screw Attack, Power Bomb, Spider Ball '''Description:''' Go through the portals to get to the floor height end of the second morphball tunnel. Screw attack into the tunnel to enter this secret world. (Turn right then jump backwards to get into the SW proper.) *'''Video:''' [http://www.genericgamer.com/MP2/Wiki/TransitStationSWentrance_alt_b.mp4 SW 68 entrance (alt b)] (Outside link) '''Note:''' These vids are an AVC (h.264) encoded mp4's. QuickTime 7, VLC (recent build), Media Player Classic + ffdshow (recent build), etc required to play them. {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''[[Secret Worlds]]''' |- bgcolor=#f8f8ff |'''Transit Station - Sanctuary Fortress SW''' |} a4c580eff4801f9f6a5d67b391d23f099050c63b 4574 4573 2006-08-13T17:23:33Z Doninss 217 wikitext text/x-wiki <center><H2>Secret World 68</H2></center> '''Discovered by:''' Master ZED '''Main Items Required:''' Screw Attack '''Description:''' Screw attack into the first tunnel in the light world (after using the dark portal). *'''Video:''' [http://www.genericgamer.com/MP2/Wiki/TransitStationSWentranceSA.mp4 SW 68 entrance (SA)] (Outside link) <center><H2>Alternate Method</H2></center> '''Discovered by:''' Master ZED '''Main Items Required:''' Screw Attack '''Description:''' Screw attack from a [[ghetto jump]] to the upper alcove. Line up on the blue beam then jump. Jump forward with the second jump (try to hit the ceiling with your head) then initiate screw attack just under the lower ceiling edge. Screw attack up into the hole (and hopefully into the secret world. If you lose forward movement, screw attack won't initiate, so avoid hitting the edge of the lowered ceiling. This can be a tough secret world to enter. *'''Video:''' [http://www.genericgamer.com/MP2/Wiki/TransitStationSWentrance.mp4 SW 68 entrance (alt)] (Outside link) <center><H2>Alternate Method</H2></center> '''Main Items Required:''' Screw Attack, Power Bomb '''Description:''' Go through the portals to get to the floor height end of the second morphball tunnel. Screw attack into the tunnel to enter this secret world. (Turn right then jump backwards to get into the SW proper.) *'''Video:''' [http://www.genericgamer.com/MP2/Wiki/TransitStationSWentrance_alt_b.mp4 SW 68 entrance (alt b)] (Outside link) '''Note:''' These vids are an AVC (h.264) encoded mp4's. QuickTime 7, VLC (recent build), Media Player Classic + ffdshow (recent build), etc required to play them. {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''[[Secret Worlds]]''' |- bgcolor=#f8f8ff |'''Transit Station - Sanctuary Fortress SW''' |} 91c8178b3c020ed8e8c845441e8cfaa5d70f16cf 4573 3576 2006-08-13T17:22:59Z Doninss 217 Added alt entrance wikitext text/x-wiki <center><H2>Secret World 68</H2></center> '''Discovered by:''' Master ZED '''Main Items Required:''' Screw Attack '''Description:''' Screw attack into the first tunnel in the light world (after using the dark portal). *'''Video:''' [http://www.genericgamer.com/MP2/Wiki/TransitStationSWentranceSA.mp4 SW 68 entrance (SA)] (Outside link) <center><H2>Alternate Method</H2></center> '''Discovered by:''' Master ZED '''Main Items Required:''' Screw Attack '''Description:''' Screw attack from a [[ghetto jump]] to the upper alcove. Line up on the blue beam then jump. Jump forward with the second jump (try to hit the ceiling with your head) then initiate screw attack just under the lower ceiling edge. Screw attack up into the hole (and hopefully into the secret world. If you lose forward movement, screw attack won't initiate, so avoid hitting the edge of the lowered ceiling. This can be a tough secret world to enter. *'''Video:''' [http://www.genericgamer.com/MP2/Wiki/TransitStationSWentrance.mp4 SW 68 entrance (alt)] (Outside link) <center><H2>Alternate Method</H2></center> '''Main Items Required:''' Screw Attack, Power Bomb '''Description:''' Go through the portals to get to the floor height end of the second morphball tunnel. Screw attack into the tunnel to enter this secret world. (Turn right then jump backwards to get into the SW proper.) *'''Video:''' [http://www.genericgamer.com/MP2/Wiki/TransitStationSWentrance_alt_b.mp4 SW 68 entrance (alt b)] (Outside link) '''Note:''' These vids are an AVC (h.264) encoded mp4's. QuickTime 7, VLC (recent build), Media Player Classic + ffdshow (recent build), etc required to play them. {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''[[Secret Worlds]]''' |- bgcolor=#f8f8ff |'''Transit Station - Sanctuary Fortress SW''' |} 817f1e50d5e6ffa378aff823b7be038743c971f5 3576 2006-04-17T16:40:06Z Doninss 217 new page wikitext text/x-wiki <center><H2>Secret World 68</H2></center> '''Discovered by:''' Master ZED '''Main Items Required:''' Screw Attack '''Description:''' Screw attack from a [[ghetto jump]] to the upper alcove. Line up on the blue beam then jump. Jump forward with the second jump (try to hit the ceiling with your head) then initiate screw attack just under the lower ceiling edge. Screw attack up into the hole (and hopefully into the secret world. If you lose forward movement, screw attack won't initiate, so avoid hitting the edge of the lowered ceiling. This can be a tough secret world to enter. *'''Video:''' [http://www.genericgamer.com/MP2/Wiki/TransitStationSWentrance.mp4 SW 68 entrance] (Outside link) <center><H2>Alternate Method</H2></center> '''Discovered by:''' Master ZED '''Main Items Required:''' Screw Attack '''Description:''' Screw attack into the first tunnel in the light world (after using the dark portal). *'''Video:''' [http://www.genericgamer.com/MP2/Wiki/TransitStationSWentranceSA.mp4 SW 68 entrance (alt)] (Outside link) '''Note:''' These vids are an AVC (h.264) encoded mp4's. QuickTime 7, VLC (recent build), Media Player Classic + ffdshow (recent build), etc required to play them. {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''[[Secret Worlds]]''' |- bgcolor=#f8f8ff |'''Transit Station - Sanctuary Fortress SW''' |} fe56cc602e23116c2dc846ff941c399fd928957d Transit Station Sanctuary Fortress SW 0 1226 3418 2006-06-28T16:20:24Z SheeEttin 242 Transit Station Sanctuary Fortress SW moved to Transit Station (Sanctuary Fortress) SW wikitext text/x-wiki #REDIRECT [[Transit Station (Sanctuary Fortress) SW]] 9e57b3bc9088ebb62dbf5f0c9d6ca18cfc6e7f06 Transit Tunnel East SW 0 2010 5204 5162 2007-05-19T22:15:07Z Doninss 217 wikitext text/x-wiki '''Secret World 80''' '''Discovered by:''' Master ZED '''Main Items Required:''' Screw Attack '''Description:''' Same room geometry as [[Undertransit Two SW]]. '''Video:''' [http://www.genericgamer.com/MasterZED/SW80_Transit_Tunnel_East.avi SW 80 entrance (SA)] (Outside link, DivX encoded avi) '''Video credit:''' Master ZED '''Alternate Method (SAU)''' '''Main Items Required:''' Screw Attack '''Description:''' This secret world can also be entered from the Training Chamber end. It requires the use of the [[Screw Attack Underwater Glitch|Screw Attack Underwater]] glitch (twice, normal version in Training Chamber, and the vertical boundary method to carry SAU into Transit Tunnel East). The easiest way into the secret world is to use a canceled screw attack as used in [[Transit Tunnel South SW]]. It should also be possible to use the method used for the other Transit Tunnel secret world entrances. (Screw attack through the door.) In this case only the normal version of the SAU glitch need be performed. '''Video:''' [http://www.genericgamer.com/MP2/Wiki/Transit_Tunnel_East_SW_alt.mp4 SW 80 entrance (SA)] (Outside link, AVC (h.264) encoded mp4) ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''[[Secret Worlds]]''' |- bgcolor=#f8f8ff |'''Transit Tunnel East SW''' |} 6e47a85884515a48e2b69ed8f4c47f691b802306 5162 5161 2007-05-17T04:30:58Z Doninss 217 added to alt description wikitext text/x-wiki '''Secret World 80''' '''Discovered by:''' Master ZED '''Main Items Required:''' Screw Attack '''Description:''' Same room geometry as [[Undertransit Two SW]]. '''Video:''' [http://www.genericgamer.com/MasterZED/SW80_Transit_Tunnel_East.avi SW 80 entrance (SA)] (Outside link, DivX encoded avi) '''Video credit:''' Master ZED '''Alternate Method (SAU)''' '''Main Items Required:''' Screw Attack '''Description:''' This secret world can also be entered from the Training Chamber end. It requires the use of the [[Screw Attack Underwater Glitch|Screw Attack Underwater]] glitch (twice, normal version in Training Chamber, and the vertical boundary method to carry SAU into Transit Tunnel East). The easiest way into the secret world is to use a canceled screw attack as used in [[Transit Tunnel South SW]]. It should also be possible to use the method used for the other Transit Tunnel secret world entrances. (Screw attack through the door.) In this case only the normal version of the SAU glitch need be performed. '''Video:''' [http://www.genericgamer.com/MP2/Wiki/Transit_Tunnel_East_SW_alt.mp4 SW 80 entrance (SA)] (Outside link, AVC (h.264) encoded mp4) ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''[[Secret Worlds]]''' |- bgcolor=#f8f8ff |'''Transit Tunnel East SW''' |} 0d5f28743f26d855958eb09dd6f560af7c0394e2 5161 5058 2007-05-17T04:19:15Z Doninss 217 added alternate method SAU!!! wikitext text/x-wiki '''Secret World 80''' '''Discovered by:''' Master ZED '''Main Items Required:''' Screw Attack '''Description:''' Same room geometry as [[Undertransit Two SW]]. '''Video:''' [http://www.genericgamer.com/MasterZED/SW80_Transit_Tunnel_East.avi SW 80 entrance (SA)] (Outside link, DivX encoded avi) '''Video credit:''' Master ZED '''Alternate Method''' This secret world can also be entered from the Training Chamber end. It requires the use of the [[Screw Attack Underwater Glitch]] (twice, normal and vertical). The easiest way is to use a canceled screw attack as in [[Transit Tunnel South SW]]. It should also be possible to use the method used for the other Transit Tunnel secret world entrances. (Screw attack through the door.) In this case only the normal version of the SAU glitch need be performed. '''Video:''' [http://www.genericgamer.com/MP2/Wiki/Transit_Tunnel_East_SW_alt.mp4 SW 80 entrance (SA)] (Outside link, AVC (h.264) encoded mp4) ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''[[Secret Worlds]]''' |- bgcolor=#f8f8ff |'''Transit Tunnel East SW''' |} bef1d96a6e1140a1c7702c2f7d9eb729c4d3f3cd 5058 5056 2007-05-14T17:56:54Z Doninss 217 wikitext text/x-wiki '''Secret World 80''' '''Discovered by:''' Master ZED '''Main Items Required:''' Screw Attack '''Description:''' Same room geometry as [[Undertransit Two SW]]. '''Video:''' [http://www.genericgamer.com/MasterZED/SW80_Transit_Tunnel_East.avi SW 80 entrance (SA)] (Outside link, DivX encoded avi) '''Video credit:''' Master ZED ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''[[Secret Worlds]]''' |- bgcolor=#f8f8ff |'''Transit Tunnel East SW''' |} 9174cf78f743bda438301bf2240516b583fe0fba 5056 4769 2007-05-14T17:54:21Z Doninss 217 wikitext text/x-wiki '''Secret World 80''' '''Discovered by:''' Master ZED '''Main Items Required:''' Screw Attack '''Description:''' Same room geometry as [[Undertransit Two SW]]. '''Video:''' [http://www.genericgamer.com/MasterZED/SW80_Transit_Tunnel_East.avi SW 80 entrance (SA)] (Outside link, XviD encoded avi) '''Video credit:''' Master ZED ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''[[Secret Worlds]]''' |- bgcolor=#f8f8ff |'''Transit Tunnel East SW''' |} 5650c77fe9ecd70b0721fe99a2d4014272a62d3f 4769 2007-03-28T02:59:16Z Doninss 217 New page wikitext text/x-wiki '''Secret World 80''' '''Discovered by:''' Master ZED '''Main Items Required:''' Screw Attack '''Description:''' Same room geometry as [[Undertransit Two SW]]. '''Video:''' [http://www.genericgamer.com/MasterZED/SW80_Transit_Tunnel_East.avi SW 80 entrance] (Outside link) '''Video credit:''' Master ZED '''Note:''' This vid is an XviD encoded avi. ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''[[Secret Worlds]]''' |- bgcolor=#f8f8ff |'''Transit Tunnel East SW''' |} 308184197372be80a63b0a1bdd7799655bb56854 Transit Tunnel South SW 0 2064 5300 5158 2016-05-20T22:38:03Z Doninss 217 typo wikitext text/x-wiki '''Secret World 82''' '''Discovered by:''' Metronome'd '''Main Items Required:''' Screw Attack '''Description:''' The room is similar to the other Transit Tunnels (and Undertransits), but the Kinetic Orb Cannon is angled away from the door. This makes the method used for the Transit Tunnel and Undertransit secret world entrances improbable if not impossible. Although not obvious in the video, a screw attack canceled just as Samus enters the Kinetic Orb Cannon opening allows her to slide on in. '''Video:''' [http://www.genericgamer.com/MP2/Wiki/Transit_Tunnel_South_SW.mp4 SW 82 entrance (SA)] (Outside link, AVC (h.264) encoded mp4) ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''[[Secret Worlds]]''' |- bgcolor=#f8f8ff |'''Transit Tunnel South SW''' |} b29ddb935ea9d8b0865516e06fe57f26e1a6ea10 5158 2007-05-17T03:55:46Z Doninss 217 new page wikitext text/x-wiki '''Secret World 82''' '''Discovered by:''' Metronome'd '''Main Items Required:''' Screw Attack '''Description:''' The room is similar to the other Transit Tunnels (and Undertransits), but the Kinetic Orb Cannon is angled away from the door. This make the method used for the Transit Tunnel and Undertransit secret world entrances improbable if not impossible. Although not obvious in the video, a screw attack canceled just as Samus enters the Kinetic Orb Cannon opening allows her to slide on in. '''Video:''' [http://www.genericgamer.com/MP2/Wiki/Transit_Tunnel_South_SW.mp4 SW 82 entrance (SA)] (Outside link, AVC (h.264) encoded mp4) ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''[[Secret Worlds]]''' |- bgcolor=#f8f8ff |'''Transit Tunnel South SW''' |} 5dda5353bef5fd40b1e951beee54df23a646516d Transit Tunnel West SW 0 1210 5059 4671 2007-05-14T17:59:15Z Doninss 217 wikitext text/x-wiki '''Secret World 81''' '''Discovered by:''' Master ZED '''Main Items Required:''' Screw Attack '''Description:''' In Gathering Hall open the door to TTW and line up on the tunnel opening. Back away from the door and just fall off the edge. Perform a low space jump (shoot the door during), and initiate a low screw attack. Aim for the tunnel and time B button presses to clear the door and hit the tunnel at the right height. Some practice may be necessary to get the rythym down. '''Video:''' [http://www.genericgamer.com/MP2/Wiki/TransitTunnelWestSA_SWentrance.mp4 SW 81 entrance (SA)] (Outside link, AVC (h.264) encoded mp4) ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''[[Secret Worlds]]''' |- bgcolor=#f8f8ff |'''Transit Tunnel West SW''' |} 57dfa90483295f61b484a45283250639b947a90c 4671 3575 2007-03-22T19:40:28Z Doninss 217 wikitext text/x-wiki '''Secret World 81''' '''Discovered by:''' Master ZED '''Main Items Required:''' Screw Attack '''Description:''' In Gathering Hall open the door to TTW and line up on the tunnel opening. Back away from the door and just fall off the edge. Perform a low space jump (shoot the door during), and initiate a screw attack low. Aim for the tunnel and time B button presses to clear the door and hit the tunnel at the right height. Some practice may be necessary to get the rythym down. '''Video:''' [http://www.genericgamer.com/MP2/Wiki/TransitTunnelWestSA_SWentrance.mp4 SW 81 entrance] (Outside link) '''Note:''' This vid is an AVC (h.264) encoded mp4. QuickTime 7, VLC (recent build), Media Player Classic + ffdshow (recent build), etc required to play them. ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''[[Secret Worlds]]''' |- bgcolor=#f8f8ff |'''Transit Tunnel West SW''' |} 3f4042c6045da2c9d13817fb7e84190601cdde46 3575 2006-04-16T03:02:08Z Doninss 217 new page wikitext text/x-wiki <center><H2>Secret World 81</H2></center> '''Discovered by:''' Master ZED '''Main Items Required:''' Screw Attack '''Description:''' In Gathering Hall open the door to TTW and line up on the tunnel opening. Back away from the door and just fall off the edge. Perform a low space jump (shoot the door during), and initiate a screw attack low. Aim for the tunnel and time B button presses to clear the door and hit the tunnel at the right height. Some practice may be necessary to get the rythym down. *'''Video:''' [http://www.genericgamer.com/MP2/Wiki/TransitTunnelWestSA_SWentrance.mp4 SW 81 entrance] (Outside link) <ul>'''Note:''' This vid is an AVC (h.264) encoded mp4. QuickTime 7, VLC (recent build), Media Player Classic + ffdshow (recent build), etc required to play them.</ul> {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''[[Secret Worlds]]''' |- bgcolor=#f8f8ff |'''Transit Tunnel West SW''' |} d297eabded579c818f38a1ef489712034e754a7b Transparent ground 0 855 3252 422 2004-12-07T19:17:07Z Flyfunner 40 wikitext text/x-wiki ''Discovered by:'' Flyfunner The whole ground in the hall of honored dead which you've had to move for the seekers isnt really there for anything you can shoot. Everything you shoot at the ground will fly through it and hit another ground wich is under the one you stand on. [http://www.8ung.at/flyfunner/ground_glitch.wmv some examples] 97bafbcd5f55587992163842c958b3c5f63da9de 422 2004-12-07T19:16:12Z Flyfunner 40 wikitext text/x-wiki The whole ground in the hall of honored dead which you've had to move for the seekers isnt really there for anything you can shoot. Everything you shoot at the ground will fly through it and hit another ground wich is under the one you stand on. [http://www.8ung.at/flyfunner/ground_glitch.wmv some examples] 1a1a3ae6e08afd34285b84be9a02516b064d461a Transport A Access SW 0 2079 5261 2007-11-27T00:02:21Z Doninss 217 New page wikitext text/x-wiki '''Secret World 5''' '''Discovered by:''' TrueDiehardGamer '''Main Items Required:''' Screw attack '''Description:''' Use a fizzled screw attack into the pinch point below the save station to get into the wall. Move away from the room to get get free of the wall and into the secret world proper. '''Video:''' [http://www.genericgamer.com/MP2/Wiki/Transport_A_Access_SW5.mp4 SW 5 entrance] (Outside link, AVC (h.264) encoded mp4) ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''[[Secret Worlds]]''' |- bgcolor=#f8f8ff |'''Transport A Access SW''' |} 095e55fa1c2e45ca1d1e814cca89b5681827f812 Transport B Access SW 0 2001 5049 4968 2007-05-14T17:35:02Z Doninss 217 wikitext text/x-wiki '''Secret World 61''' '''Discovered by:''' Metronome'd '''Main Items Required:''' Screw Attack '''Description:''' Roll into the tunnel and bomb jump up to the next level. Roll forward and unmorph (close to the wall but not touching). Get your bearings, Square yourself with and center yourself on the wall opposite the next tunnel. Screw attack into the wall near the top to bounce into the tunnel. Step back a hair and jump to escape the tunnel and enter the SW proper. The screw attack portion is very similar to the method used for [[Main Gyro Chamber SW]]. '''Video:''' [http://www.genericgamer.com/MP2/Wiki/TransportB_Access.mp4 SW 61 entrance (SA)] (Outside link, AVC (h.264) encoded mp4) ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''[[Secret Worlds]]''' |- bgcolor=#f8f8ff |'''Transport B Access SW''' |} bad53a052a00604ddbdc804a6280fc8e42baef9f 4968 4910 2007-05-13T02:14:52Z Doninss 217 wikitext text/x-wiki '''Secret World 61''' '''Discovered by:''' Metronome'd '''Main Items Required:''' Screw Attack '''Description:''' Roll into the tunnel and bomb jump up to the next level. Roll forward and unmorph (close to the wall but not touching). Get your bearings, Square yourself with and center yourself on the wall opposite the next tunnel. Screw attack into the wall near the top to bounce into the tunnel. Step back a hair and jump to escape the tunnel and enter the SW proper. The screw attack portion is very similar to the method used for [[Main Gyro Chamber SW]]. '''Video:''' [http://www.genericgamer.com/MP2/Wiki/TransportB_Access.mp4 SW 61 entrance] (Outside link, AVC (h.264) encoded mp4) ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''[[Secret Worlds]]''' |- bgcolor=#f8f8ff |'''Transport B Access SW''' |} 753fb5b58e72e6be8c2e249e25697198f8597dc4 4910 4796 2007-04-10T05:13:04Z Doninss 217 wikitext text/x-wiki '''Secret World 61''' '''Discovered by:''' Metronome'd '''Main Items Required:''' Screw Attack '''Description:''' Roll into the tunnel and bomb jump up to the next level. Roll forward and unmorph (close to the wall but not touching). Get your bearings, Square yourself with and center yourself on the wall opposite the next tunnel. Screw attack into the wall near the top to bounce into the tunnel. Step back a hair and jump to escape the tunnel and enter the SW proper. The screw attack portion is very similar to the method used for [[Main Gyro Chamber SW]]. '''Video:''' [http://www.genericgamer.com/MP2/Wiki/TransportB_Access.mp4 SW 61 entrance (SA)] (Outside link, AVC (h.264) encoded mp4) ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''[[Secret Worlds]]''' |- bgcolor=#f8f8ff |'''Transport B Access SW''' |} 8fc305275a6a4a1edd558319224c12879f61bc9e 4796 4774 2007-04-02T23:56:01Z Doninss 217 wikitext text/x-wiki '''Secret World 61''' '''Discovered by:''' Metronome'd '''Main Items Required:''' Screw Attack '''Description:''' Roll into the tunnel and bomb jump up to the next level. Roll forward and unmorph (close to the wall but not touching). Get your bearings, Square yourself with and center yourself on the wall opposite the next tunnel. Screw attack into the wall near the top to bounce into the tunnel. Step back a hair and jump to escape the tunnel and enter the SW proper. The screw attack portion is very similar to the method used for [[Main Gyro Chamber SW]]. '''Video:''' [http://www.genericgamer.com/MP2/Wiki/TransportB_Access.mp4 SW 61 entrance] (Outside link) '''Note:''' This video is an AVC (h.264) encoded mp4. QuickTime 7, VLC (recent build), Media Player Classic + ffdshow (recent build), etc required to play them. ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''[[Secret Worlds]]''' |- bgcolor=#f8f8ff |'''Transport B Access SW''' |} 0b912e8236eeb0ff8bc53d7c91e82a3726d9db54 4774 4729 2007-03-31T04:49:06Z Doninss 217 wikitext text/x-wiki '''Secret World 61''' '''Discovered by:''' Metronome'd '''Main Items Required:''' Screw Attack '''Description:''' Roll into the tunnel and bomb jump up to the next level. Roll forward and unmorph (close to the wall but not touching). Get your bearings, Square yourself with and center yourself on the wall opposite the next tunnel. Screw attack into the wall near the top to bounce into the tunnel. Step back a hair and jump to escape the tunnel and enter the SW proper. The screw attack portion is very similar to the method used for [[Main Gyro Chamber SW]]. '''Video:''' [http://www.genericgamer.com/MP2/Wiki/TransportB_Access.mp4 SW 61 entrance] (Outside link) '''Note:''' This vid is an AVC (h.264) encoded mp4. QuickTime 7, VLC (recent build), Media Player Classic + ffdshow (recent build), etc required to play them. ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''[[Secret Worlds]]''' |- bgcolor=#f8f8ff |'''Transport B Access SW''' |} 8c47c1f104c974dc9d56a37ea10051129e5d8611 4729 4727 2007-03-26T23:13:39Z Doninss 217 Simplidied wikitext text/x-wiki '''Secret World 61''' '''Discovered by:''' Metronome'd '''Main Items Required:''' Screw Attack '''Description:''' Roll into the tunnel and bomb jump up to the next level. Roll forward and and unmorph (close to the wall but not touching). Get your bearings, Square yourself with and center yourself on the wall opposite the next tunnel. Screw attack into the wall near the top to bounce into the tunnel. Step back a hair and jump to escape the tunnel and enter the SW proper. The screw attack portion is very similar to the method used for [[Main Gyro Chamber SW]]. '''Video:''' [http://www.genericgamer.com/MP2/Wiki/TransportB_Access.mp4 SW 61 entrance] (Outside link) '''Note:''' This vid is an AVC (h.264) encoded mp4. QuickTime 7, VLC (recent build), Media Player Classic + ffdshow (recent build), etc required to play them. ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''[[Secret Worlds]]''' |- bgcolor=#f8f8ff |'''Transport B Access SW''' |} 4fb9e38ad6a188b2a515d410048bf358d2ea24a1 4727 4726 2007-03-26T23:08:43Z Doninss 217 wikitext text/x-wiki '''Secret World 61''' '''Discovered by:''' Metronome'd '''Main Items Required:''' Screw Attack '''Description:''' Roll into the tunnel and bomb jump up to the next level. Roll forward and and unmorph (close to the wall but not touching). Get your bearings, Square yourself with and center yourself on the wall opposite the next tunnel. Screw attack into the wall near the top to bounce into the tunnel. Step back a hair and jump to escape the tunnel and enter the SW proper. The SA can be tough to perform until you get the timing down (and even then). The drill is: Jump, hit the ceiling, press forward on the stick and double tap B as you start to fall. This all happens very quickly. As with any techique involving well timed jumps, you may want to use your index finger instead of your thumb. You can also use a slightly different timing with the SA. Jump, hit ceiling, jump again before touching the floor, press the stick forward and press jump again before hitting the ceiling again. '''Video:''' [http://www.genericgamer.com/MP2/Wiki/TransportB_Access.mp4 SW 61 entrance] (Outside link) '''Note:''' This vid is an AVC (h.264) encoded mp4. QuickTime 7, VLC (recent build), Media Player Classic + ffdshow (recent build), etc required to play them. ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''[[Secret Worlds]]''' |- bgcolor=#f8f8ff |'''Transport B Access SW''' |} 67c2b5a27ce72e2797b170d618977c74c9e2eb25 4726 4725 2007-03-26T23:08:06Z Doninss 217 new page (finished) wikitext text/x-wiki '''Secret World 61''' '''Discovered by:''' Metronome'd '''Main Items Required:''' Screw Attack '''Description:''' Roll into the tunnel and bomb jump up to the next level. Roll forward and and unmorph (close to the wall but not touching). Get your bearings, Square yourself with and center yourself on the wall opposite the next tunnel. Screw attack into the wall near the top to bounce into the tunnel. Step back a hair and jump to escape the tunnel and enter the SW proper. The SA can be tough to perform until you get the timing down (and even then). The drill is: Jump, hit the ceiling, press forward on the stick and double tap B as you start to fall. This all happens very quickly. As with any techique involving well timed jumps, you may want to use your index finger instead of your thumb. You can also use a slightly different timing with the SA. Jump, hit ceiling, jump again before touching the floor, press the stick forward and press jump again before hitting the ceiling again. '''Video:''' [http://www.genericgamer.com/MP2/Wiki/TransportB_Access.mp4 SW 61 entrance] (Outside link) '''Note:''' This vid is an AVC (h.264) encoded mp4. QuickTime 7, VLC (recent build), Media Player Classic + ffdshow (recent build), etc required to play them. ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''[[Secret Worlds]]''' |- bgcolor=#f8f8ff |'''Transport B Access SW''' |} a69df1ca3d49c02edabd609e0cda74e8a3e41138 4725 2007-03-26T22:57:25Z Doninss 217 New page (partial) wikitext text/x-wiki '''Secret World 61''' '''Discovered by:''' Ichabod_Clay '''Main Items Required:''' Screw Attack '''Description:''' Use a fizzled (single button press) Screw Attack to get into the morphball tunnel. Turn left 90 degrees, back up for room to work, then SA into the wall to bounce into the upper tunnel. Jump to escape the tunnel and enter the SW proper. The second SA can be tough to perform until you get the timing down (and even then). The drill is: Jump, hit the ceiling, press forward on the stick and double tap B as you start to fall. This all happens very quickly. As with any techique involving well timed jumps, you may want to use your index finger instead of your thumb. '''Video:''' [http://www.genericgamer.com/MP2/Wiki/TransportB_Access.mp4 SW 61 entrance] (Outside link) '''Note:''' This vid is an AVC (h.264) encoded mp4. QuickTime 7, VLC (recent build), Media Player Classic + ffdshow (recent build), etc required to play them. ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''[[Secret Worlds]]''' |- bgcolor=#f8f8ff |'''Transport B Access SW''' |} 348aac9a9a897ac3579cb8783662a0d1ada59394 Transport C Access SW 0 2024 4923 4922 2007-05-10T22:54:21Z Doninss 217 wikitext text/x-wiki '''Secret World 117''' '''Discovered by:''' Master ZED '''Main Items Required:'''None '''Description:''' Another "morph" secret world entrance. See [[Dynamo_Access_SW|SW 116]] for a general description of morph secret world entrances. '''Video:''' [http://www.genericgamer.com/MP2/Wiki/TransportC_AccessSWentrance.mp4 SW 117 entrance] (Outside link, AVC (h.264) encoded mp4) ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''[[Secret Worlds]]''' |- bgcolor=#f8f8ff |'''Transport C Access SW''' |} e45a7e018a2653fed22b29e5208eea348c86a3e9 4922 4920 2007-05-10T22:53:29Z Doninss 217 wikitext text/x-wiki '''Secret World 117''' '''Discovered by:''' Master ZED '''Main Items Required:'''None '''Description:''' Another "morph" secret world entrance. See [[Dynamo_Access_SW|SW 116]] for a general description of morph secret world entrances. '''Video:''' [http://www.genericgamer.com/MP2/Wiki/TransportC_AccessSWentrance.mp4 SW 117 entrance] (Outside link, AVC (h.264) encoded mp4.) ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''[[Secret Worlds]]''' |- bgcolor=#f8f8ff |'''Transport C Access SW''' |} 4178b50d502cd00bcf7689365bd2287d8f8f38bd 4920 4919 2007-05-10T22:50:58Z Doninss 217 wikitext text/x-wiki '''Secret World 117''' '''Discovered by:''' Master ZED '''Main Items Required:'''None '''Description:''' Another "morph" secret world entrance. See [[Dynamo_Access_SW|SW 116]] for a general description of morph secret world entrances. '''Video:''' [http://www.genericgamer.com/MP2/Wiki/TransportC_AccessSWentrance.mp4 SW 117 entrance] (Outside link, AVC encoded mp4.) ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''[[Secret Worlds]]''' |- bgcolor=#f8f8ff |'''Transport C Access SW''' |} a1ce49f3870e55b424ca5b4307d7347e4159663a 4919 2007-05-10T22:49:13Z Doninss 217 new page wikitext text/x-wiki '''Secret World 117''' '''Discovered by:''' Master ZED '''Main Items Required:'''None '''Description:''' Another "morph" secret world entrance. See [[Dynamo_Access_SW|SW 116]] for a general description of morph secret world entrances. '''Video:''' [http://www.genericgamer.com/MP2/Wiki/TransportC_AccessSWentrance.mp4 SW 117 entrance] (Outside link) '''Note:''' This video is an AVC encoded mp4. ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''[[Secret Worlds]]''' |- bgcolor=#f8f8ff |'''Transport C Access SW''' |} 457c357fb9740b4cf2759502f62998a1b1d52225 Transport Center 0 963 3364 1173 2005-01-30T21:10:39Z Brassmaster 178 wikitext text/x-wiki ''Submitted By:'' '''Shinin''' When you first enter Dark Aether from the Portal Chamber and open the door to the Transport Center/Crossroads, you can get back to the Light Portal without getting the Space Jump Boots. Because of this, you can get the Missile Expansion (behind the door) before facing the Jump Guardian. ''Added by'': '''MMcLean54''' The easiest way I've found to do this is to jump on the Light Crystal and then jump on the platform from there. Make sure your jump on the platform is very precise. Also worth noting, you should be on the very edge of the Light Crystal. Most of the time, you will not make the second jump because you're not on the Light Crystal's edge completely. ''Added by'': '''Brassmaster''' An easier way for those who don't have balance, like me, just DBJ up to the portal and unmorph at the peak while holding forward to make sure you'll be on the platform and not miss it (But not necessary). I went through this area for speed, it'll work by jumping onto the crystal IF you get it right. But I have a 10% of making it on the crystal, but 100% using a DBJ. f458bee01d9250f6dcaaeab2405f806f1363fd79 1173 1167 2005-01-29T18:00:53Z Brassmaster 178 wikitext text/x-wiki ''Submitted By:'' '''Shinin''' When you first enter Dark Aether from the Portal Chamber and open the door to the Transport Center/Crossroads, you can get back to the Light Portal without getting the Space Jump Boots. Because of this, you can get the Missile Expansion (behind the door) before facing the Jump Guardian. ''Added by'': '''MMcLean54''' The easiest way I've found to do this is to jump on the Light Crystal and then jump on the platform from there. Make sure your jump on the platform is very precise. Also worth noting, you should be on the very edge of the Light Crystal. Most of the time, you will not make the second jump because you're not on the Light Crystal's edge completely. ''Added by'': '''Brassmaster''' An easier way for those who don't have balance, like me, just DBJ up to the portal and unmorph at the peak while holding forward to make sure you'll be on the platform and not miss it. 2efddc77d06d7822ab082febdcda1226b68ad4f7 1167 1067 2005-01-23T17:13:39Z MMcLean54 34 Added some stuff, changed some text for less confusion. wikitext text/x-wiki ''Submitted By:'' '''Shinin''' When you first enter Dark Aether from the Portal Chamber and open the door to the Transport Center/Crossroads, you can get back to the Light Portal without getting the Space Jump Boots. Because of this, you can get the Missile Expansion (behind the door) before facing the Jump Guardian. ''Added by'': '''MMcLean54''' The easiest way I've found to do this is to jump on the Light Crystal and then jump on the platform from there. Make sure your jump on the platform is very precise. Also worth noting, you should be on the very edge of the Light Crystal. Most of the time, you will not make the second jump because you're not on the Light Crystal's edge completely. 622848c33ea136cd66e1e6f85e0857cda8e5e1e4 1067 1060 2005-01-23T00:27:50Z Shinin 162 wikitext text/x-wiki <i>Submitted by Shinin</i> When you first enter the Dark World from the Portal Chamber, when you open the door to the Transport Center/Crossroads, you can get back to the portal without getting the Space Jump Boots and get the missile expansion there before the Jump Guardian. faa8361cdd5be9c6935c8183a8a6950a9ffc992f 1060 2005-01-23T00:23:16Z Shinin 162 wikitext text/x-wiki When you first enter the Dark World from the Portal Chamber, when you open the door to the Transport Center/Crossroads, you can get back to the portal without getting the Space Jump Boots and get the missile expansion there before the Jump Guardian. Found by Shinin 4fd451d3811f1038a8b395740e12b5365694c210 Transport to Agon Wastes SW 0 1980 5206 5134 2007-05-19T22:24:42Z Doninss 217 wikitext text/x-wiki '''Secret World 110''' '''Main Items Required:''' Space Jump ([[Floaty Jump]] glitch is required) '''Description:''' Getting in is simple, space jump (floaty) over the wall of the elevator shaft. Getting to the elevator (with floaty jump) through lower Torvus Temple is a little tougher (water). Time a jump as the Temple elevator nears the bottom. (You need to be high enough to make it to the edge of the room after the invisible wall disappears.) '''Video:''' [http://www.genericgamer.com/MP2/Wiki/Transport2AgonSWapproach.mp4 SW 110 approach] (Outside link, AVC (h.264) encoded mp4) '''Video:''' [http://www.genericgamer.com/MP2/Wiki/Transport2AgonSW.mp4 SW 110 entrance] (Outside link, AVC (h.264) encoded mp4) '''Alternate Method''' '''Discovered by:''' XtraX '''Main Items Required:''' Space Jump '''Description:''' Use a [[BSJ]] to get up to a small invisible ledge on the two square vertical poles on the edge of the elevator shaft (see video). From there just Space Jump into the secret world. '''Video:''' [http://www.genericgamer.com/MasterZED/SW110_Transport_to_Agon_Wastes.mpg SW 110 entrance] (Outside link) '''Video credit:''' Master ZED ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''[[Secret Worlds]]''' |- bgcolor=#f8f8ff |'''Transport to Agon Wastes SW''' |} a21bbd5b8413eba76dd5d83d008a80a2826127de 5134 4734 2007-05-15T22:17:32Z Doninss 217 wikitext text/x-wiki '''Secret World 110''' '''Main Items Required:''' Space Jump ([[Floaty Jump]] glitch is required) '''Description:''' Getting in is simple, space jump (floaty) over the wall of the elevator shaft. Getting to the elevator (with floaty jump) through lower Torvus Temple is a little tougher (water). Time a jump as the Temple elevator nears the bottom. (You need to be high enough to make it to the edge of the room after the invisible wall disappears.) '''Video:''' [http://www.genericgamer.com/MP2/Wiki/Transport2AgonSWapproach.mp4 SW 110 approach] (Outside link, AVC (h.264) encoded mp4) '''Video:''' [http://www.genericgamer.com/MP2/Wiki/Transport2AgonSW.mp4 SW 110 entrance] (Outside link, AVC (h.264) encoded mp4) '''Alternate Method''' '''Discovered by:''' XtraX '''Main Items Required:''' Space Jump '''Description:''' Use a [[BSJ]] to get up to a small invisible ledge on the two square vertical poles on the edge of the elevator shaft (see video). From there just Space Jump into the secret world. '''Video:''' [http://www.genericgamer.com/MasterZED/SW110_Transport_to_Agon_Wastes.mpg SW 110 entrance] (Outside link) '''Video credit:''' Master ZED ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''[[Secret Worlds]]''' |- bgcolor=#f8f8ff |'''Transport to Agon Wastes SW''' |} fad815d1ce1b8f28934678fce4b62f2758901e02 4734 4705 2007-03-27T16:28:28Z Doninss 217 Changed video link wikitext text/x-wiki '''Secret World 110''' '''Main Items Required:''' Space Jump ([[Floaty Jump]] glitch is required) (FJ) '''Description:''' Getting in is simple, space jump (floaty) over the wall of the elevator shaft. Getting to the elevator (with floaty jump) through lower Torvus Temple is a little tougher (water). Time a jump as the Temple elevator nears the bottom. (You need to be high enough to make it to the edge of the room after the invisible wall disappears.) '''Video:''' [http://www.genericgamer.com/MP2/Wiki/Transport2AgonSWapproach.mp4 SW 105 approach] (Outside link) '''Video:''' [http://www.genericgamer.com/MP2/Wiki/Transport2AgonSW.mp4 SW 105 entrance] (Outside link) '''Note:''' Videos are AVC (h.264) encoded mp4's. QuickTime 7, VLC (recent build), Media Player Classic + ffdshow (recent build), etc required to play them. '''Alternate Method''' '''Discovered by:''' XtraX '''Main Items Required:''' Space Jump, Bombs '''Description:''' Use a [[bsj]] to get up to a small invisible ledge on the two square vertical poles on the edge of the elevator shaft (see video). From there just Space Jump into the secret world. '''Video:''' [http://www.genericgamer.com/MasterZED/SW110_Transport_to_Agon_Wastes.mpg SW 110 entrance (alt)] (Outside link) '''Video credit:''' Master ZED ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''[[Secret Worlds]]''' |- bgcolor=#f8f8ff |'''Transport to Agon Wastes SW''' |} 069da505dd498c211e1f6d7998f04eb421bcc72b 4705 4704 2007-03-24T01:54:49Z Doninss 217 wikitext text/x-wiki '''Secret World 110''' '''Main Items Required:''' Space Jump ([[Floaty Jump]] glitch is required) (FJ) '''Description:''' Getting in is simple, space jump (floaty) over the wall of the elevator shaft. Getting to the elevator (with floaty jump) through lower Torvus Temple is a little tougher (water). Time a jump as the Temple elevator nears the bottom. (You need to be high enough to make it to the edge of the room after the invisible wall disappears.) '''Video:''' [http://www.genericgamer.com/MP2/Wiki/Transport2AgonSWapproach.mp4 SW 105 approach] (Outside link) '''Video:''' [http://www.genericgamer.com/MP2/Wiki/Transport2AgonSW.mp4 SW 105 entrance] (Outside link) '''Note:''' Videos are AVC (h.264) encoded mp4's. QuickTime 7, VLC (recent build), Media Player Classic + ffdshow (recent build), etc required to play them. '''Alternate Method''' '''Discovered by:''' XtraX '''Main Items Required:''' Space Jump, Bombs '''Description:''' Use a [[bsj]] to get to a small invisible ledge on the two square vertical poles on the edge of the elevator shaft (see video). From there just Space Jump into the secret world. '''Video:''' [http://www.zeromission.co.uk/master_zed/SW110_Transport_to_Agon_Wastes.mpg SW 110 entrance (alt)] (Outside link - Video credit: Master ZED) ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''[[Secret Worlds]]''' |- bgcolor=#f8f8ff |'''Transport to Agon Wastes SW''' |} 900eb9c3f0e09c7a8b17c5b84b6ff29297699fa4 4704 4680 2007-03-24T01:53:22Z Doninss 217 Added original method wikitext text/x-wiki '''Secret World 110''' '''Main Items Required:''' Space Jump ([[Floaty Jump]] glitch is required) (FJ) '''Description:''' Getting in is simple, space jump (floaty) over the wall of the elevator shaft. Getting to the elevator (with floaty jump) through lower Torvus Temple is a little tougher (water). Time a jump as the Temple elevator nears the bottom. (You need to be high enough to make it to the edge of the room after the invisible wall disappears.) '''Video:''' [http://www.genericgamer.com/MP2/Wiki/Transport2AgonSWapproach.mp4 SW 105 approach] (Outside link) '''Video:''' [http://www.genericgamer.com/MP2/Wiki/Transport2AgonSW.mp4 SW 105] (Outside link) '''Note:''' Videos are AVC (h.264) encoded mp4's. QuickTime 7, VLC (recent build), Media Player Classic + ffdshow (recent build), etc required to play them. '''Alternate Method''' '''Discovered by:''' XtraX '''Main Items Required:''' Space Jump, Bombs '''Description:''' Use a [[bsj]] to get to a small invisible ledge on the two square vertical poles on the edge of the elevator shaft (see video). From there just Space Jump into the secret world. '''Video:''' [http://www.zeromission.co.uk/master_zed/SW110_Transport_to_Agon_Wastes.mpg SW 110 entrance (alt)] (Outside link - Video credit: Master ZED) ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''[[Secret Worlds]]''' |- bgcolor=#f8f8ff |'''Transport to Agon Wastes SW''' |} 8381c860a2645b4cbae5e80b8851d5bfb1097e7c 4680 4627 2007-03-22T20:25:27Z Doninss 217 wikitext text/x-wiki '''Secret World 110''' '''Note:''' This is an alternate method. '''Discovered by:''' XtraX '''Main Items Required:''' Space Jump, Bombs '''Description:''' Use a [[bsj]] to get to a small invisible ledge on the two square vertical poles on the edge of the elevator shaft (see video). From there just Space Jump into the secret world. '''Video:''' [http://www.zeromission.co.uk/master_zed/SW110_Transport_to_Agon_Wastes.mpg SW 110 entrance (alt)] (Outside link) ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''[[Secret Worlds]]''' |- bgcolor=#f8f8ff |'''Transport to Agon Wastes SW''' |} e89b93765940cfde79b3633a81c3b615cb0db308 4627 4560 2007-03-22T17:36:43Z Doninss 217 wikitext text/x-wiki <center><H2>Secret World 110</H2></center> '''Note:''' This is an alternate method. '''Discovered by:''' XtraX '''Main Items Required:''' Space Jump, Bombs '''Description:''' Use a [[bsj]] to get to a small invisible ledge on the two square vertical poles on the edge of the elevator shaft (see video). From there just Space Jump into the secret world. *Video: [http://www.zeromission.co.uk/master_zed/SW110_Transport_to_Agon_Wastes.mpg SW 110 entrance (alt)] (Outside link) {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''[[Secret Worlds]]''' |- bgcolor=#f8f8ff |'''Transport to Agon Wastes SW''' |} 14a980af6fd7a9f78fc88d619e0114362d1946d8 4560 4559 2006-07-22T15:21:13Z Doninss 217 ;p wikitext text/x-wiki <H2>Secret World 110</H2></center> '''Note:''' This is an alternate method. '''Discovered by:''' XtraX '''Main Items Required:''' Space Jump, Bombs '''Description:''' Use a [[bsj]] to get to a small invisible ledge on the two square vertical poles on the edge of the elevator shaft (see video). From there just Space Jump into the secret world. *Video: [http://www.zeromission.co.uk/master_zed/SW110_Transport_to_Agon_Wastes.mpg SW 110 entrance (alt)] (Outside link) {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''[[Secret Worlds]]''' |- bgcolor=#f8f8ff |'''Transport to Agon Wastes SW''' |} 00513797c1d44105252b443be7ef93df5b5e20eb 4559 2006-07-22T15:20:02Z Doninss 217 New page wikitext text/x-wiki <H2>Secret World 110</H2></center> '''Note:''' This is an alternate method. '''Discovered by:''' XtraX '''Main Items Required:''' Space Jump, Bombs '''Description:''' Use a [[bsj]] to get to a small invisible ledge on the two square vertical poles on the edge of the elevator shaft (see video). From there just Space Jump into the secret world. *Video: [http://www.zeromission.co.uk/master_zed/SW110_Transport_to_Agon_Wastes.mpg SW 119 entrance (alt)] (Outside link) {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''[[Secret Worlds]]''' |- bgcolor=#f8f8ff |'''Transport to Agon Wastes SW''' |} 76a716db59e7ad44cb38f91f01075be3dc4b92b8 Transport to Temple Grounds (Sanctuary Fortress) SW 0 2063 5157 5155 2007-05-17T01:36:10Z Doninss 217 addade vid link wikitext text/x-wiki '''Secret World 66''' '''Discovered by:''' Master ZED '''Main Items Required:''' Space Jump '''Description:''' From atop the scan post, space jump up into the corner formed by the two nearest rails. Hold forward stick (and L-lock) to float up to the top of the elevator shaft. (It's a long way to the top, rubber band the stick and L button, and grab a bite.) At the top you will float up to the skywalk, and be able to move around. '''Video:''' [http://www.genericgamer.com/MasterZED/sw66_transport_to_temple_grounds.avi SW 66 entrance (bottom)] (Outside link, DivX encoded avi) '''Video:''' [http://www.genericgamer.com/MP2/Wiki/Transport_to_Temple_Grounds_SW_Top.mp4 SW 66 entrance (top)] (Outside link, AVC (h.264) encoded mp4) ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''[[Secret Worlds]]''' |- bgcolor=#f8f8ff |'''Transport to Temple Grounds (Sanctuary Fortress) SW''' |} f36853fc96ec0a11a5c0fbd87dae0fa2631db595 5155 2007-05-17T00:43:21Z Doninss 217 new page wikitext text/x-wiki '''Secret World 66''' '''Discovered by:''' Master ZED '''Main Items Required:''' Space Jump '''Description:''' From atop the scan post, space jump up into the corner formed by the rail. Hold forward stick to float up to the top of the elevator shaft. (It's a long way to the top, rubber band the stick, and grab a bite.) '''Video:''' [http://www.genericgamer.com/MasterZED/sw66_transport_to_temple_grounds.avi SW 66 entrance] (Outside link, DivX encoded avi) ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''[[Secret Worlds]]''' |- bgcolor=#f8f8ff |'''Transport to Temple Grounds (Sanctuary Fortress) SW''' |} 5fe6e3137fe9486a659d235c966c1b7e7449e862 Trial Grounds SW 0 1993 5136 4702 2007-05-15T22:20:05Z Doninss 217 wikitext text/x-wiki '''Secret World 107''' '''Main Items Required:''' Screw Attack '''Description:''' Douse the beacon with dark beam, then use it to jump up to the alcove where Darkburst is/was. Slide up onto the little ledge and screw attack (canceled) to the left side of the control pod base. Move to the center of the pod base and use [[BSJ]] to get up to a hole in the wall. '''Video:''' [http://www.genericgamer.com/MP2/Wiki/TrialGroundsSW.mp4 SW 107 entrance (SA)] (Outside link, AVC (h.264) encoded mp4) ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''[[Secret Worlds]]''' |- bgcolor=#f8f8ff |'''Trial Grounds SW''' |} 6a0ba6f9d46dec64be953e49bd578de771149814 4702 4701 2007-03-24T01:16:30Z Doninss 217 stinkin capitals wikitext text/x-wiki '''Secret World 107''' '''Main Items Required:''' Screw Attack '''Description:''' Douse the beacon with dark beam, then use it to jump up to the alcove where Darkburst is/was. Slide up onto the little ledge and screw attack (canceled) to the left side of the control pod base. Move to the center of the pod base and use [[BSJ]] to get up to a hole in the wall. '''Video:''' [http://www.genericgamer.com/MP2/Wiki/TrialGroundsSW.mp4 SW 107 entrance] (Outside link) '''Note:''' This vid is an AVC (h.264) encoded mp4. QuickTime 7, VLC (recent build), Media Player Classic + ffdshow (recent build), etc required to play them. ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''[[Secret Worlds]]''' |- bgcolor=#f8f8ff |'''Trial Grounds SW''' |} a514cac9478abc4c626ccd97fd2d4b31d94fec8f 4701 2007-03-24T01:15:04Z Doninss 217 New page wikitext text/x-wiki '''Secret World 107''' '''Main Items Required:''' Screw Attack '''Description:''' Douse the beacon with dark beam, then use it to jump up to the alcove where Darkburst is/was. Slide up onto the little ledge and screw attack (canceled) to the left side of the control pod base. Move to the center of the pod base and use [[bsj]] to get up to a hole in the wall. '''Video:''' [http://www.genericgamer.com/MP2/Wiki/TrialGroundsSW.mp4 SW 107 entrance] (Outside link) '''Note:''' This vid is an AVC (h.264) encoded mp4. QuickTime 7, VLC (recent build), Media Player Classic + ffdshow (recent build), etc required to play them. ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''[[Secret Worlds]]''' |- bgcolor=#f8f8ff |'''Trial Grounds SW''' |} a149490797cb51950747ba2ebee9264ee2bafcb0 U-mos Jump to Oblivion 0 809 3203 1642 2005-04-08T19:28:47Z MMcLean54 34 heh...last one wikitext text/x-wiki It is possible to Space Jump on top of U-mos in the Great Temple. If you are not careful when jumping around while standing on him, it is possible you can be forced into a "secret world". This is the term given for clipping/moving outside of the game map and is used for some advanced sequence breaking. But, as of yet there is no known way to get back into the "normal world" from this area. And since it is very easy to do, it is worth mentioning that you should only experiment with this with the utmost caution as it is highly possible you will end up forced to restart from your last save. [http://membres.lycos.fr/zell99/mp2/zell_mp2_wtf.WMV A demonstration of getting stuck in the "secret world" after jumping off of U-mos] --- <i>Further discoveries by:</i> Ummeiko <i>Note that this might be slightly different from the above SW, but given the similarities, I am posting it here.</i> I was screwing around with this secret world yesterday. For those who want to attempt it, this is the easiest way I found to enter the world. At the time, I had screw attack. It may be possible to enter the world without, but I have not been able to. <ul> <li>Jump onto U-mos's left shoulder (probably the easiest, if not only, place to get on him)</li> <li>Face the door, then turn to your left so that you can see the energy beam just on the left side of your screen. Between the beam and the architecture around the door is a lowered area with a thin bar running horizontally through it. This is where you're aiming for. (I will try to get a picture or drawing soon).</li> <li><s>Start a space jump, eventually leading to a screw attack. The idea is to be entering the screw attack right as you pass through the bar. DON'T START JUMPING IN SCREW ATTACK MODE. This is the hardest part, but isn't too tricky. One or two tries should do it.</li> <li>If done correctly, the camera will zoom out as if entering screw attack, but you will immediately hit a floor, come out of screw attack, and zoom back in. If done incorrectly, you will either smack into an invisible wall and bounce off or (on less occurrence) freeze Samus as described above.</s></li> <li>You CAN make it to the ledge without screw attack, but your space jumps must be high and long. I still think the screw attack method is easier, but if this proves to be worthwhile, it can be done earlier in the game.</li> <li>Depending on where you land, you may be able to move around a bit. There are actually two distinct levels on the rim around the world. The upper level is much smaller, and is only in a few parts on the interior edge of the ring. You will probably fall down to the lower level after moving just a little ways.</li> <li>Unlike some SWs, entering morph ball will not cause you to drop rapidly. I believe this is because you are actually IN the ceiling that circles the outside of the room. If you enter morph ball, you can see the borders of a track of sorts. This is the area you can move around in, almost all the way around the room if you want. The archway over the door I have not been able to access from either side.</li> <li>Moving is a little tricky, as you can't simply roll or walk around. In ball mode, the only way to move is to use a bomb jump to push you in one direction or the other. You can bomb out of the lower level, but so far I've only been able to land on the upper level if I did a midair unmorph. </li> <li>It is also possible to move while on foot. On the upper level, you can move and jump freely, but as noted before, the upper level is very small. On the lower level, you must walk around as follows: L-lock your view and hold it. While L-locked, move the stick around until you start moving. The best place I've found is diagonally forward, in either direction. You will slowly move as long as the L-lock is held, until you hit the invisible wall.</li> <li>You can sometimes also make tiny jumps (or larger jumps from the upper level) while in this world, but a word of caution: ENTERING SCREW ATTACK MODE WILL CAUSE SAMUS TO FREEZE. This is how you get the situation where the camera pans back and you see yourself, slightly curled, as if falling. If this happens, there is no way out. Because you are neither in morph ball mode, nor standing, none of the normal motions will work, and you cannot jump out of it. This means a restart (but hopefully you saved in the nearby save station).</li> <li>More thoughts on screw attack freezing Samus. I was screwing around again and at one point was able to more or less see what happened. It has to do with the way Samus rebounds when she hits a wall. When you enter screw attack while in this world, you're already IN the wall - there is wall all around you, so you instantly hit a wall and start to rebound. But the wall holds you, so you can't actually land, so you get stuck in a rebound pose. At least, that's my theory.</li> </ul> As far as getting anywhere from this goes, it's possible to jump out of the SW and into the temple right after you get in, but it doesn't always work and at the moment, I'm not sure exactly at what point you can't jump back. After moving around, I have not been able to get back into the temple. Nor have I been able to jump or bomb jump outside the temple map. However, I know nothing of advanced SW techniques such as wallcrawling and the like. So maybe someone can find a use for this, or a way out. Given how small the upper temple map is, it may or may not be interesting to wander around outside the map. ''Extremely Super-Duper Terrifically Small Note By:'' MMcLean54 This can happen in any secret world. [[#top|Return to the Top]] bd47cc451a40530790de92184e3a26eb2c7b7ead 1642 988 2005-01-17T17:25:19Z MMcLean54 34 wikitext text/x-wiki It is possible to Space Jump on top of U-mos in the Great Temple. If you are not careful when jumping around while standing on him, it is possible you can be forced into a "secret world". This is the term given for clipping/moving outside of the game map and is used for some advanced sequence breaking. But, as of yet there is no known way to get back into the "normal world" from this area. And since it is very easy to do, it is worth mentioning that you should only experiment with this with the utmost caution as it is highly possible you will end up forced to restart from your last save. [http://membres.lycos.fr/zell99/mp2/zell_mp2_wtf.WMV A demonstration of getting stuck in the "secret world" after jumping off of U-mos] --- <i>Further discoveries by:</i> Ummeiko <i>Note that this might be slightly different from the above SW, but given the similarities, I am posting it here.</i> I was screwing around with this secret world yesterday. For those who want to attempt it, this is the easiest way I found to enter the world. At the time, I had screw attack. It may be possible to enter the world without, but I have not been able to. <ul> <li>Jump onto U-mos's left shoulder (probably the easiest, if not only, place to get on him)</li> <li>Face the door, then turn to your left so that you can see the energy beam just on the left side of your screen. Between the beam and the architecture around the door is a lowered area with a thin bar running horizontally through it. This is where you're aiming for. (I will try to get a picture or drawing soon).</li> <li><s>Start a space jump, eventually leading to a screw attack. The idea is to be entering the screw attack right as you pass through the bar. DON'T START JUMPING IN SCREW ATTACK MODE. This is the hardest part, but isn't too tricky. One or two tries should do it.</li> <li>If done correctly, the camera will zoom out as if entering screw attack, but you will immediately hit a floor, come out of screw attack, and zoom back in. If done incorrectly, you will either smack into an invisible wall and bounce off or (on less occurrence) freeze Samus as described above.</s></li> <li>You CAN make it to the ledge without screw attack, but your space jumps must be high and long. I still think the screw attack method is easier, but if this proves to be worthwhile, it can be done earlier in the game.</li> <li>Depending on where you land, you may be able to move around a bit. There are actually two distinct levels on the rim around the world. The upper level is much smaller, and is only in a few parts on the interior edge of the ring. You will probably fall down to the lower level after moving just a little ways.</li> <li>Unlike some SWs, entering morph ball will not cause you to drop rapidly. I believe this is because you are actually IN the ceiling that circles the outside of the room. If you enter morph ball, you can see the borders of a track of sorts. This is the area you can move around in, almost all the way around the room if you want. The archway over the door I have not been able to access from either side.</li> <li>Moving is a little tricky, as you can't simply roll or walk around. In ball mode, the only way to move is to use a bomb jump to push you in one direction or the other. You can bomb out of the lower level, but so far I've only been able to land on the upper level if I did a midair unmorph. </li> <li>It is also possible to move while on foot. On the upper level, you can move and jump freely, but as noted before, the upper level is very small. On the lower level, you must walk around as follows: L-lock your view and hold it. While L-locked, move the stick around until you start moving. The best place I've found is diagonally forward, in either direction. You will slowly move as long as the L-lock is held, until you hit the invisible wall.</li> <li>You can sometimes also make tiny jumps (or larger jumps from the upper level) while in this world, but a word of caution: ENTERING SCREW ATTACK MODE WILL CAUSE SAMUS TO FREEZE. This is how you get the situation where the camera pans back and you see yourself, slightly curled, as if falling. If this happens, there is no way out. Because you are neither in morph ball mode, nor standing, none of the normal motions will work, and you cannot jump out of it. This means a restart (but hopefully you saved in the nearby save station).</li> <li>More thoughts on screw attack freezing Samus. I was screwing around again and at one point was able to more or less see what happened. It has to do with the way Samus rebounds when she hits a wall. When you enter screw attack while in this world, you're already IN the wall - there is wall all around you, so you instantly hit a wall and start to rebound. But the wall holds you, so you can't actually land, so you get stuck in a rebound pose. At least, that's my theory.</li> </ul> As far as getting anywhere from this goes, it's possible to jump out of the SW and into the temple right after you get in, but it doesn't always work and at the moment, I'm not sure exactly at what point you can't jump back. After moving around, I have not been able to get back into the temple. Nor have I been able to jump or bomb jump outside the temple map. However, I know nothing of advanced SW techniques such as wallcrawling and the like. So maybe someone can find a use for this, or a way out. Given how small the upper temple map is, it may or may not be interesting to wander around outside the map. ''Extremely Super-Duper Terrifically Small Note By:'' MMcLean54 This can happen in any secret world. bf03fe99d0f083b9573be90485fd482e28454f2a 988 901 2005-01-06T01:59:14Z Ummeiko 15 wikitext text/x-wiki It is possible to Space Jump on top of U-mos in the Great Temple. If you are not careful when jumping around while standing on him, it is possible you can be forced into a "secret world". This is the term given for clipping/moving outside of the game map and is used for some advanced sequence breaking. But, as of yet there is no known way to get back into the "normal world" from this area. And since it is very easy to do, it is worth mentioning that you should only experiment with this with the utmost caution as it is highly possible you will end up forced to restart from your last save. [http://membres.lycos.fr/zell99/mp2/zell_mp2_wtf.WMV A demonstration of getting stuck in the "secret world" after jumping off of U-mos] --- <i>Further discoveries by:</i> Ummeiko <i>Note that this might be slightly different from the above SW, but given the similarities, I am posting it here.</i> I was screwing around with this secret world yesterday. For those who want to attempt it, this is the easiest way I found to enter the world. At the time, I had screw attack. It may be possible to enter the world without, but I have not been able to. <ul> <li>Jump onto U-mos's left shoulder (probably the easiest, if not only, place to get on him)</li> <li>Face the door, then turn to your left so that you can see the energy beam just on the left side of your screen. Between the beam and the architecture around the door is a lowered area with a thin bar running horizontally through it. This is where you're aiming for. (I will try to get a picture or drawing soon).</li> <li><s>Start a space jump, eventually leading to a screw attack. The idea is to be entering the screw attack right as you pass through the bar. DON'T START JUMPING IN SCREW ATTACK MODE. This is the hardest part, but isn't too tricky. One or two tries should do it.</li> <li>If done correctly, the camera will zoom out as if entering screw attack, but you will immediately hit a floor, come out of screw attack, and zoom back in. If done incorrectly, you will either smack into an invisible wall and bounce off or (on less occurrence) freeze Samus as described above.</s></li> <li>You CAN make it to the ledge without screw attack, but your space jumps must be high and long. I still think the screw attack method is easier, but if this proves to be worthwhile, it can be done earlier in the game.</li> <li>Depending on where you land, you may be able to move around a bit. There are actually two distinct levels on the rim around the world. The upper level is much smaller, and is only in a few parts on the interior edge of the ring. You will probably fall down to the lower level after moving just a little ways.</li> <li>Unlike some SWs, entering morph ball will not cause you to drop rapidly. I believe this is because you are actually IN the ceiling that circles the outside of the room. If you enter morph ball, you can see the borders of a track of sorts. This is the area you can move around in, almost all the way around the room if you want. The archway over the door I have not been able to access from either side.</li> <li>Moving is a little tricky, as you can't simply roll or walk around. In ball mode, the only way to move is to use a bomb jump to push you in one direction or the other. You can bomb out of the lower level, but so far I've only been able to land on the upper level if I did a midair unmorph. </li> <li>It is also possible to move while on foot. On the upper level, you can move and jump freely, but as noted before, the upper level is very small. On the lower level, you must walk around as follows: L-lock your view and hold it. While L-locked, move the stick around until you start moving. The best place I've found is diagonally forward, in either direction. You will slowly move as long as the L-lock is held, until you hit the invisible wall.</li> <li>You can sometimes also make tiny jumps (or larger jumps from the upper level) while in this world, but a word of caution: ENTERING SCREW ATTACK MODE WILL CAUSE SAMUS TO FREEZE. This is how you get the situation where the camera pans back and you see yourself, slightly curled, as if falling. If this happens, there is no way out. Because you are neither in morph ball mode, nor standing, none of the normal motions will work, and you cannot jump out of it. This means a restart (but hopefully you saved in the nearby save station).</li> <li>More thoughts on screw attack freezing Samus. I was screwing around again and at one point was able to more or less see what happened. It has to do with the way Samus rebounds when she hits a wall. When you enter screw attack while in this world, you're already IN the wall - there is wall all around you, so you instantly hit a wall and start to rebound. But the wall holds you, so you can't actually land, so you get stuck in a rebound pose. At least, that's my theory.</li> </ul> As far as getting anywhere from this goes, it's possible to jump out of the SW and into the temple right after you get in, but it doesn't always work and at the moment, I'm not sure exactly at what point you can't jump back. After moving around, I have not been able to get back into the temple. Nor have I been able to jump or bomb jump outside the temple map. However, I know nothing of advanced SW techniques such as wallcrawling and the like. So maybe someone can find a use for this, or a way out. Given how small the upper temple map is, it may or may not be interesting to wander around outside the map. d750a6190d37accbb25f96492c9d6f56152aa756 901 866 2005-01-01T01:19:01Z Phazon Siphon 88 wikitext text/x-wiki It is possible to Space Jump on top of U-mos in the Great Temple. If you are not careful when jumping around while standing on him, it is possible you can be forced into a "secret world". This is the term given for clipping/moving outside of the game map and is used for some advanced sequence breaking. But, as of yet there is no known way to get back into the "normal world" from this area. And since it is very easy to do, it is worth mentioning that you should only experiment with this with the utmost caution as it is highly possible you will end up forced to restart from your last save. [http://membres.lycos.fr/zell99/mp2/zell_mp2_wtf.WMV A demonstration of getting stuck in the "secret world" after jumping off of U-mos] --- <i>Further discoveries by:</i> Ummeiko <i>Note that this might be slightly different from the above SW, but given the similarities, I am posting it here.</i> I was screwing around with this secret world yesterday. For those who want to attempt it, this is the easiest way I found to enter the world. At the time, I had screw attack. It may be possible to enter the world without, but I have not been able to. <ul> <li>Jump onto U-mos's left shoulder (probably the easiest, if not only, place to get on him)</li> <li>Face the door, then turn to your left so that you can see the energy beam just on the left side of your screen. Between the beam and the architecture around the door is a lowered area with a thin bar running horizontally through it. This is where you're aiming for. (I will try to get a picture or drawing soon).</li> <li>Start a space jump, eventually leading to a screw attack. The idea is to be entering the screw attack right as you pass through the bar. DON'T START JUMPING IN SCREW ATTACK MODE. This is the hardest part, but isn't too tricky. One or two tries should do it.</li> <li>If done correctly, the camera will zoom out as if entering screw attack, but you will immediately hit a floor, come out of screw attack, and zoom back in. If done incorrectly, you will either smack into an invisible wall and bounce off or (on less occurrence) freeze Samus as described above.</li> <li>Depending on where you land, you may be able to move around a bit. There are actually two distinct levels on the rim around the world. The upper level is much smaller, and is only in a few parts on the interior edge of the ring. You will probably fall down to the lower level after moving just a little ways.</li> <li>Unlike some SWs, entering morph ball will not cause you to drop rapidly. I believe this is because you are actually IN the ceiling that circles the outside of the room. If you enter morph ball, you can see the borders of a track of sorts. This is the area you can move around in, almost all the way around the room if you want. The archway over the door I have not been able to access from either side.</li> <li>Moving is a little tricky, as you can't simply roll or walk around. In ball mode, the only way to move is to use a bomb jump to push you in one direction or the other. You can bomb out of the lower level, but so far I've only been able to land on the upper level if I did a midair unmorph. </li> <li>It is also possible to move while on foot. On the upper level, you can move and jump freely, but as noted before, the upper level is very small. On the lower level, you must walk around as follows: L-lock your view and hold it. While L-locked, move the stick diagonally forward, in either direction. You will slowly move as long as the L-lock is held, until you hit the invisible wall.</li> <li>You can also make tiny jumps (or larger jumps from the upper level) while in this world, but a word of caution: ENTERING SCREW ATTACK MODE WILL CAUSE SAMUS TO FREEZE. This is how you get the situation where the camera pans back and you see yourself, slightly curled, as if falling. If this happens, there is no way out. Because you are neither in morph ball mode, nor standing, none of the normal motions will work, and you cannot jump out of it. This means a restart (but hopefully you saved in the nearby save station).</li> </ul> As far as getting anywhere from this goes, it's possible to jump out of the SW and into the temple right after you get in, but it doesn't always work and at the moment, I'm not sure exactly at what point you can't jump back. After moving around, I have not been able to get back into the temple. Nor have I been able to jump or bomb jump outside the temple map. However, I know nothing of advanced SW techniques such as wallcrawling and the like. So maybe someone can find a use for this, or a way out. Given how small the upper temple map is, it may or may not be interesting to wander around outside the map. --- --- 06b37d829e49572f82a9d59af8fb887a8716c771 866 855 2004-12-31T02:02:40Z Rzxgamer 128 can I use this in my FAQ at IGN? wikitext text/x-wiki It is possible to Space Jump on top of U-mos in the Great Temple. If you are not careful when jumping around while standing on him, it is possible you can be forced into a "secret world". This is the term given for clipping/moving outside of the game map and is used for some advanced sequence breaking. But, as of yet there is no known way to get back into the "normal world" from this area. And since it is very easy to do, it is worth mentioning that you should only experiment with this with the utmost caution as it is highly possible you will end up forced to restart from your last save. [http://membres.lycos.fr/zell99/mp2/zell_mp2_wtf.WMV A demonstration of getting stuck in the "secret world" after jumping off of U-mos] --- <i>Further discoveries by:</i> Ummeiko <i>Note that this might be slightly different from the above SW, but given the similarities, I am posting it here.</i> I was screwing around with this secret world yesterday. For those who want to attempt it, this is the easiest way I found to enter the world. At the time, I had screw attack. It may be possible to enter the world without, but I have not been able to. <ul> <li>Jump onto U-mos's left shoulder (probably the easiest, if not only, place to get on him)</li> <li>Face the door, then turn to your left so that you can see the energy beam just on the left side of your screen. Between the beam and the architecture around the door is a lowered area with a thin bar running horizontally through it. This is where you're aiming for. (I will try to get a picture or drawing soon).</li> <li>Start a space jump, eventually leading to a screw attack. The idea is to be entering the screw attack right as you pass through the bar. DON'T START JUMPING IN SCREW ATTACK MODE. This is the hardest part, but isn't too tricky. One or two tries should do it.</li> <li>If done correctly, the camera will zoom out as if entering screw attack, but you will immediately hit a floor, come out of screw attack, and zoom back in. If done incorrectly, you will either smack into an invisible wall and bounce off or (on less occurrence) freeze Samus as described above.</li> <li>Depending on where you land, you may be able to move around a bit. There are actually two distinct levels on the rim around the world. The upper level is much smaller, and is only in a few parts on the interior edge of the ring. You will probably fall down to the lower level after moving just a little ways.</li> <li>Unlike some SWs, entering morph ball will not cause you to drop rapidly. I believe this is because you are actually IN the ceiling that circles the outside of the room. If you enter morph ball, you can see the borders of a track of sorts. This is the area you can move around in, almost all the way around the room if you want. The archway over the door I have not been able to access from either side.</li> <li>Moving is a little tricky, as you can't simply roll or walk around. In ball mode, the only way to move is to use a bomb jump to push you in one direction or the other. You can bomb out of the lower level, but so far I've only been able to land on the upper level if I did a midair unmorph. </li> <li>It is also possible to move while on foot. On the upper level, you can move and jump freely, but as noted before, the upper level is very small. On the lower level, you must walk around as follows: L-lock your view and hold it. While L-locked, move the stick diagonally forward, in either direction. You will slowly move as long as the L-lock is held, until you hit the invisible wall.</li> <li>You can also make tiny jumps (or larger jumps from the upper level) while in this world, but a word of caution: ENTERING SCREW ATTACK MODE WILL CAUSE SAMUS TO FREEZE. This is how you get the situation where the camera pans back and you see yourself, slightly curled, as if falling. If this happens, there is no way out. Because you are neither in morph ball mode, nor standing, none of the normal motions will work, and you cannot jump out of it. This means a restart (but hopefully you saved in the nearby save station).</li> </ul> As far as getting anywhere from this goes, it's possible to jump out of the SW and into the temple right after you get in, but it doesn't always work and at the moment, I'm not sure exactly at what point you can't jump back. After moving around, I have not been able to get back into the temple. Nor have I been able to jump or bomb jump outside the temple map. However, I know nothing of advanced SW techniques such as wallcrawling and the like. So maybe someone can find a use for this, or a way out. Given how small the upper temple map is, it may or may not be interesting to wander around outside the map. --- --- Question from RZXgamer I have a question for whoever posted this. Could I please use this in my FAQ? You would get full credit, and you'd get mentioned In my thanks section. For the lattest version of my glitches/ secret worlds FAQ go to FAQs.IGN.com. Please e-mail me at RZXgamer@yahoo.com (the FAQ is by RZXgamer) <rex zemenheart>. I feel kinda stupid posting this here, but im new to this site. Please respond. 3ac7af3a373906e2902d649217b68ffd4c429102 855 820 2004-12-29T08:32:17Z Ummeiko 15 Added further discoveries regarding this room and going where you shouldn't be able to wikitext text/x-wiki It is possible to Space Jump on top of U-mos in the Great Temple. If you are not careful when jumping around while standing on him, it is possible you can be forced into a "secret world". This is the term given for clipping/moving outside of the game map and is used for some advanced sequence breaking. But, as of yet there is no known way to get back into the "normal world" from this area. And since it is very easy to do, it is worth mentioning that you should only experiment with this with the utmost caution as it is highly possible you will end up forced to restart from your last save. [http://membres.lycos.fr/zell99/mp2/zell_mp2_wtf.WMV A demonstration of getting stuck in the "secret world" after jumping off of U-mos] --- <i>Further discoveries by:</i> Ummeiko <i>Note that this might be slightly different from the above SW, but given the similarities, I am posting it here.</i> I was screwing around with this secret world yesterday. For those who want to attempt it, this is the easiest way I found to enter the world. At the time, I had screw attack. It may be possible to enter the world without, but I have not been able to. <ul> <li>Jump onto U-mos's left shoulder (probably the easiest, if not only, place to get on him)</li> <li>Face the door, then turn to your left so that you can see the energy beam just on the left side of your screen. Between the beam and the architecture around the door is a lowered area with a thin bar running horizontally through it. This is where you're aiming for. (I will try to get a picture or drawing soon).</li> <li>Start a space jump, eventually leading to a screw attack. The idea is to be entering the screw attack right as you pass through the bar. DON'T START JUMPING IN SCREW ATTACK MODE. This is the hardest part, but isn't too tricky. One or two tries should do it.</li> <li>If done correctly, the camera will zoom out as if entering screw attack, but you will immediately hit a floor, come out of screw attack, and zoom back in. If done incorrectly, you will either smack into an invisible wall and bounce off or (on less occurrence) freeze Samus as described above.</li> <li>Depending on where you land, you may be able to move around a bit. There are actually two distinct levels on the rim around the world. The upper level is much smaller, and is only in a few parts on the interior edge of the ring. You will probably fall down to the lower level after moving just a little ways.</li> <li>Unlike some SWs, entering morph ball will not cause you to drop rapidly. I believe this is because you are actually IN the ceiling that circles the outside of the room. If you enter morph ball, you can see the borders of a track of sorts. This is the area you can move around in, almost all the way around the room if you want. The archway over the door I have not been able to access from either side.</li> <li>Moving is a little tricky, as you can't simply roll or walk around. In ball mode, the only way to move is to use a bomb jump to push you in one direction or the other. You can bomb out of the lower level, but so far I've only been able to land on the upper level if I did a midair unmorph. </li> <li>It is also possible to move while on foot. On the upper level, you can move and jump freely, but as noted before, the upper level is very small. On the lower level, you must walk around as follows: L-lock your view and hold it. While L-locked, move the stick diagonally forward, in either direction. You will slowly move as long as the L-lock is held, until you hit the invisible wall.</li> <li>You can also make tiny jumps (or larger jumps from the upper level) while in this world, but a word of caution: ENTERING SCREW ATTACK MODE WILL CAUSE SAMUS TO FREEZE. This is how you get the situation where the camera pans back and you see yourself, slightly curled, as if falling. If this happens, there is no way out. Because you are neither in morph ball mode, nor standing, none of the normal motions will work, and you cannot jump out of it. This means a restart (but hopefully you saved in the nearby save station).</li> </ul> As far as getting anywhere from this goes, it's possible to jump out of the SW and into the temple right after you get in, but it doesn't always work and at the moment, I'm not sure exactly at what point you can't jump back. After moving around, I have not been able to get back into the temple. Nor have I been able to jump or bomb jump outside the temple map. However, I know nothing of advanced SW techniques such as wallcrawling and the like. So maybe someone can find a use for this, or a way out. Given how small the upper temple map is, it may or may not be interesting to wander around outside the map. 8a7df775ed544f05fd596213c7e8e387b32434e4 820 220 2004-12-01T05:15:04Z Solr Flare 5 wikitext text/x-wiki It is possible to Space Jump on top of U-mos in the Great Temple. If you are not careful when jumping around while standing on him, it is possible you can be forced into a "secret world". This is the term given for clipping/moving outside of the game map and is used for some advanced sequence breaking. But, as of yet there is no known way to get back into the "normal world" from this area. And since it is very easy to do, it is worth mentioning that you should only experiment with this with the utmost caution as it is highly possible you will end up forced to restart from your last save. [http://membres.lycos.fr/zell99/mp2/zell_mp2_wtf.WMV A demonstration of getting stuck in the "secret world" after jumping off of U-mos] 5c96fac93b6ec1d6611b31ca737162ffa5f32c5d 220 2004-12-01T03:07:36Z Solr Flare 5 wikitext text/x-wiki It is possible to Space Jump on top of U-mos in the Great Temple. If you are not careful when jumping around while standing on him, it is possible you can be forced into a "secret world". This is the term given for clipping/moving outside of the game map and is used for some advanced sequence breaking. But, as of yet there is no known way to get back into the "normal world" from this area. And since it is very easy to do, it is worth mentioning that you should only experiment with this with the utmost caution as it is highly possible you will end up forced to restart from your last save. e223f12621cfb27f602ebe6bac8469f4be690e5d Underground Tunnel SW 0 1201 5217 5121 2007-05-20T22:47:22Z Doninss 217 wikitext text/x-wiki '''Secret World 86''' '''Discovered by:''' Metronome'd '''Main Items Required:''' Screw Attack '''Description:''' Perform a low Space Jump. Initiate Screw Attack near the bottom of the second jump. Cancel Screw Attack just as you enter the tunnel (as soon as SA takes hold). The SA cancel seems to be the key to getting in here. '''Video:''' [http://www.genericgamer.com/MP2/Wiki/UndergroundTunnelSWentranceSA.mp4 SW 86 entrance (SA)] (Outside link, AVC (h.264) encoded mp4) ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''[[Secret Worlds]]''' |- bgcolor=#f8f8ff |'''Underground Tunnel SW''' |} fe3689f65d7b314d67f6177a6fa6901cd5645934 5121 4925 2007-05-15T21:53:09Z Doninss 217 wikitext text/x-wiki '''Secret World 86''' '''Discovered by:''' Metronome'd '''Main Items Required:''' Screw Attack '''Description:''' Perform a low Space Jump. Initiate Screw Attack near the bottom of the second jump. Cancel Screw Attack just as you enter the tunnel (as soon as SA takes hold). The SA cancel is the key to getting in here. '''Video:''' [http://www.genericgamer.com/MP2/Wiki/UndergroundTunnelSWentranceSA.mp4 SW 86 entrance (SA)] (Outside link, AVC (h.264) encoded mp4) ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''[[Secret Worlds]]''' |- bgcolor=#f8f8ff |'''Underground Tunnel SW''' |} 33a2e9c48aa50f934d535472ca9856a5039a4ba2 4925 4673 2007-05-10T23:16:34Z Doninss 217 wikitext text/x-wiki '''Secret World 86''' '''Discovered by:''' Metronome'd '''Main Items Required:''' Screw Attack '''Description:''' Perform a low Space Jump. Initiate Screw Attack near the bottom of the second jump. Cancel Screw Attack just as you enter the tunnel (as soon as SA takes hold). The SA cancel is the key to getting in here. '''Video:''' [http://www.genericgamer.com/MP2/Wiki/UndergroundTunnelSWentranceSA.mp4 SW 86 entrance] (Outside link, AVC (h.264) encoded mp4) ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''[[Secret Worlds]]''' |- bgcolor=#f8f8ff |'''Underground Tunnel SW''' |} f0dc377d591d93c06b64bc3545f85bea6784e3ff 4673 3567 2007-03-22T19:44:20Z Doninss 217 wikitext text/x-wiki '''Secret World 86''' '''Discovered by:''' Metronome'd '''Main Items Required:''' Screw Attack '''Description:''' Perform a low Space Jump. Initiate Screw Attack near the bottom of the second jump. Cancel Screw Attack just as you enter the tunnel (as soon as SA takes hold). The SA cancel is the key to getting in here. '''Video:''' [http://www.genericgamer.com/MP2/Wiki/UndergroundTunnelSWentranceSA.mp4 SW 86 entrance] (Outside link) '''Note:''' This vid is an AVC (h.264) encoded mp4. QuickTime 7, VLC (recent build), Media Player Classic + ffdshow (recent build), etc required to play them. ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''[[Secret Worlds]]''' |- bgcolor=#f8f8ff |'''Underground Tunnel SW''' |} 0574dce9d95cee4cac1edb0db24b67416bda9449 3567 2006-04-15T03:34:37Z Doninss 217 new pge wikitext text/x-wiki <center><H2>Secret World 86</H2></center> '''Discovered by:''' Metronome'd '''Main Items Required:''' Screw Attack '''Description:''' Perform a low Space Jump. Initiate Screw Attack near the bottom of the second jump. Cancel Screw Attack just as you enter the tunnel (as soon as SA takes hold). The SA cancel is the key to getting in here. *'''Video:''' [http://www.genericgamer.com/MP2/Wiki/UndergroundTunnelSWentranceSA.mp4 SW 86 entrance] (Outside link) <ul>'''Note:''' This vid is an AVC (h.264) encoded mp4. QuickTime 7, VLC (recent build), Media Player Classic + ffdshow (recent build), etc required to play them.</ul> {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''[[Secret Worlds]]''' |- bgcolor=#f8f8ff |'''Underground Tunnel SW''' |} 05a5247d217af086d457273630737537f6d58754 Undertransit One SW 0 2009 5057 5055 2007-05-14T17:56:22Z Doninss 217 wikitext text/x-wiki '''Secret World 79''' '''Discovered by:''' Master ZED '''Main Items Required:''' Screw Attack '''Description:''' This entrance is very similar to [[Transit Tunnel West SW]]. Except there is no platform, making this one a good deal harder. '''Video:''' [http://www.genericgamer.com/MasterZED/SW79_Undertransit_Two.avi SW 79 entrance (SA)] (Outside link, DivX encoded avi) '''Video credit:''' Master ZED ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''[[Secret Worlds]]''' |- bgcolor=#f8f8ff |'''Undertransit One SW''' |} e81dd403989476b05248eec3cbf3a1fd3c047120 5055 4766 2007-05-14T17:53:20Z Doninss 217 wikitext text/x-wiki '''Secret World 79''' '''Discovered by:''' Master ZED '''Main Items Required:''' Screw Attack '''Description:''' This entrance is very similar to [[Transit Tunnel West SW]]. Except there is no platform, making this one a good deal harder. '''Video:''' [http://www.genericgamer.com/MasterZED/SW79_Undertransit_Two.avi SW 79 entrance (SA)] (Outside link) '''Video credit:''' Master ZED '''Note:''' This vid is an XviD encoded avi. ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''[[Secret Worlds]]''' |- bgcolor=#f8f8ff |'''Undertransit One SW''' |} 519085e5a9a7d25421c6057351d5322be3b59e86 4766 4762 2007-03-28T02:43:49Z Doninss 217 wikitext text/x-wiki '''Secret World 79''' '''Discovered by:''' Master ZED '''Main Items Required:''' Screw Attack '''Description:''' This entrance is very similar to [[Transit Tunnel West SW]]. Except there is no platform, making this one a good deal harder. '''Video:''' [http://www.genericgamer.com/MasterZED/SW79_Undertransit_Two.avi SW 79 entrance] (Outside link) '''Video credit:''' Master ZED '''Note:''' This vid is an XviD encoded avi. ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''[[Secret Worlds]]''' |- bgcolor=#f8f8ff |'''Undertransit One SW''' |} 091ddd7bcd8353e5fad178919283328e68fce757 4762 2007-03-28T02:35:30Z Doninss 217 new page. wikitext text/x-wiki '''Secret World 79''' '''Discovered by:''' Master ZED '''Main Items Required:''' Screw Attack '''Description:''' This entrance is very similar to [[Transit Tunnel West SW]]. Except there is no platform, making this one a good deal harder. '''Video:''' [http://www.genericgamer.com/MasterZED/SW79_Undertransit_Two.avi SW 78 entrance] (Outside link) '''Note:''' This vid is an XviD encoded avi. ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''[[Secret Worlds]]''' |- bgcolor=#f8f8ff |'''Undertransit One SW''' |} d802f5a952f82c3295020fade666f6a8c70cf88c Undertransit Two SW 0 2008 5054 4971 2007-05-14T17:52:21Z Doninss 217 wikitext text/x-wiki '''Secret World 78''' '''Discovered by:''' Master ZED '''Main Items Required:''' Screw Attack '''Description:''' This entrance is very similar to [[Transit Tunnel West SW]]. Start in Dungeon. There is a slight clearance problem involving an overhanging nub on the column. Use the position and timing demonstrated in the video to miss it. '''Video:''' [http://www.genericgamer.com/MasterZED/SW78_Undertransit_Two.avi SW 78 entrance (SA)] (Outside link, XviD encoded avi) '''Video credit:''' Master ZED ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''[[Secret Worlds]]''' |- bgcolor=#f8f8ff |'''Undertransit Two SW''' |} de65f6641eec0799de1d986acd97676834b33786 4971 4765 2007-05-13T02:32:43Z Doninss 217 wikitext text/x-wiki '''Secret World 78''' '''Discovered by:''' Master ZED '''Main Items Required:''' Screw Attack '''Description:''' This entrance is very similar to [[Transit Tunnel West SW]]. Start in Dungeon. There is a slight clearance problem involving an overhanging nub on the column. Use the position and timing demonstrated in the video to miss it. '''Video:''' [http://www.genericgamer.com/MasterZED/SW78_Undertransit_Two.avi SW 78 entrance] (Outside link, XviD encoded avi) '''Video credit:''' Master ZED ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''[[Secret Worlds]]''' |- bgcolor=#f8f8ff |'''Undertransit Two SW''' |} 84ea674822868d28ca8494f4aa4f4b67df7e17d9 4765 4761 2007-03-28T02:43:06Z Doninss 217 wikitext text/x-wiki '''Secret World 78''' '''Discovered by:''' Master ZED '''Main Items Required:''' Screw Attack '''Description:''' This entrance is very similar to [[Transit Tunnel West SW]]. Start in Dungeon. There is a slight clearance problem involving an overhanging nub on the column. Use the position and timing demonstrated in the video to miss it. '''Video:''' [http://www.genericgamer.com/MasterZED/SW78_Undertransit_Two.avi SW 78 entrance] (Outside link) '''Video credit:''' Master ZED '''Note:''' This vid is an XviD encoded avi. ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''[[Secret Worlds]]''' |- bgcolor=#f8f8ff |'''Undertransit Two SW''' |} 5ab8c01cef8cd9191c52fa34e91ba7b39ed364e3 4761 4760 2007-03-28T01:45:19Z Doninss 217 wikitext text/x-wiki '''Secret World 78''' '''Discovered by:''' Master ZED '''Main Items Required:''' Screw Attack '''Description:''' This entrance is very similar to [[Transit Tunnel West SW]]. Start in Dungeon. There is a slight clearance problem involving an overhanging nub on the column. Use the position and timing demonstrated in the video to miss it. '''Video:''' [http://www.genericgamer.com/MasterZED/SW78_Undertransit_Two.avi SW 78 entrance] (Outside link) '''Note:''' This vid is an XviD encoded avi. ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''[[Secret Worlds]]''' |- bgcolor=#f8f8ff |'''Undertransit Two SW''' |} 50610dbf03008b616c18e347ac276748d5fda145 4760 2007-03-28T01:42:59Z Doninss 217 New page wikitext text/x-wiki '''Secret World 78''' '''Discovered by:''' Master ZED '''Main Items Required:''' Screw Attack '''Description:''' This entrance is very similar to [[Transit Tunnel West SW]]. There is a slight clearance problem involving an overhanging nub on the column. Use the position and timing demonstrated in the video to miss it. '''Video:''' [http://www.genericgamer.com/MasterZED/SW78_Undertransit_Two.avi SW 78 entrance] (Outside link) '''Note:''' This vid is an XviD encoded avi. ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''[[Secret Worlds]]''' |- bgcolor=#f8f8ff |'''Undertransit Two SW''' |} 9d184f3bcaa59ee915931f928bec67a73955edd8 Underwater Dash 0 784 3179 2179 2005-07-16T02:40:06Z Tjp7154 226 video deleted wikitext text/x-wiki Discovered by: BoostR <br>Variations by: Red Scarlet, Bartendorsparky This is a trick enabling Samus to travel large horizontal distances underwater, in a similar vein to the huge leaps possible with the dash jump technique from Metroid Prime 1. This technique is also possible on land, although it does not seem to provide any more distance than a normal space jump. This description assumes you wish to jump from right to left (i.e. your target for the jump is to your left). Hold L. Begin strafing to the left. Press and hold R (all the way down) and B while continuing to hold left. Samus will begin to turn to her left. When Samus has turned through about thirty degrees, continue to hold L and R but release the control stick and B (just take both your thumbs off the controller). Upon removing your thumbs, you should find that Samus continues to fly through the water in much the same way as for the original dash jump. For the second (space) jump, continue to hold L and R and just tap B. Don't adjust the control stick or press anything else or you may lose momentum. This trick can be used in [[Torvus Bog: Hydrodynamo Station]] to obtain the Grapple Beam without Boost Ball, Gravity Boost or Seeker Launcher. [http://www.metroid2002.com/grenola/underwater_dash_divx.avi DivX video (DJ Grenola)] <br>-Note by '''tjp7154''' The underwater dash can actually be done in ANY direction. This enables Samus to move quickly through water and cover large horizontal distances. To do this: <br> 1. Hold the L button down and the direction you want to travel. (The following steps need to be done right after each other. It will take a little bit of practice to get it correct.) 2. Press and HOLD the R button(all the way down) and tap(or hold) the B button AT THE SAME TIME.<br> 3. Immediately release the control stick and Samus will dash in the direction of the control stick. This step will take a little bit of practice. Always keep the L and R buttons press down so she doesn't lost momentum.<br> 4. For the second (space) jump, continue to hold the L and R buttons and just tap B.<br> <br>Further note by: '''tjp7154''' It is ALSO possible to dash in one direction, then dash in a totally different direction. (This requires MORE practice) Just Dash in one direction using the first jump, release all the buttons on the controller, then dash in another direction using the second(space) jump. 338d1b3f0e1b115830e85afa6e3561587492855a 2179 1961 2005-05-04T23:36:56Z Tjp7154 226 QuickTime video demonstration added (low low quality) wikitext text/x-wiki Discovered by: BoostR <br>Variations by: Red Scarlet, Bartendorsparky This is a trick enabling Samus to travel large horizontal distances underwater, in a similar vein to the huge leaps possible with the dash jump technique from Metroid Prime 1. This technique is also possible on land, although it does not seem to provide any more distance than a normal space jump. This description assumes you wish to jump from right to left (i.e. your target for the jump is to your left). Hold L. Begin strafing to the left. Press and hold R (all the way down) and B while continuing to hold left. Samus will begin to turn to her left. When Samus has turned through about thirty degrees, continue to hold L and R but release the control stick and B (just take both your thumbs off the controller). Upon removing your thumbs, you should find that Samus continues to fly through the water in much the same way as for the original dash jump. For the second (space) jump, continue to hold L and R and just tap B. Don't adjust the control stick or press anything else or you may lose momentum. This trick can be used in [[Torvus Bog: Hydrodynamo Station]] to obtain the Grapple Beam without Boost Ball, Gravity Boost or Seeker Launcher. [http://www.metroid2002.com/grenola/underwater_dash_divx.avi DivX video (DJ Grenola)] <br>-Note by '''tjp7154''' The underwater dash can actually be done in ANY direction. This enables Samus to move quickly through water and cover large horizontal distances. To do this: <br> 1. Hold the L button down and the direction you want to travel. (The following steps need to be done right after each other. It will take a little bit of practice to get it correct.) 2. Press and HOLD the R button(all the way down) and tap(or hold) the B button AT THE SAME TIME.<br> 3. Immediately release the control stick and Samus will dash in the direction of the control stick. This step will take a little bit of practice. Always keep the L and R buttons press down so she doesn't lost momentum.<br> 4. For the second (space) jump, continue to hold the L and R buttons and just tap B.<br> <br>Further note by: '''tjp7154''' It is ALSO possible to dash in one direction, then dash in a totally different direction. (This requires MORE practice) Just Dash in one direction using the first jump, release all the buttons on the controller, then dash in another direction using the second(space) jump. This technique will add more height, but sacrifice distance. <br><br><br> Example(QuickTime required): [http://www.freewebtown.com/tttjp/Archives/UWJumpin.MOV UWD Demo] Sorry about the quality, but in the video you see some of the differences between regular jumps in all directions and the underwater dash jumps in all directions. If someone else makes a BETTER video, PLEASE feel free to add it. 99697c86ebc1870e890c792e864f084766922459 1961 1921 2005-05-03T01:50:11Z Tjp7154 226 More flexibility wikitext text/x-wiki Discovered by: BoostR <br>Variations by: Red Scarlet, Bartendorsparky This is a trick enabling Samus to travel large horizontal distances underwater, in a similar vein to the huge leaps possible with the dash jump technique from Metroid Prime 1. This technique is also possible on land, although it does not seem to provide any more distance than a normal space jump. This description assumes you wish to jump from right to left (i.e. your target for the jump is to your left). Hold L. Begin strafing to the left. Press and hold R (all the way down) and B while continuing to hold left. Samus will begin to turn to her left. When Samus has turned through about thirty degrees, continue to hold L and R but release the control stick and B (just take both your thumbs off the controller). Upon removing your thumbs, you should find that Samus continues to fly through the water in much the same way as for the original dash jump. For the second (space) jump, continue to hold L and R and just tap B. Don't adjust the control stick or press anything else or you may lose momentum. This trick can be used in [[Torvus Bog: Hydrodynamo Station]] to obtain the Grapple Beam without Boost Ball, Gravity Boost or Seeker Launcher. [http://www.metroid2002.com/grenola/underwater_dash_divx.avi DivX video (DJ Grenola)] <br>-Note by '''tjp7154''' The underwater dash can actually be done in ANY direction. This enables Samus to move quickly through water and cover large horizontal distances. To do this: <br> 1. Hold the L button down and the direction you want to travel. (The following steps need to be done right after each other. It will take a little bit of practice to get it correct.) 2. Press and HOLD the R button(all the way down) and tap(or hold) the B button AT THE SAME TIME.<br> 3. Immediately release the control stick and Samus will dash in the direction of the control stick. This step will take a little bit of practice. Always keep the L and R buttons press down so she doesn't lost momentum.<br> 4. For the second (space) jump, continue to hold the L and R buttons and just tap B.<br> Video coming soon..... <br>Further note by: '''tjp7154''' It is ALSO possible to dash in one direction, then dash in a totally different direction. (This requires MORE practice) Just Dash in one direction using the first jump, release all the buttons on the controller, then dash in another direction using the second(space) jump. This technique will add more height, but sacrifice distance. Video coming soon..... d595fd1c92eca587f41b36a34e9dae2a1942e3b9 1921 838 2004-12-29T18:55:51Z GSGold 24 wikitext text/x-wiki Discovered by: BoostR <br>Variations by: Red Scarlet, Bartendorsparky This is a trick enabling Samus to travel large horizontal distances underwater, in a similar vein to the huge leaps possible with the dash jump technique from Metroid Prime 1. This technique is also possible on land, although it does not seem to provide any more distance than a normal space jump. This description assumes you wish to jump from right to left (i.e. your target for the jump is to your left). Hold L. Begin strafing to the left. Press and hold R (all the way down) and B while continuing to hold left. Samus will begin to turn to her left. When Samus has turned through about thirty degrees, continue to hold L and R but release the control stick and B (just take both your thumbs off the controller). Upon removing your thumbs, you should find that Samus continues to fly through the water in much the same way as for the original dash jump. For the second (space) jump, continue to hold L and R and just tap B. Don't adjust the control stick or press anything else or you may lose momentum. This trick can be used in [[Torvus Bog: Hydrodynamo Station]] to obtain the Grapple Beam without Boost Ball, Gravity Boost or Seeker Launcher. [http://www.metroid2002.com/grenola/underwater_dash_divx.avi DivX video (DJ Grenola)] d1a8fead3e45d1f7707de7ce8d89b20afc4e2ad5 838 827 2004-12-29T18:45:50Z GSGold 24 wikitext text/x-wiki Discovered by: BoostR <br>Variations by: Red Scarlet, Bartendorsparky [http://www.metroid2002.com/grenola/underwater_dash_divx.avi DivX video (DJ Grenola)] This is a trick enabling Samus to travel large horizontal distances underwater, in a similar vein to the huge leaps possible with the dash jump technique from Metroid Prime 1. This technique is also possible on land, although it does not seem to provide any more distance than a normal space jump. This description assumes you wish to jump from right to left (i.e. your target for the jump is to your left). Hold L. Begin strafing to the left. Press and hold R (all the way down) and B while continuing to hold left. Samus will begin to turn to her left. When Samus has turned through about thirty degrees, continue to hold L and R but release the control stick and B (just take both your thumbs off the controller). Upon removing your thumbs, you should find that Samus continues to fly through the water in much the same way as for the original dash jump. For the second (space) jump, continue to hold L and R and just tap B. Don't adjust the control stick or press anything else or you may lose momentum. This trick can be used in [[Torvus Bog: Hydrodynamo Station]] to obtain the Grapple Beam without Boost Ball, Gravity Boost or Seeker Launcher. 5d7770454c0b581f2b51178df6bc5663b47c7e8d 827 638 2004-12-15T21:26:31Z DJGrenola 26 added video link wikitext text/x-wiki == Jump Tricks: Underwater Dash == ''Discovered by'' BoostR ''Variations by'' Red Scarlet, Bartendorsparky [http://www.metroid2002.com/grenola/underwater_dash_divx.avi DivX video (DJ Grenola)] This is a trick enabling Samus to travel large horizontal distances underwater, in a similar vein to the huge leaps possible with the dash jump technique from Metroid Prime 1. This technique is also possible on land, although it does not seem to provide any more distance than a normal space jump. This description assumes you wish to jump from right to left (i.e. your target for the jump is to your left). Hold L. Begin strafing to the left. Press and hold R (all the way down) and B while continuing to hold left. Samus will begin to turn to her left. When Samus has turned through about thirty degrees, continue to hold L and R but release the control stick and B (just take both your thumbs off the controller). Upon removing your thumbs, you should find that Samus continues to fly through the water in much the same way as for the original dash jump. For the second (space) jump, continue to hold L and R and just tap B. Don't adjust the control stick or press anything else or you may lose momentum. This trick can be used in [[Torvus Bog: Hydrodynamo Station]] to obtain the Grapple Beam without Boost Ball, Gravity Boost or Seeker Launcher. 8d193ef67f9ced7c844490cafb939dc3e4852df2 638 324 2004-12-05T19:55:43Z Radix 8 fixed discussion of Hydrodynamo Station wikitext text/x-wiki == Jump Tricks: Underwater Dash == ''Discovered by'' BoostR ''Refined Explanation by'' Red Scarlet, Bartendorsparky This is a trick enabling Samus to travel large horizontal distances underwater, in a similar vein to the huge leaps possible with the dash jump technique from Metroid Prime 1. This technique is also possible on land, although it does not seem to provide any more distance than a normal space jump. This description assumes you wish to jump from right to left (i.e. your target for the jump is to your left). Hold L. Begin strafing to the left. Press and hold R (all the way down) and B while continuing to hold left. Samus will begin to turn to her left. When Samus has turned through about thirty degrees, continue to hold L and R but release the control stick and B (just take both your thumbs off the controller). Upon removing your thumbs, you should find that Samus continues to fly through the water in much the same way as for the original dash jump. For the second (space) jump, continue to hold L and R and just tap B. Don't adjust the control stick or press anything else or you may lose momentum. This trick can be used in [[Torvus Bog: Hydrodynamo Station]] to obtain the Grapple Beam without Boost Ball, Gravity Boost or Seeker Launcher. b7eb4cc6a1830f56615c6e2f95fec6ae250a6365 324 317 2004-12-05T17:30:40Z Frozen Mr. Toastbrot 19 Moved Matts hydrodynamo speed trick to speed tricks section wikitext text/x-wiki == Jump Tricks: Underwater Dash == ''Discovered by'' BoostR ''Refined Explanation by'' Red Scarlet, Bartendorsparky This is a trick enabling Samus to travel large horizontal distances underwater, in a similar vein to the huge leaps possible with the dash jump technique from Metroid Prime 1. This technique is also possible on land, although it does not seem to provide any more distance than a normal space jump. This description assumes you wish to jump from right to left (i.e. your target for the jump is to your left). Hold L. Begin strafing to the left. Press and hold R (all the way down) and B while continuing to hold left. Samus will begin to turn to her left. When Samus has turned through about thirty degrees, continue to hold L and R but release the control stick and B (just take both your thumbs off the controller). Upon removing your thumbs, you should find that Samus continues to fly through the water in much the same way as for the original dash jump. For the second (space) jump, continue to hold L and R and just tap B. Don't adjust the control stick or press anything else or you may lose momentum. This trick can be used to reach the Light Beam door in Hydrodynamo and obtain [[grapple before boost ball]], gravity boost or seekers (i.e. right after super missile). c73f0cf342d3e26601321995aa29471d0b03324f 317 315 2004-12-05T16:58:43Z DJGrenola 26 wikitext text/x-wiki == Jump Tricks: Underwater Dash == ''Discovered by'' BoostR ''Refined Explanation by'' Red Scarlet, Bartendorsparky This is a trick enabling Samus to travel large horizontal distances underwater, in a similar vein to the huge leaps possible with the dash jump technique from Metroid Prime 1. This technique is also possible on land, although it does not seem to provide any more distance than a normal space jump. This description assumes you wish to jump from right to left (i.e. your target for the jump is to your left). Hold L. Begin strafing to the left. Press and hold R (all the way down) and B while continuing to hold left. Samus will begin to turn to her left. When Samus has turned through about thirty degrees, continue to hold L and R but release the control stick and B (just take both your thumbs off the controller). Upon removing your thumbs, you should find that Samus continues to fly through the water in much the same way as for the original dash jump. For the second (space) jump, continue to hold L and R and just tap B. Don't adjust the control stick or press anything else or you may lose momentum. This trick can be used to reach the Light Beam door in Hydrodynamo and obtain [[grapple before boost ball]], gravity boost or seekers (i.e. right after super missile). ''Even easier way by Matt'' Stand on the ring and look down, facing the door you want to get to (light or dark). Jump backwards off the ledge, then when you start to go below the ledge, jump again while holding forward, B&R and you'll go flying forward. If you don't go forward far enough, you jumped too soon. [http://radix.metroid2002.com/UnderwaterJump.avi video] - note that platforms were already extended... oh well. 65c6119ec0eb96a6e674475712cf2d01f6de8952 315 300 2004-12-04T19:35:05Z Radix 8 wikitext text/x-wiki == Jump Tricks: Underwater Dash == ''Discovered by'' BoostR ''Refined Explanation by'' Red Scarlet, Bartendorsparky This is a trick enabling Samus to travel large horizontal distances underwater, in a similar vein to the huge leaps possible with the dash jump technique from Metroid Prime 1. This technique is also possible on land, although it does not seem to provide any more distance than a normal space jump. This description assumes you wish to jump from right to left (i.e. your target for the jump is to your left). Hold L. Begin strafing to the left. Press and hold R (all the way down) and B while continuing to hold left. Samus will begin to turn to her left. When Samus has turned through about thirty degrees, continue to hold L and R but release the control stick and B (just take both your thumbs off the controller). Upon removing your thumbs, you should find that Samus continues to fly through the water in much the same way as for the original dash jump. For the second (space) jump, continue to hold L and R and just tap B. Don't adjust the control stick or press anything else or you may lose momentum. This trick can be used to reach the Light Beam door in Hydrodynamo and obtain grapple before boost ball, gravity boost or seekers (i.e. right after super missile). ''Even easier way by Matt'' Stand on the ring and look down, facing the door you want to get to (light or dark). Jump backwards off the ledge, then when you start to go below the ledge, jump again while holding forward, B&R and you'll go flying forward. If you don't go forward far enough, you jumped too soon. [http://radix.metroid2002.com/UnderwaterJump.avi video] - note that platforms were already extened... oh well. 925a325dcdc873eec8174755f16a71c5e5ee5d0b 300 299 2004-12-04T19:28:55Z Radix 8 /* Jump Tricks: Underwater Dash */ wikitext text/x-wiki == Jump Tricks: Underwater Dash == ''Discovered by'' BoostR ''Refined Explanation by'' Red Scarlet, Bartendorsparky This is a trick enabling Samus to travel large horizontal distances underwater, in a similar vein to the huge leaps possible with the dash jump technique from Metroid Prime 1. This technique is also possible on land, although it does not seem to provide any more distance than a normal space jump. This description assumes you wish to jump from right to left (i.e. your target for the jump is to your left). Hold L. Begin strafing to the left. Press and hold R (all the way down) and B while continuing to hold left. Samus will begin to turn to her left. When Samus has turned through about thirty degrees, continue to hold L and R but release the control stick and B (just take both your thumbs off the controller). Upon removing your thumbs, you should find that Samus continues to fly through the water in much the same way as for the original dash jump. For the second (space) jump, continue to hold L and R and just tap B. Don't adjust the control stick or press anything else or you may lose momentum. This trick can be used to reach the Light Beam door in Hydrodynamo and obtain grapple before boost ball, gravity boost or seekers (i.e. right after super missile). ''Even easier way by Matt'' Stand on the ring and look down, facing the door you want to get to (light or dark). Jump backwards off the ledge, then when you start to go below the ledge, jump again while holding forward, B&R and you'll go flying forward. If you don't go forward far enough, you jumped too soon. 88ccdd58a4f2df4d525e7388d590958dc5a1b5b3 299 196 2004-12-01T00:46:21Z BoostR 27 /* Jump Tricks: Underwater Dash */ wikitext text/x-wiki == Jump Tricks: Underwater Dash == ''Discovered by'' BoostR ''Refined Explanation by'' Red Scarlet, Bartendorsparky This is a trick enabling Samus to travel large horizontal distances underwater, in a similar vein to the huge leaps possible with the dash jump technique from Metroid Prime 1. This technique is also possible on land, although it does not seem to provide any more distance than a normal space jump. This description assumes you wish to jump from right to left (i.e. your target for the jump is to your left). Hold L. Begin strafing to the left. Press and hold R (all the way down) and B while continuing to hold left. Samus will begin to turn to her left. When Samus has turned through about thirty degrees, continue to hold L and R but release the control stick and B (just take both your thumbs off the controller). Upon removing your thumbs, you should find that Samus continues to fly through the water in much the same way as for the original dash jump. For the second (space) jump, continue to hold L and R and just tap B. Don't adjust the control stick or press anything else or you may lose momentum. This trick can be used to reach the Light Beam door in Hydrodynamo and obtain grapple before boost ball, gravity boost or seekers (i.e. right after super missile). c6763d7fac3a15d8f6f8f9bfb4722e3f8929cd41 196 159 2004-11-30T13:05:22Z DJGrenola 26 /* Jump Tricks: Underwater Dash */ wikitext text/x-wiki == Jump Tricks: Underwater Dash == ''Discovered by'' BoostR ''Refinements by'' Red Scarlet, Bartendorsparky This is a trick enabling Samus to travel large horizontal distances underwater, in a similar vein to the huge leaps possible with the dash jump technique from Metroid Prime 1. This technique is also possible on land, although it does not seem to provide any more distance than a normal space jump. This description assumes you wish to jump from right to left (i.e. your target for the jump is to your left). Hold L. Begin strafing to the left. Press and hold R (all the way down) and B while continuing to hold left. Samus will begin to turn to her left. When Samus has turned through about thirty degrees, continue to hold L and R but release the control stick and B (just take both your thumbs off the controller). Upon removing your thumbs, you should find that Samus continues to fly through the water in much the same way as for the original dash jump. For the second (space) jump, continue to hold L and R and just tap B. Don't adjust the control stick or press anything else or you may lose momentum. This trick can be used to reach the Light Beam door in Hydrodynamo and obtain grapple before boost ball, gravity boost or seekers (i.e. right after super missile). 49343185fec9b603e014cbf2970d7d3359190dbc 159 158 2004-11-30T12:54:19Z DJGrenola 26 /* Jump Tricks: Underwater Dash */ wikitext text/x-wiki == Jump Tricks: Underwater Dash == ''Discovered by'' BoostR ''Refinements by'' Red Scarlet, Bartendorsparky This is a trick enabling Samus to travel large horizontal distances underwater, in a similar vein to the huge leaps possible with the dash jump technique from Metroid Prime 1. This technique is also possible on land, although it does not seem to provide any more distance than a normal space jump. This description assumes you wish to jump from right to left (i.e. your target for the jump is to your left). Hold L. Begin strafing to the left. Press and hold R (all the way down) and B while continuing to hold left. Samus will begin to turn to her left. When Samus has turned through about thirty degrees, continue to hold L and R but release the control stick and B (just take both your thumbs off the controller). Upon removing your thumbs, you should find that Samus continues to fly through the water in much the same way as for the original dash jump. For the second (space) jump, continue to hold L and R and just tap B. Don't adjust the control stick or press anything else or you may lose momentum. This trick can be used to reach the Light Beam door in Hydrodynamo and obtain grapple before boost. 111db67b71920d1cbb4eb3f448be92b29a280a26 158 123 2004-11-30T02:36:13Z BoostR 27 /* Jump Tricks: Underwater Dash */ wikitext text/x-wiki == Jump Tricks: Underwater Dash == ''Discovered by'' BoostR Someone please make a description using RS's "easier" method. :-/ 3facd7f1e729cca0c915a7c0d9f8c4f1d5765fb6 123 2004-11-30T02:35:53Z BoostR 27 wikitext text/x-wiki == Jump Tricks: Underwater Dash == ''Discovered by'' BoostR Someone please make a description using RS's "easier" method. :-/ 5d121656283e4091a02fd09682ae6d5da75bc04a Underwater above water 0 1011 3440 2235 2006-01-25T23:37:48Z Doninss 217 Update added. Vid link added. wikitext text/x-wiki This is a graphical glitch similar to the Screw Attack in Water glitch. I was in the single room of Lower Torvus that houses Dark Bloggs. I was returning from collecting the Power Bombs, and was moving the statue out of the way - to open the shortcut to Sanctuary. As I Spiderballed out ot the water, to boost onto the statue and continue moving it, the screen stayed watery. It remained watery, even until I had moved the statue out of the way. When I returned to First-Person view, the screen was still watery. Upon leaving the room, it returned to normal. I have no explanation for why this glitch happened - and I haven't been able to reproduce it. It seems like a random glitch. [[User:Kenjoki Ikari|Kenjoki]] 17:00, 16 Feb 2005 (CST) '''Update:''' (1/25/06) This glitch is actually not random, but reproducable by morphing at water line. There is no benefit to the glitch unfortunately. You lose the ability to screw attack in fact. * [http://www.genericgamer.com/MP2/Abovewater_glitch.avi Video] (Outside link) 87cf9d886548d7c29cb144899dd51c7e92193914 2235 2005-02-16T23:00:08Z Kenjoki Ikari 199 Graphical glitch. wikitext text/x-wiki This is a graphical glitch similar to the Screw Attack in Water glitch. I was in the single room of Lower Torvus that houses Dark Bloggs. I was returning from collecting the Power Bombs, and was moving the statue out of the way - to open the shortcut to Sanctuary. As I Spiderballed out ot the water, to boost onto the statue and continue moving it, the screen stayed watery. It remained watery, even until I had moved the statue out of the way. When I returned to First-Person view, the screen was still watery. Upon leaving the room, it returned to normal. I have no explanation for why this glitch happened - and I haven't been able to reproduce it. It seems like a random glitch. [[User:Kenjoki Ikari|Kenjoki]] 17:00, 16 Feb 2005 (CST) 7c0ad583ae292467c1bc281cdd3d5554ef611b25 Unmorphing Glitch 0 964 3365 1678 2005-04-15T23:49:04Z Tjp7154 226 wikitext text/x-wiki ''Discovered By'': '''SamusAranLuver''' <br> Three unmorphing glitches. Push the joy stick forward until you get a lot of speed, then unmorph. One of four things will happen. *Nothing. -_- *The morph ball will become a blue spark and you'll instantly unmorph. *Samus will be seen while unmorphing from the front instead of the back. (From Shinin: I believe this happens because while morphed, Samus is facing you, so she unmorphs in what appears to be the wrong way.) *Samus will be unmorph and the game will be normal, EXCEPT you will be in 3rd person shooter mode unmorph and the game will continue like normal. (You can shoot, switch beams, shoot missiles, jump, space jump, etc., but no locking on.) '''Note:''' This glitch only lasts a few seconds. ''Discovered By'': '''supuh''' <br> You can get a very similar effect to this if you press A at the same time you unmorph, * you will sometimes shoot while the camera is going back to samus * you wont shoot but when the camera gets back to you, your beam will be charged up * nothing ''Discovered By'': '''MMcLean54''' <br> You can almost get a third person shooter mode in the Dark Aether equivalent of Meeting Grounds (War Ritual Grounds). *While acting as if you were leaving Service Access, use the Boost Ball lightly or gain an adequate amount of speed, roll slightly over the rim of the "half-pipe," (remember to not let go of up on the Control Stick) and unmorph while pressing the A Button rapidly. But keep in mind that the unmorph must be done from behind, not from the front. *This can also be done with the Screw Attack. Remember to go slightly over the rim, and not to let go of the up position. ''Discovered By'': '''tjp7154''' <br> * If you press Y and X buttons at the same time then press any other button while Samus is in her morph ball, she will immediately fire a missile * If you press A and X buttons at the same time then press any other button while Samus is in her morph ball, she will immediately fire a shot, then charge the beam 1344e6ca16ff2e59803d8d227ba91b48ed0ffb1b 1678 1676 2005-04-15T20:47:30Z Shinin 162 wikitext text/x-wiki ''Discovered By'': '''SamusAranLuver''' <br> Three unmorphing glitches. Push the joy stick forward until you get a lot of speed, then unmorph. One of four things will happen. *Nothing. -_- *The morph ball will become a blue spark and you'll instantly unmorph. *Samus will be seen while unmorphing from the front instead of the back. (From Shinin: I believe this happens because while morphed, Samus is facing you, so she unmorphs in what appears to be the wrong way.) *Samus will be unmorph and the game will be normal, EXCEPT you will be in 3rd person shooter mode unmorph and the game will continue like normal. (You can shoot, switch beams, shoot missiles, jump, space jump, etc., but no locking on.) '''Note:''' This glitch only lasts a few seconds. ''Discovered By'': '''supuh''' <br> You can get a very similar effect to this if you press A at the same time you unmorph, * you will sometimes shoot while the camera is going back to samus * you wont shoot but when the camera gets back to you, your beam will be charged up * nothing ''Discovered By'': '''MMcLean54''' <br> You can almost get a third person shooter mode in the Dark Aether equivalent of Meeting Grounds (War Ritual Grounds). *While acting as if you were leaving Service Access, use the Boost Ball lightly or gain an adequate amount of speed, roll slightly over the rim of the "half-pipe," (remember to not let go of up on the Control Stick) and unmorph while pressing the A Button rapidly. But keep in mind that the unmorph must be done from behind, not from the front. *This can also be done with the Screw Attack. Remember to go slightly over the rim, and not to let go of the up position. d50dca77e77a9687b11c3dbd040aec2337c38c75 1676 1675 2005-04-15T20:46:43Z Shinin 162 wikitext text/x-wiki ''Discovered By'': '''SamusAranLuver''' <br> Three unmorphing glitches. Push the joy stick forward until you get a lot of speed, then unmorph. One of four things will happen. *Nothing. -_- *The morph ball will become a blue spark and you'll instantly unmorph. *Samus will be seen while unmorphing from the front instead of the back. (From Shinin: I believe this happens because while morphed, Samus is facing you, so you unmorph what appears to be the wrong way.) *Samus will be unmorph and the game will be normal, EXCEPT you will be in 3rd person shooter mode unmorph and the game will continue like normal. (You can shoot, switch beams, shoot missiles, jump, space jump, etc., but no locking on.) '''Note:''' This glitch only lasts a few seconds. ''Discovered By'': '''supuh''' <br> You can get a very similar effect to this if you press A at the same time you unmorph, * you will sometimes shoot while the camera is going back to samus * you wont shoot but when the camera gets back to you, your beam will be charged up * nothing ''Discovered By'': '''MMcLean54''' <br> You can almost get a third person shooter mode in the Dark Aether equivalent of Meeting Grounds (War Ritual Grounds). *While acting as if you were leaving Service Access, use the Boost Ball lightly or gain an adequate amount of speed, roll slightly over the rim of the "half-pipe," (remember to not let go of up on the Control Stick) and unmorph while pressing the A Button rapidly. But keep in mind that the unmorph must be done from behind, not from the front. *This can also be done with the Screw Attack. Remember to go slightly over the rim, and not to let go of the up position. b53fda62f54437fa710ab9496f09a9e69092e0bd 1675 1536 2005-03-17T03:33:14Z Doninss 217 wikitext text/x-wiki ''Discovered By'': '''SamusAranLuver''' <br> Three unmorphing glitches. Push the joy stick forward until you get a lot of speed, then unmorph. One of four things will happen. *Nothing. -_- *The morph ball will become a blue spark and you'll instantly unmorph. *Samus will be seen while unmorphing from the front instead of the back. *Samus will be unmorph and the game will be normal, EXCEPT you will be in 3rd person shooter mode unmorph and the game will continue like normal. (You can shoot, switch beams, shoot missiles, jump, space jump, etc., but no locking on.) '''Note:''' This glitch only lasts a few seconds. ''Discovered By'': '''supuh''' <br> You can get a very similar effect to this if you press A at the same time you unmorph, * you will sometimes shoot while the camera is going back to samus * you wont shoot but when the camera gets back to you, your beam will be charged up * nothing ''Discovered By'': '''MMcLean54''' <br> You can almost get a third person shooter mode in the Dark Aether equivalent of Meeting Grounds (War Ritual Grounds). *While acting as if you were leaving Service Access, use the Boost Ball lightly or gain an adequate amount of speed, roll slightly over the rim of the "half-pipe," (remember to not let go of up on the Control Stick) and unmorph while pressing the A Button rapidly. But keep in mind that the unmorph must be done from behind, not from the front. *This can also be done with the Screw Attack. Remember to go slightly over the rim, and not to let go of the up position. 0ecbc8c7a6404b65c1a2da2f5bced3c3d0179c23 1536 1534 2005-03-17T00:58:33Z Doninss 217 wikitext text/x-wiki ''Discovered By'': '''SamusAranLuver''' <br> Three unmorphing glitches. Push the joy stick forward until you get a lot of speed, then unmorph. One of four things will happen. *Nothing. -_- *The morph ball will become a blue spark and you'll instantly unmorph. *Samus will be seen while unmorphing from the front instead of the back. *Samus will be unmorph and the game will be normal, EXCEPT you will be in 3rd person shooter mode unmorph and the game will continue like normal. (You can shoot, switch beams, shoot missiles, jump, space jump, etc., but no locking on.) '''Note:''' This glitch only lasts a few seconds. ''Discovered By'': '''supuh''' <br> You can get a very similar effect to this if you press A at the same time you unmorph, * you will sometimes shoot while the camera is going back to samus * you wont shoot but when the camera gets back to you, your beam will be charged up * nothing ''Discovered By'': '''MMcLean54''' <br> You can almost get a third person shooter mode in the Dark Aether equivalent of Meeting Grounds (War Ritual Grounds). *While acting as if you were leaving Service Access, use the Boost Ball lightly or gain an adequate amount of speed, roll slightly over the rim of the "half-pipe," (remember to not let go of up on the Control Stick) and unmorph while pressing the A Button rapidly. But, keep in mind that the unmorph must be done from behind, not from the front. *This can also be done with the Screw Attack. Remember to go slightly over the rim, and not to let go of the up position. 062ad18f6333b8709b9e2cf47a6b4ee7155ab0e2 1534 1533 2005-03-16T23:54:28Z Doninss 217 wikitext text/x-wiki ''Discovered By'': '''SamusAranLuver''' I found out three unmorphing glicthes. <li>push the joy stick forward untill you get alot of speed then unmorph 1 of these 4 things will happen. <li>Nothing.-_- <li>A the morph ball will become a blue spark and instant unmorph. <li>Samus will be seen while unmorphing on her front side insted of back. <li>Samus will be unmorph and the game will be normal EXCEPT you will be in 3rd person shooter mode unmorph and the game will continue like normal.(you can shoot,swicth beams , shoot misiles ,jump, space jump, etc. but no locking on.)</ul> Note:The glitch only lasts a few seconds. <br><br> ''Discovered By'': '''supuh''' <br>You can get a very similar effect to this if you press A at the same time you unmorph, <li> you will sometimes shoot while the camera is going back to samus <li> you wont shoot but when the camera gets back to you, your beam will be charged up <li> nothing!</li> ''Discovered By'':'''MMcLean54''' <li>You can almost get a third person shooter mode in the Dark Aether <ul>equivalent of Meeting Grounds (War Ritual Grounds). While acting as if you were leaving Service Access, use the Boost Ball lightly or gain an adequate amount of speed, roll slightly over the rim of the "half-pipe," (Remember to not let go of up on the Control Stick) and unmorph while pressing the A Button rapidly. But, keep in mind that the unmorph must be done from behind and not from the front.</ul><li>This can also be done with the Screw Attack. Remember to go slightly over the rim, and not to let go of the up position. 0b2ad85873e6ebb1854c2921f966836a4f779a48 1533 1344 2005-02-18T19:47:11Z MMcLean54 34 sry last time wikitext text/x-wiki ''Discovered By'': '''SamusAranLuver''' I found out three unmorphing glicthes. <li>push the joy stick forward untill you get alot of speed then unmorph 1 of these 4 things will happen. <li>Nothing.-_- <li>A the morph ball will become a blue spark and instant unmorph. <li>Samus will be seen while unmorphing on her front side insted of back. <li>Samus will be unmorph and the game will be normal EXCEPT you will be in 3rd person shooter mode unmorph and the game will continue like normal.(you can shoot,swicth beams , shoot misiles ,jump, space jump, etc. but no locking on.)</ul> Note:The glitch only lasts a few seconds. <br><br> ''Discovered By'': '''supuh''' <br>You can get a very similar effect to this if you press A at the same time you unmorph, <li> you will sometimes shoot while the camera is going back to samus <li> you wont shoot but when the camera gets back to you, your beam will be charged up <li> nothing!</li> ''Discovered By'':'''MMcLean54''' <li>You can almost get a third person shooter mode in the Dark Aether <ul>equivalent of Meeting Grounds (I can't remember the name; if someone knows it, please put it in these parenthesis). While acting as if you were leaving Service Access, use the Boost Ball lightly or gain an adequate amount of speed, roll slightly over the rim of the "half-pipe," (Remember to not let go of up on the Control Stick) and unmorph while pressing the A Button rapidly. But, keep in mind that the unmorph must be done from behind and not from the front.</ul><li>This can also be done with the Screw Attack. Remember to go slightly over the rim, and not to let go of the up position. 6f3fb6fcbabd4129f4280c567fa52d3aae778ffa 1344 1343 2005-02-18T19:46:19Z MMcLean54 34 whoops...also fixed some spacing and capitalization and added some bullets wikitext text/x-wiki ''Discovered By'': '''SamusAranLuver''' I found out three unmorphing glicthes. <li>push the joy stick forward untill you get alot of speed then unmorph 1 of these 4 things will happen. <li>Nothing.-_- <li>A the morph ball will become a blue spark and instant unmorph. <li>Samus will be seen while unmorphing on her front side insted of back. <li>Samus will be unmorph and the game will be normal EXCEPT you will be in 3rd person shooter mode unmorph and the game will continue like normal.(you can shoot,swicth beams , shoot misiles ,jump, space jump, etc. but no locking on.) Note:The glitch only lasts a few seconds. ''Discovered By'': '''supuh''' <br>You can get a very similar effect to this if you press A at the same time you unmorph, <li> you will sometimes shoot while the camera is going back to samus <li> you wont shoot but when the camera gets back to you, your beam will be charged up <li> nothing!</li> ''Discovered By'':'''MMcLean54''' <li>You can almost get a third person shooter mode in the Dark Aether <ul>equivalent of Meeting Grounds (I can't remember the name; if someone knows it, please put it in these parenthesis). While acting as if you were leaving Service Access, use the Boost Ball lightly or gain an adequate amount of speed, roll slightly over the rim of the "half-pipe," (Remember to not let go of up on the Control Stick) and unmorph while pressing the A Button rapidly. But, keep in mind that the unmorph must be done from behind and not from the front.</ul><li>This can also be done with the Screw Attack. Remember to go slightly over the rim, and not to let go of the up position. 532736b48ae785b44cd46c48c46569a2e117f855 1343 1342 2005-02-18T19:40:07Z MMcLean54 34 TEH MML54 EDIT! wikitext text/x-wiki discovered by: SamusAranLuver I found out three unmorphing glicthes. <li>push the joy stick forward untill you get alot of speed then unmorph 1 of these 4 things will happen. <li>Nothing.-_- <li>A the morph ball will become a blue spark and instant unmorph. <li>Samus will be seen while unmorphing on her front side insted of back. <li>Samus will be unmorph and the game will be normal EXCEPT you will be in 3rd person shooter mode unmorph and the game will continue like normal.(you can shoot,swicth beams , shoot misiles ,jump, space jump, etc. but no locking on.) Note:The glitch only lasts a few seconds. <br> <br> <br> discovered by: supuh <br>You can get a very similar effect to this if you press A at the same time you unmorph, <li> you will sometimes shoot while the camera is going back to samus <li> you wont shoot but when the camera gets back to you, your beam will be charged up <li> nothing! ''Discovered By'': '''MMcLean54''' You can almost get a third person shooter mode in the Dark Aether equivalent of Meeting Grounds (I can't remember the name; if someone knows it, please put it in these parenthesis). While acting as if you were leaving Service Access, use the Boost Ball lightly or gain an adequate amount of speed, roll slightly over the rim of the "half-pipe," (Remember to not let go of up on the Control Stick) and unmorph while pressing the A Button rapidly. But, keep in mind that the unmorph must be done from behind and not from the front. This can also be done witht he Screw Attack. Remember to go slightly over the rim. db27b85aeeaa25de5d55dc4f95c32c465489ef1e 1342 1271 2005-02-12T15:52:49Z Supuh 192 made a minor paragraph edit wikitext text/x-wiki discovered by: SamusAranLuver I found out three unmorphing glicthes. <li>push the joy stick forward untill you get alot of speed then unmorph 1 of these 4 things will happen. <li>Nothing.-_- <li>A the morph ball will become a blue spark and instant unmorph. <li>Samus will be seen while unmorphing on her front side insted of back. <li>Samus will be unmorph and the game will be normal EXCEPT you will be in 3rd person shooter mode unmorph and the game will continue like normal.(you can shoot,swicth beams , shoot misiles ,jump, space jump, etc. but no locking on.) Note:The glitch only lasts a few seconds. <br> <br> <br> discovered by: supuh <br>You can get a very similar effect to this if you press A at the same time you unmorph, <li> you will sometimes shoot while the camera is going back to samus <li> you wont shoot but when the camera gets back to you, your beam will be charged up <li> nothing! 3917f5017ba45584efdc3aa9a8d70d8a5e55aa13 1271 1270 2005-02-12T15:50:29Z Supuh 192 added the stuff ive discovered to the list wikitext text/x-wiki discovered by: SamusAranLuver I found out three unmorphing glicthes. <li>push the joy stick forward untill you get alot of speed then unmorph 1 of these 4 things will happen. <li>Nothing.-_- <li>A the morph ball will become a blue spark and instant unmorph. <li>Samus will be seen while unmorphing on her front side insted of back. <li>Samus will be unmorph and the game will be normal EXCEPT you will be in 3rd person shooter mode unmorph and the game will continue like normal.(you can shoot,swicth beams , shoot misiles ,jump, space jump, etc. but no locking on.) Note:The glitch only lasts a few seconds. discovered by: supuh You can get a very similar effect to this if you press A at the same time you unmorph, <li> you will sometimes shoot while the camera is going back to samus <li> you wont shoot but when the camera gets back to you, your beam will be charged up <li> nothing! f93c864e67bc7ce79c9e815d77a9ac3576dd7e5b 1270 1104 2005-01-24T21:59:53Z SamusAranLuver 111 wikitext text/x-wiki discovered by: SamusAranLuver I found out three unmorphing glicthes. <li>push the joy stick forward untill you get alot of speed then unmorph 1 of these 4 things will happen. <li>Nothing.-_- <li>A the morph ball will become a blue spark and instant unmorph. <li>Samus will be seen while unmorphing on her front side insted of back. <li>Samus will be unmorph and the game will be normal EXCEPT you will be in 3rd person shooter mode unmorph and the game will continue like normal.(you can shoot,swicth beams , shoot misiles ,jump, space jump, etc. but no locking on.) Note:The glitch only lasts a few seconds. 41942dc99659deca6d61a6fc3b4191591aeaaa76 1104 1098 2005-01-24T02:57:02Z Gendreavus 50 fixed all 'unmorth's to say 'unmorph' wikitext text/x-wiki discovered by: SamusAranLuver I found out three unmorphing glicthes. <li>push the joy stick forward untill you get alot of speed then unmorph these 4 things will happen. <li>Nothing.-_- <li>A the morph ball will become a blue spark and instant unmorph. <li>Samus will be seen while unmorphing on her front side insted of back. <li>Samus will be unmorph and the game will be normal EXCEPT you will be in 3rd person shooter mode unmorph and the game will continue like normal.(you can shoot,swicth beams , shoot misiles ,jump, space jump, etc. but no locking on.) 8db10aa3843ddce291eaab743a1aee3930f13060 1098 2005-01-24T01:16:08Z SamusAranLuver 111 wikitext text/x-wiki discovered by: SamusAranLuver I found out three unmorthing glicthes. <li>push the joy stick forward untill you get alot of speed then unmorth these 4 things will happen. <li>Nothing.-_- <li>A the morth ball will become a blue spark and instant unmorth. <li>Samus will be seen while unmorthing on her front side insted of back. <li>Samus will be unmorth and the game will be normal EXCEPT you will be in 3rd person shooter mode unmorth and the game will continue like normal.(you can shoot,swicth beams , shoot misiles ,jump, space jump, etc. but no locking on.) 41c06d23a1f163c7c1681b0dc57dce841fdf29a5 Unmorphing giltch 0 970 3371 2005-01-24T01:45:42Z SamusAranLuver 111 Unmorphing giltch moved to Unmorphing glitch wikitext text/x-wiki #REDIRECT [[Unmorphing glitch]] 2380d27b0b38d4bc973b1e6768114e9284e6bf7f Unmorphing glich 0 968 3369 2005-01-24T01:44:00Z SamusAranLuver 111 Unmorphing glich moved to Unmorphing giltch wikitext text/x-wiki #REDIRECT [[Unmorphing giltch]] 6bacda643db2572d9d3000dce326a4000ef39ca7 Unmorphing glitch 0 1052 3393 2005-03-16T20:10:27Z MMcLean54 34 Unmorphing glitch moved to Unmorphing Glitch wikitext text/x-wiki #REDIRECT [[Unmorphing Glitch]] ec7cd5a40178f5da8291bdf0ee55d5dcc3428e00 Unmorthing glitlch 0 966 3368 2005-01-24T01:41:28Z SamusAranLuver 111 Unmorthing glitlch moved to Unmorphing glich wikitext text/x-wiki #REDIRECT [[Unmorphing glich]] d11cfba61c3471ac0f40641df033e33928e3857c Unshielded U-Mos 0 954 3351 1962 2005-05-04T23:37:26Z Jason 158 wikitext text/x-wiki '''Unshielded U-Mos''' ''by TechnoMan'' ''Contributor: TechnoMan'' When you go back to U-Mos to claim your Light Suit, watch the little cutscene when you talk to him. After that, don't collect the suit. Try shooting U-Mos instead. There will be no shield to reflect your shots. It's just a useless observation though. f09ef9b38f507afbc2d5deba02115939c21e40ca 1962 1729 2005-04-23T23:33:50Z Copperandterence 225 wikitext text/x-wiki '''Unshielded U-Mos''' ''by TechnoMan, Several people'' ''Contributor: TechnoMan, Several people'' When you go back to U-Mos to claim your Light Suit, watch the little cutscene when you talk to him. After that, don't collect the suit. Try shooting U-Mos instead. There will be no shield to reflect your shots. It's just a useless observation though. 991d6b98b3012fd953be6bc84a9f6c7900970c0e 1729 2005-01-18T16:33:36Z TechnoMan 102 wikitext text/x-wiki '''Unshielded U-Mos''' ''by TechnoMan'' ''Contributor: TechnoMan'' When you go back to U-Mos to claim your Light Suit, watch the little cutscene when you talk to him. After that, don't collect the suit. Try shooting U-Mos instead. There will be no shield to reflect your shots. It's just a useless observation though. f09ef9b38f507afbc2d5deba02115939c21e40ca Useless Techniques 0 1026 3456 1908 2005-05-01T04:39:27Z Tjp7154 226 wikitext text/x-wiki Fun Techniques that don't really help that much in the game untill some one can finally do something with them. So for now they don't pretty much delt with the game anyways have fun. <center> <table border="1" cellpadding="10" cellspacing="0"> <td align="center" valign="middle"> '''Weapon Techniques''' [[possible rapid missile ]] [[Quick reload Missile]] ---- '''Dash Techniques''' [[L dash]] '''Screw Attack Techniques''' [[Falling Screw Attack]] [[Screw Attack from charging arm cannon]] 0a893c8135fa67aec2e109914ccda23a9ced2348 1908 1716 2005-04-22T21:30:18Z Tjp7154 226 wikitext text/x-wiki Fun Techniques that don't really help that much in the game untill some one can finally do something with them. So for now they don't pretty much delt with the game anyways have fun. <center> <table border="1" cellpadding="10" cellspacing="0"> <td align="center" valign="middle"> '''Weapon Techniques''' [[possible rapid missile ]] [[Quick reload Missile]] ---- '''Dash Techniques''' [[L dash]] '''Jump Techniques''' [[Falling Screw Attack]] a6799820e2ee41c1be0c7e210442b208485bedbc 1716 1621 2005-04-05T03:18:06Z SamusAranLuver 111 wikitext text/x-wiki Fun Techniques that don't really help that much in the game untill some one can finally do something with them. So for now they don't pretty much delt with the game anyways have fun. <center> <table border="1" cellpadding="10" cellspacing="0"> <td align="center" valign="middle"> '''Weapon Techniques''' [[possible rapid missile ]] [[Quick reload Missile]] ---- '''Dash Tecniques''' [[L dash]] 3b55a039f82ccacb2a3baaadbdb3a08a87b27e1b 1621 1620 2005-04-05T03:17:44Z SamusAranLuver 111 wikitext text/x-wiki Fun Techniques that don't really help that much in the game untill some one can finally do something with them. S for now they don't pretty much delt with the game anyways have fun. <center> <table border="1" cellpadding="10" cellspacing="0"> <td align="center" valign="middle"> '''Weapon Techniques''' [[possible rapid missile ]] [[Quick reload Missile]] ---- '''Dash Tecniques''' [[L dash]] 54a7b8a36c2b4256975981db1431c48df5d7b78f 1620 1617 2005-04-04T21:49:08Z SamusAranLuver 111 made chart for no reason wikitext text/x-wiki <center> <table border="1" cellpadding="10" cellspacing="0"> <td align="center" valign="middle"> '''Weapon Techniques''' [[possible rapid missile ]] [[Quick reload Missile]] ---- '''Dash Tecniques''' [[L dash]] 79893edc16b70ca7a05959b78dd50ee09cbd4a3c 1617 1508 2005-03-15T00:34:32Z SamusAranLuver 111 wikitext text/x-wiki '''Weapon Techniques''' [[possible rapid missile ]] [[Quick reload Missile]] ---- '''Dash Tecniques''' [[L dash]] 37eacefb246f28dac334a6465110ad54dea9c062 1508 1489 2005-03-12T19:23:06Z SamusAranLuver 111 wikitext text/x-wiki '''Weapon Techniques''' [[possible rapid missile ]] [[Quick reload Missile]] ---- '''Dash Tecniques''' [[L dash]] [[L and R midair dash]] 6e035e0dd755cbdea7cebc59a9e9b37c3c2a3e8d 1489 1487 2005-03-12T11:58:57Z Baby Sheegoth 79 wikitext text/x-wiki '''Weapon Techniques''' [[possible rapid missile ]] [[Quick reload Missile]] ---- '''Dash Tecniques''' [[L dash]] [[L and R midair dash]] um why can't I make a page? {{stub}} OMG I DISCOVERED SOMETHING AND I CAN'T POST IT! OMG!!!! DO IT NOW!!!!!!!! 3487411f1e4b7e6c96726bc64c28e5c68c8d5a2d 1487 1484 2005-03-12T01:57:17Z SamusAranLuver 111 HIGHER RANKING PLAYERS AND ADMIN PLEASE HELP! wikitext text/x-wiki '''Weapon Techniques''' [[possible rapid missile ]] [[Quick reload Missile]] ---- '''Dash Tecniques''' [[L dash]] [[L+R midair dash]] um why can't I make a page? {{stub}} OMG I DISCOVERED SOMETHING AND I CAN POST IT! 4d4effe6dc8d46aff0e0e36a695df7813912910d 1484 1483 2005-03-12T01:53:48Z SamusAranLuver 111 wikitext text/x-wiki '''Weapon Techniques''' [[possible rapid missile ]] [[Quick reload Missile]] ---- '''Dash Tecniques''' [[L dash]] [[L+R midair dash]] um why can't I make a page? {{stub}} 14462bc6050fb212da375ad8e8dd5292ed1dacf3 1483 1480 2005-03-12T01:51:11Z SamusAranLuver 111 wikitext text/x-wiki '''Weapon Techniques''' [[possible rapid missile ]] [[Quick reload Missile]] ---- '''Dash Tecniques''' [[L dash]] [[L+R midair dash]] 8ea03b1d8b045403ff0741145fd5261cdbab92fe 1480 1479 2005-03-12T01:50:13Z SamusAranLuver 111 page created wikitext text/x-wiki '''Weapon Techniques''' [[possible rapid missile ]] [[Quick reload Missile]] ---- '''Dash Tecniques''' [[L dash]] [[L+R midairdash]] d396ad2cc6e8d682281150a237941e6241e0a70d 1479 1427 2005-02-28T21:40:38Z SamusAranLuver 111 wikitext text/x-wiki '''Weapon Techniques''' [[possible rapid missile ]] [[Quick reload Missile]] ---- '''Dash Tecniques''' [[L dash]] 37eacefb246f28dac334a6465110ad54dea9c062 1427 1426 2005-02-28T21:39:30Z SamusAranLuver 111 wikitext text/x-wiki '''Weapon Techniques''' [[possible rapid missile ]] [[Quick reload missle]] [[Quick reload Missile]] ---- '''Dash Tecniques''' [[L dash]] 298892d104b718a69223c64642d644e35df2d22c 1426 1419 2005-02-28T02:43:14Z SamusAranLuver 111 wikitext text/x-wiki '''Weapon Techniques''' [[possible rapid missile ]] [[Quick reload missle]] ---- '''Dash Tecniques''' [[L dash]] a25967432c2f63d8c09b00c7b0a01f45301782f6 1419 1418 2005-02-28T02:42:38Z SamusAranLuver 111 wikitext text/x-wiki '''Weapon Techniques''' [[possible rapid missile ]] [[Quick reload missle]] -- '''Dash Tecniques''' [[L dash]] 66e547630c7d0d49dcb03a55bcc70fc5435ac6d4 1418 1411 2005-02-27T22:54:45Z SamusAranLuver 111 wikitext text/x-wiki [[possible rapid missile ]] [[Quick reload missle]] [[L dash]] 3fd6f4872dc1b7f5b07c489561049c4119eb63f3 1411 1410 2005-02-27T22:54:17Z SamusAranLuver 111 wikitext text/x-wiki [[possible rapid missile ]] [[Quick reaload missle]] [[L dash]] d7becdf7da7b5c9755bb2e616d94a81eec19ed1c 1410 2005-02-27T22:53:05Z SamusAranLuver 111 wikitext text/x-wiki [[possible rapid missile ]] [[L dash]] db51f31fcda214ceb6ea15eec85dce9196d88450 Useless tecniques 0 1029 3459 2005-02-28T00:46:34Z MMcLean54 34 Useless tecniques moved to Useless Techniques wikitext text/x-wiki #REDIRECT [[Useless Techniques]] a4c4b5f127efab753f07791b121e8ca56e51cf6a Venomous Pond SW 0 2055 5304 5116 2016-05-21T03:24:39Z Doninss 217 corrected link address, vid wikitext text/x-wiki '''Secret World 54''' '''Discovered by:''' Master ZED '''Main Items Required:''' Screw Attack '''Description:''' See [[Great Bridge SW]]. Room geometry is similar. You can also use a fizzled screw attack into either end of the morphball tunnel. '''Video:''' [http://www.genericgamer.com/MP2/Wiki/Venomous_Pond_SW.mp4 SW 54 entrance (SA)] (Outside link, AVC (h.264) encoded mp4) ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''[[Secret Worlds]]''' |- bgcolor=#f8f8ff |'''Venomous Pond SW''' |} 69bd29bdb4836e09d4cd5b2f4b89709729c9e4c9 5116 2007-05-15T21:27:35Z Doninss 217 new page wikitext text/x-wiki '''Secret World 54''' '''Discovered by:''' Master ZED '''Main Items Required:''' Screw Attack '''Description:''' See [[Great Bridge SW]]. Room geometry is similar. You can also use a fizzled screw attack into either end of the morphball tunnel. '''Video:''' [http://www.genericgamer.com/MasterZED/Venomous_Pond_SW.mp4 SW 54 entrance (SA)] (Outside link, AVC (h.264) encoded mp4) ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''[[Secret Worlds]]''' |- bgcolor=#f8f8ff |'''Venomous Pond SW''' |} 1dbf65e3bd99ed122e8b35f231045b2af901f4f9 Ventilation Area A SW 0 2047 5009 4992 2007-05-13T22:18:36Z Doninss 217 wikitext text/x-wiki '''Secret World 21''' '''Discovered by:''' TrueDiehardGamer '''Main Items Required:''' Screw attack '''Description:''' Use a fizzled (single button press) screw attack to slip into the morphball tunnel (Main Reactor end). '''Video:''' [http://www.genericgamer.com/MP2/Wiki/Ventilation_Area_A_SW.mp4 SW 21 entrance (SA)] (Outside link, AVC (h.264) encoded mp4) ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''[[Secret Worlds]]''' |- bgcolor=#f8f8ff |'''Ventilation Area A SW''' |} 19226355cac2b5d1cf888c92b9642ff2cd945186 4992 4976 2007-05-13T21:24:42Z Doninss 217 wikitext text/x-wiki '''Secret World 21''' '''Discovered by:''' TrueDiehardGamer '''Main Items Required:''' Screw attack '''Description:''' Use a fizzled (single button press) screw attack to slip into the morphball tunnel (Main Reactor end). '''Video:''' [http://www.genericgamer.com/MP2/Wiki/Ventilation_Area_A_SW.mp4 SW 21 entrance] (Outside link, AVC (h.264) encoded mp4) ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''[[Secret Worlds]]''' |- bgcolor=#f8f8ff |'''Ventilation Area A SW''' |} 78c645b6c4f0d84c3bb0131c5abd8be36065cf89 4976 2007-05-13T04:02:32Z Doninss 217 new page wikitext text/x-wiki '''Secret World 21''' '''Discovered by:''' TrueDiehardGamer '''Main Items Required:''' Screw attack '''Description:''' Use a fizzled (one button press) screw attack to slip into the morphball tunnel (Main Reactor end). '''Video:''' [http://www.genericgamer.com/MP2/Wiki/Ventilation_Area_A_SW.mp4 SW 21 entrance] (Outside link, AVC (h.264) encoded mp4) ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''[[Secret Worlds]]''' |- bgcolor=#f8f8ff |'''Ventilation Area A SW''' |} 7bb5732aa4c4840a4c4187cf56c212c2d6aae248 Ventilation Area B SW 0 2059 5153 5148 2007-05-16T21:20:30Z Doninss 217 wikitext text/x-wiki '''Secret World 73''' '''Discovered by:''' Master ZED '''Main Items Required:''' Screw Attack '''Description:''' From the movable block, shoot the door then screw attack through it and on into the morphball tunnel (Bioenergy Production end). '''Video:''' [http://www.genericgamer.com/MP2/Wiki/Ventilation_Area_B_SW.mp4 SW 73 entrance (SA)] (Outside link, AVC (h.264) encoded mp4) ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''[[Secret Worlds]]''' |- bgcolor=#f8f8ff |'''Sand Processing SW''' |} f2c524ea48367af3d7bb20ba6e2eb29f641cebad 5148 5147 2007-05-16T01:37:12Z Doninss 217 link wikitext text/x-wiki '''Secret World 73''' '''Discovered by:''' Master ZED '''Main Items Required:''' Screw Attack '''Description:''' From the movable block, shoot the door then screw attack through it and into the morphball tunnel (Bioenergy Production end). '''Video:''' [http://www.genericgamer.com/MP2/Wiki/Ventilation_Area_B_SW.mp4 SW 73 entrance (SA)] (Outside link, AVC (h.264) encoded mp4) ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''[[Secret Worlds]]''' |- bgcolor=#f8f8ff |'''Sand Processing SW''' |} fdfd60ef13deb5b86f38346d991f6dee2385ac26 5147 2007-05-16T01:36:30Z Doninss 217 new page wikitext text/x-wiki '''Secret World 73''' '''Discovered by:''' Master ZED '''Main Items Required:''' Screw Attack '''Description:''' From the movable block, shoot the door then screw attack through it and into the morphball tunnel (Bioenergy Production end). '''Video:''' [http://www.genericgamer.com/MP2/Wiki/Sand_Processing_SW.mp4 SW 73 entrance (SA)] (Outside link, AVC (h.264) encoded mp4) ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''[[Secret Worlds]]''' |- bgcolor=#f8f8ff |'''Sand Processing SW''' |} c2f7a1a8f915acd991bcb4642fe9a20acaae188a Version Differences 0 732 3126 2374 2006-06-13T07:27:21Z TechnoMan 102 wikitext text/x-wiki <center> <table border="1" cellpadding="5" cellspacing="0"> <td align="center" valign="middle" colspan="4"> <b>Current Known Version Differences</b> </td> <tr> <td align="center" valign="middle"> <b><u>NTSC Version</u></b> </td> <td align="center" valign="middle"> <b><u>PAL Version</u></b> </td> <td align="center" valign="middle"> <b><u>Japanese Version</u></b> </td> <td align="center" valign="middle"> <b><u>NTSC Player's Choice Version</u></b> </tr> <tr> <td align="center" valign="middle" width="185"> - English only - Default font on bottom of Single Player Screen [[http://grenola.metroid2002.com/echoes_titlescr_pal_sized.jpg Screenshot]] - "Elapsed: (Time numerals)" on Single Player screen [[http://grenola.metroid2002.com/echoes_titlescr_pal_sized.jpg Screenshot]] - Dialogs are only as big as necessary. </td> <td align="center" valign="middle" width="185"> - Additional languages - Custom font on bottom of Single Player screen [[http://grenola.metroid2002.com/echoes_titlescr_ntsc_sized.jpg Screenshot]] - "(Time numerals) elapsed" on Single Player screen [[http://grenola.metroid2002.com/echoes_titlescr_ntsc_sized.jpg Screenshot]] - Dialogs are all large, wasting space. </td> <td align="center" valign="middle" width="185"> Pending Release (don't get your hopes up) </td> <td align="center" valign="middle" width="185"> Pending Release (don't get your hopes up) </td> </tr> </table></center> add7feca53c6f9891084bb07a0f38c6ae84ef6b6 2374 1776 2005-04-24T22:04:01Z MMcLean54 34 The Version Numbers are completely different. Also, the NTSC Player's Choice Version hasn't been released. Please stop relating to Prime 1. wikitext text/x-wiki <center> <table border="1" cellpadding="5" cellspacing="0"> <td align="center" valign="middle" colspan="4"> <b>Current Known Version Differences</b> </td> <tr> <td align="center" valign="middle"> <b><u>NTSC Version</u></b> </td> <td align="center" valign="middle"> <b><u>PAL Version</u></b> </td> <td align="center" valign="middle"> <b><u>Japanese Version</u></b> </td> <td align="center" valign="middle"> <b><u>NTSC Player's Choice Version</u></b> </tr> <tr> <td align="center" valign="middle" width="185"> - English only - Default font on bottom of Single Player Screen [[http://grenola.metroid2002.com/echoes_titlescr_pal_sized.jpg Screenshot]] - "Elapsed: (Time numerals)" on Single Player screen [[http://grenola.metroid2002.com/echoes_titlescr_pal_sized.jpg Screenshot]] - Dialogs are only as big as necessary. </td> <td align="center" valign="middle" width="185"> - Additional languages - Custom font on bottom of Single Player screen [[http://grenola.metroid2002.com/echoes_titlescr_ntsc_sized.jpg Screenshot]] - "(Time numerals) elapsed" on Single Player screen [[http://grenola.metroid2002.com/echoes_titlescr_ntsc_sized.jpg Screenshot]] - Dialogs are all large, wasting space. </td> <td align="center" valign="middle" width="185"> Pending release </td> <td align="center" valign="middle" width="185"> Pending Release </td> </tr> </table></center> 9b2893dc225826e3eb4973ec222895f7ce15e9f2 1776 1757 2005-04-24T15:19:29Z Copperandterence 225 wikitext text/x-wiki <center> <table border="1" cellpadding="5" cellspacing="0"> <td align="center" valign="middle" colspan="4"> <b>Current Known Version Differences</b> </td> <tr> <td align="center" valign="middle"> <b><u>NTSC Version</u></b> </td> <td align="center" valign="middle"> <b><u>PAL Version</u></b> </td> <td align="center" valign="middle"> <b><u>Japanese Version</u></b> </td> <td align="center" valign="middle"> <b><u>NTSC Player's Choice Version</u></b> </tr> <tr> <td align="center" valign="middle" width="185"> - English only - Default font on bottom of Single Player Screen [[http://grenola.metroid2002.com/echoes_titlescr_pal_sized.jpg Screenshot]] - "Elapsed: (Time numerals)" on Single Player screen [[http://grenola.metroid2002.com/echoes_titlescr_pal_sized.jpg Screenshot]] - Dialogs are only as big as necessary. </td> <td align="center" valign="middle" width="185"> - Additional languages - Custom font on bottom of Single Player screen [[http://grenola.metroid2002.com/echoes_titlescr_ntsc_sized.jpg Screenshot]] - "(Time numerals) elapsed" on Single Player screen [[http://grenola.metroid2002.com/echoes_titlescr_ntsc_sized.jpg Screenshot]] - Dialogs are all large, wasting space. </td> <td align="center" valign="middle" width="185"> Pending release </td> <td align="center" valign="middle" width="185"> [[Version Number]] </td> </tr> </table></center> [http://www.metroid2002.com/version_differences_save_format.php Save Format] ae8f7e653ee73e9db921eea70b2f57e25a2f5ba8 1757 1756 2005-04-24T15:16:50Z Copperandterence 225 wikitext text/x-wiki <center> <table border="1" cellpadding="5" cellspacing="0"> <td align="center" valign="middle" colspan="4"> <b>Current Known Version Differences</b> </td> <tr> <td align="center" valign="middle"> <b><u>NTSC Version</u></b> </td> <td align="center" valign="middle"> <b><u>PAL Version</u></b> </td> <td align="center" valign="middle"> <b><u>Japanese Version</u></b> </td> <td align="center" valign="middle"> <b><u>NTSC Player's Choice Version</u></b> </tr> <tr> <td align="center" valign="middle" width="185"> - English only - Default font on bottom of Single Player Screen [[http://grenola.metroid2002.com/echoes_titlescr_pal_sized.jpg Screenshot]] - "Elapsed: (Time numerals)" on Single Player screen [[http://grenola.metroid2002.com/echoes_titlescr_pal_sized.jpg Screenshot]] - Dialogs are only as big as necessary. </td> <td align="center" valign="middle" width="185"> - Additional languages - Custom font on bottom of Single Player screen [[http://grenola.metroid2002.com/echoes_titlescr_ntsc_sized.jpg Screenshot]] - "(Time numerals) elapsed" on Single Player screen [[http://grenola.metroid2002.com/echoes_titlescr_ntsc_sized.jpg Screenshot]] - Dialogs are all large, wasting space. </td> <td align="center" valign="middle" width="185"> Pending release </td> <td align="center" valign="middle" width="185"> [[Version Number]] </td> </tr> </table></center> Save Format 7d4f190ce95b96b2c4168424180debad2bb0b02b 1756 1754 2005-04-24T15:09:22Z Copperandterence 225 wikitext text/x-wiki <center> <table border="1" cellpadding="5" cellspacing="0"> <td align="center" valign="middle" colspan="4"> <b>Current Known Version Differences</b> </td> <tr> <td align="center" valign="middle"> <b><u>NTSC Version</u></b> </td> <td align="center" valign="middle"> <b><u>PAL Version</u></b> </td> <td align="center" valign="middle"> <b><u>Japanese Version</u></b> </td> <td align="center" valign="middle"> <b><u>NTSC Player's Choice Version</u></b> </tr> <tr> <td align="center" valign="middle" width="185"> - English only - Default font on bottom of Single Player Screen [[http://grenola.metroid2002.com/echoes_titlescr_pal_sized.jpg Screenshot]] - "Elapsed: (Time numerals)" on Single Player screen [[http://grenola.metroid2002.com/echoes_titlescr_pal_sized.jpg Screenshot]] - Dialogs are only as big as necessary. </td> <td align="center" valign="middle" width="185"> - Additional languages - Custom font on bottom of Single Player screen [[http://grenola.metroid2002.com/echoes_titlescr_ntsc_sized.jpg Screenshot]] - "(Time numerals) elapsed" on Single Player screen [[http://grenola.metroid2002.com/echoes_titlescr_ntsc_sized.jpg Screenshot]] - Dialogs are all large, wasting space. </td> <td align="center" valign="middle" width="185"> Pending release </td> <td align="center" valign="middle" width="185"> [[Version Number]] </td> </tr> </table></center> aaa3828d96c8f2a73ea57bfe8d86d3e9cafed49d 1754 1753 2005-04-24T15:08:57Z Copperandterence 225 wikitext text/x-wiki <center> <table border="1" cellpadding="5" cellspacing="0"> <td align="center" valign="middle" colspan="4"> <b>Current Known Version Differences</b> </td> <tr> <td align="center" valign="middle"> <b><u>NTSC Version</u></b> </td> <td align="center" valign="middle"> <b><u>PAL Version</u></b> </td> <td align="center" valign="middle"> <b><u>Japanese Version</u></b> </td> <td align="center" valign="middle"> <b><u>NTSC Player's Choice Version</u></b> </tr> <tr> <td align="center" valign="middle" width="185"> - English only - Default font on bottom of Single Player Screen [[http://grenola.metroid2002.com/echoes_titlescr_pal_sized.jpg Screenshot]] - "Elapsed: (Time numerals)" on Single Player screen [[http://grenola.metroid2002.com/echoes_titlescr_pal_sized.jpg Screenshot]] - Dialogs are only as big as necessary. </td> <td align="center" valign="middle" width="185"> - Additional languages - Custom font on bottom of Single Player screen [[http://grenola.metroid2002.com/echoes_titlescr_ntsc_sized.jpg Screenshot]] - "(Time numerals) elapsed" on Single Player screen [[http://grenola.metroid2002.com/echoes_titlescr_ntsc_sized.jpg Screenshot]] - Dialogs are all large, wasting space. </td> <td align="center" valign="middle" width="185"> Pending release </td> <td align="center" valign="middle" width="185"> Version Number </td> </tr> </table></center> 7ce7c7f10452c6a3a49791466513e49a3635f200 1753 1752 2005-04-24T15:08:33Z Copperandterence 225 wikitext text/x-wiki <center> <table border="1" cellpadding="5" cellspacing="0"> <td align="center" valign="middle" colspan="4"> <b>Current Known Version Differences</b> </td> <tr> <td align="center" valign="middle"> <b><u>NTSC Version</u></b> </td> <td align="center" valign="middle"> <b><u>PAL Version</u></b> </td> <td align="center" valign="middle"> <b><u>Japanese Version</u></b> </td> <td align="center" valign="middle"> <b><u>NTSC Player's Choice Version</u></b> </tr> <tr> <td align="center" valign="middle" width="185"> - English only - Default font on bottom of Single Player Screen [[http://grenola.metroid2002.com/echoes_titlescr_pal_sized.jpg Screenshot]] - "Elapsed: (Time numerals)" on Single Player screen [[http://grenola.metroid2002.com/echoes_titlescr_pal_sized.jpg Screenshot]] - Dialogs are only as big as necessary. </td> <td align="center" valign="middle" width="185"> - Additional languages - Custom font on bottom of Single Player screen [[http://grenola.metroid2002.com/echoes_titlescr_ntsc_sized.jpg Screenshot]] - "(Time numerals) elapsed" on Single Player screen [[http://grenola.metroid2002.com/echoes_titlescr_ntsc_sized.jpg Screenshot]] - Dialogs are all large, wasting space. </td> <td align="center" valign="middle" width="185"> Version Number </td> <td align="center" valign="middle" width="185"> Pending release </td> </tr> </table></center> c2ddff488db53508b1f7d9bec042690faeadd18d 1752 1711 2005-04-22T05:05:09Z Radix 8 Added note about dialog sizes (like item collection) wikitext text/x-wiki <center> <table border="1" cellpadding="5" cellspacing="0"> <td align="center" valign="middle" colspan="4"> <b>Current Known Version Differences</b> </td> <tr> <td align="center" valign="middle"> <b><u>NTSC Version</u></b> </td> <td align="center" valign="middle"> <b><u>PAL Version</u></b> </td> <td align="center" valign="middle"> <b><u>Japanese Version</u></b> </td> <td align="center" valign="middle"> <b><u>NTSC Player's Choice Version</u></b> </tr> <tr> <td align="center" valign="middle" width="185"> - English only - Default font on bottom of Single Player Screen [[http://grenola.metroid2002.com/echoes_titlescr_pal_sized.jpg Screenshot]] - "Elapsed: (Time numerals)" on Single Player screen [[http://grenola.metroid2002.com/echoes_titlescr_pal_sized.jpg Screenshot]] - Dialogs are only as big as necessary. </td> <td align="center" valign="middle" width="185"> - Additional languages - Custom font on bottom of Single Player screen [[http://grenola.metroid2002.com/echoes_titlescr_ntsc_sized.jpg Screenshot]] - "(Time numerals) elapsed" on Single Player screen [[http://grenola.metroid2002.com/echoes_titlescr_ntsc_sized.jpg Screenshot]] - Dialogs are all large, wasting space. </td> <td align="center" valign="middle" width="185"> Pending release </td> <td align="center" valign="middle" width="185"> Pending release </td> </tr> </table></center> a24d394961c06c82f2731588dcb578b24fdd4926 1711 1677 2005-04-15T20:51:23Z Shinin 162 I'm 99% sure that they got NTSC & PAL switched around on this wikitext text/x-wiki <center> <table border="1" cellpadding="5" cellspacing="0"> <td align="center" valign="middle" colspan="4"> <b>Current Known Version Differences</b> </td> <tr> <td align="center" valign="middle"> <b><u>PAL Version</u></b> </td> <td align="center" valign="middle"> <b><u>NTSC Version</u></b> </td> <td align="center" valign="middle"> <b><u>Japanese Version</u></b> </td> <td align="center" valign="middle"> <b><u>NTSC Player's Choice Version</u></b> </tr> <tr> <td align="center" valign="middle" width="185"> - Additional languages stored within internal data - Custom font on bottom of Single Player screen [[http://grenola.metroid2002.com/echoes_titlescr_ntsc_sized.jpg Screenshot]] - "(Time numerals) elapsed" on Single Player screen [[http://grenola.metroid2002.com/echoes_titlescr_ntsc_sized.jpg Screenshot]] </td> <td align="center" valign="middle" width="185"> - Additional languages not stored within internal data - Default font on bottom of Single Player Screen [[http://grenola.metroid2002.com/echoes_titlescr_pal_sized.jpg Screenshot]] - "Elapsed: (Time numerals)" on Single Player screen [[http://grenola.metroid2002.com/echoes_titlescr_pal_sized.jpg Screenshot]] </td> <td align="center" valign="middle" width="185"> Pending release </td> <td align="center" valign="middle" width="185"> Pending release </td> </tr> </table></center> ad6d77b30a76ffcc19cc9296a94c6948030a6871 1677 1618 2005-04-05T01:12:16Z MMcLean54 34 fixed broken links and removed unneeded content wikitext text/x-wiki <center> <table border="1" cellpadding="5" cellspacing="0"> <td align="center" valign="middle" colspan="4"> <b>Current Known Version Differences</b> </td> <tr> <td align="center" valign="middle"> <b><u>NTSC Version</u></b> </td> <td align="center" valign="middle"> <b><u>PAL Version</u></b> </td> <td align="center" valign="middle"> <b><u>Japanese Version</u></b> </td> <td align="center" valign="middle"> <b><u>NTSC Player's Choice Version</u></b> </tr> <tr> <td align="center" valign="middle" width="185"> - Additional languages stored within internal data - Custom font on bottom of Single Player screen [[http://grenola.metroid2002.com/echoes_titlescr_ntsc_sized.jpg Screenshot]] - "(Time numerals) elapsed" on Single Player screen [[http://grenola.metroid2002.com/echoes_titlescr_ntsc_sized.jpg Screenshot]] </td> <td align="center" valign="middle" width="185"> - Additional languages not stored within internal data - Default font on bottom of Single Player Screen [[http://grenola.metroid2002.com/echoes_titlescr_pal_sized.jpg Screenshot]] - "Elapsed: (Time numerals)" on Single Player screen [[http://grenola.metroid2002.com/echoes_titlescr_pal_sized.jpg Screenshot]] </td> <td align="center" valign="middle" width="185"> Pending release </td> <td align="center" valign="middle" width="185"> Pending release </td> </tr> </table></center> fdf78cb7a26ee5fe06df8778586bb20f9c2ef9a4 1618 1595 2005-04-03T03:33:01Z MMcLean54 34 wikitext text/x-wiki <center> <table border="1" cellpadding="5" cellspacing="0"> <td align="center" valign="middle" colspan="4"> <b>Current Known Version Differences</b> </td> <tr> <td align="center" valign="middle"> <b><u>NTSC Version</u></b> </td> <td align="center" valign="middle"> <b><u>PAL Version</u></b> </td> <td align="center" valign="middle"> <b><u>Japanese Version</u></b> </td> <td align="center" valign="middle"> <b><u>NTSC Player's Choice Version</u></b> </tr> <tr> <td align="center" valign="middle" width="185"> - Additional languages stored within internal data - Custom font on bottom of Single Player screen [[NTSC Single Player Screen|Screenshot]] - "(Time numerals) elapsed" on Single Player screen [[NTSC Single Player Screen|Screenshot]] </td> <td align="center" valign="middle" width="185"> - Additional languages not stored within internal data - Default font on bottom of Single Player Screen [[PAL Single Player Screen|Screenshot]] - "Elapsed: (Time numerals)" on Single Player screen [[PAL Single Player Screen|Screenshot]] </td> <td align="center" valign="middle" width="185"> Pending release </td> <td align="center" valign="middle" width="185"> Pending release </td> </tr> </table></center> <br><br> There is also a slight cosmetic difference between the NTSC load screen and the PAL load screen. NTSC:<br> http://grenola.metroid2002.com/echoes_titlescr_ntsc_sized.jpg <br><br><br> PAL:<br> http://grenola.metroid2002.com/echoes_titlescr_pal_sized.jpg Specifically, the time and the word "Elapsed" are reversed in PAL, and there is also a difference in the font used for the button labels at the bottom; on PAL the main game font is used, whereas on NTSC the font used seems to be custom. 6e94b6188d412421dcfb25a29dfd789ccdca3062 1595 1594 2005-04-03T03:27:53Z MMcLean54 34 wikitext text/x-wiki <center> <table border="1" cellpadding="5" cellspacing="0"> <td align="center" valign="middle" colspan="4"> <b>Current Known Version Differences</b> </td> <tr> <td align="center" valign="middle"> <b><u>NTSC Version</u></b> </td> <td align="center" valign="middle"> <b><u>PAL Version</u></b> </td> <td align="center" valign="middle"> <b><u>Japanese Version</u></b> </td> <td align="center" valign="middle"> <b><u>NTSC Player's Choice Version</u></b> </tr> <tr> <td align="center" valign="middle" width="185"> - Additional languages stored within internal data - Custom font on bottom of Single Player screen [[NTSC-PAL Single Player Screen|Screenshot]] - "(Time numerals) elapsed" on Single Player screen [[NTSC-PAL Single Player Screen|Screenshot]] </td> <td align="center" valign="middle" width="185"> - Additional languages not stored within internal data - Default font on bottom of Single Player Screen [[NTSC-PAL Single Player Screen|Screenshot]] - "Elapsed: (Time numerals)" on Single Player screen [[NTSC-PAL Single Player Screen|Screenshot]] </td> <td align="center" valign="middle" width="185"> Pending release </td> <td align="center" valign="middle" width="185"> Pending release </td> </tr> </table></center> <br><br> There is also a slight cosmetic difference between the NTSC load screen and the PAL load screen. NTSC:<br> http://grenola.metroid2002.com/echoes_titlescr_ntsc_sized.jpg <br><br><br> PAL:<br> http://grenola.metroid2002.com/echoes_titlescr_pal_sized.jpg Specifically, the time and the word "Elapsed" are reversed in PAL, and there is also a difference in the font used for the button labels at the bottom; on PAL the main game font is used, whereas on NTSC the font used seems to be custom. 54802396b13979b1acb6233b6af509e9845d755a 1594 1584 2005-04-02T11:00:52Z DJGrenola 26 added load screen version diffs wikitext text/x-wiki <center> <table border="1" cellpadding="5" cellspacing="0"> <td align="center" valign="middle" colspan="4"> <b>Current Known Version Differences</b> </td> <tr> <td align="center" valign="middle"> <b><u>NTSC Version</u></b> </td> <td align="center" valign="middle"> <b><u>PAL Version</u></b> </td> <td align="center" valign="middle"> <b><u>Japanese Version</u></b> </td> <td align="center" valign="middle"> <b><u>NTSC Player's Choice Version</u></b> </tr> <tr> <td align="center" valign="middle" width="185"> - Additional languages stored within internal data </td> <td align="center" valign="middle" width="185"> - Additional languages not stored within internal data </td> <td align="center" valign="middle" width="185"> Pending release </td> <td align="center" valign="middle" width="185"> Pending release </td> </tr> </table></center> <br><br> There is also a slight cosmetic difference between the NTSC load screen and the PAL load screen. NTSC:<br> http://grenola.metroid2002.com/echoes_titlescr_ntsc_sized.jpg <br><br><br> PAL:<br> http://grenola.metroid2002.com/echoes_titlescr_pal_sized.jpg Specifically, the time and the word "Elapsed" are reversed in PAL, and there is also a difference in the font used for the button labels at the bottom; on PAL the main game font is used, whereas on NTSC the font used seems to be custom. 999e0ccddddeadc5f1032698575045887de3aadc 1584 1573 2005-03-28T22:02:41Z MMcLean54 34 table wikitext text/x-wiki <center> <table border="1" cellpadding="5" cellspacing="0"> <td align="center" valign="middle" colspan="4"> <b>Current Known Version Differences</b> </td> <tr> <td align="center" valign="middle"> <b><u>NTSC Version</u></b> </td> <td align="center" valign="middle"> <b><u>PAL Version</u></b> </td> <td align="center" valign="middle"> <b><u>Japanese Version</u></b> </td> <td align="center" valign="middle"> <b><u>NTSC Player's Choice Version</u></b> </tr> <tr> <td align="center" valign="middle" width="185"> - Additional languages stored within internal data </td> <td align="center" valign="middle" width="185"> - Additional languages not stored within internal data </td> <td align="center" valign="middle" width="185"> Pending release </td> <td align="center" valign="middle" width="185"> Pending release </td> </tr> </table> 5e01c0b806f3849a21d98b204ccf13ded08111dc 1573 697 2004-12-21T07:45:11Z Romakin 109 wikitext text/x-wiki '''Current Known Version Differences''' - Additional Language options based on region setting. '''Note:''' The additional languages are already stored within the game's internal data in the North American version. To change the language in the PAL version you need to change the GameCube's internal language setting. - No other confirmed differences between ''Initial Release Version'' and ''PAL Version'' of Metroid Prime 2: Echoes. '''Note:''' the PAL Version doesn't have a holographic cover (it is just plain), but this page is mainly concerned with code differences. '''Note:''' in contrast to the above note, the Australian cover IS holographic. 0c98ab188c9490234a85494cea5983eddbba5847 697 696 2004-12-21T07:44:50Z Romakin 109 wikitext text/x-wiki '''Current Known Version Differences''' - Additional Language options based on region setting. '''Note:''' The additional languages are already stored within the game's internal data in the North American version. To change the language in the PAL version you need to change the GameCube's internal language setting. - No other confirmed differences between ''Initial Release Version'' and ''PAL Version'' of Metroid Prime 2: Echoes. '''Note:''' the PAL Version doesn't have a holographic cover (it is just plain), but this page is mainly concerned with code differences. '''Note:''' in cintrast to the above note, the Australian cover IS holographic. 85b6a651d7c05f18761a74bb32727f6eaa717d09 696 686 2004-12-21T03:41:16Z Solr Flare 5 wikitext text/x-wiki '''Current Known Version Differences''' - Additional Language options based on region setting. '''Note:''' The additional languages are already stored within the game's internal data in the North American version. To change the language in the PAL version you need to change the GameCube's internal language setting. - No other confirmed differences between ''Initial Release Version'' and ''PAL Version'' of Metroid Prime 2: Echoes. '''Note:''' the PAL Version doesn't have a holographic cover (it is just plain), but this page is mainly concerned with code differences. 6d7840ed1773aa346a4dd09e540ad7f26eb39840 686 416 2004-12-07T16:54:54Z Yoshi348 11 wikitext text/x-wiki '''Current Known Version Differences''' - Additional Language options based on region. The additional languages are already stored within the game's internal data in the North American version. To change the language in the PAL version you need to change the GameCube's internal language setting. No other confirmed differences between ''Initial Release Version'' and ''PAL Version'' of Metroid Prime 2: Echoes. Note that the PAL Version doesn't have a holographic cover (it is just plain), but this page is mainly concerned with code differences. 883eec21ba92c4b6cfd28167c7c63ab544448da5 416 401 2004-12-06T21:57:06Z Psychad 67 wikitext text/x-wiki '''Current Known Version Differences''' - Additional Language options based on region. The additional languages are already stored within the game's internal data in the North American version. To change the language in the european PAL version you need to change the GameCube's internal language setting. No other confirmed differences between ''Initial Release Version'' and ''PAL Version'' of Metroid Prime 2: Echoes. UPDATE (by Psychad): PAL Version doesn't have a holographic cover, it is just plain. 93c1637178f68c2992c9e3721b637d84e8f79563 401 320 2004-12-05T18:36:44Z Yoshi348 11 wikitext text/x-wiki '''Current Known Version Differences''' - Additional Language options based on region. The additional languages are already stored within the game's internal data in the North American version. To change the language in the european PAL version you need to change the GameCube's internal language setting. No other confirmed differences between ''Initial Release Version'' and ''PAL Version'' of Metroid Prime 2: Echoes. 361d70e638c5df46e9a2b2f7e41fdaba9199cf59 320 314 2004-12-05T13:51:34Z Frozen Mr. Toastbrot 19 wikitext text/x-wiki '''Current Known Version Differences''' - Additional Language options based on region. The additional languages are already stored within the game's internal data, also in the North American version. To change the language in the european PAL version you need to change the GameCube's internal language setting. No other confirmed differences between ''Initial Release Version'' and ''PAL Version'' of Metroid Prime 2: Echoes. c69b2d35caae3bdcc6d83e169490a1505d528c6d 314 295 2004-12-04T08:28:54Z Bladegash 12 wikitext text/x-wiki '''Current Known Version Differences''' - Additional Language options based on region. Though, in at least the North American Release, the additional languages are already stored within the game's internal data. No other confirmed differences between ''Initial Release Version'' and ''PAL Version'' of Metroid Prime 2: Echoes. 819559a8ec6e6ea61fd9491452ed9ef3963f1e1d 295 148 2004-11-30T03:57:03Z Yoshi348 11 wikitext text/x-wiki '''Current Known Version Differences''' - Additional Language options based on region No other confirmed differences between ''Initial Release Version'' and ''PAL Version'' of Metroid Prime 2: Echoes. 9e87a7ae84e00f4cfc29c46ec367e82285598761 148 42 2004-11-29T04:32:13Z Solr Flare 5 wikitext text/x-wiki '''Current Known Version Differences''' - Additional Language options based on region No other confirmed differences between ''Initial Release Version'' of Metroid Prime 2: Echoes. 060515380f5853026469f31eddb008a8bab36121 42 2004-11-29T02:22:31Z Njahnke 1 wikitext text/x-wiki [[sample version difference]] 7ed0bacc128bcb0ca18a0b3cbdaa22a4f6c64ccb Version Number 0 1222 3412 2006-06-26T17:54:09Z SheeEttin 242 Version Number moved to Version numbering wikitext text/x-wiki #REDIRECT [[Version numbering]] 65ac348fe9f5cf407c7a5e04b4763c8918426075 Version numbering 0 1092 3410 2384 2006-06-26T17:55:28Z SheeEttin 242 Minor reformatting wikitext text/x-wiki Version numbering is just like Metroid Prime's. [http://www.metroid2002.com/version_differences_version_number.php] {{stub}} db7504a48e1c4177bd7ab4b56d5c709d72ca2955 2384 1755 2005-04-24T15:14:48Z Copperandterence 225 wikitext text/x-wiki Version Number is just like Metroid Prime [[http://www.metroid2002.com/version_differences_version_number.php]] 79e972b9fd06ede029d4a97ef38d07ee34f99874 1755 2005-04-24T15:13:00Z Copperandterence 225 wikitext text/x-wiki Version Number is just like Metroid Prime [[www.metroid2002.com/version_differences_version_number.php]] 6d9a63422ccbff5a7ef9174f75c5d478ea7a5f41 Watch Station SW 0 1200 5298 5126 2016-05-20T05:15:25Z Doninss 217 changed vid link to proper vid wikitext text/x-wiki '''Secret World 93''' '''Discovered by:''' Master ZED '''Main Items Required:''' Screw Attack '''Description:''' First, get to the morphball tunnel entrance that leads to the beam ammo expansion in an unmorphed state (see the approach section below). Screw attack into the morphball tunnel. Space jump away from the tunnel to enter the secret world proper. Video: [http://www.genericgamer.com/MP2/Wiki/WatchStationSW_SA.mp4 SW 93 entrance (SA)] (Outside link, AVC (h.264) encoded mp4) '''Alternate Method''' '''Main Items Required:''' Screw Attack '''Description:''' First, get up onto the highest part of the pipe that leads to the beam ammo expansion (see the approach section below). Line up on the door to Sentinel's Path. Cancel a screw attack to just clear the wall and land on the door sill. Video: [http://www.genericgamer.com/MP2/Wiki/WatchStationSWentrance_alt.mp4 SW 93 entrance] (Outside link, AVC (h.264) encoded mp4) '''Approach:''' There are two ways to get up onto the highest part of the pipe (or the morphball tunnel) that leads to the beam ammo expansion. The first is to use the spider track puzzle to get to the upper opening of the pipe. Then use either a sticky boost (not shown) or an extreme height bomb jump unmorph to end up unmorphed on the track. This isn't easy. (The game forces a re-morph most of the time.) The second method involves getting onto a lower section of track using Flamy's ghetto method for no-spider SA. (Sparky's Rezbit abuse method could also be used.) From there ... Please see the vid. '''Video:''' [http://www.genericgamer.com/MP2/Wiki/timing.mp4 SW 93 approach method 1] (Outside link, AVC (h.264) encoded mp4) '''Video:''' [http://www.genericgamer.com/MP2/Wiki/WatchStationClimb.mp4 SW 93 approach alt method] (Outside link, AVC (h.264) encoded mp4) ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''[[Secret Worlds]]''' |- bgcolor=#f8f8ff |'''Watch Station SW''' |} b6895076d58ec0600cab73915ad6584b018ba446 5126 4771 2007-05-15T22:01:50Z Doninss 217 wikitext text/x-wiki '''Secret World 93''' '''Discovered by:''' Master ZED '''Main Items Required:''' Screw Attack '''Description:''' First, get to the morphball tunnel entrance that leads to the beam ammo expansion in an unmorphed state (see the approach section below). Screw attack into the morphball tunnel. Space jump away from the tunnel to enter the secret world proper. Video: [http://www.genericgamer.com/MP2/Wiki/WatchStationSWentrance_alt.mp4 SW 93 entrance (SA)] (Outside link, AVC (h.264) encoded mp4) '''Alternate Method''' '''Main Items Required:''' Screw Attack '''Description:''' First, get up onto the highest part of the pipe that leads to the beam ammo expansion (see the approach section below). Line up on the door to Sentinel's Path. Cancel a screw attack to just clear the wall and land on the door sill. Video: [http://www.genericgamer.com/MP2/Wiki/WatchStationSWentrance_alt.mp4 SW 93 entrance] (Outside link, AVC (h.264) encoded mp4) '''Approach:''' There are two ways to get up onto the highest part of the pipe (or the morphball tunnel) that leads to the beam ammo expansion. The first is to use the spider track puzzle to get to the upper opening of the pipe. Then use either a sticky boost (not shown) or an extreme height bomb jump unmorph to end up unmorphed on the track. This isn't easy. (The game forces a re-morph most of the time.) The second method involves getting onto a lower section of track using Flamy's ghetto method for no-spider SA. (Sparky's Rezbit abuse method could also be used.) From there ... Please see the vid. '''Video:''' [http://www.genericgamer.com/MP2/Wiki/timing.mp4 SW 93 approach method 1] (Outside link, AVC (h.264) encoded mp4) '''Video:''' [http://www.genericgamer.com/MP2/Wiki/WatchStationClimb.mp4 SW 93 approach method 2] (Outside link, AVC (h.264) encoded mp4) ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''[[Secret Worlds]]''' |- bgcolor=#f8f8ff |'''Watch Station SW''' |} 364fca945c2015b487d71ef007c0b57c4b420d2a 4771 4675 2007-03-28T05:52:22Z Doninss 217 Added original method wikitext text/x-wiki '''Secret World 93''' '''Discovered by:''' Master ZED '''Main Items Required:''' Screw Attack '''Description:''' First, get to the morphball tunnel entrance that leads to the beam ammo expansion in an unmorphed state (see the approach section below). Screw attack into the morphball tunnel. Space jump away from the tunnel to enter the secret world proper. Video: [http://www.genericgamer.com/MP2/Wiki/WatchStationSWentrance_alt.mp4 SW 93 entrance] (Outside link) '''Alternate Method''' '''Main Items Required:''' Screw Attack '''Description:''' First, get up onto the highest part of the pipe that leads to the beam ammo expansion (see the approach section below). Line up on the door to Sentinel's Path. Cancel a screw attack to just clear the wall and land on the door sill. Video: [http://www.genericgamer.com/MP2/Wiki/WatchStationSWentrance_alt.mp4 SW 93 entrance (alt)] (Outside link) '''Approach:''' There are two ways to get up onto the highest part of the pipe (or the morphball tunnel) that leads to the beam ammo expansion. The first is to use the spider track puzzle to get to the upper opening of the pipe. Then use either a sticky boost (not shown) or an extreme height bomb jump unmorph to end up unmorphed on the track. This isn't easy. (The game forces a re-morph most of the time.) The second method involves getting onto a lower section of track using Flamy's ghetto method for no-spider SA. (Sparky's Rezbit abuse method could also be used.) From there ... Please see the vid. '''Video:''' [http://www.genericgamer.com/MP2/Wiki/timing.mp4 SW 93 approach method 1] (Outside link) '''Video:''' [http://www.genericgamer.com/MP2/Wiki/WatchStationClimb.mp4 SW 93 approach method 2] (Outside link) '''Note:''' These vids are AVC (h.264) encoded mp4's. QuickTime 7, VLC (recent build), Media Player Classic + ffdshow (recent build), etc required to play them. ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''[[Secret Worlds]]''' |- bgcolor=#f8f8ff |'''Watch Station SW''' |} 64be440939014e59437200e911cb6a1fa9c07caa 4675 3566 2007-03-22T19:48:12Z Doninss 217 wikitext text/x-wiki '''Secret World 93''' '''Note:''' This is an alternate method. '''Main Items Required:''' Screw Attack '''Description:''' First, get up onto the highest part of the pipe that leads to the beam ammo expansion (see the approach section). Line up on the door to Sentinel's Path. Cancel a screw attack to just clear the wall and land on the door sill. Video: [http://www.genericgamer.com/MP2/Wiki/WatchStationSWentrance_alt.mp4 SW 93 entrance] (Outside link) '''Approach:''' There are two ways to get up onto the highest part of the pipe that leads to the beam ammo expansion. The first is to use the spider track puzzle to get to the upper opening of the pipe. Use either a sticky boost (not shown) or an extreme height bomb jump unmorph to end up unmorphed on the track. This isn't easy. (The game forces a re-morph most of the time.) The second method involves getting onto a lower section of track using Flamy's ghetto method for no-spider SA. (Sparky's Rezbit abuse method could also be used.) From there ... Please see the vid. '''Video:''' [http://www.genericgamer.com/MP2/Wiki/timing.mp4 SW 93 approach method 1] (Outside link) '''Video:''' [http://www.genericgamer.com/MP2/Wiki/WatchStationClimb.mp4 SW 93 approach method 2] (Outside link) '''Note:''' These vids are AVC (h.264) encoded mp4's. QuickTime 7, VLC (recent build), Media Player Classic + ffdshow (recent build), etc required to play them. ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''[[Secret Worlds]]''' |- bgcolor=#f8f8ff |'''Watch Station SW''' |} ea12b909d98a8b4115a97a7d5fe04586c4f3ae85 3566 2331 2006-04-15T17:58:46Z Doninss 217 wikitext text/x-wiki <center><H2>Secret World 93</H2></center> '''Note:''' This is an alternate method. '''Main Items Required:''' Screw Attack '''Description:''' First, get up onto the highest part of the pipe that leads to the beam ammo expansion (see the approach section). Line up on the door to Sentinel's Path. Cancel a screw attack to just clear the wall and land on the door sill. *Video: [http://www.genericgamer.com/MP2/Wiki/WatchStationSWentrance_alt.mp4 SW 93 entrance] (Outside link) '''Approach:''' There are two ways to get up onto the highest part of the pipe that leads to the beam ammo expansion. The first is to use the spider track puzzle to get to the upper opening of the pipe. Use either a sticky boost (not shown) or an extreme height bomb jump unmorph to end up unmorphed on the track. This isn't easy. (The game forces a re-morph most of the time.) The second method involves getting onto a lower section of track using Flamy's ghetto method for no-spider SA. (Sparky's method could also be used.) From there ... Please see the vid. *Video: [http://www.genericgamer.com/MP2/Wiki/timing.mp4 SW 93 approach method 1] (Outside link) *Video: [http://www.genericgamer.com/MP2/Wiki/WatchStationClimb.mp4 SW 93 approach method 2] (Outside link) '''Note:''' These vids are AVC (h.264) encoded mp4's. QuickTime 7, VLC (recent build), Media Player Classic + ffdshow (recent build), etc required to play them. {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''[[Secret Worlds]]''' |- bgcolor=#f8f8ff |'''Watch Station SW''' |} 5b827eba190d11ef36e3f9e0d5ea9bdc3170d667 2331 2330 2006-04-15T17:56:46Z Doninss 217 Added approach description wikitext text/x-wiki <center><H2>Secret World 93</H2></center> '''Note:''' This is an alternate method. '''Main Items Required:''' Screw Attack '''Description:''' First, get up onto the highest part of the pipe that leads to the beam ammo expansion (see the approach section). Line up on the door to Sentinel's Path. Cancel a screw attack to just clear the wall and land on the door sill. *Video: [http://www.genericgamer.com/MP2/Wiki/WatchStationSWentrance_alt.mp4 SW 93 entrance] (Outside link) '''Approach:''' There are two ways to get up onto the highest part of the pipe that leads to the beam ammo expansion. The first is to use the spider track puzzle to get to the upper opening of the pipe. Use either a sticky boost (not shown) or an extreme height bomb jump unmorph to end up unmorphed on the track. This isn't easy. (The game forces a morph most of the time.) The second method involves getting onto a lower section of track using Flamy's ghetto method for no-spider SA. (Sparky's method could also be used.) From there ... Please see the vid. *Video: [http://www.genericgamer.com/MP2/Wiki/timing.mp4 SW 93 approach method 1] (Outside link) *Video: [http://www.genericgamer.com/MP2/Wiki/WatchStationClimb.mp4 SW 93 approach method 2] (Outside link) '''Note:''' These vids are AVC (h.264) encoded mp4's. QuickTime 7, VLC (recent build), Media Player Classic + ffdshow (recent build), etc required to play them. {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''[[Secret Worlds]]''' |- bgcolor=#f8f8ff |'''Watch Station SW''' |} a09f2eac04e8396896b964478957e5f877715071 2330 2006-04-15T03:22:23Z Doninss 217 new page wikitext text/x-wiki <center><H2>Secret World 93</H2></center> '''Note:''' This is an alternate method. '''Main Items Required:''' Screw Attack '''Description:''' First, get up onto the highest part of the pipe that leads to the beam ammo expansion (see the approach vids). Line up on the door to Sentinel's Path. Cancel a screw attack to just clear the wall and land on the door sill. *Video: [http://www.genericgamer.com/MP2/Wiki/WatchStationSWentrance_alt.mp4 SW 93 entrance] (Outside link) *Video: [http://www.genericgamer.com/MP2/Wiki/timing.mp4 SW 93 approach method 1] (Outside link) *Video: [http://www.genericgamer.com/MP2/Wiki/WatchStationClimb.mp4 SW 93 approach method 2] (Outside link) <ul>'''Note:''' These vids are AVC (h.264) encoded mp4's. QuickTime 7, VLC (recent build), Media Player Classic + ffdshow (recent build), etc required to play them.</ul> {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''[[Secret Worlds]]''' |- bgcolor=#f8f8ff |'''Watch Station SW''' |} 88b892f610efeb52db8de8a4c537610604b6e7ca Watch Station Tube Glitch 0 987 3385 1180 2005-01-31T22:42:22Z Mikaa 182 wikitext text/x-wiki ::Found By Mikaa:: Where - Watch Station (Sanctuary Fortress) Starting Point - Ammo Expansion Chamber at the Watch Station *Leave via the tube that would deposit you in front of the Portal leading to the dark world. *Just before you leave, continually hit the button to de-morph. *If you did it right, you should have the screen shift immediately from morph ball to normal. *Morph back IMMEDIATELY. *If you see yourself in ball mode in part of the tunnel, hit the morph ball button one time. If not, restart. *If done right, the screen should be at an odd angle. *Can be undone by going back to morph ball mode. Uses for Glitch - Nada that I know of, given that it can be reset. Videos - None at this time Images - None at this time (Note - this glitch may take several attempts) aed94873da19d980b271acea42a3af92e02dfbe3 1180 2005-01-31T22:42:00Z Mikaa 182 Graphical wierdness in the Watch Station wikitext text/x-wiki Where - Watch Station (Sanctuary Fortress) Starting Point - Ammo Expansion Chamber at the Watch Station *Leave via the tube that would deposit you in front of the Portal leading to the dark world. *Just before you leave, continually hit the button to de-morph. *If you did it right, you should have the screen shift immediately from morph ball to normal. *Morph back IMMEDIATELY. *If you see yourself in ball mode in part of the tunnel, hit the morph ball button one time. If not, restart. *If done right, the screen should be at an odd angle. *Can be undone by going back to morph ball mode. Uses for Glitch - Nada that I know of, given that it can be reset. Videos - None at this time Images - None at this time (Note - this glitch may take several attempts) 6ab20254c8f6f1a0478767618e579b97f4f140a4 Watch Station Weirdness 0 934 3329 1988 2005-05-07T05:42:15Z Edward Tohr 169 Another way to activate the glitch wikitext text/x-wiki Discovered by LeCoureur103 USBCD36: [http://www.metroid2002.com/usbcd36/Vids/Diagonal%20Visor%20Glitch.mp4 MPEG-4 Vid] Here is some weirdness I found while messing around in Watch Station. First hop into the morph ball cannon and fire over to the spider tracks. Drop down, spider to the right, and bomb jump up; you're now attached to where you might do a backwards mid-air morph into the bomb slot. Now, do a double bomb jump while holding up on the control stick, releasing R while doing so. You should blast up and over the spider track, coming to land by the portal. While falling, try unmorphing like crazy. One of three things may happen: 1. Nothing >_> 2. Once you've landed, you will be unable to unmorph, completely stuck in morph ball form. All upgrades that you've collected still work, but pressing the unmorph button simply yields the buzz sound that occurs when you can't unmorph (or fire a missile or several other things). If you roll into the void, you'll respawn unmorphed and everything will be back to normal. I believe the cause of this glitch is that you move from a "no unmorphing" zone (the spider ball tracks) to a "morphing" zone, but somehow bypass the trigger that says you've left the "no unmorphing" zone. 3. You will unmorph, but the camera will be stuck sideways after unmorphing. As in, the sky will be to your left and the ground will be to your right. A terminal fall will fix this problem. This sideways camera glitch is likely producable in other areas/circumstances, but it happened for me twice here so maybe you'll have some luck too :p From Snytbaggen: It also works by falling down the "tube" in the room, that's how I made it. ---- From Mikaa:(better explanation) Where - Watch Station (Sanctuary Fortress) Starting Point - Ammo Expansion Chamber at the Watch Station Leave via the tube that would deposit you in front of the Portal leading to the dark world. Just before you leave, continually hit the button to de-morph. If you did it right, you should have the screen shift immediately from morph ball to normal. Morph back IMMEDIATELY. If you see yourself in ball mode in part of the tunnel, hit the morph ball button one time. If not, restart. If done right, the screen should be at an odd angle. Can be undone by going back to morph ball mode. Uses for Glitch - Nada that I know of, given that it can be reset. ---- ''Another minor Edward Tohr edit'': The "sideways camera" glitch happened to me when I was spiderballing around above the portal, released R, and hit the portal, while still falling from the track. This might be an easier way to trigger it, but it also may not. 785d71445511b09e4e81b25508ec4ac21c37068c 1988 1189 2005-02-01T19:42:47Z Vincent Core 142 wikitext text/x-wiki Discovered by LeCoureur103 USBCD36: [http://www.metroid2002.com/usbcd36/Vids/Diagonal%20Visor%20Glitch.mp4 MPEG-4 Vid] Here is some weirdness I found while messing around in Watch Station. First hop into the morph ball cannon and fire over to the spider tracks. Drop down, spider to the right, and bomb jump up; you're now attached to where you might do a backwards mid-air morph into the bomb slot. Now, do a double bomb jump while holding up on the control stick, releasing R while doing so. You should blast up and over the spider track, coming to land by the portal. While falling, try unmorphing like crazy. One of three things may happen: 1. Nothing >_> 2. Once you've landed, you will be unable to unmorph, completely stuck in morph ball form. All upgrades that you've collected still work, but pressing the unmorph button simply yields the buzz sound that occurs when you can't unmorph (or fire a missile or several other things). If you roll into the void, you'll respawn unmorphed and everything will be back to normal. I believe the cause of this glitch is that you move from a "no unmorphing" zone (the spider ball tracks) to a "morphing" zone, but somehow bypass the trigger that says you've left the "no unmorphing" zone. 3. You will unmorph, but the camera will be stuck sideways after unmorphing. As in, the sky will be to your left and the ground will be to your right. A terminal fall will fix this problem. This sideways camera glitch is likely producable in other areas/circumstances, but it happened for me twice here so maybe you'll have some luck too :p From Snytbaggen: It also works by falling down the "tube" in the room, that's how I made it. ---- From Mikaa:(better explanation) Where - Watch Station (Sanctuary Fortress) Starting Point - Ammo Expansion Chamber at the Watch Station Leave via the tube that would deposit you in front of the Portal leading to the dark world. Just before you leave, continually hit the button to de-morph. If you did it right, you should have the screen shift immediately from morph ball to normal. Morph back IMMEDIATELY. If you see yourself in ball mode in part of the tunnel, hit the morph ball button one time. If not, restart. If done right, the screen should be at an odd angle. Can be undone by going back to morph ball mode. Uses for Glitch - Nada that I know of, given that it can be reset. 808437c120eb9109130ba565c3784c9511cd2c08 1189 1188 2005-02-01T18:57:07Z Snytbaggen 31 wikitext text/x-wiki Discovered by LeCoureur103 USBCD36: [http://www.metroid2002.com/usbcd36/Vids/Diagonal%20Visor%20Glitch.mp4 MPEG-4 Vid] Here is some weirdness I found while messing around in Watch Station. First hop into the morph ball cannon and fire over to the spider tracks. Drop down, spider to the right, and bomb jump up; you're now attached to where you might do a backwards mid-air morph into the bomb slot. Now, do a double bomb jump while holding up on the control stick, releasing R while doing so. You should blast up and over the spider track, coming to land by the portal. While falling, try unmorphing like crazy. One of three things may happen: 1. Nothing >_> 2. Once you've landed, you will be unable to unmorph, completely stuck in morph ball form. All upgrades that you've collected still work, but pressing the unmorph button simply yields the buzz sound that occurs when you can't unmorph (or fire a missile or several other things). If you roll into the void, you'll respawn unmorphed and everything will be back to normal. I believe the cause of this glitch is that you move from a "no unmorphing" zone (the spider ball tracks) to a "morphing" zone, but somehow bypass the trigger that says you've left the "no unmorphing" zone. 3. You will unmorph, but the camera will be stuck sideways after unmorphing. As in, the sky will be to your left and the ground will be to your right. A terminal fall will fix this problem. This sideways camera glitch is likely producable in other areas/circumstances, but it happened for me twice here so maybe you'll have some luck too :p From Snytbaggen: It also works by falling down the "tube" in the room, that's how I made it. _______________________________________________________________________________________________________ From Mikaa:(better explanation) Where - Watch Station (Sanctuary Fortress) Starting Point - Ammo Expansion Chamber at the Watch Station Leave via the tube that would deposit you in front of the Portal leading to the dark world. Just before you leave, continually hit the button to de-morph. If you did it right, you should have the screen shift immediately from morph ball to normal. Morph back IMMEDIATELY. If you see yourself in ball mode in part of the tunnel, hit the morph ball button one time. If not, restart. If done right, the screen should be at an odd angle. Can be undone by going back to morph ball mode. Uses for Glitch - Nada that I know of, given that it can be reset. 445e763e2613c0f20c3129c8d96e25fc57b82409 1188 1187 2005-02-01T18:56:39Z Snytbaggen 31 wikitext text/x-wiki Discovered by LeCoureur103 USBCD36: [http://www.metroid2002.com/usbcd36/Vids/Diagonal%20Visor%20Glitch.mp4 MPEG-4 Vid] Here is some weirdness I found while messing around in Watch Station. First hop into the morph ball cannon and fire over to the spider tracks. Drop down, spider to the right, and bomb jump up; you're now attached to where you might do a backwards mid-air morph into the bomb slot. Now, do a double bomb jump while holding up on the control stick, releasing R while doing so. You should blast up and over the spider track, coming to land by the portal. While falling, try unmorphing like crazy. One of three things may happen: 1. Nothing >_> 2. Once you've landed, you will be unable to unmorph, completely stuck in morph ball form. All upgrades that you've collected still work, but pressing the unmorph button simply yields the buzz sound that occurs when you can't unmorph (or fire a missile or several other things). If you roll into the void, you'll respawn unmorphed and everything will be back to normal. I believe the cause of this glitch is that you move from a "no unmorphing" zone (the spider ball tracks) to a "morphing" zone, but somehow bypass the trigger that says you've left the "no unmorphing" zone. 3. You will unmorph, but the camera will be stuck sideways after unmorphing. As in, the sky will be to your left and the ground will be to your right. A terminal fall will fix this problem. This sideways camera glitch is likely producable in other areas/circumstances, but it happened for me twice here so maybe you'll have some luck too :p From Snytbaggen: It also works by falling down the "tube" in the room, that's how I made it. _______________________________________________________________________________________________________ From Mikaa:(better explanation) Where - Watch Station (Sanctuary Fortress) Starting Point - Ammo Expansion Chamber at the Watch Station Leave via the tube that would deposit you in front of the Portal leading to the dark world. Just before you leave, continually hit the button to de-morph. If you did it right, you should have the screen shift immediately from morph ball to normal. Morph back IMMEDIATELY. If you see yourself in ball mode in part of the tunnel, hit the morph ball button one time. If not, restart. If done right, the screen should be at an odd angle. Can be undone by going back to morph ball mode. Uses for Glitch - Nada that I know of, given that it can be reset. eed76e1c22f094a2c8b0d1754a38bb3c7ce3ff6c 1187 1012 2005-01-19T21:47:34Z Usbcd36 120 wikitext text/x-wiki Discovered by LeCoureur103 USBCD36: [http://www.metroid2002.com/usbcd36/Vids/Diagonal%20Visor%20Glitch.mp4 MPEG-4 Vid] Here is some weirdness I found while messing around in Watch Station. First hop into the morph ball cannon and fire over to the spider tracks. Drop down, spider to the right, and bomb jump up; you're now attached to where you might do a backwards mid-air morph into the bomb slot. Now, do a double bomb jump while holding up on the control stick, releasing R while doing so. You should blast up and over the spider track, coming to land by the portal. While falling, try unmorphing like crazy. One of three things may happen: 1. Nothing >_> 2. Once you've landed, you will be unable to unmorph, completely stuck in morph ball form. All upgrades that you've collected still work, but pressing the unmorph button simply yields the buzz sound that occurs when you can't unmorph (or fire a missile or several other things). If you roll into the void, you'll respawn unmorphed and everything will be back to normal. I believe the cause of this glitch is that you move from a "no unmorphing" zone (the spider ball tracks) to a "morphing" zone, but somehow bypass the trigger that says you've left the "no unmorphing" zone. 3. You will unmorph, but the camera will be stuck sideways after unmorphing. As in, the sky will be to your left and the ground will be to your right. A terminal fall will fix this problem. This sideways camera glitch is likely producable in other areas/circumstances, but it happened for me twice here so maybe you'll have some luck too :p From Snytbaggen: It also works by falling down the "tube" in the room, that's how I made it. 9fe8333f2838c39b1066be06d3186de08407501d 1012 925 2005-01-09T07:47:00Z Snytbaggen 31 wikitext text/x-wiki Discovered by LeCoureur103 Here is some weirdness I found while messing around in Watch Station. First hop into the morph ball cannon and fire over to the spider tracks. Drop down, spider to the right, and bomb jump up; you're now attached to where you might do a backwards mid-air morph into the bomb slot. Now, do a double bomb jump while holding up on the control stick, releasing R while doing so. You should blast up and over the spider track, coming to land by the portal. While falling, try unmorphing like crazy. One of three things may happen: 1. Nothing >_> 2. Once you've landed, you will be unable to unmorph, completely stuck in morph ball form. All upgrades that you've collected still work, but pressing the unmorph button simply yields the buzz sound that occurs when you can't unmorph (or fire a missile or several other things). If you roll into the void, you'll respawn unmorphed and everything will be back to normal. I believe the cause of this glitch is that you move from a "no unmorphing" zone (the spider ball tracks) to a "morphing" zone, but somehow bypass the trigger that says you've left the "no unmorphing" zone. 3. You will unmorph, but the camera will be stuck sideways after unmorphing. As in, the sky will be to your left and the ground will be to your right. A terminal fall will fix this problem. This sideways camera glitch is likely producable in other areas/circumstances, but it happened for me twice here so maybe you'll have some luck too :p From Snytbaggen: It also works by falling down the "tube" in the room, that's how I made it. 3873d91c2b61a9b3c56d01a3d5fb6837d4bbdcd0 925 2005-01-05T01:34:54Z LeCoureur103 42 wikitext text/x-wiki Discovered by LeCoureur103 Here is some weirdness I found while messing around in Watch Station. First hop into the morph ball cannon and fire over to the spider tracks. Drop down, spider to the right, and bomb jump up; you're now attached to where you might do a backwards mid-air morph into the bomb slot. Now, do a double bomb jump while holding up on the control stick, releasing R while doing so. You should blast up and over the spider track, coming to land by the portal. While falling, try unmorphing like crazy. One of three things may happen: 1. Nothing >_> 2. Once you've landed, you will be unable to unmorph, completely stuck in morph ball form. All upgrades that you've collected still work, but pressing the unmorph button simply yields the buzz sound that occurs when you can't unmorph (or fire a missile or several other things). If you roll into the void, you'll respawn unmorphed and everything will be back to normal. I believe the cause of this glitch is that you move from a "no unmorphing" zone (the spider ball tracks) to a "morphing" zone, but somehow bypass the trigger that says you've left the "no unmorphing" zone. 3. You will unmorph, but the camera will be stuck sideways after unmorphing. As in, the sky will be to your left and the ground will be to your right. A terminal fall will fix this problem. This sideways camera glitch is likely producable in other areas/circumstances, but it happened for me twice here so maybe you'll have some luck too :p 83a70149507dde86a134cd4778efb2c0656cbdcf Watering Hole SW 0 1990 5139 4696 2007-05-15T22:25:08Z Doninss 217 wikitext text/x-wiki '''Secret World 113''' '''Main Items Required:''' Screw Attack '''Description:''' Turn up the brightness and find the root coming out of the wall under the Ingclaws. From the mid-level platform, screw attack into the pinch-point on the left side of the root. '''Video:''' [http://www.genericgamer.com/MP2/Wiki/WateringHoleSA_SWentrance.mp4 SW 113 entrance] (Outside link, AVC (h.264) encoded mp4) ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''[[Secret Worlds]]''' |- bgcolor=#f8f8ff |'''Watering Hole SW''' |} 4a1319f24fe0325fd0e12823f17a80e243fedbff 4696 2007-03-23T20:45:11Z Doninss 217 New page wikitext text/x-wiki '''Secret World 113''' '''Main Items Required:''' Screw Attack '''Description:''' Turn up the brightness and find the root coming out of the wall under the Ingclaws. From the mid-level platform, screw attack into the pinch-point on the left side of the root. '''Video:''' [http://www.genericgamer.com/MP2/Wiki/WateringHoleSA_SWentrance.mp4 SW 113 entrance] (Outside link) '''Note:''' This vid is an AVC (h.264) encoded mp4. QuickTime 7, VLC (recent build), Media Player Classic + ffdshow (recent build), etc required to play them. ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''[[Secret Worlds]]''' |- bgcolor=#f8f8ff |'''Watering Hole SW''' |} 27797c6b6e535bfa1ceb5b5bc42fab2b50f3aec3 Weapon Damages 0 920 3320 2004-12-28T22:49:00Z Ummeiko 15 wikitext text/x-wiki <i>Compiled by:</i> Ummeiko (who has no life) A list of damages dealt (per hit) by each weapon. Massive damage will cause each weapon to deal twice the amount of damage. Beam Weapons <table border=0 cellspacing=2> <tr><td><b>Weapon</b></td><td><b>Uncharged</b></td><td><b>Charged</b></td></tr> <tr><td> </td><td> </td><td> </td></tr> <tr><td>Power Beam</td><td>1</td><td>15</td></tr> <tr><td>Dark Beam</td><td>5</td><td>25 to 30</td></tr> <tr><td>Light Beam</td><td>12 to 13</td><td>8 (close) to 30 (far)*</td></tr> <tr><td>Annihilator Beam</td><td>5</td><td>35</td></tr></table> <i>*Charged light beam does more damage from a distance because the distance allows all five beam to converge and hit the player, as opposed to only a few beams that would hit at close distance.</I> Other Weapons <table border=0 cellspacing=2> <tr><td><b>Weapon</b></td><td><b>Damage</b></td></tr> <tr><td> </td><td></td> </tr> <tr><td>Missile</td><td>20</td></tr> <tr><td>Super Missile</td><td>50</td></tr> <tr><td>Bombs</td><td>10</td></tr> <tr><td>Boost</td><td>10+</td></tr> <tr><td>Power Bombs</td><td>up to 100++</td></tr> <tr><td>Death Ball</td><td>50</td></tr> <tr><td>Hacker Mode</td><td>25</td></tr></table> <i>+Boost will do 10 damage whether or not it is fully charged. ++Power bombs rapidly deal damage as long as the opponent is within the blast radius. This usually results in an instant kill, but it is possible to get away with some health left through boosting away or being on the edge of the blast radius when the power bomb is detonated.</i> 3226a9c7396644850f3da103bfe7f707bda34f68 Weapon Damages and Refill Values 0 921 3321 1054 2005-01-22T20:05:08Z MMcLean54 34 wikitext text/x-wiki <i>Recorded and compiled by:</i> Ummeiko (who has no life) A list of damages dealt (per hit) by each weapon. Massive damage will cause each weapon to deal twice the amount of damage. Beam Weapons <table border=0 cellspacing=2> <tr><td><b>Weapon</b></td><td><b>Uncharged</b></td><td><b>Charged</b></td></tr> <tr><td> </td><td> </td><td> </td></tr> <tr><td>Power Beam</td><td>1</td><td>15</td></tr> <tr><td>Dark Beam</td><td>5</td><td>25 to 30</td></tr> <tr><td>Light Beam*</td><td>12 to 13</td><td>8 (close) to 30 (far)</td></tr> <tr><td>Annihilator Beam</td><td>5</td><td>35</td></tr></table> <i>*Charged light beam does more damage from a distance because the distance allows all five beam to converge and hit the player, as opposed to only a few beams that would hit at close distance.</I> Other Weapons <table border=0 cellspacing=2> <tr><td><b>Weapon</b></td><td><b>Damage</b></td></tr> <tr><td> </td><td> </td></tr> <tr><td>Missile</td><td>20</td></tr> <tr><td>Super Missile</td><td>50</td></tr> <tr><td>Bombs</td><td>10</td></tr> <tr><td>Boost+</td><td>10</td></tr> <tr><td>Power Bombs++</td><td>303 to 309</td></tr> <tr><td>Death Ball</td><td>50</td></tr> <tr><td>Hacker Mode</td><td>25</td></tr> <tr><td>Turret+++</td><td>75</td></tr></table> <i>+Boost will do 10 damage whether or not it is fully charged. ++Power bombs rapidly deal damage as long as the opponent is within the blast radius. If the Power Bomb is detonated when a player is farther away, it will take longer for it to hit the player, and result in less damage. This usually results in an instant kill, but it is possible to get away with some health left through boosting away or being on the edge of the blast radius when the power bomb is detonated. +++Turret inflicts 75 damage if hit directly, or if hit by splashback when the turret fire hits a wall.</i> Refill Values <table border=0 cellspacing=2> <tr><td><b>Item</b></td><td><b>Value</b></td></tr> <tr><td> </td><td> </td></tr> <tr><td>Purple Energy Refill</td><td>10</td></tr> <tr><td>Red Energy Refill</td><td>30</td></tr> <tr><td>Missile</td><td>5</td></tr> <tr><td>Super Missile</td><td>25 Missiles</td></tr> <tr><td>Light/Dark Beam Ammo</td><td>50</td></tr> <tr><td>Annihilator Beam Ammo</td><td>50 Light and 50 Dark</td></tr> <tr><td>Power Bomb Expansion^</td><td>3</td></tr> <tr><td>Power Bomb Refill^</td><td>1</td></tr></table> <i>^Power bomb expansions come from the black boxes. Power bomb refills are occasionally dropped by a player when she dies.</i> 184f40ee83043c9aec7435f68ce716ddf29a8876 1054 1053 2005-01-22T20:03:22Z MMcLean54 34 corrected some values wikitext text/x-wiki <i>Recorded and compiled by:</i> Ummeiko (who has no life) A list of damages dealt (per hit) by each weapon. Massive damage will cause each weapon to deal twice the amount of damage. Beam Weapons <table border=0 cellspacing=2> <tr><td><b>Weapon</b></td><td><b>Uncharged</b></td><td><b>Charged</b></td></tr> <tr><td> </td><td> </td><td> </td></tr> <tr><td>Power Beam</td><td>1</td><td>15</td></tr> <tr><td>Dark Beam</td><td>5</td><td>25 to 30</td></tr> <tr><td>Light Beam*</td><td>12 to 13</td><td>8 (close) to 30 (far)</td></tr> <tr><td>Annihilator Beam</td><td>5</td><td>35</td></tr></table> <i>*Charged light beam does more damage from a distance because the distance allows all five beam to converge and hit the player, as opposed to only a few beams that would hit at close distance.</I> Other Weapons <table border=0 cellspacing=2> <tr><td><b>Weapon</b></td><td><b>Damage</b></td></tr> <tr><td> </td><td> </td></tr> <tr><td>Missile</td><td>20</td></tr> <tr><td>Super Missile</td><td>50</td></tr> <tr><td>Bombs</td><td>10</td></tr> <tr><td>Boost+</td><td>10</td></tr> <tr><td>Power Bombs++</td><td>303-309</td></tr> <tr><td>Death Ball</td><td>50</td></tr> <tr><td>Hacker Mode</td><td>25</td></tr> <tr><td>Turret+++</td><td>75</td></tr></table> <i>+Boost will do 10 damage whether or not it is fully charged. ++Power bombs rapidly deal damage as long as the opponent is within the blast radius. This usually results in an instant kill, but it is possible to get away with some health left through boosting away or being on the edge of the blast radius when the power bomb is detonated. +++Turret inflicts 75 damage if hit directly, or if hit by splashback when the turret fire hits a wall.</i> Refill Values <table border=0 cellspacing=2> <tr><td><b>Item</b></td><td><b>Value</b></td></tr> <tr><td> </td><td> </td></tr> <tr><td>Purple Energy Refill</td><td>10</td></tr> <tr><td>Red Energy Refill</td><td>30</td></tr> <tr><td>Missile</td><td>5</td></tr> <tr><td>Super Missile</td><td>25 Missiles</td></tr> <tr><td>Light/Dark Beam Ammo</td><td>50</td></tr> <tr><td>Annihilator Beam Ammo</td><td>50 Light and 50 Dark</td></tr> <tr><td>Power Bomb Expansion^</td><td>3</td></tr> <tr><td>Power Bomb Refill^</td><td>1</td></tr></table> <i>^Power bomb expansions come from the black boxes. Power bomb refills are occasionally dropped by a player when she dies.</i> 083b267403a974936abef65cd86b5ab16da19973 1053 876 2005-01-02T02:34:06Z Ummeiko 15 wikitext text/x-wiki <i>Recorded and compiled by:</i> Ummeiko (who has no life) A list of damages dealt (per hit) by each weapon. Massive damage will cause each weapon to deal twice the amount of damage. Beam Weapons <table border=0 cellspacing=2> <tr><td><b>Weapon</b></td><td><b>Uncharged</b></td><td><b>Charged</b></td></tr> <tr><td> </td><td> </td><td> </td></tr> <tr><td>Power Beam</td><td>1</td><td>15</td></tr> <tr><td>Dark Beam</td><td>5</td><td>25 to 30</td></tr> <tr><td>Light Beam*</td><td>12 to 13</td><td>8 (close) to 30 (far)</td></tr> <tr><td>Annihilator Beam</td><td>5</td><td>35</td></tr></table> <i>*Charged light beam does more damage from a distance because the distance allows all five beam to converge and hit the player, as opposed to only a few beams that would hit at close distance.</I> Other Weapons <table border=0 cellspacing=2> <tr><td><b>Weapon</b></td><td><b>Damage</b></td></tr> <tr><td> </td><td> </td></tr> <tr><td>Missile</td><td>20</td></tr> <tr><td>Super Missile</td><td>50</td></tr> <tr><td>Bombs</td><td>10</td></tr> <tr><td>Boost+</td><td>10</td></tr> <tr><td>Power Bombs++</td><td>up to 100</td></tr> <tr><td>Death Ball</td><td>50</td></tr> <tr><td>Hacker Mode</td><td>25</td></tr> <tr><td>Turret+++</td><td>75</td></tr></table> <i>+Boost will do 10 damage whether or not it is fully charged. ++Power bombs rapidly deal damage as long as the opponent is within the blast radius. This usually results in an instant kill, but it is possible to get away with some health left through boosting away or being on the edge of the blast radius when the power bomb is detonated. +++Turret inflicts 75 damage if hit directly, or if hit by splashback when the turret fire hits a wall.</i> Refill Values <table border=0 cellspacing=2> <tr><td><b>Item</b></td><td><b>Value</b></td></tr> <tr><td> </td><td> </td></tr> <tr><td>Purple Energy Refill</td><td>10</td></tr> <tr><td>Red Energy Refill</td><td>30</td></tr> <tr><td>Missile</td><td>5</td></tr> <tr><td>Super Missile</td><td>25 Missiles</td></tr> <tr><td>Light/Dark Beam Ammo</td><td>50</td></tr> <tr><td>Annihilator Beam Ammo</td><td>50 Light and 50 Dark</td></tr> <tr><td>Power Bomb Expansion^</td><td>2</td></tr> <tr><td>Power Bomb Refill^</td><td>1</td></tr></table> <i>^Power bomb expansions come from the black boxes. Power bomb refills are occasionally dropped by a player when she dies.</i> d0db63fe519e97e0e3a3ee417021f104dc1619eb 876 821 2004-12-29T09:35:18Z Ummeiko 15 added turret values wikitext text/x-wiki <i>Recorded and compiled by:</i> Ummeiko (who has no life) A list of damages dealt (per hit) by each weapon. Massive damage will cause each weapon to deal twice the amount of damage. Beam Weapons <table border=0 cellspacing=2> <tr><td><b>Weapon</b></td><td><b>Uncharged</b></td><td><b>Charged</b></td></tr> <tr><td> </td><td> </td><td> </td></tr> <tr><td>Power Beam</td><td>1</td><td>10</td></tr> <tr><td>Dark Beam</td><td>5</td><td>25 to 30</td></tr> <tr><td>Light Beam*</td><td>12 to 13</td><td>8 (close) to 30 (far)</td></tr> <tr><td>Annihilator Beam</td><td>5</td><td>35</td></tr></table> <i>*Charged light beam does more damage from a distance because the distance allows all five beam to converge and hit the player, as opposed to only a few beams that would hit at close distance.</I> Other Weapons <table border=0 cellspacing=2> <tr><td><b>Weapon</b></td><td><b>Damage</b></td></tr> <tr><td> </td><td> </td></tr> <tr><td>Missile</td><td>20</td></tr> <tr><td>Super Missile</td><td>50</td></tr> <tr><td>Bombs</td><td>10</td></tr> <tr><td>Boost+</td><td>10</td></tr> <tr><td>Power Bombs++</td><td>up to 100</td></tr> <tr><td>Death Ball</td><td>50</td></tr> <tr><td>Hacker Mode</td><td>25</td></tr> <tr><td>Turret+++</td><td>75</td></tr></table> <i>+Boost will do 10 damage whether or not it is fully charged. ++Power bombs rapidly deal damage as long as the opponent is within the blast radius. This usually results in an instant kill, but it is possible to get away with some health left through boosting away or being on the edge of the blast radius when the power bomb is detonated. +++Turret inflicts 75 damage if hit directly, or if hit by splashback when the turret fire hits a wall.</i> Refill Values <table border=0 cellspacing=2> <tr><td><b>Item</b></td><td><b>Value</b></td></tr> <tr><td> </td><td> </td></tr> <tr><td>Purple Energy Refill</td><td>10</td></tr> <tr><td>Red Energy Refill</td><td>30</td></tr> <tr><td>Missile</td><td>5</td></tr> <tr><td>Super Missile</td><td>25 Missiles</td></tr> <tr><td>Light/Dark Beam Ammo</td><td>50</td></tr> <tr><td>Annihilator Beam Ammo</td><td>50 Light and 50 Dark</td></tr> <tr><td>Power Bomb Expansion^</td><td>2</td></tr> <tr><td>Power Bomb Refill^</td><td>1</td></tr></table> <i>^Power bomb expansions come from the black boxes. Power bomb refills are occasionally dropped by a player when she dies.</i> f6cdd97eefe8c42040ad5b901060c23879abd2b0 821 816 2004-12-28T23:40:14Z Baby Sheegoth 79 wikitext text/x-wiki <i>Compiled by:</i> Ummeiko (who has no life) A list of damages dealt (per hit) by each weapon. Massive damage will cause each weapon to deal twice the amount of damage. Beam Weapons <table border=0 cellspacing=2> <tr><td><b>Weapon</b></td><td><b>Uncharged</b></td><td><b>Charged</b></td></tr> <tr><td> </td><td> </td><td> </td></tr> <tr><td>Power Beam</td><td>1</td><td>10</td></tr> <tr><td>Dark Beam</td><td>5</td><td>25 to 30</td></tr> <tr><td>Light Beam</td><td>12 to 13</td><td>8 (close) to 30 (far)*</td></tr> <tr><td>Annihilator Beam</td><td>5</td><td>35</td></tr></table> <i>*Charged light beam does more damage from a distance because the distance allows all five beam to converge and hit the player, as opposed to only a few beams that would hit at close distance.</I> Other Weapons <table border=0 cellspacing=2> <tr><td><b>Weapon</b></td><td><b>Damage</b></td></tr> <tr><td> </td><td> </td></tr> <tr><td>Missile</td><td>20</td></tr> <tr><td>Super Missile</td><td>50</td></tr> <tr><td>Bombs</td><td>10</td></tr> <tr><td>Boost</td><td>10+</td></tr> <tr><td>Power Bombs</td><td>up to 100++</td></tr> <tr><td>Death Ball</td><td>50</td></tr> <tr><td>Hacker Mode</td><td>25</td></tr></table> <i>+Boost will do 10 damage whether or not it is fully charged. ++Power bombs rapidly deal damage as long as the opponent is within the blast radius. This usually results in an instant kill, but it is possible to get away with some health left through boosting away or being on the edge of the blast radius when the power bomb is detonated.</i> Refill Values <table border=0 cellspacing=2> <tr><td><b>Item</b></td><td>Value</td></tr> <tr><td> </td><td> </td></tr> <tr><td>Purple Energy Refill</td><td>10</td></tr> <tr><td>Red Energy Refill</td><td>30</td></tr> <tr><td>Missile</td><td>5</td></tr> <tr><td>Super Missile</td><td>25 Missiles</td></tr> <tr><td>Light/Dark Beam Ammo</td><td>50</td></tr> <tr><td>Annihilator Beam Ammo</td><td>50 Light and 50 Dark</td></tr> <tr><td>Power Bomb Expansion^</td><td>2</td></tr> <tr><td>Power Bomb Refill^</td><td>1</td></tr></table> <i>^Power bomb expansions come from the black boxes. Power bomb refills are occasionally dropped by a player when she dies.</i> 8e8dfb4fc60a83e540d862e1ace4db690b793ac9 816 2004-12-28T23:04:45Z Ummeiko 15 Combined Weapon Damage and Refill Values wikitext text/x-wiki <i>Compiled by:</i> Ummeiko (who has no life) A list of damages dealt (per hit) by each weapon. Massive damage will cause each weapon to deal twice the amount of damage. Beam Weapons <table border=0 cellspacing=2> <tr><td><b>Weapon</b></td><td><b>Uncharged</b></td><td><b>Charged</b></td></tr> <tr><td> </td><td> </td><td> </td></tr> <tr><td>Power Beam</td><td>1</td><td>15</td></tr> <tr><td>Dark Beam</td><td>5</td><td>25 to 30</td></tr> <tr><td>Light Beam</td><td>12 to 13</td><td>8 (close) to 30 (far)*</td></tr> <tr><td>Annihilator Beam</td><td>5</td><td>35</td></tr></table> <i>*Charged light beam does more damage from a distance because the distance allows all five beam to converge and hit the player, as opposed to only a few beams that would hit at close distance.</I> Other Weapons <table border=0 cellspacing=2> <tr><td><b>Weapon</b></td><td><b>Damage</b></td></tr> <tr><td> </td><td> </td></tr> <tr><td>Missile</td><td>20</td></tr> <tr><td>Super Missile</td><td>50</td></tr> <tr><td>Bombs</td><td>10</td></tr> <tr><td>Boost</td><td>10+</td></tr> <tr><td>Power Bombs</td><td>up to 100++</td></tr> <tr><td>Death Ball</td><td>50</td></tr> <tr><td>Hacker Mode</td><td>25</td></tr></table> <i>+Boost will do 10 damage whether or not it is fully charged. ++Power bombs rapidly deal damage as long as the opponent is within the blast radius. This usually results in an instant kill, but it is possible to get away with some health left through boosting away or being on the edge of the blast radius when the power bomb is detonated.</i> Refill Values <table border=0 cellspacing=2> <tr><td><b>Item</b></td><td>Value</td></tr> <tr><td> </td><td> </td></tr> <tr><td>Purple Energy Refill</td><td>10</td></tr> <tr><td>Red Energy Refill</td><td>30</td></tr> <tr><td>Missile</td><td>5</td></tr> <tr><td>Super Missile</td><td>25 Missiles</td></tr> <tr><td>Light/Dark Beam Ammo</td><td>50</td></tr> <tr><td>Annihilator Beam Ammo</td><td>50 Light and 50 Dark</td></tr> <tr><td>Power Bomb Expansion^</td><td>2</td></tr> <tr><td>Power Bomb Refill^</td><td>1</td></tr></table> <i>^Power bomb expansions come from the black boxes. Power bomb refills are occasionally dropped by a player when she dies.</i> 7634e40f3b17803a65109a406672ca902b3ed696 Webbing Boost Glitch 0 821 3216 741 2004-12-24T06:05:43Z True Diehard Gamer 13 updated the link wikitext text/x-wiki ''Discovered by True Diehard Gamer.'' http://www.metroid2002.com/truediehardgamer/mp2/webbing_boost_glitch_in_landing_site.avi - To perform the webbing boost glitch, simply boost into either the second or third webbing located at the landing site area. For some reason, the first webbing doesn't work. Basically, what happens is the web disappears leaving behind its green center that's magically floating in the air with no surrounding support. - The video shows a few of the weird things that happen when you mess around with this glitch. Like the skeleton web spawn, and also how destroying one of the floating objects somehow magically destroys the other one. d5053a59fb2e188a6197ef58040ac87c8f78f7ec 741 265 2004-12-02T13:14:30Z True Diehard Gamer 13 wikitext text/x-wiki ''Discovered by True Diehard Gamer.'' http://www.metroid2002.com/TrueDiehardGamer/Webbing_Boost_Glitch.avi - To perform the webbing boost glitch, simply boost into either the second or third webbing located at the landing site area. For some reason, the first webbing doesn't work. Basically, what happens is the web disappears leaving behind its green center that's magically floating in the air with no surrounding support. - The video shows a few of the weird things that happen when you mess around with this glitch. Like the skeleton web spawn, and also how destroying one of the floating objects somehow magically destroys the other one. 1d597eacf46bf5b5fa1a51c8040cf6abd883992b 265 264 2004-12-02T13:13:12Z True Diehard Gamer 13 wikitext text/x-wiki ''Discovered by True Diehard Gamer.'' http://www.metroid2002.com/TrueDiehardGamer/Webbing_Boost_Glitch.avi - To perform the webbing boost glitch, simply boost into either the second or third webbing located at the landing site area. For some reason, the first webbing doesn't work. Basically, what happens is the webbing disappears leaving behind its green center that's magically floating in the air with no surrounding support. - The video shows a few of the weird things that happen when you mess around with this glitch. Like the skeleton web spawn, and also how destroying one of the floating objects somehow magically destroys the other one. 34568ecf0a81b2286378efc679b64263c2a2fa8a 264 263 2004-12-02T13:05:15Z True Diehard Gamer 13 wikitext text/x-wiki ''Discovered by True Diehard Gamer.'' http://www.metroid2002.com/TrueDiehardGamer/Webbing_Boost_Glitch.avi - To perform the webbing boost glitch, simply boost into either the second or third webbing located at the landing site area. For some reason, the first webbing doesn't work. Basically, what happens is the web disappears leaving behind its green center that's magically floating in the air with no surrounding support. - The video shows a few of the weird things that happen when you mess around with this glitch. Like the skeleton web spawn, and also how destroying one of the floating objects somehow magically destroys the other one. 1d597eacf46bf5b5fa1a51c8040cf6abd883992b 263 262 2004-12-02T13:04:02Z True Diehard Gamer 13 wikitext text/x-wiki ''Discovered by True Diehard Gamer.'' http://www.metroid2002.com/TrueDiehardGamer/Webbing_Boost_Glitch.avi - To perform the webbing glitch, simply boost into either the second or third webbing located at the landing site area. For some reason, the first webbing doesn't work. Basically, what happens is the web disappears leaving behind its green center that's magically floating in the air with no surrounding support. - The video shows a few of the weird things that happen when you mess around with this glitch. Like the skeleton web spawn, and also how destroying one of the floating objects somehow magically destroys the other one. 0862cc9b67603e36bbad15b733c9a15de33a011a 262 261 2004-12-02T12:37:11Z True Diehard Gamer 13 wikitext text/x-wiki ''Discovered by True Diehard Gamer.'' http://www.metroid2002.com/TrueDiehardGamer/Webbing_Boost_Glitch.avi - To perform the webbing glitch, simply boost into either the second or third webbing located at the landing site area. For some reason, the first webbing doesn't work. Basically, what happens is the web disappears leaving behind its green center that's magically floating in the air with no surrounding support. The video shows a few of the weird things that happen when you mess around with this glitch. Like the skeleton web spawn, and also how destroying one of the floating objects somehow magically destroys the other one. 109a31a02c824028ea398bcba52feb398a1e211a 261 260 2004-12-02T12:36:50Z True Diehard Gamer 13 wikitext text/x-wiki ''Discovered by True Diehard Gamer.'' http://www.metroid2002.com/TrueDiehardGamer/Webbing_Boost_Glitch.avi - To perform the webbing glitch, simply boost into either the second or third webbing locating at the landing site area. For some reason, the first webbing doesn't work. Basically, what happens is the web disappears leaving behind its green center that's magically floating in the air with no surrounding support. The video shows a few of the weird things that happen when you mess around with this glitch. Like the skeleton web spawn, and also how destroying one of the floating objects somehow magically destroys the other one. 326d38fc8ef6ac9a3b129896084d8f8847fb503c 260 259 2004-12-02T12:35:55Z True Diehard Gamer 13 wikitext text/x-wiki ''Discovered by True Diehard Gamer.'' http://www.metroid2002.com/TrueDiehardGamer/Webbing_Boost_Glitch.avi - To perform the webbing glitch, simply boost into either the second or third webbing. For some reason, the first webbing doesn't work. Basically, what happens is the web disappears leaving behind its green center that's magically floating in the air with no surrounding support. The video shows a few of the weird things that happen when you mess around with this glitch. Like the skeleton web spawn, and also how destroying one of the floating objects somehow magically destroys the other one. bcb25e55d1a6ecf9b607ab225b234f7f382a1d18 259 2004-12-02T12:34:35Z True Diehard Gamer 13 wikitext text/x-wiki Discovered by True Diehard Gamer. http://www.metroid2002.com/TrueDiehardGamer/Webbing_Boost_Glitch.avi - To perform the webbing glitch, simply boost into either the second or third webbing. For some reason, the first webbing doesn't work. Basically, what happens is the web disappears leaving behind its green center that's magically floating in the air with no surrounding support. The video shows a few of the weird things that happen when you mess around with this glitch. Like the skeleton web spawn, and also how destroying one of the floating objects somehow magically destroys the other one. 4cb4a7cef5b5b1e00f9685cd14529afce9edc3fa Windchamber Gateway SW 0 1209 5129 4677 2007-05-15T22:05:25Z Doninss 217 wikitext text/x-wiki '''Secret World 102''' '''Main Items Required:''' Space Jump '''Description:''' Use Sparky's original (Space Jump) [[Temple Grounds: Windchamber Gateway|early WG energy tank]] method to get up onto the cannon target. A single bomb bsj will make it over the wall and into the secret world. '''Video:''' [http://www.genericgamer.com/MP2/Wiki/WindchamberGatewaySWentrance.mp4 SW 102 entrance] (Outside link, AVC (h.264) encoded mp4) ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''[[Secret Worlds]]''' |- bgcolor=#f8f8ff |'''Windchamber Gateway SW''' |} 27314d7f065c8067efafea6fbb7ef896e694d110 4677 3574 2007-03-22T20:17:37Z Doninss 217 wikitext text/x-wiki '''Secret World 102''' '''Main Items Required:''' Space Jump '''Description:''' Use Sparky's original (Space Jump) [[Temple Grounds: Windchamber Gateway|early WG energy tank]] method to get up onto the cannon target. A single bomb bsj will make it over the wall and into the secret world. '''Video:''' [http://www.genericgamer.com/MP2/Wiki/WindchamberGatewaySWentrance.mp4 SW 102 entrance] (Outside link) '''Note:''' This vid is an AVC (h.264) encoded mp4. QuickTime 7, VLC (recent build), Media Player Classic + ffdshow (recent build), etc required to play them. ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''[[Secret Worlds]]''' |- bgcolor=#f8f8ff |'''Windchamber Gateway SW''' |} 3fe301614145e3cb8d924c4697427c3ab17268d3 3574 2350 2006-04-18T02:05:19Z Doninss 217 added wiki link wikitext text/x-wiki <center><H2>Secret World 102</H2></center> '''Main Items Required:''' Space Jump '''Description:''' Use Sparky's original (Space Jump) [[Temple Grounds: Windchamber Gateway|early WG energy tank]] method to get up onto the cannon target. A single bomb bsj will make it over the wall and into the secret world. *'''Video:''' [http://www.genericgamer.com/MP2/Wiki/WindchamberGatewaySWentrance.mp4 SW 102 entrance] (Outside link) <ul>'''Note:''' This vid is an AVC (h.264) encoded mp4. QuickTime 7, VLC (recent build), Media Player Classic + ffdshow (recent build), etc required to play them.</ul> {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''[[Secret Worlds]]''' |- bgcolor=#f8f8ff |'''Windchamber Gateway SW''' |} 0b3be25a2e548aa1df515c169bad224f481d1d45 2350 2006-04-16T02:12:05Z Doninss 217 new page wikitext text/x-wiki <center><H2>Secret World 102</H2></center> '''Main Items Required:''' Space Jump '''Description:''' Use Sparky's original (Space Jump) early WG energy tank method to get up onto the cannon target. A single bomb bsj will make it over the wall and into the secret world. *'''Video:''' [http://www.genericgamer.com/MP2/Wiki/WindchamberGatewaySWentrance.mp4 SW 102 entrance] (Outside link) <ul>'''Note:''' This vid is an AVC (h.264) encoded mp4. QuickTime 7, VLC (recent build), Media Player Classic + ffdshow (recent build), etc required to play them.</ul> {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''[[Secret Worlds]]''' |- bgcolor=#f8f8ff |'''Windchamber Gateway SW''' |} 03f6f0069ea370c7bc666790634774dc612c96fd Windchamber Tunnel SW 0 2050 5023 4980 2007-05-13T22:32:09Z Doninss 217 wikitext text/x-wiki '''Secret World 34''' '''Discovered by:''' Midget '''Main Items Required:''' Screw Attack '''Description:''' Use a canceled screw attack to enter the morphball tunnel (GFMC Compound end). A fizzled (single button press) screw attack can also be used (either end). '''Video:''' [http://www.genericgamer.com/MP2/Wiki/WindchamberTunnelSW.mp4 SW 34 entrance (SA)] (Outside link, AVC (h.264) encoded mp4) ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''[[Secret Worlds]]''' |- bgcolor=#f8f8ff |'''Windchamber Tunnel SW''' |} 838aa437bace6f5ef2f81d04c5eb71e5b8743955 4980 2007-05-13T06:00:30Z Doninss 217 new page wikitext text/x-wiki '''Secret World 34''' '''Discovered by:''' Midget '''Main Items Required:''' Screw Attack '''Description:''' Use a canceled screw attack to enter the morphball tunnel (GFMC Compound end). A fizzled (single button press) screw attack can also be used (either end). '''Video:''' [http://www.genericgamer.com/MP2/Wiki/WindchamberTunnelSW.mp4 SW 34 entrance] (Outside link, AVC (h.264) encoded mp4) ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''[[Secret Worlds]]''' |- bgcolor=#f8f8ff |'''Windchamber Tunnel SW''' |} 153ffb203669b896fc185f9093fe1c6592df6c01 Worker Splinters 0 1111 3509 1931 2005-05-03T16:55:23Z Copperandterence 225 wikitext text/x-wiki Discovered by: Several people. The Worker Splinters went to a Secret World. In any room with a Worker Splinters, you can destroy them. so that if the Worker Splinters were to leap at you, they would fall off and never been seen again. Now, you can freely shoot at them without worry, as appearantly, they are intelligent enough to not leap and put their lives at risk. They won't attack you, and they will stay their distance. It is unknown whether Splinters act like Worker Splinters in this case. Command Chamber is a great starting room to use this trick. 526074c0f02d9587dd522dc94cac70c2640d067f 1931 2005-04-26T20:06:48Z Copperandterence 225 wikitext text/x-wiki Discovered by: Several people. The Worker Splinters went to a Secret World. Too bad! it doesn't do anything... 3eea46a794d99bdfea964e02e872c974a9cd5527 Workers Path SW 0 2007 5124 4767 2007-05-15T21:57:11Z Doninss 217 wikitext text/x-wiki '''Secret World 92''' '''Discovered by:''' Master ZED '''Main Items Required:''' Screw Attack '''Description:''' Another bot-hopper SW entrance. Use a canceled screw attack to land on the drone shown in the video. Immediately turn around, then jump onto the metal knuckle. You will probably begin to slide off, so quickly space jump toward the doors and up onto an invisible slope. Morph and bomb jump up a ways, unmorphing at the top of a jump as you get near the skywalk. (See video). There is very little time to play with between landing on the drone and making the jump to the invisible slope. Try to duplicate exactly what is done in the video. If you bomb jump too far up the slope without unmorphing, you will jump over the upper edge and fall. The morphball will stay on the slope without the stick pressed forward, allowing the use of a multiple bomb jump to reach the skywalk. You can safely bomb jump at least three times, after which a double bomb jump unmorph (straight up) should reach the skywalk. If not, bomb jump up the slope once and try again. '''Video:''' [http://www.genericgamer.com/MasterZED/SW92_Workers_Path.avi SW 92 entrance] (Outside link, DivX encoded avi) '''Video credit:''' Master ZED ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''[[Secret Worlds]]''' |- bgcolor=#f8f8ff |'''Workers Path SW''' |} e1e24af753ad2821104cf6e8bb35b1bb8e7a4e59 4767 4757 2007-03-28T02:45:54Z Doninss 217 wikitext text/x-wiki '''Secret World 92''' '''Discovered by:''' Master ZED '''Main Items Required:''' Screw Attack '''Description:''' Another bot-hopper SW entrance. Use a canceled screw attack to land on the drone shown in the video. Immediately turn around, then jump onto the metal knuckle. You will probably begin to slide off, so quickly space jump toward the doors and up onto an invisible slope. Morph and bomb jump up a ways, unmorphing at the top of a jump as you get near the skywalk. (See video). There is very little time to play with between landing on the drone and making the jump to the invisible slope. Try to duplicate exactly what is done in the video. If you bomb jump too far up the slope without unmorphing, you will jump over the upper edge and fall. The morphball will stay on the slope without the stick pressed forward, allowing the use of a multiple bomb jump to reach the skywalk. You can safely bomb jump at least three times, after which a double bomb jump unmorph (straight up) should reach the skywalk. If not, bomb jump up the slope once and try again. '''Video:''' [http://www.genericgamer.com/MasterZED/SW92_Workers_Path.avi SW 92 entrance] (Outside link) '''Video credit:''' Master ZED '''Note:''' This vid is an XviD encoded avi. ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''[[Secret Worlds]]''' |- bgcolor=#f8f8ff |'''Workers Path SW''' |} 1461f3acadbf0ba8823d0e4bd6638f370ad90776 4757 4756 2007-03-27T23:31:55Z Doninss 217 wikitext text/x-wiki '''Secret World 92''' '''Discovered by:''' Master ZED '''Main Items Required:''' Screw Attack '''Description:''' Another bot-hopper SW entrance. Use a canceled screw attack to land on the drone shown in the video. Immediately turn around, then jump onto the metal knuckle. You will probably begin to slide off, so quickly space jump toward the doors and up onto an invisible slope. Morph and bomb jump up a ways, unmorphing at the top of a jump as you get near the skywalk. (See video). There is very little time to play with between landing on the drone and making the jump to the invisible slope. Try to duplicate exactly what is done in the video. If you bomb jump too far up the slope without unmorphing, you will jump over the upper edge and fall. The morphball will stay on the slope without the stick pressed forward, allowing the use of a multiple bomb jump to reach the skywalk. You can safely bomb jump at least three times, after which a double bomb jump unmorph (straight up) should reach the skywalk. If not, bomb jump up the slope once and try again. '''Video:''' [http://www.genericgamer.com/MasterZED/SW92_Workers_Path.avi SW 92 entrance] (Outside link) '''Note:''' This vid is an XviD encoded avi. ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''[[Secret Worlds]]''' |- bgcolor=#f8f8ff |'''Workers Path SW''' |} 086d8a2b1c4fb2e6f94457d7dd6b18bd16337544 4756 4755 2007-03-27T23:31:05Z Doninss 217 Aack!!! wikitext text/x-wiki '''Secret World 92''' '''Discovered by:''' Master ZED '''Main Items Required:''' Screw Attack '''Description:''' Another bot-hopper SW entrance. Use a canceled screw attack to land on the drone shown in the video. Immediately turn around, then jump onto the metal knuckle. You will probably begin to slide off, so quickly space jump toward the doors and up onto an invisible slope. Morph and bomb jump up a ways, unmorphing at the top of a jump as you get near the skywalk. (See video). There is very little time to play with between landing on the drone and making the jump to the invisble slope. Try to duplicate exactly what is done in the video. If you bomb jump too far up the slope without unmorphing, you will jump over the upper edge and fall. The morphball will stay on the slope without the stick pressed forward, allowing the use of a multiple bomb jump to reach the skywalk. You can safely bomb jump at least three times, after which a double bomb jump unmorph (straight up) should reach the skywalk. If not, bomb jump up the slope once and try again. '''Video:''' [http://www.genericgamer.com/MasterZED/SW92_Workers_Path.avi SW 92 entrance] (Outside link) '''Note:''' This vid is an XviD encoded avi. ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''[[Secret Worlds]]''' |- bgcolor=#f8f8ff |'''Workers Path SW''' |} 39704ee096b5c8857cc4af95db314c18d98d5da8 4755 4754 2007-03-27T23:15:07Z Doninss 217 revert wikitext text/x-wiki '''Secret World 92''' '''Discovered by:''' Master ZED '''Main Items Required:''' Screw Attack '''Description:''' Another bot-hopper SW entrance. Use a canceled screw attack to land on the drone shown in the video. Immediately turn around, then jump onto the metal knuckle. You will probably begin to slide off, so quickly space jump toward the doors and up onto an invisible slope. Morph and bomb jump up a ways (stick forward jumps), unmorphing at the top of a jump as you get near the skywalk. (See video). If you bomb jump too far up the slope without unmorphing you will jump over the upper edge and fall. The morphball will stay on the slope without the stick pressed forward, allowing the use of a multiple bomb jump to reach the skywalk. You can safely bomb jump three times, after which a double bomb jump unmorph (straight up) should reach the skywalk. If not, bomb jump once and try again. '''Video:''' [http://www.genericgamer.com/MasterZED/SW92_Workers_Path.avi SW 92 entrance] (Outside link) '''Note:''' This vid is an XviD encoded avi. ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''[[Secret Worlds]]''' |- bgcolor=#f8f8ff |'''Workers Path SW''' |} 99503439cb121acb3d037db571d3a114ce98b142 4754 4753 2007-03-27T23:13:11Z Doninss 217 yeah yeah wikitext text/x-wiki '''Secret World 92''' '''Discovered by:''' Master ZED '''Main Items Required:''' Screw Attack '''Description:''' Another bot-hopper SW entrance. Use a canceled screw attack to land on the drone shown in the video. Immediately turn around, then jump onto the metal knuckle. You will begin to slide off, so quickly space jump toward the doors and up onto an invisible slope. Morph and bomb jump up a ways (stick forward jumps), unmorphing at the top of a jump as you get near the skywalk. (See video). If you bomb jump too far up the slope without unmorphing you will jump over the upper edge and fall. The morphball will stay on the slope without the stick pressed forward, allowing the use of a multiple bomb jump to reach the skywalk. You can safely bomb jump three times, after which a double bomb jump unmorph (straight up) should reach the skywalk. If not, bomb jump once and try again. '''Video:''' [http://www.genericgamer.com/MasterZED/SW92_Workers_Path.avi SW 92 entrance] (Outside link) '''Note:''' This vid is an XviD encoded avi. ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''[[Secret Worlds]]''' |- bgcolor=#f8f8ff |'''Workers Path SW''' |} 9b1187fd0dcca8a9c9de1eeb600f22af9452d3b6 4753 4752 2007-03-27T23:08:39Z Doninss 217 again wikitext text/x-wiki '''Secret World 92''' '''Discovered by:''' Master ZED '''Main Items Required:''' Screw Attack '''Description:''' Another bot-hopper SW entrance. Use a canceled screw attack to land on the drone shown in the video. Immediately turn around, then jump onto the metal knuckle. You will probably begin to slide off, so quickly space jump toward the doors and up onto an invisible slope. Morph and bomb jump up a ways (stick forward jumps), unmorphing at the top of a jump as you get near the skywalk. (See video). If you bomb jump too far up the slope without unmorphing you will jump over the upper edge and fall. The morphball will stay on the slope without the stick pressed forward, allowing the use of a multiple bomb jump to reach the skywalk. You can safely bomb jump three times, after which a double bomb jump unmorph (straight up) should reach the skywalk. If not, bomb jump once and try again. '''Video:''' [http://www.genericgamer.com/MasterZED/SW92_Workers_Path.avi SW 92 entrance] (Outside link) '''Note:''' This vid is an XviD encoded avi. ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''[[Secret Worlds]]''' |- bgcolor=#f8f8ff |'''Workers Path SW''' |} 99503439cb121acb3d037db571d3a114ce98b142 4752 4751 2007-03-27T23:05:46Z Doninss 217 revised description wikitext text/x-wiki '''Secret World 92''' '''Discovered by:''' Master ZED '''Main Items Required:''' Screw Attack '''Description:''' Another bot-hopper SW entrance. Use a canceled screw attack to land on the drone shown in the video. Immediately turn around, then jump onto the metal knuckle. You will probably begin to slide off, so quickly space jump toward the doors and up onto an invisible slope. Morph and bomb jump up a ways (stick forward jumps), unmorphing at the top of a jump as you get near the skywalk. (See video). If you bomb jump too far up the slope without unmorphing you will jump over the upper edge and fall. The morphball will stay on the slope without the stick pressed forward, allowing the use of a multiple bomb jump to reach the skywalk. (You can safely bomb jump three times, after which a double bomb jump unmorph should reach the skywalk.) '''Video:''' [http://www.genericgamer.com/MasterZED/SW92_Workers_Path.avi SW 92 entrance] (Outside link) '''Note:''' This vid is an XviD encoded avi. ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''[[Secret Worlds]]''' |- bgcolor=#f8f8ff |'''Workers Path SW''' |} 65000e4a977de12896d5a403efb5c345d6a6eaae 4751 4750 2007-03-27T22:57:14Z Doninss 217 wikitext text/x-wiki '''Secret World 92''' '''Discovered by:''' Master ZED '''Main Items Required:''' Screw Attack '''Description:''' Another bot-hopper SW entrance. Use a canceled screw attack to land on the drone shown in the video. Immediately turn around, then jump onto the metal knuckle. You will probably begin to slide off (slowly), so quickly turn toward the doors and space jump up onto an invisible slope. Morph and bomb jump up a ways, unmorphing as you get near the skywalk. (See video). If you bomb jump too far up the slope without unmorphing you will jump over the upper edge and fall. The morphball will stay on the slope without the stick pressed forward, allowing the use of a multiple bomb jump to reach the skywalk. '''Video:''' [http://www.genericgamer.com/MasterZED/SW92_Workers_Path.avi SW 92 entrance] (Outside link) '''Note:''' This vid is an XviD encoded avi. ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''[[Secret Worlds]]''' |- bgcolor=#f8f8ff |'''Workers Path SW''' |} 867e5a2c9f5a554cbdf4a8cb8754fd4aacd79629 4750 2007-03-27T22:51:23Z Doninss 217 New page wikitext text/x-wiki '''Secret World 92''' '''Discovered by:''' Master ZED '''Main Items Required:''' Screw Attack '''Description:''' Another bot-hopper SW entrance. Use a canceled screw attack to land on the drone shown in the video. Immediately turn around, then jump onto the metal knuckle. You will begin to slide off (slowly), so quickly turn toward the far door and space jump up onto an invisible slope. Morph and bomb jump up a ways, unmorphing as you get near the skywalk. (See video). If you bomb jump too far up the slope without unmorphing you will jump over the upper edge and fall. The morphball will stay on the slope without the stick pressed forward, allowing the use of a multiple bomb jump to reach the skywalk. '''Video:''' [http://www.genericgamer.com/MasterZED/SW92_Workers_Path.avi SW 92 entrance] (Outside link) '''Note:''' This vid is an XviD encoded avi. ---- {| align=center |- bgcolor=#f8f8ff |'''[[Main Page]]''' |- bgcolor=#f8f8ff |'''[[Other]]''' |- bgcolor=#f8f8ff |'''[[Secret Worlds]]''' |- bgcolor=#f8f8ff |'''Workers Path SW''' |} bd566f2c27db7005fa22739f92a9eb88bda102e4 Wormholes 0 772 3166 740 2004-12-24T06:03:18Z True Diehard Gamer 13 updated the links wikitext text/x-wiki ''Videos made by True Diehard Gamer[TDG].'' {http://www.metroid2002.com/truediehardgamer/mp2/wormhole_in_mining_station_b.avi} {http://www.metroid2002.com/truediehardgamer/mp2/wormhole_in_mining_plaza.avi} - Wormholes was first discovered by Nate in Mining Station B, but True Diehard Gamer[TDG] found that it can also be done in Mining Plaza, too. Wormholes are basically a way to escape the collision detection placed along the map, placing you in a secret world. 32502f0f31bba3d312b1aefe391eba5776e063e1 740 266 2004-12-02T13:27:35Z True Diehard Gamer 13 wikitext text/x-wiki ''Videos made by True Diehard Gamer[TDG].'' {http://www.metroid2002.com/TrueDiehardGamer/Wormhole_In_Mining_Station_B.avi} {http://www.metroid2002.com/TrueDiehardGamer/Wormhole_In_Mining_Plaza.avi} - Wormholes was first discovered by Nate in Mining Station B, but True Diehard Gamer[TDG] found that it can also be done in Mining Plaza, too. Wormholes are basically a way to escape the collision detection placed along the map, placing you in a secret world. bdb5c1a80c7c3de9e09d3a1bdcd3bd5237a27038 266 138 2004-11-30T03:23:41Z Yoshi348 11 wikitext text/x-wiki ''Videos made by True Diehard Gamer[TDG].'' [[Media:http://www.metroid2002.com/TrueDiehardGamer/Wormhole_In_Mining_Station_B.avi]] [[Media:http://www.metroid2002.com/TrueDiehardGamer/Wormhole_In_Mining_Plaza.avi]] - Wormholes was first discovered by Nate in Mining Station B, but True Diehard Gamer[TDG] found that it can also be done in Mining Plaza, too. Wormholes are basically a way to escape the collision detection placed along the map, placing you in a secret world. ed56aee8ed85af988ef7bf2dfc10d39886ad7a53 138 99 2004-11-29T23:19:53Z True Diehard Gamer 13 wikitext text/x-wiki ''Videos made by True Diehard Gamer[TDG].'' [[Media:http://www.metroid2002.com/TrueDiehardGamer/Wormhole_In_Mining_Station_B.avi]] [[Media:http://www.metroid2002.com/TrueDiehardGamer/Wormhole_In_Mining_Plaza.avi]] - Wormholes was first discovered by Nate in Mining Station B, but True Diehard Gamer[TDG] found that it can also be done in Mining Plaza, too. Wormholes are basically a way to escape the collision detection placed along the map. 6415ec79eee7ba1be3091a30950d7700d42caeb2 99 87 2004-11-29T22:26:27Z True Diehard Gamer 13 wikitext text/x-wiki ''Videos made by True Diehard Gamer[TDG].'' [[Media:http://www.metroidprime2.co.uk/movies/Wormhole_In_Mining_Station_B.avi]] [[Media:http://www.metroidprime2.co.uk/movies/Wormhole_In_Mining_Plaza.avi]] - Wormholes was first discovered by Nate in Mining Station B, but True Diehard Gamer[TDG] found that it can also be done in Mining Plaza, too. Wormholes are basically a way to escape the collision detection placed along the map. 8a3c0a6c6f72b6896c7186e590a1e07839b72a6a 87 86 2004-11-29T22:26:05Z True Diehard Gamer 13 wikitext text/x-wiki ''Videos provided by True Diehard Gamer[TDG].'' [[Media:http://www.metroidprime2.co.uk/movies/Wormhole_In_Mining_Station_B.avi]] [[Media:http://www.metroidprime2.co.uk/movies/Wormhole_In_Mining_Plaza.avi]] - Wormholes was first discovered by Nate in Mining Station B, but True Diehard Gamer[TDG] found that it can also be done in Mining Plaza, too. Wormholes are basically a way to escape the collision detection placed along the map. 57f0bb0d1dc8b217c83630fc95013486fed3731c 86 85 2004-11-29T22:18:31Z True Diehard Gamer 13 wikitext text/x-wiki [[Media:http://www.metroidprime2.co.uk/movies/Wormhole_In_Mining_Station_B.avi]] [[Media:http://www.metroidprime2.co.uk/movies/Wormhole_In_Mining_Plaza.avi]] - Wormholes was first discovered by Nate in Mining Station B, but True Diehard Gamer[TDG] found that it can also be done in Mining Plaza, too. Wormholes are basically a way to escape the collision detection placed along the map. 25717488cfd815c782d2f64cf6f852def7037f57 85 2004-11-29T22:17:41Z True Diehard Gamer 13 wikitext text/x-wiki [[Media:http://www.metroidprime2.co.uk/movies/Wormhole_In_Mining_Station_B.avi]] [[Media:http://www.metroidprime2.co.uk/movies/Wormhole_In_Mining_Plaza.avi]] - Wormholes was first discovered by Nate in Mining Station B, but True Diehard Gamer[TDG] found that it can also be done in Mining Plaza, too. Wormholes are basically a way to escape outside of the collision detection placed along the map. 3288a574158a52ff75f8d7f92e0be5935c78b952 Your Others 0 1062 3404 2006-04-24T18:31:24Z SheeEttin 242 Your Others moved to User:Copperandterence wikitext text/x-wiki #redirect [[User:Copperandterence]] 944f18fe4ab4be0ef783953933d057303da1dce7 Talk:"Where's Chykka?" 1 885 3277 2004-12-16T05:02:09Z Frost 98 origen, cause, and explanations for the FLOATY JUMP wikitext text/x-wiki == '''ORIGEN, CAUSE, AND EXPLANATIONS FOR THE FLOATY JUMP''' == well, when you are in any liquid, gravity is lessened, correct? when the cutscene begins when your in the water, you "teleport" from the liquid to the platform WITHOUT getting out of the water (as far as the game programming is concerned) in other words, since YOU NEVER EXACTLY "JUMP OUT OF THE WATER", the programming didn't set the gravity variable back to the way it should be, so the gravity "thinks" you're still in a liquid. the reason why this goes away when you touch a liquid, well... it doesn't happen when you TOUCH a liquid but when YOU LEAVE a liquid: gravity settings are corrected. also, you move more in the air with the floaty jump because the "friction factor" of the programming is automatically controlled. also, if you use an elevater, ar whatever, the game refreshes all of these factors and variables, like the CHARGE BEAM GLITCH in MP1. Questions? --[[User:Frost|Frost]] 23:02, 15 Dec 2004 (CST) ff4022f73d48082d90036cf1dcc0688215bc63e5 Talk:"Where's the Room?" Glitch 1 988 3386 1888 2005-04-30T16:11:23Z SheeEttin 242 wikitext text/x-wiki SAL: hey thats cool can you enter the room? if you can is it a terminal fall? ''SheeEttin'' No, the room loads if you step into it. 5d20eba745fd42c812af86daf9c84a62f3a7de77 1888 2005-02-01T00:33:59Z SamusAranLuver 111 wikitext text/x-wiki SAL: hey thats cool can you enter the room? if you can is it a terminal fall? 0df8ddd81a878f75274d830f7eee4f4c380fd400 Talk:1% DJ Grenola 1 1101 3500 2005-04-24T22:00:49Z MMcLean54 34 wikitext text/x-wiki What the...? - MML54 928578fadf4519e48618febc89a45058053b414f Talk:101% Collection Rate 1 1005 3433 2182 2005-07-19T14:42:14Z SheeEttin 242 Added technique wikitext text/x-wiki The jump seems to be easier after you collect the Space Jump boots. And not because of having two jumps - Samus seems to jump higher after getting the SJB, with even the single jump. I tried it on a new file, and I couldn't get up there very easily - then, I loaded my previous save and tried it with a single jump ((after collecting the SJB.)) It is a lot easier with the SJB. Anyone have an idea why the Boots would affect a single jump? [[User:Kenjoki Ikari|Kenjoki]] 15:11, 15 Feb 2005 (CST) Flamancipator- I noticed this same thing going on, how it seems to much easier with SJ boots. Apparently after asking around, sparky informed me that it's not just an illusion, you do get more height off a normal jump when you have SJ boots. Why? Beats me. It is quite helpful, though. I was never any good a Ghetto Jumping... Can anyone give me detailed step-by-step instructions on how to do this? --[[User:SheeEttin|SheeEttin]] 15:51, 14 Jun 2005 (CDT) You might have better luck in the forums. You could try this link though. http://www.genericgamer.com/MP2/GFMCghetto/index.htm [[User:Doninss|doninss]] Haven't checked this page since I last wrote anything. Heh. Anyway, I've gotten pretty good at it. It requires a certain technique, like the SJB first in MP1. I like to stand about a foot and a half from the toe of the "boot", lock my view down abouve the same "toe", and jump at the protruding upper parts of the boot. When I am just ''barely'' touching it, I switch directions (Ghetto Jumping off it) releasing Las I change directions one more time to push up onto the ledge. Usually works for me. --[[User:SheeEttin|SheeEttin]] 09:42, 19 Jul 2005 (CDT) bedff071d32d89226e549921729c8ac8ada8e4c0 2182 2164 2005-06-15T03:50:06Z Doninss 217 wikitext text/x-wiki The jump seems to be easier after you collect the Space Jump boots. And not because of having two jumps - Samus seems to jump higher after getting the SJB, with even the single jump. I tried it on a new file, and I couldn't get up there very easily - then, I loaded my previous save and tried it with a single jump ((after collecting the SJB.)) It is a lot easier with the SJB. Anyone have an idea why the Boots would affect a single jump? [[User:Kenjoki Ikari|Kenjoki]] 15:11, 15 Feb 2005 (CST) Flamancipator- I noticed this same thing going on, how it seems to much easier with SJ boots. Apparently after asking around, sparky informed me that it's not just an illusion, you do get more height off a normal jump when you have SJ boots. Why? Beats me. It is quite helpful, though. I was never any good a Ghetto Jumping... Can anyone give me detailed step-by-step instructions on how to do this? --[[User:SheeEttin|SheeEttin]] 15:51, 14 Jun 2005 (CDT) You might have better luck in the forums. You could try this link though. http://www.genericgamer.com/MP2/GFMCghetto/index.htm [[User:Doninss|doninss]] 61fbb717b4e9ca70c870c5933b10e609571a9414 2164 2161 2005-06-14T20:51:10Z SheeEttin 242 Question wikitext text/x-wiki The jump seems to be easier after you collect the Space Jump boots. And not because of having two jumps - Samus seems to jump higher after getting the SJB, with even the single jump. I tried it on a new file, and I couldn't get up there very easily - then, I loaded my previous save and tried it with a single jump ((after collecting the SJB.)) It is a lot easier with the SJB. Anyone have an idea why the Boots would affect a single jump? [[User:Kenjoki Ikari|Kenjoki]] 15:11, 15 Feb 2005 (CST) Flamancipator- I noticed this same thing going on, how it seems to much easier with SJ boots. Apparently after asking around, sparky informed me that it's not just an illusion, you do get more height off a normal jump when you have SJ boots. Why? Beats me. It is quite helpful, though. I was never any good a Ghetto Jumping... Can anyone give me detailed step-by-step instructions on how to do this? --[[User:SheeEttin|SheeEttin]] 15:51, 14 Jun 2005 (CDT) 9ca5bb9d8dbfd97209e29eb9cdc453a2efe68bf2 2161 1322 2005-02-15T22:48:37Z Flamancipator 69 wikitext text/x-wiki The jump seems to be easier after you collect the Space Jump boots. And not because of having two jumps - Samus seems to jump higher after getting the SJB, with even the single jump. I tried it on a new file, and I couldn't get up there very easily - then, I loaded my previous save and tried it with a single jump ((after collecting the SJB.)) It is a lot easier with the SJB. Anyone have an idea why the Boots would affect a single jump? [[User:Kenjoki Ikari|Kenjoki]] 15:11, 15 Feb 2005 (CST) Flamancipator- I noticed this same thing going on, how it seems to much easier with SJ boots. Apparently after asking around, sparky informed me that it's not just an illusion, you do get more height off a normal jump when you have SJ boots. Why? Beats me. It is quite helpful, though. 80b784cf1064a67854f020819885e6e8b0a7d0ca 1322 2005-02-15T21:11:49Z Kenjoki Ikari 199 It's easier with the Space Jump Boots, but it's pointless - seeing as you've already passed the cutscene and the room. wikitext text/x-wiki The jump seems to be easier after you collect the Space Jump boots. And not because of having two jumps - Samus seems to jump higher after getting the SJB, with even the single jump. I tried it on a new file, and I couldn't get up there very easily - then, I loaded my previous save and tried it with a single jump ((after collecting the SJB.)) It is a lot easier with the SJB. Anyone have an idea why the Boots would affect a single jump? [[User:Kenjoki Ikari|Kenjoki]] 15:11, 15 Feb 2005 (CST) 3665c41e29d720034a7b2541b1934b6c1241cedd Talk:Agon Wastes: Hydrodynamo Station 1 840 3237 2004-12-05T19:51:00Z Radix 8 Talk:Agon Wastes: Hydrodynamo Station moved to Talk:Torvus Bog: Hydrodynamo Station wikitext text/x-wiki #REDIRECT [[Talk:Torvus Bog: Hydrodynamo Station]] 3d4a2752334e21fe345157f7bc39a389bf3a3447 Talk:Agon Wastes: Mining Station B 1 805 3199 2172 2005-07-10T22:07:47Z Doninss 217 wikitext text/x-wiki You know, there is a move command on the top bar. You didn't have to manually copy it. In fact, it's kinda bad that you did because now the old page sits around taking up space. this is the dumbest guess but i want someone to try it cause im not allowed to play game cube on week days maybe after getting the dark burst try going the '''LONG''' way mabey another one will appeer making it 102%? SAL, I cut and pasted from Skippy's post in the forum. That's why it didn't include "without going into the dark world". Actually, to me that's implied from the description above Skippy's method. Your edit does make it much clearer though. The wiki is dead, long live the wiki! f2c352f510110bb0d3396138fa22dd3d9bd5a0d1 2172 1239 2005-02-09T23:53:47Z SamusAranLuver 111 wikitext text/x-wiki You know, there is a move command on the top bar. You didn't have to manually copy it. In fact, it's kinda bad that you did because now the old page sits around taking up space. this is the dumbest guess but i want someone to try it cause im not allowed to play game cube on week days maybe after getting the dark burst try going the '''LONG''' way mabey another one will appeer making it 102%? abd58d4a1c79bfc21096e753d40b690c9a637b74 1239 1238 2005-02-09T23:53:14Z SamusAranLuver 111 wikitext text/x-wiki You know, there is a move command on the top bar. You didn't have to manually copy it. In fact, it's kinda bad that you did because now the old page sits around taking up space. this is the dumbest guess but i want someone to try it cause im not allowed to play game cube on week days maybe after getting the dark burst try going the '''LONG'''way mabey another one will apper making it 102%? 791856b14d1e060fb47185c591ae779c81673c93 1238 1237 2005-02-09T23:51:12Z SamusAranLuver 111 wikitext text/x-wiki You know, there is a move command on the top bar. You didn't have to manually copy it. In fact, it's kinda bad that you did because now the old page sits around taking up space. this is the dumbest guess but i want someone to try it cause im not allowed to play game cube on week days maybe after getting the dark burst try going the '''Bold text'''LONG way mabey another one will apper making it 102%? b6088d2b8ece6671e3f37694f35afb978b9732e6 1237 2004-12-01T01:32:19Z Yoshi348 11 wikitext text/x-wiki You know, there is a move command on the top bar. You didn't have to manually copy it. In fact, it's kinda bad that you did because now the old page sits around taking up space. 920a3ea262acab6a09c7efb64e3862a652a14d57 Talk:Alpha Blogg Escape 1 1099 3498 1874 2005-04-29T22:16:23Z MMcLean54 34 Copperandtenrence please read. wikitext text/x-wiki NOTE: I THINK THIS IS ALREADY PUT IN BOSS TRICKS [[Alpha Blogg]] NO? PLEASE SOMEONE DO SOMETHING. Copperandterence, sorry about taking this page out... I didn't read far enough to find out that your game has crashed. - MML54 c4d75defc5b6d5a618a3f9559f6d1a39143284e1 1874 2005-04-24T19:57:51Z SamusAranLuver 111 wikitext text/x-wiki NOTE: I THINK THIS IS ALREADY PUT IN BOSS TRICKS [[Alpha Blogg]] NO? PLEASE SOMEONE DO SOMETHING. 0f13e46524a119469058f4894923149aac6b1b0c Talk:Alternate Ghetto 1 1035 3464 1473 2005-03-10T00:31:52Z Supuh 192 talking... blah blah blah wikitext text/x-wiki NOTE: you can't screw attack while holding L.-SAL Yes you can, I do it all the time, you just have to be facing directly forward without your view locked upwards or downwards. -Flamancipator Yes, but the thing about this is, you dont hold L! err.... you dont need to at least, but if you hold L, you're doing the ghetto jump and not the alternate ( i am severly ghetto immapaired, and have a hard time doing the simple tick) so i discovered a way to do a ghetto that i could accually do. this also helps in the fact that you dont need to be near a wall to do it ~supuh ---- After some testing, I've come to the conclusion that the alternate Ghetto Jump does not add height, but just prevents your view from locking down. Anyone with Action Replay can easily prove this. All you need to do is get a Moonjump code. Do the alternate Ghetto Jump but after your second jump, keep jumping without pressing any direction. You'll notice that your view does not drift downwards, unlike when you normally jump. Now, reset the game without Action Replay and do the alternate Ghetto Jump. Your view won't go downwards, creating the illusion that you've jumped higher. If anyone can prove me wrong on this, I'd be happy to hear it. But as far as I'm concerned, I don't think this trick's going to get us anywhere. Sorry to break it to ya; I had my hopes too... :( -MML54 ---- Supuh- Yes, it DOES gain height, i discovered it in multiplayer where i furtherly tested it, its kinda hard to do, but the view locking in place shows that you are at least hitting the buttons fast enough, but not at the right time. 24499c762bb9bc469a6cfcdfacd5293ebf5b1fc2 1473 1461 2005-03-08T19:59:57Z MMcLean54 34 gotta add my tag! wikitext text/x-wiki NOTE: you can't screw attack while holding L.-SAL Yes you can, I do it all the time, you just have to be facing directly forward without your view locked upwards or downwards. -Flamancipator Yes, but the thing about this is, you dont hold L! err.... you dont need to at least, but if you hold L, you're doing the ghetto jump and not the alternate ( i am severly ghetto immapaired, and have a hard time doing the simple tick) so i discovered a way to do a ghetto that i could accually do. this also helps in the fact that you dont need to be near a wall to do it ~supuh ---- After some testing, I've come to the conclusion that the alternate Ghetto Jump does not add height, but just prevents your view from locking down. Anyone with Action Replay can easily prove this. All you need to do is get a Moonjump code. Do the alternate Ghetto Jump but after your second jump, keep jumping without pressing any direction. You'll notice that your view does not drift downwards, unlike when you normally jump. Now, reset the game without Action Replay and do the alternate Ghetto Jump. Your view won't go downwards, creating the illusion that you've jumped higher. If anyone can prove me wrong on this, I'd be happy to hear it. But as far as I'm concerned, I don't think this trick's going to get us anywhere. Sorry to break it to ya; I had my hopes too... :( -MML54 1ccd2b9af26704615005f985085eeabefc260f01 1461 1460 2005-03-08T19:59:27Z MMcLean54 34 alternate ghetto jump...proved wrong? wikitext text/x-wiki NOTE: you can't screw attack while holding L.-SAL Yes you can, I do it all the time, you just have to be facing directly forward without your view locked upwards or downwards. -Flamancipator Yes, but the thing about this is, you dont hold L! err.... you dont need to at least, but if you hold L, you're doing the ghetto jump and not the alternate ( i am severly ghetto immapaired, and have a hard time doing the simple tick) so i discovered a way to do a ghetto that i could accually do. this also helps in the fact that you dont need to be near a wall to do it ~supuh ---- After some testing, I've come to the conclusion that the alternate Ghetto Jump does not add height, but just prevents your view from locking down. Anyone with Action Replay can easily prove this. All you need to do is get a Moonjump code. Do the alternate Ghetto Jump but after your second jump, keep jumping without pressing any direction. You'll notice that your view does not drift downwards, unlike when you normally jump. Now, reset the game without Action Replay and do the alternate Ghetto Jump. Your view won't go downwards, creating the illusion that you've jumped higher. If anyone can prove me wrong on this, I'd be happy to hear it. But as far as I'm concerned, I don't think this trick's going to get us anywhere. Sorry to break it to ya; I had my hopes too... :( 67810bca10740a5deb3466b43eecb5b7a9f41bd3 1460 1439 2005-03-01T12:19:10Z Supuh 192 wikitext text/x-wiki NOTE: you can't screw attack while holding L.-SAL Yes you can, I do it all the time, you just have to be facing directly forward without your view locked upwards or downwards. -Flamancipator Yes, but the thing about this is, you dont hold L! err.... you dont need to at least, but if you hold L, you're doing the ghetto jump and not the alternate ( i am severly ghetto immapaired, and have a hard time doing the simple tick) so i discovered a way to do a ghetto that i could accually do. this also helps in the fact that you dont need to be near a wall to do it ~supuh f21ca6c62961e81b33c4ff723c19b2e0f1a90524 1439 1436 2005-03-01T12:14:36Z Supuh 192 talked about my glitch wikitext text/x-wiki NOTE: you can't screw attack while holding L.-SAL Yes you can, I do it all the time, you just have to be facing directly forward without your view locked upwards or downwards. -Flamancipator Yes, but the thing about this is, you dont hold L! err.... you dont need to at least, but if you hold L, you're doing the ghetto jump and not the alternate ( i am severly ghetto immapaired, and have a hard time doing the simple tick) so i discovered a way to do a ghetto that i could accually do. ~supuh 612d813872f2729e24166e6ed8b279c98f65a8e9 1436 1435 2005-03-01T08:29:55Z Flamancipator 69 wikitext text/x-wiki NOTE: you can't screw attack while holding L.-SAL Yes you can, I do it all the time, you just have to be facing directly forward without your view locked upwards or downwards. -Flamancipator 7f9fed9f976ebcc00d66a44eddb61b9d39543d78 1435 2005-03-01T02:51:19Z SamusAranLuver 111 wikitext text/x-wiki NOTE: you can't screw attack while holding L.-SAL dc02058afb5a986654ba0cb1d879a784c36b791d Talk:BSJ 1 891 3282 865 2005-01-01T00:53:59Z Toru 131 wikitext text/x-wiki If we can get this to work very well, can't we use it to get up to the scanner on the Great Bridge in Torvus? (To bypass the few minutes of portals and such on the normal way there) --[[User:Prime Hunter|Prime Hunter]] 22:34, 20 Dec 2004 (CST) == Instant unmorph specifications == To do this trick, and to get the "instant unmorph", I am almost positive you must lock the camera somehow. Meaning, you must do it in a doorway, or somewhere where the ceiling prohibits the camera from doing the 3rd person zoom. In many situations when the camera is stuck under a door you cannot unmorph. I think the key is to situate the camera so that it can return to samus, but with difficulty. In other words, give the camera something to rub up against, and let it slip back to samus, giving you an instant unmorph. --[[User:Toru|Toru]] 18:53, 31 Dec 2004 (CST) 24f1eb3a4b8bc949ff950b1062bf082990b15bee 865 864 2005-01-01T00:53:39Z Toru 131 wikitext text/x-wiki If we can get this to work very well, can't we use it to get up to the scanner on the Great Bridge in Torvus? (To bypass the few minutes of portals and such on the normal way there) --[[User:Prime Hunter|Prime Hunter]] 22:34, 20 Dec 2004 (CST) == Instant unmorph specifications == To do this trick, and to get the "instant unmorph", I am almost positive you must lock the camera somehow. Meaning, you must do it in a doorway, or somewhere where the ceiling prohibits the camera from doing the 3rd person zoom. In many situations when the camera is stuck under a door you cannot unmorph. I think the key is to situate the camera so that it can return to samus, but with difficulty. In other words, give the camera something to rub up against, and let it slip back to samus, giving you an instant unmorph. [[User:Toru|Toru]] 18:53, 31 Dec 2004 (CST) 2fd2c7b7619ecd7623af03ea15cf5c965b3cf5e3 864 863 2005-01-01T00:52:16Z Toru 131 Instant unmorph specifications wikitext text/x-wiki If we can get this to work very well, can't we use it to get up to the scanner on the Great Bridge in Torvus? (To bypass the few minutes of portals and such on the normal way there) --[[User:Prime Hunter|Prime Hunter]] 22:34, 20 Dec 2004 (CST) == Instant unmorph specifications == To do this trick, and to get the "instant unmorph", I am almost positive you must lock the camera somehow. Meaning, you must do it in a doorway, or somewhere where the ceiling prohibits the camera from doing the 3rd person zoom. In many situations when the camera is stuck under a door you cannot unmorph. I think the key is to situate the camera so that it can return to samus, but with difficulty. In other words, give the camera something to rub up against, and let it slip back to samus, giving you an instant unmorph. 403521accebe272beb14a1daae9964b7bf83898b 863 2004-12-21T04:34:37Z Prime Hunter 20 BSJ Question wikitext text/x-wiki If we can get this to work very well, can't we use it to get up to the scanner on the Great Bridge in Torvus? (To bypass the few minutes of portals and such on the normal way there) --[[User:Prime Hunter|Prime Hunter]] 22:34, 20 Dec 2004 (CST) 63c1aab2d96cfaa42ed730655a2277dd0066c6c6 Talk:Battle Royale 1 1175 3549 2005-05-26T00:04:31Z Gendreavus 50 wikitext text/x-wiki Sooo...ummmmm...what does it do?<br> <vanishes> da32ebd96a854d41cde3c378584073ac89e4033c Talk:Blogg Morph Ball Glitch 1 1017 3446 2215 2005-11-11T15:12:54Z SheeEttin 242 Commented. wikitext text/x-wiki Um..I know my grammar is crap but is that even how you spell blogg? SAL Don't think so...should some one move it? MML54 Yes. Move it where? --[[User:SheeEttin|SheeEttin]] 09:12, 11 Nov 2005 (CST) 88a8fc2c2f198f70b2a5ffefa37a92cad1979e54 2215 1360 2005-02-22T16:11:24Z MMcLean54 34 wikitext text/x-wiki Um..I know my grammar is crap but is that even how you spell blogg? SAL Don't think so...should some one move it? MML54 b8378faa718d5f1e5ec5ea5a2dcd97a09be5b4de 1360 1358 2005-02-22T02:25:37Z SamusAranLuver 111 ??? wikitext text/x-wiki Um..I know my grammar is crap but is that even how you spell blogg? SAL 3ed747dae9b8625a242fecda91b9f0f6584b8f86 1358 2005-02-22T02:25:15Z SamusAranLuver 111 wikitext text/x-wiki Um..I know my grammar is crap but is that even how you spell blogg? 9b7b6aa80d21ab281c9aa3c79d6105b28f5af274 Talk:Blorgg Morph Ball Glitch 1 1020 3449 2005-02-23T00:07:33Z Jason 158 Talk:Blorgg Morph Ball Glitch moved to Talk:Blogg Morph Ball Glitch wikitext text/x-wiki #REDIRECT [[Talk:Blogg Morph Ball Glitch]] a519373a74b200b73b6eb1ebb922d507daef0314 Talk:Central Area Transport West 1 1112 3284 2005-04-29T17:23:47Z SheeEttin 242 wikitext text/x-wiki Discuss. 9f6f859df24d718870a776deeda14bfedcf58a15 Talk:Color in Portal 1 1117 3513 2005-04-30T17:14:30Z SheeEttin 242 Small joke. wikitext text/x-wiki Mmm... Samus with small balls... Sorry, I'm reading the "[http://www.kabutroid.com/ Planet Zebeth]" comics now. 81aa9b1dc6871e544358961f2bcadfa0948f9400 Talk:Controller type 1 1057 3399 2126 2005-05-29T23:45:11Z SheeEttin 242 Comment wikitext text/x-wiki i was going to add more stuff to this section controllers but I forgot what to type :((( It ''was'' kind of boring anyway... --[[User:SheeEttin|SheeEttin]] 18:45, 29 May 2005 (CDT) 2f598fdadb1bae2c6202b627bdb903e4ea5dec05 2126 1920 2005-05-03T00:52:47Z MMcLean54 34 deleted inappropriate criticizm wikitext text/x-wiki i was going to add more stuff to this section controllers but I forgot what to type :((( e046c4c36ba3efc415b286de827438a1cd6197a8 1920 1913 2005-05-02T00:53:16Z SamusAranLuver 111 PLEASE NOT INSLUST JEZ IF YOU DONT LIKE IT TOO BAD ITS THERE YOU DONT HAVE TO MEAKE ME FEEL BAD!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! wikitext text/x-wiki i was going to add more stuff to this section controllers but I forgot what to type :((( ---- Okay, this section sucks. --''[[User:SheeEttin|SheeEttin]] WE DO NOT NEED CRITICS KEEP IT TO YOUR SELF . 495cbd33117c19c1a9261aa8ffb25ad8b58a0ec1 1913 1899 2005-04-30T17:04:17Z SheeEttin 242 SUCKS wikitext text/x-wiki i was going to add more stuff to this section controllers but I forgot what to type :((( ---- Okay, this section sucks. --''[[User:SheeEttin|SheeEttin]] 640ba6bf1e1d62c591bba561e19f37b248cab691 1899 2005-03-17T19:37:01Z SamusAranLuver 111 wikitext text/x-wiki i was going to add more stuff to this section controllers but I forgot what to type :((( e046c4c36ba3efc415b286de827438a1cd6197a8 Talk:Corner-Crawl 1 1081 3482 1902 2005-04-30T19:25:38Z SheeEttin 242 Added tip and location. wikitext text/x-wiki um im nbot sure what ur saying but i have a feeling that u think ur flotting but its the spider ball tracks that are moving if u get close enough then it will make a illution take im makes you look like ur flying trust me ive done if before but please CORRECT ME IF IM WRONG . thamks!-SAL Samus jumps toward the corner and gets stuck and ''slowly'' "crawls" up it. The corner isn't the corner of the track itself, but the little gap directly to the left. The movement can be so slow that you don't notice it for a while, but if you pay close attention, she is actually getting higher... Hmmm thats cool can u amake a vid and show her looking at the floor when shes floting that would be cool! ;) Ehhhh, I don't have the resources to do that right now. I'll work on that, though... Ok then that's Cool...... I'ts really simple... Find a small corner, and shove yourself into it, while locked on. You should slowly float up. I was trying to get onto the upper level of the Central Mining Station in the MP2 demo, and I noticed ''four'' places where this occurs. On the two round columns (with Turrets on them), go to the parts where they meet the wall. Jump up and jam yourself into the small crevice between the stone and the spinning rings. If you continue holding the Analog stick in the direction of the corner, you should begin floating up. If you release the Analog stick or let go of L, you'll drop down. (By the way, you don't need to continue holding B.) --''[[User:SheeEttin|SheeEttin]] ddab642741b8fcbc13939f1e745f3dc0fceaf5b9 1902 1715 2005-04-22T20:09:40Z SamusAranLuver 111 wikitext text/x-wiki um im nbot sure what ur saying but i have a feeling that u think ur flotting but its the spider ball tracks that are moving if u get close enough then it will make a illution take im makes you look like ur flying trust me ive done if before but please CORRECT ME IF IM WRONG . thamks!-SAL Samus jumps toward the corner and gets stuck and ''slowly'' "crawls" up it. The corner isn't the corner of the track itself, but the little gap directly to the left. The movement can be so slow that you don't notice it for a while, but if you pay close attention, she is actually getting higher... Hmmm thats cool can u amake a vid and show her looking at the floor when shes floting that would be cool! ;) Ehhhh, I don't have the resources to do that right now. I'll work on that, though... Ok then that's Cool...... 583a137ba94a18c321c0519a147d4706a4bf1172 1715 1714 2005-04-22T19:43:44Z Tjp7154 226 wikitext text/x-wiki um im nbot sure what ur saying but i have a feeling that u think ur flotting but its the spider ball tracks that are moving if u get close enough then it will make a illution take im makes you look like ur flying trust me ive done if before but please CORRECT ME IF IM WRONG . thamks!-SAL Samus jumps toward the corner and gets stuck and ''slowly'' "crawls" up it. The corner isn't the corner of the track itself, but the little gap directly to the left. The movement can be so slow that you don't notice it for a while, but if you pay close attention, she is actually getting higher... Hmmm thats cool can u amake a vid and show her looking at the floor when shes floting that would be cool! ;) Ehhhh, I don't have the resources to do that right now. I'll work on that, though... e9ff0d19aca1394d38378878e32420bef010f2ab 1714 1710 2005-04-21T20:43:53Z SamusAranLuver 111 wikitext text/x-wiki um im nbot sure what ur saying but i have a feeling that u think ur flotting but its the spider ball tracks that are moving if u get close enough then it will make a illution take im makes you look like ur flying trust me ive done if before but please CORRECT ME IF IM WRONG . thamks!-SAL Samus jumps toward the corner and gets stuck and ''slowly'' "crawls" up it. The corner isn't the corner of the track itself, but the little gap directly to the left. The movement can be so slow that you don't notice it for a while, but if you pay close attention, she is actually getting higher... Hmmm thats cool can u amake a vid and show her looking at the floor when shes floting that would be cool! ;) f39a611f1916d2612654a51770ebf9dafbd16bf4 1710 1707 2005-04-19T23:41:53Z Tjp7154 226 wikitext text/x-wiki um im nbot sure what ur saying but i have a feeling that u think ur flotting but its the spider ball tracks that are moving if u get close enough then it will make a illution take im makes you look like ur flying trust me ive done if before but please CORRECT ME IF IM WRONG . thamks!-SAL Samus jumps toward the corner and gets stuck and ''slowly'' "crawls" up it. The corner isn't the corner of the track itself, but the little gap directly to the left. The movement can be so slow that you don't notice it for a while, but if you pay close attention, she is actually getting higher... 12f5b3c8b0584e3e31f4f08b4344b152b3ec10ef 1707 2005-04-19T22:54:08Z SamusAranLuver 111 wikitext text/x-wiki um im nbot sure what ur saying but i have a feeling that u think ur flotting but its the spider ball tracks that are moving if u get close enough then it will make a illution take im makes you look like ur flying trust me ive done if before but please CORRECT ME IF IM WRONG . thamks!-SAL c90e12a9b410b80688f85d316145454206af04b1 Talk:Current Lowest % and Requirements 1 760 3154 1967 2005-05-05T02:18:45Z MissileWaster 138 wikitext text/x-wiki Lol, we already have 22%! Beat that, Prime 1! <_< >_> Can't we skip another translator via secret world? -MissileWaster 14ea35e5ee92da99fd1597bffa0cc6172491facb 1967 2004-11-29T16:17:12Z Yoshi348 11 wikitext text/x-wiki Lol, we already have 22%! Beat that, Prime 1! <_< >_> 8d23c2ed9ceca4d0cf0902f58bec9099c82ea984 Talk:Current Obstacles to Skipping Items 1 883 3276 1986 2005-05-07T04:16:09Z Drew4u 183 wikitext text/x-wiki Just so I don't waste my time, how thoroughly has Watch Station and Aerial Training Site been searched for secret worlds? I'm assuming a secret world in one of those would let you wallcrawl over to Vault to skip grapple. I noticed that the Northeast corner will slow the morphball down enough to get an IBJ going ala suntower. I was thinking I might be able to bomb up over the celing or something, but the game seems to stimy me and not let me lay bombs after I've laid a certain number, even if my counter is full. One more thing. I saw a blurb about early power bomb in feeding pit. Would that let you skip boost also? With Gravity, that'd be trading 2% for 1. - Eyepatch You still would need to get one of the Dark Torvus keys, since Dark Visor cannot be skipped unless you can somehow skip all of the Sky Temple keys... highly unlikely. A simple question regarding SBing: If you find a way to skip two items, but the only way you can skip one is to get the other, does the SBer get a choice of what to skip? <vanishes to contemplate> Someone hasn't heard of the 14% run for Super Metroid, I take it? Ummmm...heard of it, not about though...<br> <_<<br> >_><br> Look! A distraction!<br> <vanishes> <reapears> Just out of curiosity, which doors in the sanctuary do you need the annihilator beam to destroy?<br> <vanishes> I think that is referring to the doors between Quaddy and the Hive Energy Controller. Not certain, though... Yup… What's robot jumping? -MissileWaster Kip Discovered Robot jumping to the first robot in grand abyss, I (Sigfriedxx) acctually did it sucessfully first!! After IIMSJing to the first bot you can jump and land on the second bot as it fly's off and from there fump to the lower ledge where the portal is. 2bcf8558685168ca35c504916c05ff7806d7aba7 1986 1969 2005-05-05T02:32:03Z MissileWaster 138 wikitext text/x-wiki Just so I don't waste my time, how thoroughly has Watch Station and Aerial Training Site been searched for secret worlds? I'm assuming a secret world in one of those would let you wallcrawl over to Vault to skip grapple. I noticed that the Northeast corner will slow the morphball down enough to get an IBJ going ala suntower. I was thinking I might be able to bomb up over the celing or something, but the game seems to stimy me and not let me lay bombs after I've laid a certain number, even if my counter is full. One more thing. I saw a blurb about early power bomb in feeding pit. Would that let you skip boost also? With Gravity, that'd be trading 2% for 1. - Eyepatch You still would need to get one of the Dark Torvus keys, since Dark Visor cannot be skipped unless you can somehow skip all of the Sky Temple keys... highly unlikely. A simple question regarding SBing: If you find a way to skip two items, but the only way you can skip one is to get the other, does the SBer get a choice of what to skip? <vanishes to contemplate> Someone hasn't heard of the 14% run for Super Metroid, I take it? Ummmm...heard of it, not about though...<br> <_<<br> >_><br> Look! A distraction!<br> <vanishes> <reapears> Just out of curiosity, which doors in the sanctuary do you need the annihilator beam to destroy?<br> <vanishes> I think that is referring to the doors between Quaddy and the Hive Energy Controller. Not certain, though... Yup… What's robot jumping? -MissileWaster 8b1d98257de65b05350d266d79025f4557f10139 1969 962 2005-01-15T12:55:54Z Baby Sheegoth 79 wikitext text/x-wiki Just so I don't waste my time, how thoroughly has Watch Station and Aerial Training Site been searched for secret worlds? I'm assuming a secret world in one of those would let you wallcrawl over to Vault to skip grapple. I noticed that the Northeast corner will slow the morphball down enough to get an IBJ going ala suntower. I was thinking I might be able to bomb up over the celing or something, but the game seems to stimy me and not let me lay bombs after I've laid a certain number, even if my counter is full. One more thing. I saw a blurb about early power bomb in feeding pit. Would that let you skip boost also? With Gravity, that'd be trading 2% for 1. - Eyepatch You still would need to get one of the Dark Torvus keys, since Dark Visor cannot be skipped unless you can somehow skip all of the Sky Temple keys... highly unlikely. A simple question regarding SBing: If you find a way to skip two items, but the only way you can skip one is to get the other, does the SBer get a choice of what to skip? <vanishes to contemplate> Someone hasn't heard of the 14% run for Super Metroid, I take it? Ummmm...heard of it, not about though...<br> <_<<br> >_><br> Look! A distraction!<br> <vanishes> <reapears> Just out of curiosity, which doors in the sanctuary do you need the annihilator beam to destroy?<br> <vanishes> I think that is referring to the doors between Quaddy and the Hive Energy Controller. Not certain, though... Yup… 16b74a2895279707027a881363a08df334d40e4f 962 944 2005-01-11T22:07:20Z Random Zelda Person 37 wikitext text/x-wiki Just so I don't waste my time, how thoroughly has Watch Station and Aerial Training Site been searched for secret worlds? I'm assuming a secret world in one of those would let you wallcrawl over to Vault to skip grapple. I noticed that the Northeast corner will slow the morphball down enough to get an IBJ going ala suntower. I was thinking I might be able to bomb up over the celing or something, but the game seems to stimy me and not let me lay bombs after I've laid a certain number, even if my counter is full. One more thing. I saw a blurb about early power bomb in feeding pit. Would that let you skip boost also? With Gravity, that'd be trading 2% for 1. - Eyepatch You still would need to get one of the Dark Torvus keys, since Dark Visor cannot be skipped unless you can somehow skip all of the Sky Temple keys... highly unlikely. A simple question regarding SBing: If you find a way to skip two items, but the only way you can skip one is to get the other, does the SBer get a choice of what to skip? <vanishes to contemplate> Someone hasn't heard of the 14% run for Super Metroid, I take it? Ummmm...heard of it, not about though...<br> <_<<br> >_><br> Look! A distraction!<br> <vanishes> <reapears> Just out of curiosity, which doors in the sanctuary do you need the annihilator beam to destroy?<br> <vanishes> I think that is referring to the doors between Quaddy and the Hive Energy Controller. Not certain, though... 5b17f5d973560bb833ed25dbf78364eba37ece10 944 943 2005-01-11T12:58:47Z Doctor Eyepatch 149 ?'s wikitext text/x-wiki Just so I don't waste my time, how thoroughly has Watch Station and Aerial Training Site been searched for secret worlds? I'm assuming a secret world in one of those would let you wallcrawl over to Vault to skip grapple. I noticed that the Northeast corner will slow the morphball down enough to get an IBJ going ala suntower. I was thinking I might be able to bomb up over the celing or something, but the game seems to stimy me and not let me lay bombs after I've laid a certain number, even if my counter is full. One more thing. I saw a blurb about early power bomb in feeding pit. Would that let you skip boost also? With Gravity, that'd be trading 2% for 1. - Eyepatch A simple question regarding SBing: If you find a way to skip two items, but the only way you can skip one is to get the other, does the SBer get a choice of what to skip? <vanishes to contemplate> Someone hasn't heard of the 14% run for Super Metroid, I take it? Ummmm...heard of it, not about though...<br> <_<<br> >_><br> Look! A distraction!<br> <vanishes> <reapears> Just out of curiosity, which doors in the sanctuary do you need the annihilator beam to destroy?<br> <vanishes> b7168871afa9b4ff05f8f869437911979f404022 943 736 2004-12-23T22:08:21Z Gendreavus 50 wikitext text/x-wiki A simple question regarding SBing: If you find a way to skip two items, but the only way you can skip one is to get the other, does the SBer get a choice of what to skip? <vanishes to contemplate> Someone hasn't heard of the 14% run for Super Metroid, I take it? Ummmm...heard of it, not about though...<br> <_<<br> >_><br> Look! A distraction!<br> <vanishes> <reapears> Just out of curiosity, which doors in the sanctuary do you need the annihilator beam to destroy?<br> <vanishes> 486d89a52fec15c0e771fe7b51d48a31ebe26231 736 726 2004-12-23T02:34:04Z Gendreavus 50 wikitext text/x-wiki A simple question regarding SBing: If you find a way to skip two items, but the only way you can skip one is to get the other, does the SBer get a choice of what to skip? <vanishes to contemplate> Someone hasn't heard of the 14% run for Super Metroid, I take it? Ummmm...heard of it, not about though...<br> <_<<br> >_><br> Look! A distraction!<br> <vanishes> 8e98ae8a70682a6cf3841443a39cbf2fac7c71f7 726 725 2004-12-23T02:33:17Z Gendreavus 50 wikitext text/x-wiki A simple question regarding SBing: If you find a way to skip two items, but the only way you can skip one is to get the other, does the SBer get a choice of what to skip? <vanishes to contemplate> Someone hasn't heard of the 14% run for Super Metroid, I take it? Ummmm...heard of it, not about though...<br> <_<<br> >_><br> Look! A distraction!<br> <vanishes> <reappears><br>Okay, so I was messing around on my AR with the moonjump and Infinite health/ammo codes to figure out what could and couldn't be skipped when I found out the hard way that the spiderball cannot be skipped. I had been playing for about an hour without saving when I just beat Quadraxis and was about to leave the sanctuary when I thought, maybe I should get the Sky Temple keys first. So I went through the spider ball boss sequence, didn't pick up the item, and power bombed the door to enter the dark world in order to get the sky temple key. Got the key and came back when I realized:<br>1. The spider ball pickup was gone and:<br>2. All of the energy thingys the spider guardian had destroyed were back, thus blocking my exit.<br>I'm not sure if this would have been different if I had left the room out the entrance before I opened the power bomb door, but I'm almost positive that this spells the end for any possibility of skipping the spider ball... <vanishes to attempt to make up an hours worth of lost work> 1079002c6be1739932f2004806831906f1f14d3a 725 670 2004-12-20T08:31:29Z Gendreavus 50 wikitext text/x-wiki A simple question regarding SBing: If you find a way to skip two items, but the only way you can skip one is to get the other, does the SBer get a choice of what to skip? <vanishes to contemplate> Someone hasn't heard of the 14% run for Super Metroid, I take it? Ummmm...heard of it, not about though...<br> <_<<br> >_><br> Look! A distraction!<br> <vanishes> 8e98ae8a70682a6cf3841443a39cbf2fac7c71f7 670 669 2004-12-20T08:12:38Z Bladegash 12 wikitext text/x-wiki A simple question regarding SBing: If you find a way to skip two items, but the only way you can skip one is to get the other, does the SBer get a choice of what to skip? <vanishes to contemplate> Someone hasn't heard of the 14% run for Super Metroid, I take it? 88676c3260ddf190821ea4ca7d0d4de1c1325c0d 669 2004-12-15T07:03:15Z Gendreavus 50 wikitext text/x-wiki A simple question regarding SBing: If you find a way to skip two items, but the only way you can skip one is to get the other, does the SBer get a choice of what to skip? <vanishes to contemplate> 27b9253a97bb872aa11b110315411c92e86a73dd Talk:Current events 1 989 3387 2128 2005-05-30T00:01:19Z SheeEttin 242 Discovery wikitext text/x-wiki aren't we suppose to talk about recent discoverys or how to do a trick or something rather than cookies? You're right, SAL, but hey, cookies never did anything wrong to us! -MML54 LOL recent discoverys? okay........ no one here used the DarkBurst on anything before i came around its power unknown.... it really helps VS Dark Samus when you hav the chance, i was awed by the damage it did. -Dark Samus Recent discoveries... My algebra teacher has a turtle named Bob, and a stuffed animal turtle named Little Bob II. --[[User:SheeEttin|SheeEttin]] 19:01, 29 May 2005 (CDT) 43004364708589900364d96747689e7ee03784a8 2128 1696 2005-04-17T23:36:43Z Dark Samus 238 wikitext text/x-wiki aren't we suppose to talk about recent discoverys or how to do a trick or something rather than cookies? You're right, SAL, but hey, cookies never did anything wrong to us! -MML54 LOL recent discoverys? okay........ no one here used the DarkBurst on anything before i came around its power unknown.... it really helps VS Dark Samus when you hav the chance, i was awed by the damage it did. -Dark Samus d06c05d2445865aee484377687ef66a11aeaad58 1696 1467 2005-03-09T21:32:31Z SamusAranLuver 111 wikitext text/x-wiki aren't we suppose to talk about recent discoverys or how to do a trick or something rather than cookies? You're right, SAL, but hey, cookies never did anything wrong to us! -MML54 LOL 8f60e6878f60e25b5abd75f2fab527f2212c3c78 1467 1466 2005-03-09T21:32:21Z SamusAranLuver 111 wikitext text/x-wiki aren't we suppose to talk about recent discoverys or how to do a trick or something rather than cookies? You're right, SAL, but hey, cookies never did anything wrong to us! -MML54 LOL c89a041e5f0ee3c192110f1eccc951f5e51ed1a9 1466 1465 2005-03-09T19:31:10Z MMcLean54 34 wikitext text/x-wiki aren't we suppose to talk about recent discoverys or how to do a trick or something rather than cookies? You're right, SAL, but hey, cookies never did anything wrong to us! -MML54 c9b3f6e9329b9588282450afbb442ac05f919006 1465 1464 2005-03-09T03:13:30Z SamusAranLuver 111 wikitext text/x-wiki aren't we suppose to talk about recent discoverys or how to do a trick or something rather than cookies? a11705fdd9f6743de465447bc09fd0576e093ca6 1464 1196 2005-02-02T21:35:14Z SamusAranLuver 111 im deleting it there is an overload on this page*note* took me over an hour wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 1196 1195 2005-02-02T21:21:29Z SamusAranLuver 111 delet this but read it first wikitext text/x-wiki [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]][[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]][[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]][[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]][[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]][[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]][[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]][[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]][[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]][[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]][[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]][[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]][[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]][[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]][[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]][[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]][[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] 21b6674b0073c1cfc395fecdb931e5f049a76c09 1195 1194 2005-02-02T21:21:11Z SamusAranLuver 111 wikitext text/x-wiki [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]][[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]][[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]][[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [ 24730fbac742eb3d0ee19150d45aac091d3df3f8 1194 1193 2005-02-02T21:20:31Z SamusAranLuver 111 delet this but read it first wikitext text/x-wiki [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]][[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]][[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]][[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]][[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]][[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]][[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]][[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]][[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]][[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]][[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]][[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]][[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]][[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]][[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]][[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]][[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] 21b6674b0073c1cfc395fecdb931e5f049a76c09 1193 1192 2005-02-02T21:20:26Z SamusAranLuver 111 wikitext text/x-wiki [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[w d5557e8ed482596193227478b43f8354dc53d34b 1192 1191 2005-02-02T21:20:20Z SamusAranLuver 111 wikitext text/x-wiki [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wik 6ad276fee459b7a9bac0a92ec09e0caca904273b 1191 1190 2005-02-02T21:20:01Z SamusAranLuver 111 wikitext text/x-wiki [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]][[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]][[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]][[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] 5f2dc269f3ac13906032d82d77fb12548572726f 1190 2005-02-02T21:19:42Z SamusAranLuver 111 wikitext text/x-wiki [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki]] [[wiki 07695c5caa427c18af9eead7dbd9528f49779fed Talk:Dark Samus 2 1 1074 3475 2005-04-13T23:16:29Z Dark Samus 238 wikitext text/x-wiki Who else here uses the DarkBurst when your close to her besides me? it does plenty o' pain. -Dark Samus d5a9e4f55afed4af1c7e8e4caf2c2aff4626a0ec Talk:Disappearing Dark Bloggs 1 1114 3511 1892 2005-04-30T16:25:58Z SheeEttin 242 Commented. wikitext text/x-wiki How did SheeEttin help find out this one? - MML54 I didn't... WTF? However, I noticed something ''extremely'' strange: on you first time in the room, if you use the Gravity Boost to bump into the Bomb Slot on the staue, a cutscene will begin and you see an inactive Dark Portal appear over the Spinner at the bottom of the room, and then disappear again... wierd.--SheeEttin c24dac83158196c3f94830f368a8d5931a332e81 1892 2005-04-29T22:17:46Z MMcLean54 34 wikitext text/x-wiki How did SheeEttin help find out this one? - MML54 6d0c3724c889eb292e5bd5bb49b75fc3b062fbaa Talk:Early Missile Expansions 1 985 3310 2005-01-28T21:56:33Z Metroix 173 wikitext text/x-wiki hi, currently I'm searching for other tips. I found one but I need more time. 56357cf99cf82a3b57828e43821910056448880d Talk:Echo Visor Glitch 1 1107 3505 1905 2005-04-30T22:17:27Z MMcLean54 34 Glitch should be more elaborated. wikitext text/x-wiki Where's the glitch? - MML54 Seriously, where's the glitch? - MML54 I don't know. Where's the beef? --''[[User:SheeEttin|SheeEttin]] (Oh, and I suspect you use the Echo Visor outside the room.) That was my guess as well, but there should be some more information on where to use it and what exactly happens. - MML54 c5c98bd5c670b99eecab8289deae7532215b0d0a 1905 1904 2005-04-30T19:35:04Z SheeEttin 242 Forgot to close parentheses. wikitext text/x-wiki Where's the glitch? - MML54 Seriously, where's the glitch? - MML54 I don't know. Where's the beef? --''[[User:SheeEttin|SheeEttin]] (Oh, and I suspect you use the Echo Visor outside the room.) 0ed3fa53a79df490593d1976afcde63e81b9fb5c 1904 1903 2005-04-30T19:30:00Z SheeEttin 242 wikitext text/x-wiki Where's the glitch? - MML54 Seriously, where's the glitch? - MML54 I don't know. Where's the beef? --''[[User:SheeEttin|SheeEttin]] (Oh, and I suspect you use the Echo Visor outside the room. 2a798bd402592f07f8453e968866defb27ea9701 1903 1884 2005-04-30T13:17:00Z MMcLean54 34 wikitext text/x-wiki Where's the glitch? - MML54 Seriously, where's the glitch? - MML54 4a0caba846191f0f1452b6cecde2f0336b787de2 1884 2005-04-25T13:15:54Z MMcLean54 34 Where's the glitch? wikitext text/x-wiki Where's the glitch? - MML54 db33ab823042b053c9642a4de1142449efa9ea74 Talk:Enemy Boost Jump 1 1146 3543 2033 2005-05-18T00:47:33Z SamusAranLuver 111 wikitext text/x-wiki As said if it is really usless wouldn't be a good contributor to my [[Useless Techniques]] page?-SAL ec33d0cbbd55c16fc70802f8958d1449076b875e 2033 2032 2005-05-18T00:46:29Z SamusAranLuver 111 wikitext text/x-wiki As said if it is really usless wouldn't be a good contributor to my [[useless techniques]] page?-SAL e648c68d49f5ef509168ef020c6e3a411d2e4d7d 2032 2005-05-18T00:45:51Z SamusAranLuver 111 wikitext text/x-wiki As said if it is really usless wouldn't be a good contributor to my usless tecniques page?-SAL 766cd5ed574683bd587211c757d18b84c2ee1301 Talk:Escape without Seeker Missiles 1 1128 3525 2005-05-03T17:05:45Z Copperandterence 225 wikitext text/x-wiki They added Comments 50118b946d6dc685e516c715f4d45dd6e2f41441 Talk:Fastest Run So Far... 1 793 3187 2004-11-30T03:55:13Z Yoshi348 11 Talk:Fastest Run So Far... moved to Talk:Fastest Runs So Far wikitext text/x-wiki #REDIRECT [[Talk:Fastest Runs So Far]] 42de973321117dd9142ea03fd10d459e4b9f811c Talk:Fastest Runs So Far 1 790 3186 147 2004-11-30T03:56:19Z Prime Hunter 20 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 147 139 2004-11-30T03:25:56Z Prime Hunter 20 wikitext text/x-wiki Just so you know, I did create two seperate topics: So, if you can somehow delete the other one (Lowest Percentage Obtained So Far) we can get rid of any confusion ''Prime Hunter'' 6b3deed766eda9dbe44ec0f4223a5f1daee59673 139 2004-11-30T03:25:21Z Prime Hunter 20 wikitext text/x-wiki Just so you know, I did create two seperate topics: So, if you can somehow delete the other one (Called Lowest Percentages So Far... i think) we can get rid of any confusion ''Prime Hunter'' 17e7e5aff5f49dbfb7b03257502ed98b9b01a348 Talk:Floaty Jump 1 878 3274 597 2004-12-14T14:09:14Z Random Zelda Person 37 wikitext text/x-wiki A theory on how the Jump works: When you are standing in the dark water, you feel an expanded gravity and also feel a greatly increased "jump" force. These two values being greater causes the time you spend airborne to drop, in the water that is. If you're in the water when the cocoon drops, some sort of programmer oversight makes the gravity value reset, but not the jumping force. This lets you jump really high. ^^^Woah...that makes a lot of sense... <vanishes to have fun with floaty jump> So, are there any other rooms that have both dark water and a cut-scene that moves you? I can't think of any... ab625bfdba2138ac291cad8454a81d58427089d2 597 596 2004-12-14T06:16:55Z Gendreavus 50 wikitext text/x-wiki A theory on how the Jump works: When you are standing in the dark water, you feel an expanded gravity and also feel a greatly increased "jump" force. These two values being greater causes the time you spend airborne to drop, in the water that is. If you're in the water when the cocoon drops, some sort of programmer oversight makes the gravity value reset, but not the jumping force. This lets you jump really high. ^^^Woah...that makes a lot of sense... <vanishes to have fun with floaty jump> 9d52e427e25157e79368d3e93fe14be2a9a6a79c 596 2004-12-14T02:57:48Z SaltyJustice 92 Programmer Oversight with Gravity wikitext text/x-wiki A theory on how the Jump works: When you are standing in the dark water, you feel an expanded gravity and also feel a greatly increased "jump" force. These two values being greater causes the time you spend airborne to drop, in the water that is. If you're in the water when the cocoon drops, some sort of programmer oversight makes the gravity value reset, but not the jumping force. This lets you jump really high. 99a151e066680a643acc17fac17e07c06bf6fda6 Talk:Fun Stuff to do 1 1078 3479 2366 2006-05-21T19:10:42Z Edward Tohr 169 wikitext text/x-wiki Just in case you're curious, the reason I made this page, instead of posting the games in the [[General Multiplayer Tricks]] section is because these... aren't really tricks.-E.T. Is that your idea of fun? i fight, no games. -Dark Samus ''Another Edward Tohr edit:'' Now, does anyone actually try these out, or am I the only one? (Please answer honestly, you won't hurt my feelings.) NO i actually do these things so youve got 1 with yea man.- sal Just so nobody gets pissed, I removed the names and re-styled the whole thing. It didn't really add to the article itself, so I removed it. It'd be much easier to read if all of the wiki was present, but... --[[User:SheeEttin|SheeEttin]] 16:35, 23 Apr 2006 (CDT) Hmm... it IS a lot easier to read now. So now I'll OCD out on the talk page, keeping track of who made each Fun Thing. :P -Ed Edward Tohr's Fun Things: <ul> <li>Boost Ball Battles</li> <li>Grapple Gladiators</li> <li>Cannon Chaos</li> <li>Powerbomb Perfection</li> <li>Dark Water Disaster</li> </ul> Baby Sheegoth's Fun Things: <ul> <li>Boost Ball Races</li> <li>Grapple Gladiators II</li> </ul> SheeEttin's Fun Things: <ul> <li>Morph Ball Races</li> <li>Turret Target Practice</li> <li>Turret Warfare</li> </ul> 8dcfe54888fd2663d30dda90223d81491c12b3eb 2366 2359 2006-04-23T21:35:03Z SheeEttin 242 wikitext text/x-wiki Just in case you're curious, the reason I made this page, instead of posting the games in the [[General Multiplayer Tricks]] section is because these... aren't really tricks.-E.T. Is that your idea of fun? i fight, no games. -Dark Samus ''Another Edward Tohr edit:'' Now, does anyone actually try these out, or am I the only one? (Please answer honestly, you won't hurt my feelings.) NO i actually do these things so youve got 1 with yea man.- sal Just so nobody gets pissed, I removed the names and re-styled the whole thing. It didn't really add to the article itself, so I removed it. It'd be much easier to read if all of the wiki was present, but... --[[User:SheeEttin|SheeEttin]] 16:35, 23 Apr 2006 (CDT) 1f6cf3b4138963bf57eefc66dcdc9d9951276498 2359 1956 2005-05-04T21:39:58Z SamusAranLuver 111 wikitext text/x-wiki Just in case you're curious, the reason I made this page, instead of posting the games in the [[General Multiplayer Tricks]] section is because these... aren't really tricks.-E.T. Is that your idea of fun? i fight, no games. -Dark Samus ''Another Edward Tohr edit:'' Now, does anyone actually try these out, or am I the only one? (Please answer honestly, you won't hurt my feelings.) NO i actually do these things so youve got 1 with yea man.- sal 096e3cadaa32add04f34ec55422dcb5de07f4472 1956 1942 2005-05-04T20:02:48Z Edward Tohr 169 Asked a question, responses desired wikitext text/x-wiki Just in case you're curious, the reason I made this page, instead of posting the games in the [[General Multiplayer Tricks]] section is because these... aren't really tricks.-E.T. Is that your idea of fun? i fight, no games. -Dark Samus ''Another Edward Tohr edit:'' Now, does anyone actually try these out, or am I the only one? (Please answer honestly, you won't hurt my feelings.) fcb1b861ff1965472f5aeb5c8c5fe1e5910b2d3f 1942 1697 2005-04-17T23:39:16Z Dark Samus 238 wikitext text/x-wiki Just in case you're curious, the reason I made this page, instead of posting the games in the [[General Multiplayer Tricks]] section is because these... aren't really tricks.-E.T. Is that your idea of fun? i fight, no games. -Dark Samus 7a8d8e67456f82be7c27a8de68872920ef60436d 1697 2005-04-17T23:09:12Z Edward Tohr 169 Why it's not in General Multiplayer Tricks section wikitext text/x-wiki Just in case you're curious, the reason I made this page, instead of posting the games in the [[General Multiplayer Tricks]] section is because these... aren't really tricks.-E.T. 1934a48d540b86ab47bf691236132dc5a396deae Talk:Grapple Glitch 1 999 3426 1362 2005-02-22T16:21:00Z MMcLean54 34 wikitext text/x-wiki Oh I know some. SAL Enlighten me. MML54 ---- Hey, Mirddes, I know this is asking a lot, but can I format the entire page to make it more user friendly? If you want a sample, check out my [[Torvus Temple]] page. MML54 ----- sure go ahead , id really apreciate the help. ''Mirddes'' ---- <s>Okay, it's going to be a little bit, though. I've got lots of other things going on. It '''will''' be up. -MML54</s> I don't think I'm really going to get to doing it...I'm writing a walkthrough and that's taking up lots of time. If it does happen, though, it'll be in a very long time. But, I will make a very small edit right now. -MML54 51469a2dcdf51f98c397597a64216a06c1dce408 1362 1361 2005-02-22T16:19:05Z MMcLean54 34 wikitext text/x-wiki Oh I know some. SAL Enlighten me. MML54 ---- Hey, Mirddes, I know this is asking a lot, but can I format the entire page to make it more user friendly? If you want a sample, check out my [[Torvus Temple]] page. MML54 ----- sure go ahead , id really apreciate the help. ''Mirddes'' ---- <s>Okay, it's going to be a little bit, though. I've got lots of other things going on. It '''will''' be up. -MML54</s> I don't think I'm really going to get to doing it...I'm writing a walkthrough and that's taking up lots of time. If it does happen, though, it'll be in a very long time. :( -MML54 b847d2c7a01dfb076a57ec252dfdf53e4f56809c 1361 1329 2005-02-16T19:23:10Z MMcLean54 34 wikitext text/x-wiki Oh I know some. SAL Enlighten me. MML54 ---- Hey, Mirddes, I know this is asking a lot, but can I format the entire page to make it more user friendly? If you want a sample, check out my [[Torvus Temple]] page. MML54 ----- sure go ahead , id really apreciate the help. ''Mirddes'' ---- Okay, it's going to be a little bit, though. I've got lots of other things going on. It '''will''' be up. -MML54 2ef92fc4d605f41ba108ae372f11f00730d2d9b9 1329 1307 2005-02-14T03:34:35Z Mirddes 195 wikitext text/x-wiki Oh I know some. SAL Enlighten me. MML54 ---- Hey, Mirddes, I know this is asking a lot, but can I format the entire page to make it more user friendly? If you want a sample, check out my [[Torvus Temple]] page. MML54 ----- sure go ahead , id really apreciate the help. ''Mirddes'' c36b42efbff4cf456bf081865e86b9d206730400 1307 1300 2005-02-13T15:30:19Z MMcLean54 34 wikitext text/x-wiki Oh I know some. SAL Enlighten me. MML54 ---- Hey, Mirddes, I know this is asking a lot, but can I format the entire page to make it more user friendly? If you want a sample, check out my [[Torvus Temple]] page. MML54 34ca689e2b01fcc1f5f01cad99839ed8d83bae42 1300 1299 2005-02-13T15:30:01Z MMcLean54 34 MIRDDES PLEASE READ wikitext text/x-wiki Oh I know some. SAL Enlighten me. MML54 ---- Hey, Mirddes, I know this is asking a lot, but can I format the entire page to make it more user friendly? If you want a sample, check out my [[Torvus Temple]] page. 2c6c7146d897143cdb0576afd972da92f73595d6 1299 1291 2005-02-13T03:05:57Z MMcLean54 34 wikitext text/x-wiki Oh I know some. SAL Enlighten me. MML54 bfa823519847f409ba409fdc713ecee9a995bd7a 1291 2005-02-13T03:04:46Z SamusAranLuver 111 wikitext text/x-wiki Oh I know some. SAL 32b344eb8dfcf53a50d0c01b567329eaade5bcee Talk:Ground? 1 866 3263 502 2004-12-09T21:45:26Z Zxcvbnm 75 wikitext text/x-wiki I tried this and I know why... basically it happens because that's not ground but a model used for a puzzle and the programmers forgot (or were just lazy) to add shots collision. LOL I KNOW YOURE LISTENING YOSHI348!!!! 0737d3c4058abcf0872f974ab5f8e08d38d42665 502 2004-12-09T20:12:58Z Cucciolopeloso 81 wikitext text/x-wiki I tried this and I know why... basically it happens because that's not ground but a model used for a puzzle and the programmers forgot (or were just lazy) to add shots collision. 3e20da2e72715ca8448634ac054c5d1eb7243d15 Talk:Hydrodynamo Screw Attack Glitch 1 827 3223 2004-12-03T00:58:56Z Ghost 29 wikitext text/x-wiki ummm.... how do you get the screw attack ahead of Gravity Booster? -Ghost 4cefe939206c2e84f6dfb5f6bf7595dda115bf31 Talk:Invisible Ledge 1 1100 3499 1807 2005-04-26T20:01:16Z MMcLean54 34 Culex read please. wikitext text/x-wiki Hard drive links don't work. - MML54 Link to the right place and not the Main Page please. - MML54 (Again) a9f2f94926631c26a73b2604b4398a8ab1e440da 1807 2005-04-24T21:47:36Z MMcLean54 34 wikitext text/x-wiki Hard drive links don't work. - MML54 9c61ccc0931e7fe04d72b64438fcfb84e51eef31 Talk:Jump Guardian 1 769 3163 2187 2005-07-19T15:05:59Z SheeEttin 242 Tip wikitext text/x-wiki == Answer == You can see it in Kip's 22% Hard run on the SDA. It's in part 2. I was wondering what he was doing until he started the fight, and then I remembered reading about this. It lowers the health meter, but won't kill him. You still need to do one (maybe a few, I'm not sure about the details) shot to finish him once the fight starts. -Zen == == I remember seeing a video of this last night, but it had an obscure name... I'll check when I get home.<br><br> -Josh (ninjaman)<br> --IRC: Jai == Losing my mind... == Ok, I know I saw this video last night... I was tooling around on the sites looking at everyone's videos. Someone has this recorded because it took me a second to realize what the person was doing... I just thought they were being bored while gaining energy in a light zone and shooting the statue up on the cliff. It may have been named for the bomb jumping? I can't find it, and I cleared my download history last night... :(<BR>-Jai Okay, Does it actually lower his health meter, or does it just make one power shot do ridiculous damage? I followed all the damage and pretty much wasted all my missiles on where the Jump Guardian is supposed to be (It's right in front of the Luminoth head statue, right?) and when I triggered the fight it had full health. I don't think any of my shots did any extra damage either. Am I doing something wrong? Gendreavus *vanishes* == Phew... == __NOTOC__ Thanks Zen... I just saw it again (finally)... I had been nosing around in everyone's videos early on and couldn't remember where i saw it! o_O<br><br>[[User:Ninjaman|Ninjaman]] 11:53, 11 Dec 2004 (CST) ---- If you aren't going to lower his health this way, and you jump right into the fight, you can hide behind the Light Crystal to block his "dimensional energy" beams. --[[User:SheeEttin|SheeEttin]] 16:00, 14 Jun 2005 (CDT) Another little tip: if you know what your shots do when they hit different types of objects, this should be easier for you. The shots hitting the JG will be the kind that hit "non-permanent" objects, such as doors, elevators, enemies, or pretty much anything that moves. To figure out if you're hitting it or not, fire a few rounds at the ground in front of you. See how it goes bright yellow, orange, black, gone? "Non-permanent" objects only go bright yellow, gone. Fire a few shots at the statue behind where it should be. If you see it go in the "permanent" object sequence, that's not him. Try a little bit to the right. That's probably him. --[[User:SheeEttin|SheeEttin]] 10:05, 19 Jul 2005 (CDT) 35f7c0b15ad47415801e19577d3609e99629ad35 2187 2162 2005-06-14T21:00:54Z SheeEttin 242 Tip wikitext text/x-wiki == Answer == You can see it in Kip's 22% Hard run on the SDA. It's in part 2. I was wondering what he was doing until he started the fight, and then I remembered reading about this. It lowers the health meter, but won't kill him. You still need to do one (maybe a few, I'm not sure about the details) shot to finish him once the fight starts. -Zen == == I remember seeing a video of this last night, but it had an obscure name... I'll check when I get home.<br><br> -Josh (ninjaman)<br> --IRC: Jai == Losing my mind... == Ok, I know I saw this video last night... I was tooling around on the sites looking at everyone's videos. Someone has this recorded because it took me a second to realize what the person was doing... I just thought they were being bored while gaining energy in a light zone and shooting the statue up on the cliff. It may have been named for the bomb jumping? I can't find it, and I cleared my download history last night... :(<BR>-Jai Okay, Does it actually lower his health meter, or does it just make one power shot do ridiculous damage? I followed all the damage and pretty much wasted all my missiles on where the Jump Guardian is supposed to be (It's right in front of the Luminoth head statue, right?) and when I triggered the fight it had full health. I don't think any of my shots did any extra damage either. Am I doing something wrong? Gendreavus *vanishes* == Phew... == __NOTOC__ Thanks Zen... I just saw it again (finally)... I had been nosing around in everyone's videos early on and couldn't remember where i saw it! o_O<br><br>[[User:Ninjaman|Ninjaman]] 11:53, 11 Dec 2004 (CST) ---- If you aren't going to lower his health this way, and you jump right into the fight, you can hide behind the Light Crystal to block his "dimensional energy" beams. --[[User:SheeEttin|SheeEttin]] 16:00, 14 Jun 2005 (CDT) dcfa3c59a434f27eade582196ad99ed38ec5027e 2162 539 2004-12-11T17:56:04Z Ninjaman 23 wikitext text/x-wiki == Answer == You can see it in Kip's 22% Hard run on the SDA. It's in part 2. I was wondering what he was doing until he started the fight, and then I remembered reading about this. It lowers the health meter, but won't kill him. You still need to do one (maybe a few, I'm not sure about the details) shot to finish him once the fight starts. -Zen == == I remember seeing a video of this last night, but it had an obscure name... I'll check when I get home.<br><br> -Josh (ninjaman)<br> --IRC: Jai == Losing my mind... == Ok, I know I saw this video last night... I was tooling around on the sites looking at everyone's videos. Someone has this recorded because it took me a second to realize what the person was doing... I just thought they were being bored while gaining energy in a light zone and shooting the statue up on the cliff. It may have been named for the bomb jumping? I can't find it, and I cleared my download history last night... :(<BR>-Jai Okay, Does it actually lower his health meter, or does it just make one power shot do ridiculous damage? I followed all the damage and pretty much wasted all my missiles on where the Jump Guardian is supposed to be (It's right in front of the Luminoth head statue, right?) and when I triggered the fight it had full health. I don't think any of my shots did any extra damage either. Am I doing something wrong? Gendreavus *vanishes* == Phew... == __NOTOC__ Thanks Zen... I just saw it again (finally)... I had been nosing around in everyone's videos early on and couldn't remember where i saw it! o_O<br><br>[[User:Ninjaman|Ninjaman]] 11:53, 11 Dec 2004 (CST) f84501f6011381ce365385e10a1254e7b2b4b588 539 538 2004-12-11T17:55:35Z Ninjaman 23 wikitext text/x-wiki == Answer == You can see it in Kip's 22% Hard run on the SDA. It's in part 2. I was wondering what he was doing until he started the fight, and then I remembered reading about this. It lowers the health meter, but won't kill him. You still need to do one (maybe a few, I'm not sure about the details) shot to finish him once the fight starts. -Zen == == I remember seeing a video of this last night, but it had an obscure name... I'll check when I get home.<br><br> -Josh (ninjaman)<br> --IRC: Jai == Losing my mind... == Ok, I know I saw this video last night... I was tooling around on the sites looking at everyone's videos. Someone has this recorded because it took me a second to realize what the person was doing... I just thought they were being bored while gaining energy in a light zone and shooting the statue up on the cliff. It may have been named for the bomb jumping? I can't find it, and I cleared my download history last night... :(<BR>-Jai Okay, Does it actually lower his health meter, or does it just make one power shot do ridiculous damage? I followed all the damage and pretty much wasted all my missiles on where the Jump Guardian is supposed to be (It's right in front of the Luminoth head statue, right?) and when I triggered the fight it had full health. I don't think any of my shots did any extra damage either. Am I doing something wrong? Gendreavus *vanishes* == Phew... ==__NOTOC__ Thanks Zen... I just saw it again (finally)... I had been nosing around in everyone's videos early on and couldn't remember where i saw it! o_O<br><br>[[User:Ninjaman|Ninjaman]] 11:53, 11 Dec 2004 (CST) 209f62d50b489c5bfcae3f20760e48032e2184f8 538 537 2004-12-11T17:53:22Z Ninjaman 23 Phew... wikitext text/x-wiki == Answer == You can see it in Kip's 22% Hard run on the SDA. It's in part 2. I was wondering what he was doing until he started the fight, and then I remembered reading about this. It lowers the health meter, but won't kill him. You still need to do one (maybe a few, I'm not sure about the details) shot to finish him once the fight starts. -Zen == == I remember seeing a video of this last night, but it had an obscure name... I'll check when I get home.<br><br> -Josh (ninjaman)<br> --IRC: Jai == Losing my mind... == Ok, I know I saw this video last night... I was tooling around on the sites looking at everyone's videos. Someone has this recorded because it took me a second to realize what the person was doing... I just thought they were being bored while gaining energy in a light zone and shooting the statue up on the cliff. It may have been named for the bomb jumping? I can't find it, and I cleared my download history last night... :(<BR>-Jai Okay, Does it actually lower his health meter, or does it just make one power shot do ridiculous damage? I followed all the damage and pretty much wasted all my missiles on where the Jump Guardian is supposed to be (It's right in front of the Luminoth head statue, right?) and when I triggered the fight it had full health. I don't think any of my shots did any extra damage either. Am I doing something wrong? Gendreavus *vanishes* == Phew... == Thanks Zen... I just saw it again (finally)... I had been nosing around in everyone's videos early on and couldn't remember where i saw it! o_O<br><br>[[User:Ninjaman|Ninjaman]] 11:53, 11 Dec 2004 (CST) 4cc5c5a7dd357cfb2bf84e4197f0f9a6b5e7820d 537 514 2004-12-10T02:32:41Z Zen 43 wikitext text/x-wiki == Answer == You can see it in Kip's 22% Hard run on the SDA. It's in part 2. I was wondering what he was doing until he started the fight, and then I remembered reading about this. It lowers the health meter, but won't kill him. You still need to do one (maybe a few, I'm not sure about the details) shot to finish him once the fight starts. -Zen == == I remember seeing a video of this last night, but it had an obscure name... I'll check when I get home.<br><br> -Josh (ninjaman)<br> --IRC: Jai == Losing my mind... == Ok, I know I saw this video last night... I was tooling around on the sites looking at everyone's videos. Someone has this recorded because it took me a second to realize what the person was doing... I just thought they were being bored while gaining energy in a light zone and shooting the statue up on the cliff. It may have been named for the bomb jumping? I can't find it, and I cleared my download history last night... :(<BR>-Jai Okay, Does it actually lower his health meter, or does it just make one power shot do ridiculous damage? I followed all the damage and pretty much wasted all my missiles on where the Jump Guardian is supposed to be (It's right in front of the Luminoth head statue, right?) and when I triggered the fight it had full health. I don't think any of my shots did any extra damage either. Am I doing something wrong? Gendreavus *vanishes* aaf24a4603474b9aa2a8377e227eda7265b42033 514 510 2004-12-10T00:52:45Z Gendreavus 50 wikitext text/x-wiki I remember seeing a video of this last night, but it had an obscure name... I'll check when I get home.<br><br> -Josh (ninjaman)<br> --IRC: Jai == Losing my mind... == Ok, I know I saw this video last night... I was tooling around on the sites looking at everyone's videos. Someone has this recorded because it took me a second to realize what the person was doing... I just thought they were being bored while gaining energy in a light zone and shooting the statue up on the cliff. It may have been named for the bomb jumping? I can't find it, and I cleared my download history last night... :(<BR>-Jai Okay, Does it actually lower his health meter, or does it just make one power shot do ridiculous damage? I followed all the damage and pretty much wasted all my missiles on where the Jump Guardian is supposed to be (It's right in front of the Luminoth head statue, right?) and when I triggered the fight it had full health. I don't think any of my shots did any extra damage either. Am I doing something wrong? Gendreavus *vanishes* c7a4318fb47ed6542ccf9b536f15b128e10c3b02 510 143 2004-11-30T03:45:32Z Ninjaman 23 Losing my mind... wikitext text/x-wiki I remember seeing a video of this last night, but it had an obscure name... I'll check when I get home.<br><br> -Josh (ninjaman)<br> --IRC: Jai == Losing my mind... == Ok, I know I saw this video last night... I was tooling around on the sites looking at everyone's videos. Someone has this recorded because it took me a second to realize what the person was doing... I just thought they were being bored while gaining energy in a light zone and shooting the statue up on the cliff. It may have been named for the bomb jumping? I can't find it, and I cleared my download history last night... :(<BR>-Jai b604216363716001e0c54b1a1a57607645a49915 143 78 2004-11-29T20:47:14Z Ninjaman 23 wikitext text/x-wiki I remember seeing a video of this last night, but it had an obscure name... I'll check when I get home.<br><br> -Josh (ninjaman)<br> --IRC: Jai a3bfc367797ad189dafbcca2b04c029314c118be 78 2004-11-29T20:44:50Z Ninjaman 23 Jump Guard Video wikitext text/x-wiki I remember seeing a video of this last night, but it had an obscure name... I'll check when I get home. 50b4473f328b055d019ff34f6449de457ec82539 Talk:Jumping high with out space jump 1 997 3424 2005-02-11T21:53:04Z SamusAranLuver 111 wikitext text/x-wiki Assuming it's possible to use Bomb Jumps instead of Space jumping throughout the entire game, there would still be no way to use the Screw Attack. I suggest you should actually ''try'' these things before you simply add them, SAL. --Vincent Core SAL:Well Thats kind of obvious<br> Vincent Core: Then, it should be obvious that Space Jump cannot be skipped. It is completely pointless to have this page called "possible skipped item" when it is completely impossible to skip Space Jump.<br> TrickFinder: You know what it is really useful indeed. But only if you have Space Jump Boots anyway. Make a triplebombjump and then instant unmorph and then space jump and the last thing to do is to use Screw Attack! You will gain a great distance far from where you started. Infact, i don´t think there are any rooms in the whole game big enough for this trick. SAL:hey i think i can use that for a trick g2g ask mom for game cube not allowed to play on week days.. cbc391ecfa24f5d1d963ac6194030aada7451ee0 Talk:Killing Enemies Faster 1 813 3208 1698 2005-04-18T12:23:01Z Metronome'd 236 wikitext text/x-wiki I am wondering something: I can't remember if you can jump on frozen Rezbits. Cause if we could, it may lead to some interesting speed tricks (And if we could jump far enough [and have a lot of luck], perhaps getting over to the platforms in the Screw Attack room without the grapple) I have a feeling that this won't work, but right now I'm just about ready to try something like this... --[[User:Prime Hunter|Prime Hunter]] 14:44, 1 Dec 2004 (CST) This is probably in the wrong section... Go, Dark Beam, go........[Dark Samus ````` You can jump onto the shields that Rezbits make. You can use that to get to the platforms from the bridge, like this: http://www.metroid2002.com/bartendorsparky/mp2/vault_bridge_to_spinner.avi ~ Metronome'd 0fafe2475246b6072870d6f2811f46128d320511 1698 1692 2005-04-17T23:23:18Z Dark Samus 238 wikitext text/x-wiki I am wondering something: I can't remember if you can jump on frozen Rezbits. Cause if we could, it may lead to some interesting speed tricks (And if we could jump far enough [and have a lot of luck], perhaps getting over to the platforms in the Screw Attack room without the grapple) I have a feeling that this won't work, but right now I'm just about ready to try something like this... --[[User:Prime Hunter|Prime Hunter]] 14:44, 1 Dec 2004 (CST) This is probably in the wrong section... Go, Dark Beam, go........[Dark Samus a4927e357872905ac6eb7fa159a5ff47384067f6 1692 231 2004-12-01T20:45:50Z Prime Hunter 20 wikitext text/x-wiki I am wondering something: I can't remember if you can jump on frozen Rezbits. Cause if we could, it may lead to some interesting speed tricks (And if we could jump far enough [and have a lot of luck], perhaps getting over to the platforms in the Screw Attack room without the grapple) I have a feeling that this won't work, but right now I'm just about ready to try something like this... --[[User:Prime Hunter|Prime Hunter]] 14:44, 1 Dec 2004 (CST) This is probably in the wrong section... ee146869c3410abef4f97347220cf94133423299 231 2004-12-01T20:44:05Z Prime Hunter 20 wikitext text/x-wiki I am wondering something: I can't remember if you can jump on frozen Rezbits. Cause if we could, it may lead to some interesting speed tricks (And if we could jump far enough [and have a lot of luck], perhaps getting over to the platforms in the Screw Attack room without the grapple) I have a feeling that this won't work, but right now I'm just about ready to try something like this... --[[User:Prime Hunter|Prime Hunter]] 14:44, 1 Dec 2004 (CST) 04aecf20c29663f786bbeb206af2afec3a06b815 Talk:LOL Floaty Ghetto Jump 1 1130 3527 2005-05-03T23:03:34Z SamusAranLuver 111 wikitext text/x-wiki WHAT THE HECK IS THIS PAGE 469179b7e4d65632bc964374451dee20d869b6a9 Talk:L and R midair dash 1 1046 3389 1997 2005-05-09T02:42:55Z SamusAranLuver 111 wikitext text/x-wiki yo its SAL can anyone come up witha cooler name for my dash.. how about something to do with left and right anmidextris? whatever anyways someone come up with a cooler name then L and R midair dash cause its not cool and its too long so yeah woot! Hey SAL, it's tjp7154. I can't really grasp your description of the move. Is [http://www.freewebtown.com/tttjp/Archives/LRMAD.MOV this] the move you're talking about? For the name, how about '''OMNIDASH''' since you can dash in any direction??? wicked name ill maybe get some ppl to filter some more then ill deicide but its pretty cool..OmniDash .. hmmmm ill try to get my hands on a cammera.hmm.. and not really it looks more of a dash movement . AH what the HEck OMNI dah whatever good ehough fc68c64a01bec3830740d2db1f55855018a2759b 1997 1983 2005-05-05T23:09:48Z SamusAranLuver 111 wikitext text/x-wiki yo its SAL can anyone come up witha cooler name for my dash.. how about something to do with left and right anmidextris? whatever anyways someone come up with a cooler name then L and R midair dash cause its not cool and its too long so yeah woot! Hey SAL, it's tjp7154. I can't really grasp your description of the move. Is [http://www.freewebtown.com/tttjp/Archives/LRMAD.MOV this] the move you're talking about? For the name, how about '''OMNIDASH''' since you can dash in any direction??? wicked name ill maybe get some ppl to filter some more then ill deicide but its pretty cool..OmniDash .. hmmmm ill try to get my hands on a cammera.hmm.. and not really it looks more of a dash movement . 4160a70ba81daa2fc43846780d4fbd1d8fd96614 1983 1982 2005-05-05T23:08:53Z SamusAranLuver 111 wikitext text/x-wiki yo its SAL can anyone come up witha cooler name for my dash.. how about something to do with left and right anmidextris? whatever anyways someone come up with a cooler name then L and R midair dash cause its not cool and its too long so yeah woot! Hey SAL, it's tjp7154. I can't really grasp your description of the move. Is [http://www.freewebtown.com/tttjp/Archives/LRMAD.MOV this] the move you're talking about? For the name, how about '''OMNIDASH''' since you can dash in any direction??? wicked name ill maybe get some ppl to filter some more then ill deicide but its pretty cool..OmniDash .. hmmmm ill try to get my hands on a cammera. 6e12580795f33fb8b3d290b1c3a0914fb42ac53b 1982 1979 2005-05-05T21:45:21Z Tjp7154 226 wikitext text/x-wiki yo its SAL can anyone come up witha cooler name for my dash.. how about something to do with left and right anmidextris? whatever anyways someone come up with a cooler name then L and R midair dash cause its not cool and its too long so yeah woot! Hey SAL, it's tjp7154. I can't really grasp your description of the move. Is [http://www.freewebtown.com/tttjp/Archives/LRMAD.MOV this] the move you're talking about? For the name, how about '''OMNIDASH''' since you can dash in any direction??? 9c53fa8b394793b5aaa258f6512429888219792e 1979 1968 2005-05-05T02:30:12Z SamusAranLuver 111 wikitext text/x-wiki yo its SAL can anyone come up witha cooler name for my dash.. how about something to do with left and right anmidextris? whatever anyways someone come up with a cooler name then L and R midair dash cause its not cool and its too long so yeah woot! fd31b9d6e34bfd5e74200c82dd7133c3f8392dbe 1968 1777 2005-04-24T22:51:33Z SamusAranLuver 111 Clean ups *sweap* * sweap* wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 1777 1511 2005-03-15T00:37:24Z SamusAranLuver 111 wikitext text/x-wiki I though it was discovered by SAL cause he created the page but it didn't work! and he did the type up for the acually working technique! ---- Should we move it to the actual techniques page? -MML54 i guess so.. e79a871b2b6a816bd583626fc9f64b2cfd153ae9 1511 1503 2005-03-13T23:51:15Z SamusAranLuver 111 wikitext text/x-wiki I though it was discovered by SAL ---- Should we move it to the actual techniques page? -MML54 i guess so.. 1e05ecd604923dbe8a7941015d43b3756eaa1f79 1503 1497 2005-03-13T15:41:19Z MMcLean54 34 wikitext text/x-wiki I though it was discovered by SAL ---- Should we move it to the actual techniques page? -MML54 0c5fe17f53f1997d6ed1f9c4c39b3825e2d5c29e 1497 2005-03-13T14:36:06Z SamusAranLuver 111 wikitext text/x-wiki I though it was discovered by SAL dc3a0c87a39eaa1eb97a38b6fe2b6d518ae9f114 Talk:L dash 1 1030 3460 1434 2005-03-01T04:23:05Z Drew4u 183 wikitext text/x-wiki i ve discovered this long ago but has been to lazy to add sal : P NO sense in arguing we both discovered it. Just Saying but i discovered it like an Hour After the Kip Dash was made okay then. -How does it work? I hold L to lock my view and I cannot dash unless locked on.... This doesn't make sense to the trick because it says that I do not need to be locked on to dash, but I do 812976ac272a8d523f247a22c75cf5fa6f3e921f 1434 1423 2005-02-28T21:29:46Z SamusAranLuver 111 wikitext text/x-wiki i ve discovered this long ago but has been to lazy to add sal : P NO sense in arguing we both discovered it. Just Saying but i discovered it like an Hour After the Kip Dash was made okay then. e1d1f9657a2b066deb194b7d0daefe926ec2953a 1423 1422 2005-02-28T12:55:25Z Baby Sheegoth 79 wikitext text/x-wiki i ve discovered this long ago but has been to lazy to add sal : P NO sense in arguing we both discovered it. Just Saying but i discovered it like an Hour After the Kip Dash was made 2bc6a499d2baab5e46fae6c80e350b14e2bf6e9c 1422 1420 2005-02-28T02:51:09Z SamusAranLuver 111 wikitext text/x-wiki i ve discovered this long ago but has been to lazy to add sal : P NO sense in arguing we both discovered it. 29b9af4393a317fe95d3073c20ccaa9b0bc88410 1420 2005-02-28T02:19:26Z SamusAranLuver 111 wikitext text/x-wiki i ve discovered this long ago but has been to lazy to add sal : P d720e4a148c24368a403cca435be205b53e5549c Talk:Light Suit without Dark Suit 1 1127 3524 2010 2005-05-13T01:24:16Z Gendreavus 50 wikitext text/x-wiki Skipping the Dark Suit Wasn't there a video showing the neccesary ghetto jump on the way to Torvus? Also, my computer isn't showing the video of the weird things happening. It says it's missing the file.<br> <vanishes> It was "filed under" speedtricks. ;] http://www.metroid2002.com/prime2/index.php/Sky_Temple_Grounds:_Abandoned_Base Thanks. I'll try putting that on the article.<br><vanishes> 7c0ad7a096011c5aac7d47defa7b3a4214fe5c85 2010 2009 2005-05-12T03:33:21Z Doninss 217 wikitext text/x-wiki Skipping the Dark Suit Wasn't there a video showing the neccesary ghetto jump on the way to Torvus? Also, my computer isn't showing the video of the weird things happening. It says it's missing the file.<br> <vanishes> It was "filed under" speedtricks. ;] http://www.metroid2002.com/prime2/index.php/Sky_Temple_Grounds:_Abandoned_Base ea6a39f8690e550b3a71f243b871938f195d0419 2009 2008 2005-05-12T01:33:30Z Gendreavus 50 wikitext text/x-wiki Skipping the Dark Suit Wasn't there a video showing the neccesary ghetto jump on the way to Torvus? Also, my computer isn't showing the video of the weird things happening. It says it's missing the file.<br> <vanishes> fef1bf97b65140e78e10870179e5ba884181de43 2008 2005-05-03T16:58:56Z Copperandterence 225 wikitext text/x-wiki Skipping the Dark Suit f32ad7e406de4a281acf30c04e318e86f9a9a4d4 Talk:M2K2: Metroid Prime 2:Community Portal 1 975 3376 2005-01-25T19:11:58Z Metroix 173 wikitext text/x-wiki yeah a disccussion, anyway, is there someone in there 40762832ea07f26ce13818d8160b9940c62dce6e Talk:M2K2: Metroid Prime 2:Help 1 1122 3519 2017 2005-05-14T16:42:02Z SheeEttin 242 Q wikitext text/x-wiki OK THIS IS TOTALY INAPPORPREATE What's so inappropriate? --[[User:SheeEttin|SheeEttin]] 11:42, 14 May 2005 (CDT) fd890fbbc76e1e7d480c4ebab5a5ac7c3b67d4e6 2017 2005-05-02T00:54:16Z SamusAranLuver 111 wikitext text/x-wiki OK THIS IS TOTALY INAPPORPREATE 51c9b9fd03067dc5f050e117513f9ba5b3218638 Talk:M2K2: Metroid Prime 2:Protected page 1 1036 3465 1562 2005-03-27T14:42:12Z Laney 16 wikitext text/x-wiki Locked pages? I haven't seen any around the website. Could someone give me a link to one of them? Do you mean the Main Page? You can't edit it for some reason. Is that what you mean? -MML54 Nevermind, I found out where and why. I'm no admin, but if you want, I can write a page about why its locked. MML54 sure it would be great for people that don't really understand. Yeah, finally! And I feel honored, that my style was used for last ;) 4649010eda1bfd70b92c3189f80621b4ad894248 1562 1452 2005-03-02T20:41:20Z SamusAranLuver 111 wikitext text/x-wiki Locked pages? I haven't seen any around the website. Could someone give me a link to one of them? Do you mean the Main Page? You can't edit it for some reason. Is that what you mean? -MML54 Nevermind, I found out where and why. I'm no admin, but if you want, I can write a page about why its locked. MML54 sure it would be great for people that don't really understand. 28c28d8c4184a4a8a6860c69dc1f3fe2ca03ec1e 1452 1445 2005-03-01T22:43:50Z MMcLean54 34 wikitext text/x-wiki Locked pages? I haven't seen any around the website. Could someone give me a link to one of them? Do you mean the Main Page? You can't edit it for some reason. Is that what you mean? -MML54 Nevermind, I found out where and why. I'm no admin, but if you want, I can write a page about why its locked. MML54 45f08e2ed2315911305ec68fef36955e980af55d 1445 1444 2005-03-01T22:43:39Z MMcLean54 34 wikitext text/x-wiki Locked pages? I haven't seen any around the website. Could someone give me a link to one of them? Do you mean the Main Page? You can't edit it for some reason. Is that what you mean? -MML54 Nevermind, I found out where and why. I'm no admin, but if you want, I can write a page about why its locked. ae7948fef4890e8e4dfe6f514922becb1bda462b 1444 1443 2005-03-01T22:30:27Z MMcLean54 34 wikitext text/x-wiki Locked pages? I haven't seen any around the website. Could someone give me a link to one of them? Do you mean the Main Page? You can't edit it for some reason. Is that what you mean? -MML54 1e53bc840da507e6d67f5c6e0bfcb304ec225cd3 1443 2005-03-01T22:27:47Z MMcLean54 34 Locked Pages? wikitext text/x-wiki Locked pages? I haven't seen any around the website. Could someone give me a link to one of them? -MML54 710dde9bb4c43f772f6963cd233dd5f2df90f51a Talk:Main Page 1 759 3153 2186 2005-07-19T14:57:46Z SheeEttin 242 Opinion wikitext text/x-wiki Could we get a better help thingy? That link is just an overload of information... -Yoshi could type up a 'crash course in wiki editing' i suppose. unfortunately, i'm uploading sparky's run in class today, and that probably means the ibook won't even be able to accept typing fast enough to avoid driving me insane ... so yeah. if you want to add some stuff to the main page, be my guest. :) Would touching up on the pages be necessary? I have no idea how long this will last, so should we bother trying to clean up pages? == Main Page Style == Sorry, but I think MY centering and <dev>ing style is alot better that this actual one. Laney Okay, whatever. I thought the original was best. -MMcLean54 i think the page should be like black and red like the other ones-SAL It doesn't look like you can have any background color other than white with Wiki. Or maybe it's just that not anyone is allowed to change it. -Vincent Core ==Main page issuse== Why do people keep deleting the main page? WHATS YOUR PROBLEM ADVERTISE SOMEWHERE ELSE PEOPLE!!-Several people Is there any way possible to stop this from occuring? Do the administrators have higher power that can possibly help out with the situation? Personally, I'm sick of it. Also, are the people in which have deleted the Main Page actually computerized systems for advertising purposes only? It's been the same type of advertisement, so it's probable that we'll see it again unless something is put into action. Giving a warning to or banning the users could be effective, but even for the same advertisement, the users have varied. My suggestion is to have a randomized picture with a code on it placed on the sign up screen. Users of AIM will know what I'm talking about. The new users will then have to enter the exact case sensitive code to make an account. This, however, should not affect existing users to make it as painless as possible. -MML54 I've been on some wiki pages that only allows aministrators to edit the main page is that possible?-Several people phentermine? what the hell why are they trying to sell that were not fat guys playing metroid all day! We find tricks and display them to the public :P PtTtT...!-Several people Finally. Peace At Last.-March 19 2005 == Robots == Where did they come from and what do they want here? Why can't they attack someone else? - MML54 What the heck are robots and what is there real funcution?-SAL ==site== Nate made then accually site for this game he trasfered some stuff over but i don't think he is finshed quite yet my omni dash isn't there!!!!-SAL I believe kip weeded out everything he considered unimportant, inappropriate, or that just wouldn't fit. They decided to leave the Wiki up to provide continued access to the info that couldn't be transfered to the official MP2 section of the site. - doninss Does that mean the site is finshed and is final?untill so called more"important" posts are made. well now we all know the opriginal link no longer links to wiki good bye everyone:(-SAL <br><br> The new page still links to it. I don't know why they removed the wiki... I thought it was a good idea. They should make a wiki for each game! --[[User:SheeEttin|SheeEttin]] 14:49, 6 Jun 2005 (CDT) == BRING BACK THE WIKI!! == The Wiki was a good idea. No doubt in my mind. All in favor of keeping the Wiki? (Vote with a slash) <center> <table border="1" border="1" cellpadding="2" cellspacing="1"> <tr> <td align="center" valign="middle"> Keep Wiki </td> <td align="center" valign="middle"> Remove Wiki </td> </tr> <tr> <td align="center" valign="middle"> / / / / </td> <td> </td> </tr> </table> </center> i wan tthe wiki but im not even sure if anyone view it anymore...<br> Guys, calm down. The wiki's stil here (unless we're all dreaming and not actually posting on anything), it's just not the main MP2E page. I personally am glad that the MP2 page finally got the M2K2 makeover, but I don't think the wiki should go away forever. It seems like a lot better place to post discoveries than the forums. Maybe a link to the wiki on the MP2E sidebar would work...<br> <vanishes> hey, nate here. the wiki isn't going anywhere. you can still get to it from the m2k2 echoes section (if you didn't know). LoL still hard to belive people post here still.-SAL Hmm, a link an the sidebar would be nice. I like the wiki better because people can respond, and help people like me who couldn't do a Ghetto Jump to save their life. (Well, I ''did'' do a GJ once... but on a flat wall. Does that count?) --[[User:SheeEttin|SheeEttin]] 09:57, 19 Jul 2005 (CDT) 5f21357145df1a6e18d7b9cb03f8b49c2bf663ce 2186 2180 2005-07-19T02:44:24Z SamusAranLuver 111 wikitext text/x-wiki Could we get a better help thingy? That link is just an overload of information... -Yoshi could type up a 'crash course in wiki editing' i suppose. unfortunately, i'm uploading sparky's run in class today, and that probably means the ibook won't even be able to accept typing fast enough to avoid driving me insane ... so yeah. if you want to add some stuff to the main page, be my guest. :) Would touching up on the pages be necessary? I have no idea how long this will last, so should we bother trying to clean up pages? == Main Page Style == Sorry, but I think MY centering and <dev>ing style is alot better that this actual one. Laney Okay, whatever. I thought the original was best. -MMcLean54 i think the page should be like black and red like the other ones-SAL It doesn't look like you can have any background color other than white with Wiki. Or maybe it's just that not anyone is allowed to change it. -Vincent Core ==Main page issuse== Why do people keep deleting the main page? WHATS YOUR PROBLEM ADVERTISE SOMEWHERE ELSE PEOPLE!!-Several people Is there any way possible to stop this from occuring? Do the administrators have higher power that can possibly help out with the situation? Personally, I'm sick of it. Also, are the people in which have deleted the Main Page actually computerized systems for advertising purposes only? It's been the same type of advertisement, so it's probable that we'll see it again unless something is put into action. Giving a warning to or banning the users could be effective, but even for the same advertisement, the users have varied. My suggestion is to have a randomized picture with a code on it placed on the sign up screen. Users of AIM will know what I'm talking about. The new users will then have to enter the exact case sensitive code to make an account. This, however, should not affect existing users to make it as painless as possible. -MML54 I've been on some wiki pages that only allows aministrators to edit the main page is that possible?-Several people phentermine? what the hell why are they trying to sell that were not fat guys playing metroid all day! We find tricks and display them to the public :P PtTtT...!-Several people Finally. Peace At Last.-March 19 2005 == Robots == Where did they come from and what do they want here? Why can't they attack someone else? - MML54 What the heck are robots and what is there real funcution?-SAL ==site== Nate made then accually site for this game he trasfered some stuff over but i don't think he is finshed quite yet my omni dash isn't there!!!!-SAL I believe kip weeded out everything he considered unimportant, inappropriate, or that just wouldn't fit. They decided to leave the Wiki up to provide continued access to the info that couldn't be transfered to the official MP2 section of the site. - doninss Does that mean the site is finshed and is final?untill so called more"important" posts are made. well now we all know the opriginal link no longer links to wiki good bye everyone:(-SAL <br><br> The new page still links to it. I don't know why they removed the wiki... I thought it was a good idea. They should make a wiki for each game! --[[User:SheeEttin|SheeEttin]] 14:49, 6 Jun 2005 (CDT) == BRING BACK THE WIKI!! == The Wiki was a good idea. No doubt in my mind. All in favor of keeping the Wiki? (Vote with a slash) <center> <table border="1" border="1" cellpadding="2" cellspacing="1"> <tr> <td align="center" valign="middle"> Keep Wiki </td> <td align="center" valign="middle"> Remove Wiki </td> </tr> <tr> <td align="center" valign="middle"> / / / / </td> <td> </td> </tr> </table> </center> i wan tthe wiki but im not even sure if anyone view it anymore...<br> Guys, calm down. The wiki's stil here (unless we're all dreaming and not actually posting on anything), it's just not the main MP2E page. I personally am glad that the MP2 page finally got the M2K2 makeover, but I don't think the wiki should go away forever. It seems like a lot better place to post discoveries than the forums. Maybe a link to the wiki on the MP2E sidebar would work...<br> <vanishes> hey, nate here. the wiki isn't going anywhere. you can still get to it from the m2k2 echoes section (if you didn't know). LoL still hard to belive people post here still.-SAL 07e9703597ee27cef5721dbf4249da025b64bd4c 2180 2156 2005-06-10T17:52:10Z Njahnke 1 wikitext text/x-wiki Could we get a better help thingy? That link is just an overload of information... -Yoshi could type up a 'crash course in wiki editing' i suppose. unfortunately, i'm uploading sparky's run in class today, and that probably means the ibook won't even be able to accept typing fast enough to avoid driving me insane ... so yeah. if you want to add some stuff to the main page, be my guest. :) Would touching up on the pages be necessary? I have no idea how long this will last, so should we bother trying to clean up pages? == Main Page Style == Sorry, but I think MY centering and <dev>ing style is alot better that this actual one. Laney Okay, whatever. I thought the original was best. -MMcLean54 i think the page should be like black and red like the other ones-SAL It doesn't look like you can have any background color other than white with Wiki. Or maybe it's just that not anyone is allowed to change it. -Vincent Core ==Main page issuse== Why do people keep deleting the main page? WHATS YOUR PROBLEM ADVERTISE SOMEWHERE ELSE PEOPLE!!-Several people Is there any way possible to stop this from occuring? Do the administrators have higher power that can possibly help out with the situation? Personally, I'm sick of it. Also, are the people in which have deleted the Main Page actually computerized systems for advertising purposes only? It's been the same type of advertisement, so it's probable that we'll see it again unless something is put into action. Giving a warning to or banning the users could be effective, but even for the same advertisement, the users have varied. My suggestion is to have a randomized picture with a code on it placed on the sign up screen. Users of AIM will know what I'm talking about. The new users will then have to enter the exact case sensitive code to make an account. This, however, should not affect existing users to make it as painless as possible. -MML54 I've been on some wiki pages that only allows aministrators to edit the main page is that possible?-Several people phentermine? what the hell why are they trying to sell that were not fat guys playing metroid all day! We find tricks and display them to the public :P PtTtT...!-Several people Finally. Peace At Last.-March 19 2005 == Robots == Where did they come from and what do they want here? Why can't they attack someone else? - MML54 What the heck are robots and what is there real funcution?-SAL ==site== Nate made then accually site for this game he trasfered some stuff over but i don't think he is finshed quite yet my omni dash isn't there!!!!-SAL I believe kip weeded out everything he considered unimportant, inappropriate, or that just wouldn't fit. They decided to leave the Wiki up to provide continued access to the info that couldn't be transfered to the official MP2 section of the site. - doninss Does that mean the site is finshed and is final?untill so called more"important" posts are made. well now we all know the opriginal link no longer links to wiki good bye everyone:(-SAL <br><br> The new page still links to it. I don't know why they removed the wiki... I thought it was a good idea. They should make a wiki for each game! --[[User:SheeEttin|SheeEttin]] 14:49, 6 Jun 2005 (CDT) == BRING BACK THE WIKI!! == The Wiki was a good idea. No doubt in my mind. All in favor of keeping the Wiki? (Vote with a slash) <center> <table border="1" border="1" cellpadding="2" cellspacing="1"> <tr> <td align="center" valign="middle"> Keep Wiki </td> <td align="center" valign="middle"> Remove Wiki </td> </tr> <tr> <td align="center" valign="middle"> / / / / </td> <td> </td> </tr> </table> </center> i wan tthe wiki but im not even sure if anyone view it anymore...<br> Guys, calm down. The wiki's stil here (unless we're all dreaming and not actually posting on anything), it's just not the main MP2E page. I personally am glad that the MP2 page finally got the M2K2 makeover, but I don't think the wiki should go away forever. It seems like a lot better place to post discoveries than the forums. Maybe a link to the wiki on the MP2E sidebar would work...<br> <vanishes> hey, nate here. the wiki isn't going anywhere. you can still get to it from the m2k2 echoes section (if you didn't know). 83c8b5ec782446d9b2f0ae2fbe56260f5a84c3a2 2156 2154 2005-06-09T00:03:30Z Gendreavus 50 Calm down guys, it's still here... wikitext text/x-wiki Could we get a better help thingy? That link is just an overload of information... -Yoshi could type up a 'crash course in wiki editing' i suppose. unfortunately, i'm uploading sparky's run in class today, and that probably means the ibook won't even be able to accept typing fast enough to avoid driving me insane ... so yeah. if you want to add some stuff to the main page, be my guest. :) Would touching up on the pages be necessary? I have no idea how long this will last, so should we bother trying to clean up pages? == Main Page Style == Sorry, but I think MY centering and <dev>ing style is alot better that this actual one. Laney Okay, whatever. I thought the original was best. -MMcLean54 i think the page should be like black and red like the other ones-SAL It doesn't look like you can have any background color other than white with Wiki. Or maybe it's just that not anyone is allowed to change it. -Vincent Core ==Main page issuse== Why do people keep deleting the main page? WHATS YOUR PROBLEM ADVERTISE SOMEWHERE ELSE PEOPLE!!-Several people Is there any way possible to stop this from occuring? Do the administrators have higher power that can possibly help out with the situation? Personally, I'm sick of it. Also, are the people in which have deleted the Main Page actually computerized systems for advertising purposes only? It's been the same type of advertisement, so it's probable that we'll see it again unless something is put into action. Giving a warning to or banning the users could be effective, but even for the same advertisement, the users have varied. My suggestion is to have a randomized picture with a code on it placed on the sign up screen. Users of AIM will know what I'm talking about. The new users will then have to enter the exact case sensitive code to make an account. This, however, should not affect existing users to make it as painless as possible. -MML54 I've been on some wiki pages that only allows aministrators to edit the main page is that possible?-Several people phentermine? what the hell why are they trying to sell that were not fat guys playing metroid all day! We find tricks and display them to the public :P PtTtT...!-Several people Finally. Peace At Last.-March 19 2005 == Robots == Where did they come from and what do they want here? Why can't they attack someone else? - MML54 What the heck are robots and what is there real funcution?-SAL ==site== Nate made then accually site for this game he trasfered some stuff over but i don't think he is finshed quite yet my omni dash isn't there!!!!-SAL I believe kip weeded out everything he considered unimportant, inappropriate, or that just wouldn't fit. They decided to leave the Wiki up to provide continued access to the info that couldn't be transfered to the official MP2 section of the site. - doninss Does that mean the site is finshed and is final?untill so called more"important" posts are made. well now we all know the opriginal link no longer links to wiki good bye everyone:(-SAL <br><br> The new page still links to it. I don't know why they removed the wiki... I thought it was a good idea. They should make a wiki for each game! --[[User:SheeEttin|SheeEttin]] 14:49, 6 Jun 2005 (CDT) == BRING BACK THE WIKI!! == The Wiki was a good idea. No doubt in my mind. All in favor of keeping the Wiki? (Vote with a slash) <center> <table border="1" border="1" cellpadding="2" cellspacing="1"> <tr> <td align="center" valign="middle"> Keep Wiki </td> <td align="center" valign="middle"> Remove Wiki </td> </tr> <tr> <td align="center" valign="middle"> / / / / </td> <td> </td> </tr> </table> </center> i wan tthe wiki but im not even sure if anyone view it anymore...<br> Guys, calm down. The wiki's stil here (unless we're all dreaming and not actually posting on anything), it's just not the main MP2E page. I personally am glad that the MP2 page finally got the M2K2 makeover, but I don't think the wiki should go away forever. It seems like a lot better place to post discoveries than the forums. Maybe a link to the wiki on the MP2E sidebar would work...<br> <vanishes> 6c515d30fd002837c7a6869df7d70a154fbc865d 2154 2153 2005-06-08T22:39:58Z MMcLean54 34 wikitext text/x-wiki Could we get a better help thingy? That link is just an overload of information... -Yoshi could type up a 'crash course in wiki editing' i suppose. unfortunately, i'm uploading sparky's run in class today, and that probably means the ibook won't even be able to accept typing fast enough to avoid driving me insane ... so yeah. if you want to add some stuff to the main page, be my guest. :) Would touching up on the pages be necessary? I have no idea how long this will last, so should we bother trying to clean up pages? == Main Page Style == Sorry, but I think MY centering and <dev>ing style is alot better that this actual one. Laney Okay, whatever. I thought the original was best. -MMcLean54 i think the page should be like black and red like the other ones-SAL It doesn't look like you can have any background color other than white with Wiki. Or maybe it's just that not anyone is allowed to change it. -Vincent Core ==Main page issuse== Why do people keep deleting the main page? WHATS YOUR PROBLEM ADVERTISE SOMEWHERE ELSE PEOPLE!!-Several people Is there any way possible to stop this from occuring? Do the administrators have higher power that can possibly help out with the situation? Personally, I'm sick of it. Also, are the people in which have deleted the Main Page actually computerized systems for advertising purposes only? It's been the same type of advertisement, so it's probable that we'll see it again unless something is put into action. Giving a warning to or banning the users could be effective, but even for the same advertisement, the users have varied. My suggestion is to have a randomized picture with a code on it placed on the sign up screen. Users of AIM will know what I'm talking about. The new users will then have to enter the exact case sensitive code to make an account. This, however, should not affect existing users to make it as painless as possible. -MML54 I've been on some wiki pages that only allows aministrators to edit the main page is that possible?-Several people phentermine? what the hell why are they trying to sell that were not fat guys playing metroid all day! We find tricks and display them to the public :P PtTtT...!-Several people Finally. Peace At Last.-March 19 2005 == Robots == Where did they come from and what do they want here? Why can't they attack someone else? - MML54 What the heck are robots and what is there real funcution?-SAL ==site== Nate made then accually site for this game he trasfered some stuff over but i don't think he is finshed quite yet my omni dash isn't there!!!!-SAL I believe kip weeded out everything he considered unimportant, inappropriate, or that just wouldn't fit. They decided to leave the Wiki up to provide continued access to the info that couldn't be transfered to the official MP2 section of the site. - doninss Does that mean the site is finshed and is final?untill so called more"important" posts are made. well now we all know the opriginal link no longer links to wiki good bye everyone:(-SAL <br><br> The new page still links to it. I don't know why they removed the wiki... I thought it was a good idea. They should make a wiki for each game! --[[User:SheeEttin|SheeEttin]] 14:49, 6 Jun 2005 (CDT) == BRING BACK THE WIKI!! == The Wiki was a good idea. No doubt in my mind. All in favor of keeping the Wiki? (Vote with a slash) <center> <table border="1" border="1" cellpadding="2" cellspacing="1"> <tr> <td align="center" valign="middle"> Keep Wiki </td> <td align="center" valign="middle"> Remove Wiki </td> </tr> <tr> <td align="center" valign="middle"> / / / / </td> <td> </td> </tr> </table> </center> i wan tthe wiki but im not even sure if anyone view it anymore... 2e45f007cfeb950efa5b0cdc70ea59ceaefe4dec 2153 2152 2005-06-07T22:36:40Z Tjp7154 226 wikitext text/x-wiki Could we get a better help thingy? That link is just an overload of information... -Yoshi could type up a 'crash course in wiki editing' i suppose. unfortunately, i'm uploading sparky's run in class today, and that probably means the ibook won't even be able to accept typing fast enough to avoid driving me insane ... so yeah. if you want to add some stuff to the main page, be my guest. :) Would touching up on the pages be necessary? I have no idea how long this will last, so should we bother trying to clean up pages? == Main Page Style == Sorry, but I think MY centering and <dev>ing style is alot better that this actual one. Laney Okay, whatever. I thought the original was best. -MMcLean54 i think the page should be like black and red like the other ones-SAL It doesn't look like you can have any background color other than white with Wiki. Or maybe it's just that not anyone is allowed to change it. -Vincent Core ==Main page issuse== Why do people keep deleting the main page? WHATS YOUR PROBLEM ADVERTISE SOMEWHERE ELSE PEOPLE!!-Several people Is there any way possible to stop this from occuring? Do the administrators have higher power that can possibly help out with the situation? Personally, I'm sick of it. Also, are the people in which have deleted the Main Page actually computerized systems for advertising purposes only? It's been the same type of advertisement, so it's probable that we'll see it again unless something is put into action. Giving a warning to or banning the users could be effective, but even for the same advertisement, the users have varied. My suggestion is to have a randomized picture with a code on it placed on the sign up screen. Users of AIM will know what I'm talking about. The new users will then have to enter the exact case sensitive code to make an account. This, however, should not affect existing users to make it as painless as possible. -MML54 I've been on some wiki pages that only allows aministrators to edit the main page is that possible?-Several people phentermine? what the hell why are they trying to sell that were not fat guys playing metroid all day! We find tricks and display them to the public :P PtTtT...!-Several people Finally. Peace At Last.-March 19 2005 == Robots == Where did they come from and what do they want here? Why can't they attack someone else? - MML54 What the heck are robots and what is there real funcution?-SAL ==site== Nate made then accually site for this game he trasfered some stuff over but i don't think he is finshed quite yet my omni dash isn't there!!!!-SAL I believe kip weeded out everything he considered unimportant, inappropriate, or that just wouldn't fit. They decided to leave the Wiki up to provide continued access to the info that couldn't be transfered to the official MP2 section of the site. - doninss Does that mean the site is finshed and is final?untill so called more"important" posts are made. well now we all know the opriginal link no longer links to wiki good bye everyone:(-SAL <br><br> The new page still links to it. I don't know why they removed the wiki... I thought it was a good idea. They should make a wiki for each game! --[[User:SheeEttin|SheeEttin]] 14:49, 6 Jun 2005 (CDT) == BRING BACK THE WIKI!! == The Wiki was a good idea. No doubt in my mind. All in favor of keeping the Wiki? (Vote with a slash) <center> <table border="1" border="1" cellpadding="2" cellspacing="1"> <tr> <td align="center" valign="middle"> Keep Wiki </td> <td align="center" valign="middle"> Remove Wiki </td> </tr> <tr> <td align="center" valign="middle"> / / / </td> <td> </td> </tr> </table> </center> i wan tthe wiki but im not even sure if anyone view it anymore... f7a0f00e9c650aab860810ad759c38f34dba1f97 2152 2151 2005-06-07T00:57:01Z SamusAranLuver 111 wikitext text/x-wiki Could we get a better help thingy? That link is just an overload of information... -Yoshi could type up a 'crash course in wiki editing' i suppose. unfortunately, i'm uploading sparky's run in class today, and that probably means the ibook won't even be able to accept typing fast enough to avoid driving me insane ... so yeah. if you want to add some stuff to the main page, be my guest. :) Would touching up on the pages be necessary? I have no idea how long this will last, so should we bother trying to clean up pages? == Main Page Style == Sorry, but I think MY centering and <dev>ing style is alot better that this actual one. Laney Okay, whatever. I thought the original was best. -MMcLean54 i think the page should be like black and red like the other ones-SAL It doesn't look like you can have any background color other than white with Wiki. Or maybe it's just that not anyone is allowed to change it. -Vincent Core ==Main page issuse== Why do people keep deleting the main page? WHATS YOUR PROBLEM ADVERTISE SOMEWHERE ELSE PEOPLE!!-Several people Is there any way possible to stop this from occuring? Do the administrators have higher power that can possibly help out with the situation? Personally, I'm sick of it. Also, are the people in which have deleted the Main Page actually computerized systems for advertising purposes only? It's been the same type of advertisement, so it's probable that we'll see it again unless something is put into action. Giving a warning to or banning the users could be effective, but even for the same advertisement, the users have varied. My suggestion is to have a randomized picture with a code on it placed on the sign up screen. Users of AIM will know what I'm talking about. The new users will then have to enter the exact case sensitive code to make an account. This, however, should not affect existing users to make it as painless as possible. -MML54 I've been on some wiki pages that only allows aministrators to edit the main page is that possible?-Several people phentermine? what the hell why are they trying to sell that were not fat guys playing metroid all day! We find tricks and display them to the public :P PtTtT...!-Several people Finally. Peace At Last.-March 19 2005 == Robots == Where did they come from and what do they want here? Why can't they attack someone else? - MML54 What the heck are robots and what is there real funcution?-SAL ==site== Nate made then accually site for this game he trasfered some stuff over but i don't think he is finshed quite yet my omni dash isn't there!!!!-SAL I believe kip weeded out everything he considered unimportant, inappropriate, or that just wouldn't fit. They decided to leave the Wiki up to provide continued access to the info that couldn't be transfered to the official MP2 section of the site. - doninss Does that mean the site is finshed and is final?untill so called more"important" posts are made. well now we all know the opriginal link no longer links to wiki good bye everyone:(-SAL <br><br> The new page still links to it. I don't know why they removed the wiki... I thought it was a good idea. They should make a wiki for each game! --[[User:SheeEttin|SheeEttin]] 14:49, 6 Jun 2005 (CDT) == BRING BACK THE WIKI!! == The Wiki was a good idea. No doubt in my mind. All in favor of keeping the Wiki? (Vote with a slash) <center> <table border="1" border="1" cellpadding="2" cellspacing="1"> <tr> <td align="center" valign="middle"> Keep Wiki </td> <td align="center" valign="middle"> Remove Wiki </td> </tr> <tr> <td align="center" valign="middle"> / / </td> <td> </td> </tr> </table> </center> i wan tthe wiki but im not even sure if anyone view it anymore... 4ce29935c46067989b15af6eee850d95f974823e 2151 2150 2005-06-06T21:05:10Z SheeEttin 242 BRING BACK THE WIKI!! wikitext text/x-wiki Could we get a better help thingy? That link is just an overload of information... -Yoshi could type up a 'crash course in wiki editing' i suppose. unfortunately, i'm uploading sparky's run in class today, and that probably means the ibook won't even be able to accept typing fast enough to avoid driving me insane ... so yeah. if you want to add some stuff to the main page, be my guest. :) Would touching up on the pages be necessary? I have no idea how long this will last, so should we bother trying to clean up pages? == Main Page Style == Sorry, but I think MY centering and <dev>ing style is alot better that this actual one. Laney Okay, whatever. I thought the original was best. -MMcLean54 i think the page should be like black and red like the other ones-SAL It doesn't look like you can have any background color other than white with Wiki. Or maybe it's just that not anyone is allowed to change it. -Vincent Core ==Main page issuse== Why do people keep deleting the main page? WHATS YOUR PROBLEM ADVERTISE SOMEWHERE ELSE PEOPLE!!-Several people Is there any way possible to stop this from occuring? Do the administrators have higher power that can possibly help out with the situation? Personally, I'm sick of it. Also, are the people in which have deleted the Main Page actually computerized systems for advertising purposes only? It's been the same type of advertisement, so it's probable that we'll see it again unless something is put into action. Giving a warning to or banning the users could be effective, but even for the same advertisement, the users have varied. My suggestion is to have a randomized picture with a code on it placed on the sign up screen. Users of AIM will know what I'm talking about. The new users will then have to enter the exact case sensitive code to make an account. This, however, should not affect existing users to make it as painless as possible. -MML54 I've been on some wiki pages that only allows aministrators to edit the main page is that possible?-Several people phentermine? what the hell why are they trying to sell that were not fat guys playing metroid all day! We find tricks and display them to the public :P PtTtT...!-Several people Finally. Peace At Last.-March 19 2005 == Robots == Where did they come from and what do they want here? Why can't they attack someone else? - MML54 What the heck are robots and what is there real funcution?-SAL ==site== Nate made then accually site for this game he trasfered some stuff over but i don't think he is finshed quite yet my omni dash isn't there!!!!-SAL I believe kip weeded out everything he considered unimportant, inappropriate, or that just wouldn't fit. They decided to leave the Wiki up to provide continued access to the info that couldn't be transfered to the official MP2 section of the site. - doninss Does that mean the site is finshed and is final?untill so called more"important" posts are made. well now we all know the opriginal link no longer links to wiki good bye everyone:(-SAL <br><br> The new page still links to it. I don't know why they removed the wiki... I thought it was a good idea. They should make a wiki for each game! --[[User:SheeEttin|SheeEttin]] 14:49, 6 Jun 2005 (CDT) == BRING BACK THE WIKI!! == The Wiki was a good idea. No doubt in my mind. All in favor of keeping the Wiki? (Vote with a slash) <center> <table border="1" border="1" cellpadding="2" cellspacing="1"> <tr> <td align="center" valign="middle"> Keep Wiki </td> <td align="center" valign="middle"> Remove Wiki </td> </tr> <tr> <td align="center" valign="middle"> / </td> <td> </td> </tr> </table> </center> 8d082f1d0b681f1fc5c7e76658c66fc8f97327c7 2150 2147 2005-06-06T19:49:44Z SheeEttin 242 Comment wikitext text/x-wiki Could we get a better help thingy? That link is just an overload of information... -Yoshi could type up a 'crash course in wiki editing' i suppose. unfortunately, i'm uploading sparky's run in class today, and that probably means the ibook won't even be able to accept typing fast enough to avoid driving me insane ... so yeah. if you want to add some stuff to the main page, be my guest. :) Would touching up on the pages be necessary? I have no idea how long this will last, so should we bother trying to clean up pages? == Main Page Style == Sorry, but I think MY centering and <dev>ing style is alot better that this actual one. Laney Okay, whatever. I thought the original was best. -MMcLean54 i think the page should be like black and red like the other ones-SAL It doesn't look like you can have any background color other than white with Wiki. Or maybe it's just that not anyone is allowed to change it. -Vincent Core ==Main page issuse== Why do people keep deleting the main page? WHATS YOUR PROBLEM ADVERTISE SOMEWHERE ELSE PEOPLE!!-Several people Is there any way possible to stop this from occuring? Do the administrators have higher power that can possibly help out with the situation? Personally, I'm sick of it. Also, are the people in which have deleted the Main Page actually computerized systems for advertising purposes only? It's been the same type of advertisement, so it's probable that we'll see it again unless something is put into action. Giving a warning to or banning the users could be effective, but even for the same advertisement, the users have varied. My suggestion is to have a randomized picture with a code on it placed on the sign up screen. Users of AIM will know what I'm talking about. The new users will then have to enter the exact case sensitive code to make an account. This, however, should not affect existing users to make it as painless as possible. -MML54 I've been on some wiki pages that only allows aministrators to edit the main page is that possible?-Several people phentermine? what the hell why are they trying to sell that were not fat guys playing metroid all day! We find tricks and display them to the public :P PtTtT...!-Several people Finally. Peace At Last.-March 19 2005 == Robots == Where did they come from and what do they want here? Why can't they attack someone else? - MML54 What the heck are robots and what is there real funcution?-SAL ==site== Nate made then accually site for this game he trasfered some stuff over but i don't think he is finshed quite yet my omni dash isn't there!!!!-SAL I believe kip weeded out everything he considered unimportant, inappropriate, or that just wouldn't fit. They decided to leave the Wiki up to provide continued access to the info that couldn't be transfered to the official MP2 section of the site. - doninss Does that mean the site is finshed and is final?untill so called more"important" posts are made. well now we all know the opriginal link no longer links to wiki good bye everyone:(-SAL <br><br> The new page still links to it. I don't know why they removed the wiki... I thought it was a good idea. They should make a wiki for each game! --[[User:SheeEttin|SheeEttin]] 14:49, 6 Jun 2005 (CDT) 27e1a9aa4e4a4a94bc57e4e4c70c07681b52a5dc 2147 2133 2005-05-30T03:00:06Z SamusAranLuver 111 wikitext text/x-wiki Could we get a better help thingy? That link is just an overload of information... -Yoshi could type up a 'crash course in wiki editing' i suppose. unfortunately, i'm uploading sparky's run in class today, and that probably means the ibook won't even be able to accept typing fast enough to avoid driving me insane ... so yeah. if you want to add some stuff to the main page, be my guest. :) Would touching up on the pages be necessary? I have no idea how long this will last, so should we bother trying to clean up pages? == Main Page Style == Sorry, but I think MY centering and <dev>ing style is alot better that this actual one. Laney Okay, whatever. I thought the original was best. -MMcLean54 i think the page should be like black and red like the other ones-SAL It doesn't look like you can have any background color other than white with Wiki. Or maybe it's just that not anyone is allowed to change it. -Vincent Core ==Main page issuse== Why do people keep deleting the main page? WHATS YOUR PROBLEM ADVERTISE SOMEWHERE ELSE PEOPLE!!-Several people Is there any way possible to stop this from occuring? Do the administrators have higher power that can possibly help out with the situation? Personally, I'm sick of it. Also, are the people in which have deleted the Main Page actually computerized systems for advertising purposes only? It's been the same type of advertisement, so it's probable that we'll see it again unless something is put into action. Giving a warning to or banning the users could be effective, but even for the same advertisement, the users have varied. My suggestion is to have a randomized picture with a code on it placed on the sign up screen. Users of AIM will know what I'm talking about. The new users will then have to enter the exact case sensitive code to make an account. This, however, should not affect existing users to make it as painless as possible. -MML54 I've been on some wiki pages that only allows aministrators to edit the main page is that possible?-Several people phentermine? what the hell why are they trying to sell that were not fat guys playing metroid all day! We find tricks and display them to the public :P PtTtT...!-Several people Finally. Peace At Last.-March 19 2005 == Robots == Where did they come from and what do they want here? Why can't they attack someone else? - MML54 What the heck are robots and what is there real funcution?-SAL ==site== Nate made then accually site for this game he trasfered some stuff over but i don't think he is finshed quite yet my omni dash isn't there!!!!-SAL I believe kip weeded out everything he considered unimportant, inappropriate, or that just wouldn't fit. They decided to leave the Wiki up to provide continued access to the info that couldn't be transfered to the official MP2 section of the site. - doninss Does that mean the site is finshed and is final?untill so called more"important" posts are made. well now we all know the opriginal link no longer links to wiki good bye everyone:(-SAL 411f81c9179ac514107c6649f8f41b8c3bd9475a 2133 2131 2005-05-30T00:35:07Z SamusAranLuver 111 wikitext text/x-wiki Could we get a better help thingy? That link is just an overload of information... -Yoshi could type up a 'crash course in wiki editing' i suppose. unfortunately, i'm uploading sparky's run in class today, and that probably means the ibook won't even be able to accept typing fast enough to avoid driving me insane ... so yeah. if you want to add some stuff to the main page, be my guest. :) Would touching up on the pages be necessary? I have no idea how long this will last, so should we bother trying to clean up pages? == Main Page Style == Sorry, but I think MY centering and <dev>ing style is alot better that this actual one. Laney Okay, whatever. I thought the original was best. -MMcLean54 i think the page should be like black and red like the other ones-SAL It doesn't look like you can have any background color other than white with Wiki. Or maybe it's just that not anyone is allowed to change it. -Vincent Core ==Main page issuse== Why do people keep deleting the main page? WHATS YOUR PROBLEM ADVERTISE SOMEWHERE ELSE PEOPLE!!-Several people Is there any way possible to stop this from occuring? Do the administrators have higher power that can possibly help out with the situation? Personally, I'm sick of it. Also, are the people in which have deleted the Main Page actually computerized systems for advertising purposes only? It's been the same type of advertisement, so it's probable that we'll see it again unless something is put into action. Giving a warning to or banning the users could be effective, but even for the same advertisement, the users have varied. My suggestion is to have a randomized picture with a code on it placed on the sign up screen. Users of AIM will know what I'm talking about. The new users will then have to enter the exact case sensitive code to make an account. This, however, should not affect existing users to make it as painless as possible. -MML54 I've been on some wiki pages that only allows aministrators to edit the main page is that possible?-Several people phentermine? what the hell why are they trying to sell that were not fat guys playing metroid all day! We find tricks and display them to the public :P PtTtT...!-Several people Finally. Peace At Last.-March 19 2005 == Robots == Where did they come from and what do they want here? Why can't they attack someone else? - MML54 What the heck are robots and what is there real funcution?-SAL ==site== Nate made then accually site for this game he trasfered some stuff over but i don't think he is finshed quite yet my omni dash isn't there!!!!-SAL I believe kip weeded out everything he considered unimportant, inappropriate, or that just wouldn't fit. They decided to leave the Wiki up to provide continued access to the info that couldn't be transfered to the official MP2 section of the site. - doninss Does that mean the site is finshed and is final?untill so called more"important" posts are made. 359538918feb06d9cf53d3b135ae0646bacfbd67 2131 2130 2005-05-30T00:34:45Z SamusAranLuver 111 wikitext text/x-wiki Could we get a better help thingy? That link is just an overload of information... -Yoshi could type up a 'crash course in wiki editing' i suppose. unfortunately, i'm uploading sparky's run in class today, and that probably means the ibook won't even be able to accept typing fast enough to avoid driving me insane ... so yeah. if you want to add some stuff to the main page, be my guest. :) Would touching up on the pages be necessary? I have no idea how long this will last, so should we bother trying to clean up pages? == Main Page Style == Sorry, but I think MY centering and <dev>ing style is alot better that this actual one. Laney Okay, whatever. I thought the original was best. -MMcLean54 i think the page should be like black and red like the other ones-SAL It doesn't look like you can have any background color other than white with Wiki. Or maybe it's just that not anyone is allowed to change it. -Vincent Core ==Main page issuse== Why do people keep deleting the main page? WHATS YOUR PROBLEM ADVERTISE SOMEWHERE ELSE PEOPLE!!-Several people Is there any way possible to stop this from occuring? Do the administrators have higher power that can possibly help out with the situation? Personally, I'm sick of it. Also, are the people in which have deleted the Main Page actually computerized systems for advertising purposes only? It's been the same type of advertisement, so it's probable that we'll see it again unless something is put into action. Giving a warning to or banning the users could be effective, but even for the same advertisement, the users have varied. My suggestion is to have a randomized picture with a code on it placed on the sign up screen. Users of AIM will know what I'm talking about. The new users will then have to enter the exact case sensitive code to make an account. This, however, should not affect existing users to make it as painless as possible. -MML54 I've been on some wiki pages that only allows aministrators to edit the main page is that possible?-Several people phentermine? what the hell why are they trying to sell that were not fat guys playing metroid all day! We find tricks and display them to the public :P PtTtT...!-Several people Finally. Peace At Last.-March 19 2005 == Robots == Where did they come from and what do they want here? Why can't they attack someone else? - MML54 What the heck are robots and what is there real funcution?-SAL ==site== Nate made then accually site for this game he trasfered some stuff over but i don't think he is finshed quite yet my omni dash isn't there!!!!-SAL I believe kip weeded out everything he considered unimportant, inappropriate, or that just wouldn't fit. They decided to leave the Wiki up to provide continued access to the info that couldn't be transfered to the official MP2 section of the site. - doninss Does that mean the site is finshed and is final?untill so called more''important'' posts are made. 65e20122a839718ff77a6bf5f8d7761e7c00e1f9 2130 2122 2005-05-29T22:15:07Z Doninss 217 wikitext text/x-wiki Could we get a better help thingy? That link is just an overload of information... -Yoshi could type up a 'crash course in wiki editing' i suppose. unfortunately, i'm uploading sparky's run in class today, and that probably means the ibook won't even be able to accept typing fast enough to avoid driving me insane ... so yeah. if you want to add some stuff to the main page, be my guest. :) Would touching up on the pages be necessary? I have no idea how long this will last, so should we bother trying to clean up pages? == Main Page Style == Sorry, but I think MY centering and <dev>ing style is alot better that this actual one. Laney Okay, whatever. I thought the original was best. -MMcLean54 i think the page should be like black and red like the other ones-SAL It doesn't look like you can have any background color other than white with Wiki. Or maybe it's just that not anyone is allowed to change it. -Vincent Core ==Main page issuse== Why do people keep deleting the main page? WHATS YOUR PROBLEM ADVERTISE SOMEWHERE ELSE PEOPLE!!-Several people Is there any way possible to stop this from occuring? Do the administrators have higher power that can possibly help out with the situation? Personally, I'm sick of it. Also, are the people in which have deleted the Main Page actually computerized systems for advertising purposes only? It's been the same type of advertisement, so it's probable that we'll see it again unless something is put into action. Giving a warning to or banning the users could be effective, but even for the same advertisement, the users have varied. My suggestion is to have a randomized picture with a code on it placed on the sign up screen. Users of AIM will know what I'm talking about. The new users will then have to enter the exact case sensitive code to make an account. This, however, should not affect existing users to make it as painless as possible. -MML54 I've been on some wiki pages that only allows aministrators to edit the main page is that possible?-Several people phentermine? what the hell why are they trying to sell that were not fat guys playing metroid all day! We find tricks and display them to the public :P PtTtT...!-Several people Finally. Peace At Last.-March 19 2005 == Robots == Where did they come from and what do they want here? Why can't they attack someone else? - MML54 What the heck are robots and what is there real funcution?-SAL ==site== Nate made then accually site for this game he trasfered some stuff over but i don't think he is finshed quite yet my omni dash isn't there!!!!-SAL I believe kip weeded out everything he considered unimportant, inappropriate, or that just wouldn't fit. They decided to leave the Wiki up to provide continued access to the info that couldn't be transfered to the official MP2 section of the site. - doninss 67eb58395910d9728965761f735179faaacff7e7 2122 2121 2005-05-29T22:14:32Z Doninss 217 wikitext text/x-wiki Could we get a better help thingy? That link is just an overload of information... -Yoshi could type up a 'crash course in wiki editing' i suppose. unfortunately, i'm uploading sparky's run in class today, and that probably means the ibook won't even be able to accept typing fast enough to avoid driving me insane ... so yeah. if you want to add some stuff to the main page, be my guest. :) Would touching up on the pages be necessary? I have no idea how long this will last, so should we bother trying to clean up pages? == Main Page Style == Sorry, but I think MY centering and <dev>ing style is alot better that this actual one. Laney Okay, whatever. I thought the original was best. -MMcLean54 i think the page should be like black and red like the other ones-SAL It doesn't look like you can have any background color other than white with Wiki. Or maybe it's just that not anyone is allowed to change it. -Vincent Core ==Main page issuse== Why do people keep deleting the main page? WHATS YOUR PROBLEM ADVERTISE SOMEWHERE ELSE PEOPLE!!-Several people Is there any way possible to stop this from occuring? Do the administrators have higher power that can possibly help out with the situation? Personally, I'm sick of it. Also, are the people in which have deleted the Main Page actually computerized systems for advertising purposes only? It's been the same type of advertisement, so it's probable that we'll see it again unless something is put into action. Giving a warning to or banning the users could be effective, but even for the same advertisement, the users have varied. My suggestion is to have a randomized picture with a code on it placed on the sign up screen. Users of AIM will know what I'm talking about. The new users will then have to enter the exact case sensitive code to make an account. This, however, should not affect existing users to make it as painless as possible. -MML54 I've been on some wiki pages that only allows aministrators to edit the main page is that possible?-Several people phentermine? what the hell why are they trying to sell that were not fat guys playing metroid all day! We find tricks and display them to the public :P PtTtT...!-Several people Finally. Peace At Last.-March 19 2005 == Robots == Where did they come from and what do they want here? Why can't they attack someone else? - MML54 What the heck are robots and what is there real funcution?-SAL ==site== Nate made then accually site for this game he trasfered some stuff over but i don't think he is finshed quite yet my omni dash isn't there!!!!-SAL I believe kip weeded out everything he considered unimportant, inappropriate, or that just wouldn't fit. They decided to leave the Wiki up to provide continued access to the info that couldn't be transfered to the official MP2 section of the site. eac8242be9a25a032127fab04d66587e0024abae 2121 2118 2005-05-29T21:04:52Z SamusAranLuver 111 wikitext text/x-wiki Could we get a better help thingy? That link is just an overload of information... -Yoshi could type up a 'crash course in wiki editing' i suppose. unfortunately, i'm uploading sparky's run in class today, and that probably means the ibook won't even be able to accept typing fast enough to avoid driving me insane ... so yeah. if you want to add some stuff to the main page, be my guest. :) Would touching up on the pages be necessary? I have no idea how long this will last, so should we bother trying to clean up pages? == Main Page Style == Sorry, but I think MY centering and <dev>ing style is alot better that this actual one. Laney Okay, whatever. I thought the original was best. -MMcLean54 i think the page should be like black and red like the other ones-SAL It doesn't look like you can have any background color other than white with Wiki. Or maybe it's just that not anyone is allowed to change it. -Vincent Core ==Main page issuse== Why do people keep deleting the main page? WHATS YOUR PROBLEM ADVERTISE SOMEWHERE ELSE PEOPLE!!-Several people Is there any way possible to stop this from occuring? Do the administrators have higher power that can possibly help out with the situation? Personally, I'm sick of it. Also, are the people in which have deleted the Main Page actually computerized systems for advertising purposes only? It's been the same type of advertisement, so it's probable that we'll see it again unless something is put into action. Giving a warning to or banning the users could be effective, but even for the same advertisement, the users have varied. My suggestion is to have a randomized picture with a code on it placed on the sign up screen. Users of AIM will know what I'm talking about. The new users will then have to enter the exact case sensitive code to make an account. This, however, should not affect existing users to make it as painless as possible. -MML54 I've been on some wiki pages that only allows aministrators to edit the main page is that possible?-Several people phentermine? what the hell why are they trying to sell that were not fat guys playing metroid all day! We find tricks and display them to the public :P PtTtT...!-Several people Finally. Peace At Last.-March 19 2005 == Robots == Where did they come from and what do they want here? Why can't they attack someone else? - MML54 What the heck are robots and what is there real funcution?-SAL ==site== Nate made then accually site for this game he trasfered some stuff over but i don't think he is finshed quite yet my omni dash isn't there!!!!-SAL d325258a284594f837b8b3a06f3e2a752dcd38f1 2118 2116 2005-05-29T03:46:41Z SamusAranLuver 111 wikitext text/x-wiki Could we get a better help thingy? That link is just an overload of information... -Yoshi could type up a 'crash course in wiki editing' i suppose. unfortunately, i'm uploading sparky's run in class today, and that probably means the ibook won't even be able to accept typing fast enough to avoid driving me insane ... so yeah. if you want to add some stuff to the main page, be my guest. :) Would touching up on the pages be necessary? I have no idea how long this will last, so should we bother trying to clean up pages? == Main Page Style == Sorry, but I think MY centering and <dev>ing style is alot better that this actual one. Laney Okay, whatever. I thought the original was best. -MMcLean54 i think the page should be like black and red like the other ones-SAL It doesn't look like you can have any background color other than white with Wiki. Or maybe it's just that not anyone is allowed to change it. -Vincent Core ==Main page issuse== Why do people keep deleting the main page? WHATS YOUR PROBLEM ADVERTISE SOMEWHERE ELSE PEOPLE!!-Several people Is there any way possible to stop this from occuring? Do the administrators have higher power that can possibly help out with the situation? Personally, I'm sick of it. Also, are the people in which have deleted the Main Page actually computerized systems for advertising purposes only? It's been the same type of advertisement, so it's probable that we'll see it again unless something is put into action. Giving a warning to or banning the users could be effective, but even for the same advertisement, the users have varied. My suggestion is to have a randomized picture with a code on it placed on the sign up screen. Users of AIM will know what I'm talking about. The new users will then have to enter the exact case sensitive code to make an account. This, however, should not affect existing users to make it as painless as possible. -MML54 I've been on some wiki pages that only allows aministrators to edit the main page is that possible?-Several people phentermine? what the hell why are they trying to sell that were not fat guys playing metroid all day! We find tricks and display them to the public :P PtTtT...!-Several people Finally. Peace At Last.-March 19 2005 == Robots == Where did they come from and what do they want here? Why can't they attack someone else? - MML54 What the heck are robots and what is there real funcution?-SAL 197f934610ba7cc0d5b9a453d7cd634652fe60de 2116 2115 2005-05-29T01:02:28Z MMcLean54 34 Dang robots wikitext text/x-wiki Could we get a better help thingy? That link is just an overload of information... -Yoshi could type up a 'crash course in wiki editing' i suppose. unfortunately, i'm uploading sparky's run in class today, and that probably means the ibook won't even be able to accept typing fast enough to avoid driving me insane ... so yeah. if you want to add some stuff to the main page, be my guest. :) Would touching up on the pages be necessary? I have no idea how long this will last, so should we bother trying to clean up pages? == Main Page Style == Sorry, but I think MY centering and <dev>ing style is alot better that this actual one. Laney Okay, whatever. I thought the original was best. -MMcLean54 i think the page should be like black and red like the other ones-SAL It doesn't look like you can have any background color other than white with Wiki. Or maybe it's just that not anyone is allowed to change it. -Vincent Core ==Main page issuse== Why do people keep deleting the main page? WHATS YOUR PROBLEM ADVERTISE SOMEWHERE ELSE PEOPLE!!-Several people Is there any way possible to stop this from occuring? Do the administrators have higher power that can possibly help out with the situation? Personally, I'm sick of it. Also, are the people in which have deleted the Main Page actually computerized systems for advertising purposes only? It's been the same type of advertisement, so it's probable that we'll see it again unless something is put into action. Giving a warning to or banning the users could be effective, but even for the same advertisement, the users have varied. My suggestion is to have a randomized picture with a code on it placed on the sign up screen. Users of AIM will know what I'm talking about. The new users will then have to enter the exact case sensitive code to make an account. This, however, should not affect existing users to make it as painless as possible. -MML54 I've been on some wiki pages that only allows aministrators to edit the main page is that possible?-Several people phentermine? what the hell why are they trying to sell that were not fat guys playing metroid all day! We find tricks and display them to the public :P PtTtT...!-Several people Finally. Peace At Last.-March 19 2005 == Robots == Where did they come from and what do they want here? Why can't they attack someone else? - MML54 525c1e743bd4ae3a284b9234502739b153835fe3 2115 1877 2005-04-30T00:34:15Z SamusAranLuver 111 wikitext text/x-wiki Could we get a better help thingy? That link is just an overload of information... -Yoshi could type up a 'crash course in wiki editing' i suppose. unfortunately, i'm uploading sparky's run in class today, and that probably means the ibook won't even be able to accept typing fast enough to avoid driving me insane ... so yeah. if you want to add some stuff to the main page, be my guest. :) Would touching up on the pages be necessary? I have no idea how long this will last, so should we bother trying to clean up pages? == Main Page Style == Sorry, but I think MY centering and <dev>ing style is alot better that this actual one. Laney Okay, whatever. I thought the original was best. -MMcLean54 i think the page should be like black and red like the other ones-SAL It doesn't look like you can have any background color other than white with Wiki. Or maybe it's just that not anyone is allowed to change it. -Vincent Core ==Main page issuse== Why do people keep deleting the main page? WHATS YOUR PROBLEM ADVERTISE SOMEWHERE ELSE PEOPLE!!-Several people Is there any way possible to stop this from occuring? Do the administrators have higher power that can possibly help out with the situation? Personally, I'm sick of it. Also, are the people in which have deleted the Main Page actually computerized systems for advertising purposes only? It's been the same type of advertisement, so it's probable that we'll see it again unless something is put into action. Giving a warning to or banning the users could be effective, but even for the same advertisement, the users have varied. My suggestion is to have a randomized picture with a code on it placed on the sign up screen. Users of AIM will know what I'm talking about. The new users will then have to enter the exact case sensitive code to make an account. This, however, should not affect existing users to make it as painless as possible. -MML54 I've been on some wiki pages that only allows aministrators to edit the main page is that possible?-Several people phentermine? what the hell why are they trying to sell that were not fat guys playing metroid all day! We find tricks and display them to the public :P PtTtT...!-Several people Finally. Peace At Last.-March 19 2005 24c21d37d7317945851b356c357a780cc087b6e6 1877 1734 2005-04-23T23:43:11Z Copperandterence 225 /* Main page issuse */ wikitext text/x-wiki Could we get a better help thingy? That link is just an overload of information... -Yoshi could type up a 'crash course in wiki editing' i suppose. unfortunately, i'm uploading sparky's run in class today, and that probably means the ibook won't even be able to accept typing fast enough to avoid driving me insane ... so yeah. if you want to add some stuff to the main page, be my guest. :) Would touching up on the pages be necessary? I have no idea how long this will last, so should we bother trying to clean up pages? == Main Page Style == Sorry, but I think MY centering and <dev>ing style is alot better that this actual one. Laney Okay, whatever. I thought the original was best. -MMcLean54 i think the page should be like black and red like the other ones-SAL It doesn't look like you can have any background color other than white with Wiki. Or maybe it's just that not anyone is allowed to change it. -Vincent Core ==Main page issuse== Why do people keep deleting the main page? WHATS YOUR PROBLEM ADVERTISE SOMEWHERE ELSE PEOPLE!!-Several people Is there any way possible to stop this from occuring? Do the administrators have higher power that can possibly help out with the situation? Personally, I'm sick of it. Also, are the people in which have deleted the Main Page actually computerized systems for advertising purposes only? It's been the same type of advertisement, so it's probable that we'll see it again unless something is put into action. Giving a warning to or banning the users could be effective, but even for the same advertisement, the users have varied. My suggestion is to have a randomized picture with a code on it placed on the sign up screen. Users of AIM will know what I'm talking about. The new users will then have to enter the exact case sensitive code to make an account. This, however, should not affect existing users to make it as painless as possible. -MML54 I've been on some wiki pages that only allows aministrators to edit the main page is that possible?-Several people phentermine? what the hell why are they trying to sell that were not fat guys playing metroid all day! We find tricks and display them to the public :P PtTtT...!-Several people Finally. Peace At Last. 06e1da0dfdf7ec57093c4e6015ff5a09ac9d21c9 1734 1554 2005-03-19T22:28:18Z SamusAranLuver 111 ! wikitext text/x-wiki Could we get a better help thingy? That link is just an overload of information... -Yoshi could type up a 'crash course in wiki editing' i suppose. unfortunately, i'm uploading sparky's run in class today, and that probably means the ibook won't even be able to accept typing fast enough to avoid driving me insane ... so yeah. if you want to add some stuff to the main page, be my guest. :) Would touching up on the pages be necessary? I have no idea how long this will last, so should we bother trying to clean up pages? == Main Page Style == Sorry, but I think MY centering and <dev>ing style is alot better that this actual one. Laney Okay, whatever. I thought the original was best. -MMcLean54 i think the page should be like black and red like the other ones-SAL It doesn't look like you can have any background color other than white with Wiki. Or maybe it's just that not anyone is allowed to change it. -Vincent Core ==Main page issuse== Why do people keep deleting the main page? WHATS YOUR PROBLEM ADVERTISE SOMEWHERE ELSE PEOPLE!!-SAL Is there any way possible to stop this from occuring? Do the administrators have higher power that can possibly help out with the situation? Personally, I'm sick of it. Also, are the people in which have deleted the Main Page actually computerized systems for advertising purposes only? It's been the same type of advertisement, so it's probable that we'll see it again unless something is put into action. Giving a warning to or banning the users could be effective, but even for the same advertisement, the users have varied. My suggestion is to have a randomized picture with a code on it placed on the sign up screen. Users of AIM will know what I'm talking about. The new users will then have to enter the exact case sensitive code to make an account. This, however, should not affect existing users to make it as painless as possible. -MML54 I've been on some wiki pages that only allows aministrators to edit the main page is that possible?-SAL phentermine? what the hell why are they trying to sell that were not fat guys playing metroid all day! We find tricks and display them to the public :P PtTtT...!-SAL Finally. Peace At Last. 3fd0363f10a50e1e5ea69545a220b7b150726bc8 1554 1552 2005-03-18T18:01:35Z SamusAranLuver 111 wikitext text/x-wiki Could we get a better help thingy? That link is just an overload of information... -Yoshi could type up a 'crash course in wiki editing' i suppose. unfortunately, i'm uploading sparky's run in class today, and that probably means the ibook won't even be able to accept typing fast enough to avoid driving me insane ... so yeah. if you want to add some stuff to the main page, be my guest. :) Would touching up on the pages be necessary? I have no idea how long this will last, so should we bother trying to clean up pages? == Main Page Style == Sorry, but I think MY centering and <dev>ing style is alot better that this actual one. Laney Okay, whatever. I thought the original was best. -MMcLean54 i think the page should be like black and red like the other ones-SAL It doesn't look like you can have any background color other than white with Wiki. Or maybe it's just that not anyone is allowed to change it. -Vincent Core ==Main page issuse== Why do people keep deleting the main page? WHATS YOUR PROBLEM ADVERTISE SOMEWHERE ELSE PEOPLE!!-SAL Is there any way possible to stop this from occuring? Do the administrators have higher power that can possibly help out with the situation? Personally, I'm sick of it. Also, are the people in which have deleted the Main Page actually computerized systems for advertising purposes only? It's been the same type of advertisement, so it's probable that we'll see it again unless something is put into action. Giving a warning to or banning the users could be effective, but even for the same advertisement, the users have varied. My suggestion is to have a randomized picture with a code on it placed on the sign up screen. Users of AIM will know what I'm talking about. The new users will then have to enter the exact case sensitive code to make an account. This, however, should not affect existing users to make it as painless as possible. -MML54 I've been on some wiki pages that only allows aministrators to edit the main page is that possible?-SAL phentermine? what the hell why are they trying to sell that were not fat guys playing metroid all day! We find tricks and display them to the public :P PtTtT...-SAL Finally. Peace At Last. 26871c66652f9791610d166f50a70d56728b44d1 1552 1397 2005-02-27T14:12:38Z SamusAranLuver 111 wikitext text/x-wiki Could we get a better help thingy? That link is just an overload of information... -Yoshi could type up a 'crash course in wiki editing' i suppose. unfortunately, i'm uploading sparky's run in class today, and that probably means the ibook won't even be able to accept typing fast enough to avoid driving me insane ... so yeah. if you want to add some stuff to the main page, be my guest. :) Would touching up on the pages be necessary? I have no idea how long this will last, so should we bother trying to clean up pages? == Main Page Style == Sorry, but I think MY centering and <dev>ing style is alot better that this actual one. Laney Okay, whatever. I thought the original was best. -MMcLean54 i think the page should be like black and red like the other ones-SAL It doesn't look like you can have any background color other than white with Wiki. Or maybe it's just that not anyone is allowed to change it. -Vincent Core ==Main page issuse== Why do people keep deleting the main page? WHATS YOUR PROBLEM ADVERTISE SOMEWHERE ELSE PEOPLE!!-SAL Is there any way possible to stop this from occuring? Do the administrators have higher power that can possibly help out with the situation? Personally, I'm sick of it. Also, are the people in which have deleted the Main Page actually computerized systems for advertising purposes only? It's been the same type of advertisement, so it's probable that we'll see it again unless something is put into action. Giving a warning to or banning the users could be effective, but even for the same advertisement, the users have varied. My suggestion is to have a randomized picture with a code on it placed on the sign up screen. Users of AIM will know what I'm talking about. The new users will then have to enter the exact case sensitive code to make an account. This, however, should not affect existing users to make it as painless as possible. -MML54 I've been on some wiki pages that only allows aministrators to edit the main page is that possible?-SAL phentermine? what the hell why are they trying to sell that were not fat guys playing metroid all day! We find tricks and display them to the public :P PtTtT...-SAL Finally. c97a352a8f7169384dd7e3b65a54ee194ba74245 1397 1391 2005-02-25T22:32:16Z SamusAranLuver 111 wikitext text/x-wiki Could we get a better help thingy? That link is just an overload of information... -Yoshi could type up a 'crash course in wiki editing' i suppose. unfortunately, i'm uploading sparky's run in class today, and that probably means the ibook won't even be able to accept typing fast enough to avoid driving me insane ... so yeah. if you want to add some stuff to the main page, be my guest. :) Would touching up on the pages be necessary? I have no idea how long this will last, so should we bother trying to clean up pages? == Main Page Style == Sorry, but I think MY centering and <dev>ing style is alot better that this actual one. Laney Okay, whatever. I thought the original was best. -MMcLean54 i think the page should be like black and red like the other ones-SAL It doesn't look like you can have any background color other than white with Wiki. Or maybe it's just that not anyone is allowed to change it. -Vincent Core ==Main page issuse== Why do people keep deleting the main page? WHATS YOUR PROBLEM ADVERTISE SOMEWHERE ELSE PEOPLE!!-SAL Is there any way possible to stop this from occuring? Do the administrators have higher power that can possibly help out with the situation? Personally, I'm sick of it. Also, are the people in which have deleted the Main Page actually computerized systems for advertising purposes only? It's been the same type of advertisement, so it's probable that we'll see it again unless something is put into action. Giving a warning to or banning the users could be effective, but even for the same advertisement, the users have varied. My suggestion is to have a randomized picture with a code on it placed on the sign up screen. Users of AIM will know what I'm talking about. The new users will then have to enter the exact case sensitive code to make an account. This, however, should not affect existing users to make it as painless as possible. -MML54 I've been on some wiki pages that only allows aministrators to edit the main page is that possible?-SAL phentermine? what the hell why are they trying to sell that were not fat guys playing metroid all day! We find tricks and display them to the public :P PtTtT...-SAL 0681bd65271c77211b94c334bb90b30c698971ff 1391 1390 2005-02-25T22:28:25Z SamusAranLuver 111 wikitext text/x-wiki Could we get a better help thingy? That link is just an overload of information... -Yoshi could type up a 'crash course in wiki editing' i suppose. unfortunately, i'm uploading sparky's run in class today, and that probably means the ibook won't even be able to accept typing fast enough to avoid driving me insane ... so yeah. if you want to add some stuff to the main page, be my guest. :) Would touching up on the pages be necessary? I have no idea how long this will last, so should we bother trying to clean up pages? == Main Page Style == Sorry, but I think MY centering and <dev>ing style is alot better that this actual one. Laney Okay, whatever. I thought the original was best. -MMcLean54 i think the page should be like black and red like the other ones-SAL It doesn't look like you can have any background color other than white with Wiki. Or maybe it's just that not anyone is allowed to change it. -Vincent Core ==Main page issuse== Why do people keep deleting the main page? WHATS YOUR PROBLEM ADVERTISE SOMEWHERE ELSE PEOPLE!!-SAL Is there any way possible to stop this from occuring? Do the administrators have higher power that can possibly help out with the situation? Personally, I'm sick of it. Also, are the people in which have deleted the Main Page actually computerized systems for advertising purposes only? It's been the same type of advertisement, so it's probable that we'll see it again unless something is put into action. Giving a warning to or banning the users could be effective, but even for the same advertisement, the users have varied. My suggestion is to have a randomized picture with a code on it placed on the sign up screen. Users of AIM will know what I'm talking about. The new users will then have to enter the exact case sensitive code to make an account. This, however, should not affect existing users to make it as painless as possible. -MML54 I've been on some wiki pages that only allows aministrators to edit the main page is that possible?-SAL phentermine? what the hell why are they trying to sell that were not fat guys playing metroid all day! We find tricks and display them to the public :P-SAL e12a5932344859e079ae18977fa7d1f1bacc74c8 1390 1389 2005-02-25T22:13:17Z SamusAranLuver 111 wikitext text/x-wiki Could we get a better help thingy? That link is just an overload of information... -Yoshi could type up a 'crash course in wiki editing' i suppose. unfortunately, i'm uploading sparky's run in class today, and that probably means the ibook won't even be able to accept typing fast enough to avoid driving me insane ... so yeah. if you want to add some stuff to the main page, be my guest. :) Would touching up on the pages be necessary? I have no idea how long this will last, so should we bother trying to clean up pages? == Main Page Style == Sorry, but I think MY centering and <dev>ing style is alot better that this actual one. Laney Okay, whatever. I thought the original was best. -MMcLean54 i think the page should be like black and red like the other ones-SAL It doesn't look like you can have any background color other than white with Wiki. Or maybe it's just that not anyone is allowed to change it. -Vincent Core ==Main page issuse== Why do people keep deleting the main page? WHATS YOUR PROBLEM ADVERTISE SOMEWHERE ELSE PEOPLE!!-SAL Is there any way possible to stop this from occuring? Do the administrators have higher power that can possibly help out with the situation? Personally, I'm sick of it. Also, are the people in which have deleted the Main Page actually computerized systems for advertising purposes only? It's been the same type of advertisement, so it's probable that we'll see it again unless something is put into action. Giving a warning to or banning the users could be effective, but even for the same advertisement, the users have varied. My suggestion is to have a randomized picture with a code on it placed on the sign up screen. Users of AIM will know what I'm talking about. The new users will then have to enter the exact case sensitive code to make an account. This, however, should not affect existing users to make it as painless as possible. -MML54 I've been on some wiki pages that only allows aministrators to edit the main page is that possible?-SAL 45dad1c66ab32c9ada17ea960da12f0de32a09d2 1389 1386 2005-02-25T03:58:04Z MMcLean54 34 spelling wikitext text/x-wiki Could we get a better help thingy? That link is just an overload of information... -Yoshi could type up a 'crash course in wiki editing' i suppose. unfortunately, i'm uploading sparky's run in class today, and that probably means the ibook won't even be able to accept typing fast enough to avoid driving me insane ... so yeah. if you want to add some stuff to the main page, be my guest. :) Would touching up on the pages be necessary? I have no idea how long this will last, so should we bother trying to clean up pages? == Main Page Style == Sorry, but I think MY centering and <dev>ing style is alot better that this actual one. Laney Okay, whatever. I thought the original was best. -MMcLean54 i think the page should be like black and red like the other ones-SAL It doesn't look like you can have any background color other than white with Wiki. Or maybe it's just that not anyone is allowed to change it. -Vincent Core ==Main page issuse== Why do people keep deleting the main page? WHATS YOUR PROBLEM ADVERTISE SOMEWHERE ELSE PEOPLE!! Is there any way possible to stop this from occuring? Do the administrators have higher power that can possibly help out with the situation? Personally, I'm sick of it. Also, are the people in which have deleted the Main Page actually computerized systems for advertising purposes only? It's been the same type of advertisement, so it's probable that we'll see it again unless something is put into action. Giving a warning to or banning the users could be effective, but even for the same advertisement, the users have varied. My suggestion is to have a randomized picture with a code on it placed on the sign up screen. Users of AIM will know what I'm talking about. The new users will then have to enter the exact case sensitive code to make an account. This, however, should not affect existing users to make it as painless as possible. -MML54 8f7b66925c0aa03685b4a04dd21fdb6f9aa8f45a 1386 1385 2005-02-25T03:56:57Z MMcLean54 34 forgot to serparate my suggestion wikitext text/x-wiki Could we get a better help thingy? That link is just an overload of information... -Yoshi could type up a 'crash course in wiki editing' i suppose. unfortunately, i'm uploading sparky's run in class today, and that probably means the ibook won't even be able to accept typing fast enough to avoid driving me insane ... so yeah. if you want to add some stuff to the main page, be my guest. :) Would touching up on the pages be necessary? I have no idea how long this will last, so should we bother trying to clean up pages? == Main Page Style == Sorry, but I think MY centering and <dev>ing style is alot better that this actual one. Laney Okay, whatever. I thought the original was best. -MMcLean54 i think the page should be like black and red like the other ones-SAL It doesn't look like you can have any background color other than white with Wiki. Or maybe it's just that not anyone is allowed to change it. -Vincent Core ==Main page issuse== Why do people keep deleting the main page? WHATS YOUR PROBLEM ADVERTISE SOMEWHERE ELSE PEOPLE!! Is there any way possible to stop this from occuring? Do the administrators have higher power that can possibly help out with the situation? Personally, I'm sick of it. Also, are the people in which have deleted the Main Page actually computerized systems for advertizing purposes only? It's been the same type of advertisement, so it's probable that we'll see it again unless something is put into action. Giving a warning to or banning the users could be effective, but even for the same advertisement, they've varied. My suggestion is to have a randomized picture with a code on it placed on the sign up screen. Users of AIM will know what I'm talking about. The new users will then have to enter the exact case sensitive code to make an account. This, however, should not affect existing users to make it as painless as possible. -MML54 84a851d130d64ef431898c9dc65308610f2cc553 1385 1384 2005-02-25T03:56:05Z MMcLean54 34 ADMINISTRATORS AND ALL ALIKE, PLEASE READ wikitext text/x-wiki Could we get a better help thingy? That link is just an overload of information... -Yoshi could type up a 'crash course in wiki editing' i suppose. unfortunately, i'm uploading sparky's run in class today, and that probably means the ibook won't even be able to accept typing fast enough to avoid driving me insane ... so yeah. if you want to add some stuff to the main page, be my guest. :) Would touching up on the pages be necessary? I have no idea how long this will last, so should we bother trying to clean up pages? == Main Page Style == Sorry, but I think MY centering and <dev>ing style is alot better that this actual one. Laney Okay, whatever. I thought the original was best. -MMcLean54 i think the page should be like black and red like the other ones-SAL It doesn't look like you can have any background color other than white with Wiki. Or maybe it's just that not anyone is allowed to change it. -Vincent Core ==Main page issuse== Why do people keep deleting the main page? WHATS YOUR PROBLEM ADVERTISE SOMEWHERE ELSE PEOPLE!! Is there any way possible to stop this from occuring? Do the administrators have higher power that can possibly help out with the situation? Personally, I'm sick of it. Also, are the people in which have deleted the Main Page actually computerized systems for advertizing purposes only? It's been the same type of advertisement, so it's probable that we'll see it again unless something is put into action. Giving a warning to or banning the users could be effective, but even for the same advertisement, they've varied. My suggestion is to have a randomized picture with a code on it placed on the sign up screen. Users of AIM will know what I'm talking about. The new users will then have to enter the exact case sensitive code to make an account. This, however, should not affect existing users to make it as painless as possible. -MML54 09f919063b9645f37f0762d594d1af9e4d6ce711 1384 1382 2005-02-25T00:43:25Z SamusAranLuver 111 wikitext text/x-wiki Could we get a better help thingy? That link is just an overload of information... -Yoshi could type up a 'crash course in wiki editing' i suppose. unfortunately, i'm uploading sparky's run in class today, and that probably means the ibook won't even be able to accept typing fast enough to avoid driving me insane ... so yeah. if you want to add some stuff to the main page, be my guest. :) Would touching up on the pages be necessary? I have no idea how long this will last, so should we bother trying to clean up pages? == Main Page Style == Sorry, but I think MY centering and <dev>ing style is alot better that this actual one. Laney Okay, whatever. I thought the original was best. -MMcLean54 i think the page should be like black and red like the other ones-SAL It doesn't look like you can have any background color other than white with Wiki. Or maybe it's just that not anyone is allowed to change it. -Vincent Core ==Main page issuse== Why do people keep deleting the main page? WHATS YOUR PROBLEM ADVERTISE SOMEWHERE ELSE PEOPLE!! 027b397f761facc40ba1c79a54771053f87e217b 1382 1185 2005-02-01T03:10:17Z Vincent Core 142 /* Main Page Style */ wikitext text/x-wiki Could we get a better help thingy? That link is just an overload of information... -Yoshi could type up a 'crash course in wiki editing' i suppose. unfortunately, i'm uploading sparky's run in class today, and that probably means the ibook won't even be able to accept typing fast enough to avoid driving me insane ... so yeah. if you want to add some stuff to the main page, be my guest. :) Would touching up on the pages be necessary? I have no idea how long this will last, so should we bother trying to clean up pages? == Main Page Style == Sorry, but I think MY centering and <dev>ing style is alot better that this actual one. Laney Okay, whatever. I thought the original was best. -MMcLean54 i think the page should be like black and red like the other ones-SAL It doesn't look like you can have any background color other than white with Wiki. Or maybe it's just that not anyone is allowed to change it. -Vincent Core f1614d4eb2fc5828bc19b01ad02afe5ec31c5dc3 1185 1183 2005-02-01T01:44:36Z SamusAranLuver 111 wikitext text/x-wiki Could we get a better help thingy? That link is just an overload of information... -Yoshi could type up a 'crash course in wiki editing' i suppose. unfortunately, i'm uploading sparky's run in class today, and that probably means the ibook won't even be able to accept typing fast enough to avoid driving me insane ... so yeah. if you want to add some stuff to the main page, be my guest. :) Would touching up on the pages be necessary? I have no idea how long this will last, so should we bother trying to clean up pages? == Main Page Style == Sorry, but I think MY centering and <dev>ing style is alot better that this actual one. Laney Okay, whatever. I thought the original was best. -MMcLean54 i think the page should be like black and red like the other ones-SAL 3ffcd22d717f97ecb079603e93664833de2503ba 1183 1182 2005-02-01T01:44:28Z SamusAranLuver 111 wikitext text/x-wiki Could we get a better help thingy? That link is just an overload of information... -Yoshi could type up a 'crash course in wiki editing' i suppose. unfortunately, i'm uploading sparky's run in class today, and that probably means the ibook won't even be able to accept typing fast enough to avoid driving me insane ... so yeah. if you want to add some stuff to the main page, be my guest. :) Would touching up on the pages be necessary? I have no idea how long this will last, so should we bother trying to clean up pages? == Main Page Style == Sorry, but I think MY centering and <dev>ing style is alot better that this actual one. Laney Okay, whatever. I thought the original was best. -MMcLean54 i think the page should be like black and red like the other ones 068f4becf59e3ab691fa40fea8fdd6352a921201 1182 1083 2005-01-24T00:37:26Z MMcLean54 34 wikitext text/x-wiki Could we get a better help thingy? That link is just an overload of information... -Yoshi could type up a 'crash course in wiki editing' i suppose. unfortunately, i'm uploading sparky's run in class today, and that probably means the ibook won't even be able to accept typing fast enough to avoid driving me insane ... so yeah. if you want to add some stuff to the main page, be my guest. :) Would touching up on the pages be necessary? I have no idea how long this will last, so should we bother trying to clean up pages? == Main Page Style == Sorry, but I think MY centering and <dev>ing style is alot better that this actual one. Laney Okay, whatever. I thought the original was best. -MMcLean54 efa0b72fa16be5bf1dc7b854ca49ce0c49d91fcb 1083 1081 2005-01-24T00:24:24Z Laney 16 /* Main Page Style */ wikitext text/x-wiki Could we get a better help thingy? That link is just an overload of information... -Yoshi could type up a 'crash course in wiki editing' i suppose. unfortunately, i'm uploading sparky's run in class today, and that probably means the ibook won't even be able to accept typing fast enough to avoid driving me insane ... so yeah. if you want to add some stuff to the main page, be my guest. :) Would touching up on the pages be necessary? I have no idea how long this will last, so should we bother trying to clean up pages? == Main Page Style == Sorry, but I think MY centering and <dev>ing style is alot better that this actual one. Laney e0fa1c490c0c48988cf9e39647799d5f26373fff 1081 1080 2005-01-24T00:23:58Z Laney 16 Main Page Style wikitext text/x-wiki Could we get a better help thingy? That link is just an overload of information... -Yoshi could type up a 'crash course in wiki editing' i suppose. unfortunately, i'm uploading sparky's run in class today, and that probably means the ibook won't even be able to accept typing fast enough to avoid driving me insane ... so yeah. if you want to add some stuff to the main page, be my guest. :) Would touching up on the pages be necessary? I have no idea how long this will last, so should we bother trying to clean up pages? == Main Page Style == Sorry, but I think MY centering and <dev>ing style is alot better that this actual one. af6327a5653cee964e2d7cdda3a41d35038f3bcb 1080 819 2004-12-29T03:53:23Z GSGold 24 wikitext text/x-wiki Could we get a better help thingy? That link is just an overload of information... -Yoshi could type up a 'crash course in wiki editing' i suppose. unfortunately, i'm uploading sparky's run in class today, and that probably means the ibook won't even be able to accept typing fast enough to avoid driving me insane ... so yeah. if you want to add some stuff to the main page, be my guest. :) Would touching up on the pages be necessary? I have no idea how long this will last, so should we bother trying to clean up pages? a11344e0204677ad29c43e96a9a3953fefc67c92 819 63 2004-11-29T16:28:19Z Njahnke 1 wikitext text/x-wiki Could we get a better help thingy? That link is just an overload of information... -Yoshi could type up a 'crash course in wiki editing' i suppose. unfortunately, i'm uploading sparky's run in class today, and that probably means the ibook won't even be able to accept typing fast enough to avoid driving me insane ... so yeah. if you want to add some stuff to the main page, be my guest. :) 1814c6848db77a4948f317db858615b76316ccdf 63 2004-11-29T16:16:04Z Yoshi348 11 wikitext text/x-wiki Could we get a better help thingy? That link is just an overload of information... -Yoshi f4f933dca96f8d204c1453feafd525ef7ecc615b Talk:Main Research Caretaker Screw-up 1 1040 3467 2005-03-06T15:05:54Z DaDude 212 wikitext text/x-wiki I've had a problem with this boss WITHOUT AR codes. I did what your meant to do (destroy sonic locks, etc) an the battle started. Round 1 = okay. Round 2 = wrong. The generator came out before any anntenas did. I tried boosting into the generator and I went THROUGH the generator. Kept happening & I couldn't proggress. I died 7 minutes later. This is my first post on this sight... Hope it's okay! 03267847dd97bdba544be5a3407ea92c195d40c0 Talk:Multiplayer Tricks 1 940 3335 2149 2005-06-06T20:11:59Z SheeEttin 242 Removed broken "Battle Royale" link wikitext text/x-wiki Do you think this was a good idea? ~BB Sheegoth <br>Yes. -Panichurtz</br> <br>Thanks :)-BB Sheegoth</br> Do ya think we should put this on the main page instead of the other page? SAL.<br>Doesn't matter to me. Seems fine right where it is though -MMcLean54 <br>Sure.But you do it SAL EDIT: Nevermind. ~BB Sheegoth</br> ok then SAL Someone made a link to a Battle Royale page, and then never made it... --[[User:SheeEttin|SheeEttin]] 19:02, 29 May 2005 (CDT) I removed the Battle Royale link. --[[User:SheeEttin|SheeEttin]] 15:11, 6 Jun 2005 (CDT) b8affaef271c04282028365a09e604c32cfaf2e6 2149 2129 2005-05-30T00:02:37Z SheeEttin 242 Comment wikitext text/x-wiki Do you think this was a good idea? ~BB Sheegoth <br>Yes. -Panichurtz</br> <br>Thanks :)-BB Sheegoth</br> Do ya think we should put this on the main page instead of the other page? SAL.<br>Doesn't matter to me. Seems fine right where it is though -MMcLean54 <br>Sure.But you do it SAL EDIT: Nevermind. ~BB Sheegoth</br> ok then SAL Someone made a link to a Battle Royale page, and then never made it... --[[User:SheeEttin|SheeEttin]] 19:02, 29 May 2005 (CDT) d98b5fe4121270f78bd32605556f5ed11b7dab44 2129 1306 2005-02-14T01:14:19Z SamusAranLuver 111 wikitext text/x-wiki Do you think this was a good idea? ~BB Sheegoth <br>Yes. -Panichurtz</br> <br>Thanks :)-BB Sheegoth</br> Do ya think we should put this on the main page instead of the other page? SAL.<br>Doesn't matter to me. Seems fine right where it is though -MMcLean54 <br>Sure.But you do it SAL EDIT: Nevermind. ~BB Sheegoth</br> ok then SAL aa1a0873489f9dda42c517b3e48a0970f42446cb 1306 1304 2005-02-13T17:32:19Z Baby Sheegoth 79 wikitext text/x-wiki Do you think this was a good idea? ~BB Sheegoth <br>Yes. -Panichurtz</br> <br>Thanks :)-BB Sheegoth</br> Do ya think we should put this on the main page instead of the other page? SAL.<br>Doesn't matter to me. Seems fine right where it is though -MMcLean54 <br>Sure.But you do it SAL EDIT: Nevermind. ~BB Sheegoth</br> 63c2b33216cadc614abdf210becbdc72ffbc66fa 1304 1301 2005-02-13T17:29:11Z Baby Sheegoth 79 wikitext text/x-wiki Do you think this was a good idea? ~BB Sheegoth <br>Yes. -Panichurtz</br> <br>Thanks :)-BB Sheegoth</br> Do ya think we should put this on the main page instead of the other page? SAL.<br>Doesn't matter to me. Seems fine right where it is though -MMcLean54 <br>Sure.But you do it SAL ~BB Sheegoth</br> c0b116e85fa4dadd6e5427ad4bce398671e30f6f 1301 1276 2005-02-12T19:20:59Z MMcLean54 34 wikitext text/x-wiki Do you think this was a good idea? ~BB Sheegoth <br>Yes. -Panichurtz</br> <br>Thanks :)-BB Sheegoth</br> Do ya think we should put this on the main page instead of the other page? SAL.<br>Doesn't matter to me. Seems fine right where it is though -MMcLean54 cf35a994383791835ee593cae8f05e9fae9a773c 1276 1275 2005-02-12T19:20:17Z MMcLean54 34 wikitext text/x-wiki Do you think this was a good idea? ~BB Sheegoth <br>Yes. -Panichurtz</br> <br>Thanks :)-BB Sheegoth</br> Do ya think we should put this on the main page instead of the other page? SAL. Doesn't matter to me. Seems fine right where it is though -MMcLean54 20b3c1c6446e8a4810fa915f29a612fec7d46ed1 1275 1274 2005-02-12T17:30:16Z SamusAranLuver 111 wikitext text/x-wiki Do you think this was a good idea? ~BB Sheegoth <br>Yes. -Panichurtz</br> <br>Thanks :)-BB Sheegoth</br> Do ya think we should put this on the main page instead of the other page? SAL. f93c4001abe2e80076df5925a5cb5ba40074086e 1274 960 2005-01-15T12:52:59Z Baby Sheegoth 79 wikitext text/x-wiki Do you think this was a good idea? ~BB Sheegoth <br>Yes. -Panichurtz</br> <br>Thanks :)-BB Sheegoth</br> c44af21ae889ea09cef4a04172cb5b1bc906fcaf 960 959 2005-01-15T05:23:01Z Panichurtz 154 wikitext text/x-wiki Do you think this was a good idea? ~BB Sheegoth Yes. -Panichurtz 714f401430a7cf5f8999cf6cc03ffedc6ea142ae 959 2005-01-08T00:34:30Z Baby Sheegoth 79 wikitext text/x-wiki Do you think this was a good idea? ~BB Sheegoth 81af6a5edab48a94e50f721860f3437fd6b39a9e Talk:Not So Majestic Now, Sire 1 945 3340 929 2005-01-10T03:53:37Z SamusAranLuver 111 wikitext text/x-wiki This might be something similar to that whole 'hey, Emperor Ing, I'm not in the wall' thing by SamusAranLuvr. <vanishes> S.A.L.:Nice u made the vid i saw but 1 thing y dint you shoot at the crystal on his back? >_>*poof* 800822171bfb548b2b020be1ddb70aba1127f723 929 2005-01-09T04:41:23Z Gendreavus 50 wikitext text/x-wiki This might be something similar to that whole 'hey, Emperor Ing, I'm not in the wall' thing by SamusAranLuvr. <vanishes> 3cf33d2accc6400a1d8ad326bd75d9426a318860 Talk:Omni Dash 1 1144 3541 2013 2005-05-14T15:55:27Z SheeEttin 242 Comment wikitext text/x-wiki how come the omni dash isn't bold when edited? Now WAIT a minute. I thought -I- was the one who gave you that name!!?? You know, after I showed you what I thought you were talking about with the original L and R MidAir Dash?!! -tjp7154 oh sry there was no signatuer ill go edit rite now oops. I guess I deserved that then _ _# Well, that was confusing. --[[User:SheeEttin|SheeEttin]] 10:55, 14 May 2005 (CDT) 092823d0eaa4e09a2e7794f87989f2ce28816bec 2013 2007 2005-05-09T21:36:33Z Tjp7154 226 wikitext text/x-wiki how come the omni dash isn't bold when edited? Now WAIT a minute. I thought -I- was the one who gave you that name!!?? You know, after I showed you what I thought you were talking about with the original L and R MidAir Dash?!! -tjp7154 oh sry there was no signatuer ill go edit rite now oops. I guess I deserved that then _ _# d56f753f41ac9ad20a8da7d10bd9aa2805822215 2007 2005 2005-05-09T20:27:40Z SamusAranLuver 111 sry man wrong guy wikitext text/x-wiki how come the omni dash isn't bold when edited? Now WAIT a minute. I thought -I- was the one who gave you that name!!?? You know, after I showed you what I thought you were talking about with the original L and R MidAir Dash?!! -tjp7154 oh sry there was no signatuer ill go edit rite now ea440581538e826309dab8c4cc0a115e4f5f7ee1 2005 2002 2005-05-09T10:00:35Z Tjp7154 226 Now wait just there a minute! wikitext text/x-wiki how come the omni dash isn't bold when edited? Now WAIT a minute. I thought -I- was the one who gave you that name!!?? You know, after I showed you what I thought you were talking about with the original L and R MidAir Dash?!! -tjp7154 509ab7d2dbf6448eba57e86b7e40c8838cdb906f 2002 2005-05-09T02:51:27Z SamusAranLuver 111 wikitext text/x-wiki how come the omni dash isn't bold when edited? 19157ad35c4fc822e9fdc39d3a589558de296060 Talk:Overly-Aggressive Bloggs 1 1119 3515 2005-04-30T19:18:22Z SheeEttin 242 Post on enemies and rooms wikitext text/x-wiki The enemies not being allowed to change rooms can be witnessed by standing ''just'' inside a door (to just barely enter a room, stand outside and edge your way forward until your mini-map changes focus or scan targets appear), and waiting for a Metroid to attack you. (To attract one, shoot an uncharged Power Beam shot at it) As soon as they latch on, step back. You'll see the Metroid explode in its signature purple cloud! --''[[User:SheeEttin|SheeEttin]] 0f5bec91c79cdc92b98797fa4c1dfdd2ccfb35ed Talk:Plaza Access Morphball Glitch 1 932 3327 1966 2005-05-05T02:13:33Z MissileWaster 138 wikitext text/x-wiki Has this glitch ever happened to you? Did you like it? Please, do tell! <br>-MissileWaster == No... == No, never happened. Why would having you compat visor on im MB make it brown? Were you seeing the inside of the Morph Ball? I had the Dark Suit. The dark suit is basically brown, so why wouldn't the inside of the morphball be? I just think that that was the case because the screen was only brown in morphball mode. I switched out of morphball mode, and no brown. I went back into morphball mode, all brown. Maybe it was a texture glitch, but I remember what happened. Oh, and yes, I think it was the inside of the morphball. -MissileWaster 966f3a843d053f9e3b090dc4154a650aad6a3329 1966 1919 2005-05-02T23:59:33Z MissileWaster 138 wikitext text/x-wiki Has this glitch ever happened to you? Did you like it? Please, do tell! <br>-MissileWaster == No... == No, never happened. Why would having you compat visor on im MB make it brown? Were you seeing the inside of the Morph Ball? I had the Dark Suit. The dark suit is basically brown, so why wouldn't the inside of the morphball be? I just think that that was the case because the screen was only brown in morphball mode. I switched out of morphball mode, and no brown. I went back into morphball mode, all brown with some black dots. Maybe it was a texture glitch, but I remember what happened. -MissileWaster 77fe8770cf3f8c44820237e6b5c5380d1d1bce68 1919 1918 2005-05-02T23:58:56Z MissileWaster 138 wikitext text/x-wiki Has this glitch ever happened to you? Did you like it? Please, do tell! <br>-MissileWaster == No... == No, never happened. Why would having you compat visor on im MB make it brown? Were you seeing the inside of the Morph Ball? I had the Dark Suit. The dark suit is basically brown, so why wouldn't the inside of the morphball be? I just think that that was the case because the screen was only brown in morphball mode. I switched out of morphball mode, and no brown. I went back into morphball mode, all brown with some black dots. Maybe it was a texture glitch, but I remember what happened. 778e8a8121a3ea907d70d6a1c35c8b27f120ae96 1918 1894 2005-04-30T16:36:43Z SheeEttin 242 No... wikitext text/x-wiki Has this glitch ever happened to you? Did you like it? Please, do tell! <br>-MissileWaster == No... == No, never happened. Why would having you compat visor on im MB make it brown? Were you seeing the inside of the Morph Ball? c9683d9a8f6cfa933dc42f2225f6aaa51052bed5 1894 888 2005-01-04T01:48:19Z MissileWaster 138 wikitext text/x-wiki Has this glitch ever happened to you? Did you like it? Please, do tell! <br>-MissileWaster e0f51a08a02d6a3800ac692066f46268289ae3f7 888 887 2005-01-04T01:48:04Z MissileWaster 138 wikitext text/x-wiki Has this glitch ever happened to you? Did you like it? Please, do tell! -MissileWaster af49df096a9d550063bb2c1a450b23267fa1d09b 887 2005-01-04T01:47:13Z MissileWaster 138 New page wikitext text/x-wiki Has this glitch ever happened to you? Did you like it? Please, do tell! d8ead45134a1e2c5ed14a46db52aba85f2d6c21d Talk:Psychedelic Door Glitch 1 1116 3512 1895 2005-04-30T16:41:32Z SheeEttin 242 Oops. wikitext text/x-wiki This happened to me at one point... In Sanctuary Fortress. I think it had something to do with those eight things going around in a circle in tube rooms. ''--SheeEttin'' cd792eb00c8d8e8b98b160d09fed1199bd960099 1895 2005-04-30T16:40:21Z SheeEttin 242 First post! Yay! wikitext text/x-wiki ''SheeEttin''&nspb;&nspb;&nspb;This happened to me at one point... In Sanctuary Fortress. I think it had something to do with those eight things going around in a circle in tube rooms. 44471f63d6872b0c9ef939b4222529d2b8e232a0 Talk:Quadraxis 1 882 3275 1703 2005-04-19T02:13:21Z Doninss 217 talk talk wikitext text/x-wiki Didn't I hear somewhere that you don't need the Spider Ball to beat Quadraxis? How does that work? <vanishes> I'm not entirely certain... but I believe it was something like, stun the head, get onto the next leg it's going to pass (I think that requires ghetto jumping...), jump onto the head and roll right into the morph ball slot. It might require some Mid-Air Morphing into the slots on the head; I don't know if it's stand-on-able or not. Quadzy's head is stand-on-able (I checked with my AR), but it can be very hard getting the morph ball into the bomb slots. Of course, what is to happen when one question gets answered but another one comes up? How do you damage his head in the second form without the Echo visor?O_O<br><vanishes> <_< >_> Ummmm… you shoot them? You mean that you can do that? I figured that they would do the same thing they did with OP for those...whatever.<br><vanishes> *Laughs head off* AIM!!!!!!!!!!!!!!!!!!!!!! You do need the Echo visor AND the spider ball. I tried Ghetto jumping but u wil just fall of PLUS you need the spider ball to access his room and you cant disable Echo visor doors w/o the echo visor and the attenas on his head need the echo visor to destroy and one mor thing, you wont get into the slots on his head w/o the spider ball and also Ghetto jumping dosent appear to work for me[i dont think it works at all]-Dark Samus ````` You don't need the Echo Visor, but you need the Spider Ball to climb the pillar after the fight. It is possible to ghetto jump onto the legs. You don't need the Spider Ball to access his room. You can bypass that Echo Visor door on the way to Quadraxis by using Secret Worlds. You can manually aim to hit the antennae on his head. I think sparky managed to jump to the bomb slots on his head without Spider Ball by ghettoing to the top of the leg and jumping to head. Ghetto jumping works. ~ Metronome'd ok exactly HOW do u ghetto jump? and what do u mean by ''secret worlds''? - Dark Samus LEARN HOW TO SPELL DARK SAMUS!!!!!!!!!! JEASUS CHRIST!1!! Jeasus? 0_0 http://www.metroid2002.com/prime2/index.php/Secret_Worlds http://www.metroid2002.com/prime2/index.php/Ghetto_Jump 2bd16ea2b1031bc62f17f7a486711a6a04e25998 1703 1702 2005-04-19T01:10:35Z Baby Sheegoth 79 wikitext text/x-wiki Didn't I hear somewhere that you don't need the Spider Ball to beat Quadraxis? How does that work? <vanishes> I'm not entirely certain... but I believe it was something like, stun the head, get onto the next leg it's going to pass (I think that requires ghetto jumping...), jump onto the head and roll right into the morph ball slot. It might require some Mid-Air Morphing into the slots on the head; I don't know if it's stand-on-able or not. Quadzy's head is stand-on-able (I checked with my AR), but it can be very hard getting the morph ball into the bomb slots. Of course, what is to happen when one question gets answered but another one comes up? How do you damage his head in the second form without the Echo visor?O_O<br><vanishes> <_< >_> Ummmm… you shoot them? You mean that you can do that? I figured that they would do the same thing they did with OP for those...whatever.<br><vanishes> *Laughs head off* AIM!!!!!!!!!!!!!!!!!!!!!! You do need the Echo visor AND the spider ball. I tried Ghetto jumping but u wil just fall of PLUS you need the spider ball to access his room and you cant disable Echo visor doors w/o the echo visor and the attenas on his head need the echo visor to destroy and one mor thing, you wont get into the slots on his head w/o the spider ball and also Ghetto jumping dosent appear to work for me[i dont think it works at all]-Dark Samus ````` You don't need the Echo Visor, but you need the Spider Ball to climb the pillar after the fight. It is possible to ghetto jump onto the legs. You don't need the Spider Ball to access his room. You can bypass that Echo Visor door on the way to Quadraxis by using Secret Worlds. You can manually aim to hit the antennae on his head. I think sparky managed to jump to the bomb slots on his head without Spider Ball by ghettoing to the top of the leg and jumping to head. Ghetto jumping works. ~ Metronome'd ok exactly HOW do u ghetto jump? and what do u mean by ''secret worlds''? - Dark Samus LEARN HOW TO SPELL DARK SAMUS!!!!!!!!!! JEASUS CHRIST!1!! 5b531e275ec2a9470557f0af97258c147f50ac56 1702 1695 2005-04-17T23:32:13Z Dark Samus 238 wikitext text/x-wiki Didn't I hear somewhere that you don't need the Spider Ball to beat Quadraxis? How does that work? <vanishes> I'm not entirely certain... but I believe it was something like, stun the head, get onto the next leg it's going to pass (I think that requires ghetto jumping...), jump onto the head and roll right into the morph ball slot. It might require some Mid-Air Morphing into the slots on the head; I don't know if it's stand-on-able or not. Quadzy's head is stand-on-able (I checked with my AR), but it can be very hard getting the morph ball into the bomb slots. Of course, what is to happen when one question gets answered but another one comes up? How do you damage his head in the second form without the Echo visor?O_O<br><vanishes> <_< >_> Ummmm… you shoot them? You mean that you can do that? I figured that they would do the same thing they did with OP for those...whatever.<br><vanishes> *Laughs head off* AIM!!!!!!!!!!!!!!!!!!!!!! You do need the Echo visor AND the spider ball. I tried Ghetto jumping but u wil just fall of PLUS you need the spider ball to access his room and you cant disable Echo visor doors w/o the echo visor and the attenas on his head need the echo visor to destroy and one mor thing, you wont get into the slots on his head w/o the spider ball and also Ghetto jumping dosent appear to work for me[i dont think it works at all]-Dark Samus ````` You don't need the Echo Visor, but you need the Spider Ball to climb the pillar after the fight. It is possible to ghetto jump onto the legs. You don't need the Spider Ball to access his room. You can bypass that Echo Visor door on the way to Quadraxis by using Secret Worlds. You can manually aim to hit the antennae on his head. I think sparky managed to jump to the bomb slots on his head without Spider Ball by ghettoing to the top of the leg and jumping to head. Ghetto jumping works. ~ Metronome'd ok exactly HOW do u ghetto jump? and what do u mean by ''secret worlds''? - Dark Samus 6dd0bde8fbbd49f6aefe359b5a7cbecee7237da5 1695 1690 2005-04-17T07:09:24Z Metronome'd 236 Response to Dark Samus's stuff wikitext text/x-wiki Didn't I hear somewhere that you don't need the Spider Ball to beat Quadraxis? How does that work? <vanishes> I'm not entirely certain... but I believe it was something like, stun the head, get onto the next leg it's going to pass (I think that requires ghetto jumping...), jump onto the head and roll right into the morph ball slot. It might require some Mid-Air Morphing into the slots on the head; I don't know if it's stand-on-able or not. Quadzy's head is stand-on-able (I checked with my AR), but it can be very hard getting the morph ball into the bomb slots. Of course, what is to happen when one question gets answered but another one comes up? How do you damage his head in the second form without the Echo visor?O_O<br><vanishes> <_< >_> Ummmm… you shoot them? You mean that you can do that? I figured that they would do the same thing they did with OP for those...whatever.<br><vanishes> *Laughs head off* AIM!!!!!!!!!!!!!!!!!!!!!! You do need the Echo visor AND the spider ball. I tried Ghetto jumping but u wil just fall of PLUS you need the spider ball to access his room and you cant disable Echo visor doors w/o the echo visor and the attenas on his head need the echo visor to destroy and one mor thing, you wont get into the slots on his head w/o the spider ball and also Ghetto jumping dosent appear to work for me[i dont think it works at all]-Dark Samus ````` You don't need the Echo Visor, but you need the Spider Ball to climb the pillar after the fight. It is possible to ghetto jump onto the legs. You don't need the Spider Ball to access his room. You can bypass that Echo Visor door on the way to Quadraxis by using Secret Worlds. You can manually aim to hit the antennae on his head. I think sparky managed to jump to the bomb slots on his head without Spider Ball by ghettoing to the top of the leg and jumping to head. Ghetto jumping works. ~ Metronome'd 7f78e6d3becd1aa9a629e2dcbcc3da93f09bbeed 1690 1688 2005-04-16T20:31:27Z Dark Samus 238 wikitext text/x-wiki Didn't I hear somewhere that you don't need the Spider Ball to beat Quadraxis? How does that work? <vanishes> I'm not entirely certain... but I believe it was something like, stun the head, get onto the next leg it's going to pass (I think that requires ghetto jumping...), jump onto the head and roll right into the morph ball slot. It might require some Mid-Air Morphing into the slots on the head; I don't know if it's stand-on-able or not. Quadzy's head is stand-on-able (I checked with my AR), but it can be very hard getting the morph ball into the bomb slots. Of course, what is to happen when one question gets answered but another one comes up? How do you damage his head in the second form without the Echo visor?O_O<br><vanishes> <_< >_> Ummmm… you shoot them? You mean that you can do that? I figured that they would do the same thing they did with OP for those...whatever.<br><vanishes> *Laughs head off* AIM!!!!!!!!!!!!!!!!!!!!!! You do need the Echo visor AND the spider ball. I tried Ghetto jumping but u wil just fall of PLUS you need the spider ball to access his room and you cant disable Echo visor doors w/o the echo visor and the attenas on his head need the echo visor to destroy and one mor thing, you wont get into the slots on his head w/o the spider ball and also Ghetto jumping dosent appear to work for me[i dont think it works at all]-Dark Samus d0f14f8829d6fab7fa08e1995f336e1da13c64e5 1688 1687 2005-04-16T20:29:26Z Dark Samus 238 wikitext text/x-wiki Didn't I hear somewhere that you don't need the Spider Ball to beat Quadraxis? How does that work? <vanishes> I'm not entirely certain... but I believe it was something like, stun the head, get onto the next leg it's going to pass (I think that requires ghetto jumping...), jump onto the head and roll right into the morph ball slot. It might require some Mid-Air Morphing into the slots on the head; I don't know if it's stand-on-able or not. Quadzy's head is stand-on-able (I checked with my AR), but it can be very hard getting the morph ball into the bomb slots. Of course, what is to happen when one question gets answered but another one comes up? How do you damage his head in the second form without the Echo visor?O_O<br><vanishes> <_< >_> Ummmm… you shoot them? You mean that you can do that? I figured that they would do the same thing they did with OP for those...whatever.<br><vanishes> *Laughs head off* AIM!!!!!!!!!!!!!!!!!!!!!! You do need the Echo visor AND the spider ball. I tried Ghetto jumping but u wil just fall of PLUS you need the spider ball to access his room and you cant disable Echo visor doors w/o the echo visor and the attenas on his head need the echo visor to destroy and one mor thing, you wont get into the slots on his head w/o the spider ball-Dark Samus 7f250955d6cee663bec10a5991afd0c49b20238b 1687 1686 2005-04-16T20:28:09Z Dark Samus 238 wikitext text/x-wiki Didn't I hear somewhere that you don't need the Spider Ball to beat Quadraxis? How does that work? <vanishes> I'm not entirely certain... but I believe it was something like, stun the head, get onto the next leg it's going to pass (I think that requires ghetto jumping...), jump onto the head and roll right into the morph ball slot. It might require some Mid-Air Morphing into the slots on the head; I don't know if it's stand-on-able or not. Quadzy's head is stand-on-able (I checked with my AR), but it can be very hard getting the morph ball into the bomb slots. Of course, what is to happen when one question gets answered but another one comes up? How do you damage his head in the second form without the Echo visor?O_O<br><vanishes> <_< >_> Ummmm… you shoot them? You mean that you can do that? I figured that they would do the same thing they did with OP for those...whatever.<br><vanishes> *Laughs head off* AIM!!!!!!!!!!!!!!!!!!!!!! You do need the Echo visor AND the spider ball. I tried Ghetto jumping but u wil just fall of PLUS you need the spider ball to access his room and you cant disable Echo visor doors w/o the echo visor and the attenas on his head need the echo visor to destroy -Dark Samus 4176cf8b47ae6e7aa1fbef9396a80c4b9fee3c5d 1686 967 2005-01-16T02:33:11Z Baby Sheegoth 79 wikitext text/x-wiki Didn't I hear somewhere that you don't need the Spider Ball to beat Quadraxis? How does that work? <vanishes> I'm not entirely certain... but I believe it was something like, stun the head, get onto the next leg it's going to pass (I think that requires ghetto jumping...), jump onto the head and roll right into the morph ball slot. It might require some Mid-Air Morphing into the slots on the head; I don't know if it's stand-on-able or not. Quadzy's head is stand-on-able (I checked with my AR), but it can be very hard getting the morph ball into the bomb slots. Of course, what is to happen when one question gets answered but another one comes up? How do you damage his head in the second form without the Echo visor?O_O<br><vanishes> <_< >_> Ummmm… you shoot them? You mean that you can do that? I figured that they would do the same thing they did with OP for those...whatever.<br><vanishes> *Laughs head off* AIM!!!!!!!!!!!!!!!!!!!!!! e4b430ec593e8911fb91f97460997b089dfb8e16 967 966 2005-01-16T01:58:56Z Gendreavus 50 wikitext text/x-wiki Didn't I hear somewhere that you don't need the Spider Ball to beat Quadraxis? How does that work? <vanishes> I'm not entirely certain... but I believe it was something like, stun the head, get onto the next leg it's going to pass (I think that requires ghetto jumping...), jump onto the head and roll right into the morph ball slot. It might require some Mid-Air Morphing into the slots on the head; I don't know if it's stand-on-able or not. Quadzy's head is stand-on-able (I checked with my AR), but it can be very hard getting the morph ball into the bomb slots. Of course, what is to happen when one question gets answered but another one comes up? How do you damage his head in the second form without the Echo visor?O_O<br><vanishes> <_< >_> Ummmm… you shoot them? You mean that you can do that? I figured that they would do the same thing they did with OP for those...whatever.<br><vanishes> 8a08ae49c6b03f213b8b2ac43ffe23f71db0ca21 966 961 2005-01-15T12:54:52Z Baby Sheegoth 79 wikitext text/x-wiki Didn't I hear somewhere that you don't need the Spider Ball to beat Quadraxis? How does that work? <vanishes> I'm not entirely certain... but I believe it was something like, stun the head, get onto the next leg it's going to pass (I think that requires ghetto jumping...), jump onto the head and roll right into the morph ball slot. It might require some Mid-Air Morphing into the slots on the head; I don't know if it's stand-on-able or not. Quadzy's head is stand-on-able (I checked with my AR), but it can be very hard getting the morph ball into the bomb slots. Of course, what is to happen when one question gets answered but another one comes up? How do you damage his head in the second form without the Echo visor?O_O<br><vanishes> <_< >_> Ummmm… you shoot them? 56233153b7f2f367d0c9781f5ec75550f01a37ac 961 773 2004-12-27T00:05:46Z Gendreavus 50 wikitext text/x-wiki Didn't I hear somewhere that you don't need the Spider Ball to beat Quadraxis? How does that work? <vanishes> I'm not entirely certain... but I believe it was something like, stun the head, get onto the next leg it's going to pass (I think that requires ghetto jumping...), jump onto the head and roll right into the morph ball slot. It might require some Mid-Air Morphing into the slots on the head; I don't know if it's stand-on-able or not. Quadzy's head is stand-on-able (I checked with my AR), but it can be very hard getting the morph ball into the bomb slots. Of course, what is to happen when one question gets answered but another one comes up? How do you damage his head in the second form without the Echo visor?O_O<br><vanishes> 79dae40d451075951f2d335065d9120df7ef26c6 773 772 2004-12-27T00:05:13Z Gendreavus 50 wikitext text/x-wiki Didn't I hear somewhere that you don't need the Spider Ball to beat Quadraxis? How does that work? <vanishes> I'm not entirely certain... but I believe it was something like, stun the head, get onto the next leg it's going to pass (I think that requires ghetto jumping...), jump onto the head and roll right into the morph ball slot. It might require some Mid-Air Morphing into the slots on the head; I don't know if it's stand-on-able or not. Quadzy's head is stand-on-able (I checked with my AR), but it can be very hard getting the morph ball into the bomb slots. Of course, what is to happen when one question gets answered but another one comes up? How do you damage his head in the second form without the Echoe visor?O_O<br><vanishes> 5e035a15bc724420acbf66de66ea6bb9ab49621b 772 666 2004-12-19T23:40:52Z Baby Sheegoth 79 /* Quady */ wikitext text/x-wiki Didn't I hear somewhere that you don't need the Spider Ball to beat Quadraxis? How does that work? <vanishes> I'm not entirely certain... but I believe it was something like, stun the head, get onto the next leg it's going to pass (I think that requires ghetto jumping...), jump onto the head and roll right into the morph ball slot. It might require some Mid-Air Morphing into the slots on the head; I don't know if it's stand-on-able or not. efce69dfba58f7ad36ae12809089bdf5bd2f7d4d 666 665 2004-12-19T23:40:11Z Baby Sheegoth 79 Quady wikitext text/x-wiki Didn't I hear somewhere that you don't need the Spider Ball to beat Quadraxis? How does that work? <vanishes> I'm not entirely certain... but I believe it was something like, stun the head, get onto the next leg it's going to pass (I think that requires ghetto jumping...), jump onto the head and roll right into the morph ball slot. It might require some Mid-Air Morphing into the slots on the head; I don't know if it's stand-on-able or not. == Quady == Yes i believe that is the method. fa28c1c15ee0e44a4debb1a1033d530988127132 665 640 2004-12-15T23:05:52Z Random Zelda Person 37 wikitext text/x-wiki Didn't I hear somewhere that you don't need the Spider Ball to beat Quadraxis? How does that work? <vanishes> I'm not entirely certain... but I believe it was something like, stun the head, get onto the next leg it's going to pass (I think that requires ghetto jumping...), jump onto the head and roll right into the morph ball slot. It might require some Mid-Air Morphing into the slots on the head; I don't know if it's stand-on-able or not. efce69dfba58f7ad36ae12809089bdf5bd2f7d4d 640 2004-12-15T06:55:38Z Gendreavus 50 wikitext text/x-wiki Didn't I hear somewhere that you don't need the Spider Ball to beat Quadraxis? How does that work? <vanishes> 9e579e633ac5509352202b495b77e2238e5b4eeb Talk:Quadraxis W/O Spider Ball OR Echo Visor! 1 929 3324 1219 2005-02-06T10:45:46Z Flamancipator 69 wikitext text/x-wiki Apparently you can do this, can a SUPER NICE person tape this for me? :) [Paste the link here IN THE BRACKETS!] Flamancipator: It's completely pointless to do this, but I did it accidentally while confirming the 20% game. Without the spider ball, there's no way to exit the room after beating it. There's really not much to see, except that you have to manually aim at Quaddy's head and do Mid-air morphs to land on his head after ghettoing up his legs since you don't have spider ball. If I ever get the opportunity to do this again, though, I'll make a vid of it. 4647ebd083f1f57e423555fbb3e2e1aebae3d681 1219 878 2005-01-02T15:27:37Z Baby Sheegoth 79 wikitext text/x-wiki Apparently you can do this, can a SUPER NICE person tape this for me? :) [Paste the link here IN THE BRACKETS!] 9ea6e532d0f1ce51045eea308161b4bceade22bc 878 2005-01-02T02:14:22Z Baby Sheegoth 79 wikitext text/x-wiki Apparently you can do this, can a SUPER NICE person tape this for me? :) 42727898c01354d72a90d9930720505d6632c561 Talk:Quick reload Missile 1 1033 3463 1821 2005-04-28T22:14:37Z SamusAranLuver 111 wikitext text/x-wiki '''HEY IF THIS WAS DISCOVERED EARLYER WHY WAS I NOT NOTIFIED?''' Someone wrongfully edited it. SAL, you're safe on this one. ok thanks 23cf288fbf286705e67884faf0d0e2325496e451 1821 1820 2005-04-28T22:14:12Z SamusAranLuver 111 wikitext text/x-wiki '''HEY IF THIS WAS DISCOVERED EARLYER WHY WAS I NOT NOTIFIED?''' Someone wrongfully edited it. SAL, you're safe on this one. ok thanks 83ee2a1c64ef3d4d9b1b9825e7a4c3576dfeaacd 1820 1818 2005-04-28T20:16:27Z MMcLean54 34 SAL read wikitext text/x-wiki '''HEY IF THIS WAS DISCOVERED EARLYER WHY WAS I NOT NOTIFIED?''' Someone wrongfully edited it. SAL, you're safe on this one. 019c80520c458177894dff08f6aca37bab908e00 1818 1814 2005-04-28T14:29:08Z SamusAranLuver 111 wikitext text/x-wiki '''HEY IF THIS WAS DISCOVERED EARLYER WHY WAS I NOT NOTIFIED?''' a474e639ae09226c3666e02c9cb895d01a79c91f 1814 1442 2005-03-01T21:43:17Z SamusAranLuver 111 wikitext text/x-wiki Still want my help? Sorry for the delay... -MML54 yea need you to edit. you know my grammar suck any(way)so yea thanks .-SAL Okay, I'll get right on it. -MML54 Thanks it looks much better. 0eb385d53673f3d76127814c7653ee26555c4716 1442 1440 2005-03-01T18:59:52Z MMcLean54 34 wikitext text/x-wiki Still want my help? Sorry for the delay... -MML54 yea need you to edit. you know my grammar suck any(way)so yea thanks .-SAL Okay, I'll get right on it. -MML54 711f60c6b1bbff2a746a73cf6394f0b1bc1ec461 1440 1432 2005-03-01T02:42:38Z SamusAranLuver 111 forgot the way my grammar suck.~> wikitext text/x-wiki Still want my help? Sorry for the delay... -MML54 yea need you to edit. you know my grammar suck any(way)so yea thanks .-SAL 04db2c0eb4bd9cf0106b4133f50a105785865e3c 1432 1431 2005-03-01T02:39:17Z SamusAranLuver 111 to mclean wikitext text/x-wiki Still want my help? Sorry for the delay... -MML54 yea need you to edit. you know my grammar suck any so yea thanks .-SAL 0fab83aebd399d0ab302a10dc49f733cd2165d27 1431 1429 2005-03-01T01:39:00Z MMcLean54 34 wikitext text/x-wiki Still want my help? Sorry for the delay... -MML54 bd73da721da690ee4477867145014cc56ffa205a 1429 2005-03-01T01:38:48Z MMcLean54 34 SAL Read Please wikitext text/x-wiki Still want my help? Sorry for the delay... 6d111461fc6b0765a91112c7b7e6367fa2cb2b9f Talk:Sanctuary Fortress: Reactor Core 1 820 3215 2004-12-02T03:44:30Z Ninjaman 23 Video Music wikitext text/x-wiki Step by Step... New Kids?! Ew. *chuckle*<BR><BR> -[[User:Ninjaman|Ninjaman]] 21:44, 1 Dec 2004 (CST) a6d5450cc84957d4fe52f6375c9b233a0e9172a6 Talk:Sanctuary Fortress Prematurely 1 990 3416 2223 2005-12-13T15:33:07Z Cr@73n 237 wikitext text/x-wiki damn i died too fast to find this out...but is it possible to get bombs then come back to sanctuary fortress?SAL (STUIPD LUTMON TURRENTS ILL NEVER FOR GET THIS!!!: ( ) Maybe, I'm not entirely sure... I never went too far into it. I've been thinking, though... is the Expansion on top the Tyr ''there'' before the cutscene? If so, and if there were a way to get up there, that might mean 102% - '''''IF''''' the Expansion were there, '''and''' respawned after the cutscene - which I highly doubt. Thinking more on it, there's that Seeker Missile Door that blocks your return. The one you ((normally)) need to have Seeker Missiles and the Dark Visor to open? You'd still need to go ((about)) halfway through the game before coming back, and your next stop would be Sanctuary by that time, anyway. It'd be a little pointless... unless you find a Secret World in that room to exploit. [[User:Kenjoki Ikari|Kenjoki]] I saw in the MP1 Speed Runs that there's a little trick you can do in the spinners w/out the boost ball or bombs where it just keeps turning really slowly. If that's still possible, you could hop in the spinner and open the gate thing. Well, IF the spinner spits you back out afterwards, that is... ba0b98adc7fba7cb528f7d65f75246b9e0717355 2223 1328 2005-02-16T09:33:03Z Kenjoki Ikari 199 wikitext text/x-wiki damn i died too fast to find this out...but is it possible to get bombs then come back to sanctuary fortress?SAL (STUIPD LUTMON TURRENTS ILL NEVER FOR GET THIS!!!: ( ) Maybe, I'm not entirely sure... I never went too far into it. I've been thinking, though... is the Expansion on top the Tyr ''there'' before the cutscene? If so, and if there were a way to get up there, that might mean 102% - '''''IF''''' the Expansion were there, '''and''' respawned after the cutscene - which I highly doubt. Thinking more on it, there's that Seeker Missile Door that blocks your return. The one you ((normally)) need to have Seeker Missiles and the Dark Visor to open? You'd still need to go ((about)) halfway through the game before coming back, and your next stop would be Sanctuary by that time, anyway. It'd be a little pointless... unless you find a Secret World in that room to exploit. [[User:Kenjoki Ikari|Kenjoki]] f75548274e71b8f7dcb601cb787c6124cc11273d 1328 2005-02-04T03:27:11Z SamusAranLuver 111 wikitext text/x-wiki damn i died too fast to find this out...but is it possible to get bombs then come back to sanctuary fortress?SAL (STUIPD LUTMON TURRENTS ILL NEVER FOR GET THIS!!!: ( ) 5918b5be33f4af7e53defc2d09f4dddd35aa1b60 Talk:Sandbox 1 831 3227 2127 2005-05-29T23:59:02Z SheeEttin 242 wikitext text/x-wiki Yes. Let's discuss the sandbox. Go! big ol' freakin' <font size="6">w00t!</font> --[[User:SheeEttin|SheeEttin]] 18:59, 29 May 2005 (CDT) c4f32e21d5180e2848bb7e2d4c7eb0a354f98f78 2127 294 2004-12-04T08:27:07Z Bladegash 12 wikitext text/x-wiki Yes. Let's discuss the sandbox. Go! 9ed9826cc731cbbb93271ad24fc96fb3cb0b3b04 294 292 2004-12-04T08:25:36Z Bladegash 12 wikitext text/x-wiki Yes. Let's discuss the sandbox. Go! [[Roboticus]] 75de021231ae45907c811a44e272f586a94efd53 292 2004-12-04T08:25:14Z Bladegash 12 wikitext text/x-wiki Yes. Let's discuss the sandbox. Go! 9ed9826cc731cbbb93271ad24fc96fb3cb0b3b04 Talk:Secret Worlds 1 1003 4557 3431 2006-07-09T07:35:59Z Doninss 217 wikitext text/x-wiki There ya' go Flamy! I was waiting for someone to do that. Thanks! -MML54 No problemo, I just apologize that I didn't know how to hyperlink them like you did, or whatever you call it... I guess I should read into the "editing help" page ^.^ If you're in need of any SW stuff done, just ask, I'll help out where I can. -Flamancipator 7/2/2006. Umm... The links you added to the SW section will only confuse any visitors to the page IMO. Some point to non-SW pages, and the rest to empty pages. The links before were only to pertinent content. Why do you consider SW 86 (Crossfire Chaos) a non-SW? It's a tough one to get into, but is indeed a SW (by my definition). - doninss == SW list == I made links to pages that don't exist so that (non-existant) people will see that there is no page for them and hopefully go there and create one. [[Crossfire Chaos|This]] is most certainly ''not'' a SW, which is what I removed. If there is a secret world there, I'm sorry. It's just that the page has no info on the SW. [[User:SheeEttin|&mdash;&nbsp;[[User:SheeEttin|SheeEttin]]&nbsp;{[[User_talk:SheeEttin|T]]/[[Special:Contributions/SheeEttin|C]]}]] 17:25, 3 Jul 2006 (CDT) 7/9/2006. Well, if there is no link at all it's seems it would be evident that there is no page. ;p Some of those new links are to pre-existing non-secret world pages. "Crossfire Chaos" (a bonafide SW) pointed to a pre-existing non-secret world page (as a result of the edits) before you removed it. Anyway, I have replaced Crossfire Chaos on the list (as a link to "Crossfire Chaos SW"). I also changed all the other links to dead end and non-SW pages to "blah blah SW". - [[user:doninss|doninss]] cfe8afbf5b5515d702a0c77a7e91e2db8b18720d 3431 1320 2005-02-15T22:41:49Z Flamancipator 69 wikitext text/x-wiki There ya' go Flamy! I was waiting for someone to do that. Thanks! -MML54 No problemo, I just apologize that I didn't know how to hyperlink them like you did, or whatever you call it... I guess I should read into the "editing help" page ^.^ If you're in need of any SW stuff done, just ask, I'll help out where I can. -Flamancipator c47287821ad8633c9cbcc4b6d901286595638eac 1320 2005-02-15T19:40:08Z MMcLean54 34 wikitext text/x-wiki There ya' go Flamy! I was waiting for someone to do that. Thanks! -MML54 60e067c1e3d4cab8f5c764680e42d7a321cab189 Talk:Seeker Missiles before Amorbis/Boost Guardian 1 869 3266 1661 2005-04-12T11:20:48Z Cr@73n 237 Crumbling Blocks wikitext text/x-wiki How do you work the puzzle to break the safe conaining the seeker missiles by doing this without the boost ball? -Gendreavus It doesn't look like you can. The only way to open the container holding the Seeker is by solving the puzzle using the boost ball. Even if you get in there without the boost, you can't get back out again and end up having to reset. -Walter Mitty It has, in fact, been done already. By one person only. No idea who, but he said it took him hours. Anyway, you want to be sucked into a spinner while holding something like down-left, as well as L and R. It should move some, then go back to its original poisition. However, if you're lucky, you might just give it enough momentum to stop at the next part. Very tricky. -BoostR- So I'm guessing until somebody finds an easier way to do it this won't be in any speed runs or SBing. <vanishes> == Crumbling Blocks == Just an idea I haven't tried. If you're having trouble getting over the blocks, maybe try laying a bomb if you start slowing down. It could possibly pop you back up onto the blocks, or give you a little speed boost forward. ddd46ec174133a37118d34e4ecda3510118816a5 1661 703 2004-12-21T18:33:34Z Gendreavus 50 wikitext text/x-wiki How do you work the puzzle to break the safe conaining the seeker missiles by doing this without the boost ball? -Gendreavus It doesn't look like you can. The only way to open the container holding the Seeker is by solving the puzzle using the boost ball. Even if you get in there without the boost, you can't get back out again and end up having to reset. -Walter Mitty It has, in fact, been done already. By one person only. No idea who, but he said it took him hours. Anyway, you want to be sucked into a spinner while holding something like down-left, as well as L and R. It should move some, then go back to its original poisition. However, if you're lucky, you might just give it enough momentum to stop at the next part. Very tricky. -BoostR- So I'm guessing until somebody finds an easier way to do it this won't be in any speed runs or SBing. <vanishes> cf9a042b36f8d787b5c3b1fdbd101736a462b9aa 703 702 2004-12-21T16:49:05Z BoostR 27 Stupid typos. wikitext text/x-wiki How do you work the puzzle to break the safe conaining the seeker missiles by doing this without the boost ball? -Gendreavus It doesn't look like you can. The only way to open the container holding the Seeker is by solving the puzzle using the boost ball. Even if you get in there without the boost, you can't get back out again and end up having to reset. -Walter Mitty It has, in fact, been done already. By one person only. No idea who, but he said it took him hours. Anyway, you want to be sucked into a spinner while holding something like down-left, as well as L and R. It should move some, then go back to its original poisition. However, if you're lucky, you might just give it enough momentum to stop at the next part. Very tricky. -BoostR- 56af3e2ccc6864ac962a6922b8db3210d662de0c 702 701 2004-12-21T16:48:45Z BoostR 27 Added explanation for n00bs ;) wikitext text/x-wiki How do you work the puzzle to break the safe conaining the seeker missiles by doing this without the boost ball? -Gendreavus It doesn't look like you can. The only way to open the container holding the Seeker is by solving the puzzle using the boost ball. Even if you get in there without the boost, you can't get back out again and end up having to reset. -Walter Mitty It has, in fact, been done already. By one person only. No idea who, but he said it took him hours. Anyway, you want to be sucked into a spinner while holding something like down-left, as well as L and R. It should move some, then go back to its original poisition. However, if you're lucky, you might just give it enough momentum to stop at the next part. Very tricky. -BoostR 639f1f15fcf1420583c1b32cd65f2f58c0b2fabc 701 700 2004-12-21T16:48:10Z BoostR 27 wikitext text/x-wiki How do you work the puzzle to break the safe conaining the seeker missiles by doing this without the boost ball? -Gendreavus It doesn't look like you can. The only way to open the container holding the Seeker is by solving the puzzle using the boost ball. Even if you get in there without the boost, you can't get back out again and end up having to reset. -Walter Mitty *Ahem* It has, in fact, been done already. By one person only. No idea who, but he said it took him hours. Anyway, you want to be sucked into a spinner while holding something like down-left, as well as L and R. It should move some, then go back to its original poisition. However, if you're lucky, you might just give it enough momentum to stop at the next part. Very tricky. -BoostR 9b609e726bd37f4a0f006645bf5ff89c2e5a163f 700 692 2004-12-21T05:29:32Z Walter Mitty 107 wikitext text/x-wiki How do you work the puzzle to break the safe conaining the seeker missiles by doing this without the boost ball? -Gendreavus It doesn't look like you can. The only way to open the container holding the Seeker is by solving the puzzle using the boost ball. Even if you get in there without the boost, you can't get back out again and end up having to reset. -Walter Mitty b4b1527d6c31238677ea7b3ecb8f882b25aac766 692 541 2004-12-11T19:54:49Z Gendreavus 50 wikitext text/x-wiki How do you work the puzzle to break the safe conaining the seeker missiles by doing this without the boost ball? -Gendreavus eaeb246bc8e06090f7e51d711f64a26bec102321 541 2004-12-11T19:54:18Z Gendreavus 50 wikitext text/x-wiki How do you work the puzzle to break the safe conaining the seeker missiles by doing this without the boost ball? 48f76c79282669210100750ea8c8f4355ea2d8fe Talk:Sequence Breaking 1 782 3177 121 2004-11-30T02:32:49Z Prime Hunter 20 wikitext text/x-wiki In Venomous Pond, there is a Dark Temple Key that you 'need' Grapple Beam to get... Bzzt. Wrong! Near the Save Station there are 3 Ingsphere Caches. You will need to practice L-Lock Jumping before doin' this simple trick succesfully. After looking as far down as you can, hop onto the Biggest cache, and just jump to the key. Hooray! I haven't got far enough into the game to see where else you might not need grapple (I'm running through it a third time, on hard, and just found this trick) so anyone's help will be appreciated in eliminating Grapple Beam. '' - Added by Prime Hunter - '' You currently need the Grapple Beam to get the Screw Attack. (When you use the portal to get to the other side of the area, there are four grapple points between the portals.) 26a81a8dd4f23feefa2cd408104c438865ccf40d 121 119 2004-11-30T02:32:34Z Prime Hunter 20 wikitext text/x-wiki In Venomous Pond, there is a Dark Temple Key that you 'need' Grapple Beam to get... Bzzt. Wrong! Near the Save Station there are 3 Ingsphere Caches. You will need to practice L-Lock Jumping before doin' this simple trick succesfully. After looking as far down as you can, hop onto the Biggest cache, and just jump to the key. Hooray! I haven't got far enough into the game to see where else you might not need grapple (I'm running through it a third time, on hard, and just found this trick) so anyone's help will be appreciated in eliminating Grapple Beam. '' - Prime Hunter - '' You currently need the Grapple Beam to get the Screw Attack. (When you use the portal to get to the other side of the area, there are four grapple points between the portals.) 406adf95af03c87ca030403736e42fb334155ad1 119 118 2004-11-30T02:31:59Z Prime Hunter 20 wikitext text/x-wiki In Venomous Pond, there is a Dark Temple Key that you 'need' Grapple Beam to get... Bzzt. Wrong! Near the Save Station there are 3 Ingsphere Caches. You will need to practice L-Lock Jumping before doin' this simple trick succesfully. After looking as far down as you can, hop onto the Biggest cache, and just jump to the key. Hooray! I haven't got far enough into the game to see where else you might not need grapple (I'm running through it a third time, on hard, and just found this trick) so anyone's help will be appreciated in eliminating Grapple Beam. Prime Hunter: You currently need the Grapple Beam to get the Screw Attack. (When you use the portal to get to the other side of the area, there are four grapple points between the portals.) ef2c38b436182ce98b850b93b9b2e103812162cc 118 117 2004-11-30T02:31:38Z Prime Hunter 20 wikitext text/x-wiki In Venomous Pond, there is a Dark Temple Key that you 'need' Grapple Beam to get... Bzzt. Wrong! Near the Save Station there are 3 Ingsphere Caches. You will need to practice L-Lock Jumping before doin' this simple trick succesfully. After looking as far down as you can, hop onto the Biggest cache, and just jump to the key. Hooray! I haven't got far enough into the game to see where else you might not need grapple (I'm running through it a third time, on hard, and just found this trick) so anyone's help will be appreciated in eliminating Grapple Beam. You currently need the Grapple Beam to get the Screw Attack. (When you use the portal to get to the other side of the area, there are four grapple points between the portals.) b0fa415964626b93923448695fbdd61319a0a2ef 117 2004-11-30T02:28:56Z Ghost 29 Dark Torvus Key w/o Grapple wikitext text/x-wiki In Venomous Pond, there is a Dark Temple Key that you 'need' Grapple Beam to get... Bzzt. Wrong! Near the Save Station there are 3 Ingsphere Caches. You will need to practice L-Lock Jumping before doin' this simple trick succesfully. After looking as far down as you can, hop onto the Biggest cache, and just jump to the key. Hooray! I haven't got far enough into the game to see where else you might not need grapple (I'm running through it a third time, on hard, and just found this trick) so anyone's help will be appreciated in eliminating Grapple Beam. 3ab0754813e2b20e98bc12043baab65271cb4921 Talk:Side-strafe, isn't 1 1055 3397 1544 2005-03-18T03:17:04Z SamusAranLuver 111 wikitext text/x-wiki i think i realized that a long time ago smart guy Of course you did. You are an astute observer. stop it with the astute observer fancy grammar the noobs might not get it. 611be5116a0be2e1edb7153a16b7184b4787126b 1544 1543 2005-03-18T00:54:36Z Doninss 217 wikitext text/x-wiki i think i realized that a long time ago smart guy Of course you did. You are an astute observer. 75f08d3d50c55b0bd8850f41afaba4292ff62003 1543 2005-03-17T19:16:40Z SamusAranLuver 111 wikitext text/x-wiki i think i realized that a long time ago smart guy e5708172226ee62b5e08313c26c25955c1d25e57 Talk:Skip Map 1 1108 3506 2389 2006-06-26T19:11:03Z SheeEttin 242 wikitext text/x-wiki Which map station is this? As far as I know there aren't any maps forced on you in this game...ZM is the only game that tries to do that...<br /> <vanishes> No idea. [[User:SheeEttin|&mdash;&nbsp;[[User:SheeEttin|SheeEttin]]&nbsp;{[[User_talk:SheeEttin|T]]/[[Special:Contributions/SheeEttin|C]]}]] 14:11, 26 Jun 2006 (CDT) 50f2c8dad59726fcd713e12bb61e9029cd5aec03 2389 2005-04-25T22:46:22Z Gendreavus 50 Which map station? wikitext text/x-wiki Which map station is this? As far as I know there aren't any maps forced on you in this game...ZM is the only game that tries to do that...<br> <vanishes> d3f1b7570d628e837f40f85e7282bc3345c545c3 Talk:Skipping Energy Controllers 1 819 3214 248 2004-12-02T02:49:42Z Maur 25 wikitext text/x-wiki I know this is a stupid question, but this means we can head right to the next area correct? --[[User:Prime Hunter|Prime Hunter]] 18:08, 1 Dec 2004 (CST) Yes. --Maur 7f727445be998dbead0ae397185a4312f9e949bc 248 2004-12-02T00:08:07Z Prime Hunter 20 wikitext text/x-wiki I know this is a stupid question, but this means we can head right to the next area correct? --[[User:Prime Hunter|Prime Hunter]] 18:08, 1 Dec 2004 (CST) e693e85942cc58913f78fc827aded2d7f48814ca Talk:Skipping the Echo Visor 1 1010 3438 1333 2005-02-17T05:16:54Z Kenjoki Ikari 199 wikitext text/x-wiki I'm going to have to experiment with this one a little. I think it's possible to reenter the starting room, just beyond the Echo Door, so that you don't have to deal with clearing Hive Gyro and the nasty Morphball falling problems. I tried it, and almost got back in - but an unfortunate slide in Morphball mode screwed over that attempt. ...it might take some time, since I've since gotten Echo and opened the door. I'll play through again and set aside a save for screwing around. Also, anyone notice that that Ing never shows up again, after going through that door? ((or is it from killing him?)) The Ing doesn't show up once you beat Quadraxis, I think. If you're thinking of reentering Hive Dynamo again just from falling into it behind the Echo door, you might want to take another look at the room past the Echo door; it's solid. I can see no way of you just falling back into the room after climbing over the echo gate. The instance in which kip fell through the door was sheer luck, it was one-of-a-kind and I've never been able to reproduce such an event. There's really not that much problem with the door warping and morph ball falling. What kind of problems are you having? Are you falling too far? Just remember that you don't have to fall directly in front of the door, you can give yourself a bit of room and unmorph with the door below you just about an entire Samus height, since when the room loads, there is an opening with quite a bit of space, and the room will just load and you'll fall to the floor. You don't have to door warp with the floor directly below Samus' feet, there's always room for some error... unless you unmorph below the floor, that is. Then you're screwed. But yeah.... shouldn't be that bad. - Flamancipator Hmm. Well, what I was thinking was that you'd morph above the Echo Door, just inside it, and ((hopefully)) there'd be a point there the game would allow you to drop back in - sort of like when falling off into oblivion, but it'd be a slight more controlled, since the game would realize you've got ground under you once you popped back through the ceiling. Like I said, I'll have to get back to that point and keep trying, just keep screwing around. I was off to the left of the Echo Door just a bit too much - I almost got in through some grating, but I hit an unfortunate slope and went into oblivion. I was stuck directly in front of the Light Beam door for about a minute, too - I was halfway into the room, and couldn't fall more - not even in Morphball. I could open the door, buy Hive Gyro didn't load. The door didn't really open, the barrier just went offline ((like when the game's trying to load a room, and you've gotten there too fast.)) but the door never opened. So, yeah, I'll keep trying. - Kenjoki bc8b6637de6f80996df2422a532ba9279fb848cb 1333 1332 2005-02-17T04:26:12Z Flamancipator 69 wikitext text/x-wiki I'm going to have to experiment with this one a little. I think it's possible to reenter the starting room, just beyond the Echo Door, so that you don't have to deal with clearing Hive Gyro and the nasty Morphball falling problems. I tried it, and almost got back in - but an unfortunate slide in Morphball mode screwed over that attempt. ...it might take some time, since I've since gotten Echo and opened the door. I'll play through again and set aside a save for screwing around. Also, anyone notice that that Ing never shows up again, after going through that door? ((or is it from killing him?)) The Ing doesn't show up once you beat Quadraxis, I think. If you're thinking of reentering Hive Dynamo again just from falling into it behind the Echo door, you might want to take another look at the room past the Echo door; it's solid. I can see no way of you just falling back into the room after climbing over the echo gate. The instance in which kip fell through the door was sheer luck, it was one-of-a-kind and I've never been able to reproduce such an event. There's really not that much problem with the door warping and morph ball falling. What kind of problems are you having? Are you falling too far? Just remember that you don't have to fall directly in front of the door, you can give yourself a bit of room and unmorph with the door below you just about an entire Samus height, since when the room loads, there is an opening with quite a bit of space, and the room will just load and you'll fall to the floor. You don't have to door warp with the floor directly below Samus' feet, there's always room for some error... unless you unmorph below the floor, that is. Then you're screwed. But yeah.... shouldn't be that bad. - Flamancipator 6fe78a531c5be5069b66cc2bd9c533cd21db19f5 1332 2005-02-16T21:16:02Z Kenjoki Ikari 199 Could this one be easier/faster? wikitext text/x-wiki I'm going to have to experiment with this one a little. I think it's possible to reenter the starting room, just beyond the Echo Door, so that you don't have to deal with clearing Hive Gyro and the nasty Morphball falling problems. I tried it, and almost got back in - but an unfortunate slide in Morphball mode screwed over that attempt. ...it might take some time, since I've since gotten Echo and opened the door. I'll play through again and set aside a save for screwing around. Also, anyone notice that that Ing never shows up again, after going through that door? ((or is it from killing him?)) 41aad3ec863f4c7493436a421e78ca43ca467265 Talk:Spider Guardian 1 897 3291 2004-12-24T18:45:53Z Gendreavus 50 wikitext text/x-wiki Question for the second tip after Part IV: Doesn't the Spider Ball Guardian automatically turn red after you bomb the last slot? Unless bombing him again just makes him go even faster then aren't all you doing is putting yourself in more danger?<br><vanishes> 37888b5cdca84c3fd9e7aa98af617298f370ac1c Talk:Super Quick Start Guide 1 767 3161 2012 2005-05-14T15:52:11Z SheeEttin 242 Added Q. wikitext text/x-wiki awesome ... thanks, yosh == Oh, hey... == If anybody can't figure out how to do something, go ahead and post it here. I've got the wiki knowledge, and hopefully Nate has the HTML knowledge (among other people). --[[User:Yoshi348|Yoshi348]] 20:43, 29 Nov 2004 (CST) ---- After editing, is there a way to get back to the page you just edited ''without'' going through the tree again? --[[User:SheeEttin|SheeEttin]] 10:52, 14 May 2005 (CDT) f22c85a446677f37f9a17dca457bbaf943aaddf7 2012 127 2004-11-30T02:43:18Z Yoshi348 11 Oh, hey... wikitext text/x-wiki awesome ... thanks, yosh == Oh, hey... == If anybody can't figure out how to do something, go ahead and post it here. I've got the wiki knowledge, and hopefully Nate has the HTML knowledge (among other people). --[[User:Yoshi348|Yoshi348]] 20:43, 29 Nov 2004 (CST) 9915e553fe718cead1d2845d0f97a1cd8e8c8160 127 2004-11-29T19:27:38Z Njahnke 1 wikitext text/x-wiki awesome ... thanks, yosh 98ad3d85ac91ee310a9b005aa80f427df76ed98a Talk:Techniques 1 1025 3455 2125 2005-05-29T23:27:27Z SheeEttin 242 Comment wikitext text/x-wiki UM baby shegoth if what you said is true about hybid and combo are differnt why did you say they are the same Quote:NO!! combo is a mix (ie; Bomb Jump then Space Jump), hybrid is two things at the same time (Locking on To Lader then Ghettoing at the SAME TIME)end quote. but 2 thing at the same time is mixed so whats the point.. V_V V_V V_V V_V V_V V_V V_V V_V V_V V_V V_V but 2 thing at the same time is mixed so whats the point.. NO IT ISNT!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! MIX IS ONE THING AFTER ANOTHER!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! ---- What do you think of this new style? I like it, but it could be better... How's that? -MML54 Thanks for table conversion. - don what happend to my usless techniques link? <ul>It's on the bottom-right hand corner of the table, under "Pointless Techniques." - MML54 oh ok thanks That paragraph at the top made my *head a splode* --[[User:SheeEttin|SheeEttin]] 18:27, 29 May 2005 (CDT) 3e69ba5bc9775887b1c8f4e90b416241000ad0f0 2125 1615 2005-04-04T21:39:32Z SamusAranLuver 111 wikitext text/x-wiki UM baby shegoth if what you said is true about hybid and combo are differnt why did you say they are the same Quote:NO!! combo is a mix (ie; Bomb Jump then Space Jump), hybrid is two things at the same time (Locking on To Lader then Ghettoing at the SAME TIME)end quote. but 2 thing at the same time is mixed so whats the point.. V_V V_V V_V V_V V_V V_V V_V V_V V_V V_V V_V but 2 thing at the same time is mixed so whats the point.. NO IT ISNT!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! MIX IS ONE THING AFTER ANOTHER!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! ---- What do you think of this new style? I like it, but it could be better... How's that? -MML54 Thanks for table conversion. - don what happend to my usless techniques link? <ul>It's on the bottom-right hand corner of the table, under "Pointless Techniques." - MML54 oh ok thanks 5c1eef7029074cbbdd83755296305bfa64aaf4fd 1615 1603 2005-04-03T20:55:18Z MMcLean54 34 SAL read this wikitext text/x-wiki UM baby shegoth if what you said is true about hybid and combo are differnt why did you say they are the same Quote:NO!! combo is a mix (ie; Bomb Jump then Space Jump), hybrid is two things at the same time (Locking on To Lader then Ghettoing at the SAME TIME)end quote. but 2 thing at the same time is mixed so whats the point.. V_V V_V V_V V_V V_V V_V V_V V_V V_V V_V V_V but 2 thing at the same time is mixed so whats the point.. NO IT ISNT!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! MIX IS ONE THING AFTER ANOTHER!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! ---- What do you think of this new style? I like it, but it could be better... How's that? -MML54 Thanks for table conversion. - don what happend to my usless techniques link? <ul>It's on the bottom-right hand corner of the table, under "Pointless Techniques." - MML54 4bcb63285b25465557d812110aaa07f56d9be266 1603 1602 2005-04-03T19:06:47Z SamusAranLuver 111 wikitext text/x-wiki UM baby shegoth if what you said is true about hybid and combo are differnt why did you say they are the same Quote:NO!! combo is a mix (ie; Bomb Jump then Space Jump), hybrid is two things at the same time (Locking on To Lader then Ghettoing at the SAME TIME)end quote. but 2 thing at the same time is mixed so whats the point.. V_V V_V V_V V_V V_V V_V V_V V_V V_V V_V V_V but 2 thing at the same time is mixed so whats the point.. NO IT ISNT!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! MIX IS ONE THING AFTER ANOTHER!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! ---- What do you think of this new style? I like it, but it could be better... How's that? -MML54 Thanks for table conversion. - don what happend to my usless techniques link? 5ba3047ec3f27506689f62f5577f962ff1d2f723 1602 1597 2005-04-03T06:50:23Z Doninss 217 wikitext text/x-wiki UM baby shegoth if what you said is true about hybid and combo are differnt why did you say they are the same Quote:NO!! combo is a mix (ie; Bomb Jump then Space Jump), hybrid is two things at the same time (Locking on To Lader then Ghettoing at the SAME TIME)end quote. but 2 thing at the same time is mixed so whats the point.. V_V V_V V_V V_V V_V V_V V_V V_V V_V V_V V_V but 2 thing at the same time is mixed so whats the point.. NO IT ISNT!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! MIX IS ONE THING AFTER ANOTHER!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! ---- What do you think of this new style? I like it, but it could be better... How's that? -MML54 Thanks for table conversion. - don 4c24ffc15f27daf5bf8b8875392097d4ef0cf005 1597 1566 2005-03-27T19:35:24Z MMcLean54 34 Laney? wikitext text/x-wiki UM baby shegoth if what you said is true about hybid and combo are differnt why did you say they are the same Quote:NO!! combo is a mix (ie; Bomb Jump then Space Jump), hybrid is two things at the same time (Locking on To Lader then Ghettoing at the SAME TIME)end quote. but 2 thing at the same time is mixed so whats the point.. V_V V_V V_V V_V V_V V_V V_V V_V V_V V_V V_V but 2 thing at the same time is mixed so whats the point.. NO IT ISNT!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! MIX IS ONE THING AFTER ANOTHER!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! ---- What do you think of this new style? I like it, but it could be better... How's that? -MML54 e522d1b1d2f898567895ae0c0ecbfcb0123b0ba8 1566 1564 2005-03-27T15:43:13Z Laney 16 wikitext text/x-wiki UM baby shegoth if what you said is true about hybid and combo are differnt why did you say they are the same Quote:NO!! combo is a mix (ie; Bomb Jump then Space Jump), hybrid is two things at the same time (Locking on To Lader then Ghettoing at the SAME TIME)end quote. but 2 thing at the same time is mixed so whats the point.. V_V V_V V_V V_V V_V V_V V_V V_V V_V V_V V_V but 2 thing at the same time is mixed so whats the point.. NO IT ISNT!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! MIX IS ONE THING AFTER ANOTHER!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! What do you think of this new style? I like it, but it could be better... c5989bf0c665db7d8a9a4e5645db2ed4807d7ade 1564 1415 2005-02-28T00:38:45Z Baby Sheegoth 79 wikitext text/x-wiki UM baby shegoth if what you said is true about hybid and combo are differnt why did you say they are the same Quote:NO!! combo is a mix (ie; Bomb Jump then Space Jump), hybrid is two things at the same time (Locking on To Lader then Ghettoing at the SAME TIME)end quote. but 2 thing at the same time is mixed so whats the point.. V_V V_V V_V V_V V_V V_V V_V V_V V_V V_V V_V but 2 thing at the same time is mixed so whats the point.. NO IT ISNT!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! MIX IS ONE THING AFTER ANOTHER!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! a6687ea8c27bfa16379e2766d97764127d7951b2 1415 2005-02-27T22:47:54Z SamusAranLuver 111 wikitext text/x-wiki UM baby shegoth if what you said is true about hybid and combo are differnt why did you say they are the same Quote:NO!! combo is a mix (ie; Bomb Jump then Space Jump), hybrid is two things at the same time (Locking on To Lader then Ghettoing at the SAME TIME)end quote. but 2 thing at the same time is mixed so whats the point.. c57eb040ce2b4d5dac2ac778a51217918c7f7079 Talk:Temple Grounds: Command Chamber 1 1042 3469 2005-03-08T21:34:55Z MMcLean54 34 page moving,,,read if you want to wikitext text/x-wiki I was gonna move all of the speed tricks to "Speed Trick: Room Name" but I realized how many there were. Someone else can do it if they want to. : ) I just thought it wouldn't make anymore confusion with Speed Tricks, Secret Worlds, and other stuff. - MML54 26b2e5aeccd415c04d649a1b0b89e7d76de94bf6 Talk:The Hall of Honored Dead 1 1126 3523 2005-05-03T16:51:59Z Copperandterence 225 wikitext text/x-wiki Several people saw the Hall of Honored Dead 5fee299858a12a55ade9f03133004a08d726a6a4 Talk:The useless portal to dark world 1 983 3384 1163 2005-01-28T21:32:07Z SamusAranLuver 111 wikitext text/x-wiki .SamusAranLuverNOTE: the portal probly dosen't active because it wont let you go th the sky temple entrance early but its there for when you escape there is some sence but still the should make a shiled around it or something so it dosent make retro look cheap. ^^^Try to post this type of thing in the discussion section ;)<br> <vanishes> Vincent Core: If you scan the portal, it will tell you that it will not allow you to enter it because it is unstable. It doesn't really make a whole lot of sense because you use it without any trouble at the end, but it's a plot boulder, it isn't supposed to make sense. LOL ic ic Jason: Maybe it's unstable because of the phazon covering the other side. When you use it at the end, the phazon is gone. AHHH IC IC THAT MAKE SENSE TOO 2e087470cefe25d77f588a8a972a59d6540ec2a6 1163 1159 2005-01-28T10:48:40Z Jason 158 wikitext text/x-wiki .SamusAranLuverNOTE: the portal probly dosen't active because it wont let you go th the sky temple entrance early but its there for when you escape there is some sence but still the should make a shiled around it or something so it dosent make retro look cheap. ^^^Try to post this type of thing in the discussion section ;)<br> <vanishes> Vincent Core: If you scan the portal, it will tell you that it will not allow you to enter it because it is unstable. It doesn't really make a whole lot of sense because you use it without any trouble at the end, but it's a plot boulder, it isn't supposed to make sense. LOL ic ic Jason: Maybe it's unstable because of the phazon covering the other side. When you use it at the end, the phazon is gone. ab966fa63154d7be9ceea8f471f86f3427cf2976 1159 1157 2005-01-27T21:14:18Z SamusAranLuver 111 wikitext text/x-wiki .SamusAranLuverNOTE: the portal probly dosen't active because it wont let you go th the sky temple entrance early but its there for when you escape there is some sence but still the should make a shiled around it or something so it dosent make retro look cheap. ^^^Try to post this type of thing in the discussion section ;)<br> <vanishes> Vincent Core: If you scan the portal, it will tell you that it will not allow you to enter it because it is unstable. It doesn't really make a whole lot of sense because you use it without any trouble at the end, but it's a plot boulder, it isn't supposed to make sense. LOL ic ic ec60d998cbdc447c3fdd479e1e5b747c61b94434 1157 1155 2005-01-27T20:41:35Z Vincent Core 142 wikitext text/x-wiki .SamusAranLuverNOTE: the portal probly dosen't active because it wont let you go th the sky temple entrance early but its there for when you escape there is some sence but still the should make a shiled around it or something so it dosent make retro look cheap. ^^^Try to post this type of thing in the discussion section ;)<br> <vanishes> Vincent Core: If you scan the portal, it will tell you that it will not allow you to enter it because it is unstable. It doesn't really make a whole lot of sense because you use it without any trouble at the end, but it's a plot boulder, it isn't supposed to make sense. 3f1ef267d9e76d589cd3432389e04f270ccf9d24 1155 1148 2005-01-26T03:42:13Z Gendreavus 50 wikitext text/x-wiki .SamusAranLuverNOTE: the portal probly dosen't active because it wont let you go th the sky temple entrance early but its there for when you escape there is some sence but still the should make a shiled around it or something so it dosent make retro look cheap. ^^^Try to post this type of thing in the discussion section ;)<br> <vanishes> b223a0317bb004e93e6959f990894518ec2ab24f 1148 2005-01-26T03:41:46Z Gendreavus 50 Moved SAL's comment to discussion wikitext text/x-wiki .SamusAranLuverNOTE: the portal probly dosen't active because it wont let you go th the sky temple entrance early but its there for when you escape there is some sence but still the should make a shiled around it or something so it dosent make retro look cheap. ^^^Try to post this type of thing in the discussion section ;) <vanishes> 535f89271bad4993d4d24883c978fa1ab9b98259 Talk:Torvus Bog: Forgotten Bridge 1 1103 3502 2005-04-24T22:16:01Z MMcLean54 34 wikitext text/x-wiki How did Culex help?...On anything? - MML54 10ccf34b1bd7a1e28a67e9813103480281cd744b Talk:Torvus Bog: Hydrodynamo Station 1 838 3235 322 2004-12-05T18:38:16Z Yoshi348 11 wikitext text/x-wiki Uh, two things: One: It's in Torvus, not Agon Two: I should've put this up, since I noticed this trick a while back too... (Eh, I've already got some credit for things, so it's not a big deal :)) ---- BTW, there's a move button. You didn't have to redo all this. --[[User:Yoshi348|Yoshi348]] 12:38, 5 Dec 2004 (CST) 1e56e3885e2a958b4fc5ff5c0581efe8aa9b97fe 322 321 2004-12-05T18:38:02Z Yoshi348 11 wikitext text/x-wiki Uh, two things: One: It's in Torvus, not Agon Two: I should've put this up, since I noticed this trick a while back too... (Eh, I've already got some credit for things, so it's not a big deal :)) BTW, there's a move button. You didn't have to redo all this. --[[User:Yoshi348|Yoshi348]] 12:38, 5 Dec 2004 (CST) 20629b40ba9bce84792f553d1313b54d34208d97 321 2004-12-05T18:26:43Z Prime Hunter 20 wikitext text/x-wiki Uh, two things: One: It's in Torvus, not Agon Two: I should've put this up, since I noticed this trick a while back too... (Eh, I've already got some credit for things, so it's not a big deal :)) 7877e137187f9d8b95e57d2af5335a05acb8f785 Talk:Torvus Bog Early 1 1102 3501 2005-04-24T22:13:32Z MMcLean54 34 wikitext text/x-wiki Um... How did I help discover this one? - MML54 819e3364202a5892a520e8446dc5c669b1f0646d Talk:Torvus Temple 1 1004 3432 1325 2005-02-16T00:48:45Z MMcLean54 34 wikitext text/x-wiki Flamy? Can I ask how to get quality screenshots and videos? I'd really appreciate the help! Oh yeah, and not trying to burst your bubble, but the video link itself isn't working. -MML54 I was going to PM you about this... but then your username didn't exist on m2k2... O_o I'm using a video capture card for all my capturing, and print screen + Paint to get those screenshots. If you're interested in buying one, expect to pay around $60 for a good one. For the vid, does the link not work entirely? I tried it myself and it downloaded and played alright. Maybe you don't have divx? http://www.divx.com/divx/download/ That should let you download the stuff to watch all the vids I make in the .avi format. I don't suggest giving them your e-mail address, just give the bare minimum and download it. Then just choose to run all the .avi vids using Divx and all should be well. But I ain't no expert, if they're really in depth, I suggest asking DJGrenola or Nate, they seem to know their stuff about video making and recording and such. - Flamancipator Well, I downloaded DivX, and the same error pops up. 404 at Samus.co.uk. Would that solve the problem? -MML54 b0db387fa0a9ca5f1ad95a3cf16d8174d22e4285 1325 1323 2005-02-15T22:53:10Z Flamancipator 69 wikitext text/x-wiki Flamy? Can I ask how to get quality screenshots and videos? I'd really appreciate the help! Oh yeah, and not trying to burst your bubble, but the video link itself isn't working. -MML54 I was going to PM you about this... but then your username didn't exist on m2k2... O_o I'm using a video capture card for all my capturing, and print screen + Paint to get those screenshots. If you're interested in buying one, expect to pay around $60 for a good one. For the vid, does the link not work entirely? I tried it myself and it downloaded and played alright. Maybe you don't have divx? http://www.divx.com/divx/download/ That should let you download the stuff to watch all the vids I make in the .avi format. I don't suggest giving them your e-mail address, just give the bare minimum and download it. Then just choose to run all the .avi vids using Divx and all should be well. But I ain't no expert, if they're really in depth, I suggest asking DJGrenola or Nate, they seem to know their stuff about video making and recording and such. - Flamancipator eab46750850a09f21206bf85e9cb879e9160832c 1323 1318 2005-02-15T19:44:10Z MMcLean54 34 wikitext text/x-wiki Flamy? Can I ask how to get quality screenshots and videos? I'd really appreciate the help! Oh yeah, and not trying to burst your bubble, but the video link itself isn't working. -MML54 b304e3e4104a0d22e2802a0cf45b1c2f1ed0b5ff 1318 2005-02-15T19:42:51Z MMcLean54 34 wikitext text/x-wiki Flamy? Can I ask how to get quality screenshots and videos? I'd really appreciate the help! -MML54 55d7bd8ce9645380d2dbd0405e594fbc65278b62 Talk:Unmorphing Glitch 1 965 3366 1897 2005-04-30T16:48:44Z SheeEttin 242 Another post. wikitext text/x-wiki You're kidding, right? --[[User:MMcLean54|MMcLean54]] 19:20, 23 Jan 2005 (CST) No actually I'm not but strangely i can not reproduce it i was just srewing around with the game man. Oh I thought you were being stupid because you spelt Unmorphing wrong :p Sorry bout that. But, if you can, please get a screenshot. if you can. :) How am i suppose to do that? The glitch only last for a couple seconds, and ok i will go fix the spelling now. Finally i moved it right Wow, really? Only a few seconds? I took it as if it lasted forever until you hit X again. Thats weird...3rd person shooter...do they make games like that? Well Kind of but i got in 3rd person and the walked around a bit and the they forced me back to visor mode Well i think the glitch is activated to look at Samus's front side and it is obviously view able because of multiplayer there is an animation of her front view so yeah but i've tried this on metroid prime and cause there is no actual view of her front side except when a cut-scene happens but there is still no actual view for her front side in mp1. OMG OMG OMG OMG OMG OMG OMG OMG OMG OMG OMG OMG OMG OMG OMG OMG OMG OMG OMG OMG OMG I FINALLY GO IT TO WORK IN METROID PRIME 1 !!!!! ---- I think... wait, I forgot what I thought... oh yeah. They do make 3rd person shooters. Take Resident Evil. Perfect example. I think. --''[[User:SheeEttin|SheeEttin]] ---- Oh, and one more thing: sometimes (quite often, actually) when you drop a bomb and immediately unmorph, your Arm Cannon will start charging. Weird. --''[[User:SheeEttin|SheeEttin]] 1a069b7e630e140fbec5f924da3dd3c565b329a3 1897 1896 2005-04-30T16:46:33Z SheeEttin 242 Added post. wikitext text/x-wiki You're kidding, right? --[[User:MMcLean54|MMcLean54]] 19:20, 23 Jan 2005 (CST) No actually I'm not but strangely i can not reproduce it i was just srewing around with the game man. Oh I thought you were being stupid because you spelt Unmorphing wrong :p Sorry bout that. But, if you can, please get a screenshot. if you can. :) How am i suppose to do that? The glitch only last for a couple seconds, and ok i will go fix the spelling now. Finally i moved it right Wow, really? Only a few seconds? I took it as if it lasted forever until you hit X again. Thats weird...3rd person shooter...do they make games like that? Well Kind of but i got in 3rd person and the walked around a bit and the they forced me back to visor mode Well i think the glitch is activated to look at Samus's front side and it is obviously view able because of multiplayer there is an animation of her front view so yeah but i've tried this on metroid prime and cause there is no actual view of her front side except when a cut-scene happens but there is still no actual view for her front side in mp1. OMG OMG OMG OMG OMG OMG OMG OMG OMG OMG OMG OMG OMG OMG OMG OMG OMG OMG OMG OMG OMG I FINALLY GO IT TO WORK IN METROID PRIME 1 !!!!! I think... wait, I forgot what I thought... oh yeah. They do make 3rd person shooters. Take Resident Evil. Perfect example. I think. --''[[User:SheeEttin|SheeEttin]] 88902bdf0b6bbabd4c79823ff1dbf03450b4af9b 1896 1340 2005-02-18T12:28:23Z Baby Sheegoth 79 wikitext text/x-wiki You're kidding, right? --[[User:MMcLean54|MMcLean54]] 19:20, 23 Jan 2005 (CST) No actually I'm not but strangely i can not reproduce it i was just srewing around with the game man. Oh I thought you were being stupid because you spelt Unmorphing wrong :p Sorry bout that. But, if you can, please get a screenshot. if you can. :) How am i suppose to do that? The glitch only last for a couple seconds, and ok i will go fix the spelling now. Finally i moved it right Wow, really? Only a few seconds? I took it as if it lasted forever until you hit X again. Thats weird...3rd person shooter...do they make games like that? Well Kind of but i got in 3rd person and the walked around a bit and the they forced me back to visor mode Well i think the glitch is activated to look at Samus's front side and it is obviously view able because of multiplayer there is an animation of her front view so yeah but i've tried this on metroid prime and cause there is no actual view of her front side except when a cut-scene happens but there is still no actual view for her front side in mp1. OMG OMG OMG OMG OMG OMG OMG OMG OMG OMG OMG OMG OMG OMG OMG OMG OMG OMG OMG OMG OMG I FINALLY GO IT TO WORK IN METROID PRIME 1 !!!!! f4519ee06b0057f674bc0d1f392e5542081416d9 1340 1242 2005-02-10T21:33:34Z SamusAranLuver 111 wikitext text/x-wiki You're kidding, right? --[[User:MMcLean54|MMcLean54]] 19:20, 23 Jan 2005 (CST) no actually im not but starangely i can not reproduce it i was just srewing around with the game man Oh I thought you were being stupid because you spelt Unmorphing wrong :p Sorry bout that. But, if you can, please get a screenshot. if you can. :) how am i suppose to do that? the gilth only last for a couple seconds. and ok i will go fix the spelling now. finally i moved it right Wow, really? Only a few seconds? I took it as if it lasted forever until you hit X again. Thats weird...3rd person shooter...do they make games like that? Well Kind of but i got in 3rd person and the walked around a bit and the they forced me back to visor mode Well i think the glicth is actived to look at samus's front side and it is obvislously view able because of multiplayer there is an animation of her front view so yeah but i've tried this on metroid prime and cause there is no actuall view of her front side except when a cutscene happensbut there is still no actuall view for her front side in mp1. OMG OMG OMG OMG OMG OMG OMG OMG OMG OMG OMG OMG OMG OMG OMG OMG OMG OMG OMG OMG OMG OMG OMG OMG OMG OMG OMG OMG OMG OMG OMG OMG I FINALLY GO IT TO WORK IN METROID PRIME 1!!!!!!!!!!!!!!1 034e053d1f17c4805540c0e85450758cfeb7a1f8 1242 1241 2005-02-10T21:32:21Z SamusAranLuver 111 got it to work on mp1 wikitext text/x-wiki You're kidding, right? --[[User:MMcLean54|MMcLean54]] 19:20, 23 Jan 2005 (CST) no actually im not but starangely i can not reproduce it i was just srewing around with the game man Oh I thought you were being stupid because you spelt Unmorphing wrong :p Sorry bout that. But, if you can, please get a screenshot. if you can. :) how am i suppose to do that? the gilth only last for a couple seconds. and ok i will go fix the spelling now. finally i moved it right Wow, really? Only a few seconds? I took it as if it lasted forever until you hit X again. Thats weird...3rd person shooter...do they make games like that? Well Kind of but i got in 3rd person and the walked around a bit and the they forced me back to visor mode Well i think the glicth is actived to look at samus's front side and it is obvislously view able because of multiplayer there is an animation of her front view so yeah but i've tried this on metroid prime and cause there is no actuall view of her front side except when a cutscene happensbut there is still no actuall view for her front side in mp1. OMG OMG OMG OMG OMG OMG OMG OMG OMG OMG OMG OMG OMG OMG OMG OMG OMG OMG OMG OMG OMG OMG OMG OMG OMG OMG OMG OMG OMG I FINALLY GO IT TO WORK IN METROID PRIME 1!!!!!!!!!!!!!!1 895eda2b591f2656970a0c289afedb0f4b0efd99 1241 1101 2005-01-24T21:33:19Z SamusAranLuver 111 wikitext text/x-wiki You're kidding, right? --[[User:MMcLean54|MMcLean54]] 19:20, 23 Jan 2005 (CST) no actually im not but starangely i can not reproduce it i was just srewing around with the game man Oh I thought you were being stupid because you spelt Unmorphing wrong :p Sorry bout that. But, if you can, please get a screenshot. if you can. :) how am i suppose to do that? the gilth only last for a couple seconds. and ok i will go fix the spelling now. finally i moved it right Wow, really? Only a few seconds? I took it as if it lasted forever until you hit X again. Thats weird...3rd person shooter...do they make games like that? Well Kind of but i got in 3rd person and the walked around a bit and the they forced me back to visor mode Well i think the glicth is actived to look at samus's front side and it is obvislously view able because of multiplayer there is an animation of her front view so yeah but i've tried this on metroid prime and cause there is no actuall view of her front side except when a cutscene happensbut there is still no actuall view for her front side in mp1. 844a065855a268e8377866f454c67372a26545ff 1101 1100 2005-01-24T21:26:47Z SamusAranLuver 111 wikitext text/x-wiki You're kidding, right? --[[User:MMcLean54|MMcLean54]] 19:20, 23 Jan 2005 (CST) no actually im not but starangely i can not reproduce it i was just srewing around with the game man Oh I thought you were being stupid because you spelt Unmorphing wrong :p Sorry bout that. But, if you can, please get a screenshot. if you can. :) how am i suppose to do that? the gilth only last for a couple seconds. and ok i will go fix the spelling now. finally i moved it right Wow, really? Only a few seconds? I took it as if it lasted forever until you hit X again. Thats weird...3rd person shooter...do they make games like that? Well Kind of but i got in 3rd person and the walked around a bit and the they forced me back to visor mode 865a5d0ddc925435973ff071b25a8997a1280a0c 1100 1099 2005-01-24T19:36:02Z MMcLean54 34 wikitext text/x-wiki You're kidding, right? --[[User:MMcLean54|MMcLean54]] 19:20, 23 Jan 2005 (CST) no actually im not but starangely i can not reproduce it i was just srewing around with the game man Oh I thought you were being stupid because you spelt Unmorphing wrong :p Sorry bout that. But, if you can, please get a screenshot. if you can. :) how am i suppose to do that? the gilth only last for a couple seconds. and ok i will go fix the spelling now. finally i moved it right Wow, really? Only a few seconds? I took it as if it lasted forever until you hit X again. Thats weird...3rd person shooter...do they make games like that? 337fbb5034980365e657591ab4b1035a5328f43f 1099 1097 2005-01-24T01:46:50Z SamusAranLuver 111 wikitext text/x-wiki You're kidding, right? --[[User:MMcLean54|MMcLean54]] 19:20, 23 Jan 2005 (CST) no actually im not but starangely i can not reproduce it i was just srewing around with the game man Oh I thought you were being stupid because you spelt Unmorphing wrong :p Sorry bout that. But, if you can, please get a screenshot. if you can. :) how am i suppose to do that? the gilth only last for a couple seconds. and ok i will go fix the spelling now. finally i moved it right 709efb7474f5edd5b74e16076f9e4dd83c453b8f 1097 1093 2005-01-24T01:35:48Z SamusAranLuver 111 wikitext text/x-wiki You're kidding, right? --[[User:MMcLean54|MMcLean54]] 19:20, 23 Jan 2005 (CST) no actually im not but starangely i can not reproduce it i was just srewing around with the game man Oh I thought you were being stupid because you spelt Unmorphing wrong :p Sorry bout that. But, if you can, please get a screenshot. if you can. :) how am i suppose to do that? the gilth only last for a couple seconds. and ok i will go fix the spelling now. 737ec8e9dc80b780618a5683687502d37592e6a6 1093 1092 2005-01-24T01:35:41Z SamusAranLuver 111 wikitext text/x-wiki You're kidding, right? --[[User:MMcLean54|MMcLean54]] 19:20, 23 Jan 2005 (CST) no actually im not but starangely i can not reproduce it i was just srewing around with the game man Oh I thought you were being stupid because you spelt Unmorphing wrong :p Sorry bout that. But, if you can, please get a screenshot. if you can. :) how am i suppose to do that? the gilth only last for a coule seconds. and ok i will go fix the spelling now. dd933819ff91109a05761729e880dd30ebe98699 1092 1091 2005-01-24T01:26:26Z MMcLean54 34 wikitext text/x-wiki You're kidding, right? --[[User:MMcLean54|MMcLean54]] 19:20, 23 Jan 2005 (CST) no actually im not but starangely i can not reproduce it i was just srewing around with the game man Oh I thought you were being stupid because you spelt Unmorphing wrong :p Sorry bout that. But, if you can, please get a screenshot. if you can. :) ced5b1e1489635abc7194cb1cab740cde47f8b54 1091 1090 2005-01-24T01:23:10Z SamusAranLuver 111 wikitext text/x-wiki You're kidding, right? --[[User:MMcLean54|MMcLean54]] 19:20, 23 Jan 2005 (CST) no actually im not but starangely i can not reproduce it i was just srewing around with the game man 72abfef5f13f61d0ab0491d58ac698dd2cac8be3 1090 1089 2005-01-24T01:22:12Z SamusAranLuver 111 wikitext text/x-wiki You're kidding, right? --[[User:MMcLean54|MMcLean54]] 19:20, 23 Jan 2005 (CST) no actually im not but starngly i canot re produc it i was just srewing around with the game man 2fa4594e18382c325ac2f4b1fffa112eb7484519 1089 2005-01-24T01:20:03Z MMcLean54 34 You kidding, right? wikitext text/x-wiki You're kidding, right? --[[User:MMcLean54|MMcLean54]] 19:20, 23 Jan 2005 (CST) 9733fd6b7c84d65962e6eaa151006032072515b2 Talk:Unmorphing giltch 1 971 3372 2005-01-24T01:45:42Z SamusAranLuver 111 Talk:Unmorphing giltch moved to Talk:Unmorphing glitch wikitext text/x-wiki #REDIRECT [[Talk:Unmorphing glitch]] 3f9f3ac53c689860139529329328c2470a1c051e Talk:Unmorphing glich 1 969 3370 2005-01-24T01:44:00Z SamusAranLuver 111 Talk:Unmorphing glich moved to Talk:Unmorphing giltch wikitext text/x-wiki #REDIRECT [[Talk:Unmorphing giltch]] 245048f1cdf33f6a09540ca7bccafb290a9ccd6d Talk:Unmorphing glitch 1 1053 3396 2005-03-16T20:10:27Z MMcLean54 34 Talk:Unmorphing glitch moved to Talk:Unmorphing Glitch wikitext text/x-wiki #REDIRECT [[Talk:Unmorphing Glitch]] f8a8121d967f775c3c39ab5119512ce2cd2ae3c8 Talk:Unmorthing glitlch 1 967 3367 2005-01-24T01:41:28Z SamusAranLuver 111 Talk:Unmorthing glitlch moved to Talk:Unmorphing glich wikitext text/x-wiki #REDIRECT [[Talk:Unmorphing glich]] 9c9f6a9c2e67419734687df6562a450f8eff96a1 Talk:Useless Techniques 1 1044 3229 2005-03-12T01:52:14Z SamusAranLuver 111 wikitext text/x-wiki wtf? i can't creat my page d686aacd32a66b9ea4d66186d25bbe467ac5079c Talk:Webbing Boost Glitch 1 1185 3556 2005-05-29T23:49:42Z SheeEttin 242 Added Demo thing. wikitext text/x-wiki This can also happen in the Demo, because you have Bombs. Bombing the first will play the "destroy webbing" animation, but it remains. This does not happen with the second two. In the Demo, you do not have the Boost Ball, so you can't do that. --[[User:SheeEttin|SheeEttin]] 18:49, 29 May 2005 (CDT) 1e4fde237bb49191f166ac854c69a685d65a9462 Talk:Your Others 1 1063 3405 2006-04-24T18:31:24Z SheeEttin 242 Talk:Your Others moved to User talk:Copperandterence wikitext text/x-wiki #redirect [[User talk:Copperandterence]] c5bd0abe84dde6d00640024b9758b0e6355a9155 User:Ajbolt89 2 734 3128 2004-11-29T02:44:44Z Njahnke 1 wikitext text/x-wiki it's aj ... 7675433662e5aa91bf8159830b5e917f36dec308 User:Baby Sheegoth 2 864 4599 4598 2006-08-22T16:26:12Z Baby Sheegoth 79 wikitext text/x-wiki My Page! its cozy here……… <_< >_> '''Im evil''' ---- ------[[User:Baby Sheegoth|Baby Shiigy!!]] 19:09, 26 Mar 2006 (CST) d342433941f687ef36529396f8fc1fafe524f34f 4598 4597 2006-08-22T16:24:25Z Baby Sheegoth 79 wikitext text/x-wiki My Page! its cozy here……… <_< >_> '''Im evil''' ---- ------[[User:Baby Sheegoth]] 19:09, 26 Mar 2006 (CST) 608e8d0b08661e51a3a2a33c0e0a78333c101754 4597 3260 2006-08-22T16:24:00Z Baby Sheegoth 79 wikitext text/x-wiki My Page! its cozy here……… <_< >_> '''Im evil''' ---- ------[User:Baby Sheegoth] 19:09, 26 Mar 2006 (CST) 739ac99b20f5fa3100c87b9a9dab94a58ebde15e 3260 2248 2006-03-27T01:09:09Z Baby Sheegoth 79 wikitext text/x-wiki My Page! its cozy here……… <_< >_> '''Im evil''' ---- ------[[User:Baby Sheegoth|L0lZ]] 19:09, 26 Mar 2006 (CST) 917db447f3b201d0d8c2abe4e5cbf427a3499ed1 2248 2004-12-09T13:22:02Z Baby Sheegoth 79 wikitext text/x-wiki My Page! its cozy here……… <_< >_> '''Im evil''' ---- 236cc16547dce6924c20767c597b8781b0d6241c User:BoostR 2 837 3234 2004-12-05T17:44:09Z BoostR 27 wikitext text/x-wiki w00t b44384d72cc4b614514dbeee72a03e4bc75e1bae User:Copperandterence 2 1061 3403 1867 2005-04-29T21:09:11Z Copperandterence 225 wikitext text/x-wiki I'm a Pirate Trooper in Metroid Prime 2: Echoes. [[Image:C:/Metroid_Prime_Head.bmp]] [[Image:Metroid Prime Head.bmp]] 4b561b0b62bfc3220e2148dc32da7cedc4ad1a8b 1867 1866 2005-04-29T21:08:55Z Copperandterence 225 wikitext text/x-wiki I'm a Pirate Trooper in Metroid Prime 2: Echoes. [[Image:C:/Metroid_Prime_Head.bmp]] [[C:/Metroid Prime Head.bmp]] 3468469d4931db0a259b1c117122be59d0aebc7e 1866 1865 2005-04-29T21:08:42Z Copperandterence 225 wikitext text/x-wiki I'm a Pirate Trooper in Metroid Prime 2: Echoes. [[Image:C:/Metroid_Prime_Head.bmp]] [[Image:Image:C:/Metroid Prime Head.bmp]] 3ce612ce5ebfc7df1b08300c986248bf611f7a21 1865 1864 2005-04-29T21:07:16Z Copperandterence 225 wikitext text/x-wiki I'm a Pirate Trooper in Metroid Prime 2: Echoes. [[Image:C:/Metroid Prime Head.bmp]] 60210df8ef8c889eaf3490a42a7341d6d9951f17 1864 1863 2005-04-29T21:06:44Z Copperandterence 225 wikitext text/x-wiki I'm a Pirate Trooper in Metroid Prime 2: Echoes. [[C:/Metroid Prime Head.bmp]] c42c16c9cb47ff86161002251cf74e82a7ed04a2 1863 1862 2005-04-29T21:06:30Z Copperandterence 225 wikitext text/x-wiki I'm a Pirate Trooper in Metroid Prime 2: Echoes. [[Image:C:/Metroid Prime Head.bmp]] 60210df8ef8c889eaf3490a42a7341d6d9951f17 1862 2005-03-22T13:57:15Z Copperandterence 225 Pirate209 wikitext text/x-wiki I'm a Pirate Trooper in Metroid Prime 2: Echoes. 7eb0d7a63b109a14df0dcec54a0784dcba6046ed User:Dark Samus 2 1077 3478 2005-04-16T11:58:54Z Dark Samus 238 wikitext text/x-wiki DARK BEAM PWNS ALL!!!!!!!!!! the Sunburst moves soooooooooo slow its funny! WHY? OH WHY CAN I NOT BE DARK SAMUS IN MULTI-PLAYER?!?!?!?!? 2d9100e322b302c70aa2d3a4d900ad7fdab10716 User:Doninss 2 1065 3407 2218 2005-12-05T01:36:22Z SheeEttin 242 Asked "What?" wikitext text/x-wiki Aaaack! Where the trap is? What you say? --[[User:SheeEttin|SheeEttin]] 19:36, 4 Dec 2005 (CST) d1babe5ea7ecca0048d313e75811c67facb7bd4a 2218 2005-03-22T15:00:33Z Copperandterence 225 Aaaaaack! wikitext text/x-wiki Aaaack! Where the trap is? 78e7e50337f00817cbc48cc8eb04a3bad0b6214d User:Edward Tohr 2 1012 3441 2210 2005-08-29T23:00:34Z Edward Tohr 169 A minor addition and reformat wikitext text/x-wiki Does this page have a function? Erm... I'm Edward Tohr, and I enjoy playing and hacking video games. Also, my largest contrubution to this site (IMHO) was the creation of the [[Fun Stuff to do]] page. Yeah... that's about it. ''Nesecito una vida.'' ''I see a little silhouetto of a man. Scaramoosh! Scaramoosh! Will you do the fadango?''-Queen, Bohemian Rhapsody The meaning of life is 4 times the square root of no U-turn times fish over pie cake. Inspired by [http://www.kabutroid.com Planet Zebeth]. Hey... I just realized what my initials spell, and it's kinda funny. (E.T.) Random note: There's kind of a half, almost, slight poll sort of thing going on over at [[Talk: Fun Stuff to do]]. Just thought I'd get your attention and stuff. Random note part 2: Yeah, the poll-ish thing is still running. It's still at [[Talk: Fun Stuff to do]]. Random update! PH34R! Another Random Update: I just beat Emperor Ing using only ammo I picked up during the fight! Not like that's a major achievement or anything, but... d968f6eebe65b5311c9d765368bcbb2aa844da45 2210 2209 2005-08-26T22:07:41Z Edward Tohr 169 Just a random update. wikitext text/x-wiki Does this page have a function? Erm... I'm Edward Tohr, and I enjoy playing and hacking video games. Also, my largest contrubution to this site (IMHO) was the creation of the [[Fun Stuff to do]] page. Yeah... that's about it. ''Nesecito una vida.'' ''I see a little silhouetto of a man. Scaramoosh! Scaramoosh! Will you do the fadango?''-Queen, Bohemian Rhapsody The meaning of life is 4 times the square root of no U-turn times fish over pie cake. Inspired by Planet Zebeth. Hey... I just realized what my initials spell, and it's kinda funny. (E.T.) Random note: There's kind of a half, almost, slight poll sort of thing going on over at [[Talk: Fun Stuff to do]]. Just thought I'd get your attention and stuff. Random note part 2: Yeah, the poll-ish thing is still running. It's still at [[Talk: Fun Stuff to do]]. Random update! PH34R! 99838b48ccce4a2b8ce8b40f82c818a578b77930 2209 2178 2005-07-15T18:04:25Z Edward Tohr 169 Added a very small ammount of text. wikitext text/x-wiki Does this page have a function? Erm... I'm Edward Tohr, and I enjoy playing and hacking video games. Also, my largest contrubution to this site (IMHO) was the creation of the [[Fun Stuff to do]] page. Yeah... that's about it. ''Nesecito una vida.'' ''I see a little silhouetto of a man. Scaramoosh! Scaramoosh! Will you do the fadango?''-Queen, Bohemian Rhapsody The meaning of life is 4 times the square root of no U-turn times fish over pie cake. Inspired by Planet Zebeth. Hey... I just realized what my initials spell, and it's kinda funny. (E.T.) Random note: There's kind of a half, almost, slight poll sort of thing going on over at [[Talk: Fun Stuff to do]]. Just thought I'd get your attention and stuff. Random note part 2: Yeah, the poll-ish thing is still running. It's still at [[Talk: Fun Stuff to do]]. 6328677d6c5d7f1760240e6aabfde5a5a3375ef9 2178 1955 2005-05-04T21:21:26Z Edward Tohr 169 Kind of a half, almost, slight poll sort of thing, at the Fun Stuff to do Discussion page. wikitext text/x-wiki Does this page have a function? Erm... I'm Edward Tohr, and I enjoy playing and hacking video games. Also, my largest contrubution to this site (IMHO) was the creation of the [[Fun Stuff to do]] page. Yeah... that's about it. ''Nesecito una vida.'' ''I see a little silhouetto of a man. Scaramoosh! Scaramoosh! Will you do the fadango?''-Queen, Bohemian Rhapsody The meaning of life is 4 times the square root of no U-turn times fish over pie cake. Inspired by Planet Zebeth. Hey... I just realized what my initials spell, and it's kinda funny. Random note: There's kind of a half, almost, slight poll sort of thing going on over at [[Talk: Fun Stuff to do]]. Just thought I'd get your attention and stuff. 6b0bfc6feb9f2a7198be8a0111241da42210b2b2 1955 1691 2005-04-17T23:10:46Z Edward Tohr 169 My initials are funny wikitext text/x-wiki Does this page have a function? Erm... I'm Edward Tohr, and I enjoy playing and hacking video games. Also, my largest contrubution to this site (IMHO) was the creation of the [[Fun Stuff to do]] page. Yeah... that's about it. ''Nesecito una vida.'' ''I see a little silhouetto of a man. Scaramoosh! Scaramoosh! Will you do the fadango?''-Queen, Bohemian Rhapsody The meaning of life is 4 times the square root of no U-turn times fish over pie cake. Inspired by Planet Zebeth. Hey... I just realized what my initials spell, and it's kinda funny. cfe7903c36934dc7f6e0f130110bcda942b775e6 1691 1662 2005-04-13T19:04:05Z Edward Tohr 169 Added a little bit of info wikitext text/x-wiki Does this page have a function? Erm... I'm Edward Tohr, and I enjoy playing and hacking video games. Also, my largest contrubution to this site (IMHO) was the creation of the [[Fun Stuff to do]] page. Yeah... that's about it. ''Nesecito una vida.'' ''I see a little silhouetto of a man. Scaramoosh! Scaramoosh! Will you do the fadango?''-Queen, Bohemian Rhapsody The meaning of life is 4 times the square root of no U-turn times fish over pie cake. Inspired by Planet Zebeth. c3b2ff73ec0ccb86a507bed653b21540172a3a25 1662 1553 2005-03-18T22:31:05Z Edward Tohr 169 Added a quote. wikitext text/x-wiki Does this page have a function? Erm... I'm Edward Tohr, and I enjoy playing and hacking video games. Yeah... that's about it. ''Nesecito una vida.'' ''I see a little silhouetto of a man. Scaramoosh! Scaramoosh! Will you do the fadango?''-Queen, Bohemian Rhapsody The meaning of life is 4 times the square root of no U-turn times fish over pie cake. Inspired by Planet Zebeth. c373242adf6e884c8fd378fbe38e695a23101ade 1553 1486 2005-03-12T07:09:18Z Edward Tohr 169 wikitext text/x-wiki Does this page have a function? Erm... I'm Edward Tohr, and I enjoy playing and hacking video games. Yeah... that's about it. ''Nesecito una vida.'' ''I see a little silhouetto of a man. Scaramoosh! Scaramoosh! Will you do the fadango?''-Queen, Bohemian Rhapsody ac54610785035df14c25cf064f44d09d5e8fabc8 1486 1346 2005-02-20T02:22:37Z Edward Tohr 169 Added stuff wikitext text/x-wiki Does this page have a function? Erm... I'm Edward Tohr, and I enjoy playing and hacking video games. Yeah... that's about it. 1014c9d2e38694f9f7930c30127bc214382ba0fa 1346 2005-02-17T01:47:21Z Edward Tohr 169 wikitext text/x-wiki Does this page havea function? f6f4459a4e58e807a2a587ee46f4d0b98bf0d899 User:Enddor 2 853 3250 2004-12-07T04:11:50Z Enddor 51 wikitext text/x-wiki Well? I am here to help! 3c3526a56ebac91789147ce39298198bfdcd6189 User:Frozen Mr. Toastbrot 2 913 3307 793 2004-12-27T18:19:57Z SamusAranLuver 111 wikitext text/x-wiki Hey Thanks for Editing my Page!! ''SamusAranLuver'' http://www.metroid2002.com/prime2/index.php/How_to_get_multiplayer_Extras 98bade88a7b7725c9fc3c541da7ed7130a017603 793 2004-12-27T18:18:54Z SamusAranLuver 111 wikitext text/x-wiki Hey Thanks for Editing my Page!! ''SamusAranLuver'' 5db44c496243033d54011e3b0b6a0e19a6c8af21 User:GSGold 2 794 3188 2004-11-30T04:03:16Z GSGold 24 wikitext text/x-wiki Look who's back, who's back again. 59ccb223db9a24c0a6c8a8c3f8f49c26c1ee7ce4 User:Gendreavus 2 972 3373 1113 2005-01-25T00:45:21Z Gendreavus 50 wikitext text/x-wiki All fear my ghostliness! <vanishes> 5735002be5d53a8f28ce589def7935c1de4054ae 1113 1102 2005-01-24T21:36:08Z SamusAranLuver 111 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 1102 2005-01-24T21:34:47Z SamusAranLuver 111 wikitext text/x-wiki thanks for fixing it i had a fever yesterday and i got too tried so i decide to go to sleep and fix it tomorow. 5a70d2f081138d6118e0e7f5228f9a269c5a079b User:Ghost 2 896 3290 1526 2005-03-16T15:48:47Z Ghost 29 wikitext text/x-wiki Name: Ghost Age: 14 Gender: Male Appearance: Randomly Long Black or Medium Black Hair, Black Shirt, Dark Blue Jeans, Black Boots, Black Trenchcoat Favorite Games: Metroid Prime, Metroid Prime 2, Halo Currently Playing: Metroid Fusion (again), Halo Obsessions: The Matrix, Magic The Gathering, The Matrix, Metroid, Lost, The Matrix, ZIM, DC Comics, The Matrix and The Matrix Quotes: Honesty is the best policy, but insanity is a better defense. I have the body of a supermodel... in my freezer. Other: I was there when Rage (12AG3) discovered the Early Ice Beam trick, and was one of the first to try it. Yay 4 me. It seems that everywhere I go, there is a little jerkoff named "OS" spamming up the boards. I'm getting annoyed by all the people finding the *SJ to Key in Venomous Pond* trick after I did and not giving me credit. 26c1f397697c4491ebe5cd0a337a508d41b53885 1526 733 2004-12-23T15:29:13Z Ghost 29 wikitext text/x-wiki Name: Ghost Age: 14 Gender: Male Appearance: Randomly Long Black or Medium Black Hair, Black Shirt, Dark Blue Jeans, Black Boots, Black Trenchcoat Favorite Games: Metroid Prime, Metroid Prime 2, Unreal Tournament Currently Playing: Metroid Fusion (again), Halo Obsessions: The Matrix, Magic The Gathering, The Matrix, Metroid, Lost, The Matrix, Friends, The Matrix, ZIM, DC Comics, The Matrix and The Matrix Quotes: Honesty is the best policy, but insanity is a better defense. I have the body of a supermodel... in my freezer. Other: I was there when Rage (12AG3) discovered the Early Ice Beam trick, and was one of the first to try it. Yay 4 me. It seems that everywhere I go, there is a little jerkoff named "OS" spamming up the boards. 5200ba66b9f4242a07ccbe4872f8766d5de3b6c5 733 732 2004-12-23T15:22:54Z Ghost 29 wikitext text/x-wiki Name: Ghost Age: 14 Gender: Male Appearance: Randomly Long Black or Medium Black Hair, Black Shirt, Dark Blue Jeans, Black Boots, Black Trenchcoat Favorite Games: Metroid Prime, Metroid Prime 2, Unreal Tournament Currently Playing: Metroid Fusion (again), Halo Obsessions: The Matrix, Magic The Gathering, The Matrix, Metroid, Lost, The Matrix, Friends, The Matrix, ZIM, DC Comics, The Matrix and The Matrix Quotes: Honesty is the best policy, but insanity is a better defense. I have the body of a supermodel... in my freezer. Other: I was there when Rage (12AG3) discovered the Early Ice Beam trick, and was one of the first to try it. Yay 4 me. It seems that everywhere I go, there is a little jerkoff named "OS" spamming up the boards. 8fd5fea81d434968c7dfc522e87443f42efaf4d3 732 731 2004-12-23T15:22:41Z Ghost 29 wikitext text/x-wiki Name: Ghost Age: 14 Gender: Male Appearance: Randomly Long Black or Medium Black Hair, Black Shirt, Dark Blue Jeans, Black Boots, Black Trenchcoat Favorite Games: Metroid Prime, Metroid Prime 2, Unreal Tournament Currently Playing: Metroid Fusion (again), Halo Obsessions: The Matrix, Magic The Gathering, The Matrix, Metroid, Lost, The Matrix, Friends, The Matrix, ZIM, DC Comics, The Matrix and The Matrix Quotes: Honesty is the best policy, but insanity is a better defense. I have the body of a supermodel... in my freezer. Other: I was there when Rage (12AG3) discovered the Early Ice Beam trick, and was one of the first to try it. Yay 4 me. It seems that everywhere I go, there is a little jerkoff named "OS" spamming up the boards. 6474ac56b7a9f509b8b4c028fd36f1608f37c73b 731 730 2004-12-23T15:17:00Z Ghost 29 wikitext text/x-wiki Name: Ghost Age: 14 Gender: Male Appearance: Randomly Long Black or Medium Black Hair, Black Shirt, Dark Blue Jeans, Black Boots, Black Trenchcoat Favorite Games: Metroid Prime, Metroid Prime 2, Unreal Tournament Currently Playing: Metroid Fusion (again), Halo Obsessions: The Matrix, Magic The Gathering, The Matrix, Metroid, Lost, The Matrix, Friends, The Matrix, ZIM, DC Comics, The Matrix and The Matrix Quotes: Honesty is the best policy, but insanity is a better defense. I have the body of a supermodel... in my freezer. Other: I was there when Rage (12AG3) discovered the Early Ice Beam trick, and was one of the first to try it. Yay 4 me. It seems that everywhere I go, there is a little jerkoff named "OS" spamming up the boards. fdc88e99016c97f011cbd22ac5fb03d2bb32c549 730 729 2004-12-23T15:15:02Z Ghost 29 wikitext text/x-wiki Name: Ghost Age: 14 Gender: Male Appearance: Randomly Long Black or Medium Black Hair, Black Shirt, Dark Blue Jeans, Black Boots, Black Trenchcoat Favorite Games: Metroid Prime, Metroid Prime 2, Unreal Tournament Currently Playing: Metroid Fusion (again), Halo Obsessions: The Matrix, Magic The Gathering, The Matrix, Metroid, Lost, The Matrix, Friends, The Matrix, ZIM, DC Comics, The Matrix and The Matrix Quotes: Honesty is the best policy, but insanity is a better defense. I have the body of a supermodel... in my freezer. 206ebb6f8219bc14c63abd4e91783628d4a94955 729 2004-12-23T15:13:36Z Ghost 29 wikitext text/x-wiki Name: Ghost, The Nightmare, JD Age: 14 Gender: Male Appearance: Randomly Long Black or Medium Black Hair, Black Shirt, Dark Blue Jeans, Black Boots, Black Trenchcoat Favorite Games: Metroid Prime, Metroid Prime 2, Unreal Tournament Currently Playing: Metroid Fusion (again), Halo Obsessions: The Matrix, Magic The Gathering, The Matrix, Metroid, Lost, The Matrix, Friends, The Matrix, ZIM, DC Comics, The Matrix and The Matrix Quotes: Honesty is the best policy, but insanity is a better defense. I have the body of a supermodel... in my freezer. 4a58c61cccaa39da3200d97254c5d5695a9de0aa User:JumpR 2 1153 3545 2005-05-22T17:01:20Z JumpR 248 wikitext text/x-wiki I used [[R-Dash]] to get to the [[Invisble Ledge]] 59453180e90411a4a0d754d1f263f52ee0a31682 User:Kenjoki Ikari 2 1008 3436 2005-02-15T23:08:58Z Kenjoki Ikari 199 wikitext text/x-wiki Kenjoki Ikari. Man. Mystery. Videogame addict. "Kenjoki" is nothing more than adolescent boredom, a keyboard, and an extremely creative mind. He pressed random keys, and then saw his name. "Ikari" is in no way related to Neon Genesis Evangelion. It's the result of playing NES too much. ((Ikari Warriors.)) He doesn't pronounce it by Japanese standards. He's American. ''"It's not ee-CAR-ee, it's eye-CAR-ee!"'' He enjoys sequence breaking, but the best he's done is Geothermal Core sans Grapple&Spider. 79fbbc760661a29d38fa4cdd970cc487c0de215f User:Korval 2 926 3288 2004-12-31T00:13:57Z SamusAranLuver 111 wikitext text/x-wiki Sorry about that. 5d75fe43614e1fa5de980bf549e4d6037ff61b2b User:Laney 2 959 3360 2005-01-22T18:21:13Z Laney 16 wikitext text/x-wiki Also known as Laney from the Forums 2895eff39a9261de86186ea7d8492f4a2c9cb8c8 User:MMcLean54 2 814 5308 3209 2017-07-23T08:40:32Z MMcLean54 34 Blanked the page wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 3209 2004-12-01T21:23:51Z MMcLean54 34 MMcLean54 wikitext text/x-wiki What happens when you cross a coconut with a pair of glasses? The world may never know. 3d9935320539f954c9e94250cc054ef7053fd25b User:Maur 2 829 3225 2004-12-03T21:35:03Z Maur 25 wikitext text/x-wiki Heya... [http://www.metroid2002.com/maur/ my metroid vids] b8aea6bfd81df37c9c32fbed88a85d69dc66f989 User:MegaSpy21 2 1043 3422 2005-03-10T03:23:29Z SamusAranLuver 111 wikitext text/x-wiki who the heck are you? be5b120329a536f6f514cd9bd26d8497cee42750 User:Metroix 2 1016 3445 2005-02-21T18:18:57Z Metroix 173 wikitext text/x-wiki I'm simply a Big fan of Metroid a9675880012997385fcec33c276a60decfde2090 User:MissileWaster 2 933 3328 2005-01-04T01:52:02Z MissileWaster 138 wikitext text/x-wiki Hello, all! I am the MissileWaster! I gave myself this title when I got Metroid Fusion. That game started my missile wasting. I can't fire missiles fast enough in the Prime games, so they are the exception to my title. MZM is a perfect opprotunity for missile wasting since you get Super Missiles and Missiles seperate. 9dd9db956a731b8aa8221bc83684686020002a9e User:Ninjaman 2 771 3165 81 2004-11-29T21:08:52Z Ninjaman 23 wikitext text/x-wiki Josh<br> -IRC: Jai 4f0027f734e11b7d6f60ac4f3bd95a25ae6df3f7 81 2004-11-29T21:08:39Z Ninjaman 23 wikitext text/x-wiki Josh -IRC: Jai fc6172ff4ea4abe434461d5a9d8d1a60c60d0e8c User:Njahnke 2 763 3157 2082 2005-05-25T21:26:26Z Njahnke 1 wikitext text/x-wiki "i'll be here forever!" 23be31b8162ab008fefaf35ced33b44a762772a9 2082 2081 2005-05-25T21:25:33Z Njahnke 1 wikitext text/x-wiki "i'll be here forever!" test 5be3f3d0afb54ae1b8c355f09c49001135bcaf10 2081 2004-11-29T16:39:17Z Njahnke 1 wikitext text/x-wiki "i'll be here forever!" 23be31b8162ab008fefaf35ced33b44a762772a9 User:Prime Hunter 2 791 3181 2004-11-30T03:27:02Z Prime Hunter 20 wikitext text/x-wiki Uh... Just trying to do my part in the whole Sequence Breaking of Echoes I guess... aae0e169cc77b6bd39144e2d12c0e1d8dbc8482c User:Radix 2 1082 3481 2112 2005-05-26T10:20:16Z Njahnke 1 wikitext text/x-wiki that's what happens when you're elite. 80048a0643eb74b9b6036da0189834762a009808 2112 2005-04-22T17:12:42Z Copperandterence 225 Er, um, yes - thst id just sick snd wrong. wikitext text/x-wiki When you enter the Phazon Infusion Chamber, you'll see a big ugly face (One that reminds me of the Mother Brain)! It will soon unfurl itself into a crab-like form. 47889495dd30aa606e419603c9c96040885d9091 User:Random Zelda Person 2 833 3231 641 2004-12-15T23:13:08Z Random Zelda Person 37 wikitext text/x-wiki Greetings... I'm just keeping an eye out for bizarre stuff with no real use... and also over-using elipses... e084ad7878b0bae1c08b737f6768ebcca02a4b73 641 2004-12-04T21:07:49Z Random Zelda Person 37 wikitext text/x-wiki Greetings... I'm just keeping an eye out for bizarre stuff with no real use... like getting to Sanctuary early... and also over-using elipses... c427ec230e08d5fa93a8815003616f28ebec2d45 User:SamusAranLuver 2 914 3308 1380 2005-02-24T21:51:55Z SamusAranLuver 111 wikitext text/x-wiki Hi my name is Eldwin and im a SamusAran LOVER soo as you can c see that is my user name. I play metroid prime with my brother and cousin so sometimes if we all discover something we will be know as The Wong&Yum bros NOTE: sometimes our idoitoticness can reslut as a discovery f6fabccd628d2557c58f6b1e5f67633ec30ffb11 1380 1379 2005-02-24T21:50:39Z SamusAranLuver 111 wikitext text/x-wiki Hi my name is Eldwin and im a SamusAran LOVER soo as you can c see that is my user name. I play metroid prime with my brother and cousin so sometimes if we all discover something we will be know as The Wong&Yum bros 36ffa133c5376063f4061d8ed044958872f2175d 1379 1151 2005-01-26T21:46:25Z SamusAranLuver 111 i dont even care bout this crap wikitext text/x-wiki Hi my name is Eldwin and im a SamusAran LOVER soo as you can c see that is my user name. c7789a48987508f8c6aa8b3f6cf9812733136297 1151 995 2005-01-18T12:43:33Z Baby Sheegoth 79 wikitext text/x-wiki Hi my name is Eldwin my user name is SAL (SamusAranLuver) and i always thought i was the best in metroid games in the world because I would always beat the game with 100% in the lease amout of time . But when I got MP2 i was kinda stuck so i seached the web for walkthoughts. Then i clicked on this link to Metroid 2002 still thinking i was the best still but boy was i wrong. I have never seen such fast runs before and low percents. I never even thought you can do seqince breaking or skiping items or abiltys.I was so amazed.I always thought Beating the game with100% and least amout of the time was the best. Any way i havent posted any thing except for a small part on Graple Guardian and some more rather small parts http://www.metroid2002.com/prime2/index.php/Grapple_Guardian ,something i discovered about the Emperor Ing http://www.metroid2002.com/prime2/index.php/Emperor_Ing , and something else my cousin discovered about DS4's attack patteren http://www.metroid2002.com/prime2/index.php/Dark_Samus_3_%26_4 ,multiyplayer tricks http://www.metroid2002.com/prime2/index.php/3_v.s._1 , http://www.metroid2002.com/prime2/index.php/Pointless_Tricks (I fixed it ~BB Sheegoth) http://www.metroid2002.com/prime2/index.php/Shooting_Gallery http://www.metroid2002.com/prime2/index.php/Pipeline. Some of the things i discoved before i found this site have already been posted , but it dosent matter. Anyway Have Fun Playing! Retrieved from "http://www.metroid2002.com/prime2/index.php/User_talk:SamusAranLuver" 4e0cd41f386b0905377410ce61492f808ea50702 995 924 2005-01-09T02:38:44Z Baby Sheegoth 79 wikitext text/x-wiki Hi my name is Eldwin my user name is SAL (SamusAranLuver) and i always thought i was the best in metroid games in the world because I would always beat the game with 100% in the lease amout of time . But when I got MP2 i was kinda stuck so i seached the web for walkthoughts. Then i clicked on this link to Metroid 2002 still thinking i was the best still but boy was i wrong. I have never seen such fast runs before and low percents. I never even thought you can do seqince breaking or skiping items or abiltys.I was so amazed.I always thought Beating the game with100% and least amout of the time was the best. Any way i havent posted any thing except for a small part on Graple Guardian and some more rather small parts http://www.metroid2002.com/prime2/index.php/Grapple_Guardian ,something i discovered about the Emperor Ing http://www.metroid2002.com/prime2/index.php/Emperor_Ing , and something else my cousin discovered about DS4's attack patteren http://www.metroid2002.com/prime2/index.php/Dark_Samus_3_%26_4 ,multiyplayer tricks http://www.metroid2002.com/prime2/index.php/3_v.s._1 , http://www.metroid2002.com/prime2/index.php/Pointless_Tricks (someone help me fix this link i cant linkit:( ) http://www.metroid2002.com/prime2/index.php/Shooting_Gallery http://www.metroid2002.com/prime2/index.php/Pipeline. Some of the things i discoved before i found this site have already been posted , but it dosent matter. Anyway Have Fun Playing! Retrieved from "http://www.metroid2002.com/prime2/index.php/User_talk:SamusAranLuver" 036382735aa3a1f9a0609fe0ead89b84e9e6e986 924 795 2004-12-27T18:42:06Z SamusAranLuver 111 wikitext text/x-wiki Hi my name is Eldwin my user name is SAL (SamusAranLuver) and i always thought i was the best in metroid games in the world because I would always beat the game with 100% in the lease amout of time . But when I got MP2 i was kinda stuck so i seached the web for walkthoughts. Then i clicked on this link to Metroid 2002 still thinking i was the best still but boy was i wrong. I have never seen such fast runs before and low percents. I never even thought you can do seqince breaking or skiping items or abiltys.I was so amazed.I always thought Beating the game with100% and least amout of the time was the best. Any way i havent posted any thing except for a small part on Graple Guardian and some more rather small parts http://www.metroid2002.com/prime2/index.php/Grapple_Guardian ,something i discovered about the Emperor Ing http://www.metroid2002.com/prime2/index.php/Emperor_Ing , and something else my cousin discovered about DS4's attack patteren http://www.metroid2002.com/prime2/index.php/Dark_Samus_3_%26_4 ,multiyplayer tricks http://www.metroid2002.com/prime2/index.php/3_v.s._1 http://www.metroid2002.com/prime2/index.php/Pointless_Tricks (someone help me fix this link i cant linkit:( ) http://www.metroid2002.com/prime2/index.php/Shooting_Gallery http://www.metroid2002.com/prime2/index.php/Pipeline. Some of the things i discoved before i found this site have already been posted , but it dosent matter. Anyway Have Fun Playing! Retrieved from "http://www.metroid2002.com/prime2/index.php/User_talk:SamusAranLuver" 7a196bc4108843b64de60b1747e45c53648ff184 795 2004-12-27T18:42:00Z SamusAranLuver 111 wikitext text/x-wiki Hi my name is Eldwin my user name is SAL (SamusAranLuver) and i always thought i was the best in metroid games in the world because I would always beat the game with 100% in the lease amout of time . But when I got MP2 i was kinda stuck so i seached the web for walkthoughts. Then i clicked on this link to Metroid 2002 still thinking i was the best still but boy was i wrong. I have never seen such fast runs before and low percents. I never even thought you aa21f7af13735a1a93af09aab44fcd5e70dbb7d8 User:SheeEttin 2 1113 4548 4547 2006-07-09T01:01:46Z Njahnke 1 wikitext text/x-wiki Am I supposed to have something here? Well, if I must... I go around the MK2K site editing wikis to make them grammatically correct and generally more readable. pages deleted - [[User:Njahnke|nate]] 20:01, 8 July 2006 (CDT) 6df5a8ea47d552ddd68f5b92801da588c1e7ebee 4547 3341 2006-07-09T00:31:59Z Njahnke 1 wikitext text/x-wiki Am I supposed to have something here? Well, if I must... I go around the MK2K site editing wikis to make them grammatically correct and generally more readable. pages deleted - nate 72364f5864c750494bb5325461d9971b0b660d4b 3341 2124 2005-05-29T23:24:30Z SheeEttin 242 Moved "chat" to Discussion wikitext text/x-wiki Am I supposed to have something here? Well, if I must... I go around the MK2K site editing wikis to make them grammatically correct and generally more readable. e14e8e4359be13c4ddbea39635fca2e488409c8d 2124 2023 2005-05-15T21:54:44Z MMcLean54 34 wikitext text/x-wiki Am I supposed to have something here? Well, if I must... I go around the MK2K site editing wikis to make them grammatically correct and generally more readable. <del>Sounds good, SheeEttin, but don't go crazy. :D</del> Hey! Who wrote on my page? --[[User:SheeEttin|SheeEttin]] 11:34, 14 May 2005 (CDT) It was me; I said it when you were very new because of a conflict that was going on with a new user. (I didn't want it happening all over again) I guess it's not even needed - sorry 'bout that. - MML54 827558bda2582b6b89733954cc65bc77cc601a93 2023 2015 2005-05-14T16:34:56Z SheeEttin 242 Q wikitext text/x-wiki Am I supposed to have something here? Well, if I must... I go around the MK2K site editing wikis to make them grammatically correct and generally more readable. Sounds good, SheeEttin, but don't go crazy. :D Hey! Who wrote on my page? --[[User:SheeEttin|SheeEttin]] 11:34, 14 May 2005 (CDT) ad7b41c693f5af354e96b6e0ab77b23eefcf2cc2 2015 1855 2005-04-29T20:31:54Z MMcLean54 34 wikitext text/x-wiki Am I supposed to have something here? Well, if I must... I go around the MK2K site editing wikis to make them grammatically correct and generally more readable. Sounds good, SheeEttin, but don't go crazy. :D f4a44366e7b43c36a4524d4e02a639bae439a208 1855 2005-04-29T17:28:59Z SheeEttin 242 wikitext text/x-wiki Am I supposed to have something here? Well, if I must... I go around the MK2K site editing wikis to make them grammatically correct and generally more readable. e14e8e4359be13c4ddbea39635fca2e488409c8d User:SheeEttin/monobook.css 2 1219 3584 2006-04-24T18:13:39Z SheeEttin 242 css text/css /* ** MediaWiki 'monobook' style sheet for CSS2-capable browsers. ** Copyright Gabriel Wicke - http://wikidev.net/ ** License: GPL (http://www.gnu.org/copyleft/gpl.html) ** ** Loosely based on http://www.positioniseverything.net/ordered-floats.html by Big John ** and the Plone 2.0 styles, see http://plone.org/ (Alexander Limi,Joe Geldart & Tom Croucher, ** Michael Zeltner and Geir Bækholt) ** All you guys rock :) */ #column-content { width: 100%; float: right; margin: 0 0 .6em -12.2em; padding: 0; } #content { margin: 2.8em 0 0 12.2em; padding: 0 1em 1.5em 1em; background: white; color: black; border: 1px solid #aaa; border-right: none; line-height: 1.5em; position: relative; z-index: 2; } #column-one { padding-top: 160px; } /* the left column width is specified in class .portlet */ /* Font size: ** We take advantage of keyword scaling- browsers won't go below 9px ** More at http://www.w3.org/2003/07/30-font-size ** http://style.cleverchimp.com/font_size_intervals/altintervals.html */ body { font: x-small sans-serif; background: #f9f9f9 url(headbg.jpg) 0 0 no-repeat; color: black; margin: 0; padding: 0; } /* scale back up to a sane default */ #globalWrapper { font-size: 127%; width: 100%; margin: 0; padding: 0; } .visualClear { clear: both; } /* general styles */ table { background: white; font-size: 100%; color: black; } a { text-decoration: none; color: #002bb8; background: none; } a:visited { color: #5a3696; } a:active { color: #faa700; } a:hover { text-decoration: underline; } a.stub { color: #772233; } a.new, #p-personal a.new { color: #ba0000; } a.new:visited, #p-personal a.new:visited { color: #a55858; } img { border: none; vertical-align: middle; } p { margin: .4em 0 .5em 0; line-height: 1.5em; } p img { margin: 0; } hr { height: 1px; color: #aaa; background-color: #aaa; border: 0; margin: .2em 0 .2em 0; } h1, h2, h3, h4, h5, h6 { color: black; background: none; font-weight: normal; margin: 0; padding-top: .5em; padding-bottom: .17em; border-bottom: 1px solid #aaa; } h1 { font-size: 188%; } h2 { font-size: 150%; } h3, h4, h5, h6 { border-bottom: none; font-weight: bold; } h3 { font-size: 132%; } h4 { font-size: 116%; } h5 { font-size: 100%; } h6 { font-size: 80%; } ul { line-height: 1.5em; list-style-type: square; margin: .3em 0 0 1.5em; padding: 0; list-style-image: url(bullet.gif); } ol { line-height: 1.5em; margin: .3em 0 0 3.2em; padding: 0; list-style-image: none; } li { margin-bottom: .1em; } dt { font-weight: bold; margin-bottom: .1em; } dl { margin-top: .2em; margin-bottom: .5em; } dd { line-height: 1.5em; margin-left: 2em; margin-bottom: .1em; } fieldset { border: 1px solid #2f6fab; margin: 1em 0 1em 0; padding: 0 1em 1em; line-height: 1.5em; } legend { background: white; padding: .5em; font-size: 95%; } form { border: none; margin: 0; } textarea { width: 100%; padding: .1em; } input.historysubmit { padding: 0 .3em .3em .3em !important; font-size: 94%; cursor: pointer; height: 1.7em !important; margin-left: 1.6em; } select { vertical-align: top; } abbr, acronym, .explain { border-bottom: 1px dotted black; color: black; background: none; cursor: help; } q { font-family: Times, "Times New Roman", serif; font-style: italic; } /* disabled for now blockquote { font-family: Times, "Times New Roman", serif; font-style: italic; }*/ code { background-color: #f9f9f9; } pre { padding: 1em; border: 1px dashed #2f6fab; color: black; background-color: #f9f9f9; line-height: 1.1em; } /* ** the main content area */ #siteSub { display: none; } #jump-to-nav { display: none; } #contentSub, #contentSub2 { font-size: 84%; line-height: 1.2em; margin: 0 0 1.4em 1em; color: #7d7d7d; width: auto; } span.subpages { display: block; } /* Some space under the headers in the content area */ #bodyContent h1, #bodyContent h2 { margin-bottom: .6em; } #bodyContent h3, #bodyContent h4, #bodyContent h5 { margin-bottom: .3em; } .firstHeading { margin-bottom: .1em; } /* user notification thing */ .usermessage { background-color: #ffce7b; border: 1px solid #ffa500; color: black; font-weight: bold; margin: 2em 0 1em; padding: .5em 1em; vertical-align: middle; } #siteNotice { text-align: center; font-size: 95%; padding: 0 .9em; } #siteNotice p { margin: 0; padding: 0; } .error { color: red; font-size: larger; } .errorbox, .successbox { font-size: larger; border: 2px solid; padding: .5em 1em; float: left; margin-bottom: 2em; color: #000; } .errorbox { border-color: red; background-color: #fff2f2; } .successbox { border-color: green; background-color: #dfd; } .errorbox h2, .successbox h2 { font-size: 1em; font-weight: bold; display: inline; margin: 0 .5em 0 0; border: none; } #catlinks { border: 1px solid #aaa; background-color: #f9f9f9; padding: 5px; margin-top: 1em; clear: both; } /* currently unused, intended to be used by a metadata box in the bottom-right corner of the content area */ .documentDescription { /* The summary text describing the document */ font-weight: bold; display: block; margin: 1em 0; line-height: 1.5em; } .documentByLine { text-align: right; font-size: 90%; clear: both; font-weight: normal; color: #76797c; } /* emulate center */ .center { width: 100%; text-align: center; } *.center * { margin-left: auto; margin-right: auto; } /* small for tables and similar */ .small, .small * { font-size: 94%; } table.small { font-size: 100%; } /* ** content styles */ #toc, .toc, .mw-warning { border: 1px solid #aaa; background-color: #f9f9f9; padding: 5px; font-size: 95%; } #toc h2, .toc h2 { display: inline; border: none; padding: 0; font-size: 100%; font-weight: bold; } #toc #toctitle, .toc #toctitle, #toc .toctitle, .toc .toctitle { text-align: center; } #toc ul, .toc ul { list-style-type: none; list-style-image: none; margin-left: 0; padding-left: 0; text-align: left; } #toc ul ul, .toc ul ul { margin: 0 0 0 2em; } #toc .toctoggle, .toc .toctoggle { font-size: 94%; } .mw-warning { margin-left: 50px; margin-right: 50px; text-align: center; } /* images */ div.floatright, table.floatright { clear: right; float: right; position: relative; margin: 0 0 .5em .5em; border: 0; /* border: .5em solid white; border-width: .5em 0 .8em 1.4em; */ } div.floatright p { font-style: italic; } div.floatleft, table.floatleft { float: left; position: relative; margin: 0 .5em .5em 0; border: 0; /* margin: .3em .5em .5em 0; border: .5em solid white; border-width: .5em 1.4em .8em 0; */ } div.floatleft p { font-style: italic; } /* thumbnails */ div.thumb { margin-bottom: .5em; border-style: solid; border-color: white; width: auto; } div.thumb div { border: 1px solid #ccc; padding: 3px !important; background-color: #f9f9f9; font-size: 94%; text-align: center; overflow: hidden; } div.thumb div a img { border: 1px solid #ccc; } div.thumb div div.thumbcaption { border: none; text-align: left; line-height: 1.4em; padding: .3em 0 .1em 0; } div.magnify { float: right; border: none !important; background: none !important; } div.magnify a, div.magnify img { display: block; border: none !important; background: none !important; } div.tright { clear: right; float: right; border-width: .5em 0 .8em 1.4em; } div.tleft { float: left; margin-right: .5em; border-width: .5em 1.4em .8em 0; } .hiddenStructure { display: none; speak: none; } img.tex { vertical-align: middle; } span.texhtml { font-family: serif; } /* ** classes for special content elements like town boxes ** intended to be referenced directly from the wiki src */ /* ** User styles */ /* table standards */ table.rimage { float: right; position: relative; margin-left: 1em; margin-bottom: 1em; text-align: center; } .toccolours { border: 1px solid #aaa; background-color: #f9f9f9; padding: 5px; font-size: 95%; } div.townBox { position: relative; float: right; background: white; margin-left: 1em; border: 1px solid gray; padding: .3em; width: 200px; overflow: hidden; clear: right; } div.townBox dl { padding: 0; margin: 0 0 .3em; font-size: 96%; } div.townBox dl dt { background: none; margin: .4em 0 0; } div.townBox dl dd { margin: .1em 0 0 1.1em; background-color: #f3f3f3; } /* ** edit views etc */ .special li { line-height: 1.4em; margin: 0; padding: 0; } /* Page history styling */ /* the auto-generated edit comments */ .autocomment { color: gray; } #pagehistory span.user { margin-left: 1.4em; margin-right: .4em; } #pagehistory span.minor { font-weight: bold; } #pagehistory li { border: 1px solid white; } #pagehistory li.selected { background-color: #f9f9f9; border: 1px dashed #aaa; } /* ** Diff rendering */ table.diff, td.diff-otitle, td.diff-ntitle { background-color: white; } td.diff-addedline { background: #cfc; font-size: smaller; } td.diff-deletedline { background: #ffa; font-size: smaller; } td.diff-context { background: #eee; font-size: smaller; } span.diffchange { color: red; font-weight: bold; } /* ** keep the whitespace in front of the ^=, hides rule from konqueror ** this is css3, the validator doesn't like it when validating as css2 */ #bodyContent a.external, #bodyContent a[href ^="gopher://"] { background: url(external.png) center right no-repeat; padding-right: 13px; } #bodyContent a[href ^="https://"], .link-https { background: url(lock_icon.gif) center right no-repeat; padding-right: 16px; } #bodyContent a[href ^="mailto:"], .link-mailto { background: url(mail_icon.gif) center right no-repeat; padding-right: 18px; } #bodyContent a[href ^="news://"] { background: url(news_icon.png) center right no-repeat; padding-right: 18px; } #bodyContent a[href ^="ftp://"], .link-ftp { background: url(file_icon.gif) center right no-repeat; padding-right: 18px; } #bodyContent a[href ^="irc://"], .link-irc { background: url(discussionitem_icon.gif) center right no-repeat; padding-right: 18px; } /* disable interwiki styling */ #bodyContent a.extiw, #bodyContent a.extiw:active { color: #36b; background: none; padding: 0; } #bodyContent a.external { color: #36b; } /* this can be used in the content area to switch off special external link styling */ #bodyContent .plainlinks a { background: none !important; padding: 0 !important; } /* ** Structural Elements */ /* ** general portlet styles (elements in the quickbar) */ .portlet { border: none; margin: 0 0 .5em; padding: 0; float: none; width: 11.6em; overflow: hidden; } .portlet h4 { font-size: 95%; font-weight: normal; white-space: nowrap; } .portlet h5 { background: transparent; padding: 0 1em 0 .5em; display: inline; height: 1em; text-transform: lowercase; font-size: 91%; font-weight: normal; white-space: nowrap; } .portlet h6 { background: #ffae2e; border: 1px solid #2f6fab; border-style: solid solid none solid; padding: 0 1em 0 1em; text-transform: lowercase; display: block; font-size: 1em; height: 1.2em; font-weight: normal; white-space: nowrap; } .pBody { font-size: 95%; background-color: white; color: black; border-collapse: collapse; border: 1px solid #aaa; padding: 0 .8em .3em .5em; } .portlet h1, .portlet h2, .portlet h3, .portlet h4 { margin: 0; padding: 0; } .portlet ul { line-height: 1.5em; list-style-type: square; list-style-image: url(bullet.gif); font-size: 95%; } .portlet li { padding: 0; margin: 0; } /* ** Logo properties */ #p-logo { z-index: 3; position: absolute; /*needed to use z-index */ top: 0; left: 0; height: 155px; width: 12em; overflow: visible; } #p-logo h5 { display: none; } #p-logo a, #p-logo a:hover { display: block; height: 155px; width: 12.2em; background-repeat: no-repeat; background-position: 35% 50% !important; text-decoration: none; } /* ** the navigation portlet */ #p-navigation { position: relative; z-index: 3; } #p-navigation .pBody { padding-right: 0; } #p-navigation a { display: block; } #p-navigation li.active a, #p-navigation li.active a:hover { text-decoration: none; display: inline; font-weight: bold; } /* ** Search portlet */ #p-search { position: relative; z-index: 3; } input.searchButton { margin-top: 1px; font-size: 95%; } #searchGoButton { padding-left: .5em; padding-right: .5em; font-weight: bold; } #searchInput { width: 10.9em; margin: 0; font-size: 95%; } #p-search .pBody { padding: .5em .4em .4em .4em; text-align: center; } /* ** the personal toolbar */ #p-personal { width: 100%; white-space: nowrap; padding: 0; margin: 0; position: absolute; left: 0; top: 0; z-index: 0; border: none; background: none; overflow: visible; line-height: 1.2em; } #p-personal h5 { display: none; } #p-personal .portlet, #p-personal .pBody { padding: 0; margin: 0; border: none; z-index: 0; overflow: visible; background: none; } /* this is the ul contained in the portlet */ #p-personal ul { border: none; line-height: 1.4em; color: #2f6fab; padding: 0 2em 0 3em; margin: 0; text-align: right; text-transform: lowercase; list-style: none; z-index: 0; background: none; cursor: default; } #p-personal li { z-index: 0; border: none; padding: 0; display: inline; color: #2f6fab; margin-left: 1em; line-height: 1.2em; background: none; } #p-personal li.active { font-weight: bold; } #p-personal li a { text-decoration: none; color: #005896; padding-bottom: .2em; background: none; } #p-personal li a:hover { background-color: white; padding-bottom: .2em; text-decoration: none; } #p-personal li.active a:hover { background-color: transparent; } /* the icon in front of the user name, single quotes in bg url to hide it from iemac */ li#pt-userpage, li#pt-anonuserpage, li#pt-login { background: url(user.gif) top left no-repeat; padding-left: 20px; text-transform: none; } /* ** the page-related actions- page/talk, edit etc */ #p-cactions { position: absolute; top: 1.3em; left: 11.5em; margin: 0; white-space: nowrap; width: 76%; line-height: 1.1em; overflow: visible; background: none; border-collapse: collapse; padding-left: 1em; list-style: none; font-size: 95%; } #p-cactions .hiddenStructure { display: none; } #p-cactions ul { list-style: none; } #p-cactions li { display: inline; border: 1px solid #aaa; border-bottom: none; padding: 0 0 .1em 0; margin: 0 .3em 0 0; overflow: visible; background: white; } #p-cactions li.selected { border-color: #fabd23; padding: 0 0 .2em 0; font-weight: bold; } #p-cactions li a { background-color: #fbfbfb; color: #002bb8; border: none; padding: 0 .8em .3em; text-decoration: none; text-transform: lowercase; position: relative; z-index: 0; margin: 0; } #p-cactions li.selected a { z-index: 3; background-color: #fff; padding: 0 1em .2em!important; } #p-cactions .new a { color: #ba0000; } #p-cactions li a:hover { z-index: 3; text-decoration: none; background-color: #fff; } #p-cactions h5 { display: none; } #p-cactions li.istalk { margin-right: 0; } #p-cactions li.istalk a { padding-right: .5em; } #p-cactions #ca-addsection a { padding-left: .4em; padding-right: .4em; } /* offsets to distinguish the tab groups */ li#ca-talk { margin-right: 1.6em; } li#ca-watch, li#ca-unwatch, li#ca-varlang-0, li#ca-print { margin-left: 1.6em; } /* ** the remaining portlets */ #p-tbx, #p-lang { position: relative; z-index: 3; } /* TODO: #t-iscite is only used by the Cite extension, come up with some * system which allows extensions to add to this file on the fly */ #t-ispermalink, #t-iscite { color: #999; } /* ** footer */ #footer { background-color: white; border-top: 1px solid #fabd23; border-bottom: 1px solid #fabd23; margin: .6em 0 1em 0; padding: .4em 0 1.2em 0; text-align: center; font-size: 90%; } #footer li { display: inline; margin: 0 1.3em; } /* hide from incapable browsers */ head:first-child+body #footer li { white-space: nowrap; } #f-poweredbyico, #f-copyrightico { margin: 0 8px; position: relative; top: -2px; /* Bump it up just a tad */ } #f-poweredbyico { float: right; height: 1%; } #f-copyrightico { float: left; height: 1%; } /* js pref toc */ #preftoc { margin: 0; padding: 0; width: 100%; clear: both; } #preftoc li { margin: 1px -2px 1px 2px; float: left; padding: 2px 0 3px 0; background-color: #f0f0f0; color: #000; border: 1px solid #fff; border-right-color: #716f64; border-bottom: 0; position: relative; white-space: nowrap; list-style-type: none; list-style-image: none; z-index: 3; } #preftoc li.selected { font-weight: bold; background-color: #f9f9f9; border: 1px solid #aaa; border-bottom: none; cursor: default; top: 1px; padding-top: 2px; margin-right: -3px; } #preftoc > li.selected { top: 2px; } #preftoc a, #preftoc a:active { display: block; color: #000; padding: 0 .7em; position: relative; text-decoration: none; } #preftoc li.selected a { cursor: default; text-decoration: none; } #prefcontrol { padding-top: 2em; clear: both; } #preferences { margin: 0; border: 1px solid #aaa; clear: both; padding: 1.5em; background-color: #F9F9F9; } .prefsection { border: none; padding: 0; margin: 0; } .prefsection fieldset { border: 1px solid #aaa; float: left; margin-right: 2em; } .prefsection legend { font-weight: bold; } .prefsection table, .prefsection legend { background-color: #F9F9F9; } .mainLegend { display: none; } div.prefsectiontip { font-size: 95%; margin-top: 0; background-color: #FFC1C1; padding: .2em .7em; clear: both; } .btnSavePrefs { font-weight: bold; padding-left: .3em; padding-right: .3em; } .preferences-login { clear: both; margin-bottom: 1.5em; } .prefcache { font-size: 90%; margin-top: 2em; } div#userloginForm form, div#userlogin form#userlogin2 { margin: 0 3em 1em 0; border: 1px solid #aaa; clear: both; padding: 1.5em 2em; background-color: #f9f9f9; float: left; } div#userloginForm table, div#userlogin form#userlogin2 table { background-color: #f9f9f9; } div#userloginForm h2, div#userlogin form#userlogin2 h2 { padding-top: 0; } div#userlogin .captcha { border: 1px solid #bbb; padding: 1.5em 2em; width: 400px; background-color: white; } #userloginprompt { font-size: 85%; } #login-emailforlost { font-size: 85%; line-height: 1.2; padding-top: 2em; } #userlogin .loginText, #userlogin .loginPassword { width: 12em; } #userloginlink a, #wpLoginattempt, #wpCreateaccount { font-weight: bold; } /* ** IE/Mac fixes, hope to find a validating way to move this ** to a separate stylesheet. This would work but doesn't validate: ** @import("IEMacFixes.css"); */ /* tabs: border on the a, not the div */ * > html #p-cactions li { border: none; } * > html #p-cactions li a { border: 1px solid #aaa; border-bottom: none; } * > html #p-cactions li.selected a { border-color: #fabd23; } /* footer icons need a fixed width */ * > html #f-poweredbyico, * > html #f-copyrightico { width: 88px; } * > html #bodyContent, * > html #bodyContent pre { overflow-x: auto; width: 100%; padding-bottom: 25px; } /* more IE fixes */ /* float/negative margin brokenness */ * html #footer {margin-top: 0;} * html #column-content { display: inline; margin-bottom: 0; } * html div.editsection { font-size: smaller; } #pagehistory li.selected { position: relative; } /* Mac IE 5.0 fix; floated content turns invisible */ * > html #column-content { float: none; } * > html #column-one { position: absolute; left: 0; top: 0; } * > html #footer { margin-left: 13.2em; } .redirectText { font-size: 150%; margin: 5px; } .printfooter { display: none; } .not-patrolled { background-color: #ffa; } div.patrollink { font-size: 75%; text-align: right; } span.newpage, span.minor, span.searchmatch { font-weight: bold; } span.unpatrolled { font-weight: bold; color: red; } span.searchmatch { color: red; } .sharedUploadNotice { font-style: italic; } span.updatedmarker { color: black; background-color: #0f0; } span.newpageletter { font-weight: bold; color: black; background-color: yellow; } span.minoreditletter { color: black; background-color: #c5ffe6; } table.gallery { border: 1px solid #ccc; margin: 2px; padding: 2px; background-color: white; } table.gallery tr { vertical-align: top; } table.gallery td { vertical-align: top; background-color: #f9f9f9; border: solid 2px white; } div.gallerybox { margin: 2px; width: 150px; } div.gallerybox div.thumb { text-align: center; border: 1px solid #ccc; margin: 2px; } div.gallerytext { font-size: 94%; padding: 2px 4px; } span.comment { font-style: italic; } span.changedby { font-size: 95%; } .previewnote { text-indent: 3em; color: #c00; border-bottom: 1px solid #aaa; padding-bottom: 1em; margin-bottom: 1em; } .previewnote p { margin: 0; padding: 0; } .editExternally { border: 1px solid gray; background-color: #ffffff; padding: 3px; margin-top: 0.5em; float: left; font-size: small; text-align: center; } .editExternallyHelp { font-style: italic; color: gray; } li span.deleted, span.history-deleted { text-decoration: line-through; color: #888; font-style: italic; } .toggle { margin-left: 2em; text-indent: -2em; } /* Classes for EXIF data display */ table.mw_metadata { font-size: 0.8em; margin-left: 0.5em; margin-bottom: 0.5em; width: 300px; } table.mw_metadata caption { font-weight: bold; } table.mw_metadata th { font-weight: normal; } table.mw_metadata td { padding: 0.1em; } table.mw_metadata { border: none; border-collapse: collapse; } table.mw_metadata td, table.mw_metadata th { text-align: center; border: 1px solid #aaaaaa; padding-left: 0.1em; padding-right: 0.1em; } table.mw_metadata th { background-color: #f9f9f9; } table.mw_metadata td { background-color: #fcfcfc; } table.collapsed tr.collapsable { display: none; } /* filetoc */ ul#filetoc { text-align: center; border: 1px solid #aaaaaa; background-color: #f9f9f9; padding: 5px; font-size: 95%; margin-bottom: 0.5em; margin-left: 0; margin-right: 0; } #filetoc li { display: inline; list-style-type: none; padding-right: 2em; } /* @bug 1714 */ input#wpSave, input#wpDiff { margin-right: 0.33em; } #editform .editOptions { display: inline; } #wpSave { font-weight: bold; } /* Classes for article validation */ table.revisionform_default { border: 1px solid #000000; } table.revisionform_focus { border: 1px solid #000000; background-color:#00BBFF; } tr.revision_tr_default { background-color:#EEEEEE; } tr.revision_tr_first { background-color:#DDDDDD; } p.revision_saved { color: green; font-weight:bold; } #mw_trackbacks { border: solid 1px #bbbbff; background-color: #eeeeff; padding: 0.2em; } /* Allmessages table */ #allmessagestable th { background-color: #b2b2ff; } #allmessagestable tr.orig { background-color: #ffe2e2; } #allmessagestable tr.new { background-color: #e2ffe2; } #allmessagestable tr.def { background-color: #f0f0ff; } /* noarticletext */ div.noarticletext { border: 1px solid #ccc; background: #fff; padding: .2em 1em; color: #000; } div#searchTargetContainer { left: 10px; top: 10px; width: 90%; background: white; } div#searchTarget { padding: 3px; margin: 5px; background: #F0F0F0; border: solid 1px blue; } div#searchTarget ul li { list-style: none; } div#searchTarget ul li:before { color: orange; content: "\00BB \0020"; } 78f0619733f11ecaad79f113f94f36e703f1d2ce User:SheeEttin/standard.css 2 1218 3583 2006-04-24T18:08:07Z SheeEttin 242 css text/css /* ** MediaWiki 'monobook' style sheet for CSS2-capable browsers. ** Copyright Gabriel Wicke - http://wikidev.net/ ** License: GPL (http://www.gnu.org/copyleft/gpl.html) ** ** Loosely based on http://www.positioniseverything.net/ordered-floats.html by Big John ** and the Plone 2.0 styles, see http://plone.org/ (Alexander Limi,Joe Geldart & Tom Croucher, ** Michael Zeltner and Geir Bækholt) ** All you guys rock :) */ #column-content { width: 100%; float: right; margin: 0 0 .6em -12.2em; padding: 0; } #content { margin: 2.8em 0 0 12.2em; padding: 0 1em 1.5em 1em; background: white; color: black; border: 1px solid #aaa; border-right: none; line-height: 1.5em; position: relative; z-index: 2; } #column-one { padding-top: 160px; } /* the left column width is specified in class .portlet */ /* Font size: ** We take advantage of keyword scaling- browsers won't go below 9px ** More at http://www.w3.org/2003/07/30-font-size ** http://style.cleverchimp.com/font_size_intervals/altintervals.html */ body { font: x-small sans-serif; background: #f9f9f9 url(headbg.jpg) 0 0 no-repeat; color: black; margin: 0; padding: 0; } /* scale back up to a sane default */ #globalWrapper { font-size: 127%; width: 100%; margin: 0; padding: 0; } .visualClear { clear: both; } /* general styles */ table { background: white; font-size: 100%; color: black; } a { text-decoration: none; color: #002bb8; background: none; } a:visited { color: #5a3696; } a:active { color: #faa700; } a:hover { text-decoration: underline; } a.stub { color: #772233; } a.new, #p-personal a.new { color: #ba0000; } a.new:visited, #p-personal a.new:visited { color: #a55858; } img { border: none; vertical-align: middle; } p { margin: .4em 0 .5em 0; line-height: 1.5em; } p img { margin: 0; } hr { height: 1px; color: #aaa; background-color: #aaa; border: 0; margin: .2em 0 .2em 0; } h1, h2, h3, h4, h5, h6 { color: black; background: none; font-weight: normal; margin: 0; padding-top: .5em; padding-bottom: .17em; border-bottom: 1px solid #aaa; } h1 { font-size: 188%; } h2 { font-size: 150%; } h3, h4, h5, h6 { border-bottom: none; font-weight: bold; } h3 { font-size: 132%; } h4 { font-size: 116%; } h5 { font-size: 100%; } h6 { font-size: 80%; } ul { line-height: 1.5em; list-style-type: square; margin: .3em 0 0 1.5em; padding: 0; list-style-image: url(bullet.gif); } ol { line-height: 1.5em; margin: .3em 0 0 3.2em; padding: 0; list-style-image: none; } li { margin-bottom: .1em; } dt { font-weight: bold; margin-bottom: .1em; } dl { margin-top: .2em; margin-bottom: .5em; } dd { line-height: 1.5em; margin-left: 2em; margin-bottom: .1em; } fieldset { border: 1px solid #2f6fab; margin: 1em 0 1em 0; padding: 0 1em 1em; line-height: 1.5em; } legend { background: white; padding: .5em; font-size: 95%; } form { border: none; margin: 0; } textarea { width: 100%; padding: .1em; } input.historysubmit { padding: 0 .3em .3em .3em !important; font-size: 94%; cursor: pointer; height: 1.7em !important; margin-left: 1.6em; } select { vertical-align: top; } abbr, acronym, .explain { border-bottom: 1px dotted black; color: black; background: none; cursor: help; } q { font-family: Times, "Times New Roman", serif; font-style: italic; } /* disabled for now blockquote { font-family: Times, "Times New Roman", serif; font-style: italic; }*/ code { background-color: #f9f9f9; } pre { padding: 1em; border: 1px dashed #2f6fab; color: black; background-color: #f9f9f9; line-height: 1.1em; } /* ** the main content area */ #siteSub { display: none; } #jump-to-nav { display: none; } #contentSub, #contentSub2 { font-size: 84%; line-height: 1.2em; margin: 0 0 1.4em 1em; color: #7d7d7d; width: auto; } span.subpages { display: block; } /* Some space under the headers in the content area */ #bodyContent h1, #bodyContent h2 { margin-bottom: .6em; } #bodyContent h3, #bodyContent h4, #bodyContent h5 { margin-bottom: .3em; } .firstHeading { margin-bottom: .1em; } /* user notification thing */ .usermessage { background-color: #ffce7b; border: 1px solid #ffa500; color: black; font-weight: bold; margin: 2em 0 1em; padding: .5em 1em; vertical-align: middle; } #siteNotice { text-align: center; font-size: 95%; padding: 0 .9em; } #siteNotice p { margin: 0; padding: 0; } .error { color: red; font-size: larger; } .errorbox, .successbox { font-size: larger; border: 2px solid; padding: .5em 1em; float: left; margin-bottom: 2em; color: #000; } .errorbox { border-color: red; background-color: #fff2f2; } .successbox { border-color: green; background-color: #dfd; } .errorbox h2, .successbox h2 { font-size: 1em; font-weight: bold; display: inline; margin: 0 .5em 0 0; border: none; } #catlinks { border: 1px solid #aaa; background-color: #f9f9f9; padding: 5px; margin-top: 1em; clear: both; } /* currently unused, intended to be used by a metadata box in the bottom-right corner of the content area */ .documentDescription { /* The summary text describing the document */ font-weight: bold; display: block; margin: 1em 0; line-height: 1.5em; } .documentByLine { text-align: right; font-size: 90%; clear: both; font-weight: normal; color: #76797c; } /* emulate center */ .center { width: 100%; text-align: center; } *.center * { margin-left: auto; margin-right: auto; } /* small for tables and similar */ .small, .small * { font-size: 94%; } table.small { font-size: 100%; } /* ** content styles */ #toc, .toc, .mw-warning { border: 1px solid #aaa; background-color: #f9f9f9; padding: 5px; font-size: 95%; } #toc h2, .toc h2 { display: inline; border: none; padding: 0; font-size: 100%; font-weight: bold; } #toc #toctitle, .toc #toctitle, #toc .toctitle, .toc .toctitle { text-align: center; } #toc ul, .toc ul { list-style-type: none; list-style-image: none; margin-left: 0; padding-left: 0; text-align: left; } #toc ul ul, .toc ul ul { margin: 0 0 0 2em; } #toc .toctoggle, .toc .toctoggle { font-size: 94%; } .mw-warning { margin-left: 50px; margin-right: 50px; text-align: center; } /* images */ div.floatright, table.floatright { clear: right; float: right; position: relative; margin: 0 0 .5em .5em; border: 0; /* border: .5em solid white; border-width: .5em 0 .8em 1.4em; */ } div.floatright p { font-style: italic; } div.floatleft, table.floatleft { float: left; position: relative; margin: 0 .5em .5em 0; border: 0; /* margin: .3em .5em .5em 0; border: .5em solid white; border-width: .5em 1.4em .8em 0; */ } div.floatleft p { font-style: italic; } /* thumbnails */ div.thumb { margin-bottom: .5em; border-style: solid; border-color: white; width: auto; } div.thumb div { border: 1px solid #ccc; padding: 3px !important; background-color: #f9f9f9; font-size: 94%; text-align: center; overflow: hidden; } div.thumb div a img { border: 1px solid #ccc; } div.thumb div div.thumbcaption { border: none; text-align: left; line-height: 1.4em; padding: .3em 0 .1em 0; } div.magnify { float: right; border: none !important; background: none !important; } div.magnify a, div.magnify img { display: block; border: none !important; background: none !important; } div.tright { clear: right; float: right; border-width: .5em 0 .8em 1.4em; } div.tleft { float: left; margin-right: .5em; border-width: .5em 1.4em .8em 0; } .hiddenStructure { display: none; speak: none; } img.tex { vertical-align: middle; } span.texhtml { font-family: serif; } /* ** classes for special content elements like town boxes ** intended to be referenced directly from the wiki src */ /* ** User styles */ /* table standards */ table.rimage { float: right; position: relative; margin-left: 1em; margin-bottom: 1em; text-align: center; } .toccolours { border: 1px solid #aaa; background-color: #f9f9f9; padding: 5px; font-size: 95%; } div.townBox { position: relative; float: right; background: white; margin-left: 1em; border: 1px solid gray; padding: .3em; width: 200px; overflow: hidden; clear: right; } div.townBox dl { padding: 0; margin: 0 0 .3em; font-size: 96%; } div.townBox dl dt { background: none; margin: .4em 0 0; } div.townBox dl dd { margin: .1em 0 0 1.1em; background-color: #f3f3f3; } /* ** edit views etc */ .special li { line-height: 1.4em; margin: 0; padding: 0; } /* Page history styling */ /* the auto-generated edit comments */ .autocomment { color: gray; } #pagehistory span.user { margin-left: 1.4em; margin-right: .4em; } #pagehistory span.minor { font-weight: bold; } #pagehistory li { border: 1px solid white; } #pagehistory li.selected { background-color: #f9f9f9; border: 1px dashed #aaa; } /* ** Diff rendering */ table.diff, td.diff-otitle, td.diff-ntitle { background-color: white; } td.diff-addedline { background: #cfc; font-size: smaller; } td.diff-deletedline { background: #ffa; font-size: smaller; } td.diff-context { background: #eee; font-size: smaller; } span.diffchange { color: red; font-weight: bold; } /* ** keep the whitespace in front of the ^=, hides rule from konqueror ** this is css3, the validator doesn't like it when validating as css2 */ #bodyContent a.external, #bodyContent a[href ^="gopher://"] { background: url(external.png) center right no-repeat; padding-right: 13px; } #bodyContent a[href ^="https://"], .link-https { background: url(lock_icon.gif) center right no-repeat; padding-right: 16px; } #bodyContent a[href ^="mailto:"], .link-mailto { background: url(mail_icon.gif) center right no-repeat; padding-right: 18px; } #bodyContent a[href ^="news://"] { background: url(news_icon.png) center right no-repeat; padding-right: 18px; } #bodyContent a[href ^="ftp://"], .link-ftp { background: url(file_icon.gif) center right no-repeat; padding-right: 18px; } #bodyContent a[href ^="irc://"], .link-irc { background: url(discussionitem_icon.gif) center right no-repeat; padding-right: 18px; } /* disable interwiki styling */ #bodyContent a.extiw, #bodyContent a.extiw:active { color: #36b; background: none; padding: 0; } #bodyContent a.external { color: #36b; } /* this can be used in the content area to switch off special external link styling */ #bodyContent .plainlinks a { background: none !important; padding: 0 !important; } /* ** Structural Elements */ /* ** general portlet styles (elements in the quickbar) */ .portlet { border: none; margin: 0 0 .5em; padding: 0; float: none; width: 11.6em; overflow: hidden; } .portlet h4 { font-size: 95%; font-weight: normal; white-space: nowrap; } .portlet h5 { background: transparent; padding: 0 1em 0 .5em; display: inline; height: 1em; text-transform: lowercase; font-size: 91%; font-weight: normal; white-space: nowrap; } .portlet h6 { background: #ffae2e; border: 1px solid #2f6fab; border-style: solid solid none solid; padding: 0 1em 0 1em; text-transform: lowercase; display: block; font-size: 1em; height: 1.2em; font-weight: normal; white-space: nowrap; } .pBody { font-size: 95%; background-color: white; color: black; border-collapse: collapse; border: 1px solid #aaa; padding: 0 .8em .3em .5em; } .portlet h1, .portlet h2, .portlet h3, .portlet h4 { margin: 0; padding: 0; } .portlet ul { line-height: 1.5em; list-style-type: square; list-style-image: url(bullet.gif); font-size: 95%; } .portlet li { padding: 0; margin: 0; } /* ** Logo properties */ #p-logo { z-index: 3; position: absolute; /*needed to use z-index */ top: 0; left: 0; height: 155px; width: 12em; overflow: visible; } #p-logo h5 { display: none; } #p-logo a, #p-logo a:hover { display: block; height: 155px; width: 12.2em; background-repeat: no-repeat; background-position: 35% 50% !important; text-decoration: none; } /* ** the navigation portlet */ #p-navigation { position: relative; z-index: 3; } #p-navigation .pBody { padding-right: 0; } #p-navigation a { display: block; } #p-navigation li.active a, #p-navigation li.active a:hover { text-decoration: none; display: inline; font-weight: bold; } /* ** Search portlet */ #p-search { position: relative; z-index: 3; } input.searchButton { margin-top: 1px; font-size: 95%; } #searchGoButton { padding-left: .5em; padding-right: .5em; font-weight: bold; } #searchInput { width: 10.9em; margin: 0; font-size: 95%; } #p-search .pBody { padding: .5em .4em .4em .4em; text-align: center; } /* ** the personal toolbar */ #p-personal { width: 100%; white-space: nowrap; padding: 0; margin: 0; position: absolute; left: 0; top: 0; z-index: 0; border: none; background: none; overflow: visible; line-height: 1.2em; } #p-personal h5 { display: none; } #p-personal .portlet, #p-personal .pBody { padding: 0; margin: 0; border: none; z-index: 0; overflow: visible; background: none; } /* this is the ul contained in the portlet */ #p-personal ul { border: none; line-height: 1.4em; color: #2f6fab; padding: 0 2em 0 3em; margin: 0; text-align: right; text-transform: lowercase; list-style: none; z-index: 0; background: none; cursor: default; } #p-personal li { z-index: 0; border: none; padding: 0; display: inline; color: #2f6fab; margin-left: 1em; line-height: 1.2em; background: none; } #p-personal li.active { font-weight: bold; } #p-personal li a { text-decoration: none; color: #005896; padding-bottom: .2em; background: none; } #p-personal li a:hover { background-color: white; padding-bottom: .2em; text-decoration: none; } #p-personal li.active a:hover { background-color: transparent; } /* the icon in front of the user name, single quotes in bg url to hide it from iemac */ li#pt-userpage, li#pt-anonuserpage, li#pt-login { background: url(user.gif) top left no-repeat; padding-left: 20px; text-transform: none; } /* ** the page-related actions- page/talk, edit etc */ #p-cactions { position: absolute; top: 1.3em; left: 11.5em; margin: 0; white-space: nowrap; width: 76%; line-height: 1.1em; overflow: visible; background: none; border-collapse: collapse; padding-left: 1em; list-style: none; font-size: 95%; } #p-cactions .hiddenStructure { display: none; } #p-cactions ul { list-style: none; } #p-cactions li { display: inline; border: 1px solid #aaa; border-bottom: none; padding: 0 0 .1em 0; margin: 0 .3em 0 0; overflow: visible; background: white; } #p-cactions li.selected { border-color: #fabd23; padding: 0 0 .2em 0; font-weight: bold; } #p-cactions li a { background-color: #fbfbfb; color: #002bb8; border: none; padding: 0 .8em .3em; text-decoration: none; text-transform: lowercase; position: relative; z-index: 0; margin: 0; } #p-cactions li.selected a { z-index: 3; background-color: #fff; padding: 0 1em .2em!important; } #p-cactions .new a { color: #ba0000; } #p-cactions li a:hover { z-index: 3; text-decoration: none; background-color: #fff; } #p-cactions h5 { display: none; } #p-cactions li.istalk { margin-right: 0; } #p-cactions li.istalk a { padding-right: .5em; } #p-cactions #ca-addsection a { padding-left: .4em; padding-right: .4em; } /* offsets to distinguish the tab groups */ li#ca-talk { margin-right: 1.6em; } li#ca-watch, li#ca-unwatch, li#ca-varlang-0, li#ca-print { margin-left: 1.6em; } /* ** the remaining portlets */ #p-tbx, #p-lang { position: relative; z-index: 3; } /* TODO: #t-iscite is only used by the Cite extension, come up with some * system which allows extensions to add to this file on the fly */ #t-ispermalink, #t-iscite { color: #999; } /* ** footer */ #footer { background-color: white; border-top: 1px solid #fabd23; border-bottom: 1px solid #fabd23; margin: .6em 0 1em 0; padding: .4em 0 1.2em 0; text-align: center; font-size: 90%; } #footer li { display: inline; margin: 0 1.3em; } /* hide from incapable browsers */ head:first-child+body #footer li { white-space: nowrap; } #f-poweredbyico, #f-copyrightico { margin: 0 8px; position: relative; top: -2px; /* Bump it up just a tad */ } #f-poweredbyico { float: right; height: 1%; } #f-copyrightico { float: left; height: 1%; } /* js pref toc */ #preftoc { margin: 0; padding: 0; width: 100%; clear: both; } #preftoc li { margin: 1px -2px 1px 2px; float: left; padding: 2px 0 3px 0; background-color: #f0f0f0; color: #000; border: 1px solid #fff; border-right-color: #716f64; border-bottom: 0; position: relative; white-space: nowrap; list-style-type: none; list-style-image: none; z-index: 3; } #preftoc li.selected { font-weight: bold; background-color: #f9f9f9; border: 1px solid #aaa; border-bottom: none; cursor: default; top: 1px; padding-top: 2px; margin-right: -3px; } #preftoc > li.selected { top: 2px; } #preftoc a, #preftoc a:active { display: block; color: #000; padding: 0 .7em; position: relative; text-decoration: none; } #preftoc li.selected a { cursor: default; text-decoration: none; } #prefcontrol { padding-top: 2em; clear: both; } #preferences { margin: 0; border: 1px solid #aaa; clear: both; padding: 1.5em; background-color: #F9F9F9; } .prefsection { border: none; padding: 0; margin: 0; } .prefsection fieldset { border: 1px solid #aaa; float: left; margin-right: 2em; } .prefsection legend { font-weight: bold; } .prefsection table, .prefsection legend { background-color: #F9F9F9; } .mainLegend { display: none; } div.prefsectiontip { font-size: 95%; margin-top: 0; background-color: #FFC1C1; padding: .2em .7em; clear: both; } .btnSavePrefs { font-weight: bold; padding-left: .3em; padding-right: .3em; } .preferences-login { clear: both; margin-bottom: 1.5em; } .prefcache { font-size: 90%; margin-top: 2em; } div#userloginForm form, div#userlogin form#userlogin2 { margin: 0 3em 1em 0; border: 1px solid #aaa; clear: both; padding: 1.5em 2em; background-color: #f9f9f9; float: left; } div#userloginForm table, div#userlogin form#userlogin2 table { background-color: #f9f9f9; } div#userloginForm h2, div#userlogin form#userlogin2 h2 { padding-top: 0; } div#userlogin .captcha { border: 1px solid #bbb; padding: 1.5em 2em; width: 400px; background-color: white; } #userloginprompt { font-size: 85%; } #login-emailforlost { font-size: 85%; line-height: 1.2; padding-top: 2em; } #userlogin .loginText, #userlogin .loginPassword { width: 12em; } #userloginlink a, #wpLoginattempt, #wpCreateaccount { font-weight: bold; } /* ** IE/Mac fixes, hope to find a validating way to move this ** to a separate stylesheet. This would work but doesn't validate: ** @import("IEMacFixes.css"); */ /* tabs: border on the a, not the div */ * > html #p-cactions li { border: none; } * > html #p-cactions li a { border: 1px solid #aaa; border-bottom: none; } * > html #p-cactions li.selected a { border-color: #fabd23; } /* footer icons need a fixed width */ * > html #f-poweredbyico, * > html #f-copyrightico { width: 88px; } * > html #bodyContent, * > html #bodyContent pre { overflow-x: auto; width: 100%; padding-bottom: 25px; } /* more IE fixes */ /* float/negative margin brokenness */ * html #footer {margin-top: 0;} * html #column-content { display: inline; margin-bottom: 0; } * html div.editsection { font-size: smaller; } #pagehistory li.selected { position: relative; } /* Mac IE 5.0 fix; floated content turns invisible */ * > html #column-content { float: none; } * > html #column-one { position: absolute; left: 0; top: 0; } * > html #footer { margin-left: 13.2em; } .redirectText { font-size: 150%; margin: 5px; } .printfooter { display: none; } .not-patrolled { background-color: #ffa; } div.patrollink { font-size: 75%; text-align: right; } span.newpage, span.minor, span.searchmatch { font-weight: bold; } span.unpatrolled { font-weight: bold; color: red; } span.searchmatch { color: red; } .sharedUploadNotice { font-style: italic; } span.updatedmarker { color: black; background-color: #0f0; } span.newpageletter { font-weight: bold; color: black; background-color: yellow; } span.minoreditletter { color: black; background-color: #c5ffe6; } table.gallery { border: 1px solid #ccc; margin: 2px; padding: 2px; background-color: white; } table.gallery tr { vertical-align: top; } table.gallery td { vertical-align: top; background-color: #f9f9f9; border: solid 2px white; } div.gallerybox { margin: 2px; width: 150px; } div.gallerybox div.thumb { text-align: center; border: 1px solid #ccc; margin: 2px; } div.gallerytext { font-size: 94%; padding: 2px 4px; } span.comment { font-style: italic; } span.changedby { font-size: 95%; } .previewnote { text-indent: 3em; color: #c00; border-bottom: 1px solid #aaa; padding-bottom: 1em; margin-bottom: 1em; } .previewnote p { margin: 0; padding: 0; } .editExternally { border: 1px solid gray; background-color: #ffffff; padding: 3px; margin-top: 0.5em; float: left; font-size: small; text-align: center; } .editExternallyHelp { font-style: italic; color: gray; } li span.deleted, span.history-deleted { text-decoration: line-through; color: #888; font-style: italic; } .toggle { margin-left: 2em; text-indent: -2em; } /* Classes for EXIF data display */ table.mw_metadata { font-size: 0.8em; margin-left: 0.5em; margin-bottom: 0.5em; width: 300px; } table.mw_metadata caption { font-weight: bold; } table.mw_metadata th { font-weight: normal; } table.mw_metadata td { padding: 0.1em; } table.mw_metadata { border: none; border-collapse: collapse; } table.mw_metadata td, table.mw_metadata th { text-align: center; border: 1px solid #aaaaaa; padding-left: 0.1em; padding-right: 0.1em; } table.mw_metadata th { background-color: #f9f9f9; } table.mw_metadata td { background-color: #fcfcfc; } table.collapsed tr.collapsable { display: none; } /* filetoc */ ul#filetoc { text-align: center; border: 1px solid #aaaaaa; background-color: #f9f9f9; padding: 5px; font-size: 95%; margin-bottom: 0.5em; margin-left: 0; margin-right: 0; } #filetoc li { display: inline; list-style-type: none; padding-right: 2em; } /* @bug 1714 */ input#wpSave, input#wpDiff { margin-right: 0.33em; } #editform .editOptions { display: inline; } #wpSave { font-weight: bold; } /* Classes for article validation */ table.revisionform_default { border: 1px solid #000000; } table.revisionform_focus { border: 1px solid #000000; background-color:#00BBFF; } tr.revision_tr_default { background-color:#EEEEEE; } tr.revision_tr_first { background-color:#DDDDDD; } p.revision_saved { color: green; font-weight:bold; } #mw_trackbacks { border: solid 1px #bbbbff; background-color: #eeeeff; padding: 0.2em; } /* Allmessages table */ #allmessagestable th { background-color: #b2b2ff; } #allmessagestable tr.orig { background-color: #ffe2e2; } #allmessagestable tr.new { background-color: #e2ffe2; } #allmessagestable tr.def { background-color: #f0f0ff; } /* noarticletext */ div.noarticletext { border: 1px solid #ccc; background: #fff; padding: .2em 1em; color: #000; } div#searchTargetContainer { left: 10px; top: 10px; width: 90%; background: white; } div#searchTarget { padding: 3px; margin: 5px; background: #F0F0F0; border: solid 1px blue; } div#searchTarget ul li { list-style: none; } div#searchTarget ul li:before { color: orange; content: "\00BB \0020"; } 78f0619733f11ecaad79f113f94f36e703f1d2ce User:TRH 2 764 3158 2004-11-29T17:43:41Z TRH 14 wikitext text/x-wiki There is currently ''a bit'' of text in this page c95cdfaaead633d4788fb8b57c3faef92efa9947 User:Teflon 2 925 3289 2004-12-31T00:12:08Z SamusAranLuver 111 wikitext text/x-wiki Sorry about that. 5d75fe43614e1fa5de980bf549e4d6037ff61b2b User:Tim 2 824 3219 274 2004-12-02T19:34:39Z Tim 21 wikitext text/x-wiki - *burp* 209fa356ee9937f11a85619a4615ca30779ae0b5 274 2004-12-02T19:34:20Z Tim 21 wikitext text/x-wiki *burp* 34c84ee6fe06545bf8c0248b18b9b0b017415042 User:Xin 2 754 3148 104 2004-11-29T23:50:19Z Xin 6 wikitext text/x-wiki parsnips aplenty d742660de66a76dca89d82bbfbba029640200656 104 2004-11-29T04:52:48Z Xin 6 wikitext text/x-wiki asadksdfgkdghdfgjkf DON'T/EDIT ME! 7c75305d8f8f7cd9274025b14012c8127938fe67 User:Yoshi348 2 758 3152 2004-11-29T16:14:37Z Yoshi348 11 wikitext text/x-wiki Yeah... when you're bored in class, that's when you type this page up. ;p Be prepared to ph34r my grammatical prowess. I guess. e6f87727004560f82b754b47a494ffa0cc4e1e02 User:Zen 2 1001 3428 2005-02-14T22:50:55Z Zen 43 zen.gif wikitext text/x-wiki http://georgebox.org/zen.gif fa9ec499232205499b5334d6a559d2ef44cdda38 User talk:Ajbolt89 3 741 3135 141 2004-11-30T03:27:39Z Ninjaman 23 wikitext text/x-wiki LOL WTF IS TALK?!?!!@!#!@!3121``` == Talk... == instead of cluttering the actual informative post, you can add notes (talk) behind the post... like the comment I made about the Jump Guard Video. -Josh (ninjaman) --IRC: Jai Erm... I don't think he's serious, silly. Indeed Yoshi... hahahaha. Thanks though Jai. >_> -aj Ooo. sorry -_- long days at work steal my sense of humor.<BR><BR> -Jai 12f58154641a4645120495d8113c1ca8093f1ceb 141 105 2004-11-30T00:01:18Z Ajbolt89 2 wikitext text/x-wiki LOL WTF IS TALK?!?!!@!#!@!3121``` == Talk... == instead of cluttering the actual informative post, you can add notes (talk) behind the post... like the comment I made about the Jump Guard Video. -Josh (ninjaman) --IRC: Jai Erm... I don't think he's serious, silly. Indeed Yoshi... hahahaha. Thanks though Jai. >_> -aj c021beb68b518fd83c7a31bb04f2c929b9aff56a 105 95 2004-11-29T22:49:00Z Yoshi348 11 wikitext text/x-wiki LOL WTF IS TALK?!?!!@!#!@!3121``` == Talk... == instead of cluttering the actual informative post, you can add notes (talk) behind the post... like the comment I made about the Jump Guard Video. -Josh (ninjaman) --IRC: Jai Erm... I don't think he's serious, silly. 56d9bce52f1a2404360f6c5a145690c71a2c2a66 95 80 2004-11-29T21:07:54Z Ninjaman 23 Talk... wikitext text/x-wiki LOL WTF IS TALK?!?!!@!#!@!3121``` == Talk... == instead of cluttering the actual informative post, you can add notes (talk) behind the post... like the comment I made about the Jump Guard Video. -Josh (ninjaman) --IRC: Jai 20b152d3b39ab7f50f5d3dce54cf0e96fc7616c3 80 2004-11-29T03:20:13Z Ajbolt89 2 wikitext text/x-wiki LOL WTF IS TALK?!?!!@!#!@!3121``` b60f415b7b3d9aea580e631f2757f32953c98135 User talk:Baby Sheegoth 3 865 4596 4595 2006-08-22T16:21:56Z Baby Sheegoth 79 wikitext text/x-wiki MP2 ROCKS!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! [/lies] <_< >_> I like my page! 2d17b4db7b838e8d4ceaa6fb07dd2c8238e47321 4595 3261 2006-08-22T16:17:48Z Baby Sheegoth 79 Meant to add that… wikitext text/x-wiki MP2 ROCKS!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! [/lies] <_< >_> oh ur talking bout the fragte spaceship thing? but first be MORE spcific man you like blew up monsters towers etc. in mp1 i mean thing?!? What i didn't know how to explain. edb8a10a5b4a31f4ea734e5700397a7ace5c967d 3261 1160 2005-01-28T11:59:43Z Baby Sheegoth 79 wikitext text/x-wiki MP2 ROCKS!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! <_< >_> oh ur talking bout the fragte spaceship thing? but first be MORE spcific man you like blew up monsters towers etc. in mp1 i mean thing?!? What i didn't know how to explain. 9145a25141edca68b8a7afd355b25ea9a338b8b3 1160 1158 2005-01-27T22:53:42Z SamusAranLuver 111 wikitext text/x-wiki MP2 ROCKS!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! <_< >_> oh ur talking bout the fragte spaceship thing? but first be MORE spcific man you like blew up monsters towers etc. in mp1 i mean thing?!? 99d21a0a562bfacfdedc563a7b7ff74cf18aa6e7 1158 1156 2005-01-27T21:13:05Z SamusAranLuver 111 wikitext text/x-wiki MP2 ROCKS!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! <_< >_> oh ur talking bout the fragte spaceship thing? 013432c507b9ffb97c19e219f4024e784dba17c7 1156 662 2004-12-18T02:01:39Z Baby Sheegoth 79 wikitext text/x-wiki MP2 ROCKS!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! <_< >_> 9bea62a8939a6d3786d864640fc6c50af2089d0b 662 2004-12-09T13:25:57Z Baby Sheegoth 79 wikitext text/x-wiki MP2 ROCKS!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! 300f20f9631519ccabdd57004f6c382f52a0f252 User talk:BoostR 3 811 3206 2004-12-01T12:36:16Z GSGold 24 wikitext text/x-wiki You are a god among men. [[User:GSGold|GSGold]] 06:36, 1 Dec 2004 (CST) aa923b47d822d748bf64e9956d467bf9dbcff0bd User talk:Copperandterence 3 1060 3402 1952 2005-05-04T20:53:06Z MMcLean54 34 CULEX READ IMMEDIATELY wikitext text/x-wiki Wait, escape, what? == Culex: Metroid Prime Head == When you enter the Phazon Infusion Chamber, you'll see a big ugly face (One that reminds me of the Mother Brain)! It will soon unfurl itself into a crab-like form. == Culex: Metroid Prime Head == When you enter the Phazon Infusion Chamber, you'll see a big ugly face (One that reminds me of the Mother Brain)! It will soon unfurl itself into a crab-like form. == Culex: Stop == <font color="red">'''''Please, stop editing our pages here at M2K2 is you're not going to help. Giving credit to people who do not deserve it is not helping. Posting content that refers to different games is not helping. Posting content that has already been discovered is not helping. And finally, posting completely unacceptable (In terms of length and actual purpose) is not helping. If you think it's funny, you're wrong. I've been trying to change the pages back to the way they were (Unless they were changed in a good way) before they were edited by you. Personally, I think an administrator should warn you in some sort of way if you continue the road you're on. Think about what you're doing before you take action.''''' '''''Now, I'm not saying that you're completely bad, but I'm saying that you should try to turn over a new leaf and try to help others. Post relevant content and try to make this a better community.''''' '''''Thank you.''''' '''''--[[User:MMcLean54|MMcLean54]] 15:18, 26 Apr 2005 (CDT)'''''</font> I think your getting the point now making the comunity better good job.-SAL Um please don't start it again.... <font size="5" color="red">'''Don't post unless you have enough information! One sentence is not enough!'''</font> I'm not kidding this time, nor was I before. I'm getting very angy and tired of your edits. 8f270a5751ab89f7122ae824fae8640af9dc43c7 1952 1912 2005-05-02T00:49:37Z SamusAranLuver 111 wikitext text/x-wiki Wait, escape, what? == Culex: Metroid Prime Head == When you enter the Phazon Infusion Chamber, you'll see a big ugly face (One that reminds me of the Mother Brain)! It will soon unfurl itself into a crab-like form. == Culex: Metroid Prime Head == When you enter the Phazon Infusion Chamber, you'll see a big ugly face (One that reminds me of the Mother Brain)! It will soon unfurl itself into a crab-like form. == Culex: Stop == <font color="red">'''''Please, stop editing our pages here at M2K2 is you're not going to help. Giving credit to people who do not deserve it is not helping. Posting content that refers to different games is not helping. Posting content that has already been discovered is not helping. And finally, posting completely unacceptable (In terms of length and actual purpose) is not helping. If you think it's funny, you're wrong. I've been trying to change the pages back to the way they were (Unless they were changed in a good way) before they were edited by you. Personally, I think an administrator should warn you in some sort of way if you continue the road you're on. Think about what you're doing before you take action.''''' '''''Now, I'm not saying that you're completely bad, but I'm saying that you should try to turn over a new leaf and try to help others. Post relevant content and try to make this a better community.''''' '''''Thank you.''''' '''''--[[User:MMcLean54|MMcLean54]] 15:18, 26 Apr 2005 (CDT)'''''</font> I think your getting the point now making the comunity better good job.-SAL Um please don't start it again.... 110d00767da9100110f6109e46fa6efe1e24385b 1912 1879 2005-04-30T00:52:44Z Copperandterence 225 wikitext text/x-wiki Wait, escape, what? == Culex: Metroid Prime Head == When you enter the Phazon Infusion Chamber, you'll see a big ugly face (One that reminds me of the Mother Brain)! It will soon unfurl itself into a crab-like form. == Culex: Metroid Prime Head == When you enter the Phazon Infusion Chamber, you'll see a big ugly face (One that reminds me of the Mother Brain)! It will soon unfurl itself into a crab-like form. == Culex: Stop == <font color="red">'''''Please, stop editing our pages here at M2K2 is you're not going to help. Giving credit to people who do not deserve it is not helping. Posting content that refers to different games is not helping. Posting content that has already been discovered is not helping. And finally, posting completely unacceptable (In terms of length and actual purpose) is not helping. If you think it's funny, you're wrong. I've been trying to change the pages back to the way they were (Unless they were changed in a good way) before they were edited by you. Personally, I think an administrator should warn you in some sort of way if you continue the road you're on. Think about what you're doing before you take action.''''' '''''Now, I'm not saying that you're completely bad, but I'm saying that you should try to turn over a new leaf and try to help others. Post relevant content and try to make this a better community.''''' '''''Thank you.''''' '''''--[[User:MMcLean54|MMcLean54]] 15:18, 26 Apr 2005 (CDT)'''''</font> I think your getting the point now making the comunity better good job.-Several people a64aa90eb1eeb115e10e9945a26f307635911fb6 1879 1875 2005-04-30T00:29:06Z SamusAranLuver 111 wikitext text/x-wiki Wait, escape, what? == Culex: Metroid Prime Head == When you enter the Phazon Infusion Chamber, you'll see a big ugly face (One that reminds me of the Mother Brain)! It will soon unfurl itself into a crab-like form. == Culex: Metroid Prime Head == When you enter the Phazon Infusion Chamber, you'll see a big ugly face (One that reminds me of the Mother Brain)! It will soon unfurl itself into a crab-like form. == Culex: Stop == <font color="red">'''''Please, stop editing our pages here at M2K2 is you're not going to help. Giving credit to people who do not deserve it is not helping. Posting content that refers to different games is not helping. Posting content that has already been discovered is not helping. And finally, posting completely unacceptable (In terms of length and actual purpose) is not helping. If you think it's funny, you're wrong. I've been trying to change the pages back to the way they were (Unless they were changed in a good way) before they were edited by you. Personally, I think an administrator should warn you in some sort of way if you continue the road you're on. Think about what you're doing before you take action.''''' '''''Now, I'm not saying that you're completely bad, but I'm saying that you should try to turn over a new leaf and try to help others. Post relevant content and try to make this a better community.''''' '''''Thank you.''''' '''''--[[User:MMcLean54|MMcLean54]] 15:18, 26 Apr 2005 (CDT)'''''</font> I think your getting the point now making the comunity better good job.-Sal fee20a8c3f6b12dbc5ac33b6011a2f784ff6cc8f 1875 1812 2005-04-26T20:18:07Z MMcLean54 34 COPPERANDTERENCE READ THIS NOTICE. wikitext text/x-wiki Wait, escape, what? == Culex: Metroid Prime Head == When you enter the Phazon Infusion Chamber, you'll see a big ugly face (One that reminds me of the Mother Brain)! It will soon unfurl itself into a crab-like form. == Culex: Metroid Prime Head == When you enter the Phazon Infusion Chamber, you'll see a big ugly face (One that reminds me of the Mother Brain)! It will soon unfurl itself into a crab-like form. == Culex: Stop == <font color="red">'''''Please, stop editing our pages here at M2K2 is you're not going to help. Giving credit to people who do not deserve it is not helping. Posting content that refers to different games is not helping. Posting content that has already been discovered is not helping. And finally, posting completely unacceptable (In terms of length and actual purpose) is not helping. If you think it's funny, you're wrong. I've been trying to change the pages back to the way they were (Unless they were changed in a good way) before they were edited by you. Personally, I think an administrator should warn you in some sort of way if you continue the road you're on. Think about what you're doing before you take action.''''' '''''Now, I'm not saying that you're completely bad, but I'm saying that you should try to turn over a new leaf and try to help others. Post relevant content and try to make this a better community.''''' '''''Thank you.''''' '''''--[[User:MMcLean54|MMcLean54]] 15:18, 26 Apr 2005 (CDT)'''''</font> b19c30315de807fa5ac7d3916c68f454a64b7228 1812 1713 2005-04-22T17:43:39Z Copperandterence 225 Culex: Metroid Prime Head wikitext text/x-wiki Wait, escape, what? == Culex: Metroid Prime Head == When you enter the Phazon Infusion Chamber, you'll see a big ugly face (One that reminds me of the Mother Brain)! It will soon unfurl itself into a crab-like form. == Culex: Metroid Prime Head == When you enter the Phazon Infusion Chamber, you'll see a big ugly face (One that reminds me of the Mother Brain)! It will soon unfurl itself into a crab-like form. 66a64b871bfa0a133fb43c17976202075285bc6d 1713 1712 2005-04-22T17:43:37Z Copperandterence 225 Culex: Metroid Prime Head wikitext text/x-wiki Wait, escape, what? == Culex: Metroid Prime Head == When you enter the Phazon Infusion Chamber, you'll see a big ugly face (One that reminds me of the Mother Brain)! It will soon unfurl itself into a crab-like form. 01a7e08f4027ecac2dc3eb7b2a2c11207f09e898 1712 2005-03-22T03:17:40Z Copperandterence 225 Cutscene Death wikitext text/x-wiki Wait, escape, what? 66243e105cc37fb01f9fe70f96ff74c611f24c00 User talk:DJGrenola 3 982 3383 1206 2005-02-04T22:14:53Z DJGrenola 26 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 1206 1202 2005-02-03T21:33:24Z SamusAranLuver 111 wikitext text/x-wiki YOU ARE THE VIDEO RECORDING MASTER!!!!!!!! SAL:how do you add pics? b018bd6514c893de64c8669dd2c0262a64dd3f13 1202 2005-01-26T02:05:33Z SamusAranLuver 111 wikitext text/x-wiki YOU ARE THE VIDEO RECORDING MASTER!!!!!!!! 4af39ff95f538ab6de79909e55b8676067b44aeb User talk:Dark Samus 3 1075 3476 1682 2005-04-16T11:52:40Z Dark Samus 238 wikitext text/x-wiki Wow, DS, you seem to be fond of the Darkburst. Myabe I should try using it more.(EDIT: Wow... It IS really powerful. Although, the Charged Dark beam and then missile stategy also works well, at a third of the ammo, and a fifth of the missiles)<----- wat do u mean? Wow the true Dark Samus Only uses dark beam and Dark burts Stratigies lol, i do tho. but cmon its my fave beam/combo and it really does work b5588de381dd18eb0868c42a7f08000fe776ec4e 1682 1673 2005-04-15T18:57:27Z Edward Tohr 169 Statred using Darkburst wikitext text/x-wiki Wow, DS, you seem to be fond of the Darkburst. Myabe I should try using it more.(EDIT: Wow... It IS really powerful. Although, the Charged Dark beam and then missile stategy also works well, at a third of the ammo, and a fifth of the missiles) Wow the true Dark Samus Only uses dark beam and Dark burts Stratigies lol, i do tho. but cmon its my fave beam/combo and it really does work 8e79a71a71f5c0a22934a9504b23d70d70b5bedb 1673 1671 2005-04-15T02:20:15Z Dark Samus 238 wikitext text/x-wiki Wow, DS, you seem to be fond of the Darkburst. Myabe I should try using it more. Wow the true Dark Samus Only uses dark beam and Dark burts Stratigies lol, i do tho. but cmon its my fave beam/combo and it really does work 43489b9c2c186b2b42ad0ddce2236a52baa09334 1671 1670 2005-04-14T22:00:51Z SamusAranLuver 111 True Dark Samus wikitext text/x-wiki Wow, DS, you seem to be fond of the Darkburst. Myabe I should try using it more. Wow the true Dark Samus Only uses dark beam and Dark burts Stratigies e53dcfc6155f8b2e1dc8bb14af28587b039362ad 1670 1669 2005-04-14T22:00:45Z SamusAranLuver 111 True Dark Samus wikitext text/x-wiki Wow, DS, you seem to be fond of the Darkburst. Myabe I should try using it more. Wow the true Dark Samus Only uses dark beam and Dark burts Stratigie cfe652079fb81a94a5083e2786f5cc87784d1582 1669 2005-04-14T18:48:06Z Edward Tohr 169 Fond of Darkburst? wikitext text/x-wiki Wow, DS, you seem to be fond of the Darkburst. Myabe I should try using it more. 3d9eba69cd4e42fa39781ac32f3b73e7e4014ee0 User talk:Doninss 3 1064 3406 2394 2006-07-03T22:25:15Z SheeEttin 242 SW list wikitext text/x-wiki <s>Faster</s> Older than you. ==Still here?== Hey, Doninss, just wondering why you were still here. You're probably the only person that's reading/editing the wiki anymore, so... why, exactly are you continuing? Just curious. --[[User:SheeEttin|SheeEttin]] 16:09, 23 Apr 2006 (CDT) Hey, if he wasn't here, then crazy people like me wouldn't have anything new to look at. :P -Ed == SW list == I made links to pages that don't exist so that (non-existant) people will see that there is no page for them and hopefully go there and create one. [[Crossfire Chaos|This]] is most certainly ''not'' a SW, which is what I removed. If there is a secret world there, I'm sorry. It's just that the page has no info on the SW. [[User:SheeEttin|&mdash;&nbsp;[[User:SheeEttin|SheeEttin]]&nbsp;{[[User_talk:SheeEttin|T]]/[[Special:Contributions/SheeEttin|C]]}]] 17:25, 3 Jul 2006 (CDT) 77223d3d4616930e5a95b4f2075db973ec2bd017 2394 2367 2006-05-21T19:24:41Z Edward Tohr 169 response? wikitext text/x-wiki <s>Faster</s> Older than you. ==Still here?== Hey, Doninss, just wondering why you were still here. You're probably the only person that's reading/editing the wiki anymore, so... why, exactly are you continuing? Just curious. --[[User:SheeEttin|SheeEttin]] 16:09, 23 Apr 2006 (CDT) Hey, if he wasn't here, then crazy people like me wouldn't have anything new to look at. :P -Ed b2c20eae91c1e1e58ffcd524ca9838a5c15292fb 2367 2356 2006-04-23T21:09:54Z SheeEttin 242 /* Still here? */ wikitext text/x-wiki <s>Faster</s> Older than you. ==Still here?== Hey, Doninss, just wondering why you were still here. You're probably the only person that's reading/editing the wiki anymore, so... why, exactly are you continuing? Just curious. --[[User:SheeEttin|SheeEttin]] 16:09, 23 Apr 2006 (CDT) 2232cad5b3ceb89929a0bc5fb89f7a063f823fe8 2356 2146 2005-06-05T16:10:12Z Doninss 217 wikitext text/x-wiki <s>Faster</s> Older than you. 79bb69b0f6fd67af7bed01c865db33d7078d6802 2146 1558 2005-03-22T14:59:30Z Copperandterence 225 Dark Missle Trooper Crash wikitext text/x-wiki Er, um, yes - that is just sick and wrong. == Dark Missle Trooper Crash == When i fight Dark Missle Trooper, A crash occured. 8ed082fba5c61d71d66ad58359a9469d57d19e4d 1558 2005-03-22T14:43:36Z Copperandterence 225 Phazon Infusion Chamber wikitext text/x-wiki Er, um, yes - that is just sick and wrong. b5c7197df7e13ee64bb82731d48ebba74f20bde3 User talk:Edward Tohr 3 1006 3434 1331 2005-02-17T02:28:13Z Kenjoki Ikari 199 wikitext text/x-wiki What exactly is this page for, anyway? User page is for talk about yourself, I guess. User Discussion page is messages to that person... I guess. ^^;;[[User:Kenjoki Ikari|Kenjoki]] 6c97348d5a910b911c5d198c43b9c9d3342e47e4 1331 2005-02-15T22:27:48Z Edward Tohr 169 wikitext text/x-wiki What exactly is this page for, anyway? 3fbdd522cb6d8f4a488f462f5ce33f44f3c31093 User talk:GSGold 3 946 3342 2005-01-10T09:01:22Z GSGold 24 wikitext text/x-wiki CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR>CRUNCHY<BR> f1a0e1c6bd109d7726d11dc6de028710987180de User talk:Gendreavus 3 872 3269 1150 2005-01-26T21:32:28Z SamusAranLuver 111 wikitext text/x-wiki SAL:thanks for fixing it i had a fever yesterday and i got too tried so i decide to go to sleep and fix it tomorow. Ty for reminding me sry bout that! 4a65b72bfd4fc9a574742013e23ed2b260e05a13 1150 1112 2005-01-25T00:45:02Z Gendreavus 50 wikitext text/x-wiki SAL:thanks for fixing it i had a fever yesterday and i got too tried so i decide to go to sleep and fix it tomorow. b6bb65fde14d09e2d0371db82c89b0764f8628ef 1112 1103 2005-01-24T21:36:37Z SamusAranLuver 111 wikitext text/x-wiki All fear my ghostliness! <vanishes> SAL:thanks for fixing it i had a fever yesterday and i got too tried so i decide to go to sleep and fix it tomorow. 0996ab6318cfdcda68f4a2b05d0297c1d334b101 1103 594 2004-12-14T02:48:04Z Gendreavus 50 wikitext text/x-wiki All fear my ghostliness! <vanishes> 5735002be5d53a8f28ce589def7935c1de4054ae 594 2004-12-12T05:23:18Z Gendreavus 50 wikitext text/x-wiki All fear my ghostliness! *vanishes* 90ad5ebb58d36e0b1747cb933e19931e50100ee8 User talk:Ghost 3 822 3217 663 2004-12-18T16:24:04Z Ghost 29 wikitext text/x-wiki Do you like the ice cream? My fic: http://www.fanfiction.net/s/2105103/1/ 193e8a47ebee00792fe2d7dedeb0c65bcd2a8eda 663 2004-12-02T17:34:36Z Ghost 29 wikitext text/x-wiki Do you like the ice cream? 15a0938bae385d2f10a1fff3f5232abbf59c2373 User talk:Kenjoki Ikari 3 1009 3437 2005-02-16T09:21:41Z Kenjoki Ikari 199 wikitext text/x-wiki Discuss me. I'm guessing a user-talk page is basically for telling that person "straight-up" if they're contributing worthwhile stuff or not. Or maybe it's something else. Anyway... I beat Quadraxis in Hard-mode on V-day. It was very shwag&trade;. Single try... and as for the Spider Guardian, that were a few days before. Single try, whilst on normal mode it took 3 tries. I'm still annoyed at Boost Guardian. 10-plus tries on Hard Mode just makes me sad. 2f6b2028ccaad3d7071648c047efd212c1272503 User talk:MMcLean54 3 943 5307 3338 2017-07-23T08:40:25Z MMcLean54 34 Blanked the page wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 3338 2199 2005-08-05T13:48:14Z MMcLean54 34 wikitext text/x-wiki Hey its me once again i just wanted to ask you something should we make a page for editing that is even more simpalar for some newbies? If you are im not sure where to put it but we could put like codes for '''bold''' ''Italic'' <font color="red"> Font color </font> <center> Centering Etc. you know way more easyer that the super quick start guide thing . what ever you want but its just a suguesstion ''Thanks Sal'' </center> Sounds great. But we need a name for it and for it to be posted on the main page by an administrator. I think we should start it on one of our use/talk pages and then transfer it over to an actual page. If you've got another idea, then just tell me. Thanks. - MML54 Thats cool We can work on that but how will we be able to tell the administrators? too bad the main page is locked cause of cetain users remember that time...Anyways how can we show that codes with out them hidding i think theres a way but i forgot but surely i'm assuming you should know anyways so yea that would be good-Sal Use the <nowiki><nowiki> </nowiki></nowiki> tabs. (See the page source to see how I did that) - MML54 Thats cool i guess we should start no? Anyways im here for another subject. I think some of the users before that was messing around with the site is starting get the point I think they've learn there lesson thats good finally peace once again at last........- Sal-April 29 2005 Small Quote from the main page:Could we get a better help thingy? That link is just an overload of information... -Yoshi could type up a 'crash course in wiki editing' i suppose. maybe we should start....... Okay, I've got some started. Looks great but about the m2k2 issuse i though it was getting cooler but now its heating up again MMCLean. I'm seeing those Pages Again.I think something should be done. anyways.. yes i like the setup now... what should we call it?...-Sal '''Ooook I am REALLY PISSED OFF! CERTAN making Talk pages THat DON'T NEED TO BE MADE THIS IS MAKING THE SITE POSSIBLY SLOWED DOWN MORE PAGES MORE MEGABYTES ADDED ONCE A TALK PAGE IS ADDED IT CANNOT BE DELETED IT WILL STILL COUNT EVEN THOUGH THERE IS NO TEXT. MMC54 I THINK SOMTHING SHOULD BE DONE. >:@>:@>:@>:@>:@.''' Anyway i still haven't got any idea on what it should be called yet i have no time to think i gota EXAM tomorow agh!-SAL If I were an administrator, I'd go and delete the unneeded pages right away, but I'm not. If we can somehow contact an admin (Nate or Radix) then maybe some action can take place. I'll send a message to Nate to inform him about the situation. - MML54 == How to edit a Page with Wiki Markup == (Title of page?)-Edit Master or something cocky like thati guess...-Sal Editing a page can be simply done by clicking the "Edit" tab near the top of the page. Bear in mind that you must also be logged in to edit. ===Sections=== <table cellpadding="2" cellspacing="0" border="1" width="100%"> <tr> <td align="center" valign="middle" width="60%"> What Happens </td> <td align="center" valign="middle" width="40%"> What You Type </td> </tr> <tr> <td valign="top"> Equals signs put together create sections. More equals signs create smaller sections. <!-- Don't use this markup because it does not quite do everything that the Wiki markup does. It's only being used right now so that it doesn't create a Table of Contents and so it doesn't add lines and mess up the table. Also, do not use HTML headers (<h1> </h1>, <h2> </h2>, etc.) as they do not produce an edit section for the header.--> '''<font style="font-size:120%">New section</font>''' '''<font style="font-size:110%">Subsection</font>''' '''<font style="font-size:100%">Sub-subsection</font>''' Remember to not skip header depths and please don't use them excessively. </td> <td align="justify" valign="top"> <pre>Equals signs put together create sections. More equals signs create smaller sections. <nowiki>== New Section ==</nowiki> <nowiki>=== Subsection ===</nowiki> <nowiki>==== Sub-subsection ===</nowiki> Remember to not skip header depths and please don't use them excessively. </pre> <tr> <td valign="top"> To make text stand out, you can ''emphasize'' it, '''strongly''', or '''''very strongly'''''. </td> <td> <pre>To make text stand out, you can <nowiki>''emphasize'' it, '''strongly''', or '''''very strongly'''''.</nowiki></pre> </tr> </table> == M2K2 Issue Hosted on My Talk Page for Some Reason == <font size="5"><font color="red"> OOOK I AM REALLY FED UP I THINK ITS AOBUT TIME THE ADMINISTRATORS CAME IN AND BAND SOMEONE. I KNOW THIS SHOULD NEVER BE NEEDED BUT ITS GOING TO HAPPEN SOON IF SOME ONE DOSENT STOP!</font size></font>i just don't understand why some one would just keep fooling around like that jezzz <HR> I agree. One user was banned but somehow avoided the ban. Go to Recent Events and scoll down to yesterday. There should be a banning log. It says 1 month expiry time, but it didn't last I guess. I'll have to e-mail Nate again. - MML54 Hey! Let's all talk on MMcLean's page! --[[User:SheeEttin|SheeEttin]] 11:37, 14 May 2005 (CDT) lol we can make a wiki forum :D -MML54 Lol-Sal-sry that was random.. ==HI== Are you Metroid Prime on the forums i said hi to you lol!-SAL lol yup its me - MML54 Cool your a metroid prime im a little baby larva thigy! : )-Sal <nowiki>:-D</nowiki> - MML54 Um you want me or you could clean off your page if you want cause the user is gone or something and now we got spam attacks insied you think theres a link anyways our convo about coportance and his crazy attack on m2k2 is gone whatever this was random. LOL. Nothing else can be said. --[[User:SheeEttin|SheeEttin]] 09:45, 19 Jul 2005 (CDT) Sure, go right ahead.--[[User:MMcLean54|MMcLean54]] 08:48, 5 Aug 2005 (CDT) 6bdc664a5793c4f1e50613c7c117267fc0dc178e 2199 2183 2005-07-19T14:45:55Z SheeEttin 242 LOL wikitext text/x-wiki Hey its me once again i just wanted to ask you something should we make a page for editing that is even more simpalar for some newbies? If you are im not sure where to put it but we could put like codes for '''bold''' ''Italic'' <font color="red"> Font color </font> <center> Centering Etc. you know way more easyer that the super quick start guide thing . what ever you want but its just a suguesstion ''Thanks Sal'' </center> Sounds great. But we need a name for it and for it to be posted on the main page by an administrator. I think we should start it on one of our use/talk pages and then transfer it over to an actual page. If you've got another idea, then just tell me. Thanks. - MML54 Thats cool We can work on that but how will we be able to tell the administrators? too bad the main page is locked cause of cetain users remember that time...Anyways how can we show that codes with out them hidding i think theres a way but i forgot but surely i'm assuming you should know anyways so yea that would be good-Sal Use the <nowiki><nowiki> </nowiki></nowiki> tabs. (See the page source to see how I did that) - MML54 Thats cool i guess we should start no? Anyways im here for another subject. I think some of the users before that was messing around with the site is starting get the point I think they've learn there lesson thats good finally peace once again at last........- Sal-April 29 2005 Small Quote from the main page:Could we get a better help thingy? That link is just an overload of information... -Yoshi could type up a 'crash course in wiki editing' i suppose. maybe we should start....... Okay, I've got some started. Looks great but about the m2k2 issuse i though it was getting cooler but now its heating up again MMCLean. I'm seeing those Pages Again.I think something should be done. anyways.. yes i like the setup now... what should we call it?...-Sal '''Ooook I am REALLY PISSED OFF! CERTAN making Talk pages THat DON'T NEED TO BE MADE THIS IS MAKING THE SITE POSSIBLY SLOWED DOWN MORE PAGES MORE MEGABYTES ADDED ONCE A TALK PAGE IS ADDED IT CANNOT BE DELETED IT WILL STILL COUNT EVEN THOUGH THERE IS NO TEXT. MMC54 I THINK SOMTHING SHOULD BE DONE. >:@>:@>:@>:@>:@.''' Anyway i still haven't got any idea on what it should be called yet i have no time to think i gota EXAM tomorow agh!-SAL If I were an administrator, I'd go and delete the unneeded pages right away, but I'm not. If we can somehow contact an admin (Nate or Radix) then maybe some action can take place. I'll send a message to Nate to inform him about the situation. - MML54 == How to edit a Page with Wiki Markup == (Title of page?)-Edit Master or something cocky like thati guess...-Sal Editing a page can be simply done by clicking the "Edit" tab near the top of the page. Bear in mind that you must also be logged in to edit. ===Sections=== <table cellpadding="2" cellspacing="0" border="1" width="100%"> <tr> <td align="center" valign="middle" width="60%"> What Happens </td> <td align="center" valign="middle" width="40%"> What You Type </td> </tr> <tr> <td valign="top"> Equals signs put together create sections. More equals signs create smaller sections. <!-- Don't use this markup because it does not quite do everything that the Wiki markup does. It's only being used right now so that it doesn't create a Table of Contents and so it doesn't add lines and mess up the table. Also, do not use HTML headers (<h1> </h1>, <h2> </h2>, etc.) as they do not produce an edit section for the header.--> '''<font style="font-size:120%">New section</font>''' '''<font style="font-size:110%">Subsection</font>''' '''<font style="font-size:100%">Sub-subsection</font>''' Remember to not skip header depths and please don't use them excessively. </td> <td align="justify" valign="top"> <pre>Equals signs put together create sections. More equals signs create smaller sections. <nowiki>== New Section ==</nowiki> <nowiki>=== Subsection ===</nowiki> <nowiki>==== Sub-subsection ===</nowiki> Remember to not skip header depths and please don't use them excessively. </pre> <tr> <td valign="top"> To make text stand out, you can ''emphasize'' it, '''strongly''', or '''''very strongly'''''. </td> <td> <pre>To make text stand out, you can <nowiki>''emphasize'' it, '''strongly''', or '''''very strongly'''''.</nowiki></pre> </tr> </table> == M2K2 Issue Hosted on My Talk Page for Some Reason == <font size="5"><font color="red"> OOOK I AM REALLY FED UP I THINK ITS AOBUT TIME THE ADMINISTRATORS CAME IN AND BAND SOMEONE. I KNOW THIS SHOULD NEVER BE NEEDED BUT ITS GOING TO HAPPEN SOON IF SOME ONE DOSENT STOP!</font size></font>i just don't understand why some one would just keep fooling around like that jezzz <HR> I agree. One user was banned but somehow avoided the ban. Go to Recent Events and scoll down to yesterday. There should be a banning log. It says 1 month expiry time, but it didn't last I guess. I'll have to e-mail Nate again. - MML54 Hey! Let's all talk on MMcLean's page! --[[User:SheeEttin|SheeEttin]] 11:37, 14 May 2005 (CDT) lol we can make a wiki forum :D -MML54 Lol-Sal-sry that was random.. ==HI== Are you Metroid Prime on the forums i said hi to you lol!-SAL lol yup its me - MML54 Cool your a metroid prime im a little baby larva thigy! : )-Sal <nowiki>:-D</nowiki> - MML54 Um you want me or you could clean off your page if you want cause the user is gone or something and now we got spam attacks insied you think theres a link anyways our convo about coportance and his crazy attack on m2k2 is gone whatever this was random. LOL. Nothing else can be said. --[[User:SheeEttin|SheeEttin]] 09:45, 19 Jul 2005 (CDT) 393e65a8c2df431acb804aa21e9216cc42c5cbe4 2183 2132 2005-05-30T00:40:28Z SamusAranLuver 111 wikitext text/x-wiki Hey its me once again i just wanted to ask you something should we make a page for editing that is even more simpalar for some newbies? If you are im not sure where to put it but we could put like codes for '''bold''' ''Italic'' <font color="red"> Font color </font> <center> Centering Etc. you know way more easyer that the super quick start guide thing . what ever you want but its just a suguesstion ''Thanks Sal'' </center> Sounds great. But we need a name for it and for it to be posted on the main page by an administrator. I think we should start it on one of our use/talk pages and then transfer it over to an actual page. If you've got another idea, then just tell me. Thanks. - MML54 Thats cool We can work on that but how will we be able to tell the administrators? too bad the main page is locked cause of cetain users remember that time...Anyways how can we show that codes with out them hidding i think theres a way but i forgot but surely i'm assuming you should know anyways so yea that would be good-Sal Use the <nowiki><nowiki> </nowiki></nowiki> tabs. (See the page source to see how I did that) - MML54 Thats cool i guess we should start no? Anyways im here for another subject. I think some of the users before that was messing around with the site is starting get the point I think they've learn there lesson thats good finally peace once again at last........- Sal-April 29 2005 Small Quote from the main page:Could we get a better help thingy? That link is just an overload of information... -Yoshi could type up a 'crash course in wiki editing' i suppose. maybe we should start....... Okay, I've got some started. Looks great but about the m2k2 issuse i though it was getting cooler but now its heating up again MMCLean. I'm seeing those Pages Again.I think something should be done. anyways.. yes i like the setup now... what should we call it?...-Sal '''Ooook I am REALLY PISSED OFF! CERTAN making Talk pages THat DON'T NEED TO BE MADE THIS IS MAKING THE SITE POSSIBLY SLOWED DOWN MORE PAGES MORE MEGABYTES ADDED ONCE A TALK PAGE IS ADDED IT CANNOT BE DELETED IT WILL STILL COUNT EVEN THOUGH THERE IS NO TEXT. MMC54 I THINK SOMTHING SHOULD BE DONE. >:@>:@>:@>:@>:@.''' Anyway i still haven't got any idea on what it should be called yet i have no time to think i gota EXAM tomorow agh!-SAL If I were an administrator, I'd go and delete the unneeded pages right away, but I'm not. If we can somehow contact an admin (Nate or Radix) then maybe some action can take place. I'll send a message to Nate to inform him about the situation. - MML54 == How to edit a Page with Wiki Markup == (Title of page?)-Edit Master or something cocky like thati guess...-Sal Editing a page can be simply done by clicking the "Edit" tab near the top of the page. Bear in mind that you must also be logged in to edit. ===Sections=== <table cellpadding="2" cellspacing="0" border="1" width="100%"> <tr> <td align="center" valign="middle" width="60%"> What Happens </td> <td align="center" valign="middle" width="40%"> What You Type </td> </tr> <tr> <td valign="top"> Equals signs put together create sections. More equals signs create smaller sections. <!-- Don't use this markup because it does not quite do everything that the Wiki markup does. It's only being used right now so that it doesn't create a Table of Contents and so it doesn't add lines and mess up the table. Also, do not use HTML headers (<h1> </h1>, <h2> </h2>, etc.) as they do not produce an edit section for the header.--> '''<font style="font-size:120%">New section</font>''' '''<font style="font-size:110%">Subsection</font>''' '''<font style="font-size:100%">Sub-subsection</font>''' Remember to not skip header depths and please don't use them excessively. </td> <td align="justify" valign="top"> <pre>Equals signs put together create sections. More equals signs create smaller sections. <nowiki>== New Section ==</nowiki> <nowiki>=== Subsection ===</nowiki> <nowiki>==== Sub-subsection ===</nowiki> Remember to not skip header depths and please don't use them excessively. </pre> <tr> <td valign="top"> To make text stand out, you can ''emphasize'' it, '''strongly''', or '''''very strongly'''''. </td> <td> <pre>To make text stand out, you can <nowiki>''emphasize'' it, '''strongly''', or '''''very strongly'''''.</nowiki></pre> </tr> </table> == M2K2 Issue Hosted on My Talk Page for Some Reason == <font size="5"><font color="red"> OOOK I AM REALLY FED UP I THINK ITS AOBUT TIME THE ADMINISTRATORS CAME IN AND BAND SOMEONE. I KNOW THIS SHOULD NEVER BE NEEDED BUT ITS GOING TO HAPPEN SOON IF SOME ONE DOSENT STOP!</font size></font>i just don't understand why some one would just keep fooling around like that jezzz <HR> I agree. One user was banned but somehow avoided the ban. Go to Recent Events and scoll down to yesterday. There should be a banning log. It says 1 month expiry time, but it didn't last I guess. I'll have to e-mail Nate again. - MML54 Hey! Let's all talk on MMcLean's page! --[[User:SheeEttin|SheeEttin]] 11:37, 14 May 2005 (CDT) lol we can make a wiki forum :D -MML54 Lol-Sal-sry that was random.. ==HI== Are you Metroid Prime on the forums i said hi to you lol!-SAL lol yup its me - MML54 Cool your a metroid prime im a little baby larva thigy! : )-Sal <nowiki>:-D</nowiki> - MML54 Um you want me or you could clean off your page if you want cause the user is gone or something and now we got spam attacks insied you think theres a link anyways our convo about coportance and his crazy attack on m2k2 is gone whatever this was random. 606606744e19df56c9341c5b87d03caac3df4a50 2132 2039 2005-05-21T02:39:00Z MMcLean54 34 my smiley didn't work... :( wikitext text/x-wiki Hey its me once again i just wanted to ask you something should we make a page for editing that is even more simpalar for some newbies? If you are im not sure where to put it but we could put like codes for '''bold''' ''Italic'' <font color="red"> Font color </font> <center> Centering Etc. you know way more easyer that the super quick start guide thing . what ever you want but its just a suguesstion ''Thanks Sal'' </center> Sounds great. But we need a name for it and for it to be posted on the main page by an administrator. I think we should start it on one of our use/talk pages and then transfer it over to an actual page. If you've got another idea, then just tell me. Thanks. - MML54 Thats cool We can work on that but how will we be able to tell the administrators? too bad the main page is locked cause of cetain users remember that time...Anyways how can we show that codes with out them hidding i think theres a way but i forgot but surely i'm assuming you should know anyways so yea that would be good-Sal Use the <nowiki><nowiki> </nowiki></nowiki> tabs. (See the page source to see how I did that) - MML54 Thats cool i guess we should start no? Anyways im here for another subject. I think some of the users before that was messing around with the site is starting get the point I think they've learn there lesson thats good finally peace once again at last........- Sal-April 29 2005 Small Quote from the main page:Could we get a better help thingy? That link is just an overload of information... -Yoshi could type up a 'crash course in wiki editing' i suppose. maybe we should start....... Okay, I've got some started. Looks great but about the m2k2 issuse i though it was getting cooler but now its heating up again MMCLean. I'm seeing those Pages Again.I think something should be done. anyways.. yes i like the setup now... what should we call it?...-Sal '''Ooook I am REALLY PISSED OFF! CERTAN making Talk pages THat DON'T NEED TO BE MADE THIS IS MAKING THE SITE POSSIBLY SLOWED DOWN MORE PAGES MORE MEGABYTES ADDED ONCE A TALK PAGE IS ADDED IT CANNOT BE DELETED IT WILL STILL COUNT EVEN THOUGH THERE IS NO TEXT. MMC54 I THINK SOMTHING SHOULD BE DONE. >:@>:@>:@>:@>:@.''' Anyway i still haven't got any idea on what it should be called yet i have no time to think i gota EXAM tomorow agh!-SAL If I were an administrator, I'd go and delete the unneeded pages right away, but I'm not. If we can somehow contact an admin (Nate or Radix) then maybe some action can take place. I'll send a message to Nate to inform him about the situation. - MML54 == How to edit a Page with Wiki Markup == (Title of page?)-Edit Master or something cocky like thati guess...-Sal Editing a page can be simply done by clicking the "Edit" tab near the top of the page. Bear in mind that you must also be logged in to edit. ===Sections=== <table cellpadding="2" cellspacing="0" border="1" width="100%"> <tr> <td align="center" valign="middle" width="60%"> What Happens </td> <td align="center" valign="middle" width="40%"> What You Type </td> </tr> <tr> <td valign="top"> Equals signs put together create sections. More equals signs create smaller sections. <!-- Don't use this markup because it does not quite do everything that the Wiki markup does. It's only being used right now so that it doesn't create a Table of Contents and so it doesn't add lines and mess up the table. Also, do not use HTML headers (<h1> </h1>, <h2> </h2>, etc.) as they do not produce an edit section for the header.--> '''<font style="font-size:120%">New section</font>''' '''<font style="font-size:110%">Subsection</font>''' '''<font style="font-size:100%">Sub-subsection</font>''' Remember to not skip header depths and please don't use them excessively. </td> <td align="justify" valign="top"> <pre>Equals signs put together create sections. More equals signs create smaller sections. <nowiki>== New Section ==</nowiki> <nowiki>=== Subsection ===</nowiki> <nowiki>==== Sub-subsection ===</nowiki> Remember to not skip header depths and please don't use them excessively. </pre> <tr> <td valign="top"> To make text stand out, you can ''emphasize'' it, '''strongly''', or '''''very strongly'''''. </td> <td> <pre>To make text stand out, you can <nowiki>''emphasize'' it, '''strongly''', or '''''very strongly'''''.</nowiki></pre> </tr> </table> == M2K2 Issue Hosted on My Talk Page for Some Reason == <font size="5"><font color="red"> OOOK I AM REALLY FED UP I THINK ITS AOBUT TIME THE ADMINISTRATORS CAME IN AND BAND SOMEONE. I KNOW THIS SHOULD NEVER BE NEEDED BUT ITS GOING TO HAPPEN SOON IF SOME ONE DOSENT STOP!</font size></font>i just don't understand why some one would just keep fooling around like that jezzz <HR> I agree. One user was banned but somehow avoided the ban. Go to Recent Events and scoll down to yesterday. There should be a banning log. It says 1 month expiry time, but it didn't last I guess. I'll have to e-mail Nate again. - MML54 Hey! Let's all talk on MMcLean's page! --[[User:SheeEttin|SheeEttin]] 11:37, 14 May 2005 (CDT) lol we can make a wiki forum :D -MML54 Lol-Sal-sry that was random.. ==HI== Are you Metroid Prime on the forums i said hi to you lol!-SAL lol yup its me - MML54 Cool your a metroid prime im a little baby larva thigy! : )-Sal <nowiki>:-D</nowiki> - MML54 f1b370ef6adb7b8fdbfa1410bae3851b930bc5e4 2039 2038 2005-05-20T19:37:18Z MMcLean54 34 wikitext text/x-wiki Hey its me once again i just wanted to ask you something should we make a page for editing that is even more simpalar for some newbies? If you are im not sure where to put it but we could put like codes for '''bold''' ''Italic'' <font color="red"> Font color </font> <center> Centering Etc. you know way more easyer that the super quick start guide thing . what ever you want but its just a suguesstion ''Thanks Sal'' </center> Sounds great. But we need a name for it and for it to be posted on the main page by an administrator. I think we should start it on one of our use/talk pages and then transfer it over to an actual page. If you've got another idea, then just tell me. Thanks. - MML54 Thats cool We can work on that but how will we be able to tell the administrators? too bad the main page is locked cause of cetain users remember that time...Anyways how can we show that codes with out them hidding i think theres a way but i forgot but surely i'm assuming you should know anyways so yea that would be good-Sal Use the <nowiki><nowiki> </nowiki></nowiki> tabs. (See the page source to see how I did that) - MML54 Thats cool i guess we should start no? Anyways im here for another subject. I think some of the users before that was messing around with the site is starting get the point I think they've learn there lesson thats good finally peace once again at last........- Sal-April 29 2005 Small Quote from the main page:Could we get a better help thingy? That link is just an overload of information... -Yoshi could type up a 'crash course in wiki editing' i suppose. maybe we should start....... Okay, I've got some started. Looks great but about the m2k2 issuse i though it was getting cooler but now its heating up again MMCLean. I'm seeing those Pages Again.I think something should be done. anyways.. yes i like the setup now... what should we call it?...-Sal '''Ooook I am REALLY PISSED OFF! CERTAN making Talk pages THat DON'T NEED TO BE MADE THIS IS MAKING THE SITE POSSIBLY SLOWED DOWN MORE PAGES MORE MEGABYTES ADDED ONCE A TALK PAGE IS ADDED IT CANNOT BE DELETED IT WILL STILL COUNT EVEN THOUGH THERE IS NO TEXT. MMC54 I THINK SOMTHING SHOULD BE DONE. >:@>:@>:@>:@>:@.''' Anyway i still haven't got any idea on what it should be called yet i have no time to think i gota EXAM tomorow agh!-SAL If I were an administrator, I'd go and delete the unneeded pages right away, but I'm not. If we can somehow contact an admin (Nate or Radix) then maybe some action can take place. I'll send a message to Nate to inform him about the situation. - MML54 == How to edit a Page with Wiki Markup == (Title of page?)-Edit Master or something cocky like thati guess...-Sal Editing a page can be simply done by clicking the "Edit" tab near the top of the page. Bear in mind that you must also be logged in to edit. ===Sections=== <table cellpadding="2" cellspacing="0" border="1" width="100%"> <tr> <td align="center" valign="middle" width="60%"> What Happens </td> <td align="center" valign="middle" width="40%"> What You Type </td> </tr> <tr> <td valign="top"> Equals signs put together create sections. More equals signs create smaller sections. <!-- Don't use this markup because it does not quite do everything that the Wiki markup does. It's only being used right now so that it doesn't create a Table of Contents and so it doesn't add lines and mess up the table. Also, do not use HTML headers (<h1> </h1>, <h2> </h2>, etc.) as they do not produce an edit section for the header.--> '''<font style="font-size:120%">New section</font>''' '''<font style="font-size:110%">Subsection</font>''' '''<font style="font-size:100%">Sub-subsection</font>''' Remember to not skip header depths and please don't use them excessively. </td> <td align="justify" valign="top"> <pre>Equals signs put together create sections. More equals signs create smaller sections. <nowiki>== New Section ==</nowiki> <nowiki>=== Subsection ===</nowiki> <nowiki>==== Sub-subsection ===</nowiki> Remember to not skip header depths and please don't use them excessively. </pre> <tr> <td valign="top"> To make text stand out, you can ''emphasize'' it, '''strongly''', or '''''very strongly'''''. </td> <td> <pre>To make text stand out, you can <nowiki>''emphasize'' it, '''strongly''', or '''''very strongly'''''.</nowiki></pre> </tr> </table> == M2K2 Issue Hosted on My Talk Page for Some Reason == <font size="5"><font color="red"> OOOK I AM REALLY FED UP I THINK ITS AOBUT TIME THE ADMINISTRATORS CAME IN AND BAND SOMEONE. I KNOW THIS SHOULD NEVER BE NEEDED BUT ITS GOING TO HAPPEN SOON IF SOME ONE DOSENT STOP!</font size></font>i just don't understand why some one would just keep fooling around like that jezzz <HR> I agree. One user was banned but somehow avoided the ban. Go to Recent Events and scoll down to yesterday. There should be a banning log. It says 1 month expiry time, but it didn't last I guess. I'll have to e-mail Nate again. - MML54 Hey! Let's all talk on MMcLean's page! --[[User:SheeEttin|SheeEttin]] 11:37, 14 May 2005 (CDT) lol we can make a wiki forum :D -MML54 Lol-Sal-sry that was random.. ==HI== Are you Metroid Prime on the forums i said hi to you lol!-SAL lol yup its me - MML54 Cool your a metroid prime im a little baby larva thigy! : )-Sal :-D 0580f2748ff205f79b3163f3c73276145d194175 2038 2037 2005-05-19T20:36:05Z SamusAranLuver 111 wikitext text/x-wiki Hey its me once again i just wanted to ask you something should we make a page for editing that is even more simpalar for some newbies? If you are im not sure where to put it but we could put like codes for '''bold''' ''Italic'' <font color="red"> Font color </font> <center> Centering Etc. you know way more easyer that the super quick start guide thing . what ever you want but its just a suguesstion ''Thanks Sal'' </center> Sounds great. But we need a name for it and for it to be posted on the main page by an administrator. I think we should start it on one of our use/talk pages and then transfer it over to an actual page. If you've got another idea, then just tell me. Thanks. - MML54 Thats cool We can work on that but how will we be able to tell the administrators? too bad the main page is locked cause of cetain users remember that time...Anyways how can we show that codes with out them hidding i think theres a way but i forgot but surely i'm assuming you should know anyways so yea that would be good-Sal Use the <nowiki><nowiki> </nowiki></nowiki> tabs. (See the page source to see how I did that) - MML54 Thats cool i guess we should start no? Anyways im here for another subject. I think some of the users before that was messing around with the site is starting get the point I think they've learn there lesson thats good finally peace once again at last........- Sal-April 29 2005 Small Quote from the main page:Could we get a better help thingy? That link is just an overload of information... -Yoshi could type up a 'crash course in wiki editing' i suppose. maybe we should start....... Okay, I've got some started. Looks great but about the m2k2 issuse i though it was getting cooler but now its heating up again MMCLean. I'm seeing those Pages Again.I think something should be done. anyways.. yes i like the setup now... what should we call it?...-Sal '''Ooook I am REALLY PISSED OFF! CERTAN making Talk pages THat DON'T NEED TO BE MADE THIS IS MAKING THE SITE POSSIBLY SLOWED DOWN MORE PAGES MORE MEGABYTES ADDED ONCE A TALK PAGE IS ADDED IT CANNOT BE DELETED IT WILL STILL COUNT EVEN THOUGH THERE IS NO TEXT. MMC54 I THINK SOMTHING SHOULD BE DONE. >:@>:@>:@>:@>:@.''' Anyway i still haven't got any idea on what it should be called yet i have no time to think i gota EXAM tomorow agh!-SAL If I were an administrator, I'd go and delete the unneeded pages right away, but I'm not. If we can somehow contact an admin (Nate or Radix) then maybe some action can take place. I'll send a message to Nate to inform him about the situation. - MML54 == How to edit a Page with Wiki Markup == (Title of page?)-Edit Master or something cocky like thati guess...-Sal Editing a page can be simply done by clicking the "Edit" tab near the top of the page. Bear in mind that you must also be logged in to edit. ===Sections=== <table cellpadding="2" cellspacing="0" border="1" width="100%"> <tr> <td align="center" valign="middle" width="60%"> What Happens </td> <td align="center" valign="middle" width="40%"> What You Type </td> </tr> <tr> <td valign="top"> Equals signs put together create sections. More equals signs create smaller sections. <!-- Don't use this markup because it does not quite do everything that the Wiki markup does. It's only being used right now so that it doesn't create a Table of Contents and so it doesn't add lines and mess up the table. Also, do not use HTML headers (<h1> </h1>, <h2> </h2>, etc.) as they do not produce an edit section for the header.--> '''<font style="font-size:120%">New section</font>''' '''<font style="font-size:110%">Subsection</font>''' '''<font style="font-size:100%">Sub-subsection</font>''' Remember to not skip header depths and please don't use them excessively. </td> <td align="justify" valign="top"> <pre>Equals signs put together create sections. More equals signs create smaller sections. <nowiki>== New Section ==</nowiki> <nowiki>=== Subsection ===</nowiki> <nowiki>==== Sub-subsection ===</nowiki> Remember to not skip header depths and please don't use them excessively. </pre> <tr> <td valign="top"> To make text stand out, you can ''emphasize'' it, '''strongly''', or '''''very strongly'''''. </td> <td> <pre>To make text stand out, you can <nowiki>''emphasize'' it, '''strongly''', or '''''very strongly'''''.</nowiki></pre> </tr> </table> == M2K2 Issue Hosted on My Talk Page for Some Reason == <font size="5"><font color="red"> OOOK I AM REALLY FED UP I THINK ITS AOBUT TIME THE ADMINISTRATORS CAME IN AND BAND SOMEONE. I KNOW THIS SHOULD NEVER BE NEEDED BUT ITS GOING TO HAPPEN SOON IF SOME ONE DOSENT STOP!</font size></font>i just don't understand why some one would just keep fooling around like that jezzz <HR> I agree. One user was banned but somehow avoided the ban. Go to Recent Events and scoll down to yesterday. There should be a banning log. It says 1 month expiry time, but it didn't last I guess. I'll have to e-mail Nate again. - MML54 Hey! Let's all talk on MMcLean's page! --[[User:SheeEttin|SheeEttin]] 11:37, 14 May 2005 (CDT) lol we can make a wiki forum :D -MML54 Lol-Sal-sry that was random.. ==HI== Are you Metroid Prime on the forums i said hi to you lol!-SAL lol yup its me - MML54 Cool your a metroid prime im a little baby larva thigy! : )-Sal 48c9370a17f4fba534ea4cdc210cab47d8307646 2037 2036 2005-05-19T20:03:44Z MMcLean54 34 wikitext text/x-wiki Hey its me once again i just wanted to ask you something should we make a page for editing that is even more simpalar for some newbies? If you are im not sure where to put it but we could put like codes for '''bold''' ''Italic'' <font color="red"> Font color </font> <center> Centering Etc. you know way more easyer that the super quick start guide thing . what ever you want but its just a suguesstion ''Thanks Sal'' </center> Sounds great. But we need a name for it and for it to be posted on the main page by an administrator. I think we should start it on one of our use/talk pages and then transfer it over to an actual page. If you've got another idea, then just tell me. Thanks. - MML54 Thats cool We can work on that but how will we be able to tell the administrators? too bad the main page is locked cause of cetain users remember that time...Anyways how can we show that codes with out them hidding i think theres a way but i forgot but surely i'm assuming you should know anyways so yea that would be good-Sal Use the <nowiki><nowiki> </nowiki></nowiki> tabs. (See the page source to see how I did that) - MML54 Thats cool i guess we should start no? Anyways im here for another subject. I think some of the users before that was messing around with the site is starting get the point I think they've learn there lesson thats good finally peace once again at last........- Sal-April 29 2005 Small Quote from the main page:Could we get a better help thingy? That link is just an overload of information... -Yoshi could type up a 'crash course in wiki editing' i suppose. maybe we should start....... Okay, I've got some started. Looks great but about the m2k2 issuse i though it was getting cooler but now its heating up again MMCLean. I'm seeing those Pages Again.I think something should be done. anyways.. yes i like the setup now... what should we call it?...-Sal '''Ooook I am REALLY PISSED OFF! CERTAN making Talk pages THat DON'T NEED TO BE MADE THIS IS MAKING THE SITE POSSIBLY SLOWED DOWN MORE PAGES MORE MEGABYTES ADDED ONCE A TALK PAGE IS ADDED IT CANNOT BE DELETED IT WILL STILL COUNT EVEN THOUGH THERE IS NO TEXT. MMC54 I THINK SOMTHING SHOULD BE DONE. >:@>:@>:@>:@>:@.''' Anyway i still haven't got any idea on what it should be called yet i have no time to think i gota EXAM tomorow agh!-SAL If I were an administrator, I'd go and delete the unneeded pages right away, but I'm not. If we can somehow contact an admin (Nate or Radix) then maybe some action can take place. I'll send a message to Nate to inform him about the situation. - MML54 == How to edit a Page with Wiki Markup == (Title of page?)-Edit Master or something cocky like thati guess...-Sal Editing a page can be simply done by clicking the "Edit" tab near the top of the page. Bear in mind that you must also be logged in to edit. ===Sections=== <table cellpadding="2" cellspacing="0" border="1" width="100%"> <tr> <td align="center" valign="middle" width="60%"> What Happens </td> <td align="center" valign="middle" width="40%"> What You Type </td> </tr> <tr> <td valign="top"> Equals signs put together create sections. More equals signs create smaller sections. <!-- Don't use this markup because it does not quite do everything that the Wiki markup does. It's only being used right now so that it doesn't create a Table of Contents and so it doesn't add lines and mess up the table. Also, do not use HTML headers (<h1> </h1>, <h2> </h2>, etc.) as they do not produce an edit section for the header.--> '''<font style="font-size:120%">New section</font>''' '''<font style="font-size:110%">Subsection</font>''' '''<font style="font-size:100%">Sub-subsection</font>''' Remember to not skip header depths and please don't use them excessively. </td> <td align="justify" valign="top"> <pre>Equals signs put together create sections. More equals signs create smaller sections. <nowiki>== New Section ==</nowiki> <nowiki>=== Subsection ===</nowiki> <nowiki>==== Sub-subsection ===</nowiki> Remember to not skip header depths and please don't use them excessively. </pre> <tr> <td valign="top"> To make text stand out, you can ''emphasize'' it, '''strongly''', or '''''very strongly'''''. </td> <td> <pre>To make text stand out, you can <nowiki>''emphasize'' it, '''strongly''', or '''''very strongly'''''.</nowiki></pre> </tr> </table> == M2K2 Issue Hosted on My Talk Page for Some Reason == <font size="5"><font color="red"> OOOK I AM REALLY FED UP I THINK ITS AOBUT TIME THE ADMINISTRATORS CAME IN AND BAND SOMEONE. I KNOW THIS SHOULD NEVER BE NEEDED BUT ITS GOING TO HAPPEN SOON IF SOME ONE DOSENT STOP!</font size></font>i just don't understand why some one would just keep fooling around like that jezzz <HR> I agree. One user was banned but somehow avoided the ban. Go to Recent Events and scoll down to yesterday. There should be a banning log. It says 1 month expiry time, but it didn't last I guess. I'll have to e-mail Nate again. - MML54 Hey! Let's all talk on MMcLean's page! --[[User:SheeEttin|SheeEttin]] 11:37, 14 May 2005 (CDT) lol we can make a wiki forum :D -MML54 Lol-Sal-sry that was random.. ==HI== Are you Metroid Prime on the forums i said hi to you lol!-SAL lol yup its me - MML54 b6bc13502fc32b9089444d0bb3773b4029e89540 2036 2035 2005-05-19T02:37:54Z SamusAranLuver 111 wikitext text/x-wiki Hey its me once again i just wanted to ask you something should we make a page for editing that is even more simpalar for some newbies? If you are im not sure where to put it but we could put like codes for '''bold''' ''Italic'' <font color="red"> Font color </font> <center> Centering Etc. you know way more easyer that the super quick start guide thing . what ever you want but its just a suguesstion ''Thanks Sal'' </center> Sounds great. But we need a name for it and for it to be posted on the main page by an administrator. I think we should start it on one of our use/talk pages and then transfer it over to an actual page. If you've got another idea, then just tell me. Thanks. - MML54 Thats cool We can work on that but how will we be able to tell the administrators? too bad the main page is locked cause of cetain users remember that time...Anyways how can we show that codes with out them hidding i think theres a way but i forgot but surely i'm assuming you should know anyways so yea that would be good-Sal Use the <nowiki><nowiki> </nowiki></nowiki> tabs. (See the page source to see how I did that) - MML54 Thats cool i guess we should start no? Anyways im here for another subject. I think some of the users before that was messing around with the site is starting get the point I think they've learn there lesson thats good finally peace once again at last........- Sal-April 29 2005 Small Quote from the main page:Could we get a better help thingy? That link is just an overload of information... -Yoshi could type up a 'crash course in wiki editing' i suppose. maybe we should start....... Okay, I've got some started. Looks great but about the m2k2 issuse i though it was getting cooler but now its heating up again MMCLean. I'm seeing those Pages Again.I think something should be done. anyways.. yes i like the setup now... what should we call it?...-Sal '''Ooook I am REALLY PISSED OFF! CERTAN making Talk pages THat DON'T NEED TO BE MADE THIS IS MAKING THE SITE POSSIBLY SLOWED DOWN MORE PAGES MORE MEGABYTES ADDED ONCE A TALK PAGE IS ADDED IT CANNOT BE DELETED IT WILL STILL COUNT EVEN THOUGH THERE IS NO TEXT. MMC54 I THINK SOMTHING SHOULD BE DONE. >:@>:@>:@>:@>:@.''' Anyway i still haven't got any idea on what it should be called yet i have no time to think i gota EXAM tomorow agh!-SAL If I were an administrator, I'd go and delete the unneeded pages right away, but I'm not. If we can somehow contact an admin (Nate or Radix) then maybe some action can take place. I'll send a message to Nate to inform him about the situation. - MML54 == How to edit a Page with Wiki Markup == (Title of page?)-Edit Master or something cocky like thati guess...-Sal Editing a page can be simply done by clicking the "Edit" tab near the top of the page. Bear in mind that you must also be logged in to edit. ===Sections=== <table cellpadding="2" cellspacing="0" border="1" width="100%"> <tr> <td align="center" valign="middle" width="60%"> What Happens </td> <td align="center" valign="middle" width="40%"> What You Type </td> </tr> <tr> <td valign="top"> Equals signs put together create sections. More equals signs create smaller sections. <!-- Don't use this markup because it does not quite do everything that the Wiki markup does. It's only being used right now so that it doesn't create a Table of Contents and so it doesn't add lines and mess up the table. Also, do not use HTML headers (<h1> </h1>, <h2> </h2>, etc.) as they do not produce an edit section for the header.--> '''<font style="font-size:120%">New section</font>''' '''<font style="font-size:110%">Subsection</font>''' '''<font style="font-size:100%">Sub-subsection</font>''' Remember to not skip header depths and please don't use them excessively. </td> <td align="justify" valign="top"> <pre>Equals signs put together create sections. More equals signs create smaller sections. <nowiki>== New Section ==</nowiki> <nowiki>=== Subsection ===</nowiki> <nowiki>==== Sub-subsection ===</nowiki> Remember to not skip header depths and please don't use them excessively. </pre> <tr> <td valign="top"> To make text stand out, you can ''emphasize'' it, '''strongly''', or '''''very strongly'''''. </td> <td> <pre>To make text stand out, you can <nowiki>''emphasize'' it, '''strongly''', or '''''very strongly'''''.</nowiki></pre> </tr> </table> == M2K2 Issue Hosted on My Talk Page for Some Reason == <font size="5"><font color="red"> OOOK I AM REALLY FED UP I THINK ITS AOBUT TIME THE ADMINISTRATORS CAME IN AND BAND SOMEONE. I KNOW THIS SHOULD NEVER BE NEEDED BUT ITS GOING TO HAPPEN SOON IF SOME ONE DOSENT STOP!</font size></font>i just don't understand why some one would just keep fooling around like that jezzz <HR> I agree. One user was banned but somehow avoided the ban. Go to Recent Events and scoll down to yesterday. There should be a banning log. It says 1 month expiry time, but it didn't last I guess. I'll have to e-mail Nate again. - MML54 Hey! Let's all talk on MMcLean's page! --[[User:SheeEttin|SheeEttin]] 11:37, 14 May 2005 (CDT) lol we can make a wiki forum :D -MML54 Lol-Sal-sry that was random.. ==HI== Are you Metroid Prime on the forums i said hi to you lol!-SAL ac3173a69b549283e932253aee8ebafe21ec5125 2035 2034 2005-05-18T00:48:32Z SamusAranLuver 111 wikitext text/x-wiki Hey its me once again i just wanted to ask you something should we make a page for editing that is even more simpalar for some newbies? If you are im not sure where to put it but we could put like codes for '''bold''' ''Italic'' <font color="red"> Font color </font> <center> Centering Etc. you know way more easyer that the super quick start guide thing . what ever you want but its just a suguesstion ''Thanks Sal'' </center> Sounds great. But we need a name for it and for it to be posted on the main page by an administrator. I think we should start it on one of our use/talk pages and then transfer it over to an actual page. If you've got another idea, then just tell me. Thanks. - MML54 Thats cool We can work on that but how will we be able to tell the administrators? too bad the main page is locked cause of cetain users remember that time...Anyways how can we show that codes with out them hidding i think theres a way but i forgot but surely i'm assuming you should know anyways so yea that would be good-Sal Use the <nowiki><nowiki> </nowiki></nowiki> tabs. (See the page source to see how I did that) - MML54 Thats cool i guess we should start no? Anyways im here for another subject. I think some of the users before that was messing around with the site is starting get the point I think they've learn there lesson thats good finally peace once again at last........- Sal-April 29 2005 Small Quote from the main page:Could we get a better help thingy? That link is just an overload of information... -Yoshi could type up a 'crash course in wiki editing' i suppose. maybe we should start....... Okay, I've got some started. Looks great but about the m2k2 issuse i though it was getting cooler but now its heating up again MMCLean. I'm seeing those Pages Again.I think something should be done. anyways.. yes i like the setup now... what should we call it?...-Sal '''Ooook I am REALLY PISSED OFF! CERTAN making Talk pages THat DON'T NEED TO BE MADE THIS IS MAKING THE SITE POSSIBLY SLOWED DOWN MORE PAGES MORE MEGABYTES ADDED ONCE A TALK PAGE IS ADDED IT CANNOT BE DELETED IT WILL STILL COUNT EVEN THOUGH THERE IS NO TEXT. MMC54 I THINK SOMTHING SHOULD BE DONE. >:@>:@>:@>:@>:@.''' Anyway i still haven't got any idea on what it should be called yet i have no time to think i gota EXAM tomorow agh!-SAL If I were an administrator, I'd go and delete the unneeded pages right away, but I'm not. If we can somehow contact an admin (Nate or Radix) then maybe some action can take place. I'll send a message to Nate to inform him about the situation. - MML54 == How to edit a Page with Wiki Markup == (Title of page?)-Edit Master or something cocky like thati guess...-Sal Editing a page can be simply done by clicking the "Edit" tab near the top of the page. Bear in mind that you must also be logged in to edit. ===Sections=== <table cellpadding="2" cellspacing="0" border="1" width="100%"> <tr> <td align="center" valign="middle" width="60%"> What Happens </td> <td align="center" valign="middle" width="40%"> What You Type </td> </tr> <tr> <td valign="top"> Equals signs put together create sections. More equals signs create smaller sections. <!-- Don't use this markup because it does not quite do everything that the Wiki markup does. It's only being used right now so that it doesn't create a Table of Contents and so it doesn't add lines and mess up the table. Also, do not use HTML headers (<h1> </h1>, <h2> </h2>, etc.) as they do not produce an edit section for the header.--> '''<font style="font-size:120%">New section</font>''' '''<font style="font-size:110%">Subsection</font>''' '''<font style="font-size:100%">Sub-subsection</font>''' Remember to not skip header depths and please don't use them excessively. </td> <td align="justify" valign="top"> <pre>Equals signs put together create sections. More equals signs create smaller sections. <nowiki>== New Section ==</nowiki> <nowiki>=== Subsection ===</nowiki> <nowiki>==== Sub-subsection ===</nowiki> Remember to not skip header depths and please don't use them excessively. </pre> <tr> <td valign="top"> To make text stand out, you can ''emphasize'' it, '''strongly''', or '''''very strongly'''''. </td> <td> <pre>To make text stand out, you can <nowiki>''emphasize'' it, '''strongly''', or '''''very strongly'''''.</nowiki></pre> </tr> </table> == M2K2 Issue Hosted on My Talk Page for Some Reason == <font size="5"><font color="red"> OOOK I AM REALLY FED UP I THINK ITS AOBUT TIME THE ADMINISTRATORS CAME IN AND BAND SOMEONE. I KNOW THIS SHOULD NEVER BE NEEDED BUT ITS GOING TO HAPPEN SOON IF SOME ONE DOSENT STOP!</font size></font>i just don't understand why some one would just keep fooling around like that jezzz <HR> I agree. One user was banned but somehow avoided the ban. Go to Recent Events and scoll down to yesterday. There should be a banning log. It says 1 month expiry time, but it didn't last I guess. I'll have to e-mail Nate again. - MML54 Hey! Let's all talk on MMcLean's page! --[[User:SheeEttin|SheeEttin]] 11:37, 14 May 2005 (CDT) lol we can make a wiki forum :D -MML54 Lol-Sal-sry that was random.. 7cd8720632565e85e27ca724a056dbeb55cdf288 2034 2029 2005-05-17T19:46:12Z MMcLean54 34 wikitext text/x-wiki Hey its me once again i just wanted to ask you something should we make a page for editing that is even more simpalar for some newbies? If you are im not sure where to put it but we could put like codes for '''bold''' ''Italic'' <font color="red"> Font color </font> <center> Centering Etc. you know way more easyer that the super quick start guide thing . what ever you want but its just a suguesstion ''Thanks Sal'' </center> Sounds great. But we need a name for it and for it to be posted on the main page by an administrator. I think we should start it on one of our use/talk pages and then transfer it over to an actual page. If you've got another idea, then just tell me. Thanks. - MML54 Thats cool We can work on that but how will we be able to tell the administrators? too bad the main page is locked cause of cetain users remember that time...Anyways how can we show that codes with out them hidding i think theres a way but i forgot but surely i'm assuming you should know anyways so yea that would be good-Sal Use the <nowiki><nowiki> </nowiki></nowiki> tabs. (See the page source to see how I did that) - MML54 Thats cool i guess we should start no? Anyways im here for another subject. I think some of the users before that was messing around with the site is starting get the point I think they've learn there lesson thats good finally peace once again at last........- Sal-April 29 2005 Small Quote from the main page:Could we get a better help thingy? That link is just an overload of information... -Yoshi could type up a 'crash course in wiki editing' i suppose. maybe we should start....... Okay, I've got some started. Looks great but about the m2k2 issuse i though it was getting cooler but now its heating up again MMCLean. I'm seeing those Pages Again.I think something should be done. anyways.. yes i like the setup now... what should we call it?...-Sal '''Ooook I am REALLY PISSED OFF! CERTAN making Talk pages THat DON'T NEED TO BE MADE THIS IS MAKING THE SITE POSSIBLY SLOWED DOWN MORE PAGES MORE MEGABYTES ADDED ONCE A TALK PAGE IS ADDED IT CANNOT BE DELETED IT WILL STILL COUNT EVEN THOUGH THERE IS NO TEXT. MMC54 I THINK SOMTHING SHOULD BE DONE. >:@>:@>:@>:@>:@.''' Anyway i still haven't got any idea on what it should be called yet i have no time to think i gota EXAM tomorow agh!-SAL If I were an administrator, I'd go and delete the unneeded pages right away, but I'm not. If we can somehow contact an admin (Nate or Radix) then maybe some action can take place. I'll send a message to Nate to inform him about the situation. - MML54 == How to edit a Page with Wiki Markup == (Title of page?)-Edit Master or something cocky like thati guess...-Sal Editing a page can be simply done by clicking the "Edit" tab near the top of the page. Bear in mind that you must also be logged in to edit. ===Sections=== <table cellpadding="2" cellspacing="0" border="1" width="100%"> <tr> <td align="center" valign="middle" width="60%"> What Happens </td> <td align="center" valign="middle" width="40%"> What You Type </td> </tr> <tr> <td valign="top"> Equals signs put together create sections. More equals signs create smaller sections. <!-- Don't use this markup because it does not quite do everything that the Wiki markup does. It's only being used right now so that it doesn't create a Table of Contents and so it doesn't add lines and mess up the table. Also, do not use HTML headers (<h1> </h1>, <h2> </h2>, etc.) as they do not produce an edit section for the header.--> '''<font style="font-size:120%">New section</font>''' '''<font style="font-size:110%">Subsection</font>''' '''<font style="font-size:100%">Sub-subsection</font>''' Remember to not skip header depths and please don't use them excessively. </td> <td align="justify" valign="top"> <pre>Equals signs put together create sections. More equals signs create smaller sections. <nowiki>== New Section ==</nowiki> <nowiki>=== Subsection ===</nowiki> <nowiki>==== Sub-subsection ===</nowiki> Remember to not skip header depths and please don't use them excessively. </pre> <tr> <td valign="top"> To make text stand out, you can ''emphasize'' it, '''strongly''', or '''''very strongly'''''. </td> <td> <pre>To make text stand out, you can <nowiki>''emphasize'' it, '''strongly''', or '''''very strongly'''''.</nowiki></pre> </tr> </table> == M2K2 Issue Hosted on My Talk Page for Some Reason == <font size="5"><font color="red"> OOOK I AM REALLY FED UP I THINK ITS AOBUT TIME THE ADMINISTRATORS CAME IN AND BAND SOMEONE. I KNOW THIS SHOULD NEVER BE NEEDED BUT ITS GOING TO HAPPEN SOON IF SOME ONE DOSENT STOP!</font size></font>i just don't understand why some one would just keep fooling around like that jezzz <HR> I agree. One user was banned but somehow avoided the ban. Go to Recent Events and scoll down to yesterday. There should be a banning log. It says 1 month expiry time, but it didn't last I guess. I'll have to e-mail Nate again. - MML54 Hey! Let's all talk on MMcLean's page! --[[User:SheeEttin|SheeEttin]] 11:37, 14 May 2005 (CDT) lol we can make a wiki forum :D -MML54 5cd4d897a72733e90485f23c1fcb0c30b804a5bf 2029 2016 2005-05-14T16:37:48Z SheeEttin 242 wikitext text/x-wiki Hey its me once again i just wanted to ask you something should we make a page for editing that is even more simpalar for some newbies? If you are im not sure where to put it but we could put like codes for '''bold''' ''Italic'' <font color="red"> Font color </font> <center> Centering Etc. you know way more easyer that the super quick start guide thing . what ever you want but its just a suguesstion ''Thanks Sal'' </center> Sounds great. But we need a name for it and for it to be posted on the main page by an administrator. I think we should start it on one of our use/talk pages and then transfer it over to an actual page. If you've got another idea, then just tell me. Thanks. - MML54 Thats cool We can work on that but how will we be able to tell the administrators? too bad the main page is locked cause of cetain users remember that time...Anyways how can we show that codes with out them hidding i think theres a way but i forgot but surely i'm assuming you should know anyways so yea that would be good-Sal Use the <nowiki><nowiki> </nowiki></nowiki> tabs. (See the page source to see how I did that) - MML54 Thats cool i guess we should start no? Anyways im here for another subject. I think some of the users before that was messing around with the site is starting get the point I think they've learn there lesson thats good finally peace once again at last........- Sal-April 29 2005 Small Quote from the main page:Could we get a better help thingy? That link is just an overload of information... -Yoshi could type up a 'crash course in wiki editing' i suppose. maybe we should start....... Okay, I've got some started. Looks great but about the m2k2 issuse i though it was getting cooler but now its heating up again MMCLean. I'm seeing those Pages Again.I think something should be done. anyways.. yes i like the setup now... what should we call it?...-Sal '''Ooook I am REALLY PISSED OFF! CERTAN making Talk pages THat DON'T NEED TO BE MADE THIS IS MAKING THE SITE POSSIBLY SLOWED DOWN MORE PAGES MORE MEGABYTES ADDED ONCE A TALK PAGE IS ADDED IT CANNOT BE DELETED IT WILL STILL COUNT EVEN THOUGH THERE IS NO TEXT. MMC54 I THINK SOMTHING SHOULD BE DONE. >:@>:@>:@>:@>:@.''' Anyway i still haven't got any idea on what it should be called yet i have no time to think i gota EXAM tomorow agh!-SAL If I were an administrator, I'd go and delete the unneeded pages right away, but I'm not. If we can somehow contact an admin (Nate or Radix) then maybe some action can take place. I'll send a message to Nate to inform him about the situation. - MML54 == How to edit a Page with Wiki Markup == (Title of page?)-Edit Master or something cocky like thati guess...-Sal Editing a page can be simply done by clicking the "Edit" tab near the top of the page. Bear in mind that you must also be logged in to edit. ===Sections=== <table cellpadding="2" cellspacing="0" border="1" width="100%"> <tr> <td align="center" valign="middle" width="60%"> What Happens </td> <td align="center" valign="middle" width="40%"> What You Type </td> </tr> <tr> <td valign="top"> Equals signs put together create sections. More equals signs create smaller sections. <!-- Don't use this markup because it does not quite do everything that the Wiki markup does. It's only being used right now so that it doesn't create a Table of Contents and so it doesn't add lines and mess up the table. Also, do not use HTML headers (<h1> </h1>, <h2> </h2>, etc.) as they do not produce an edit section for the header.--> '''<font style="font-size:120%">New section</font>''' '''<font style="font-size:110%">Subsection</font>''' '''<font style="font-size:100%">Sub-subsection</font>''' Remember to not skip header depths and please don't use them excessively. </td> <td align="justify" valign="top"> <pre>Equals signs put together create sections. More equals signs create smaller sections. <nowiki>== New Section ==</nowiki> <nowiki>=== Subsection ===</nowiki> <nowiki>==== Sub-subsection ===</nowiki> Remember to not skip header depths and please don't use them excessively. </pre> <tr> <td valign="top"> To make text stand out, you can ''emphasize'' it, '''strongly''', or '''''very strongly'''''. </td> <td> <pre>To make text stand out, you can <nowiki>''emphasize'' it, '''strongly''', or '''''very strongly'''''.</nowiki></pre> </tr> </table> == M2K2 Issue Hosted on My Talk Page for Some Reason == <font size="5"><font color="red"> OOOK I AM REALLY FED UP I THINK ITS AOBUT TIME THE ADMINISTRATORS CAME IN AND BAND SOMEONE. I KNOW THIS SHOULD NEVER BE NEEDED BUT ITS GOING TO HAPPEN SOON IF SOME ONE DOSENT STOP!</font size></font>i just don't understand why some one would just keep fooling around like that jezzz <HR> I agree. One user was banned but somehow avoided the ban. Go to Recent Events and scoll down to yesterday. There should be a banning log. It says 1 month expiry time, but it didn't last I guess. I'll have to e-mail Nate again. - MML54 Hey! Let's all talk on MMcLean's page! --[[User:SheeEttin|SheeEttin]] 11:37, 14 May 2005 (CDT) 7379a189b9b39c7b286390fa025d1c87c095aea1 2016 2004 2005-05-09T20:09:46Z MMcLean54 34 added some stuff...real basic wikitext text/x-wiki Hey its me once again i just wanted to ask you something should we make a page for editing that is even more simpalar for some newbies? If you are im not sure where to put it but we could put like codes for '''bold''' ''Italic'' <font color="red"> Font color </font> <center> Centering Etc. you know way more easyer that the super quick start guide thing . what ever you want but its just a suguesstion ''Thanks Sal'' </center> Sounds great. But we need a name for it and for it to be posted on the main page by an administrator. I think we should start it on one of our use/talk pages and then transfer it over to an actual page. If you've got another idea, then just tell me. Thanks. - MML54 Thats cool We can work on that but how will we be able to tell the administrators? too bad the main page is locked cause of cetain users remember that time...Anyways how can we show that codes with out them hidding i think theres a way but i forgot but surely i'm assuming you should know anyways so yea that would be good-Sal Use the <nowiki><nowiki> </nowiki></nowiki> tabs. (See the page source to see how I did that) - MML54 Thats cool i guess we should start no? Anyways im here for another subject. I think some of the users before that was messing around with the site is starting get the point I think they've learn there lesson thats good finally peace once again at last........- Sal-April 29 2005 Small Quote from the main page:Could we get a better help thingy? That link is just an overload of information... -Yoshi could type up a 'crash course in wiki editing' i suppose. maybe we should start....... Okay, I've got some started. Looks great but about the m2k2 issuse i though it was getting cooler but now its heating up again MMCLean. I'm seeing those Pages Again.I think something should be done. anyways.. yes i like the setup now... what should we call it?...-Sal '''Ooook I am REALLY PISSED OFF! CERTAN making Talk pages THat DON'T NEED TO BE MADE THIS IS MAKING THE SITE POSSIBLY SLOWED DOWN MORE PAGES MORE MEGABYTES ADDED ONCE A TALK PAGE IS ADDED IT CANNOT BE DELETED IT WILL STILL COUNT EVEN THOUGH THERE IS NO TEXT. MMC54 I THINK SOMTHING SHOULD BE DONE. >:@>:@>:@>:@>:@.''' Anyway i still haven't got any idea on what it should be called yet i have no time to think i gota EXAM tomorow agh!-SAL If I were an administrator, I'd go and delete the unneeded pages right away, but I'm not. If we can somehow contact an admin (Nate or Radix) then maybe some action can take place. I'll send a message to Nate to inform him about the situation. - MML54 == How to edit a Page with Wiki Markup == (Title of page?)-Edit Master or something cocky like thati guess...-Sal Editing a page can be simply done by clicking the "Edit" tab near the top of the page. Bear in mind that you must also be logged in to edit. ===Sections=== <table cellpadding="2" cellspacing="0" border="1" width="100%"> <tr> <td align="center" valign="middle" width="60%"> What Happens </td> <td align="center" valign="middle" width="40%"> What You Type </td> </tr> <tr> <td valign="top"> Equals signs put together create sections. More equals signs create smaller sections. <!-- Don't use this markup because it does not quite do everything that the Wiki markup does. It's only being used right now so that it doesn't create a Table of Contents and so it doesn't add lines and mess up the table. Also, do not use HTML headers (<h1> </h1>, <h2> </h2>, etc.) as they do not produce an edit section for the header.--> '''<font style="font-size:120%">New section</font>''' '''<font style="font-size:110%">Subsection</font>''' '''<font style="font-size:100%">Sub-subsection</font>''' Remember to not skip header depths and please don't use them excessively. </td> <td align="justify" valign="top"> <pre>Equals signs put together create sections. More equals signs create smaller sections. <nowiki>== New Section ==</nowiki> <nowiki>=== Subsection ===</nowiki> <nowiki>==== Sub-subsection ===</nowiki> Remember to not skip header depths and please don't use them excessively. </pre> <tr> <td valign="top"> To make text stand out, you can ''emphasize'' it, '''strongly''', or '''''very strongly'''''. </td> <td> <pre>To make text stand out, you can <nowiki>''emphasize'' it, '''strongly''', or '''''very strongly'''''.</nowiki></pre> </tr> </table> == M2K2 Issue Hosted on My Talk Page for Some Reason == <font size="5"><font color="red"> OOOK I AM REALLY FED UP I THINK ITS AOBUT TIME THE ADMINISTRATORS CAME IN AND BAND SOMEONE. I KNOW THIS SHOULD NEVER BE NEEDED BUT ITS GOING TO HAPPEN SOON IF SOME ONE DOSENT STOP!</font size></font>i just don't understand why some one would just keep fooling around like that jezzz <HR> I agree. One user was banned but somehow avoided the ban. Go to Recent Events and scoll down to yesterday. There should be a banning log. It says 1 month expiry time, but it didn't last I guess. I'll have to e-mail Nate again. - MML54 <HR> 7f2d2540a4d29678ed7dff3c54df0620ed5abcc7 2004 1996 2005-05-09T02:28:22Z SamusAranLuver 111 wikitext text/x-wiki Hey its me once again i just wanted to ask you something should we make a page for editing that is even more simpalar for some newbies? If you are im not sure where to put it but we could put like codes for '''bold''' ''Italic'' <font color="red"> Font color </font> <center> Centering Etc. you know way more easyer that the super quick start guide thing . what ever you want but its just a suguesstion ''Thanks Sal'' </center> Sounds great. But we need a name for it and for it to be posted on the main page by an administrator. I think we should start it on one of our use/talk pages and then transfer it over to an actual page. If you've got another idea, then just tell me. Thanks. - MML54 Thats cool We can work on that but how will we be able to tell the administrators? too bad the main page is locked cause of cetain users remember that time...Anyways how can we show that codes with out them hidding i think theres a way but i forgot but surely i'm assuming you should know anyways so yea that would be good-Sal Use the <nowiki><nowiki> </nowiki></nowiki> tabs. (See the page source to see how I did that) - MML54 Thats cool i guess we should start no? Anyways im here for another subject. I think some of the users before that was messing around with the site is starting get the point I think they've learn there lesson thats good finally peace once again at last........- Sal-April 29 2005 Small Quote from the main page:Could we get a better help thingy? That link is just an overload of information... -Yoshi could type up a 'crash course in wiki editing' i suppose. maybe we should start....... Okay, I've got some started. Looks great but about the m2k2 issuse i though it was getting cooler but now its heating up again MMCLean. I'm seeing those Pages Again.I think something should be done. anyways.. yes i like the setup now... what should we call it?...-Sal '''Ooook I am REALLY PISSED OFF! CERTAN making Talk pages THat DON'T NEED TO BE MADE THIS IS MAKING THE SITE POSSIBLY SLOWED DOWN MORE PAGES MORE MEGABYTES ADDED ONCE A TALK PAGE IS ADDED IT CANNOT BE DELETED IT WILL STILL COUNT EVEN THOUGH THERE IS NO TEXT. MMC54 I THINK SOMTHING SHOULD BE DONE. >:@>:@>:@>:@>:@.''' Anyway i still haven't got any idea on what it should be called yet i have no time to think i gota EXAM tomorow agh!-SAL If I were an administrator, I'd go and delete the unneeded pages right away, but I'm not. If we can somehow contact an admin (Nate or Radix) then maybe some action can take place. I'll send a message to Nate to inform him about the situation. - MML54 == How to edit a Page with Wiki Markup == (Title of page?)-Edit Master or something cocky like thati guess...-Sal Editing a page can be simply done by clicking the "Edit" tab near the top of the page. Bear in mind that you must also be logged in to edit. ===Sections=== <table cellpadding="2" cellspacing="0" border="1" width="100%"> <tr> <td align="center" valign="middle" width="60%"> What Happens </td> <td align="center" valign="middle" width="40%"> What You Type </td> </tr> <tr> <td align="justify" valign="middle"> Equals signs put together create sections. More equals signs create smaller sections. <!-- Don't use this markup because it does not quite do everything that the Wiki markup does. It's only being used right now so that it doesn't create a Table of Contents and so it doesn't add lines and mess up the table. Also, do not use HTML headers (<h1> </h1>, <h2> </h2>)--> '''<font style="font-size:120%">New section</font>''' '''<font style="font-size:110%">Subsection</font>''' '''<font style="font-size:100%">Sub-subsection</font>''' Remember to not skip header depths and please don't use them excessively. </td> <td align="justify" valign="top"> <pre><nowiki>== New Section ==</nowiki> <nowiki>=== Subsection ===</nowiki> <nowiki>==== Sub-subsection ===</nowiki></pre> <tr> <td> </table> == M2K2 Issue Hosted on My Talk Page for Some Reason == <font size="5"><font color="red"> OOOK I AM REALLY FED UP I THINK ITS AOBUT TIME THE ADMINISTRATORS CAME IN AND BAND SOMEONE. I KNOW THIS SHOULD NEVER BE NEEDED BUT ITS GOING TO HAPPEN SOON IF SOME ONE DOSENT STOP!</font size></font>i just don't understand why some one would just keep fooling around like that jezzz <HR> I agree. One user was banned but somehow avoided the ban. Go to Recent Events and scoll down to yesterday. There should be a banning log. It says 1 month expiry time, but it didn't last I guess. I'll have to e-mail Nate again. - MML54 <HR> 4705eb74895e67f8ac04969d9e135bd8cd3a749e 1996 1995 2005-05-08T21:17:16Z MMcLean54 34 are we gonna work on this anymore or no? just added some cells wikitext text/x-wiki Hey its me once again i just wanted to ask you something should we make a page for editing that is even more simpalar for some newbies? If you are im not sure where to put it but we could put like codes for '''bold''' ''Italic'' <font color="red"> Font color </font> <center> Centering Etc. you know way more easyer that the super quick start guide thing . what ever you want but its just a suguesstion ''Thanks Sal'' </center> Sounds great. But we need a name for it and for it to be posted on the main page by an administrator. I think we should start it on one of our use/talk pages and then transfer it over to an actual page. If you've got another idea, then just tell me. Thanks. - MML54 Thats cool We can work on that but how will we be able to tell the administrators? too bad the main page is locked cause of cetain users remember that time...Anyways how can we show that codes with out them hidding i think theres a way but i forgot but surely i'm assuming you should know anyways so yea that would be good-Sal Use the <nowiki><nowiki> </nowiki></nowiki> tabs. (See the page source to see how I did that) - MML54 Thats cool i guess we should start no? Anyways im here for another subject. I think some of the users before that was messing around with the site is starting get the point I think they've learn there lesson thats good finally peace once again at last........- Sal-April 29 2005 Small Quote from the main page:Could we get a better help thingy? That link is just an overload of information... -Yoshi could type up a 'crash course in wiki editing' i suppose. maybe we should start....... Okay, I've got some started. Looks great but about the m2k2 issuse i though it was getting cooler but now its heating up again MMCLean. I'm seeing those Pages Again.I think something should be done. anyways.. yes i like the setup now... what should we call it?...-Sal '''Ooook I am REALLY PISSED OFF! CERTAN making Talk pages THat DON'T NEED TO BE MADE THIS IS MAKING THE SITE POSSIBLY SLOWED DOWN MORE PAGES MORE MEGABYTES ADDED ONCE A TALK PAGE IS ADDED IT CANNOT BE DELETED IT WILL STILL COUNT EVEN THOUGH THERE IS NO TEXT. MMC54 I THINK SOMTHING SHOULD BE DONE. >:@>:@>:@>:@>:@.''' Anyway i still haven't got any idea on what it should be called yet i have no time to think i gota EXAM tomorow agh!-SAL If I were an administrator, I'd go and delete the unneeded pages right away, but I'm not. If we can somehow contact an admin (Nate or Radix) then maybe some action can take place. I'll send a message to Nate to inform him about the situation. - MML54 == How to edit a Page with Wiki Markup == (Title of page?) Editing a page can be simply done by clicking the "Edit" tab near the top of the page. Bear in mind that you must also be logged in to edit. ===Sections=== <table cellpadding="2" cellspacing="0" border="1" width="100%"> <tr> <td align="center" valign="middle" width="60%"> What Happens </td> <td align="center" valign="middle" width="40%"> What You Type </td> </tr> <tr> <td align="justify" valign="middle"> Equals signs put together create sections. More equals signs create smaller sections. <!-- Don't use this markup because it does not quite do everything that the Wiki markup does. It's only being used right now so that it doesn't create a Table of Contents and so it doesn't add lines and mess up the table. Also, do not use HTML headers (<h1> </h1>, <h2> </h2>)--> '''<font style="font-size:120%">New section</font>''' '''<font style="font-size:110%">Subsection</font>''' '''<font style="font-size:100%">Sub-subsection</font>''' Remember to not skip header depths and please don't use them excessively. </td> <td align="justify" valign="top"> <pre><nowiki>== New Section ==</nowiki> <nowiki>=== Subsection ===</nowiki> <nowiki>==== Sub-subsection ===</nowiki></pre> <tr> <td> </table> == M2K2 Issue Hosted on My Talk Page for Some Reason == <font size="5"><font color="red"> OOOK I AM REALLY FED UP I THINK ITS AOBUT TIME THE ADMINISTRATORS CAME IN AND BAND SOMEONE. I KNOW THIS SHOULD NEVER BE NEEDED BUT ITS GOING TO HAPPEN SOON IF SOME ONE DOSENT STOP!</font size></font>i just don't understand why some one would just keep fooling around like that jezzz <HR> I agree. One user was banned but somehow avoided the ban. Go to Recent Events and scoll down to yesterday. There should be a banning log. It says 1 month expiry time, but it didn't last I guess. I'll have to e-mail Nate again. - MML54 <HR> e32bc721961413b7dc536ecf6277786c64b14f45 1995 1978 2005-05-05T21:32:52Z MMcLean54 34 wikitext text/x-wiki Hey its me once again i just wanted to ask you something should we make a page for editing that is even more simpalar for some newbies? If you are im not sure where to put it but we could put like codes for '''bold''' ''Italic'' <font color="red"> Font color </font> <center> Centering Etc. you know way more easyer that the super quick start guide thing . what ever you want but its just a suguesstion ''Thanks Sal'' </center> Sounds great. But we need a name for it and for it to be posted on the main page by an administrator. I think we should start it on one of our use/talk pages and then transfer it over to an actual page. If you've got another idea, then just tell me. Thanks. - MML54 Thats cool We can work on that but how will we be able to tell the administrators? too bad the main page is locked cause of cetain users remember that time...Anyways how can we show that codes with out them hidding i think theres a way but i forgot but surely i'm assuming you should know anyways so yea that would be good-Sal Use the <nowiki><nowiki> </nowiki></nowiki> tabs. (See the page source to see how I did that) - MML54 Thats cool i guess we should start no? Anyways im here for another subject. I think some of the users before that was messing around with the site is starting get the point I think they've learn there lesson thats good finally peace once again at last........- Sal-April 29 2005 Small Quote from the main page:Could we get a better help thingy? That link is just an overload of information... -Yoshi could type up a 'crash course in wiki editing' i suppose. maybe we should start....... Okay, I've got some started. Looks great but about the m2k2 issuse i though it was getting cooler but now its heating up again MMCLean. I'm seeing those Pages Again.I think something should be done. anyways.. yes i like the setup now... what should we call it?...-Sal '''Ooook I am REALLY PISSED OFF! CERTAN making Talk pages THat DON'T NEED TO BE MADE THIS IS MAKING THE SITE POSSIBLY SLOWED DOWN MORE PAGES MORE MEGABYTES ADDED ONCE A TALK PAGE IS ADDED IT CANNOT BE DELETED IT WILL STILL COUNT EVEN THOUGH THERE IS NO TEXT. MMC54 I THINK SOMTHING SHOULD BE DONE. >:@>:@>:@>:@>:@.''' Anyway i still haven't got any idea on what it should be called yet i have no time to think i gota EXAM tomorow agh!-SAL If I were an administrator, I'd go and delete the unneeded pages right away, but I'm not. If we can somehow contact an admin (Nate or Radix) then maybe some action can take place. I'll send a message to Nate to inform him about the situation. - MML54 == How to edit a Page with Wiki Markup == (Title of page?) Editing a page can be simply done by clicking the "Edit" tab near the top of the page. Bear in mind that you must also be logged in to edit. ===Sections=== <table cellpadding="2" cellspacing="0" border="1" width="100%"> <tr> <td align="center" valign="middle" width="60%"> What Happens </td> <td align="center" valign="middle" width="40%"> What You Type </td> </tr> <tr> <td align="justify" valign="middle"> Equals signs put together create sections. More equals signs create smaller sections. <!-- Don't use this markup because it does not quite do everything that the Wiki markup does. Also, do not use HTML headers (<h1> </h1>, <h2> </h2>)--> '''<font style="font-size:120%">New section</font>''' '''<font style="font-size:110%">Subsection</font>''' '''<font style="font-size:100%">Sub-subsection</font>''' Remember to not skip header depths and please don't use them excessively. </td> <td align="justify" valign="top"> <pre><nowiki>== New Section ==</nowiki> <nowiki>=== Subsection ===</nowiki> <nowiki>==== Sub-subsection ===</nowiki></pre></table> == M2K2 Issue Hosted on My Talk Page for Some Reason == <font size="5"><font color="red"> OOOK I AM REALLY FED UP I THINK ITS AOBUT TIME THE ADMINISTRATORS CAME IN AND BAND SOMEONE. I KNOW THIS SHOULD NEVER BE NEEDED BUT ITS GOING TO HAPPEN SOON IF SOME ONE DOSENT STOP!</font size></font>i just don't understand why some one would just keep fooling around like that jezzz <HR> I agree. One user was banned but somehow avoided the ban. Go to Recent Events and scoll down to yesterday. There should be a banning log. It says 1 month expiry time, but it didn't last I guess. I'll have to e-mail Nate again. - MML54 <HR> e6975f3e9ea5ff5f309382ea1e925fb38247af6b 1978 1977 2005-05-05T21:31:36Z MMcLean54 34 sal read wikitext text/x-wiki Hey its me once again i just wanted to ask you something should we make a page for editing that is even more simpalar for some newbies? If you are im not sure where to put it but we could put like codes for '''bold''' ''Italic'' <font color="red"> Font color </font> <center> Centering Etc. you know way more easyer that the super quick start guide thing . what ever you want but its just a suguesstion ''Thanks Sal'' </center> Sounds great. But we need a name for it and for it to be posted on the main page by an administrator. I think we should start it on one of our use/talk pages and then transfer it over to an actual page. If you've got another idea, then just tell me. Thanks. - MML54 Thats cool We can work on that but how will we be able to tell the administrators? too bad the main page is locked cause of cetain users remember that time...Anyways how can we show that codes with out them hidding i think theres a way but i forgot but surely i'm assuming you should know anyways so yea that would be good-Sal Use the <nowiki><nowiki> </nowiki></nowiki> tabs. (See the page source to see how I did that) - MML54 Thats cool i guess we should start no? Anyways im here for another subject. I think some of the users before that was messing around with the site is starting get the point I think they've learn there lesson thats good finally peace once again at last........- Sal-April 29 2005 Small Quote from the main page:Could we get a better help thingy? That link is just an overload of information... -Yoshi could type up a 'crash course in wiki editing' i suppose. maybe we should start....... Okay, I've got some started. Looks great but about the m2k2 issuse i though it was getting cooler but now its heating up again MMCLean. I'm seeing those Pages Again.I think something should be done. anyways.. yes i like the setup now... what should we call it?...-Sal '''Ooook I am REALLY PISSED OFF! CERTAN making Talk pages THat DON'T NEED TO BE MADE THIS IS MAKING THE SITE POSSIBLY SLOWED DOWN MORE PAGES MORE MEGABYTES ADDED ONCE A TALK PAGE IS ADDED IT CANNOT BE DELETED IT WILL STILL COUNT EVEN THOUGH THERE IS NO TEXT. MMC54 I THINK SOMTHING SHOULD BE DONE. >:@>:@>:@>:@>:@.''' Anyway i still haven't got any idea on what it should be called yet i have no time to think i gota EXAM tomorow agh!-SAL If I were an administrator, I'd go and delete the unneeded pages right away, but I'm not. If we can somehow contact an admin (Nate or Radix) then maybe some action can take place. I'll send a message to Nate to inform him about the situation. - MML54 == How to edit a Page with Wiki Markup == (Title of page?) Editing a page can be simply done by clicking the "Edit" tab near the top of the page. Bear in mind that you must also be logged in to edit. ===Sections=== <table cellpadding="2" cellspacing="0" border="1" width="100%"> <tr> <td align="center" valign="middle" width="60%"> What Happens </td> <td align="center" valign="middle" width="40%"> What You Type </td> </tr> <tr> <td align="justify" valign="middle"> Equals signs put together create sections. More equals signs create smaller sections. <!-- Don't use this markup because it does not quite do everything that the Wiki markup does. Also, do not use HTML headers (<h1> </h1>, <h2> </h2>)--> '''<font style="font-size:120%">New section</font>''' '''<font style="font-size:110%">Subsection</font>''' '''<font style="font-size:100%">Sub-subsection</font>''' Remember to not skip header depths and please don't use them excessively. </td> <td align="justify" valign="top"> <pre><nowiki>== New Section ==</nowiki> <nowiki>=== Subsection ===</nowiki> <nowiki>==== Sub-subsection ===</nowiki></pre> == M2K2 Issue Hosted on My Talk Page for Some Reason == <font size="5"><font color="red"> OOOK I AM REALLY FED UP I THINK ITS AOBUT TIME THE ADMINISTRATORS CAME IN AND BAND SOMEONE. I KNOW THIS SHOULD NEVER BE NEEDED BUT ITS GOING TO HAPPEN SOON IF SOME ONE DOSENT STOP!</font size></font>i just don't understand why some one would just keep fooling around like that jezzz I agree. One user was banned but somehow avoided the ban. Go to Recent Events and scoll down to yesterday. There should be a banning log. It says 1 month expiry time, but it didn't last I guess. I'll have to e-mail Nate again. 0287541517d6787a9e8fe781733f7e7b882d908b 1977 1976 2005-05-05T20:51:42Z SamusAranLuver 111 wikitext text/x-wiki Hey its me once again i just wanted to ask you something should we make a page for editing that is even more simpalar for some newbies? If you are im not sure where to put it but we could put like codes for '''bold''' ''Italic'' <font color="red"> Font color </font> <center> Centering Etc. you know way more easyer that the super quick start guide thing . what ever you want but its just a suguesstion ''Thanks Sal'' </center> Sounds great. But we need a name for it and for it to be posted on the main page by an administrator. I think we should start it on one of our use/talk pages and then transfer it over to an actual page. If you've got another idea, then just tell me. Thanks. - MML54 Thats cool We can work on that but how will we be able to tell the administrators? too bad the main page is locked cause of cetain users remember that time...Anyways how can we show that codes with out them hidding i think theres a way but i forgot but surely i'm assuming you should know anyways so yea that would be good-Sal Use the <nowiki><nowiki> </nowiki></nowiki> tabs. (See the page source to see how I did that) - MML54 Thats cool i guess we should start no? Anyways im here for another subject. I think some of the users before that was messing around with the site is starting get the point I think they've learn there lesson thats good finally peace once again at last........- Sal-April 29 2005 Small Quote from the main page:Could we get a better help thingy? That link is just an overload of information... -Yoshi could type up a 'crash course in wiki editing' i suppose. maybe we should start....... Okay, I've got some started. Looks great but about the m2k2 issuse i though it was getting cooler but now its heating up again MMCLean. I'm seeing those Pages Again.I think something should be done. anyways.. yes i like the setup now... what should we call it?...-Sal '''Ooook I am REALLY PISSED OFF! CERTAN making Talk pages THat DON'T NEED TO BE MADE THIS IS MAKING THE SITE POSSIBLY SLOWED DOWN MORE PAGES MORE MEGABYTES ADDED ONCE A TALK PAGE IS ADDED IT CANNOT BE DELETED IT WILL STILL COUNT EVEN THOUGH THERE IS NO TEXT. MMC54 I THINK SOMTHING SHOULD BE DONE. >:@>:@>:@>:@>:@.''' Anyway i still haven't got any idea on what it should be called yet i have no time to think i gota EXAM tomorow agh!-SAL If I were an administrator, I'd go and delete the unneeded pages right away, but I'm not. If we can somehow contact an admin (Nate or Radix) then maybe some action can take place. I'll send a message to Nate to inform him about the situation. - MML54 == How to edit a Page with Wiki Markup == (Title of page?) Editing a page can be simply done by clicking the "Edit" tab near the top of the page. Bear in mind that you must also be logged in to edit. <font size="5"><font color="red"> OOOK I AM REALLY FED UP I THINK ITS AOBUT TIME THE ADMINISTRATORS CAME IN AND BAND SOMEONE. I KNOW THIS SHOULD NEVER BE NEEDED BUT ITS GOING TO HAPPEN SOON IF SOME ONE DOSENT STOP!</font size></font>i just don't understand why some one would just keep fooling around like that jezzz ===Sections=== <table cellpadding="2" cellspacing="0" border="1" width="100%"> <tr> <td align="center" valign="middle" width="60%"> What Happens </td> <td align="center" valign="middle" width="40%"> What You Type </td> </tr> <tr> <td align="justify" valign="middle"> Equals signs put together create sections. More equals signs create smaller sections. <!-- Don't use this markup because it does not quite do everything that the Wiki markup does. Also, do not use HTML headers (<h1> </h1>, <h2> </h2>)--> '''<font style="font-size:120%">New section</font>''' '''<font style="font-size:110%">Subsection</font>''' '''<font style="font-size:100%">Sub-subsection</font>''' Remember to not skip header depths and please don't use them excessively. </td> <td align="justify" valign="top"> <pre><nowiki>== New Section ==</nowiki> <nowiki>=== Subsection ===</nowiki> <nowiki>==== Sub-subsection ===</nowiki></pre> 27d89275e631f515e535f43cde2c5201d00d86d0 1976 1936 2005-05-03T20:57:54Z MMcLean54 34 wikitext text/x-wiki Hey its me once again i just wanted to ask you something should we make a page for editing that is even more simpalar for some newbies? If you are im not sure where to put it but we could put like codes for '''bold''' ''Italic'' <font color="red"> Font color </font> <center> Centering Etc. you know way more easyer that the super quick start guide thing . what ever you want but its just a suguesstion ''Thanks Sal'' </center> Sounds great. But we need a name for it and for it to be posted on the main page by an administrator. I think we should start it on one of our use/talk pages and then transfer it over to an actual page. If you've got another idea, then just tell me. Thanks. - MML54 Thats cool We can work on that but how will we be able to tell the administrators? too bad the main page is locked cause of cetain users remember that time...Anyways how can we show that codes with out them hidding i think theres a way but i forgot but surely i'm assuming you should know anyways so yea that would be good-Sal Use the <nowiki><nowiki> </nowiki></nowiki> tabs. (See the page source to see how I did that) - MML54 Thats cool i guess we should start no? Anyways im here for another subject. I think some of the users before that was messing around with the site is starting get the point I think they've learn there lesson thats good finally peace once again at last........- Sal-April 29 2005 Small Quote from the main page:Could we get a better help thingy? That link is just an overload of information... -Yoshi could type up a 'crash course in wiki editing' i suppose. maybe we should start....... Okay, I've got some started. Looks great but about the m2k2 issuse i though it was getting cooler but now its heating up again MMCLean. I'm seeing those Pages Again.I think something should be done. anyways.. yes i like the setup now... what should we call it?...-Sal '''Ooook I am REALLY PISSED OFF! CERTAN making Talk pages THat DON'T NEED TO BE MADE THIS IS MAKING THE SITE POSSIBLY SLOWED DOWN MORE PAGES MORE MEGABYTES ADDED ONCE A TALK PAGE IS ADDED IT CANNOT BE DELETED IT WILL STILL COUNT EVEN THOUGH THERE IS NO TEXT. MMC54 I THINK SOMTHING SHOULD BE DONE. >:@>:@>:@>:@>:@.''' Anyway i still haven't got any idea on what it should be called yet i have no time to think i gota EXAM tomorow agh!-SAL If I were an administrator, I'd go and delete the unneeded pages right away, but I'm not. If we can somehow contact an admin (Nate or Radix) then maybe some action can take place. I'll send a message to Nate to inform him about the situation. - MML54 == How to edit a Page with Wiki Markup == (Title of page?) Editing a page can be simply done by clicking the "Edit" tab near the top of the page. Bear in mind that you must also be logged in to edit. ===Sections=== <table cellpadding="2" cellspacing="0" border="1" width="100%"> <tr> <td align="center" valign="middle" width="60%"> What Happens </td> <td align="center" valign="middle" width="40%"> What You Type </td> </tr> <tr> <td align="justify" valign="middle"> Equals signs put together create sections. More equals signs create smaller sections. <!-- Don't use this markup because it does not quite do everything that the Wiki markup does. Also, do not use HTML headers (<h1> </h1>, <h2> </h2>)--> '''<font style="font-size:120%">New section</font>''' '''<font style="font-size:110%">Subsection</font>''' '''<font style="font-size:100%">Sub-subsection</font>''' Remember to not skip header depths and please don't use them excessively. </td> <td align="justify" valign="top"> <pre><nowiki>== New Section ==</nowiki> <nowiki>=== Subsection ===</nowiki> <nowiki>==== Sub-subsection ===</nowiki></pre> 74dd3cb5f0869b8e7177b274e3707f9ed8cadd31 1936 1935 2005-05-03T20:38:30Z SamusAranLuver 111 wikitext text/x-wiki Hey its me once again i just wanted to ask you something should we make a page for editing that is even more simpalar for some newbies? If you are im not sure where to put it but we could put like codes for '''bold''' ''Italic'' <font color="red"> Font color </font> <center> Centering Etc. you know way more easyer that the super quick start guide thing . what ever you want but its just a suguesstion ''Thanks Sal'' </center> Sounds great. But we need a name for it and for it to be posted on the main page by an administrator. I think we should start it on one of our use/talk pages and then transfer it over to an actual page. If you've got another idea, then just tell me. Thanks. - MML54 Thats cool We can work on that but how will we be able to tell the administrators? too bad the main page is locked cause of cetain users remember that time...Anyways how can we show that codes with out them hidding i think theres a way but i forgot but surely i'm assuming you should know anyways so yea that would be good-Sal Use the <nowiki><nowiki> </nowiki></nowiki> tabs. (See the page source to see how I did that) - MML54 Thats cool i guess we should start no? Anyways im here for another subject. I think some of the users before that was messing around with the site is starting get the point I think they've learn there lesson thats good finally peace once again at last........- Sal-April 29 2005 Small Quote from the main page:Could we get a better help thingy? That link is just an overload of information... -Yoshi could type up a 'crash course in wiki editing' i suppose. maybe we should start....... Okay, I've got some started. Looks great but about the m2k2 issuse i though it was getting cooler but now its heating up again MMCLean. I'm seeing those Pages Again.I think something should be done. anyways.. yes i like the setup now... what should we call it?...-Sal '''Ooook I am REALLY PISSED OFF! CERTAN making Talk pages THat DON'T NEED TO BE MADE THIS IS MAKING THE SITE POSSIBLY SLOWED DOWN MORE PAGES MORE MEGABYTES ADDED ONCE A TALK PAGE IS ADDED IT CANNOT BE DELETED IT WILL STILL COUNT EVEN THOUGH THERE IS NO TEXT. MMC54 I THINK SOMTHING SHOULD BE DONE. >:@>:@>:@>:@>:@.''' Anyway i still haven't got any idea on what it should be called yet i have no time to think i gota EXAM tomorow agh!-SAL == How to edit a Page with Wiki Markup == (Title of page?) Editing a page can be simply done by clicking the "Edit" tab near the top of the page. Bear in mind that you must also be logged in to edit. ===Sections=== <table cellpadding="2" cellspacing="0" border="1" width="100%"> <tr> <td align="center" valign="middle" width="60%"> What Happens </td> <td align="center" valign="middle" width="40%"> What You Type </td> </tr> <tr> <td align="justify" valign="middle"> Equals signs put together create sections. More equals signs create smaller sections. <!-- Don't use this markup because it does not quite do everything that the Wiki markup does. Also, do not use HTML headers (<h1> </h1>, <h2> </h2>)--> '''<font style="font-size:120%">New section</font>''' '''<font style="font-size:110%">Subsection</font>''' '''<font style="font-size:100%">Sub-subsection</font>''' Remember to not skip header depths and please don't use them excessively. </td> <td align="justify" valign="top"> <pre><nowiki>== New Section ==</nowiki> <nowiki>=== Subsection ===</nowiki> <nowiki>==== Sub-subsection ===</nowiki></pre> bcc2034cdf725d94521d4a4411dbef0f47c63cf8 1935 1915 2005-05-02T00:58:28Z SamusAranLuver 111 wikitext text/x-wiki Hey its me once again i just wanted to ask you something should we make a page for editing that is even more simpalar for some newbies? If you are im not sure where to put it but we could put like codes for '''bold''' ''Italic'' <font color="red"> Font color </font> <center> Centering Etc. you know way more easyer that the super quick start guide thing . what ever you want but its just a suguesstion ''Thanks Sal'' </center> Sounds great. But we need a name for it and for it to be posted on the main page by an administrator. I think we should start it on one of our use/talk pages and then transfer it over to an actual page. If you've got another idea, then just tell me. Thanks. - MML54 Thats cool We can work on that but how will we be able to tell the administrators? too bad the main page is locked cause of cetain users remember that time...Anyways how can we show that codes with out them hidding i think theres a way but i forgot but surely i'm assuming you should know anyways so yea that would be good-Sal Use the <nowiki><nowiki> </nowiki></nowiki> tabs. (See the page source to see how I did that) - MML54 Thats cool i guess we should start no? Anyways im here for another subject. I think some of the users before that was messing around with the site is starting get the point I think they've learn there lesson thats good finally peace once again at last........- Sal-April 29 2005 Small Quote from the main page:Could we get a better help thingy? That link is just an overload of information... -Yoshi could type up a 'crash course in wiki editing' i suppose. maybe we should start....... Okay, I've got some started. Looks great but about the m2k2 issuse i though it was getting cooler but now its heating up again MMCLean. I'm seeing those Pages Again.I think something should be done. anyways.. yes i like the setup now... what should we call it?...-Sal == How to edit a Page with Wiki Markup == (Title of page?) Editing a page can be simply done by clicking the "Edit" tab near the top of the page. Bear in mind that you must also be logged in to edit. ===Sections=== <table cellpadding="2" cellspacing="0" border="1" width="100%"> <tr> <td align="center" valign="middle" width="60%"> What Happens </td> <td align="center" valign="middle" width="40%"> What You Type </td> </tr> <tr> <td align="justify" valign="middle"> Equals signs put together create sections. More equals signs create smaller sections. <!-- Don't use this markup because it does not quite do everything that the Wiki markup does. Also, do not use HTML headers (<h1> </h1>, <h2> </h2>)--> '''<font style="font-size:120%">New section</font>''' '''<font style="font-size:110%">Subsection</font>''' '''<font style="font-size:100%">Sub-subsection</font>''' Remember to not skip header depths and please don't use them excessively. </td> <td align="justify" valign="top"> <pre><nowiki>== New Section ==</nowiki> <nowiki>=== Subsection ===</nowiki> <nowiki>==== Sub-subsection ===</nowiki></pre> 472cc68c47579dd1f77d5abe288ae51d7a6f8f55 1915 1914 2005-05-02T00:57:16Z SamusAranLuver 111 wikitext text/x-wiki Hey its me once again i just wanted to ask you something should we make a page for editing that is even more simpalar for some newbies? If you are im not sure where to put it but we could put like codes for '''bold''' ''Italic'' <font color="red"> Font color </font> <center> Centering Etc. you know way more easyer that the super quick start guide thing . what ever you want but its just a suguesstion ''Thanks Sal'' </center> Sounds great. But we need a name for it and for it to be posted on the main page by an administrator. I think we should start it on one of our use/talk pages and then transfer it over to an actual page. If you've got another idea, then just tell me. Thanks. - MML54 Thats cool We can work on that but how will we be able to tell the administrators? too bad the main page is locked cause of cetain users remember that time...Anyways how can we show that codes with out them hidding i think theres a way but i forgot but surely i'm assuming you should know anyways so yea that would be good-Sal Use the <nowiki><nowiki> </nowiki></nowiki> tabs. (See the page source to see how I did that) - MML54 Thats cool i guess we should start no? Anyways im here for another subject. I think some of the users before that was messing around with the site is starting get the point I think they've learn there lesson thats good finally peace once again at last........- Sal-April 29 2005 Small Quote from the main page:Could we get a better help thingy? That link is just an overload of information... -Yoshi could type up a 'crash course in wiki editing' i suppose. maybe we should start....... Okay, I've got some started. Looks great but about the m2k2 issuse i though it was getting cooler but now its heating up again MMCLean. I'm seeing those Pages Again.-Sal == How to edit a Page with Wiki Markup == (Title of page?) Editing a page can be simply done by clicking the "Edit" tab near the top of the page. Bear in mind that you must also be logged in to edit. ===Sections=== <table cellpadding="2" cellspacing="0" border="1" width="100%"> <tr> <td align="center" valign="middle" width="60%"> What Happens </td> <td align="center" valign="middle" width="40%"> What You Type </td> </tr> <tr> <td align="justify" valign="middle"> Equals signs put together create sections. More equals signs create smaller sections. <!-- Don't use this markup because it does not quite do everything that the Wiki markup does. Also, do not use HTML headers (<h1> </h1>, <h2> </h2>)--> '''<font style="font-size:120%">New section</font>''' '''<font style="font-size:110%">Subsection</font>''' '''<font style="font-size:100%">Sub-subsection</font>''' Remember to not skip header depths and please don't use them excessively. </td> <td align="justify" valign="top"> <pre><nowiki>== New Section ==</nowiki> <nowiki>=== Subsection ===</nowiki> <nowiki>==== Sub-subsection ===</nowiki></pre> 69c37183707956e7a241c72aa45b09e4cfffa443 1914 1885 2005-04-30T14:06:06Z MMcLean54 34 SAL, tell me how it looks. wikitext text/x-wiki Hey its me once again i just wanted to ask you something should we make a page for editing that is even more simpalar for some newbies? If you are im not sure where to put it but we could put like codes for '''bold''' ''Italic'' <font color="red"> Font color </font> <center> Centering Etc. you know way more easyer that the super quick start guide thing . what ever you want but its just a suguesstion ''Thanks Sal'' </center> Sounds great. But we need a name for it and for it to be posted on the main page by an administrator. I think we should start it on one of our use/talk pages and then transfer it over to an actual page. If you've got another idea, then just tell me. Thanks. - MML54 Thats cool We can work on that but how will we be able to tell the administrators? too bad the main page is locked cause of cetain users remember that time...Anyways how can we show that codes with out them hidding i think theres a way but i forgot but surely i'm assuming you should know anyways so yea that would be good-Sal Use the <nowiki><nowiki> </nowiki></nowiki> tabs. (See the page source to see how I did that) - MML54 Thats cool i guess we should start no? Anyways im here for another subject. I think some of the users before that was messing around with the site is starting get the point I think they've learn there lesson thats good finally peace once again at last........- Sal-April 29 2005 Small Quote from the main page:Could we get a better help thingy? That link is just an overload of information... -Yoshi could type up a 'crash course in wiki editing' i suppose. maybe we should start....... Okay, I've got some started. == How to edit a Page with Wiki Markup == (Title of page?) Editing a page can be simply done by clicking the "Edit" tab near the top of the page. Bear in mind that you must also be logged in to edit. ===Sections=== <table cellpadding="2" cellspacing="0" border="1" width="100%"> <tr> <td align="center" valign="middle" width="60%"> What Happens </td> <td align="center" valign="middle" width="40%"> What You Type </td> </tr> <tr> <td align="justify" valign="middle"> Equals signs put together create sections. More equals signs create smaller sections. <!-- Don't use this markup because it does not quite do everything that the Wiki markup does. Also, do not use HTML headers (<h1> </h1>, <h2> </h2>)--> '''<font style="font-size:120%">New section</font>''' '''<font style="font-size:110%">Subsection</font>''' '''<font style="font-size:100%">Sub-subsection</font>''' Remember to not skip header depths and please don't use them excessively. </td> <td align="justify" valign="top"> <pre><nowiki>== New Section ==</nowiki> <nowiki>=== Subsection ===</nowiki> <nowiki>==== Sub-subsection ===</nowiki></pre> 77a0d042aaea7f871302f47b84165168a767ae80 1885 1878 2005-04-30T00:37:20Z SamusAranLuver 111 wikitext text/x-wiki Hey its me once again i just wanted to ask you something should we make a page for editing that is even more simpalar for some newbies? If you are im not sure where to put it but we could put like codes for '''bold''' ''Italic'' <font color="red"> Font color </font> <center> Centering Etc. you know way more easyer that the super quick start guide thing . what ever you want but its just a suguesstion ''Thanks Sal'' </center> Sounds great. But we need a name for it and for it to be posted on the main page by an administrator. I think we should start it on one of our use/talk pages and then transfer it over to an actual page. If you've got another idea, then just tell me. Thanks. - MML54 Thats cool We can work on that but how will we be able to tell the administrators? too bad the main page is locked cause of cetain users remember that time...Anyways how can we show that codes with out them hidding i think theres a way but i forgot but surely i'm assuming you should know anyways so yea that would be good-Sal Use the <nowiki><nowiki> </nowiki></nowiki> tabs. (See the page source to see how I did that) - MML54 Thats cool i guess we should start no? Anyways im here for another subject. I think some of the users before that was messing around with the site is starting get the point I think they've learn there lesson thats good finally peace once again at last........- Sal-April 29 2005 Small Quote from the main page:Could we get a better help thingy? That link is just an overload of information... -Yoshi could type up a 'crash course in wiki editing' i suppose. maybe we should start....... 3711b5a8ffaae3cdb41dbc924f29975827fa86f4 1878 1876 2005-04-30T00:32:54Z SamusAranLuver 111 wikitext text/x-wiki Hey its me once again i just wanted to ask you something should we make a page for editing that is even more simpalar for some newbies? If you are im not sure where to put it but we could put like codes for '''bold''' ''Italic'' <font color="red"> Font color </font> <center> Centering Etc. you know way more easyer that the super quick start guide thing . what ever you want but its just a suguesstion ''Thanks Sal'' </center> Sounds great. But we need a name for it and for it to be posted on the main page by an administrator. I think we should start it on one of our use/talk pages and then transfer it over to an actual page. If you've got another idea, then just tell me. Thanks. - MML54 Thats cool We can work on that but how will we be able to tell the administrators? too bad the main page is locked cause of cetain users remember that time...Anyways how can we show that codes with out them hidding i think theres a way but i forgot but surely i'm assuming you should know anyways so yea that would be good-Sal Use the <nowiki><nowiki> </nowiki></nowiki> tabs. (See the page source to see how I did that) - MML54 Thats cool i guess we should start no? Anyways im here for another subject. I think some of the users before that was messing around with the site is starting get the point I think they've learn there lesson thats good finally peace once again at last........- Sal-April 29 2005 f8119df80c032e34ea3da801f492be46e2f4fd1d 1876 1856 2005-04-29T20:34:54Z MMcLean54 34 For got my siggy! wikitext text/x-wiki Hey its me once again i just wanted to ask you something should we make a page for editing that is even more simpalar for some newbies? If you are im not sure where to put it but we could put like codes for '''bold''' ''Italic'' <font color="red"> Font color </font> <center> Centering Etc. you know way more easyer that the super quick start guide thing . what ever you want but its just a suguesstion ''Thanks Sal'' </center> Sounds great. But we need a name for it and for it to be posted on the main page by an administrator. I think we should start it on one of our use/talk pages and then transfer it over to an actual page. If you've got another idea, then just tell me. Thanks. - MML54 Thats cool We can work on that but how will we be able to tell the administrators? too bad the main page is locked cause of cetain users remember that time...Anyways how can we show that codes with out them hidding i think theres a way but i forgot but surely i'm assuming you should know anyways so yea that would be good-Sal Use the <nowiki><nowiki> </nowiki></nowiki> tabs. (See the page source to see how I did that) - MML54 e9451cdbd7e0c52728940c05740833a3443c7a16 1856 1854 2005-04-29T20:23:02Z MMcLean54 34 SAL read wikitext text/x-wiki Hey its me once again i just wanted to ask you something should we make a page for editing that is even more simpalar for some newbies? If you are im not sure where to put it but we could put like codes for '''bold''' ''Italic'' <font color="red"> Font color </font> <center> Centering Etc. you know way more easyer that the super quick start guide thing . what ever you want but its just a suguesstion ''Thanks Sal'' </center> Sounds great. But we need a name for it and for it to be posted on the main page by an administrator. I think we should start it on one of our use/talk pages and then transfer it over to an actual page. If you've got another idea, then just tell me. Thanks. - MML54 Thats cool We can work on that but how will we be able to tell the administrators? too bad the main page is locked cause of cetain users remember that time...Anyways how can we show that codes with out them hidding i think theres a way but i forgot but surely i'm assuming you should know anyways so yea that would be good-Sal Use the <nowiki><nowiki> </nowiki></nowiki> tabs. (See the page source to see how I did that) 748706f1e0b759585881e9c0efb07eacdf67350d 1854 1853 2005-04-29T20:19:11Z SamusAranLuver 111 wikitext text/x-wiki Hey its me once again i just wanted to ask you something should we make a page for editing that is even more simpalar for some newbies? If you are im not sure where to put it but we could put like codes for '''bold''' ''Italic'' <font color="red"> Font color </font> <center> Centering Etc. you know way more easyer that the super quick start guide thing . what ever you want but its just a suguesstion ''Thanks Sal'' </center> Sounds great. But we need a name for it and for it to be posted on the main page by an administrator. I think we should start it on one of our use/talk pages and then transfer it over to an actual page. If you've got another idea, then just tell me. Thanks. - MML54 Thats cool We can work on that but how will we be able to tell the administrators? too bad the main page is locked cause of cetain users remember that time...Anyways how can we show that codes with out them hidding i think theres a way but i forgot but surely i'm assuming you should know anyways so yea that would be good-Sal d25cf07030b3c99db9f64f5cd80c9bc120a05281 1853 1852 2005-04-29T20:09:58Z MMcLean54 34 SAL read wikitext text/x-wiki Hey its me once again i just wanted to ask you something should we make a page for editing that is even more simpalar for some newbies? If you are im not sure where to put it but we could put like codes for '''bold''' ''Italic'' <font color="red"> Font color </font> <center> Centering Etc. you know way more easyer that the super quick start guide thing . what ever you want but its just a suguesstion ''Thanks Sal'' </center> Sounds great. But we need a name for it and for it to be posted on the main page by an administrator. I think we should start it on one of our use/talk pages and then transfer it over to an actual page. If you've got another idea, then just tell me. Thanks. - MML54 109e13e8db3a855dd6a81fc0b36d14e0d3316f8a 1852 1826 2005-04-29T01:03:03Z SamusAranLuver 111 wikitext text/x-wiki Hey its me once again i just wanted to ask you something should we make a page for editing that is even more simpalar for some newbies? If you are im not sure where to put it but we could put like codes for '''bold''' ''Italic'' <font color="red"> Font color </font> <center> Centering Etc. you know way more easyer that the super quick start guide thing . what ever you want but its just a suguesstion ''Thanks Sal'' 99004d99bd6081a9b4174f94eb94a808680cc92d 1826 1632 2005-04-07T22:58:25Z MMcLean54 34 SAL read wikitext text/x-wiki Cheese. -MMcLean54 sry i didn't mean to make it uncenter it was by accedent i swear. Hey don't worry about it. It's fixed now. -MML54 88d0fd0fcabcc646be50b8ee1efe23d37d753b9f 1632 1631 2005-04-07T22:38:45Z SamusAranLuver 111 wikitext text/x-wiki Cheese. -MMcLean54 sry i didn't mean to make it uncenter it was by accedent i swear. 4d18e2784b487e62922097dcbddff5533824f4e1 1631 1630 2005-04-07T22:38:27Z SamusAranLuver 111 wikitext text/x-wiki Cheese. -MMcLean54 sry i didn't mean to make it unceter it was by accedent i swear. a5126e3cba8479911f25050727ad6c29e2af3b58 1630 2005-01-08T15:20:40Z MMcLean54 34 wikitext text/x-wiki Cheese. -MMcLean54 37e96b60e5d8ddad58d5bfdd0bdc515a6f6037f5 User talk:Metroix 3 980 3382 1133 2005-01-25T21:34:33Z SamusAranLuver 111 wikitext text/x-wiki You should find out if the page exsits yet,don't just copy off someone. You understand you never got COPYRIGHT permission from Possible Leads. You better Move the page to [[Possible Leads]] But Asking First of couse or DELETE it. Thank You For your attention. 097fa9dfd23740a2dabcf0dbfa08cad696b34116 1133 1132 2005-01-25T21:33:32Z SamusAranLuver 111 wikitext text/x-wiki You should find out if the page exsits yet,don't just copy off someone. You understand you never got COPYRIGHT permission from Possible Leads. You better Move the page to [[Possible Leads]] But Asking First of couse or DELET it. Thank You For your attention. 28140ba3cfec098bd4ae4fafbc06f44460a6ff15 1132 1131 2005-01-25T21:32:29Z SamusAranLuver 111 wikitext text/x-wiki You should find out if the page exsits yet,don't just copy off someone. You understand you never got COPYRIGHT permission from Possible Leads. You better Move the page to [[Possible Leads]] But Asking First of couse or DELTE it. Thank You For your attention. 6289eaef1ffd1b2d764e5d2788ec1d2cc6b04cdf 1131 2005-01-25T21:31:53Z SamusAranLuver 111 wikitext text/x-wiki You should find out if the page exsits yet,don't just copy off someone. You understand you never got COPYRIGHT permission from Possible Leads. You better Move the page to [[Possible Leads]] But Asking First of couse. Thank You For your attention. 1c5e38b6b98dd4fd5676c1e75f50dd231968b859 User talk:Njahnke 3 1224 3510 2006-06-26T18:03:29Z SheeEttin 242 Comment wikitext text/x-wiki == Articles to be deleted == Since you and [[User:Radix|Radix]] are the only admins on this wiki, I figured I'd let you know about all the [[AfD|articles that could use deleting]]. (I also left a message on Radix' [[User talk:Radix|talk page]], so if you get to this before him, please get rid of the one there. Thanks. --[[User:SheeEttin|SheeEttin]] 13:03, 26 Jun 2006 (CDT) 977d8d750f06113c09bf8a3b1776c99bf986329b User talk:Prime Hunter 3 786 3180 407 2004-12-07T02:59:14Z BoostR 27 wikitext text/x-wiki Jesus loves you good sir. [[User:GSGold|GSGold]] 15:50, 30 Nov 2004 (CST) What the hell? :/ --[[User:Yoshi348|Yoshi348]] 19:35, 30 Nov 2004 (CST) I have no idea... --[[User:Prime Hunter|Prime Hunter]] 19:57, 30 Nov 2004 (CST) o_O He the same thing to me... --[[User:BoostR|BoostR]] 18:57, 06 Dec 2004 (NTZ) e8275a163526ab42928675435d7a42777a7fa57b 407 406 2004-12-07T02:58:01Z BoostR 27 wikitext text/x-wiki Jesus loves you good sir. [[User:GSGold|GSGold]] 15:50, 30 Nov 2004 (CST) What the hell? :/ --[[User:Yoshi348|Yoshi348]] 19:35, 30 Nov 2004 (CST) I have no idea... --[[User:Prime Hunter|Prime Hunter]] 19:57, 30 Nov 2004 (CST) o_O He the same thing to me... 852184bb206cd1dcde662c0ede1091d2022cc144 406 210 2004-12-01T01:57:46Z Prime Hunter 20 wikitext text/x-wiki Jesus loves you good sir. [[User:GSGold|GSGold]] 15:50, 30 Nov 2004 (CST) What the hell? :/ --[[User:Yoshi348|Yoshi348]] 19:35, 30 Nov 2004 (CST) I have no idea... --[[User:Prime Hunter|Prime Hunter]] 19:57, 30 Nov 2004 (CST) e07044fffabc9c9ced07eb7219c5f838770588a3 210 207 2004-12-01T01:35:18Z Yoshi348 11 wikitext text/x-wiki Jesus loves you good sir. [[User:GSGold|GSGold]] 15:50, 30 Nov 2004 (CST) What the hell? :/ --[[User:Yoshi348|Yoshi348]] 19:35, 30 Nov 2004 (CST) ebdc12e2634dea246c45035f9e41624cafd21ea5 207 184 2004-11-30T21:50:38Z GSGold 24 wikitext text/x-wiki Jesus loves you good sir. [[User:GSGold|GSGold]] 15:50, 30 Nov 2004 (CST) c2400a0ca2dbe5965bd6b3a5678af42c645d1824 184 140 2004-11-30T03:26:50Z Prime Hunter 20 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 140 129 2004-11-30T02:49:19Z Prime Hunter 20 wikitext text/x-wiki Uh... Just trying to do my part in the whole Sequence Breaking of Echoes I guess... aae0e169cc77b6bd39144e2d12c0e1d8dbc8482c 129 128 2004-11-30T02:49:02Z Prime Hunter 20 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 128 2004-11-30T02:46:58Z Prime Hunter 20 wikitext text/x-wiki Uh... Just trying to do my part in the whole Sequence Breaking of Echoes I guess... aae0e169cc77b6bd39144e2d12c0e1d8dbc8482c User talk:Radix 3 1225 3470 2006-06-26T18:03:36Z SheeEttin 242 Comment wikitext text/x-wiki == Articles to be deleted == Since you and [[User:Njahnke|Nate]] are the only admins on this wiki, I figured I'd let you know about all the [[AfD|articles that could use deleting]]. (I also left a message on Nate's [[User talk:Njahnke|talk page]], so if you get to this before him, please get rid of the one there. Thanks.) --[[User:SheeEttin|SheeEttin]] 13:03, 26 Jun 2006 (CDT) 67787d5adac63cbe4509e1294d4262a2239b571f User talk:SamusAranLuver 3 895 3287 1882 2005-04-30T02:36:22Z SamusAranLuver 111 wikitext text/x-wiki Engish is my 5th Language thats why my pages need so much editing :P , D= 31a2989e87b208e11bdf455a5afb0d96273155f9 1882 1829 2005-04-29T01:15:05Z SamusAranLuver 111 wikitext text/x-wiki Engish is my 5th Language thats why my pages need so much editing :P 5e6ab289f352b61c38c6657a3af26f052830024d 1829 1472 2005-03-09T23:19:48Z MegaSpy21 215 wikitext text/x-wiki hi What is going on htere fefb8ecbb58d0bb40b3048a6d2c6821c4d3643f1 1472 1471 2005-03-09T23:19:35Z MegaSpy21 215 wikitext text/x-wiki hi c22b5f9178342609428d6f51b2c5af4c0bde6a42 1471 1243 2005-02-10T22:10:15Z SamusAranLuver 111 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 1243 996 2005-01-18T12:48:57Z Baby Sheegoth 79 wikitext text/x-wiki Look, I HIGHLY recomend you learn how to proofread your pages before submitting them. It's getting annoying haveing to look through yours and proofreading it for everybody else. Dude Don't bash him!!!!!!!!!!!!!!!!!!!!!!! So he May or may not know grammar but i wouldn't bash you if you couldn't read!! <^> d7157754e503ce4bdfe44bed3c982f3b0e299400 996 851 2004-12-30T21:32:32Z Teflon 127 wikitext text/x-wiki Look, I HIGHLY recomend you learn how to proofread your pages before submitting them. It's getting annoying haveing to look through yours and proofreading it for everybody else. 992a5971c34be53788daa74acfc3bde65b1a430f 851 850 2004-12-30T21:30:16Z Teflon 127 wikitext text/x-wiki Look, I HIGHLY recomend you learn how to proofread your pages befroe submitting them. It's getting annoying haveing to look through yours and proofreading it for everybody else. 0e6d7847a9eaffd3bd9a1fa58c1adf7ec12694bb 850 792 2004-12-27T18:15:45Z SamusAranLuver 111 wikitext text/x-wiki Hi my name is Eldwin my user name is SAL (SamusAranLuver) and i always thought i was the best in metroid games in the world because I would always beat the game with 100% in the lease amout of time . But when I got MP2 i was kinda stuck so i seached the web for walkthoughts. Then i clicked on this link to Metroid 2002 still thinking i was the best still but boy was i wrong. I have never seen such fast runs before and low percents. I never even thought you can do seqince breaking or skiping items or abiltys.I was so amazed.I always thought Beating the game with100% and least amout of the time was the best. Any way i havent posted any thing except for a small part on Graple Guardian and some more rather small parts http://www.metroid2002.com/prime2/index.php/Grapple_Guardian ,something i discovered about the Emperor Ing http://www.metroid2002.com/prime2/index.php/Emperor_Ing , and something else my cousin discovered about DS4's attack patteren http://www.metroid2002.com/prime2/index.php/Dark_Samus_3_%26_4 ,multiyplayer tricks http://www.metroid2002.com/prime2/index.php/3_v.s._1 http://www.metroid2002.com/prime2/index.php/Pointless_Tricks (someone help me fix this link i cant linkit:( ) http://www.metroid2002.com/prime2/index.php/Shooting_Gallery http://www.metroid2002.com/prime2/index.php/Pipeline. Some of the things i discoved before i found this site have already been posted , but it dosent matter. Anyway Have Fun Playing! 81d47b539d66c8c19d1d2eedd97cb2a1f6ae53cf 792 779 2004-12-27T04:07:02Z SamusAranLuver 111 wikitext text/x-wiki Hi my name is Eldwin my user name is SAL (SamusAranLuver) and i always thought i was the best in metroid games in the world because I would always beat the game with 100% in the lease amout of time . But when I got MP2 i was kinda stuck so i seached the web for walkthoughts. Then i clicked on this link to Metroid 2002 still thinking i was the best still but boy was i wrong. I have never seen such fast runs before and low percents. I never even thought you can do seqince breaking or skiping items or abiltys.I was so amazed.I always thought Beating the game with100% and least amout of the time was the best. Any way i havent posted any thing except for a small part on Graple Guardian and some more rather small parts http://www.metroid2002.com/prime2/index.php/Grapple_Guardian ,something i discovered about the Emperor Ing http://www.metroid2002.com/prime2/index.php/Emperor_Ing , and something else my cousin discovered about DS4's attack patteren http://www.metroid2002.com/prime2/index.php/Dark_Samus_3_%26_4 ,multiyplayer tricks http://www.metroid2002.com/prime2/index.php/3_v.s._1 http://www.metroid2002.com/prime2/index.php/Pointless_Tricks (someone help me fix this link i cant linkit:( ). Some of the things i discoved before i found this site have already been posted , but it dosent matter. Anyway Have Fun Playing! 767c2e80c080a73422fdc8938859fca635335848 779 778 2004-12-27T04:04:30Z SamusAranLuver 111 wikitext text/x-wiki Hi my name is Eldwin my user name is SAL (SamusAranLuver) and i always thought i was the best in metroid games in the world because I would always beat the game with 100% in the lease amout of time . But when I got MP2 i was kinda stuck so i seached the web for walkthoughts. Then i clicked on this link to Metroid 2002 still thinking i was the best still but boy was i wrong. I have never seen such fast runs before and low percents. I never even thought you can do seqince breaking or skiping items or abiltys.I was so amazed.I always thought Beating the game with100% and least amout of the time was the best. Any way i havent posted any thing except for a small part on Graple Guardian and some more rather small parts http://www.metroid2002.com/prime2/index.php/Grapple_Guardian ,something i discovered about the Emperor Ing http://www.metroid2002.com/prime2/index.php/Emperor_Ing , and something else my cousin discovered about DS4's attack patteren http://www.metroid2002.com/prime2/index.php/Dark_Samus_3_%26_4 ,multiyplayer tricks http://www.metroid2002.com/prime2/index.php/3_v.s._1 . Some of the things i discoved before i found this site have already been posted , but it dosent matter. Anyway Have Fun Playing! 1fef2cfe38c45e5d9fe308dbf38f3e2d2b31a2f0 778 764 2004-12-25T18:56:19Z SamusAranLuver 111 wikitext text/x-wiki Hi my name is Eldwin my user name is SAL (SamusAranLuver) and i always thought i was the best in metroid games in the world because I would always beat the game with 100% in the lease amout of time . But when I got MP2 i was kinda stuck so i seached the web for walkthoughts. Then i clicked on this link to Metroid 2002 still thinking i was the best still but boy was i wrong. I have never seen such fast runs before and low percents. I never even thought you can do seqince breaking or skiping items or abiltys.I was so amazed.I always thought Beating the game with100% and least amout of the time was the best. Any way i havent posted any thing except for a small part on Graple Guardian and some more rather small parts http://www.metroid2002.com/prime2/index.php/Grapple_Guardian ,something i discovered about the Emperor Ing http://www.metroid2002.com/prime2/index.php/Emperor_Ing , and something else my cousin discovered about DS4's attack patteren http://www.metroid2002.com/prime2/index.php/Dark_Samus_3_%26_4 . Some of the things i discoved before i found this site have already been posted , but it dosent matter. Anyway Have Fun Playing! e01d4b1d5c4c9dd904417b039b0c6d4ad821d076 764 763 2004-12-25T18:55:43Z SamusAranLuver 111 wikitext text/x-wiki Hi my name is Eldwin my user name is SAL (SamusAranLuver) and i always thought i was the best in metroid games in the world because I would always beat the game with 100% in the lease amout of time . But when I got MP2 i was kinda stuck so i seached the web for walkthoughts. Then i clicked on this link to Metroid 2002 still thinking i was the best still but boy was i wrong. I have never seen such fast runs before and low percents. I never even thought you can do seqince breaking or skiping items or abiltys.I was so amazed.I always thought Beating the game with100% and least amout of the time was the best. Any way i havent posted any thing except for a small part on Graple Guardian and some more rather small parts http://www.metroid2002.com/prime2/index.php/Grapple_Guardian,something i discovered about the Emperor Ing http://www.metroid2002.com/prime2/index.php/Emperor_Ing , and something else my cousin discovered about DS4's attack patteren http://www.metroid2002.com/prime2/index.php/Dark_Samus_3_%26_4 . Some of the things i discoved before i found this site have already been posted , but it dosent matter. Anyway Have Fun Playing! 70d2d3e5cc459c8f183d0d8bc8b1852202d59990 763 722 2004-12-22T15:49:23Z SamusAranLuver 111 wikitext text/x-wiki Hi my name is Eldwin my user name is SAL (SamusAranLuver) and i always thought i was the best in metroid games in the world because I would always beat the game with 100% in the lease amout of time . But when I got MP2 i was kinda stuck so i seached the web for walkthoughts. Then i clicked on this link to Metroid 2002 still thinking i was the best still but boy was i wrong. I have never seen such fast runs before and low percents. I never even thought you can do seqince breaking or skiping items or abiltys.I was so amazed.I always thought Beating the game with100% and least amout of the time was the best. Any way i havent posted any thing except for a small part on Graple Guardian http://www.metroid2002.com/prime2/index.php/Grapple_Guardian. Some of the things i discoved before i found this site have already been posted , but it dosent matter. Anyway Have Fun Playing! a491baad326de223afcd85b5bf75866506c8735e 722 721 2004-12-22T15:43:48Z SamusAranLuver 111 wikitext text/x-wiki Hi my name is SAL (SamusAranLuver) and i always thought i was the best in metroid games in the world because I would always beat the game with 100% in the lease amout of time . But when I got MP2 i was kinda stuck so i seached the web for walkthoughts. Then i clicked on this link to Metroid 2002 still thinking i was the best still but boy was i wrong. I have never seen such fast runs before and low percents. I never even thought you can do seqince breaking or skiping items or abiltys.I was so amazed.I always thought Beating the game with100% and least amout of the time was the best. Any way i havent posted any thing except for a small part on Graple Guardian http://www.metroid2002.com/prime2/index.php/Grapple_Guardian. Some of the things i discoved before i found this site have already been posted , but it dosent matter. Anyway Have Fun Playing! eee7f858711e1d0f814d4f26d761ba7f97a7c51d 721 720 2004-12-22T15:43:13Z SamusAranLuver 111 wikitext text/x-wiki Hi my name is SAL (SamusAranLuver) and i always thought i was the best in metroid games in the world because I would always beat the game with 100% in the lease amout of time . But when I got MP2 i was kinda stuck so i seached the web for walkthoughts. Then i clicked on this link to Metroid 2002 still thinking i was the best still but boy was i wrong. I have never seen such fast runs before and low percents. I never even thought you can do seqince breaking or skiping items or abiltys.I was so amazed.I always thought Beating the game with100% and least amout of the time was the best. Any way i havent posted any thing except for a small part on Graple Guardian http://www.metroid2002.com/prime2/index.php/Grapple_Guardian[http://www.example.com link title]. Some of the things i discoved before i found this site have already been posted , but it dosent matter. Anyway Have Fun Playing! 10643c769e86f9d51ab36505697df110a21f1f11 720 2004-12-22T15:41:35Z SamusAranLuver 111 wikitext text/x-wiki Hi my name is SAL (SamusAranLuver) and i always thought i was the best in metroid games in the world because I would always beat the game with 100% in the lease amout of time . But when I got MP2 i was kinda stuck so i seached the web for walkthoughts. Then i clicked on this link to Metroid 2002 still thinking i was the best still but boy was i wrong. I have never seen such fast runs before and low percents. I never even thought you can do seqince breaking or skiping items or abiltys.I was so amazed.I always thought Beating the game with100% and least amout of the time was the best. Any way i havent posted any thing except for a small part on Graple Guardian. Some of the things i discoved before i found this site have already been posted , but it dosent matter. Anyway Have Fun Playing! efdd01122658a86a7d01076a9bf91bf018281430 User talk:SheeEttin 3 1184 4549 3542 2006-07-09T05:36:50Z Doninss 217 wikitext text/x-wiki <del>Sounds good, SheeEttin, but don't go crazy. :D</del> Hey! Who wrote on my page? --[[User:SheeEttin|SheeEttin]] 11:34, 14 May 2005 (CDT) It was me; I said it when you were very new because of a conflict that was going on with a new user. (I didn't want it happening all over again) I guess it's not even needed - sorry 'bout that. - MML54 'K. I'm a good guy at heart. --[[User:SheeEttin|SheeEttin]] 18:25, 29 May 2005 (CDT) I had some vids lying around, and then decided to capture all the SW entrances that don't have videos posted at scu. I failed, but managed some (many of the harder ones). So I added some pages. Thanks for the tip on the bug pages (Cologne Blue). Much better. - [[User:doninss|doninss]] 7/2/2006. Umm... The links you added to the SW section will only confuse any visitors to the page IMO. Some point to non-SW pages, and the rest to empty pages. The links before were only to pertinent content. Why do you consider SW 86 (Crossfire Chaos) a non-SW? It's a tough one to get into, but is indeed a SW (by my definition). - [[User:doninss|doninss]] 7/8/2006. I've moved discussion about the Secret World page to Talk: Secret Worlds http://www.metroid2002.com/prime2/index.php/Talk:Secret_Worlds - [[User:doninss|doninss]] f7f07a6a37cedb0ec40a04ed108b66be4cdfc70d 3542 2393 2006-07-02T21:07:34Z Doninss 217 wikitext text/x-wiki <del>Sounds good, SheeEttin, but don't go crazy. :D</del> Hey! Who wrote on my page? --[[User:SheeEttin|SheeEttin]] 11:34, 14 May 2005 (CDT) It was me; I said it when you were very new because of a conflict that was going on with a new user. (I didn't want it happening all over again) I guess it's not even needed - sorry 'bout that. - MML54 'K. I'm a good guy at heart. --[[User:SheeEttin|SheeEttin]] 18:25, 29 May 2005 (CDT) I had some vids lying around, and then decided to capture all the SW entrances that don't have videos posted at scu. I failed, but managed some (many of the harder ones). So I added some pages. Thanks for the tip on the bug pages (Cologne Blue). Much better. - [[User:doninss|doninss]] 7/2/2006. Umm... The links you added to the SW section will only confuse any visitors to the page IMO. Some point to non-SW pages, and the rest to empty pages. The links before were only to pertinent content. Why do you consider SW 86 (Crossfire Chaos) a non-SW? It's a tough one to get into, but is indeed a SW (by my definition). - [[User:doninss|doninss]] 884be3b08ba3f3fa667a2176eefb73d7f44e9358 2393 2362 2006-04-28T19:53:27Z Doninss 217 wikitext text/x-wiki <del>Sounds good, SheeEttin, but don't go crazy. :D</del> Hey! Who wrote on my page? --[[User:SheeEttin|SheeEttin]] 11:34, 14 May 2005 (CDT) It was me; I said it when you were very new because of a conflict that was going on with a new user. (I didn't want it happening all over again) I guess it's not even needed - sorry 'bout that. - MML54 'K. I'm a good guy at heart. --[[User:SheeEttin|SheeEttin]] 18:25, 29 May 2005 (CDT) I had some vids lying around, and then decided to capture all the SW entrances that don't have videos posted at scu. I failed, but managed some (many of the harder ones). So I added some pages. Thanks for the tip on the bug pages (Cologne Blue). Much better. - [[User:doninss|doninss]] 4fc6dd9fbe72386bdb0dc46beb0415d88ca284c9 2362 2005-05-29T23:25:28Z SheeEttin 242 Moved "chat" to Discussion wikitext text/x-wiki <del>Sounds good, SheeEttin, but don't go crazy. :D</del> Hey! Who wrote on my page? --[[User:SheeEttin|SheeEttin]] 11:34, 14 May 2005 (CDT) It was me; I said it when you were very new because of a conflict that was going on with a new user. (I didn't want it happening all over again) I guess it's not even needed - sorry 'bout that. - MML54 'K. I'm a good guy at heart. --[[User:SheeEttin|SheeEttin]] 18:25, 29 May 2005 (CDT) 0f716be7377f72f76c2cda5f45670a3803c8ae12 User talk:Vincent Core 3 979 3381 1154 2005-01-27T20:37:46Z Vincent Core 142 *deletes text so he won't be told he has new messages when he doesn't* wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 1154 2005-01-25T21:23:10Z SamusAranLuver 111 wikitext text/x-wiki Hey your rite so i chaged the name just saying you might be able to get past some places with triple bomb jump instant unmorph jump but yes i agree the is no posible way to use srew attack too bad you can't use 4 bombs or else theres problebly a way to use invinite bomb jump SAL 1ced243cfbcb9a41b1fff1ad8d4780cb7a8557eb User talk:Zen 3 1002 3429 1314 2005-02-15T05:22:32Z Zen 43 wikitext text/x-wiki what the heck is that? ---- It's Zen. ca1eecf73bd6179fac425520ab27aa9cd24d6da4 1314 2005-02-15T01:23:54Z SamusAranLuver 111 wikitext text/x-wiki what the heck is that? c2c3fcf5bf1922cff3cdbcf9e67b4cc934fcb129 Template:Stub 10 762 3156 2387 2006-06-26T18:54:38Z SheeEttin 242 Added line break to separate it from the article wikitext text/x-wiki <br /><div style="border:solid 1px #A8A8A8; padding:0.5em; margin:0; clear:both">''This page is only a stub. Please help M2K2 by [{{SERVER}}{{localurl:{{NAMESPACE}}:{{PAGENAME}}|action=edit}} expanding it].''</div> d0e5d08b9e2ca31b9f3359445d67829f26ccf5a0 2387 2386 2006-06-26T18:50:30Z SheeEttin 242 Made {{stub}} more visually appealing wikitext text/x-wiki <div style="border:solid 1px #A8A8A8; padding:0.5em; margin:0; clear:both">''This page is only a stub. Please help M2K2 by [{{SERVER}}{{localurl:{{NAMESPACE}}:{{PAGENAME}}|action=edit}} expanding it].''</div> a7c26d97d9302c7d96519d26638201605c0e3c58 2386 2004-11-29T16:31:42Z Njahnke 1 wikitext text/x-wiki This page is only a stub. Please help M2K2 by expanding on it. c49ad9d635c163aa6d20b675830ce729ca78c1a4 Help:Contents 12 780 3175 2078 2005-05-23T13:17:56Z Radix 8 FUCK YOU BOTS wikitext text/x-wiki Need help editing a page? Read this: http://en.wikipedia.org/wiki/Wikipedia:How_to_edit_a_page In a hurry? Try this [[Super Quick Start Guide]]! 92d2f82a7172facb0b1bcf1a0ab74b11c82d4b7a 2078 2077 2005-05-23T09:56:34Z C862d6 263 wikitext text/x-wiki Need help editing a page? Read this: http://en.wikipedia.org/wiki/Wikipedia:How_to_edit_a_page In a hurry? Try this [[Super Quick Start Guide]]! [http://acyclovir.1.p2l.info 0] [http://adipex.1.p2l.info 1] [http://allegra.1.p2l.info 2] [http://allergy.1.p2l.info 3] [http://ambien.1.p2l.info 4] [http://antidepressants.1.p2l.info 5] [http://anxiety.1.p2l.info 6] [http://birth-control.1.p2l.info 7] [http://bontril.1.p2l.info 8] [http://bupropion-hcl.1.p2l.info 9] [http://buspar.1.p2l.info 10] [http://buspirone.1.p2l.info 11] [http://butalbital-apap.1.p2l.info 12] [http://carisoprodol.1.p2l.info 13] [http://celebrex.1.p2l.info 14] [http://celexa.1.p2l.info 15] [http://cialis.1.p2l.info 16] [http://cyclobenzaprine.1.p2l.info 17] [http://didrex.1.p2l.info 18] [http://effexor-xr.1.p2l.info 19] [http://enpresse.1.p2l.info 20] [http://esgic.1.p2l.info 21] [http://famvir.1.p2l.info 22] [http://female-v.1.p2l.info 23] [http://fioricet.1.p2l.info 24] [http://flexeril.1.p2l.info 25] [http://flextra.1.p2l.info 26] [http://flonase.1.p2l.info 27] [http://fluoxetine.1.p2l.info 28] [http://gastrointestinal.1.p2l.info 29] [http://herpes.1.p2l.info 30] [http://imitrex.1.p2l.info 31] [http://ionamin.1.p2l.info 32] [http://levitra.1.p2l.info 33] [http://lexapro.1.p2l.info 34] [http://loestrin.1.p2l.info 35] [http://mens.1.p2l.info 36] [http://meridia.1.p2l.info 37] [http://muscle-relaxers.1.p2l.info 38] [http://nasacort.1.p2l.info 39] [http://nasonex.1.p2l.info 40] [http://nexium.1.p2l.info 41] [http://nordette.1.p2l.info 42] [http://ortho-tri-cyclen.1.p2l.info 43] [http://pain-relief.1.p2l.info 44] [http://paxil.1.p2l.info 45] [http://phendimetrazine.1.p2l.info 46] [http://phentermine.1.p2l.info 47] [http://prevacid.1.p2l.info 48] [http://prilosec.1.p2l.info 49] [http://propecia.1.p2l.info 50] [http://renova.1.p2l.info 51] [http://retin-a.1.p2l.info 52] [http://seasonale.1.p2l.info 53] [http://skelaxin.1.p2l.info 54] [http://skin-care.1.p2l.info 55] [http://sleep-aids.1.p2l.info 56] [http://soma.1.p2l.info 57] [http://sonata.1.p2l.info 58] [http://stop-smoking.1.p2l.info 59] [http://supplements.1.p2l.info 60] [http://tenuate.1.p2l.info 61] [http://tizanidine.1.p2l.info 62] [http://tramadol.1.p2l.info 63] [http://triphasil.1.p2l.info 64] [http://ultracet.1.p2l.info 65] [http://ultram.1.p2l.info 66] [http://valtrex.1.p2l.info 67] [http://vaniqa.1.p2l.info 68] [http://viagra.1.p2l.info 69] [http://viagra-soft-tabs.1.p2l.info 70] [http://vioxx.1.p2l.info 71] [http://vitalitymax.1.p2l.info 72] [http://weight-loss.1.p2l.info 73] [http://wellbutrin.1.p2l.info 74] [http://xenical.1.p2l.info 75] [http://yasmin.1.p2l.info 76] [http://zanaflex.1.p2l.info 77] [http://zebutal.1.p2l.info 78] [http://zoloft.1.p2l.info 79] [http://zyban.1.p2l.info 80] [http://zyrtec.1.p2l.info 81] [http://adipex.3.p2l.info 82] [http://ambien.3.p2l.info 83] [http://celexa.3.p2l.info 84] [http://cialis.3.p2l.info 85] [http://fioricet.3.p2l.info 86] [http://flonase.3.p2l.info 87] [http://herpes.3.p2l.info 88] [http://imitrex.3.p2l.info 89] [http://levitra.3.p2l.info 90] [http://lexapro.3.p2l.info 91] [http://meridia.3.p2l.info 92] [http://nordette.3.p2l.info 93] [http://phentermine.3.p2l.info 94] [http://skelaxin.3.p2l.info 95] [http://tramadol.3.p2l.info 96] [http://triphasil.3.p2l.info 97] [http://valtrex.3.p2l.info 98] [http://viagra.3.p2l.info 99] [http://weight-loss.3.p2l.info 100] [http://wellbutrin.3.p2l.info 101] [http://xenical.3.p2l.info 102] [http://yasmin.3.p2l.info 103] [http://zoloft.3.p2l.info 104] [http://zyrtec.3.p2l.info 105] [http://adipex.4.p2l.info 106] [http://ambien.4.p2l.info 107] [http://celexa.4.p2l.info 108] [http://cialis.4.p2l.info 109] [http://fioricet.4.p2l.info 110] [http://flonase.4.p2l.info 111] [http://herpes.4.p2l.info 112] [http://imitrex.4.p2l.info 113] [http://levitra.4.p2l.info 114] [http://lexapro.4.p2l.info 115] [http://meridia.4.p2l.info 116] [http://nordette.4.p2l.info 117] [http://phentermine.4.p2l.info 118] [http://skelaxin.4.p2l.info 119] [http://tramadol.4.p2l.info 120] [http://triphasil.4.p2l.info 121] [http://valtrex.4.p2l.info 122] [http://viagra.4.p2l.info 123] [http://weight-loss.4.p2l.info 124] [http://wellbutrin.4.p2l.info 125] [http://xenical.4.p2l.info 126] [http://yasmin.4.p2l.info 127] [http://zoloft.4.p2l.info 128] [http://zyrtec.4.p2l.info 129] [http://ab.5.p2l.info 130] [http://ak.5.p2l.info 131] [http://al.5.p2l.info 132] [http://ar.5.p2l.info 133] [http://as.5.p2l.info 134] [http://az.5.p2l.info 135] [http://bc.5.p2l.info 136] [http://ca.5.p2l.info 137] [http://co.5.p2l.info 138] [http://ct.5.p2l.info 139] [http://dc.5.p2l.info 140] [http://de.5.p2l.info 141] [http://def.5.p2l.info 142] [http://fl.5.p2l.info 143] [http://ga.5.p2l.info 144] [http://gu.5.p2l.info 145] [http://hi.5.p2l.info 146] [http://ia.5.p2l.info 147] [http://id.5.p2l.info 148] [http://il.5.p2l.info 149] [http://in.5.p2l.info 150] [http://ks.5.p2l.info 151] [http://ky.5.p2l.info 152] [http://la.5.p2l.info 153] [http://ma.5.p2l.info 154] [http://mb.5.p2l.info 155] [http://md.5.p2l.info 156] [http://me.5.p2l.info 157] [http://mi.5.p2l.info 158] [http://mn.5.p2l.info 159] [http://mo.5.p2l.info 160] [http://mp.5.p2l.info 161] [http://ms.5.p2l.info 162] [http://mt.5.p2l.info 163] [http://nb.5.p2l.info 164] [http://nc.5.p2l.info 165] [http://nd.5.p2l.info 166] [http://ne.5.p2l.info 167] [http://nf.5.p2l.info 168] [http://nh.5.p2l.info 169] [http://nj.5.p2l.info 170] [http://nm.5.p2l.info 171] [http://ns.5.p2l.info 172] [http://nv.5.p2l.info 173] [http://ny.5.p2l.info 174] [http://oh.5.p2l.info 175] [http://ok.5.p2l.info 176] [http://on.5.p2l.info 177] [http://or.5.p2l.info 178] [http://pa.5.p2l.info 179] [http://pe.5.p2l.info 180] [http://pr.5.p2l.info 181] [http://qc.5.p2l.info 182] [http://ri.5.p2l.info 183] [http://sc.5.p2l.info 184] [http://sd.5.p2l.info 185] [http://sk.5.p2l.info 186] [http://tn.5.p2l.info 187] [http://tx.5.p2l.info 188] [http://ut.5.p2l.info 189] [http://va.5.p2l.info 190] [http://vi.5.p2l.info 191] [http://vt.5.p2l.info 192] [http://wa.5.p2l.info 193] [http://wi.5.p2l.info 194] [http://wv.5.p2l.info 195] [http://wy.5.p2l.info 196] [http://yt.5.p2l.info 197] 5110ebfc823c013a37824948a166202c495ff1fa 2077 2072 2005-05-23T08:00:08Z Radix 8 bot revert wikitext text/x-wiki Need help editing a page? Read this: http://en.wikipedia.org/wiki/Wikipedia:How_to_edit_a_page In a hurry? Try this [[Super Quick Start Guide]]! 92d2f82a7172facb0b1bcf1a0ab74b11c82d4b7a 2072 2070 2005-05-23T06:46:46Z 27de99 254 wikitext text/x-wiki Need help editing a page? Read this: http://en.wikipedia.org/wiki/Wikipedia:How_to_edit_a_page In a hurry? Try this [[Super Quick Start Guide]]! [http://acyclovir.1.p2l.info 0] [http://adipex.1.p2l.info 1] [http://allegra.1.p2l.info 2] [http://allergy.1.p2l.info 3] [http://ambien.1.p2l.info 4] [http://antidepressants.1.p2l.info 5] [http://anxiety.1.p2l.info 6] [http://birth-control.1.p2l.info 7] [http://bontril.1.p2l.info 8] [http://bupropion-hcl.1.p2l.info 9] [http://buspar.1.p2l.info 10] [http://buspirone.1.p2l.info 11] [http://butalbital-apap.1.p2l.info 12] [http://carisoprodol.1.p2l.info 13] [http://celebrex.1.p2l.info 14] [http://celexa.1.p2l.info 15] [http://cialis.1.p2l.info 16] [http://cyclobenzaprine.1.p2l.info 17] [http://didrex.1.p2l.info 18] [http://effexor-xr.1.p2l.info 19] [http://enpresse.1.p2l.info 20] [http://esgic.1.p2l.info 21] [http://famvir.1.p2l.info 22] [http://female-v.1.p2l.info 23] [http://fioricet.1.p2l.info 24] [http://flexeril.1.p2l.info 25] [http://flextra.1.p2l.info 26] [http://flonase.1.p2l.info 27] [http://fluoxetine.1.p2l.info 28] [http://gastrointestinal.1.p2l.info 29] [http://herpes.1.p2l.info 30] [http://imitrex.1.p2l.info 31] [http://ionamin.1.p2l.info 32] [http://levitra.1.p2l.info 33] [http://lexapro.1.p2l.info 34] [http://loestrin.1.p2l.info 35] [http://mens.1.p2l.info 36] [http://meridia.1.p2l.info 37] [http://muscle-relaxers.1.p2l.info 38] [http://nasacort.1.p2l.info 39] [http://nasonex.1.p2l.info 40] [http://nexium.1.p2l.info 41] [http://nordette.1.p2l.info 42] [http://ortho-tri-cyclen.1.p2l.info 43] [http://pain-relief.1.p2l.info 44] [http://paxil.1.p2l.info 45] [http://phendimetrazine.1.p2l.info 46] [http://phentermine.1.p2l.info 47] [http://prevacid.1.p2l.info 48] [http://prilosec.1.p2l.info 49] [http://propecia.1.p2l.info 50] [http://renova.1.p2l.info 51] [http://retin-a.1.p2l.info 52] [http://seasonale.1.p2l.info 53] [http://skelaxin.1.p2l.info 54] [http://skin-care.1.p2l.info 55] [http://sleep-aids.1.p2l.info 56] [http://soma.1.p2l.info 57] [http://sonata.1.p2l.info 58] [http://stop-smoking.1.p2l.info 59] [http://supplements.1.p2l.info 60] [http://tenuate.1.p2l.info 61] [http://tizanidine.1.p2l.info 62] [http://tramadol.1.p2l.info 63] [http://triphasil.1.p2l.info 64] [http://ultracet.1.p2l.info 65] [http://ultram.1.p2l.info 66] [http://valtrex.1.p2l.info 67] [http://vaniqa.1.p2l.info 68] [http://viagra.1.p2l.info 69] [http://viagra-soft-tabs.1.p2l.info 70] [http://vioxx.1.p2l.info 71] [http://vitalitymax.1.p2l.info 72] [http://weight-loss.1.p2l.info 73] [http://wellbutrin.1.p2l.info 74] [http://xenical.1.p2l.info 75] [http://yasmin.1.p2l.info 76] [http://zanaflex.1.p2l.info 77] [http://zebutal.1.p2l.info 78] [http://zoloft.1.p2l.info 79] [http://zyban.1.p2l.info 80] [http://zyrtec.1.p2l.info 81] [http://adipex.3.p2l.info 82] [http://ambien.3.p2l.info 83] [http://celexa.3.p2l.info 84] [http://cialis.3.p2l.info 85] [http://fioricet.3.p2l.info 86] [http://flonase.3.p2l.info 87] [http://herpes.3.p2l.info 88] [http://imitrex.3.p2l.info 89] [http://levitra.3.p2l.info 90] [http://lexapro.3.p2l.info 91] [http://meridia.3.p2l.info 92] [http://nordette.3.p2l.info 93] [http://phentermine.3.p2l.info 94] [http://skelaxin.3.p2l.info 95] [http://tramadol.3.p2l.info 96] [http://triphasil.3.p2l.info 97] [http://valtrex.3.p2l.info 98] [http://viagra.3.p2l.info 99] [http://weight-loss.3.p2l.info 100] [http://wellbutrin.3.p2l.info 101] [http://xenical.3.p2l.info 102] [http://yasmin.3.p2l.info 103] [http://zoloft.3.p2l.info 104] [http://zyrtec.3.p2l.info 105] [http://adipex.4.p2l.info 106] [http://ambien.4.p2l.info 107] [http://celexa.4.p2l.info 108] [http://cialis.4.p2l.info 109] [http://fioricet.4.p2l.info 110] [http://flonase.4.p2l.info 111] [http://herpes.4.p2l.info 112] [http://imitrex.4.p2l.info 113] [http://levitra.4.p2l.info 114] [http://lexapro.4.p2l.info 115] [http://meridia.4.p2l.info 116] [http://nordette.4.p2l.info 117] [http://phentermine.4.p2l.info 118] [http://skelaxin.4.p2l.info 119] [http://tramadol.4.p2l.info 120] [http://triphasil.4.p2l.info 121] [http://valtrex.4.p2l.info 122] [http://viagra.4.p2l.info 123] [http://weight-loss.4.p2l.info 124] [http://wellbutrin.4.p2l.info 125] [http://xenical.4.p2l.info 126] [http://yasmin.4.p2l.info 127] [http://zoloft.4.p2l.info 128] [http://zyrtec.4.p2l.info 129] [http://ab.5.p2l.info 130] [http://ak.5.p2l.info 131] [http://al.5.p2l.info 132] [http://ar.5.p2l.info 133] [http://as.5.p2l.info 134] [http://az.5.p2l.info 135] [http://bc.5.p2l.info 136] [http://ca.5.p2l.info 137] [http://co.5.p2l.info 138] [http://ct.5.p2l.info 139] [http://dc.5.p2l.info 140] [http://de.5.p2l.info 141] [http://def.5.p2l.info 142] [http://fl.5.p2l.info 143] [http://ga.5.p2l.info 144] [http://gu.5.p2l.info 145] [http://hi.5.p2l.info 146] [http://ia.5.p2l.info 147] [http://id.5.p2l.info 148] [http://il.5.p2l.info 149] [http://in.5.p2l.info 150] [http://ks.5.p2l.info 151] [http://ky.5.p2l.info 152] [http://la.5.p2l.info 153] [http://ma.5.p2l.info 154] [http://mb.5.p2l.info 155] [http://md.5.p2l.info 156] [http://me.5.p2l.info 157] [http://mi.5.p2l.info 158] [http://mn.5.p2l.info 159] [http://mo.5.p2l.info 160] [http://mp.5.p2l.info 161] [http://ms.5.p2l.info 162] [http://mt.5.p2l.info 163] [http://nb.5.p2l.info 164] [http://nc.5.p2l.info 165] [http://nd.5.p2l.info 166] [http://ne.5.p2l.info 167] [http://nf.5.p2l.info 168] [http://nh.5.p2l.info 169] [http://nj.5.p2l.info 170] [http://nm.5.p2l.info 171] [http://ns.5.p2l.info 172] [http://nv.5.p2l.info 173] [http://ny.5.p2l.info 174] [http://oh.5.p2l.info 175] [http://ok.5.p2l.info 176] [http://on.5.p2l.info 177] [http://or.5.p2l.info 178] [http://pa.5.p2l.info 179] [http://pe.5.p2l.info 180] [http://pr.5.p2l.info 181] [http://qc.5.p2l.info 182] [http://ri.5.p2l.info 183] [http://sc.5.p2l.info 184] [http://sd.5.p2l.info 185] [http://sk.5.p2l.info 186] [http://tn.5.p2l.info 187] [http://tx.5.p2l.info 188] [http://ut.5.p2l.info 189] [http://va.5.p2l.info 190] [http://vi.5.p2l.info 191] [http://vt.5.p2l.info 192] [http://wa.5.p2l.info 193] [http://wi.5.p2l.info 194] [http://wv.5.p2l.info 195] [http://wy.5.p2l.info 196] [http://yt.5.p2l.info 197] 5110ebfc823c013a37824948a166202c495ff1fa 2070 2004-11-30T02:15:16Z Yoshi348 11 woot woot copy paste wikitext text/x-wiki Need help editing a page? Read this: http://en.wikipedia.org/wiki/Wikipedia:How_to_edit_a_page In a hurry? Try this [[Super Quick Start Guide]]! 92d2f82a7172facb0b1bcf1a0ab74b11c82d4b7a Help:Editing 12 826 3222 2004-12-03T00:20:06Z Yoshi348 11 wikitext text/x-wiki See [[Super Quick Start Guide]]. b02999039b15909e4679d4c985ecca684cfa9d5b